WebCore config: library(E:\Steam\steamapps\common\TalesMajEyal\te4-web.dll) spawn(E:\Steam\steamapps\common\TalesMajEyal\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 8 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Creating save thread
Loading discord rpc: library(E:\Steam\steamapps\common\TalesMajEyal\discord-rpc.dll) => loaded
===top 0
Booting T-Engine from: E:\Steam\steamapps\common\TalesMajEyal\t-engine.exe
SelfExe gave us app directory of:	E:\Steam\steamapps\common\TalesMajEyal\
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 5
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 6
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
[GAMMA] Getting desktop gamma of 1.000000
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.6.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=6.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.6.0.teae" , } , } __byname={["te4-1.6.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\pc\\T-Engine\4.0
	E:\Steam\steamapps\common\TalesMajEyal\\game\thirdparty
	E:\Steam\steamapps\common\TalesMajEyal\\game
[ENGINE LOADER] sorted:	te4	1	6	0
[ENGINE LOADER] loading engine:	1	6	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.6.0.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
0==WRITEPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\addons\
1==WRITEPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\dlcs\
2==WRITEPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\modules\
3==WRITEPATH==allowed== C:\Users\pc\T-Engine\4.0\
4==WRITEPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\addons\
5==WRITEPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\dlcs\
6==WRITEPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\modules\
0==READPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\
1==READPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\engines\
2==READPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\thirdparty\
3==READPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\addons\
4==READPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\dlcs\
5==READPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\modules\
6==READPATH==allowed== C:\Users\pc\T-Engine\4.0\
7==READPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\addons\
8==READPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\dlcs\
9==READPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\modules\
10==READPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\engines\te4-1.6.0.teae\
11==READPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\thirdparty\
12==READPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	QUICK_SWITCH_WEAPON	table: 0x12bc5e30
[STEAM] Disabling cloud saves until the user elects to use them
setResolution: switching resolution to	1920x1080 Fullscreen	1920	1080	true	nil	(forced)
Setting resolution to 1920x1080 (fullscreen, with borders)
[DO RESIZE] Requested: 1920x1080 (1, 0); zoom 91%
[DO RESIZE] Got: 1920x1080 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
LuaVM:	LuaJIT 2.0.2	x86
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] Got metaserver infos
[PROFILE] Thread connecting to profiles.te4.org on ports 	2257	2258
[PROFILE] Thread connected to profiles.te4.org
[PROFILE] logged in!	Eerevaenshee
[PROFILE] Pull socket connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
[PlayerProfile] eventDisconnected
[PROFILE] waiting cancelled, got disconnect event
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4.team	:: (as dir)	false	:: (as team)	9	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-gfx.team	:: (as dir)	false	:: (as team)	9	
Creating module	tome-music.team	:: (as dir)	false	:: (as team)	11	
Creating module	tome.team	:: (as dir)	false	:: (as team)	5	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = E:\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.6.0.teae
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 0x1084096512 (0, 1083236352)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = cults1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
Upgrading black texture to size 1048576
Upgrading black texture to size 16777216
table: 0x12957ea0	normal
table: 0x12957f30	normal
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Binding addon	Embers of Rage: Bootmenu	/dlcs/orcs.teaac	boot-orcs-1.0.0
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\Steam\steamapps\common\TalesMajEyal\game\dlcs\orcs.teaac
[1] = /loaded-addons/orcs/boot-orcs/hooks/load.lua:072f2b033e6ff7a36aacf2b706ed5e4b
[2] = /loaded-addons/orcs/boot-orcs/init.lua:0ff925ad6e6e82401cfd827935055aa8
[3] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/particles/steamui_vapour.lua:6639195c18386666d064effcd550c373
[4] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/ui/definitions/steamtech.lua:3cc530b3be41f2a07c946a96c4984c45
[5] = /loaded-addons/orcs/boot-screen/init.lua:1bd8f535372525d7458896d1ee25410e
[6] = /loaded-addons/orcs/tome-orcs/data/achievements/special.lua:8544da0ba15bb584563e8c71409e014d
[7] = /loaded-addons/orcs/tome-orcs/data/achievements/story.lua:b0fb0a792c6d7311fff17a4aad4a7c72
[8] = /loaded-addons/orcs/tome-orcs/data/ai/aeryn.lua:82d24d9fc17997d62e80e8d4433076c7
[9] = /loaded-addons/orcs/tome-orcs/data/ai/specialheal.lua:77f6816a42eeb5fe5e3669b8de6a4b38
[10] = /loaded-addons/orcs/tome-orcs/data/birth/classes/empyreal.lua:b99fd8f7eac58a9079342e69d715658c
[11] = /loaded-addons/orcs/tome-orcs/data/birth/classes/tinker.lua:38d6586ce432a0ef16a663f9abadea09
[12] = /loaded-addons/orcs/tome-orcs/data/birth/classes/wilder.lua:6a64578e8f6178023fb9ff4e867dbbc0
[13] = /loaded-addons/orcs/tome-orcs/data/birth/races/orc.lua:358c6afe51a77c3b6c2b2150cc78b81a
[14] = /loaded-addons/orcs/tome-orcs/data/birth/races/whitehooves.lua:99e69ab642da247c0b9c0e4d0fbfbc45
[15] = /loaded-addons/orcs/tome-orcs/data/birth/races/yeti.lua:d181297a8685e6830fd64ff2c20b9329
[16] = /loaded-addons/orcs/tome-orcs/data/birth/worlds.lua:7c0408f5c89c278fcff22a0f009cdfb0
[17] = /loaded-addons/orcs/tome-orcs/data/chats/aaa.lua:a55442a5759608fd17ebfedcbec60c6f
[18] = /loaded-addons/orcs/tome-orcs/data/chats/aaf.lua:6e6558575bba21a097533e0c45189158
[19] = /loaded-addons/orcs/tome-orcs/data/chats/destructicus-lead.lua:806b885c450df85e57105c6a7d854228
[20] = /loaded-addons/orcs/tome-orcs/data/chats/destructicus.lua:ff491f08f817261b4f794f003686e2fb
[21] = /loaded-addons/orcs/tome-orcs/data/chats/john-surrender.lua:2498757a4a8b82a5c6efb4002a46beab
[22] = /loaded-addons/orcs/tome-orcs/data/chats/john-worldmap.lua:dc2df102bd9d9cf07ba886f40b62b53e
[23] = /loaded-addons/orcs/tome-orcs/data/chats/kaltor-entry.lua:95fded85c0c1f45ecdbed179f28b47f3
[24] = /loaded-addons/orcs/tome-orcs/data/chats/kaltor-shop.lua:b1ae0694876b363378057132b55e0a30
[25] = /loaded-addons/orcs/tome-orcs/data/chats/kruk-tinker-shop.lua:2433445c4672afe8ee8d74934517f195
[26] = /loaded-addons/orcs/tome-orcs/data/chats/metash.lua:66569c79f50826a272abee9ae0e8f87f
[27] = /loaded-addons/orcs/tome-orcs/data/chats/phonograph.lua:797a7a1394f8cfa6719dd6a30941af1c
[28] = /loaded-addons/orcs/tome-orcs/data/chats/shertul-priest.lua:96da8c6411eef93e0a2d00ba5c4d9a0a
[29] = /loaded-addons/orcs/tome-orcs/data/chats/weissi-machine.lua:dfb57d36e337d000cef4684c11c46c67
[30] = /loaded-addons/orcs/tome-orcs/data/damage_types.lua:0238fa211ee535b3a93797ebd7f8774f
[31] = /loaded-addons/orcs/tome-orcs/data/factions.lua:70d06d534f88b6150c74e70da02a359d
[32] = /loaded-addons/orcs/tome-orcs/data/general/encounters/fareast-npcs.lua:5f895fb3ccd0c333977288ca847e839c
[33] = /loaded-addons/orcs/tome-orcs/data/general/encounters/fareast.lua:fde5f44643d0f06911ba679465c19204
[34] = /loaded-addons/orcs/tome-orcs/data/general/encounters/maj-eyal.lua:36bd732729b38127138424f36a3d8845
[35] = /loaded-addons/orcs/tome-orcs/data/general/events/AAA.lua:2e8f7f5b873baada4557f00b8f604cd9
[36] = /loaded-addons/orcs/tome-orcs/data/general/events/campfire.lua:bf514fff5f5e7fbb7d0b4e9e4b2a6225
[37] = /loaded-addons/orcs/tome-orcs/data/general/events/celestial-well.lua:3cd2040b2e2b8b045ec879905e3bf040
[38] = /loaded-addons/orcs/tome-orcs/data/general/events/drills.lua:c10dd6c71a8528f32bf25c9b063d5304
[39] = /loaded-addons/orcs/tome-orcs/data/general/events/herbs.lua:fd3da3eea9e00741b494d717ace17a31
[40] = /loaded-addons/orcs/tome-orcs/data/general/events/merchant-stall.lua:5973ee062a99a57ee6ba494f0e75a1f9
[41] = /loaded-addons/orcs/tome-orcs/data/general/events/sewer-alligator-nest.lua:33c567f2dc121c63b579f5053b19d46f
[42] = /loaded-addons/orcs/tome-orcs/data/general/grids/manacave.lua:26b7ee63a3c8a3dd0c1a23f3f23d2b0c
[43] = /loaded-addons/orcs/tome-orcs/data/general/grids/mechstone.lua:92b2e3ced589c9613fa54ed9cb19ace6
[44] = /loaded-addons/orcs/tome-orcs/data/general/grids/mechwall.lua:ed6fcd9a1c7c98cbc41deadd62aabeb5
[45] = /loaded-addons/orcs/tome-orcs/data/general/grids/primal_trunk.lua:f94ca0ea8ee344432e8f9e8576839dd8
[46] = /loaded-addons/orcs/tome-orcs/data/general/grids/psicave.lua:552fbe8a41b9f91aaab9e0daf1dda434
[47] = /loaded-addons/orcs/tome-orcs/data/general/grids/slumbering_cave.lua:199edcad4b3edcb5ffde1095a6a60ab9
[48] = /loaded-addons/orcs/tome-orcs/data/general/grids/snow_mountains.lua:60bfe1b0ac899969690295763bd7ce59
[49] = /loaded-addons/orcs/tome-orcs/data/general/npcs/alligator.lua:12268e611a891bbec01dd44c590af93d
[50] = /loaded-addons/orcs/tome-orcs/data/general/npcs/domestic-yeti.lua:6e1c1f4075e0ebb6cab1d8521e8103ef
[51] = /loaded-addons/orcs/tome-orcs/data/general/npcs/hethugoroth.lua:dc06437e309712de8dd406a376da1717
[52] = /loaded-addons/orcs/tome-orcs/data/general/npcs/horror.lua:b72f7f3772db7a0360305412ba84c0be
[53] = /loaded-addons/orcs/tome-orcs/data/general/npcs/ritch-extended.lua:824449f41d53063eee4e261525cf1f2e
[54] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-drone.lua:14ab3a4bc3fcd22b3552ba64d464e60e
[55] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-arcane.lua:84c96fe1db4fc6947e9f914e5baab202
[56] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-gunner.lua:bfc1199ef556eb33c7ba694fa4e8b9ec
[57] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-warrior.lua:02dc3b5955b3b0cab6eb6c2563f6b87b
[58] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-spiders.lua:077b368e23a3de2530e388df8a18ac35
[59] = /loaded-addons/orcs/tome-orcs/data/general/npcs/sunwall-mage.lua:4e05ababe2a825abf158d44efc8e4cce
[60] = /loaded-addons/orcs/tome-orcs/data/general/npcs/sunwall-warrior.lua:f48f00cd0cff71b103114f244e062f81
[61] = /loaded-addons/orcs/tome-orcs/data/general/npcs/titan.lua:cb433a2f59cbb7f1953ddb1db5ab673c
[62] = /loaded-addons/orcs/tome-orcs/data/general/npcs/troll-pirates.lua:20781876be5411abf5543f36a974d08d
[63] = /loaded-addons/orcs/tome-orcs/data/general/npcs/undead-drake.lua:66ab9e5080a56e004d666ed1fb9dd0e8
[64] = /loaded-addons/orcs/tome-orcs/data/general/npcs/whitehooves.lua:1ed7923a01aaeec35471efe020e73c26
[65] = /loaded-addons/orcs/tome-orcs/data/general/npcs/yeti.lua:43119d60a79facf39f4ecd30b8f66996
[66] = /loaded-addons/orcs/tome-orcs/data/general/objects/boss-artifacts.lua:72689dab2737a959c6473243ad9ad1fd
[67] = /loaded-addons/orcs/tome-orcs/data/general/objects/egos/steamgun.lua:24f9f24c979eef14f3b58d5933a99d8f
[68] = /loaded-addons/orcs/tome-orcs/data/general/objects/egos/steamsaw.lua:37d013b626f200cf717e0af11fa94b16
[69] = /loaded-addons/orcs/tome-orcs/data/general/objects/generic.lua:89585f1f332a25619763af2ac34247e4
[70] = /loaded-addons/orcs/tome-orcs/data/general/objects/inscriptions.lua:f2e20ef834192d299b0e85c59d8fa86b
[71] = /loaded-addons/orcs/tome-orcs/data/general/objects/leather-hats.lua:c2586b638e1bff9602e6a2d5035d18a0
[72] = /loaded-addons/orcs/tome-orcs/data/general/objects/lore.lua:6a0da8cbf9765f6577e8cdfd152d2f08
[73] = /loaded-addons/orcs/tome-orcs/data/general/objects/objects.lua:04e679824fa1c93c577d2a973c1a1ff9
[74] = /loaded-addons/orcs/tome-orcs/data/general/objects/quest-artifacts.lua:63838d7ea4fe5b04fc3d46eaf2aa1588
[75] = /loaded-addons/orcs/tome-orcs/data/general/objects/random-artifacts/steamsaw.lua:651df5cfeb58ee17326e11dd8aa38bde
[76] = /loaded-addons/orcs/tome-orcs/data/general/objects/schematics.lua:911a88534d9b50e59ff435461ff83d25
[77] = /loaded-addons/orcs/tome-orcs/data/general/objects/special-misc.lua:3f818234f3f91fd0bc61b05319b60f53
[78] = /loaded-addons/orcs/tome-orcs/data/general/objects/steamgun.lua:b9591ac6722621d743bd01e12763aa33
[79] = /loaded-addons/orcs/tome-orcs/data/general/objects/steamsaw.lua:0e95b81d91b1bb6a252614158611d541
[80] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinker.lua:e009bb020e51d4a3012203b48263ad45
[81] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/chemistry.lua:91dede24f2b105b0e9c2ecb969c9bb93
[82] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/electricity.lua:2eb0cc2837d879699baf1ddf81be4d95
[83] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/explosive.lua:79ff61d39513bc5db72074d7f73f61dc
[84] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/mechanical.lua:f20f0de9ae2ad2c037571373eb745fda
[85] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/smith.lua:8b65c232bda69378303d10f6bfc66cf6
[86] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/therapeutics.lua:eac0e0ee0c87d5cb594461d8586d7ef8
[87] = /loaded-addons/orcs/tome-orcs/data/general/objects/world-artifacts.lua:57accd7da950860cd3dfa84ce73a0c7a
[88] = /loaded-addons/orcs/tome-orcs/data/general/stores/orcs.lua:bd7d1c33bd01dec8c0c4cfdc1b385475
[89] = /loaded-addons/orcs/tome-orcs/data/general/traps/ritch.lua:9d93da85b94381b0c205bdbd230a2f09
[90] = /loaded-addons/orcs/tome-orcs/data/ingredients.lua:6525080f05c739228e0e671aa0ae1732
[91] = /loaded-addons/orcs/tome-orcs/data/lore/destructicus.lua:85bc6ce1a5a180b81cd0c6bb949c76ab
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[384] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-race_yeti.lua:e47b155d10ee7f3e626b4cf4bf744a4d
[385] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-tinker_psyshot.lua:2f09f40c1cc3d1ded1315ebf563c0db9
[386] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-wyrmic_undead.lua:113432fc3f65be10d1e5d695f41bf7e8
[387] = /loaded-addons/orcs/tome-orcs/overload/mod/class/OrcCampaign.lua:f6031fc3c8bf4bb0ace0ada9a59e5337
[388] = /loaded-addons/orcs/tome-orcs/overload/mod/class/generator/map/orc/Sewers.lua:73be3b3e085d02227a1128f47219f52e
[389] = /loaded-addons/orcs/tome-orcs/overload/mod/class/interface/PartyTinker.lua:0966da137e5e9d5e582fc9e688f19bb5
[390] = /loaded-addons/orcs/tome-orcs/overload/mod/dialogs/CreateTinker.lua:4e114a8553ee5dafe6387d79a7c038d3
[391] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Actor.lua:51b08f2ab060aff6b63172907d94e43e
[392] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Game.lua:5ab8813bcc23400c6f6331c4f36abea4
[393] = /loaded-addons/orcs/tome-orcs/superload/mod/class/NicerTiles.lua:4bb9eb417efca51aeaa3a43e88ba8480
[394] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Object.lua:06e42016426b997d807564d3574449b7
[395] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Party.lua:7747f123818609b8ec8d05c3d3179f42
[396] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Projectile.lua:04277ae8e54b9ed95da3f2084399418f
[397] = /loaded-addons/orcs/tome-orcs/superload/mod/class/generator/actor/KrukInvasion.lua:8680bbcf75b1702dd1a10001a264134c
[398] = /loaded-addons/orcs/tome-orcs/superload/mod/class/generator/map/VaultLevel.lua:b1cc41af92cda520c31eb880b6dd711d
[399] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/Archery.lua:7f66c188a1e38f34d1adaa72c1f95046
[400] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/Combat.lua:4eb9f2e4bb7355cfedea57cdb7e35b0e
[401] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/TooltipsData.lua:ddfe0ddedc9ba90c204b770c0e462de2
[402] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/Birther.lua:389523ef0de30729bc714a3a5be5ad3a
[403] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/LevelupDialog.lua:f1b4f43c2a96e1721963831b19c8c6ef
[404] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/debug/DebugMain.lua:4134d7056e5aa6f63f06a993bb3d0ffb
[MODULE LOADER] addon 	orcs	 MD5	9cf2d52cdeac1ca876b4d347220de71e	computed in 	963	nil
Binding addon	Forbidden Cults DLC - boot menu	/dlcs/cults.teaac	boot-cults-1.0.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\Steam\steamapps\common\TalesMajEyal\game\dlcs\cults.teaac
[1] = /loaded-addons/cults/boot-cults/hooks/load.lua:dd11fb6ddd7ca65748fa0f1e7df5af1e
[2] = /loaded-addons/cults/boot-cults/init.lua:f400acd218c712e8370f9ad1f338fd8f
[3] = /loaded-addons/cults/boot-screen/init.lua:e94ecd8bb05f4b8639b5de670ba3bfeb
[4] = /loaded-addons/cults/tome-cults/data/achievements/all.lua:67d0534bc4e267ca6940cc9a6f36510d
[5] = /loaded-addons/cults/tome-cults/data/ai/grung.lua:b95b8cc517dc105824b3f92a86aea513
[6] = /loaded-addons/cults/tome-cults/data/birth/demented.lua:1bc3f73f9914d1e41abbbb3114136c3d
[7] = /loaded-addons/cults/tome-cults/data/birth/drem.lua:1023807badd235405be897551d8a8b52
[8] = /loaded-addons/cults/tome-cults/data/birth/krog.lua:2875734251cee36e6b49e4879f8ad320
[9] = /loaded-addons/cults/tome-cults/data/birth/misc.lua:418db6445a3fede13917abbf8a177544
[10] = /loaded-addons/cults/tome-cults/data/birth/wilder.lua:62028eefa2234294569a506bbf6c9322
[11] = /loaded-addons/cults/tome-cults/data/chats/fanged-collar.lua:c74252e2e0d783edb7c038136b80eb63
[12] = /loaded-addons/cults/tome-cults/data/chats/godfeaster-malyu-escaped.lua:01a85d02ac62a5cbc12e6e64d72bc167
[13] = /loaded-addons/cults/tome-cults/data/chats/godfeaster-malyu.lua:685a2b1bc1ad65b06a46542d4bd6a7f0
[14] = /loaded-addons/cults/tome-cults/data/chats/space-dwarf-trinket.lua:aee1d62c43c3b8b6546e3f2491655fa0
[15] = /loaded-addons/cults/tome-cults/data/damage_types.lua:e601e1f282b70d8f43ab23a2962c1a2c
[16] = /loaded-addons/cults/tome-cults/data/factions.lua:63b4a9abececbdd70d7d17f28cb2c00e
[17] = /loaded-addons/cults/tome-cults/data/general/encounters/maj-eyal.lua:76a331801390ce5bce2bc81b479bf0e6
[18] = /loaded-addons/cults/tome-cults/data/general/encounters/var-eyal.lua:4dca6c8579a960d33eb9b4425724712a
[19] = /loaded-addons/cults/tome-cults/data/general/events/digestive-sack.lua:17197b841c92e79b4723587902ef57ea
[20] = /loaded-addons/cults/tome-cults/data/general/events/font-knowledge.lua:df7a182a8e4136eb9016c64736aac4a5
[21] = /loaded-addons/cults/tome-cults/data/general/events/glyphs-sequence.lua:d8efd7fcd5ab59fba1b5dd3baa675c96
[22] = /loaded-addons/cults/tome-cults/data/general/events/scourged-pits.lua:f14615bd4606bf8f55912e8a54452ffd
[23] = /loaded-addons/cults/tome-cults/data/general/events/space-dwarf-ship.lua:c449b05dbfde98d14fc88085f58e671c
[24] = /loaded-addons/cults/tome-cults/data/general/events/tentacle-tree.lua:eb57d1c9327cf4448b27020f665faa9d
[25] = /loaded-addons/cults/tome-cults/data/general/grids/fonts.lua:5912dbd3aad3d42843166400cf617c90
[26] = /loaded-addons/cults/tome-cults/data/general/grids/fortress-ancient.lua:1f8675b68c2be9b488c1f952b3c437cb
[27] = /loaded-addons/cults/tome-cults/data/general/grids/fortress-multiverse.lua:6f15716d38293b3a0d29436767c3e846
[28] = /loaded-addons/cults/tome-cults/data/general/grids/godfeaster.lua:e588af5941498008c84d685554fcde1c
[29] = /loaded-addons/cults/tome-cults/data/general/grids/maggot.lua:138d9ec23c208577e0018d7c025e4c76
[30] = /loaded-addons/cults/tome-cults/data/general/grids/scourge.lua:e1f116f337564bbe558b26b38bda3cd4
[31] = /loaded-addons/cults/tome-cults/data/general/grids/slimy_godfeaster.lua:aa6e9b9fcbfe04de53f0daff90f74718
[32] = /loaded-addons/cults/tome-cults/data/general/grids/spacedwarf-creep.lua:3de95ee6bbb500bb03e980605bb9978b
[33] = /loaded-addons/cults/tome-cults/data/general/grids/spacedwarf.lua:7d8a8ead4a919f08802e2364272f4564
[34] = /loaded-addons/cults/tome-cults/data/general/grids/special-cave.lua:62a1ef588e5e435f9e062464e05c6f10
[35] = /loaded-addons/cults/tome-cults/data/general/grids/tentacle-tree.lua:63859992fb18fc13a3881f29d574e2e1
[36] = /loaded-addons/cults/tome-cults/data/general/npcs/blobs.lua:5e51fc1c96ad87a179513054fe1f74c7
[37] = /loaded-addons/cults/tome-cults/data/general/npcs/corrupted_blobs.lua:bbc7786e87ce368b48ead0e369949016
[38] = /loaded-addons/cults/tome-cults/data/general/npcs/horror-special-test.lua:19adb3f417ee69860175eba57ef02241
[39] = /loaded-addons/cults/tome-cults/data/general/npcs/horror-special.lua:314157e7c9590356d8e38bad0704e4d4
[40] = /loaded-addons/cults/tome-cults/data/general/npcs/horror.lua:3cdef8026991cc694de8fdbf9c926021
[41] = /loaded-addons/cults/tome-cults/data/general/npcs/humanoid_random_boss.lua:418e7a181585789a933a5ab9ef4f3ae3
[42] = /loaded-addons/cults/tome-cults/data/general/npcs/scourge-drake.lua:daadb2ec4f9b641b4f65e20e6c136a77
[43] = /loaded-addons/cults/tome-cults/data/general/npcs/tentacle-tree.lua:29e5a337377ac9cecae26b11ce92f581
[44] = /loaded-addons/cults/tome-cults/data/general/objects/forbidden-tomes-base.lua:7fc185cd99c1c44402c966802960ac82
[45] = /loaded-addons/cults/tome-cults/data/general/objects/lore/eyal.lua:10a584e55740007faac119f898cde0ea
[46] = /loaded-addons/cults/tome-cults/data/general/objects/special-misc.lua:f31b8b3c9ccadbf39112e96e80c1e34a
[47] = /loaded-addons/cults/tome-cults/data/general/objects/world-artifacts.lua:78ae150e0580faffc04ce9dc145a0978
[48] = /loaded-addons/cults/tome-cults/data/general/stores/addons.lua:72e656a888b54a4a4182eeeae7c897a8
[49] = /loaded-addons/cults/tome-cults/data/general/stores/cults.lua:9d8522a4f78102c9ea0a23fe755d4e4d
[50] = /loaded-addons/cults/tome-cults/data/general/zones-alters/dreadfell.lua:4cee835f7811ee0d1bc12927b89f15ce
[51] = /loaded-addons/cults/tome-cults/data/general/zones-alters/elvala.lua:553eccb9ab8663b20fdaa52c34080561
[52] = /loaded-addons/cults/tome-cults/data/general/zones-alters/zigur.lua:a6ace694d5e4dda472af951ff5ee6f09
[53] = /loaded-addons/cults/tome-cults/data/glyph_sequences/cults.lua:4192e8b62774686554f125f748b966af
[54] = /loaded-addons/cults/tome-cults/data/glyph_sequences/orcs.lua:3ca5ddd38daf486b44f331116c8ad48c
[55] = /loaded-addons/cults/tome-cults/data/lore/dremwarves.lua:d674126ec523b89e021a520d0dd45558
[56] = /loaded-addons/cults/tome-cults/data/lore/fay-willows.lua:7fe1dae2111609985b8be8f4066589ef
[57] = /loaded-addons/cults/tome-cults/data/lore/kroshkkur.lua:a31ca4d84ed8b1e2b76464c992a41353
[58] = /loaded-addons/cults/tome-cults/data/lore/misc.lua:b91494ab5249d0a651d041b87963d8b9
[59] = /loaded-addons/cults/tome-cults/data/lore/zones.lua:73790e73d700c2d48a03c11de655d203
[60] = /loaded-addons/cults/tome-cults/data/quests/grung.lua:db344c0a3b3066866d031638651eae6f
[61] = /loaded-addons/cults/tome-cults/data/quests/illusory-castle.lua:6ad3e0364c51d3368e3d79c8963e0c00
[62] = /loaded-addons/cults/tome-cults/data/quests/krogs-rescue.lua:9dcdf4e919b69479b5b147d1be9fe640
[63] = /loaded-addons/cults/tome-cults/data/quests/start-cults.lua:ac0b7ae71af09187edcb67a3f0f2c16b
[64] = /loaded-addons/cults/tome-cults/data/resolvers.lua:0752cef0908ab18b88319696ed359f85
[65] = /loaded-addons/cults/tome-cults/data/talents.lua:275e6a91431feff3af78ad56139fc8c1
[66] = /loaded-addons/cults/tome-cults/data/talents/demented/beyond-sanity.lua:97d0d11de5a7882f4d037c0dff3a9b48
[67] = /loaded-addons/cults/tome-cults/data/talents/demented/calamity.lua:7f356ea879fefb19f122521efefc227e
[68] = /loaded-addons/cults/tome-cults/data/talents/demented/chronophage.lua:d25f65a63e526fc34916aa8bc66925dc
[69] = /loaded-addons/cults/tome-cults/data/talents/demented/controlled-horrors.lua:34c88f9e76109a9da2daf51f2f3f98d6
[70] = /loaded-addons/cults/tome-cults/data/talents/demented/demented.lua:cf5a2e3e0df7e3ba2b02ab27957ab7d1
[71] = /loaded-addons/cults/tome-cults/data/talents/demented/disfigured-face.lua:59c9e9bf20a412adefa6f484a8db5bd6
[72] = /loaded-addons/cults/tome-cults/data/talents/demented/doom.lua:5768e9ac544992cf6ea6af8bd25bfc53
[73] = /loaded-addons/cults/tome-cults/data/talents/demented/entropy.lua:3c15debc424992e0e7662c2b3c349515
[74] = /loaded-addons/cults/tome-cults/data/talents/demented/friend-of-the-worm.lua:33a11e46c0c737b1b7299a4eaeda90f6
[75] = /loaded-addons/cults/tome-cults/data/talents/demented/horrific-body.lua:4aa45822f1aaa89af6c936f3a9c213cb
[76] = /loaded-addons/cults/tome-cults/data/talents/demented/madness.lua:9b32f0b9ded4ff268295f5a267c7b828
[77] = /loaded-addons/cults/tome-cults/data/talents/demented/nether.lua:d1fc154aa8323c4d8fa985977cb43b09
[78] = /loaded-addons/cults/tome-cults/data/talents/demented/oblivion.lua:1c57fde99df6d0b39e0ef0566f30a6b7
[79] = /loaded-addons/cults/tome-cults/data/talents/demented/path-of-horror.lua:97dd56b12f89a792d67a64203cca5902
[80] = /loaded-addons/cults/tome-cults/data/talents/demented/rift.lua:29ef9a44cfb508a0fb4c45c27fc2b3d2
[81] = /loaded-addons/cults/tome-cults/data/talents/demented/scourge-drake.lua:08bab315570c745dc69c1c583bd83604
[82] = /loaded-addons/cults/tome-cults/data/talents/demented/slow-death.lua:0244a3cb46dd46fb58c221af3a32650e
[83] = /loaded-addons/cults/tome-cults/data/talents/demented/tentacles.lua:0df34401017570d37aba367c339d695d
[84] = /loaded-addons/cults/tome-cults/data/talents/demented/timethief.lua:6813ae654c9a8338a4d074bda6d9d0b0
[85] = /loaded-addons/cults/tome-cults/data/talents/demented/void.lua:fb096c7feaf1cce4fa16e1f57575f827
[86] = /loaded-addons/cults/tome-cults/data/talents/demented/writhing-body.lua:e8a0bbcb1bf55c3cf118e94e3294a0be
[87] = /loaded-addons/cults/tome-cults/data/talents/misc/misc.lua:c1bc5632f9a5c3207a023e2bdde8a794
[88] = /loaded-addons/cults/tome-cults/data/talents/misc/races.lua:3b3dddbcc386523835a8d13226e6ced8
[89] = /loaded-addons/cults/tome-cults/data/talents/spell/necro.lua:d5edeaf0005e1b763dc1b433d332db91
[90] = /loaded-addons/cults/tome-cults/data/timed_effects.lua:166d498de98845e4b0808eeb9f063320
[91] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/events.lua:e35fbfa7a790700cf317ac33caf3e1cf
[92] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/grids.lua:fa973ddd230c77399927d3e81bc72b00
[93] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/npcs.lua:73b8f2972e1d14dac7eca25cf3309b1c
[94] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/objects.lua:bc5a973783a67c12417f3bdbbe778d62
[95] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/traps.lua:a6268304595096accf1c7882c66104b9
[96] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/zone.lua:2c56423a9631dfb714052c7e4931466e
[97] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/grids.lua:854f86beddc75bd75655309c8db49bd5
[98] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/npcs.lua:a6c923d4d535cc6fde1fbfd87e6c0234
[99] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/objects.lua:24d0810a43dbcf685edf848ba0155063
[100] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/traps.lua:a318409ad863458a9ef9a4df4b689d92
[101] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/zone.lua:2e07c0ecc1cb0b6c206c5a89304ebf83
[102] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/grids.lua:141ffc2a34f4204a3a8ccadbdbeeb5eb
[103] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/npcs.lua:e85387416576c8f26b4b0699c6a9c256
[104] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/objects.lua:f3f8299dce46c8b81670c881c8c4f1fb
[105] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/traps.lua:e85387416576c8f26b4b0699c6a9c256
[106] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/zone.lua:5999f38e48d91dc52837a3a1dced4ce2
[107] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/events.lua:7a78df59c3dec8f95924008fa642ed25
[108] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/grids.lua:7ef398baf3c8f7db8515f1e0cebb2ddd
[109] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/npcs.lua:e7d6c3e210e2c554864b190460a35ed0
[110] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/objects.lua:21971f6be4fd61f543a04ffa62a20a54
[111] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/traps.lua:25b2fcfaba091187613a966f113c9455
[112] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/zone.lua:4b6c62f1dfdeb1f077e1c8e491a3843f
[113] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/events.lua:7a78df59c3dec8f95924008fa642ed25
[114] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/generatorActor.lua:847dfc0201a52d5b84c1a42b90fa6daa
[115] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/grids.lua:03583087c9fde077a7205be04ec86862
[116] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/npcs.lua:a19f9fb1b9dd164c2e6f45c5622fb190
[117] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/objects.lua:c522e4c4cbe25640e67f1e11b15fe98f
[118] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/traps.lua:25b2fcfaba091187613a966f113c9455
[119] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/zone.lua:4a60f237f1c3b933ceb2b15d766487bb
[120] = /loaded-addons/cults/tome-cults/data/zones/ft-home/grids.lua:2a4fb4349c83ef9426c6e7e45cac69b9
[121] = /loaded-addons/cults/tome-cults/data/zones/ft-home/npcs.lua:e85387416576c8f26b4b0699c6a9c256
[122] = /loaded-addons/cults/tome-cults/data/zones/ft-home/objects.lua:24d0810a43dbcf685edf848ba0155063
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[124] = /loaded-addons/cults/tome-cults/data/zones/ft-horrors/events.lua:0537f4349ecd01a064d8f576176703b0
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[MODULE LOADER] addon 	cults	 MD5	938927a653b1d95247d3a3e601e8c7bf	computed in 	498	nil
Binding addon	Ashes of Urh'Rok DLC - boot menu	/dlcs/ashes-urhrok.teaac	boot-ashes-urhrok-1.0.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\Steam\steamapps\common\TalesMajEyal\game\dlcs\ashes-urhrok.teaac
[1] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/hooks/load.lua:ca578ead8cafeed132c76925ec947c8e
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[3] = /loaded-addons/ashes-urhrok/boot-screen/init.lua:86a8ae0939dd2696289d4b7812dd1782
[4] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/achievements/all.lua:e83caa0ceb776ed0909a1f91123486ce
[5] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/corrupted.lua:736f34ebf22926dd3d5e27d64c8bf9d3
[6] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/doomelf.lua:ac05ebbd1e47266c5c6a737437ec410f
[7] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/races_cosmetic.lua:71a261427bdc21880cab04c5e1a88720
[8] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/demon-statue.lua:552fb7bd7bc9ca4982073212435b13b3
[9] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/fire-haven.lua:905f291ce9eabfcf14192715a0680acd
[10] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/demon_statues.lua:66fd84bb5b90c49a5ab64580a1ef566b
[11] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/malrok_walls.lua:35383f355f646a84e8c7753334c9dced
[12] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/aquatic-demon.lua:996ae0c8de2159f312ecd4e7c3e210c1
[13] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/major-demon.lua:b63d8707f8bdea81d26b5a0b8a4f1a87
[14] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/objects/world-artifacts.lua:b0b7feb699dd70159c9864e1ddb31f77
[15] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/lore/demon.lua:c1f2e0c338f13f7488f856b10aa55b7b
[16] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/anteroom-agony-start.lua:c404bc9e69f500a0a2f7b2e40a55f9d3
[17] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/searing-halls-start.lua:30b205ff3e5421368642e4c0095d880a
[18] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/re-abducted.lua:95014ca0facd3aedf04b4099eea6827a
[19] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/start-ashes.lua:62d8082806ff1dbf747a7ead04467b85
[20] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/black-magic.lua:35b0769334ea92824f8a64f1b3b503fe
[21] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/brutality.lua:7b80a98f2fdf2022ba9ac8de32e7907b
[22] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/corruptions.lua:b7d35c0d45f689213f5b3676c33da230
[23] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demon-seeds.lua:a2ab333fb47c868e81c1753294eaadea
[24] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-pact.lua:17db3d97dba11f36934d9b05ba7353a5
[25] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-strength.lua:0ce29fe24ee6773e771bc5cd3cac66b5
[26] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-covenant.lua:f5046e2ca0e058f13a0f538be7e4e57e
[27] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-shield.lua:57298bedb95c6fc2315516f5d4617ca1
[28] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/fearfire.lua:c048ced069a0b2d7f6fbd47676aa8e1a
[29] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/heart-of-fire.lua:2aa32c464a52714121ac15f97cc1981f
[30] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/infernal-combat.lua:8a5436cac9dcf1bf71dbd329658361ae
[31] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/npcs.lua:c9cbdd962baff19b906c3a9f3cf5e3c2
[32] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/oppression.lua:3fef5501607877e32317f7fed2d0a6e3
[33] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/spellblaze.lua:00fa79787c05d1f4a455e7e2336a9c3d
[34] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/torture.lua:d3cfdcbfb6ce0d313fea095f76db9e9c
[35] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/wrath.lua:0a01da686aec6a095c7b016a182e173a
[36] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/misc/races.lua:ff1ed581967f34259a5f7170130983a8
[37] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/timed_effects.lua:fa0ebf1a14e8241cb9421e75843f7ff7
[38] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/events.lua:55d7cc84224a701bb565364bf154593e
[39] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/generatorMap.lua:73bb1fdf8f7444df1546f50ae38b2bab
[40] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/grids.lua:2e3ec1b306d3ab195e4b94ed3f0791ce
[41] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/npcs.lua:a39f3e6e2a23144f6e96fb3e9886c812
[42] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/objects.lua:75bda7f75b425727a477ea02ca4cde61
[43] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/traps.lua:85f4333e8e8961ac8459fafbaf75ef5b
[44] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/zone.lua:eefc38d6a43af228fa75f9f4b5de3da9
[45] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/events.lua:5c39570013506e224a1049c3c1a30f19
[46] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/generatorMap.lua:10f7188e769afb1081c9c5bb5612efd9
[47] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/grids.lua:ed663cb5afd162bdbcee44aaad5dbf90
[48] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/npcs.lua:a12056f1a9d30f451219a0854508f56b
[49] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/objects.lua:2642b574f47190ca1b6d73f0a6b6a901
[50] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/traps.lua:85f4333e8e8961ac8459fafbaf75ef5b
[51] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/zone.lua:5b029fb651ca4ed8ac805a460005ba2c
[52] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/hooks/load.lua:1f52a6dc745e697b9f9e0ace42c70cba
[53] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/init.lua:ccb7ec31842696ee7f9784903edf6d0b
[54] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/chats/ashes-urhrok-walrog-pop.lua:1f8454f745ae4a30a571709835902159
[55] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/blood_shield.lua:e1017fc18ccf8e53e0dfbd4bcf2720e2
[56] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/corrosive_slashes.lua:1a6736cb9e640bd61b104dc79aaffe42
[57] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/demonic_madness.lua:c1a147a4ae4e96319db21641d16c2a74
[58] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/destroyer.lua:b185ef50ebc2c6801e4a6fe815b6b1d8
[59] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/detonating_charge.lua:e8e1f02568288be381b3fa8d75817613
[60] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/doom_tendrils.lua:1a779fc8cd2fdb6ec313ce595d1315fd
[61] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fiery_portal_link.lua:ad4bd9a922b21d0c24039c6304f2351c
[62] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fire_blast.lua:5ad71a5c78324470db33ac768b7be6f0
[63] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/flame_leash.lua:d0d4262c55f25f4858fc56ec1f9be753
[64] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/link_of_pain.lua:a85474ac2c9c4c230c9b49577e307a7c
[65] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/obliterating_smash.lua:28d87b47c67f73d8d43dcb6cf0bc0827
[66] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/tale_of_destruction.lua:0517ad19c7ecc1590b7e288676e5d6a2
[67] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/black_artifacts.lua:b46a27690b1a8c99829ded6dcdf14b6a
[68] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/greyscale.lua:f58e502b9084781589ed6ef1bc554836
[69] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/osmosis_shield.lua:f6e19649fc3d00553d75df03f2b491b5
[70] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/intro-ashes-urhrok.lua:9e39daf1ca6eb7669e1956714b661762
[71] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-corrupter_demonologist.lua:57716145c937bb444c5dd40331a77924
[72] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_doomhorns.lua:f8051b438527f497152629447e659783
[73] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_red_skin.lua:5a7da86a52e7c252d9bcd1a11c849386
[74] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-race_doomelf.lua:1fb162f1a7e35f63cd7f63b54522d758
[75] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/mod/class/DemonologistsDLC.lua:fcda246e55be842a8b6237836e5c9070
[76] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Actor.lua:f98da246db2f5037d71657d10f608b5d
[77] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Game.lua:278865fbe1d20a45a8129f784bdc2398
[78] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Player.lua:69ce9393778733be18098a43628a5b59
[79] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/interface/Combat.lua:492f50922c76fb789da7fc3b05894b3b
[80] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/dialogs/Birther.lua:7a8dcec5f3175b96da314a10003414c9
[MODULE LOADER] addon 	ashes-urhrok	 MD5	967ec6028e61d7e9771653478395c081	computed in 	189	nil
Post-processing hooks.
[MODULE] All hashes validation: 	nil	no online profile active
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
table: 0x12957f30	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x129582e0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x12958370	normal
[ActorResource] Defined Resource:	power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
table: 0x12957f30	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[PROFILE] Main thread got authed	Eerevaenshee
[PlayerProfile] eventConnected
[ENGINE] Switching to turn based
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[ONLINE PROFILE] current character 	Main Menu
[Discord] updating state: "Main Menu" / "Thinking about which character to die with!" / default / --
Loading savefile 	/save/player/
Creating WebView with url	https://te4.org/tooltip-ingame?steam=1&vM=1&vm=6&vp=0&_te4ah=02749501-2434-4faf-b022-989bc2694803&_te4ad=144655&_te4
table: 0x12958490	normal
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
[WEBCORE] Browser count 1
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	3
[Zone:newLevel]	dungeon	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 45 (60x60)
Generating cavern
Floodfill group	1	1
Floodfill group	2	2
Floodfill group	4	968
Floodfill group	12	12
Floodfill group	20	120
Floodfill group	49	7
Floodfill group	236	8
Floodfill group	335	98
Floodfill group	578	4
Floodfill group	643	13
Floodfill group	843	8
Floodfill group	1166	3
Ok floodfill
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	terrain/crystal_floor1.png
Loading tile	npc/troll_c.png
Loading tile	npc/canine_w.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/canine_fox.png
Loading tile	npc/skeleton_mage.png
Loading tile	npc/canine_warg.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/troll_f.png
Loading tile	npc/troll_mt.png
Loading tile	npc/canine_ww.png
Loading tile	npc/troll_s.png
Loading tile	terrain/crystal_floor6.png
Loading tile	terrain/crystal_floor5.png
Loading tile	terrain/crystal_floor7.png
Loading tile	terrain/crystal_floor8.png
Loading tile	terrain/crystal_floor3.png
Loading tile	terrain/crystal_floor4.png
Loading tile	terrain/crystal_floor2.png
Loading tile	player/humanoid_human_riala_shalarak.png
table: 0x12957f30	normal
table: 0x12957f30	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#{italic}##ROYAL_BLUE#Retrieving addons to update/download from Steam...#{normal}#
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 852, 4283 ticks
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[ONLINE PROFILE] connected to channel	mainmenu
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#{italic}##ROYAL_BLUE#Addons update finished.#{normal}#
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4.team	:: (as dir)	false	:: (as team)	9	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-gfx.team	:: (as dir)	false	:: (as team)	9	
Creating module	tome-music.team	:: (as dir)	false	:: (as team)	11	
Creating module	tome.team	:: (as dir)	false	:: (as team)	5	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
After fs.reset
[1] = {
  [path] = E:\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.6.0.teae
}
Listing saves for module	tome
 * save	/tmp/listsaves/tome/save/asha
 * save	/tmp/listsaves/tome/save/asinil
 * save	/tmp/listsaves/tome/save/cait
 * save	/tmp/listsaves/tome/save/dryh
 * save	/tmp/listsaves/tome/save/eerevaenshee
 * save	/tmp/listsaves/tome/save/esia
 * save	/tmp/listsaves/tome/save/fgh
 * save	/tmp/listsaves/tome/save/ithile
 * save	/tmp/listsaves/tome/save/liadir
 * save	/tmp/listsaves/tome/save/ostia
 * save	/tmp/listsaves/tome/save/sorcha
 * save	/tmp/listsaves/tome/save/urkha
 * save	/tmp/listsaves/tome/save/verwar
 * save	/tmp/listsaves/tome/save/zawen
After fs.reset
[1] = {
  [path] = E:\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.6.0.teae
}
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-compare-.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-select-your-escorts-.teaa	:: (as dir)	false	:: (as teaa)	26	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
[USERCHAT] channel achievement	iFaith	mainmenu	Treasure Hunter (Nightmare (Adventure) difficulty)	false	false
[LOG]	#LIGHT_BLUE#iFaith has earned the achievement <Treasure Hunter (Nightmare (Adventure) difficulty)>
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.6.0	tome-1.6.0	ostia	false
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 0
Booting T-Engine from: E:\Steam\steamapps\common\TalesMajEyal\t-engine.exe
SelfExe gave us app directory of:	E:\Steam\steamapps\common\TalesMajEyal\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 6edbf48)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 6edc270)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 6edc600)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Destroying particle thread 3 (waiting for mutex)
Destroying particle thread 3
Destroying particle thread 3 (waiting for thread 6edc928)
Cleaning up particle thread 3
Cleaned up particle thread 3
Destroyed particle thread 3 (0)
Destroying particle thread 4 (waiting for mutex)
Destroying particle thread 4
Destroying particle thread 4 (waiting for thread 6edcd00)
Cleaning up particle thread 4
Cleaned up particle thread 4
Destroyed particle thread 4 (0)
Destroying particle thread 5 (waiting for mutex)
Destroying particle thread 5
Destroying particle thread 5 (waiting for thread 6edd170)
Cleaning up particle thread 5
Cleaned up particle thread 5
Destroyed particle thread 5 (0)
Destroying particle thread 6 (waiting for mutex)
Destroying particle thread 6
Destroying particle thread 6 (waiting for thread 6edd528)
Cleaning up particle thread 6
Cleaned up particle thread 6
Destroyed particle thread 6 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 5
Creating particles thread 6
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	1.6.0	tome-1.6.0	ostia	false
[ENGINE LOADER] available from teae: 	te4-1.6.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=6.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.6.0.teae" , } , } __byname={["te4-1.6.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\pc\\T-Engine\4.0
	E:\Steam\steamapps\common\TalesMajEyal\\game\thirdparty
	E:\Steam\steamapps\common\TalesMajEyal\\game
[ENGINE LOADER] loading engine:	1	6	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.6.0.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
0==WRITEPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\addons\
1==WRITEPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\dlcs\
2==WRITEPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\modules\
3==WRITEPATH==allowed== C:\Users\pc\T-Engine\4.0\
4==WRITEPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\addons\
5==WRITEPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\dlcs\
6==WRITEPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\modules\
0==READPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\
1==READPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\engines\
2==READPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\thirdparty\
3==READPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\addons\
4==READPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\dlcs\
5==READPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\modules\
6==READPATH==allowed== C:\Users\pc\T-Engine\4.0\
7==READPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\addons\
8==READPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\dlcs\
9==READPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\modules\
10==READPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\engines\te4-1.6.0.teae\
11==READPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\thirdparty\
12==READPATH==allowed== E:\Steam\steamapps\common\TalesMajEyal\game\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	QUICK_SWITCH_WEAPON	table: 0x129cc510
[STEAM] Disabling cloud saves until the user elects to use them
setResolution: switching resolution to	1920x1080 Fullscreen	1920	1080	true	nil	(forced)
Setting resolution to 1920x1080 (fullscreen, with borders)
[DO RESIZE] Requested: 1920x1080 (1, 0); zoom 91%
[DO RESIZE] Got: 1920x1080 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[WEBCORE] Browser count 0
[PROFILE] reusing login	Eerevaenshee
[ONLINE PROFILE] forwarding friends to client
[PlayerProfile] eventConnected
[PROFILE] Main thread got authed	Eerevaenshee
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4.team	:: (as dir)	false	:: (as team)	9	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-gfx.team	:: (as dir)	false	:: (as team)	9	
Creating module	tome-music.team	:: (as dir)	false	:: (as team)	11	
Creating module	tome.team	:: (as dir)	false	:: (as team)	5	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = E:\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.6.0.teae
}
[MODULE] booting module version	tome-1.6.0
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-music.team
Mounting additional team file:	/modules/tome-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/ostia/
 * save	/save/ostia/
Make wait background texture 2 : 0x1084096512 (0, 1083236352)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = cults1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
table: 0x1337cbe8	normal
table: 0x1337cc78	normal
Computing fun facts
true
[MODULE LOADER] module MD5	1201948e2ff0e9e4fd311c9765f96efd	computed in 	867
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-compare-.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-select-your-escorts-.teaa	:: (as dir)	false	:: (as teaa)	26	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Removing addon select-your-escorts: not allowed by savefile
Removing addon compare: not allowed by savefile
Removing addon addon-dev: not allowed by savefile
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.6.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\Steam\steamapps\common\TalesMajEyal\game\addons\tome-items-vault.teaa
[1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:f70ac0fd647f22da23c7c5b4c1f610b9
[2] = /loaded-addons/items-vault/hooks/load.lua:d5acb6a3cbbed32d51bccc56d383b391
[3] = /loaded-addons/items-vault/init.lua:22fbec70b252ac140bf830978ee0898d
[4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb-offline.lua:265f0b4f1575e7d1c5a95ba5c21c79e1
[5] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:2aebcc71871a5d811bae270bf03af4f8
[6] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:4e7d8192a4524b96cdfb757c98dcca43
[7] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:cd5eadfe2a736f7679501d87fe51d93d
[8] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:8d631d83e2eb85e2f5d78292bef18134
[9] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:480fda3c7e4efb2f588a5210526fe62c
[10] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVaultOffline.lua:d274a276238265dd50f48689111b32c3
[MODULE LOADER] addon 	items-vault	 MD5	2b2b885bc8633c29e1cff99cd8c0eb72	computed in 	7	nil
Binding addon	Possessor Bonus Class	/addons/tome-possessors.teaa	tome-possessors-1.6.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\Steam\steamapps\common\TalesMajEyal\game\addons\tome-possessors.teaa
[1] = /loaded-addons/possessors/data/achievements/possessors.lua:6688fee3ce5ab7e9036cb2cf8eb7aba4
[2] = /loaded-addons/possessors/data/birth/psionic.lua:d91b3d9b0da61456b1bfa20a3001e687
[3] = /loaded-addons/possessors/data/talents/psionic/battle-psionics.lua:be7d9e65b823bf4efa0a9eb1f0468a66
[4] = /loaded-addons/possessors/data/talents/psionic/body-snatcher.lua:2076e7a4f9577e9e0dbb8ee54f1a40a7
[5] = /loaded-addons/possessors/data/talents/psionic/deep-horror.lua:eb836e609831c966e9f822307ddd691e
[6] = /loaded-addons/possessors/data/talents/psionic/possession.lua:cf099f5761b31c6471b664f62de62076
[7] = /loaded-addons/possessors/data/talents/psionic/psionic-menace.lua:fc65fac0f731059b75bb7097f87ff6a3
[8] = /loaded-addons/possessors/data/talents/psionic/psionic.lua:8c9853f30e89560aa8fdf4688a7fc500
[9] = /loaded-addons/possessors/data/talents/psionic/psychic-blows.lua:b112750947e379668fcabcf0ba92b84e
[10] = /loaded-addons/possessors/data/talents/psionic/ravenous-mind.lua:2cee502a39f3f23e98f0944c1cd5ff7e
[11] = /loaded-addons/possessors/data/timed_effects.lua:873e8fb9563be57594b39310a73bcca5
[12] = /loaded-addons/possessors/hooks/load.lua:43eb0a5771369f2a8914f24d478dbd19
[13] = /loaded-addons/possessors/init.lua:043020e1bcf981dde517484264fc7aea
[14] = /loaded-addons/possessors/overload/data/gfx/particles/mind_steal.lua:4e451ae3f8f55672f8fa5290ec6db35c
[15] = /loaded-addons/possessors/overload/data/gfx/particles/psionic_block.lua:c23ab34841759d65a067ed52d06398d0
[16] = /loaded-addons/possessors/overload/data/gfx/particles/psionicbeam.lua:05858e8c17f2e2262074cac8cf895a85
[17] = /loaded-addons/possessors/overload/data/gfx/particles/psionicflash.lua:8c1a7a38fcb241eafaff8ae25ea2aa3d
[18] = /loaded-addons/possessors/overload/data/gfx/particles/psychic_blow.lua:5897e4a7a073f341c74e40a9464719f5
[19] = /loaded-addons/possessors/overload/mod/class/PossessorsDLC.lua:d443469235b13d7486245fd26f40a0db
[20] = /loaded-addons/possessors/overload/mod/dialogs/AssumeForm.lua:2918b225059af9022500bba866427242
[21] = /loaded-addons/possessors/overload/mod/dialogs/AssumeFormSelectTalents.lua:57a79740332ce73c27f3fc1a6472e7ab
[22] = /loaded-addons/possessors/superload/mod/class/Actor.lua:75d72a698e5c0595a4fcdbc12dcf6aac
[MODULE LOADER] addon 	possessors	 MD5	cef5a0f48a18c22ad7cacdecfd97fbe8	computed in 	31	nil
Binding addon	Forbidden Cults	/dlcs/cults.teaac	tome-cults-1.6.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\Steam\steamapps\common\TalesMajEyal\game\dlcs\cults.teaac
[1] = /loaded-addons/cults/boot-cults/hooks/load.lua:dd11fb6ddd7ca65748fa0f1e7df5af1e
[2] = /loaded-addons/cults/boot-cults/init.lua:f400acd218c712e8370f9ad1f338fd8f
[3] = /loaded-addons/cults/boot-screen/init.lua:e94ecd8bb05f4b8639b5de670ba3bfeb
[4] = /loaded-addons/cults/tome-cults/data/achievements/all.lua:67d0534bc4e267ca6940cc9a6f36510d
[5] = /loaded-addons/cults/tome-cults/data/ai/grung.lua:b95b8cc517dc105824b3f92a86aea513
[6] = /loaded-addons/cults/tome-cults/data/birth/demented.lua:1bc3f73f9914d1e41abbbb3114136c3d
[7] = /loaded-addons/cults/tome-cults/data/birth/drem.lua:1023807badd235405be897551d8a8b52
[8] = /loaded-addons/cults/tome-cults/data/birth/krog.lua:2875734251cee36e6b49e4879f8ad320
[9] = /loaded-addons/cults/tome-cults/data/birth/misc.lua:418db6445a3fede13917abbf8a177544
[10] = /loaded-addons/cults/tome-cults/data/birth/wilder.lua:62028eefa2234294569a506bbf6c9322
[11] = /loaded-addons/cults/tome-cults/data/chats/fanged-collar.lua:c74252e2e0d783edb7c038136b80eb63
[12] = /loaded-addons/cults/tome-cults/data/chats/godfeaster-malyu-escaped.lua:01a85d02ac62a5cbc12e6e64d72bc167
[13] = /loaded-addons/cults/tome-cults/data/chats/godfeaster-malyu.lua:685a2b1bc1ad65b06a46542d4bd6a7f0
[14] = /loaded-addons/cults/tome-cults/data/chats/space-dwarf-trinket.lua:aee1d62c43c3b8b6546e3f2491655fa0
[15] = /loaded-addons/cults/tome-cults/data/damage_types.lua:e601e1f282b70d8f43ab23a2962c1a2c
[16] = /loaded-addons/cults/tome-cults/data/factions.lua:63b4a9abececbdd70d7d17f28cb2c00e
[17] = /loaded-addons/cults/tome-cults/data/general/encounters/maj-eyal.lua:76a331801390ce5bce2bc81b479bf0e6
[18] = /loaded-addons/cults/tome-cults/data/general/encounters/var-eyal.lua:4dca6c8579a960d33eb9b4425724712a
[19] = /loaded-addons/cults/tome-cults/data/general/events/digestive-sack.lua:17197b841c92e79b4723587902ef57ea
[20] = /loaded-addons/cults/tome-cults/data/general/events/font-knowledge.lua:df7a182a8e4136eb9016c64736aac4a5
[21] = /loaded-addons/cults/tome-cults/data/general/events/glyphs-sequence.lua:d8efd7fcd5ab59fba1b5dd3baa675c96
[22] = /loaded-addons/cults/tome-cults/data/general/events/scourged-pits.lua:f14615bd4606bf8f55912e8a54452ffd
[23] = /loaded-addons/cults/tome-cults/data/general/events/space-dwarf-ship.lua:c449b05dbfde98d14fc88085f58e671c
[24] = /loaded-addons/cults/tome-cults/data/general/events/tentacle-tree.lua:eb57d1c9327cf4448b27020f665faa9d
[25] = /loaded-addons/cults/tome-cults/data/general/grids/fonts.lua:5912dbd3aad3d42843166400cf617c90
[26] = /loaded-addons/cults/tome-cults/data/general/grids/fortress-ancient.lua:1f8675b68c2be9b488c1f952b3c437cb
[27] = /loaded-addons/cults/tome-cults/data/general/grids/fortress-multiverse.lua:6f15716d38293b3a0d29436767c3e846
[28] = /loaded-addons/cults/tome-cults/data/general/grids/godfeaster.lua:e588af5941498008c84d685554fcde1c
[29] = /loaded-addons/cults/tome-cults/data/general/grids/maggot.lua:138d9ec23c208577e0018d7c025e4c76
[30] = /loaded-addons/cults/tome-cults/data/general/grids/scourge.lua:e1f116f337564bbe558b26b38bda3cd4
[31] = /loaded-addons/cults/tome-cults/data/general/grids/slimy_godfeaster.lua:aa6e9b9fcbfe04de53f0daff90f74718
[32] = /loaded-addons/cults/tome-cults/data/general/grids/spacedwarf-creep.lua:3de95ee6bbb500bb03e980605bb9978b
[33] = /loaded-addons/cults/tome-cults/data/general/grids/spacedwarf.lua:7d8a8ead4a919f08802e2364272f4564
[34] = /loaded-addons/cults/tome-cults/data/general/grids/special-cave.lua:62a1ef588e5e435f9e062464e05c6f10
[35] = /loaded-addons/cults/tome-cults/data/general/grids/tentacle-tree.lua:63859992fb18fc13a3881f29d574e2e1
[36] = /loaded-addons/cults/tome-cults/data/general/npcs/blobs.lua:5e51fc1c96ad87a179513054fe1f74c7
[37] = /loaded-addons/cults/tome-cults/data/general/npcs/corrupted_blobs.lua:bbc7786e87ce368b48ead0e369949016
[38] = /loaded-addons/cults/tome-cults/data/general/npcs/horror-special-test.lua:19adb3f417ee69860175eba57ef02241
[39] = /loaded-addons/cults/tome-cults/data/general/npcs/horror-special.lua:314157e7c9590356d8e38bad0704e4d4
[40] = /loaded-addons/cults/tome-cults/data/general/npcs/horror.lua:3cdef8026991cc694de8fdbf9c926021
[41] = /loaded-addons/cults/tome-cults/data/general/npcs/humanoid_random_boss.lua:418e7a181585789a933a5ab9ef4f3ae3
[42] = /loaded-addons/cults/tome-cults/data/general/npcs/scourge-drake.lua:daadb2ec4f9b641b4f65e20e6c136a77
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[189] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/all_is_dust_vortex.lua:7d612f6199481235f3c40c822ad99eaf
[190] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/bursting_entropic_shader.lua:e839cc6f2e13b7e301c108d097977593
[191] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/decaying_ground.lua:f94a216c38f6c034be29f35dd9b0d368
[192] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/decaying_guts.lua:c4e42bd9763f5829cd5b40e2947adde1
[193] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/digesting_foe.lua:eb0daa44e9cdd9ae069f205ef10d7797
[194] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/entropic_wormhole.lua:f8250005bc808195625830544d7e6341
[195] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/fatebreaker.lua:7c8c3a657f796c0a33cd9cd62be96000
[196] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/grung_civil_war_flash.lua:2c68729da4454a0dd229913357a84a76
[197] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/house_orbcontrol_red.lua:ab306af1999af0bb50a0f6a5b8a24ee6
[198] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/hypostasis_entropy.lua:30716a909eac1a81ab25ef2037ca4ffb
[199] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/maggot_breath.lua:cb0d852dbf1e62908aef10d425cd084b
[200] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/nether_teleport_in.lua:73ffdb287baab8ed28b672338d81fb1c
[201] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/nether_teleport_out.lua:86185233b2a0a40ff196c01b8b40e543
[202] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/netherblast.lua:c80c0758ae969ffba5d6a27ba6f7eabe
[203] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/nethergate_shader.lua:1156c8978c46fcbb52c69fb9ad209a28
[204] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/netherlance.lua:8539114d1e1de85180ebf1687243c4b5
[205] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/occult_egress_activator.lua:58ae9bf3fa69b41af3163fd7e932215a
[206] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/occult_egress_portal.lua:09c54901642db68bb26d79b95bce8dc1
[207] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/occult_egress_rings.lua:cad242ffdf2f58813433160b47c93954
[208] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/power_overwhelming.lua:e07262de97fd9077f39056de07bbd1d8
[209] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/pustulent_fulmination.lua:384c2d7221bb52ecf3dacc597ec3b11b
[210] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/rift_alert.lua:d69320dbd4d06708eed8a2d3b6a137dc
[211] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_field.lua:5d740f9a081ac86bbdf78d51cb9b3f02
[212] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_ground.lua:1fa339d088ac47670e4a81ce25e5c54d
[213] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_lash.lua:31023328918e6a4d53d71bd14964afc8
[214] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_pull.lua:bd5388287ba3ee016d41feafdf7fce9b
[215] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_tree.lua:f0498cea5aec283f6d3a0a177bf7b620
[216] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_tree2.lua:996b9c32acf9114c92292a50b523985b
[217] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/terminus.lua:68405eb8bd94141090998b6134c264f8
[218] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/unstable_rift_explosion.lua:87b4bdd5428255eb2c879433f381376e
[219] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/worm_nest.lua:943cfd43cb4af7657bd6f700985e16fb
[220] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/cults_book.lua:c90aeef509fe19bc419d5dbb4565d380
[221] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/cults_book_seens.lua:a3c078e835dbad6689047203a430d15c
[222] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/entropic_starfield.lua:df3104977ec7139c19c1b75ed55ae619
[223] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/godfeaster.lua:da1b8602703fee8522b965e0a768a23f
[224] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/maggot.lua:9f4d976769b2c8a53397ccd5d3d858b3
[225] = /loaded-addons/cults/tome-cults/overload/data/gfx/ts-gfx-cults.lua:47d09b86a9b98d15d3aaf1766d681d1e
[226] = /loaded-addons/cults/tome-cults/overload/data/sound/actions/tentacle_attack.lua:0f0e07293a649720370be28310eea269
[227] = /loaded-addons/cults/tome-cults/overload/data/sound/talents/netherblast.lua:386650ac8004ef2f3ac243432b7105a2
[228] = /loaded-addons/cults/tome-cults/overload/data/sound/talents/prophecy.lua:e4fd465e5d3ccc53dc3642dd3c6b6baf
[229] = /loaded-addons/cults/tome-cults/overload/data/sound/talents/vile_breath.lua:820a14b823de46c8fef66249e63d821e
[230] = /loaded-addons/cults/tome-cults/overload/data/texts/intro-cults.lua:c41865e69632cb1568a71976af0dbcfd
[231] = /loaded-addons/cults/tome-cults/overload/data/texts/intro-krog.lua:ab0511ec60272e897e65dfaf89edaddf
[232] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-cosmetic_class_alchemist_glass_golem.lua:cf3dcc8eb0f9710357f5e9b31acb8977
[233] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-demented_cultist_entropy.lua:bc7b4f4964fabf20dd4abb4bb94349fa
[234] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-race_drem.lua:656918cd9ed9ffe3f8c802bad110c3fd
[235] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-race_krog.lua:1c4ad8a0ab4f069f36dcf0ef639056a1
[236] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-wyrmic_scourge.lua:216e1c8d8716fbf2a352da8689959ab2
[237] = /loaded-addons/cults/tome-cults/overload/mod/class/CultsDLC.lua:4a783a92196f2d93f6a48f280a6b94cd
[238] = /loaded-addons/cults/tome-cults/overload/mod/class/generator/map/DremshorTunnels.lua:29469c3edec453e3ecd3d7dca7861e29
[239] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/EntropicWormhole.lua:8c79cfceb215eb91af8c74d9b418453d
[240] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/FangedCollarDeath.lua:c29ae7c3875eb6ca289d94fb389fff1e
[241] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/FontSacrifice.lua:a85c303cd8627110cbe75a24008015ab
[242] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/ForbiddenTome.lua:4e8ac0154462661efda832fc205600d4
[243] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/RingOfTheHunter.lua:62274496ad8dbb5ee253979a4b0dd2f7
[244] = /loaded-addons/cults/tome-cults/superload/engine/Birther.lua:50b32d82608003dc00b02c62cca0c91c
[245] = /loaded-addons/cults/tome-cults/superload/engine/Map.lua:6893ba7b307696df4947f1fafebd19b7
[246] = /loaded-addons/cults/tome-cults/superload/engine/dialogs/ShowErrorStack.lua:d4ddaaf7ed7b0fdee596b610e514ae19
[247] = /loaded-addons/cults/tome-cults/superload/mod/class/Actor.lua:358ce506c52bb05abdeff81a62b64436
[248] = /loaded-addons/cults/tome-cults/superload/mod/class/Game.lua:68fb5748161b45cd7f663e992e9b24b2
[249] = /loaded-addons/cults/tome-cults/superload/mod/class/NicerTiles.lua:ea3ead051e33361cf35b490c25c8f3cc
[250] = /loaded-addons/cults/tome-cults/superload/mod/class/Object.lua:074b957e6908332f8a327e169a54cebc
[251] = /loaded-addons/cults/tome-cults/superload/mod/class/interface/Combat.lua:4a2e9685d8962ce530a152070622da30
[252] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/Birther.lua:a1d6db92531a6b6a1f5a07ad6e917d9d
[253] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/LevelupDialog.lua:22dfcab45fcdd679a50d5f5512c6ec42
[254] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/ProphecyGrandOration.lua:5a7b1bbf9ec6c426f886e617224e637a
[255] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/ProphecyRevelation.lua:31af3d7d0bd0bd5807e26a1e652802a0
[256] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/ProphecyTwofoldCurse.lua:5cf092cfd3efbe6b68477b604269a944
[MODULE LOADER] addon 	cults	 MD5	938927a653b1d95247d3a3e601e8c7bf	computed in 	592	nil
Binding addon	Ashes of Urh'Rok	/dlcs/ashes-urhrok.teaac	tome-ashes-urhrok-1.6.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\Steam\steamapps\common\TalesMajEyal\game\dlcs\ashes-urhrok.teaac
[1] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/hooks/load.lua:ca578ead8cafeed132c76925ec947c8e
[2] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/init.lua:31b090ecefdc6466fdef62df5b4a4dbb
[3] = /loaded-addons/ashes-urhrok/boot-screen/init.lua:86a8ae0939dd2696289d4b7812dd1782
[4] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/achievements/all.lua:e83caa0ceb776ed0909a1f91123486ce
[5] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/corrupted.lua:736f34ebf22926dd3d5e27d64c8bf9d3
[6] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/doomelf.lua:ac05ebbd1e47266c5c6a737437ec410f
[7] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/races_cosmetic.lua:71a261427bdc21880cab04c5e1a88720
[8] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/demon-statue.lua:552fb7bd7bc9ca4982073212435b13b3
[9] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/fire-haven.lua:905f291ce9eabfcf14192715a0680acd
[10] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/demon_statues.lua:66fd84bb5b90c49a5ab64580a1ef566b
[11] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/malrok_walls.lua:35383f355f646a84e8c7753334c9dced
[12] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/aquatic-demon.lua:996ae0c8de2159f312ecd4e7c3e210c1
[13] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/major-demon.lua:b63d8707f8bdea81d26b5a0b8a4f1a87
[14] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/objects/world-artifacts.lua:b0b7feb699dd70159c9864e1ddb31f77
[15] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/lore/demon.lua:c1f2e0c338f13f7488f856b10aa55b7b
[16] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/anteroom-agony-start.lua:c404bc9e69f500a0a2f7b2e40a55f9d3
[17] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/searing-halls-start.lua:30b205ff3e5421368642e4c0095d880a
[18] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/re-abducted.lua:95014ca0facd3aedf04b4099eea6827a
[19] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/start-ashes.lua:62d8082806ff1dbf747a7ead04467b85
[20] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/black-magic.lua:35b0769334ea92824f8a64f1b3b503fe
[21] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/brutality.lua:7b80a98f2fdf2022ba9ac8de32e7907b
[22] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/corruptions.lua:b7d35c0d45f689213f5b3676c33da230
[23] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demon-seeds.lua:a2ab333fb47c868e81c1753294eaadea
[24] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-pact.lua:17db3d97dba11f36934d9b05ba7353a5
[25] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-strength.lua:0ce29fe24ee6773e771bc5cd3cac66b5
[26] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-covenant.lua:f5046e2ca0e058f13a0f538be7e4e57e
[27] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-shield.lua:57298bedb95c6fc2315516f5d4617ca1
[28] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/fearfire.lua:c048ced069a0b2d7f6fbd47676aa8e1a
[29] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/heart-of-fire.lua:2aa32c464a52714121ac15f97cc1981f
[30] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/infernal-combat.lua:8a5436cac9dcf1bf71dbd329658361ae
[31] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/npcs.lua:c9cbdd962baff19b906c3a9f3cf5e3c2
[32] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/oppression.lua:3fef5501607877e32317f7fed2d0a6e3
[33] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/spellblaze.lua:00fa79787c05d1f4a455e7e2336a9c3d
[34] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/torture.lua:d3cfdcbfb6ce0d313fea095f76db9e9c
[35] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/wrath.lua:0a01da686aec6a095c7b016a182e173a
[36] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/misc/races.lua:ff1ed581967f34259a5f7170130983a8
[37] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/timed_effects.lua:fa0ebf1a14e8241cb9421e75843f7ff7
[38] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/events.lua:55d7cc84224a701bb565364bf154593e
[39] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/generatorMap.lua:73bb1fdf8f7444df1546f50ae38b2bab
[40] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/grids.lua:2e3ec1b306d3ab195e4b94ed3f0791ce
[41] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/npcs.lua:a39f3e6e2a23144f6e96fb3e9886c812
[42] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/objects.lua:75bda7f75b425727a477ea02ca4cde61
[43] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/traps.lua:85f4333e8e8961ac8459fafbaf75ef5b
[44] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/zone.lua:eefc38d6a43af228fa75f9f4b5de3da9
[45] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/events.lua:5c39570013506e224a1049c3c1a30f19
[46] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/generatorMap.lua:10f7188e769afb1081c9c5bb5612efd9
[47] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/grids.lua:ed663cb5afd162bdbcee44aaad5dbf90
[48] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/npcs.lua:a12056f1a9d30f451219a0854508f56b
[49] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/objects.lua:2642b574f47190ca1b6d73f0a6b6a901
[50] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/traps.lua:85f4333e8e8961ac8459fafbaf75ef5b
[51] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/zone.lua:5b029fb651ca4ed8ac805a460005ba2c
[52] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/hooks/load.lua:1f52a6dc745e697b9f9e0ace42c70cba
[53] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/init.lua:ccb7ec31842696ee7f9784903edf6d0b
[54] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/chats/ashes-urhrok-walrog-pop.lua:1f8454f745ae4a30a571709835902159
[55] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/blood_shield.lua:e1017fc18ccf8e53e0dfbd4bcf2720e2
[56] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/corrosive_slashes.lua:1a6736cb9e640bd61b104dc79aaffe42
[57] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/demonic_madness.lua:c1a147a4ae4e96319db21641d16c2a74
[58] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/destroyer.lua:b185ef50ebc2c6801e4a6fe815b6b1d8
[59] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/detonating_charge.lua:e8e1f02568288be381b3fa8d75817613
[60] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/doom_tendrils.lua:1a779fc8cd2fdb6ec313ce595d1315fd
[61] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fiery_portal_link.lua:ad4bd9a922b21d0c24039c6304f2351c
[62] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fire_blast.lua:5ad71a5c78324470db33ac768b7be6f0
[63] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/flame_leash.lua:d0d4262c55f25f4858fc56ec1f9be753
[64] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/link_of_pain.lua:a85474ac2c9c4c230c9b49577e307a7c
[65] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/obliterating_smash.lua:28d87b47c67f73d8d43dcb6cf0bc0827
[66] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/tale_of_destruction.lua:0517ad19c7ecc1590b7e288676e5d6a2
[67] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/black_artifacts.lua:b46a27690b1a8c99829ded6dcdf14b6a
[68] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/greyscale.lua:f58e502b9084781589ed6ef1bc554836
[69] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/osmosis_shield.lua:f6e19649fc3d00553d75df03f2b491b5
[70] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/intro-ashes-urhrok.lua:9e39daf1ca6eb7669e1956714b661762
[71] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-corrupter_demonologist.lua:57716145c937bb444c5dd40331a77924
[72] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_doomhorns.lua:f8051b438527f497152629447e659783
[73] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_red_skin.lua:5a7da86a52e7c252d9bcd1a11c849386
[74] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-race_doomelf.lua:1fb162f1a7e35f63cd7f63b54522d758
[75] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/mod/class/DemonologistsDLC.lua:fcda246e55be842a8b6237836e5c9070
[76] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Actor.lua:f98da246db2f5037d71657d10f608b5d
[77] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Game.lua:278865fbe1d20a45a8129f784bdc2398
[78] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Player.lua:69ce9393778733be18098a43628a5b59
[79] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/interface/Combat.lua:492f50922c76fb789da7fc3b05894b3b
[80] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/dialogs/Birther.lua:7a8dcec5f3175b96da314a10003414c9
[MODULE LOADER] addon 	ashes-urhrok	 MD5	967ec6028e61d7e9771653478395c081	computed in 	233	nil
Binding addon	Embers of Rage	/dlcs/orcs.teaac	tome-orcs-1.6.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\Steam\steamapps\common\TalesMajEyal\game\dlcs\orcs.teaac
[1] = /loaded-addons/orcs/boot-orcs/hooks/load.lua:072f2b033e6ff7a36aacf2b706ed5e4b
[2] = /loaded-addons/orcs/boot-orcs/init.lua:0ff925ad6e6e82401cfd827935055aa8
[3] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/particles/steamui_vapour.lua:6639195c18386666d064effcd550c373
[4] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/ui/definitions/steamtech.lua:3cc530b3be41f2a07c946a96c4984c45
[5] = /loaded-addons/orcs/boot-screen/init.lua:1bd8f535372525d7458896d1ee25410e
[6] = /loaded-addons/orcs/tome-orcs/data/achievements/special.lua:8544da0ba15bb584563e8c71409e014d
[7] = /loaded-addons/orcs/tome-orcs/data/achievements/story.lua:b0fb0a792c6d7311fff17a4aad4a7c72
[8] = /loaded-addons/orcs/tome-orcs/data/ai/aeryn.lua:82d24d9fc17997d62e80e8d4433076c7
[9] = /loaded-addons/orcs/tome-orcs/data/ai/specialheal.lua:77f6816a42eeb5fe5e3669b8de6a4b38
[10] = /loaded-addons/orcs/tome-orcs/data/birth/classes/empyreal.lua:b99fd8f7eac58a9079342e69d715658c
[11] = /loaded-addons/orcs/tome-orcs/data/birth/classes/tinker.lua:38d6586ce432a0ef16a663f9abadea09
[12] = /loaded-addons/orcs/tome-orcs/data/birth/classes/wilder.lua:6a64578e8f6178023fb9ff4e867dbbc0
[13] = /loaded-addons/orcs/tome-orcs/data/birth/races/orc.lua:358c6afe51a77c3b6c2b2150cc78b81a
[14] = /loaded-addons/orcs/tome-orcs/data/birth/races/whitehooves.lua:99e69ab642da247c0b9c0e4d0fbfbc45
[15] = /loaded-addons/orcs/tome-orcs/data/birth/races/yeti.lua:d181297a8685e6830fd64ff2c20b9329
[16] = /loaded-addons/orcs/tome-orcs/data/birth/worlds.lua:7c0408f5c89c278fcff22a0f009cdfb0
[17] = /loaded-addons/orcs/tome-orcs/data/chats/aaa.lua:a55442a5759608fd17ebfedcbec60c6f
[18] = /loaded-addons/orcs/tome-orcs/data/chats/aaf.lua:6e6558575bba21a097533e0c45189158
[19] = /loaded-addons/orcs/tome-orcs/data/chats/destructicus-lead.lua:806b885c450df85e57105c6a7d854228
[20] = /loaded-addons/orcs/tome-orcs/data/chats/destructicus.lua:ff491f08f817261b4f794f003686e2fb
[21] = /loaded-addons/orcs/tome-orcs/data/chats/john-surrender.lua:2498757a4a8b82a5c6efb4002a46beab
[22] = /loaded-addons/orcs/tome-orcs/data/chats/john-worldmap.lua:dc2df102bd9d9cf07ba886f40b62b53e
[23] = /loaded-addons/orcs/tome-orcs/data/chats/kaltor-entry.lua:95fded85c0c1f45ecdbed179f28b47f3
[24] = /loaded-addons/orcs/tome-orcs/data/chats/kaltor-shop.lua:b1ae0694876b363378057132b55e0a30
[25] = /loaded-addons/orcs/tome-orcs/data/chats/kruk-tinker-shop.lua:2433445c4672afe8ee8d74934517f195
[26] = /loaded-addons/orcs/tome-orcs/data/chats/metash.lua:66569c79f50826a272abee9ae0e8f87f
[27] = /loaded-addons/orcs/tome-orcs/data/chats/phonograph.lua:797a7a1394f8cfa6719dd6a30941af1c
[28] = /loaded-addons/orcs/tome-orcs/data/chats/shertul-priest.lua:96da8c6411eef93e0a2d00ba5c4d9a0a
[29] = /loaded-addons/orcs/tome-orcs/data/chats/weissi-machine.lua:dfb57d36e337d000cef4684c11c46c67
[30] = /loaded-addons/orcs/tome-orcs/data/damage_types.lua:0238fa211ee535b3a93797ebd7f8774f
[31] = /loaded-addons/orcs/tome-orcs/data/factions.lua:70d06d534f88b6150c74e70da02a359d
[32] = /loaded-addons/orcs/tome-orcs/data/general/encounters/fareast-npcs.lua:5f895fb3ccd0c333977288ca847e839c
[33] = /loaded-addons/orcs/tome-orcs/data/general/encounters/fareast.lua:fde5f44643d0f06911ba679465c19204
[34] = /loaded-addons/orcs/tome-orcs/data/general/encounters/maj-eyal.lua:36bd732729b38127138424f36a3d8845
[35] = /loaded-addons/orcs/tome-orcs/data/general/events/AAA.lua:2e8f7f5b873baada4557f00b8f604cd9
[36] = /loaded-addons/orcs/tome-orcs/data/general/events/campfire.lua:bf514fff5f5e7fbb7d0b4e9e4b2a6225
[37] = /loaded-addons/orcs/tome-orcs/data/general/events/celestial-well.lua:3cd2040b2e2b8b045ec879905e3bf040
[38] = /loaded-addons/orcs/tome-orcs/data/general/events/drills.lua:c10dd6c71a8528f32bf25c9b063d5304
[39] = /loaded-addons/orcs/tome-orcs/data/general/events/herbs.lua:fd3da3eea9e00741b494d717ace17a31
[40] = /loaded-addons/orcs/tome-orcs/data/general/events/merchant-stall.lua:5973ee062a99a57ee6ba494f0e75a1f9
[41] = /loaded-addons/orcs/tome-orcs/data/general/events/sewer-alligator-nest.lua:33c567f2dc121c63b579f5053b19d46f
[42] = /loaded-addons/orcs/tome-orcs/data/general/grids/manacave.lua:26b7ee63a3c8a3dd0c1a23f3f23d2b0c
[43] = /loaded-addons/orcs/tome-orcs/data/general/grids/mechstone.lua:92b2e3ced589c9613fa54ed9cb19ace6
[44] = /loaded-addons/orcs/tome-orcs/data/general/grids/mechwall.lua:ed6fcd9a1c7c98cbc41deadd62aabeb5
[45] = /loaded-addons/orcs/tome-orcs/data/general/grids/primal_trunk.lua:f94ca0ea8ee344432e8f9e8576839dd8
[46] = /loaded-addons/orcs/tome-orcs/data/general/grids/psicave.lua:552fbe8a41b9f91aaab9e0daf1dda434
[47] = /loaded-addons/orcs/tome-orcs/data/general/grids/slumbering_cave.lua:199edcad4b3edcb5ffde1095a6a60ab9
[48] = /loaded-addons/orcs/tome-orcs/data/general/grids/snow_mountains.lua:60bfe1b0ac899969690295763bd7ce59
[49] = /loaded-addons/orcs/tome-orcs/data/general/npcs/alligator.lua:12268e611a891bbec01dd44c590af93d
[50] = /loaded-addons/orcs/tome-orcs/data/general/npcs/domestic-yeti.lua:6e1c1f4075e0ebb6cab1d8521e8103ef
[51] = /loaded-addons/orcs/tome-orcs/data/general/npcs/hethugoroth.lua:dc06437e309712de8dd406a376da1717
[52] = /loaded-addons/orcs/tome-orcs/data/general/npcs/horror.lua:b72f7f3772db7a0360305412ba84c0be
[53] = /loaded-addons/orcs/tome-orcs/data/general/npcs/ritch-extended.lua:824449f41d53063eee4e261525cf1f2e
[54] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-drone.lua:14ab3a4bc3fcd22b3552ba64d464e60e
[55] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-arcane.lua:84c96fe1db4fc6947e9f914e5baab202
[56] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-gunner.lua:bfc1199ef556eb33c7ba694fa4e8b9ec
[57] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-warrior.lua:02dc3b5955b3b0cab6eb6c2563f6b87b
[58] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-spiders.lua:077b368e23a3de2530e388df8a18ac35
[59] = /loaded-addons/orcs/tome-orcs/data/general/npcs/sunwall-mage.lua:4e05ababe2a825abf158d44efc8e4cce
[60] = /loaded-addons/orcs/tome-orcs/data/general/npcs/sunwall-warrior.lua:f48f00cd0cff71b103114f244e062f81
[61] = /loaded-addons/orcs/tome-orcs/data/general/npcs/titan.lua:cb433a2f59cbb7f1953ddb1db5ab673c
[62] = /loaded-addons/orcs/tome-orcs/data/general/npcs/troll-pirates.lua:20781876be5411abf5543f36a974d08d
[63] = /loaded-addons/orcs/tome-orcs/data/general/npcs/undead-drake.lua:66ab9e5080a56e004d666ed1fb9dd0e8
[64] = /loaded-addons/orcs/tome-orcs/data/general/npcs/whitehooves.lua:1ed7923a01aaeec35471efe020e73c26
[65] = /loaded-addons/orcs/tome-orcs/data/general/npcs/yeti.lua:43119d60a79facf39f4ecd30b8f66996
[66] = /loaded-addons/orcs/tome-orcs/data/general/objects/boss-artifacts.lua:72689dab2737a959c6473243ad9ad1fd
[67] = /loaded-addons/orcs/tome-orcs/data/general/objects/egos/steamgun.lua:24f9f24c979eef14f3b58d5933a99d8f
[68] = /loaded-addons/orcs/tome-orcs/data/general/objects/egos/steamsaw.lua:37d013b626f200cf717e0af11fa94b16
[69] = /loaded-addons/orcs/tome-orcs/data/general/objects/generic.lua:89585f1f332a25619763af2ac34247e4
[70] = /loaded-addons/orcs/tome-orcs/data/general/objects/inscriptions.lua:f2e20ef834192d299b0e85c59d8fa86b
[71] = /loaded-addons/orcs/tome-orcs/data/general/objects/leather-hats.lua:c2586b638e1bff9602e6a2d5035d18a0
[72] = /loaded-addons/orcs/tome-orcs/data/general/objects/lore.lua:6a0da8cbf9765f6577e8cdfd152d2f08
[73] = /loaded-addons/orcs/tome-orcs/data/general/objects/objects.lua:04e679824fa1c93c577d2a973c1a1ff9
[74] = /loaded-addons/orcs/tome-orcs/data/general/objects/quest-artifacts.lua:63838d7ea4fe5b04fc3d46eaf2aa1588
[75] = /loaded-addons/orcs/tome-orcs/data/general/objects/random-artifacts/steamsaw.lua:651df5cfeb58ee17326e11dd8aa38bde
[76] = /loaded-addons/orcs/tome-orcs/data/general/objects/schematics.lua:911a88534d9b50e59ff435461ff83d25
[77] = /loaded-addons/orcs/tome-orcs/data/general/objects/special-misc.lua:3f818234f3f91fd0bc61b05319b60f53
[78] = /loaded-addons/orcs/tome-orcs/data/general/objects/steamgun.lua:b9591ac6722621d743bd01e12763aa33
[79] = /loaded-addons/orcs/tome-orcs/data/general/objects/steamsaw.lua:0e95b81d91b1bb6a252614158611d541
[80] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinker.lua:e009bb020e51d4a3012203b48263ad45
[81] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/chemistry.lua:91dede24f2b105b0e9c2ecb969c9bb93
[82] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/electricity.lua:2eb0cc2837d879699baf1ddf81be4d95
[83] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/explosive.lua:79ff61d39513bc5db72074d7f73f61dc
[84] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/mechanical.lua:f20f0de9ae2ad2c037571373eb745fda
[85] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/smith.lua:8b65c232bda69378303d10f6bfc66cf6
[86] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/therapeutics.lua:eac0e0ee0c87d5cb594461d8586d7ef8
[87] = /loaded-addons/orcs/tome-orcs/data/general/objects/world-artifacts.lua:57accd7da950860cd3dfa84ce73a0c7a
[88] = /loaded-addons/orcs/tome-orcs/data/general/stores/orcs.lua:bd7d1c33bd01dec8c0c4cfdc1b385475
[89] = /loaded-addons/orcs/tome-orcs/data/general/traps/ritch.lua:9d93da85b94381b0c205bdbd230a2f09
[90] = /loaded-addons/orcs/tome-orcs/data/ingredients.lua:6525080f05c739228e0e671aa0ae1732
[91] = /loaded-addons/orcs/tome-orcs/data/lore/destructicus.lua:85bc6ce1a5a180b81cd0c6bb949c76ab
[92] = /loaded-addons/orcs/tome-orcs/data/lore/dominion-port.lua:997a7553877afd8a9cc4f91af2fcb00b
[93] = /loaded-addons/orcs/tome-orcs/data/lore/emporium.lua:3bc9b41e890c0eb20b694b535655586c
[94] = /loaded-addons/orcs/tome-orcs/data/lore/gem.lua:aaabe36a63c2210a936b4137301b3c3f
[95] = /loaded-addons/orcs/tome-orcs/data/lore/internment-camp.lua:79d21d2247539332f217719c7f62fae7
[96] = /loaded-addons/orcs/tome-orcs/data/lore/krimbul.lua:430798d222936ca32bcd14216b5d138f
[97] = /loaded-addons/orcs/tome-orcs/data/lore/lore.lua:afcbc906e700961ece18e19e6c40dce3
[98] = /loaded-addons/orcs/tome-orcs/data/lore/misc.lua:26246af5f51d0fcee64ea530f9324e48
[99] = /loaded-addons/orcs/tome-orcs/data/lore/orcs.lua:9438ac9d84d8793c6dbaed0469bf940d
[100] = /loaded-addons/orcs/tome-orcs/data/lore/palace-fumes.lua:2894a251318407d8a420227c36f10912
[101] = /loaded-addons/orcs/tome-orcs/data/lore/pocket-time.lua:f9666dabfc423726f7daa5e5c0317ccf
[102] = /loaded-addons/orcs/tome-orcs/data/lore/primal-forest.lua:0ef71ea4ac483e8061ae600b886c93e3
[103] = /loaded-addons/orcs/tome-orcs/data/lore/quarry.lua:b087c1170edc8d6c9837872e82a74505
[104] = /loaded-addons/orcs/tome-orcs/data/lore/slumbering-caves.lua:2faa96aa850a01a47f5513dc50d10a25
[105] = /loaded-addons/orcs/tome-orcs/data/lore/sunwall.lua:a840a83576d9355534248e96b1fc954e
[106] = /loaded-addons/orcs/tome-orcs/data/lore/weissi.lua:b4d60c122905d6fbd6936819472a8d35
[107] = /loaded-addons/orcs/tome-orcs/data/lore/yeti.lua:5875aa65f4bb95094f793eb232a65029
[108] = /loaded-addons/orcs/tome-orcs/data/maps/towns/kruk.lua:459950c067593c7790a0fc0b52496d16
[109] = /loaded-addons/orcs/tome-orcs/data/maps/zones/dominion-port.lua:1d1ba02b6310a70c852cdd8fa357a8ad
[110] = /loaded-addons/orcs/tome-orcs/data/maps/zones/internment-camp.lua:1616fb05b1f02f21159cf04fd87d211d
[111] = /loaded-addons/orcs/tome-orcs/data/maps/zones/worldmap.lua:bde55518c39cc88048a00e56107868ea
[112] = /loaded-addons/orcs/tome-orcs/data/quests/amakthel.lua:43bb6b916e3c2b7938cf7be28e6dd056
[113] = /loaded-addons/orcs/tome-orcs/data/quests/destroy-sunwall.lua:4805b6e4c545369c3e2a6473950985ab
[114] = /loaded-addons/orcs/tome-orcs/data/quests/free-prides.lua:c6555dfcc46fc9a1bc0397dc22013dcc
[115] = /loaded-addons/orcs/tome-orcs/data/quests/gem.lua:37f0c95c510c990550bd1390f41aa7d5
[116] = /loaded-addons/orcs/tome-orcs/data/quests/kaltor-shop.lua:7d7da9ca99345b40c5b0953aaf6d503a
[117] = /loaded-addons/orcs/tome-orcs/data/quests/kill-dominion.lua:d5ad2c93160adafa6e404593e0b481e6
[118] = /loaded-addons/orcs/tome-orcs/data/quests/krimbul.lua:88144f7182adc838b344e6ceefe707b5
[119] = /loaded-addons/orcs/tome-orcs/data/quests/kruk-invasion.lua:043ae56f33d6b982def552df8c351662
[120] = /loaded-addons/orcs/tome-orcs/data/quests/palace.lua:7e47c1308e9cf25fd03691f39550a86f
[121] = /loaded-addons/orcs/tome-orcs/data/quests/quarry.lua:061441e798b2632699dc7f04d5e877cd
[122] = /loaded-addons/orcs/tome-orcs/data/quests/ritch-hive.lua:b38e8a1ddae63f3aa351f818c4895527
[123] = /loaded-addons/orcs/tome-orcs/data/quests/start-orc.lua:de5c959da526958b3ea1d5c395b2888e
[124] = /loaded-addons/orcs/tome-orcs/data/quests/sunwall-observatory.lua:8702417db0c351221286160f81ee227c
[125] = /loaded-addons/orcs/tome-orcs/data/quests/to-mainland.lua:7d34d70c3697936a156e96d003b7d1da
[126] = /loaded-addons/orcs/tome-orcs/data/quests/voyage.lua:9f8dcd64ae290824a5eb5a3e5793f084
[127] = /loaded-addons/orcs/tome-orcs/data/quests/weissi.lua:e8a99df2c0b8bd25e0cbd7eeb858708a
[128] = /loaded-addons/orcs/tome-orcs/data/quests/yeti-abduction.lua:22378e5ad7e44b6ef3cf73d31d4c3af1
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[277] = /loaded-addons/orcs/tome-orcs/data/zones/shertul-cave/npcs.lua:9d33b0329d9bed784cbc45315408e0c0
[278] = /loaded-addons/orcs/tome-orcs/data/zones/shertul-cave/objects.lua:9067de10601765dd9d277e79ca1b1e1f
[279] = /loaded-addons/orcs/tome-orcs/data/zones/shertul-cave/traps.lua:85f4333e8e8961ac8459fafbaf75ef5b
[280] = /loaded-addons/orcs/tome-orcs/data/zones/shertul-cave/zone.lua:f5c3e2927cad22dd863507b5697d7d62
[281] = /loaded-addons/orcs/tome-orcs/data/zones/slumbering-caves/events.lua:2f06087b8d7078b1dbe44ed2e485ba53
[282] = /loaded-addons/orcs/tome-orcs/data/zones/slumbering-caves/grids.lua:c76b628a7fd3bcf95d7cf8cfac44e596
[283] = /loaded-addons/orcs/tome-orcs/data/zones/slumbering-caves/npcs.lua:95fb86219aec198f01cb7c083721774a
[284] = /loaded-addons/orcs/tome-orcs/data/zones/slumbering-caves/objects.lua:83fd2b1ffff8cc4903296f8f14202d64
[285] = /loaded-addons/orcs/tome-orcs/data/zones/slumbering-caves/rooms/valve1.lua:615db883e6145283a40d89b04c249d2a
[286] = /loaded-addons/orcs/tome-orcs/data/zones/slumbering-caves/rooms/valve2.lua:ca71972a7879c076daa2b1f96f5d7526
[287] = /loaded-addons/orcs/tome-orcs/data/zones/slumbering-caves/rooms/valve3.lua:f9f293dcb6b9a329534a97c158bd893f
[288] = /loaded-addons/orcs/tome-orcs/data/zones/slumbering-caves/traps.lua:85f4333e8e8961ac8459fafbaf75ef5b
[289] = /loaded-addons/orcs/tome-orcs/data/zones/slumbering-caves/zone.lua:e8b23783e8a3d43fe5bd438de3742ab7
[290] = /loaded-addons/orcs/tome-orcs/data/zones/steam-quarry/events.lua:9ea53a976de3abca69c22f556373efb6
[291] = /loaded-addons/orcs/tome-orcs/data/zones/steam-quarry/grids.lua:2ea58465d0913e007b18cf5cabf921b6
[292] = /loaded-addons/orcs/tome-orcs/data/zones/steam-quarry/npcs.lua:502cc6097a96e6abbc65e01927383b9d
[293] = /loaded-addons/orcs/tome-orcs/data/zones/steam-quarry/objects.lua:c719ce69fcaaba2355098dbf0fde097b
[294] = /loaded-addons/orcs/tome-orcs/data/zones/steam-quarry/rooms/valve1.lua:615db883e6145283a40d89b04c249d2a
[295] = /loaded-addons/orcs/tome-orcs/data/zones/steam-quarry/rooms/valve2.lua:ca71972a7879c076daa2b1f96f5d7526
[296] = /loaded-addons/orcs/tome-orcs/data/zones/steam-quarry/rooms/valve3.lua:f9f293dcb6b9a329534a97c158bd893f
[297] = /loaded-addons/orcs/tome-orcs/data/zones/steam-quarry/traps.lua:85f4333e8e8961ac8459fafbaf75ef5b
[298] = /loaded-addons/orcs/tome-orcs/data/zones/steam-quarry/zone.lua:4352cd312b29c8e8e056c78bf9a53219
[299] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-observatory/events.lua:8249b07c15aa5a443eacd3384316ba2b
[300] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-observatory/generatorMap.lua:fba016fcc58ce3f2c19e58894406e473
[301] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-observatory/grids.lua:510173ec4c4e88a0b83675fbc9854113
[302] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-observatory/npcs.lua:6ec0184ba583d6db33406871365a1a0f
[303] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-observatory/objects.lua:dddaed94e7575371dce415e622997d14
[304] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-observatory/rooms/astral-yeti.lua:80b62e7284cea0f457469354afea101d
[305] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-observatory/traps.lua:85f4333e8e8961ac8459fafbaf75ef5b
[306] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-observatory/zone.lua:8bf029d7427c26602699f5bdeb3fb2dd
[307] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/events.lua:b92b49a6cba1e65ca438ac3cb5e090ee
[308] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/generatorMap.lua:b6c2669f71ed23ebf2e94383d754bec1
[309] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/grids.lua:c24de0ff98945921d44c14e5f2f12b6d
[310] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/npcs.lua:c0f90b94a71d7243445f9f38ac1b31af
[311] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/objects.lua:28283bece2b07e05e0ecf479c8b0402c
[312] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/traps.lua:85f4333e8e8961ac8459fafbaf75ef5b
[313] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/zone.lua:6ce583a204eb82b9252fe756c294f3c0
[314] = /loaded-addons/orcs/tome-orcs/data/zones/tinker-master/grids.lua:5f5f54c5377aefee85e0ac64a5daf90f
[315] = /loaded-addons/orcs/tome-orcs/data/zones/tinker-master/npcs.lua:101951cf93bc942599cff6a5b3889fd0
[316] = /loaded-addons/orcs/tome-orcs/data/zones/tinker-master/objects.lua:b04e430a2326d2e851efdc6bce3c2ee4
[317] = /loaded-addons/orcs/tome-orcs/data/zones/tinker-master/traps.lua:85f4333e8e8961ac8459fafbaf75ef5b
[318] = /loaded-addons/orcs/tome-orcs/data/zones/tinker-master/zone.lua:d86904610fe68d2b81fc0e3ca9c4d959
[319] = /loaded-addons/orcs/tome-orcs/data/zones/town-kruk/grids.lua:8a402d1d679cc2f66cbffe75098835da
[320] = /loaded-addons/orcs/tome-orcs/data/zones/town-kruk/npcs.lua:dfcc1974558099e68469debe6ea40147
[321] = /loaded-addons/orcs/tome-orcs/data/zones/town-kruk/objects.lua:7e629eba03557fe6cc528c37bf94b3e6
[322] = /loaded-addons/orcs/tome-orcs/data/zones/town-kruk/traps.lua:ceedb670b03bdfa49c0cce87d9f80969
[323] = /loaded-addons/orcs/tome-orcs/data/zones/town-kruk/zone.lua:bde1a618a1280695b97154a090da7918
[324] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/events.lua:ad56b00b1295f166aad64fa28a756291
[325] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/grids.lua:4cc1d0cb62ee35723256b35cafb2f826
[326] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/npcs.lua:8c7fcefeea2f38bb7337d74e26a3f628
[327] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/objects.lua:5864e731bddf3937ef44e4327e47bbfa
[328] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/traps.lua:0f9804d4f6db794191887db12b785035
[329] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/zone.lua:8eaeead04138004772efae1f0866b275
[330] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/events.lua:a4b38ef03a4ea02b56469f4a6fb98501
[331] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/generatorMap.lua:683ab81a8baca9dab2c6f362052a57a9
[332] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/grids.lua:36f0bd2b929eafe35e36facba7e43d8f
[333] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/npcs.lua:d25ad5148269dd7dce4341be206b4163
[334] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/objects.lua:a3b55abe5eb9034e2c48595846a88525
[335] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/traps.lua:85f4333e8e8961ac8459fafbaf75ef5b
[336] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/zone.lua:f870b901e5eede590dd579880f2fdb4f
[337] = /loaded-addons/orcs/tome-orcs/data/zones/wilderness-add/grids.lua:2401b4d9de1b4bbe5f88bd24200af5bc
[338] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/events.lua:316d296c77071c6a5fc467d1c917a77e
[339] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/generatorMap.lua:de4b475b2271fb63dabfda291861684f
[340] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/grids.lua:5fa58f28071843f5dbbcce9c6e20b10c
[341] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/npcs.lua:e4673482a9045bd0e7e7c36148f72a37
[342] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/objects.lua:6cd05655369620e27de08197ca59efce
[343] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/traps.lua:85f4333e8e8961ac8459fafbaf75ef5b
[344] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/zone.lua:db83e4bce51fe468b240980a18b7d94c
[345] = /loaded-addons/orcs/tome-orcs/hooks/load.lua:1dd951c9aaf17b74c8ecb9673098898b
[346] = /loaded-addons/orcs/tome-orcs/init.lua:ba9274b3a3d01da9c4ec10a3ec4424b9
[347] = /loaded-addons/orcs/tome-orcs/overload/data/calendar_orc.lua:479e5ca1bccf06e5b88bf26fcc24f51d
[348] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/astral_orb.lua:a6db8cedccdf1da2cbe3eb7f69f8a757
[349] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/ball_plasma.lua:3a99376359b3f38271557647d09a0446
[350] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/bloodstar_tendrils.lua:d5d6d131d295077c5a10ebcaeb4f7b59
[351] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/burning-steam.lua:31601a56be7b3d01ee9873db57bf6489
[352] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/cogstorm.lua:721494e0e766f7f887015269dac725f9
[353] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/dark_collapse.lua:25fbaf9dbd489cd4773954ec6bfd71a2
[354] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/dark_teleport.lua:9395be6dac3ffa870f6c9da91546c412
[355] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/flying_sawblade.lua:5ee4623390f892d4bf080a8983696adf
[356] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/galactic_pulse.lua:1912ebfb3cf2bf5d49af5687e9ecd84b
[357] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/lunar_orb.lua:064254896cebdf40970ff3a043fafa82
[358] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/mechanical_arms.lua:6c09e30135c3f4d03d13978d7af0cef0
[359] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/mirror_wall.lua:4b0319fe9644a86ab943a8aa9ce1f38b
[360] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/nebula_spear.lua:026db29843e5c488be9c147c387d8a40
[361] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/plasma_bolt.lua:a808c8ca636885329ecd787fb3602670
[362] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/sawstorm.lua:86744d50a7fbfae224a9e71922f3cc41
[363] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/solar_orb.lua:af812027716b34ac5ebac21b8d011737
[364] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/steam_generator_fumes.lua:37de46125c5751dc74bed1e5030aeb7b
[365] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/steamgun_spin.lua:31f39155fc2b97850eb8d9e2e9aad543
[366] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/steamui_vapour.lua:6639195c18386666d064effcd550c373
[367] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/structural_tower_weakness.lua:e8dde93a32b24f7a9d51a90a35f3f0ed
[368] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/sunstrike_warning.lua:37bff1a79403b764edcea2856e848a76
[369] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/thunder_grenade.lua:d8619eb8a3f78aa4a0c6cec958e35a26
[370] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/vapour_explosion.lua:236e92cd87aafc6c958b7f098cffc2bb
[371] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/vapour_spin.lua:a72b0febf507ab03ea7d13ca66fada13
[372] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/shockbolt/attachements-orcs.lua:9d669f47dbc4e22ebca7f7d19aa6be4b
[373] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/shockbolt/facings-orcs.lua:379dd07ad540c26481ff9217658fb8a5
[374] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/ui/definitions/steamtech.lua:3cc530b3be41f2a07c946a96c4984c45
[375] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc-whitehooves.lua:8c5d49fbc3211eacff894e4a0b27e113
[376] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc-yeti.lua:9b90fb754bd98dbe7402330d93195290
[377] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc.lua:33fa2e5114e91037a42e5654442cc8df
[378] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-cosmetic_race_orc.lua:163d15ac72463b0c2a22ada378e28480
[379] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_campaign_all_classes.lua:cf8cb9f678e58f1c287fa7067f3b80f0
[380] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_campaign_mage.lua:aed68a26b68d669a920fdac8bcd8b262
[381] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_campaign_rogue.lua:6b9776fda4b55c802065b888b3836a37
[382] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_tinker_eyal.lua:00348e1511751b1fb1a84140b9d7c53b
[383] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-race_whitehooves.lua:42dfe08a403cadfd18569fbd2fd8dcf8
[384] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-race_yeti.lua:e47b155d10ee7f3e626b4cf4bf744a4d
[385] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-tinker_psyshot.lua:2f09f40c1cc3d1ded1315ebf563c0db9
[386] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-wyrmic_undead.lua:113432fc3f65be10d1e5d695f41bf7e8
[387] = /loaded-addons/orcs/tome-orcs/overload/mod/class/OrcCampaign.lua:f6031fc3c8bf4bb0ace0ada9a59e5337
[388] = /loaded-addons/orcs/tome-orcs/overload/mod/class/generator/map/orc/Sewers.lua:73be3b3e085d02227a1128f47219f52e
[389] = /loaded-addons/orcs/tome-orcs/overload/mod/class/interface/PartyTinker.lua:0966da137e5e9d5e582fc9e688f19bb5
[390] = /loaded-addons/orcs/tome-orcs/overload/mod/dialogs/CreateTinker.lua:4e114a8553ee5dafe6387d79a7c038d3
[391] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Actor.lua:51b08f2ab060aff6b63172907d94e43e
[392] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Game.lua:5ab8813bcc23400c6f6331c4f36abea4
[393] = /loaded-addons/orcs/tome-orcs/superload/mod/class/NicerTiles.lua:4bb9eb417efca51aeaa3a43e88ba8480
[394] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Object.lua:06e42016426b997d807564d3574449b7
[395] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Party.lua:7747f123818609b8ec8d05c3d3179f42
[396] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Projectile.lua:04277ae8e54b9ed95da3f2084399418f
[397] = /loaded-addons/orcs/tome-orcs/superload/mod/class/generator/actor/KrukInvasion.lua:8680bbcf75b1702dd1a10001a264134c
[398] = /loaded-addons/orcs/tome-orcs/superload/mod/class/generator/map/VaultLevel.lua:b1cc41af92cda520c31eb880b6dd711d
[399] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/Archery.lua:7f66c188a1e38f34d1adaa72c1f95046
[400] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/Combat.lua:4eb9f2e4bb7355cfedea57cdb7e35b0e
[401] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/TooltipsData.lua:ddfe0ddedc9ba90c204b770c0e462de2
[402] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/Birther.lua:389523ef0de30729bc714a3a5be5ad3a
[403] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/LevelupDialog.lua:f1b4f43c2a96e1721963831b19c8c6ef
[404] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/debug/DebugMain.lua:4134d7056e5aa6f63f06a993bb3d0ffb
[MODULE LOADER] addon 	orcs	 MD5	9cf2d52cdeac1ca876b4d347220de71e	computed in 	1293	nil
Post-processing hooks.
FROM 	/mod/addons/cults/superload/engine/Map.lua	loading previous!
[ONLINE PROFILE] all hashes are valid
[MODULE] All hashes validation: 	true	nil
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE THREAD] batching CSETs
[PROFILE] Old non incremental data for artifacts: discarding
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for characters: discarding
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for deaths: discarding
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for escorts: discarding
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for uniques: discarding
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[TOME] Loaded default settings
table: 0x1337cc78	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x1337d028	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x1337d0b8	normal
[PROFILE THREAD] batching CSETs
[INVENTORY] define slot	1	In inventory
FROM 	/mod/addons/cults/superload/engine/Birther.lua	loading previous!
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[KEYBINDER] Loaded keybinds: mtxn
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
FROM 	/mod/addons/orcs/superload/mod/class/interface/Archery.lua	loading previous!
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
FROM 	/mod/addons/orcs/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/interface/Combat.lua	loading previous!
===	magical	LIGHT_BURST
===	magical	GLYPH_OF_MOONLIGHT
===	physical	SKIRMISHER_STUN_INCREASE
===	physical	STONE_VINE
===	physical	MAIM
===	mental	MALIGNED
===	other	AEONS_STASIS
===	other	FLARE
===	other	DEMI_GODMODE
===	other	GODMODE
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
FROM 	/mod/addons/orcs/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/possessors/superload/mod/class/Actor.lua	loading previous!
Loading entities file from file	/data/general/stores/basic.lua
===	other	POSSESS
[ActorResource] Defined Resource:	insanity
===	mental	PERSISTANT_WILL
Loading entities file from file	/data-cults/general/stores/cults.lua
===	magical	FIERY_TORMENT
===	magical	ACIDIC_BATH
===	magical	BLACKICE
===	magical	BLACKICE_DET
Loading entities file from file	/data-orcs/general/stores/orcs.lua
===	physical	IRON_GRIP
===	physical	LIGHTNING_WEB
===	physical	SCORCHED
===	magical	STARSCAPE
===	other	OUTSIDE_THE_STARSCAPE
===	other	CAPACITOR_DISCHARGE
===	other	UPGRADE
===	other	GUARDIAN_SHIELD
[ActorResource] Defined Resource:	steam
[AI_InitializeData] updating talent definitions and data for AIs
[aiParseTalent] FAILED TO PARSE tactical table function for	T_THERMAL_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_SHADOWS	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_FRENZIED_FOCUS	nil	nil
   => because of error	/data/talents/psionic/projection.lua:554: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_KINETIC_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_SUN_BEAM	nil	nil
   => because of error	/data/talents/celestial/sun.lua:36: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_VENOMOUS_STRIKE	nil	nil
   => because of error	/data/talents/cunning/poisons.lua:300: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIGHBORN_S_BLOOM	nil	nil
   => because of error	/data/talents/misc/races.lua:142: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_ROLL_WITH_IT	nil	nil
   => because of error	/data/talents/uber/dex.lua:188: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIDDEN_RESOURCES	nil	nil
   => because of error	/data/talents/uber/wil.lua:185: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_CHARGED_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_PERSEVERANCE	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[AI_InitializeData] DETECTED TALENT TACTICS:
	TACTIC			BENEFIT		WANT CALCULATION
	* cure           	1		AI auto
	* mana           	1		AI auto
	* heal           	1		AI auto
	* debuff         	-1		AI auto
	* special        	1		AI auto
	* paradox        	1		AI auto
	* protect        	1		AI auto
	* hate           	1		AI auto
	* ammo           	1		AI auto
	* steam          	1		AI auto
	* positive       	1		AI auto
	* stamina        	1		AI auto
	* areaattack     	-1		AI auto
	* closein        	-1		AI auto
	* close_in       	-1		AI auto
	* negative       	1		AI auto
	* attack         	-1		AI auto
	* escape         	-1		AI auto
	* disable        	-1		AI auto
	* feedback       	1		AI auto
	* psi            	1		AI auto
	* defend         	1		AI auto
	* annoy          	-1		AI auto
	* vim            	1		AI auto
	* surrounded     	-1		AI auto
	* buff           	1		AI auto
	* equilibrium    	1		AI auto
	* __wt_cache_turns	false		AI auto
	* attackarea     	-1		AI auto
[Tome:load] Updated AI tactics list:
[cure] = 1
[mana] = 1
[paradox] = 1
[attackarea] = -1
[none] = 0
[areaattack] = -1
[psi] = 1
[negative] = 1
[insanity] = 1
[vim] = 1
[attackall] = -1
[disable] = -1
[heal] = 1
[steam] = 1
[special] = 1
[feedback] = 1
[protect] = 1
[ammo] = 1
[positive] = 1
[stamina] = 1
[closein] = -1
[annoy] = -1
[attack] = -1
[escape] = -1
[close_in] = -1
[debuff] = -1
[soul] = 1
[defend] = 1
[hate] = 1
[air] = 1
[surrounded] = -1
[buff] = 1
[equilibrium] = 1
[__wt_cache_turns] = false
[_no_tp_cache] = false
FROM 	/mod/addons/orcs/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Party.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
FROM 	/mod/addons/orcs/superload/mod/class/interface/TooltipsData.lua	loading previous!
table: 0x1337d2c8	normal
table: 0x1337d328	normal
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[SHADER] Loading from /data/gfx/shaders/cults_book.lua
[SHADER] Loaded shader with totalname	cults_book[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/cults_book.frag
*p 1: Uniform: 0: 8B5E booktex
*p 1: Uniform: 1: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/cults_book_seens.lua
[SHADER] Loaded shader with totalname	cults_book_seens[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/cults_book_seens.frag
*p 3: Uniform: 0: 8B5E tex
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 5: Uniform: 0: 1406 air_warning
*p 5: Uniform: 1: 8B52 colorize
*p 5: Uniform: 2: 1406 hp_warning
*p 5: Uniform: 3: 8B52 intensify
*p 5: Uniform: 4: 1406 solipsism_warning
*p 5: Uniform: 5: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 7: Uniform: 0: 8B5E tex
*p 7: Uniform: 1: 8B50 texSize
*p 7: Uniform: 2: 1406 tick
*p 7: Uniform: 3: 1406 wobbling
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 9: Uniform: 0: 8B50 mapCoord
*p 9: Uniform: 1: 8B5E tex
*p 9: Uniform: 2: 8B50 texSize
*p 9: Uniform: 3: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 11
New GL Shader 12 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 11: Uniform: 0: 1406 motionblur
*p 11: Uniform: 1: 8B5E noisevol
*p 11: Uniform: 2: 8B5E tex
*p 11: Uniform: 3: 8B50 texSize
*p 11: Uniform: 4: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 13: Uniform: 0: 1406 blur
*p 13: Uniform: 1: 8B5E tex
*p 13: Uniform: 2: 8B50 texSize
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
*p 15: Uniform: 0: 1406 growSpeed
*p 15: Uniform: 1: 1406 innerRadius
*p 15: Uniform: 2: 1406 outerRadius
*p 15: Uniform: 3: 8B50 playerPos
*p 15: Uniform: 4: 8B5E tex
*p 15: Uniform: 5: 8B50 texSize
*p 15: Uniform: 6: 1406 tick_real
*p 15: Uniform: 7: 1406 tick_start
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
*p 17: Uniform: 0: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
New GL Shader program 19
New GL Shader 20 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
*p 19: Uniform: 0: 1406 fade
*p 19: Uniform: 1: 1406 intensity
*p 19: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/sharpen.lua
[SHADER] Loaded shader with totalname	main_fbo/sharpen[]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/sharpen.frag
*p 21: Uniform: 0: 1406 sharpen_power
*p 21: Uniform: 1: 8B5E tex
*p 21: Uniform: 2: 8B50 texSize
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 23
New GL Shader 24 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 23: Uniform: 0: 1406 gamma
*p 23: Uniform: 1: 8B5E sceneBuffer
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 25
New GL Shader 26 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 25: Uniform: 0: 8B5E fboTex
*p 25: Uniform: 1: 8B50 mapCoord
*p 25: Uniform: 2: 8B50 scrollOffset
*p 25: Uniform: 3: 8B5E targetSkin
*p 25: Uniform: 4: 8B50 tileSize
[GAMMA] Setting gamma correction using fullscreen shader	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Loading savefile 	/save//
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.6,flame_scale=0.6,time_factor=3500]
New GL Shader program 27
New GL Shader 28 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/awesomeaura.frag
*p 27: Uniform: 0: 1406 alpha
*p 27: Uniform: 1: 1406 flameScale
*p 27: Uniform: 2: 8B5E flames
*p 27: Uniform: 3: 8B5E tex
*p 27: Uniform: 4: 1406 tick
*p 27: Uniform: 5: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 29
New GL Shader 30 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/volumetric_aura.frag
*p 29: Uniform: 0: 8B5E tex
*p 29: Uniform: 1: 1406 tick
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.6,noup=0,time_factor=1000]
New GL Shader program 31
New GL Shader 32 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tentacles.frag
*p 31: Uniform: 0: 1406 appearTime
*p 31: Uniform: 1: 1406 backgroundLayersCount
*p 31: Uniform: 2: 1406 noup
*p 31: Uniform: 3: 8B5E tex
*p 31: Uniform: 4: 1406 tick
*p 31: Uniform: 5: 1406 tick_start
*p 31: Uniform: 6: 1406 time_factor
*p 31: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	25389
[SHADER] Loading from /data/gfx/shaders/shadowfire.lua
[SHADER] Loaded shader with totalname	shadowfire[]
New GL Shader program 33
New GL Shader 34 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shadowfire.frag
*p 33: Uniform: 0: 1406 aadjust
*p 33: Uniform: 1: 1406 antialiasingRadius
*p 33: Uniform: 2: 1406 ellipsoidalFactor
*p 33: Uniform: 3: 1406 oscillationSpeed
*p 33: Uniform: 4: 1406 shieldIntensity
*p 33: Uniform: 5: 8B5E tex
*p 33: Uniform: 6: 1406 tick
*p 33: Uniform: 7: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/boneshield.lua
[SHADER] Loaded shader with totalname	boneshield[chargesCount=1]
New GL Shader program 35
New GL Shader 36 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/boneshield.frag
*p 35: Uniform: 0: 1406 chargesCount
*p 35: Uniform: 1: 8B50 ellipsoidalFactor
*p 35: Uniform: 2: 1406 scrollingSpeed
*p 35: Uniform: 3: 1406 side
*p 35: Uniform: 4: 8B5E tex
*p 35: Uniform: 5: 1406 tick
[SHADER] setting reset param	chargesCount	1
[SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
[SHADER] Loaded shader with totalname	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=2,twist=1]
New GL Shader program 37
New GL Shader 38 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/volumetric/volumetric.frag
*p 37: Uniform: 0: 1406 coneAngle
*p 37: Uniform: 1: 1406 cylinderHeight
*p 37: Uniform: 2: 1406 cylinderRadius
*p 37: Uniform: 3: 1406 density
*p 37: Uniform: 4: 1406 growSpeed
*p 37: Uniform: 5: 1406 isSphere
*p 37: Uniform: 6: 1406 scrollingSpeed
*p 37: Uniform: 7: 1406 shininess
*p 37: Uniform: 8: 1406 side
*p 37: Uniform: 9: 8B5E tex
*p 37: Uniform: 10: 1406 tick
*p 37: Uniform: 11: 1406 tick_start
*p 37: Uniform: 12: 1406 topTransperency
*p 37: Uniform: 13: 1406 twist
[SHADER] setting reset param	tick_start	25389
[SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
[SHADER] Loaded shader with totalname	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=1,twist=1]
New GL Shader program 39
*p 39: Uniform: 0: 1406 coneAngle
*p 39: Uniform: 1: 1406 cylinderHeight
*p 39: Uniform: 2: 1406 cylinderRadius
*p 39: Uniform: 3: 1406 density
*p 39: Uniform: 4: 1406 growSpeed
*p 39: Uniform: 5: 1406 isSphere
*p 39: Uniform: 6: 1406 scrollingSpeed
*p 39: Uniform: 7: 1406 shininess
*p 39: Uniform: 8: 1406 side
*p 39: Uniform: 9: 8B5E tex
*p 39: Uniform: 10: 1406 tick
*p 39: Uniform: 11: 1406 tick_start
*p 39: Uniform: 12: 1406 topTransperency
*p 39: Uniform: 13: 1406 twist
[SHADER] setting reset param	tick_start	25389
[SHADER] Loading from /data/gfx/shaders/lightningshield.lua
[SHADER] Loaded shader with totalname	lightningshield[]
New GL Shader program 40
New GL Shader 41 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lightningshield.frag
*p 40: Uniform: 0: 8B50 ellipsoidalFactor
*p 40: Uniform: 1: 8B5E tex
*p 40: Uniform: 2: 1406 tick
*p 40: Uniform: 3: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.6,noup=0,time_factor=700]
New GL Shader program 42
*p 42: Uniform: 0: 1406 appearTime
*p 42: Uniform: 1: 1406 backgroundLayersCount
*p 42: Uniform: 2: 1406 noup
*p 42: Uniform: 3: 8B5E tex
*p 42: Uniform: 4: 1406 tick
*p 42: Uniform: 5: 1406 tick_start
*p 42: Uniform: 6: 1406 time_factor
*p 42: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	25389
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.6,noup=0,time_factor=300]
New GL Shader program 43
*p 43: Uniform: 0: 1406 appearTime
*p 43: Uniform: 1: 1406 backgroundLayersCount
*p 43: Uniform: 2: 1406 noup
*p 43: Uniform: 3: 8B5E tex
*p 43: Uniform: 4: 1406 tick
*p 43: Uniform: 5: 1406 tick_start
*p 43: Uniform: 6: 1406 time_factor
*p 43: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	25389
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=900,wobblingType=0]
New GL Shader program 44
*p 44: Uniform: 0: 1406 appearTime
*p 44: Uniform: 1: 1406 backgroundLayersCount
*p 44: Uniform: 2: 1406 noup
*p 44: Uniform: 3: 8B5E tex
*p 44: Uniform: 4: 1406 tick
*p 44: Uniform: 5: 1406 tick_start
*p 44: Uniform: 6: 1406 time_factor
*p 44: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	25389
Cloned shader 44
[SHADER] setting reset param	tick_start	25389
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
New GL Shader program 45
New GL Shader 46 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/rotatingshield.frag
*p 45: Uniform: 0: 1406 appearTime
*p 45: Uniform: 1: 1406 cylinderHeight
*p 45: Uniform: 2: 1406 cylinderRadius
*p 45: Uniform: 3: 1406 cylinderRotationSpeed
*p 45: Uniform: 4: 1406 cylinderVerticalPos
*p 45: Uniform: 5: 1406 noup
*p 45: Uniform: 6: 1406 repeatTimes
*p 45: Uniform: 7: 8B5E tex
*p 45: Uniform: 8: 1406 tick
*p 45: Uniform: 9: 1406 tick_start
*p 45: Uniform: 10: 1406 time_factor
*p 45: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	25389
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
New GL Shader program 47
*p 47: Uniform: 0: 1406 appearTime
*p 47: Uniform: 1: 1406 cylinderHeight
*p 47: Uniform: 2: 1406 cylinderRadius
*p 47: Uniform: 3: 1406 cylinderRotationSpeed
*p 47: Uniform: 4: 1406 cylinderVerticalPos
*p 47: Uniform: 5: 1406 noup
*p 47: Uniform: 6: 1406 repeatTimes
*p 47: Uniform: 7: 8B5E tex
*p 47: Uniform: 8: 1406 tick
*p 47: Uniform: 9: 1406 tick_start
*p 47: Uniform: 10: 1406 time_factor
*p 47: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	25389
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Loading savefile 	/save/ostia/
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
C Map size 43:1 :: 43
C Map seens texture: 212 (60x60)
Loading tile	terrain/tree.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/dark_grass_main_01.png
Upgrading black texture to size 67108864
Loading tileset	/data/gfx/ts-gfx-terrain1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/way_next_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/dark_grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/way_next_6.png
Loading tile	player/elf_female/base_shadow_01.png
Loading tile	player/elf_female/cloak_behind_07.png
Loading tile	player/elf_female/base_01.png
Loading tile	player/elf_female/feet_11.png
Loading tile	player/elf_female/lower_body_01.png
Loading tile	player/elf_female/special/robes_of_deflection.png
Loading tile	player/elf_female/cloak_shoulder_07.png
Loading tile	player/elf_female/hair_shalore_01.png
Loading tile	player/elf_female/head_08.png
Loading tile	player/elf_female/hands_05.png
Loading tile	player/elf_female/right_hand_08_02.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
[SHADER] Loading from /data/gfx/shaders/lightningshield.lua
[SHADER] Loaded shader with totalname	lightningshield[noup=1,time_factor=3000]
New GL Shader program 48
*p 48: Uniform: 0: 8B50 ellipsoidalFactor
*p 48: Uniform: 1: 8B5E tex
*p 48: Uniform: 2: 1406 tick
*p 48: Uniform: 3: 1406 time_factor
Using cached font	/data/font/DroidSans-Bold.ttf	16
Loading entities file from file	/data/zones/old-forest/npcs.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data-cults/general/npcs/horror.lua
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=500,wobblingType=1]
New GL Shader program 49
*p 49: Uniform: 0: 1406 appearTime
*p 49: Uniform: 1: 1406 backgroundLayersCount
*p 49: Uniform: 2: 1406 noup
*p 49: Uniform: 3: 8B5E tex
*p 49: Uniform: 4: 1406 tick
*p 49: Uniform: 5: 1406 tick_start
*p 49: Uniform: 6: 1406 time_factor
*p 49: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	25389
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=2500,wobblingType=1]
New GL Shader program 50
*p 50: Uniform: 0: 1406 appearTime
*p 50: Uniform: 1: 1406 backgroundLayersCount
*p 50: Uniform: 2: 1406 noup
*p 50: Uniform: 3: 8B5E tex
*p 50: Uniform: 4: 1406 tick
*p 50: Uniform: 5: 1406 tick_start
*p 50: Uniform: 6: 1406 time_factor
*p 50: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	25389
Loading entities file from file	/data-orcs/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data-cults/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/old-forest/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/zones/old-forest/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Importing Aeryrissra into world artifacts
Importing Floemalice into world artifacts
Importing Isulle the voratun ring into world artifacts
Importing Iceprophet into world artifacts
Importing Frostfoe into world artifacts
Importing Eilinasera the voratun greatmaul into world artifacts
Importing dwarven lantern 'Olatotar' into world artifacts
Importing Darkstalker into world artifacts
Importing steel ring 'Xereldata' into world artifacts
Importing Gloratha into world artifacts
Importing voratun torque of psionic shield 'Cuthantir' into world artifacts
Importing Ragayon the Bleakquake into world artifacts
Importing Samazilatar into world artifacts
Importing voratun longsword 'Bulach' into world artifacts
Importing Unlightire into world artifacts
Importing Rainworth the pair of voratun boots into world artifacts
Importing pair of drakeskin leather boots 'Wintertide' into world artifacts
Importing Giluyon the dwarven-steel battleaxe into world artifacts
Importing drakeskin leather armour 'Silathra' into world artifacts
Importing pouch of stralite shots 'Nerowyn' into world artifacts
Importing Icewilter into world artifacts
Importing stralite mace 'Duvanariran' into world artifacts
Importing Velylle the Dourlash into world artifacts
Importing elven-silk wizard hat 'Sunwing' into world artifacts
Importing Gilylatharek the Cleansespawner into world artifacts
Importing Betima the Quenchnoon into world artifacts
Importing Scorchsage into world artifacts
Importing Noonstreaker into world artifacts
Importing Zubata into world artifacts
Importing Glittervortex into world artifacts
Importing Moldwitch into world artifacts
Importing voratun greatmaul 'Viperclash' into world artifacts
Importing Arilrana into world artifacts
Importing Zerysadas the dwarven-steel greatsword into world artifacts
Importing Dairugothad the voratun mace into world artifacts
Importing Murkbutcher into world artifacts
Importing Poraba into world artifacts
Importing Begar the stralite greatmaul into world artifacts
Importing Stokeravage the elven-silk robe into world artifacts
Importing Hathyruidir the Blastumbra into world artifacts
Importing Ivima into world artifacts
Importing drakeskin leather belt 'Mayitira' into world artifacts
Importing elven-silk cloak 'Sunknight' into world artifacts
Importing Sleethash into world artifacts
Importing Layumina into world artifacts
Importing dwarven-steel plate armour 'Xanedhevena' into world artifacts
Importing cashmere wizard hat 'Brenuharamnir' into world artifacts
Importing voratun helm 'Cobrastrider' into world artifacts
Importing drakeskin leather sling 'Gloressra' into world artifacts
Importing dwarven-steel helm 'Betuvea' into world artifacts
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data-cults/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from file	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data-cults/general/objects/lore/eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/old-forest/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
C Map size 43:1 :: 43
C Map seens texture: 122 (60x60)
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/dark_grass_main_13.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/antimagic_bush.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/dark_grass_main_08.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/maze_teleport.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0,0.8,0.5,1),color2=vec4(0,0.8,0.7,1),hide_center=0,npow=5,time_factor=15000,zoom=0.4]
New GL Shader program 51
New GL Shader 52 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
*p 51: Uniform: 0: 1406 aam
*p 51: Uniform: 1: 8B52 color1
*p 51: Uniform: 2: 8B52 color2
*p 51: Uniform: 3: 1406 hide_center
*p 51: Uniform: 4: 1406 npow
*p 51: Uniform: 5: 8B5E tex
*p 51: Uniform: 6: 1406 tick
*p 51: Uniform: 7: 1406 time_factor
*p 51: Uniform: 8: 8B50 xy
*p 51: Uniform: 9: 1406 zoom
C Map size 43:1 :: 43
C Map seens texture: 133 (60x60)
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/dark_grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/blight_root.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/dark_grass_main_05.png
Loading tile	terrain/statues/demon_statue_water_imp0.png
Loading tile	terrain/statues/demon_statue_water_imp1.png
[SHADER] Loading from /data/gfx/shaders/firesurge.lua
[SHADER] Loaded shader with totalname	firesurge[]
New GL Shader program 53
New GL Shader 54 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/firesurge.frag
*p 53: Uniform: 0: 1406 isPermanent
*p 53: Uniform: 1: 8B5E tex
*p 53: Uniform: 2: 1406 tick
*p 53: Uniform: 3: 1406 tick_start
*p 53: Uniform: 4: 1406 timeScale
[SHADER] setting reset param	tick_start	25389
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0.2,0.4,0,1),color2=vec4(0.2,0.5,0.1,1),hide_center=0,npow=1,time_factor=15000,zoom=0.4]
New GL Shader program 55
*p 55: Uniform: 0: 1406 aam
*p 55: Uniform: 1: 8B52 color1
*p 55: Uniform: 2: 8B52 color2
*p 55: Uniform: 3: 1406 hide_center
*p 55: Uniform: 4: 1406 npow
*p 55: Uniform: 5: 8B5E tex
*p 55: Uniform: 6: 1406 tick
*p 55: Uniform: 7: 1406 time_factor
*p 55: Uniform: 8: 8B50 xy
*p 55: Uniform: 9: 1406 zoom
===	other	PLUMPKIN
===	other	CLOCKWORK_BOMB_SANTASCAPE
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 56
New GL Shader 57 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 56: Uniform: 0: 1406 intensity
*p 56: Uniform: 1: 8B52 outlineColor
*p 56: Uniform: 2: 8B50 outlineSize
*p 56: Uniform: 3: 8B5E tex
*p 56: Uniform: 4: 8B50 textSize
table: 0x1337cc78	normal
table: 0x1337d148	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x1337d1d8	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x1337d268	normal
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
C Map size 43:24 :: 1032
C Map seens texture: 235 (60x60)
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 58
New GL Shader 59 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
*p 58: Uniform: 0: 1406 intensity
*p 58: Uniform: 1: 8B52 outlineColor
*p 58: Uniform: 2: 8B50 outlineSize
*p 58: Uniform: 3: 8B5E tex
*p 58: Uniform: 4: 8B52 texCoord
*p 58: Uniform: 5: 8B50 textSize
table: 0x1337d268	normal
table: 0x1337cc78	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Loading tile from tileset	/data/gfx/shockbolt/invis.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oldforest_tree_01_foliage_summer_03.png
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 60
New GL Shader 61 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tree.frag
*p 60: Uniform: 0: 1406 attenuation
*p 60: Uniform: 1: 8B50 mapCoord
*p 60: Uniform: 2: 8B5E tex
*p 60: Uniform: 3: 8B52 texCoord
*p 60: Uniform: 4: 1406 tick
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oldforest_tree_02_foliage_bare_03.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oldforest_tree_01_shadow.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oldforest_tree_03_foliage_bare_01.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oldforest_tree_01_trunk_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oldforest_tree_01_foliage_summer_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oldforest_tree_03_foliage_bare_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oldforest_tree_01_trunk_02.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oldforest_tree_01_foliage_bare_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oldforest_tree_03_trunk_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oldforest_tree_03_foliage_summer_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/dark_grass_main_13.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oldforest_tree_03_foliage_bare_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oldforest_tree_03_foliage_bare_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oldforest_tree_02_foliage_summer_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oldforest_tree_01_foliage_summer_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/dark_grass_main_06.png
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[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 3580, 10315 ticks
Loading tile	side_tactical_self.png
Loading tile	side_tactical_powerful.png
[ONLINE PROFILE] connected to channel	global
Loading tile	side_tactical_danger.png
Loading tile	side_tactical_enemy_strong.png
Loading tile	side_tactical_friend.png
Loading tile	side_tactical_enemy.png
Loading tile	side_tactical_neutral.png
Updating zone name	Old Forest (3)
C Map minimap texture: 282 (50x50; 64x64)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 62
[ONLINE PROFILE] connected to channel	tome-spoiler
New GL Shader 63 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 62: Uniform: 0: 1406 a
*p 62: Uniform: 1: 1406 amp
*p 62: Uniform: 2: 8B51 color
*p 62: Uniform: 3: 8B50 p2
*p 62: Uniform: 4: 1406 speed
*p 62: Uniform: 5: 8B5E tex
*p 62: Uniform: 6: 1406 tick
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
New GL Shader program 64
*p 64: Uniform: 0: 1406 a
*p 64: Uniform: 1: 1406 amp
*p 64: Uniform: 2: 8B51 color
*p 64: Uniform: 3: 8B50 p2
*p 64: Uniform: 4: 1406 speed
*p 64: Uniform: 5: 8B5E tex
*p 64: Uniform: 6: 1406 tick
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.26274509803922,0.26274509803922,0.26274509803922),distort=vec2(1.6,-0.2),require_shader=4,speed=1000]
New GL Shader program 65
*p 65: Uniform: 0: 1406 a
*p 65: Uniform: 1: 1406 amp
*p 65: Uniform: 2: 8B51 color
*p 65: Uniform: 3: 8B50 p2
*p 65: Uniform: 4: 1406 speed
*p 65: Uniform: 5: 8B5E tex
*p 65: Uniform: 6: 1406 tick
Loading tile from tileset	/data/gfx/talents/corona.png
[ONLINE PROFILE] connected to channel	tome
[PROFILE THREAD] flushing CSETs
Loading tileset	/data/gfx/ts-gfx-talents-effects1.png
Loading tile from tileset	/data/gfx/talents/hymn_of_perseverance.png
Loading tile from tileset	/data/gfx/talents/hymn_nocturnalist.png
Loading tile from tileset	/data/gfx/talents/glyphs.png
Loading tile from tileset	/data/gfx/talents/chant_of_resistance.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_SHADOWS	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
Loading tile from tileset	/data/gfx/talents/searing_light.png
Loading tile from tileset	/data/gfx/talents/moonlight_ray.png
Loading tile from tileset	/data/gfx/talents/sun_flare.png
Loading tile from tileset	/data/gfx/talents/shadow_blast.png
Loading tile from tileset	/data/gfx/talents/twilight_surge.png
Loading tile from tileset	/data/gfx/talents/starfall.png
Loading tile from tileset	/data/gfx/talents/mind_blast.png
Loading tile from tileset	/data/gfx/talents/firebeam.png
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Loading tile from tileset	/data/gfx/talents/shaloren_speed.png
Loading tile from tileset	/data/gfx/talents/healing_light.png
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Loading tile from tileset	/data/gfx/talents/barrier.png
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Loading tile from tileset	/data/gfx/talents/providence.png
Loading tile from tileset	/data/gfx/talents/bathe_in_light.png
Loading tile from tileset	/data/gfx/shockbolt/object/chest4.png
Loading tileset	/data/gfx/ts-gfx-object1.png
Loading tile from tileset	/data/gfx/talents/dig_object.png
Loading tile from tileset	/data/gfx/talents/totality.png
Loading tile from tileset	/data/gfx/talents/twilight.png
Loading tile from tileset	/data/gfx/talents/circle_of_shifting_shadows.png
Loading tile from tileset	/data/gfx/talents/circle_of_sanctity.png
Loading tile from tileset	/data/gfx/talents/circle_of_warding.png
Loading tile from tileset	/data/gfx/talents/chant_of_fortitude.png
Loading tile from tileset	/data/gfx/talents/chant_of_fortress.png
Loading tile from tileset	/data/gfx/talents/hymn_of_shadows.png
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Loading tile from tileset	/data/gfx/talents/jumpgate.png
Loading tile from tileset	/data/gfx/talents/jumpgate_teleport.png
Loading tile from tileset	/data/gfx/talents/secrets_of_the_eternals.png
Loading tile from tileset	/data/gfx/talents/command_staff.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/rod_of_recall.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[ONLINE PROFILE] current character 	Ostia the level 21 Shalore Anorithil
[Discord] updating state: "Old Forest (3)" / "Lvl 21 Shalore Anorithil" / default / anorithil
[MUSIC] loading	weather/rain.ogg	sound "/data/music/weather/rain.ogg" : <static>
[MUSIC] playing	weather/rain.ogg	sound "/data/music/weather/rain.ogg" : <static>
[MUSIC] loading	Woods of Eremae.ogg	sound "/data/music/Woods of Eremae.ogg" : <static>
[MUSIC] playing	Woods of Eremae.ogg	sound "/data/music/Woods of Eremae.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/forest/wind3.ogg	:=:	sound "/data/sound/ambient/forest/wind3.ogg" : <static>
[USERCHAT] channel achievement	Ekusudesu	tome	Exterminator (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel serial data	jacklus	tome	463
[SOUND] loading from	/data/sound/ambient/forest/wind4.ogg	:=:	sound "/data/sound/ambient/forest/wind4.ogg" : <static>
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Server latency	6
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Loading tile from tileset	/data/gfx/shockbolt/object/zircon.png
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Loading tile from tileset	/data/gfx/shockbolt/object/staff_yew.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/robes_of_deflection.png
Loading tile from tileset	/data/gfx/shockbolt/object/ring_copper.png
Loading tile from tileset	/data/gfx/shockbolt/object/ring_steel.png
Loading tile from tileset	/data/gfx/shockbolt/object/boots_drakeskin.png
Loading tile from tileset	/data/gfx/shockbolt/object/belt_rough.png
Loading tile from tileset	/data/gfx/shockbolt/object/hgloves_dsteel.png
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Loading tile from tileset	/data/gfx/shockbolt/object/helm_dsteel.png
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You gain 25.00 gold from the transmogrification of #SALMON##UID:5256:0#steel torque of mindblast 'Uroruigas' [power 161]  (15 cooldown)#LAST#.
[LOG]	You gain 11.72 gold from the transmogrification of #SALMON##UID:5246:0#Emiwen the pouch of steel shots (16/16, 20.5-24.6 power, 2 apr)#LAST#.
[LOG]	You gain 3.13 gold from the transmogrification of #0080FF##UID:5238:0#bright brass lantern of the zealot#LAST#.
[LOG]	You gain 13.76 gold from the transmogrification of #SALMON##UID:4946:0#Branethel the rough leather cap (0 def, 1 armour)#LAST#.
[LOG]	You gain 11.93 gold from the transmogrification of #SALMON##UID:4917:0#Wildquarry the linen robe (3 def, 2 armour)#LAST#.
[LOG]	You gain 12.53 gold from the transmogrification of #SALMON##UID:4908:0#Sunpunish (3 def, 3 armour)#LAST#.
[LOG]	You gain 13.66 gold from the transmogrification of #SALMON##UID:4900:0#Bloomspawner (0 def, 0 armour)#LAST#.
[LOG]	You gain 0.10 gold from the transmogrification of #FFFFFF##UID:4889:0#linen cloak (1 def, 0 armour)#LAST#.
[LOG]	You gain 4.71 gold from the transmogrification of #0080FF##UID:4888:0#plaguebringer's steel waraxe of massacre (19.5-27.3 power, 3 apr)#LAST#.
[LOG]	You gain 12.62 gold from the transmogrification of #SALMON##UID:4884:0#Glybeth the Morningfoe (10-12 power, 2 apr, acid element)#LAST#.
[LOG]	You gain 10.08 gold from the transmogrification of #SALMON##UID:4875:0#Curelady (5.5-6.05 power, 18 apr, nature damage)#LAST#.
[LOG]	You gain 7.35 gold from the transmogrification of #8d55ff##UID:4865:0#truestriking steel mace of enduring (13.5-18.9 power, 3 apr)#LAST#.
[LOG]	You gain 15.97 gold from the transmogrification of #SALMON##UID:4861:0#steel longsword 'Skypiety' (22.5-31.5 power, 3 apr)#LAST#.
[LOG]	You gain 4.72 gold from the transmogrification of #0080FF##UID:4853:0#iron greatmaul of enduring (17-25.5 power, 1 apr)#LAST#.
[LOG]	You gain 1.56 gold from the transmogrification of #FFFFFF##UID:4767:0#shielding rune (absorb 188; dur 4; cd 15)#LAST#.
[LOG]	You gain 1.19 gold from the transmogrification of #FFFFFF##UID:4751:0#acid wave rune (damage 44; dur 4; cd 23)#LAST#.
Loading zone persistance level	old-forest	4
Make wait background texture 572 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 10 ticks
Creating level	old-forest	4
Make wait background texture 208 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	old-forest	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 278 (60x60)
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
loaded room generator	forest_clearing	function: 0x014ed938
[RoomsLoader:init] loaded room:	forest_clearing	function: 0x014ed938
[lesser_vault] initializing auto list:
---[1] = bandit-fortress
---[2] = circle
---[3] = loot-vault
---[4] = mage-hideout
---[5] = rat-nest
---[6] = skeleton-mage-cabal
---[7] = snow-giant-camp
---[8] = thief-hideout
---[9] = xorn-trap
loaded room generator	lesser_vault	function: 0x15649fe8
[RoomsLoader:init] loaded room:	lesser_vault	function: 0x15649fe8	chance:	8
[roomGen] room generator	function: 0x014ed938	is making a room
[roomGen] generated room	forest_clearing6x8
Making heightmap	6	8
placed room	forest_clearing6x8	at	18	37	with center	20	40
[roomGen] room generator	function: 0x014ed938	is making a room
[roomGen] generated room	forest_clearing8x9
Making heightmap	8	9
placed room	forest_clearing8x9	at	32	34	with center	35	38
[roomGen] room generator	function: 0x014ed938	is making a room
[roomGen] generated room	forest_clearing10x10
Making heightmap	10	10
placed room	forest_clearing10x10	at	9	6	with center	13	10
[roomGen] room generator	function: 0x014ed938	is making a room
[roomGen] generated room	forest_clearing6x7
Making heightmap	6	7
placed room	forest_clearing6x7	at	16	24	with center	18	27
[roomGen] room generator	function: 0x014ed938	is making a room
[roomGen] generated room	forest_clearing7x7
Making heightmap	7	7
placed room	forest_clearing7x7	at	35	11	with center	38	14
[roomGen] room generator	function: 0x014ed938	is making a room
[roomGen] generated room	forest_clearing6x7
Making heightmap	6	7
placed room	forest_clearing6x7	at	8	17	with center	10	20
[roomGen] room generator	function: 0x014ed938	is making a room
[roomGen] generated room	forest_clearing7x9
Making heightmap	7	9
placed room	forest_clearing7x9	at	5	31	with center	8	35
[roomGen] room generator	function: 0x014ed938	is making a room
[roomGen] generated room	forest_clearing7x6
Making heightmap	7	6
placed room	forest_clearing7x6	at	15	30	with center	18	32
[roomGen] room generator	function: 0x014ed938	is making a room
[roomGen] generated room	forest_clearing6x10
Making heightmap	6	10
placed room	forest_clearing6x10	at	22	1	with center	24	5
[roomGen] room generator	function: 0x014ed938	is making a room
[roomGen] generated room	forest_clearing9x9
Making heightmap	9	9
placed room	forest_clearing9x9	at	26	20	with center	30	24
[roomGen] room generator	function: 0x014ed938	is making a room
[roomGen] generated room	forest_clearing8x7
Making heightmap	8	7
placed room	forest_clearing8x7	at	40	1	with center	43	4
[Roomer:makeStairsSides] tunnelling from exit to room	8
[Roomer:makeStairsSides] tunnelling from entrance to room	3
[Actor:move]	8439	giant acid ant	(forced) move from	nil	nil	to	27	22
[Actor:move]	8440	giant army ant	(forced) move from	nil	nil	to	27	23
[Actor:move]	8442	hummerhorn	(forced) move from	nil	nil	to	27	24
[Actor:move]	8443	hornet swarm	(forced) move from	nil	nil	to	28	21
[Actor:move]	8444	bee swarm	(forced) move from	nil	nil	to	28	22
[Actor:move]	8445	giant carpenter ant	(forced) move from	nil	nil	to	28	23
[Actor:move]	8446	giant army ant	(forced) move from	nil	nil	to	28	24
[Actor:move]	8451	giant black ant	(forced) move from	nil	nil	to	28	25
[Actor:move]	8452	midge swarm	(forced) move from	nil	nil	to	28	26
[Actor:move]	8453	giant army ant	(forced) move from	nil	nil	to	29	21
[Actor:move]	8455	giant ice ant	(forced) move from	nil	nil	to	29	22
[Actor:move]	8456	midge swarm	(forced) move from	nil	nil	to	29	23
[Actor:move]	8457	giant army ant	(forced) move from	nil	nil	to	29	24
[Actor:move]	8459	giant ice ant	(forced) move from	nil	nil	to	29	25
[Actor:move]	8460	giant acid ant	(forced) move from	nil	nil	to	29	26
[Actor:move]	8461	giant lightning ant	(forced) move from	nil	nil	to	29	27
[Actor:move]	8462	hornet swarm	(forced) move from	nil	nil	to	30	21
[Actor:move]	8463	giant ice ant	(forced) move from	nil	nil	to	30	22
[Actor:move]	8464	giant green ant	(forced) move from	nil	nil	to	30	23
[Actor:move]	8465	giant ice ant	(forced) move from	nil	nil	to	30	24
[Actor:move]	8466	midge swarm	(forced) move from	nil	nil	to	30	25
[Actor:move]	8467	giant red ant	(forced) move from	nil	nil	to	30	26
[Actor:move]	8468	giant yellow ant	(forced) move from	nil	nil	to	30	27
[Actor:move]	8469	giant red ant	(forced) move from	nil	nil	to	31	21
[Actor:move]	8470	giant ice ant	(forced) move from	nil	nil	to	31	22
[Actor:move]	8471	giant green ant	(forced) move from	nil	nil	to	31	23
[Actor:move]	8472	giant yellow ant	(forced) move from	nil	nil	to	31	24
[Actor:move]	8473	giant lightning ant	(forced) move from	nil	nil	to	31	25
[Actor:move]	8474	midge swarm	(forced) move from	nil	nil	to	31	26
[Actor:move]	8475	giant ice ant	(forced) move from	nil	nil	to	31	27
[Actor:move]	8476	hornet swarm	(forced) move from	nil	nil	to	32	21
[Actor:move]	8477	midge swarm	(forced) move from	nil	nil	to	32	22
[Actor:move]	8478	giant red ant	(forced) move from	nil	nil	to	32	23
[Actor:move]	8479	hornet swarm	(forced) move from	nil	nil	to	32	24
[Actor:move]	8480	midge swarm	(forced) move from	nil	nil	to	32	25
[Actor:move]	8481	giant red ant	(forced) move from	nil	nil	to	33	21
[Actor:move]	8482	giant army ant	(forced) move from	nil	nil	to	33	22
[Actor:move]	8484	giant red ant	(forced) move from	nil	nil	to	33	24
Loading tile from tileset	/data/gfx/shockbolt/terrain/way_next_2.png
Loading tile from tileset	/data/gfx/shockbolt/npc/acid_ant.png
Loading tileset	/data/gfx/ts-gfx-npc1.png
Loading tile from tileset	/data/gfx/shockbolt/npc/army_ant.png
Loading tile from tileset	/data/gfx/shockbolt/npc/hummerhorn.png
Loading tile from tileset	/data/gfx/shockbolt/npc/hornet_swarm.png
Loading tile from tileset	/data/gfx/shockbolt/npc/bee_swarm.png
Loading tile from tileset	/data/gfx/shockbolt/npc/carpenter_ant.png
Loading tile from tileset	/data/gfx/shockbolt/npc/black_ant.png
Loading tile from tileset	/data/gfx/shockbolt/npc/midge_swarm.png
Loading tile from tileset	/data/gfx/shockbolt/npc/ice_ant.png
Loading tile from tileset	/data/gfx/shockbolt/npc/lightning_ant.png
Loading tile from tileset	/data/gfx/shockbolt/npc/green_ant.png
Loading tile from tileset	/data/gfx/shockbolt/npc/red_ant.png
Loading tile from tileset	/data/gfx/shockbolt/npc/yellow_ant.png
Loading tile from tileset	/data/gfx/shockbolt/npc/cave_bear.png
[Actor:move]	8485	cave bear	(forced) move from	nil	nil	to	33	38
[Actor:move]	8486	bee swarm	(forced) move from	nil	nil	to	9	14
[Actor:move]	8487	giant green ant	(forced) move from	nil	nil	to	30	20
Random elite generating
[createRandomBoss] Creating random boss 	Poraseda the elder vampire	23	level	1	classes
[applyRandomClass]	8488	Poraseda the elder vampire	Adding class	Psyshot	Tinker
   power types: not_power_source =	antimagic,nature	power_source =	steam,psionic
[applyRandomClass] Random boss forbade talent because of level	No Hope	T_NO_HOPE	23
[applyRandomClass] Random boss forbade talent because of level	Inner Demons	T_INNER_DEMONS	23
[applyRandomClass] Random boss forbade talent because of level	Lucid Shot	T_LUCID_SHOT	23
[applyRandomClass] Random boss forbade talent because of level	Night Terror	T_NIGHT_TERROR	23
[applyRandomClass] Random boss forbade talent because of level	Waking Nightmare	T_WAKING_NIGHTMARE	23
[applyRandomClass] Random boss forbade talent because of level	Psy Worm	T_PSY_WORM	23
Adding 7 random class talents to boss
1	 * talent:	T_AUTOMATED_CLOAK_TESSELLATION	3
2	 * talent:	T_WEAPON_COMBAT	3
3	 * talent:	T_STEAM_POWER	3
4	 * talent:	T_DEVICE_MASTERY	3
5	 * talent:	T_HEIGHTENED_SENSES	3
6	 * talent:	T_COMPACT_STEAM_TANK	3
7	 * talent:	T_EMERGENCY_STEAM_PURGE	3
 ** Finished adding	7	of	7	random class talents
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	1	gr egos =	0	rand themes = 	3	points = 	28	nb_powers = 	6
 * using themes	misc,cold,temporal
 * forbid power sources:	antimagic,nature
Creating randart Belilenor(humming steel longsword) with no themename
 ** selected ego	 of vileness	(normal)	arcane
 * adding power: temporal energize melee(2 points), 14 remaining
 * adding power: generic stat mag(1 points), 12 remaining
 * adding power: generic resists pen temporal(1 points), 11 remaining
 * adding power: generic stat wil(1 points), 10 remaining
 * adding power: generic stat mag(1 points), 9 remaining
 * adding power: generic resist temporal(2 points), 8 remaining
 * adding power: temporal energize melee(3 points), 6 remaining
 * adding power: generic stat mag(1.5 points), 3 remaining
 * adding power: generic resists pen temporal(1.5 points), 1.5 remaining
 * adding bias power: generic stat wil(1.5 points), 14 remaining
 * adding bias power: generic stat wil(1.8 points), 12.5 remaining
 * adding bias power: temporal energize melee(4.5 points), 10.7 remaining
Removing power from bias list , 	temporal energize melee
 * adding bias power: generic stat wil(2.16 points), 6.2 remaining
 * adding bias power: generic stat wil(2.592 points), 4.04 remaining
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[resolveObject] CREATE FOR	8679	Poraseda the elder vampire	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from file	/data-orcs/general/objects/tinker.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from file	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from file	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from file	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	9030	simple healing salve	tries left:	1
[resolvers.inventory] created object:	9030	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Poraseda the elder vampire	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	8679	Poraseda the elder vampire	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	9381	simple frost salve	tries left:	1
[resolvers.inventory] created object:	9381	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Poraseda the elder vampire	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	8679	Poraseda the elder vampire	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from file	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	8679	Poraseda the elder vampire	filter:	{defined="APE"}
[resolveObject] CREATE FOR	8679	Poraseda the elder vampire	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x01738d10, autoreq=true, tome_drops="store", force_drop=false, base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", type="weapon", subtype="steamgun", force_inven=2, ignore_material_restriction=true}
Loading entities file from file	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Double Greater	2.1034320299754	30.5
Loading entities file from file	/data-orcs/general/objects/egos/steamgun.lua
[resolveObject] CREATED OBJECT:	9416	penetrating iron steamgun of recursion	tries left:	4
[resolveObject]	9416	penetrating iron steamgun of recursion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8679	Poraseda the elder vampire	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x01737d88, force_drop=false, subtype="mindstar", force_inven=3, type="weapon", autoreq=true, tome_drops="store", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	65.161498470386	77.5
[resolveObject] CREATED OBJECT:	9422	mitotic thorny mindstar	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	11
fight: 	mitotic thorny mindstar	penetrating iron steamgun of recursion	::	nil	OFFHAND
[ActorObjectUse] useObjectEnable: 	mitotic thorny mindstar	by	Poraseda the elder vampire	inven/slot	table: 0x16309a58	nil
[resolveObject]	9422	mitotic thorny mindstar	added to inventory	OFFHAND
[resolveObject] CREATE FOR	8679	Poraseda the elder vampire	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x017396e8, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	73.814172339	77.5
[resolveObject] CREATED OBJECT:	9426	pouch of stralite shots of crippling	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	20
fight: 	pouch of stralite shots of crippling	penetrating iron steamgun of recursion	::	nil	QUIVER
fight: 	pouch of stralite shots of crippling	mitotic thorny mindstar	::	nil	QUIVER
[resolveObject]	9426	pouch of stralite shots of crippling	added to inventory	QUIVER
[resolveObject] CREATE FOR	8679	Poraseda the elder vampire	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x01739790, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	52.051081041119	52.5
[resolveObject] CREATED OBJECT:	9430	spellwoven cashmere robe of power	tries left:	4
fight: 	spellwoven cashmere robe of power	penetrating iron steamgun of recursion	::	nil	BODY
fight: 	spellwoven cashmere robe of power	mitotic thorny mindstar	::	nil	BODY
fight: 	spellwoven cashmere robe of power	pouch of stralite shots of crippling	::	nil	BODY
[resolveObject]	9430	spellwoven cashmere robe of power	added to inventory	BODY
[resolveObject] CREATE FOR	8679	Poraseda the elder vampire	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x01739bf8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	61.79065373861	77.5
[resolveObject] CREATED OBJECT:	9436	restorative pair of dwarven-steel boots	tries left:	4
[resolveObject]	9436	restorative pair of dwarven-steel boots	NOT WORN in	nil	nil
[General Object resolver]	9436	restorative pair of dwarven-steel boots	COULD NOT BE WORN
[resolveObject] adding to main inventory:	9436	restorative pair of dwarven-steel boots
[resolveObject] CREATE FOR	8679	Poraseda the elder vampire	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	8679	Poraseda the elder vampire	filter:	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
Loading tile from tileset	/data/gfx/shockbolt/npc/elder_vampire.png
[Actor:move]	8679	Poraseda the elder vampire	(forced) move from	nil	nil	to	36	39
Added unique	mod.class.NPC/Poraseda the elder vampire	::	1
[Actor:wearAllInventory]	8679	Poraseda the elder vampire	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	8679	Poraseda the elder vampire
   #- checking tactical table for talent	T_BLURRED_MORTALITY	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PSYSHOT	level	7	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_SUMMON	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SHOOT	level	3	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_STUN	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_EMERGENCY_STEAM_PURGE	level	5	range:	1	radius:	3	effective:	3
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_AUTOMATED_CLOAK_TESSELLATION	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ROTTING_DISEASE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GESTALT	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_METALSTAR	level	7	range:	1	radius:	10	effective:	7.6666666666667
   #- checking tactical table for talent	T_FORGERY_OF_HAZE	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_PHANTASMAL_SHIELD	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_VAMPIRIC_GIFT	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLUR_SIGHT	level	5	range:	1	radius:	0	effective:	1
[useTalent] TALENT FAILED:	T_AUTOMATED_CLOAK_TESSELLATION	for	Poraseda the elder vampire	8679	true
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[]
New GL Shader program 66
New GL Shader 67 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/flamewings.frag
*p 66: Uniform: 0: 1406 deploy_factor
*p 66: Uniform: 1: 1406 ellipsoidalFactor
*p 66: Uniform: 2: 1406 flap
*p 66: Uniform: 3: 8B5E tex
*p 66: Uniform: 4: 1406 tick
*p 66: Uniform: 5: 1406 tick_start
*p 66: Uniform: 6: 1406 time_factor
[SHADER] setting reset param	tick_start	63412
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Glorylle the giant ice ant	23	level	1	classes
  * class	Doombringer	 rejected due to power source
  * class	Sun Paladin	 rejected due to power source
[applyRandomClass]	9440	Glorylle the giant ice ant	Adding class	Cursed	Afflicted
   power types: not_power_source =	antimagic,arcane,technique_ranged	power_source =	technique,psionic
Adding 8 random class talents to boss
1	 * talent:	T_KNIFE_MASTERY	3
2	 * talent:	T_INSTILL_FEAR	3
3	 * talent:	T_SAVAGE_HUNTER	3
4	 * talent:	T_RAMPAGE	3
5	 * talent:	T_ARMOUR_TRAINING	3
6	 * talent:	T_SLASH	3
7	 * talent:	T_PREDATOR	3
8	 * talent:	T_HEIGHTEN_FEAR	3
 ** Finished adding	8	of	8	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	1	gr egos =	0	rand themes = 	3	points = 	34	nb_powers = 	5
 * using themes	physical,mind,misc
 * forbid power sources:	antimagic,arcane,technique_ranged
Creating randart %s 'Ivariawyn'(laminated iron battleaxe) with no themename
 ** selected ego	 of massacre	(normal)	technique
 * adding power: generic phys crit(1 points), 17 remaining
 * adding power: generic lite radius(1 points), 16 remaining
 * adding power: generic infravision radius(1 points), 15 remaining
 * adding power: generic mind retribution(1 points), 14 remaining
 * adding power: generic lite radius(1 points), 13 remaining
 * adding power: generic phys crit(1.5 points), 12 remaining
 * adding power: generic lite radius(1.5 points), 10.5 remaining
 * adding power: generic infravision radius(1.5 points), 9 remaining
 * adding power: generic mind retribution(1.5 points), 7.5 remaining
 * adding power: generic lite radius(1.5 points), 6 remaining
Removing power from the list, 	generic lite radius	==	table: 0x15c5bf78	remaining:
 * adding power: generic phys crit(2.25 points), 4.5 remaining
 * adding power: generic infravision radius(2.25 points), 2.25 remaining
 * adding bias power: generic infravision radius(3.375 points), 17 remaining
Removing power from bias list , 	generic infravision radius
 * adding bias power: generic phys crit(3.375 points), 13.625 remaining
 * adding bias power: generic mind retribution(2.25 points), 10.25 remaining
 * adding bias power: generic phys crit(4.05 points), 8 remaining
 * adding bias power: generic mind retribution(2.7 points), 3.95 remaining
[resolveObject] CREATE FOR	9625	Glorylle the giant ice ant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1a0cbf80, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	39.442293346962	52.5
[resolveObject] CREATED OBJECT:	9626	enhanced steel battleaxe of massacre	tries left:	4
[resolveObject]	9626	enhanced steel battleaxe of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	9625	Glorylle the giant ice ant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x162e42b8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	18.821304304716	30.5
[resolveObject] CREATED OBJECT:	9632	enlightening dwarven-steel mail armour of command	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	6
fight: 	enlightening dwarven-steel mail armour of command	enhanced steel battleaxe of massacre	::	OFFHAND	BODY
[resolveObject]	9632	enlightening dwarven-steel mail armour of command	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_kill
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[Actor:move]	9625	Glorylle the giant ice ant	(forced) move from	nil	nil	to	21	23
Added unique	mod.class.NPC/Glorylle the giant ice ant	::	1
[Actor:wearAllInventory]	9625	Glorylle the giant ice ant	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	9625	Glorylle the giant ice ant
   #- checking tactical table for talent	T_HEIGHTEN_FEAR	level	5	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_INSTILL_FEAR	level	5	range:	8	radius:	2	effective:	9.3333333333333
   #- checking tactical table for talent	T_ICY_SKIN	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_WATER_BOLT	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_RAMPAGE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLASH	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GLOOM	level	7	range:	3	radius:	0	effective:	3
[CALLBACK] upgrading to prioritized	talents_on_act_base
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Voriwyn the large white snake	23	level	1	classes
  * class	Shadowblade	 rejected due to power source
  * class	Arcane Blade	 rejected due to power source
[applyRandomClass]	9638	Voriwyn the large white snake	Adding class	Bulwark	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Battle Cry	T_BATTLE_CRY	23
[applyRandomClass] Random boss forbade talent because of level	Shattering Impact	T_SHATTERING_IMPACT	23
[applyRandomClass] Random boss forbade talent because of level	Second Wind	T_SECOND_WIND	23
[applyRandomClass] Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	23
[applyRandomClass] Random boss forbade talent because of level	Onslaught	T_ONSLAUGHT	23
[applyRandomClass] Random boss forbade talent because of level	Battle Shout	T_BATTLE_SHOUT	23
[applyRandomClass] Random boss forbade talent because of level	Battle Call	T_BATTLE_CALL	23
[applyRandomClass] Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	23
[applyRandomClass] Random boss forbade talent because of level	Step Up	T_STEP_UP	23
Adding 7 random class talents to boss
1	 * talent:	T_JUGGERNAUT	3
2	 * talent:	T_GREATER_WEAPON_FOCUS	3
3	 * talent:	T_SHIELD_PUMMEL	3
4	 * talent:	T_BACKSTAB	3
5	 * talent:	T_VITALITY	3
6	 * talent:	T_SHIELD_WALL	3
7	 * talent:	T_REPULSION	3
 ** Finished adding	7	of	7	random class talents
Loading entities file from file	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	1	gr egos =	0	rand themes = 	3	points = 	26	nb_powers = 	5
 * using themes	lightning,mental,light
 * forbid power sources:	arcane,technique_ranged
Creating randart Chargeweeper the %s(scintillating ash magestaff) with lightning
 ** selected ego	lifebinding 	(greater)	nature
 * adding power: generic mindcrit(1 points), 13 remaining
 * adding power: generic inc damage lightning(1 points), 12 remaining
 * adding power: generic mind crit magnitude(2 points), 11 remaining
 * adding power: generic dragon telepathy(2 points), 9 remaining
Removing power from the list, 	generic dragon telepathy	==	table: 0x16064250	remaining:
 * adding power: generic mindcrit(1.5 points), 7 remaining
 * adding power: generic inc damage lightning(1.5 points), 5.5 remaining
 * adding power: generic mind crit magnitude(3 points), 4 remaining
 * adding power: generic stat cun(1 points), 1 remaining
 * adding bias power: generic stat cun(1.5 points), 13 remaining
 * adding bias power: generic stat cun(1.8 points), 11.5 remaining
 * adding bias power: generic stat cun(2.16 points), 9.7 remaining
 * adding bias power: generic stat cun(2.592 points), 7.54 remaining
 * adding bias power: generic stat cun(3.1104 points), 4.948 remaining
[resolveObject] CREATE FOR	9806	Voriwyn the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x15fa0118, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	45.075062002189	52.5
[resolveObject] CREATED OBJECT:	9807	truestriking dwarven-steel longsword of persecution	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	5
[resolveObject]	9807	truestriking dwarven-steel longsword of persecution	added to inventory	MAINHAND
[resolveObject] CREATE FOR	9806	Voriwyn the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x157ea920, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	100.92494133148	102.5
[resolveObject] CREATED OBJECT:	9813	icy dwarven-steel shield of fire resistance (#RESIST#)	tries left:	4
fight: 	icy dwarven-steel shield of fire resistance (#RESIST#)	truestriking dwarven-steel longsword of persecution	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	9813	icy dwarven-steel shield of fire resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	9806	Voriwyn the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x16267038, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	73.13444032919	77.5
[resolveObject] CREATED OBJECT:	9819	dwarven-steel mail armour of Eyal	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	dwarven-steel mail armour of Eyal	truestriking dwarven-steel longsword of persecution	::	nil	BODY
fight: 	dwarven-steel mail armour of Eyal	icy dwarven-steel shield of fire resistance (#RESIST#)	::	nil	BODY
[resolveObject]	9819	dwarven-steel mail armour of Eyal	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/white-snake.png
[Actor:move]	9806	Voriwyn the large white snake	(forced) move from	nil	nil	to	7	34
Added unique	mod.class.NPC/Voriwyn the large white snake	::	1
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[Actor:wearAllInventory]	9806	Voriwyn the large white snake	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	9806	Voriwyn the large white snake
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_REPULSION	level	5	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_SHIELD_WALL	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GREATER_WEAPON_FOCUS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_JUGGERNAUT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2]
New GL Shader program 68
*p 68: Uniform: 0: 1406 appearTime
*p 68: Uniform: 1: 1406 cylinderHeight
*p 68: Uniform: 2: 1406 cylinderRadius
*p 68: Uniform: 3: 1406 cylinderRotationSpeed
*p 68: Uniform: 4: 1406 cylinderVerticalPos
*p 68: Uniform: 5: 1406 noup
*p 68: Uniform: 6: 1406 repeatTimes
*p 68: Uniform: 7: 8B5E tex
*p 68: Uniform: 8: 1406 tick
*p 68: Uniform: 9: 1406 tick_start
*p 68: Uniform: 10: 1406 time_factor
*p 68: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	63412
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1]
New GL Shader program 69
*p 69: Uniform: 0: 1406 appearTime
*p 69: Uniform: 1: 1406 cylinderHeight
*p 69: Uniform: 2: 1406 cylinderRadius
*p 69: Uniform: 3: 1406 cylinderRotationSpeed
*p 69: Uniform: 4: 1406 cylinderVerticalPos
*p 69: Uniform: 5: 1406 noup
*p 69: Uniform: 6: 1406 repeatTimes
*p 69: Uniform: 7: 8B5E tex
*p 69: Uniform: 8: 1406 tick
*p 69: Uniform: 9: 1406 tick_start
*p 69: Uniform: 10: 1406 time_factor
*p 69: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	63412
[entityFilterPost]:  Done nerfing randboss
Loading tile from tileset	/data/gfx/shockbolt/npc/salmon-snake.png
[Actor:move]	9823	copperhead snake	(forced) move from	nil	nil	to	20	27
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_carrion_worm_mass.png
[Actor:move]	9824	carrion worm mass	(forced) move from	nil	nil	to	15	47
Loading tile from tileset	/data/gfx/shockbolt/npc/umber-snake.png
[Actor:move]	9825	large brown snake	(forced) move from	nil	nil	to	11	20
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_w.png
[Actor:move]	9826	wolf	(forced) move from	nil	nil	to	10	21
Random elite generating
[createRandomBoss] Creating random boss 	Eilinyda the giant yellow ant	23	level	1	classes
  * class	Demonologist	 rejected due to power source
  * class	Anorithil	 rejected due to power source
  * class	Corruptor	 rejected due to power source
[applyRandomClass]	9827	Eilinyda the giant yellow ant	Adding class	Sawbutcher	Tinker
   power types: not_power_source =	technique_ranged,arcane	power_source =	steam
[applyRandomClass] Random boss forbade talent because of level	Melting Point	T_MELTING_POINT	23
[applyRandomClass] Random boss forbade talent because of level	Explosive Saw	T_EXPLOSIVE_SAW	23
[applyRandomClass] Random boss forbade talent because of level	Furnace Vent	T_FURNACE_VENT	23
[applyRandomClass] Random boss forbade talent because of level	Molten Metal	T_MOLTEN_METAL	23
[applyRandomClass] Random boss forbade talent because of level	Tech Overload	T_TECH_OVERLOAD	23
[applyRandomClass] Random boss forbade talent because of level	Mow Down	T_MOW_DOWN	23
Adding 5 random class talents to boss
1	 * talent:	T_MASSIVE_PHYSIQUE	3
2	 * talent:	T_STEAM_POWER	3
3	 * talent:	T_ENDLESS_ENDURANCE	3
4	 * talent:	T_HEIGHTENED_SENSES	3
5	 * talent:	T_ARMOUR_TRAINING	3
 ** Finished adding	5	of	5	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	1	gr egos =	0	rand themes = 	3	points = 	36	nb_powers = 	6
 * using themes	antimagic,lightning,dark
 * forbid power sources:	arcane,technique_ranged
Creating randart Blastbender(silvered steel mace) with lightning
 ** selected ego	 of erosion	(normal)	nature
 * adding power: generic resist nature(2 points), 18 remaining
 * adding power: generic resist temporal(2 points), 16 remaining
 * adding power: generic resist blight(2 points), 14 remaining
 * adding power: generic resist light(2 points), 12 remaining
 * adding power: generic resists pen lightning(1 points), 10 remaining
 * adding power: generic resist lightning(1 points), 9 remaining
 * adding power: generic resist nature(3 points), 8 remaining
 * adding power: generic resist temporal(3 points), 5 remaining
 * adding power: generic resist blight(3 points), 2 remaining
 * adding bias power: generic resist lightning(1.5 points), 18 remaining
 * adding bias power: generic resist blight(4.5 points), 16.5 remaining
 * adding bias power: generic resist blight(5.4 points), 12 remaining
 * adding bias power: generic resist nature(4.5 points), 6.6 remaining
 * adding bias power: generic resist lightning(1.8 points), 2.1 remaining
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	9972	Eilinyda the giant yellow ant	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	10323	simple healing salve	tries left:	1
[resolvers.inventory] created object:	10323	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Eilinyda the giant yellow ant	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	9972	Eilinyda the giant yellow ant	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	10674	simple frost salve	tries left:	1
[resolvers.inventory] created object:	10674	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Eilinyda the giant yellow ant	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	9972	Eilinyda the giant yellow ant	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	9972	Eilinyda the giant yellow ant	filter:	{defined="APE"}
[resolveObject] CREATE FOR	9972	Eilinyda the giant yellow ant	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x01749150, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from file	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Greater	54.157997248615	77.5
Loading entities file from file	/data-orcs/general/objects/egos/steamsaw.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
[resolveObject] CREATED OBJECT:	10755	truestriking dwarven-steel steamsaw	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	7
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	10755	truestriking dwarven-steel steamsaw	added to inventory	MAINHAND
[resolveObject] CREATE FOR	9972	Eilinyda the giant yellow ant	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x01749970, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Double Greater	23.709920611863	30.5
[resolveObject] CREATED OBJECT:	10765	warbringer's dwarven-steel steamsaw of shrapnel	tries left:	4
fight: 	warbringer's dwarven-steel steamsaw of shrapnel	truestriking dwarven-steel steamsaw	::	nil	OFFHAND
[resolveObject]	10765	warbringer's dwarven-steel steamsaw of shrapnel	added to inventory	OFFHAND
[resolveObject] CREATE FOR	9972	Eilinyda the giant yellow ant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x01749a18, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	62.61877018996	77.5
[resolveObject] CREATED OBJECT:	10771	dwarven-steel mail armour of implacability	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	dwarven-steel mail armour of implacability	truestriking dwarven-steel steamsaw	::	nil	BODY
fight: 	dwarven-steel mail armour of implacability	warbringer's dwarven-steel steamsaw of shrapnel	::	nil	BODY
[resolveObject]	10771	dwarven-steel mail armour of implacability	added to inventory	BODY
[resolveObject] CREATE FOR	9972	Eilinyda the giant yellow ant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x01749cb0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	19.904739898374	30.5
[resolveObject] CREATED OBJECT:	10775	scouring hardened leather gloves of butchering	tries left:	4
fight: 	scouring hardened leather gloves of butchering	truestriking dwarven-steel steamsaw	::	nil	HANDS
fight: 	scouring hardened leather gloves of butchering	warbringer's dwarven-steel steamsaw of shrapnel	::	nil	HANDS
fight: 	scouring hardened leather gloves of butchering	dwarven-steel mail armour of implacability	::	nil	HANDS
[resolveObject]	10775	scouring hardened leather gloves of butchering	added to inventory	HANDS
[resolveObject] CREATE FOR	9972	Eilinyda the giant yellow ant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0174a458, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	66.924713945581	77.5
[resolveObject] CREATED OBJECT:	10781	wanderer's pair of hardened leather boots	tries left:	4
fight: 	wanderer's pair of hardened leather boots	truestriking dwarven-steel steamsaw	::	nil	FEET
fight: 	wanderer's pair of hardened leather boots	warbringer's dwarven-steel steamsaw of shrapnel	::	nil	FEET
fight: 	wanderer's pair of hardened leather boots	dwarven-steel mail armour of implacability	::	nil	FEET
fight: 	wanderer's pair of hardened leather boots	scouring hardened leather gloves of butchering	::	nil	FEET
[resolveObject]	10781	wanderer's pair of hardened leather boots	added to inventory	FEET
[resolveObject] CREATE FOR	9972	Eilinyda the giant yellow ant	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	9972	Eilinyda the giant yellow ant	filter:	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[Actor:move]	9972	Eilinyda the giant yellow ant	(forced) move from	nil	nil	to	10	28
Added unique	mod.class.NPC/Eilinyda the giant yellow ant	::	1
[Actor:wearAllInventory]	9972	Eilinyda the giant yellow ant	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	9972	Eilinyda the giant yellow ant
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TO_THE_ARMS	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_LIGHTNING_SPEED	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
Random boss generating
[createRandomBoss] Creating random boss 	Glevena the large white snake	23	level	2	classes
  * class	Reaver	 rejected due to power source
  * class	Demonologist	 rejected due to power source
  * class	Doombringer	 rejected due to power source
  * class	Archmage	 rejected due to power source
[applyRandomClass]	10785	Glevena the large white snake	Adding class	Marauder	Rogue
   power types: not_power_source =	technique_ranged,arcane	power_source =	antimagic,technique,psionic,nature
Adding 7 random class talents to boss
1	 * talent:	T_WEAPONS_MASTERY	3
2	 * talent:	T_THROWING_KNIVES	3
3	 * talent:	T_QUICK_RECOVERY	3
4	 * talent:	T_WEAPON_COMBAT	3
5	 * talent:	T_ARMOUR_TRAINING	3
6	 * talent:	T_DEVICE_MASTERY	3
7	 * talent:	T_HEIGHTENED_SENSES	3
 ** Finished adding	7	of	7	random class talents
[applyRandomClass]	10785	Glevena the large white snake	Adding class	Summoner	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	antimagic,technique,psionic,nature
Adding 5 random class talents to boss
1	 * talent:	T_RAGE	3
2	 * talent:	T_RESILIENCE	3
3	 * talent:	T_GREATER_WEAPON_FOCUS	3
 ** Finished adding	3	of	5	random class talents
[resolveObject] CREATE FOR	10786	Glevena the large white snake	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	89.07287946415	107
[resolveObject] CREATED OBJECT:	10787	woollen robe of nature (#RESIST#)	tries left:	1
[resolveObject] adding to main inventory:	10787	woollen robe of nature (#RESIST#)
[resolveObject] CREATE FOR	10786	Glevena the large white snake	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	83.391624821907	87
[resolveObject] CREATED OBJECT:	10791	reinforced iron shield of lightning resistance (#RESIST#)	tries left:	1
[resolveObject] adding to main inventory:	10791	reinforced iron shield of lightning resistance (#RESIST#)
[resolveObject] CREATE FOR	10786	Glevena the large white snake	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater + Ego	24.544472783931	37
[resolveObject] CREATED OBJECT:	10797	arcing iron greatsword of shearing	tries left:	1
[resolveObject] adding to main inventory:	10797	arcing iron greatsword of shearing
[resolvers.drop_randart]	10786	Glevena the large white snake	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	10786	Glevena the large white snake	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x13f754e8, ego_filter=table: 0x13f75488}
[resolveObject] CREATED OBJECT:	10803	yew magestaff	tries left:	4
[resolvers.drop_randart]	10786	Glevena the large white snake	using data:	{lev=23, base={"table: 0x13fc8f40, __CLASSNAME=mod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	3
 * using themes	lightning,arcane
 * forbid power sources:	antimagic
Creating randart Cloudnigh(gleaming yew magestaff) with lightning
 ** selected ego	lifebinding 	(greater)	nature
 ** selected ego	short 	(normal)	technique
 ** selected ego	lifebinding 	(greater)	nature
 * adding power: generic resist arcane(1 points), 6 remaining
 * adding power: generic resist arcane(1 points), 5 remaining
Removing power from the list, 	generic resist arcane	==	table: 0x13ff0cf0	remaining:
 * adding power: generic lightning retribution(1 points), 4 remaining
 * adding power: generic lightning retribution(1.5 points), 3 remaining
 * adding power: generic lightning retribution(2.25 points), 1.5 remaining
 * adding bias power: generic lightning retribution(3.375 points), 6 remaining
 * adding bias power: generic lightning retribution(4.05 points), 2.625 remaining
Added unique	mod.class.Object/Cloudnigh	::	1
[resolveObject] CREATE FOR	10786	Glevena the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0177c868, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	79.039156476743	87
[resolveObject] CREATED OBJECT:	10963	hateful dwarven-steel dagger of erosion	tries left:	4
[General Object resolver]	10963	hateful dwarven-steel dagger of erosion	COULD NOT BE WORN
[resolveObject] adding to main inventory:	10963	hateful dwarven-steel dagger of erosion
[resolveObject] CREATE FOR	10786	Glevena the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0177c9d8, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	88.341006140071	107
[resolveObject] CREATED OBJECT:	10969	dwarven-steel dagger of massacre	tries left:	4
[General Object resolver]	10969	dwarven-steel dagger of massacre	COULD NOT BE WORN
[resolveObject] adding to main inventory:	10969	dwarven-steel dagger of massacre
[resolveObject] CREATE FOR	10786	Glevena the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0177cb28, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	49.671450122183	62
[resolveObject] CREATED OBJECT:	10973	duelist's cured leather armour	tries left:	4
[resolveObject]	10973	duelist's cured leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	10786	Glevena the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0177cca8, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	26.557526417439	37
[resolveObject] CREATED OBJECT:	10977	leafwalker's iron helm of dexterity (#STATBONUS#)	tries left:	4
fight: 	leafwalker's iron helm of dexterity (#STATBONUS#)	duelist's cured leather armour	::	nil	HEAD
[resolveObject]	10977	leafwalker's iron helm of dexterity (#STATBONUS#)	added to inventory	HEAD
[resolveObject] CREATE FOR	10786	Glevena the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0177be40, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	71.188764046689	87
[resolveObject] CREATED OBJECT:	10983	nature's thorny mindstar of balance	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	9
fight: 	nature's thorny mindstar of balance	duelist's cured leather armour	::	nil	MAINHAND
fight: 	nature's thorny mindstar of balance	leafwalker's iron helm of dexterity (#STATBONUS#)	::	nil	MAINHAND
[resolveObject]	10983	nature's thorny mindstar of balance	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10786	Glevena the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0177bff8, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	50.4279838997	62
[resolveObject] CREATED OBJECT:	10989	thorny mindstar of disruption	tries left:	4
fight: 	thorny mindstar of disruption	nature's thorny mindstar of balance	::	nil	OFFHAND
fight: 	thorny mindstar of disruption	duelist's cured leather armour	::	nil	OFFHAND
fight: 	thorny mindstar of disruption	leafwalker's iron helm of dexterity (#STATBONUS#)	::	nil	OFFHAND
[resolveObject]	10989	thorny mindstar of disruption	added to inventory	OFFHAND
[resolveObject] CREATE FOR	10786	Glevena the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0177c1e8, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	68.871057938056	87
[resolveObject] CREATED OBJECT:	10993	rejuvenating hardened leather armour of fire resistance	tries left:	4
[General Object resolver]	10993	rejuvenating hardened leather armour of fire resistance	COULD NOT BE WORN
[resolveObject] adding to main inventory:	10993	rejuvenating hardened leather armour of fire resistance
[Actor:move]	10786	Glevena the large white snake	(forced) move from	nil	nil	to	22	8
Added unique	mod.class.NPC/Glevena the large white snake	::	1
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
[CALLBACK] upgrading to prioritized	talents_on_move
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_summon_death
[Actor:wearAllInventory]	10786	Glevena the large white snake	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	10786	Glevena the large white snake
   #- checking tactical table for talent	T_RITCH_FLAMESPITTER	level	7	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_THROWING_KNIVES	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKULLCRACKER	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WAR_HOUND	level	7	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_GREATER_WEAPON_FOCUS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	7	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	10999	giant carpenter ant	(forced) move from	nil	nil	to	23	39
[Actor:move]	11000	hummerhorn	(forced) move from	nil	nil	to	28	5
Loading tile from tileset	/data/gfx/shockbolt/npc/firebrick-snake.png
[Actor:move]	11001	rattlesnake	(forced) move from	nil	nil	to	7	37
Random elite generating
[createRandomBoss] Creating random boss 	Yvoldawyn the treant	23	level	1	classes
  * class	Writhing One	 rejected due to power source
[applyRandomClass]	11002	Yvoldawyn the treant	Adding class	Marauder	Rogue
   power types: not_power_source =	technique,arcane	power_source =	antimagic,technique_ranged,psionic,nature
[applyRandomClass] Random boss forbade talent because of level	Bloody Butcher	T_BLOODY_BUTCHER	23
[applyRandomClass] Random boss forbade talent because of level	Bloodbath	T_BLOODBATH	23
[applyRandomClass] Random boss forbade talent because of level	Unstoppable	T_UNSTOPPABLE	23
[applyRandomClass] Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	23
[applyRandomClass] Random boss forbade talent because of level	Stoning Poison	T_STONING_POISON	23
[applyRandomClass] Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	23
[applyRandomClass] Random boss forbade talent because of level	Step Up	T_STEP_UP	23
Adding 10 random class talents to boss
1	 * talent:	T_BACKSTAB	3
2	 * talent:	T_DISENGAGE	3
3	 * talent:	T_EVASION	3
4	 * talent:	T_VITALITY	3
5	 * talent:	T_DUAL_STRIKE	3
6	 * talent:	T_TACTICAL_EXPERT	3
7	 * talent:	T_WEAPONS_MASTERY	3
8	 * talent:	T_QUICK_RECOVERY	3
9	 * talent:	T_RUSH	3
10	 * talent:	T_PRECISE_STRIKES	3
 ** Finished adding	10	of	10	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	1	gr egos =	0	rand themes = 	3	points = 	26	nb_powers = 	6
 * using themes	lightning,light,acid
 * forbid power sources:	technique,arcane
Creating randart Flashfoe(glistening wand) with light
 ** selected ego	supercharged 	(normal)	nil
 * adding power: generic light retribution(1 points), 13 remaining
 * adding power: generic resist acid(1 points), 12 remaining
 * adding power: generic inc damage lightning(1 points), 11 remaining
 * adding power: generic lite radius(1 points), 10 remaining
 * adding power: generic resists pen light(1 points), 9 remaining
 * adding power: generic resist acid(1 points), 8 remaining
 * adding power: generic light retribution(1.5 points), 7 remaining
 * adding power: generic resist acid(1.5 points), 5.5 remaining
 * adding power: generic inc damage lightning(1.5 points), 4 remaining
 * adding power: generic lite radius(1.5 points), 2.5 remaining
 * adding power: generic resists pen light(1.5 points), 1 remaining
 * adding bias power: generic resist acid(2.25 points), 13 remaining
 * adding bias power: generic resists pen light(2.25 points), 10.75 remaining
 * adding bias power: generic resist acid(1.5 points), 8.5 remaining
 * adding bias power: generic resist acid(2.7 points), 7 remaining
 * adding bias power: generic resists pen light(2.7 points), 4.3 remaining
 * adding bias power: generic resist acid(1.8 points), 1.6 remaining
[ActorObjectUse] useObjectEnable: 	Flashfoe	by	Yvoldawyn the treant	inven/slot	1	nil
[ActorObjectUse] Object	Flashfoe	11009	is ineligible for talent interface
[resolveObject] CREATE FOR	11148	Yvoldawyn the treant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14d11e58, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	42.59905096821	52.5
[resolveObject] CREATED OBJECT:	11149	slime-covered dwarven-steel dagger of enduring	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	10
[resolveObject]	11149	slime-covered dwarven-steel dagger of enduring	added to inventory	MAINHAND
[resolveObject] CREATE FOR	11148	Yvoldawyn the treant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14d11f00, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	68.330568800757	77.5
[resolveObject] CREATED OBJECT:	11155	stormbringer's dwarven-steel dagger	tries left:	4
fight: 	stormbringer's dwarven-steel dagger	slime-covered dwarven-steel dagger of enduring	::	nil	OFFHAND
[resolveObject]	11155	stormbringer's dwarven-steel dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	11148	Yvoldawyn the treant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14d12058, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	84.285154410937	102.5
[resolveObject] CREATED OBJECT:	11159	rejuvenating hardened leather armour of resilience	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rejuvenating hardened leather armour of resilience	slime-covered dwarven-steel dagger of enduring	::	nil	BODY
fight: 	rejuvenating hardened leather armour of resilience	stormbringer's dwarven-steel dagger	::	nil	BODY
[resolveObject]	11159	rejuvenating hardened leather armour of resilience	added to inventory	BODY
[resolveObject] CREATE FOR	11148	Yvoldawyn the treant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14d121e8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	108.26339006314	108.5
[resolveObject] CREATED OBJECT:	11165	cleansing hardened leather cap	tries left:	4
fight: 	cleansing hardened leather cap	slime-covered dwarven-steel dagger of enduring	::	nil	HEAD
fight: 	cleansing hardened leather cap	stormbringer's dwarven-steel dagger	::	nil	HEAD
fight: 	cleansing hardened leather cap	rejuvenating hardened leather armour of resilience	::	nil	HEAD
[resolveObject]	11165	cleansing hardened leather cap	added to inventory	HEAD
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_plants_treant.png
[Actor:move]	11148	Yvoldawyn the treant	(forced) move from	nil	nil	to	28	7
Added unique	mod.class.NPC/Yvoldawyn the treant	::	1
[Actor:wearAllInventory]	11148	Yvoldawyn the treant	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	11148	Yvoldawyn the treant
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	5	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_EVASION	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKULLCRACKER	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISENGAGE	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_DUAL_STRIKE	level	7	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
Loading tile from tileset	/data/gfx/shockbolt/npc/brown_bear.png
[Actor:move]	11169	brown bear	(forced) move from	nil	nil	to	13	24
Random elite generating
Loading language	/data/languages/names/demon.txt
Make word from	aur, as	2
[createRandomBoss] Creating random boss 	Auras the quasit	23	level	1	classes
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Bulwark
[applyRandomClass]	11170	Auras the quasit	Adding class	Writhing One	Demented
   power types: not_power_source =	antimagic	power_source =	arcane,technique
[applyRandomClass] Random boss forbade talent because of level	Shared Insanity	T_SHARED_INSANITY	23
[applyRandomClass] Random boss forbade talent because of level	Terrible Sight	T_TERRIBLE_SIGHT	23
Adding 5 random class talents to boss
1	 * talent:	T_CHAOS_ORBS	3
2	 * talent:	T_MUTATED_HAND	3
3	 * talent:	T_ANARCHIC_WALK	3
4	 * talent:	T_DISJOINTED_MIND	3
5	 * talent:	T_WEAPONS_MASTERY	3
 ** Finished adding	5	of	5	random class talents
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	1	gr egos =	0	rand themes = 	3	points = 	23	nb_powers = 	5
 * using themes	arcane,fire,temporal
 * forbid power sources:	antimagic
Creating randart Scorchidol the %s(shadowy rough leather sling) with fire
 ** selected ego	blazebringer's 	(greater)	nature
 * adding power: generic inc damage arcane(1 points), 12 remaining
 * adding power: fire burst (crit)(1 points), 11 remaining
 * adding power: arcane burst (crit)(1 points), 10 remaining
 * adding power: generic inc damage fire(1 points), 9 remaining
 * adding power: generic arcane retribution(2 points), 8 remaining
 * adding power: generic inc damage arcane(1.5 points), 6 remaining
 * adding power: fire burst (crit)(1.5 points), 4.5 remaining
 * adding power: arcane burst (crit)(1.5 points), 3 remaining
 * adding power: generic inc damage fire(1.5 points), 1.5 remaining
 * adding bias power: generic arcane retribution(3 points), 12 remaining
 * adding bias power: generic inc damage arcane(2.25 points), 9 remaining
 * adding bias power: generic inc damage arcane(2.7 points), 6.75 remaining
 * adding bias power: arcane burst (crit)(2.25 points), 4.05 remaining
 * adding bias power: fire burst (crit)(2.25 points), 1.8 remaining
[CALLBACK] upgrading to prioritized	talents_on_change_level
[resolveObject] CREATE FOR	11360	Auras the quasit	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Double Greater	1.8392563263977	11
[resolveObject] CREATED OBJECT:	11361	truestriking iron longsword of evisceration	tries left:	4
[resolveObject]	11361	truestriking iron longsword of evisceration	added to inventory	MAINHAND
[resolveObject] CREATE FOR	11360	Auras the quasit	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Greater + Ego	14.475557529013	26
[resolveObject] CREATED OBJECT:	11367	reinforced iron shield of the stars	tries left:	4
fight: 	reinforced iron shield of the stars	truestriking iron longsword of evisceration	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	11367	reinforced iron shield of the stars	added to inventory	OFFHAND
[resolveObject] CREATE FOR	11360	Auras the quasit	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="heavy"}
[TOME ENTITY FILTER] selected Greater	47.40487542688	51
[resolveObject] CREATED OBJECT:	11373	enlightening steel mail armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	5
fight: 	enlightening steel mail armour	truestriking iron longsword of evisceration	::	nil	BODY
fight: 	enlightening steel mail armour	reinforced iron shield of the stars	::	nil	BODY
[resolveObject]	11373	enlightening steel mail armour	added to inventory	BODY
[resolveObject] CREATE FOR	11360	Auras the quasit	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1bb04258, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	16.591505038108	30.5
[resolveObject] CREATED OBJECT:	11377	plaguebringer's dwarven-steel longsword of shearing	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	plaguebringer's dwarven-steel longsword of shearing	truestriking iron longsword of evisceration	::	nil	MAINHAND
fight: 	plaguebringer's dwarven-steel longsword of shearing	reinforced iron shield of the stars	::	nil	MAINHAND
fight: 	plaguebringer's dwarven-steel longsword of shearing	enlightening steel mail armour	::	nil	MAINHAND
fight: 	plaguebringer's dwarven-steel longsword of shearing	reinforced iron shield of the stars	::	nil	MAINHAND
fight: 	plaguebringer's dwarven-steel longsword of shearing	enlightening steel mail armour	::	nil	MAINHAND
[resolveObject]	11377	plaguebringer's dwarven-steel longsword of shearing	added to inventory	MAINHAND
		 moved replaced object to main inventory:	11361	truestriking iron longsword of evisceration
[resolveObject] CREATE FOR	11360	Auras the quasit	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x13ef50b0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	49.755637284195	52.5
[resolveObject] CREATED OBJECT:	11383	rejuvenating dwarven-steel mail armour of the deep	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	rejuvenating dwarven-steel mail armour of the deep	plaguebringer's dwarven-steel longsword of shearing	::	nil	BODY
fight: 	rejuvenating dwarven-steel mail armour of the deep	reinforced iron shield of the stars	::	nil	BODY
fight: 	rejuvenating dwarven-steel mail armour of the deep	enlightening steel mail armour	::	nil	BODY
fight: 	rejuvenating dwarven-steel mail armour of the deep	plaguebringer's dwarven-steel longsword of shearing	::	nil	BODY
fight: 	rejuvenating dwarven-steel mail armour of the deep	reinforced iron shield of the stars	::	nil	BODY
[resolveObject]	11383	rejuvenating dwarven-steel mail armour of the deep	added to inventory	BODY
		 moved replaced object to main inventory:	11373	enlightening steel mail armour
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_minor_quasit.png
[Actor:move]	11360	Auras the quasit	(forced) move from	nil	nil	to	23	35
Added unique	mod.class.NPC/Auras the quasit	::	1
[Actor:wearAllInventory]	11360	Auras the quasit	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	11360	Auras the quasit
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ANARCHIC_WALK	level	5	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_CARRION_FEET	level	7	range:	13	radius:	0	effective:	13
   #- checking tactical table for talent	T_CHAOS_ORBS	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_OVERPOWER	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISJOINTED_MIND	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_RUSH	level	10	range:	12	radius:	0	effective:	12
[CALLBACK] upgrading to prioritized	talents_on_chaos_effect
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	11389	rattlesnake	(forced) move from	nil	nil	to	38	19
Random elite generating
[createRandomBoss] Creating random boss 	Yvanor the giant yellow ant	23	level	1	classes
[applyRandomClass]	11390	Yvanor the giant yellow ant	Adding class	Marauder	Rogue
   power types: not_power_source =	technique_ranged,arcane	power_source =	antimagic,technique,psionic,nature
[applyRandomClass] Random boss forbade talent because of level	Bloody Butcher	T_BLOODY_BUTCHER	23
[applyRandomClass] Random boss forbade talent because of level	Bloodbath	T_BLOODBATH	23
[applyRandomClass] Random boss forbade talent because of level	Unstoppable	T_UNSTOPPABLE	23
[applyRandomClass] Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	23
[applyRandomClass] Random boss forbade talent because of level	Stoning Poison	T_STONING_POISON	23
[applyRandomClass] Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	23
[applyRandomClass] Random boss forbade talent because of level	Step Up	T_STEP_UP	23
Adding 9 random class talents to boss
1	 * talent:	T_DUAL_WEAPON_MASTERY	3
2	 * talent:	T_TACTICAL_EXPERT	3
3	 * talent:	T_DUAL_STRIKE	3
4	 * talent:	T_TEMPO	3
5	 * talent:	T_FLURRY	3
6	 * talent:	T_HEIGHTENED_SENSES	3
7	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
8	 * talent:	T_SKULLCRACKER	3
9	 * talent:	T_WEAPONS_MASTERY	3
 ** Finished adding	9	of	9	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	1	gr egos =	0	rand themes = 	3	points = 	36	nb_powers = 	6
 * using themes	dark,acid,nature
 * forbid power sources:	arcane,technique_ranged
Creating randart Cyrira the Bleakworth(scintillating steel mace) with dark
 ** selected ego	quick 	(greater)	technique
 * adding power: generic inc damage nature(1 points), 18 remaining
 * adding power: generic dark numbing melee(2 points), 17 remaining
 * adding power: generic resists pen acid(1 points), 15 remaining
 * adding power: generic resist acid(1 points), 14 remaining
 * adding power: generic resists pen darkness(1 points), 13 remaining
 * adding power: generic dark numbing melee(2 points), 12 remaining
 * adding power: generic inc damage nature(1.5 points), 10 remaining
 * adding power: generic dark numbing melee(3 points), 8.5 remaining
Removing power from the list, 	generic dark numbing melee	==	table: 0x15f47438	remaining:
 * adding power: generic resist acid(1.5 points), 5.5 remaining
 * adding power: generic resists pen darkness(1.5 points), 4 remaining
 * adding power: generic inc damage nature(2.25 points), 2.5 remaining
 * adding bias power: generic resists pen darkness(2.25 points), 18 remaining
 * adding bias power: generic resists pen acid(1.5 points), 15.75 remaining
 * adding bias power: generic resists pen acid(1.8 points), 14.25 remaining
 * adding bias power: generic resists pen acid(2.16 points), 12.45 remaining
 * adding bias power: generic resists pen darkness(2.7 points), 10.29 remaining
 * adding bias power: generic resists pen acid(2.592 points), 7.59 remaining
 * adding bias power: generic resists pen acid(3.1104 points), 4.998 remaining
Removing power from bias list , 	generic resists pen acid
 * adding bias power: generic resists pen darkness(3.24 points), 1.8876 remaining
[resolveObject] CREATE FOR	11532	Yvanor the giant yellow ant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x140286b0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	18.432164815821	30.5
[resolveObject] CREATED OBJECT:	11533	truestriking stralite dagger of projection	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	21
[resolveObject]	11533	truestriking stralite dagger of projection	added to inventory	MAINHAND
[resolveObject] CREATE FOR	11532	Yvanor the giant yellow ant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x01516088, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	19.412258311271	30.5
[resolveObject] CREATED OBJECT:	11539	warbringer's iron dagger of shearing	tries left:	4
fight: 	warbringer's iron dagger of shearing	truestriking stralite dagger of projection	::	nil	OFFHAND
[resolveObject]	11539	warbringer's iron dagger of shearing	added to inventory	OFFHAND
[resolveObject] CREATE FOR	11532	Yvanor the giant yellow ant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x015161d8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	50.664104496051	52.5
[resolveObject] CREATED OBJECT:	11545	volcanic cured leather armour of acid resistance	tries left:	4
fight: 	volcanic cured leather armour of acid resistance	truestriking stralite dagger of projection	::	nil	BODY
fight: 	volcanic cured leather armour of acid resistance	warbringer's iron dagger of shearing	::	nil	BODY
[resolveObject]	11545	volcanic cured leather armour of acid resistance	added to inventory	BODY
[resolveObject] CREATE FOR	11532	Yvanor the giant yellow ant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x160375f0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	107.9630709926	108.5
[resolveObject] CREATED OBJECT:	11551	hardened leather cap of constitution (#STATBONUS#)	tries left:	4
fight: 	hardened leather cap of constitution (#STATBONUS#)	truestriking stralite dagger of projection	::	nil	HEAD
fight: 	hardened leather cap of constitution (#STATBONUS#)	warbringer's iron dagger of shearing	::	nil	HEAD
fight: 	hardened leather cap of constitution (#STATBONUS#)	volcanic cured leather armour of acid resistance	::	nil	HEAD
[resolveObject]	11551	hardened leather cap of constitution (#STATBONUS#)	added to inventory	HEAD
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_miss
[CALLBACK] upgrading to prioritized	talents_on_melee_miss
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	11532	Yvanor the giant yellow ant	(forced) move from	nil	nil	to	7	35
Added unique	mod.class.NPC/Yvanor the giant yellow ant	::	1
[Actor:wearAllInventory]	11532	Yvanor the giant yellow ant	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	11532	Yvanor the giant yellow ant
   #- checking tactical table for talent	T_LIGHTNING_SPEED	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKULLCRACKER	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FLURRY	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	7	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	11555	Wrathroot	do_wear/tries:	true	5	filter:
	{type="armor", random_art_replace=table: 0x1b1e1b60, autoreq=true, subtype="shield", defined="WRATHROOT_SHIELD"}
[resolveObject] CREATED OBJECT:	11557	Wrathroot's Barkwood	tries left:	4
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	11557	Wrathroot's Barkwood	added to inventory	OFFHAND
Added unique	mod.class.Object/Wrathroot's Barkwood	::	1
[resolveObject] CREATE FOR	11555	Wrathroot	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	101.07381459397	107
[resolveObject] CREATED OBJECT:	11558	blink rune of the sneak	tries left:	1
[resolveObject] adding to main inventory:	11558	blink rune of the sneak
[ActorObjectUse] useObjectEnable: 	blink rune of the sneak	by	Wrathroot	inven/slot	1	nil
[resolveObject] CREATE FOR	11555	Wrathroot	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	103.3754031382	107
[resolveObject] CREATED OBJECT:	11562	iron battleaxe of daylight	tries left:	1
[resolveObject] adding to main inventory:	11562	iron battleaxe of daylight
[resolveObject] CREATE FOR	11555	Wrathroot	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater	54.829231777654	62
[resolveObject] CREATED OBJECT:	11566	ash totem of thorny skin	tries left:	1
[resolveObject] adding to main inventory:	11566	ash totem of thorny skin
[ActorObjectUse] useObjectEnable: 	ash totem of thorny skin	by	Wrathroot	inven/slot	1	nil
[ActorObjectUse] Object	ash totem of thorny skin	11566	is ineligible for talent interface
[resolveObject] CREATE FOR	11555	Wrathroot	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater	51.734873801175	62
[resolveObject] CREATED OBJECT:	11570	blink rune	tries left:	1
[resolveObject] adding to main inventory:	11570	blink rune
[ActorObjectUse] useObjectEnable: 	blink rune	by	Wrathroot	inven/slot	1	nil
[resolveObject] CREATE FOR	11555	Wrathroot	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater	39.675649452646	62
[resolveObject] CREATED OBJECT:	11571	acid wave rune	tries left:	1
[resolveObject] adding to main inventory:	11571	acid wave rune
[ActorObjectUse] useObjectEnable: 	acid wave rune	by	Wrathroot	inven/slot	1	nil
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/giant_treant_wrathroot.png
[Actor:move]	11555	Wrathroot	(forced) move from	nil	nil	to	10	38
Added unique	mod.class.NPC/Wrathroot	::	1
[applyRandomClassNew] applying	1	classes at	50	%%
[applyRandomClassNew]	11555	Wrathroot	Adding class	Summoner	Wilder	level_rate	50
[Actor:levelupClass]	Wrathroot	auto level up	Summoner	0	-->	6	table: 0x15c2d6a0
[Actor:levelupClass] 11555 Wrathroot ## Initialzing auto_class Summoner (Wilder) 90% level_rate from level 20 ##
  *** power types: not_power_source =	antimagic	power_source =	nature
	 ** learning Summoner birth talent T_RITCH_FLAMESPITTER 1 (every 0 levels)
	 ** learning Summoner birth talent T_WAR_HOUND 1 (every 0 levels)
	 *** Assigning	2	category points
	 *** auto_levelup IMPROVING TALENT TYPE	wild-gift/summon-melee
	 *** Assigning	1	category points
	 *** auto_levelup IMPROVING TALENT TYPE	wild-gift/summon-utility
[Actor:levelupClass] ### levelup summary for	Wrathroot	Summoner	0	-->	6
[Actor:levelupClass] ### Talents Learned:
	*	[T_WEAPONS_MASTERY] = 1
	*	[T_HYDRA] = 1
	*	[T_SPIDER] = 5
	*	[T_TURTLE] = 1
	*	[T_THICK_SKIN] = 1
	*	[T_NATURE_S_BALANCE] = 2
	*	[T_NATURE_TOUCH] = 1
[Actor:levelupClass] ### Talents forced Stats:	con: 3
 *** auto allocating	21	remaining stat points
[resolveObject] CREATE FOR	11555	Wrathroot	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	100.70670410425	107
[resolveObject] for 	11555	Wrathroot	 -- incompatible equipment 	manaburning thorny mindstar	retrying	4	self.not_power_source:	antimagic	filter forbid ps:	nil	vs ps	antimagic,nature
[TOME ENTITY FILTER] selected Greater	40.290319457019	62
[resolveObject] CREATED OBJECT:	11576	thorny mindstar of gales	tries left:	3
fight: 	thorny mindstar of gales	Wrathroot's Barkwood	::	nil	MAINHAND
[resolveObject]	11576	thorny mindstar of gales	added to inventory	MAINHAND
[resolveObject] CREATE FOR	11555	Wrathroot	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	60.057885380475	62
[resolveObject] for 	11555	Wrathroot	 -- incompatible equipment 	inquisitor's vined mindstar	retrying	4	self.not_power_source:	antimagic	filter forbid ps:	nil	vs ps	antimagic,nature
[TOME ENTITY FILTER] selected Double Ego	76.308970049794	87
[resolveObject] CREATED OBJECT:	11584	horrifying vined mindstar of balance	tries left:	3
fight: 	horrifying vined mindstar of balance	thorny mindstar of gales	::	nil	OFFHAND
fight: 	horrifying vined mindstar of balance	Wrathroot's Barkwood	::	nil	OFFHAND
fight: 	horrifying vined mindstar of balance	thorny mindstar of gales	::	nil	OFFHAND
[resolveObject]	11584	horrifying vined mindstar of balance	added to inventory	OFFHAND
		 moved replaced object to main inventory:	11557	Wrathroot's Barkwood
[resolveObject] CREATE FOR	11555	Wrathroot	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	43.897683889814	62
[resolveObject] CREATED OBJECT:	11590	hardened leather armour of the deep	tries left:	4
fight: 	hardened leather armour of the deep	thorny mindstar of gales	::	nil	BODY
fight: 	hardened leather armour of the deep	horrifying vined mindstar of balance	::	nil	BODY
[resolveObject]	11590	hardened leather armour of the deep	added to inventory	BODY
running talented_ai_tactic resolver but aborting due to existing tactics
[Actor:wearAllInventory]	11555	Wrathroot	wearing main inventory
[ActorObjectUse] useObjectDisable: 	ash totem of thorny skin	inven/slot	1	3	tid	nil
fight: 	ash totem of thorny skin	thorny mindstar of gales	::	nil	TOOL
fight: 	ash totem of thorny skin	horrifying vined mindstar of balance	::	nil	TOOL
fight: 	ash totem of thorny skin	hardened leather armour of the deep	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	ash totem of thorny skin	by	Wrathroot	inven/slot	table: 0x014c0e30	nil
[Actor:wearAllInventory]	Wrathroot	11555	11566	ash totem of thorny skin	WORN IN	TOOL	1
Guardian allocated: 	WRATHROOT	11555	Wrathroot
[TOME ENTITY FILTER] selected Double Ego	68.642839932033	76
Loading tile from tileset	/data/gfx/shockbolt/object/wizardhat_linen.png
[TOME ENTITY FILTER] selected Greater	42.732699849348	51
Loading tile from tileset	/data/gfx/shockbolt/object/money_small.png
[TOME ENTITY FILTER] selected Double Greater	7.1925766708312	11
[TOME ENTITY FILTER] selected Greater + Ego	19.651871153538	26
Loading tile from tileset	/data/gfx/shockbolt/object/plate_steel.png
[TOME ENTITY FILTER] selected Double Ego	54.407526256611	76
[TOME ENTITY FILTER] selected Ego	88.374814765149	101
Loading tile from tileset	/data/gfx/shockbolt/object/2hmace_steel.png
[TOME ENTITY FILTER] selected Ego	84.726072478277	101
[TOME ENTITY FILTER] selected Uniques	0.43408859391559	1
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/frost_treads.png
Added unique	mod.class.Object/Frost Treads	::	1
Loading tile from tileset	/data/gfx/shockbolt/object/scroll-lore.png
Placed lore	journal page	35	7
[Identify]	journal page	true
Wait finished, counted 2465, 971 ticks
[STARTEVENTS] Assigned events list:
[4] = {
  [1] = antimagic-bush
  [2] = ashes-urhrok+demon-statue
  [params] = {
  }
}
[1] = {
}
[2] = {
}
[3] = {
}
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/dark_grass_main_05.png
[EVENT] antimagic-bush centered at 	23	24
Loading entities file from file	/data-ashes-urhrok/general/grids/demon_statues.lua
Loading tile	terrain/statues/demon_statue_champion_of_urh_rok0.png
Loading tile	terrain/statues/demon_statue_champion_of_urh_rok1.png
Not gone east, no backup guardian
Running on level loads	old-forest-4
[Actor:move]	5366	Ostia	(forced) move from	49	21	to	0	16
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ostia	Ostia
Adding entity	5366	after	5366
===	nil	nil
[resolveObject] CREATE FOR	11868	Aerydan, the repented thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	84.570380374922	101
[resolveObject] CREATED OBJECT:	11869	steel dagger of paradox	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	9
[resolveObject]	11869	steel dagger of paradox	added to inventory	MAINHAND
[resolveObject] CREATE FOR	11868	Aerydan, the repented thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Greater	43.806516109688	51
[resolveObject] CREATED OBJECT:	11873	quick steel dagger	tries left:	4
fight: 	quick steel dagger	steel dagger of paradox	::	nil	OFFHAND
[resolveObject]	11873	quick steel dagger	added to inventory	OFFHAND
Placing portal at 	36	3
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/dark_grass_main_12.png
Loading tile	player/cornac_male.png
[Actor:move]	11868	Aerydan, the repented thief	(forced) move from	nil	nil	to	0	15
[CHAT] loaded	welcome	table: 0x017876f8
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[QUEST] given to	table: 0x1b6d2f40	escort-duty-old-forest-4
[LOG]	#LIGHT_GREEN#Accepted quest ''! #WHITE#(Press 'j' to see the quest log)
[onEnterLevel] Terminating player created entity 	11868	Aerydan, the repented thief	actor
[ONLINE PROFILE] current character 	Ostia the level 21 Shalore Anorithil
[Discord] updating state: "Old Forest (4)" / "Lvl 21 Shalore Anorithil" / default / anorithil
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
Updating zone name	Old Forest (4)
C Map minimap texture: 260 (50x50; 64x64)
table: 0x1337d028	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x1337d268	normal
[SOUND] loading from	/data/sound/ambient/forest/wind1.ogg	:=:	sound "/data/sound/ambient/forest/wind1.ogg" : <static>
[CHAT] selected	Lead on; I will protect you.	function: 0x01616998	nil
[Actor:move]	11868	Aerydan, the repented thief	(forced) move from	0	15	to	0	16
[Actor:move]	5366	Ostia	(forced) move from	0	16	to	0	15
[Actor:move]	5366	Ostia	move from	0	16	to	0	15
[LOG]	Today is the 40th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 15:13.
[ActorObjectUse]	Wrathroot	Cleaning up: 	ash totem of thorny skin	11566
[LOG]	
[Actor:move]	5366	Ostia	move from	0	15	to	0	14
[Actor:move]	11868	Aerydan, the repented thief	move from	0	16	to	0	15
[Actor:move]	5366	Ostia	move from	0	14	to	0	13
[Actor:move]	11868	Aerydan, the repented thief	move from	0	15	to	0	14
[Actor:move]	5366	Ostia	move from	0	13	to	0	12
[Actor:move]	11868	Aerydan, the repented thief	move from	0	14	to	0	13
[Actor:move]	5366	Ostia	move from	0	12	to	0	11
[Actor:move]	11868	Aerydan, the repented thief	move from	0	13	to	0	12
[Actor:move]	5366	Ostia	move from	0	11	to	0	11
[Actor:move]	5366	Ostia	move from	0	11	to	0	11
[Actor:move]	5366	Ostia	move from	0	11	to	0	10
[Actor:move]	11868	Aerydan, the repented thief	move from	0	12	to	0	11
[Actor:move]	5366	Ostia	move from	0	10	to	1	9
[Actor:move]	11868	Aerydan, the repented thief	move from	0	11	to	0	10
[Actor:move]	5366	Ostia	move from	1	9	to	2	9
[Actor:move]	11868	Aerydan, the repented thief	move from	0	10	to	1	9
[Actor:move]	5366	Ostia	move from	2	9	to	3	9
[Actor:move]	5366	Ostia	move from	3	9	to	4	9
[Actor:move]	11868	Aerydan, the repented thief	move from	1	9	to	2	9
[Actor:move]	5366	Ostia	move from	4	9	to	5	9
[Actor:move]	11868	Aerydan, the repented thief	move from	2	9	to	3	9
[Actor:move]	5366	Ostia	move from	5	9	to	6	9
[Actor:move]	5366	Ostia	move from	6	9	to	7	9
[Actor:move]	11868	Aerydan, the repented thief	move from	3	9	to	4	9
[Actor:move]	5366	Ostia	move from	7	9	to	8	9
[Actor:move]	11868	Aerydan, the repented thief	move from	4	9	to	5	9
[Actor:move]	5366	Ostia	move from	8	9	to	9	9
[SOUND] loading from	/data/sound/actions/read.ogg	:=:	sound "/data/sound/actions/read.ogg" : <static>
C Map minimap texture: 260 (50x51; 64x64)
C Map minimap texture: 260 (50x50; 64x64)
[Actor:move]	5366	Ostia	move from	9	9	to	10	9
[Actor:move]	11868	Aerydan, the repented thief	move from	5	9	to	6	9
[SPELL CRIT %]	39.8634581897
[SOUND] loading from	/data/sound/talents/spell_generic.ogg	:=:	sound "/data/sound/talents/spell_generic.ogg" : <static>
[Actor:move]	5366	Ostia	move from	10	9	to	11	8
[Actor:move]	11868	Aerydan, the repented thief	move from	6	9	to	7	9
[Actor:move]	8486	bee swarm	move from	9	14	to	10	13
[Actor:move]	8486	bee swarm	move from	10	13	to	10	12
[SPELL CRIT %]	39.8634581897
[LOG]	Hymn of Perseverance hits Bee swarm for #GREY#35 darkness#LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[SOUND] loading from	/data/sound/talents/flame.ogg	:=: unknown file
[Actor:move]	11868	Aerydan, the repented thief	move from	7	9	to	8	9
[LOG]	Ostia's light area effect hits Bee swarm for #YELLOW#43 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Bee swarm for #YELLOW#85 light#LAST# damage.
[Actor:move]	8486	bee swarm	move from	10	12	to	10	11
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_2.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_2.ogg" : <static>
[Actor:move]	8486	bee swarm	move from	10	11	to	10	10
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
FROM 	/mod/addons/orcs/superload/mod/class/Projectile.lua	loading previous!
[LOG]	Bee swarm speeds up.
Adding entity	11881	after	5366
[SPELL CRIT %]	39.8634581897
Loading tile from tileset	/data/gfx/shockbolt/trap/trap_glyph_repulsion_01_64.png
Loading tileset	/data/gfx/ts-gfx-trap1.png
Loading tile from tileset	/data/gfx/shockbolt/trap/trap_glyph_fatigue_01_64.png
Loading tile from tileset	/data/gfx/shockbolt/trap/trap_glyph_explosion_02_64.png
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around bee swarm!
[SHADER] Loading from /data/gfx/shaders/shockwave2.lua
[SHADER] Loaded shader with totalname	shockwave2[shockwaveSpeed=5.6]
New GL Shader program 70
New GL Shader 71 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shockwave2.frag
*p 70: Uniform: 0: 8B50 ellipsoidalFactor
*p 70: Uniform: 1: 1406 flameIntensity
*p 70: Uniform: 2: 1406 innerShockwaveWidth
*p 70: Uniform: 3: 1406 outerShockwaveWidth
*p 70: Uniform: 4: 1406 shockwaveSpeed
*p 70: Uniform: 5: 8B5E tex
*p 70: Uniform: 6: 1406 tick
*p 70: Uniform: 7: 1406 tick_start
*p 70: Uniform: 8: 1406 time_factor
[SHADER] setting reset param	tick_start	77640
[LOG]	
[LOG]	Hymn of Perseverance hits Bee swarm for #{bold}##GREY#59 darkness#{normal}##LAST# damage.
[LOG]	Demonic Soul hits Bee swarm for #LIGHT_RED#61 fire#LAST# damage.
Loading tile from tileset	/data/gfx/talents/gather_the_threads.png
[LOG]	#{bold}#Demonic Soul killed Bee swarm!#{normal}#
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	EldritchDark	tome	Curse Lifter (Nightmare (Roguelike) difficulty)	false	false
[SOUND] loading from	/data/sound/ambient/forest/wind2.ogg	:=:	sound "/data/sound/ambient/forest/wind2.ogg" : <static>
[USERCHAT] channel achievement	calebvsmith	tome	Earth Master (Roguelike)	false	false
[USERCHAT] channel serial data	agabaar17081994	tome	641
[USERCHAT] channel achievement	ssoft	tome	Utterly Destroyed	false	false
[USERCHAT] channel achievement	Snek King	tome	Catch that Plumpkin! (Roguelike)	false	true
[USERCHAT] channel achievement	Preternex	tome	The secret city (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Taronimo	mainmenu	Glory to the Fearscape (Insane (Roguelike) difficulty)	false	true
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Server latency	6
[SOUND] loading from	/data/sound/ambient/forest/bird2.ogg	:=:	sound "/data/sound/ambient/forest/bird2.ogg" : <static>
[USERCHAT] channel achievement	caimadur	tome	The secret city (Roguelike)	false	false
[USERCHAT] channel achievement	Jade Aninga	tome	The Arena (Nightmare (Adventure) difficulty)	false	false
[Actor:move]	5366	Ostia	move from	11	8	to	12	7
[Actor:move]	11868	Aerydan, the repented thief	move from	8	9	to	9	9
[LOG]	
[Actor:move]	5366	Ostia	move from	12	7	to	13	6
[Actor:move]	11868	Aerydan, the repented thief	move from	9	9	to	10	9
[Actor:move]	5366	Ostia	move from	13	6	to	13	6
[Actor:move]	5366	Ostia	move from	13	6	to	13	5
[Actor:move]	11868	Aerydan, the repented thief	move from	10	9	to	11	9
[Actor:move]	5366	Ostia	move from	13	5	to	13	6
[Actor:move]	11868	Aerydan, the repented thief	move from	11	9	to	12	9
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[Actor:move]	5366	Ostia	move from	13	6	to	13	7
[Actor:move]	11868	Aerydan, the repented thief	move from	12	9	to	13	8
[Actor:move]	5366	Ostia	move from	13	7	to	13	6
[Actor:move]	11868	Aerydan, the repented thief	move from	13	8	to	14	9
[Actor:move]	5366	Ostia	move from	13	6	to	13	7
[Actor:move]	11868	Aerydan, the repented thief	move from	14	9	to	15	10
[Actor:move]	5366	Ostia	move from	13	7	to	14	8
[USERCHAT] channel achievement	TechnoWitch	tome	Catch that Plumpkin! (Nightmare (Adventure) difficulty)	false	true
[USERCHAT] channel achievement	nitroxylin	tome	Level 20 (Roguelike)	false	false
[USERCHAT] channel achievement	KuteKyton	tome	Don't Poosh it! (Exploration mode)	false	true
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Aerydan, the repented thief says: 'Ok, but not for long.'
[EMOTE] added	Ok, but not for long.	15	10
[Actor:move]	5366	Ostia	move from	14	8	to	15	9
[LOG]	Ostia is no longer surging arcane power.
[LOG]	
[Actor:move]	11868	Aerydan, the repented thief	(forced) move from	15	10	to	15	9
[Actor:move]	5366	Ostia	(forced) move from	15	9	to	15	10
[Actor:move]	5366	Ostia	move from	15	9	to	15	10
[Actor:move]	5366	Ostia	move from	15	10	to	16	11
[Actor:move]	5366	Ostia	move from	16	11	to	17	12
[Actor:move]	5366	Ostia	move from	17	12	to	18	13
[Actor:move]	5366	Ostia	move from	18	13	to	18	14
[Actor:move]	5366	Ostia	move from	18	14	to	18	15
[Actor:move]	5366	Ostia	move from	18	15	to	18	16
[Actor:move]	5366	Ostia	move from	18	16	to	18	17
[Actor:move]	11868	Aerydan, the repented thief	move from	15	9	to	16	10
[Actor:move]	11868	Aerydan, the repented thief	move from	16	10	to	16	11
[Actor:move]	11868	Aerydan, the repented thief	move from	16	11	to	17	12
[Actor:move]	5366	Ostia	move from	18	17	to	18	18
[Actor:move]	11868	Aerydan, the repented thief	move from	17	12	to	18	13
[Actor:move]	5366	Ostia	move from	18	18	to	18	19
[Actor:move]	11868	Aerydan, the repented thief	move from	18	13	to	18	14
[target_simple AI]	9823	copperhead snake	selecting NEW TARGET	18	19	5366	Ostia
[Actor:move]	9823	copperhead snake	move from	20	27	to	19	27
[target_simple AI]	9825	large brown snake	selecting NEW TARGET	18	19	5366	Ostia
[Actor:move]	9825	large brown snake	move from	11	20	to	12	20
[target_simple AI]	9826	wolf	selecting NEW TARGET	18	19	5366	Ostia
[Actor:move]	9826	wolf	move from	10	21	to	11	21
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	39.8634581897
[SPELL] friendly fire chance	100
[SOUND] loading from	/data/sound/talents/cloud.ogg	:=:	sound "/data/sound/talents/cloud.ogg" : <static>
[Actor:move]	11868	Aerydan, the repented thief	move from	18	14	to	18	15
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Large brown snake for #GREY#58 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Wolf for #GREY#58 darkness#LAST# damage.
[Actor:move]	9823	copperhead snake	move from	19	27	to	19	26
[NPC:seen_by] Passing target	Ostia	from	9825	large brown snake	to	11169	brown bear
[Actor:move]	9825	large brown snake	move from	12	20	to	13	20
[Actor:move]	9826	wolf	move from	11	21	to	12	20
[Actor:move]	11169	brown bear	move from	13	24	to	13	23
[LOG]	Ostia's darkness area effect hits Large brown snake for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Wolf for #GREY#29 darkness#LAST# damage.
[target_simple AI]	8443	hornet swarm	selecting NEW TARGET	18	19	5366	Ostia
[Actor:move]	8443	hornet swarm	move from	28	21	to	27	21
[NPC:seen_by] Passing target	Ostia	from	9823	copperhead snake	to	9625	Glorylle the giant ice ant
[Actor:move]	9823	copperhead snake	move from	19	26	to	18	26
[SOUND] loading from	/data/sound/creatures/snakes/snake_3.ogg	:=:	sound "/data/sound/creatures/snakes/snake_3.ogg" : <static>
[Actor:move]	9825	large brown snake	move from	13	20	to	14	20
[NPC:seen_by] Passing target	Ostia	from	8443	hornet swarm	to	8444	bee swarm
[NPC:seen_by] Passing target	Ostia	from	8443	hornet swarm	to	8453	giant army ant
[NPC:seen_by] Passing target	Ostia	from	8443	hornet swarm	to	8455	giant ice ant
[NPC:seen_by] Passing target	Ostia	from	8443	hornet swarm	to	8456	midge swarm
[NPC:seen_by] Passing target	Ostia	from	8443	hornet swarm	to	8462	hornet swarm
[NPC:seen_by] Passing target	Ostia	from	8443	hornet swarm	to	8463	giant ice ant
[NPC:seen_by] Passing target	Ostia	from	8443	hornet swarm	to	8439	giant acid ant
[NPC:seen_by] Passing target	Ostia	from	8443	hornet swarm	to	8440	giant army ant
[NPC:seen_by] Passing target	Ostia	from	8443	hornet swarm	to	8445	giant carpenter ant
[NPC:seen_by] Passing target	Ostia	from	8443	hornet swarm	to	8442	hummerhorn
[NPC:seen_by] Passing target	Ostia	from	8443	hornet swarm	to	8446	giant army ant
[NPC:seen_by] Passing target	Ostia	from	8443	hornet swarm	to	8487	giant green ant
[Actor:move]	8443	hornet swarm	move from	27	21	to	26	20
[NPC:seen_by] Passing target	Ostia	from	8444	bee swarm	to	8464	giant green ant
[NPC:seen_by] Passing target	Ostia	from	8444	bee swarm	to	8457	giant army ant
[Actor:move]	8444	bee swarm	move from	28	22	to	27	21
[Actor:move]	8445	giant carpenter ant	move from	28	23	to	28	22
[NPC:seen_by] Passing target	Ostia	from	8446	giant army ant	to	8459	giant ice ant
[NPC:seen_by] Passing target	Ostia	from	8446	giant army ant	to	8451	giant black ant
[improved_talented AI] chooses for	8446	giant army ant	T_INFUSION:_WILD_1
[improved_talented AI] chooses for	8453	giant army ant	T_INFUSION:_HEROISM_1
[improved_talented AI] chooses for	8455	giant ice ant	T_ICY_SKIN
[improved_talented AI] chooses for	8457	giant army ant	T_INFUSION:_HEALING_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 72
New GL Shader 73 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
*p 72: Uniform: 0: 8B52 beamColor1
*p 72: Uniform: 1: 8B52 beamColor2
*p 72: Uniform: 2: 1406 beamsCount
*p 72: Uniform: 3: 8B52 circleColor
*p 72: Uniform: 4: 1406 circleDescendSpeed
*p 72: Uniform: 5: 1406 circleRotationSpeed
*p 72: Uniform: 6: 1406 noup
*p 72: Uniform: 7: 8B5E tex
*p 72: Uniform: 8: 1406 tick
*p 72: Uniform: 9: 1406 tick_start
*p 72: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 74
*p 74: Uniform: 0: 8B52 beamColor1
*p 74: Uniform: 1: 8B52 beamColor2
*p 74: Uniform: 2: 1406 beamsCount
*p 74: Uniform: 3: 8B52 circleColor
*p 74: Uniform: 4: 1406 circleDescendSpeed
*p 74: Uniform: 5: 1406 circleRotationSpeed
*p 74: Uniform: 6: 1406 noup
*p 74: Uniform: 7: 8B5E tex
*p 74: Uniform: 8: 1406 tick
*p 74: Uniform: 9: 1406 tick_start
*p 74: Uniform: 10: 1406 time_factor
[improved_talented AI] chooses for	8459	giant ice ant	T_ICY_SKIN
[Actor:move]	8462	hornet swarm	move from	30	21	to	29	20
[improved_talented AI] chooses for	8463	giant ice ant	T_ICY_SKIN
[improved_talented AI] chooses for	8465	giant ice ant	T_ICY_SKIN
[improved_talented AI] chooses for	8470	giant ice ant	T_ICY_SKIN
[improved_talented AI] chooses for	8475	giant ice ant	T_ICY_SKIN
[Actor:move]	8487	giant green ant	move from	30	20	to	30	19
[SPELL CRIT %]	39.8634581897
[LOG]	Large brown snake resists!
[LOG]	
[LOG]	Hymn of Perseverance hits Large brown snake for #GREY#35 darkness#LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[USERCHAT] channel achievement	OppaiQueen	tome	Is that how it feels to be an escort quest?! (Nightmare (Adventure) difficulty)	false	true
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	11896	after	5366
Adding entity	11897	after	5366
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	11898	after	5366
Adding entity	11899	after	5366
[Actor:move]	11868	Aerydan, the repented thief	move from	18	15	to	18	16
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Bee swarm for #{bold}##GREY#195 darkness#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Hornet swarm for #{bold}##GREY#195 darkness#{normal}##LAST# damage.
[Actor:move]	8446	giant army ant	move from	28	24	to	28	23
[Actor:move]	8453	giant army ant	move from	29	21	to	28	21
[use_tactical AI] === Action Selected:	9625	Glorylle the giant ice ant	attack	 talent:T_RAMPAGE
Loading tile	npc/ice_ant.png
==SDM 64x64 :: 64x128
Loading tile	particles_images/bloodwings.png
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.7,time_factor=5000]
New GL Shader program 75
*p 75: Uniform: 0: 1406 alpha
*p 75: Uniform: 1: 1406 flameScale
*p 75: Uniform: 2: 8B5E flames
*p 75: Uniform: 3: 8B5E tex
*p 75: Uniform: 4: 1406 tick
*p 75: Uniform: 5: 1406 time_factor
Loading tile from tileset	/data/gfx/shockbolt/npc/ice_ant.png
[use_tactical AI] === Action Selected:	9625	Glorylle the giant ice ant	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1280718	9625	Glorylle the giant ice ant	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	9625	Glorylle the giant ice ant	closein	 AI:move_astar_advanced
[Actor:move]	9625	Glorylle the giant ice ant	move from	21	23	to	20	23
[Actor:move]	9826	wolf	move from	12	20	to	13	20
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around wolf!
Cloned shader 70
[SHADER] setting reset param	tick_start	145582
[LOG]	Ostia's darkness area effect hits Large brown snake for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Wolf for #GREY#29 darkness#LAST# damage.
[LOG]	Demonic Soul hits Large brown snake for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Demonic Soul hits Wolf for #LIGHT_RED#64 fire#LAST# damage.
[NPC:seen_by] Passing target	Ostia	from	8442	hummerhorn	to	8452	midge swarm
[Actor:move]	8442	hummerhorn	move from	27	24	to	26	24
[Actor:move]	8443	hornet swarm	move from	26	20	to	25	20
[Actor:move]	8444	bee swarm	move from	27	21	to	26	20
[Actor:move]	8462	hornet swarm	move from	29	20	to	28	20
[use_tactical AI] === Action Selected:	9625	Glorylle the giant ice ant	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1280721	9625	Glorylle the giant ice ant	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	9625	Glorylle the giant ice ant	closein	 AI:move_astar_advanced
[Actor:move]	9625	Glorylle the giant ice ant	move from	20	23	to	19	23
[Actor:move]	11169	brown bear	move from	13	23	to	13	22
Loading tile	npc/boss_indicators/rare_circle_back.png
Loading tile	npc/boss_indicators/rare_circle_front.png
[use_tactical AI] === Action Selected:	9625	Glorylle the giant ice ant	disable	 talent:T_INSTILL_FEAR
[LOG]	Glorylle the giant ice ant uses #{bold}##YELLOW#Instill Fear.#{normal}##LAST#
[MIND CRIT %]	5.2
checkHit	44	vs	38	=> chance to hit	65
[PROJECTOR] Chant of Resistance (source) dam	11.310759493671
[PROJECTOR] Chant of Resistance (source) dam	11.310759493671
checkHit	44	vs	38	=> chance to hit	65
[LOG]	#F53CBE#Ostia is in despair!
[Actor:move]	9823	copperhead snake	move from	18	26	to	18	25
[Actor:move]	9825	large brown snake	move from	14	20	to	13	19
[LOG]	#UID:9625:0#Glorylle the giant ice ant hits #fbd578#Ostia#LAST# for #ORANGE#11 mind#LAST#, #GREY#11 darkness#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/effects/despair.png
Loading tile from tileset	/data/gfx/talents/heighten_fear.png
[Actor:move]	8445	giant carpenter ant	move from	28	22	to	27	21
[improved_talented AI] chooses for	8440	giant army ant	T_INFUSION:_WILD_1
[Actor:move]	8443	hornet swarm	move from	25	20	to	24	20
[Actor:move]	8444	bee swarm	move from	26	20	to	25	20
[Actor:move]	8451	giant black ant	move from	28	25	to	27	24
[Actor:move]	8452	midge swarm	move from	28	26	to	28	25
[Actor:move]	8455	giant ice ant	move from	29	22	to	29	21
[Actor:move]	8456	midge swarm	move from	29	23	to	29	22
[Actor:move]	8462	hornet swarm	move from	28	20	to	27	20
[Actor:move]	8463	giant ice ant	move from	30	22	to	30	21
[Actor:move]	8464	giant green ant	move from	30	23	to	30	22
[Actor:move]	8487	giant green ant	move from	30	19	to	30	18
[Actor:move]	9826	wolf	move from	13	20	to	14	20
[SPELL CRIT %]	39.8634581897
checkHit	30	vs	57	=> chance to hit	0
[LOG]	Glorylle the giant ice ant loses sight!
[LOG]	
[LOG]	Hymn of Perseverance hits Wolf for #GREY#38 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Glorylle the giant ice ant for #GREY#38 darkness#LAST# damage.
Loading tile from tileset	/data/gfx/shockbolt/object/2haxe_steel.png
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
Deleting shader 70 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Starfall.#{normal}##LAST#
[SPELL] friendly fire chance	100
[USERCHAT] channel achievement	Velorien	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[SPELL CRIT %]	39.8634581897
checkHit	24	vs	57	=> chance to hit	0
[LOG]	Copperhead snake is stunned!
checkHit	30	vs	57	=> chance to hit	0
[LOG]	Glorylle the giant ice ant is stunned!
[SHADER] Loading from /data/gfx/shaders/starfall.lua
[SHADER] Loaded shader with totalname	starfall[]
New GL Shader program 76
New GL Shader 77 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/starfall.frag
*p 76: Uniform: 0: 8B5E tex
*p 76: Uniform: 1: 1406 tick
*p 76: Uniform: 2: 1406 tick_start
*p 76: Uniform: 3: 1406 time_factor
[SHADER] setting reset param	tick_start	152090
[SOUND] loading from	/data/sound/talents/fireflash.lua	:=:	/data/sound/talents/fireflash.ogg	:>
[SOUND] :=>	sound "/data/sound/talents/fireflash.ogg" : <static>
[target_simple AI]	11868	Aerydan, the repented thief	selecting NEW TARGET	19	23	9625	Glorylle the giant ice ant
[Actor:move]	11868	Aerydan, the repented thief	move from	18	16	to	18	17
[LOG]	Ostia's Corona hits Wolf for #GREY#59 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Wolf for #GREY#59 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Glorylle the giant ice ant for #GREY#159 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Copperhead snake for #GREY#159 darkness#LAST# damage.
[Actor:move]	8446	giant army ant	move from	28	23	to	29	23
[Actor:move]	8453	giant army ant	move from	28	21	to	28	22
[LOG]	#{bold}#Ostia's Corona killed Wolf!#{normal}#
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around large brown snake!
Cloned shader 70
[SHADER] setting reset param	tick_start	152183
[use_tactical AI] === Action Selected:	9625	Glorylle the giant ice ant	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1280730	9625	Glorylle the giant ice ant	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	9625	Glorylle the giant ice ant	closein	 AI:move_astar_advanced
[Actor:move]	9625	Glorylle the giant ice ant	move from	19	23	to	18	22
[Actor:move]	9823	copperhead snake	move from	18	25	to	18	24
[Actor:move]	9825	large brown snake	move from	13	19	to	13	18
[Actor:move]	8443	hornet swarm	move from	24	20	to	23	20
[Actor:move]	8444	bee swarm	move from	25	20	to	24	20
[Actor:move]	8452	midge swarm	move from	28	25	to	28	24
[Actor:move]	8456	midge swarm	move from	29	22	to	28	21
[target_simple AI]	8462	hornet swarm	selecting NEW TARGET	18	19	5366	Ostia
[Actor:move]	8462	hornet swarm	move from	27	20	to	26	20
[use_tactical AI] === Action Selected:	9625	Glorylle the giant ice ant	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1280732	9625	Glorylle the giant ice ant	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	9625	Glorylle the giant ice ant	closein	 AI:move_astar_advanced
[Actor:move]	9625	Glorylle the giant ice ant	move from	18	22	to	18	21
[Actor:move]	8445	giant carpenter ant	move from	27	21	to	27	20
[Actor:move]	11169	brown bear	move from	13	22	to	13	21
[target_simple AI]	9625	Glorylle the giant ice ant	selecting NEW TARGET	18	19	5366	Ostia
[use_tactical AI] === Action Selected:	9625	Glorylle the giant ice ant	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1280735	9625	Glorylle the giant ice ant	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[KNOCKBACK] from	18	18	over	1
[KNOCKBACK] try	18	21	0
[KNOCKBACK] ok knocked to	18	21	::
[Actor:move]	9625	Glorylle the giant ice ant	(forced) move from	18	20	to	18	21
[Actor:move]	9625	Glorylle the giant ice ant	move from	18	21	to	18	21
[LOG]	Ostia's glyph of twilight hits Glorylle the giant ice ant for #YELLOW#31 light#LAST#, #GREY#39 darkness#LAST# (#RED##{bold}#70#LAST##{normal}# total damage).
[Actor:move]	8439	giant acid ant	move from	27	22	to	27	21
[Actor:move]	8443	hornet swarm	move from	23	20	to	22	20
[Actor:move]	8444	bee swarm	move from	24	20	to	23	20
[Actor:move]	8452	midge swarm	move from	28	24	to	28	23
[Actor:move]	8455	giant ice ant	move from	29	21	to	28	20
[Actor:move]	8456	midge swarm	move from	28	21	to	27	22
[Actor:move]	8462	hornet swarm	move from	26	20	to	25	20
[Actor:move]	8463	giant ice ant	move from	30	21	to	29	20
[Actor:move]	8464	giant green ant	move from	30	22	to	29	21
[Actor:move]	8487	giant green ant	move from	30	18	to	30	17
[LOG]	
Loading tile from tileset	/data/gfx/talents/glyph_of_explosion.png
Deleting shader 70 (is clone 1)
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 78
New GL Shader 79 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
*p 78: Uniform: 0: 1406 aadjust
*p 78: Uniform: 1: 1406 antialiasingRadius
*p 78: Uniform: 2: 8B51 color
*p 78: Uniform: 3: 1406 ellipsoidalFactor
*p 78: Uniform: 4: 1406 horizontalScrollingSpeed
*p 78: Uniform: 5: 8B50 impact
*p 78: Uniform: 6: 8B51 impact_color
*p 78: Uniform: 7: 1406 impact_tick
*p 78: Uniform: 8: 1406 impact_time
*p 78: Uniform: 9: 1406 oscillationSpeed
*p 78: Uniform: 10: 1406 shieldIntensity
*p 78: Uniform: 11: 8B5E tex
*p 78: Uniform: 12: 1406 tick
*p 78: Uniform: 13: 1406 tick_start
*p 78: Uniform: 14: 1406 time_factor
*p 78: Uniform: 15: 1406 verticalScrollingSpeed
*p 78: Uniform: 16: 1406 wobblingPower
*p 78: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	154310
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[a=0.5,color=vec3(0.5,0.5,0.5),distort=vec2(0.5,0.5),require_shader=4,speed=5000]
New GL Shader program 80
*p 80: Uniform: 0: 1406 a
*p 80: Uniform: 1: 1406 amp
*p 80: Uniform: 2: 8B51 color
*p 80: Uniform: 3: 8B50 p2
*p 80: Uniform: 4: 1406 speed
*p 80: Uniform: 5: 8B5E tex
*p 80: Uniform: 6: 1406 tick
Loading tile from tileset	/data/gfx/effects/rune_cooldown.png
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
[USERCHAT] channel achievement	Gevock	tome	Treasure Hunter	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[target_simple AI]	11868	Aerydan, the repented thief	selecting NEW TARGET	18	21	9625	Glorylle the giant ice ant
[Actor:move]	8446	giant army ant	move from	29	23	to	29	22
[Actor:move]	8453	giant army ant	move from	28	22	to	28	21
[Actor:move]	9825	large brown snake	move from	13	18	to	13	17
[Actor:move]	8445	giant carpenter ant	move from	27	20	to	26	20
[Actor:move]	8443	hornet swarm	move from	22	20	to	21	20
[Actor:move]	8444	bee swarm	move from	23	20	to	22	20
[Actor:move]	8452	midge swarm	move from	28	23	to	29	23
[Actor:move]	8462	hornet swarm	move from	25	20	to	24	20
[Actor:move]	11169	brown bear	move from	13	21	to	14	20
[LOG]	
[USERCHAT] channel talk	usualMortal	tome	antimagic shield is hilarious on doomed
[SOUND] loading from	/data/sound/creatures/bears/bear_growl_3.ogg	:=:	sound "/data/sound/creatures/bears/bear_growl_3.ogg" : <static>
[LOG]	Ostia casts #{bold}##PURPLE#Sunburst.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	11910	after	5366
Adding entity	11911	after	5366
[LOG]	Bee swarm speeds up.
Adding entity	11912	after	5366
[LOG]	Hornet swarm speeds up.
Adding entity	11913	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Bee swarm for #{bold}##YELLOW#312 light#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Hornet swarm for #{bold}##YELLOW#312 light#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Giant acid ant for #{bold}##YELLOW#312 light#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Hornet swarm for #{bold}##YELLOW#312 light#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Giant carpenter ant for #{bold}##YELLOW#312 light#{normal}##LAST# damage.
[use_tactical AI] === Action Selected:	9625	Glorylle the giant ice ant	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1280747	9625	Glorylle the giant ice ant	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[Actor:move]	9625	Glorylle the giant ice ant	move from	18	21	to	18	20
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Bee swarm!#{normal}#
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Hornet swarm!#{normal}#
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Hornet swarm!#{normal}#
[Actor:move]	8439	giant acid ant	move from	27	21	to	27	20
[Actor:move]	8452	midge swarm	move from	29	23	to	30	22
[Actor:move]	8455	giant ice ant	move from	28	20	to	27	21
[Actor:move]	8463	giant ice ant	move from	29	20	to	28	20
[Actor:move]	8464	giant green ant	move from	29	21	to	29	20
[Actor:move]	8487	giant green ant	move from	30	17	to	30	16
[use_tactical AI] === Action Selected:	9625	Glorylle the giant ice ant	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1280749	9625	Glorylle the giant ice ant	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	9625	Glorylle the giant ice ant	attack	 talent:T_SLASH
[LOG]	Glorylle the giant ice ant uses #{bold}##RED#Slash.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	enhanced steel battleaxe of massacre
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	92.299253585823	2	51	2.0145062985735	vs. armor/def	8.8419104419916	0
[ATTACK] after melee attack bonus hooks & callbacks::	92.299253585823	2	51	2.0145062985735	vs. armor/def	8.8419104419916	0
checkHit	51	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	131	2	vs. armor/hardiness	8.8419104419916	0.6
[ATTACK] after armor	124.15808955801
[PHYS CRIT %] axe accuracy bonus	51	0	=	12.75
[PHYS CRIT %]	21.95
[ATTACK] after crit	124.15808955801
[ATTACK] after mult	250.11725343346
[LOG]	Ostia resists!
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
[LOG]	Ostia has a cursed wound!
[Actor:move]	9823	copperhead snake	move from	18	24	to	18	23
[Actor:move]	9825	large brown snake	move from	13	17	to	13	16
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	11914	after	5366
Adding entity	11915	after	5366
Adding entity	11916	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around brown bear!
Cloned shader 70
[SHADER] setting reset param	tick_start	159271
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Melee retaliation hits Glorylle the giant ice ant for #YELLOW#23 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[LOG]	Demonic Soul hits Brown bear for #LIGHT_RED#53 fire#LAST# damage.
[LOG]	Hymn of Perseverance hits Brown bear for #{bold}##GREY#66 darkness#{normal}##LAST# damage.
[LOG]	Hymn of Perseverance hits Copperhead snake for #GREY#66 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Glorylle the giant ice ant for #GREY#66 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Glorylle the giant ice ant for #YELLOW#56 light#LAST# damage.
[LOG]	#UID:9625:0#Glorylle the giant ice ant hits #fbd578#Ostia#LAST# for #SLATE#(93 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(2 absorbed)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/slash.png
[Actor:move]	8445	giant carpenter ant	move from	26	20	to	25	20
[Actor:move]	8446	giant army ant	move from	29	22	to	29	21
[Actor:move]	8453	giant army ant	move from	28	21	to	28	22
[LOG]	Ostia's Corona hits Glorylle the giant ice ant for #GREY#61 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Glorylle the giant ice ant for #GREY#61 darkness#LAST# damage.
[Actor:move]	8452	midge swarm	move from	30	22	to	30	21
[Actor:move]	8456	midge swarm	move from	27	22	to	28	21
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	11917	after	5366
Adding entity	11918	after	5366
Adding entity	11919	after	5366
Loading tile from tileset	/data/gfx/shockbolt/object/2haxe_iron.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:8:0#ice ant stinger (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/ants/ant_die_4.ogg	:=:	sound "/data/sound/creatures/ants/ant_die_4.ogg" : <static>
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Copperhead snake for #{bold}##GREY#213 darkness#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Glorylle the giant ice ant for #{bold}##GREY#213 darkness#{normal}##LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Glorylle the giant ice ant!#{normal}#
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Copperhead snake!#{normal}#
[Actor:move]	9825	large brown snake	move from	13	16	to	13	17
[LOG]	Ostia's Corona hits Brown bear for #YELLOW#64 light#LAST# damage.
[Actor:move]	11169	brown bear	move from	14	20	to	15	20
[LOG]	Ostia's Corona hits Brown bear for #GREY#61 darkness#LAST# damage.
[Actor:move]	8445	giant carpenter ant	move from	25	20	to	24	20
Loading tile from tileset	/data/gfx/shockbolt/object/ice_ant_stinger.png
Deleting shader 70 (is clone 1)
[Actor:move]	8439	giant acid ant	move from	27	20	to	26	20
[Actor:move]	8452	midge swarm	move from	30	21	to	30	20
[Actor:move]	8455	giant ice ant	move from	27	21	to	27	22
[Actor:move]	8456	midge swarm	move from	28	21	to	27	21
[Actor:move]	8463	giant ice ant	move from	28	20	to	27	20
[Actor:move]	8464	giant green ant	move from	29	20	to	28	21
[Actor:move]	8487	giant green ant	move from	30	16	to	30	15
[LOG]	Ostia succumbs to heightening fears!
checkHit	44	vs	27	=> chance to hit	93
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
checkHit	44	vs	27	=> chance to hit	93
[LOG]	#F53CBE#Ostia becomes paranoid!
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	11920	after	5366
Adding entity	11921	after	5366
[SPELL CRIT %]	39.8634581897
[LOG]	Hymn of Perseverance hits Brown bear for #{bold}##GREY#66 darkness#{normal}##LAST# damage.
[LOG]	Heighten Fear from Glorylle the giant ice ant hits #fbd578#Ostia#LAST# for #SLATE#(6 absorbed)#LAST#, #ORANGE#6 mind#LAST#, #GREY#10 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/effects/paranoid.png
[Actor:move]	8446	giant army ant	move from	29	21	to	28	20
[Actor:move]	8453	giant army ant	move from	28	22	to	29	21
checkHit	44	vs	27	=> chance to hit	93
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	11936	after	5366
Adding entity	11937	after	5366
[LOG]	A shield forms around Ostia.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.88235294117647,0.79607843137255,0.24705882352941),shieldIntensity=0.2]
New GL Shader program 81
*p 81: Uniform: 0: 1406 aadjust
*p 81: Uniform: 1: 1406 antialiasingRadius
*p 81: Uniform: 2: 8B51 color
*p 81: Uniform: 3: 1406 ellipsoidalFactor
*p 81: Uniform: 4: 1406 horizontalScrollingSpeed
*p 81: Uniform: 5: 8B50 impact
*p 81: Uniform: 6: 8B51 impact_color
*p 81: Uniform: 7: 1406 impact_tick
*p 81: Uniform: 8: 1406 impact_time
*p 81: Uniform: 9: 1406 oscillationSpeed
*p 81: Uniform: 10: 1406 shieldIntensity
*p 81: Uniform: 11: 8B5E tex
*p 81: Uniform: 12: 1406 tick
*p 81: Uniform: 13: 1406 tick_start
*p 81: Uniform: 14: 1406 time_factor
*p 81: Uniform: 15: 1406 verticalScrollingSpeed
*p 81: Uniform: 16: 1406 wobblingPower
*p 81: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	163727
[SOUND] loading from	/data/sound/talents/heal.ogg	:=:	sound "/data/sound/talents/heal.ogg" : <static>
[LOG]	Ostia's Corona hits Giant carpenter ant for #{bold}##YELLOW#64 light#{normal}##LAST# damage.
[LOG]	#{bold}#Ostia's Corona killed Giant carpenter ant!#{normal}#
[LOG]	Ostia's Corona hits Brown bear for #GREY#61 darkness#LAST# damage.
[Actor:move]	8452	midge swarm	move from	30	20	to	30	19
[Actor:move]	9825	large brown snake	move from	13	17	to	13	16
[LOG]	Ostia's Corona hits Brown bear for #GREY#61 darkness#LAST# damage.
[Actor:move]	11169	brown bear	move from	15	20	to	16	20
checkHit	44	vs	27	=> chance to hit	93
[LOG]	#F53CBE#Ostia struggles against the paranoia.
[LOG]	
[LOG]	Ostia's Corona hits Brown bear for #YELLOW#64 light#LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	11938	after	5366
[LOG]	#CADET_BLUE#Giant acid ant somehow avoids a trap (Ostia's glyph of sunlight).
[Actor:move]	8439	giant acid ant	move from	26	20	to	25	20
[Actor:move]	8452	midge swarm	move from	30	19	to	30	18
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_1.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_1.ogg" : <static>
[Actor:move]	8456	midge swarm	move from	27	21	to	26	20
[Actor:move]	8463	giant ice ant	move from	27	20	to	26	19
[Actor:move]	8464	giant green ant	move from	28	21	to	27	21
[Actor:move]	8487	giant green ant	move from	30	15	to	30	14
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	11939	after	5366
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#25 healing#LAST# from Ostia's glyph of sunlight.
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#25 healing#LAST# from Ostia's glyph of sunlight.
[LOG]	Ostia's glyph of sunlight hits Midge swarm for #YELLOW#52 light#LAST# damage.
[LOG]	Ostia's glyph of sunlight hits Giant green ant for #YELLOW#52 light#LAST# damage.
[LOG]	Hymn of Perseverance hits Brown bear for #{bold}##GREY#66 darkness#{normal}##LAST# damage.
[KNOCKBACK] from	26	26	over	1
[KNOCKBACK] try	28	20	0
[KNOCKBACK] ok knocked to	28	20	::
[Actor:move]	8446	giant army ant	(forced) move from	27	20	to	28	20
[Actor:move]	8446	giant army ant	move from	28	20	to	28	20
[Actor:move]	8453	giant army ant	move from	29	21	to	28	21
[LOG]	Ostia's glyph of twilight hits Giant army ant for #YELLOW#26 light#LAST#, #GREY#25 darkness#LAST# (#RED##{bold}#51#LAST##{normal}# total damage).
[Actor:move]	9825	large brown snake	move from	13	16	to	13	17
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_3.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_3.ogg" : <static>
[LOG]	Ostia's Corona hits Brown bear for #GREY#61 darkness#LAST# damage.
[Actor:move]	8452	midge swarm	move from	30	18	to	30	17
[target_simple AI]	8456	midge swarm	selecting NEW TARGET	18	19	5366	Ostia
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around midge swarm!
Cloned shader 70
[SHADER] setting reset param	tick_start	168269
[Actor:move]	8456	midge swarm	move from	26	20	to	25	19
[LOG]	#{bold}#Ostia's Corona killed Brown bear!#{normal}#
[LOG]	Demonic Soul hits Giant acid ant for #LIGHT_RED#66 fire#LAST# damage.
Loading tile from tileset	/data/gfx/shockbolt/object/bear_paw.png
[LOG]	#{bold}#Demonic Soul killed Giant acid ant!#{normal}#
checkHit	44	vs	27	=> chance to hit	93
[LOG]	
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Aerydan, the repented thief says: 'No, we must hurry!'
[EMOTE] added	No, we must hurry!	18	17
Deleting shader 70 (is clone 1)
[USERCHAT] channel achievement	SorsCernunnos	global	Arachnophobia	false	false
[Actor:move]	5366	Ostia	move from	18	19	to	19	20
[NPC:seen_by] Passing target	Ostia	from	8451	giant black ant	to	8460	giant acid ant
[NPC:seen_by] Passing target	Ostia	from	8451	giant black ant	to	8465	giant ice ant
[NPC:seen_by] Passing target	Ostia	from	8451	giant black ant	to	8466	midge swarm
[Actor:move]	8452	midge swarm	move from	30	17	to	30	16
[NPC:seen_by] Passing target	Ostia	from	8455	giant ice ant	to	8470	giant ice ant
[NPC:seen_by] Passing target	Ostia	from	8455	giant ice ant	to	8471	giant green ant
[NPC:seen_by] Passing target	Ostia	from	8455	giant ice ant	to	8472	giant yellow ant
[NPC:seen_by] Passing target	Ostia	from	8455	giant ice ant	to	8469	giant red ant
[Actor:move]	8456	midge swarm	move from	25	19	to	24	19
[NPC:seen_by] Passing target	Ostia	from	8459	giant ice ant	to	8467	giant red ant
[Actor:move]	8463	giant ice ant	move from	26	19	to	25	19
[Actor:move]	8464	giant green ant	move from	27	21	to	26	20
[Actor:move]	8469	giant red ant	move from	31	21	to	30	20
[Actor:move]	8470	giant ice ant	move from	31	22	to	30	21
[Actor:move]	8471	giant green ant	move from	31	23	to	30	22
[Actor:move]	8472	giant yellow ant	move from	31	24	to	30	23
[Actor:move]	8487	giant green ant	move from	30	14	to	30	13
[Actor:move]	9825	large brown snake	move from	13	17	to	13	18
[SPELL CRIT %]	39.8634581897
[LOG]	#LIGHT_GREEN#Personal New Achievement: Exterminator (Insane (Adventure) difficulty)!
Donation check: steam user
[ACHIEVEMENT] forcing 	Exterminator (Nightmare (Adventure) difficulty)
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ACHIEVEMENT] forcing 	Exterminator
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ACHIEVEMENT] forcing 	Exterminator (Exploration mode)
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[SOUND] loading from	/data/sound/actions/achievement.ogg	:=:	sound "/data/sound/actions/achievement.ogg" : <static>
[Actor:move]	8446	giant army ant	move from	28	20	to	27	20
[Actor:move]	8453	giant army ant	move from	28	21	to	27	21
checkHit	44	vs	27	=> chance to hit	93
[LOG]	
[USERCHAT] channel achievement	Eerevaenshee	tome	Exterminator (Insane (Adventure) difficulty)	false	false
[Actor:move]	5366	Ostia	move from	19	20	to	20	20
[NPC:seen_by] Passing target	Ostia	from	8442	hummerhorn	to	8473	giant lightning ant
[NPC:seen_by] Passing target	Ostia	from	8442	hummerhorn	to	8474	midge swarm
[Actor:move]	8452	midge swarm	move from	30	16	to	30	15
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:8:0#ice ant stinger (1)#WHITE#.
[LOG]	Ostia's light area effect hits Giant green ant for #YELLOW#98 light#LAST# damage.
[LOG]	Ostia's light area effect hits Giant ice ant for #YELLOW#98 light#LAST# damage.
[LOG]	#{bold}#Ostia's light area effect killed Giant ice ant!#{normal}#
[NPC:seen_by] Passing target	Ostia	from	8472	giant yellow ant	to	8478	giant red ant
[NPC:seen_by] Passing target	Ostia	from	8472	giant yellow ant	to	8479	hornet swarm
[NPC:seen_by] Passing target	Ostia	from	8472	giant yellow ant	to	8477	midge swarm
[Actor:move]	8472	giant yellow ant	move from	30	23	to	29	22
[Actor:move]	9825	large brown snake	move from	13	18	to	13	19
[NPC:seen_by] Passing target	Ostia	from	8442	hummerhorn	to	8475	giant ice ant
[NPC:seen_by] Passing target	Ostia	from	8442	hummerhorn	to	8480	midge swarm
[Actor:move]	8442	hummerhorn	move from	26	24	to	25	24
[NPC:seen_by] Passing target	Ostia	from	8451	giant black ant	to	8468	giant yellow ant
[NPC:seen_by] Passing target	Ostia	from	8451	giant black ant	to	8461	giant lightning ant
[Actor:move]	8451	giant black ant	move from	27	24	to	26	24
[Actor:move]	8452	midge swarm	move from	30	15	to	30	16
[NPC:seen_by] Passing target	Ostia	from	8455	giant ice ant	to	8482	giant army ant
[NPC:seen_by] Passing target	Ostia	from	8455	giant ice ant	to	8484	giant red ant
[NPC:seen_by] Passing target	Ostia	from	8455	giant ice ant	to	8476	hornet swarm
[NPC:seen_by] Passing target	Ostia	from	8455	giant ice ant	to	8481	giant red ant
[Actor:move]	8459	giant ice ant	move from	29	25	to	28	25
[Actor:move]	8460	giant acid ant	move from	29	26	to	28	26
[Actor:move]	8461	giant lightning ant	move from	29	27	to	29	26
[Actor:move]	8464	giant green ant	move from	26	20	to	25	20
[Actor:move]	8465	giant ice ant	move from	30	24	to	29	25
[Actor:move]	8467	giant red ant	move from	30	26	to	29	27
[Actor:move]	8469	giant red ant	move from	30	20	to	29	20
[Actor:move]	8470	giant ice ant	move from	30	21	to	29	21
[Actor:move]	8471	giant green ant	move from	30	22	to	30	21
[Actor:move]	8473	giant lightning ant	move from	31	25	to	30	26
[Actor:move]	8476	hornet swarm	move from	32	21	to	31	20
[Actor:move]	8477	midge swarm	move from	32	22	to	31	21
[Actor:move]	8478	giant red ant	move from	32	23	to	31	22
[Actor:move]	8479	hornet swarm	move from	32	24	to	31	25
[Actor:move]	8480	midge swarm	move from	32	25	to	31	24
[Actor:move]	8481	giant red ant	move from	33	21	to	32	22
[improved_talented AI] chooses for	8482	giant army ant	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 82
*p 82: Uniform: 0: 8B52 beamColor1
*p 82: Uniform: 1: 8B52 beamColor2
*p 82: Uniform: 2: 1406 beamsCount
*p 82: Uniform: 3: 8B52 circleColor
*p 82: Uniform: 4: 1406 circleDescendSpeed
*p 82: Uniform: 5: 1406 circleRotationSpeed
*p 82: Uniform: 6: 1406 noup
*p 82: Uniform: 7: 8B5E tex
*p 82: Uniform: 8: 1406 tick
*p 82: Uniform: 9: 1406 tick_start
*p 82: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 83
*p 83: Uniform: 0: 8B52 beamColor1
*p 83: Uniform: 1: 8B52 beamColor2
*p 83: Uniform: 2: 1406 beamsCount
*p 83: Uniform: 3: 8B52 circleColor
*p 83: Uniform: 4: 1406 circleDescendSpeed
*p 83: Uniform: 5: 1406 circleRotationSpeed
*p 83: Uniform: 6: 1406 noup
*p 83: Uniform: 7: 8B5E tex
*p 83: Uniform: 8: 1406 tick
*p 83: Uniform: 9: 1406 tick_start
*p 83: Uniform: 10: 1406 time_factor
[Actor:move]	8484	giant red ant	move from	33	24	to	32	25
[Actor:move]	8487	giant green ant	move from	30	13	to	30	12
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	11940	after	5366
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#25 healing#LAST# from Ostia's glyph of sunlight.
[LOG]	Ostia's glyph of sunlight hits Giant green ant for #YELLOW#52 light#LAST# damage.
[LOG]	Hymn of Perseverance hits Giant green ant for #{bold}##GREY#66 darkness#{normal}##LAST# damage.
[Actor:move]	8440	giant army ant	move from	27	23	to	27	24
[Actor:move]	8446	giant army ant	move from	27	20	to	26	20
[Actor:move]	8453	giant army ant	move from	27	21	to	27	20
checkHit	44	vs	27	=> chance to hit	93
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Giant green ant for #YELLOW#33 light#LAST#, #GREY#35 darkness#LAST# (#RED##{bold}#68#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Giant green ant!#{normal}#
[LOG]	Ostia's light area effect hits Giant army ant for #YELLOW#86 light#LAST# damage.
[Actor:move]	8452	midge swarm	move from	30	16	to	30	15
[Actor:move]	8472	giant yellow ant	move from	29	22	to	28	21
[Actor:move]	8476	hornet swarm	move from	31	20	to	30	20
[Actor:move]	8477	midge swarm	move from	31	21	to	31	20
[Actor:move]	8479	hornet swarm	move from	31	25	to	30	24
[Actor:move]	8480	midge swarm	move from	31	24	to	31	25
[Actor:move]	9825	large brown snake	move from	13	19	to	13	20
checkHit	44	vs	27	=> chance to hit	93
[LOG]	
[USERCHAT] channel achievement	sskass	tome	The secret city	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	Suk4	tome	Rescuer of the lost (Roguelike)	false	true
Server latency	5
[SOUND] loading from	/data/sound/ambient/forest/bird3.ogg	:=:	sound "/data/sound/ambient/forest/bird3.ogg" : <static>
[USERCHAT] channel achievement	tsbarnes	tome	That was close (Exploration mode)	true	false
[USERCHAT] channel achievement	Frensswa	tome	Treasure Hunter (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Grrbl	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
[SOUND] loading from	/data/sound/creatures/bears/bear_growl_2.ogg	:=:	sound "/data/sound/creatures/bears/bear_growl_2.ogg" : <static>
[USERCHAT] channel achievement	AED	tome	Level 10	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[Actor:move]	5366	Ostia	move from	20	20	to	21	20
[Actor:move]	8452	midge swarm	move from	30	15	to	30	14
[Actor:move]	8455	giant ice ant	move from	27	22	to	27	21
[Actor:move]	8459	giant ice ant	move from	28	25	to	28	24
[Actor:move]	8460	giant acid ant	move from	28	26	to	28	25
[Actor:move]	8469	giant red ant	move from	29	20	to	28	20
[Actor:move]	8470	giant ice ant	move from	29	21	to	28	22
[Actor:move]	8471	giant green ant	move from	30	21	to	29	21
[Actor:move]	8476	hornet swarm	move from	30	20	to	29	20
[Actor:move]	8477	midge swarm	move from	31	20	to	30	20
[Actor:move]	8478	giant red ant	move from	31	22	to	30	21
[Actor:move]	8481	giant red ant	move from	32	22	to	31	21
[Actor:move]	8482	giant army ant	move from	33	22	to	32	23
[Actor:move]	8484	giant red ant	move from	32	25	to	31	24
[Actor:move]	8487	giant green ant	move from	30	12	to	30	11
[LOG]	Ostia slows down.
[SPELL CRIT %]	39.8634581897
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[Actor:move]	11868	Aerydan, the repented thief	move from	18	17	to	18	18
[LOG]	Hymn of Perseverance hits Giant army ant for #GREY#40 darkness#LAST# damage.
[Actor:move]	8446	giant army ant	move from	26	20	to	25	20
[Actor:move]	8453	giant army ant	move from	27	20	to	26	20
[Actor:move]	8472	giant yellow ant	move from	28	21	to	27	22
[LOG]	Ostia's light area effect hits Giant army ant for #YELLOW#82 light#LAST# damage.
[LOG]	Ostia's light area effect hits Giant army ant for #YELLOW#86 light#LAST# damage.
[LOG]	Ostia's Corona hits Giant army ant for #GREY#61 darkness#LAST# damage.
[Actor:move]	9825	large brown snake	move from	13	20	to	14	20
[Actor:move]	8452	midge swarm	move from	30	14	to	30	13
[Actor:move]	8476	hornet swarm	move from	29	20	to	28	21
[Actor:move]	8477	midge swarm	move from	30	20	to	29	20
[Actor:move]	8472	giant yellow ant	move from	27	22	to	27	23
checkHit	44	vs	27	=> chance to hit	93
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	23	vs	59	=> chance to hit	0
[LOG]	Giant army ant loses sight!
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	11941	after	5366
Adding entity	11942	after	5366
Adding entity	11943	after	5366
[SPELL CRIT %]	39.8634581897
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Giant army ant for #{bold}##YELLOW#342 light#{normal}##LAST# damage.
[Actor:move]	8452	midge swarm	move from	30	13	to	30	12
[Actor:move]	8455	giant ice ant	move from	27	21	to	27	22
[Actor:move]	8459	giant ice ant	move from	28	24	to	29	23
[Actor:move]	8460	giant acid ant	move from	28	25	to	28	24
[Actor:move]	8469	giant red ant	move from	28	20	to	27	20
[Actor:move]	8470	giant ice ant	move from	28	22	to	27	21
[Actor:move]	8471	giant green ant	move from	29	21	to	28	20
[Actor:move]	8476	hornet swarm	move from	28	21	to	28	22
[Actor:move]	8477	midge swarm	move from	29	20	to	28	19
[target_simple AI]	8478	giant red ant	selecting NEW TARGET	21	20	5366	Ostia
[Actor:move]	8478	giant red ant	move from	30	21	to	29	21
[Actor:move]	8481	giant red ant	move from	31	21	to	30	21
[Actor:move]	8482	giant army ant	move from	32	23	to	31	22
[Actor:move]	8484	giant red ant	move from	31	24	to	30	23
[Actor:move]	8487	giant green ant	move from	30	11	to	30	10
[LOG]	Ostia is no longer in despair
[ONLINE PROFILE] sending error
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	11950	after	5366
Adding entity	11951	after	5366
Adding entity	11952	after	5366
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	11868	Aerydan, the repented thief	move from	18	18	to	18	19
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Giant army ant!#{normal}#
[LOG]	Hymn of Perseverance hits Giant army ant for #{bold}##GREY#66 darkness#{normal}##LAST# damage.
[Actor:move]	8453	giant army ant	move from	26	20	to	25	20
[Actor:move]	9825	large brown snake	move from	14	20	to	15	20
[Actor:move]	8452	midge swarm	move from	30	12	to	30	11
[Actor:move]	8476	hornet swarm	move from	28	22	to	28	21
[KNOCKBACK] from	26	26	over	1
[KNOCKBACK] try	28	19	0
[KNOCKBACK] ok knocked to	28	19	::
[Actor:move]	8477	midge swarm	(forced) move from	27	19	to	28	19
[Actor:move]	8477	midge swarm	move from	28	19	to	28	19
[LOG]	Ostia's glyph of twilight hits Midge swarm for #YELLOW#23 light#LAST#, #GREY#25 darkness#LAST# (#RED##{bold}#48#LAST##{normal}# total damage).
[Actor:move]	9825	large brown snake	move from	15	20	to	16	20
checkHit	44	vs	38	=> chance to hit	65
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	11953	after	5366
Adding entity	11954	after	5366
Adding entity	11955	after	5366
Adding entity	11956	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around giant army ant!
Cloned shader 70
[SHADER] setting reset param	tick_start	235681
[LOG]	Ostia's Corona hits Giant army ant for #GREY#61 darkness#LAST# damage.
[LOG]	Demonic Soul hits Giant army ant for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	Ostia's Corona hits Giant army ant for #GREY#61 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Large brown snake for #{bold}##YELLOW#163 light#{normal}##LAST# damage.
[Actor:move]	8459	giant ice ant	move from	29	23	to	29	22
[Actor:move]	8460	giant acid ant	move from	28	24	to	29	23
[Actor:move]	8469	giant red ant	move from	27	20	to	26	20
[Actor:move]	8470	giant ice ant	move from	27	21	to	27	20
[Actor:move]	8471	giant green ant	move from	28	20	to	27	21
[target_simple AI]	8476	hornet swarm	selecting NEW TARGET	21	20	5366	Ostia
[Actor:move]	8476	hornet swarm	move from	28	21	to	28	22
[Actor:move]	8477	midge swarm	move from	28	19	to	27	19
[target_simple AI]	8478	giant red ant	selecting NEW TARGET	21	20	5366	Ostia
[Actor:move]	8478	giant red ant	move from	29	21	to	28	21
[Actor:move]	8481	giant red ant	move from	30	21	to	29	21
[Actor:move]	8482	giant army ant	move from	31	22	to	30	21
[Actor:move]	8484	giant red ant	move from	30	23	to	30	22
[Actor:move]	8487	giant green ant	move from	30	10	to	30	9
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	11957	after	5366
Adding entity	11958	after	5366
[LOG]	Midge swarm speeds up.
Adding entity	11959	after	5366
Adding entity	11960	after	5366
checkHit	24	vs	59	=> chance to hit	0
[LOG]	Giant red ant loses sight!
[target_simple AI]	11868	Aerydan, the repented thief	selecting NEW TARGET	26	20	8469	giant red ant
[Actor:move]	11868	Aerydan, the repented thief	move from	18	19	to	19	20
[LOG]	#{bold}#Ostia's Corona killed Giant army ant!#{normal}#
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Large brown snake!#{normal}#
[LOG]	Hymn of Perseverance hits Giant red ant for #{bold}##GREY#66 darkness#{normal}##LAST# damage.
[LOG]	Ostia's Corona hits Giant red ant for #YELLOW#56 light#LAST# damage.
[Actor:move]	8477	midge swarm	move from	27	19	to	26	19
[LOG]	Ostia's Corona hits Giant red ant for #GREY#61 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Giant red ant for #GREY#61 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Giant red ant for #GREY#61 darkness#LAST# damage.
[Actor:move]	8452	midge swarm	move from	30	11	to	30	10
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_3.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_3.ogg" : <static>
[Actor:move]	8477	midge swarm	move from	26	19	to	25	19
[Actor:move]	8477	midge swarm	move from	25	19	to	24	19
[target_simple AI]	8477	midge swarm	selecting NEW TARGET	21	20	5366	Ostia
[Actor:move]	8477	midge swarm	move from	24	19	to	23	19
checkHit	44	vs	38	=> chance to hit	65
[LOG]	
[LOG]	You do not have enough Negative energy to use Moonlight Ray.
[useTalent] TALENT FAILED:	T_MOONLIGHT_RAY	for	Ostia	5366	true
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[target_simple AI]	8469	giant red ant	selecting NEW TARGET	21	20	5366	Ostia
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around giant red ant!
Cloned shader 70
[SHADER] setting reset param	tick_start	237688
[Actor:move]	8469	giant red ant	move from	26	20	to	25	20
[improved_talented AI] chooses for	8470	giant ice ant	T_WATER_BOLT
[LOG]	Giant ice ant casts #{bold}##PURPLE#Water Bolt.#{normal}##LAST#
[SPELL CRIT %]	1
[PROJECTOR] Chant of Resistance (source) dam	13.734457878932
[SOUND] loading from	/data/sound/talents/ice.ogg	:=:	sound "/data/sound/talents/ice.ogg" : <static>
[Actor:move]	8471	giant green ant	move from	27	21	to	26	20
[Actor:move]	8476	hornet swarm	move from	28	22	to	27	21
[Actor:move]	8478	giant red ant	move from	28	21	to	28	22
[target_simple AI]	8481	giant red ant	selecting NEW TARGET	21	20	5366	Ostia
[Actor:move]	8481	giant red ant	move from	29	21	to	28	21
[target_simple AI]	8482	giant army ant	selecting NEW TARGET	21	20	5366	Ostia
[Actor:move]	8482	giant army ant	move from	30	21	to	29	21
[Actor:move]	8484	giant red ant	move from	30	22	to	30	21
[Actor:move]	8487	giant green ant	move from	30	9	to	30	8
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Hornet swarm speeds up.
Adding entity	11961	after	5366
Adding entity	11962	after	5366
Adding entity	11963	after	5366
Adding entity	11964	after	5366
[target_simple AI]	11868	Aerydan, the repented thief	selecting NEW TARGET	23	19	8477	midge swarm
[LOG]	#UID:8470:0#Giant ice ant hits #fbd578#Ostia#LAST# for #SLATE#(14 absorbed)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Demonic Soul hits Giant red ant for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	Hymn of Perseverance hits Giant green ant for #GREY#66 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Midge swarm for #{bold}##GREY#66 darkness#{normal}##LAST# damage.
[LOG]	Ostia's Corona hits Giant red ant for #YELLOW#56 light#LAST# damage.
Deleting shader 70 (is clone 1)
[LOG]	Midge swarm is weakened by the glyph of moonlight!
[Actor:move]	8477	midge swarm	move from	23	19	to	22	20
[LOG]	#{bold}#Ostia's Corona killed Giant red ant!#{normal}#
[LOG]	Ostia's glyph of moonlight hits Midge swarm for #GREY#50 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Giant green ant for #YELLOW#56 light#LAST# damage.
[LOG]	Ostia's Corona hits Giant green ant for #YELLOW#56 light#LAST# damage.
[improved_talented AI] chooses for	8477	midge swarm	T_ATTACK
[LOG]	Midge swarm slows down.
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	17.64391235025	20	17	1	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	17.64391235025	20	17	1	vs. armor/def	32	1
checkHit	17	vs	1	=> chance to hit	90
[LOG]	#UID:8477:0#Midge swarm misses #fbd578#Ostia#LAST#.
[LOG]	Ostia's Corona hits Giant green ant for #YELLOW#56 light#LAST# damage.
[LOG]	Ostia's Corona hits Giant green ant for #GREY#61 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Midge swarm for #GREY#61 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Midge swarm for #GREY#61 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Giant green ant for #GREY#61 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Midge swarm for #GREY#61 darkness#LAST# damage.
[LOG]	#{bold}#Ostia's Corona killed Midge swarm!#{normal}#
[LOG]	#{bold}#Ostia's Corona killed Giant green ant!#{normal}#
[Actor:move]	8452	midge swarm	move from	30	10	to	30	9
[Actor:move]	8476	hornet swarm	move from	27	21	to	26	20
[Actor:move]	8476	hornet swarm	move from	26	20	to	25	20
[Actor:move]	8476	hornet swarm	move from	25	20	to	24	20
checkHit	44	vs	38	=> chance to hit	65
[LOG]	
[LOG]	Ostia's Corona hits Hornet swarm for #GREY#61 darkness#LAST# damage.
[USERCHAT] channel achievement	Grrbl	tome	The secret city (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel serial data	bruxy	tome	1064
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
Deleting shader 70 (is clone 1)
[USERCHAT] channel achievement	piranhamoe	mainmenu	The Dead God Rests	true	false
[SPELL CRIT %]	39.8634581897
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Giant army ant for #GREY#128 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Giant ice ant for #GREY#128 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Hornet swarm for #GREY#128 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Giant red ant for #GREY#128 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Giant red ant for #GREY#128 darkness#LAST# damage.
[Actor:move]	8455	giant ice ant	move from	27	22	to	27	21
[Actor:move]	8460	giant acid ant	move from	29	23	to	30	22
[Actor:move]	8470	giant ice ant	move from	27	20	to	26	20
[Actor:move]	8478	giant red ant	move from	28	22	to	29	23
[target_simple AI]	8481	giant red ant	selecting NEW TARGET	21	20	5366	Ostia
[Actor:move]	8481	giant red ant	move from	28	21	to	28	22
[Actor:move]	8482	giant army ant	move from	29	21	to	28	21
[Actor:move]	8484	giant red ant	move from	30	21	to	29	21
[Actor:move]	8487	giant green ant	move from	30	8	to	30	7
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	11965	after	5366
Adding entity	11966	after	5366
Adding entity	11967	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around hornet swarm!
Cloned shader 70
[SHADER] setting reset param	tick_start	241415
[LOG]	Ostia uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
[LOG]	Ostia tries to evade attacks.
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
New GL Shader program 84
*p 84: Uniform: 0: 1406 appearTime
*p 84: Uniform: 1: 1406 backgroundLayersCount
*p 84: Uniform: 2: 1406 noup
*p 84: Uniform: 3: 8B5E tex
*p 84: Uniform: 4: 1406 tick
*p 84: Uniform: 5: 1406 tick_start
*p 84: Uniform: 6: 1406 time_factor
*p 84: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	241370
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:1096:0#Talent Starfall is ready to use.
[target_simple AI]	11868	Aerydan, the repented thief	selecting NEW TARGET	26	20	8470	giant ice ant
[Actor:move]	11868	Aerydan, the repented thief	move from	19	20	to	20	20
[LOG]	Hymn of Perseverance hits Giant ice ant for #GREY#66 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Hornet swarm for #{bold}##GREY#66 darkness#{normal}##LAST# damage.
[LOG]	Demonic Soul hits Hornet swarm for #LIGHT_RED#66 fire#LAST# damage.
Loading tile from tileset	/data/gfx/talents/evasion.png
[LOG]	#{bold}#Demonic Soul killed Hornet swarm!#{normal}#
[Actor:move]	8452	midge swarm	move from	30	9	to	30	8
checkHit	44	vs	38	=> chance to hit	65
[LOG]	
[USERCHAT] channel achievement	bruxy	tome	Unstoppable	false	false
Deleting shader 70 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
Server latency	6
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	11968	after	5366
Adding entity	11969	after	5366
[SPELL CRIT %]	39.8634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around giant ice ant!
Cloned shader 70
[SHADER] setting reset param	tick_start	244550
[SPELL] friendly fire chance	100
[LOG]	Demonic Soul hits Giant army ant for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	Demonic Soul hits Giant red ant for #LIGHT_RED#61 fire#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Something for #{bold}##GREY#106 darkness#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Something for #{bold}##GREY#106 darkness#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Giant ice ant for #{bold}##GREY#106 darkness#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Something for #{bold}##GREY#106 darkness#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Something for #{bold}##GREY#106 darkness#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Giant ice ant for #{bold}##GREY#106 darkness#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Something for #{bold}##GREY#106 darkness#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Giant red ant for #{bold}##GREY#106 darkness#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Something for #{bold}##GREY#106 darkness#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Something for #{bold}##GREY#106 darkness#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Giant army ant for #{bold}##GREY#106 darkness#{normal}##LAST# damage.
[Actor:move]	8442	hummerhorn	move from	25	24	to	24	23
[Actor:move]	8451	giant black ant	move from	26	24	to	25	24
[Actor:move]	8452	midge swarm	move from	30	8	to	30	9
[KNOCKBACK] from	27	27	over	1
[KNOCKBACK] try	27	21	0
[KNOCKBACK] ok knocked to	27	21	::
[Actor:move]	8455	giant ice ant	(forced) move from	27	20	to	27	21
[Actor:move]	8455	giant ice ant	move from	27	21	to	27	21
[Actor:move]	8459	giant ice ant	move from	29	22	to	28	23
[Actor:move]	8460	giant acid ant	move from	30	22	to	29	22
[Actor:move]	8470	giant ice ant	move from	26	20	to	25	20
[Actor:move]	8478	giant red ant	move from	29	23	to	28	24
[Actor:move]	8481	giant red ant	move from	28	22	to	27	22
[LOG]	Giant army ant stops regenerating health quickly.
[Actor:move]	8482	giant army ant	move from	28	21	to	28	22
[Actor:move]	8484	giant red ant	move from	29	21	to	28	21
[Actor:move]	8487	giant green ant	move from	30	7	to	29	6
Lua Error: /engine/Entity.lua:1016: attempt to index local 'base' (a nil value)
	At [C]:-1 __index
	At /engine/Entity.lua:1016 recursive
	At /engine/Entity.lua:1023 recursive
	At /engine/Entity.lua:1054 removeTemporaryValue
	At /engine/interface/ActorTemporaryEffects.lua:218 removeEffect
	At /engine/interface/ActorTemporaryEffects.lua:104 timedEffects
	At /mod/class/Actor.lua:607 actBase
	At /mod/class/Player.lua:363 actBase
	At /engine/GameEnergyBased.lua:119 tickLevel
	At /engine/GameEnergyBased.lua:64 tick
	At /engine/GameTurnBased.lua:51 tick
	At /mod/class/Game.lua:1523 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
FROM 	/mod/addons/cults/superload/engine/dialogs/ShowErrorStack.lua	loading previous!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:8:0#ice ant stinger (1)#WHITE#.
[target_simple AI]	11868	Aerydan, the repented thief	selecting NEW TARGET	27	21	8455	giant ice ant
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#25 healing#LAST# from Something.
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#25 healing#LAST# from Ostia's glyph of sunlight.
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#25 healing#LAST# from Something.
[LOG]	Ostia's glyph of sunlight hits Giant red ant for #YELLOW#46 light#LAST# damage.
[LOG]	Ostia's Corona hits Giant ice ant for #GREY#61 darkness#LAST# damage.
[LOG]	Ostia's glyph of twilight hits Giant ice ant for #YELLOW#21 light#LAST#, #GREY#25 darkness#LAST# (#RED##{bold}#46#LAST##{normal}# total damage).
[Actor:move]	8440	giant army ant	move from	27	24	to	26	24
[LOG]	#{bold}#Ostia's Corona killed Giant ice ant!#{normal}#
[Actor:move]	8442	hummerhorn	move from	24	23	to	24	22
[Actor:move]	8452	midge swarm	move from	30	9	to	30	8
[LOG]	Ostia's Corona hits Giant ice ant for #GREY#61 darkness#LAST# damage.
[Actor:move]	8472	giant yellow ant	move from	27	23	to	27	24
[LOG]	Ostia's darkness area effect hits Giant red ant for #GREY#53 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Giant ice ant for #GREY#53 darkness#LAST# damage.
[LOG]	#{bold}#Ostia's darkness area effect killed Giant red ant!#{normal}#
[Actor:move]	8442	hummerhorn	move from	24	22	to	23	21
[Actor:move]	8451	giant black ant	move from	25	24	to	24	23
[Actor:move]	8452	midge swarm	move from	30	8	to	30	7
[improved_talented AI] chooses for	8455	giant ice ant	T_WATER_BOLT
[LOG]	Giant ice ant casts #{bold}##PURPLE#Water Bolt.#{normal}##LAST#
[SPELL CRIT %]	1
[PROJECTOR] Chant of Resistance (source) dam	13.734457878932
[Actor:move]	8459	giant ice ant	move from	28	23	to	27	23
[Actor:move]	8460	giant acid ant	move from	29	22	to	29	23
[Actor:move]	8478	giant red ant	move from	28	24	to	28	23
[Actor:move]	8482	giant army ant	move from	28	22	to	27	22
[Actor:move]	8487	giant green ant	move from	29	6	to	28	6
[LOG]	Ostia is no longer paranoid
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Hummerhorn speeds up.
Adding entity	11984	after	5366
Adding entity	11985	after	5366
[LOG]	
[LOG]	Hymn of Perseverance hits Hummerhorn for #{bold}##GREY#66 darkness#{normal}##LAST# damage.
[LOG]	#UID:8455:0#Giant ice ant hits #fbd578#Ostia#LAST# for #SLATE#(14 absorbed)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Deleting shader 70 (is clone 1)
[USERCHAT] channel achievement	TechnoWitch	tome	Home sweet home (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	VHS9000	tome	Size matters	false	true
[USERCHAT] channel achievement	LordHawk	tome	Level 10	false	false
[MOUSE] pre starting drag'n'drop
[LOG]	Ostia casts #{bold}##PURPLE#Bathe in Light.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	8440	giant army ant	move from	26	24	to	25	24
[Actor:move]	8472	giant yellow ant	move from	27	24	to	26	24
[LOG]	Ostia's Corona hits Giant ice ant for #YELLOW#52 light#LAST# damage.
[Actor:move]	8442	hummerhorn	move from	23	21	to	22	20
[Actor:move]	8452	midge swarm	move from	30	7	to	29	6
[LOG]	Ostia's Corona hits Hummerhorn for #YELLOW#50 light#LAST# damage.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:8:0#ice ant stinger (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/ants/ant_die_2.ogg	:=:	sound "/data/sound/creatures/ants/ant_die_2.ogg" : <static>
[LOG]	A shield forms around hummerhorn.
Cloned shader 78
[SHADER] setting reset param	tick_start	255577
[LOG]	A shield forms around Aerydan, the repented thief.
Cloned shader 78
[SHADER] setting reset param	tick_start	255577
[LOG]	Hummerhorn receives #LIGHT_GREEN#31 healing#LAST# from Ostia's healing light area effect.
[LOG]	Aerydan, the repented thief receives #LIGHT_GREEN#31 healing#LAST# from Ostia's healing light area effect.
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#22 healing#LAST# from Ostia's healing light area effect.
[LOG]	Ostia's darkness area effect hits Giant ice ant for #GREY#53 darkness#LAST# damage.
Loading tile from tileset	/data/gfx/effects/empowered_healing.png
[LOG]	#{bold}#Ostia's darkness area effect killed Giant ice ant!#{normal}#
[improved_talented AI] chooses for	8442	hummerhorn	T_BITE_POISON
[LOG]	#ORCHID##{bold}#Hummerhorn bites poison into Ostia.#{normal}##LAST#
[LOG]	Hummerhorn slows down.
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	19.942753692842	20	26	7	vs. armor/def	32	4
[ATTACK] after melee attack bonus hooks & callbacks::	19.942753692842	20	26	7	vs. armor/def	32	4
checkEvasion	10.665658093797	21	24
=> evasion chance	10.665658093797
checkHit	26	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	20	20	vs. armor/hardiness	32	0.6
[ATTACK] after armor	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	56
[LOG]	Ostia is poisoned!
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[LOG]	The shield around hummerhorn crumbles.
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_4.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_4.ogg" : <static>
[Actor:move]	8451	giant black ant	move from	24	23	to	23	22
[Actor:move]	8459	giant ice ant	move from	27	23	to	27	24
[Actor:move]	8460	giant acid ant	move from	29	23	to	28	22
[Actor:move]	8472	giant yellow ant	move from	26	24	to	27	23
[Actor:move]	8478	giant red ant	move from	28	23	to	28	24
[Actor:move]	8487	giant green ant	move from	28	6	to	27	6
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around hummerhorn!
Cloned shader 70
[SHADER] setting reset param	tick_start	255736
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	Melee retaliation hits Hummerhorn for #SLATE#(16 absorbed)#LAST#, #YELLOW#4 light#LAST#, #SLATE#(3 absorbed)#LAST#, #PURPLE#1 arcane#LAST#, #SLATE#(3 absorbed)#LAST#, #LIGHT_GREEN#1 nature#LAST#, #SLATE#(8 absorbed)#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Demonic Soul hits Hummerhorn for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	Hymn of Perseverance hits Hummerhorn for #{bold}##GREY#66 darkness#{normal}##LAST# damage.
[LOG]	Poison from Hummerhorn hits #fbd578#Ostia#LAST# for #SLATE#(11 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:8442:0#Hummerhorn hits #fbd578#Ostia#LAST# for #SLATE#(11 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/effects/poisoned.png
[USERCHAT] channel achievement	gamer22	tome	Orbituary (Roguelike)	false	false
Deleting shader 78 (is clone 1)
[ATTACK] attacking with (mainhand)	cruel yew starstaff of fate
[ATTACK] to 	hummerhorn	dam/apr/atk/mult ::	23.853051456569	4	12	1	vs. armor/def	1	19
[ATTACK] after melee attack bonus hooks & callbacks::	23.853051456569	4	12	1	vs. armor/def	1	19
checkHit	12	vs	19	=> chance to hit	33
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# misses Hummerhorn.
[ATTACK] staff accuracy bonus	12	19	=	1
[Actor:move]	5366	Ostia	move from	21	20	to	21	20
[target_simple AI]	11868	Aerydan, the repented thief	selecting NEW TARGET	22	20	8442	hummerhorn
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	8440	giant army ant	move from	25	24	to	24	23
[improved_talented AI] chooses for	8442	hummerhorn	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	19.942753692842	20	26	1	vs. armor/def	32	4
[ATTACK] after melee attack bonus hooks & callbacks::	19.942753692842	20	26	1	vs. armor/def	32	4
checkEvasion	10.665658093797	21	24
=> evasion chance	10.665658093797
checkHit	26	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	20	20	vs. armor/hardiness	32	0.6
[ATTACK] after armor	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[LOG]	Melee retaliation hits Hummerhorn for #YELLOW#20 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#42#LAST##{normal}# total damage).
[LOG]	#UID:8442:0#Hummerhorn hits #fbd578#Ostia#LAST# for #SLATE#(8 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	8452	midge swarm	move from	29	6	to	28	6
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around giant acid ant!
Cloned shader 70
[SHADER] setting reset param	tick_start	258109
[LOG]	A shield forms around hummerhorn.
Cloned shader 78
[SHADER] setting reset param	tick_start	258083
[LOG]	Hummerhorn receives #LIGHT_GREEN#31 healing#LAST# from Ostia's healing light area effect.
[LOG]	Aerydan, the repented thief receives #LIGHT_GREEN#31 healing#LAST# from Ostia's healing light area effect.
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#22 healing#LAST# from Ostia's healing light area effect.
[improved_talented AI] chooses for	8442	hummerhorn	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	19.942753692842	20	26	1	vs. armor/def	32	4
[ATTACK] after melee attack bonus hooks & callbacks::	19.942753692842	20	26	1	vs. armor/def	32	4
checkEvasion	10.665658093797	21	24
=> evasion chance	10.665658093797
checkHit	26	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	20	20	vs. armor/hardiness	32	0.6
[ATTACK] after armor	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[LOG]	The shield around hummerhorn crumbles.
[LOG]	Melee retaliation hits Hummerhorn for #SLATE#(16 absorbed)#LAST#, #YELLOW#4 light#LAST#, #SLATE#(3 absorbed)#LAST#, #PURPLE#1 arcane#LAST#, #SLATE#(3 absorbed)#LAST#, #LIGHT_GREEN#1 nature#LAST#, #SLATE#(8 absorbed)#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#UID:8442:0#Hummerhorn hits #fbd578#Ostia#LAST# for #SLATE#(8 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Deleting shader 78 (is clone 1)
Deleting shader 70 (is clone 1)
[Actor:move]	8451	giant black ant	move from	23	22	to	23	21
[Actor:move]	8459	giant ice ant	move from	27	24	to	26	24
[Actor:move]	8487	giant green ant	move from	27	6	to	26	7
[LOG]	Ostia no longer has a cursed wound.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	
[LOG]	Poison from Hummerhorn hits #fbd578#Ostia#LAST# for #SLATE#(9 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Giant black ant for #YELLOW#104 light#LAST# damage.
[Actor:move]	8440	giant army ant	move from	24	23	to	23	22
[improved_talented AI] chooses for	8442	hummerhorn	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	19.942753692842	20	26	1	vs. armor/def	32	4
[ATTACK] after melee attack bonus hooks & callbacks::	19.942753692842	20	26	1	vs. armor/def	32	4
checkEvasion	10.665658093797	21	24
=> evasion chance	10.665658093797
checkHit	26	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	21	20	vs. armor/hardiness	32	0.6
[ATTACK] after armor	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[LOG]	Melee retaliation hits Hummerhorn for #YELLOW#20 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#42#LAST##{normal}# total damage).
[LOG]	#UID:8442:0#Hummerhorn hits #fbd578#Ostia#LAST# for #SLATE#(9 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	8452	midge swarm	move from	28	6	to	27	6
[LOG]	A shield forms around hummerhorn.
Cloned shader 78
[SHADER] setting reset param	tick_start	259523
[LOG]	A shield forms around giant black ant.
Cloned shader 78
[SHADER] setting reset param	tick_start	259523
[LOG]	The shield around giant black ant crumbles.
[LOG]	The shield around hummerhorn crumbles.
[LOG]	Ostia's light area effect hits Giant black ant for #SLATE#(31 absorbed)#LAST#, #YELLOW#10 light#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Ostia's light area effect hits Hummerhorn for #SLATE#(31 absorbed)#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	Aerydan, the repented thief receives #LIGHT_GREEN#31 healing#LAST# from Ostia's healing light area effect.
[LOG]	Hummerhorn receives #LIGHT_GREEN#31 healing#LAST# from Ostia's healing light area effect.
[LOG]	Giant black ant receives #LIGHT_GREEN#31 healing#LAST# from Ostia's healing light area effect.
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#35 healing#LAST# from Ostia's healing light area effect.
[improved_talented AI] chooses for	8442	hummerhorn	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	19.942753692842	20	26	1	vs. armor/def	32	4
[ATTACK] after melee attack bonus hooks & callbacks::	19.942753692842	20	26	1	vs. armor/def	32	4
checkEvasion	10.665658093797	21	24
=> evasion chance	10.665658093797
checkHit	26	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	20	20	vs. armor/hardiness	32	0.6
[ATTACK] after armor	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[LOG]	Melee retaliation hits Hummerhorn for #YELLOW#20 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#42#LAST##{normal}# total damage).
[LOG]	#UID:8442:0#Hummerhorn hits #fbd578#Ostia#LAST# for #SLATE#(8 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[target_simple AI]	8442	hummerhorn	selecting NEW TARGET	21	20	5366	Ostia
[improved_talented AI] chooses for	8442	hummerhorn	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	19.942753692842	20	26	1	vs. armor/def	32	4
[ATTACK] after melee attack bonus hooks & callbacks::	19.942753692842	20	26	1	vs. armor/def	32	4
checkEvasion	10.665658093797	21	24
=> evasion chance	10.665658093797
checkHit	26	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	21	20	vs. armor/hardiness	32	0.6
[ATTACK] after armor	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:35:0#hummerhorn wing (1)#WHITE#.
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[SOUND] loading from	/data/sound/creatures/bee/bee_4.ogg	:=:	sound "/data/sound/creatures/bee/bee_4.ogg" : <static>
[Actor:move]	8451	giant black ant	move from	23	21	to	22	20
[Actor:move]	8452	midge swarm	move from	27	6	to	26	6
[Actor:move]	8459	giant ice ant	move from	26	24	to	25	24
[Actor:move]	8487	giant green ant	move from	26	7	to	25	8
[LOG]	Ostia is no longer evading attacks.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1049:0#Talent Sunburst is ready to use.
[LOG]	
[LOG]	Melee retaliation hits Hummerhorn for #YELLOW#20 light#LAST# damage.
[LOG]	Poison from Hummerhorn hits #fbd578#Ostia#LAST# for #SLATE#(9 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:8442:0#Hummerhorn hits #fbd578#Ostia#LAST# for #SLATE#(9 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/shockbolt/object/hummerhorn_wing.png
[LOG]	#{bold}#Melee retaliation killed Hummerhorn!#{normal}#
Deleting shader 78 (is clone 1)
Deleting shader 78 (is clone 1)
Deleting shader 70 (is clone 1)
[ATTACK] attacking with (mainhand)	cruel yew starstaff of fate
[ATTACK] to 	giant black ant	dam/apr/atk/mult ::	23.853051456569	4	12	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	23.853051456569	4	12	1	vs. armor/def	1	3
checkHit	12	vs	3	=> chance to hit	73
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	28	4	vs. armor/hardiness	1	0.3
[ATTACK] after armor	28
[PHYS CRIT %]	22
[ATTACK] after crit	28
[ATTACK] after mult	28
[ATTACK] staff accuracy bonus	12	3	=	1.18
[Actor:move]	5366	Ostia	move from	21	20	to	21	20
[target_simple AI]	11868	Aerydan, the repented thief	selecting NEW TARGET	22	20	8451	giant black ant
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Giant black ant for #WHITE#28 physical#LAST# damage.
[Actor:move]	8440	giant army ant	move from	23	22	to	23	21
[LOG]	A shield forms around giant black ant.
Cloned shader 78
[SHADER] setting reset param	tick_start	262503
[LOG]	A shield forms around giant army ant.
Cloned shader 78
[SHADER] setting reset param	tick_start	262503
[LOG]	The shield around giant army ant crumbles.
[LOG]	The shield around giant black ant crumbles.
[LOG]	Ostia's light area effect hits Giant army ant for #SLATE#(31 absorbed)#LAST#, #YELLOW#10 light#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Ostia's light area effect hits Giant black ant for #SLATE#(31 absorbed)#LAST#, #YELLOW#10 light#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Giant army ant receives #LIGHT_GREEN#31 healing#LAST# from Ostia's healing light area effect.
[LOG]	Aerydan, the repented thief receives #LIGHT_GREEN#31 healing#LAST# from Ostia's healing light area effect.
[LOG]	Giant black ant receives #LIGHT_GREEN#31 healing#LAST# from Ostia's healing light area effect.
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#35 healing#LAST# from Ostia's healing light area effect.
[Actor:move]	8452	midge swarm	move from	26	6	to	25	7
[improved_talented AI] chooses for	8451	giant black ant	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	25.686533479473	7	21	1	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	25.686533479473	7	21	1	vs. armor/def	32	1
checkHit	21	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	27	7	vs. armor/hardiness	32	0.6
[ATTACK] after armor	10.8
[PHYS CRIT %]	1
[ATTACK] after crit	10.8
[ATTACK] after mult	10.8
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[SOUND] loading from	/data/sound/creatures/ants/ant_hit.ogg	:=:	sound "/data/sound/creatures/ants/ant_hit.ogg" : <static>
[SOUND] loading from	/data/sound/creatures/ants/ant_1.ogg	:=:	sound "/data/sound/creatures/ants/ant_1.ogg" : <static>
[Actor:move]	8452	midge swarm	move from	25	7	to	24	8
[Actor:move]	8459	giant ice ant	move from	25	24	to	24	23
[Actor:move]	8487	giant green ant	move from	25	8	to	24	7
[LOG]	
[LOG]	Poison from Hummerhorn hits #fbd578#Ostia#LAST# for #SLATE#(9 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:8451:0#Giant black ant hits #fbd578#Ostia#LAST# for #SLATE#(11 absorbed)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Giant black ant for #YELLOW#23 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#45#LAST##{normal}# total damage).
[USERCHAT] channel achievement	stunlord	mainmenu	Brave new world	false	false
Deleting shader 78 (is clone 1)
Deleting shader 78 (is clone 1)
[USERCHAT] channel achievement	drake265	tome	Size matters	false	false
[ATTACK] attacking with (mainhand)	cruel yew starstaff of fate
[ATTACK] to 	giant black ant	dam/apr/atk/mult ::	23.853051456569	4	12	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	23.853051456569	4	12	1	vs. armor/def	1	3
checkHit	12	vs	3	=> chance to hit	73
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	24	4	vs. armor/hardiness	1	0.3
[ATTACK] after armor	24
[PHYS CRIT %]	22
[ATTACK] after crit	24
[ATTACK] after mult	24
[ATTACK] staff accuracy bonus	12	3	=	1.18
[LOG]	Giant black ant slows down.
[Actor:move]	5366	Ostia	move from	21	20	to	21	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Giant black ant for #WHITE#24 physical#LAST# damage.
[Actor:move]	8440	giant army ant	move from	23	21	to	23	20
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around giant army ant!
Cloned shader 70
[SHADER] setting reset param	tick_start	266139
[LOG]	Ostia's light area effect hits Giant army ant for #YELLOW#52 light#LAST# damage.
[LOG]	Ostia's light area effect hits Giant black ant for #YELLOW#52 light#LAST# damage.
[LOG]	Demonic Soul hits Giant army ant for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	Demonic Soul hits Giant black ant for #LIGHT_RED#66 fire#LAST# damage.
[Actor:move]	8452	midge swarm	move from	24	8	to	23	7
[Actor:move]	8452	midge swarm	move from	23	7	to	22	7
[Actor:move]	8459	giant ice ant	move from	24	23	to	23	22
[Actor:move]	8487	giant green ant	move from	24	7	to	23	7
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	
[LOG]	Poison from Hummerhorn hits #fbd578#Ostia#LAST# for #SLATE#(9 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[Actor:move]	8440	giant army ant	move from	23	20	to	23	21
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:8:0#ice ant stinger (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/ants/ant_die_1.ogg	:=:	sound "/data/sound/creatures/ants/ant_die_1.ogg" : <static>
[LOG]	Ostia's light area effect hits Giant army ant for #YELLOW#52 light#LAST# damage.
[LOG]	Ostia's light area effect hits Giant black ant for #YELLOW#52 light#LAST# damage.
[LOG]	#{bold}#Ostia's light area effect killed Giant black ant!#{normal}#
[Actor:move]	8487	giant green ant	move from	23	7	to	22	6
[LOG]	Ostia stops being poisoned.
[LOG]	The shield around Ostia crumbles.
[SPELL CRIT %]	39.8634581897
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	
[LOG]	Hymn of Perseverance hits Giant army ant for #GREY#40 darkness#LAST# damage.
Deleting shader 70 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[LOG]	The shield around Aerydan, the repented thief crumbles.
[target_simple AI]	11868	Aerydan, the repented thief	selecting NEW TARGET	23	21	8440	giant army ant
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	8440	giant army ant	move from	23	21	to	22	20
[improved_talented AI] chooses for	8457	giant army ant	T_INFUSION:_HEALING_1
[SPELL CRIT %]	39.8634581897
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	Hymn of Perseverance hits Giant army ant for #GREY#40 darkness#LAST# damage.
[LOG]	#{bold}#Hymn of Perseverance killed Giant army ant!#{normal}#
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:move]	5366	Ostia	move from	21	20	to	22	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	21	20
[Actor:move]	8457	giant army ant	move from	29	24	to	28	24
[Actor:move]	8452	midge swarm	move from	22	7	to	23	8
[Actor:move]	8466	midge swarm	move from	30	25	to	29	24
[Actor:move]	8474	midge swarm	move from	31	26	to	30	25
[Actor:move]	8479	hornet swarm	move from	30	24	to	30	23
[Actor:move]	8480	midge swarm	move from	31	25	to	30	24
[Actor:move]	8461	giant lightning ant	move from	29	26	to	28	25
[Actor:move]	8473	giant lightning ant	move from	30	26	to	29	26
[NPC:seen_by] Passing target	Ostia	from	8452	midge swarm	to	10786	Glevena the large white snake
[Actor:move]	8452	midge swarm	move from	23	8	to	23	9
[Actor:move]	8465	giant ice ant	move from	29	25	to	28	26
[Actor:move]	8466	midge swarm	move from	29	24	to	28	23
[Actor:move]	8467	giant red ant	move from	29	27	to	30	26
[Actor:move]	8468	giant yellow ant	move from	30	27	to	29	27
[Actor:move]	8474	midge swarm	move from	30	25	to	29	24
[Actor:move]	8475	giant ice ant	move from	31	27	to	30	27
[Actor:move]	8479	hornet swarm	move from	30	23	to	29	23
[Actor:move]	8480	midge swarm	move from	30	24	to	30	23
[Actor:move]	8487	giant green ant	move from	22	6	to	22	7
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	
Deleting shader 78 (is clone 1)
[Actor:move]	5366	Ostia	move from	22	20	to	23	20
[Actor:move]	8457	giant army ant	move from	28	24	to	27	23
[use_tactical AI] === Action Selected:	10786	Glevena the large white snake	attack	 talent:T_GREATER_WEAPON_FOCUS
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[use_tactical AI] === Action Selected:	10786	Glevena the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	8452	midge swarm	(forced) move from	23	9	to	24	9
[moveDirection]	10786	Glevena the large white snake	moved (shove)	8452	midge swarm	to	24	9
[Actor:move]	10786	Glevena the large white snake	move from	22	8	to	23	9
[Actor:move]	8452	midge swarm	move from	24	9	to	24	10
[Actor:move]	8466	midge swarm	move from	28	23	to	27	22
[Actor:move]	8474	midge swarm	move from	29	24	to	28	24
[Actor:move]	8479	hornet swarm	move from	29	23	to	28	23
[Actor:move]	8480	midge swarm	move from	30	23	to	29	23
[Actor:move]	8461	giant lightning ant	move from	28	25	to	27	24
[Actor:move]	8473	giant lightning ant	move from	29	26	to	28	25
[Actor:move]	8468	giant yellow ant	move from	29	27	to	29	26
[Actor:move]	8452	midge swarm	move from	24	10	to	24	11
[Actor:move]	8465	giant ice ant	move from	28	26	to	29	27
[Actor:move]	8466	midge swarm	move from	27	22	to	27	21
[Actor:move]	8474	midge swarm	move from	28	24	to	29	25
[Actor:move]	8479	hornet swarm	move from	28	23	to	29	24
[Actor:move]	8480	midge swarm	move from	29	23	to	30	22
[SPELL CRIT %]	39.8634581897
[LOG]	Hymn of Perseverance hits Midge swarm for #GREY#40 darkness#LAST# damage.
Deleting temp shader	main_fbo/wobbling[]
Deleting temp shader	main_fbo/sharpen[]
Deleting temp shader	main_fbo[]
Deleting temp shader	main_fbo/gestures[]
Deleting temp shader	cults_book_seens[]
Deleting temp shader	main_fbo/blur[]
Deleting temp shader	cults_book[]
Deleting temp shader	main_fbo/line_grids[]
Deleting temp shader	full_fbo[]
Deleting temp shader	main_fbo/motionblur[]
Deleting temp shader	target_fbo[]
Deleting temp shader	main_fbo/underwater[]
Deleting temp shader	main_fbo/timestop[]
Deleting temp shader	tentacles[appearTime=0.6,noup=0,time_factor=700]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
Deleting temp shader	shadowfire[]
Deleting temp shader	boneshield[chargesCount=1]
Deleting temp shader	tentacles[time_factor=900,wobblingType=0]
Deleting temp shader	tentacles[appearTime=0.6,noup=0,time_factor=300]
Deleting temp shader	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=1,twist=1]
Deleting temp shader	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=2,twist=1]
Deleting temp shader	awesomeaura[alpha=0.6,flame_scale=0.6,time_factor=3500]
Deleting temp shader	lightningshield[]
Deleting temp shader	tentacles[appearTime=0.6,noup=0,time_factor=1000]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
Deleting temp shader	tentacles[time_factor=2500,wobblingType=1]
Deleting temp shader	volumetric_aura[]
Deleting temp shader	tentacles[time_factor=500,wobblingType=1]
Deleting temp shader	lightningshield[noup=1,time_factor=3000]
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
Deleting temp shader	textoutline[]
Deleting temp shader	objectsoutline[]
Deleting temp shader	firesurge[]
Deleting temp shader	flames[aam=0.5,color1=vec4(0.2,0.4,0,1),color2=vec4(0.2,0.5,0.1,1),hide_center=0,npow=1,time_factor=15000,zoom=0.4]
Deleting temp shader	resources[color=vec3(0.26274509803922,0.26274509803922,0.26274509803922),distort=vec2(1.6,-0.2),require_shader=4,speed=1000]
Deleting temp shader	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
Deleting temp shader	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
Deleting temp shader	tree[]
[Actor:move]	5366	Ostia	move from	23	20	to	24	19
[target_simple AI]	11868	Aerydan, the repented thief	selecting NEW TARGET	27	21	8466	midge swarm
[Actor:move]	11868	Aerydan, the repented thief	move from	21	20	to	20	20
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Aerydan, the repented thief says: 'Help! Midge swarm to the east!'
[EMOTE] added	Help! Midge swarm to the east!	20	20
[use_tactical AI] === Action Selected:	10786	Glevena the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	10786	Glevena the large white snake	move from	23	9	to	24	10
[Actor:move]	8457	giant army ant	move from	27	23	to	26	24
[Actor:move]	8473	giant lightning ant	move from	28	25	to	28	24
Loading tile	npc/boss_indicators/unique_circle_back.png
Loading tile	npc/boss_indicators/unique_circle_front.png
[Actor:move]	8452	midge swarm	move from	24	11	to	24	12
[Actor:move]	8466	midge swarm	move from	27	21	to	26	20
[Actor:move]	8479	hornet swarm	move from	29	24	to	29	23
[Actor:move]	8480	midge swarm	move from	30	22	to	29	22
[target_simple AI]	10786	Glevena the large white snake	selecting NEW TARGET	24	19	5366	Ostia
[use_tactical AI] === Action Selected:	10786	Glevena the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	10786	Glevena the large white snake	move from	24	10	to	24	11
[Actor:move]	8452	midge swarm	move from	24	12	to	24	13
[Actor:move]	8466	midge swarm	move from	26	20	to	25	19
[Actor:move]	8479	hornet swarm	move from	29	23	to	28	22
[Actor:move]	8480	midge swarm	move from	29	22	to	28	21
[SPELL CRIT %]	39.8634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around midge swarm!
Cloned shader 70
[SHADER] setting reset param	tick_start	278665
checkHit	21	vs	59	=> chance to hit	0
[LOG]	Midge swarm loses sight!
[LOG]	
[LOG]	Hymn of Perseverance hits Hornet swarm for #GREY#40 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Midge swarm for #GREY#40 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Midge swarm for #GREY#40 darkness#LAST# damage.
[LOG]	Demonic Soul hits Midge swarm for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Sunburst.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Midge swarm speeds up.
Adding entity	11986	after	5366
[LOG]	Hornet swarm speeds up.
Adding entity	11987	after	5366
[LOG]	Midge swarm speeds up.
Adding entity	11988	after	5366
[LOG]	Midge swarm speeds up.
Adding entity	11989	after	5366
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	11990	after	5366
Adding entity	11991	after	5366
Adding entity	11992	after	5366
Adding entity	11993	after	5366
Deleting shader 70 (is clone 1)
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Midge swarm for #{bold}##YELLOW#322 light#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Midge swarm for #YELLOW#322 light#LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Midge swarm!#{normal}#
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Midge swarm!#{normal}#
[Actor:move]	8457	giant army ant	move from	26	24	to	25	24
[Actor:move]	8473	giant lightning ant	move from	28	24	to	29	23
[Actor:move]	8452	midge swarm	move from	24	13	to	24	14
[Actor:move]	8479	hornet swarm	move from	28	22	to	27	21
[Actor:move]	8461	giant lightning ant	move from	27	24	to	26	24
[Actor:move]	8452	midge swarm	move from	24	14	to	24	15
[Actor:move]	8479	hornet swarm	move from	27	21	to	26	20
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around hornet swarm!
Cloned shader 70
[SHADER] setting reset param	tick_start	282150
[LOG]	Ostia's Corona hits Hornet swarm for #GREY#61 darkness#LAST# damage.
[LOG]	Demonic Soul hits Hornet swarm for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Ostia's Corona hits Hornet swarm for #GREY#61 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Hornet swarm for #YELLOW#64 light#LAST# damage.
[use_tactical AI] === Action Selected:	10786	Glevena the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	10786	Glevena the large white snake	move from	24	11	to	24	12
[LOG]	#{bold}#Ostia's Corona killed Hornet swarm!#{normal}#
[Actor:move]	8452	midge swarm	move from	24	15	to	24	16
[LOG]	Ostia's Corona hits Midge swarm for #GREY#61 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Midge swarm for #GREY#61 darkness#LAST# damage.
[Actor:move]	8452	midge swarm	move from	24	16	to	24	17
[improved_talented AI] chooses for	8473	giant lightning ant	T_LIGHTNING_SPEED
[LOG]	Giant lightning ant uses #{bold}##YELLOW#Lightning Speed.#{normal}##LAST#
[MIND CRIT %]	1
[LOG]	Giant lightning ant turns into pure lightning!.
[SPELL CRIT %]	39.8634581897
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	
[LOG]	Hymn of Perseverance hits Midge swarm for #GREY#40 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Giant army ant for #GREY#40 darkness#LAST# damage.
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[SOUND] loading from	/data/sound/ambient/forest/bird4.ogg	:=:	sound "/data/sound/ambient/forest/bird4.ogg" : <static>
Deleting shader 70 (is clone 1)
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Aerydan, the repented thief says: 'Ok, but not for long.'
[EMOTE] added	Ok, but not for long.	20	20
[USERCHAT] channel achievement	SentinelGolem	tome	The secret city (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[USERCHAT] channel serial data	usualMortal	tome	736
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	12008	after	5366
Adding entity	12009	after	5366
Adding entity	12010	after	5366
[LOG]	Glevena the large white snake shrugs off the critical damage!
[SPELL] friendly fire chance	100
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Glevena the large white snake for #GREY#64 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Midge swarm for #{bold}##GREY#106 darkness#{normal}##LAST# damage.
[Actor:move]	8473	giant lightning ant	move from	29	23	to	28	22
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Midge swarm!#{normal}#
[target_simple AI]	8457	giant army ant	selecting NEW TARGET	24	19	5366	Ostia
[Actor:move]	8457	giant army ant	move from	25	24	to	24	23
[Actor:move]	8461	giant lightning ant	move from	26	24	to	25	24
[Actor:move]	8473	giant lightning ant	move from	28	22	to	27	21
[Actor:move]	8473	giant lightning ant	move from	27	21	to	26	20
[SOUND] loading from	/data/sound/creatures/snakes/snake_4.ogg	:=:	sound "/data/sound/creatures/snakes/snake_4.ogg" : <static>
[use_tactical AI] === Action Selected:	10786	Glevena the large white snake	attack	 talent:T_RITCH_FLAMESPITTER
[LOG]	#YELLOW##{bold}#Glevena the large white snake summons a Ritch Flamespitter!#{normal}##LAST#
[MIND CRIT %]	15.7
[MIND CRIT %]	15.7
Loading tile from tileset	/data/gfx/shockbolt/npc/summoner_ritch.png
[Actor:move]	12011	ritch flamespitter	(forced) move from	nil	nil	to	24	14
[KNOCKBACK] from	24	24	over	1
[KNOCKBACK] try	26	20	0
[KNOCKBACK] ok knocked to	26	20	::
[Actor:move]	8473	giant lightning ant	(forced) move from	25	20	to	26	20
[Actor:move]	8473	giant lightning ant	move from	26	20	to	26	20
[LOG]	Ostia's glyph of twilight hits Giant lightning ant for #YELLOW#43 light#LAST#, #GREY#41 darkness#LAST# (#RED##{bold}#85#LAST##{normal}# total damage).
[LOG]	Ostia's Corona hits Giant lightning ant for #GREY#61 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Glevena the large white snake for #GREY#53 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Ritch flamespitter for #GREY#47 darkness#LAST# damage.
[improved_talented AI] chooses for	8461	giant lightning ant	T_CALL_LIGHTNING
[LOG]	#ORCHID##{bold}#Giant lightning ant hurls lightning at Ostia!#{normal}##LAST#
[MIND CRIT %]	1
[PROJECTOR] Chant of Resistance (source) dam	43.185654008439
[SOUND] loading from	/data/sound/talents/lightning.ogg	:=:	sound "/data/sound/talents/lightning.ogg" : <static>
[SPELL CRIT %]	39.8634581897
[LOG]	Ostia uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
[LOG]	Ostia tries to evade attacks.
Cloned shader 84
[SHADER] setting reset param	tick_start	293778
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around giant lightning ant!
Cloned shader 70
[SHADER] setting reset param	tick_start	293834
[LOG]	
[LOG]	Hymn of Perseverance hits Giant lightning ant for #GREY#40 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Giant lightning ant for #GREY#40 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Ritch flamespitter for #GREY#35 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Giant army ant for #GREY#40 darkness#LAST# damage.
[LOG]	Demonic Soul hits Giant army ant for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	Demonic Soul hits Giant lightning ant for #LIGHT_RED#60 fire#LAST# damage.
[LOG]	#UID:8461:0#Giant lightning ant hits #fbd578#Ostia#LAST# for #ROYAL_BLUE#43 lightning#LAST# damage.
[LOG]	#UID:8461:0#Giant lightning ant hits Giant army ant for #ROYAL_BLUE#59 lightning#LAST# damage.
Loading tile from tileset	/data/gfx/shockbolt/object/mindstar_thorned.png
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel serial data	usualMortal	tome	427
[USERCHAT] channel serial data	Accursedman	tome	764
Server latency	7
[USERCHAT] channel talk	usualMortal	tome	I see no tier on planar beacon
Deleting shader 70 (is clone 1)
[USERCHAT] channel achievement	Brekno	tome	The Right thing to do (Roguelike)	false	false
[USERCHAT] channel achievement	d.fi	tome	Curse Lifter (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Elkan	tome	Level 20 (Roguelike)	false	false
[USERCHAT] channel serial data	Dr_East	tome	677
[USERCHAT] channel achievement	talaysen	tome	The Arena (Exploration mode)	false	true
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	flames[aam=0.5,color1=vec4(0,0.8,0.5,1),color2=vec4(0,0.8,0.7,1),hide_center=0,npow=5,time_factor=15000,zoom=0.4]
Deleting temp shader	flamewings[]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2]
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_2.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_2.ogg" : <static>
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[LOG]	Ostia's Corona hits Giant army ant for #GREY#61 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Giant army ant for #YELLOW#118 light#LAST# damage.
[use_tactical AI] === Action Selected:	10786	Glevena the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	10786	Glevena the large white snake	move from	24	12	to	24	13
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Giant army ant!#{normal}#
[use_tactical AI] === Action Selected:	12011	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[LOG]	#ORCHID##{bold}#Ritch flamespitter spits flames!#{normal}##LAST#
[MIND CRIT %]	36.400357670906
[PROJECTOR] Chant of Resistance (source) dam	68.811790608307
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname	fireflash[]
New GL Shader program 85
New GL Shader 86 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/fireball.frag
*p 85: Uniform: 0: 1406 explosion_time_factor
*p 85: Uniform: 1: 1406 is_exploding
*p 85: Uniform: 2: 1406 projectile_time_factor
*p 85: Uniform: 3: 8B5E tex
*p 85: Uniform: 4: 1406 tick
*p 85: Uniform: 5: 1406 tick_start
*p 85: Uniform: 6: 1406 trail_length
[SHADER] setting reset param	tick_start	336182
[SOUND] loading from	/data/sound/talents/fire.ogg	:=:	sound "/data/sound/talents/fire.ogg" : <static>
[LOG]	#UID:12011:0#Ritch flamespitter hits #fbd578#Ostia#LAST# for #LIGHT_RED#69 fire#LAST# damage.
[LOG]	Giant lightning ant is weakened by the glyph of moonlight!
[Actor:move]	8473	giant lightning ant	move from	26	20	to	25	19
[LOG]	Ostia's glyph of moonlight hits Giant lightning ant for #GREY#83 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Glevena the large white snake for #GREY#53 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Ritch flamespitter for #GREY#47 darkness#LAST# damage.
[LOG]	Ostia's light area effect hits Giant lightning ant for #YELLOW#56 light#LAST# damage.
[target_simple AI]	8473	giant lightning ant	selecting NEW TARGET	24	19	5366	Ostia
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	21.532560201843	7	21	1	vs. armor/def	32	4
[ATTACK] after melee attack bonus hooks & callbacks::	21.532560201843	7	21	1	vs. armor/def	32	4
checkEvasion	10.665658093797	21	21
=> evasion chance	10.665658093797
checkHit	21	vs	4	=> chance to hit	93
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	22	7	vs. armor/hardiness	32	0.6
[ATTACK] after armor	8.8
[PHYS CRIT %]	1
[ATTACK] after crit	8.8
[ATTACK] after mult	8.8
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[LOG]	Giant lightning ant is back to normal.
[Actor:move]	8473	giant lightning ant	move from	25	19	to	25	19
[LOG]	Melee retaliation hits Giant lightning ant for #YELLOW#26 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#48#LAST##{normal}# total damage).
[LOG]	#UID:8473:0#Giant lightning ant hits #fbd578#Ostia#LAST# for #ROYAL_BLUE#6 lightning#LAST#, #ROYAL_BLUE#3 lightning#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	10786	Glevena the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	12011	ritch flamespitter	(forced) move from	24	14	to	24	13
[Actor:move]	10786	Glevena the large white snake	(forced) move from	24	13	to	24	14
[Actor:move]	10786	Glevena the large white snake	move from	24	13	to	24	14
[improved_talented AI] chooses for	8461	giant lightning ant	T_LIGHTNING_SPEED
[LOG]	Giant lightning ant uses #{bold}##YELLOW#Lightning Speed.#{normal}##LAST#
[MIND CRIT %]	1
[LOG]	Giant lightning ant turns into pure lightning!.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	23	vs	59	=> chance to hit	0
[LOG]	Giant lightning ant loses sight!
[SPELL CRIT %]	39.8634581897
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Giant lightning ant for #YELLOW#233 light#LAST# damage.
[Actor:move]	8461	giant lightning ant	move from	25	24	to	24	23
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Giant lightning ant!#{normal}#
[Actor:move]	8461	giant lightning ant	move from	24	23	to	24	22
[Actor:move]	8461	giant lightning ant	move from	24	22	to	24	21
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around ritch flamespitter!
Cloned shader 70
[SHADER] setting reset param	tick_start	340067
[LOG]	Demonic Soul hits Glevena the large white snake for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	Demonic Soul hits Ritch flamespitter for #LIGHT_RED#6 fire#LAST# damage.
[LOG]	Ostia's darkness area effect hits Glevena the large white snake for #GREY#53 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Ritch flamespitter for #GREY#47 darkness#LAST# damage.
[LOG]	Giant lightning ant is weakened by the glyph of moonlight!
[Actor:move]	8461	giant lightning ant	move from	24	21	to	24	20
[LOG]	Ostia's glyph of moonlight hits Giant lightning ant for #GREY#83 darkness#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	21.532560201843	7	21	1	vs. armor/def	32	4
[ATTACK] after melee attack bonus hooks & callbacks::	21.532560201843	7	21	1	vs. armor/def	32	4
checkEvasion	10.665658093797	21	21
=> evasion chance	10.665658093797
checkHit	21	vs	4	=> chance to hit	93
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	21	7	vs. armor/hardiness	32	0.6
[ATTACK] after armor	8.4
[PHYS CRIT %]	1
[ATTACK] after crit	8.4
[ATTACK] after mult	8.4
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[LOG]	Giant lightning ant is back to normal.
[Actor:move]	8461	giant lightning ant	move from	24	20	to	24	20
[use_tactical AI] === Action Selected:	10786	Glevena the large white snake	attack	 talent:T_WAR_HOUND
[LOG]	#YELLOW##{bold}#Glevena the large white snake summons a War Hound!#{normal}##LAST#
[MIND CRIT %]	15.7
[MIND CRIT %]	15.7
Loading tile from tileset	/data/gfx/shockbolt/npc/summoner_wardog.png
[Actor:move]	12012	war hound	(forced) move from	nil	nil	to	24	18
[LOG]	Melee retaliation hits Giant lightning ant for #YELLOW#25 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#46#LAST##{normal}# total damage).
[LOG]	#UID:8461:0#Giant lightning ant hits #fbd578#Ostia#LAST# for #ROYAL_BLUE#5 lightning#LAST#, #ROYAL_BLUE#3 lightning#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	
Deleting shader 70 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[SOUND] loading from	/data/sound/creatures/ants/ant_die_3.ogg	:=:	sound "/data/sound/creatures/ants/ant_die_3.ogg" : <static>
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Giant lightning ant for #YELLOW#35 light#LAST#, #GREY#35 darkness#LAST# (#RED##{bold}#71#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Aerydan, the repented thief for #YELLOW#37 light#LAST#, #GREY#29 darkness#LAST# (#RED##{bold}#66#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Glevena the large white snake for #YELLOW#37 light#LAST#, #GREY#35 darkness#LAST# (#RED##{bold}#72#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits War hound for #YELLOW#37 light#LAST#, #GREY#35 darkness#LAST# (#RED##{bold}#72#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Giant lightning ant!#{normal}#
[use_tactical AI] === Action Selected:	10786	Glevena the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	10786	Glevena the large white snake	move from	24	14	to	24	15
[improved_talented AI] chooses for	12012	war hound	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	87.81013671737	10	54	1	vs. armor/def	32	4
[ATTACK] after melee attack bonus hooks & callbacks::	87.81013671737	10	54	1	vs. armor/def	32	4
checkEvasion	10.665658093797	21	25
=> evasion chance	10.665658093797
checkHit	54	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	87	10	vs. armor/hardiness	32	0.6
[ATTACK] after armor	65
[PHYS CRIT %]	0
[ATTACK] after crit	65
[ATTACK] after mult	65
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[LOG]	#UID:12012:0#War hound hits #fbd578#Ostia#LAST# for #WHITE#52 physical#LAST# damage.
[LOG]	Melee retaliation hits War hound for #YELLOW#26 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
[Actor:move]	8465	giant ice ant	move from	29	27	to	28	26
[Actor:move]	8467	giant red ant	move from	30	26	to	30	25
[Actor:move]	8474	midge swarm	move from	29	25	to	28	24
[Actor:move]	8475	giant ice ant	move from	30	27	to	29	27
[Actor:move]	8487	giant green ant	move from	22	7	to	22	8
[SPELL CRIT %]	39.8634581897
[LOG]	
[LOG]	Hymn of Perseverance hits Glevena the large white snake for #GREY#40 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits War hound for #GREY#40 darkness#LAST# damage.
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	348010
[LOG]	Ostia casts #{bold}##PURPLE#Totality.#{normal}##LAST#
[use_tactical AI] === Action Selected:	10786	Glevena the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	10786	Glevena the large white snake	move from	24	15	to	24	16
[Actor:move]	12011	ritch flamespitter	move from	24	13	to	24	14
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	87.81013671737	10	54	1	vs. armor/def	32	4
[ATTACK] after melee attack bonus hooks & callbacks::	87.81013671737	10	54	1	vs. armor/def	32	4
checkEvasion	10.665658093797	21	25
=> evasion chance	10.665658093797
checkHit	54	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	90	10	vs. armor/hardiness	32	0.6
[ATTACK] after armor	68
[PHYS CRIT %]	0
[ATTACK] after crit	68
[ATTACK] after mult	68
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[Actor:move]	12012	war hound	move from	24	18	to	24	18
[LOG]	#UID:12012:0#War hound hits #fbd578#Ostia#LAST# for #SLATE#(54 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits War hound for #YELLOW#23 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[Actor:move]	8468	giant yellow ant	move from	29	26	to	28	25
[Actor:move]	8474	midge swarm	move from	28	24	to	27	23
[Actor:move]	8465	giant ice ant	move from	28	26	to	29	25
[Actor:move]	8467	giant red ant	move from	30	25	to	29	24
[Actor:move]	8474	midge swarm	move from	27	23	to	27	22
[Actor:move]	8475	giant ice ant	move from	29	27	to	28	26
[Actor:move]	8487	giant green ant	move from	22	8	to	22	9
[use_tactical AI] === Action Selected:	10786	Glevena the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	10786	Glevena the large white snake	move from	24	16	to	24	17
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	
[USERCHAT] channel achievement	everybodytothelimit	tome	The secret city	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around ritch flamespitter!
Cloned shader 70
[SHADER] setting reset param	tick_start	356399
[LOG]	Ostia uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
Cloned shader 84
[SHADER] setting reset param	tick_start	356377
[LOG]	Demonic Soul hits Ritch flamespitter for #LIGHT_RED#6 fire#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits War hound for #YELLOW#33 light#LAST#, #GREY#35 darkness#LAST# (#RED##{bold}#68#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Ritch flamespitter for #YELLOW#33 light#LAST#, #GREY#32 darkness#LAST# (#RED##{bold}#65#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Glevena the large white snake for #YELLOW#33 light#LAST#, #GREY#35 darkness#LAST# (#RED##{bold}#68#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Aerydan, the repented thief for #YELLOW#33 light#LAST#, #GREY#30 darkness#LAST# (#RED##{bold}#63#LAST##{normal}# total damage).
[improved_talented AI] chooses for	12012	war hound	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	87.81013671737	10	54	1	vs. armor/def	32	4
[ATTACK] after melee attack bonus hooks & callbacks::	87.81013671737	10	54	1	vs. armor/def	32	4
checkEvasion	10.665658093797	21	25
=> evasion chance	10.665658093797
checkHit	54	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	90	10	vs. armor/hardiness	32	0.6
[ATTACK] after armor	68
[PHYS CRIT %]	0
[ATTACK] after crit	68
[ATTACK] after mult	68
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[LOG]	#UID:12012:0#War hound hits #fbd578#Ostia#LAST# for #SLATE#(46 absorbed)#LAST#, #WHITE#9 physical#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits War hound for #YELLOW#23 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[Actor:move]	8468	giant yellow ant	move from	28	25	to	27	24
[target_simple AI]	12011	ritch flamespitter	selecting NEW TARGET	24	19	5366	Ostia
[Actor:move]	12011	ritch flamespitter	move from	24	14	to	24	15
[Actor:move]	8474	midge swarm	move from	27	22	to	28	21
[use_tactical AI] === Action Selected:	10786	Glevena the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	12012	war hound	(forced) move from	24	18	to	23	19
[moveDirection]	10786	Glevena the large white snake	moved (shove)	12012	war hound	to	23	19
[LOG]	#UID:10786:0#Glevena the large white snake shoves War hound aside.
[Actor:move]	10786	Glevena the large white snake	move from	24	17	to	24	18
[Actor:move]	8468	giant yellow ant	move from	27	24	to	26	24
[Actor:move]	8465	giant ice ant	move from	29	25	to	29	26
[Actor:move]	8467	giant red ant	move from	29	24	to	29	23
[Actor:move]	8474	midge swarm	move from	28	21	to	27	21
[Actor:move]	8475	giant ice ant	move from	28	26	to	29	27
[Actor:move]	8487	giant green ant	move from	22	9	to	23	9
[SPELL CRIT %]	39.8634581897
checkHit	20	vs	59	=> chance to hit	0
[LOG]	Midge swarm loses sight!
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	
[LOG]	Hymn of Perseverance hits War hound for #GREY#40 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Ritch flamespitter for #GREY#36 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Glevena the large white snake for #GREY#40 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Midge swarm for #GREY#37 darkness#LAST# damage.
[LOG]	#{bold}#Hymn of Perseverance killed War hound!#{normal}#
Deleting shader 78 (is clone 1)
Deleting shader 84 (is clone 1)
Deleting shader 70 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Circle of Warding.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[SPELL CRIT %]	39.8634581897
[SOUND] loading from	/data/sound/talents/arcane.ogg	:=:	sound "/data/sound/talents/arcane.ogg" : <static>
[USERCHAT] channel achievement	luckix	tome	Utterly Destroyed	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	12014	after	5366
Adding entity	12015	after	5366
[LOG]	Midge swarm speeds up.
Adding entity	12016	after	5366
Adding entity	12017	after	5366
[LOG]	A shield forms around Ostia.
Cloned shader 81
[SHADER] setting reset param	tick_start	360596
[LOG]	Aerydan, the repented thief shrugs off the critical damage!
checkHit	59	vs	9	=> chance to hit	95
[KNOCKBACK] from	24	24	over	1
[KNOCKBACK] try	19	20	0
[KNOCKBACK] ok knocked to	19	20	::
[Actor:move]	11868	Aerydan, the repented thief	(forced) move from	20	20	to	19	20
[LOG]	Aerydan, the repented thief is knocked back!
checkHit	59	vs	16	=> chance to hit	95
[KNOCKBACK] from	24	24	over	1
[KNOCKBACK] try	24	14	0
[KNOCKBACK] ok knocked to	24	14	::
[Actor:move]	12011	ritch flamespitter	(forced) move from	24	15	to	24	14
[LOG]	Ritch flamespitter is knocked back!
checkHit	59	vs	22	=> chance to hit	95
[KNOCKBACK] from	24	24	over	1
[KNOCKBACK] try	24	17	0
[KNOCKBACK] ok knocked to	24	17	::
[Actor:move]	10786	Glevena the large white snake	(forced) move from	24	18	to	24	17
[LOG]	Glevena the large white snake is knocked back!
checkHit	59	vs	20	=> chance to hit	95
[KNOCKBACK] from	24	24	over	1
[KNOCKBACK] try	28	21	0
[KNOCKBACK] ok knocked to	28	21	::
[Actor:move]	8474	midge swarm	(forced) move from	27	21	to	28	21
[LOG]	Midge swarm is knocked back!
checkHit	59	vs	20	=> chance to hit	95
[KNOCKBACK] from	24	24	over	1
[KNOCKBACK] try	29	21	0
[KNOCKBACK] ok knocked to	29	21	::
[Actor:move]	8474	midge swarm	(forced) move from	28	21	to	29	21
[LOG]	Midge swarm is knocked back!
[LOG]	Ostia's prismatic repulsion area effect hits Aerydan, the repented thief for #YELLOW#9 light#LAST#, #{bold}##GREY#13 darkness#{normal}##LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	Ostia's prismatic repulsion area effect hits Ritch flamespitter for #YELLOW#14 light#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	Ostia's prismatic repulsion area effect hits Glevena the large white snake for #YELLOW#14 light#LAST#, #GREY#15 darkness#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[LOG]	Ostia's prismatic repulsion area effect hits Midge swarm for #YELLOW#14 light#LAST#, #GREY#14 darkness#LAST#, #YELLOW#14 light#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#56#LAST##{normal}# total damage).
[Actor:move]	8474	midge swarm	move from	29	21	to	28	21
[Actor:move]	12011	ritch flamespitter	move from	24	14	to	24	15
[Actor:move]	8474	midge swarm	move from	28	21	to	27	21
[use_tactical AI] === Action Selected:	10786	Glevena the large white snake	closein	 AI:move_astar_advanced
[LOG]	Ostia uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
Cloned shader 84
[SHADER] setting reset param	tick_start	360596
[Actor:move]	10786	Glevena the large white snake	move from	24	17	to	24	18
[LOG]	Ostia's Corona hits Glevena the large white snake for #GREY#61 darkness#LAST# damage.
[Actor:move]	8468	giant yellow ant	move from	26	24	to	25	24
[Actor:move]	8474	midge swarm	move from	27	21	to	26	20
[LOG]	Ostia's Corona hits Midge swarm for #GREY#57 darkness#LAST# damage.
[Actor:move]	8474	midge swarm	move from	26	20	to	25	19
[Actor:move]	8465	giant ice ant	move from	29	26	to	30	27
[Actor:move]	8467	giant red ant	move from	29	23	to	28	22
[Actor:move]	8487	giant green ant	move from	23	9	to	24	10
Lua Error: /engine/Entity.lua:1016: attempt to index local 'base' (a nil value)
	At [C]:-1 __index
	At /engine/Entity.lua:1016 recursive
	At /engine/Entity.lua:1023 recursive
	At /engine/Entity.lua:1054 removeTemporaryValue
	At /engine/interface/ActorTemporaryEffects.lua:218 removeEffect
	At /engine/interface/ActorTemporaryEffects.lua:104 timedEffects
	At /mod/class/Actor.lua:607 actBase
	At /mod/class/Player.lua:363 actBase
	At /engine/GameEnergyBased.lua:119 tickLevel
	At /engine/GameEnergyBased.lua:64 tick
	At /engine/GameTurnBased.lua:51 tick
	At /mod/class/Game.lua:1523 
Deleting shader 84 (is clone 1)
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
checkHit	59	vs	22	=> chance to hit	95
[KNOCKBACK] from	24	24	over	1
[KNOCKBACK] try	24	17	0
[KNOCKBACK] ok knocked to	24	17	::
[Actor:move]	10786	Glevena the large white snake	(forced) move from	24	18	to	24	17
[LOG]	Glevena the large white snake is knocked back!
checkHit	59	vs	20	=> chance to hit	95
[KNOCKBACK] from	24	24	over	1
[KNOCKBACK] try	26	19	0
[KNOCKBACK] ok knocked to	26	19	::
[Actor:move]	8474	midge swarm	(forced) move from	25	19	to	26	19
[LOG]	Midge swarm is knocked back!
checkHit	59	vs	20	=> chance to hit	95
[KNOCKBACK] from	24	24	over	1
[KNOCKBACK] try	27	19	0
[KNOCKBACK] ok knocked to	27	19	::
[Actor:move]	8474	midge swarm	(forced) move from	26	19	to	27	19
[LOG]	Midge swarm is knocked back!
checkHit	59	vs	20	=> chance to hit	95
[KNOCKBACK] from	24	24	over	1
[KNOCKBACK] try	28	19	0
[KNOCKBACK] ok knocked to	28	19	::
[Actor:move]	8474	midge swarm	(forced) move from	27	19	to	28	19
[LOG]	Midge swarm is knocked back!
checkHit	59	vs	20	=> chance to hit	95
[KNOCKBACK] from	24	24	over	1
[KNOCKBACK] try	29	19	0
[LOG]	Midge swarm is knocked back!
[LOG]	Ostia's Corona hits Ritch flamespitter for #YELLOW#56 light#LAST# damage.
[LOG]	Ostia's prismatic repulsion area effect hits Glevena the large white snake for #YELLOW#14 light#LAST#, #GREY#15 darkness#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[LOG]	Ostia's prismatic repulsion area effect hits Midge swarm for #YELLOW#14 light#LAST#, #GREY#14 darkness#LAST#, #YELLOW#14 light#LAST#, #GREY#14 darkness#LAST#, #YELLOW#14 light#LAST#, #GREY#14 darkness#LAST#, #YELLOW#14 light#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#112#LAST##{normal}# total damage).
[Actor:move]	8474	midge swarm	move from	28	19	to	27	19
[LOG]	
[LOG]	#{bold}#Ostia's Corona killed Ritch flamespitter!#{normal}#
[USERCHAT] channel achievement	GrimSentinel	mainmenu	Exterminator (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Taronimo	mainmenu	Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)	false	false
Server latency	5
[USERCHAT] channel achievement	pandaporn43214321	tome	Level 10 (Roguelike)	false	true
[USERCHAT] channel achievement	Valdent	tome	Level 10 (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel serial data	joeysk	tome	563
[USERCHAT] channel achievement	lemartis999	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	zennaris	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel serial data	Big Mara Bill	tome	952
[ONLINE PROFILE] sending error
[LOG]	#YELLOW#Error report sent, thank you.
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
Deleting temp shader	awesomeaura[alpha=0.7,time_factor=5000]
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	12018	after	5366
Adding entity	12019	after	5366
Adding entity	12020	after	5366
Adding entity	12021	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Glevena the large white snake for #{bold}##YELLOW#173 light#{normal}##LAST# damage.
[improved_talented AI] chooses for	8468	giant yellow ant	T_LIGHTNING_SPEED
[LOG]	Giant yellow ant uses #{bold}##YELLOW#Lightning Speed.#{normal}##LAST#
[MIND CRIT %]	1
[LOG]	Giant yellow ant turns into pure lightning!.
[Actor:move]	8474	midge swarm	move from	27	19	to	26	19
[use_tactical AI] === Action Selected:	10786	Glevena the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	10786	Glevena the large white snake	move from	24	17	to	24	18
[Actor:move]	8468	giant yellow ant	move from	25	24	to	24	23
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Glevena the large white snake!
[LOG]	Glevena the large white snake is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 87
*p 87: Uniform: 0: 8B52 beamColor1
*p 87: Uniform: 1: 8B52 beamColor2
*p 87: Uniform: 2: 1406 beamsCount
*p 87: Uniform: 3: 8B52 circleColor
*p 87: Uniform: 4: 1406 circleDescendSpeed
*p 87: Uniform: 5: 1406 circleRotationSpeed
*p 87: Uniform: 6: 1406 noup
*p 87: Uniform: 7: 8B5E tex
*p 87: Uniform: 8: 1406 tick
*p 87: Uniform: 9: 1406 tick_start
*p 87: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 88
*p 88: Uniform: 0: 8B52 beamColor1
*p 88: Uniform: 1: 8B52 beamColor2
*p 88: Uniform: 2: 1406 beamsCount
*p 88: Uniform: 3: 8B52 circleColor
*p 88: Uniform: 4: 1406 circleDescendSpeed
*p 88: Uniform: 5: 1406 circleRotationSpeed
*p 88: Uniform: 6: 1406 noup
*p 88: Uniform: 7: 8B5E tex
*p 88: Uniform: 8: 1406 tick
*p 88: Uniform: 9: 1406 tick_start
*p 88: Uniform: 10: 1406 time_factor
Cloned shader 70
[SHADER] setting reset param	tick_start	388072
[LOG]	Ostia's Corona hits Glevena the large white snake for #YELLOW#56 light#LAST# damage.
[LOG]	Demonic Soul hits Glevena the large white snake for #LIGHT_RED#66 fire#LAST# damage.
[target_simple AI]	8468	giant yellow ant	selecting NEW TARGET	24	19	5366	Ostia
[Actor:move]	8468	giant yellow ant	move from	24	23	to	24	22
[Actor:move]	8474	midge swarm	move from	26	19	to	25	19
[LOG]	Ostia's Corona hits Midge swarm for #GREY#57 darkness#LAST# damage.
[LOG]	#{bold}#Ostia's Corona killed Midge swarm!#{normal}#
[Actor:move]	8468	giant yellow ant	move from	24	22	to	24	21
[LOG]	Ostia's Corona hits Giant yellow ant for #YELLOW#56 light#LAST# damage.
[Actor:move]	8468	giant yellow ant	move from	24	21	to	24	20
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	24.836204562454	7	21	1	vs. armor/def	32	4
[ATTACK] after melee attack bonus hooks & callbacks::	24.836204562454	7	21	1	vs. armor/def	32	4
checkEvasion	10.665658093797	21	23
=> evasion chance	10.665658093797
checkHit	21	vs	4	=> chance to hit	93
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	26	7	vs. armor/hardiness	32	0.6
[ATTACK] after armor	10.4
[PHYS CRIT %]	1
[ATTACK] after crit	10.4
[ATTACK] after mult	10.4
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[LOG]	Giant yellow ant is back to normal.
[Actor:move]	8468	giant yellow ant	move from	24	20	to	24	20
checkHit	59	vs	22	=> chance to hit	95
[KNOCKBACK] from	24	24	over	1
[KNOCKBACK] try	24	17	0
[KNOCKBACK] ok knocked to	24	17	::
[Actor:move]	10786	Glevena the large white snake	(forced) move from	24	18	to	24	17
[LOG]	Glevena the large white snake is knocked back!
checkHit	59	vs	24	=> chance to hit	95
[KNOCKBACK] from	24	24	over	1
[KNOCKBACK] try	24	21	0
[KNOCKBACK] ok knocked to	24	21	::
[Actor:move]	8468	giant yellow ant	(forced) move from	24	20	to	24	21
[LOG]	Giant yellow ant is knocked back!
checkHit	59	vs	24	=> chance to hit	95
[KNOCKBACK] from	24	24	over	1
[KNOCKBACK] try	24	22	0
[KNOCKBACK] ok knocked to	24	22	::
[Actor:move]	8468	giant yellow ant	(forced) move from	24	21	to	24	22
[LOG]	Giant yellow ant is knocked back!
checkHit	59	vs	24	=> chance to hit	95
[KNOCKBACK] from	24	24	over	1
[KNOCKBACK] try	24	23	0
[KNOCKBACK] ok knocked to	24	23	::
[Actor:move]	8468	giant yellow ant	(forced) move from	24	22	to	24	23
[LOG]	Giant yellow ant is knocked back!
checkHit	59	vs	24	=> chance to hit	95
[KNOCKBACK] from	24	24	over	1
[KNOCKBACK] try	24	24	0
[KNOCKBACK] ok knocked to	24	24	::
[Actor:move]	8468	giant yellow ant	(forced) move from	24	23	to	24	24
[LOG]	Giant yellow ant is knocked back!
[LOG]	#UID:8468:0#Giant yellow ant hits #fbd578#Ostia#LAST# for #SLATE#(10 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Giant yellow ant for #YELLOW#23 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#3 nature#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[LOG]	Ostia's prismatic repulsion area effect hits Glevena the large white snake for #YELLOW#14 light#LAST#, #GREY#15 darkness#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[LOG]	Ostia's prismatic repulsion area effect hits Giant yellow ant for #YELLOW#14 light#LAST#, #GREY#15 darkness#LAST#, #YELLOW#14 light#LAST#, #GREY#15 darkness#LAST#, #YELLOW#14 light#LAST#, #GREY#15 darkness#LAST#, #YELLOW#14 light#LAST#, #GREY#15 darkness#LAST# (#RED##{bold}#118#LAST##{normal}# total damage).
[LOG]	Ostia's light area effect hits Glevena the large white snake for #YELLOW#86 light#LAST# damage.
[Actor:move]	8467	giant red ant	move from	28	22	to	27	21
[Actor:move]	8487	giant green ant	move from	24	10	to	24	11
[use_tactical AI] === Action Selected:	10786	Glevena the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	10786	Glevena the large white snake	move from	24	17	to	24	18
[LOG]	
Deleting shader 75 (is clone 0)
Deleting shader 70 (is clone 1)
[PROFILE] push connection disrupted, trying to reconnect	closed
Deleting temp shader	starfall[]
Deleting shader 76 (is clone 0)
Deleting temp shader	resources[a=0.5,color=vec3(0.5,0.5,0.5),distort=vec2(0.5,0.5),require_shader=4,speed=5000]
[LOG]	Ostia casts #{bold}##PURPLE#Providence.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 75
*p 75: Uniform: 0: 8B52 beamColor1
*p 75: Uniform: 1: 8B52 beamColor2
*p 75: Uniform: 2: 1406 beamsCount
*p 75: Uniform: 3: 8B52 circleColor
*p 75: Uniform: 4: 1406 circleDescendSpeed
*p 75: Uniform: 5: 1406 circleRotationSpeed
*p 75: Uniform: 6: 1406 noup
*p 75: Uniform: 7: 8B5E tex
*p 75: Uniform: 8: 1406 tick
*p 75: Uniform: 9: 1406 tick_start
*p 75: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 76
*p 76: Uniform: 0: 8B52 beamColor1
*p 76: Uniform: 1: 8B52 beamColor2
*p 76: Uniform: 2: 1406 beamsCount
*p 76: Uniform: 3: 8B52 circleColor
*p 76: Uniform: 4: 1406 circleDescendSpeed
*p 76: Uniform: 5: 1406 circleRotationSpeed
*p 76: Uniform: 6: 1406 noup
*p 76: Uniform: 7: 8B5E tex
*p 76: Uniform: 8: 1406 tick
*p 76: Uniform: 9: 1406 tick_start
*p 76: Uniform: 10: 1406 time_factor
[use_tactical AI] === Action Selected:	10786	Glevena the large white snake	disable	 talent:T_SKULLCRACKER
[LOG]	Glevena the large white snake uses #{bold}##ORCHID#Skullcracker.#{normal}##LAST#
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	82.767559754013	10	58	1	vs. armor/def	32	4
[ATTACK] after melee attack bonus hooks & callbacks::	82.767559754013	10	58	1	vs. armor/def	32	4
checkEvasion	10.665658093797	21	25
=> evasion chance	10.665658093797
checkHit	58	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	82	10	vs. armor/hardiness	32	0.6
[ATTACK] after armor	60
[PHYS CRIT %]	9.7
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[LOG]	Ostia resists the headblow!
checkHit	59	vs	22	=> chance to hit	95
[KNOCKBACK] from	24	24	over	1
[KNOCKBACK] try	24	17	0
[KNOCKBACK] ok knocked to	24	17	::
[Actor:move]	10786	Glevena the large white snake	(forced) move from	24	18	to	24	17
[LOG]	Glevena the large white snake is knocked back!
checkHit	59	vs	23	=> chance to hit	95
[KNOCKBACK] from	24	24	over	1
[KNOCKBACK] try	28	21	0
[KNOCKBACK] ok knocked to	28	21	::
[Actor:move]	8467	giant red ant	(forced) move from	27	21	to	28	21
[LOG]	Giant red ant is knocked back!
checkHit	59	vs	23	=> chance to hit	95
[KNOCKBACK] from	24	24	over	1
[KNOCKBACK] try	29	21	0
[KNOCKBACK] ok knocked to	29	21	::
[Actor:move]	8467	giant red ant	(forced) move from	28	21	to	29	21
[LOG]	Giant red ant is knocked back!
[LOG]	#UID:10786:0#Glevena the large white snake hits #fbd578#Ostia#LAST# for #SLATE#(41 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Glevena the large white snake for #YELLOW#23 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#45#LAST##{normal}# total damage).
[LOG]	Ostia's prismatic repulsion area effect hits Glevena the large white snake for #YELLOW#14 light#LAST#, #GREY#15 darkness#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[LOG]	Ostia's prismatic repulsion area effect hits Giant red ant for #YELLOW#14 light#LAST#, #GREY#15 darkness#LAST#, #YELLOW#14 light#LAST#, #GREY#15 darkness#LAST# (#RED##{bold}#59#LAST##{normal}# total damage).
[LOG]	Ostia's light area effect hits Glevena the large white snake for #YELLOW#86 light#LAST# damage.
[Actor:move]	8468	giant yellow ant	move from	24	24	to	24	23
[Actor:move]	8467	giant red ant	move from	29	21	to	28	21
[Actor:move]	8487	giant green ant	move from	24	11	to	24	12
[target_simple AI]	11868	Aerydan, the repented thief	selecting NEW TARGET	28	21	8467	giant red ant
[Actor:move]	11868	Aerydan, the repented thief	move from	19	20	to	18	19
[LOG]	
[PROFILE] connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
[PlayerProfile] eventDisconnected
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[Actor:move]	8468	giant yellow ant	move from	24	23	to	24	22
[use_tactical AI] === Action Selected:	10786	Glevena the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	10786	Glevena the large white snake	move from	24	17	to	24	18
checkHit	59	vs	22	=> chance to hit	95
[KNOCKBACK] from	24	24	over	1
[KNOCKBACK] try	24	17	0
[KNOCKBACK] ok knocked to	24	17	::
[Actor:move]	10786	Glevena the large white snake	(forced) move from	24	18	to	24	17
[LOG]	Glevena the large white snake is knocked back!
checkHit	59	vs	24	=> chance to hit	95
[KNOCKBACK] from	24	24	over	1
[KNOCKBACK] try	24	23	0
[KNOCKBACK] ok knocked to	24	23	::
[Actor:move]	8468	giant yellow ant	(forced) move from	24	22	to	24	23
[LOG]	Giant yellow ant is knocked back!
checkHit	59	vs	24	=> chance to hit	95
[KNOCKBACK] from	24	24	over	1
[KNOCKBACK] try	24	24	0
[KNOCKBACK] ok knocked to	24	24	::
[Actor:move]	8468	giant yellow ant	(forced) move from	24	23	to	24	24
[LOG]	Giant yellow ant is knocked back!
checkHit	59	vs	23	=> chance to hit	95
[LOG]	Giant red ant resists the knockback!
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Glevena the large white snake!
Cloned shader 70
[SHADER] setting reset param	tick_start	399164
[LOG]	Demonic Soul hits Glevena the large white snake for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	Ostia's light area effect hits Glevena the large white snake for #YELLOW#86 light#LAST# damage.
[LOG]	Ostia's prismatic repulsion area effect hits Giant red ant for #YELLOW#14 light#LAST#, #GREY#15 darkness#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[LOG]	Ostia's prismatic repulsion area effect hits Glevena the large white snake for #YELLOW#14 light#LAST#, #GREY#15 darkness#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[LOG]	Ostia's prismatic repulsion area effect hits Giant yellow ant for #YELLOW#14 light#LAST#, #GREY#15 darkness#LAST#, #YELLOW#14 light#LAST#, #GREY#15 darkness#LAST# (#RED##{bold}#59#LAST##{normal}# total damage).
[Actor:move]	8467	giant red ant	move from	28	21	to	27	21
[Actor:move]	8487	giant green ant	move from	24	12	to	24	13
[SPELL CRIT %]	39.8634581897
[target_simple AI]	11868	Aerydan, the repented thief	selecting NEW TARGET	27	21	8467	giant red ant
[Actor:move]	11868	Aerydan, the repented thief	move from	18	19	to	18	18
[LOG]	Hymn of Perseverance hits Giant red ant for #GREY#40 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Glevena the large white snake for #GREY#40 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Giant yellow ant for #GREY#40 darkness#LAST# damage.
[LOG]	
[LOG]	#{bold}#Hymn of Perseverance killed Giant yellow ant!#{normal}#
Deleting shader 70 (is clone 1)
[PROFILE] Got metaserver infos
[PROFILE] Thread connecting to profiles.te4.org on ports 	2257	2258
[PROFILE] Thread connected to profiles.te4.org
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[PROFILE] logged in!	Eerevaenshee
[PROFILE] Pull socket connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	tome
[ONLINE PROFILE] connected to channel	tome
[ONLINE PROFILE] reconnecting to channel	tome-spoiler
[ONLINE PROFILE] connected to channel	tome-spoiler
[ONLINE PROFILE] reconnecting to channel	mainmenu
[PROFILE] Main thread got authed	Eerevaenshee
[ONLINE PROFILE] connected to channel	mainmenu
[ONLINE PROFILE] reconnecting to channel	global
[ONLINE PROFILE] connected to channel	global
[LOG]	#YELLOW#Connection to online server established.
[PlayerProfile] eventConnected
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SPELL CRIT %]	39.8634581897
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Glevena the large white snake for #GREY#128 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Giant green ant for #GREY#128 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	10786	Glevena the large white snake	attack	 talent:T_RITCH_FLAMESPITTER
[LOG]	#YELLOW##{bold}#Glevena the large white snake summons a Ritch Flamespitter!#{normal}##LAST#
[MIND CRIT %]	15.7
[MIND CRIT %]	15.7
[Actor:move]	12022	ritch flamespitter	(forced) move from	nil	nil	to	24	16
checkHit	59	vs	5	=> chance to hit	95
[KNOCKBACK] from	24	24	over	1
[KNOCKBACK] try	24	15	0
[KNOCKBACK] ok knocked to	24	15	::
[Actor:move]	12022	ritch flamespitter	(forced) move from	24	16	to	24	15
[LOG]	Ritch flamespitter is knocked back!
checkHit	59	vs	22	=> chance to hit	95
[KNOCKBACK] from	24	24	over	1
[KNOCKBACK] try	24	16	0
[KNOCKBACK] ok knocked to	24	16	::
[Actor:move]	10786	Glevena the large white snake	(forced) move from	24	17	to	24	16
[LOG]	Glevena the large white snake is knocked back!
checkHit	59	vs	23	=> chance to hit	95
[KNOCKBACK] from	24	24	over	1
[KNOCKBACK] try	28	21	0
[KNOCKBACK] ok knocked to	28	21	::
[Actor:move]	8467	giant red ant	(forced) move from	27	21	to	28	21
[LOG]	Giant red ant is knocked back!
checkHit	59	vs	23	=> chance to hit	95
[KNOCKBACK] from	24	24	over	1
[KNOCKBACK] try	29	21	0
[KNOCKBACK] ok knocked to	29	21	::
[Actor:move]	8467	giant red ant	(forced) move from	28	21	to	29	21
[LOG]	Giant red ant is knocked back!
[LOG]	Ostia's light area effect hits Glevena the large white snake for #YELLOW#86 light#LAST# damage.
[LOG]	Ostia's prismatic repulsion area effect hits Ritch flamespitter for #YELLOW#14 light#LAST#, #GREY#13 darkness#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	Ostia's prismatic repulsion area effect hits Glevena the large white snake for #YELLOW#14 light#LAST#, #GREY#15 darkness#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[LOG]	Ostia's prismatic repulsion area effect hits Giant red ant for #YELLOW#14 light#LAST#, #GREY#15 darkness#LAST#, #YELLOW#14 light#LAST#, #GREY#15 darkness#LAST# (#RED##{bold}#59#LAST##{normal}# total damage).
[Actor:move]	8467	giant red ant	move from	29	21	to	28	21
[Actor:move]	8487	giant green ant	move from	24	13	to	24	14
[LOG]	Ostia is no longer evading attacks.
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	12023	after	5366
Adding entity	12024	after	5366
Adding entity	12025	after	5366
Adding entity	12026	after	5366
[SPELL CRIT %]	39.8634581897
[LOG]	Ostia uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
[LOG]	Ostia tries to evade attacks.
Cloned shader 84
[SHADER] setting reset param	tick_start	402264
checkHit	23	vs	59	=> chance to hit	0
[LOG]	Giant red ant loses sight!
checkHit	22	vs	59	=> chance to hit	0
[LOG]	Giant green ant loses sight!
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:1049:0#Talent Sunburst is ready to use.
[LOG]	Hymn of Perseverance hits Giant green ant for #GREY#66 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Ritch flamespitter for #{bold}##GREY#57 darkness#{normal}##LAST# damage.
[LOG]	Hymn of Perseverance hits Glevena the large white snake for #GREY#66 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Giant red ant for #GREY#66 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	10786	Glevena the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	10786	Glevena the large white snake	move from	24	16	to	24	17
[LOG]	
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
Deleting shader 84 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Glevena the large white snake!
[SOUND] loading from	/data/sound/creatures/snakes/snake_die_2.ogg	:=:	sound "/data/sound/creatures/snakes/snake_die_2.ogg" : <static>
Cloned shader 70
[SHADER] setting reset param	tick_start	406500
[LOG]	Demonic Soul hits Glevena the large white snake for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Giant red ant for #YELLOW#33 light#LAST#, #GREY#35 darkness#LAST# (#RED##{bold}#68#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Ritch flamespitter for #YELLOW#33 light#LAST#, #GREY#31 darkness#LAST# (#RED##{bold}#63#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Glevena the large white snake for #YELLOW#33 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Giant green ant for #YELLOW#33 light#LAST#, #GREY#35 darkness#LAST# (#RED##{bold}#68#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Glevena the large white snake!#{normal}#
[use_tactical AI] === Action Selected:	12022	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[LOG]	#ORCHID##{bold}#Ritch flamespitter spits flames!#{normal}##LAST#
[MIND CRIT %]	36.400357670906
[LOG]	#{bold}#Ritch flamespitter's mind surges with critical power!#{normal}#
[PROJECTOR] Chant of Resistance (source) dam	72.252380138722
Cloned shader 85
[SHADER] setting reset param	tick_start	406471
[LOG]	#UID:12022:0#Ritch flamespitter hits #fbd578#Ostia#LAST# for #SLATE#(72 absorbed)#LAST#, #{bold}##LIGHT_RED#0 fire#{normal}##LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHit	59	vs	5	=> chance to hit	95
[KNOCKBACK] from	24	24	over	1
[KNOCKBACK] try	24	14	0
[LOG]	Ritch flamespitter is knocked back!
checkHit	59	vs	23	=> chance to hit	95
[KNOCKBACK] from	24	24	over	1
[KNOCKBACK] try	29	21	0
[KNOCKBACK] ok knocked to	29	21	::
[Actor:move]	8467	giant red ant	(forced) move from	28	21	to	28	21
[LOG]	Ostia's prismatic repulsion area effect hits Giant red ant for #YELLOW#14 light#LAST# damage.
[LOG]	Ostia's prismatic repulsion area effect hits Ritch flamespitter for #YELLOW#14 light#LAST#, #GREY#13 darkness#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	#{bold}#Ostia's prismatic repulsion area effect killed Giant red ant!#{normal}#
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	12041	after	5366
Adding entity	12042	after	5366
[LOG]	Ritch flamespitter resists!
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Ostia uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
Cloned shader 84
[SHADER] setting reset param	tick_start	406518
[Actor:move]	11868	Aerydan, the repented thief	move from	18	18	to	18	19
[LOG]	Ostia's Corona hits Ritch flamespitter for #YELLOW#56 light#LAST# damage.
[LOG]	Hymn of Perseverance hits Giant green ant for #GREY#66 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Ritch flamespitter for #{bold}##GREY#57 darkness#{normal}##LAST# damage.
[LOG]	Ostia's Corona hits Ritch flamespitter for #GREY#53 darkness#LAST# damage.
[LOG]	
[LOG]	#{bold}#Hymn of Perseverance killed Giant green ant!#{normal}#
[LOG]	#{bold}#Ostia's Corona killed Ritch flamespitter!#{normal}#
Deleting shader 85 (is clone 1)
Deleting shader 70 (is clone 1)
Deleting shader 84 (is clone 1)
[Actor:move]	5366	Ostia	move from	24	19	to	23	20
[Actor:move]	8465	giant ice ant	move from	30	27	to	29	26
[Actor:move]	8475	giant ice ant	move from	29	27	to	28	26
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[Actor:move]	5366	Ostia	move from	23	20	to	22	20
[Actor:move]	8465	giant ice ant	move from	29	26	to	29	27
[Actor:move]	8475	giant ice ant	move from	28	26	to	29	26
[Actor:move]	11868	Aerydan, the repented thief	move from	18	19	to	19	20
[Actor:move]	5366	Ostia	move from	22	20	to	21	20
[Actor:move]	8465	giant ice ant	move from	29	27	to	28	26
[Actor:move]	8475	giant ice ant	move from	29	26	to	28	25
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[Actor:move]	11868	Aerydan, the repented thief	move from	19	20	to	20	20
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Bathe in Light.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[LOG]	A shield forms around Aerydan, the repented thief.
Cloned shader 78
[SHADER] setting reset param	tick_start	412667
[LOG]	Aerydan, the repented thief receives #LIGHT_GREEN#31 healing#LAST# from Ostia's healing light area effect.
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#35 healing#LAST# from Ostia's healing light area effect.
[Actor:move]	8465	giant ice ant	move from	28	26	to	29	25
[Actor:move]	8475	giant ice ant	move from	28	25	to	27	24
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[LOG]	
[LOG]	Aerydan, the repented thief receives #LIGHT_GREEN#31 healing#LAST# from Ostia's healing light area effect.
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#35 healing#LAST# from Ostia's healing light area effect.
[LOG]	Resting starts...
[Actor:move]	8465	giant ice ant	move from	29	25	to	28	24
[improved_talented AI] chooses for	8475	giant ice ant	T_WATER_BOLT
[SPELL CRIT %]	1
[LOG]	Ostia is no longer evading attacks.
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	8465	giant ice ant	move from	28	24	to	27	23
[Actor:move]	8475	giant ice ant	move from	27	24	to	26	24
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	8465	giant ice ant	move from	27	23	to	27	22
[Actor:move]	8475	giant ice ant	move from	26	24	to	25	24
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	8465	giant ice ant	move from	27	22	to	28	21
[Actor:move]	8475	giant ice ant	move from	25	24	to	24	23
[LOG]	Rested for 4 turns (stop reason: hostile spotted to the east (giant ice ant)).
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/knife_steel.png
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Giant ice ant for #YELLOW#104 light#LAST# damage.
[LOG]	Ostia's light area effect hits Giant ice ant for #YELLOW#52 light#LAST# damage.
[improved_talented AI] chooses for	8465	giant ice ant	T_WATER_BOLT
[LOG]	Giant ice ant casts #{bold}##PURPLE#Water Bolt.#{normal}##LAST#
[SPELL CRIT %]	1
[PROJECTOR] Chant of Resistance (source) dam	13.734457878932
[Actor:move]	8475	giant ice ant	move from	24	23	to	24	22
[LOG]	The shield around Ostia crumbles.
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	12043	after	5366
[SPELL CRIT %]	39.8634581897
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[LOG]	The shield around Aerydan, the repented thief crumbles.
[target_simple AI]	11868	Aerydan, the repented thief	selecting NEW TARGET	28	21	8465	giant ice ant
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[LOG]	#UID:8465:0#Giant ice ant hits #fbd578#Ostia#LAST# for #SLATE#(14 absorbed)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Giant ice ant for #{bold}##GREY#66 darkness#{normal}##LAST# damage.
[LOG]	
Deleting shader 84 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Giant ice ant for #GREY#128 darkness#LAST# damage.
Deleting shader 78 (is clone 1)
Deleting shader 81 (is clone 1)
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around giant ice ant!
Cloned shader 70
[SHADER] setting reset param	tick_start	416987
[LOG]	Demonic Soul hits Giant ice ant for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	Ostia's Corona hits Giant ice ant for #YELLOW#53 light#LAST# damage.
[LOG]	Ostia's light area effect hits Giant ice ant for #YELLOW#52 light#LAST# damage.
[Actor:move]	8465	giant ice ant	move from	28	21	to	27	21
[target_simple AI]	8475	giant ice ant	selecting NEW TARGET	21	20	5366	Ostia
[Actor:move]	8475	giant ice ant	move from	24	22	to	23	21
[SPELL CRIT %]	39.8634581897
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[LOG]	Hymn of Perseverance hits Giant ice ant for #GREY#40 darkness#LAST# damage.
[LOG]	
[USERCHAT] channel serial data	Grathen	global	644
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
Deleting shader 70 (is clone 1)
Deleting shader 83 (is clone 0)
Deleting shader 82 (is clone 0)
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	12050	after	5366
Adding entity	12051	after	5366
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:8:0#ice ant stinger (1)#WHITE#.
[SPELL] friendly fire chance	100
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Giant ice ant for #{bold}##GREY#106 darkness#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Giant ice ant for #{bold}##GREY#106 darkness#{normal}##LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Giant ice ant!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:8:0#ice ant stinger (1)#WHITE#.
[LOG]	Ostia's light area effect hits Giant ice ant for #YELLOW#52 light#LAST# damage.
[LOG]	#{bold}#Ostia's light area effect killed Giant ice ant!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[LOG]	#00ff00##UID:1103:0#Talent Circle of Warding is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:1059:0#Talent Bathe in Light is ready to use.
[LOG]	#00ff00##UID:1098:0#Talent Totality is ready to use.
[LOG]	#00ff00##UID:1061:0#Talent Providence is ready to use.
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	20	20
[LOG]	Rested for 115 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	21	20	to	21	20
[Actor:move]	5366	Ostia	move from	21	20	to	22	20
[Actor:move]	5366	Ostia	move from	22	20	to	23	19
[Actor:move]	11868	Aerydan, the repented thief	move from	20	20	to	21	20
[Actor:move]	5366	Ostia	move from	23	19	to	24	18
[Actor:move]	5366	Ostia	move from	24	18	to	24	17
[Identify]	woollen robe of nature (#RESIST#)	true
[LOG]	Ostia picks up (d.): #00FF80##UID:10787:0#woollen robe of nature (+16%) (0 def, 0 armour)#LAST#.
[Identify]	reinforced iron shield of lightning resistance (#RESIST#)	true
[LOG]	Ostia picks up (g.): #00FF80##UID:10791:0#reinforced iron shield of lightning resistance (+16%) (0 def, 4 armour, 41 block)#LAST#.
[Identify]	arcing iron greatsword of shearing	true
[LOG]	Ostia picks up (b.): #0080FF##UID:10797:0#arcing iron greatsword of shearing (15.5-24.8 power, 1 apr)#LAST#.
[Identify]	Cloudnigh	true
[LOG]	Ostia picks up (c.): #FF7700##UID:10804:0#Cloudnigh (20-24 power, 4 apr, arcane element)#LAST#.
[Identify]	hateful dwarven-steel dagger of erosion	true
[LOG]	Ostia picks up (b.): #00FF80##UID:10963:0#hateful dwarven-steel dagger of erosion (14.5-18.85 power, 7 apr)#LAST#.
[Identify]	dwarven-steel dagger of massacre	true
[LOG]	Ostia picks up (b.): #00FF80##UID:10969:0#dwarven-steel dagger of massacre (26-33.8 power, 7 apr)#LAST#.
[Identify]	rejuvenating hardened leather armour of fire resistance	true
[LOG]	Ostia picks up (k.): #00FF80##UID:10993:0#rejuvenating hardened leather armour of fire resistance (9 def, 6 armour)#LAST#.
[Identify]	leafwalker's iron helm of dexterity (#STATBONUS#)	true
[LOG]	Ostia picks up (k.): #0080FF##UID:10977:0#leafwalker's iron helm of dexterity (+3) (0 def, 3 armour)#LAST#.
[Identify]	duelist's cured leather armour	true
[LOG]	Ostia picks up (l.): #0080FF##UID:10973:0#duelist's cured leather armour (9 def, 8 armour)#LAST#.
[Identify]	thorny mindstar of disruption	true
[LOG]	Ostia picks up (e.): #0080FF##UID:10989:0#thorny mindstar of disruption (9-9.9 power, 24 apr, nature damage)#LAST#.
[Identify]	nature's thorny mindstar of balance	true
[LOG]	Ostia picks up (e.): #00FF80##UID:10983:0#nature's thorny mindstar of balance (10-11 power, 24 apr, nature damage)#LAST#.
Loading tile from tileset	/data/gfx/shockbolt/object/leather_cured.png
Loading tile from tileset	/data/gfx/shockbolt/object/helm_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/leather_hardened.png
Loading tile from tileset	/data/gfx/shockbolt/object/knife_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/object/2hsword_iron.png
[Actor:move]	11868	Aerydan, the repented thief	move from	21	20	to	22	20
[LOG]	
[Actor:move]	11868	Aerydan, the repented thief	move from	22	20	to	23	19
[Actor:move]	11868	Aerydan, the repented thief	move from	23	19	to	24	18
Server latency	6
[Actor:move]	5366	Ostia	move from	24	17	to	24	16
[Actor:move]	11868	Aerydan, the repented thief	move from	24	18	to	24	17
[Actor:move]	5366	Ostia	move from	24	16	to	24	15
[Actor:move]	11868	Aerydan, the repented thief	move from	24	17	to	24	16
[Actor:move]	5366	Ostia	move from	24	15	to	24	14
[Actor:move]	5366	Ostia	move from	24	14	to	24	13
[Actor:move]	5366	Ostia	move from	24	13	to	24	12
[Actor:move]	11868	Aerydan, the repented thief	move from	24	16	to	24	15
[Actor:move]	5366	Ostia	move from	24	12	to	24	11
[Actor:move]	5366	Ostia	move from	24	11	to	24	10
[Actor:move]	11868	Aerydan, the repented thief	move from	24	15	to	24	14
[Actor:move]	5366	Ostia	move from	24	10	to	25	9
[Actor:move]	11868	Aerydan, the repented thief	move from	24	14	to	24	13
[Actor:move]	5366	Ostia	move from	25	9	to	25	9
[Actor:move]	5366	Ostia	move from	25	9	to	25	9
[Actor:move]	5366	Ostia	move from	25	9	to	25	8
[target_simple AI]	11000	hummerhorn	selecting NEW TARGET	25	8	5366	Ostia
[Actor:move]	11000	hummerhorn	move from	28	5	to	27	6
[NPC:seen_by] Passing target	Ostia	from	11000	hummerhorn	to	11148	Yvoldawyn the treant
[Actor:move]	11000	hummerhorn	move from	27	6	to	26	7
[SPELL CRIT %]	39.8634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around hummerhorn!
Cloned shader 70
[SHADER] setting reset param	tick_start	431588
[LOG]	Hymn of Perseverance hits Hummerhorn for #GREY#35 darkness#LAST# damage.
[LOG]	Demonic Soul hits Hummerhorn for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	cruel yew starstaff of fate
[ATTACK] to 	hummerhorn	dam/apr/atk/mult ::	23.853051456569	4	12	1	vs. armor/def	1	19
[ATTACK] after melee attack bonus hooks & callbacks::	23.853051456569	4	12	1	vs. armor/def	1	19
checkHit	12	vs	19	=> chance to hit	33
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	27	4	vs. armor/hardiness	1	0.3
[ATTACK] after armor	27
[PHYS CRIT %]	22
[ATTACK] after crit	27
[ATTACK] after mult	27
[ATTACK] staff accuracy bonus	12	19	=	1
[Actor:move]	5366	Ostia	move from	25	8	to	25	8
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Hummerhorn for #WHITE#25 physical#LAST# damage.
[use_tactical AI] === Action Selected:	11148	Yvoldawyn the treant	escape	 talent:T_EVASION
Cloned shader 84
[SHADER] setting reset param	tick_start	431759
[use_tactical AI] === Action Selected:	11148	Yvoldawyn the treant	closein	 AI:move_astar_advanced
[Actor:move]	11148	Yvoldawyn the treant	move from	28	7	to	27	6
[improved_talented AI] chooses for	11000	hummerhorn	T_BITE_POISON
[LOG]	#ORCHID##{bold}#Hummerhorn bites poison into Ostia.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	18.220159394907	20	26	7	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	18.220159394907	20	26	7	vs. armor/def	32	1
checkHit	26	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	18	20	vs. armor/hardiness	32	0.6
[ATTACK] after armor	7.2
[PHYS CRIT %]	1
[ATTACK] after crit	7.2
[ATTACK] after mult	50.4
[LOG]	Ostia is poisoned!
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[LOG]	Melee retaliation hits Hummerhorn for #YELLOW#23 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#45#LAST##{normal}# total damage).
[LOG]	#UID:11000:0#Hummerhorn hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[improved_talented AI] chooses for	11000	hummerhorn	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	18.220159394907	20	26	1	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	18.220159394907	20	26	1	vs. armor/def	32	1
checkHit	26	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	19	20	vs. armor/hardiness	32	0.6
[ATTACK] after armor	7.6
[PHYS CRIT %]	1
[ATTACK] after crit	7.6
[ATTACK] after mult	7.6
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[SOUND] loading from	/data/sound/creatures/bee/bee_3.ogg	:=:	sound "/data/sound/creatures/bee/bee_3.ogg" : <static>
[LOG]	Melee retaliation hits Hummerhorn for #YELLOW#23 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#45#LAST##{normal}# total damage).
[LOG]	#UID:11000:0#Hummerhorn hits #fbd578#Ostia#LAST# for #WHITE#8 physical#LAST# damage.
[SPELL CRIT %]	39.8634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Yvoldawyn the treant!
Cloned shader 70
[SHADER] setting reset param	tick_start	431910
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:35:0#hummerhorn wing (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/bee/bee_die.ogg	:=:	sound "/data/sound/creatures/bee/bee_die.ogg" : <static>
[Actor:move]	11868	Aerydan, the repented thief	move from	24	13	to	24	12
[LOG]	Hymn of Perseverance hits Hummerhorn for #GREY#35 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Yvoldawyn the treant for #GREY#35 darkness#LAST# damage.
[LOG]	Demonic Soul hits Hummerhorn for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	Demonic Soul hits Yvoldawyn the treant for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	Poison from Hummerhorn hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[use_tactical AI] === Action Selected:	11148	Yvoldawyn the treant	closein	 talent:T_RUSH
[LOG]	#RED##{bold}#Yvoldawyn the treant rushes out!#{normal}##LAST#
[Actor:move]	11148	Yvoldawyn the treant	(forced) move from	27	6	to	26	7
[ATTACK] attacking with (mainhand)	slime-covered dwarven-steel dagger of enduring
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	27.123720753878	7	47	1.2	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	27.123720753878	7	47	1.2	vs. armor/def	32	1
checkHit	47	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	27	7	vs. armor/hardiness	32	0.6
[ATTACK] after armor	10.8
[PHYS CRIT %] axe accuracy bonus	47	1	=	11.5
[PHYS CRIT %]	38.970462652452
[ATTACK] after crit	10.8
[ATTACK] after mult	12.96
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[ATTACK] attacking with (offhand)	stormbringer's dwarven-steel dagger
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	27.123720753878	7	47	0.6	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	27.123720753878	7	47	0.6	vs. armor/def	32	1
checkHit	47	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	35	7	vs. armor/hardiness	32	0.6
[ATTACK] after armor	14
[PHYS CRIT %] axe accuracy bonus	47	1	=	11.5
[PHYS CRIT %]	38.970462652452
[ATTACK] after crit	21
[ATTACK] after mult	12.6
[LOG]	#{bold}##UID:11148:0#Yvoldawyn the treant performs a melee critical strike against #fbd578#Ostia#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[LOG]	Ostia is dazed!
[LOG]	
[LOG]	#{bold}#Demonic Soul killed Hummerhorn!#{normal}#
[LOG]	Melee retaliation hits Yvoldawyn the treant for #YELLOW#23 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#14 darkness#LAST#, #YELLOW#23 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#89#LAST##{normal}# total damage).
[LOG]	#UID:11148:0#Yvoldawyn the treant hits #fbd578#Ostia#LAST# for #WHITE#10 physical#LAST#, #{bold}##WHITE#10 physical#{normal}##LAST#, #ROYAL_BLUE#10 lightning#LAST#, #1133F3#4 cold#LAST# (#RED##{bold}#34#LAST##{normal}# total damage).
[USERCHAT] channel achievement	drake265	tome	Pyromancer	false	true
Loading tile from tileset	/data/gfx/effects/dazed.png
[USERCHAT] channel achievement	chickenwingz16	tome	A Fistful of Gold (Insane (Adventure) difficulty)	false	false
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	433059
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
[USERCHAT] channel achievement	tsafy	tome	That was close	true	false
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
Deleting shader 70 (is clone 1)
Deleting shader 70 (is clone 1)
[SPELL CRIT %]	39.8634581897
[SPELL] friendly fire chance	100
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Yvoldawyn the treant for #GREY#20 darkness#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	25	vs	35	=> chance to hit	25
[LOG]	#ORANGE#Yvoldawyn the treant shrugs off the effect 'Blinded'!
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
[LOG]	#UID:11148:0#Yvoldawyn the treant deflects the projectile from #fbd578#Ostia#LAST# to the south!
Adding entity	12052	after	5366
[SPELL CRIT %]	39.8634581897
[LOG]	Ostia's darkness area effect hits Yvoldawyn the treant for #GREY#10 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Yvoldawyn the treant for #{bold}##YELLOW#110 light#{normal}##LAST# damage.
[LOG]	Ostia is not dazed anymore.
[SPELL CRIT %]	39.8634581897
[target_simple AI]	11868	Aerydan, the repented thief	selecting NEW TARGET	26	7	11148	Yvoldawyn the treant
[LOG]	Hymn of Perseverance hits Yvoldawyn the treant for #GREY#37 darkness#LAST# damage.
[LOG]	Poison from Hummerhorn hits #fbd578#Ostia#LAST# for #SLATE#(8 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	11148	Yvoldawyn the treant	disable	 talent:T_SKULLCRACKER
[LOG]	Yvoldawyn the treant uses #{bold}##ORCHID#Skullcracker.#{normal}##LAST#
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	95.81026176656	5	52	1	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	95.81026176656	5	52	1	vs. armor/def	32	1
checkHit	52	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	96	5	vs. armor/hardiness	32	0.6
[ATTACK] after armor	69
[PHYS CRIT %]	21.470462652452
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[LOG]	Ostia resists the headblow!
[LOG]	Melee retaliation hits Yvoldawyn the treant for #YELLOW#23 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[LOG]	#UID:11148:0#Yvoldawyn the treant hits #fbd578#Ostia#LAST# for #SLATE#(53 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Yvoldawyn the treant for #YELLOW#98 light#LAST# damage.
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Yvoldawyn the treant!
[LOG]	Yvoldawyn the treant is recovering from the damage!
Cloned shader 70
[SHADER] setting reset param	tick_start	437108
[LOG]	Ostia's darkness area effect hits Yvoldawyn the treant for #GREY#20 darkness#LAST# damage.
[LOG]	Demonic Soul hits Yvoldawyn the treant for #LIGHT_RED#61 fire#LAST# damage.
[LOG]	Ostia's light area effect hits Yvoldawyn the treant for #YELLOW#49 light#LAST# damage.
[SPELL CRIT %]	39.8634581897
[Actor:move]	11868	Aerydan, the repented thief	move from	24	12	to	24	11
[LOG]	Hymn of Perseverance hits Yvoldawyn the treant for #GREY#37 darkness#LAST# damage.
[LOG]	Poison from Hummerhorn hits #fbd578#Ostia#LAST# for #SLATE#(8 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	11148	Yvoldawyn the treant	attack	 talent:T_DUAL_STRIKE
[LOG]	Yvoldawyn the treant uses #{bold}##RED#Dual Strike.#{normal}##LAST#
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	27.123720753878	7	47	0.70327043465311	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	27.123720753878	7	47	0.70327043465311	vs. armor/def	32	1
checkHit	47	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	29	7	vs. armor/hardiness	32	0.6
[ATTACK] after armor	11.6
[PHYS CRIT %] axe accuracy bonus	47	1	=	11.5
[PHYS CRIT %]	38.970462652452
[ATTACK] after crit	11.6
[ATTACK] after mult	8.1579370419761
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
checkHit	39	vs	52	=> chance to hit	18
[LOG]	Ostia is stunned!
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	27.123720753878	7	47	1.4065408693062	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	27.123720753878	7	47	1.4065408693062	vs. armor/def	32	1
checkHit	47	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	35	7	vs. armor/hardiness	32	0.6
[ATTACK] after armor	14
[PHYS CRIT %] axe accuracy bonus	47	1	=	11.5
[PHYS CRIT %]	38.970462652452
[ATTACK] after crit	14
[ATTACK] after mult	19.691572170287
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[LOG]	
[LOG]	Melee retaliation hits Yvoldawyn the treant for #YELLOW#23 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#14 darkness#LAST#, #YELLOW#10 light#LAST#, #PURPLE#2 arcane#LAST#, #LIGHT_GREEN#2 nature#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#63#LAST##{normal}# total damage).
[LOG]	#UID:11148:0#Yvoldawyn the treant hits #fbd578#Ostia#LAST# for #SLATE#(6 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(17 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/effects/offbalance.png
Loading tile from tileset	/data/gfx/effects/stunned.png
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[USERCHAT] channel achievement	piranhamoe	mainmenu	Imp'ing Away	false	true
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	#UID:11148:0#Yvoldawyn the treant deflects the projectile from #fbd578#Ostia#LAST# to the northwest!
Adding entity	12067	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Yvoldawyn the treant!
Cloned shader 70
[SHADER] setting reset param	tick_start	438385
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Yvoldawyn the treant for #{bold}##GREY#85 darkness#{normal}##LAST# damage.
[LOG]	Demonic Soul hits Yvoldawyn the treant for #LIGHT_RED#27 fire#LAST# damage.
[LOG]	Ostia's darkness area effect hits Yvoldawyn the treant for #GREY#9 darkness#LAST# damage.
[LOG]	Ostia's light area effect hits Yvoldawyn the treant for #YELLOW#21 light#LAST# damage.
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	#UID:11148:0#Yvoldawyn the treant deflects the projectile from #fbd578#Ostia#LAST# to the southwest!
Adding entity	12068	after	5366
checkHit	25	vs	59	=> chance to hit	0
[LOG]	Yvoldawyn the treant loses sight!
[LOG]	
[LOG]	Hymn of Perseverance hits Yvoldawyn the treant for #{bold}##GREY#27 darkness#{normal}##LAST# damage.
[LOG]	Poison from Hummerhorn hits #fbd578#Ostia#LAST# for #SLATE#(6 absorbed)#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
Deleting shader 70 (is clone 1)
[USERCHAT] channel achievement	EnergizedBlast	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
Deleting shader 70 (is clone 1)
Deleting shader 78 (is clone 1)
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia stops being poisoned.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	440734
[USERCHAT] channel achievement	jacklus	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Providence.#{normal}##LAST#
[Actor:move]	11868	Aerydan, the repented thief	move from	24	11	to	24	10
[use_tactical AI] === Action Selected:	11148	Yvoldawyn the treant	closein	 AI:move_astar_advanced
[ATTACK] attacking with (mainhand)	slime-covered dwarven-steel dagger of enduring
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	27.123720753878	7	47	1	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	27.123720753878	7	47	1	vs. armor/def	32	1
checkHit	47	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	35	7	vs. armor/hardiness	32	0.6
[ATTACK] after armor	14
[PHYS CRIT %] axe accuracy bonus	47	1	=	11.5
[PHYS CRIT %]	38.970462652452
[ATTACK] after crit	14
[ATTACK] after mult	14
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[ATTACK] attacking with (offhand)	stormbringer's dwarven-steel dagger
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	27.123720753878	7	47	0.5	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	27.123720753878	7	47	0.5	vs. armor/def	32	1
checkHit	47	vs	1	=> chance to hit	100
[LOG]	#UID:11148:0#Yvoldawyn the treant misses #fbd578#Ostia#LAST#.
[Actor:move]	11148	Yvoldawyn the treant	move from	26	7	to	26	7
[LOG]	Melee retaliation hits Yvoldawyn the treant for #YELLOW#12 light#LAST#, #PURPLE#2 arcane#LAST#, #LIGHT_GREEN#2 nature#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	#UID:11148:0#Yvoldawyn the treant hits #fbd578#Ostia#LAST# for #SLATE#(11 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ostia's light area effect hits Yvoldawyn the treant for #YELLOW#25 light#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	Flare584	tome	The secret city (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Totality.#{normal}##LAST#
[LOG]	Yvoldawyn the treant is no longer evading attacks.
[LOG]	Ostia is not stunned anymore.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[target_simple AI]	11868	Aerydan, the repented thief	selecting NEW TARGET	26	7	11148	Yvoldawyn the treant
[LOG]	Ostia's light area effect hits Yvoldawyn the treant for #YELLOW#49 light#LAST# damage.
[use_tactical AI] === Action Selected:	11148	Yvoldawyn the treant	closein	 AI:move_astar_advanced
[ATTACK] attacking with (mainhand)	slime-covered dwarven-steel dagger of enduring
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	27.123720753878	7	47	1	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	27.123720753878	7	47	1	vs. armor/def	32	1
checkHit	47	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	34	7	vs. armor/hardiness	32	0.6
[ATTACK] after armor	13.6
[PHYS CRIT %] axe accuracy bonus	47	1	=	11.5
[PHYS CRIT %]	38.970462652452
[ATTACK] after crit	13.6
[ATTACK] after mult	13.6
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[ATTACK] attacking with (offhand)	stormbringer's dwarven-steel dagger
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	27.123720753878	7	47	0.5	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	27.123720753878	7	47	0.5	vs. armor/def	32	1
checkHit	47	vs	1	=> chance to hit	100
[LOG]	#UID:11148:0#Yvoldawyn the treant misses #fbd578#Ostia#LAST#.
[SOUND] loading from	/data/sound/creatures/treants/treeant_2.ogg	:=:	sound "/data/sound/creatures/treants/treeant_2.ogg" : <static>
[Actor:move]	11148	Yvoldawyn the treant	move from	26	7	to	26	7
[LOG]	
[LOG]	Melee retaliation hits Yvoldawyn the treant for #YELLOW#23 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[LOG]	#UID:11148:0#Yvoldawyn the treant hits #fbd578#Ostia#LAST# for #SLATE#(9 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Deleting shader 84 (is clone 1)
[USERCHAT] channel serial data	DarkDranix	tome	717
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	12069	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Yvoldawyn the treant!
[USERCHAT] channel achievement	LetheLily	tome	Merry wintertide!	false	true
Cloned shader 70
[SHADER] setting reset param	tick_start	447593
[LOG]	Hymn of Perseverance hits Yvoldawyn the treant for #{bold}##GREY#66 darkness#{normal}##LAST# damage.
[LOG]	Demonic Soul hits Yvoldawyn the treant for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[LOG]	Ostia's Corona hits Yvoldawyn the treant for #YELLOW#56 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Yvoldawyn the treant for #GREY#128 darkness#LAST# damage.
[SOUND] loading from	/data/sound/creatures/treants/treeant_1.ogg	:=:	sound "/data/sound/creatures/treants/treeant_1.ogg" : <static>
[use_tactical AI] === Action Selected:	11148	Yvoldawyn the treant	closein	 AI:move_astar_advanced
[ATTACK] attacking with (mainhand)	slime-covered dwarven-steel dagger of enduring
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	27.123720753878	7	47	1	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	27.123720753878	7	47	1	vs. armor/def	32	1
checkHit	47	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	31	7	vs. armor/hardiness	32	0.6
[ATTACK] after armor	12.4
[PHYS CRIT %] axe accuracy bonus	47	1	=	11.5
[PHYS CRIT %]	38.970462652452
[ATTACK] after crit	18.6
[ATTACK] after mult	18.6
[LOG]	#{bold}##UID:11148:0#Yvoldawyn the treant performs a melee critical strike against #fbd578#Ostia#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[ActorObjectUse] useObjectDisable: 	Flashfoe	inven/slot	1	1	tid	nil
Loading tile from tileset	/data/gfx/shockbolt/object/wand_ash.png
[SOUND] loading from	/data/sound/creatures/treants/treeant_death_1.ogg	:=:	sound "/data/sound/creatures/treants/treeant_death_1.ogg" : <static>
[Actor:move]	11148	Yvoldawyn the treant	move from	26	7	to	26	7
[LOG]	Melee retaliation hits Yvoldawyn the treant for #YELLOW#23 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[LOG]	#UID:11148:0#Yvoldawyn the treant hits #fbd578#Ostia#LAST# for #SLATE#(14 absorbed)#LAST#, #{bold}##WHITE#0 physical#{normal}##LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#{bold}#Melee retaliation killed Yvoldawyn the treant!#{normal}#
[LOG]	Ostia slows down.
[LOG]	
Deleting shader 70 (is clone 1)
[Actor:move]	5366	Ostia	move from	25	8	to	26	7
[ActorObjectUse] useObjectEnable: 	Flashfoe	by	Ostia	inven/slot	1	nil
[ActorObjectUse] Object	Flashfoe	11009	is ineligible for talent interface
[Identify]	Flashfoe	true
[LOG]	Ostia picks up (G.): #SALMON##UID:11009:0#Flashfoe [power 200]  (15 cooldown)#LAST#.
[LOG]	The shield around Ostia crumbles.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	
[Actor:move]	5366	Ostia	move from	26	7	to	27	6
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[Actor:move]	5366	Ostia	move from	27	6	to	28	6
[Actor:move]	11868	Aerydan, the repented thief	move from	24	10	to	25	9
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	
[Actor:move]	5366	Ostia	move from	28	6	to	29	6
[Actor:move]	11868	Aerydan, the repented thief	move from	25	9	to	25	8
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	
Deleting shader 78 (is clone 1)
[Actor:move]	5366	Ostia	move from	29	6	to	30	6
[Actor:move]	5366	Ostia	move from	30	6	to	30	6
[Actor:move]	5366	Ostia	move from	30	6	to	29	6
[Actor:move]	5366	Ostia	move from	29	6	to	28	6
[Actor:move]	11868	Aerydan, the repented thief	move from	25	8	to	26	7
[Actor:move]	5366	Ostia	move from	28	6	to	27	6
[Actor:move]	11868	Aerydan, the repented thief	move from	26	7	to	26	7
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	
[Actor:move]	11868	Aerydan, the repented thief	move from	26	7	to	26	7
[Actor:move]	5366	Ostia	move from	27	6	to	28	5
[Actor:move]	11868	Aerydan, the repented thief	move from	26	7	to	27	6
[LOG]	Ostia is no longer surging arcane power.
[LOG]	
[USERCHAT] channel achievement	tonywiz	mainmenu	Utterly Destroyed	false	false
[Actor:move]	5366	Ostia	move from	28	5	to	29	4
[Actor:move]	11868	Aerydan, the repented thief	move from	27	6	to	28	5
[Actor:move]	5366	Ostia	move from	29	4	to	30	4
[Actor:move]	5366	Ostia	move from	30	4	to	31	4
[Actor:move]	11868	Aerydan, the repented thief	move from	28	5	to	29	4
[Actor:move]	5366	Ostia	move from	31	4	to	32	4
[Actor:move]	5366	Ostia	move from	32	4	to	33	4
[Actor:move]	11868	Aerydan, the repented thief	move from	29	4	to	30	4
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	
[Actor:move]	5366	Ostia	move from	33	4	to	34	4
[Actor:move]	11868	Aerydan, the repented thief	move from	30	4	to	31	4
[Actor:move]	5366	Ostia	move from	34	4	to	35	4
[Actor:move]	11868	Aerydan, the repented thief	move from	31	4	to	32	4
[Actor:move]	5366	Ostia	move from	35	4	to	36	3
[Actor:move]	11868	Aerydan, the repented thief	move from	32	4	to	33	4
[Actor:move]	11868	Aerydan, the repented thief	move from	33	4	to	34	4
[Actor:move]	11868	Aerydan, the repented thief	move from	34	4	to	35	4
[QUEST] try update status on	Ostia	escort-duty-old-forest-4	100	nil
[LOG]	#LIGHT_GREEN#Quest 'Escort: repented thief (level 4 of Old Forest)' is done! #WHITE#(Press 'j' to see the quest log)
[PROFILE] data in incr only mode but called with saveModuleProfile	escorts
[CHAT] loaded	welcome	table: 0x1a6281d8
[CHAT] loaded	done	table: 0x1a1730b8
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[Actor:move]	11868	Aerydan, the repented thief	(forced) move from	35	4	to	36	3
[Actor:move]	5366	Ostia	(forced) move from	36	3	to	35	4
[Actor:move]	5366	Ostia	move from	36	3	to	35	4
table: 0x1337d028	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x1337d268	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[LOG]	#00ff00##UID:1061:0#Talent Providence is ready to use.
[LOG]	
[USERCHAT] channel achievement	nuhb	tome	The secret city (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel serial data	Gevock	tome	552
[CHAT] selected	[Learn talent Heightened Senses (+1 level(s))]	function: 0x160327d0	done
[CALLBACK] upgrading to prioritized	talents_on_stat_change
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Loading tile from tileset	/data/gfx/talents/trap_priming.png
[CHAT] selected	Thank you.	nil	nil
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[USERCHAT] channel achievement	c10ud	tome	There and back again (Roguelike)	true	false
[GAMMA] Setting gamma correction using fullscreen shader	1
[USERCHAT] channel achievement	Baraz	tome	Curse Lifter	false	false
[COROUTINE] registering	savefilepipe	thread: 0x167b6a20
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_PERSEVERANCE	Ostia
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	473707
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x13f948b8	(12203)
Loading savefile 	/save/ostia/
Shader delayed load running for	resources
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x167b6c98	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	9b818a2df4578add77b4a43dcdf2d562	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	9b818a2df4578add77b4a43dcdf2d562
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[LOG]	Resting starts...
Deleting shader 78 (is clone 1)
[LOG]	#00ff00##UID:1098:0#Talent Totality is ready to use.
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[LOG]	Rested for 31 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	35	4	to	35	5
[Actor:move]	5366	Ostia	move from	35	5	to	35	6
[Actor:move]	5366	Ostia	move from	35	6	to	35	7
[LOG]	Lore found: #0080FF#journal entry (old forest)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	old-forest-note-4
[LOG]	Ran for 3 turns (stop reason: learnt lore).
[LOG]	
[USERCHAT] channel talk	Gevock	tome	So is there a way to see what curse of death is?
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	5366	Ostia	move from	35	7	to	35	6
[Actor:move]	5366	Ostia	move from	35	6	to	35	5
[Actor:move]	5366	Ostia	move from	35	5	to	36	4
[Actor:move]	5366	Ostia	move from	36	4	to	37	3
[Actor:move]	5366	Ostia	move from	37	3	to	38	3
[Actor:move]	5366	Ostia	move from	38	3	to	39	3
[Actor:move]	5366	Ostia	move from	39	3	to	40	3
[Actor:move]	5366	Ostia	move from	40	3	to	41	3
[Actor:move]	5366	Ostia	move from	41	3	to	42	2
[Actor:move]	5366	Ostia	move from	42	2	to	43	2
[Actor:move]	5366	Ostia	move from	43	2	to	44	2
[Actor:move]	5366	Ostia	move from	44	2	to	43	3
[Actor:move]	5366	Ostia	move from	43	3	to	42	4
[Actor:move]	5366	Ostia	move from	42	4	to	41	4
[Actor:move]	5366	Ostia	move from	41	4	to	40	4
[Actor:move]	5366	Ostia	move from	40	4	to	39	4
[Actor:move]	5366	Ostia	move from	39	4	to	38	4
[Actor:move]	5366	Ostia	move from	38	4	to	37	4
[Actor:move]	5366	Ostia	move from	37	4	to	36	4
[Actor:move]	5366	Ostia	move from	36	4	to	35	4
[LOG]	Today is the 41st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	5366	Ostia	move from	35	4	to	34	4
[Actor:move]	5366	Ostia	move from	34	4	to	33	4
[Actor:move]	5366	Ostia	move from	33	4	to	32	4
[Actor:move]	5366	Ostia	move from	32	4	to	31	4
[Actor:move]	5366	Ostia	move from	31	4	to	30	4
[Actor:move]	5366	Ostia	move from	30	4	to	29	4
[Actor:move]	5366	Ostia	move from	29	4	to	28	5
[Actor:move]	5366	Ostia	move from	28	5	to	27	6
[Actor:move]	5366	Ostia	move from	27	6	to	26	5
[Actor:move]	5366	Ostia	move from	26	5	to	25	5
[Actor:move]	5366	Ostia	move from	25	5	to	24	5
[Actor:move]	5366	Ostia	move from	24	5	to	23	5
[Identify]	arcing steel greatmaul	true
[LOG]	Ostia picks up (d.): #00FF80##UID:11617:0#arcing steel greatmaul (29-43.5 power, 2 apr)#LAST#.
[Actor:move]	5366	Ostia	move from	23	5	to	24	6
[Actor:move]	5366	Ostia	move from	24	6	to	24	7
[Actor:move]	5366	Ostia	move from	24	7	to	24	8
[Actor:move]	5366	Ostia	move from	24	8	to	24	9
[Actor:move]	5366	Ostia	move from	24	9	to	24	10
[Actor:move]	5366	Ostia	move from	24	10	to	24	11
[Actor:move]	5366	Ostia	move from	24	11	to	24	12
[Actor:move]	5366	Ostia	move from	24	12	to	24	13
[Actor:move]	5366	Ostia	move from	24	13	to	24	14
[Actor:move]	5366	Ostia	move from	24	14	to	24	15
[Actor:move]	5366	Ostia	move from	24	15	to	24	16
[Actor:move]	5366	Ostia	move from	24	16	to	24	17
[Actor:move]	5366	Ostia	move from	24	17	to	24	18
[Actor:move]	5366	Ostia	move from	24	18	to	23	19
[Actor:move]	5366	Ostia	move from	23	19	to	22	20
[Actor:move]	5366	Ostia	move from	22	20	to	21	20
[Actor:move]	5366	Ostia	move from	21	20	to	20	20
[Actor:move]	5366	Ostia	move from	20	20	to	19	20
[Actor:move]	5366	Ostia	move from	19	20	to	18	20
[Identify]	iron battleaxe 'Ivariawyn'	true
[LOG]	Ostia picks up (b.): #SALMON##UID:9442:0#iron battleaxe 'Ivariawyn' (20.5-30.75 power, 1 apr)#LAST#.
[Actor:move]	5366	Ostia	move from	18	20	to	18	21
[Actor:move]	5366	Ostia	move from	18	21	to	18	22
[Actor:move]	5366	Ostia	move from	18	22	to	18	23
[Actor:move]	5366	Ostia	move from	18	23	to	19	24
[Actor:move]	5366	Ostia	move from	19	24	to	19	25
[Actor:move]	5366	Ostia	move from	19	25	to	18	26
[Actor:move]	5366	Ostia	move from	18	26	to	17	27
[Actor:move]	5366	Ostia	move from	17	27	to	18	28
[Actor:move]	5366	Ostia	move from	18	28	to	18	29
[Actor:move]	5366	Ostia	move from	18	29	to	18	30
[Actor:move]	5366	Ostia	move from	18	30	to	17	31
[target_simple AI]	9806	Voriwyn the large white snake	selecting NEW TARGET	17	31	5366	Ostia
[use_tactical AI] === Action Selected:	9806	Voriwyn the large white snake	attack	 talent:T_GREATER_WEAPON_FOCUS
[LOG]	Voriwyn the large white snake uses #{bold}##ORCHID#Greater Weapon Focus.#{normal}##LAST#
[use_tactical AI] === Action Selected:	9806	Voriwyn the large white snake	defend	 talent:T_JUGGERNAUT
[LOG]	Voriwyn the large white snake uses #{bold}##ORCHID#Juggernaut.#{normal}##LAST#
[LOG]	Voriwyn the large white snake hardens its skin.
[use_tactical AI] === Action Selected:	9806	Voriwyn the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	9806	Voriwyn the large white snake	move from	7	34	to	8	34
[Actor:move]	5366	Ostia	move from	17	31	to	16	32
[NPC:seen_by] Passing target	Ostia	from	9806	Voriwyn the large white snake	to	11555	Wrathroot
[NPC:seen_by] Passing target	Ostia	from	9806	Voriwyn the large white snake	to	11532	Yvanor the giant yellow ant
[NPC:seen_by] Passing target	Ostia	from	9806	Voriwyn the large white snake	to	11001	rattlesnake
[use_tactical AI] === Action Selected:	9806	Voriwyn the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	9806	Voriwyn the large white snake	move from	8	34	to	9	34
[Actor:move]	11001	rattlesnake	move from	7	37	to	8	37
[use_tactical AI] === Action Selected:	11532	Yvanor the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	11532	Yvanor the giant yellow ant	move from	7	35	to	8	35
[use_tactical AI] === Action Selected:	11555	Wrathroot	closein	 talent:T_INFUSION:_MOVEMENT_1
[Actor:move]	5366	Ostia	move from	16	32	to	15	32
[use_tactical AI] === Action Selected:	11555	Wrathroot	closein	 AI:move_astar
[Actor:move]	11555	Wrathroot	move from	10	38	to	10	37
[use_tactical AI] === Action Selected:	9806	Voriwyn the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	9806	Voriwyn the large white snake	move from	9	34	to	10	34
[use_tactical AI] === Action Selected:	11555	Wrathroot	closein	 AI:move_astar
[Actor:move]	11555	Wrathroot	move from	10	37	to	10	36
[use_tactical AI] === Action Selected:	11555	Wrathroot	closein	 AI:move_astar
[Actor:move]	11555	Wrathroot	move from	10	36	to	10	35
[use_tactical AI] === Action Selected:	11555	Wrathroot	closein	 AI:move_astar
[Actor:move]	9806	Voriwyn the large white snake	(forced) move from	10	34	to	9	33
[moveDirection]	11555	Wrathroot	moved (shove)	9806	Voriwyn the large white snake	to	9	33
[LOG]	Something shoves Voriwyn the large white snake aside.
[Actor:move]	11555	Wrathroot	move from	10	35	to	10	34
[Actor:move]	11001	rattlesnake	move from	8	37	to	8	36
[use_tactical AI] === Action Selected:	11532	Yvanor the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	11532	Yvanor the giant yellow ant	move from	8	35	to	9	34
[use_tactical AI] === Action Selected:	11555	Wrathroot	closein	 AI:move_astar
[Actor:move]	11555	Wrathroot	move from	10	34	to	11	33
[NPC:seen_by] Passing target	Ostia	from	9806	Voriwyn the large white snake	to	9972	Eilinyda the giant yellow ant
[use_tactical AI] === Action Selected:	9806	Voriwyn the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	9806	Voriwyn the large white snake	move from	9	33	to	10	33
[use_tactical AI] === Action Selected:	9972	Eilinyda the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	9972	Eilinyda the giant yellow ant	move from	10	28	to	11	29
[target_simple AI]	11555	Wrathroot	selecting NEW TARGET	15	32	5366	Ostia
[Actor:move]	11555	Wrathroot	move from	11	33	to	12	32
[SPELL CRIT %]	39.8634581897
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (Wrathroot)).
[LOG]	
[LOG]	Hymn of Perseverance hits Voriwyn the large white snake for #GREY#25 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Wrathroot for #GREY#30 darkness#LAST# damage.
Loading tile	npc/boss_indicators/boss_circle_back.png
Loading tile	npc/boss_indicators/boss_circle_front.png
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	484440
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
Loading tile from tileset	/data/gfx/shockbolt/object/sword_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/object/shield_dsteel.png
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[USERCHAT] channel talk	Gevock	tome	Besides the wiki?
[USERCHAT] channel achievement	Jyhm	tome	You were not supposed to see that! (Nightmare (Adventure) difficulty)	false	false
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	12662	after	5366
Adding entity	12663	after	5366
[SPELL CRIT %]	39.8634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Eilinyda the giant yellow ant!
Cloned shader 70
[SHADER] setting reset param	tick_start	487552
[SPELL] friendly fire chance	100
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Voriwyn the large white snake for #{bold}##GREY#67 darkness#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Wrathroot for #{bold}##GREY#83 darkness#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Something for #{bold}##GREY#96 darkness#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Something for #{bold}##GREY#96 darkness#{normal}##LAST# damage.
[Actor:move]	11555	Wrathroot	move from	12	32	to	13	32
[LOG]	Ostia's darkness area effect hits Voriwyn the large white snake for #GREY#34 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Wrathroot for #GREY#41 darkness#LAST# damage.
[target_simple AI]	11555	Wrathroot	selecting NEW TARGET	15	32	5366	Ostia
[LOG]	#CADET_BLUE#Wrathroot somehow avoids a trap (Ostia's glyph of twilight).
[Actor:move]	11555	Wrathroot	move from	13	32	to	14	32
[LOG]	Ostia's Corona hits Wrathroot for #GREY#49 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Wrathroot for #GREY#49 darkness#LAST# damage.
[Actor:move]	11001	rattlesnake	move from	8	36	to	9	36
[use_tactical AI] === Action Selected:	11532	Yvanor the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	11532	Yvanor the giant yellow ant	move from	9	34	to	10	34
[LOG]	Wrathroot slows down.
[ATTACK] attacking with (mainhand)	thorny mindstar of gales
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	19.707925726305	24	41	1	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	19.707925726305	24	41	1	vs. armor/def	32	1
checkHit	41	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	19	24	vs. armor/hardiness	32	0.6
[ATTACK] after armor	11
[PHYS CRIT %] axe accuracy bonus	41	1	=	10
[PHYS CRIT %]	15.6
[ATTACK] after crit	11
[ATTACK] after mult	11
checkHit	41	vs	38	=> chance to hit	58
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[ATTACK] attacking with (offhand)	horrifying vined mindstar of balance
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	19.210607757681	18	41	1	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	19.210607757681	18	41	1	vs. armor/def	32	1
checkHit	41	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	20	18	vs. armor/hardiness	32	0.6
[ATTACK] after armor	8
[PHYS CRIT %] axe accuracy bonus	41	1	=	10
[PHYS CRIT %]	15.1
[ATTACK] after crit	8
[ATTACK] after mult	8
checkHit	41	vs	38	=> chance to hit	58
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[Actor:move]	11555	Wrathroot	move from	14	32	to	14	32
[LOG]	#UID:11555:0#Wrathroot hits #fbd578#Ostia#LAST# for #SLATE#(11 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #SLATE#(3 absorbed)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(5 absorbed)#LAST#, #GREY#0 darkness#LAST#, #SLATE#(8 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #SLATE#(3 absorbed)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(5 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Wrathroot for #YELLOW#16 light#LAST#, #PURPLE#3 arcane#LAST#, #LIGHT_GREEN#3 nature#LAST#, #GREY#12 darkness#LAST#, #YELLOW#16 light#LAST#, #PURPLE#3 arcane#LAST#, #LIGHT_GREEN#3 nature#LAST#, #GREY#12 darkness#LAST# (#RED##{bold}#69#LAST##{normal}# total damage).
[target_simple AI]	9806	Voriwyn the large white snake	selecting NEW TARGET	15	32	5366	Ostia
[use_tactical AI] === Action Selected:	9806	Voriwyn the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	9806	Voriwyn the large white snake	move from	10	33	to	11	33
[use_tactical AI] === Action Selected:	9972	Eilinyda the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	9972	Eilinyda the giant yellow ant	move from	11	29	to	11	30
[LOG]	
Server latency	5
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[LOG]	Voriwyn the large white snake resists the blinding light!
checkHit	25	vs	55	=> chance to hit	0
[LOG]	Wrathroot loses sight!
[SPELL CRIT %]	39.8634581897
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Voriwyn the large white snake for #YELLOW#194 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Wrathroot for #YELLOW#135 light#LAST# damage.
[SPELL CRIT %]	39.8634581897
[LOG]	Voriwyn the large white snake resists!
[LOG]	Hymn of Perseverance hits Voriwyn the large white snake for #GREY#26 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Wrathroot for #GREY#32 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Voriwyn the large white snake for #GREY#34 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Wrathroot for #GREY#41 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	11532	Yvanor the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	11532	Yvanor the giant yellow ant	move from	10	34	to	10	33
[Actor:move]	11001	rattlesnake	move from	9	36	to	10	35
[use_tactical AI] === Action Selected:	9972	Eilinyda the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	9972	Eilinyda the giant yellow ant	move from	11	30	to	11	31
[use_tactical AI] === Action Selected:	9806	Voriwyn the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	9806	Voriwyn the large white snake	move from	11	33	to	12	32
[use_tactical AI] === Action Selected:	11555	Wrathroot	attack	 talent:T_FREEZE
[LOG]	Wrathroot casts #{bold}##PURPLE#Freeze.#{normal}##LAST#
[SPELL CRIT %]	3.1
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[LOG]	Ostia resists!
[SOUND] loading from	/data/sound/talents/water.ogg	:=:	sound "/data/sound/talents/water.ogg" : <static>
[LOG]	
[LOG]	#UID:11555:0#Wrathroot hits #fbd578#Ostia#LAST# for #SLATE#(66 absorbed)#LAST#, #1133F3#183 cold#LAST# (#RED##{bold}#183#LAST##{normal}# total damage).
Deleting shader 70 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	12676	after	5366
Adding entity	12677	after	5366
Adding entity	12678	after	5366
Adding entity	12679	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Eilinyda the giant yellow ant!
Cloned shader 70
[SHADER] setting reset param	tick_start	491984
[LOG]	Voriwyn the large white snake is recovering from the damage!
[LOG]	Demonic Soul hits Eilinyda the giant yellow ant for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Demonic Soul hits Voriwyn the large white snake for #LIGHT_RED#54 fire#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Eilinyda the giant yellow ant for #{bold}##YELLOW#52 light#{normal}##LAST#, #GREY#56 darkness#LAST# (#RED##{bold}#108#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Wrathroot for #{bold}##YELLOW#36 light#{normal}##LAST#, #GREY#48 darkness#LAST# (#RED##{bold}#85#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Yvanor the giant yellow ant for #{bold}##YELLOW#52 light#{normal}##LAST#, #GREY#56 darkness#LAST# (#RED##{bold}#108#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Voriwyn the large white snake for #{bold}##YELLOW#52 light#{normal}##LAST#, #GREY#39 darkness#LAST# (#RED##{bold}#91#LAST##{normal}# total damage).
Deleting shader 78 (is clone 1)
[LOG]	Ostia's Corona hits Wrathroot for #YELLOW#38 light#LAST# damage.
[LOG]	Ostia's Corona hits Wrathroot for #GREY#51 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Wrathroot for #GREY#51 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Wrathroot for #YELLOW#38 light#LAST# damage.
[use_tactical AI] === Action Selected:	11532	Yvanor the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	11532	Yvanor the giant yellow ant	move from	10	33	to	11	32
[LOG]	Ostia's darkness area effect hits Eilinyda the giant yellow ant for #GREY#48 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Wrathroot for #GREY#41 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Yvanor the giant yellow ant for #GREY#48 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Voriwyn the large white snake for #GREY#34 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	9972	Eilinyda the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	9972	Eilinyda the giant yellow ant	move from	11	31	to	11	30
[Actor:move]	11001	rattlesnake	move from	10	35	to	10	34
[SPELL CRIT %]	39.8634581897
[LOG]	Hymn of Perseverance hits Voriwyn the large white snake for #GREY#27 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Wrathroot for #GREY#33 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Yvanor the giant yellow ant for #GREY#38 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	9806	Voriwyn the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	9806	Voriwyn the large white snake	move from	12	32	to	13	33
[LOG]	
[USERCHAT] channel talk	usualMortal	tome	it's corruptor's talent
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Wrathroot for #YELLOW#71 light#LAST# damage.
[use_tactical AI] === Action Selected:	11555	Wrathroot	attack	 talent:T_STUN
[LOG]	Wrathroot uses #{bold}##RED#Stun.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	thorny mindstar of gales
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	19.707925726305	24	41	1.09160797831	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	19.707925726305	24	41	1.09160797831	vs. armor/def	32	1
checkHit	41	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	19	24	vs. armor/hardiness	32	0.6
[ATTACK] after armor	11
[PHYS CRIT %] axe accuracy bonus	41	1	=	10
[PHYS CRIT %]	15.6
[ATTACK] after crit	11
[ATTACK] after mult	12.00768776141
checkHit	41	vs	38	=> chance to hit	58
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[ATTACK] attacking with (offhand)	horrifying vined mindstar of balance
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	19.210607757681	18	41	1.09160797831	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	19.210607757681	18	41	1.09160797831	vs. armor/def	32	1
checkHit	41	vs	1	=> chance to hit	100
[LOG]	#UID:11555:0#Wrathroot misses #fbd578#Ostia#LAST#.
checkHit	39	vs	22	=> chance to hit	93
[LOG]	#ORANGE#Ostia shrugs off the effect 'Stunned'!
[LOG]	#UID:11555:0#Wrathroot hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#12 nature#LAST#, #ORANGE#5 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Wrathroot for #YELLOW#16 light#LAST#, #PURPLE#3 arcane#LAST#, #LIGHT_GREEN#3 nature#LAST#, #GREY#12 darkness#LAST# (#RED##{bold}#35#LAST##{normal}# total damage).
Deleting shader 70 (is clone 1)
[use_tactical AI] === Action Selected:	11532	Yvanor the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	11532	Yvanor the giant yellow ant	move from	11	32	to	12	32
[use_tactical AI] === Action Selected:	9972	Eilinyda the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	9972	Eilinyda the giant yellow ant	move from	11	30	to	11	29
[Actor:move]	11001	rattlesnake	move from	10	34	to	10	33
[LOG]	Ostia's light area effect hits Wrathroot for #YELLOW#35 light#LAST# damage.
[LOG]	Ostia's light area effect hits Voriwyn the large white snake for #YELLOW#51 light#LAST# damage.
[use_tactical AI] === Action Selected:	9806	Voriwyn the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	9806	Voriwyn the large white snake	move from	13	33	to	13	34
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	12680	after	5366
Adding entity	12681	after	5366
Adding entity	12682	after	5366
[LOG]	Yvanor the giant yellow ant is recovering from the damage!
[LOG]	
[LOG]	Hymn of Perseverance hits Yvanor the giant yellow ant for #GREY#63 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Rattlesnake for #{bold}##GREY#63 darkness#{normal}##LAST# damage.
[LOG]	Hymn of Perseverance hits Wrathroot for #GREY#54 darkness#LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[LOG]	A shield forms around Ostia.
Cloned shader 81
[SHADER] setting reset param	tick_start	496456
[use_tactical AI] === Action Selected:	9972	Eilinyda the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	9972	Eilinyda the giant yellow ant	move from	11	29	to	10	28
[target_simple AI]	11532	Yvanor the giant yellow ant	selecting NEW TARGET	15	32	5366	Ostia
[use_tactical AI] === Action Selected:	11532	Yvanor the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	11532	Yvanor the giant yellow ant	move from	12	32	to	13	31
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Wrathroot!
Cloned shader 70
[SHADER] setting reset param	tick_start	496485
[LOG]	Ostia's Corona hits Wrathroot for #YELLOW#39 light#LAST# damage.
[LOG]	Demonic Soul hits Wrathroot for #LIGHT_RED#85 fire#LAST# damage.
[LOG]	Demonic Soul hits Yvanor the giant yellow ant for #LIGHT_RED#40 fire#LAST# damage.
[LOG]	Ostia's Corona hits Wrathroot for #YELLOW#39 light#LAST# damage.
[LOG]	Ostia's Corona hits Wrathroot for #GREY#52 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	11555	Wrathroot	disable	 talent:T_SPIDER
[LOG]	#YELLOW##{bold}#Wrathroot summons a Spider!#{normal}##LAST#
[MIND CRIT %]	8.1
[LOG]	#{bold}#Wrathroot's mind surges with critical power!#{normal}#
Loading tile from tileset	/data/gfx/shockbolt/npc/spiderkin_spider_giant_spider.png
[Actor:move]	12683	giant spider	(forced) move from	nil	nil	to	15	33
[Actor:move]	11001	rattlesnake	move from	10	33	to	10	32
[LOG]	
[LOG]	Ostia's light area effect hits Giant spider for #YELLOW#42 light#LAST# damage.
[LOG]	Ostia's light area effect hits Wrathroot for #YELLOW#35 light#LAST# damage.
[LOG]	Ostia's light area effect hits Yvanor the giant yellow ant for #YELLOW#51 light#LAST# damage.
Deleting shader 70 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Starfall.#{normal}##LAST#
[SPELL] friendly fire chance	100
Loading tile from tileset	/data/gfx/shockbolt/object/knife_stralite.png
Loading tile from tileset	/data/gfx/shockbolt/object/knife_iron.png
[SPELL CRIT %]	39.8634581897
checkHit	24	vs	59	=> chance to hit	0
[LOG]	Rattlesnake is stunned!
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Yvanor the giant yellow ant!
Cloned shader 70
[SHADER] setting reset param	tick_start	502134
checkHit	25	vs	59	=> chance to hit	0
[LOG]	Yvanor the giant yellow ant is stunned!
checkHit	25	vs	59	=> chance to hit	0
[LOG]	Wrathroot is stunned!
[SHADER] Loading from /data/gfx/shaders/starfall.lua
[SHADER] Loaded shader with totalname	starfall[]
New GL Shader program 82
*p 82: Uniform: 0: 8B5E tex
*p 82: Uniform: 1: 1406 tick
*p 82: Uniform: 2: 1406 tick_start
*p 82: Uniform: 3: 1406 time_factor
[SHADER] setting reset param	tick_start	502123
[LOG]	Demonic Soul hits Wrathroot for #LIGHT_RED#85 fire#LAST# damage.
[LOG]	Demonic Soul hits Yvanor the giant yellow ant for #LIGHT_RED#40 fire#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Something for #GREY#114 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Wrathroot for #GREY#140 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Rattlesnake for #GREY#162 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Yvanor the giant yellow ant for #GREY#162 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	9806	Voriwyn the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	9806	Voriwyn the large white snake	move from	13	34	to	13	35
[use_tactical AI] === Action Selected:	9972	Eilinyda the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	9972	Eilinyda the giant yellow ant	move from	10	28	to	10	27
[use_tactical AI] === Action Selected:	11532	Yvanor the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	11532	Yvanor the giant yellow ant	move from	13	31	to	13	30
[SPELL CRIT %]	39.8634581897
[LOG]	Ostia uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
[LOG]	Ostia tries to evade attacks.
Cloned shader 84
[SHADER] setting reset param	tick_start	502123
checkHit	17	vs	59	=> chance to hit	0
[LOG]	Giant spider loses sight!
[LOG]	Hymn of Perseverance hits Wrathroot for #GREY#34 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Rattlesnake for #GREY#40 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Giant spider for #GREY#37 darkness#LAST# damage.
[Actor:move]	11001	rattlesnake	move from	10	32	to	11	31
[use_tactical AI] === Action Selected:	12683	giant spider	disable	 talent:T_SPIDER_WEB
[LOG]	Giant spider uses #{bold}##ORCHID#Web.#{normal}##LAST#
checkHit	39	vs	22	=> chance to hit	93
[LOG]	#ORANGE#Ostia shrugs off the effect 'Pinned to the ground'!
[target_simple AI]	11555	Wrathroot	selecting NEW TARGET	15	32	5366	Ostia
[use_tactical AI] === Action Selected:	11555	Wrathroot	heal	 talent:T_NATURE_TOUCH
[LOG]	Wrathroot uses #{bold}##YELLOW#Nature's Touch.#{normal}##LAST#
[MIND CRIT %]	8.1
[LOG]	
[LOG]	#UID:11555:0#Wrathroot receives #LIGHT_GREEN#213 healing#LAST#.
Deleting shader 70 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Sunburst.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	12684	after	5366
Adding entity	12685	after	5366
Adding entity	12686	after	5366
[SPELL CRIT %]	39.8634581897
[LOG]	Ostia's light area effect hits Wrathroot for #YELLOW#40 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Giant spider for #YELLOW#269 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Wrathroot for #{bold}##YELLOW#224 light#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Rattlesnake for #{bold}##YELLOW#322 light#{normal}##LAST# damage.
[use_tactical AI] === Action Selected:	9806	Voriwyn the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	9806	Voriwyn the large white snake	move from	13	35	to	13	36
[use_tactical AI] === Action Selected:	9972	Eilinyda the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	9972	Eilinyda the giant yellow ant	move from	10	27	to	10	26
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Giant spider!#{normal}#
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Rattlesnake!#{normal}#
[LOG]	Ostia's Corona hits Wrathroot for #GREY#52 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Wrathroot for #YELLOW#44 light#LAST# damage.
[LOG]	Wrathroot recovers sight.
[SPELL CRIT %]	39.8634581897
[LOG]	Hymn of Perseverance hits Wrathroot for #GREY#34 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	11532	Yvanor the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	11532	Yvanor the giant yellow ant	move from	13	30	to	13	29
[LOG]	
[USERCHAT] channel talk	usualMortal	tome	if there are any corruptors present they can link you the talent
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[use_tactical AI] === Action Selected:	9806	Voriwyn the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	9806	Voriwyn the large white snake	move from	13	36	to	13	37
[use_tactical AI] === Action Selected:	9972	Eilinyda the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	9972	Eilinyda the giant yellow ant	move from	10	26	to	10	25
[LOG]	Ostia's light area effect hits Wrathroot for #YELLOW#40 light#LAST# damage.
[use_tactical AI] === Action Selected:	11555	Wrathroot	defend	 talent:T_TURTLE
[LOG]	#YELLOW##{bold}#Wrathroot summons a Turtle!#{normal}##LAST#
[MIND CRIT %]	8.1
Loading tile from tileset	/data/gfx/shockbolt/npc/summoner_turtle.png
[Actor:move]	12701	turtle	(forced) move from	nil	nil	to	15	33
[LOG]	Turtle uses #{bold}##ORCHID#Taunt.#{normal}##LAST#
[use_tactical AI] === Action Selected:	9972	Eilinyda the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	9972	Eilinyda the giant yellow ant	move from	10	25	to	10	24
[LOG]	
[USERCHAT] channel serial data	bruxy	tome	1078
[LOG]	Ostia casts #{bold}##PURPLE#Totality.#{normal}##LAST#
[LOG]	Ostia slows down.
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	12702	after	5366
Adding entity	12703	after	5366
checkHit	25	vs	59	=> chance to hit	0
[LOG]	Wrathroot loses sight!
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	Hymn of Perseverance hits Wrathroot for #{bold}##GREY#58 darkness#{normal}##LAST# damage.
[LOG]	Hymn of Perseverance hits Turtle for #GREY#66 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	9806	Voriwyn the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	9806	Voriwyn the large white snake	move from	13	37	to	14	38
[use_tactical AI] === Action Selected:	11532	Yvanor the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	11532	Yvanor the giant yellow ant	move from	13	29	to	13	28
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around turtle!
Cloned shader 70
[SHADER] setting reset param	tick_start	510421
[LOG]	Demonic Soul hits Wrathroot for #LIGHT_RED#85 fire#LAST# damage.
[LOG]	Demonic Soul hits Turtle for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	Ostia's Corona hits Turtle for #GREY#61 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Wrathroot for #GREY#54 darkness#LAST# damage.
[target_simple AI]	12701	turtle	selecting NEW TARGET	15	32	5366	Ostia
[use_tactical AI] === Action Selected:	12701	turtle	defend	 talent:T_SHELL_SHIELD
[LOG]	Turtle uses #{bold}##ORCHID#Shell Shield.#{normal}##LAST#
[LOG]	Turtle takes cover under its shell.
[target_simple AI]	11555	Wrathroot	selecting NEW TARGET	15	32	5366	Ostia
[use_tactical AI] === Action Selected:	11555	Wrathroot	defend	 talent:T_ACTIVATE_OBJECT_4
[LOG]	Wrathroot activates his #B4B4B4##UID:11566:0#totem#LAST#!
[LOG]	Wrathroot's skin looks a bit thorny.
[use_tactical AI] === Action Selected:	9972	Eilinyda the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	9972	Eilinyda the giant yellow ant	move from	10	24	to	10	23
[target_simple AI]	9806	Voriwyn the large white snake	selecting NEW TARGET	15	32	5366	Ostia
[use_tactical AI] === Action Selected:	9806	Voriwyn the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	9806	Voriwyn the large white snake	move from	14	38	to	15	37
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/totem_ash.png
Deleting shader 70 (is clone 1)
[USERCHAT] channel achievement	necaresource	tome	Rescuer of the lost	false	false
[USERCHAT] channel achievement	Velorien	tome	Curse Lifter (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
Zone guardian dead, setting up backup guardian	SNAPROOT	50
===	nil	nil
[QUEST] try update status on	Ostia	starter-zones	1	old-forest
[LOG]	#LIGHT_GREEN#Quest 'Into the darkness' status updated! #WHITE#(Press 'j' to see the quest log)
[ActorObjectUse] useObjectDisable: 	ash totem of thorny skin	inven/slot	14	1	tid	nil
Refusing to drop Wrathroot artifact Wrathroot's Barkwood with chance 75
Added unique	mod.class.Object/Persistent Will	::	1
Removed unique	mod.class.Object/Wrathroot's Barkwood	::	nil
[ActorObjectUse] useObjectDisable: 	acid wave rune	inven/slot	1	4	tid	nil
[ActorObjectUse] useObjectDisable: 	blink rune	inven/slot	1	3	tid	nil
[ActorObjectUse] useObjectDisable: 	blink rune of the sneak	inven/slot	1	1	tid	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SOUND] loading from	/data/sound/creatures/treant/treeant_death_1.ogg	:=: unknown file
table: 0x1337d028	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x1337d268	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Wrathroot for #YELLOW#89 light#LAST# damage.
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	12705	after	5366
Adding entity	12706	after	5366
checkHit	20	vs	59	=> chance to hit	0
[LOG]	Turtle loses sight!
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Wrathroot!#{normal}#
[LOG]	Hymn of Perseverance hits Turtle for #{bold}##GREY#44 darkness#{normal}##LAST# damage.
[LOG]	Hymn of Perseverance hits Voriwyn the large white snake for #GREY#50 darkness#LAST# damage.
[LOG]	Ostia's light area effect hits Turtle for #YELLOW#41 light#LAST# damage.
[use_tactical AI] === Action Selected:	9972	Eilinyda the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	9972	Eilinyda the giant yellow ant	move from	10	23	to	10	24
[LOG]	Ostia's Corona hits Turtle for #GREY#40 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Turtle for #YELLOW#45 light#LAST# damage.
[use_tactical AI] === Action Selected:	11532	Yvanor the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	11532	Yvanor the giant yellow ant	move from	13	28	to	13	29
[use_tactical AI] === Action Selected:	12701	turtle	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	0.21	0	8	1	vs. armor/def	32	4
[ATTACK] after melee attack bonus hooks & callbacks::	0.21	0	8	1	vs. armor/def	32	4
checkEvasion	10.665658093797	21	25
=> evasion chance	10.665658093797
checkHit	8	vs	4	=> chance to hit	60
[LOG]	#UID:12701:0#Turtle misses #fbd578#Ostia#LAST#.
[target_simple AI]	9806	Voriwyn the large white snake	selecting NEW TARGET	15	32	5366	Ostia
[use_tactical AI] === Action Selected:	9806	Voriwyn the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	9806	Voriwyn the large white snake	move from	15	37	to	15	36
[use_tactical AI] === Action Selected:	9972	Eilinyda the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	9972	Eilinyda the giant yellow ant	move from	10	24	to	10	25
[LOG]	
[USERCHAT] channel achievement	Intricacies009	tome	Orbituary	false	false
[USERCHAT] channel achievement	OppaiQueen	tome	Shasshhiy'Kaish (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Vleerian	tome	The secret city (Roguelike)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel talk	usualMortal	tome	or, you know, hover your mouse over cursed enemy's debuff
[USERCHAT] channel achievement	BGrizzly	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	Chizz	tome	it reduces healing and does darkness damage over 10 turns
[USERCHAT] channel achievement	GroovMoos837	tome	Size matters (Nightmare (Roguelike) difficulty)	false	true
[USERCHAT] channel talk	Cathbald	tome	curse of death prevent life regen and deal a bunch of darl dam over 10 turns
[USERCHAT] channel serial data	archais	tome	867
[USERCHAT] channel serial data	ericmoon11	tome	730
[USERCHAT] channel achievement	TechnoWitch	tome	A different point of view (Nightmare (Adventure) difficulty)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Server latency	6
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	39.8634581897
[SPELL] friendly fire chance	100
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Voriwyn the large white snake for #GREY#48 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Turtle for #GREY#42 darkness#LAST# damage.
[SPELL CRIT %]	39.8634581897
checkHit	20	vs	59	=> chance to hit	0
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	Hymn of Perseverance hits Voriwyn the large white snake for #GREY#30 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Turtle for #GREY#26 darkness#LAST# damage.
[LOG]	Ostia's light area effect hits Turtle for #YELLOW#41 light#LAST# damage.
[LOG]	Ostia's darkness area effect hits Voriwyn the large white snake for #GREY#24 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Turtle for #GREY#21 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	9806	Voriwyn the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	9806	Voriwyn the large white snake	move from	15	36	to	15	35
[target_simple AI]	12701	turtle	selecting NEW TARGET	15	32	5366	Ostia
[use_tactical AI] === Action Selected:	12701	turtle	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	0.21	0	8	1	vs. armor/def	32	4
[ATTACK] after melee attack bonus hooks & callbacks::	0.21	0	8	1	vs. armor/def	32	4
checkEvasion	10.665658093797	21	25
=> evasion chance	10.665658093797
checkHit	8	vs	4	=> chance to hit	60
[LOG]	#UID:12701:0#Turtle misses #fbd578#Ostia#LAST#.
[use_tactical AI] === Action Selected:	11532	Yvanor the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	11532	Yvanor the giant yellow ant	move from	13	29	to	13	30
[use_tactical AI] === Action Selected:	9972	Eilinyda the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	9972	Eilinyda the giant yellow ant	move from	10	25	to	10	26
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Turtle for #YELLOW#26 light#LAST#, #GREY#24 darkness#LAST# (#RED##{bold}#50#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Voriwyn the large white snake for #YELLOW#37 light#LAST#, #GREY#27 darkness#LAST# (#RED##{bold}#64#LAST##{normal}# total damage).
[LOG]	Ostia is no longer evading attacks.
[SPELL CRIT %]	39.8634581897
[LOG]	Ostia's darkness area effect hits Voriwyn the large white snake for #GREY#24 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Turtle for #GREY#21 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Voriwyn the large white snake for #GREY#30 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Turtle for #GREY#26 darkness#LAST# damage.
[LOG]	Ostia's light area effect hits Turtle for #YELLOW#37 light#LAST# damage.
[target_simple AI]	9806	Voriwyn the large white snake	selecting NEW TARGET	15	32	5366	Ostia
[use_tactical AI] === Action Selected:	9806	Voriwyn the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	9806	Voriwyn the large white snake	move from	15	35	to	15	34
[use_tactical AI] === Action Selected:	9972	Eilinyda the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	9972	Eilinyda the giant yellow ant	move from	10	26	to	10	27
[use_tactical AI] === Action Selected:	11532	Yvanor the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	11532	Yvanor the giant yellow ant	move from	13	30	to	13	31
[use_tactical AI] === Action Selected:	12701	turtle	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	0.21	0	8	1	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	0.21	0	8	1	vs. armor/def	32	1
checkHit	8	vs	1	=> chance to hit	68
[LOG]	#UID:12701:0#Turtle misses #fbd578#Ostia#LAST#.
[use_tactical AI] === Action Selected:	9806	Voriwyn the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	12701	turtle	(forced) move from	15	33	to	14	32
[moveDirection]	9806	Voriwyn the large white snake	moved (shove)	12701	turtle	to	14	32
[LOG]	#UID:9806:0#Voriwyn the large white snake shoves Turtle aside.
[Actor:move]	9806	Voriwyn the large white snake	move from	15	34	to	15	33
[use_tactical AI] === Action Selected:	9972	Eilinyda the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	9972	Eilinyda the giant yellow ant	move from	10	27	to	10	28
[use_tactical AI] === Action Selected:	11532	Yvanor the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	12701	turtle	(forced) move from	14	32	to	13	33
[moveDirection]	11532	Yvanor the giant yellow ant	moved (shove)	12701	turtle	to	13	33
[LOG]	#UID:11532:0#Yvanor the giant yellow ant shoves Turtle aside.
[Actor:move]	11532	Yvanor the giant yellow ant	move from	13	31	to	14	32
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	12707	after	5366
Adding entity	12708	after	5366
Adding entity	12709	after	5366
[SPELL CRIT %]	39.8634581897
Deleting shader 84 (is clone 1)
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Yvanor the giant yellow ant!
Cloned shader 70
[SHADER] setting reset param	tick_start	557113
[LOG]	Ostia's darkness area effect hits Voriwyn the large white snake for #GREY#24 darkness#LAST# damage.
[LOG]	Demonic Soul hits Voriwyn the large white snake for #LIGHT_RED#56 fire#LAST# damage.
[LOG]	Demonic Soul hits Yvanor the giant yellow ant for #LIGHT_RED#40 fire#LAST# damage.
[LOG]	Demonic Soul hits Turtle for #LIGHT_RED#39 fire#LAST# damage.
[LOG]	Ostia's light area effect hits Yvanor the giant yellow ant for #YELLOW#52 light#LAST# damage.
[LOG]	Ostia's light area effect hits Voriwyn the large white snake for #YELLOW#52 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Voriwyn the large white snake for #{bold}##GREY#161 darkness#{normal}##LAST# damage.
[LOG]	Voriwyn the large white snake has finished recovering.
[SPELL CRIT %]	39.8634581897
[LOG]	Voriwyn the large white snake resists!
[LOG]	#{bold}#Demonic Soul killed Turtle!#{normal}#
[LOG]	Hymn of Perseverance hits Yvanor the giant yellow ant for #GREY#40 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Voriwyn the large white snake for #GREY#30 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Yvanor the giant yellow ant for #YELLOW#56 light#LAST# damage.
[LOG]	Ostia's Corona hits Yvanor the giant yellow ant for #GREY#61 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Voriwyn the large white snake for #GREY#46 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	9972	Eilinyda the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	9972	Eilinyda the giant yellow ant	move from	10	28	to	11	29
[target_simple AI]	11532	Yvanor the giant yellow ant	selecting NEW TARGET	15	32	5366	Ostia
[use_tactical AI] === Action Selected:	11532	Yvanor the giant yellow ant	closein	 talent:T_LIGHTNING_SPEED
[LOG]	Yvanor the giant yellow ant uses #{bold}##YELLOW#Lightning Speed.#{normal}##LAST#
[MIND CRIT %]	3.4
[LOG]	Yvanor the giant yellow ant turns into pure lightning!.
[use_tactical AI] === Action Selected:	9806	Voriwyn the large white snake	defend	 talent:T_BLOCK
[LOG]	Voriwyn the large white snake uses #{bold}##ORCHID#Block.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	truestriking stralite dagger of projection
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	29.253545161581	22	43	1	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	29.253545161581	22	43	1	vs. armor/def	32	1
checkHit	43	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	33	22	vs. armor/hardiness	32	0.6
[ATTACK] after armor	23
[PHYS CRIT %] axe accuracy bonus	43	1	=	10.5
[PHYS CRIT %]	20.9
[ATTACK] after crit	23
[ATTACK] after mult	23
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[ATTACK] attacking with (offhand)	warbringer's iron dagger of shearing
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	26.528123237527	18	43	0.83157894736842	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	26.528123237527	18	43	0.83157894736842	vs. armor/def	32	1
checkHit	43	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	29	18	vs. armor/hardiness	32	0.6
[ATTACK] after armor	15
[PHYS CRIT %] axe accuracy bonus	43	1	=	10.5
[PHYS CRIT %]	16.9
[ATTACK] after crit	15
[ATTACK] after mult	12.473684210526
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[LOG]	Yvanor the giant yellow ant is back to normal.
[Actor:move]	11532	Yvanor the giant yellow ant	move from	14	32	to	14	32
[LOG]	#UID:11532:0#Yvanor the giant yellow ant hits #fbd578#Ostia#LAST# for #SLATE#(18 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(4 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST#, #SLATE#(10 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(4 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Yvanor the giant yellow ant for #YELLOW#23 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#14 darkness#LAST#, #YELLOW#23 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#89#LAST##{normal}# total damage).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
checkHit	25	vs	59	=> chance to hit	0
[LOG]	Yvanor the giant yellow ant loses sight!
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1096:0#Talent Starfall is ready to use.
[LOG]	Hymn of Perseverance hits Voriwyn the large white snake for #GREY#(28 blocked)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Yvanor the giant yellow ant for #GREY#40 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	9972	Eilinyda the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	9972	Eilinyda the giant yellow ant	move from	11	29	to	11	30
Loading tile from tileset	/data/gfx/effects/counterstrike.png
[use_tactical AI] === Action Selected:	9806	Voriwyn the large white snake	defend	 talent:T_REPULSION
[LOG]	Voriwyn the large white snake uses #{bold}##ORCHID#Repulsion.#{normal}##LAST#
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	40.659191594087	8	61	2.7102631376487	vs. armor/def	32	0
[ATTACK] after melee attack bonus hooks & callbacks::	40.659191594087	8	61	2.7102631376487	vs. armor/def	32	0
checkHit	61	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	47	8	vs. armor/hardiness	32	0.6
[ATTACK] after armor	23
[PHYS CRIT %]	3.5
[ATTACK] after crit	23
[ATTACK] after mult	62.33605216592
[ATTACK] after counterstrike	124.67210433184
[ATTACK] staff accuracy bonus	61	0	=	2.22
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
checkHit	61	vs	39	=> chance to hit	95
[KNOCKBACK] from	15	15	over	8
[KNOCKBACK] try	15	31	7
[SHADER] Loading from /data/gfx/shaders/spinningwinds2.lua
[SHADER] Loaded shader with totalname	spinningwinds2[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=2000,verticalIntensityAdjust=-3]
New GL Shader program 83
New GL Shader 89 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/spinningwinds.frag
*p 83: Uniform: 0: 8B50 ellipsoidalFactor
*p 83: Uniform: 1: 1406 noup
*p 83: Uniform: 2: 8B5E tex
*p 83: Uniform: 3: 1406 tick
*p 83: Uniform: 4: 1406 time_factor
[LOG]	#UID:9806:0#Voriwyn the large white snake hits #fbd578#Ostia#LAST# for #SLATE#(103 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(24 absorbed)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Voriwyn the large white snake for #YELLOW#23 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#10 darkness#LAST# (#RED##{bold}#41#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	11532	Yvanor the giant yellow ant	attack	 talent:T_FLURRY
[LOG]	Yvanor the giant yellow ant uses #{bold}##RED#Flurry.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	truestriking stralite dagger of projection
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	29.253545161581	22	43	1.0841052550595	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	29.253545161581	22	43	1.0841052550595	vs. armor/def	32	1
checkHit	43	vs	1	=> chance to hit	100
[LOG]	#UID:11532:0#Yvanor the giant yellow ant misses #fbd578#Ostia#LAST#.
[ATTACK] attacking with (offhand)	warbringer's iron dagger of shearing
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	26.528123237527	18	43	0.90151910683894	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	26.528123237527	18	43	0.90151910683894	vs. armor/def	32	1
checkHit	43	vs	1	=> chance to hit	100
[LOG]	#UID:11532:0#Yvanor the giant yellow ant misses #fbd578#Ostia#LAST#.
[ATTACK] attacking with (mainhand)	truestriking stralite dagger of projection
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	29.253545161581	22	43	1.0841052550595	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	29.253545161581	22	43	1.0841052550595	vs. armor/def	32	1
checkHit	43	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	31	22	vs. armor/hardiness	32	0.6
[ATTACK] after armor	21
[PHYS CRIT %] axe accuracy bonus	43	1	=	10.5
[PHYS CRIT %]	20.9
[ATTACK] after crit	31.5
[ATTACK] after mult	34.149315534374
[LOG]	#{bold}##UID:11532:0#Yvanor the giant yellow ant performs a melee critical strike against #fbd578#Ostia#LAST#!#{normal}#
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	21.903712416434	20	48	1.0841052550595	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	21.903712416434	20	48	1.0841052550595	vs. armor/def	32	1
checkHit	48	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	23	20	vs. armor/hardiness	32	0.6
[ATTACK] after armor	11
[PHYS CRIT %]	3.4
[ATTACK] after crit	11
[ATTACK] after mult	11.925157805654
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[LOG]	#UID:11532:0#Yvanor the giant yellow ant hits #fbd578#Ostia#LAST# for #SLATE#(10 absorbed)#LAST#, #{bold}##WHITE#12 physical#{normal}##LAST#, #LIGHT_RED#3 fire#LAST#, #ROYAL_BLUE#8 lightning#LAST#, #LIGHT_RED#3 fire#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Yvanor the giant yellow ant for #YELLOW#23 light#LAST# damage.
[use_tactical AI] === Action Selected:	9972	Eilinyda the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	9972	Eilinyda the giant yellow ant	move from	11	30	to	11	31
[LOG]	#{bold}#Melee retaliation killed Yvanor the giant yellow ant!#{normal}#
[LOG]	
[USERCHAT] channel achievement	Conan	tome	The Legend of Garkul (Nightmare (Adventure) difficulty)	false	false
Deleting shader 70 (is clone 1)
[USERCHAT] channel achievement	Conan	tome	A different point of view (Nightmare (Adventure) difficulty)	false	false
Deleting shader 81 (is clone 1)
[USERCHAT] channel achievement	Flare584	tome	Curse Lifter (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[LOG]	#00ffff#Welcome to level 22 [Ostia].
[LOG]	Ostia has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Ostia the level 22 Shalore Anorithil
[Discord] updating state: "Old Forest (4)" / "Lvl 22 Shalore Anorithil" / default / anorithil
Loading tile from tileset	/data/gfx/shockbolt/object/staff_ash.png
[SOUND] loading from	/data/sound/creatures/snakes/snake_die_1.ogg	:=:	sound "/data/sound/creatures/snakes/snake_die_1.ogg" : <static>
[SOUND] loading from	/data/sound/actions/levelup.ogg	:=:	sound "/data/sound/actions/levelup.ogg" : <static>
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Voriwyn the large white snake for #YELLOW#104 light#LAST# damage.
[SPELL CRIT %]	39.8634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Eilinyda the giant yellow ant!
Cloned shader 70
[SHADER] setting reset param	tick_start	562735
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Voriwyn the large white snake!#{normal}#
[LOG]	Hymn of Perseverance hits Eilinyda the giant yellow ant for #GREY#40 darkness#LAST# damage.
[LOG]	Demonic Soul hits Eilinyda the giant yellow ant for #LIGHT_RED#66 fire#LAST# damage.
[use_tactical AI] === Action Selected:	9972	Eilinyda the giant yellow ant	closein	 talent:T_LIGHTNING_SPEED
[LOG]	Eilinyda the giant yellow ant uses #{bold}##YELLOW#Lightning Speed.#{normal}##LAST#
[MIND CRIT %]	11.8
[LOG]	Eilinyda the giant yellow ant turns into pure lightning!.
[use_tactical AI] === Action Selected:	9972	Eilinyda the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	9972	Eilinyda the giant yellow ant	move from	11	31	to	12	32
[use_tactical AI] === Action Selected:	9972	Eilinyda the giant yellow ant	closein	 AI:move_astar_advanced
[Actor:move]	9972	Eilinyda the giant yellow ant	move from	12	32	to	13	32
[use_tactical AI] === Action Selected:	9972	Eilinyda the giant yellow ant	closein	 AI:move_astar_advanced
[KNOCKBACK] from	15	15	over	1
[KNOCKBACK] try	13	32	0
[KNOCKBACK] ok knocked to	13	32	::
[Actor:move]	9972	Eilinyda the giant yellow ant	(forced) move from	14	32	to	13	32
[Actor:move]	9972	Eilinyda the giant yellow ant	move from	13	32	to	13	32
[Actor:move]	9972	Eilinyda the giant yellow ant	move from	13	32	to	14	32
[LOG]	Ostia's glyph of twilight hits Eilinyda the giant yellow ant for #YELLOW#23 light#LAST#, #GREY#25 darkness#LAST# (#RED##{bold}#48#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	truestriking dwarven-steel steamsaw
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	84.196315941624	28	53	1	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	84.196315941624	28	53	1	vs. armor/def	32	1
checkHit	53	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	106	28	vs. armor/hardiness	32	0.6
[ATTACK] after armor	102
[PHYS CRIT %] axe accuracy bonus	53	1	=	13
[PHYS CRIT %]	26.8
[ATTACK] after crit	102
[ATTACK] after mult	102
[LOG]	Ostia starts to bleed.
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[ATTACK] attacking with (offhand)	warbringer's dwarven-steel steamsaw of shrapnel
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	82.740471595168	28	53	0.5	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	82.740471595168	28	53	0.5	vs. armor/def	32	1
checkHit	53	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	109	28	vs. armor/hardiness	32	0.6
[ATTACK] after armor	105
[PHYS CRIT %] axe accuracy bonus	53	1	=	13
[PHYS CRIT %]	26.8
[ATTACK] after crit	157.5
[ATTACK] after mult	78.75
[LOG]	#{bold}##UID:9972:0#Eilinyda the giant yellow ant performs a melee critical strike against #fbd578#Ostia#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[SOUND] loading from	/data/sound/actions/saw.ogg	:=:	sound "/data/sound/actions/saw.ogg" : <static>
[LOG]	Eilinyda the giant yellow ant is back to normal.
[Actor:move]	9972	Eilinyda the giant yellow ant	move from	14	32	to	14	32
[LOG]	
[LOG]	#UID:9972:0#Eilinyda the giant yellow ant hits #fbd578#Ostia#LAST# for #WHITE#82 physical#LAST#, #{bold}##WHITE#63 physical#{normal}##LAST# (#RED##{bold}#145#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Eilinyda the giant yellow ant for #YELLOW#23 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#14 darkness#LAST#, #YELLOW#23 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#89#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/effects/cut.png
[USERCHAT] channel achievement	AED	tome	Curse Lifter	false	false
Loading tile	object/steamsaw_dsteel.png
Deleting shader 70 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Circle of Warding.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[SPELL CRIT %]	39.8634581897
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	45	vs	59	=> chance to hit	15
[LOG]	Eilinyda the giant yellow ant loses sight!
[SPELL CRIT %]	39.8634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	12723	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Eilinyda the giant yellow ant for #{bold}##YELLOW#342 light#{normal}##LAST# damage.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Eilinyda the giant yellow ant!#{normal}#
[LOG]	Bleeding from Eilinyda the giant yellow ant hits #fbd578#Ostia#LAST# for #WHITE#14 physical#LAST# damage.
[LOG]	
Deleting shader 68 (is clone 0)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	Bleeding from Eilinyda the giant yellow ant hits #fbd578#Ostia#LAST# for #WHITE#14 physical#LAST# damage.
Deleting shader 69 (is clone 0)
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	#00ff00##UID:1049:0#Talent Sunburst is ready to use.
[LOG]	Bleeding from Eilinyda the giant yellow ant hits #fbd578#Ostia#LAST# for #WHITE#14 physical#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	39.8634581897
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
New GL Shader program 68
*p 68: Uniform: 0: 8B52 beamColor1
*p 68: Uniform: 1: 8B52 beamColor2
*p 68: Uniform: 2: 1406 beamsCount
*p 68: Uniform: 3: 8B52 circleColor
*p 68: Uniform: 4: 1406 circleDescendSpeed
*p 68: Uniform: 5: 1406 circleRotationSpeed
*p 68: Uniform: 6: 1406 noup
*p 68: Uniform: 7: 8B5E tex
*p 68: Uniform: 8: 1406 tick
*p 68: Uniform: 9: 1406 tick_start
*p 68: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	573522
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
New GL Shader program 69
*p 69: Uniform: 0: 8B52 beamColor1
*p 69: Uniform: 1: 8B52 beamColor2
*p 69: Uniform: 2: 1406 beamsCount
*p 69: Uniform: 3: 8B52 circleColor
*p 69: Uniform: 4: 1406 circleDescendSpeed
*p 69: Uniform: 5: 1406 circleRotationSpeed
*p 69: Uniform: 6: 1406 noup
*p 69: Uniform: 7: 8B5E tex
*p 69: Uniform: 8: 1406 tick
*p 69: Uniform: 9: 1406 tick_start
*p 69: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	573522
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Bleeding from Eilinyda the giant yellow ant hits #fbd578#Ostia#LAST# for #WHITE#14 physical#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# receives #LIGHT_GREEN#234 healing#LAST#.
[LOG]	
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia stops bleeding.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	574427
[LOG]	Resting starts...
[LOG]	The shield around Ostia crumbles.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:1103:0#Talent Circle of Warding is ready to use.
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	#00ff00##UID:1098:0#Talent Totality is ready to use.
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[LOG]	Rested for 60 turns (stop reason: all resources and life at maximum).
[LOG]	
Deleting shader 78 (is clone 1)
Loading tile from tileset	/data/gfx/shockbolt/object/shield_iron.png
[USERCHAT] channel serial data	SentinelGolem	tome	666
[USERCHAT] channel achievement	Conan	tome	Home sweet home (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	meertink	tome	Utterly Destroyed (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	BGrizzly	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
FROM 	/mod/addons/orcs/superload/mod/dialogs/LevelupDialog.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/dialogs/LevelupDialog.lua	loading previous!
table: 0x1337d148	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Loading tile from tileset	/data/gfx/talents/magic_of_the_eternals.png
Loading tile from tileset	/data/gfx/talents/timeless.png
Loading tile from tileset	/data/gfx/talents/thick_skin.png
Loading tile from tileset	/data/gfx/talents/armour_training.png
Loading tile from tileset	/data/gfx/talents/light_armour_training.png
Loading tile from tileset	/data/gfx/talents/weapon_combat.png
Loading tile from tileset	/data/gfx/talents/weapons_mastery.png
Loading tile from tileset	/data/gfx/talents/knife_mastery.png
Loading tile from tileset	/data/gfx/talents/heightened_senses.png
Loading tile from tileset	/data/gfx/talents/device_mastery.png
Loading tile from tileset	/data/gfx/talents/track.png
Loading tile from tileset	/data/gfx/talents/danger_sense.png
Loading tile from tileset	/data/gfx/talents/waters_of_life.png
Loading tile from tileset	/data/gfx/talents/elemental_harmony.png
Loading tile from tileset	/data/gfx/talents/one_with_nature.png
Loading tile from tileset	/data/gfx/talents/healing_nexus.png
Loading tile from tileset	/data/gfx/talents/chant_acolyte.png
Loading tile from tileset	/data/gfx/talents/chant_illuminate.png
Loading tile from tileset	/data/gfx/talents/chant_adept.png
Loading tile from tileset	/data/gfx/talents/chant_radiant.png
Loading tile from tileset	/data/gfx/talents/glyphs_of_fury.png
Loading tile from tileset	/data/gfx/talents/divine_glyphs.png
Loading tile from tileset	/data/gfx/talents/twilight_glyph.png
Loading tile from tileset	/data/gfx/talents/shadow_simulacrum.png
Loading tile from tileset	/data/gfx/talents/hymn_acolyte.png
Loading tile from tileset	/data/gfx/talents/hymn_incantor.png
Loading tile from tileset	/data/gfx/talents/hymn_adept.png
Loading tile from tileset	/data/gfx/talents/celestial_surge.png
Loading tile from tileset	/data/gfx/talents/blood_red_moon.png
Loading tile from tileset	/data/gfx/talents/darkest_light.png
Loading tile from tileset	/data/gfx/stats/strength.png
Loading tile from tileset	/data/gfx/stats/dexterity.png
Loading tile from tileset	/data/gfx/stats/constitution.png
Loading tile from tileset	/data/gfx/stats/magic.png
Loading tile from tileset	/data/gfx/stats/willpower.png
Loading tile from tileset	/data/gfx/stats/cunning.png
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
[USERCHAT] channel talk	Gevock	tome	Thanks everyone
[USERCHAT] channel achievement	Ekusudesu	tome	Antimagic! (Nightmare (Adventure) difficulty)	false	true
[USERCHAT] channel achievement	Hersperos	tome	The Arena (Nightmare (Adventure) difficulty)	false	false
Server latency	1024
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	serg19713	mainmenu	You were not supposed to see that! (Roguelike)	false	false
[USERCHAT] channel achievement	thedon	tome	Size is everything	true	false
[USERCHAT] channel achievement	cliffracer	tome	Level 10	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[USERCHAT] channel achievement	Partisus	tome	Utterly Destroyed	false	false
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Corona#LAST#.
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 90
*p 90: Uniform: 0: 8B5E tex
*p 90: Uniform: 1: 1406 tick
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[SOUND] loading from	/data/sound/talents/spell_generic2.ogg	:=:	sound "/data/sound/talents/spell_generic2.ogg" : <static>
[CALLBACK] upgrading to prioritized	talents_on_act_base
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Glyphs#LAST#.
[SHADER] Loading from /data/gfx/shaders/lightningshield.lua
[SHADER] Loaded shader with totalname	lightningshield[noup=1,time_factor=3000]
New GL Shader program 91
*p 91: Uniform: 0: 8B50 ellipsoidalFactor
*p 91: Uniform: 1: 8B5E tex
*p 91: Uniform: 2: 1406 tick
*p 91: Uniform: 3: 1406 time_factor
[CALLBACK] upgrading to prioritized	talents_on_crit
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[LOG]	Ostia activates #{bold}##ORANGE#Chant of Resistance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_act_base
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
Deleting shader 48 (is clone 0)
[COROUTINE] registering	savefilepipe	thread: 0x1d2ef420
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	631986
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x1a64db98	(12169)
Loading savefile 	/save/ostia/
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x1d2ef4f0	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	2e88438030d59c77333ddbf043c41a5f	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	2e88438030d59c77333ddbf043c41a5f
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel serial data	Elderel	tome	410
[USERCHAT] channel achievement	Caladbolg	tome	Curse Lifter	false	false
[USERCHAT] channel serial data	brandwyn	tome	615
[USERCHAT] channel achievement	Zakkrath	tome	Exterminator (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Frensswa	tome	Earth Master (Nightmare (Adventure) difficulty)	false	false
[SOUND] loading from	/data/sound/ambient/forest/bird5.ogg	:=:	sound "/data/sound/ambient/forest/bird5.ogg" : <static>
[USERCHAT] channel serial data	soramirr	tome	597
[USERCHAT] channel serial data	Elderel	tome	427
[USERCHAT] channel achievement	Gevock	tome	Eye of the storm	false	false
[USERCHAT] channel serial data	LameDuck	tome	797
Server latency	6
[USERCHAT] channel achievement	marcde	tome	The secret city	false	false
[USERCHAT] channel achievement	iFaith	mainmenu	Catch that Plumpkin! (Nightmare (Adventure) difficulty)	false	true
[USERCHAT] channel achievement	drake265	tome	Treasure Hunter	false	false
[USERCHAT] channel serial data	Pahr	tome	655
[USERCHAT] channel achievement	azekeil	tome	Squadmate	false	false
Deleting shader 78 (is clone 1)
[USERCHAT] channel achievement	Orion974	tome	Merry wintertide!	false	true
[USERCHAT] channel achievement	Zilch-Zero	tome	The Legend of Garkul (Exploration mode)	false	false
[USERCHAT] channel achievement	Zilch-Zero	tome	Tales of the Spellblaze (Exploration mode)	false	false
[USERCHAT] channel achievement	Zilch-Zero	tome	A different point of view (Exploration mode)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	fireflash[]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[Actor:move]	5366	Ostia	move from	15	32	to	14	32
[Identify]	Blastbender	true
[LOG]	Ostia picks up (g.): #SALMON##UID:9829:0#Blastbender (15-21 power, 3 apr)#LAST#.
[Identify]	Cyrira the Bleakworth	true
[LOG]	Ostia picks up (h.): #SALMON##UID:11392:0#Cyrira the Bleakworth (12.5-17.5 power, 3 apr)#LAST#.
[ActorObjectUse] useObjectEnable: 	blink rune of the sneak	by	Ostia	inven/slot	1	nil
[Identify]	blink rune of the sneak	true
[LOG]	Ostia picks up (a.): #00FF80##UID:11558:0#blink rune of the sneak (range 5; phase 19; cd 15)#LAST#.
[Identify]	iron battleaxe of daylight	true
[LOG]	Ostia picks up (d.): #00FF80##UID:11562:0#iron battleaxe of daylight (13.5-20.25 power, 1 apr)#LAST#.
[ActorObjectUse] useObjectEnable: 	blink rune	by	Ostia	inven/slot	1	nil
[Identify]	blink rune	true
[LOG]	Ostia picks up (a.): #FFFFFF##UID:11570:0#blink rune (range 4; phase 13; cd 18)#LAST#.
[ActorObjectUse] useObjectEnable: 	acid wave rune	by	Ostia	inven/slot	1	nil
[Identify]	acid wave rune	true
[LOG]	Ostia picks up (a.): #FFFFFF##UID:11571:0#acid wave rune (damage 34; dur 4; cd 17)#LAST#.
[ActorObjectUse] useObjectEnable: 	Persistent Will	by	Ostia	inven/slot	1	nil
[ActorObjectUse] Object	Persistent Will	12704	is ineligible for talent interface
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Persistent Will	true
[LOG]	Ostia picks up (N.): #FFD700##UID:12704:0#Persistent Will#LAST#.
[ActorObjectUse] useObjectEnable: 	ash totem of thorny skin	by	Ostia	inven/slot	1	nil
[ActorObjectUse] Object	ash totem of thorny skin	11566	is ineligible for talent interface
[Identify]	ash totem of thorny skin	true
[LOG]	Ostia picks up (O.): #00FF80##UID:11566:0#ash totem of thorny skin [power 27]  (20 cooldown)#LAST#.
[Identify]	hardened leather armour of the deep	true
[LOG]	Ostia picks up (w.): #0080FF##UID:11590:0#hardened leather armour of the deep (9 def, 8 armour)#LAST#.
[Identify]	horrifying vined mindstar of balance	true
[LOG]	Ostia picks up (m.): #00FF80##UID:11584:0#horrifying vined mindstar of balance (5-5.5 power, 18 apr, nature damage)#LAST#.
[Identify]	thorny mindstar of gales	true
[LOG]	Ostia picks up (p.): #0080FF##UID:11576:0#thorny mindstar of gales (8.5-9.35 power, 24 apr, nature damage)#LAST#.
[LOG]	Lore found: #0080FF#Persistent Will
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Persistent Will
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/persistant_will.png
Deleting shader 76 (is clone 0)
Deleting shader 75 (is clone 0)
Deleting shader 85 (is clone 0)
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	
[Actor:move]	5366	Ostia	move from	14	32	to	15	33
[Identify]	Chargeweeper the ash magestaff	true
[LOG]	Ostia picks up (q.): #SALMON##UID:9640:0#Chargeweeper the ash magestaff (15-18 power, 3 apr, lightning element)#LAST#.
[LOG]	
[USERCHAT] channel achievement	Zilch-Zero	tome	Home sweet home (Exploration mode)	false	false
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x1cddca88
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	717185
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x15b0b438	(12162)
Loading savefile 	/save/ostia/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x1cddccc8	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
table: 0x1337d148	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
[USERCHAT] channel achievement	careazy	tome	Lost in translation	false	false
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	755a173bdd4efd6cd2fe29acf2c9453e	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	755a173bdd4efd6cd2fe29acf2c9453e
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
Deleting shader 78 (is clone 1)
[SOUND] loading from	/data/sound/ambient/forest/bird1.ogg	:=:	sound "/data/sound/ambient/forest/bird1.ogg" : <static>
[USERCHAT] channel achievement	Cathbald	tome	The Arena (Insane (Roguelike) difficulty)	false	false
Server latency	5
[USERCHAT] channel talk	Warking	tome	its wierd world map doesnt seem to  load well
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting shader 88 (is clone 0)
Deleting shader 87 (is clone 0)
Deleting temp shader	starfall[]
Deleting temp shader	shield[color=vec3(0.88235294117647,0.79607843137255,0.24705882352941),shieldIntensity=0.2]
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
Deleting temp shader	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
Deleting shader 82 (is clone 0)
Deleting shader 84 (is clone 0)
Deleting shader 81 (is clone 0)
Deleting shader 74 (is clone 0)
Deleting shader 72 (is clone 0)
[USERCHAT] channel achievement	Preternex	tome	Level 10 (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	Fleshhunter	tome	Wait does Stonevines no longer half movement??
[USERCHAT] channel talk	usualMortal	tome	yup
[USERCHAT] channel talk	Cathbald	tome	yup
[USERCHAT] channel achievement	Jyhm	tome	Dethroned (Nightmare (Adventure) difficulty)	false	true
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_act_base
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Glyphs#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_crit
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Chant of Resistance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_act_base
[USERCHAT] channel achievement	Snek King	tome	Home sweet home (Roguelike)	false	false
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x1d103c30
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	758046
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x16043e78	(12163)
Loading savefile 	/save/ostia/
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	15	33	to	14	32
[Actor:move]	5366	Ostia	move from	14	32	to	13	32
[Actor:move]	5366	Ostia	move from	13	32	to	12	32
[Actor:move]	5366	Ostia	move from	12	32	to	11	33
[Actor:move]	5366	Ostia	move from	11	33	to	10	33
[Actor:move]	5366	Ostia	move from	10	33	to	10	32
[Actor:move]	5366	Ostia	move from	10	32	to	9	33
[Actor:move]	5366	Ostia	move from	9	33	to	8	34
[Actor:move]	5366	Ostia	move from	8	34	to	7	35
[Actor:move]	5366	Ostia	move from	7	35	to	7	36
[LOG]	#00ff00##UID:1100:0#Talent Darkest Light is ready to use.
[Actor:move]	5366	Ostia	move from	7	36	to	7	37
[Actor:move]	5366	Ostia	move from	7	37	to	8	36
[Actor:move]	5366	Ostia	move from	8	36	to	9	35
[Actor:move]	5366	Ostia	move from	9	35	to	10	34
[Actor:move]	5366	Ostia	move from	10	34	to	11	33
[Actor:move]	5366	Ostia	move from	11	33	to	12	32
[Actor:move]	5366	Ostia	move from	12	32	to	13	33
[Actor:move]	5366	Ostia	move from	13	33	to	13	34
[Actor:move]	5366	Ostia	move from	13	34	to	13	35
[Actor:move]	5366	Ostia	move from	13	35	to	13	36
[Actor:move]	5366	Ostia	move from	13	36	to	13	37
[target_simple AI]	10999	giant carpenter ant	selecting NEW TARGET	13	37	5366	Ostia
[Actor:move]	10999	giant carpenter ant	move from	23	39	to	22	38
[Actor:move]	10999	giant carpenter ant	move from	22	38	to	21	38
[LOG]	Ran for 11 turns (stop reason: hostile spotted to the east (giant carpenter ant)).
[LOG]	
[USERCHAT] channel achievement	serg19713	mainmenu	You were not supposed to see that! (Roguelike)	false	false
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x1d103e70	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	40c759e42e6755fc642b5d9d7b367ff1	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	40c759e42e6755fc642b5d9d7b367ff1
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	41.899788226987
[SPELL] friendly fire chance	100
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Giant carpenter ant for #GREY#58 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Giant carpenter ant for #GREY#29 darkness#LAST# damage.
[Actor:move]	10999	giant carpenter ant	move from	21	38	to	20	38
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Giant carpenter ant for #GREY#117 darkness#LAST# damage.
[Actor:move]	10999	giant carpenter ant	move from	20	38	to	19	38
[LOG]	Ostia's darkness area effect hits Giant carpenter ant for #GREY#29 darkness#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Giant carpenter ant for #YELLOW#95 light#LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Giant carpenter ant!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
Deleting shader 78 (is clone 1)
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	Rested for 57 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	13	37	to	14	38
[target_simple AI]	9824	carrion worm mass	selecting NEW TARGET	14	38	5366	Ostia
[Actor:move]	9824	carrion worm mass	move from	15	47	to	15	46
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (carrion worm mass)).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	41.899788226987
[SPELL] friendly fire chance	100
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Carrion worm mass for #GREY#58 darkness#LAST# damage.
[Actor:move]	9824	carrion worm mass	move from	15	46	to	15	45
[LOG]	Ostia's darkness area effect hits Carrion worm mass for #GREY#29 darkness#LAST# damage.
[LOG]	
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around carrion worm mass!
[SOUND] loading from	/data/sound/creatures/worms/worm_die_1.ogg	:=:	sound "/data/sound/creatures/worms/worm_die_1.ogg" : <static>
Cloned shader 70
[SHADER] setting reset param	tick_start	764392
[LOG]	Ostia's darkness area effect hits Carrion worm mass for #GREY#29 darkness#LAST# damage.
[LOG]	Demonic Soul hits Carrion worm mass for #LIGHT_RED#88 fire#LAST# damage.
[LOG]	#{bold}#Demonic Soul killed Carrion worm mass!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	Rested for 38 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	14	38	to	15	38
[Actor:move]	5366	Ostia	move from	15	38	to	16	38
[Actor:move]	5366	Ostia	move from	16	38	to	17	38
[Actor:move]	5366	Ostia	move from	17	38	to	18	38
[Actor:move]	5366	Ostia	move from	18	38	to	18	39
[Actor:move]	5366	Ostia	move from	18	39	to	19	39
[Identify]	arcing steel longsword	true
[LOG]	Ostia picks up (k.): #00FF80##UID:11621:0#arcing steel longsword (15-21 power, 3 apr)#LAST#.
[Actor:move]	5366	Ostia	move from	19	39	to	20	38
[Actor:move]	5366	Ostia	move from	20	38	to	21	38
[Actor:move]	5366	Ostia	move from	21	38	to	22	38
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Frost Treads	true
[LOG]	Ostia picks up (w.): #FFD700##UID:11625:0#Frost Treads (1 def, 4 armour)#LAST#.
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	Lore found: #0080FF#Frost Treads
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Frost Treads
[target_simple AI]	11360	Auras the quasit	selecting NEW TARGET	22	38	5366	Ostia
[use_tactical AI] === Action Selected:	11360	Auras the quasit	closein	 talent:T_RUSH
[LOG]	#RED##{bold}#Auras the quasit rushes out!#{normal}##LAST#
[Actor:move]	11360	Auras the quasit	(forced) move from	23	35	to	23	37
[ATTACK] attacking with (mainhand)	plaguebringer's dwarven-steel longsword of shearing
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	62.733204176623	9	46	1.2	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	62.733204176623	9	46	1.2	vs. armor/def	32	1
checkHit	46	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	84	9	vs. armor/hardiness	32	0.6
[ATTACK] after armor	61
[PHYS CRIT %]	4.1
[ATTACK] after crit	61
[ATTACK] after mult	73.2
[LOG]	Ran for 4 turns (stop reason: taken damage).
[ATTACK]	target on_melee_hit:	17.231215682321	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[LOG]	Ostia is dazed!
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	14625	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	14626	after	5366
[LOG]	#UID:11360:0#Auras the quasit hits #fbd578#Ostia#LAST# for #WHITE#59 physical#LAST#, #DARK_GREEN#6 blight#LAST# (#RED##{bold}#65#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Auras the quasit for #YELLOW#19 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#12 darkness#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Auras the quasit for #{bold}##GREY#18 darkness#{normal}##LAST# damage.
Deleting shader 70 (is clone 1)
[LOG]	Ostia's Corona hits Auras the quasit for #GREY#19 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Auras the quasit for #GREY#18 darkness#LAST# damage.
[LOG]	
[SOUND] loading from	/data/sound/ambient/forest/bird6.ogg	:=:	sound "/data/sound/ambient/forest/bird6.ogg" : <static>
[USERCHAT] channel achievement	Kokane	tome	Thralless	false	true
table: 0x1337d148	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
[USERCHAT] channel talk	Fleshhunter	tome	Well time to use it all the time now
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_act_base
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Glyphs#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_crit
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Chant of Resistance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_act_base
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	Dark_Ultima_96	tome	Wibbly Wobbly Timey Wimey Stuff	false	false
[USERCHAT] channel talk	HalfThere	tome	stone wardens finally freed of tarassca
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x19d3f0b8
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	777165
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia is not dazed anymore.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia is no longer surging arcane power.
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x1a8803f0	(12173)
Loading savefile 	/save/ostia/
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x19d3f188	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	661bc2e1efe6bef03a3dc2931a63ab37	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	661bc2e1efe6bef03a3dc2931a63ab37
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel serial data	glynda100	tome	694
[USERCHAT] channel achievement	LameDuck	tome	Level 20 (Exploration mode)	false	false
[USERCHAT] channel achievement	harven	tome	The Arena	false	false
[USERCHAT] channel serial data	Caladbolg	tome	678
[USERCHAT] channel achievement	Jade Aninga	tome	Level 10 (Nightmare (Adventure) difficulty)	false	false
Server latency	6
[USERCHAT] channel talk	Fleshhunter	tome	Well before I would just activate with when next to some press R/Z when I needed to move
[USERCHAT] channel achievement	Diriian	tome	Destroyer of the creation (Insane (Adventure) difficulty)	false	true
[USERCHAT] channel talk	usualMortal	tome	^ 
[USERCHAT] channel achievement	stabinator	tome	Level 10 (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	khezen	tome	Level 10 (Exploration mode)	false	false
[USERCHAT] channel achievement	swanghard	tome	The Arena	false	false
[USERCHAT] channel achievement	j12357	tome	You were not supposed to see that! (Roguelike)	false	true
Deleting shader 78 (is clone 1)
[USERCHAT] channel talk	Fleshhunter	tome	Because resting or even 'resting' for 0 turns didn't give a CD
[USERCHAT] channel achievement	Orion974	tome	Santassacre!	false	true
Server latency	6
[USERCHAT] channel achievement	zefmc	mainmenu	Level 40 (Roguelike)	true	true
[USERCHAT] channel achievement	nyahs	tome	Demonic Invasion	false	false
[USERCHAT] channel achievement	Nethris	tome	The Restless Dead (Nightmare (Roguelike) difficulty)	false	true
[USERCHAT] channel achievement	acote	mainmenu	Size matters	false	false
[USERCHAT] channel serial data	Week	tome	683
[USERCHAT] channel achievement	Zakkrath	tome	Home sweet home (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel serial data	Grathen	global	599
[USERCHAT] channel achievement	EnergizedBlast	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
Deleting temp shader	spinningwinds2[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=2000,verticalIntensityAdjust=-3]
[LOG]	You are unable to move!
Deleting shader 69 (is clone 0)
Deleting shader 68 (is clone 0)
Deleting shader 83 (is clone 0)
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia is not dazed anymore.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	900945
[Actor:move]	5366	Ostia	move from	22	38	to	23	39
[use_tactical AI] === Action Selected:	11360	Auras the quasit	closein	 AI:move_astar_advanced
[KNOCKBACK] from	23	23	over	1
[KNOCKBACK] try	23	37	0
[KNOCKBACK] ok knocked to	23	37	::
[Actor:move]	11360	Auras the quasit	(forced) move from	23	38	to	23	37
[Actor:move]	11360	Auras the quasit	move from	23	37	to	23	37
[Actor:move]	11360	Auras the quasit	move from	23	37	to	23	38
[SPELL CRIT %]	41.899788226987
[LOG]	Hymn of Perseverance hits Auras the quasit for #GREY#33 darkness#LAST# damage.
[LOG]	Ostia's glyph of twilight hits Auras the quasit for #YELLOW#21 light#LAST#, #GREY#22 darkness#LAST# (#RED##{bold}#43#LAST##{normal}# total damage).
[target_simple AI]	8485	cave bear	selecting NEW TARGET	23	39	5366	Ostia
[Actor:move]	8485	cave bear	move from	33	38	to	32	38
[use_tactical AI] === Action Selected:	11360	Auras the quasit	attack	 talent:T_BLOCK
[LOG]	Auras the quasit uses #{bold}##ORCHID#Block.#{normal}##LAST#
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Circle of Warding.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	15320	after	5366
[SPELL CRIT %]	41.899788226987
[SPELL CRIT %]	41.899788226987
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	32	vs	59	=> chance to hit	0
[LOG]	Auras the quasit loses sight!
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Auras the quasit for #YELLOW#(40 blocked)#LAST#, #YELLOW#140 light#LAST# (#RED##{bold}#140#LAST##{normal}# total damage).
[SPELL CRIT %]	41.899788226987
[LOG]	Hymn of Perseverance hits Auras the quasit for #GREY#(35 blocked)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHit	59	vs	32	=> chance to hit	95
[KNOCKBACK] from	23	23	over	1
[KNOCKBACK] try	23	37	0
[KNOCKBACK] ok knocked to	23	37	::
[Actor:move]	11360	Auras the quasit	(forced) move from	23	38	to	23	37
[LOG]	Auras the quasit is knocked back!
checkHit	59	vs	32	=> chance to hit	95
[KNOCKBACK] from	23	23	over	1
[KNOCKBACK] try	23	36	0
[KNOCKBACK] ok knocked to	23	36	::
[Actor:move]	11360	Auras the quasit	(forced) move from	23	37	to	23	36
[LOG]	Auras the quasit is knocked back!
[LOG]	Ostia's Corona hits Auras the quasit for #GREY#(40 blocked)#LAST#, #GREY#13 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Ostia's prismatic repulsion area effect hits Auras the quasit for #YELLOW#(12 blocked)#LAST#, #YELLOW#0 light#LAST#, #GREY#(13 blocked)#LAST#, #GREY#0 darkness#LAST#, #YELLOW#(12 blocked)#LAST#, #YELLOW#0 light#LAST#, #GREY#(13 blocked)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Cave bear is weakened by the glyph of moonlight!
[Actor:move]	8485	cave bear	move from	32	38	to	31	38
[LOG]	Ostia's glyph of moonlight hits Cave bear for #GREY#49 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	11360	Auras the quasit	closein	 AI:move_astar_advanced
[KNOCKBACK] from	23	23	over	1
[KNOCKBACK] try	23	36	0
[KNOCKBACK] ok knocked to	23	36	::
[Actor:move]	11360	Auras the quasit	(forced) move from	23	37	to	23	36
[Actor:move]	11360	Auras the quasit	move from	23	36	to	23	36
[Actor:move]	11360	Auras the quasit	move from	23	36	to	23	37
[LOG]	Ostia's glyph of twilight hits Auras the quasit for #YELLOW#21 light#LAST#, #GREY#22 darkness#LAST# (#RED##{bold}#43#LAST##{normal}# total damage).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	15336	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Auras the quasit for #{bold}##YELLOW#155 light#{normal}##LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	Hymn of Perseverance hits Auras the quasit for #GREY#35 darkness#LAST# damage.
checkHit	59	vs	32	=> chance to hit	95
[KNOCKBACK] from	23	23	over	1
[KNOCKBACK] try	23	36	0
[KNOCKBACK] ok knocked to	23	36	::
[Actor:move]	11360	Auras the quasit	(forced) move from	23	37	to	23	36
[LOG]	Auras the quasit is knocked back!
[LOG]	Ostia's prismatic repulsion area effect hits Auras the quasit for #YELLOW#12 light#LAST#, #GREY#13 darkness#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	Ostia's light area effect hits Auras the quasit for #YELLOW#77 light#LAST# damage.
[use_tactical AI] === Action Selected:	11360	Auras the quasit	closein	 AI:move_astar_advanced
[Actor:move]	11360	Auras the quasit	move from	23	36	to	23	37
[LOG]	Ostia's Corona hits Auras the quasit for #GREY#53 darkness#LAST# damage.
[Actor:move]	8485	cave bear	move from	31	38	to	30	38
[use_tactical AI] === Action Selected:	11360	Auras the quasit	closein	 AI:move_astar_advanced
[Actor:move]	11360	Auras the quasit	move from	23	37	to	23	38
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	15337	after	5366
Loading tile from tileset	/data/gfx/shockbolt/object/sling_rough.png
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Auras the quasit for #{bold}##GREY#191 darkness#{normal}##LAST# damage.
[LOG]	The shield around Ostia crumbles.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Auras the quasit!#{normal}#
[Actor:move]	8485	cave bear	move from	30	38	to	29	38
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	Cave bear looks shakes off the effect of the glyph of moonlight.
[Actor:move]	8485	cave bear	move from	29	38	to	28	38
[LOG]	
Deleting shader 78 (is clone 1)
[Actor:move]	5366	Ostia	move from	23	39	to	23	38
[Identify]	Scorchidol the rough leather sling	true
[LOG]	Ostia picks up (r.): #SALMON##UID:11172:0#Scorchidol the rough leather sling#LAST#.
Lua Error: /engine/Entity.lua:1016: attempt to index local 'base' (a nil value)
	At [C]:-1 __index
	At /engine/Entity.lua:1016 recursive
	At /engine/Entity.lua:1023 recursive
	At /engine/Entity.lua:1054 removeTemporaryValue
	At /engine/interface/ActorTemporaryEffects.lua:218 removeEffect
	At /engine/interface/ActorTemporaryEffects.lua:104 timedEffects
	At /mod/class/Actor.lua:607 actBase
	At /mod/class/Player.lua:363 actBase
	At /engine/GameEnergyBased.lua:119 tickLevel
	At /engine/GameEnergyBased.lua:64 tick
	At /engine/GameTurnBased.lua:51 tick
	At /mod/class/Game.lua:1523 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
[Actor:move]	8485	cave bear	move from	28	38	to	27	38
checkHit	59	vs	29	=> chance to hit	95
[KNOCKBACK] from	23	23	over	1
[KNOCKBACK] try	28	38	0
[KNOCKBACK] ok knocked to	28	38	::
[Actor:move]	8485	cave bear	(forced) move from	27	38	to	28	38
[LOG]	Cave bear is knocked back!
[LOG]	Ostia's prismatic repulsion area effect hits Cave bear for #YELLOW#14 light#LAST#, #GREY#15 darkness#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[SPELL CRIT %]	41.899788226987
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Hymn of Perseverance hits Cave bear for #GREY#39 darkness#LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	15338	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Cave bear for #{bold}##GREY#214 darkness#{normal}##LAST# damage.
[Actor:move]	8485	cave bear	move from	28	38	to	27	38
[SPELL CRIT %]	41.899788226987
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	Hymn of Perseverance hits Cave bear for #GREY#39 darkness#LAST# damage.
Server latency	5
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	15349	after	5366
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[LOG]	Ostia's Corona hits Cave bear for #GREY#60 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Cave bear for #{bold}##YELLOW#172 light#{normal}##LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Cave bear!#{normal}#
[LOG]	
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	Snek King	tome	Glory to the Fearscape (Roguelike)	false	true
[USERCHAT] channel achievement	joeysk	tome	Catch that Plumpkin! (Roguelike)	false	true
[USERCHAT] channel achievement	p_jeay	tome	Catch that Plumpkin! (Nightmare (Adventure) difficulty)	false	true
[USERCHAT] channel achievement	Epix	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel achievement	Diriian	tome	Flooder (Insane (Adventure) difficulty)	false	true
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[USERCHAT] channel achievement	joeysk	tome	Catch that Plumpkin! (Roguelike)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel talk	infinityryvus	tome	uh, just leveled while my golem was dead... resummoned him, and he didn't mirror my level
[USERCHAT] channel achievement	serg19713	mainmenu	A View From The Gallery (Roguelike)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:1103:0#Talent Circle of Warding is ready to use.
[LOG]	#00ff00##UID:1082:0#Talent Shadow Simulacrum is ready to use.
[LOG]	Rested for 46 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	23	38	to	23	39
[Actor:move]	5366	Ostia	move from	23	39	to	23	40
[ActorObjectUse] useObjectEnable: 	teleportation rune of the titan	by	Ostia	inven/slot	1	nil
[Identify]	teleportation rune of the titan	true
[LOG]	Ostia picks up (d.): #00FF80##UID:11613:0#teleportation rune of the titan (range 52; cd 17)#LAST#.
[Actor:move]	5366	Ostia	move from	23	40	to	23	39
[Actor:move]	5366	Ostia	move from	23	39	to	23	38
[Actor:move]	5366	Ostia	move from	23	38	to	23	37
[Actor:move]	5366	Ostia	move from	23	37	to	23	36
[LOG]	You pickup 0.40 gold pieces.
[Actor:move]	5366	Ostia	move from	23	36	to	23	37
[Actor:move]	5366	Ostia	move from	23	37	to	24	38
[Actor:move]	5366	Ostia	move from	24	38	to	25	38
[Actor:move]	5366	Ostia	move from	25	38	to	26	38
[target_simple AI]	8679	Poraseda the elder vampire	selecting NEW TARGET	26	38	5366	Ostia
[use_tactical AI] === Action Selected:	8679	Poraseda the elder vampire	attack	 talent:T_FORGERY_OF_HAZE
[LOG]	Poraseda the elder vampire casts #{bold}##PURPLE#Forgery of Haze.#{normal}##LAST#
Loading tile from tileset	/data/gfx/shockbolt/npc/elder_vampire.png
[SHADER] Loading from /data/gfx/shaders/shadow_simulacrum.lua
[SHADER] Loaded shader with totalname	shadow_simulacrum[]
New GL Shader program 48
New GL Shader 68 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shadow_simulacrum.frag
*p 48: Uniform: 0: 1406 base
*p 48: Uniform: 1: 8B51 color
*p 48: Uniform: 2: 8B50 p2
*p 48: Uniform: 3: 8B5E tex
*p 48: Uniform: 4: 1406 tick
*p 48: Uniform: 5: 1406 time_factor
[Actor:move]	15379	Forgery of Haze (Poraseda the elder vampire)	(forced) move from	nil	nil	to	36	38
Added unique	mod.class.NPC/Poraseda the elder vampire	::	2
[entityFilterPost]:  Done nerfing randboss
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the east (Forgery of Haze (Poraseda the elder vampire))).
[LOG]	
[USERCHAT] channel talk	infinityryvus	tome	is that a bug?
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	957219
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
[Actor:move]	5366	Ostia	move from	26	38	to	27	38
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
Loading tile	object/steamgun_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/shot_stralite.png
[SPELL CRIT %]	41.899788226987
[SPELL] friendly fire chance	100
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Forgery of Haze (Poraseda the elder vampire) for #GREY#57 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Poraseda the elder vampire for #GREY#57 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	15379	Forgery of Haze (Poraseda the elder vampire)	disable	 talent:T_METALSTAR
[LOG]	Forgery of Haze (Poraseda the elder vampire) uses #{bold}##ORCHID#Metalstar.#{normal}##LAST#
[use_tactical AI] === Action Selected:	8679	Poraseda the elder vampire	attack	 talent:T_SUMMON
[LOG]	Poraseda the elder vampire uses #{bold}##ORCHID#Summon.#{normal}##LAST#
[resolveObject] CREATE FOR	15380	ghast	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Lore	110.61351200859	112
[resolveObject] CREATED OBJECT:	15381	Loremaster Greynot's Analysis of the Races - Chapter 10 - Monstrous Races	tries left:	1
[resolveObject] adding to main inventory:	15381	Loremaster Greynot's Analysis of the Races - Chapter 10 - Monstrous Races
[ActorObjectUse] useObjectEnable: 	Loremaster Greynot's Analysis of the Races - Chapter 10 - Monstrous Races	by	ghast	inven/slot	1	nil
[ActorObjectUse] Object	Loremaster Greynot's Analysis of the Races - Chapter 10 - Monstrous Races	15381	is ineligible for talent interface
Added unique	mod.class.Object/Loremaster Greynot's Analysis of the Races - Chapter 10 - Monstrous Races	::	1
[ActorObjectUse] useObjectDisable: 	Loremaster Greynot's Analysis of the Races - Chapter 10 - Monstrous Races	inven/slot	1	1	tid	nil
Removed unique	mod.class.Object/Loremaster Greynot's Analysis of the Races - Chapter 10 - Monstrous Races	::	nil
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_ghoul_ghast.png
[Actor:move]	15380	ghast	(forced) move from	nil	nil	to	35	38
[LOG]	#UID:8679:0#Poraseda the elder vampire summons Ghast!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Forgery of Haze (Poraseda the elder vampire)!
Cloned shader 70
[SHADER] setting reset param	tick_start	958815
[LOG]	Ostia's darkness area effect hits Forgery of Haze (Poraseda the elder vampire) for #GREY#28 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Ghast for #GREY#28 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Poraseda the elder vampire for #GREY#28 darkness#LAST# damage.
[LOG]	Demonic Soul hits Forgery of Haze (Poraseda the elder vampire) for #LIGHT_RED#57 fire#LAST# damage.
[LOG]	Demonic Soul hits Ghast for #LIGHT_RED#57 fire#LAST# damage.
[LOG]	Demonic Soul hits Poraseda the elder vampire for #LIGHT_RED#57 fire#LAST# damage.
[LOG]	
[Actor:move]	5366	Ostia	move from	27	38	to	28	38
[use_tactical AI] === Action Selected:	15379	Forgery of Haze (Poraseda the elder vampire)	closein	 AI:move_astar_advanced
[Actor:move]	15380	ghast	(forced) move from	35	38	to	34	37
[moveDirection]	15379	Forgery of Haze (Poraseda the elder vampire)	moved (shove)	15380	ghast	to	34	37
[LOG]	#UID:15379:0#Forgery of Haze (Poraseda the elder vampire) shoves Ghast aside.
[Actor:move]	15379	Forgery of Haze (Poraseda the elder vampire)	move from	36	38	to	35	38
[improved_talented AI] chooses for	15380	ghast	T_SUMMON
[LOG]	Ghast uses #{bold}##ORCHID#Summon.#{normal}##LAST#
[resolveObject] CREATE FOR	15382	ghoul	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	82.322425604174	101
[resolveObject] CREATED OBJECT:	15383	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15383	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_ghoul_ghoul.png
[Actor:move]	15382	ghoul	(forced) move from	nil	nil	to	34	36
[LOG]	#UID:15380:0#Ghast summons Something!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[NPC:seen_by] Passing target	Ostia	from	8679	Poraseda the elder vampire	to	15382	ghoul
[target_simple AI]	8679	Poraseda the elder vampire	selecting NEW TARGET	28	38	5366	Ostia
[use_tactical AI] === Action Selected:	8679	Poraseda the elder vampire	disable	 talent:T_METALSTAR
[LOG]	Poraseda the elder vampire uses #{bold}##ORCHID#Metalstar.#{normal}##LAST#
[LOG]	
[LOG]	Ostia's darkness area effect hits Forgery of Haze (Poraseda the elder vampire) for #GREY#28 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Ghast for #GREY#28 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Poraseda the elder vampire for #GREY#28 darkness#LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
Deleting shader 70 (is clone 1)
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	15384	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	Poraseda the elder vampire shrugs off the critical damage!
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Poraseda the elder vampire for #GREY#115 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	15379	Forgery of Haze (Poraseda the elder vampire)	closein	 AI:move_astar_advanced
[Actor:move]	15379	Forgery of Haze (Poraseda the elder vampire)	move from	35	38	to	34	38
[Actor:move]	15380	ghast	move from	34	37	to	33	37
[use_tactical AI] === Action Selected:	8679	Poraseda the elder vampire	closein	 AI:move_astar_advanced
[Actor:move]	8679	Poraseda the elder vampire	move from	36	39	to	35	39
[SPELL CRIT %]	41.899788226987
[LOG]	
[LOG]	Hymn of Perseverance hits Ghast for #GREY#36 darkness#LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	Ostia's light area effect hits Forgery of Haze (Poraseda the elder vampire) for #YELLOW#71 light#LAST# damage.
[LOG]	Ostia's light area effect hits Poraseda the elder vampire for #YELLOW#71 light#LAST# damage.
[LOG]	Ostia's darkness area effect hits Forgery of Haze (Poraseda the elder vampire) for #GREY#28 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Ghast for #GREY#28 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Poraseda the elder vampire for #GREY#28 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Poraseda the elder vampire for #YELLOW#143 light#LAST# damage.
[LOG]	Ostia's Corona hits Ghast for #YELLOW#52 light#LAST# damage.
[LOG]	
[Actor:move]	5366	Ostia	move from	28	38	to	29	38
[Actor:move]	15382	ghoul	move from	34	36	to	33	36
[use_tactical AI] === Action Selected:	15379	Forgery of Haze (Poraseda the elder vampire)	attack	 talent:T_PSYSHOT
[LOG]	Forgery of Haze (Poraseda the elder vampire) uses #{bold}##ORCHID#Psyshot.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	penetrating iron steamgun of recursion	pouch of stralite shots of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[SOUND] loading from	/data/sound/actions/dual-steamgun.ogg	:=:	sound "/data/sound/actions/dual-steamgun.ogg" : <static>
[ARCHERY SHOOT]	Forgery of Haze (Poraseda the elder vampire)	15379	using weapon:	penetrating iron steamgun of recursion	ammo:	pouch of stralite shots of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	penetrating iron steamgun of recursion	to:	29	38
Adding entity	15391	after	15379
[improved_talented AI] chooses for	15380	ghast	T_GHOULISH_LEAP
[LOG]	Ghast uses #{bold}##ORCHID#Ghoulish Leap.#{normal}##LAST#
[Actor:move]	15380	ghast	(forced) move from	33	37	to	30	38
[LOG]	Ghast speeds up.
[LOG]	Ostia's light area effect hits Forgery of Haze (Poraseda the elder vampire) for #YELLOW#71 light#LAST# damage.
[LOG]	Ostia's light area effect hits Poraseda the elder vampire for #YELLOW#71 light#LAST# damage.
[use_tactical AI] === Action Selected:	8679	Poraseda the elder vampire	closein	 AI:move_astar_advanced
[Actor:move]	8679	Poraseda the elder vampire	move from	35	39	to	34	39
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	15392	after	5366
Adding entity	15393	after	5366
Adding entity	15394	after	5366
[LOG]	Poraseda the elder vampire resists!
[LOG]	Hymn of Perseverance hits Forgery of Haze (Poraseda the elder vampire) for #{bold}##GREY#61 darkness#{normal}##LAST# damage.
[LOG]	Hymn of Perseverance hits Ghast for #GREY#61 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Poraseda the elder vampire for #GREY#61 darkness#LAST# damage.
[ATTACK ARCHERY]	15391	 to 	ghast	 :: 	47.892929843793	10	2	::	2.2490737563232
checkHit	62	vs	9	=> chance to hit	100
[ATTACK ARCHERY] raw dam	47.892929843793	versus	2	with APR	10
[ATTACK ARCHERY] after armor	47.892929843793
[ATTACK ARCHERY] after range	53
[PHYS CRIT %]	16.8
[ATTACK ARCHERY] after crit	53
[ATTACK ARCHERY] after mult	119.20090908513
[ATTACK] mace accuracy bonus	62	9	=	1.053
[ATTACK ARCHERY] after hook	125.51855726664
[ATTACK ARCHERY]	Weapon DamageType conversion%	27	TEMPORAL	33.890010461993
[ATTACK ARCHERY]	 after Weapon DamageType conversion dam:	91.628546804648
checkHit	43	vs	9	=> chance to hit	95
[ATTACK] to 	ghast	dam/apr/atk/mult ::	13.80943775567	24	60	3.1283327613818	vs. armor/def	2	9
[ATTACK] after melee attack bonus hooks & callbacks::	13.80943775567	24	60	3.1283327613818	vs. armor/def	2	9
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	14	24	vs. armor/hardiness	2	0.3
[ATTACK] after armor	14
[PHYS CRIT %] axe accuracy bonus	60	9	=	12.75
[PHYS CRIT %]	27.55
[ATTACK] after crit	14
[ATTACK] after mult	43.796658659345
[LOG]	Forgery of Haze (Poraseda the elder vampire)'s Psyshot hits Ghast for #LIGHT_STEEL_BLUE#11 temporal#LAST#, #ORANGE#31 mind#LAST# (#RED##{bold}#42#LAST##{normal}# total damage).
[LOG]	#UID:15379:0#Forgery of Haze (Poraseda the elder vampire) hits Ghast for #LIGHT_GREEN#15 nature#LAST# damage.
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around ghast!
Cloned shader 70
[SHADER] setting reset param	tick_start	964006
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[LOG]	Ostia's Corona hits Ghast for #YELLOW#53 light#LAST# damage.
[LOG]	Ostia's Corona hits Ghast for #GREY#58 darkness#LAST# damage.
[LOG]	Demonic Soul hits Ghast for #LIGHT_RED#62 fire#LAST# damage.
[LOG]	Ostia's Corona hits Ghast for #GREY#58 darkness#LAST# damage.
Loading tile from tileset	/data/gfx/shockbolt/object/ghoul_flesh.png
[LOG]	#{bold}#Ostia's Corona killed Ghast!#{normal}#
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	15395	after	5366
Adding entity	15396	after	5366
[Actor:move]	15382	ghoul	move from	33	36	to	32	36
[LOG]	Ostia's light area effect hits Forgery of Haze (Poraseda the elder vampire) for #YELLOW#71 light#LAST# damage.
[LOG]	Ostia's light area effect hits Poraseda the elder vampire for #YELLOW#71 light#LAST# damage.
[use_tactical AI] === Action Selected:	15379	Forgery of Haze (Poraseda the elder vampire)	closein	 AI:move_astar_advanced
[Actor:move]	15379	Forgery of Haze (Poraseda the elder vampire)	move from	34	38	to	33	38
[use_tactical AI] === Action Selected:	8679	Poraseda the elder vampire	attack	 talent:T_PSYSHOT
[LOG]	Poraseda the elder vampire uses #{bold}##ORCHID#Psyshot.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	penetrating iron steamgun of recursion	pouch of stralite shots of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Poraseda the elder vampire	8679	using weapon:	penetrating iron steamgun of recursion	ammo:	pouch of stralite shots of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	penetrating iron steamgun of recursion	to:	29	38
Adding entity	15397	after	8679
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	15398	after	5366
Adding entity	15399	after	5366
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:10:0#vial of elder vampire blood (1)#WHITE#.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Hymn of Perseverance hits Forgery of Haze (Poraseda the elder vampire) for #GREY#66 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Poraseda the elder vampire for #{bold}##GREY#66 darkness#{normal}##LAST# damage.
Loading tile from tileset	/data/gfx/shockbolt/object/vial_elder_vampire_blood.png
[LOG]	#{bold}#Hymn of Perseverance killed Forgery of Haze (Poraseda the elder vampire)!#{normal}#
[LOG]	
[USERCHAT] channel talk	Cathbald	tome	yes
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[ATTACK ARCHERY]	15397	 to 	Ostia	 :: 	47.892929843793	10	32	::	2.2490737563232
checkHit	62	vs	1	=> chance to hit	100
[ATTACK ARCHERY] raw dam	47.892929843793	versus	32	with APR	10
[ATTACK ARCHERY] after armor	25.892929843793
[ATTACK ARCHERY] after range	29
[PHYS CRIT %]	16.8
[ATTACK ARCHERY] after crit	29
[ATTACK ARCHERY] after mult	65.223138933373
[ATTACK] mace accuracy bonus	62	1	=	1.061
[ATTACK ARCHERY] after hook	69.201750408309
[ATTACK ARCHERY]	Weapon DamageType conversion%	27	TEMPORAL	18.684472610243
[PROJECTOR] Chant of Resistance (source) dam	12.511501279517
[ATTACK ARCHERY]	 after Weapon DamageType conversion dam:	50.517277798065
checkHit	43	vs	38	=> chance to hit	63
[PROJECTOR] Chant of Resistance (source) dam	16.913696174162
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	13.80943775567	24	60	3.1283327613818	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	13.80943775567	24	60	3.1283327613818	vs. armor/def	32	1
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	13	24	vs. armor/hardiness	32	0.6
[ATTACK] after armor	5.2
[PHYS CRIT %] axe accuracy bonus	60	1	=	14.75
[PHYS CRIT %]	29.55
[ATTACK] after crit	5.2
[ATTACK] after mult	16.267330359185
[PROJECTOR] Chant of Resistance (source) dam	10.892933873429
[ATTACK]	target on_melee_hit:	12.622866787342	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	7.9269746791138	DARKNESS	vs	0
[LOG]	#CRIMSON##UID:8679:0#Poraseda the elder vampire leeches life from #fbd578#Ostia#LAST#!
[LOG]	Melee retaliation hits Poraseda the elder vampire for #YELLOW#22 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#1 nature#LAST#, #GREY#10 darkness#LAST# (#RED##{bold}#37#LAST##{normal}# total damage).
[LOG]	Poraseda the elder vampire's Psyshot hits #fbd578#Ostia#LAST# for #SLATE#(10 absorbed)#LAST#, #LIGHT_STEEL_BLUE#2 temporal#LAST#, #SLATE#(14 absorbed)#LAST#, #ORANGE#3 mind#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	#UID:8679:0#Poraseda the elder vampire hits #fbd578#Ostia#LAST# for #SLATE#(9 absorbed)#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG]	Ostia's light area effect hits Poraseda the elder vampire for #YELLOW#71 light#LAST# damage.
[LOG]	Ostia's Corona hits Poraseda the elder vampire for #YELLOW#82 light#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	15400	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Poraseda the elder vampire for #{bold}##YELLOW#81 light#{normal}##LAST#, #GREY#59 darkness#LAST# (#RED##{bold}#140#LAST##{normal}# total damage).
[target_simple AI]	8679	Poraseda the elder vampire	selecting NEW TARGET	29	38	5366	Ostia
[use_tactical AI] === Action Selected:	8679	Poraseda the elder vampire	attack	 talent:T_SHOOT
[LOG]	#ORCHID##{bold}#Poraseda the elder vampire shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	penetrating iron steamgun of recursion	pouch of stralite shots of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Poraseda the elder vampire	8679	using weapon:	penetrating iron steamgun of recursion	ammo:	pouch of stralite shots of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	penetrating iron steamgun of recursion	to:	29	38
Adding entity	15419	after	8679
[LOG]	The shield around Ostia crumbles.
[LOG]	Ostia slows down.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	15420	after	5366
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:10:0#vial of elder vampire blood (1)#WHITE#.
[LOG]	Hymn of Perseverance hits Poraseda the elder vampire for #{bold}##GREY#66 darkness#{normal}##LAST# damage.
Deleting shader 70 (is clone 1)
[LOG]	#{bold}#Hymn of Perseverance killed Poraseda the elder vampire!#{normal}#
[ATTACK ARCHERY]	15419	 to 	Ostia	 :: 	47.892929843793	10	32	::	1
checkHit	62	vs	1	=> chance to hit	100
[ATTACK ARCHERY] raw dam	47.892929843793	versus	32	with APR	10
[ATTACK ARCHERY] after armor	25.892929843793
[ATTACK ARCHERY] after range	27
[PHYS CRIT %]	16.8
[ATTACK ARCHERY] after crit	27
[ATTACK ARCHERY] after mult	27
[ATTACK] mace accuracy bonus	62	1	=	1.061
[ATTACK ARCHERY] after hook	28.647
[ATTACK ARCHERY]	Weapon DamageType conversion%	27	TEMPORAL	7.73469
[PROJECTOR] Chant of Resistance (source) dam	5.1793050759494
[ATTACK ARCHERY]	 after Weapon DamageType conversion dam:	20.91231
[PROJECTOR] Chant of Resistance (source) dam	14.003306316456
[LOG]	Poraseda the elder vampire's Shoot hits #fbd578#Ostia#LAST# for #LIGHT_STEEL_BLUE#5 temporal#LAST#, #WHITE#14 physical#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[Actor:move]	15382	ghoul	move from	32	36	to	32	37
[LOG]	
[LOG]	Searing Light is still on cooldown for 2 turns.
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
Deleting shader 78 (is clone 1)
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Ghoul for #GREY#126 darkness#LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	15421	after	5366
[LOG]	Ghoul resists!
[LOG]	Hymn of Perseverance hits Ghoul for #{bold}##GREY#66 darkness#{normal}##LAST# damage.
[Actor:move]	15382	ghoul	move from	32	37	to	31	38
[LOG]	Ostia's Corona hits Ghoul for #YELLOW#55 light#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	catrame	tome	Size matters (Nightmare (Roguelike) difficulty)	false	true
[Actor:move]	5366	Ostia	move from	29	38	to	30	38
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	15422	after	5366
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Hymn of Perseverance hits Ghoul for #{bold}##GREY#66 darkness#{normal}##LAST# damage.
[LOG]	Ostia's Corona hits Ghoul for #GREY#60 darkness#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	22.608909168035	3	24	1	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	22.608909168035	3	24	1	vs. armor/def	32	1
checkHit	24	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	22	3	vs. armor/hardiness	32	0.6
[ATTACK] after armor	8.8
[PHYS CRIT %]	1
[ATTACK] after crit	8.8
[ATTACK] after mult	8.8
[ATTACK]	target on_melee_hit:	12.622866787342	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	7.9269746791138	DARKNESS	vs	0
[Actor:move]	15382	ghoul	move from	31	38	to	31	38
[LOG]	#UID:15382:0#Ghoul hits #fbd578#Ostia#LAST# for #WHITE#9 physical#LAST# damage.
[LOG]	Melee retaliation hits Ghoul for #YELLOW#15 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#10 darkness#LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	cruel yew starstaff of fate
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	24.505351155451	4	12	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	24.505351155451	4	12	1	vs. armor/def	2	8
checkHit	12	vs	8	=> chance to hit	60
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# misses Ghoul.
[ATTACK] staff accuracy bonus	12	8	=	1.08
[Actor:move]	5366	Ostia	move from	30	38	to	30	38
[SPELL CRIT %]	41.899788226987
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Hymn of Perseverance hits Ghoul for #GREY#39 darkness#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	cruel yew starstaff of fate
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	24.505351155451	4	12	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	24.505351155451	4	12	1	vs. armor/def	2	8
checkHit	12	vs	8	=> chance to hit	60
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	28	4	vs. armor/hardiness	2	0.3
[ATTACK] after armor	28
[PHYS CRIT %]	24.036330037287
[ATTACK] after crit	47.701798022372
[ATTACK] after mult	47.701798022372
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# performs a melee critical strike against Ghoul!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[ATTACK] staff accuracy bonus	12	8	=	1.08
[Actor:move]	5366	Ostia	move from	30	38	to	30	38
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Ghoul for #{bold}##WHITE#48 physical#{normal}##LAST# damage.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Ghoul!#{normal}#
[LOG]	
[Actor:move]	5366	Ostia	move from	30	38	to	31	38
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	
[Actor:move]	5366	Ostia	move from	31	38	to	32	38
[LOG]	Resting starts...
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[LOG]	Rested for 64 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	32	38	to	33	39
[Actor:move]	5366	Ostia	move from	33	39	to	34	39
[Identify]	Belilenor	true
[LOG]	Ostia picks up (l.): #SALMON##UID:8492:0#Belilenor (14.5-20.3 power, 3 apr)#LAST#.
[Actor:move]	5366	Ostia	move from	34	39	to	33	38
[Actor:move]	5366	Ostia	move from	33	38	to	32	38
[Actor:move]	5366	Ostia	move from	32	38	to	31	38
[Actor:move]	5366	Ostia	move from	31	38	to	30	38
[Actor:move]	5366	Ostia	move from	30	38	to	29	38
[Actor:move]	5366	Ostia	move from	29	38	to	28	38
[Actor:move]	5366	Ostia	move from	28	38	to	27	38
[Actor:move]	5366	Ostia	move from	27	38	to	26	38
[Actor:move]	5366	Ostia	move from	26	38	to	25	38
[Actor:move]	5366	Ostia	move from	25	38	to	24	38
[Actor:move]	5366	Ostia	move from	24	38	to	23	38
[Actor:move]	5366	Ostia	move from	23	38	to	22	38
[Actor:move]	5366	Ostia	move from	22	38	to	21	38
[Actor:move]	5366	Ostia	move from	21	38	to	20	38
[Actor:move]	5366	Ostia	move from	20	38	to	19	38
[Actor:move]	5366	Ostia	move from	19	38	to	18	38
[Actor:move]	5366	Ostia	move from	18	38	to	17	38
[Actor:move]	5366	Ostia	move from	17	38	to	16	38
[Actor:move]	5366	Ostia	move from	16	38	to	15	39
[Actor:move]	5366	Ostia	move from	15	39	to	15	40
[Actor:move]	5366	Ostia	move from	15	40	to	15	41
[Actor:move]	5366	Ostia	move from	15	41	to	15	42
[Actor:move]	5366	Ostia	move from	15	42	to	15	43
[Actor:move]	5366	Ostia	move from	15	43	to	15	44
[Actor:move]	5366	Ostia	move from	15	44	to	15	45
[Actor:move]	5366	Ostia	move from	15	45	to	15	46
[Actor:move]	5366	Ostia	move from	15	46	to	15	47
[Identify]	radiant steel plate armour of fire resistance	true
[LOG]	Ostia picks up (G.): #0080FF##UID:11607:0#radiant steel plate armour of fire resistance (0 def, 9 armour)#LAST#.
[Actor:move]	5366	Ostia	move from	15	47	to	15	46
[Actor:move]	5366	Ostia	move from	15	46	to	15	45
[Actor:move]	5366	Ostia	move from	15	45	to	15	44
[Actor:move]	5366	Ostia	move from	15	44	to	15	43
[Actor:move]	5366	Ostia	move from	15	43	to	15	42
[Actor:move]	5366	Ostia	move from	15	42	to	15	41
[Actor:move]	5366	Ostia	move from	15	41	to	15	40
[Actor:move]	5366	Ostia	move from	15	40	to	15	39
[Actor:move]	5366	Ostia	move from	15	39	to	14	38
[Actor:move]	5366	Ostia	move from	14	38	to	13	37
[Actor:move]	5366	Ostia	move from	13	37	to	13	36
[Actor:move]	5366	Ostia	move from	13	36	to	13	35
[Actor:move]	5366	Ostia	move from	13	35	to	13	34
[Actor:move]	5366	Ostia	move from	13	34	to	13	33
[Actor:move]	5366	Ostia	move from	13	33	to	12	32
[Actor:move]	5366	Ostia	move from	12	32	to	11	31
[Actor:move]	5366	Ostia	move from	11	31	to	10	30
[Actor:move]	5366	Ostia	move from	10	30	to	10	29
[Actor:move]	5366	Ostia	move from	10	29	to	10	28
[Actor:move]	5366	Ostia	move from	10	28	to	10	27
[Actor:move]	5366	Ostia	move from	10	27	to	10	26
[Actor:move]	5366	Ostia	move from	10	26	to	10	25
[Actor:move]	5366	Ostia	move from	10	25	to	10	24
[Actor:move]	5366	Ostia	move from	10	24	to	10	23
[Actor:move]	5366	Ostia	move from	10	23	to	10	22
[Actor:move]	5366	Ostia	move from	10	22	to	9	21
[Actor:move]	5366	Ostia	move from	9	21	to	9	20
[Actor:move]	5366	Ostia	move from	9	20	to	9	19
[Actor:move]	5366	Ostia	move from	9	19	to	9	18
[Identify]	shielding linen wizard hat of balance	true
[LOG]	Ostia picks up (D.): #00FF80##UID:11594:0#shielding linen wizard hat of balance (1 def, 0 armour)#LAST#.
[Actor:move]	5366	Ostia	move from	9	18	to	10	18
[Actor:move]	5366	Ostia	move from	10	18	to	11	18
[Actor:move]	5366	Ostia	move from	11	18	to	12	17
[Actor:move]	5366	Ostia	move from	12	17	to	13	16
[Actor:move]	5366	Ostia	move from	13	16	to	13	15
[Actor:move]	5366	Ostia	move from	13	15	to	13	14
[Actor:move]	5366	Ostia	move from	13	14	to	12	13
[Actor:move]	5366	Ostia	move from	12	13	to	11	14
[Actor:move]	5366	Ostia	move from	11	14	to	12	13
[Actor:move]	5366	Ostia	move from	12	13	to	13	12
[Actor:move]	5366	Ostia	move from	13	12	to	13	11
[Actor:move]	5366	Ostia	move from	13	11	to	13	10
[Actor:move]	5366	Ostia	move from	13	10	to	13	9
[Actor:move]	5366	Ostia	move from	13	9	to	13	8
[Actor:move]	5366	Ostia	move from	13	8	to	13	7
[Actor:move]	5366	Ostia	move from	13	7	to	13	6
[Actor:move]	5366	Ostia	move from	13	6	to	13	5
[Actor:move]	5366	Ostia	move from	13	5	to	13	4
[Actor:move]	5366	Ostia	move from	13	4	to	13	5
[Actor:move]	5366	Ostia	move from	13	5	to	13	6
[Actor:move]	5366	Ostia	move from	13	6	to	14	7
[Actor:move]	5366	Ostia	move from	14	7	to	14	8
[Actor:move]	5366	Ostia	move from	14	8	to	15	9
[Actor:move]	5366	Ostia	move from	15	9	to	16	10
[Actor:move]	5366	Ostia	move from	16	10	to	16	11
[Actor:move]	5366	Ostia	move from	16	11	to	17	12
[Actor:move]	5366	Ostia	move from	17	12	to	18	13
[Actor:move]	5366	Ostia	move from	18	13	to	18	14
[Actor:move]	5366	Ostia	move from	18	14	to	18	15
[Actor:move]	5366	Ostia	move from	18	15	to	18	16
[Actor:move]	5366	Ostia	move from	18	16	to	18	17
[Actor:move]	5366	Ostia	move from	18	17	to	18	18
[Actor:move]	5366	Ostia	move from	18	18	to	18	19
Deleting shader 66 (is clone 0)
[USERCHAT] channel achievement	SorsCernunnos	global	There and back again	true	false
[Actor:move]	5366	Ostia	move from	18	19	to	19	20
[Actor:move]	5366	Ostia	move from	19	20	to	20	20
[Actor:move]	5366	Ostia	move from	20	20	to	21	20
[Actor:move]	5366	Ostia	move from	21	20	to	22	20
[Actor:move]	5366	Ostia	move from	22	20	to	23	20
[Actor:move]	5366	Ostia	move from	23	20	to	24	20
[Actor:move]	5366	Ostia	move from	24	20	to	25	20
[Actor:move]	5366	Ostia	move from	25	20	to	26	20
[Actor:move]	5366	Ostia	move from	26	20	to	27	20
[Actor:move]	5366	Ostia	move from	27	20	to	27	21
[Actor:move]	5366	Ostia	move from	27	21	to	28	22
[target_simple AI]	11389	rattlesnake	selecting NEW TARGET	28	22	5366	Ostia
[Actor:move]	11389	rattlesnake	move from	38	19	to	38	20
[LOG]	Ran for 27 turns (stop reason: hostile spotted to the east (rattlesnake)).
[LOG]	
Server latency	5
[Actor:move]	5366	Ostia	move from	28	22	to	28	23
[Actor:move]	11389	rattlesnake	move from	38	20	to	37	20
[Actor:move]	5366	Ostia	move from	28	23	to	29	24
[Actor:move]	11389	rattlesnake	move from	37	20	to	36	20
[Actor:move]	5366	Ostia	move from	29	24	to	29	25
[Identify]	plaguebringer's steel mace of amnesia	true
[LOG]	Ostia picks up (p.): #8d55ff##UID:11601:0#plaguebringer's steel mace of amnesia (15.5-21.7 power, 3 apr)#LAST#.
[Actor:move]	11389	rattlesnake	move from	36	20	to	35	20
[Actor:move]	11389	rattlesnake	move from	35	20	to	36	20
[LOG]	
[Actor:move]	5366	Ostia	move from	29	25	to	30	24
[Actor:move]	11389	rattlesnake	move from	36	20	to	35	20
[USERCHAT] channel achievement	Verinth	tome	The secret city	false	false
[Actor:move]	5366	Ostia	move from	30	24	to	31	23
[Actor:move]	11389	rattlesnake	move from	35	20	to	36	20
[Actor:move]	5366	Ostia	move from	31	23	to	32	22
[Actor:move]	11389	rattlesnake	move from	36	20	to	35	20
[SPELL CRIT %]	41.899788226987
[target_simple AI]	11389	rattlesnake	selecting NEW TARGET	32	22	5366	Ostia
[Actor:move]	11389	rattlesnake	move from	35	20	to	34	20
[Actor:move]	5366	Ostia	move from	32	22	to	33	21
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	15423	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	15424	after	5366
[LOG]	Hymn of Perseverance hits Rattlesnake for #{bold}##GREY#59 darkness#{normal}##LAST# damage.
[LOG]	Ostia's Corona hits Rattlesnake for #YELLOW#53 light#LAST# damage.
[LOG]	Ostia's Corona hits Rattlesnake for #GREY#56 darkness#LAST# damage.
[improved_talented AI] chooses for	11389	rattlesnake	T_BITE_POISON
[LOG]	#ORCHID##{bold}#Rattlesnake bites poison into Ostia.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	26.913708102584	10	26	3	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	26.913708102584	10	26	3	vs. armor/def	32	1
checkHit	26	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	27	10	vs. armor/hardiness	32	0.6
[ATTACK] after armor	10.8
[PHYS CRIT %]	1
[ATTACK] after crit	10.8
[ATTACK] after mult	32.4
[LOG]	Ostia is poisoned!
[ATTACK]	target on_melee_hit:	12.622866787342	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	7.9269746791138	DARKNESS	vs	0
[SOUND] loading from	/data/sound/creatures/snakes/snake_attack.ogg	:=:	sound "/data/sound/creatures/snakes/snake_attack.ogg" : <static>
[LOG]	Melee retaliation hits Rattlesnake for #YELLOW#15 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#3 nature#LAST#, #GREY#10 darkness#LAST# (#RED##{bold}#32#LAST##{normal}# total damage).
[LOG]	#UID:11389:0#Rattlesnake hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Rattlesnake for #YELLOW#98 light#LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	Hymn of Perseverance hits Rattlesnake for #GREY#37 darkness#LAST# damage.
[LOG]	Poison from Rattlesnake hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	#{bold}#Hymn of Perseverance killed Rattlesnake!#{normal}#
[LOG]	
[Actor:move]	5366	Ostia	move from	33	21	to	34	20
[LOG]	Poison from Rattlesnake hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Poison from Rattlesnake hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Poison from Rattlesnake hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	Frensswa	tome	Level 20 (Nightmare (Adventure) difficulty)	false	false
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Poison from Rattlesnake hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia stops being poisoned.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	982039
[USERCHAT] channel talk	infinityryvus	tome	*nods* Will report then...
[Actor:move]	5366	Ostia	move from	34	20	to	35	20
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around Ostia crumbles.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	Rested for 27 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	35	20	to	36	20
[Actor:move]	5366	Ostia	move from	36	20	to	37	20
[Actor:move]	5366	Ostia	move from	37	20	to	38	20
[Actor:move]	5366	Ostia	move from	38	20	to	38	19
[Actor:move]	5366	Ostia	move from	38	19	to	38	18
[Actor:move]	5366	Ostia	move from	38	18	to	38	17
[Actor:move]	5366	Ostia	move from	38	17	to	38	16
[Actor:move]	5366	Ostia	move from	38	16	to	38	15
[Actor:move]	5366	Ostia	move from	38	15	to	39	14
[Actor:move]	5366	Ostia	move from	39	14	to	39	13
[Actor:move]	5366	Ostia	move from	39	13	to	38	14
[Actor:move]	5366	Ostia	move from	38	14	to	37	14
[Actor:move]	5366	Ostia	move from	37	14	to	36	14
[Actor:move]	5366	Ostia	move from	36	14	to	35	15
[Actor:move]	5366	Ostia	move from	35	15	to	35	16
[Actor:move]	5366	Ostia	move from	35	16	to	35	17
[Actor:move]	5366	Ostia	move from	35	17	to	35	18
[Actor:move]	5366	Ostia	move from	35	18	to	34	19
[Actor:move]	5366	Ostia	move from	34	19	to	33	20
[Actor:move]	5366	Ostia	move from	33	20	to	32	20
[Actor:move]	5366	Ostia	move from	32	20	to	31	20
[Actor:move]	5366	Ostia	move from	31	20	to	30	20
[Actor:move]	5366	Ostia	move from	30	20	to	29	20
[Actor:move]	5366	Ostia	move from	29	20	to	28	20
[Actor:move]	5366	Ostia	move from	28	20	to	27	20
[Actor:move]	5366	Ostia	move from	27	20	to	26	20
[Actor:move]	5366	Ostia	move from	26	20	to	25	20
[Actor:move]	5366	Ostia	move from	25	20	to	24	20
[Actor:move]	5366	Ostia	move from	24	20	to	23	20
[Actor:move]	5366	Ostia	move from	23	20	to	22	20
[Actor:move]	5366	Ostia	move from	22	20	to	21	20
[Actor:move]	5366	Ostia	move from	21	20	to	20	20
[Actor:move]	5366	Ostia	move from	20	20	to	19	20
[Actor:move]	5366	Ostia	move from	19	20	to	18	21
[Actor:move]	5366	Ostia	move from	18	21	to	18	22
[Actor:move]	5366	Ostia	move from	18	22	to	18	23
[Actor:move]	5366	Ostia	move from	18	23	to	18	24
[Actor:move]	5366	Ostia	move from	18	24	to	17	25
[Actor:move]	5366	Ostia	move from	17	25	to	17	26
[Actor:move]	5366	Ostia	move from	17	26	to	17	27
[Actor:move]	5366	Ostia	move from	17	27	to	17	28
[Actor:move]	5366	Ostia	move from	17	28	to	17	29
[Actor:move]	5366	Ostia	move from	17	29	to	16	30
[Actor:move]	5366	Ostia	move from	16	30	to	16	31
[Actor:move]	5366	Ostia	move from	16	31	to	15	32
[Actor:move]	5366	Ostia	move from	15	32	to	15	33
[Actor:move]	5366	Ostia	move from	15	33	to	15	34
[Actor:move]	5366	Ostia	move from	15	34	to	15	35
[Actor:move]	5366	Ostia	move from	15	35	to	15	36
[Actor:move]	5366	Ostia	move from	15	36	to	15	37
[Actor:move]	5366	Ostia	move from	15	37	to	15	38
[Actor:move]	5366	Ostia	move from	15	38	to	15	39
[Actor:move]	5366	Ostia	move from	15	39	to	15	40
[Actor:move]	5366	Ostia	move from	15	40	to	15	41
[Actor:move]	5366	Ostia	move from	15	41	to	15	42
[Actor:move]	5366	Ostia	move from	15	42	to	15	43
[Actor:move]	5366	Ostia	move from	15	43	to	15	44
[Actor:move]	5366	Ostia	move from	15	44	to	15	45
[Actor:move]	5366	Ostia	move from	15	45	to	15	46
[Actor:move]	5366	Ostia	move from	15	46	to	15	47
[Actor:move]	5366	Ostia	move from	15	47	to	15	48
[Actor:move]	5366	Ostia	move from	15	48	to	15	49
[LOG]	#YELLOW_GREEN#There is a way to the lake of Nur here (press '<', '>' or right click to use).
[LOG]	Ran for 53 turns (stop reason: at exit).
[LOG]	
Deleting shader 78 (is clone 1)
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x1a615590
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	985726
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x01811738	(12133)
Loading savefile 	/save/ostia/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x1a6157d0	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	51d52dfb7cb0e3f34dbf1dd0a398ce8f	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	51d52dfb7cb0e3f34dbf1dd0a398ce8f
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
Deleting shader 78 (is clone 1)
[USERCHAT] channel achievement	cliffracer	tome	The Arena	false	false
Deleting temp shader	lightningshield[noup=1,time_factor=3000]
Deleting temp shader	volumetric_aura[]
[USERCHAT] channel achievement	necaresource	tome	That was close	true	true
[USERCHAT] channel achievement	maintenance	tome	Squadmate (Roguelike)	false	false
[USERCHAT] channel achievement	AED	tome	Rescuer of the lost	false	false
[USERCHAT] channel achievement	Much_King	tome	Level 10	false	false
[USERCHAT] channel achievement	ABigTurtle	tome	Baby steps	false	true
[LOG]	You gain 21.86 gold from the transmogrification of #SALMON##UID:11009:0#Flashfoe [power 200]  (15 cooldown)#LAST#.
[LOG]	You gain 10.00 gold from the transmogrification of #00FF80##UID:11566:0#ash totem of thorny skin [power 27]  (20 cooldown)#LAST#.
[LOG]	You gain 0.77 gold from the transmogrification of #00FF80##UID:10791:0#reinforced iron shield of lightning resistance (+16%) (0 def, 4 armour, 41 block)#LAST#.
[LOG]	You gain 3.25 gold from the transmogrification of #0080FF##UID:11607:0#radiant steel plate armour of fire resistance (0 def, 9 armour)#LAST#.
[LOG]	You gain 7.77 gold from the transmogrification of #00FF80##UID:10993:0#rejuvenating hardened leather armour of fire resistance (9 def, 6 armour)#LAST#.
[LOG]	You gain 3.83 gold from the transmogrification of #0080FF##UID:11590:0#hardened leather armour of the deep (9 def, 8 armour)#LAST#.
[LOG]	You gain 4.45 gold from the transmogrification of #0080FF##UID:10973:0#duelist's cured leather armour (9 def, 8 armour)#LAST#.
[LOG]	You gain 2.42 gold from the transmogrification of #00FF80##UID:11594:0#shielding linen wizard hat of balance (1 def, 0 armour)#LAST#.
[LOG]	You gain 5.08 gold from the transmogrification of #0080FF##UID:10977:0#leafwalker's iron helm of dexterity (+3) (0 def, 3 armour)#LAST#.
[LOG]	You gain 0.73 gold from the transmogrification of #00FF80##UID:10787:0#woollen robe of nature (+16%) (0 def, 0 armour)#LAST#.
[LOG]	You gain 16.02 gold from the transmogrification of #SALMON##UID:9640:0#Chargeweeper the ash magestaff (15-18 power, 3 apr, lightning element)#LAST#.
[LOG]	You gain 12.92 gold from the transmogrification of #SALMON##UID:11172:0#Scorchidol the rough leather sling#LAST#.
[LOG]	You gain 5.09 gold from the transmogrification of #0080FF##UID:11576:0#thorny mindstar of gales (8.5-9.35 power, 24 apr, nature damage)#LAST#.
[LOG]	You gain 2.95 gold from the transmogrification of #0080FF##UID:10989:0#thorny mindstar of disruption (9-9.9 power, 24 apr, nature damage)#LAST#.
[LOG]	You gain 2.44 gold from the transmogrification of #00FF80##UID:10983:0#nature's thorny mindstar of balance (10-11 power, 24 apr, nature damage)#LAST#.
[LOG]	You gain 2.09 gold from the transmogrification of #00FF80##UID:11584:0#horrifying vined mindstar of balance (5-5.5 power, 18 apr, nature damage)#LAST#.
[LOG]	You gain 5.23 gold from the transmogrification of #8d55ff##UID:11601:0#plaguebringer's steel mace of amnesia (15.5-21.7 power, 3 apr)#LAST#.
[LOG]	You gain 18.20 gold from the transmogrification of #SALMON##UID:11392:0#Cyrira the Bleakworth (12.5-17.5 power, 3 apr)#LAST#.
[LOG]	You gain 14.67 gold from the transmogrification of #SALMON##UID:9829:0#Blastbender (15-21 power, 3 apr)#LAST#.
[LOG]	You gain 1.00 gold from the transmogrification of #00FF80##UID:11621:0#arcing steel longsword (15-21 power, 3 apr)#LAST#.
[LOG]	You gain 14.85 gold from the transmogrification of #SALMON##UID:8492:0#Belilenor (14.5-20.3 power, 3 apr)#LAST#.
[LOG]	You gain 3.93 gold from the transmogrification of #0080FF##UID:10797:0#arcing iron greatsword of shearing (15.5-24.8 power, 1 apr)#LAST#.
[LOG]	You gain 1.00 gold from the transmogrification of #00FF80##UID:11617:0#arcing steel greatmaul (29-43.5 power, 2 apr)#LAST#.
[LOG]	You gain 3.48 gold from the transmogrification of #00FF80##UID:10963:0#hateful dwarven-steel dagger of erosion (14.5-18.85 power, 7 apr)#LAST#.
[LOG]	You gain 0.95 gold from the transmogrification of #00FF80##UID:10969:0#dwarven-steel dagger of massacre (26-33.8 power, 7 apr)#LAST#.
[LOG]	You gain 1.85 gold from the transmogrification of #00FF80##UID:11562:0#iron battleaxe of daylight (13.5-20.25 power, 1 apr)#LAST#.
[LOG]	You gain 14.65 gold from the transmogrification of #SALMON##UID:9442:0#iron battleaxe 'Ivariawyn' (20.5-30.75 power, 1 apr)#LAST#.
[LOG]	You gain 1.04 gold from the transmogrification of #00FF80##UID:11613:0#teleportation rune of the titan (range 52; cd 17)#LAST#.
[LOG]	You gain 2.10 gold from the transmogrification of #00FF80##UID:11558:0#blink rune of the sneak (range 5; phase 19; cd 15)#LAST#.
[LOG]	You gain 1.66 gold from the transmogrification of #FFFFFF##UID:11570:0#blink rune (range 4; phase 13; cd 18)#LAST#.
[LOG]	You gain 1.15 gold from the transmogrification of #FFFFFF##UID:11571:0#acid wave rune (damage 34; dur 4; cd 17)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x014e4558
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Closed level map	4
[ZONE] Left zone	Old Forest
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-old-forest.teaz	?=?	zone-lake-nur.teaz
Loading savefile 	/save/ostia/
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = FLOODED
  [2] = 2
}
Loading entities file from file	/data/zones/lake-nur/npcs.lua
Loading entities file from file	/data/general/npcs/aquatic_critter.lua
Loading entities file from file	/data/general/npcs/aquatic_demon.lua
Loading entities file from file	/data-ashes-urhrok/general/npcs/aquatic-demon.lua
Loading entities file from file	/data/general/npcs/horror_aquatic.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from memory	/data-cults/general/npcs/horror.lua
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=500,wobblingType=1]
New GL Shader program 66
*p 66: Uniform: 0: 1406 appearTime
*p 66: Uniform: 1: 1406 backgroundLayersCount
*p 66: Uniform: 2: 1406 noup
*p 66: Uniform: 3: 8B5E tex
*p 66: Uniform: 4: 1406 tick
*p 66: Uniform: 5: 1406 tick_start
*p 66: Uniform: 6: 1406 time_factor
*p 66: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	1021037
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=2500,wobblingType=1]
New GL Shader program 69
*p 69: Uniform: 0: 1406 appearTime
*p 69: Uniform: 1: 1406 backgroundLayersCount
*p 69: Uniform: 2: 1406 noup
*p 69: Uniform: 3: 8B5E tex
*p 69: Uniform: 4: 1406 tick
*p 69: Uniform: 5: 1406 tick_start
*p 69: Uniform: 6: 1406 time_factor
*p 69: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	1021037
Loading entities file from memory	/data-orcs/general/npcs/horror.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from file	/data/zones/lake-nur/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/sand.lua
Loading entities file from file	/data/zones/lake-nur/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Aeryrissra into world artifacts
Importing Floemalice into world artifacts
Importing Isulle the voratun ring into world artifacts
Importing Iceprophet into world artifacts
Importing Frostfoe into world artifacts
Importing Eilinasera the voratun greatmaul into world artifacts
Importing dwarven lantern 'Olatotar' into world artifacts
Importing Darkstalker into world artifacts
Importing steel ring 'Xereldata' into world artifacts
Importing Gloratha into world artifacts
Importing voratun torque of psionic shield 'Cuthantir' into world artifacts
Importing Ragayon the Bleakquake into world artifacts
Importing Samazilatar into world artifacts
Importing voratun longsword 'Bulach' into world artifacts
Importing Unlightire into world artifacts
Importing Rainworth the pair of voratun boots into world artifacts
Importing pair of drakeskin leather boots 'Wintertide' into world artifacts
Importing Giluyon the dwarven-steel battleaxe into world artifacts
Importing drakeskin leather armour 'Silathra' into world artifacts
Importing pouch of stralite shots 'Nerowyn' into world artifacts
Importing Icewilter into world artifacts
Importing stralite mace 'Duvanariran' into world artifacts
Importing Velylle the Dourlash into world artifacts
Importing elven-silk wizard hat 'Sunwing' into world artifacts
Importing Gilylatharek the Cleansespawner into world artifacts
Importing Betima the Quenchnoon into world artifacts
Importing Scorchsage into world artifacts
Importing Noonstreaker into world artifacts
Importing Zubata into world artifacts
Importing Glittervortex into world artifacts
Importing Moldwitch into world artifacts
Importing voratun greatmaul 'Viperclash' into world artifacts
Importing Arilrana into world artifacts
Importing Zerysadas the dwarven-steel greatsword into world artifacts
Importing Dairugothad the voratun mace into world artifacts
Importing Murkbutcher into world artifacts
Importing Poraba into world artifacts
Importing Begar the stralite greatmaul into world artifacts
Importing Stokeravage the elven-silk robe into world artifacts
Importing Hathyruidir the Blastumbra into world artifacts
Importing Ivima into world artifacts
Importing drakeskin leather belt 'Mayitira' into world artifacts
Importing elven-silk cloak 'Sunknight' into world artifacts
Importing Sleethash into world artifacts
Importing Layumina into world artifacts
Importing dwarven-steel plate armour 'Xanedhevena' into world artifacts
Importing cashmere wizard hat 'Brenuharamnir' into world artifacts
Importing voratun helm 'Cobrastrider' into world artifacts
Importing drakeskin leather sling 'Gloressra' into world artifacts
Importing dwarven-steel helm 'Betuvea' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/lake-nur/traps.lua
Loading entities file from file	/data/general/traps/water.lua
Initiated zone	Lake of Nur	with base_level	23.5
[ZONE] persisting to persist_last_zones	lake-nur
Loading zone persistance level	lake-nur	1
Make wait background texture 362 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 14 ticks
Creating level	lake-nur	1
Make wait background texture 779 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	lake-nur	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 784 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/zones/lake-nur.lua
[STATIC MAP] size	50	50	rotate:	default
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ocean_water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 72
New GL Shader 74 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 72: Uniform: 0: 8B50 mapCoord
*p 72: Uniform: 1: 8B5E tex
*p 72: Uniform: 2: 8B52 texCoord
*p 72: Uniform: 3: 8B50 texSize
*p 72: Uniform: 4: 1406 tick
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_stone_wall_door_closed.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/way_next_8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_floor_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_stair_down_03_64.png
Wait finished, counted 1000, 216 ticks
[STARTEVENTS] No zone events loaded
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_wider_pine_shadow.png
Loading tile	terrain/trees/light_small_wider_pine_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_wider_pine_foliage_01.png
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 75
*p 75: Uniform: 0: 1406 attenuation
*p 75: Uniform: 1: 8B50 mapCoord
*p 75: Uniform: 2: 8B5E tex
*p 75: Uniform: 3: 8B52 texCoord
*p 75: Uniform: 4: 1406 tick
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_foliage_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_elm_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_elm_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_elm_foliage_summer.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_trunk.png
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Loading tile	terrain/trees/light_small_narrow_pine_trunk.png
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Not gone east, no backup guardian
Running on level loads	lake-nur-1
[Actor:move]	5366	Ostia	(forced) move from	15	49	to	28	0
[LOG]	#YELLOW_GREEN#There is a way to the old forest here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ostia	Ostia
Adding entity	5366	after	5366
[ONLINE PROFILE] current character 	Ostia the level 22 Shalore Anorithil
[Discord] updating state: "Lake of Nur (1)" / "Lvl 22 Shalore Anorithil" / default / anorithil
[MUSIC] stoping	weather/rain.ogg
Updating zone name	Lake of Nur (1)
C Map minimap texture: 279 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Ostia	zone	::	zone-old-forest.teaz	::	table: 0x1aede978	=>	table: 0x15447f10	(11319)
Loading savefile 	/save/ostia/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1022132
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x1d957200	(4706)
Loading savefile 	/save/ostia/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x1a7a1f58	(1308)
Loading savefile 	/save//
[Actor:move]	5366	Ostia	move from	28	0	to	27	1
[Actor:move]	5366	Ostia	move from	27	1	to	26	2
[LOG]	Lore found: #0080FF#journal entry (old forest)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	old-forest-note-5
===	nil	nil
[QUEST] given to	table: 0x1b6d2f40	shertul-fortress
[LOG]	#LIGHT_GREEN#Accepted quest 'Sher'Tul Fortress'! #WHITE#(Press 'j' to see the quest log)
[LOG]	Ran for 2 turns (stop reason: learnt lore).
table: 0x1337d028	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x1337d268	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[LOG]	
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/zone-old-forest.teaz.tmp
Saved zipname /save/ostia/zone-old-forest.teaz.tmp
[SAVEFILE PIPE] Checking save	Ostia	zone	/save/ostia/zone-old-forest.teaz.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	2824795b0b6ed6d7336705e4a6613c9c	zone	/save/ostia/zone-old-forest.teaz
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	zone-old-forest.teaz	2824795b0b6ed6d7336705e4a6613c9c
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	1b6714064e7b520f76c040f66f0d705b	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	1b6714064e7b520f76c040f66f0d705b
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 3 seconds
[COROUTINE] dead	savefilepipe
Deleting shader 78 (is clone 1)
Deleting shader 55 (is clone 0)
Deleting shader 53 (is clone 0)
Deleting shader 51 (is clone 0)
Deleting shader 50 (is clone 0)
Deleting shader 49 (is clone 0)
[Actor:move]	5366	Ostia	move from	26	2	to	25	3
[Actor:move]	5366	Ostia	move from	25	3	to	24	4
[Actor:move]	5366	Ostia	move from	24	4	to	23	5
[Actor:move]	5366	Ostia	move from	23	5	to	23	6
[Actor:move]	5366	Ostia	move from	23	6	to	22	7
[Actor:move]	5366	Ostia	move from	22	7	to	21	8
[LOG]	
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x0189fd10
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1028204
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x0176dfc8	(4712)
Loading savefile 	/save/ostia/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x1a583430	(1308)
Loading savefile 	/save//
[Actor:move]	5366	Ostia	move from	21	8	to	20	9
[LOG]	
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
[Actor:move]	5366	Ostia	move from	20	9	to	19	10
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[amp=0.8,color=vec3(0.57254901960784,229,232),distort=vec2(2,2.5),require_shader=4,speed=100]
New GL Shader program 49
*p 49: Uniform: 0: 1406 a
*p 49: Uniform: 1: 1406 amp
*p 49: Uniform: 2: 8B51 color
*p 49: Uniform: 3: 8B50 p2
*p 49: Uniform: 4: 1406 speed
*p 49: Uniform: 5: 8B5E tex
*p 49: Uniform: 6: 1406 tick
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[Actor:move]	5366	Ostia	move from	19	10	to	18	11
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	fb5725544eb8ff4655abaab26ab86d6e	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	fb5725544eb8ff4655abaab26ab86d6e
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[LOG]	
[Actor:move]	5366	Ostia	move from	18	11	to	17	12
[Actor:move]	5366	Ostia	move from	17	12	to	17	13
[USERCHAT] channel achievement	Big Mara Bill	tome	Squadmate (Nightmare (Roguelike) difficulty)	false	false
[Actor:move]	5366	Ostia	move from	17	13	to	17	14
[Actor:move]	5366	Ostia	move from	17	14	to	17	15
[Actor:move]	5366	Ostia	move from	17	15	to	16	16
[Actor:move]	5366	Ostia	move from	16	16	to	16	17
Deleting shader 78 (is clone 1)
[Actor:move]	5366	Ostia	move from	16	17	to	16	18
[Actor:move]	5366	Ostia	move from	16	18	to	16	19
[Actor:move]	5366	Ostia	move from	16	19	to	15	20
[LOG]	Ostia activates #{bold}##ORANGE#Hymn of Shadows#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1034541
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	5366	Ostia	move from	15	20	to	15	21
[LOG]	
[Actor:move]	5366	Ostia	move from	15	21	to	15	22
[Actor:move]	5366	Ostia	move from	15	22	to	14	23
[Actor:move]	5366	Ostia	move from	14	23	to	13	24
[LOG]	The shield around Ostia crumbles.
[LOG]	
[Actor:move]	5366	Ostia	move from	13	24	to	12	25
[Actor:move]	5366	Ostia	move from	12	25	to	12	26
[Actor:move]	5366	Ostia	move from	12	26	to	11	27
[USERCHAT] channel achievement	gamer22	tome	The Arena (Roguelike)	false	false
[Actor:move]	5366	Ostia	move from	11	27	to	10	28
[Actor:move]	5366	Ostia	move from	10	28	to	9	29
[Actor:move]	5366	Ostia	move from	9	29	to	8	30
[Actor:move]	5366	Ostia	move from	8	30	to	7	30
[Actor:move]	5366	Ostia	move from	7	30	to	6	30
[LOG]	#00ff00##UID:1087:0#Talent Hymn of Perseverance is ready to use.
[LOG]	
Server latency	6
[Actor:move]	5366	Ostia	move from	6	30	to	5	31
[Actor:move]	5366	Ostia	move from	5	31	to	4	32
[Actor:move]	5366	Ostia	move from	4	32	to	3	32
[LOG]	Resting starts...
[LOG]	Rested for 27 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	3	32	to	3	33
Deleting shader 78 (is clone 1)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	5366	Ostia	move from	3	33	to	4	34
[LOG]	
[Actor:move]	5366	Ostia	move from	4	34	to	5	35
[Actor:move]	5366	Ostia	move from	5	35	to	6	36
[Actor:move]	5366	Ostia	move from	6	36	to	7	37
[Actor:move]	5366	Ostia	move from	7	37	to	8	38
[Actor:move]	5366	Ostia	move from	8	38	to	9	39
[Actor:move]	5366	Ostia	move from	9	39	to	10	39
[Actor:move]	5366	Ostia	move from	10	39	to	11	39
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel achievement	Nethris	tome	Treasure Hunter (Nightmare (Roguelike) difficulty)	false	false
[Actor:move]	5366	Ostia	move from	11	39	to	12	40
[Actor:move]	5366	Ostia	move from	12	40	to	13	41
[Actor:move]	5366	Ostia	move from	13	41	to	13	42
[Actor:move]	5366	Ostia	move from	13	42	to	13	43
[Actor:move]	5366	Ostia	move from	13	43	to	13	44
[Actor:move]	5366	Ostia	move from	13	44	to	13	45
[Actor:move]	5366	Ostia	move from	13	45	to	13	46
[Actor:move]	5366	Ostia	move from	13	46	to	14	47
[Actor:move]	5366	Ostia	move from	14	47	to	15	48
[Actor:move]	5366	Ostia	move from	15	48	to	16	49
[Actor:move]	5366	Ostia	move from	16	49	to	17	49
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_floor_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_stone_store_open.png
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_4.lua	:=:	/data/sound/ambient/door_creaks/creak_4.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_4.ogg" : <static>
[Actor:move]	5366	Ostia	move from	17	49	to	17	49
[Actor:move]	5366	Ostia	move from	17	49	to	16	49
[Actor:move]	5366	Ostia	move from	16	49	to	15	48
[Actor:move]	5366	Ostia	move from	15	48	to	14	47
[Actor:move]	5366	Ostia	move from	14	47	to	14	46
[Actor:move]	5366	Ostia	move from	14	46	to	13	45
[Actor:move]	5366	Ostia	move from	13	45	to	13	44
[Actor:move]	5366	Ostia	move from	13	44	to	13	43
[Actor:move]	5366	Ostia	move from	13	43	to	12	42
[Actor:move]	5366	Ostia	move from	12	42	to	12	41
[Actor:move]	5366	Ostia	move from	12	41	to	11	40
[Actor:move]	5366	Ostia	move from	11	40	to	11	39
[LOG]	Resting starts...
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel achievement	zefmc	mainmenu	Destroyer's bane (Roguelike)	false	true
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x1b5bfdc8
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Shadows#LAST#.
[USERCHAT] channel achievement	HeliosX1	tome	Level 10	false	false
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x15c757e0	(4712)
Loading savefile 	/save/ostia/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x1b5bfe48	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	dc8420105e094071a5c8f84f9efd49d6	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	dc8420105e094071a5c8f84f9efd49d6
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[LOG]	Ostia activates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Shadows#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_act_base
[LOG]	Ostia is moving at extreme speed!
Loading tile from tileset	/data/gfx/talents/infusion__movement.png
[Actor:move]	5366	Ostia	move from	11	39	to	12	40
[LOG]	
[Actor:move]	5366	Ostia	move from	12	40	to	12	41
[Actor:move]	5366	Ostia	move from	12	41	to	12	42
[Actor:move]	5366	Ostia	move from	12	42	to	12	43
[Actor:move]	5366	Ostia	move from	12	43	to	12	44
[Actor:move]	5366	Ostia	move from	12	44	to	13	45
[Actor:move]	5366	Ostia	move from	13	45	to	13	46
[LOG]	Ostia slows down.
[LOG]	
[Actor:move]	5366	Ostia	move from	13	46	to	14	47
[Actor:move]	5366	Ostia	move from	14	47	to	15	48
[Actor:move]	5366	Ostia	move from	15	48	to	16	49
[Actor:move]	5366	Ostia	move from	16	49	to	17	49
[Actor:move]	5366	Ostia	move from	17	49	to	18	48
[Actor:move]	5366	Ostia	move from	18	48	to	18	47
[Actor:move]	5366	Ostia	move from	18	47	to	19	46
[Actor:move]	5366	Ostia	move from	19	46	to	20	45
[Actor:move]	5366	Ostia	move from	20	45	to	21	45
[LOG]	#00ff00##UID:1085:0#Talent Hymn of Shadows is ready to use.
[LOG]	
[Actor:move]	5366	Ostia	move from	21	45	to	22	45
[Actor:move]	5366	Ostia	move from	22	45	to	23	45
[Actor:move]	5366	Ostia	move from	23	45	to	24	45
[Actor:move]	5366	Ostia	move from	24	45	to	25	45
[Actor:move]	5366	Ostia	move from	25	45	to	26	45
[Actor:move]	5366	Ostia	move from	26	45	to	27	45
[Actor:move]	5366	Ostia	move from	27	45	to	28	45
[Actor:move]	5366	Ostia	move from	28	45	to	29	45
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	
Loading zone persistance level	lake-nur	2
Make wait background texture 942 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 23 ticks
Creating level	lake-nur	2
Make wait background texture 305 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	lake-nur	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 311 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
loaded room generator	random_room	function: 0x1a75ba68
[RoomsLoader:init] loaded room:	random_room	function: 0x1a75ba68
[roomGen] room generator	function: 0x1a75ba68	is making a room
loaded room	double_y	11	7
[roomGen] generated room	double_y
placed room	double_y	at	7	8	with center	12	11
[roomGen] room generator	function: 0x1a75ba68	is making a room
loaded room	micro_pillar	12	8
[roomGen] generated room	micro_pillar
placed room	micro_pillar	at	9	35	with center	14	38
[roomGen] room generator	function: 0x1a75ba68	is making a room
loaded room	inner_pillar	9	7
[roomGen] generated room	inner_pillar
placed room	inner_pillar	at	38	31	with center	42	34
[roomGen] room generator	function: 0x1a75ba68	is making a room
loaded room	broken_room	10	9
[roomGen] generated room	broken_room
placed room	broken_room	at	20	28	with center	24	32
[roomGen] room generator	function: 0x1a75ba68	is making a room
loaded room	inner_checkerboard	9	9
[roomGen] generated room	inner_checkerboard
placed room	inner_checkerboard	at	25	13	with center	29	17
[roomGen] room generator	function: 0x1a75ba68	is making a room
loaded room	thick_n	14	14
[roomGen] generated room	thick_n
placed room	thick_n	at	33	7	with center	39	13
[roomGen] room generator	function: 0x1a75ba68	is making a room
loaded room	double_t	11	11
[roomGen] generated room	double_t
placed room	double_t	at	15	18	with center	20	23
[roomGen] room generator	function: 0x1a75ba68	is making a room
[roomGen] generated room	micro_pillar
placed room	micro_pillar	at	34	20	with center	39	23
[roomGen] room generator	function: 0x1a75ba68	is making a room
loaded room	inner_circle	8	8
[roomGen] generated room	inner_circle
placed room	inner_circle	at	29	37	with center	32	40
[roomGen] room generator	function: 0x1a75ba68	is making a room
loaded room generator	simple	function: 0x016b2ca0
[roomGen] generated room	simple11x6
placed room	simple11x6	at	9	3	with center	14	5
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_floor_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_floor_bubbles.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_stair_up.png
Random elite generating
[createRandomBoss] Creating random boss 	Glanne the electric eel	24.5	level	1	classes
  * class	Paradox Mage	 rejected due to power source
  * class	Necromancer	 rejected due to power source
[applyRandomClass]	22686	Glanne the electric eel	Adding class	Doomed	Afflicted
   power types: not_power_source =	technique_ranged,arcane	power_source =	psionic
[applyRandomClass] Random boss forbade talent because of level	Shadow Decoy	T_SHADOW_DECOY	24.5
[applyRandomClass] Random boss forbade talent because of level	Shadow's Path	T_SHADOW_S_PATH	24.5
[applyRandomClass] Random boss forbade talent because of level	Cursed Bolt	T_CURSED_BOLT	24.5
[applyRandomClass] Random boss forbade talent because of level	Stone	T_STONE	24.5
Adding 6 random class talents to boss
1	 * talent:	T_REPROACH	3
2	 * talent:	T_CREEPING_DARKNESS	3
3	 * talent:	T_WILLFUL_STRIKE	3
4	 * talent:	T_DEVICE_MASTERY	3
5	 * talent:	T_UNNATURAL_BODY	3
6	 * talent:	T_GESTURE_OF_PAIN	3
 ** Finished adding	6	of	6	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24.5	egos =	1	gr egos =	0	rand themes = 	3	points = 	39	nb_powers = 	6
 * using themes	mental,light,misc
 * forbid power sources:	arcane,technique_ranged
Creating randart Dayprophet(laminated hardened leather belt) with light
 ** selected ego	skylord's 	(greater)	nature
 * adding power: generic psi on hit(1 points), 20 remaining
 * adding power: generic hate on crit(1 points), 19 remaining
 * adding power: generic lite radius(1 points), 18 remaining
 * adding power: generic stat wil(1 points), 17 remaining
 * adding power: generic stat dex(1 points), 16 remaining
 * adding power: generic stat con(1 points), 15 remaining
 * adding power: generic psi on hit(1.5 points), 14 remaining
 * adding power: generic hate on crit(1.5 points), 12.5 remaining
 * adding power: generic lite radius(1.5 points), 11 remaining
 * adding power: generic stat wil(1.5 points), 9.5 remaining
 * adding power: generic stat dex(1.5 points), 8 remaining
 * adding power: generic stat con(1.5 points), 6.5 remaining
 * adding power: generic psi on hit(2.25 points), 5 remaining
 * adding power: generic hate on crit(2.25 points), 2.75 remaining
 * adding bias power: generic stat dex(2.25 points), 20 remaining
 * adding bias power: generic hate on crit(3.375 points), 17.75 remaining
 * adding bias power: generic psi on hit(3.375 points), 14.375 remaining
 * adding bias power: generic stat dex(2.7 points), 11 remaining
 * adding bias power: generic psi on hit(4.05 points), 8.3 remaining
 * adding bias power: generic stat dex(3.24 points), 4.25 remaining
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	22831	Glanne the electric eel	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19c6a100, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	25.53083278449	30.5
[resolveObject] CREATED OBJECT:	22832	protector's vined mindstar of sand	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	2
[resolveObject]	22832	protector's vined mindstar of sand	added to inventory	MAINHAND
[resolveObject] CREATE FOR	22831	Glanne the electric eel	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19c6c888, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	2.9276299720927	30.5
[resolveObject] CREATED OBJECT:	22838	epiphanous pulsing mindstar of disruption	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	19
fight: 	epiphanous pulsing mindstar of disruption	protector's vined mindstar of sand	::	nil	OFFHAND
[resolveObject]	22838	epiphanous pulsing mindstar of disruption	added to inventory	OFFHAND
[resolveObject] CREATE FOR	22831	Glanne the electric eel	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1a756378, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	83.147660598426	102.5
[resolveObject] CREATED OBJECT:	22844	mindwoven cashmere robe of lightning (#RESIST#)	tries left:	4
fight: 	mindwoven cashmere robe of lightning (#RESIST#)	protector's vined mindstar of sand	::	nil	BODY
fight: 	mindwoven cashmere robe of lightning (#RESIST#)	epiphanous pulsing mindstar of disruption	::	nil	BODY
[resolveObject]	22844	mindwoven cashmere robe of lightning (#RESIST#)	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_critter_electric_eel.png
[Actor:move]	22831	Glanne the electric eel	(forced) move from	nil	nil	to	19	27
Added unique	mod.class.NPC/Glanne the electric eel	::	1
[Actor:wearAllInventory]	22831	Glanne the electric eel	wearing main inventory
fight: 	Dayprophet	protector's vined mindstar of sand	::	nil	BELT
fight: 	Dayprophet	epiphanous pulsing mindstar of disruption	::	nil	BELT
fight: 	Dayprophet	mindwoven cashmere robe of lightning (#RESIST#)	::	nil	BELT
[Actor:wearAllInventory]	Glanne the electric eel	22831	22688	Dayprophet	WORN IN	BELT	1
running talented_ai_tactic resolver on_added_to_level function for	22831	Glanne the electric eel
   #- checking tactical table for talent	T_LIGHTNING	level	12	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FEED	level	7	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_WILLFUL_STRIKE	level	7	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_REPROACH	level	5	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_CHAIN_LIGHTNING	level	12	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_GESTURE_OF_PAIN	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CALL_SHADOWS	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CREEPING_DARKNESS	level	5	range:	5	radius:	3	effective:	7
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
New GL Shader program 50
*p 50: Uniform: 0: 1406 appearTime
*p 50: Uniform: 1: 1406 cylinderHeight
*p 50: Uniform: 2: 1406 cylinderRadius
*p 50: Uniform: 3: 1406 cylinderRotationSpeed
*p 50: Uniform: 4: 1406 cylinderVerticalPos
*p 50: Uniform: 5: 1406 noup
*p 50: Uniform: 6: 1406 repeatTimes
*p 50: Uniform: 7: 8B5E tex
*p 50: Uniform: 8: 1406 tick
*p 50: Uniform: 9: 1406 tick_start
*p 50: Uniform: 10: 1406 time_factor
*p 50: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	1064967
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
New GL Shader program 51
*p 51: Uniform: 0: 1406 appearTime
*p 51: Uniform: 1: 1406 cylinderHeight
*p 51: Uniform: 2: 1406 cylinderRadius
*p 51: Uniform: 3: 1406 cylinderRotationSpeed
*p 51: Uniform: 4: 1406 cylinderVerticalPos
*p 51: Uniform: 5: 1406 noup
*p 51: Uniform: 6: 1406 repeatTimes
*p 51: Uniform: 7: 8B5E tex
*p 51: Uniform: 8: 1406 tick
*p 51: Uniform: 9: 1406 tick_start
*p 51: Uniform: 10: 1406 time_factor
*p 51: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	1064967
[entityFilterPost]:  Done nerfing randboss
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_critter_squid.png
[Actor:move]	22850	squid	(forced) move from	nil	nil	to	45	18
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_critter_giant_eel.png
[Actor:move]	22851	giant eel	(forced) move from	nil	nil	to	18	40
[Actor:move]	22852	squid	(forced) move from	nil	nil	to	19	37
[Actor:move]	22853	squid	(forced) move from	nil	nil	to	17	5
[Actor:move]	22854	giant eel	(forced) move from	nil	nil	to	36	8
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_critter_ink_squid.png
[Actor:move]	22855	ink squid	(forced) move from	nil	nil	to	12	28
Random boss generating
[createRandomBoss] Creating random boss 	Bethussra the ink squid	24.5	level	2	classes
[applyRandomClass]	22856	Bethussra the ink squid	Adding class	Skirmisher	Rogue
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 6 random class talents to boss
1	 * talent:	T_WEAPON_COMBAT	3
2	 * talent:	T_SKIRMISHER_SLING_SUPREMACY	3
3	 * talent:	T_SKIRMISHER_BREATHING_ROOM	3
4	 * talent:	T_HEIGHTENED_SENSES	3
5	 * talent:	T_SKIRMISHER_KNEECAPPER	3
6	 * talent:	T_DEVICE_MASTERY	3
 ** Finished adding	6	of	6	random class talents
  * class	Arcane Blade	 rejected due to power source
[applyRandomClass]	22856	Bethussra the ink squid	Adding class	Oozemancer	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	antimagic,technique,nature
Adding 5 random class talents to boss
1	 * talent:	T_ACIDBEAM	3
2	 * talent:	T_TRAP_MASTERY	3
3	 * talent:	T_CORROSIVE_NATURE	3
4	 * talent:	T_WILD_GROWTH	3
5	 * talent:	T_FUNGAL_GROWTH	3
 ** Finished adding	5	of	5	random class talents
[resolveObject] CREATE FOR	22857	Bethussra the ink squid	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Greater	13.702627785667	15
[resolveObject] CREATED OBJECT:	22858	truestriking dwarven-steel greatsword of rage	tries left:	1
[resolveObject] adding to main inventory:	22858	truestriking dwarven-steel greatsword of rage
[resolveObject] CREATE FOR	22857	Bethussra the ink squid	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Uniques	4.6059874386075	5
[resolveObject] CREATED OBJECT:	22864	Floemalice	tries left:	1
[resolveObject] adding to main inventory:	22864	Floemalice
Added unique	mod.class.Object/Floemalice	::	1
[resolveObject] CREATE FOR	22857	Bethussra the ink squid	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Uniques	3.9561842263109	5
[resolveObject] CREATED OBJECT:	22865	Aletta's Diadem	tries left:	1
[resolveObject] adding to main inventory:	22865	Aletta's Diadem
[ActorObjectUse] useObjectEnable: 	Aletta's Diadem	by	Bethussra the ink squid	inven/slot	1	nil
[ActorObjectUse] Object	Aletta's Diadem	22865	is ineligible for talent interface
Added unique	mod.class.Object/Aletta's Diadem	::	1
[resolvers.drop_randart]	22857	Bethussra the ink squid	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	22857	Bethussra the ink squid	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x1ced5e90, ego_filter=table: 0x1ced5d08}
[resolveObject] CREATED OBJECT:	22866	dwarven-steel shield	tries left:	4
[resolvers.drop_randart]	22857	Bethussra the ink squid	using data:	{lev=24.5, base={"table: 0x1d5aaaa0, __CLASSNAME=mod.class.Object, ATOMIC"}}
Loading entities file from file	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24.5	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	4
 * using themes	light,misc
Creating randart %s 'Starbiter'(glistening dwarven-steel shield) with light
 ** selected ego	 of crushing	(greater)	technique
 ** selected ego	 of shrapnel	(greater)	techniquee
 ** selected ego	reinforced 	(normal)	technique
 * adding power: generic stat wil(1 points), 9 remaining
 * adding power: light burst(1 points), 8 remaining
 * adding power: generic stat dex(1 points), 7 remaining
 * adding power: generic stat str(1 points), 6 remaining
 * adding power: generic stat wil(1.5 points), 5 remaining
 * adding power: light burst(1.5 points), 3.5 remaining
 * adding power: generic stat dex(1.5 points), 2 remaining
 * adding bias power: generic stat str(1.5 points), 9 remaining
 * adding bias power: generic stat str(1.8 points), 7.5 remaining
 * adding bias power: generic stat str(2.16 points), 5.7 remaining
 * adding bias power: generic stat str(2.592 points), 3.54 remaining
Added unique	mod.class.Object/dwarven-steel shield 'Starbiter'	::	1
[resolveObject] CREATE FOR	22857	Bethussra the ink squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x156770d8, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	78.637164231305	87
[resolveObject] CREATED OBJECT:	23056	rejuvenating hardened leather armour of lightning resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[resolveObject]	23056	rejuvenating hardened leather armour of lightning resistance	added to inventory	BODY
[resolveObject] CREATE FOR	22857	Bethussra the ink squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x15675f10, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="sling", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	99.857774064377	107
[resolveObject] CREATED OBJECT:	23062	mighty hardened leather sling	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	10
[General Object resolver]	23062	mighty hardened leather sling	COULD NOT BE WORN
[resolveObject] adding to main inventory:	23062	mighty hardened leather sling
[resolveObject] CREATE FOR	22857	Bethussra the ink squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x162f6060, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	78.60642951159	87
[resolveObject] CREATED OBJECT:	23066	acidic steel shield of cold resistance (#RESIST#)	tries left:	4
[General Object resolver]	23066	acidic steel shield of cold resistance (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	23066	acidic steel shield of cold resistance (#RESIST#)
[resolveObject] CREATE FOR	22857	Bethussra the ink squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x15465280, force_drop=true, tome_drops="boss", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	41.602017955995	62
[resolveObject] CREATED OBJECT:	23072	pouch of dwarven-steel shots of crippling	tries left:	4
fight: 	pouch of dwarven-steel shots of crippling	rejuvenating hardened leather armour of lightning resistance	::	nil	QUIVER
[resolveObject]	23072	pouch of dwarven-steel shots of crippling	added to inventory	QUIVER
[resolveObject] CREATE FOR	22857	Bethussra the ink squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1b53d060, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	62.080870487746	87
[resolveObject] CREATED OBJECT:	23076	creative thorny mindstar of balance	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	8
fight: 	creative thorny mindstar of balance	rejuvenating hardened leather armour of lightning resistance	::	nil	MAINHAND
fight: 	creative thorny mindstar of balance	pouch of dwarven-steel shots of crippling	::	nil	MAINHAND
[resolveObject]	23076	creative thorny mindstar of balance	added to inventory	MAINHAND
[resolveObject] CREATE FOR	22857	Bethussra the ink squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x156dcf78, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	61.412626707324	62
[resolveObject] CREATED OBJECT:	23082	thorny mindstar of disruption	tries left:	4
fight: 	thorny mindstar of disruption	creative thorny mindstar of balance	::	nil	OFFHAND
fight: 	thorny mindstar of disruption	rejuvenating hardened leather armour of lightning resistance	::	nil	OFFHAND
fight: 	thorny mindstar of disruption	pouch of dwarven-steel shots of crippling	::	nil	OFFHAND
[resolveObject]	23082	thorny mindstar of disruption	added to inventory	OFFHAND
[resolveObject] CREATE FOR	22857	Bethussra the ink squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x157c6a68, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	77.334171488028	87
[resolveObject] CREATED OBJECT:	23086	mindwoven cashmere robe of lightning (#RESIST#)	tries left:	4
[General Object resolver]	23086	mindwoven cashmere robe of lightning (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	23086	mindwoven cashmere robe of lightning (#RESIST#)
[Actor:move]	22857	Bethussra the ink squid	(forced) move from	nil	nil	to	22	31
Added unique	mod.class.NPC/Bethussra the ink squid	::	1
[CALLBACK] upgrading to prioritized	talents_on_tmp_add
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_act
[Actor:wearAllInventory]	22857	Bethussra the ink squid	wearing main inventory
[ActorObjectUse] useObjectDisable: 	Aletta's Diadem	inven/slot	1	3	tid	nil
fight: 	Aletta's Diadem	creative thorny mindstar of balance	::	nil	HEAD
fight: 	Aletta's Diadem	thorny mindstar of disruption	::	nil	HEAD
fight: 	Aletta's Diadem	rejuvenating hardened leather armour of lightning resistance	::	nil	HEAD
fight: 	Aletta's Diadem	pouch of dwarven-steel shots of crippling	::	nil	HEAD
[ActorObjectUse] useObjectEnable: 	Aletta's Diadem	by	Bethussra the ink squid	inven/slot	table: 0x14c98468	nil
[Actor:wearAllInventory]	Bethussra the ink squid	22857	22865	Aletta's Diadem	WORN IN	HEAD	1
running talented_ai_tactic resolver on_added_to_level function for	22857	Bethussra the ink squid
   #- checking tactical table for talent	T_SLIME_SPIT	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_GRAB	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PSIBLADES	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MITOSIS	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLINDING_INK	level	5	range:	0	radius:	9	effective:	6
   #- checking tactical table for talent	T_SKIRMISHER_KNEECAPPER	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHOOT	level	2	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TRAP_MASTERY	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACIDBEAM	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_MUCUS	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISENGAGE	level	7	range:	7	radius:	0	effective:	7
Activating psiblade	creative thorny mindstar of balance
Activating psiblade	thorny mindstar of disruption
[entityFilterPost]:  Done nerfing randboss
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_critter_dragon_turtle.png
[Actor:move]	23092	dragon turtle	(forced) move from	nil	nil	to	13	15
[Actor:move]	23093	electric eel	(forced) move from	nil	nil	to	27	31
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_demon_water_imp.png
[Actor:move]	23094	water imp	(forced) move from	nil	nil	to	30	30
[Actor:move]	23095	giant eel	(forced) move from	nil	nil	to	8	12
[Actor:move]	23096	squid	(forced) move from	nil	nil	to	36	25
[Actor:move]	23097	squid	(forced) move from	nil	nil	to	15	7
Random elite generating
[createRandomBoss] Creating random boss 	Layuwyn the ink squid	24.5	level	1	classes
[applyRandomClass]	23098	Layuwyn the ink squid	Adding class	Wyrmic	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,nature
[applyRandomClass] Random boss forbade talent because of level	Venomous Breath	T_VENOMOUS_BREATH	24.5
[applyRandomClass] Random boss forbade talent because of level	Chromatic Fury	T_CHROMATIC_FURY	24.5
[applyRandomClass] Random boss forbade talent because of level	Necrotic Breath	T_NECROTIC_BREATH	24.5
[applyRandomClass] Random boss forbade talent because of level	Wyrmic Guile	T_WYRMIC_GUILE	24.5
Adding 11 random class talents to boss
1	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
2	 * talent:	T_ARMOUR_TRAINING	3
3	 * talent:	T_NATURE_TOUCH	3
4	 * talent:	T_ACIDIC_SPRAY	3
5	 * talent:	T_THICK_SKIN	3
6	 * talent:	T_ICE_CLAW	3
7	 * talent:	T_NATURE_S_BALANCE	3
8	 * talent:	T_PRISMATIC_SLASH	3
9	 * talent:	T_SHIELD_PUMMEL	3
10	 * talent:	T_WEAPON_COMBAT	3
11	 * talent:	T_TENTACLED_WINGS	3
 ** Finished adding	11	of	11	random class talents
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24.5	egos =	1	gr egos =	0	rand themes = 	3	points = 	28	nb_powers = 	7
 * using themes	physical,mind,acid
 * forbid power sources:	arcane,technique_ranged
Creating randart Hettathad(shadowy pouch of dwarven-steel shots) with no themename
 ** selected ego	 of wind	(normal)	nature
 * adding power: acid corrode melee(2 points), 14 remaining
 * adding power: ammo reload(1 points), 12 remaining
 * adding power: damage(1 points), 11 remaining
 * adding power: travel speed(1 points), 10 remaining
 * adding power: ammo reload(1 points), 9 remaining
 * adding power: acid burst(1 points), 8 remaining
 * adding power: travel speed(1 points), 7 remaining
 * adding power: acid corrode melee(3 points), 6 remaining
 * adding power: ammo reload(1.5 points), 3 remaining
 * adding power: damage(1.5 points), 1.5 remaining
 * adding bias power: ammo reload(1.5 points), 14 remaining
 * adding bias power: acid corrode melee(4.5 points), 12.5 remaining
Removing power from bias list , 	acid corrode melee
 * adding bias power: acid burst(1.5 points), 8 remaining
 * adding bias power: travel speed(1.5 points), 6.5 remaining
Removing power from bias list , 	travel speed
 * adding bias power: ammo reload(1.8 points), 5 remaining
Removing power from bias list , 	ammo reload
 * adding bias power: acid burst(1.8 points), 3.2 remaining
 * adding bias power: acid burst(2.16 points), 1.4 remaining
[resolveObject] CREATE FOR	23290	Layuwyn the ink squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x16080040, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	108.03641959735	108.5
[resolveObject] CREATED OBJECT:	23291	dwarven-steel battleaxe of erosion	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	7
[resolveObject]	23291	dwarven-steel battleaxe of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	23290	Layuwyn the ink squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x129d9fb8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	1.501465176931	30.5
[resolveObject] CREATED OBJECT:	23295	enlightening dwarven-steel mail armour of Eyal	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	enlightening dwarven-steel mail armour of Eyal	dwarven-steel battleaxe of erosion	::	OFFHAND	BODY
[resolveObject]	23295	enlightening dwarven-steel mail armour of Eyal	added to inventory	BODY
[Actor:move]	23290	Layuwyn the ink squid	(forced) move from	nil	nil	to	34	34
Added unique	mod.class.NPC/Layuwyn the ink squid	::	1
[CALLBACK] upgrading to prioritized	talents_on_change_level
[Actor:wearAllInventory]	23290	Layuwyn the ink squid	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	23290	Layuwyn the ink squid
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GRAB	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_NATURE_S_BALANCE	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_BLINDING_INK	level	5	range:	0	radius:	9	effective:	6
   #- checking tactical table for talent	T_PRISMATIC_SLASH	level	5	range:	1	radius:	4	effective:	3.6666666666667
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ICE_CLAW	level	7	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_ACIDIC_SPRAY	level	5	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_TENTACLED_WINGS	level	5	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_NATURE_TOUCH	level	5	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
Random boss generating
[createRandomBoss] Creating random boss 	Yvuta the squid	24.5	level	2	classes
  * class	Demonologist	 rejected due to power source
[applyRandomClass]	23301	Yvuta the squid	Adding class	Rogue	Rogue
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 8 random class talents to boss
1	 * talent:	T_BACKSTAB	3
2	 * talent:	T_WEAPONS_MASTERY	3
3	 * talent:	T_ARMOUR_TRAINING	3
4	 * talent:	T_HEIGHTENED_SENSES	3
5	 * talent:	T_ROGUE_S_TOOLS	3
6	 * talent:	T_DEVICE_MASTERY	3
7	 * talent:	T_WEAPON_COMBAT	3
8	 * talent:	T_LACERATING_STRIKES	3
 ** Finished adding	8	of	8	random class talents
  * class	Reaver	 rejected due to power source
  * class	Anorithil	 rejected due to power source
[applyRandomClass]	23301	Yvuta the squid	Adding class	Psyshot	Tinker
   power types: not_power_source =	technique_ranged,arcane	power_source =	steam,technique,psionic
Adding 8 random class talents to boss
1	 * talent:	T_CONDENSATE	3
2	 * talent:	T_INHALE_VAPOURS	3
3	 * talent:	T_METALSTAR	3
4	 * talent:	T_COMPACT_STEAM_TANK	3
5	 * talent:	T_THICK_SKIN	3
6	 * talent:	T_MIND_DRONES	3
7	 * talent:	T_PSIONIC_FOG	3
8	 * talent:	T_BLOODSTAR	3
 ** Finished adding	8	of	8	random class talents
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	23302	Yvuta the squid	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	92.851034849149	107
[resolveObject] CREATED OBJECT:	23303	scholar's pair of dwarven-steel boots	tries left:	1
[resolveObject] adding to main inventory:	23303	scholar's pair of dwarven-steel boots
[resolveObject] CREATE FOR	23302	Yvuta the squid	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater	41.686840945316	62
[resolveObject] CREATED OBJECT:	23307	psychokinetic pouch of dwarven-steel shots	tries left:	1
[resolveObject] adding to main inventory:	23307	psychokinetic pouch of dwarven-steel shots
[resolveObject] CREATE FOR	23302	Yvuta the squid	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	88.094367704376	107
[resolveObject] CREATED OBJECT:	23311	garnet	tries left:	1
[resolveObject] adding to main inventory:	23311	garnet
[resolvers.drop_randart]	23302	Yvuta the squid	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	23302	Yvuta the squid	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x1d2ccdc8, ego_filter=table: 0x1b8387c8}
[resolveObject] CREATED OBJECT:	23312	pair of dwarven-steel boots	tries left:	4
[resolvers.drop_randart]	23302	Yvuta the squid	using data:	{lev=24.5, base={"table: 0x1ba61ea8, __CLASSNAME=mod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24.5	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	4
 * using themes	fire,antimagic
 * forbid power sources:	arcane
Creating randart Lavaweeper the %s(sigiled pair of dwarven-steel boots) with fire
 ** selected ego	grounding 	(normal)	nature
 ** selected ego	 of invasion	(greater)	technique
 ** selected ego	restorative 	(greater)	nature
 * adding power: generic resist acid(1 points), 7 remaining
 * adding power: generic resist darkness(2 points), 6 remaining
 * adding power: generic resist fire(1 points), 4 remaining
 * adding power: generic inc damage fire(1 points), 3 remaining
 * adding power: generic resist acid(1.5 points), 2 remaining
 * adding bias power: generic inc damage fire(1.5 points), 7 remaining
 * adding bias power: generic resist fire(1.5 points), 5.5 remaining
 * adding bias power: generic resist darkness(3 points), 4 remaining
 * adding bias power: generic resist fire(1.8 points), 1 remaining
Added unique	mod.class.Object/Lavaweeper the pair of dwarven-steel boots	::	1
[resolveObject] CREATE FOR	23302	Yvuta the squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x13f19ec0, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	14.211282222814	15
[resolveObject] CREATED OBJECT:	23452	warbringer's dwarven-steel dagger of evisceration	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	8
[resolveObject]	23452	warbringer's dwarven-steel dagger of evisceration	added to inventory	MAINHAND
[resolveObject] CREATE FOR	23302	Yvuta the squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x16a23b78, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	70.8974662991	87
[resolveObject] CREATED OBJECT:	23458	balanced dwarven-steel dagger of persecution	tries left:	4
fight: 	balanced dwarven-steel dagger of persecution	warbringer's dwarven-steel dagger of evisceration	::	nil	OFFHAND
[resolveObject]	23458	balanced dwarven-steel dagger of persecution	added to inventory	OFFHAND
[resolveObject] CREATE FOR	23302	Yvuta the squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x015aefc8, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Uniques	4.6919742430774	5
[resolveObject] CREATED OBJECT:	23464	Nature's Blessing	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	7
fight: 	Nature's Blessing	warbringer's dwarven-steel dagger of evisceration	::	nil	BODY
fight: 	Nature's Blessing	balanced dwarven-steel dagger of persecution	::	nil	BODY
[resolveObject]	23464	Nature's Blessing	added to inventory	BODY
Added unique	mod.class.Object/Nature's Blessing	::	1
[resolveObject] CREATE FOR	23302	Yvuta the squid	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	23815	simple healing salve	tries left:	1
[resolvers.inventory] created object:	23815	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Yvuta the squid	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	23302	Yvuta the squid	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	24166	simple frost salve	tries left:	1
[resolvers.inventory] created object:	24166	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Yvuta the squid	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	23302	Yvuta the squid	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	23302	Yvuta the squid	filter:	{defined="APE"}
[resolveObject] CREATE FOR	23302	Yvuta the squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1cda3be8, autoreq=true, tome_drops="boss", force_drop=true, base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", type="weapon", subtype="steamgun", force_inven=2, ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Greater + Ego	18.549175971548	37
Loading entities file from memory	/data-orcs/general/objects/egos/steamgun.lua
[resolveObject] CREATED OBJECT:	24201	strafer's iron steamgun of nature	tries left:	4
fight: 	strafer's iron steamgun of nature	warbringer's dwarven-steel dagger of evisceration	::	nil	MAINHAND
fight: 	strafer's iron steamgun of nature	balanced dwarven-steel dagger of persecution	::	nil	MAINHAND
fight: 	strafer's iron steamgun of nature	Nature's Blessing	::	nil	MAINHAND
fight: 	strafer's iron steamgun of nature	balanced dwarven-steel dagger of persecution	::	nil	MAINHAND
fight: 	strafer's iron steamgun of nature	Nature's Blessing	::	nil	MAINHAND
[resolveObject]	24201	strafer's iron steamgun of nature	added to inventory	MAINHAND
		 moved replaced object to main inventory:	23452	warbringer's dwarven-steel dagger of evisceration
[resolveObject] CREATE FOR	23302	Yvuta the squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19ed9300, force_drop=true, subtype="mindstar", force_inven=3, type="weapon", autoreq=true, tome_drops="boss", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	82.484690834415	87
[resolveObject] CREATED OBJECT:	24207	nature's thorny mindstar of clarity	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	5
fight: 	nature's thorny mindstar of clarity	strafer's iron steamgun of nature	::	nil	OFFHAND
fight: 	nature's thorny mindstar of clarity	balanced dwarven-steel dagger of persecution	::	nil	OFFHAND
fight: 	nature's thorny mindstar of clarity	Nature's Blessing	::	nil	OFFHAND
[resolveObject]	24207	nature's thorny mindstar of clarity	FORCING INVENTORY	OFFHAND	3	slot	nil
		 moved replaced object to main inventory:	23458	balanced dwarven-steel dagger of persecution
[resolveObject] CREATE FOR	23302	Yvuta the squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1d2a23c8, force_drop=true, tome_drops="boss", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	20.779355762475	37
[resolveObject] CREATED OBJECT:	24213	hateful pouch of steel shots of accuracy	tries left:	4
fight: 	hateful pouch of steel shots of accuracy	strafer's iron steamgun of nature	::	nil	QUIVER
fight: 	hateful pouch of steel shots of accuracy	nature's thorny mindstar of clarity	::	nil	QUIVER
fight: 	hateful pouch of steel shots of accuracy	Nature's Blessing	::	nil	QUIVER
[resolveObject]	24213	hateful pouch of steel shots of accuracy	added to inventory	QUIVER
[resolveObject] CREATE FOR	23302	Yvuta the squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1d0d7a18, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	78.028838689911	87
[resolveObject] CREATED OBJECT:	24219	slimy cashmere robe of fire (#RESIST#)	tries left:	4
[General Object resolver]	24219	slimy cashmere robe of fire (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	24219	slimy cashmere robe of fire (#RESIST#)
[resolveObject] CREATE FOR	23302	Yvuta the squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x15782ab0, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	19.471152540406	37
[resolveObject] CREATED OBJECT:	24225	dreamer's pair of hardened leather boots of tirelessness	tries left:	4
fight: 	dreamer's pair of hardened leather boots of tirelessness	strafer's iron steamgun of nature	::	nil	FEET
fight: 	dreamer's pair of hardened leather boots of tirelessness	nature's thorny mindstar of clarity	::	nil	FEET
fight: 	dreamer's pair of hardened leather boots of tirelessness	Nature's Blessing	::	nil	FEET
fight: 	dreamer's pair of hardened leather boots of tirelessness	hateful pouch of steel shots of accuracy	::	nil	FEET
[resolveObject]	24225	dreamer's pair of hardened leather boots of tirelessness	added to inventory	FEET
[resolveObject] CREATE FOR	23302	Yvuta the squid	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	23302	Yvuta the squid	filter:	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[Actor:move]	23302	Yvuta the squid	(forced) move from	nil	nil	to	12	41
Added unique	mod.class.NPC/Yvuta the squid	::	1
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[Actor:wearAllInventory]	23302	Yvuta the squid	wearing main inventory
fight: 	balanced dwarven-steel dagger of persecution	strafer's iron steamgun of nature	::	nil	MAINHAND
fight: 	balanced dwarven-steel dagger of persecution	nature's thorny mindstar of clarity	::	nil	MAINHAND
fight: 	balanced dwarven-steel dagger of persecution	Nature's Blessing	::	nil	MAINHAND
fight: 	balanced dwarven-steel dagger of persecution	dreamer's pair of hardened leather boots of tirelessness	::	nil	MAINHAND
fight: 	balanced dwarven-steel dagger of persecution	hateful pouch of steel shots of accuracy	::	nil	MAINHAND
fight: 	balanced dwarven-steel dagger of persecution	nature's thorny mindstar of clarity	::	nil	MAINHAND
fight: 	balanced dwarven-steel dagger of persecution	Nature's Blessing	::	nil	MAINHAND
fight: 	balanced dwarven-steel dagger of persecution	dreamer's pair of hardened leather boots of tirelessness	::	nil	MAINHAND
fight: 	balanced dwarven-steel dagger of persecution	hateful pouch of steel shots of accuracy	::	nil	MAINHAND
[Actor:wearAllInventory]	Yvuta the squid	23302	23458	balanced dwarven-steel dagger of persecution	WORN IN	MAINHAND	1
    --- replaced:	24201	strafer's iron steamgun of nature
fight: 	warbringer's dwarven-steel dagger of evisceration	balanced dwarven-steel dagger of persecution	::	nil	OFFHAND
fight: 	warbringer's dwarven-steel dagger of evisceration	nature's thorny mindstar of clarity	::	nil	OFFHAND
fight: 	warbringer's dwarven-steel dagger of evisceration	Nature's Blessing	::	nil	OFFHAND
fight: 	warbringer's dwarven-steel dagger of evisceration	dreamer's pair of hardened leather boots of tirelessness	::	nil	OFFHAND
fight: 	warbringer's dwarven-steel dagger of evisceration	hateful pouch of steel shots of accuracy	::	nil	OFFHAND
fight: 	warbringer's dwarven-steel dagger of evisceration	balanced dwarven-steel dagger of persecution	::	nil	OFFHAND
fight: 	warbringer's dwarven-steel dagger of evisceration	Nature's Blessing	::	nil	OFFHAND
fight: 	warbringer's dwarven-steel dagger of evisceration	dreamer's pair of hardened leather boots of tirelessness	::	nil	OFFHAND
fight: 	warbringer's dwarven-steel dagger of evisceration	hateful pouch of steel shots of accuracy	::	nil	OFFHAND
[Actor:wearAllInventory]	Yvuta the squid	23302	23452	warbringer's dwarven-steel dagger of evisceration	WORN IN	OFFHAND	1
    --- replaced:	24207	nature's thorny mindstar of clarity
fight: 	Lavaweeper the pair of dwarven-steel boots	balanced dwarven-steel dagger of persecution	::	nil	FEET
fight: 	Lavaweeper the pair of dwarven-steel boots	warbringer's dwarven-steel dagger of evisceration	::	nil	FEET
fight: 	Lavaweeper the pair of dwarven-steel boots	Nature's Blessing	::	nil	FEET
fight: 	Lavaweeper the pair of dwarven-steel boots	dreamer's pair of hardened leather boots of tirelessness	::	nil	FEET
fight: 	Lavaweeper the pair of dwarven-steel boots	hateful pouch of steel shots of accuracy	::	nil	FEET
fight: 	Lavaweeper the pair of dwarven-steel boots	balanced dwarven-steel dagger of persecution	::	nil	FEET
fight: 	Lavaweeper the pair of dwarven-steel boots	warbringer's dwarven-steel dagger of evisceration	::	nil	FEET
fight: 	Lavaweeper the pair of dwarven-steel boots	Nature's Blessing	::	nil	FEET
fight: 	Lavaweeper the pair of dwarven-steel boots	hateful pouch of steel shots of accuracy	::	nil	FEET
[Actor:wearAllInventory]	Yvuta the squid	23302	23313	Lavaweeper the pair of dwarven-steel boots	WORN IN	FEET	1
    --- replaced:	24225	dreamer's pair of hardened leather boots of tirelessness
fight: 	psychokinetic pouch of dwarven-steel shots	balanced dwarven-steel dagger of persecution	::	nil	QUIVER
fight: 	psychokinetic pouch of dwarven-steel shots	warbringer's dwarven-steel dagger of evisceration	::	nil	QUIVER
fight: 	psychokinetic pouch of dwarven-steel shots	Nature's Blessing	::	nil	QUIVER
fight: 	psychokinetic pouch of dwarven-steel shots	Lavaweeper the pair of dwarven-steel boots	::	nil	QUIVER
fight: 	psychokinetic pouch of dwarven-steel shots	hateful pouch of steel shots of accuracy	::	nil	QUIVER
fight: 	psychokinetic pouch of dwarven-steel shots	balanced dwarven-steel dagger of persecution	::	nil	QUIVER
fight: 	psychokinetic pouch of dwarven-steel shots	warbringer's dwarven-steel dagger of evisceration	::	nil	QUIVER
fight: 	psychokinetic pouch of dwarven-steel shots	Nature's Blessing	::	nil	QUIVER
fight: 	psychokinetic pouch of dwarven-steel shots	Lavaweeper the pair of dwarven-steel boots	::	nil	QUIVER
[Actor:wearAllInventory]	Yvuta the squid	23302	23307	psychokinetic pouch of dwarven-steel shots	WORN IN	QUIVER	1
    --- replaced:	24213	hateful pouch of steel shots of accuracy
running talented_ai_tactic resolver on_added_to_level function for	23302	Yvuta the squid
   #- checking tactical table for talent	T_SHOOT	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MIND_DRONES	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_METALSTAR	level	7	range:	1	radius:	10	effective:	7.6666666666667
   #- checking tactical table for talent	T_PSIONIC_FOG	level	5	range:	8	radius:	3	effective:	10
   #- checking tactical table for talent	T_DUAL_STRIKE	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GRAB	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PSYSHOT	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GESTALT	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STEALTH	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ROGUE_S_TOOLS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	24231	giant eel	(forced) move from	nil	nil	to	39	25
[Actor:move]	24232	ink squid	(forced) move from	nil	nil	to	15	9
Random boss generating
[createRandomBoss] Creating random boss 	Xeth the squid	24.5	level	2	classes
[applyRandomClass]	24233	Xeth the squid	Adding class	Gunslinger	Tinker
   power types: not_power_source =	technique_ranged,arcane	power_source =	steam
Adding 10 random class talents to boss
1	 * talent:	T_COMPACT_STEAM_TANK	3
2	 * talent:	T_HEIGHTENED_SENSES	3
3	 * talent:	T_PULSE_DETONATOR	3
4	 * talent:	T_STEAMGUN_MASTERY	3
5	 * talent:	T_DOUBLE_SHOTS	3
6	 * talent:	T_AUTOMATED_CLOAK_TESSELLATION	3
7	 * talent:	T_THICK_SKIN	3
8	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
9	 * talent:	T_OVERHEAT_BULLETS	3
10	 * talent:	T_SLIP_AWAY	3
 ** Finished adding	10	of	10	random class talents
  * class	Archmage	 rejected due to power source
  * class	Sun Paladin	 rejected due to power source
  * class	Cultist of Entropy	 rejected due to power source
[applyRandomClass]	24233	Xeth the squid	Adding class	Bulwark	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	steam,technique
Adding 5 random class talents to boss
1	 * talent:	T_RUSH	3
2	 * talent:	T_QUICK_RECOVERY	3
3	 * talent:	T_JUGGERNAUT	3
4	 * talent:	T_ARMOUR_TRAINING	3
5	 * talent:	T_STRAFE	3
 ** Finished adding	5	of	5	random class talents
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	24234	Xeth the squid	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	67.702117132186	87
[resolveObject] CREATED OBJECT:	24235	gifted thorny mindstar of clarity	tries left:	1
[resolveObject] adding to main inventory:	24235	gifted thorny mindstar of clarity
[resolveObject] CREATE FOR	24234	Xeth the squid	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Money	110.33708300054	111
[resolveObject] CREATED OBJECT:	24241	quartz	tries left:	1
[resolveObject] adding to main inventory:	24241	quartz
[resolveObject] CREATE FOR	24234	Xeth the squid	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater + Ego	30.289241567089	37
[resolveObject] CREATED OBJECT:	24242	hungering thorny mindstar of balance	tries left:	1
[resolveObject] adding to main inventory:	24242	hungering thorny mindstar of balance
[ActorObjectUse] useObjectEnable: 	hungering thorny mindstar of balance	by	Xeth the squid	inven/slot	1	nil
[ActorObjectUse] Object	hungering thorny mindstar of balance	24242	is ineligible for talent interface
[resolvers.drop_randart]	24234	Xeth the squid	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	24234	Xeth the squid	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x1b70d7b8, ego_filter=table: 0x1b70d758}
[resolveObject] CREATED OBJECT:	24248	hardened leather cap	tries left:	4
[resolvers.drop_randart]	24234	Xeth the squid	using data:	{lev=24.5, base={"table: 0x1557dab8, __CLASSNAME=mod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24.5	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	5
 * using themes	cold,physical
Creating randart Belosalach the Quenchbreak(humming hardened leather cap) with cold
 ** selected ego	 of knowledge	(greater)	psionic
 ** selected ego	stabilizing 	(normal)	technique
 ** selected ego	miner's 	(normal)	technique
 * adding power: generic phys dam(1 points), 7 remaining
 * adding power: generic def(1 points), 6 remaining
 * adding power: generic phys dam(1 points), 5 remaining
 * adding power: generic inc damage cold(1 points), 4 remaining
 * adding power: generic phys apr(1 points), 3 remaining
 * adding power: generic phys dam(1.5 points), 2 remaining
 * adding bias power: generic phys dam(1.5 points), 7 remaining
 * adding bias power: generic phys dam(2.25 points), 5.5 remaining
 * adding bias power: generic phys dam(2.7 points), 3.25 remaining
Added unique	mod.class.Object/Belosalach the Quenchbreak	::	1
[resolveObject] CREATE FOR	24234	Xeth the squid	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	24739	simple healing salve	tries left:	1
[resolvers.inventory] created object:	24739	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Xeth the squid	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	24234	Xeth the squid	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	25090	simple frost salve	tries left:	1
[resolvers.inventory] created object:	25090	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Xeth the squid	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	24234	Xeth the squid	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	24234	Xeth the squid	filter:	{defined="APE"}
[resolveObject] CREATE FOR	24234	Xeth the squid	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x0151adc8, tome_drops="boss", force_drop=true, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Ego	104.45783445809	107
[resolveObject] CREATED OBJECT:	25098	stralite steamgun of cunning (#STATBONUS#)	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	19
[resolveObject]	25098	stralite steamgun of cunning (#STATBONUS#)	added to inventory	MAINHAND
[resolveObject] CREATE FOR	24234	Xeth the squid	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x0151afa0, tome_drops="boss", force_drop=true, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Double Ego	77.479760981975	87
[resolveObject] CREATED OBJECT:	25108	strafer's dwarven-steel steamgun of power	tries left:	4
[General Object resolver]	25108	strafer's dwarven-steel steamgun of power	COULD NOT BE WORN
[resolveObject] adding to main inventory:	25108	strafer's dwarven-steel steamgun of power
[resolveObject] CREATE FOR	24234	Xeth the squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x15481098, force_drop=true, tome_drops="boss", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	99.217823516628	107
[resolveObject] CREATED OBJECT:	25114	blazing pouch of dwarven-steel shots	tries left:	4
fight: 	blazing pouch of dwarven-steel shots	stralite steamgun of cunning (#STATBONUS#)	::	nil	QUIVER
[resolveObject]	25114	blazing pouch of dwarven-steel shots	added to inventory	QUIVER
[resolveObject] CREATE FOR	24234	Xeth the squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x154811b0, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	85.397486545937	87
[resolveObject] CREATED OBJECT:	25118	stabilizing cashmere wizard hat of fire (#RESIST#)	tries left:	4
fight: 	stabilizing cashmere wizard hat of fire (#RESIST#)	stralite steamgun of cunning (#STATBONUS#)	::	nil	HEAD
fight: 	stabilizing cashmere wizard hat of fire (#RESIST#)	blazing pouch of dwarven-steel shots	::	nil	HEAD
[resolveObject]	25118	stabilizing cashmere wizard hat of fire (#RESIST#)	added to inventory	HEAD
[resolveObject] CREATE FOR	24234	Xeth the squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x15481300, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	16.208447597504	37
[resolveObject] CREATED OBJECT:	25124	cleansing hardened leather armour of Eyal	tries left:	4
fight: 	cleansing hardened leather armour of Eyal	stralite steamgun of cunning (#STATBONUS#)	::	nil	BODY
fight: 	cleansing hardened leather armour of Eyal	stabilizing cashmere wizard hat of fire (#RESIST#)	::	nil	BODY
fight: 	cleansing hardened leather armour of Eyal	blazing pouch of dwarven-steel shots	::	nil	BODY
[resolveObject]	25124	cleansing hardened leather armour of Eyal	added to inventory	BODY
[resolveObject] CREATE FOR	24234	Xeth the squid	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/special-misc.lua", forbid_power_source=table: 0x0151ae28, tome_drops="boss", force_drop=true, type="armor", autoreq=true, subtype="cloak", ignore_material_restriction=true}
Loading entities file from file	/data-orcs/general/objects/special-misc.lua
Loading entities file from memory	/data/general/objects/cloak.lua
[TOME ENTITY FILTER] selected Greater + Ego	17.396813917997	37
[resolveObject] CREATED OBJECT:	25136	murderer's cashmere cloak of Eldoral	tries left:	4
fight: 	murderer's cashmere cloak of Eldoral	stralite steamgun of cunning (#STATBONUS#)	::	nil	CLOAK
fight: 	murderer's cashmere cloak of Eldoral	cleansing hardened leather armour of Eyal	::	nil	CLOAK
fight: 	murderer's cashmere cloak of Eldoral	stabilizing cashmere wizard hat of fire (#RESIST#)	::	nil	CLOAK
fight: 	murderer's cashmere cloak of Eldoral	blazing pouch of dwarven-steel shots	::	nil	CLOAK
[resolveObject]	25136	murderer's cashmere cloak of Eldoral	added to inventory	CLOAK
[resolveObject] CREATE FOR	24234	Xeth the squid	do_wear/tries:	false	5	filter:
	{defined="TINKER_FOCUS_LEN1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	24234	Xeth the squid	filter:	{defined="TINKER_FOCUS_LEN1", ignore_material_restriction=true}
[resolveObject] CREATE FOR	24234	Xeth the squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x13f094d0, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	73.076128399017	87
[resolveObject] CREATED OBJECT:	25142	balanced dwarven-steel longsword of erosion	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	7
[General Object resolver]	25142	balanced dwarven-steel longsword of erosion	COULD NOT BE WORN
[resolveObject] adding to main inventory:	25142	balanced dwarven-steel longsword of erosion
[resolveObject] CREATE FOR	24234	Xeth the squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x13f096e0, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	46.356935633895	62
[resolveObject] CREATED OBJECT:	25148	swashbuckler's dwarven-steel shield	tries left:	4
fight: 	swashbuckler's dwarven-steel shield	stralite steamgun of cunning (#STATBONUS#)	::	nil	OFFHAND
fight: 	swashbuckler's dwarven-steel shield	cleansing hardened leather armour of Eyal	::	nil	OFFHAND
fight: 	swashbuckler's dwarven-steel shield	murderer's cashmere cloak of Eldoral	::	nil	OFFHAND
fight: 	swashbuckler's dwarven-steel shield	stabilizing cashmere wizard hat of fire (#RESIST#)	::	nil	OFFHAND
fight: 	swashbuckler's dwarven-steel shield	blazing pouch of dwarven-steel shots	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	25148	swashbuckler's dwarven-steel shield	added to inventory	OFFHAND
[resolveObject] CREATE FOR	24234	Xeth the squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x170f24a0, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Uniques	0.82093850216384	5
[TOME ENTITY FILTER] selected Ego	100.36885001566	107
[resolveObject] CREATED OBJECT:	25152	rejuvenating dwarven-steel mail armour	tries left:	3
[resolveObject] autoreq: GAINING STAT	str	1
fight: 	rejuvenating dwarven-steel mail armour	stralite steamgun of cunning (#STATBONUS#)	::	nil	BODY
fight: 	rejuvenating dwarven-steel mail armour	swashbuckler's dwarven-steel shield	::	nil	BODY
fight: 	rejuvenating dwarven-steel mail armour	cleansing hardened leather armour of Eyal	::	nil	BODY
fight: 	rejuvenating dwarven-steel mail armour	murderer's cashmere cloak of Eldoral	::	nil	BODY
fight: 	rejuvenating dwarven-steel mail armour	stabilizing cashmere wizard hat of fire (#RESIST#)	::	nil	BODY
fight: 	rejuvenating dwarven-steel mail armour	blazing pouch of dwarven-steel shots	::	nil	BODY
fight: 	rejuvenating dwarven-steel mail armour	stralite steamgun of cunning (#STATBONUS#)	::	nil	BODY
fight: 	rejuvenating dwarven-steel mail armour	swashbuckler's dwarven-steel shield	::	nil	BODY
fight: 	rejuvenating dwarven-steel mail armour	murderer's cashmere cloak of Eldoral	::	nil	BODY
fight: 	rejuvenating dwarven-steel mail armour	stabilizing cashmere wizard hat of fire (#RESIST#)	::	nil	BODY
fight: 	rejuvenating dwarven-steel mail armour	blazing pouch of dwarven-steel shots	::	nil	BODY
[resolveObject]	25152	rejuvenating dwarven-steel mail armour	added to inventory	BODY
		 moved replaced object to main inventory:	25124	cleansing hardened leather armour of Eyal
[Actor:move]	24234	Xeth the squid	(forced) move from	nil	nil	to	31	35
Added unique	mod.class.NPC/Xeth the squid	::	1
[Actor:wearAllInventory]	24234	Xeth the squid	wearing main inventory
fight: 	Belosalach the Quenchbreak	stralite steamgun of cunning (#STATBONUS#)	::	nil	HEAD
fight: 	Belosalach the Quenchbreak	swashbuckler's dwarven-steel shield	::	nil	HEAD
fight: 	Belosalach the Quenchbreak	rejuvenating dwarven-steel mail armour	::	nil	HEAD
fight: 	Belosalach the Quenchbreak	murderer's cashmere cloak of Eldoral	::	nil	HEAD
fight: 	Belosalach the Quenchbreak	stabilizing cashmere wizard hat of fire (#RESIST#)	::	nil	HEAD
fight: 	Belosalach the Quenchbreak	blazing pouch of dwarven-steel shots	::	nil	HEAD
fight: 	Belosalach the Quenchbreak	stralite steamgun of cunning (#STATBONUS#)	::	nil	HEAD
fight: 	Belosalach the Quenchbreak	swashbuckler's dwarven-steel shield	::	nil	HEAD
fight: 	Belosalach the Quenchbreak	rejuvenating dwarven-steel mail armour	::	nil	HEAD
fight: 	Belosalach the Quenchbreak	murderer's cashmere cloak of Eldoral	::	nil	HEAD
fight: 	Belosalach the Quenchbreak	blazing pouch of dwarven-steel shots	::	nil	HEAD
[Actor:wearAllInventory]	Xeth the squid	24234	24249	Belosalach the Quenchbreak	WORN IN	HEAD	1
    --- replaced:	25118	stabilizing cashmere wizard hat of fire (#RESIST#)
[ActorObjectUse] useObjectDisable: 	hungering thorny mindstar of balance	inven/slot	1	3	tid	nil
[ActorObjectUse] useObjectEnable: 	hungering thorny mindstar of balance	by	Xeth the squid	inven/slot	1	nil
[ActorObjectUse] Object	hungering thorny mindstar of balance	24242	is ineligible for talent interface
running talented_ai_tactic resolver on_added_to_level function for	24234	Xeth the squid
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PULSE_DETONATOR	level	5	range:	6	radius:	4	effective:	8.6666666666667
   #- checking tactical table for talent	T_GRAB	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLIP_AWAY	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_WALL	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_AUTOMATED_CLOAK_TESSELLATION	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_OVERHEAT_BULLETS	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_RUSH	level	5	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DOUBLE_SHOTS	level	5	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_JUGGERNAUT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STRAFE	level	7	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_SHOOT	level	2	range:	9	radius:	0	effective:	9
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2]
New GL Shader program 53
*p 53: Uniform: 0: 1406 appearTime
*p 53: Uniform: 1: 1406 cylinderHeight
*p 53: Uniform: 2: 1406 cylinderRadius
*p 53: Uniform: 3: 1406 cylinderRotationSpeed
*p 53: Uniform: 4: 1406 cylinderVerticalPos
*p 53: Uniform: 5: 1406 noup
*p 53: Uniform: 6: 1406 repeatTimes
*p 53: Uniform: 7: 8B5E tex
*p 53: Uniform: 8: 1406 tick
*p 53: Uniform: 9: 1406 tick_start
*p 53: Uniform: 10: 1406 time_factor
*p 53: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	1064967
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1]
New GL Shader program 55
*p 55: Uniform: 0: 1406 appearTime
*p 55: Uniform: 1: 1406 cylinderHeight
*p 55: Uniform: 2: 1406 cylinderRadius
*p 55: Uniform: 3: 1406 cylinderRotationSpeed
*p 55: Uniform: 4: 1406 cylinderVerticalPos
*p 55: Uniform: 5: 1406 noup
*p 55: Uniform: 6: 1406 repeatTimes
*p 55: Uniform: 7: 8B5E tex
*p 55: Uniform: 8: 1406 tick
*p 55: Uniform: 9: 1406 tick_start
*p 55: Uniform: 10: 1406 time_factor
*p 55: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	1064967
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	25156	squid	(forced) move from	nil	nil	to	28	34
[TOME ENTITY FILTER] selected Double Ego	66.436051081968	76
Loading tile from tileset	/data/gfx/shockbolt/object/rune_green.png
[TOME ENTITY FILTER] selected Double Ego	68.24464003468	76
Loading tile from tileset	/data/gfx/shockbolt/object/belt_hardened.png
[TOME ENTITY FILTER] selected Double Ego	59.042106637043	76
[TOME ENTITY FILTER] selected Double Ego	70.335194267876	76
[TOME ENTITY FILTER] selected Double Ego	57.441115459297	76
[TOME ENTITY FILTER] selected Double Ego	66.356662023896	76
Loading tile from tileset	/data/gfx/shockbolt/object/2hmace_dsteel.png
[TOME ENTITY FILTER] selected Greater	35.517120336536	51
[TOME ENTITY FILTER] selected Uniques	0.74338023614683	1
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/gravitational_staff.png
Added unique	mod.class.Object/Gravitational Staff	::	1
Wait finished, counted 2099, 691 ticks
[STARTEVENTS] No zone events loaded
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall2_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall2_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_floor_02c.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_floor_02d.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall2_10.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_floor_02e.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_floor_02a.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_floor_02b.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall_pillar_small.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall_pillar_small_top.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_floor_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_door1_vert.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_door1_vert_north.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall2_8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall2_6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall_pillar_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall_pillar_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall2_14.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall2_11.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall2_2.png
Not gone east, no backup guardian
Running on level loads	lake-nur-2
[Actor:move]	5366	Ostia	(forced) move from	29	45	to	23	27
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ostia	Ostia
Adding entity	5366	after	5366
[ONLINE PROFILE] current character 	Ostia the level 22 Shalore Anorithil
[Discord] updating state: "Lake of Nur (2)" / "Lvl 22 Shalore Anorithil" / default / anorithil
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
[Actor:move]	22831	Glanne the electric eel	(forced) move from	19	27	to	40	29
[Actor:move]	22857	Bethussra the ink squid	(forced) move from	22	31	to	5	10
Updating zone name	Lake of Nur (2)
C Map minimap texture: 321 (50x50; 64x64)
Loading tile from tileset	/data/gfx/effects/zone_aura_underwater.png
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.7,noup=0,time_factor=1200]
New GL Shader program 76
*p 76: Uniform: 0: 1406 appearTime
*p 76: Uniform: 1: 1406 backgroundLayersCount
*p 76: Uniform: 2: 1406 noup
*p 76: Uniform: 3: 8B5E tex
*p 76: Uniform: 4: 1406 tick
*p 76: Uniform: 5: 1406 tick_start
*p 76: Uniform: 6: 1406 time_factor
*p 76: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	1065855
[LOG]	Space around you starts to dissolve...
[Identify]	Rod of Recall	true
Loading tile from tileset	/data/gfx/effects/recall.png
[LORE] learnt	Rod of Recall
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_shadow_shadow.png
[Actor:move]	25243	shadow	(forced) move from	nil	nil	to	39	28
T_TRAP_MASTERY	Bethussra the ink squid	22857	updating from trap level	0	to level	5
[use_tactical AI] === Action Selected:	22857	Bethussra the ink squid	attackarea	 talent:T_MUCUS
[ActorObjectUse]	Xeth the squid	Cleaning up: 	hungering thorny mindstar of balance	24242
[LOG]	
traps_ai_select	T_TRAP_MASTERY	Bethussra the ink squid	22857	learning talent	T_BEAM_TRAP
traps_ai_select	T_TRAP_MASTERY	Bethussra the ink squid	22857	learning talent	T_DRAGONSFIRE_TRAP
traps_ai_select	T_TRAP_MASTERY	Bethussra the ink squid	22857	learning talent	T_EXPLOSION_TRAP
[Actor:move]	25243	shadow	move from	39	28	to	39	29
[Actor:move]	5366	Ostia	move from	23	27	to	22	26
[Actor:move]	25243	shadow	move from	39	29	to	40	30
[Actor:move]	25243	shadow	move from	40	30	to	39	29
[Actor:move]	25243	shadow	move from	39	29	to	38	30
[Actor:move]	25243	shadow	move from	38	30	to	37	30
[Actor:move]	5366	Ostia	move from	22	26	to	21	25
[Actor:move]	25243	shadow	move from	37	30	to	38	29
[Actor:move]	5366	Ostia	move from	21	25	to	22	26
[Actor:move]	25243	shadow	move from	38	29	to	37	28
[Actor:move]	25243	shadow	move from	37	28	to	36	28
[Actor:move]	25244	shadow	(forced) move from	nil	nil	to	40	30
[Actor:move]	5366	Ostia	move from	22	26	to	23	25
[Actor:move]	25243	shadow	move from	36	28	to	37	28
[Actor:move]	25244	shadow	move from	40	30	to	39	29
[LOG]	Resting starts...
[Actor:move]	25243	shadow	move from	37	28	to	38	28
[Actor:move]	25244	shadow	move from	39	29	to	39	28
[LOG]	Rested for 1 turns (stop reason: suffocating).
[LOG]	
[Actor:move]	5366	Ostia	move from	23	25	to	23	24
[Actor:move]	25243	shadow	move from	38	28	to	39	27
[Actor:move]	25244	shadow	move from	39	28	to	38	28
[Actor:move]	5366	Ostia	move from	23	24	to	23	23
[Actor:move]	25243	shadow	move from	39	27	to	39	28
[Actor:move]	25244	shadow	move from	38	28	to	39	29
[USERCHAT] channel serial data	Elderel	tome	521
[Actor:move]	5366	Ostia	move from	23	23	to	23	22
[Actor:move]	25243	shadow	move from	39	28	to	38	28
[Actor:move]	25244	shadow	move from	39	29	to	38	29
[LOG]	Resting starts...
[Actor:move]	25243	shadow	move from	38	28	to	37	28
[Actor:move]	25244	shadow	(forced) move from	38	29	to	38	30
[LOG]	Rested for 1 turns (stop reason: suffocating).
[LOG]	
[LOG]	Resting starts...
[Actor:move]	25243	shadow	move from	37	28	to	38	29
[Actor:move]	25244	shadow	move from	38	30	to	37	30
[LOG]	Rested for 1 turns (stop reason: suffocating).
[LOG]	
[Actor:move]	25243	shadow	move from	38	29	to	38	30
[Actor:move]	25244	shadow	move from	37	30	to	38	29
[Actor:move]	25243	shadow	move from	38	30	to	37	30
[Actor:move]	25244	shadow	move from	38	29	to	38	28
[Actor:move]	25243	shadow	move from	37	30	to	36	30
[Actor:move]	25244	shadow	move from	38	28	to	39	27
[Actor:move]	25245	shadow	(forced) move from	nil	nil	to	40	30
[use_tactical AI] === Action Selected:	22857	Bethussra the ink squid	attackarea	 talent:T_MUCUS
[Actor:move]	25243	shadow	(forced) move from	36	30	to	35	30
[Actor:move]	25244	shadow	move from	39	27	to	38	26
[Actor:move]	25243	shadow	move from	35	30	to	36	30
[Actor:move]	25244	shadow	move from	38	26	to	37	26
[Actor:move]	25245	shadow	move from	40	30	to	39	29
[Actor:move]	25243	shadow	(forced) move from	36	30	to	35	30
[Actor:move]	25244	shadow	(forced) move from	37	26	to	38	25
[Actor:move]	25245	shadow	move from	39	29	to	39	28
[Actor:move]	25243	shadow	move from	35	30	to	36	30
[Actor:move]	25244	shadow	(forced) move from	38	25	to	36	26
[Actor:move]	25245	shadow	(forced) move from	39	28	to	42	25
[Actor:move]	25244	shadow	move from	36	26	to	37	26
[Actor:move]	25245	shadow	move from	42	25	to	43	26
[Actor:move]	25243	shadow	move from	36	30	to	37	30
[Actor:move]	25244	shadow	move from	37	26	to	38	26
[Actor:move]	25245	shadow	move from	43	26	to	42	26
[Actor:move]	25243	shadow	move from	37	30	to	38	29
[Actor:move]	25244	shadow	move from	38	26	to	39	27
[Actor:move]	25245	shadow	move from	42	26	to	41	26
[Actor:move]	25243	shadow	move from	38	29	to	39	28
[Actor:move]	25245	shadow	move from	41	26	to	40	26
[Actor:move]	5366	Ostia	move from	23	22	to	24	21
[Actor:move]	25243	shadow	move from	39	28	to	38	29
[Actor:move]	25245	shadow	move from	40	26	to	39	26
[Actor:move]	25243	shadow	move from	38	29	to	39	28
[Actor:move]	25245	shadow	move from	39	26	to	40	26
[Actor:move]	25246	shadow	(forced) move from	nil	nil	to	39	29
[Actor:move]	5366	Ostia	move from	24	21	to	23	21
[Actor:move]	25244	shadow	move from	39	27	to	38	28
[Actor:move]	25245	shadow	move from	40	26	to	39	27
[USERCHAT] channel achievement	Toaana	tome	That was close (Nightmare (Adventure) difficulty)	true	false
[Actor:move]	5366	Ostia	move from	23	21	to	23	22
[Actor:move]	25244	shadow	move from	38	28	to	38	29
[Actor:move]	25245	shadow	(forced) move from	39	27	to	40	30
[Actor:move]	25246	shadow	move from	39	29	to	38	28
[Actor:move]	25244	shadow	move from	38	29	to	38	30
[Actor:move]	25245	shadow	(forced) move from	40	30	to	39	29
[Actor:move]	25246	shadow	move from	38	28	to	39	27
[Actor:move]	25244	shadow	move from	38	30	to	38	29
[Actor:move]	25245	shadow	move from	39	29	to	40	30
[Actor:move]	25243	shadow	move from	39	28	to	39	29
[Actor:move]	25244	shadow	move from	38	29	to	39	28
[Actor:move]	25246	shadow	move from	39	27	to	40	26
[Actor:move]	25243	shadow	move from	39	29	to	38	28
[Actor:move]	25244	shadow	move from	39	28	to	39	27
[Actor:move]	25245	shadow	move from	40	30	to	39	29
[Actor:move]	25246	shadow	(forced) move from	40	26	to	40	25
[Actor:move]	25243	shadow	move from	38	28	to	39	28
[Actor:move]	25244	shadow	move from	39	27	to	40	26
[Actor:move]	25245	shadow	move from	39	29	to	38	28
[Actor:move]	25246	shadow	move from	40	25	to	41	26
[Actor:move]	25243	shadow	move from	39	28	to	39	27
[Actor:move]	25244	shadow	move from	40	26	to	41	25
[Actor:move]	25245	shadow	move from	38	28	to	39	28
[Actor:move]	25246	shadow	move from	41	26	to	40	26
[Actor:move]	25243	shadow	move from	39	27	to	39	26
[Actor:move]	25245	shadow	move from	39	28	to	39	27
[Actor:move]	25243	shadow	move from	39	26	to	40	25
[Actor:move]	25245	shadow	move from	39	27	to	39	26
[LOG]	You are yanked out of this place!
[COROUTINE] registering	savefilepipe	thread: 0x19efd8d0
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Left zone	Lake of Nur
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-lake-nur.teaz	?=?	zone-wilderness.teaz
Loading savefile 	/save/ostia/
Check MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	e0b693ecd3ef93b6ccaffc8489042186	zone	zone-wilderness.teaz
[ONLINE PROFILE] checking character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	zone-wilderness.teaz	e0b693ecd3ef93b6ccaffc8489042186
Make wait background texture 330 : 0x1084096512 (0, 1083236352)
Loading entities file from file	/data/zones/wilderness/npcs.lua
Loading entities file from file	/data/zones/wilderness/grids.lua
Loading entities file from file	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
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Loading entities file from memory	/data/general/objects/bows.lua
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Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
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Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Aeryrissra into world artifacts
Importing Floemalice into world artifacts
Importing Isulle the voratun ring into world artifacts
Importing Iceprophet into world artifacts
Importing Frostfoe into world artifacts
Importing Eilinasera the voratun greatmaul into world artifacts
Importing dwarven lantern 'Olatotar' into world artifacts
Importing Darkstalker into world artifacts
Importing steel ring 'Xereldata' into world artifacts
Importing Gloratha into world artifacts
Importing voratun torque of psionic shield 'Cuthantir' into world artifacts
Importing Ragayon the Bleakquake into world artifacts
Importing Samazilatar into world artifacts
Importing voratun longsword 'Bulach' into world artifacts
Importing Unlightire into world artifacts
Importing Rainworth the pair of voratun boots into world artifacts
Importing pair of drakeskin leather boots 'Wintertide' into world artifacts
Importing Giluyon the dwarven-steel battleaxe into world artifacts
Importing drakeskin leather armour 'Silathra' into world artifacts
Importing pouch of stralite shots 'Nerowyn' into world artifacts
Importing Icewilter into world artifacts
Importing stralite mace 'Duvanariran' into world artifacts
Importing Velylle the Dourlash into world artifacts
Importing elven-silk wizard hat 'Sunwing' into world artifacts
Importing Gilylatharek the Cleansespawner into world artifacts
Importing Betima the Quenchnoon into world artifacts
Importing Scorchsage into world artifacts
Importing Noonstreaker into world artifacts
Importing Zubata into world artifacts
Importing Glittervortex into world artifacts
Importing Moldwitch into world artifacts
Importing voratun greatmaul 'Viperclash' into world artifacts
Importing Arilrana into world artifacts
Importing Zerysadas the dwarven-steel greatsword into world artifacts
Importing Dairugothad the voratun mace into world artifacts
Importing Murkbutcher into world artifacts
Importing Poraba into world artifacts
Importing Begar the stralite greatmaul into world artifacts
Importing Stokeravage the elven-silk robe into world artifacts
Importing Hathyruidir the Blastumbra into world artifacts
Importing Ivima into world artifacts
Importing drakeskin leather belt 'Mayitira' into world artifacts
Importing elven-silk cloak 'Sunknight' into world artifacts
Importing Sleethash into world artifacts
Importing Layumina into world artifacts
Importing dwarven-steel plate armour 'Xanedhevena' into world artifacts
Importing cashmere wizard hat 'Brenuharamnir' into world artifacts
Importing voratun helm 'Cobrastrider' into world artifacts
Importing drakeskin leather sling 'Gloressra' into world artifacts
Importing dwarven-steel helm 'Betuvea' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data/zones/wilderness/traps.lua	which does not exists!
C Map size 43:24 :: 1032
C Map seens texture: 336 (180x110)
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Wait finished, counted 745, 668 ticks
Loaded zone	World of Eyal	with base_level	1.6
[ZONE] persisting to persist_last_zones	wilderness
Loading zone persistance level	wilderness	1
Make wait background texture 519 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 527 (180x110)
Wait finished, counted 1327, 241 ticks
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Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	5366	Ostia	(forced) move from	23	22	to	26	23
[LOG]	#YELLOW_GREEN#There is a A path into the Old Forest here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Ostia	Ostia
Adding entity	5366	after	5366
[ONLINE PROFILE] current character 	Ostia the level 22 Shalore Anorithil
[Discord] updating state: "Maj'Eyal" / "Lvl 22 Shalore Anorithil" / default / anorithil
[MUSIC] stoping	Woods of Eremae.ogg
[USERCHAT] channel achievement	necaresource	tome	Catch that Plumpkin!	false	true
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 210 (50x50; 64x64)
[USERCHAT] channel achievement	serg19713	mainmenu	Vampire crusher (Roguelike)	true	false
[SAVEFILE PIPE] new save running in the pipe:	Ostia	zone	::	zone-lake-nur.teaz	::	table: 0x1603a250	=>	table: 0x15461b68	(7480)
Loading savefile 	/save/ostia/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1092223
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[Actor:move]	25252	ziguranth patrol	move from	47	21	to	48	21
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	32	16	to	31	16
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	46	33	to	45	32
[Actor:move]	25249	Allied Kingdoms human patrol	move from	44	33	to	43	33
[Actor:move]	25251	ziguranth patrol	move from	35	37	to	35	38
[Actor:move]	25253	ziguranth patrol	move from	70	35	to	69	35
[LOG]	
[Actor:move]	5366	Ostia	move from	26	23	to	25	24
[LOG]	Today is the 42nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:20.
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x19c518d8	(9196)
Loading savefile 	/save/ostia/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x1d0f3d90	(1308)
Loading savefile 	/save//
[Actor:move]	5366	Ostia	move from	25	24	to	24	24
[Actor:move]	25252	ziguranth patrol	move from	48	21	to	49	21
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	31	16	to	30	16
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	45	32	to	44	33
[Actor:move]	25249	Allied Kingdoms human patrol	move from	43	33	to	42	34
[Actor:move]	25251	ziguranth patrol	move from	35	38	to	35	39
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/zone-lake-nur.teaz.tmp
Saved zipname /save/ostia/zone-lake-nur.teaz.tmp
[SAVEFILE PIPE] Checking save	Ostia	zone	/save/ostia/zone-lake-nur.teaz.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	1c0c118db6f412c61fb804d93dc29d60	zone	/save/ostia/zone-lake-nur.teaz
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	zone-lake-nur.teaz	1c0c118db6f412c61fb804d93dc29d60
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	8e7d760d7d63a85c025bf73c766ab7aa	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	8e7d760d7d63a85c025bf73c766ab7aa
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 6 seconds
[COROUTINE] dead	savefilepipe
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
Deleting shader 78 (is clone 1)
[COROUTINE] registering	savefilepipe	thread: 0x1a11c200
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1097607
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x1e71abc0	(9202)
Loading savefile 	/save/ostia/
Server latency	172
[USERCHAT] channel achievement	hamisgood1	tome	Level 30	false	false
[Actor:move]	5366	Ostia	move from	24	24	to	23	23
[Actor:move]	25253	ziguranth patrol	move from	69	35	to	68	36
[Actor:move]	5366	Ostia	move from	23	23	to	22	23
[Actor:move]	25252	ziguranth patrol	move from	49	21	to	50	21
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	30	16	to	29	16
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	44	33	to	43	33
[Actor:move]	25249	Allied Kingdoms human patrol	move from	42	34	to	41	35
[Actor:move]	5366	Ostia	move from	22	23	to	21	22
[Actor:move]	25251	ziguranth patrol	move from	35	39	to	34	39
[Actor:move]	5366	Ostia	move from	21	22	to	21	21
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	29	16	to	28	15
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	43	33	to	42	34
[Actor:move]	25249	Allied Kingdoms human patrol	move from	41	35	to	40	36
[Actor:move]	25253	ziguranth patrol	move from	68	36	to	67	36
[Actor:move]	5366	Ostia	move from	21	21	to	21	20
[Actor:move]	25252	ziguranth patrol	move from	50	21	to	49	21
[Actor:move]	25251	ziguranth patrol	move from	34	39	to	33	40
[Actor:move]	5366	Ostia	move from	21	20	to	22	19
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	28	15	to	27	14
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	42	34	to	41	35
[Actor:move]	25249	Allied Kingdoms human patrol	move from	40	36	to	39	37
[Actor:move]	25253	ziguranth patrol	move from	67	36	to	66	36
[Actor:move]	5366	Ostia	move from	22	19	to	23	18
[Actor:move]	5366	Ostia	move from	23	18	to	23	17
[Actor:move]	25252	ziguranth patrol	move from	49	21	to	48	20
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	27	14	to	26	15
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	41	35	to	40	36
[Actor:move]	25249	Allied Kingdoms human patrol	move from	39	37	to	38	38
[Actor:move]	25251	ziguranth patrol	move from	33	40	to	32	40
[LOG]	Today is the 43rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:35.
[Actor:move]	25253	ziguranth patrol	move from	66	36	to	65	37
[Actor:move]	5366	Ostia	move from	23	17	to	23	16
[Actor:move]	5366	Ostia	move from	23	16	to	22	15
[Actor:move]	25252	ziguranth patrol	move from	48	20	to	48	19
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	15	to	25	16
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	40	36	to	39	37
[Actor:move]	25249	Allied Kingdoms human patrol	move from	38	38	to	37	39
[Actor:move]	25251	ziguranth patrol	move from	32	40	to	31	40
[Actor:move]	5366	Ostia	move from	22	15	to	22	14
[Actor:move]	25253	ziguranth patrol	move from	65	37	to	66	37
[Actor:move]	5366	Ostia	move from	22	14	to	22	13
[Actor:move]	25252	ziguranth patrol	move from	48	19	to	47	18
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	25	16	to	24	17
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	39	37	to	38	38
[Actor:move]	25249	Allied Kingdoms human patrol	move from	37	39	to	36	39
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x1b7cf330	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
[Actor:move]	5366	Ostia	move from	22	13	to	22	12
[Actor:move]	25251	ziguranth patrol	move from	31	40	to	30	40
[Actor:move]	5366	Ostia	move from	22	12	to	22	11
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	38	38	to	37	39
[Actor:move]	25249	Allied Kingdoms human patrol	move from	36	39	to	35	40
[Actor:move]	25253	ziguranth patrol	move from	66	37	to	65	38
[Actor:move]	5366	Ostia	move from	22	11	to	21	10
[Actor:move]	25252	ziguranth patrol	move from	47	18	to	48	17
[Actor:move]	25251	ziguranth patrol	move from	30	40	to	29	40
[Actor:move]	5366	Ostia	move from	21	10	to	21	10
[LOG]	Ran for 4 turns (stop reason: didn't move).
[LOG]	
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	03232202dd66ad4e14e3f1ebca988268	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	03232202dd66ad4e14e3f1ebca988268
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	5366	Ostia	move from	21	10	to	20	9
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	24	17	to	25	16
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	37	39	to	36	39
[Actor:move]	25249	Allied Kingdoms human patrol	move from	35	40	to	34	40
[LOG]	Today is the 44th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:48.
[Actor:move]	25253	ziguranth patrol	move from	65	38	to	64	39
[Actor:move]	5366	Ostia	move from	20	9	to	19	8
[Actor:move]	25252	ziguranth patrol	move from	48	17	to	48	16
[Actor:move]	25251	ziguranth patrol	move from	29	40	to	28	40
[Actor:move]	5366	Ostia	move from	19	8	to	18	7
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	25	16	to	26	15
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	36	39	to	35	40
[Actor:move]	25249	Allied Kingdoms human patrol	move from	34	40	to	33	40
[Actor:move]	5366	Ostia	move from	18	7	to	18	6
[Actor:move]	25252	ziguranth patrol	move from	48	16	to	48	15
[Actor:move]	25253	ziguranth patrol	move from	64	39	to	64	40
[Actor:move]	5366	Ostia	move from	18	6	to	17	5
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	15	to	27	14
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	35	40	to	34	40
[Actor:move]	25251	ziguranth patrol	move from	28	40	to	29	40
[Actor:move]	5366	Ostia	move from	17	5	to	17	4
[Actor:move]	5366	Ostia	move from	17	4	to	16	3
[Actor:move]	25252	ziguranth patrol	move from	48	15	to	48	16
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	27	14	to	28	15
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	34	40	to	34	40
[Actor:move]	25249	Allied Kingdoms human patrol	move from	33	40	to	34	39
[Actor:move]	25251	ziguranth patrol	move from	29	40	to	30	40
[Actor:move]	25253	ziguranth patrol	move from	64	40	to	65	40
[LOG]	
[LOG]	There is no way out of this level here.
[LOG]	Resting starts...
[Actor:move]	25252	ziguranth patrol	move from	48	16	to	48	17
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	28	15	to	29	16
[Actor:move]	25249	Allied Kingdoms human patrol	move from	34	39	to	35	38
[Actor:move]	25253	ziguranth patrol	move from	65	40	to	66	40
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	34	40	to	35	39
[Actor:move]	25251	ziguranth patrol	move from	30	40	to	31	40
[Actor:move]	25252	ziguranth patrol	move from	48	17	to	48	18
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	29	16	to	30	16
[Actor:move]	25249	Allied Kingdoms human patrol	move from	35	38	to	36	37
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	35	39	to	36	38
[Actor:move]	25251	ziguranth patrol	move from	31	40	to	32	39
[Actor:move]	25253	ziguranth patrol	move from	66	40	to	65	41
[Actor:move]	25252	ziguranth patrol	move from	48	18	to	49	19
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	30	16	to	31	16
[Actor:move]	25249	Allied Kingdoms human patrol	move from	36	37	to	37	36
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	36	38	to	37	37
[Actor:move]	25253	ziguranth patrol	move from	65	41	to	65	42
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	31	16	to	32	16
[Actor:move]	25249	Allied Kingdoms human patrol	move from	37	36	to	38	35
[Actor:move]	25252	ziguranth patrol	move from	49	19	to	50	20
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	37	37	to	38	36
[Actor:move]	25251	ziguranth patrol	move from	32	39	to	31	39
[Actor:move]	25253	ziguranth patrol	move from	65	42	to	64	43
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	32	16	to	33	16
[Actor:move]	25249	Allied Kingdoms human patrol	move from	38	35	to	39	35
[Actor:move]	25252	ziguranth patrol	move from	50	20	to	50	21
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	38	36	to	38	36
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	33	16	to	34	16
[Actor:move]	25249	Allied Kingdoms human patrol	move from	39	35	to	40	34
[Actor:move]	25251	ziguranth patrol	move from	31	39	to	32	39
[Actor:move]	25253	ziguranth patrol	move from	64	43	to	63	43
[Actor:move]	25252	ziguranth patrol	move from	50	21	to	51	22
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	34	16	to	35	17
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	38	36	to	39	36
[Actor:move]	25249	Allied Kingdoms human patrol	move from	40	34	to	41	34
[Actor:move]	25253	ziguranth patrol	move from	63	43	to	62	43
[Actor:move]	25251	ziguranth patrol	move from	32	39	to	31	39
[Actor:move]	25252	ziguranth patrol	move from	51	22	to	50	22
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	35	17	to	36	18
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	39	36	to	40	36
[Actor:move]	25249	Allied Kingdoms human patrol	move from	41	34	to	42	33
[Actor:move]	25251	ziguranth patrol	move from	31	39	to	30	39
[Actor:move]	25253	ziguranth patrol	move from	62	43	to	63	42
[Actor:move]	25252	ziguranth patrol	move from	50	22	to	49	22
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	36	18	to	37	18
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	40	36	to	41	35
[Actor:move]	25249	Allied Kingdoms human patrol	move from	42	33	to	43	32
[Actor:move]	25251	ziguranth patrol	move from	30	39	to	29	40
[Actor:move]	25253	ziguranth patrol	move from	63	42	to	64	42
[Actor:move]	25252	ziguranth patrol	move from	49	22	to	48	22
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	37	18	to	38	18
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	41	35	to	42	34
[Actor:move]	25249	Allied Kingdoms human patrol	move from	43	32	to	44	31
[Actor:move]	25253	ziguranth patrol	move from	64	42	to	65	41
[Actor:move]	25252	ziguranth patrol	move from	48	22	to	47	22
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	38	18	to	39	18
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	42	34	to	43	33
[Actor:move]	25249	Allied Kingdoms human patrol	move from	44	31	to	45	30
[Actor:move]	25251	ziguranth patrol	move from	29	40	to	28	40
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	39	18	to	40	17
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	43	33	to	44	33
[Actor:move]	25249	Allied Kingdoms human patrol	move from	45	30	to	46	31
[Actor:move]	25251	ziguranth patrol	move from	28	40	to	27	40
[Actor:move]	25253	ziguranth patrol	move from	65	41	to	64	41
[Actor:move]	25252	ziguranth patrol	move from	47	22	to	48	22
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	40	17	to	41	18
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	44	33	to	45	32
[Actor:move]	25249	Allied Kingdoms human patrol	move from	46	31	to	47	31
[Actor:move]	25253	ziguranth patrol	move from	64	41	to	63	41
[Actor:move]	25252	ziguranth patrol	move from	48	22	to	49	22
[Actor:move]	25251	ziguranth patrol	move from	27	40	to	26	39
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	41	18	to	42	18
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	45	32	to	46	33
[Actor:move]	25249	Allied Kingdoms human patrol	move from	47	31	to	48	32
[Actor:move]	25253	ziguranth patrol	move from	63	41	to	62	41
[Actor:move]	25252	ziguranth patrol	move from	49	22	to	50	22
[Actor:move]	25251	ziguranth patrol	move from	26	39	to	25	38
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	42	18	to	43	18
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	46	33	to	47	34
[Actor:move]	25249	Allied Kingdoms human patrol	move from	48	32	to	49	31
[Actor:move]	25253	ziguranth patrol	move from	62	41	to	61	40
[Actor:move]	25252	ziguranth patrol	move from	50	22	to	51	23
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	43	18	to	44	18
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	47	34	to	48	35
[Actor:move]	25249	Allied Kingdoms human patrol	move from	49	31	to	50	31
[Actor:move]	25251	ziguranth patrol	move from	25	38	to	24	37
[Actor:move]	25252	ziguranth patrol	move from	51	23	to	50	23
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	44	18	to	45	18
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	48	35	to	49	36
[Actor:move]	25249	Allied Kingdoms human patrol	move from	50	31	to	51	30
[Actor:move]	25251	ziguranth patrol	move from	24	37	to	24	36
[Actor:move]	25253	ziguranth patrol	move from	61	40	to	61	39
[Actor:move]	25252	ziguranth patrol	move from	50	23	to	49	22
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	45	18	to	46	18
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	49	36	to	50	37
[Actor:move]	25249	Allied Kingdoms human patrol	move from	51	30	to	51	29
[Actor:move]	25251	ziguranth patrol	move from	24	36	to	23	35
[Actor:move]	25253	ziguranth patrol	move from	61	39	to	60	38
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	46	18	to	47	18
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	50	37	to	51	37
[Actor:move]	25249	Allied Kingdoms human patrol	move from	51	29	to	52	28
[Actor:move]	25253	ziguranth patrol	move from	60	38	to	60	37
[Actor:move]	25252	ziguranth patrol	move from	49	22	to	49	21
[Actor:move]	25251	ziguranth patrol	move from	23	35	to	23	34
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	47	18	to	48	17
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	51	37	to	52	37
[Actor:move]	25249	Allied Kingdoms human patrol	move from	52	28	to	52	27
[Actor:move]	25253	ziguranth patrol	move from	60	37	to	59	36
[Actor:move]	25252	ziguranth patrol	move from	49	21	to	49	20
[Actor:move]	25251	ziguranth patrol	move from	23	34	to	22	33
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	48	17	to	49	18
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	52	37	to	53	37
[Actor:move]	25249	Allied Kingdoms human patrol	move from	52	27	to	52	26
[Actor:move]	25252	ziguranth patrol	move from	49	20	to	49	19
[Actor:move]	25253	ziguranth patrol	move from	59	36	to	58	36
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	49	18	to	50	19
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	53	37	to	54	37
[Actor:move]	25249	Allied Kingdoms human patrol	move from	52	26	to	52	25
[Actor:move]	25251	ziguranth patrol	move from	22	33	to	22	34
[Actor:move]	25252	ziguranth patrol	move from	49	19	to	50	18
[Actor:move]	25253	ziguranth patrol	move from	58	36	to	57	37
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	50	19	to	51	20
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	54	37	to	55	38
[Actor:move]	25249	Allied Kingdoms human patrol	move from	52	25	to	52	24
[Actor:move]	25251	ziguranth patrol	move from	22	34	to	22	35
[Actor:move]	25253	ziguranth patrol	move from	57	37	to	56	37
[Actor:move]	25252	ziguranth patrol	move from	50	18	to	49	18
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	51	20	to	52	20
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	55	38	to	56	38
[Actor:move]	25249	Allied Kingdoms human patrol	move from	52	24	to	52	23
[Actor:move]	25251	ziguranth patrol	move from	22	35	to	23	36
[Actor:move]	25253	ziguranth patrol	move from	56	37	to	55	38
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	52	20	to	53	19
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	56	38	to	57	38
[Actor:move]	25249	Allied Kingdoms human patrol	move from	52	23	to	52	22
[Actor:move]	25252	ziguranth patrol	move from	49	18	to	50	19
[Actor:move]	25251	ziguranth patrol	move from	23	36	to	24	35
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	53	19	to	54	18
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	57	38	to	58	38
[Actor:move]	25249	Allied Kingdoms human patrol	move from	52	22	to	52	21
[Actor:move]	25253	ziguranth patrol	move from	55	38	to	54	37
[Actor:move]	25252	ziguranth patrol	move from	50	19	to	51	20
[Actor:move]	25251	ziguranth patrol	move from	24	35	to	25	35
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	54	18	to	54	17
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	58	38	to	59	38
[Actor:move]	25249	Allied Kingdoms human patrol	move from	52	21	to	53	20
[Actor:move]	25252	ziguranth patrol	move from	51	20	to	52	20
[Actor:move]	25251	ziguranth patrol	move from	25	35	to	26	34
[Actor:move]	25253	ziguranth patrol	move from	54	37	to	55	37
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	54	17	to	54	16
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	59	38	to	60	38
[Actor:move]	25249	Allied Kingdoms human patrol	move from	53	20	to	54	19
[Actor:move]	25253	ziguranth patrol	move from	55	37	to	56	37
[Actor:move]	25252	ziguranth patrol	move from	52	20	to	51	20
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	54	16	to	55	15
[Actor:move]	25249	Allied Kingdoms human patrol	move from	54	19	to	54	18
[Actor:move]	25251	ziguranth patrol	move from	26	34	to	27	33
[Actor:move]	25252	ziguranth patrol	move from	51	20	to	50	20
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	55	15	to	56	14
[Actor:move]	25249	Allied Kingdoms human patrol	move from	54	18	to	54	17
[Actor:move]	25253	ziguranth patrol	move from	56	37	to	56	36
[Actor:move]	25251	ziguranth patrol	move from	27	33	to	26	33
[Actor:move]	25252	ziguranth patrol	move from	50	20	to	49	20
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	56	14	to	57	13
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	60	38	to	59	37
[Actor:move]	25249	Allied Kingdoms human patrol	move from	54	17	to	54	16
[Actor:move]	25253	ziguranth patrol	move from	56	36	to	55	35
[Actor:move]	25251	ziguranth patrol	move from	26	33	to	25	33
[Actor:move]	25252	ziguranth patrol	move from	49	20	to	48	21
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	57	13	to	58	12
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	59	37	to	58	36
[Actor:move]	25249	Allied Kingdoms human patrol	move from	54	16	to	55	15
[Actor:move]	25253	ziguranth patrol	move from	55	35	to	56	34
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	58	12	to	59	12
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	58	36	to	57	35
[Actor:move]	25249	Allied Kingdoms human patrol	move from	55	15	to	56	16
[Actor:move]	25251	ziguranth patrol	move from	25	33	to	26	33
[Actor:move]	25252	ziguranth patrol	move from	48	21	to	48	20
[Actor:move]	25253	ziguranth patrol	move from	56	34	to	57	34
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	59	12	to	60	12
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	57	35	to	56	34
[Actor:move]	25249	Allied Kingdoms human patrol	move from	56	16	to	57	16
[Actor:move]	25251	ziguranth patrol	move from	26	33	to	27	34
[Actor:move]	25252	ziguranth patrol	move from	48	20	to	48	19
[Actor:move]	25253	ziguranth patrol	move from	57	34	to	58	33
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	60	12	to	61	12
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	56	34	to	55	33
[Actor:move]	25249	Allied Kingdoms human patrol	move from	57	16	to	58	16
[Actor:move]	25251	ziguranth patrol	move from	27	34	to	26	34
[Actor:move]	25252	ziguranth patrol	move from	48	19	to	47	20
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	61	12	to	62	11
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	55	33	to	54	32
[Actor:move]	25249	Allied Kingdoms human patrol	move from	58	16	to	59	15
[Actor:move]	25253	ziguranth patrol	move from	58	33	to	58	34
[Actor:move]	25251	ziguranth patrol	move from	26	34	to	25	34
[Actor:move]	25252	ziguranth patrol	move from	47	20	to	47	21
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	62	11	to	63	11
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	54	32	to	53	31
[Actor:move]	25249	Allied Kingdoms human patrol	move from	59	15	to	60	15
[Actor:move]	25253	ziguranth patrol	move from	58	34	to	59	35
[Actor:move]	25252	ziguranth patrol	move from	47	21	to	46	22
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	63	11	to	64	11
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	53	31	to	52	30
[Actor:move]	25249	Allied Kingdoms human patrol	move from	60	15	to	61	15
[Actor:move]	25251	ziguranth patrol	move from	25	34	to	26	33
[Actor:move]	25253	ziguranth patrol	move from	59	35	to	60	35
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	64	11	to	65	11
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	52	30	to	51	29
[Actor:move]	25249	Allied Kingdoms human patrol	move from	61	15	to	62	14
[Actor:move]	25252	ziguranth patrol	move from	46	22	to	47	22
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	51	29	to	52	28
[Actor:move]	25249	Allied Kingdoms human patrol	move from	62	14	to	63	13
[Actor:move]	25251	ziguranth patrol	move from	26	33	to	26	32
[Actor:move]	25253	ziguranth patrol	move from	60	35	to	61	34
[Actor:move]	25252	ziguranth patrol	move from	47	22	to	48	22
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	65	11	to	64	12
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	52	28	to	52	27
[Actor:move]	25249	Allied Kingdoms human patrol	move from	63	13	to	63	13
[Actor:move]	25253	ziguranth patrol	move from	61	34	to	61	33
[Actor:move]	25251	ziguranth patrol	move from	26	32	to	25	32
[Actor:move]	25252	ziguranth patrol	move from	48	22	to	47	22
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	64	12	to	64	12
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	52	27	to	52	26
[Actor:move]	25253	ziguranth patrol	move from	61	33	to	62	32
[Actor:move]	25249	Allied Kingdoms human patrol	move from	63	13	to	62	14
[Actor:move]	25251	ziguranth patrol	move from	25	32	to	24	33
[Actor:move]	25252	ziguranth patrol	move from	47	22	to	46	22
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	52	26	to	52	25
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	64	12	to	63	12
[Actor:move]	25249	Allied Kingdoms human patrol	move from	62	14	to	61	14
[Actor:move]	25251	ziguranth patrol	move from	24	33	to	23	33
[Actor:move]	25253	ziguranth patrol	move from	62	32	to	62	33
[Actor:move]	25252	ziguranth patrol	move from	46	22	to	45	22
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	52	25	to	51	24
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	63	12	to	62	13
[Actor:move]	25249	Allied Kingdoms human patrol	move from	61	14	to	60	15
[Actor:move]	25251	ziguranth patrol	move from	23	33	to	22	33
[Actor:move]	25253	ziguranth patrol	move from	62	33	to	62	34
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	51	24	to	50	23
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	62	13	to	61	13
[Actor:move]	25249	Allied Kingdoms human patrol	move from	60	15	to	59	15
[Actor:move]	25253	ziguranth patrol	move from	62	34	to	63	35
[Actor:move]	25252	ziguranth patrol	move from	45	22	to	46	21
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	50	23	to	49	23
[Actor:move]	25251	ziguranth patrol	move from	22	33	to	22	34
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	61	13	to	60	13
[Actor:move]	25249	Allied Kingdoms human patrol	move from	59	15	to	58	16
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	49	23	to	48	22
[Actor:move]	25251	ziguranth patrol	move from	22	34	to	21	35
[Actor:move]	25253	ziguranth patrol	move from	63	35	to	63	34
[Actor:move]	25252	ziguranth patrol	move from	46	21	to	46	20
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	60	13	to	59	13
[Actor:move]	25249	Allied Kingdoms human patrol	move from	58	16	to	57	16
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	48	22	to	47	22
[Actor:move]	25251	ziguranth patrol	move from	21	35	to	21	36
[Actor:move]	25253	ziguranth patrol	move from	63	34	to	64	33
[Actor:move]	25252	ziguranth patrol	move from	46	20	to	46	19
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	59	13	to	58	14
[Actor:move]	25249	Allied Kingdoms human patrol	move from	57	16	to	56	16
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	47	22	to	46	22
[Actor:move]	25251	ziguranth patrol	move from	21	36	to	20	37
[Actor:move]	25252	ziguranth patrol	move from	46	19	to	46	18
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	58	14	to	57	14
[Actor:move]	25249	Allied Kingdoms human patrol	move from	56	16	to	55	15
[Actor:move]	25253	ziguranth patrol	move from	64	33	to	63	34
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	46	22	to	45	21
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	57	14	to	56	14
[Actor:move]	25249	Allied Kingdoms human patrol	move from	55	15	to	54	16
[Actor:move]	25251	ziguranth patrol	move from	20	37	to	20	36
[Actor:move]	25253	ziguranth patrol	move from	63	34	to	62	34
[Actor:move]	25252	ziguranth patrol	move from	46	18	to	47	18
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	45	21	to	44	20
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	56	14	to	55	15
[Actor:move]	25249	Allied Kingdoms human patrol	move from	54	16	to	54	17
[Actor:move]	25251	ziguranth patrol	move from	20	36	to	20	35
[Actor:move]	25253	ziguranth patrol	move from	62	34	to	61	35
[Actor:move]	25252	ziguranth patrol	move from	47	18	to	48	18
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	44	20	to	43	19
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	55	15	to	54	16
[Actor:move]	25249	Allied Kingdoms human patrol	move from	54	17	to	54	18
[Actor:move]	25251	ziguranth patrol	move from	20	35	to	20	34
[Actor:move]	25252	ziguranth patrol	move from	48	18	to	49	18
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	43	19	to	42	19
[Actor:move]	25253	ziguranth patrol	move from	61	35	to	62	34
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	54	16	to	54	17
[Actor:move]	25249	Allied Kingdoms human patrol	move from	54	18	to	53	19
[Actor:move]	25251	ziguranth patrol	move from	20	34	to	21	33
[Actor:move]	25252	ziguranth patrol	move from	49	18	to	50	19
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	42	19	to	41	20
[Actor:move]	25253	ziguranth patrol	move from	62	34	to	62	33
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	54	17	to	54	18
[Actor:move]	25249	Allied Kingdoms human patrol	move from	53	19	to	52	20
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	41	20	to	40	20
[Actor:move]	25251	ziguranth patrol	move from	21	33	to	22	33
[Actor:move]	25253	ziguranth patrol	move from	62	33	to	63	32
[Actor:move]	25252	ziguranth patrol	move from	50	19	to	49	19
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	54	18	to	53	19
[Actor:move]	25249	Allied Kingdoms human patrol	move from	52	20	to	51	20
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	40	20	to	39	20
[Actor:move]	25251	ziguranth patrol	move from	22	33	to	23	33
[Actor:move]	25252	ziguranth patrol	move from	49	19	to	48	19
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	53	19	to	52	20
[Actor:move]	25249	Allied Kingdoms human patrol	move from	51	20	to	50	20
[Actor:move]	25253	ziguranth patrol	move from	63	32	to	62	32
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	39	20	to	38	19
[Actor:move]	25251	ziguranth patrol	move from	23	33	to	24	33
[Actor:move]	25252	ziguranth patrol	move from	48	19	to	47	18
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	52	20	to	51	20
[Actor:move]	25249	Allied Kingdoms human patrol	move from	50	20	to	49	21
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	38	19	to	37	19
[Actor:move]	25253	ziguranth patrol	move from	62	32	to	61	32
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	51	20	to	50	19
[Actor:move]	25249	Allied Kingdoms human patrol	move from	49	21	to	48	21
[Actor:move]	25251	ziguranth patrol	move from	24	33	to	24	34
Deleting shader 78 (is clone 1)
[Actor:move]	25252	ziguranth patrol	move from	47	18	to	47	19
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	37	19	to	36	18
[Actor:move]	25253	ziguranth patrol	move from	61	32	to	60	33
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	50	19	to	49	18
[Actor:move]	25249	Allied Kingdoms human patrol	move from	48	21	to	47	22
[Actor:move]	25251	ziguranth patrol	move from	24	34	to	24	35
[Actor:move]	25252	ziguranth patrol	move from	47	19	to	47	20
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	36	18	to	35	18
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	49	18	to	48	17
[Actor:move]	25249	Allied Kingdoms human patrol	move from	47	22	to	46	22
[Actor:move]	25251	ziguranth patrol	move from	24	35	to	25	36
[Actor:move]	25253	ziguranth patrol	move from	60	33	to	60	34
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	35	18	to	34	18
[Actor:move]	25252	ziguranth patrol	move from	47	20	to	46	20
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	48	17	to	47	18
[Actor:move]	25249	Allied Kingdoms human patrol	move from	46	22	to	45	22
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	34	18	to	33	19
[Actor:move]	25251	ziguranth patrol	move from	25	36	to	25	37
[Actor:move]	25253	ziguranth patrol	move from	60	34	to	60	35
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	47	18	to	46	18
[Actor:move]	25249	Allied Kingdoms human patrol	move from	45	22	to	44	23
[Actor:move]	25252	ziguranth patrol	move from	46	20	to	45	21
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	33	19	to	32	18
[Actor:move]	25251	ziguranth patrol	move from	25	37	to	24	38
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	46	18	to	45	18
[Actor:move]	25249	Allied Kingdoms human patrol	move from	44	23	to	43	24
[Actor:move]	25253	ziguranth patrol	move from	60	35	to	60	34
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	32	18	to	31	17
[Actor:move]	25251	ziguranth patrol	move from	24	38	to	24	39
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	45	18	to	44	18
[Actor:move]	25249	Allied Kingdoms human patrol	move from	43	24	to	42	25
[Actor:move]	25253	ziguranth patrol	move from	60	34	to	60	33
[Actor:move]	25252	ziguranth patrol	move from	45	21	to	46	21
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	31	17	to	30	17
[Actor:move]	25251	ziguranth patrol	move from	24	39	to	23	40
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	44	18	to	43	18
[Actor:move]	25249	Allied Kingdoms human patrol	move from	42	25	to	41	26
[Actor:move]	25253	ziguranth patrol	move from	60	33	to	60	32
[Actor:move]	25252	ziguranth patrol	move from	46	21	to	47	21
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	30	17	to	29	16
[LOG]	Rested for 132 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	16	3	to	17	4
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	43	18	to	42	18
[Actor:move]	25249	Allied Kingdoms human patrol	move from	41	26	to	41	27
[LOG]	Today is the 45th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:06.
[Actor:move]	25253	ziguranth patrol	move from	60	32	to	59	31
[Actor:move]	5366	Ostia	move from	17	4	to	18	5
[Actor:move]	25252	ziguranth patrol	move from	47	21	to	48	21
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	29	16	to	28	15
[Actor:move]	5366	Ostia	move from	18	5	to	17	4
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	42	18	to	41	18
[Actor:move]	25249	Allied Kingdoms human patrol	move from	41	27	to	42	28
[Actor:move]	25251	ziguranth patrol	move from	23	40	to	24	39
[Actor:move]	5366	Ostia	move from	17	4	to	16	3
[Actor:move]	25252	ziguranth patrol	move from	48	21	to	49	20
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	28	15	to	27	14
[Actor:move]	25253	ziguranth patrol	move from	59	31	to	59	32
[Actor:move]	5366	Ostia	move from	16	3	to	15	3
[Actor:move]	25249	Allied Kingdoms human patrol	move from	42	28	to	42	29
[Actor:move]	25251	ziguranth patrol	move from	24	39	to	24	38
[Actor:move]	5366	Ostia	move from	15	3	to	14	3
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	27	14	to	26	15
[Actor:move]	25253	ziguranth patrol	move from	59	32	to	58	33
[Actor:move]	5366	Ostia	move from	14	3	to	13	4
[Actor:move]	25252	ziguranth patrol	move from	49	20	to	49	21
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	41	18	to	42	19
[Actor:move]	25249	Allied Kingdoms human patrol	move from	42	29	to	42	30
[Actor:move]	25251	ziguranth patrol	move from	24	38	to	25	37
[Actor:move]	5366	Ostia	move from	13	4	to	12	4
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	26	15	to	25	16
[Actor:move]	5366	Ostia	move from	12	4	to	11	5
[Actor:move]	25252	ziguranth patrol	move from	49	21	to	50	22
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	42	19	to	43	19
[Actor:move]	25249	Allied Kingdoms human patrol	move from	42	30	to	43	31
[LOG]	Today is the 46th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.
[Actor:move]	25253	ziguranth patrol	move from	58	33	to	59	34
[Actor:move]	5366	Ostia	move from	11	5	to	10	4
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	25	16	to	24	17
[Actor:move]	25251	ziguranth patrol	move from	25	37	to	25	36
[Actor:move]	5366	Ostia	move from	10	4	to	9	4
[Actor:move]	25252	ziguranth patrol	move from	50	22	to	50	23
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	43	19	to	44	20
[Actor:move]	25249	Allied Kingdoms human patrol	move from	43	31	to	43	32
[Actor:move]	25253	ziguranth patrol	move from	59	34	to	60	35
[Actor:move]	5366	Ostia	move from	9	4	to	10	5
[Actor:move]	25251	ziguranth patrol	move from	25	36	to	25	35
[Actor:move]	5366	Ostia	move from	10	5	to	9	4
[Actor:move]	25252	ziguranth patrol	move from	50	23	to	51	24
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	44	20	to	45	21
[Actor:move]	25249	Allied Kingdoms human patrol	move from	43	32	to	42	33
[Actor:move]	25253	ziguranth patrol	move from	60	35	to	61	36
[Actor:move]	5366	Ostia	move from	9	4	to	8	4
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	24	17	to	25	16
[Actor:move]	25251	ziguranth patrol	move from	25	35	to	24	34
[Actor:move]	5366	Ostia	move from	8	4	to	7	5
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	45	21	to	46	22
[Actor:move]	25249	Allied Kingdoms human patrol	move from	42	33	to	41	34
[Actor:move]	5366	Ostia	move from	7	5	to	8	6
[Actor:move]	25252	ziguranth patrol	move from	51	24	to	51	23
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	25	16	to	26	15
[Actor:move]	25253	ziguranth patrol	move from	61	36	to	61	35
[Actor:move]	5366	Ostia	move from	8	6	to	9	7
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	46	22	to	47	22
[Actor:move]	25249	Allied Kingdoms human patrol	move from	41	34	to	40	34
[Actor:move]	25251	ziguranth patrol	move from	24	34	to	23	34
[Actor:move]	5366	Ostia	move from	9	7	to	8	8
[Actor:move]	25252	ziguranth patrol	move from	51	23	to	50	22
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	26	15	to	27	14
[LOG]	Today is the 47th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:48.
[Actor:move]	25253	ziguranth patrol	move from	61	35	to	60	34
[Actor:move]	5366	Ostia	move from	8	8	to	8	9
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	47	22	to	48	22
[Actor:move]	25249	Allied Kingdoms human patrol	move from	40	34	to	39	34
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[Actor:move]	5366	Ostia	move from	8	9	to	8	10
[LOG]	#YELLOW_GREEN#There is a Way to a strange portal here (press '<', '>' or right click to use).
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	27	14	to	28	15
[Actor:move]	25251	ziguranth patrol	move from	23	34	to	22	34
[Actor:move]	25253	ziguranth patrol	move from	60	34	to	60	33
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x1f4cdc20
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-cults+occult-egress.teaz
Loading savefile 	/save/ostia/
Loading entities file from file	/data-cults/zones/occult-egress/npcs.lua
Loading entities file from file	/data/general/npcs/construct.lua
Loading entities file from file	/data-cults/zones/occult-egress/grids.lua
Loading entities file from file	/data/general/grids/cave.lua
Loading entities file from file	/data-cults/zones/occult-egress/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Aeryrissra into world artifacts
Importing Floemalice into world artifacts
Importing Isulle the voratun ring into world artifacts
Importing Iceprophet into world artifacts
Importing Frostfoe into world artifacts
Importing Eilinasera the voratun greatmaul into world artifacts
Importing dwarven lantern 'Olatotar' into world artifacts
Importing Darkstalker into world artifacts
Importing steel ring 'Xereldata' into world artifacts
Importing Gloratha into world artifacts
Importing voratun torque of psionic shield 'Cuthantir' into world artifacts
Importing Ragayon the Bleakquake into world artifacts
Importing Samazilatar into world artifacts
Importing voratun longsword 'Bulach' into world artifacts
Importing Unlightire into world artifacts
Importing Rainworth the pair of voratun boots into world artifacts
Importing pair of drakeskin leather boots 'Wintertide' into world artifacts
Importing Giluyon the dwarven-steel battleaxe into world artifacts
Importing drakeskin leather armour 'Silathra' into world artifacts
Importing pouch of stralite shots 'Nerowyn' into world artifacts
Importing Icewilter into world artifacts
Importing stralite mace 'Duvanariran' into world artifacts
Importing Velylle the Dourlash into world artifacts
Importing elven-silk wizard hat 'Sunwing' into world artifacts
Importing Gilylatharek the Cleansespawner into world artifacts
Importing Betima the Quenchnoon into world artifacts
Importing Scorchsage into world artifacts
Importing Noonstreaker into world artifacts
Importing Zubata into world artifacts
Importing Glittervortex into world artifacts
Importing Moldwitch into world artifacts
Importing voratun greatmaul 'Viperclash' into world artifacts
Importing Arilrana into world artifacts
Importing Zerysadas the dwarven-steel greatsword into world artifacts
Importing Dairugothad the voratun mace into world artifacts
Importing Murkbutcher into world artifacts
Importing Poraba into world artifacts
Importing Begar the stralite greatmaul into world artifacts
Importing Stokeravage the elven-silk robe into world artifacts
Importing Hathyruidir the Blastumbra into world artifacts
Importing Ivima into world artifacts
Importing drakeskin leather belt 'Mayitira' into world artifacts
Importing elven-silk cloak 'Sunknight' into world artifacts
Importing Sleethash into world artifacts
Importing Layumina into world artifacts
Importing dwarven-steel plate armour 'Xanedhevena' into world artifacts
Importing cashmere wizard hat 'Brenuharamnir' into world artifacts
Importing voratun helm 'Cobrastrider' into world artifacts
Importing drakeskin leather sling 'Gloressra' into world artifacts
Importing dwarven-steel helm 'Betuvea' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/zones/occult-egress/traps.lua
Loading entities file from memory	/data/general/traps/natural_forest.lua
Initiated zone	Occult Egress	with base_level	2.5
[ZONE] persisting to persist_last_zones	cults+occult-egress
Loading zone persistance level	cults+occult-egress	1
Make wait background texture 133 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 18 ticks
Creating level	cults+occult-egress	1
Make wait background texture 358 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	cults+occult-egress	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 386 (40x40)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data-cults/zones/occult-egress//maps/egress.tmx
[STATIC TMX MAP] size	20	20	rotate:	default
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cults_glyphs/center_circle_big_glyph_bright.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/occult_egress/occult_egress_inactive.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_stairs_up_2_01.png
Wait finished, counted 199, 147 ticks
[STARTEVENTS] Zone compiled events list: one_per_level=	true
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_mushroom_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_inner_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_ver_edge_left_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_ver_edge_right_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_inner_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_8_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_8h_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_73d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_8_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_inner_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_91d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_19d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_pillar_bottom_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_pillar_top_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_2h_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_inner_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_8_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_37d_1.png
[STARTEVENTS] Assigned events list:
[1] = {
  [params] = {
  }
}
Not gone east, no backup guardian
Running on level loads	cults+occult-egress-1
[Actor:move]	5366	Ostia	(forced) move from	8	10	to	19	9
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ostia	Ostia
Adding entity	5366	after	5366
[ONLINE PROFILE] current character 	Ostia the level 22 Shalore Anorithil
[Discord] updating state: "Occult Egress" / "Lvl 22 Shalore Anorithil" / cults / anorithil
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Rainy Day.ogg	sound "/data/music/Rainy Day.ogg" : <static>
[MUSIC] playing	Rainy Day.ogg	sound "/data/music/Rainy Day.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Occult Egress
C Map minimap texture: 362 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Ostia	zone	::	zone-wilderness.teaz	::	table: 0x1bb511e0	=>	table: 0x1b78da20	(8380)
Loading savefile 	/save/ostia/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[USERCHAT] channel achievement	Jyhm	tome	Size is everything (Nightmare (Adventure) difficulty)	true	false
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1106252
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[USERCHAT] channel achievement	Kokane	tome	The Right thing to do	false	true
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x15a9f860	(3451)
Loading savefile 	/save/ostia/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x1e9791d0	(1308)
Loading savefile 	/save//
[Actor:move]	5366	Ostia	move from	19	9	to	18	9
[LOG]	
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/zone-wilderness.teaz.tmp
Saved zipname /save/ostia/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Ostia	zone	/save/ostia/zone-wilderness.teaz.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	a3de027d5516792527afc8da63dcb367	zone	/save/ostia/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	zone-wilderness.teaz	a3de027d5516792527afc8da63dcb367
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	c8d053944abb6630e798f8825f74927b	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	c8d053944abb6630e798f8825f74927b
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 3 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	5366	Ostia	move from	18	9	to	17	9
[LOG]	
[Actor:move]	5366	Ostia	move from	17	9	to	16	9
[LOG]	Lore found: #0080FF#the egress (1)
Loading tile from tileset	/data/gfx/shockbolt/terrain/cults_glyphs/center_circle_big_glyph_bright.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cults_glyphs/center_square_small_glyph_bright.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cults_glyphs/center_circle_small_glyph_bright.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cults_glyphs/center_triangle_small_glyph_bright.png
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	cults-occult-egress-1
[LOG]	
[Actor:move]	5366	Ostia	move from	16	9	to	15	9
[Actor:move]	5366	Ostia	move from	15	9	to	14	9
[Actor:move]	5366	Ostia	move from	14	9	to	13	9
Deleting shader 78 (is clone 1)
[Actor:move]	5366	Ostia	move from	13	9	to	12	9
[Actor:move]	5366	Ostia	move from	12	9	to	11	9
[Actor:move]	5366	Ostia	move from	11	9	to	10	9
[Actor:move]	5366	Ostia	move from	10	9	to	9	9
[Actor:move]	5366	Ostia	move from	9	9	to	8	8
Loading tile from tileset	/data/gfx/shockbolt/terrain/cults_glyphs/center_triangle_small_glyph_bright.png
[Actor:move]	5366	Ostia	move from	8	8	to	8	8
Loading tile from tileset	/data/gfx/shockbolt/terrain/cults_glyphs/center_triangle_big_glyph_bright.png
[Actor:move]	5366	Ostia	move from	8	8	to	8	8
Loading tile from tileset	/data/gfx/shockbolt/terrain/cults_glyphs/center_square_small_glyph_bright.png
[Actor:move]	5366	Ostia	move from	8	8	to	8	8
[Actor:move]	5366	Ostia	move from	8	8	to	9	8
[Actor:move]	5366	Ostia	move from	9	8	to	10	8
[Actor:move]	5366	Ostia	move from	10	8	to	10	8
[USERCHAT] channel serial data	nitroxylin	tome	805
[Actor:move]	5366	Ostia	move from	10	8	to	10	8
[Actor:move]	5366	Ostia	move from	10	8	to	10	8
Loading tile from tileset	/data/gfx/shockbolt/terrain/cults_glyphs/center_square_big_glyph_bright.png
[Actor:move]	5366	Ostia	move from	10	8	to	10	8
[USERCHAT] channel achievement	zefmc	mainmenu	Sliders (Roguelike)	false	true
Loading tile from tileset	/data/gfx/shockbolt/terrain/cults_glyphs/center_lines_small_glyph_bright.png
[Actor:move]	5366	Ostia	move from	10	8	to	10	8
Loading tile from tileset	/data/gfx/shockbolt/terrain/cults_glyphs/center_lines_big_glyph_bright.png
[Actor:move]	5366	Ostia	move from	10	8	to	10	8
Loading tile from tileset	/data/gfx/shockbolt/terrain/cults_glyphs/center_circle_small_glyph_bright.png
[Actor:move]	5366	Ostia	move from	10	8	to	10	8
[Actor:move]	5366	Ostia	move from	10	8	to	11	8
[Actor:move]	5366	Ostia	move from	11	8	to	12	8
[SHADER] Loading from /data/gfx/shaders/firesurge.lua
[SHADER] Loaded shader with totalname	firesurge[]
New GL Shader program 81
*p 81: Uniform: 0: 1406 isPermanent
*p 81: Uniform: 1: 8B5E tex
*p 81: Uniform: 2: 1406 tick
*p 81: Uniform: 3: 1406 tick_start
*p 81: Uniform: 4: 1406 timeScale
[SHADER] setting reset param	tick_start	1120144
Loading tile from tileset	/data/gfx/shockbolt/terrain/occult_egress/occult_egress_activated_base.png
[LOG]	#CRIMSON#The ground shakes as you finish the glyph sequence #UID:53602:0##UID:53603:0##UID:53604:0##UID:53605:0#!
[LOG]	#AQUAMARINE##PURPLE#A portal appears inside the Occult Egress, this is likely where the adventurer went!
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=800,wobblingType=1]
New GL Shader program 82
*p 82: Uniform: 0: 1406 appearTime
*p 82: Uniform: 1: 1406 backgroundLayersCount
*p 82: Uniform: 2: 1406 noup
*p 82: Uniform: 3: 8B5E tex
*p 82: Uniform: 4: 1406 tick
*p 82: Uniform: 5: 1406 tick_start
*p 82: Uniform: 6: 1406 time_factor
*p 82: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	1120144
[Actor:move]	5366	Ostia	move from	12	8	to	12	8
Cloned shader 81
[SHADER] setting reset param	tick_start	1120506
[Actor:move]	5366	Ostia	move from	12	8	to	12	8
[Actor:move]	5366	Ostia	move from	12	8	to	12	8
[Actor:move]	5366	Ostia	move from	12	8	to	12	8
[Actor:move]	5366	Ostia	move from	12	8	to	12	8
[USERCHAT] channel achievement	TechnoWitch	tome	Treasure Hoarder (Nightmare (Adventure) difficulty)	false	false
[Actor:move]	5366	Ostia	move from	12	8	to	12	8
[Actor:move]	5366	Ostia	move from	12	8	to	12	8
[Actor:move]	5366	Ostia	move from	12	8	to	12	8
Cloned shader 81
[SHADER] setting reset param	tick_start	1123519
[LOG]	#CRIMSON#The ground shakes as you finish the glyph sequence #UID:53602:0##UID:53603:0##UID:53604:0##UID:53605:0#!
[LOG]	#AQUAMARINE##PURPLE#A portal appears inside the Occult Egress, this is likely where the adventurer went!
Cloned shader 82
[SHADER] setting reset param	tick_start	1123519
[Actor:move]	5366	Ostia	move from	12	8	to	12	8
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	5366	Ostia	move from	12	8	to	13	7
[Actor:move]	5366	Ostia	move from	13	7	to	14	6
[Actor:move]	5366	Ostia	move from	14	6	to	14	7
[Actor:move]	5366	Ostia	move from	14	7	to	14	8
[Actor:move]	5366	Ostia	move from	14	8	to	15	9
[Actor:move]	5366	Ostia	move from	15	9	to	15	10
[Actor:move]	5366	Ostia	move from	15	10	to	15	11
[Actor:move]	5366	Ostia	move from	15	11	to	16	12
[Actor:move]	5366	Ostia	move from	16	12	to	15	13
[Actor:move]	5366	Ostia	move from	15	13	to	14	14
[Actor:move]	5366	Ostia	move from	14	14	to	13	15
[Actor:move]	5366	Ostia	move from	13	15	to	12	16
[Actor:move]	5366	Ostia	move from	12	16	to	12	17
[Actor:move]	5366	Ostia	move from	12	17	to	13	18
[Actor:move]	5366	Ostia	move from	13	18	to	14	17
[Actor:move]	5366	Ostia	move from	14	17	to	15	18
[Actor:move]	5366	Ostia	move from	15	18	to	14	17
[Actor:move]	5366	Ostia	move from	14	17	to	13	16
[Actor:move]	5366	Ostia	move from	13	16	to	12	16
[Actor:move]	5366	Ostia	move from	12	16	to	11	16
[Actor:move]	5366	Ostia	move from	11	16	to	10	16
[Actor:move]	5366	Ostia	move from	10	16	to	9	17
[Actor:move]	5366	Ostia	move from	9	17	to	8	17
[Actor:move]	5366	Ostia	move from	8	17	to	7	17
[Actor:move]	5366	Ostia	move from	7	17	to	6	17
[Actor:move]	5366	Ostia	move from	6	17	to	7	16
[Actor:move]	5366	Ostia	move from	7	16	to	6	15
[Actor:move]	5366	Ostia	move from	6	15	to	5	14
[Actor:move]	5366	Ostia	move from	5	14	to	4	13
[Actor:move]	5366	Ostia	move from	4	13	to	4	12
[Actor:move]	5366	Ostia	move from	4	12	to	3	11
[Actor:move]	5366	Ostia	move from	3	11	to	3	10
[Actor:move]	5366	Ostia	move from	3	10	to	3	9
[Actor:move]	5366	Ostia	move from	3	9	to	3	8
[Actor:move]	5366	Ostia	move from	3	8	to	3	7
[Actor:move]	5366	Ostia	move from	3	7	to	3	6
[Actor:move]	5366	Ostia	move from	3	6	to	3	5
[Actor:move]	5366	Ostia	move from	3	5	to	2	4
[Actor:move]	5366	Ostia	move from	2	4	to	3	3
[Actor:move]	5366	Ostia	move from	3	3	to	3	2
[Actor:move]	5366	Ostia	move from	3	2	to	4	1
[Actor:move]	5366	Ostia	move from	4	1	to	5	2
[Actor:move]	5366	Ostia	move from	5	2	to	6	2
[Actor:move]	5366	Ostia	move from	6	2	to	7	3
[Actor:move]	5366	Ostia	move from	7	3	to	8	3
[Actor:move]	5366	Ostia	move from	8	3	to	9	2
[Actor:move]	5366	Ostia	move from	9	2	to	10	1
[Actor:move]	5366	Ostia	move from	10	1	to	9	2
[Actor:move]	5366	Ostia	move from	9	2	to	9	3
[Actor:move]	5366	Ostia	move from	9	3	to	9	4
[Actor:move]	5366	Ostia	move from	9	4	to	9	5
[Actor:move]	5366	Ostia	move from	9	5	to	9	6
[Actor:move]	5366	Ostia	move from	9	6	to	9	7
[Actor:move]	5366	Ostia	move from	9	7	to	9	8
[Actor:move]	5366	Ostia	move from	9	8	to	9	9
[Actor:move]	5366	Ostia	move from	9	9	to	9	10
[Actor:move]	5366	Ostia	move from	9	10	to	9	11
[LOG]	#YELLOW_GREEN#There is a Occult Egress here (press '<', '>' or right click to use).
[LOG]	Ran for 11 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	5366	Ostia	move from	9	11	to	10	10
[Actor:move]	5366	Ostia	move from	10	10	to	11	9
[Actor:move]	5366	Ostia	move from	11	9	to	12	9
[Actor:move]	5366	Ostia	move from	12	9	to	13	9
[Actor:move]	5366	Ostia	move from	13	9	to	14	9
[Actor:move]	5366	Ostia	move from	14	9	to	15	9
[Actor:move]	5366	Ostia	move from	15	9	to	16	9
[Actor:move]	5366	Ostia	move from	16	9	to	17	9
[Actor:move]	5366	Ostia	move from	17	9	to	18	9
[Actor:move]	5366	Ostia	move from	18	9	to	19	9
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 11 turns (stop reason: at exit).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x1b356068
[ZONE] Closed level map	1
[ZONE] Left zone	Occult Egress
[ZONE] loading from last persistent	wilderness	table: 0x1bb511e0
[ZONE] using old zone	wilderness
Loading zone persistance level	wilderness	1
Make wait background texture 748 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 761 (180x110)
[USERCHAT] channel achievement	Alby	tome	The Arena (Roguelike)	false	false
Wait finished, counted 1682, 407 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_dirt_var_2_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_3_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_3_192_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_plant_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_9_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_8_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_5_192_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_7_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_7_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_6_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_1_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_7_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_3_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_7_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_08.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_3_02.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	5366	Ostia	(forced) move from	19	9	to	8	10
[LOG]	#YELLOW_GREEN#There is a Way to a strange portal here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Ostia	Ostia
Adding entity	5366	after	5366
[ONLINE PROFILE] current character 	Ostia the level 22 Shalore Anorithil
[Discord] updating state: "Maj'Eyal" / "Lvl 22 Shalore Anorithil" / default / anorithil
[MUSIC] stoping	Rainy Day.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 208 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Ostia	zone	::	zone-cults+occult-egress.teaz	::	table: 0x27cd5518	=>	table: 0x1d17b9a0	(2773)
Loading savefile 	/save/ostia/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1129650
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x1364b768	(9206)
Loading savefile 	/save/ostia/
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x2747af88	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/zone-cults+occult-egress.teaz.tmp
Saved zipname /save/ostia/zone-cults+occult-egress.teaz.tmp
[SAVEFILE PIPE] Checking save	Ostia	zone	/save/ostia/zone-cults+occult-egress.teaz.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	ea6ab5d98d9c97a8c10dc74cc8a453f1	zone	/save/ostia/zone-cults+occult-egress.teaz
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	zone-cults+occult-egress.teaz	ea6ab5d98d9c97a8c10dc74cc8a453f1
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	c9d9a3667759c8e5ce3a8d92c8d5ed68	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	c9d9a3667759c8e5ce3a8d92c8d5ed68
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 5 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel serial data	Cathbald	tome	465
[USERCHAT] channel achievement	haedaeso	tome	The Arena (Madness (Adventure) difficulty)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[USERCHAT] channel achievement	Homa	mainmenu	Don't Poosh it! (Nightmare (Adventure) difficulty)	false	true
[Actor:move]	5366	Ostia	move from	8	10	to	8	11
[Actor:move]	25252	ziguranth patrol	move from	50	22	to	49	22
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	48	22	to	49	23
[Actor:move]	25249	Allied Kingdoms human patrol	move from	39	34	to	38	35
[Actor:move]	5366	Ostia	move from	8	11	to	7	12
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	28	15	to	29	16
[Actor:move]	25251	ziguranth patrol	move from	22	34	to	21	35
[Actor:move]	5366	Ostia	move from	7	12	to	6	12
[Actor:move]	25253	ziguranth patrol	move from	60	33	to	59	32
[Actor:move]	25252	ziguranth patrol	move from	49	22	to	48	21
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	49	23	to	50	23
[Actor:move]	25249	Allied Kingdoms human patrol	move from	38	35	to	37	36
[Actor:move]	5366	Ostia	move from	6	12	to	5	11
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	29	16	to	30	17
[Actor:move]	5366	Ostia	move from	5	11	to	4	10
Deleting shader 78 (is clone 1)
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	50	23	to	51	24
[Actor:move]	25249	Allied Kingdoms human patrol	move from	37	36	to	36	37
[Actor:move]	25251	ziguranth patrol	move from	21	35	to	20	35
[Actor:move]	5366	Ostia	move from	4	10	to	3	9
[Actor:move]	25253	ziguranth patrol	move from	59	32	to	59	31
[Actor:move]	25252	ziguranth patrol	move from	48	21	to	49	22
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	30	17	to	31	17
[LOG]	Today is the 48th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:31.
[Actor:move]	5366	Ostia	move from	3	9	to	2	8
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	51	24	to	52	25
[Actor:move]	25249	Allied Kingdoms human patrol	move from	36	37	to	35	38
[Actor:move]	25251	ziguranth patrol	move from	20	35	to	19	35
[Actor:move]	5366	Ostia	move from	2	8	to	1	7
[Actor:move]	25253	ziguranth patrol	move from	59	31	to	59	30
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	31	17	to	32	18
[Actor:move]	5366	Ostia	move from	1	7	to	1	7
[LOG]	Ran for 9 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	5366	Ostia	move from	1	7	to	2	7
[Actor:move]	25252	ziguranth patrol	move from	49	22	to	48	22
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	52	25	to	52	26
[Actor:move]	25249	Allied Kingdoms human patrol	move from	35	38	to	34	39
[Actor:move]	25251	ziguranth patrol	move from	19	35	to	18	35
[Actor:move]	5366	Ostia	move from	2	7	to	3	7
[Actor:move]	25253	ziguranth patrol	move from	59	30	to	58	29
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	32	18	to	33	19
[Actor:move]	5366	Ostia	move from	3	7	to	4	6
[Actor:move]	25252	ziguranth patrol	move from	48	22	to	47	21
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	52	26	to	52	27
[Actor:move]	25249	Allied Kingdoms human patrol	move from	34	39	to	33	38
[Actor:move]	5366	Ostia	move from	4	6	to	5	6
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	33	19	to	34	18
[Actor:move]	25251	ziguranth patrol	move from	18	35	to	18	36
[Actor:move]	5366	Ostia	move from	5	6	to	6	6
[Actor:move]	25253	ziguranth patrol	move from	58	29	to	59	28
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	52	27	to	52	28
[LOG]	Today is the 49th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:56.
[Actor:move]	25249	Allied Kingdoms human patrol	move from	33	38	to	32	38
[Actor:move]	5366	Ostia	move from	6	6	to	7	6
[Actor:move]	25252	ziguranth patrol	move from	47	21	to	46	21
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	34	18	to	35	18
[Actor:move]	25251	ziguranth patrol	move from	18	36	to	18	37
[Actor:move]	5366	Ostia	move from	7	6	to	8	6
[Actor:move]	25253	ziguranth patrol	move from	59	28	to	59	27
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	52	28	to	51	29
[Actor:move]	25249	Allied Kingdoms human patrol	move from	32	38	to	31	38
[Actor:move]	5366	Ostia	move from	8	6	to	9	6
[Actor:move]	25252	ziguranth patrol	move from	46	21	to	45	20
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	35	18	to	36	18
[Actor:move]	25251	ziguranth patrol	move from	18	37	to	18	38
[Actor:move]	5366	Ostia	move from	9	6	to	10	5
[Actor:move]	25253	ziguranth patrol	move from	59	27	to	59	26
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	51	29	to	52	30
[Actor:move]	25249	Allied Kingdoms human patrol	move from	31	38	to	30	38
[Actor:move]	5366	Ostia	move from	10	5	to	11	5
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	36	18	to	37	19
[Actor:move]	5366	Ostia	move from	11	5	to	12	5
[Actor:move]	25252	ziguranth patrol	move from	45	20	to	46	20
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	52	30	to	53	31
[Actor:move]	25249	Allied Kingdoms human patrol	move from	30	38	to	29	38
[Actor:move]	25251	ziguranth patrol	move from	18	38	to	19	37
[Actor:move]	5366	Ostia	move from	12	5	to	13	4
[Actor:move]	25253	ziguranth patrol	move from	59	26	to	60	25
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	37	19	to	38	19
[Actor:move]	5366	Ostia	move from	13	4	to	14	3
[Actor:move]	25252	ziguranth patrol	move from	46	20	to	47	20
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	53	31	to	54	32
[Actor:move]	25249	Allied Kingdoms human patrol	move from	29	38	to	28	38
[Actor:move]	25251	ziguranth patrol	move from	19	37	to	19	36
[Actor:move]	5366	Ostia	move from	14	3	to	15	4
[Actor:move]	25253	ziguranth patrol	move from	60	25	to	61	24
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	38	19	to	39	20
[LOG]	Today is the 50th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
[Actor:move]	5366	Ostia	move from	15	4	to	16	4
[Actor:move]	25252	ziguranth patrol	move from	47	20	to	48	20
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	54	32	to	55	33
[Actor:move]	25249	Allied Kingdoms human patrol	move from	28	38	to	27	38
[Actor:move]	25251	ziguranth patrol	move from	19	36	to	20	35
[Actor:move]	5366	Ostia	move from	16	4	to	17	4
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	39	20	to	40	20
[Actor:move]	5366	Ostia	move from	17	4	to	18	4
[Actor:move]	25253	ziguranth patrol	move from	61	24	to	62	24
[Actor:move]	25252	ziguranth patrol	move from	48	20	to	49	21
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	55	33	to	56	34
[Actor:move]	25249	Allied Kingdoms human patrol	move from	27	38	to	26	38
[Actor:move]	5366	Ostia	move from	18	4	to	19	4
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	40	20	to	41	20
[Actor:move]	25251	ziguranth patrol	move from	20	35	to	21	35
[LOG]	
[Actor:move]	5366	Ostia	move from	19	4	to	20	4
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	56	34	to	57	35
[Actor:move]	25249	Allied Kingdoms human patrol	move from	26	38	to	25	37
[Actor:move]	5366	Ostia	move from	20	4	to	21	4
[Actor:move]	25252	ziguranth patrol	move from	49	21	to	48	21
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	41	20	to	42	19
[Actor:move]	25251	ziguranth patrol	move from	21	35	to	22	35
[Actor:move]	5366	Ostia	move from	21	4	to	22	3
[Actor:move]	25253	ziguranth patrol	move from	62	24	to	62	25
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	57	35	to	58	36
[Actor:move]	25249	Allied Kingdoms human patrol	move from	25	37	to	24	36
[Actor:move]	5366	Ostia	move from	22	3	to	22	3
[LOG]	Ran for 4 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	5366	Ostia	move from	22	3	to	23	2
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	42	19	to	43	19
[LOG]	Today is the 51st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:25.
[Actor:move]	5366	Ostia	move from	23	2	to	23	2
[LOG]	Ran for 2 turns (stop reason: didn't move).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	5366	Ostia	move from	23	2	to	24	2
[Actor:move]	25253	ziguranth patrol	move from	62	25	to	61	26
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	58	36	to	59	37
[Actor:move]	25249	Allied Kingdoms human patrol	move from	24	36	to	23	36
[Actor:move]	25251	ziguranth patrol	move from	22	35	to	21	36
[Actor:move]	5366	Ostia	move from	24	2	to	25	2
[Actor:move]	25252	ziguranth patrol	move from	48	21	to	48	20
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	43	19	to	44	20
[Actor:move]	5366	Ostia	move from	25	2	to	26	2
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	59	37	to	60	38
[Actor:move]	25249	Allied Kingdoms human patrol	move from	23	36	to	22	36
[Actor:move]	25251	ziguranth patrol	move from	21	36	to	20	37
[Actor:move]	5366	Ostia	move from	26	2	to	27	1
[Actor:move]	25253	ziguranth patrol	move from	61	26	to	61	27
[Actor:move]	25252	ziguranth patrol	move from	48	20	to	48	19
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	44	20	to	45	21
[Actor:move]	5366	Ostia	move from	27	1	to	28	1
[Actor:move]	25249	Allied Kingdoms human patrol	move from	22	36	to	21	37
[Actor:move]	5366	Ostia	move from	28	1	to	29	2
[Actor:move]	25253	ziguranth patrol	move from	61	27	to	61	28
[Actor:move]	25252	ziguranth patrol	move from	48	19	to	48	18
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	45	21	to	46	22
[Actor:move]	25251	ziguranth patrol	move from	20	37	to	19	37
[Actor:move]	5366	Ostia	move from	29	2	to	30	3
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	60	38	to	59	37
[LOG]	Today is the 52nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.
[Actor:move]	25249	Allied Kingdoms human patrol	move from	21	37	to	20	37
[Actor:move]	5366	Ostia	move from	30	3	to	30	4
[Actor:move]	25253	ziguranth patrol	move from	61	28	to	61	29
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	46	22	to	47	22
[Actor:move]	25251	ziguranth patrol	move from	19	37	to	18	38
[Actor:move]	5366	Ostia	move from	30	4	to	30	5
[Actor:move]	25252	ziguranth patrol	move from	48	18	to	49	18
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	59	37	to	58	36
[Actor:move]	25249	Allied Kingdoms human patrol	move from	20	37	to	19	38
[Actor:move]	5366	Ostia	move from	30	5	to	29	6
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	47	22	to	48	22
[Actor:move]	5366	Ostia	move from	29	6	to	28	7
Added unique	mod.class.Encounter/Lost merchant	::	1
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x1a7c6e18
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-thieves-tunnels.teaz
Loading savefile 	/save/ostia/
Loading entities file from file	/data/zones/thieves-tunnels/npcs.lua
Loading entities file from memory	/data/general/npcs/thieve.lua
Loading entities file from file	/data/zones/thieves-tunnels/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/zones/thieves-tunnels/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Aeryrissra into world artifacts
Importing Floemalice into world artifacts
Importing Isulle the voratun ring into world artifacts
Importing Iceprophet into world artifacts
Importing Frostfoe into world artifacts
Importing Eilinasera the voratun greatmaul into world artifacts
Importing dwarven lantern 'Olatotar' into world artifacts
Importing Darkstalker into world artifacts
Importing steel ring 'Xereldata' into world artifacts
Importing Gloratha into world artifacts
Importing voratun torque of psionic shield 'Cuthantir' into world artifacts
Importing Ragayon the Bleakquake into world artifacts
Importing Samazilatar into world artifacts
Importing voratun longsword 'Bulach' into world artifacts
Importing Unlightire into world artifacts
Importing Rainworth the pair of voratun boots into world artifacts
Importing pair of drakeskin leather boots 'Wintertide' into world artifacts
Importing Giluyon the dwarven-steel battleaxe into world artifacts
Importing drakeskin leather armour 'Silathra' into world artifacts
Importing pouch of stralite shots 'Nerowyn' into world artifacts
Importing Icewilter into world artifacts
Importing stralite mace 'Duvanariran' into world artifacts
Importing Velylle the Dourlash into world artifacts
Importing elven-silk wizard hat 'Sunwing' into world artifacts
Importing Gilylatharek the Cleansespawner into world artifacts
Importing Betima the Quenchnoon into world artifacts
Importing Scorchsage into world artifacts
Importing Noonstreaker into world artifacts
Importing Zubata into world artifacts
Importing Glittervortex into world artifacts
Importing Moldwitch into world artifacts
Importing voratun greatmaul 'Viperclash' into world artifacts
Importing Arilrana into world artifacts
Importing Zerysadas the dwarven-steel greatsword into world artifacts
Importing Dairugothad the voratun mace into world artifacts
Importing Murkbutcher into world artifacts
Importing Poraba into world artifacts
Importing Begar the stralite greatmaul into world artifacts
Importing Stokeravage the elven-silk robe into world artifacts
Importing Hathyruidir the Blastumbra into world artifacts
Importing Ivima into world artifacts
Importing drakeskin leather belt 'Mayitira' into world artifacts
Importing elven-silk cloak 'Sunknight' into world artifacts
Importing Sleethash into world artifacts
Importing Layumina into world artifacts
Importing dwarven-steel plate armour 'Xanedhevena' into world artifacts
Importing cashmere wizard hat 'Brenuharamnir' into world artifacts
Importing voratun helm 'Cobrastrider' into world artifacts
Importing drakeskin leather sling 'Gloressra' into world artifacts
Importing dwarven-steel helm 'Betuvea' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/thieves-tunnels/traps.lua
Loading entities file from file	/data/general/traps/alarm.lua
Initiated zone	Unknown tunnels	with base_level	22
[ZONE] persisting to persist_last_zones	thieves-tunnels
Creating level	thieves-tunnels	1
Make wait background texture 327 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	thieves-tunnels	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 333 (40x40)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Loading tile	terrain/granite_wall_lichen.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/oldstone_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_down.png
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	77863	bandit	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	119.40535252853	122
[resolveObject] CREATED OBJECT:	77865	blink rune	tries left:	1
[resolveObject] adding to main inventory:	77865	blink rune
[ActorObjectUse] useObjectEnable: 	blink rune	by	bandit	inven/slot	1	nil
[resolveObject] CREATE FOR	77863	bandit	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	78.824198973557	101
[resolveObject] CREATED OBJECT:	77866	balanced steel dagger	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	1
[resolveObject]	77866	balanced steel dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	77863	bandit	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Greater + Ego	19.465996433856	26
[resolveObject] CREATED OBJECT:	77870	elemental steel dagger of massacre	tries left:	4
fight: 	elemental steel dagger of massacre	balanced steel dagger	::	nil	OFFHAND
[resolveObject]	77870	elemental steel dagger of massacre	added to inventory	OFFHAND
[resolveObject] CREATE FOR	77863	bandit	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Greater	37.094364002369	51
[resolveObject] CREATED OBJECT:	77876	volcanic rough leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	volcanic rough leather armour	balanced steel dagger	::	nil	BODY
fight: 	volcanic rough leather armour	elemental steel dagger of massacre	::	nil	BODY
[resolveObject]	77876	volcanic rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	77863	bandit	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	72.860601599296	76
[resolveObject] CREATED OBJECT:	77880	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	77880	gold pieces
[resolveObject] CREATE FOR	77863	bandit	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	16.83613360227	26
[resolveObject] CREATED OBJECT:	77881	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	77881	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_bandit.png
[Actor:move]	77863	bandit	(forced) move from	nil	nil	to	4	26
[Actor:wearAllInventory]	77863	bandit	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
Random elite generating
[createRandomBoss] Creating random boss 	Adildama the thief	22	level	1	classes
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[applyRandomClass]	77882	Adildama the thief	Adding class	Arcane Blade	Warrior
   power types: not_power_source =	antimagic	power_source =	technique,arcane
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	22
[applyRandomClass] Random boss forbade talent because of level	Crystalline Focus	T_CRYSTALLINE_FOCUS	22
[applyRandomClass] Random boss forbade talent because of level	Aegis	T_AEGIS	22
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	22
[applyRandomClass] Random boss forbade talent because of level	Shattering Impact	T_SHATTERING_IMPACT	22
[applyRandomClass] Random boss forbade talent because of level	Inner Power	T_INNER_POWER	22
[applyRandomClass] Random boss forbade talent because of level	Stone Wall	T_STONE_WALL	22
[applyRandomClass] Random boss forbade talent because of level	Arcane Destruction	T_ARCANE_DESTRUCTION	22
[applyRandomClass] Random boss forbade talent because of level	Thunderstorm	T_THUNDERSTORM	22
[applyRandomClass] Random boss forbade talent because of level	Onslaught	T_ONSLAUGHT	22
[applyRandomClass] Random boss forbade talent because of level	Earthquake	T_EARTHQUAKE	22
[applyRandomClass] Random boss forbade talent because of level	Inferno	T_INFERNO	22
[applyRandomClass] Random boss forbade talent because of level	Execution	T_EXECUTION	22
[applyRandomClass] Random boss forbade talent because of level	Battle Call	T_BATTLE_CALL	22
[applyRandomClass] Random boss forbade talent because of level	Probability Travel	T_PROBABILITY_TRAVEL	22
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	22
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	22
[applyRandomClass] Random boss forbade talent because of level	Assault	T_ASSAULT	22
[applyRandomClass] Random boss forbade talent because of level	Whirlwind	T_WHIRLWIND	22
Adding 7 random class talents to boss
1	 * talent:	T_HEAL	3
2	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
3	 * talent:	T_DUAL_STRIKE	3
4	 * talent:	T_KNIFE_MASTERY	3
5	 * talent:	T_WEAPON_COMBAT	3
6	 * talent:	T_QUICK_RECOVERY	3
7	 * talent:	T_WEAPONS_MASTERY	3
 ** Finished adding	7	of	7	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	1	gr egos =	0	rand themes = 	3	points = 	34	nb_powers = 	7
 * using themes	dark,light,temporal
 * forbid power sources:	antimagic
Creating randart Kindlepower the %s(glowing steel waraxe) with light
 ** selected ego	 of erosion	(normal)	nature
 * adding power: generic lite radius(1 points), 17 remaining
 * adding power: generic lite radius(1 points), 16 remaining
 * adding power: generic temporal energize melee(2 points), 15 remaining
 * adding power: generic resists pen temporal(1 points), 13 remaining
 * adding power: generic resists pen temporal(1 points), 12 remaining
 * adding power: generic inc damage light(1 points), 11 remaining
 * adding power: generic inc damage darkness(1 points), 10 remaining
 * adding power: generic lite radius(1.5 points), 9 remaining
 * adding power: generic lite radius(1.5 points), 7.5 remaining
Removing power from the list, 	generic lite radius	==	table: 0x27ae9f58	remaining:
 * adding power: generic resists pen temporal(1.5 points), 6 remaining
 * adding power: generic inc damage light(1.5 points), 4.5 remaining
 * adding power: generic inc damage darkness(1.5 points), 3 remaining
 * adding power: generic temporal energize melee(3 points), 1.5 remaining
 * adding bias power: generic resists pen temporal(2.25 points), 17 remaining
 * adding bias power: generic temporal energize melee(4.5 points), 14.75 remaining
Removing power from bias list , 	generic temporal energize melee
 * adding bias power: generic resists pen temporal(2.7 points), 10.25 remaining
 * adding bias power: generic resists pen temporal(3.24 points), 7.55 remaining
Removing power from bias list , 	generic resists pen temporal
[resolveObject] CREATE FOR	78073	Adildama the thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Greater	40.470103849301	51
[resolveObject] CREATED OBJECT:	78074	elemental steel dagger	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	1
[General Object resolver]	78074	elemental steel dagger	COULD NOT BE WORN
[resolveObject] adding to main inventory:	78074	elemental steel dagger
[resolveObject] CREATE FOR	78073	Adildama the thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Greater	43.295588419609	51
[resolveObject] CREATED OBJECT:	78078	warbringer's steel dagger	tries left:	4
[General Object resolver]	78078	warbringer's steel dagger	COULD NOT BE WORN
[resolveObject] adding to main inventory:	78078	warbringer's steel dagger
[resolveObject] CREATE FOR	78073	Adildama the thief	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Greater + Ego	19.139353432492	26
[resolveObject] CREATED OBJECT:	78082	cured leather armour of the hero 	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
[resolveObject]	78082	cured leather armour of the hero 	added to inventory	BODY
[resolveObject] CREATE FOR	78073	Adildama the thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	44.041338772523	51
[resolveObject] CREATED OBJECT:	78086	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	78086	gold pieces
[resolveObject] CREATE FOR	78073	Adildama the thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	37.171877249417	51
[resolveObject] CREATED OBJECT:	78087	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	78087	gold pieces
[resolveObject] CREATE FOR	78073	Adildama the thief	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x289c2ac8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	81.513168684559	102.5
[resolveObject] CREATED OBJECT:	78088	acidic steel greatsword of phasing	tries left:	4
fight: 	acidic steel greatsword of phasing	cured leather armour of the hero 	::	nil	MAINHAND
[resolveObject]	78088	acidic steel greatsword of phasing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	78073	Adildama the thief	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x289c2c38, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	4.2747202240337	30.5
[resolveObject] CREATED OBJECT:	78094	duelist's cured leather armour of Toknor	tries left:	4
fight: 	duelist's cured leather armour of Toknor	acidic steel greatsword of phasing	::	OFFHAND	BODY
fight: 	duelist's cured leather armour of Toknor	cured leather armour of the hero 	::	nil	BODY
fight: 	duelist's cured leather armour of Toknor	acidic steel greatsword of phasing	::	OFFHAND	BODY
[resolveObject]	78094	duelist's cured leather armour of Toknor	added to inventory	BODY
		 moved replaced object to main inventory:	78082	cured leather armour of the hero 
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_thief.png
[Actor:move]	78073	Adildama the thief	(forced) move from	nil	nil	to	4	24
Added unique	mod.class.NPC/Adildama the thief	::	1
[Actor:wearAllInventory]	78073	Adildama the thief	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	78073	Adildama the thief
   #- checking tactical table for talent	T_ARCANE_COMBAT	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STEALTH	level	9	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_HIGHBORN_S_BLOOM	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISARM	level	9	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_INFUSION:_MOVEMENT_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FLAME	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_HEAL	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_VENOMOUS_STRIKE	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_APPLY_POISON	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_NUMBING_POISON	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	5	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[entityFilterPost]:  Done nerfing randboss
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_miss
[CALLBACK] upgrading to prioritized	talents_on_melee_miss
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	78100	rogue sapper	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	58.638504214733	76
[resolveObject] CREATED OBJECT:	78102	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	78102	gold pieces
[resolveObject] CREATE FOR	78100	rogue sapper	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	103.82460187558	111
[resolveObject] CREATED OBJECT:	78103	steel dagger	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	1
[resolveObject]	78103	steel dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	78100	rogue sapper	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Greater + Ego	24.690309415965	26
[resolveObject] CREATED OBJECT:	78104	elemental iron dagger of massacre	tries left:	4
fight: 	elemental iron dagger of massacre	steel dagger	::	nil	OFFHAND
[resolveObject]	78104	elemental iron dagger of massacre	added to inventory	OFFHAND
[resolveObject] CREATE FOR	78100	rogue sapper	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Double Ego	51.867117727144	76
[resolveObject] CREATED OBJECT:	78110	cleansing cured leather armour of clarity	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	6
fight: 	cleansing cured leather armour of clarity	steel dagger	::	nil	BODY
fight: 	cleansing cured leather armour of clarity	elemental iron dagger of massacre	::	nil	BODY
[resolveObject]	78110	cleansing cured leather armour of clarity	added to inventory	BODY
[resolveObject] CREATE FOR	78100	rogue sapper	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	93.80989948516	101
[resolveObject] CREATED OBJECT:	78116	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	78116	gold pieces
[resolveObject] CREATE FOR	78100	rogue sapper	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	17.375250234822	26
[resolveObject] CREATED OBJECT:	78117	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	78117	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_assassin.png
[Actor:move]	78100	rogue sapper	(forced) move from	nil	nil	to	3	16
[Actor:wearAllInventory]	78100	rogue sapper	wearing main inventory
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	78118	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Greater	26.894195739854	51
[resolveObject] CREATED OBJECT:	78123	truestriking iron dagger	tries left:	4
[resolveObject]	78123	truestriking iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	78118	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	66.222556550806	76
[resolveObject] CREATED OBJECT:	78127	acidic steel dagger of daylight	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	1
fight: 	acidic steel dagger of daylight	truestriking iron dagger	::	nil	OFFHAND
[resolveObject]	78127	acidic steel dagger of daylight	added to inventory	OFFHAND
[resolveObject] CREATE FOR	78118	thief	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	84.125551788631	101
[resolveObject] CREATED OBJECT:	78133	prismatic cured leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	6
fight: 	prismatic cured leather armour	truestriking iron dagger	::	nil	BODY
fight: 	prismatic cured leather armour	acidic steel dagger of daylight	::	nil	BODY
[resolveObject]	78133	prismatic cured leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	78118	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	75.107201332717	76
[resolveObject] CREATED OBJECT:	78137	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	78137	gold pieces
[resolveObject] CREATE FOR	78118	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	66.651361887262	76
[resolveObject] CREATED OBJECT:	78138	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	78138	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_thief.png
[Actor:move]	78118	thief	(forced) move from	nil	nil	to	16	22
[Actor:wearAllInventory]	78118	thief	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
Random elite generating
[createRandomBoss] Creating random boss 	Ivuwyn the shadowblade	22	level	1	classes
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_miss
[CALLBACK] upgrading to prioritized	talents_on_melee_miss
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[applyRandomClass]	78139	Ivuwyn the shadowblade	Adding class	Marauder	Rogue
   power types: not_power_source =	antimagic	power_source =	arcane,technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	22
[applyRandomClass] Random boss forbade talent because of level	Bloody Butcher	T_BLOODY_BUTCHER	22
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	22
[applyRandomClass] Random boss forbade talent because of level	Quickdraw	T_QUICKDRAW	22
[applyRandomClass] Random boss forbade talent because of level	Bloodbath	T_BLOODBATH	22
[applyRandomClass] Random boss forbade talent because of level	Unstoppable	T_UNSTOPPABLE	22
[applyRandomClass] Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	22
[applyRandomClass] Random boss forbade talent because of level	Venomous Strike	T_VENOMOUS_STRIKE	22
[applyRandomClass] Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	22
[applyRandomClass] Random boss forbade talent because of level	Total Thuggery	T_TOTAL_THUGGERY	22
[applyRandomClass] Random boss forbade talent because of level	Stoning Poison	T_STONING_POISON	22
[applyRandomClass] Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	22
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	22
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	22
[applyRandomClass] Random boss forbade talent because of level	Step Up	T_STEP_UP	22
[applyRandomClass] Random boss forbade talent because of level	Trained Reactions	T_TRAINED_REACTIONS	22
[applyRandomClass] Random boss forbade talent because of level	Lunge	T_LUNGE	22
[applyRandomClass] Random boss forbade talent because of level	Exploit Weakness	T_EXPLOIT_WEAKNESS	22
[applyRandomClass] Random boss forbade talent because of level	Whirlwind	T_WHIRLWIND	22
Adding 9 random class talents to boss
1	 * talent:	T_FLURRY	3
2	 * talent:	T_RUSH	3
3	 * talent:	T_ARMOUR_TRAINING	3
4	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
5	 * talent:	T_TEMPO	3
6	 * talent:	T_WEAPON_COMBAT	3
7	 * talent:	T_GREATER_WEAPON_FOCUS	3
8	 * talent:	T_KNIFE_MASTERY	3
9	 * talent:	T_THROWING_KNIVES	3
 ** Finished adding	9	of	9	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	1	gr egos =	0	rand themes = 	3	points = 	34	nb_powers = 	7
 * using themes	blight,lightning,dark
 * forbid power sources:	antimagic
Creating randart %s 'Arcquick'(humming iron waraxe) with lightning
 ** selected ego	 of massacre	(normal)	technique
 * adding power: generic inc damage blight(1 points), 17 remaining
 * adding power: generic inc damage lightning(1 points), 16 remaining
 * adding power: generic resists pen darkness(1 points), 15 remaining
 * adding power: corrupted blood melee(2 points), 14 remaining
 * adding power: blight melee(1 points), 12 remaining
 * adding power: generic inc damage darkness(1 points), 11 remaining
 * adding power: generic inc damage lightning(1 points), 10 remaining
 * adding power: generic inc damage blight(1.5 points), 9 remaining
 * adding power: generic inc damage lightning(1.5 points), 7.5 remaining
 * adding power: generic resists pen darkness(1.5 points), 6 remaining
 * adding power: corrupted blood melee(3 points), 4.5 remaining
 * adding power: blight melee(1.5 points), 1.5 remaining
 * adding bias power: generic resists pen darkness(2.25 points), 17 remaining
 * adding bias power: generic inc damage lightning(1.5 points), 14.75 remaining
 * adding bias power: corrupted blood melee(4.5 points), 13.25 remaining
Removing power from bias list , 	corrupted blood melee
 * adding bias power: generic inc damage lightning(2.25 points), 8.75 remaining
 * adding bias power: generic resists pen darkness(2.7 points), 6.5 remaining
 * adding bias power: generic inc damage lightning(1.8 points), 3.8 remaining
 * adding bias power: generic resists pen darkness(3.24 points), 2 remaining
[resolveObject] CREATE FOR	78336	Ivuwyn the shadowblade	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Money	103.64076311645	109.5
[resolveObject] CREATED OBJECT:	78337	amethyst	tries left:	1
[resolveObject] adding to main inventory:	78337	amethyst
[resolveObject] CREATE FOR	78336	Ivuwyn the shadowblade	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	67.375184908364	76
[resolveObject] CREATED OBJECT:	78338	arcing steel dagger of paradox	tries left:	4
[resolveObject]	78338	arcing steel dagger of paradox	added to inventory	MAINHAND
[resolveObject] CREATE FOR	78336	Ivuwyn the shadowblade	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	55.930522903318	76
[resolveObject] CREATED OBJECT:	78344	chilling steel dagger of the mystic	tries left:	4
fight: 	chilling steel dagger of the mystic	arcing steel dagger of paradox	::	nil	OFFHAND
[resolveObject]	78344	chilling steel dagger of the mystic	added to inventory	OFFHAND
[resolveObject] CREATE FOR	78336	Ivuwyn the shadowblade	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Greater	44.436685792272	51
[resolveObject] CREATED OBJECT:	78350	nimble cured leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	nimble cured leather armour	arcing steel dagger of paradox	::	nil	BODY
fight: 	nimble cured leather armour	chilling steel dagger of the mystic	::	nil	BODY
[resolveObject]	78350	nimble cured leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	78336	Ivuwyn the shadowblade	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	9.7878154480801	11
[resolveObject] CREATED OBJECT:	78354	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	78354	gold pieces
[resolveObject] CREATE FOR	78336	Ivuwyn the shadowblade	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	36.09787990062	51
[resolveObject] CREATED OBJECT:	78355	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	78355	gold pieces
[resolveObject] CREATE FOR	78336	Ivuwyn the shadowblade	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1975de30, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	2.4156720698615	30.5
[resolveObject] CREATED OBJECT:	78356	warbringer's dwarven-steel dagger of corruption	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	2
fight: 	warbringer's dwarven-steel dagger of corruption	arcing steel dagger of paradox	::	nil	MAINHAND
fight: 	warbringer's dwarven-steel dagger of corruption	chilling steel dagger of the mystic	::	nil	MAINHAND
fight: 	warbringer's dwarven-steel dagger of corruption	nimble cured leather armour	::	nil	MAINHAND
fight: 	warbringer's dwarven-steel dagger of corruption	chilling steel dagger of the mystic	::	nil	MAINHAND
fight: 	warbringer's dwarven-steel dagger of corruption	nimble cured leather armour	::	nil	MAINHAND
[resolveObject]	78356	warbringer's dwarven-steel dagger of corruption	added to inventory	MAINHAND
		 moved replaced object to main inventory:	78338	arcing steel dagger of paradox
[resolveObject] CREATE FOR	78336	Ivuwyn the shadowblade	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x26f45900, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	102.76409159619	108.5
[resolveObject] CREATED OBJECT:	78362	dwarven-steel dagger of phasing	tries left:	4
fight: 	dwarven-steel dagger of phasing	warbringer's dwarven-steel dagger of corruption	::	nil	OFFHAND
fight: 	dwarven-steel dagger of phasing	chilling steel dagger of the mystic	::	nil	OFFHAND
fight: 	dwarven-steel dagger of phasing	nimble cured leather armour	::	nil	OFFHAND
fight: 	dwarven-steel dagger of phasing	warbringer's dwarven-steel dagger of corruption	::	nil	OFFHAND
fight: 	dwarven-steel dagger of phasing	nimble cured leather armour	::	nil	OFFHAND
[resolveObject]	78362	dwarven-steel dagger of phasing	added to inventory	OFFHAND
		 moved replaced object to main inventory:	78344	chilling steel dagger of the mystic
[resolveObject] CREATE FOR	78336	Ivuwyn the shadowblade	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1f4b3518, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	42.669015635543	52.5
[resolveObject] CREATED OBJECT:	78366	rejuvenating cured leather armour of Eyal	tries left:	4
[General Object resolver]	78366	rejuvenating cured leather armour of Eyal	COULD NOT BE WORN
[resolveObject] adding to main inventory:	78366	rejuvenating cured leather armour of Eyal
[resolveObject] CREATE FOR	78336	Ivuwyn the shadowblade	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x136f5990, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	92.087638819261	102.5
[resolveObject] CREATED OBJECT:	78372	grounding dwarven-steel helm of dexterity (#STATBONUS#)	tries left:	4
fight: 	grounding dwarven-steel helm of dexterity (#STATBONUS#)	warbringer's dwarven-steel dagger of corruption	::	nil	HEAD
fight: 	grounding dwarven-steel helm of dexterity (#STATBONUS#)	dwarven-steel dagger of phasing	::	nil	HEAD
fight: 	grounding dwarven-steel helm of dexterity (#STATBONUS#)	nimble cured leather armour	::	nil	HEAD
[resolveObject]	78372	grounding dwarven-steel helm of dexterity (#STATBONUS#)	added to inventory	HEAD
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
[CALLBACK] upgrading to prioritized	talents_on_move
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_shadowblade.png
[Actor:move]	78336	Ivuwyn the shadowblade	(forced) move from	nil	nil	to	26	28
Added unique	mod.class.NPC/Ivuwyn the shadowblade	::	1
[Actor:wearAllInventory]	78336	Ivuwyn the shadowblade	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	78336	Ivuwyn the shadowblade
   #- checking tactical table for talent	T_SHADOW_COMBAT	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STEALTH	level	9	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_INFUSION:_REGENERATION_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_THROWING_KNIVES	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_FLURRY	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_HIGHBORN_S_BLOOM	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	5	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GREATER_WEAPON_FOCUS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKULLCRACKER	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_HIGHER_HEAL	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	10	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHADOW_LEASH	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHADOWSTEP	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SHADOW_AMBUSH	level	3	range:	7	radius:	0	effective:	7
[SHADER] Loading from /data/gfx/shaders/flamehands.lua
[SHADER] Loaded shader with totalname	flamehands[time_factor=1000]
New GL Shader program 83
New GL Shader 84 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/flamehands.frag
*p 83: Uniform: 0: 8B5E tex
*p 83: Uniform: 1: 1406 tick
*p 83: Uniform: 2: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/flamehands.lua
[SHADER] Loaded shader with totalname	flamehands[time_factor=700]
New GL Shader program 85
*p 85: Uniform: 0: 8B5E tex
*p 85: Uniform: 1: 1406 tick
*p 85: Uniform: 2: 1406 time_factor
[entityFilterPost]:  Done nerfing randboss
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_miss
[CALLBACK] upgrading to prioritized	talents_on_melee_miss
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	78378	shadowblade	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Greater	38.876941281342	51
[resolveObject] CREATED OBJECT:	78380	elemental steel dagger	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	1
[resolveObject]	78380	elemental steel dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	78378	shadowblade	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Greater + Ego	12.508816796473	26
[resolveObject] CREATED OBJECT:	78384	chilling iron dagger of crippling	tries left:	4
fight: 	chilling iron dagger of crippling	elemental steel dagger	::	nil	OFFHAND
[resolveObject]	78384	chilling iron dagger of crippling	added to inventory	OFFHAND
[resolveObject] CREATE FOR	78378	shadowblade	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Double Ego	72.808401920555	76
[resolveObject] CREATED OBJECT:	78390	rejuvenating rough leather armour of lightning resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rejuvenating rough leather armour of lightning resistance	elemental steel dagger	::	nil	BODY
fight: 	rejuvenating rough leather armour of lightning resistance	chilling iron dagger of crippling	::	nil	BODY
[resolveObject]	78390	rejuvenating rough leather armour of lightning resistance	added to inventory	BODY
[resolveObject] CREATE FOR	78378	shadowblade	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	101.22089019702	111
[resolveObject] CREATED OBJECT:	78396	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	78396	gold pieces
[resolveObject] CREATE FOR	78378	shadowblade	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	32.542217478515	51
[resolveObject] CREATED OBJECT:	78397	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	78397	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_shadowblade.png
[Actor:move]	78378	shadowblade	(forced) move from	nil	nil	to	19	23
[Actor:wearAllInventory]	78378	shadowblade	wearing main inventory
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	78398	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	70.453006679298	76
[resolveObject] CREATED OBJECT:	78400	slime-covered steel dagger of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	1
[resolveObject]	78400	slime-covered steel dagger of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	78398	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	102.95014052488	111
[resolveObject] CREATED OBJECT:	78406	iron dagger	tries left:	4
fight: 	iron dagger	slime-covered steel dagger of massacre	::	nil	OFFHAND
[resolveObject]	78406	iron dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	78398	thief	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Greater	33.607214945976	51
[resolveObject] CREATED OBJECT:	78407	troll-hide cured leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	6
fight: 	troll-hide cured leather armour	slime-covered steel dagger of massacre	::	nil	BODY
fight: 	troll-hide cured leather armour	iron dagger	::	nil	BODY
[resolveObject]	78407	troll-hide cured leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	78398	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	88.954322291295	101
[resolveObject] CREATED OBJECT:	78411	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	78411	gold pieces
[resolveObject] CREATE FOR	78398	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	106.82614965477	111
[resolveObject] CREATED OBJECT:	78412	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	78412	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_thief.png
[Actor:move]	78398	thief	(forced) move from	nil	nil	to	19	24
[Actor:wearAllInventory]	78398	thief	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
Wait finished, counted 900, 502 ticks
[STARTEVENTS] Zone compiled events list: one_per_level=	true
[1] = {
  [minor] = true
  [name] = glowing-chest
  [percent] = 70
}
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_lichen_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_lichen_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_lichen_3.png
[STARTEVENTS] Assigned events list:
[1] = {
  [params] = {
  }
  [1] = glowing-chest
}
[2] = {
  [params] = {
  }
}
[TOME ENTITY FILTER] selected Greater + Ego	1.7694868524022	10
[createRandomBoss] Creating random boss 	Aerydhewen the bandit	22	level	1	classes
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[applyRandomClass]	78441	Aerydhewen the bandit	Adding class	Temporal Warden	Chronomancer
   power types: not_power_source =	antimagic	power_source =	technique,arcane
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	22
[applyRandomClass] Random boss forbade talent because of level	Dimensional Anchor	T_DIMENSIONAL_ANCHOR	22
[applyRandomClass] Random boss forbade talent because of level	Blade Ward	T_BLADE_WARD	22
[applyRandomClass] Random boss forbade talent because of level	Warden's Focus	T_WARDEN_S_FOCUS	22
[applyRandomClass] Random boss forbade talent because of level	Arrow Threading	T_ARROW_THREADING	22
[applyRandomClass] Random boss forbade talent because of level	Phase Pulse	T_PHASE_PULSE	22
[applyRandomClass] Random boss forbade talent because of level	Warden's Call	T_WARDEN_S_CALL	22
[applyRandomClass] Random boss forbade talent because of level	Thread the Needle	T_THREAD_THE_NEEDLE	22
[applyRandomClass] Random boss forbade talent because of level	Blended Threads	T_BLENDED_THREADS	22
[applyRandomClass] Random boss forbade talent because of level	Temporal Vigour	T_TEMPORAL_VIGOUR	22
[applyRandomClass] Random boss forbade talent because of level	Command Hounds: Blink	T_COMMAND_BLINK	22
[applyRandomClass] Random boss forbade talent because of level	Breach	T_BREACH	22
[applyRandomClass] Random boss forbade talent because of level	Static History	T_STATIC_HISTORY	22
[applyRandomClass] Random boss forbade talent because of level	Webs of Fate	T_WEBS_OF_FATE	22
[applyRandomClass] Random boss forbade talent because of level	Command Hounds: Breathe	T_COMMAND_BREATHE	22
Adding 11 random class talents to boss
1	 * talent:	T_THICK_SKIN	3
2	 * talent:	T_CELERITY	3
3	 * talent:	T_WEAPON_COMBAT	3
4	 * talent:	T_WARP_BLADE	3
5	 * talent:	T_HASTE	3
6	 * talent:	T_WEAPONS_MASTERY	3
7	 * talent:	T_TEMPORAL_HOUNDS	3
8	 * talent:	T_STRENGTH_OF_PURPOSE	3
9	 * talent:	T_BLINK_BLADE	3
10	 * talent:	T_WARP_MINES	3
11	 * talent:	T_FORESIGHT	3
 ** Finished adding	11	of	11	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	1	gr egos =	0	rand themes = 	3	points = 	25	nb_powers = 	6
 * using themes	dark,mind,lightning
 * forbid power sources:	antimagic
Creating randart Woequeller(twisted elm starstaff) with dark
 ** selected ego	potent 	(normal)	arcane
 * adding power: stave inc damage mind(1 points), 13 remaining
 * adding power: stave inc damage darkness(1 points), 12 remaining
 * adding power: stave inc damage mind(1 points), 11 remaining
 * adding power: generic resists pen lightning(1 points), 10 remaining
 * adding power: stave increased positive/negative energy(3 points), 9 remaining
 * adding power: generic resists pen lightning(1 points), 6 remaining
 * adding power: stave inc damage mind(1.5 points), 5 remaining
 * adding power: stave inc damage darkness(1.5 points), 3.5 remaining
 * adding power: stave inc damage mind(1.5 points), 2 remaining
 * adding bias power: stave inc damage mind(2.25 points), 13 remaining
 * adding bias power: stave increased positive/negative energy(4.5 points), 10.75 remaining
 * adding bias power: stave increased positive/negative energy(5.4 points), 6.25 remaining
 * adding bias power: generic resists pen lightning(1.5 points), 0.85 remaining
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
[resolveObject] CREATE FOR	78608	Aerydhewen the bandit	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Greater	26.159543145485	51
[resolveObject] CREATED OBJECT:	78609	steel dagger of crippling	tries left:	4
[General Object resolver]	78609	steel dagger of crippling	COULD NOT BE WORN
[resolveObject] adding to main inventory:	78609	steel dagger of crippling
[resolveObject] CREATE FOR	78608	Aerydhewen the bandit	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	73.641632336807	76
[resolveObject] CREATED OBJECT:	78613	chilling steel dagger of daylight	tries left:	4
[General Object resolver]	78613	chilling steel dagger of daylight	COULD NOT BE WORN
[resolveObject] adding to main inventory:	78613	chilling steel dagger of daylight
[resolveObject] CREATE FOR	78608	Aerydhewen the bandit	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected basic	106.77164314845	111
[resolveObject] CREATED OBJECT:	78619	cured leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	6
[resolveObject]	78619	cured leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	78608	Aerydhewen the bandit	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	100.10522000378	101
[resolveObject] CREATED OBJECT:	78620	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	78620	gold pieces
[resolveObject] CREATE FOR	78608	Aerydhewen the bandit	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	90.970080531894	101
[resolveObject] CREATED OBJECT:	78621	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	78621	gold pieces
[resolveObject] CREATE FOR	78608	Aerydhewen the bandit	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x27504400, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longbow", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	15.556302747819	30.5
[resolveObject] CREATED OBJECT:	78622	warden's yew longbow of piercing	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	6
fight: 	warden's yew longbow of piercing	cured leather armour	::	nil	MAINHAND
[resolveObject]	78622	warden's yew longbow of piercing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	78608	Aerydhewen the bandit	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1a025600, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="arrow", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	20.375665996428	30.5
[resolveObject] CREATED OBJECT:	78628	psychokinetic quiver of ash arrows of crippling	tries left:	4
fight: 	psychokinetic quiver of ash arrows of crippling	warden's yew longbow of piercing	::	OFFHAND	QUIVER
fight: 	psychokinetic quiver of ash arrows of crippling	cured leather armour	::	nil	QUIVER
[resolveObject]	78628	psychokinetic quiver of ash arrows of crippling	added to inventory	QUIVER
[resolveObject] CREATE FOR	78608	Aerydhewen the bandit	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1a025660, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	43.935689470716	52.5
[resolveObject] CREATED OBJECT:	78634	rejuvenating hardened leather armour of the deep	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rejuvenating hardened leather armour of the deep	warden's yew longbow of piercing	::	OFFHAND	BODY
fight: 	rejuvenating hardened leather armour of the deep	cured leather armour	::	nil	BODY
fight: 	rejuvenating hardened leather armour of the deep	psychokinetic quiver of ash arrows of crippling	::	nil	BODY
fight: 	rejuvenating hardened leather armour of the deep	warden's yew longbow of piercing	::	OFFHAND	BODY
fight: 	rejuvenating hardened leather armour of the deep	psychokinetic quiver of ash arrows of crippling	::	nil	BODY
[resolveObject]	78634	rejuvenating hardened leather armour of the deep	added to inventory	BODY
		 moved replaced object to main inventory:	78619	cured leather armour
[resolveObject] CREATE FOR	78608	Aerydhewen the bandit	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="longsword", type="weapon", ego_chance=-1000, name="iron longsword", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	78640	iron longsword	tries left:	1
[resolvers.inventory] created object:	78640	iron longsword	inventory:	QS_MAINHAND	keep:	nil
[Identify]	iron longsword	true
[resolveObject] CREATE FOR	78608	Aerydhewen the bandit	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="dagger", type="weapon", ego_chance=-1000, name="iron dagger", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	78641	iron dagger	tries left:	1
[resolvers.inventory] created object:	78641	iron dagger	inventory:	QS_OFFHAND	keep:	nil
[Identify]	iron dagger	true
[CALLBACK] upgrading to prioritized	talents_on_move
[CALLBACK] upgrading to prioritized	talents_on_stat_change
Loading tile from tileset	/data/gfx/shockbolt/terrain/oldstone_floor.png
Loading tile from tileset	/data/gfx/shockbolt/object/chest3.png
[EVENT] glowing-chest placed at 	13	4
Not gone east, no backup guardian
Running on level loads	thieves-tunnels-1
[Actor:move]	5366	Ostia	(forced) move from	28	7	to	12	4
[PARTY] New member, add after	Ostia	Ostia
Adding entity	5366	after	5366
[ONLINE PROFILE] current character 	Ostia the level 22 Shalore Anorithil
[Discord] updating state: "Unknown tunnels (1)" / "Lvl 22 Shalore Anorithil" / default / anorithil
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Zangarang.ogg	sound "/data/music/Zangarang.ogg" : <static>
[MUSIC] playing	Zangarang.ogg	sound "/data/music/Zangarang.ogg" : <static>
[LOG]	#LIGHT_RED#You carefully open the trap door and enter the underground tunnels...
[LOG]	#LIGHT_RED#As you enter you notice the trap door has no visible handle on the inside. You are stuck here!
===	nil	nil
[QUEST] given to	table: 0x1b6d2f40	lost-merchant
[LOG]	#LIGHT_GREEN#Accepted quest 'Trapped!'! #WHITE#(Press 'j' to see the quest log)
Updating zone name	Unknown tunnels (1)
C Map minimap texture: 350 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Ostia	zone	::	zone-wilderness.teaz	::	table: 0x1b3562e8	=>	table: 0x27b10098	(8380)
Loading savefile 	/save/ostia/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1148625
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
table: 0x1337d028	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x1337d268	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x15e6a7b8	(4188)
Loading savefile 	/save/ostia/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x1edbb360	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/zone-wilderness.teaz.tmp
Saved zipname /save/ostia/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Ostia	zone	/save/ostia/zone-wilderness.teaz.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	8fc3e30d03eaffbfa7dcb67dd717c6d8	zone	/save/ostia/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	zone-wilderness.teaz	8fc3e30d03eaffbfa7dcb67dd717c6d8
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	5afca5be251b35e15382bd0a12b29ae6	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	5afca5be251b35e15382bd0a12b29ae6
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 4 seconds
[COROUTINE] dead	savefilepipe
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	5366	Ostia	move from	12	4	to	13	4
[Actor:preUseTalent] PARSING TALENT for AI info	T_HIGHBORN_S_BLOOM	Adildama the thief
T_TRAP_PRIMING	rogue sapper	78100	updating from trap level	nil	to level	1
T_TRAP_MASTERY	rogue sapper	78100	updating from trap level	0	to level	5
traps_ai_select	T_TRAP_PRIMING	rogue sapper	78100	learning talent	T_BEAR_TRAP
traps_ai_select	T_TRAP_MASTERY	rogue sapper	78100	learning talent	T_AMBUSH_TRAP
traps_ai_select	T_TRAP_MASTERY	rogue sapper	78100	learning talent	T_FLASH_BANG_TRAP
traps_ai_select	T_TRAP_MASTERY	rogue sapper	78100	learning talent	T_SPRINGRAZOR_TRAP
[LOG]	
[USERCHAT] channel achievement	p_jeay	tome	Rescuer of the lost (Nightmare (Adventure) difficulty)	false	false
[LOG]	#GOLD#An object rolls from the chest!
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_bandit.png
[Actor:move]	78608	Aerydhewen the bandit	(forced) move from	nil	nil	to	13	3
Added unique	mod.class.NPC/Aerydhewen the bandit	::	1
[Actor:wearAllInventory]	78608	Aerydhewen the bandit	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	78608	Aerydhewen the bandit
   #- checking tactical table for talent	T_STEALTH	level	10	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WARP_BLADE	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHOOT	level	2	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_TEMPORAL_HOUNDS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_HIGHBORN_S_BLOOM	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WARP_MINE_AWAY	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SPACETIME_TUNING	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_HASTE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLINK_BLADE	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ARROW_STITCHING	level	7	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_WARP_MINE_TOWARD	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_DIMENSIONAL_STEP	level	7	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_INFUSION:_HEROISM_1	level	1	range:	1	radius:	0	effective:	1
checkHitOld	54.673061996814	43.587862785639
=> chance to hit	69.306035060442
[CALLBACK] upgrading to prioritized	talents_on_act_base
Loading tile from tileset	/data/gfx/shockbolt/npc/temp_hound_05.png
[SHADER] Loading from /data/gfx/shaders/shadow_simulacrum.lua
[SHADER] Loaded shader with totalname	shadow_simulacrum[base=0.8,color=vec3(0.4,0.4,0.1),time_factor=1500]
New GL Shader program 87
*p 87: Uniform: 0: 1406 base
*p 87: Uniform: 1: 8B51 color
*p 87: Uniform: 2: 8B50 p2
*p 87: Uniform: 3: 8B5E tex
*p 87: Uniform: 4: 1406 tick
*p 87: Uniform: 5: 1406 time_factor
[Actor:move]	79323	temporal hound	(forced) move from	nil	nil	to	13	2
[SOUND] loading from	/data/sound/creatures/wolves/wolf_howl_3.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_howl_3.ogg" : <static>
[LOG]	Aerydhewen the bandit deactivates #{bold}##ORANGE#Stealth#LAST#.
[entityFilterPost]:  Done nerfing randboss
[LOG]	#GOLD#But the chest was guarded!
Loading tile from tileset	/data/gfx/shockbolt/object/chestopen3.png
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1152714
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	41	vs	53	=> chance to hit	20
[LOG]	Temporal hound loses sight!
checkHit	11	vs	53	=> chance to hit	0
[LOG]	Aerydhewen the bandit loses sight!
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Temporal hound for #YELLOW#182 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Aerydhewen the bandit for #YELLOW#157 light#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
Loading tile from tileset	/data/gfx/shockbolt/object/longbow_yew.png
Loading tile from tileset	/data/gfx/shockbolt/object/arrow_ash.png
[SPELL CRIT %]	41.899788226987
[use_tactical AI] === Action Selected:	79323	temporal hound	closein	 AI:move_complex
[Actor:move]	79323	temporal hound	move from	13	2	to	12	1
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Aerydhewen the bandit for #YELLOW#80 light#LAST# damage.
[Spacetime Tuning]	78608	Aerydhewen the bandit	setting preferred_paradox:	208
[use_tactical AI] === Action Selected:	78608	Aerydhewen the bandit	closein	 talent:T_HASTE
[LOG]	Aerydhewen the bandit casts #{bold}##PURPLE#Haste.#{normal}##LAST#
[LOG]	Aerydhewen the bandit speeds up.
[SHADER] Loading from /data/gfx/shaders/shadow_simulacrum.lua
[SHADER] Loaded shader with totalname	shadow_simulacrum[base=1,color=vec3(0.4,0.4,0),time_factor=3000]
New GL Shader program 88
*p 88: Uniform: 0: 1406 base
*p 88: Uniform: 1: 8B51 color
*p 88: Uniform: 2: 8B50 p2
*p 88: Uniform: 3: 8B5E tex
*p 88: Uniform: 4: 1406 tick
*p 88: Uniform: 5: 1406 time_factor
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	79324	after	5366
Adding entity	79325	after	5366
[SPELL CRIT %]	41.899788226987
[use_tactical AI] === Action Selected:	78608	Aerydhewen the bandit	defend	 talent:T_INFUSION:_HEROISM_1
[LOG]	Aerydhewen the bandit uses #{bold}##GREEN#Infusion: Heroism.#{normal}##LAST#
[LOG]	Hymn of Perseverance hits Temporal hound for #{bold}##GREY#60 darkness#{normal}##LAST# damage.
[LOG]	Hymn of Perseverance hits Aerydhewen the bandit for #GREY#47 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	78608	Aerydhewen the bandit	closein	 AI:move_astar_advanced
[LOG]	Aerydhewen the bandit is weakened by the glyph of moonlight!
[Actor:move]	78608	Aerydhewen the bandit	move from	13	3	to	12	4
[LOG]	Ostia's glyph of moonlight hits Aerydhewen the bandit for #GREY#36 darkness#LAST# damage.
[LOG]	Ostia's light area effect hits Aerydhewen the bandit for #YELLOW#40 light#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
Deleting shader 78 (is clone 1)
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Aerydhewen the bandit!
Cloned shader 70
[SHADER] setting reset param	tick_start	1156534
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Aerydhewen the bandit for #GREY#95 darkness#LAST# damage.
[LOG]	Demonic Soul hits Aerydhewen the bandit for #LIGHT_RED#50 fire#LAST# damage.
[use_tactical AI] === Action Selected:	79323	temporal hound	closein	 AI:move_complex
[Actor:move]	79323	temporal hound	move from	12	1	to	13	2
[LOG]	Ostia's Corona hits Temporal hound for #YELLOW#52 light#LAST# damage.
[use_tactical AI] === Action Selected:	78608	Aerydhewen the bandit	paradox	 talent:T_SPACETIME_TUNING
[LOG]	Aerydhewen the bandit retunes the fabric of spacetime.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=2,time_factor=3000]
New GL Shader program 92
*p 92: Uniform: 0: 8B52 beamColor1
*p 92: Uniform: 1: 8B52 beamColor2
*p 92: Uniform: 2: 1406 beamsCount
*p 92: Uniform: 3: 8B52 circleColor
*p 92: Uniform: 4: 1406 circleDescendSpeed
*p 92: Uniform: 5: 1406 circleRotationSpeed
*p 92: Uniform: 6: 1406 noup
*p 92: Uniform: 7: 8B5E tex
*p 92: Uniform: 8: 1406 tick
*p 92: Uniform: 9: 1406 tick_start
*p 92: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=1,time_factor=3000]
New GL Shader program 93
*p 93: Uniform: 0: 8B52 beamColor1
*p 93: Uniform: 1: 8B52 beamColor2
*p 93: Uniform: 2: 1406 beamsCount
*p 93: Uniform: 3: 8B52 circleColor
*p 93: Uniform: 4: 1406 circleDescendSpeed
*p 93: Uniform: 5: 1406 circleRotationSpeed
*p 93: Uniform: 6: 1406 noup
*p 93: Uniform: 7: 8B5E tex
*p 93: Uniform: 8: 1406 tick
*p 93: Uniform: 9: 1406 tick_start
*p 93: Uniform: 10: 1406 time_factor
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	79334	after	5366
Adding entity	79335	after	5366
checkHit	41	vs	57	=> chance to hit	10
[LOG]	Hymn of Perseverance hits Temporal hound for #GREY#63 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Aerydhewen the bandit for #{bold}##GREY#49 darkness#{normal}##LAST# damage.
[LOG]	Ostia's light area effect hits Temporal hound for #YELLOW#46 light#LAST# damage.
[LOG]	Ostia's light area effect hits Aerydhewen the bandit for #YELLOW#40 light#LAST# damage.
[LOG]	
Server latency	5
[USERCHAT] channel achievement	Maxbiggy	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	zakaw	tome	Level 10	false	false
Deleting shader 70 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	79336	after	5366
Adding entity	79337	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Aerydhewen the bandit!
Cloned shader 70
[SHADER] setting reset param	tick_start	1164629
[LOG]	Demonic Soul hits Aerydhewen the bandit for #LIGHT_RED#54 fire#LAST# damage.
[LOG]	Ostia's Corona hits Aerydhewen the bandit for #YELLOW#46 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Temporal hound for #{bold}##YELLOW#53 light#{normal}##LAST#, #GREY#59 darkness#LAST# (#RED##{bold}#112#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Aerydhewen the bandit for #{bold}##YELLOW#46 light#{normal}##LAST#, #GREY#46 darkness#LAST# (#RED##{bold}#92#LAST##{normal}# total damage).
[Actor:move]	79323	temporal hound	move from	13	2	to	13	3
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#42 healing#LAST# from Ostia's glyph of sunlight.
[LOG]	Ostia's glyph of sunlight hits Temporal hound for #YELLOW#42 light#LAST# damage.
[LOG]	Ostia's Corona hits Temporal hound for #YELLOW#53 light#LAST# damage.
[SOUND] loading from	/data/sound/creatures/wolves/wolf_hurt_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_hurt_1.ogg" : <static>
[use_tactical AI] === Action Selected:	78608	Aerydhewen the bandit	paradox	 talent:T_SPACETIME_TUNING
[LOG]	Ostia's Corona hits Aerydhewen the bandit for #GREY#48 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Temporal hound for #GREY#61 darkness#LAST# damage.
[LOG]	#{bold}#Ostia's Corona killed Temporal hound!#{normal}#
[SPELL CRIT %]	41.899788226987
checkHit	11	vs	59	=> chance to hit	0
[LOG]	
[LOG]	Hymn of Perseverance hits Aerydhewen the bandit for #GREY#31 darkness#LAST# damage.
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[USERCHAT] channel achievement	e-vile	tome	Level 10 (Insane (Roguelike) difficulty)	false	false
Deleting shader 70 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	Ostia's light area effect hits Aerydhewen the bandit for #YELLOW#40 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Aerydhewen the bandit for #LIGHT_RED#26 fire#LAST# damage.
[use_tactical AI] === Action Selected:	78608	Aerydhewen the bandit	paradox	 talent:T_SPACETIME_TUNING
[LOG]	
[USERCHAT] channel achievement	Epix	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel achievement	Disgaea99	tome	The Arena	false	false
[USERCHAT] channel achievement	Ingelheim	tome	Squadmate (Roguelike)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Starfall.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	41.899788226987
[SHADER] Loading from /data/gfx/shaders/starfall.lua
[SHADER] Loaded shader with totalname	starfall[]
New GL Shader program 94
*p 94: Uniform: 0: 8B5E tex
*p 94: Uniform: 1: 1406 tick
*p 94: Uniform: 2: 1406 tick_start
*p 94: Uniform: 3: 1406 time_factor
[SHADER] setting reset param	tick_start	1177463
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Aerydhewen the bandit for #GREY#127 darkness#LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Aerydhewen the bandit!#{normal}#
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Ostia casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_FIREBEAM	for	Ostia	5366	true
[LOG]	
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	Much_King	tome	The secret city	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[Actor:move]	5366	Ostia	move from	13	4	to	12	4
[Identify]	Woequeller	true
[LOG]	Ostia picks up (c.): #SALMON##UID:78444:0#Woequeller (13-15.6 power, 2 apr, light element)#LAST#.
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
Lua Error: /engine/Entity.lua:1016: attempt to index local 'base' (a nil value)
	At [C]:-1 __index
	At /engine/Entity.lua:1016 recursive
	At /engine/Entity.lua:1023 recursive
	At /engine/Entity.lua:1054 removeTemporaryValue
	At /engine/interface/ActorTemporaryEffects.lua:218 removeEffect
	At /engine/interface/ActorTemporaryEffects.lua:104 timedEffects
	At /mod/class/Actor.lua:607 actBase
	At /mod/class/Player.lua:363 actBase
	At /engine/GameEnergyBased.lua:119 tickLevel
	At /engine/GameEnergyBased.lua:64 tick
	At /engine/GameTurnBased.lua:51 tick
	At /mod/class/Game.lua:1523 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
[LOG]	Ostia casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_FIREBEAM	for	Ostia	5366	true
[LOG]	
[USERCHAT] channel serial data	Rev1k	tome	770
[Actor:move]	5366	Ostia	move from	12	4	to	13	4
[Identify]	pixie's steel ring of power	true
[LOG]	Ostia picks up (b.): #0080FF##UID:78435:0#pixie's steel ring of power#LAST#.
[LOG]	The shield around Ostia crumbles.
[LOG]	Ostia slows down.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:1048:0#Talent Firebeam is ready to use.
[LOG]	#00ff00##UID:1096:0#Talent Starfall is ready to use.
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[LOG]	Rested for 76 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	5366	Ostia	move from	13	4	to	12	4
[Actor:move]	5366	Ostia	move from	12	4	to	11	4
[Actor:move]	5366	Ostia	move from	11	4	to	10	4
[Actor:move]	5366	Ostia	move from	10	4	to	11	4
[Actor:move]	5366	Ostia	move from	11	4	to	12	4
[Actor:move]	5366	Ostia	move from	12	4	to	13	5
[Actor:move]	5366	Ostia	move from	13	5	to	13	6
[Actor:move]	5366	Ostia	move from	13	6	to	12	7
[Actor:move]	5366	Ostia	move from	12	7	to	11	7
[Actor:move]	5366	Ostia	move from	11	7	to	10	7
[Actor:move]	5366	Ostia	move from	10	7	to	9	7
[Actor:move]	5366	Ostia	move from	9	7	to	8	7
[Actor:move]	5366	Ostia	move from	8	7	to	7	7
[Actor:move]	5366	Ostia	move from	7	7	to	7	8
[Actor:move]	5366	Ostia	move from	7	8	to	7	9
[Actor:move]	5366	Ostia	move from	7	9	to	7	10
[Actor:move]	5366	Ostia	move from	7	10	to	7	11
[Actor:move]	5366	Ostia	move from	7	11	to	7	12
[Actor:move]	5366	Ostia	move from	7	12	to	7	13
[Actor:move]	5366	Ostia	move from	7	13	to	6	13
[Actor:move]	5366	Ostia	move from	6	13	to	5	13
[Actor:move]	5366	Ostia	move from	5	13	to	4	13
[Actor:move]	5366	Ostia	move from	4	13	to	3	13
[Actor:move]	5366	Ostia	move from	3	13	to	2	13
[Actor:move]	5366	Ostia	move from	2	13	to	1	13
[Actor:move]	5366	Ostia	move from	1	13	to	2	13
[Actor:move]	5366	Ostia	move from	2	13	to	3	13
[Actor:move]	5366	Ostia	move from	3	13	to	4	13
[Actor:move]	5366	Ostia	move from	4	13	to	5	13
[Actor:move]	5366	Ostia	move from	5	13	to	6	13
[Actor:move]	5366	Ostia	move from	6	13	to	7	12
[Actor:move]	5366	Ostia	move from	7	12	to	7	11
checkHit	27.7827661927	vs	26	=> chance to hit	55
Loading tile from tileset	/data/gfx/shockbolt/trap/trap_intruder_alarm_01.png
[LOG]	#CADET_BLUE#You notice a trap (intruder alarm)!
[Actor:move]	5366	Ostia	move from	7	11	to	6	10
[Actor:move]	5366	Ostia	move from	6	10	to	7	11
[Actor:move]	5366	Ostia	move from	7	11	to	7	12
[Actor:move]	5366	Ostia	move from	7	12	to	8	13
[Actor:move]	5366	Ostia	move from	8	13	to	9	13
[Actor:move]	5366	Ostia	move from	9	13	to	10	13
[Actor:move]	5366	Ostia	move from	10	13	to	10	14
[Actor:move]	5366	Ostia	move from	10	14	to	10	15
[target_simple AI]	78100	rogue sapper	selecting NEW TARGET	10	15	5366	Ostia
[use_tactical AI] === Action Selected:	78100	rogue sapper	closein	 talent:T_INFUSION:_MOVEMENT_1
checkHitOld	54.673061996814	42.076932087679
=> chance to hit	71.158895191866
[Actor:move]	5366	Ostia	move from	10	15	to	10	16
[use_tactical AI] === Action Selected:	78100	rogue sapper	closein	 AI:move_complex
[Actor:move]	78100	rogue sapper	move from	3	16	to	4	16
[use_tactical AI] === Action Selected:	78100	rogue sapper	closein	 AI:move_complex
[Actor:move]	78100	rogue sapper	move from	4	16	to	5	16
[use_tactical AI] === Action Selected:	78100	rogue sapper	closein	 AI:move_complex
[Actor:move]	78100	rogue sapper	move from	5	16	to	6	16
[use_tactical AI] === Action Selected:	78100	rogue sapper	closein	 AI:move_complex
[Actor:move]	78100	rogue sapper	move from	6	16	to	7	16
[Actor:move]	78100	rogue sapper	move from	7	16	to	8	16
[target_simple AI]	78100	rogue sapper	selecting NEW TARGET	10	16	5366	Ostia
[use_tactical AI] === Action Selected:	78100	rogue sapper	escape	 AI:flee_dmap_keep_los
[Actor:move]	78100	rogue sapper	move from	8	16	to	7	17
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	79338	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around rogue sapper!
Cloned shader 70
[SHADER] setting reset param	tick_start	1185742
[LOG]	Hymn of Perseverance hits Rogue sapper for #{bold}##GREY#60 darkness#{normal}##LAST# damage.
[LOG]	Demonic Soul hits Rogue sapper for #LIGHT_RED#59 fire#LAST# damage.
[target_simple AI]	78100	rogue sapper	selecting NEW TARGET	10	16	5366	Ostia
[Actor:move]	78100	rogue sapper	move from	7	17	to	8	16
checkHitOld	54.673061996814	42.076932087679
=> chance to hit	71.158895191866
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the west (rogue sapper)).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	10	vs	55	=> chance to hit	0
[LOG]	Rogue sapper loses sight!
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	79347	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Rogue sapper for #{bold}##YELLOW#320 light#{normal}##LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Rogue sapper!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	Rested for 59 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	10	16	to	9	16
[Actor:move]	5366	Ostia	move from	9	16	to	8	16
[LOG]	You pickup 0.85 gold pieces.
[LOG]	You pickup 1.00 gold pieces.
[LOG]	You pickup 0.90 gold pieces.
[Actor:move]	5366	Ostia	move from	8	16	to	7	16
[Actor:move]	5366	Ostia	move from	7	16	to	7	17
[Actor:move]	5366	Ostia	move from	7	17	to	7	18
[Actor:move]	5366	Ostia	move from	7	18	to	7	17
[Actor:move]	5366	Ostia	move from	7	17	to	6	16
[Actor:move]	5366	Ostia	move from	6	16	to	5	16
[Actor:move]	5366	Ostia	move from	5	16	to	4	16
[Actor:move]	5366	Ostia	move from	4	16	to	3	16
[Actor:move]	5366	Ostia	move from	3	16	to	2	16
[Actor:move]	5366	Ostia	move from	2	16	to	1	16
[Actor:move]	5366	Ostia	move from	1	16	to	1	17
[Actor:move]	5366	Ostia	move from	1	17	to	1	18
[Actor:move]	5366	Ostia	move from	1	18	to	1	19
[Actor:move]	5366	Ostia	move from	1	19	to	1	18
[Actor:move]	5366	Ostia	move from	1	18	to	1	17
[Actor:move]	5366	Ostia	move from	1	17	to	2	16
[Actor:move]	5366	Ostia	move from	2	16	to	3	16
[Actor:move]	5366	Ostia	move from	3	16	to	4	16
[Actor:move]	5366	Ostia	move from	4	16	to	5	16
[Actor:move]	5366	Ostia	move from	5	16	to	6	16
[Actor:move]	5366	Ostia	move from	6	16	to	7	17
[Actor:move]	5366	Ostia	move from	7	17	to	7	18
[Actor:move]	5366	Ostia	move from	7	18	to	7	19
[Actor:move]	5366	Ostia	move from	7	19	to	7	20
[Actor:move]	5366	Ostia	move from	7	20	to	7	21
[Actor:move]	5366	Ostia	move from	7	21	to	7	22
[Actor:move]	5366	Ostia	move from	7	22	to	6	22
checkHit	27.7827661927	vs	26	=> chance to hit	55
[Actor:move]	5366	Ostia	move from	6	22	to	5	22
checkHit	27.7827661927	vs	26	=> chance to hit	55
[LOG]	#CADET_BLUE#You notice a trap (intruder alarm)!
[Actor:move]	5366	Ostia	move from	5	22	to	4	22
[Actor:move]	5366	Ostia	move from	4	22	to	3	22
[Actor:move]	5366	Ostia	move from	3	22	to	2	22
[Actor:move]	5366	Ostia	move from	2	22	to	1	22
[Actor:move]	5366	Ostia	move from	1	22	to	1	23
[Actor:move]	5366	Ostia	move from	1	23	to	2	22
[Actor:move]	5366	Ostia	move from	2	22	to	3	22
[Actor:move]	5366	Ostia	move from	3	22	to	4	22
[Actor:move]	5366	Ostia	move from	4	22	to	5	22
[Actor:move]	5366	Ostia	move from	5	22	to	6	22
[Actor:move]	5366	Ostia	move from	6	22	to	7	23
[Actor:move]	5366	Ostia	move from	7	23	to	7	24
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	79348	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	79349	after	5366
checkHitOld	54.673061996814	64
=> chance to hit	33.473130972288
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around bandit!
Cloned shader 70
[SHADER] setting reset param	tick_start	1188353
[NPC:seen_by] Passing target	Ostia	from	77863	bandit	to	78073	Adildama the thief
[Actor:move]	77863	bandit	move from	4	26	to	5	25
[Actor:preUseTalent] PARSING TALENT for AI info	T_VENOMOUS_STRIKE	Adildama the thief
[use_tactical AI] === Action Selected:	78073	Adildama the thief	closein	 talent:T_INFUSION:_MOVEMENT_1
checkHitOld	54.673061996814	64
=> chance to hit	33.473130972288
[Actor:move]	5366	Ostia	move from	7	24	to	6	25
checkHitOld	54.673061996814	60.784296759247
=> chance to hit	38.407907290446
[use_tactical AI] === Action Selected:	78073	Adildama the thief	closein	 AI:move_astar_advanced
[Actor:move]	77863	bandit	(forced) move from	5	25	to	4	26
[moveDirection]	78073	Adildama the thief	moved (shove)	77863	bandit	to	4	26
[LOG]	Something shoves Something aside.
[Actor:move]	78073	Adildama the thief	move from	4	24	to	5	25
[target_simple AI]	78073	Adildama the thief	selecting NEW TARGET	6	25	5366	Ostia
[ATTACK] attacking with (mainhand)	acidic steel greatsword of phasing
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	54.91240408695	15	54	1	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	54.91240408695	15	54	1	vs. armor/def	32	1
checkHit	54	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	78	15	vs. armor/hardiness	32	0.6
[ATTACK] after armor	61
[PHYS CRIT %]	27.796975089009
[ATTACK] after crit	61
[ATTACK] after mult	61
[LOG]	Ran for 2 turns (stop reason: taken damage).
[ARCANE COMBAT] autocast 	Flame
[SPELL CRIT %]	12.1
[LOG]	Ostia is on fire!
[ATTACK]	target on_melee_hit:	12.622866787342	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[LOG]	Ostia is poisoned!
[Actor:move]	78073	Adildama the thief	move from	5	25	to	5	25
[LOG]	Something hits #fbd578#Ostia#LAST# for #WHITE#43 physical#LAST#, #{bold}##LIGHT_RED#126 fire#{normal}##LAST# (#RED##{bold}#169#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Adildama the thief for #YELLOW#15 light#LAST#, #PURPLE#3 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#35#LAST##{normal}# total damage).
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around bandit!
Cloned shader 70
[SHADER] setting reset param	tick_start	1188387
[LOG]	Deadly Poison from Adildama the thief hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#16 nature#LAST# damage.
[LOG]	Burning from Adildama the thief hits #fbd578#Ostia#LAST# for #LIGHT_RED#54 fire#LAST# damage.
[LOG]	Demonic Soul hits Adildama the thief for #LIGHT_RED#55 fire#LAST# damage.
[LOG]	Hymn of Perseverance hits Adildama the thief for #GREY#34 darkness#LAST# damage.
Loading tile from tileset	/data/gfx/talents/flame.png
Loading tile from tileset	/data/gfx/talents/apply_poison.png
[Actor:move]	77863	bandit	move from	4	26	to	4	25
[LOG]	
[USERCHAT] channel serial data	erli	tome	557
[USERCHAT] channel achievement	Suk4	tome	The Right thing to do (Roguelike)	false	true
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1189801
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
Deleting shader 70 (is clone 1)
Deleting shader 70 (is clone 1)
Deleting shader 70 (is clone 1)
Deleting shader 78 (is clone 1)
[Actor:move]	5366	Ostia	move from	6	25	to	7	24
[use_tactical AI] === Action Selected:	78073	Adildama the thief	heal	 talent:T_HEAL
[LOG]	Adildama the thief casts #{bold}##PURPLE#Arcane Reconstruction.#{normal}##LAST#
[SPELL CRIT %]	12.1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,time_factor=2000]
New GL Shader program 95
*p 95: Uniform: 0: 8B52 beamColor1
*p 95: Uniform: 1: 8B52 beamColor2
*p 95: Uniform: 2: 1406 beamsCount
*p 95: Uniform: 3: 8B52 circleColor
*p 95: Uniform: 4: 1406 circleDescendSpeed
*p 95: Uniform: 5: 1406 circleRotationSpeed
*p 95: Uniform: 6: 1406 noup
*p 95: Uniform: 7: 8B5E tex
*p 95: Uniform: 8: 1406 tick
*p 95: Uniform: 9: 1406 tick_start
*p 95: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	1192071
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,time_factor=2000]
New GL Shader program 96
*p 96: Uniform: 0: 8B52 beamColor1
*p 96: Uniform: 1: 8B52 beamColor2
*p 96: Uniform: 2: 1406 beamsCount
*p 96: Uniform: 3: 8B52 circleColor
*p 96: Uniform: 4: 1406 circleDescendSpeed
*p 96: Uniform: 5: 1406 circleRotationSpeed
*p 96: Uniform: 6: 1406 noup
*p 96: Uniform: 7: 8B5E tex
*p 96: Uniform: 8: 1406 tick
*p 96: Uniform: 9: 1406 tick_start
*p 96: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	1192071
[LOG]	#UID:78073:0#Adildama the thief receives #LIGHT_GREEN#243 healing#LAST#.
[LOG]	
[USERCHAT] channel achievement	pawl	tome	The Arena (Nightmare (Adventure) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
checkHitOld	54.673061996814	64
=> chance to hit	33.473130972288
Loading tile from tileset	/data/gfx/shockbolt/object/2hsword_steel.png
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	79358	after	5366
Adding entity	79359	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around bandit!
Cloned shader 70
[SHADER] setting reset param	tick_start	1194178
[SPELL] friendly fire chance	100
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Adildama the thief for #{bold}##GREY#95 darkness#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Something for #{bold}##GREY#95 darkness#{normal}##LAST# damage.
[LOG]	Demonic Soul hits Adildama the thief for #LIGHT_RED#57 fire#LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	79360	after	5366
Adding entity	79361	after	5366
[LOG]	Deadly Poison from Adildama the thief hits #fbd578#Ostia#LAST# for #SLATE#(16 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Burning from Adildama the thief hits #fbd578#Ostia#LAST# for #SLATE#(54 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Adildama the thief for #GREY#61 darkness#LAST# damage.
[Actor:move]	77863	bandit	move from	4	25	to	4	24
[LOG]	Ostia's darkness area effect hits Adildama the thief for #GREY#47 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Adildama the thief for #GREY#55 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Adildama the thief for #GREY#55 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	78073	Adildama the thief	closein	 AI:move_astar_advanced
[KNOCKBACK] from	7	7	over	1
[KNOCKBACK] try	5	25	0
[KNOCKBACK] ok knocked to	5	25	::
[Actor:move]	78073	Adildama the thief	(forced) move from	6	25	to	5	25
[Actor:move]	78073	Adildama the thief	move from	5	25	to	5	25
[Actor:move]	78073	Adildama the thief	move from	5	25	to	6	25
[LOG]	Ostia's glyph of twilight hits Adildama the thief for #YELLOW#32 light#LAST#, #GREY#36 darkness#LAST# (#RED##{bold}#67#LAST##{normal}# total damage).
[LOG]	Ostia's Corona hits Adildama the thief for #GREY#55 darkness#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	20	vs	59	=> chance to hit	0
[LOG]	Adildama the thief loses sight!
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Adildama the thief for #YELLOW#180 light#LAST# damage.
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	79362	after	5366
[LOG]	Deadly Poison from Adildama the thief hits #fbd578#Ostia#LAST# for #SLATE#(0 absorbed)#LAST#, #LIGHT_GREEN#13 nature#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Burning from Adildama the thief hits #fbd578#Ostia#LAST# for #SLATE#(31 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Adildama the thief for #{bold}##GREY#61 darkness#{normal}##LAST# damage.
checkHitOld	54.673061996814	64
=> chance to hit	33.473130972288
[Actor:move]	77863	bandit	move from	4	24	to	5	25
[ActorObjectUse] useObjectDisable: 	blink rune	inven/slot	1	1	tid	nil
[LOG]	#{bold}#Hymn of Perseverance killed Adildama the thief!#{normal}#
[LOG]	Ostia's darkness area effect hits Something for #GREY#47 darkness#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Ostia stops burning.
[LOG]	
[LOG]	Deadly Poison from Adildama the thief hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#13 nature#LAST# damage.
[LOG]	Resting starts...
Deleting shader 70 (is clone 1)
[LOG]	Rested for 2 turns (stop reason: taken damage).
[LOG]	Deadly Poison from Adildama the thief hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#13 nature#LAST# damage.
[LOG]	
Deleting temp shader	shadow_simulacrum[]
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Ostia is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 97
*p 97: Uniform: 0: 8B52 beamColor1
*p 97: Uniform: 1: 8B52 beamColor2
*p 97: Uniform: 2: 1406 beamsCount
*p 97: Uniform: 3: 8B52 circleColor
*p 97: Uniform: 4: 1406 circleDescendSpeed
*p 97: Uniform: 5: 1406 circleRotationSpeed
*p 97: Uniform: 6: 1406 noup
*p 97: Uniform: 7: 8B5E tex
*p 97: Uniform: 8: 1406 tick
*p 97: Uniform: 9: 1406 tick_start
*p 97: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 98
*p 98: Uniform: 0: 8B52 beamColor1
*p 98: Uniform: 1: 8B52 beamColor2
*p 98: Uniform: 2: 1406 beamsCount
*p 98: Uniform: 3: 8B52 circleColor
*p 98: Uniform: 4: 1406 circleDescendSpeed
*p 98: Uniform: 5: 1406 circleRotationSpeed
*p 98: Uniform: 6: 1406 noup
*p 98: Uniform: 7: 8B5E tex
*p 98: Uniform: 8: 1406 tick
*p 98: Uniform: 9: 1406 tick_start
*p 98: Uniform: 10: 1406 time_factor
[LOG]	Deadly Poison from Adildama the thief hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#13 nature#LAST# damage.
Loading tile from tileset	/data/gfx/effects/recovery.png
[LOG]	
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia is no longer poisoned.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1198300
[USERCHAT] channel achievement	DeinVater	tome	Level 10 (Nightmare (Adventure) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
New GL Shader program 99
*p 99: Uniform: 0: 8B52 beamColor1
*p 99: Uniform: 1: 8B52 beamColor2
*p 99: Uniform: 2: 1406 beamsCount
*p 99: Uniform: 3: 8B52 circleColor
*p 99: Uniform: 4: 1406 circleDescendSpeed
*p 99: Uniform: 5: 1406 circleRotationSpeed
*p 99: Uniform: 6: 1406 noup
*p 99: Uniform: 7: 8B5E tex
*p 99: Uniform: 8: 1406 tick
*p 99: Uniform: 9: 1406 tick_start
*p 99: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	1199241
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
New GL Shader program 100
*p 100: Uniform: 0: 8B52 beamColor1
*p 100: Uniform: 1: 8B52 beamColor2
*p 100: Uniform: 2: 1406 beamsCount
*p 100: Uniform: 3: 8B52 circleColor
*p 100: Uniform: 4: 1406 circleDescendSpeed
*p 100: Uniform: 5: 1406 circleRotationSpeed
*p 100: Uniform: 6: 1406 noup
*p 100: Uniform: 7: 8B5E tex
*p 100: Uniform: 8: 1406 tick
*p 100: Uniform: 9: 1406 tick_start
*p 100: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	1199241
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# receives #LIGHT_GREEN#237 healing#LAST#.
[LOG]	Ostia slows down.
[LOG]	
[USERCHAT] channel achievement	Snek King	tome	Size matters (Roguelike)	false	false
[LOG]	Resting starts...
[LOG]	The shield around Ostia crumbles.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	Ostia has finished recovering.
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:661:0#Talent Vitality is ready to use.
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
Loading tile from tileset	/data/gfx/talents/vitality.png
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[LOG]	Rested for 97 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	7	24	to	6	25
[Identify]	Kindlepower the steel waraxe	true
[LOG]	Ostia picks up (e.): #SALMON##UID:77885:0#Kindlepower the steel waraxe (13-18.2 power, 3 apr)#LAST#.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
[Actor:move]	5366	Ostia	move from	6	25	to	5	25
[ActorObjectUse] useObjectEnable: 	blink rune	by	Ostia	inven/slot	1	nil
[Identify]	blink rune	true
[LOG]	Ostia picks up (a.): #FFFFFF##UID:77865:0#blink rune (range 2; phase 10; cd 14)#LAST#.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.85 gold pieces.
[Actor:move]	5366	Ostia	move from	5	25	to	4	25
[Actor:move]	5366	Ostia	move from	4	25	to	4	26
[Actor:move]	5366	Ostia	move from	4	26	to	4	27
[Actor:move]	5366	Ostia	move from	4	27	to	4	28
[Actor:move]	5366	Ostia	move from	4	28	to	5	28
Deleting shader 78 (is clone 1)
Deleting shader 78 (is clone 1)
Deleting shader 48 (is clone 0)
[Actor:move]	5366	Ostia	move from	5	28	to	4	27
[Actor:move]	5366	Ostia	move from	4	27	to	4	26
[Actor:move]	5366	Ostia	move from	4	26	to	5	25
[Actor:move]	5366	Ostia	move from	5	25	to	6	25
[Actor:move]	5366	Ostia	move from	6	25	to	7	24
[Actor:move]	5366	Ostia	move from	7	24	to	7	23
[Actor:move]	5366	Ostia	move from	7	23	to	7	22
[Actor:move]	5366	Ostia	move from	7	22	to	7	21
[Actor:move]	5366	Ostia	move from	7	21	to	7	20
[Actor:move]	5366	Ostia	move from	7	20	to	7	19
[Actor:move]	5366	Ostia	move from	7	19	to	7	18
[Actor:move]	5366	Ostia	move from	7	18	to	7	17
[Actor:move]	5366	Ostia	move from	7	17	to	8	16
[Actor:move]	5366	Ostia	move from	8	16	to	9	16
[Actor:move]	5366	Ostia	move from	9	16	to	10	17
[Actor:move]	5366	Ostia	move from	10	17	to	10	18
[Actor:move]	5366	Ostia	move from	10	18	to	10	19
[Actor:move]	5366	Ostia	move from	10	19	to	10	20
[Actor:move]	5366	Ostia	move from	10	20	to	10	21
[Actor:move]	5366	Ostia	move from	10	21	to	10	22
[Actor:move]	5366	Ostia	move from	10	22	to	10	23
[Actor:move]	5366	Ostia	move from	10	23	to	10	24
[Actor:move]	5366	Ostia	move from	10	24	to	10	25
[Actor:move]	5366	Ostia	move from	10	25	to	10	26
[Actor:move]	5366	Ostia	move from	10	26	to	10	27
[Actor:move]	5366	Ostia	move from	10	27	to	10	28
[Actor:move]	5366	Ostia	move from	10	28	to	10	27
[Actor:move]	5366	Ostia	move from	10	27	to	10	26
[Actor:move]	5366	Ostia	move from	10	26	to	11	25
[Actor:move]	5366	Ostia	move from	11	25	to	12	25
[Actor:move]	5366	Ostia	move from	12	25	to	13	25
[Actor:move]	5366	Ostia	move from	13	25	to	13	24
[Actor:move]	5366	Ostia	move from	13	24	to	13	23
[Actor:move]	5366	Ostia	move from	13	23	to	13	22
[Actor:move]	5366	Ostia	move from	13	22	to	13	23
[Actor:move]	5366	Ostia	move from	13	23	to	13	24
[Actor:move]	5366	Ostia	move from	13	24	to	14	25
[Actor:move]	5366	Ostia	move from	14	25	to	15	25
[target_simple AI]	78118	thief	selecting NEW TARGET	15	25	5366	Ostia
checkHitOld	54.673061996814	60.784296759247
=> chance to hit	38.407907290446
[Actor:move]	78118	thief	move from	16	22	to	16	23
[SPELL CRIT %]	41.899788226987
checkHitOld	54.673061996814	60.784296759247
=> chance to hit	38.407907290446
[Actor:move]	5366	Ostia	move from	15	25	to	16	24
[LOG]	Hymn of Perseverance hits Thief for #GREY#32 darkness#LAST# damage.
[ATTACK] attacking with (mainhand)	truestriking iron dagger
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	37.693297544838	10	49	1	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	37.693297544838	10	49	1	vs. armor/def	32	1
checkHit	49	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	43	10	vs. armor/hardiness	32	0.6
[ATTACK] after armor	21
[PHYS CRIT %] axe accuracy bonus	49	1	=	12
[PHYS CRIT %]	36.796975089009
[ATTACK] after crit	36.304242232432
[ATTACK] after mult	36.304242232432
[LOG]	#{bold}#Something performs a melee critical strike against #fbd578#Ostia#LAST#!#{normal}#
[LOG]	Ran for 2 turns (stop reason: taken damage).
[ATTACK]	target on_melee_hit:	12.622866787342	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[LOG]	Ostia is poisoned!
[ATTACK] attacking with (offhand)	acidic steel dagger of daylight
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	38.608454209057	11	49	0.5	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	38.608454209057	11	49	0.5	vs. armor/def	32	1
checkHit	49	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	41	11	vs. armor/hardiness	32	0.6
[ATTACK] after armor	20
[PHYS CRIT %] axe accuracy bonus	49	1	=	12
[PHYS CRIT %]	37.796975089009
[ATTACK] after crit	20
[ATTACK] after mult	10
[ATTACK] after inc by type	10
[ATTACK]	target on_melee_hit:	12.622866787342	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[Actor:move]	78118	thief	move from	16	23	to	16	23
[LOG]	Something hits #fbd578#Ostia#LAST# for #{bold}##WHITE#36 physical#{normal}##LAST#, #WHITE#10 physical#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#52#LAST##{normal}# total damage).
[SPELL CRIT %]	41.899788226987
[LOG]	
[LOG]	Deadly Poison from Thief hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#44 nature#LAST# damage.
[LOG]	Hymn of Perseverance hits Thief for #GREY#28 darkness#LAST# damage.
[LOG]	Ostia activates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	10	vs	53	=> chance to hit	0
[LOG]	Thief loses sight!
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Thief for #YELLOW#151 light#LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	79363	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	79364	after	5366
[LOG]	
[LOG]	Deadly Poison from Thief hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#37 nature#LAST# damage.
[LOG]	Hymn of Perseverance hits Thief for #{bold}##GREY#48 darkness#{normal}##LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[USERCHAT] channel achievement	Toaana	tome	Vampire crusher (Nightmare (Adventure) difficulty)	true	false
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Thief for #GREY#100 darkness#LAST# damage.
[target_simple AI]	78118	thief	selecting NEW TARGET	16	24	5366	Ostia
[Actor:move]	78118	thief	move from	16	23	to	16	22
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	79373	after	5366
[LOG]	
[LOG]	Deadly Poison from Thief hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#37 nature#LAST# damage.
[LOG]	Hymn of Perseverance hits Thief for #{bold}##GREY#52 darkness#{normal}##LAST# damage.
[LOG]	#{bold}#Hymn of Perseverance killed Thief!#{normal}#
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia is no longer poisoned.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1207390
[USERCHAT] channel achievement	Toaana	tome	Level 30 (Nightmare (Adventure) difficulty)	false	false
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	The shield around Ostia crumbles.
[LOG]	#00ff00##UID:1040:0#Talent Chant of Resistance is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	Today is the 53rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	Rested for 102 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	16	24	to	16	23
[Actor:move]	5366	Ostia	move from	16	23	to	16	22
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
[Actor:move]	5366	Ostia	move from	16	22	to	16	21
[Actor:move]	5366	Ostia	move from	16	21	to	16	20
[Actor:move]	5366	Ostia	move from	16	20	to	16	19
[Actor:move]	5366	Ostia	move from	16	19	to	17	19
[Actor:move]	5366	Ostia	move from	17	19	to	18	19
[Actor:move]	5366	Ostia	move from	18	19	to	19	19
[Actor:move]	5366	Ostia	move from	19	19	to	18	19
[Actor:move]	5366	Ostia	move from	18	19	to	17	19
[Actor:move]	5366	Ostia	move from	17	19	to	16	18
[Actor:move]	5366	Ostia	move from	16	18	to	16	17
[Actor:move]	5366	Ostia	move from	16	17	to	16	16
[Actor:move]	5366	Ostia	move from	16	16	to	17	16
[Actor:move]	5366	Ostia	move from	17	16	to	16	17
[Actor:move]	5366	Ostia	move from	16	17	to	16	18
[Actor:move]	5366	Ostia	move from	16	18	to	16	19
[Actor:move]	5366	Ostia	move from	16	19	to	16	20
[Actor:move]	5366	Ostia	move from	16	20	to	16	21
[Actor:move]	5366	Ostia	move from	16	21	to	16	22
[Actor:move]	5366	Ostia	move from	16	22	to	16	23
[Actor:move]	5366	Ostia	move from	16	23	to	16	24
[Actor:move]	5366	Ostia	move from	16	24	to	15	25
[Actor:move]	5366	Ostia	move from	15	25	to	14	25
[Actor:move]	5366	Ostia	move from	14	25	to	13	25
[Actor:move]	5366	Ostia	move from	13	25	to	12	25
[Actor:move]	5366	Ostia	move from	12	25	to	11	25
[Actor:move]	5366	Ostia	move from	11	25	to	10	24
[Actor:move]	5366	Ostia	move from	10	24	to	10	23
[Actor:move]	5366	Ostia	move from	10	23	to	10	22
[Actor:move]	5366	Ostia	move from	10	22	to	10	21
[Actor:move]	5366	Ostia	move from	10	21	to	10	20
[Actor:move]	5366	Ostia	move from	10	20	to	10	19
[Actor:move]	5366	Ostia	move from	10	19	to	10	18
[Actor:move]	5366	Ostia	move from	10	18	to	10	17
[Actor:move]	5366	Ostia	move from	10	17	to	10	16
[Actor:move]	5366	Ostia	move from	10	16	to	10	15
[Actor:move]	5366	Ostia	move from	10	15	to	10	14
[Actor:move]	5366	Ostia	move from	10	14	to	11	13
[Actor:move]	5366	Ostia	move from	11	13	to	12	13
[Actor:move]	5366	Ostia	move from	12	13	to	13	13
[Actor:move]	5366	Ostia	move from	13	13	to	13	12
[Actor:move]	5366	Ostia	move from	13	12	to	13	11
[Actor:move]	5366	Ostia	move from	13	11	to	13	10
[Actor:move]	5366	Ostia	move from	13	10	to	14	10
[Actor:move]	5366	Ostia	move from	14	10	to	13	11
[Actor:move]	5366	Ostia	move from	13	11	to	13	12
[Actor:move]	5366	Ostia	move from	13	12	to	14	13
[Actor:move]	5366	Ostia	move from	14	13	to	15	13
[Actor:move]	5366	Ostia	move from	15	13	to	16	13
[Actor:move]	5366	Ostia	move from	16	13	to	17	13
[Actor:move]	5366	Ostia	move from	17	13	to	18	13
[Actor:move]	5366	Ostia	move from	18	13	to	19	13
[Actor:move]	5366	Ostia	move from	19	13	to	20	13
[Actor:move]	5366	Ostia	move from	20	13	to	21	13
[Actor:move]	5366	Ostia	move from	21	13	to	20	13
[Actor:move]	5366	Ostia	move from	20	13	to	19	12
[Actor:move]	5366	Ostia	move from	19	12	to	19	11
[Actor:move]	5366	Ostia	move from	19	11	to	19	10
[Actor:move]	5366	Ostia	move from	19	10	to	19	11
[Actor:move]	5366	Ostia	move from	19	11	to	19	12
[Actor:move]	5366	Ostia	move from	19	12	to	20	13
[Actor:move]	5366	Ostia	move from	20	13	to	21	13
[Actor:move]	5366	Ostia	move from	21	13	to	22	14
[Actor:move]	5366	Ostia	move from	22	14	to	22	15
[Actor:move]	5366	Ostia	move from	22	15	to	22	16
[Actor:move]	5366	Ostia	move from	22	16	to	22	17
[Actor:move]	5366	Ostia	move from	22	17	to	22	18
[Actor:move]	5366	Ostia	move from	22	18	to	22	19
[Actor:move]	5366	Ostia	move from	22	19	to	23	19
[Actor:move]	5366	Ostia	move from	23	19	to	24	19
[Actor:move]	5366	Ostia	move from	24	19	to	25	19
[Actor:move]	5366	Ostia	move from	25	19	to	24	19
[Actor:move]	5366	Ostia	move from	24	19	to	23	19
[Actor:move]	5366	Ostia	move from	23	19	to	22	20
[Actor:move]	5366	Ostia	move from	22	20	to	22	21
[target_simple AI]	78378	shadowblade	selecting NEW TARGET	22	21	5366	Ostia
[improved_talented AI] chooses for	78378	shadowblade	T_INFUSION:_HEROISM_1
checkHitOld	54.673061996814	56.197791888617
=> chance to hit	46.944174557955
[LOG]	Shadowblade uses #{bold}##GREEN#Infusion: Heroism.#{normal}##LAST#
[Actor:move]	78378	shadowblade	move from	19	23	to	20	22
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	79374	after	5366
[SPELL CRIT %]	41.899788226987
checkHitOld	54.673061996814	56.197791888617
=> chance to hit	46.944174557955
[Actor:move]	5366	Ostia	move from	22	21	to	21	22
[LOG]	Hymn of Perseverance hits Shadowblade for #{bold}##GREY#60 darkness#{normal}##LAST# damage.
[NPC:seen_by] Passing target	Ostia	from	78378	shadowblade	to	78398	thief
[ATTACK] attacking with (mainhand)	elemental steel dagger
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	28.019950793549	6	30	1	vs. armor/def	45	1
[ATTACK] after melee attack bonus hooks & callbacks::	28.019950793549	6	30	1	vs. armor/def	45	1
checkHit	30	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	32	6	vs. armor/hardiness	45	0.75
[ATTACK] after armor	8
[PHYS CRIT %] axe accuracy bonus	30	1	=	7.25
[PHYS CRIT %]	100
[ATTACK] after crit	14.215453907796
[ATTACK] after mult	14.215453907796
[LOG]	#{bold}#Something performs a melee critical strike against #fbd578#Ostia#LAST#!#{normal}#
[LOG]	Ran for 2 turns (stop reason: taken damage).
[ATTACK]	target on_melee_hit:	17.231215682321	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[SPELL CRIT %]	100
[ATTACK] attacking with (offhand)	chilling iron dagger of crippling
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	28.019950793549	5	30	0.8	vs. armor/def	45	1
[ATTACK] after melee attack bonus hooks & callbacks::	28.019950793549	5	30	0.8	vs. armor/def	45	1
checkHit	30	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	36	5	vs. armor/hardiness	45	0.75
[ATTACK] after armor	9
[PHYS CRIT %] axe accuracy bonus	30	1	=	7.25
[PHYS CRIT %]	100
[ATTACK] after crit	15.992385646271
[ATTACK] after mult	12.793908517017
[LOG]	#{bold}#Something performs a melee critical strike against #fbd578#Ostia#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	17.231215682321	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
checkHit	51	vs	30	=> chance to hit	95
[LOG]	#LIGHT_UMBER#Ostia resists Something's 'Cripple'!
[Actor:move]	78378	shadowblade	move from	20	22	to	20	22
[LOG]	Something hits #fbd578#Ostia#LAST# for #{bold}##WHITE#15 physical#{normal}##LAST#, #GREY#5 darkness#LAST#, #{bold}##GREEN#35 acid#{normal}##LAST#, #{bold}##WHITE#14 physical#{normal}##LAST#, #1133F3#7 cold#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#81#LAST##{normal}# total damage).
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	79383	after	5366
[LOG]	
[LOG]	Hymn of Perseverance hits Shadowblade for #{bold}##GREY#63 darkness#{normal}##LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	8	vs	57	=> chance to hit	0
[LOG]	Shadowblade loses sight!
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Shadowblade for #YELLOW#175 light#LAST# damage.
checkHitOld	54.673061996814	58.695905701788
=> chance to hit	42.120631256433
[Actor:move]	78398	thief	move from	19	24	to	19	23
Deleting shader 78 (is clone 1)
[ATTACK] attacking with (mainhand)	elemental steel dagger
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	28.019950793549	6	30	1	vs. armor/def	45	1
[ATTACK] after melee attack bonus hooks & callbacks::	28.019950793549	6	30	1	vs. armor/def	45	1
checkHit	30	vs	1	=> chance to hit	100
[LOG]	#UID:78378:0#Shadowblade misses #fbd578#Ostia#LAST#.
[ATTACK] attacking with (offhand)	chilling iron dagger of crippling
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	28.019950793549	5	30	0.8	vs. armor/def	45	1
[ATTACK] after melee attack bonus hooks & callbacks::	28.019950793549	5	30	0.8	vs. armor/def	45	1
checkHit	30	vs	1	=> chance to hit	100
[LOG]	#UID:78378:0#Shadowblade misses #fbd578#Ostia#LAST#.
[Actor:move]	78378	shadowblade	move from	20	22	to	20	22
[LOG]	Ostia's Corona hits Shadowblade for #YELLOW#48 light#LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	79384	after	5366
Adding entity	79385	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around shadowblade!
Cloned shader 70
[SHADER] setting reset param	tick_start	1209502
[LOG]	
[LOG]	Hymn of Perseverance hits Shadowblade for #GREY#65 darkness#LAST# damage.
[LOG]	Demonic Soul hits Shadowblade for #LIGHT_RED#65 fire#LAST# damage.
[USERCHAT] channel achievement	Grrbl	tome	Poisonous (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1210105
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
[LOG]	Ostia casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
checkHitOld	54.673061996814	58.695905701788
=> chance to hit	42.120631256433
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Shadowblade for #YELLOW#29 light#LAST#, #GREY#35 darkness#LAST# (#RED##{bold}#64#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Something for #YELLOW#32 light#LAST#, #GREY#35 darkness#LAST# (#RED##{bold}#68#LAST##{normal}# total damage).
[Actor:move]	78398	thief	move from	19	23	to	20	22
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Shadowblade!#{normal}#
[LOG]	Ostia's Corona hits Something for #YELLOW#56 light#LAST# damage.
[LOG]	Ostia's Corona hits Something for #GREY#61 darkness#LAST# damage.
[LOG]	
[LOG]	Resting starts...
checkHitOld	54.673061996814	58.695905701788
=> chance to hit	42.120631256433
[SPELL CRIT %]	41.899788226987
checkHit	9	vs	59	=> chance to hit	0
[maintenance AI] turn	1388747	78398	thief	selected action:	self_heal	tid:T_INFUSION:_HEALING_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 48
*p 48: Uniform: 0: 8B52 beamColor1
*p 48: Uniform: 1: 8B52 beamColor2
*p 48: Uniform: 2: 1406 beamsCount
*p 48: Uniform: 3: 8B52 circleColor
*p 48: Uniform: 4: 1406 circleDescendSpeed
*p 48: Uniform: 5: 1406 circleRotationSpeed
*p 48: Uniform: 6: 1406 noup
*p 48: Uniform: 7: 8B5E tex
*p 48: Uniform: 8: 1406 tick
*p 48: Uniform: 9: 1406 tick_start
*p 48: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 101
*p 101: Uniform: 0: 8B52 beamColor1
*p 101: Uniform: 1: 8B52 beamColor2
*p 101: Uniform: 2: 1406 beamsCount
*p 101: Uniform: 3: 8B52 circleColor
*p 101: Uniform: 4: 1406 circleDescendSpeed
*p 101: Uniform: 5: 1406 circleRotationSpeed
*p 101: Uniform: 6: 1406 noup
*p 101: Uniform: 7: 8B5E tex
*p 101: Uniform: 8: 1406 tick
*p 101: Uniform: 9: 1406 tick_start
*p 101: Uniform: 10: 1406 time_factor
[ATTACK] attacking with (mainhand)	slime-covered steel dagger of massacre
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	38.38394037339	6	46	1	vs. armor/def	45	1
[ATTACK] after melee attack bonus hooks & callbacks::	38.38394037339	6	46	1	vs. armor/def	45	1
checkHit	46	vs	1	=> chance to hit	100
[LOG]	Something misses #fbd578#Ostia#LAST#.
[ATTACK] attacking with (offhand)	iron dagger
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	35.935808765007	5	46	0.5	vs. armor/def	45	1
[ATTACK] after melee attack bonus hooks & callbacks::	35.935808765007	5	46	0.5	vs. armor/def	45	1
checkHit	46	vs	1	=> chance to hit	100
[LOG]	Something misses #fbd578#Ostia#LAST#.
[Actor:move]	78398	thief	move from	20	22	to	20	22
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the west (thief)).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Thief for #YELLOW#103 light#LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	Hymn of Perseverance hits Thief for #GREY#40 darkness#LAST# damage.
[ATTACK] attacking with (mainhand)	slime-covered steel dagger of massacre
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	38.38394037339	6	46	1	vs. armor/def	45	1
[ATTACK] after melee attack bonus hooks & callbacks::	38.38394037339	6	46	1	vs. armor/def	45	1
checkHit	46	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	49	6	vs. armor/hardiness	45	0.75
[ATTACK] after armor	12.25
[PHYS CRIT %] axe accuracy bonus	46	1	=	11.25
[PHYS CRIT %]	35.546975089009
[ATTACK] after crit	21.177474635586
[ATTACK] after mult	21.177474635586
[LOG]	#{bold}##UID:78398:0#Thief performs a melee critical strike against #fbd578#Ostia#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	17.231215682321	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[Actor:move]	78398	thief	move from	20	22	to	20	22
[LOG]	#UID:78398:0#Thief hits #fbd578#Ostia#LAST# for #SLATE#(16 absorbed)#LAST#, #{bold}##WHITE#0 physical#{normal}##LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Thief for #YELLOW#21 light#LAST#, #PURPLE#3 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	
[LOG]	#{bold}#Melee retaliation killed Thief!#{normal}#
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	The shield around Ostia crumbles.
[LOG]	Ostia slows down.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	21	22	to	20	22
[LOG]	You pickup 0.90 gold pieces.
[LOG]	You pickup 0.90 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[Actor:move]	5366	Ostia	move from	20	22	to	19	22
[Actor:move]	5366	Ostia	move from	19	22	to	19	23
[Actor:move]	5366	Ostia	move from	19	23	to	19	24
[Actor:move]	5366	Ostia	move from	19	24	to	19	25
[Actor:move]	5366	Ostia	move from	19	25	to	19	26
[Actor:move]	5366	Ostia	move from	19	26	to	19	27
[target_simple AI]	78336	Ivuwyn the shadowblade	selecting NEW TARGET	19	27	5366	Ostia
[use_tactical AI] === Action Selected:	78336	Ivuwyn the shadowblade	attack	 talent:T_GREATER_WEAPON_FOCUS
[use_tactical AI] === Action Selected:	78336	Ivuwyn the shadowblade	attack	 talent:T_HIGHER_HEAL
[use_tactical AI] === Action Selected:	78336	Ivuwyn the shadowblade	closein	 AI:move_astar_advanced
checkHitOld	54.673061996814	49.788332669859
=> chance to hit	59.554223541367
[Actor:move]	78336	Ivuwyn the shadowblade	move from	26	28	to	25	28
checkHitOld	54.673061996814	49.788332669859
=> chance to hit	59.554223541367
[Actor:move]	5366	Ostia	move from	19	27	to	19	28
[use_tactical AI] === Action Selected:	78336	Ivuwyn the shadowblade	attack	 talent:T_RUSH
[Actor:move]	78336	Ivuwyn the shadowblade	(forced) move from	25	28	to	20	28
[ATTACK] attacking with (mainhand)	warbringer's dwarven-steel dagger of corruption
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	60.040070520436	7	65	1.2	vs. armor/def	45	1
[ATTACK] after melee attack bonus hooks & callbacks::	60.040070520436	7	65	1.2	vs. armor/def	45	1
checkHit	65	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	67	7	vs. armor/hardiness	45	0.75
[ATTACK] after armor	29
[PHYS CRIT %] axe accuracy bonus	65	1	=	16
[PHYS CRIT %]	100
[ATTACK] after crit	51.531020415762
[ATTACK] after mult	61.837224498914
[LOG]	#{bold}#Something performs a melee critical strike against #fbd578#Ostia#LAST#!#{normal}#
[LOG]	Ran for 5 turns (stop reason: taken damage).
checkHit	37	vs	6	=> chance to hit	95
[LOG]	#LIGHT_UMBER#Ostia resists the effect 'Curse of Vulnerability'!
[SOUND] loading from	/data/sound/talents/slime.ogg	:=:	sound "/data/sound/talents/slime.ogg" : <static>
[ATTACK]	target on_melee_hit:	17.231215682321	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[ATTACK]	EFF_GREATER_WEAPON_FOCUS	callbackOnMeleeAttack triggered with weapon	table: 0x1f4549c0
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	60.040070520436	7	65	1.2	vs. armor/def	45	1
[ATTACK] after melee attack bonus hooks & callbacks::	60.040070520436	7	65	1.2	vs. armor/def	45	1
checkHit	65	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	67	7	vs. armor/hardiness	45	0.75
[ATTACK] after armor	29
[PHYS CRIT %] axe accuracy bonus	65	1	=	16
[PHYS CRIT %]	38.200360320541
[ATTACK] after crit	29
[ATTACK] after mult	34.8
[ATTACK]	target on_melee_hit:	17.231215682321	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[ATTACK] attacking with (offhand)	dwarven-steel dagger of phasing
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	59.670291956265	15	65	0.99789473684211	vs. armor/def	45	1
[ATTACK] after melee attack bonus hooks & callbacks::	59.670291956265	15	65	0.99789473684211	vs. armor/def	45	1
checkHit	65	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	75	15	vs. armor/hardiness	45	0.75
[ATTACK] after armor	45
[PHYS CRIT %] axe accuracy bonus	65	1	=	16
[PHYS CRIT %]	38.200360320541
[ATTACK] after crit	45
[ATTACK] after mult	44.905263157895
[ATTACK]	target on_melee_hit:	17.231215682321	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[ATTACK]	EFF_GREATER_WEAPON_FOCUS	callbackOnMeleeAttack triggered with weapon	table: 0x162d39f0
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	59.670291956265	15	65	0.99789473684211	vs. armor/def	45	1
[ATTACK] after melee attack bonus hooks & callbacks::	59.670291956265	15	65	0.99789473684211	vs. armor/def	45	1
checkHit	65	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	65	15	vs. armor/hardiness	45	0.75
[ATTACK] after armor	35
[PHYS CRIT %] axe accuracy bonus	65	1	=	16
[PHYS CRIT %]	38.200360320541
[ATTACK] after crit	76.192610846609
[ATTACK] after mult	76.03220535009
[LOG]	#{bold}#Greater Weapon Focus from Ivuwyn the shadowblade performs a melee critical strike against #fbd578#Ostia#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	17.231215682321	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[LOG]	#UID:78336:0#Ivuwyn the shadowblade hits #fbd578#Ostia#LAST# for #{bold}##WHITE#60 physical#{normal}##LAST#, #GREY#5 darkness#LAST#, #WHITE#35 physical#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#104#LAST##{normal}# total damage).
[LOG]	Greater Weapon Focus from Ivuwyn the shadowblade hits #fbd578#Ostia#LAST# for #WHITE#27 physical#LAST#, #GREY#5 darkness#LAST#, #{bold}##WHITE#60 physical#{normal}##LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#97#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Ivuwyn the shadowblade for #YELLOW#14 light#LAST#, #PURPLE#3 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#12 darkness#LAST#, #YELLOW#14 light#LAST#, #PURPLE#3 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#12 darkness#LAST#, #YELLOW#14 light#LAST#, #PURPLE#3 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#12 darkness#LAST#, #YELLOW#14 light#LAST#, #PURPLE#3 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#12 darkness#LAST# (#RED##{bold}#134#LAST##{normal}# total damage).
[LOG]	
Deleting shader 78 (is clone 1)
Deleting shader 70 (is clone 1)
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1215363
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[USERCHAT] channel achievement	everybodytothelimit	tome	Treasure Hunter	false	false
[LOG]	Grace of the Eternals is still on cooldown for 13 turns.
[LOG]	Ostia casts #{bold}##PURPLE#Circle of Warding.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[SPELL CRIT %]	41.899788226987
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
Server latency	6
[USERCHAT] channel achievement	antic	mainmenu	The Arena (Exploration mode)	false	false
[USERCHAT] channel serial data	Marshmallowpeep	tome	718
[USERCHAT] channel achievement	necaresource	tome	Bringer of Doom	false	false
[USERCHAT] channel achievement	spacesquid	tome	Treasure Hoarder (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Tefached	tome	Home sweet home	false	false
[USERCHAT] channel achievement	Zakkrath	tome	Treasure Hunter (Nightmare (Roguelike) difficulty)	false	false
Server latency	5
[USERCHAT] channel achievement	c10ud	tome	Is that how it feels to be an escort quest?! (Roguelike)	false	false
[USERCHAT] channel achievement	serg19713	mainmenu	Against all odds (Roguelike)	true	false
[USERCHAT] channel achievement	usualMortal	tome	Treasure Hunter (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Insanecube	tome	Rescuer of the lost	false	true
[USERCHAT] channel achievement	Thordlar The Mystic	tome	A Fistful of Gold (Insane (Roguelike) difficulty)	false	true
[USERCHAT] channel achievement	usualMortal	tome	Rescuer of the lost (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	itieerae	tome	The Arena (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	careazy	tome	The secret city	false	false
[USERCHAT] channel achievement	The 'Noid	tome	Back and there again (Roguelike)	true	false
[USERCHAT] channel achievement	veacari	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel achievement	evanboonie	tome	Savior of the damsels in distress	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	tentacles[appearTime=0.7,noup=0,time_factor=1200]
Deleting temp shader	tentacles[time_factor=2500,wobblingType=1]
Deleting temp shader	resources[amp=0.8,color=vec3(0.57254901960784,229,232),distort=vec2(2,2.5),require_shader=4,speed=100]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
Deleting temp shader	tree[]
Deleting temp shader	tentacles[time_factor=500,wobblingType=1]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
Server latency	5
[USERCHAT] channel achievement	taylorbro	tome	Exterminator (Insane (Roguelike) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[USERCHAT] channel achievement	serg19713	mainmenu	A dangerous secret (Roguelike)	false	false
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	79387	after	5366
[SPELL CRIT %]	41.899788226987
[SPELL] friendly fire chance	100
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Ivuwyn the shadowblade for #{bold}##GREY#89 darkness#{normal}##LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	79396	after	5366
[LOG]	Ivuwyn the shadowblade shrugs off the critical damage!
checkHit	24	vs	57	=> chance to hit	0
[LOG]	Ivuwyn the shadowblade loses sight!
checkHit	57	vs	24	=> chance to hit	95
[KNOCKBACK] from	19	19	over	1
[KNOCKBACK] try	21	28	0
[KNOCKBACK] ok knocked to	21	28	::
[Actor:move]	78336	Ivuwyn the shadowblade	(forced) move from	20	28	to	21	28
[LOG]	Ivuwyn the shadowblade is knocked back!
[LOG]	Ostia's darkness area effect hits Ivuwyn the shadowblade for #GREY#45 darkness#LAST# damage.
[LOG]	Ostia's prismatic repulsion area effect hits Ivuwyn the shadowblade for #YELLOW#9 light#LAST#, #GREY#12 darkness#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Ivuwyn the shadowblade for #GREY#33 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	78336	Ivuwyn the shadowblade	heal	 talent:T_INFUSION:_REGENERATION_1
[LOG]	Ivuwyn the shadowblade uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Ivuwyn the shadowblade starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 102
*p 102: Uniform: 0: 8B52 beamColor1
*p 102: Uniform: 1: 8B52 beamColor2
*p 102: Uniform: 2: 1406 beamsCount
*p 102: Uniform: 3: 8B52 circleColor
*p 102: Uniform: 4: 1406 circleDescendSpeed
*p 102: Uniform: 5: 1406 circleRotationSpeed
*p 102: Uniform: 6: 1406 noup
*p 102: Uniform: 7: 8B5E tex
*p 102: Uniform: 8: 1406 tick
*p 102: Uniform: 9: 1406 tick_start
*p 102: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 103
*p 103: Uniform: 0: 8B52 beamColor1
*p 103: Uniform: 1: 8B52 beamColor2
*p 103: Uniform: 2: 1406 beamsCount
*p 103: Uniform: 3: 8B52 circleColor
*p 103: Uniform: 4: 1406 circleDescendSpeed
*p 103: Uniform: 5: 1406 circleRotationSpeed
*p 103: Uniform: 6: 1406 noup
*p 103: Uniform: 7: 8B5E tex
*p 103: Uniform: 8: 1406 tick
*p 103: Uniform: 9: 1406 tick_start
*p 103: Uniform: 10: 1406 time_factor
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	Ivuwyn the shadowblade is recovering from the damage!
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Ivuwyn the shadowblade!
Cloned shader 70
[SHADER] setting reset param	tick_start	1348577
checkHit	57	vs	24	=> chance to hit	95
[KNOCKBACK] from	19	19	over	1
[KNOCKBACK] try	22	28	0
[KNOCKBACK] ok knocked to	22	28	::
[Actor:move]	78336	Ivuwyn the shadowblade	(forced) move from	21	28	to	22	28
[LOG]	Ivuwyn the shadowblade is knocked back!
[LOG]	Ostia's darkness area effect hits Ivuwyn the shadowblade for #GREY#45 darkness#LAST# damage.
[LOG]	Demonic Soul hits Ivuwyn the shadowblade for #LIGHT_RED#57 fire#LAST# damage.
[LOG]	Ostia's prismatic repulsion area effect hits Ivuwyn the shadowblade for #YELLOW#9 light#LAST#, #GREY#12 darkness#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Ivuwyn the shadowblade for #GREY#113 darkness#LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	79397	after	5366
[LOG]	Hymn of Perseverance hits Ivuwyn the shadowblade for #{bold}##GREY#59 darkness#{normal}##LAST# damage.
[Actor:move]	78336	Ivuwyn the shadowblade	move from	22	28	to	21	28
[LOG]	Ostia's Corona hits Ivuwyn the shadowblade for #GREY#55 darkness#LAST# damage.
[LOG]	
checkHit	59	vs	24	=> chance to hit	95
[KNOCKBACK] from	19	19	over	1
[KNOCKBACK] try	22	28	0
[KNOCKBACK] ok knocked to	22	28	::
[Actor:move]	78336	Ivuwyn the shadowblade	(forced) move from	21	28	to	22	28
[LOG]	Ivuwyn the shadowblade is knocked back!
[LOG]	Ostia's prismatic repulsion area effect hits Ivuwyn the shadowblade for #YELLOW#9 light#LAST#, #GREY#12 darkness#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	Ostia's darkness area effect hits Ivuwyn the shadowblade for #GREY#45 darkness#LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	24	vs	59	=> chance to hit	0
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Ivuwyn the shadowblade for #YELLOW#143 light#LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Ivuwyn the shadowblade!#{normal}#
[LOG]	
Deleting shader 70 (is clone 1)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	The shield around Ostia crumbles.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	#00ff00##UID:1103:0#Talent Circle of Warding is ready to use.
[LOG]	Rested for 101 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	5366	Ostia	move from	19	28	to	20	28
[Actor:move]	5366	Ostia	move from	20	28	to	21	28
[Actor:move]	5366	Ostia	move from	21	28	to	22	28
[Identify]	iron waraxe 'Arcquick'	true
[LOG]	Ostia picks up (g.): #SALMON##UID:78145:0#iron waraxe 'Arcquick' (18-25.2 power, 2 apr)#LAST#.
[Identify]	amethyst	true
[SOUND] loading from	/data/sound/actions/gem.ogg	:=:	sound "/data/sound/actions/gem.ogg" : <static>
[LOG]	Ostia picks up (C.): #FFFFFF##UID:78337:0#amethyst#LAST#.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.90 gold pieces.
Loading tile from tileset	/data/gfx/shockbolt/object/axe_iron.png
[Actor:move]	5366	Ostia	move from	22	28	to	22	27
[Actor:move]	5366	Ostia	move from	22	27	to	22	26
[Actor:move]	5366	Ostia	move from	22	26	to	22	25
[Actor:move]	5366	Ostia	move from	22	25	to	22	26
[Actor:move]	5366	Ostia	move from	22	26	to	22	27
[Actor:move]	5366	Ostia	move from	22	27	to	23	28
[Actor:move]	5366	Ostia	move from	23	28	to	24	28
[Actor:move]	5366	Ostia	move from	24	28	to	25	28
[Actor:move]	5366	Ostia	move from	25	28	to	26	28
[Actor:move]	5366	Ostia	move from	26	28	to	27	28
[Actor:move]	5366	Ostia	move from	27	28	to	28	28
[Actor:move]	5366	Ostia	move from	28	28	to	27	28
[Actor:move]	5366	Ostia	move from	27	28	to	26	28
[Actor:move]	5366	Ostia	move from	26	28	to	25	28
[Actor:move]	5366	Ostia	move from	25	28	to	24	28
[Actor:move]	5366	Ostia	move from	24	28	to	23	28
[Actor:move]	5366	Ostia	move from	23	28	to	22	28
[Actor:move]	5366	Ostia	move from	22	28	to	21	28
[Actor:move]	5366	Ostia	move from	21	28	to	20	28
[Actor:move]	5366	Ostia	move from	20	28	to	19	27
[Actor:move]	5366	Ostia	move from	19	27	to	19	26
[Actor:move]	5366	Ostia	move from	19	26	to	19	25
[Actor:move]	5366	Ostia	move from	19	25	to	19	24
[Actor:move]	5366	Ostia	move from	19	24	to	19	23
[Actor:move]	5366	Ostia	move from	19	23	to	20	22
[Actor:move]	5366	Ostia	move from	20	22	to	21	22
[Actor:move]	5366	Ostia	move from	21	22	to	22	21
[Actor:move]	5366	Ostia	move from	22	21	to	22	20
[Actor:move]	5366	Ostia	move from	22	20	to	23	19
[Actor:move]	5366	Ostia	move from	23	19	to	24	19
[Actor:move]	5366	Ostia	move from	24	19	to	25	18
[Actor:move]	5366	Ostia	move from	25	18	to	25	17
[Actor:move]	5366	Ostia	move from	25	17	to	25	16
[Actor:move]	5366	Ostia	move from	25	16	to	26	16
[Actor:move]	5366	Ostia	move from	26	16	to	27	16
[Actor:move]	5366	Ostia	move from	27	16	to	28	16
[Actor:move]	5366	Ostia	move from	28	16	to	28	15
[Actor:move]	5366	Ostia	move from	28	15	to	28	14
[Actor:move]	5366	Ostia	move from	28	14	to	28	13
[Actor:move]	5366	Ostia	move from	28	13	to	28	12
[Actor:move]	5366	Ostia	move from	28	12	to	28	11
[Actor:move]	5366	Ostia	move from	28	11	to	28	10
[Actor:move]	5366	Ostia	move from	28	10	to	28	9
[Actor:move]	5366	Ostia	move from	28	9	to	28	8
[Actor:move]	5366	Ostia	move from	28	8	to	28	7
[Actor:move]	5366	Ostia	move from	28	7	to	27	7
[Actor:move]	5366	Ostia	move from	27	7	to	26	7
[Actor:move]	5366	Ostia	move from	26	7	to	25	8
[Actor:move]	5366	Ostia	move from	25	8	to	25	9
[Actor:move]	5366	Ostia	move from	25	9	to	25	10
[Actor:move]	5366	Ostia	move from	25	10	to	25	11
[Actor:move]	5366	Ostia	move from	25	11	to	25	12
[Actor:move]	5366	Ostia	move from	25	12	to	26	13
[Actor:move]	5366	Ostia	move from	26	13	to	27	13
[Actor:move]	5366	Ostia	move from	27	13	to	28	14
[Actor:move]	5366	Ostia	move from	28	14	to	28	15
[Actor:move]	5366	Ostia	move from	28	15	to	27	16
[Actor:move]	5366	Ostia	move from	27	16	to	26	16
[Actor:move]	5366	Ostia	move from	26	16	to	25	17
[Actor:move]	5366	Ostia	move from	25	17	to	25	18
[Actor:move]	5366	Ostia	move from	25	18	to	24	19
[Actor:move]	5366	Ostia	move from	24	19	to	23	19
[Actor:move]	5366	Ostia	move from	23	19	to	22	18
[Actor:move]	5366	Ostia	move from	22	18	to	22	17
[Actor:move]	5366	Ostia	move from	22	17	to	22	16
[Actor:move]	5366	Ostia	move from	22	16	to	22	15
[Actor:move]	5366	Ostia	move from	22	15	to	22	14
[Actor:move]	5366	Ostia	move from	22	14	to	21	13
[Actor:move]	5366	Ostia	move from	21	13	to	20	13
[Actor:move]	5366	Ostia	move from	20	13	to	19	13
[Actor:move]	5366	Ostia	move from	19	13	to	18	13
[Actor:move]	5366	Ostia	move from	18	13	to	17	13
[Actor:move]	5366	Ostia	move from	17	13	to	16	13
[Actor:move]	5366	Ostia	move from	16	13	to	15	13
[Actor:move]	5366	Ostia	move from	15	13	to	14	13
[Actor:move]	5366	Ostia	move from	14	13	to	13	13
[Actor:move]	5366	Ostia	move from	13	13	to	12	13
[Actor:move]	5366	Ostia	move from	12	13	to	11	13
[Actor:move]	5366	Ostia	move from	11	13	to	10	13
[Actor:move]	5366	Ostia	move from	10	13	to	9	13
[Actor:move]	5366	Ostia	move from	9	13	to	8	13
[Actor:move]	5366	Ostia	move from	8	13	to	7	12
[Actor:move]	5366	Ostia	move from	7	12	to	7	11
[Actor:move]	5366	Ostia	move from	7	11	to	6	10
[LOG]	Ostia fails to disarm a trap (intruder alarm).
[LOG]	Ostia triggers an alarm!
[LOG]	Ran for 1 turns (stop reason: trap).
[Actor:move]	5366	Ostia	move from	6	10	to	5	10
[LOG]	
[USERCHAT] channel achievement	Caladbolg	tome	Squadmate	false	false
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	5366	Ostia	move from	5	10	to	4	10
[Actor:move]	5366	Ostia	move from	4	10	to	5	10
[Actor:move]	5366	Ostia	move from	5	10	to	6	10
[Actor:move]	5366	Ostia	move from	6	10	to	7	11
[Actor:move]	5366	Ostia	move from	7	11	to	7	12
[Actor:move]	5366	Ostia	move from	7	12	to	8	13
[Actor:move]	5366	Ostia	move from	8	13	to	9	13
[Actor:move]	5366	Ostia	move from	9	13	to	10	14
[Actor:move]	5366	Ostia	move from	10	14	to	10	15
[Actor:move]	5366	Ostia	move from	10	15	to	9	16
[Actor:move]	5366	Ostia	move from	9	16	to	8	16
[Actor:move]	5366	Ostia	move from	8	16	to	7	17
[Actor:move]	5366	Ostia	move from	7	17	to	7	18
[Actor:move]	5366	Ostia	move from	7	18	to	7	19
[Actor:move]	5366	Ostia	move from	7	19	to	7	20
[Actor:move]	5366	Ostia	move from	7	20	to	7	21
[Actor:move]	5366	Ostia	move from	7	21	to	6	22
[Actor:move]	5366	Ostia	move from	6	22	to	5	22
[LOG]	Ostia fails to disarm a trap (intruder alarm).
[LOG]	Ostia triggers an alarm!
[LOG]	Ran for 1 turns (stop reason: trap).
[Actor:move]	5366	Ostia	move from	5	22	to	4	21
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	5366	Ostia	move from	4	21	to	4	20
[Actor:move]	5366	Ostia	move from	4	20	to	5	19
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 3 turns (stop reason: at exit).
[LOG]	
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
Deleting shader 78 (is clone 1)
[COROUTINE] registering	savefilepipe	thread: 0x1d42a430
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1357592
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x1fa9ab18	(4060)
Loading savefile 	/save/ostia/
[USERCHAT] channel achievement	swanghard	tome	Level 10	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x0a801e80	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	375f1f2baa8bfcda630ca5be9d8e7544	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	375f1f2baa8bfcda630ca5be9d8e7544
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel achievement	Maxbiggy	tome	Curse Lifter (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	meertink	tome	Level 10 (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Gevock	tome	Earth Master	false	false
[USERCHAT] channel achievement	luckix	tome	Utterly Destroyed	false	false
[USERCHAT] channel achievement	Hides	tome	Rescuer of the lost	false	false
[USERCHAT] channel serial data	lightbulbjim	tome	619
[USERCHAT] channel achievement	bobbodian	tome	Poisonous	false	true
[USERCHAT] channel achievement	iFaith	mainmenu	Exterminator (Nightmare (Adventure) difficulty)	false	false
Server latency	5
[USERCHAT] channel achievement	j12357	tome	A View From The Gallery (Roguelike)	false	true
[USERCHAT] channel achievement	p_jeay	tome	Size matters (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	infernalmachine	tome	Hell has no fury like a demon scorned!	false	false
[USERCHAT] channel achievement	chickenwingz16	tome	Level 10 (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel serial data	Iron Warlock	tome	581
[USERCHAT] channel achievement	KuteKyton	tome	Level 30 (Exploration mode)	false	false
[USERCHAT] channel achievement	ssoft	tome	Squadmate	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	starfall[]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
Deleting temp shader	water[]
Deleting temp shader	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=2,time_factor=3000]
Deleting temp shader	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=1,time_factor=3000]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
Deleting temp shader	tentacles[time_factor=800,wobblingType=1]
Deleting temp shader	shadow_simulacrum[base=1,color=vec3(0.4,0.4,0),time_factor=3000]
Deleting temp shader	firesurge[]
Deleting temp shader	shadow_simulacrum[base=0.8,color=vec3(0.4,0.4,0.1),time_factor=1500]
Deleting temp shader	flamehands[time_factor=700]
Deleting temp shader	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,time_factor=2000]
Deleting temp shader	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,time_factor=2000]
Deleting temp shader	flamehands[time_factor=1000]
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
Deleting shader 78 (is clone 1)
Deleting shader 100 (is clone 0)
Deleting shader 99 (is clone 0)
Deleting shader 96 (is clone 0)
Deleting shader 95 (is clone 0)
Deleting shader 94 (is clone 0)
Deleting shader 93 (is clone 0)
Deleting shader 92 (is clone 0)
Deleting shader 88 (is clone 0)
Deleting shader 87 (is clone 0)
Deleting shader 85 (is clone 0)
Deleting shader 83 (is clone 0)
[COROUTINE] registering	savefilepipe	thread: 0x1dbd15b0
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1448719
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x27172708	(4060)
Loading savefile 	/save/ostia/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x168ae510	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	7164dbdab53762344a480c41f8606f72	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	7164dbdab53762344a480c41f8606f72
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel achievement	RandomPal	tome	The secret city (Insane (Adventure) difficulty)	false	false
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
Deleting shader 78 (is clone 1)
Deleting shader 101 (is clone 0)
Deleting shader 48 (is clone 0)
[LOG]	You gain 15.66 gold from the transmogrification of #SALMON##UID:78145:0#iron waraxe 'Arcquick' (18-25.2 power, 2 apr)#LAST#.
[LOG]	You gain 17.39 gold from the transmogrification of #SALMON##UID:77885:0#Kindlepower the steel waraxe (13-18.2 power, 3 apr)#LAST#.
[LOG]	You gain 11.62 gold from the transmogrification of #SALMON##UID:78444:0#Woequeller (13-15.6 power, 2 apr, light element)#LAST#.
[LOG]	You gain 3.62 gold from the transmogrification of #0080FF##UID:78435:0#pixie's steel ring of power#LAST#.
[LOG]	You gain 1.50 gold from the transmogrification of #FFFFFF##UID:77865:0#blink rune (range 2; phase 10; cd 14)#LAST#.
Creating level	thieves-tunnels	2
Make wait background texture 541 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	thieves-tunnels	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 715 (40x40)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/quests/lost-merchant.lua
[STATIC MAP] size	22	22	rotate:	default
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	81277	bandit	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	56.879527097773	76
[resolveObject] CREATED OBJECT:	81279	arcing steel dagger of erosion	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	1
[resolveObject]	81279	arcing steel dagger of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	81277	bandit	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	97.676790754934	101
[resolveObject] CREATED OBJECT:	81285	steel dagger of paradox	tries left:	4
fight: 	steel dagger of paradox	arcing steel dagger of erosion	::	nil	OFFHAND
[resolveObject]	81285	steel dagger of paradox	added to inventory	OFFHAND
[resolveObject] CREATE FOR	81277	bandit	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	91.034085531727	101
[resolveObject] CREATED OBJECT:	81289	cured leather armour of stability	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	6
fight: 	cured leather armour of stability	arcing steel dagger of erosion	::	nil	BODY
fight: 	cured leather armour of stability	steel dagger of paradox	::	nil	BODY
[resolveObject]	81289	cured leather armour of stability	added to inventory	BODY
[resolveObject] CREATE FOR	81277	bandit	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	48.823008683236	51
[resolveObject] CREATED OBJECT:	81293	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	81293	gold pieces
[resolveObject] CREATE FOR	81277	bandit	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	20.200914654928	26
[resolveObject] CREATED OBJECT:	81294	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	81294	gold pieces
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	81295	bandit	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Greater + Ego	23.502465258469	26
[resolveObject] CREATED OBJECT:	81297	truestriking iron dagger of daylight	tries left:	4
[resolveObject]	81297	truestriking iron dagger of daylight	added to inventory	MAINHAND
[resolveObject] CREATE FOR	81295	bandit	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	110.86884434751	111
[resolveObject] CREATED OBJECT:	81303	steel dagger	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	1
fight: 	steel dagger	truestriking iron dagger of daylight	::	nil	OFFHAND
[resolveObject]	81303	steel dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	81295	bandit	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Greater	39.651670453058	51
[resolveObject] CREATED OBJECT:	81304	rough leather armour of Toknor	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rough leather armour of Toknor	truestriking iron dagger of daylight	::	nil	BODY
fight: 	rough leather armour of Toknor	steel dagger	::	nil	BODY
[resolveObject]	81304	rough leather armour of Toknor	added to inventory	BODY
[resolveObject] CREATE FOR	81295	bandit	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	76.273976831994	101
[resolveObject] CREATED OBJECT:	81308	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	81308	gold pieces
[resolveObject] CREATE FOR	81295	bandit	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	56.880197082851	76
[resolveObject] CREATED OBJECT:	81309	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	81309	gold pieces
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_miss
[CALLBACK] upgrading to prioritized	talents_on_melee_miss
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	81310	shadowblade	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	89.67450926585	101
[resolveObject] CREATED OBJECT:	81312	flaming iron dagger	tries left:	4
[resolveObject]	81312	flaming iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	81310	shadowblade	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Greater	44.583426506162	51
[resolveObject] CREATED OBJECT:	81316	warbringer's steel dagger	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	1
fight: 	warbringer's steel dagger	flaming iron dagger	::	nil	OFFHAND
[resolveObject]	81316	warbringer's steel dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	81310	shadowblade	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Double Ego	58.988058449232	76
[resolveObject] CREATED OBJECT:	81320	prismatic cured leather armour of cold resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	6
fight: 	prismatic cured leather armour of cold resistance	flaming iron dagger	::	nil	BODY
fight: 	prismatic cured leather armour of cold resistance	warbringer's steel dagger	::	nil	BODY
[resolveObject]	81320	prismatic cured leather armour of cold resistance	added to inventory	BODY
[resolveObject] CREATE FOR	81310	shadowblade	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	15.431378881082	26
[resolveObject] CREATED OBJECT:	81326	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	81326	gold pieces
[resolveObject] CREATE FOR	81310	shadowblade	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	93.783446006659	101
[resolveObject] CREATED OBJECT:	81327	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	81327	gold pieces
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_miss
[CALLBACK] upgrading to prioritized	talents_on_melee_miss
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	81328	shadowblade	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	67.494190684868	76
[resolveObject] CREATED OBJECT:	81330	arcing steel dagger of vileness	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	1
[resolveObject]	81330	arcing steel dagger of vileness	added to inventory	MAINHAND
[resolveObject] CREATE FOR	81328	shadowblade	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Greater + Ego	25.632061572427	26
[resolveObject] CREATED OBJECT:	81336	balanced steel dagger of enduring	tries left:	4
fight: 	balanced steel dagger of enduring	arcing steel dagger of vileness	::	nil	OFFHAND
[resolveObject]	81336	balanced steel dagger of enduring	added to inventory	OFFHAND
[resolveObject] CREATE FOR	81328	shadowblade	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	77.560238034595	101
[resolveObject] for 	81328	shadowblade	 -- incompatible equipment 	cleansing cured leather armour	retrying	4	self.not_power_source:	nil	filter forbid ps:	nil	vs ps	antimagic
[TOME ENTITY FILTER] selected Double Ego	56.734146021477	76
[resolveObject] CREATED OBJECT:	81346	prismatic cured leather armour of clarity	tries left:	3
[resolveObject] autoreq: GAINING STAT	str	6
fight: 	prismatic cured leather armour of clarity	arcing steel dagger of vileness	::	nil	BODY
fight: 	prismatic cured leather armour of clarity	balanced steel dagger of enduring	::	nil	BODY
[resolveObject]	81346	prismatic cured leather armour of clarity	added to inventory	BODY
[resolveObject] CREATE FOR	81328	shadowblade	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	105.81487452886	111
[resolveObject] CREATED OBJECT:	81352	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	81352	gold pieces
[resolveObject] CREATE FOR	81328	shadowblade	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	14.294340598698	26
[resolveObject] CREATED OBJECT:	81353	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	81353	gold pieces
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Shadowblade
[resolveObject] CREATE FOR	81355	Assassin Lord	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="dagger", tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater + Ego	33.705015123986	37
[resolveObject] for 	81355	Assassin Lord	 -- incompatible equipment 	slime-covered iron dagger of evisceration	retrying	4	self.not_power_source:	nil	filter forbid ps:	nil	vs ps	antimagic,technique
[TOME ENTITY FILTER] selected Uniques	2.6927026588686	5
[resolveObject] CREATED OBJECT:	81362	Silent Blade	tries left:	3
[resolveObject] autoreq: GAINING STAT	cun	10
[resolveObject]	81362	Silent Blade	added to inventory	MAINHAND
Added unique	mod.class.Object/Silent Blade	::	1
[resolveObject] CREATE FOR	81355	Assassin Lord	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="dagger", tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	81.966928490663	87
[resolveObject] CREATED OBJECT:	81363	acidic steel dagger of phasing	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	1
fight: 	acidic steel dagger of phasing	Silent Blade	::	nil	OFFHAND
[resolveObject]	81363	acidic steel dagger of phasing	added to inventory	OFFHAND
[resolveObject] CREATE FOR	81355	Assassin Lord	do_wear/tries:	true	5	filter:
	{force_drop=true, type="armor", autoreq=true, subtype="light", tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater	37.409227252335	62
[resolveObject] CREATED OBJECT:	81369	nimble cured leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	6
fight: 	nimble cured leather armour	Silent Blade	::	nil	BODY
fight: 	nimble cured leather armour	acidic steel dagger of phasing	::	nil	BODY
[resolveObject]	81369	nimble cured leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	81355	Assassin Lord	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	97.48665204446	101
[resolveObject] CREATED OBJECT:	81373	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	81373	gold pieces
[resolveObject] CREATE FOR	81355	Assassin Lord	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	26.17103962837	51
[resolveObject] CREATED OBJECT:	81374	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	81374	gold pieces
Added unique	mod.class.NPC/Assassin Lord	::	1
[Actor:move]	81277	bandit	(forced) move from	nil	nil	to	5	12
[Actor:wearAllInventory]	81277	bandit	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	81295	bandit	(forced) move from	nil	nil	to	11	7
[Actor:wearAllInventory]	81295	bandit	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	81310	shadowblade	(forced) move from	nil	nil	to	15	8
[Actor:wearAllInventory]	81310	shadowblade	wearing main inventory
[SHADER] Loading from /data/gfx/shaders/flamehands.lua
[SHADER] Loaded shader with totalname	flamehands[time_factor=1000]
New GL Shader program 48
*p 48: Uniform: 0: 8B5E tex
*p 48: Uniform: 1: 1406 tick
*p 48: Uniform: 2: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/flamehands.lua
[SHADER] Loaded shader with totalname	flamehands[time_factor=700]
New GL Shader program 83
*p 83: Uniform: 0: 8B5E tex
*p 83: Uniform: 1: 1406 tick
*p 83: Uniform: 2: 1406 time_factor
[Actor:move]	81328	shadowblade	(forced) move from	nil	nil	to	15	11
[Actor:wearAllInventory]	81328	shadowblade	wearing main inventory
[Actor:move]	81354	Lost Merchant	(forced) move from	nil	nil	to	17	9
[Actor:move]	81355	Assassin Lord	(forced) move from	nil	nil	to	17	10
[Actor:levelupClass]	Assassin Lord	auto level up	Shadowblade	0	-->	1	table: 0x169089e0
[Actor:levelupClass] 81355 Assassin Lord ## Initialzing auto_class Shadowblade (Rogue) 63% level_rate from level 20 ##
  *** power types: not_power_source =	antimagic	power_source =	arcane,technique
	 ** learning Shadowblade birth talent T_WEAPON_COMBAT 1 (every 0 levels)
	 ** learning Shadowblade birth talent T_SHADOW_COMBAT 1 (every 0 levels)
	 ** learning Shadowblade birth talent T_KNIFE_MASTERY 1 (every 0 levels)
	 ** learning Shadowblade birth talent T_LETHALITY 1 (every 0 levels)
	 ** learning Shadowblade birth talent T_PHASE_DOOR 1 (every 0 levels)
	 ** learning Shadowblade birth talent T_DUAL_STRIKE 1 (every 0 levels)
	 *** Assigning	1	category points
	 *** auto_levelup IMPROVING TALENT TYPE	spell/conveyance
[Actor:levelupClass] ### levelup summary for	Assassin Lord	Shadowblade	0	-->	1
[Actor:levelupClass] ### Talents Learned:
	*	[T_ILLUMINATE] = 1
	*	[T_DISENGAGE] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Assassin Lord	auto level up	Shadowblade	1	-->	2	table: 0x169089e0
	 *** Assigning	1	category points
	 *** auto_levelup LEARNING TALENT TYPE	spell/temporal
[Actor:levelupClass] ### levelup summary for	Assassin Lord	Shadowblade	1	-->	2
[Actor:levelupClass] ### Talents Learned:
	*	[T_SHADOWSTRIKE] = 1
	*	[T_DISENGAGE] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Assassin Lord	auto level up	Shadowblade	2	-->	3	table: 0x169089e0
[Actor:levelupClass] ### levelup summary for	Assassin Lord	Shadowblade	2	-->	3
[Actor:levelupClass] ### Talents Learned:
	*	[T_SOOTHING_DARKNESS] = 1
	*	[T_EVASION] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Assassin Lord	auto level up	Shadowblade	3	-->	4	table: 0x169089e0
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:levelupClass] ### levelup summary for	Assassin Lord	Shadowblade	3	-->	4
[Actor:levelupClass] ### Talents Learned:
	*	[T_SOOTHING_DARKNESS] = 1
	*	[T_HEIGHTENED_SENSES] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:wearAllInventory]	81355	Assassin Lord	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
checkHitOld	54.673061996814	63.202605043736
=> chance to hit	34.600959688479
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_bandit.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1.png
checkHitOld	54.673061996814	64.389755052796
=> chance to hit	32.945325563358
checkHitOld	54.673061996814	55.041036616227
=> chance to hit	49.259205214391
checkHitOld	54.673061996814	60.784296759247
=> chance to hit	38.407907290446
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_lost_merchant.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_assassin_lord.png
Wait finished, counted 436, 127 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_16.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_vert.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_vert_north.png
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
  [params] = {
  }
}
Not gone east, no backup guardian
Running on level loads	thieves-tunnels-2
[Actor:move]	5366	Ostia	(forced) move from	5	19	to	2	10
[PARTY] New member, add after	Ostia	Ostia
Adding entity	5366	after	5366
[ONLINE PROFILE] current character 	Ostia the level 22 Shalore Anorithil
[Discord] updating state: "Unknown tunnels (2)" / "Lvl 22 Shalore Anorithil" / default / anorithil
Updating zone name	Unknown tunnels (2)
C Map minimap texture: 14 (50x50; 64x64)
[USERCHAT] channel achievement	Greggyroo	tome	Treasure Hunter (Nightmare (Adventure) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	21	vs	53	=> chance to hit	0
[LOG]	Bandit loses sight!
[SPELL CRIT %]	41.899788226987
[Actor:move]	81277	bandit	move from	5	12	to	4	12
[target_simple AI]	81295	bandit	selecting NEW TARGET	2	10	5366	Ostia
[Actor:move]	81295	bandit	move from	11	7	to	10	7
[SPELL CRIT %]	41.899788226987
checkHit	21	vs	53	=> chance to hit	0
[LOG]	Hymn of Perseverance hits Bandit for #GREY#35 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Bandit for #YELLOW#186 light#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
checkHitOld	54.673061996814	63.202605043736
=> chance to hit	34.600959688479
checkHitOld	54.673061996814	64.389755052796
=> chance to hit	32.945325563358
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	81395	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	81396	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Bandit for #{bold}##YELLOW#161 light#{normal}##LAST# damage.
[target_simple AI]	81277	bandit	selecting NEW TARGET	2	10	5366	Ostia
[FACTION]	assassin-lair	sunwall	-100	true
[Actor:move]	81277	bandit	move from	4	12	to	3	11
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_bandit.png
[Actor:move]	81295	bandit	move from	10	7	to	9	8
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#44 healing#LAST# from Ostia's glyph of sunlight.
[LOG]	Ostia's glyph of sunlight hits Bandit for #YELLOW#72 light#LAST# damage.
[LOG]	#{bold}#Ostia's glyph of sunlight killed Bandit!#{normal}#
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
checkHitOld	54.673061996814	64.389755052796
=> chance to hit	32.945325563358
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	41.899788226987
[SPELL] friendly fire chance	100
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Something for #GREY#62 darkness#LAST# damage.
[Actor:move]	81295	bandit	move from	9	8	to	8	8
[LOG]	Ostia's darkness area effect hits Something for #GREY#31 darkness#LAST# damage.
[LOG]	
Server latency	6
checkHitOld	54.673061996814	64.389755052796
=> chance to hit	32.945325563358
[LOG]	Ostia casts #{bold}##PURPLE#Starfall.#{normal}##LAST#
[SPELL] friendly fire chance	100
[USERCHAT] channel achievement	stunlord	mainmenu	Arachnophobia	false	false
[SPELL CRIT %]	41.899788226987
checkHit	8	vs	57	=> chance to hit	0
[SHADER] Loading from /data/gfx/shaders/starfall.lua
[SHADER] Loaded shader with totalname	starfall[]
New GL Shader program 85
*p 85: Uniform: 0: 8B5E tex
*p 85: Uniform: 1: 1406 tick
*p 85: Uniform: 2: 1406 tick_start
*p 85: Uniform: 3: 1406 time_factor
[SHADER] setting reset param	tick_start	1469488
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Something for #GREY#159 darkness#LAST# damage.
[improved_talented AI] chooses for	81295	bandit	T_INFUSION:_WILD_1
[Actor:move]	81295	bandit	move from	8	8	to	7	8
[LOG]	Ostia's darkness area effect hits Something for #GREY#24 darkness#LAST# damage.
[LOG]	
[LOG]	Resting starts...
checkHitOld	54.673061996814	64.389755052796
=> chance to hit	32.945325563358
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the east (bandit)).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the east (bandit)).
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	81409	after	5366
[LOG]	Hymn of Perseverance hits Bandit for #{bold}##GREY#50 darkness#{normal}##LAST# damage.
[Actor:move]	81295	bandit	move from	7	8	to	6	8
[LOG]	Ostia's darkness area effect hits Bandit for #GREY#24 darkness#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	Big Mara Bill	tome	That was close (Nightmare (Roguelike) difficulty)	true	false
[LOG]	Searing Light is still on cooldown for 1 turns.
[Actor:move]	5366	Ostia	move from	2	10	to	2	11
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	81410	after	5366
[SPELL CRIT %]	41.899788226987
checkHitOld	54.673061996814	64.389755052796
=> chance to hit	32.945325563358
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Ostia's Corona hits Something for #YELLOW#44 light#LAST# damage.
[FACTION]	assassin-lair	sunwall	-100	true
[KNOCKBACK] from	4	4	over	1
[KNOCKBACK] try	6	8	0
[KNOCKBACK] ok knocked to	6	8	::
[Actor:move]	81295	bandit	(forced) move from	5	9	to	5	9
[Actor:move]	81295	bandit	move from	6	8	to	5	9
[LOG]	Ostia's glyph of twilight hits Something for #YELLOW#18 light#LAST#, #GREY#19 darkness#LAST# (#RED##{bold}#37#LAST##{normal}# total damage).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[LOG]	
[USERCHAT] channel achievement	mrsunshine	tome	Reaver (Roguelike)	false	true
[USERCHAT] channel achievement	zefmc	mainmenu	Brave new world (Roguelike)	false	true
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	#00ff00##UID:1096:0#Talent Starfall is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	Rested for 63 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	2	11	to	2	12
[Actor:move]	5366	Ostia	move from	2	12	to	3	11
[LOG]	You pickup 0.95 gold pieces.
[LOG]	You pickup 0.95 gold pieces.
[LOG]	
[Actor:move]	5366	Ostia	move from	3	11	to	4	10
[USERCHAT] channel achievement	Einzbern	tome	Utterly Destroyed (Insane (Adventure) difficulty)	false	false
[Actor:move]	5366	Ostia	move from	4	10	to	3	11
[Actor:move]	5366	Ostia	move from	3	11	to	2	12
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x1d12c3e0
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1485100
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x1e9f4950	(3691)
Loading savefile 	/save/ostia/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x1d12c280	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	5366	Ostia	move from	2	12	to	3	11
[Actor:move]	5366	Ostia	move from	3	11	to	4	10
[Actor:move]	5366	Ostia	move from	4	10	to	5	9
[LOG]	You pickup 0.95 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
[target_simple AI]	81310	shadowblade	selecting NEW TARGET	5	9	5366	Ostia
checkHitOld	54.673061996814	55.041036616227
=> chance to hit	49.259205214391
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_shadowblade.png
[Actor:move]	81310	shadowblade	move from	15	8	to	14	8
[target_simple AI]	81328	shadowblade	selecting NEW TARGET	5	9	5366	Ostia
[improved_talented AI] chooses for	81328	shadowblade	T_SHADOWSTEP
checkHitOld	54.673061996814	60.784296759247
=> chance to hit	38.407907290446
[Actor:move]	81328	shadowblade	(forced) move from	15	11	to	4	9
[ATTACK] attacking with (mainhand)	arcing steel dagger of vileness
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	29.667280046833	6	34	2	vs. armor/def	45	1
[ATTACK] after melee attack bonus hooks & callbacks::	29.667280046833	6	34	2	vs. armor/def	45	1
checkHit	34	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	32	6	vs. armor/hardiness	45	0.75
[ATTACK] after armor	8
[PHYS CRIT %] axe accuracy bonus	34	1	=	8.25
[PHYS CRIT %]	100
[ATTACK] after crit	14.215453907796
[ATTACK] after mult	28.430907815593
[LOG]	#{bold}#Something performs a melee critical strike against #fbd578#Ostia#LAST#!#{normal}#
[LOG]	Ran for 4 turns (stop reason: taken damage).
[ATTACK]	target on_melee_hit:	17.231215682321	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[ATTACK] attacking with (offhand)	balanced steel dagger of enduring
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	29.358760575414	6	34	1.6	vs. armor/def	45	1
[ATTACK] after melee attack bonus hooks & callbacks::	29.358760575414	6	34	1.6	vs. armor/def	45	1
checkHit	34	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	35	6	vs. armor/hardiness	45	0.75
[ATTACK] after armor	8.75
[PHYS CRIT %] axe accuracy bonus	34	1	=	8.25
[PHYS CRIT %]	100
[ATTACK] after crit	15.548152711652
[ATTACK] after mult	24.877044338644
[LOG]	#{bold}#Something performs a melee critical strike against #fbd578#Ostia#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	17.231215682321	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_shadowblade.png
[LOG]	Ostia is dazed!
[SPELL CRIT %]	41.899788226987
[LOG]	Something hits #fbd578#Ostia#LAST# for #{bold}##GREY#35 darkness#{normal}##LAST#, #DARK_GREEN#7 blight#LAST#, #GREY#5 darkness#LAST#, #{bold}##GREY#30 darkness#{normal}##LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#83#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Shadowblade for #GREY#9 darkness#LAST# damage.
[LOG]	
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	f9d87d27eafe81d089aa6efdaabf3b7d	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	f9d87d27eafe81d089aa6efdaabf3b7d
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel achievement	frostnuggets	tome	Level 10	false	false
Deleting shader 78 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	13	vs	35	=> chance to hit	0
[LOG]	Shadowblade loses sight!
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	81969	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	81970	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Shadowblade for #{bold}##YELLOW#90 light#{normal}##LAST# damage.
checkHitOld	54.673061996814	55.041036616227
=> chance to hit	49.259205214391
[Actor:move]	81310	shadowblade	move from	14	8	to	13	8
[ATTACK] attacking with (mainhand)	arcing steel dagger of vileness
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	29.667280046833	6	34	1	vs. armor/def	45	0
[ATTACK] after melee attack bonus hooks & callbacks::	29.667280046833	6	34	1	vs. armor/def	45	0
checkHit	34	vs	0	=> chance to hit	100
[LOG]	#UID:81328:0#Shadowblade misses #fbd578#Ostia#LAST#.
[ATTACK] attacking with (offhand)	balanced steel dagger of enduring
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	29.358760575414	6	34	0.8	vs. armor/def	45	0
[ATTACK] after melee attack bonus hooks & callbacks::	29.358760575414	6	34	0.8	vs. armor/def	45	0
checkHit	34	vs	0	=> chance to hit	100
[LOG]	#UID:81328:0#Shadowblade misses #fbd578#Ostia#LAST#.
[Actor:move]	81328	shadowblade	move from	4	9	to	4	9
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	81989	after	5366
[LOG]	Hymn of Perseverance hits Shadowblade for #{bold}##GREY#17 darkness#{normal}##LAST# damage.
[LOG]	Ostia's Corona hits Shadowblade for #YELLOW#16 light#LAST# damage.
[LOG]	Ostia's Corona hits Shadowblade for #YELLOW#15 light#LAST# damage.
[LOG]	Ostia's Corona hits Shadowblade for #GREY#17 darkness#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	81990	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Shadowblade for #{bold}##YELLOW#52 light#{normal}##LAST# damage.
[NPC:seen_by] Passing target	Ostia	from	81310	shadowblade	to	81355	Assassin Lord
checkHitOld	54.673061996814	55.041036616227
=> chance to hit	49.259205214391
[Actor:move]	81310	shadowblade	move from	13	8	to	12	8
[ATTACK] attacking with (mainhand)	arcing steel dagger of vileness
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	29.667280046833	6	34	1	vs. armor/def	45	0
[ATTACK] after melee attack bonus hooks & callbacks::	29.667280046833	6	34	1	vs. armor/def	45	0
checkHit	34	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	36	6	vs. armor/hardiness	45	0.75
[ATTACK] after armor	9
[PHYS CRIT %] axe accuracy bonus	34	0	=	8.5
[PHYS CRIT %]	36.300360320541
[ATTACK] after crit	19.592385646271
[ATTACK] after mult	19.592385646271
[LOG]	#{bold}##UID:81328:0#Shadowblade performs a melee critical strike against #fbd578#Ostia#LAST#!#{normal}#
[LOG]	Ostia is not dazed anymore.
[ATTACK]	target on_melee_hit:	17.231215682321	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[SPELL CRIT %]	12.1
[USERCHAT] channel achievement	[Ye Olde]Uncle_Cyrus	mainmenu	Rescuer of the lost (Insane (Roguelike) difficulty)	false	false
[ATTACK] attacking with (offhand)	balanced steel dagger of enduring
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	29.358760575414	6	34	0.8	vs. armor/def	45	1
[ATTACK] after melee attack bonus hooks & callbacks::	29.358760575414	6	34	0.8	vs. armor/def	45	1
checkHit	34	vs	1	=> chance to hit	100
[LOG]	#UID:81328:0#Shadowblade misses #fbd578#Ostia#LAST#.
[Actor:move]	81328	shadowblade	move from	4	9	to	4	9
[SPELL CRIT %]	41.899788226987
checkHit	13	vs	59	=> chance to hit	0
[LOG]	#UID:81328:0#Shadowblade hits #fbd578#Ostia#LAST# for #{bold}##WHITE#14 physical#{normal}##LAST#, #DARK_GREEN#6 blight#LAST#, #GREY#3 darkness#LAST#, #ROYAL_BLUE#13 lightning#LAST# (#RED##{bold}#37#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Shadowblade for #YELLOW#17 light#LAST#, #PURPLE#3 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#11 darkness#LAST# (#RED##{bold}#35#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Shadowblade for #GREY#31 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Shadowblade for #GREY#35 darkness#LAST# damage.
[LOG]	Ostia's light area effect hits Shadowblade for #YELLOW#52 light#LAST# damage.
[LOG]	
[USERCHAT] channel serial data	Zakkrath	tome	518
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
checkHitOld	54.673061996814	55.041036616227
=> chance to hit	49.259205214391
[SPELL CRIT %]	41.899788226987
[FACTION]	assassin-lair	sunwall	-100	true
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Shadowblade for #GREY#101 darkness#LAST# damage.
[Actor:move]	81310	shadowblade	move from	12	8	to	11	8
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Shadowblade!#{normal}#
[LOG]	
[Actor:move]	5366	Ostia	move from	5	9	to	4	10
checkHitOld	54.673061996814	55.041036616227
=> chance to hit	49.259205214391
[Actor:move]	81310	shadowblade	move from	11	8	to	10	8
[Actor:move]	5366	Ostia	move from	4	10	to	3	11
checkHitOld	54.673061996814	55.041036616227
=> chance to hit	49.259205214391
[Actor:move]	81310	shadowblade	move from	10	8	to	9	8
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[USERCHAT] channel serial data	Zakkrath	tome	626
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
checkHitOld	54.673061996814	55.041036616227
=> chance to hit	49.259205214391
[USERCHAT] channel serial data	The 'Noid	tome	743
[USERCHAT] channel achievement	The 'Noid	tome	Unstoppable (Roguelike)	false	false
[LOG]	Resting starts...
[Actor:move]	81310	shadowblade	move from	9	8	to	8	8
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
checkHitOld	54.673061996814	55.041036616227
=> chance to hit	49.259205214391
[Actor:move]	81310	shadowblade	move from	8	8	to	7	9
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around shadowblade!
Cloned shader 70
[SHADER] setting reset param	tick_start	1497940
checkHitOld	54.673061996814	55.041036616227
=> chance to hit	49.259205214391
[LOG]	Rested for 2 turns (stop reason: hostile spotted to the northeast (shadowblade)).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[Actor:move]	81310	shadowblade	move from	7	9	to	6	9
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	81991	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	81992	after	5366
[LOG]	Shadowblade shrugs off the critical damage!
checkHit	11	vs	59	=> chance to hit	0
[LOG]	Shadowblade loses sight!
[LOG]	Hymn of Perseverance hits Shadowblade for #GREY#35 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Shadowblade for #GREY#114 darkness#LAST# damage.
Deleting shader 70 (is clone 1)
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around shadowblade!
Cloned shader 70
[SHADER] setting reset param	tick_start	1500285
[FACTION]	assassin-lair	sunwall	-100	true
[LOG]	Ostia's Corona hits Shadowblade for #YELLOW#50 light#LAST# damage.
[LOG]	Demonic Soul hits Shadowblade for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	Ostia's Corona hits Shadowblade for #GREY#54 darkness#LAST# damage.
[LOG]	
[LOG]	#{bold}#Ostia's Corona killed Shadowblade!#{normal}#
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	Rested for 94 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel talk	Zakkrath	tome	As a Berserker, which should I use?
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
Deleting shader 70 (is clone 1)
[COROUTINE] registering	savefilepipe	thread: 0x1b638f78
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1504596
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x15b00218	(3662)
Loading savefile 	/save/ostia/
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x271bd220	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	cf567e73161b5114c274fe7fb89450cf	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	cf567e73161b5114c274fe7fb89450cf
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel serial data	Sl1N0	tome	815
Server latency	5
[USERCHAT] channel serial data	HeliosX1	tome	812
[USERCHAT] channel achievement	slavemaster	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel achievement	Much_King	tome	Curse Lifter	false	false
[USERCHAT] channel achievement	infernalmachine	tome	Utterly Destroyed	false	false
[USERCHAT] channel achievement	Platinus77	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel talk	usualMortal	tome	What lvl are you?
[USERCHAT] channel achievement	mschirmer	tome	Home sweet home	false	false
[USERCHAT] channel serial data	Ingelheim	tome	567
[USERCHAT] channel achievement	Gevock	tome	Level 20	false	false
[USERCHAT] channel achievement	comla86	tome	Arachnophobia (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Thordlar The Mystic	tome	For a Few Gold More (Insane (Roguelike) difficulty)	false	true
Server latency	5
[USERCHAT] channel achievement	RandomPal	tome	The Arena (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	joeysk	tome	Treasure Hunter (Roguelike)	false	false
[USERCHAT] channel talk	usualMortal	tome	19, huh... I'd say go with t3 one
[USERCHAT] channel achievement	sgern	tome	Level 10	false	false
[USERCHAT] channel achievement	KuteKyton	tome	Treasure Hoarder (Exploration mode)	false	false
[USERCHAT] channel talk	Ingelheim	tome	The Mouth had Kor's Fall so I couldn't outlast them
[USERCHAT] channel achievement	caimadur	tome	Curse Lifter (Roguelike)	false	false
[USERCHAT] channel achievement	necaresource	tome	Eye of the storm	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[USERCHAT] channel achievement	Shadowgandor	tome	The Arena	false	false
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	5366	Ostia	move from	3	11	to	4	10
[Actor:move]	5366	Ostia	move from	4	10	to	4	9
[LOG]	You pickup 0.50 gold pieces.
[LOG]	You pickup 1.00 gold pieces.
[Actor:move]	5366	Ostia	move from	4	9	to	5	9
[Actor:move]	5366	Ostia	move from	5	9	to	6	9
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
[Actor:move]	5366	Ostia	move from	6	9	to	7	8
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (Assassin Lord)).
[LOG]	
Loading tile	speak_bubble.png
Deleting shader 78 (is clone 1)
Deleting shader 103 (is clone 0)
Deleting shader 102 (is clone 0)
Deleting shader 98 (is clone 0)
Deleting shader 97 (is clone 0)
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/dagger_silent_blade.png
[SPELL CRIT %]	41.899788226987
[Actor:move]	81355	Assassin Lord	(forced) move from	17	10	to	12	7
[LOG]	#DARK_GREY#The assassin lord throws a smoke bomb and disappears!
checkHitOld	54.673061996814	103.46101264206
=> chance to hit	17.333884932364
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[improved_talented AI] chooses for	81355	Assassin Lord	T_SHADOWSTEP
[Actor:move]	81355	Assassin Lord	(forced) move from	12	7	to	6	8
[ATTACK] attacking with (mainhand)	Silent Blade
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	51.248020848286	10	59	2.9196226079187	vs. armor/def	45	1
[ATTACK] after melee attack bonus hooks & callbacks::	51.248020848286	10	59	2.9196226079187	vs. armor/def	45	1
checkHit	59	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	61	10	vs. armor/hardiness	45	0.75
[ATTACK] after armor	26
[PHYS CRIT %] axe accuracy bonus	59	1	=	14.5
[PHYS CRIT %]	100
[ATTACK] after crit	47.215109697061
[ATTACK] after mult	137.8503017069
[LOG]	#{bold}#Something performs a melee critical strike against #fbd578#Ostia#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	17.231215682321	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[ATTACK] attacking with (offhand)	acidic steel dagger of phasing
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	49.429424665287	14	59	1.4598113039593	vs. armor/def	45	1
[ATTACK] after melee attack bonus hooks & callbacks::	49.429424665287	14	59	1.4598113039593	vs. armor/def	45	1
checkHit	59	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	55	14	vs. armor/hardiness	45	0.75
[ATTACK] after armor	24
[PHYS CRIT %] axe accuracy bonus	59	1	=	14.5
[PHYS CRIT %]	100
[ATTACK] after crit	43.583178181902
[ATTACK] after mult	63.623216172415
[LOG]	#{bold}#Something performs a melee critical strike against #fbd578#Ostia#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	17.231215682321	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[SPELL CRIT %]	100
checkHit	37	vs	59	=> chance to hit	0
[LOG]	Ostia is covered in acid!
[LOG]	Ostia is dazed!
[LOG]	Ostia is not dazed anymore.
[LOG]	Ostia is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 87
*p 87: Uniform: 0: 8B52 beamColor1
*p 87: Uniform: 1: 8B52 beamColor2
*p 87: Uniform: 2: 1406 beamsCount
*p 87: Uniform: 3: 8B52 circleColor
*p 87: Uniform: 4: 1406 circleDescendSpeed
*p 87: Uniform: 5: 1406 circleRotationSpeed
*p 87: Uniform: 6: 1406 noup
*p 87: Uniform: 7: 8B5E tex
*p 87: Uniform: 8: 1406 tick
*p 87: Uniform: 9: 1406 tick_start
*p 87: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 88
*p 88: Uniform: 0: 8B52 beamColor1
*p 88: Uniform: 1: 8B52 beamColor2
*p 88: Uniform: 2: 1406 beamsCount
*p 88: Uniform: 3: 8B52 circleColor
*p 88: Uniform: 4: 1406 circleDescendSpeed
*p 88: Uniform: 5: 1406 circleRotationSpeed
*p 88: Uniform: 6: 1406 noup
*p 88: Uniform: 7: 8B5E tex
*p 88: Uniform: 8: 1406 tick
*p 88: Uniform: 9: 1406 tick_start
*p 88: Uniform: 10: 1406 time_factor
[SPELL CRIT %]	41.899788226987
[LOG]	Acid Splash from Assassin Lord hits #fbd578#Ostia#LAST# for #{bold}##GREEN#40 acid#{normal}##LAST# damage.
[LOG]	Something hits #fbd578#Ostia#LAST# for #{bold}##GREY#160 darkness#{normal}##LAST#, #GREY#18 darkness#LAST#, #{bold}##GREY#74 darkness#{normal}##LAST#, #GREY#18 darkness#LAST# (#RED##{bold}#271#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Assassin Lord for #GREY#32 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Something for #GREY#0 darkness#LAST# damage.
[LOG]	
Loading tile from tileset	/data/gfx/effects/spellshocked.png
Loading tile from tileset	/data/gfx/talents/acidic_skin.png
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1621116
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
[LOG]	Ostia casts #{bold}##PURPLE#Circle of Warding.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[SPELL CRIT %]	41.899788226987
[USERCHAT] channel serial data	Diriian	tome	186
[USERCHAT] channel achievement	Elderel	tome	Squadmate	false	false
[USERCHAT] channel achievement	zerowily24	tome	Treasure Hunter	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	82558	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	82559	after	5366
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
New GL Shader program 92
*p 92: Uniform: 0: 8B52 beamColor1
*p 92: Uniform: 1: 8B52 beamColor2
*p 92: Uniform: 2: 1406 beamsCount
*p 92: Uniform: 3: 8B52 circleColor
*p 92: Uniform: 4: 1406 circleDescendSpeed
*p 92: Uniform: 5: 1406 circleRotationSpeed
*p 92: Uniform: 6: 1406 noup
*p 92: Uniform: 7: 8B5E tex
*p 92: Uniform: 8: 1406 tick
*p 92: Uniform: 9: 1406 tick_start
*p 92: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	1629595
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
New GL Shader program 93
*p 93: Uniform: 0: 8B52 beamColor1
*p 93: Uniform: 1: 8B52 beamColor2
*p 93: Uniform: 2: 1406 beamsCount
*p 93: Uniform: 3: 8B52 circleColor
*p 93: Uniform: 4: 1406 circleDescendSpeed
*p 93: Uniform: 5: 1406 circleRotationSpeed
*p 93: Uniform: 6: 1406 noup
*p 93: Uniform: 7: 8B5E tex
*p 93: Uniform: 8: 1406 tick
*p 93: Uniform: 9: 1406 tick_start
*p 93: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	1629595
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# receives #LIGHT_GREEN#372 healing#LAST#.
[improved_talented AI] chooses for	81355	Assassin Lord	T_DUAL_STRIKE
[LOG]	Assassin Lord uses #{bold}##RED#Dual Strike.#{normal}##LAST#
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	49.429424665287	14	59	0.52888543819998	vs. armor/def	33	1
[ATTACK] after melee attack bonus hooks & callbacks::	49.429424665287	14	59	0.52888543819998	vs. armor/def	33	1
checkHit	59	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	53	14	vs. armor/hardiness	33	0.75
[ATTACK] after armor	34
[PHYS CRIT %] axe accuracy bonus	59	1	=	14.5
[PHYS CRIT %]	50.824175515297
[ATTACK] after crit	34
[ATTACK] after mult	17.982104898799
[ATTACK]	target on_melee_hit:	17.231215682321	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
checkHit	51	vs	59	=> chance to hit	30
[LOG]	Ostia is stunned!
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	51.248020848286	10	59	1.0577708764	vs. armor/def	33	1
[ATTACK] after melee attack bonus hooks & callbacks::	51.248020848286	10	59	1.0577708764	vs. armor/def	33	1
checkHit	59	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	57	10	vs. armor/hardiness	33	0.75
[ATTACK] after armor	34
[PHYS CRIT %] axe accuracy bonus	59	1	=	14.5
[PHYS CRIT %]	53.824175515297
[ATTACK] after crit	71.723482017084
[ATTACK] after mult	75.867010431669
[LOG]	#{bold}##UID:81355:0#Assassin Lord performs a melee critical strike against #fbd578#Ostia#LAST#!#{normal}#
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[ATTACK]	target on_melee_hit:	17.231215682321	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	82572	after	5366
checkHit	59	vs	12	=> chance to hit	95
[KNOCKBACK] from	7	7	over	1
[KNOCKBACK] try	5	8	0
[KNOCKBACK] ok knocked to	5	8	::
[Actor:move]	81355	Assassin Lord	(forced) move from	6	8	to	5	8
[LOG]	Assassin Lord is knocked back!
[LOG]	Melee retaliation hits Assassin Lord for #{bold}##YELLOW#19 light#{normal}##LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#12 darkness#LAST#, #YELLOW#9 light#LAST#, #PURPLE#2 arcane#LAST#, #LIGHT_GREEN#2 nature#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#58#LAST##{normal}# total damage).
[LOG]	Ostia's prismatic repulsion area effect hits Assassin Lord for #YELLOW#6 light#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Assassin Lord for #{bold}##GREY#30 darkness#{normal}##LAST# damage.
[LOG]	Acid Splash from Assassin Lord hits #fbd578#Ostia#LAST# for #GREEN#40 acid#LAST# damage.
[LOG]	#UID:81355:0#Assassin Lord hits #fbd578#Ostia#LAST# for #SLATE#(17 absorbed)#LAST#, #WHITE#2 physical#LAST#, #SLATE#(22 absorbed)#LAST#, #GREY#0 darkness#LAST#, #SLATE#(61 absorbed)#LAST#, #{bold}##WHITE#18 physical#{normal}##LAST#, #GREY#22 darkness#LAST# (#RED##{bold}#42#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel achievement	Flare584	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia is not stunned anymore.
[LOG]	Ostia is free from the acid.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1632914
Deleting shader 78 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	12	vs	59	=> chance to hit	0
[LOG]	Assassin Lord loses sight!
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	82573	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Assassin Lord for #{bold}##YELLOW#319 light#{normal}##LAST# damage.
checkHit	59	vs	12	=> chance to hit	95
[KNOCKBACK] from	7	7	over	1
[KNOCKBACK] try	4	8	0
[KNOCKBACK] ok knocked to	4	8	::
[Actor:move]	81355	Assassin Lord	(forced) move from	5	8	to	4	8
[LOG]	Assassin Lord is knocked back!
[LOG]	Ostia's prismatic repulsion area effect hits Assassin Lord for #YELLOW#12 light#LAST#, #GREY#13 darkness#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[improved_talented AI] chooses for	81355	Assassin Lord	T_EVASION
[LOG]	Assassin Lord uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
[LOG]	Assassin Lord tries to evade attacks.
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
New GL Shader program 94
*p 94: Uniform: 0: 1406 appearTime
*p 94: Uniform: 1: 1406 backgroundLayersCount
*p 94: Uniform: 2: 1406 noup
*p 94: Uniform: 3: 8B5E tex
*p 94: Uniform: 4: 1406 tick
*p 94: Uniform: 5: 1406 tick_start
*p 94: Uniform: 6: 1406 time_factor
*p 94: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	1636866
[SPELL CRIT %]	41.899788226987
[LOG]	#00ff00##UID:47:0#Talent Dig is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	Hymn of Perseverance hits Assassin Lord for #GREY#36 darkness#LAST# damage.
[improved_talented AI] chooses for	81355	Assassin Lord	T_PHASE_DOOR
[LOG]	Assassin Lord casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	81355	Assassin Lord	(forced) move from	4	8	to	3	8
[phase door] final location of 	Assassin Lord	3	8	vs	4	8
[SOUND] loading from	/data/sound/talents/teleport.ogg	:=:	sound "/data/sound/talents/teleport.ogg" : <static>
[LOG]	
[USERCHAT] channel achievement	pawl	tome	Level 10 (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Diriian	tome	Unstoppable (Insane (Adventure) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Assassin Lord for #LIGHT_RED#29 fire#LAST# damage.
checkHit	59	vs	12	=> chance to hit	95
[KNOCKBACK] from	7	7	over	1
[KNOCKBACK] try	2	8	0
[KNOCKBACK] ok knocked to	2	8	::
[Actor:move]	81355	Assassin Lord	(forced) move from	3	8	to	2	8
[LOG]	Assassin Lord is knocked back!
[LOG]	Ostia's prismatic repulsion area effect hits Assassin Lord for #YELLOW#12 light#LAST#, #GREY#13 darkness#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[SPELL CRIT %]	41.899788226987
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Hymn of Perseverance hits Assassin Lord for #GREY#36 darkness#LAST# damage.
[improved_talented AI] chooses for	81355	Assassin Lord	T_ILLUMINATE
[LOG]	Assassin Lord casts #{bold}##PURPLE#Illuminate.#{normal}##LAST#
[LOG]	
Server latency	6
[USERCHAT] channel talk	mrsunshine	tome	does anyone know when the mechasider riding class comes out?
[USERCHAT] channel achievement	veacari	tome	Level 10 (Roguelike)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	82574	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Assassin Lord!
Cloned shader 70
[SHADER] setting reset param	tick_start	1651654
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Assassin Lord for #{bold}##YELLOW#51 light#{normal}##LAST#, #GREY#55 darkness#LAST# (#RED##{bold}#105#LAST##{normal}# total damage).
[LOG]	Demonic Soul hits Assassin Lord for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Assassin Lord for #LIGHT_RED#29 fire#LAST# damage.
Deleting shader 70 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Simulacrum.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/shadow_simulacrum.lua
[SHADER] Loaded shader with totalname	shadow_simulacrum[]
New GL Shader program 95
*p 95: Uniform: 0: 1406 base
*p 95: Uniform: 1: 8B51 color
*p 95: Uniform: 2: 8B50 p2
*p 95: Uniform: 3: 8B5E tex
*p 95: Uniform: 4: 1406 tick
*p 95: Uniform: 5: 1406 time_factor
[Actor:move]	82585	Assassin Lord's shadow simulacrum	(forced) move from	nil	nil	to	3	8
Added unique	mod.class.NPC/Assassin Lord	::	2
[SPELL CRIT %]	41.899788226987
[LOG]	Hymn of Perseverance hits Assassin Lord for #GREY#36 darkness#LAST# damage.
[improved_talented AI] chooses for	81355	Assassin Lord	T_DISENGAGE
[LOG]	Assassin Lord uses #{bold}##ORCHID#Disengage.#{normal}##LAST#
[LOG][remove]	1656827	Assassin Lord uses #{bold}##ORCHID#Disengage.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_DISENGAGE	for	Assassin Lord	81355	true
[improved_talented AI]### FAILED TALENT returned:	false
[ATTACK] attacking with (mainhand)	Silent Blade
[ATTACK] to 	Assassin Lord's shadow simulacrum	dam/apr/atk/mult ::	51.248020848286	10	59	1	vs. armor/def	9	37
[ATTACK] after melee attack bonus hooks & callbacks::	51.248020848286	10	59	1	vs. armor/def	9	37
checkEvasion	26.146788990826	25	25
=> evasion chance	26.146788990826
checkHit	59	vs	37	=> chance to hit	100
[LOG]	#UID:81355:0#Assassin Lord misses Assassin Lord's shadow simulacrum.
[ATTACK] attacking with (offhand)	acidic steel dagger of phasing
[ATTACK] to 	Assassin Lord's shadow simulacrum	dam/apr/atk/mult ::	49.429424665287	14	59	0.5	vs. armor/def	9	37
[ATTACK] after melee attack bonus hooks & callbacks::	49.429424665287	14	59	0.5	vs. armor/def	9	37
checkEvasion	26.146788990826	25	25
=> evasion chance	26.146788990826
checkHit	59	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	50	14	vs. armor/hardiness	9	0.3
[ATTACK] after armor	50
[PHYS CRIT %] axe accuracy bonus	59	37	=	5.5
[PHYS CRIT %]	41.824175515297
[ATTACK] after crit	50
[ATTACK] after mult	25
[LOG]	Assassin Lord's shadow simulacrum is poisoned!
[Actor:move]	81355	Assassin Lord	move from	2	8	to	2	8
[LOG]	#UID:81355:0#Assassin Lord hits Assassin Lord's shadow simulacrum for #WHITE#17 physical#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	Ostia casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	
checkHit	59	vs	12	=> chance to hit	95
[KNOCKBACK] from	7	7	over	1
[KNOCKBACK] try	2	8	0
[LOG]	Assassin Lord's shadow simulacrum is knocked back!
[LOG]	Ostia's prismatic repulsion area effect hits Assassin Lord's shadow simulacrum for #YELLOW#17 light#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Assassin Lord for #LIGHT_RED#29 fire#LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[USERCHAT] channel talk	necaresource	tome	no, but i know when the bears come
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	#UID:81355:0#Assassin Lord deflects the projectile from #fbd578#Ostia#LAST# to the south!
Adding entity	82586	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Assassin Lord!
Cloned shader 70
[SHADER] setting reset param	tick_start	1659472
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Assassin Lord for #{bold}##YELLOW#161 light#{normal}##LAST# damage.
[LOG]	Demonic Soul hits Assassin Lord for #LIGHT_RED#59 fire#LAST# damage.
[improved_talented AI] chooses for	82585	Assassin Lord's shadow simulacrum	T_DISENGAGE
[LOG]	Assassin Lord's shadow simulacrum fails to use Disengage.
[useTalent] TALENT FAILED:	T_DISENGAGE	for	Assassin Lord's shadow simulacrum	82585	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	82585	Assassin Lord's shadow simulacrum	T_SHADOW_VEIL
[useTalent] TALENT FAILED:	T_SHADOW_VEIL	for	Assassin Lord's shadow simulacrum	82585	true
[improved_talented AI]### FAILED TALENT returned:	false
[LOG]	Deadly Poison from Assassin Lord hits Assassin Lord's shadow simulacrum for #LIGHT_GREEN#21 nature#LAST# damage.
[LOG]	The shield around Ostia crumbles.
[SPELL CRIT %]	41.899788226987
[LOG]	Hymn of Perseverance hits Assassin Lord for #GREY#36 darkness#LAST# damage.
[ATTACK] attacking with (mainhand)	Silent Blade
[ATTACK] to 	Assassin Lord's shadow simulacrum	dam/apr/atk/mult ::	51.248020848286	10	59	1	vs. armor/def	9	37
[ATTACK] after melee attack bonus hooks & callbacks::	51.248020848286	10	59	1	vs. armor/def	9	37
checkEvasion	26.146788990826	25	25
=> evasion chance	26.146788990826
checkHit	59	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	55	10	vs. armor/hardiness	9	0.3
[ATTACK] after armor	55
[PHYS CRIT %] axe accuracy bonus	59	37	=	5.5
[PHYS CRIT %]	44.824175515297
[ATTACK] after crit	55
[ATTACK] after mult	55
[ATTACK] attacking with (offhand)	acidic steel dagger of phasing
[ATTACK] to 	Assassin Lord's shadow simulacrum	dam/apr/atk/mult ::	49.429424665287	14	59	0.5	vs. armor/def	9	37
[ATTACK] after melee attack bonus hooks & callbacks::	49.429424665287	14	59	0.5	vs. armor/def	9	37
checkEvasion	26.146788990826	25	25
=> evasion chance	26.146788990826
checkHit	59	vs	37	=> chance to hit	100
[LOG]	#UID:81355:0#Assassin Lord misses Assassin Lord's shadow simulacrum.
[Actor:move]	81355	Assassin Lord	move from	2	8	to	2	8
[LOG]	#UID:81355:0#Assassin Lord hits Assassin Lord's shadow simulacrum for #WHITE#44 physical#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#53#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel achievement	Kamdiere	tome	Treasure Hunter (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel talk	Ingelheim	tome	Probably should've turned off Berserker Rage
Deleting shader 70 (is clone 1)
Deleting shader 78 (is clone 1)
Registering on level load	wilderness-1	function: 0x28293210	nil
[LOG]	Message from #GOLD#DarkGod#WHITE#: Grooooowwwlll. The Bearscape has come!
This is an event you got to enjoy because of the generosity of #LIGHT_GREEN#necaresource#LAST#, so thank them and look for a portal on your worldmap!
Beware, Bears are cute but this zone might not be that easy! Level 15+ recommended.
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
checkHit	59	vs	12	=> chance to hit	95
[KNOCKBACK] from	7	7	over	1
[KNOCKBACK] try	2	8	0
[LOG]	Assassin Lord's shadow simulacrum is knocked back!
[LOG]	Ostia's light area effect hits Assassin Lord for #YELLOW#80 light#LAST# damage.
[LOG]	Ostia's prismatic repulsion area effect hits Assassin Lord's shadow simulacrum for #YELLOW#17 light#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	Assassin Lord's shadow simulacrum recovers sight.
[improved_talented AI] chooses for	82585	Assassin Lord's shadow simulacrum	T_ATTACK
[ATTACK] attacking with (mainhand)	Silent Blade
[ATTACK] to 	Assassin Lord	dam/apr/atk/mult ::	51.248020848286	10	59	1	vs. armor/def	9	37
[ATTACK] after melee attack bonus hooks & callbacks::	51.248020848286	10	59	1	vs. armor/def	9	37
checkEvasion	26.146788990826	25	25
=> evasion chance	26.146788990826
[LOG]	Assassin Lord evades #UID:82585:0#Assassin Lord's shadow simulacrum.
[ATTACK] attacking with (offhand)	acidic steel dagger of phasing
[ATTACK] to 	Assassin Lord	dam/apr/atk/mult ::	49.429424665287	14	59	0.5	vs. armor/def	9	37
[ATTACK] after melee attack bonus hooks & callbacks::	49.429424665287	14	59	0.5	vs. armor/def	9	37
checkEvasion	26.146788990826	25	25
=> evasion chance	26.146788990826
checkHit	59	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	55	14	vs. armor/hardiness	9	0.3
[ATTACK] after armor	55
[PHYS CRIT %] axe accuracy bonus	59	37	=	5.5
[PHYS CRIT %]	41.824175515297
[ATTACK] after crit	99.878116666859
[ATTACK] after mult	49.939058333429
[LOG]	#{bold}##UID:82585:0#Assassin Lord's shadow simulacrum performs a melee critical strike against Assassin Lord!#{normal}#
[SPELL CRIT %]	19
checkHit	23	vs	59	=> chance to hit	0
[LOG]	Assassin Lord is covered in acid!
[LOG]	#UID:82585:0#Assassin Lord's shadow simulacrum hits Assassin Lord for #{bold}##WHITE#15 physical#{normal}##LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	Deadly Poison from Assassin Lord hits Assassin Lord's shadow simulacrum for #LIGHT_GREEN#24 nature#LAST# damage.
[LOG]	Assassin Lord recovers sight.
[LOG]	Acid Splash from Assassin Lord's shadow simulacrum hits Assassin Lord for #GREEN#7 acid#LAST# damage.
[LOG]	Ostia slows down.
[SPELL CRIT %]	41.899788226987
[LOG]	Hymn of Perseverance hits Assassin Lord for #GREY#44 darkness#LAST# damage.
[improved_talented AI] chooses for	81355	Assassin Lord	T_SHADOWSTEP
[LOG]	Assassin Lord casts #{bold}##PURPLE#Shadowstep.#{normal}##LAST#
[Actor:move]	81355	Assassin Lord	(forced) move from	2	8	to	6	9
[ATTACK] attacking with (mainhand)	Silent Blade
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	51.248020848286	10	55	2.9196226079187	vs. armor/def	45	1
[ATTACK] after melee attack bonus hooks & callbacks::	51.248020848286	10	55	2.9196226079187	vs. armor/def	45	1
checkHit	55	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	57	10	vs. armor/hardiness	45	0.75
[ATTACK] after armor	22
[PHYS CRIT %] axe accuracy bonus	55	1	=	13.5
[PHYS CRIT %]	52.824175515297
[ATTACK] after crit	22
[ATTACK] after mult	64.231697374211
[ATTACK]	target on_melee_hit:	17.231215682321	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[ATTACK] attacking with (offhand)	acidic steel dagger of phasing
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	49.429424665287	14	55	1.4598113039593	vs. armor/def	45	1
[ATTACK] after melee attack bonus hooks & callbacks::	49.429424665287	14	55	1.4598113039593	vs. armor/def	45	1
checkHit	55	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	63	14	vs. armor/hardiness	45	0.75
[ATTACK] after armor	32
[PHYS CRIT %] axe accuracy bonus	55	1	=	13.5
[PHYS CRIT %]	49.824175515297
[ATTACK] after crit	32
[ATTACK] after mult	46.713961726699
[ATTACK]	target on_melee_hit:	17.231215682321	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[LOG]	Ostia is not dazed!
[LOG]	
[LOG]	Melee retaliation hits Assassin Lord for #YELLOW#23 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#15 darkness#LAST#, #YELLOW#23 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#15 darkness#LAST# (#RED##{bold}#94#LAST##{normal}# total damage).
[LOG]	#UID:81355:0#Assassin Lord hits #fbd578#Ostia#LAST# for #GREY#64 darkness#LAST#, #GREY#18 darkness#LAST#, #GREY#47 darkness#LAST#, #GREY#18 darkness#LAST# (#RED##{bold}#148#LAST##{normal}# total damage).
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	coverax	tome	The Restless Dead (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel talk	Ingelheim	tome	Ah well
[USERCHAT] channel achievement	Einzbern	tome	Utterly Destroyed (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel serial data	The 'Noid	tome	724
[USERCHAT] channel talk	marco too	tome	p2w meh
[USERCHAT] channel talk	mrsunshine	tome	thanks you very much necarsource
[USERCHAT] channel achievement	joeysk	tome	Exterminator (Roguelike)	false	false
[USERCHAT] channel talk	frostnuggets	tome	thx, sir necaresource
[USERCHAT] channel serial data	spacesquid	tome	553
[USERCHAT] channel talk	necaresource	tome	i love this xD
[USERCHAT] channel achievement	therelic	tome	Across the Narrow Sea	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[USERCHAT] channel serial data	Big Mara Bill	tome	635
[USERCHAT] channel achievement	garrulousmonolith	tome	Home sweet home	false	false
[USERCHAT] channel talk	haedaeso	tome	Thank you!
Server latency	5
[LOG]	Ostia casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	A shield forms around Ostia.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.88235294117647,0.79607843137255,0.24705882352941),shieldIntensity=0.2]
New GL Shader program 96
*p 96: Uniform: 0: 1406 aadjust
*p 96: Uniform: 1: 1406 antialiasingRadius
*p 96: Uniform: 2: 8B51 color
*p 96: Uniform: 3: 1406 ellipsoidalFactor
*p 96: Uniform: 4: 1406 horizontalScrollingSpeed
*p 96: Uniform: 5: 8B50 impact
*p 96: Uniform: 6: 8B51 impact_color
*p 96: Uniform: 7: 1406 impact_tick
*p 96: Uniform: 8: 1406 impact_time
*p 96: Uniform: 9: 1406 oscillationSpeed
*p 96: Uniform: 10: 1406 shieldIntensity
*p 96: Uniform: 11: 8B5E tex
*p 96: Uniform: 12: 1406 tick
*p 96: Uniform: 13: 1406 tick_start
*p 96: Uniform: 14: 1406 time_factor
*p 96: Uniform: 15: 1406 verticalScrollingSpeed
*p 96: Uniform: 16: 1406 wobblingPower
*p 96: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	1709755
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
checkHit	59	vs	12	=> chance to hit	95
[KNOCKBACK] from	7	7	over	1
[KNOCKBACK] try	2	8	0
[KNOCKBACK] ok knocked to	2	8	::
[Actor:move]	82585	Assassin Lord's shadow simulacrum	(forced) move from	3	8	to	3	8
checkHit	59	vs	12	=> chance to hit	95
[KNOCKBACK] from	7	7	over	1
[KNOCKBACK] try	5	10	0
[KNOCKBACK] ok knocked to	5	10	::
[Actor:move]	81355	Assassin Lord	(forced) move from	6	9	to	5	10
[LOG]	Assassin Lord is knocked back!
[LOG]	Ostia's prismatic repulsion area effect hits Assassin Lord's shadow simulacrum for #YELLOW#17 light#LAST# damage.
[LOG]	Ostia's prismatic repulsion area effect hits Assassin Lord for #YELLOW#14 light#LAST#, #GREY#15 darkness#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#{bold}#Ostia's prismatic repulsion area effect killed Assassin Lord's shadow simulacrum!#{normal}#
[LOG]	Assassin Lord is no longer evading attacks.
[LOG]	Acid Splash from Assassin Lord's shadow simulacrum hits Assassin Lord for #GREEN#7 acid#LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	82600	after	5366
[LOG]	Hymn of Perseverance hits Assassin Lord for #{bold}##GREY#61 darkness#{normal}##LAST# damage.
[improved_talented AI] chooses for	81355	Assassin Lord	T_DISENGAGE
[LOG]	Assassin Lord uses #{bold}##ORCHID#Disengage.#{normal}##LAST#
	npc_grids[1] = {
	npc_grids  [1] = 2
	npc_grids  [2] = 15
	npc_grids  [dist] = 6.0244182746362
	npc_grids}
	npc_grids[2] = {
	npc_grids  [1] = 2
	npc_grids  [2] = 14
	npc_grids  [dist] = 5.048647407806
	npc_grids}
	npc_grids[3] = {
	npc_grids  [1] = 2
	npc_grids  [2] = 12
	npc_grids  [dist] = 4.070353785244
	npc_grids}
	npc_grids[4] = {
	npc_grids  [1] = 2
	npc_grids  [2] = 13
	npc_grids  [dist] = 4.0478421968663
	npc_grids}
	npc_grids[5] = {
	npc_grids  [1] = 3
	npc_grids  [2] = 13
	npc_grids  [dist] = 4.0152974089827
	npc_grids}
	npc_grids[6] = {
	npc_grids  [1] = 3
	npc_grids  [2] = 12
	npc_grids  [dist] = 3.0702931865046
	npc_grids}
	npc_grids[7] = {
	npc_grids  [1] = 3
	npc_grids  [2] = 11
	npc_grids  [dist] = 2.060707059979
	npc_grids}
	npc_grids[8] = {
	npc_grids  [1] = 4
	npc_grids  [2] = 12
	npc_grids  [dist] = 2.0401442153634
	npc_grids}
	npc_grids[9] = {
	npc_grids  [1] = 5
	npc_grids  [2] = 11
	npc_grids  [dist] = 1.0472450561288
	npc_grids}
	npc_grids[10] = {
	npc_grids  [1] = 4
	npc_grids  [2] = 11
	npc_grids  [dist] = 1.0155546072896
	npc_grids}
	npc_grids[11] = {
	npc_grids  [1] = 4
	npc_grids  [2] = 10
	npc_grids  [dist] = 1.0011142505501
	npc_grids}
[Actor:move]	81355	Assassin Lord	(forced) move from	5	10	to	2	15
[LOG]	
[LOG]	Assassin Lord is moving at extreme speed!
Deleting temp shader	starfall[]
[USERCHAT] channel serial data	Zakkrath	tome	560
[USERCHAT] channel talk	necaresource	tome	bearland is rly p2w
[LOG]	Ostia casts #{bold}##PURPLE#Starfall.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	41.899788226987
[LOG]	Assassin Lord resists the darkness!
[SHADER] Loading from /data/gfx/shaders/starfall.lua
[SHADER] Loaded shader with totalname	starfall[]
New GL Shader program 97
*p 97: Uniform: 0: 8B5E tex
*p 97: Uniform: 1: 1406 tick
*p 97: Uniform: 2: 1406 tick_start
*p 97: Uniform: 3: 1406 time_factor
[SHADER] setting reset param	tick_start	1713299
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Assassin Lord for #GREY#147 darkness#LAST# damage.
[LOG]	Acid Splash from Assassin Lord's shadow simulacrum hits Assassin Lord for #GREEN#5 acid#LAST# damage.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[Actor:move]	81355	Assassin Lord	move from	2	15	to	3	14
[LOG]	
[USERCHAT] channel talk	frostnuggets	tome	may you be able to BEAR the challenges of this life. Ba dum ts
Deleting shader 85 (is clone 0)
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[USERCHAT] channel achievement	Tefached	tome	Thralless	false	false
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[FACTION]	assassin-lair	sunwall	-100	true
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_up_wild.png
[LOG]	As the assassin dies the magical veil protecting the stairs out vanishes.
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Assassin Lord for #{bold}##GREY#198 darkness#{normal}##LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Assassin Lord!#{normal}#
[LOG]	Ostia has finished recovering.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	#00ff00##UID:1048:0#Talent Firebeam is ready to use.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:661:0#Talent Vitality is ready to use.
[LOG]	The shield around Ostia crumbles.
[LOG]	#00ff00##UID:1096:0#Talent Starfall is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:1103:0#Talent Circle of Warding is ready to use.
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[LOG]	#00ff00##UID:1082:0#Talent Shadow Simulacrum is ready to use.
[LOG]	Rested for 82 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	7	8	to	6	9
[Actor:move]	5366	Ostia	move from	6	9	to	6	10
[Actor:move]	5366	Ostia	move from	6	10	to	5	11
[Actor:move]	5366	Ostia	move from	5	11	to	4	12
[Actor:move]	5366	Ostia	move from	4	12	to	3	13
[Actor:move]	5366	Ostia	move from	3	13	to	3	14
[LOG]	You pickup 0.85 gold pieces.
[LOG]	You pickup 0.50 gold pieces.
[Identify]	nimble cured leather armour	true
[LOG]	Ostia picks up (h.): #0080FF##UID:81369:0#nimble cured leather armour (10 def, 4 armour)#LAST#.
[Identify]	acidic steel dagger of phasing	true
[LOG]	Ostia picks up (b.): #00FF80##UID:81363:0#acidic steel dagger of phasing (12-15.6 power, 14 apr)#LAST#.
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Silent Blade	true
[LOG]	Ostia picks up (b.): #FFD700##UID:81362:0#Silent Blade (25-32.5 power, 10 apr)#LAST#.
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Lore found: #0080FF#Silent Blade
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Silent Blade
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	Ran for 7 turns (stop reason: dialog is displayed).
[LOG]	
[Actor:move]	5366	Ostia	move from	3	14	to	3	13
[Actor:move]	5366	Ostia	move from	3	13	to	3	12
[Actor:move]	5366	Ostia	move from	3	12	to	3	11
[Actor:move]	5366	Ostia	move from	3	11	to	3	10
[Actor:move]	5366	Ostia	move from	3	10	to	3	9
[USERCHAT] channel achievement	sskass	tome	You were not supposed to see that!	false	true
[USERCHAT] channel talk	Abregz	tome	thanks!
[USERCHAT] channel achievement	syntha	mainmenu	Exterminator (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel serial data	Snek King	tome	749
[USERCHAT] channel talk	zerowily24	tome	Thanks for the Bears? xD
[USERCHAT] channel achievement	bobbodian	tome	Thralless	false	false
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x1a1bd8f8
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1732989
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x168773c8	(3670)
Loading savefile 	/save/ostia/
[Actor:move]	5366	Ostia	move from	3	9	to	4	9
[Actor:move]	5366	Ostia	move from	4	9	to	5	9
[Actor:move]	5366	Ostia	move from	5	9	to	6	9
[Actor:move]	5366	Ostia	move from	6	9	to	7	9
[Actor:move]	5366	Ostia	move from	7	9	to	8	9
[Actor:move]	5366	Ostia	move from	8	9	to	9	9
[Actor:move]	5366	Ostia	move from	9	9	to	10	10
[Actor:move]	5366	Ostia	move from	10	10	to	11	10
[Actor:move]	5366	Ostia	move from	11	10	to	12	10
[Actor:move]	5366	Ostia	move from	12	10	to	13	10
[Actor:move]	5366	Ostia	move from	13	10	to	14	10
[Actor:move]	5366	Ostia	move from	14	10	to	15	10
[Actor:move]	5366	Ostia	move from	15	10	to	16	10
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x27b0c000	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[CHAT] loaded	welcome	table: 0x27f6b040
[CHAT] loaded	welcome2	table: 0x27f6b220
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[Actor:move]	5366	Ostia	move from	16	10	to	16	10
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	4985454011a96f83e0916a18a4004a24	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	4985454011a96f83e0916a18a4004a24
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[CHAT] selected	Come, there is a way out!	function: 0x295ec768	nil
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	81354	Lost Merchant	(forced) move from	17	9	to	16	10
[Actor:move]	5366	Ostia	(forced) move from	16	10	to	17	9
[Actor:move]	5366	Ostia	move from	16	10	to	17	9
[Actor:move]	5366	Ostia	move from	17	9	to	18	8
[Actor:move]	5366	Ostia	move from	18	8	to	18	7
[Actor:move]	5366	Ostia	move from	18	7	to	18	6
[Actor:move]	5366	Ostia	move from	18	6	to	18	5
[Actor:move]	5366	Ostia	move from	18	5	to	18	4
[Actor:move]	5366	Ostia	move from	18	4	to	18	3
[Actor:move]	5366	Ostia	move from	18	3	to	17	3
[Actor:move]	5366	Ostia	move from	17	3	to	16	2
[Actor:move]	5366	Ostia	move from	16	2	to	15	2
[Actor:move]	5366	Ostia	move from	15	2	to	14	3
[Actor:move]	5366	Ostia	move from	14	3	to	13	3
[Actor:move]	5366	Ostia	move from	13	3	to	12	4
[Actor:move]	5366	Ostia	move from	12	4	to	11	5
[Actor:move]	5366	Ostia	move from	11	5	to	10	6
[Actor:move]	5366	Ostia	move from	10	6	to	10	7
[Actor:move]	5366	Ostia	move from	10	7	to	10	8
[Actor:move]	5366	Ostia	move from	10	8	to	10	9
[Actor:move]	5366	Ostia	move from	10	9	to	10	10
[Actor:move]	5366	Ostia	move from	10	10	to	10	11
[Actor:move]	5366	Ostia	move from	10	11	to	10	12
[Actor:move]	5366	Ostia	move from	10	12	to	10	13
[Actor:move]	5366	Ostia	move from	10	13	to	10	14
[Actor:move]	5366	Ostia	move from	10	14	to	10	15
[Actor:move]	5366	Ostia	move from	10	15	to	10	16
[Actor:move]	5366	Ostia	move from	10	16	to	9	17
[Actor:move]	5366	Ostia	move from	9	17	to	9	18
[Actor:move]	5366	Ostia	move from	9	18	to	10	19
[Actor:move]	5366	Ostia	move from	10	19	to	9	18
[Actor:move]	5366	Ostia	move from	9	18	to	9	17
[Actor:move]	5366	Ostia	move from	9	17	to	9	16
[LOG]	Ran for 4 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_open_vert.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_open_vert_north.png
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_3.lua	:=:	/data/sound/ambient/door_creaks/creak_3.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_3.ogg" : <static>
[Actor:move]	5366	Ostia	move from	9	16	to	9	16
[Actor:move]	5366	Ostia	move from	9	16	to	8	16
[Actor:move]	5366	Ostia	move from	8	16	to	9	15
[Actor:move]	5366	Ostia	move from	9	15	to	10	14
[Actor:move]	5366	Ostia	move from	10	14	to	10	13
[Actor:move]	5366	Ostia	move from	10	13	to	10	12
[Actor:move]	5366	Ostia	move from	10	12	to	11	11
[Actor:move]	5366	Ostia	move from	11	11	to	12	11
[LOG]	Ran for 7 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_open.png
[Actor:move]	5366	Ostia	move from	12	11	to	12	11
[Actor:move]	5366	Ostia	move from	12	11	to	12	12
[Actor:move]	5366	Ostia	move from	12	12	to	11	11
[Actor:move]	5366	Ostia	move from	11	11	to	10	10
[Actor:move]	5366	Ostia	move from	10	10	to	9	9
[Actor:move]	5366	Ostia	move from	9	9	to	8	8
[LOG]	Ran for 5 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_1.lua	:=:	/data/sound/ambient/door_creaks/creak_1.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_1.ogg" : <static>
[Actor:move]	5366	Ostia	move from	8	8	to	8	8
[Actor:move]	5366	Ostia	move from	8	8	to	8	7
[Actor:move]	5366	Ostia	move from	8	7	to	9	8
[Actor:move]	5366	Ostia	move from	9	8	to	10	7
[Actor:move]	5366	Ostia	move from	10	7	to	11	6
[Actor:move]	5366	Ostia	move from	11	6	to	12	5
[Actor:move]	5366	Ostia	move from	12	5	to	12	4
[Actor:move]	5366	Ostia	move from	12	4	to	13	3
[Actor:move]	5366	Ostia	move from	13	3	to	14	3
[LOG]	Ran for 8 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_2.lua	:=:	/data/sound/ambient/door_creaks/creak_2.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_2.ogg" : <static>
[Actor:move]	5366	Ostia	move from	14	3	to	14	3
checkHit	27.7827661927	vs	30	=> chance to hit	45
[Actor:move]	5366	Ostia	move from	14	3	to	14	4
[Actor:move]	5366	Ostia	move from	14	4	to	13	3
[Actor:move]	5366	Ostia	move from	13	3	to	12	4
[Actor:move]	5366	Ostia	move from	12	4	to	11	5
[Actor:move]	5366	Ostia	move from	11	5	to	10	6
[Actor:move]	5366	Ostia	move from	10	6	to	10	7
[Actor:move]	5366	Ostia	move from	10	7	to	9	8
[Actor:move]	5366	Ostia	move from	9	8	to	8	9
[Actor:move]	5366	Ostia	move from	8	9	to	7	10
[Actor:move]	5366	Ostia	move from	7	10	to	6	11
[Actor:move]	5366	Ostia	move from	6	11	to	5	12
[Actor:move]	5366	Ostia	move from	5	12	to	4	12
[Actor:move]	5366	Ostia	move from	4	12	to	3	13
[Actor:move]	5366	Ostia	move from	3	13	to	3	14
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 14 turns (stop reason: at exit).
[LOG]	
Deleting shader 78 (is clone 1)
[USERCHAT] channel talk	necaresource	tome	welcome, i mainly did it for myself xD
[LOG]	You gain 4.15 gold from the transmogrification of #0080FF##UID:81369:0#nimble cured leather armour (10 def, 4 armour)#LAST#.
[LOG]	You gain 2.50 gold from the transmogrification of #00FF80##UID:81363:0#acidic steel dagger of phasing (12-15.6 power, 14 apr)#LAST#.
[LOG]	You gain 6.70 gold from the transmogrification of #FFD700##UID:81362:0#Silent Blade (25-32.5 power, 10 apr)#LAST#.
===	nil	nil
[LOG]	#LIGHT_BLUE#The merchant thanks you for saving his life. He gives you 8 gold and asks you to meet him again in Last Hope.
[QUEST] try update status on	Ostia	lost-merchant	1	saved
[LOG]	#LIGHT_GREEN#Quest 'Trapped!' status updated! #WHITE#(Press 'j' to see the quest log)
[LOG]	#LIGHT_GREEN#Personal New Achievement: Rescuer of the lost (Insane (Adventure) difficulty)!
Using cached font	/data/font/DroidSans-Bold.ttf	26
Donation check: steam user
[ACHIEVEMENT] forcing 	Rescuer of the lost (Nightmare (Adventure) difficulty)
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ACHIEVEMENT] forcing 	Rescuer of the lost
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ACHIEVEMENT] forcing 	Rescuer of the lost (Exploration mode)
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUEST] try update status on	Ostia	lost-merchant	1	nil
[QUEST] try update status on	Ostia	lost-merchant	100	nil
[LOG]	#LIGHT_GREEN#Quest 'Trapped!' is done! #WHITE#(Press 'j' to see the quest log)
[LOG]	#LIGHT_GREEN#Quest 'Trapped!' completed! #WHITE#(Press 'j' to see the quest log)
[ZONE] Left zone	Unknown tunnels
[ZONE] loading from last persistent	wilderness	table: 0x1b3562e8
[ZONE] using old zone	wilderness
Loading zone persistance level	wilderness	1
Make wait background texture 673 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 679 (180x110)
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 85
*p 85: Uniform: 0: 8B50 mapCoord
*p 85: Uniform: 1: 8B5E tex
*p 85: Uniform: 2: 8B52 texCoord
*p 85: Uniform: 3: 8B50 texSize
*p 85: Uniform: 4: 1406 tick
[USERCHAT] channel achievement	Eerevaenshee	tome	Rescuer of the lost (Insane (Adventure) difficulty)	false	false
Wait finished, counted 1706, 353 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_4_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_10_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_11_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_4_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_1_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_9_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_7_01.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
Bearscape at 	71	16
Loading tile	bearscape/portal.png
Bearscape portal added
[Actor:move]	5366	Ostia	(forced) move from	3	14	to	28	7
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Ostia	Ostia
Adding entity	5366	after	5366
[ONLINE PROFILE] current character 	Ostia the level 22 Shalore Anorithil
[Discord] updating state: "Maj'Eyal" / "Lvl 22 Shalore Anorithil" / default / anorithil
[MUSIC] stoping	Zangarang.ogg
[USERCHAT] channel achievement	drake265	tome	Exterminator	false	false
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 278 (50x50; 64x64)
table: 0x1337d028	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x1337d268	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[USERCHAT] channel achievement	Intricacies009	tome	Level 10	false	false
[Actor:move]	5366	Ostia	move from	28	7	to	27	8
[Actor:move]	25253	ziguranth patrol	move from	61	29	to	60	29
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	58	36	to	57	35
[Actor:move]	25249	Allied Kingdoms human patrol	move from	19	38	to	19	38
[Actor:move]	25251	ziguranth patrol	move from	18	38	to	17	37
[LOG]	Today is the 54th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:26.
[LOG]	
[USERCHAT] channel achievement	ABigTurtle	tome	Utterly Destroyed	false	true
[Actor:move]	5366	Ostia	move from	27	8	to	26	8
[Actor:move]	25252	ziguranth patrol	move from	49	18	to	48	19
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	48	22	to	49	23
[Actor:move]	5366	Ostia	move from	26	8	to	25	7
[Actor:move]	25253	ziguranth patrol	move from	60	29	to	59	28
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	57	35	to	56	34
[USERCHAT] channel talk	marco too	tome	how noble
[Actor:move]	5366	Ostia	move from	25	7	to	24	6
[LOG]	#YELLOW_GREEN#There is a Hidden compound here (press '<', '>' or right click to use).
[Actor:move]	25252	ziguranth patrol	move from	48	19	to	47	20
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	49	23	to	50	23
[Actor:move]	25249	Allied Kingdoms human patrol	move from	19	38	to	20	37
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x19c50d58
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-ring-of-blood.teaz
Loading savefile 	/save/ostia/
Loading entities file from file	/data/zones/ring-of-blood/npcs.lua
Loading entities file from memory	/data/general/npcs/all.lua
Loading entities file from memory	/data/general/npcs/ant.lua
Loading entities file from memory	/data/general/npcs/bear.lua
Loading entities file from memory	/data/general/npcs/bird.lua
Loading entities file from memory	/data/general/npcs/canine.lua
Loading entities file from memory	/data/general/npcs/cold-drake.lua
Loading entities file from memory	/data/general/npcs/fire-drake.lua
Loading entities file from memory	/data/general/npcs/ghost.lua
Loading entities file from memory	/data/general/npcs/ghoul.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from memory	/data-cults/general/npcs/horror.lua
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=500,wobblingType=1]
New GL Shader program 98
*p 98: Uniform: 0: 1406 appearTime
*p 98: Uniform: 1: 1406 backgroundLayersCount
*p 98: Uniform: 2: 1406 noup
*p 98: Uniform: 3: 8B5E tex
*p 98: Uniform: 4: 1406 tick
*p 98: Uniform: 5: 1406 tick_start
*p 98: Uniform: 6: 1406 time_factor
*p 98: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	1756763
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=2500,wobblingType=1]
New GL Shader program 99
*p 99: Uniform: 0: 1406 appearTime
*p 99: Uniform: 1: 1406 backgroundLayersCount
*p 99: Uniform: 2: 1406 noup
*p 99: Uniform: 3: 8B5E tex
*p 99: Uniform: 4: 1406 tick
*p 99: Uniform: 5: 1406 tick_start
*p 99: Uniform: 6: 1406 time_factor
*p 99: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	1756763
Loading entities file from memory	/data-orcs/general/npcs/horror.lua
Loading entities file from memory	/data/general/npcs/horror_temporal.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
Loading entities file from memory	/data/general/npcs/lich.lua
Loading entities file from memory	/data/general/npcs/minor-demon.lua
Loading entities file from memory	/data/general/npcs/major-demon.lua
Loading entities file from memory	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from memory	/data/general/npcs/minotaur.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/multihued-drake.lua
Loading entities file from memory	/data/general/npcs/naga.lua
Loading entities file from memory	/data/general/npcs/ooze.lua
Loading entities file from memory	/data/general/npcs/orc-grushnak.lua
Loading entities file from memory	/data/general/npcs/orc-gorbat.lua
Loading entities file from memory	/data/general/npcs/orc.lua
Loading entities file from memory	/data/general/npcs/orc-rak-shor.lua
Loading entities file from memory	/data/general/npcs/orc-vor.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/general/npcs/snow-giant.lua
Loading entities file from memory	/data/general/npcs/spider.lua
Loading entities file from memory	/data/general/npcs/storm-drake.lua
Loading entities file from memory	/data/general/npcs/swarm.lua
Loading entities file from memory	/data/general/npcs/thieve.lua
Loading entities file from memory	/data/general/npcs/troll.lua
Loading entities file from memory	/data/general/npcs/vampire.lua
Loading entities file from memory	/data/general/npcs/venom-drake.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/wight.lua
Loading entities file from memory	/data/general/npcs/wild-drake.lua
Loading entities file from memory	/data/general/npcs/xorn.lua
Loading entities file from memory	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from memory	/data-cults/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/ring-of-blood/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/sand.lua
Loading entities file from file	/data/zones/ring-of-blood/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Aeryrissra into world artifacts
Importing Floemalice into world artifacts
Importing Isulle the voratun ring into world artifacts
Importing Iceprophet into world artifacts
Importing Frostfoe into world artifacts
Importing Eilinasera the voratun greatmaul into world artifacts
Importing dwarven lantern 'Olatotar' into world artifacts
Importing Darkstalker into world artifacts
Importing steel ring 'Xereldata' into world artifacts
Importing Gloratha into world artifacts
Importing voratun torque of psionic shield 'Cuthantir' into world artifacts
Importing Ragayon the Bleakquake into world artifacts
Importing Samazilatar into world artifacts
Importing voratun longsword 'Bulach' into world artifacts
Importing Unlightire into world artifacts
Importing Rainworth the pair of voratun boots into world artifacts
Importing pair of drakeskin leather boots 'Wintertide' into world artifacts
Importing Giluyon the dwarven-steel battleaxe into world artifacts
Importing drakeskin leather armour 'Silathra' into world artifacts
Importing pouch of stralite shots 'Nerowyn' into world artifacts
Importing Icewilter into world artifacts
Importing stralite mace 'Duvanariran' into world artifacts
Importing Velylle the Dourlash into world artifacts
Importing elven-silk wizard hat 'Sunwing' into world artifacts
Importing Gilylatharek the Cleansespawner into world artifacts
Importing Betima the Quenchnoon into world artifacts
Importing Scorchsage into world artifacts
Importing Noonstreaker into world artifacts
Importing Zubata into world artifacts
Importing Glittervortex into world artifacts
Importing Moldwitch into world artifacts
Importing voratun greatmaul 'Viperclash' into world artifacts
Importing Arilrana into world artifacts
Importing Zerysadas the dwarven-steel greatsword into world artifacts
Importing Dairugothad the voratun mace into world artifacts
Importing Murkbutcher into world artifacts
Importing Poraba into world artifacts
Importing Begar the stralite greatmaul into world artifacts
Importing Stokeravage the elven-silk robe into world artifacts
Importing Hathyruidir the Blastumbra into world artifacts
Importing Ivima into world artifacts
Importing drakeskin leather belt 'Mayitira' into world artifacts
Importing elven-silk cloak 'Sunknight' into world artifacts
Importing Sleethash into world artifacts
Importing Layumina into world artifacts
Importing dwarven-steel plate armour 'Xanedhevena' into world artifacts
Importing cashmere wizard hat 'Brenuharamnir' into world artifacts
Importing voratun helm 'Cobrastrider' into world artifacts
Importing drakeskin leather sling 'Gloressra' into world artifacts
Importing dwarven-steel helm 'Betuvea' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/ring-of-blood/traps.lua
Loading entities file from file	/data/general/traps/complex.lua
Initiated zone	Ring of Blood	with base_level	22
[ZONE] persisting to persist_last_zones	ring-of-blood
[ZONE] forgetting old zone	lake-nur
Loading zone persistance level	ring-of-blood	1
Make wait background texture 250 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 48 ticks
Creating level	ring-of-blood	1
Make wait background texture 603 : 0x1084096512 (0, 1083236352)
[USERCHAT] channel achievement	iFaith	mainmenu	Home sweet home (Nightmare (Adventure) difficulty)	false	false
[Zone:newLevel]	ring-of-blood	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 626 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[Forest] generating map:	0	rooms
End Room:	nil
[Forest] placed	0	rooms
Random elite generating
[createRandomBoss] Creating random boss 	Bethysekira the slaver	22	level	1	classes
[applyRandomClass]	107264	Bethysekira the slaver	Adding class	Anorithil	Celestial
   power types: not_power_source =	antimagic	power_source =	arcane
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	22
[applyRandomClass] Random boss forbade talent because of level	Starfall	T_STARFALL	22
[applyRandomClass] Random boss forbade talent because of level	Chant Radiant	T_CHANT_RADIANT	22
[applyRandomClass] Random boss forbade talent because of level	Sunburst	T_SUNBURST	22
[applyRandomClass] Random boss forbade talent because of level	Circle of Sanctity	T_CIRCLE_OF_SANCTITY	22
[applyRandomClass] Random boss forbade talent because of level	Circle of Warding	T_CIRCLE_OF_WARDING	22
[applyRandomClass] Random boss forbade talent because of level	Darkest Light	T_DARKEST_LIGHT	22
[applyRandomClass] Random boss forbade talent because of level	Twilight Glyph	T_TWILIGHT_GLYPH	22
[applyRandomClass] Random boss forbade talent because of level	Glyphs of Fury	T_GLYPHS_OF_FURY	22
[applyRandomClass] Random boss forbade talent because of level	Divine Glyphs	T_DIVINE_GLYPHS	22
[applyRandomClass] Random boss forbade talent because of level	Shadow Simulacrum	T_SHADOW_SIMULACRUM	22
[applyRandomClass] Random boss forbade talent because of level	Celestial Surge	T_CELESTIAL_SURGE	22
[applyRandomClass] Random boss forbade talent because of level	Providence	T_PROVIDENCE	22
[applyRandomClass] Random boss forbade talent because of level	Hymn Nocturnalist	T_HYMN_NOCTURNALIST	22
Adding 9 random class talents to boss
1	 * talent:	T_CIRCLE_OF_SHIFTING_SHADOWS	3
2	 * talent:	T_HEALING_LIGHT	3
3	 * talent:	T_TWILIGHT	3
4	 * talent:	T_SEARING_LIGHT	3
5	 * talent:	T_BATHE_IN_LIGHT	3
6	 * talent:	T_BLOOD_RED_MOON	3
7	 * talent:	T_MIND_BLAST	3
8	 * talent:	T_BARRIER	3
9	 * talent:	T_HYMN_ACOLYTE	3
 ** Finished adding	9	of	9	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	1	gr egos =	0	rand themes = 	3	points = 	37	nb_powers = 	5
 * using themes	acid,fire,nature
 * forbid power sources:	antimagic
Creating randart Cinderraptor(sigiled iron helm) with fire
 ** selected ego	insulating 	(normal)	technique
 * adding power: generic inc damage fire(1 points), 19 remaining
 * adding power: generic resist fire(1 points), 18 remaining
 * adding power: generic acid corrode melee(2 points), 17 remaining
 * adding power: generic slime melee(2 points), 15 remaining
 * adding power: generic acid retribution(1 points), 13 remaining
 * adding power: generic inc damage fire(1.5 points), 12 remaining
 * adding power: generic resist fire(1.5 points), 10.5 remaining
 * adding power: generic acid corrode melee(3 points), 9 remaining
 * adding power: generic slime melee(3 points), 6 remaining
 * adding power: generic acid retribution(1.5 points), 3 remaining
 * adding power: generic inc damage fire(2.25 points), 1.5 remaining
 * adding bias power: generic acid retribution(2.25 points), 19 remaining
 * adding bias power: generic acid retribution(2.7 points), 16.75 remaining
 * adding bias power: generic acid retribution(3.24 points), 14.05 remaining
 * adding bias power: generic acid retribution(3.888 points), 10.81 remaining
Removing power from bias list , 	generic acid retribution
 * adding bias power: generic acid corrode melee(4.5 points), 6.922 remaining
Removing power from bias list , 	generic acid corrode melee
[resolveObject] CREATE FOR	107405	Bethysekira the slaver	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x28683170, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	60.186510436746	76
[resolveObject] CREATED OBJECT:	107406	cruel elm starstaff of illumination	tries left:	4
[ActorObjectUse] useObjectEnable: 	cruel elm starstaff of illumination	by	Bethysekira the slaver	inven/slot	table: 0x28684088	nil
[resolveObject]	107406	cruel elm starstaff of illumination	added to inventory	MAINHAND
[resolveObject] CREATE FOR	107405	Bethysekira the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x28683550, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	86.518046544753	102.5
[resolveObject] CREATED OBJECT:	107412	shimmering ash magestaff of fate	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	4
fight: 	shimmering ash magestaff of fate	cruel elm starstaff of illumination	::	OFFHAND	MAINHAND
[ActorObjectUse] useObjectDisable: 	cruel elm starstaff of illumination	inven/slot	2	1	tid	nil
[resolveObject]	107412	shimmering ash magestaff of fate	added to inventory	MAINHAND
[ActorObjectUse] useObjectEnable: 	cruel elm starstaff of illumination	by	Bethysekira the slaver	inven/slot	1	nil
[ActorObjectUse] Object	cruel elm starstaff of illumination	107406	is ineligible for talent interface
		 moved replaced object to main inventory:	107406	cruel elm starstaff of illumination
[resolveObject] CREATE FOR	107405	Bethysekira the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x28683728, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	13.394833840638	30.5
[resolveObject] CREATED OBJECT:	107418	dreamer's cashmere robe of alchemy	tries left:	4
fight: 	dreamer's cashmere robe of alchemy	shimmering ash magestaff of fate	::	OFFHAND	BODY
[resolveObject]	107418	dreamer's cashmere robe of alchemy	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_yaech_slaver.png
[Actor:move]	107405	Bethysekira the slaver	(forced) move from	nil	nil	to	36	38
Added unique	mod.class.NPC/Bethysekira the slaver	::	1
[Actor:wearAllInventory]	107405	Bethysekira the slaver	wearing main inventory
fight: 	Cinderraptor	shimmering ash magestaff of fate	::	OFFHAND	HEAD
fight: 	Cinderraptor	dreamer's cashmere robe of alchemy	::	nil	HEAD
[Actor:wearAllInventory]	Bethysekira the slaver	107405	107266	Cinderraptor	WORN IN	HEAD	1
running talented_ai_tactic resolver on_added_to_level function for	107405	Bethysekira the slaver
   #- checking tactical table for talent	T_MOONLIGHT_RAY	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_BARRIER	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SEARING_LIGHT	level	7	range:	7	radius:	1	effective:	7.6666666666667
   #- checking tactical table for talent	T_MIND_BLAST	level	5	range:	1	radius:	10	effective:	7.6666666666667
   #- checking tactical table for talent	T_CIRCLE_OF_SHIFTING_SHADOWS	level	5	range:	0	radius:	5	effective:	3.3333333333333
   #- checking tactical table for talent	T_LIGHTNING	level	9	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_HEALING_LIGHT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_HYMN_OF_PERSEVERANCE	level	10	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_MANATHRUST	level	9	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_TWILIGHT	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FLAME	level	9	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_HYMN_OF_SHADOWS	level	10	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_FLAMESHOCK	level	9	range:	0	radius:	10	effective:	6.6666666666667
   #- checking tactical table for talent	T_BATHE_IN_LIGHT	level	5	range:	0	radius:	2	effective:	1.3333333333333
   #- checking tactical table for talent	T_HYMN_OF_DETECTION	level	10	range:	0	radius:	0	effective:	0
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_act_base
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Zubyriaba the slaver	22	level	1	classes
[applyRandomClass]	107424	Zubyriaba the slaver	Adding class	Temporal Warden	Chronomancer
   power types: not_power_source =	antimagic	power_source =	arcane,technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	22
[applyRandomClass] Random boss forbade talent because of level	Dimensional Anchor	T_DIMENSIONAL_ANCHOR	22
[applyRandomClass] Random boss forbade talent because of level	Blade Ward	T_BLADE_WARD	22
[applyRandomClass] Random boss forbade talent because of level	Warden's Focus	T_WARDEN_S_FOCUS	22
[applyRandomClass] Random boss forbade talent because of level	Arrow Threading	T_ARROW_THREADING	22
[applyRandomClass] Random boss forbade talent because of level	Phase Pulse	T_PHASE_PULSE	22
[applyRandomClass] Random boss forbade talent because of level	Warden's Call	T_WARDEN_S_CALL	22
[applyRandomClass] Random boss forbade talent because of level	Thread the Needle	T_THREAD_THE_NEEDLE	22
[applyRandomClass] Random boss forbade talent because of level	Blended Threads	T_BLENDED_THREADS	22
[applyRandomClass] Random boss forbade talent because of level	Temporal Vigour	T_TEMPORAL_VIGOUR	22
[applyRandomClass] Random boss forbade talent because of level	Command Hounds: Blink	T_COMMAND_BLINK	22
[applyRandomClass] Random boss forbade talent because of level	Breach	T_BREACH	22
[applyRandomClass] Random boss forbade talent because of level	Static History	T_STATIC_HISTORY	22
[applyRandomClass] Random boss forbade talent because of level	Webs of Fate	T_WEBS_OF_FATE	22
[applyRandomClass] Random boss forbade talent because of level	Command Hounds: Breathe	T_COMMAND_BREATHE	22
Adding 5 random class talents to boss
1	 * talent:	T_FORESIGHT	3
2	 * talent:	T_KNIFE_MASTERY	3
3	 * talent:	T_WARP_MINES	3
4	 * talent:	T_HEIGHTENED_SENSES	3
5	 * talent:	T_TIME_DILATION	3
 ** Finished adding	5	of	5	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	1	gr egos =	0	rand themes = 	3	points = 	22	nb_powers = 	7
 * using themes	arcane,fire,lightning
 * forbid power sources:	antimagic
Creating randart Thunderlore(scintillating iron pickaxe) with lightning
 ** selected ego	soldier's 	(greater)	technique
 * adding power: generic resists pen lightning(1 points), 11 remaining
 * adding power: generic inc damage fire(1 points), 10 remaining
 * adding power: generic resist lightning(1 points), 9 remaining
 * adding power: generic lightning retribution(1 points), 8 remaining
 * adding power: generic resists pen lightning(1 points), 7 remaining
 * adding power: generic resists pen lightning(1 points), 6 remaining
 * adding power: generic arcane retribution(2 points), 5 remaining
 * adding power: generic resists pen lightning(1.5 points), 3 remaining
 * adding power: generic inc damage fire(1.5 points), 1.5 remaining
 * adding bias power: generic resists pen lightning(1.5 points), 11 remaining
 * adding bias power: generic arcane retribution(3 points), 9.5 remaining
 * adding bias power: generic resists pen lightning(2.25 points), 6.5 remaining
Removing power from bias list , 	generic resists pen lightning
 * adding bias power: generic arcane retribution(3.6 points), 4.25 remaining
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
[resolveObject] CREATE FOR	107567	Zubyriaba the slaver	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1e73bd18, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	57.070185974489	76
[resolveObject] CREATED OBJECT:	107568	potent ash magestaff of might	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	6
[General Object resolver]	107568	potent ash magestaff of might	COULD NOT BE WORN
[resolveObject] adding to main inventory:	107568	potent ash magestaff of might
[resolveObject] CREATE FOR	107567	Zubyriaba the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1e73c278, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longbow", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	82.79912957102	102.5
[resolveObject] CREATED OBJECT:	107574	steady yew longbow of fire	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	13
[resolveObject]	107574	steady yew longbow of fire	added to inventory	MAINHAND
[resolveObject] CREATE FOR	107567	Zubyriaba the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1e73c450, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="arrow", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	104.90185798632	108.5
[resolveObject] CREATED OBJECT:	107580	quiver of yew arrows of daylight	tries left:	4
fight: 	quiver of yew arrows of daylight	steady yew longbow of fire	::	OFFHAND	QUIVER
[resolveObject]	107580	quiver of yew arrows of daylight	added to inventory	QUIVER
[resolveObject] CREATE FOR	107567	Zubyriaba the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1e73c640, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	65.530346637482	77.5
[resolveObject] CREATED OBJECT:	107584	duelist's cured leather armour	tries left:	4
fight: 	duelist's cured leather armour	steady yew longbow of fire	::	OFFHAND	BODY
fight: 	duelist's cured leather armour	quiver of yew arrows of daylight	::	nil	BODY
[resolveObject]	107584	duelist's cured leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	107567	Zubyriaba the slaver	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="longsword", type="weapon", ego_chance=-1000, name="iron longsword", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	107588	iron longsword	tries left:	1
[resolvers.inventory] created object:	107588	iron longsword	inventory:	QS_MAINHAND	keep:	nil
[Identify]	iron longsword	true
[resolveObject] CREATE FOR	107567	Zubyriaba the slaver	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="dagger", type="weapon", ego_chance=-1000, name="iron dagger", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	107589	iron dagger	tries left:	1
[resolvers.inventory] created object:	107589	iron dagger	inventory:	QS_OFFHAND	keep:	nil
[Identify]	iron dagger	true
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[Actor:move]	107567	Zubyriaba the slaver	(forced) move from	nil	nil	to	9	48
Added unique	mod.class.NPC/Zubyriaba the slaver	::	1
[Actor:wearAllInventory]	107567	Zubyriaba the slaver	wearing main inventory
fight: 	Thunderlore	steady yew longbow of fire	::	OFFHAND	TOOL
fight: 	Thunderlore	duelist's cured leather armour	::	nil	TOOL
fight: 	Thunderlore	quiver of yew arrows of daylight	::	nil	TOOL
[Actor:wearAllInventory]	Zubyriaba the slaver	107567	107426	Thunderlore	WORN IN	TOOL	1
running talented_ai_tactic resolver on_added_to_level function for	107567	Zubyriaba the slaver
   #- checking tactical table for talent	T_DIMENSIONAL_STEP	level	7	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_WARP_BLADE	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHOOT	level	2	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_LIGHTNING	level	9	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WARP_MINE_AWAY	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SPACETIME_TUNING	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MANATHRUST	level	9	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FLAME	level	9	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ARROW_STITCHING	level	7	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_FLAMESHOCK	level	9	range:	0	radius:	10	effective:	6.6666666666667
   #- checking tactical table for talent	T_WARP_MINE_TOWARD	level	1	range:	10	radius:	0	effective:	10
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	107590	slaver	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Greater	10.32140766697	11
[resolveObject] CREATED OBJECT:	107591	greater ash vilestaff of wizardry	tries left:	1
[resolveObject] adding to main inventory:	107591	greater ash vilestaff of wizardry
[resolveObject] CREATE FOR	107590	slaver	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x27fa9a08, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	24.740597605878	26
[resolveObject] CREATED OBJECT:	107597	cruel ash magestaff of wizardry	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	10
[resolveObject]	107597	cruel ash magestaff of wizardry	added to inventory	MAINHAND
[Actor:move]	107590	slaver	(forced) move from	nil	nil	to	10	5
[Actor:wearAllInventory]	107590	slaver	wearing main inventory
fight: 	greater ash vilestaff of wizardry	cruel ash magestaff of wizardry	::	OFFHAND	MAINHAND
[Actor:wearAllInventory]	slaver	107590	107591	greater ash vilestaff of wizardry	WORN IN	MAINHAND	1
    --- replaced:	107597	cruel ash magestaff of wizardry
[resolveObject] CREATE FOR	107603	slaver	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	99.53929918691	101
[resolveObject] CREATED OBJECT:	107604	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	107604	gold pieces
[resolveObject] CREATE FOR	107603	slaver	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x28aaa110, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	18.707417820512	26
[resolveObject] CREATED OBJECT:	107605	potent ash vilestaff of wizardry	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	10
[resolveObject]	107605	potent ash vilestaff of wizardry	added to inventory	MAINHAND
[Actor:move]	107603	slaver	(forced) move from	nil	nil	to	12	20
[Actor:wearAllInventory]	107603	slaver	wearing main inventory
[resolveObject] CREATE FOR	107611	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Double Ego	61.03229121073	76
[resolveObject] CREATED OBJECT:	107612	umbral iron gauntlets of strength (#STATBONUS#)	tries left:	4
[resolveObject]	107612	umbral iron gauntlets of strength (#STATBONUS#)	added to inventory	HANDS
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_enthralled_slave.png
[Actor:move]	107611	enthralled slave	(forced) move from	nil	nil	to	8	44
[resolveObject] CREATE FOR	107618	slaver	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	20.549590535823	26
[resolveObject] CREATED OBJECT:	107619	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	107619	gold pieces
[resolveObject] CREATE FOR	107618	slaver	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1e831648, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	10.691855306433	11
[resolveObject] CREATED OBJECT:	107620	magewarrior's short ash starstaff of breaching	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	10
[resolveObject]	107620	magewarrior's short ash starstaff of breaching	added to inventory	MAINHAND
[Actor:move]	107618	slaver	(forced) move from	nil	nil	to	8	16
[Actor:wearAllInventory]	107618	slaver	wearing main inventory
[resolveObject] CREATE FOR	107626	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Greater + Ego	18.857010752162	26
[resolveObject] CREATED OBJECT:	107627	cinder iron gauntlets of the verdant	tries left:	4
[resolveObject]	107627	cinder iron gauntlets of the verdant	added to inventory	HANDS
[Actor:move]	107626	enthralled slave	(forced) move from	nil	nil	to	0	2
Random elite generating
[createRandomBoss] Creating random boss 	Emynor the slaver	22	level	1	classes
[applyRandomClass]	107633	Emynor the slaver	Adding class	Bulwark	Warrior
   power types: not_power_source =	antimagic	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	22
[applyRandomClass] Random boss forbade talent because of level	Battle Cry	T_BATTLE_CRY	22
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	22
[applyRandomClass] Random boss forbade talent because of level	Shattering Impact	T_SHATTERING_IMPACT	22
[applyRandomClass] Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	22
[applyRandomClass] Random boss forbade talent because of level	Second Wind	T_SECOND_WIND	22
[applyRandomClass] Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	22
[applyRandomClass] Random boss forbade talent because of level	Onslaught	T_ONSLAUGHT	22
[applyRandomClass] Random boss forbade talent because of level	Battle Shout	T_BATTLE_SHOUT	22
[applyRandomClass] Random boss forbade talent because of level	Battle Call	T_BATTLE_CALL	22
[applyRandomClass] Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	22
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	22
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	22
[applyRandomClass] Random boss forbade talent because of level	Step Up	T_STEP_UP	22
[applyRandomClass] Random boss forbade talent because of level	Assault	T_ASSAULT	22
Adding 7 random class talents to boss
1	 * talent:	T_SHATTERING_SHOUT	3
2	 * talent:	T_DEVICE_MASTERY	3
3	 * talent:	T_QUICK_RECOVERY	3
4	 * talent:	T_GREATER_WEAPON_FOCUS	3
5	 * talent:	T_REPULSION	3
6	 * talent:	T_WEAPON_COMBAT	3
7	 * talent:	T_SHIELD_WALL	3
 ** Finished adding	7	of	7	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	1	gr egos =	0	rand themes = 	3	points = 	27	nb_powers = 	5
 * using themes	lightning,mental,misc
 * forbid power sources:	antimagic
Creating randart Dairalen(glistening steel longsword) with no themename
 ** selected ego	acidic 	(normal)	arcane
 * adding power: generic infravision radius(1 points), 14 remaining
 * adding power: mind burst(1 points), 13 remaining
 * adding power: generic max psi(1 points), 12 remaining
 * adding power: generic stat mag(1 points), 11 remaining
 * adding power: generic infravision radius(1.5 points), 10 remaining
 * adding power: mind burst(1.5 points), 8.5 remaining
 * adding power: generic max psi(1.5 points), 7 remaining
 * adding power: generic stat mag(1.5 points), 5.5 remaining
 * adding power: generic infravision radius(2.25 points), 4 remaining
 * adding power: mind burst(2.25 points), 1.75 remaining
 * adding bias power: mind burst(3.375 points), 14 remaining
 * adding bias power: generic stat mag(2.25 points), 10.625 remaining
 * adding bias power: generic max psi(2.25 points), 8.375 remaining
 * adding bias power: mind burst(4.05 points), 6.125 remaining
 * adding bias power: generic stat mag(2.7 points), 2.075 remaining
[resolveObject] CREATE FOR	107818	Emynor the slaver	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x2835dd60, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	52.677048949682	76
[resolveObject] CREATED OBJECT:	107819	cruel ash starstaff of fate	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	10
[General Object resolver]	107819	cruel ash starstaff of fate	COULD NOT BE WORN
[resolveObject] adding to main inventory:	107819	cruel ash starstaff of fate
[resolveObject] CREATE FOR	107818	Emynor the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2835e1d0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	32.359656470097	52.5
[resolveObject] CREATED OBJECT:	107825	hateful dwarven-steel longsword of shearing	tries left:	4
[resolveObject]	107825	hateful dwarven-steel longsword of shearing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	107818	Emynor the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2835e3a8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	61.038160872655	77.5
[resolveObject] CREATED OBJECT:	107831	steel shield of the stars	tries left:	4
fight: 	steel shield of the stars	hateful dwarven-steel longsword of shearing	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	107831	steel shield of the stars	added to inventory	OFFHAND
[resolveObject] CREATE FOR	107818	Emynor the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2835e598, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	25.765746546505	30.5
[resolveObject] CREATED OBJECT:	107835	radiant dwarven-steel mail armour of Eyal	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
fight: 	radiant dwarven-steel mail armour of Eyal	hateful dwarven-steel longsword of shearing	::	nil	BODY
fight: 	radiant dwarven-steel mail armour of Eyal	steel shield of the stars	::	nil	BODY
[resolveObject]	107835	radiant dwarven-steel mail armour of Eyal	added to inventory	BODY
[Actor:move]	107818	Emynor the slaver	(forced) move from	nil	nil	to	43	12
Added unique	mod.class.NPC/Emynor the slaver	::	1
[Actor:wearAllInventory]	107818	Emynor the slaver	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	107818	Emynor the slaver
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_REPULSION	level	5	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_SHIELD_WALL	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_LIGHTNING	level	10	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GREATER_WEAPON_FOCUS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FLAME	level	10	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FLAMESHOCK	level	10	range:	0	radius:	10	effective:	6.6666666666667
   #- checking tactical table for talent	T_SHATTERING_SHOUT	level	5	range:	0	radius:	9	effective:	6
   #- checking tactical table for talent	T_MANATHRUST	level	10	range:	10	radius:	0	effective:	10
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2]
New GL Shader program 100
*p 100: Uniform: 0: 1406 appearTime
*p 100: Uniform: 1: 1406 cylinderHeight
*p 100: Uniform: 2: 1406 cylinderRadius
*p 100: Uniform: 3: 1406 cylinderRotationSpeed
*p 100: Uniform: 4: 1406 cylinderVerticalPos
*p 100: Uniform: 5: 1406 noup
*p 100: Uniform: 6: 1406 repeatTimes
*p 100: Uniform: 7: 8B5E tex
*p 100: Uniform: 8: 1406 tick
*p 100: Uniform: 9: 1406 tick_start
*p 100: Uniform: 10: 1406 time_factor
*p 100: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	1757630
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1]
New GL Shader program 101
*p 101: Uniform: 0: 1406 appearTime
*p 101: Uniform: 1: 1406 cylinderHeight
*p 101: Uniform: 2: 1406 cylinderRadius
*p 101: Uniform: 3: 1406 cylinderRotationSpeed
*p 101: Uniform: 4: 1406 cylinderVerticalPos
*p 101: Uniform: 5: 1406 noup
*p 101: Uniform: 6: 1406 repeatTimes
*p 101: Uniform: 7: 8B5E tex
*p 101: Uniform: 8: 1406 tick
*p 101: Uniform: 9: 1406 tick_start
*p 101: Uniform: 10: 1406 time_factor
*p 101: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	1757630
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	107841	slaver	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1e885e08, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	70.248141089978	76
[resolveObject] CREATED OBJECT:	107842	shimmering elm starstaff of might	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	5
[resolveObject]	107842	shimmering elm starstaff of might	added to inventory	MAINHAND
[Actor:move]	107841	slaver	(forced) move from	nil	nil	to	25	46
[resolveObject] CREATE FOR	107848	slaver	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1e8a37e0, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Ego	98.714226286093	101
[resolveObject] CREATED OBJECT:	107849	ash starstaff of warding	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	10
[resolveObject]	107849	ash starstaff of warding	added to inventory	MAINHAND
[Actor:move]	107848	slaver	(forced) move from	nil	nil	to	38	38
Random elite generating
[createRandomBoss] Creating random boss 	Ivuldalle the slaver	22	level	1	classes
[applyRandomClass]	107853	Ivuldalle the slaver	Adding class	Bulwark	Warrior
   power types: not_power_source =	antimagic	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	22
[applyRandomClass] Random boss forbade talent because of level	Battle Cry	T_BATTLE_CRY	22
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	22
[applyRandomClass] Random boss forbade talent because of level	Shattering Impact	T_SHATTERING_IMPACT	22
[applyRandomClass] Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	22
[applyRandomClass] Random boss forbade talent because of level	Second Wind	T_SECOND_WIND	22
[applyRandomClass] Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	22
[applyRandomClass] Random boss forbade talent because of level	Onslaught	T_ONSLAUGHT	22
[applyRandomClass] Random boss forbade talent because of level	Battle Shout	T_BATTLE_SHOUT	22
[applyRandomClass] Random boss forbade talent because of level	Battle Call	T_BATTLE_CALL	22
[applyRandomClass] Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	22
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	22
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	22
[applyRandomClass] Random boss forbade talent because of level	Step Up	T_STEP_UP	22
[applyRandomClass] Random boss forbade talent because of level	Assault	T_ASSAULT	22
Adding 11 random class talents to boss
1	 * talent:	T_QUICK_RECOVERY	3
2	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
3	 * talent:	T_SHIELD_WALL	3
4	 * talent:	T_FAST_METABOLISM	3
5	 * talent:	T_BACKSTAB	3
6	 * talent:	T_SHATTERING_SHOUT	3
7	 * talent:	T_WEAPON_COMBAT	3
8	 * talent:	T_RUSH	3
9	 * talent:	T_KNIFE_MASTERY	3
10	 * talent:	T_JUGGERNAUT	3
11	 * talent:	T_WEAPONS_MASTERY	3
 ** Finished adding	11	of	11	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	1	gr egos =	0	rand themes = 	3	points = 	30	nb_powers = 	6
 * using themes	spell,defense,temporal
 * forbid power sources:	antimagic
Creating randart %s 'Gorezilahad'(glistening rough leather sling) with no themename
 ** selected ego	 of acid	(normal)	arcane
 * adding power: generic spellpower(1 points), 15 remaining
 * adding power: generic increased life(1 points), 14 remaining
 * adding power: generic vim on crit(1 points), 13 remaining
 * adding power: generic spellpower(1 points), 12 remaining
 * adding power: generic inc damage temporal(1 points), 11 remaining
 * adding power: generic immune teleport(2 points), 10 remaining
 * adding power: generic spellpower(1.5 points), 8 remaining
 * adding power: generic increased life(1.5 points), 6.5 remaining
 * adding power: generic vim on crit(1.5 points), 5 remaining
 * adding power: generic spellpower(1.5 points), 3.5 remaining
 * adding power: generic inc damage temporal(1.5 points), 2 remaining
 * adding bias power: generic immune teleport(3 points), 15 remaining
 * adding bias power: generic vim on crit(2.25 points), 12 remaining
Removing power from bias list , 	generic vim on crit
 * adding bias power: generic immune teleport(3.6 points), 9.75 remaining
Removing power from bias list , 	generic immune teleport
 * adding bias power: generic increased life(2.25 points), 6.15 remaining
 * adding bias power: generic increased life(2.7 points), 3.9 remaining
[resolveObject] CREATE FOR	108044	Ivuldalle the slaver	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x296c2470, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater	32.217101430105	51
[resolveObject] CREATED OBJECT:	108045	magewarrior's short ash starstaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	10
[resolveObject]	108045	magewarrior's short ash starstaff	added to inventory	MAINHAND
[resolveObject] CREATE FOR	108044	Ivuldalle the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x296c28e0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	16.077229462233	30.5
[resolveObject] CREATED OBJECT:	108049	warbringer's steel longsword of shearing	tries left:	4
fight: 	warbringer's steel longsword of shearing	magewarrior's short ash starstaff	::	false	MAINHAND
[resolveObject]	108049	warbringer's steel longsword of shearing	added to inventory	MAINHAND
		 moved replaced object to main inventory:	108045	magewarrior's short ash starstaff
[resolveObject] CREATE FOR	108044	Ivuldalle the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x296c2ab8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	54.584218606372	77.5
[resolveObject] CREATED OBJECT:	108055	corrosive iron shield	tries left:	4
fight: 	corrosive iron shield	warbringer's steel longsword of shearing	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	108055	corrosive iron shield	added to inventory	OFFHAND
[resolveObject] CREATE FOR	108044	Ivuldalle the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x296c2ca8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	35.172663213725	52.5
[resolveObject] CREATED OBJECT:	108059	enlightening dwarven-steel mail armour of lightning resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
fight: 	enlightening dwarven-steel mail armour of lightning resistance	warbringer's steel longsword of shearing	::	nil	BODY
fight: 	enlightening dwarven-steel mail armour of lightning resistance	corrosive iron shield	::	nil	BODY
[resolveObject]	108059	enlightening dwarven-steel mail armour of lightning resistance	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[Actor:move]	108044	Ivuldalle the slaver	(forced) move from	nil	nil	to	5	10
Added unique	mod.class.NPC/Ivuldalle the slaver	::	1
[Actor:wearAllInventory]	108044	Ivuldalle the slaver	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	108044	Ivuldalle the slaver
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_JUGGERNAUT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_WALL	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	5	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_LIGHTNING	level	10	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MANATHRUST	level	10	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FLAME	level	10	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FLAMESHOCK	level	10	range:	0	radius:	10	effective:	6.6666666666667
   #- checking tactical table for talent	T_SHATTERING_SHOUT	level	5	range:	0	radius:	9	effective:	6
Cloned shader 100
[SHADER] setting reset param	tick_start	1757630
Cloned shader 101
[SHADER] setting reset param	tick_start	1757630
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	108065	slaver	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1ee68de0, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected basic	104.83761174181	111
[resolveObject] CREATED OBJECT:	108066	elm magestaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	5
[resolveObject]	108066	elm magestaff	added to inventory	MAINHAND
[Actor:move]	108065	slaver	(forced) move from	nil	nil	to	1	35
[resolveObject] CREATE FOR	108067	slaver	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x29476260, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	54.460455388171	76
[resolveObject] CREATED OBJECT:	108068	potent ash vilestaff of illumination	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	10
[ActorObjectUse] useObjectEnable: 	potent ash vilestaff of illumination	by	slaver	inven/slot	table: 0x29476b30	nil
[resolveObject]	108068	potent ash vilestaff of illumination	added to inventory	MAINHAND
[Actor:move]	108067	slaver	(forced) move from	nil	nil	to	40	36
[resolveObject] CREATE FOR	108074	slaver	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x294951c8, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected basic	108.30401103159	111
[resolveObject] CREATED OBJECT:	108075	ash vilestaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	10
[resolveObject]	108075	ash vilestaff	added to inventory	MAINHAND
[Actor:move]	108074	slaver	(forced) move from	nil	nil	to	37	2
[resolveObject] CREATE FOR	108076	slaver	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x294a8980, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	59.07857926378	76
[resolveObject] CREATED OBJECT:	108077	shimmering ash starstaff of might	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	10
[resolveObject]	108077	shimmering ash starstaff of might	added to inventory	MAINHAND
[Actor:move]	108076	slaver	(forced) move from	nil	nil	to	19	4
[TOME ENTITY FILTER] selected Double Ego	59.718445530561	76
[TOME ENTITY FILTER] selected Money	104.9305122278	109.5
[TOME ENTITY FILTER] selected Double Greater	4.9500672269962	11
Loading tile from tileset	/data/gfx/shockbolt/object/mindstar_mossy.png
[TOME ENTITY FILTER] selected Ego	76.624203539599	101
[TOME ENTITY FILTER] selected Double Ego	56.093489817365	76
Wait finished, counted 1387, 363 ticks
Deleting shader 69 (is clone 0)
Deleting shader 66 (is clone 0)
[STARTEVENTS] Zone compiled events list: one_per_level=	true
[1] = {
  [name] = weird-pedestals
  [percent] = 10
}
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[STARTEVENTS] Assigned events list:
[1] = {
  [params] = {
  }
}
[2] = {
  [params] = {
  }
}
[3] = {
  [params] = {
  }
}
Not gone east, no backup guardian
Running on level loads	ring-of-blood-1
[Actor:move]	5366	Ostia	(forced) move from	24	6	to	25	36
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
Updating zone name	Slavers Compound (1)
[PARTY] New member, add after	Ostia	Ostia
Adding entity	5366	after	5366
===	nil	nil
[QUEST] given to	table: 0x1b6d2f40	ring-of-blood
[LOG]	#LIGHT_GREEN#Accepted quest 'Till the Blood Runs Clear'! #WHITE#(Press 'j' to see the quest log)
[ONLINE PROFILE] current character 	Ostia the level 22 Shalore Anorithil
[Discord] updating state: "Slavers Compound (1)" / "Lvl 22 Shalore Anorithil" / default / anorithil
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Sinestra.ogg	sound "/data/music/Sinestra.ogg" : <static>
[MUSIC] playing	Sinestra.ogg	sound "/data/music/Sinestra.ogg" : <static>
Updating zone name	Slavers Compound (1)
C Map minimap texture: 290 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Ostia	zone	::	zone-wilderness.teaz	::	table: 0x00c3ea98	=>	table: 0x1e544fe8	(8382)
Loading savefile 	/save/ostia/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[USERCHAT] channel achievement	Intricacies009	tome	The Arena	false	false
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1758860
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[resolveObject] CREATE FOR	108856	enthralled slave	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	70.083198636324	76
[resolveObject] CREATED OBJECT:	108857	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	108857	gold pieces
[resolveObject] CREATE FOR	108856	enthralled slave	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	26.957926377644	51
[resolveObject] CREATED OBJECT:	108858	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	108858	gold pieces
[resolveObject] CREATE FOR	108856	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Greater	37.773453786218	51
[resolveObject] CREATED OBJECT:	108859	rough leather gloves of the juggernaut	tries left:	4
[ActorObjectUse] useObjectEnable: 	rough leather gloves of the juggernaut	by	enthralled slave	inven/slot	table: 0x294e0230	nil
[resolveObject]	108859	rough leather gloves of the juggernaut	added to inventory	HANDS
[Actor:move]	108856	enthralled slave	(forced) move from	nil	nil	to	36	39
[Actor:wearAllInventory]	108856	enthralled slave	wearing main inventory
[resolveObject] CREATE FOR	108863	enthralled slave	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	71.742169882111	76
[resolveObject] CREATED OBJECT:	108864	miner's rough leather cap of constitution (#STATBONUS#)	tries left:	1
[resolveObject] adding to main inventory:	108864	miner's rough leather cap of constitution (#STATBONUS#)
[resolveObject] CREATE FOR	108863	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Double Greater	3.7418963321815	11
[resolveObject] CREATED OBJECT:	108870	scouring rough leather gloves of the verdant	tries left:	4
[resolveObject]	108870	scouring rough leather gloves of the verdant	added to inventory	HANDS
[Actor:move]	108863	enthralled slave	(forced) move from	nil	nil	to	37	39
[Actor:wearAllInventory]	108863	enthralled slave	wearing main inventory
[resolveObject] CREATE FOR	108876	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Double Greater	4.0137707153367	11
[resolveObject] CREATED OBJECT:	108877	scouring iron gauntlets of butchering	tries left:	4
[resolveObject]	108877	scouring iron gauntlets of butchering	added to inventory	HANDS
[Actor:move]	108876	enthralled slave	(forced) move from	nil	nil	to	10	47
[resolveObject] CREATE FOR	108883	enthralled slave	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	33.73665792908	51
[resolveObject] CREATED OBJECT:	108884	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	108884	gold pieces
[resolveObject] CREATE FOR	108883	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected basic	109.3135581625	111
[resolveObject] CREATED OBJECT:	108885	iron gauntlets	tries left:	4
[resolveObject]	108885	iron gauntlets	added to inventory	HANDS
[Actor:move]	108883	enthralled slave	(forced) move from	nil	nil	to	9	49
[Actor:wearAllInventory]	108883	enthralled slave	wearing main inventory
[resolveObject] CREATE FOR	108886	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected basic	103.71766820986	111
[resolveObject] CREATED OBJECT:	108887	rough leather gloves	tries left:	4
[resolveObject]	108887	rough leather gloves	added to inventory	HANDS
[Actor:move]	108886	enthralled slave	(forced) move from	nil	nil	to	10	4
[resolveObject] CREATE FOR	108888	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Greater	49.730838981394	51
[resolveObject] CREATED OBJECT:	108889	brawler's iron gauntlets	tries left:	4
[resolveObject]	108889	brawler's iron gauntlets	added to inventory	HANDS
[Actor:move]	108888	enthralled slave	(forced) move from	nil	nil	to	9	5
[resolveObject] CREATE FOR	108893	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Ego	99.922220314602	101
[resolveObject] CREATED OBJECT:	108894	sand iron gauntlets	tries left:	4
[resolveObject]	108894	sand iron gauntlets	added to inventory	HANDS
[Actor:move]	108893	enthralled slave	(forced) move from	nil	nil	to	13	21
[resolveObject] CREATE FOR	108898	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Greater + Ego	19.462708818834	26
[resolveObject] CREATED OBJECT:	108899	brawler's iron gauntlets of dexterity (#STATBONUS#)	tries left:	4
[resolveObject]	108899	brawler's iron gauntlets of dexterity (#STATBONUS#)	added to inventory	HANDS
[Actor:move]	108898	enthralled slave	(forced) move from	nil	nil	to	11	19
[resolveObject] CREATE FOR	108905	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Greater	33.389615272495	51
[resolveObject] CREATED OBJECT:	108906	scouring iron gauntlets	tries left:	4
[resolveObject]	108906	scouring iron gauntlets	added to inventory	HANDS
[Actor:move]	108905	enthralled slave	(forced) move from	nil	nil	to	7	17
[resolveObject] CREATE FOR	108910	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Ego	99.227818797628	101
[resolveObject] CREATED OBJECT:	108911	iron gauntlets of magic (#STATBONUS#)	tries left:	4
[resolveObject]	108911	iron gauntlets of magic (#STATBONUS#)	added to inventory	HANDS
[Actor:move]	108910	enthralled slave	(forced) move from	nil	nil	to	9	17
[resolveObject] CREATE FOR	108915	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Greater	47.463108615359	51
[resolveObject] CREATED OBJECT:	108916	rough leather gloves of butchering	tries left:	4
[resolveObject]	108916	rough leather gloves of butchering	added to inventory	HANDS
[Actor:move]	108915	enthralled slave	(forced) move from	nil	nil	to	44	13
[resolveObject] CREATE FOR	108920	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Greater	27.504213768175	51
[resolveObject] CREATED OBJECT:	108921	iron gauntlets of butchering	tries left:	4
[resolveObject]	108921	iron gauntlets of butchering	added to inventory	HANDS
[Actor:move]	108920	enthralled slave	(forced) move from	nil	nil	to	42	11
[resolveObject] CREATE FOR	108925	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Double Ego	73.282697212483	76
[resolveObject] CREATED OBJECT:	108926	corrosive iron gauntlets of strength (#STATBONUS#)	tries left:	4
[resolveObject]	108926	corrosive iron gauntlets of strength (#STATBONUS#)	added to inventory	HANDS
[Actor:move]	108925	enthralled slave	(forced) move from	nil	nil	to	25	47
[resolveObject] CREATE FOR	108932	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Greater	48.938005920718	51
[resolveObject] CREATED OBJECT:	108933	brawler's iron gauntlets	tries left:	4
[resolveObject]	108933	brawler's iron gauntlets	added to inventory	HANDS
[Actor:move]	108932	enthralled slave	(forced) move from	nil	nil	to	26	45
[resolveObject] CREATE FOR	108937	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Double Ego	71.964269438052	76
[resolveObject] CREATED OBJECT:	108938	steady iron gauntlets of strength (#STATBONUS#)	tries left:	4
[resolveObject]	108938	steady iron gauntlets of strength (#STATBONUS#)	added to inventory	HANDS
[Actor:move]	108937	enthralled slave	(forced) move from	nil	nil	to	38	39
[resolveObject] CREATE FOR	108944	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Greater	35.986538015303	51
[resolveObject] CREATED OBJECT:	108945	rough leather gloves of butchering	tries left:	4
[resolveObject]	108945	rough leather gloves of butchering	added to inventory	HANDS
[Actor:move]	108944	enthralled slave	(forced) move from	nil	nil	to	37	38
[resolveObject] CREATE FOR	108949	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Greater + Ego	16.861059016516	26
[resolveObject] CREATED OBJECT:	108950	scouring iron gauntlets of dexterity (#STATBONUS#)	tries left:	4
[resolveObject]	108950	scouring iron gauntlets of dexterity (#STATBONUS#)	added to inventory	HANDS
[Actor:move]	108949	enthralled slave	(forced) move from	nil	nil	to	4	10
[resolveObject] CREATE FOR	108956	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Greater + Ego	20.77843062784	26
[resolveObject] CREATED OBJECT:	108957	scouring rough leather gloves of dexterity (#STATBONUS#)	tries left:	4
[resolveObject]	108957	scouring rough leather gloves of dexterity (#STATBONUS#)	added to inventory	HANDS
[Actor:move]	108956	enthralled slave	(forced) move from	nil	nil	to	5	11
[resolveObject] CREATE FOR	108963	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Greater + Ego	21.916086328196	26
[resolveObject] CREATED OBJECT:	108964	scouring iron gauntlets of dexterity (#STATBONUS#)	tries left:	4
[resolveObject]	108964	scouring iron gauntlets of dexterity (#STATBONUS#)	added to inventory	HANDS
[Actor:move]	108963	enthralled slave	(forced) move from	nil	nil	to	1	34
[resolveObject] CREATE FOR	108970	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Double Ego	57.94574187881	76
[resolveObject] CREATED OBJECT:	108971	naturalist's rough leather gloves of strength (#STATBONUS#)	tries left:	4
[resolveObject]	108971	naturalist's rough leather gloves of strength (#STATBONUS#)	added to inventory	HANDS
[Actor:move]	108970	enthralled slave	(forced) move from	nil	nil	to	2	34
[resolveObject] CREATE FOR	108977	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Greater	28.477788794431	51
[resolveObject] CREATED OBJECT:	108978	rough leather gloves of war-making	tries left:	4
[resolveObject]	108978	rough leather gloves of war-making	added to inventory	HANDS
[Actor:move]	108977	enthralled slave	(forced) move from	nil	nil	to	39	35
[resolveObject] CREATE FOR	108982	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Ego	91.230678650604	101
[resolveObject] CREATED OBJECT:	108983	rough leather gloves of strength (#STATBONUS#)	tries left:	4
[resolveObject]	108983	rough leather gloves of strength (#STATBONUS#)	added to inventory	HANDS
[Actor:move]	108982	enthralled slave	(forced) move from	nil	nil	to	40	35
[resolveObject] CREATE FOR	108987	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Greater + Ego	25.860692688232	26
[resolveObject] CREATED OBJECT:	108988	scouring iron gauntlets of dexterity (#STATBONUS#)	tries left:	4
[resolveObject]	108988	scouring iron gauntlets of dexterity (#STATBONUS#)	added to inventory	HANDS
[Actor:move]	108987	enthralled slave	(forced) move from	nil	nil	to	37	3
[resolveObject] CREATE FOR	108994	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Ego	96.950608804345	101
[resolveObject] CREATED OBJECT:	108995	naturalist's iron gauntlets	tries left:	4
[resolveObject]	108995	naturalist's iron gauntlets	added to inventory	HANDS
[Actor:move]	108994	enthralled slave	(forced) move from	nil	nil	to	38	3
[resolveObject] CREATE FOR	108999	enthralled slave	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	59.279896503147	76
[resolveObject] CREATED OBJECT:	109000	shimmering linen robe of corrosion (#RESIST#)	tries left:	1
[resolveObject] adding to main inventory:	109000	shimmering linen robe of corrosion (#RESIST#)
[resolveObject] CREATE FOR	108999	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Ego	79.648223142523	101
[resolveObject] CREATED OBJECT:	109006	naturalist's iron gauntlets	tries left:	4
[resolveObject]	109006	naturalist's iron gauntlets	added to inventory	HANDS
[Actor:move]	108999	enthralled slave	(forced) move from	nil	nil	to	18	3
[Actor:wearAllInventory]	108999	enthralled slave	wearing main inventory
fight: 	shimmering linen robe of corrosion (#RESIST#)	naturalist's iron gauntlets	::	nil	BODY
[Actor:wearAllInventory]	enthralled slave	108999	109000	shimmering linen robe of corrosion (#RESIST#)	WORN IN	BODY	1
[resolveObject] CREATE FOR	109010	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected basic	104.78612918798	111
[resolveObject] CREATED OBJECT:	109011	iron gauntlets	tries left:	4
[resolveObject]	109011	iron gauntlets	added to inventory	HANDS
[Actor:move]	109010	enthralled slave	(forced) move from	nil	nil	to	17	3
table: 0x1337d028	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x1337d268	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x29857040	(4891)
Loading savefile 	/save/ostia/
[USERCHAT] channel talk	necaresource	tome	hahaha
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x28ac0a48	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/zone-wilderness.teaz.tmp
Saved zipname /save/ostia/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Ostia	zone	/save/ostia/zone-wilderness.teaz.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	5366	Ostia	move from	25	36	to	25	35
[use_tactical AI] === Action Selected:	107405	Bethysekira the slaver	negative	 talent:T_TWILIGHT
[Spacetime Tuning]	107567	Zubyriaba the slaver	setting preferred_paradox:	252
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=2,time_factor=3000]
New GL Shader program 66
*p 66: Uniform: 0: 8B52 beamColor1
*p 66: Uniform: 1: 8B52 beamColor2
*p 66: Uniform: 2: 1406 beamsCount
*p 66: Uniform: 3: 8B52 circleColor
*p 66: Uniform: 4: 1406 circleDescendSpeed
*p 66: Uniform: 5: 1406 circleRotationSpeed
*p 66: Uniform: 6: 1406 noup
*p 66: Uniform: 7: 8B5E tex
*p 66: Uniform: 8: 1406 tick
*p 66: Uniform: 9: 1406 tick_start
*p 66: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=1,time_factor=3000]
New GL Shader program 69
*p 69: Uniform: 0: 8B52 beamColor1
*p 69: Uniform: 1: 8B52 beamColor2
*p 69: Uniform: 2: 1406 beamsCount
*p 69: Uniform: 3: 8B52 circleColor
*p 69: Uniform: 4: 1406 circleDescendSpeed
*p 69: Uniform: 5: 1406 circleRotationSpeed
*p 69: Uniform: 6: 1406 noup
*p 69: Uniform: 7: 8B5E tex
*p 69: Uniform: 8: 1406 tick
*p 69: Uniform: 9: 1406 tick_start
*p 69: Uniform: 10: 1406 time_factor
[Actor:move]	5366	Ostia	move from	25	35	to	26	35
[use_tactical AI] === Action Selected:	107567	Zubyriaba the slaver	paradox	 talent:T_SPACETIME_TUNING
[Actor:move]	5366	Ostia	move from	26	35	to	27	34
[use_tactical AI] === Action Selected:	107567	Zubyriaba the slaver	paradox	 talent:T_SPACETIME_TUNING
Saved zipname /save//world.teaw.tmp
[Actor:move]	5366	Ostia	move from	27	34	to	28	34
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	f79afaf66d812923ae76f862cde8630d	zone	/save/ostia/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	zone-wilderness.teaz	f79afaf66d812923ae76f862cde8630d
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	d9580875e8be8743cf422af25d791161	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	d9580875e8be8743cf422af25d791161
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 4 seconds
[COROUTINE] dead	savefilepipe
[use_tactical AI] === Action Selected:	107567	Zubyriaba the slaver	paradox	 talent:T_SPACETIME_TUNING
[Actor:move]	5366	Ostia	move from	28	34	to	29	34
[ActorObjectUse] useObjectEnable: 	mitotic mossy mindstar of disruption	by	Ostia	inven/slot	1	nil
[ActorObjectUse] Object	mitotic mossy mindstar of disruption	108090	is ineligible for talent interface
[Identify]	mitotic mossy mindstar of disruption	true
[LOG]	Ostia picks up (b.): #8d55ff##UID:108090:0#mitotic mossy mindstar of disruption (3-3.3 power, 12 apr, nature damage)#LAST#.
[use_tactical AI] === Action Selected:	107567	Zubyriaba the slaver	paradox	 talent:T_SPACETIME_TUNING
[Actor:move]	5366	Ostia	move from	29	34	to	28	33
[use_tactical AI] === Action Selected:	107567	Zubyriaba the slaver	paradox	 talent:T_SPACETIME_TUNING
[Actor:move]	5366	Ostia	move from	28	33	to	27	34
[Actor:move]	5366	Ostia	move from	27	34	to	26	35
[Actor:move]	5366	Ostia	move from	26	35	to	25	35
[Actor:move]	5366	Ostia	move from	25	35	to	24	35
[Actor:move]	5366	Ostia	move from	24	35	to	23	35
[Actor:move]	5366	Ostia	move from	23	35	to	22	36
[Actor:move]	5366	Ostia	move from	22	36	to	22	37
[Actor:move]	5366	Ostia	move from	22	37	to	23	38
[Actor:move]	5366	Ostia	move from	23	38	to	24	39
[Actor:move]	5366	Ostia	move from	24	39	to	25	39
[Actor:move]	5366	Ostia	move from	25	39	to	26	40
[Actor:move]	5366	Ostia	move from	26	40	to	27	39
[Actor:move]	5366	Ostia	move from	27	39	to	27	38
[Actor:move]	5366	Ostia	move from	27	38	to	28	37
[Actor:move]	5366	Ostia	move from	28	37	to	29	36
[Actor:move]	5366	Ostia	move from	29	36	to	30	35
[Actor:move]	5366	Ostia	move from	30	35	to	31	35
[Actor:move]	5366	Ostia	move from	31	35	to	32	34
[target_simple AI]	108977	enthralled slave	selecting NEW TARGET	32	34	5366	Ostia
[Actor:move]	108977	enthralled slave	move from	39	35	to	38	35
[target_simple AI]	108982	enthralled slave	selecting NEW TARGET	32	34	5366	Ostia
[Actor:move]	108982	enthralled slave	move from	40	35	to	39	35
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (enthralled slave)).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[USERCHAT] channel achievement	hunter	mainmenu	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	false
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 70
[SHADER] setting reset param	tick_start	1763294
[SPELL] friendly fire chance	100
[Actor:move]	108977	enthralled slave	move from	38	35	to	37	35
[NPC:seen_by] Passing target	Ostia	from	108982	enthralled slave	to	107848	slaver
[NPC:seen_by] Passing target	Ostia	from	108982	enthralled slave	to	108944	enthralled slave
[NPC:seen_by] Passing target	Ostia	from	108982	enthralled slave	to	108937	enthralled slave
[NPC:seen_by] Passing target	Ostia	from	108982	enthralled slave	to	108863	enthralled slave
[Actor:move]	108982	enthralled slave	move from	39	35	to	38	35
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #GREY#58 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #GREY#58 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #GREY#58 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Slaver for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#29 darkness#LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#35 darkness#LAST# damage.
[NPC:seen_by] Passing target	Ostia	from	107848	slaver	to	107405	Bethysekira the slaver
[NPC:seen_by] Passing target	Ostia	from	107848	slaver	to	108856	enthralled slave
[Actor:move]	107848	slaver	move from	38	38	to	38	37
[Actor:move]	108067	slaver	move from	40	36	to	39	36
[LOG]	
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1764142
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
Deleting shader 78 (is clone 1)
[USERCHAT] channel talk	marco too	tome	xD
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around slaver!
Cloned shader 70
[SHADER] setting reset param	tick_start	1766255
[Actor:move]	108856	enthralled slave	move from	36	39	to	35	38
[Actor:move]	108863	enthralled slave	move from	37	39	to	36	39
[improved_talented AI] chooses for	108944	enthralled slave	T_HIGHER_HEAL
[Actor:move]	108977	enthralled slave	move from	37	35	to	36	35
[Actor:move]	108982	enthralled slave	move from	38	35	to	37	35
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #GREY#117 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #GREY#117 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #GREY#117 darkness#LAST# damage.
[LOG]	Demonic Soul hits Slaver for #LIGHT_RED#50 fire#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#59 fire#LAST# damage.
[use_tactical AI] === Action Selected:	107405	Bethysekira the slaver	escape	 talent:T_HYMN_OF_SHADOWS
[CALLBACK] upgrading to prioritized	talents_on_act_base
[use_tactical AI] === Action Selected:	107405	Bethysekira the slaver	closein	 talent:T_HYMN_OF_PERSEVERANCE
[CALLBACK] upgrading to prioritized	talents_on_act_base
[use_tactical AI] === Action Selected:	107405	Bethysekira the slaver	defend	 talent:T_BARRIER
[SPELL CRIT %]	35.423073231957
Cloned shader 96
[SHADER] setting reset param	tick_start	1766245
[LOG]	Ostia's darkness area effect hits Slaver for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#29 darkness#LAST# damage.
[LOG]	
[Actor:move]	5366	Ostia	move from	32	34	to	33	34
[SPELL CRIT %]	41.899788226987
[LOG]	Ostia uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
[LOG]	Ostia tries to evade attacks.
Cloned shader 94
[SHADER] setting reset param	tick_start	1767222
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#35 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#35 darkness#LAST# damage.
[target_simple AI]	107848	slaver	selecting NEW TARGET	33	34	5366	Ostia
[Actor:move]	107848	slaver	move from	38	37	to	37	36
[improved_talented AI] chooses for	108067	slaver	T_LIGHTNING
[LOG]	Slaver casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	3
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 102
New GL Shader 103 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lightning.frag
*p 102: Uniform: 0: 8B51 color1
*p 102: Uniform: 1: 8B51 color2
*p 102: Uniform: 2: 8B5E tex
[improved_talented AI] chooses for	108856	enthralled slave	T_ACTIVATE_OBJECT_1
[Actor:move]	108977	enthralled slave	move from	36	35	to	35	35
[target_simple AI]	108982	enthralled slave	selecting NEW TARGET	33	34	5366	Ostia
[Actor:move]	108982	enthralled slave	move from	37	35	to	36	35
[LOG]	#UID:108067:0#Slaver hits Enthralled slave for #ROYAL_BLUE#123 lightning#LAST# damage.
[LOG]	#UID:108067:0#Slaver hits Enthralled slave for #ROYAL_BLUE#108 lightning#LAST# damage.
[LOG]	#UID:108067:0#Slaver hits #fbd578#Ostia#LAST# for #SLATE#(100 absorbed)#LAST#, #ROYAL_BLUE#23 lightning#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[Actor:move]	108944	enthralled slave	move from	37	38	to	38	37
[use_tactical AI] === Action Selected:	107405	Bethysekira the slaver	negative	 talent:T_TWILIGHT
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	27	vs	53	=> chance to hit	0
[LOG]	Slaver loses sight!
checkHit	26	vs	53	=> chance to hit	0
[LOG]	Enthralled slave loses sight!
checkHit	28	vs	53	=> chance to hit	0
[LOG]	Enthralled slave loses sight!
[SPELL CRIT %]	41.899788226987
[LOG]	Ostia uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
Cloned shader 94
[SHADER] setting reset param	tick_start	1768258
[LOG]	Ostia's darkness area effect hits Slaver for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Slaver for #GREY#29 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #YELLOW#186 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #YELLOW#186 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #YELLOW#186 light#LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Enthralled slave!#{normal}#
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Enthralled slave!#{normal}#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	109012	after	5366
Adding entity	109013	after	5366
Adding entity	109014	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	109015	after	5366
Adding entity	109016	after	5366
Adding entity	109017	after	5366
checkHit	27	vs	57	=> chance to hit	0
[LOG]	Hymn of Perseverance hits Slaver for #{bold}##GREY#60 darkness#{normal}##LAST# damage.
[Actor:move]	107848	slaver	move from	37	36	to	36	35
[improved_talented AI] chooses for	108067	slaver	T_MANATHRUST
[LOG]	Slaver casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	3
[LOG]	#UID:108067:0#Slaver hits Slaver for #PURPLE#127 arcane#LAST# damage.
[LOG]	#UID:108067:0#Slaver hits #fbd578#Ostia#LAST# for #PURPLE#127 arcane#LAST# damage.
[Actor:move]	108944	enthralled slave	move from	38	37	to	37	36
[LOG]	
Server latency	6
[USERCHAT] channel serial data	Diriian	tome	184
Deleting shader 94 (is clone 1)
Deleting shader 70 (is clone 1)
Deleting shader 70 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	109032	after	5366
Adding entity	109033	after	5366
Adding entity	109034	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #{bold}##YELLOW#38 light#{normal}##LAST#, #GREY#53 darkness#LAST# (#RED##{bold}#92#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #{bold}##YELLOW#54 light#{normal}##LAST# damage.
[Actor:move]	107405	Bethysekira the slaver	move from	36	38	to	35	37
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Slaver!#{normal}#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	109035	after	5366
Adding entity	109036	after	5366
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Ostia uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
Cloned shader 94
[SHADER] setting reset param	tick_start	1771891
[LOG]	Hymn of Perseverance hits Enthralled slave for #{bold}##GREY#61 darkness#{normal}##LAST# damage.
[LOG]	Ostia's Corona hits Enthralled slave for #YELLOW#37 light#LAST# damage.
[LOG]	Ostia's Corona hits Enthralled slave for #GREY#52 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Enthralled slave for #GREY#54 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Enthralled slave for #YELLOW#38 light#LAST# damage.
[Actor:move]	108067	slaver	move from	39	36	to	38	35
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	109037	after	5366
Adding entity	109038	after	5366
[LOG]	A shield forms around Ostia.
Cloned shader 96
[SHADER] setting reset param	tick_start	1774404
Using cached font	/data/font/DroidSans-Bold.ttf	16
[EMOTE] added	I am free!	38	39
[target_simple AI]	108937	enthralled slave	selecting NEW TARGET	36	39	108863	enthralled slave
[Actor:move]	108937	enthralled slave	move from	38	39	to	37	39
Deleting shader 78 (is clone 1)
[LOG]	Enthralled slave's aura of power vanishes.
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Enthralled slave says: 'At last, freedom!'
[EMOTE] added	At last, freedom!	37	36
[target_simple AI]	108944	enthralled slave	selecting NEW TARGET	38	35	108067	slaver
[improved_talented AI] chooses for	108944	enthralled slave	T_MAIM
[LOG]	Enthralled slave uses #{bold}##ORCHID#Maim.#{normal}##LAST#
[PHYS CRIT %]	1
checkHit	25	vs	57	=> chance to hit	0
[LOG]	Slaver is grappled!
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.3,backgroundLayersCount=-4,noup=0,time_factor=1000]
New GL Shader program 104
*p 104: Uniform: 0: 1406 appearTime
*p 104: Uniform: 1: 1406 backgroundLayersCount
*p 104: Uniform: 2: 1406 noup
*p 104: Uniform: 3: 8B5E tex
*p 104: Uniform: 4: 1406 tick
*p 104: Uniform: 5: 1406 tick_start
*p 104: Uniform: 6: 1406 time_factor
*p 104: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	1774442
[LOG]	Enthralled slave is engaged in a grapple!
[CALLBACK] upgrading to prioritized	talents_on_hit
[PHYS CRIT %]	1
[LOG]	#UID:108944:0#Enthralled slave hits Slaver for #WHITE#170 physical#LAST# damage.
[Actor:move]	107405	Bethysekira the slaver	move from	35	37	to	36	36
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	109039	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Bethysekira the slaver for #SLATE#(140 absorbed)#LAST#, #{bold}##YELLOW#35 light#{normal}##LAST# (#RED##{bold}#35#LAST##{normal}# total damage).
[SPELL CRIT %]	41.899788226987
[target_simple AI]	108944	enthralled slave	selecting NEW TARGET	36	36	107405	Bethysekira the slaver
[ATTACK] attacking with innate combat
[ATTACK] to 	Bethysekira the slaver	dam/apr/atk/mult ::	43.361783380769	19	50	1	vs. armor/def	3	19
[ATTACK] after melee attack bonus hooks & callbacks::	43.361783380769	19	50	1	vs. armor/def	3	19
checkHit	50	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	47	19	vs. armor/hardiness	3	0.3
[ATTACK] after armor	47
[PHYS CRIT %] axe accuracy bonus	50	19	=	7.75
[PHYS CRIT %]	8.75
[ATTACK] after crit	47
[ATTACK] after mult	47
checkHit	38	vs	50	=> chance to hit	20
[LOG]	Bethysekira the slaver's armor corrodes!
[ATTACK]	target on_melee_hit:	10	ACID	vs	0
[SOUND] loading from	/data/sound/actions/punch3.ogg	:=:	sound "/data/sound/actions/punch3.ogg" : <static>
[Actor:move]	108944	enthralled slave	move from	37	36	to	37	36
[LOG]	#UID:108944:0#Enthralled slave hits Bethysekira the slaver for #SLATE#(41 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Enthralled slave for #GREEN#8 acid#LAST# damage.
[LOG]	Hymn of Perseverance hits Bethysekira the slaver for #SLATE#(27 absorbed)#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[target_simple AI]	108863	enthralled slave	selecting NEW TARGET	37	39	108937	enthralled slave
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	40.253811546632	7	48	1	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	40.253811546632	7	48	1	vs. armor/def	1	14
checkHit	48	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	40	7	vs. armor/hardiness	1	0.3
[ATTACK] after armor	40
[PHYS CRIT %] axe accuracy bonus	48	14	=	8.5
[PHYS CRIT %]	9.5
[ATTACK] after crit	40
[ATTACK] after mult	40
[Actor:move]	108863	enthralled slave	move from	36	39	to	36	39
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	45.092669180269	9	51	1	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	45.092669180269	9	51	1	vs. armor/def	1	14
checkHit	51	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	54	9	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	51	14	=	1.074
[ATTACK] after armor	57.996
[PHYS CRIT %]	2
[ATTACK] after crit	57.996
[ATTACK] after mult	57.996
[ATTACK]	target on_melee_hit:	15	ITEM_ANTIMAGIC_MANABURN	vs	0
[Actor:move]	108937	enthralled slave	move from	37	39	to	37	39
[LOG]	Enthralled slave has released the hold.
[LOG]	Ostia's light area effect hits Bethysekira the slaver for #SLATE#(70 absorbed)#LAST#, #YELLOW#18 light#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	107405	Bethysekira the slaver	defend	 talent:T_CIRCLE_OF_SHIFTING_SHADOWS
[LOG]	Bethysekira the slaver casts #{bold}##PURPLE#Circle of Shifting Shadows.#{normal}##LAST#
[SPELL CRIT %]	35.423073231957
[LOG]	#{bold}#Bethysekira the slaver's spell attains critical power!#{normal}#
[SPELL CRIT %]	35.423073231957
[use_tactical AI] === Action Selected:	107405	Bethysekira the slaver	attack	 talent:T_LIGHTNING
[LOG]	Bethysekira the slaver casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	35.423073231957
[LOG]	
[LOG]	#UID:107405:0#Bethysekira the slaver hits #fbd578#Ostia#LAST# for #SLATE#(140 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	109041	after	5366
[LOG]	The shield around Bethysekira the slaver crumbles.
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Bethysekira the slaver!
Cloned shader 70
[SHADER] setting reset param	tick_start	1778245
[LOG]	Demonic Soul hits Bethysekira the slaver for #LIGHT_RED#44 fire#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Bethysekira the slaver for #SLATE#(20 absorbed)#LAST#, #{bold}##GREY#128 darkness#{normal}##LAST# (#RED##{bold}#128#LAST##{normal}# total damage).
[LOG]	Ostia's Corona hits Bethysekira the slaver for #YELLOW#56 light#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Bethysekira the slaver	dam/apr/atk/mult ::	43.361783380769	19	50	1	vs. armor/def	2.7696255010943	19
[ATTACK] after melee attack bonus hooks & callbacks::	43.361783380769	19	50	1	vs. armor/def	2.7696255010943	19
checkHit	50	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	43	19	vs. armor/hardiness	2.7696255010943	0.3
[ATTACK] after armor	43
[PHYS CRIT %] axe accuracy bonus	50	19	=	7.75
[PHYS CRIT %]	8.75
[ATTACK] after crit	43
[ATTACK] after mult	43
checkHit	38	vs	50	=> chance to hit	20
[ATTACK]	target on_melee_hit:	10	ACID	vs	0
[Actor:move]	108944	enthralled slave	move from	37	36	to	37	36
[LOG]	#UID:108944:0#Enthralled slave hits Bethysekira the slaver for #WHITE#38 physical#LAST# damage.
[LOG]	Melee retaliation hits Enthralled slave for #GREEN#8 acid#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	40.253811546632	7	48	1	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	40.253811546632	7	48	1	vs. armor/def	1	14
checkHit	48	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	44	7	vs. armor/hardiness	1	0.3
[ATTACK] after armor	44
[PHYS CRIT %] axe accuracy bonus	48	14	=	8.5
[PHYS CRIT %]	9.5
[ATTACK] after crit	44
[ATTACK] after mult	44
[Actor:move]	108863	enthralled slave	move from	36	39	to	36	39
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	45.092669180269	9	51	1	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	45.092669180269	9	51	1	vs. armor/def	1	14
checkHit	51	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	60	9	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	51	14	=	1.074
[ATTACK] after armor	64.44
[PHYS CRIT %]	2
[ATTACK] after crit	64.44
[ATTACK] after mult	64.44
[ATTACK]	target on_melee_hit:	15	ITEM_ANTIMAGIC_MANABURN	vs	0
[Actor:move]	108937	enthralled slave	move from	37	39	to	37	39
[SPELL CRIT %]	41.899788226987
[LOG]	Hymn of Perseverance hits Bethysekira the slaver for #GREY#34 darkness#LAST# damage.
[LOG]	Bethysekira the slaver's defensive darkness area effect hits Enthralled slave for #GREY#16 darkness#LAST# damage.
[LOG]	Bethysekira the slaver's defensive darkness area effect hits #fbd578#Ostia#LAST# for #SLATE#(11 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ostia's light area effect hits Bethysekira the slaver for #YELLOW#88 light#LAST# damage.
[LOG]	
Deleting shader 94 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	Ostia's Corona hits Bethysekira the slaver for #GREY#52 darkness#LAST# damage.
[target_simple AI]	107405	Bethysekira the slaver	selecting NEW TARGET	37	36	108944	enthralled slave
[use_tactical AI] === Action Selected:	107405	Bethysekira the slaver	disable	 talent:T_MIND_BLAST
[LOG]	Bethysekira the slaver casts #{bold}##PURPLE#Mind Blast.#{normal}##LAST#
checkHit	38	vs	45	=> chance to hit	33
[LOG]	#ORANGE#Ostia shrugs off the effect 'Confused'!
checkHit	13	vs	45	=> chance to hit	0
checkHit	9	vs	45	=> chance to hit	0
[LOG]	Enthralled slave wanders around!.
[SPELL CRIT %]	35.423073231957
[LOG]	#{bold}#Bethysekira the slaver's spell attains critical power!#{normal}#
[LOG]	#UID:107405:0#Bethysekira the slaver hits Enthralled slave for #{bold}##GREY#83 darkness#{normal}##LAST# damage.
[LOG]	#UID:107405:0#Bethysekira the slaver hits Something for #{bold}##GREY#83 darkness#{normal}##LAST# damage.
[LOG]	#UID:107405:0#Bethysekira the slaver hits #fbd578#Ostia#LAST# for #SLATE#(58 absorbed)#LAST#, #{bold}##GREY#0 darkness#{normal}##LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	108944	enthralled slave	move from	37	36	to	38	37
[improved_talented AI] chooses for	108863	enthralled slave	T_CLINCH
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	40.253811546632	7	48	1	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	40.253811546632	7	48	1	vs. armor/def	1	14
checkHit	48	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	41	7	vs. armor/hardiness	1	0.3
[ATTACK] after armor	41
[PHYS CRIT %] axe accuracy bonus	48	14	=	8.5
[PHYS CRIT %]	9.5
[ATTACK] after crit	41
[ATTACK] after mult	41
[PHYS CRIT %]	1
checkHit	30	vs	55	=> chance to hit	0
Cloned shader 104
[SHADER] setting reset param	tick_start	1781710
[CALLBACK] upgrading to prioritized	talents_on_hit
[improved_talented AI] chooses for	108937	enthralled slave	T_CLINCH
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	44.353445095346	9	51	1	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	44.353445095346	9	51	1	vs. armor/def	1	14
checkHit	51	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	51	9	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	51	14	=	1.074
[ATTACK] after armor	54.774
[PHYS CRIT %]	2
[ATTACK] after crit	54.774
[ATTACK] after mult	54.774
[ATTACK]	target on_melee_hit:	15	ITEM_ANTIMAGIC_MANABURN	vs	0
[PHYS CRIT %]	2
checkHit	27	vs	57	=> chance to hit	0
Cloned shader 104
[SHADER] setting reset param	tick_start	1781710
[CALLBACK] upgrading to prioritized	talents_on_hit
[LOG]	Ostia slows down.
[SPELL CRIT %]	41.899788226987
[LOG]	Bethysekira the slaver resists!
[LOG]	
[LOG]	Hymn of Perseverance hits Bethysekira the slaver for #GREY#34 darkness#LAST# damage.
Loading tile from tileset	/data/gfx/effects/brainlocked.png
[USERCHAT] channel talk	chickenwingz16	tome	Is there any mods online who can help me im stuck on a black screen
Deleting shader 70 (is clone 1)
Deleting shader 96 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Starfall.#{normal}##LAST#
[SPELL] friendly fire chance	100
[USERCHAT] channel achievement	RWulfe	tome	Treasure Hunter (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel serial data	Zakkrath	tome	560
[USERCHAT] channel achievement	tonywiz	mainmenu	Curse Lifter	false	false
[SPELL CRIT %]	41.899788226987
[LOG]	Bethysekira the slaver resists the darkness!
Cloned shader 97
[SHADER] setting reset param	tick_start	1786661
[LOG]	Bethysekira the slaver's defensive darkness area effect hits Enthralled slave for #GREY#16 darkness#LAST# damage.
[LOG]	Bethysekira the slaver's defensive darkness area effect hits #fbd578#Ostia#LAST# for #SLATE#(16 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ostia's light area effect hits Bethysekira the slaver for #YELLOW#88 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Bethysekira the slaver for #GREY#138 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	107405	Bethysekira the slaver	heal	 talent:T_HEALING_LIGHT
[LOG]	Bethysekira the slaver casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	35.423073231957
Cloned shader 92
[SHADER] setting reset param	tick_start	1786698
Cloned shader 93
[SHADER] setting reset param	tick_start	1786698
[LOG]	#UID:107405:0#Bethysekira the slaver receives #LIGHT_GREEN#352 healing#LAST#.
[Actor:move]	108944	enthralled slave	move from	38	37	to	39	38
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	109042	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#00ff00##UID:1049:0#Talent Sunburst is ready to use.
[LOG]	
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Bethysekira the slaver!
Cloned shader 70
[SHADER] setting reset param	tick_start	1786746
[LOG]	Bethysekira the slaver's defensive darkness area effect hits #fbd578#Ostia#LAST# for #SLATE#(16 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Demonic Soul hits Bethysekira the slaver for #LIGHT_RED#44 fire#LAST# damage.
[LOG]	Ostia's light area effect hits Bethysekira the slaver for #YELLOW#88 light#LAST# damage.
[LOG]	Hymn of Perseverance hits Bethysekira the slaver for #{bold}##GREY#57 darkness#{normal}##LAST# damage.
[USERCHAT] channel achievement	thomascompton	tome	Level 10 (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel serial data	Zakkrath	tome	518
[USERCHAT] channel achievement	spacesquid	tome	Size matters (Insane (Roguelike) difficulty)	false	false
Deleting shader 70 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Sunburst.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	109055	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Bethysekira the slaver for #{bold}##YELLOW#328 light#{normal}##LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Bethysekira the slaver!#{normal}#
Using cached font	/data/font/DroidSans-Bold.ttf	16
[EMOTE] added	The mental hold is gone!	35	38
Using cached font	/data/font/DroidSans-Bold.ttf	16
[EMOTE] added	The mental hold is gone!	36	39
[Actor:move]	108863	enthralled slave	move from	36	39	to	36	38
[LOG]	Bethysekira the slaver's defensive darkness area effect hits #fbd578#Ostia#LAST# for #SLATE#(16 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ostia is no longer evading attacks.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[USERCHAT] channel achievement	danlis	tome	Treasure Hunter (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Resting starts...
[NPC:seen_by] Passing target	Ostia	from	108856	enthralled slave	to	108944	enthralled slave
[Actor:move]	108863	enthralled slave	move from	36	38	to	37	38
[Actor:move]	108944	enthralled slave	move from	39	38	to	40	39
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Bethysekira the slaver's defensive darkness area effect hits #fbd578#Ostia#LAST# for #SLATE#(16 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[USERCHAT] channel talk	Zakkrath	tome	which should I use?
[LOG]	Resting starts...
[NPC:seen_by] Passing target	Ostia	from	108944	enthralled slave	to	108863	enthralled slave
[Actor:move]	108944	enthralled slave	move from	40	39	to	39	39
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Bethysekira the slaver's defensive darkness area effect hits #fbd578#Ostia#LAST# for #SLATE#(16 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel talk	mrsunshine	tome	in tome personal desire benefits all, doing it for yourself is doing it for everyone, this includes buying dlc and donating since we all benefit from it
[LOG]	Ostia casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Cloned shader 92
[SHADER] setting reset param	tick_start	1792424
Cloned shader 93
[SHADER] setting reset param	tick_start	1792424
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# receives #LIGHT_GREEN#404 healing#LAST#.
[Actor:move]	108863	enthralled slave	move from	37	38	to	36	38
Deleting shader 93 (is clone 1)
Deleting shader 92 (is clone 1)
Deleting shader 97 (is clone 1)
[Actor:move]	108944	enthralled slave	move from	39	39	to	38	39
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[LOG]	Bethysekira the slaver's defensive darkness area effect hits #fbd578#Ostia#LAST# for #SLATE#(3 absorbed)#LAST#, #GREY#13 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel talk	Zakkrath	tome	as a berserker
[LOG]	Resting starts...
[Actor:move]	108856	enthralled slave	move from	35	38	to	36	39
[Actor:move]	108863	enthralled slave	move from	36	38	to	35	37
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Bethysekira the slaver's defensive darkness area effect hits #fbd578#Ostia#LAST# for #GREY#16 darkness#LAST# damage.
[Actor:move]	108944	enthralled slave	move from	38	39	to	39	39
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	
[LOG]	Resting starts...
[Actor:move]	108856	enthralled slave	move from	36	39	to	37	38
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Bethysekira the slaver's defensive darkness area effect hits #fbd578#Ostia#LAST# for #GREY#16 darkness#LAST# damage.
[Actor:move]	108863	enthralled slave	move from	35	37	to	36	36
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	
[LOG]	Resting starts...
[NPC:seen_by] Passing target	Ostia	from	108856	enthralled slave	to	108944	enthralled slave
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Bethysekira the slaver's defensive darkness area effect hits Enthralled slave for #GREY#15 darkness#LAST# damage.
[LOG]	Bethysekira the slaver's defensive darkness area effect hits #fbd578#Ostia#LAST# for #GREY#16 darkness#LAST# damage.
[NPC:seen_by] Passing target	Ostia	from	108944	enthralled slave	to	108856	enthralled slave
[Actor:move]	108944	enthralled slave	move from	39	39	to	38	38
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	
[USERCHAT] channel achievement	serg19713	mainmenu	Overpowered! (Roguelike)	true	false
[Actor:move]	5366	Ostia	move from	33	34	to	32	34
[NPC:seen_by] Passing target	Ostia	from	108944	enthralled slave	to	108856	enthralled slave
[Actor:move]	5366	Ostia	move from	32	34	to	31	35
[NPC:seen_by] Passing target	Ostia	from	108856	enthralled slave	to	108944	enthralled slave
[Actor:move]	108856	enthralled slave	move from	37	38	to	38	37
[Actor:move]	108944	enthralled slave	move from	38	38	to	37	38
[Actor:move]	5366	Ostia	move from	31	35	to	30	34
[NPC:seen_by] Passing target	Ostia	from	108856	enthralled slave	to	108863	enthralled slave
[LOG]	#00ff00##UID:1096:0#Talent Starfall is ready to use.
[Actor:move]	5366	Ostia	move from	30	34	to	29	34
[NPC:seen_by] Passing target	Bethysekira the slaver	from	108856	enthralled slave	to	108944	enthralled slave
[NPC:seen_by] Passing target	Bethysekira the slaver	from	108856	enthralled slave	to	108863	enthralled slave
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	
[Actor:move]	5366	Ostia	move from	29	34	to	28	34
[NPC:seen_by] Passing target	Bethysekira the slaver	from	108856	enthralled slave	to	108944	enthralled slave
[NPC:seen_by] Passing target	Bethysekira the slaver	from	108856	enthralled slave	to	108863	enthralled slave
[NPC:seen_by] Passing target	Bethysekira the slaver	from	108863	enthralled slave	to	108856	enthralled slave
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[Actor:move]	5366	Ostia	move from	28	34	to	27	35
[NPC:seen_by] Passing target	Bethysekira the slaver	from	108856	enthralled slave	to	108944	enthralled slave
[NPC:seen_by] Passing target	Bethysekira the slaver	from	108856	enthralled slave	to	108863	enthralled slave
[NPC:seen_by] Passing target	Bethysekira the slaver	from	108863	enthralled slave	to	108856	enthralled slave
[Actor:move]	5366	Ostia	move from	27	35	to	26	35
[NPC:seen_by] Passing target	Bethysekira the slaver	from	108856	enthralled slave	to	108944	enthralled slave
[NPC:seen_by] Passing target	Bethysekira the slaver	from	108856	enthralled slave	to	108863	enthralled slave
[NPC:seen_by] Passing target	Bethysekira the slaver	from	108863	enthralled slave	to	108856	enthralled slave
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:1049:0#Talent Sunburst is ready to use.
[Actor:move]	5366	Ostia	move from	26	35	to	25	36
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[NPC:seen_by] Passing target	Bethysekira the slaver	from	108856	enthralled slave	to	108944	enthralled slave
[NPC:seen_by] Passing target	Bethysekira the slaver	from	108856	enthralled slave	to	108863	enthralled slave
[NPC:seen_by] Passing target	Bethysekira the slaver	from	108863	enthralled slave	to	108856	enthralled slave
[LOG]	
[LOG]	Resting starts...
[NPC:seen_by] Passing target	Bethysekira the slaver	from	108856	enthralled slave	to	108944	enthralled slave
[NPC:seen_by] Passing target	Bethysekira the slaver	from	108856	enthralled slave	to	108863	enthralled slave
[NPC:seen_by] Passing target	Bethysekira the slaver	from	108863	enthralled slave	to	108856	enthralled slave
Deleting shader 104 (is clone 1)
Deleting shader 94 (is clone 1)
[NPC:seen_by] Passing target	Bethysekira the slaver	from	108856	enthralled slave	to	108944	enthralled slave
[NPC:seen_by] Passing target	Bethysekira the slaver	from	108856	enthralled slave	to	108863	enthralled slave
[NPC:seen_by] Passing target	Bethysekira the slaver	from	108863	enthralled slave	to	108856	enthralled slave
[NPC:seen_by] Passing target	Bethysekira the slaver	from	108856	enthralled slave	to	108944	enthralled slave
[NPC:seen_by] Passing target	Bethysekira the slaver	from	108856	enthralled slave	to	108863	enthralled slave
[NPC:seen_by] Passing target	Bethysekira the slaver	from	108863	enthralled slave	to	108856	enthralled slave
[NPC:seen_by] Passing target	Bethysekira the slaver	from	108856	enthralled slave	to	108944	enthralled slave
[NPC:seen_by] Passing target	Bethysekira the slaver	from	108856	enthralled slave	to	108863	enthralled slave
[NPC:seen_by] Passing target	Bethysekira the slaver	from	108863	enthralled slave	to	108856	enthralled slave
[NPC:seen_by] Passing target	Bethysekira the slaver	from	108856	enthralled slave	to	108944	enthralled slave
[NPC:seen_by] Passing target	Bethysekira the slaver	from	108856	enthralled slave	to	108863	enthralled slave
[NPC:seen_by] Passing target	Bethysekira the slaver	from	108863	enthralled slave	to	108856	enthralled slave
[USERCHAT] channel achievement	bobbodian	tome	The Right thing to do	false	false
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[Spacetime Tuning]	107567	Zubyriaba the slaver	setting preferred_paradox:	252
[LOG]	Rested for 57 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	5366	Ostia	move from	25	36	to	26	35
[Actor:move]	5366	Ostia	move from	26	35	to	27	35
[Actor:move]	5366	Ostia	move from	27	35	to	28	35
[Actor:move]	5366	Ostia	move from	28	35	to	29	35
[Actor:move]	5366	Ostia	move from	29	35	to	30	35
[Actor:move]	5366	Ostia	move from	30	35	to	31	35
[Actor:move]	5366	Ostia	move from	31	35	to	32	34
[Actor:move]	5366	Ostia	move from	32	34	to	33	34
[Actor:move]	5366	Ostia	move from	33	34	to	34	34
[Actor:move]	5366	Ostia	move from	34	34	to	35	35
[Actor:move]	5366	Ostia	move from	35	35	to	36	35
[Actor:move]	108863	enthralled slave	(forced) move from	36	36	to	36	35
[Actor:move]	5366	Ostia	(forced) move from	36	35	to	36	36
[Identify]	Cinderraptor	true
[LOG]	Ostia picks up (i.): #SALMON##UID:107266:0#Cinderraptor (0 def, 3 armour)#LAST#.
[Actor:move]	5366	Ostia	move from	36	35	to	36	36
Deleting shader 93 (is clone 1)
Deleting shader 92 (is clone 1)
Deleting shader 96 (is clone 1)
[Actor:move]	5366	Ostia	move from	36	36	to	37	35
[Actor:move]	5366	Ostia	move from	37	35	to	38	34
[Actor:move]	5366	Ostia	move from	38	34	to	38	33
[Actor:move]	5366	Ostia	move from	38	33	to	38	32
[Actor:move]	5366	Ostia	move from	38	32	to	38	31
[Actor:move]	5366	Ostia	move from	38	31	to	38	30
[Actor:move]	5366	Ostia	move from	38	30	to	37	29
[Actor:move]	5366	Ostia	move from	37	29	to	36	28
[Actor:move]	5366	Ostia	move from	36	28	to	37	27
[Actor:move]	5366	Ostia	move from	37	27	to	38	26
[Actor:move]	5366	Ostia	move from	38	26	to	38	25
[Actor:move]	5366	Ostia	move from	38	25	to	39	24
[Actor:move]	5366	Ostia	move from	39	24	to	39	23
[Actor:move]	5366	Ostia	move from	39	23	to	39	22
[Identify]	ametrine	true
[LOG]	Ostia picks up (C.): #FFFFFF##UID:108089:0#ametrine#LAST#.
[Actor:move]	5366	Ostia	move from	39	22	to	38	21
[target_simple AI]	107818	Emynor the slaver	selecting NEW TARGET	38	21	5366	Ostia
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	attack	 talent:T_GREATER_WEAPON_FOCUS
[LOG]	Emynor the slaver uses #{bold}##ORCHID#Greater Weapon Focus.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	attack	 talent:T_LIGHTNING
[LOG]	Emynor the slaver casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1.6
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	#UID:107818:0#Emynor the slaver hits #fbd578#Ostia#LAST# for #ROYAL_BLUE#87 lightning#LAST# damage.
[LOG]	
[Actor:move]	5366	Ostia	move from	38	21	to	37	21
[NPC:seen_by] Passing target	Ostia	from	107818	Emynor the slaver	to	108915	enthralled slave
[NPC:seen_by] Passing target	Ostia	from	107818	Emynor the slaver	to	108920	enthralled slave
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	closein	 AI:move_astar_advanced
[Actor:move]	107818	Emynor the slaver	move from	43	12	to	42	13
[USERCHAT] channel talk	necaresource	tome	black screen?
[Actor:move]	5366	Ostia	move from	37	21	to	36	22
[Actor:move]	108915	enthralled slave	move from	44	13	to	43	14
[Actor:move]	108920	enthralled slave	move from	42	11	to	42	12
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	closein	 AI:move_astar_advanced
[Actor:move]	107818	Emynor the slaver	move from	42	13	to	41	14
[Actor:move]	5366	Ostia	move from	36	22	to	37	23
[Actor:move]	108915	enthralled slave	move from	43	14	to	44	15
[improved_talented AI] chooses for	108920	enthralled slave	T_HIGHER_HEAL
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	closein	 AI:move_astar_advanced
[Actor:move]	107818	Emynor the slaver	move from	41	14	to	41	15
[Actor:move]	108920	enthralled slave	move from	42	12	to	42	13
[Actor:move]	5366	Ostia	move from	37	23	to	37	23
[Actor:move]	5366	Ostia	move from	37	23	to	36	24
[Actor:move]	108915	enthralled slave	move from	44	15	to	43	16
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	closein	 AI:move_astar_advanced
[Actor:move]	107818	Emynor the slaver	move from	41	15	to	41	16
[Actor:move]	108920	enthralled slave	move from	42	13	to	42	14
[Actor:move]	5366	Ostia	move from	36	24	to	35	25
[Actor:move]	108915	enthralled slave	move from	43	16	to	42	17
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	closein	 AI:move_astar_advanced
[Actor:move]	107818	Emynor the slaver	move from	41	16	to	40	17
[Actor:move]	108920	enthralled slave	move from	42	14	to	41	15
[Actor:move]	5366	Ostia	move from	35	25	to	34	25
[Actor:move]	108915	enthralled slave	move from	42	17	to	41	18
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	closein	 AI:move_astar_advanced
[Actor:move]	107818	Emynor the slaver	move from	40	17	to	40	18
[Actor:move]	108920	enthralled slave	move from	41	15	to	41	16
[Actor:move]	5366	Ostia	move from	34	25	to	34	24
[Actor:move]	108915	enthralled slave	move from	41	18	to	40	19
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	closein	 AI:move_astar_advanced
[Actor:move]	107818	Emynor the slaver	move from	40	18	to	39	19
[Actor:move]	108920	enthralled slave	move from	41	16	to	40	17
[LOG]	Resting starts...
[Actor:move]	108915	enthralled slave	move from	40	19	to	39	20
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	closein	 AI:move_astar_advanced
[Actor:move]	107818	Emynor the slaver	move from	39	19	to	38	20
[Actor:move]	108920	enthralled slave	move from	40	17	to	40	18
[Actor:move]	108915	enthralled slave	move from	39	20	to	38	21
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	closein	 AI:move_astar_advanced
[Actor:move]	107818	Emynor the slaver	move from	38	20	to	37	20
[Actor:move]	108920	enthralled slave	move from	40	18	to	39	19
[Actor:move]	108915	enthralled slave	move from	38	21	to	38	20
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	closein	 AI:move_astar_advanced
[Actor:move]	107818	Emynor the slaver	move from	37	20	to	37	21
[Actor:move]	108920	enthralled slave	move from	39	19	to	38	19
[Actor:move]	108915	enthralled slave	move from	38	20	to	37	19
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	closein	 AI:move_astar_advanced
[Actor:move]	107818	Emynor the slaver	move from	37	21	to	36	20
[Actor:move]	108920	enthralled slave	move from	38	19	to	37	18
[Actor:move]	108915	enthralled slave	move from	37	19	to	36	18
Deleting shader 104 (is clone 1)
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	closein	 AI:move_astar_advanced
[Actor:move]	107818	Emynor the slaver	move from	36	20	to	37	21
[Actor:move]	108920	enthralled slave	move from	37	18	to	37	17
[Actor:move]	108915	enthralled slave	move from	36	18	to	36	19
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	closein	 AI:move_astar_advanced
[Actor:move]	107818	Emynor the slaver	move from	37	21	to	36	22
[Actor:move]	108920	enthralled slave	move from	37	17	to	38	16
[improved_talented AI] chooses for	108915	enthralled slave	T_CLINCH
[useTalent] TALENT FAILED:	T_CLINCH	for	enthralled slave	108915	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	108915	enthralled slave	T_DOUBLE_STRIKE
[useTalent] TALENT FAILED:	T_DOUBLE_STRIKE	for	enthralled slave	108915	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	108915	enthralled slave	T_MAIM
[useTalent] TALENT FAILED:	T_MAIM	for	enthralled slave	108915	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	108915	enthralled slave	T_UPPERCUT
[useTalent] TALENT FAILED:	T_UPPERCUT	for	enthralled slave	108915	true
[improved_talented AI]### FAILED TALENT returned:	false
[Actor:move]	108915	enthralled slave	move from	36	19	to	35	20
[Actor:move]	107818	Emynor the slaver	move from	36	22	to	37	21
[Actor:move]	108920	enthralled slave	move from	38	16	to	37	17
[Actor:move]	108915	enthralled slave	move from	35	20	to	36	19
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	attack	 talent:T_GREATER_WEAPON_FOCUS
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[Actor:move]	108920	enthralled slave	move from	37	17	to	37	18
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	closein	 AI:move_astar_advanced
[Actor:move]	107818	Emynor the slaver	move from	37	21	to	36	22
[Actor:move]	108915	enthralled slave	move from	36	19	to	35	20
[Actor:move]	108920	enthralled slave	move from	37	18	to	37	19
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	closein	 AI:move_astar_advanced
[Actor:move]	107818	Emynor the slaver	move from	36	22	to	37	21
[Actor:move]	108915	enthralled slave	move from	35	20	to	35	19
[Actor:move]	108920	enthralled slave	move from	37	19	to	38	20
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	closein	 AI:move_astar_advanced
[Actor:move]	107818	Emynor the slaver	move from	37	21	to	36	20
[Actor:move]	108915	enthralled slave	move from	35	19	to	35	20
[Actor:move]	108920	enthralled slave	move from	38	20	to	38	21
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	closein	 AI:move_astar_advanced
[Actor:move]	108915	enthralled slave	(forced) move from	35	20	to	34	19
[moveDirection]	107818	Emynor the slaver	moved (shove)	108915	enthralled slave	to	34	19
[Actor:move]	107818	Emynor the slaver	move from	36	20	to	35	20
[Actor:move]	108915	enthralled slave	move from	34	19	to	35	18
[Actor:move]	108920	enthralled slave	move from	38	21	to	37	20
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	closein	 AI:move_astar_advanced
[Actor:move]	107818	Emynor the slaver	move from	35	20	to	34	20
[Actor:move]	108915	enthralled slave	move from	35	18	to	34	19
[Actor:move]	108920	enthralled slave	move from	37	20	to	36	19
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	closein	 AI:move_astar_advanced
[Actor:move]	107818	Emynor the slaver	move from	34	20	to	33	21
[Actor:move]	108915	enthralled slave	move from	34	19	to	35	19
[Actor:move]	108920	enthralled slave	move from	36	19	to	37	18
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	closein	 AI:move_astar_advanced
[Actor:move]	107818	Emynor the slaver	move from	33	21	to	33	22
[Actor:move]	108915	enthralled slave	move from	35	19	to	35	18
[Actor:move]	108920	enthralled slave	move from	37	18	to	37	17
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	closein	 AI:move_astar_advanced
[Actor:move]	107818	Emynor the slaver	move from	33	22	to	32	23
[Actor:move]	108915	enthralled slave	move from	35	18	to	34	17
[Actor:move]	108920	enthralled slave	move from	37	17	to	38	17
[Actor:move]	107818	Emynor the slaver	move from	32	23	to	33	22
[Actor:move]	108915	enthralled slave	move from	34	17	to	33	18
[Actor:move]	108920	enthralled slave	move from	38	17	to	37	17
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	closein	 AI:move_astar_advanced
[Actor:move]	107818	Emynor the slaver	move from	33	22	to	33	21
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	34	24	to	33	25
[Actor:move]	108915	enthralled slave	move from	33	18	to	34	18
[Actor:move]	108920	enthralled slave	move from	37	17	to	36	18
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	closein	 AI:move_astar_advanced
[Actor:move]	107818	Emynor the slaver	move from	33	21	to	34	20
[USERCHAT] channel talk	necaresource	tome	did you restarted the game?
[Actor:move]	5366	Ostia	move from	33	25	to	33	25
[Actor:move]	5366	Ostia	move from	33	25	to	33	25
[Actor:move]	5366	Ostia	move from	33	25	to	34	26
[Actor:move]	108915	enthralled slave	move from	34	18	to	35	17
[Actor:move]	108920	enthralled slave	move from	36	18	to	35	18
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	closein	 AI:move_astar_advanced
[Actor:move]	107818	Emynor the slaver	move from	34	20	to	33	21
[Actor:move]	5366	Ostia	move from	34	26	to	34	27
[Actor:move]	108915	enthralled slave	move from	35	17	to	34	18
[Actor:move]	108920	enthralled slave	move from	35	18	to	35	19
[Actor:move]	107818	Emynor the slaver	move from	33	21	to	32	21
[Actor:move]	5366	Ostia	move from	34	27	to	34	27
[Actor:move]	5366	Ostia	move from	34	27	to	34	27
[Actor:move]	5366	Ostia	move from	34	27	to	34	27
[Actor:move]	5366	Ostia	move from	34	27	to	33	27
[Actor:move]	108915	enthralled slave	move from	34	18	to	33	17
[Actor:move]	108920	enthralled slave	move from	35	19	to	36	18
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	closein	 AI:move_astar_advanced
[Actor:move]	107818	Emynor the slaver	move from	32	21	to	31	22
[Actor:move]	5366	Ostia	move from	33	27	to	32	28
[Actor:move]	108915	enthralled slave	move from	33	17	to	32	17
[Actor:move]	108920	enthralled slave	move from	36	18	to	35	18
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	closein	 AI:move_astar_advanced
[Actor:move]	107818	Emynor the slaver	move from	31	22	to	32	23
[Actor:move]	5366	Ostia	move from	32	28	to	31	29
[Actor:move]	108915	enthralled slave	move from	32	17	to	33	17
[Actor:move]	108920	enthralled slave	move from	35	18	to	36	18
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	attack	 talent:T_GREATER_WEAPON_FOCUS
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[Actor:move]	107818	Emynor the slaver	move from	32	23	to	32	24
[Actor:move]	5366	Ostia	move from	31	29	to	30	30
[Actor:move]	108915	enthralled slave	move from	33	17	to	33	16
[Actor:move]	108920	enthralled slave	move from	36	18	to	35	19
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	closein	 AI:move_astar_advanced
[Actor:move]	107818	Emynor the slaver	move from	32	24	to	32	25
[Actor:move]	5366	Ostia	move from	30	30	to	29	31
[Actor:move]	108915	enthralled slave	move from	33	16	to	32	16
[Actor:move]	108920	enthralled slave	move from	35	19	to	34	20
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	closein	 AI:move_astar_advanced
[Actor:move]	107818	Emynor the slaver	move from	32	25	to	31	26
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Emynor the slaver!
Cloned shader 70
[SHADER] setting reset param	tick_start	1806629
[LOG]	
[LOG]	Hymn of Perseverance hits Emynor the slaver for #GREY#27 darkness#LAST# damage.
[LOG]	Demonic Soul hits Emynor the slaver for #LIGHT_RED#42 fire#LAST# damage.
[Actor:move]	5366	Ostia	move from	29	31	to	28	32
[Actor:move]	108915	enthralled slave	move from	32	16	to	33	16
[Actor:move]	108920	enthralled slave	move from	34	20	to	33	19
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	attack	 talent:T_FLAME
[LOG]	Emynor the slaver casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	1.6
[LOG]	Ostia is on fire!
[LOG]	#UID:107818:0#Emynor the slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	
[LOG]	Burning from Emynor the slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#26 fire#LAST# damage.
[Actor:move]	5366	Ostia	move from	28	32	to	27	33
[Actor:move]	108915	enthralled slave	move from	33	16	to	34	17
[Actor:move]	108920	enthralled slave	move from	33	19	to	33	20
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	attack	 talent:T_LIGHTNING
[LOG]	Emynor the slaver casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1.6
[LOG]	#UID:107818:0#Emynor the slaver hits #fbd578#Ostia#LAST# for #ROYAL_BLUE#125 lightning#LAST# damage.
[LOG]	
[LOG]	Burning from Emynor the slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#26 fire#LAST# damage.
[USERCHAT] channel achievement	trenoginp	tome	That was close (Insane (Adventure) difficulty)	true	false
[USERCHAT] channel serial data	usualMortal	tome	505
[USERCHAT] channel achievement	jacklus	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1808194
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
[USERCHAT] channel talk	chickenwingz16	tome	yeah
[Actor:move]	5366	Ostia	move from	27	33	to	28	32
[Actor:move]	108915	enthralled slave	move from	34	17	to	34	18
[Actor:move]	108920	enthralled slave	move from	33	20	to	32	21
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	attack	 talent:T_MANATHRUST
[LOG]	Emynor the slaver casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	1.6
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[LOG]	#UID:107818:0#Emynor the slaver hits #fbd578#Ostia#LAST# for #SLATE#(100 absorbed)#LAST#, #PURPLE#1 arcane#LAST# (#RED##{bold}#1#LAST##{normal}# total damage).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
Loading tile from tileset	/data/gfx/shockbolt/object/shield_steel.png
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[SPELL] friendly fire chance	100
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Emynor the slaver for #{bold}##GREY#74 darkness#{normal}##LAST# damage.
[LOG]	Ostia's darkness area effect hits Emynor the slaver for #GREY#37 darkness#LAST# damage.
[LOG]	Ostia is recovering from the damage!
[LOG]	Burning from Emynor the slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#26 fire#LAST# damage.
[USERCHAT] channel achievement	uluki	tome	Treasure Hunter (Nightmare (Adventure) difficulty)	false	true
[Actor:move]	108915	enthralled slave	move from	34	18	to	35	19
[Actor:move]	108920	enthralled slave	move from	32	21	to	32	22
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	attack	 talent:T_FLAME
[LOG]	Emynor the slaver casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	1.6
[LOG]	#UID:107818:0#Emynor the slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	zzzergu	tome	Orbituary	false	false
[USERCHAT] channel talk	philupgraves	tome	truly, our Dark Overlord watches out for us all.
[USERCHAT] channel talk	Cathbald	tome	chicken, i'm here
[LOG]	Ostia casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	A shield forms around Ostia.
Cloned shader 96
[SHADER] setting reset param	tick_start	1812258
[LOG]	Ostia's darkness area effect hits Emynor the slaver for #GREY#37 darkness#LAST# damage.
[LOG]	Burning from Emynor the slaver hits #fbd578#Ostia#LAST# for #SLATE#(39 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	108915	enthralled slave	move from	35	19	to	36	20
[Actor:move]	108920	enthralled slave	move from	32	22	to	32	23
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	attack	 talent:T_LIGHTNING
[LOG]	Emynor the slaver casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1.6
[LOG]	
[LOG]	#UID:107818:0#Emynor the slaver hits #fbd578#Ostia#LAST# for #SLATE#(112 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[USERCHAT] channel talk	Preternex	tome	Will that bear portal dissapper later?
Deleting shader 78 (is clone 1)
Deleting shader 70 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
Cloned shader 92
[SHADER] setting reset param	tick_start	1813753
Cloned shader 93
[SHADER] setting reset param	tick_start	1813753
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# receives #LIGHT_GREEN#231 healing#LAST#.
[LOG]	Ostia's darkness area effect hits Emynor the slaver for #GREY#37 darkness#LAST# damage.
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[LOG]	
[LOG]	Burning from Emynor the slaver hits #fbd578#Ostia#LAST# for #SLATE#(17 absorbed)#LAST#, #LIGHT_RED#22 fire#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[USERCHAT] channel achievement	harven	tome	Fool of a Took!	false	false
[USERCHAT] channel achievement	harven	tome	Utterly Destroyed	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Bathe in Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
Deleting shader 93 (is clone 1)
Deleting shader 92 (is clone 1)
[Actor:move]	108915	enthralled slave	move from	36	20	to	37	21
[Actor:move]	108920	enthralled slave	move from	32	23	to	32	24
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	attack	 talent:T_MANATHRUST
[LOG]	Emynor the slaver casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	1.6
[LOG]	#UID:107818:0#Emynor the slaver hits #fbd578#Ostia#LAST# for #PURPLE#101 arcane#LAST# damage.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1817170
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#34 healing#LAST# from Ostia's healing light area effect.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 70
[SHADER] setting reset param	tick_start	1819065
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #GREY#125 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Emynor the slaver for #GREY#93 darkness#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	Ostia stops burning.
[Actor:move]	108915	enthralled slave	move from	37	21	to	36	22
[Actor:move]	108920	enthralled slave	move from	32	24	to	32	25
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	attack	 talent:T_FLAME
[LOG]	Emynor the slaver casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	1.6
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[LOG]	Ostia is on fire!
[LOG]	#UID:107818:0#Emynor the slaver hits #fbd578#Ostia#LAST# for #SLATE#(34 absorbed)#LAST#, #LIGHT_RED#45 fire#LAST# (#RED##{bold}#45#LAST##{normal}# total damage).
[LOG]	
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1819080
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#34 healing#LAST# from Ostia's healing light area effect.
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Emynor the slaver for #YELLOW#89 light#LAST# damage.
[LOG]	Burning from Emynor the slaver hits #fbd578#Ostia#LAST# for #SLATE#(26 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	108915	enthralled slave	move from	36	22	to	37	23
[LOG]	
Deleting shader 70 (is clone 1)
Deleting shader 96 (is clone 1)
[Actor:move]	5366	Ostia	move from	28	32	to	29	31
[Actor:move]	108920	enthralled slave	move from	32	25	to	31	25
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	attack	 talent:T_LIGHTNING
[LOG]	Emynor the slaver casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1.6
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1822631
[LOG]	Ostia's light area effect hits Enthralled slave for #YELLOW#50 light#LAST# damage.
[LOG]	Ostia's light area effect hits Emynor the slaver for #YELLOW#45 light#LAST# damage.
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#34 healing#LAST# from Ostia's healing light area effect.
[LOG]	#UID:107818:0#Emynor the slaver hits #fbd578#Ostia#LAST# for #SLATE#(7 absorbed)#LAST#, #ROYAL_BLUE#110 lightning#LAST# (#RED##{bold}#110#LAST##{normal}# total damage).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	Ostia slows down.
[SPELL CRIT %]	41.899788226987
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Hymn of Perseverance hits Emynor the slaver for #GREY#29 darkness#LAST# damage.
[LOG]	Burning from Emynor the slaver hits #fbd578#Ostia#LAST# for #SLATE#(19 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	108915	enthralled slave	move from	37	23	to	36	24
[Actor:move]	108920	enthralled slave	move from	31	25	to	32	25
[LOG]	Ostia's light area effect hits Emynor the slaver for #YELLOW#45 light#LAST# damage.
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#34 healing#LAST# from Ostia's healing light area effect.
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	attack	 talent:T_MANATHRUST
[LOG]	Emynor the slaver casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	1.6
[LOG]	#{bold}#Emynor the slaver's spell attains critical power!#{normal}#
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[LOG]	#UID:107818:0#Emynor the slaver hits #fbd578#Ostia#LAST# for #SLATE#(48 absorbed)#LAST#, #{bold}##PURPLE#104 arcane#{normal}##LAST# (#RED##{bold}#104#LAST##{normal}# total damage).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	109072	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Emynor the slaver for #{bold}##GREY#159 darkness#{normal}##LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	Hymn of Perseverance hits Emynor the slaver for #GREY#30 darkness#LAST# damage.
[LOG]	Burning from Emynor the slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#19 fire#LAST# damage.
[target_simple AI]	108915	enthralled slave	selecting NEW TARGET	29	31	5366	Ostia
[Actor:move]	108915	enthralled slave	move from	36	24	to	35	25
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 70
[SHADER] setting reset param	tick_start	1824193
[LOG]	Ostia's light area effect hits Emynor the slaver for #YELLOW#45 light#LAST# damage.
[LOG]	Demonic Soul hits Emynor the slaver for #LIGHT_RED#47 fire#LAST# damage.
[Actor:move]	108920	enthralled slave	move from	32	25	to	31	25
[target_simple AI]	107818	Emynor the slaver	selecting NEW TARGET	29	31	5366	Ostia
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	attack	 talent:T_FLAME
[LOG]	Emynor the slaver casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	1.6
[LOG]	#UID:107818:0#Emynor the slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	
Deleting shader 78 (is clone 1)
Deleting shader 78 (is clone 1)
[USERCHAT] channel serial data	luckix	tome	513
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia stops burning.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1826074
[USERCHAT] channel achievement	luckix	tome	Utterly Destroyed	false	false
[LOG]	Ostia uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Ostia starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 105
*p 105: Uniform: 0: 8B52 beamColor1
*p 105: Uniform: 1: 8B52 beamColor2
*p 105: Uniform: 2: 1406 beamsCount
*p 105: Uniform: 3: 8B52 circleColor
*p 105: Uniform: 4: 1406 circleDescendSpeed
*p 105: Uniform: 5: 1406 circleRotationSpeed
*p 105: Uniform: 6: 1406 noup
*p 105: Uniform: 7: 8B5E tex
*p 105: Uniform: 8: 1406 tick
*p 105: Uniform: 9: 1406 tick_start
*p 105: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 106
*p 106: Uniform: 0: 8B52 beamColor1
*p 106: Uniform: 1: 8B52 beamColor2
*p 106: Uniform: 2: 1406 beamsCount
*p 106: Uniform: 3: 8B52 circleColor
*p 106: Uniform: 4: 1406 circleDescendSpeed
*p 106: Uniform: 5: 1406 circleRotationSpeed
*p 106: Uniform: 6: 1406 noup
*p 106: Uniform: 7: 8B5E tex
*p 106: Uniform: 8: 1406 tick
*p 106: Uniform: 9: 1406 tick_start
*p 106: Uniform: 10: 1406 time_factor
[SPELL CRIT %]	41.899788226987
[LOG]	Ostia's light area effect hits Enthralled slave for #YELLOW#50 light#LAST# damage.
[LOG]	Ostia's light area effect hits Emynor the slaver for #YELLOW#45 light#LAST# damage.
[LOG]	Hymn of Perseverance hits Emynor the slaver for #GREY#30 darkness#LAST# damage.
[Actor:move]	108915	enthralled slave	move from	35	25	to	34	26
Loading tile from tileset	/data/gfx/effects/infusion_cooldown.png
[Actor:move]	108920	enthralled slave	move from	31	25	to	32	25
[LOG]	Ostia's Corona hits Emynor the slaver for #GREY#46 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	107818	Emynor the slaver	attack	 talent:T_LIGHTNING
[LOG]	Emynor the slaver casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1.6
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[LOG]	#UID:107818:0#Emynor the slaver hits #fbd578#Ostia#LAST# for #SLATE#(50 absorbed)#LAST#, #ROYAL_BLUE#76 lightning#LAST# (#RED##{bold}#76#LAST##{normal}# total damage).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Emynor the slaver for #YELLOW#29 light#LAST#, #GREY#27 darkness#LAST# (#RED##{bold}#56#LAST##{normal}# total damage).
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	109089	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Emynor the slaver!
Cloned shader 70
[SHADER] setting reset param	tick_start	1830020
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Hymn of Perseverance hits Emynor the slaver for #{bold}##GREY#51 darkness#{normal}##LAST# damage.
[LOG]	Demonic Soul hits Emynor the slaver for #LIGHT_RED#47 fire#LAST# damage.
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Enthralled slave says: 'The mental hold is gone!'
[EMOTE] added	The mental hold is gone!	34	26
[target_simple AI]	108915	enthralled slave	selecting NEW TARGET	32	25	108920	enthralled slave
[Actor:move]	108915	enthralled slave	move from	34	26	to	33	25
[LOG]	#{bold}#Demonic Soul killed Emynor the slaver!#{normal}#
Using cached font	/data/font/DroidSans-Bold.ttf	16
[EMOTE] added	The mental hold is gone!	32	25
[LOG]	
Server latency	6
[USERCHAT] channel talk	philupgraves	tome	Portal will stay for that character
Deleting shader 78 (is clone 1)
Deleting shader 70 (is clone 1)
Deleting shader 78 (is clone 1)
[LOG]	Resting starts...
[LOG]	Ostia has finished recovering.
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	Ostia stops regenerating health quickly.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	#00ff00##UID:661:0#Talent Vitality is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:1059:0#Talent Bathe in Light is ready to use.
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[Spacetime Tuning]	107567	Zubyriaba the slaver	setting preferred_paradox:	252
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[LOG]	Rested for 87 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	29	31	to	30	30
Deleting shader 70 (is clone 1)
[Actor:move]	5366	Ostia	move from	30	30	to	30	29
[Actor:move]	5366	Ostia	move from	30	29	to	30	28
[Actor:move]	5366	Ostia	move from	30	28	to	30	27
[Actor:move]	5366	Ostia	move from	30	27	to	31	26
[Identify]	Dairalen	true
[LOG]	Ostia picks up (b.): #SALMON##UID:107635:0#Dairalen (15.5-21.7 power, 3 apr)#LAST#.
[LOG]	
[Actor:move]	5366	Ostia	move from	31	26	to	30	27
[Actor:move]	5366	Ostia	move from	30	27	to	29	28
[Actor:move]	5366	Ostia	move from	29	28	to	28	29
[Actor:move]	5366	Ostia	move from	28	29	to	28	30
[Actor:move]	5366	Ostia	move from	28	30	to	28	31
[Actor:move]	5366	Ostia	move from	28	31	to	28	32
[Actor:move]	5366	Ostia	move from	28	32	to	27	33
[Actor:move]	5366	Ostia	move from	27	33	to	26	34
[Actor:move]	5366	Ostia	move from	26	34	to	25	35
[Actor:move]	5366	Ostia	move from	25	35	to	25	36
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	
[USERCHAT] channel achievement	iFaith	mainmenu	The Legend of Garkul (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	iFaith	mainmenu	Tales of the Spellblaze (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel talk	mrsunshine	tome	it's for whatever character you are on but no others
[USERCHAT] channel achievement	iFaith	mainmenu	A different point of view (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	iFaith	mainmenu	Myths of an age past (Nightmare (Adventure) difficulty)	false	true
[USERCHAT] channel talk	philupgraves	tome	whoever you were using when it was activated
[LOG]	You gain 15.55 gold from the transmogrification of #SALMON##UID:107266:0#Cinderraptor (0 def, 3 armour)#LAST#.
[LOG]	You gain 4.80 gold from the transmogrification of #8d55ff##UID:108090:0#mitotic mossy mindstar of disruption (3-3.3 power, 12 apr, nature damage)#LAST#.
[LOG]	You gain 12.06 gold from the transmogrification of #SALMON##UID:107635:0#Dairalen (15.5-21.7 power, 3 apr)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x1f21ada8
[ZONE] Closed level map	1
[ZONE] Left zone	Ring of Blood
[ZONE] loading from last persistent	wilderness	table: 0x00c3ea98
[ZONE] using old zone	wilderness
Loading zone persistance level	wilderness	1
Make wait background texture 231 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 247 (180x110)
Wait finished, counted 1707, 355 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_6_64_01.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	5366	Ostia	(forced) move from	25	36	to	24	6
[LOG]	#YELLOW_GREEN#There is a Hidden compound here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Ostia	Ostia
Adding entity	5366	after	5366
[ONLINE PROFILE] current character 	Ostia the level 22 Shalore Anorithil
[Discord] updating state: "Maj'Eyal" / "Lvl 22 Shalore Anorithil" / default / anorithil
[MUSIC] stoping	Sinestra.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 239 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Ostia	zone	::	zone-ring-of-blood.teaz	::	table: 0x26fce788	=>	table: 0x1df7b818	(4169)
Loading savefile 	/save/ostia/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1842215
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x14c811f0	(9289)
Loading savefile 	/save/ostia/
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x2793f350	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/zone-ring-of-blood.teaz.tmp
Saved zipname /save/ostia/zone-ring-of-blood.teaz.tmp
[SAVEFILE PIPE] Checking save	Ostia	zone	/save/ostia/zone-ring-of-blood.teaz.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[USERCHAT] channel achievement	Much_King	tome	Rescuer of the lost	false	false
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	cfdd1e6fc85d7b80b05333aabc40bc7f	zone	/save/ostia/zone-ring-of-blood.teaz
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	zone-ring-of-blood.teaz	cfdd1e6fc85d7b80b05333aabc40bc7f
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	0e651ca10c4634fab0fbccfbbbc4d54a	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	0e651ca10c4634fab0fbccfbbbc4d54a
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 6 seconds
[COROUTINE] dead	savefilepipe
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting shader 78 (is clone 1)
[Actor:move]	5366	Ostia	move from	24	6	to	25	7
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	56	34	to	55	33
[Actor:move]	25251	ziguranth patrol	move from	17	37	to	18	37
[Actor:move]	5366	Ostia	move from	25	7	to	26	8
[Actor:move]	25253	ziguranth patrol	move from	59	28	to	58	29
[Actor:move]	25252	ziguranth patrol	move from	47	20	to	46	21
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	50	23	to	51	24
[Actor:move]	25249	Allied Kingdoms human patrol	move from	20	37	to	21	37
[Actor:move]	5366	Ostia	move from	26	8	to	27	8
[LOG]	Today is the 55th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:08.
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	55	33	to	54	32
[Actor:move]	25251	ziguranth patrol	move from	18	37	to	19	36
[Actor:move]	5366	Ostia	move from	27	8	to	28	7
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	51	24	to	52	25
[Actor:move]	25249	Allied Kingdoms human patrol	move from	21	37	to	22	36
[Actor:move]	5366	Ostia	move from	28	7	to	29	6
[Actor:move]	25253	ziguranth patrol	move from	58	29	to	59	29
[Actor:move]	25252	ziguranth patrol	move from	46	21	to	47	21
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	54	32	to	53	31
[Actor:move]	25251	ziguranth patrol	move from	19	36	to	20	36
[Actor:move]	5366	Ostia	move from	29	6	to	30	5
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	52	25	to	52	26
[Actor:move]	25249	Allied Kingdoms human patrol	move from	22	36	to	23	36
[Actor:move]	5366	Ostia	move from	30	5	to	30	4
[Actor:move]	25252	ziguranth patrol	move from	47	21	to	48	20
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	53	31	to	52	30
[Actor:move]	25251	ziguranth patrol	move from	20	36	to	21	35
[Actor:move]	5366	Ostia	move from	30	4	to	29	3
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	52	26	to	52	27
[Actor:move]	25249	Allied Kingdoms human patrol	move from	23	36	to	24	37
[Actor:move]	5366	Ostia	move from	29	3	to	28	3
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	52	30	to	51	29
[Actor:move]	5366	Ostia	move from	28	3	to	27	3
[Actor:move]	25253	ziguranth patrol	move from	59	29	to	59	30
[Actor:move]	25252	ziguranth patrol	move from	48	20	to	49	21
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	52	27	to	52	28
[Actor:move]	25249	Allied Kingdoms human patrol	move from	24	37	to	25	38
[Actor:move]	5366	Ostia	move from	27	3	to	26	3
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	51	29	to	51	29
[Actor:move]	25251	ziguranth patrol	move from	21	35	to	22	35
[Actor:move]	5366	Ostia	move from	26	3	to	25	2
[Actor:move]	25253	ziguranth patrol	move from	59	30	to	59	31
[LOG]	Today is the 56th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:23.
[Actor:move]	25252	ziguranth patrol	move from	49	21	to	49	22
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	52	28	to	52	28
[Actor:move]	25249	Allied Kingdoms human patrol	move from	25	38	to	26	38
[Actor:move]	5366	Ostia	move from	25	2	to	24	2
[Actor:move]	25251	ziguranth patrol	move from	22	35	to	23	35
[Actor:move]	5366	Ostia	move from	24	2	to	23	2
[Actor:move]	25253	ziguranth patrol	move from	59	31	to	59	32
[Actor:move]	25252	ziguranth patrol	move from	49	22	to	50	23
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	51	29	to	51	30
[Actor:move]	25249	Allied Kingdoms human patrol	move from	26	38	to	27	38
[Actor:move]	5366	Ostia	move from	23	2	to	22	3
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	52	28	to	52	27
[Actor:move]	25251	ziguranth patrol	move from	23	35	to	24	35
[Actor:move]	5366	Ostia	move from	22	3	to	21	4
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	51	30	to	50	31
[Actor:move]	25249	Allied Kingdoms human patrol	move from	27	38	to	28	38
[Actor:move]	5366	Ostia	move from	21	4	to	20	5
[Actor:move]	25253	ziguranth patrol	move from	59	32	to	60	33
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	52	27	to	52	26
[Actor:move]	25251	ziguranth patrol	move from	24	35	to	25	36
[Actor:move]	5366	Ostia	move from	20	5	to	19	5
[Actor:move]	25252	ziguranth patrol	move from	50	23	to	51	24
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	50	31	to	49	31
[Actor:move]	25249	Allied Kingdoms human patrol	move from	28	38	to	29	38
[Actor:move]	5366	Ostia	move from	19	5	to	18	6
[Actor:move]	25253	ziguranth patrol	move from	60	33	to	60	34
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	52	26	to	52	25
[Actor:move]	5366	Ostia	move from	18	6	to	18	7
[LOG]	Today is the 57th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:50.
[Actor:move]	25252	ziguranth patrol	move from	51	24	to	52	24
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	49	31	to	48	32
[Actor:move]	25249	Allied Kingdoms human patrol	move from	29	38	to	30	38
[Actor:move]	25251	ziguranth patrol	move from	25	36	to	25	37
[Actor:move]	5366	Ostia	move from	18	7	to	19	8
[Actor:move]	25253	ziguranth patrol	move from	60	34	to	61	35
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	52	25	to	51	24
[Actor:move]	5366	Ostia	move from	19	8	to	20	9
[Actor:move]	25252	ziguranth patrol	move from	52	24	to	52	25
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	48	32	to	47	31
[Actor:move]	25249	Allied Kingdoms human patrol	move from	30	38	to	31	38
[Actor:move]	25251	ziguranth patrol	move from	25	37	to	26	38
[Actor:move]	5366	Ostia	move from	20	9	to	21	10
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	51	24	to	50	23
[Actor:move]	5366	Ostia	move from	21	10	to	22	11
[Actor:move]	25253	ziguranth patrol	move from	61	35	to	62	35
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	47	31	to	46	32
[Actor:move]	25249	Allied Kingdoms human patrol	move from	31	38	to	32	38
[Actor:move]	5366	Ostia	move from	22	11	to	23	11
[Actor:move]	25252	ziguranth patrol	move from	52	25	to	52	26
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	50	23	to	49	23
[Actor:move]	25251	ziguranth patrol	move from	26	38	to	27	39
[Actor:move]	5366	Ostia	move from	23	11	to	24	12
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	46	32	to	45	32
[Actor:move]	25249	Allied Kingdoms human patrol	move from	32	38	to	33	38
[Actor:move]	5366	Ostia	move from	24	12	to	25	13
[Actor:move]	25253	ziguranth patrol	move from	62	35	to	61	35
[Actor:move]	25252	ziguranth patrol	move from	52	26	to	52	27
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	49	23	to	48	22
[Actor:move]	25251	ziguranth patrol	move from	27	39	to	27	40
[LOG]	
[Actor:move]	5366	Ostia	move from	25	13	to	24	14
[LOG]	#YELLOW_GREEN#There is a Ruins of Kor'Pul here (press '<', '>' or right click to use).
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	45	32	to	44	33
[Actor:move]	25249	Allied Kingdoms human patrol	move from	33	38	to	34	39
[Actor:move]	5366	Ostia	move from	24	14	to	24	15
[Actor:move]	25253	ziguranth patrol	move from	61	35	to	60	35
[LOG]	Today is the 58th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:05.
[Actor:move]	25252	ziguranth patrol	move from	52	27	to	53	28
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	48	22	to	47	22
[Actor:move]	25251	ziguranth patrol	move from	27	40	to	28	41
[Actor:move]	5366	Ostia	move from	24	15	to	23	16
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	44	33	to	43	33
[Actor:move]	25249	Allied Kingdoms human patrol	move from	34	39	to	35	38
[Actor:move]	5366	Ostia	move from	23	16	to	23	17
[Actor:move]	25253	ziguranth patrol	move from	60	35	to	59	35
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	47	22	to	46	22
[Actor:move]	5366	Ostia	move from	23	17	to	22	18
[Actor:move]	25252	ziguranth patrol	move from	53	28	to	52	29
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	43	33	to	42	34
[Actor:move]	25249	Allied Kingdoms human patrol	move from	35	38	to	36	38
[Actor:move]	25251	ziguranth patrol	move from	28	41	to	29	40
[Actor:move]	5366	Ostia	move from	22	18	to	22	19
[Actor:move]	25253	ziguranth patrol	move from	59	35	to	58	35
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	46	22	to	45	21
[Actor:move]	5366	Ostia	move from	22	19	to	21	20
[Actor:move]	25252	ziguranth patrol	move from	52	29	to	52	30
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	42	34	to	41	35
[Actor:move]	25249	Allied Kingdoms human patrol	move from	36	38	to	37	38
[Actor:move]	25251	ziguranth patrol	move from	29	40	to	30	40
[LOG]	
[Actor:move]	5366	Ostia	move from	21	20	to	20	21
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	45	21	to	44	20
[Actor:move]	5366	Ostia	move from	20	21	to	20	22
[Actor:move]	25253	ziguranth patrol	move from	58	35	to	59	35
[Actor:move]	25252	ziguranth patrol	move from	52	30	to	51	31
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	41	35	to	40	36
[Actor:move]	25249	Allied Kingdoms human patrol	move from	37	38	to	38	38
[Actor:move]	25251	ziguranth patrol	move from	30	40	to	31	39
[Actor:move]	5366	Ostia	move from	20	22	to	19	23
[LOG]	Today is the 59th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:31.
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	44	20	to	43	19
[Actor:move]	5366	Ostia	move from	19	23	to	19	24
[Actor:move]	25253	ziguranth patrol	move from	59	35	to	60	35
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	40	36	to	39	36
[Actor:move]	25249	Allied Kingdoms human patrol	move from	38	38	to	39	37
[Actor:move]	5366	Ostia	move from	19	24	to	18	25
[Actor:move]	25252	ziguranth patrol	move from	51	31	to	52	31
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	43	19	to	42	19
[Actor:move]	25251	ziguranth patrol	move from	31	39	to	32	39
[Actor:move]	5366	Ostia	move from	18	25	to	17	26
[Actor:move]	25253	ziguranth patrol	move from	60	35	to	61	35
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	39	36	to	38	37
[Actor:move]	25249	Allied Kingdoms human patrol	move from	39	37	to	40	36
[Actor:move]	5366	Ostia	move from	17	26	to	17	27
[Actor:move]	25252	ziguranth patrol	move from	52	31	to	53	30
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	42	19	to	41	20
[Actor:move]	25251	ziguranth patrol	move from	32	39	to	33	39
[Actor:move]	5366	Ostia	move from	17	27	to	16	28
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	38	37	to	37	38
[Actor:move]	25249	Allied Kingdoms human patrol	move from	40	36	to	41	35
[LOG]	
[Actor:move]	5366	Ostia	move from	16	28	to	16	27
[Actor:move]	25253	ziguranth patrol	move from	61	35	to	61	36
[Actor:move]	25252	ziguranth patrol	move from	53	30	to	54	30
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	41	20	to	40	20
[Actor:move]	25251	ziguranth patrol	move from	33	39	to	34	39
[Actor:move]	5366	Ostia	move from	16	27	to	15	26
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	37	38	to	36	38
[Actor:move]	25249	Allied Kingdoms human patrol	move from	41	35	to	42	34
[Actor:move]	5366	Ostia	move from	15	26	to	15	25
[Actor:move]	25253	ziguranth patrol	move from	61	36	to	62	37
[Actor:move]	25252	ziguranth patrol	move from	54	30	to	55	29
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	40	20	to	39	20
[Actor:move]	25251	ziguranth patrol	move from	34	39	to	35	38
[Actor:move]	5366	Ostia	move from	15	25	to	14	24
[LOG]	#YELLOW_GREEN#There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '<', '>' or right click to use).
[LOG]	Today is the 60th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:46.
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	36	38	to	35	39
[Actor:move]	25249	Allied Kingdoms human patrol	move from	42	34	to	43	33
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x1f9f22a0
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-town-angolwen.teaz
Loading savefile 	/save/ostia/
Check MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	4f54219dd8e54d74d2920f5ad094d198	zone	zone-town-angolwen.teaz
[ONLINE PROFILE] checking character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	zone-town-angolwen.teaz	4f54219dd8e54d74d2920f5ad094d198
Make wait background texture 17 : 0x1084096512 (0, 1083236352)
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.6,flame_scale=0.6,time_factor=3500]
New GL Shader program 107
*p 107: Uniform: 0: 1406 alpha
*p 107: Uniform: 1: 1406 flameScale
*p 107: Uniform: 2: 8B5E flames
*p 107: Uniform: 3: 8B5E tex
*p 107: Uniform: 4: 1406 tick
*p 107: Uniform: 5: 1406 time_factor
Loading entities file from file	/data/zones/town-angolwen/npcs.lua
Loading entities file from file	/data/zones/town-angolwen/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/mountain.lua
Loading entities file from file	/data/zones/town-angolwen/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Aeryrissra into world artifacts
Importing Floemalice into world artifacts
Importing Isulle the voratun ring into world artifacts
Importing Iceprophet into world artifacts
Importing Frostfoe into world artifacts
Importing Eilinasera the voratun greatmaul into world artifacts
Importing dwarven lantern 'Olatotar' into world artifacts
Importing Darkstalker into world artifacts
Importing steel ring 'Xereldata' into world artifacts
Importing Gloratha into world artifacts
Importing voratun torque of psionic shield 'Cuthantir' into world artifacts
Importing Ragayon the Bleakquake into world artifacts
Importing Samazilatar into world artifacts
Importing voratun longsword 'Bulach' into world artifacts
Importing Unlightire into world artifacts
Importing Rainworth the pair of voratun boots into world artifacts
Importing pair of drakeskin leather boots 'Wintertide' into world artifacts
Importing Giluyon the dwarven-steel battleaxe into world artifacts
Importing drakeskin leather armour 'Silathra' into world artifacts
Importing pouch of stralite shots 'Nerowyn' into world artifacts
Importing Icewilter into world artifacts
Importing stralite mace 'Duvanariran' into world artifacts
Importing Velylle the Dourlash into world artifacts
Importing elven-silk wizard hat 'Sunwing' into world artifacts
Importing Gilylatharek the Cleansespawner into world artifacts
Importing Betima the Quenchnoon into world artifacts
Importing Scorchsage into world artifacts
Importing Noonstreaker into world artifacts
Importing Zubata into world artifacts
Importing Glittervortex into world artifacts
Importing Moldwitch into world artifacts
Importing voratun greatmaul 'Viperclash' into world artifacts
Importing Arilrana into world artifacts
Importing Zerysadas the dwarven-steel greatsword into world artifacts
Importing Dairugothad the voratun mace into world artifacts
Importing Murkbutcher into world artifacts
Importing Poraba into world artifacts
Importing Begar the stralite greatmaul into world artifacts
Importing Stokeravage the elven-silk robe into world artifacts
Importing Hathyruidir the Blastumbra into world artifacts
Importing Ivima into world artifacts
Importing drakeskin leather belt 'Mayitira' into world artifacts
Importing elven-silk cloak 'Sunknight' into world artifacts
Importing Sleethash into world artifacts
Importing Layumina into world artifacts
Importing dwarven-steel plate armour 'Xanedhevena' into world artifacts
Importing cashmere wizard hat 'Brenuharamnir' into world artifacts
Importing voratun helm 'Cobrastrider' into world artifacts
Importing drakeskin leather sling 'Gloressra' into world artifacts
Importing dwarven-steel helm 'Betuvea' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/town-angolwen/traps.lua
Loading entities file from file	/data/general/traps/store.lua
C Map size 43:24 :: 1032
C Map seens texture: 231 (60x60)
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/maze_rock.png
Loading tile	npc/humanoid_human_linaniil_supreme_archmage.png
==SDM 64x128 :: 64x128
Loading tile	particles_images/wings.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_linaniil_supreme_archmage.png
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[]
New GL Shader program 108
*p 108: Uniform: 0: 1406 deploy_factor
*p 108: Uniform: 1: 1406 ellipsoidalFactor
*p 108: Uniform: 2: 1406 flap
*p 108: Uniform: 3: 8B5E tex
*p 108: Uniform: 4: 1406 tick
*p 108: Uniform: 5: 1406 tick_start
*p 108: Uniform: 6: 1406 time_factor
[SHADER] setting reset param	tick_start	1851049
[SHADER] Loading from /data/gfx/shaders/lightningshield.lua
[SHADER] Loaded shader with totalname	lightningshield[]
New GL Shader program 109
*p 109: Uniform: 0: 8B50 ellipsoidalFactor
*p 109: Uniform: 1: 8B5E tex
*p 109: Uniform: 2: 1406 tick
*p 109: Uniform: 3: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/runicshield.lua
[SHADER] Loaded shader with totalname	runicshield[auraColor=vec4(0.85,0.3,1,1),bubbleColor=vec4(0.8,0.1,1,1),ellipsoidalFactor=1,scrollingSpeed=-1,shieldIntensity=0.14,time_factor=12000]
New GL Shader program 110
New GL Shader 111 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/runicshield.frag
*p 110: Uniform: 0: 1406 aadjust
*p 110: Uniform: 1: 8B52 auraColor
*p 110: Uniform: 2: 1406 auraWidth
*p 110: Uniform: 3: 8B52 bubbleColor
*p 110: Uniform: 4: 1406 ellipsoidalFactor
*p 110: Uniform: 5: 8B50 impact
*p 110: Uniform: 6: 8B51 impact_color
*p 110: Uniform: 7: 1406 impact_tick
*p 110: Uniform: 8: 1406 impact_time
*p 110: Uniform: 9: 1406 oscillationSpeed
*p 110: Uniform: 10: 1406 scrollingSpeed
*p 110: Uniform: 11: 1406 shieldIntensity
*p 110: Uniform: 12: 8B5E tex
*p 110: Uniform: 13: 1406 tick
*p 110: Uniform: 14: 1406 tick_start
*p 110: Uniform: 15: 1406 time_factor
*p 110: Uniform: 16: 1406 wobblingPower
*p 110: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	1851049
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_geomancer.png
[SHADER] Loading from /data/gfx/shaders/stone.lua
[SHADER] Loaded shader with totalname	stone[hide_center=1,xy=vec2(7,28)]
New GL Shader program 112
New GL Shader 113 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/stone.frag
*p 112: Uniform: 0: 8B52 color1
*p 112: Uniform: 1: 8B52 color2
*p 112: Uniform: 2: 1406 hide_center
*p 112: Uniform: 3: 1406 npow
*p 112: Uniform: 4: 8B5E tex
*p 112: Uniform: 5: 1406 tick
*p 112: Uniform: 6: 1406 time_factor
*p 112: Uniform: 7: 8B50 xy
*p 112: Uniform: 8: 1406 zoom
[SHADER] Loading from /data/gfx/shaders/stone.lua
[SHADER] Loaded shader with totalname	stone[hide_center=1,xy=vec2(11,37)]
New GL Shader program 114
*p 114: Uniform: 0: 8B52 color1
*p 114: Uniform: 1: 8B52 color2
*p 114: Uniform: 2: 1406 hide_center
*p 114: Uniform: 3: 1406 npow
*p 114: Uniform: 4: 8B5E tex
*p 114: Uniform: 5: 1406 tick
*p 114: Uniform: 6: 1406 time_factor
*p 114: Uniform: 7: 8B50 xy
*p 114: Uniform: 8: 1406 zoom
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_cryomancer.png
[SHADER] Loading from /data/gfx/shaders/circular_flames.lua
[SHADER] Loaded shader with totalname	circular_flames[ellipsoidalFactor=vec2(1,2),noup=2,time_factor=22000,verticalIntensityAdjust=-3]
New GL Shader program 115
New GL Shader 116 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/circular_flames.frag
*p 115: Uniform: 0: 8B50 ellipsoidalFactor
*p 115: Uniform: 1: 1406 noup
*p 115: Uniform: 2: 8B5E tex
*p 115: Uniform: 3: 1406 tick
*p 115: Uniform: 4: 1406 time_factor
*p 115: Uniform: 5: 1406 verticalIntensityAdjust
[SHADER] Loading from /data/gfx/shaders/circular_flames.lua
[SHADER] Loaded shader with totalname	circular_flames[ellipsoidalFactor=vec2(1,2),noup=1,time_factor=22000,verticalIntensityAdjust=-3]
New GL Shader program 117
*p 117: Uniform: 0: 8B50 ellipsoidalFactor
*p 117: Uniform: 1: 1406 noup
*p 117: Uniform: 2: 8B5E tex
*p 117: Uniform: 3: 1406 tick
*p 117: Uniform: 4: 1406 time_factor
*p 117: Uniform: 5: 1406 verticalIntensityAdjust
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_rings.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_tempest.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(1,0,0,1),color2=vec4(1,0,0,1),hide_center=0,npow=4,time_factor=4000,zoom=3]
New GL Shader program 118
*p 118: Uniform: 0: 1406 aam
*p 118: Uniform: 1: 8B52 color1
*p 118: Uniform: 2: 8B52 color2
*p 118: Uniform: 3: 1406 hide_center
*p 118: Uniform: 4: 1406 npow
*p 118: Uniform: 5: 8B5E tex
*p 118: Uniform: 6: 1406 tick
*p 118: Uniform: 7: 1406 time_factor
*p 118: Uniform: 8: 8B50 xy
*p 118: Uniform: 9: 1406 zoom
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_alchemist.png
[SHADER] Loading from /data/gfx/shaders/stone.lua
[SHADER] Loaded shader with totalname	stone[hide_center=1,xy=vec2(23,25)]
New GL Shader program 119
*p 119: Uniform: 0: 8B52 color1
*p 119: Uniform: 1: 8B52 color2
*p 119: Uniform: 2: 1406 hide_center
*p 119: Uniform: 3: 1406 npow
*p 119: Uniform: 4: 8B5E tex
*p 119: Uniform: 5: 1406 tick
*p 119: Uniform: 6: 1406 time_factor
*p 119: Uniform: 7: 8B50 xy
*p 119: Uniform: 8: 1406 zoom
Loading tile from tileset	/data/gfx/shockbolt/terrain/statues/angolwen_fountain.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/stone_road1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_library.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_shalore_archmage_tarelion.png
Cloned shader 110
[SHADER] setting reset param	tick_start	1851049
[SHADER] Loading from /data/gfx/shaders/stone.lua
[SHADER] Loaded shader with totalname	stone[hide_center=1,xy=vec2(28,9)]
New GL Shader program 120
*p 120: Uniform: 0: 8B52 color1
*p 120: Uniform: 1: 8B52 color2
*p 120: Uniform: 2: 1406 hide_center
*p 120: Uniform: 3: 1406 npow
*p 120: Uniform: 4: 8B5E tex
*p 120: Uniform: 5: 1406 tick
*p 120: Uniform: 6: 1406 time_factor
*p 120: Uniform: 7: 8B50 xy
*p 120: Uniform: 8: 1406 zoom
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_staves_wands.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile	npc/humanoid_human_pyromancer.png
==SDM 64x128 :: 64x128
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_pyromancer.png
Cloned shader 108
[SHADER] setting reset param	tick_start	1851049
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_apprentice_mage.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cultivation.png
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 121
*p 121: Uniform: 0: 8B5E tex
*p 121: Uniform: 1: 1406 tick
Wait finished, counted 516, 559 ticks
Loaded zone	Angolwen	with base_level	31
[ZONE] persisting to persist_last_zones	town-angolwen
[ZONE] forgetting old zone	cults+occult-egress
Loading zone persistance level	town-angolwen	1
Make wait background texture 515 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 529 (60x60)
Wait finished, counted 190, 112 ticks
Deleting shader 81 (is clone 1)
Deleting shader 81 (is clone 1)
Deleting shader 81 (is clone 0)
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 81
*p 81: Uniform: 0: 1406 attenuation
*p 81: Uniform: 1: 8B50 mapCoord
*p 81: Uniform: 2: 8B5E tex
*p 81: Uniform: 3: 8B52 texCoord
*p 81: Uniform: 4: 1406 tick
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_wider_pine_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/tiny_cypress_foliage_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_end_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_horizontal_a_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_horizontal_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_a_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_t_section_b_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_end_a_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_vertical_a_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_vertical_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_t_section_c_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_t_section_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_end_a_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_horizontal_a_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_d_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_b_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_t_section_d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_c_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_c_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_b_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_vertical_a_02.png
Not gone east, no backup guardian
Running on level loads	town-angolwen-1
[Actor:move]	5366	Ostia	(forced) move from	14	24	to	24	46
[LOG]	#YELLOW_GREEN#There is a portal back here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ostia	Ostia
Adding entity	5366	after	5366
[ONLINE PROFILE] current character 	Ostia the level 22 Shalore Anorithil
[Discord] updating state: "Angolwen" / "Lvl 22 Shalore Anorithil" / default / anorithil
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	weather/town_medium_base.ogg	sound "/data/music/weather/town_medium_base.ogg" : <static>
[MUSIC] playing	weather/town_medium_base.ogg	sound "/data/music/weather/town_medium_base.ogg" : <static>
[MUSIC] loading	Dreaming of Flying.ogg	sound "/data/music/Dreaming of Flying.ogg" : <static>
[MUSIC] playing	Dreaming of Flying.ogg	sound "/data/music/Dreaming of Flying.ogg" : <static>
[LOG]	#TEAL#You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Updating zone name	Angolwen
C Map minimap texture: 282 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Ostia	zone	::	zone-wilderness.teaz	::	table: 0x19b8c850	=>	table: 0x1f7b6c90	(8384)
Loading savefile 	/save/ostia/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1853603
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SOUND] loading from	/data/sound/ambient/town/town_medium3.ogg	:=:	sound "/data/sound/ambient/town/town_medium3.ogg" : <static>
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x1ea3b3e8	(6258)
Loading savefile 	/save/ostia/
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x1e708540	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/zone-wilderness.teaz.tmp
Saved zipname /save/ostia/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Ostia	zone	/save/ostia/zone-wilderness.teaz.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	4f777abf266f67f55e2e7db89049e737	zone	/save/ostia/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	zone-wilderness.teaz	4f777abf266f67f55e2e7db89049e737
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	11de14c21c92fba33030f6d9dce31f69	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	11de14c21c92fba33030f6d9dce31f69
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 5 seconds
[COROUTINE] dead	savefilepipe
[SOUND] loading from	/data/sound/ambient/town/town_medium4.ogg	:=:	sound "/data/sound/ambient/town/town_medium4.ogg" : <static>
[USERCHAT] channel achievement	meertink	tome	A Fistful of Gold (Insane (Adventure) difficulty)	false	true
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[Actor:move]	5366	Ostia	move from	24	46	to	24	45
[Actor:move]	5366	Ostia	move from	24	45	to	24	44
[Actor:move]	5366	Ostia	move from	24	44	to	24	43
Deleting shader 78 (is clone 1)
[Actor:move]	5366	Ostia	move from	24	43	to	24	42
[Actor:move]	5366	Ostia	move from	24	42	to	24	41
[Actor:move]	5366	Ostia	move from	24	41	to	24	40
[Actor:move]	5366	Ostia	move from	24	40	to	24	39
[Actor:move]	5366	Ostia	move from	24	39	to	24	38
[Actor:move]	5366	Ostia	move from	24	38	to	24	37
[Actor:move]	5366	Ostia	move from	24	37	to	24	36
[Actor:move]	5366	Ostia	move from	24	36	to	24	35
[Actor:move]	5366	Ostia	move from	24	35	to	24	34
[Actor:move]	5366	Ostia	move from	24	34	to	24	33
[Actor:move]	5366	Ostia	move from	24	33	to	24	32
[Actor:move]	5366	Ostia	move from	24	32	to	24	31
[Actor:move]	5366	Ostia	move from	24	31	to	24	30
[LOG]	
[Actor:move]	5366	Ostia	move from	24	30	to	25	29
[Actor:move]	5366	Ostia	move from	25	29	to	26	28
[Actor:move]	5366	Ostia	move from	26	28	to	27	27
[Actor:move]	5366	Ostia	move from	27	27	to	26	26
[Actor:move]	5366	Ostia	move from	26	26	to	25	25
[Actor:move]	5366	Ostia	move from	25	25	to	24	24
[Actor:move]	5366	Ostia	move from	24	24	to	24	23
[Actor:move]	5366	Ostia	move from	24	23	to	24	22
[Actor:move]	5366	Ostia	move from	24	22	to	24	21
[Actor:move]	5366	Ostia	move from	24	21	to	24	20
Deleting temp shader	flamehands[time_factor=700]
Deleting temp shader	flamehands[time_factor=1000]
[USERCHAT] channel achievement	Hersperos	tome	Level 10 (Nightmare (Adventure) difficulty)	false	false
[Actor:move]	5366	Ostia	move from	24	20	to	24	19
[Actor:move]	5366	Ostia	move from	24	19	to	24	18
[Actor:move]	5366	Ostia	move from	24	18	to	24	17
[Actor:move]	5366	Ostia	move from	24	17	to	24	16
[Actor:move]	5366	Ostia	move from	24	16	to	24	15
[Actor:move]	5366	Ostia	move from	24	15	to	24	14
[Actor:move]	5366	Ostia	move from	24	14	to	24	13
[Actor:move]	5366	Ostia	move from	24	13	to	24	12
[Actor:move]	5366	Ostia	move from	24	12	to	24	11
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	5366	Ostia	move from	24	11	to	24	10
[Actor:move]	5366	Ostia	move from	24	10	to	24	9
[Actor:move]	5366	Ostia	move from	24	9	to	24	8
[Actor:move]	5366	Ostia	move from	24	8	to	24	7
[SOUND] loading from	/data/sound/ambient/town/town_medium1.ogg	:=:	sound "/data/sound/ambient/town/town_medium1.ogg" : <static>
[USERCHAT] channel serial data	spacesquid	tome	591
[Actor:move]	5366	Ostia	move from	24	7	to	25	7
[Actor:move]	5366	Ostia	move from	25	7	to	26	7
[Actor:move]	5366	Ostia	move from	26	7	to	27	7
Deleting shader 83 (is clone 0)
Deleting shader 48 (is clone 0)
[Actor:move]	5366	Ostia	move from	27	7	to	28	7
[Actor:move]	5366	Ostia	move from	28	7	to	29	7
[USERCHAT] channel achievement	Abregz	tome	The Old Ones	false	true
[CHAT] loaded	welcome	table: 0x1bbb3878
[CHAT] loaded	training	table: 0x15a0a7c8
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Loading tile	faction/angolwen.png
[USERCHAT] channel talk	Cathbald	tome	chickenwingz16, fixed ?
[CHAT] selected	Let me see your wares.	function: 0x1f0f87f8	nil
[TOME ENTITY FILTER] selected Double Greater	16.247345033043	20.5
Loading entities file from memory	/data/general/objects/egos/staves.lua
[Identify]	infernal ash starstaff of protection	true
[STORE] stocking up: 	infernal ash starstaff of protection
[TOME ENTITY FILTER] selected Double Ego	90.512874709096	98.5
[Identify]	earthen ash magestaff of might	true
[STORE] stocking up: 	earthen ash magestaff of might
[TOME ENTITY FILTER] selected Double Ego	73.240502937869	98.5
[Identify]	shimmering yew magestaff of might	true
[STORE] stocking up: 	shimmering yew magestaff of might
[TOME ENTITY FILTER] selected Double Ego	89.079603359122	98.5
[Identify]	short yew vilestaff of might	true
[STORE] stocking up: 	short yew vilestaff of might
[USERCHAT] channel achievement	jacklus	tome	The secret city (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel serial data	Xelor	tome	588
[SOUND] loading from	/data/sound/ambient/town/town_medium2.ogg	:=:	sound "/data/sound/ambient/town/town_medium2.ogg" : <static>
[USERCHAT] channel talk	mrsunshine	tome	it feels good to know i can link items and use the item vault again
[Actor:move]	5366	Ostia	move from	29	7	to	28	7
[Actor:move]	5366	Ostia	move from	28	7	to	27	7
[Actor:move]	5366	Ostia	move from	27	7	to	26	7
[Actor:move]	5366	Ostia	move from	26	7	to	25	7
[Actor:move]	5366	Ostia	move from	25	7	to	25	7
Loading entities file from memory	/data/general/objects/egos/infusions.lua
[Identify]	ethereal rune of the psychic	true
[STORE] stocking up: 	ethereal rune of the psychic
[Identify]	shielding rune of the sneak	true
[STORE] stocking up: 	shielding rune of the sneak
[Identify]	blink rune of the warrior	true
[STORE] stocking up: 	blink rune of the warrior
[Identify]	ethereal rune of the duelist	true
[STORE] stocking up: 	ethereal rune of the duelist
Refused unique by name	Lecture on Humility by Archmage Linaniil	mod.class.Object/Lecture on Humility by Archmage Linaniil
Refused unique by name	'What is Magic' by Archmage Tarelion	mod.class.Object/'What is Magic' by Archmage Tarelion
Server latency	5
[Actor:move]	5366	Ostia	move from	25	7	to	24	7
[Actor:move]	5366	Ostia	move from	24	7	to	23	7
Deleting temp shader	shadow_simulacrum[]
[Identify]	heroism infusion of the titan	true
[STORE] stocking up: 	heroism infusion of the titan
[Identify]	healing infusion of the duelist	true
[STORE] stocking up: 	healing infusion of the duelist
[Identify]	movement infusion of the warrior	true
[STORE] stocking up: 	movement infusion of the warrior
[Identify]	regeneration infusion of the warrior	true
[STORE] stocking up: 	regeneration infusion of the warrior
[Identify]	wild infusion of the wizard	true
[STORE] stocking up: 	wild infusion of the wizard
[Identify]	wild infusion of the sneak	true
[STORE] stocking up: 	wild infusion of the sneak
[Identify]	heroism infusion of the psychic	true
[STORE] stocking up: 	heroism infusion of the psychic
[Identify]	heroism infusion of the titan	true
[STORE] stocking up: 	heroism infusion of the titan
[Identify]	regeneration infusion of the wizard	true
[STORE] stocking up: 	regeneration infusion of the wizard
[USERCHAT] channel achievement	Zuvvo	global	Squadmate	false	true
[USERCHAT] channel achievement	bobbodian	tome	Curse Lifter	false	false
[USERCHAT] channel achievement	joeysk	tome	Bringer of Doom (Roguelike)	false	false
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	5366	Ostia	move from	23	7	to	22	7
[Actor:move]	5366	Ostia	move from	22	7	to	21	7
[Actor:move]	5366	Ostia	move from	21	7	to	20	7
[USERCHAT] channel serial data	mrsunshine	tome	380
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	5366	Ostia	move from	20	7	to	19	7
Deleting shader 95 (is clone 0)
[CHAT] loaded	welcome	table: 0x1d7e54a8
[CHAT] loaded	jewelry	table: 0x1d7b75e0
[CHAT] loaded	artifact_jewelry	table: 0x1d7b76e0
[CHAT] loaded	quest	table: 0x19d0d080
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Loading tile	faction/angolwen.png
[CHAT] selected	Let me see your wares.	function: 0x1b7190c0	nil
[TOME ENTITY FILTER] selected Double Ego	67.359948158697	98.5
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
[Identify]	warrior's steel amulet of dexterity (#STATBONUS#)	true
[STORE] stocking up: 	warrior's steel amulet of dexterity (#STATBONUS#)
[Identify]	steel ring	true
[STORE] stocking up: 	steel ring
[TOME ENTITY FILTER] selected Double Ego	74.949908102734	98.5
[Identify]	mule's gold ring of light (#RESIST#)	true
[STORE] stocking up: 	mule's gold ring of light (#RESIST#)
[TOME ENTITY FILTER] selected Ego	106.41706299559	106.5
[Identify]	steel ring of tenacity	true
[STORE] stocking up: 	steel ring of tenacity
Loading tile from tileset	/data/gfx/shockbolt/object/ring_gold.png
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	5366	Ostia	move from	19	7	to	20	8
[Actor:move]	5366	Ostia	move from	20	8	to	20	9
[Actor:move]	5366	Ostia	move from	20	9	to	21	10
[Actor:move]	5366	Ostia	move from	21	10	to	22	11
[Actor:move]	5366	Ostia	move from	22	11	to	23	12
[Actor:move]	5366	Ostia	move from	23	12	to	24	13
[Actor:move]	5366	Ostia	move from	24	13	to	24	14
[Actor:move]	5366	Ostia	move from	24	14	to	24	15
[Actor:move]	5366	Ostia	move from	24	15	to	24	16
[Actor:move]	5366	Ostia	move from	24	16	to	24	17
[Actor:move]	5366	Ostia	move from	24	17	to	24	18
[Actor:move]	5366	Ostia	move from	24	18	to	24	19
[Actor:move]	5366	Ostia	move from	24	19	to	24	20
[Actor:move]	5366	Ostia	move from	24	20	to	24	21
[Actor:move]	5366	Ostia	move from	24	21	to	23	22
[Actor:move]	5366	Ostia	move from	23	22	to	22	23
[Actor:move]	5366	Ostia	move from	22	23	to	21	24
[Actor:move]	5366	Ostia	move from	21	24	to	21	25
[Actor:move]	5366	Ostia	move from	21	25	to	21	26
[Actor:move]	5366	Ostia	move from	21	26	to	21	27
[Actor:move]	5366	Ostia	move from	21	27	to	22	28
[Actor:move]	5366	Ostia	move from	22	28	to	23	29
[Actor:move]	5366	Ostia	move from	23	29	to	24	30
[Actor:move]	5366	Ostia	move from	24	30	to	24	31
[Actor:move]	5366	Ostia	move from	24	31	to	24	32
[Actor:move]	5366	Ostia	move from	24	32	to	24	33
[Actor:move]	5366	Ostia	move from	24	33	to	24	34
[Actor:move]	5366	Ostia	move from	24	34	to	24	35
[Actor:move]	5366	Ostia	move from	24	35	to	24	36
[Actor:move]	5366	Ostia	move from	24	36	to	24	37
[Actor:move]	5366	Ostia	move from	24	37	to	24	38
[Actor:move]	5366	Ostia	move from	24	38	to	24	39
[Actor:move]	5366	Ostia	move from	24	39	to	24	40
[Actor:move]	5366	Ostia	move from	24	40	to	24	41
[Actor:move]	5366	Ostia	move from	24	41	to	24	42
[Actor:move]	5366	Ostia	move from	24	42	to	24	43
[Actor:move]	5366	Ostia	move from	24	43	to	24	44
[Actor:move]	5366	Ostia	move from	24	44	to	24	45
[Actor:move]	5366	Ostia	move from	24	45	to	24	46
[LOG]	#YELLOW_GREEN#There is a portal back here (press '<', '>' or right click to use).
[LOG]	Ran for 40 turns (stop reason: at exit).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x26ebfb00
[ZONE] Closed level map	1
[ZONE] Left zone	Angolwen
[ZONE] loading from last persistent	wilderness	table: 0x19b8c850
[ZONE] using old zone	wilderness
Loading zone persistance level	wilderness	1
Make wait background texture 2136 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 2141 (180x110)
Wait finished, counted 1707, 443 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_3_03.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	5366	Ostia	(forced) move from	24	46	to	14	24
[LOG]	#YELLOW_GREEN#There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Ostia	Ostia
Adding entity	5366	after	5366
[ONLINE PROFILE] current character 	Ostia the level 22 Shalore Anorithil
[Discord] updating state: "Maj'Eyal" / "Lvl 22 Shalore Anorithil" / default / anorithil
[MUSIC] stoping	weather/town_medium_base.ogg
[MUSIC] stoping	Dreaming of Flying.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 230 (50x50; 64x64)
[USERCHAT] channel achievement	Caladbolg	tome	Utterly Destroyed	false	false
[SAVEFILE PIPE] new save running in the pipe:	Ostia	zone	::	zone-town-angolwen.teaz	::	table: 0x1ea44f30	=>	table: 0x14dbd508	(5658)
Loading savefile 	/save/ostia/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1916530
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	5366	Ostia	move from	14	24	to	14	25
[Actor:move]	25253	ziguranth patrol	move from	62	37	to	62	38
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	39	20	to	38	19
[Actor:move]	5366	Ostia	move from	14	25	to	15	26
[Actor:move]	25252	ziguranth patrol	move from	55	29	to	54	29
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	35	39	to	34	39
[Actor:move]	25249	Allied Kingdoms human patrol	move from	43	33	to	44	33
[Actor:move]	25251	ziguranth patrol	move from	35	38	to	35	39
[Actor:move]	5366	Ostia	move from	15	26	to	15	27
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	38	19	to	37	19
[Actor:move]	5366	Ostia	move from	15	27	to	15	28
[Actor:move]	25253	ziguranth patrol	move from	62	38	to	61	39
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	34	39	to	33	40
[Actor:move]	25249	Allied Kingdoms human patrol	move from	44	33	to	45	32
[Actor:move]	5366	Ostia	move from	15	28	to	16	29
[Actor:move]	25252	ziguranth patrol	move from	54	29	to	54	28
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	37	19	to	36	18
[Actor:move]	25251	ziguranth patrol	move from	35	39	to	36	38
[Actor:move]	5366	Ostia	move from	16	29	to	16	30
[Actor:move]	25253	ziguranth patrol	move from	61	39	to	60	40
[Actor:move]	25249	Allied Kingdoms human patrol	move from	45	32	to	46	33
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x1cc01ff8	(9344)
Loading savefile 	/save/ostia/
[Actor:move]	5366	Ostia	move from	16	30	to	16	31
[LOG]	Today is the 61st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	25252	ziguranth patrol	move from	54	28	to	53	27
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	36	18	to	35	18
[Actor:move]	5366	Ostia	move from	16	31	to	16	32
[Actor:move]	25253	ziguranth patrol	move from	60	40	to	59	41
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	33	40	to	32	39
[Actor:move]	25249	Allied Kingdoms human patrol	move from	46	33	to	47	34
[Actor:move]	25251	ziguranth patrol	move from	36	38	to	35	38
[Actor:move]	5366	Ostia	move from	16	32	to	16	33
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	35	18	to	34	18
[Actor:move]	5366	Ostia	move from	16	33	to	17	34
[Actor:move]	25252	ziguranth patrol	move from	53	27	to	54	28
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	32	39	to	31	38
[Actor:move]	25249	Allied Kingdoms human patrol	move from	47	34	to	48	35
[Actor:move]	5366	Ostia	move from	17	34	to	18	35
[Actor:move]	25253	ziguranth patrol	move from	59	41	to	60	42
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	34	18	to	33	19
[Actor:move]	25251	ziguranth patrol	move from	35	38	to	35	39
[Actor:move]	5366	Ostia	move from	18	35	to	18	36
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	31	38	to	30	38
[Actor:move]	25249	Allied Kingdoms human patrol	move from	48	35	to	49	36
[Actor:move]	5366	Ostia	move from	18	36	to	17	37
[Actor:move]	25252	ziguranth patrol	move from	54	28	to	54	29
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	33	19	to	32	18
[Actor:move]	25251	ziguranth patrol	move from	35	39	to	35	40
[Actor:move]	5366	Ostia	move from	17	37	to	16	38
[Actor:move]	25253	ziguranth patrol	move from	60	42	to	61	42
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	30	38	to	29	38
[Actor:move]	25249	Allied Kingdoms human patrol	move from	49	36	to	50	37
[LOG]	
[Actor:move]	5366	Ostia	move from	16	38	to	17	39
[Actor:move]	25252	ziguranth patrol	move from	54	29	to	54	30
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	32	18	to	31	17
[Actor:move]	5366	Ostia	move from	17	39	to	17	40
[Actor:move]	25253	ziguranth patrol	move from	61	42	to	62	42
[LOG]	Today is the 62nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:15.
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	29	38	to	28	38
[Actor:move]	25249	Allied Kingdoms human patrol	move from	50	37	to	51	38
[Actor:move]	25251	ziguranth patrol	move from	35	40	to	34	40
[Actor:move]	5366	Ostia	move from	17	40	to	18	41
[Actor:move]	25252	ziguranth patrol	move from	54	30	to	54	31
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	31	17	to	30	17
[Actor:move]	5366	Ostia	move from	18	41	to	17	42
[LOG]	#YELLOW_GREEN#There is a Entrance to the Scintillating Caves here (press '<', '>' or right click to use).
[Actor:move]	25253	ziguranth patrol	move from	62	42	to	63	42
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	28	38	to	27	38
[Actor:move]	25249	Allied Kingdoms human patrol	move from	51	38	to	52	38
[Actor:move]	25251	ziguranth patrol	move from	34	40	to	33	39
[Actor:move]	5366	Ostia	move from	17	42	to	16	43
[Actor:move]	25252	ziguranth patrol	move from	54	31	to	54	32
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	30	17	to	29	16
[LOG]	Ran for 6 turns (stop reason: interesting terrain).
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x1e404e10	(1308)
Loading savefile 	/save//
[USERCHAT] channel achievement	mihdemarko	tome	The secret city	false	false
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/zone-town-angolwen.teaz.tmp
Saved zipname /save/ostia/zone-town-angolwen.teaz.tmp
[SAVEFILE PIPE] Checking save	Ostia	zone	/save/ostia/zone-town-angolwen.teaz.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	47a50a7de7ac968d6c073ebee43aa2cb	zone	/save/ostia/zone-town-angolwen.teaz
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	zone-town-angolwen.teaz	47a50a7de7ac968d6c073ebee43aa2cb
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	63fd25578e0509f1a89669204c6765e5	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	63fd25578e0509f1a89669204c6765e5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 6 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	5366	Ostia	move from	16	43	to	15	44
[LOG]	#YELLOW_GREEN#There is a Elvala (Town) here (press '<', '>' or right click to use).
[Actor:move]	25253	ziguranth patrol	move from	63	42	to	64	43
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	27	38	to	26	38
[Actor:move]	25249	Allied Kingdoms human patrol	move from	52	38	to	53	38
[Actor:move]	25251	ziguranth patrol	move from	33	39	to	32	39
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x28d93d30
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-town-elvala.teaz
Loading savefile 	/save/ostia/
Loading entities file from file	/data/zones/town-elvala/npcs.lua
Loading entities file from file	/data/general/npcs/gwelgoroth.lua
Loading entities file from file	/data/zones/town-elvala/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/zones/town-elvala/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Aeryrissra into world artifacts
Importing Floemalice into world artifacts
Importing Isulle the voratun ring into world artifacts
Importing Iceprophet into world artifacts
Importing Frostfoe into world artifacts
Importing Eilinasera the voratun greatmaul into world artifacts
Importing dwarven lantern 'Olatotar' into world artifacts
Importing Darkstalker into world artifacts
Importing steel ring 'Xereldata' into world artifacts
Importing Gloratha into world artifacts
Importing voratun torque of psionic shield 'Cuthantir' into world artifacts
Importing Ragayon the Bleakquake into world artifacts
Importing Samazilatar into world artifacts
Importing voratun longsword 'Bulach' into world artifacts
Importing Unlightire into world artifacts
Importing Rainworth the pair of voratun boots into world artifacts
Importing pair of drakeskin leather boots 'Wintertide' into world artifacts
Importing Giluyon the dwarven-steel battleaxe into world artifacts
Importing drakeskin leather armour 'Silathra' into world artifacts
Importing pouch of stralite shots 'Nerowyn' into world artifacts
Importing Icewilter into world artifacts
Importing stralite mace 'Duvanariran' into world artifacts
Importing Velylle the Dourlash into world artifacts
Importing elven-silk wizard hat 'Sunwing' into world artifacts
Importing Gilylatharek the Cleansespawner into world artifacts
Importing Betima the Quenchnoon into world artifacts
Importing Scorchsage into world artifacts
Importing Noonstreaker into world artifacts
Importing Zubata into world artifacts
Importing Glittervortex into world artifacts
Importing Moldwitch into world artifacts
Importing voratun greatmaul 'Viperclash' into world artifacts
Importing Arilrana into world artifacts
Importing Zerysadas the dwarven-steel greatsword into world artifacts
Importing Dairugothad the voratun mace into world artifacts
Importing Murkbutcher into world artifacts
Importing Poraba into world artifacts
Importing Begar the stralite greatmaul into world artifacts
Importing Stokeravage the elven-silk robe into world artifacts
Importing Hathyruidir the Blastumbra into world artifacts
Importing Ivima into world artifacts
Importing drakeskin leather belt 'Mayitira' into world artifacts
Importing elven-silk cloak 'Sunknight' into world artifacts
Importing Sleethash into world artifacts
Importing Layumina into world artifacts
Deleting shader 78 (is clone 1)
Importing dwarven-steel plate armour 'Xanedhevena' into world artifacts
Importing cashmere wizard hat 'Brenuharamnir' into world artifacts
Importing voratun helm 'Cobrastrider' into world artifacts
Importing drakeskin leather sling 'Gloressra' into world artifacts
Importing dwarven-steel helm 'Betuvea' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data-cults/general/zones-alters/elvala.lua
Loading entities file from file	/data/zones/town-elvala/traps.lua
Loading entities file from memory	/data/general/traps/store.lua
Initiated zone	Elvala	with base_level	22
[ZONE] persisting to persist_last_zones	town-elvala
[ZONE] forgetting old zone	thieves-tunnels
Loading zone persistance level	town-elvala	1
Make wait background texture 19 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 8 ticks
Creating level	town-elvala	1
Make wait background texture 634 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	town-elvala	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 640 (206x90)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/towns/elvala.lua
[STATIC MAP] size	50	50	rotate:	default
[STORE] Grabbing	LIGHT_ARMOR
[STORE] Grabbing	SCROLL
[STORE] Grabbing	SWORD_WEAPON
[STORE] Grabbing	CLOTH_ARMOR
[STORE] Grabbing	ELVALA_LIBRARY
[STORE] Grabbing	STAFF_WEAPON
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile	store/shop_sign_tanner.png
Loading tile	store/shop_door_barred.png
Loading tile	store/shop_sign_swordsmith.png
Loading tile	store/shop_sign_tailor.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_staves.png
[resolveObject] CREATE FOR	162965	elvala guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Double Ego	61.334265973497	76
[resolveObject] CREATED OBJECT:	162967	arcing steel longsword of vileness	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[resolveObject]	162967	arcing steel longsword of vileness	added to inventory	MAINHAND
[resolveObject] CREATE FOR	162965	elvala guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected basic	104.38398573766	111
[resolveObject] CREATED OBJECT:	162973	steel shield	tries left:	4
[resolveObject]	162973	steel shield	NOT WORN in	nil	nil
[General Object resolver]	162973	steel shield	COULD NOT BE WORN
[resolveObject] adding to main inventory:	162973	steel shield
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_shalore_elvala_guard.png
[Actor:move]	162965	elvala guard	(forced) move from	nil	nil	to	35	24
[Actor:wearAllInventory]	162965	elvala guard	wearing main inventory
[resolveObject] CREATE FOR	162974	ogre rune-spinner	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Greater	37.07394245711	51
[resolveObject] CREATED OBJECT:	162977	steel longsword of shearing	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[resolveObject]	162977	steel longsword of shearing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	162974	ogre rune-spinner	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Ego	78.181930974168	101
[resolveObject] CREATED OBJECT:	162981	acidic iron shield	tries left:	4
[resolveObject]	162981	acidic iron shield	NOT WORN in	nil	nil
[General Object resolver]	162981	acidic iron shield	COULD NOT BE WORN
[resolveObject] adding to main inventory:	162981	acidic iron shield
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/giant_ogre_ogre_rune_spinner.png
[Actor:move]	162974	ogre rune-spinner	(forced) move from	nil	nil	to	41	12
[Actor:wearAllInventory]	162974	ogre rune-spinner	wearing main inventory
[resolveObject] CREATE FOR	162985	elvala guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected basic	106.7457358613	111
[resolveObject] CREATED OBJECT:	162987	steel longsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[resolveObject]	162987	steel longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	162985	elvala guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Greater + Ego	12.731412102406	26
[resolveObject] CREATED OBJECT:	162988	reinforced steel shield of the stars	tries left:	4
[resolveObject]	162988	reinforced steel shield of the stars	NOT WORN in	nil	nil
[General Object resolver]	162988	reinforced steel shield of the stars	COULD NOT BE WORN
[resolveObject] adding to main inventory:	162988	reinforced steel shield of the stars
[Actor:move]	162985	elvala guard	(forced) move from	nil	nil	to	46	31
[Actor:wearAllInventory]	162985	elvala guard	wearing main inventory
[resolveObject] CREATE FOR	162994	ogre rune-spinner	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected basic	107.11696900058	111
[resolveObject] CREATED OBJECT:	162997	steel longsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[resolveObject]	162997	steel longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	162994	ogre rune-spinner	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Ego	91.243230042104	101
[resolveObject] CREATED OBJECT:	162998	flaming steel shield	tries left:	4
[resolveObject]	162998	flaming steel shield	NOT WORN in	nil	nil
[General Object resolver]	162998	flaming steel shield	COULD NOT BE WORN
[resolveObject] adding to main inventory:	162998	flaming steel shield
[Actor:move]	162994	ogre rune-spinner	(forced) move from	nil	nil	to	11	22
[Actor:wearAllInventory]	162994	ogre rune-spinner	wearing main inventory
[resolveObject] CREATE FOR	163002	ogre rune-spinner	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Greater	35.414040831247	51
[resolveObject] CREATED OBJECT:	163005	elemental steel longsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[resolveObject]	163005	elemental steel longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	163002	ogre rune-spinner	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Double Greater	5.1915561545621	11
[resolveObject] CREATED OBJECT:	163009	windwalling steel shield of resistance	tries left:	4
[resolveObject]	163009	windwalling steel shield of resistance	NOT WORN in	nil	nil
[General Object resolver]	163009	windwalling steel shield of resistance	COULD NOT BE WORN
[resolveObject] adding to main inventory:	163009	windwalling steel shield of resistance
[Actor:move]	163002	ogre rune-spinner	(forced) move from	nil	nil	to	21	47
[CALLBACK] upgrading to prioritized	talents_on_crit
[Actor:wearAllInventory]	163002	ogre rune-spinner	wearing main inventory
[resolveObject] CREATE FOR	163015	ogre rune-spinner	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Greater	27.777729206434	51
[resolveObject] CREATED OBJECT:	163018	truestriking steel longsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[resolveObject]	163018	truestriking steel longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	163015	ogre rune-spinner	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Double Ego	62.262458659537	76
[resolveObject] CREATED OBJECT:	163022	exposing steel shield of lightning resistance (#RESIST#)	tries left:	4
[resolveObject]	163022	exposing steel shield of lightning resistance (#RESIST#)	NOT WORN in	nil	nil
[General Object resolver]	163022	exposing steel shield of lightning resistance (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	163022	exposing steel shield of lightning resistance (#RESIST#)
[Actor:move]	163015	ogre rune-spinner	(forced) move from	nil	nil	to	12	34
[CALLBACK] upgrading to prioritized	talents_on_crit
[Actor:wearAllInventory]	163015	ogre rune-spinner	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_shalore_shalore_rune_master.png
[Actor:move]	163028	shalore rune master	(forced) move from	nil	nil	to	11	15
[resolveObject] CREATE FOR	163031	ogre rune-spinner	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Greater	36.179105899804	51
[resolveObject] CREATED OBJECT:	163035	steel longsword of evisceration	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[resolveObject]	163035	steel longsword of evisceration	added to inventory	MAINHAND
[resolveObject] CREATE FOR	163031	ogre rune-spinner	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Greater	49.596410264167	51
[resolveObject] CREATED OBJECT:	163039	corrosive steel shield	tries left:	4
[resolveObject]	163039	corrosive steel shield	NOT WORN in	nil	nil
[General Object resolver]	163039	corrosive steel shield	COULD NOT BE WORN
[resolveObject] adding to main inventory:	163039	corrosive steel shield
[Actor:move]	163031	ogre rune-spinner	(forced) move from	nil	nil	to	28	24
[Actor:wearAllInventory]	163031	ogre rune-spinner	wearing main inventory
[resolveObject] CREATE FOR	163043	elvala guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Greater + Ego	25.582534649312	26
[resolveObject] CREATED OBJECT:	163045	chilling steel longsword of enduring	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[resolveObject]	163045	chilling steel longsword of enduring	added to inventory	MAINHAND
[resolveObject] CREATE FOR	163043	elvala guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Double Greater	9.8355619641569	11
[resolveObject] CREATED OBJECT:	163051	windwalling steel shield of resistance	tries left:	4
[resolveObject]	163051	windwalling steel shield of resistance	NOT WORN in	nil	nil
[General Object resolver]	163051	windwalling steel shield of resistance	COULD NOT BE WORN
[resolveObject] adding to main inventory:	163051	windwalling steel shield of resistance
[Actor:move]	163043	elvala guard	(forced) move from	nil	nil	to	38	18
[Actor:wearAllInventory]	163043	elvala guard	wearing main inventory
[resolveObject] CREATE FOR	163057	elvala guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Greater + Ego	16.215751170464	26
[resolveObject] CREATED OBJECT:	163059	truestriking steel longsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[resolveObject]	163059	truestriking steel longsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	163057	elvala guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Ego	98.06385287318	101
[resolveObject] CREATED OBJECT:	163065	flaming steel shield	tries left:	4
[resolveObject]	163065	flaming steel shield	NOT WORN in	nil	nil
[General Object resolver]	163065	flaming steel shield	COULD NOT BE WORN
[resolveObject] adding to main inventory:	163065	flaming steel shield
[Actor:move]	163057	elvala guard	(forced) move from	nil	nil	to	13	36
[Actor:wearAllInventory]	163057	elvala guard	wearing main inventory
Wait finished, counted 1746, 273 ticks
[STARTEVENTS] No zone events loaded
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/tiny_cypress_foliage_02.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_narrow_pine_foliage_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/dungeonwalls_grass/grass_granite_wall2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_foliage_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/dungeonwalls_grass/grass_granite_wall_pillar_3.png
Not gone east, no backup guardian
Running on level loads	town-elvala-1
[Actor:move]	5366	Ostia	(forced) move from	15	44	to	0	40
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ostia	Ostia
Adding entity	5366	after	5366
[ONLINE PROFILE] current character 	Ostia the level 22 Shalore Anorithil
[Discord] updating state: "Elvala" / "Lvl 22 Shalore Anorithil" / default / anorithil
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] playing	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[USERCHAT] channel achievement	general_tragg	tome	Exterminator	false	false
[MUSIC] loading	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
[MUSIC] playing	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
Updating zone name	Elvala
C Map minimap texture: 328 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Ostia	zone	::	zone-wilderness.teaz	::	table: 0x274cb608	=>	table: 0x2c770df8	(8384)
Loading savefile 	/save/ostia/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1922440
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x1f3880f8	(5143)
Loading savefile 	/save/ostia/
[Actor:move]	5366	Ostia	move from	0	40	to	1	39
[SOUND] loading from	/data/sound/ambient/town/town_large1.ogg	:=:	sound "/data/sound/ambient/town/town_large1.ogg" : <static>
[improved_talented AI] chooses for	163057	elvala guard	T_SECRETS_OF_THE_ETERNALS
[Actor:move]	5366	Ostia	move from	1	39	to	2	38
[Actor:move]	5366	Ostia	move from	2	38	to	3	38
[Actor:move]	5366	Ostia	move from	3	38	to	4	37
[Actor:move]	5366	Ostia	move from	4	37	to	5	36
[Actor:move]	5366	Ostia	move from	5	36	to	6	36
[Actor:move]	5366	Ostia	move from	6	36	to	7	35
[Actor:move]	5366	Ostia	move from	7	35	to	7	35
[LOG]	Ran for 8 turns (stop reason: didn't move).
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x1ea72030	(1308)
Loading savefile 	/save//
[Actor:move]	5366	Ostia	move from	7	35	to	8	35
[Actor:move]	5366	Ostia	move from	8	35	to	9	34
[Actor:move]	5366	Ostia	move from	9	34	to	9	34
[LOG]	Ran for 3 turns (stop reason: didn't move).
[LOG]	
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/zone-wilderness.teaz.tmp
Saved zipname /save/ostia/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Ostia	zone	/save/ostia/zone-wilderness.teaz.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	4abc11008ee2b1b4fff5e24953c584c0	zone	/save/ostia/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	zone-wilderness.teaz	4abc11008ee2b1b4fff5e24953c584c0
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	8cb45f65025bb17727de919718cf3883	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	8cb45f65025bb17727de919718cf3883
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 5 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	5366	Ostia	move from	9	34	to	10	33
[Actor:move]	5366	Ostia	move from	10	33	to	10	32
[Actor:move]	5366	Ostia	move from	10	32	to	10	31
[Actor:move]	5366	Ostia	move from	10	31	to	9	30
[Actor:move]	5366	Ostia	move from	9	30	to	8	29
[Actor:move]	5366	Ostia	move from	8	29	to	7	28
[Actor:move]	5366	Ostia	move from	7	28	to	6	27
[Actor:move]	5366	Ostia	move from	6	27	to	5	26
[Actor:move]	5366	Ostia	move from	5	26	to	4	25
[Actor:move]	5366	Ostia	move from	4	25	to	5	24
[Actor:move]	5366	Ostia	move from	5	24	to	6	24
[Actor:move]	5366	Ostia	move from	6	24	to	7	25
[Actor:move]	5366	Ostia	move from	7	25	to	8	26
[Actor:move]	5366	Ostia	move from	8	26	to	9	26
[Actor:move]	5366	Ostia	move from	9	26	to	10	27
[Actor:move]	5366	Ostia	move from	10	27	to	11	27
[Actor:move]	5366	Ostia	move from	11	27	to	12	27
[Actor:move]	5366	Ostia	move from	12	27	to	13	26
[LOG]	
[Actor:move]	5366	Ostia	move from	13	26	to	14	26
[Actor:move]	5366	Ostia	move from	14	26	to	15	26
[Actor:move]	5366	Ostia	move from	15	26	to	16	27
[Actor:move]	5366	Ostia	move from	16	27	to	17	28
[Actor:move]	5366	Ostia	move from	17	28	to	18	27
[Actor:move]	5366	Ostia	move from	18	27	to	19	26
[Actor:move]	5366	Ostia	move from	19	26	to	20	25
[Actor:move]	5366	Ostia	move from	20	25	to	21	24
[Actor:move]	5366	Ostia	move from	21	24	to	22	23
[Actor:move]	5366	Ostia	move from	22	23	to	21	22
[Actor:move]	5366	Ostia	move from	21	22	to	21	21
[Actor:move]	5366	Ostia	move from	21	21	to	20	20
[Identify]	shielding rune of the wizard	true
[STORE] stocking up: 	shielding rune of the wizard
[Identify]	shatter afflictions rune of the sneak	true
[STORE] stocking up: 	shatter afflictions rune of the sneak
[Identify]	shielding rune of the titan	true
[STORE] stocking up: 	shielding rune of the titan
[Identify]	shielding rune of the psychic	true
[STORE] stocking up: 	shielding rune of the psychic
[Identify]	blink rune of the duelist	true
[STORE] stocking up: 	blink rune of the duelist
[Identify]	blink rune of the warrior	true
[STORE] stocking up: 	blink rune of the warrior
[Identify]	shatter afflictions rune of the sneak	true
[STORE] stocking up: 	shatter afflictions rune of the sneak
[Identify]	blink rune of the titan	true
[STORE] stocking up: 	blink rune of the titan
[Identify]	blink rune of the duelist	true
[STORE] stocking up: 	blink rune of the duelist
Deleting shader 78 (is clone 1)
[ActorObjectUse] useObjectEnable: 	shielding rune of the wizard	by	Ostia	inven/slot	table: 0x1af86b18	nil
[SOUND] loading from	/data/sound/actions/coins_less.ogg	:=:	sound "/data/sound/actions/coins_less.ogg" : <static>
[LOG]	Bought:  #00FF80##UID:167199:0#shielding rune of the wizard (absorb 282; dur 5; cd 18)#LAST# for 50.91 gold.
[USERCHAT] channel achievement	The Ezeld	tome	The Arena (Insane (Roguelike) difficulty)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[USERCHAT] channel achievement	koino	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
[SOUND] loading from	/data/sound/ambient/town/town_large3.ogg	:=:	sound "/data/sound/ambient/town/town_large3.ogg" : <static>
[LOG]	You have no more inscription slots.
[CHAT] loaded	welcome	table: 0x293ee7f8
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Rune: Shielding	function: 0x1a6d3000	nil
[LOG]	You are now inscribed with Rune: Shielding.
[ActorObjectUse] useObjectDisable: 	shielding rune of the wizard	inven/slot	1	1	tid	nil
[USERCHAT] channel achievement	catrame	tome	Treasure Hoarder (Nightmare (Roguelike) difficulty)	false	true
[Actor:move]	5366	Ostia	move from	20	20	to	19	19
[Actor:move]	5366	Ostia	move from	19	19	to	18	18
[Actor:move]	5366	Ostia	move from	18	18	to	19	17
[Actor:move]	5366	Ostia	move from	19	17	to	20	16
[Actor:move]	5366	Ostia	move from	20	16	to	21	16
[Actor:move]	5366	Ostia	move from	21	16	to	22	16
[Actor:move]	5366	Ostia	move from	22	16	to	23	15
[Actor:move]	5366	Ostia	move from	23	15	to	24	14
[Actor:move]	5366	Ostia	move from	24	14	to	25	13
[Actor:move]	5366	Ostia	move from	25	13	to	26	12
[Actor:move]	5366	Ostia	move from	26	12	to	27	11
[LOG]	
[TOME ENTITY FILTER] selected Greater	63.293491583619	77.5
[Identify]	void walker's elm magestaff	true
[STORE] stocking up: 	void walker's elm magestaff
[TOME ENTITY FILTER] selected Ego	103.0098279051	108.5
[Identify]	elm vilestaff of illumination	true
[STORE] stocking up: 	elm vilestaff of illumination
[TOME ENTITY FILTER] selected Double Greater	5.9336733270748	30.5
[Identify]	lifebinding elm vilestaff of greater warding	true
[STORE] stocking up: 	lifebinding elm vilestaff of greater warding
[TOME ENTITY FILTER] selected Greater + Ego	31.266373270719	52.5
[Identify]	magewarrior's short elm magestaff of might	true
[STORE] stocking up: 	magewarrior's short elm magestaff of might
[TOME ENTITY FILTER] selected Ego	105.48594923352	105.5
[Identify]	ash starstaff of might	true
[STORE] stocking up: 	ash starstaff of might
[TOME ENTITY FILTER] selected Uniques	0.37092252468479	0.5
[Identify]	Penitence	true
Added unique	mod.class.Object/Penitence	::	1
[STORE] stocking up: 	Penitence
[TOME ENTITY FILTER] selected Greater	37.521159782196	50.5
[Identify]	infernal elm starstaff	true
[STORE] stocking up: 	infernal elm starstaff
[TOME ENTITY FILTER] selected Greater	46.667436651808	50.5
[Identify]	elm magestaff of wizardry	true
[STORE] stocking up: 	elm magestaff of wizardry
[TOME ENTITY FILTER] selected Greater	61.532684550395	63.5
[Identify]	ash starstaff of wizardry	true
[STORE] stocking up: 	ash starstaff of wizardry
[TOME ENTITY FILTER] selected Double Ego	82.870685676315	98.5
[Identify]	shimmering ash magestaff of fate	true
[STORE] stocking up: 	shimmering ash magestaff of fate
[TOME ENTITY FILTER] selected Double Ego	93.116217727101	98.5
[Identify]	shimmering yew vilestaff of might	true
[STORE] stocking up: 	shimmering yew vilestaff of might
[TOME ENTITY FILTER] selected Double Ego	89.558919297196	98.5
[Identify]	earthen yew vilestaff of fate	true
[STORE] stocking up: 	earthen yew vilestaff of fate
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/staff_penitence.png
[LOG]	Lore found: #0080FF#Penitence
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Penitence
[SOUND] loading from	/data/sound/ambient/town/town_large2.ogg	:=:	sound "/data/sound/ambient/town/town_large2.ogg" : <static>
Server latency	6
[Actor:move]	5366	Ostia	move from	27	11	to	27	12
[Actor:move]	5366	Ostia	move from	27	12	to	27	13
[Actor:move]	5366	Ostia	move from	27	13	to	28	14
[Actor:move]	5366	Ostia	move from	28	14	to	28	15
[Actor:move]	5366	Ostia	move from	28	15	to	28	16
[Actor:move]	5366	Ostia	move from	28	16	to	29	17
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[Actor:move]	5366	Ostia	move from	29	17	to	30	18
[Actor:move]	5366	Ostia	move from	30	18	to	29	19
[LOG]	
[Actor:move]	5366	Ostia	move from	29	19	to	29	20
[Actor:move]	5366	Ostia	move from	29	20	to	29	21
[Actor:move]	5366	Ostia	move from	29	21	to	29	22
[Actor:move]	5366	Ostia	move from	29	22	to	29	23
[Actor:move]	5366	Ostia	move from	29	23	to	29	24
[Actor:move]	5366	Ostia	move from	29	24	to	29	25
[Actor:move]	5366	Ostia	move from	29	25	to	29	26
[Actor:move]	5366	Ostia	move from	29	26	to	30	27
[Actor:move]	5366	Ostia	move from	30	27	to	29	28
[Actor:move]	5366	Ostia	move from	29	28	to	29	29
[Actor:move]	5366	Ostia	move from	29	29	to	30	30
[Actor:move]	5366	Ostia	move from	30	30	to	29	31
[Actor:move]	5366	Ostia	move from	29	31	to	28	32
[Actor:move]	5366	Ostia	move from	28	32	to	27	32
[Actor:move]	5366	Ostia	move from	27	32	to	26	33
[Actor:move]	5366	Ostia	move from	26	33	to	25	34
[Actor:move]	5366	Ostia	move from	25	34	to	24	35
[Actor:move]	5366	Ostia	move from	24	35	to	24	36
[Actor:move]	5366	Ostia	move from	24	36	to	23	37
[Actor:move]	5366	Ostia	move from	23	37	to	23	38
[Actor:move]	5366	Ostia	move from	23	38	to	23	39
[Actor:move]	5366	Ostia	move from	23	39	to	23	40
[Actor:move]	5366	Ostia	move from	23	40	to	23	41
[Actor:move]	5366	Ostia	move from	23	41	to	23	42
[Actor:move]	5366	Ostia	move from	23	42	to	23	43
[Actor:move]	5366	Ostia	move from	23	43	to	23	44
[Actor:move]	5366	Ostia	move from	23	44	to	23	44
[LOG]	Ran for 11 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	5366	Ostia	move from	23	44	to	24	43
[Actor:move]	5366	Ostia	move from	24	43	to	25	42
[Actor:move]	5366	Ostia	move from	25	42	to	26	42
[Actor:move]	5366	Ostia	move from	26	42	to	27	41
[Actor:move]	5366	Ostia	move from	27	41	to	27	40
[Identify]	The Spellblaze Chronicles(1): A Fateful Meeting	true
Added unique	mod.class.Object/The Spellblaze Chronicles(1): A Fateful Meeting	::	1
[STORE] stocking up: 	The Spellblaze Chronicles(1): A Fateful Meeting
[Identify]	The Spellblaze Chronicles(2): A Night to Remember	true
Added unique	mod.class.Object/The Spellblaze Chronicles(2): A Night to Remember	::	1
[STORE] stocking up: 	The Spellblaze Chronicles(2): A Night to Remember
[Identify]	The Spellblaze Chronicles(3): The Farportal	true
Added unique	mod.class.Object/The Spellblaze Chronicles(3): The Farportal	::	1
[STORE] stocking up: 	The Spellblaze Chronicles(3): The Farportal
[Identify]	The Spellblaze Chronicles(4): Before the Dawn	true
Added unique	mod.class.Object/The Spellblaze Chronicles(4): Before the Dawn	::	1
[STORE] stocking up: 	The Spellblaze Chronicles(4): Before the Dawn
[Identify]	The Spellblaze Chronicles(5): The Day of the Spellblaze	true
Added unique	mod.class.Object/The Spellblaze Chronicles(5): The Day of the Spellblaze	::	1
[STORE] stocking up: 	The Spellblaze Chronicles(5): The Day of the Spellblaze
[Identify]	The Spellblaze Chronicles(6): A Changed Eyal	true
Added unique	mod.class.Object/The Spellblaze Chronicles(6): A Changed Eyal	::	1
[STORE] stocking up: 	The Spellblaze Chronicles(6): A Changed Eyal
[Identify]	The Spellblaze Chronicles(7): Into Darkness	true
Added unique	mod.class.Object/The Spellblaze Chronicles(7): Into Darkness	::	1
[STORE] stocking up: 	The Spellblaze Chronicles(7): Into Darkness
[Identify]	The Spellblaze Chronicles(8): Forbidden	true
Added unique	mod.class.Object/The Spellblaze Chronicles(8): Forbidden	::	1
[STORE] stocking up: 	The Spellblaze Chronicles(8): Forbidden
[Identify]	Escapades of Fay Willows [Book 1, Chapter 1] - Devastation of the Spellblaze	true
Added unique	mod.class.Object/Escapades of Fay Willows [Book 1, Chapter 1] - Devastation of the Spellblaze	::	1
[STORE] stocking up: 	Escapades of Fay Willows [Book 1, Chapter 1] - Devastation of the Spellblaze
[Identify]	Escapades of Fay Willows [Book 1, Chapter 2] - Infusion Avoidance	true
Added unique	mod.class.Object/Escapades of Fay Willows [Book 1, Chapter 2] - Infusion Avoidance	::	1
[STORE] stocking up: 	Escapades of Fay Willows [Book 1, Chapter 2] - Infusion Avoidance
[Identify]	Escapades of Fay Willows [Book 1, Chapter 3] - Shaloren Suffering	true
Added unique	mod.class.Object/Escapades of Fay Willows [Book 1, Chapter 3] - Shaloren Suffering	::	1
[STORE] stocking up: 	Escapades of Fay Willows [Book 1, Chapter 3] - Shaloren Suffering
[Identify]	Escapades of Fay Willows [Book 1, Chapter 4] - Medical Treatment	true
Added unique	mod.class.Object/Escapades of Fay Willows [Book 1, Chapter 4] - Medical Treatment	::	1
[STORE] stocking up: 	Escapades of Fay Willows [Book 1, Chapter 4] - Medical Treatment
[Identify]	Escapades of Fay Willows [Book 1, Chapter 5] - General Aranion Gawaeil	true
Added unique	mod.class.Object/Escapades of Fay Willows [Book 1, Chapter 5] - General Aranion Gawaeil	::	1
[STORE] stocking up: 	Escapades of Fay Willows [Book 1, Chapter 5] - General Aranion Gawaeil
[Identify]	Escapades of Fay Willows [Book 1, Chapter 6] - Leaving Elvala	true
Added unique	mod.class.Object/Escapades of Fay Willows [Book 1, Chapter 6] - Leaving Elvala	::	1
[STORE] stocking up: 	Escapades of Fay Willows [Book 1, Chapter 6] - Leaving Elvala
[Identify]	Escapades of Fay Willows [Book 4, Chapter 1] - Exhaustive Travel	true
Added unique	mod.class.Object/Escapades of Fay Willows [Book 4, Chapter 1] - Exhaustive Travel	::	1
[STORE] stocking up: 	Escapades of Fay Willows [Book 4, Chapter 1] - Exhaustive Travel
[Identify]	Escapades of Fay Willows [Book 4, Chapter 2] - Seeking Sanctuary	true
Added unique	mod.class.Object/Escapades of Fay Willows [Book 4, Chapter 2] - Seeking Sanctuary	::	1
[STORE] stocking up: 	Escapades of Fay Willows [Book 4, Chapter 2] - Seeking Sanctuary
[Identify]	Escapades of Fay Willows [Book 4, Chapter 3] - The Enchantress	true
Added unique	mod.class.Object/Escapades of Fay Willows [Book 4, Chapter 3] - The Enchantress	::	1
[STORE] stocking up: 	Escapades of Fay Willows [Book 4, Chapter 3] - The Enchantress
[Identify]	Escapades of Fay Willows [Book 4, Chapter 4] - Terrifying Interview	true
Added unique	mod.class.Object/Escapades of Fay Willows [Book 4, Chapter 4] - Terrifying Interview	::	1
[STORE] stocking up: 	Escapades of Fay Willows [Book 4, Chapter 4] - Terrifying Interview
[Identify]	Escapades of Fay Willows [Book 4, Chapter 5] - Festival of Happiness	true
Added unique	mod.class.Object/Escapades of Fay Willows [Book 4, Chapter 5] - Festival of Happiness	::	1
[STORE] stocking up: 	Escapades of Fay Willows [Book 4, Chapter 5] - Festival of Happiness
[Identify]	Escapades of Fay Willows [Book 4, Chapter 6] - Rebuilding Anew	true
Added unique	mod.class.Object/Escapades of Fay Willows [Book 4, Chapter 6] - Rebuilding Anew	::	1
[STORE] stocking up: 	Escapades of Fay Willows [Book 4, Chapter 6] - Rebuilding Anew
Refused unique by name	The Spellblaze Chronicles(1): A Fateful Meeting	mod.class.Object/The Spellblaze Chronicles(1): A Fateful Meeting
Refused unique by name	The Spellblaze Chronicles(2): A Night to Remember	mod.class.Object/The Spellblaze Chronicles(2): A Night to Remember
Refused unique by name	The Spellblaze Chronicles(3): The Farportal	mod.class.Object/The Spellblaze Chronicles(3): The Farportal
Refused unique by name	The Spellblaze Chronicles(4): Before the Dawn	mod.class.Object/The Spellblaze Chronicles(4): Before the Dawn
Refused unique by name	The Spellblaze Chronicles(5): The Day of the Spellblaze	mod.class.Object/The Spellblaze Chronicles(5): The Day of the Spellblaze
Refused unique by name	The Spellblaze Chronicles(6): A Changed Eyal	mod.class.Object/The Spellblaze Chronicles(6): A Changed Eyal
Refused unique by name	The Spellblaze Chronicles(7): Into Darkness	mod.class.Object/The Spellblaze Chronicles(7): Into Darkness
Refused unique by name	The Spellblaze Chronicles(8): Forbidden	mod.class.Object/The Spellblaze Chronicles(8): Forbidden
Refused unique by name	Escapades of Fay Willows [Book 1, Chapter 1] - Devastation of the Spellblaze	mod.class.Object/Escapades of Fay Willows [Book 1, Chapter 1] - Devastation of the Spellblaze
Refused unique by name	Escapades of Fay Willows [Book 1, Chapter 2] - Infusion Avoidance	mod.class.Object/Escapades of Fay Willows [Book 1, Chapter 2] - Infusion Avoidance
Refused unique by name	Escapades of Fay Willows [Book 1, Chapter 3] - Shaloren Suffering	mod.class.Object/Escapades of Fay Willows [Book 1, Chapter 3] - Shaloren Suffering
Refused unique by name	Escapades of Fay Willows [Book 1, Chapter 4] - Medical Treatment	mod.class.Object/Escapades of Fay Willows [Book 1, Chapter 4] - Medical Treatment
Refused unique by name	Escapades of Fay Willows [Book 1, Chapter 5] - General Aranion Gawaeil	mod.class.Object/Escapades of Fay Willows [Book 1, Chapter 5] - General Aranion Gawaeil
Refused unique by name	Escapades of Fay Willows [Book 1, Chapter 6] - Leaving Elvala	mod.class.Object/Escapades of Fay Willows [Book 1, Chapter 6] - Leaving Elvala
Refused unique by name	Escapades of Fay Willows [Book 4, Chapter 1] - Exhaustive Travel	mod.class.Object/Escapades of Fay Willows [Book 4, Chapter 1] - Exhaustive Travel
Refused unique by name	Escapades of Fay Willows [Book 4, Chapter 2] - Seeking Sanctuary	mod.class.Object/Escapades of Fay Willows [Book 4, Chapter 2] - Seeking Sanctuary
Refused unique by name	Escapades of Fay Willows [Book 4, Chapter 3] - The Enchantress	mod.class.Object/Escapades of Fay Willows [Book 4, Chapter 3] - The Enchantress
Refused unique by name	Escapades of Fay Willows [Book 4, Chapter 4] - Terrifying Interview	mod.class.Object/Escapades of Fay Willows [Book 4, Chapter 4] - Terrifying Interview
Refused unique by name	Escapades of Fay Willows [Book 4, Chapter 5] - Festival of Happiness	mod.class.Object/Escapades of Fay Willows [Book 4, Chapter 5] - Festival of Happiness
Refused unique by name	Escapades of Fay Willows [Book 4, Chapter 6] - Rebuilding Anew	mod.class.Object/Escapades of Fay Willows [Book 4, Chapter 6] - Rebuilding Anew
Refused unique by name	The Spellblaze Chronicles(1): A Fateful Meeting	mod.class.Object/The Spellblaze Chronicles(1): A Fateful Meeting
Refused unique by name	The Spellblaze Chronicles(2): A Night to Remember	mod.class.Object/The Spellblaze Chronicles(2): A Night to Remember
Refused unique by name	The Spellblaze Chronicles(3): The Farportal	mod.class.Object/The Spellblaze Chronicles(3): The Farportal
Refused unique by name	The Spellblaze Chronicles(4): Before the Dawn	mod.class.Object/The Spellblaze Chronicles(4): Before the Dawn
Refused unique by name	The Spellblaze Chronicles(5): The Day of the Spellblaze	mod.class.Object/The Spellblaze Chronicles(5): The Day of the Spellblaze
Refused unique by name	The Spellblaze Chronicles(6): A Changed Eyal	mod.class.Object/The Spellblaze Chronicles(6): A Changed Eyal
Refused unique by name	The Spellblaze Chronicles(7): Into Darkness	mod.class.Object/The Spellblaze Chronicles(7): Into Darkness
Refused unique by name	The Spellblaze Chronicles(8): Forbidden	mod.class.Object/The Spellblaze Chronicles(8): Forbidden
Refused unique by name	Escapades of Fay Willows [Book 1, Chapter 1] - Devastation of the Spellblaze	mod.class.Object/Escapades of Fay Willows [Book 1, Chapter 1] - Devastation of the Spellblaze
Refused unique by name	Escapades of Fay Willows [Book 1, Chapter 2] - Infusion Avoidance	mod.class.Object/Escapades of Fay Willows [Book 1, Chapter 2] - Infusion Avoidance
Refused unique by name	Escapades of Fay Willows [Book 1, Chapter 3] - Shaloren Suffering	mod.class.Object/Escapades of Fay Willows [Book 1, Chapter 3] - Shaloren Suffering
Refused unique by name	Escapades of Fay Willows [Book 1, Chapter 4] - Medical Treatment	mod.class.Object/Escapades of Fay Willows [Book 1, Chapter 4] - Medical Treatment
Refused unique by name	Escapades of Fay Willows [Book 1, Chapter 5] - General Aranion Gawaeil	mod.class.Object/Escapades of Fay Willows [Book 1, Chapter 5] - General Aranion Gawaeil
Refused unique by name	Escapades of Fay Willows [Book 1, Chapter 6] - Leaving Elvala	mod.class.Object/Escapades of Fay Willows [Book 1, Chapter 6] - Leaving Elvala
Refused unique by name	Escapades of Fay Willows [Book 4, Chapter 1] - Exhaustive Travel	mod.class.Object/Escapades of Fay Willows [Book 4, Chapter 1] - Exhaustive Travel
Refused unique by name	Escapades of Fay Willows [Book 4, Chapter 2] - Seeking Sanctuary	mod.class.Object/Escapades of Fay Willows [Book 4, Chapter 2] - Seeking Sanctuary
Refused unique by name	Escapades of Fay Willows [Book 4, Chapter 3] - The Enchantress	mod.class.Object/Escapades of Fay Willows [Book 4, Chapter 3] - The Enchantress
Refused unique by name	Escapades of Fay Willows [Book 4, Chapter 4] - Terrifying Interview	mod.class.Object/Escapades of Fay Willows [Book 4, Chapter 4] - Terrifying Interview
Refused unique by name	Escapades of Fay Willows [Book 4, Chapter 5] - Festival of Happiness	mod.class.Object/Escapades of Fay Willows [Book 4, Chapter 5] - Festival of Happiness
Refused unique by name	Escapades of Fay Willows [Book 4, Chapter 6] - Rebuilding Anew	mod.class.Object/Escapades of Fay Willows [Book 4, Chapter 6] - Rebuilding Anew
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	5366	Ostia	move from	27	40	to	27	41
[Actor:move]	5366	Ostia	move from	27	41	to	26	42
[Actor:move]	5366	Ostia	move from	26	42	to	25	41
[Actor:move]	5366	Ostia	move from	25	41	to	24	40
[Actor:move]	5366	Ostia	move from	24	40	to	23	39
[Actor:move]	5366	Ostia	move from	23	39	to	23	38
[Actor:move]	5366	Ostia	move from	23	38	to	22	37
[Actor:move]	5366	Ostia	move from	22	37	to	21	36
[Actor:move]	5366	Ostia	move from	21	36	to	20	35
[Actor:move]	5366	Ostia	move from	20	35	to	19	34
[Actor:move]	5366	Ostia	move from	19	34	to	19	33
[Actor:move]	5366	Ostia	move from	19	33	to	19	32
[Actor:move]	5366	Ostia	move from	19	32	to	18	31
[Actor:move]	5366	Ostia	move from	18	31	to	18	30
[Actor:move]	5366	Ostia	move from	18	30	to	18	29
[Actor:move]	5366	Ostia	move from	18	29	to	17	28
[Actor:move]	5366	Ostia	move from	17	28	to	16	27
[Actor:move]	5366	Ostia	move from	16	27	to	15	26
[Actor:move]	5366	Ostia	move from	15	26	to	14	25
[Actor:move]	5366	Ostia	move from	14	25	to	13	24
[Actor:move]	5366	Ostia	move from	13	24	to	12	24
[Actor:move]	5366	Ostia	move from	12	24	to	11	24
[Actor:move]	5366	Ostia	move from	11	24	to	10	24
[Actor:move]	5366	Ostia	move from	10	24	to	9	24
[Actor:move]	5366	Ostia	move from	9	24	to	8	24
[Actor:move]	5366	Ostia	move from	8	24	to	7	24
[Actor:move]	5366	Ostia	move from	7	24	to	6	24
[Actor:move]	5366	Ostia	move from	6	24	to	5	24
[Actor:move]	5366	Ostia	move from	5	24	to	4	25
[Actor:move]	5366	Ostia	move from	4	25	to	3	26
[Actor:move]	5366	Ostia	move from	3	26	to	2	27
[Actor:move]	5366	Ostia	move from	2	27	to	2	28
[Actor:move]	5366	Ostia	move from	2	28	to	2	29
[Actor:move]	5366	Ostia	move from	2	29	to	2	30
[Actor:move]	5366	Ostia	move from	2	30	to	2	31
[Actor:move]	5366	Ostia	move from	2	31	to	2	32
[Actor:move]	5366	Ostia	move from	2	32	to	2	33
[Actor:move]	5366	Ostia	move from	2	33	to	2	34
[Actor:move]	5366	Ostia	move from	2	34	to	2	35
[Actor:move]	5366	Ostia	move from	2	35	to	1	36
[Actor:move]	5366	Ostia	move from	1	36	to	1	37
[Actor:move]	5366	Ostia	move from	1	37	to	1	38
[Actor:move]	5366	Ostia	move from	1	38	to	0	39
[Actor:move]	5366	Ostia	move from	0	39	to	0	40
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 45 turns (stop reason: at exit).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x2797e698
[ZONE] Closed level map	1
[ZONE] Left zone	Elvala
[ZONE] loading from last persistent	wilderness	table: 0x274cb608
[ZONE] using old zone	wilderness
Loading zone persistance level	wilderness	1
Make wait background texture 1848 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 1853 (180x110)
Wait finished, counted 1708, 418 ticks
[USERCHAT] channel talk	chickenwingz16	tome	When it tried to move me I got the same issue of loading level forever
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	5366	Ostia	(forced) move from	0	40	to	15	44
[LOG]	#YELLOW_GREEN#There is a Elvala (Town) here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Ostia	Ostia
Adding entity	5366	after	5366
[ONLINE PROFILE] current character 	Ostia the level 22 Shalore Anorithil
[Discord] updating state: "Maj'Eyal" / "Lvl 22 Shalore Anorithil" / default / anorithil
[MUSIC] stoping	Virtue lost.ogg
[MUSIC] stoping	weather/town_large_base.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 239 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Ostia	zone	::	zone-town-elvala.teaz	::	table: 0x28d93fb0	=>	table: 0x28505310	(4429)
Loading savefile 	/save/ostia/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1975861
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x272f3fa0	(9294)
Loading savefile 	/save/ostia/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x29d00700	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/zone-town-elvala.teaz.tmp
Saved zipname /save/ostia/zone-town-elvala.teaz.tmp
[SAVEFILE PIPE] Checking save	Ostia	zone	/save/ostia/zone-town-elvala.teaz.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	30ecee1d1e2ca68e7020b61c2c38684b	zone	/save/ostia/zone-town-elvala.teaz
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	zone-town-elvala.teaz	30ecee1d1e2ca68e7020b61c2c38684b
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	d59cf4ad96b95af30b25cc081ae46e2f	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	d59cf4ad96b95af30b25cc081ae46e2f
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 6 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel achievement	sskass	tome	Rescuer of the lost	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[USERCHAT] channel talk	chickenwingz16	tome	Had to force close
[Actor:move]	5366	Ostia	move from	15	44	to	16	43
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	29	16	to	28	15
[Actor:move]	5366	Ostia	move from	16	43	to	17	42
[LOG]	#YELLOW_GREEN#There is a Entrance to the Scintillating Caves here (press '<', '>' or right click to use).
Deleting shader 78 (is clone 1)
[Actor:move]	25252	ziguranth patrol	move from	54	32	to	53	32
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	38	to	25	37
[Actor:move]	25249	Allied Kingdoms human patrol	move from	53	38	to	54	37
[Actor:move]	25251	ziguranth patrol	move from	32	39	to	31	38
[Actor:move]	5366	Ostia	move from	17	42	to	18	41
[LOG]	Today is the 63rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:35.
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	28	15	to	27	14
[Actor:move]	5366	Ostia	move from	18	41	to	17	40
[Actor:move]	25253	ziguranth patrol	move from	64	43	to	64	42
[Actor:move]	25252	ziguranth patrol	move from	53	32	to	52	32
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	25	37	to	25	36
[Actor:move]	25249	Allied Kingdoms human patrol	move from	54	37	to	55	38
[Actor:move]	5366	Ostia	move from	17	40	to	18	39
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	27	14	to	26	15
[Actor:move]	25251	ziguranth patrol	move from	31	38	to	32	39
[Actor:move]	5366	Ostia	move from	18	39	to	19	38
[Actor:move]	25253	ziguranth patrol	move from	64	42	to	64	41
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	25	36	to	26	35
[Actor:move]	25249	Allied Kingdoms human patrol	move from	55	38	to	56	38
[Actor:move]	5366	Ostia	move from	19	38	to	20	37
[Actor:move]	25252	ziguranth patrol	move from	52	32	to	52	31
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	26	15	to	25	16
[Actor:move]	25251	ziguranth patrol	move from	32	39	to	33	40
[Actor:move]	5366	Ostia	move from	20	37	to	21	37
[Actor:move]	25253	ziguranth patrol	move from	64	41	to	64	40
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	35	to	27	34
[Actor:move]	25249	Allied Kingdoms human patrol	move from	56	38	to	57	38
[Actor:move]	5366	Ostia	move from	21	37	to	22	36
[Actor:move]	25252	ziguranth patrol	move from	52	31	to	51	30
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	25	16	to	24	17
[Actor:move]	5366	Ostia	move from	22	36	to	23	36
[Actor:move]	25253	ziguranth patrol	move from	64	40	to	64	39
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	27	34	to	27	33
[Actor:move]	25249	Allied Kingdoms human patrol	move from	57	38	to	58	38
[Actor:move]	25251	ziguranth patrol	move from	33	40	to	34	40
[Actor:move]	5366	Ostia	move from	23	36	to	24	37
[Actor:move]	5366	Ostia	move from	24	37	to	25	38
[LOG]	Today is the 64th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.
[Actor:move]	25252	ziguranth patrol	move from	51	30	to	51	31
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	27	33	to	26	32
[Actor:move]	25249	Allied Kingdoms human patrol	move from	58	38	to	59	38
[Actor:move]	25251	ziguranth patrol	move from	34	40	to	35	39
[Actor:move]	5366	Ostia	move from	25	38	to	26	39
[Actor:move]	25253	ziguranth patrol	move from	64	39	to	64	40
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	24	17	to	25	16
[Actor:move]	5366	Ostia	move from	26	39	to	27	40
[Actor:move]	25252	ziguranth patrol	move from	51	31	to	50	32
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	32	to	26	31
[Actor:move]	25249	Allied Kingdoms human patrol	move from	59	38	to	60	38
[Actor:move]	5366	Ostia	move from	27	40	to	28	39
[Actor:move]	25253	ziguranth patrol	move from	64	40	to	64	41
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	25	16	to	26	15
[Actor:move]	25251	ziguranth patrol	move from	35	39	to	34	39
[Actor:move]	5366	Ostia	move from	28	39	to	29	39
[Actor:move]	25252	ziguranth patrol	move from	50	32	to	50	33
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	31	to	26	30
[LOG]	
[Actor:move]	5366	Ostia	move from	29	39	to	30	39
[Actor:move]	25253	ziguranth patrol	move from	64	41	to	64	42
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	26	15	to	27	14
[Actor:move]	25251	ziguranth patrol	move from	34	39	to	33	38
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (ziguranth patrol)).
[LOG]	
[Actor:move]	5366	Ostia	move from	30	39	to	31	39
[Actor:move]	25252	ziguranth patrol	move from	50	33	to	49	34
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	30	to	26	29
[Actor:move]	5366	Ostia	move from	31	39	to	32	40
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	27	14	to	28	15
[Actor:move]	5366	Ostia	move from	32	40	to	33	41
[LOG]	Today is the 65th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:16.
[Actor:move]	25253	ziguranth patrol	move from	64	42	to	64	41
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	29	to	27	28
[Actor:move]	25249	Allied Kingdoms human patrol	move from	60	38	to	59	38
[Actor:move]	25251	ziguranth patrol	move from	33	38	to	33	39
[LOG]	
[Actor:move]	5366	Ostia	move from	33	41	to	33	41
[Actor:move]	5366	Ostia	move from	33	41	to	34	40
[Actor:move]	25252	ziguranth patrol	move from	49	34	to	49	35
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	28	15	to	29	16
[Actor:move]	5366	Ostia	move from	34	40	to	35	40
[Actor:move]	25253	ziguranth patrol	move from	64	41	to	64	40
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	27	28	to	26	27
[Actor:move]	25249	Allied Kingdoms human patrol	move from	59	38	to	58	38
[Actor:move]	25251	ziguranth patrol	move from	33	39	to	32	40
[Actor:move]	5366	Ostia	move from	35	40	to	36	40
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	29	16	to	30	17
[Actor:move]	5366	Ostia	move from	36	40	to	37	39
[Actor:move]	25252	ziguranth patrol	move from	49	35	to	48	36
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	27	to	25	26
[Actor:move]	25249	Allied Kingdoms human patrol	move from	58	38	to	57	38
[Actor:move]	5366	Ostia	move from	37	39	to	38	38
[Actor:move]	25253	ziguranth patrol	move from	64	40	to	64	39
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	30	17	to	31	17
[Actor:move]	25251	ziguranth patrol	move from	32	40	to	31	40
[Actor:move]	5366	Ostia	move from	38	38	to	39	37
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	25	26	to	24	25
[Actor:move]	25249	Allied Kingdoms human patrol	move from	57	38	to	56	38
[Actor:move]	5366	Ostia	move from	39	37	to	40	36
[Actor:move]	25253	ziguranth patrol	move from	64	39	to	63	38
[Actor:move]	25252	ziguranth patrol	move from	48	36	to	49	35
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	31	17	to	32	17
[Actor:move]	25251	ziguranth patrol	move from	31	40	to	30	40
[USERCHAT] channel achievement	Endrana	tome	Bringer of Doom (Nightmare (Adventure) difficulty)	false	false
[Actor:move]	5366	Ostia	move from	40	36	to	41	35
[LOG]	Today is the 66th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:30.
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	24	25	to	23	24
[Actor:move]	25249	Allied Kingdoms human patrol	move from	56	38	to	55	38
[Actor:move]	5366	Ostia	move from	41	35	to	42	34
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	32	17	to	33	18
[Actor:move]	25251	ziguranth patrol	move from	30	40	to	29	39
[Actor:move]	5366	Ostia	move from	42	34	to	43	33
[Actor:move]	25253	ziguranth patrol	move from	63	38	to	64	38
[Actor:move]	25252	ziguranth patrol	move from	49	35	to	50	35
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	23	24	to	22	23
[Actor:move]	25249	Allied Kingdoms human patrol	move from	55	38	to	54	37
[Actor:move]	5366	Ostia	move from	43	33	to	44	33
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	33	18	to	34	18
[Actor:move]	5366	Ostia	move from	44	33	to	45	32
[Actor:move]	25253	ziguranth patrol	move from	64	38	to	65	38
[Actor:move]	25252	ziguranth patrol	move from	50	35	to	51	35
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	22	23	to	21	22
[Actor:move]	25249	Allied Kingdoms human patrol	move from	54	37	to	53	38
[Actor:move]	25251	ziguranth patrol	move from	29	39	to	30	39
[Actor:move]	5366	Ostia	move from	45	32	to	46	33
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	34	18	to	35	18
[Actor:move]	5366	Ostia	move from	46	33	to	47	34
[Actor:move]	25253	ziguranth patrol	move from	65	38	to	66	39
[Actor:move]	25252	ziguranth patrol	move from	51	35	to	52	35
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	21	22	to	21	21
[Actor:move]	25249	Allied Kingdoms human patrol	move from	53	38	to	52	39
[Actor:move]	25251	ziguranth patrol	move from	30	39	to	31	39
[Actor:move]	5366	Ostia	move from	47	34	to	48	35
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	35	18	to	36	18
[LOG]	Ran for 9 turns (stop reason: hostile spotted to the east (ziguranth patrol)).
[LOG]	
[Actor:move]	5366	Ostia	move from	48	35	to	49	34
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	21	21	to	21	20
[Actor:move]	25249	Allied Kingdoms human patrol	move from	52	39	to	51	38
[Actor:move]	5366	Ostia	move from	49	34	to	50	33
[LOG]	Today is the 67th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:45.
[Actor:move]	25253	ziguranth patrol	move from	66	39	to	67	38
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	36	18	to	37	18
[LOG]	
[USERCHAT] channel achievement	Jade Aninga	tome	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	false
[Actor:move]	5366	Ostia	move from	50	33	to	51	32
[Actor:move]	25252	ziguranth patrol	move from	52	35	to	53	35
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	21	20	to	22	19
[Actor:move]	25249	Allied Kingdoms human patrol	move from	51	38	to	50	37
[Actor:move]	25251	ziguranth patrol	move from	31	39	to	32	38
[USERCHAT] channel achievement	Maxbiggy	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[Actor:move]	5366	Ostia	move from	51	32	to	52	31
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	37	18	to	38	18
[Actor:move]	5366	Ostia	move from	52	31	to	53	31
[Actor:move]	25253	ziguranth patrol	move from	67	38	to	66	37
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	22	19	to	23	18
[Actor:move]	25249	Allied Kingdoms human patrol	move from	50	37	to	49	36
[Actor:move]	5366	Ostia	move from	53	31	to	54	31
[Actor:move]	25252	ziguranth patrol	move from	53	35	to	54	36
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	38	18	to	39	18
[USERCHAT] channel achievement	nyahs	tome	Gem of the Moon	true	false
[USERCHAT] channel achievement	Epix	tome	You were not supposed to see that! (Roguelike)	false	true
[Actor:move]	5366	Ostia	move from	54	31	to	55	32
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	23	18	to	24	17
[Actor:move]	25249	Allied Kingdoms human patrol	move from	49	36	to	48	35
[Actor:move]	25251	ziguranth patrol	move from	32	38	to	32	39
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (ziguranth patrol)).
[LOG]	
[Actor:move]	5366	Ostia	move from	55	32	to	56	33
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	39	18	to	40	18
[USERCHAT] channel talk	chickenwingz16	tome	Ty for trying, thankfully this character isnt very far and I can just restart
[Actor:move]	5366	Ostia	move from	56	33	to	57	34
[Actor:move]	25253	ziguranth patrol	move from	66	37	to	67	37
[Actor:move]	25252	ziguranth patrol	move from	54	36	to	55	35
[Actor:move]	25249	Allied Kingdoms human patrol	move from	48	35	to	47	34
[Actor:move]	5366	Ostia	move from	57	34	to	58	35
[LOG]	Today is the 68th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:11.
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	40	18	to	41	18
[LOG]	
[Actor:move]	5366	Ostia	move from	58	35	to	59	36
[Actor:move]	25253	ziguranth patrol	move from	67	37	to	68	36
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	24	17	to	25	16
[Actor:move]	25249	Allied Kingdoms human patrol	move from	47	34	to	46	33
[Actor:move]	25251	ziguranth patrol	move from	32	39	to	33	39
[Actor:move]	5366	Ostia	move from	59	36	to	59	37
[Actor:move]	25252	ziguranth patrol	move from	55	35	to	55	34
[Actor:move]	5366	Ostia	move from	59	37	to	59	38
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	25	16	to	26	15
[Actor:move]	25249	Allied Kingdoms human patrol	move from	46	33	to	45	32
[Actor:move]	25251	ziguranth patrol	move from	33	39	to	34	40
[Actor:move]	5366	Ostia	move from	59	38	to	60	39
[LOG]	#YELLOW_GREEN#There is a Last Hope (Town) here (press '<', '>' or right click to use).
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	41	18	to	40	18
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x28a6b278
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-town-last-hope.teaz
Loading savefile 	/save/ostia/
Check MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	4fe38c01808e3d3f0ce3145feb0d692e	zone	zone-town-last-hope.teaz
[ONLINE PROFILE] checking character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	zone-town-last-hope.teaz	4fe38c01808e3d3f0ce3145feb0d692e
Make wait background texture 122 : 0x1084096512 (0, 1083236352)
Loading entities file from file	/data/zones/town-last-hope/npcs.lua
Loading entities file from memory	/data/general/npcs/gwelgoroth.lua
Loading entities file from file	/data/zones/town-last-hope/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from memory	/data/general/grids/mountain.lua
Loading entities file from file	/data/zones/town-last-hope/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Aeryrissra into world artifacts
Importing Floemalice into world artifacts
Importing Isulle the voratun ring into world artifacts
Importing Iceprophet into world artifacts
Importing Frostfoe into world artifacts
Importing Eilinasera the voratun greatmaul into world artifacts
Importing dwarven lantern 'Olatotar' into world artifacts
Importing Darkstalker into world artifacts
Importing steel ring 'Xereldata' into world artifacts
Importing Gloratha into world artifacts
Importing voratun torque of psionic shield 'Cuthantir' into world artifacts
Importing Ragayon the Bleakquake into world artifacts
Importing Samazilatar into world artifacts
Importing voratun longsword 'Bulach' into world artifacts
Importing Unlightire into world artifacts
Importing Rainworth the pair of voratun boots into world artifacts
Importing pair of drakeskin leather boots 'Wintertide' into world artifacts
Importing Giluyon the dwarven-steel battleaxe into world artifacts
Importing drakeskin leather armour 'Silathra' into world artifacts
Importing pouch of stralite shots 'Nerowyn' into world artifacts
Importing Icewilter into world artifacts
Importing stralite mace 'Duvanariran' into world artifacts
Importing Velylle the Dourlash into world artifacts
Importing elven-silk wizard hat 'Sunwing' into world artifacts
Importing Gilylatharek the Cleansespawner into world artifacts
Importing Betima the Quenchnoon into world artifacts
Importing Scorchsage into world artifacts
Importing Noonstreaker into world artifacts
Importing Zubata into world artifacts
Importing Glittervortex into world artifacts
Importing Moldwitch into world artifacts
Importing voratun greatmaul 'Viperclash' into world artifacts
Importing Arilrana into world artifacts
Importing Zerysadas the dwarven-steel greatsword into world artifacts
Importing Dairugothad the voratun mace into world artifacts
Importing Murkbutcher into world artifacts
Importing Poraba into world artifacts
Importing Begar the stralite greatmaul into world artifacts
Importing Stokeravage the elven-silk robe into world artifacts
Importing Hathyruidir the Blastumbra into world artifacts
Importing Ivima into world artifacts
Importing drakeskin leather belt 'Mayitira' into world artifacts
Importing elven-silk cloak 'Sunknight' into world artifacts
Importing Sleethash into world artifacts
Importing Layumina into world artifacts
Importing dwarven-steel plate armour 'Xanedhevena' into world artifacts
Importing cashmere wizard hat 'Brenuharamnir' into world artifacts
Importing voratun helm 'Cobrastrider' into world artifacts
Importing drakeskin leather sling 'Gloressra' into world artifacts
Importing dwarven-steel helm 'Betuvea' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/town-last-hope/traps.lua
Loading entities file from memory	/data/general/traps/store.lua
C Map size 43:24 :: 1032
C Map seens texture: 211 (60x60)
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_saras_herbal_infusions.png
Loading tile	store/shop_sign_herks_cutting_edge.png
Loading tile	store/shop_sign_vortals_trees.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_halfling_halfling_guard.png
Loading tile	store/shop_sign_dalas_far_reaching.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_halfling_halfling_citizen.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_human_citizen.png
Loading tile	store/shop_sign_rilas_leather.png
Loading tile	store/shop_sign_runemaster.png
Loading tile	store/shop_sign_hormond_sons.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/statues/monument_allied_kingdoms.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/statues/statue_tolak.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/statues/statue_mirvenia.png
Loading tile	store/shop_door2.png
Loading tile	store/shop_sign_toxar_alchemical_tailor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/statues/statue_toknor.png
Loading tile	store/shop_sign_urthols_emporium.png
Loading tile	store/shop_sign_yuleks_tools_of_night.png
Loading tile	store/shop_sign_rabers_blunt_paradise.png
Wait finished, counted 428, 344 ticks
Loaded zone	Last Hope	with base_level	23.5
[ZONE] persisting to persist_last_zones	town-last-hope
[ZONE] forgetting old zone	ring-of-blood
Loading zone persistance level	town-last-hope	1
Make wait background texture 516 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 534 (60x60)
Wait finished, counted 186, 72 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_14.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_13.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_12.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_11.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_cross_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_end_a_02.png
Not gone east, no backup guardian
Running on level loads	town-last-hope-1
[Actor:move]	5366	Ostia	(forced) move from	60	39	to	25	0
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ostia	Ostia
Adding entity	5366	after	5366
[ONLINE PROFILE] current character 	Ostia the level 22 Shalore Anorithil
[Discord] updating state: "Last Hope" / "Lvl 22 Shalore Anorithil" / default / anorithil
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
[MUSIC] playing	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
[MUSIC] loading	For the king and the country!.ogg	sound "/data/music/For the king and the country!.ogg" : <static>
[MUSIC] playing	For the king and the country!.ogg	sound "/data/music/For the king and the country!.ogg" : <static>
Updating zone name	Last Hope
C Map minimap texture: 290 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Ostia	zone	::	zone-wilderness.teaz	::	table: 0x15390b70	=>	table: 0x1a1c7428	(8389)
Loading savefile 	/save/ostia/
Deleting temp shader	tentacles[time_factor=2500,wobblingType=1]
Deleting temp shader	tentacles[time_factor=500,wobblingType=1]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2]
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	1998719
Deleting shader 99 (is clone 0)
Deleting shader 98 (is clone 0)
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x1a1ca038	(5002)
Loading savefile 	/save/ostia/
[USERCHAT] channel serial data	itieerae	tome	558
[USERCHAT] channel achievement	Linsdell	tome	Level 10 (Roguelike)	false	false
[Actor:move]	5366	Ostia	move from	25	0	to	25	1
[Actor:move]	5366	Ostia	move from	25	1	to	24	2
[Actor:move]	5366	Ostia	move from	24	2	to	24	3
[Actor:move]	5366	Ostia	move from	24	3	to	25	4
[Actor:move]	5366	Ostia	move from	25	4	to	24	5
[Actor:move]	189643	human citizen	(forced) move from	23	6	to	24	5
[Actor:move]	5366	Ostia	(forced) move from	24	5	to	23	6
[Actor:move]	5366	Ostia	move from	24	5	to	23	6
[Actor:move]	5366	Ostia	move from	23	6	to	22	7
[Actor:move]	5366	Ostia	move from	22	7	to	22	8
[Actor:move]	5366	Ostia	move from	22	8	to	21	9
[Actor:move]	5366	Ostia	move from	21	9	to	21	10
[Actor:move]	5366	Ostia	move from	21	10	to	20	11
[Actor:move]	5366	Ostia	move from	20	11	to	20	12
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x19fcb4c0	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/zone-wilderness.teaz.tmp
Saved zipname /save/ostia/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Ostia	zone	/save/ostia/zone-wilderness.teaz.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
[Actor:move]	5366	Ostia	move from	20	12	to	19	13
[Actor:move]	5366	Ostia	move from	19	13	to	18	14
[Actor:move]	5366	Ostia	move from	18	14	to	17	15
[Actor:move]	5366	Ostia	move from	17	15	to	16	16
[Actor:move]	5366	Ostia	move from	16	16	to	15	17
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	c4956b23fcc11af4706d47c955a6f2fc	zone	/save/ostia/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	zone-wilderness.teaz	c4956b23fcc11af4706d47c955a6f2fc
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	2a03ed5b7226386e45021f4f3b6aa2c2	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	2a03ed5b7226386e45021f4f3b6aa2c2
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 5 seconds
[COROUTINE] dead	savefilepipe
Deleting temp shader	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=2,time_factor=3000]
Deleting temp shader	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=1,time_factor=3000]
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	hisoka528	tome	Thralless	false	true
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[Actor:move]	5366	Ostia	move from	15	17	to	15	18
[Actor:move]	5366	Ostia	move from	15	18	to	15	19
[Actor:move]	5366	Ostia	move from	15	19	to	15	20
[Actor:move]	5366	Ostia	move from	15	20	to	14	21
[Actor:move]	5366	Ostia	move from	14	21	to	14	22
[Actor:move]	5366	Ostia	move from	14	22	to	14	23
[Actor:move]	5366	Ostia	move from	14	23	to	14	24
[LOG]	
[Actor:move]	5366	Ostia	move from	14	24	to	14	25
[Actor:move]	5366	Ostia	move from	14	25	to	14	26
[Actor:move]	189503	halfling guard	(forced) move from	14	27	to	14	26
[Actor:move]	5366	Ostia	(forced) move from	14	26	to	14	27
[Actor:move]	5366	Ostia	move from	14	26	to	14	27
[Actor:move]	5366	Ostia	move from	14	27	to	14	28
[Actor:move]	5366	Ostia	move from	14	28	to	14	29
[Actor:move]	5366	Ostia	move from	14	29	to	15	30
[USERCHAT] channel achievement	Kamdiere	tome	Exterminator (Nightmare (Adventure) difficulty)	false	false
[Actor:move]	5366	Ostia	move from	15	30	to	14	31
[Actor:move]	5366	Ostia	move from	14	31	to	14	32
[Actor:move]	5366	Ostia	move from	14	32	to	14	33
[Actor:move]	5366	Ostia	move from	14	33	to	15	34
[Actor:move]	5366	Ostia	move from	15	34	to	15	35
[Actor:move]	5366	Ostia	move from	15	35	to	16	36
[Actor:move]	5366	Ostia	move from	16	36	to	17	37
[Actor:move]	5366	Ostia	move from	17	37	to	17	38
[Actor:move]	5366	Ostia	move from	17	38	to	17	39
[Actor:move]	5366	Ostia	move from	17	39	to	18	40
[Actor:move]	5366	Ostia	move from	18	40	to	19	40
[Actor:move]	5366	Ostia	move from	19	40	to	20	40
[Actor:move]	5366	Ostia	move from	20	40	to	21	40
[Actor:move]	5366	Ostia	move from	21	40	to	22	40
[USERCHAT] channel achievement	mikuinsider	tome	Home sweet home	false	false
Loading entities file from memory	/data/general/objects/egos/infusions.lua
[Identify]	teleportation rune of the wizard	true
[STORE] stocking up: 	teleportation rune of the wizard
[Identify]	shatter afflictions rune of the psychic	true
[STORE] stocking up: 	shatter afflictions rune of the psychic
[Identify]	shatter afflictions rune of the wizard	true
[STORE] stocking up: 	shatter afflictions rune of the wizard
Deleting shader 78 (is clone 1)
Deleting shader 69 (is clone 0)
Deleting shader 66 (is clone 0)
Deleting temp shader	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
Server latency	5
[Actor:move]	5366	Ostia	move from	22	40	to	21	39
[Actor:move]	5366	Ostia	move from	21	39	to	20	38
[Actor:move]	5366	Ostia	move from	20	38	to	19	37
[Actor:move]	5366	Ostia	move from	19	37	to	18	36
[Actor:move]	5366	Ostia	move from	18	36	to	17	35
[Actor:move]	5366	Ostia	move from	17	35	to	16	35
[Actor:move]	5366	Ostia	move from	16	35	to	15	34
[Actor:move]	5366	Ostia	move from	15	34	to	14	33
[Actor:move]	5366	Ostia	move from	14	33	to	13	32
[Actor:move]	5366	Ostia	move from	13	32	to	12	31
[Actor:move]	5366	Ostia	move from	12	31	to	11	30
[Actor:move]	5366	Ostia	move from	11	30	to	10	29
[Actor:move]	5366	Ostia	move from	10	29	to	9	28
Deleting shader 94 (is clone 0)
[Actor:move]	5366	Ostia	move from	9	28	to	8	27
[USERCHAT] channel achievement	Dr_East	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[Identify]	healing infusion of the warrior	true
[STORE] stocking up: 	healing infusion of the warrior
[Identify]	heroism infusion of the wizard	true
[STORE] stocking up: 	heroism infusion of the wizard
[Identify]	healing infusion of the warrior	true
[STORE] stocking up: 	healing infusion of the warrior
[USERCHAT] channel achievement	Jabberwock	tome	Level 10	false	false
[USERCHAT] channel achievement	pawl	tome	The secret city (Nightmare (Adventure) difficulty)	false	false
Deleting temp shader	tentacles[appearTime=0.3,backgroundLayersCount=-4,noup=0,time_factor=1000]
[Actor:move]	5366	Ostia	move from	8	27	to	7	27
[Actor:move]	5366	Ostia	move from	7	27	to	6	26
[Actor:move]	5366	Ostia	move from	6	26	to	6	25
[Actor:move]	5366	Ostia	move from	6	25	to	6	24
[Actor:move]	5366	Ostia	move from	6	24	to	7	23
[Actor:move]	5366	Ostia	move from	7	23	to	8	22
[Actor:move]	5366	Ostia	move from	8	22	to	9	21
[Actor:move]	5366	Ostia	move from	9	21	to	10	20
[Actor:move]	5366	Ostia	move from	10	20	to	11	20
[Actor:move]	5366	Ostia	move from	11	20	to	12	19
[Actor:move]	5366	Ostia	move from	12	19	to	13	18
[Actor:move]	5366	Ostia	move from	13	18	to	13	17
Deleting shader 104 (is clone 0)
[Actor:move]	5366	Ostia	move from	13	17	to	13	18
[Actor:move]	5366	Ostia	move from	13	18	to	14	19
[Actor:move]	5366	Ostia	move from	14	19	to	15	20
[Actor:move]	5366	Ostia	move from	15	20	to	14	21
[Actor:move]	5366	Ostia	move from	14	21	to	14	22
[Actor:move]	5366	Ostia	move from	14	22	to	13	23
[Actor:move]	5366	Ostia	move from	13	23	to	13	24
[Actor:move]	5366	Ostia	move from	13	24	to	13	25
[Actor:move]	5366	Ostia	move from	13	25	to	13	26
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	5366	Ostia	move from	13	26	to	13	27
[Actor:move]	5366	Ostia	move from	13	27	to	14	28
[Actor:move]	5366	Ostia	move from	14	28	to	15	29
[Actor:move]	5366	Ostia	move from	15	29	to	16	30
[Actor:move]	5366	Ostia	move from	16	30	to	17	31
[Actor:move]	5366	Ostia	move from	17	31	to	18	32
[Actor:move]	5366	Ostia	move from	18	32	to	19	33
[Actor:move]	5366	Ostia	move from	19	33	to	20	34
[Actor:move]	5366	Ostia	move from	20	34	to	21	34
[Actor:move]	5366	Ostia	move from	21	34	to	22	35
[Actor:move]	5366	Ostia	move from	22	35	to	23	35
[Actor:move]	5366	Ostia	move from	23	35	to	24	36
Deleting temp shader	starfall[]
[Actor:move]	5366	Ostia	move from	24	36	to	25	36
[Actor:move]	5366	Ostia	move from	25	36	to	26	36
[Actor:move]	5366	Ostia	move from	26	36	to	27	36
[Actor:move]	5366	Ostia	move from	27	36	to	28	36
[Actor:move]	5366	Ostia	move from	28	36	to	29	36
[Actor:move]	5366	Ostia	move from	29	36	to	30	35
[Actor:move]	5366	Ostia	move from	30	35	to	31	36
[Actor:move]	189640	human citizen	(forced) move from	32	36	to	31	36
[Actor:move]	5366	Ostia	(forced) move from	31	36	to	32	36
[Actor:move]	5366	Ostia	move from	31	36	to	32	36
[Actor:move]	5366	Ostia	move from	32	36	to	33	36
[Actor:move]	5366	Ostia	move from	33	36	to	34	36
[USERCHAT] channel achievement	Dr_East	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
[Actor:move]	5366	Ostia	move from	34	36	to	33	37
[Actor:move]	5366	Ostia	move from	33	37	to	32	37
[Actor:move]	5366	Ostia	move from	32	37	to	31	38
[Actor:move]	5366	Ostia	move from	31	38	to	30	39
[Actor:move]	5366	Ostia	move from	30	39	to	29	39
[Actor:move]	5366	Ostia	move from	29	39	to	28	40
[Identify]	The Diaries of King Toknor the Brave (1)	true
Added unique	mod.class.Object/The Diaries of King Toknor the Brave (1)	::	1
[STORE] stocking up: 	The Diaries of King Toknor the Brave (1)
[Identify]	The Diaries of King Toknor the Brave (2)	true
Added unique	mod.class.Object/The Diaries of King Toknor the Brave (2)	::	1
[STORE] stocking up: 	The Diaries of King Toknor the Brave (2)
[Identify]	The Diaries of King Toknor the Brave (3)	true
Added unique	mod.class.Object/The Diaries of King Toknor the Brave (3)	::	1
[STORE] stocking up: 	The Diaries of King Toknor the Brave (3)
[Identify]	The Diaries of King Toknor the Brave (4)	true
Added unique	mod.class.Object/The Diaries of King Toknor the Brave (4)	::	1
[STORE] stocking up: 	The Diaries of King Toknor the Brave (4)
[Identify]	The Diaries of King Toknor the Brave (5)	true
Added unique	mod.class.Object/The Diaries of King Toknor the Brave (5)	::	1
[STORE] stocking up: 	The Diaries of King Toknor the Brave (5)
[Identify]	The Diaries of King Toknor the Brave (6)	true
Added unique	mod.class.Object/The Diaries of King Toknor the Brave (6)	::	1
[STORE] stocking up: 	The Diaries of King Toknor the Brave (6)
[Identify]	Loremaster Greynot's Analysis of the Races - Introduction	true
Added unique	mod.class.Object/Loremaster Greynot's Analysis of the Races - Introduction	::	1
[STORE] stocking up: 	Loremaster Greynot's Analysis of the Races - Introduction
[Identify]	Loremaster Greynot's Analysis of the Races - Chapter 1 - Humans	true
Added unique	mod.class.Object/Loremaster Greynot's Analysis of the Races - Chapter 1 - Humans	::	1
[STORE] stocking up: 	Loremaster Greynot's Analysis of the Races - Chapter 1 - Humans
[Identify]	Loremaster Greynot's Analysis of the Races - Chapter 2 - Halflings	true
Added unique	mod.class.Object/Loremaster Greynot's Analysis of the Races - Chapter 2 - Halflings	::	1
[STORE] stocking up: 	Loremaster Greynot's Analysis of the Races - Chapter 2 - Halflings
[Identify]	the Pale King part one	true
Added unique	mod.class.Object/the Pale King part one	::	1
[STORE] stocking up: 	the Pale King part one
[Identify]	the Pale King part two	true
Added unique	mod.class.Object/the Pale King part two	::	1
[STORE] stocking up: 	the Pale King part two
[Identify]	The Oceans of Eyal	true
Added unique	mod.class.Object/The Oceans of Eyal	::	1
[STORE] stocking up: 	The Oceans of Eyal
Refused unique by name	The Diaries of King Toknor the Brave (1)	mod.class.Object/The Diaries of King Toknor the Brave (1)
Refused unique by name	The Diaries of King Toknor the Brave (2)	mod.class.Object/The Diaries of King Toknor the Brave (2)
Refused unique by name	The Diaries of King Toknor the Brave (3)	mod.class.Object/The Diaries of King Toknor the Brave (3)
Refused unique by name	The Diaries of King Toknor the Brave (4)	mod.class.Object/The Diaries of King Toknor the Brave (4)
Refused unique by name	The Diaries of King Toknor the Brave (5)	mod.class.Object/The Diaries of King Toknor the Brave (5)
Refused unique by name	The Diaries of King Toknor the Brave (6)	mod.class.Object/The Diaries of King Toknor the Brave (6)
Refused unique by name	Loremaster Greynot's Analysis of the Races - Introduction	mod.class.Object/Loremaster Greynot's Analysis of the Races - Introduction
Refused unique by name	Loremaster Greynot's Analysis of the Races - Chapter 1 - Humans	mod.class.Object/Loremaster Greynot's Analysis of the Races - Chapter 1 - Humans
Refused unique by name	Loremaster Greynot's Analysis of the Races - Chapter 2 - Halflings	mod.class.Object/Loremaster Greynot's Analysis of the Races - Chapter 2 - Halflings
Refused unique by name	the Pale King part one	mod.class.Object/the Pale King part one
Refused unique by name	the Pale King part two	mod.class.Object/the Pale King part two
Refused unique by name	The Oceans of Eyal	mod.class.Object/The Oceans of Eyal
Refused unique by name	The Diaries of King Toknor the Brave (1)	mod.class.Object/The Diaries of King Toknor the Brave (1)
Refused unique by name	The Diaries of King Toknor the Brave (2)	mod.class.Object/The Diaries of King Toknor the Brave (2)
Refused unique by name	The Diaries of King Toknor the Brave (3)	mod.class.Object/The Diaries of King Toknor the Brave (3)
Refused unique by name	The Diaries of King Toknor the Brave (4)	mod.class.Object/The Diaries of King Toknor the Brave (4)
Refused unique by name	The Diaries of King Toknor the Brave (5)	mod.class.Object/The Diaries of King Toknor the Brave (5)
Refused unique by name	The Diaries of King Toknor the Brave (6)	mod.class.Object/The Diaries of King Toknor the Brave (6)
Refused unique by name	Loremaster Greynot's Analysis of the Races - Introduction	mod.class.Object/Loremaster Greynot's Analysis of the Races - Introduction
Refused unique by name	Loremaster Greynot's Analysis of the Races - Chapter 1 - Humans	mod.class.Object/Loremaster Greynot's Analysis of the Races - Chapter 1 - Humans
Refused unique by name	Loremaster Greynot's Analysis of the Races - Chapter 2 - Halflings	mod.class.Object/Loremaster Greynot's Analysis of the Races - Chapter 2 - Halflings
Refused unique by name	the Pale King part one	mod.class.Object/the Pale King part one
Refused unique by name	the Pale King part two	mod.class.Object/the Pale King part two
Refused unique by name	The Oceans of Eyal	mod.class.Object/The Oceans of Eyal
Deleting shader 97 (is clone 0)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[Actor:move]	5366	Ostia	move from	28	40	to	29	39
[Actor:move]	5366	Ostia	move from	29	39	to	30	38
[Actor:move]	5366	Ostia	move from	30	38	to	31	37
[Actor:move]	5366	Ostia	move from	31	37	to	32	36
[Actor:move]	5366	Ostia	move from	32	36	to	33	35
[Actor:move]	5366	Ostia	move from	33	35	to	34	34
[Actor:move]	5366	Ostia	move from	34	34	to	35	33
[Actor:move]	189641	human citizen	(forced) move from	36	32	to	35	33
[Actor:move]	5366	Ostia	(forced) move from	35	33	to	36	32
[Actor:move]	5366	Ostia	move from	35	33	to	36	32
[Actor:move]	5366	Ostia	move from	36	32	to	37	31
[Actor:move]	5366	Ostia	move from	37	31	to	36	31
[Actor:move]	5366	Ostia	move from	36	31	to	35	30
[Actor:move]	5366	Ostia	move from	35	30	to	36	29
[Actor:move]	5366	Ostia	move from	36	29	to	36	28
[Actor:move]	5366	Ostia	move from	36	28	to	37	27
[Actor:move]	5366	Ostia	move from	37	27	to	37	26
[Actor:move]	5366	Ostia	move from	37	26	to	37	25
[Actor:move]	5366	Ostia	move from	37	25	to	36	24
[Actor:move]	5366	Ostia	move from	36	24	to	36	23
[Actor:move]	5366	Ostia	move from	36	23	to	36	22
[Actor:move]	5366	Ostia	move from	36	22	to	36	21
[Actor:move]	5366	Ostia	move from	36	21	to	35	20
[Actor:move]	5366	Ostia	move from	35	20	to	36	19
[USERCHAT] channel achievement	Abregz	tome	Destroyer of the creation	false	true
[Actor:move]	5366	Ostia	move from	36	19	to	36	18
[Actor:move]	5366	Ostia	move from	36	18	to	36	17
[Actor:move]	5366	Ostia	move from	36	17	to	35	16
[Actor:move]	5366	Ostia	move from	35	16	to	35	15
[USERCHAT] channel achievement	Abregz	tome	Level 40	true	true
[CHAT] loaded	welcome	table: 0x19ea1c58
[CHAT] loaded	trap	table: 0x1e086810
[CHAT] loaded	traplearn	table: 0x1a5fe528
[CHAT] loaded	poison	table: 0x1e8016f8
[CHAT] loaded	poisonlearn	table: 0x1ba94eb8
[CHAT] loaded	unique1	table: 0x1f6506a0
[CHAT] loaded	make	table: 0x1694f510
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Loading tile	faction/allied-kingdoms.png
[CHAT] selected	Yes please, let me see your wares.	function: 0x1e461c88	nil
[TOME ENTITY FILTER] selected Double Ego	80.052244824835	87
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[Identify]	steady iron gauntlets of strength (#STATBONUS#)	true
[STORE] stocking up: 	steady iron gauntlets of strength (#STATBONUS#)
[TOME ENTITY FILTER] selected Greater + Ego	16.358778385995	37
[Identify]	fungal elm longbow of piercing	true
[STORE] stocking up: 	fungal elm longbow of piercing
[TOME ENTITY FILTER] selected Double Ego	66.072886606463	87
[Identify]	rogue's copper ring of arcana (#REGEN#)	true
[STORE] stocking up: 	rogue's copper ring of arcana (#REGEN#)
[TOME ENTITY FILTER] selected Double Ego	82.97984640975	87
[Identify]	gifted mossy mindstar of life	true
[STORE] stocking up: 	gifted mossy mindstar of life
[TOME ENTITY FILTER] selected Double Ego	16.807941809019	53
[Identify]	reinforced iron shield of resilience	true
[STORE] stocking up: 	reinforced iron shield of resilience
[TOME ENTITY FILTER] selected Double Ego	44.146938986179	53
[Identify]	mindwoven woollen robe of the mind (#RESIST#)	true
[STORE] stocking up: 	mindwoven woollen robe of the mind (#RESIST#)
[TOME ENTITY FILTER] selected Double Ego	16.16560275158	53
[Identify]	arcing steel battleaxe of massacre	true
[STORE] stocking up: 	arcing steel battleaxe of massacre
[TOME ENTITY FILTER] selected Ego	65.33077680304	98
[Identify]	resilient linen cloak	true
[STORE] stocking up: 	resilient linen cloak
[TOME ENTITY FILTER] selected Double Ego	39.952098440368	67
[Identify]	mindwoven cashmere wizard hat of blight (#RESIST#)	true
[STORE] stocking up: 	mindwoven cashmere wizard hat of blight (#RESIST#)
[TOME ENTITY FILTER] selected Ego	94.567471358592	102
[Identify]	ranger's yew longbow	true
[STORE] stocking up: 	ranger's yew longbow
[TOME ENTITY FILTER] selected Ego	79.350365673972	102
[Identify]	dwarven-steel greatsword of massacre	true
[STORE] stocking up: 	dwarven-steel greatsword of massacre
[TOME ENTITY FILTER] selected Double Ego	60.516807845914	67
[Identify]	acidic dwarven-steel battleaxe of erosion	true
[STORE] stocking up: 	acidic dwarven-steel battleaxe of erosion
Loading tile from tileset	/data/gfx/shockbolt/object/2haxe_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/object/2hsword_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/object/longbow_elm.png
Loading tile from tileset	/data/gfx/shockbolt/object/hgloves_iron.png
[USERCHAT] channel achievement	pfhyyhtsche	tome	Are you out of your mind?! (Insane (Adventure) difficulty)	true	false
[USERCHAT] channel achievement	artisv	mainmenu	Reclaiming Garkul's Heritage	false	false
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[USERCHAT] channel achievement	Chizz	tome	Treasure Hunter (Insane (Adventure) difficulty)	false	false
[LOG]	Bought:  #00FF80##UID:196356:0#resilient linen cloak (1 def, 0 armour)#LAST# for 30.00 gold.
Deleting temp shader	shield[color=vec3(0.88235294117647,0.79607843137255,0.24705882352941),shieldIntensity=0.2]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
Deleting shader 96 (is clone 0)
Deleting shader 93 (is clone 0)
Deleting shader 92 (is clone 0)
Deleting shader 88 (is clone 0)
Deleting shader 87 (is clone 0)
[USERCHAT] channel achievement	Taronimo	mainmenu	Level 10 (Insane (Roguelike) difficulty)	false	false
fight: 	resilient linen cloak	Shinetooth the iron pickaxe	::	nil	CLOAK
fight: 	resilient linen cloak	cruel yew starstaff of fate	::	OFFHAND	CLOAK
fight: 	resilient linen cloak	dwarven-steel gauntlets 'Wildquick'	::	nil	CLOAK
fight: 	resilient linen cloak	Vorotha the Ravenpower	::	nil	CLOAK
fight: 	resilient linen cloak	Blastnigh the dwarven-steel helm	::	nil	CLOAK
fight: 	resilient linen cloak	resilient linen cloak of battle	::	nil	CLOAK
fight: 	resilient linen cloak	Robes of Deflection	::	nil	CLOAK
fight: 	resilient linen cloak	Isimina	::	nil	CLOAK
fight: 	resilient linen cloak	Flowerenvy	::	nil	CLOAK
fight: 	resilient linen cloak	copper ring 'Filthspar'	::	nil	CLOAK
fight: 	resilient linen cloak	Leleneg the steel ring	::	nil	CLOAK
fight: 	resilient linen cloak	Glelle	::	nil	CLOAK
[SOUND] loading from	/data/sound/actions/takeoff.ogg	:=:	sound "/data/sound/actions/takeoff.ogg" : <static>
fight: 	resilient linen cloak	Shinetooth the iron pickaxe	::	nil	CLOAK
fight: 	resilient linen cloak	cruel yew starstaff of fate	::	OFFHAND	CLOAK
fight: 	resilient linen cloak	dwarven-steel gauntlets 'Wildquick'	::	nil	CLOAK
fight: 	resilient linen cloak	Vorotha the Ravenpower	::	nil	CLOAK
fight: 	resilient linen cloak	Blastnigh the dwarven-steel helm	::	nil	CLOAK
fight: 	resilient linen cloak	Robes of Deflection	::	nil	CLOAK
fight: 	resilient linen cloak	Isimina	::	nil	CLOAK
fight: 	resilient linen cloak	Flowerenvy	::	nil	CLOAK
fight: 	resilient linen cloak	copper ring 'Filthspar'	::	nil	CLOAK
fight: 	resilient linen cloak	Leleneg the steel ring	::	nil	CLOAK
fight: 	resilient linen cloak	Glelle	::	nil	CLOAK
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[LOG]	Ostia wears (replacing #00FF80##UID:5322:0#resilient linen cloak of battle (1 def, 0 armour)#LAST#): #00FF80##UID:196356:0#resilient linen cloak (1 def, 0 armour)#LAST#.
[LOG]	
fight: 	resilient linen cloak of battle	Shinetooth the iron pickaxe	::	nil	CLOAK
fight: 	resilient linen cloak of battle	cruel yew starstaff of fate	::	OFFHAND	CLOAK
fight: 	resilient linen cloak of battle	dwarven-steel gauntlets 'Wildquick'	::	nil	CLOAK
fight: 	resilient linen cloak of battle	Vorotha the Ravenpower	::	nil	CLOAK
fight: 	resilient linen cloak of battle	Blastnigh the dwarven-steel helm	::	nil	CLOAK
fight: 	resilient linen cloak of battle	resilient linen cloak	::	nil	CLOAK
fight: 	resilient linen cloak of battle	Robes of Deflection	::	nil	CLOAK
fight: 	resilient linen cloak of battle	Isimina	::	nil	CLOAK
fight: 	resilient linen cloak of battle	Flowerenvy	::	nil	CLOAK
fight: 	resilient linen cloak of battle	copper ring 'Filthspar'	::	nil	CLOAK
fight: 	resilient linen cloak of battle	Leleneg the steel ring	::	nil	CLOAK
fight: 	resilient linen cloak of battle	Glelle	::	nil	CLOAK
fight: 	resilient linen cloak of battle	Shinetooth the iron pickaxe	::	nil	CLOAK
fight: 	resilient linen cloak of battle	cruel yew starstaff of fate	::	OFFHAND	CLOAK
fight: 	resilient linen cloak of battle	dwarven-steel gauntlets 'Wildquick'	::	nil	CLOAK
fight: 	resilient linen cloak of battle	Vorotha the Ravenpower	::	nil	CLOAK
fight: 	resilient linen cloak of battle	Blastnigh the dwarven-steel helm	::	nil	CLOAK
fight: 	resilient linen cloak of battle	Robes of Deflection	::	nil	CLOAK
fight: 	resilient linen cloak of battle	Isimina	::	nil	CLOAK
fight: 	resilient linen cloak of battle	Flowerenvy	::	nil	CLOAK
fight: 	resilient linen cloak of battle	copper ring 'Filthspar'	::	nil	CLOAK
fight: 	resilient linen cloak of battle	Leleneg the steel ring	::	nil	CLOAK
fight: 	resilient linen cloak of battle	Glelle	::	nil	CLOAK
[LOG]	Ostia wears (replacing #00FF80##UID:196356:0#resilient linen cloak (1 def, 0 armour)#LAST#): #00FF80##UID:5322:0#resilient linen cloak of battle (1 def, 0 armour)#LAST#.
[LOG]	
[USERCHAT] channel achievement	gfrench	tome	Baby steps	false	true
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	lightning[]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[LOG]	You gain 0.62 gold from the transmogrification of #00FF80##UID:196356:0#resilient linen cloak (1 def, 0 armour)#LAST#.
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	5366	Ostia	move from	35	15	to	34	15
[Actor:move]	5366	Ostia	move from	34	15	to	33	14
[Actor:move]	5366	Ostia	move from	33	14	to	32	13
[Actor:move]	5366	Ostia	move from	32	13	to	31	12
[Actor:move]	5366	Ostia	move from	31	12	to	30	11
[Actor:move]	5366	Ostia	move from	30	11	to	29	10
[Actor:move]	5366	Ostia	move from	29	10	to	28	9
[Actor:move]	5366	Ostia	move from	28	9	to	27	8
[Actor:move]	5366	Ostia	move from	27	8	to	27	7
[Actor:move]	5366	Ostia	move from	27	7	to	26	6
[Actor:move]	5366	Ostia	move from	26	6	to	25	5
[Actor:move]	5366	Ostia	move from	25	5	to	25	4
[Actor:move]	5366	Ostia	move from	25	4	to	25	3
[Actor:move]	5366	Ostia	move from	25	3	to	25	2
[Actor:move]	5366	Ostia	move from	25	2	to	25	1
[Actor:move]	5366	Ostia	move from	25	1	to	25	0
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 17 turns (stop reason: at exit).
[LOG]	
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	Mesmeratio	tome	Wibbly Wobbly Timey Wimey Stuff (Roguelike)	false	false
[USERCHAT] channel achievement	Flare584	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
Server latency	6
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	shockwave2[shockwaveSpeed=5.6]
Deleting shader 106 (is clone 0)
Deleting shader 105 (is clone 0)
Deleting shader 102 (is clone 0)
Deleting shader 70 (is clone 0)
[COROUTINE] registering	savefilepipe	thread: 0x1f11a770
[ZONE] Closed level map	1
[ZONE] Left zone	Last Hope
[ZONE] loading from last persistent	wilderness	table: 0x15390b70
[ZONE] using old zone	wilderness
Loading zone persistance level	wilderness	1
Make wait background texture 211 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 310 (180x110)
Wait finished, counted 1708, 356 ticks
[USERCHAT] channel achievement	Endrana	tome	The sky is falling! (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	hisoka528	tome	Bringer of Doom	false	false
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	5366	Ostia	(forced) move from	25	0	to	60	39
[LOG]	#YELLOW_GREEN#There is a Last Hope (Town) here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Ostia	Ostia
Adding entity	5366	after	5366
[ONLINE PROFILE] current character 	Ostia the level 22 Shalore Anorithil
[Discord] updating state: "Maj'Eyal" / "Lvl 22 Shalore Anorithil" / default / anorithil
[MUSIC] stoping	For the king and the country!.ogg
[MUSIC] stoping	weather/town_large_base.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
[USERCHAT] channel serial data	Shaun255	tome	494
Updating zone name	Maj'Eyal
C Map minimap texture: 300 (50x50; 64x64)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[SAVEFILE PIPE] new save running in the pipe:	Ostia	zone	::	zone-town-last-hope.teaz	::	table: 0x1dfd8d30	=>	table: 0x15f26cb0	(4803)
Loading savefile 	/save/ostia/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	2078834
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x0a816098	(9310)
Loading savefile 	/save/ostia/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x287b3ce0	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/zone-town-last-hope.teaz.tmp
Saved zipname /save/ostia/zone-town-last-hope.teaz.tmp
[SAVEFILE PIPE] Checking save	Ostia	zone	/save/ostia/zone-town-last-hope.teaz.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	ee2c3037a0d4a3db7b5e1b62fdce10a5	zone	/save/ostia/zone-town-last-hope.teaz
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	zone-town-last-hope.teaz	ee2c3037a0d4a3db7b5e1b62fdce10a5
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	39ed5eb2bed6c6f19418ac2db731b41b	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	39ed5eb2bed6c6f19418ac2db731b41b
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 5 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel achievement	Graescale	mainmenu	Exterminator (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	EricSteel	tome	Eye of the storm	false	false
Deleting shader 78 (is clone 1)
[USERCHAT] channel achievement	agabaar17081994	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Abregz	tome	Flooder	false	true
[USERCHAT] channel serial data	haedaeso	tome	682
[USERCHAT] channel achievement	vaasputin	tome	The Restless Dead	false	true
[USERCHAT] channel talk	LameDuck	global	why my auto use skills arent working?
[USERCHAT] channel talk	haedaeso	tome	Lol so much for trollmire
[USERCHAT] channel achievement	RoboTect	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel serial data	Iron Warlock	tome	601
[USERCHAT] channel achievement	mihdemarko	tome	Level 10	false	false
Server latency	6
[USERCHAT] channel achievement	HeruHeru	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	spookymagic	tome	Curse Lifter	false	false
[USERCHAT] channel achievement	kuromoon	tome	The Restless Dead	false	true
[USERCHAT] channel achievement	mrsunshine	tome	Squadmate (Roguelike)	false	true
[USERCHAT] channel achievement	vaasputin	tome	Utterly Destroyed	false	true
[USERCHAT] channel achievement	careazy	tome	Level 10	false	false
[USERCHAT] channel achievement	pfhyyhtsche	tome	Level 50 (Insane (Adventure) difficulty)	true	false
[USERCHAT] channel achievement	mpl560	tome	The sky is falling! (Insane (Roguelike) difficulty)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	circular_flames[ellipsoidalFactor=vec2(1,2),noup=1,time_factor=22000,verticalIntensityAdjust=-3]
Deleting temp shader	stone[hide_center=1,xy=vec2(23,25)]
Deleting temp shader	stone[hide_center=1,xy=vec2(11,37)]
Deleting temp shader	stone[hide_center=1,xy=vec2(7,28)]
Deleting temp shader	circular_flames[ellipsoidalFactor=vec2(1,2),noup=2,time_factor=22000,verticalIntensityAdjust=-3]
Deleting temp shader	flames[aam=0.5,color1=vec4(1,0,0,1),color2=vec4(1,0,0,1),hide_center=0,npow=4,time_factor=4000,zoom=3]
Deleting temp shader	runicshield[auraColor=vec4(0.85,0.3,1,1),bubbleColor=vec4(0.8,0.1,1,1),ellipsoidalFactor=1,scrollingSpeed=-1,shieldIntensity=0.14,time_factor=12000]
Deleting temp shader	awesomeaura[alpha=0.6,flame_scale=0.6,time_factor=3500]
Deleting temp shader	stone[hide_center=1,xy=vec2(28,9)]
Deleting temp shader	flamewings[]
Deleting temp shader	lightningshield[]
Server latency	6
[Actor:move]	5366	Ostia	move from	60	39	to	60	40
[Actor:move]	25252	ziguranth patrol	move from	55	34	to	56	35
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	15	to	27	14
[Actor:move]	5366	Ostia	move from	60	40	to	61	41
[Actor:move]	25249	Allied Kingdoms human patrol	move from	45	32	to	44	33
[Actor:move]	25253	ziguranth patrol	move from	68	36	to	67	35
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	40	18	to	39	18
[Actor:move]	5366	Ostia	move from	61	41	to	61	42
[Actor:move]	25251	ziguranth patrol	move from	34	40	to	33	40
[LOG]	Today is the 69th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:01.
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	27	14	to	28	15
[Actor:move]	5366	Ostia	move from	61	42	to	62	43
[Actor:move]	25249	Allied Kingdoms human patrol	move from	44	33	to	43	33
[Actor:move]	25253	ziguranth patrol	move from	67	35	to	66	34
[Actor:move]	25252	ziguranth patrol	move from	56	35	to	55	35
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	39	18	to	38	18
[Actor:move]	5366	Ostia	move from	62	43	to	62	44
[Actor:move]	25251	ziguranth patrol	move from	33	40	to	32	40
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	28	15	to	29	16
[Actor:move]	5366	Ostia	move from	62	44	to	63	45
[Actor:move]	25249	Allied Kingdoms human patrol	move from	43	33	to	42	34
[Actor:move]	25252	ziguranth patrol	move from	55	35	to	54	35
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	38	18	to	37	18
[Actor:move]	5366	Ostia	move from	63	45	to	63	46
[Actor:move]	25251	ziguranth patrol	move from	32	40	to	31	40
[Actor:move]	25253	ziguranth patrol	move from	66	34	to	66	35
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	29	16	to	30	17
[LOG]	
[Actor:move]	5366	Ostia	move from	63	46	to	63	45
[Actor:move]	25249	Allied Kingdoms human patrol	move from	42	34	to	41	35
[Actor:move]	25252	ziguranth patrol	move from	54	35	to	53	35
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	37	18	to	36	18
[Actor:move]	5366	Ostia	move from	63	45	to	64	44
[Actor:move]	25253	ziguranth patrol	move from	66	35	to	66	36
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	30	17	to	31	17
[Actor:move]	5366	Ostia	move from	64	44	to	64	43
[Actor:move]	25249	Allied Kingdoms human patrol	move from	41	35	to	40	36
[Actor:move]	25251	ziguranth patrol	move from	31	40	to	30	40
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	36	18	to	35	18
[Actor:move]	5366	Ostia	move from	64	43	to	64	42
[Actor:move]	25253	ziguranth patrol	move from	66	36	to	66	37
[Actor:move]	25252	ziguranth patrol	move from	53	35	to	53	36
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	31	17	to	32	17
[Actor:move]	5366	Ostia	move from	64	42	to	64	41
[Actor:move]	25249	Allied Kingdoms human patrol	move from	40	36	to	39	37
[Actor:move]	25251	ziguranth patrol	move from	30	40	to	29	40
[LOG]	Today is the 70th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:16.
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	35	18	to	34	18
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the north (ziguranth patrol)).
[LOG]	
[Actor:move]	5366	Ostia	move from	64	41	to	65	40
[Actor:move]	25253	ziguranth patrol	move from	66	37	to	65	38
[Actor:move]	25252	ziguranth patrol	move from	53	36	to	52	37
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	32	17	to	33	18
[Actor:move]	5366	Ostia	move from	65	40	to	64	40
[Actor:move]	25249	Allied Kingdoms human patrol	move from	39	37	to	38	38
[Actor:move]	25251	ziguranth patrol	move from	29	40	to	28	40
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	34	18	to	34	18
[Actor:move]	5366	Ostia	move from	64	40	to	63	40
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	33	18	to	33	18
[Actor:move]	5366	Ostia	move from	63	40	to	62	39
[LOG]	#YELLOW_GREEN#There is a A gate into Last Hope's graveyard here (press '<', '>' or right click to use).
[Actor:move]	25249	Allied Kingdoms human patrol	move from	38	38	to	37	39
[Actor:move]	25251	ziguranth patrol	move from	28	40	to	27	41
[Actor:move]	25253	ziguranth patrol	move from	65	38	to	65	39
[Actor:move]	25252	ziguranth patrol	move from	52	37	to	52	36
[LOG]	
[Actor:move]	5366	Ostia	move from	62	39	to	61	38
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	34	18	to	35	18
[Actor:move]	5366	Ostia	move from	61	38	to	60	37
[Actor:move]	25249	Allied Kingdoms human patrol	move from	37	39	to	36	40
[Actor:move]	25253	ziguranth patrol	move from	65	39	to	65	40
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	33	18	to	32	18
[Actor:move]	5366	Ostia	move from	60	37	to	59	37
[Actor:move]	25251	ziguranth patrol	move from	27	41	to	28	40
[Actor:move]	25252	ziguranth patrol	move from	52	36	to	53	35
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	35	18	to	36	18
[Actor:move]	5366	Ostia	move from	59	37	to	58	37
[Actor:move]	25249	Allied Kingdoms human patrol	move from	36	40	to	35	40
[LOG]	Today is the 71st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:43.
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	32	18	to	31	17
[Actor:move]	5366	Ostia	move from	58	37	to	57	36
[Actor:move]	25253	ziguranth patrol	move from	65	40	to	64	40
[Actor:move]	25252	ziguranth patrol	move from	53	35	to	54	34
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	36	18	to	37	18
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the northwest (ziguranth patrol)).
[LOG]	
[Actor:move]	5366	Ostia	move from	57	36	to	56	36
[Actor:move]	25249	Allied Kingdoms human patrol	move from	35	40	to	34	40
[Actor:move]	25251	ziguranth patrol	move from	28	40	to	29	40
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	31	17	to	30	17
[Actor:move]	5366	Ostia	move from	56	36	to	55	37
[Actor:move]	25253	ziguranth patrol	move from	64	40	to	63	40
[Actor:move]	25252	ziguranth patrol	move from	54	34	to	55	33
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	37	18	to	38	18
[Actor:move]	5366	Ostia	move from	55	37	to	54	37
[Actor:move]	25249	Allied Kingdoms human patrol	move from	34	40	to	33	40
[Actor:move]	25251	ziguranth patrol	move from	29	40	to	30	40
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	30	17	to	29	16
[Actor:move]	5366	Ostia	move from	54	37	to	53	37
[Actor:move]	25253	ziguranth patrol	move from	63	40	to	62	40
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	38	18	to	39	18
[Actor:move]	5366	Ostia	move from	53	37	to	52	37
[Actor:move]	25252	ziguranth patrol	move from	55	33	to	55	34
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	29	16	to	28	15
[Actor:move]	5366	Ostia	move from	52	37	to	51	36
[Actor:move]	25251	ziguranth patrol	move from	30	40	to	29	40
[Actor:move]	25253	ziguranth patrol	move from	62	40	to	61	41
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	39	18	to	40	17
[Actor:move]	5366	Ostia	move from	51	36	to	50	36
[Actor:move]	25252	ziguranth patrol	move from	55	34	to	55	35
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	28	15	to	27	14
[USERCHAT] channel achievement	oiphal	tome	Level 30 (Insane (Adventure) difficulty)	false	false
[Actor:move]	5366	Ostia	move from	50	36	to	49	35
[Actor:move]	25251	ziguranth patrol	move from	29	40	to	28	40
[LOG]	Today is the 72nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:58.
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	40	17	to	41	18
[Actor:move]	5366	Ostia	move from	49	35	to	48	35
[Actor:move]	25249	Allied Kingdoms human patrol	move from	33	40	to	34	39
[Actor:move]	25253	ziguranth patrol	move from	61	41	to	61	40
[Actor:move]	25252	ziguranth patrol	move from	55	35	to	54	36
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	27	14	to	26	15
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the east (ziguranth patrol)).
[LOG]	
[Actor:move]	5366	Ostia	move from	48	35	to	47	34
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	41	18	to	42	18
[Actor:move]	5366	Ostia	move from	47	34	to	47	33
[Actor:move]	25249	Allied Kingdoms human patrol	move from	34	39	to	35	38
[Actor:move]	25251	ziguranth patrol	move from	28	40	to	29	39
[Actor:move]	25253	ziguranth patrol	move from	61	40	to	62	39
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	15	to	25	16
[Actor:move]	5366	Ostia	move from	47	33	to	46	32
[Actor:move]	25252	ziguranth patrol	move from	54	36	to	54	35
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	42	18	to	43	18
[Actor:move]	5366	Ostia	move from	46	32	to	46	31
[Actor:move]	25249	Allied Kingdoms human patrol	move from	35	38	to	36	37
[Actor:move]	25251	ziguranth patrol	move from	29	39	to	30	39
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	25	16	to	24	17
[Actor:move]	5366	Ostia	move from	46	31	to	45	30
[Actor:move]	25253	ziguranth patrol	move from	62	39	to	61	38
[Actor:move]	25252	ziguranth patrol	move from	54	35	to	54	34
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	43	18	to	44	18
[Actor:move]	5366	Ostia	move from	45	30	to	44	29
[Actor:move]	25249	Allied Kingdoms human patrol	move from	36	37	to	37	36
[Actor:move]	25251	ziguranth patrol	move from	30	39	to	31	38
[Actor:move]	5366	Ostia	move from	44	29	to	44	28
[LOG]	Today is the 73rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:25.
[Actor:move]	25253	ziguranth patrol	move from	61	38	to	61	37
[Actor:move]	25252	ziguranth patrol	move from	54	34	to	53	33
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	44	18	to	45	18
[Actor:move]	5366	Ostia	move from	44	28	to	43	27
[Actor:move]	25249	Allied Kingdoms human patrol	move from	37	36	to	38	35
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	24	17	to	23	18
[LOG]	
[USERCHAT] channel serial data	Maxbiggy	tome	536
[Actor:move]	5366	Ostia	move from	43	27	to	42	28
[Actor:move]	25251	ziguranth patrol	move from	31	38	to	31	39
[Actor:move]	25253	ziguranth patrol	move from	61	37	to	60	36
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	45	18	to	46	18
[Actor:move]	5366	Ostia	move from	42	28	to	42	29
[Actor:move]	25249	Allied Kingdoms human patrol	move from	38	35	to	39	34
[Actor:move]	25252	ziguranth patrol	move from	53	33	to	52	32
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	23	18	to	22	19
[Actor:move]	5366	Ostia	move from	42	29	to	41	30
[Actor:move]	25251	ziguranth patrol	move from	31	39	to	31	40
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	46	18	to	47	18
[Actor:move]	5366	Ostia	move from	41	30	to	40	31
[Actor:move]	25249	Allied Kingdoms human patrol	move from	39	34	to	40	34
[Actor:move]	25253	ziguranth patrol	move from	60	36	to	61	36
[Actor:move]	25252	ziguranth patrol	move from	52	32	to	52	31
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	22	19	to	21	20
[Actor:move]	5366	Ostia	move from	40	31	to	39	31
[Actor:move]	25251	ziguranth patrol	move from	31	40	to	32	41
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	47	18	to	48	17
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
[USERCHAT] channel achievement	vorik	tome	Infinite x20	false	false
[Actor:move]	5366	Ostia	move from	39	31	to	40	31
[Actor:move]	25249	Allied Kingdoms human patrol	move from	40	34	to	41	34
[Actor:move]	25253	ziguranth patrol	move from	61	36	to	62	37
[Actor:move]	25252	ziguranth patrol	move from	52	31	to	51	30
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	21	20	to	21	21
[Actor:move]	5366	Ostia	move from	40	31	to	41	30
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	48	17	to	49	18
[Actor:move]	5366	Ostia	move from	41	30	to	42	29
[Actor:move]	25249	Allied Kingdoms human patrol	move from	41	34	to	42	33
[Actor:move]	25251	ziguranth patrol	move from	32	41	to	31	40
[LOG]	Today is the 74th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:40.
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	21	21	to	21	22
[Actor:move]	5366	Ostia	move from	42	29	to	42	28
[Actor:move]	25253	ziguranth patrol	move from	62	37	to	61	37
[Actor:move]	25252	ziguranth patrol	move from	51	30	to	52	31
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	49	18	to	50	19
[Actor:move]	5366	Ostia	move from	42	28	to	41	27
[Actor:move]	25249	Allied Kingdoms human patrol	move from	42	33	to	43	32
[Actor:move]	25251	ziguranth patrol	move from	31	40	to	30	40
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	21	22	to	22	23
[Actor:move]	5366	Ostia	move from	41	27	to	42	26
[Actor:move]	25253	ziguranth patrol	move from	61	37	to	60	37
[Actor:move]	25252	ziguranth patrol	move from	52	31	to	52	32
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	50	19	to	51	20
[Actor:move]	5366	Ostia	move from	42	26	to	43	25
[Actor:move]	25249	Allied Kingdoms human patrol	move from	43	32	to	43	31
[Actor:move]	25251	ziguranth patrol	move from	30	40	to	29	40
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	22	23	to	23	24
[Actor:move]	5366	Ostia	move from	43	25	to	43	24
[Actor:move]	25253	ziguranth patrol	move from	60	37	to	59	37
[Actor:move]	25252	ziguranth patrol	move from	52	32	to	53	33
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	51	20	to	52	20
[Actor:move]	5366	Ostia	move from	43	24	to	44	23
[Actor:move]	25249	Allied Kingdoms human patrol	move from	43	31	to	42	30
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	23	24	to	24	25
[Actor:move]	5366	Ostia	move from	44	23	to	44	22
[Actor:move]	25251	ziguranth patrol	move from	29	40	to	30	40
[Actor:move]	25253	ziguranth patrol	move from	59	37	to	58	38
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	52	20	to	53	19
[Actor:move]	5366	Ostia	move from	44	22	to	45	21
[Actor:move]	25249	Allied Kingdoms human patrol	move from	42	30	to	42	29
[LOG]	Today is the 75th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:06.
[Actor:move]	25252	ziguranth patrol	move from	53	33	to	54	32
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	24	25	to	25	26
[LOG]	
[Actor:move]	5366	Ostia	move from	45	21	to	44	20
[Actor:move]	25251	ziguranth patrol	move from	30	40	to	31	40
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	53	19	to	54	18
[Actor:move]	5366	Ostia	move from	44	20	to	43	19
[Actor:move]	25249	Allied Kingdoms human patrol	move from	42	29	to	42	28
[Actor:move]	25253	ziguranth patrol	move from	58	38	to	59	38
[Actor:move]	25252	ziguranth patrol	move from	54	32	to	55	31
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	25	26	to	26	27
[Actor:move]	5366	Ostia	move from	43	19	to	42	19
[Actor:move]	25251	ziguranth patrol	move from	31	40	to	32	40
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	54	18	to	54	17
[Actor:move]	5366	Ostia	move from	42	19	to	41	19
[Actor:move]	25249	Allied Kingdoms human patrol	move from	42	28	to	41	27
[Actor:move]	25253	ziguranth patrol	move from	59	38	to	60	38
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	27	to	27	28
[Actor:move]	5366	Ostia	move from	41	19	to	40	19
[Actor:move]	25252	ziguranth patrol	move from	55	31	to	56	31
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	54	17	to	54	16
[Actor:move]	5366	Ostia	move from	40	19	to	39	19
[Actor:move]	25249	Allied Kingdoms human patrol	move from	41	27	to	41	26
[Actor:move]	25251	ziguranth patrol	move from	32	40	to	33	41
[Actor:move]	25253	ziguranth patrol	move from	60	38	to	61	37
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	27	28	to	26	29
[Actor:move]	5366	Ostia	move from	39	19	to	38	18
[Actor:move]	25252	ziguranth patrol	move from	56	31	to	57	30
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	54	16	to	55	15
[Actor:move]	5366	Ostia	move from	38	18	to	37	18
[Actor:move]	25249	Allied Kingdoms human patrol	move from	41	26	to	41	25
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	29	to	26	30
[Actor:move]	5366	Ostia	move from	37	18	to	36	18
[Actor:move]	25251	ziguranth patrol	move from	33	41	to	34	40
[LOG]	Today is the 76th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:21.
[Actor:move]	25253	ziguranth patrol	move from	61	37	to	61	38
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	55	15	to	56	14
[Actor:move]	5366	Ostia	move from	36	18	to	35	17
[Actor:move]	25249	Allied Kingdoms human patrol	move from	41	25	to	41	24
[Actor:move]	25252	ziguranth patrol	move from	57	30	to	58	30
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	30	to	26	31
[Actor:move]	5366	Ostia	move from	35	17	to	34	17
[Actor:move]	25251	ziguranth patrol	move from	34	40	to	35	40
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	56	14	to	57	13
[Actor:move]	5366	Ostia	move from	34	17	to	33	16
[Actor:move]	25249	Allied Kingdoms human patrol	move from	41	24	to	42	23
[Actor:move]	25253	ziguranth patrol	move from	61	38	to	61	37
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	31	to	26	32
[Actor:move]	5366	Ostia	move from	33	16	to	32	16
[Actor:move]	25251	ziguranth patrol	move from	35	40	to	36	40
[Actor:move]	25252	ziguranth patrol	move from	58	30	to	59	30
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	57	13	to	58	13
[LOG]	
[USERCHAT] channel achievement	serg19713	mainmenu	Destroyer's bane (Roguelike)	false	false
[Actor:move]	5366	Ostia	move from	32	16	to	31	16
[Actor:move]	25249	Allied Kingdoms human patrol	move from	42	23	to	43	22
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	32	to	27	33
[Actor:move]	5366	Ostia	move from	31	16	to	30	16
[Actor:move]	25251	ziguranth patrol	move from	36	40	to	37	39
[Actor:move]	25253	ziguranth patrol	move from	61	37	to	62	38
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	58	13	to	59	12
[Actor:move]	5366	Ostia	move from	30	16	to	29	15
[Actor:move]	25249	Allied Kingdoms human patrol	move from	43	22	to	43	21
[Actor:move]	25252	ziguranth patrol	move from	59	30	to	60	31
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	27	33	to	27	34
[Actor:move]	5366	Ostia	move from	29	15	to	28	14
[Actor:move]	25253	ziguranth patrol	move from	62	38	to	63	39
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	59	12	to	60	12
[Actor:move]	5366	Ostia	move from	28	14	to	27	13
[Actor:move]	25249	Allied Kingdoms human patrol	move from	43	21	to	44	20
[Actor:move]	25251	ziguranth patrol	move from	37	39	to	37	38
[LOG]	Today is the 77th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:36.
[Actor:move]	25252	ziguranth patrol	move from	60	31	to	60	32
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	27	34	to	26	35
[Actor:move]	5366	Ostia	move from	27	13	to	26	13
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	60	12	to	61	12
[Actor:move]	5366	Ostia	move from	26	13	to	25	12
[Actor:move]	25249	Allied Kingdoms human patrol	move from	44	20	to	43	19
[Actor:move]	25251	ziguranth patrol	move from	37	38	to	37	37
[Actor:move]	25253	ziguranth patrol	move from	63	39	to	63	40
[Actor:move]	25252	ziguranth patrol	move from	60	32	to	61	33
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	35	to	25	36
[LOG]	
[USERCHAT] channel achievement	Jabberwock	tome	The Arena	false	false
[Actor:move]	5366	Ostia	move from	25	12	to	24	11
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	61	12	to	62	12
[Actor:move]	5366	Ostia	move from	24	11	to	23	12
[Actor:move]	25249	Allied Kingdoms human patrol	move from	43	19	to	42	18
[Actor:move]	25253	ziguranth patrol	move from	63	40	to	63	41
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	25	36	to	25	37
[Actor:move]	5366	Ostia	move from	23	12	to	22	11
[Actor:move]	25251	ziguranth patrol	move from	37	37	to	36	37
[Actor:move]	25252	ziguranth patrol	move from	61	33	to	60	34
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	62	12	to	63	11
[Actor:move]	5366	Ostia	move from	22	11	to	21	10
[Actor:move]	25249	Allied Kingdoms human patrol	move from	42	18	to	41	18
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	25	37	to	26	38
[Actor:move]	5366	Ostia	move from	21	10	to	20	9
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	63	11	to	64	11
[Actor:move]	5366	Ostia	move from	20	9	to	19	8
[Actor:move]	25251	ziguranth patrol	move from	36	37	to	37	37
[LOG]	Today is the 78th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:03.
[Actor:move]	25253	ziguranth patrol	move from	63	41	to	63	42
[Actor:move]	25252	ziguranth patrol	move from	60	34	to	60	33
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	38	to	27	38
[Actor:move]	5366	Ostia	move from	19	8	to	18	7
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	64	11	to	65	11
[Actor:move]	5366	Ostia	move from	18	7	to	18	6
[Actor:move]	25249	Allied Kingdoms human patrol	move from	41	18	to	40	19
[Actor:move]	25252	ziguranth patrol	move from	60	33	to	60	32
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	27	38	to	28	38
[Actor:move]	5366	Ostia	move from	18	6	to	19	5
[Actor:move]	25253	ziguranth patrol	move from	63	42	to	64	42
[Actor:move]	5366	Ostia	move from	19	5	to	20	5
[Actor:move]	25249	Allied Kingdoms human patrol	move from	40	19	to	39	20
[Actor:move]	25251	ziguranth patrol	move from	37	37	to	36	37
[Actor:move]	25252	ziguranth patrol	move from	60	32	to	59	31
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	28	38	to	29	38
[Actor:move]	5366	Ostia	move from	20	5	to	21	4
[Actor:move]	25253	ziguranth patrol	move from	64	42	to	65	42
[Actor:move]	5366	Ostia	move from	21	4	to	22	3
[Actor:move]	25249	Allied Kingdoms human patrol	move from	39	20	to	38	19
[Actor:move]	25251	ziguranth patrol	move from	36	37	to	35	37
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	29	38	to	30	38
[Actor:move]	5366	Ostia	move from	22	3	to	23	2
[Actor:move]	25253	ziguranth patrol	move from	65	42	to	66	42
[Actor:move]	25252	ziguranth patrol	move from	59	31	to	59	30
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	65	11	to	64	12
[Actor:move]	5366	Ostia	move from	23	2	to	24	2
[Actor:move]	25249	Allied Kingdoms human patrol	move from	38	19	to	37	19
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	30	38	to	31	38
[Actor:move]	5366	Ostia	move from	24	2	to	25	2
[CHAT] loaded	welcome	table: 0x1a5b4b98
[CHAT] loaded	kitty	table: 0x170eaaa8
[CHAT] loaded	pet	table: 0x270f3588
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Added unique	mod.class.Encounter/Lost kitten	::	1
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/npc/sage_kitty.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
[CHAT] selected	Oh kitty kitty!	nil	kitty
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Hey maybe you would like some of this delicious lookin troll intestines? #LIGHT_GREEN#[Feed him the intestines]#WHITE#	nil	pet
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	#LIGHT_GREEN#[Leave]	function: 0x1a2e7078	nil
[Actor:move]	5366	Ostia	move from	25	2	to	26	2
[LOG]	Today is the 79th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:05.
[Actor:move]	25253	ziguranth patrol	move from	66	42	to	67	41
[Actor:move]	25252	ziguranth patrol	move from	59	30	to	59	29
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	64	12	to	63	13
[Actor:move]	5366	Ostia	move from	26	2	to	27	2
[Actor:move]	25249	Allied Kingdoms human patrol	move from	37	19	to	36	18
[Actor:move]	25251	ziguranth patrol	move from	35	37	to	35	36
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	31	38	to	32	39
[Actor:move]	5366	Ostia	move from	27	2	to	28	2
[Actor:move]	25252	ziguranth patrol	move from	59	29	to	59	28
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	63	13	to	62	14
[Actor:move]	5366	Ostia	move from	28	2	to	29	2
[Actor:move]	25249	Allied Kingdoms human patrol	move from	36	18	to	35	18
[Actor:move]	25251	ziguranth patrol	move from	35	36	to	35	35
[Actor:move]	25253	ziguranth patrol	move from	67	41	to	67	40
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	32	39	to	33	40
[Actor:move]	5366	Ostia	move from	29	2	to	30	2
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	62	14	to	61	15
[Actor:move]	5366	Ostia	move from	30	2	to	31	2
[Actor:move]	25249	Allied Kingdoms human patrol	move from	35	18	to	34	18
[Actor:move]	25253	ziguranth patrol	move from	67	40	to	67	39
[Actor:move]	25252	ziguranth patrol	move from	59	28	to	60	28
[Actor:move]	5366	Ostia	move from	31	2	to	32	2
[Actor:move]	25251	ziguranth patrol	move from	35	35	to	36	35
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	61	15	to	60	15
[Actor:move]	5366	Ostia	move from	32	2	to	33	2
[Actor:move]	25249	Allied Kingdoms human patrol	move from	34	18	to	33	19
[LOG]	Today is the 80th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:43.
[Actor:move]	25253	ziguranth patrol	move from	67	39	to	67	38
[Actor:move]	25252	ziguranth patrol	move from	60	28	to	61	28
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	33	40	to	32	39
[LOG]	
[Actor:move]	5366	Ostia	move from	33	2	to	34	2
[Actor:move]	25251	ziguranth patrol	move from	36	35	to	37	36
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	60	15	to	59	15
[Actor:move]	5366	Ostia	move from	34	2	to	35	2
[Actor:move]	25249	Allied Kingdoms human patrol	move from	33	19	to	33	20
[Actor:move]	25253	ziguranth patrol	move from	67	38	to	68	37
[Actor:move]	25252	ziguranth patrol	move from	61	28	to	62	29
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	32	39	to	31	38
[Actor:move]	5366	Ostia	move from	35	2	to	36	2
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	59	15	to	58	16
[Actor:move]	5366	Ostia	move from	36	2	to	37	2
[Actor:move]	25249	Allied Kingdoms human patrol	move from	33	20	to	33	21
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	31	38	to	30	38
[Actor:move]	5366	Ostia	move from	37	2	to	38	2
[Actor:move]	25251	ziguranth patrol	move from	37	36	to	38	37
[Actor:move]	25253	ziguranth patrol	move from	68	37	to	68	38
[Actor:move]	25252	ziguranth patrol	move from	62	29	to	62	30
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	58	16	to	57	16
[Actor:move]	5366	Ostia	move from	38	2	to	39	1
[Actor:move]	25249	Allied Kingdoms human patrol	move from	33	21	to	32	22
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	30	38	to	29	38
[Actor:move]	5366	Ostia	move from	39	1	to	40	1
[Actor:move]	25251	ziguranth patrol	move from	38	37	to	39	38
[Actor:move]	25253	ziguranth patrol	move from	68	38	to	68	39
[Actor:move]	25252	ziguranth patrol	move from	62	30	to	62	31
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	57	16	to	56	16
[Actor:move]	5366	Ostia	move from	40	1	to	41	2
[Actor:move]	25249	Allied Kingdoms human patrol	move from	32	22	to	32	23
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	29	38	to	28	38
[Actor:move]	5366	Ostia	move from	41	2	to	42	2
[LOG]	Today is the 1st Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:58.
[Actor:move]	25253	ziguranth patrol	move from	68	39	to	67	40
[Actor:move]	25252	ziguranth patrol	move from	62	31	to	62	32
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	56	16	to	55	15
[Actor:move]	5366	Ostia	move from	42	2	to	43	2
[Actor:move]	25249	Allied Kingdoms human patrol	move from	32	23	to	32	24
[Actor:move]	25251	ziguranth patrol	move from	39	38	to	39	37
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	28	38	to	27	38
[LOG]	
[Actor:move]	5366	Ostia	move from	43	2	to	44	2
[Actor:move]	25252	ziguranth patrol	move from	62	32	to	61	33
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	55	15	to	54	16
[Actor:move]	5366	Ostia	move from	44	2	to	45	2
[Actor:move]	25249	Allied Kingdoms human patrol	move from	32	24	to	32	25
[Actor:move]	25251	ziguranth patrol	move from	39	37	to	40	36
[Actor:move]	25253	ziguranth patrol	move from	67	40	to	67	39
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	27	38	to	26	38
[Actor:move]	5366	Ostia	move from	45	2	to	46	2
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	54	16	to	54	17
[Actor:move]	5366	Ostia	move from	46	2	to	47	2
[Actor:move]	25249	Allied Kingdoms human patrol	move from	32	25	to	33	26
[Actor:move]	25253	ziguranth patrol	move from	67	39	to	68	38
[Actor:move]	25252	ziguranth patrol	move from	61	33	to	60	34
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	38	to	25	37
[Actor:move]	5366	Ostia	move from	47	2	to	48	2
[Actor:move]	25251	ziguranth patrol	move from	40	36	to	39	36
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	54	17	to	54	18
[Actor:move]	5366	Ostia	move from	48	2	to	48	2
[LOG]	Ran for 6 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	5366	Ostia	move from	48	2	to	48	3
[Actor:move]	25249	Allied Kingdoms human patrol	move from	33	26	to	34	27
[LOG]	Today is the 2nd Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:23.
[Actor:move]	25252	ziguranth patrol	move from	60	34	to	59	34
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	25	37	to	25	36
[Actor:move]	5366	Ostia	move from	48	3	to	47	4
[Actor:move]	25253	ziguranth patrol	move from	68	38	to	67	38
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	54	18	to	54	19
[Actor:move]	5366	Ostia	move from	47	4	to	47	5
[Actor:move]	25249	Allied Kingdoms human patrol	move from	34	27	to	35	28
[Actor:move]	25251	ziguranth patrol	move from	39	36	to	38	37
[Actor:move]	25252	ziguranth patrol	move from	59	34	to	58	35
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	25	36	to	26	35
[Actor:move]	5366	Ostia	move from	47	5	to	47	6
[Actor:move]	25253	ziguranth patrol	move from	67	38	to	66	39
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	54	19	to	53	20
[Actor:move]	5366	Ostia	move from	47	6	to	47	7
[Actor:move]	25249	Allied Kingdoms human patrol	move from	35	28	to	34	29
[Actor:move]	25251	ziguranth patrol	move from	38	37	to	38	38
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	35	to	27	34
[Actor:move]	5366	Ostia	move from	47	7	to	46	8
[Actor:move]	25253	ziguranth patrol	move from	66	39	to	65	39
[Actor:move]	25252	ziguranth patrol	move from	58	35	to	58	34
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	53	20	to	52	21
[Actor:move]	5366	Ostia	move from	46	8	to	46	9
[Actor:move]	25249	Allied Kingdoms human patrol	move from	34	29	to	33	30
[Actor:move]	25251	ziguranth patrol	move from	38	38	to	37	39
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	27	34	to	27	33
[LOG]	
[Actor:move]	5366	Ostia	move from	46	9	to	45	9
[Actor:move]	25253	ziguranth patrol	move from	65	39	to	64	40
[Actor:move]	25252	ziguranth patrol	move from	58	34	to	59	33
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	52	21	to	52	22
[Actor:move]	5366	Ostia	move from	45	9	to	44	9
[Actor:move]	25249	Allied Kingdoms human patrol	move from	33	30	to	32	31
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	27	33	to	26	32
[Actor:move]	5366	Ostia	move from	44	9	to	43	8
[Actor:move]	25251	ziguranth patrol	move from	37	39	to	36	39
[LOG]	Today is the 3rd Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:38.
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	52	22	to	52	23
[Actor:move]	5366	Ostia	move from	43	8	to	42	8
[Actor:move]	25249	Allied Kingdoms human patrol	move from	32	31	to	32	32
[Actor:move]	25253	ziguranth patrol	move from	64	40	to	63	40
[Actor:move]	25252	ziguranth patrol	move from	59	33	to	60	34
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	32	to	26	31
[LOG]	
[Actor:move]	5366	Ostia	move from	42	8	to	41	7
[Actor:move]	25251	ziguranth patrol	move from	36	39	to	35	39
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	52	23	to	52	24
[Actor:move]	5366	Ostia	move from	41	7	to	41	7
[LOG]	Ran for 2 turns (stop reason: didn't move).
[LOG]	
[USERCHAT] channel serial data	Vyntex	tome	610
[Actor:move]	5366	Ostia	move from	41	7	to	40	7
[Actor:move]	25249	Allied Kingdoms human patrol	move from	32	32	to	31	33
[Actor:move]	25253	ziguranth patrol	move from	63	40	to	62	39
[Actor:move]	25252	ziguranth patrol	move from	60	34	to	61	34
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	31	to	26	30
[Actor:move]	5366	Ostia	move from	40	7	to	39	8
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	52	24	to	53	25
Loading entities file from file	/data/general/objects/brotherhood-artifacts.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/gem.lua
[CHAT] loaded	welcome	table: 0x1f9733d8
[CHAT] loaded	ominous	table: 0x1337a510
[CHAT] loaded	proposal	table: 0x1f7167e0
[CHAT] loaded	help	table: 0x27e389f8
[CHAT] loaded	competition	table: 0x15bbe968
[CHAT] loaded	choice	table: 0x26ef4428
[CHAT] loaded	list	table: 0x1b782d10
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[Actor:move]	5366	Ostia	move from	39	8	to	39	8
[CHAT] selected	Perhaps there's something that I can help you with.	nil	ominous
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	I SAID, MAYBE THERE'S SOMETHING THAT I CAN HELP YOU WITH!	nil	proposal
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	HOW CAN I HELP?	nil	help
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	THAT'S NOT A VERY HERMIT-LIKE ATTITUDE.	nil	competition
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	I'M IN.	function: 0x1fb8e308	choice
===	nil	nil
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[Identify]	Elixir of Explosive Force	true
Loading tile from tileset	/data/gfx/shockbolt/object/elixir_of_explosive_force.png
[Identify]	Elixir of Explosive Force	true
[Identify]	Elixir of Explosive Force	true
[Identify]	Elixir of Explosive Force	true
[Identify]	Elixir of Explosive Force	true
[Identify]	Elixir of Serendipity	true
Loading tile from tileset	/data/gfx/shockbolt/object/elixir_of_serendipity.png
[Identify]	Elixir of Serendipity	true
[Identify]	Elixir of Serendipity	true
[Identify]	Elixir of Serendipity	true
[Identify]	Elixir of Serendipity	true
[Identify]	Elixir of Focus	true
Loading tile from tileset	/data/gfx/shockbolt/object/elixir_of_focus.png
[Identify]	Elixir of Focus	true
[Identify]	Elixir of Focus	true
[Identify]	Elixir of Focus	true
[CHAT] selected	[Indicate the elixir of focus.]	function: 0x198ae788	list
[QUEST] try update status on	Ostia	brotherhood-of-alchemists	1	focus_start
[LOG]	#LIGHT_GREEN#Quest 'The Brotherhood of Alchemists' status updated! #WHITE#(Press 'j' to see the quest log)
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
table: 0x1337d028	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x1337d268	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[CHAT] selected	I'LL BE OFF.	nil	nil
Deleting temp shader	tree[]
Deleting temp shader	volumetric_aura[]
[USERCHAT] channel serial data	Fleshhunter	tome	672
[Actor:move]	5366	Ostia	move from	39	8	to	40	7
[Actor:move]	25249	Allied Kingdoms human patrol	move from	31	33	to	30	34
[Actor:move]	25251	ziguranth patrol	move from	35	39	to	36	39
[Actor:move]	25252	ziguranth patrol	move from	61	34	to	62	35
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	30	to	26	29
[Actor:move]	5366	Ostia	move from	40	7	to	41	7
[LOG]	Today is the 4th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:01.
[Actor:move]	25253	ziguranth patrol	move from	62	39	to	63	38
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	53	25	to	53	26
[Actor:move]	5366	Ostia	move from	41	7	to	42	8
[Actor:move]	25249	Allied Kingdoms human patrol	move from	30	34	to	29	34
[Actor:move]	25251	ziguranth patrol	move from	36	39	to	37	38
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	29	to	27	28
[Actor:move]	5366	Ostia	move from	42	8	to	43	8
[Actor:move]	25252	ziguranth patrol	move from	62	35	to	63	34
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	53	26	to	54	27
[Actor:move]	5366	Ostia	move from	43	8	to	44	9
[Actor:move]	25249	Allied Kingdoms human patrol	move from	29	34	to	28	34
[Actor:move]	25253	ziguranth patrol	move from	63	38	to	63	37
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	27	28	to	26	27
[Actor:move]	5366	Ostia	move from	44	9	to	45	9
[Actor:move]	25251	ziguranth patrol	move from	37	38	to	36	37
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	54	27	to	54	28
[Actor:move]	5366	Ostia	move from	45	9	to	46	8
[Actor:move]	25249	Allied Kingdoms human patrol	move from	28	34	to	27	33
[Actor:move]	25253	ziguranth patrol	move from	63	37	to	63	36
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	27	to	25	26
[Actor:move]	5366	Ostia	move from	46	8	to	47	7
[Actor:move]	25251	ziguranth patrol	move from	36	37	to	35	36
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	54	28	to	55	29
[Actor:move]	5366	Ostia	move from	47	7	to	46	6
[Actor:move]	25249	Allied Kingdoms human patrol	move from	27	33	to	26	32
[Actor:move]	25253	ziguranth patrol	move from	63	36	to	63	35
[Actor:move]	25252	ziguranth patrol	move from	63	34	to	64	35
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	25	26	to	24	25
[Actor:move]	5366	Ostia	move from	46	6	to	46	5
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	55	29	to	56	30
[Actor:move]	5366	Ostia	move from	46	5	to	46	4
[Actor:move]	25249	Allied Kingdoms human patrol	move from	26	32	to	25	32
[Actor:move]	25251	ziguranth patrol	move from	35	36	to	36	35
[LOG]	Today is the 5th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:16.
[Actor:move]	25253	ziguranth patrol	move from	63	35	to	64	34
[Actor:move]	25252	ziguranth patrol	move from	64	35	to	64	36
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	24	25	to	23	24
[Actor:move]	5366	Ostia	move from	46	4	to	45	3
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	56	30	to	57	31
[Actor:move]	5366	Ostia	move from	45	3	to	44	3
[Actor:move]	25249	Allied Kingdoms human patrol	move from	25	32	to	24	33
[Actor:move]	25252	ziguranth patrol	move from	64	36	to	64	37
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	23	24	to	22	23
[Actor:move]	5366	Ostia	move from	44	3	to	43	3
[Actor:move]	25251	ziguranth patrol	move from	36	35	to	37	35
[Actor:move]	25253	ziguranth patrol	move from	64	34	to	63	35
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	57	31	to	58	32
[Actor:move]	5366	Ostia	move from	43	3	to	42	2
[Actor:move]	25249	Allied Kingdoms human patrol	move from	24	33	to	23	34
[Actor:move]	25252	ziguranth patrol	move from	64	37	to	65	38
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	22	23	to	21	22
[Actor:move]	5366	Ostia	move from	42	2	to	41	2
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	58	32	to	59	33
[Actor:move]	5366	Ostia	move from	41	2	to	40	1
[Actor:move]	25249	Allied Kingdoms human patrol	move from	23	34	to	22	35
[Actor:move]	25251	ziguranth patrol	move from	37	35	to	36	36
[Actor:move]	25253	ziguranth patrol	move from	63	35	to	64	35
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	21	22	to	21	21
[Actor:move]	5366	Ostia	move from	40	1	to	39	1
[Actor:move]	25252	ziguranth patrol	move from	65	38	to	65	37
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	59	33	to	60	34
[Actor:move]	5366	Ostia	move from	39	1	to	38	2
[Actor:move]	25249	Allied Kingdoms human patrol	move from	22	35	to	21	35
[Actor:move]	25251	ziguranth patrol	move from	36	36	to	36	37
[Actor:move]	25253	ziguranth patrol	move from	64	35	to	65	35
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	21	21	to	21	20
[Actor:move]	5366	Ostia	move from	38	2	to	37	2
[LOG]	Today is the 6th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:31.
[Actor:move]	25252	ziguranth patrol	move from	65	37	to	65	36
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	60	34	to	61	35
[Actor:move]	5366	Ostia	move from	37	2	to	36	3
[Actor:move]	25249	Allied Kingdoms human patrol	move from	21	35	to	20	36
[Actor:move]	25251	ziguranth patrol	move from	36	37	to	35	38
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	21	20	to	22	19
[Actor:move]	5366	Ostia	move from	36	3	to	35	4
[Actor:move]	25253	ziguranth patrol	move from	65	35	to	65	34
[Actor:move]	25252	ziguranth patrol	move from	65	36	to	65	35
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	61	35	to	60	36
[Actor:move]	5366	Ostia	move from	35	4	to	34	3
[Actor:move]	25249	Allied Kingdoms human patrol	move from	20	36	to	19	37
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	22	19	to	23	18
[Actor:move]	5366	Ostia	move from	34	3	to	33	3
[Actor:move]	25251	ziguranth patrol	move from	35	38	to	36	38
[Actor:move]	25253	ziguranth patrol	move from	65	34	to	66	33
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	60	36	to	60	37
[Actor:move]	5366	Ostia	move from	33	3	to	32	3
[Actor:move]	25249	Allied Kingdoms human patrol	move from	19	37	to	18	38
[Actor:move]	25252	ziguranth patrol	move from	65	35	to	64	34
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	23	18	to	24	17
[Actor:move]	5366	Ostia	move from	32	3	to	31	2
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	60	37	to	60	38
[Actor:move]	5366	Ostia	move from	31	2	to	30	3
[Actor:move]	25249	Allied Kingdoms human patrol	move from	18	38	to	17	39
[Actor:move]	25253	ziguranth patrol	move from	66	33	to	66	34
[Actor:move]	25252	ziguranth patrol	move from	64	34	to	63	34
[Actor:move]	5366	Ostia	move from	30	3	to	30	4
[Actor:move]	25251	ziguranth patrol	move from	36	38	to	37	38
[LOG]	Today is the 7th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:58.
[Actor:move]	5366	Ostia	move from	30	4	to	30	5
[Actor:move]	25253	ziguranth patrol	move from	66	34	to	66	35
[Actor:move]	25252	ziguranth patrol	move from	63	34	to	62	33
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	24	17	to	23	18
[Actor:move]	5366	Ostia	move from	30	5	to	29	6
[Actor:move]	25251	ziguranth patrol	move from	37	38	to	38	37
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	60	38	to	59	37
[Actor:move]	5366	Ostia	move from	29	6	to	28	7
[Actor:move]	25249	Allied Kingdoms human patrol	move from	17	39	to	17	38
[Actor:move]	25253	ziguranth patrol	move from	66	35	to	66	36
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	23	18	to	22	19
[Actor:move]	5366	Ostia	move from	28	7	to	27	8
[Actor:move]	25251	ziguranth patrol	move from	38	37	to	39	37
[Actor:move]	25252	ziguranth patrol	move from	62	33	to	63	33
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	59	37	to	58	36
[Actor:move]	5366	Ostia	move from	27	8	to	26	8
[Actor:move]	25249	Allied Kingdoms human patrol	move from	17	38	to	18	37
[Actor:move]	25253	ziguranth patrol	move from	66	36	to	67	37
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	22	19	to	21	20
[Actor:move]	5366	Ostia	move from	26	8	to	25	7
[Actor:move]	25251	ziguranth patrol	move from	39	37	to	40	36
[Actor:move]	25252	ziguranth patrol	move from	63	33	to	64	33
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	58	36	to	57	35
[Actor:move]	5366	Ostia	move from	25	7	to	24	6
[LOG]	#YELLOW_GREEN#There is a Hidden compound here (press '<', '>' or right click to use).
[Actor:move]	25249	Allied Kingdoms human patrol	move from	18	37	to	18	36
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	21	20	to	21	21
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x284c7630
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-ring-of-blood.teaz
Loading savefile 	/save/ostia/
Check MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	cfdd1e6fc85d7b80b05333aabc40bc7f	zone	zone-ring-of-blood.teaz
[ONLINE PROFILE] checking character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	zone-ring-of-blood.teaz	cfdd1e6fc85d7b80b05333aabc40bc7f
Make wait background texture 1422 : 0x1084096512 (0, 1083236352)
Loading entities file from memory	/data/zones/ring-of-blood/npcs.lua
Loading entities file from memory	/data/general/npcs/all.lua
Loading entities file from memory	/data/general/npcs/ant.lua
Loading entities file from memory	/data/general/npcs/bear.lua
Loading entities file from memory	/data/general/npcs/bird.lua
Loading entities file from memory	/data/general/npcs/canine.lua
Loading entities file from memory	/data/general/npcs/cold-drake.lua
Loading entities file from memory	/data/general/npcs/fire-drake.lua
Loading entities file from memory	/data/general/npcs/ghost.lua
Loading entities file from memory	/data/general/npcs/ghoul.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from memory	/data-cults/general/npcs/horror.lua
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=500,wobblingType=1]
New GL Shader program 48
*p 48: Uniform: 0: 1406 appearTime
*p 48: Uniform: 1: 1406 backgroundLayersCount
*p 48: Uniform: 2: 1406 noup
*p 48: Uniform: 3: 8B5E tex
*p 48: Uniform: 4: 1406 tick
*p 48: Uniform: 5: 1406 tick_start
*p 48: Uniform: 6: 1406 time_factor
*p 48: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	2242978
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=2500,wobblingType=1]
New GL Shader program 66
*p 66: Uniform: 0: 1406 appearTime
*p 66: Uniform: 1: 1406 backgroundLayersCount
*p 66: Uniform: 2: 1406 noup
*p 66: Uniform: 3: 8B5E tex
*p 66: Uniform: 4: 1406 tick
*p 66: Uniform: 5: 1406 tick_start
*p 66: Uniform: 6: 1406 time_factor
*p 66: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	2242978
Loading entities file from memory	/data-orcs/general/npcs/horror.lua
Loading entities file from memory	/data/general/npcs/horror_temporal.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
Loading entities file from memory	/data/general/npcs/lich.lua
Loading entities file from memory	/data/general/npcs/minor-demon.lua
Loading entities file from memory	/data/general/npcs/major-demon.lua
Loading entities file from memory	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from memory	/data/general/npcs/minotaur.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/multihued-drake.lua
Loading entities file from memory	/data/general/npcs/naga.lua
Loading entities file from memory	/data/general/npcs/ooze.lua
Loading entities file from memory	/data/general/npcs/orc-grushnak.lua
Loading entities file from memory	/data/general/npcs/orc-gorbat.lua
Loading entities file from memory	/data/general/npcs/orc.lua
Loading entities file from memory	/data/general/npcs/orc-rak-shor.lua
Loading entities file from memory	/data/general/npcs/orc-vor.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/general/npcs/snow-giant.lua
Loading entities file from memory	/data/general/npcs/spider.lua
Loading entities file from memory	/data/general/npcs/storm-drake.lua
Loading entities file from memory	/data/general/npcs/swarm.lua
Loading entities file from memory	/data/general/npcs/thieve.lua
Loading entities file from memory	/data/general/npcs/troll.lua
Loading entities file from memory	/data/general/npcs/vampire.lua
Loading entities file from memory	/data/general/npcs/venom-drake.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/wight.lua
Loading entities file from memory	/data/general/npcs/wild-drake.lua
Loading entities file from memory	/data/general/npcs/xorn.lua
Loading entities file from memory	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from memory	/data-cults/general/npcs/humanoid_random_boss.lua
Loading entities file from memory	/data/zones/ring-of-blood/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/sand.lua
Loading entities file from memory	/data/zones/ring-of-blood/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Aeryrissra into world artifacts
Importing Floemalice into world artifacts
Importing Isulle the voratun ring into world artifacts
Importing Iceprophet into world artifacts
Importing Frostfoe into world artifacts
Importing Eilinasera the voratun greatmaul into world artifacts
Importing dwarven lantern 'Olatotar' into world artifacts
Importing Darkstalker into world artifacts
Importing steel ring 'Xereldata' into world artifacts
Importing Gloratha into world artifacts
Importing voratun torque of psionic shield 'Cuthantir' into world artifacts
Importing Ragayon the Bleakquake into world artifacts
Importing Samazilatar into world artifacts
Importing voratun longsword 'Bulach' into world artifacts
Importing Unlightire into world artifacts
Importing Rainworth the pair of voratun boots into world artifacts
Importing pair of drakeskin leather boots 'Wintertide' into world artifacts
Importing Giluyon the dwarven-steel battleaxe into world artifacts
Importing drakeskin leather armour 'Silathra' into world artifacts
Importing pouch of stralite shots 'Nerowyn' into world artifacts
Importing Icewilter into world artifacts
Importing stralite mace 'Duvanariran' into world artifacts
Importing Velylle the Dourlash into world artifacts
Importing elven-silk wizard hat 'Sunwing' into world artifacts
Importing Gilylatharek the Cleansespawner into world artifacts
Importing Betima the Quenchnoon into world artifacts
Importing Scorchsage into world artifacts
Importing Noonstreaker into world artifacts
Importing Zubata into world artifacts
Importing Glittervortex into world artifacts
Importing Moldwitch into world artifacts
Importing voratun greatmaul 'Viperclash' into world artifacts
Importing Arilrana into world artifacts
Importing Zerysadas the dwarven-steel greatsword into world artifacts
Importing Dairugothad the voratun mace into world artifacts
Importing Murkbutcher into world artifacts
Importing Poraba into world artifacts
Importing Begar the stralite greatmaul into world artifacts
Importing Stokeravage the elven-silk robe into world artifacts
Importing Hathyruidir the Blastumbra into world artifacts
Importing Ivima into world artifacts
Importing drakeskin leather belt 'Mayitira' into world artifacts
Importing elven-silk cloak 'Sunknight' into world artifacts
Importing Sleethash into world artifacts
Importing Layumina into world artifacts
Importing dwarven-steel plate armour 'Xanedhevena' into world artifacts
Importing cashmere wizard hat 'Brenuharamnir' into world artifacts
Importing voratun helm 'Cobrastrider' into world artifacts
Importing drakeskin leather sling 'Gloressra' into world artifacts
Importing dwarven-steel helm 'Betuvea' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from memory	/data/zones/ring-of-blood/traps.lua
Loading entities file from memory	/data/general/traps/complex.lua
C Map size 43:24 :: 1032
C Map seens texture: 136 (60x60)
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2]
New GL Shader program 69
*p 69: Uniform: 0: 1406 appearTime
*p 69: Uniform: 1: 1406 cylinderHeight
*p 69: Uniform: 2: 1406 cylinderRadius
*p 69: Uniform: 3: 1406 cylinderRotationSpeed
*p 69: Uniform: 4: 1406 cylinderVerticalPos
*p 69: Uniform: 5: 1406 noup
*p 69: Uniform: 6: 1406 repeatTimes
*p 69: Uniform: 7: 8B5E tex
*p 69: Uniform: 8: 1406 tick
*p 69: Uniform: 9: 1406 tick_start
*p 69: Uniform: 10: 1406 time_factor
*p 69: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	2242978
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1]
New GL Shader program 70
*p 70: Uniform: 0: 1406 appearTime
*p 70: Uniform: 1: 1406 cylinderHeight
*p 70: Uniform: 2: 1406 cylinderRadius
*p 70: Uniform: 3: 1406 cylinderRotationSpeed
*p 70: Uniform: 4: 1406 cylinderVerticalPos
*p 70: Uniform: 5: 1406 noup
*p 70: Uniform: 6: 1406 repeatTimes
*p 70: Uniform: 7: 8B5E tex
*p 70: Uniform: 8: 1406 tick
*p 70: Uniform: 9: 1406 tick_start
*p 70: Uniform: 10: 1406 time_factor
*p 70: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	2242978
Using cached font	/data/font/DroidSans-Bold.ttf	16
Using cached font	/data/font/DroidSans-Bold.ttf	16
Wait finished, counted 221, 683 ticks
Loaded zone	Ring of Blood	with base_level	22
[ZONE] persisting to persist_last_zones	ring-of-blood
[ZONE] forgetting old zone	town-angolwen
Loading zone persistance level	ring-of-blood	1
Make wait background texture 536 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 545 (60x60)
Wait finished, counted 189, 75 ticks
Deleting shader 121 (is clone 0)
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_5.png
Not gone east, no backup guardian
Running on level loads	ring-of-blood-1
[DECAY] decaying	218849	shatter afflictions rune of the titan
[DECAY] decaying	218842	slime-covered steel greatsword of massacre
[DECAY] decaying	218846	horrifying mossy mindstar of clarity
[Actor:move]	5366	Ostia	(forced) move from	24	6	to	25	36
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
Updating zone name	Slavers Compound (1)
[PARTY] New member, add after	Ostia	Ostia
Adding entity	5366	after	5366
[ONLINE PROFILE] current character 	Ostia the level 22 Shalore Anorithil
[Discord] updating state: "Slavers Compound (1)" / "Lvl 22 Shalore Anorithil" / default / anorithil
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Sinestra.ogg	sound "/data/music/Sinestra.ogg" : <static>
[MUSIC] playing	Sinestra.ogg	sound "/data/music/Sinestra.ogg" : <static>
Updating zone name	Slavers Compound (1)
C Map minimap texture: 549 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Ostia	zone	::	zone-wilderness.teaz	::	table: 0x1a01cff0	=>	table: 0x28d54528	(8392)
Loading savefile 	/save/ostia/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	2244705
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x28a2d3a8	(4240)
Loading savefile 	/save/ostia/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x1f7ab7f0	(1308)
Loading savefile 	/save//
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	5366	Ostia	move from	25	36	to	24	35
[Spacetime Tuning]	218674	Zubyriaba the slaver	setting preferred_paradox:	252
[Actor:move]	5366	Ostia	move from	24	35	to	24	34
[Actor:move]	5366	Ostia	move from	24	34	to	23	33
[Actor:move]	5366	Ostia	move from	23	33	to	22	32
[Actor:move]	5366	Ostia	move from	22	32	to	21	31
[Actor:move]	5366	Ostia	move from	21	31	to	21	30
[Actor:move]	5366	Ostia	move from	21	30	to	21	29
[Actor:move]	5366	Ostia	move from	21	29	to	21	28
[Actor:move]	5366	Ostia	move from	21	28	to	21	27
[Actor:move]	5366	Ostia	move from	21	27	to	20	27
[Actor:move]	5366	Ostia	move from	20	27	to	19	28
[Actor:move]	5366	Ostia	move from	19	28	to	20	27
[Actor:move]	5366	Ostia	move from	20	27	to	21	26
[Actor:move]	5366	Ostia	move from	21	26	to	21	27
[Actor:move]	5366	Ostia	move from	21	27	to	21	28
[Actor:move]	5366	Ostia	move from	21	28	to	21	29
[Actor:move]	5366	Ostia	move from	21	29	to	21	30
[Actor:move]	5366	Ostia	move from	21	30	to	20	31
[Actor:move]	5366	Ostia	move from	20	31	to	19	32
[Actor:move]	5366	Ostia	move from	19	32	to	18	32
[Actor:move]	5366	Ostia	move from	18	32	to	18	33
[Actor:move]	5366	Ostia	move from	18	33	to	19	32
[Actor:move]	5366	Ostia	move from	19	32	to	20	31
[Actor:move]	5366	Ostia	move from	20	31	to	21	30
[Actor:move]	5366	Ostia	move from	21	30	to	21	29
[Actor:move]	5366	Ostia	move from	21	29	to	21	28
[Actor:move]	5366	Ostia	move from	21	28	to	20	27
[Actor:move]	5366	Ostia	move from	20	27	to	19	26
[Actor:move]	5366	Ostia	move from	19	26	to	18	26
[Actor:move]	5366	Ostia	move from	18	26	to	17	27
[Actor:move]	5366	Ostia	move from	17	27	to	16	28
[target_simple AI]	218723	slaver	selecting NEW TARGET	16	28	5366	Ostia
[Actor:move]	218723	slaver	move from	12	20	to	12	21
[target_simple AI]	218721	enthralled slave	selecting NEW TARGET	16	28	5366	Ostia
[Actor:move]	218721	enthralled slave	move from	13	21	to	13	22
[target_simple AI]	218722	enthralled slave	selecting NEW TARGET	16	28	5366	Ostia
[Actor:move]	218722	enthralled slave	move from	11	19	to	12	20
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the north (enthralled slave)).
[LOG]	
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/zone-wilderness.teaz.tmp
Saved zipname /save/ostia/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Ostia	zone	/save/ostia/zone-wilderness.teaz.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	819db0fd51472634c9e71f48da71ffe1	zone	/save/ostia/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	zone-wilderness.teaz	819db0fd51472634c9e71f48da71ffe1
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	2f36917a7d382cb1990c3afec5ce5a3b	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	2f36917a7d382cb1990c3afec5ce5a3b
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 5 seconds
[COROUTINE] dead	savefilepipe
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	2248467
[USERCHAT] channel achievement	infernalmachine	tome	Hell has no fury like a demon scorned!	false	false
Deleting shader 78 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[SPELL] friendly fire chance	100
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #{bold}##GREY#99 darkness#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #{bold}##GREY#99 darkness#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #{bold}##GREY#99 darkness#{normal}##LAST# damage.
[Actor:move]	218723	slaver	move from	12	21	to	12	22
[Actor:move]	218721	enthralled slave	move from	13	22	to	14	23
[Actor:move]	218722	enthralled slave	move from	12	20	to	12	21
[LOG]	Ostia's darkness area effect hits Slaver for #GREY#49 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#49 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#49 darkness#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[USERCHAT] channel achievement	Dethmetaldawg	tome	Rescuer of the lost	false	true
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	221410	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around slaver!
[SHADER] Loading from /data/gfx/shaders/shockwave2.lua
[SHADER] Loaded shader with totalname	shockwave2[shockwaveSpeed=5.6]
New GL Shader program 83
*p 83: Uniform: 0: 8B50 ellipsoidalFactor
*p 83: Uniform: 1: 1406 flameIntensity
*p 83: Uniform: 2: 1406 innerShockwaveWidth
*p 83: Uniform: 3: 1406 outerShockwaveWidth
*p 83: Uniform: 4: 1406 shockwaveSpeed
*p 83: Uniform: 5: 8B5E tex
*p 83: Uniform: 6: 1406 tick
*p 83: Uniform: 7: 1406 tick_start
*p 83: Uniform: 8: 1406 time_factor
[SHADER] setting reset param	tick_start	2253445
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #{bold}##GREY#212 darkness#{normal}##LAST# damage.
[LOG]	Demonic Soul hits Slaver for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#65 fire#LAST# damage.
[SPELL CRIT %]	41.899788226987
checkHit	27	vs	59	=> chance to hit	0
[LOG]	Enthralled slave loses sight!
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#40 darkness#LAST# damage.
[Actor:move]	218723	slaver	move from	12	22	to	13	23
[LOG]	Ostia's darkness area effect hits Slaver for #GREY#49 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#49 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#49 darkness#LAST# damage.
[Actor:move]	218721	enthralled slave	move from	14	23	to	14	24
[Actor:move]	218722	enthralled slave	move from	12	21	to	13	22
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #YELLOW#103 light#LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Slaver!#{normal}#
[LOG]	Ostia's Corona hits Enthralled slave for #GREY#61 darkness#LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	2254384
[LOG]	Ostia's light area effect hits Enthralled slave for #YELLOW#42 light#LAST# damage.
[LOG]	Ostia's light area effect hits Enthralled slave for #YELLOW#52 light#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#49 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#49 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#40 darkness#LAST# damage.
[LOG]	Enthralled slave recovers sight.
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Enthralled slave says: 'The mental hold is gone!'
[EMOTE] added	The mental hold is gone!	14	24
[target_simple AI]	218721	enthralled slave	selecting NEW TARGET	13	22	218722	enthralled slave
[Actor:move]	218721	enthralled slave	move from	14	24	to	13	23
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Enthralled slave says: 'Thanks for this!'
[EMOTE] added	Thanks for this!	13	22
[Actor:move]	218722	enthralled slave	move from	13	22	to	14	23
[target_simple AI]	218717	enthralled slave	selecting NEW TARGET	13	23	218721	enthralled slave
[Actor:move]	218717	enthralled slave	move from	7	17	to	8	18
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
Deleting shader 83 (is clone 1)
[target_simple AI]	218721	enthralled slave	selecting NEW TARGET	8	18	218717	enthralled slave
[Actor:move]	218721	enthralled slave	move from	13	23	to	12	22
[NPC:seen_by] Passing target	enthralled slave	from	218717	enthralled slave	to	218716	slaver
[NPC:seen_by] Passing target	enthralled slave	from	218717	enthralled slave	to	218715	enthralled slave
[Actor:move]	218717	enthralled slave	move from	8	18	to	9	19
[Actor:move]	218715	enthralled slave	move from	9	17	to	9	18
[improved_talented AI] chooses for	218716	slaver	T_LIGHTNING
[SPELL CRIT %]	5
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 87
*p 87: Uniform: 0: 8B51 color1
*p 87: Uniform: 1: 8B51 color2
*p 87: Uniform: 2: 8B5E tex
[LOG]	Something hits Enthralled slave for #ROYAL_BLUE#196 lightning#LAST# damage.
[NPC:seen_by] Passing target	enthralled slave	from	218715	enthralled slave	to	218717	enthralled slave
[LOG]	The shield around Ostia crumbles.
[LOG]	Ostia slows down.
[NPC:seen_by] Passing target	enthralled slave	from	218716	slaver	to	218715	enthralled slave
[NPC:seen_by] Passing target	enthralled slave	from	218717	enthralled slave	to	218716	slaver
[NPC:seen_by] Passing target	enthralled slave	from	218715	enthralled slave	to	218717	enthralled slave
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[NPC:seen_by] Passing target	enthralled slave	from	218716	slaver	to	218715	enthralled slave
[NPC:seen_by] Passing target	enthralled slave	from	218717	enthralled slave	to	218716	slaver
[NPC:seen_by] Passing target	enthralled slave	from	218715	enthralled slave	to	218717	enthralled slave
[NPC:seen_by] Passing target	enthralled slave	from	218716	slaver	to	218715	enthralled slave
[NPC:seen_by] Passing target	enthralled slave	from	218717	enthralled slave	to	218716	slaver
[NPC:seen_by] Passing target	enthralled slave	from	218715	enthralled slave	to	218717	enthralled slave
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[NPC:seen_by] Passing target	enthralled slave	from	218716	slaver	to	218715	enthralled slave
[NPC:seen_by] Passing target	enthralled slave	from	218717	enthralled slave	to	218716	slaver
[NPC:seen_by] Passing target	enthralled slave	from	218715	enthralled slave	to	218717	enthralled slave
[NPC:seen_by] Passing target	enthralled slave	from	218716	slaver	to	218715	enthralled slave
[NPC:seen_by] Passing target	enthralled slave	from	218717	enthralled slave	to	218716	slaver
[NPC:seen_by] Passing target	enthralled slave	from	218715	enthralled slave	to	218717	enthralled slave
[NPC:seen_by] Passing target	enthralled slave	from	218716	slaver	to	218715	enthralled slave
[NPC:seen_by] Passing target	enthralled slave	from	218717	enthralled slave	to	218716	slaver
[NPC:seen_by] Passing target	enthralled slave	from	218715	enthralled slave	to	218717	enthralled slave
[LOG]	Ostia is no longer surging arcane power.
[NPC:seen_by] Passing target	enthralled slave	from	218716	slaver	to	218715	enthralled slave
[NPC:seen_by] Passing target	enthralled slave	from	218717	enthralled slave	to	218716	slaver
[NPC:seen_by] Passing target	enthralled slave	from	218715	enthralled slave	to	218717	enthralled slave
[NPC:seen_by] Passing target	enthralled slave	from	218716	slaver	to	218715	enthralled slave
[NPC:seen_by] Passing target	enthralled slave	from	218717	enthralled slave	to	218716	slaver
[NPC:seen_by] Passing target	enthralled slave	from	218715	enthralled slave	to	218717	enthralled slave
[NPC:seen_by] Passing target	enthralled slave	from	218716	slaver	to	218715	enthralled slave
[NPC:seen_by] Passing target	enthralled slave	from	218717	enthralled slave	to	218716	slaver
[NPC:seen_by] Passing target	enthralled slave	from	218715	enthralled slave	to	218717	enthralled slave
[NPC:seen_by] Passing target	enthralled slave	from	218716	slaver	to	218715	enthralled slave
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[Spacetime Tuning]	218674	Zubyriaba the slaver	setting preferred_paradox:	252
[LOG]	Rested for 82 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	5366	Ostia	move from	16	28	to	15	27
[Actor:move]	5366	Ostia	move from	15	27	to	15	26
[target_simple AI]	218717	enthralled slave	selecting NEW TARGET	15	26	5366	Ostia
[Actor:move]	218717	enthralled slave	move from	9	19	to	10	20
[target_simple AI]	218715	enthralled slave	selecting NEW TARGET	15	26	5366	Ostia
[Actor:move]	218715	enthralled slave	move from	9	18	to	10	19
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northwest (enthralled slave)).
[LOG]	
[USERCHAT] channel achievement	hisoka528	tome	The Right thing to do	false	true
Server latency	6
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	41.899788226987
[SPELL] friendly fire chance	100
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #GREY#58 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Something for #GREY#58 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#29 darkness#LAST# damage.
[target_simple AI]	218722	enthralled slave	selecting NEW TARGET	10	20	218717	enthralled slave
[Actor:move]	218722	enthralled slave	move from	14	23	to	13	22
[NPC:seen_by] Passing target	Ostia	from	218717	enthralled slave	to	218716	slaver
[Actor:move]	218717	enthralled slave	move from	10	20	to	11	21
[Actor:move]	218715	enthralled slave	move from	10	19	to	10	20
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #GREY#117 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#29 darkness#LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	221411	after	5366
Adding entity	221412	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	Hymn of Perseverance hits Enthralled slave for #{bold}##GREY#60 darkness#{normal}##LAST# damage.
[Actor:move]	218716	slaver	move from	8	16	to	9	15
[Actor:move]	218722	enthralled slave	move from	13	22	to	12	22
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	39.299214059527	9	47	1	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	39.299214059527	9	47	1	vs. armor/def	1	17
checkHit	47	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	40	9	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	47	17	=	1.06
[ATTACK] after armor	42.4
[PHYS CRIT %]	2
[ATTACK] after crit	42.4
[ATTACK] after mult	42.4
[SOUND] loading from	/data/sound/actions/punch1.ogg	:=:	sound "/data/sound/actions/punch1.ogg" : <static>
[Actor:move]	218717	enthralled slave	move from	11	21	to	11	21
[Actor:move]	218715	enthralled slave	move from	10	20	to	10	21
[LOG]	
[LOG]	#UID:218717:0#Enthralled slave hits Enthralled slave for #WHITE#42 physical#LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #YELLOW#81 light#LAST# damage.
[LOG]	Ostia's light area effect hits Enthralled slave for #YELLOW#40 light#LAST# damage.
[LOG]	Ostia's light area effect hits Enthralled slave for #YELLOW#49 light#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#29 darkness#LAST# damage.
[Actor:move]	218717	enthralled slave	move from	11	21	to	12	22
[SPELL CRIT %]	41.899788226987
checkHit	26	vs	55	=> chance to hit	0
[LOG]	Enthralled slave loses sight!
[LOG]	Ostia's Corona hits Enthralled slave for #YELLOW#44 light#LAST# damage.
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#37 darkness#LAST# damage.
[Actor:move]	218716	slaver	move from	9	15	to	10	15
[Actor:move]	218715	enthralled slave	move from	10	21	to	11	22
[LOG]	
[USERCHAT] channel serial data	Epix	tome	625
[Actor:move]	5366	Ostia	move from	15	26	to	14	25
[LOG]	Ostia's light area effect hits Enthralled slave for #YELLOW#49 light#LAST# damage.
[LOG]	Ostia's light area effect hits Enthralled slave for #YELLOW#40 light#LAST# damage.
[LOG]	#{bold}#Ostia's light area effect killed Enthralled slave!#{normal}#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	221425	after	5366
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Hymn of Perseverance hits Enthralled slave for #{bold}##GREY#63 darkness#{normal}##LAST# damage.
[Actor:move]	218716	slaver	move from	10	15	to	9	16
[Actor:move]	218715	enthralled slave	move from	11	22	to	12	23
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	28	vs	57	=> chance to hit	0
[LOG]	Enthralled slave loses sight!
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #YELLOW#198 light#LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Enthralled slave!#{normal}#
[LOG]	Today is the 8th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	218716	slaver	move from	9	16	to	9	17
[LOG]	
[LOG]	Resting starts...
Deleting shader 78 (is clone 1)
[Actor:move]	218716	slaver	move from	9	17	to	8	18
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the northwest (slaver)).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	218716	slaver	move from	8	18	to	9	19
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #{bold}##GREY#212 darkness#{normal}##LAST# damage.
[LOG]	Slaver is weakened by the glyph of moonlight!
[Actor:move]	218716	slaver	move from	9	19	to	10	20
[LOG]	Ostia's glyph of moonlight hits Slaver for #GREY#50 darkness#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	Ostia's light area effect hits Slaver for #YELLOW#52 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #YELLOW#103 light#LAST# damage.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[target_simple AI]	218716	slaver	selecting NEW TARGET	14	25	5366	Ostia
[improved_talented AI] chooses for	218716	slaver	T_FLAMESHOCK
[LOG]	Slaver casts #{bold}##PURPLE#Flameshock.#{normal}##LAST#
[SPELL CRIT %]	5
[LOG]	Ostia resists the searing flame!
[LOG]	
[LOG]	Ostia's light area effect hits Slaver for #YELLOW#52 light#LAST# damage.
[LOG]	#{bold}#Ostia's light area effect killed Slaver!#{normal}#
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	Rested for 58 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	14	25	to	13	24
[Actor:move]	5366	Ostia	move from	13	24	to	13	23
[LOG]	You pickup 0.85 gold pieces.
[Actor:move]	5366	Ostia	move from	13	23	to	12	22
[Actor:move]	5366	Ostia	move from	12	22	to	11	21
[Actor:move]	5366	Ostia	move from	11	21	to	10	20
[LOG]	You pickup 0.55 gold pieces.
[Actor:move]	5366	Ostia	move from	10	20	to	9	19
[Actor:move]	5366	Ostia	move from	9	19	to	9	18
[Actor:move]	5366	Ostia	move from	9	18	to	9	17
[Actor:move]	5366	Ostia	move from	9	17	to	9	16
[Actor:move]	5366	Ostia	move from	9	16	to	9	15
[Actor:move]	5366	Ostia	move from	9	15	to	8	14
[Actor:move]	5366	Ostia	move from	8	14	to	7	14
[Actor:move]	5366	Ostia	move from	7	14	to	6	15
[Actor:move]	5366	Ostia	move from	6	15	to	7	14
[Actor:move]	5366	Ostia	move from	7	14	to	8	13
[Actor:move]	5366	Ostia	move from	8	13	to	9	13
[Spacetime Tuning]	218674	Zubyriaba the slaver	setting preferred_paradox:	252
[Actor:move]	5366	Ostia	move from	9	13	to	10	12
[Actor:move]	5366	Ostia	move from	10	12	to	11	11
[target_simple AI]	218694	slaver	selecting NEW TARGET	11	11	5366	Ostia
[Actor:move]	218694	slaver	move from	10	5	to	10	6
[target_simple AI]	218693	enthralled slave	selecting NEW TARGET	11	11	5366	Ostia
[Actor:move]	218693	enthralled slave	move from	10	4	to	10	5
[target_simple AI]	218692	enthralled slave	selecting NEW TARGET	11	11	5366	Ostia
[Actor:move]	218692	enthralled slave	move from	9	5	to	9	6
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (slaver)).
[LOG]	
[USERCHAT] channel achievement	tonywiz	mainmenu	Level 10	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	221436	after	5366
Adding entity	221437	after	5366
Adding entity	221438	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	221439	after	5366
Adding entity	221440	after	5366
Adding entity	221441	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around slaver!
Cloned shader 83
[SHADER] setting reset param	tick_start	2270081
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #{bold}##GREY#200 darkness#{normal}##LAST# damage.
[LOG]	Demonic Soul hits Slaver for #LIGHT_RED#61 fire#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#55 fire#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#63 fire#LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	Hymn of Perseverance hits Slaver for #GREY#38 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#38 darkness#LAST# damage.
[Actor:move]	218694	slaver	move from	10	6	to	10	7
[Actor:move]	218693	enthralled slave	move from	10	5	to	10	6
[Actor:move]	218692	enthralled slave	move from	9	6	to	10	5
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
Deleting shader 83 (is clone 1)
[SPELL CRIT %]	41.899788226987
[LOG]	Ostia's Corona hits Slaver for #YELLOW#54 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #YELLOW#100 light#LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Slaver!#{normal}#
[LOG]	Ostia's Corona hits Enthralled slave for #YELLOW#54 light#LAST# damage.
[LOG]	Ostia's Corona hits Enthralled slave for #YELLOW#53 light#LAST# damage.
[LOG]	Ostia's Corona hits Enthralled slave for #YELLOW#53 light#LAST# damage.
[LOG]	Ostia's Corona hits Enthralled slave for #GREY#59 darkness#LAST# damage.
[LOG]	Ostia's light area effect hits Enthralled slave for #YELLOW#50 light#LAST# damage.
[SPELL CRIT %]	41.899788226987
checkHit	27	vs	57	=> chance to hit	0
[LOG]	Enthralled slave loses sight!
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#38 darkness#LAST# damage.
[LOG]	Enthralled slave recovers sight.
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Enthralled slave says: 'Thanks for this!'
[EMOTE] added	Thanks for this!	10	6
[target_simple AI]	218693	enthralled slave	selecting NEW TARGET	10	5	218692	enthralled slave
[improved_talented AI] chooses for	218693	enthralled slave	T_CLINCH
[LOG]	Enthralled slave uses #{bold}##RED#Clinch.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	42.697028152182	7	48	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	42.697028152182	7	48	1	vs. armor/def	1	15
checkHit	48	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	46	7	vs. armor/hardiness	1	0.3
[ATTACK] after armor	46
[PHYS CRIT %] axe accuracy bonus	48	15	=	8.25
[PHYS CRIT %]	9.25
[ATTACK] after crit	46
[ATTACK] after mult	46
[SOUND] loading from	/data/sound/actions/punch2.ogg	:=:	sound "/data/sound/actions/punch2.ogg" : <static>
[PHYS CRIT %]	1
checkHit	31	vs	55	=> chance to hit	0
[LOG]	Enthralled slave is grappled!
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.3,backgroundLayersCount=-4,noup=0,time_factor=1000]
New GL Shader program 88
*p 88: Uniform: 0: 1406 appearTime
*p 88: Uniform: 1: 1406 backgroundLayersCount
*p 88: Uniform: 2: 1406 noup
*p 88: Uniform: 3: 8B5E tex
*p 88: Uniform: 4: 1406 tick
*p 88: Uniform: 5: 1406 tick_start
*p 88: Uniform: 6: 1406 time_factor
*p 88: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	2271159
[LOG]	Enthralled slave is engaged in a grapple!
[CALLBACK] upgrading to prioritized	talents_on_hit
[LOG]	Enthralled slave is free from the grapple.
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Enthralled slave says: 'I am free!'
[EMOTE] added	I am free!	10	5
[target_simple AI]	218692	enthralled slave	selecting NEW TARGET	0	2	218691	enthralled slave
[Actor:move]	218692	enthralled slave	move from	10	5	to	9	5
[LOG]	
[LOG]	#UID:218693:0#Enthralled slave hits Enthralled slave for #WHITE#46 physical#LAST# damage.
[LOG]	Grappled from Enthralled slave hits Enthralled slave for #WHITE#87 physical#LAST# damage.
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[target_simple AI]	218691	enthralled slave	selecting NEW TARGET	9	5	218692	enthralled slave
[Actor:move]	218691	enthralled slave	move from	0	2	to	1	2
[LOG]	Enthralled slave has released the hold.
[NPC:seen_by] Passing target	enthralled slave	from	218692	enthralled slave	to	218693	enthralled slave
[target_simple AI]	218692	enthralled slave	selecting NEW TARGET	1	2	218691	enthralled slave
[Actor:move]	218692	enthralled slave	move from	9	5	to	8	5
[Actor:move]	218693	enthralled slave	move from	10	6	to	9	6
[Actor:move]	218691	enthralled slave	move from	1	2	to	2	2
[Actor:move]	218692	enthralled slave	move from	8	5	to	7	4
[Actor:move]	218693	enthralled slave	move from	9	6	to	8	5
[Actor:move]	218691	enthralled slave	move from	2	2	to	3	2
[Actor:move]	218692	enthralled slave	move from	7	4	to	6	4
[Actor:move]	218693	enthralled slave	move from	8	5	to	7	4
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	218691	enthralled slave	move from	3	2	to	4	3
[Actor:move]	218692	enthralled slave	move from	6	4	to	5	3
[target_simple AI]	218693	enthralled slave	selecting NEW TARGET	4	3	218691	enthralled slave
[Actor:move]	218693	enthralled slave	move from	7	4	to	6	4
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	42.874996925501	9	48	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	42.874996925501	9	48	1	vs. armor/def	1	15
checkHit	48	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	52	9	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	48	15	=	1.066
[ATTACK] after armor	55.432
[PHYS CRIT %]	2
[ATTACK] after crit	55.432
[ATTACK] after mult	55.432
[MIND CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[deploy_factor=14]
New GL Shader program 92
*p 92: Uniform: 0: 1406 deploy_factor
*p 92: Uniform: 1: 1406 ellipsoidalFactor
*p 92: Uniform: 2: 1406 flap
*p 92: Uniform: 3: 8B5E tex
*p 92: Uniform: 4: 1406 tick
*p 92: Uniform: 5: 1406 tick_start
*p 92: Uniform: 6: 1406 time_factor
[SHADER] setting reset param	tick_start	2272028
[Actor:move]	218691	enthralled slave	move from	4	3	to	4	3
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	45.256360414907	9	49	1	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	45.256360414907	9	49	1	vs. armor/def	1	14
checkHit	49	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	58	9	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	49	14	=	1.07
[ATTACK] after armor	62.06
[PHYS CRIT %]	7.9
[ATTACK] after crit	62.06
[ATTACK] after mult	62.06
[Actor:move]	218692	enthralled slave	move from	5	3	to	5	3
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	42.874996925501	9	48	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	42.874996925501	9	48	1	vs. armor/def	1	15
checkHit	48	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	52	9	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	48	15	=	1.066
[ATTACK] after armor	55.432
[PHYS CRIT %]	2
[ATTACK] after crit	55.432
[ATTACK] after mult	55.432
[Actor:move]	218691	enthralled slave	move from	4	3	to	4	3
[Actor:move]	218693	enthralled slave	move from	6	4	to	5	4
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	45.256360414907	9	49	1	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	45.256360414907	9	49	1	vs. armor/def	1	14
checkHit	49	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	58	9	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	49	14	=	1.07
[ATTACK] after armor	62.06
[PHYS CRIT %]	7.9
[ATTACK] after crit	62.06
[ATTACK] after mult	62.06
[Actor:move]	218692	enthralled slave	move from	5	3	to	5	3
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	42.874996925501	9	48	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	42.874996925501	9	48	1	vs. armor/def	1	15
checkHit	48	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	54	9	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	48	15	=	1.066
[ATTACK] after armor	57.564
[PHYS CRIT %]	2
[ATTACK] after crit	57.564
[ATTACK] after mult	57.564
[Actor:move]	218691	enthralled slave	move from	4	3	to	4	3
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	42.697028152182	7	48	1	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	42.697028152182	7	48	1	vs. armor/def	1	14
checkHit	48	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	43	7	vs. armor/hardiness	1	0.3
[ATTACK] after armor	43
[PHYS CRIT %] axe accuracy bonus	48	14	=	8.5
[PHYS CRIT %]	9.5
[ATTACK] after crit	43
[ATTACK] after mult	43
[Actor:move]	218693	enthralled slave	move from	5	4	to	5	4
[target_simple AI]	218691	enthralled slave	selecting NEW TARGET	5	4	218693	enthralled slave
[improved_talented AI] chooses for	218691	enthralled slave	T_DOUBLE_STRIKE
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	42.874996925501	9	49	1.0195381625191	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	42.874996925501	9	49	1.0195381625191	vs. armor/def	1	14
checkHit	49	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	47	9	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	49	14	=	1.07
[ATTACK] after armor	50.29
[PHYS CRIT %]	2
[ATTACK] after crit	50.29
[ATTACK] after mult	51.272574193086
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	42.874996925501	9	49	1.0195381625191	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	42.874996925501	9	49	1.0195381625191	vs. armor/def	1	14
checkHit	49	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	58	9	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	49	14	=	1.07
[ATTACK] after armor	62.06
[PHYS CRIT %]	2
[ATTACK] after crit	62.06
[ATTACK] after mult	63.272538365935
[LOG]	Ostia is no longer surging arcane power.
[LOG]	Rested for 46 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	11	11	to	11	10
[Actor:move]	5366	Ostia	move from	11	10	to	10	9
[Actor:move]	5366	Ostia	move from	10	9	to	10	8
[Actor:move]	5366	Ostia	move from	10	8	to	10	7
[Identify]	greater ash magestaff of wizardry	true
[LOG]	Ostia picks up (c.): #8d55ff##UID:218682:0#greater ash magestaff of wizardry (15-18 power, 3 apr, lightning element)#LAST#.
[target_simple AI]	218691	enthralled slave	selecting NEW TARGET	10	7	5366	Ostia
[Actor:move]	218691	enthralled slave	move from	4	3	to	5	4
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the northwest (enthralled slave)).
[LOG]	
[Actor:move]	5366	Ostia	move from	10	7	to	9	6
[Actor:move]	218691	enthralled slave	move from	5	4	to	6	5
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	221456	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#(19 resist armour)#LAST#, #{bold}##GREY#38 darkness#{normal}##LAST# (#RED##{bold}#38#LAST##{normal}# total damage).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #YELLOW#(19 resist armour)#LAST#, #YELLOW#78 light#LAST# (#RED##{bold}#78#LAST##{normal}# total damage).
[Actor:move]	218691	enthralled slave	move from	6	5	to	7	5
[LOG]	Ostia's Corona hits Enthralled slave for #YELLOW#(19 resist armour)#LAST#, #YELLOW#33 light#LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
[LOG]	Ostia's light area effect hits Enthralled slave for #YELLOW#(19 resist armour)#LAST#, #YELLOW#29 light#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[SPELL CRIT %]	41.899788226987
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#(19 resist armour)#LAST#, #GREY#16 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel serial data	trenoginp	tome	785
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	221471	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #GREY#(19 resist armour)#LAST#, #{bold}##GREY#176 darkness#{normal}##LAST# (#RED##{bold}#176#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Enthralled slave!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	Rested for 38 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	9	6	to	8	5
[Actor:move]	5366	Ostia	move from	8	5	to	7	6
[Actor:move]	5366	Ostia	move from	7	6	to	6	6
[Actor:move]	5366	Ostia	move from	6	6	to	5	6
[Actor:move]	5366	Ostia	move from	5	6	to	4	5
[Spacetime Tuning]	218674	Zubyriaba the slaver	setting preferred_paradox:	252
[Actor:move]	5366	Ostia	move from	4	5	to	5	6
[Actor:move]	5366	Ostia	move from	5	6	to	5	7
[Actor:move]	5366	Ostia	move from	5	7	to	6	8
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	221472	after	5366
Adding entity	221473	after	5366
Adding entity	221474	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	2277175
checkHit	27	vs	55	=> chance to hit	0
[LOG]	Enthralled slave loses sight!
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#61 fire#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#61 fire#LAST# damage.
[LOG]	Demonic Soul hits Ivuldalle the slaver for #LIGHT_RED#47 fire#LAST# damage.
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#60 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#60 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Ivuldalle the slaver for #{bold}##GREY#60 darkness#{normal}##LAST# damage.
[use_tactical AI] === Action Selected:	218770	Ivuldalle the slaver	defend	 talent:T_JUGGERNAUT
[LOG]	Ivuldalle the slaver uses #{bold}##ORCHID#Juggernaut.#{normal}##LAST#
[LOG]	Ivuldalle the slaver hardens its skin.
[use_tactical AI] === Action Selected:	218770	Ivuldalle the slaver	attack	 talent:T_FLAME
[LOG]	Ivuldalle the slaver casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	2.2
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Ostia is on fire!
[Actor:move]	218769	enthralled slave	move from	4	10	to	5	9
[target_simple AI]	218768	enthralled slave	selecting NEW TARGET	6	8	5366	Ostia
[Actor:move]	218768	enthralled slave	move from	5	11	to	4	10
[LOG]	
[LOG]	#UID:218770:0#Ivuldalle the slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#72 fire#LAST# damage.
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#42 healing#LAST# from Ostia's glyph of sunlight.
[LOG]	Ostia's glyph of sunlight hits Enthralled slave for #YELLOW#43 light#LAST# damage.
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	2278418
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	27	vs	55	=> chance to hit	0
checkHit	28	vs	55	=> chance to hit	0
[LOG]	Enthralled slave loses sight!
checkHit	36	vs	55	=> chance to hit	3
[LOG]	Ivuldalle the slaver loses sight!
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Ivuldalle the slaver!
Cloned shader 83
[SHADER] setting reset param	tick_start	2279013
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#61 fire#LAST# damage.
[LOG]	Demonic Soul hits Ivuldalle the slaver for #LIGHT_RED#47 fire#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#61 fire#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #YELLOW#192 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #YELLOW#192 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Ivuldalle the slaver for #YELLOW#192 light#LAST# damage.
[LOG]	Ostia's Corona hits Enthralled slave for #GREY#58 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Ivuldalle the slaver for #GREY#58 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Ivuldalle the slaver for #GREY#58 darkness#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
Deleting shader 83 (is clone 1)
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	221483	after	5366
Adding entity	221484	after	5366
Adding entity	221485	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Ivuldalle the slaver for #{bold}##YELLOW#166 light#{normal}##LAST# damage.
[SPELL CRIT %]	41.899788226987
checkHit	27	vs	57	=> chance to hit	0
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#38 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#38 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Ivuldalle the slaver for #GREY#38 darkness#LAST# damage.
[LOG]	Burning from Ivuldalle the slaver hits #fbd578#Ostia#LAST# for #SLATE#(15 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	218770	Ivuldalle the slaver	attack	 talent:T_MANATHRUST
[LOG]	Ivuldalle the slaver casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	2.2
[Actor:move]	218768	enthralled slave	move from	4	10	to	5	9
[LOG]	Ostia's Corona hits Enthralled slave for #GREY#59 darkness#LAST# damage.
[LOG]	Ostia's light area effect hits Ivuldalle the slaver for #YELLOW#83 light#LAST# damage.
[LOG]	Ostia's Corona hits Enthralled slave for #YELLOW#54 light#LAST# damage.
[LOG]	#UID:218770:0#Ivuldalle the slaver hits Enthralled slave for #PURPLE#66 arcane#LAST# damage.
[LOG]	#UID:218770:0#Ivuldalle the slaver hits #fbd578#Ostia#LAST# for #SLATE#(77 absorbed)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#{bold}#Ostia's Corona killed Enthralled slave!#{normal}#
[LOG]	Ostia's Corona hits Ivuldalle the slaver for #YELLOW#54 light#LAST# damage.
[LOG]	
[USERCHAT] channel talk	Fleshhunter	tome	I SHALL WIELD WOOD AND CORAL TOGETHER
[USERCHAT] channel achievement	major_HATANAKA	mainmenu	Treasure Hoarder (Nightmare (Adventure) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Ivuldalle the slaver for #GREY#125 darkness#LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	221486	after	5366
checkHit	36	vs	59	=> chance to hit	0
[LOG]	Hymn of Perseverance hits Ivuldalle the slaver for #{bold}##GREY#65 darkness#{normal}##LAST# damage.
[LOG]	Burning from Ivuldalle the slaver hits #fbd578#Ostia#LAST# for #SLATE#(15 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ostia's light area effect hits Ivuldalle the slaver for #YELLOW#83 light#LAST# damage.
[use_tactical AI] === Action Selected:	218770	Ivuldalle the slaver	closein	 talent:T_RUSH
[LOG]	#RED##{bold}#Ivuldalle the slaver rushes out!#{normal}##LAST#
[Actor:move]	218770	Ivuldalle the slaver	(forced) move from	5	10	to	5	9
[ATTACK] attacking with (mainhand)	warbringer's steel longsword of shearing
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	85.256496979609	9	61	1.2	vs. armor/def	45	1
[ATTACK] after melee attack bonus hooks & callbacks::	85.256496979609	9	61	1.2	vs. armor/def	45	1
checkHit	61	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	86	9	vs. armor/hardiness	45	0.75
[ATTACK] after armor	50
[PHYS CRIT %]	4.2
[ATTACK] after crit	50
[ATTACK] after mult	60
[ATTACK]	target on_melee_hit:	17.231215682321	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[LOG]	Melee retaliation hits Ivuldalle the slaver for #YELLOW#21 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[LOG]	#UID:218770:0#Ivuldalle the slaver hits #fbd578#Ostia#LAST# for #SLATE#(36 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#{bold}#Melee retaliation killed Ivuldalle the slaver!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Burning from Ivuldalle the slaver hits #fbd578#Ostia#LAST# for #SLATE#(15 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	5366	Ostia	move from	6	8	to	5	9
[Identify]	rough leather sling 'Gorezilahad'	true
[LOG]	Ostia picks up (b.): #SALMON##UID:218745:0#rough leather sling 'Gorezilahad'#LAST#.
Deleting shader 83 (is clone 1)
[LOG]	
[Actor:move]	5366	Ostia	move from	5	9	to	6	8
[LOG]	Ostia stops burning.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	The shield around Ostia crumbles.
[LOG]	Ostia slows down.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[LOG]	Rested for 66 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	6	8	to	5	9
[Actor:move]	5366	Ostia	move from	5	9	to	5	10
[Actor:move]	5366	Ostia	move from	5	10	to	5	11
[Actor:move]	5366	Ostia	move from	5	11	to	4	12
[Actor:move]	5366	Ostia	move from	4	12	to	3	13
[Actor:move]	5366	Ostia	move from	3	13	to	2	14
[Actor:move]	5366	Ostia	move from	2	14	to	1	15
[Actor:move]	5366	Ostia	move from	1	15	to	1	16
[Actor:move]	5366	Ostia	move from	1	16	to	1	17
[Actor:move]	5366	Ostia	move from	1	17	to	2	18
[Actor:move]	5366	Ostia	move from	2	18	to	3	19
[Actor:move]	5366	Ostia	move from	3	19	to	4	20
[Actor:move]	5366	Ostia	move from	4	20	to	5	19
[Actor:move]	5366	Ostia	move from	5	19	to	6	18
[Actor:move]	5366	Ostia	move from	6	18	to	7	17
[Actor:move]	5366	Ostia	move from	7	17	to	8	16
[Actor:move]	5366	Ostia	move from	8	16	to	9	15
[Actor:move]	5366	Ostia	move from	9	15	to	9	14
[Actor:move]	5366	Ostia	move from	9	14	to	9	13
[Actor:move]	5366	Ostia	move from	9	13	to	10	12
[Actor:move]	5366	Ostia	move from	10	12	to	11	12
[Actor:move]	5366	Ostia	move from	11	12	to	12	13
[Actor:move]	5366	Ostia	move from	12	13	to	13	14
[Actor:move]	5366	Ostia	move from	13	14	to	14	14
[Actor:move]	5366	Ostia	move from	14	14	to	15	14
[Actor:move]	5366	Ostia	move from	15	14	to	16	14
[Actor:move]	5366	Ostia	move from	16	14	to	16	13
[Spacetime Tuning]	218674	Zubyriaba the slaver	setting preferred_paradox:	252
[Actor:move]	5366	Ostia	move from	16	13	to	16	14
[Actor:move]	5366	Ostia	move from	16	14	to	16	15
[Actor:move]	5366	Ostia	move from	16	15	to	16	16
[Actor:move]	5366	Ostia	move from	16	16	to	15	17
[Actor:move]	5366	Ostia	move from	15	17	to	16	16
[Actor:move]	5366	Ostia	move from	16	16	to	16	15
[Actor:move]	5366	Ostia	move from	16	15	to	16	14
[Actor:move]	5366	Ostia	move from	16	14	to	16	13
[Actor:move]	5366	Ostia	move from	16	13	to	15	12
[Actor:move]	5366	Ostia	move from	15	12	to	16	11
[Actor:move]	5366	Ostia	move from	16	11	to	16	10
[Actor:move]	5366	Ostia	move from	16	10	to	17	10
[Actor:move]	5366	Ostia	move from	17	10	to	18	10
[Actor:move]	5366	Ostia	move from	18	10	to	18	9
[Actor:move]	5366	Ostia	move from	18	9	to	19	8
[Actor:move]	5366	Ostia	move from	19	8	to	19	7
[Actor:move]	5366	Ostia	move from	19	7	to	20	6
[Actor:move]	5366	Ostia	move from	20	6	to	21	6
[Actor:move]	5366	Ostia	move from	21	6	to	22	7
[Actor:move]	5366	Ostia	move from	22	7	to	23	7
[Actor:move]	5366	Ostia	move from	23	7	to	24	8
[Actor:move]	5366	Ostia	move from	24	8	to	25	9
[Actor:move]	5366	Ostia	move from	25	9	to	26	9
[Actor:move]	5366	Ostia	move from	26	9	to	27	10
[Actor:move]	5366	Ostia	move from	27	10	to	28	9
[Actor:move]	5366	Ostia	move from	28	9	to	29	10
[Actor:move]	5366	Ostia	move from	29	10	to	28	9
[Actor:move]	5366	Ostia	move from	28	9	to	29	8
[Actor:move]	5366	Ostia	move from	29	8	to	29	7
[Actor:move]	5366	Ostia	move from	29	7	to	28	6
[Actor:move]	5366	Ostia	move from	28	6	to	27	5
[target_simple AI]	218791	enthralled slave	selecting NEW TARGET	27	5	5366	Ostia
[Actor:move]	218791	enthralled slave	move from	37	3	to	36	3
[target_simple AI]	218793	slaver	selecting NEW TARGET	27	5	5366	Ostia
[improved_talented AI] chooses for	218793	slaver	T_MANATHRUST
[LOG]	Slaver casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	3
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	
[LOG]	#UID:218793:0#Slaver hits Enthralled slave for #PURPLE#93 arcane#LAST# damage.
[LOG]	#UID:218793:0#Slaver hits #fbd578#Ostia#LAST# for #PURPLE#124 arcane#LAST# damage.
[USERCHAT] channel serial data	Majora	tome	474
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	2288102
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
[Actor:move]	5366	Ostia	move from	27	5	to	28	4
[NPC:seen_by] Passing target	Ostia	from	218791	enthralled slave	to	218792	enthralled slave
[Actor:move]	218791	enthralled slave	move from	36	3	to	35	3
[Actor:move]	218792	enthralled slave	move from	38	3	to	37	3
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around slaver!
Cloned shader 83
[SHADER] setting reset param	tick_start	2289677
[SPELL] friendly fire chance	100
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	Demonic Soul hits Slaver for #LIGHT_RED#54 fire#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #GREY#50 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #GREY#58 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #GREY#58 darkness#LAST# damage.
[improved_talented AI] chooses for	218793	slaver	T_LIGHTNING
[LOG]	Slaver casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	3
[LOG]	#UID:218793:0#Slaver hits Enthralled slave for #ROYAL_BLUE#173 lightning#LAST# damage.
[LOG]	#UID:218793:0#Slaver hits #fbd578#Ostia#LAST# for #SLATE#(173 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	218791	enthralled slave	move from	35	3	to	34	3
[improved_talented AI] chooses for	218792	enthralled slave	T_HIGHER_HEAL
[LOG]	Enthralled slave uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Enthralled slave radiates power.
[Actor:move]	218792	enthralled slave	move from	37	3	to	36	3
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	2291173
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#53 fire#LAST# damage.
[LOG]	Demonic Soul hits Slaver for #LIGHT_RED#54 fire#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#23 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Slaver for #GREY#29 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #GREY#92 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #GREY#117 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #GREY#117 darkness#LAST# damage.
[Actor:move]	218793	slaver	move from	37	2	to	37	3
[Actor:move]	218791	enthralled slave	move from	34	3	to	33	3
[target_simple AI]	218792	enthralled slave	selecting NEW TARGET	28	4	5366	Ostia
[Actor:move]	218792	enthralled slave	move from	36	3	to	35	3
[LOG]	
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	Shaun255	tome	That was close (Roguelike)	true	false
[USERCHAT] channel achievement	Elkan	tome	Exterminator (Roguelike)	false	false
[USERCHAT] channel achievement	Raenarill	tome	The Arena	false	false
[USERCHAT] channel achievement	Shadowgandor	tome	Level 10	false	false
[USERCHAT] channel achievement	serg19713	mainmenu	Explorer (Roguelike)	false	true
Deleting shader 83 (is clone 1)
Deleting shader 83 (is clone 1)
Deleting shader 78 (is clone 1)
Server latency	6
[USERCHAT] channel achievement	Suk4	tome	Treasure Hunter (Roguelike)	false	true
[USERCHAT] channel achievement	slavemaster	tome	That was close (Roguelike)	true	false
[USERCHAT] channel serial data	Majora	tome	554
[USERCHAT] channel achievement	couteausuisse	tome	Savior of the damsels in distress (Roguelike)	false	true
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	water[]
[USERCHAT] channel achievement	sgern	tome	Utterly Destroyed	false	false
[USERCHAT] channel achievement	GoodGuyPilot	tome	Wibbly Wobbly Timey Wimey Stuff (Exploration mode)	false	false
[USERCHAT] channel achievement	tonywiz	mainmenu	The Arena	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Sunburst.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	Ostia uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
[LOG]	Ostia tries to evade attacks.
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
New GL Shader program 93
*p 93: Uniform: 0: 1406 appearTime
*p 93: Uniform: 1: 1406 backgroundLayersCount
*p 93: Uniform: 2: 1406 noup
*p 93: Uniform: 3: 8B5E tex
*p 93: Uniform: 4: 1406 tick
*p 93: Uniform: 5: 1406 tick_start
*p 93: Uniform: 6: 1406 time_factor
*p 93: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	2351250
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #YELLOW#175 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #YELLOW#160 light#LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Enthralled slave!#{normal}#
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#23 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Slaver for #GREY#29 darkness#LAST# damage.
[Actor:move]	218793	slaver	move from	37	3	to	36	3
[LOG]	
[USERCHAT] channel achievement	taylorbro	tome	Treasure Hoarder (Insane (Roguelike) difficulty)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[Actor:move]	5366	Ostia	move from	28	4	to	29	4
[Actor:move]	218792	enthralled slave	move from	35	3	to	34	3
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around slaver!
Cloned shader 83
[SHADER] setting reset param	tick_start	2362343
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#23 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Slaver for #GREY#29 darkness#LAST# damage.
[LOG]	Demonic Soul hits Slaver for #LIGHT_RED#54 fire#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	221487	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #{bold}##LIGHT_RED#45 fire#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #{bold}##LIGHT_RED#46 fire#{normal}##LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Slaver!#{normal}#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	221502	after	5366
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Hymn of Perseverance hits Enthralled slave for #{bold}##GREY#49 darkness#{normal}##LAST# damage.
[LOG]	#{bold}#Hymn of Perseverance killed Enthralled slave!#{normal}#
[LOG]	
[USERCHAT] channel serial data	Maxbiggy	tome	724
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting shader 83 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
New GL Shader program 94
*p 94: Uniform: 0: 8B52 beamColor1
*p 94: Uniform: 1: 8B52 beamColor2
*p 94: Uniform: 2: 1406 beamsCount
*p 94: Uniform: 3: 8B52 circleColor
*p 94: Uniform: 4: 1406 circleDescendSpeed
*p 94: Uniform: 5: 1406 circleRotationSpeed
*p 94: Uniform: 6: 1406 noup
*p 94: Uniform: 7: 8B5E tex
*p 94: Uniform: 8: 1406 tick
*p 94: Uniform: 9: 1406 tick_start
*p 94: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	2372937
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
New GL Shader program 95
*p 95: Uniform: 0: 8B52 beamColor1
*p 95: Uniform: 1: 8B52 beamColor2
*p 95: Uniform: 2: 1406 beamsCount
*p 95: Uniform: 3: 8B52 circleColor
*p 95: Uniform: 4: 1406 circleDescendSpeed
*p 95: Uniform: 5: 1406 circleRotationSpeed
*p 95: Uniform: 6: 1406 noup
*p 95: Uniform: 7: 8B5E tex
*p 95: Uniform: 8: 1406 tick
*p 95: Uniform: 9: 1406 tick_start
*p 95: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	2372937
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# receives #LIGHT_GREEN#393 healing#LAST#.
[LOG]	Ostia casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_FIREBEAM	for	Ostia	5366	true
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	The shield around Ostia crumbles.
[LOG]	A shield forms around Ostia.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.88235294117647,0.79607843137255,0.24705882352941),shieldIntensity=0.2]
New GL Shader program 96
*p 96: Uniform: 0: 1406 aadjust
*p 96: Uniform: 1: 1406 antialiasingRadius
*p 96: Uniform: 2: 8B51 color
*p 96: Uniform: 3: 1406 ellipsoidalFactor
*p 96: Uniform: 4: 1406 horizontalScrollingSpeed
*p 96: Uniform: 5: 8B50 impact
*p 96: Uniform: 6: 8B51 impact_color
*p 96: Uniform: 7: 1406 impact_tick
*p 96: Uniform: 8: 1406 impact_time
*p 96: Uniform: 9: 1406 oscillationSpeed
*p 96: Uniform: 10: 1406 shieldIntensity
*p 96: Uniform: 11: 8B5E tex
*p 96: Uniform: 12: 1406 tick
*p 96: Uniform: 13: 1406 tick_start
*p 96: Uniform: 14: 1406 time_factor
*p 96: Uniform: 15: 1406 verticalScrollingSpeed
*p 96: Uniform: 16: 1406 wobblingPower
*p 96: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	2374611
[LOG]	Ostia slows down.
[LOG]	Ostia casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_FIREBEAM	for	Ostia	5366	true
[LOG]	
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel serial data	slavemaster	tome	849
[USERCHAT] channel achievement	koino	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Resting starts...
[LOG]	Ostia is no longer evading attacks.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:1048:0#Talent Firebeam is ready to use.
[LOG]	The shield around Ostia crumbles.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:1049:0#Talent Sunburst is ready to use.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[Spacetime Tuning]	218674	Zubyriaba the slaver	setting preferred_paradox:	252
[LOG]	Rested for 68 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	29	4	to	30	4
[USERCHAT] channel achievement	pfhyyhtsche	tome	I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)	true	false
[Actor:move]	5366	Ostia	move from	30	4	to	31	4
[Actor:move]	5366	Ostia	move from	31	4	to	32	4
[Actor:move]	5366	Ostia	move from	32	4	to	33	3
[Actor:move]	5366	Ostia	move from	33	3	to	34	3
[Actor:move]	5366	Ostia	move from	34	3	to	35	4
[Actor:move]	5366	Ostia	move from	35	4	to	36	5
[Actor:move]	5366	Ostia	move from	36	5	to	37	4
[Actor:move]	5366	Ostia	move from	37	4	to	38	3
[Actor:move]	5366	Ostia	move from	38	3	to	38	2
[Actor:move]	5366	Ostia	move from	38	2	to	38	1
[Actor:move]	5366	Ostia	move from	38	1	to	39	1
[Actor:move]	5366	Ostia	move from	39	1	to	40	2
[Actor:move]	5366	Ostia	move from	40	2	to	41	1
[Actor:move]	5366	Ostia	move from	41	1	to	42	0
[Actor:move]	5366	Ostia	move from	42	0	to	43	0
[Actor:move]	5366	Ostia	move from	43	0	to	44	1
[Actor:move]	5366	Ostia	move from	44	1	to	45	2
[Actor:move]	5366	Ostia	move from	45	2	to	46	1
[Actor:move]	5366	Ostia	move from	46	1	to	47	1
[Actor:move]	5366	Ostia	move from	47	1	to	48	2
[Actor:move]	5366	Ostia	move from	48	2	to	48	3
[Actor:move]	5366	Ostia	move from	48	3	to	48	4
[Actor:move]	5366	Ostia	move from	48	4	to	47	5
[Actor:move]	5366	Ostia	move from	47	5	to	47	6
[Actor:move]	5366	Ostia	move from	47	6	to	48	7
[Actor:move]	5366	Ostia	move from	48	7	to	49	7
[Actor:move]	5366	Ostia	move from	49	7	to	49	8
[Actor:move]	5366	Ostia	move from	49	8	to	48	7
[Actor:move]	5366	Ostia	move from	48	7	to	47	6
[Actor:move]	5366	Ostia	move from	47	6	to	46	7
[Actor:move]	5366	Ostia	move from	46	7	to	46	8
[Actor:move]	5366	Ostia	move from	46	8	to	45	9
[Actor:move]	5366	Ostia	move from	45	9	to	44	10
[Actor:move]	5366	Ostia	move from	44	10	to	43	11
[Actor:move]	5366	Ostia	move from	43	11	to	42	12
[Actor:move]	5366	Ostia	move from	42	12	to	41	13
[Actor:move]	5366	Ostia	move from	41	13	to	40	14
[Actor:move]	5366	Ostia	move from	40	14	to	39	15
[Actor:move]	5366	Ostia	move from	39	15	to	38	15
[Actor:move]	5366	Ostia	move from	38	15	to	37	15
[Actor:move]	5366	Ostia	move from	37	15	to	36	14
[Actor:move]	5366	Ostia	move from	36	14	to	37	15
[Actor:move]	5366	Ostia	move from	37	15	to	38	16
[Actor:move]	5366	Ostia	move from	38	16	to	38	17
[Actor:move]	5366	Ostia	move from	38	17	to	37	18
[Actor:move]	5366	Ostia	move from	37	18	to	36	19
[Actor:move]	5366	Ostia	move from	36	19	to	35	20
[Actor:move]	5366	Ostia	move from	35	20	to	34	20
[Actor:move]	5366	Ostia	move from	34	20	to	33	20
[Actor:move]	5366	Ostia	move from	33	20	to	32	21
[Actor:move]	5366	Ostia	move from	32	21	to	31	22
[Actor:move]	5366	Ostia	move from	31	22	to	31	21
[Actor:move]	5366	Ostia	move from	31	21	to	31	20
[Actor:move]	5366	Ostia	move from	31	20	to	30	19
[Actor:move]	5366	Ostia	move from	30	19	to	29	18
[Actor:move]	5366	Ostia	move from	29	18	to	28	17
[Actor:move]	5366	Ostia	move from	28	17	to	27	17
[Actor:move]	5366	Ostia	move from	27	17	to	27	16
[Actor:move]	5366	Ostia	move from	27	16	to	27	15
[Actor:move]	5366	Ostia	move from	27	15	to	26	14
[Actor:move]	5366	Ostia	move from	26	14	to	25	14
[Actor:move]	5366	Ostia	move from	25	14	to	24	15
[Actor:move]	5366	Ostia	move from	24	15	to	24	16
[Actor:move]	5366	Ostia	move from	24	16	to	23	17
[Actor:move]	5366	Ostia	move from	23	17	to	22	17
[Actor:move]	5366	Ostia	move from	22	17	to	23	17
[Actor:move]	5366	Ostia	move from	23	17	to	24	18
[Actor:move]	5366	Ostia	move from	24	18	to	24	19
[Actor:move]	5366	Ostia	move from	24	19	to	24	18
[Actor:move]	5366	Ostia	move from	24	18	to	23	17
[Actor:move]	5366	Ostia	move from	23	17	to	22	17
[Actor:move]	5366	Ostia	move from	22	17	to	21	17
[Actor:move]	5366	Ostia	move from	21	17	to	20	17
[Actor:move]	5366	Ostia	move from	20	17	to	19	17
[Actor:move]	5366	Ostia	move from	19	17	to	18	16
Server latency	5
[Actor:move]	5366	Ostia	move from	18	16	to	17	16
[Actor:move]	5366	Ostia	move from	17	16	to	16	15
[Actor:move]	5366	Ostia	move from	16	15	to	16	14
[Actor:move]	5366	Ostia	move from	16	14	to	16	13
[Actor:move]	5366	Ostia	move from	16	13	to	15	12
[Actor:move]	5366	Ostia	move from	15	12	to	16	11
[Actor:move]	5366	Ostia	move from	16	11	to	17	10
[Actor:move]	5366	Ostia	move from	17	10	to	18	9
[Actor:move]	5366	Ostia	move from	18	9	to	17	8
[Actor:move]	5366	Ostia	move from	17	8	to	16	7
[Actor:move]	5366	Ostia	move from	16	7	to	15	6
[target_simple AI]	218806	enthralled slave	selecting NEW TARGET	15	6	5366	Ostia
[Actor:move]	218806	enthralled slave	move from	17	3	to	16	4
[SPELL CRIT %]	41.899788226987
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#33 darkness#LAST# damage.
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (enthralled slave)).
[LOG]	
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	bdu5	tome	Utterly Destroyed	false	false
Deleting shader 78 (is clone 1)
[USERCHAT] channel serial data	Dr_East	tome	554
[USERCHAT] channel talk	Dr_East	tome	Wow, they nerfed that HARD.
[USERCHAT] channel achievement	JP	tome	Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Ceoran	global	Level 10 (Exploration mode)	false	false
[USERCHAT] channel achievement	Gilgamesh123	global	The Arena (Roguelike)	false	false
[USERCHAT] channel achievement	AED	tome	Antimagic!	false	false
[USERCHAT] channel achievement	garrulousmonolith	tome	Earth Master	false	false
[USERCHAT] channel serial data	[Ye Olde]Uncle_Cyrus	mainmenu	697
[USERCHAT] channel talk	oiphal	tome	nah, it's actually way better - the affinity scales MUCH higher
[USERCHAT] channel achievement	jurriaan	tome	That was close	true	false
[USERCHAT] channel talk	Elkan	tome	What exactly doze daze do in the current version again
[USERCHAT] channel achievement	coverax	tome	The Arena (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel talk	Dr_East	tome	I don't care about damage in this game.  I care about debuffs.
Server latency	6
[USERCHAT] channel achievement	zennaris	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	ApocaEyal	tome	Well trained (Roguelike)	true	true
[USERCHAT] channel achievement	fishbonefredd	tome	Across the Narrow Sea	false	false
[USERCHAT] channel serial data	Majora	tome	553
[USERCHAT] channel achievement	Greggyroo	tome	Exterminator (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	necaresource	tome	Size matters	false	false
[USERCHAT] channel talk	Fleshhunter	tome	I mean reduction 2 timer per turn is nice
[USERCHAT] channel talk	pfhyyhtsche	tome	old primal infusion was terrible, the new version is actually pretty great for certain applications
[USERCHAT] channel talk	chuckdeath	tome	is the wildfire tree still available for archmage? it's the only tree im missing 
[USERCHAT] channel talk	oiphal	tome	no, I mean, it scales so high that you take literally 10% damage. As far as removing debuffs goes, I thought itw as bad for that because it was random
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2]
Deleting temp shader	tentacles[time_factor=500,wobblingType=1]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1]
Deleting temp shader	tentacles[time_factor=2500,wobblingType=1]
[Actor:move]	5366	Ostia	move from	15	6	to	14	5
[target_simple AI]	218807	enthralled slave	selecting NEW TARGET	14	5	5366	Ostia
[Actor:move]	218807	enthralled slave	move from	18	3	to	17	3
[Actor:move]	218806	enthralled slave	move from	16	4	to	15	4
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	221503	after	5366
Adding entity	221504	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#56 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Enthralled slave for #{bold}##GREY#60 darkness#{normal}##LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	2488273
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	27	vs	55	=> chance to hit	0
[LOG]	Enthralled slave loses sight!
checkHit	27	vs	55	=> chance to hit	0
[LOG]	Enthralled slave loses sight!
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	221515	after	5366
Adding entity	221516	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	2489081
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #{bold}##YELLOW#327 light#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #{bold}##YELLOW#327 light#{normal}##LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#63 fire#LAST# damage.
[Actor:move]	218807	enthralled slave	move from	17	3	to	16	3
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	44.282718691447	9	48	1	vs. armor/def	45	1
[ATTACK] after melee attack bonus hooks & callbacks::	44.282718691447	9	48	1	vs. armor/def	45	1
checkHit	48	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	46	9	vs. armor/hardiness	45	0.75
[ATTACK] mace accuracy bonus	48	1	=	1.094
[ATTACK] after armor	14.324
[PHYS CRIT %]	2
[ATTACK] after crit	14.324
[ATTACK] after mult	14.324
[ATTACK]	target on_melee_hit:	17.231215682321	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[Actor:move]	218806	enthralled slave	move from	15	4	to	15	4
[LOG]	#UID:218806:0#Enthralled slave hits #fbd578#Ostia#LAST# for #SLATE#(11 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Enthralled slave for #YELLOW#21 light#LAST#, #PURPLE#3 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	#{bold}#Melee retaliation killed Enthralled slave!#{normal}#
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	221517	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #{bold}##YELLOW#171 light#{normal}##LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Enthralled slave!#{normal}#
[LOG]	
[USERCHAT] channel achievement	meertink	tome	Across the Narrow Sea (Insane (Adventure) difficulty)	false	false
[Actor:move]	5366	Ostia	move from	14	5	to	15	4
[Actor:move]	5366	Ostia	move from	15	4	to	16	3
[Identify]	shimmering linen robe of corrosion (#RESIST#)	true
[LOG]	Ostia picks up (f.): #00FF80##UID:218801:0#shimmering linen robe of corrosion (+16%) (0 def, 0 armour)#LAST#.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	221518	after	5366
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the east (slaver)).
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	221519	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #{bold}##GREY#218 darkness#{normal}##LAST# damage.
[improved_talented AI] chooses for	218808	slaver	T_MANATHRUST
[LOG]	Slaver casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	10
[LOG]	#UID:218808:0#Slaver hits #fbd578#Ostia#LAST# for #SLATE#(124 absorbed)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around slaver!
Cloned shader 83
[SHADER] setting reset param	tick_start	2493960
[LOG]	Demonic Soul hits Slaver for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	Ostia's Corona hits Slaver for #GREY#61 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #YELLOW#30 light#LAST#, #GREY#35 darkness#LAST# (#RED##{bold}#66#LAST##{normal}# total damage).
Deleting shader 83 (is clone 1)
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Slaver!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	The shield around Ostia crumbles.
[LOG]	Ostia slows down.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Spacetime Tuning]	218674	Zubyriaba the slaver	setting preferred_paradox:	252
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	16	3	to	17	2
[Actor:move]	5366	Ostia	move from	17	2	to	16	3
[Actor:move]	5366	Ostia	move from	16	3	to	15	4
[Actor:move]	5366	Ostia	move from	15	4	to	14	3
[Actor:move]	5366	Ostia	move from	14	3	to	13	3
[Actor:move]	5366	Ostia	move from	13	3	to	12	3
[Actor:move]	5366	Ostia	move from	12	3	to	11	3
[Actor:move]	5366	Ostia	move from	11	3	to	10	3
[Actor:move]	5366	Ostia	move from	10	3	to	9	3
[Actor:move]	5366	Ostia	move from	9	3	to	8	3
[Actor:move]	5366	Ostia	move from	8	3	to	7	3
[Actor:move]	5366	Ostia	move from	7	3	to	6	3
[Actor:move]	5366	Ostia	move from	6	3	to	5	3
[Actor:move]	5366	Ostia	move from	5	3	to	4	3
[Actor:move]	5366	Ostia	move from	4	3	to	3	3
[Actor:move]	5366	Ostia	move from	3	3	to	2	3
[Actor:move]	5366	Ostia	move from	2	3	to	1	3
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[Actor:move]	5366	Ostia	move from	1	3	to	1	4
[Actor:move]	5366	Ostia	move from	1	4	to	2	5
[Actor:move]	5366	Ostia	move from	2	5	to	2	6
[Actor:move]	5366	Ostia	move from	2	6	to	1	5
[Actor:move]	5366	Ostia	move from	1	5	to	1	4
[Actor:move]	5366	Ostia	move from	1	4	to	2	3
[Actor:move]	5366	Ostia	move from	2	3	to	3	3
[Actor:move]	5366	Ostia	move from	3	3	to	4	4
[Actor:move]	5366	Ostia	move from	4	4	to	4	5
[Actor:move]	5366	Ostia	move from	4	5	to	5	6
[Actor:move]	5366	Ostia	move from	5	6	to	5	7
[Actor:move]	5366	Ostia	move from	5	7	to	6	8
[Actor:move]	5366	Ostia	move from	6	8	to	5	9
[Actor:move]	5366	Ostia	move from	5	9	to	4	10
[Actor:move]	5366	Ostia	move from	4	10	to	3	11
[Actor:move]	5366	Ostia	move from	3	11	to	2	12
[Actor:move]	5366	Ostia	move from	2	12	to	3	13
[Actor:move]	5366	Ostia	move from	3	13	to	3	14
[Actor:move]	5366	Ostia	move from	3	14	to	3	15
[Actor:move]	5366	Ostia	move from	3	15	to	3	16
[Actor:move]	5366	Ostia	move from	3	16	to	3	17
[Actor:move]	5366	Ostia	move from	3	17	to	4	18
[Actor:move]	5366	Ostia	move from	4	18	to	5	19
[Actor:move]	5366	Ostia	move from	5	19	to	6	20
[Actor:move]	5366	Ostia	move from	6	20	to	7	21
[Actor:move]	5366	Ostia	move from	7	21	to	8	22
[Actor:move]	5366	Ostia	move from	8	22	to	9	23
[Actor:move]	5366	Ostia	move from	9	23	to	10	24
[Actor:move]	5366	Ostia	move from	10	24	to	11	25
[Actor:move]	5366	Ostia	move from	11	25	to	12	26
[Actor:move]	5366	Ostia	move from	12	26	to	13	27
[Actor:move]	5366	Ostia	move from	13	27	to	12	28
[Actor:move]	5366	Ostia	move from	12	28	to	13	29
[Actor:move]	5366	Ostia	move from	13	29	to	12	30
[Actor:move]	5366	Ostia	move from	12	30	to	12	31
[Actor:move]	5366	Ostia	move from	12	31	to	11	31
[Actor:move]	5366	Ostia	move from	11	31	to	11	32
[Actor:move]	5366	Ostia	move from	11	32	to	10	33
[Actor:move]	5366	Ostia	move from	10	33	to	9	34
[Actor:move]	5366	Ostia	move from	9	34	to	8	35
[Actor:move]	5366	Ostia	move from	8	35	to	7	35
[Actor:move]	5366	Ostia	move from	7	35	to	6	35
[Actor:move]	5366	Ostia	move from	6	35	to	6	36
[Actor:move]	5366	Ostia	move from	6	36	to	6	37
[Actor:move]	5366	Ostia	move from	6	37	to	6	38
[Actor:move]	5366	Ostia	move from	6	38	to	6	39
[Actor:move]	5366	Ostia	move from	6	39	to	6	40
[Actor:move]	5366	Ostia	move from	6	40	to	6	41
[Actor:move]	5366	Ostia	move from	6	41	to	7	41
[Actor:move]	5366	Ostia	move from	7	41	to	6	40
[Actor:move]	5366	Ostia	move from	6	40	to	5	40
[Actor:move]	5366	Ostia	move from	5	40	to	4	41
[Actor:move]	5366	Ostia	move from	4	41	to	4	42
[Actor:move]	5366	Ostia	move from	4	42	to	3	42
[Actor:move]	5366	Ostia	move from	3	42	to	2	42
[target_simple AI]	218782	slaver	selecting NEW TARGET	2	42	5366	Ostia
[improved_talented AI] chooses for	218782	slaver	T_FLAME
[LOG]	Slaver casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	2
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Ostia is on fire!
[LOG]	#UID:218782:0#Slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#81 fire#LAST# damage.
[target_simple AI]	218780	enthralled slave	selecting NEW TARGET	2	42	5366	Ostia
[Actor:move]	218780	enthralled slave	move from	1	34	to	0	34
[LOG]	
[LOG]	Burning from Slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#27 fire#LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	41.899788226987
[SPELL] friendly fire chance	100
[Actor:move]	218782	slaver	move from	1	35	to	1	36
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #GREY#58 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Something for #GREY#53 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #GREY#58 darkness#LAST# damage.
[target_simple AI]	218780	enthralled slave	selecting NEW TARGET	2	42	5366	Ostia
[Actor:move]	218780	enthralled slave	move from	0	34	to	1	35
[Actor:move]	218781	enthralled slave	move from	2	34	to	1	34
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	2496648
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#50 fire#LAST# damage.
[LOG]	Ostia's darkness area effect hits Slaver for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#27 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#29 darkness#LAST# damage.
[LOG]	
[LOG]	Burning from Slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#27 fire#LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[improved_talented AI] chooses for	218782	slaver	T_FLAMESHOCK
[LOG]	Slaver casts #{bold}##PURPLE#Flameshock.#{normal}##LAST#
[SPELL CRIT %]	2
[LOG]	Ostia resists the searing flame!
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #GREY#117 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #GREY#117 darkness#LAST# damage.
[Actor:move]	218780	enthralled slave	move from	1	35	to	0	36
[Actor:move]	218781	enthralled slave	move from	1	34	to	1	35
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	2498049
[LOG]	Demonic Soul hits Slaver for #LIGHT_RED#54 fire#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#50 fire#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	Ostia's darkness area effect hits Slaver for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#27 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#29 darkness#LAST# damage.
[LOG]	
[LOG]	Burning from Slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#27 fire#LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	221520	after	5366
Adding entity	221521	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	221522	after	5366
Adding entity	221523	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #{bold}##YELLOW#138 light#{normal}##LAST# damage.
[improved_talented AI] chooses for	218782	slaver	T_LIGHTNING
[LOG]	Slaver casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	2
[LOG]	Ostia is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 97
*p 97: Uniform: 0: 8B52 beamColor1
*p 97: Uniform: 1: 8B52 beamColor2
*p 97: Uniform: 2: 1406 beamsCount
*p 97: Uniform: 3: 8B52 circleColor
*p 97: Uniform: 4: 1406 circleDescendSpeed
*p 97: Uniform: 5: 1406 circleRotationSpeed
*p 97: Uniform: 6: 1406 noup
*p 97: Uniform: 7: 8B5E tex
*p 97: Uniform: 8: 1406 tick
*p 97: Uniform: 9: 1406 tick_start
*p 97: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 98
*p 98: Uniform: 0: 8B52 beamColor1
*p 98: Uniform: 1: 8B52 beamColor2
*p 98: Uniform: 2: 1406 beamsCount
*p 98: Uniform: 3: 8B52 circleColor
*p 98: Uniform: 4: 1406 circleDescendSpeed
*p 98: Uniform: 5: 1406 circleRotationSpeed
*p 98: Uniform: 6: 1406 noup
*p 98: Uniform: 7: 8B5E tex
*p 98: Uniform: 8: 1406 tick
*p 98: Uniform: 9: 1406 tick_start
*p 98: Uniform: 10: 1406 time_factor
[LOG]	#UID:218782:0#Slaver hits #fbd578#Ostia#LAST# for #ROYAL_BLUE#125 lightning#LAST# damage.
[Actor:move]	218780	enthralled slave	move from	0	36	to	1	37
[Actor:move]	218781	enthralled slave	move from	1	35	to	0	36
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	2498788
[LOG]	Demonic Soul hits Slaver for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#54 fire#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#63 fire#LAST# damage.
[LOG]	Ostia's light area effect hits Slaver for #YELLOW#81 light#LAST# damage.
[LOG]	Ostia's light area effect hits Enthralled slave for #YELLOW#81 light#LAST# damage.
[LOG]	Ostia's darkness area effect hits Slaver for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#27 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#29 darkness#LAST# damage.
[LOG]	#{bold}#Ostia's darkness area effect killed Slaver!#{normal}#
[LOG]	#{bold}#Ostia's darkness area effect killed Enthralled slave!#{normal}#
[LOG]	Ostia stops burning.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (enthralled slave)).
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Enthralled slave says: 'The mental hold is gone!'
[EMOTE] added	The mental hold is gone!	0	36
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Spacetime Tuning]	218674	Zubyriaba the slaver	setting preferred_paradox:	252
[LOG]	Ostia has finished recovering.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:661:0#Talent Vitality is ready to use.
Deleting shader 83 (is clone 1)
Deleting shader 83 (is clone 1)
Deleting shader 83 (is clone 1)
Deleting shader 83 (is clone 1)
Deleting shader 78 (is clone 1)
[LOG]	Rested for 68 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	2	42	to	3	43
[Actor:move]	5366	Ostia	move from	3	43	to	3	44
[Actor:move]	5366	Ostia	move from	3	44	to	2	45
[target_simple AI]	218667	enthralled slave	selecting NEW TARGET	2	45	5366	Ostia
[Actor:move]	218667	enthralled slave	move from	9	49	to	8	48
Server latency	6
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (enthralled slave)).
[LOG]	
[Actor:move]	5366	Ostia	move from	2	45	to	3	46
[target_simple AI]	218674	Zubyriaba the slaver	selecting NEW TARGET	3	46	5366	Ostia
[use_tactical AI] === Action Selected:	218674	Zubyriaba the slaver	attack	 talent:T_ARROW_STITCHING
[ARCHERY ACQUIRE TARGETS WITH]	steady yew longbow of fire	quiver of yew arrows of daylight	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Zubyriaba the slaver	218674	using weapon:	steady yew longbow of fire	ammo:	quiver of yew arrows of daylight	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady yew longbow of fire	to:	3	46
Adding entity	221536	after	218674
[Actor:move]	221562	Zubyriaba the slaver's temporal clone	(forced) move from	nil	nil	to	6	48
Added unique	mod.class.NPC/Zubyriaba the slaver	::	2
[ARCHERY ACQUIRE TARGETS WITH]	steady yew longbow of fire	quiver of yew arrows of daylight	nil	nil
[SHOOT] speed	1	=>	1000
[SOUND] loading from	/data/sound/actions/arrow.ogg	:=:	sound "/data/sound/actions/arrow.ogg" : <static>
[ARCHERY SHOOT]	Zubyriaba the slaver's temporal clone	221562	using weapon:	steady yew longbow of fire	ammo:	quiver of yew arrows of daylight	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady yew longbow of fire	to:	3	46
Adding entity	221563	after	221562
[LOG]	You feel a surge of power as a powerful creature falls nearby.
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	221589	Zubyriaba the slaver's temporal clone	(forced) move from	nil	nil	to	7	48
Added unique	mod.class.NPC/Zubyriaba the slaver	::	3
[ARCHERY ACQUIRE TARGETS WITH]	steady yew longbow of fire	quiver of yew arrows of daylight	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Zubyriaba the slaver's temporal clone	221589	using weapon:	steady yew longbow of fire	ammo:	quiver of yew arrows of daylight	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady yew longbow of fire	to:	3	46
Adding entity	221590	after	221589
[LOG]	You feel a surge of power as a powerful creature falls nearby.
[entityFilterPost]:  Done nerfing randboss
[NPC:seen_by] Passing target	Ostia	from	218667	enthralled slave	to	218673	enthralled slave
[Actor:move]	218667	enthralled slave	move from	8	48	to	7	48
[ATTACK ARCHERY]	221563	 to 	Ostia	 :: 	59.225495068393	10	45	::	1.2094442537939
checkHit	68	vs	1	=> chance to hit	100
[ATTACK ARCHERY] raw dam	59.225495068393	versus	45	with APR	10
[ATTACK ARCHERY] after armor	24.225495068393
[ATTACK ARCHERY] after range	33
[ATTACK] after inc by type (ammo)	33
[PHYS CRIT %] axe accuracy bonus	68	1	=	16.75
[PHYS CRIT %]	24.95
[ATTACK ARCHERY] after crit	33
[ATTACK ARCHERY] after mult	39.911660375199
[ATTACK ARCHERY] after hook	39.911660375199
[LOG]	Zubyriaba the slaver's temporal clone's Arrow Stitching hits #fbd578#Ostia#LAST# for #WHITE#7 physical#LAST#, #YELLOW#3 light#LAST#, #LIGHT_RED#4 fire#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[ATTACK ARCHERY]	221590	 to 	Ostia	 :: 	59.225495068393	10	45	::	1.2094442537939
checkHit	68	vs	1	=> chance to hit	100
[ATTACK ARCHERY] raw dam	59.225495068393	versus	45	with APR	10
[ATTACK ARCHERY] after armor	24.225495068393
[ATTACK ARCHERY] after range	24
[ATTACK] after inc by type (ammo)	24
[PHYS CRIT %] axe accuracy bonus	68	1	=	16.75
[PHYS CRIT %]	24.95
[ATTACK ARCHERY] after crit	36
[ATTACK ARCHERY] after mult	43.539993136581
[ATTACK ARCHERY] after hook	43.539993136581
[LOG]	#{bold}#Zubyriaba the slaver's temporal clone's Arrow Stitching performs a ranged critical strike against #fbd578#Ostia#LAST#!#{normal}#
[LOG]	Zubyriaba the slaver's temporal clone's Arrow Stitching hits #fbd578#Ostia#LAST# for #{bold}##WHITE#8 physical#{normal}##LAST#, #YELLOW#3 light#LAST#, #LIGHT_RED#4 fire#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[ATTACK ARCHERY]	221536	 to 	Ostia	 :: 	59.225495068393	10	45	::	1.2094442537939
checkHit	68	vs	1	=> chance to hit	100
[ATTACK ARCHERY] raw dam	59.225495068393	versus	45	with APR	10
[ATTACK ARCHERY] after armor	24.225495068393
[ATTACK ARCHERY] after range	31
[ATTACK] after inc by type (ammo)	31
[PHYS CRIT %] axe accuracy bonus	68	1	=	16.75
[PHYS CRIT %]	24.95
[ATTACK ARCHERY] after crit	31
[ATTACK ARCHERY] after mult	37.492771867612
[ATTACK ARCHERY] after hook	37.492771867612
[LOG]	Zubyriaba the slaver's Arrow Stitching hits #fbd578#Ostia#LAST# for #WHITE#23 physical#LAST#, #YELLOW#9 light#LAST#, #LIGHT_RED#13 fire#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	221591	after	5366
Adding entity	221592	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	221593	after	5366
Adding entity	221594	after	5366
checkHit	28	vs	57	=> chance to hit	0
[LOG]	Enthralled slave loses sight!
[LOG]	
[LOG]	Hymn of Perseverance hits Enthralled slave for #{bold}##GREY#60 darkness#{normal}##LAST# damage.
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	2503892
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	221609	after	5366
Adding entity	221610	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	2504781
[SPELL] friendly fire chance	100
[LOG]	Demonic Soul hits Zubyriaba the slaver for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #{bold}##GREY#105 darkness#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Zubyriaba the slaver for #{bold}##GREY#105 darkness#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Something for #{bold}##GREY#105 darkness#{normal}##LAST# damage.
[use_tactical AI] === Action Selected:	218674	Zubyriaba the slaver	escape	 talent:T_DIMENSIONAL_STEP
[LOG]	Zubyriaba the slaver casts #{bold}##PURPLE#Dimensional Step.#{normal}##LAST#
checkHit	26.7344	vs	37	=> chance to hit	25
[Actor:move]	218674	Zubyriaba the slaver	(forced) move from	9	48	to	3	46
[Actor:move]	5366	Ostia	(forced) move from	3	46	to	9	48
[LOG]	#UID:218674:0#Zubyriaba the slaver folds space with with #fbd578#Ostia#LAST#!
[LOG]	Ostia's Corona hits Zubyriaba the slaver for #YELLOW#56 light#LAST# damage.
[use_tactical AI] === Action Selected:	218674	Zubyriaba the slaver	attack	 talent:T_MANATHRUST
[LOG]	Zubyriaba the slaver casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	2.2
[NPC:seen_by] Passing target	Ostia	from	218673	enthralled slave	to	218672	enthralled slave
[improved_talented AI] chooses for	218673	enthralled slave	T_CLINCH
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	45.738256570929	20	50	1	vs. armor/def	45	1
[ATTACK] after melee attack bonus hooks & callbacks::	45.738256570929	20	50	1	vs. armor/def	45	1
checkHit	50	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	46	20	vs. armor/hardiness	45	0.75
[ATTACK] mace accuracy bonus	50	1	=	1.098
[ATTACK] after armor	25.508
[PHYS CRIT %]	2
[ATTACK] after crit	25.508
[ATTACK] after mult	25.508
[ATTACK]	target on_melee_hit:	17.231215682321	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[PHYS CRIT %]	2
checkHit	51	vs	57	=> chance to hit	35
[LOG]	#ORANGE#Ostia shrugs off Something's 'Grappled'!
[CALLBACK] upgrading to prioritized	talents_on_hit
[Actor:move]	218667	enthralled slave	move from	7	48	to	8	48
[LOG]	#UID:218674:0#Zubyriaba the slaver hits Enthralled slave for #PURPLE#83 arcane#LAST# damage.
[LOG]	#UID:218674:0#Zubyriaba the slaver hits #fbd578#Ostia#LAST# for #SLATE#(110 absorbed)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Something hits #fbd578#Ostia#LAST# for #SLATE#(22 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(16 absorbed)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Grappling hits #fbd578#Ostia#LAST# for #SLATE#(16 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#53 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits #fbd578#Ostia#LAST# for #SLATE#(42 absorbed)#LAST#, #GREY#11 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
Deleting shader 83 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	28	vs	59	=> chance to hit	0
checkHit	28	vs	59	=> chance to hit	0
[LOG]	Enthralled slave loses sight!
[SPELL CRIT %]	41.899788226987
[LOG]	Ostia uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
[LOG]	Ostia tries to evade attacks.
Cloned shader 93
[SHADER] setting reset param	tick_start	2511344
Deleting temp shader	tentacles[appearTime=0.3,backgroundLayersCount=-4,noup=0,time_factor=1000]
[LOG]	Grappling hits #fbd578#Ostia#LAST# for #SLATE#(53 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #YELLOW#204 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #YELLOW#204 light#LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Enthralled slave!#{normal}#
[use_tactical AI] === Action Selected:	218674	Zubyriaba the slaver	attack	 talent:T_LIGHTNING
[LOG]	Zubyriaba the slaver casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	2.2
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	45.738256570929	20	50	1	vs. armor/def	45	4
[ATTACK] after melee attack bonus hooks & callbacks::	45.738256570929	20	50	1	vs. armor/def	45	4
checkEvasion	10.665658093797	22	24
=> evasion chance	10.665658093797
[LOG]	#fbd578#Ostia#LAST# evades #UID:218673:0#Enthralled slave.
[SOUND] loading from	/data/sound/actions/melee_miss.lua	:=:	/data/sound/actions/melee_miss.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_miss.ogg" : <static>
[Actor:move]	218673	enthralled slave	move from	10	47	to	10	47
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	221611	after	5366
Adding entity	221612	after	5366
[LOG]	#UID:218674:0#Zubyriaba the slaver hits #fbd578#Ostia#LAST# for #SLATE#(23 absorbed)#LAST#, #ROYAL_BLUE#84 lightning#LAST# (#RED##{bold}#84#LAST##{normal}# total damage).
[LOG]	Grappling hits #fbd578#Ostia#LAST# for #WHITE#17 physical#LAST# damage.
[LOG]	Hymn of Perseverance hits Enthralled slave for #{bold}##GREY#67 darkness#{normal}##LAST# damage.
[improved_talented AI] chooses for	218672	enthralled slave	T_HIGHER_HEAL
[LOG]	Grappling hits #fbd578#Ostia#LAST# for #WHITE#14 physical#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#53 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits #fbd578#Ostia#LAST# for #GREY#35 darkness#LAST# damage.
[Actor:move]	218672	enthralled slave	move from	8	44	to	9	43
[LOG]	Enthralled slave has released the hold.
[LOG]	Ostia's Corona hits Enthralled slave for #YELLOW#56 light#LAST# damage.
[LOG]	#{bold}#Ostia's Corona killed Enthralled slave!#{normal}#
[LOG]	
[USERCHAT] channel achievement	EricSteel	tome	Fear me not!	false	true
[USERCHAT] channel serial data	chuckdeath	tome	612
Deleting temp shader	flamewings[deploy_factor=14]
Loading tile from tileset	/data/gfx/shockbolt/object/arrow_yew.png
Deleting shader 88 (is clone 0)
[LOG]	Ostia casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	A shield forms around Ostia.
Cloned shader 96
[SHADER] setting reset param	tick_start	2514096
[use_tactical AI] === Action Selected:	218674	Zubyriaba the slaver	attack	 talent:T_FLAME
[LOG]	Zubyriaba the slaver casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	2.2
[LOG]	Ostia is on fire!
[LOG]	#UID:218674:0#Zubyriaba the slaver hits #fbd578#Ostia#LAST# for #SLATE#(78 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ostia's darkness area effect hits #fbd578#Ostia#LAST# for #SLATE#(28 absorbed)#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Burning from Zubyriaba the slaver hits #fbd578#Ostia#LAST# for #SLATE#(26 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	218672	enthralled slave	move from	9	43	to	10	44
[LOG]	
[LOG]	Ostia uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Ostia starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 88
*p 88: Uniform: 0: 8B52 beamColor1
*p 88: Uniform: 1: 8B52 beamColor2
*p 88: Uniform: 2: 1406 beamsCount
*p 88: Uniform: 3: 8B52 circleColor
*p 88: Uniform: 4: 1406 circleDescendSpeed
*p 88: Uniform: 5: 1406 circleRotationSpeed
*p 88: Uniform: 6: 1406 noup
*p 88: Uniform: 7: 8B5E tex
*p 88: Uniform: 8: 1406 tick
*p 88: Uniform: 9: 1406 tick_start
*p 88: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 99
*p 99: Uniform: 0: 8B52 beamColor1
*p 99: Uniform: 1: 8B52 beamColor2
*p 99: Uniform: 2: 1406 beamsCount
*p 99: Uniform: 3: 8B52 circleColor
*p 99: Uniform: 4: 1406 circleDescendSpeed
*p 99: Uniform: 5: 1406 circleRotationSpeed
*p 99: Uniform: 6: 1406 noup
*p 99: Uniform: 7: 8B5E tex
*p 99: Uniform: 8: 1406 tick
*p 99: Uniform: 9: 1406 tick_start
*p 99: Uniform: 10: 1406 time_factor
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Zubyriaba the slaver!
Cloned shader 83
[SHADER] setting reset param	tick_start	2516156
[LOG]	Ostia's Corona hits Zubyriaba the slaver for #YELLOW#56 light#LAST# damage.
[LOG]	Demonic Soul hits Zubyriaba the slaver for #LIGHT_RED#65 fire#LAST# damage.
[use_tactical AI] === Action Selected:	218674	Zubyriaba the slaver	disable	 talent:T_FLAMESHOCK
[LOG]	Zubyriaba the slaver casts #{bold}##PURPLE#Flameshock.#{normal}##LAST#
[SPELL CRIT %]	2.2
checkHit	51	vs	31	=> chance to hit	95
[LOG]	#LIGHT_UMBER#Ostia resists Zubyriaba the slaver's 'Burning Shock'!
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	221613	after	5366
Adding entity	221614	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Zubyriaba the slaver for #{bold}##GREY#218 darkness#{normal}##LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	221615	after	5366
Adding entity	221616	after	5366
checkHit	29	vs	59	=> chance to hit	0
[LOG]	Enthralled slave loses sight!
[LOG]	Hymn of Perseverance hits Enthralled slave for #{bold}##GREY#57 darkness#{normal}##LAST# damage.
[LOG]	Burning from Zubyriaba the slaver hits #fbd578#Ostia#LAST# for #SLATE#(26 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	218672	enthralled slave	move from	10	44	to	10	45
[LOG]	
Deleting shader 83 (is clone 1)
Deleting shader 78 (is clone 1)
Deleting shader 92 (is clone 0)
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Zubyriaba the slaver!
Cloned shader 83
[SHADER] setting reset param	tick_start	2519498
[LOG]	Ostia's light area effect hits Zubyriaba the slaver for #YELLOW#52 light#LAST# damage.
[LOG]	Demonic Soul hits Zubyriaba the slaver for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	Ostia's Corona hits Enthralled slave for #YELLOW#51 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Zubyriaba the slaver for #YELLOW#103 light#LAST# damage.
[LOG]	Ostia's Corona hits Enthralled slave for #YELLOW#51 light#LAST# damage.
[use_tactical AI] === Action Selected:	218674	Zubyriaba the slaver	attack	 talent:T_MANATHRUST
[LOG]	Zubyriaba the slaver casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	2.2
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[LOG]	#UID:218674:0#Zubyriaba the slaver hits #fbd578#Ostia#LAST# for #SLATE#(14 absorbed)#LAST#, #PURPLE#96 arcane#LAST# (#RED##{bold}#96#LAST##{normal}# total damage).
[SPELL CRIT %]	41.899788226987
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#34 darkness#LAST# damage.
[LOG]	Burning from Zubyriaba the slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#26 fire#LAST# damage.
[Actor:move]	218672	enthralled slave	move from	10	45	to	10	46
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	Ostia's Corona hits Zubyriaba the slaver for #GREY#61 darkness#LAST# damage.
[LOG]	#{bold}#Ostia's Corona killed Zubyriaba the slaver!#{normal}#
[LOG]	Ostia is no longer evading attacks.
[LOG]	Ostia stops burning.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	221617	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	221618	after	5366
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Hymn of Perseverance hits Enthralled slave for #{bold}##GREY#57 darkness#{normal}##LAST# damage.
[LOG]	Enthralled slave is weakened by the glyph of moonlight!
[Actor:move]	218672	enthralled slave	move from	10	46	to	10	47
[LOG]	
[LOG]	Ostia's glyph of moonlight hits Enthralled slave for #GREY#72 darkness#LAST# damage.
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel talk	pfhyyhtsche	tome	yeah a single one removal of any type is not good at all
[USERCHAT] channel achievement	coverax	tome	Antimagic! (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel serial data	GrimSentinel	mainmenu	228
[USERCHAT] channel achievement	drake265	tome	Level 20	false	false
Server latency	5
Deleting shader 83 (is clone 1)
[USERCHAT] channel talk	philupgraves	tome	Hey fellow minions, any idea on Shield Expertise's damage boost?
[USERCHAT] channel serial data	politehnik	tome	800
[USERCHAT] channel achievement	politehnik	tome	Unstoppable (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	philupgraves	tome	There is a count of the saves, but not the damage increase itself.
[USERCHAT] channel achievement	Jade Aninga	tome	The Arena (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel serial data	Suk4	tome	682
[USERCHAT] channel achievement	thomascompton	tome	The secret city (Insane (Roguelike) difficulty)	false	false
Server latency	5
[USERCHAT] channel achievement	Platinus77	tome	The secret city (Roguelike)	false	false
[USERCHAT] channel achievement	DonnyLar	tome	Utterly Destroyed	false	false
[USERCHAT] channel achievement	sskass	tome	Catch that Plumpkin!	false	true
[USERCHAT] channel achievement	Pixie	global	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel serial data	Snek King	tome	601
[USERCHAT] channel achievement	marcde	tome	The Arena	false	false
[USERCHAT] channel serial data	briandawkins	tome	734
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
Deleting shader 96 (is clone 1)
Deleting shader 93 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	221633	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	2661479
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #{bold}##GREY#186 darkness#{normal}##LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	#{bold}#Demonic Soul killed Enthralled slave!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Ostia slows down.
[LOG]	Ostia stops regenerating health quickly.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[USERCHAT] channel achievement	strangefella	tome	Exterminator (Roguelike)	false	false
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[LOG]	Rested for 63 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	9	48	to	8	48
[LOG]	You pickup 0.75 gold pieces.
[Actor:move]	5366	Ostia	move from	8	48	to	7	48
[Actor:move]	5366	Ostia	move from	7	48	to	6	48
[Actor:move]	5366	Ostia	move from	6	48	to	6	47
[Actor:move]	5366	Ostia	move from	6	47	to	5	47
[Actor:move]	5366	Ostia	move from	5	47	to	4	46
[Actor:move]	5366	Ostia	move from	4	46	to	3	46
[Identify]	Thunderlore	true
[LOG]	Ostia picks up (t.): #SALMON##UID:218655:0#Thunderlore (dig speed 19 turns)#LAST#.
[Actor:move]	5366	Ostia	move from	3	46	to	4	47
[Actor:move]	5366	Ostia	move from	4	47	to	5	47
[Actor:move]	5366	Ostia	move from	5	47	to	6	46
[LOG]	#00ff00##UID:47:0#Talent Dig is ready to use.
[Actor:move]	5366	Ostia	move from	6	46	to	7	45
[Actor:move]	5366	Ostia	move from	7	45	to	7	44
[Actor:move]	5366	Ostia	move from	7	44	to	8	44
[Actor:move]	5366	Ostia	move from	8	44	to	9	45
[Actor:move]	5366	Ostia	move from	9	45	to	10	46
[Actor:move]	5366	Ostia	move from	10	46	to	11	47
[Actor:move]	5366	Ostia	move from	11	47	to	12	47
[Actor:move]	5366	Ostia	move from	12	47	to	13	47
[Actor:move]	5366	Ostia	move from	13	47	to	14	48
[Actor:move]	5366	Ostia	move from	14	48	to	13	47
[Actor:move]	5366	Ostia	move from	13	47	to	12	47
[Actor:move]	5366	Ostia	move from	12	47	to	11	46
[Actor:move]	5366	Ostia	move from	11	46	to	12	45
[Actor:move]	5366	Ostia	move from	12	45	to	13	44
[Actor:move]	5366	Ostia	move from	13	44	to	14	43
[Actor:move]	5366	Ostia	move from	14	43	to	15	42
[Actor:move]	5366	Ostia	move from	15	42	to	15	41
[Actor:move]	5366	Ostia	move from	15	41	to	16	40
[Actor:move]	5366	Ostia	move from	16	40	to	17	41
[target_simple AI]	218737	slaver	selecting NEW TARGET	17	41	5366	Ostia
[improved_talented AI] chooses for	218737	slaver	T_FLAME
[LOG]	Slaver casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	7
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Ostia is on fire!
[LOG]	#UID:218737:0#Slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#81 fire#LAST# damage.
[target_simple AI]	218735	enthralled slave	selecting NEW TARGET	17	41	5366	Ostia
[Actor:move]	218735	enthralled slave	move from	25	47	to	24	46
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around slaver!
Cloned shader 83
[SHADER] setting reset param	tick_start	2663968
[SPELL] friendly fire chance	100
[LOG]	Burning from Slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#27 fire#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #GREY#58 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #GREY#58 darkness#LAST# damage.
[LOG]	Demonic Soul hits Slaver for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#59 fire#LAST# damage.
[improved_talented AI] chooses for	218737	slaver	T_LIGHTNING
[LOG]	Slaver casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	7
[LOG]	#UID:218737:0#Slaver hits Enthralled slave for #ROYAL_BLUE#124 lightning#LAST# damage.
[LOG]	#UID:218737:0#Slaver hits #fbd578#Ostia#LAST# for #ROYAL_BLUE#124 lightning#LAST# damage.
[Actor:move]	218735	enthralled slave	move from	24	46	to	23	45
[Actor:move]	218736	enthralled slave	move from	26	45	to	25	45
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Slaver for #GREY#29 darkness#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	2665067
Deleting shader 83 (is clone 1)
Deleting shader 83 (is clone 1)
Deleting shader 95 (is clone 0)
Deleting shader 94 (is clone 0)
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	Burning from Slaver hits #fbd578#Ostia#LAST# for #SLATE#(27 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #GREY#117 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #GREY#117 darkness#LAST# damage.
[improved_talented AI] chooses for	218737	slaver	T_MANATHRUST
[LOG]	Slaver casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	7
[LOG]	#UID:218737:0#Slaver hits Enthralled slave for #PURPLE#76 arcane#LAST# damage.
[LOG]	#UID:218737:0#Slaver hits #fbd578#Ostia#LAST# for #SLATE#(102 absorbed)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	218735	enthralled slave	move from	23	45	to	22	44
[improved_talented AI] chooses for	218736	enthralled slave	T_HIGHER_HEAL
[Actor:move]	218736	enthralled slave	move from	25	45	to	24	44
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Slaver for #GREY#29 darkness#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	jurriaan	tome	Size matters	false	false
[Actor:move]	5366	Ostia	move from	17	41	to	18	42
[SPELL CRIT %]	41.899788226987
checkHit	28	vs	53	=> chance to hit	0
[LOG]	Enthralled slave loses sight!
[LOG]	Burning from Slaver hits #fbd578#Ostia#LAST# for #SLATE#(27 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#35 darkness#LAST# damage.
[Actor:move]	218737	slaver	move from	25	46	to	24	45
[Actor:move]	218735	enthralled slave	move from	22	44	to	21	44
[Actor:move]	218736	enthralled slave	move from	24	44	to	23	43
[LOG]	
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#29 darkness#LAST# damage.
[LOG]	#{bold}#Ostia's darkness area effect killed Enthralled slave!#{normal}#
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #{bold}##YELLOW#130 light#{normal}##LAST# damage.
[LOG]	Ostia stops burning.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	218737	slaver	move from	24	45	to	23	45
[LOG]	
[USERCHAT] channel achievement	drake265	tome	Catch that Plumpkin!	false	true
[Actor:move]	5366	Ostia	move from	18	42	to	19	43
[LOG]	Ostia's light area effect hits Slaver for #YELLOW#65 light#LAST# damage.
Using cached font	/data/font/DroidSans-Bold.ttf	16
[EMOTE] added	I am free!	23	43
[Actor:move]	218736	enthralled slave	move from	23	43	to	22	44
[LOG]	#{bold}#Ostia's light area effect killed Slaver!#{normal}#
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[Actor:move]	218736	enthralled slave	move from	22	44	to	21	44
[LOG]	
[LOG]	Resting starts...
[LOG]	Ostia slows down.
[LOG]	The shield around Ostia crumbles.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[USERCHAT] channel serial data	Thordlar The Mystic	tome	156
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[LOG]	Rested for 65 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	19	43	to	20	44
[Actor:move]	5366	Ostia	move from	20	44	to	21	45
[Actor:move]	5366	Ostia	move from	21	45	to	22	46
[Actor:move]	5366	Ostia	move from	22	46	to	23	47
[Actor:move]	5366	Ostia	move from	23	47	to	24	48
[Actor:move]	5366	Ostia	move from	24	48	to	25	49
[Actor:move]	5366	Ostia	move from	25	49	to	26	48
[Actor:move]	5366	Ostia	move from	26	48	to	27	48
[Actor:move]	5366	Ostia	move from	27	48	to	28	49
[Actor:move]	5366	Ostia	move from	28	49	to	29	48
[Actor:move]	5366	Ostia	move from	29	48	to	28	49
[Actor:move]	5366	Ostia	move from	28	49	to	27	48
[Actor:move]	5366	Ostia	move from	27	48	to	27	47
[Actor:move]	5366	Ostia	move from	27	47	to	28	46
[Actor:move]	5366	Ostia	move from	28	46	to	29	46
[Actor:move]	5366	Ostia	move from	29	46	to	30	46
[Actor:move]	5366	Ostia	move from	30	46	to	31	46
[Actor:move]	5366	Ostia	move from	31	46	to	31	45
[Actor:move]	5366	Ostia	move from	31	45	to	31	44
[Actor:move]	5366	Ostia	move from	31	44	to	31	43
[Actor:move]	5366	Ostia	move from	31	43	to	32	43
[Actor:move]	5366	Ostia	move from	32	43	to	33	43
[Actor:move]	5366	Ostia	move from	33	43	to	34	43
[Actor:move]	5366	Ostia	move from	34	43	to	35	43
[Actor:move]	5366	Ostia	move from	35	43	to	36	44
[Actor:move]	5366	Ostia	move from	36	44	to	35	45
[Actor:move]	5366	Ostia	move from	35	45	to	35	46
[Actor:move]	5366	Ostia	move from	35	46	to	36	47
[Actor:move]	5366	Ostia	move from	36	47	to	35	46
[Actor:move]	5366	Ostia	move from	35	46	to	35	45
[Actor:move]	5366	Ostia	move from	35	45	to	36	44
[Actor:move]	5366	Ostia	move from	36	44	to	35	43
[Actor:move]	5366	Ostia	move from	35	43	to	34	43
[Actor:move]	5366	Ostia	move from	34	43	to	33	43
[Actor:move]	5366	Ostia	move from	33	43	to	32	43
[Actor:move]	5366	Ostia	move from	32	43	to	31	44
[Actor:move]	5366	Ostia	move from	31	44	to	31	45
[Actor:move]	5366	Ostia	move from	31	45	to	32	46
[Actor:move]	5366	Ostia	move from	32	46	to	32	47
[Actor:move]	5366	Ostia	move from	32	47	to	31	46
[Actor:move]	5366	Ostia	move from	31	46	to	31	45
[Actor:move]	5366	Ostia	move from	31	45	to	31	44
[Actor:move]	5366	Ostia	move from	31	44	to	32	43
[Actor:move]	5366	Ostia	move from	32	43	to	32	42
[Actor:move]	5366	Ostia	move from	32	42	to	32	41
[Actor:move]	5366	Ostia	move from	32	41	to	31	40
[Actor:move]	5366	Ostia	move from	31	40	to	30	39
[LOG]	Today is the 9th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	5366	Ostia	move from	30	39	to	29	38
[Actor:move]	5366	Ostia	move from	29	38	to	30	37
[Actor:move]	5366	Ostia	move from	30	37	to	31	36
[Actor:move]	5366	Ostia	move from	31	36	to	32	36
[Actor:move]	5366	Ostia	move from	32	36	to	33	35
[Actor:move]	5366	Ostia	move from	33	35	to	34	34
[Actor:move]	5366	Ostia	move from	34	34	to	35	35
[Actor:move]	5366	Ostia	move from	35	35	to	36	36
[Actor:move]	5366	Ostia	move from	36	36	to	35	37
[Actor:move]	5366	Ostia	move from	35	37	to	36	38
[Actor:move]	5366	Ostia	move from	36	38	to	36	39
[Actor:move]	5366	Ostia	move from	36	39	to	37	39
[Actor:move]	5366	Ostia	move from	37	39	to	38	39
[Actor:move]	5366	Ostia	move from	38	39	to	39	39
[Actor:move]	5366	Ostia	move from	39	39	to	40	40
[Actor:move]	5366	Ostia	move from	40	40	to	40	41
[Actor:move]	5366	Ostia	move from	40	41	to	39	42
[Actor:move]	5366	Ostia	move from	39	42	to	39	43
[Actor:move]	5366	Ostia	move from	39	43	to	40	44
[Actor:move]	5366	Ostia	move from	40	44	to	41	44
[Actor:move]	5366	Ostia	move from	41	44	to	42	44
[Actor:move]	5366	Ostia	move from	42	44	to	43	44
[Actor:move]	5366	Ostia	move from	43	44	to	44	45
[Actor:move]	5366	Ostia	move from	44	45	to	45	46
[Actor:move]	5366	Ostia	move from	45	46	to	46	47
[Actor:move]	5366	Ostia	move from	46	47	to	45	48
[Actor:move]	5366	Ostia	move from	45	48	to	45	49
[Actor:move]	5366	Ostia	move from	45	49	to	45	48
[Actor:move]	5366	Ostia	move from	45	48	to	45	47
[Actor:move]	5366	Ostia	move from	45	47	to	44	46
[Actor:move]	5366	Ostia	move from	44	46	to	43	45
[Actor:move]	5366	Ostia	move from	43	45	to	42	44
[Actor:move]	5366	Ostia	move from	42	44	to	41	43
[Actor:move]	5366	Ostia	move from	41	43	to	40	42
[Actor:move]	5366	Ostia	move from	40	42	to	40	41
[Actor:move]	5366	Ostia	move from	40	41	to	40	40
[Actor:move]	5366	Ostia	move from	40	40	to	40	39
[Actor:move]	5366	Ostia	move from	40	39	to	40	38
[Actor:move]	5366	Ostia	move from	40	38	to	41	37
[Actor:move]	5366	Ostia	move from	41	37	to	42	36
[Actor:move]	5366	Ostia	move from	42	36	to	42	35
[Actor:move]	5366	Ostia	move from	42	35	to	42	34
[Actor:move]	5366	Ostia	move from	42	34	to	43	33
[Actor:move]	5366	Ostia	move from	43	33	to	44	32
[Actor:move]	5366	Ostia	move from	44	32	to	45	33
[Actor:move]	5366	Ostia	move from	45	33	to	46	33
[Actor:move]	5366	Ostia	move from	46	33	to	47	33
[Actor:move]	5366	Ostia	move from	47	33	to	48	33
[Actor:move]	5366	Ostia	move from	48	33	to	47	32
[Actor:move]	5366	Ostia	move from	47	32	to	47	31
[Actor:move]	5366	Ostia	move from	47	31	to	46	30
[Actor:move]	5366	Ostia	move from	46	30	to	47	29
[Actor:move]	5366	Ostia	move from	47	29	to	46	28
[Actor:move]	5366	Ostia	move from	46	28	to	46	27
[Actor:move]	5366	Ostia	move from	46	27	to	46	26
[Actor:move]	5366	Ostia	move from	46	26	to	46	25
[Actor:move]	5366	Ostia	move from	46	25	to	46	24
[Actor:move]	5366	Ostia	move from	46	24	to	46	23
[Actor:move]	5366	Ostia	move from	46	23	to	47	22
[Actor:move]	5366	Ostia	move from	47	22	to	46	21
[Actor:move]	5366	Ostia	move from	46	21	to	46	20
[Actor:move]	5366	Ostia	move from	46	20	to	46	21
[Actor:move]	5366	Ostia	move from	46	21	to	47	22
[Actor:move]	5366	Ostia	move from	47	22	to	48	23
[Actor:move]	5366	Ostia	move from	48	23	to	49	24
[Actor:move]	5366	Ostia	move from	49	24	to	48	23
[Actor:move]	5366	Ostia	move from	48	23	to	47	23
[Actor:move]	5366	Ostia	move from	47	23	to	46	23
[Actor:move]	5366	Ostia	move from	46	23	to	45	23
[Actor:move]	5366	Ostia	move from	45	23	to	44	22
[Actor:move]	5366	Ostia	move from	44	22	to	43	21
[Actor:move]	5366	Ostia	move from	43	21	to	42	21
[Actor:move]	5366	Ostia	move from	42	21	to	41	20
[Actor:move]	5366	Ostia	move from	41	20	to	40	19
[Actor:move]	5366	Ostia	move from	40	19	to	39	18
[Actor:move]	5366	Ostia	move from	39	18	to	38	17
[Actor:move]	5366	Ostia	move from	38	17	to	37	16
[Actor:move]	5366	Ostia	move from	37	16	to	37	15
[Actor:move]	5366	Ostia	move from	37	15	to	36	14
[Actor:move]	5366	Ostia	move from	36	14	to	37	13
[Actor:move]	5366	Ostia	move from	37	13	to	36	14
[Actor:move]	5366	Ostia	move from	36	14	to	37	15
[Actor:move]	5366	Ostia	move from	37	15	to	38	15
[Actor:move]	5366	Ostia	move from	38	15	to	39	14
[Actor:move]	5366	Ostia	move from	39	14	to	40	13
[Actor:move]	5366	Ostia	move from	40	13	to	41	12
[Actor:move]	5366	Ostia	move from	41	12	to	41	11
[Actor:move]	5366	Ostia	move from	41	11	to	41	10
[Actor:move]	5366	Ostia	move from	41	10	to	41	9
[Actor:move]	5366	Ostia	move from	41	9	to	40	10
[Actor:move]	5366	Ostia	move from	40	10	to	40	11
[Actor:move]	5366	Ostia	move from	40	11	to	40	12
[Actor:move]	5366	Ostia	move from	40	12	to	40	13
[Actor:move]	5366	Ostia	move from	40	13	to	39	14
[Actor:move]	5366	Ostia	move from	39	14	to	38	15
[Actor:move]	5366	Ostia	move from	38	15	to	37	16
[Actor:move]	5366	Ostia	move from	37	16	to	36	17
[Actor:move]	5366	Ostia	move from	36	17	to	35	18
[Actor:move]	5366	Ostia	move from	35	18	to	34	19
[Actor:move]	5366	Ostia	move from	34	19	to	33	20
[Actor:move]	5366	Ostia	move from	33	20	to	32	21
[Actor:move]	5366	Ostia	move from	32	21	to	31	22
[Actor:move]	5366	Ostia	move from	31	22	to	30	23
[Actor:move]	5366	Ostia	move from	30	23	to	29	24
[Actor:move]	5366	Ostia	move from	29	24	to	28	24
[Actor:move]	5366	Ostia	move from	28	24	to	27	25
[Actor:move]	5366	Ostia	move from	27	25	to	26	26
Deleting shader 78 (is clone 1)
[Actor:move]	5366	Ostia	move from	26	26	to	25	27
[Actor:move]	5366	Ostia	move from	25	27	to	24	28
[Actor:move]	5366	Ostia	move from	24	28	to	23	27
[Actor:move]	5366	Ostia	move from	23	27	to	22	27
[Actor:move]	5366	Ostia	move from	22	27	to	21	27
[Actor:move]	5366	Ostia	move from	21	27	to	20	27
[Actor:move]	5366	Ostia	move from	20	27	to	19	28
[Actor:move]	5366	Ostia	move from	19	28	to	18	28
[Actor:move]	5366	Ostia	move from	18	28	to	17	27
[Actor:move]	5366	Ostia	move from	17	27	to	16	28
[Actor:move]	5366	Ostia	move from	16	28	to	15	28
[Actor:move]	5366	Ostia	move from	15	28	to	14	29
[Actor:move]	5366	Ostia	move from	14	29	to	13	29
[Actor:move]	5366	Ostia	move from	13	29	to	12	30
[Actor:move]	5366	Ostia	move from	12	30	to	11	31
[Actor:move]	5366	Ostia	move from	11	31	to	10	32
[Actor:move]	5366	Ostia	move from	10	32	to	9	33
[Actor:move]	5366	Ostia	move from	9	33	to	8	34
[Actor:move]	5366	Ostia	move from	8	34	to	7	35
[Actor:move]	5366	Ostia	move from	7	35	to	6	35
[Actor:move]	5366	Ostia	move from	6	35	to	5	35
[Actor:move]	5366	Ostia	move from	5	35	to	4	36
[Actor:move]	5366	Ostia	move from	4	36	to	3	37
[Actor:move]	5366	Ostia	move from	3	37	to	2	37
[Actor:move]	5366	Ostia	move from	2	37	to	1	38
[Actor:move]	5366	Ostia	move from	1	38	to	1	37
[Actor:move]	5366	Ostia	move from	1	37	to	1	36
[Actor:move]	5366	Ostia	move from	1	36	to	1	35
[Actor:move]	5366	Ostia	move from	1	35	to	0	34
[Actor:move]	5366	Ostia	move from	0	34	to	0	33
[Actor:move]	5366	Ostia	move from	0	33	to	1	32
[Actor:move]	5366	Ostia	move from	1	32	to	1	31
[Actor:move]	5366	Ostia	move from	1	31	to	1	30
[Actor:move]	5366	Ostia	move from	1	30	to	1	29
[Actor:move]	5366	Ostia	move from	1	29	to	1	28
[Actor:move]	5366	Ostia	move from	1	28	to	1	27
[Actor:move]	5366	Ostia	move from	1	27	to	2	26
[Actor:move]	5366	Ostia	move from	2	26	to	3	25
[Actor:move]	5366	Ostia	move from	3	25	to	4	24
[Actor:move]	5366	Ostia	move from	4	24	to	5	23
[Actor:move]	5366	Ostia	move from	5	23	to	6	22
[Actor:move]	5366	Ostia	move from	6	22	to	7	21
[Actor:move]	5366	Ostia	move from	7	21	to	7	20
[Actor:move]	5366	Ostia	move from	7	20	to	7	19
[Actor:move]	5366	Ostia	move from	7	19	to	8	18
[Actor:move]	5366	Ostia	move from	8	18	to	9	17
[Actor:move]	5366	Ostia	move from	9	17	to	9	16
[Actor:move]	5366	Ostia	move from	9	16	to	9	15
[Actor:move]	5366	Ostia	move from	9	15	to	9	14
[Actor:move]	5366	Ostia	move from	9	14	to	9	13
[Actor:move]	5366	Ostia	move from	9	13	to	10	12
[Actor:move]	5366	Ostia	move from	10	12	to	11	11
[Actor:move]	5366	Ostia	move from	11	11	to	12	10
[Actor:move]	5366	Ostia	move from	12	10	to	12	9
[Actor:move]	5366	Ostia	move from	12	9	to	13	8
[Actor:move]	5366	Ostia	move from	13	8	to	14	7
[Actor:move]	5366	Ostia	move from	14	7	to	15	6
[Actor:move]	5366	Ostia	move from	15	6	to	15	5
[Actor:move]	5366	Ostia	move from	15	5	to	16	4
[Actor:move]	5366	Ostia	move from	16	4	to	16	3
[Actor:move]	5366	Ostia	move from	16	3	to	16	2
[Actor:move]	5366	Ostia	move from	16	2	to	16	1
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 34 turns (stop reason: at exit).
[LOG]	
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x1d02a1c8
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	2674660
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x287ae500	(4160)
Loading savefile 	/save/ostia/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x00af05b8	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	884ed784534778459ee9be0f23b8aa2e	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	884ed784534778459ee9be0f23b8aa2e
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
Server latency	6
Deleting shader 78 (is clone 1)
[LOG]	You gain 10.94 gold from the transmogrification of #SALMON##UID:218655:0#Thunderlore (dig speed 19 turns)#LAST#.
[LOG]	You gain 1.58 gold from the transmogrification of #00FF80##UID:218801:0#shimmering linen robe of corrosion (+16%) (0 def, 0 armour)#LAST#.
[LOG]	You gain 8.74 gold from the transmogrification of #8d55ff##UID:218682:0#greater ash magestaff of wizardry (15-18 power, 3 apr, lightning element)#LAST#.
[LOG]	You gain 13.87 gold from the transmogrification of #SALMON##UID:218745:0#rough leather sling 'Gorezilahad'#LAST#.
Loading zone persistance level	ring-of-blood	2
Make wait background texture 1028 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 14 ticks
Creating level	ring-of-blood	2
Make wait background texture 1127 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	ring-of-blood	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 1133 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[Forest] generating map:	0	rooms
End Room:	nil
[Forest] placed	0	rooms
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_up.png
Random elite generating
[createRandomBoss] Creating random boss 	Neredata the slaver	23	level	1	classes
[applyRandomClass]	222954	Neredata the slaver	Adding class	Marauder	Rogue
   power types: not_power_source =	antimagic	power_source =	technique_ranged,technique,arcane,psionic,nature
[applyRandomClass] Random boss forbade talent because of level	Bloody Butcher	T_BLOODY_BUTCHER	23
[applyRandomClass] Random boss forbade talent because of level	Bloodbath	T_BLOODBATH	23
[applyRandomClass] Random boss forbade talent because of level	Unstoppable	T_UNSTOPPABLE	23
[applyRandomClass] Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	23
[applyRandomClass] Random boss forbade talent because of level	Stoning Poison	T_STONING_POISON	23
[applyRandomClass] Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	23
[applyRandomClass] Random boss forbade talent because of level	Step Up	T_STEP_UP	23
Adding 5 random class talents to boss
1	 * talent:	T_MORTAL_TERROR	3
2	 * talent:	T_APPLY_POISON	3
3	 * talent:	T_SKULLCRACKER	3
4	 * talent:	T_THROWING_KNIVES	3
5	 * talent:	T_RUSH	3
 ** Finished adding	5	of	5	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	1	gr egos =	0	rand themes = 	3	points = 	26	nb_powers = 	6
 * using themes	arcane,fire,mental
 * forbid power sources:	antimagic
Creating randart %s 'Sunwrither'(sigiled ash longbow) with fire
 ** selected ego	enhanced 	(greater)	nature
 * adding power: generic resist fire(1 points), 13 remaining
 * adding power: generic resists pen fire(1 points), 12 remaining
 * adding power: generic stat wil(1 points), 11 remaining
 * adding power: generic inc damage mind(1 points), 10 remaining
 * adding power: generic inc damage mind(1 points), 9 remaining
 * adding power: mind melee(1 points), 8 remaining
 * adding power: generic resist fire(1.5 points), 7 remaining
 * adding power: generic resists pen fire(1.5 points), 5.5 remaining
 * adding power: generic stat wil(1.5 points), 4 remaining
 * adding power: generic inc damage mind(1.5 points), 2.5 remaining
 * adding power: generic inc damage mind(1.5 points), 1 remaining
 * adding bias power: generic inc damage mind(2.25 points), 13 remaining
 * adding bias power: generic resist fire(2.25 points), 10.75 remaining
 * adding bias power: generic resists pen fire(2.25 points), 8.5 remaining
 * adding bias power: generic inc damage mind(2.7 points), 6.25 remaining
 * adding bias power: generic resist fire(2.7 points), 3.55 remaining
[resolveObject] CREATE FOR	223145	Neredata the slaver	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x27e79578, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	13.534420464545	26
[resolveObject] CREATED OBJECT:	223146	earthen elm vilestaff of breaching	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	5
[General Object resolver]	223146	earthen elm vilestaff of breaching	COULD NOT BE WORN
[resolveObject] adding to main inventory:	223146	earthen elm vilestaff of breaching
[resolveObject] CREATE FOR	223145	Neredata the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1ec85620, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	15.663997004895	30.5
[resolveObject] CREATED OBJECT:	223152	warbringer's dwarven-steel dagger of rage	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	223152	warbringer's dwarven-steel dagger of rage	added to inventory	MAINHAND
[resolveObject] CREATE FOR	223145	Neredata the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1ec85830, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	27.884656225654	30.5
[resolveObject] CREATED OBJECT:	223158	truestriking dwarven-steel dagger of crippling	tries left:	4
fight: 	truestriking dwarven-steel dagger of crippling	warbringer's dwarven-steel dagger of rage	::	nil	OFFHAND
[resolveObject]	223158	truestriking dwarven-steel dagger of crippling	added to inventory	OFFHAND
[resolveObject] CREATE FOR	223145	Neredata the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1d395838, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	105.69774681241	108.5
[resolveObject] CREATED OBJECT:	223164	rejuvenating reinforced leather armour	tries left:	4
fight: 	rejuvenating reinforced leather armour	warbringer's dwarven-steel dagger of rage	::	nil	BODY
fight: 	rejuvenating reinforced leather armour	truestriking dwarven-steel dagger of crippling	::	nil	BODY
[resolveObject]	223164	rejuvenating reinforced leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	223145	Neredata the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1d395a58, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	60.708238103243	77.5
[resolveObject] CREATED OBJECT:	223168	bladed dwarven-steel helm	tries left:	4
fight: 	bladed dwarven-steel helm	warbringer's dwarven-steel dagger of rage	::	nil	HEAD
fight: 	bladed dwarven-steel helm	truestriking dwarven-steel dagger of crippling	::	nil	HEAD
fight: 	bladed dwarven-steel helm	rejuvenating reinforced leather armour	::	nil	HEAD
[ActorObjectUse] useObjectEnable: 	bladed dwarven-steel helm	by	Neredata the slaver	inven/slot	table: 0x1d35ab70	nil
[resolveObject]	223168	bladed dwarven-steel helm	added to inventory	HEAD
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
[CALLBACK] upgrading to prioritized	talents_on_move
[Actor:move]	223145	Neredata the slaver	(forced) move from	nil	nil	to	18	45
Added unique	mod.class.NPC/Neredata the slaver	::	1
[Actor:wearAllInventory]	223145	Neredata the slaver	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	223145	Neredata the slaver
   #- checking tactical table for talent	T_APPLY_POISON	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	5	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_LIGHTNING	level	9	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKULLCRACKER	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MANATHRUST	level	9	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FLAME	level	9	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FLAMESHOCK	level	9	range:	0	radius:	10	effective:	6.6666666666667
   #- checking tactical table for talent	T_THROWING_KNIVES	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_DUAL_STRIKE	level	7	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	223172	slaver	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1f0c1f00, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater	30.364598890851	51
[resolveObject] CREATED OBJECT:	223173	ash vilestaff of greater warding	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	10
[resolveObject]	223173	ash vilestaff of greater warding	added to inventory	MAINHAND
[Actor:move]	223172	slaver	(forced) move from	nil	nil	to	12	11
[resolveObject] CREATE FOR	223177	slaver	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1dfa7de8, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Ego	94.005903356244	101
[resolveObject] CREATED OBJECT:	223178	potent ash magestaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	10
[resolveObject]	223178	potent ash magestaff	added to inventory	MAINHAND
[Actor:move]	223177	slaver	(forced) move from	nil	nil	to	4	11
[resolveObject] CREATE FOR	223182	slaver	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1991a2e0, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	19.023055146221	26
[resolveObject] CREATED OBJECT:	223183	earthen ash starstaff of wizardry	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	10
[resolveObject]	223183	earthen ash starstaff of wizardry	added to inventory	MAINHAND
[Actor:move]	223182	slaver	(forced) move from	nil	nil	to	1	24
[resolveObject] CREATE FOR	223189	slaver	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x26e9d910, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater	37.891939603233	51
[resolveObject] CREATED OBJECT:	223190	void walker's ash magestaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	10
[resolveObject]	223190	void walker's ash magestaff	added to inventory	MAINHAND
[Actor:move]	223189	slaver	(forced) move from	nil	nil	to	7	18
Random elite generating
[createRandomBoss] Creating random boss 	Xerothra the slaver	23	level	1	classes
[applyRandomClass]	223194	Xerothra the slaver	Adding class	Arcane Blade	Warrior
   power types: not_power_source =	antimagic	power_source =	arcane,technique
[applyRandomClass] Random boss forbade talent because of level	Crystalline Focus	T_CRYSTALLINE_FOCUS	23
[applyRandomClass] Random boss forbade talent because of level	Shattering Impact	T_SHATTERING_IMPACT	23
[applyRandomClass] Random boss forbade talent because of level	Onslaught	T_ONSLAUGHT	23
[applyRandomClass] Random boss forbade talent because of level	Earthquake	T_EARTHQUAKE	23
[applyRandomClass] Random boss forbade talent because of level	Battle Call	T_BATTLE_CALL	23
Adding 6 random class talents to boss
1	 * talent:	T_ARMOUR_TRAINING	3
2	 * talent:	T_EARTHEN_MISSILES	3
3	 * talent:	T_SHIELD_PUMMEL	3
4	 * talent:	T_FLAMESHOCK	3
5	 * talent:	T_RUSH	3
6	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
 ** Finished adding	6	of	6	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	1	gr egos =	0	rand themes = 	3	points = 	28	nb_powers = 	6
 * using themes	blight,physical,misc
 * forbid power sources:	antimagic
Creating randart %s 'Beruromidig'(faded rough leather armour) with no themename
 ** selected ego	 of clarity	(normal)	psionic
 * adding power: generic stat mag(1 points), 14 remaining
 * adding power: generic armor(1 points), 13 remaining
 * adding power: generic stat mag(1 points), 12 remaining
 * adding power: generic increased stamina(1 points), 11 remaining
 * adding power: generic die at(1 points), 10 remaining
 * adding power: generic stat mag(1 points), 9 remaining
 * adding power: generic stat mag(1.5 points), 8 remaining
 * adding power: generic armor(1.5 points), 6.5 remaining
 * adding power: generic stat mag(1.5 points), 5 remaining
 * adding power: generic increased stamina(1.5 points), 3.5 remaining
 * adding power: generic die at(1.5 points), 2 remaining
 * adding bias power: generic increased stamina(2.25 points), 14 remaining
 * adding bias power: generic increased stamina(2.7 points), 11.75 remaining
Removing power from bias list , 	generic increased stamina
 * adding bias power: generic stat mag(2.25 points), 9.05 remaining
 * adding bias power: generic stat mag(2.7 points), 6.8 remaining
 * adding bias power: generic armor(2.25 points), 4.1 remaining
 * adding bias power: generic stat mag(3.24 points), 1.85 remaining
[resolveObject] CREATE FOR	223333	Xerothra the slaver	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x19fbfb68, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater	31.322435702971	51
[resolveObject] CREATED OBJECT:	223334	infernal ash vilestaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	7
[resolveObject]	223334	infernal ash vilestaff	added to inventory	MAINHAND
[resolveObject] CREATE FOR	223333	Xerothra the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2772ef18, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	12.486561829221	30.5
[resolveObject] CREATED OBJECT:	223338	blazebringer's dwarven-steel greatsword of crippling	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
fight: 	blazebringer's dwarven-steel greatsword of crippling	infernal ash vilestaff	::	OFFHAND	MAINHAND
[resolveObject]	223338	blazebringer's dwarven-steel greatsword of crippling	added to inventory	MAINHAND
		 moved replaced object to main inventory:	223334	infernal ash vilestaff
[resolveObject] CREATE FOR	223333	Xerothra the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2772f128, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	83.301346928417	102.5
[resolveObject] CREATED OBJECT:	223344	rejuvenating hardened leather armour of acid resistance	tries left:	4
fight: 	rejuvenating hardened leather armour of acid resistance	blazebringer's dwarven-steel greatsword of crippling	::	OFFHAND	BODY
[resolveObject]	223344	rejuvenating hardened leather armour of acid resistance	added to inventory	BODY
[Actor:move]	223333	Xerothra the slaver	(forced) move from	nil	nil	to	4	33
Added unique	mod.class.NPC/Xerothra the slaver	::	1
[Actor:wearAllInventory]	223333	Xerothra the slaver	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	223333	Xerothra the slaver
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ARCANE_COMBAT	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_LIGHTNING	level	10	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_EARTHEN_MISSILES	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_MANATHRUST	level	10	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FLAME	level	12	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FLAMESHOCK	level	10	range:	0	radius:	10	effective:	6.6666666666667
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Porassra the slaver	23	level	1	classes
[applyRandomClass]	223350	Porassra the slaver	Adding class	Skirmisher	Rogue
   power types: not_power_source =	antimagic	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Stoning Poison	T_STONING_POISON	23
Adding 7 random class talents to boss
1	 * talent:	T_ARMOUR_TRAINING	3
2	 * talent:	T_THICK_SKIN	3
3	 * talent:	T_SKIRMISHER_BUCKLER_EXPERTISE	3
4	 * talent:	T_SKIRMISHER_KNEECAPPER	3
5	 * talent:	T_LACERATING_STRIKES	3
6	 * talent:	T_SCOUNDREL	3
7	 * talent:	T_APPLY_POISON	3
 ** Finished adding	7	of	7	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	1	gr egos =	0	rand themes = 	3	points = 	23	nb_powers = 	5
 * using themes	blight,lightning,cold
 * forbid power sources:	antimagic
Creating randart Skybender the %s(humming steel greatsword) with lightning
 ** selected ego	balanced 	(normal)	technique
 * adding power: cold burst (crit)(1 points), 12 remaining
 * adding power: generic inc damage blight(1 points), 11 remaining
 * adding power: cold burst (crit)(1 points), 10 remaining
 * adding power: generic lightning retribution(1 points), 9 remaining
 * adding power: generic inc damage lightning(1 points), 8 remaining
 * adding power: cold burst (crit)(1.5 points), 7 remaining
 * adding power: generic inc damage blight(1.5 points), 5.5 remaining
 * adding power: cold burst (crit)(1.5 points), 4 remaining
 * adding power: generic lightning retribution(1.5 points), 2.5 remaining
 * adding power: generic inc damage lightning(1.5 points), 1 remaining
 * adding bias power: generic lightning retribution(2.25 points), 12 remaining
 * adding bias power: cold burst (crit)(2.25 points), 9.75 remaining
 * adding bias power: cold burst (crit)(2.25 points), 7.5 remaining
Removing power from bias list , 	cold burst (crit)
 * adding bias power: generic lightning retribution(2.7 points), 5.25 remaining
 * adding bias power: generic lightning retribution(3.24 points), 2.55 remaining
[resolveObject] CREATE FOR	223535	Porassra the slaver	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x28b13558, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater	38.926817721437	51
[resolveObject] CREATED OBJECT:	223536	ash magestaff of protection	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	10
[General Object resolver]	223536	ash magestaff of protection	COULD NOT BE WORN
[resolveObject] adding to main inventory:	223536	ash magestaff of protection
[resolveObject] CREATE FOR	223535	Porassra the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x27a5e200, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	44.551099639281	52.5
[resolveObject] CREATED OBJECT:	223540	prismatic hardened leather armour of command	tries left:	4
[resolveObject]	223540	prismatic hardened leather armour of command	added to inventory	BODY
[resolveObject] CREATE FOR	223535	Porassra the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x27a5e228, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="sling", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	99.119760515545	102.5
[resolveObject] CREATED OBJECT:	223546	steady hardened leather sling of lightning	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
fight: 	steady hardened leather sling of lightning	prismatic hardened leather armour of command	::	nil	MAINHAND
[resolveObject]	223546	steady hardened leather sling of lightning	added to inventory	MAINHAND
[resolveObject] CREATE FOR	223535	Porassra the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1f6f8cc0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	35.840270136213	52.5
[resolveObject] CREATED OBJECT:	223552	reinforced steel shield of the stars	tries left:	4
fight: 	reinforced steel shield of the stars	steady hardened leather sling of lightning	::	nil	OFFHAND
fight: 	reinforced steel shield of the stars	prismatic hardened leather armour of command	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	223552	reinforced steel shield of the stars	added to inventory	OFFHAND
[resolveObject] CREATE FOR	223535	Porassra the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1f6f8e08, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	33.87223604726	52.5
[resolveObject] CREATED OBJECT:	223558	thought-forged pouch of dwarven-steel shots of amnesia	tries left:	4
fight: 	thought-forged pouch of dwarven-steel shots of amnesia	steady hardened leather sling of lightning	::	nil	QUIVER
fight: 	thought-forged pouch of dwarven-steel shots of amnesia	reinforced steel shield of the stars	::	nil	QUIVER
fight: 	thought-forged pouch of dwarven-steel shots of amnesia	prismatic hardened leather armour of command	::	nil	QUIVER
[resolveObject]	223558	thought-forged pouch of dwarven-steel shots of amnesia	added to inventory	QUIVER
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[Actor:move]	223535	Porassra the slaver	(forced) move from	nil	nil	to	27	2
Added unique	mod.class.NPC/Porassra the slaver	::	1
[Actor:wearAllInventory]	223535	Porassra the slaver	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	223535	Porassra the slaver
   #- checking tactical table for talent	T_SKIRMISHER_KNEECAPPER	level	7	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_LIGHTNING	level	9	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_APPLY_POISON	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FLAME	level	9	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FLAMESHOCK	level	9	range:	0	radius:	10	effective:	6.6666666666667
   #- checking tactical table for talent	T_SHOOT	level	2	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_MANATHRUST	level	9	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_DISENGAGE	level	7	range:	7	radius:	0	effective:	7
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	223564	slaver	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1ec8dd80, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	11.038220405588	26
[resolveObject] CREATED OBJECT:	223565	lifebinding elm vilestaff of might	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	5
[resolveObject]	223565	lifebinding elm vilestaff of might	added to inventory	MAINHAND
[Actor:move]	223564	slaver	(forced) move from	nil	nil	to	46	34
Random elite generating
[createRandomBoss] Creating random boss 	Glorydhetira the slaver	23	level	1	classes
[applyRandomClass]	223571	Glorydhetira the slaver	Adding class	Wyrmic	Wilder
   power types: not_power_source =	antimagic	power_source =	technique,nature
[applyRandomClass] Random boss forbade talent because of level	Venomous Breath	T_VENOMOUS_BREATH	23
[applyRandomClass] Random boss forbade talent because of level	Chromatic Fury	T_CHROMATIC_FURY	23
[applyRandomClass] Random boss forbade talent because of level	Necrotic Breath	T_NECROTIC_BREATH	23
[applyRandomClass] Random boss forbade talent because of level	Wyrmic Guile	T_WYRMIC_GUILE	23
Adding 9 random class talents to boss
1	 * talent:	T_ICE_CLAW	3
2	 * talent:	T_WING_BUFFET	3
3	 * talent:	T_RUSH	3
4	 * talent:	T_ICY_SKIN	3
5	 * talent:	T_SHIELD_PUMMEL	3
6	 * talent:	T_PRISMATIC_SLASH	3
7	 * talent:	T_ACIDIC_SPRAY	3
8	 * talent:	T_LIGHTNING_SPEED	3
9	 * talent:	T_NATURE_TOUCH	3
 ** Finished adding	9	of	9	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	1	gr egos =	0	rand themes = 	3	points = 	23	nb_powers = 	7
 * using themes	misc,light,temporal
 * forbid power sources:	antimagic
Creating randart %s 'Flashburst'(glistening steel battleaxe) with light
 ** selected ego	 of massacre	(normal)	technique
 * adding power: generic resists pen temporal(1 points), 12 remaining
 * adding power: temporal melee(1 points), 11 remaining
 * adding power: generic stat dex(1 points), 10 remaining
 * adding power: temporal melee(1 points), 9 remaining
 * adding power: generic lite radius(1 points), 8 remaining
 * adding power: generic stat dex(1 points), 7 remaining
 * adding power: generic infravision radius(1 points), 6 remaining
 * adding power: generic resists pen temporal(1.5 points), 5 remaining
 * adding power: temporal melee(1.5 points), 3.5 remaining
 * adding power: generic stat dex(1.5 points), 2 remaining
 * adding bias power: generic resists pen temporal(2.25 points), 12 remaining
 * adding bias power: generic infravision radius(1.5 points), 9.75 remaining
 * adding bias power: generic infravision radius(1.8 points), 8.25 remaining
 * adding bias power: temporal melee(2.25 points), 6.45 remaining
 * adding bias power: generic resists pen temporal(2.7 points), 4.2 remaining
 * adding bias power: generic stat dex(2.25 points), 1.5 remaining
[resolveObject] CREATE FOR	223761	Glorydhetira the slaver	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	18.558365859687	26
[resolveObject] CREATED OBJECT:	223762	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	223762	gold pieces
[resolveObject] CREATE FOR	223761	Glorydhetira the slaver	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0778a360, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater	40.489790902354	51
[resolveObject] CREATED OBJECT:	223763	lifebinding ash vilestaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	10
[resolveObject]	223763	lifebinding ash vilestaff	added to inventory	MAINHAND
[resolveObject] CREATE FOR	223761	Glorydhetira the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x284ba2c0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	50.814551463773	52.5
[resolveObject] CREATED OBJECT:	223767	truestriking dwarven-steel battleaxe of erosion	tries left:	4
fight: 	truestriking dwarven-steel battleaxe of erosion	lifebinding ash vilestaff	::	OFFHAND	MAINHAND
[resolveObject]	223767	truestriking dwarven-steel battleaxe of erosion	added to inventory	MAINHAND
		 moved replaced object to main inventory:	223763	lifebinding ash vilestaff
[resolveObject] CREATE FOR	223761	Glorydhetira the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x284ba4d0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	27.078090261453	30.5
[resolveObject] CREATED OBJECT:	223773	enlightening iron mail armour of the deep	tries left:	4
fight: 	enlightening iron mail armour of the deep	truestriking dwarven-steel battleaxe of erosion	::	OFFHAND	BODY
[resolveObject]	223773	enlightening iron mail armour of the deep	added to inventory	BODY
[Actor:move]	223761	Glorydhetira the slaver	(forced) move from	nil	nil	to	30	9
Added unique	mod.class.NPC/Glorydhetira the slaver	::	1
[Actor:wearAllInventory]	223761	Glorydhetira the slaver	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	223761	Glorydhetira the slaver
   #- checking tactical table for talent	T_LIGHTNING_SPEED	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ICY_SKIN	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_RUSH	level	5	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_LIGHTNING	level	10	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WING_BUFFET	level	5	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_PRISMATIC_SLASH	level	5	range:	1	radius:	4	effective:	3.6666666666667
   #- checking tactical table for talent	T_MANATHRUST	level	10	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FLAME	level	10	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ICE_CLAW	level	7	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_FLAMESHOCK	level	10	range:	0	radius:	10	effective:	6.6666666666667
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACIDIC_SPRAY	level	5	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_NATURE_TOUCH	level	5	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Glorodavea the slaver	23	level	1	classes
[applyRandomClass]	223779	Glorodavea the slaver	Adding class	Gunslinger	Tinker
   power types: not_power_source =	antimagic	power_source =	steam
[applyRandomClass] Random boss forbade talent because of level	Sawfield	T_SAWFIELD	23
[applyRandomClass] Random boss forbade talent because of level	Flying Grapple	T_FLYING_GRAPPLE	23
[applyRandomClass] Random boss forbade talent because of level	Net Projector	T_NET_PROJECTOR	23
Adding 10 random class talents to boss
1	 * talent:	T_HEIGHTENED_SENSES	3
2	 * talent:	T_PULSE_DETONATOR	3
3	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
4	 * talent:	T_EMERGENCY_STEAM_PURGE	3
5	 * talent:	T_INNOVATION	3
6	 * talent:	T_ENDLESS_ENDURANCE	3
7	 * talent:	T_LIFE_IN_THE_FLAMES	3
8	 * talent:	T_SLIP_AWAY	3
9	 * talent:	T_KNIFE_MASTERY	3
10	 * talent:	T_SUPERCHARGE_TINKERS	3
 ** Finished adding	10	of	10	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	1	gr egos =	0	rand themes = 	3	points = 	23	nb_powers = 	5
 * using themes	physical,mind,misc
 * forbid power sources:	antimagic
Creating randart Yvussra the %s(flawless vined mindstar) with no themename
 ** selected ego	nature's 	(normal)	nature
 * adding power: generic phys dam(1 points), 12 remaining
 * adding power: generic def(1 points), 11 remaining
 * adding power: generic armor(1 points), 10 remaining
 * adding power: generic infravision radius(1 points), 9 remaining
 * adding power: generic phys apr(1 points), 8 remaining
 * adding power: generic phys dam(1.5 points), 7 remaining
 * adding power: generic def(1.5 points), 5.5 remaining
 * adding power: generic armor(1.5 points), 4 remaining
 * adding power: generic infravision radius(1.5 points), 2.5 remaining
 * adding power: generic phys apr(1.5 points), 1 remaining
 * adding bias power: generic armor(2.25 points), 12 remaining
 * adding bias power: generic armor(2.7 points), 9.75 remaining
 * adding bias power: generic armor(3.24 points), 7.05 remaining
Removing power from bias list , 	generic armor
 * adding bias power: generic infravision radius(2.25 points), 3.81 remaining
 * adding bias power: generic infravision radius(2.7 points), 1.56 remaining
Removing power from bias list , 	generic infravision radius
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	223967	Glorodavea the slaver	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x28a65410, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater	30.303286417458	51
[resolveObject] CREATED OBJECT:	223968	infernal ash magestaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	10
[resolveObject]	223968	infernal ash magestaff	added to inventory	MAINHAND
[resolveObject] CREATE FOR	223967	Glorodavea the slaver	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	224322	simple healing salve	tries left:	1
[resolvers.inventory] created object:	224322	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Glorodavea the slaver	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	223967	Glorodavea the slaver	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	224673	simple frost salve	tries left:	1
[resolvers.inventory] created object:	224673	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Glorodavea the slaver	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	223967	Glorodavea the slaver	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	223967	Glorodavea the slaver	filter:	{defined="APE"}
[resolveObject] CREATE FOR	223967	Glorodavea the slaver	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x1f6c4d38, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Double Greater	19.992727171861	30.5
Loading entities file from memory	/data-orcs/general/objects/egos/steamgun.lua
[resolveObject] CREATED OBJECT:	224708	psychic's dwarven-steel steamgun of true shot	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
fight: 	psychic's dwarven-steel steamgun of true shot	infernal ash magestaff	::	OFFHAND	OFFHAND
 impossible => 	psychic's dwarven-steel steamgun of true shot	infernal ash magestaff	::	OFFHAND	OFFHAND
[resolveObject]	224708	psychic's dwarven-steel steamgun of true shot	NOT WORN in	nil	nil
[General Object resolver]	224708	psychic's dwarven-steel steamgun of true shot	COULD NOT BE WORN
[resolveObject] adding to main inventory:	224708	psychic's dwarven-steel steamgun of true shot
[resolveObject] CREATE FOR	223967	Glorodavea the slaver	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x29211e90, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Double Ego	89.905450776197	102.5
[resolveObject] CREATED OBJECT:	224720	mighty voratun steamgun of power	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	24
fight: 	mighty voratun steamgun of power	infernal ash magestaff	::	OFFHAND	OFFHAND
 impossible => 	mighty voratun steamgun of power	infernal ash magestaff	::	OFFHAND	OFFHAND
[resolveObject]	224720	mighty voratun steamgun of power	NOT WORN in	nil	nil
[General Object resolver]	224720	mighty voratun steamgun of power	COULD NOT BE WORN
[resolveObject] adding to main inventory:	224720	mighty voratun steamgun of power
[resolveObject] CREATE FOR	223967	Glorodavea the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x29212010, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	66.514459235946	77.5
[resolveObject] CREATED OBJECT:	224726	pouch of dwarven-steel shots of crippling	tries left:	4
fight: 	pouch of dwarven-steel shots of crippling	infernal ash magestaff	::	OFFHAND	QUIVER
[resolveObject]	224726	pouch of dwarven-steel shots of crippling	added to inventory	QUIVER
[resolveObject] CREATE FOR	223967	Glorodavea the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0788db80, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	13.400615861034	30.5
[resolveObject] CREATED OBJECT:	224730	thaloren dwarven-steel helm of might	tries left:	4
fight: 	thaloren dwarven-steel helm of might	infernal ash magestaff	::	OFFHAND	HEAD
fight: 	thaloren dwarven-steel helm of might	pouch of dwarven-steel shots of crippling	::	nil	HEAD
[resolveObject]	224730	thaloren dwarven-steel helm of might	added to inventory	HEAD
[resolveObject] CREATE FOR	223967	Glorodavea the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0788dcd0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	77.565910143211	102.5
[resolveObject] CREATED OBJECT:	224736	rejuvenating hardened leather armour of cold resistance	tries left:	4
fight: 	rejuvenating hardened leather armour of cold resistance	infernal ash magestaff	::	OFFHAND	BODY
fight: 	rejuvenating hardened leather armour of cold resistance	thaloren dwarven-steel helm of might	::	nil	BODY
fight: 	rejuvenating hardened leather armour of cold resistance	pouch of dwarven-steel shots of crippling	::	nil	BODY
[resolveObject]	224736	rejuvenating hardened leather armour of cold resistance	added to inventory	BODY
[resolveObject] CREATE FOR	223967	Glorodavea the slaver	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/special-misc.lua", forbid_power_source=table: 0x0788de30, tome_drops="store", force_drop=false, type="armor", autoreq=true, subtype="cloak", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/special-misc.lua
Loading entities file from memory	/data/general/objects/cloak.lua
[TOME ENTITY FILTER] selected Double Greater	8.8483307433427	30.5
[resolveObject] CREATED OBJECT:	224748	spellcowled cashmere cloak of sorcery	tries left:	4
fight: 	spellcowled cashmere cloak of sorcery	infernal ash magestaff	::	OFFHAND	CLOAK
fight: 	spellcowled cashmere cloak of sorcery	rejuvenating hardened leather armour of cold resistance	::	nil	CLOAK
fight: 	spellcowled cashmere cloak of sorcery	thaloren dwarven-steel helm of might	::	nil	CLOAK
fight: 	spellcowled cashmere cloak of sorcery	pouch of dwarven-steel shots of crippling	::	nil	CLOAK
[resolveObject]	224748	spellcowled cashmere cloak of sorcery	added to inventory	CLOAK
[resolveObject] CREATE FOR	223967	Glorodavea the slaver	do_wear/tries:	false	5	filter:
	{defined="TINKER_FOCUS_LEN1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	223967	Glorodavea the slaver	filter:	{defined="TINKER_FOCUS_LEN1", ignore_material_restriction=true}
[Actor:move]	223967	Glorodavea the slaver	(forced) move from	nil	nil	to	16	7
Added unique	mod.class.NPC/Glorodavea the slaver	::	1
[Actor:wearAllInventory]	223967	Glorodavea the slaver	wearing main inventory
fight: 	mighty voratun steamgun of power	infernal ash magestaff	::	OFFHAND	OFFHAND
 impossible => 	mighty voratun steamgun of power	infernal ash magestaff	::	OFFHAND	OFFHAND
fight: 	psychic's dwarven-steel steamgun of true shot	infernal ash magestaff	::	OFFHAND	OFFHAND
 impossible => 	psychic's dwarven-steel steamgun of true shot	infernal ash magestaff	::	OFFHAND	OFFHAND
fight: 	Yvussra the vined mindstar	infernal ash magestaff	::	OFFHAND	OFFHAND
 impossible => 	Yvussra the vined mindstar	infernal ash magestaff	::	OFFHAND	OFFHAND
running talented_ai_tactic resolver on_added_to_level function for	223967	Glorodavea the slaver
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PULSE_DETONATOR	level	5	range:	6	radius:	4	effective:	8.6666666666667
   #- checking tactical table for talent	T_SHOOT	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_EMERGENCY_STEAM_PURGE	level	5	range:	1	radius:	3	effective:	3
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SUPERCHARGE_TINKERS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_LIGHTNING	level	10	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLIP_AWAY	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MANATHRUST	level	10	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FLAME	level	10	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FLAMESHOCK	level	10	range:	0	radius:	10	effective:	6.6666666666667
   #- checking tactical table for talent	T_STRAFE	level	7	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Layudakira the slaver	23	level	1	classes
[applyRandomClass]	224754	Layudakira the slaver	Adding class	Mindslayer	Psionic
   power types: not_power_source =	antimagic	power_source =	psionic
[applyRandomClass] Random boss forbade talent because of level	Implode	T_IMPLODE	23
[applyRandomClass] Random boss forbade talent because of level	Deflect Projectiles	T_DEFLECT_PROJECTILES	23
[applyRandomClass] Random boss forbade talent because of level	Kinetic Surge	T_KINETIC_SURGE	23
[applyRandomClass] Random boss forbade talent because of level	Heat Shift	T_HEAT_SHIFT	23
[applyRandomClass] Random boss forbade talent because of level	Brainfreeze	T_BRAINFREEZE	23
[applyRandomClass] Random boss forbade talent because of level	Static Net	T_STATIC_NET	23
[applyRandomClass] Random boss forbade talent because of level	Thought Sense	T_THOUGHT_SENSE	23
[applyRandomClass] Random boss forbade talent because of level	Thermal Balance	T_THERMAL_BALANCE	23
[applyRandomClass] Random boss forbade talent because of level	Heartstart	T_HEARTSTART	23
Adding 6 random class talents to boss
1	 * talent:	T_SKATE	3
2	 * talent:	T_CHARGED_SHIELD	3
3	 * talent:	T_WEAPON_COMBAT	3
4	 * talent:	T_CHARGE_LEECH	3
5	 * talent:	T_ARMOUR_TRAINING	3
6	 * talent:	T_KINETIC_LEECH	3
 ** Finished adding	6	of	6	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	1	gr egos =	0	rand themes = 	3	points = 	26	nb_powers = 	7
 * using themes	physical,mind,temporal
 * forbid power sources:	antimagic
Creating randart %s 'Polagawe'(faceted steel greatsword) with no themename
 ** selected ego	acidic 	(normal)	arcane
 * adding power: expose mind melee(2 points), 13 remaining
 * adding power: generic stat con(1 points), 11 remaining
 * adding power: generic resist mind(2 points), 10 remaining
 * adding power: generic phys apr(1 points), 8 remaining
 * adding power: damage(1 points), 7 remaining
 * adding power: temporal energize melee(2 points), 6 remaining
 * adding power: generic resists pen temporal(1 points), 4 remaining
 * adding power: expose mind melee(3 points), 3 remaining
 * adding bias power: generic stat con(1.5 points), 13 remaining
 * adding bias power: generic resists pen temporal(1.5 points), 11.5 remaining
 * adding bias power: generic resist mind(3 points), 10 remaining
 * adding bias power: generic stat con(1.8 points), 7 remaining
 * adding bias power: generic stat con(2.16 points), 5.2 remaining
 * adding bias power: generic resists pen temporal(1.8 points), 3.04 remaining
 * adding bias power: generic resists pen temporal(2.16 points), 1.24 remaining
[resolveObject] CREATE FOR	224950	Layudakira the slaver	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1a1a5ad8, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater	44.729400965322	51
[resolveObject] CREATED OBJECT:	224951	ash magestaff of greater warding	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	10
[General Object resolver]	224951	ash magestaff of greater warding	COULD NOT BE WORN
[resolveObject] adding to main inventory:	224951	ash magestaff of greater warding
[resolveObject] CREATE FOR	224950	Layudakira the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x27708338, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	6.6921537713362	30.5
[resolveObject] CREATED OBJECT:	224955	stormwoven cashmere robe of life	tries left:	4
[resolveObject]	224955	stormwoven cashmere robe of life	added to inventory	BODY
[resolveObject] CREATE FOR	224950	Layudakira the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2822b610, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	33.862764190385	52.5
[resolveObject] CREATED OBJECT:	224961	truestriking dwarven-steel greatsword of paradox	tries left:	4
fight: 	truestriking dwarven-steel greatsword of paradox	stormwoven cashmere robe of life	::	nil	MAINHAND
[resolveObject]	224961	truestriking dwarven-steel greatsword of paradox	added to inventory	MAINHAND
[resolveObject] CREATE FOR	224950	Layudakira the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1339ceb0, force_drop=false, subtype="greatsword", force_inven="PSIONIC_FOCUS", type="weapon", autoreq=true, tome_drops="store", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	71.372679775551	77.5
[resolveObject] CREATED OBJECT:	224967	dwarven-steel greatsword of rage	tries left:	4
[resolveObject]	224967	dwarven-steel greatsword of rage	FORCING INVENTORY	PSIONIC_FOCUS	4	slot	nil
[resolveObject] CREATE FOR	224950	Layudakira the slaver	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	224971	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	224971	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	224950	Layudakira the slaver	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	224972	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	224972	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	224950	Layudakira the slaver	do_wear/tries:	false	2	filter:
	{type="gem", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected basic	103.0465906195	111
[resolveObject] CREATED OBJECT:	224973	emerald	tries left:	1
[resolvers.inventory] created object:	224973	emerald	inventory:	nil	keep:	nil
[Identify]	emerald	true
[Actor:move]	224950	Layudakira the slaver	(forced) move from	nil	nil	to	16	10
Added unique	mod.class.NPC/Layudakira the slaver	::	1
[Actor:wearAllInventory]	224950	Layudakira the slaver	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	224950	Layudakira the slaver
   #- checking tactical table for talent	T_KINETIC_LEECH	level	5	range:	0	radius:	4	effective:	2.6666666666667
   #- checking tactical table for talent	T_CHARGE_LEECH	level	5	range:	0	radius:	4	effective:	2.6666666666667
   #- checking tactical table for talent	T_BEYOND_THE_FLESH	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_LIGHTNING	level	10	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHARGED_SHIELD	level	5	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_TELEKINETIC_SMASH	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KINETIC_SHIELD	level	7	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_FLAME	level	10	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_KINETIC_AURA	level	7	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_SKATE	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FLAMESHOCK	level	10	range:	0	radius:	10	effective:	6.6666666666667
   #- checking tactical table for talent	T_MANATHRUST	level	10	range:	10	radius:	0	effective:	10
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_wear
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(0.8,1,0.2),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 92
*p 92: Uniform: 0: 1406 aadjust
*p 92: Uniform: 1: 1406 antialiasingRadius
*p 92: Uniform: 2: 8B51 color
*p 92: Uniform: 3: 1406 ellipsoidalFactor
*p 92: Uniform: 4: 1406 horizontalScrollingSpeed
*p 92: Uniform: 5: 8B50 impact
*p 92: Uniform: 6: 8B51 impact_color
*p 92: Uniform: 7: 1406 impact_tick
*p 92: Uniform: 8: 1406 impact_time
*p 92: Uniform: 9: 1406 oscillationSpeed
*p 92: Uniform: 10: 1406 shieldIntensity
*p 92: Uniform: 11: 8B5E tex
*p 92: Uniform: 12: 1406 tick
*p 92: Uniform: 13: 1406 tick_start
*p 92: Uniform: 14: 1406 time_factor
*p 92: Uniform: 15: 1406 verticalScrollingSpeed
*p 92: Uniform: 16: 1406 wobblingPower
*p 92: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	2685520
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 94
*p 94: Uniform: 0: 1406 aadjust
*p 94: Uniform: 1: 1406 antialiasingRadius
*p 94: Uniform: 2: 8B51 color
*p 94: Uniform: 3: 1406 ellipsoidalFactor
*p 94: Uniform: 4: 1406 horizontalScrollingSpeed
*p 94: Uniform: 5: 8B50 impact
*p 94: Uniform: 6: 8B51 impact_color
*p 94: Uniform: 7: 1406 impact_tick
*p 94: Uniform: 8: 1406 impact_time
*p 94: Uniform: 9: 1406 oscillationSpeed
*p 94: Uniform: 10: 1406 shieldIntensity
*p 94: Uniform: 11: 8B5E tex
*p 94: Uniform: 12: 1406 tick
*p 94: Uniform: 13: 1406 tick_start
*p 94: Uniform: 14: 1406 time_factor
*p 94: Uniform: 15: 1406 verticalScrollingSpeed
*p 94: Uniform: 16: 1406 wobblingPower
*p 94: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	2685520
[Actor:preUseTalent] PARSING TALENT for AI info	T_KINETIC_AURA	Layudakira the slaver
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	224974	slaver	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1a071890, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	25.360450903503	26
[resolveObject] CREATED OBJECT:	224975	surging elm vilestaff of wizardry	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	5
[resolveObject]	224975	surging elm vilestaff of wizardry	added to inventory	MAINHAND
[Actor:move]	224974	slaver	(forced) move from	nil	nil	to	14	38
Random elite generating
[createRandomBoss] Creating random boss 	Zubille the slaver	23	level	1	classes
[applyRandomClass]	224981	Zubille the slaver	Adding class	Writhing One	Demented
   power types: not_power_source =	antimagic	power_source =	arcane,technique
[applyRandomClass] Random boss forbade talent because of level	Shared Insanity	T_SHARED_INSANITY	23
[applyRandomClass] Random boss forbade talent because of level	Terrible Sight	T_TERRIBLE_SIGHT	23
Adding 11 random class talents to boss
1	 * talent:	T_PAINFUL_AGONY	3
2	 * talent:	T_KNIFE_MASTERY	3
3	 * talent:	T_WEAPONS_MASTERY	3
4	 * talent:	T_DECAYED_DEVOURERS	3
5	 * talent:	T_DEVICE_MASTERY	3
6	 * talent:	T_CHAOS_ORBS	3
7	 * talent:	T_SHED_SKIN	3
8	 * talent:	T_DECAYED_BLADE_HORROR	3
9	 * talent:	T_HEIGHTENED_SENSES	3
10	 * talent:	T_WORM_THAT_WALKS	3
11	 * talent:	T_HORRIFIC_DISPLAY	3
 ** Finished adding	11	of	11	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	1	gr egos =	0	rand themes = 	3	points = 	26	nb_powers = 	7
 * using themes	physical,light,mind
 * forbid power sources:	antimagic
Creating randart Saludhera the %s(plated iron greatsword) with no themename
 ** selected ego	balanced 	(normal)	technique
 * adding power: generic stat con(1 points), 13 remaining
 * adding power: generic mind retribution(1 points), 12 remaining
 * adding power: generic armor(1 points), 11 remaining
 * adding power: apr(1 points), 10 remaining
 * adding power: generic mind expose melee(2 points), 9 remaining
 * adding power: generic phys dam(1 points), 7 remaining
 * adding power: generic stat con(1 points), 6 remaining
 * adding power: generic stat con(1.5 points), 5 remaining
 * adding power: generic mind retribution(1.5 points), 3.5 remaining
 * adding power: generic armor(1.5 points), 2 remaining
 * adding bias power: generic mind retribution(2.25 points), 13 remaining
 * adding bias power: generic armor(2.25 points), 10.75 remaining
 * adding bias power: apr(1.5 points), 8.5 remaining
 * adding bias power: generic mind expose melee(3 points), 7 remaining
 * adding bias power: generic mind expose melee(3.6 points), 4 remaining
Removing power from bias list , 	generic mind expose melee
[CALLBACK] upgrading to prioritized	talents_on_change_level
[resolveObject] CREATE FOR	225174	Zubille the slaver	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x271851b8, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	68.224753770331	76
[resolveObject] CREATED OBJECT:	225175	cruel ash vilestaff of warding	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	7
[resolveObject]	225175	cruel ash vilestaff of warding	added to inventory	MAINHAND
[resolveObject] CREATE FOR	225174	Zubille the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1f4c6240, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	90.357228006785	102.5
[resolveObject] CREATED OBJECT:	225181	arcing dwarven-steel longsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
[General Object resolver]	225181	arcing dwarven-steel longsword of massacre	COULD NOT BE WORN
[resolveObject] adding to main inventory:	225181	arcing dwarven-steel longsword of massacre
[resolveObject] CREATE FOR	225174	Zubille the slaver	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1a6b35d8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	27.241303545013	30.5
[resolveObject] CREATED OBJECT:	225187	enlightening dwarven-steel mail armour of implacability	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	enlightening dwarven-steel mail armour of implacability	cruel ash vilestaff of warding	::	OFFHAND	BODY
[resolveObject]	225187	enlightening dwarven-steel mail armour of implacability	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_combat
[Actor:move]	225174	Zubille the slaver	(forced) move from	nil	nil	to	42	48
Added unique	mod.class.NPC/Zubille the slaver	::	1
[Actor:wearAllInventory]	225174	Zubille the slaver	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	225174	Zubille the slaver
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DECAYED_DEVOURERS	level	5	range:	7	radius:	2	effective:	8.3333333333333
   #- checking tactical table for talent	T_DECAYED_BLADE_HORROR	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_CHAOS_ORBS	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHED_SKIN	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WORM_THAT_WALKS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_LIGHTNING	level	10	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CARRION_FEET	level	7	range:	13	radius:	0	effective:	13
   #- checking tactical table for talent	T_MANATHRUST	level	10	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FLAME	level	10	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FLAMESHOCK	level	10	range:	0	radius:	10	effective:	6.6666666666667
   #- checking tactical table for talent	T_HORRIFIC_DISPLAY	level	5	range:	10	radius:	0	effective:	10
[CALLBACK] upgrading to prioritized	talents_on_chaos_effect
[resolveObject] CREATE FOR	225194	worm that walks	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x28ac3e70, not_properties=table: 0x0163ed80, id=true, type="weapon", ego_chance=-1000, subtype="waraxe", autoreq=true}
[resolveObject] CREATED OBJECT:	225195	steel waraxe	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
[resolveObject]	225195	steel waraxe	added to inventory	MAINHAND
[Identify]	steel waraxe	true
[resolveObject] CREATE FOR	225194	worm that walks	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x26f54a28, not_properties=table: 0x1a452550, id=true, type="weapon", ego_chance=-1000, subtype="waraxe", autoreq=true}
[resolveObject] CREATED OBJECT:	225196	steel waraxe	tries left:	4
fight: 	steel waraxe	steel waraxe	::	nil	OFFHAND
[resolveObject]	225196	steel waraxe	added to inventory	OFFHAND
[Identify]	steel waraxe	true
[resolveObject] CREATE FOR	225194	worm that walks	do_wear/tries:	true	5	filter:
	{ego_chance=-1000, name="Robe of the Worm", id=true, type="armor", autoreq=true, subtype="cloth", base_list="mod.class.Object:/data-cults/general/objects/special-misc.lua"}
Loading entities file from file	/data-cults/general/objects/special-misc.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
[resolveObject] CREATED OBJECT:	225208	Robe of the Worm	tries left:	4
fight: 	Robe of the Worm	steel waraxe	::	nil	BODY
fight: 	Robe of the Worm	steel waraxe	::	nil	BODY
[resolveObject]	225208	Robe of the Worm	added to inventory	BODY
[Identify]	Robe of the Worm	true
Loading tile	player/orc_male/base_shadow_01.png
Loading tile	player/orc_male/worm_that_walks_base.png
Loading tile	player/orc_male/cults/robe_of_the_worm.png
Loading tile	player/orc_male/right_hand_06_02.png
Loading tile	player/orc_male/left_hand_06_02.png
[Actor:move]	225194	worm that walks (servant of Zubille the slaver)	(forced) move from	nil	nil	to	41	49
[Identify]	iron mail armour	true
fight: 	Robe of the Worm (Improved)	steel waraxe	::	nil	BODY
fight: 	Robe of the Worm (Improved)	steel waraxe	::	nil	BODY
Loading tile	player/orc_male/lower_body_16.png
[Identify]	rough leather belt	true
fight: 	rough leather belt	steel waraxe	::	nil	BELT
fight: 	rough leather belt	steel waraxe	::	nil	BELT
fight: 	rough leather belt	Robe of the Worm (Improved)	::	nil	BELT
[Identify]	copper ring	true
fight: 	copper ring	steel waraxe	::	nil	FINGER
fight: 	copper ring	steel waraxe	::	nil	FINGER
fight: 	copper ring	Robe of the Worm (Improved)	::	nil	FINGER
fight: 	copper ring	rough leather belt	::	nil	FINGER
[Identify]	copper ring	true
fight: 	copper ring	steel waraxe	::	nil	FINGER
fight: 	copper ring	steel waraxe	::	nil	FINGER
fight: 	copper ring	copper ring	::	nil	FINGER
fight: 	copper ring	Robe of the Worm (Improved)	::	nil	FINGER
fight: 	copper ring	rough leather belt	::	nil	FINGER
fight: 	copper ring	steel waraxe	::	nil	FINGER
fight: 	copper ring	steel waraxe	::	nil	FINGER
fight: 	copper ring	Robe of the Worm (Improved)	::	nil	FINGER
fight: 	copper ring	rough leather belt	::	nil	FINGER
fight: 	copper ring	steel waraxe	::	nil	FINGER
fight: 	copper ring	steel waraxe	::	nil	FINGER
fight: 	copper ring	copper ring	::	nil	FINGER
fight: 	copper ring	Robe of the Worm (Improved)	::	nil	FINGER
fight: 	copper ring	rough leather belt	::	nil	FINGER
[Identify]	titan's copper ring of corrosion (#RESIST#)	true
fight: 	titan's copper ring of corrosion (#RESIST#)	steel waraxe	::	nil	FINGER
fight: 	titan's copper ring of corrosion (#RESIST#)	steel waraxe	::	nil	FINGER
fight: 	titan's copper ring of corrosion (#RESIST#)	copper ring	::	nil	FINGER
fight: 	titan's copper ring of corrosion (#RESIST#)	copper ring	::	nil	FINGER
fight: 	titan's copper ring of corrosion (#RESIST#)	Robe of the Worm (Improved)	::	nil	FINGER
fight: 	titan's copper ring of corrosion (#RESIST#)	rough leather belt	::	nil	FINGER
[Identify]	copper ring	true
fight: 	copper ring	steel waraxe	::	nil	FINGER
fight: 	copper ring	steel waraxe	::	nil	FINGER
fight: 	copper ring	copper ring	::	nil	FINGER
fight: 	copper ring	copper ring	::	nil	FINGER
fight: 	copper ring	titan's copper ring of corrosion (#RESIST#)	::	nil	FINGER
fight: 	copper ring	Robe of the Worm (Improved)	::	nil	FINGER
fight: 	copper ring	rough leather belt	::	nil	FINGER
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	225220	slaver	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1563eb38, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater	32.127379795799	51
[resolveObject] CREATED OBJECT:	225221	magewarrior's short ash starstaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	10
[resolveObject]	225221	magewarrior's short ash starstaff	added to inventory	MAINHAND
[Actor:move]	225220	slaver	(forced) move from	nil	nil	to	37	6
[TOME ENTITY FILTER] selected Greater	34.097979709995	51
[TOME ENTITY FILTER] selected basic	115.55309459789	122
[TOME ENTITY FILTER] selected Double Greater	8.2397666597366	11
[TOME ENTITY FILTER] selected Double Greater	6.8182390757879	11
Wait finished, counted 1707, 729 ticks
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
  [params] = {
  }
}
[3] = {
  [params] = {
  }
}
Not gone east, no backup guardian
Running on level loads	ring-of-blood-2
[Actor:move]	5366	Ostia	(forced) move from	16	1	to	8	33
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
Updating zone name	Slavers Compound (2)
[PARTY] New member, add after	Ostia	Ostia
Adding entity	5366	after	5366
[ONLINE PROFILE] current character 	Ostia the level 22 Shalore Anorithil
[Discord] updating state: "Slavers Compound (2)" / "Lvl 22 Shalore Anorithil" / default / anorithil
Updating zone name	Slavers Compound (2)
C Map minimap texture: 353 (50x50; 64x64)
[resolveObject] CREATE FOR	225301	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Ego	81.030980545802	101
[resolveObject] CREATED OBJECT:	225302	corrosive rough leather gloves	tries left:	4
[resolveObject]	225302	corrosive rough leather gloves	added to inventory	HANDS
[Actor:move]	225301	enthralled slave	(forced) move from	nil	nil	to	17	46
[resolveObject] CREATE FOR	225306	enthralled slave	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	58.631188741799	76
[resolveObject] CREATED OBJECT:	225307	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	225307	gold pieces
[resolveObject] CREATE FOR	225306	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Greater + Ego	15.957379839839	26
[resolveObject] CREATED OBJECT:	225308	cinder rough leather gloves of butchering	tries left:	4
[resolveObject]	225308	cinder rough leather gloves of butchering	added to inventory	HANDS
[Actor:move]	225306	enthralled slave	(forced) move from	nil	nil	to	17	44
[Actor:wearAllInventory]	225306	enthralled slave	wearing main inventory
[resolveObject] CREATE FOR	225314	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Ego	90.051406058495	101
[resolveObject] CREATED OBJECT:	225315	rough leather gloves of magic (#STATBONUS#)	tries left:	4
[resolveObject]	225315	rough leather gloves of magic (#STATBONUS#)	added to inventory	HANDS
[Actor:move]	225314	enthralled slave	(forced) move from	nil	nil	to	13	10
[resolveObject] CREATE FOR	225319	enthralled slave	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	32.9737780136	51
[resolveObject] CREATED OBJECT:	225320	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	225320	gold pieces
[resolveObject] CREATE FOR	225319	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected basic	105.81356887981	111
[resolveObject] CREATED OBJECT:	225321	iron gauntlets	tries left:	4
[resolveObject]	225321	iron gauntlets	added to inventory	HANDS
[Actor:move]	225319	enthralled slave	(forced) move from	nil	nil	to	12	10
[Actor:wearAllInventory]	225319	enthralled slave	wearing main inventory
[resolveObject] CREATE FOR	225322	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Greater	44.553114100721	51
[resolveObject] CREATED OBJECT:	225323	iron gauntlets of butchering	tries left:	4
[resolveObject]	225323	iron gauntlets of butchering	added to inventory	HANDS
[Actor:move]	225322	enthralled slave	(forced) move from	nil	nil	to	4	12
[resolveObject] CREATE FOR	225327	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Greater + Ego	23.171475830993	26
[resolveObject] CREATED OBJECT:	225328	sand rough leather gloves of archery	tries left:	4
[ActorObjectUse] useObjectEnable: 	sand rough leather gloves of archery	by	enthralled slave	inven/slot	table: 0x27aece38	nil
[resolveObject]	225328	sand rough leather gloves of archery	added to inventory	HANDS
[Actor:move]	225327	enthralled slave	(forced) move from	nil	nil	to	4	10
[resolveObject] CREATE FOR	225334	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Double Ego	69.984604924914	76
[resolveObject] CREATED OBJECT:	225335	corrosive iron gauntlets of strength (#STATBONUS#)	tries left:	4
[resolveObject]	225335	corrosive iron gauntlets of strength (#STATBONUS#)	added to inventory	HANDS
[Actor:move]	225334	enthralled slave	(forced) move from	nil	nil	to	2	25
[resolveObject] CREATE FOR	225341	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Double Ego	52.002483684337	76
[resolveObject] CREATED OBJECT:	225342	umbral iron gauntlets of dexterity (#STATBONUS#)	tries left:	4
[resolveObject]	225342	umbral iron gauntlets of dexterity (#STATBONUS#)	added to inventory	HANDS
[Actor:move]	225341	enthralled slave	(forced) move from	nil	nil	to	0	23
[resolveObject] CREATE FOR	225348	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Ego	90.186237764355	101
[resolveObject] CREATED OBJECT:	225349	polar rough leather gloves	tries left:	4
[resolveObject]	225349	polar rough leather gloves	added to inventory	HANDS
[Actor:move]	225348	enthralled slave	(forced) move from	nil	nil	to	6	17
[resolveObject] CREATE FOR	225353	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Greater	26.284660532904	51
[resolveObject] CREATED OBJECT:	225354	heroic iron gauntlets	tries left:	4
[resolveObject]	225354	heroic iron gauntlets	added to inventory	HANDS
[Actor:move]	225353	enthralled slave	(forced) move from	nil	nil	to	6	18
[resolveObject] CREATE FOR	225358	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Greater	38.466545312308	51
[resolveObject] CREATED OBJECT:	225359	rough leather gloves of war-making	tries left:	4
[resolveObject]	225359	rough leather gloves of war-making	added to inventory	HANDS
[Actor:move]	225358	enthralled slave	(forced) move from	nil	nil	to	3	34
[resolveObject] CREATE FOR	225363	enthralled slave	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	99.238092043725	101
[resolveObject] CREATED OBJECT:	225364	flaming steel mace	tries left:	1
[resolveObject] adding to main inventory:	225364	flaming steel mace
[resolveObject] CREATE FOR	225363	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Double Greater	9.1495605104485	11
[resolveObject] CREATED OBJECT:	225368	alchemist's rough leather gloves of war-making	tries left:	4
[resolveObject]	225368	alchemist's rough leather gloves of war-making	added to inventory	HANDS
[Actor:move]	225363	enthralled slave	(forced) move from	nil	nil	to	4	34
[Actor:wearAllInventory]	225363	enthralled slave	wearing main inventory
fight: 	flaming steel mace	alchemist's rough leather gloves of war-making	::	nil	MAINHAND
[Actor:wearAllInventory]	enthralled slave	225363	225364	flaming steel mace	WORN IN	MAINHAND	1
[resolveObject] CREATE FOR	225374	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Double Ego	55.646593182265	76
[resolveObject] CREATED OBJECT:	225375	steady iron gauntlets of magic (#STATBONUS#)	tries left:	4
[resolveObject]	225375	steady iron gauntlets of magic (#STATBONUS#)	added to inventory	HANDS
[Actor:move]	225374	enthralled slave	(forced) move from	nil	nil	to	28	3
[resolveObject] CREATE FOR	225381	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Double Ego	65.648337496828	76
[resolveObject] CREATED OBJECT:	225382	blighted rough leather gloves of dexterity (#STATBONUS#)	tries left:	4
[resolveObject]	225382	blighted rough leather gloves of dexterity (#STATBONUS#)	added to inventory	HANDS
[Actor:move]	225381	enthralled slave	(forced) move from	nil	nil	to	27	1
[resolveObject] CREATE FOR	225388	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Greater	33.727546194039	51
[resolveObject] CREATED OBJECT:	225389	scouring rough leather gloves	tries left:	4
[resolveObject]	225389	scouring rough leather gloves	added to inventory	HANDS
[Actor:move]	225388	enthralled slave	(forced) move from	nil	nil	to	46	35
[resolveObject] CREATE FOR	225393	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Double Greater	7.5990052615756	11
[resolveObject] CREATED OBJECT:	225394	scouring iron gauntlets of butchering	tries left:	4
[resolveObject]	225394	scouring iron gauntlets of butchering	added to inventory	HANDS
[Actor:move]	225393	enthralled slave	(forced) move from	nil	nil	to	46	33
[resolveObject] CREATE FOR	225400	enthralled slave	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	21.876647627418	26
[resolveObject] CREATED OBJECT:	225401	verdant linen robe of corrosion (#RESIST#)	tries left:	1
[resolveObject] adding to main inventory:	225401	verdant linen robe of corrosion (#RESIST#)
[resolveObject] CREATE FOR	225400	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Uniques	0.24690896208559	1
[resolveObject] CREATED OBJECT:	225407	Wyrmbreath	tries left:	4
[ActorObjectUse] useObjectEnable: 	Wyrmbreath	by	enthralled slave	inven/slot	table: 0x27903f30	nil
[resolveObject]	225407	Wyrmbreath	added to inventory	HANDS
Added unique	mod.class.Object/Wyrmbreath	::	1
[Actor:move]	225400	enthralled slave	(forced) move from	nil	nil	to	31	10
[Actor:wearAllInventory]	225400	enthralled slave	wearing main inventory
fight: 	verdant linen robe of corrosion (#RESIST#)	Wyrmbreath	::	nil	BODY
[Actor:wearAllInventory]	enthralled slave	225400	225401	verdant linen robe of corrosion (#RESIST#)	WORN IN	BODY	1
[resolveObject] CREATE FOR	225408	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Greater + Ego	17.048967269028	26
[resolveObject] CREATED OBJECT:	225409	blighted rough leather gloves of the nighthunter	tries left:	4
[ActorObjectUse] useObjectEnable: 	blighted rough leather gloves of the nighthunter	by	enthralled slave	inven/slot	table: 0x160033a0	nil
[resolveObject]	225409	blighted rough leather gloves of the nighthunter	added to inventory	HANDS
[Actor:move]	225408	enthralled slave	(forced) move from	nil	nil	to	30	8
[resolveObject] CREATE FOR	225415	enthralled slave	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	16.256303092524	26
[resolveObject] CREATED OBJECT:	225416	movement infusion	tries left:	1
[resolveObject] adding to main inventory:	225416	movement infusion
[ActorObjectUse] useObjectEnable: 	movement infusion	by	enthralled slave	inven/slot	1	nil
[resolveObject] CREATE FOR	225415	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Ego	92.832725136968	101
[resolveObject] CREATED OBJECT:	225417	restful rough leather gloves	tries left:	4
[resolveObject]	225417	restful rough leather gloves	added to inventory	HANDS
[Actor:move]	225415	enthralled slave	(forced) move from	nil	nil	to	16	6
[Actor:wearAllInventory]	225415	enthralled slave	wearing main inventory
[resolveObject] CREATE FOR	225421	enthralled slave	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater	43.201367369667	51
[resolveObject] CREATED OBJECT:	225422	movement infusion	tries left:	1
[resolveObject] adding to main inventory:	225422	movement infusion
[ActorObjectUse] useObjectEnable: 	movement infusion	by	enthralled slave	inven/slot	1	nil
[resolveObject] CREATE FOR	225421	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Greater + Ego	23.851839656441	26
[resolveObject] CREATED OBJECT:	225423	scouring iron gauntlets of dexterity (#STATBONUS#)	tries left:	4
[resolveObject]	225423	scouring iron gauntlets of dexterity (#STATBONUS#)	added to inventory	HANDS
[Actor:move]	225421	enthralled slave	(forced) move from	nil	nil	to	15	6
[Actor:wearAllInventory]	225421	enthralled slave	wearing main inventory
[resolveObject] CREATE FOR	225429	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected basic	101.56500299987	111
[resolveObject] CREATED OBJECT:	225430	iron gauntlets	tries left:	4
[resolveObject]	225430	iron gauntlets	added to inventory	HANDS
[Actor:move]	225429	enthralled slave	(forced) move from	nil	nil	to	15	10
[resolveObject] CREATE FOR	225431	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Greater + Ego	24.001083045267	26
[resolveObject] CREATED OBJECT:	225432	scouring rough leather gloves of dexterity (#STATBONUS#)	tries left:	4
[resolveObject]	225432	scouring rough leather gloves of dexterity (#STATBONUS#)	added to inventory	HANDS
[Actor:move]	225431	enthralled slave	(forced) move from	nil	nil	to	16	11
[resolveObject] CREATE FOR	225438	enthralled slave	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	11.978023428465	26
[resolveObject] CREATED OBJECT:	225439	shatter afflictions rune	tries left:	1
[resolveObject] adding to main inventory:	225439	shatter afflictions rune
[ActorObjectUse] useObjectEnable: 	shatter afflictions rune	by	enthralled slave	inven/slot	1	nil
[resolveObject] CREATE FOR	225438	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Double Greater	6.1027573636041	11
[resolveObject] CREATED OBJECT:	225440	brawler's rough leather gloves of the nighthunter	tries left:	4
[ActorObjectUse] useObjectEnable: 	brawler's rough leather gloves of the nighthunter	by	enthralled slave	inven/slot	table: 0x1f4dee88	nil
[resolveObject]	225440	brawler's rough leather gloves of the nighthunter	added to inventory	HANDS
[Actor:move]	225438	enthralled slave	(forced) move from	nil	nil	to	14	39
[Actor:wearAllInventory]	225438	enthralled slave	wearing main inventory
[resolveObject] CREATE FOR	225446	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected basic	102.93652158695	111
[resolveObject] CREATED OBJECT:	225447	rough leather gloves	tries left:	4
[resolveObject]	225447	rough leather gloves	added to inventory	HANDS
[Actor:move]	225446	enthralled slave	(forced) move from	nil	nil	to	15	39
[resolveObject] CREATE FOR	225448	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Ego	91.895816985028	101
[resolveObject] CREATED OBJECT:	225449	iron gauntlets of magic (#STATBONUS#)	tries left:	4
[resolveObject]	225449	iron gauntlets of magic (#STATBONUS#)	added to inventory	HANDS
[Actor:move]	225448	enthralled slave	(forced) move from	nil	nil	to	42	49
[resolveObject] CREATE FOR	225453	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Double Ego	55.819761607987	76
[resolveObject] CREATED OBJECT:	225454	restful iron gauntlets of magic (#STATBONUS#)	tries left:	4
[resolveObject]	225454	restful iron gauntlets of magic (#STATBONUS#)	added to inventory	HANDS
[Actor:move]	225453	enthralled slave	(forced) move from	nil	nil	to	42	47
[resolveObject] CREATE FOR	225460	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Ego	86.594375524343	101
[resolveObject] CREATED OBJECT:	225461	restful rough leather gloves	tries left:	4
[resolveObject]	225461	restful rough leather gloves	added to inventory	HANDS
[Actor:move]	225460	enthralled slave	(forced) move from	nil	nil	to	38	7
[resolveObject] CREATE FOR	225465	enthralled slave	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	24.496607181266	26
[resolveObject] CREATED OBJECT:	225466	spellcowled linen cloak of the Shaloren	tries left:	1
[resolveObject] adding to main inventory:	225466	spellcowled linen cloak of the Shaloren
[resolveObject] CREATE FOR	225465	enthralled slave	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Greater	33.651719177759	51
[resolveObject] CREATED OBJECT:	225472	scouring rough leather gloves	tries left:	4
[resolveObject]	225472	scouring rough leather gloves	added to inventory	HANDS
[Actor:move]	225465	enthralled slave	(forced) move from	nil	nil	to	37	5
[Actor:wearAllInventory]	225465	enthralled slave	wearing main inventory
[Actor:move]	5366	Ostia	move from	8	33	to	8	34
[target_simple AI]	223333	Xerothra the slaver	selecting NEW TARGET	8	34	5366	Ostia
[use_tactical AI] === Action Selected:	223333	Xerothra the slaver	attack	 talent:T_FLAME
[SPELL CRIT %]	10
[LOG]	Ostia is on fire!
[LOG]	Something hits #fbd578#Ostia#LAST# for #LIGHT_RED#128 fire#LAST# damage.
[use_tactical AI] === Action Selected:	223761	Glorydhetira the slaver	heal	 talent:T_NATURE_TOUCH
[MIND CRIT %]	2.2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 95
*p 95: Uniform: 0: 8B52 beamColor1
*p 95: Uniform: 1: 8B52 beamColor2
*p 95: Uniform: 2: 1406 beamsCount
*p 95: Uniform: 3: 8B52 circleColor
*p 95: Uniform: 4: 1406 circleDescendSpeed
*p 95: Uniform: 5: 1406 circleRotationSpeed
*p 95: Uniform: 6: 1406 noup
*p 95: Uniform: 7: 8B5E tex
*p 95: Uniform: 8: 1406 tick
*p 95: Uniform: 9: 1406 tick_start
*p 95: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 102
*p 102: Uniform: 0: 8B52 beamColor1
*p 102: Uniform: 1: 8B52 beamColor2
*p 102: Uniform: 2: 1406 beamsCount
*p 102: Uniform: 3: 8B52 circleColor
*p 102: Uniform: 4: 1406 circleDescendSpeed
*p 102: Uniform: 5: 1406 circleRotationSpeed
*p 102: Uniform: 6: 1406 noup
*p 102: Uniform: 7: 8B5E tex
*p 102: Uniform: 8: 1406 tick
*p 102: Uniform: 9: 1406 tick_start
*p 102: Uniform: 10: 1406 time_factor
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	225476	after	5366
Adding entity	225477	after	5366
Adding entity	225478	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225479	after	5366
Adding entity	225480	after	5366
Adding entity	225481	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	2688381
checkHit	27	vs	57	=> chance to hit	0
[LOG]	Enthralled slave loses sight!
[LOG]	Burning from Xerothra the slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#51 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Enthralled slave for #{bold}##GREY#60 darkness#{normal}##LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#63 fire#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	2689591
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
[USERCHAT] channel achievement	Arzon	tome	Level 10	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	27	vs	57	=> chance to hit	0
checkHit	27	vs	57	=> chance to hit	0
[LOG]	Xerothra the slaver loses sight!
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225500	after	5366
Adding entity	225501	after	5366
Adding entity	225502	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	2690139
[Actor:move]	225358	enthralled slave	move from	3	34	to	3	33
[Actor:move]	225363	enthralled slave	move from	4	34	to	5	34
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Xerothra the slaver for #{bold}##YELLOW#338 light#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #{bold}##YELLOW#274 light#{normal}##LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#61 fire#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	Demonic Soul hits Xerothra the slaver for #LIGHT_RED#65 fire#LAST# damage.
[use_tactical AI] === Action Selected:	223333	Xerothra the slaver	attack	 talent:T_EARTHEN_MISSILES
[LOG]	Xerothra the slaver casts #{bold}##PURPLE#Earthen Missiles.#{normal}##LAST#
[SPELL CRIT %]	10
Adding entity	225503	after	223333
[SOUND] loading from	/data/sound/talents/earth.ogg	:=:	sound "/data/sound/talents/earth.ogg" : <static>
[SPELL CRIT %]	10
Adding entity	225504	after	223333
[SPELL CRIT %]	10
Adding entity	225505	after	223333
[LOG]	Enthralled slave starts to bleed.
[LOG]	Xerothra the slaver's Earthen Missiles hits Enthralled slave for #WHITE#41 physical#LAST#, #WHITE#7 physical#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
[LOG]	Xerothra the slaver's Earthen Missiles hits Enthralled slave for #WHITE#41 physical#LAST# damage.
[LOG]	Ostia starts to bleed.
[LOG]	Xerothra the slaver's Earthen Missiles hits #fbd578#Ostia#LAST# for #SLATE#(35 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(6 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225506	after	5366
Adding entity	225507	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	2691652
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #{bold}##GREY#185 darkness#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Xerothra the slaver for #{bold}##GREY#218 darkness#{normal}##LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#61 fire#LAST# damage.
[LOG]	Demonic Soul hits Xerothra the slaver for #LIGHT_RED#65 fire#LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	Burning from Xerothra the slaver hits #fbd578#Ostia#LAST# for #SLATE#(27 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Bleeding from Xerothra the slaver hits #fbd578#Ostia#LAST# for #SLATE#(6 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ostia's Corona hits Xerothra the slaver for #GREY#58 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Xerothra the slaver for #YELLOW#54 light#LAST# damage.
[LOG]	Hymn of Perseverance hits Xerothra the slaver for #GREY#40 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#34 darkness#LAST# damage.
Loading tile from tileset	/data/gfx/shockbolt/object/leather_rough.png
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Enthralled slave says: 'The mental hold is gone!'
[EMOTE] added	The mental hold is gone!	3	33
[Actor:move]	225358	enthralled slave	move from	3	33	to	4	33
[LOG]	Ostia's Corona hits Xerothra the slaver for #GREY#61 darkness#LAST# damage.
[LOG]	#{bold}#Ostia's Corona killed Xerothra the slaver!#{normal}#
[LOG]	
[USERCHAT] channel serial data	jacklus	tome	702
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Burning from Xerothra the slaver hits #fbd578#Ostia#LAST# for #SLATE#(27 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Bleeding from Xerothra the slaver hits #fbd578#Ostia#LAST# for #SLATE#(6 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	225358	enthralled slave	move from	4	33	to	5	34
Deleting shader 83 (is clone 1)
Deleting shader 83 (is clone 1)
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Ostia stops burning.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Bleeding from Xerothra the slaver hits #fbd578#Ostia#LAST# for #SLATE#(6 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[USERCHAT] channel achievement	Einzbern	tome	Utterly Destroyed (Insane (Adventure) difficulty)	false	false
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia stops bleeding.
[LOG]	Resting starts...
[LOG]	The shield around Ostia crumbles.
[LOG]	Ostia slows down.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
Deleting shader 83 (is clone 1)
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[LOG]	Rested for 78 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	8	34	to	7	34
[Actor:move]	5366	Ostia	move from	7	34	to	6	34
Deleting shader 78 (is clone 1)
[Actor:move]	225358	enthralled slave	(forced) move from	5	34	to	6	34
[Actor:move]	5366	Ostia	(forced) move from	6	34	to	5	34
[Identify]	flaming steel mace	true
[LOG]	Ostia picks up (b.): #00FF80##UID:225364:0#flaming steel mace (13.5-18.9 power, 3 apr)#LAST#.
[Actor:move]	5366	Ostia	move from	6	34	to	5	34
[Actor:move]	5366	Ostia	move from	5	34	to	4	33
[Identify]	rough leather armour 'Beruromidig'	true
[LOG]	Ostia picks up (i.): #SALMON##UID:223196:0#rough leather armour 'Beruromidig' (3 def, 8 armour)#LAST#.
[Actor:move]	5366	Ostia	move from	4	33	to	4	34
[Actor:move]	5366	Ostia	move from	4	34	to	4	35
[Actor:move]	5366	Ostia	move from	4	35	to	4	36
[Actor:move]	5366	Ostia	move from	4	36	to	4	37
[Actor:move]	5366	Ostia	move from	4	37	to	5	38
[Actor:move]	5366	Ostia	move from	5	38	to	6	39
[Actor:move]	5366	Ostia	move from	6	39	to	6	40
[ActorObjectUse] useObjectEnable: 	murderer's linen cloak of the voidstalker	by	Ostia	inven/slot	1	nil
[ActorObjectUse] Object	murderer's linen cloak of the voidstalker	225227	is ineligible for talent interface
[Identify]	murderer's linen cloak of the voidstalker	true
[LOG]	Ostia picks up (e.): #8d55ff##UID:225227:0#murderer's linen cloak of the voidstalker (1 def, 0 armour)#LAST#.
[Actor:move]	5366	Ostia	move from	6	40	to	7	39
[Actor:move]	5366	Ostia	move from	7	39	to	8	40
[Actor:move]	5366	Ostia	move from	8	40	to	9	41
[Actor:move]	5366	Ostia	move from	9	41	to	10	42
[target_simple AI]	225438	enthralled slave	selecting NEW TARGET	10	42	5366	Ostia
[Actor:move]	225438	enthralled slave	move from	14	39	to	13	40
[target_simple AI]	225446	enthralled slave	selecting NEW TARGET	10	42	5366	Ostia
[Actor:move]	225446	enthralled slave	move from	15	39	to	14	40
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	225508	after	5366
Adding entity	225509	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	2696712
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northeast (enthralled slave)).
[LOG]	
[LOG]	Hymn of Perseverance hits Enthralled slave for #{bold}##GREY#60 darkness#{normal}##LAST# damage.
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#57 darkness#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#61 fire#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#61 fire#LAST# damage.
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	2697783
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225520	after	5366
Adding entity	225521	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	2700198
[SPELL] friendly fire chance	100
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#63 fire#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#63 fire#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #{bold}##GREY#102 darkness#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #{bold}##GREY#97 darkness#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Something for #{bold}##GREY#102 darkness#{normal}##LAST# damage.
[Actor:move]	224974	slaver	move from	14	38	to	14	39
[Actor:move]	225438	enthralled slave	move from	13	40	to	12	41
[Actor:move]	225446	enthralled slave	move from	14	40	to	13	41
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#51 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#49 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Slaver for #GREY#51 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Enthralled slave for #GREY#55 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Enthralled slave for #GREY#56 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Enthralled slave for #GREY#56 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Enthralled slave for #YELLOW#53 light#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	30	vs	57	=> chance to hit	0
[LOG]	Enthralled slave loses sight!
checkHit	27	vs	57	=> chance to hit	0
[LOG]	Enthralled slave loses sight!
[SPELL CRIT %]	41.899788226987
[ActorObjectUse] useObjectDisable: 	shatter afflictions rune	inven/slot	1	1	tid	nil
[LOG]	Ostia uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
[LOG]	Ostia tries to evade attacks.
Cloned shader 93
[SHADER] setting reset param	tick_start	2701392
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #YELLOW#198 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #YELLOW#198 light#LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Enthralled slave!#{normal}#
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Enthralled slave!#{normal}#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225522	after	5366
checkHit	28	vs	59	=> chance to hit	0
[LOG]	Slaver loses sight!
[LOG]	Hymn of Perseverance hits Slaver for #{bold}##GREY#65 darkness#{normal}##LAST# damage.
[improved_talented AI] chooses for	224974	slaver	T_MANATHRUST
[LOG]	Slaver casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	2
[LOG]	#UID:224974:0#Slaver hits #fbd578#Ostia#LAST# for #SLATE#(100 absorbed)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ostia's darkness area effect hits Slaver for #GREY#51 darkness#LAST# damage.
[LOG]	
Deleting shader 83 (is clone 1)
Deleting shader 83 (is clone 1)
[USERCHAT] channel achievement	garrulousmonolith	tome	Size matters	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #YELLOW#103 light#LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	Ostia's Corona hits Slaver for #YELLOW#56 light#LAST# damage.
[LOG]	Hymn of Perseverance hits Slaver for #GREY#40 darkness#LAST# damage.
[Actor:move]	224974	slaver	move from	14	39	to	13	40
[LOG]	Ostia's darkness area effect hits Slaver for #GREY#51 darkness#LAST# damage.
[LOG]	
[LOG]	#{bold}#Ostia's darkness area effect killed Slaver!#{normal}#
[LOG]	Resting starts...
[LOG]	Ostia is no longer evading attacks.
[LOG]	The shield around Ostia crumbles.
[LOG]	Ostia slows down.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
Deleting shader 93 (is clone 1)
Deleting shader 78 (is clone 1)
[LOG]	Rested for 82 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	10	42	to	11	41
[Actor:move]	5366	Ostia	move from	11	41	to	12	41
[ActorObjectUse] useObjectEnable: 	shatter afflictions rune	by	Ostia	inven/slot	1	nil
[Identify]	shatter afflictions rune	true
[LOG]	Ostia picks up (a.): #FFFFFF##UID:225439:0#shatter afflictions rune (absorb 20; cd 19)#LAST#.
[Actor:move]	5366	Ostia	move from	12	41	to	13	40
[Actor:move]	5366	Ostia	move from	13	40	to	14	40
[Actor:move]	5366	Ostia	move from	14	40	to	15	40
[Actor:move]	5366	Ostia	move from	15	40	to	16	40
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Neredata the slaver!
Cloned shader 83
[SHADER] setting reset param	tick_start	2706384
checkHit	29	vs	53	=> chance to hit	0
[LOG]	Neredata the slaver loses sight!
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#35 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Neredata the slaver for #GREY#35 darkness#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#55 fire#LAST# damage.
[LOG]	Demonic Soul hits Neredata the slaver for #LIGHT_RED#59 fire#LAST# damage.
[use_tactical AI] === Action Selected:	223145	Neredata the slaver	attack	 talent:T_MANATHRUST
[LOG]	Neredata the slaver casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	3.4
[LOG]	Ran for 4 turns (stop reason: taken damage).
[Actor:move]	225301	enthralled slave	move from	17	46	to	16	45
[Actor:move]	225306	enthralled slave	move from	17	44	to	17	43
[LOG]	#UID:223145:0#Neredata the slaver hits Enthralled slave for #PURPLE#44 arcane#LAST# damage.
[LOG]	#UID:223145:0#Neredata the slaver hits #fbd578#Ostia#LAST# for #PURPLE#58 arcane#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	2707345
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[LOG]	Ostia casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	225523	after	5366
Adding entity	225524	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225525	after	5366
Adding entity	225526	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #{bold}##LIGHT_RED#47 fire#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Neredata the slaver for #{bold}##LIGHT_RED#50 fire#{normal}##LAST# damage.
[SPELL CRIT %]	41.899788226987
checkHit	29	vs	57	=> chance to hit	0
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#38 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Neredata the slaver for #GREY#38 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	223145	Neredata the slaver	closein	 AI:move_astar_advanced
[Actor:move]	223145	Neredata the slaver	move from	18	45	to	17	44
[Actor:move]	225301	enthralled slave	move from	16	45	to	15	45
[Actor:move]	225306	enthralled slave	move from	17	43	to	17	42
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	2710852
[LOG]	Ostia's Corona hits Enthralled slave for #GREY#58 darkness#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	Ostia's Corona hits Enthralled slave for #YELLOW#53 light#LAST# damage.
[LOG]	Ostia's Corona hits Enthralled slave for #YELLOW#54 light#LAST# damage.
[LOG]	Ostia's Corona hits Enthralled slave for #YELLOW#54 light#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Sunburst.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Neredata the slaver!
Cloned shader 83
[SHADER] setting reset param	tick_start	2712237
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #YELLOW#187 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Neredata the slaver for #YELLOW#187 light#LAST# damage.
[LOG]	Demonic Soul hits Neredata the slaver for #LIGHT_RED#63 fire#LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Enthralled slave!#{normal}#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225541	after	5366
[LOG]	Neredata the slaver is recovering from the damage!
[LOG]	Hymn of Perseverance hits Neredata the slaver for #{bold}##GREY#65 darkness#{normal}##LAST# damage.
[use_tactical AI] === Action Selected:	223145	Neredata the slaver	disable	 talent:T_FLAMESHOCK
[LOG]	Neredata the slaver casts #{bold}##PURPLE#Flameshock.#{normal}##LAST#
[SPELL CRIT %]	3.4
checkHit	51	vs	11	=> chance to hit	95
[LOG]	#LIGHT_UMBER#Ostia resists Neredata the slaver's 'Burning Shock'!
[Actor:move]	225301	enthralled slave	move from	15	45	to	16	45
[LOG]	Ostia casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Neredata the slaver for #LIGHT_RED#32 fire#LAST# damage.
Deleting shader 83 (is clone 1)
Deleting shader 83 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225542	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Neredata the slaver for #{bold}##GREY#218 darkness#{normal}##LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Neredata the slaver!
Cloned shader 83
[SHADER] setting reset param	tick_start	2714019
checkHit	29	vs	59	=> chance to hit	0
[LOG]	Demonic Soul hits Neredata the slaver for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	Ostia's Corona hits Neredata the slaver for #YELLOW#63 light#LAST# damage.
[LOG]	Hymn of Perseverance hits Neredata the slaver for #GREY#40 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	223145	Neredata the slaver	closein	 AI:move_astar_advanced
[Actor:move]	223145	Neredata the slaver	move from	17	44	to	16	43
[LOG]	Ostia casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_FIREBEAM	for	Ostia	5366	true
[LOG]	
[LOG]	You do not have enough Positive energy to use Twilight.
[useTalent] TALENT FAILED:	T_TWILIGHT	for	Ostia	5366	true
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[LOG]	Resting starts...
[Actor:move]	225301	enthralled slave	move from	16	45	to	17	44
[LOG]	Ostia's Corona hits Enthralled slave for #YELLOW#63 light#LAST# damage.
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the south (enthralled slave)).
[LOG]	
[LOG]	You do not have enough Positive energy to use Sun Flare.
[useTalent] TALENT FAILED:	T_SUN_FLARE	for	Ostia	5366	true
[LOG]	Ostia casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225543	after	5366
[LOG]	The shield around Ostia crumbles.
[LOG]	A shield forms around Ostia.
Cloned shader 96
[SHADER] setting reset param	tick_start	2719030
[SPELL CRIT %]	41.899788226987
[LOG]	Hymn of Perseverance hits Enthralled slave for #{bold}##GREY#37 darkness#{normal}##LAST# damage.
[Actor:move]	223145	Neredata the slaver	move from	16	43	to	17	42
[Actor:move]	225301	enthralled slave	move from	17	44	to	17	43
[LOG]	Ostia's Corona hits Neredata the slaver for #GREY#61 darkness#LAST# damage.
[LOG]	
Deleting shader 83 (is clone 1)
Deleting shader 83 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225544	after	5366
Adding entity	225545	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Neredata the slaver for #{bold}##YELLOW#199 light#{normal}##LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Neredata the slaver!#{normal}#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225560	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	2720499
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Hymn of Perseverance hits Enthralled slave for #{bold}##GREY#62 darkness#{normal}##LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#65 fire#LAST# damage.
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Enthralled slave says: 'Thanks for this!'
[EMOTE] added	Thanks for this!	17	43
[Actor:move]	225301	enthralled slave	move from	17	43	to	17	42
[LOG]	
[USERCHAT] channel achievement	general_tragg	tome	Curse Lifter	false	false
[LOG]	Resting starts...
[LOG]	Ostia slows down.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1048:0#Talent Firebeam is ready to use.
[LOG]	The shield around Ostia crumbles.
[LOG]	#00ff00##UID:1049:0#Talent Sunburst is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
Deleting shader 83 (is clone 1)
Deleting shader 78 (is clone 1)
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[USERCHAT] channel talk	Moasseman	tome	philupgraves Shield expertise boosts dmg by adding half of its own TL to TL of other shield skills
[LOG]	Rested for 83 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	16	40	to	17	40
[Actor:move]	5366	Ostia	move from	17	40	to	17	41
[Actor:move]	225301	enthralled slave	(forced) move from	17	42	to	17	41
[Actor:move]	5366	Ostia	(forced) move from	17	41	to	17	42
[Identify]	ash longbow 'Sunwrither'	true
[LOG]	Ostia picks up (c.): #SALMON##UID:222956:0#ash longbow 'Sunwrither'#LAST#.
[LOG]	You pickup 0.90 gold pieces.
[Actor:move]	5366	Ostia	move from	17	41	to	17	42
[Actor:move]	5366	Ostia	move from	17	42	to	16	43
Loading tile from tileset	/data/gfx/shockbolt/object/longbow_ash.png
[Actor:move]	5366	Ostia	move from	16	43	to	15	43
Deleting shader 96 (is clone 1)
[Actor:move]	5366	Ostia	move from	15	43	to	14	44
[Actor:move]	5366	Ostia	move from	14	44	to	14	45
[Actor:move]	5366	Ostia	move from	14	45	to	14	44
[Actor:move]	5366	Ostia	move from	14	44	to	15	43
[Actor:move]	5366	Ostia	move from	15	43	to	16	42
[Actor:move]	225301	enthralled slave	(forced) move from	17	41	to	16	42
[Actor:move]	5366	Ostia	(forced) move from	16	42	to	17	41
[Actor:move]	5366	Ostia	move from	16	42	to	17	41
[Actor:move]	5366	Ostia	move from	17	41	to	17	40
[Actor:move]	5366	Ostia	move from	17	40	to	17	39
[Actor:move]	5366	Ostia	move from	17	39	to	17	38
[Actor:move]	5366	Ostia	move from	17	38	to	18	38
[Actor:move]	5366	Ostia	move from	18	38	to	19	39
[Actor:move]	5366	Ostia	move from	19	39	to	20	40
[Actor:move]	5366	Ostia	move from	20	40	to	21	41
[Actor:move]	5366	Ostia	move from	21	41	to	20	42
[Actor:move]	5366	Ostia	move from	20	42	to	21	43
[Actor:move]	5366	Ostia	move from	21	43	to	22	44
[Actor:move]	5366	Ostia	move from	22	44	to	22	45
[Actor:move]	5366	Ostia	move from	22	45	to	22	46
[Actor:move]	5366	Ostia	move from	22	46	to	21	47
[Actor:move]	5366	Ostia	move from	21	47	to	20	48
[Actor:move]	5366	Ostia	move from	20	48	to	19	47
[Actor:move]	5366	Ostia	move from	19	47	to	20	48
[Actor:move]	5366	Ostia	move from	20	48	to	21	47
[Actor:move]	5366	Ostia	move from	21	47	to	22	46
[Actor:move]	5366	Ostia	move from	22	46	to	23	45
[Actor:move]	5366	Ostia	move from	23	45	to	23	44
[Actor:move]	5366	Ostia	move from	23	44	to	24	43
[Actor:move]	5366	Ostia	move from	24	43	to	25	42
[Actor:move]	5366	Ostia	move from	25	42	to	26	41
[Actor:move]	5366	Ostia	move from	26	41	to	27	41
[Actor:move]	5366	Ostia	move from	27	41	to	28	40
[Actor:move]	5366	Ostia	move from	28	40	to	29	40
[Actor:move]	5366	Ostia	move from	29	40	to	30	39
[Actor:move]	5366	Ostia	move from	30	39	to	31	40
[Actor:move]	5366	Ostia	move from	31	40	to	32	40
[Actor:move]	5366	Ostia	move from	32	40	to	33	39
[Actor:move]	5366	Ostia	move from	33	39	to	34	40
[Actor:move]	5366	Ostia	move from	34	40	to	35	41
[target_simple AI]	225174	Zubille the slaver	selecting NEW TARGET	35	41	5366	Ostia
[use_tactical AI] === Action Selected:	225174	Zubille the slaver	attack	 talent:T_FLAME
[LOG]	Zubille the slaver casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	13.5
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Ostia is on fire!
[LOG]	
[LOG]	#UID:225174:0#Zubille the slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#109 fire#LAST# damage.
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	philupgraves	tome	The Arena (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	GenericValue	tome	The Arena	false	false
[USERCHAT] channel achievement	Abregz	tome	Arachnophobia	false	true
Server latency	5
[USERCHAT] channel achievement	danlis	tome	Rescuer of the lost (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	mikuinsider	tome	Treasure Hunter	false	false
[USERCHAT] channel achievement	thomascompton	tome	The Arena (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Morpheel	tome	Wibbly Wobbly Timey Wimey Stuff (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	cuckolas	tome	Squadmate (Roguelike)	false	false
[USERCHAT] channel achievement	stunlord	mainmenu	The Old Ones	false	true
[USERCHAT] channel achievement	Dethmetaldawg	tome	Level 30	false	true
[USERCHAT] channel achievement	YuriDS	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	charonx2003	global	The Arena (Roguelike)	false	false
[USERCHAT] channel achievement	Greggyroo	tome	The secret city (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	roop	tome	The Arena (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Aka44	tome	Destroyer's bane (Nightmare (Adventure) difficulty)	false	false
Server latency	6
[USERCHAT] channel achievement	Frensswa	tome	Poisonous (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	herrobog	mainmenu	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	meertink	tome	That was close (Insane (Adventure) difficulty)	true	false
[USERCHAT] channel achievement	meertink	tome	Utterly Destroyed (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Ham Beefblast	tome	Level 10	false	false
Server latency	5
[USERCHAT] channel achievement	careazy	tome	The Arena	false	false
[USERCHAT] channel achievement	YuriDS	tome	The secret city (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	JP	tome	The Arena (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	vese	tome	Bringer of Doom (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	drmarkandersen	tome	The secret city (Nightmare (Adventure) difficulty)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[USERCHAT] channel achievement	Chizz	tome	Thralless (Insane (Adventure) difficulty)	false	true
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	2891850
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
[Actor:move]	5366	Ostia	move from	35	41	to	36	42
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	41.899788226987
[SPELL] friendly fire chance	100
[LOG]	Ostia's darkness area effect hits Zubille the slaver for #GREY#29 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Zubille the slaver for #GREY#58 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Something for #GREY#58 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Something for #GREY#58 darkness#LAST# damage.
[LOG]	Burning from Zubille the slaver hits #fbd578#Ostia#LAST# for #SLATE#(36 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[NPC:seen_by] Passing target	Ostia	from	225174	Zubille the slaver	to	225448	enthralled slave
[use_tactical AI] === Action Selected:	225174	Zubille the slaver	attack	 talent:T_LIGHTNING
[LOG]	Zubille the slaver casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	13.5
[Actor:move]	225448	enthralled slave	move from	42	49	to	43	49
[Actor:move]	225453	enthralled slave	move from	42	47	to	41	47
[LOG]	#UID:225174:0#Zubille the slaver hits #fbd578#Ostia#LAST# for #SLATE#(206 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	225194	worm that walks (servant of Zubille the slaver)	closein	 AI:move_astar
[Actor:move]	225194	worm that walks (servant of Zubille the slaver)	move from	41	49	to	40	48
[LOG]	
[Actor:move]	5366	Ostia	move from	36	42	to	37	43
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	2894032
[LOG]	Demonic Soul hits Zubille the slaver for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Zubille the slaver for #GREY#29 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	225194	worm that walks (servant of Zubille the slaver)	closein	 talent:T_BLINDSIDE
[Actor:move]	225194	worm that walks (servant of Zubille the slaver)	(forced) move from	40	48	to	37	44
[ATTACK] attacking with (mainhand)	steel waraxe
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	10.598469974554	3	42	1.2366563145999	vs. armor/def	45	1
[ATTACK] after melee attack bonus hooks & callbacks::	10.598469974554	3	42	1.2366563145999	vs. armor/def	45	1
checkHit	42	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	13	3	vs. armor/hardiness	45	0.75
[ATTACK] after armor	3.25
[PHYS CRIT %] axe accuracy bonus	42	1	=	10.25
[PHYS CRIT %]	14.25
[ATTACK] after crit	3.25
[ATTACK] after mult	4.0191330224498
[ATTACK]	target on_melee_hit:	17.231215682321	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[ATTACK] attacking with (offhand)	steel waraxe
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	10.541460682711	3	42	0.65542784673797	vs. armor/def	45	1
[ATTACK] after melee attack bonus hooks & callbacks::	10.541460682711	3	42	0.65542784673797	vs. armor/def	45	1
checkHit	42	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	14	3	vs. armor/hardiness	45	0.75
[ATTACK] after armor	3.5
[PHYS CRIT %] axe accuracy bonus	42	1	=	10.25
[PHYS CRIT %]	14.25
[ATTACK] after crit	3.5
[ATTACK] after mult	2.2939974635829
[ATTACK]	target on_melee_hit:	17.231215682321	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[LOG]	Melee retaliation hits Worm that walks (servant of Zubille the slaver) for #YELLOW#21 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#14 darkness#LAST#, #YELLOW#21 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#85#LAST##{normal}# total damage).
[LOG]	#UID:225194:0#Worm that walks (servant of Zubille the slaver) hits #fbd578#Ostia#LAST# for #SLATE#(1 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(1 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[SPELL CRIT %]	41.899788226987
[LOG]	Hymn of Perseverance hits Worm that walks (servant of Zubille the slaver) for #GREY#35 darkness#LAST# damage.
[LOG]	Burning from Zubille the slaver hits #fbd578#Ostia#LAST# for #SLATE#(36 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	225174	Zubille the slaver	attack	 talent:T_MANATHRUST
[LOG]	Zubille the slaver casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	13.5
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[Actor:move]	225448	enthralled slave	move from	43	49	to	42	49
[Actor:move]	225453	enthralled slave	move from	41	47	to	40	46
[LOG]	#UID:225174:0#Zubille the slaver hits Enthralled slave for #PURPLE#108 arcane#LAST# damage.
[LOG]	#UID:225174:0#Zubille the slaver hits #fbd578#Ostia#LAST# for #SLATE#(1 absorbed)#LAST#, #PURPLE#143 arcane#LAST# (#RED##{bold}#143#LAST##{normal}# total damage).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	225561	after	5366
Adding entity	225562	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225563	after	5366
Adding entity	225564	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #{bold}##GREY#200 darkness#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Zubille the slaver for #{bold}##GREY#200 darkness#{normal}##LAST# damage.
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around worm that walks (servant of Zubille the slaver)!
Cloned shader 83
[SHADER] setting reset param	tick_start	2895313
[LOG]	Ostia's Corona hits Worm that walks (servant of Zubille the slaver) for #GREY#59 darkness#LAST# damage.
[LOG]	Demonic Soul hits Worm that walks (servant of Zubille the slaver) for #LIGHT_RED#94 fire#LAST# damage.
[LOG]	#{bold}#Demonic Soul killed Worm that walks (servant of Zubille the slaver)!#{normal}#
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Zubille the slaver for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia is recovering from the damage!
[SPELL CRIT %]	41.899788226987
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#38 darkness#LAST# damage.
[LOG]	Burning from Zubille the slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#36 fire#LAST# damage.
[use_tactical AI] === Action Selected:	225174	Zubille the slaver	attack	 talent:T_FLAME
[LOG]	Zubille the slaver casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	13.5
[LOG]	
[LOG]	#{bold}#Hymn of Perseverance killed Enthralled slave!#{normal}#
[LOG]	#UID:225174:0#Zubille the slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#109 fire#LAST# damage.
[USERCHAT] channel achievement	chuckdeath	tome	Orbituary (Roguelike)	false	false
Deleting shader 83 (is clone 1)
Deleting shader 78 (is clone 1)
Deleting shader 99 (is clone 0)
Deleting shader 88 (is clone 0)
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia stops burning.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	2898202
[LOG]	Ostia casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
New GL Shader program 88
*p 88: Uniform: 0: 8B52 beamColor1
*p 88: Uniform: 1: 8B52 beamColor2
*p 88: Uniform: 2: 1406 beamsCount
*p 88: Uniform: 3: 8B52 circleColor
*p 88: Uniform: 4: 1406 circleDescendSpeed
*p 88: Uniform: 5: 1406 circleRotationSpeed
*p 88: Uniform: 6: 1406 noup
*p 88: Uniform: 7: 8B5E tex
*p 88: Uniform: 8: 1406 tick
*p 88: Uniform: 9: 1406 tick_start
*p 88: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	2899337
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
New GL Shader program 99
*p 99: Uniform: 0: 8B52 beamColor1
*p 99: Uniform: 1: 8B52 beamColor2
*p 99: Uniform: 2: 1406 beamsCount
*p 99: Uniform: 3: 8B52 circleColor
*p 99: Uniform: 4: 1406 circleDescendSpeed
*p 99: Uniform: 5: 1406 circleRotationSpeed
*p 99: Uniform: 6: 1406 noup
*p 99: Uniform: 7: 8B5E tex
*p 99: Uniform: 8: 1406 tick
*p 99: Uniform: 9: 1406 tick_start
*p 99: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	2899337
[Actor:move]	225448	enthralled slave	move from	42	49	to	43	49
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# receives #LIGHT_GREEN#393 healing#LAST#.
[LOG]	
[USERCHAT] channel achievement	Kamdiere	tome	The Legend of Garkul (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Kamdiere	tome	Tales of the Spellblaze (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Kamdiere	tome	A different point of view (Nightmare (Adventure) difficulty)	false	false
[LOG]	Ostia activates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[USERCHAT] channel achievement	agabaar17081994	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
Deleting shader 83 (is clone 1)
[USERCHAT] channel achievement	derichard	tome	Thralless	false	false
[Actor:move]	5366	Ostia	move from	37	43	to	38	44
[use_tactical AI] === Action Selected:	225174	Zubille the slaver	attack	 talent:T_LIGHTNING
[LOG]	Zubille the slaver casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	13.5
[PROJECTOR] Chant of Resistance (source) dam	75.823144913864
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[Actor:move]	225448	enthralled slave	move from	43	49	to	42	49
[LOG]	#UID:225174:0#Zubille the slaver hits #fbd578#Ostia#LAST# for #SLATE#(50 absorbed)#LAST#, #ROYAL_BLUE#26 lightning#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Starfall.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	2906566
checkHit	27	vs	59	=> chance to hit	0
checkHit	37	vs	59	=> chance to hit	0
[LOG]	Zubille the slaver is stunned!
[SHADER] Loading from /data/gfx/shaders/starfall.lua
[SHADER] Loaded shader with totalname	starfall[]
New GL Shader program 104
*p 104: Uniform: 0: 8B5E tex
*p 104: Uniform: 1: 1406 tick
*p 104: Uniform: 2: 1406 tick_start
*p 104: Uniform: 3: 1406 time_factor
[SHADER] setting reset param	tick_start	2906557
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Something for #GREY#141 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Zubille the slaver for #GREY#162 darkness#LAST# damage.
[LOG]	Demonic Soul hits Zubille the slaver for #LIGHT_RED#54 fire#LAST# damage.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[target_simple AI]	225174	Zubille the slaver	selecting NEW TARGET	38	44	5366	Ostia
[use_tactical AI] === Action Selected:	225174	Zubille the slaver	disable	 talent:T_FLAMESHOCK
[LOG]	Zubille the slaver casts #{bold}##PURPLE#Flameshock.#{normal}##LAST#
[SPELL CRIT %]	13.5
[LOG]	#{bold}#Zubille the slaver's spell attains critical power!#{normal}#
[LOG]	Ostia resists the searing flame!
[Actor:move]	225448	enthralled slave	move from	42	49	to	41	49
[LOG]	
[USERCHAT] channel achievement	Graescale	mainmenu	Thralless (Nightmare (Roguelike) difficulty)	false	false
[Actor:move]	5366	Ostia	move from	38	44	to	39	45
[LOG]	Ostia slows down.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225577	after	5366
Adding entity	225578	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	Ostia uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
[LOG]	Ostia tries to evade attacks.
Cloned shader 93
[SHADER] setting reset param	tick_start	2907429
[LOG]	
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#58 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Zubille the slaver for #{bold}##GREY#67 darkness#{normal}##LAST# damage.
[USERCHAT] channel achievement	necaresource	tome	Can you bear it? So much bearness!	false	true
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	27	vs	59	=> chance to hit	0
[LOG]	Enthralled slave loses sight!
checkHit	37	vs	59	=> chance to hit	0
[LOG]	Zubille the slaver loses sight!
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #YELLOW#206 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Zubille the slaver for #YELLOW#206 light#LAST# damage.
[LOG]	Zubille the slaver is weakened by the glyph of moonlight!
[Actor:move]	225174	Zubille the slaver	move from	42	48	to	41	47
[LOG]	Ostia's glyph of moonlight hits Zubille the slaver for #GREY#50 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Zubille the slaver for #YELLOW#56 light#LAST# damage.
[Actor:move]	225174	Zubille the slaver	move from	41	47	to	40	46
[SPELL CRIT %]	41.899788226987
checkHit	27	vs	59	=> chance to hit	0
[LOG]	
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#34 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Zubille the slaver for #GREY#40 darkness#LAST# damage.
[USERCHAT] channel achievement	Raenarill	tome	Level 10	false	false
Deleting shader 83 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #YELLOW#33 light#LAST#, #GREY#31 darkness#LAST# (#RED##{bold}#63#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Zubille the slaver for #YELLOW#33 light#LAST#, #GREY#35 darkness#LAST# (#RED##{bold}#68#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Enthralled slave!#{normal}#
[Actor:move]	225174	Zubille the slaver	move from	40	46	to	41	47
[SPELL CRIT %]	41.899788226987
[LOG]	
[LOG]	Hymn of Perseverance hits Zubille the slaver for #GREY#40 darkness#LAST# damage.
[LOG]	#{bold}#Hymn of Perseverance killed Zubille the slaver!#{normal}#
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel talk	Kamdiere	tome	k n o w l e d g e
[USERCHAT] channel achievement	coverax	tome	Rescuer of the lost (Nightmare (Adventure) difficulty)	false	false
Server latency	6
[USERCHAT] channel achievement	JP	tome	Level 10 (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	JP	tome	Curse Lifter (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Dr_East	tome	The secret city (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Platinus77	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel achievement	Much_King	tome	The Arena	false	false
[USERCHAT] channel serial data	bergurrunars	tome	601
[USERCHAT] channel achievement	Chizz	tome	The Right thing to do (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Mesmeratio	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel achievement	therelic	tome	A Fistful of Gold	false	false
[USERCHAT] channel serial data	TehFrederick	tome	627
Server latency	6
[USERCHAT] channel serial data	Shaun255	tome	616
Deleting shader 78 (is clone 1)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	shield[color=vec3(0.88235294117647,0.79607843137255,0.24705882352941),shieldIntensity=0.2]
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
Deleting temp shader	shield[aadjust=3,color=vec3(0.8,1,0.2),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
Deleting temp shader	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	Ostia is no longer evading attacks.
[LOG]	Ostia has finished recovering.
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:1039:0#Talent Chant of Fortress is ready to use.
[LOG]	#00ff00##UID:1096:0#Talent Starfall is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:661:0#Talent Vitality is ready to use.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
Deleting shader 96 (is clone 0)
[LOG]	Rested for 106 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	39	45	to	39	46
[Actor:move]	5366	Ostia	move from	39	46	to	40	46
[Actor:move]	5366	Ostia	move from	40	46	to	40	47
[Actor:move]	5366	Ostia	move from	40	47	to	41	47
[Identify]	Saludhera the iron greatsword	true
[LOG]	Ostia picks up (c.): #SALMON##UID:224983:0#Saludhera the iron greatsword (15-24 power, 3 apr)#LAST#.
[Actor:move]	5366	Ostia	move from	41	47	to	42	47
[Actor:move]	5366	Ostia	move from	42	47	to	43	47
[Actor:move]	5366	Ostia	move from	43	47	to	43	46
[Actor:move]	5366	Ostia	move from	43	46	to	43	45
[Actor:move]	5366	Ostia	move from	43	45	to	43	44
[Actor:move]	5366	Ostia	move from	43	44	to	42	43
[Actor:move]	5366	Ostia	move from	42	43	to	43	44
[Actor:move]	5366	Ostia	move from	43	44	to	43	45
[Actor:move]	5366	Ostia	move from	43	45	to	43	46
Deleting shader 93 (is clone 1)
[Actor:move]	5366	Ostia	move from	43	46	to	42	47
[Actor:move]	5366	Ostia	move from	42	47	to	42	48
[Actor:move]	5366	Ostia	move from	42	48	to	41	47
[Actor:move]	5366	Ostia	move from	41	47	to	40	46
[Actor:move]	5366	Ostia	move from	40	46	to	39	45
[Actor:move]	5366	Ostia	move from	39	45	to	38	44
[Actor:move]	5366	Ostia	move from	38	44	to	37	43
[Actor:move]	5366	Ostia	move from	37	43	to	38	42
[Actor:move]	5366	Ostia	move from	38	42	to	39	41
[Actor:move]	5366	Ostia	move from	39	41	to	38	40
[Actor:move]	5366	Ostia	move from	38	40	to	38	39
[Actor:move]	5366	Ostia	move from	38	39	to	38	38
[target_simple AI]	223564	slaver	selecting NEW TARGET	38	38	5366	Ostia
[Actor:move]	223564	slaver	move from	46	34	to	45	34
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northeast (slaver)).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	41.899788226987
[SPELL] friendly fire chance	100
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Something for #GREY#58 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #GREY#58 darkness#LAST# damage.
[NPC:seen_by] Passing target	Ostia	from	223564	slaver	to	225393	enthralled slave
[Actor:move]	223564	slaver	move from	45	34	to	44	35
[Actor:move]	225388	enthralled slave	move from	46	35	to	45	35
[Actor:move]	225393	enthralled slave	move from	46	33	to	45	34
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	2998763
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Slaver for #GREY#29 darkness#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	Demonic Soul hits Slaver for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #GREY#117 darkness#LAST# damage.
[Actor:move]	223564	slaver	move from	44	35	to	43	35
[Actor:move]	225388	enthralled slave	move from	45	35	to	44	35
[improved_talented AI] chooses for	225393	enthralled slave	T_HIGHER_HEAL
[LOG]	Enthralled slave uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Enthralled slave radiates power.
[Actor:move]	225393	enthralled slave	move from	45	34	to	44	34
[LOG]	Ostia's darkness area effect hits Slaver for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#29 darkness#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	Vomitrocious	tome	Oozemancer (Nightmare (Adventure) difficulty)	false	true
[USERCHAT] channel achievement	Aka44	tome	Sliders (Nightmare (Adventure) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	225593	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225594	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around slaver!
Cloned shader 83
[SHADER] setting reset param	tick_start	3000044
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #{bold}##YELLOW#145 light#{normal}##LAST# damage.
[LOG]	Demonic Soul hits Slaver for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#64 fire#LAST# damage.
[Actor:move]	223564	slaver	move from	43	35	to	42	36
[Actor:move]	225388	enthralled slave	move from	44	35	to	43	35
[Actor:move]	225393	enthralled slave	move from	44	34	to	43	34
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Slaver for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's light area effect hits Slaver for #YELLOW#72 light#LAST# damage.
[LOG]	Ostia's light area effect hits Enthralled slave for #YELLOW#81 light#LAST# damage.
[LOG]	#{bold}#Ostia's light area effect killed Slaver!#{normal}#
[LOG]	
[USERCHAT] channel talk	chuckdeath	tome	sorry to ask again, i got distracted, but is the wildfire tree still unlockable? i have every other tree for archmage except that one, and its kind of strange because i usually go fire damage
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the northeast (enthralled slave)).
[USERCHAT] channel achievement	Graescale	mainmenu	The Right thing to do (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_RUNE:_SHATTER_AFFLICTIONS_3	for	Ostia	5366	true
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the northeast (enthralled slave)).
Deleting shader 83 (is clone 1)
Deleting shader 83 (is clone 1)
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Enthralled slave says: 'The mental hold is gone!'
[EMOTE] added	The mental hold is gone!	43	35
[target_simple AI]	225388	enthralled slave	selecting NEW TARGET	43	34	225393	enthralled slave
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	41.74308640248	7	48	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	41.74308640248	7	48	1	vs. armor/def	1	15
checkHit	48	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	41	7	vs. armor/hardiness	1	0.3
[ATTACK] after armor	41
[PHYS CRIT %] axe accuracy bonus	48	15	=	8.25
[PHYS CRIT %]	9.25
[ATTACK] after crit	41
[ATTACK] after mult	41
[ATTACK]	target on_melee_hit:	15	ITEM_ANTIMAGIC_MANABURN	vs	0
[Actor:move]	225388	enthralled slave	move from	43	35	to	43	35
[LOG]	Melee retaliation hits Enthralled slave for #PURPLE#0 arcane#LAST# damage.
[LOG]	#UID:225388:0#Enthralled slave hits Something for #WHITE#37 physical#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#37#LAST##{normal}# total damage).
Using cached font	/data/font/DroidSans-Bold.ttf	16
[EMOTE] added	The mental hold is gone!	43	34
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	Rested for 29 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	38	38	to	38	37
[Actor:move]	5366	Ostia	move from	38	37	to	37	36
[Actor:move]	5366	Ostia	move from	37	36	to	36	36
[Actor:move]	5366	Ostia	move from	36	36	to	35	37
[Actor:move]	5366	Ostia	move from	35	37	to	34	38
[Actor:move]	5366	Ostia	move from	34	38	to	33	39
[Actor:move]	5366	Ostia	move from	33	39	to	32	40
[Actor:move]	5366	Ostia	move from	32	40	to	32	41
[Actor:move]	5366	Ostia	move from	32	41	to	31	42
[Actor:move]	5366	Ostia	move from	31	42	to	32	41
[Actor:move]	5366	Ostia	move from	32	41	to	31	40
[Actor:move]	5366	Ostia	move from	31	40	to	30	39
[Actor:move]	5366	Ostia	move from	30	39	to	29	40
[Actor:move]	5366	Ostia	move from	29	40	to	29	41
[Actor:move]	5366	Ostia	move from	29	41	to	29	42
[Actor:move]	5366	Ostia	move from	29	42	to	29	43
[Actor:move]	5366	Ostia	move from	29	43	to	29	44
[Actor:move]	5366	Ostia	move from	29	44	to	30	45
[Actor:move]	5366	Ostia	move from	30	45	to	29	44
[Actor:move]	5366	Ostia	move from	29	44	to	28	44
[Actor:move]	5366	Ostia	move from	28	44	to	27	43
[Actor:move]	5366	Ostia	move from	27	43	to	26	42
[Actor:move]	5366	Ostia	move from	26	42	to	25	42
[Actor:move]	5366	Ostia	move from	25	42	to	24	41
[Actor:move]	5366	Ostia	move from	24	41	to	23	40
[Actor:move]	5366	Ostia	move from	23	40	to	22	39
[Actor:move]	5366	Ostia	move from	22	39	to	21	39
[Actor:move]	5366	Ostia	move from	21	39	to	20	38
[Actor:move]	5366	Ostia	move from	20	38	to	19	37
[Actor:move]	5366	Ostia	move from	19	37	to	20	36
[Actor:move]	5366	Ostia	move from	20	36	to	20	35
[Actor:move]	5366	Ostia	move from	20	35	to	19	34
[Actor:move]	5366	Ostia	move from	19	34	to	19	33
[Actor:move]	5366	Ostia	move from	19	33	to	19	32
[Actor:move]	5366	Ostia	move from	19	32	to	19	31
[Actor:move]	5366	Ostia	move from	19	31	to	20	30
[Actor:move]	5366	Ostia	move from	20	30	to	21	31
[Actor:move]	5366	Ostia	move from	21	31	to	22	30
[Actor:move]	5366	Ostia	move from	22	30	to	23	31
[Actor:move]	5366	Ostia	move from	23	31	to	24	31
[Actor:move]	5366	Ostia	move from	24	31	to	25	32
[Actor:move]	5366	Ostia	move from	25	32	to	26	32
[Actor:move]	5366	Ostia	move from	26	32	to	27	31
[Actor:move]	5366	Ostia	move from	27	31	to	28	31
[Actor:move]	5366	Ostia	move from	28	31	to	27	32
[Actor:move]	5366	Ostia	move from	27	32	to	27	33
[Actor:move]	5366	Ostia	move from	27	33	to	27	34
[Actor:move]	5366	Ostia	move from	27	34	to	28	35
[Actor:move]	5366	Ostia	move from	28	35	to	29	34
[Actor:move]	5366	Ostia	move from	29	34	to	30	34
[Actor:move]	5366	Ostia	move from	30	34	to	31	33
[Actor:move]	5366	Ostia	move from	31	33	to	32	32
[Actor:move]	5366	Ostia	move from	32	32	to	33	31
[USERCHAT] channel achievement	Dethmetaldawg	tome	Treasure Hoarder	false	true
[Actor:move]	5366	Ostia	move from	33	31	to	34	30
[Actor:move]	5366	Ostia	move from	34	30	to	35	30
[Actor:move]	5366	Ostia	move from	35	30	to	36	30
[Actor:move]	5366	Ostia	move from	36	30	to	37	29
[Actor:move]	5366	Ostia	move from	37	29	to	38	29
[Actor:move]	5366	Ostia	move from	38	29	to	39	29
[Actor:move]	5366	Ostia	move from	39	29	to	40	28
[Actor:move]	5366	Ostia	move from	40	28	to	41	28
[Actor:move]	5366	Ostia	move from	41	28	to	42	28
[Actor:move]	5366	Ostia	move from	42	28	to	43	29
[Actor:move]	5366	Ostia	move from	43	29	to	42	28
[Actor:move]	5366	Ostia	move from	42	28	to	41	27
[Actor:move]	5366	Ostia	move from	41	27	to	40	26
[Actor:move]	5366	Ostia	move from	40	26	to	41	25
[Actor:move]	5366	Ostia	move from	41	25	to	42	24
[Actor:move]	5366	Ostia	move from	42	24	to	43	23
[Actor:move]	5366	Ostia	move from	43	23	to	43	22
[Actor:move]	5366	Ostia	move from	43	22	to	43	21
[Actor:move]	5366	Ostia	move from	43	21	to	42	20
[Actor:move]	5366	Ostia	move from	42	20	to	41	21
[Actor:move]	5366	Ostia	move from	41	21	to	40	22
[Actor:move]	5366	Ostia	move from	40	22	to	39	22
[Actor:move]	5366	Ostia	move from	39	22	to	38	21
[Actor:move]	5366	Ostia	move from	38	21	to	37	22
[Actor:move]	5366	Ostia	move from	37	22	to	37	21
[Actor:move]	5366	Ostia	move from	37	21	to	37	20
[Actor:move]	5366	Ostia	move from	37	20	to	36	20
[Actor:move]	5366	Ostia	move from	36	20	to	35	21
[Actor:move]	5366	Ostia	move from	35	21	to	34	22
[Actor:move]	5366	Ostia	move from	34	22	to	33	22
[Actor:move]	5366	Ostia	move from	33	22	to	32	23
[Actor:move]	5366	Ostia	move from	32	23	to	33	24
[Actor:move]	5366	Ostia	move from	33	24	to	34	24
[Actor:move]	5366	Ostia	move from	34	24	to	33	25
[Actor:move]	5366	Ostia	move from	33	25	to	33	26
[Actor:move]	5366	Ostia	move from	33	26	to	32	27
[Actor:move]	5366	Ostia	move from	32	27	to	31	28
[Actor:move]	5366	Ostia	move from	31	28	to	30	29
[Actor:move]	5366	Ostia	move from	30	29	to	29	28
[Actor:move]	5366	Ostia	move from	29	28	to	28	27
[Actor:move]	5366	Ostia	move from	28	27	to	27	27
[Actor:move]	5366	Ostia	move from	27	27	to	26	27
[Actor:move]	5366	Ostia	move from	26	27	to	25	27
[Actor:move]	5366	Ostia	move from	25	27	to	24	26
[Actor:move]	5366	Ostia	move from	24	26	to	23	25
[Actor:move]	5366	Ostia	move from	23	25	to	23	24
[Actor:move]	5366	Ostia	move from	23	24	to	22	23
[Actor:move]	5366	Ostia	move from	22	23	to	21	23
[Actor:move]	5366	Ostia	move from	21	23	to	22	22
[Actor:move]	5366	Ostia	move from	22	22	to	23	22
[Actor:move]	5366	Ostia	move from	23	22	to	24	21
[Actor:move]	5366	Ostia	move from	24	21	to	25	21
[Actor:move]	5366	Ostia	move from	25	21	to	26	20
[Actor:move]	5366	Ostia	move from	26	20	to	27	20
[Actor:move]	5366	Ostia	move from	27	20	to	28	19
[Actor:move]	5366	Ostia	move from	28	19	to	28	18
[Actor:move]	5366	Ostia	move from	28	18	to	28	17
[Actor:move]	5366	Ostia	move from	28	17	to	27	16
[Actor:move]	5366	Ostia	move from	27	16	to	26	15
[target_simple AI]	225400	enthralled slave	selecting NEW TARGET	26	15	5366	Ostia
[Actor:move]	225400	enthralled slave	move from	31	10	to	30	11
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northeast (enthralled slave)).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	41.899788226987
[SPELL] friendly fire chance	100
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #GREY#52 darkness#LAST# damage.
[Actor:move]	225400	enthralled slave	move from	30	11	to	29	12
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#26 darkness#LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#32 darkness#LAST# damage.
[USERCHAT] channel talk	pfhyyhtsche	tome	it is
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	Ostia's light area effect hits Enthralled slave for #YELLOW#48 light#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#26 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #YELLOW#95 light#LAST# damage.
[Actor:move]	225400	enthralled slave	move from	29	12	to	28	13
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	3011136
[LOG]	
[LOG]	Ostia's light area effect hits Enthralled slave for #YELLOW#48 light#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#26 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#32 darkness#LAST# damage.
[Actor:move]	225400	enthralled slave	move from	28	13	to	27	14
[SPELL CRIT %]	41.899788226987
checkHit	27	vs	53	=> chance to hit	0
[LOG]	Enthralled slave loses sight!
[LOG]	
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#32 darkness#LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	225607	after	5366
[SPELL CRIT %]	41.899788226987
[ActorObjectUse] useObjectDisable: 	Wyrmbreath	inven/slot	12	1	tid	nil
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #{bold}##GREY#180 darkness#{normal}##LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Enthralled slave!#{normal}#
[LOG]	
[USERCHAT] channel achievement	lordernie	tome	Level 10	false	false
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	Ostia is no longer surging arcane power.
Deleting shader 83 (is clone 1)
[LOG]	Rested for 86 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	26	15	to	27	14
[ActorObjectUse] useObjectEnable: 	Wyrmbreath	by	Ostia	inven/slot	1	nil
[ActorObjectUse] Object	Wyrmbreath	225407	is ineligible for talent interface
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Wyrmbreath	true
[LOG]	Ostia picks up (l.): #FFD700##UID:225407:0#Wyrmbreath (0 def, 4 armour)#LAST#.
[Identify]	verdant linen robe of corrosion (#RESIST#)	true
[LOG]	Ostia picks up (j.): #0080FF##UID:225401:0#verdant linen robe of corrosion (+16%) (0 def, 0 armour)#LAST#.
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/wyrmbreath.png
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	Lore found: #0080FF#Wyrmbreath
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Wyrmbreath
[LOG]	Today is the 10th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	5366	Ostia	move from	27	14	to	26	13
[target_simple AI]	225374	enthralled slave	selecting NEW TARGET	26	13	5366	Ostia
[Actor:move]	225374	enthralled slave	move from	28	3	to	28	4
[target_simple AI]	225408	enthralled slave	selecting NEW TARGET	26	13	5366	Ostia
[Actor:move]	225408	enthralled slave	move from	30	8	to	29	9
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	3015699
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (enthralled slave)).
[LOG]	
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#33 darkness#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#59 fire#LAST# damage.
[USERCHAT] channel achievement	Tiny_Hippopotamus	tome	Rescuer of the lost (Insane (Roguelike) difficulty)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	careazy	tome	Curse Lifter	false	false
[USERCHAT] channel serial data	Browneyekaboom	tome	754
[USERCHAT] channel achievement	YuriDS	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[USERCHAT] channel talk	chuckdeath	tome	thanks, i guess i need to do more damage
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	3028039
[SPELL] friendly fire chance	100
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #GREY#58 darkness#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#59 fire#LAST# damage.
[NPC:seen_by] Passing target	Ostia	from	225374	enthralled slave	to	223535	Porassra the slaver
[NPC:seen_by] Passing target	Ostia	from	225374	enthralled slave	to	225381	enthralled slave
[Actor:move]	225374	enthralled slave	move from	28	4	to	28	5
[Actor:move]	225381	enthralled slave	move from	27	1	to	26	2
[Actor:move]	225408	enthralled slave	move from	29	9	to	28	10
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#27 darkness#LAST# damage.
Deleting shader 83 (is clone 1)
[use_tactical AI] === Action Selected:	223761	Glorydhetira the slaver	closein	 AI:move_astar_advanced
[Actor:move]	223761	Glorydhetira the slaver	move from	30	9	to	29	9
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	225626	after	5366
Adding entity	225627	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225628	after	5366
Adding entity	225629	after	5366
[LOG]	
[LOG]	Hymn of Perseverance hits Glorydhetira the slaver for #{bold}##GREY#43 darkness#{normal}##LAST# damage.
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#57 darkness#LAST# damage.
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	3030247
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[USERCHAT] channel talk	brazingfire	tome	you can check how close you are on achevments page
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225648	after	5366
Adding entity	225649	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	3032634
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #{bold}##GREY#200 darkness#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Glorydhetira the slaver for #{bold}##GREY#150 darkness#{normal}##LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	Demonic Soul hits Glorydhetira the slaver for #LIGHT_RED#63 fire#LAST# damage.
[use_tactical AI] === Action Selected:	223535	Porassra the slaver	closein	 AI:move_astar_advanced
[Actor:move]	223535	Porassra the slaver	move from	27	2	to	27	3
[Actor:move]	225374	enthralled slave	move from	28	5	to	28	6
[improved_talented AI] chooses for	225381	enthralled slave	T_HIGHER_HEAL
[Actor:move]	225408	enthralled slave	move from	28	10	to	27	11
[Actor:move]	225381	enthralled slave	move from	26	2	to	25	2
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Enthralled slave for #GREY#57 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Enthralled slave for #GREY#57 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	223761	Glorydhetira the slaver	attack	 talent:T_FLAME
[LOG]	Glorydhetira the slaver casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	2.2
[PROJECTOR] Chant of Resistance (source) dam	43.450947938144
[LOG]	Ostia is on fire!
[LOG]	#{bold}#Ostia's Corona killed Enthralled slave!#{normal}#
[LOG]	#UID:223761:0#Glorydhetira the slaver hits #fbd578#Ostia#LAST# for #SLATE#(43 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel achievement	Iron Warlock	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225650	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Glorydhetira the slaver for #{bold}##YELLOW#177 light#{normal}##LAST# damage.
[PROJECTOR] Chant of Resistance (source) dam	14.483649312715
[SPELL CRIT %]	41.899788226987
checkHit	38	vs	59	=> chance to hit	0
[LOG]	Glorydhetira the slaver loses sight!
[LOG]	Ostia uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
[LOG]	Ostia tries to evade attacks.
Cloned shader 93
[SHADER] setting reset param	tick_start	3034234
[LOG]	Burning from Glorydhetira the slaver hits #fbd578#Ostia#LAST# for #SLATE#(14 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ostia's Corona hits Glorydhetira the slaver for #YELLOW#55 light#LAST# damage.
[LOG]	Ostia's Corona hits Glorydhetira the slaver for #YELLOW#53 light#LAST# damage.
[LOG]	Hymn of Perseverance hits Glorydhetira the slaver for #GREY#28 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	223535	Porassra the slaver	attack	 talent:T_MANATHRUST
[LOG]	Porassra the slaver casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	11.8
[PROJECTOR] Chant of Resistance (source) dam	59.851618028623
[Actor:move]	225374	enthralled slave	move from	28	6	to	28	7
[LOG]	#UID:223535:0#Porassra the slaver hits #fbd578#Ostia#LAST# for #SLATE#(60 absorbed)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	225381	enthralled slave	move from	25	2	to	24	1
[LOG]	Ostia's light area effect hits Glorydhetira the slaver for #YELLOW#89 light#LAST# damage.
[LOG]	
Deleting shader 83 (is clone 1)
Deleting shader 83 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225651	after	5366
[use_tactical AI] === Action Selected:	223761	Glorydhetira the slaver	closein	 talent:T_LIGHTNING_SPEED
[LOG]	Glorydhetira the slaver uses #{bold}##YELLOW#Lightning Speed.#{normal}##LAST#
[MIND CRIT %]	2.2
[LOG]	Glorydhetira the slaver turns into pure lightning!.
[Actor:move]	223761	Glorydhetira the slaver	move from	29	9	to	28	10
[LOG]	Ostia's Corona hits Glorydhetira the slaver for #YELLOW#56 light#LAST# damage.
[Actor:move]	223761	Glorydhetira the slaver	move from	28	10	to	27	11
[LOG]	Glorydhetira the slaver is weakened by the glyph of moonlight!
[Actor:move]	223761	Glorydhetira the slaver	move from	27	11	to	26	12
[LOG]	Ostia's glyph of moonlight hits Glorydhetira the slaver for #GREY#56 darkness#LAST# damage.
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Glorydhetira the slaver!
Cloned shader 83
[SHADER] setting reset param	tick_start	3036643
[KNOCKBACK] from	28	28	over	1
[KNOCKBACK] try	26	12	0
[KNOCKBACK] ok knocked to	26	12	::
[Actor:move]	223761	Glorydhetira the slaver	(forced) move from	27	12	to	26	12
[Actor:move]	223761	Glorydhetira the slaver	move from	26	12	to	26	12
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225652	after	5366
[LOG]	Burning from Glorydhetira the slaver hits #fbd578#Ostia#LAST# for #SLATE#(10 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ostia's Corona hits Glorydhetira the slaver for #YELLOW#56 light#LAST# damage.
[LOG]	Demonic Soul hits Glorydhetira the slaver for #LIGHT_RED#63 fire#LAST# damage.
[LOG]	Ostia's glyph of twilight hits Glorydhetira the slaver for #YELLOW#37 light#LAST#, #GREY#28 darkness#LAST# (#RED##{bold}#65#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Glorydhetira the slaver for #{bold}##GREY#48 darkness#{normal}##LAST# damage.
[use_tactical AI] === Action Selected:	223535	Porassra the slaver	attack	 talent:T_LIGHTNING
[LOG]	Porassra the slaver casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	11.8
[PROJECTOR] Chant of Resistance (source) dam	64.657172995781
[Actor:move]	225374	enthralled slave	move from	28	7	to	27	8
[LOG]	#UID:223535:0#Porassra the slaver hits Glorydhetira the slaver for #ROYAL_BLUE#0 lightning#LAST# damage.
[LOG]	#UID:223535:0#Porassra the slaver hits #fbd578#Ostia#LAST# for #SLATE#(65 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	225381	enthralled slave	move from	24	1	to	23	0
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225653	after	5366
Adding entity	225654	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Glorydhetira the slaver for #{bold}##YELLOW#56 light#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #{bold}##YELLOW#48 light#{normal}##LAST#, #GREY#60 darkness#LAST# (#RED##{bold}#109#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Glorydhetira the slaver!#{normal}#
[SPELL CRIT %]	41.899788226987
checkHit	30	vs	59	=> chance to hit	0
[LOG]	Enthralled slave loses sight!
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Burning from Glorydhetira the slaver hits #fbd578#Ostia#LAST# for #SLATE#(14 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#40 darkness#LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
Loading tile from tileset	/data/gfx/shockbolt/object/sling_hardened.png
Loading tile from tileset	/data/gfx/shockbolt/object/shot_dsteel.png
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	3040502
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Porassra the slaver for #GREY#83 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #GREY#128 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	223535	Porassra the slaver	attack	 talent:T_FLAME
[LOG]	Porassra the slaver casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	11.8
[PROJECTOR] Chant of Resistance (source) dam	41.644190037826
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Enthralled slave!#{normal}#
[LOG]	#UID:223535:0#Porassra the slaver hits #fbd578#Ostia#LAST# for #SLATE#(42 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Deleting shader 83 (is clone 1)
Deleting shader 102 (is clone 0)
Deleting shader 95 (is clone 0)
[Actor:move]	225381	enthralled slave	move from	23	0	to	22	0
[LOG]	
[Actor:move]	5366	Ostia	move from	26	13	to	25	12
[LOG]	Burning from Glorydhetira the slaver hits #fbd578#Ostia#LAST# for #SLATE#(20 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	223535	Porassra the slaver	closein	 AI:move_astar_advanced
[Actor:move]	223535	Porassra the slaver	move from	27	3	to	26	4
[Actor:move]	225381	enthralled slave	move from	22	0	to	23	0
[LOG]	
[Actor:move]	5366	Ostia	move from	25	12	to	24	11
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Burning from Glorydhetira the slaver hits #fbd578#Ostia#LAST# for #SLATE#(14 absorbed)#LAST#, #LIGHT_RED#6 fire#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	223535	Porassra the slaver	closein	 AI:move_astar_advanced
[Actor:move]	223535	Porassra the slaver	move from	26	4	to	25	5
[LOG]	
[LOG]	Resting starts...
[Actor:move]	225381	enthralled slave	move from	23	0	to	24	1
[LOG]	Ostia is no longer evading attacks.
[LOG]	Ostia slows down.
Lua Error: /engine/Entity.lua:1016: attempt to index local 'base' (a nil value)
	At [C]:-1 __index
	At /engine/Entity.lua:1016 recursive
	At /engine/Entity.lua:1023 recursive
	At /engine/Entity.lua:1054 removeTemporaryValue
	At /engine/interface/ActorTemporaryEffects.lua:218 removeEffect
	At /engine/interface/ActorTemporaryEffects.lua:104 timedEffects
	At /mod/class/Actor.lua:607 actBase
	At /mod/class/Player.lua:363 actBase
	At /engine/GameEnergyBased.lua:119 tickLevel
	At /engine/GameEnergyBased.lua:64 tick
	At /engine/GameTurnBased.lua:51 tick
	At /mod/class/Game.lua:1523 
Deleting shader 83 (is clone 1)
Deleting shader 78 (is clone 1)
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
[Actor:move]	223535	Porassra the slaver	move from	25	5	to	24	6
[Actor:move]	225381	enthralled slave	move from	24	1	to	23	2
[LOG]	Ostia stops burning.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Rested for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Resting starts...
[Actor:move]	223535	Porassra the slaver	move from	24	6	to	23	7
[Actor:move]	225381	enthralled slave	move from	23	2	to	23	3
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[NPC:seen_by] Passing target	Ostia	from	223535	Porassra the slaver	to	225429	enthralled slave
[Actor:move]	223535	Porassra the slaver	move from	23	7	to	22	8
[NPC:seen_by] Passing target	Ostia	from	225429	enthralled slave	to	224950	Layudakira the slaver
[NPC:seen_by] Passing target	Ostia	from	225429	enthralled slave	to	225431	enthralled slave
[NPC:seen_by] Passing target	Ostia	from	225429	enthralled slave	to	223967	Glorodavea the slaver
[NPC:seen_by] Passing target	Ostia	from	225429	enthralled slave	to	225415	enthralled slave
[Actor:move]	225429	enthralled slave	move from	15	10	to	16	9
[NPC:seen_by] Passing target	Ostia	from	225431	enthralled slave	to	225421	enthralled slave
[improved_talented AI] chooses for	225431	enthralled slave	T_HIGHER_HEAL
[use_tactical AI] === Action Selected:	224950	Layudakira the slaver	closein	 AI:move_astar_advanced
[Actor:move]	224950	Layudakira the slaver	move from	16	10	to	17	10
[Actor:move]	225381	enthralled slave	move from	23	3	to	23	4
[Actor:move]	225431	enthralled slave	move from	16	11	to	17	11
[Actor:move]	224950	Layudakira the slaver	move from	17	10	to	18	11
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:move]	223535	Porassra the slaver	move from	22	8	to	23	9
[use_tactical AI] === Action Selected:	223967	Glorodavea the slaver	escape	 talent:T_SLIP_AWAY
[KNOCKBACK] from	16	16	over	5.7607391785942
[KNOCKBACK] try	18	9	4.7607391785942
[KNOCKBACK] try	19	10	3.7607391785942	::	true
[KNOCKBACK] failsafe knocked to	18	9	::
[Actor:move]	223967	Glorodavea the slaver	(forced) move from	17	8	to	18	9
[Actor:move]	225415	enthralled slave	move from	16	6	to	17	7
[improved_talented AI] chooses for	225421	enthralled slave	T_HIGHER_HEAL
[Actor:move]	225429	enthralled slave	move from	16	9	to	17	9
[use_tactical AI] === Action Selected:	223967	Glorodavea the slaver	buff	 talent:T_SUPERCHARGE_TINKERS
[Actor:move]	225381	enthralled slave	move from	23	4	to	23	5
[Actor:move]	225421	enthralled slave	move from	15	6	to	16	7
[Actor:move]	225431	enthralled slave	move from	17	11	to	18	12
[use_tactical AI] === Action Selected:	223967	Glorodavea the slaver	steam	 talent:T_IMPLANT:_STEAM_GENERATOR_1
[use_tactical AI] === Action Selected:	224950	Layudakira the slaver	closein	 AI:move_astar_advanced
[Actor:move]	224950	Layudakira the slaver	move from	18	11	to	19	12
[use_tactical AI] === Action Selected:	224950	Layudakira the slaver	attack	 talent:T_LIGHTNING
[LOG]	Layudakira the slaver casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	13
[PROJECTOR] Chant of Resistance (source) dam	101.03016877637
[LOG]	Rested for 3 turns (stop reason: taken damage).
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225655	after	5366
Adding entity	225656	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225657	after	5366
Adding entity	225658	after	5366
[LOG]	
[LOG]	Hymn of Perseverance hits Layudakira the slaver for #GREY#(27 to psi shield)#LAST#, #{bold}##GREY#40 darkness#{normal}##LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	#UID:224950:0#Layudakira the slaver hits #fbd578#Ostia#LAST# for #ROYAL_BLUE#101 lightning#LAST# damage.
[LOG]	Rune: Shielding is still on cooldown for 8 turns.
[LOG]	Grace of the Eternals is still on cooldown for 33 turns.
[USERCHAT] channel talk	pfhyyhtsche	tome	the achievement is also counted per difficulty, so if you're changing a lot you're going nowhere
Server latency	7
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[Actor:move]	223535	Porassra the slaver	move from	23	9	to	22	10
[Actor:move]	225429	enthralled slave	move from	17	9	to	17	8
[Actor:move]	225381	enthralled slave	move from	23	5	to	24	6
[Actor:move]	225421	enthralled slave	move from	16	7	to	15	6
[Actor:move]	225431	enthralled slave	move from	18	12	to	19	13
[use_tactical AI] === Action Selected:	223967	Glorodavea the slaver	closein	 AI:move_astar_advanced
[Actor:move]	223967	Glorodavea the slaver	move from	18	9	to	19	8
[use_tactical AI] === Action Selected:	224950	Layudakira the slaver	attack	 talent:T_MANATHRUST
[LOG]	Layudakira the slaver casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	13
[PROJECTOR] Chant of Resistance (source) dam	76.584751619285
[SPELL CRIT %]	41.899788226987
[LOG]	
[LOG]	Hymn of Perseverance hits Porassra the slaver for #GREY#26 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Layudakira the slaver for #GREY#(16 to psi shield)#LAST#, #GREY#24 darkness#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	#UID:224950:0#Layudakira the slaver hits #fbd578#Ostia#LAST# for #PURPLE#77 arcane#LAST# damage.
Deleting shader 93 (is clone 1)
[Actor:move]	5366	Ostia	move from	24	11	to	25	10
[Actor:move]	223535	Porassra the slaver	move from	22	10	to	23	9
[Actor:move]	225381	enthralled slave	move from	24	6	to	23	7
[Actor:move]	225421	enthralled slave	move from	15	6	to	15	5
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	3052568
[Actor:move]	225431	enthralled slave	move from	19	13	to	20	12
[LOG]	Ostia's Corona hits Enthralled slave for #YELLOW#52 light#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#60 fire#LAST# damage.
[LOG]	Demonic Soul hits Layudakira the slaver for #LIGHT_RED#66 fire#LAST# damage.
[use_tactical AI] === Action Selected:	223967	Glorodavea the slaver	closein	 AI:move_astar_advanced
[Actor:move]	223967	Glorodavea the slaver	move from	19	8	to	18	9
[LOG]	Ostia's Corona hits Layudakira the slaver for #YELLOW#56 light#LAST# damage.
[LOG]	Ostia's Corona hits Layudakira the slaver for #GREY#(24 to psi shield)#LAST#, #GREY#37 darkness#LAST# (#RED##{bold}#37#LAST##{normal}# total damage).
[LOG]	Ostia's Corona hits Layudakira the slaver for #YELLOW#56 light#LAST# damage.
[use_tactical AI] === Action Selected:	224950	Layudakira the slaver	attack	 talent:T_FLAME
[LOG]	Layudakira the slaver casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	13
[LOG]	Enthralled slave is on fire!
[PROJECTOR] Chant of Resistance (source) dam	52.792227463702
[LOG]	Ostia is on fire!
[PROJECTOR] Chant of Resistance (source) dam	17.597409154567
[SPELL CRIT %]	41.899788226987
[LOG]	
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#36 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Porassra the slaver for #GREY#26 darkness#LAST# damage.
[LOG]	Burning from Layudakira the slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#18 fire#LAST# damage.
[LOG]	#UID:224950:0#Layudakira the slaver hits Enthralled slave for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	#UID:224950:0#Layudakira the slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#53 fire#LAST# damage.
[USERCHAT] channel achievement	thomascompton	tome	Curse Lifter (Insane (Roguelike) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	A shield forms around Ostia.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.88235294117647,0.79607843137255,0.24705882352941),shieldIntensity=0.2]
New GL Shader program 95
*p 95: Uniform: 0: 1406 aadjust
*p 95: Uniform: 1: 1406 antialiasingRadius
*p 95: Uniform: 2: 8B51 color
*p 95: Uniform: 3: 1406 ellipsoidalFactor
*p 95: Uniform: 4: 1406 horizontalScrollingSpeed
*p 95: Uniform: 5: 8B50 impact
*p 95: Uniform: 6: 8B51 impact_color
*p 95: Uniform: 7: 1406 impact_tick
*p 95: Uniform: 8: 1406 impact_time
*p 95: Uniform: 9: 1406 oscillationSpeed
*p 95: Uniform: 10: 1406 shieldIntensity
*p 95: Uniform: 11: 8B5E tex
*p 95: Uniform: 12: 1406 tick
*p 95: Uniform: 13: 1406 tick_start
*p 95: Uniform: 14: 1406 time_factor
*p 95: Uniform: 15: 1406 verticalScrollingSpeed
*p 95: Uniform: 16: 1406 wobblingPower
*p 95: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	3057431
[use_tactical AI] === Action Selected:	223535	Porassra the slaver	attack	 talent:T_MANATHRUST
[LOG]	Porassra the slaver casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	11.8
[improved_talented AI] chooses for	225415	enthralled slave	T_HIGHER_HEAL
[LOG]	#UID:223535:0#Porassra the slaver hits #fbd578#Ostia#LAST# for #SLATE#(82 absorbed)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Burning from Layudakira the slaver hits Enthralled slave for #LIGHT_RED#22 fire#LAST# damage.
[Actor:move]	225381	enthralled slave	move from	23	7	to	22	8
[Actor:move]	225421	enthralled slave	move from	15	5	to	15	4
[Actor:move]	225431	enthralled slave	move from	20	12	to	21	11
[use_tactical AI] === Action Selected:	223967	Glorodavea the slaver	closein	 AI:move_astar_advanced
[Actor:move]	223967	Glorodavea the slaver	move from	18	9	to	18	10
[use_tactical AI] === Action Selected:	224950	Layudakira the slaver	attack	 talent:T_LIGHTNING
[LOG]	Layudakira the slaver casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	13
[PROJECTOR] Chant of Resistance (source) dam	88.943037974684
[PROJECTOR] Chant of Resistance (source) dam	17.597409154567
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225669	after	5366
Adding entity	225670	after	5366
Adding entity	225671	after	5366
Adding entity	225672	after	5366
[LOG]	Ostia uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
[LOG]	Ostia tries to evade attacks.
Cloned shader 93
[SHADER] setting reset param	tick_start	3057494
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	
[LOG]	Hymn of Perseverance hits Porassra the slaver for #GREY#44 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Enthralled slave for #{bold}##GREY#61 darkness#{normal}##LAST# damage.
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#67 darkness#LAST# damage.
[LOG]	Burning from Layudakira the slaver hits #fbd578#Ostia#LAST# for #SLATE#(2 absorbed)#LAST#, #LIGHT_RED#16 fire#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	#UID:224950:0#Layudakira the slaver hits Enthralled slave for #ROYAL_BLUE#111 lightning#LAST# damage.
[LOG]	#UID:224950:0#Layudakira the slaver hits #fbd578#Ostia#LAST# for #SLATE#(89 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Deleting shader 83 (is clone 1)
[LOG]	Ostia uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Ostia starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 96
*p 96: Uniform: 0: 8B52 beamColor1
*p 96: Uniform: 1: 8B52 beamColor2
*p 96: Uniform: 2: 1406 beamsCount
*p 96: Uniform: 3: 8B52 circleColor
*p 96: Uniform: 4: 1406 circleDescendSpeed
*p 96: Uniform: 5: 1406 circleRotationSpeed
*p 96: Uniform: 6: 1406 noup
*p 96: Uniform: 7: 8B5E tex
*p 96: Uniform: 8: 1406 tick
*p 96: Uniform: 9: 1406 tick_start
*p 96: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 102
*p 102: Uniform: 0: 8B52 beamColor1
*p 102: Uniform: 1: 8B52 beamColor2
*p 102: Uniform: 2: 1406 beamsCount
*p 102: Uniform: 3: 8B52 circleColor
*p 102: Uniform: 4: 1406 circleDescendSpeed
*p 102: Uniform: 5: 1406 circleRotationSpeed
*p 102: Uniform: 6: 1406 noup
*p 102: Uniform: 7: 8B5E tex
*p 102: Uniform: 8: 1406 tick
*p 102: Uniform: 9: 1406 tick_start
*p 102: Uniform: 10: 1406 time_factor
[use_tactical AI] === Action Selected:	223535	Porassra the slaver	attack	 talent:T_LIGHTNING
[LOG]	Porassra the slaver casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	11.8
[LOG]	Ostia is recovering from the damage!
[LOG]	#UID:223535:0#Porassra the slaver hits #fbd578#Ostia#LAST# for #ROYAL_BLUE#101 lightning#LAST# damage.
[LOG]	Burning from Layudakira the slaver hits Enthralled slave for #LIGHT_RED#22 fire#LAST# damage.
[Actor:move]	225381	enthralled slave	move from	22	8	to	23	7
[Actor:move]	225421	enthralled slave	move from	15	4	to	16	3
[Actor:move]	225431	enthralled slave	move from	21	11	to	22	11
[use_tactical AI] === Action Selected:	223967	Glorodavea the slaver	closein	 AI:move_astar_advanced
[Actor:move]	223967	Glorodavea the slaver	move from	18	10	to	18	11
[LOG]	Ostia's Corona hits Porassra the slaver for #YELLOW#27 light#LAST# damage.
[LOG]	Ostia's Corona hits Porassra the slaver for #YELLOW#27 light#LAST# damage.
[LOG]	Ostia's Corona hits Enthralled slave for #GREY#55 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Enthralled slave for #GREY#55 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	224950	Layudakira the slaver	attack	 talent:T_MANATHRUST
[LOG]	Layudakira the slaver casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	13
[PROJECTOR] Chant of Resistance (source) dam	76.584751619285
[PROJECTOR] Chant of Resistance (source) dam	17.597409154567
[SPELL CRIT %]	41.899788226987
[LOG]	
[LOG]	Hymn of Perseverance hits Porassra the slaver for #GREY#26 darkness#LAST# damage.
[LOG]	Burning from Layudakira the slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#18 fire#LAST# damage.
[LOG]	#UID:224950:0#Layudakira the slaver hits Enthralled slave for #PURPLE#71 arcane#LAST# damage.
[LOG]	#UID:224950:0#Layudakira the slaver hits #fbd578#Ostia#LAST# for #PURPLE#77 arcane#LAST# damage.
[USERCHAT] channel talk	chuckdeath	tome	where can i see the achievment list?
[USERCHAT] channel achievement	Maxbiggy	tome	Curse Lifter (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Starfall.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	41.899788226987
checkHit	18	vs	59	=> chance to hit	0
[LOG]	Porassra the slaver is stunned!
Cloned shader 104
[SHADER] setting reset param	tick_start	3068249
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Porassra the slaver for #GREY#105 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	223535	Porassra the slaver	attack	 talent:T_FLAME
[LOG]	Porassra the slaver casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	11.8
[LOG]	#UID:223535:0#Porassra the slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#24 fire#LAST# damage.
[Actor:move]	225381	enthralled slave	move from	23	7	to	22	8
[Actor:move]	225421	enthralled slave	move from	16	3	to	15	2
[use_tactical AI] === Action Selected:	223967	Glorodavea the slaver	buff	 talent:T_SUPERCHARGE_TINKERS
[use_tactical AI] === Action Selected:	223967	Glorodavea the slaver	closein	 AI:move_astar_advanced
[Actor:move]	223967	Glorodavea the slaver	move from	18	11	to	18	12
[use_tactical AI] === Action Selected:	224950	Layudakira the slaver	attack	 talent:T_FLAME
[LOG]	Layudakira the slaver casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	13
[LOG]	#{bold}#Layudakira the slaver's spell attains critical power!#{normal}#
[PROJECTOR] Chant of Resistance (source) dam	79.188341195553
[PROJECTOR] Chant of Resistance (source) dam	41.965788385633
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225673	after	5366
Adding entity	225674	after	5366
Adding entity	225675	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	Porassra the slaver shrugs off the critical damage!
[LOG]	
[LOG]	Hymn of Perseverance hits Porassra the slaver for #GREY#26 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#67 darkness#LAST# damage.
[LOG]	Burning from Layudakira the slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#42 fire#LAST# damage.
[LOG]	#UID:224950:0#Layudakira the slaver hits #fbd578#Ostia#LAST# for #{bold}##LIGHT_RED#79 fire#{normal}##LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225690	after	5366
Adding entity	225691	after	5366
Adding entity	225692	after	5366
Cloned shader 88
[SHADER] setting reset param	tick_start	3070186
Cloned shader 99
[SHADER] setting reset param	tick_start	3070186
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# receives #LIGHT_GREEN#404 healing#LAST#.
[use_tactical AI] === Action Selected:	223535	Porassra the slaver	disable	 talent:T_SKIRMISHER_KNEECAPPER
[LOG]	Porassra the slaver uses #{bold}##ORCHID#Kneecapper.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	steady hardened leather sling of lightning	thought-forged pouch of dwarven-steel shots of amnesia	nil	nil
[SHOOT] speed	1	=>	1000
[SOUND] loading from	/data/sound/actions/sling.ogg	:=:	sound "/data/sound/actions/sling.ogg" : <static>
[ARCHERY SHOOT]	Porassra the slaver	223535	using weapon:	steady hardened leather sling of lightning	ammo:	thought-forged pouch of dwarven-steel shots of amnesia	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady hardened leather sling of lightning	to:	25	10
Adding entity	225693	after	223535
[ATTACK ARCHERY]	225693	 to 	Ostia	 :: 	62.575040269344	3	32	::	2.0396295025293
checkHit	67	vs	4	=> chance to hit	100
[ATTACK ARCHERY] raw dam	62.575040269344	versus	32	with APR	3
[ATTACK ARCHERY] after armor	33.575040269344
[ATTACK ARCHERY] after range	39
[PHYS CRIT %]	17.8
[ATTACK ARCHERY] after crit	58.5
[ATTACK ARCHERY] after mult	119.31832589796
[ATTACK] mace accuracy bonus	67	4	=	1.063
[ATTACK ARCHERY] after hook	126.83538042953
[LOG]	#{bold}#Porassra the slaver's Kneecapper performs a ranged critical strike against #fbd578#Ostia#LAST#!#{normal}#
checkHit	39	vs	67	=> chance to hit	0
checkHit	39	vs	67	=> chance to hit	0
[LOG]	Ostia is pinned to the ground.
checkHit	25	vs	38	=> chance to hit	18
[LOG]	Ostia is poisoned!
[Actor:move]	225381	enthralled slave	move from	22	8	to	23	7
[LOG]	Porassra the slaver's Kneecapper hits #fbd578#Ostia#LAST# for #{bold}##WHITE#40 physical#{normal}##LAST#, #ROYAL_BLUE#2 lightning#LAST#, #ORANGE#1 mind#LAST# (#RED##{bold}#43#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/slow.png
Loading tile from tileset	/data/gfx/talents/scoundrel.png
Loading tile from tileset	/data/gfx/effects/pinned.png
[use_tactical AI] === Action Selected:	223967	Glorodavea the slaver	attack	 talent:T_PULSE_DETONATOR
[LOG]	Glorodavea the slaver uses #{bold}##ORCHID#Pulse Detonator.#{normal}##LAST#
[STEAM CRIT %]	31.335790300475
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[trail_length=1]
New GL Shader program 105
*p 105: Uniform: 0: 1406 explosion_time_factor
*p 105: Uniform: 1: 1406 is_exploding
*p 105: Uniform: 2: 1406 projectile_time_factor
*p 105: Uniform: 3: 8B5E tex
*p 105: Uniform: 4: 1406 tick
*p 105: Uniform: 5: 1406 tick_start
*p 105: Uniform: 6: 1406 trail_length
Adding entity	225694	after	223967
[LOG]	Ostia's Corona hits Porassra the slaver for #YELLOW#23 light#LAST# damage.
[LOG]	Ostia's Corona hits Porassra the slaver for #{bold}##YELLOW#23 light#{normal}##LAST# damage.
[LOG]	Ostia's Corona hits Porassra the slaver for #GREY#33 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Porassra the slaver for #GREY#33 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	224950	Layudakira the slaver	attack	 talent:T_LIGHTNING
[LOG]	Layudakira the slaver casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	13
[PROJECTOR] Chant of Resistance (source) dam	78.224261603376
[PROJECTOR] Chant of Resistance (source) dam	41.965788385633
[SPELL CRIT %]	41.899788226987
checkHit	18	vs	59	=> chance to hit	0
[LOG]	Porassra the slaver loses sight!
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	
[LOG]	Deadly Poison from Porassra the slaver hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#7 nature#LAST# damage.
[LOG]	Burning from Layudakira the slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#42 fire#LAST# damage.
[LOG]	#UID:224950:0#Layudakira the slaver hits #fbd578#Ostia#LAST# for #ROYAL_BLUE#78 lightning#LAST# damage.
[LOG]	Hymn of Perseverance hits Porassra the slaver for #GREY#22 darkness#LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[use_tactical AI] === Action Selected:	223535	Porassra the slaver	disable	 talent:T_FLAMESHOCK
[LOG]	Porassra the slaver casts #{bold}##PURPLE#Flameshock.#{normal}##LAST#
[SPELL CRIT %]	11.8
[LOG]	Ostia resists the searing flame!
[Actor:move]	225381	enthralled slave	move from	23	7	to	22	8
[use_tactical AI] === Action Selected:	223967	Glorodavea the slaver	attack	 talent:T_LIGHTNING
[LOG]	Glorodavea the slaver casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	15.2
[PROJECTOR] Chant of Resistance (source) dam	64.841561181435
[LOG]	#UID:223967:0#Glorodavea the slaver hits #fbd578#Ostia#LAST# for #ROYAL_BLUE#65 lightning#LAST# damage.
[LOG]	#UID:223967:0#Glorodavea the slaver hits Layudakira the slaver for #ROYAL_BLUE#(33 to psi shield)#LAST#, #ROYAL_BLUE#49 lightning#LAST# (#RED##{bold}#49#LAST##{normal}# total damage).
[LOG]	Ostia's Corona hits Layudakira the slaver for #YELLOW#48 light#LAST# damage.
[LOG]	Ostia's Corona hits Layudakira the slaver for #GREY#(21 to psi shield)#LAST#, #GREY#31 darkness#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[PROJECTOR] Chant of Resistance (source) dam	108.24511692122
checkHit	48	vs	39	=> chance to hit	73
[LOG]	Ostia resists the knockback!
checkHit	39	vs	48	=> chance to hit	28
[LOG]	Ostia is dazed!
[LOG]	Glorodavea the slaver's Pulse Detonator hits #fbd578#Ostia#LAST# for #WHITE#108 physical#LAST# damage.
[use_tactical AI] === Action Selected:	224950	Layudakira the slaver	attack	 talent:T_MANATHRUST
[LOG]	Layudakira the slaver casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	13
[LOG]	#{bold}#Layudakira the slaver's spell attains critical power!#{normal}#
[PROJECTOR] Chant of Resistance (source) dam	114.87712742893
[LOG]	Ostia is not dazed anymore.
[PROJECTOR] Chant of Resistance (source) dam	41.965788385633
[SPELL CRIT %]	41.899788226987
checkHit	18	vs	59	=> chance to hit	0
[LOG]	
[LOG]	Deadly Poison from Porassra the slaver hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#7 nature#LAST# damage.
[LOG]	Burning from Layudakira the slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#42 fire#LAST# damage.
[LOG]	#UID:224950:0#Layudakira the slaver hits #fbd578#Ostia#LAST# for #{bold}##PURPLE#115 arcane#{normal}##LAST# damage.
[LOG]	Hymn of Perseverance hits Porassra the slaver for #GREY#22 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#34 darkness#LAST# damage.
[USERCHAT] channel talk	chuckdeath	tome	oh, thanks for that tip again, i always play on normal
[USERCHAT] channel achievement	Big Mara Bill	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
Deleting shader 104 (is clone 1)
[USERCHAT] channel talk	brazingfire	tome	esc > show chemnts
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[USERCHAT] channel achievement	serg19713	mainmenu	Sliders (Roguelike)	false	false
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225695	after	5366
Adding entity	225696	after	5366
Adding entity	225697	after	5366
[SPELL] friendly fire chance	100
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Porassra the slaver for #{bold}##GREY#35 darkness#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Layudakira the slaver for #GREY#(22 to psi shield)#LAST#, #{bold}##GREY#33 darkness#{normal}##LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Glorodavea the slaver for #{bold}##GREY#46 darkness#{normal}##LAST# damage.
[use_tactical AI] === Action Selected:	223535	Porassra the slaver	attack	 talent:T_MANATHRUST
[LOG]	Porassra the slaver casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	11.8
[LOG]	#UID:223535:0#Porassra the slaver hits #fbd578#Ostia#LAST# for #PURPLE#35 arcane#LAST# damage.
[Actor:move]	225381	enthralled slave	move from	22	8	to	23	7
[use_tactical AI] === Action Selected:	223967	Glorodavea the slaver	escape	 talent:T_SLIP_AWAY
[LOG]	Glorodavea the slaver uses #{bold}##ORCHID#Slip Away.#{normal}##LAST#
[KNOCKBACK] from	21	21	over	1
[KNOCKBACK] try	19	12	0
[LOG]	#CADET_BLUE#Glorodavea the slaver somehow avoids a trap (Ostia's glyph of twilight).
[KNOCKBACK] from	18	18	over	5.7607391785942
[KNOCKBACK] try	21	12	4.7607391785942
[LOG]	Ostia's glyph of twilight hits Glorodavea the slaver for #YELLOW#20 light#LAST#, #GREY#18 darkness#LAST# (#RED##{bold}#38#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	223967	Glorodavea the slaver	attack	 talent:T_FLAME
[LOG]	Glorodavea the slaver casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	15.2
[PROJECTOR] Chant of Resistance (source) dam	70.998625116357
[LOG]	Ostia's Corona hits Porassra the slaver for #YELLOW#23 light#LAST# damage.
[LOG]	Ostia's Corona hits Porassra the slaver for #YELLOW#23 light#LAST# damage.
[LOG]	#UID:223967:0#Glorodavea the slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#71 fire#LAST# damage.
[LOG]	Ostia's darkness area effect hits Porassra the slaver for #GREY#18 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Layudakira the slaver for #GREY#(11 to psi shield)#LAST#, #GREY#16 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Ostia's darkness area effect hits Glorodavea the slaver for #GREY#23 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	224950	Layudakira the slaver	attack	 talent:T_FLAME
[LOG]	Layudakira the slaver casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	13
[PROJECTOR] Chant of Resistance (source) dam	52.792227463702
[PROJECTOR] Chant of Resistance (source) dam	37.641238694219
[LOG]	Ostia is no longer evading attacks.
[LOG]	Ostia is no longer pinned.
[SPELL CRIT %]	41.899788226987
checkHit	22	vs	59	=> chance to hit	0
[LOG]	Glorodavea the slaver loses sight!
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	
[LOG]	Deadly Poison from Porassra the slaver hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#7 nature#LAST# damage.
[LOG]	Burning from Layudakira the slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#38 fire#LAST# damage.
[LOG]	#UID:224950:0#Layudakira the slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#53 fire#LAST# damage.
[LOG]	#UID:224950:0#Layudakira the slaver hits Glorodavea the slaver for #LIGHT_RED#41 fire#LAST# damage.
[LOG]	Hymn of Perseverance hits Porassra the slaver for #GREY#26 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Glorodavea the slaver for #GREY#34 darkness#LAST# damage.
[USERCHAT] channel achievement	koino	tome	The secret city (Nightmare (Roguelike) difficulty)	false	false
Deleting shader 99 (is clone 1)
Deleting shader 88 (is clone 1)
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	3080341
Deleting shader 93 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Providence.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 106
*p 106: Uniform: 0: 8B52 beamColor1
*p 106: Uniform: 1: 8B52 beamColor2
*p 106: Uniform: 2: 1406 beamsCount
*p 106: Uniform: 3: 8B52 circleColor
*p 106: Uniform: 4: 1406 circleDescendSpeed
*p 106: Uniform: 5: 1406 circleRotationSpeed
*p 106: Uniform: 6: 1406 noup
*p 106: Uniform: 7: 8B5E tex
*p 106: Uniform: 8: 1406 tick
*p 106: Uniform: 9: 1406 tick_start
*p 106: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 121
*p 121: Uniform: 0: 8B52 beamColor1
*p 121: Uniform: 1: 8B52 beamColor2
*p 121: Uniform: 2: 1406 beamsCount
*p 121: Uniform: 3: 8B52 circleColor
*p 121: Uniform: 4: 1406 circleDescendSpeed
*p 121: Uniform: 5: 1406 circleRotationSpeed
*p 121: Uniform: 6: 1406 noup
*p 121: Uniform: 7: 8B5E tex
*p 121: Uniform: 8: 1406 tick
*p 121: Uniform: 9: 1406 tick_start
*p 121: Uniform: 10: 1406 time_factor
[LOG]	Porassra the slaver is not stunned anymore.
[use_tactical AI] === Action Selected:	223535	Porassra the slaver	attack	 talent:T_LIGHTNING
[LOG]	Porassra the slaver casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	11.8
[LOG]	#UID:223535:0#Porassra the slaver hits #fbd578#Ostia#LAST# for #SLATE#(82 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	225381	enthralled slave	move from	23	7	to	22	8
[LOG]	Ostia's Corona hits Glorodavea the slaver for #GREY#52 darkness#LAST# damage.
[target_simple AI]	223967	Glorodavea the slaver	selecting NEW TARGET	25	10	5366	Ostia
[use_tactical AI] === Action Selected:	223967	Glorodavea the slaver	attack	 talent:T_MANATHRUST
[LOG]	Glorodavea the slaver casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	15.2
[PROJECTOR] Chant of Resistance (source) dam	75.28127880753
[LOG]	#UID:223967:0#Glorodavea the slaver hits #fbd578#Ostia#LAST# for #SLATE#(75 absorbed)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ostia's darkness area effect hits Porassra the slaver for #GREY#21 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Layudakira the slaver for #GREY#(13 to psi shield)#LAST#, #GREY#19 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Ostia's darkness area effect hits Glorodavea the slaver for #GREY#27 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	224950	Layudakira the slaver	closein	 AI:move_astar_advanced
[LOG]	Layudakira the slaver is weakened by the glyph of moonlight!
[Actor:move]	224950	Layudakira the slaver	move from	19	12	to	20	11
[PROJECTOR] Chant of Resistance (source) dam	23.969498079816
[LOG]	Ostia is no longer poisoned.
[LOG]	Ostia stops regenerating health quickly.
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Glorodavea the slaver!
Cloned shader 83
[SHADER] setting reset param	tick_start	3084006
checkHit	24	vs	59	=> chance to hit	0
[LOG]	Layudakira the slaver loses sight!
[LOG]	
[LOG]	Deadly Poison from Porassra the slaver hits #fbd578#Ostia#LAST# for #SLATE#(15 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Burning from Layudakira the slaver hits #fbd578#Ostia#LAST# for #SLATE#(24 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Demonic Soul hits Glorodavea the slaver for #LIGHT_RED#37 fire#LAST# damage.
[LOG]	Demonic Soul hits Layudakira the slaver for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	Ostia's glyph of moonlight hits Layudakira the slaver for #GREY#(20 to psi shield)#LAST#, #GREY#30 darkness#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Porassra the slaver for #GREY#26 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Layudakira the slaver for #GREY#(16 to psi shield)#LAST#, #GREY#24 darkness#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#40 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Glorodavea the slaver for #GREY#34 darkness#LAST# damage.
[USERCHAT] channel achievement	harven	tome	The Arena	false	false
[USERCHAT] channel achievement	Kamdiere	tome	Home sweet home (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	GenericValue	tome	Level 10	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	29	vs	59	=> chance to hit	0
[LOG]	Enthralled slave loses sight!
checkHit	18	vs	59	=> chance to hit	0
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #YELLOW#206 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Porassra the slaver for #YELLOW#99 light#LAST# damage.
[target_simple AI]	223535	Porassra the slaver	selecting NEW TARGET	25	10	5366	Ostia
[use_tactical AI] === Action Selected:	223535	Porassra the slaver	attack	 talent:T_FLAME
[LOG]	Porassra the slaver casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	11.8
[LOG]	#UID:223535:0#Porassra the slaver hits #fbd578#Ostia#LAST# for #SLATE#(33 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Deleting shader 83 (is clone 1)
[target_simple AI]	225381	enthralled slave	selecting NEW TARGET	25	10	5366	Ostia
[Actor:move]	225381	enthralled slave	move from	22	8	to	23	7
[use_tactical AI] === Action Selected:	223967	Glorodavea the slaver	attack	 talent:T_LIGHTNING
[LOG]	Glorodavea the slaver casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	15.2
[PROJECTOR] Chant of Resistance (source) dam	89.610232067511
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[use_tactical AI] === Action Selected:	224950	Layudakira the slaver	attack	 talent:T_LIGHTNING
[LOG]	Layudakira the slaver casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	13
[PROJECTOR] Chant of Resistance (source) dam	52.843841520125
[LOG]	#UID:224950:0#Layudakira the slaver hits #fbd578#Ostia#LAST# for #ROYAL_BLUE#53 lightning#LAST# damage.
[LOG]	Ostia's darkness area effect hits Porassra the slaver for #GREY#21 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Layudakira the slaver for #GREY#(13 to psi shield)#LAST#, #GREY#19 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Ostia's darkness area effect hits Glorodavea the slaver for #GREY#27 darkness#LAST# damage.
[LOG]	#UID:223967:0#Glorodavea the slaver hits #fbd578#Ostia#LAST# for #SLATE#(54 absorbed)#LAST#, #ROYAL_BLUE#36 lightning#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[PROJECTOR] Chant of Resistance (source) dam	13.768623083854
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225698	after	5366
Adding entity	225699	after	5366
Adding entity	225700	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225701	after	5366
Adding entity	225702	after	5366
Adding entity	225703	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Glorodavea the slaver!
Cloned shader 83
[SHADER] setting reset param	tick_start	3089231
checkHit	22	vs	59	=> chance to hit	0
[LOG]	
[LOG]	Demonic Soul hits Glorodavea the slaver for #LIGHT_RED#37 fire#LAST# damage.
[LOG]	Demonic Soul hits Layudakira the slaver for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	Hymn of Perseverance hits Porassra the slaver for #GREY#26 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Layudakira the slaver for #GREY#(16 to psi shield)#LAST#, #{bold}##GREY#24 darkness#{normal}##LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Glorodavea the slaver for #GREY#34 darkness#LAST# damage.
[LOG]	Burning from Layudakira the slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#14 fire#LAST# damage.
[LOG]	#{bold}#Hymn of Perseverance killed Porassra the slaver!#{normal}#
[USERCHAT] channel achievement	Dethmetaldawg	tome	Don't Poosh it!	false	true
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia stops burning.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	3091887
Deleting shader 83 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Bathe in Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225716	after	5366
Adding entity	225717	after	5366
[LOG]	Glorodavea the slaver's supercharge is fading.
[Actor:move]	225429	enthralled slave	move from	17	8	to	18	8
Using cached font	/data/font/DroidSans-Bold.ttf	16
[EMOTE] added	At last, freedom!	23	7
[Actor:move]	225381	enthralled slave	move from	23	7	to	22	8
[target_simple AI]	225415	enthralled slave	selecting NEW TARGET	22	8	225381	enthralled slave
[Actor:move]	225415	enthralled slave	move from	17	7	to	18	7
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#35 healing#LAST# from Ostia's healing light area effect.
[use_tactical AI] === Action Selected:	223967	Glorodavea the slaver	buff	 talent:T_SUPERCHARGE_TINKERS
[LOG]	Glorodavea the slaver uses #{bold}##ORCHID#Supercharge Tinkers.#{normal}##LAST#
[LOG]	Glorodavea the slaver supercharges all tinkers.
[use_tactical AI] === Action Selected:	224950	Layudakira the slaver	attack	 talent:T_MANATHRUST
[LOG]	Layudakira the slaver casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	13
[LOG]	#{bold}#Layudakira the slaver's spell attains critical power!#{normal}#
[PROJECTOR] Chant of Resistance (source) dam	73.152403609536
[LOG]	#UID:224950:0#Layudakira the slaver hits #fbd578#Ostia#LAST# for #SLATE#(73 absorbed)#LAST#, #{bold}##PURPLE#0 arcane#{normal}##LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	223967	Glorodavea the slaver	attack	 talent:T_FLAME
[LOG]	Glorodavea the slaver casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	15.2
[PROJECTOR] Chant of Resistance (source) dam	40.472763168167
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[LOG]	Ostia is on fire!
[LOG]	#UID:223967:0#Glorodavea the slaver hits #fbd578#Ostia#LAST# for #SLATE#(12 absorbed)#LAST#, #LIGHT_RED#29 fire#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[PROJECTOR] Chant of Resistance (source) dam	13.490921056056
[LOG]	Ostia stops burning.
[SPELL CRIT %]	41.899788226987
checkHit	22	vs	59	=> chance to hit	0
[LOG]	
[LOG]	Hymn of Perseverance hits Layudakira the slaver for #GREY#(16 to psi shield)#LAST#, #GREY#24 darkness#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Glorodavea the slaver for #GREY#34 darkness#LAST# damage.
[LOG]	Burning from Glorodavea the slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#13 fire#LAST# damage.
[USERCHAT] channel achievement	BGrizzly	tome	Curse Lifter (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Einzbern	tome	Utterly Destroyed (Insane (Adventure) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225718	after	5366
Adding entity	225719	after	5366
[LOG]	Glorodavea the slaver shrugs off the critical damage!
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Glorodavea the slaver!
Cloned shader 83
[SHADER] setting reset param	tick_start	3098561
[LOG]	Demonic Soul hits Glorodavea the slaver for #LIGHT_RED#37 fire#LAST# damage.
[LOG]	Demonic Soul hits Layudakira the slaver for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Layudakira the slaver for #{bold}##YELLOW#56 light#{normal}##LAST#, #GREY#(24 to psi shield)#LAST#, #GREY#36 darkness#LAST# (#RED##{bold}#92#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #{bold}##YELLOW#56 light#{normal}##LAST#, #GREY#60 darkness#LAST# (#RED##{bold}#116#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Glorodavea the slaver for #YELLOW#33 light#LAST#, #GREY#52 darkness#LAST# (#RED##{bold}#84#LAST##{normal}# total damage).
[LOG]	Layudakira the slaver looks shakes off the effect of the glyph of moonlight.
[Actor:move]	225429	enthralled slave	move from	18	8	to	19	8
[Actor:move]	225381	enthralled slave	move from	22	8	to	23	9
[Actor:move]	225415	enthralled slave	move from	18	7	to	19	6
Deleting shader 78 (is clone 1)
[LOG]	A shield forms around enthralled slave.
Cloned shader 78
[SHADER] setting reset param	tick_start	3098590
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	3098590
[LOG]	Ostia's Corona hits Glorodavea the slaver for #GREY#52 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Layudakira the slaver for #GREY#(24 to psi shield)#LAST#, #GREY#37 darkness#LAST# (#RED##{bold}#37#LAST##{normal}# total damage).
[LOG]	Enthralled slave receives #LIGHT_GREEN#32 healing#LAST# from Ostia's healing light area effect.
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#35 healing#LAST# from Ostia's healing light area effect.
[LOG]	Ostia's Corona hits Layudakira the slaver for #YELLOW#56 light#LAST# damage.
[LOG]	Ostia's Corona hits Glorodavea the slaver for #GREY#52 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Glorodavea the slaver for #GREY#52 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Layudakira the slaver for #GREY#(24 to psi shield)#LAST#, #GREY#37 darkness#LAST# (#RED##{bold}#37#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	224950	Layudakira the slaver	disable	 talent:T_FLAMESHOCK
[LOG]	Layudakira the slaver casts #{bold}##PURPLE#Flameshock.#{normal}##LAST#
[SPELL CRIT %]	13
checkHit	29	vs	20	=> chance to hit	73
[LOG]	#ORANGE#Enthralled slave shrugs off Layudakira the slaver's 'Burning Shock'!
checkHit	39	vs	20	=> chance to hit	95
[LOG]	#LIGHT_UMBER#Ostia resists Layudakira the slaver's 'Burning Shock'!
[use_tactical AI] === Action Selected:	223967	Glorodavea the slaver	attack	 talent:T_MANATHRUST
[LOG]	Glorodavea the slaver casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	15.2
[PROJECTOR] Chant of Resistance (source) dam	75.28127880753
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[LOG]	#UID:223967:0#Glorodavea the slaver hits #fbd578#Ostia#LAST# for #SLATE#(35 absorbed)#LAST#, #PURPLE#40 arcane#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	Ostia has finished recovering.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225720	after	5366
Adding entity	225721	after	5366
Adding entity	225722	after	5366
[LOG]	Glorodavea the slaver shrugs off the critical damage!
checkHit	22	vs	59	=> chance to hit	0
[LOG]	The shield around enthralled slave crumbles.
checkHit	29	vs	59	=> chance to hit	0
[LOG]	Enthralled slave loses sight!
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	
[LOG]	Hymn of Perseverance hits Layudakira the slaver for #GREY#(27 to psi shield)#LAST#, #GREY#40 darkness#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Enthralled slave for #SLATE#(32 absorbed)#LAST#, #GREY#22 darkness#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Glorodavea the slaver for #GREY#34 darkness#LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Layudakira the slaver for #YELLOW#104 light#LAST# damage.
Using cached font	/data/font/DroidSans-Bold.ttf	16
[EMOTE] added	Thanks for this!	19	8
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Layudakira the slaver!#{normal}#
[Actor:move]	225381	enthralled slave	move from	23	9	to	24	9
[Actor:move]	225415	enthralled slave	move from	19	6	to	20	6
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	3101291
[LOG]	A shield forms around enthralled slave.
Cloned shader 78
[SHADER] setting reset param	tick_start	3101291
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#58 healing#LAST# from Ostia's glyph of sunlight.
[LOG]	Ostia's glyph of sunlight hits Enthralled slave for #YELLOW#46 light#LAST# damage.
[LOG]	Enthralled slave receives #LIGHT_GREEN#32 healing#LAST# from Ostia's healing light area effect.
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#35 healing#LAST# from Ostia's healing light area effect.
[LOG]	Ostia's light area effect hits Glorodavea the slaver for #YELLOW#52 light#LAST# damage.
[LOG]	The shield around enthralled slave crumbles.
[LOG]	Ostia's Corona hits Enthralled slave for #SLATE#(32 absorbed)#LAST#, #GREY#17 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Ostia's Corona hits Glorodavea the slaver for #YELLOW#56 light#LAST# damage.
[use_tactical AI] === Action Selected:	223967	Glorodavea the slaver	attack	 talent:T_LIGHTNING
[LOG]	Glorodavea the slaver casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	15.2
[PROJECTOR] Chant of Resistance (source) dam	83.015321729958
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[LOG]	#UID:223967:0#Glorodavea the slaver hits #fbd578#Ostia#LAST# for #SLATE#(35 absorbed)#LAST#, #ROYAL_BLUE#48 lightning#LAST# (#RED##{bold}#48#LAST##{normal}# total damage).
[SPELL CRIT %]	41.899788226987
[LOG]	Ostia uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
[LOG]	Ostia tries to evade attacks.
Cloned shader 93
[SHADER] setting reset param	tick_start	3101291
[LOG]	
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#40 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Glorodavea the slaver for #GREY#34 darkness#LAST# damage.
[LOG]	#{bold}#Hymn of Perseverance killed Enthralled slave!#{normal}#
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Glorodavea the slaver for #GREY#110 darkness#LAST# damage.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	3102836
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#35 healing#LAST# from Ostia's healing light area effect.
[LOG]	Ostia's light area effect hits Glorodavea the slaver for #YELLOW#52 light#LAST# damage.
[Actor:move]	225421	enthralled slave	move from	15	2	to	16	3
[LOG]	Ostia's Corona hits Glorodavea the slaver for #GREY#52 darkness#LAST# damage.
[LOG]	#{bold}#Ostia's Corona killed Glorodavea the slaver!#{normal}#
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	
[LOG]	Resting starts...
Using cached font	/data/font/DroidSans-Bold.ttf	16
[EMOTE] added	The mental hold is gone!	20	6
Using cached font	/data/font/DroidSans-Bold.ttf	16
[EMOTE] added	I am free!	16	3
[Actor:move]	225421	enthralled slave	move from	16	3	to	15	2
[LOG]	#00ff00##UID:1096:0#Talent Starfall is ready to use.
[target_simple AI]	225421	enthralled slave	selecting NEW TARGET	12	11	223172	slaver
[Actor:move]	225421	enthralled slave	move from	15	2	to	14	3
[LOG]	The shield around Ostia crumbles.
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[target_simple AI]	223172	slaver	selecting NEW TARGET	14	3	225421	enthralled slave
[Actor:move]	223172	slaver	move from	12	11	to	11	11
[target_simple AI]	225319	enthralled slave	selecting NEW TARGET	14	3	225421	enthralled slave
[Actor:move]	225319	enthralled slave	move from	12	10	to	12	9
[Actor:move]	225421	enthralled slave	move from	14	3	to	14	4
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[NPC:seen_by] Passing target	enthralled slave	from	223172	slaver	to	225314	enthralled slave
[improved_talented AI] chooses for	223172	slaver	T_MANATHRUST
[SPELL CRIT %]	3
[improved_talented AI] chooses for	225314	enthralled slave	T_HIGHER_HEAL
[Actor:move]	225319	enthralled slave	move from	12	9	to	12	8
[Actor:move]	225314	enthralled slave	move from	13	10	to	12	9
[Actor:move]	225421	enthralled slave	move from	14	4	to	14	5
[LOG]	Ostia is no longer evading attacks.
[LOG]	#00ff00##UID:661:0#Talent Vitality is ready to use.
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[Actor:move]	223172	slaver	move from	11	11	to	12	10
[Actor:move]	225319	enthralled slave	move from	12	8	to	13	7
[Actor:move]	225314	enthralled slave	move from	12	9	to	12	8
[NPC:seen_by] Passing target	slaver	from	225421	enthralled slave	to	225429	enthralled slave
[target_simple AI]	225421	enthralled slave	selecting NEW TARGET	13	7	225319	enthralled slave
[Actor:move]	225421	enthralled slave	move from	14	5	to	14	6
Deleting shader 78 (is clone 1)
Deleting shader 78 (is clone 1)
Deleting shader 78 (is clone 1)
Deleting shader 78 (is clone 1)
Deleting shader 83 (is clone 1)
Deleting shader 78 (is clone 1)
[Actor:move]	223172	slaver	move from	12	10	to	12	9
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	43.532164137355	9	48	1	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	43.532164137355	9	48	1	vs. armor/def	1	17
checkHit	48	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	46	9	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	48	17	=	1.062
[ATTACK] after armor	48.852
[PHYS CRIT %]	2
[ATTACK] after crit	48.852
[ATTACK] after mult	48.852
[ATTACK]	target on_melee_hit:	16	ITEM_ANTIMAGIC_MANABURN	vs	0
[Actor:move]	225319	enthralled slave	move from	13	7	to	13	7
[Actor:move]	225429	enthralled slave	move from	19	8	to	18	8
[Actor:move]	225314	enthralled slave	move from	12	8	to	13	8
[improved_talented AI] chooses for	225421	enthralled slave	T_UPPERCUT
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	45.959041086983	9	54	2.0391485505499	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	45.959041086983	9	54	2.0391485505499	vs. armor/def	1	14
checkHit	54	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	47	9	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	54	14	=	1.08
[ATTACK] after armor	50.76
[PHYS CRIT %]	7
[ATTACK] after crit	50.76
[ATTACK] after mult	103.50718042591
checkHit	27	vs	56	=> chance to hit	0
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	43.532164137355	9	48	1	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	43.532164137355	9	48	1	vs. armor/def	1	17
checkHit	48	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	43	9	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	48	17	=	1.062
[ATTACK] after armor	45.666
[PHYS CRIT %]	2
[ATTACK] after crit	45.666
[ATTACK] after mult	45.666
[ATTACK]	target on_melee_hit:	16	ITEM_ANTIMAGIC_MANABURN	vs	0
[Actor:move]	225319	enthralled slave	move from	13	7	to	13	7
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	45.959041086983	9	54	1	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	45.959041086983	9	54	1	vs. armor/def	1	14
checkHit	54	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	45	9	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	54	14	=	1.08
[ATTACK] after armor	48.6
[PHYS CRIT %]	7
[ATTACK] after crit	48.6
[ATTACK] after mult	48.6
[Actor:move]	225421	enthralled slave	move from	14	6	to	14	6
[improved_talented AI] chooses for	223172	slaver	T_MANATHRUST
[SPELL CRIT %]	3
[Actor:move]	225429	enthralled slave	move from	18	8	to	17	8
[Actor:move]	225314	enthralled slave	move from	13	8	to	12	8
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	43.532164137355	9	48	1	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	43.532164137355	9	48	1	vs. armor/def	1	17
checkHit	48	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	51	9	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	48	17	=	1.062
[ATTACK] after armor	54.162
[PHYS CRIT %]	2
[ATTACK] after crit	54.162
[ATTACK] after mult	54.162
[ATTACK]	target on_melee_hit:	16	ITEM_ANTIMAGIC_MANABURN	vs	0
[Actor:move]	225319	enthralled slave	move from	13	7	to	13	7
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	45.959041086983	9	54	1	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	45.959041086983	9	54	1	vs. armor/def	1	14
checkHit	54	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	56	9	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	54	14	=	1.08
[ATTACK] after armor	60.48
[PHYS CRIT %]	7
[ATTACK] after crit	90.72
[ATTACK] after mult	90.72
[Actor:move]	225421	enthralled slave	move from	14	6	to	14	6
[Actor:move]	223172	slaver	move from	12	9	to	13	8
[NPC:seen_by] Passing target	slaver	from	225429	enthralled slave	to	225415	enthralled slave
[Actor:move]	225429	enthralled slave	move from	17	8	to	16	8
[Actor:move]	225415	enthralled slave	move from	20	6	to	19	6
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	43.532164137355	9	48	1	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	43.532164137355	9	48	1	vs. armor/def	1	17
checkHit	48	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	51	9	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	48	17	=	1.062
[ATTACK] after armor	54.162
[PHYS CRIT %]	2
[ATTACK] after crit	54.162
[ATTACK] after mult	54.162
[ATTACK]	target on_melee_hit:	16	ITEM_ANTIMAGIC_MANABURN	vs	0
[Actor:move]	225319	enthralled slave	move from	13	7	to	13	7
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	45.959041086983	9	54	1	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	45.959041086983	9	54	1	vs. armor/def	1	14
checkHit	54	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	59	9	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	54	14	=	1.08
[ATTACK] after armor	63.72
[PHYS CRIT %]	7
[ATTACK] after crit	63.72
[ATTACK] after mult	63.72
[Actor:move]	225421	enthralled slave	move from	14	6	to	14	6
[improved_talented AI] chooses for	223172	slaver	T_LIGHTNING
[SPELL CRIT %]	3
[Actor:move]	225429	enthralled slave	move from	16	8	to	16	7
[Actor:move]	225314	enthralled slave	move from	12	8	to	13	7
[Actor:move]	225415	enthralled slave	move from	19	6	to	18	7
[target_simple AI]	225421	enthralled slave	selecting NEW TARGET	13	7	225314	enthralled slave
[improved_talented AI] chooses for	225421	enthralled slave	T_CLINCH
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	45.959041086983	9	54	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	45.959041086983	9	54	1	vs. armor/def	1	15
checkHit	54	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	47	9	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	54	15	=	1.078
[ATTACK] after armor	50.666
[PHYS CRIT %]	7
[ATTACK] after crit	50.666
[ATTACK] after mult	50.666
[PHYS CRIT %]	7
checkHit	29	vs	56	=> chance to hit	0
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.3,backgroundLayersCount=-4,noup=0,time_factor=1000]
New GL Shader program 122
*p 122: Uniform: 0: 1406 appearTime
*p 122: Uniform: 1: 1406 backgroundLayersCount
*p 122: Uniform: 2: 1406 noup
*p 122: Uniform: 3: 8B5E tex
*p 122: Uniform: 4: 1406 tick
*p 122: Uniform: 5: 1406 tick_start
*p 122: Uniform: 6: 1406 time_factor
*p 122: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	3104134
[CALLBACK] upgrading to prioritized	talents_on_hit
[LOG]	Ostia is no longer surging arcane power.
[improved_talented AI] chooses for	223172	slaver	T_MANATHRUST
[SPELL CRIT %]	3
[Actor:move]	225429	enthralled slave	move from	16	7	to	15	6
[improved_talented AI] chooses for	225314	enthralled slave	T_UPPERCUT
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	43.373232344359	7	48	2.0899494936612	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	43.373232344359	7	48	2.0899494936612	vs. armor/def	1	17
checkHit	48	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	44	7	vs. armor/hardiness	1	0.3
[ATTACK] after armor	44
[PHYS CRIT %] axe accuracy bonus	48	17	=	7.75
[PHYS CRIT %]	8.75
[ATTACK] after crit	44
[ATTACK] after mult	91.957777721091
[ATTACK]	target on_melee_hit:	16	ITEM_ANTIMAGIC_MANABURN	vs	0
checkHit	28	vs	56	=> chance to hit	0
[Actor:move]	225415	enthralled slave	move from	18	7	to	17	7
[improved_talented AI] chooses for	225421	enthralled slave	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	45.959041086983	9	54	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	45.959041086983	9	54	1	vs. armor/def	1	15
checkHit	54	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	63	9	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	54	15	=	1.078
[ATTACK] after armor	67.914
[PHYS CRIT %]	7
[ATTACK] after crit	67.914
[ATTACK] after mult	67.914
[improved_talented AI] chooses for	225421	enthralled slave	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	45.959041086983	9	54	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	45.959041086983	9	54	1	vs. armor/def	1	15
checkHit	54	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	46	9	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	54	15	=	1.078
[ATTACK] after armor	49.588
[PHYS CRIT %]	7
[ATTACK] after crit	49.588
[ATTACK] after mult	49.588
[Actor:move]	223172	slaver	move from	13	8	to	12	8
[Actor:move]	225429	enthralled slave	move from	15	6	to	14	5
[Actor:move]	225415	enthralled slave	move from	17	7	to	16	7
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	45.959041086983	9	54	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	45.959041086983	9	54	1	vs. armor/def	1	15
checkHit	54	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	62	9	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	54	15	=	1.078
[ATTACK] after armor	66.836
[PHYS CRIT %]	7
[ATTACK] after crit	100.254
[ATTACK] after mult	100.254
[Actor:move]	225421	enthralled slave	move from	14	6	to	14	6
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[improved_talented AI] chooses for	223172	slaver	T_LIGHTNING
[SPELL CRIT %]	3
[ActorObjectUse] useObjectDisable: 	movement infusion	inven/slot	1	1	tid	nil
[Actor:move]	225429	enthralled slave	move from	14	5	to	13	6
[Actor:move]	225415	enthralled slave	move from	16	7	to	16	8
[target_simple AI]	225314	enthralled slave	selecting NEW TARGET	13	6	225429	enthralled slave
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	43.373232344359	7	48	1	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	43.373232344359	7	48	1	vs. armor/def	1	14
checkHit	48	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	43	7	vs. armor/hardiness	1	0.3
[ATTACK] after armor	43
[PHYS CRIT %] axe accuracy bonus	48	14	=	8.5
[PHYS CRIT %]	9.5
[ATTACK] after crit	43
[ATTACK] after mult	43
[Actor:move]	225314	enthralled slave	move from	13	7	to	13	7
[target_simple AI]	223172	slaver	selecting NEW TARGET	13	6	225429	enthralled slave
[Actor:move]	223172	slaver	move from	12	8	to	13	8
[ATTACK] attacking with innate combat
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	42.652398720269	9	48	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	42.652398720269	9	48	1	vs. armor/def	1	15
checkHit	48	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	42	9	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	48	15	=	1.066
[ATTACK] after armor	44.772
[PHYS CRIT %]	2
[ATTACK] after crit	44.772
[ATTACK] after mult	44.772
[Actor:move]	225429	enthralled slave	move from	13	6	to	13	6
[Actor:move]	225415	enthralled slave	move from	16	8	to	16	9
[target_simple AI]	225429	enthralled slave	selecting NEW TARGET	13	8	223172	slaver
[Actor:move]	225429	enthralled slave	move from	13	6	to	13	7
[improved_talented AI] chooses for	223172	slaver	T_ATTACK
[ATTACK] attacking with (mainhand)	ash magestaff of greater warding
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	32.762378948032	3	31	1	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	32.762378948032	3	31	1	vs. armor/def	1	14
checkHit	31	vs	14	=> chance to hit	93
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	33	3	vs. armor/hardiness	1	0.3
[ATTACK] after armor	33
[PHYS CRIT %]	3
[ATTACK] after crit	33
[ATTACK] after mult	33
[ATTACK] staff accuracy bonus	31	14	=	1.34
[Actor:move]	225415	enthralled slave	move from	16	9	to	16	8
[improved_talented AI] chooses for	225429	enthralled slave	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	slaver	dam/apr/atk/mult ::	42.652398720269	9	48	1	vs. armor/def	7	18
[ATTACK] after melee attack bonus hooks & callbacks::	42.652398720269	9	48	1	vs. armor/def	7	18
checkHit	48	vs	18	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	42	9	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	48	18	=	1.06
[ATTACK] after armor	44.52
[PHYS CRIT %]	2
[ATTACK] after crit	66.78
[ATTACK] after mult	66.78
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	#00ff00##UID:1059:0#Talent Bathe in Light is ready to use.
[ATTACK] attacking with (mainhand)	ash magestaff of greater warding
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	32.762378948032	3	31	1	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	32.762378948032	3	31	1	vs. armor/def	1	14
checkHit	31	vs	14	=> chance to hit	93
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	38	3	vs. armor/hardiness	1	0.3
[ATTACK] after armor	38
[PHYS CRIT %]	3
[ATTACK] after crit	38
[ATTACK] after mult	38
[ATTACK] staff accuracy bonus	31	14	=	1.34
[Actor:move]	223172	slaver	move from	13	8	to	13	8
[Actor:move]	225415	enthralled slave	move from	16	8	to	16	9
[ATTACK] attacking with innate combat
[ATTACK] to 	slaver	dam/apr/atk/mult ::	42.652398720269	9	48	1	vs. armor/def	7	18
[ATTACK] after melee attack bonus hooks & callbacks::	42.652398720269	9	48	1	vs. armor/def	7	18
checkHit	48	vs	18	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	57	9	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	48	18	=	1.06
[ATTACK] after armor	60.42
[PHYS CRIT %]	2
[ATTACK] after crit	60.42
[ATTACK] after mult	60.42
[Actor:move]	225429	enthralled slave	move from	13	7	to	13	7
[ATTACK] attacking with (mainhand)	ash magestaff of greater warding
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	32.762378948032	3	31	1	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	32.762378948032	3	31	1	vs. armor/def	1	14
checkHit	31	vs	14	=> chance to hit	93
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	32	3	vs. armor/hardiness	1	0.3
[ATTACK] after armor	32
[PHYS CRIT %]	3
[ATTACK] after crit	32
[ATTACK] after mult	32
[ATTACK] staff accuracy bonus	31	14	=	1.34
[Actor:move]	223172	slaver	move from	13	8	to	13	8
[Actor:move]	225415	enthralled slave	move from	16	9	to	16	8
[improved_talented AI] chooses for	225429	enthralled slave	T_UPPERCUT
[ATTACK] attacking with innate combat
[ATTACK] to 	slaver	dam/apr/atk/mult ::	42.652398720269	9	48	2.0391485505499	vs. armor/def	7	18
[ATTACK] after melee attack bonus hooks & callbacks::	42.652398720269	9	48	2.0391485505499	vs. armor/def	7	18
checkHit	48	vs	18	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	46	9	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	48	18	=	1.06
[ATTACK] after armor	48.76
[PHYS CRIT %]	2
[ATTACK] after crit	48.76
[ATTACK] after mult	99.428883324814
checkHit	27	vs	54	=> chance to hit	0
[ATTACK] attacking with (mainhand)	ash magestaff of greater warding
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	32.762378948032	3	31	1	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	32.762378948032	3	31	1	vs. armor/def	1	14
checkHit	31	vs	14	=> chance to hit	93
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	34	3	vs. armor/hardiness	1	0.3
[ATTACK] after armor	34
[PHYS CRIT %]	3
[ATTACK] after crit	34
[ATTACK] after mult	34
[ATTACK] staff accuracy bonus	31	14	=	1.34
[Actor:move]	223172	slaver	move from	13	8	to	13	8
[Actor:move]	225415	enthralled slave	move from	16	8	to	16	9
[ATTACK] attacking with innate combat
[ATTACK] to 	slaver	dam/apr/atk/mult ::	42.652398720269	9	48	1	vs. armor/def	7	18
[ATTACK] after melee attack bonus hooks & callbacks::	42.652398720269	9	48	1	vs. armor/def	7	18
checkHit	48	vs	18	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	46	9	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	48	18	=	1.06
[ATTACK] after armor	48.76
[PHYS CRIT %]	2
[ATTACK] after crit	48.76
[ATTACK] after mult	48.76
[Actor:move]	225429	enthralled slave	move from	13	7	to	13	7
[ATTACK] attacking with (mainhand)	ash magestaff of greater warding
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	32.762378948032	3	31	1	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	32.762378948032	3	31	1	vs. armor/def	1	14
checkHit	31	vs	14	=> chance to hit	93
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	36	3	vs. armor/hardiness	1	0.3
[ATTACK] after armor	36
[PHYS CRIT %]	3
[ATTACK] after crit	36
[ATTACK] after mult	36
[ATTACK] staff accuracy bonus	31	14	=	1.34
[Actor:move]	223172	slaver	move from	13	8	to	13	8
[ATTACK] attacking with innate combat
[ATTACK] to 	slaver	dam/apr/atk/mult ::	42.652398720269	9	48	1	vs. armor/def	7	18
[ATTACK] after melee attack bonus hooks & callbacks::	42.652398720269	9	48	1	vs. armor/def	7	18
checkHit	48	vs	18	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	44	9	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	48	18	=	1.06
[ATTACK] after armor	46.64
[PHYS CRIT %]	2
[ATTACK] after crit	46.64
[ATTACK] after mult	46.64
[Actor:move]	225429	enthralled slave	move from	13	7	to	13	7
[Actor:move]	225415	enthralled slave	move from	16	9	to	16	8
[target_simple AI]	225429	enthralled slave	selecting NEW TARGET	13	8	223172	slaver
[ATTACK] attacking with innate combat
[ATTACK] to 	slaver	dam/apr/atk/mult ::	42.652398720269	9	48	1	vs. armor/def	7	18
[ATTACK] after melee attack bonus hooks & callbacks::	42.652398720269	9	48	1	vs. armor/def	7	18
checkHit	48	vs	18	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	44	9	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	48	18	=	1.06
[ATTACK] after armor	46.64
[PHYS CRIT %]	2
[ATTACK] after crit	46.64
[ATTACK] after mult	46.64
[Actor:move]	225429	enthralled slave	move from	13	7	to	13	7
[ATTACK] attacking with (mainhand)	ash magestaff of greater warding
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	32.762378948032	3	31	1	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	32.762378948032	3	31	1	vs. armor/def	1	14
checkHit	31	vs	14	=> chance to hit	93
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	32	3	vs. armor/hardiness	1	0.3
[ATTACK] after armor	32
[PHYS CRIT %]	3
[ATTACK] after crit	32
[ATTACK] after mult	32
[ATTACK] staff accuracy bonus	31	14	=	1.34
[Actor:move]	223172	slaver	move from	13	8	to	13	8
[Actor:move]	225415	enthralled slave	move from	16	8	to	16	9
[ATTACK] attacking with innate combat
[ATTACK] to 	slaver	dam/apr/atk/mult ::	42.652398720269	9	48	1	vs. armor/def	7	18
[ATTACK] after melee attack bonus hooks & callbacks::	42.652398720269	9	48	1	vs. armor/def	7	18
checkHit	48	vs	18	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	58	9	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	48	18	=	1.06
[ATTACK] after armor	61.48
[PHYS CRIT %]	2
[ATTACK] after crit	61.48
[ATTACK] after mult	61.48
[Actor:move]	225429	enthralled slave	move from	13	7	to	13	7
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[ATTACK] attacking with (mainhand)	ash magestaff of greater warding
[ATTACK] to 	enthralled slave	dam/apr/atk/mult ::	32.762378948032	3	31	1	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	32.762378948032	3	31	1	vs. armor/def	1	14
checkHit	31	vs	14	=> chance to hit	93
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	39	3	vs. armor/hardiness	1	0.3
[ATTACK] after armor	39
[PHYS CRIT %]	3
[ATTACK] after crit	39
[ATTACK] after mult	39
[ATTACK] staff accuracy bonus	31	14	=	1.34
[Actor:move]	223172	slaver	move from	13	8	to	13	8
[Actor:move]	225415	enthralled slave	move from	16	9	to	16	8
[ATTACK] attacking with innate combat
[ATTACK] to 	slaver	dam/apr/atk/mult ::	42.652398720269	9	48	1	vs. armor/def	7	18
[ATTACK] after melee attack bonus hooks & callbacks::	42.652398720269	9	48	1	vs. armor/def	7	18
checkHit	48	vs	18	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	57	9	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	48	18	=	1.06
[ATTACK] after armor	60.42
[PHYS CRIT %]	2
[ATTACK] after crit	60.42
[ATTACK] after mult	60.42
[Actor:move]	225429	enthralled slave	move from	13	7	to	13	7
[LOG]	#00ff00##UID:1061:0#Talent Providence is ready to use.
[LOG]	Rested for 119 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	5366	Ostia	move from	25	10	to	24	9
[Actor:move]	5366	Ostia	move from	24	9	to	23	9
[Identify]	Skybender the steel greatsword	true
[LOG]	Ostia picks up (d.): #SALMON##UID:223352:0#Skybender the steel greatsword (26-41.6 power, 2 apr)#LAST#.
[Actor:move]	5366	Ostia	move from	23	9	to	22	10
[Actor:move]	5366	Ostia	move from	22	10	to	21	11
[Actor:move]	5366	Ostia	move from	21	11	to	20	11
[Identify]	steel greatsword 'Polagawe'	true
[LOG]	Ostia picks up (e.): #SALMON##UID:224756:0#steel greatsword 'Polagawe' (24-38.4 power, 2 apr)#LAST#.
[Actor:move]	5366	Ostia	move from	20	11	to	20	12
[Identify]	Yvussra the vined mindstar	true
[LOG]	Ostia picks up (h.): #SALMON##UID:223781:0#Yvussra the vined mindstar (5-5.5 power, 18 apr, nature damage)#LAST#.
[Actor:move]	5366	Ostia	move from	20	12	to	21	13
[Actor:move]	5366	Ostia	move from	21	13	to	22	13
[Actor:move]	5366	Ostia	move from	22	13	to	23	13
[Actor:move]	5366	Ostia	move from	23	13	to	24	12
[Actor:move]	5366	Ostia	move from	24	12	to	25	12
[Actor:move]	5366	Ostia	move from	25	12	to	26	12
[Identify]	steel battleaxe 'Flashburst'	true
[LOG]	Ostia picks up (c.): #SALMON##UID:223573:0#steel battleaxe 'Flashburst' (32.5-48.75 power, 2 apr)#LAST#.
[LOG]	You pickup 0.85 gold pieces.
[Actor:move]	5366	Ostia	move from	26	12	to	26	11
[Actor:move]	5366	Ostia	move from	26	11	to	26	10
[Actor:move]	5366	Ostia	move from	26	10	to	27	9
[Actor:move]	5366	Ostia	move from	27	9	to	27	8
[Actor:move]	5366	Ostia	move from	27	8	to	27	7
[Actor:move]	5366	Ostia	move from	27	7	to	27	6
[Actor:move]	5366	Ostia	move from	27	6	to	27	5
[Actor:move]	5366	Ostia	move from	27	5	to	27	4
[Actor:move]	5366	Ostia	move from	27	4	to	27	3
[Actor:move]	5366	Ostia	move from	27	3	to	27	2
[Actor:move]	5366	Ostia	move from	27	2	to	27	1
[Identify]	elemental steel mace of corruption	true
[LOG]	Ostia picks up (h.): #8d55ff##UID:225233:0#elemental steel mace of corruption (14-19.6 power, 3 apr)#LAST#.
[Actor:move]	5366	Ostia	move from	27	1	to	28	0
[Actor:move]	5366	Ostia	move from	28	0	to	29	0
[Actor:move]	5366	Ostia	move from	29	0	to	30	1
[Actor:move]	5366	Ostia	move from	30	1	to	29	0
[Actor:move]	5366	Ostia	move from	29	0	to	28	1
[Actor:move]	5366	Ostia	move from	28	1	to	27	2
[Actor:move]	5366	Ostia	move from	27	2	to	26	3
[Actor:move]	5366	Ostia	move from	26	3	to	25	4
[Actor:move]	5366	Ostia	move from	25	4	to	24	3
[Actor:move]	5366	Ostia	move from	24	3	to	23	2
[Actor:move]	5366	Ostia	move from	23	2	to	24	1
[Actor:move]	5366	Ostia	move from	24	1	to	23	0
[Actor:move]	5366	Ostia	move from	23	0	to	22	0
[Actor:move]	5366	Ostia	move from	22	0	to	21	1
[Actor:move]	5366	Ostia	move from	21	1	to	20	0
[target_simple AI]	225429	enthralled slave	selecting NEW TARGET	20	0	5366	Ostia
[Actor:move]	225429	enthralled slave	move from	13	7	to	14	6
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (enthralled slave)).
[LOG]	
Deleting shader 78 (is clone 1)
Deleting shader 93 (is clone 1)
[Actor:move]	5366	Ostia	move from	20	0	to	19	1
[Actor:move]	225429	enthralled slave	move from	14	6	to	15	5
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	41.899788226987
[SPELL] friendly fire chance	100
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Something for #GREY#58 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #GREY#47 darkness#LAST# damage.
[improved_talented AI] chooses for	225415	enthralled slave	T_HIGHER_HEAL
[Actor:move]	225415	enthralled slave	move from	16	8	to	16	9
[Actor:move]	225429	enthralled slave	move from	15	5	to	16	4
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#23 darkness#LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	225723	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	
[LOG]	Hymn of Perseverance hits Enthralled slave for #{bold}##GREY#49 darkness#{normal}##LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225734	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #{bold}##YELLOW#167 light#{normal}##LAST# damage.
[Actor:move]	225415	enthralled slave	move from	16	9	to	16	8
[Actor:move]	225429	enthralled slave	move from	16	4	to	17	3
[LOG]	Ostia's Corona hits Enthralled slave for #GREY#48 darkness#LAST# damage.
[LOG]	#{bold}#Ostia's Corona killed Enthralled slave!#{normal}#
[LOG]	
[LOG]	Resting starts...
[Actor:move]	225415	enthralled slave	move from	16	8	to	16	7
[Actor:move]	225415	enthralled slave	move from	16	7	to	16	6
[LOG]	Rested for 2 turns (stop reason: hostile spotted to the southwest (enthralled slave)).
[LOG]	
[Actor:move]	225415	enthralled slave	move from	16	6	to	16	5
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	3110386
[LOG]	Ostia's light area effect hits Enthralled slave for #YELLOW#77 light#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#58 fire#LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#35 darkness#LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #GREY#113 darkness#LAST# damage.
[Actor:move]	225415	enthralled slave	move from	16	5	to	17	4
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225735	after	5366
[SPELL CRIT %]	41.899788226987
checkHit	28	vs	59	=> chance to hit	0
[LOG]	Enthralled slave loses sight!
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	Hymn of Perseverance hits Enthralled slave for #{bold}##GREY#59 darkness#{normal}##LAST# damage.
Server latency	5
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southwest (enthralled slave)).
[Actor:move]	5366	Ostia	move from	19	1	to	18	2
[LOG]	Enthralled slave's aura of power vanishes.
[KNOCKBACK] from	17	17	over	1
[KNOCKBACK] try	17	4	0
[KNOCKBACK] ok knocked to	17	4	::
[Actor:move]	225415	enthralled slave	(forced) move from	17	3	to	17	4
[Actor:move]	225415	enthralled slave	move from	17	4	to	17	4
[LOG]	Ostia's glyph of twilight hits Enthralled slave for #YELLOW#23 light#LAST#, #GREY#25 darkness#LAST# (#RED##{bold}#48#LAST##{normal}# total damage).
[SPELL CRIT %]	41.899788226987
[LOG]	
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#40 darkness#LAST# damage.
[target_simple AI]	225415	enthralled slave	selecting NEW TARGET	18	2	5366	Ostia
[Actor:move]	225415	enthralled slave	move from	17	4	to	17	3
[SPELL CRIT %]	41.899788226987
[ActorObjectUse] useObjectDisable: 	movement infusion	inven/slot	1	1	tid	nil
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#40 darkness#LAST# damage.
Deleting shader 83 (is clone 1)
[LOG]	#{bold}#Hymn of Perseverance killed Enthralled slave!#{normal}#
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	Rested for 110 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	18	2	to	17	3
[ActorObjectUse] useObjectEnable: 	movement infusion	by	Ostia	inven/slot	1	nil
[Identify]	movement infusion	true
[LOG]	Ostia picks up (a.): #FFFFFF##UID:225416:0#movement infusion (speed 583%; cd 8)#LAST#.
[Actor:move]	5366	Ostia	move from	17	3	to	16	4
[Actor:move]	5366	Ostia	move from	16	4	to	15	5
[Actor:move]	5366	Ostia	move from	15	5	to	14	6
[ActorObjectUse] useObjectEnable: 	movement infusion	by	Ostia	inven/slot	1	nil
[Identify]	movement infusion	true
[LOG]	Ostia picks up (b.): #FFFFFF##UID:225422:0#movement infusion (speed 400%; cd 14)#LAST#.
[Actor:move]	5366	Ostia	move from	14	6	to	13	6
[Actor:move]	5366	Ostia	move from	13	6	to	13	7
[LOG]	You pickup 0.65 gold pieces.
[Actor:move]	5366	Ostia	move from	13	7	to	13	8
[Actor:move]	5366	Ostia	move from	13	8	to	12	8
[Actor:move]	5366	Ostia	move from	12	8	to	11	8
[Actor:move]	5366	Ostia	move from	11	8	to	10	9
[Actor:move]	5366	Ostia	move from	10	9	to	9	9
[Actor:move]	5366	Ostia	move from	9	9	to	8	9
[Actor:move]	5366	Ostia	move from	8	9	to	8	10
[Actor:move]	5366	Ostia	move from	8	10	to	9	11
[target_simple AI]	223189	slaver	selecting NEW TARGET	9	11	5366	Ostia
[improved_talented AI] chooses for	223189	slaver	T_FLAME
[LOG]	Slaver casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	3
[PROJECTOR] Chant of Resistance (source) dam	65.075726439385
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Ostia is on fire!
[target_simple AI]	225322	enthralled slave	selecting NEW TARGET	9	11	5366	Ostia
[Actor:move]	225322	enthralled slave	move from	4	12	to	5	12
[LOG]	#UID:223189:0#Slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#65 fire#LAST# damage.
[PROJECTOR] Chant of Resistance (source) dam	21.691908813128
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	3114749
[LOG]	
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#35 darkness#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	Burning from Slaver hits #fbd578#Ostia#LAST# for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	3115972
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
Deleting shader 83 (is clone 1)
Deleting shader 94 (is clone 0)
Deleting shader 92 (is clone 0)
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	225748	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225749	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around slaver!
Cloned shader 83
[SHADER] setting reset param	tick_start	3118651
[SPELL] friendly fire chance	100
[LOG]	Demonic Soul hits Slaver for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Something for #{bold}##GREY#99 darkness#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #{bold}##GREY#94 darkness#{normal}##LAST# damage.
[NPC:seen_by] Passing target	Ostia	from	223177	slaver	to	225327	enthralled slave
[improved_talented AI] chooses for	223177	slaver	T_FLAMESHOCK
[SPELL CRIT %]	3
checkHit	28	vs	22	=> chance to hit	65
[LOG]	#ORANGE#Enthralled slave shrugs off Something's 'Burning Shock'!
[improved_talented AI] chooses for	223189	slaver	T_FLAMESHOCK
[LOG]	Slaver casts #{bold}##PURPLE#Flameshock.#{normal}##LAST#
[SPELL CRIT %]	3
checkHit	27	vs	21	=> chance to hit	65
[LOG]	#ORANGE#Enthralled slave shrugs off Slaver's 'Burning Shock'!
[LOG]	Ostia resists the searing flame!
[Actor:move]	225322	enthralled slave	move from	5	12	to	6	12
[Actor:move]	225327	enthralled slave	move from	4	10	to	5	11
[Actor:move]	225353	enthralled slave	move from	6	18	to	5	17
[LOG]	
[LOG]	Ostia's darkness area effect hits Slaver for #GREY#47 darkness#LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	Ostia uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
[LOG]	Ostia tries to evade attacks.
Cloned shader 93
[SHADER] setting reset param	tick_start	3119522
[LOG]	Ostia's Corona hits Enthralled slave for #YELLOW#55 light#LAST# damage.
[LOG]	Ostia's Corona hits Enthralled slave for #YELLOW#53 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #GREY#118 darkness#LAST# damage.
[PROJECTOR] Chant of Resistance (source) dam	21.691908813128
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225762	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	3119575
[LOG]	Hymn of Perseverance hits Enthralled slave for #{bold}##GREY#65 darkness#{normal}##LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	Burning from Slaver hits #fbd578#Ostia#LAST# for #SLATE#(22 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	223177	slaver	move from	4	11	to	5	12
[Actor:move]	223189	slaver	move from	7	18	to	8	17
[improved_talented AI] chooses for	225322	enthralled slave	T_HIGHER_HEAL
[LOG]	Enthralled slave uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Enthralled slave radiates power.
[Actor:move]	225327	enthralled slave	move from	5	11	to	6	11
[Actor:move]	225348	enthralled slave	move from	6	17	to	7	18
[Actor:move]	225353	enthralled slave	move from	5	17	to	4	16
[Actor:move]	225322	enthralled slave	move from	6	12	to	7	12
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[USERCHAT] channel achievement	zoogy	tome	The Legend of Garkul	false	false
[USERCHAT] channel achievement	zoogy	tome	A different point of view	false	false
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225763	after	5366
Adding entity	225764	after	5366
Adding entity	225765	after	5366
[LOG]	Ostia's Corona hits Enthralled slave for #YELLOW#52 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #{bold}##YELLOW#177 light#{normal}##LAST# damage.
[LOG]	Ostia's darkness area effect hits Slaver for #GREY#47 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Enthralled slave for #GREY#49 darkness#LAST# damage.
[LOG]	Ostia's light area effect hits Enthralled slave for #YELLOW#89 light#LAST# damage.
[LOG]	#{bold}#Ostia's darkness area effect killed Slaver!#{normal}#
[PROJECTOR] Chant of Resistance (source) dam	21.691908813128
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around slaver!
Cloned shader 83
[SHADER] setting reset param	tick_start	3120911
[LOG]	Ostia's Corona hits Enthralled slave for #YELLOW#52 light#LAST# damage.
[LOG]	Demonic Soul hits Slaver for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	Ostia's Corona hits Enthralled slave for #YELLOW#52 light#LAST# damage.
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#36 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Slaver for #GREY#40 darkness#LAST# damage.
[LOG]	Burning from Slaver hits #fbd578#Ostia#LAST# for #SLATE#(22 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[improved_talented AI] chooses for	223177	slaver	T_MANATHRUST
[LOG]	Slaver casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	3
[PROJECTOR] Chant of Resistance (source) dam	92.277037832983
[Actor:move]	225327	enthralled slave	move from	6	11	to	7	12
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Enthralled slave says: 'Thanks for this!'
[EMOTE] added	Thanks for this!	7	18
[target_simple AI]	225348	enthralled slave	selecting NEW TARGET	4	16	225353	enthralled slave
[Actor:move]	225348	enthralled slave	move from	7	18	to	6	17
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Enthralled slave says: 'At last, freedom!'
[EMOTE] added	At last, freedom!	4	16
[Actor:move]	225353	enthralled slave	move from	4	16	to	5	15
[LOG]	#UID:223177:0#Slaver hits #fbd578#Ostia#LAST# for #SLATE#(92 absorbed)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:223177:0#Slaver hits Enthralled slave for #PURPLE#86 arcane#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	26	vs	59	=> chance to hit	0
[LOG]	Slaver loses sight!
checkHit	27	vs	59	=> chance to hit	0
[LOG]	Enthralled slave loses sight!
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225766	after	5366
Adding entity	225767	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #{bold}##YELLOW#351 light#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #{bold}##YELLOW#351 light#{normal}##LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Slaver!#{normal}#
[LOG]	Ostia's Corona hits Enthralled slave for #YELLOW#56 light#LAST# damage.
[LOG]	Ostia's Corona hits Enthralled slave for #YELLOW#56 light#LAST# damage.
[LOG]	#{bold}#Ostia's Corona killed Enthralled slave!#{normal}#
[LOG]	Ostia stops burning.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Resting starts...
[Actor:move]	225348	enthralled slave	move from	6	17	to	5	17
[Actor:move]	225348	enthralled slave	move from	5	17	to	4	16
Deleting shader 83 (is clone 1)
Deleting shader 83 (is clone 1)
Deleting shader 83 (is clone 1)
[LOG]	Ostia is no longer evading attacks.
[LOG]	The shield around Ostia crumbles.
[LOG]	Ostia slows down.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[LOG]	Rested for 89 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	9	11	to	8	12
[Actor:move]	5366	Ostia	move from	8	12	to	7	13
[Actor:move]	5366	Ostia	move from	7	13	to	6	14
[Actor:move]	5366	Ostia	move from	6	14	to	6	15
[Actor:move]	225353	enthralled slave	(forced) move from	5	15	to	6	15
[Actor:move]	5366	Ostia	(forced) move from	6	15	to	5	15
[Actor:move]	5366	Ostia	move from	6	15	to	5	15
[Actor:move]	5366	Ostia	move from	5	15	to	4	15
[Actor:move]	225348	enthralled slave	(forced) move from	4	16	to	4	15
[Actor:move]	5366	Ostia	(forced) move from	4	15	to	4	16
[Actor:move]	5366	Ostia	move from	4	15	to	4	16
[Actor:move]	5366	Ostia	move from	4	16	to	3	17
[Actor:move]	5366	Ostia	move from	3	17	to	2	17
[Actor:move]	5366	Ostia	move from	2	17	to	3	17
[Actor:move]	5366	Ostia	move from	3	17	to	4	17
[Actor:move]	5366	Ostia	move from	4	17	to	5	17
[Actor:move]	5366	Ostia	move from	5	17	to	6	18
[Actor:move]	5366	Ostia	move from	6	18	to	5	17
[Actor:move]	5366	Ostia	move from	5	17	to	4	17
[Actor:move]	5366	Ostia	move from	4	17	to	3	17
[Actor:move]	5366	Ostia	move from	3	17	to	2	17
[Actor:move]	5366	Ostia	move from	2	17	to	1	16
[Actor:move]	5366	Ostia	move from	1	16	to	0	17
[Actor:move]	5366	Ostia	move from	0	17	to	0	18
[Actor:move]	5366	Ostia	move from	0	18	to	1	19
[Actor:move]	5366	Ostia	move from	1	19	to	1	20
[Actor:move]	5366	Ostia	move from	1	20	to	2	21
[SPELL CRIT %]	41.899788226987
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#33 darkness#LAST# damage.
[NPC:seen_by] Passing target	Ostia	from	225341	enthralled slave	to	223182	slaver
[NPC:seen_by] Passing target	Ostia	from	225341	enthralled slave	to	225334	enthralled slave
[improved_talented AI] chooses for	225341	enthralled slave	T_HIGHER_HEAL
[LOG]	Enthralled slave uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Enthralled slave radiates power.
[Actor:move]	225341	enthralled slave	move from	0	23	to	1	22
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southwest (enthralled slave)).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #YELLOW#82 light#LAST# damage.
[SPELL CRIT %]	41.899788226987
checkHit	29	vs	53	=> chance to hit	0
[LOG]	Enthralled slave loses sight!
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#30 darkness#LAST# damage.
[Actor:move]	223182	slaver	move from	1	24	to	0	23
[Actor:move]	225334	enthralled slave	move from	2	25	to	1	24
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	47.595040955406	9	55	1	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	47.595040955406	9	55	1	vs. armor/def	32	1
checkHit	55	vs	1	=> chance to hit	100
[LOG]	#UID:225341:0#Enthralled slave misses #fbd578#Ostia#LAST#.
[Actor:move]	225341	enthralled slave	move from	1	22	to	1	22
[LOG]	Ostia's light area effect hits Enthralled slave for #YELLOW#41 light#LAST# damage.
[LOG]	Ostia's light area effect hits Slaver for #YELLOW#48 light#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	29	vs	53	=> chance to hit	0
[LOG]	Slaver loses sight!
checkHit	29	vs	53	=> chance to hit	0
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #YELLOW#162 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #YELLOW#188 light#LAST# damage.
[SPELL CRIT %]	41.899788226987
checkHit	29	vs	53	=> chance to hit	0
[Actor:move]	225341	enthralled slave	move from	1	22	to	0	22
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#30 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Slaver for #GREY#35 darkness#LAST# damage.
[Actor:move]	223182	slaver	move from	0	23	to	0	23
[improved_talented AI] chooses for	225334	enthralled slave	T_HIGHER_HEAL
[LOG]	Ostia's light area effect hits Enthralled slave for #YELLOW#41 light#LAST# damage.
[LOG]	Ostia's light area effect hits Slaver for #YELLOW#48 light#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #GREY#117 darkness#LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	3127743
[Actor:move]	225341	enthralled slave	move from	0	22	to	1	22
[LOG]	Ostia's light area effect hits Enthralled slave for #YELLOW#41 light#LAST# damage.
[LOG]	Ostia's light area effect hits Slaver for #YELLOW#48 light#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#53 fire#LAST# damage.
[LOG]	Demonic Soul hits Slaver for #LIGHT_RED#51 fire#LAST# damage.
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#30 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Slaver for #GREY#35 darkness#LAST# damage.
[Actor:move]	223182	slaver	move from	0	23	to	0	22
[Actor:move]	225334	enthralled slave	move from	1	24	to	0	23
[LOG]	
[USERCHAT] channel achievement	philupgraves	tome	Level 10 (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	zoogy	tome	Home sweet home	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	225768	after	5366
Adding entity	225769	after	5366
Adding entity	225770	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	225771	after	5366
Adding entity	225772	after	5366
Adding entity	225773	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	3129866
[LOG]	Ostia's light area effect hits Enthralled slave for #YELLOW#44 light#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #{bold}##YELLOW#45 light#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #{bold}##YELLOW#52 light#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #{bold}##YELLOW#48 light#{normal}##LAST#, #GREY#51 darkness#LAST# (#RED##{bold}#99#LAST##{normal}# total damage).
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Enthralled slave!#{normal}#
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Slaver!#{normal}#
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#35 darkness#LAST# damage.
[LOG]	Enthralled slave's aura of power vanishes.
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Enthralled slave says: 'The mental hold is gone!'
[EMOTE] added	The mental hold is gone!	0	23
[Actor:move]	225334	enthralled slave	move from	0	23	to	1	22
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	Rested for 45 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	225334	enthralled slave	(forced) move from	1	22	to	2	21
[Actor:move]	5366	Ostia	(forced) move from	2	21	to	1	22
[Actor:move]	5366	Ostia	move from	2	21	to	1	22
[Actor:move]	5366	Ostia	move from	1	22	to	0	22
[Actor:move]	5366	Ostia	move from	0	22	to	0	23
[Actor:move]	5366	Ostia	move from	0	23	to	1	24
[Actor:move]	5366	Ostia	move from	1	24	to	2	25
[Actor:move]	5366	Ostia	move from	2	25	to	1	26
[Actor:move]	5366	Ostia	move from	1	26	to	2	27
[Actor:move]	5366	Ostia	move from	2	27	to	3	27
[Actor:move]	5366	Ostia	move from	3	27	to	4	26
[Actor:move]	5366	Ostia	move from	4	26	to	5	26
[Actor:move]	5366	Ostia	move from	5	26	to	6	27
[Actor:move]	5366	Ostia	move from	6	27	to	7	26
[Actor:move]	5366	Ostia	move from	7	26	to	8	26
[Actor:move]	5366	Ostia	move from	8	26	to	9	25
[Actor:move]	5366	Ostia	move from	9	25	to	9	24
[Actor:move]	5366	Ostia	move from	9	24	to	9	23
[Actor:move]	5366	Ostia	move from	9	23	to	8	23
[Actor:move]	5366	Ostia	move from	8	23	to	7	24
[Actor:move]	5366	Ostia	move from	7	24	to	6	23
[Actor:move]	5366	Ostia	move from	6	23	to	7	24
[Actor:move]	5366	Ostia	move from	7	24	to	8	23
[Actor:move]	5366	Ostia	move from	8	23	to	8	22
[Actor:move]	5366	Ostia	move from	8	22	to	8	21
[Actor:move]	5366	Ostia	move from	8	21	to	8	20
[Actor:move]	5366	Ostia	move from	8	20	to	9	19
[Actor:move]	5366	Ostia	move from	9	19	to	9	18
[Actor:move]	5366	Ostia	move from	9	18	to	10	17
[Actor:move]	5366	Ostia	move from	10	17	to	11	16
[Actor:move]	5366	Ostia	move from	11	16	to	11	15
[Actor:move]	5366	Ostia	move from	11	15	to	11	14
[Actor:move]	5366	Ostia	move from	11	14	to	12	13
[Actor:move]	5366	Ostia	move from	12	13	to	11	13
[Actor:move]	5366	Ostia	move from	11	13	to	10	12
[Actor:move]	5366	Ostia	move from	10	12	to	9	11
[Actor:move]	5366	Ostia	move from	9	11	to	8	10
[Actor:move]	5366	Ostia	move from	8	10	to	8	9
[Actor:move]	5366	Ostia	move from	8	9	to	7	8
[Actor:move]	5366	Ostia	move from	7	8	to	6	8
[Actor:move]	5366	Ostia	move from	6	8	to	5	8
[Actor:move]	5366	Ostia	move from	5	8	to	4	7
[Actor:move]	5366	Ostia	move from	4	7	to	3	6
[Actor:move]	5366	Ostia	move from	3	6	to	2	6
[Actor:move]	5366	Ostia	move from	2	6	to	1	5
[Actor:move]	5366	Ostia	move from	1	5	to	2	4
[Actor:move]	5366	Ostia	move from	2	4	to	3	3
[Actor:move]	5366	Ostia	move from	3	3	to	4	3
[Actor:move]	5366	Ostia	move from	4	3	to	5	3
[Actor:move]	5366	Ostia	move from	5	3	to	6	3
[Actor:move]	5366	Ostia	move from	6	3	to	7	3
[Actor:move]	5366	Ostia	move from	7	3	to	8	3
[Actor:move]	5366	Ostia	move from	8	3	to	9	2
[Actor:move]	5366	Ostia	move from	9	2	to	10	1
[Actor:move]	5366	Ostia	move from	10	1	to	11	1
[Actor:move]	5366	Ostia	move from	11	1	to	12	1
[Actor:move]	5366	Ostia	move from	12	1	to	13	2
[Actor:move]	5366	Ostia	move from	13	2	to	14	3
[Actor:move]	5366	Ostia	move from	14	3	to	15	4
[Actor:move]	5366	Ostia	move from	15	4	to	16	5
[Actor:move]	5366	Ostia	move from	16	5	to	16	6
[Actor:move]	5366	Ostia	move from	16	6	to	17	7
[Actor:move]	5366	Ostia	move from	17	7	to	18	7
[Actor:move]	5366	Ostia	move from	18	7	to	19	8
[Actor:move]	5366	Ostia	move from	19	8	to	20	8
[Actor:move]	5366	Ostia	move from	20	8	to	21	8
[Actor:move]	5366	Ostia	move from	21	8	to	22	8
[Actor:move]	5366	Ostia	move from	22	8	to	23	9
Deleting shader 83 (is clone 1)
Deleting shader 83 (is clone 1)
Deleting shader 93 (is clone 1)
Deleting shader 78 (is clone 1)
[Actor:move]	5366	Ostia	move from	23	9	to	24	9
[Actor:move]	5366	Ostia	move from	24	9	to	25	10
[Actor:move]	5366	Ostia	move from	25	10	to	26	11
[Actor:move]	5366	Ostia	move from	26	11	to	27	12
[LOG]	Ran for 10 turns (stop reason: interesting terrain).
[LOG]	
[USERCHAT] channel achievement	CrazyCure	tome	Level 10 (Roguelike)	false	false
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	5366	Ostia	move from	27	12	to	28	12
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[Actor:move]	5366	Ostia	move from	28	12	to	29	12
[Actor:move]	5366	Ostia	move from	29	12	to	30	11
[Actor:move]	5366	Ostia	move from	30	11	to	31	11
[Actor:move]	5366	Ostia	move from	31	11	to	32	11
[Actor:move]	5366	Ostia	move from	32	11	to	33	11
[Actor:move]	5366	Ostia	move from	33	11	to	34	11
[target_simple AI]	225220	slaver	selecting NEW TARGET	34	11	5366	Ostia
[Actor:move]	225220	slaver	move from	37	6	to	36	7
[target_simple AI]	225460	enthralled slave	selecting NEW TARGET	34	11	5366	Ostia
[improved_talented AI] chooses for	225460	enthralled slave	T_HIGHER_HEAL
[LOG]	Enthralled slave uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Enthralled slave radiates power.
[target_simple AI]	225465	enthralled slave	selecting NEW TARGET	34	11	5366	Ostia
[Actor:move]	225465	enthralled slave	move from	37	5	to	37	6
[Actor:move]	225460	enthralled slave	move from	38	7	to	37	8
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the northeast (enthralled slave)).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	28	vs	53	=> chance to hit	0
[LOG]	Enthralled slave loses sight!
checkHit	26	vs	53	=> chance to hit	0
[LOG]	Slaver loses sight!
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #YELLOW#188 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Enthralled slave for #YELLOW#171 light#LAST# damage.
[SPELL CRIT %]	41.899788226987
checkHit	28	vs	53	=> chance to hit	0
[LOG]	Ostia uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
[LOG]	Ostia tries to evade attacks.
Cloned shader 93
[SHADER] setting reset param	tick_start	3133545
[LOG]	Hymn of Perseverance hits Slaver for #GREY#35 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#32 darkness#LAST# damage.
[Actor:move]	225220	slaver	move from	36	7	to	36	8
[Actor:move]	225465	enthralled slave	move from	37	6	to	36	7
[Actor:move]	225460	enthralled slave	move from	37	8	to	36	9
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	225782	after	5366
Adding entity	225783	after	5366
Adding entity	225784	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Slaver for #{bold}##GREY#200 darkness#{normal}##LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	Ostia uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
Cloned shader 93
[SHADER] setting reset param	tick_start	3135378
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around enthralled slave!
Cloned shader 83
[SHADER] setting reset param	tick_start	3135396
[LOG]	Demonic Soul hits Slaver for #LIGHT_RED#61 fire#LAST# damage.
[LOG]	Demonic Soul hits Enthralled slave for #LIGHT_RED#56 fire#LAST# damage.
[LOG]	Hymn of Perseverance hits Slaver for #GREY#37 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#37 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Enthralled slave for #GREY#33 darkness#LAST# damage.
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Enthralled slave says: 'I am free!'
[EMOTE] added	I am free!	36	7
[target_simple AI]	225465	enthralled slave	selecting NEW TARGET	36	9	225460	enthralled slave
[Actor:move]	225465	enthralled slave	move from	36	7	to	36	8
[LOG]	#{bold}#Hymn of Perseverance killed Slaver!#{normal}#
[LOG]	Enthralled slave recovers sight.
[LOG]	Enthralled slave's aura of power vanishes.
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Enthralled slave says: 'Thanks for this!'
[EMOTE] added	Thanks for this!	36	9
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Ostia is no longer evading attacks.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	Ostia is no longer surging arcane power.
Deleting shader 83 (is clone 1)
[LOG]	Rested for 66 turns (stop reason: all resources and life at maximum).
[LOG]	
Deleting shader 93 (is clone 1)
[Actor:move]	5366	Ostia	move from	34	11	to	35	10
[Actor:move]	5366	Ostia	move from	35	10	to	34	9
[Actor:move]	5366	Ostia	move from	34	9	to	34	8
[Actor:move]	5366	Ostia	move from	34	8	to	33	7
[Actor:move]	5366	Ostia	move from	33	7	to	32	6
[Actor:move]	5366	Ostia	move from	32	6	to	31	5
[Actor:move]	5366	Ostia	move from	31	5	to	32	6
[Actor:move]	5366	Ostia	move from	32	6	to	33	6
[Actor:move]	5366	Ostia	move from	33	6	to	34	5
[Actor:move]	5366	Ostia	move from	34	5	to	35	4
[Actor:move]	5366	Ostia	move from	35	4	to	34	3
[Actor:move]	5366	Ostia	move from	34	3	to	33	2
[Actor:move]	5366	Ostia	move from	33	2	to	34	2
[Actor:move]	5366	Ostia	move from	34	2	to	35	1
[Actor:move]	5366	Ostia	move from	35	1	to	36	0
[Actor:move]	5366	Ostia	move from	36	0	to	37	1
[Actor:move]	5366	Ostia	move from	37	1	to	37	2
[Actor:move]	5366	Ostia	move from	37	2	to	38	3
[Actor:move]	5366	Ostia	move from	38	3	to	39	4
[Actor:move]	5366	Ostia	move from	39	4	to	40	5
[Actor:move]	5366	Ostia	move from	40	5	to	41	5
[Actor:move]	5366	Ostia	move from	41	5	to	42	5
[Actor:move]	5366	Ostia	move from	42	5	to	43	6
[Actor:move]	5366	Ostia	move from	43	6	to	42	7
[Actor:move]	5366	Ostia	move from	42	7	to	43	6
[Actor:move]	5366	Ostia	move from	43	6	to	42	5
[Actor:move]	5366	Ostia	move from	42	5	to	41	4
[Actor:move]	5366	Ostia	move from	41	4	to	42	3
[Actor:move]	5366	Ostia	move from	42	3	to	43	2
[Actor:move]	5366	Ostia	move from	43	2	to	44	2
[Actor:move]	5366	Ostia	move from	44	2	to	45	2
[Actor:move]	5366	Ostia	move from	45	2	to	46	2
[Actor:move]	5366	Ostia	move from	46	2	to	47	3
[Actor:move]	5366	Ostia	move from	47	3	to	48	2
[Actor:move]	5366	Ostia	move from	48	2	to	47	3
[Actor:move]	5366	Ostia	move from	47	3	to	46	2
[Actor:move]	5366	Ostia	move from	46	2	to	45	2
[Actor:move]	5366	Ostia	move from	45	2	to	44	2
[Actor:move]	5366	Ostia	move from	44	2	to	43	2
[Actor:move]	5366	Ostia	move from	43	2	to	42	3
[Actor:move]	5366	Ostia	move from	42	3	to	41	4
[Actor:move]	5366	Ostia	move from	41	4	to	40	5
[Actor:move]	5366	Ostia	move from	40	5	to	40	6
[Actor:move]	5366	Ostia	move from	40	6	to	40	7
[Actor:move]	5366	Ostia	move from	40	7	to	40	8
[Actor:move]	5366	Ostia	move from	40	8	to	39	9
[Actor:move]	5366	Ostia	move from	39	9	to	38	10
[Actor:move]	5366	Ostia	move from	38	10	to	38	11
[Actor:move]	5366	Ostia	move from	38	11	to	37	12
[Actor:move]	5366	Ostia	move from	37	12	to	38	13
[Actor:move]	5366	Ostia	move from	38	13	to	38	14
[Actor:move]	5366	Ostia	move from	38	14	to	38	15
[Actor:move]	5366	Ostia	move from	38	15	to	38	16
[Actor:move]	5366	Ostia	move from	38	16	to	39	16
[Actor:move]	5366	Ostia	move from	39	16	to	40	15
[Actor:move]	5366	Ostia	move from	40	15	to	41	14
[Actor:move]	5366	Ostia	move from	41	14	to	42	14
[Actor:move]	5366	Ostia	move from	42	14	to	43	14
[Actor:move]	5366	Ostia	move from	43	14	to	44	14
[Actor:move]	5366	Ostia	move from	44	14	to	45	13
[Actor:move]	5366	Ostia	move from	45	13	to	46	13
[Actor:move]	5366	Ostia	move from	46	13	to	47	13
[Actor:move]	5366	Ostia	move from	47	13	to	48	13
[ActorObjectUse] useObjectEnable: 	movement infusion	by	Ostia	inven/slot	1	nil
[Identify]	movement infusion	true
[LOG]	Ostia picks up (c.): #FFFFFF##UID:225226:0#movement infusion (speed 415%; cd 10)#LAST#.
[Actor:move]	5366	Ostia	move from	48	13	to	47	12
[Actor:move]	5366	Ostia	move from	47	12	to	46	11
[Actor:move]	5366	Ostia	move from	46	11	to	45	10
[Actor:move]	5366	Ostia	move from	45	10	to	45	9
[Actor:move]	5366	Ostia	move from	45	9	to	46	8
[Actor:move]	5366	Ostia	move from	46	8	to	45	7
[Actor:move]	5366	Ostia	move from	45	7	to	46	8
[Actor:move]	5366	Ostia	move from	46	8	to	47	8
[Actor:move]	5366	Ostia	move from	47	8	to	48	8
[Actor:move]	5366	Ostia	move from	48	8	to	48	7
[Actor:move]	5366	Ostia	move from	48	7	to	47	6
[Actor:move]	5366	Ostia	move from	47	6	to	48	7
[Actor:move]	5366	Ostia	move from	48	7	to	47	8
[Actor:move]	5366	Ostia	move from	47	8	to	47	9
[Actor:move]	5366	Ostia	move from	47	9	to	47	10
[Actor:move]	5366	Ostia	move from	47	10	to	48	11
[Actor:move]	5366	Ostia	move from	48	11	to	48	12
[Actor:move]	5366	Ostia	move from	48	12	to	48	13
[Actor:move]	5366	Ostia	move from	48	13	to	48	14
[Actor:move]	5366	Ostia	move from	48	14	to	49	15
[Actor:move]	5366	Ostia	move from	49	15	to	48	16
[Actor:move]	5366	Ostia	move from	48	16	to	47	17
[Actor:move]	5366	Ostia	move from	47	17	to	47	18
[Actor:move]	5366	Ostia	move from	47	18	to	47	19
[Actor:move]	5366	Ostia	move from	47	19	to	46	20
[Actor:move]	5366	Ostia	move from	46	20	to	46	21
[Actor:move]	5366	Ostia	move from	46	21	to	46	22
[Actor:move]	5366	Ostia	move from	46	22	to	47	23
[Actor:move]	5366	Ostia	move from	47	23	to	47	24
[Actor:move]	5366	Ostia	move from	47	24	to	48	25
[Actor:move]	5366	Ostia	move from	48	25	to	48	26
[Actor:move]	5366	Ostia	move from	48	26	to	48	27
[Actor:move]	5366	Ostia	move from	48	27	to	48	28
[Actor:move]	5366	Ostia	move from	48	28	to	47	29
[Actor:move]	5366	Ostia	move from	47	29	to	46	30
[Actor:move]	5366	Ostia	move from	46	30	to	46	31
[Actor:move]	5366	Ostia	move from	46	31	to	47	32
[Actor:move]	5366	Ostia	move from	47	32	to	47	33
[Actor:move]	5366	Ostia	move from	47	33	to	47	34
[Actor:move]	5366	Ostia	move from	47	34	to	47	35
[Actor:move]	5366	Ostia	move from	47	35	to	47	36
[Actor:move]	5366	Ostia	move from	47	36	to	47	37
[Actor:move]	5366	Ostia	move from	47	37	to	47	38
[Actor:move]	5366	Ostia	move from	47	38	to	47	39
[Actor:move]	5366	Ostia	move from	47	39	to	47	40
[Actor:move]	5366	Ostia	move from	47	40	to	47	41
[Actor:move]	5366	Ostia	move from	47	41	to	47	42
[Actor:move]	5366	Ostia	move from	47	42	to	47	43
[Actor:move]	5366	Ostia	move from	47	43	to	47	44
[Actor:move]	5366	Ostia	move from	47	44	to	48	45
[Actor:move]	5366	Ostia	move from	48	45	to	47	46
[Actor:move]	5366	Ostia	move from	47	46	to	48	47
[Actor:move]	5366	Ostia	move from	48	47	to	47	48
[Actor:move]	5366	Ostia	move from	47	48	to	48	47
[Actor:move]	5366	Ostia	move from	48	47	to	47	46
[Actor:move]	5366	Ostia	move from	47	46	to	48	45
[Actor:move]	5366	Ostia	move from	48	45	to	47	44
[Actor:move]	5366	Ostia	move from	47	44	to	46	43
[Actor:move]	5366	Ostia	move from	46	43	to	45	42
[Actor:move]	5366	Ostia	move from	45	42	to	44	41
[Actor:move]	5366	Ostia	move from	44	41	to	43	40
[Actor:move]	5366	Ostia	move from	43	40	to	42	39
[Actor:move]	5366	Ostia	move from	42	39	to	41	38
[Actor:move]	5366	Ostia	move from	41	38	to	40	37
[Actor:move]	5366	Ostia	move from	40	37	to	39	36
[Actor:move]	5366	Ostia	move from	39	36	to	38	35
[Actor:move]	5366	Ostia	move from	38	35	to	37	34
[Actor:move]	5366	Ostia	move from	37	34	to	36	33
[Actor:move]	5366	Ostia	move from	36	33	to	35	32
[Actor:move]	5366	Ostia	move from	35	32	to	34	31
[Actor:move]	5366	Ostia	move from	34	31	to	33	31
[Actor:move]	5366	Ostia	move from	33	31	to	32	30
[Actor:move]	5366	Ostia	move from	32	30	to	31	30
[Actor:move]	5366	Ostia	move from	31	30	to	30	29
[Actor:move]	5366	Ostia	move from	30	29	to	29	28
[Actor:move]	5366	Ostia	move from	29	28	to	28	27
[Actor:move]	5366	Ostia	move from	28	27	to	27	27
[Actor:move]	5366	Ostia	move from	27	27	to	26	27
[Actor:move]	5366	Ostia	move from	26	27	to	25	27
[Actor:move]	5366	Ostia	move from	25	27	to	24	26
[Actor:move]	5366	Ostia	move from	24	26	to	23	25
[Actor:move]	5366	Ostia	move from	23	25	to	23	24
[Actor:move]	5366	Ostia	move from	23	24	to	22	23
[Actor:move]	5366	Ostia	move from	22	23	to	21	23
[Actor:move]	5366	Ostia	move from	21	23	to	20	23
[Actor:move]	5366	Ostia	move from	20	23	to	20	24
[Actor:move]	5366	Ostia	move from	20	24	to	19	25
[Actor:move]	5366	Ostia	move from	19	25	to	19	26
[Actor:move]	5366	Ostia	move from	19	26	to	18	27
[Actor:move]	5366	Ostia	move from	18	27	to	17	28
[Actor:move]	5366	Ostia	move from	17	28	to	16	29
[Actor:move]	5366	Ostia	move from	16	29	to	15	30
[Actor:move]	5366	Ostia	move from	15	30	to	14	31
[Actor:move]	5366	Ostia	move from	14	31	to	13	32
[Actor:move]	5366	Ostia	move from	13	32	to	12	33
[Actor:move]	5366	Ostia	move from	12	33	to	12	34
[Actor:move]	5366	Ostia	move from	12	34	to	12	35
[Actor:move]	5366	Ostia	move from	12	35	to	11	36
[Actor:move]	5366	Ostia	move from	11	36	to	10	37
[Actor:move]	5366	Ostia	move from	10	37	to	9	38
[Actor:move]	5366	Ostia	move from	9	38	to	9	39
[Actor:move]	5366	Ostia	move from	9	39	to	9	40
[Actor:move]	5366	Ostia	move from	9	40	to	9	41
[Actor:move]	5366	Ostia	move from	9	41	to	9	42
[Actor:move]	5366	Ostia	move from	9	42	to	9	43
[Actor:move]	5366	Ostia	move from	9	43	to	9	44
[Actor:move]	5366	Ostia	move from	9	44	to	10	45
[Actor:move]	5366	Ostia	move from	10	45	to	9	44
[Actor:move]	5366	Ostia	move from	9	44	to	8	44
[Actor:move]	5366	Ostia	move from	8	44	to	7	44
[Actor:move]	5366	Ostia	move from	7	44	to	6	44
[Actor:move]	5366	Ostia	move from	6	44	to	6	45
[Actor:move]	5366	Ostia	move from	6	45	to	6	46
[Actor:move]	5366	Ostia	move from	6	46	to	6	47
[Actor:move]	5366	Ostia	move from	6	47	to	6	48
[LOG]	You pickup 0.85 gold pieces.
[Actor:move]	5366	Ostia	move from	6	48	to	5	47
[Actor:move]	5366	Ostia	move from	5	47	to	4	46
[Actor:move]	5366	Ostia	move from	4	46	to	3	45
[Actor:move]	5366	Ostia	move from	3	45	to	2	46
[Actor:move]	5366	Ostia	move from	2	46	to	3	45
[Actor:move]	5366	Ostia	move from	3	45	to	4	44
[Actor:move]	5366	Ostia	move from	4	44	to	4	43
[Actor:move]	5366	Ostia	move from	4	43	to	4	42
[Actor:move]	5366	Ostia	move from	4	42	to	4	41
[Actor:move]	5366	Ostia	move from	4	41	to	4	40
[Actor:move]	5366	Ostia	move from	4	40	to	5	39
[Actor:move]	5366	Ostia	move from	5	39	to	5	38
[Actor:move]	5366	Ostia	move from	5	38	to	6	37
[Actor:move]	5366	Ostia	move from	6	37	to	7	36
[Actor:move]	5366	Ostia	move from	7	36	to	8	35
Deleting shader 93 (is clone 1)
[Actor:move]	5366	Ostia	move from	8	35	to	9	34
[Actor:move]	5366	Ostia	move from	9	34	to	9	33
[Actor:move]	5366	Ostia	move from	9	33	to	9	32
[Actor:move]	5366	Ostia	move from	9	32	to	9	31
[Actor:move]	5366	Ostia	move from	9	31	to	10	30
[Actor:move]	5366	Ostia	move from	10	30	to	11	29
[Actor:move]	5366	Ostia	move from	11	29	to	12	28
[Actor:move]	5366	Ostia	move from	12	28	to	13	27
[Actor:move]	5366	Ostia	move from	13	27	to	14	26
[Actor:move]	5366	Ostia	move from	14	26	to	15	25
[Actor:move]	5366	Ostia	move from	15	25	to	16	24
[Actor:move]	5366	Ostia	move from	16	24	to	16	23
[Actor:move]	5366	Ostia	move from	16	23	to	17	22
[Actor:move]	5366	Ostia	move from	17	22	to	18	21
[Actor:move]	5366	Ostia	move from	18	21	to	19	20
[Actor:move]	5366	Ostia	move from	19	20	to	20	19
[Actor:move]	5366	Ostia	move from	20	19	to	21	18
[Actor:move]	5366	Ostia	move from	21	18	to	22	17
[Actor:move]	5366	Ostia	move from	22	17	to	23	16
[Actor:move]	5366	Ostia	move from	23	16	to	24	15
[Actor:move]	5366	Ostia	move from	24	15	to	25	14
[Actor:move]	5366	Ostia	move from	25	14	to	26	13
[Actor:move]	5366	Ostia	move from	26	13	to	27	12
[Actor:move]	5366	Ostia	move from	27	12	to	28	12
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 36 turns (stop reason: at exit).
[LOG]	
[USERCHAT] channel achievement	lordernie	tome	The Arena	false	false
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x270f77e0
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	3140979
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x280852b8	(5986)
Loading savefile 	/save/ostia/
[USERCHAT] channel achievement	vese	tome	Treasure Hunter (Nightmare (Adventure) difficulty)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x077779e0	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	9fdc25f59e7ded701bbb85cb0fb5e62b	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	9fdc25f59e7ded701bbb85cb0fb5e62b
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 3 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel serial data	pfhyyhtsche	tome	726
[USERCHAT] channel achievement	abject	tome	Bringer of Doom	false	false
[USERCHAT] channel serial data	catrame	tome	728
[USERCHAT] channel achievement	HeruHeru	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	teuta	tome	Bringer of Doom (Nightmare (Roguelike) difficulty)	false	false
Server latency	6
[USERCHAT] channel achievement	oiphal	tome	Vampire crusher (Insane (Adventure) difficulty)	true	false
[USERCHAT] channel achievement	necaresource	tome	Treasure Hoarder	false	false
[USERCHAT] channel achievement	Evail9	tome	Level 10	false	false
[USERCHAT] channel achievement	itieerae	tome	The Arena (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	kostile	tome	Rescuer of the lost (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel serial data	joeysk	tome	830
[USERCHAT] channel achievement	sskass	tome	Treasure Hunter	false	false
[USERCHAT] channel achievement	Squirreldruid	tome	Gem of the Moon	true	false
[USERCHAT] channel achievement	acote	mainmenu	Level 50	true	false
[USERCHAT] channel serial data	Browneyekaboom	tome	693
[USERCHAT] channel achievement	EldritchDark	tome	Treasure Hunter (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	chuckdeath	tome	is it normal that it only show me achievments for roguelike mode in the achievments page?
[USERCHAT] channel serial data	DonnyLar	tome	640
[USERCHAT] channel achievement	tonywiz	mainmenu	The secret city	false	false
[USERCHAT] channel achievement	Chizz	tome	Rescuer of the lost (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	madelf	tome	The Arena	false	false
Server latency	5
[USERCHAT] channel achievement	Ugadawgs114	tome	Squadmate (Nightmare (Roguelike) difficulty)	false	true
[USERCHAT] channel achievement	serg19713	mainmenu	Brave new world (Roguelike)	false	false
[USERCHAT] channel achievement	kuromoon	tome	Level 10	false	true
[USERCHAT] channel achievement	frostnuggets	tome	The Arena	false	false
[USERCHAT] channel achievement	veacari	tome	Curse Lifter (Roguelike)	false	false
[USERCHAT] channel serial data	Iron Warlock	tome	482
[USERCHAT] channel talk	brazingfire	tome	click show everything box
[USERCHAT] channel talk	pfhyyhtsche	tome	I mean, do you have Yours Only tagged?
[USERCHAT] channel achievement	azsam	mainmenu	Catch that Plumpkin! (Nightmare (Adventure) difficulty)	false	true
[USERCHAT] channel talk	pfhyyhtsche	tome	because if you do, and you're on roguelike, then yes it is very normal
Server latency	6
[USERCHAT] channel serial data	Morpheel	tome	707
[USERCHAT] channel achievement	descent1414	tome	Rescuer of the lost (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Lamentations	tome	Hell has no fury like a demon scorned!	false	false
[USERCHAT] channel serial data	Suk4	tome	545
[USERCHAT] channel achievement	oiphal	tome	Size is everything (Insane (Adventure) difficulty)	true	false
Deleting shader 78 (is clone 1)
[USERCHAT] channel serial data	Fleshhunter	tome	655
[USERCHAT] channel achievement	Baraz	tome	Rescuer of the lost	false	false
[USERCHAT] channel achievement	RandomPal	tome	Level 10 (Insane (Adventure) difficulty)	false	false
Server latency	6
[USERCHAT] channel achievement	garrulousmonolith	tome	Level 20	false	false
[USERCHAT] channel achievement	cliffracer	tome	Curse Lifter	false	false
[USERCHAT] channel achievement	dayathbon	tome	Level 10	false	false
[USERCHAT] channel achievement	tanku	tome	The Arena (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	veacari	tome	Poisonous (Roguelike)	false	false
[USERCHAT] channel achievement	GroovMoos837	tome	Treasure Hoarder (Nightmare (Roguelike) difficulty)	false	true
[USERCHAT] channel achievement	dayathbon	tome	Curse Lifter	false	false
[USERCHAT] channel serial data	YuriDS	tome	692
[USERCHAT] channel serial data	joeysk	tome	771
[USERCHAT] channel achievement	Epix	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel achievement	Mesmeratio	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel achievement	Vomitrocious	tome	Size is everything (Nightmare (Adventure) difficulty)	true	true
[USERCHAT] channel achievement	ruiner816	tome	Baby steps	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	starfall[]
Deleting temp shader	shield[color=vec3(0.88235294117647,0.79607843137255,0.24705882352941),shieldIntensity=0.2]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
Deleting temp shader	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	tentacles[appearTime=0.3,backgroundLayersCount=-4,noup=0,time_factor=1000]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
Deleting temp shader	shockwave2[shockwaveSpeed=5.6]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	lightning[]
Deleting temp shader	fireball[trail_length=1]
[USERCHAT] channel achievement	maintenance	tome	Curse Lifter (Roguelike)	false	false
Deleting shader 122 (is clone 0)
Deleting shader 121 (is clone 0)
Deleting shader 106 (is clone 0)
Deleting shader 105 (is clone 0)
Deleting shader 102 (is clone 0)
Deleting shader 96 (is clone 0)
Deleting shader 95 (is clone 0)
Deleting shader 104 (is clone 0)
Deleting shader 99 (is clone 0)
Deleting shader 88 (is clone 0)
Deleting shader 98 (is clone 0)
Deleting shader 97 (is clone 0)
Deleting shader 93 (is clone 0)
Deleting shader 87 (is clone 0)
Deleting shader 83 (is clone 0)
Deleting shader 78 (is clone 0)
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
Server latency	6
[USERCHAT] channel achievement	Taronimo	mainmenu	The Arena (Insane (Roguelike) difficulty)	false	false
[COROUTINE] registering	savefilepipe	thread: 0x1d4f7910
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 78
*p 78: Uniform: 0: 1406 aadjust
*p 78: Uniform: 1: 1406 antialiasingRadius
*p 78: Uniform: 2: 8B51 color
*p 78: Uniform: 3: 1406 ellipsoidalFactor
*p 78: Uniform: 4: 1406 horizontalScrollingSpeed
*p 78: Uniform: 5: 8B50 impact
*p 78: Uniform: 6: 8B51 impact_color
*p 78: Uniform: 7: 1406 impact_tick
*p 78: Uniform: 8: 1406 impact_time
*p 78: Uniform: 9: 1406 oscillationSpeed
*p 78: Uniform: 10: 1406 shieldIntensity
*p 78: Uniform: 11: 8B5E tex
*p 78: Uniform: 12: 1406 tick
*p 78: Uniform: 13: 1406 tick_start
*p 78: Uniform: 14: 1406 time_factor
*p 78: Uniform: 15: 1406 verticalScrollingSpeed
*p 78: Uniform: 16: 1406 wobblingPower
*p 78: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	3416043
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x26fca840	(5986)
Loading savefile 	/save/ostia/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x0a8080d8	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	a051198c030f903a8666dc48932526f3	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	a051198c030f903a8666dc48932526f3
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel achievement	OppaiQueen	tome	Vampire crusher (Nightmare (Adventure) difficulty)	true	false
[USERCHAT] channel achievement	Ham Beefblast	tome	Rescuer of the lost	false	false
[USERCHAT] channel achievement	infernalmachine	tome	Level 10	false	false
[USERCHAT] channel serial data	agabaar17081994	tome	721
[USERCHAT] channel achievement	infernalmachine	tome	The Arena	false	false
[LOG]	You gain 12.33 gold from the transmogrification of #SALMON##UID:223196:0#rough leather armour 'Beruromidig' (3 def, 8 armour)#LAST#.
[LOG]	You gain 2.50 gold from the transmogrification of #FFD700##UID:225407:0#Wyrmbreath (0 def, 4 armour)#LAST#.
[LOG]	You gain 4.51 gold from the transmogrification of #0080FF##UID:225401:0#verdant linen robe of corrosion (+16%) (0 def, 0 armour)#LAST#.
[LOG]	You gain 11.18 gold from the transmogrification of #8d55ff##UID:225227:0#murderer's linen cloak of the voidstalker (1 def, 0 armour)#LAST#.
[LOG]	You gain 11.24 gold from the transmogrification of #SALMON##UID:223781:0#Yvussra the vined mindstar (5-5.5 power, 18 apr, nature damage)#LAST#.
[LOG]	You gain 1.28 gold from the transmogrification of #00FF80##UID:225364:0#flaming steel mace (13.5-18.9 power, 3 apr)#LAST#.
[LOG]	You gain 5.05 gold from the transmogrification of #8d55ff##UID:225233:0#elemental steel mace of corruption (14-19.6 power, 3 apr)#LAST#.
[LOG]	You gain 20.50 gold from the transmogrification of #SALMON##UID:222956:0#ash longbow 'Sunwrither'#LAST#.
[LOG]	You gain 12.81 gold from the transmogrification of #SALMON##UID:224756:0#steel greatsword 'Polagawe' (24-38.4 power, 2 apr)#LAST#.
[LOG]	You gain 13.44 gold from the transmogrification of #SALMON##UID:223352:0#Skybender the steel greatsword (26-41.6 power, 2 apr)#LAST#.
[LOG]	You gain 14.26 gold from the transmogrification of #SALMON##UID:224983:0#Saludhera the iron greatsword (15-24 power, 3 apr)#LAST#.
[LOG]	You gain 11.62 gold from the transmogrification of #SALMON##UID:223573:0#steel battleaxe 'Flashburst' (32.5-48.75 power, 2 apr)#LAST#.
[LOG]	You gain 0.55 gold from the transmogrification of #FFFFFF##UID:225439:0#shatter afflictions rune (absorb 20; cd 19)#LAST#.
[LOG]	You gain 1.52 gold from the transmogrification of #FFFFFF##UID:225226:0#movement infusion (speed 415%; cd 10)#LAST#.
[LOG]	You gain 1.52 gold from the transmogrification of #FFFFFF##UID:225422:0#movement infusion (speed 400%; cd 14)#LAST#.
[LOG]	You gain 1.52 gold from the transmogrification of #FFFFFF##UID:225416:0#movement infusion (speed 583%; cd 8)#LAST#.
Loading zone persistance level	ring-of-blood	3
Make wait background texture 1407 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 26 ticks
Creating level	ring-of-blood	3
Make wait background texture 1483 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	ring-of-blood	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 1488 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/zones/ring-of-blood.lua
[STATIC MAP] size	50	50	rotate:	default
[USERCHAT] channel achievement	sskass	tome	The sky is falling!	false	true
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[resolveObject] CREATE FOR	227764	Blood Master	do_wear/tries:	true	5	filter:
	{type="weapon", subtype="greatsword", auto_req=true}
[TOME ENTITY FILTER] selected Double Ego	63.768185125144	76
[resolveObject] CREATED OBJECT:	227769	acidic steel greatsword of phasing	tries left:	4
[resolveObject]	227769	acidic steel greatsword of phasing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	227764	Blood Master	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Double Ego	66.722648439166	76
[resolveObject] for 	227764	Blood Master	 -- incompatible equipment 	cleansing cured leather armour of lightning resistance	retrying	4	self.not_power_source:	nil	filter forbid ps:	nil	vs ps	antimagic,technique
[TOME ENTITY FILTER] selected basic	109.68114915599	111
[resolveObject] CREATED OBJECT:	227781	rough leather armour	tries left:	3
fight: 	rough leather armour	acidic steel greatsword of phasing	::	OFFHAND	BODY
[resolveObject]	227781	rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	227764	Blood Master	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	104.53354039405	107
[resolveObject] CREATED OBJECT:	227782	blink rune of the warrior	tries left:	1
[resolveObject] adding to main inventory:	227782	blink rune of the warrior
[ActorObjectUse] useObjectEnable: 	blink rune of the warrior	by	Blood Master	inven/slot	1	nil
[resolveObject] CREATE FOR	227764	Blood Master	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Greater	7.2271068408683	15
[resolveObject] CREATED OBJECT:	227786	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	227786	gold pieces
[resolveObject] CREATE FOR	227764	Blood Master	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	101.84186608923	107
[resolveObject] CREATED OBJECT:	227787	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	227787	gold pieces
[resolveObject] CREATE FOR	227764	Blood Master	do_wear/tries:	false	2	filter:
	{type="weapon", autoreq=true, subtype="greatsword"}
[TOME ENTITY FILTER] selected Greater	50.808389520228	51
[resolveObject] CREATED OBJECT:	227788	elemental steel greatsword	tries left:	1
[resolvers.inventory] created object:	227788	steel greatsword	inventory:	PSIONIC_FOCUS	keep:	nil
Added unique	mod.class.NPC/Blood Master	::	1
[Actor:move]	227764	Blood Master	(forced) move from	nil	nil	to	32	23
[Actor:levelupClass]	Blood Master	auto level up	Mindslayer	0	-->	1	table: 0x27f95d98
[Actor:levelupClass] 227764 Blood Master ## Initialzing auto_class Mindslayer (Psionic) 63% level_rate from level 22 ##
  *** power types: not_power_source =	antimagic	power_source =	psionic
	 ** learning Mindslayer birth talent T_TELEKINETIC_SMASH 1 (every 0 levels)
	 ** learning Mindslayer birth talent T_SKATE 1 (every 0 levels)
	 ** learning Mindslayer birth talent T_KINETIC_AURA 1 (every 0 levels)
	 ** learning Mindslayer birth talent T_KINETIC_SHIELD 1 (every 0 levels)
	 *** Assigning	2	category points
	 *** auto_levelup LEARNING TALENT TYPE	psionic/charged-mastery
	 *** Assigning	1	category points
	 *** auto_levelup LEARNING TALENT TYPE	psionic/thermal-mastery
[Actor:levelupClass] ### levelup summary for	Blood Master	Mindslayer	0	-->	1
[Actor:levelupClass] ### Talents Learned:
	*	[T_MINDLASH] = 1
	*	[T_REALIGN] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Blood Master	auto level up	Mindslayer	1	-->	2	table: 0x27f95d98
[Actor:levelupClass] ### levelup summary for	Blood Master	Mindslayer	1	-->	2
[Actor:levelupClass] ### Talents Learned:
	*	[T_MINDLASH] = 1
	*	[T_TELEKINETIC_LEAP] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Blood Master	auto level up	Mindslayer	2	-->	3	table: 0x27f95d98
[Actor:levelupClass] ### levelup summary for	Blood Master	Mindslayer	2	-->	3
[Actor:levelupClass] ### Talents Learned:
	*	[T_SKATE] = 1
	*	[T_BRAIN_STORM] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Blood Master	auto level up	Mindslayer	3	-->	4	table: 0x27f95d98
[Actor:levelupClass] ### levelup summary for	Blood Master	Mindslayer	3	-->	4
[Actor:levelupClass] ### Talents Learned:
	*	[T_SKATE] = 1
	*	[T_AUGMENTATION] = 1
[Actor:levelupClass] ### Talents forced Stats:	cun: 1
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Blood Master	auto level up	Mindslayer	4	-->	5	table: 0x27f95d98
[Actor:levelupClass] ### levelup summary for	Blood Master	Mindslayer	4	-->	5
[Actor:levelupClass] ### Talents Learned:
	*	[T_WARDING_WEAPON] = 1
	*	[T_THERMAL_LEECH] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:wearAllInventory]	227764	Blood Master	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/control_orb_red.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_yaech_blood_master.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_spectator.png
[Actor:move]	227792	spectator	(forced) move from	nil	nil	to	31	10
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_spectator.png
[Actor:move]	227793	spectator	(forced) move from	nil	nil	to	17	37
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_spectator02.png
[Actor:move]	227794	spectator	(forced) move from	nil	nil	to	19	9
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_spectator02.png
[Actor:move]	227795	spectator	(forced) move from	nil	nil	to	13	10
[Actor:move]	227796	spectator	(forced) move from	nil	nil	to	19	6
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_spectator02.png
[Actor:move]	227797	spectator	(forced) move from	nil	nil	to	17	35
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_spectator03.png
[Actor:move]	227798	spectator	(forced) move from	nil	nil	to	22	39
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_spectator03.png
[Actor:move]	227799	spectator	(forced) move from	nil	nil	to	39	22
[Actor:move]	227800	spectator	(forced) move from	nil	nil	to	14	10
[Actor:move]	227801	spectator	(forced) move from	nil	nil	to	37	30
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_spectator03.png
[Actor:move]	227802	spectator	(forced) move from	nil	nil	to	12	32
[Actor:move]	227803	spectator	(forced) move from	nil	nil	to	37	17
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_spectator02.png
[Actor:move]	227804	spectator	(forced) move from	nil	nil	to	39	19
[Actor:move]	227805	spectator	(forced) move from	nil	nil	to	7	26
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_spectator02.png
[Actor:move]	227806	spectator	(forced) move from	nil	nil	to	36	26
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_spectator02.png
[Actor:move]	227807	spectator	(forced) move from	nil	nil	to	26	37
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_spectator03.png
[Actor:move]	227808	spectator	(forced) move from	nil	nil	to	13	12
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_spectator.png
[Actor:move]	227809	spectator	(forced) move from	nil	nil	to	19	36
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_spectator.png
[Actor:move]	227810	spectator	(forced) move from	nil	nil	to	16	10
[Actor:move]	227811	spectator	(forced) move from	nil	nil	to	7	21
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_spectator02.png
[Actor:move]	227812	spectator	(forced) move from	nil	nil	to	20	37
[Actor:move]	227813	spectator	(forced) move from	nil	nil	to	9	27
[Actor:move]	227814	spectator	(forced) move from	nil	nil	to	29	37
[Actor:move]	227815	spectator	(forced) move from	nil	nil	to	31	9
[Actor:move]	227816	spectator	(forced) move from	nil	nil	to	29	11
[Actor:move]	227817	spectator	(forced) move from	nil	nil	to	22	7
[Actor:move]	227818	spectator	(forced) move from	nil	nil	to	30	35
[Actor:move]	227819	spectator	(forced) move from	nil	nil	to	24	36
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_spectator03.png
[Actor:move]	227820	spectator	(forced) move from	nil	nil	to	40	27
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_spectator.png
[Actor:move]	227821	spectator	(forced) move from	nil	nil	to	8	20
Wait finished, counted 1016, 248 ticks
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
}
[3] = {
  [params] = {
  }
}
Not gone east, no backup guardian
Running on level loads	ring-of-blood-3
[Actor:move]	5366	Ostia	(forced) move from	28	12	to	34	23
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
Updating zone name	Ring of Blood
[PARTY] New member, add after	Ostia	Ostia
Adding entity	5366	after	5366
[ONLINE PROFILE] current character 	Ostia the level 22 Shalore Anorithil
[Discord] updating state: "Ring of Blood" / "Lvl 22 Shalore Anorithil" / default / anorithil
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
Updating zone name	Ring of Blood
C Map minimap texture: 347 (50x50; 64x64)
[Actor:move]	5366	Ostia	move from	34	23	to	33	23
[Actor:preUseTalent] PARSING TALENT for AI info	T_CHARGED_AURA	Blood Master
[use_tactical AI] === Action Selected:	227764	Blood Master	defend	 talent:T_KINETIC_SHIELD
[LOG]	Blood Master activates #{bold}##ORANGE#Kinetic Shield#LAST#.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 83
*p 83: Uniform: 0: 1406 aadjust
*p 83: Uniform: 1: 1406 antialiasingRadius
*p 83: Uniform: 2: 8B51 color
*p 83: Uniform: 3: 1406 ellipsoidalFactor
*p 83: Uniform: 4: 1406 horizontalScrollingSpeed
*p 83: Uniform: 5: 8B50 impact
*p 83: Uniform: 6: 8B51 impact_color
*p 83: Uniform: 7: 1406 impact_tick
*p 83: Uniform: 8: 1406 impact_time
*p 83: Uniform: 9: 1406 oscillationSpeed
*p 83: Uniform: 10: 1406 shieldIntensity
*p 83: Uniform: 11: 8B5E tex
*p 83: Uniform: 12: 1406 tick
*p 83: Uniform: 13: 1406 tick_start
*p 83: Uniform: 14: 1406 time_factor
*p 83: Uniform: 15: 1406 verticalScrollingSpeed
*p 83: Uniform: 16: 1406 wobblingPower
*p 83: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	3443633
[CALLBACK] upgrading to prioritized	talents_on_act_base
[use_tactical AI] === Action Selected:	227764	Blood Master	buff	 talent:T_AUGMENTATION
[LOG]	Blood Master activates #{bold}##ORANGE#Augmentation#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[use_tactical AI] === Action Selected:	227764	Blood Master	buff	 talent:T_BEYOND_THE_FLESH
[LOG]	Blood Master activates #{bold}##ORANGE#Beyond the Flesh#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_wear
[LOG]	
[Actor:move]	5366	Ostia	move from	33	23	to	32	24
[use_tactical AI] === Action Selected:	227764	Blood Master	buff	 talent:T_CHARGED_AURA
[LOG]	Blood Master activates #{bold}##ORANGE#Charged Aura#LAST#.
[SOUND] loading from	/data/sound/talents/thunderstorm.ogg	:=:	sound "/data/sound/talents/thunderstorm.ogg" : <static>
[use_tactical AI] === Action Selected:	227764	Blood Master	buff	 talent:T_KINETIC_AURA
[LOG]	Blood Master activates #{bold}##ORANGE#Kinetic Aura#LAST#.
[LOG]	
[CHAT] loaded	welcome	table: 0x289cf6b0
[CHAT] loaded	what	table: 0x1d1fc890
[CHAT] loaded	game	table: 0x1371f280
[CHAT] loaded	lose	table: 0x29d3bbd0
[CHAT] loaded	price	table: 0x29d3bdb8
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[Actor:move]	5366	Ostia	move from	32	24	to	32	24
[USERCHAT] channel achievement	CororHH	tome-spoiler	Hell has no fury like a demon scorned!	false	true
[CHAT] selected	So it would seem. What is going on here?	nil	what
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Game? I like playing, what's this about?	nil	game
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	What if I lose?	nil	lose
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Blood, death without self-harm risks? Great fun!	nil	price
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	150 gold? Err... yes, sure.	function: 0x167e8018	nil
[Actor:move]	5366	Ostia	move from	32	24	to	32	25
[Actor:move]	5366	Ostia	move from	32	25	to	31	26
[Actor:move]	5366	Ostia	move from	31	26	to	31	27
[Actor:move]	5366	Ostia	move from	31	27	to	30	28
[Actor:move]	5366	Ostia	move from	30	28	to	30	29
[Actor:move]	5366	Ostia	move from	30	29	to	29	30
[Actor:move]	5366	Ostia	move from	29	30	to	28	30
[Actor:move]	5366	Ostia	move from	28	30	to	27	31
[Actor:move]	5366	Ostia	move from	27	31	to	26	32
[Actor:move]	5366	Ostia	move from	26	32	to	25	33
[Actor:move]	5366	Ostia	move from	25	33	to	24	33
[Actor:move]	5366	Ostia	move from	24	33	to	23	34
[Actor:move]	5366	Ostia	move from	23	34	to	22	33
[Actor:move]	5366	Ostia	move from	22	33	to	21	33
[Actor:move]	5366	Ostia	move from	21	33	to	20	32
[Actor:move]	5366	Ostia	move from	20	32	to	19	31
[LOG]	Today is the 1st Wintertide of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	5366	Ostia	move from	19	31	to	18	31
[Actor:move]	5366	Ostia	move from	18	31	to	17	30
[Actor:move]	5366	Ostia	move from	17	30	to	16	29
[Actor:move]	5366	Ostia	move from	16	29	to	15	29
[Actor:move]	5366	Ostia	move from	15	29	to	14	28
[LOG]	
[Actor:move]	5366	Ostia	move from	14	28	to	14	27
[Actor:move]	5366	Ostia	move from	14	27	to	14	26
[Actor:move]	5366	Ostia	move from	14	26	to	14	25
[Actor:move]	5366	Ostia	move from	14	25	to	14	24
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x27abb3c8
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	3458055
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x295e3be8	(8379)
Loading savefile 	/save/ostia/
[USERCHAT] channel achievement	mpl560	tome	The Right thing to do (Insane (Roguelike) difficulty)	false	false
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x27271428	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
[CHAT] loaded	welcome	table: 0x2cb76880
[CHAT] loaded	pay	table: 0x2cb76ac8
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[Actor:move]	5366	Ostia	move from	14	24	to	14	24
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	ffb5338647ba7e7e3c5b8a08428859ce	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	ffb5338647ba7e7e3c5b8a08428859ce
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[CHAT] selected	[Pay 150 gold]	function: 0x1cf1a448	pay
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[USERCHAT] channel achievement	charonx2003	global	Curse Lifter (Roguelike)	false	false
[CHAT] selected	Bring it on!	function: 0x1cf10130	nil
[TOME ENTITY FILTER] selected basic	103.17915366967	111
[TOME ENTITY FILTER] selected Greater	43.407968931694	51
[resolveObject] CREATE FOR	228614	slave combatant	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Greater + Ego	18.596414700988	26
[resolveObject] CREATED OBJECT:	228617	radiant rough leather gloves of the nighthunter	tries left:	4
[ActorObjectUse] useObjectEnable: 	radiant rough leather gloves of the nighthunter	by	slave combatant	inven/slot	table: 0x1a1bbf30	nil
[resolveObject]	228617	radiant rough leather gloves of the nighthunter	added to inventory	HANDS
[resolveObject] CREATE FOR	228614	slave combatant	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Greater	30.015004739634	51
[resolveObject] CREATED OBJECT:	228623	rough leather armour of the deep	tries left:	4
fight: 	rough leather armour of the deep	radiant rough leather gloves of the nighthunter	::	nil	BODY
[resolveObject]	228623	rough leather armour of the deep	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_slave_combatant.png
[Actor:move]	228614	slave combatant	(forced) move from	nil	nil	to	19	23
[Actor:move]	5366	Ostia	(forced) move from	14	24	to	14	24
[Actor:move]	228614	slave combatant	(forced) move from	19	23	to	19	23
[SORTING HOTKEYS] actor = "slave combatant"
[LOG]	#MOCCASIN#Character control switched to slave combatant.
[LOG]	#LIGHT_GREEN#As you touch the orb your will fills the slave's body. You take full control of his actions!
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_ww.png
[Actor:move]	228630	white wolf	(forced) move from	nil	nil	to	28	23
[LOG]	#CRIMSON#A new foe appears in the ring of blood!
[LOG]	
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
New GL Shader program 87
*p 87: Uniform: 0: 1406 a
*p 87: Uniform: 1: 1406 amp
*p 87: Uniform: 2: 8B51 color
*p 87: Uniform: 3: 8B50 p2
*p 87: Uniform: 4: 1406 speed
*p 87: Uniform: 5: 8B5E tex
*p 87: Uniform: 6: 1406 tick
Loading tile from tileset	/data/gfx/talents/body_shot.png
Loading tile from tileset	/data/gfx/talents/infusion__healing.png
Loading tile from tileset	/data/gfx/talents/uppercut.png
Loading tile from tileset	/data/gfx/talents/striking_stance.png
Loading tile from tileset	/data/gfx/talents/double_strike.png
Loading tile from tileset	/data/gfx/talents/clinch.png
Loading tile from tileset	/data/gfx/talents/maim.png
Loading tile from tileset	/data/gfx/talents/spinning_backhand.png
[USERCHAT] channel serial data	peep	tome	693
[LOG]	Slave combatant activates #{bold}##ORANGE#Striking Stance#LAST#.
[target_simple AI]	228630	white wolf	selecting NEW TARGET	19	23	228614	slave combatant
[improved_talented AI] chooses for	228630	white wolf	T_HOWL
[LOG]	#ORCHID##{bold}#White wolf howls#{normal}##LAST#
[use_tactical AI] === Action Selected:	227764	Blood Master	closein	 talent:T_SKATE
[LOG]	
[USERCHAT] channel achievement	bishopssix	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel achievement	sorita	tome	Level 50	true	false
[Actor:move]	228614	slave combatant	move from	19	23	to	20	23
[Actor:move]	228630	white wolf	move from	28	23	to	27	23
[Actor:move]	228614	slave combatant	move from	20	23	to	21	23
[improved_talented AI] chooses for	228630	white wolf	T_ICY_SKIN
[LOG]	White wolf activates #{bold}##ORANGE#Icy Skin#LAST#.
[Actor:move]	228630	white wolf	move from	27	23	to	26	23
[LOG]	
[Actor:move]	228614	slave combatant	move from	21	23	to	22	24
[Actor:move]	228630	white wolf	move from	26	23	to	25	23
[Actor:move]	228614	slave combatant	move from	22	24	to	23	24
[Actor:move]	228630	white wolf	move from	25	23	to	24	23
[Actor:move]	228631	copperhead snake	(forced) move from	nil	nil	to	28	23
[LOG]	#CRIMSON#A new foe appears in the ring of blood!
[LOG]	#RED##{bold}#Slave combatant throws two quick punches.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	white wolf	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	4.9658863805838	11
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	4.9658863805838	11
checkHit	43	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	1	vs. armor/hardiness	4.9658863805838	0.3
[ATTACK] after armor	34.034113619416
[PHYS CRIT %] axe accuracy bonus	43	11	=	8
[PHYS CRIT %]	16
[ATTACK] after crit	34.034113619416
[ATTACK] after mult	33.691658979133
[ATTACK]	target on_melee_hit:	13.004129658101	COLD	vs	0
[ATTACK] attacking with innate combat
[ATTACK] to 	white wolf	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	4.9658863805838	11
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	4.9658863805838	11
checkHit	43	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	1	vs. armor/hardiness	4.9658863805838	0.3
[ATTACK] after armor	34.034113619416
[PHYS CRIT %] axe accuracy bonus	43	11	=	8
[PHYS CRIT %]	16
[ATTACK] after crit	34.034113619416
[ATTACK] after mult	33.691658979133
[ATTACK]	target on_melee_hit:	13.004129658101	COLD	vs	0
[Actor:move]	228614	slave combatant	move from	23	24	to	23	24
Loading tile from tileset	/data/gfx/talents/combo_string.png
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits White wolf for #WHITE#34 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST#, #WHITE#34 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#88#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#slave combatant#LAST# for #1133F3#(10 resist armour)#LAST#, #1133F3#2 cold#LAST#, #1133F3#(10 resist armour)#LAST#, #1133F3#2 cold#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[NPC:seen_by] Passing target	slave combatant	from	228630	white wolf	to	228631	copperhead snake
[improved_talented AI] chooses for	228630	white wolf	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	14.265822385362	3	19	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	14.265822385362	3	19	1	vs. armor/def	5	14
checkHit	19	vs	14	=> chance to hit	63
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	15	3	vs. armor/hardiness	5	0.3
[ATTACK] after armor	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
[SOUND] loading from	/data/sound/creatures/wolves/wolf_attack_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_attack_1.ogg" : <static>
[LOG]	#UID:228630:0#White wolf hits #fbd578#slave combatant#LAST# for #WHITE#(10 resist armour)#LAST#, #WHITE#3 physical#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[Actor:move]	228631	copperhead snake	move from	28	23	to	28	24
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	white wolf	dam/apr/atk/mult ::	36.01492113261	1	43	1	vs. armor/def	4.9658863805838	11
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	1	vs. armor/def	4.9658863805838	11
checkHit	43	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	1	vs. armor/hardiness	4.9658863805838	0.3
[ATTACK] after armor	34.034113619416
[PHYS CRIT %] axe accuracy bonus	43	11	=	8
[PHYS CRIT %]	16
[ATTACK] after crit	34.034113619416
[ATTACK] after mult	34.034113619416
[ATTACK]	target on_melee_hit:	13.004129658101	COLD	vs	0
[Actor:move]	228614	slave combatant	move from	23	24	to	23	24
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits White wolf for #WHITE#34 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#slave combatant#LAST# for #1133F3#(10 resist armour)#LAST#, #1133F3#2 cold#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[improved_talented AI] chooses for	228630	white wolf	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	14.265822385362	3	19	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	14.265822385362	3	19	1	vs. armor/def	5	14
checkHit	19	vs	14	=> chance to hit	63
[LOG]	#UID:228630:0#White wolf misses #fbd578#slave combatant#LAST#.
[Actor:move]	228631	copperhead snake	move from	28	24	to	27	23
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	white wolf	dam/apr/atk/mult ::	36.01492113261	1	43	1	vs. armor/def	4.9658863805838	11
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	1	vs. armor/def	4.9658863805838	11
checkHit	43	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	1	vs. armor/hardiness	4.9658863805838	0.3
[ATTACK] after armor	32.034113619416
[PHYS CRIT %] axe accuracy bonus	43	11	=	8
[PHYS CRIT %]	16
[ATTACK] after crit	32.034113619416
[ATTACK] after mult	32.034113619416
[ATTACK]	target on_melee_hit:	13.004129658101	COLD	vs	0
[Actor:move]	228614	slave combatant	move from	23	24	to	23	24
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits White wolf for #WHITE#32 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#42#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#slave combatant#LAST# for #1133F3#(10 resist armour)#LAST#, #1133F3#2 cold#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	14.265822385362	3	19	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	14.265822385362	3	19	1	vs. armor/def	5	14
checkHit	19	vs	14	=> chance to hit	63
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	15	3	vs. armor/hardiness	5	0.3
[ATTACK] after armor	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
[Actor:move]	228630	white wolf	move from	24	23	to	24	23
[LOG]	#UID:228630:0#White wolf hits #fbd578#slave combatant#LAST# for #WHITE#(10 resist armour)#LAST#, #WHITE#3 physical#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:639:0#Talent Double Strike is ready to use.
[Actor:move]	228631	copperhead snake	move from	27	23	to	27	24
[LOG]	
[LOG]	#RED##{bold}#Slave combatant throws two quick punches.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	white wolf	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	4.9658863805838	11
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	4.9658863805838	11
checkHit	43	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	1	vs. armor/hardiness	4.9658863805838	0.3
[ATTACK] after armor	32.034113619416
[PHYS CRIT %] axe accuracy bonus	43	11	=	8
[PHYS CRIT %]	16
[ATTACK] after crit	32.034113619416
[ATTACK] after mult	31.711783178288
[ATTACK]	target on_melee_hit:	13.004129658101	COLD	vs	0
[ATTACK] attacking with innate combat
[ATTACK] to 	white wolf	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	4.9658863805838	11
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	4.9658863805838	11
checkHit	43	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	1	vs. armor/hardiness	4.9658863805838	0.3
[ATTACK] after armor	34.034113619416
[PHYS CRIT %] axe accuracy bonus	43	11	=	8
[PHYS CRIT %]	16
[ATTACK] after crit	34.034113619416
[ATTACK] after mult	33.691658979133
[ATTACK]	target on_melee_hit:	13.004129658101	COLD	vs	0
[Actor:move]	228614	slave combatant	move from	23	24	to	23	24
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits White wolf for #WHITE#32 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#42#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#slave combatant#LAST# for #1133F3#(10 resist armour)#LAST#, #1133F3#2 cold#LAST#, #1133F3#(10 resist armour)#LAST#, #1133F3#2 cold#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:228614:0##fbd578#slave combatant#LAST# killed White wolf!#{normal}#
[Actor:move]	228631	copperhead snake	move from	27	24	to	26	25
[LOG]	
[Actor:move]	228614	slave combatant	move from	23	24	to	24	25
[Actor:move]	228631	copperhead snake	move from	26	25	to	25	26
Server latency	6
[LOG]	Slave combatant uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 88
*p 88: Uniform: 0: 8B52 beamColor1
*p 88: Uniform: 1: 8B52 beamColor2
*p 88: Uniform: 2: 1406 beamsCount
*p 88: Uniform: 3: 8B52 circleColor
*p 88: Uniform: 4: 1406 circleDescendSpeed
*p 88: Uniform: 5: 1406 circleRotationSpeed
*p 88: Uniform: 6: 1406 noup
*p 88: Uniform: 7: 8B5E tex
*p 88: Uniform: 8: 1406 tick
*p 88: Uniform: 9: 1406 tick_start
*p 88: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 92
*p 92: Uniform: 0: 8B52 beamColor1
*p 92: Uniform: 1: 8B52 beamColor2
*p 92: Uniform: 2: 1406 beamsCount
*p 92: Uniform: 3: 8B52 circleColor
*p 92: Uniform: 4: 1406 circleDescendSpeed
*p 92: Uniform: 5: 1406 circleRotationSpeed
*p 92: Uniform: 6: 1406 noup
*p 92: Uniform: 7: 8B5E tex
*p 92: Uniform: 8: 1406 tick
*p 92: Uniform: 9: 1406 tick_start
*p 92: Uniform: 10: 1406 time_factor
[LOG]	#fbd578#slave combatant#LAST# receives #LIGHT_GREEN#84 healing#LAST# from Infusion: Healing.
Deleting shader 78 (is clone 1)
[LOG]	#ORCHID##{bold}#Slave combatant throws a body shot.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	copperhead snake	dam/apr/atk/mult ::	36.01492113261	1	43	1.9349731134361	vs. armor/def	2	20
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	1.9349731134361	vs. armor/def	2	20
checkHit	43	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	1	vs. armor/hardiness	2	0.3
[ATTACK] after armor	37
[PHYS CRIT %] axe accuracy bonus	43	20	=	5.75
[PHYS CRIT %]	13.75
[ATTACK] after crit	37
[ATTACK] after mult	71.594005197137
checkHit	17	vs	42	=> chance to hit	0
[LOG]	Copperhead snake is dazed!
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Copperhead snake for #WHITE#72 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#82#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	copperhead snake	dam/apr/atk/mult ::	36.01492113261	1	43	1	vs. armor/def	2	10
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	1	vs. armor/def	2	10
checkHit	43	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	1	vs. armor/hardiness	2	0.3
[ATTACK] after armor	37
[PHYS CRIT %] axe accuracy bonus	43	10	=	8.25
[PHYS CRIT %]	16.25
[ATTACK] after crit	37
[ATTACK] after mult	37
[LOG]	Copperhead snake is not dazed anymore.
[Actor:move]	228614	slave combatant	move from	24	25	to	24	25
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Copperhead snake for #WHITE#37 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:639:0#Talent Double Strike is ready to use.
[ATTACK] attacking with innate combat
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	16.981803130634	10	23	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	16.981803130634	10	23	1	vs. armor/def	5	14
checkHit	23	vs	14	=> chance to hit	73
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	16	10	vs. armor/hardiness	5	0.3
[ATTACK] after armor	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	16
[SOUND] loading from	/data/sound/creatures/snakes/snake_1.ogg	:=:	sound "/data/sound/creatures/snakes/snake_1.ogg" : <static>
[Actor:move]	228631	copperhead snake	move from	25	26	to	25	26
[LOG]	#UID:228631:0#Copperhead snake hits #fbd578#slave combatant#LAST# for #WHITE#(10 resist armour)#LAST#, #WHITE#3 physical#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[LOG]	
[LOG]	#RED##{bold}#Slave combatant throws two quick punches.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	copperhead snake	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	2	20
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	2	20
checkHit	43	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	1	vs. armor/hardiness	2	0.3
[ATTACK] after armor	35
[PHYS CRIT %] axe accuracy bonus	43	20	=	5.75
[PHYS CRIT %]	13.75
[ATTACK] after crit	35
[ATTACK] after mult	34.647826514774
[ATTACK] attacking with innate combat
[ATTACK] to 	copperhead snake	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	2	20
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	2	20
checkHit	43	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	1	vs. armor/hardiness	2	0.3
[ATTACK] after armor	36
[PHYS CRIT %] axe accuracy bonus	43	20	=	5.75
[PHYS CRIT %]	13.75
[ATTACK] after crit	36
[ATTACK] after mult	35.637764415196
[Actor:move]	228614	slave combatant	move from	24	25	to	24	25
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Copperhead snake for #WHITE#35 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST#, #WHITE#36 physical#LAST# (#RED##{bold}#80#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:228614:0##fbd578#slave combatant#LAST# killed Copperhead snake!#{normal}#
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	228632	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	74.528596815356	75.7
[resolveObject] CREATED OBJECT:	228634	hateful steel dagger	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	1
[resolveObject]	228634	hateful steel dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	228632	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	28.867585010243	45.7
[resolveObject] CREATED OBJECT:	228638	balanced steel dagger of erosion	tries left:	4
fight: 	balanced steel dagger of erosion	hateful steel dagger	::	nil	OFFHAND
[resolveObject]	228638	balanced steel dagger of erosion	added to inventory	OFFHAND
[resolveObject] CREATE FOR	228632	thief	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Greater	5.3777985531065	10.7
[resolveObject] CREATED OBJECT:	228644	cured leather armour of natural resilience	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	6
fight: 	cured leather armour of natural resilience	hateful steel dagger	::	nil	BODY
fight: 	cured leather armour of natural resilience	balanced steel dagger of erosion	::	nil	BODY
[resolveObject]	228644	cured leather armour of natural resilience	added to inventory	BODY
[resolveObject] CREATE FOR	228632	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	56.553869558449	75.7
[resolveObject] CREATED OBJECT:	228648	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	228648	gold pieces
[resolveObject] CREATE FOR	228632	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	3.3448887710605	10.7
[resolveObject] CREATED OBJECT:	228649	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	228649	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_thief.png
[Actor:move]	228632	thief	(forced) move from	nil	nil	to	28	23
[Actor:wearAllInventory]	228632	thief	wearing main inventory
checkHitOld	21.794494717703	43.097345565721
=> chance to hit	19.068397347583
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[LOG]	#CRIMSON#A new foe appears in the ring of blood!
[LOG]	
[Actor:move]	228614	slave combatant	move from	24	25	to	24	24
[target_simple AI]	228632	thief	selecting NEW TARGET	24	24	228614	slave combatant
checkHitOld	21.794494717703	43.097345565721
=> chance to hit	19.068397347583
[Actor:move]	228632	thief	move from	28	23	to	27	23
[LOG]	#00ff00##UID:639:0#Talent Double Strike is ready to use.
[target_simple AI]	228632	thief	selecting NEW TARGET	24	24	228614	slave combatant
checkHitOld	21.794494717703	43.097345565721
=> chance to hit	19.068397347583
[Actor:move]	228632	thief	move from	27	23	to	26	23
[LOG]	
checkHitOld	21.794494717703	43.097345565721
=> chance to hit	19.068397347583
[Actor:move]	228632	thief	move from	26	23	to	25	23
checkHitOld	21.794494717703	43.097345565721
=> chance to hit	19.068397347583
[LOG]	Thief deactivates #{bold}##ORANGE#Stealth#LAST#.
[ATTACK] attacking with (mainhand)	hateful steel dagger
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	23.641551704159	6	28	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	23.641551704159	6	28	1	vs. armor/def	5	14
checkHit	28	vs	14	=> chance to hit	85
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	27	6	vs. armor/hardiness	5	0.3
[ATTACK] after armor	27
[PHYS CRIT %] axe accuracy bonus	28	14	=	3.5
[PHYS CRIT %]	20.958046958124
[ATTACK] after crit	27
[ATTACK] after mult	27
[ATTACK] after inc by type	28.62
[ATTACK] attacking with (offhand)	balanced steel dagger of erosion
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	23.533036296063	6	28	0.5	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	23.533036296063	6	28	0.5	vs. armor/def	5	14
checkHit	28	vs	14	=> chance to hit	85
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	29	6	vs. armor/hardiness	5	0.3
[ATTACK] after armor	29
[PHYS CRIT %] axe accuracy bonus	28	14	=	3.5
[PHYS CRIT %]	20.958046958124
[ATTACK] after crit	29
[ATTACK] after mult	14.5
[Actor:move]	228632	thief	move from	25	23	to	25	23
[LOG]	#UID:228632:0#Thief hits #fbd578#slave combatant#LAST# for #WHITE#(10 resist armour)#LAST#, #WHITE#18 physical#LAST#, #GREY#(5 resist armour)#LAST#, #GREY#0 darkness#LAST#, #WHITE#(10 resist armour)#LAST#, #WHITE#4 physical#LAST#, #LIGHT_GREEN#(5 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	
[LOG]	#RED##{bold}#Slave combatant throws two quick punches.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	thief	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	7	23
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	7	23
checkHit	43	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	1	vs. armor/hardiness	7	0.3
[ATTACK] after armor	30
[PHYS CRIT %] axe accuracy bonus	43	23	=	5
[PHYS CRIT %]	13
[ATTACK] after crit	30
[ATTACK] after mult	29.698137012663
[ATTACK] attacking with innate combat
[ATTACK] to 	thief	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	7	23
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	7	23
checkHit	43	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	1	vs. armor/hardiness	7	0.3
[ATTACK] after armor	33
[PHYS CRIT %] axe accuracy bonus	43	23	=	5
[PHYS CRIT %]	13
[ATTACK] after crit	33
[ATTACK] after mult	32.66795071393
[Actor:move]	228614	slave combatant	move from	24	24	to	24	24
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Thief for #WHITE#30 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST#, #WHITE#33 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#83#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	hateful steel dagger
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	23.641551704159	6	28	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	23.641551704159	6	28	1	vs. armor/def	5	14
checkHit	28	vs	14	=> chance to hit	85
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	30	6	vs. armor/hardiness	5	0.3
[ATTACK] after armor	30
[PHYS CRIT %] axe accuracy bonus	28	14	=	3.5
[PHYS CRIT %]	20.958046958124
[ATTACK] after crit	30
[ATTACK] after mult	30
[ATTACK] after inc by type	31.8
[ATTACK] attacking with (offhand)	balanced steel dagger of erosion
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	23.533036296063	6	28	0.5	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	23.533036296063	6	28	0.5	vs. armor/def	5	14
checkHit	28	vs	14	=> chance to hit	85
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	30	6	vs. armor/hardiness	5	0.3
[ATTACK] after armor	30
[PHYS CRIT %] axe accuracy bonus	28	14	=	3.5
[PHYS CRIT %]	20.958046958124
[ATTACK] after crit	30
[ATTACK] after mult	15
[Actor:move]	228632	thief	move from	25	23	to	25	23
[LOG]	#UID:228632:0#Thief hits #fbd578#slave combatant#LAST# for #WHITE#(10 resist armour)#LAST#, #WHITE#21 physical#LAST#, #GREY#(5 resist armour)#LAST#, #GREY#0 darkness#LAST#, #WHITE#(10 resist armour)#LAST#, #WHITE#5 physical#LAST#, #LIGHT_GREEN#(5 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	thief	dam/apr/atk/mult ::	36.01492113261	1	43	1	vs. armor/def	7	23
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	1	vs. armor/def	7	23
checkHit	43	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	1	vs. armor/hardiness	7	0.3
[ATTACK] after armor	31
[PHYS CRIT %] axe accuracy bonus	43	23	=	5
[PHYS CRIT %]	13
[ATTACK] after crit	31
[ATTACK] after mult	31
[Actor:move]	228614	slave combatant	move from	24	24	to	24	24
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Thief for #WHITE#31 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#41#LAST##{normal}# total damage).
[LOG]	
[LOG]	#RED##{bold}#Slave combatant throws a finishing uppercut.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	thief	dam/apr/atk/mult ::	36.01492113261	1	43	1.9349731134361	vs. armor/def	7	23
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	1.9349731134361	vs. armor/def	7	23
checkHit	43	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	1	vs. armor/hardiness	7	0.3
[ATTACK] after armor	32
[PHYS CRIT %] axe accuracy bonus	43	23	=	5
[PHYS CRIT %]	13
[ATTACK] after crit	32
[ATTACK] after mult	61.919139629956
checkHit	8	vs	42	=> chance to hit	0
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Thief for #WHITE#62 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#72#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:228614:0##fbd578#slave combatant#LAST# killed Thief!#{normal}#
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_miss
[CALLBACK] upgrading to prioritized	talents_on_melee_miss
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	228650	rogue sapper	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	38.701384454929	45.7
[resolveObject] CREATED OBJECT:	228652	arcing iron dagger of phasing	tries left:	4
[resolveObject]	228652	arcing iron dagger of phasing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	228650	rogue sapper	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	64.005443473373	75.7
[resolveObject] CREATED OBJECT:	228658	arcing steel dagger	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	1
fight: 	arcing steel dagger	arcing iron dagger of phasing	::	nil	OFFHAND
[resolveObject]	228658	arcing steel dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	228650	rogue sapper	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	60.17879331265	75.7
[resolveObject] CREATED OBJECT:	228662	rough leather armour of fire resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rough leather armour of fire resistance	arcing iron dagger of phasing	::	nil	BODY
fight: 	rough leather armour of fire resistance	arcing steel dagger	::	nil	BODY
[resolveObject]	228662	rough leather armour of fire resistance	added to inventory	BODY
[resolveObject] CREATE FOR	228650	rogue sapper	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	20.682279043865	45.7
[resolveObject] CREATED OBJECT:	228666	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	228666	gold pieces
[resolveObject] CREATE FOR	228650	rogue sapper	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	111.13592218053	116.7
[resolveObject] CREATED OBJECT:	228667	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	228667	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_assassin.png
[Actor:move]	228650	rogue sapper	(forced) move from	nil	nil	to	28	23
[Actor:wearAllInventory]	228650	rogue sapper	wearing main inventory
checkHitOld	21.794494717703	25.861802656052
=> chance to hit	40.800952717888
[LOG]	#CRIMSON#A new foe appears in the ring of blood!
[target_simple AI]	228650	rogue sapper	selecting NEW TARGET	24	24	228614	slave combatant
T_TRAP_MASTERY	rogue sapper	228650	updating from trap level	0	to level	1
[use_tactical AI] === Action Selected:	228650	rogue sapper	closein	 AI:move_complex
[Actor:move]	228650	rogue sapper	move from	28	23	to	27	23
traps_ai_select	T_TRAP_MASTERY	rogue sapper	228650	learning talent	T_DISARMING_TRAP
[LOG]	
[USERCHAT] channel serial data	chuckdeath	tome	662
[LOG]	#00ff00##UID:639:0#Talent Double Strike is ready to use.
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archer
[resolveObject] CREATE FOR	228668	orc archer	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longbow"}
[TOME ENTITY FILTER] selected Double Ego	28.025120936794	45.7
[resolveObject] CREATED OBJECT:	228670	fungal ash longbow of dampening	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	8
[ActorObjectUse] useObjectEnable: 	fungal ash longbow of dampening	by	orc archer	inven/slot	table: 0x288543c0	nil
[resolveObject]	228670	fungal ash longbow of dampening	added to inventory	MAINHAND
[resolveObject] CREATE FOR	228668	orc archer	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="arrow"}
[TOME ENTITY FILTER] selected basic	103.54295542896	116.7
[resolveObject] CREATED OBJECT:	228676	quiver of ash arrows	tries left:	4
fight: 	quiver of ash arrows	fungal ash longbow of dampening	::	OFFHAND	QUIVER
[resolveObject]	228676	quiver of ash arrows	added to inventory	QUIVER
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_archer.png
[Actor:move]	228668	orc archer	(forced) move from	nil	nil	to	28	23
[LOG]	#CRIMSON#A new foe appears in the ring of blood!
[NPC:seen_by] Passing target	slave combatant	from	228650	rogue sapper	to	228668	orc archer
checkHitOld	21.794494717703	25.861802656052
=> chance to hit	40.800952717888
[Actor:move]	228650	rogue sapper	move from	27	23	to	26	23
[LOG]	
[LOG]	#00ff00##UID:370:0#Talent Body Shot is ready to use.
[improved_talented AI] chooses for	228668	orc archer	T_ACTIVATE_OBJECT_1
[LOG]	Orc archer uses his #B4B4B4##UID:228670:0#ash longbow#LAST#!
[LOG]	Orc archer starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 93
*p 93: Uniform: 0: 8B52 beamColor1
*p 93: Uniform: 1: 8B52 beamColor2
*p 93: Uniform: 2: 1406 beamsCount
*p 93: Uniform: 3: 8B52 circleColor
*p 93: Uniform: 4: 1406 circleDescendSpeed
*p 93: Uniform: 5: 1406 circleRotationSpeed
*p 93: Uniform: 6: 1406 noup
*p 93: Uniform: 7: 8B5E tex
*p 93: Uniform: 8: 1406 tick
*p 93: Uniform: 9: 1406 tick_start
*p 93: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 94
*p 94: Uniform: 0: 8B52 beamColor1
*p 94: Uniform: 1: 8B52 beamColor2
*p 94: Uniform: 2: 1406 beamsCount
*p 94: Uniform: 3: 8B52 circleColor
*p 94: Uniform: 4: 1406 circleDescendSpeed
*p 94: Uniform: 5: 1406 circleRotationSpeed
*p 94: Uniform: 6: 1406 noup
*p 94: Uniform: 7: 8B5E tex
*p 94: Uniform: 8: 1406 tick
*p 94: Uniform: 9: 1406 tick_start
*p 94: Uniform: 10: 1406 time_factor
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 AI:flee_dmap_keep_los
checkHitOld	21.794494717703	25.861802656052
=> chance to hit	40.800952717888
[Actor:move]	228650	rogue sapper	move from	26	23	to	27	22
[LOG]	
[improved_talented AI] chooses for	228668	orc archer	T_INFUSION:_HEALING_1
[LOG]	Orc archer uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	Orc archer receives #LIGHT_GREEN#105 healing#LAST# from Infusion: Healing.
[target_simple AI]	228668	orc archer	selecting NEW TARGET	24	24	228614	slave combatant
[improved_talented AI] chooses for	228668	orc archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Orc archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	fungal ash longbow of dampening	quiver of ash arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	orc archer	228668	using weapon:	fungal ash longbow of dampening	ammo:	quiver of ash arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	fungal ash longbow of dampening	to:	24	24
Adding entity	228677	after	228668
[use_tactical AI] === Action Selected:	228650	rogue sapper	closein	 talent:T_DISARMING_TRAP
checkHitOld	21.794494717703	25.861802656052
=> chance to hit	40.800952717888
rogue sapper advanced trap placement targeting grid (24, 24) range/dist:2/4 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_DISARMING_TRAP	24	24
NPC Trap Placement for	rogue sapper	T_DISARMING_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_DISARMING_TRAP	for	rogue sapper	228650	true
[use_tactical AI] turn	1715733	228650	rogue sapper	### FAILED ACTION returned:	T_DISARMING_TRAP	false
[use_tactical AI] === Action Selected:	228650	rogue sapper	closein	 AI:move_complex
[Actor:move]	228650	rogue sapper	move from	27	22	to	26	23
[ATTACK ARCHERY]	228677	 to 	rogue sapper	 :: 	33.324694165111	7	5	::	1
checkHit	30	vs	23	=> chance to hit	68
checkHitOld	21.213203435596	25.861802656052
=> chance to hit	39.522402385189
[LOG]	Orc archer's Shoot misses something.
[LOG]	
[Actor:move]	228614	slave combatant	move from	24	24	to	25	24
[improved_talented AI] chooses for	228668	orc archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Orc archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	fungal ash longbow of dampening	quiver of ash arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	orc archer	228668	using weapon:	fungal ash longbow of dampening	ammo:	quiver of ash arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	fungal ash longbow of dampening	to:	25	24
Adding entity	228678	after	228668
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 talent:T_DISARMING_TRAP
checkHitOld	21.794494717703	25.861802656052
=> chance to hit	40.800952717888
rogue sapper advanced trap placement targeting grid (25, 24) range/dist:2/1 (defense:true)
# trap_ai_coords checking projection to (26, 23): (26, 23) ok: true
NPC Trap Placement for	rogue sapper	T_DISARMING_TRAP	26	23
[LOG]	
[LOG]	#RED##{bold}#Slave combatant throws two quick punches.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue sapper	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	23
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	23
checkHit	43	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	1	vs. armor/hardiness	5	0.3
[ATTACK] after armor	32
[PHYS CRIT %] axe accuracy bonus	43	23	=	5
[PHYS CRIT %]	13
[ATTACK] after crit	32
[ATTACK] after mult	31.678012813508
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue sapper	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	23
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	23
checkHit	43	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	1	vs. armor/hardiness	5	0.3
[ATTACK] after PARRY	32.262216307191
[ATTACK] after armor	28.262216307191
[ATTACK] after crit	28.262216307191
[ATTACK] after mult	27.977839072416
[LOG]	Slave combatant casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	4
[Actor:move]	228614	slave combatant	move from	25	24	to	25	24
[ATTACK ARCHERY]	228678	 to 	slave combatant	 :: 	33.324694165111	7	5	::	1
checkHit	30	vs	14	=> chance to hit	90
[ATTACK ARCHERY] raw dam	33.324694165111	versus	5	with APR	7
[ATTACK ARCHERY] after armor	33.324694165111
[ATTACK ARCHERY] after range	40
[PHYS CRIT %] axe accuracy bonus	30	14	=	4
[PHYS CRIT %]	5.5
[ATTACK ARCHERY] after crit	40
[ATTACK ARCHERY] after mult	40
[ATTACK ARCHERY] after hook	40
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Rogue sapper for #WHITE#27 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST#, #WHITE#(4 parried#LAST#), #WHITE#24 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST#, #YELLOW#27 light#LAST# (#RED##{bold}#99#LAST##{normal}# total damage).
[LOG]	Orc archer's Shoot hits #fbd578#slave combatant#LAST# for #WHITE#(10 resist armour)#LAST#, #WHITE#30 physical#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[LOG]	Slave combatant's light area effect hits Rogue sapper for #YELLOW#14 light#LAST# damage.
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 AI:flee_dmap
[Actor:move]	228650	rogue sapper	move from	26	23	to	27	22
[improved_talented AI] chooses for	228668	orc archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Orc archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	fungal ash longbow of dampening	quiver of ash arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	orc archer	228668	using weapon:	fungal ash longbow of dampening	ammo:	quiver of ash arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	fungal ash longbow of dampening	to:	25	24
Adding entity	228681	after	228668
[LOG]	
[USERCHAT] channel achievement	Valdent	tome	Level 10 (Nightmare (Adventure) difficulty)	false	false
[Actor:move]	228614	slave combatant	move from	25	24	to	26	25
[LOG]	Slave combatant's light area effect hits Rogue sapper for #YELLOW#14 light#LAST# damage.
[Actor:move]	228650	rogue sapper	move from	27	22	to	27	23
[improved_talented AI] chooses for	228668	orc archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Orc archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	fungal ash longbow of dampening	quiver of ash arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	orc archer	228668	using weapon:	fungal ash longbow of dampening	ammo:	quiver of ash arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	fungal ash longbow of dampening	to:	26	25
Adding entity	228682	after	228668
[LOG]	
[Actor:move]	228614	slave combatant	move from	26	25	to	27	25
[LOG]	Slave combatant's light area effect hits Rogue sapper for #YELLOW#14 light#LAST# damage.
[LOG]	#00ff00##UID:639:0#Talent Double Strike is ready to use.
[use_tactical AI] === Action Selected:	228650	rogue sapper	heal	 talent:T_INFUSION:_REGENERATION_1
[LOG]	Rogue sapper uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Rogue sapper starts regenerating health quickly.
[improved_talented AI] chooses for	228668	orc archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Orc archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	fungal ash longbow of dampening	quiver of ash arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	orc archer	228668	using weapon:	fungal ash longbow of dampening	ammo:	quiver of ash arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	fungal ash longbow of dampening	to:	27	25
Adding entity	228683	after	228668
[LOG]	
[Actor:move]	228614	slave combatant	move from	27	25	to	28	24
[ATTACK ARCHERY]	228683	 to 	slave combatant	 :: 	33.324694165111	7	5	::	1
checkHit	30	vs	14	=> chance to hit	90
[ATTACK ARCHERY] raw dam	33.324694165111	versus	5	with APR	7
[ATTACK ARCHERY] after armor	33.324694165111
[ATTACK ARCHERY] after range	35
[PHYS CRIT %] axe accuracy bonus	30	14	=	4
[PHYS CRIT %]	5.5
[ATTACK ARCHERY] after crit	35
[ATTACK ARCHERY] after mult	35
[ATTACK ARCHERY] after hook	35
[LOG]	Orc archer's Shoot hits #fbd578#slave combatant#LAST# for #WHITE#(10 resist armour)#LAST#, #WHITE#25 physical#LAST# (#RED##{bold}#25#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/shockbolt/npc/black_bear.png
[Actor:move]	228684	black bear	(forced) move from	nil	nil	to	29	22
[LOG]	#CRIMSON#A new foe appears in the ring of blood!
[LOG]	Slave combatant's light area effect hits Rogue sapper for #YELLOW#14 light#LAST# damage.
[LOG]	Orc archer stops regenerating health quickly.
[NPC:seen_by] Passing target	slave combatant	from	228650	rogue sapper	to	228684	black bear
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 AI:flee_dmap
[Actor:move]	228650	rogue sapper	move from	27	23	to	26	22
[improved_talented AI] chooses for	228668	orc archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Orc archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	fungal ash longbow of dampening	quiver of ash arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	orc archer	228668	using weapon:	fungal ash longbow of dampening	ammo:	quiver of ash arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	fungal ash longbow of dampening	to:	28	24
Adding entity	228685	after	228668
[LOG]	
[LOG]	#RED##{bold}#Slave combatant throws two quick punches.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	orc archer	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	19
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	19
checkHit	43	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	1	vs. armor/hardiness	5	0.3
[ATTACK] after armor	34
[PHYS CRIT %] axe accuracy bonus	43	19	=	6
[PHYS CRIT %]	14
[ATTACK] after crit	34
[ATTACK] after mult	33.657888614352
[ATTACK] attacking with innate combat
[ATTACK] to 	orc archer	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	19
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	19
checkHit	43	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	1	vs. armor/hardiness	5	0.3
[ATTACK] after armor	35
[PHYS CRIT %] axe accuracy bonus	43	19	=	6
[PHYS CRIT %]	14
[ATTACK] after crit	35
[ATTACK] after mult	34.647826514774
[Actor:move]	228614	slave combatant	move from	28	24	to	28	24
[ATTACK ARCHERY]	228685	 to 	slave combatant	 :: 	33.324694165111	7	5	::	1
checkHit	30	vs	14	=> chance to hit	90
[ATTACK ARCHERY] raw dam	33.324694165111	versus	5	with APR	7
[ATTACK ARCHERY] after armor	33.324694165111
[ATTACK ARCHERY] after range	40
[PHYS CRIT %] axe accuracy bonus	30	14	=	4
[PHYS CRIT %]	5.5
[ATTACK ARCHERY] after crit	40
[ATTACK ARCHERY] after mult	40
[ATTACK ARCHERY] after hook	40
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Orc archer for #WHITE#33 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST#, #WHITE#34 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#86#LAST##{normal}# total damage).
[LOG]	Orc archer's Shoot hits #fbd578#slave combatant#LAST# for #WHITE#(10 resist armour)#LAST#, #WHITE#30 physical#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[Actor:move]	228684	black bear	move from	29	22	to	29	23
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	orc archer	dam/apr/atk/mult ::	36.01492113261	1	43	1	vs. armor/def	5	19
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	1	vs. armor/def	5	19
checkHit	43	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	1	vs. armor/hardiness	5	0.3
[ATTACK] after armor	34
[PHYS CRIT %] axe accuracy bonus	43	19	=	6
[PHYS CRIT %]	14
[ATTACK] after crit	51
[ATTACK] after mult	51
[LOG]	#{bold}##UID:228614:0##fbd578#slave combatant#LAST# performs a melee critical strike against Orc archer!#{normal}#
[LOG]	Slave combatant casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	4
[Actor:move]	228614	slave combatant	move from	28	24	to	28	24
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Orc archer for #{bold}##WHITE#49 physical#{normal}##LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST#, #YELLOW#26 light#LAST# (#RED##{bold}#86#LAST##{normal}# total damage).
[Actor:move]	228650	rogue sapper	move from	26	22	to	27	23
[target_simple AI]	228668	orc archer	selecting NEW TARGET	28	24	228614	slave combatant
[improved_talented AI] chooses for	228668	orc archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Orc archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	fungal ash longbow of dampening	quiver of ash arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	orc archer	228668	using weapon:	fungal ash longbow of dampening	ammo:	quiver of ash arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	fungal ash longbow of dampening	to:	28	24
Adding entity	228686	after	228668
[LOG]	Slave combatant's light area effect hits Orc archer for #YELLOW#13 light#LAST# damage.
[LOG]	Slave combatant's light area effect hits Black bear for #YELLOW#13 light#LAST# damage.
[LOG]	Slave combatant's light area effect hits Rogue sapper for #YELLOW#14 light#LAST# damage.
[ATTACK ARCHERY]	228686	 to 	slave combatant	 :: 	33.324694165111	7	5	::	1
checkHit	30	vs	14	=> chance to hit	90
[ATTACK ARCHERY] raw dam	33.324694165111	versus	5	with APR	7
[ATTACK ARCHERY] after armor	33.324694165111
[ATTACK ARCHERY] after range	34
[PHYS CRIT %] axe accuracy bonus	30	14	=	4
[PHYS CRIT %]	5.5
[ATTACK ARCHERY] after crit	51
[ATTACK ARCHERY] after mult	51
[ATTACK ARCHERY] after hook	51
[LOG]	#{bold}#Orc archer's Shoot performs a ranged critical strike against #fbd578#slave combatant#LAST#!#{normal}#
[LOG]	Orc archer's Shoot hits #fbd578#slave combatant#LAST# for #WHITE#(10 resist armour)#LAST#, #{bold}##WHITE#41 physical#{normal}##LAST# (#RED##{bold}#41#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:647:0#Talent Uppercut is ready to use.
[ATTACK] attacking with innate combat
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	22.078372007417	3	17	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	22.078372007417	3	17	1	vs. armor/def	5	14
checkHit	17	vs	14	=> chance to hit	58
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	24	3	vs. armor/hardiness	5	0.3
[ATTACK] after armor	22
[PHYS CRIT %]	1
[ATTACK] after crit	33
[ATTACK] after mult	33
[LOG]	#{bold}##UID:228684:0#Black bear performs a melee critical strike against #fbd578#slave combatant#LAST#!#{normal}#
[Actor:move]	228684	black bear	move from	29	23	to	29	23
[LOG]	#UID:228684:0#Black bear hits #fbd578#slave combatant#LAST# for #WHITE#(10 resist armour)#LAST#, #{bold}##WHITE#23 physical#{normal}##LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel achievement	magistercrow	tome	Hell has no fury like a demon scorned! (Roguelike)	false	false
[LOG]	Slave combatant uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Slave combatant starts regenerating health quickly.
[LOG]	Slave combatant's light area effect hits Orc archer for #YELLOW#13 light#LAST# damage.
[LOG]	Slave combatant's light area effect hits Black bear for #YELLOW#13 light#LAST# damage.
[LOG]	Slave combatant's light area effect hits Rogue sapper for #YELLOW#14 light#LAST# damage.
[use_tactical AI] === Action Selected:	228650	rogue sapper	disable	 talent:T_DUAL_STRIKE
[LOG]	Rogue sapper uses #{bold}##RED#Dual Strike.#{normal}##LAST#
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	13.136569296375	6	21	0.63466252583998	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	13.136569296375	6	21	0.63466252583998	vs. armor/def	5	14
checkHit	21	vs	14	=> chance to hit	68
[LOG]	#UID:228650:0#Rogue sapper misses #fbd578#slave combatant#LAST#.
[improved_talented AI] chooses for	228668	orc archer	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	11.471370023173	6	31	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	11.471370023173	6	31	1	vs. armor/def	5	14
checkHit	31	vs	14	=> chance to hit	93
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	11	6	vs. armor/hardiness	5	0.3
[ATTACK] after armor	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[LOG]	#UID:228668:0#Orc archer hits #fbd578#slave combatant#LAST# for #WHITE#(10 resist armour)#LAST#, #WHITE#1 physical#LAST# (#RED##{bold}#1#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:639:0#Talent Double Strike is ready to use.
[LOG]	
[LOG]	#ORCHID##{bold}#Slave combatant throws a body shot.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	orc archer	dam/apr/atk/mult ::	36.01492113261	1	43	1.9349731134361	vs. armor/def	5	19
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	1.9349731134361	vs. armor/def	5	19
checkHit	43	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	1	vs. armor/hardiness	5	0.3
[ATTACK] after armor	33
[PHYS CRIT %] axe accuracy bonus	43	19	=	6
[PHYS CRIT %]	14
[ATTACK] after crit	33
[ATTACK] after mult	63.854112743393
checkHit	18	vs	42	=> chance to hit	0
[LOG]	Orc archer is dazed!
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Orc archer for #WHITE#62 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#72#LAST##{normal}# total damage).
[LOG]	Orc archer is not dazed anymore.
[LOG]	Slave combatant's light area effect hits Orc archer for #YELLOW#13 light#LAST# damage.
[LOG]	Slave combatant's light area effect hits Black bear for #YELLOW#13 light#LAST# damage.
[LOG]	Slave combatant's light area effect hits Rogue sapper for #YELLOW#14 light#LAST# damage.
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 AI:flee_dmap
[Actor:move]	228650	rogue sapper	move from	27	23	to	26	22
[LOG]	
[LOG]	#RED##{bold}#Slave combatant throws two quick punches.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	orc archer	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	19
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	19
checkHit	43	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	1	vs. armor/hardiness	5	0.3
[ATTACK] after armor	34
[PHYS CRIT %] axe accuracy bonus	43	19	=	6
[PHYS CRIT %]	14
[ATTACK] after crit	34
[ATTACK] after mult	33.657888614352
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart (1)#WHITE#.
[ATTACK] attacking with innate combat
[ATTACK] to 	orc archer	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	19
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	19
checkHit	43	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	1	vs. armor/hardiness	5	0.3
[ATTACK] after armor	32
[PHYS CRIT %] axe accuracy bonus	43	19	=	6
[PHYS CRIT %]	14
[ATTACK] after crit	32
[ATTACK] after mult	31.678012813508
[Actor:move]	228614	slave combatant	move from	28	24	to	28	24
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Orc archer for #WHITE#33 physical#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#37#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:228614:0##fbd578#slave combatant#LAST# killed Orc archer!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	22.078372007417	3	17	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	22.078372007417	3	17	1	vs. armor/def	5	14
checkHit	17	vs	14	=> chance to hit	58
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	22	3	vs. armor/hardiness	5	0.3
[ATTACK] after armor	20
[PHYS CRIT %]	1
[ATTACK] after crit	20
[ATTACK] after mult	20
[Actor:move]	228684	black bear	move from	29	23	to	29	23
[LOG]	#UID:228684:0#Black bear hits #fbd578#slave combatant#LAST# for #WHITE#(10 resist armour)#LAST#, #WHITE#10 physical#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Slave combatant's light area effect hits Black bear for #YELLOW#13 light#LAST# damage.
Loading tile from tileset	/data/gfx/shockbolt/object/orc_heart.png
[Actor:move]	228650	rogue sapper	move from	26	22	to	27	23
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	black bear	dam/apr/atk/mult ::	36.01492113261	1	43	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	1	vs. armor/def	8	5
checkHit	43	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	1	vs. armor/hardiness	8	0.3
[ATTACK] after armor	29
[PHYS CRIT %] axe accuracy bonus	43	5	=	9.5
[PHYS CRIT %]	17.5
[ATTACK] after crit	29
[ATTACK] after mult	29
[Actor:move]	228614	slave combatant	move from	28	24	to	28	24
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Black bear for #WHITE#29 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[LOG]	Rogue sapper stops regenerating health quickly.
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 AI:flee_dmap
[Actor:move]	228650	rogue sapper	move from	27	23	to	26	22
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	black bear	dam/apr/atk/mult ::	36.01492113261	1	43	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	1	vs. armor/def	8	5
checkHit	43	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	1	vs. armor/hardiness	8	0.3
[ATTACK] after armor	32
[PHYS CRIT %] axe accuracy bonus	43	5	=	9.5
[PHYS CRIT %]	17.5
[ATTACK] after crit	48
[ATTACK] after mult	48
[LOG]	#{bold}##UID:228614:0##fbd578#slave combatant#LAST# performs a melee critical strike against Black bear!#{normal}#
[Actor:move]	228614	slave combatant	move from	28	24	to	28	24
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Black bear for #{bold}##WHITE#48 physical#{normal}##LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#58#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	black bear	dam/apr/atk/mult ::	36.01492113261	1	43	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	1	vs. armor/def	8	5
checkHit	43	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	1	vs. armor/hardiness	8	0.3
[ATTACK] after armor	29
[PHYS CRIT %] axe accuracy bonus	43	5	=	9.5
[PHYS CRIT %]	17.5
[ATTACK] after crit	29
[ATTACK] after mult	29
[Actor:move]	228614	slave combatant	move from	28	24	to	28	24
[improved_talented AI] chooses for	228684	black bear	T_STUN
[LOG]	Black bear uses #{bold}##RED#Stun.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	22.078372007417	3	17	0.72360679774998	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	22.078372007417	3	17	0.72360679774998	vs. armor/def	5	14
checkHit	17	vs	14	=> chance to hit	58
[LOG]	#UID:228684:0#Black bear misses #fbd578#slave combatant#LAST#.
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Black bear for #WHITE#29 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[Actor:move]	228650	rogue sapper	move from	26	22	to	27	23
[LOG]	#00ff00##UID:110:0#Talent Infusion: Healing is ready to use.
[LOG]	#00ff00##UID:639:0#Talent Double Strike is ready to use.
[LOG]	
[LOG]	#RED##{bold}#Slave combatant throws two quick punches.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	black bear	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	8	5
checkHit	43	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	1	vs. armor/hardiness	8	0.3
[ATTACK] after armor	29
[PHYS CRIT %] axe accuracy bonus	43	5	=	9.5
[PHYS CRIT %]	17.5
[ATTACK] after crit	29
[ATTACK] after mult	28.708199112241
[ATTACK] attacking with innate combat
[ATTACK] to 	black bear	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	8	5
checkHit	43	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	1	vs. armor/hardiness	8	0.3
[ATTACK] after armor	32
[PHYS CRIT %] axe accuracy bonus	43	5	=	9.5
[PHYS CRIT %]	17.5
[ATTACK] after crit	32
[ATTACK] after mult	31.678012813508
[Actor:move]	228614	slave combatant	move from	28	24	to	28	24
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Black bear for #WHITE#29 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST#, #WHITE#32 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#80#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 AI:flee_dmap
[Actor:move]	228650	rogue sapper	move from	27	23	to	26	22
[LOG]	Slave combatant stops regenerating health quickly.
[LOG]	
[USERCHAT] channel achievement	ilovgmod	tome	Level 10 (Roguelike)	false	false
[LOG]	#RED##{bold}#Slave combatant throws a finishing uppercut.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	black bear	dam/apr/atk/mult ::	36.01492113261	1	43	1.9349731134361	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	1.9349731134361	vs. armor/def	8	5
checkHit	43	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	1	vs. armor/hardiness	8	0.3
[ATTACK] after armor	32
[PHYS CRIT %] axe accuracy bonus	43	5	=	9.5
[PHYS CRIT %]	17.5
[ATTACK] after crit	32
[ATTACK] after mult	61.919139629956
checkHit	22	vs	42	=> chance to hit	0
[LOG]	Black bear is stunned!
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Black bear for #WHITE#62 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#72#LAST##{normal}# total damage).
[Actor:move]	228650	rogue sapper	move from	26	22	to	27	23
[ATTACK] attacking with innate combat
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	22.078372007417	3	17	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	22.078372007417	3	17	1	vs. armor/def	5	14
checkHit	17	vs	14	=> chance to hit	58
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	23	3	vs. armor/hardiness	5	0.3
[ATTACK] after armor	21
[PHYS CRIT %]	1
[ATTACK] after crit	21
[ATTACK] after mult	21
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_1.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_1.ogg" : <static>
[Actor:move]	228684	black bear	move from	29	23	to	29	23
[LOG]	#UID:228684:0#Black bear hits #fbd578#slave combatant#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	black bear	dam/apr/atk/mult ::	36.01492113261	1	43	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	1	vs. armor/def	8	5
checkHit	43	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	1	vs. armor/hardiness	8	0.3
[ATTACK] after armor	29
[PHYS CRIT %] axe accuracy bonus	43	5	=	9.5
[PHYS CRIT %]	17.5
[ATTACK] after crit	29
[ATTACK] after mult	29
[LOG]	Slave combatant casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	4
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[Actor:move]	228614	slave combatant	move from	28	24	to	28	24
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Black bear for #WHITE#29 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST#, #YELLOW#26 light#LAST# (#RED##{bold}#65#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:228614:0##fbd578#slave combatant#LAST# killed Black bear!#{normal}#
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 AI:flee_dmap
[Actor:move]	228650	rogue sapper	move from	27	23	to	26	22
[LOG]	
[Actor:move]	228614	slave combatant	move from	28	24	to	27	23
[LOG]	#00ff00##UID:639:0#Talent Double Strike is ready to use.
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 AI:flee_dmap
[Actor:move]	228650	rogue sapper	move from	26	22	to	25	23
[LOG]	
[Actor:move]	228614	slave combatant	move from	27	23	to	26	23
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 talent:T_DISARMING_TRAP
[LOG]	#ORCHID##{bold}#Rogue sapper activates a prepared device.#{normal}##LAST#
rogue sapper advanced trap placement targeting grid (26, 23) range/dist:2/1 (defense:true)
# trap_ai_coords checking projection to (25, 23): (25, 23) ok: true
NPC Trap Placement for	rogue sapper	T_DISARMING_TRAP	25	23
[LOG]	
[LOG]	#RED##{bold}#Slave combatant throws two quick punches.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue sapper	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	23
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	23
checkHit	43	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	1	vs. armor/hardiness	5	0.3
[ATTACK] after armor	34
[PHYS CRIT %] axe accuracy bonus	43	23	=	5
[PHYS CRIT %]	13
[ATTACK] after crit	34
[ATTACK] after mult	33.657888614352
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue sapper	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	23
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	23
checkHit	43	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	1	vs. armor/hardiness	5	0.3
[ATTACK] after PARRY	32.262216307191
[ATTACK] after armor	28.262216307191
[ATTACK] after crit	28.262216307191
[ATTACK] after mult	27.977839072416
[Actor:move]	228614	slave combatant	move from	26	23	to	26	23
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Rogue sapper for #WHITE#29 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST#, #WHITE#(4 parried#LAST#), #WHITE#24 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#74#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue sapper	dam/apr/atk/mult ::	36.01492113261	1	43	1	vs. armor/def	5	23
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	1	vs. armor/def	5	23
checkHit	43	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	1	vs. armor/hardiness	5	0.3
[ATTACK] after armor	35
[PHYS CRIT %] axe accuracy bonus	43	23	=	5
[PHYS CRIT %]	13
[ATTACK] after crit	35
[ATTACK] after mult	35
[Actor:move]	228614	slave combatant	move from	26	23	to	26	23
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 AI:flee_dmap
[Actor:move]	228650	rogue sapper	move from	25	23	to	24	24
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Rogue sapper for #WHITE#30 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:370:0#Talent Body Shot is ready to use.
[LOG]	
[Actor:move]	228614	slave combatant	move from	26	23	to	25	23
[use_tactical AI] === Action Selected:	228650	rogue sapper	disable	 talent:T_DUAL_STRIKE
[LOG]	Rogue sapper uses #{bold}##RED#Dual Strike.#{normal}##LAST#
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	13.136569296375	6	21	0.63466252583998	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	13.136569296375	6	21	0.63466252583998	vs. armor/def	5	14
checkHit	21	vs	14	=> chance to hit	68
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	17	6	vs. armor/hardiness	5	0.3
[ATTACK] after armor	17
[PHYS CRIT %] axe accuracy bonus	21	14	=	1.75
[PHYS CRIT %]	17.55
[ATTACK] after crit	17
[ATTACK] after mult	10.78926293928
checkHit	20	vs	22	=> chance to hit	45
[LOG]	Slave combatant is stunned!
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	12.973539006696	10	21	1.0577708764	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	12.973539006696	10	21	1.0577708764	vs. armor/def	5	14
checkHit	21	vs	14	=> chance to hit	68
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	12	10	vs. armor/hardiness	5	0.3
[ATTACK] after armor	12
[PHYS CRIT %] axe accuracy bonus	21	14	=	1.75
[PHYS CRIT %]	16.55
[ATTACK] after crit	18.9
[ATTACK] after mult	19.991869563959
[LOG]	#{bold}##UID:228650:0#Rogue sapper performs a melee critical strike against #fbd578#slave combatant#LAST#!#{normal}#
[LOG]	#UID:228650:0#Rogue sapper hits #fbd578#slave combatant#LAST# for #WHITE#(10 resist armour)#LAST#, #WHITE#0 physical#LAST#, #WHITE#(10 resist armour)#LAST#, #{bold}##WHITE#10 physical#{normal}##LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[Actor:move]	228689	large white snake	(forced) move from	nil	nil	to	28	23
[LOG]	#CRIMSON#A new foe appears in the ring of blood!
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue sapper	dam/apr/atk/mult ::	36.01492113261	1	43	1	vs. armor/def	5	23
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	1	vs. armor/def	5	23
checkHit	43	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	1	vs. armor/hardiness	5	0.3
[ATTACK] after armor	35
[PHYS CRIT %] axe accuracy bonus	43	23	=	5
[PHYS CRIT %]	13
[ATTACK] after crit	35
[ATTACK] after mult	35
[Actor:move]	228614	slave combatant	move from	25	23	to	25	23
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Rogue sapper for #WHITE#13 physical#LAST#, #GREY#2 darkness#LAST#, #YELLOW#3 light#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[NPC:seen_by] Passing target	slave combatant	from	228650	rogue sapper	to	228689	large white snake
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 AI:flee_dmap
[Actor:move]	228650	rogue sapper	move from	24	24	to	23	25
[Actor:move]	228689	large white snake	move from	28	23	to	27	23
[LOG]	#00ff00##UID:639:0#Talent Double Strike is ready to use.
[LOG]	#00ff00##UID:640:0#Talent Spinning Backhand is ready to use.
[LOG]	#00ff00##UID:652:0#Talent Clinch is ready to use.
[LOG]	#00ff00##UID:373:0#Talent Maim is ready to use.
[LOG]	
[Actor:move]	228614	slave combatant	move from	25	23	to	24	24
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 AI:flee_dmap
[Actor:move]	228650	rogue sapper	move from	23	25	to	22	26
[Actor:move]	228689	large white snake	move from	27	23	to	26	23
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 AI:flee_dmap_keep_los
[Actor:move]	228650	rogue sapper	move from	22	26	to	21	27
[Actor:move]	228689	large white snake	move from	26	23	to	25	23
[LOG]	Slave combatant is not stunned anymore.
[LOG]	
[Actor:move]	228614	slave combatant	move from	24	24	to	23	25
[Actor:move]	228689	large white snake	move from	25	23	to	25	24
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 AI:flee_dmap_keep_los
[Actor:move]	228650	rogue sapper	move from	21	27	to	20	28
[Actor:move]	228614	slave combatant	move from	23	25	to	22	26
[Actor:move]	228689	large white snake	move from	25	24	to	24	24
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 AI:flee_dmap_keep_los
[Actor:move]	228650	rogue sapper	move from	20	28	to	20	29
[resolveObject] CREATE FOR	228690	icy orc wyrmic	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="battleaxe"}
[TOME ENTITY FILTER] selected basic	102.11415466909	116.7
[resolveObject] CREATED OBJECT:	228692	steel battleaxe	tries left:	4
[resolveObject]	228692	steel battleaxe	added to inventory	MAINHAND
[resolveObject] CREATE FOR	228690	icy orc wyrmic	do_wear/tries:	true	5	filter:
	{type="charm", subtype="totem"}
[TOME ENTITY FILTER] selected basic	92.097488550478	116.7
[resolveObject] CREATED OBJECT:	228693	ash totem of summon tentacle	tries left:	4
fight: 	ash totem of summon tentacle	steel battleaxe	::	OFFHAND	TOOL
[ActorObjectUse] useObjectEnable: 	ash totem of summon tentacle	by	icy orc wyrmic	inven/slot	table: 0x26d94cf0	nil
[resolveObject]	228693	ash totem of summon tentacle	added to inventory	TOOL
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_icy_orc_wyrmic.png
[Actor:move]	228690	icy orc wyrmic	(forced) move from	nil	nil	to	28	23
[CALLBACK] upgrading to prioritized	talents_on_kill
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[LOG]	#CRIMSON#A new foe appears in the ring of blood!
[NPC:seen_by] Passing target	slave combatant	from	228689	large white snake	to	228690	icy orc wyrmic
[Actor:move]	228689	large white snake	move from	24	24	to	23	24
[LOG]	
[Actor:move]	228614	slave combatant	move from	22	26	to	21	27
[Actor:move]	228689	large white snake	move from	23	24	to	22	24
[use_tactical AI] === Action Selected:	228690	icy orc wyrmic	closein	 AI:move_complex
[Actor:move]	228690	icy orc wyrmic	move from	28	23	to	27	24
[LOG]	#00ff00##UID:647:0#Talent Uppercut is ready to use.
[LOG]	
[Actor:move]	228614	slave combatant	move from	21	27	to	20	28
[Actor:move]	228689	large white snake	move from	22	24	to	21	24
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 AI:flee_dmap
[Actor:move]	228650	rogue sapper	move from	20	29	to	21	29
[use_tactical AI] === Action Selected:	228690	icy orc wyrmic	closein	 talent:T_INFUSION:_MOVEMENT_1
[use_tactical AI] === Action Selected:	228690	icy orc wyrmic	closein	 AI:move_complex
[Actor:move]	228690	icy orc wyrmic	move from	27	24	to	26	25
[Actor:move]	228614	slave combatant	move from	20	28	to	20	29
[use_tactical AI] === Action Selected:	228690	icy orc wyrmic	closein	 AI:move_complex
[Actor:move]	228690	icy orc wyrmic	move from	26	25	to	25	26
[Actor:move]	228689	large white snake	move from	21	24	to	20	24
[use_tactical AI] === Action Selected:	228690	icy orc wyrmic	closein	 AI:move_complex
[Actor:move]	228690	icy orc wyrmic	move from	25	26	to	24	27
[use_tactical AI] === Action Selected:	228690	icy orc wyrmic	closein	 AI:move_complex
[Actor:move]	228690	icy orc wyrmic	move from	24	27	to	23	27
[use_tactical AI] === Action Selected:	228650	rogue sapper	disable	 talent:T_DUAL_STRIKE
[LOG]	Rogue sapper uses #{bold}##RED#Dual Strike.#{normal}##LAST#
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	13.136569296375	6	21	0.63466252583998	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	13.136569296375	6	21	0.63466252583998	vs. armor/def	5	14
checkHit	21	vs	14	=> chance to hit	68
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	13	6	vs. armor/hardiness	5	0.3
[ATTACK] after armor	13
[PHYS CRIT %] axe accuracy bonus	21	14	=	1.75
[PHYS CRIT %]	17.55
[ATTACK] after crit	13
[ATTACK] after mult	8.2506128359197
checkHit	20	vs	22	=> chance to hit	45
[LOG]	#ORANGE#Slave combatant shrugs off the effect 'Stunned'!
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	12.973539006696	10	21	1.0577708764	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	12.973539006696	10	21	1.0577708764	vs. armor/def	5	14
checkHit	21	vs	14	=> chance to hit	68
[LOG]	#UID:228650:0#Rogue sapper misses #fbd578#slave combatant#LAST#.
[LOG]	#UID:228650:0#Rogue sapper hits #fbd578#slave combatant#LAST# for #WHITE#(8 resist armour)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	228690	icy orc wyrmic	closein	 AI:move_complex
[Actor:move]	228690	icy orc wyrmic	move from	23	27	to	22	28
[use_tactical AI] === Action Selected:	228690	icy orc wyrmic	closein	 AI:move_complex
[Actor:move]	228690	icy orc wyrmic	move from	22	28	to	21	28
[Actor:move]	228689	large white snake	move from	20	24	to	20	25
[LOG]	Icy orc wyrmic slows down.
[ATTACK] attacking with (mainhand)	steel battleaxe
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	54.377003044781	2	23	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	54.377003044781	2	23	1	vs. armor/def	5	14
checkHit	23	vs	14	=> chance to hit	73
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	78	2	vs. armor/hardiness	5	0.3
[ATTACK] after armor	75
[PHYS CRIT %] axe accuracy bonus	23	14	=	2.25
[PHYS CRIT %]	7.25
[ATTACK] after crit	75
[ATTACK] after mult	75
[Actor:move]	228690	icy orc wyrmic	move from	21	28	to	21	28
[LOG]	#UID:228690:0#Icy orc wyrmic hits #fbd578#slave combatant#LAST# for #WHITE#(10 resist armour)#LAST#, #WHITE#65 physical#LAST# (#RED##{bold}#65#LAST##{normal}# total damage).
[LOG]	
[LOG]	#RED##{bold}#Slave combatant throws two quick punches.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue sapper	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	23
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	23
checkHit	43	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	1	vs. armor/hardiness	5	0.3
[ATTACK] after armor	32
[PHYS CRIT %] axe accuracy bonus	43	23	=	5
[PHYS CRIT %]	13
[ATTACK] after crit	32
[ATTACK] after mult	31.678012813508
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue sapper	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	23
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	23
checkHit	43	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	1	vs. armor/hardiness	5	0.3
[ATTACK] after PARRY	35.262216307191
[ATTACK] after armor	31.262216307191
[ATTACK] after crit	31.262216307191
[ATTACK] after mult	30.947652773682
[Actor:move]	228614	slave combatant	move from	20	29	to	20	29
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Rogue sapper for #WHITE#23 physical#LAST#, #GREY#3 darkness#LAST#, #YELLOW#5 light#LAST#, #WHITE#(4 parried#LAST#), #WHITE#23 physical#LAST#, #GREY#3 darkness#LAST#, #YELLOW#5 light#LAST# (#RED##{bold}#63#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 AI:flee_dmap
[Actor:move]	228650	rogue sapper	move from	21	29	to	22	30
[Actor:move]	228689	large white snake	move from	20	25	to	19	26
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	icy orc wyrmic	dam/apr/atk/mult ::	36.01492113261	1	43	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	1	vs. armor/def	2	8
checkHit	43	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	1	vs. armor/hardiness	2	0.3
[ATTACK] after armor	38
[PHYS CRIT %] axe accuracy bonus	43	8	=	8.75
[PHYS CRIT %]	16.75
[ATTACK] after crit	38
[ATTACK] after mult	38
[Actor:move]	228614	slave combatant	move from	20	29	to	20	29
[ATTACK] attacking with (mainhand)	steel battleaxe
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	54.377003044781	2	23	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	54.377003044781	2	23	1	vs. armor/def	5	14
checkHit	23	vs	14	=> chance to hit	73
[LOG]	#UID:228690:0#Icy orc wyrmic misses #fbd578#slave combatant#LAST#.
[Actor:move]	228690	icy orc wyrmic	move from	21	28	to	21	28
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Icy orc wyrmic for #WHITE#32 physical#LAST#, #GREY#3 darkness#LAST#, #YELLOW#5 light#LAST# (#RED##{bold}#41#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 AI:flee_dmap
[Actor:move]	228650	rogue sapper	move from	22	30	to	23	30
[Actor:move]	228689	large white snake	move from	19	26	to	20	26
[LOG]	
[LOG]	#ORCHID##{bold}#Slave combatant throws a body shot.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	icy orc wyrmic	dam/apr/atk/mult ::	36.01492113261	1	43	1.9349731134361	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	1.9349731134361	vs. armor/def	2	8
checkHit	43	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	1	vs. armor/hardiness	2	0.3
[ATTACK] after armor	36
[PHYS CRIT %] axe accuracy bonus	43	8	=	8.75
[PHYS CRIT %]	16.75
[ATTACK] after crit	36
[ATTACK] after mult	69.659032083701
checkHit	28	vs	42	=> chance to hit	15
[LOG]	Icy orc wyrmic is dazed!
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Icy orc wyrmic for #WHITE#70 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#80#LAST##{normal}# total damage).
[Actor:move]	228689	large white snake	move from	20	26	to	20	27
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 AI:flee_dmap_keep_los
[Actor:move]	228650	rogue sapper	move from	23	30	to	24	30
[LOG]	
[USERCHAT] channel serial data	tanku	tome	783
[ATTACK] attacking with innate combat
[ATTACK] to 	icy orc wyrmic	dam/apr/atk/mult ::	36.01492113261	1	43	1	vs. armor/def	2	4
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	1	vs. armor/def	2	4
checkHit	43	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	1	vs. armor/hardiness	2	0.3
[ATTACK] after armor	38
[PHYS CRIT %] axe accuracy bonus	43	4	=	9.75
[PHYS CRIT %]	17.75
[ATTACK] after crit	38
[ATTACK] after mult	38
[LOG]	Icy orc wyrmic is not dazed anymore.
[Actor:move]	228614	slave combatant	move from	20	29	to	20	29
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Icy orc wyrmic for #WHITE#38 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#48#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	steel battleaxe
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	54.377003044781	2	23	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	54.377003044781	2	23	1	vs. armor/def	5	14
checkHit	23	vs	14	=> chance to hit	73
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	54	2	vs. armor/hardiness	5	0.3
[ATTACK] after armor	51
[PHYS CRIT %] axe accuracy bonus	23	14	=	2.25
[PHYS CRIT %]	7.25
[ATTACK] after crit	51
[ATTACK] after mult	51
[Actor:move]	228690	icy orc wyrmic	move from	21	28	to	21	28
[LOG]	#UID:228690:0#Icy orc wyrmic hits #fbd578#slave combatant#LAST# for #WHITE#(10 resist armour)#LAST#, #WHITE#41 physical#LAST# (#RED##{bold}#41#LAST##{normal}# total damage).
[Actor:move]	228689	large white snake	move from	20	27	to	20	28
[LOG]	#00ff00##UID:639:0#Talent Double Strike is ready to use.
[LOG]	
[USERCHAT] channel achievement	The Ezeld	tome	Level 10 (Insane (Roguelike) difficulty)	false	false
[LOG]	#RED##{bold}#Slave combatant throws two quick punches.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	icy orc wyrmic	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	2	8
checkHit	43	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	1	vs. armor/hardiness	2	0.3
[ATTACK] after armor	38
[PHYS CRIT %] axe accuracy bonus	43	8	=	8.75
[PHYS CRIT %]	16.75
[ATTACK] after crit	38
[ATTACK] after mult	37.61764021604
[ATTACK] attacking with innate combat
[ATTACK] to 	icy orc wyrmic	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	2	8
checkHit	43	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	1	vs. armor/hardiness	2	0.3
[ATTACK] after armor	38
[PHYS CRIT %] axe accuracy bonus	43	8	=	8.75
[PHYS CRIT %]	16.75
[ATTACK] after crit	38
[ATTACK] after mult	37.61764021604
[Actor:move]	228614	slave combatant	move from	20	29	to	20	29
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Icy orc wyrmic for #WHITE#38 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST#, #WHITE#38 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#96#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 AI:flee_dmap_keep_los
[Actor:move]	228650	rogue sapper	move from	24	30	to	25	29
[ATTACK] attacking with innate combat
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	15.066267650713	10	21	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	15.066267650713	10	21	1	vs. armor/def	5	14
checkHit	21	vs	14	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	15	10	vs. armor/hardiness	5	0.3
[ATTACK] after armor	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	15
[Actor:move]	228689	large white snake	move from	20	28	to	20	28
[LOG]	#UID:228689:0#Large white snake hits #fbd578#slave combatant#LAST# for #WHITE#(10 resist armour)#LAST#, #WHITE#5 physical#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	steel battleaxe
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	54.377003044781	2	23	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	54.377003044781	2	23	1	vs. armor/def	5	14
checkHit	23	vs	14	=> chance to hit	73
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	81	2	vs. armor/hardiness	5	0.3
[ATTACK] after armor	78
[PHYS CRIT %] axe accuracy bonus	23	14	=	2.25
[PHYS CRIT %]	7.25
[ATTACK] after crit	78
[ATTACK] after mult	78
[Actor:move]	228690	icy orc wyrmic	move from	21	28	to	21	28
[LOG]	#UID:228690:0#Icy orc wyrmic hits #fbd578#slave combatant#LAST# for #WHITE#(10 resist armour)#LAST#, #WHITE#68 physical#LAST# (#RED##{bold}#68#LAST##{normal}# total damage).
[LOG]	
[LOG]	Slave combatant uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	#fbd578#slave combatant#LAST# receives #LIGHT_GREEN#84 healing#LAST# from Infusion: Healing.
[LOG]	Slave combatant uses #{bold}##RED#Clinch.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	large white snake	dam/apr/atk/mult ::	36.01492113261	1	43	1	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	1	vs. armor/def	1	17
checkHit	43	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	36
[PHYS CRIT %] axe accuracy bonus	43	17	=	6.5
[PHYS CRIT %]	14.5
[ATTACK] after crit	54
[ATTACK] after mult	54
[LOG]	#{bold}##UID:228614:0##fbd578#slave combatant#LAST# performs a melee critical strike against Large white snake!#{normal}#
[PHYS CRIT %]	8
checkHit	15	vs	42	=> chance to hit	0
[LOG]	Large white snake is grappled!
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.3,backgroundLayersCount=-4,noup=0,time_factor=1000]
New GL Shader program 95
*p 95: Uniform: 0: 1406 appearTime
*p 95: Uniform: 1: 1406 backgroundLayersCount
*p 95: Uniform: 2: 1406 noup
*p 95: Uniform: 3: 8B5E tex
*p 95: Uniform: 4: 1406 tick
*p 95: Uniform: 5: 1406 tick_start
*p 95: Uniform: 6: 1406 time_factor
*p 95: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	3529530
[LOG]	Slave combatant is engaged in a grapple!
[CALLBACK] upgrading to prioritized	talents_on_hit
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Large white snake for #{bold}##WHITE#54 physical#{normal}##LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#64#LAST##{normal}# total damage).
[LOG]	Grappled from Slave combatant hits Large white snake for #WHITE#43 physical#LAST# damage.
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 AI:flee_dmap_keep_los
[Actor:move]	228650	rogue sapper	move from	25	29	to	26	29
[LOG]	
[LOG]	#RED##{bold}#Slave combatant throws a finishing uppercut.#{normal}##LAST#
[LOG]	Large white snake is free from the grapple.
[LOG]	Slave combatant has released the hold.
[ATTACK] attacking with innate combat
[ATTACK] to 	icy orc wyrmic	dam/apr/atk/mult ::	36.01492113261	1	43	1.9349731134361	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	1.9349731134361	vs. armor/def	2	8
checkHit	43	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	1	vs. armor/hardiness	2	0.3
[ATTACK] after armor	35
[PHYS CRIT %] axe accuracy bonus	43	8	=	8.75
[PHYS CRIT %]	16.75
[ATTACK] after crit	52.5
[ATTACK] after mult	101.5860884554
[LOG]	#{bold}##UID:228614:0##fbd578#slave combatant#LAST# performs a melee critical strike against Icy orc wyrmic!#{normal}#
checkHit	28	vs	42	=> chance to hit	15
[LOG]	Icy orc wyrmic is stunned!
[ATTACK] attacking with (mainhand)	steel battleaxe
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	54.377003044781	2	23	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	54.377003044781	2	23	1	vs. armor/def	5	14
checkHit	23	vs	14	=> chance to hit	73
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	72	2	vs. armor/hardiness	5	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	23	14	=	2.25
[PHYS CRIT %]	7.25
[ATTACK] after crit	69
[ATTACK] after mult	69
[Actor:move]	228690	icy orc wyrmic	move from	21	28	to	21	28
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Icy orc wyrmic for #{bold}##WHITE#102 physical#{normal}##LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#112#LAST##{normal}# total damage).
[LOG]	#UID:228690:0#Icy orc wyrmic hits #fbd578#slave combatant#LAST# for #WHITE#(10 resist armour)#LAST#, #WHITE#19 physical#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	15.066267650713	10	21	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	15.066267650713	10	21	1	vs. armor/def	5	14
checkHit	21	vs	14	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	15	10	vs. armor/hardiness	5	0.3
[ATTACK] after armor	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	15
[Actor:move]	228689	large white snake	move from	20	28	to	20	28
[LOG]	#UID:228689:0#Large white snake hits #fbd578#slave combatant#LAST# for #WHITE#(10 resist armour)#LAST#, #WHITE#2 physical#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 AI:flee_dmap_keep_los
[Actor:move]	228650	rogue sapper	move from	26	29	to	27	28
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	icy orc wyrmic	dam/apr/atk/mult ::	36.01492113261	1	43	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	1	vs. armor/def	2	8
checkHit	43	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	1	vs. armor/hardiness	2	0.3
[ATTACK] after armor	35
[PHYS CRIT %] axe accuracy bonus	43	8	=	8.75
[PHYS CRIT %]	16.75
[ATTACK] after crit	35
[ATTACK] after mult	35
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart (1)#WHITE#.
[Actor:move]	228614	slave combatant	move from	20	29	to	20	29
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Icy orc wyrmic for #WHITE#35 physical#LAST# damage.
[LOG]	#{bold}##UID:228614:0##fbd578#slave combatant#LAST# killed Icy orc wyrmic!#{normal}#
[LOG]	#00ff00##UID:639:0#Talent Double Strike is ready to use.
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[SOUND] loading from	/data/sound/creatures/snakes/snake_2.ogg	:=:	sound "/data/sound/creatures/snakes/snake_2.ogg" : <static>
[improved_talented AI] chooses for	228689	large white snake	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	15.066267650713	10	21	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	15.066267650713	10	21	1	vs. armor/def	5	14
checkHit	21	vs	14	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	16	10	vs. armor/hardiness	5	0.3
[ATTACK] after armor	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	16
[LOG]	#UID:228689:0#Large white snake hits #fbd578#slave combatant#LAST# for #WHITE#(10 resist armour)#LAST#, #WHITE#3 physical#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[target_simple AI]	228650	rogue sapper	selecting NEW TARGET	20	29	228614	slave combatant
[use_tactical AI] === Action Selected:	228650	rogue sapper	heal	 talent:T_INFUSION:_REGENERATION_1
[LOG]	Rogue sapper uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Rogue sapper starts regenerating health quickly.
[LOG]	
[USERCHAT] channel achievement	Flare584	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
[LOG]	#RED##{bold}#Slave combatant throws two quick punches.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	large white snake	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	1	17
checkHit	43	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	39
[PHYS CRIT %] axe accuracy bonus	43	17	=	6.5
[PHYS CRIT %]	14.5
[ATTACK] after crit	39
[ATTACK] after mult	38.607578116462
[ATTACK] attacking with innate combat
[ATTACK] to 	large white snake	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	1	17
checkHit	43	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	39
[PHYS CRIT %] axe accuracy bonus	43	17	=	6.5
[PHYS CRIT %]	14.5
[ATTACK] after crit	39
[ATTACK] after mult	38.607578116462
[Actor:move]	228614	slave combatant	move from	20	29	to	20	29
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Large white snake for #WHITE#39 physical#LAST# damage.
[LOG]	#{bold}##UID:228614:0##fbd578#slave combatant#LAST# killed Large white snake!#{normal}#
[LOG]	
[Actor:move]	228614	slave combatant	move from	20	29	to	21	28
[use_tactical AI] === Action Selected:	228650	rogue sapper	disable	 talent:T_DISARMING_TRAP
[LOG]	#ORCHID##{bold}#Rogue sapper activates a prepared device.#{normal}##LAST#
rogue sapper advanced trap placement targeting grid (21, 28) range/dist:2/6 (defense:true)
npc trap_ai_coords: target too far to place trap, aborting	T_DISARMING_TRAP	21	28
NPC Trap Placement for	rogue sapper	T_DISARMING_TRAP	nil	nil
[LOG][remove]	3534084	#ORCHID##{bold}#Rogue sapper activates a prepared device.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_DISARMING_TRAP	for	rogue sapper	228650	true
[use_tactical AI] turn	1716108	228650	rogue sapper	### FAILED ACTION returned:	T_DISARMING_TRAP	false
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 AI:flee_dmap_keep_los
[Actor:move]	228650	rogue sapper	move from	27	28	to	28	27
[Actor:move]	228614	slave combatant	move from	21	28	to	22	28
[target_simple AI]	228650	rogue sapper	selecting NEW TARGET	22	28	228614	slave combatant
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 AI:flee_dmap_keep_los
[Actor:move]	228650	rogue sapper	move from	28	27	to	29	26
[LOG]	#00ff00##UID:639:0#Talent Double Strike is ready to use.
[LOG]	
[Actor:move]	228614	slave combatant	move from	22	28	to	23	27
[use_tactical AI] === Action Selected:	228650	rogue sapper	closein	 AI:move_complex
[Actor:move]	228650	rogue sapper	move from	29	26	to	28	26
[Actor:move]	228614	slave combatant	move from	23	27	to	24	26
[use_tactical AI] === Action Selected:	228650	rogue sapper	disable	 talent:T_DISARMING_TRAP
[LOG]	#ORCHID##{bold}#Rogue sapper activates a prepared device.#{normal}##LAST#
rogue sapper advanced trap placement targeting grid (24, 26) range/dist:2/4 (defense:true)
npc trap_ai_coords: target too far to place trap, aborting	T_DISARMING_TRAP	24	26
NPC Trap Placement for	rogue sapper	T_DISARMING_TRAP	nil	nil
[LOG][remove]	3536057	#ORCHID##{bold}#Rogue sapper activates a prepared device.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_DISARMING_TRAP	for	rogue sapper	228650	true
[use_tactical AI] turn	1716141	228650	rogue sapper	### FAILED ACTION returned:	T_DISARMING_TRAP	false
[use_tactical AI] === Action Selected:	228650	rogue sapper	closein	 AI:move_complex
[Actor:move]	228650	rogue sapper	move from	28	26	to	27	26
[LOG]	#00ff00##UID:370:0#Talent Body Shot is ready to use.
[LOG]	
[LOG]	Slave combatant uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Slave combatant starts regenerating health quickly.
[Actor:move]	228650	rogue sapper	move from	27	26	to	26	26
[LOG]	Rogue sapper stops regenerating health quickly.
[LOG]	#00ff00##UID:652:0#Talent Clinch is ready to use.
[LOG]	
[Actor:move]	228614	slave combatant	move from	24	26	to	25	26
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 talent:T_DISARMING_TRAP
[LOG]	#ORCHID##{bold}#Rogue sapper activates a prepared device.#{normal}##LAST#
rogue sapper advanced trap placement targeting grid (25, 26) range/dist:2/1 (defense:true)
# trap_ai_coords checking projection to (26, 26): (26, 26) ok: true
NPC Trap Placement for	rogue sapper	T_DISARMING_TRAP	26	26
[LOG]	
[LOG]	#RED##{bold}#Slave combatant throws two quick punches.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue sapper	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	23
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	23
checkHit	43	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	1	vs. armor/hardiness	5	0.3
[ATTACK] after armor	34
[PHYS CRIT %] axe accuracy bonus	43	23	=	5
[PHYS CRIT %]	13
[ATTACK] after crit	34
[ATTACK] after mult	33.657888614352
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue sapper	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	23
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	23
checkHit	43	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	1	vs. armor/hardiness	5	0.3
[ATTACK] after armor	35
[PHYS CRIT %] axe accuracy bonus	43	23	=	5
[PHYS CRIT %]	13
[ATTACK] after crit	35
[ATTACK] after mult	34.647826514774
[LOG]	Slave combatant casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	4
[Actor:move]	228614	slave combatant	move from	25	26	to	25	26
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Rogue sapper for #WHITE#29 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST#, #WHITE#30 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST#, #YELLOW#27 light#LAST# (#RED##{bold}#107#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 AI:flee_dmap
[Actor:move]	228650	rogue sapper	move from	26	26	to	27	27
[LOG]	Slave combatant's light area effect hits Rogue sapper for #YELLOW#14 light#LAST# damage.
[LOG]	#00ff00##UID:647:0#Talent Uppercut is ready to use.
[LOG]	
Server latency	5
[Actor:move]	228614	slave combatant	move from	25	26	to	26	27
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 AI:flee_dmap
[Actor:move]	228650	rogue sapper	move from	27	27	to	27	28
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue sapper	dam/apr/atk/mult ::	36.01492113261	1	43	1	vs. armor/def	5	23
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	1	vs. armor/def	5	23
checkHit	43	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	1	vs. armor/hardiness	5	0.3
[ATTACK] after armor	34
[PHYS CRIT %] axe accuracy bonus	43	23	=	5
[PHYS CRIT %]	13
[ATTACK] after crit	34
[ATTACK] after mult	34
[Actor:move]	228614	slave combatant	move from	26	27	to	26	27
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Rogue sapper for #WHITE#29 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[target_simple AI]	228650	rogue sapper	selecting NEW TARGET	26	27	228614	slave combatant
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 AI:flee_dmap
[Actor:move]	228650	rogue sapper	move from	27	28	to	26	29
[LOG]	
[Actor:move]	228614	slave combatant	move from	26	27	to	26	28
[LOG]	#00ff00##UID:639:0#Talent Double Strike is ready to use.
[use_tactical AI] === Action Selected:	228650	rogue sapper	escape	 AI:flee_dmap
[Actor:move]	228650	rogue sapper	move from	26	29	to	25	29
[LOG]	
[LOG]	#RED##{bold}#Slave combatant throws two quick punches.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue sapper	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	23
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	23
checkHit	43	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	1	vs. armor/hardiness	5	0.3
[ATTACK] after armor	32
[PHYS CRIT %] axe accuracy bonus	43	23	=	5
[PHYS CRIT %]	13
[ATTACK] after crit	32
[ATTACK] after mult	31.678012813508
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue sapper	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	23
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	23
checkHit	43	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	1	vs. armor/hardiness	5	0.3
[ATTACK] after armor	35
[PHYS CRIT %] axe accuracy bonus	43	23	=	5
[PHYS CRIT %]	13
[ATTACK] after crit	35
[ATTACK] after mult	34.647826514774
[Actor:move]	228614	slave combatant	move from	26	28	to	26	28
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Rogue sapper for #WHITE#27 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST#, #WHITE#30 physical#LAST# (#RED##{bold}#68#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:228614:0##fbd578#slave combatant#LAST# killed Rogue sapper!#{normal}#
[LOG]	Slave combatant stops regenerating health quickly.
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archer
[resolveObject] CREATE FOR	228699	orc archer	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longbow"}
[TOME ENTITY FILTER] selected basic	82.186691817818	116.7
[resolveObject] CREATED OBJECT:	228701	ash longbow	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	8
[resolveObject]	228701	ash longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	228699	orc archer	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="arrow"}
[TOME ENTITY FILTER] selected Double Ego	20.461223411246	45.7
[resolveObject] CREATED OBJECT:	228702	deadly quiver of ash arrows of wind	tries left:	4
fight: 	deadly quiver of ash arrows of wind	ash longbow	::	OFFHAND	QUIVER
[resolveObject]	228702	deadly quiver of ash arrows of wind	added to inventory	QUIVER
[Actor:move]	228699	orc archer	(forced) move from	nil	nil	to	28	23
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_kill
[LOG]	#CRIMSON#A new foe appears in the ring of blood!
[LOG]	
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	magistercrow	tome	The secret city (Roguelike)	false	false
[USERCHAT] channel achievement	cRACKA	tome	The secret city (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Jabberwock	tome	The secret city	false	false
[USERCHAT] channel achievement	Jade Aninga	tome	Level 10 (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Abregz	tome	There and back again	true	true
[USERCHAT] channel achievement	GORGAWROTH	tome	Squadmate	false	true
[USERCHAT] channel achievement	AED	tome	Utterly Destroyed	false	false
[USERCHAT] channel serial data	chuckdeath	tome	606
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[Actor:move]	228614	slave combatant	move from	26	28	to	27	27
[target_simple AI]	228699	orc archer	selecting NEW TARGET	27	27	228614	slave combatant
[improved_talented AI] chooses for	228699	orc archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Orc archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow	deadly quiver of ash arrows of wind	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	orc archer	228699	using weapon:	ash longbow	ammo:	deadly quiver of ash arrows of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	ash longbow	to:	27	27
Adding entity	228708	after	228699
[LOG]	
[Actor:move]	228614	slave combatant	move from	27	27	to	27	26
[ATTACK ARCHERY]	228708	 to 	slave combatant	 :: 	36.035734961987	7	5	::	1
checkHit	31	vs	14	=> chance to hit	93
[LOG]	Orc archer's Shoot misses #fbd578#slave combatant#LAST#.
[LOG]	#00ff00##UID:639:0#Talent Double Strike is ready to use.
[resolveObject] CREATE FOR	228709	orc soldier	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="battleaxe"}
[TOME ENTITY FILTER] selected Double Ego	26.84524748612	45.7
[resolveObject] CREATED OBJECT:	228711	flaming steel battleaxe of phasing	tries left:	4
[resolveObject]	228711	flaming steel battleaxe of phasing	added to inventory	MAINHAND
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_soldier.png
[Actor:move]	228709	orc soldier	(forced) move from	nil	nil	to	27	23
[LOG]	#CRIMSON#A new foe appears in the ring of blood!
[NPC:seen_by] Passing target	slave combatant	from	228699	orc archer	to	228709	orc soldier
[improved_talented AI] chooses for	228699	orc archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Orc archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow	deadly quiver of ash arrows of wind	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	orc archer	228699	using weapon:	ash longbow	ammo:	deadly quiver of ash arrows of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	ash longbow	to:	27	26
Adding entity	228717	after	228699
[LOG]	
[Actor:move]	228614	slave combatant	move from	27	26	to	26	25
[Actor:move]	228709	orc soldier	move from	27	23	to	27	24
[target_simple AI]	228699	orc archer	selecting NEW TARGET	26	25	228614	slave combatant
[improved_talented AI] chooses for	228699	orc archer	T_INFUSION:_REGENERATION_1
[LOG]	Orc archer uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Orc archer starts regenerating health quickly.
[LOG]	
[LOG]	#RED##{bold}#Slave combatant throws two quick punches.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	orc soldier	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	2	4
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	2	4
checkHit	43	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	1	vs. armor/hardiness	2	0.3
[ATTACK] after armor	37
[PHYS CRIT %] axe accuracy bonus	43	4	=	9.75
[PHYS CRIT %]	17.75
[ATTACK] after crit	37
[ATTACK] after mult	36.627702315618
[ATTACK] attacking with innate combat
[ATTACK] to 	orc soldier	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	2	4
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	2	4
checkHit	43	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	1	vs. armor/hardiness	2	0.3
[ATTACK] after armor	35
[PHYS CRIT %] axe accuracy bonus	43	4	=	9.75
[PHYS CRIT %]	17.75
[ATTACK] after crit	35
[ATTACK] after mult	34.647826514774
[Actor:move]	228614	slave combatant	move from	26	25	to	26	25
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Orc soldier for #WHITE#34 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST#, #WHITE#32 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#86#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	flaming steel battleaxe of phasing
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	44.255094613796	12	20	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	44.255094613796	12	20	1	vs. armor/def	5	14
checkHit	20	vs	14	=> chance to hit	65
[LOG]	#UID:228709:0#Orc soldier misses #fbd578#slave combatant#LAST#.
[Actor:move]	228709	orc soldier	move from	27	24	to	27	24
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	orc soldier	dam/apr/atk/mult ::	36.01492113261	1	43	1	vs. armor/def	2	4
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	1	vs. armor/def	2	4
checkHit	43	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	1	vs. armor/hardiness	2	0.3
[ATTACK] after armor	36
[PHYS CRIT %] axe accuracy bonus	43	4	=	9.75
[PHYS CRIT %]	17.75
[ATTACK] after crit	36
[ATTACK] after mult	36
[Actor:move]	228614	slave combatant	move from	26	25	to	26	25
[Actor:move]	228699	orc archer	move from	28	23	to	27	23
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Orc soldier for #WHITE#33 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel achievement	krovasteel	tome	A different point of view	false	true
[ATTACK] attacking with innate combat
[ATTACK] to 	orc soldier	dam/apr/atk/mult ::	36.01492113261	1	43	1	vs. armor/def	2	4
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	1	vs. armor/def	2	4
checkHit	43	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	1	vs. armor/hardiness	2	0.3
[ATTACK] after armor	36
[PHYS CRIT %] axe accuracy bonus	43	4	=	9.75
[PHYS CRIT %]	17.75
[ATTACK] after crit	36
[ATTACK] after mult	36
[Actor:move]	228614	slave combatant	move from	26	25	to	26	25
[improved_talented AI] chooses for	228709	orc soldier	T_SUNDER_ARMOUR
[LOG]	Orc soldier uses #{bold}##RED#Sunder Armour.#{normal}##LAST#
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	44.255094613796	12	20	1.22360679775	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	44.255094613796	12	20	1.22360679775	vs. armor/def	5	14
checkHit	20	vs	14	=> chance to hit	65
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	48	12	vs. armor/hardiness	5	0.3
[ATTACK] after armor	48
[PHYS CRIT %] axe accuracy bonus	20	14	=	1.5
[PHYS CRIT %]	6.5
[ATTACK] after crit	48
[ATTACK] after mult	58.733126291999
checkHit	20	vs	44	=> chance to hit	0
[LOG]	Slave combatant's armour is damaged!
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Orc soldier for #WHITE#33 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[LOG]	#UID:228709:0#Orc soldier hits #fbd578#slave combatant#LAST# for #WHITE#(10 resist armour)#LAST#, #WHITE#48 physical#LAST#, #LIGHT_RED#(9 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#48#LAST##{normal}# total damage).
[Actor:move]	228699	orc archer	move from	27	23	to	26	24
[LOG]	#00ff00##UID:639:0#Talent Double Strike is ready to use.
[LOG]	
Loading tile from tileset	/data/gfx/talents/sunder_armour.png
[LOG]	#RED##{bold}#Slave combatant throws a finishing uppercut.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	orc soldier	dam/apr/atk/mult ::	36.01492113261	1	43	1.9349731134361	vs. armor/def	2	4
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	1.9349731134361	vs. armor/def	2	4
checkHit	43	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	1	vs. armor/hardiness	2	0.3
[ATTACK] after armor	38
[PHYS CRIT %] axe accuracy bonus	43	4	=	9.75
[PHYS CRIT %]	17.75
[ATTACK] after crit	57
[ATTACK] after mult	110.29346746586
[LOG]	#{bold}##UID:228614:0##fbd578#slave combatant#LAST# performs a melee critical strike against Orc soldier!#{normal}#
checkHit	22	vs	42	=> chance to hit	0
[LOG]	Orc soldier is stunned!
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Orc soldier for #{bold}##WHITE#87 physical#{normal}##LAST#, #GREY#3 darkness#LAST#, #YELLOW#5 light#LAST# (#RED##{bold}#96#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	flaming steel battleaxe of phasing
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	44.255094613796	12	20	1	vs. armor/def	0	14
[ATTACK] after melee attack bonus hooks & callbacks::	44.255094613796	12	20	1	vs. armor/def	0	14
checkHit	20	vs	14	=> chance to hit	65
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	54	12	vs. armor/hardiness	0	0.3
[ATTACK] after armor	54
[PHYS CRIT %] axe accuracy bonus	20	14	=	1.5
[PHYS CRIT %]	6.5
[ATTACK] after crit	54
[ATTACK] after mult	54
[Actor:move]	228709	orc soldier	move from	27	24	to	27	24
[LOG]	#UID:228709:0#Orc soldier hits #fbd578#slave combatant#LAST# for #WHITE#(10 resist armour)#LAST#, #WHITE#13 physical#LAST#, #LIGHT_RED#(4 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[improved_talented AI] chooses for	228699	orc archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Orc archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow	deadly quiver of ash arrows of wind	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	orc archer	228699	using weapon:	ash longbow	ammo:	deadly quiver of ash arrows of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	ash longbow	to:	26	25
Adding entity	228718	after	228699
[ATTACK ARCHERY]	228718	 to 	slave combatant	 :: 	36.035734961987	7	0	::	1
checkHit	31	vs	14	=> chance to hit	93
[ATTACK ARCHERY] raw dam	36.035734961987	versus	0	with APR	7
[ATTACK ARCHERY] after armor	36.035734961987
[ATTACK ARCHERY] after range	50
[PHYS CRIT %] axe accuracy bonus	31	14	=	4.25
[PHYS CRIT %]	5.75
[ATTACK ARCHERY] after crit	50
[ATTACK ARCHERY] after mult	50
[ATTACK ARCHERY] after hook	50
[LOG]	Orc archer's Shoot hits #fbd578#slave combatant#LAST# for #WHITE#(10 resist armour)#LAST#, #WHITE#40 physical#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	
[LOG]	#RED##{bold}#Slave combatant throws two quick punches.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	orc soldier	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	2	4
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	2	4
checkHit	43	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	1	vs. armor/hardiness	2	0.3
[ATTACK] after armor	35
[PHYS CRIT %] axe accuracy bonus	43	4	=	9.75
[PHYS CRIT %]	17.75
[ATTACK] after crit	52.5
[ATTACK] after mult	51.971739772161
[LOG]	#{bold}##UID:228614:0##fbd578#slave combatant#LAST# performs a melee critical strike against Orc soldier!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	orc soldier	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	2	4
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	2	4
checkHit	43	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	1	vs. armor/hardiness	2	0.3
[ATTACK] after armor	36
[PHYS CRIT %] axe accuracy bonus	43	4	=	9.75
[PHYS CRIT %]	17.75
[ATTACK] after crit	36
[ATTACK] after mult	35.637764415196
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart (1)#WHITE#.
[Actor:move]	228614	slave combatant	move from	26	25	to	26	25
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Orc soldier for #{bold}##WHITE#41 physical#{normal}##LAST#, #GREY#3 darkness#LAST#, #YELLOW#5 light#LAST#, #WHITE#28 physical#LAST# (#RED##{bold}#78#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:228614:0##fbd578#slave combatant#LAST# killed Orc soldier!#{normal}#
[target_simple AI]	228699	orc archer	selecting NEW TARGET	26	25	228614	slave combatant
[improved_talented AI] chooses for	228699	orc archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Orc archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow	deadly quiver of ash arrows of wind	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	orc archer	228699	using weapon:	ash longbow	ammo:	deadly quiver of ash arrows of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	ash longbow	to:	26	25
Adding entity	228719	after	228699
[ATTACK ARCHERY]	228719	 to 	slave combatant	 :: 	36.035734961987	7	0	::	1
checkHit	31	vs	14	=> chance to hit	93
[ATTACK ARCHERY] raw dam	36.035734961987	versus	0	with APR	7
[ATTACK ARCHERY] after armor	36.035734961987
[ATTACK ARCHERY] after range	48
[PHYS CRIT %] axe accuracy bonus	31	14	=	4.25
[PHYS CRIT %]	5.75
[ATTACK ARCHERY] after crit	48
[ATTACK ARCHERY] after mult	48
[ATTACK ARCHERY] after hook	48
[LOG]	Orc archer's Shoot hits #fbd578#slave combatant#LAST# for #WHITE#(10 resist armour)#LAST#, #WHITE#38 physical#LAST# (#RED##{bold}#38#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel achievement	mpl560	tome	Size matters (Insane (Roguelike) difficulty)	false	false
[LOG]	Slave combatant uses #{bold}##RED#Clinch.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	orc archer	dam/apr/atk/mult ::	36.01492113261	1	43	1	vs. armor/def	5	20
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	1	vs. armor/def	5	20
checkHit	43	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	1	vs. armor/hardiness	5	0.3
[ATTACK] after armor	33
[PHYS CRIT %] axe accuracy bonus	43	20	=	5.75
[PHYS CRIT %]	13.75
[ATTACK] after crit	33
[ATTACK] after mult	33
[PHYS CRIT %]	8
checkHit	20	vs	42	=> chance to hit	0
[LOG]	Orc archer is grappled!
Cloned shader 95
[SHADER] setting reset param	tick_start	3588450
[LOG]	Slave combatant is engaged in a grapple!
[CALLBACK] upgrading to prioritized	talents_on_hit
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Orc archer for #WHITE#28 physical#LAST#, #GREY#3 darkness#LAST#, #YELLOW#5 light#LAST# (#RED##{bold}#37#LAST##{normal}# total damage).
[LOG]	
[LOG]	Slave combatant uses #{bold}##ORCHID#Maim.#{normal}##LAST#
[PHYS CRIT %]	8
checkHit	20	vs	42	=> chance to hit	0
Cloned shader 95
[SHADER] setting reset param	tick_start	3589284
[CALLBACK] upgrading to prioritized	talents_on_hit
[PHYS CRIT %]	8
[LOG]	Orc archer is maimed.
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Orc archer for #{bold}##WHITE#99 physical#{normal}##LAST# damage.
[LOG]	Grappled from Slave combatant hits Orc archer for #WHITE#43 physical#LAST# damage.
[improved_talented AI] chooses for	228699	orc archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Orc archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow	deadly quiver of ash arrows of wind	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	orc archer	228699	using weapon:	ash longbow	ammo:	deadly quiver of ash arrows of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	ash longbow	to:	26	25
Adding entity	228720	after	228699
[ATTACK ARCHERY]	228720	 to 	slave combatant	 :: 	33.915985846576	7	0	::	1
checkHit	31	vs	14	=> chance to hit	93
[ATTACK ARCHERY] raw dam	33.915985846576	versus	0	with APR	7
[ATTACK ARCHERY] after armor	33.915985846576
[ATTACK ARCHERY] after range	35
[PHYS CRIT %] axe accuracy bonus	31	14	=	4.25
[PHYS CRIT %]	5.75
[ATTACK ARCHERY] after crit	35
[ATTACK ARCHERY] after mult	35
[ATTACK ARCHERY] after hook	35
[LOG]	Grappling hits Orc archer for #WHITE#3 physical#LAST# damage.
[LOG]	Orc archer's Shoot hits #fbd578#slave combatant#LAST# for #WHITE#(10 resist armour)#LAST#, #WHITE#19 physical#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:639:0#Talent Double Strike is ready to use.
[LOG]	
[LOG]	#RED##{bold}#Slave combatant throws two quick punches.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	orc archer	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	20
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	20
checkHit	43	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	1	vs. armor/hardiness	5	0.3
[ATTACK] after armor	35
[PHYS CRIT %] axe accuracy bonus	43	20	=	5.75
[PHYS CRIT %]	13.75
[ATTACK] after crit	35
[ATTACK] after mult	34.647826514774
[ATTACK] attacking with innate combat
[ATTACK] to 	orc archer	dam/apr/atk/mult ::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	20
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	0.98993790042211	vs. armor/def	5	20
checkHit	43	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	1	vs. armor/hardiness	5	0.3
[ATTACK] after armor	32
[PHYS CRIT %] axe accuracy bonus	43	20	=	5.75
[PHYS CRIT %]	13.75
[ATTACK] after crit	32
[ATTACK] after mult	31.678012813508
[Actor:move]	228614	slave combatant	move from	26	25	to	26	25
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Orc archer for #WHITE#35 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST#, #WHITE#32 physical#LAST#, #GREY#4 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#87#LAST##{normal}# total damage).
[LOG]	Orc archer stops regenerating health quickly.
[LOG]	Grappled from Slave combatant hits Orc archer for #WHITE#43 physical#LAST# damage.
[improved_talented AI] chooses for	228699	orc archer	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	slave combatant	dam/apr/atk/mult ::	9.8083104080263	6	32	1	vs. armor/def	0	14
[ATTACK] after melee attack bonus hooks & callbacks::	9.8083104080263	6	32	1	vs. armor/def	0	14
checkHit	32	vs	14	=> chance to hit	95
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	9	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[LOG]	#UID:228699:0#Orc archer hits #fbd578#slave combatant#LAST# for #WHITE#(8 resist armour)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:110:0#Talent Infusion: Healing is ready to use.
[LOG]	
[USERCHAT] channel achievement	krovasteel	tome	Orcrist	false	true
[LOG]	Slave combatant uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	#fbd578#slave combatant#LAST# receives #LIGHT_GREEN#84 healing#LAST# from Infusion: Healing.
[LOG]	#ORCHID##{bold}#Slave combatant throws a body shot.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	orc archer	dam/apr/atk/mult ::	36.01492113261	1	43	1.9349731134361	vs. armor/def	5	20
[ATTACK] after melee attack bonus hooks & callbacks::	36.01492113261	1	43	1.9349731134361	vs. armor/def	5	20
checkHit	43	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	1	vs. armor/hardiness	5	0.3
[ATTACK] after armor	33
[PHYS CRIT %] axe accuracy bonus	43	20	=	5.75
[PHYS CRIT %]	13.75
[ATTACK] after crit	33
[ATTACK] after mult	63.854112743393
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart (1)#WHITE#.
checkHit	20	vs	42	=> chance to hit	0
[LOG]	#UID:228614:0##fbd578#slave combatant#LAST# hits Orc archer for #WHITE#64 physical#LAST# damage.
[LOG]	#{bold}##UID:228614:0##fbd578#slave combatant#LAST# killed Orc archer!#{normal}#
[Actor:move]	228614	slave combatant	(forced) move from	26	25	to	26	25
[Actor:move]	5366	Ostia	(forced) move from	14	24	to	14	24
[LOG]	#MOCCASIN#Character control switched to Ostia.
[QUEST] try update status on	Ostia	ring-of-blood	1	won-fight
[LOG]	#LIGHT_GREEN#Quest 'Till the Blood Runs Clear' status updated! #WHITE#(Press 'j' to see the quest log)
[LOG]	#CRIMSON#The crowd yells: 'BLOOOODDD!'
[CHAT] loaded	welcome	table: 0x1596fae0
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
table: 0x1337d028	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x1337d268	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[LOG]	
[CHAT] selected	Thanks, it was fun!	function: 0x27b96df8	nil
[Identify]	Bloodcaller	true
Added unique	mod.class.Object/Bloodcaller	::	1
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUEST] try update status on	Ostia	ring-of-blood	1	nil
[QUEST] try update status on	Ostia	ring-of-blood	100	nil
[LOG]	#LIGHT_GREEN#Quest 'Till the Blood Runs Clear' is done! #WHITE#(Press 'j' to see the quest log)
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#LIGHT_GREEN#Quest 'Till the Blood Runs Clear' completed! #WHITE#(Press 'j' to see the quest log)
[LOG]	#LIGHT_BLUE#The Blood Master hands you the #FFD700##UID:228723:0#Bloodcaller#LAST#.
[LOG]	Lore found: #0080FF#Bloodcaller
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Bloodcaller
table: 0x1337d028	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x1337d268	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/jewelry_ring_bloodcaller.png
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Actor:move]	5366	Ostia	move from	14	24	to	14	25
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Server latency	5
[Actor:move]	5366	Ostia	move from	14	25	to	13	24
[Actor:move]	5366	Ostia	move from	13	24	to	13	23
[Actor:move]	5366	Ostia	move from	13	23	to	14	22
[Actor:move]	5366	Ostia	move from	14	22	to	14	21
[Actor:move]	5366	Ostia	move from	14	21	to	15	20
[Actor:move]	5366	Ostia	move from	15	20	to	15	19
[Actor:move]	5366	Ostia	move from	15	19	to	16	18
[Actor:move]	5366	Ostia	move from	16	18	to	17	17
[Actor:move]	5366	Ostia	move from	17	17	to	18	16
[Actor:move]	5366	Ostia	move from	18	16	to	19	15
[Actor:move]	5366	Ostia	move from	19	15	to	20	14
[Actor:move]	5366	Ostia	move from	20	14	to	21	14
[Actor:move]	5366	Ostia	move from	21	14	to	22	14
[Actor:move]	5366	Ostia	move from	22	14	to	23	14
[Actor:move]	5366	Ostia	move from	23	14	to	24	14
[Actor:move]	5366	Ostia	move from	24	14	to	25	14
[Actor:move]	5366	Ostia	move from	25	14	to	26	15
[Actor:move]	5366	Ostia	move from	26	15	to	27	15
[Actor:move]	5366	Ostia	move from	27	15	to	28	16
[Actor:move]	5366	Ostia	move from	28	16	to	29	17
[Actor:move]	5366	Ostia	move from	29	17	to	30	18
[Actor:move]	5366	Ostia	move from	30	18	to	31	19
[Actor:move]	5366	Ostia	move from	31	19	to	32	20
[Actor:move]	5366	Ostia	move from	32	20	to	33	21
[Actor:move]	5366	Ostia	move from	33	21	to	34	22
[Actor:move]	5366	Ostia	move from	34	22	to	34	23
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 16 turns (stop reason: at exit).
[LOG]	
[USERCHAT] channel achievement	luckix	tome	Level 10	false	false
Deleting shader 95 (is clone 1)
[USERCHAT] channel achievement	brazingfire	tome	Curse Lifter (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Chizz	tome	Level 20 (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	pawl	tome	Curse Lifter (Nightmare (Adventure) difficulty)	false	false
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x1eae9c78
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	3617433
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x29453798	(8412)
Loading savefile 	/save/ostia/
[Actor:move]	5366	Ostia	move from	34	23	to	33	22
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x287d2148	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
Saved zipname /save/ostia/game.teag.tmp
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	d734acf80ebefdd143efe8299a79d9c4	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	d734acf80ebefdd143efe8299a79d9c4
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel talk	chuckdeath	tome	can i clear the challenge pyromancer by hitting the dummy in the sher'tul?
[USERCHAT] channel talk	pfhyyhtsche	tome	yes
[USERCHAT] channel achievement	bergurrunars	tome	Lost in translation	false	true
[USERCHAT] channel talk	SpessVoxxy	tome	(1.6 is out, 1.6 is out, 1.6 is oooout~ 0w0)
Deleting shader 78 (is clone 1)
[USERCHAT] channel achievement	Bombcall Bard	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel talk	SpessVoxxy	tome	(*dances around in excitement*)
[USERCHAT] channel talk	chuckdeath	tome	very nice, ill do that
Server latency	6
[USERCHAT] channel talk	Cathbald	tome	chuckdeath, you can'
[USERCHAT] channel achievement	necaresource	tome	Home sweet home	false	false
[USERCHAT] channel achievement	Einzbern	tome	Utterly Destroyed (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	serg19713	mainmenu	Arachnophobia (Roguelike)	false	false
[USERCHAT] channel achievement	drake265	tome	Earth Master	false	true
[USERCHAT] channel talk	Cathbald	tome	cryomancer and pyromancer are specifically disabled from dummies
[USERCHAT] channel serial data	zerowily24	tome	559
[USERCHAT] channel achievement	Caladbolg	tome	Hell has no fury like a demon scorned!	false	true
[USERCHAT] channel talk	pfhyyhtsche	tome	wait really? damn
[USERCHAT] channel achievement	LuminescentSphinx	tome	Level 10	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
[Actor:move]	5366	Ostia	move from	33	22	to	33	21
[LOG]	
[Actor:move]	5366	Ostia	move from	33	21	to	32	20
[USERCHAT] channel achievement	Arzon	tome	The Arena	false	false
[Actor:move]	5366	Ostia	move from	32	20	to	32	19
[USERCHAT] channel talk	SpessVoxxy	tome	I wonder, are there any sneaky ways to *kill* training dummies?
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x290e0980
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	3694793
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[USERCHAT] channel achievement	scpblue	tome	The secret city (Insane (Adventure) difficulty)	false	false
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x2e522620	(8412)
Loading savefile 	/save/ostia/
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x014f67f0	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	f3f9d04298889b2c94f3aef1f1853cf9	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	f3f9d04298889b2c94f3aef1f1853cf9
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 3 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel achievement	Valdent	tome	A Fistful of Gold (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel talk	Cathbald	tome	yes
[USERCHAT] channel talk	SpessVoxxy	tome	How? 0w0
[USERCHAT] channel achievement	c10ud	tome	Level 40 (Roguelike)	true	false
[USERCHAT] channel achievement	OppaiQueen	tome	Against all odds (Nightmare (Adventure) difficulty)	true	false
[USERCHAT] channel talk	pfhyyhtsche	tome	if by "sneaky" you mean "bump attack with Sawrd," not anymore I guess
Server latency	6
[USERCHAT] channel talk	therelic	tome	well, the good news is, wtw companion tries to avoid sewer damage, bad news is if you go across those two tiles it does the hokey pokey into the poisoned water till it dies instead of following you across
[USERCHAT] channel talk	Shibari	tome	infinite dot stacking mostly
[USERCHAT] channel achievement	soramirr	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	CrazyCure	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel talk	Cathbald	tome	also just yeek
[USERCHAT] channel talk	SpessVoxxy	tome	What's "dot stacking"?
[USERCHAT] channel achievement	thomascompton	tome	Rescuer of the lost (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	therelic	tome	placing a large amount of warner siblings on top of each other
[USERCHAT] channel achievement	Maxbiggy	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	brazingfire	tome	heh
[USERCHAT] channel serial data	Flare584	tome	499
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
[USERCHAT] channel talk	Nefarias	tome	Trying to get as many dippin dots on a spoon as possible
[USERCHAT] channel serial data	HeruHeru	tome	704
[USERCHAT] channel talk	Shibari	tome	make dot bigger until it exceeds their HP in one tick
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
Deleting shader 78 (is clone 1)
[COROUTINE] registering	savefilepipe	thread: 0x273a1a90
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	3771598
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x1da4e1c8	(8412)
Loading savefile 	/save/ostia/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x27104b50	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	891389eb0d2943e43b88ff7d6ef981a5	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	891389eb0d2943e43b88ff7d6ef981a5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
Deleting shader 78 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
[SPELL CRIT %]	41.899788226987
[SPELL] friendly fire chance	100
[LOG]	Ostia's darkness area effect hits Blood Master for #GREY#49 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Blood Master for #{bold}##GREY#99 darkness#{normal}##LAST# damage.
[use_tactical AI] === Action Selected:	227764	Blood Master	closein	 talent:T_TELEKINETIC_LEAP
[LOG]	#YELLOW##{bold}#Blood Master performs a telekinetically enhanced leap!#{normal}##LAST#
[Actor:move]	227764	Blood Master	(forced) move from	32	23	to	33	19
[PSI ATTACK] attacking with	elemental steel greatsword
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	92.606561211862	2	63	1	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	92.606561211862	2	63	1	vs. armor/def	32	1
checkHit	63	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	116	2	vs. armor/hardiness	32	0.6
[ATTACK] after armor	86
[PHYS CRIT %]	9.9
[ATTACK] after crit	86
[ATTACK] after mult	86
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[SPELL CRIT %]	7.9
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname	fireflash[]
New GL Shader program 96
*p 96: Uniform: 0: 1406 explosion_time_factor
*p 96: Uniform: 1: 1406 is_exploding
*p 96: Uniform: 2: 1406 projectile_time_factor
*p 96: Uniform: 3: 8B5E tex
*p 96: Uniform: 4: 1406 tick
*p 96: Uniform: 5: 1406 tick_start
*p 96: Uniform: 6: 1406 trail_length
[SHADER] setting reset param	tick_start	3775853
Cloned shader 96
[SHADER] setting reset param	tick_start	3775853
Cloned shader 96
[SHADER] setting reset param	tick_start	3775853
Cloned shader 96
[SHADER] setting reset param	tick_start	3775853
Cloned shader 96
[SHADER] setting reset param	tick_start	3775853
Cloned shader 96
[SHADER] setting reset param	tick_start	3775853
Cloned shader 96
[SHADER] setting reset param	tick_start	3775853
Cloned shader 96
[SHADER] setting reset param	tick_start	3775853
Cloned shader 96
[SHADER] setting reset param	tick_start	3775853
Cloned shader 96
[SHADER] setting reset param	tick_start	3775853
Cloned shader 96
[SHADER] setting reset param	tick_start	3775853
Cloned shader 96
[SHADER] setting reset param	tick_start	3775853
Cloned shader 96
[SHADER] setting reset param	tick_start	3775853
Cloned shader 96
[SHADER] setting reset param	tick_start	3775853
Cloned shader 96
[SHADER] setting reset param	tick_start	3775853
Cloned shader 96
[SHADER] setting reset param	tick_start	3775853
Cloned shader 96
[SHADER] setting reset param	tick_start	3775853
Cloned shader 96
[SHADER] setting reset param	tick_start	3775853
Cloned shader 96
[SHADER] setting reset param	tick_start	3775853
Cloned shader 96
[SHADER] setting reset param	tick_start	3775853
Cloned shader 96
[SHADER] setting reset param	tick_start	3775853
Cloned shader 96
[SHADER] setting reset param	tick_start	3775853
Cloned shader 96
[SHADER] setting reset param	tick_start	3775853
Cloned shader 96
[SHADER] setting reset param	tick_start	3775853
Cloned shader 96
[SHADER] setting reset param	tick_start	3775853
Cloned shader 96
[SHADER] setting reset param	tick_start	3775853
Cloned shader 96
[SHADER] setting reset param	tick_start	3775853
Cloned shader 96
[SHADER] setting reset param	tick_start	3775853
Cloned shader 96
[SHADER] setting reset param	tick_start	3775853
Cloned shader 96
[SHADER] setting reset param	tick_start	3775853
[LOG]	Blood Master's Beyond the Flesh hits #fbd578#Ostia#LAST# for #WHITE#86 physical#LAST#, #WHITE#31 physical#LAST#, #ROYAL_BLUE#31 lightning#LAST#, #LIGHT_RED#17 fire#LAST# (#RED##{bold}#165#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Blood Master for #YELLOW#16 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#(2 to psi shield)#LAST#, #LIGHT_GREEN#2 nature#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	227764	Blood Master	defend	 talent:T_RUNE:_SHIELDING_1
[LOG]	Blood Master casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Blood Master.
Cloned shader 78
[SHADER] setting reset param	tick_start	3775929
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	230546	after	5366
checkHit	38	vs	57	=> chance to hit	3
[LOG]	Blood Master loses sight!
[LOG]	
[LOG]	Hymn of Perseverance hits Blood Master for #SLATE#(50 absorbed)#LAST#, #{bold}##GREY#13 darkness#{normal}##LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	3778292
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
[USERCHAT] channel serial data	Velorien	tome	739
[Actor:move]	5366	Ostia	move from	32	19	to	31	18
[use_tactical AI] === Action Selected:	227764	Blood Master	buff	 talent:T_WARDING_WEAPON
[LOG]	Blood Master uses #{bold}##YELLOW#Warding Weapon.#{normal}##LAST#
[use_tactical AI] === Action Selected:	227764	Blood Master	disable	 talent:T_KINETIC_LEECH
[LOG]	Blood Master uses #{bold}##YELLOW#Kinetic Leech.#{normal}##LAST#
checkHit	39	vs	41	=> chance to hit	45
[LOG]	Ostia slows down.
[LOG]	Ostia's Corona hits Blood Master for #SLATE#(26 absorbed)#LAST#, #YELLOW#7 light#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel achievement	Velorien	tome	Unstoppable (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel serial data	asdruman	tome	627
Server latency	6
[Actor:move]	5366	Ostia	move from	31	18	to	30	17
[use_tactical AI] === Action Selected:	227764	Blood Master	attackarea	 talent:T_BRAIN_STORM
[LOG]	Blood Master uses #{bold}##YELLOW#Brain Storm.#{normal}##LAST#
[MIND CRIT %]	7.9
[PROJECTOR] Chant of Resistance (source) dam	60.842493051413
checkHit	41	vs	38	=> chance to hit	58
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	230547	after	5366
[LOG]	#UID:227764:0#Blood Master hits #fbd578#Ostia#LAST# for #SLATE#(61 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Blood Master for #SLATE#(44 absorbed)#LAST#, #{bold}##GREY#11 darkness#{normal}##LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	227764	Blood Master	closein	 AI:move_astar
[KNOCKBACK] from	31	31	over	1
[KNOCKBACK] try	33	19	0
[KNOCKBACK] ok knocked to	33	19	::
[Actor:move]	227764	Blood Master	(forced) move from	32	19	to	33	19
[Actor:move]	227764	Blood Master	move from	33	19	to	33	19
[Actor:move]	227764	Blood Master	move from	33	19	to	32	19
[LOG]	
[LOG]	Ostia's glyph of twilight hits Blood Master for #SLATE#(10 absorbed)#LAST#, #YELLOW#3 light#LAST#, #SLATE#(16 absorbed)#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Circle of Warding.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	230548	after	5366
[SPELL CRIT %]	41.899788226987
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel talk	LameDuck	tome	why my auto use talents arent working?
[USERCHAT] channel talk	SpessVoxxy	tome	?.. 0.0
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ostia casts #{bold}##PURPLE#Bathe in Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[SPELL CRIT %]	41.899788226987
[LOG]	#00ff00##UID:1079:0#Talent Jumpgate: Teleport To is ready to use.
[LOG]	Hymn of Perseverance hits Blood Master for #SLATE#(32 absorbed)#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	227764	Blood Master	closein	 AI:move_astar
[LOG]	#CADET_BLUE#Blood Master somehow avoids a trap (Ostia's glyph of sunlight).
[Actor:move]	227764	Blood Master	move from	32	19	to	31	18
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#42 healing#LAST# from Ostia's glyph of sunlight.
[LOG]	Ostia's Corona hits Blood Master for #SLATE#(49 absorbed)#LAST#, #GREY#12 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Ostia's glyph of sunlight hits Blood Master for #SLATE#(24 absorbed)#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	
checkHit	59	vs	38	=> chance to hit	95
[KNOCKBACK] from	30	30	over	1
[KNOCKBACK] try	32	19	0
[KNOCKBACK] ok knocked to	32	19	::
[Actor:move]	227764	Blood Master	(forced) move from	31	18	to	32	19
[LOG]	Blood Master is knocked back!
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#35 healing#LAST# from Ostia's healing light area effect.
[LOG]	Ostia's prismatic repulsion area effect hits Blood Master for #SLATE#(8 absorbed)#LAST#, #YELLOW#2 light#LAST#, #SLATE#(12 absorbed)#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[USERCHAT] channel talk	therelic	tome	they are adding the tick to this game?
[USERCHAT] channel achievement	Zos	tome	Level 10 (Roguelike)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	38	vs	59	=> chance to hit	0
[SPELL CRIT %]	41.899788226987
[LOG]	The shield around Blood Master crumbles.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Blood Master for #SLATE#(16 absorbed)#LAST#, #YELLOW#100 light#LAST# (#RED##{bold}#100#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	227764	Blood Master	heal	 talent:T_REALIGN
[LOG]	Blood Master uses #{bold}##YELLOW#Realign.#{normal}##LAST#
[MIND CRIT %]	7.9
[LOG]	Blood Master is cured!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,time_factor=2000]
New GL Shader program 97
*p 97: Uniform: 0: 8B52 beamColor1
*p 97: Uniform: 1: 8B52 beamColor2
*p 97: Uniform: 2: 1406 beamsCount
*p 97: Uniform: 3: 8B52 circleColor
*p 97: Uniform: 4: 1406 circleDescendSpeed
*p 97: Uniform: 5: 1406 circleRotationSpeed
*p 97: Uniform: 6: 1406 noup
*p 97: Uniform: 7: 8B5E tex
*p 97: Uniform: 8: 1406 tick
*p 97: Uniform: 9: 1406 tick_start
*p 97: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	3792438
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,time_factor=2000]
New GL Shader program 98
*p 98: Uniform: 0: 8B52 beamColor1
*p 98: Uniform: 1: 8B52 beamColor2
*p 98: Uniform: 2: 1406 beamsCount
*p 98: Uniform: 3: 8B52 circleColor
*p 98: Uniform: 4: 1406 circleDescendSpeed
*p 98: Uniform: 5: 1406 circleRotationSpeed
*p 98: Uniform: 6: 1406 noup
*p 98: Uniform: 7: 8B5E tex
*p 98: Uniform: 8: 1406 tick
*p 98: Uniform: 9: 1406 tick_start
*p 98: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	3792438
[LOG]	#UID:227764:0#Blood Master receives #LIGHT_GREEN#145 healing#LAST#.
[SPELL CRIT %]	41.899788226987
[LOG]	Hymn of Perseverance hits Blood Master for #GREY#40 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	227764	Blood Master	closein	 talent:T_MINDHOOK
[LOG]	Blood Master uses #{bold}##YELLOW#Mindhook.#{normal}##LAST#
[PULL] from	30	30	towards	32	19	over	8
[PULL] try	31	18	7
[PULL] try	32	19	6	::	true
[PULL] failsafe pulled to	31	18	::
[Actor:move]	5366	Ostia	(forced) move from	30	17	to	31	18
checkHit	39	vs	41	=> chance to hit	45
[LOG]	Ostia is dazed!
[LOG]	
checkHit	39	vs	38	=> chance to hit	53
[LOG]	Blood Master resists the knockback!
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#35 healing#LAST# from Ostia's healing light area effect.
[LOG]	Ostia's prismatic repulsion area effect hits Blood Master for #YELLOW#4 light#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	You are unable to move!
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia speeds up.
[USERCHAT] channel talk	brazingfire	tome	spoon
[LOG]	Ostia casts #{bold}##PURPLE#Starfall.#{normal}##LAST#
[SPELL] friendly fire chance	100
[USERCHAT] channel talk	Moasseman	tome	LamDuck did you press ctrl + P
Deleting shader 78 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Blood Master for #LIGHT_RED#12 fire#LAST# damage.
[PSI ATTACK] attacking with	elemental steel greatsword
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	92.606561211862	2	63	1	vs. armor/def	32	0
[ATTACK] after melee attack bonus hooks & callbacks::	92.606561211862	2	63	1	vs. armor/def	32	0
checkHit	63	vs	0	=> chance to hit	100
[LOG]	Blood Master's Beyond the Flesh misses #fbd578#Ostia#LAST#.
[SPELL CRIT %]	41.899788226987
[LOG]	Ostia uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
[LOG]	Ostia tries to evade attacks.
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
New GL Shader program 99
*p 99: Uniform: 0: 1406 appearTime
*p 99: Uniform: 1: 1406 backgroundLayersCount
*p 99: Uniform: 2: 1406 noup
*p 99: Uniform: 3: 8B5E tex
*p 99: Uniform: 4: 1406 tick
*p 99: Uniform: 5: 1406 tick_start
*p 99: Uniform: 6: 1406 time_factor
*p 99: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	3803121
[LOG]	Hymn of Perseverance hits Blood Master for #GREY#13 darkness#LAST# damage.
[LOG]	
[USERCHAT] channel talk	Moasseman	tome	Lameduck
[USERCHAT] channel talk	Moasseman	tome	*
[USERCHAT] channel serial data	thomascompton	tome	533
[LOG]	Ostia casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Blood Master for #YELLOW#9 light#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	227764	Blood Master	closein	 AI:move_astar
[Actor:move]	227764	Blood Master	move from	32	19	to	32	18
checkHit	39	vs	38	=> chance to hit	53
[KNOCKBACK] from	31	31	over	1
[KNOCKBACK] try	33	18	0
[LOG]	Blood Master is knocked back!
[LOG]	A shield forms around Blood Master.
Cloned shader 78
[SHADER] setting reset param	tick_start	3807557
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#54 healing#LAST# from Ostia's glyph of sunlight.
[LOG]	Ostia's prismatic repulsion area effect hits Blood Master for #YELLOW#5 light#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Ostia's glyph of sunlight hits Blood Master for #YELLOW#15 light#LAST# damage.
[LOG]	Blood Master receives #LIGHT_GREEN#32 healing#LAST# from Ostia's healing light area effect.
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#35 healing#LAST# from Ostia's healing light area effect.
[PSI ATTACK] attacking with	elemental steel greatsword
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	92.606561211862	2	63	1	vs. armor/def	32	2
[ATTACK] after melee attack bonus hooks & callbacks::	92.606561211862	2	63	1	vs. armor/def	32	2
checkEvasion	10.665658093797	22	28
=> evasion chance	10.665658093797
checkHit	63	vs	2	=> chance to hit	100
[LOG]	Blood Master's Beyond the Flesh misses #fbd578#Ostia#LAST#.
[use_tactical AI] === Action Selected:	227764	Blood Master	attack	 talent:T_CHARGED_AURA
[LOG]	Blood Master deactivates #{bold}##ORANGE#Charged Aura#LAST#.
[Charged Aura(Chain lightning)] targetting	31	13	from	32	18
[LOG]	Ostia is not dazed anymore.
[SPELL CRIT %]	41.899788226987
[LOG]	Hymn of Perseverance hits Blood Master for #SLATE#(32 absorbed)#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Ostia casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	230550	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	The shield around Blood Master crumbles.
[LOG]	
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Blood Master for #SLATE#(0 absorbed)#LAST#, #{bold}##LIGHT_RED#43 fire#{normal}##LAST# (#RED##{bold}#43#LAST##{normal}# total damage).
Deleting shader 78 (is clone 1)
[USERCHAT] channel achievement	ooli	tome	The Arena	false	false
[Actor:move]	5366	Ostia	move from	31	18	to	30	17
[LOG]	#RED#Blood Master reacts immediately after taking severe wounds!#LAST#
checkHit	59	vs	38	=> chance to hit	95
[KNOCKBACK] from	30	30	over	1
[KNOCKBACK] try	33	18	0
[LOG]	Blood Master is knocked back!
[LOG]	A shield forms around Blood Master.
Cloned shader 78
[SHADER] setting reset param	tick_start	3813582
[LOG]	Blood Master receives #LIGHT_GREEN#32 healing#LAST# from Ostia's healing light area effect.
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#35 healing#LAST# from Ostia's healing light area effect.
[LOG]	Ostia's prismatic repulsion area effect hits Blood Master for #YELLOW#10 light#LAST#, #GREY#15 darkness#LAST# (#RED##{bold}#25#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	227764	Blood Master	closein	 AI:move_astar
[LOG]	The shield around Blood Master crumbles.
[KNOCKBACK] from	30	30	over	1
[KNOCKBACK] try	32	18	0
[KNOCKBACK] ok knocked to	32	18	::
[Actor:move]	227764	Blood Master	(forced) move from	31	17	to	32	18
[Actor:move]	227764	Blood Master	move from	32	18	to	32	18
[Actor:move]	227764	Blood Master	move from	32	18	to	31	17
[use_tactical AI] === Action Selected:	227764	Blood Master	closein	 AI:move_astar
[Actor:move]	227764	Blood Master	move from	31	17	to	30	16
[LOG]	Ostia's glyph of twilight hits Blood Master for #SLATE#(13 absorbed)#LAST#, #YELLOW#3 light#LAST#, #SLATE#(19 absorbed)#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[target_simple AI]	227764	Blood Master	selecting NEW TARGET	30	17	5366	Ostia
[use_tactical AI] === Action Selected:	227764	Blood Master	closein	 AI:move_astar
[Actor:move]	227764	Blood Master	move from	30	16	to	29	15
[LOG]	Ostia casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Blood Master for #LIGHT_RED#32 fire#LAST# damage.
Deleting shader 78 (is clone 1)
[USERCHAT] channel achievement	haedaeso	tome	Curse Lifter (Madness (Adventure) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Blood Master for #GREY#128 darkness#LAST# damage.
[LOG]	Ostia slows down.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	230567	after	5366
checkHit	38	vs	59	=> chance to hit	0
[LOG]	Hymn of Perseverance hits Blood Master for #{bold}##GREY#67 darkness#{normal}##LAST# damage.
[target_simple AI]	227764	Blood Master	selecting NEW TARGET	30	17	5366	Ostia
[use_tactical AI] === Action Selected:	227764	Blood Master	disable	 talent:T_KINETIC_LEECH
[LOG]	Blood Master uses #{bold}##YELLOW#Kinetic Leech.#{normal}##LAST#
checkHit	39	vs	41	=> chance to hit	45
[LOG]	#ORANGE#Ostia shrugs off the effect 'Slow'!
checkHit	59	vs	38	=> chance to hit	95
[KNOCKBACK] from	30	30	over	1
[KNOCKBACK] try	29	14	0
[KNOCKBACK] ok knocked to	29	14	::
[Actor:move]	227764	Blood Master	(forced) move from	29	15	to	29	14
[LOG]	Blood Master is knocked back!
[LOG]	Ostia's prismatic repulsion area effect hits Blood Master for #YELLOW#8 light#LAST#, #GREY#13 darkness#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[USERCHAT] channel talk	SpessVoxxy	tome	I'm confused. How do you stack so much DoT?
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[use_tactical AI] === Action Selected:	227764	Blood Master	closein	 AI:move_astar
[Actor:move]	227764	Blood Master	move from	29	14	to	28	15
Lua Error: /engine/Entity.lua:1016: attempt to index local 'base' (a nil value)
	At [C]:-1 __index
	At /engine/Entity.lua:1016 recursive
	At /engine/Entity.lua:1023 recursive
	At /engine/Entity.lua:1054 removeTemporaryValue
	At /engine/interface/ActorTemporaryEffects.lua:218 removeEffect
	At /engine/interface/ActorTemporaryEffects.lua:104 timedEffects
	At /mod/class/Actor.lua:607 actBase
	At /mod/class/Player.lua:363 actBase
	At /engine/GameEnergyBased.lua:119 tickLevel
	At /engine/GameEnergyBased.lua:64 tick
	At /engine/GameTurnBased.lua:51 tick
	At /mod/class/Game.lua:1523 
Deleting shader 94 (is clone 0)
Deleting shader 93 (is clone 0)
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
checkHit	59	vs	38	=> chance to hit	95
[KNOCKBACK] from	30	30	over	1
[KNOCKBACK] try	27	14	0
[KNOCKBACK] ok knocked to	27	14	::
[Actor:move]	227764	Blood Master	(forced) move from	28	15	to	27	14
[LOG]	Blood Master is knocked back!
checkHit	59	vs	38	=> chance to hit	95
[KNOCKBACK] from	30	30	over	1
[KNOCKBACK] try	26	13	0
[KNOCKBACK] ok knocked to	26	13	::
[Actor:move]	227764	Blood Master	(forced) move from	27	14	to	26	13
[LOG]	Blood Master is knocked back!
[LOG]	Ostia's prismatic repulsion area effect hits Blood Master for #YELLOW#8 light#LAST#, #GREY#13 darkness#LAST#, #YELLOW#8 light#LAST#, #GREY#13 darkness#LAST# (#RED##{bold}#43#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	227764	Blood Master	closein	 AI:move_astar
[Actor:move]	227764	Blood Master	move from	26	13	to	26	14
[use_tactical AI] === Action Selected:	227764	Blood Master	closein	 AI:move_astar
[Actor:move]	227764	Blood Master	move from	26	14	to	26	15
[LOG]	
[USERCHAT] channel talk	LameDuck	tome	nah not worknig
[USERCHAT] channel talk	pfhyyhtsche	tome	very carefully
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Blood Master for #YELLOW#62 light#LAST# damage.
[LOG]	The shield around Ostia crumbles.
[SPELL CRIT %]	41.899788226987
checkHit	59	vs	38	=> chance to hit	95
[KNOCKBACK] from	30	30	over	1
[KNOCKBACK] try	25	14	0
[KNOCKBACK] ok knocked to	25	14	::
[Actor:move]	227764	Blood Master	(forced) move from	26	15	to	25	14
[LOG]	Blood Master is knocked back!
[LOG]	Ostia's prismatic repulsion area effect hits Blood Master for #YELLOW#10 light#LAST#, #GREY#15 darkness#LAST# (#RED##{bold}#25#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Blood Master for #GREY#40 darkness#LAST# damage.
[LOG]	Ostia's light area effect hits Blood Master for #YELLOW#37 light#LAST# damage.
[use_tactical AI] === Action Selected:	227764	Blood Master	closein	 AI:move_astar
[Actor:move]	227764	Blood Master	move from	25	14	to	26	15
[Actor:move]	227764	Blood Master	move from	26	15	to	27	15
[LOG]	
Deleting temp shader	tentacles[appearTime=0.3,backgroundLayersCount=-4,noup=0,time_factor=1000]
[USERCHAT] channel talk	therelic	tome	dot - damage over time
[LOG]	Ostia casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	A shield forms around Ostia.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.88235294117647,0.79607843137255,0.24705882352941),shieldIntensity=0.2]
New GL Shader program 93
*p 93: Uniform: 0: 1406 aadjust
*p 93: Uniform: 1: 1406 antialiasingRadius
*p 93: Uniform: 2: 8B51 color
*p 93: Uniform: 3: 1406 ellipsoidalFactor
*p 93: Uniform: 4: 1406 horizontalScrollingSpeed
*p 93: Uniform: 5: 8B50 impact
*p 93: Uniform: 6: 8B51 impact_color
*p 93: Uniform: 7: 1406 impact_tick
*p 93: Uniform: 8: 1406 impact_time
*p 93: Uniform: 9: 1406 oscillationSpeed
*p 93: Uniform: 10: 1406 shieldIntensity
*p 93: Uniform: 11: 8B5E tex
*p 93: Uniform: 12: 1406 tick
*p 93: Uniform: 13: 1406 tick_start
*p 93: Uniform: 14: 1406 time_factor
*p 93: Uniform: 15: 1406 verticalScrollingSpeed
*p 93: Uniform: 16: 1406 wobblingPower
*p 93: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	3831471
checkHit	59	vs	38	=> chance to hit	95
[KNOCKBACK] from	30	30	over	1
[KNOCKBACK] try	26	14	0
[KNOCKBACK] ok knocked to	26	14	::
[Actor:move]	227764	Blood Master	(forced) move from	27	15	to	26	14
[LOG]	Blood Master is knocked back!
[LOG]	Ostia's light area effect hits Blood Master for #YELLOW#37 light#LAST# damage.
[LOG]	Ostia's prismatic repulsion area effect hits Blood Master for #YELLOW#10 light#LAST#, #GREY#15 darkness#LAST# (#RED##{bold}#25#LAST##{normal}# total damage).
[LOG]	Ostia is no longer evading attacks.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	230568	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Hymn of Perseverance hits Blood Master for #{bold}##GREY#67 darkness#{normal}##LAST# damage.
[Actor:move]	227764	Blood Master	move from	26	14	to	26	15
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#46 healing#LAST# from Ostia's glyph of sunlight.
[LOG]	Ostia's glyph of sunlight hits Blood Master for #YELLOW#32 light#LAST# damage.
[LOG]	Blood Master recovers sight.
[use_tactical AI] === Action Selected:	227764	Blood Master	escape	 talent:T_KINETIC_AURA
[LOG]	Blood Master deactivates #{bold}##ORANGE#Kinetic Aura#LAST#.
[MIND CRIT %]	7.9
[PROJECTOR] Chant of Resistance (source) dam	123.73417721519
checkHit	32.8	vs	39	=> chance to hit	35
[KNOCKBACK] from	26	26	over	3
[KNOCKBACK] try	31	17	2
[KNOCKBACK] try	32	18	1	::
[KNOCKBACK] try	33	18	0	::	true
[KNOCKBACK] failsafe knocked to	32	18	::
[Actor:move]	5366	Ostia	(forced) move from	30	17	to	32	18
[LOG]	Ostia is knocked back!
[LOG]	
checkHit	59	vs	38	=> chance to hit	95
[KNOCKBACK] from	32	32	over	1
[KNOCKBACK] try	25	14	0
[KNOCKBACK] ok knocked to	25	14	::
[Actor:move]	227764	Blood Master	(forced) move from	26	15	to	25	14
[LOG]	Blood Master is knocked back!
[LOG]	#UID:227764:0#Blood Master hits #fbd578#Ostia#LAST# for #SLATE#(124 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ostia's light area effect hits Blood Master for #YELLOW#31 light#LAST# damage.
[LOG]	Ostia's prismatic repulsion area effect hits Blood Master for #YELLOW#8 light#LAST#, #GREY#13 darkness#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[USERCHAT] channel achievement	Pirate Life	tome	Size matters (Roguelike)	false	false
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[QUEST] try update status on	Ostia	ring-of-blood	1	killall
[LOG]	#LIGHT_GREEN#Quest 'Till the Blood Runs Clear' status updated! #WHITE#(Press 'j' to see the quest log)
[QUEST] try update status on	Ostia	ring-of-blood	1	nil
[QUEST] try update status on	Ostia	ring-of-blood	100	nil
[LOG]	#LIGHT_GREEN#Quest 'Till the Blood Runs Clear' is done! #WHITE#(Press 'j' to see the quest log)
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#LIGHT_GREEN#Quest 'Till the Blood Runs Clear' completed! #WHITE#(Press 'j' to see the quest log)
[ActorObjectUse] useObjectDisable: 	blink rune of the warrior	inven/slot	1	1	tid	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
table: 0x1337d028	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x1337d268	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Blood Master for #{bold}##GREY#186 darkness#{normal}##LAST# damage.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Blood Master!#{normal}#
[LOG]	
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[USERCHAT] channel talk	Moasseman	tome	Oh no
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	#00ff00##UID:1048:0#Talent Firebeam is ready to use.
[LOG]	The shield around Ostia crumbles.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:1103:0#Talent Circle of Warding is ready to use.
[LOG]	#00ff00##UID:1059:0#Talent Bathe in Light is ready to use.
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
Deleting shader 78 (is clone 1)
[LOG]	Rested for 56 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	32	18	to	33	19
[Actor:move]	5366	Ostia	move from	33	19	to	33	20
[Actor:move]	5366	Ostia	move from	33	20	to	34	21
[Actor:move]	5366	Ostia	move from	34	21	to	34	22
[Actor:move]	5366	Ostia	move from	34	22	to	34	23
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 6 turns (stop reason: at exit).
[LOG]	
[Actor:move]	5366	Ostia	move from	34	23	to	33	22
[Actor:move]	5366	Ostia	move from	33	22	to	32	21
[Actor:move]	5366	Ostia	move from	32	21	to	31	20
[Actor:move]	5366	Ostia	move from	31	20	to	31	19
[Actor:move]	5366	Ostia	move from	31	19	to	30	18
[Actor:move]	5366	Ostia	move from	30	18	to	29	17
[Actor:move]	5366	Ostia	move from	29	17	to	28	16
[Actor:move]	5366	Ostia	move from	28	16	to	27	15
[Actor:move]	5366	Ostia	move from	27	15	to	26	15
[Actor:move]	5366	Ostia	move from	26	15	to	25	14
[ActorObjectUse] useObjectEnable: 	blink rune of the warrior	by	Ostia	inven/slot	1	nil
[Identify]	blink rune of the warrior	true
[LOG]	Ostia picks up (a.): #00FF80##UID:227782:0#blink rune of the warrior (range 3; phase 14; cd 15)#LAST#.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	5366	Ostia	move from	25	14	to	26	15
[Actor:move]	5366	Ostia	move from	26	15	to	27	15
[Actor:move]	5366	Ostia	move from	27	15	to	28	16
[Actor:move]	5366	Ostia	move from	28	16	to	29	17
[Actor:move]	5366	Ostia	move from	29	17	to	30	18
[Actor:move]	5366	Ostia	move from	30	18	to	31	19
[Actor:move]	5366	Ostia	move from	31	19	to	32	20
[Actor:move]	5366	Ostia	move from	32	20	to	33	21
[Actor:move]	5366	Ostia	move from	33	21	to	34	22
[Actor:move]	5366	Ostia	move from	34	22	to	34	23
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 11 turns (stop reason: at exit).
[LOG]	
[USERCHAT] channel achievement	cRACKA	tome	Level 10 (Nightmare (Adventure) difficulty)	false	false
Server latency	6
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x279f7210
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	3845054
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
##Use Talent Lua Error##	T_CHANT_OF_RESISTANCE	Actor:	231173	Ostia
Saving JSON	false	/engine/interface/ActorTalents.lua:329: /engine/interface/ActorTalents.lua:302: /engine/Entity.lua:1016: attempt to index local 'base' (a nil value)
[LOG]	Saving game...
Deleting shader 83 (is clone 0)
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x0784e768	(8412)
Loading savefile 	/save/ostia/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x017bc6b8	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
Saved zipname /save/ostia/game.teag.tmp
[MOUSE] pre starting drag'n'drop
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[LOG]	Space around you starts to dissolve...
[Identify]	Rod of Recall	true
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	5ff8d139195e00b94ed34bea51fd4aa8	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	5ff8d139195e00b94ed34bea51fd4aa8
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[LORE] learnt	Rod of Recall
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	You are yanked out of this place!
[LOG]	Rested for 37 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	You gain 2.15 gold from the transmogrification of #00FF80##UID:227782:0#blink rune of the warrior (range 3; phase 14; cd 15)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x1d6ce368
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Left zone	Ring of Blood
[ZONE] loading from last persistent	wilderness	table: 0x1a01cff0
[ZONE] using old zone	wilderness
Loading zone persistance level	wilderness	1
Make wait background texture 554 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 560 (180x110)
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 83
*p 83: Uniform: 0: 8B50 mapCoord
*p 83: Uniform: 1: 8B5E tex
*p 83: Uniform: 2: 8B52 texCoord
*p 83: Uniform: 3: 8B50 texSize
*p 83: Uniform: 4: 1406 tick
Wait finished, counted 1707, 351 ticks
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	5366	Ostia	(forced) move from	34	23	to	24	6
[LOG]	#YELLOW_GREEN#There is a Hidden compound here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Ostia	Ostia
Adding entity	5366	after	5366
[ONLINE PROFILE] current character 	Ostia the level 22 Shalore Anorithil
[Discord] updating state: "Maj'Eyal" / "Lvl 22 Shalore Anorithil" / default / anorithil
[MUSIC] stoping	Sinestra.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 555 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Ostia	zone	::	zone-ring-of-blood.teaz	::	table: 0x1ceb0600	=>	table: 0x19b8d990	(7459)
Loading savefile 	/save/ostia/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
##Use Talent Lua Error##	T_CHANT_OF_RESISTANCE	Actor:	253267	Ostia
Saving JSON	false	/engine/interface/ActorTalents.lua:329: /engine/interface/ActorTalents.lua:302: /engine/Entity.lua:1016: attempt to index local 'base' (a nil value)
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x2ee767c8	(9511)
Loading savefile 	/save/ostia/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x282e2930	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/zone-ring-of-blood.teaz.tmp
Saved zipname /save/ostia/zone-ring-of-blood.teaz.tmp
[SAVEFILE PIPE] Checking save	Ostia	zone	/save/ostia/zone-ring-of-blood.teaz.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	a319a5fb87dbe6729bb0779eade2b14c	zone	/save/ostia/zone-ring-of-blood.teaz
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	zone-ring-of-blood.teaz	a319a5fb87dbe6729bb0779eade2b14c
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	e0ea5393435c5ae6c7128c06bf5bfa16	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	e0ea5393435c5ae6c7128c06bf5bfa16
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 6 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel talk	Warking	tome	rod of recall not working...
[USERCHAT] channel talk	Moasseman	tome	There is at least 1 bug that breaks autocasts but
[USERCHAT] channel achievement	harven	tome	The secret city	false	false
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = HIDEOUT
  [2] = 2
}
[USERCHAT] channel achievement	Tiny_Hippopotamus	tome	Level 20 (Insane (Roguelike) difficulty)	false	false
[Actor:move]	5366	Ostia	move from	24	6	to	25	7
[Actor:move]	25253	ziguranth patrol	move from	67	37	to	68	37
[Actor:move]	25252	ziguranth patrol	move from	64	33	to	65	33
[Actor:move]	5366	Ostia	move from	25	7	to	26	8
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	57	35	to	56	34
[Actor:move]	25249	Allied Kingdoms human patrol	move from	18	36	to	18	35
[Actor:move]	25251	ziguranth patrol	move from	40	36	to	40	35
[Actor:move]	5366	Ostia	move from	26	8	to	27	8
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	21	21	to	21	22
[Actor:move]	25253	ziguranth patrol	move from	68	37	to	69	37
[Actor:move]	25252	ziguranth patrol	move from	65	33	to	66	33
[Actor:move]	5366	Ostia	move from	27	8	to	28	7
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	56	34	to	55	33
[Actor:move]	25249	Allied Kingdoms human patrol	move from	18	35	to	18	34
[Actor:move]	25251	ziguranth patrol	move from	40	35	to	39	34
[Actor:move]	5366	Ostia	move from	28	7	to	29	6
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	21	22	to	22	23
[Actor:move]	25253	ziguranth patrol	move from	69	37	to	70	37
[Actor:move]	5366	Ostia	move from	29	6	to	30	5
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	55	33	to	54	32
[Actor:move]	25249	Allied Kingdoms human patrol	move from	18	34	to	17	33
[LOG]	Today is the 2nd Wintertide of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:03.
[Actor:move]	25252	ziguranth patrol	move from	66	33	to	67	33
[Actor:move]	5366	Ostia	move from	30	5	to	30	4
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	22	23	to	23	24
[Actor:move]	25251	ziguranth patrol	move from	39	34	to	39	35
[Actor:move]	5366	Ostia	move from	30	4	to	29	3
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	54	32	to	53	31
[Actor:move]	25249	Allied Kingdoms human patrol	move from	17	33	to	16	32
[Actor:move]	25253	ziguranth patrol	move from	70	37	to	69	36
[Actor:move]	25252	ziguranth patrol	move from	67	33	to	68	34
[Actor:move]	5366	Ostia	move from	29	3	to	28	3
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	23	24	to	24	25
[Actor:move]	5366	Ostia	move from	28	3	to	27	3
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	53	31	to	52	30
[Actor:move]	25249	Allied Kingdoms human patrol	move from	16	32	to	16	31
[Actor:move]	25251	ziguranth patrol	move from	39	35	to	39	36
[Actor:move]	25253	ziguranth patrol	move from	69	36	to	68	35
[Actor:move]	25252	ziguranth patrol	move from	68	34	to	69	34
[Actor:move]	5366	Ostia	move from	27	3	to	26	3
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	24	25	to	25	26
[Actor:move]	5366	Ostia	move from	26	3	to	25	2
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	52	30	to	51	29
[Actor:move]	25249	Allied Kingdoms human patrol	move from	16	31	to	16	30
[Actor:move]	25252	ziguranth patrol	move from	69	34	to	70	35
[Actor:move]	5366	Ostia	move from	25	2	to	24	2
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	25	26	to	26	27
[Actor:move]	25251	ziguranth patrol	move from	39	36	to	38	37
[Actor:move]	25253	ziguranth patrol	move from	68	35	to	68	34
[Actor:move]	5366	Ostia	move from	24	2	to	23	2
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	51	29	to	52	28
[Actor:move]	25249	Allied Kingdoms human patrol	move from	16	30	to	17	29
[Actor:move]	5366	Ostia	move from	23	2	to	22	3
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	27	to	27	28
[Actor:move]	25251	ziguranth patrol	move from	38	37	to	37	38
[Actor:move]	25253	ziguranth patrol	move from	68	34	to	67	33
[LOG]	Today is the 1st Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:18.
[Actor:move]	25252	ziguranth patrol	move from	70	35	to	71	34
[Actor:move]	5366	Ostia	move from	22	3	to	21	4
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	52	28	to	52	27
[Actor:move]	25249	Allied Kingdoms human patrol	move from	17	29	to	17	28
[Actor:move]	5366	Ostia	move from	21	4	to	20	5
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	27	28	to	26	29
[Actor:move]	25253	ziguranth patrol	move from	67	33	to	67	32
[Actor:move]	25252	ziguranth patrol	move from	71	34	to	71	33
[Actor:move]	5366	Ostia	move from	20	5	to	19	5
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	52	27	to	52	26
[Actor:move]	25249	Allied Kingdoms human patrol	move from	17	28	to	17	27
[Actor:move]	25251	ziguranth patrol	move from	37	38	to	38	37
[Actor:move]	5366	Ostia	move from	19	5	to	18	6
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	29	to	26	30
[Actor:move]	25253	ziguranth patrol	move from	67	32	to	66	31
[Actor:move]	25252	ziguranth patrol	move from	71	33	to	72	32
[Actor:move]	5366	Ostia	move from	18	6	to	18	7
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	52	26	to	52	25
[Actor:move]	25249	Allied Kingdoms human patrol	move from	17	27	to	18	26
[Actor:move]	25251	ziguranth patrol	move from	38	37	to	39	37
[Actor:move]	5366	Ostia	move from	18	7	to	19	8
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	30	to	26	31
[Actor:move]	5366	Ostia	move from	19	8	to	20	9
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	52	25	to	51	24
[Actor:move]	25249	Allied Kingdoms human patrol	move from	18	26	to	18	25
[Actor:move]	25251	ziguranth patrol	move from	39	37	to	40	36
[Actor:move]	25253	ziguranth patrol	move from	66	31	to	66	32
[Actor:move]	25252	ziguranth patrol	move from	72	32	to	72	33
[Actor:move]	5366	Ostia	move from	20	9	to	21	10
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	31	to	26	32
[Actor:move]	5366	Ostia	move from	21	10	to	22	11
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	51	24	to	50	23
[Actor:move]	25249	Allied Kingdoms human patrol	move from	18	25	to	19	24
[LOG]	Today is the 2nd Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:33.
[Actor:move]	25252	ziguranth patrol	move from	72	33	to	72	34
[Actor:move]	5366	Ostia	move from	22	11	to	23	12
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	32	to	27	33
[Actor:move]	25251	ziguranth patrol	move from	40	36	to	41	35
[Actor:move]	25253	ziguranth patrol	move from	66	32	to	67	32
[Actor:move]	5366	Ostia	move from	23	12	to	23	13
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	50	23	to	49	23
[Actor:move]	25249	Allied Kingdoms human patrol	move from	19	24	to	20	23
[Actor:move]	25252	ziguranth patrol	move from	72	34	to	72	35
[Actor:move]	5366	Ostia	move from	23	13	to	23	14
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	27	33	to	27	34
[Actor:move]	25251	ziguranth patrol	move from	41	35	to	42	34
[Actor:move]	5366	Ostia	move from	23	14	to	23	15
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	49	23	to	48	22
[Actor:move]	25249	Allied Kingdoms human patrol	move from	20	23	to	21	22
[Actor:move]	25253	ziguranth patrol	move from	67	32	to	66	32
[Actor:move]	25252	ziguranth patrol	move from	72	35	to	71	36
[LOG]	
[USERCHAT] channel talk	Moasseman	tome	I was kinda hoping it wouldn't be a thing anymore
[Actor:move]	5366	Ostia	move from	23	15	to	24	16
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	27	34	to	26	35
[Actor:move]	5366	Ostia	move from	24	16	to	25	17
[LOG]	#YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right click to use).
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	48	22	to	47	22
[Actor:move]	25249	Allied Kingdoms human patrol	move from	21	22	to	21	21
[Actor:move]	25253	ziguranth patrol	move from	66	32	to	65	32
[LOG]	
[USERCHAT] channel achievement	Chizz	tome	Catch that Plumpkin! (Insane (Adventure) difficulty)	false	true
[COROUTINE] registering	savefilepipe	thread: 0x27229968
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-town-derth.teaz
Loading savefile 	/save/ostia/
Check MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	6d75f4bae8b3df17b36c6cfa976ea905	zone	zone-town-derth.teaz
[ONLINE PROFILE] checking character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	zone-town-derth.teaz	6d75f4bae8b3df17b36c6cfa976ea905
Make wait background texture 322 : 0x1084096512 (0, 1083236352)
Loading entities file from file	/data/zones/town-derth/npcs.lua
Loading entities file from memory	/data/general/npcs/gwelgoroth.lua
Loading entities file from file	/data/zones/town-derth/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/zones/town-derth/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Aeryrissra into world artifacts
Importing Floemalice into world artifacts
Importing Isulle the voratun ring into world artifacts
Importing Iceprophet into world artifacts
Importing Frostfoe into world artifacts
Importing Eilinasera the voratun greatmaul into world artifacts
Importing dwarven lantern 'Olatotar' into world artifacts
Importing Darkstalker into world artifacts
Importing steel ring 'Xereldata' into world artifacts
Importing Gloratha into world artifacts
Importing voratun torque of psionic shield 'Cuthantir' into world artifacts
Importing Ragayon the Bleakquake into world artifacts
Importing Samazilatar into world artifacts
Importing voratun longsword 'Bulach' into world artifacts
Importing Unlightire into world artifacts
Importing Rainworth the pair of voratun boots into world artifacts
Importing pair of drakeskin leather boots 'Wintertide' into world artifacts
Importing Giluyon the dwarven-steel battleaxe into world artifacts
Importing drakeskin leather armour 'Silathra' into world artifacts
Importing pouch of stralite shots 'Nerowyn' into world artifacts
Importing Icewilter into world artifacts
Importing stralite mace 'Duvanariran' into world artifacts
Importing Velylle the Dourlash into world artifacts
Importing elven-silk wizard hat 'Sunwing' into world artifacts
Importing Gilylatharek the Cleansespawner into world artifacts
Importing Betima the Quenchnoon into world artifacts
Importing Scorchsage into world artifacts
Importing Noonstreaker into world artifacts
Importing Zubata into world artifacts
Importing Glittervortex into world artifacts
Importing Moldwitch into world artifacts
Importing voratun greatmaul 'Viperclash' into world artifacts
Importing Arilrana into world artifacts
Importing Zerysadas the dwarven-steel greatsword into world artifacts
Importing Dairugothad the voratun mace into world artifacts
Importing Murkbutcher into world artifacts
Importing Poraba into world artifacts
Importing Begar the stralite greatmaul into world artifacts
Importing Stokeravage the elven-silk robe into world artifacts
Importing Hathyruidir the Blastumbra into world artifacts
Importing Ivima into world artifacts
Importing drakeskin leather belt 'Mayitira' into world artifacts
Importing elven-silk cloak 'Sunknight' into world artifacts
Importing Sleethash into world artifacts
Importing Layumina into world artifacts
Importing dwarven-steel plate armour 'Xanedhevena' into world artifacts
Importing cashmere wizard hat 'Brenuharamnir' into world artifacts
Importing voratun helm 'Cobrastrider' into world artifacts
Importing drakeskin leather sling 'Gloressra' into world artifacts
Importing dwarven-steel helm 'Betuvea' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/town-derth/traps.lua
Loading entities file from memory	/data/general/traps/store.lua
C Map size 43:24 :: 1032
C Map seens texture: 10 (60x60)
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_human_farmer.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_derth_guard.png
Loading tile	store/shop_sign_knives.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_halfling_halfling_slinger.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_herbalist.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_halfling_halfling_gardener.png
Loading tile	store/shop_sign_armory.png
Loading tile	store/shop_sign_utility_store.png
Loading tile	store/shop_sign_jewelry.png
Loading tile	store/shop_sign_bows.png
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 94
*p 94: Uniform: 0: 8B5E tex
*p 94: Uniform: 1: 1406 tick
Wait finished, counted 316, 373 ticks
Loaded zone	Derth	with base_level	22
[ZONE] persisting to persist_last_zones	town-derth
[ZONE] forgetting old zone	town-elvala
Loading zone persistance level	town-derth	1
Make wait background texture 573 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 582 (60x60)
Wait finished, counted 187, 77 ticks
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 102
*p 102: Uniform: 0: 1406 attenuation
*p 102: Uniform: 1: 8B50 mapCoord
*p 102: Uniform: 2: 8B5E tex
*p 102: Uniform: 3: 8B52 texCoord
*p 102: Uniform: 4: 1406 tick
Not gone east, no backup guardian
Running on level loads	town-derth-1
[Actor:move]	5366	Ostia	(forced) move from	25	17	to	0	20
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ostia	Ostia
Adding entity	5366	after	5366
Loading tile from tileset	/data/gfx/shockbolt/npc/elemental_air_gwelgoroth.png
[Actor:move]	265508	gwelgoroth	(forced) move from	nil	nil	to	25	13
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/elemental_air_greater_gwelgoroth.png
[Actor:move]	265509	greater gwelgoroth	(forced) move from	nil	nil	to	12	31
[Actor:move]	265510	gwelgoroth	(forced) move from	nil	nil	to	28	20
[Actor:move]	265511	gwelgoroth	(forced) move from	nil	nil	to	26	13
[Actor:move]	265512	gwelgoroth	(forced) move from	nil	nil	to	18	36
[Actor:move]	265513	greater gwelgoroth	(forced) move from	nil	nil	to	33	24
[Actor:move]	265514	gwelgoroth	(forced) move from	nil	nil	to	34	15
[Actor:move]	265515	greater gwelgoroth	(forced) move from	nil	nil	to	11	30
[Actor:move]	265516	greater gwelgoroth	(forced) move from	nil	nil	to	37	30
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/elemental_air_ultimate_gwelgoroth.png
[Actor:move]	265517	ultimate gwelgoroth	(forced) move from	nil	nil	to	35	15
[Actor:move]	265518	gwelgoroth	(forced) move from	nil	nil	to	22	30
[Actor:move]	265519	gwelgoroth	(forced) move from	nil	nil	to	25	14
[ONLINE PROFILE] current character 	Ostia the level 22 Shalore Anorithil
[Discord] updating state: "Derth" / "Lvl 22 Shalore Anorithil" / default / anorithil
[MUSIC] stoping	Remembrance.ogg
[USERCHAT] channel serial data	Graescale	mainmenu	672
[MUSIC] loading	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] playing	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] loading	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
[MUSIC] playing	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
Updating zone name	Derth
C Map minimap texture: 589 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Ostia	zone	::	zone-wilderness.teaz	::	table: 0x1b49d168	=>	table: 0x1ac4dd78	(8438)
Loading savefile 	/save/ostia/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	3872326
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
##Use Talent Lua Error##	T_CHANT_OF_RESISTANCE	Actor:	266255	Ostia
Saving JSON	false	/engine/interface/ActorTalents.lua:329: /engine/interface/ActorTalents.lua:302: /engine/Entity.lua:1016: attempt to index local 'base' (a nil value)
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x1a098328	(5755)
Loading savefile 	/save/ostia/
[SOUND] loading from	/data/sound/ambient/town/town_small2.lua	:=:	/data/sound/ambient/town/town_small2.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/town/town_small2.ogg" : <static>
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x2a4f28b8	(1308)
Loading savefile 	/save//
[USERCHAT] channel achievement	vese	tome	That was close (Nightmare (Adventure) difficulty)	true	false
[LOG]	Resting starts...
[target_simple AI]	253442	halfling gardener	selecting NEW TARGET	25	13	265508	gwelgoroth
[ATTACK] attacking with innate combat
[ATTACK] to 	gwelgoroth	dam/apr/atk/mult ::	11.032661835085	0	13	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	11.032661835085	0	13	1	vs. armor/def	0	24
checkHit	13	vs	24	=> chance to hit	23
[Actor:move]	253442	halfling gardener	move from	24	12	to	24	12
[target_simple AI]	265508	gwelgoroth	selecting NEW TARGET	24	12	253442	halfling gardener
[improved_talented AI] chooses for	265508	gwelgoroth	T_LIGHTNING
[SPELL CRIT %]	1
Cloned shader 99
[SHADER] setting reset param	tick_start	3874079
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 104
*p 104: Uniform: 0: 8B51 color1
*p 104: Uniform: 1: 8B51 color2
*p 104: Uniform: 2: 8B5E tex
[target_simple AI]	265509	greater gwelgoroth	selecting NEW TARGET	15	35	253308	derth guard
[Actor:move]	265509	greater gwelgoroth	move from	12	31	to	13	32
[target_simple AI]	265510	gwelgoroth	selecting NEW TARGET	24	12	253442	halfling gardener
[improved_talented AI] chooses for	265510	gwelgoroth	T_LIGHTNING
[SPELL CRIT %]	1
Cloned shader 99
[SHADER] setting reset param	tick_start	3874079
[target_simple AI]	265512	gwelgoroth	selecting NEW TARGET	15	35	253308	derth guard
[improved_talented AI] chooses for	265512	gwelgoroth	T_LIGHTNING
[SPELL CRIT %]	1
[target_simple AI]	265515	greater gwelgoroth	selecting NEW TARGET	15	35	253308	derth guard
[improved_talented AI] chooses for	265515	greater gwelgoroth	T_LIGHTNING
[SPELL CRIT %]	1
[target_simple AI]	265518	gwelgoroth	selecting NEW TARGET	23	28	253297	halfling slinger
[Actor:move]	265518	gwelgoroth	move from	22	30	to	22	29
[target_simple AI]	253295	halfling slinger	selecting NEW TARGET	22	29	265518	gwelgoroth
[Actor:move]	253295	halfling slinger	move from	17	21	to	18	22
[target_simple AI]	253306	derth guard	selecting NEW TARGET	18	36	265512	gwelgoroth
[Actor:move]	253306	derth guard	move from	27	38	to	26	38
[target_simple AI]	253297	halfling slinger	selecting NEW TARGET	22	29	265518	gwelgoroth
[improved_talented AI] chooses for	253297	halfling slinger	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 105
*p 105: Uniform: 0: 8B52 beamColor1
*p 105: Uniform: 1: 8B52 beamColor2
*p 105: Uniform: 2: 1406 beamsCount
*p 105: Uniform: 3: 8B52 circleColor
*p 105: Uniform: 4: 1406 circleDescendSpeed
*p 105: Uniform: 5: 1406 circleRotationSpeed
*p 105: Uniform: 6: 1406 noup
*p 105: Uniform: 7: 8B5E tex
*p 105: Uniform: 8: 1406 tick
*p 105: Uniform: 9: 1406 tick_start
*p 105: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 106
*p 106: Uniform: 0: 8B52 beamColor1
*p 106: Uniform: 1: 8B52 beamColor2
*p 106: Uniform: 2: 1406 beamsCount
*p 106: Uniform: 3: 8B52 circleColor
*p 106: Uniform: 4: 1406 circleDescendSpeed
*p 106: Uniform: 5: 1406 circleRotationSpeed
*p 106: Uniform: 6: 1406 noup
*p 106: Uniform: 7: 8B5E tex
*p 106: Uniform: 8: 1406 tick
*p 106: Uniform: 9: 1406 tick_start
*p 106: Uniform: 10: 1406 time_factor
[target_simple AI]	253307	halfling gardener	selecting NEW TARGET	18	36	265512	gwelgoroth
[Actor:move]	253307	halfling gardener	move from	22	37	to	21	37
[target_simple AI]	253293	derth guard	selecting NEW TARGET	22	29	265518	gwelgoroth
[Actor:move]	253293	derth guard	move from	18	23	to	19	24
[target_simple AI]	253296	halfling gardener	selecting NEW TARGET	22	29	265518	gwelgoroth
[improved_talented AI] chooses for	253296	halfling gardener	T_INFUSION:_WILD_1
[Actor:move]	253296	halfling gardener	move from	21	25	to	21	26
[target_simple AI]	265509	greater gwelgoroth	selecting NEW TARGET	21	37	253307	halfling gardener
[improved_talented AI] chooses for	265509	greater gwelgoroth	T_LIGHTNING
[SPELL CRIT %]	1
Cloned shader 99
[SHADER] setting reset param	tick_start	3874127
[target_simple AI]	265510	gwelgoroth	selecting NEW TARGET	23	28	253297	halfling slinger
[Actor:move]	265510	gwelgoroth	move from	28	20	to	27	21
[target_simple AI]	265512	gwelgoroth	selecting NEW TARGET	21	37	253307	halfling gardener
[Actor:move]	265512	gwelgoroth	move from	18	36	to	19	36
[ATTACK] attacking with innate combat
[ATTACK] to 	halfling slinger	dam/apr/atk/mult ::	19.686356638997	15	25	1	vs. armor/def	0	16
[ATTACK] after melee attack bonus hooks & callbacks::	19.686356638997	15	25	1	vs. armor/def	0	16
checkHit	25	vs	16	=> chance to hit	73
[Actor:move]	265518	gwelgoroth	move from	22	29	to	22	29
[Actor:move]	253295	halfling slinger	move from	18	22	to	19	23
[improved_talented AI] chooses for	253306	derth guard	T_INFUSION:_HEALING_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 121
*p 121: Uniform: 0: 8B52 beamColor1
*p 121: Uniform: 1: 8B52 beamColor2
*p 121: Uniform: 2: 1406 beamsCount
*p 121: Uniform: 3: 8B52 circleColor
*p 121: Uniform: 4: 1406 circleDescendSpeed
*p 121: Uniform: 5: 1406 circleRotationSpeed
*p 121: Uniform: 6: 1406 noup
*p 121: Uniform: 7: 8B5E tex
*p 121: Uniform: 8: 1406 tick
*p 121: Uniform: 9: 1406 tick_start
*p 121: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 122
*p 122: Uniform: 0: 8B52 beamColor1
*p 122: Uniform: 1: 8B52 beamColor2
*p 122: Uniform: 2: 1406 beamsCount
*p 122: Uniform: 3: 8B52 circleColor
*p 122: Uniform: 4: 1406 circleDescendSpeed
*p 122: Uniform: 5: 1406 circleRotationSpeed
*p 122: Uniform: 6: 1406 noup
*p 122: Uniform: 7: 8B5E tex
*p 122: Uniform: 8: 1406 tick
*p 122: Uniform: 9: 1406 tick_start
*p 122: Uniform: 10: 1406 time_factor
[improved_talented AI] chooses for	253297	halfling slinger	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	gwelgoroth	dam/apr/atk/mult ::	6.0806294251482	0	25	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	6.0806294251482	0	25	1	vs. armor/def	0	24
checkHit	25	vs	24	=> chance to hit	53
[maintenance AI] turn	1748326	253307	halfling gardener	selected action:	self_heal	tid:T_INFUSION:_HEALING_1
[Actor:move]	253307	halfling gardener	move from	21	37	to	20	37
[improved_talented AI] chooses for	253293	derth guard	T_INFUSION:_HEALING_1
[target_simple AI]	253306	derth guard	selecting NEW TARGET	19	36	265512	gwelgoroth
[improved_talented AI] chooses for	253306	derth guard	T_PERFECT_STRIKE
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=4000,verticalIntensityAdjust=-3]
New GL Shader program 123
*p 123: Uniform: 0: 8B50 ellipsoidalFactor
*p 123: Uniform: 1: 1406 noup
*p 123: Uniform: 2: 8B5E tex
*p 123: Uniform: 3: 1406 tick
*p 123: Uniform: 4: 1406 time_factor
[Actor:move]	253293	derth guard	move from	19	24	to	20	25
[target_simple AI]	253296	halfling gardener	selecting NEW TARGET	22	29	265518	gwelgoroth
[Actor:move]	253296	halfling gardener	move from	21	26	to	21	27
[Actor:move]	253306	derth guard	move from	26	38	to	25	38
[NPC:seen_by] Passing target	halfling gardener	from	265509	greater gwelgoroth	to	265515	greater gwelgoroth
[target_simple AI]	265509	greater gwelgoroth	selecting NEW TARGET	20	37	253307	halfling gardener
[Actor:move]	265509	greater gwelgoroth	move from	13	32	to	14	33
[Actor:move]	265510	gwelgoroth	move from	27	21	to	26	22
[ATTACK] attacking with innate combat
[ATTACK] to 	halfling gardener	dam/apr/atk/mult ::	21.052412790457	15	25	1	vs. armor/def	0	6
[ATTACK] after melee attack bonus hooks & callbacks::	21.052412790457	15	25	1	vs. armor/def	0	6
checkEvasion	50	12	23
=> evasion chance	50
[Actor:move]	265512	gwelgoroth	move from	19	36	to	19	36
[Actor:move]	265515	greater gwelgoroth	move from	11	30	to	12	31
[target_simple AI]	265518	gwelgoroth	selecting NEW TARGET	23	28	253297	halfling slinger
[ATTACK] attacking with innate combat
[ATTACK] to 	halfling slinger	dam/apr/atk/mult ::	19.686356638997	15	25	1	vs. armor/def	0	16
[ATTACK] after melee attack bonus hooks & callbacks::	19.686356638997	15	25	1	vs. armor/def	0	16
checkHit	25	vs	16	=> chance to hit	73
[Actor:move]	265518	gwelgoroth	move from	22	29	to	22	29
[improved_talented AI] chooses for	253295	halfling slinger	T_INFUSION:_HEALING_1
[improved_talented AI] chooses for	253297	halfling slinger	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	mighty rough leather sling	pouch of steel shots of daylight	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	halfling slinger	253297	using weapon:	mighty rough leather sling	ammo:	pouch of steel shots of daylight	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	mighty rough leather sling	to:	22	29
Adding entity	266257	after	253297
[improved_talented AI] chooses for	253307	halfling gardener	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	gwelgoroth	dam/apr/atk/mult ::	11.032661835085	0	13	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	11.032661835085	0	13	1	vs. armor/def	0	24
checkHit	13	vs	24	=> chance to hit	23
[Actor:move]	253295	halfling slinger	move from	19	23	to	19	24
[ATTACK ARCHERY]	266257	 to 	gwelgoroth	 :: 	17.140989235551	2	0	::	1
checkHit	24	vs	24	=> chance to hit	50
[ATTACK ARCHERY] raw dam	17.140989235551	versus	0	with APR	2
[ATTACK ARCHERY] after armor	17.140989235551
[ATTACK ARCHERY] after range	19
[ATTACK] after inc by type (ammo)	19
[PHYS CRIT %]	6
[ATTACK ARCHERY] after crit	19
[ATTACK ARCHERY] after mult	19
[ATTACK] mace accuracy bonus	24	24	=	1
[ATTACK ARCHERY] after hook	19
[Actor:move]	253293	derth guard	move from	20	25	to	20	26
[Actor:move]	253296	halfling gardener	move from	21	27	to	21	28
[Actor:move]	253306	derth guard	move from	25	38	to	24	38
[Actor:move]	265509	greater gwelgoroth	move from	14	33	to	15	34
[Actor:move]	265510	gwelgoroth	move from	26	22	to	26	23
[improved_talented AI] chooses for	265512	gwelgoroth	T_LIGHTNING
[SPELL CRIT %]	1
Cloned shader 99
[SHADER] setting reset param	tick_start	3874183
[ATTACK] attacking with innate combat
[ATTACK] to 	halfling slinger	dam/apr/atk/mult ::	19.686356638997	15	25	1	vs. armor/def	0	16
[ATTACK] after melee attack bonus hooks & callbacks::	19.686356638997	15	25	1	vs. armor/def	0	16
checkHit	25	vs	16	=> chance to hit	73
[Actor:move]	265518	gwelgoroth	move from	22	29	to	22	29
[ATTACK] attacking with innate combat
[ATTACK] to 	gwelgoroth	dam/apr/atk/mult ::	6.0806294251482	0	25	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	6.0806294251482	0	25	1	vs. armor/def	0	24
checkHit	25	vs	24	=> chance to hit	53
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	6	0	vs. armor/hardiness	0	0.3
[ATTACK] after armor	6
[PHYS CRIT %]	2.5
[ATTACK] after crit	6
[ATTACK] after mult	6
[ATTACK]	target on_melee_hit:	17	LIGHTNING	vs	0
[Actor:move]	253297	halfling slinger	move from	23	28	to	23	28
[Actor:move]	253295	halfling slinger	move from	19	24	to	20	25
[improved_talented AI] chooses for	253293	derth guard	T_PERFECT_STRIKE
[ATTACK] attacking with innate combat
[ATTACK] to 	gwelgoroth	dam/apr/atk/mult ::	10.639452029086	0	12	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	10.639452029086	0	12	1	vs. armor/def	0	24
checkHit	12	vs	24	=> chance to hit	20
[Actor:move]	253296	halfling gardener	move from	21	28	to	21	28
[target_simple AI]	253306	derth guard	selecting NEW TARGET	19	36	265512	gwelgoroth
[Actor:move]	253306	derth guard	move from	24	38	to	23	38
[Actor:move]	253293	derth guard	move from	20	26	to	21	27
[NPC:seen_by] Passing target	halfling gardener	from	265509	greater gwelgoroth	to	265515	greater gwelgoroth
[target_simple AI]	265509	greater gwelgoroth	selecting NEW TARGET	23	38	253306	derth guard
[improved_talented AI] chooses for	265509	greater gwelgoroth	T_LIGHTNING
[SPELL CRIT %]	1
[improved_talented AI] chooses for	265510	gwelgoroth	T_LIGHTNING
[SPELL CRIT %]	1
Cloned shader 99
[SHADER] setting reset param	tick_start	3874216
[target_simple AI]	265512	gwelgoroth	selecting NEW TARGET	23	38	253306	derth guard
[Actor:move]	265512	gwelgoroth	move from	19	36	to	20	36
[improved_talented AI] chooses for	265518	gwelgoroth	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	halfling slinger	dam/apr/atk/mult ::	19.686356638997	15	25	1	vs. armor/def	0	20
[ATTACK] after melee attack bonus hooks & callbacks::	19.686356638997	15	25	1	vs. armor/def	0	20
checkEvasion	50	12	22
=> evasion chance	50
checkHit	25	vs	20	=> chance to hit	63
[ATTACK] attacking with innate combat
[ATTACK] to 	gwelgoroth	dam/apr/atk/mult ::	6.0806294251482	0	25	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	6.0806294251482	0	25	1	vs. armor/def	0	24
checkHit	25	vs	24	=> chance to hit	53
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	6	0	vs. armor/hardiness	0	0.3
[ATTACK] after armor	6
[PHYS CRIT %]	2.5
[ATTACK] after crit	6
[ATTACK] after mult	6
[ATTACK]	target on_melee_hit:	17	LIGHTNING	vs	0
[Actor:move]	253297	halfling slinger	move from	23	28	to	23	28
[Actor:move]	253295	halfling slinger	move from	20	25	to	20	26
[ATTACK] attacking with innate combat
[ATTACK] to 	gwelgoroth	dam/apr/atk/mult ::	10.639452029086	0	12	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	10.639452029086	0	12	1	vs. armor/def	0	24
checkHit	12	vs	24	=> chance to hit	20
[Actor:move]	253296	halfling gardener	move from	21	28	to	21	28
[Actor:move]	253306	derth guard	move from	23	38	to	22	37
[Actor:move]	253293	derth guard	move from	21	27	to	22	28
[NPC:seen_by] Passing target	derth guard	from	265509	greater gwelgoroth	to	265515	greater gwelgoroth
[Actor:move]	265509	greater gwelgoroth	move from	15	34	to	16	34
[Actor:move]	265510	gwelgoroth	move from	26	23	to	25	24
[Actor:move]	265512	gwelgoroth	move from	20	36	to	21	36
[Actor:move]	265515	greater gwelgoroth	move from	12	31	to	13	32
[improved_talented AI] chooses for	265518	gwelgoroth	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	halfling slinger	dam/apr/atk/mult ::	19.686356638997	15	25	1	vs. armor/def	0	20
[ATTACK] after melee attack bonus hooks & callbacks::	19.686356638997	15	25	1	vs. armor/def	0	20
checkEvasion	50	12	22
=> evasion chance	50
[ATTACK] attacking with innate combat
[ATTACK] to 	gwelgoroth	dam/apr/atk/mult ::	6.0806294251482	0	25	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	6.0806294251482	0	25	1	vs. armor/def	0	24
checkHit	25	vs	24	=> chance to hit	53
[Actor:move]	253297	halfling slinger	move from	23	28	to	23	28
[Actor:move]	253295	halfling slinger	move from	20	26	to	21	27
[ATTACK] attacking with innate combat
[ATTACK] to 	gwelgoroth	dam/apr/atk/mult ::	10.639452029086	0	12	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	10.639452029086	0	12	1	vs. armor/def	0	24
checkHit	12	vs	24	=> chance to hit	20
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	10	0	vs. armor/hardiness	0	0.3
[ATTACK] after armor	10
[PHYS CRIT %]	1
[ATTACK] after crit	10
[ATTACK] after mult	10
[ATTACK]	target on_melee_hit:	17	LIGHTNING	vs	0
[Actor:move]	253296	halfling gardener	move from	21	28	to	21	28
[improved_talented AI] chooses for	253306	derth guard	T_ATTACK
[ATTACK] attacking with (mainhand)	balanced steel longsword of erosion
[ATTACK] to 	gwelgoroth	dam/apr/atk/mult ::	22.362795233398	3	13	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	22.362795233398	3	13	1	vs. armor/def	0	24
checkHit	13	vs	24	=> chance to hit	23
[target_simple AI]	253293	derth guard	selecting NEW TARGET	22	29	265518	gwelgoroth
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	gwelgoroth	dam/apr/atk/mult ::	19.664318164426	2	6	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	19.664318164426	2	6	1	vs. armor/def	0	24
checkHit	6	vs	24	=> chance to hit	5
[Actor:move]	253293	derth guard	move from	22	28	to	22	28
[Actor:move]	265509	greater gwelgoroth	move from	16	34	to	17	34
[NPC:seen_by] Passing target	halfling slinger	from	265510	gwelgoroth	to	265513	greater gwelgoroth
[Actor:move]	265510	gwelgoroth	move from	25	24	to	25	25
[improved_talented AI] chooses for	265512	gwelgoroth	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	derth guard	dam/apr/atk/mult ::	21.052412790457	15	25	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	21.052412790457	15	25	1	vs. armor/def	2	8
checkHit	25	vs	8	=> chance to hit	93
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	21	15	vs. armor/hardiness	2	0.3
[ATTACK] after armor	21
[PHYS CRIT %]	1
[ATTACK] after crit	21
[ATTACK] after mult	21
[Actor:move]	265513	greater gwelgoroth	move from	33	24	to	32	24
[improved_talented AI] chooses for	265515	greater gwelgoroth	T_LIGHTNING
[SPELL CRIT %]	1
[target_simple AI]	265518	gwelgoroth	selecting NEW TARGET	23	28	253297	halfling slinger
[ATTACK] attacking with innate combat
[ATTACK] to 	halfling slinger	dam/apr/atk/mult ::	19.686356638997	15	25	1	vs. armor/def	0	20
[ATTACK] after melee attack bonus hooks & callbacks::	19.686356638997	15	25	1	vs. armor/def	0	20
checkEvasion	50	12	22
=> evasion chance	50
[Actor:move]	265518	gwelgoroth	move from	22	29	to	22	29
[improved_talented AI] chooses for	253297	halfling slinger	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	mighty rough leather sling	pouch of steel shots of daylight	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	halfling slinger	253297	using weapon:	mighty rough leather sling	ammo:	pouch of steel shots of daylight	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	mighty rough leather sling	to:	22	29
Adding entity	266258	after	253297
[Actor:move]	253295	halfling slinger	move from	21	27	to	22	27
[ATTACK ARCHERY]	266258	 to 	gwelgoroth	 :: 	17.140989235551	2	0	::	1
checkHit	24	vs	24	=> chance to hit	50
[ATTACK ARCHERY] raw dam	17.140989235551	versus	0	with APR	2
[ATTACK ARCHERY] after armor	17.140989235551
[ATTACK ARCHERY] after range	20
[ATTACK] after inc by type (ammo)	20
[PHYS CRIT %]	6
[ATTACK ARCHERY] after crit	20
[ATTACK ARCHERY] after mult	20
[ATTACK] mace accuracy bonus	24	24	=	1
[ATTACK ARCHERY] after hook	20
[improved_talented AI] chooses for	253296	halfling gardener	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	gwelgoroth	dam/apr/atk/mult ::	10.639452029086	0	12	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	10.639452029086	0	12	1	vs. armor/def	0	24
checkHit	12	vs	24	=> chance to hit	20
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	gwelgoroth	dam/apr/atk/mult ::	19.664318164426	2	6	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	19.664318164426	2	6	1	vs. armor/def	0	24
checkHit	6	vs	24	=> chance to hit	5
[Actor:move]	253293	derth guard	move from	22	28	to	22	28
[target_simple AI]	265509	greater gwelgoroth	selecting NEW TARGET	21	28	253296	halfling gardener
[Actor:move]	265509	greater gwelgoroth	move from	17	34	to	18	33
[Actor:move]	265510	gwelgoroth	move from	25	25	to	24	26
[target_simple AI]	265512	gwelgoroth	selecting NEW TARGET	21	28	253296	halfling gardener
[improved_talented AI] chooses for	265512	gwelgoroth	T_LIGHTNING
[SPELL CRIT %]	1
Cloned shader 99
[SHADER] setting reset param	tick_start	3874284
[improved_talented AI] chooses for	265513	greater gwelgoroth	T_LIGHTNING
[SPELL CRIT %]	1
Cloned shader 99
[SHADER] setting reset param	tick_start	3874284
[target_simple AI]	265518	gwelgoroth	selecting NEW TARGET	23	28	253297	halfling slinger
[improved_talented AI] chooses for	265518	gwelgoroth	T_LIGHTNING
[SPELL CRIT %]	1
Cloned shader 99
[SHADER] setting reset param	tick_start	3874284
[Actor:move]	253295	halfling slinger	move from	22	27	to	21	28
[improved_talented AI] chooses for	253293	derth guard	T_ATTACK
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	gwelgoroth	dam/apr/atk/mult ::	19.664318164426	2	6	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	19.664318164426	2	6	1	vs. armor/def	0	24
checkHit	6	vs	24	=> chance to hit	5
[NPC:seen_by] Passing target	halfling gardener	from	265509	greater gwelgoroth	to	265515	greater gwelgoroth
[target_simple AI]	265509	greater gwelgoroth	selecting NEW TARGET	22	28	253293	derth guard
[improved_talented AI] chooses for	265509	greater gwelgoroth	T_SHOCK
[SPELL CRIT %]	1
Adding entity	266259	after	265509
[target_simple AI]	265510	gwelgoroth	selecting NEW TARGET	22	28	253293	derth guard
[improved_talented AI] chooses for	265510	gwelgoroth	T_LIGHTNING
[SPELL CRIT %]	1
[target_simple AI]	265512	gwelgoroth	selecting NEW TARGET	22	28	253293	derth guard
[Actor:move]	265512	gwelgoroth	move from	21	36	to	21	35
[target_simple AI]	265518	gwelgoroth	selecting NEW TARGET	22	28	253293	derth guard
[ATTACK] attacking with innate combat
[ATTACK] to 	derth guard	dam/apr/atk/mult ::	19.686356638997	15	25	1	vs. armor/def	2	1
[ATTACK] after melee attack bonus hooks & callbacks::	19.686356638997	15	25	1	vs. armor/def	2	1
checkHit	25	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	20	15	vs. armor/hardiness	2	0.3
[ATTACK] after armor	20
[PHYS CRIT %]	1
[ATTACK] after crit	20
[ATTACK] after mult	20
[Actor:move]	265518	gwelgoroth	move from	22	29	to	22	29
[improved_talented AI] chooses for	253295	halfling slinger	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	rough leather sling of enduring	high-capacity pouch of steel shots of wind	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	halfling slinger	253295	using weapon:	rough leather sling of enduring	ammo:	high-capacity pouch of steel shots of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	rough leather sling of enduring	to:	22	29
Adding entity	266260	after	253295
[ATTACK ARCHERY]	266260	 to 	gwelgoroth	 :: 	14.85	2	0	::	1
checkHit	23	vs	24	=> chance to hit	48
[NPC:seen_by] Passing target	derth guard	from	265509	greater gwelgoroth	to	265515	greater gwelgoroth
[target_simple AI]	265509	greater gwelgoroth	selecting NEW TARGET	21	28	253295	halfling slinger
[Actor:move]	265509	greater gwelgoroth	move from	18	33	to	19	32
[NPC:seen_by] Passing target	derth guard	from	265510	gwelgoroth	to	265513	greater gwelgoroth
[target_simple AI]	265510	gwelgoroth	selecting NEW TARGET	21	28	253295	halfling slinger
[Actor:move]	265510	gwelgoroth	move from	24	26	to	23	27
[target_simple AI]	265512	gwelgoroth	selecting NEW TARGET	21	28	253295	halfling slinger
[Actor:move]	265512	gwelgoroth	move from	21	35	to	21	34
[target_simple AI]	265518	gwelgoroth	selecting NEW TARGET	21	28	253295	halfling slinger
[ATTACK] attacking with innate combat
[ATTACK] to 	halfling slinger	dam/apr/atk/mult ::	19.686356638997	15	25	1	vs. armor/def	0	15
[ATTACK] after melee attack bonus hooks & callbacks::	19.686356638997	15	25	1	vs. armor/def	0	15
checkHit	25	vs	15	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	21	15	vs. armor/hardiness	0	0.3
[ATTACK] after armor	21
[PHYS CRIT %]	1
[ATTACK] after crit	21
[ATTACK] after mult	21
[Actor:move]	265518	gwelgoroth	move from	22	29	to	22	29
[improved_talented AI] chooses for	253295	halfling slinger	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	gwelgoroth	dam/apr/atk/mult ::	4.3049409439665	0	24	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	4.3049409439665	0	24	1	vs. armor/def	0	24
checkHit	24	vs	24	=> chance to hit	50
[NPC:seen_by] Passing target	halfling slinger	from	265509	greater gwelgoroth	to	265515	greater gwelgoroth
[Actor:move]	265509	greater gwelgoroth	move from	19	32	to	19	31
[NPC:seen_by] Passing target	halfling slinger	from	265510	gwelgoroth	to	265513	greater gwelgoroth
[Actor:move]	265510	gwelgoroth	move from	23	27	to	22	27
[improved_talented AI] chooses for	265512	gwelgoroth	T_LIGHTNING
[SPELL CRIT %]	1
Cloned shader 99
[SHADER] setting reset param	tick_start	3874352
[Actor:move]	265513	greater gwelgoroth	move from	32	24	to	31	25
[Actor:move]	265515	greater gwelgoroth	move from	13	32	to	14	32
[improved_talented AI] chooses for	265518	gwelgoroth	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	halfling slinger	dam/apr/atk/mult ::	19.686356638997	15	25	1	vs. armor/def	0	19
[ATTACK] after melee attack bonus hooks & callbacks::	19.686356638997	15	25	1	vs. armor/def	0	19
checkEvasion	50	11	22
=> evasion chance	50
[ATTACK] attacking with innate combat
[ATTACK] to 	gwelgoroth	dam/apr/atk/mult ::	4.3049409439665	0	24	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	4.3049409439665	0	24	1	vs. armor/def	0	24
checkHit	24	vs	24	=> chance to hit	50
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	4	0	vs. armor/hardiness	0	0.3
[ATTACK] after armor	4
[PHYS CRIT %]	2.2
[ATTACK] after crit	4
[ATTACK] after mult	4
[ATTACK]	target on_melee_hit:	17	LIGHTNING	vs	0
[Actor:move]	253295	halfling slinger	move from	21	28	to	21	28
[target_simple AI]	265509	greater gwelgoroth	selecting NEW TARGET	21	28	253295	halfling slinger
[Actor:move]	265509	greater gwelgoroth	move from	19	31	to	20	30
[target_simple AI]	265510	gwelgoroth	selecting NEW TARGET	21	28	253295	halfling slinger
[ATTACK] attacking with innate combat
[ATTACK] to 	halfling slinger	dam/apr/atk/mult ::	19.76128870914	15	26	1	vs. armor/def	0	19
[ATTACK] after melee attack bonus hooks & callbacks::	19.76128870914	15	26	1	vs. armor/def	0	19
checkEvasion	50	11	24
=> evasion chance	50
checkHit	26	vs	19	=> chance to hit	68
[Actor:move]	265510	gwelgoroth	move from	22	27	to	22	27
[Actor:move]	265512	gwelgoroth	move from	21	34	to	21	33
[Actor:move]	265513	greater gwelgoroth	move from	31	25	to	30	25
[Actor:move]	265515	greater gwelgoroth	move from	14	32	to	15	31
[ATTACK] attacking with innate combat
[ATTACK] to 	halfling slinger	dam/apr/atk/mult ::	19.686356638997	15	25	1	vs. armor/def	0	19
[ATTACK] after melee attack bonus hooks & callbacks::	19.686356638997	15	25	1	vs. armor/def	0	19
checkEvasion	50	11	22
=> evasion chance	50
[Actor:move]	265518	gwelgoroth	move from	22	29	to	22	29
[improved_talented AI] chooses for	253295	halfling slinger	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	rough leather sling of enduring	high-capacity pouch of steel shots of wind	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	halfling slinger	253295	using weapon:	rough leather sling of enduring	ammo:	high-capacity pouch of steel shots of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	rough leather sling of enduring	to:	22	29
Adding entity	266261	after	253295
[ATTACK ARCHERY]	266261	 to 	gwelgoroth	 :: 	14.85	2	0	::	1
checkHit	23	vs	24	=> chance to hit	48
[improved_talented AI] chooses for	265509	greater gwelgoroth	T_LIGHTNING
[SPELL CRIT %]	1
Cloned shader 99
[SHADER] setting reset param	tick_start	3874387
[NPC:seen_by] Passing target	halfling slinger	from	265512	gwelgoroth	to	265510	gwelgoroth
[NPC:seen_by] Passing target	halfling slinger	from	265518	gwelgoroth	to	265512	gwelgoroth
[NPC:seen_by] Passing target	halfling slinger	from	265518	gwelgoroth	to	265513	greater gwelgoroth
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/zone-wilderness.teaz.tmp
[LOG]	Rested for 131 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	There is nowhere left to explore.
Saved zipname /save/ostia/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Ostia	zone	/save/ostia/zone-wilderness.teaz.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	48e939960f34c4aa5495262bb3a9f82f	zone	/save/ostia/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	zone-wilderness.teaz	48e939960f34c4aa5495262bb3a9f82f
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	966956af24be8ade780bf68fa4114160	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	966956af24be8ade780bf68fa4114160
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 7 seconds
[COROUTINE] dead	savefilepipe
Deleting shader 99 (is clone 1)
Deleting shader 99 (is clone 1)
Deleting shader 99 (is clone 1)
Deleting shader 99 (is clone 1)
Deleting shader 99 (is clone 1)
[Actor:move]	5366	Ostia	move from	0	20	to	1	20
[Actor:move]	5366	Ostia	move from	1	20	to	2	20
[Actor:move]	5366	Ostia	move from	2	20	to	3	20
[Actor:move]	5366	Ostia	move from	3	20	to	4	20
[Actor:move]	5366	Ostia	move from	4	20	to	5	20
[Actor:move]	5366	Ostia	move from	5	20	to	6	20
[Actor:move]	5366	Ostia	move from	6	20	to	7	20
[Actor:move]	5366	Ostia	move from	7	20	to	8	21
[Actor:move]	5366	Ostia	move from	8	21	to	9	21
[Actor:move]	5366	Ostia	move from	9	21	to	10	21
[Actor:move]	253294	human farmer	(forced) move from	11	20	to	10	21
[Actor:move]	5366	Ostia	(forced) move from	10	21	to	11	20
[Actor:move]	5366	Ostia	move from	10	21	to	11	20
[Actor:move]	5366	Ostia	move from	11	20	to	12	21
[target_simple AI]	265515	greater gwelgoroth	selecting NEW TARGET	12	21	5366	Ostia
[improved_talented AI] chooses for	265515	greater gwelgoroth	T_SHOCK
[LOG]	Greater gwelgoroth casts #{bold}##PURPLE#Shock.#{normal}##LAST#
[SPELL CRIT %]	1
Adding entity	266262	after	265515
[LOG]	Ran for 13 turns (stop reason: hostile spotted to the south (greater gwelgoroth)).
[LOG]	
table: 0x1337d148	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x1337cc78	normal
table: 0x1337d028	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
[Actor:move]	5366	Ostia	move from	12	21	to	13	22
[target_simple AI]	265510	gwelgoroth	selecting NEW TARGET	13	22	5366	Ostia
[improved_talented AI] chooses for	265510	gwelgoroth	T_LIGHTNING
[SPELL CRIT %]	1
[PROJECTOR] Chant of Resistance (source) dam	137.56329113924
[Actor:move]	265515	greater gwelgoroth	move from	15	31	to	14	30
[LOG]	Something hits #fbd578#Ostia#LAST# for #ROYAL_BLUE#138 lightning#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	3879955
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	41.899788226987
[SPELL] friendly fire chance	100
[NPC:seen_by] Passing target	Ostia	from	265510	gwelgoroth	to	265518	gwelgoroth
[Actor:move]	265510	gwelgoroth	move from	22	27	to	21	26
[target_simple AI]	265515	greater gwelgoroth	selecting NEW TARGET	13	22	5366	Ostia
[Actor:move]	265515	greater gwelgoroth	move from	14	30	to	14	29
[Actor:move]	265518	gwelgoroth	move from	22	29	to	21	28
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Greater gwelgoroth for #GREY#58 darkness#LAST# damage.
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around greater gwelgoroth!
[SHADER] Loading from /data/gfx/shaders/shockwave2.lua
[SHADER] Loaded shader with totalname	shockwave2[shockwaveSpeed=5.6]
New GL Shader program 124
*p 124: Uniform: 0: 8B50 ellipsoidalFactor
*p 124: Uniform: 1: 1406 flameIntensity
*p 124: Uniform: 2: 1406 innerShockwaveWidth
*p 124: Uniform: 3: 1406 outerShockwaveWidth
*p 124: Uniform: 4: 1406 shockwaveSpeed
*p 124: Uniform: 5: 8B5E tex
*p 124: Uniform: 6: 1406 tick
*p 124: Uniform: 7: 1406 tick_start
*p 124: Uniform: 8: 1406 time_factor
[SHADER] setting reset param	tick_start	3881003
[LOG]	Ostia's darkness area effect hits Greater gwelgoroth for #GREY#29 darkness#LAST# damage.
[LOG]	Demonic Soul hits Greater gwelgoroth for #LIGHT_RED#77 fire#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SOUND] loading from	/data/sound/ambient/town/town_small1.lua	:=:	/data/sound/ambient/town/town_small1.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/town/town_small1.ogg" : <static>
[Actor:move]	5366	Ostia	move from	13	22	to	14	23
[NPC:seen_by] Passing target	Ostia	from	265510	gwelgoroth	to	265509	greater gwelgoroth
[Actor:move]	265510	gwelgoroth	move from	21	26	to	20	26
[improved_talented AI] chooses for	265515	greater gwelgoroth	T_LIGHTNING
[LOG]	Greater gwelgoroth casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1
[PROJECTOR] Chant of Resistance (source) dam	136.10759493671
[Actor:move]	265518	gwelgoroth	move from	21	28	to	20	27
[LOG]	#UID:265515:0#Greater gwelgoroth hits #fbd578#Ostia#LAST# for #SLATE#(136 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ostia's darkness area effect hits Greater gwelgoroth for #GREY#29 darkness#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	serg19713	mainmenu	Are you out of your mind?! (Roguelike)	true	false
[Actor:move]	5366	Ostia	move from	14	23	to	15	24
[Actor:move]	265509	greater gwelgoroth	move from	20	30	to	20	29
[NPC:seen_by] Passing target	Ostia	from	265510	gwelgoroth	to	265512	gwelgoroth
[target_simple AI]	265510	gwelgoroth	selecting NEW TARGET	15	24	5366	Ostia
[improved_talented AI] chooses for	265510	gwelgoroth	T_LIGHTNING
[LOG]	Gwelgoroth casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1
[PROJECTOR] Chant of Resistance (source) dam	141.20253164557
[Actor:move]	265512	gwelgoroth	move from	21	33	to	20	32
[Actor:move]	265515	greater gwelgoroth	move from	14	29	to	14	28
[improved_talented AI] chooses for	265518	gwelgoroth	T_LIGHTNING
[LOG]	Gwelgoroth casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1
[PROJECTOR] Chant of Resistance (source) dam	94.862869198312
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[LOG]	#UID:265510:0#Gwelgoroth hits #fbd578#Ostia#LAST# for #SLATE#(141 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:265518:0#Gwelgoroth hits #fbd578#Ostia#LAST# for #SLATE#(5 absorbed)#LAST#, #ROYAL_BLUE#90 lightning#LAST# (#RED##{bold}#90#LAST##{normal}# total damage).
[SPELL CRIT %]	41.899788226987
[LOG]	Hymn of Perseverance hits Gwelgoroth for #GREY#35 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Greater gwelgoroth for #GREY#35 darkness#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	derichard	tome	Exterminator	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	A shield forms around Ostia.
Cloned shader 93
[SHADER] setting reset param	tick_start	3884509
[LOG]	Ostia's darkness area effect hits Greater gwelgoroth for #GREY#29 darkness#LAST# damage.
[LOG]	
[Actor:move]	5366	Ostia	move from	15	24	to	16	25
[Actor:move]	265509	greater gwelgoroth	move from	20	29	to	20	28
[Actor:move]	265510	gwelgoroth	move from	20	26	to	19	26
[Actor:move]	265512	gwelgoroth	move from	20	32	to	19	31
[improved_talented AI] chooses for	265515	greater gwelgoroth	T_SHOCK
[LOG]	Greater gwelgoroth casts #{bold}##PURPLE#Shock.#{normal}##LAST#
[SPELL CRIT %]	1
Adding entity	266264	after	265515
[Actor:move]	265518	gwelgoroth	move from	20	27	to	20	26
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	266265	after	5366
Adding entity	266266	after	5366
Adding entity	266267	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	266268	after	5366
Adding entity	266269	after	5366
Adding entity	266270	after	5366
[LOG]	Greater gwelgoroth resists!
[LOG]	Gwelgoroth resists!
[LOG]	Hymn of Perseverance hits Gwelgoroth for #{bold}##GREY#60 darkness#{normal}##LAST# damage.
[LOG]	Hymn of Perseverance hits Greater gwelgoroth for #GREY#60 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Gwelgoroth for #GREY#60 darkness#LAST# damage.
[PROJECTOR] Chant of Resistance (source) dam	84.672995780591
[LOG]	Ostia resists!
checkHit	50	vs	35	=> chance to hit	88
[LOG]	#ORANGE#Ostia shrugs off the effect 'Shocked'!
[LOG]	Greater gwelgoroth's Shock hits #fbd578#Ostia#LAST# for #SLATE#(85 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[LOG]	Greater gwelgoroth resists the blinding light!
[LOG]	Gwelgoroth resists the blinding light!
[LOG]	Gwelgoroth resists the blinding light!
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	266289	after	5366
Adding entity	266290	after	5366
Adding entity	266291	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Gwelgoroth for #{bold}##YELLOW#296 light#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Greater gwelgoroth for #{bold}##YELLOW#341 light#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Gwelgoroth for #{bold}##YELLOW#341 light#{normal}##LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Gwelgoroth!#{normal}#
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Greater gwelgoroth!#{normal}#
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Gwelgoroth!#{normal}#
[Actor:move]	265509	greater gwelgoroth	move from	20	28	to	20	27
[Actor:move]	265512	gwelgoroth	move from	19	31	to	18	31
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around greater gwelgoroth!
Cloned shader 124
[SHADER] setting reset param	tick_start	3885635
[LOG]	Greater gwelgoroth resists!
[LOG]	Hymn of Perseverance hits Greater gwelgoroth for #GREY#40 darkness#LAST# damage.
[LOG]	Demonic Soul hits Greater gwelgoroth for #LIGHT_RED#86 fire#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Greater gwelgoroth for #YELLOW#104 light#LAST# damage.
[LOG]	Ostia's light area effect hits Greater gwelgoroth for #YELLOW#52 light#LAST# damage.
[Actor:move]	265509	greater gwelgoroth	move from	20	27	to	19	26
[LOG]	Ostia slows down.
[SPELL CRIT %]	41.899788226987
[LOG]	Greater gwelgoroth resists!
[LOG]	Hymn of Perseverance hits Greater gwelgoroth for #GREY#40 darkness#LAST# damage.
[LOG]	
Deleting shader 124 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	Ostia's light area effect hits Greater gwelgoroth for #YELLOW#52 light#LAST# damage.
[improved_talented AI] chooses for	265509	greater gwelgoroth	T_SHOCK
[LOG]	Greater gwelgoroth casts #{bold}##PURPLE#Shock.#{normal}##LAST#
[SPELL CRIT %]	1
Adding entity	266292	after	265509
[SPELL CRIT %]	41.899788226987
[LOG]	Hymn of Perseverance hits Greater gwelgoroth for #GREY#40 darkness#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
New GL Shader program 125
*p 125: Uniform: 0: 8B52 beamColor1
*p 125: Uniform: 1: 8B52 beamColor2
*p 125: Uniform: 2: 1406 beamsCount
*p 125: Uniform: 3: 8B52 circleColor
*p 125: Uniform: 4: 1406 circleDescendSpeed
*p 125: Uniform: 5: 1406 circleRotationSpeed
*p 125: Uniform: 6: 1406 noup
*p 125: Uniform: 7: 8B5E tex
*p 125: Uniform: 8: 1406 tick
*p 125: Uniform: 9: 1406 tick_start
*p 125: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	3890022
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
New GL Shader program 126
*p 126: Uniform: 0: 8B52 beamColor1
*p 126: Uniform: 1: 8B52 beamColor2
*p 126: Uniform: 2: 1406 beamsCount
*p 126: Uniform: 3: 8B52 circleColor
*p 126: Uniform: 4: 1406 circleDescendSpeed
*p 126: Uniform: 5: 1406 circleRotationSpeed
*p 126: Uniform: 6: 1406 noup
*p 126: Uniform: 7: 8B5E tex
*p 126: Uniform: 8: 1406 tick
*p 126: Uniform: 9: 1406 tick_start
*p 126: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	3890022
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# receives #LIGHT_GREEN#237 healing#LAST#.
[PROJECTOR] Chant of Resistance (source) dam	97.289029535865
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[LOG]	Greater gwelgoroth's Shock hits #fbd578#Ostia#LAST# for #SLATE#(76 absorbed)#LAST#, #ROYAL_BLUE#21 lightning#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
checkHit	39	vs	36	=> chance to hit	58
[LOG]	#ORANGE#Ostia shrugs off Greater gwelgoroth's 'Dazed'!
[LOG]	Ostia's light area effect hits Greater gwelgoroth for #YELLOW#52 light#LAST# damage.
[improved_talented AI] chooses for	265509	greater gwelgoroth	T_LIGHTNING
[LOG]	Greater gwelgoroth casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1
[PROJECTOR] Chant of Resistance (source) dam	152.60548523207
[LOG]	#UID:265509:0#Greater gwelgoroth hits #fbd578#Ostia#LAST# for #ROYAL_BLUE#153 lightning#LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	266293	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	266294	after	5366
[LOG]	Hymn of Perseverance hits Greater gwelgoroth for #{bold}##GREY#67 darkness#{normal}##LAST# damage.
[LOG]	
[LOG]	#{bold}#Hymn of Perseverance killed Greater gwelgoroth!#{normal}#
[Actor:move]	5366	Ostia	move from	16	25	to	16	26
[Actor:move]	265512	gwelgoroth	move from	18	31	to	17	31
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	
[LOG]	Resting starts...
[Actor:move]	265512	gwelgoroth	move from	17	31	to	16	31
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	265512	gwelgoroth	move from	16	31	to	15	31
[Actor:move]	265512	gwelgoroth	move from	15	31	to	14	30
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[Actor:move]	265512	gwelgoroth	move from	14	30	to	14	29
[Actor:move]	265512	gwelgoroth	move from	14	29	to	14	28
[Actor:move]	265512	gwelgoroth	move from	14	28	to	14	27
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	266309	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	Hymn of Perseverance hits Gwelgoroth for #{bold}##GREY#67 darkness#{normal}##LAST# damage.
[LOG]	Rested for 6 turns (stop reason: hostile spotted to the southwest (gwelgoroth)).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Gwelgoroth for #YELLOW#104 light#LAST# damage.
[LOG]	Ostia's light area effect hits Gwelgoroth for #YELLOW#52 light#LAST# damage.
[LOG]	Ostia's Corona hits Gwelgoroth for #YELLOW#56 light#LAST# damage.
[improved_talented AI] chooses for	265512	gwelgoroth	T_LIGHTNING
[LOG]	Gwelgoroth casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1
[LOG]	Ostia is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 127
*p 127: Uniform: 0: 8B52 beamColor1
*p 127: Uniform: 1: 8B52 beamColor2
*p 127: Uniform: 2: 1406 beamsCount
*p 127: Uniform: 3: 8B52 circleColor
*p 127: Uniform: 4: 1406 circleDescendSpeed
*p 127: Uniform: 5: 1406 circleRotationSpeed
*p 127: Uniform: 6: 1406 noup
*p 127: Uniform: 7: 8B5E tex
*p 127: Uniform: 8: 1406 tick
*p 127: Uniform: 9: 1406 tick_start
*p 127: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 128
*p 128: Uniform: 0: 8B52 beamColor1
*p 128: Uniform: 1: 8B52 beamColor2
*p 128: Uniform: 2: 1406 beamsCount
*p 128: Uniform: 3: 8B52 circleColor
*p 128: Uniform: 4: 1406 circleDescendSpeed
*p 128: Uniform: 5: 1406 circleRotationSpeed
*p 128: Uniform: 6: 1406 noup
*p 128: Uniform: 7: 8B5E tex
*p 128: Uniform: 8: 1406 tick
*p 128: Uniform: 9: 1406 tick_start
*p 128: Uniform: 10: 1406 time_factor
[LOG]	#UID:265512:0#Gwelgoroth hits #fbd578#Ostia#LAST# for #ROYAL_BLUE#153 lightning#LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	Hymn of Perseverance hits Gwelgoroth for #GREY#40 darkness#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
Cloned shader 125
[SHADER] setting reset param	tick_start	3895579
Cloned shader 126
[SHADER] setting reset param	tick_start	3895579
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# receives #LIGHT_GREEN#237 healing#LAST#.
[LOG]	Ostia's light area effect hits Gwelgoroth for #YELLOW#52 light#LAST# damage.
[LOG]	#{bold}#Ostia's light area effect killed Gwelgoroth!#{normal}#
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	
[USERCHAT] channel talk	therelic	tome	play with poison now it is fun
[LOG]	Resting starts...
Deleting shader 78 (is clone 1)
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Today is the 3rd Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	Ostia has finished recovering.
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:661:0#Talent Vitality is ready to use.
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[LOG]	Rested for 34 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	16	26	to	15	25
[Actor:move]	5366	Ostia	move from	15	25	to	14	24
[Actor:move]	5366	Ostia	move from	14	24	to	13	23
[Actor:move]	5366	Ostia	move from	13	23	to	12	22
[Actor:move]	5366	Ostia	move from	12	22	to	12	21
[Actor:move]	5366	Ostia	move from	12	21	to	11	20
[Actor:move]	5366	Ostia	move from	11	20	to	10	20
[Actor:move]	5366	Ostia	move from	10	20	to	9	20
[Actor:move]	5366	Ostia	move from	9	20	to	8	20
[Actor:move]	5366	Ostia	move from	8	20	to	7	20
[Actor:move]	5366	Ostia	move from	7	20	to	6	20
[Actor:move]	5366	Ostia	move from	6	20	to	5	20
[Actor:move]	5366	Ostia	move from	5	20	to	4	20
[Actor:move]	5366	Ostia	move from	4	20	to	3	20
[Actor:move]	5366	Ostia	move from	3	20	to	2	20
[Actor:move]	5366	Ostia	move from	2	20	to	1	20
[Actor:move]	5366	Ostia	move from	1	20	to	0	20
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 18 turns (stop reason: at exit).
[LOG]	
[USERCHAT] channel achievement	ilovgmod	tome	Curse Lifter (Roguelike)	false	false
[Actor:move]	5366	Ostia	move from	0	20	to	1	20
[Actor:move]	5366	Ostia	move from	1	20	to	2	20
[Actor:move]	5366	Ostia	move from	2	20	to	3	20
[Actor:move]	5366	Ostia	move from	3	20	to	4	20
[Actor:move]	5366	Ostia	move from	4	20	to	5	20
[Actor:move]	5366	Ostia	move from	5	20	to	6	20
[Actor:move]	5366	Ostia	move from	6	20	to	7	20
[Actor:move]	5366	Ostia	move from	7	20	to	8	21
[Actor:move]	5366	Ostia	move from	8	21	to	9	21
[Actor:move]	253294	human farmer	(forced) move from	10	21	to	9	21
[Actor:move]	5366	Ostia	(forced) move from	9	21	to	10	21
[Actor:move]	5366	Ostia	move from	9	21	to	10	21
[Actor:move]	5366	Ostia	move from	10	21	to	11	20
[Actor:move]	5366	Ostia	move from	11	20	to	12	21
[Actor:move]	5366	Ostia	move from	12	21	to	13	21
[Actor:move]	5366	Ostia	move from	13	21	to	14	21
[Actor:move]	5366	Ostia	move from	14	21	to	15	21
[Actor:move]	5366	Ostia	move from	15	21	to	16	21
[Actor:move]	5366	Ostia	move from	16	21	to	17	21
[Actor:move]	5366	Ostia	move from	17	21	to	18	22
[Actor:move]	5366	Ostia	move from	18	22	to	19	22
[Actor:move]	5366	Ostia	move from	19	22	to	20	22
[target_simple AI]	265513	greater gwelgoroth	selecting NEW TARGET	20	22	5366	Ostia
[improved_talented AI] chooses for	265513	greater gwelgoroth	T_SHOCK
[LOG]	Greater gwelgoroth casts #{bold}##PURPLE#Shock.#{normal}##LAST#
[SPELL CRIT %]	1
Adding entity	266322	after	265513
[LOG]	Ran for 21 turns (stop reason: hostile spotted to the east (greater gwelgoroth)).
[LOG]	
[Actor:move]	5366	Ostia	move from	20	22	to	21	22
[PROJECTOR] Chant of Resistance (source) dam	95.105485232067
[LOG]	Greater gwelgoroth's Shock hits #fbd578#Ostia#LAST# for #ROYAL_BLUE#95 lightning#LAST# damage.
checkHit	39	vs	33	=> chance to hit	65
[LOG]	#ORANGE#Ostia shrugs off Greater gwelgoroth's 'Dazed'!
[improved_talented AI] chooses for	265513	greater gwelgoroth	T_LIGHTNING
[LOG]	Greater gwelgoroth casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1
[PROJECTOR] Chant of Resistance (source) dam	139.01898734177
[LOG]	#UID:265513:0#Greater gwelgoroth hits #fbd578#Ostia#LAST# for #ROYAL_BLUE#139 lightning#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	soramirr	tome	Curse Lifter (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Velorien	tome	Rescuer of the lost (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	3902069
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
Deleting shader 126 (is clone 1)
Deleting shader 125 (is clone 1)
Deleting shader 93 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Bathe in Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#31 healing#LAST# from Ostia's healing light area effect.
[LOG]	
Server latency	5
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[Actor:move]	5366	Ostia	move from	21	22	to	22	21
[target_simple AI]	265508	gwelgoroth	selecting NEW TARGET	22	21	5366	Ostia
[Actor:move]	265508	gwelgoroth	move from	25	13	to	24	14
[target_simple AI]	265511	gwelgoroth	selecting NEW TARGET	22	21	5366	Ostia
[improved_talented AI] chooses for	265511	gwelgoroth	T_LIGHTNING
[LOG]	Gwelgoroth casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1
[PROJECTOR] Chant of Resistance (source) dam	103.35443037975
[Actor:move]	265513	greater gwelgoroth	move from	30	25	to	29	25
[target_simple AI]	265519	gwelgoroth	selecting NEW TARGET	22	21	5366	Ostia
[Actor:move]	265519	gwelgoroth	move from	25	14	to	25	15
[LOG]	#UID:265511:0#Gwelgoroth hits #fbd578#Ostia#LAST# for #SLATE#(103 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#31 healing#LAST# from Ostia's healing light area effect.
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	41.899788226987
[SPELL] friendly fire chance	100
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Gwelgoroth for #GREY#58 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Gwelgoroth for #GREY#58 darkness#LAST# damage.
[improved_talented AI] chooses for	265508	gwelgoroth	T_LIGHTNING
[LOG]	Gwelgoroth casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1
[PROJECTOR] Chant of Resistance (source) dam	94.135021097046
[Actor:move]	265511	gwelgoroth	move from	26	13	to	26	14
[Actor:move]	265513	greater gwelgoroth	move from	29	25	to	28	24
[Actor:move]	265519	gwelgoroth	move from	25	15	to	24	16
[LOG]	#UID:265508:0#Gwelgoroth hits #fbd578#Ostia#LAST# for #SLATE#(94 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[SPELL CRIT %]	41.899788226987
[LOG]	Gwelgoroth resists!
[LOG]	Hymn of Perseverance hits Gwelgoroth for #GREY#35 darkness#LAST# damage.
[LOG]	
[USERCHAT] channel talk	Shibari	tome	yeah its still a thing, and I still have no idea what causes it.  something applies a veeeeery small negative confusion value and then autocast stops working because a non-zero confuse value exists.
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	266323	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Gwelgoroth for #{bold}##GREY#200 darkness#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Gwelgoroth for #{bold}##GREY#200 darkness#{normal}##LAST# damage.
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around gwelgoroth!
Cloned shader 124
[SHADER] setting reset param	tick_start	3912172
[LOG]	Demonic Soul hits Gwelgoroth for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	Ostia's darkness area effect hits Gwelgoroth for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Gwelgoroth for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Gwelgoroth for #GREY#29 darkness#LAST# damage.
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#31 healing#LAST# from Ostia's healing light area effect.
[Actor:move]	265508	gwelgoroth	move from	24	14	to	24	15
[Actor:move]	265511	gwelgoroth	move from	26	14	to	25	15
[improved_talented AI] chooses for	265513	greater gwelgoroth	T_SHOCK
[LOG]	Greater gwelgoroth casts #{bold}##PURPLE#Shock.#{normal}##LAST#
[SPELL CRIT %]	1
Adding entity	266342	after	265513
[improved_talented AI] chooses for	265519	gwelgoroth	T_LIGHTNING
[LOG]	Gwelgoroth casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1
[PROJECTOR] Chant of Resistance (source) dam	128.10126582278
[LOG]	#UID:265519:0#Gwelgoroth hits #fbd578#Ostia#LAST# for #SLATE#(128 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[SPELL CRIT %]	41.899788226987
[LOG]	Gwelgoroth resists!
[LOG]	
[LOG]	Hymn of Perseverance hits Gwelgoroth for #GREY#37 darkness#LAST# damage.
[USERCHAT] channel achievement	serg19713	mainmenu	Level 40 (Roguelike)	true	false
[USERCHAT] channel achievement	OppaiQueen	tome	A dangerous secret (Nightmare (Adventure) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Sunburst.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	266343	after	5366
Adding entity	266344	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Gwelgoroth for #YELLOW#311 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Greater gwelgoroth for #{bold}##YELLOW#311 light#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Gwelgoroth for #YELLOW#311 light#LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Gwelgoroth!#{normal}#
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Gwelgoroth!#{normal}#
[LOG]	Ostia's darkness area effect hits Gwelgoroth for #GREY#29 darkness#LAST# damage.
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#31 healing#LAST# from Ostia's healing light area effect.
[PROJECTOR] Chant of Resistance (source) dam	83.945147679325
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[LOG]	Ostia resists!
checkHit	50	vs	33	=> chance to hit	93
[LOG]	#ORANGE#Ostia shrugs off the effect 'Shocked'!
[LOG]	Greater gwelgoroth's Shock hits #fbd578#Ostia#LAST# for #SLATE#(81 absorbed)#LAST#, #ROYAL_BLUE#3 lightning#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel achievement	bishopssix	tome	Level 10 (Roguelike)	false	false
Deleting shader 124 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[USERCHAT] channel achievement	Zevaker	mainmenu	Brave new world	false	true
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Greater gwelgoroth for #{bold}##LIGHT_RED#69 fire#{normal}##LAST# damage.
[improved_talented AI] chooses for	265511	gwelgoroth	T_LIGHTNING
[LOG]	Gwelgoroth casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1
[PROJECTOR] Chant of Resistance (source) dam	121.79324894515
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Greater gwelgoroth!#{normal}#
[LOG]	#UID:265511:0#Gwelgoroth hits #fbd578#Ostia#LAST# for #ROYAL_BLUE#122 lightning#LAST# damage.
[LOG]	Ostia's darkness area effect hits Gwelgoroth for #GREY#29 darkness#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
Cloned shader 125
[SHADER] setting reset param	tick_start	3923871
Cloned shader 126
[SHADER] setting reset param	tick_start	3923871
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# receives #LIGHT_GREEN#296 healing#LAST#.
[Actor:move]	265511	gwelgoroth	move from	25	15	to	24	16
[SPELL CRIT %]	41.899788226987
[LOG]	Gwelgoroth resists!
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Hymn of Perseverance hits Gwelgoroth for #GREY#40 darkness#LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Gwelgoroth for #LIGHT_RED#34 fire#LAST# damage.
[Actor:move]	5366	Ostia	move from	22	21	to	23	20
[Actor:move]	265511	gwelgoroth	move from	24	16	to	24	17
[LOG]	Ostia slows down.
[SPELL CRIT %]	41.899788226987
[LOG]	Gwelgoroth resists!
[LOG]	Ostia casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	266345	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	
[LOG]	Hymn of Perseverance hits Gwelgoroth for #GREY#40 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Gwelgoroth for #{bold}##LIGHT_RED#58 fire#{normal}##LAST# damage.
[USERCHAT] channel achievement	vese	tome	Level 20 (Nightmare (Adventure) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	266360	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Gwelgoroth for #{bold}##YELLOW#200 light#{normal}##LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Gwelgoroth!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:1048:0#Talent Firebeam is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:1049:0#Talent Sunburst is ready to use.
[LOG]	#00ff00##UID:1059:0#Talent Bathe in Light is ready to use.
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
Deleting shader 126 (is clone 1)
Deleting shader 125 (is clone 1)
Deleting shader 78 (is clone 1)
[LOG]	Rested for 110 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	23	20	to	22	20
[Actor:move]	5366	Ostia	move from	22	20	to	21	20
[Actor:move]	5366	Ostia	move from	21	20	to	20	20
[Actor:move]	5366	Ostia	move from	20	20	to	19	20
[Actor:move]	5366	Ostia	move from	19	20	to	18	20
[Actor:move]	5366	Ostia	move from	18	20	to	17	20
[Actor:move]	5366	Ostia	move from	17	20	to	16	20
[Actor:move]	5366	Ostia	move from	16	20	to	15	20
[Actor:move]	5366	Ostia	move from	15	20	to	14	20
[Actor:move]	5366	Ostia	move from	14	20	to	13	20
[USERCHAT] channel achievement	Tiny_Hippopotamus	tome	Treasure Hunter (Insane (Roguelike) difficulty)	false	false
[Actor:move]	5366	Ostia	move from	13	20	to	12	20
[Actor:move]	5366	Ostia	move from	12	20	to	11	20
[Actor:move]	5366	Ostia	move from	11	20	to	10	20
[Actor:move]	5366	Ostia	move from	10	20	to	9	20
[Actor:move]	5366	Ostia	move from	9	20	to	8	20
[Actor:move]	5366	Ostia	move from	8	20	to	7	20
[Actor:move]	5366	Ostia	move from	7	20	to	6	20
[Actor:move]	5366	Ostia	move from	6	20	to	5	20
[Actor:move]	5366	Ostia	move from	5	20	to	4	20
[Actor:move]	5366	Ostia	move from	4	20	to	3	20
[Actor:move]	5366	Ostia	move from	3	20	to	2	20
[Actor:move]	5366	Ostia	move from	2	20	to	1	20
[Actor:move]	5366	Ostia	move from	1	20	to	0	20
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 24 turns (stop reason: at exit).
[LOG]	
[Actor:move]	5366	Ostia	move from	0	20	to	1	20
[Actor:move]	5366	Ostia	move from	1	20	to	2	20
[Actor:move]	5366	Ostia	move from	2	20	to	3	20
[Actor:move]	5366	Ostia	move from	3	20	to	4	20
[Actor:move]	5366	Ostia	move from	4	20	to	5	20
[Actor:move]	5366	Ostia	move from	5	20	to	6	20
[Actor:move]	5366	Ostia	move from	6	20	to	7	20
[Actor:move]	5366	Ostia	move from	7	20	to	8	21
[Actor:move]	253294	human farmer	(forced) move from	9	21	to	8	21
[Actor:move]	5366	Ostia	(forced) move from	8	21	to	9	21
[Actor:move]	5366	Ostia	move from	8	21	to	9	21
[Actor:move]	5366	Ostia	move from	9	21	to	10	21
[Actor:move]	5366	Ostia	move from	10	21	to	11	20
[Actor:move]	5366	Ostia	move from	11	20	to	12	21
[Actor:move]	5366	Ostia	move from	12	21	to	13	22
[Actor:move]	5366	Ostia	move from	13	22	to	14	23
[Actor:move]	5366	Ostia	move from	14	23	to	15	24
[Actor:move]	5366	Ostia	move from	15	24	to	16	24
[Actor:move]	5366	Ostia	move from	16	24	to	17	24
[Actor:move]	5366	Ostia	move from	17	24	to	18	24
[Actor:move]	5366	Ostia	move from	18	24	to	19	25
[Actor:move]	5366	Ostia	move from	19	25	to	20	25
[Actor:move]	5366	Ostia	move from	20	25	to	21	25
[Actor:move]	5366	Ostia	move from	21	25	to	22	26
[Actor:move]	5366	Ostia	move from	22	26	to	23	26
[Actor:move]	5366	Ostia	move from	23	26	to	24	26
[USERCHAT] channel achievement	serg19713	mainmenu	I cleared the room of death and all I got was this lousy achievement! (Roguelike)	true	false
[Actor:move]	5366	Ostia	move from	24	26	to	25	27
[Actor:move]	5366	Ostia	move from	25	27	to	26	28
[Actor:move]	5366	Ostia	move from	26	28	to	26	29
[Actor:move]	5366	Ostia	move from	26	29	to	26	30
[Actor:move]	5366	Ostia	move from	26	30	to	27	31
[Actor:move]	5366	Ostia	move from	27	31	to	28	31
[Actor:move]	5366	Ostia	move from	28	31	to	29	31
[Actor:move]	5366	Ostia	move from	29	31	to	30	31
[Actor:move]	5366	Ostia	move from	30	31	to	31	31
[Actor:move]	5366	Ostia	move from	31	31	to	32	32
[Actor:move]	5366	Ostia	move from	32	32	to	33	33
[Actor:move]	5366	Ostia	move from	33	33	to	33	32
[Actor:move]	5366	Ostia	move from	33	32	to	33	31
[Actor:move]	5366	Ostia	move from	33	31	to	33	30
[Actor:move]	5366	Ostia	move from	33	30	to	33	29
[Actor:move]	5366	Ostia	move from	33	29	to	33	28
[Actor:move]	5366	Ostia	move from	33	28	to	33	27
[Actor:move]	5366	Ostia	move from	33	27	to	34	26
[Actor:move]	5366	Ostia	move from	34	26	to	35	26
[Actor:move]	5366	Ostia	move from	35	26	to	36	25
[target_simple AI]	265514	gwelgoroth	selecting NEW TARGET	36	25	5366	Ostia
[improved_talented AI] chooses for	265514	gwelgoroth	T_LIGHTNING
[LOG]	Gwelgoroth casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1
[PROJECTOR] Chant of Resistance (source) dam	90.253164556962
[LOG]	Ran for 10 turns (stop reason: taken damage).
[target_simple AI]	265516	greater gwelgoroth	selecting NEW TARGET	36	25	5366	Ostia
[improved_talented AI] chooses for	265516	greater gwelgoroth	T_SHOCK
[LOG]	Greater gwelgoroth casts #{bold}##PURPLE#Shock.#{normal}##LAST#
[SPELL CRIT %]	1
Adding entity	266361	after	265516
[target_simple AI]	265517	ultimate gwelgoroth	selecting NEW TARGET	36	25	5366	Ostia
[use_tactical AI] === Action Selected:	265517	ultimate gwelgoroth	closein	 AI:move_complex
[Actor:move]	265517	ultimate gwelgoroth	move from	35	15	to	35	16
[LOG]	#UID:265514:0#Gwelgoroth hits #fbd578#Ostia#LAST# for #ROYAL_BLUE#90 lightning#LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	266362	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	
[LOG]	Hymn of Perseverance hits Greater gwelgoroth for #{bold}##GREY#60 darkness#{normal}##LAST# damage.
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	3933416
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around greater gwelgoroth!
Cloned shader 124
[SHADER] setting reset param	tick_start	3935247
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Greater gwelgoroth for #GREY#121 darkness#LAST# damage.
[LOG]	Demonic Soul hits Greater gwelgoroth for #LIGHT_RED#80 fire#LAST# damage.
[PROJECTOR] Chant of Resistance (source) dam	107.72151898734
[LOG]	Greater gwelgoroth's Shock hits #fbd578#Ostia#LAST# for #SLATE#(108 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHit	39	vs	35	=> chance to hit	60
[LOG]	#ORANGE#Ostia shrugs off Greater gwelgoroth's 'Dazed'!
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Greater gwelgoroth for #YELLOW#98 light#LAST# damage.
[Actor:move]	265514	gwelgoroth	move from	34	15	to	34	16
[improved_talented AI] chooses for	265516	greater gwelgoroth	T_LIGHTNING
[LOG]	Greater gwelgoroth casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1
[PROJECTOR] Chant of Resistance (source) dam	119.85232067511
[use_tactical AI] === Action Selected:	265517	ultimate gwelgoroth	attack	 talent:T_SHOCK
[LOG]	Ultimate gwelgoroth casts #{bold}##PURPLE#Shock.#{normal}##LAST#
[SPELL CRIT %]	1
Adding entity	266381	after	265517
[LOG]	#UID:265516:0#Greater gwelgoroth hits #fbd578#Ostia#LAST# for #SLATE#(120 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[SPELL CRIT %]	41.899788226987
[LOG]	Greater gwelgoroth resists!
[LOG]	Hymn of Perseverance hits Greater gwelgoroth for #GREY#37 darkness#LAST# damage.
[LOG]	Ostia's light area effect hits Greater gwelgoroth for #YELLOW#49 light#LAST# damage.
[LOG]	#{bold}#Ostia's light area effect killed Greater gwelgoroth!#{normal}#
[LOG]	
[Actor:move]	5366	Ostia	move from	36	25	to	35	24
[Actor:move]	265514	gwelgoroth	move from	34	16	to	34	17
[use_tactical AI] === Action Selected:	265517	ultimate gwelgoroth	closein	 AI:move_complex
[Actor:move]	265517	ultimate gwelgoroth	move from	35	16	to	35	17
[Actor:move]	5366	Ostia	move from	35	24	to	36	23
[Actor:move]	265514	gwelgoroth	move from	34	17	to	34	18
[Actor:move]	265517	ultimate gwelgoroth	move from	35	17	to	35	18
[SPELL CRIT %]	41.899788226987
[LOG]	Gwelgoroth resists!
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Hymn of Perseverance hits Ultimate gwelgoroth for #GREY#37 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Gwelgoroth for #GREY#37 darkness#LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Sunburst.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	266382	after	5366
Adding entity	266383	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Ultimate gwelgoroth for #{bold}##YELLOW#311 light#{normal}##LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Gwelgoroth for #YELLOW#311 light#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	266384	after	5366
Adding entity	266385	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Ultimate gwelgoroth for #{bold}##GREY#212 darkness#{normal}##LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Ultimate gwelgoroth!#{normal}#
[improved_talented AI] chooses for	265514	gwelgoroth	T_LIGHTNING
[LOG]	Gwelgoroth casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1
[PROJECTOR] Chant of Resistance (source) dam	100.92827004219
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[LOG]	#UID:265514:0#Gwelgoroth hits #fbd578#Ostia#LAST# for #SLATE#(54 absorbed)#LAST#, #ROYAL_BLUE#47 lightning#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
[SPELL CRIT %]	41.899788226987
[CHAT] loaded	welcome	table: 0x2cd76568
[CHAT] loaded	quest	table: 0x1b838978
[CHAT] loaded	quest2	table: 0x282186d0
[CHAT] loaded	zigur	table: 0x26e8a098
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[LOG]	Hymn of Perseverance hits Gwelgoroth for #GREY#40 darkness#LAST# damage.
[LOG]	#{bold}#Hymn of Perseverance killed Gwelgoroth!#{normal}#
[LOG]	
[CHAT] selected	Be at ease. I have dispatched those monstrosities. Do you know where they came from or what they wanted?	nil	quest
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	It seems they have stopped coming for now. I will look for somebody who could help dispose of this nefarious cloud.	nil	quest2
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	I will not let you down.	function: 0x2ee279a0	nil
[QUEST] try update status on	Ostia	lightning-overload	1	saved-derth
[LOG]	#LIGHT_GREEN#Quest 'Storming the city' status updated! #WHITE#(Press 'j' to see the quest log)
table: 0x1337d028	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Deleting shader 124 (is clone 1)
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x1337d268	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Ostia slows down.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:1049:0#Talent Sunburst is ready to use.
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[LOG]	Rested for 89 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	36	23	to	35	23
[Actor:move]	5366	Ostia	move from	35	23	to	34	23
[Actor:move]	5366	Ostia	move from	34	23	to	33	23
[Actor:move]	5366	Ostia	move from	33	23	to	32	23
[Actor:move]	5366	Ostia	move from	32	23	to	31	22
[Actor:move]	5366	Ostia	move from	31	22	to	30	21
[Actor:move]	5366	Ostia	move from	30	21	to	29	20
[Actor:move]	5366	Ostia	move from	29	20	to	28	20
[Actor:move]	5366	Ostia	move from	28	20	to	27	20
[Actor:move]	5366	Ostia	move from	27	20	to	26	20
[Actor:move]	5366	Ostia	move from	26	20	to	25	20
[Actor:move]	5366	Ostia	move from	25	20	to	24	20
[Actor:move]	5366	Ostia	move from	24	20	to	23	20
[Actor:move]	5366	Ostia	move from	23	20	to	22	20
[Actor:move]	5366	Ostia	move from	22	20	to	21	20
[Actor:move]	5366	Ostia	move from	21	20	to	20	20
[Actor:move]	5366	Ostia	move from	20	20	to	19	20
[Actor:move]	5366	Ostia	move from	19	20	to	18	20
[Actor:move]	5366	Ostia	move from	18	20	to	17	20
[Actor:move]	5366	Ostia	move from	17	20	to	16	20
[Actor:move]	5366	Ostia	move from	16	20	to	15	20
[Actor:move]	5366	Ostia	move from	15	20	to	14	20
[Actor:move]	5366	Ostia	move from	14	20	to	13	20
[Actor:move]	5366	Ostia	move from	13	20	to	12	20
[Actor:move]	5366	Ostia	move from	12	20	to	11	20
[Actor:move]	5366	Ostia	move from	11	20	to	10	20
[Actor:move]	5366	Ostia	move from	10	20	to	9	20
[Actor:move]	5366	Ostia	move from	9	20	to	8	20
[Actor:move]	5366	Ostia	move from	8	20	to	7	20
[Actor:move]	5366	Ostia	move from	7	20	to	6	20
[Actor:move]	5366	Ostia	move from	6	20	to	5	20
[Actor:move]	5366	Ostia	move from	5	20	to	4	20
[Actor:move]	5366	Ostia	move from	4	20	to	3	20
[Actor:move]	5366	Ostia	move from	3	20	to	2	20
[Actor:move]	5366	Ostia	move from	2	20	to	1	20
[Actor:move]	5366	Ostia	move from	1	20	to	0	20
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 37 turns (stop reason: at exit).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x2cc71ef0
[ZONE] Closed level map	1
[ZONE] Left zone	Derth
[ZONE] loading from last persistent	wilderness	table: 0x1b49d168
[ZONE] using old zone	wilderness
Loading zone persistance level	wilderness	1
Make wait background texture 1985 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 1990 (180x110)
Deleting shader 78 (is clone 1)
Wait finished, counted 1706, 522 ticks
[USERCHAT] channel achievement	Whitewater	tome	Squadmate (Roguelike)	false	false
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	5366	Ostia	(forced) move from	0	20	to	25	17
[LOG]	#YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Ostia	Ostia
Adding entity	5366	after	5366
[ONLINE PROFILE] current character 	Ostia the level 22 Shalore Anorithil
[Discord] updating state: "Maj'Eyal" / "Lvl 22 Shalore Anorithil" / default / anorithil
[MUSIC] stoping	Virtue lost.ogg
[MUSIC] stoping	weather/town_small_base.ogg
[USERCHAT] channel achievement	luckix	tome	The Arena	false	false
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 335 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Ostia	zone	::	zone-town-derth.teaz	::	table: 0x1f97e058	=>	table: 0x1e0edee8	(4586)
Loading savefile 	/save/ostia/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[USERCHAT] channel talk	Moasseman	tome	Yea, tho usually from what I've seen people say that their autocast breaks
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	3947706
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x2c8e72f0	(9498)
Loading savefile 	/save/ostia/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x1e3bc980	(1308)
Loading savefile 	/save//
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/zone-town-derth.teaz.tmp
[USERCHAT] channel talk	Moasseman	tome	it's right after Dreadfell
Saved zipname /save/ostia/zone-town-derth.teaz.tmp
[SAVEFILE PIPE] Checking save	Ostia	zone	/save/ostia/zone-town-derth.teaz.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	e51737038dd22aeb11d8dc843c064e56	zone	/save/ostia/zone-town-derth.teaz
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	zone-town-derth.teaz	e51737038dd22aeb11d8dc843c064e56
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	db538ca53504c2f8056eac968a30d94e	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	db538ca53504c2f8056eac968a30d94e
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 6 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel talk	Moasseman	tome	this one's not
[USERCHAT] channel achievement	general_tragg	tome	Treasure Hunter	false	false
[USERCHAT] channel talk	therelic	tome	is there a reason the arcane vortex can't be applied to someone in ice, is it just insufficient damage or a bug?
Server latency	5
[USERCHAT] channel serial data	bobbodian	tome	764
[USERCHAT] channel achievement	chuckdeath	tome	Orbituary (Roguelike)	false	false
[USERCHAT] channel serial data	Pirate Life	tome	753
[USERCHAT] channel talk	Moasseman	tome	also btw someone earlier had similar experience where his confusion value was 1 but he wasn't confused in the game itself
[USERCHAT] channel talk	therelic	tome	are the icecapades that powerful?  :)
[USERCHAT] channel talk	LameDuck	tome	can this confuse value can be edited out in save file?
[USERCHAT] channel achievement	Evail9	tome	Across the Narrow Sea	false	true
[USERCHAT] channel talk	Shibari	tome	yes, if you edit it out autocast will work fine again
[USERCHAT] channel achievement	Caladbolg	tome	Utterly Destroyed	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting shader 78 (is clone 1)
[USERCHAT] channel talk	Shibari	tome	uh isn't arcane vortex a debuff?  ice block prevents debuffs
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x275d15b8
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	4008728
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x1a1a8618	(9498)
Loading savefile 	/save/ostia/
[USERCHAT] channel achievement	CommonKnowledge	tome	The Arena (Roguelike)	false	false
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x1b5204e8	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	24c1b487c1f1e6fa366be6a62fce9606	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	24c1b487c1f1e6fa366be6a62fce9606
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 3 seconds
[COROUTINE] dead	savefilepipe
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
[Actor:move]	5366	Ostia	move from	25	17	to	25	16
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	35	to	25	36
[Actor:move]	25251	ziguranth patrol	move from	42	34	to	41	34
[Actor:move]	5366	Ostia	move from	25	16	to	26	15
[Actor:move]	25252	ziguranth patrol	move from	71	36	to	72	36
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	47	22	to	46	22
[Actor:move]	25249	Allied Kingdoms human patrol	move from	21	21	to	21	20
[Actor:move]	25253	ziguranth patrol	move from	65	32	to	64	32
[Actor:move]	5366	Ostia	move from	26	15	to	27	14
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	25	36	to	25	37
[Actor:move]	5366	Ostia	move from	27	14	to	28	15
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	46	22	to	45	21
[Actor:move]	25249	Allied Kingdoms human patrol	move from	21	20	to	22	19
[Actor:move]	25251	ziguranth patrol	move from	41	34	to	40	34
[Actor:move]	25253	ziguranth patrol	move from	64	32	to	63	32
[Actor:move]	5366	Ostia	move from	28	15	to	29	16
[Actor:move]	25252	ziguranth patrol	move from	72	36	to	71	37
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	25	37	to	26	38
[LOG]	Today is the 4th Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:40.
[Actor:move]	5366	Ostia	move from	29	16	to	30	17
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	45	21	to	44	20
[Actor:move]	25249	Allied Kingdoms human patrol	move from	22	19	to	23	18
[Actor:move]	25251	ziguranth patrol	move from	40	34	to	39	34
[Actor:move]	5366	Ostia	move from	30	17	to	31	17
[Actor:move]	25252	ziguranth patrol	move from	71	37	to	70	38
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	26	38	to	27	38
[Actor:move]	25253	ziguranth patrol	move from	63	32	to	63	31
[Actor:move]	5366	Ostia	move from	31	17	to	32	18
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	44	20	to	43	19
[Actor:move]	25249	Allied Kingdoms human patrol	move from	23	18	to	24	17
[Actor:move]	25251	ziguranth patrol	move from	39	34	to	38	35
[Actor:move]	5366	Ostia	move from	32	18	to	33	19
[Actor:move]	25252	ziguranth patrol	move from	70	38	to	69	39
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	27	38	to	28	38
[Actor:move]	25253	ziguranth patrol	move from	63	31	to	63	30
[Actor:move]	5366	Ostia	move from	33	19	to	34	18
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	43	19	to	42	19
[Actor:move]	25251	ziguranth patrol	move from	38	35	to	37	35
[Actor:move]	5366	Ostia	move from	34	18	to	35	18
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	28	38	to	29	38
[Actor:move]	5366	Ostia	move from	35	18	to	36	18
[Actor:move]	25252	ziguranth patrol	move from	69	39	to	69	38
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	42	19	to	41	20
[Actor:move]	25249	Allied Kingdoms human patrol	move from	24	17	to	23	18
[Actor:move]	5366	Ostia	move from	36	18	to	37	19
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	29	38	to	30	38
[Actor:move]	25251	ziguranth patrol	move from	37	35	to	36	35
[Actor:move]	25253	ziguranth patrol	move from	63	30	to	62	29
[Actor:move]	5366	Ostia	move from	37	19	to	38	19
[Actor:move]	25252	ziguranth patrol	move from	69	38	to	70	37
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	41	20	to	40	20
[Actor:move]	25249	Allied Kingdoms human patrol	move from	23	18	to	22	19
[LOG]	Today is the 5th Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:55.
[Actor:move]	5366	Ostia	move from	38	19	to	39	20
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	30	38	to	31	38
[Actor:move]	25251	ziguranth patrol	move from	36	35	to	35	35
[Actor:move]	25253	ziguranth patrol	move from	62	29	to	61	28
[Actor:move]	25248	Allied Kingdoms halfling patrol	(forced) move from	40	20	to	39	20
[Actor:move]	5366	Ostia	(forced) move from	39	20	to	40	20
[Actor:move]	5366	Ostia	move from	39	20	to	40	20
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	39	20	to	39	20
[Actor:move]	25249	Allied Kingdoms human patrol	move from	22	19	to	21	20
[Actor:move]	5366	Ostia	move from	40	20	to	41	20
[Actor:move]	25252	ziguranth patrol	move from	70	37	to	69	37
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	31	38	to	32	39
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	39	20	to	38	19
[Actor:move]	25253	ziguranth patrol	move from	61	28	to	60	27
[Actor:move]	5366	Ostia	move from	41	20	to	42	19
[Actor:move]	25249	Allied Kingdoms human patrol	move from	21	20	to	21	21
[Actor:move]	25251	ziguranth patrol	move from	35	35	to	35	36
[Actor:move]	5366	Ostia	move from	42	19	to	43	19
[Actor:move]	25252	ziguranth patrol	move from	69	37	to	68	37
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	32	39	to	33	40
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	38	19	to	37	19
[Actor:move]	5366	Ostia	move from	43	19	to	44	20
[Actor:move]	25249	Allied Kingdoms human patrol	move from	21	21	to	21	22
[Actor:move]	25251	ziguranth patrol	move from	35	36	to	36	37
[Actor:move]	25253	ziguranth patrol	move from	60	27	to	60	28
[Actor:move]	5366	Ostia	move from	44	20	to	43	21
[Actor:move]	25252	ziguranth patrol	move from	68	37	to	67	36
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	37	19	to	36	18
[Actor:move]	5366	Ostia	move from	43	21	to	43	22
[Actor:move]	25249	Allied Kingdoms human patrol	move from	21	22	to	22	23
[Actor:move]	25251	ziguranth patrol	move from	36	37	to	36	38
[Actor:move]	25253	ziguranth patrol	move from	60	28	to	60	29
[LOG]	Today is the 6th Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:21.
[Actor:move]	5366	Ostia	move from	43	22	to	42	23
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	33	40	to	32	40
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	36	18	to	35	18
[Actor:move]	5366	Ostia	move from	42	23	to	41	24
[Actor:move]	25252	ziguranth patrol	move from	67	36	to	66	35
[Actor:move]	25249	Allied Kingdoms human patrol	move from	22	23	to	23	24
[Actor:move]	25251	ziguranth patrol	move from	36	38	to	37	39
[Actor:move]	25253	ziguranth patrol	move from	60	29	to	60	30
[Actor:move]	5366	Ostia	move from	41	24	to	42	25
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	32	40	to	31	40
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	35	18	to	34	18
[LOG]	
[USERCHAT] channel achievement	stabinator	tome	Infinite x10 (Insane (Adventure) difficulty)	false	true
[Actor:move]	5366	Ostia	move from	42	25	to	41	26
[Actor:move]	25252	ziguranth patrol	move from	66	35	to	66	34
[Actor:move]	25249	Allied Kingdoms human patrol	move from	23	24	to	24	25
[Actor:move]	5366	Ostia	move from	41	26	to	41	27
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	31	40	to	30	40
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	34	18	to	33	19
[Actor:move]	25251	ziguranth patrol	move from	37	39	to	37	38
[Actor:move]	25253	ziguranth patrol	move from	60	30	to	59	31
[Actor:move]	5366	Ostia	move from	41	27	to	42	28
[Actor:move]	25252	ziguranth patrol	move from	66	34	to	65	33
[Actor:move]	25249	Allied Kingdoms human patrol	move from	24	25	to	25	26
[Actor:move]	5366	Ostia	move from	42	28	to	42	29
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	30	40	to	29	40
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	33	19	to	32	18
[Actor:move]	25251	ziguranth patrol	move from	37	38	to	38	37
[Actor:move]	5366	Ostia	move from	42	29	to	41	30
[Actor:move]	25249	Allied Kingdoms human patrol	move from	25	26	to	26	27
[Actor:move]	5366	Ostia	move from	41	30	to	40	31
[Actor:move]	25252	ziguranth patrol	move from	65	33	to	64	33
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	29	40	to	28	40
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	32	18	to	31	17
[Actor:move]	25253	ziguranth patrol	move from	59	31	to	59	32
[LOG]	Today is the 7th Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:36.
[Actor:move]	5366	Ostia	move from	40	31	to	39	31
[Actor:move]	25249	Allied Kingdoms human patrol	move from	26	27	to	27	28
[Actor:move]	25251	ziguranth patrol	move from	38	37	to	37	37
[Actor:move]	5366	Ostia	move from	39	31	to	38	32
[Actor:move]	25252	ziguranth patrol	move from	64	33	to	63	33
[Actor:move]	25250	Allied Kingdoms halfling patrol	move from	28	40	to	27	40
[Actor:move]	25248	Allied Kingdoms halfling patrol	move from	31	17	to	30	17
[Actor:move]	25253	ziguranth patrol	move from	59	32	to	59	33
[Actor:move]	5366	Ostia	move from	38	32	to	37	32
[LOG]	#YELLOW_GREEN#There is a Very old halfling ruins here (press '<', '>' or right click to use).
[Actor:move]	25249	Allied Kingdoms human patrol	move from	27	28	to	26	29
[LOG]	Ran for 10 turns (stop reason: interesting terrain).
[LOG]	
[USERCHAT] channel talk	LameDuck	tome	is it in game.teag? or somewhere else?
[COROUTINE] registering	savefilepipe	thread: 0x313561a0
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-halfling-ruins.teaz
Loading savefile 	/save/ostia/
Loading entities file from file	/data/zones/halfling-ruins/npcs.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/bone-giant.lua
Loading entities file from file	/data/zones/halfling-ruins/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/zones/halfling-ruins/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Aeryrissra into world artifacts
Importing Floemalice into world artifacts
Importing Isulle the voratun ring into world artifacts
Importing Iceprophet into world artifacts
Importing Frostfoe into world artifacts
Importing Eilinasera the voratun greatmaul into world artifacts
Importing dwarven lantern 'Olatotar' into world artifacts
Importing Darkstalker into world artifacts
Importing steel ring 'Xereldata' into world artifacts
Importing Gloratha into world artifacts
Importing voratun torque of psionic shield 'Cuthantir' into world artifacts
Importing Ragayon the Bleakquake into world artifacts
Importing Samazilatar into world artifacts
Importing voratun longsword 'Bulach' into world artifacts
Importing Unlightire into world artifacts
Importing Rainworth the pair of voratun boots into world artifacts
Importing pair of drakeskin leather boots 'Wintertide' into world artifacts
Importing Giluyon the dwarven-steel battleaxe into world artifacts
Importing drakeskin leather armour 'Silathra' into world artifacts
Importing pouch of stralite shots 'Nerowyn' into world artifacts
Importing Icewilter into world artifacts
Importing stralite mace 'Duvanariran' into world artifacts
Importing Velylle the Dourlash into world artifacts
Importing elven-silk wizard hat 'Sunwing' into world artifacts
Deleting shader 78 (is clone 1)
Importing Gilylatharek the Cleansespawner into world artifacts
Importing Betima the Quenchnoon into world artifacts
Importing Scorchsage into world artifacts
Importing Noonstreaker into world artifacts
Importing Zubata into world artifacts
Importing Glittervortex into world artifacts
Importing Moldwitch into world artifacts
Importing voratun greatmaul 'Viperclash' into world artifacts
Importing Arilrana into world artifacts
Importing Zerysadas the dwarven-steel greatsword into world artifacts
Importing Dairugothad the voratun mace into world artifacts
Importing Murkbutcher into world artifacts
Importing Poraba into world artifacts
Importing Begar the stralite greatmaul into world artifacts
Importing Stokeravage the elven-silk robe into world artifacts
Importing Hathyruidir the Blastumbra into world artifacts
Importing Ivima into world artifacts
Importing drakeskin leather belt 'Mayitira' into world artifacts
Importing elven-silk cloak 'Sunknight' into world artifacts
Importing Sleethash into world artifacts
Importing Layumina into world artifacts
Importing dwarven-steel plate armour 'Xanedhevena' into world artifacts
Importing cashmere wizard hat 'Brenuharamnir' into world artifacts
Importing voratun helm 'Cobrastrider' into world artifacts
Importing drakeskin leather sling 'Gloressra' into world artifacts
Importing dwarven-steel helm 'Betuvea' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/halfling-ruins/traps.lua
Loading entities file from memory	/data/general/traps/complex.lua
Initiated zone	Ruined halfling complex	with base_level	22
[ZONE] persisting to persist_last_zones	halfling-ruins
[ZONE] forgetting old zone	town-last-hope
Loading zone persistance level	halfling-ruins	1
Make wait background texture 300 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 22 ticks
Creating level	halfling-ruins	1
Make wait background texture 562 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	halfling-ruins	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 572 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[BSP] 	50	50
[BSP] 0 partitioning	0	0	::	50	50	 splits 	true	true
[BSP] 1 partitioning	0	0	::	50	22	 splits 	true	true
[BSP] 3 partitioning	0	0	::	28	22	 splits 	true	true
[BSP] 5 partitioning	0	0	::	16	22	 splits 	true	true
[BSP] 7 partitioning	0	0	::	8	22	 splits 	false	true
[BSP] 9 partitioning	0	0	::	8	10	 splits 	false	false
[BSP] 10 partitioning	0	10	::	8	12	 splits 	false	false
[BSP] 8 partitioning	8	0	::	8	22	 splits 	false	true
[BSP] 11 partitioning	8	0	::	8	12	 splits 	false	false
[BSP] 12 partitioning	8	12	::	8	10	 splits 	false	false
[BSP] 6 partitioning	16	0	::	12	22	 splits 	false	true
[BSP] 13 partitioning	16	0	::	12	14	 splits 	false	false
[BSP] 14 partitioning	16	14	::	12	8	 splits 	false	false
[BSP] 4 partitioning	28	0	::	22	22	 splits 	true	true
[BSP] 15 partitioning	28	0	::	11	22	 splits 	false	true
[BSP] 17 partitioning	28	0	::	11	12	 splits 	false	false
[BSP] 18 partitioning	28	12	::	11	10	 splits 	false	false
[BSP] 16 partitioning	39	0	::	11	22	 splits 	false	true
[BSP] 19 partitioning	39	0	::	11	8	 splits 	false	false
[BSP] 20 partitioning	39	8	::	11	14	 splits 	false	false
[BSP] 2 partitioning	0	22	::	50	28	 splits 	true	true
[BSP] 21 partitioning	0	22	::	36	28	 splits 	true	true
[BSP] 23 partitioning	0	22	::	36	19	 splits 	true	true
[BSP] 25 partitioning	0	22	::	36	10	 splits 	true	false
[BSP] 27 partitioning	0	22	::	10	10	 splits 	false	false
[BSP] 28 partitioning	10	22	::	26	10	 splits 	true	false
[BSP] 29 partitioning	10	22	::	10	10	 splits 	false	false
[BSP] 30 partitioning	20	22	::	16	10	 splits 	true	false
[BSP] 31 partitioning	20	22	::	8	10	 splits 	false	false
[BSP] 32 partitioning	28	22	::	8	10	 splits 	false	false
[BSP] 26 partitioning	0	32	::	36	9	 splits 	true	false
[BSP] 33 partitioning	0	32	::	10	9	 splits 	false	false
[BSP] 34 partitioning	10	32	::	26	9	 splits 	true	false
[BSP] 35 partitioning	10	32	::	16	9	 splits 	true	false
[BSP] 37 partitioning	10	32	::	8	9	 splits 	false	false
[BSP] 38 partitioning	18	32	::	8	9	 splits 	false	false
[BSP] 36 partitioning	26	32	::	10	9	 splits 	false	false
[BSP] 24 partitioning	0	41	::	36	9	 splits 	true	false
[BSP] 39 partitioning	0	41	::	24	9	 splits 	true	false
[BSP] 41 partitioning	0	41	::	11	9	 splits 	false	false
[BSP] 42 partitioning	11	41	::	13	9	 splits 	false	false
[BSP] 40 partitioning	24	41	::	12	9	 splits 	false	false
[BSP] 22 partitioning	36	22	::	14	28	 splits 	false	true
[BSP] 43 partitioning	36	22	::	14	19	 splits 	false	true
[BSP] 45 partitioning	36	22	::	14	10	 splits 	false	false
[BSP] 46 partitioning	36	32	::	14	9	 splits 	false	false
[BSP] 44 partitioning	36	41	::	14	9	 splits 	false	false
Town gen made 	24	BSP leafs
room	1	0	::	1	2
room	0	3	::	0	2
room	2	1	::	0	4
room	0	2	::	0	2
room	2	0	::	1	0
room	1	3	::	0	1
room	1	3	::	2	1
room	4	0	::	0	1
Random elite generating
[createRandomBoss] Creating random boss 	Velilena the ghoul	22	level	1	classes
[applyRandomClass]	291591	Velilena the ghoul	Adding class	Temporal Warden	Chronomancer
   power types: not_power_source =	antimagic,nature	power_source =	arcane,technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	22
[applyRandomClass] Random boss forbade talent because of level	Dimensional Anchor	T_DIMENSIONAL_ANCHOR	22
[applyRandomClass] Random boss forbade talent because of level	Blade Ward	T_BLADE_WARD	22
[applyRandomClass] Random boss forbade talent because of level	Warden's Focus	T_WARDEN_S_FOCUS	22
[applyRandomClass] Random boss forbade talent because of level	Arrow Threading	T_ARROW_THREADING	22
[applyRandomClass] Random boss forbade talent because of level	Phase Pulse	T_PHASE_PULSE	22
[applyRandomClass] Random boss forbade talent because of level	Warden's Call	T_WARDEN_S_CALL	22
[applyRandomClass] Random boss forbade talent because of level	Thread the Needle	T_THREAD_THE_NEEDLE	22
[applyRandomClass] Random boss forbade talent because of level	Blended Threads	T_BLENDED_THREADS	22
[applyRandomClass] Random boss forbade talent because of level	Temporal Vigour	T_TEMPORAL_VIGOUR	22
[applyRandomClass] Random boss forbade talent because of level	Command Hounds: Blink	T_COMMAND_BLINK	22
[applyRandomClass] Random boss forbade talent because of level	Breach	T_BREACH	22
[applyRandomClass] Random boss forbade talent because of level	Static History	T_STATIC_HISTORY	22
[applyRandomClass] Random boss forbade talent because of level	Webs of Fate	T_WEBS_OF_FATE	22
[applyRandomClass] Random boss forbade talent because of level	Command Hounds: Breathe	T_COMMAND_BREATHE	22
Adding 7 random class talents to boss
1	 * talent:	T_DIMENSIONAL_STEP	3
2	 * talent:	T_THICK_SKIN	3
3	 * talent:	T_STRENGTH_OF_PURPOSE	3
4	 * talent:	T_KNIFE_MASTERY	3
5	 * talent:	T_GUARDIAN_UNITY	3
6	 * talent:	T_FORESIGHT	3
7	 * talent:	T_WEAPON_COMBAT	3
 ** Finished adding	7	of	7	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	1	gr egos =	0	rand themes = 	3	points = 	37	nb_powers = 	5
 * using themes	arcane,mental,temporal
 * forbid power sources:	antimagic,nature
Creating randart Runidin(rune-covered steel greatmaul) with no themename
 ** selected ego	balanced 	(normal)	technique
 * adding power: generic demon telepathy(2 points), 19 remaining
Removing power from the list, 	generic demon telepathy	==	table: 0x2ea684b0	remaining:
 * adding power: generic max psi(1 points), 17 remaining
 * adding power: generic resists pen temporal(1 points), 16 remaining
 * adding power: generic save mental(1 points), 15 remaining
 * adding power: generic mind crit magnitude(2 points), 14 remaining
 * adding power: generic max psi(1.5 points), 12 remaining
 * adding power: generic resists pen temporal(1.5 points), 10.5 remaining
 * adding power: generic save mental(1.5 points), 9 remaining
 * adding power: generic mind crit magnitude(3 points), 7.5 remaining
 * adding power: generic max psi(2.25 points), 4.5 remaining
 * adding power: generic resists pen temporal(2.25 points), 2.25 remaining
 * adding bias power: generic mind crit magnitude(4.5 points), 19 remaining
 * adding bias power: generic mind crit magnitude(5.4 points), 14.5 remaining
 * adding bias power: generic save mental(2.25 points), 9.1 remaining
 * adding bias power: generic mind crit magnitude(6.48 points), 6.85 remaining
Removing power from bias list , 	generic mind crit magnitude
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
[resolveObject] CREATE FOR	291779	Velilena the ghoul	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x26fa8650, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longbow", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	19.188802034405	30.5
[resolveObject] CREATED OBJECT:	291780	blazebringer's elm longbow of enduring	tries left:	4
[resolveObject]	291780	blazebringer's elm longbow of enduring	added to inventory	MAINHAND
[resolveObject] CREATE FOR	291779	Velilena the ghoul	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2ca6e2a0, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="arrow", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	10.322418572456	30.5
[resolveObject] CREATED OBJECT:	291786	barbed quiver of yew arrows of crippling	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	9
fight: 	barbed quiver of yew arrows of crippling	blazebringer's elm longbow of enduring	::	OFFHAND	QUIVER
[resolveObject]	291786	barbed quiver of yew arrows of crippling	added to inventory	QUIVER
[resolveObject] CREATE FOR	291779	Velilena the ghoul	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x27b5f450, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	49.191189435821	52.5
[resolveObject] CREATED OBJECT:	291792	volcanic hardened leather armour of lightning resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	volcanic hardened leather armour of lightning resistance	blazebringer's elm longbow of enduring	::	OFFHAND	BODY
fight: 	volcanic hardened leather armour of lightning resistance	barbed quiver of yew arrows of crippling	::	nil	BODY
[resolveObject]	291792	volcanic hardened leather armour of lightning resistance	added to inventory	BODY
[resolveObject] CREATE FOR	291779	Velilena the ghoul	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="longsword", type="weapon", ego_chance=-1000, name="iron longsword", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	291798	iron longsword	tries left:	1
[resolvers.inventory] created object:	291798	iron longsword	inventory:	QS_MAINHAND	keep:	nil
[Identify]	iron longsword	true
[resolveObject] CREATE FOR	291779	Velilena the ghoul	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="dagger", type="weapon", ego_chance=-1000, name="iron dagger", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	291799	iron dagger	tries left:	1
[resolvers.inventory] created object:	291799	iron dagger	inventory:	QS_OFFHAND	keep:	nil
[Identify]	iron dagger	true
[resolveObject] CREATE FOR	291779	Velilena the ghoul	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	106.24475994619	111
[resolveObject] CREATED OBJECT:	291800	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	291800	gold pieces
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_hit
[Actor:move]	291779	Velilena the ghoul	(forced) move from	nil	nil	to	10	16
Added unique	mod.class.NPC/Velilena the ghoul	::	1
[Actor:wearAllInventory]	291779	Velilena the ghoul	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	291779	Velilena the ghoul
   #- checking tactical table for talent	T_DIMENSIONAL_STEP	level	7	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_WARP_BLADE	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHOOT	level	2	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_STUN	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BITE_POISON	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ROTTING_DISEASE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SPACETIME_TUNING	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ARROW_STITCHING	level	7	range:	6	radius:	0	effective:	6
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Lisida the skeleton warrior	22	level	1	classes
[applyRandomClass]	291801	Lisida the skeleton warrior	Adding class	Arcane Blade	Warrior
   power types: not_power_source =	antimagic,nature	power_source =	arcane,technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	22
[applyRandomClass] Random boss forbade talent because of level	Crystalline Focus	T_CRYSTALLINE_FOCUS	22
[applyRandomClass] Random boss forbade talent because of level	Aegis	T_AEGIS	22
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	22
[applyRandomClass] Random boss forbade talent because of level	Shattering Impact	T_SHATTERING_IMPACT	22
[applyRandomClass] Random boss forbade talent because of level	Inner Power	T_INNER_POWER	22
[applyRandomClass] Random boss forbade talent because of level	Stone Wall	T_STONE_WALL	22
[applyRandomClass] Random boss forbade talent because of level	Arcane Destruction	T_ARCANE_DESTRUCTION	22
[applyRandomClass] Random boss forbade talent because of level	Thunderstorm	T_THUNDERSTORM	22
[applyRandomClass] Random boss forbade talent because of level	Onslaught	T_ONSLAUGHT	22
[applyRandomClass] Random boss forbade talent because of level	Earthquake	T_EARTHQUAKE	22
[applyRandomClass] Random boss forbade talent because of level	Inferno	T_INFERNO	22
[applyRandomClass] Random boss forbade talent because of level	Execution	T_EXECUTION	22
[applyRandomClass] Random boss forbade talent because of level	Battle Call	T_BATTLE_CALL	22
[applyRandomClass] Random boss forbade talent because of level	Death Blow	T_DEATH_BLOW	22
[applyRandomClass] Random boss forbade talent because of level	Probability Travel	T_PROBABILITY_TRAVEL	22
[applyRandomClass] Random boss forbade talent because of level	Blood Frenzy	T_BLOOD_FRENZY	22
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	22
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	22
[applyRandomClass] Random boss forbade talent because of level	Assault	T_ASSAULT	22
[applyRandomClass] Random boss forbade talent because of level	Whirlwind	T_WHIRLWIND	22
Adding 7 random class talents to boss
1	 * talent:	T_HEAL	3
2	 * talent:	T_BACKSTAB	3
3	 * talent:	T_ARMOUR_TRAINING	3
4	 * talent:	T_HEIGHTENED_SENSES	3
5	 * talent:	T_BLINDING_POWDER	3
6	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
7	 * talent:	T_THICK_SKIN	3
 ** Finished adding	7	of	7	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	1	gr egos =	0	rand themes = 	3	points = 	22	nb_powers = 	5
 * using themes	spell,mind,defense
 * forbid power sources:	antimagic,nature
Creating randart Eremeretar(plated steel waraxe) with no themename
 ** selected ego	arcing 	(normal)	arcane
 * adding power: generic immune silence(2 points), 11 remaining
 * adding power: generic ignore crit(1 points), 9 remaining
 * adding power: generic life regeneration(1 points), 8 remaining
 * adding power: generic armor(1 points), 7 remaining
 * adding power: generic stat mag(1 points), 6 remaining
 * adding power: generic immune silence(3 points), 5 remaining
 * adding power: generic ignore crit(1.5 points), 2 remaining
 * adding bias power: generic life regeneration(1.5 points), 11 remaining
 * adding bias power: generic stat mag(1.5 points), 9.5 remaining
 * adding bias power: generic ignore crit(2.25 points), 8 remaining
 * adding bias power: generic life regeneration(1.8 points), 5.75 remaining
Removing power from bias list , 	generic life regeneration
 * adding bias power: generic stat mag(1.8 points), 3.95 remaining
 * adding bias power: generic ignore crit(2.7 points), 2.15 remaining
Removing power from bias list , 	generic ignore crit
[resolveObject] CREATE FOR	291989	Lisida the skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x19d8de60, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	2.2458220555554	11
[resolveObject] CREATED OBJECT:	291990	truestriking steel greatsword of rage	tries left:	4
[resolveObject]	291990	truestriking steel greatsword of rage	added to inventory	MAINHAND
[resolveObject] CREATE FOR	291989	Lisida the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x28536820, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	81.818765316116	102.5
[resolveObject] CREATED OBJECT:	291996	thought-forged dwarven-steel greatsword of the mystic	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[General Object resolver]	291996	thought-forged dwarven-steel greatsword of the mystic	COULD NOT BE WORN
[resolveObject] adding to main inventory:	291996	thought-forged dwarven-steel greatsword of the mystic
[resolveObject] CREATE FOR	291989	Lisida the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x28536a30, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	4.0192199775528	30.5
[resolveObject] CREATED OBJECT:	292002	troll-hide hardened leather armour of command	tries left:	4
fight: 	troll-hide hardened leather armour of command	truestriking steel greatsword of rage	::	OFFHAND	BODY
[resolveObject]	292002	troll-hide hardened leather armour of command	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
Loading tile from tileset	/data/gfx/shockbolt/npc/skeleton_warrior.png
[Actor:move]	291989	Lisida the skeleton warrior	(forced) move from	nil	nil	to	6	33
Added unique	mod.class.NPC/Lisida the skeleton warrior	::	1
[Actor:wearAllInventory]	291989	Lisida the skeleton warrior	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	291989	Lisida the skeleton warrior
   #- checking tactical table for talent	T_ARCANE_COMBAT	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUNNING_BLOW	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FLAME	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_HEAL	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLINDING_POWDER	level	5	range:	0	radius:	2	effective:	1.3333333333333
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	292008	ghast	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	90.374256716197	101
[resolveObject] CREATED OBJECT:	292009	ethereal rune of the titan	tries left:	1
[resolveObject] adding to main inventory:	292009	ethereal rune of the titan
[ActorObjectUse] useObjectEnable: 	ethereal rune of the titan	by	ghast	inven/slot	1	nil
[Actor:move]	292008	ghast	(forced) move from	nil	nil	to	46	11
[Actor:wearAllInventory]	292008	ghast	wearing main inventory
Random boss generating
[createRandomBoss] Creating random boss 	Velildath the skeleton warrior	22	level	2	classes
  * class	Oozemancer	 rejected due to power source
[applyRandomClass]	292013	Velildath the skeleton warrior	Adding class	Mindslayer	Psionic
   power types: not_power_source =	antimagic,nature	power_source =	psionic
Adding 5 random class talents to boss
1	 * talent:	T_WEAPON_COMBAT	3
2	 * talent:	T_THERMAL_SHIELD	3
3	 * talent:	T_KINETIC_SHIELD	3
4	 * talent:	T_KINETIC_AURA	3
5	 * talent:	T_SUNDER_ARMOUR	3
 ** Finished adding	5	of	5	random class talents
[applyRandomClass]	292013	Velildath the skeleton warrior	Adding class	Necromancer	Mage
   power types: not_power_source =	antimagic,nature	power_source =	arcane,psionic
[applyRandomClass] Random boss forbade talent because of special talent restriction	Impending Doom	T_IMPENDING_DOOM	22
Adding 8 random class talents to boss
1	 * talent:	T_DEATH_DANCE	3
2	 * talent:	T_THERMAL_AURA	3
3	 * talent:	T_KINETIC_STRIKE	3
4	 * talent:	T_CONSUME_SOUL	3
5	 * talent:	T_DEVICE_MASTERY	3
6	 * talent:	T_STUNNING_BLOW	3
7	 * talent:	T_TELEKINETIC_SMASH	3
8	 * talent:	T_AUGMENTATION	3
 ** Finished adding	8	of	8	random class talents
[resolveObject] CREATE FOR	292014	Velildath the skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Uniques	0.72748723782773	1
[TOME ENTITY FILTER] selected Double Ego	54.154222638149	76
[resolveObject] CREATED OBJECT:	292015	gold pieces	tries left:	0
[resolveObject] adding to main inventory:	292015	gold pieces
[resolveObject] CREATE FOR	292014	Velildath the skeleton warrior	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater	41.314239433108	62
[resolveObject] CREATED OBJECT:	292016	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	292016	gold pieces
[resolveObject] CREATE FOR	292014	Velildath the skeleton warrior	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	83.979369438714	87
[resolveObject] CREATED OBJECT:	292017	manaburning steel waraxe of erosion	tries left:	1
[resolveObject] adding to main inventory:	292017	manaburning steel waraxe of erosion
[resolveObject] CREATE FOR	292014	Velildath the skeleton warrior	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater	59.381172038936	62
[resolveObject] CREATED OBJECT:	292023	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	292023	gold pieces
[resolveObject] CREATE FOR	292014	Velildath the skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x29e63468, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Ego	92.560622420292	101
[resolveObject] CREATED OBJECT:	292024	arcing steel greatsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
[General Object resolver]	292024	arcing steel greatsword	COULD NOT BE WORN
[resolveObject] adding to main inventory:	292024	arcing steel greatsword
[resolvers.drop_randart]	292014	Velildath the skeleton warrior	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	292014	Velildath the skeleton warrior	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x1e27fe30, ego_filter=table: 0x1e27fdd0}
[resolveObject] CREATED OBJECT:	292028	dwarven-steel dagger	tries left:	4
[resolvers.drop_randart]	292014	Velildath the skeleton warrior	using data:	{lev=22, base={"table: 0x1a789550, __CLASSNAME=mod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	4
 * using themes	mental,lightning
Creating randart %s 'Layesenn'(rune-covered dwarven-steel dagger) with no themename
 ** selected ego	 of rage	(greater)	technique
 ** selected ego	acidic 	(normal)	arcane
 ** selected ego	balanced 	(normal)	technique
 * adding power: mind burst(1 points), 7 remaining
 * adding power: generic mind crit magnitude(2 points), 6 remaining
 * adding power: generic mindcrit(1 points), 4 remaining
 * adding power: generic mindpower(1 points), 3 remaining
 * adding power: mind burst(1.5 points), 2 remaining
 * adding bias power: generic mindpower(1.5 points), 7 remaining
 * adding bias power: generic mindcrit(1.5 points), 5.5 remaining
 * adding bias power: generic mind crit magnitude(3 points), 4 remaining
 * adding bias power: generic mindcrit(1.8 points), 1 remaining
Added unique	mod.class.Object/dwarven-steel dagger 'Layesenn'	::	1
[resolveObject] CREATE FOR	292014	Velildath the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1a44eb48, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	12.953510191281	15
[resolveObject] CREATED OBJECT:	292215	dispeller's cashmere robe of power	tries left:	4
[resolveObject]	292215	dispeller's cashmere robe of power	added to inventory	BODY
[resolveObject] CREATE FOR	292014	Velildath the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x29e22dc0, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	30.691091186062	37
[resolveObject] CREATED OBJECT:	292221	truestriking dwarven-steel greatsword of paradox	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	8
[General Object resolver]	292221	truestriking dwarven-steel greatsword of paradox	COULD NOT BE WORN
[resolveObject] adding to main inventory:	292221	truestriking dwarven-steel greatsword of paradox
[resolveObject] CREATE FOR	292014	Velildath the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x29e22e20, force_drop=true, subtype="greatsword", force_inven="PSIONIC_FOCUS", type="weapon", autoreq=true, tome_drops="boss", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	23.25896748208	37
[resolveObject] CREATED OBJECT:	292227	truestriking steel greatsword of massacre	tries left:	4
[resolveObject]	292227	truestriking steel greatsword of massacre	FORCING INVENTORY	PSIONIC_FOCUS	4	slot	nil
[resolveObject] CREATE FOR	292014	Velildath the skeleton warrior	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	292233	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	292233	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	292014	Velildath the skeleton warrior	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	292234	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	292234	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	292014	Velildath the skeleton warrior	do_wear/tries:	false	2	filter:
	{type="gem", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	82.392629284037	101
[resolveObject] CREATED OBJECT:	292235	quartz	tries left:	1
[resolvers.inventory] created object:	292235	quartz	inventory:	nil	keep:	nil
[Identify]	quartz	true
[resolveObject] CREATE FOR	292014	Velildath the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x29818ac8, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Uniques	0.99430299107784	5
[resolveObject] CREATED OBJECT:	292236	Eclipse	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	17
fight: 	Eclipse	dispeller's cashmere robe of power	::	nil	MAINHAND
[resolveObject]	292236	Eclipse	added to inventory	MAINHAND
Added unique	mod.class.Object/Eclipse	::	1
[resolveObject] CREATE FOR	292014	Velildath the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1e56e320, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Uniques	3.0525914663571	5
[resolveObject] CREATED OBJECT:	292237	Yeek-fur Robe	tries left:	4
fight: 	Yeek-fur Robe	Eclipse	::	OFFHAND	BODY
fight: 	Yeek-fur Robe	dispeller's cashmere robe of power	::	nil	BODY
fight: 	Yeek-fur Robe	Eclipse	::	OFFHAND	BODY
[resolveObject]	292237	Yeek-fur Robe	added to inventory	BODY
		 moved replaced object to main inventory:	292215	dispeller's cashmere robe of power
Added unique	mod.class.Object/Yeek-fur Robe	::	1
[Actor:move]	292014	Velildath the skeleton warrior	(forced) move from	nil	nil	to	15	45
Added unique	mod.class.NPC/Velildath the skeleton warrior	::	1
[Actor:wearAllInventory]	292014	Velildath the skeleton warrior	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	292014	Velildath the skeleton warrior
   #- checking tactical table for talent	T_BLURRED_MORTALITY	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KINETIC_AURA	level	7	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_SUNDER_ARMOUR	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KINETIC_STRIKE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CONSUME_SOUL	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DEATH_DANCE	level	5	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_AUGMENTATION	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BEYOND_THE_FLESH	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUNNING_BLOW	level	9	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_THERMAL_AURA	level	5	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_THERMAL_SHIELD	level	5	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KINETIC_SHIELD	level	7	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_CREATE_MINIONS	level	7	range:	0	radius:	2	effective:	1.3333333333333
   #- checking tactical table for talent	T_INVOKE_DARKNESS	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SKATE	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_NECROTIC_AURA	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TELEKINETIC_SMASH	level	7	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_wear
[Actor:preUseTalent] PARSING TALENT for AI info	T_THERMAL_AURA	Velildath the skeleton warrior
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(0.3,1,1),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 129
*p 129: Uniform: 0: 1406 aadjust
*p 129: Uniform: 1: 1406 antialiasingRadius
*p 129: Uniform: 2: 8B51 color
*p 129: Uniform: 3: 1406 ellipsoidalFactor
*p 129: Uniform: 4: 1406 horizontalScrollingSpeed
*p 129: Uniform: 5: 8B50 impact
*p 129: Uniform: 6: 8B51 impact_color
*p 129: Uniform: 7: 1406 impact_tick
*p 129: Uniform: 8: 1406 impact_time
*p 129: Uniform: 9: 1406 oscillationSpeed
*p 129: Uniform: 10: 1406 shieldIntensity
*p 129: Uniform: 11: 8B5E tex
*p 129: Uniform: 12: 1406 tick
*p 129: Uniform: 13: 1406 tick_start
*p 129: Uniform: 14: 1406 time_factor
*p 129: Uniform: 15: 1406 verticalScrollingSpeed
*p 129: Uniform: 16: 1406 wobblingPower
*p 129: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	4017115
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 130
*p 130: Uniform: 0: 1406 aadjust
*p 130: Uniform: 1: 1406 antialiasingRadius
*p 130: Uniform: 2: 8B51 color
*p 130: Uniform: 3: 1406 ellipsoidalFactor
*p 130: Uniform: 4: 1406 horizontalScrollingSpeed
*p 130: Uniform: 5: 8B50 impact
*p 130: Uniform: 6: 8B51 impact_color
*p 130: Uniform: 7: 1406 impact_tick
*p 130: Uniform: 8: 1406 impact_time
*p 130: Uniform: 9: 1406 oscillationSpeed
*p 130: Uniform: 10: 1406 shieldIntensity
*p 130: Uniform: 11: 8B5E tex
*p 130: Uniform: 12: 1406 tick
*p 130: Uniform: 13: 1406 tick_start
*p 130: Uniform: 14: 1406 time_factor
*p 130: Uniform: 15: 1406 verticalScrollingSpeed
*p 130: Uniform: 16: 1406 wobblingPower
*p 130: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	4017115
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Eilinoyassra the armoured skeleton warrior	22	level	1	classes
[applyRandomClass]	292238	Eilinoyassra the armoured skeleton warrior	Adding class	Archer	Warrior
   power types: not_power_source =	antimagic,nature	power_source =	technique_ranged,technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	22
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	22
[applyRandomClass] Random boss forbade talent because of level	Vault	T_VAULT	22
[applyRandomClass] Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	22
[applyRandomClass] Random boss forbade talent because of level	Trueshot	T_TRUESHOT	22
[applyRandomClass] Random boss forbade talent because of level	Venomous Strike	T_VENOMOUS_STRIKE	22
[applyRandomClass] Random boss forbade talent because of level	Bull Shot	T_BULL_SHOT	22
[applyRandomClass] Random boss forbade talent because of level	Shadow Shot	T_SHADOW_SHOT	22
[applyRandomClass] Random boss forbade talent because of level	Escape	T_ESCAPE	22
[applyRandomClass] Random boss forbade talent because of level	Scatter Shot	T_SCATTER_SHOT	22
[applyRandomClass] Random boss forbade talent because of level	Stoning Poison	T_STONING_POISON	22
[applyRandomClass] Random boss forbade talent because of level	Death Blow	T_DEATH_BLOW	22
[applyRandomClass] Random boss forbade talent because of level	Blood Frenzy	T_BLOOD_FRENZY	22
[applyRandomClass] Random boss forbade talent because of level	Aim	T_AIM	22
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	22
[applyRandomClass] Random boss forbade talent because of level	Bullseye	T_BULLSEYE	22
[applyRandomClass] Random boss forbade talent because of level	Trained Reactions	T_TRAINED_REACTIONS	22
[applyRandomClass] Random boss forbade talent because of level	Trap Priming	T_TRAP_PRIMING	22
[applyRandomClass] Random boss forbade talent because of level	Rapid Shot	T_RAPID_SHOT	22
Adding 8 random class talents to boss
1	 * talent:	T_WEAPON_COMBAT	3
2	 * talent:	T_QUICK_RECOVERY	3
3	 * talent:	T_AGILE_DEFENSE	3
4	 * talent:	T_DEVICE_MASTERY	3
5	 * talent:	T_ARMOUR_TRAINING	3
6	 * talent:	T_FAST_METABOLISM	3
7	 * talent:	T_TRAP_MASTERY	3
8	 * talent:	T_VOLLEY	3
 ** Finished adding	8	of	8	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	1	gr egos =	0	rand themes = 	3	points = 	30	nb_powers = 	5
 * using themes	spell,lightning,defense
 * forbid power sources:	antimagic,nature
Creating randart Cracklebrace(glowing steel dagger) with lightning
 ** selected ego	 of massacre	(normal)	technique
 * adding power: lightning burst (crit)(1 points), 15 remaining
 * adding power: generic spell crit magnitude(2 points), 14 remaining
 * adding power: generic improve heal(1 points), 12 remaining
 * adding power: generic resist darkness(2 points), 11 remaining
 * adding power: generic inc damage arcane(1 points), 9 remaining
 * adding power: lightning burst (crit)(1.5 points), 8 remaining
 * adding power: generic spell crit magnitude(3 points), 6.5 remaining
 * adding power: generic improve heal(1.5 points), 3.5 remaining
 * adding power: generic resist darkness(3 points), 2 remaining
 * adding bias power: generic improve heal(2.25 points), 15 remaining
 * adding bias power: lightning burst (crit)(2.25 points), 12.75 remaining
 * adding bias power: lightning burst (crit)(2.7 points), 10.5 remaining
 * adding bias power: generic improve heal(2.7 points), 7.8 remaining
 * adding bias power: lightning burst (crit)(3.24 points), 5.1 remaining
 * adding bias power: generic improve heal(3.24 points), 1.86 remaining
Removing power from bias list , 	generic improve heal
[resolveObject] CREATE FOR	292427	Eilinoyassra the armoured skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	104.94637571972	111
[resolveObject] CREATED OBJECT:	292428	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	292428	gold pieces
[resolveObject] CREATE FOR	292427	Eilinoyassra the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x26db7db0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longbow", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	77.388711898911	77.5
[resolveObject] CREATED OBJECT:	292429	runic ash longbow	tries left:	4
[resolveObject]	292429	runic ash longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	292427	Eilinoyassra the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x28ea6360, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="arrow", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	13.381314789267	30.5
[resolveObject] CREATED OBJECT:	292433	barbed quiver of yew arrows of amnesia	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	7
fight: 	barbed quiver of yew arrows of amnesia	runic ash longbow	::	OFFHAND	QUIVER
[resolveObject]	292433	barbed quiver of yew arrows of amnesia	added to inventory	QUIVER
[resolveObject] CREATE FOR	292427	Eilinoyassra the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x28ea6550, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	32.050880953798	52.5
[resolveObject] CREATED OBJECT:	292439	rejuvenating hardened leather armour of Eyal	tries left:	4
fight: 	rejuvenating hardened leather armour of Eyal	runic ash longbow	::	OFFHAND	BODY
fight: 	rejuvenating hardened leather armour of Eyal	barbed quiver of yew arrows of amnesia	::	nil	BODY
[resolveObject]	292439	rejuvenating hardened leather armour of Eyal	added to inventory	BODY
[resolveObject] CREATE FOR	292427	Eilinoyassra the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1eaf2cd0, subtype="longsword", autoreq=true}
[TOME ENTITY FILTER] selected basic	109.24741512356	111
[resolveObject] CREATED OBJECT:	292445	steel longsword	tries left:	4
[General Object resolver]	292445	steel longsword	COULD NOT BE WORN
[resolveObject] adding to main inventory:	292445	steel longsword
[resolveObject] CREATE FOR	292427	Eilinoyassra the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x1eaf2df8, subtype="shield", autoreq=true}
[TOME ENTITY FILTER] selected Ego	94.287127602912	101
[resolveObject] CREATED OBJECT:	292446	steel shield of fire resistance (#RESIST#)	tries left:	4
[General Object resolver]	292446	steel shield of fire resistance (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	292446	steel shield of fire resistance (#RESIST#)
[resolveObject] CREATE FOR	292427	Eilinoyassra the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x1eaf2ee8, subtype="heavy", autoreq=true}
[TOME ENTITY FILTER] selected Greater	45.186900162414	51
[resolveObject] CREATED OBJECT:	292450	radiant steel mail armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[General Object resolver]	292450	radiant steel mail armour	COULD NOT BE WORN
[resolveObject] adding to main inventory:	292450	radiant steel mail armour
[resolveObject] CREATE FOR	292427	Eilinoyassra the armoured skeleton warrior	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="sling", type="weapon", ego_chance=-1000, name="rough leather sling", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	292454	rough leather sling	tries left:	1
[resolvers.inventory] created object:	292454	rough leather sling	inventory:	QS_MAINHAND	keep:	nil
[Identify]	rough leather sling	true
[resolveObject] CREATE FOR	292427	Eilinoyassra the armoured skeleton warrior	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="shot", type="ammo", ego_chance=-1000, name="pouch of iron shots", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	292455	pouch of iron shots	tries left:	1
[resolvers.inventory] created object:	292455	pouch of iron shots	inventory:	QS_QUIVER	keep:	nil
[Identify]	pouch of iron shots	true
[CALLBACK] upgrading to prioritized	talents_on_take_damage
Loading tile from tileset	/data/gfx/shockbolt/npc/armored_skeleton_warrior.png
[Actor:move]	292427	Eilinoyassra the armoured skeleton warrior	(forced) move from	nil	nil	to	8	14
Added unique	mod.class.NPC/Eilinoyassra the armoured skeleton warrior	::	1
[Actor:wearAllInventory]	292427	Eilinoyassra the armoured skeleton warrior	wearing main inventory
running talented_ai_tactic resolver but aborting due to existing tactics
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	292456	skeleton mage	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater	27.69838251865	51
[resolveObject] CREATED OBJECT:	292457	sentry's quiver of ash arrows	tries left:	1
[resolveObject] adding to main inventory:	292457	sentry's quiver of ash arrows
[resolveObject] CREATE FOR	292456	skeleton mage	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x270b53c8, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater	35.79437585892	51
[resolveObject] CREATED OBJECT:	292461	infernal ash magestaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	2
[resolveObject]	292461	infernal ash magestaff	added to inventory	MAINHAND
Loading tile from tileset	/data/gfx/shockbolt/npc/skeleton_mage.png
[Actor:move]	292456	skeleton mage	(forced) move from	nil	nil	to	32	9
[Actor:wearAllInventory]	292456	skeleton mage	wearing main inventory
fight: 	sentry's quiver of ash arrows	infernal ash magestaff	::	OFFHAND	QUIVER
[Actor:wearAllInventory]	skeleton mage	292456	292457	sentry's quiver of ash arrows	WORN IN	QUIVER	1
[resolveObject] CREATE FOR	292465	skeleton archer	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	70.280312995026	76
[resolveObject] CREATED OBJECT:	292466	shimmering ash magestaff of illumination	tries left:	1
[resolveObject] adding to main inventory:	292466	shimmering ash magestaff of illumination
[ActorObjectUse] useObjectEnable: 	shimmering ash magestaff of illumination	by	skeleton archer	inven/slot	1	nil
[ActorObjectUse] Object	shimmering ash magestaff of illumination	292466	is ineligible for talent interface
[resolveObject] CREATE FOR	292465	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1ea31de8, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	9.594428819277	11
[resolveObject] CREATED OBJECT:	292472	runic ash longbow of piercing	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[resolveObject]	292472	runic ash longbow of piercing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	292465	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x2951f5c8, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	7.8814637239281	11
[resolveObject] CREATED OBJECT:	292478	barbed quiver of ash arrows of corruption	tries left:	4
fight: 	barbed quiver of ash arrows of corruption	runic ash longbow of piercing	::	OFFHAND	QUIVER
[resolveObject]	292478	barbed quiver of ash arrows of corruption	added to inventory	QUIVER
Loading tile from tileset	/data/gfx/shockbolt/npc/skeleton_archer.png
[Actor:move]	292465	skeleton archer	(forced) move from	nil	nil	to	14	23
[Actor:wearAllInventory]	292465	skeleton archer	wearing main inventory
[resolveObject] CREATE FOR	292484	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x289de6a0, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Ego	83.884286088842	101
[resolveObject] CREATED OBJECT:	292485	steel greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	292485	steel greatsword of massacre	added to inventory	MAINHAND
[Actor:move]	292484	skeleton warrior	(forced) move from	nil	nil	to	23	26
Random elite generating
[createRandomBoss] Creating random boss 	Elyvea the skeleton mage	22	level	1	classes
[applyRandomClass]	292489	Elyvea the skeleton mage	Adding class	Gunslinger	Tinker
   power types: not_power_source =	antimagic,nature	power_source =	steam
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	22
[applyRandomClass] Random boss forbade talent because of level	Dazzling Jump	T_DAZZLING_JUMP	22
[applyRandomClass] Random boss forbade talent because of level	Compact Steam Tank	T_COMPACT_STEAM_TANK	22
[applyRandomClass] Random boss forbade talent because of level	Combustive Bullets	T_COMBUSTIVE_BULLETS	22
[applyRandomClass] Random boss forbade talent because of level	Last Engineer Standing	T_LAST_ENGINEER_STANDING	22
[applyRandomClass] Random boss forbade talent because of level	Sawfield	T_SAWFIELD	22
[applyRandomClass] Random boss forbade talent because of level	Flying Grapple	T_FLYING_GRAPPLE	22
[applyRandomClass] Random boss forbade talent because of level	Cloaking Device	T_CLOAK	22
[applyRandomClass] Random boss forbade talent because of level	Static Shot	T_STATIC_SHOT	22
[applyRandomClass] Random boss forbade talent because of level	Trick Shot	T_TRICK_SHOT	22
[applyRandomClass] Random boss forbade talent because of level	Steam Power	T_STEAM_POWER	22
[applyRandomClass] Random boss forbade talent because of level	Net Projector	T_NET_PROJECTOR	22
[applyRandomClass] Random boss forbade talent because of level	Death Blow	T_DEATH_BLOW	22
[applyRandomClass] Random boss forbade talent because of level	Blood Frenzy	T_BLOOD_FRENZY	22
Adding 8 random class talents to boss
1	 * talent:	T_OVERHEAT_BULLETS	3
2	 * talent:	T_KNIFE_MASTERY	3
3	 * talent:	T_STUNNING_BLOW	3
4	 * talent:	T_STRAFE	3
5	 * talent:	T_PULSE_DETONATOR	3
6	 * talent:	T_WEAPON_COMBAT	3
7	 * talent:	T_MASSIVE_PHYSIQUE	3
8	 * talent:	T_DEVICE_MASTERY	3
 ** Finished adding	8	of	8	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	1	gr egos =	0	rand themes = 	3	points = 	32	nb_powers = 	6
 * using themes	lightning,dark,misc
 * forbid power sources:	antimagic,nature
Creating randart %s 'Cloudparry'(glistening cured leather sling) with lightning
 ** selected ego	steady 	(normal)	technique
 * adding power: generic stat cun(1 points), 16 remaining
 * adding power: generic infravision radius(1 points), 15 remaining
 * adding power: generic lite radius(1 points), 14 remaining
 * adding power: generic inc damage lightning(1 points), 13 remaining
 * adding power: generic stat dex(1 points), 12 remaining
 * adding power: lightning melee(1 points), 11 remaining
 * adding power: generic stat cun(1.5 points), 10 remaining
 * adding power: generic infravision radius(1.5 points), 8.5 remaining
 * adding power: generic lite radius(1.5 points), 7 remaining
 * adding power: generic inc damage lightning(1.5 points), 5.5 remaining
 * adding power: generic stat dex(1.5 points), 4 remaining
 * adding power: lightning melee(1.5 points), 2.5 remaining
 * adding bias power: lightning melee(2.25 points), 16 remaining
 * adding bias power: generic lite radius(2.25 points), 13.75 remaining
 * adding bias power: generic inc damage lightning(2.25 points), 11.5 remaining
 * adding bias power: lightning melee(2.7 points), 9.25 remaining
 * adding bias power: lightning melee(3.24 points), 6.55 remaining
 * adding bias power: generic lite radius(2.7 points), 3.31 remaining
Removing power from bias list , 	generic lite radius
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	292683	Elyvea the skeleton mage	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Uniques	0.13985897161529	1
[TOME ENTITY FILTER] selected Greater	31.591184462558	51
[resolveObject] CREATED OBJECT:	292684	gold pieces	tries left:	0
[resolveObject] adding to main inventory:	292684	gold pieces
[resolveObject] CREATE FOR	292683	Elyvea the skeleton mage	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x28fb16c0, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	14.682780833143	26
[resolveObject] CREATED OBJECT:	292685	lifebinding ash vilestaff of illumination	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	2
[ActorObjectUse] useObjectEnable: 	lifebinding ash vilestaff of illumination	by	Elyvea the skeleton mage	inven/slot	table: 0x078394b0	nil
[resolveObject]	292685	lifebinding ash vilestaff of illumination	added to inventory	MAINHAND
[resolveObject] CREATE FOR	292683	Elyvea the skeleton mage	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	293041	simple healing salve	tries left:	1
[resolvers.inventory] created object:	293041	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Elyvea the skeleton mage	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	292683	Elyvea the skeleton mage	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	293392	simple frost salve	tries left:	1
[resolvers.inventory] created object:	293392	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Elyvea the skeleton mage	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	292683	Elyvea the skeleton mage	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	292683	Elyvea the skeleton mage	filter:	{defined="APE"}
[resolveObject] CREATE FOR	292683	Elyvea the skeleton mage	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x2975cc90, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Greater + Ego	32.960356377056	52.5
Loading entities file from memory	/data-orcs/general/objects/egos/steamgun.lua
[resolveObject] CREATED OBJECT:	293427	strafer's dwarven-steel steamgun of recursion	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	8
fight: 	strafer's dwarven-steel steamgun of recursion	lifebinding ash vilestaff of illumination	::	OFFHAND	OFFHAND
 impossible => 	strafer's dwarven-steel steamgun of recursion	lifebinding ash vilestaff of illumination	::	OFFHAND	OFFHAND
[resolveObject]	293427	strafer's dwarven-steel steamgun of recursion	NOT WORN in	nil	nil
[General Object resolver]	293427	strafer's dwarven-steel steamgun of recursion	COULD NOT BE WORN
[resolveObject] adding to main inventory:	293427	strafer's dwarven-steel steamgun of recursion
[resolveObject] CREATE FOR	292683	Elyvea the skeleton mage	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x2a3d43c0, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Ego	107.252223371	108.5
[resolveObject] CREATED OBJECT:	293439	mighty dwarven-steel steamgun	tries left:	4
fight: 	mighty dwarven-steel steamgun	lifebinding ash vilestaff of illumination	::	OFFHAND	OFFHAND
 impossible => 	mighty dwarven-steel steamgun	lifebinding ash vilestaff of illumination	::	OFFHAND	OFFHAND
[resolveObject]	293439	mighty dwarven-steel steamgun	NOT WORN in	nil	nil
[General Object resolver]	293439	mighty dwarven-steel steamgun	COULD NOT BE WORN
[resolveObject] adding to main inventory:	293439	mighty dwarven-steel steamgun
[resolveObject] CREATE FOR	292683	Elyvea the skeleton mage	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2a3d4510, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	60.99566843768	77.5
[resolveObject] CREATED OBJECT:	293443	barbed pouch of dwarven-steel shots	tries left:	4
fight: 	barbed pouch of dwarven-steel shots	lifebinding ash vilestaff of illumination	::	OFFHAND	QUIVER
[resolveObject]	293443	barbed pouch of dwarven-steel shots	added to inventory	QUIVER
[resolveObject] CREATE FOR	292683	Elyvea the skeleton mage	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2cb79a20, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	86.644170027143	102.5
[resolveObject] CREATED OBJECT:	293447	stabilizing dwarven-steel helm of absorption	tries left:	4
[resolveObject]	293447	stabilizing dwarven-steel helm of absorption	NOT WORN in	nil	nil
[General Object resolver]	293447	stabilizing dwarven-steel helm of absorption	COULD NOT BE WORN
[resolveObject] adding to main inventory:	293447	stabilizing dwarven-steel helm of absorption
[resolveObject] CREATE FOR	292683	Elyvea the skeleton mage	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2cb79b70, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	62.208916440771	77.5
[resolveObject] CREATED OBJECT:	293453	volcanic cured leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	volcanic cured leather armour	lifebinding ash vilestaff of illumination	::	OFFHAND	BODY
fight: 	volcanic cured leather armour	barbed pouch of dwarven-steel shots	::	nil	BODY
[resolveObject]	293453	volcanic cured leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	292683	Elyvea the skeleton mage	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/special-misc.lua", forbid_power_source=table: 0x2cb79ce8, tome_drops="store", force_drop=false, type="armor", autoreq=true, subtype="cloak", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/special-misc.lua
Loading entities file from memory	/data/general/objects/cloak.lua
[TOME ENTITY FILTER] selected Greater + Ego	31.057004796704	52.5
[resolveObject] CREATED OBJECT:	293463	enveloping kruk cloak of sorcery	tries left:	4
fight: 	enveloping kruk cloak of sorcery	lifebinding ash vilestaff of illumination	::	OFFHAND	CLOAK
fight: 	enveloping kruk cloak of sorcery	volcanic cured leather armour	::	nil	CLOAK
fight: 	enveloping kruk cloak of sorcery	barbed pouch of dwarven-steel shots	::	nil	CLOAK
[resolveObject]	293463	enveloping kruk cloak of sorcery	added to inventory	CLOAK
[resolveObject] CREATE FOR	292683	Elyvea the skeleton mage	do_wear/tries:	false	5	filter:
	{defined="TINKER_FOCUS_LEN1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	292683	Elyvea the skeleton mage	filter:	{defined="TINKER_FOCUS_LEN1", ignore_material_restriction=true}
[Actor:move]	292683	Elyvea the skeleton mage	(forced) move from	nil	nil	to	37	9
Added unique	mod.class.NPC/Elyvea the skeleton mage	::	1
[Actor:wearAllInventory]	292683	Elyvea the skeleton mage	wearing main inventory
fight: 	mighty dwarven-steel steamgun	lifebinding ash vilestaff of illumination	::	OFFHAND	OFFHAND
 impossible => 	mighty dwarven-steel steamgun	lifebinding ash vilestaff of illumination	::	OFFHAND	OFFHAND
fight: 	strafer's dwarven-steel steamgun of recursion	lifebinding ash vilestaff of illumination	::	OFFHAND	OFFHAND
 impossible => 	strafer's dwarven-steel steamgun of recursion	lifebinding ash vilestaff of illumination	::	OFFHAND	OFFHAND
running talented_ai_tactic resolver on_added_to_level function for	292683	Elyvea the skeleton mage
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PULSE_DETONATOR	level	5	range:	6	radius:	4	effective:	8.6666666666667
   #- checking tactical table for talent	T_SHOOT	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	2	range:	0	radius:	7	effective:	4.6666666666667
   #- checking tactical table for talent	T_STUNNING_BLOW	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MANATHRUST	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FLAME	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_OVERHEAT_BULLETS	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STRAFE	level	7	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	293469	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	56.39625420221	76
[resolveObject] CREATED OBJECT:	293470	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	293470	gold pieces
[resolveObject] CREATE FOR	293469	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x30831608, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	2.0938365452676	11
[resolveObject] CREATED OBJECT:	293471	plaguebringer's steel greatsword of shearing	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	293471	plaguebringer's steel greatsword of shearing	added to inventory	MAINHAND
[Actor:move]	293469	skeleton warrior	(forced) move from	nil	nil	to	2	49
[Actor:wearAllInventory]	293469	skeleton warrior	wearing main inventory
[resolveObject] CREATE FOR	293477	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	30.879926478695	51
[resolveObject] CREATED OBJECT:	293478	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	293478	gold pieces
[resolveObject] CREATE FOR	293477	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x30c404f8, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	14.931492893475	26
[resolveObject] CREATED OBJECT:	293479	truestriking steel greatsword of erosion	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	293479	truestriking steel greatsword of erosion	added to inventory	MAINHAND
[Actor:move]	293477	skeleton warrior	(forced) move from	nil	nil	to	7	7
[Actor:wearAllInventory]	293477	skeleton warrior	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_giant_bone_giant.png
[Actor:move]	293485	bone giant	(forced) move from	nil	nil	to	4	42
Random elite generating
[createRandomBoss] Creating random boss 	Isynor the skeleton warrior	22	level	1	classes
[applyRandomClass]	293486	Isynor the skeleton warrior	Adding class	Archmage	Mage
   power types: not_power_source =	antimagic,nature	power_source =	arcane
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	22
[applyRandomClass] Random boss forbade talent because of level	Crystalline Focus	T_CRYSTALLINE_FOCUS	22
[applyRandomClass] Random boss forbade talent because of level	Aegis	T_AEGIS	22
[applyRandomClass] Random boss forbade talent because of level	Pure Aether	T_PURE_AETHER	22
[applyRandomClass] Random boss forbade talent because of level	Premonition	T_PREMONITION	22
[applyRandomClass] Random boss forbade talent because of level	Metaflow	T_METAFLOW	22
[applyRandomClass] Random boss forbade talent because of level	Shock	T_SHOCK	22
[applyRandomClass] Random boss forbade talent because of level	Aether Breach	T_AETHER_BREACH	22
[applyRandomClass] Random boss forbade talent because of level	Tempest	T_TEMPEST	22
[applyRandomClass] Random boss forbade talent because of level	Disruption Shield	T_DISRUPTION_SHIELD	22
[applyRandomClass] Random boss forbade talent because of level	Stone Wall	T_STONE_WALL	22
[applyRandomClass] Random boss forbade talent because of level	Burning Wake	T_BURNING_WAKE	22
[applyRandomClass] Random boss forbade talent because of level	Thunderstorm	T_THUNDERSTORM	22
[applyRandomClass] Random boss forbade talent because of level	Invisibility	T_INVISIBILITY	22
[applyRandomClass] Random boss forbade talent because of level	Cleansing Flames	T_CLEANSING_FLAMES	22
[applyRandomClass] Random boss forbade talent because of level	Hurricane	T_HURRICANE	22
[applyRandomClass] Random boss forbade talent because of level	Earthquake	T_EARTHQUAKE	22
[applyRandomClass] Random boss forbade talent because of level	Inferno	T_INFERNO	22
[applyRandomClass] Random boss forbade talent because of level	Aether Avatar	T_AETHER_AVATAR	22
[applyRandomClass] Random boss forbade talent because of level	Death Blow	T_DEATH_BLOW	22
[applyRandomClass] Random boss forbade talent because of level	Probability Travel	T_PROBABILITY_TRAVEL	22
[applyRandomClass] Random boss forbade talent because of level	Blood Frenzy	T_BLOOD_FRENZY	22
[applyRandomClass] Random boss forbade talent because of level	Shivgoroth Form	T_SHIVGOROTH_FORM	22
[applyRandomClass] Random boss forbade talent because of level	Wildfire	T_WILDFIRE	22
[applyRandomClass] Random boss forbade talent because of level	Frozen Ground	T_FROZEN_GROUND	22
[applyRandomClass] Random boss forbade talent because of level	Shatter	T_SHATTER	22
[applyRandomClass] Random boss forbade talent because of level	Uttercold	T_UTTERCOLD	22
[applyRandomClass] Random boss forbade talent because of level	Essence of Speed	T_ESSENCE_OF_SPEED	22
Adding 8 random class talents to boss
1	 * talent:	T_CONGEAL_TIME	3
2	 * talent:	T_DIG	3
3	 * talent:	T_ICE_SHARDS	3
4	 * talent:	T_AETHER_BEAM	3
5	 * talent:	T_DISPERSE_MAGIC	3
6	 * talent:	T_BLASTWAVE	3
7	 * talent:	T_DEVICE_MASTERY	3
8	 * talent:	T_NOVA	3
 ** Finished adding	8	of	8	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	1	gr egos =	0	rand themes = 	3	points = 	27	nb_powers = 	7
 * using themes	physical,cold,light
 * forbid power sources:	antimagic,nature
Creating randart Balofang the %s(crackling quiver of ash arrows) with no themename
 ** selected ego	deadly 	(normal)	technique
 * adding power: travel speed(1 points), 14 remaining
 * adding power: ammo reload(1 points), 13 remaining
 * adding power: travel speed(1 points), 12 remaining
 * adding power: apr(1 points), 11 remaining
 * adding power: travel speed(1 points), 10 remaining
Removing power from the list, 	travel speed	==	table: 0x29f34990	remaining:
 * adding power: ammo reload(1.5 points), 9 remaining
 * adding power: apr(1.5 points), 7.5 remaining
 * adding power: phasing(1 points), 6 remaining
 * adding power: ammo reload(2.25 points), 5 remaining
 * adding power: apr(2.25 points), 2.75 remaining
 * adding bias power: apr(3.375 points), 14 remaining
 * adding bias power: phasing(1.5 points), 10.625 remaining
 * adding bias power: apr(4.05 points), 9.125 remaining
 * adding bias power: phasing(1.8 points), 5.075 remaining
 * adding bias power: apr(4.86 points), 3.275 remaining
[resolveObject] CREATE FOR	293675	Isynor the skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Uniques	0.4983654181702	1
[TOME ENTITY FILTER] selected Double Ego	62.864940570403	76
[resolveObject] CREATED OBJECT:	293676	gold pieces	tries left:	0
[resolveObject] adding to main inventory:	293676	gold pieces
[resolveObject] CREATE FOR	293675	Isynor the skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x30521080, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	9.264177062843	11
[resolveObject] CREATED OBJECT:	293677	elemental steel greatsword of rage	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[General Object resolver]	293677	elemental steel greatsword of rage	COULD NOT BE WORN
[resolveObject] adding to main inventory:	293677	elemental steel greatsword of rage
[resolveObject] CREATE FOR	293675	Isynor the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x30521538, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	104.31435637754	108.5
[resolveObject] CREATED OBJECT:	293683	elm magestaff of illumination	tries left:	4
[ActorObjectUse] useObjectEnable: 	elm magestaff of illumination	by	Isynor the skeleton warrior	inven/slot	table: 0x30521e68	nil
[resolveObject]	293683	elm magestaff of illumination	added to inventory	MAINHAND
[resolveObject] CREATE FOR	293675	Isynor the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x30521710, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	94.22407505748	102.5
[resolveObject] CREATED OBJECT:	293687	focusing cashmere robe of light (#RESIST#)	tries left:	4
fight: 	focusing cashmere robe of light (#RESIST#)	elm magestaff of illumination	::	OFFHAND	BODY
[resolveObject]	293687	focusing cashmere robe of light (#RESIST#)	added to inventory	BODY
[Actor:move]	293675	Isynor the skeleton warrior	(forced) move from	nil	nil	to	9	10
Added unique	mod.class.NPC/Isynor the skeleton warrior	::	1
[Actor:wearAllInventory]	293675	Isynor the skeleton warrior	wearing main inventory
fight: 	Balofang the quiver of ash arrows	elm magestaff of illumination	::	OFFHAND	QUIVER
fight: 	Balofang the quiver of ash arrows	focusing cashmere robe of light (#RESIST#)	::	nil	QUIVER
[Actor:wearAllInventory]	Isynor the skeleton warrior	293675	293488	Balofang the quiver of ash arrows	WORN IN	QUIVER	1
[useTalent] TALENT FAILED:	T_COMMAND_STAFF	for	Isynor the skeleton warrior	293675	true
running talented_ai_tactic resolver on_added_to_level function for	293675	Isynor the skeleton warrior
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISPERSE_MAGIC	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_MANATHRUST	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ICE_SHARDS	level	5	range:	10	radius:	1	effective:	10.666666666667
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	1	range:	0	radius:	6	effective:	4
   #- checking tactical table for talent	T_STUNNING_BLOW	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLASTWAVE	level	5	range:	0	radius:	7	effective:	4.6666666666667
   #- checking tactical table for talent	T_CONGEAL_TIME	level	5	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_PHASE_DOOR	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FLAME	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_AETHER_BEAM	level	5	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DIG	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_NOVA	level	5	range:	0	radius:	6	effective:	4
   #- checking tactical table for talent	T_LIGHTNING	level	7	range:	10	radius:	0	effective:	10
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	293693	ghoul	(forced) move from	nil	nil	to	13	41
Random boss generating
[createRandomBoss] Creating random boss 	Polerialle the ghoul	22	level	2	classes
[applyRandomClass]	293694	Polerialle the ghoul	Adding class	Brawler	Warrior
   power types: not_power_source =	antimagic,nature	power_source =	technique
Adding 8 random class talents to boss
1	 * talent:	T_CRUSHING_HOLD	3
2	 * talent:	T_ARMOUR_TRAINING	3
3	 * talent:	T_WEAPON_COMBAT	3
4	 * talent:	T_PUSH_KICK	3
5	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
6	 * talent:	T_RUSH	3
7	 * talent:	T_PRECISE_STRIKES	3
8	 * talent:	T_QUICK_RECOVERY	3
 ** Finished adding	8	of	8	random class talents
[applyRandomClass]	293694	Polerialle the ghoul	Adding class	Archmage	Mage
   power types: not_power_source =	antimagic,nature	power_source =	arcane,technique
Adding 10 random class talents to boss
1	 * talent:	T_UPPERCUT	3
2	 * talent:	T_VITALITY	3
3	 * talent:	T_FLAME	3
4	 * talent:	T_HEAL	3
5	 * talent:	T_DOUBLE_STRIKE	3
6	 * talent:	T_CONCUSSIVE_PUNCH	3
7	 * talent:	T_DIG	3
8	 * talent:	T_AETHER_BEAM	3
9	 * talent:	T_DISENGAGE	3
10	 * talent:	T_FLAMESHOCK	3
 ** Finished adding	10	of	10	random class talents
[resolveObject] CREATE FOR	293695	Polerialle the ghoul	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	70.049389515084	87
[resolveObject] CREATED OBJECT:	293696	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	293696	gold pieces
[resolveObject] CREATE FOR	293695	Polerialle the ghoul	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater + Ego	25.69476133671	37
[resolveObject] CREATED OBJECT:	293697	infernal ash magestaff of fate	tries left:	1
[resolveObject] adding to main inventory:	293697	infernal ash magestaff of fate
[resolveObject] CREATE FOR	293695	Polerialle the ghoul	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater	40.406221609424	62
[resolveObject] CREATED OBJECT:	293703	wild infusion	tries left:	1
[resolveObject] adding to main inventory:	293703	wild infusion
[ActorObjectUse] useObjectEnable: 	wild infusion	by	Polerialle the ghoul	inven/slot	1	nil
[resolvers.drop_randart]	293695	Polerialle the ghoul	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	293695	Polerialle the ghoul	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x2d0c1788, ego_filter=table: 0x2d0c1728}
[resolveObject] CREATED OBJECT:	293704	dwarven-steel gauntlets	tries left:	4
[resolvers.drop_randart]	293695	Polerialle the ghoul	using data:	{lev=22, base={"table: 0x2d0cfe58, __CLASSNAME=mod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	3
 * using themes	mental,defense
Creating randart %s 'Arthuzilahir'(glowing dwarven-steel gauntlets) with no themename
 ** selected ego	naturalist's 	(normal)	nature
 ** selected ego	 of the iron hand	(greater)	technique
 ** selected ego	 of war-making	(greater)	technique
 * adding power: generic stat wil(1 points), 7 remaining
 * adding power: generic immune poison(2 points), 6 remaining
 * adding power: generic resist light(2 points), 4 remaining
 * adding power: generic stat wil(1.5 points), 2 remaining
 * adding bias power: generic stat wil(2.25 points), 7 remaining
 * adding bias power: generic immune poison(3 points), 4.75 remaining
 * adding bias power: generic stat wil(2.7 points), 1.75 remaining
Added unique	mod.class.Object/dwarven-steel gauntlets 'Arthuzilahir'	::	1
[resolveObject] CREATE FOR	293695	Polerialle the ghoul	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2ebd0890, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	58.985845413056	62
[resolveObject] CREATED OBJECT:	293840	heroic drakeskin leather gloves	tries left:	4
[resolveObject]	293840	heroic drakeskin leather gloves	added to inventory	HANDS
[resolveObject] CREATE FOR	293695	Polerialle the ghoul	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2ebd0a68, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	68.21810959401	87
[resolveObject] CREATED OBJECT:	293844	prismatic cured leather armour of fire resistance	tries left:	4
fight: 	prismatic cured leather armour of fire resistance	heroic drakeskin leather gloves	::	nil	BODY
[resolveObject]	293844	prismatic cured leather armour of fire resistance	added to inventory	BODY
[resolveObject] CREATE FOR	293695	Polerialle the ghoul	do_wear/tries:	false	2	filter:
	{subtype="hands", type="armor", ego_chance=-1000, name="rough leather gloves", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	293850	rough leather gloves	tries left:	1
[resolvers.inventory] created object:	293850	rough leather gloves	inventory:	nil	keep:	nil
[Identify]	rough leather gloves	true
[resolveObject] CREATE FOR	293695	Polerialle the ghoul	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2ebd2e18, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	63.521664012345	87
[resolveObject] CREATED OBJECT:	293851	shimmering yew vilestaff of warding	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	9
fight: 	shimmering yew vilestaff of warding	prismatic cured leather armour of fire resistance	::	nil	MAINHAND
fight: 	shimmering yew vilestaff of warding	heroic drakeskin leather gloves	::	nil	MAINHAND
[resolveObject]	293851	shimmering yew vilestaff of warding	added to inventory	MAINHAND
[resolveObject] CREATE FOR	293695	Polerialle the ghoul	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2ebd2f50, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	38.822095158701	62
[resolveObject] CREATED OBJECT:	293857	woollen robe of power	tries left:	4
[General Object resolver]	293857	woollen robe of power	COULD NOT BE WORN
[resolveObject] adding to main inventory:	293857	woollen robe of power
[resolveObject] CREATE FOR	293695	Polerialle the ghoul	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	22.719882541969	26
[resolveObject] CREATED OBJECT:	293861	truestriking steel greatsword of vileness	tries left:	1
[resolveObject] adding to main inventory:	293861	truestriking steel greatsword of vileness
[Actor:move]	293695	Polerialle the ghoul	(forced) move from	nil	nil	to	32	40
Added unique	mod.class.NPC/Polerialle the ghoul	::	1
[Actor:wearAllInventory]	293695	Polerialle the ghoul	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	293695	Polerialle the ghoul
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DOUBLE_STRIKE	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	5	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_CRUSHING_HOLD	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BITE_POISON	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_HEAL	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PUSH_KICK	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GHOULISH_LEAP	level	1	range:	5	radius:	0	effective:	5
   #- checking tactical table for talent	T_STRIKING_STANCE	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CONCUSSIVE_PUNCH	level	5	range:	1	radius:	1	effective:	1.6666666666667
   #- checking tactical table for talent	T_AETHER_BEAM	level	5	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_DISENGAGE	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_STUN	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PHASE_DOOR	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_UPPERCUT	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MANATHRUST	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FLAME	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ROTTING_DISEASE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FLAMESHOCK	level	5	range:	0	radius:	8	effective:	5.3333333333333
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DIG	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_LIGHTNING	level	7	range:	10	radius:	0	effective:	10
[useTalent] TALENT FAILED:	T_STRIKING_STANCE	for	Polerialle the ghoul	293695	true
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	293867	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x2edad078, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	44.848041563259	51
[resolveObject] CREATED OBJECT:	293868	truestriking steel greatsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	293868	truestriking steel greatsword	added to inventory	MAINHAND
[Actor:move]	293867	skeleton warrior	(forced) move from	nil	nil	to	34	11
[resolveObject] CREATE FOR	293872	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x29ef5368, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	55.423406638536	76
[resolveObject] CREATED OBJECT:	293873	steady ash longbow of acid	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[resolveObject]	293873	steady ash longbow of acid	added to inventory	MAINHAND
[resolveObject] CREATE FOR	293872	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x1a6ebf50, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	62.659947103974	76
[resolveObject] CREATED OBJECT:	293879	self-loading quiver of ash arrows of accuracy	tries left:	4
fight: 	self-loading quiver of ash arrows of accuracy	steady ash longbow of acid	::	OFFHAND	QUIVER
[resolveObject]	293879	self-loading quiver of ash arrows of accuracy	added to inventory	QUIVER
[Actor:move]	293872	skeleton archer	(forced) move from	nil	nil	to	1	36
Random elite generating
[createRandomBoss] Creating random boss 	Mayyvena the skeleton warrior	22	level	1	classes
[applyRandomClass]	293885	Mayyvena the skeleton warrior	Adding class	Anorithil	Celestial
   power types: not_power_source =	antimagic,nature	power_source =	arcane
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	22
[applyRandomClass] Random boss forbade talent because of level	Starfall	T_STARFALL	22
[applyRandomClass] Random boss forbade talent because of level	Chant Radiant	T_CHANT_RADIANT	22
[applyRandomClass] Random boss forbade talent because of level	Sunburst	T_SUNBURST	22
[applyRandomClass] Random boss forbade talent because of level	Circle of Sanctity	T_CIRCLE_OF_SANCTITY	22
[applyRandomClass] Random boss forbade talent because of level	Circle of Warding	T_CIRCLE_OF_WARDING	22
[applyRandomClass] Random boss forbade talent because of level	Darkest Light	T_DARKEST_LIGHT	22
[applyRandomClass] Random boss forbade talent because of level	Twilight Glyph	T_TWILIGHT_GLYPH	22
[applyRandomClass] Random boss forbade talent because of level	Glyphs of Fury	T_GLYPHS_OF_FURY	22
[applyRandomClass] Random boss forbade talent because of level	Divine Glyphs	T_DIVINE_GLYPHS	22
[applyRandomClass] Random boss forbade talent because of level	Shadow Simulacrum	T_SHADOW_SIMULACRUM	22
[applyRandomClass] Random boss forbade talent because of level	Celestial Surge	T_CELESTIAL_SURGE	22
[applyRandomClass] Random boss forbade talent because of level	Death Blow	T_DEATH_BLOW	22
[applyRandomClass] Random boss forbade talent because of level	Blood Frenzy	T_BLOOD_FRENZY	22
[applyRandomClass] Random boss forbade talent because of level	Providence	T_PROVIDENCE	22
[applyRandomClass] Random boss forbade talent because of level	Hymn Nocturnalist	T_HYMN_NOCTURNALIST	22
Adding 11 random class talents to boss
1	 * talent:	T_TWILIGHT	3
2	 * talent:	T_BLOOD_RED_MOON	3
3	 * talent:	T_STUNNING_BLOW	3
4	 * talent:	T_HEALING_LIGHT	3
5	 * talent:	T_SUNDER_ARMS	3
6	 * talent:	T_BATHE_IN_LIGHT	3
7	 * talent:	T_MIND_BLAST	3
8	 * talent:	T_CIRCLE_OF_SHIFTING_SHADOWS	3
9	 * talent:	T_TOTALITY	3
10	 * talent:	T_SEARING_LIGHT	3
11	 * talent:	T_CHANT_ACOLYTE	3
 ** Finished adding	11	of	11	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	1	gr egos =	0	rand themes = 	3	points = 	25	nb_powers = 	6
 * using themes	blight,acid,defense
 * forbid power sources:	antimagic,nature
Creating randart Eareyarek the %s(scintillating steel ring) with no themename
 ** selected ego	gladiator's 	(greater)	technique
 * adding power: generic resist nature(2 points), 13 remaining
 * adding power: generic increased life(1 points), 11 remaining
 * adding power: generic save spell(1 points), 10 remaining
 * adding power: generic die at(1 points), 9 remaining
 * adding power: generic immune pin(2 points), 8 remaining
 * adding power: generic immune stun(2 points), 6 remaining
 * adding power: generic resist nature(3 points), 4 remaining
 * adding power: generic increased life(1.5 points), 1 remaining
 * adding bias power: generic save spell(1.5 points), 13 remaining
 * adding bias power: generic increased life(2.25 points), 11.5 remaining
 * adding bias power: generic save spell(1.8 points), 9.25 remaining
 * adding bias power: generic save spell(2.16 points), 7.45 remaining
 * adding bias power: generic immune stun(3 points), 5.29 remaining
 * adding bias power: generic save spell(2.592 points), 2.29 remaining
[resolveObject] CREATE FOR	294030	Mayyvena the skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x29661960, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	40.254958573788	51
[resolveObject] CREATED OBJECT:	294031	elemental steel greatsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[General Object resolver]	294031	elemental steel greatsword	COULD NOT BE WORN
[resolveObject] adding to main inventory:	294031	elemental steel greatsword
[resolveObject] CREATE FOR	294030	Mayyvena the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1562b838, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	26.652221916628	30.5
[resolveObject] CREATED OBJECT:	294035	blighted elm vilestaff of greater warding	tries left:	4
[resolveObject]	294035	blighted elm vilestaff of greater warding	added to inventory	MAINHAND
[resolveObject] CREATE FOR	294030	Mayyvena the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x26d5b520, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	24.488583371855	30.5
[resolveObject] CREATED OBJECT:	294041	verdant silk robe of power	tries left:	4
fight: 	verdant silk robe of power	blighted elm vilestaff of greater warding	::	OFFHAND	BODY
[resolveObject]	294041	verdant silk robe of power	added to inventory	BODY
[Actor:move]	294030	Mayyvena the skeleton warrior	(forced) move from	nil	nil	to	40	10
Added unique	mod.class.NPC/Mayyvena the skeleton warrior	::	1
[Actor:wearAllInventory]	294030	Mayyvena the skeleton warrior	wearing main inventory
fight: 	Eareyarek the steel ring	blighted elm vilestaff of greater warding	::	OFFHAND	FINGER
fight: 	Eareyarek the steel ring	verdant silk robe of power	::	nil	FINGER
[Actor:wearAllInventory]	Mayyvena the skeleton warrior	294030	293887	Eareyarek the steel ring	WORN IN	FINGER	1
[useTalent] TALENT FAILED:	T_COMMAND_STAFF	for	Mayyvena the skeleton warrior	294030	true
running talented_ai_tactic resolver on_added_to_level function for	294030	Mayyvena the skeleton warrior
   #- checking tactical table for talent	T_MOONLIGHT_RAY	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHANT_OF_FORTITUDE	level	7	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_CHANT_OF_FORTRESS	level	7	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_MIND_BLAST	level	5	range:	1	radius:	10	effective:	7.6666666666667
   #- checking tactical table for talent	T_CIRCLE_OF_SHIFTING_SHADOWS	level	5	range:	0	radius:	5	effective:	3.3333333333333
   #- checking tactical table for talent	T_TOTALITY	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUNNING_BLOW	level	9	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SEARING_LIGHT	level	7	range:	7	radius:	1	effective:	7.6666666666667
   #- checking tactical table for talent	T_SUNDER_ARMS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHANT_OF_RESISTANCE	level	7	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_TWILIGHT	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_HYMN_OF_SHADOWS	level	10	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_HYMN_OF_PERSEVERANCE	level	10	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_BATHE_IN_LIGHT	level	5	range:	0	radius:	2	effective:	1.3333333333333
   #- checking tactical table for talent	T_HYMN_OF_DETECTION	level	10	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_HEALING_LIGHT	level	5	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_act_base
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	294047	skeleton archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	6.6204359467655	11
[resolveObject] CREATED OBJECT:	294048	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	294048	gold pieces
[resolveObject] CREATE FOR	294047	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1da4e378, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	5.183298131028	11
[resolveObject] CREATED OBJECT:	294049	keeper's ash longbow of piercing	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[resolveObject]	294049	keeper's ash longbow of piercing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	294047	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x1ad75c58, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	11.069923487508	26
[resolveObject] CREATED OBJECT:	294055	self-loading quiver of ash arrows of amnesia	tries left:	4
fight: 	self-loading quiver of ash arrows of amnesia	keeper's ash longbow of piercing	::	OFFHAND	QUIVER
[resolveObject]	294055	self-loading quiver of ash arrows of amnesia	added to inventory	QUIVER
[Actor:move]	294047	skeleton archer	(forced) move from	nil	nil	to	9	4
[Actor:wearAllInventory]	294047	skeleton archer	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Aroma the skeleton archer	22	level	1	classes
[applyRandomClass]	294061	Aroma the skeleton archer	Adding class	Archmage	Mage
   power types: not_power_source =	antimagic,nature	power_source =	arcane
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	22
[applyRandomClass] Random boss forbade talent because of level	Crystalline Focus	T_CRYSTALLINE_FOCUS	22
[applyRandomClass] Random boss forbade talent because of level	Aegis	T_AEGIS	22
[applyRandomClass] Random boss forbade talent because of level	Pure Aether	T_PURE_AETHER	22
[applyRandomClass] Random boss forbade talent because of level	Premonition	T_PREMONITION	22
[applyRandomClass] Random boss forbade talent because of level	Metaflow	T_METAFLOW	22
[applyRandomClass] Random boss forbade talent because of level	Shock	T_SHOCK	22
[applyRandomClass] Random boss forbade talent because of level	Aether Breach	T_AETHER_BREACH	22
[applyRandomClass] Random boss forbade talent because of level	Tempest	T_TEMPEST	22
[applyRandomClass] Random boss forbade talent because of level	Disruption Shield	T_DISRUPTION_SHIELD	22
[applyRandomClass] Random boss forbade talent because of level	Stone Wall	T_STONE_WALL	22
[applyRandomClass] Random boss forbade talent because of level	Burning Wake	T_BURNING_WAKE	22
[applyRandomClass] Random boss forbade talent because of level	Thunderstorm	T_THUNDERSTORM	22
[applyRandomClass] Random boss forbade talent because of level	Invisibility	T_INVISIBILITY	22
[applyRandomClass] Random boss forbade talent because of level	Cleansing Flames	T_CLEANSING_FLAMES	22
[applyRandomClass] Random boss forbade talent because of level	Hurricane	T_HURRICANE	22
[applyRandomClass] Random boss forbade talent because of level	Earthquake	T_EARTHQUAKE	22
[applyRandomClass] Random boss forbade talent because of level	Inferno	T_INFERNO	22
[applyRandomClass] Random boss forbade talent because of level	Aether Avatar	T_AETHER_AVATAR	22
[applyRandomClass] Random boss forbade talent because of level	Death Blow	T_DEATH_BLOW	22
[applyRandomClass] Random boss forbade talent because of level	Probability Travel	T_PROBABILITY_TRAVEL	22
[applyRandomClass] Random boss forbade talent because of level	Blood Frenzy	T_BLOOD_FRENZY	22
[applyRandomClass] Random boss forbade talent because of level	Shivgoroth Form	T_SHIVGOROTH_FORM	22
[applyRandomClass] Random boss forbade talent because of level	Wildfire	T_WILDFIRE	22
[applyRandomClass] Random boss forbade talent because of level	Frozen Ground	T_FROZEN_GROUND	22
[applyRandomClass] Random boss forbade talent because of level	Shatter	T_SHATTER	22
[applyRandomClass] Random boss forbade talent because of level	Uttercold	T_UTTERCOLD	22
[applyRandomClass] Random boss forbade talent because of level	Essence of Speed	T_ESSENCE_OF_SPEED	22
Adding 7 random class talents to boss
1	 * talent:	T_ILLUMINATE	3
2	 * talent:	T_NOVA	3
3	 * talent:	T_HEAL	3
4	 * talent:	T_DISPERSE_MAGIC	3
5	 * talent:	T_CONGEAL_TIME	3
6	 * talent:	T_BLUR_SIGHT	3
7	 * talent:	T_LIGHTNING	3
 ** Finished adding	7	of	7	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	1	gr egos =	0	rand themes = 	3	points = 	30	nb_powers = 	5
 * using themes	dark,mental,acid
 * forbid power sources:	antimagic,nature
Creating randart Adatha the Unlightreeve(rune-covered woollen robe) with dark
 ** selected ego	spellwoven 	(normal)	arcane
 * adding power: generic dark numbing melee(2 points), 15 remaining
 * adding power: generic demon telepathy(2 points), 13 remaining
Removing power from the list, 	generic demon telepathy	==	table: 0x1b9c00e8	remaining:
 * adding power: generic resists pen darkness(1 points), 11 remaining
 * adding power: generic dark numbing melee(3 points), 10 remaining
 * adding power: generic stat cun(1 points), 7 remaining
 * adding power: generic resists pen darkness(1.5 points), 6 remaining
 * adding power: generic dark numbing melee(4.5 points), 4.5 remaining
Removing power from the list, 	generic dark numbing melee	==	table: 0x1a58f708	remaining:
 * adding bias power: generic resists pen darkness(2.25 points), 15 remaining
 * adding bias power: generic resists pen darkness(2.7 points), 12.75 remaining
 * adding bias power: generic resists pen darkness(3.24 points), 10.05 remaining
 * adding bias power: generic resists pen darkness(3.888 points), 6.81 remaining
Removing power from bias list , 	generic resists pen darkness
[resolveObject] CREATE FOR	294199	Aroma the skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1d39bd98, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Ego	88.833849029344	101
[resolveObject] CREATED OBJECT:	294200	ash longbow of lightning	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[General Object resolver]	294200	ash longbow of lightning	COULD NOT BE WORN
[resolveObject] adding to main inventory:	294200	ash longbow of lightning
[resolveObject] CREATE FOR	294199	Aroma the skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x27a01080, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	70.596125716017	76
[resolveObject] CREATED OBJECT:	294204	flaming quiver of ash arrows of accuracy	tries left:	4
[resolveObject]	294204	flaming quiver of ash arrows of accuracy	added to inventory	QUIVER
[resolveObject] CREATE FOR	294199	Aroma the skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19ffdcb0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	16.032250653145	30.5
[resolveObject] CREATED OBJECT:	294210	lifebinding yew starstaff of wizardry	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	9
fight: 	lifebinding yew starstaff of wizardry	flaming quiver of ash arrows of accuracy	::	nil	MAINHAND
[resolveObject]	294210	lifebinding yew starstaff of wizardry	added to inventory	MAINHAND
[resolveObject] CREATE FOR	294199	Aroma the skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x168e18a8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	101.3246008786	102.5
[resolveObject] CREATED OBJECT:	294216	spellwoven cashmere robe of light (#RESIST#)	tries left:	4
fight: 	spellwoven cashmere robe of light (#RESIST#)	lifebinding yew starstaff of wizardry	::	OFFHAND	BODY
fight: 	spellwoven cashmere robe of light (#RESIST#)	flaming quiver of ash arrows of accuracy	::	nil	BODY
[resolveObject]	294216	spellwoven cashmere robe of light (#RESIST#)	added to inventory	BODY
[Actor:move]	294199	Aroma the skeleton archer	(forced) move from	nil	nil	to	17	25
Added unique	mod.class.NPC/Aroma the skeleton archer	::	1
[Actor:wearAllInventory]	294199	Aroma the skeleton archer	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	294199	Aroma the skeleton archer
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLUR_SIGHT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHOOT	level	2	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ILLUMINATE	level	5	range:	0	radius:	11	effective:	7.3333333333333
   #- checking tactical table for talent	T_LIGHTNING	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CONGEAL_TIME	level	5	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FLAME	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_HEAL	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PHASE_DOOR	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_DISPERSE_MAGIC	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_NOVA	level	5	range:	0	radius:	6	effective:	4
   #- checking tactical table for talent	T_MANATHRUST	level	7	range:	10	radius:	0	effective:	10
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	294222	skeleton mage	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	69.441776238019	76
[resolveObject] CREATED OBJECT:	294223	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	294223	gold pieces
[resolveObject] CREATE FOR	294222	skeleton mage	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1e2046d8, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	66.554389533017	76
[resolveObject] CREATED OBJECT:	294224	cruel ash starstaff of fate	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	2
[resolveObject]	294224	cruel ash starstaff of fate	added to inventory	MAINHAND
[Actor:move]	294222	skeleton mage	(forced) move from	nil	nil	to	11	47
[Actor:wearAllInventory]	294222	skeleton mage	wearing main inventory
[resolveObject] CREATE FOR	294230	skeleton warrior	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	97.01990228496	101
[resolveObject] CREATED OBJECT:	294231	rejuvenating steel mail armour	tries left:	1
[resolveObject] adding to main inventory:	294231	rejuvenating steel mail armour
[resolveObject] CREATE FOR	294230	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x2eecef48, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected basic	102.4537990695	111
[resolveObject] CREATED OBJECT:	294235	steel greatsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	294235	steel greatsword	added to inventory	MAINHAND
[Actor:move]	294230	skeleton warrior	(forced) move from	nil	nil	to	19	37
[Actor:wearAllInventory]	294230	skeleton warrior	wearing main inventory
[resolveObject] CREATE FOR	294236	ghoulking	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	24.716651247515	26
[resolveObject] CREATED OBJECT:	294237	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	294237	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_ghoul_ghoulking.png
[Actor:move]	294236	ghoulking	(forced) move from	nil	nil	to	2	32
[Actor:wearAllInventory]	294236	ghoulking	wearing main inventory
Random boss generating
[createRandomBoss] Creating random boss 	Xeruna the ghast	22	level	2	classes
[applyRandomClass]	294238	Xeruna the ghast	Adding class	Sun Paladin	Celestial
   power types: not_power_source =	antimagic,nature	power_source =	arcane,technique
Adding 7 random class talents to boss
1	 * talent:	T_DEVICE_MASTERY	3
2	 * talent:	T_WEAPON_COMBAT	3
3	 * talent:	T_KNIFE_MASTERY	3
4	 * talent:	T_RADIANCE	3
5	 * talent:	T_WEAPONS_MASTERY	3
6	 * talent:	T_SUN_BEAM	3
7	 * talent:	T_CHANT_ACOLYTE	3
 ** Finished adding	7	of	7	random class talents
  * class	Wyrmic	 rejected due to power source
[applyRandomClass]	294238	Xeruna the ghast	Adding class	Reaver	Defiler
   power types: not_power_source =	antimagic,nature	power_source =	arcane,technique
Adding 7 random class talents to boss
1	 * talent:	T_STUNNING_BLOW_ASSAULT	3
2	 * talent:	T_FEARLESS_CLEAVE	3
3	 * talent:	T_SOUL_ROT	3
4	 * talent:	T_ARMOUR_TRAINING	3
5	 * talent:	T_INFESTATION	3
6	 * talent:	T_SHIELD_PUMMEL	3
7	 * talent:	T_SHIELD_OF_LIGHT	3
 ** Finished adding	7	of	7	random class talents
[resolveObject] CREATE FOR	294239	Xeruna the ghast	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater	43.080211709272	62
[resolveObject] CREATED OBJECT:	294240	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	294240	gold pieces
[resolveObject] CREATE FOR	294239	Xeruna the ghast	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater + Ego	26.405556580146	37
[resolveObject] CREATED OBJECT:	294241	regeneration infusion	tries left:	1
[resolveObject] adding to main inventory:	294241	regeneration infusion
[ActorObjectUse] useObjectEnable: 	regeneration infusion	by	Xeruna the ghast	inven/slot	1	nil
[resolveObject] CREATE FOR	294239	Xeruna the ghast	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Greater	10.158509218869	15
[resolveObject] CREATED OBJECT:	294242	truestriking steel waraxe of enduring	tries left:	1
[resolveObject] adding to main inventory:	294242	truestriking steel waraxe of enduring
[resolvers.drop_randart]	294239	Xeruna the ghast	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	294239	Xeruna the ghast	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x1f9faa80, ego_filter=table: 0x2883cd38}
[resolveObject] CREATED OBJECT:	294248	dwarven-steel greatsword	tries left:	4
[resolvers.drop_randart]	294239	Xeruna the ghast	using data:	{lev=22, base={"table: 0x1d1e4d40, __CLASSNAME=mod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	3
 * using themes	arcane,dark
 * forbid power sources:	antimagic
Creating randart Foghash(shadowy dwarven-steel greatsword) with dark
 ** selected ego	 of ruin	(greater)	technique
 ** selected ego	thought-forged 	(normal)	psionic
 ** selected ego	 of crippling	(greater)	technique
 * adding power: dark numbing melee(2 points), 5 remaining
 * adding power: generic resists pen darkness(1 points), 3 remaining
 * adding power: generic inc damage arcane(1 points), 2 remaining
 * adding power: generic resists pen darkness(1.5 points), 1 remaining
 * adding bias power: generic inc damage arcane(1.5 points), 5 remaining
 * adding bias power: dark numbing melee(3 points), 3.5 remaining
Added unique	mod.class.Object/Foghash	::	1
[resolveObject] CREATE FOR	294239	Xeruna the ghast	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x136a1af8, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="mace", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	62.533545668361	87
[resolveObject] CREATED OBJECT:	294431	acidic dwarven-steel mace of daylight	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
[resolveObject]	294431	acidic dwarven-steel mace of daylight	added to inventory	MAINHAND
[resolveObject] CREATE FOR	294239	Xeruna the ghast	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x27e14b18, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	90.519311786517	107
[resolveObject] CREATED OBJECT:	294437	flaming dwarven-steel shield	tries left:	4
[General Object resolver]	294437	flaming dwarven-steel shield	COULD NOT BE WORN
[resolveObject] adding to main inventory:	294437	flaming dwarven-steel shield
[resolveObject] CREATE FOR	294239	Xeruna the ghast	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x28682450, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	68.542440398955	87
[resolveObject] CREATED OBJECT:	294441	rejuvenating dwarven-steel mail armour of fire resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	rejuvenating dwarven-steel mail armour of fire resistance	acidic dwarven-steel mace of daylight	::	nil	BODY
[resolveObject]	294441	rejuvenating dwarven-steel mail armour of fire resistance	added to inventory	BODY
[resolveObject] CREATE FOR	294239	Xeruna the ghast	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="greatsword", type="weapon", ego_chance=-1000, name="iron greatsword", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	294447	iron greatsword	tries left:	1
[resolvers.inventory] created object:	294447	iron greatsword	inventory:	nil	keep:	nil
[Identify]	iron greatsword	true
[resolveObject] CREATE FOR	294239	Xeruna the ghast	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1e116f20, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="waraxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	103.16881572226	107
[resolveObject] CREATED OBJECT:	294448	steel waraxe of erosion	tries left:	4
fight: 	steel waraxe of erosion	acidic dwarven-steel mace of daylight	::	nil	OFFHAND
fight: 	steel waraxe of erosion	rejuvenating dwarven-steel mail armour of fire resistance	::	nil	OFFHAND
[resolveObject]	294448	steel waraxe of erosion	added to inventory	OFFHAND
[resolveObject] CREATE FOR	294239	Xeruna the ghast	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1ea114b0, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="waraxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	17.667483453096	37
[resolveObject] CREATED OBJECT:	294452	truestriking dwarven-steel waraxe of erosion	tries left:	4
fight: 	truestriking dwarven-steel waraxe of erosion	acidic dwarven-steel mace of daylight	::	nil	OFFHAND
fight: 	truestriking dwarven-steel waraxe of erosion	steel waraxe of erosion	::	nil	OFFHAND
fight: 	truestriking dwarven-steel waraxe of erosion	rejuvenating dwarven-steel mail armour of fire resistance	::	nil	OFFHAND
fight: 	truestriking dwarven-steel waraxe of erosion	acidic dwarven-steel mace of daylight	::	nil	OFFHAND
fight: 	truestriking dwarven-steel waraxe of erosion	rejuvenating dwarven-steel mail armour of fire resistance	::	nil	OFFHAND
[resolveObject]	294452	truestriking dwarven-steel waraxe of erosion	added to inventory	OFFHAND
		 moved replaced object to main inventory:	294448	steel waraxe of erosion
[resolveObject] CREATE FOR	294239	Xeruna the ghast	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1991e440, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	62.689350538815	87
[resolveObject] CREATED OBJECT:	294458	rejuvenating iron mail armour of lightning resistance	tries left:	4
[General Object resolver]	294458	rejuvenating iron mail armour of lightning resistance	COULD NOT BE WORN
[resolveObject] adding to main inventory:	294458	rejuvenating iron mail armour of lightning resistance
[Actor:move]	294239	Xeruna the ghast	(forced) move from	nil	nil	to	42	19
Added unique	mod.class.NPC/Xeruna the ghast	::	1
[Actor:wearAllInventory]	294239	Xeruna the ghast	wearing main inventory
fight: 	truestriking steel waraxe of enduring	acidic dwarven-steel mace of daylight	::	nil	MAINHAND
fight: 	truestriking steel waraxe of enduring	truestriking dwarven-steel waraxe of erosion	::	nil	MAINHAND
fight: 	truestriking steel waraxe of enduring	rejuvenating dwarven-steel mail armour of fire resistance	::	nil	MAINHAND
fight: 	truestriking steel waraxe of enduring	truestriking dwarven-steel waraxe of erosion	::	nil	MAINHAND
fight: 	truestriking steel waraxe of enduring	rejuvenating dwarven-steel mail armour of fire resistance	::	nil	MAINHAND
[Actor:wearAllInventory]	Xeruna the ghast	294239	294242	truestriking steel waraxe of enduring	WORN IN	MAINHAND	1
    --- replaced:	294431	acidic dwarven-steel mace of daylight
running talented_ai_tactic resolver on_added_to_level function for	294239	Xeruna the ghast
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHANT_OF_FORTITUDE	level	10	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_INFESTATION	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SUMMON	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_WEAPON_OF_LIGHT	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_STUNNING_BLOW_ASSAULT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_OF_LIGHT	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_BITE_POISON	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ROTTING_DISEASE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FEARLESS_CLEAVE	level	5	range:	1	radius:	1	effective:	1.6666666666667
   #- checking tactical table for talent	T_CHANT_OF_RESISTANCE	level	10	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_SOUL_ROT	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_CHANT_OF_FORTRESS	level	10	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_DECREPITUDE_DISEASE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SUN_BEAM	level	7	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_DRAIN	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_STUN	level	5	range:	1	radius:	0	effective:	1
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.6,noup=0,time_factor=1000]
New GL Shader program 131
*p 131: Uniform: 0: 1406 appearTime
*p 131: Uniform: 1: 1406 backgroundLayersCount
*p 131: Uniform: 2: 1406 noup
*p 131: Uniform: 3: 8B5E tex
*p 131: Uniform: 4: 1406 tick
*p 131: Uniform: 5: 1406 tick_start
*p 131: Uniform: 6: 1406 time_factor
*p 131: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	4017115
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[useTalent] TALENT FAILED:	T_SHIELD_OF_LIGHT	for	Xeruna the ghast	294239	true
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Eilinyssra the skeleton warrior	22	level	1	classes
[applyRandomClass]	294464	Eilinyssra the skeleton warrior	Adding class	Demonologist	Defiler
   power types: not_power_source =	antimagic,nature	power_source =	arcane,technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	22
[applyRandomClass] Random boss forbade talent because of level	Blighted Shield	T_BLIGHTED_SHIELD	22
[applyRandomClass] Random boss forbade talent because of level	Blood Vengeance	T_BLOOD_VENGEANCE	22
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	22
[applyRandomClass] Random boss forbade talent because of level	Shattered Mind	T_SHATTERED_MIND	22
[applyRandomClass] Random boss forbade talent because of level	Fearscape	T_DEMON_PLANE	22
[applyRandomClass] Random boss forbade talent because of level	Ominous Shadow	T_OMINOUS_SHADOW	22
[applyRandomClass] Random boss forbade talent because of level	Tale of Destruction	T_TALE_OF_DESTRUCTION	22
[applyRandomClass] Random boss forbade talent because of level	Only Ashes Left	T_ONLY_ASHES_LEFT	22
[applyRandomClass] Random boss forbade talent because of level	Dread End	T_DREAD_END	22
[applyRandomClass] Random boss forbade talent because of level	Suffuse Life	T_SUFFUSE_LIFE	22
[applyRandomClass] Random boss forbade talent because of level	Blood Pact	T_BLOOD_PACT	22
[applyRandomClass] Random boss forbade talent because of level	Death Blow	T_DEATH_BLOW	22
[applyRandomClass] Random boss forbade talent because of level	Blood Frenzy	T_BLOOD_FRENZY	22
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	22
[applyRandomClass] Random boss forbade talent because of level	Erupting Darkness	T_ERUPTING_DARKNESS	22
[applyRandomClass] Random boss forbade talent because of level	Assault	T_ASSAULT	22
[applyRandomClass] Random boss forbade talent because of level	Demon Horns	T_DEMON_HORNS	22
Adding 5 random class talents to boss
1	 * talent:	T_KNIFE_MASTERY	3
2	 * talent:	T_STUNNING_BLOW	3
3	 * talent:	T_FLAME_LEASH	3
4	 * talent:	T_OSMOSIS_SHIELD	3
5	 * talent:	T_ARMOUR_TRAINING	3
 ** Finished adding	5	of	5	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	1	gr egos =	0	rand themes = 	3	points = 	32	nb_powers = 	5
 * using themes	mental,cold,misc
 * forbid power sources:	antimagic,nature
Creating randart Ivolle the %s(sigiled steel mace) with no themename
 ** selected ego	flaming 	(normal)	arcane
 * adding power: generic psi on hit(1 points), 16 remaining
 * adding power: generic max psi(1 points), 15 remaining
 * adding power: generic mind crit magnitude(2 points), 14 remaining
 * adding power: generic save mental(1 points), 12 remaining
 * adding power: generic ignore crit(1 points), 11 remaining
 * adding power: generic psi on hit(1.5 points), 10 remaining
 * adding power: generic max psi(1.5 points), 8.5 remaining
 * adding power: generic mind crit magnitude(3 points), 7 remaining
 * adding power: generic save mental(1.5 points), 4 remaining
 * adding power: generic ignore crit(1.5 points), 2.5 remaining
 * adding bias power: generic mind crit magnitude(4.5 points), 16 remaining
 * adding bias power: generic max psi(2.25 points), 11.5 remaining
 * adding bias power: generic psi on hit(2.25 points), 9.25 remaining
 * adding bias power: generic max psi(2.7 points), 7 remaining
 * adding bias power: generic mind crit magnitude(5.4 points), 4.3 remaining
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Sun Paladin
[resolveObject] CREATE FOR	294605	Eilinyssra the skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x19df32f0, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	49.458590477579	51
[resolveObject] CREATED OBJECT:	294606	truestriking steel greatsword	tries left:	4
[General Object resolver]	294606	truestriking steel greatsword	COULD NOT BE WORN
[resolveObject] adding to main inventory:	294606	truestriking steel greatsword
[resolveObject] CREATE FOR	294605	Eilinyssra the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x309308f8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	36.479823772209	52.5
[resolveObject] CREATED OBJECT:	294610	chilling dwarven-steel longsword of projection	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	7
[resolveObject]	294610	chilling dwarven-steel longsword of projection	added to inventory	MAINHAND
[resolveObject] CREATE FOR	294605	Eilinyssra the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x27609f88, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	74.760582479243	77.5
[resolveObject] CREATED OBJECT:	294616	crackling steel shield	tries left:	4
fight: 	crackling steel shield	chilling dwarven-steel longsword of projection	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	294616	crackling steel shield	added to inventory	OFFHAND
[resolveObject] CREATE FOR	294605	Eilinyssra the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1988fc68, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	86.337516301972	102.5
[resolveObject] CREATED OBJECT:	294620	prismatic dwarven-steel mail armour of acid resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	prismatic dwarven-steel mail armour of acid resistance	chilling dwarven-steel longsword of projection	::	nil	BODY
fight: 	prismatic dwarven-steel mail armour of acid resistance	crackling steel shield	::	nil	BODY
[resolveObject]	294620	prismatic dwarven-steel mail armour of acid resistance	added to inventory	BODY
[Actor:move]	294605	Eilinyssra the skeleton warrior	(forced) move from	nil	nil	to	38	18
Added unique	mod.class.NPC/Eilinyssra the skeleton warrior	::	1
[Actor:wearAllInventory]	294605	Eilinyssra the skeleton warrior	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	294605	Eilinyssra the skeleton warrior
   #- checking tactical table for talent	T_STUNNING_BLOW	level	9	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_OSMOSIS_SHIELD	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FLAME_LEASH	level	7	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	7	range:	1	radius:	0	effective:	1
[SHADER] Loading from /data/gfx/shaders/osmosis_shield.lua
[SHADER] Loaded shader with totalname	osmosis_shield[]
New GL Shader program 132
*p 132: Uniform: 0: 1406 chargesCount
*p 132: Uniform: 1: 8B50 ellipsoidalFactor
*p 132: Uniform: 2: 1406 scrollingSpeed
*p 132: Uniform: 3: 1406 side
*p 132: Uniform: 4: 8B5E tex
*p 132: Uniform: 5: 1406 tick
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_run
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Belysema the ghoulking	22	level	1	classes
  * class	Summoner	 rejected due to power source
[applyRandomClass]	294626	Belysema the ghoulking	Adding class	Bulwark	Warrior
   power types: not_power_source =	antimagic,nature	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	22
[applyRandomClass] Random boss forbade talent because of level	Battle Cry	T_BATTLE_CRY	22
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	22
[applyRandomClass] Random boss forbade talent because of level	Shattering Impact	T_SHATTERING_IMPACT	22
[applyRandomClass] Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	22
[applyRandomClass] Random boss forbade talent because of level	Second Wind	T_SECOND_WIND	22
[applyRandomClass] Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	22
[applyRandomClass] Random boss forbade talent because of level	Onslaught	T_ONSLAUGHT	22
[applyRandomClass] Random boss forbade talent because of level	Battle Shout	T_BATTLE_SHOUT	22
[applyRandomClass] Random boss forbade talent because of level	Battle Call	T_BATTLE_CALL	22
[applyRandomClass] Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	22
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	22
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	22
[applyRandomClass] Random boss forbade talent because of level	Step Up	T_STEP_UP	22
[applyRandomClass] Random boss forbade talent because of level	Assault	T_ASSAULT	22
Adding 6 random class talents to boss
1	 * talent:	T_QUICK_RECOVERY	3
2	 * talent:	T_SHATTERING_SHOUT	3
3	 * talent:	T_BACKSTAB	3
4	 * talent:	T_SHIELD_WALL	3
5	 * talent:	T_DEVICE_MASTERY	3
6	 * talent:	T_SHIELD_PUMMEL	3
 ** Finished adding	6	of	6	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	1	gr egos =	0	rand themes = 	3	points = 	22	nb_powers = 	6
 * using themes	acid,arcane,temporal
 * forbid power sources:	antimagic,nature
Creating randart Bethana the %s(crackling steel shield) with no themename
 ** selected ego	coruscating 	(greater)	arcane
 * adding power: generic temporal retribution(2 points), 11 remaining
 * adding power: generic temporal retribution(2 points), 9 remaining
 * adding power: acid melee(1 points), 7 remaining
 * adding power: generic resist arcane(1 points), 6 remaining
 * adding power: generic resists pen acid(1 points), 5 remaining
 * adding power: generic temporal retribution(2 points), 4 remaining
 * adding power: generic temporal retribution(3 points), 2 remaining
 * adding bias power: generic resists pen acid(1.5 points), 11 remaining
 * adding bias power: generic resist arcane(1.5 points), 9.5 remaining
Removing power from bias list , 	generic resist arcane
 * adding bias power: generic temporal retribution(3 points), 8 remaining
 * adding bias power: generic resists pen acid(1.8 points), 5 remaining
 * adding bias power: generic temporal retribution(3.6 points), 3.2 remaining
Removing power from bias list , 	generic temporal retribution
[resolveObject] CREATE FOR	294815	Belysema the ghoulking	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x27945ca0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	56.874030324135	77.5
[resolveObject] CREATED OBJECT:	294816	elemental dwarven-steel longsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	5
[resolveObject]	294816	elemental dwarven-steel longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	294815	Belysema the ghoulking	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x160bf978, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	85.700112927519	102.5
[resolveObject] CREATED OBJECT:	294820	icy dwarven-steel shield of mind resistance (#RESIST#)	tries left:	4
fight: 	icy dwarven-steel shield of mind resistance (#RESIST#)	elemental dwarven-steel longsword	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	294820	icy dwarven-steel shield of mind resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	294815	Belysema the ghoulking	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1f1e5060, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	95.140044514122	102.5
[USERCHAT] channel serial data	Week	tome	762
[resolveObject] CREATED OBJECT:	294826	impenetrable dwarven-steel mail armour of acid resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	impenetrable dwarven-steel mail armour of acid resistance	elemental dwarven-steel longsword	::	nil	BODY
fight: 	impenetrable dwarven-steel mail armour of acid resistance	icy dwarven-steel shield of mind resistance (#RESIST#)	::	nil	BODY
[resolveObject]	294826	impenetrable dwarven-steel mail armour of acid resistance	added to inventory	BODY
[resolveObject] CREATE FOR	294815	Belysema the ghoulking	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	84.223126261081	101
[resolveObject] CREATED OBJECT:	294832	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	294832	gold pieces
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[Actor:move]	294815	Belysema the ghoulking	(forced) move from	nil	nil	to	16	1
Added unique	mod.class.NPC/Belysema the ghoulking	::	1
[Actor:wearAllInventory]	294815	Belysema the ghoulking	wearing main inventory
fight: 	Bethana the steel shield	elemental dwarven-steel longsword	::	nil	OFFHAND
fight: 	Bethana the steel shield	icy dwarven-steel shield of mind resistance (#RESIST#)	::	nil	OFFHAND
fight: 	Bethana the steel shield	impenetrable dwarven-steel mail armour of acid resistance	::	nil	OFFHAND
fight: 	Bethana the steel shield	elemental dwarven-steel longsword	::	nil	OFFHAND
fight: 	Bethana the steel shield	impenetrable dwarven-steel mail armour of acid resistance	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[Actor:wearAllInventory]	Belysema the ghoulking	294815	294628	Bethana the steel shield	WORN IN	OFFHAND	1
    --- replaced:	294820	icy dwarven-steel shield of mind resistance (#RESIST#)
running talented_ai_tactic resolver but aborting due to existing tactics
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2]
New GL Shader program 133
*p 133: Uniform: 0: 1406 appearTime
*p 133: Uniform: 1: 1406 cylinderHeight
*p 133: Uniform: 2: 1406 cylinderRadius
*p 133: Uniform: 3: 1406 cylinderRotationSpeed
*p 133: Uniform: 4: 1406 cylinderVerticalPos
*p 133: Uniform: 5: 1406 noup
*p 133: Uniform: 6: 1406 repeatTimes
*p 133: Uniform: 7: 8B5E tex
*p 133: Uniform: 8: 1406 tick
*p 133: Uniform: 9: 1406 tick_start
*p 133: Uniform: 10: 1406 time_factor
*p 133: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	4017115
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1]
New GL Shader program 134
*p 134: Uniform: 0: 1406 appearTime
*p 134: Uniform: 1: 1406 cylinderHeight
*p 134: Uniform: 2: 1406 cylinderRadius
*p 134: Uniform: 3: 1406 cylinderRotationSpeed
*p 134: Uniform: 4: 1406 cylinderVerticalPos
*p 134: Uniform: 5: 1406 noup
*p 134: Uniform: 6: 1406 repeatTimes
*p 134: Uniform: 7: 8B5E tex
*p 134: Uniform: 8: 1406 tick
*p 134: Uniform: 9: 1406 tick_start
*p 134: Uniform: 10: 1406 time_factor
*p 134: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	4017115
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Lisyrewe the skeleton archer	22	level	1	classes
[applyRandomClass]	294833	Lisyrewe the skeleton archer	Adding class	Arcane Blade	Warrior
   power types: not_power_source =	antimagic,nature	power_source =	arcane,technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	22
[applyRandomClass] Random boss forbade talent because of level	Crystalline Focus	T_CRYSTALLINE_FOCUS	22
[applyRandomClass] Random boss forbade talent because of level	Aegis	T_AEGIS	22
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	22
[applyRandomClass] Random boss forbade talent because of level	Shattering Impact	T_SHATTERING_IMPACT	22
[applyRandomClass] Random boss forbade talent because of level	Inner Power	T_INNER_POWER	22
[applyRandomClass] Random boss forbade talent because of level	Stone Wall	T_STONE_WALL	22
[applyRandomClass] Random boss forbade talent because of level	Arcane Destruction	T_ARCANE_DESTRUCTION	22
[applyRandomClass] Random boss forbade talent because of level	Thunderstorm	T_THUNDERSTORM	22
[applyRandomClass] Random boss forbade talent because of level	Onslaught	T_ONSLAUGHT	22
[applyRandomClass] Random boss forbade talent because of level	Earthquake	T_EARTHQUAKE	22
[applyRandomClass] Random boss forbade talent because of level	Inferno	T_INFERNO	22
[applyRandomClass] Random boss forbade talent because of level	Execution	T_EXECUTION	22
[applyRandomClass] Random boss forbade talent because of level	Battle Call	T_BATTLE_CALL	22
[applyRandomClass] Random boss forbade talent because of level	Death Blow	T_DEATH_BLOW	22
[applyRandomClass] Random boss forbade talent because of level	Probability Travel	T_PROBABILITY_TRAVEL	22
[applyRandomClass] Random boss forbade talent because of level	Blood Frenzy	T_BLOOD_FRENZY	22
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	22
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	22
[applyRandomClass] Random boss forbade talent because of level	Assault	T_ASSAULT	22
[applyRandomClass] Random boss forbade talent because of level	Whirlwind	T_WHIRLWIND	22
Adding 10 random class talents to boss
1	 * talent:	T_HEIGHTENED_SENSES	3
2	 * talent:	T_FLAME	3
3	 * talent:	T_SHIELD_PUMMEL	3
4	 * talent:	T_BACKSTAB	3
5	 * talent:	T_WEAPONS_MASTERY	3
6	 * talent:	T_EARTHEN_MISSILES	3
7	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
8	 * talent:	T_DEVICE_MASTERY	3
9	 * talent:	T_WEAPON_COMBAT	3
10	 * talent:	T_RIPOSTE	3
 ** Finished adding	10	of	10	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	1	gr egos =	0	rand themes = 	3	points = 	37	nb_powers = 	6
 * using themes	blight,mental,misc
 * forbid power sources:	antimagic,nature
Creating randart Durilathathad the %s(scintillating torque) with no themename
 ** selected ego	powerful 	(greater)	nil
 * adding power: generic save mental(1 points), 19 remaining
 * adding power: generic resists pen mind(1 points), 18 remaining
 * adding power: generic infravision radius(1 points), 17 remaining
 * adding power: generic inc damage mind(1 points), 16 remaining
 * adding power: generic hate on crit(1 points), 15 remaining
 * adding power: generic mindpower(1 points), 14 remaining
 * adding power: generic save mental(1.5 points), 13 remaining
 * adding power: generic resists pen mind(1.5 points), 11.5 remaining
 * adding power: generic infravision radius(1.5 points), 10 remaining
 * adding power: generic inc damage mind(1.5 points), 8.5 remaining
 * adding power: generic hate on crit(1.5 points), 7 remaining
 * adding power: generic mindpower(1.5 points), 5.5 remaining
 * adding power: generic save mental(2.25 points), 4 remaining
 * adding power: generic resists pen mind(2.25 points), 1.75 remaining
 * adding bias power: generic hate on crit(2.25 points), 19 remaining
 * adding bias power: generic resists pen mind(3.375 points), 16.75 remaining
 * adding bias power: generic infravision radius(2.25 points), 13.375 remaining
 * adding bias power: generic mindpower(2.25 points), 11.125 remaining
 * adding bias power: generic save mental(3.375 points), 8.875 remaining
 * adding bias power: generic inc damage mind(2.25 points), 5.5 remaining
 * adding bias power: generic hate on crit(2.7 points), 3.25 remaining
[ActorObjectUse] useObjectEnable: 	Durilathathad the steel torque of mindblast	by	Lisyrewe the skeleton archer	inven/slot	1	nil
[ActorObjectUse] Object	Durilathathad the steel torque of mindblast	294840	is ineligible for talent interface
[resolveObject] CREATE FOR	294982	Lisyrewe the skeleton archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	41.289417499045	51
[resolveObject] CREATED OBJECT:	294983	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	294983	gold pieces
[resolveObject] CREATE FOR	294982	Lisyrewe the skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x29148390, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	57.041497773733	76
[resolveObject] CREATED OBJECT:	294984	fungal ash longbow of acid	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[General Object resolver]	294984	fungal ash longbow of acid	COULD NOT BE WORN
[resolveObject] adding to main inventory:	294984	fungal ash longbow of acid
[ActorObjectUse] useObjectEnable: 	fungal ash longbow of acid	by	Lisyrewe the skeleton archer	inven/slot	1	nil
[ActorObjectUse] Object	fungal ash longbow of acid	294984	is ineligible for talent interface
[resolveObject] CREATE FOR	294982	Lisyrewe the skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x29148430, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	15.985381566916	26
[resolveObject] CREATED OBJECT:	294990	psychokinetic quiver of ash arrows of wind	tries left:	4
[resolveObject]	294990	psychokinetic quiver of ash arrows of wind	added to inventory	QUIVER
[resolveObject] CREATE FOR	294982	Lisyrewe the skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1dfdb518, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	74.14240221764	77.5
[resolveObject] CREATED OBJECT:	294996	truestriking dwarven-steel greatsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	7
fight: 	truestriking dwarven-steel greatsword	psychokinetic quiver of ash arrows of wind	::	nil	MAINHAND
[resolveObject]	294996	truestriking dwarven-steel greatsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	294982	Lisyrewe the skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2836f378, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	85.640451190444	102.5
[resolveObject] CREATED OBJECT:	295000	rejuvenating hardened leather armour of resilience	tries left:	4
fight: 	rejuvenating hardened leather armour of resilience	truestriking dwarven-steel greatsword	::	OFFHAND	BODY
fight: 	rejuvenating hardened leather armour of resilience	psychokinetic quiver of ash arrows of wind	::	nil	BODY
[resolveObject]	295000	rejuvenating hardened leather armour of resilience	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[Actor:move]	294982	Lisyrewe the skeleton archer	(forced) move from	nil	nil	to	14	20
Added unique	mod.class.NPC/Lisyrewe the skeleton archer	::	1
[Actor:wearAllInventory]	294982	Lisyrewe the skeleton archer	wearing main inventory
[ActorObjectUse] useObjectDisable: 	Durilathathad the steel torque of mindblast	inven/slot	1	1	tid	nil
fight: 	Durilathathad the steel torque of mindblast	truestriking dwarven-steel greatsword	::	OFFHAND	TOOL
fight: 	Durilathathad the steel torque of mindblast	rejuvenating hardened leather armour of resilience	::	nil	TOOL
fight: 	Durilathathad the steel torque of mindblast	psychokinetic quiver of ash arrows of wind	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	Durilathathad the steel torque of mindblast	by	Lisyrewe the skeleton archer	inven/slot	table: 0x155e0920	nil
[Actor:wearAllInventory]	Lisyrewe the skeleton archer	294982	294840	Durilathathad the steel torque of mindblast	WORN IN	TOOL	1
running talented_ai_tactic resolver on_added_to_level function for	294982	Lisyrewe the skeleton archer
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ARCANE_COMBAT	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	2	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_EARTHEN_MISSILES	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FLAME	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SHOOT	level	2	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Glorugawen the ghoul	22	level	1	classes
[applyRandomClass]	295006	Glorugawen the ghoul	Adding class	Marauder	Rogue
   power types: not_power_source =	antimagic,nature	power_source =	technique_ranged,technique,arcane,psionic
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	22
[applyRandomClass] Random boss forbade talent because of level	Bloody Butcher	T_BLOODY_BUTCHER	22
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	22
[applyRandomClass] Random boss forbade talent because of level	Quickdraw	T_QUICKDRAW	22
[applyRandomClass] Random boss forbade talent because of level	Bloodbath	T_BLOODBATH	22
[applyRandomClass] Random boss forbade talent because of level	Unstoppable	T_UNSTOPPABLE	22
[applyRandomClass] Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	22
[applyRandomClass] Random boss forbade talent because of level	Venomous Strike	T_VENOMOUS_STRIKE	22
[applyRandomClass] Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	22
[applyRandomClass] Random boss forbade talent because of level	Total Thuggery	T_TOTAL_THUGGERY	22
[applyRandomClass] Random boss forbade talent because of level	Stoning Poison	T_STONING_POISON	22
[applyRandomClass] Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	22
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	22
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	22
[applyRandomClass] Random boss forbade talent because of level	Step Up	T_STEP_UP	22
[applyRandomClass] Random boss forbade talent because of level	Trained Reactions	T_TRAINED_REACTIONS	22
[applyRandomClass] Random boss forbade talent because of level	Lunge	T_LUNGE	22
[applyRandomClass] Random boss forbade talent because of level	Exploit Weakness	T_EXPLOIT_WEAKNESS	22
[applyRandomClass] Random boss forbade talent because of level	Whirlwind	T_WHIRLWIND	22
Adding 11 random class talents to boss
1	 * talent:	T_THICK_SKIN	3
2	 * talent:	T_SKULLCRACKER	3
3	 * talent:	T_APPLY_POISON	3
4	 * talent:	T_MORTAL_TERROR	3
5	 * talent:	T_ARMOUR_TRAINING	3
6	 * talent:	T_DUAL_WEAPON_MASTERY	3
7	 * talent:	T_GREATER_WEAPON_FOCUS	3
8	 * talent:	T_DUAL_STRIKE	3
9	 * talent:	T_TEMPO	3
10	 * talent:	T_DISENGAGE	3
11	 * talent:	T_WEAPON_COMBAT	3
 ** Finished adding	11	of	11	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	1	gr egos =	0	rand themes = 	3	points = 	34	nb_powers = 	6
 * using themes	lightning,cold,physical
 * forbid power sources:	antimagic,nature
Creating randart Rhudur the %s(gleaming steel battleaxe) with no themename
 ** selected ego	 of daylight	(normal)	arcane
 * adding power: generic phys crit(1 points), 17 remaining
 * adding power: generic phys crit(1 points), 16 remaining
 * adding power: generic armor(1 points), 15 remaining
 * adding power: generic inc damage physical(1 points), 14 remaining
 * adding power: generic phys apr(1 points), 13 remaining
 * adding power: generic save physical(1 points), 12 remaining
 * adding power: generic phys crit(1.5 points), 11 remaining
 * adding power: generic phys crit(1.5 points), 9.5 remaining
 * adding power: generic armor(1.5 points), 8 remaining
 * adding power: generic inc damage physical(1.5 points), 6.5 remaining
 * adding power: generic phys apr(1.5 points), 5 remaining
 * adding power: generic save physical(1.5 points), 3.5 remaining
 * adding power: generic phys crit(2.25 points), 2 remaining
 * adding bias power: generic inc damage physical(2.25 points), 17 remaining
 * adding bias power: generic armor(2.25 points), 14.75 remaining
 * adding bias power: generic phys apr(2.25 points), 12.5 remaining
 * adding bias power: generic phys crit(3.375 points), 10.25 remaining
 * adding bias power: generic phys apr(2.7 points), 6.875 remaining
 * adding bias power: generic save physical(2.25 points), 4.175 remaining
 * adding bias power: generic inc damage physical(2.7 points), 1.925 remaining
[resolveObject] CREATE FOR	295195	Glorugawen the ghoul	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x15e9f510, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	45.323416502989	52.5
[resolveObject] CREATED OBJECT:	295196	plaguebringer's dwarven-steel dagger of erosion	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	8
[resolveObject]	295196	plaguebringer's dwarven-steel dagger of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	295195	Glorugawen the ghoul	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x29a3dff8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	99.964442807358	102.5
[resolveObject] CREATED OBJECT:	295202	balanced dwarven-steel dagger of massacre	tries left:	4
fight: 	balanced dwarven-steel dagger of massacre	plaguebringer's dwarven-steel dagger of erosion	::	nil	OFFHAND
[resolveObject]	295202	balanced dwarven-steel dagger of massacre	added to inventory	OFFHAND
[resolveObject] CREATE FOR	295195	Glorugawen the ghoul	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1e93f530, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	87.087862948325	102.5
[resolveObject] CREATED OBJECT:	295208	rejuvenating hardened leather armour of stability	tries left:	4
fight: 	rejuvenating hardened leather armour of stability	plaguebringer's dwarven-steel dagger of erosion	::	nil	BODY
fight: 	rejuvenating hardened leather armour of stability	balanced dwarven-steel dagger of massacre	::	nil	BODY
[resolveObject]	295208	rejuvenating hardened leather armour of stability	added to inventory	BODY
[resolveObject] CREATE FOR	295195	Glorugawen the ghoul	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1d479588, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	31.606117221668	52.5
[resolveObject] CREATED OBJECT:	295214	shimmering cashmere wizard hat of madness	tries left:	4
fight: 	shimmering cashmere wizard hat of madness	plaguebringer's dwarven-steel dagger of erosion	::	nil	HEAD
fight: 	shimmering cashmere wizard hat of madness	balanced dwarven-steel dagger of massacre	::	nil	HEAD
fight: 	shimmering cashmere wizard hat of madness	rejuvenating hardened leather armour of stability	::	nil	HEAD
[ActorObjectUse] useObjectEnable: 	shimmering cashmere wizard hat of madness	by	Glorugawen the ghoul	inven/slot	table: 0x14c7d870	nil
[resolveObject]	295214	shimmering cashmere wizard hat of madness	added to inventory	HEAD
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_miss
[CALLBACK] upgrading to prioritized	talents_on_melee_miss
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	295195	Glorugawen the ghoul	(forced) move from	nil	nil	to	41	7
Added unique	mod.class.NPC/Glorugawen the ghoul	::	1
[Actor:wearAllInventory]	295195	Glorugawen the ghoul	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	295195	Glorugawen the ghoul
   #- checking tactical table for talent	T_APPLY_POISON	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUN	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	2	range:	5	radius:	0	effective:	5
   #- checking tactical table for talent	T_BITE_POISON	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GREATER_WEAPON_FOCUS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ROTTING_DISEASE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKULLCRACKER	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISENGAGE	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_DUAL_STRIKE	level	7	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Isloma the armoured skeleton warrior	22	level	1	classes
[applyRandomClass]	295220	Isloma the armoured skeleton warrior	Adding class	Archer	Warrior
   power types: not_power_source =	antimagic,nature	power_source =	technique_ranged,technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	22
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	22
[applyRandomClass] Random boss forbade talent because of level	Vault	T_VAULT	22
[applyRandomClass] Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	22
[applyRandomClass] Random boss forbade talent because of level	Trueshot	T_TRUESHOT	22
[applyRandomClass] Random boss forbade talent because of level	Venomous Strike	T_VENOMOUS_STRIKE	22
[applyRandomClass] Random boss forbade talent because of level	Bull Shot	T_BULL_SHOT	22
[applyRandomClass] Random boss forbade talent because of level	Shadow Shot	T_SHADOW_SHOT	22
[applyRandomClass] Random boss forbade talent because of level	Escape	T_ESCAPE	22
[applyRandomClass] Random boss forbade talent because of level	Scatter Shot	T_SCATTER_SHOT	22
[applyRandomClass] Random boss forbade talent because of level	Stoning Poison	T_STONING_POISON	22
[applyRandomClass] Random boss forbade talent because of level	Death Blow	T_DEATH_BLOW	22
[applyRandomClass] Random boss forbade talent because of level	Blood Frenzy	T_BLOOD_FRENZY	22
[applyRandomClass] Random boss forbade talent because of level	Aim	T_AIM	22
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	22
[applyRandomClass] Random boss forbade talent because of level	Bullseye	T_BULLSEYE	22
[applyRandomClass] Random boss forbade talent because of level	Trained Reactions	T_TRAINED_REACTIONS	22
[applyRandomClass] Random boss forbade talent because of level	Trap Priming	T_TRAP_PRIMING	22
[applyRandomClass] Random boss forbade talent because of level	Rapid Shot	T_RAPID_SHOT	22
Adding 5 random class talents to boss
1	 * talent:	T_VOLLEY	3
2	 * talent:	T_ARMOUR_TRAINING	3
3	 * talent:	T_MASTER_MARKSMAN	3
4	 * talent:	T_WEAPON_COMBAT	3
5	 * talent:	T_WEAPONS_MASTERY	3
 ** Finished adding	5	of	5	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	1	gr egos =	0	rand themes = 	3	points = 	32	nb_powers = 	6
 * using themes	spell,mental,defense
 * forbid power sources:	antimagic,nature
Creating randart Eremygrim(humming steel battleaxe) with no themename
 ** selected ego	chilling 	(normal)	arcane
 * adding power: generic resist light(2 points), 16 remaining
 * adding power: generic immune cut(2 points), 14 remaining
 * adding power: generic die at(1 points), 12 remaining
 * adding power: generic mind retribution(1 points), 11 remaining
 * adding power: generic increased mana(1 points), 10 remaining
 * adding power: generic increased vim(1 points), 9 remaining
 * adding power: generic resist light(3 points), 8 remaining
 * adding power: generic immune cut(3 points), 5 remaining
 * adding power: generic die at(1.5 points), 2 remaining
 * adding bias power: generic immune cut(4.5 points), 16 remaining
Removing power from bias list , 	generic immune cut
 * adding bias power: generic die at(2.25 points), 11.5 remaining
 * adding bias power: generic increased vim(1.5 points), 9.25 remaining
 * adding bias power: generic resist light(4.5 points), 7.75 remaining
 * adding bias power: generic die at(2.7 points), 3.25 remaining
[resolveObject] CREATE FOR	295413	Isloma the armoured skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	75.244621180288	76
[resolveObject] CREATED OBJECT:	295414	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	295414	gold pieces
[resolveObject] CREATE FOR	295413	Isloma the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x26dfbdb0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longbow", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	40.598902554624	52.5
[resolveObject] CREATED OBJECT:	295415	caustic ash longbow of dexterity (#STATBONUS#)	tries left:	4
[resolveObject]	295415	caustic ash longbow of dexterity (#STATBONUS#)	added to inventory	MAINHAND
[resolveObject] CREATE FOR	295413	Isloma the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x28dad4c8, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="arrow", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	8.7120884663221	30.5
[resolveObject] CREATED OBJECT:	295421	barbed quiver of ash arrows of crippling	tries left:	4
fight: 	barbed quiver of ash arrows of crippling	caustic ash longbow of dexterity (#STATBONUS#)	::	OFFHAND	QUIVER
[resolveObject]	295421	barbed quiver of ash arrows of crippling	added to inventory	QUIVER
[resolveObject] CREATE FOR	295413	Isloma the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x28a043f0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	96.612460344241	102.5
[resolveObject] CREATED OBJECT:	295427	prismatic hardened leather armour of lightning resistance	tries left:	4
fight: 	prismatic hardened leather armour of lightning resistance	caustic ash longbow of dexterity (#STATBONUS#)	::	OFFHAND	BODY
fight: 	prismatic hardened leather armour of lightning resistance	barbed quiver of ash arrows of crippling	::	nil	BODY
[resolveObject]	295427	prismatic hardened leather armour of lightning resistance	added to inventory	BODY
[resolveObject] CREATE FOR	295413	Isloma the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x27abf330, subtype="longsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	40.421303122402	51
[resolveObject] CREATED OBJECT:	295433	elemental steel longsword	tries left:	4
[General Object resolver]	295433	elemental steel longsword	COULD NOT BE WORN
[resolveObject] adding to main inventory:	295433	elemental steel longsword
[resolveObject] CREATE FOR	295413	Isloma the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x1e244ef0, subtype="shield", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	9.2311977942547	11
[resolveObject] CREATED OBJECT:	295437	swashbuckler's steel shield of resistance	tries left:	4
[General Object resolver]	295437	swashbuckler's steel shield of resistance	COULD NOT BE WORN
[resolveObject] adding to main inventory:	295437	swashbuckler's steel shield of resistance
[resolveObject] CREATE FOR	295413	Isloma the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x1e854818, subtype="heavy", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	71.731320092159	76
[resolveObject] CREATED OBJECT:	295443	impenetrable steel mail armour of spell shielding	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[General Object resolver]	295443	impenetrable steel mail armour of spell shielding	COULD NOT BE WORN
[resolveObject] adding to main inventory:	295443	impenetrable steel mail armour of spell shielding
[resolveObject] CREATE FOR	295413	Isloma the armoured skeleton warrior	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="sling", type="weapon", ego_chance=-1000, name="rough leather sling", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	295449	rough leather sling	tries left:	1
[resolvers.inventory] created object:	295449	rough leather sling	inventory:	QS_MAINHAND	keep:	nil
[Identify]	rough leather sling	true
[resolveObject] CREATE FOR	295413	Isloma the armoured skeleton warrior	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="shot", type="ammo", ego_chance=-1000, name="pouch of iron shots", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	295450	pouch of iron shots	tries left:	1
[resolvers.inventory] created object:	295450	pouch of iron shots	inventory:	QS_QUIVER	keep:	nil
[Identify]	pouch of iron shots	true
[Actor:move]	295413	Isloma the armoured skeleton warrior	(forced) move from	nil	nil	to	39	5
Added unique	mod.class.NPC/Isloma the armoured skeleton warrior	::	1
[Actor:wearAllInventory]	295413	Isloma the armoured skeleton warrior	wearing main inventory
running talented_ai_tactic resolver but aborting due to existing tactics
[entityFilterPost]:  Done nerfing randboss
[TOME ENTITY FILTER] selected Greater	50.093560653295	51
[TOME ENTITY FILTER] selected basic	115.72475427942	122
[TOME ENTITY FILTER] selected Double Greater	8.4148865375702	11
[TOME ENTITY FILTER] selected Double Ego	68.091749748702	76
Placed lore	research log of halfling mage Hompalan	34	30
[Identify]	research log of halfling mage Hompalan	true
Wait finished, counted 2332, 1089 ticks
[USERCHAT] channel serial data	danlis	tome	843
[STARTEVENTS] Zone compiled events list: one_per_level=	true
[1] = {
  [name] = weird-pedestals
  [percent] = 10
}
[2] = {
  [percent] = 100
  [name] = conclave-vault
  [level_range] = {
    [1] = 3
    [2] = 3
  }
}
[1] = {
  [minor] = true
  [name] = glowing-chest
  [percent] = 20
}
[2] = {
  [minor] = true
  [name] = protective-aura
  [percent] = 50
}
[3] = {
  [minor] = true
  [name] = necrotic-air
  [percent] = 50
}
[STARTEVENTS] Assigned events list:
[1] = {
  [params] = {
  }
  [1] = protective-aura
}
[2] = {
  [params] = {
  }
}
[3] = {
  [1] = conclave-vault
  [2] = necrotic-air
  [params] = {
  }
}
[4] = {
  [params] = {
  }
}
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.1,color1=vec4(0.8,0.8,0,6),color2=vec4(0.9,0.9,0.7,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
New GL Shader program 135
*p 135: Uniform: 0: 1406 aam
*p 135: Uniform: 1: 8B52 color1
*p 135: Uniform: 2: 8B52 color2
*p 135: Uniform: 3: 1406 hide_center
*p 135: Uniform: 4: 1406 npow
*p 135: Uniform: 5: 8B5E tex
*p 135: Uniform: 6: 1406 tick
*p 135: Uniform: 7: 1406 time_factor
*p 135: Uniform: 8: 8B50 xy
*p 135: Uniform: 9: 1406 zoom
[EVENT] protective-aura centered at 	12	43
Not gone east, no backup guardian
Running on level loads	halfling-ruins-1
[Actor:move]	5366	Ostia	(forced) move from	37	32	to	49	47
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ostia	Ostia
Adding entity	5366	after	5366
Registering on level load	wilderness-1	function: 0x1d370e68	nil
[ONLINE PROFILE] current character 	Ostia the level 22 Shalore Anorithil
[Discord] updating state: "Ruined halfling complex (1)" / "Lvl 22 Shalore Anorithil" / default / anorithil
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Far away.ogg	sound "/data/music/Far away.ogg" : <static>
[MUSIC] playing	Far away.ogg	sound "/data/music/Far away.ogg" : <static>
Updating zone name	Ruined halfling complex (1)
C Map minimap texture: 322 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Ostia	zone	::	zone-wilderness.teaz	::	table: 0x2cc72000	=>	table: 0x30f69870	(8394)
Loading savefile 	/save/ostia/
Deleting temp shader	fireflash[]
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	4019340
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
Deleting shader 96 (is clone 0)
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x1afaa4d8	(4975)
Loading savefile 	/save/ostia/
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	danlis	tome	Unstoppable (Nightmare (Roguelike) difficulty)	false	false
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x1ea780e8	(1308)
Loading savefile 	/save//
[USERCHAT] channel talk	Vomitrocious	tome	that's so "cursed with more mind power than physical power"
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/zone-wilderness.teaz.tmp
Saved zipname /save/ostia/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Ostia	zone	/save/ostia/zone-wilderness.teaz.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	cb14e0cc7b443032ce13d7023c5744b5	zone	/save/ostia/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	zone-wilderness.teaz	cb14e0cc7b443032ce13d7023c5744b5
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	247df89335089bedfb44072d7e4a9c7d	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	247df89335089bedfb44072d7e4a9c7d
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 5 seconds
[COROUTINE] dead	savefilepipe
Server latency	6
[USERCHAT] channel achievement	StupidDummyMan	tome	Reaver (Roguelike)	false	true
[USERCHAT] channel talk	Moasseman	tome	Yea, game.teag and then your player file from there
[USERCHAT] channel achievement	Elblub	tome	Squadmate	false	false
[USERCHAT] channel achievement	agabaar17081994	tome	Lost in translation (Nightmare (Roguelike) difficulty)	false	true
[USERCHAT] channel talk	Shibari	tome	1 as in the literal value 1 in the variable for sure?
[USERCHAT] channel serial data	danlis	tome	842
[USERCHAT] channel achievement	StupidDummyMan	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel talk	Shibari	tome	for game.player.confused?
[USERCHAT] channel achievement	grandbean	tome	Squadmate (Roguelike)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,time_factor=2000]
Deleting temp shader	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,time_factor=2000]
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	5366	Ostia	move from	49	47	to	48	48
[use_tactical AI] === Action Selected:	294030	Mayyvena the skeleton warrior	negative	 talent:T_TWILIGHT
[Spacetime Tuning]	291779	Velilena the ghoul	setting preferred_paradox:	272
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=2,time_factor=3000]
New GL Shader program 96
*p 96: Uniform: 0: 8B52 beamColor1
*p 96: Uniform: 1: 8B52 beamColor2
*p 96: Uniform: 2: 1406 beamsCount
*p 96: Uniform: 3: 8B52 circleColor
*p 96: Uniform: 4: 1406 circleDescendSpeed
*p 96: Uniform: 5: 1406 circleRotationSpeed
*p 96: Uniform: 6: 1406 noup
*p 96: Uniform: 7: 8B5E tex
*p 96: Uniform: 8: 1406 tick
*p 96: Uniform: 9: 1406 tick_start
*p 96: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=1,time_factor=3000]
New GL Shader program 136
*p 136: Uniform: 0: 8B52 beamColor1
*p 136: Uniform: 1: 8B52 beamColor2
*p 136: Uniform: 2: 1406 beamsCount
*p 136: Uniform: 3: 8B52 circleColor
*p 136: Uniform: 4: 1406 circleDescendSpeed
*p 136: Uniform: 5: 1406 circleRotationSpeed
*p 136: Uniform: 6: 1406 noup
*p 136: Uniform: 7: 8B5E tex
*p 136: Uniform: 8: 1406 tick
*p 136: Uniform: 9: 1406 tick_start
*p 136: Uniform: 10: 1406 time_factor
T_TRAP_MASTERY	Eilinoyassra the armoured skeleton warrior	292427	updating from trap level	0	to level	5
[Actor:move]	5366	Ostia	move from	48	48	to	47	49
traps_ai_select	T_TRAP_MASTERY	Eilinoyassra the armoured skeleton warrior	292427	learning talent	T_EXPLOSION_TRAP
traps_ai_select	T_TRAP_MASTERY	Eilinoyassra the armoured skeleton warrior	292427	learning talent	T_FREEZING_TRAP
traps_ai_select	T_TRAP_MASTERY	Eilinoyassra the armoured skeleton warrior	292427	learning talent	T_BEAR_TRAP
[use_tactical AI] === Action Selected:	291779	Velilena the ghoul	paradox	 talent:T_SPACETIME_TUNING
[Actor:move]	5366	Ostia	move from	47	49	to	47	48
[Actor:move]	5366	Ostia	move from	47	48	to	47	47
[Actor:move]	5366	Ostia	move from	47	47	to	47	46
[Actor:move]	5366	Ostia	move from	47	46	to	47	45
[Actor:move]	5366	Ostia	move from	47	45	to	47	44
[Actor:move]	5366	Ostia	move from	47	44	to	47	43
[Actor:move]	5366	Ostia	move from	47	43	to	47	42
[Actor:move]	5366	Ostia	move from	47	42	to	46	41
[Actor:move]	5366	Ostia	move from	46	41	to	45	42
[Actor:move]	5366	Ostia	move from	45	42	to	44	42
[Actor:move]	5366	Ostia	move from	44	42	to	43	42
[Actor:move]	5366	Ostia	move from	43	42	to	42	42
[target_simple AI]	293695	Polerialle the ghoul	selecting NEW TARGET	42	42	5366	Ostia
[use_tactical AI] === Action Selected:	293695	Polerialle the ghoul	attack	 talent:T_MANATHRUST
[LOG]	Polerialle the ghoul casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	10.9
[PROJECTOR] Chant of Resistance (source) dam	123.62318245448
[LOG]	Ran for 5 turns (stop reason: taken damage).
[LOG]	#UID:293695:0#Polerialle the ghoul hits #fbd578#Ostia#LAST# for #PURPLE#124 arcane#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 78
[SHADER] setting reset param	tick_start	4073576
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
Deleting shader 78 (is clone 1)
Deleting shader 98 (is clone 0)
Deleting shader 97 (is clone 0)
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	293695	Polerialle the ghoul	attack	 talent:T_FLAME
[LOG]	Polerialle the ghoul casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	10.9
[PROJECTOR] Chant of Resistance (source) dam	65.316886181855
[LOG]	Ostia is on fire!
[PROJECTOR] Chant of Resistance (source) dam	21.772295393952
[LOG]	Burning from Polerialle the ghoul hits #fbd578#Ostia#LAST# for #SLATE#(22 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:293695:0#Polerialle the ghoul hits #fbd578#Ostia#LAST# for #SLATE#(65 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Polerialle the ghoul for #GREY#82 darkness#LAST# damage.
[target_simple AI]	293695	Polerialle the ghoul	selecting NEW TARGET	42	42	5366	Ostia
[use_tactical AI] === Action Selected:	293695	Polerialle the ghoul	attack	 talent:T_LIGHTNING
[LOG]	Polerialle the ghoul casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	10.9
[PROJECTOR] Chant of Resistance (source) dam	76.033438818565
[PROJECTOR] Chant of Resistance (source) dam	21.772295393952
[LOG]	Burning from Polerialle the ghoul hits #fbd578#Ostia#LAST# for #SLATE#(22 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:293695:0#Polerialle the ghoul hits #fbd578#Ostia#LAST# for #SLATE#(76 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel achievement	Epix	tome	The Arena (Roguelike)	false	false
[Actor:move]	5366	Ostia	move from	42	42	to	43	42
[use_tactical AI] === Action Selected:	293695	Polerialle the ghoul	closein	 talent:T_PHASE_DOOR
[LOG]	Polerialle the ghoul casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	293695	Polerialle the ghoul	(forced) move from	32	40	to	43	41
[phase door] final location of 	Polerialle the ghoul	43	41	vs	44	42
[SPELL CRIT %]	41.899788226987
[LOG]	Hymn of Perseverance hits Polerialle the ghoul for #GREY#25 darkness#LAST# damage.
[LOG]	Burning from Polerialle the ghoul hits #fbd578#Ostia#LAST# for #SLATE#(30 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Circle of Warding.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	296556	after	5366
[USERCHAT] channel talk	Moasseman	tome	It was at the end of beta7 but yes, I asked him to go devmode and do =game.player.confused and he said it had value of 1
[USERCHAT] channel achievement	Pixie	global	The Arena (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Circle of Sanctity.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	296558	after	5366
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[LOG]	Polerialle the ghoul resists the blinding light!
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Polerialle the ghoul for #YELLOW#148 light#LAST# damage.
checkHit	59	vs	27	=> chance to hit	95
[KNOCKBACK] from	43	43	over	1
[KNOCKBACK] try	43	40	0
[KNOCKBACK] ok knocked to	43	40	::
[Actor:move]	293695	Polerialle the ghoul	(forced) move from	43	41	to	43	40
[LOG]	Polerialle the ghoul is knocked back!
checkHit	59	vs	27	=> chance to hit	95
[KNOCKBACK] from	43	43	over	1
[KNOCKBACK] try	43	39	0
[KNOCKBACK] ok knocked to	43	39	::
[Actor:move]	293695	Polerialle the ghoul	(forced) move from	43	40	to	43	39
[LOG]	Polerialle the ghoul is knocked back!
checkHit	59	vs	27	=> chance to hit	95
[KNOCKBACK] from	43	43	over	1
[KNOCKBACK] try	43	38	0
[KNOCKBACK] ok knocked to	43	38	::
[Actor:move]	293695	Polerialle the ghoul	(forced) move from	43	39	to	43	38
[LOG]	Polerialle the ghoul is knocked back!
[LOG]	Ostia's prismatic repulsion area effect hits Polerialle the ghoul for #YELLOW#17 light#LAST#, #GREY#17 darkness#LAST#, #YELLOW#17 light#LAST#, #GREY#17 darkness#LAST#, #YELLOW#17 light#LAST#, #GREY#17 darkness#LAST# (#RED##{bold}#100#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel talk	Moasseman	tome	no decimal or anything, jsut 1
Server latency	5
[LOG]	Ostia casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Polerialle the ghoul for #YELLOW#24 light#LAST#, #GREY#23 darkness#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	293695	Polerialle the ghoul	attack	 talent:T_MANATHRUST
[LOG]	Polerialle the ghoul casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	10.9
[PROJECTOR] Chant of Resistance (source) dam	105.07970508631
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[LOG]	Ostia stops burning.
[SPELL CRIT %]	41.899788226987
[LOG]	Polerialle the ghoul resists!
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Hymn of Perseverance hits Polerialle the ghoul for #GREY#26 darkness#LAST# damage.
[LOG]	#UID:293695:0#Polerialle the ghoul hits #fbd578#Ostia#LAST# for #SLATE#(67 absorbed)#LAST#, #PURPLE#38 arcane#LAST# (#RED##{bold}#38#LAST##{normal}# total damage).
checkHit	59	vs	27	=> chance to hit	95
[KNOCKBACK] from	43	43	over	1
[KNOCKBACK] try	43	37	0
[KNOCKBACK] ok knocked to	43	37	::
[Actor:move]	293695	Polerialle the ghoul	(forced) move from	43	38	to	43	37
[LOG]	Polerialle the ghoul is knocked back!
[LOG]	Ostia's prismatic repulsion area effect hits Polerialle the ghoul for #YELLOW#17 light#LAST#, #GREY#17 darkness#LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
[LOG]	
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel talk	Shibari	tome	ok so its not always a weird value thats good to know
[USERCHAT] channel talk	Moasseman	tome	but he wasn't confused and everything started working after we nilled it
[USERCHAT] channel achievement	darkriddler	tome	Vampire crusher (Nightmare (Adventure) difficulty)	true	false
[USERCHAT] channel achievement	asdruman	tome	The secret city (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Elkan	tome	Exterminator (Roguelike)	false	false
[USERCHAT] channel achievement	Dranikos	tome	Level 50 (Roguelike)	true	true
[USERCHAT] channel talk	LameDuck	tome	d["confused"]=-7.105427357601e-015
[USERCHAT] channel achievement	TheBigD	tome	There and back again (Exploration mode)	true	true
[USERCHAT] channel talk	Moasseman	tome	Yep
[USERCHAT] channel talk	Moasseman	tome	that sounds about normal for this bug
[USERCHAT] channel talk	LameDuck	tome	is it supposed to bel ike that? :P
[USERCHAT] channel talk	Moasseman	tome	:D
[USERCHAT] channel talk	Moasseman	tome	No
[USERCHAT] channel talk	therelic	tome	there was zero message or anything so it just looks like nothing happens with the vortex except you use the mana and get a cd
[USERCHAT] channel achievement	rlnsig	tome	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	hollywood	tome	Brave new world	false	false
[USERCHAT] channel achievement	itieerae	tome	Level 10 (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Zos	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel achievement	itieerae	tome	Curse Lifter (Insane (Roguelike) difficulty)	false	false
Server latency	9
[USERCHAT] channel achievement	Disgaea99	tome	Level 10	false	false
[USERCHAT] channel achievement	User	tome	Impossible Death	false	false
[USERCHAT] channel serial data	Xelor	tome	521
[USERCHAT] channel achievement	CommonKnowledge	tome	Curse Lifter (Roguelike)	false	false
[USERCHAT] channel achievement	infernalmachine	tome	Utterly Destroyed	false	false
[USERCHAT] channel achievement	Beheaded	tome	Squadmate (Roguelike)	false	false
[USERCHAT] channel achievement	MayhemJay	tome	Utterly Destroyed	false	false
[USERCHAT] channel achievement	lawlmangriff	tome	Hell has no fury like a demon scorned! (Roguelike)	false	false
[USERCHAT] channel achievement	Jade Aninga	tome	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	false
Server latency	6
[USERCHAT] channel achievement	taylorbro	tome	Eye of the storm (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	meertink	tome	Utterly Destroyed (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel talk	therelic	tome	always seemed like urkel could put a thunderstorm through the iceblock and I haven't played anything else with ice yet
[USERCHAT] channel achievement	Nethris	tome	Huge Appetite (Nightmare (Roguelike) difficulty)	false	true
Deleting shader 78 (is clone 1)
[USERCHAT] channel talk	Shibari	tome	he can't
[USERCHAT] channel achievement	gyaku_zuki	tome	Orbituary	false	false
[USERCHAT] channel achievement	general_tragg	tome	Catch that Plumpkin!	false	true
[USERCHAT] channel achievement	Zilch-Zero	tome	The Arena (Exploration mode)	false	false
Server latency	5
[USERCHAT] channel achievement	madelf	tome	Level 10	false	false
[USERCHAT] channel serial data	zerowily24	tome	636
[USERCHAT] channel achievement	MinK	tome	Squadmate	false	false
[USERCHAT] channel achievement	koino	tome	Rescuer of the lost (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Elkan	tome	Exterminator (Roguelike)	false	false
[USERCHAT] channel achievement	Aka44	tome	Brave new world (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Kamisori	tome	Can you bear it? So much bearness!	false	true
[USERCHAT] channel achievement	Pixie	global	Curse Lifter (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	Moasseman	tome	WO tentacle dmg feels really sad atm
[USERCHAT] channel talk	Moasseman	tome	:(
[USERCHAT] channel talk	Fireball14	tome	Hi there, is there autoattck button? Like autoexplore?
[USERCHAT] channel achievement	comla86	tome	A different point of view (Insane (Roguelike) difficulty)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	shield[color=vec3(0.88235294117647,0.79607843137255,0.24705882352941),shieldIntensity=0.2]
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=4000,verticalIntensityAdjust=-3]
Deleting temp shader	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	shield[aadjust=3,color=vec3(0.3,1,1),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
Deleting temp shader	shockwave2[shockwaveSpeed=5.6]
Deleting temp shader	tree[]
Deleting temp shader	lightning[]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	water[]
Deleting temp shader	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=2,time_factor=3000]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
Deleting temp shader	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2]
Deleting temp shader	volumetric_aura[]
Deleting temp shader	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=1,time_factor=3000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	osmosis_shield[]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
Deleting temp shader	flames[aam=0.1,color1=vec4(0.8,0.8,0,6),color2=vec4(0.9,0.9,0.7,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	tentacles[appearTime=0.6,noup=0,time_factor=1000]
Deleting temp shader	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
[USERCHAT] channel talk	therelic	tome	the tentacle does damage?  :)
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	296560	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Polerialle the ghoul for #{bold}##YELLOW#127 light#{normal}##LAST# damage.
Deleting shader 136 (is clone 0)
Deleting shader 96 (is clone 0)
Deleting shader 128 (is clone 0)
Deleting shader 127 (is clone 0)
Deleting shader 126 (is clone 0)
Deleting shader 125 (is clone 0)
Deleting shader 124 (is clone 0)
Deleting shader 123 (is clone 0)
Deleting shader 106 (is clone 0)
Deleting shader 105 (is clone 0)
Deleting shader 104 (is clone 0)
Deleting shader 94 (is clone 0)
Deleting shader 93 (is clone 0)
[use_tactical AI] === Action Selected:	293695	Polerialle the ghoul	attack	 talent:T_LIGHTNING
[LOG]	Polerialle the ghoul casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	10.9
[PROJECTOR] Chant of Resistance (source) dam	111.47212025316
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 93
*p 93: Uniform: 0: 8B51 color1
*p 93: Uniform: 1: 8B51 color2
*p 93: Uniform: 2: 8B5E tex
[SPELL CRIT %]	41.899788226987
[LOG]	Polerialle the ghoul resists!
[LOG]	Hymn of Perseverance hits Polerialle the ghoul for #GREY#26 darkness#LAST# damage.
[LOG]	#UID:293695:0#Polerialle the ghoul hits #fbd578#Ostia#LAST# for #ROYAL_BLUE#111 lightning#LAST# damage.
[LOG]	Ostia's light area effect hits Polerialle the ghoul for #YELLOW#64 light#LAST# damage.
[LOG]	
[USERCHAT] channel talk	TehFrederick	tome	Just walk into something. Called bumping.
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	Einzbern	tome	Utterly Destroyed (Insane (Adventure) difficulty)	false	false
Server latency	6
[USERCHAT] channel achievement	StupidDummyMan	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel serial data	Gevock	tome	632
[USERCHAT] channel talk	TehFrederick	tome	Skills themselves can be placed on triggers as well, which can sometimes work. 
[USERCHAT] channel achievement	Mankeli	tome	Treasure Hoarder (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	reefgator	tome	Size matters (Roguelike)	false	false
[USERCHAT] channel talk	Fireball14	tome	My mouse finger hurts allready. =(
[USERCHAT] channel achievement	philupgraves	tome	Antimagic! (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel talk	Vomitrocious	tome	pretty sure he means like DCSS tab, which there isn't in this game I believe
[USERCHAT] channel achievement	YuriDS	tome	The secret city (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	seau12	tome	The Arena	false	false
[USERCHAT] channel talk	Elkan	tome	And if you add in confirm auto targetting you can semi automate a very quick death
[USERCHAT] channel achievement	charonx2003	global	The secret city (Roguelike)	false	false
[USERCHAT] channel achievement	Jyhm	tome	The Arena (Nightmare (Adventure) difficulty)	false	false
Server latency	5
[USERCHAT] channel achievement	EldritchDark	tome	Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)	false	true
[USERCHAT] channel talk	TehFrederick	tome	I can automate a quick death all on my own thank you very much. I haven't actually played DCSS, does that leash you onto creatures and attack for you or so?
[USERCHAT] channel achievement	Shadowgandor	tome	Utterly Destroyed	false	false
[USERCHAT] channel achievement	RoboTect	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel achievement	TechnoWitch	tome	Level 30 (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	seau12	tome	The secret city	false	false
[USERCHAT] channel achievement	catrame	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	Vomitrocious	tome	yeah, you just hold tab and automatically move towards targets and bump them. pretty quickly, too
[USERCHAT] channel achievement	TheBigD	tome	Catch that Plumpkin! (Exploration mode)	false	true
[USERCHAT] channel achievement	Maxbiggy	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	TehFrederick	tome	My experience in this game is honestly 95% auto explore and 1 shot every rare, 2 shot bosses etc. etc., and 5% running for my life from the one random rare that decided he was the new protaginist. I'm kinda glad there isn't more in depth auto battle or I'd die even more often.
[USERCHAT] channel achievement	StupidDummyMan	tome	The secret city (Roguelike)	false	false
[USERCHAT] channel achievement	mrsunshine	tome	The Arena (Roguelike)	false	true
[USERCHAT] channel achievement	sevkilano55	tome	Treasure Hunter (Nightmare (Adventure) difficulty)	false	true
Server latency	5
[USERCHAT] channel achievement	Elblub	tome	Utterly Destroyed	false	true
[USERCHAT] channel achievement	darkriddler	tome	Against all odds (Nightmare (Adventure) difficulty)	true	false
[USERCHAT] channel achievement	tsedi	mainmenu	Treasure Hunter	false	true
[USERCHAT] channel serial data	Elkan	tome	825
[USERCHAT] channel serial data	drake265	tome	601
[USERCHAT] channel achievement	general_tragg	tome	Level 20	false	false
[USERCHAT] channel achievement	soramirr	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	Vomitrocious	tome	yeah that's kinda the way it is. nothing's ever a big deal, until some random mob spawns as god himself and smites you for your hubris
Server latency	5
[USERCHAT] channel achievement	Jyhm	tome	Curse Lifter (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel talk	Vomitrocious	tome	frequently out of nowhere and without a lot of warning unless you 're actually checking every mob you see and not writing them off like the trash they are
[USERCHAT] channel achievement	Abregz	tome	Can you bear it? So much bearness!	false	true
[USERCHAT] channel achievement	careazy	tome	Rescuer of the lost	false	false
[USERCHAT] channel serial data	Chizz	tome	899
[USERCHAT] channel achievement	caimadur	tome	Rescuer of the lost (Roguelike)	false	false
[USERCHAT] channel talk	Chizz	tome	thats a lot of on hit damage
Server latency	5
[USERCHAT] channel talk	TehFrederick	tome	It's probably my only complaint with this game. You're god until you aren't. To check every rare, cast tracking and summons around every corner takes 1000x more time than just auto explore and a prayer. Although maybe that's why I keep dying before floor 20 of this ID.
[USERCHAT] channel achievement	Grathen	global	Level 10 (Roguelike)	false	false
[USERCHAT] channel achievement	LuminescentSphinx	tome	The Arena	false	false
[USERCHAT] channel achievement	grandbean	tome	Curse Lifter (Roguelike)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	lightning[]
[USERCHAT] channel achievement	joodle	tome	Exterminator	false	false
[LOG]	Ostia uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Ostia starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 94
*p 94: Uniform: 0: 8B52 beamColor1
*p 94: Uniform: 1: 8B52 beamColor2
*p 94: Uniform: 2: 1406 beamsCount
*p 94: Uniform: 3: 8B52 circleColor
*p 94: Uniform: 4: 1406 circleDescendSpeed
*p 94: Uniform: 5: 1406 circleRotationSpeed
*p 94: Uniform: 6: 1406 noup
*p 94: Uniform: 7: 8B5E tex
*p 94: Uniform: 8: 1406 tick
*p 94: Uniform: 9: 1406 tick_start
*p 94: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 96
*p 96: Uniform: 0: 8B52 beamColor1
*p 96: Uniform: 1: 8B52 beamColor2
*p 96: Uniform: 2: 1406 beamsCount
*p 96: Uniform: 3: 8B52 circleColor
*p 96: Uniform: 4: 1406 circleDescendSpeed
*p 96: Uniform: 5: 1406 circleRotationSpeed
*p 96: Uniform: 6: 1406 noup
*p 96: Uniform: 7: 8B5E tex
*p 96: Uniform: 8: 1406 tick
*p 96: Uniform: 9: 1406 tick_start
*p 96: Uniform: 10: 1406 time_factor
[LOG]	Ostia's Corona hits Polerialle the ghoul for #YELLOW#41 light#LAST# damage.
[use_tactical AI] === Action Selected:	293695	Polerialle the ghoul	attack	 talent:T_RUSH
[LOG]	#RED##{bold}#Polerialle the ghoul rushes out!#{normal}##LAST#
[Actor:move]	293695	Polerialle the ghoul	(forced) move from	43	37	to	43	41
[ATTACK] attacking with (mainhand)	shimmering yew magestaff of warding
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	23.852089155816	4	58	1.2	vs. armor/def	32	1
[ATTACK] after melee attack bonus hooks & callbacks::	23.852089155816	4	58	1.2	vs. armor/def	32	1
checkHit	58	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	27	4	vs. armor/hardiness	32	0.6
[ATTACK] after armor	10.8
[PHYS CRIT %]	22.797687835389
[ATTACK] after crit	10.8
[ATTACK] after mult	12.96
[ATTACK] staff accuracy bonus	58	1	=	2.14
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[LOG]	Ostia slows down.
[SPELL CRIT %]	41.899788226987
checkHit	59	vs	27	=> chance to hit	95
[KNOCKBACK] from	43	43	over	1
[KNOCKBACK] try	43	40	0
[KNOCKBACK] ok knocked to	43	40	::
[Actor:move]	293695	Polerialle the ghoul	(forced) move from	43	41	to	43	40
[LOG]	Polerialle the ghoul is knocked back!
checkHit	59	vs	27	=> chance to hit	95
[KNOCKBACK] from	43	43	over	1
[KNOCKBACK] try	43	39	0
[KNOCKBACK] ok knocked to	43	39	::
[Actor:move]	293695	Polerialle the ghoul	(forced) move from	43	40	to	43	39
[LOG]	Polerialle the ghoul is knocked back!
checkHit	59	vs	27	=> chance to hit	95
[KNOCKBACK] from	43	43	over	1
[KNOCKBACK] try	43	38	0
[KNOCKBACK] ok knocked to	43	38	::
[Actor:move]	293695	Polerialle the ghoul	(forced) move from	43	39	to	43	38
[LOG]	Polerialle the ghoul is knocked back!
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Polerialle the ghoul!
[SHADER] Loading from /data/gfx/shaders/shockwave2.lua
[SHADER] Loaded shader with totalname	shockwave2[shockwaveSpeed=5.6]
New GL Shader program 97
*p 97: Uniform: 0: 8B50 ellipsoidalFactor
*p 97: Uniform: 1: 1406 flameIntensity
*p 97: Uniform: 2: 1406 innerShockwaveWidth
*p 97: Uniform: 3: 1406 outerShockwaveWidth
*p 97: Uniform: 4: 1406 shockwaveSpeed
*p 97: Uniform: 5: 8B5E tex
*p 97: Uniform: 6: 1406 tick
*p 97: Uniform: 7: 1406 tick_start
*p 97: Uniform: 8: 1406 time_factor
[SHADER] setting reset param	tick_start	4606102
[LOG]	Demonic Soul hits Polerialle the ghoul for #LIGHT_RED#50 fire#LAST# damage.
[LOG]	Hymn of Perseverance hits Polerialle the ghoul for #GREY#26 darkness#LAST# damage.
[LOG]	Melee retaliation hits Polerialle the ghoul for #YELLOW#17 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
[LOG]	Ostia's light area effect hits Polerialle the ghoul for #YELLOW#64 light#LAST# damage.
[LOG]	Ostia's prismatic repulsion area effect hits Polerialle the ghoul for #YELLOW#17 light#LAST#, #GREY#17 darkness#LAST#, #YELLOW#17 light#LAST#, #GREY#17 darkness#LAST#, #YELLOW#17 light#LAST#, #GREY#17 darkness#LAST# (#RED##{bold}#100#LAST##{normal}# total damage).
[LOG]	#UID:293695:0#Polerialle the ghoul hits #fbd578#Ostia#LAST# for #WHITE#10 physical#LAST# damage.
[LOG]	
Deleting shader 93 (is clone 0)
[USERCHAT] channel achievement	YuriDS	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Simulacrum.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/shadow_simulacrum.lua
[SHADER] Loaded shader with totalname	shadow_simulacrum[]
New GL Shader program 93
*p 93: Uniform: 0: 1406 base
*p 93: Uniform: 1: 8B51 color
*p 93: Uniform: 2: 8B50 p2
*p 93: Uniform: 3: 8B5E tex
*p 93: Uniform: 4: 1406 tick
*p 93: Uniform: 5: 1406 time_factor
[Actor:move]	296612	Polerialle the ghoul's shadow simulacrum	(forced) move from	nil	nil	to	43	37
Added unique	mod.class.NPC/Polerialle the ghoul	::	2
[entityFilterPost]:  Done nerfing randboss
checkHit	59	vs	27	=> chance to hit	95
[KNOCKBACK] from	43	43	over	1
[KNOCKBACK] try	43	37	0
[LOG]	Polerialle the ghoul is knocked back!
[LOG]	Ostia's prismatic repulsion area effect hits Polerialle the ghoul for #YELLOW#17 light#LAST#, #GREY#17 darkness#LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
[LOG]	Ostia's light area effect hits Polerialle the ghoul for #YELLOW#64 light#LAST# damage.
[SPELL CRIT %]	41.899788226987
[use_tactical AI] === Action Selected:	296612	Polerialle the ghoul's shadow simulacrum	disable	 talent:T_STUN
[LOG]	Polerialle the ghoul's shadow simulacrum uses #{bold}##RED#Stun.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	shimmering yew magestaff of warding
[ATTACK] to 	Polerialle the ghoul	dam/apr/atk/mult ::	23.852089155816	4	58	0.88729833462074	vs. armor/def	16	26
[ATTACK] after melee attack bonus hooks & callbacks::	23.852089155816	4	58	0.88729833462074	vs. armor/def	16	26
checkHit	58	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	27	4	vs. armor/hardiness	16	0.3
[ATTACK] after armor	18.9
[PHYS CRIT %]	22.797687835389
[ATTACK] after crit	18.9
[ATTACK] after mult	16.769938524332
[ATTACK] staff accuracy bonus	58	26	=	1.64
checkHit	27	vs	33	=> chance to hit	35
[LOG]	Polerialle the ghoul is stunned!
[LOG]	#UID:296612:0#Polerialle the ghoul's shadow simulacrum hits Polerialle the ghoul for #WHITE#3 physical#LAST# damage.
[LOG]	Hymn of Perseverance hits Polerialle the ghoul for #GREY#26 darkness#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	sskass	tome	Home sweet home	false	true
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[use_tactical AI] === Action Selected:	293695	Polerialle the ghoul	disable	 talent:T_AETHER_BEAM
[LOG]	Polerialle the ghoul casts #{bold}##PURPLE#Aether Beam.#{normal}##LAST#
[SPELL CRIT %]	10.9
Loading tile from tileset	/data/gfx/shockbolt/trap/aether_beam.png
[SPELL] friendly fire chance	100

[PROJECTOR] Chant of Resistance (source) dam	3.3752853992496
[LOG]	Polerialle the ghoul's aether beam hits #fbd578#Ostia#LAST# for #PURPLE#3 arcane#LAST# damage.
[SPELL] friendly fire chance	100

[PROJECTOR] Chant of Resistance (source) dam	3.3752853992496
[LOG]	Polerialle the ghoul's aether beam hits #fbd578#Ostia#LAST# for #PURPLE#3 arcane#LAST# damage.
[SPELL] friendly fire chance	100

[PROJECTOR] Chant of Resistance (source) dam	3.3752853992496
[LOG]	Polerialle the ghoul's aether beam hits #fbd578#Ostia#LAST# for #PURPLE#3 arcane#LAST# damage.
[SPELL] friendly fire chance	100

[PROJECTOR] Chant of Resistance (source) dam	3.3752853992496
[LOG]	Polerialle the ghoul's aether beam hits #fbd578#Ostia#LAST# for #PURPLE#3 arcane#LAST# damage.
[SPELL] friendly fire chance	100

[PROJECTOR] Chant of Resistance (source) dam	3.3752853992496
[LOG]	Polerialle the ghoul's aether beam hits #fbd578#Ostia#LAST# for #PURPLE#3 arcane#LAST# damage.
[SPELL] friendly fire chance	100

[PROJECTOR] Chant of Resistance (source) dam	3.3752853992496
[LOG]	Polerialle the ghoul's aether beam hits #fbd578#Ostia#LAST# for #PURPLE#3 arcane#LAST# damage.
[SPELL] friendly fire chance	100

[PROJECTOR] Chant of Resistance (source) dam	3.3752853992496
checkHit	59	vs	27	=> chance to hit	95
[KNOCKBACK] from	43	43	over	1
[KNOCKBACK] try	43	37	0
[LOG]	Polerialle the ghoul is knocked back!
[LOG]	Polerialle the ghoul is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 98
*p 98: Uniform: 0: 8B52 beamColor1
*p 98: Uniform: 1: 8B52 beamColor2
*p 98: Uniform: 2: 1406 beamsCount
*p 98: Uniform: 3: 8B52 circleColor
*p 98: Uniform: 4: 1406 circleDescendSpeed
*p 98: Uniform: 5: 1406 circleRotationSpeed
*p 98: Uniform: 6: 1406 noup
*p 98: Uniform: 7: 8B5E tex
*p 98: Uniform: 8: 1406 tick
*p 98: Uniform: 9: 1406 tick_start
*p 98: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 104
*p 104: Uniform: 0: 8B52 beamColor1
*p 104: Uniform: 1: 8B52 beamColor2
*p 104: Uniform: 2: 1406 beamsCount
*p 104: Uniform: 3: 8B52 circleColor
*p 104: Uniform: 4: 1406 circleDescendSpeed
*p 104: Uniform: 5: 1406 circleRotationSpeed
*p 104: Uniform: 6: 1406 noup
*p 104: Uniform: 7: 8B5E tex
*p 104: Uniform: 8: 1406 tick
*p 104: Uniform: 9: 1406 tick_start
*p 104: Uniform: 10: 1406 time_factor
[LOG]	Ostia's prismatic repulsion area effect hits Polerialle the ghoul for #YELLOW#17 light#LAST#, #GREY#17 darkness#LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
[LOG]	Ostia's light area effect hits Polerialle the ghoul for #YELLOW#64 light#LAST# damage.
[LOG]	Polerialle the ghoul's aether beam hits #fbd578#Ostia#LAST# for #PURPLE#3 arcane#LAST# damage.
[SPELL] friendly fire chance	100

[PROJECTOR] Chant of Resistance (source) dam	2.8689925893622
[LOG]	Polerialle the ghoul's aether beam hits #fbd578#Ostia#LAST# for #PURPLE#3 arcane#LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[SPELL] friendly fire chance	100

[PROJECTOR] Chant of Resistance (source) dam	2.8689925893622
[LOG]	Polerialle the ghoul's aether beam hits #fbd578#Ostia#LAST# for #PURPLE#3 arcane#LAST# damage.
[LOG]	Hymn of Perseverance hits Polerialle the ghoul for #GREY#26 darkness#LAST# damage.
[LOG]	
[USERCHAT] channel serial data	itieerae	tome	629
[USERCHAT] channel achievement	taylorbro	tome	Bringer of Doom (Insane (Roguelike) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Bathe in Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[SPELL] friendly fire chance	100

[PROJECTOR] Chant of Resistance (source) dam	2.8689925893622
[LOG]	Polerialle the ghoul's aether beam hits #fbd578#Ostia#LAST# for #PURPLE#3 arcane#LAST# damage.
[use_tactical AI] === Action Selected:	293695	Polerialle the ghoul	heal	 talent:T_HEAL
[LOG]	Polerialle the ghoul casts #{bold}##PURPLE#Arcane Reconstruction.#{normal}##LAST#
[SPELL CRIT %]	10.9
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,time_factor=2000]
New GL Shader program 105
*p 105: Uniform: 0: 8B52 beamColor1
*p 105: Uniform: 1: 8B52 beamColor2
*p 105: Uniform: 2: 1406 beamsCount
*p 105: Uniform: 3: 8B52 circleColor
*p 105: Uniform: 4: 1406 circleDescendSpeed
*p 105: Uniform: 5: 1406 circleRotationSpeed
*p 105: Uniform: 6: 1406 noup
*p 105: Uniform: 7: 8B5E tex
*p 105: Uniform: 8: 1406 tick
*p 105: Uniform: 9: 1406 tick_start
*p 105: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	4630965
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,time_factor=2000]
New GL Shader program 106
*p 106: Uniform: 0: 8B52 beamColor1
*p 106: Uniform: 1: 8B52 beamColor2
*p 106: Uniform: 2: 1406 beamsCount
*p 106: Uniform: 3: 8B52 circleColor
*p 106: Uniform: 4: 1406 circleDescendSpeed
*p 106: Uniform: 5: 1406 circleRotationSpeed
*p 106: Uniform: 6: 1406 noup
*p 106: Uniform: 7: 8B5E tex
*p 106: Uniform: 8: 1406 tick
*p 106: Uniform: 9: 1406 tick_start
*p 106: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	4630965
[target_simple AI]	296612	Polerialle the ghoul's shadow simulacrum	selecting NEW TARGET	43	38	293695	Polerialle the ghoul
[use_tactical AI] === Action Selected:	296612	Polerialle the ghoul's shadow simulacrum	disable	 talent:T_AETHER_BEAM
[LOG]	Polerialle the ghoul's shadow simulacrum casts #{bold}##PURPLE#Aether Beam.#{normal}##LAST#
[LOG][remove]	4631003	Polerialle the ghoul's shadow simulacrum casts #{bold}##PURPLE#Aether Beam.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_AETHER_BEAM	for	Polerialle the ghoul's shadow simulacrum	296612	true
[use_tactical AI] turn	1788354	296612	Polerialle the ghoul's shadow simulacrum	### FAILED ACTION returned:	T_AETHER_BEAM	false
[use_tactical AI] === Action Selected:	296612	Polerialle the ghoul's shadow simulacrum	disable	 talent:T_FLAMESHOCK
[LOG]	Polerialle the ghoul's shadow simulacrum casts #{bold}##PURPLE#Flameshock.#{normal}##LAST#
[SPELL CRIT %]	10.9
[LOG]	Ostia resists the searing flame!
checkHit	27	vs	37	=> chance to hit	25
[LOG]	Polerialle the ghoul is stunned by the burning flame!
[SPELL] friendly fire chance	100

[PROJECTOR] Chant of Resistance (source) dam	3.3752853992496
[LOG]	Polerialle the ghoul's aether beam hits #fbd578#Ostia#LAST# for #PURPLE#3 arcane#LAST# damage.
[LOG]	#UID:293695:0#Polerialle the ghoul receives #LIGHT_GREEN#398 healing#LAST#.
[SPELL] friendly fire chance	100

[PROJECTOR] Chant of Resistance (source) dam	3.3752853992496
[LOG]	Polerialle the ghoul's aether beam hits #fbd578#Ostia#LAST# for #PURPLE#3 arcane#LAST# damage.
[SPELL] friendly fire chance	100

[PROJECTOR] Chant of Resistance (source) dam	3.3752853992496
[LOG]	Polerialle the ghoul's aether beam hits #fbd578#Ostia#LAST# for #PURPLE#3 arcane#LAST# damage.
[SPELL] friendly fire chance	100

[PROJECTOR] Chant of Resistance (source) dam	3.3752853992496
[LOG]	Polerialle the ghoul's aether beam hits #fbd578#Ostia#LAST# for #PURPLE#3 arcane#LAST# damage.
[SPELL] friendly fire chance	100

[PROJECTOR] Chant of Resistance (source) dam	3.3752853992496
[LOG]	Polerialle the ghoul's aether beam hits #fbd578#Ostia#LAST# for #PURPLE#3 arcane#LAST# damage.
[SPELL] friendly fire chance	100

[PROJECTOR] Chant of Resistance (source) dam	3.3752853992496
checkHit	59	vs	27	=> chance to hit	95
[KNOCKBACK] from	43	43	over	1
[KNOCKBACK] try	43	37	0
[LOG]	Polerialle the ghoul is knocked back!
[LOG]	A shield forms around Ostia.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 123
*p 123: Uniform: 0: 1406 aadjust
*p 123: Uniform: 1: 1406 antialiasingRadius
*p 123: Uniform: 2: 8B51 color
*p 123: Uniform: 3: 1406 ellipsoidalFactor
*p 123: Uniform: 4: 1406 horizontalScrollingSpeed
*p 123: Uniform: 5: 8B50 impact
*p 123: Uniform: 6: 8B51 impact_color
*p 123: Uniform: 7: 1406 impact_tick
*p 123: Uniform: 8: 1406 impact_time
*p 123: Uniform: 9: 1406 oscillationSpeed
*p 123: Uniform: 10: 1406 shieldIntensity
*p 123: Uniform: 11: 8B5E tex
*p 123: Uniform: 12: 1406 tick
*p 123: Uniform: 13: 1406 tick_start
*p 123: Uniform: 14: 1406 time_factor
*p 123: Uniform: 15: 1406 verticalScrollingSpeed
*p 123: Uniform: 16: 1406 wobblingPower
*p 123: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	4631033
[LOG]	Ostia's prismatic repulsion area effect hits Polerialle the ghoul for #YELLOW#17 light#LAST#, #GREY#17 darkness#LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#35 healing#LAST# from Ostia's healing light area effect.
[LOG]	Polerialle the ghoul's aether beam hits #fbd578#Ostia#LAST# for #PURPLE#3 arcane#LAST# damage.
[LOG]	#PINK#Your summoned Polerialle the ghoul's shadow simulacrum disappears.
[LOG]	You feel a surge of power as a powerful creature falls nearby.
[SPELL] friendly fire chance	100

[PROJECTOR] Chant of Resistance (source) dam	2.8689925893622
[LOG]	Polerialle the ghoul's aether beam hits #fbd578#Ostia#LAST# for #SLATE#(3 absorbed)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[SPELL] friendly fire chance	100

[PROJECTOR] Chant of Resistance (source) dam	2.8689925893622
[LOG]	Polerialle the ghoul's aether beam hits #fbd578#Ostia#LAST# for #SLATE#(3 absorbed)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Burning Shock from Polerialle the ghoul's shadow simulacrum hits Polerialle the ghoul for #LIGHT_RED#3 fire#LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	296615	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	296616	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Polerialle the ghoul!
Cloned shader 97
[SHADER] setting reset param	tick_start	4631102
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Hymn of Perseverance hits Polerialle the ghoul for #{bold}##GREY#44 darkness#{normal}##LAST# damage.
[LOG]	Demonic Soul hits Polerialle the ghoul for #LIGHT_RED#50 fire#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	afexeklund	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
Deleting shader 97 (is clone 1)
Server latency	6
[LOG]	Ostia casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	296629	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Polerialle the ghoul!
Cloned shader 97
[SHADER] setting reset param	tick_start	4636385
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Polerialle the ghoul for #{bold}##LIGHT_RED#41 fire#{normal}##LAST# damage.
[LOG]	Demonic Soul hits Polerialle the ghoul for #LIGHT_RED#50 fire#LAST# damage.
[use_tactical AI] === Action Selected:	293695	Polerialle the ghoul	attack	 talent:T_MANATHRUST
[LOG]	Polerialle the ghoul casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	10.9
[LOG]	#{bold}#Polerialle the ghoul's spell attains critical power!#{normal}#
[PROJECTOR] Chant of Resistance (source) dam	78.809778814733
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[LOG]	#UID:293695:0#Polerialle the ghoul hits #fbd578#Ostia#LAST# for #SLATE#(29 absorbed)#LAST#, #{bold}##PURPLE#50 arcane#{normal}##LAST# (#RED##{bold}#50#LAST##{normal}# total damage).
[LOG]	A shield forms around Ostia.
Cloned shader 123
[SHADER] setting reset param	tick_start	4636390
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#35 healing#LAST# from Ostia's healing light area effect.
[LOG]	Burning Shock from Polerialle the ghoul's shadow simulacrum hits Polerialle the ghoul for #LIGHT_RED#3 fire#LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	Polerialle the ghoul resists!
[LOG]	Ostia's Corona hits Polerialle the ghoul for #YELLOW#41 light#LAST# damage.
[LOG]	Ostia's Corona hits Polerialle the ghoul for #GREY#40 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Polerialle the ghoul for #GREY#26 darkness#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[USERCHAT] channel achievement	Ham Beefblast	tome	Utterly Destroyed	false	false
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	296630	after	5366
[LOG]	Ostia's Corona hits Polerialle the ghoul for #GREY#40 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Polerialle the ghoul for #{bold}##YELLOW#127 light#{normal}##LAST# damage.
[use_tactical AI] === Action Selected:	293695	Polerialle the ghoul	attack	 talent:T_LIGHTNING
[LOG]	Polerialle the ghoul casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	10.9
[PROJECTOR] Chant of Resistance (source) dam	47.264029535865
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 124
*p 124: Uniform: 0: 8B51 color1
*p 124: Uniform: 1: 8B51 color2
*p 124: Uniform: 2: 8B5E tex
[LOG]	#UID:293695:0#Polerialle the ghoul hits #fbd578#Ostia#LAST# for #SLATE#(35 absorbed)#LAST#, #ROYAL_BLUE#12 lightning#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
Deleting shader 97 (is clone 1)
[LOG]	A shield forms around Ostia.
Cloned shader 123
[SHADER] setting reset param	tick_start	4641712
[LOG]	Ostia's light area effect hits Polerialle the ghoul for #YELLOW#64 light#LAST# damage.
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#35 healing#LAST# from Ostia's healing light area effect.
[LOG]	Burning Shock from Polerialle the ghoul's shadow simulacrum hits Polerialle the ghoul for #LIGHT_RED#3 fire#LAST# damage.
[LOG]	Ostia stops regenerating health quickly.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	296631	after	5366
[LOG]	Hymn of Perseverance hits Polerialle the ghoul for #{bold}##GREY#44 darkness#{normal}##LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	296632	after	5366
[LOG]	
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Polerialle the ghoul for #{bold}##LIGHT_RED#41 fire#{normal}##LAST# damage.
[USERCHAT] channel achievement	stunlord	mainmenu	Flooder	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	296633	after	5366
[LOG]	The shield around Ostia crumbles.
[LOG]	A shield forms around Ostia.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.88235294117647,0.79607843137255,0.24705882352941),shieldIntensity=0.2]
New GL Shader program 125
*p 125: Uniform: 0: 1406 aadjust
*p 125: Uniform: 1: 1406 antialiasingRadius
*p 125: Uniform: 2: 8B51 color
*p 125: Uniform: 3: 1406 ellipsoidalFactor
*p 125: Uniform: 4: 1406 horizontalScrollingSpeed
*p 125: Uniform: 5: 8B50 impact
*p 125: Uniform: 6: 8B51 impact_color
*p 125: Uniform: 7: 1406 impact_tick
*p 125: Uniform: 8: 1406 impact_time
*p 125: Uniform: 9: 1406 oscillationSpeed
*p 125: Uniform: 10: 1406 shieldIntensity
*p 125: Uniform: 11: 8B5E tex
*p 125: Uniform: 12: 1406 tick
*p 125: Uniform: 13: 1406 tick_start
*p 125: Uniform: 14: 1406 time_factor
*p 125: Uniform: 15: 1406 verticalScrollingSpeed
*p 125: Uniform: 16: 1406 wobblingPower
*p 125: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	4645925
[LOG]	Ostia's Corona hits Polerialle the ghoul for #{bold}##YELLOW#41 light#{normal}##LAST# damage.
[target_simple AI]	293695	Polerialle the ghoul	selecting NEW TARGET	43	42	5366	Ostia
[use_tactical AI] === Action Selected:	293695	Polerialle the ghoul	closein	 talent:T_GHOULISH_LEAP
[LOG]	Polerialle the ghoul uses #{bold}##ORCHID#Ghoulish Leap.#{normal}##LAST#
[Actor:move]	293695	Polerialle the ghoul	(forced) move from	43	38	to	44	42
[LOG]	Polerialle the ghoul speeds up.
[LOG]	A shield forms around Polerialle the ghoul.
Cloned shader 123
[SHADER] setting reset param	tick_start	4645925
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#35 healing#LAST# from Ostia's healing light area effect.
[LOG]	Polerialle the ghoul receives #LIGHT_GREEN#34 healing#LAST# from Ostia's healing light area effect.
[LOG]	Burning Shock from Polerialle the ghoul's shadow simulacrum hits Polerialle the ghoul for #SLATE#(3 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	293695	Polerialle the ghoul	attack	 talent:T_FLAME
[LOG]	Polerialle the ghoul casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	10.9
[LOG]	Ostia is on fire!
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	296634	after	5366
[LOG]	The shield around Polerialle the ghoul crumbles.
[LOG]	Polerialle the ghoul resists!
[LOG]	Hymn of Perseverance hits Polerialle the ghoul for #SLATE#(30 absorbed)#LAST#, #{bold}##GREY#5 darkness#{normal}##LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	Burning from Polerialle the ghoul hits #fbd578#Ostia#LAST# for #SLATE#(15 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:293695:0#Polerialle the ghoul hits #fbd578#Ostia#LAST# for #SLATE#(45 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ostia casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	296635	after	5366
[LOG]	
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Polerialle the ghoul for #{bold}##LIGHT_RED#41 fire#{normal}##LAST# damage.
Deleting shader 123 (is clone 1)
Deleting shader 123 (is clone 1)
[USERCHAT] channel serial data	telvy	tome	596
Deleting shader 123 (is clone 1)
[USERCHAT] channel talk	Vomitrocious	tome	yeah I definitely don't have the patience for that kinda thing. so I just play adventure and call it a day, when that magic rare spawns and I die before realizing I'm in danger it's nbd
[USERCHAT] channel achievement	LuminescentSphinx	tome	Curse Lifter	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[USERCHAT] channel achievement	maintenance	tome	Level 10 (Roguelike)	false	true
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	296636	after	5366
[SPELL] friendly fire chance	100
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Polerialle the ghoul for #{bold}##GREY#72 darkness#{normal}##LAST# damage.
[LOG]	Ostia uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
[LOG]	Ostia tries to evade attacks.
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
New GL Shader program 126
*p 126: Uniform: 0: 1406 appearTime
*p 126: Uniform: 1: 1406 backgroundLayersCount
*p 126: Uniform: 2: 1406 noup
*p 126: Uniform: 3: 8B5E tex
*p 126: Uniform: 4: 1406 tick
*p 126: Uniform: 5: 1406 tick_start
*p 126: Uniform: 6: 1406 time_factor
*p 126: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	4660619
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Polerialle the ghoul!
Cloned shader 97
[SHADER] setting reset param	tick_start	4660646
[LOG]	Ostia's Corona hits Polerialle the ghoul for #YELLOW#41 light#LAST# damage.
[LOG]	Demonic Soul hits Polerialle the ghoul for #LIGHT_RED#50 fire#LAST# damage.
[LOG]	Ostia's darkness area effect hits Polerialle the ghoul for #GREY#36 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Polerialle the ghoul for #GREY#40 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Polerialle the ghoul for #YELLOW#41 light#LAST# damage.
[use_tactical AI] === Action Selected:	293695	Polerialle the ghoul	attack	 talent:T_ROTTING_DISEASE
[LOG]	#RED##{bold}#Polerialle the ghoul performs a diseased attack against Ostia.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	shimmering yew magestaff of warding
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	23.852089155816	4	58	0.88729833462074	vs. armor/def	32	4
[ATTACK] after melee attack bonus hooks & callbacks::	23.852089155816	4	58	0.88729833462074	vs. armor/def	32	4
checkEvasion	10.665658093797	22	24
=> evasion chance	10.665658093797
checkHit	58	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	25	4	vs. armor/hardiness	32	0.6
[ATTACK] after armor	10
[PHYS CRIT %]	22.797687835389
[ATTACK] after crit	10
[ATTACK] after mult	8.8729833462074
[ATTACK] staff accuracy bonus	58	4	=	2.08
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
checkHit	50	vs	33	=> chance to hit	93
[LOG]	Ostia is afflicted by a rotting disease!
[LOG]	Melee retaliation hits Polerialle the ghoul for #YELLOW#17 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
[LOG]	#UID:293695:0#Polerialle the ghoul hits #fbd578#Ostia#LAST# for #SLATE#(3 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/rotting_disease.png
[LOG]	Polerialle the ghoul is not stunned anymore.
[LOG]	Burning Shock from Polerialle the ghoul's shadow simulacrum hits Polerialle the ghoul for #LIGHT_RED#3 fire#LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	Hymn of Perseverance hits Polerialle the ghoul for #GREY#26 darkness#LAST# damage.
[LOG]	Burning from Polerialle the ghoul hits #fbd578#Ostia#LAST# for #SLATE#(15 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Rotting Disease from Polerialle the ghoul hits #fbd578#Ostia#LAST# for #SLATE#(10 absorbed)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel talk	Fireball14	tome	yay found autoattck button! just setup attack on hotbar and it will attack nearest enemy!
[USERCHAT] channel achievement	Lorcanis	mainmenu	Squadmate (Insane (Roguelike) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	Ostia's darkness area effect hits Polerialle the ghoul for #GREY#36 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	293695	Polerialle the ghoul	attack	 talent:T_DIG
[LOG]	Polerialle the ghoul casts #{bold}##PURPLE#Pulverizing Auger.#{normal}##LAST#
[SPELL CRIT %]	10.9
[LOG]	#UID:293695:0#Polerialle the ghoul hits #fbd578#Ostia#LAST# for #SLATE#(57 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Polerialle the ghoul is not stunned anymore.
[SPELL CRIT %]	41.899788226987
[LOG]	Polerialle the ghoul resists!
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	Hymn of Perseverance hits Polerialle the ghoul for #GREY#26 darkness#LAST# damage.
[LOG]	Burning from Polerialle the ghoul hits #fbd578#Ostia#LAST# for #SLATE#(30 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Rotting Disease from Polerialle the ghoul hits #fbd578#Ostia#LAST# for #SLATE#(19 absorbed)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
Deleting shader 97 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Totality.#{normal}##LAST#
[LOG]	Ostia's darkness area effect hits Polerialle the ghoul for #GREY#39 darkness#LAST# damage.
[target_simple AI]	293695	Polerialle the ghoul	selecting NEW TARGET	43	42	5366	Ostia
[use_tactical AI] === Action Selected:	293695	Polerialle the ghoul	attack	 talent:T_MANATHRUST
[LOG]	Polerialle the ghoul casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	10.9
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[LOG]	#UID:293695:0#Polerialle the ghoul hits #fbd578#Ostia#LAST# for #SLATE#(135 absorbed)#LAST#, #PURPLE#35 arcane#LAST# (#RED##{bold}#35#LAST##{normal}# total damage).
[LOG]	Ostia stops burning.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	296637	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	296638	after	5366
[LOG]	Polerialle the ghoul shrugs off the critical damage!
[LOG]	Hymn of Perseverance hits Polerialle the ghoul for #GREY#29 darkness#LAST# damage.
[LOG]	Rotting Disease from Polerialle the ghoul hits #fbd578#Ostia#LAST# for #DARK_GREEN#19 blight#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Polerialle the ghoul for #YELLOW#25 light#LAST#, #GREY#26 darkness#LAST# (#RED##{bold}#51#LAST##{normal}# total damage).
[LOG]	Ostia's Corona hits Polerialle the ghoul for #YELLOW#44 light#LAST# damage.
[LOG]	Ostia's Corona hits Polerialle the ghoul for #YELLOW#44 light#LAST# damage.
[use_tactical AI] === Action Selected:	293695	Polerialle the ghoul	attack	 talent:T_LIGHTNING
[LOG]	Polerialle the ghoul casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	10.9
[LOG]	#UID:293695:0#Polerialle the ghoul hits #fbd578#Ostia#LAST# for #ROYAL_BLUE#114 lightning#LAST# damage.
[LOG]	Polerialle the ghoul slows down.
[LOG]	Polerialle the ghoul has finished recovering.
[LOG]	Ostia is free from the rotting disease.
[SPELL CRIT %]	41.899788226987
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	Hymn of Perseverance hits Polerialle the ghoul for #GREY#29 darkness#LAST# damage.
[LOG]	
[USERCHAT] channel talk	TehFrederick	tome	I like roguelike mode, so it's a bit more of a problem, haha. 
[LOG]	Ostia casts #{bold}##PURPLE#Starfall.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	41.899788226987
checkHit	27	vs	59	=> chance to hit	0
[LOG]	Polerialle the ghoul is stunned!
[SHADER] Loading from /data/gfx/shaders/starfall.lua
[SHADER] Loaded shader with totalname	starfall[]
New GL Shader program 127
*p 127: Uniform: 0: 8B5E tex
*p 127: Uniform: 1: 1406 tick
*p 127: Uniform: 2: 1406 tick_start
*p 127: Uniform: 3: 1406 time_factor
[SHADER] setting reset param	tick_start	4679358
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Polerialle the ghoul for #GREY#117 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	293695	Polerialle the ghoul	disable	 talent:T_STUN
[LOG]	Polerialle the ghoul uses #{bold}##RED#Stun.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	shimmering yew magestaff of warding
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	23.852089155816	4	58	0.88729833462074	vs. armor/def	32	4
[ATTACK] after melee attack bonus hooks & callbacks::	23.852089155816	4	58	0.88729833462074	vs. armor/def	32	4
checkEvasion	10.665658093797	22	24
=> evasion chance	10.665658093797
checkHit	58	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	24	4	vs. armor/hardiness	32	0.6
[ATTACK] after armor	9.6
[PHYS CRIT %]	22.797687835389
[ATTACK] after crit	9.6
[ATTACK] after mult	8.5180640123591
[ATTACK] staff accuracy bonus	58	4	=	2.08
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[LOG]	Ostia resists the stunning blow!
[LOG]	Melee retaliation hits Polerialle the ghoul for #YELLOW#18 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#10 darkness#LAST# (#RED##{bold}#35#LAST##{normal}# total damage).
[LOG]	#UID:293695:0#Polerialle the ghoul hits #fbd578#Ostia#LAST# for #WHITE#3 physical#LAST# damage.
[LOG]	Ostia is no longer evading attacks.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	296651	after	5366
[LOG]	Polerialle the ghoul shrugs off the critical damage!
[LOG]	Polerialle the ghoul resists!
[LOG]	#00ff00##UID:1048:0#Talent Firebeam is ready to use.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	Hymn of Perseverance hits Polerialle the ghoul for #GREY#29 darkness#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 123
[SHADER] setting reset param	tick_start	4680937
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	296652	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Polerialle the ghoul for #{bold}##YELLOW#137 light#{normal}##LAST# damage.
[LOG]	Ostia's Corona hits Polerialle the ghoul for #YELLOW#44 light#LAST# damage.
[LOG]	Ostia's Corona hits Polerialle the ghoul for #YELLOW#44 light#LAST# damage.
[use_tactical AI] === Action Selected:	293695	Polerialle the ghoul	disable	 talent:T_FLAMESHOCK
[LOG]	Polerialle the ghoul casts #{bold}##PURPLE#Flameshock.#{normal}##LAST#
[SPELL CRIT %]	10.9
[LOG]	Ostia resists the searing flame!
[LOG]	Ostia's light area effect hits Polerialle the ghoul for #YELLOW#69 light#LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Polerialle the ghoul!
Cloned shader 97
[SHADER] setting reset param	tick_start	4688176
[LOG]	#00ff00##UID:1103:0#Talent Circle of Warding is ready to use.
[LOG]	#00ff00##UID:1102:0#Talent Circle of Sanctity is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	Hymn of Perseverance hits Polerialle the ghoul for #GREY#29 darkness#LAST# damage.
[LOG]	Demonic Soul hits Polerialle the ghoul for #LIGHT_RED#50 fire#LAST# damage.
[LOG]	
[USERCHAT] channel talk	mrsunshine	tome	roguelike is the only way to play, feel the danger
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel talk	Moasseman	tome	Yea, autocasting attacks is fine for the first 10~ levels
Server latency	6
[USERCHAT] channel talk	Moasseman	tome	but after that it starts to get sketchy
[USERCHAT] channel achievement	Jyhm	tome	Level 10 (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	brazingfire	tome	Rescuer of the lost (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	TehFrederick	tome	But that's ToME. Unlike most roguelikes, in my opinion, it isn't about resource management and attrition. So every fight has to have to potential to kill you, rather than a series of overwhelming mistakes made throughout the game.
[USERCHAT] channel achievement	ForgottenFoolishness	tome	Squadmate (Roguelike)	false	false
[USERCHAT] channel achievement	p_jeay	tome	Treasure Hoarder (Nightmare (Adventure) difficulty)	false	false
Deleting shader 97 (is clone 1)
[USERCHAT] channel achievement	sskass	tome	Level 20	false	true
[USERCHAT] channel talk	Shibari	tome	there're definitely pacing problems, especially because of length+so much of it being trivial
[USERCHAT] channel talk	LameDuck	tome	all right it works again 
[USERCHAT] channel achievement	RWulfe	tome	Exterminator (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Dunderminnet	global	The secret city	false	false
[USERCHAT] channel talk	LameDuck	tome	thanks for the help guys
[USERCHAT] channel serial data	choich	tome	1029
[USERCHAT] channel achievement	choich	tome	Unstoppable (Nightmare (Roguelike) difficulty)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[USERCHAT] channel talk	Vomitrocious	tome	yeah the differences from most roguelikes are why I think it's got more replay value
Server latency	5
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[LOG]	Polerialle the ghoul resists the blinding light!
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	296653	after	5366
[ActorObjectUse] useObjectDisable: 	wild infusion	inven/slot	1	3	tid	nil
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Polerialle the ghoul for #{bold}##YELLOW#272 light#{normal}##LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Polerialle the ghoul!#{normal}#
[LOG]	
[USERCHAT] channel achievement	joodle	tome	Rescuer of the lost	false	false
[LOG]	Resting starts...
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	The shield around Ostia crumbles.
[LOG]	#00ff00##UID:1059:0#Talent Bathe in Light is ready to use.
[LOG]	#00ff00##UID:1096:0#Talent Starfall is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[LOG]	#00ff00##UID:1098:0#Talent Totality is ready to use.
[LOG]	#00ff00##UID:1082:0#Talent Shadow Simulacrum is ready to use.
[use_tactical AI] === Action Selected:	294605	Eilinyssra the skeleton warrior	vim	 talent:T_OSMOSIS_SHIELD
[Spacetime Tuning]	291779	Velilena the ghoul	setting preferred_paradox:	272
Deleting shader 123 (is clone 1)
[LOG]	Rested for 142 turns (stop reason: all resources and life at maximum).
[LOG]	
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel serial data	Greggyroo	tome	823
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting shader 132 (is clone 0)
[USERCHAT] channel serial data	Oyster	tome	593
[Actor:move]	5366	Ostia	move from	43	42	to	44	42
[LOG]	You pickup 0.70 gold pieces.
[Identify]	infernal ash magestaff of fate	true
[LOG]	Ostia picks up (d.): #0080FF##UID:293697:0#infernal ash magestaff of fate (15-18 power, 3 apr, cold element)#LAST#.
[ActorObjectUse] useObjectEnable: 	wild infusion	by	Ostia	inven/slot	1	nil
[Identify]	wild infusion	true
[LOG]	Ostia picks up (a.): #FFFFFF##UID:293703:0#wild infusion (res 15%; mental; dur 3; cd 15)#LAST#.
[Identify]	dwarven-steel gauntlets 'Arthuzilahir'	true
[LOG]	Ostia picks up (j.): #FF7700##UID:293705:0#dwarven-steel gauntlets 'Arthuzilahir' (0 def, 2 armour)#LAST#.
[Identify]	woollen robe of power	true
[LOG]	Ostia picks up (h.): #0080FF##UID:293857:0#woollen robe of power (0 def, 0 armour)#LAST#.
[Identify]	truestriking steel greatsword of vileness	true
[LOG]	Ostia picks up (d.): #0080FF##UID:293861:0#truestriking steel greatsword of vileness (27.5-44 power, 2 apr)#LAST#.
[Identify]	heroic drakeskin leather gloves	true
[LOG]	Ostia picks up (m.): #0080FF##UID:293840:0#heroic drakeskin leather gloves (0 def, 6 armour)#LAST#.
[Identify]	prismatic cured leather armour of fire resistance	true
[LOG]	Ostia picks up (o.): #00FF80##UID:293844:0#prismatic cured leather armour of fire resistance (6 def, 4 armour)#LAST#.
[Identify]	shimmering yew magestaff of warding	true
[LOG]	Ostia picks up (g.): #00FF80##UID:293851:0#shimmering yew magestaff of warding (20-24 power, 4 apr, arcane element)#LAST#.
Loading tile from tileset	/data/gfx/shockbolt/object/gloves_drakeskin.png
[LOG]	
[USERCHAT] channel achievement	stunlord	mainmenu	Destroyer of the creation	false	false
[USERCHAT] channel achievement	Whitewater	tome	Curse Lifter (Roguelike)	false	false
[USERCHAT] channel achievement	MayhemJay	tome	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	false
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[USERCHAT] channel achievement	YuriDS	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	meertink	tome	Lost in translation (Insane (Adventure) difficulty)	false	false
[COROUTINE] registering	savefilepipe	thread: 0x1e70ee50
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 123
[SHADER] setting reset param	tick_start	4803315
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x1da5d448	(4991)
Loading savefile 	/save/ostia/
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x1e70eed8	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	423fdb2cbe9f62e87be2014415706ddd	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	423fdb2cbe9f62e87be2014415706ddd
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel achievement	tajjej2	tome	Dragon's Greed	true	false
[USERCHAT] channel achievement	Beheaded	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel talk	Vomitrocious	tome	character building is pretty fun and combat is generally more involved
Server latency	5
[USERCHAT] channel achievement	tonywiz	mainmenu	Bringer of Doom	false	false
[USERCHAT] channel serial data	Majora	tome	611
[USERCHAT] channel achievement	p_jeay	tome	Level 30 (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Aka44	tome	Level 40 (Nightmare (Adventure) difficulty)	true	false
[USERCHAT] channel achievement	Chizz	tome	Treasure Hoarder (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	philupgraves	tome	Thralless (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	tsedi	mainmenu	Level 20	false	true
[USERCHAT] channel serial data	telvy	tome	616
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[USERCHAT] channel achievement	sskass	tome	Exterminator	false	false
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[USERCHAT] channel achievement	comla86	tome	Overpowered! (Insane (Roguelike) difficulty)	true	false
Deleting shader 123 (is clone 1)
Deleting shader 96 (is clone 0)
Deleting shader 94 (is clone 0)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	5366	Ostia	move from	44	42	to	43	42
[Actor:move]	5366	Ostia	move from	43	42	to	42	42
[Actor:move]	5366	Ostia	move from	42	42	to	41	42
[Actor:move]	5366	Ostia	move from	41	42	to	40	42
[Actor:move]	5366	Ostia	move from	40	42	to	39	42
[Actor:move]	5366	Ostia	move from	39	42	to	38	42
[Actor:move]	5366	Ostia	move from	38	42	to	37	42
[Actor:move]	5366	Ostia	move from	37	42	to	36	43
[Actor:move]	5366	Ostia	move from	36	43	to	35	44
[Actor:move]	5366	Ostia	move from	35	44	to	35	45
[Actor:move]	5366	Ostia	move from	35	45	to	35	46
[Actor:move]	5366	Ostia	move from	35	46	to	35	47
[Actor:move]	5366	Ostia	move from	35	47	to	35	48
[Actor:move]	5366	Ostia	move from	35	48	to	35	49
[Actor:move]	5366	Ostia	move from	35	49	to	34	49
[Actor:move]	5366	Ostia	move from	34	49	to	33	49
[Actor:move]	5366	Ostia	move from	33	49	to	32	49
[Actor:move]	5366	Ostia	move from	32	49	to	31	49
[Actor:move]	5366	Ostia	move from	31	49	to	30	49
[Actor:move]	5366	Ostia	move from	30	49	to	29	49
[Actor:move]	5366	Ostia	move from	29	49	to	28	49
[Actor:move]	5366	Ostia	move from	28	49	to	27	49
[Actor:move]	5366	Ostia	move from	27	49	to	26	49
[Actor:move]	5366	Ostia	move from	26	49	to	25	49
[Actor:move]	5366	Ostia	move from	25	49	to	24	48
[Spacetime Tuning]	291779	Velilena the ghoul	setting preferred_paradox:	272
[target_simple AI]	292014	Velildath the skeleton warrior	selecting NEW TARGET	24	48	5366	Ostia
[use_tactical AI] === Action Selected:	292014	Velildath the skeleton warrior	attack	 talent:T_INVOKE_DARKNESS
[LOG]	Velildath the skeleton warrior casts #{bold}##PURPLE#Invoke Darkness.#{normal}##LAST#
[SPELL CRIT %]	16.2
[PROJECTOR] Chant of Resistance (source) dam	128.82440224328
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	#UID:292014:0#Velildath the skeleton warrior hits #fbd578#Ostia#LAST# for #GREY#129 darkness#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/eclipse.png
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[SPELL] friendly fire chance	100
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Velildath the skeleton warrior for #{bold}##GREY#90 darkness#{normal}##LAST# damage.
[LOG]	Ostia's darkness area effect hits Velildath the skeleton warrior for #GREY#45 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	292014	Velildath the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292014	Velildath the skeleton warrior	move from	15	45	to	16	45
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Velildath the skeleton warrior for #GREY#113 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Velildath the skeleton warrior for #GREY#45 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	292014	Velildath the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292014	Velildath the skeleton warrior	move from	16	45	to	17	45
[use_tactical AI] === Action Selected:	292014	Velildath the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292014	Velildath the skeleton warrior	move from	17	45	to	18	45
[LOG]	
Deleting temp shader	shadow_simulacrum[]
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	haedaeso	tome	Level 10 (Madness (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	azriel	tome	Level 20 (Insane (Adventure) difficulty)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[USERCHAT] channel achievement	vese	tome	Exterminator (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Graescale	mainmenu	Lost in translation (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Velildath the skeleton warrior for #LIGHT_RED#(21 to psi shield)#LAST#, #{bold}##LIGHT_RED#32 fire#{normal}##LAST# (#RED##{bold}#32#LAST##{normal}# total damage).
[LOG]	Ostia's darkness area effect hits Velildath the skeleton warrior for #GREY#45 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	292014	Velildath the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292014	Velildath the skeleton warrior	move from	18	45	to	19	45
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	297251	after	5366
[use_tactical AI] === Action Selected:	292014	Velildath the skeleton warrior	attack	 talent:T_INVOKE_DARKNESS
[LOG]	Velildath the skeleton warrior casts #{bold}##PURPLE#Invoke Darkness.#{normal}##LAST#
[SPELL CRIT %]	16.2
[LOG]	#{bold}#Velildath the skeleton warrior's spell attains critical power!#{normal}#
[PROJECTOR] Chant of Resistance (source) dam	193.23660336492
[LOG]	Ostia is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 94
*p 94: Uniform: 0: 8B52 beamColor1
*p 94: Uniform: 1: 8B52 beamColor2
*p 94: Uniform: 2: 1406 beamsCount
*p 94: Uniform: 3: 8B52 circleColor
*p 94: Uniform: 4: 1406 circleDescendSpeed
*p 94: Uniform: 5: 1406 circleRotationSpeed
*p 94: Uniform: 6: 1406 noup
*p 94: Uniform: 7: 8B5E tex
*p 94: Uniform: 8: 1406 tick
*p 94: Uniform: 9: 1406 tick_start
*p 94: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 96
*p 96: Uniform: 0: 8B52 beamColor1
*p 96: Uniform: 1: 8B52 beamColor2
*p 96: Uniform: 2: 1406 beamsCount
*p 96: Uniform: 3: 8B52 circleColor
*p 96: Uniform: 4: 1406 circleDescendSpeed
*p 96: Uniform: 5: 1406 circleRotationSpeed
*p 96: Uniform: 6: 1406 noup
*p 96: Uniform: 7: 8B5E tex
*p 96: Uniform: 8: 1406 tick
*p 96: Uniform: 9: 1406 tick_start
*p 96: Uniform: 10: 1406 time_factor
[LOG]	#UID:292014:0#Velildath the skeleton warrior hits #fbd578#Ostia#LAST# for #{bold}##GREY#193 darkness#{normal}##LAST# damage.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Ostia casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Velildath the skeleton warrior for #LIGHT_RED#(13 to psi shield)#LAST#, #LIGHT_RED#19 fire#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
Deleting shader 104 (is clone 0)
Deleting shader 98 (is clone 0)
Deleting shader 93 (is clone 0)
Deleting temp shader	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,time_factor=2000]
Deleting temp shader	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,time_factor=2000]
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 123
[SHADER] setting reset param	tick_start	4872525
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
[USERCHAT] channel achievement	GenericValue	tome	Treasure Hunter	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Velildath the skeleton warrior for #GREY#116 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	292014	Velildath the skeleton warrior	attack	 talent:T_KINETIC_AURA
[LOG]	Velildath the skeleton warrior deactivates #{bold}##ORANGE#Kinetic Aura#LAST#.
[MIND CRIT %]	13.2
[PROJECTOR] Chant of Resistance (source) dam	118.18797468354
checkHit	29.6	vs	39	=> chance to hit	27
[LOG]	Ostia resists the punch!
[LOG]	#UID:292014:0#Velildath the skeleton warrior hits #fbd578#Ostia#LAST# for #SLATE#(118 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ostia's Corona hits Velildath the skeleton warrior for #GREY#55 darkness#LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	297252	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Velildath the skeleton warrior for #LIGHT_RED#(22 to psi shield)#LAST#, #{bold}##LIGHT_RED#33 fire#{normal}##LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
Deleting shader 106 (is clone 0)
Deleting shader 105 (is clone 0)
[USERCHAT] channel serial data	tajjej2	tome	896
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	297271	after	5366
[use_tactical AI] === Action Selected:	292014	Velildath the skeleton warrior	attack	 talent:T_THERMAL_AURA
[LOG]	Velildath the skeleton warrior deactivates #{bold}##ORANGE#Thermal Aura#LAST#.
[MIND CRIT %]	13.2
[PROJECTOR] Chant of Resistance (source) dam	36.270436583215
[LOG]	Ostia is on fire!
[LOG]	#UID:292014:0#Velildath the skeleton warrior hits #fbd578#Ostia#LAST# for #SLATE#(36 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	5366	Ostia	move from	24	48	to	23	47
[PROJECTOR] Chant of Resistance (source) dam	12.090145527738
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Velildath the skeleton warrior!
Cloned shader 97
[SHADER] setting reset param	tick_start	4878613
[LOG]	Velildath the skeleton warrior resists!
[LOG]	Burning from Velildath the skeleton warrior hits #fbd578#Ostia#LAST# for #SLATE#(12 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Velildath the skeleton warrior for #GREY#36 darkness#LAST# damage.
[LOG]	Demonic Soul hits Velildath the skeleton warrior for #LIGHT_RED#(26 to psi shield)#LAST#, #LIGHT_RED#39 fire#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[SOUND] loading from	/data/sound/creatures/skeletons/skell_3.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_3.ogg" : <static>
[NPC:seen_by] Passing target	Ostia	from	292014	Velildath the skeleton warrior	to	294222	skeleton mage
[NPC:seen_by] Passing target	Ostia	from	292014	Velildath the skeleton warrior	to	293693	ghoul
[NPC:seen_by] Passing target	Ostia	from	292014	Velildath the skeleton warrior	to	294230	skeleton warrior
[use_tactical AI] === Action Selected:	292014	Velildath the skeleton warrior	attack	 talent:T_INVOKE_DARKNESS
[LOG]	Velildath the skeleton warrior casts #{bold}##PURPLE#Invoke Darkness.#{normal}##LAST#
[SPELL CRIT %]	16.2
[LOG]	#{bold}#Velildath the skeleton warrior's spell attains critical power!#{normal}#
[PROJECTOR] Chant of Resistance (source) dam	129.59354984347
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[LOG]	#UID:292014:0#Velildath the skeleton warrior hits #fbd578#Ostia#LAST# for #SLATE#(115 absorbed)#LAST#, #{bold}##GREY#14 darkness#{normal}##LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	Ostia's Corona hits Velildath the skeleton warrior for #GREY#55 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Velildath the skeleton warrior for #GREY#55 darkness#LAST# damage.
[LOG]	
[USERCHAT] channel serial data	Velorien	tome	761
Server latency	6
[USERCHAT] channel talk	tajjej2	tome	derp
[LOG]	Ostia uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Ostia starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 93
*p 93: Uniform: 0: 8B52 beamColor1
*p 93: Uniform: 1: 8B52 beamColor2
*p 93: Uniform: 2: 1406 beamsCount
*p 93: Uniform: 3: 8B52 circleColor
*p 93: Uniform: 4: 1406 circleDescendSpeed
*p 93: Uniform: 5: 1406 circleRotationSpeed
*p 93: Uniform: 6: 1406 noup
*p 93: Uniform: 7: 8B5E tex
*p 93: Uniform: 8: 1406 tick
*p 93: Uniform: 9: 1406 tick_start
*p 93: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 98
*p 98: Uniform: 0: 8B52 beamColor1
*p 98: Uniform: 1: 8B52 beamColor2
*p 98: Uniform: 2: 1406 beamsCount
*p 98: Uniform: 3: 8B52 circleColor
*p 98: Uniform: 4: 1406 circleDescendSpeed
*p 98: Uniform: 5: 1406 circleRotationSpeed
*p 98: Uniform: 6: 1406 noup
*p 98: Uniform: 7: 8B5E tex
*p 98: Uniform: 8: 1406 tick
*p 98: Uniform: 9: 1406 tick_start
*p 98: Uniform: 10: 1406 time_factor
[Actor:move]	293693	ghoul	move from	13	41	to	14	42
[Actor:move]	294222	skeleton mage	move from	11	47	to	12	47
[Actor:move]	294230	skeleton warrior	move from	19	37	to	20	38
[PROJECTOR] Chant of Resistance (source) dam	12.090145527738
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	297272	after	5366
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Burning from Velildath the skeleton warrior hits #fbd578#Ostia#LAST# for #LIGHT_RED#12 fire#LAST# damage.
[LOG]	Hymn of Perseverance hits Velildath the skeleton warrior for #{bold}##GREY#61 darkness#{normal}##LAST# damage.
[LOG]	
[USERCHAT] channel achievement	major_HATANAKA	mainmenu	Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)	false	true
Deleting shader 97 (is clone 1)
Deleting temp shader	shield[color=vec3(0.88235294117647,0.79607843137255,0.24705882352941),shieldIntensity=0.2]
[USERCHAT] channel achievement	seau12	tome	Level 10	false	false
[USERCHAT] channel achievement	ABigTurtle	tome	Utterly Destroyed	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	A shield forms around Ostia.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.88235294117647,0.79607843137255,0.24705882352941),shieldIntensity=0.2]
New GL Shader program 104
*p 104: Uniform: 0: 1406 aadjust
*p 104: Uniform: 1: 1406 antialiasingRadius
*p 104: Uniform: 2: 8B51 color
*p 104: Uniform: 3: 1406 ellipsoidalFactor
*p 104: Uniform: 4: 1406 horizontalScrollingSpeed
*p 104: Uniform: 5: 8B50 impact
*p 104: Uniform: 6: 8B51 impact_color
*p 104: Uniform: 7: 1406 impact_tick
*p 104: Uniform: 8: 1406 impact_time
*p 104: Uniform: 9: 1406 oscillationSpeed
*p 104: Uniform: 10: 1406 shieldIntensity
*p 104: Uniform: 11: 8B5E tex
*p 104: Uniform: 12: 1406 tick
*p 104: Uniform: 13: 1406 tick_start
*p 104: Uniform: 14: 1406 time_factor
*p 104: Uniform: 15: 1406 verticalScrollingSpeed
*p 104: Uniform: 16: 1406 wobblingPower
*p 104: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	4889616
[use_tactical AI] === Action Selected:	292014	Velildath the skeleton warrior	closein	 AI:move_astar_advanced
[LOG]	#CADET_BLUE#Velildath the skeleton warrior somehow avoids a trap (Ostia's glyph of moonlight).
[Actor:move]	292014	Velildath the skeleton warrior	move from	19	45	to	20	45
[use_tactical AI] === Action Selected:	292014	Velildath the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292014	Velildath the skeleton warrior	move from	20	45	to	21	46
[LOG]	
[LOG]	Ostia's Corona hits Velildath the skeleton warrior for #YELLOW#(23 to psi shield)#LAST#, #YELLOW#34 light#LAST# (#RED##{bold}#34#LAST##{normal}# total damage).
Deleting shader 123 (is clone 1)
Deleting shader 125 (is clone 0)
[USERCHAT] channel achievement	gamer22	tome	Level 10 (Roguelike)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	297273	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Velildath the skeleton warrior for #YELLOW#(63 to psi shield)#LAST#, #{bold}##YELLOW#114 light#{normal}##LAST# (#RED##{bold}#114#LAST##{normal}# total damage).
[Actor:move]	294222	skeleton mage	move from	12	47	to	13	47
[Actor:move]	294230	skeleton warrior	move from	20	38	to	20	39
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	297274	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Velildath the skeleton warrior!
Cloned shader 97
[SHADER] setting reset param	tick_start	4894669
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	Burning from Velildath the skeleton warrior hits #fbd578#Ostia#LAST# for #SLATE#(17 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Velildath the skeleton warrior for #{bold}##GREY#61 darkness#{normal}##LAST# damage.
[LOG]	Demonic Soul hits Velildath the skeleton warrior for #LIGHT_RED#(26 to psi shield)#LAST#, #LIGHT_RED#39 fire#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[LOG]	Ostia's Corona hits Velildath the skeleton warrior for #YELLOW#(23 to psi shield)#LAST#, #YELLOW#34 light#LAST# (#RED##{bold}#34#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	292014	Velildath the skeleton warrior	attack	 talent:T_CREATE_MINIONS
[LOG]	Velildath the skeleton warrior casts #{bold}##PURPLE#Create Minions.#{normal}##LAST#
[resolveObject] CREATE FOR	297275	skeleton master archer	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longbow"}
[TOME ENTITY FILTER] selected Ego	93.726938202914	101
[resolveObject] CREATED OBJECT:	297276	ash longbow of acid	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[resolveObject]	297276	ash longbow of acid	added to inventory	MAINHAND
[resolveObject] CREATE FOR	297275	skeleton master archer	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="arrow"}
[TOME ENTITY FILTER] selected basic	107.65774113514	111
[resolveObject] CREATED OBJECT:	297280	quiver of ash arrows	tries left:	4
fight: 	quiver of ash arrows	ash longbow of acid	::	OFFHAND	QUIVER
[resolveObject]	297280	quiver of ash arrows	added to inventory	QUIVER
Loading tile from tileset	/data/gfx/shockbolt/npc/master_skeleton_archer.png
[Actor:move]	297275	skeleton master archer	(forced) move from	nil	nil	to	21	47
[resolveObject] CREATE FOR	297281	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Greater + Ego	18.851706979296	26
[resolveObject] CREATED OBJECT:	297283	warbringer's steel longsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	297283	warbringer's steel longsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	297281	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Ego	99.95962811633	101
[resolveObject] CREATED OBJECT:	297289	steel shield of lightning resistance (#RESIST#)	tries left:	4
fight: 	steel shield of lightning resistance (#RESIST#)	warbringer's steel longsword of massacre	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	297289	steel shield of lightning resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	297281	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="heavy"}
[TOME ENTITY FILTER] selected Double Ego	57.748339810583	76
[resolveObject] CREATED OBJECT:	297293	rejuvenating steel mail armour of lightning resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	rejuvenating steel mail armour of lightning resistance	warbringer's steel longsword of massacre	::	nil	BODY
fight: 	rejuvenating steel mail armour of lightning resistance	steel shield of lightning resistance (#RESIST#)	::	nil	BODY
[resolveObject]	297293	rejuvenating steel mail armour of lightning resistance	added to inventory	BODY
[Actor:move]	297281	armoured skeleton warrior	(forced) move from	nil	nil	to	22	47
[resolveObject] CREATE FOR	297299	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Double Ego	69.592102292132	76
[resolveObject] CREATED OBJECT:	297301	chilling steel longsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	297301	chilling steel longsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	297299	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Ego	84.10218100648	101
[resolveObject] CREATED OBJECT:	297307	reinforced steel shield	tries left:	4
fight: 	reinforced steel shield	chilling steel longsword of massacre	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	297307	reinforced steel shield	added to inventory	OFFHAND
[resolveObject] CREATE FOR	297299	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="heavy"}
[TOME ENTITY FILTER] selected Ego	80.689678041425	101
[resolveObject] CREATED OBJECT:	297311	steel mail armour of stability	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	steel mail armour of stability	chilling steel longsword of massacre	::	nil	BODY
fight: 	steel mail armour of stability	reinforced steel shield	::	nil	BODY
[resolveObject]	297311	steel mail armour of stability	added to inventory	BODY
[Actor:move]	297299	armoured skeleton warrior	(forced) move from	nil	nil	to	22	46
[resolveObject] CREATE FOR	297315	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Ego	90.471494714374	101
[resolveObject] CREATED OBJECT:	297317	steel longsword of daylight	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	297317	steel longsword of daylight	added to inventory	MAINHAND
[resolveObject] CREATE FOR	297315	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Double Ego	74.788982352193	76
[resolveObject] CREATED OBJECT:	297321	flaming steel shield of cold resistance (#RESIST#)	tries left:	4
fight: 	flaming steel shield of cold resistance (#RESIST#)	steel longsword of daylight	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	297321	flaming steel shield of cold resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	297315	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="heavy"}
[TOME ENTITY FILTER] selected Greater	46.914276010337	51
[resolveObject] CREATED OBJECT:	297327	enlightening steel mail armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	enlightening steel mail armour	steel longsword of daylight	::	nil	BODY
fight: 	enlightening steel mail armour	flaming steel shield of cold resistance (#RESIST#)	::	nil	BODY
[resolveObject]	297327	enlightening steel mail armour	added to inventory	BODY
[Actor:move]	297315	armoured skeleton warrior	(forced) move from	nil	nil	to	22	48
[resolveObject] CREATE FOR	297331	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="greatsword"}
[TOME ENTITY FILTER] selected Ego	89.624670144782	101
[resolveObject] CREATED OBJECT:	297332	steel greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	297332	steel greatsword of massacre	added to inventory	MAINHAND
[Actor:move]	297331	skeleton warrior	(forced) move from	nil	nil	to	23	46
[Actor:move]	297336	ghast	(forced) move from	nil	nil	to	22	45
[LOG]	Ostia's Corona hits Armoured skeleton warrior for #GREY#61 darkness#LAST# damage.
[LOG]	
Deleting shader 97 (is clone 1)
[USERCHAT] channel talk	TehFrederick	tome	Definitely. I love the build depth, it's why I come back to this. Lots more going on for combat and equipment than most other games I know. 
[LOG]	Ostia casts #{bold}##PURPLE#Sunburst.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	297337	after	5366
Adding entity	297338	after	5366
Adding entity	297339	after	5366
Adding entity	297340	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	297341	after	5366
Adding entity	297342	after	5366
Adding entity	297343	after	5366
Adding entity	297344	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around armoured skeleton warrior!
Cloned shader 97
[SHADER] setting reset param	tick_start	4899298
[LOG]	Demonic Soul hits Velildath the skeleton warrior for #LIGHT_RED#(26 to psi shield)#LAST#, #LIGHT_RED#39 fire#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[LOG]	Demonic Soul hits Armoured skeleton warrior for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	Demonic Soul hits Armoured skeleton warrior for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	Demonic Soul hits Skeleton warrior for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	Demonic Soul hits Ghast for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	Demonic Soul hits Skeleton master archer for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	Ostia's light area effect hits Velildath the skeleton warrior for #YELLOW#(40 to psi shield)#LAST#, #YELLOW#60 light#LAST# (#RED##{bold}#60#LAST##{normal}# total damage).
[LOG]	Ostia's light area effect hits Armoured skeleton warrior for #YELLOW#100 light#LAST# damage.
[LOG]	Ostia's light area effect hits Armoured skeleton warrior for #YELLOW#100 light#LAST# damage.
[LOG]	Ostia's light area effect hits Ghast for #YELLOW#100 light#LAST# damage.
[LOG]	Ostia's light area effect hits Skeleton master archer for #YELLOW#100 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Velildath the skeleton warrior for #YELLOW#(63 to psi shield)#LAST#, #YELLOW#268 light#LAST# (#RED##{bold}#268#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Armoured skeleton warrior for #YELLOW#330 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Armoured skeleton warrior for #{bold}##YELLOW#330 light#{normal}##LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Armoured skeleton warrior!#{normal}#
[LOG]	Ostia's Corona hits Armoured skeleton warrior for #YELLOW#64 light#LAST# damage.
[LOG]	Ostia's Corona hits Skeleton warrior for #YELLOW#64 light#LAST# damage.
[LOG]	Ostia's Corona hits Armoured skeleton warrior for #YELLOW#64 light#LAST# damage.
[LOG]	Ostia's Corona hits Armoured skeleton warrior for #GREY#61 darkness#LAST# damage.
[Actor:move]	293693	ghoul	move from	14	42	to	15	43
[target_simple AI]	294222	skeleton mage	selecting NEW TARGET	23	47	5366	Ostia
[Actor:move]	294222	skeleton mage	move from	13	47	to	14	47
[SOUND] loading from	/data/sound/creatures/skeletons/skell_4.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_4.ogg" : <static>
[target_simple AI]	294230	skeleton warrior	selecting NEW TARGET	23	47	5366	Ostia
[Actor:move]	294230	skeleton warrior	move from	20	39	to	20	40
[LOG]	#{bold}#Ostia's Corona killed Armoured skeleton warrior!#{normal}#
[LOG]	Ostia stops burning.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	297363	after	5366
Adding entity	297364	after	5366
Adding entity	297365	after	5366
Adding entity	297366	after	5366
[LOG]	Ostia uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
[LOG]	Ostia tries to evade attacks.
Cloned shader 126
[SHADER] setting reset param	tick_start	4899300
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	Ostia's Corona hits Skeleton master archer for #GREY#61 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Velildath the skeleton warrior for #YELLOW#(26 to psi shield)#LAST#, #YELLOW#38 light#LAST# (#RED##{bold}#38#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Armoured skeleton warrior for #GREY#67 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Skeleton warrior for #{bold}##GREY#67 darkness#{normal}##LAST# damage.
[LOG]	Hymn of Perseverance hits Ghast for #GREY#58 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Skeleton master archer for #GREY#67 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Skeleton master archer for #YELLOW#64 light#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	297367	after	5366
Adding entity	297368	after	5366
Adding entity	297369	after	5366
Adding entity	297370	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around armoured skeleton warrior!
Cloned shader 97
[SHADER] setting reset param	tick_start	4901388
[improved_talented AI] chooses for	297315	armoured skeleton warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	steel longsword of daylight
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	42.127705500957	3	43	1	vs. armor/def	32	4
[ATTACK] after melee attack bonus hooks & callbacks::	42.127705500957	3	43	1	vs. armor/def	32	4
checkEvasion	10.665658093797	22	30
=> evasion chance	10.665658093797
checkHit	43	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	56	3	vs. armor/hardiness	32	0.6
[ATTACK] after armor	27
[PHYS CRIT %]	4.2
[ATTACK] after crit	27
[ATTACK] after mult	27
[ATTACK] after inc by type	27
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[improved_talented AI] chooses for	297331	skeleton warrior	T_STUNNING_BLOW
[LOG]	Skeleton warrior uses #{bold}##RED#Stunning Blow.#{normal}##LAST#
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	47.931074990615	2	43	1.5700877125496	vs. armor/def	32	4
[ATTACK] after melee attack bonus hooks & callbacks::	47.931074990615	2	43	1.5700877125496	vs. armor/def	32	4
checkEvasion	10.665658093797	22	30
=> evasion chance	10.665658093797
checkHit	43	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	66	2	vs. armor/hardiness	32	0.6
[ATTACK] after armor	36
[PHYS CRIT %]	3
[ATTACK] after crit	36
[ATTACK] after mult	56.523157651784
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
checkHit	39	vs	40	=> chance to hit	48
[LOG]	Ostia is stunned!
[LOG]	Ghast is weakened by the glyph of moonlight!
[Actor:move]	297336	ghast	move from	22	45	to	22	46
[LOG]	#UID:297315:0#Armoured skeleton warrior hits #fbd578#Ostia#LAST# for #SLATE#(25 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(6 absorbed)#LAST#, #YELLOW#0 light#LAST#, #SLATE#(5 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:297331:0#Skeleton warrior hits #fbd578#Ostia#LAST# for #SLATE#(52 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Demonic Soul hits Armoured skeleton warrior for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	Demonic Soul hits Skeleton master archer for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Velildath the skeleton warrior for #YELLOW#(25 to psi shield)#LAST#, #{bold}##YELLOW#38 light#{normal}##LAST#, #GREY#55 darkness#LAST# (#RED##{bold}#93#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Armoured skeleton warrior for #{bold}##YELLOW#63 light#{normal}##LAST#, #GREY#60 darkness#LAST# (#RED##{bold}#123#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Skeleton warrior for #{bold}##YELLOW#63 light#{normal}##LAST#, #GREY#60 darkness#LAST# (#RED##{bold}#123#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Ghast for #{bold}##YELLOW#63 light#{normal}##LAST#, #GREY#52 darkness#LAST# (#RED##{bold}#115#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Skeleton master archer for #{bold}##YELLOW#63 light#{normal}##LAST#, #GREY#60 darkness#LAST# (#RED##{bold}#123#LAST##{normal}# total damage).
[LOG]	Ostia's Corona hits Skeleton warrior for #YELLOW#64 light#LAST# damage.
[LOG]	Ostia's glyph of moonlight hits Ghast for #GREY#36 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Armoured skeleton warrior for #GREY#61 darkness#LAST# damage.
[LOG]	Melee retaliation hits Armoured skeleton warrior for #YELLOW#26 light#LAST# damage.
[LOG]	Melee retaliation hits Skeleton warrior for #YELLOW#26 light#LAST#, #PURPLE#4 arcane#LAST#, #LIGHT_GREEN#3 nature#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
[target_simple AI]	292014	Velildath the skeleton warrior	selecting NEW TARGET	23	47	5366	Ostia
[use_tactical AI] === Action Selected:	292014	Velildath the skeleton warrior	attack	 talent:T_INVOKE_DARKNESS
[LOG]	Velildath the skeleton warrior casts #{bold}##PURPLE#Invoke Darkness.#{normal}##LAST#
[SPELL CRIT %]	16.2
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[LOG]	#{bold}#Melee retaliation killed Armoured skeleton warrior!#{normal}#
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Skeleton master archer!#{normal}#
[LOG]	#UID:292014:0#Velildath the skeleton warrior hits #fbd578#Ostia#LAST# for #SLATE#(69 absorbed)#LAST#, #GREY#108 darkness#LAST# (#RED##{bold}#108#LAST##{normal}# total damage).
[LOG]	Ostia's light area effect hits Ghast for #YELLOW#50 light#LAST# damage.
[LOG]	Ostia's light area effect hits Velildath the skeleton warrior for #YELLOW#(20 to psi shield)#LAST#, #YELLOW#30 light#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[LOG]	Ostia's Corona hits Velildath the skeleton warrior for #YELLOW#(13 to psi shield)#LAST#, #YELLOW#19 light#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Ostia's Corona hits Skeleton warrior for #GREY#30 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Skeleton warrior for #GREY#30 darkness#LAST# damage.
[LOG]	#{bold}#Ostia's Corona killed Skeleton warrior!#{normal}#
[LOG]	Ostia's Corona hits Velildath the skeleton warrior for #YELLOW#(13 to psi shield)#LAST#, #YELLOW#19 light#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[Actor:move]	293693	ghoul	move from	15	43	to	16	43
[Actor:move]	294222	skeleton mage	move from	14	47	to	15	47
[Actor:move]	294230	skeleton warrior	move from	20	40	to	20	41
[LOG]	Ostia slows down.
[SPELL CRIT %]	41.899788226987
[LOG]	Ostia uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
Cloned shader 126
[SHADER] setting reset param	tick_start	4901470
[LOG]	
[LOG]	Hymn of Perseverance hits Velildath the skeleton warrior for #GREY#18 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Ghast for #GREY#17 darkness#LAST# damage.
Deleting shader 97 (is clone 1)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	syntha	mainmenu	Bringer of Doom (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel serial data	Graescale	mainmenu	841
[USERCHAT] channel achievement	TechnoWitch	tome	Eye of the storm (Nightmare (Adventure) difficulty)	false	false
Server latency	5
[USERCHAT] channel achievement	OppaiQueen	tome	Guiding Hand (Nightmare (Adventure) difficulty)	false	true
[USERCHAT] channel achievement	RyanC	tome	Squadmate (Roguelike)	false	false
[USERCHAT] channel achievement	azsam	mainmenu	Best album ever! (Nightmare (Adventure) difficulty)	false	true
[USERCHAT] channel achievement	GenericValue	tome	Curse Lifter	false	false
[USERCHAT] channel achievement	reefgator	tome	Brave new world (Roguelike)	false	false
[USERCHAT] channel achievement	Epix	tome	The secret city (Roguelike)	false	false
[USERCHAT] channel achievement	maaghen	tome	Treasure Hunter	false	false
[USERCHAT] channel achievement	Caladbolg	tome	Hell has no fury like a demon scorned!	false	false
[USERCHAT] channel achievement	thedon	tome	There and back again	true	false
[USERCHAT] channel achievement	drmarkandersen	tome	Treasure Hunter (Nightmare (Adventure) difficulty)	false	false
Server latency	5
Deleting shader 97 (is clone 1)
Deleting shader 126 (is clone 1)
[USERCHAT] channel achievement	optikalusion	tome	A Fistful of Gold	false	false
[USERCHAT] channel achievement	thomascompton	tome	Squadmate (Insane (Roguelike) difficulty)	false	true
[USERCHAT] channel achievement	SilverKnightGG	tome	The Arena	false	false
[USERCHAT] channel achievement	azsam	mainmenu	Destroyer's bane (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	bassvirus	mainmenu	The secret city	false	false
[USERCHAT] channel achievement	chuckdeath	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel achievement	Elderel	tome	Squadmate	false	false
[USERCHAT] channel talk	Moasseman	tome	I wanna play my ano but I'm also closing on lvl 34
Server latency	6
[USERCHAT] channel talk	Moasseman	tome	and would like to take glyphs
[USERCHAT] channel talk	Moasseman	tome	so I guess I'll wait
[USERCHAT] channel serial data	telvy	tome	615
[USERCHAT] channel talk	Preternex	tome	Yeah, no matter how long you were planning your build. Something will kick your ass becouse you'll think you are invulnerable
[USERCHAT] channel achievement	c3087259	tome	Baby steps	false	true
[USERCHAT] channel achievement	CororHH	tome-spoiler	That was close	true	true
[USERCHAT] channel achievement	taylorbro	tome	Level 30 (Insane (Roguelike) difficulty)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	starfall[]
Deleting temp shader	lightning[]
[USERCHAT] channel achievement	bergurrunars	tome	Level 10	false	false
[USERCHAT] channel serial data	sassmo	global	652
Deleting shader 127 (is clone 0)
Deleting shader 124 (is clone 0)
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[USERCHAT] channel talk	TwilightCannon	tome	That's how it always is. Sooner or later, *something* will kill you
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[target_simple AI]	297336	ghast	selecting NEW TARGET	23	47	5366	Ostia
[improved_talented AI] chooses for	297336	ghast	T_GHOULISH_LEAP
[LOG]	Ghast uses #{bold}##ORCHID#Ghoulish Leap.#{normal}##LAST#
[Actor:move]	297336	ghast	(forced) move from	22	46	to	22	47
[LOG]	Ghast speeds up.
[LOG]	Ostia's light area effect hits Ghast for #YELLOW#50 light#LAST# damage.
[LOG]	Ostia's light area effect hits Velildath the skeleton warrior for #YELLOW#(20 to psi shield)#LAST#, #YELLOW#30 light#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	292014	Velildath the skeleton warrior	heal	 talent:T_CONSUME_SOUL
[LOG]	Velildath the skeleton warrior casts #{bold}##PURPLE#Consume Soul.#{normal}##LAST#
[SPELL CRIT %]	16.2
[SPELL CRIT %]	16.2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.79607843137255,0.79607843137255,0.79607843137255,1),beamColor2=vec4(0.2078431372549,0.2078431372549,0.2078431372549,1),beamsCount=15,noup=2,time_factor=6000]
New GL Shader program 105
*p 105: Uniform: 0: 8B52 beamColor1
*p 105: Uniform: 1: 8B52 beamColor2
*p 105: Uniform: 2: 1406 beamsCount
*p 105: Uniform: 3: 8B52 circleColor
*p 105: Uniform: 4: 1406 circleDescendSpeed
*p 105: Uniform: 5: 1406 circleRotationSpeed
*p 105: Uniform: 6: 1406 noup
*p 105: Uniform: 7: 8B5E tex
*p 105: Uniform: 8: 1406 tick
*p 105: Uniform: 9: 1406 tick_start
*p 105: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.79607843137255,0.79607843137255,0.79607843137255,1),beamColor2=vec4(0.2078431372549,0.2078431372549,0.2078431372549,1),beamsCount=15,noup=1,time_factor=6000]
New GL Shader program 106
*p 106: Uniform: 0: 8B52 beamColor1
*p 106: Uniform: 1: 8B52 beamColor2
*p 106: Uniform: 2: 1406 beamsCount
*p 106: Uniform: 3: 8B52 circleColor
*p 106: Uniform: 4: 1406 circleDescendSpeed
*p 106: Uniform: 5: 1406 circleRotationSpeed
*p 106: Uniform: 6: 1406 noup
*p 106: Uniform: 7: 8B5E tex
*p 106: Uniform: 8: 1406 tick
*p 106: Uniform: 9: 1406 tick_start
*p 106: Uniform: 10: 1406 time_factor
[LOG]	#UID:292014:0#Velildath the skeleton warrior receives #LIGHT_GREEN#379 healing#LAST#.
[improved_talented AI] chooses for	294222	skeleton mage	T_MANATHRUST
[LOG]	Skeleton mage casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	15.2
[PROJECTOR] Chant of Resistance (source) dam	101.19673655307
[Actor:move]	294230	skeleton warrior	move from	20	41	to	20	42
[LOG]	#UID:294222:0#Skeleton mage hits Ghast for #PURPLE#139 arcane#LAST# damage.
[LOG]	#UID:294222:0#Skeleton mage hits #fbd578#Ostia#LAST# for #PURPLE#101 arcane#LAST# damage.
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	297371	after	5366
Adding entity	297372	after	5366
[LOG]	Velildath the skeleton warrior resists!
[LOG]	#00ff00##UID:1079:0#Talent Jumpgate: Teleport To is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1081:0#Talent Mind Blast is ready to use.
[LOG]	
[LOG]	Hymn of Perseverance hits Velildath the skeleton warrior for #{bold}##GREY#31 darkness#{normal}##LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[USERCHAT] channel achievement	Maxbiggy	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
Deleting temp shader	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
[SPELL CRIT %]	41.899788226987
[SPELL] friendly fire chance	100
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Velildath the skeleton warrior for #GREY#29 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Skeleton warrior for #GREY#32 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Velildath the skeleton warrior for #GREY#14 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Skeleton warrior for #GREY#16 darkness#LAST# damage.
[LOG]	Ostia's light area effect hits Velildath the skeleton warrior for #YELLOW#(20 to psi shield)#LAST#, #YELLOW#30 light#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	292014	Velildath the skeleton warrior	closein	 AI:move_astar_advanced
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Velildath the skeleton warrior!
Cloned shader 97
[SHADER] setting reset param	tick_start	5114438
[Actor:move]	292014	Velildath the skeleton warrior	move from	21	46	to	22	46
[LOG]	Ostia's Corona hits Velildath the skeleton warrior for #GREY#28 darkness#LAST# damage.
[LOG]	Demonic Soul hits Velildath the skeleton warrior for #LIGHT_RED#(13 to psi shield)#LAST#, #LIGHT_RED#20 fire#LAST# (#RED##{bold}#20#LAST##{normal}# total damage).
[PSI ATTACK] attacking with	truestriking steel greatsword of massacre
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	42.239027796382	11	51	1	vs. armor/def	32	4
[ATTACK] after melee attack bonus hooks & callbacks::	42.239027796382	11	51	1	vs. armor/def	32	4
checkEvasion	10.665658093797	22	24
=> evasion chance	10.665658093797
checkHit	51	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	62	11	vs. armor/hardiness	32	0.6
[ATTACK] after armor	41
[PHYS CRIT %]	10.2
[ATTACK] after crit	41
[ATTACK] after mult	41
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[Actor:move]	293693	ghoul	move from	16	43	to	17	44
[Actor:move]	294222	skeleton mage	move from	15	47	to	16	47
[Actor:move]	294230	skeleton warrior	move from	20	42	to	21	43
[LOG]	Velildath the skeleton warrior's Beyond the Flesh hits #fbd578#Ostia#LAST# for #WHITE#38 physical#LAST# damage.
[LOG]	Melee retaliation hits Velildath the skeleton warrior for #YELLOW#(5 to psi shield)#LAST#, #YELLOW#8 light#LAST#, #PURPLE#(1 to psi shield)#LAST#, #PURPLE#1 arcane#LAST#, #LIGHT_GREEN#(1 to psi shield)#LAST#, #LIGHT_GREEN#1 nature#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	292014	Velildath the skeleton warrior	attack	 talent:T_INVOKE_DARKNESS
[LOG]	Velildath the skeleton warrior casts #{bold}##PURPLE#Invoke Darkness.#{normal}##LAST#
[SPELL CRIT %]	16.2
[LOG]	Ostia has finished recovering.
[LOG]	Ostia stops regenerating health quickly.
[SPELL CRIT %]	41.899788226987
[LOG]	
[LOG]	#UID:292014:0#Velildath the skeleton warrior hits #fbd578#Ostia#LAST# for #GREY#177 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Skeleton warrior for #GREY#20 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Velildath the skeleton warrior for #GREY#18 darkness#LAST# damage.
[USERCHAT] channel talk	TehFrederick	tome	That's why I like possesser. If I can manage to win through sheer luck, then I get to play the thing that kicks butts.
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia is not stunned anymore.
[LOG]	A shield forms around Ostia.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 124
*p 124: Uniform: 0: 1406 aadjust
*p 124: Uniform: 1: 1406 antialiasingRadius
*p 124: Uniform: 2: 8B51 color
*p 124: Uniform: 3: 1406 ellipsoidalFactor
*p 124: Uniform: 4: 1406 horizontalScrollingSpeed
*p 124: Uniform: 5: 8B50 impact
*p 124: Uniform: 6: 8B51 impact_color
*p 124: Uniform: 7: 1406 impact_tick
*p 124: Uniform: 8: 1406 impact_time
*p 124: Uniform: 9: 1406 oscillationSpeed
*p 124: Uniform: 10: 1406 shieldIntensity
*p 124: Uniform: 11: 8B5E tex
*p 124: Uniform: 12: 1406 tick
*p 124: Uniform: 13: 1406 tick_start
*p 124: Uniform: 14: 1406 time_factor
*p 124: Uniform: 15: 1406 verticalScrollingSpeed
*p 124: Uniform: 16: 1406 wobblingPower
*p 124: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	5121174
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting shader 97 (is clone 1)
Deleting shader 123 (is clone 0)
Server latency	5
[LOG]	Ostia activates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[USERCHAT] channel achievement	Nefarias	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
Deleting shader 98 (is clone 0)
Deleting shader 93 (is clone 0)
Deleting shader 96 (is clone 0)
Deleting shader 94 (is clone 0)
[USERCHAT] channel achievement	GenericValue	tome	Rescuer of the lost	false	false
[USERCHAT] channel achievement	Sacryas	tome	The Arena	false	true
[LOG]	Ostia casts #{bold}##PURPLE#Circle of Warding.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	297373	after	5366
Adding entity	297374	after	5366
[SPELL CRIT %]	41.899788226987
Deleting temp shader	shield[color=vec3(0.88235294117647,0.79607843137255,0.24705882352941),shieldIntensity=0.2]
[USERCHAT] channel achievement	mpl560	tome	Bringer of Doom (Insane (Roguelike) difficulty)	false	false
Deleting shader 104 (is clone 0)
[USERCHAT] channel achievement	Nethris	tome	Eye of the storm (Nightmare (Roguelike) difficulty)	false	true
[LOG]	Ostia casts #{bold}##PURPLE#Bathe in Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around skeleton warrior!
Cloned shader 97
[SHADER] setting reset param	tick_start	5137206
checkHit	59	vs	28	=> chance to hit	95
[KNOCKBACK] from	23	23	over	1
[KNOCKBACK] try	21	42	0
[KNOCKBACK] ok knocked to	21	42	::
[Actor:move]	294230	skeleton warrior	(forced) move from	21	43	to	21	42
[LOG]	Skeleton warrior is knocked back!
checkHit	59	vs	26	=> chance to hit	95
[KNOCKBACK] from	23	23	over	1
[KNOCKBACK] try	21	45	0
[KNOCKBACK] ok knocked to	21	45	::
[Actor:move]	292014	Velildath the skeleton warrior	(forced) move from	22	46	to	21	45
[LOG]	Velildath the skeleton warrior is knocked back!
[LOG]	Ostia's prismatic repulsion area effect hits Skeleton warrior for #YELLOW#16 light#LAST#, #GREY#15 darkness#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	Ostia's prismatic repulsion area effect hits Velildath the skeleton warrior for #YELLOW#(6 to psi shield)#LAST#, #YELLOW#10 light#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	Demonic Soul hits Skeleton warrior for #LIGHT_RED#60 fire#LAST# damage.
[LOG]	Ostia's darkness area effect hits Velildath the skeleton warrior for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Ghoul for #GREY#32 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Skeleton warrior for #GREY#32 darkness#LAST# damage.
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#35 healing#LAST# from Ostia's healing light area effect.
[Actor:move]	293693	ghoul	move from	17	44	to	18	44
[Actor:move]	294222	skeleton mage	move from	16	47	to	17	47
[Actor:move]	294230	skeleton warrior	move from	21	42	to	21	43
[use_tactical AI] === Action Selected:	292014	Velildath the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292014	Velildath the skeleton warrior	move from	21	45	to	22	46
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	297376	after	5366
Adding entity	297377	after	5366
Adding entity	297378	after	5366
Adding entity	297379	after	5366
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	297380	after	5366
Adding entity	297381	after	5366
Adding entity	297382	after	5366
Adding entity	297383	after	5366
[LOG]	Skeleton warrior resists!
[LOG]	
[LOG]	Hymn of Perseverance hits Velildath the skeleton warrior for #{bold}##GREY#61 darkness#{normal}##LAST# damage.
[LOG]	Hymn of Perseverance hits Skeleton warrior for #GREY#67 darkness#LAST# damage.
Deleting shader 97 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Velildath the skeleton warrior!
Cloned shader 97
[SHADER] setting reset param	tick_start	5141279
Loading tile from tileset	/data/gfx/shockbolt/object/mail_steel.png
checkHit	59	vs	26	=> chance to hit	95
[KNOCKBACK] from	23	23	over	1
[KNOCKBACK] try	21	45	0
[KNOCKBACK] ok knocked to	21	45	::
[Actor:move]	292014	Velildath the skeleton warrior	(forced) move from	22	46	to	21	45
[LOG]	Velildath the skeleton warrior is knocked back!
[LOG]	Demonic Soul hits Velildath the skeleton warrior for #LIGHT_RED#(26 to psi shield)#LAST#, #LIGHT_RED#39 fire#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[LOG]	Ostia's darkness area effect hits Velildath the skeleton warrior for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Skeleton mage for #GREY#32 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Ghoul for #GREY#32 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Skeleton warrior for #GREY#32 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Velildath the skeleton warrior for #GREY#116 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Skeleton warrior for #GREY#128 darkness#LAST# damage.
[LOG]	Ostia's prismatic repulsion area effect hits Velildath the skeleton warrior for #YELLOW#(6 to psi shield)#LAST#, #YELLOW#9 light#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	Ostia's Corona hits Skeleton warrior for #GREY#61 darkness#LAST# damage.
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#35 healing#LAST# from Ostia's healing light area effect.
[LOG]	#{bold}#Ostia's Corona killed Skeleton warrior!#{normal}#
[use_tactical AI] === Action Selected:	292014	Velildath the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292014	Velildath the skeleton warrior	move from	21	45	to	22	46
[LOG]	Ostia uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
Cloned shader 126
[SHADER] setting reset param	tick_start	5141291
[LOG]	Ostia's Corona hits Velildath the skeleton warrior for #YELLOW#(23 to psi shield)#LAST#, #YELLOW#34 light#LAST# (#RED##{bold}#34#LAST##{normal}# total damage).
[LOG]	Ostia's Corona hits Velildath the skeleton warrior for #GREY#55 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Velildath the skeleton warrior for #GREY#55 darkness#LAST# damage.
[PSI ATTACK] attacking with	truestriking steel greatsword of massacre
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	42.239027796382	11	51	1	vs. armor/def	47	4
[ATTACK] after melee attack bonus hooks & callbacks::	42.239027796382	11	51	1	vs. armor/def	47	4
checkEvasion	10.665658093797	22	24
=> evasion chance	10.665658093797
checkHit	51	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	56	11	vs. armor/hardiness	47	0.75
[ATTACK] after armor	20
[PHYS CRIT %]	10.2
[ATTACK] after crit	20
[ATTACK] after mult	20
[ATTACK]	target on_melee_hit:	19.088771448762	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	4	NATURE	vs	0
[ATTACK]	target on_melee_hit:	10.517941609773	DARKNESS	vs	0
[Actor:move]	294222	skeleton mage	move from	17	47	to	18	47
[LOG]	Velildath the skeleton warrior's Beyond the Flesh hits #fbd578#Ostia#LAST# for #SLATE#(14 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Velildath the skeleton warrior for #YELLOW#(9 to psi shield)#LAST#, #YELLOW#14 light#LAST#, #PURPLE#(2 to psi shield)#LAST#, #PURPLE#2 arcane#LAST#, #LIGHT_GREEN#(2 to psi shield)#LAST#, #LIGHT_GREEN#2 nature#LAST#, #GREY#12 darkness#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
checkHit	59	vs	26	=> chance to hit	95
[KNOCKBACK] from	23	23	over	1
[KNOCKBACK] try	21	45	0
[KNOCKBACK] ok knocked to	21	45	::
[Actor:move]	292014	Velildath the skeleton warrior	(forced) move from	22	46	to	21	45
[LOG]	Velildath the skeleton warrior is knocked back!
[LOG]	Ostia's prismatic repulsion area effect hits Velildath the skeleton warrior for #YELLOW#(6 to psi shield)#LAST#, #YELLOW#9 light#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#35 healing#LAST# from Ostia's healing light area effect.
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	297402	after	5366
Adding entity	297403	after	5366
Adding entity	297404	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Velildath the skeleton warrior!
Cloned shader 97
[SHADER] setting reset param	tick_start	5146371
[LOG]	Demonic Soul hits Velildath the skeleton warrior for #LIGHT_RED#(26 to psi shield)#LAST#, #LIGHT_RED#39 fire#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Velildath the skeleton warrior for #YELLOW#(63 to psi shield)#LAST#, #{bold}##YELLOW#114 light#{normal}##LAST# (#RED##{bold}#114#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	292014	Velildath the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292014	Velildath the skeleton warrior	move from	21	45	to	22	46
[LOG]	#00ffff#Welcome to level 23 [Ostia].
[LOG]	Ostia has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Ostia the level 23 Shalore Anorithil
[Discord] updating state: "Ruined halfling complex (1)" / "Lvl 23 Shalore Anorithil" / default / anorithil
[SOUND] loading from	/data/sound/creatures/skeletons/skell_die.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_die.ogg" : <static>
[LOG]	Ostia's Corona hits Velildath the skeleton warrior for #YELLOW#(23 to psi shield)#LAST#, #YELLOW#34 light#LAST# (#RED##{bold}#34#LAST##{normal}# total damage).
[LOG]	Ostia's Corona hits Velildath the skeleton warrior for #GREY#55 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Skeleton mage for #YELLOW#56 light#LAST# damage.
[LOG]	Ostia's Corona hits Skeleton mage for #GREY#61 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Ghoul for #YELLOW#56 light#LAST# damage.
[LOG]	#{bold}#Ostia's Corona killed Velildath the skeleton warrior!#{normal}#
[target_simple AI]	293693	ghoul	selecting NEW TARGET	23	47	5366	Ostia
[improved_talented AI] chooses for	294222	skeleton mage	T_MANATHRUST
[LOG]	Skeleton mage casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	15.2
[LOG]	#{bold}#Skeleton mage's spell attains critical power!#{normal}#
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[LOG]	A shield forms around Ostia.
Cloned shader 124
[SHADER] setting reset param	tick_start	5146414
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#35 healing#LAST# from Ostia's healing light area effect.
[LOG]	#UID:294222:0#Skeleton mage hits #fbd578#Ostia#LAST# for #SLATE#(142 absorbed)#LAST#, #{bold}##PURPLE#84 arcane#{normal}##LAST# (#RED##{bold}#84#LAST##{normal}# total damage).
[SPELL CRIT %]	41.899788226987
[LOG]	#00ff00##UID:1048:0#Talent Firebeam is ready to use.
[LOG]	
[LOG]	Hymn of Perseverance hits Skeleton mage for #GREY#40 darkness#LAST# damage.
[USERCHAT] channel achievement	CrazyCure	tome	Rescuer of the lost (Roguelike)	false	false
[USERCHAT] channel achievement	philupgraves	tome	The Right thing to do (Nightmare (Adventure) difficulty)	false	false
Deleting shader 97 (is clone 1)
Deleting shader 97 (is clone 1)
Deleting shader 126 (is clone 1)
[USERCHAT] channel achievement	Evail9	tome	A Fistful of Gold	false	true
[LOG]	Ostia casts #{bold}##PURPLE#Starfall.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	297405	after	5366
Adding entity	297406	after	5366
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around ghoul!
Cloned shader 97
[SHADER] setting reset param	tick_start	5153431
checkHit	28	vs	59	=> chance to hit	0
[LOG]	Ghoul is stunned!
[SHADER] Loading from /data/gfx/shaders/starfall.lua
[SHADER] Loaded shader with totalname	starfall[]
New GL Shader program 93
*p 93: Uniform: 0: 8B5E tex
*p 93: Uniform: 1: 1406 tick
*p 93: Uniform: 2: 1406 tick_start
*p 93: Uniform: 3: 1406 time_factor
[SHADER] setting reset param	tick_start	5153421
[LOG]	Demonic Soul hits Ghoul for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Ghoul for #LIGHT_GREY#(15 resilience)#LAST#, #{bold}##GREY#262 darkness#{normal}##LAST# (#RED##{bold}#262#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Skeleton mage for #{bold}##GREY#277 darkness#{normal}##LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Skeleton mage!#{normal}#
Loading tile from tileset	/data/gfx/shockbolt/object/skeleton_mage_skull.png
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	41.899788226987
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	297407	after	5366
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Ghoul for #{bold}##GREY#218 darkness#{normal}##LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Ghoul!#{normal}#
[LOG]	The shield around Ostia crumbles.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	
[LOG]	Resting starts...
Deleting shader 97 (is clone 1)
[LOG]	Ostia is no longer evading attacks.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:661:0#Talent Vitality is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	#00ff00##UID:1040:0#Talent Chant of Resistance is ready to use.
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:1049:0#Talent Sunburst is ready to use.
[LOG]	#00ff00##UID:1096:0#Talent Starfall is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:1103:0#Talent Circle of Warding is ready to use.
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	#00ff00##UID:1059:0#Talent Bathe in Light is ready to use.
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
Deleting shader 124 (is clone 1)
[LOG]	Rested for 58 turns.
[LOG]	
[Actor:move]	5366	Ostia	move from	23	47	to	22	46
[LOG]	You pickup 0.55 gold pieces.
[LOG]	You pickup 0.85 gold pieces.
[Identify]	manaburning steel waraxe of erosion	true
[LOG]	Ostia picks up (h.): #00FF80##UID:292017:0#manaburning steel waraxe of erosion (13.5-18.9 power, 3 apr)#LAST#.
[LOG]	You pickup 0.75 gold pieces.
[Identify]	dwarven-steel dagger 'Layesenn'	true
[LOG]	Ostia picks up (d.): #FF7700##UID:292029:0#dwarven-steel dagger 'Layesenn' (15.5-20.15 power, 7 apr)#LAST#.
[Identify]	truestriking dwarven-steel greatsword of paradox	true
[LOG]	Ostia picks up (e.): #0080FF##UID:292221:0#truestriking dwarven-steel greatsword of paradox (39-62.4 power, 2 apr)#LAST#.
[Identify]	dispeller's cashmere robe of power	true
[LOG]	Ostia picks up (l.): #8d55ff##UID:292215:0#dispeller's cashmere robe of power (15 def, 0 armour)#LAST#.
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Yeek-fur Robe	true
[LOG]	Ostia picks up (l.): #FFD700##UID:292237:0#Yeek-fur Robe (10 def, 5 armour)#LAST#.
[Identify]	truestriking steel greatsword of massacre	true
[LOG]	Ostia picks up (f.): #0080FF##UID:292227:0#truestriking steel greatsword of massacre (36-57.6 power, 2 apr)#LAST#.
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Eclipse	true
[LOG]	Ostia picks up (i.): #FFD700##UID:292236:0#Eclipse (18-21.6 power, 4 apr, physical element)#LAST#.
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/yeek_fur_robe.png
Loading tile from tileset	/data/gfx/shockbolt/object/robe_cashmere.png
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	Lore found: #0080FF#Yeek-fur Robe
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Yeek-fur Robe
[LOG]	Lore found: #0080FF#Eclipse
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Eclipse
[LOG]	
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[USERCHAT] channel achievement	Ham Beefblast	tome	The Arena	false	false
Deleting shader 126 (is clone 1)
Deleting shader 130 (is clone 0)
Deleting shader 129 (is clone 0)
[USERCHAT] channel achievement	azsam	mainmenu	Sliders (Nightmare (Adventure) difficulty)	false	false
fight: 	Eclipse	Shinetooth the iron pickaxe	::	nil	MAINHAND
fight: 	Eclipse	cruel yew starstaff of fate	::	OFFHAND	MAINHAND
fight: 	Eclipse	dwarven-steel gauntlets 'Wildquick'	::	nil	MAINHAND
fight: 	Eclipse	Vorotha the Ravenpower	::	nil	MAINHAND
fight: 	Eclipse	Blastnigh the dwarven-steel helm	::	nil	MAINHAND
fight: 	Eclipse	resilient linen cloak of battle	::	nil	MAINHAND
fight: 	Eclipse	Robes of Deflection	::	nil	MAINHAND
fight: 	Eclipse	Isimina	::	nil	MAINHAND
fight: 	Eclipse	Flowerenvy	::	nil	MAINHAND
fight: 	Eclipse	copper ring 'Filthspar'	::	nil	MAINHAND
fight: 	Eclipse	Leleneg the steel ring	::	nil	MAINHAND
fight: 	Eclipse	Glelle	::	nil	MAINHAND
fight: 	Eclipse	Shinetooth the iron pickaxe	::	nil	MAINHAND
fight: 	Eclipse	dwarven-steel gauntlets 'Wildquick'	::	nil	MAINHAND
fight: 	Eclipse	Vorotha the Ravenpower	::	nil	MAINHAND
fight: 	Eclipse	Blastnigh the dwarven-steel helm	::	nil	MAINHAND
fight: 	Eclipse	resilient linen cloak of battle	::	nil	MAINHAND
fight: 	Eclipse	Robes of Deflection	::	nil	MAINHAND
fight: 	Eclipse	Isimina	::	nil	MAINHAND
fight: 	Eclipse	Flowerenvy	::	nil	MAINHAND
fight: 	Eclipse	copper ring 'Filthspar'	::	nil	MAINHAND
fight: 	Eclipse	Leleneg the steel ring	::	nil	MAINHAND
fight: 	Eclipse	Glelle	::	nil	MAINHAND
Loading tile	player/elf_female/special/right_eclipse.png
[LOG]	#LIGHT_BLUE#New shimmer option unlocked: #{italic}##FFD700#Eclipse#LAST##{normal}#
[LOG]	Ostia wears (replacing #00FF80##UID:5286:0#cruel yew starstaff of fate (20-24 power, 4 apr, darkness element)#LAST#): #FFD700##UID:292236:0#Eclipse (18-21.6 power, 4 apr, physical element)#LAST#.
[LOG]	
[USERCHAT] channel achievement	coverax	tome	Level 20 (Nightmare (Adventure) difficulty)	false	false
Server latency	6
[USERCHAT] channel achievement	catrame	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	Preternex	tome	Though on insane since mid game it become so intense that you are forced to check enemies and corners
[USERCHAT] channel achievement	Fireball14	tome	A Fistful of Gold (Exploration mode)	false	true
[USERCHAT] channel achievement	grandbean	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel talk	Moasseman	tome	I disagree
[USERCHAT] channel achievement	agabaar17081994	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	chuckdeath	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel talk	Moasseman	tome	I also die
[USERCHAT] channel talk	Moasseman	tome	regularly
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel talk	TehFrederick	tome	Same her moass.
[USERCHAT] channel achievement	meertink	tome	The Arena (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Roland Deschain	tome	Curse Lifter (Nightmare (Roguelike) difficulty)	false	true
[USERCHAT] channel achievement	ooli	tome	Level 10	false	false
[USERCHAT] channel serial data	Flare584	tome	700
[USERCHAT] channel talk	Moasseman	tome	Maybe I'll do brawler while waiting for patch
[USERCHAT] channel achievement	anotherassistant	tome	The Arena (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel serial data	Grathen	global	264
[USERCHAT] channel serial data	Heksa	mainmenu	592
[USERCHAT] channel talk	TehFrederick	tome	I wont nightmare through effectively nothing more than z and bumping, and I will find a way to win Insane like that..
[USERCHAT] channel achievement	necaresource	tome	Savior of the damsels in distress	false	true
[USERCHAT] channel achievement	Grathen	global	Unstoppable (Roguelike)	false	false
Server latency	6
[USERCHAT] channel achievement	drmarkandersen	tome	Curse Lifter (Nightmare (Adventure) difficulty)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[USERCHAT] channel achievement	cuckolas	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel talk	Preternex	tome	when in alt maze you face few uniques simultaneously
[USERCHAT] channel achievement	joodle	tome	Treasure Hunter	false	false
[USERCHAT] channel achievement	User	tome	Eye of the storm	false	false
[USERCHAT] channel achievement	Diriian	tome	Curse Lifter (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	mianton	tome	Exterminator (Roguelike)	false	false
[USERCHAT] channel talk	Vomitrocious	tome	I think I'm starting to see what people were talking about with late game weapon scaling
fight: 	heroic drakeskin leather gloves	Shinetooth the iron pickaxe	::	nil	HANDS
fight: 	heroic drakeskin leather gloves	Eclipse	::	OFFHAND	HANDS
fight: 	heroic drakeskin leather gloves	dwarven-steel gauntlets 'Wildquick'	::	nil	HANDS
fight: 	heroic drakeskin leather gloves	Vorotha the Ravenpower	::	nil	HANDS
fight: 	heroic drakeskin leather gloves	Blastnigh the dwarven-steel helm	::	nil	HANDS
fight: 	heroic drakeskin leather gloves	resilient linen cloak of battle	::	nil	HANDS
fight: 	heroic drakeskin leather gloves	Robes of Deflection	::	nil	HANDS
fight: 	heroic drakeskin leather gloves	Isimina	::	nil	HANDS
fight: 	heroic drakeskin leather gloves	Flowerenvy	::	nil	HANDS
fight: 	heroic drakeskin leather gloves	copper ring 'Filthspar'	::	nil	HANDS
fight: 	heroic drakeskin leather gloves	Leleneg the steel ring	::	nil	HANDS
fight: 	heroic drakeskin leather gloves	Glelle	::	nil	HANDS
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
fight: 	heroic drakeskin leather gloves	Shinetooth the iron pickaxe	::	nil	HANDS
fight: 	heroic drakeskin leather gloves	Eclipse	::	OFFHAND	HANDS
fight: 	heroic drakeskin leather gloves	Vorotha the Ravenpower	::	nil	HANDS
fight: 	heroic drakeskin leather gloves	Blastnigh the dwarven-steel helm	::	nil	HANDS
fight: 	heroic drakeskin leather gloves	resilient linen cloak of battle	::	nil	HANDS
fight: 	heroic drakeskin leather gloves	Robes of Deflection	::	nil	HANDS
fight: 	heroic drakeskin leather gloves	Isimina	::	nil	HANDS
fight: 	heroic drakeskin leather gloves	Flowerenvy	::	nil	HANDS
fight: 	heroic drakeskin leather gloves	copper ring 'Filthspar'	::	nil	HANDS
fight: 	heroic drakeskin leather gloves	Leleneg the steel ring	::	nil	HANDS
fight: 	heroic drakeskin leather gloves	Glelle	::	nil	HANDS
Loading tile	player/elf_female/hands_09.png
[LOG]	#LIGHT_BLUE#New shimmer option unlocked: #{italic}##B4B4B4#drakeskin leather gloves#LAST##{normal}#
[LOG]	Ostia wears (replacing #SALMON##UID:5347:0#dwarven-steel gauntlets 'Wildquick' (0 def, 4 armour)#LAST#): #0080FF##UID:293840:0#heroic drakeskin leather gloves (0 def, 6 armour)#LAST#.
[LOG]	
[LOG]	You gain 11.51 gold from the transmogrification of #SALMON##UID:5347:0#dwarven-steel gauntlets 'Wildquick' (0 def, 4 armour)#LAST#.
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x2a368340
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 124
[SHADER] setting reset param	tick_start	5292195
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x1b2ee690	(4993)
Loading savefile 	/save/ostia/
[USERCHAT] channel achievement	mrsunshine	tome	Level 10 (Roguelike)	false	true
table: 0x1337d148	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x2c5475f8	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	6a1b8aaa6c34532ab73193e0597d0b8e	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	6a1b8aaa6c34532ab73193e0597d0b8e
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 3 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel achievement	Vomitrocious	tome	Level 50 (Nightmare (Adventure) difficulty)	true	true
[USERCHAT] channel achievement	CrazyCure	tome	Curse Lifter (Roguelike)	false	false
Deleting shader 124 (is clone 1)
[USERCHAT] channel achievement	BGrizzly	tome	Treasure Hunter (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	Moasseman	tome	ooooooooooooooooooooo
Server latency	5
[USERCHAT] channel talk	Moasseman	tome	rune of reflection on ground
[USERCHAT] channel talk	Moasseman	tome	tIme to shine
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	Lukoil	tome	Baby steps	false	false
[USERCHAT] channel serial data	brazingfire	tome	596
[USERCHAT] channel talk	Vomitrocious	tome	I've never seen all of the staff of telos drop, and now it does when I'm on cursed
[USERCHAT] channel achievement	Graescale	mainmenu	Lost in translation (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	TehFrederick	tome	Nice. I'm praying to find one in the ID someday. 
[USERCHAT] channel achievement	Valdent	tome	Across the Narrow Sea (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Xelor	tome	Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	TechnoWitch	tome	welp, my alch quest reached the point where everyone is on the last potion. time to care about the final reward for the 1st time ever
[USERCHAT] channel talk	Mankeli	tome	someone come up with a new branch of mathematics that allows me to go balls deep on all of cursed aura, antimagica and fungus while still having the other doomed shit at basic lvl pls
[USERCHAT] channel achievement	Diriian	tome	The Arena (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	gyaku_zuki	tome	Utterly Destroyed	false	false
Server latency	5
[USERCHAT] channel achievement	bergurrunars	tome	Size matters	false	false
[USERCHAT] channel achievement	Ham Beefblast	tome	Utterly Destroyed	false	false
[USERCHAT] channel talk	LuminescentSphinx	tome	no escorts in t1 zones :C
[USERCHAT] channel talk	Moasseman	tome	:(
[USERCHAT] channel achievement	Akkad	mainmenu	Treasure Hunter (Roguelike)	false	false
[USERCHAT] channel achievement	Zorgia	tome	Size matters	false	false
[USERCHAT] channel achievement	scorchdelta62	mainmenu	Level 10	false	false
[USERCHAT] channel achievement	mikuinsider	tome	The secret city	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	starfall[]
Deleting temp shader	shockwave2[shockwaveSpeed=5.6]
Deleting temp shader	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
Deleting temp shader	healing[beamColor1=vec4(0.79607843137255,0.79607843137255,0.79607843137255,1),beamColor2=vec4(0.2078431372549,0.2078431372549,0.2078431372549,1),beamsCount=15,noup=1,time_factor=6000]
Deleting temp shader	healing[beamColor1=vec4(0.79607843137255,0.79607843137255,0.79607843137255,1),beamColor2=vec4(0.2078431372549,0.2078431372549,0.2078431372549,1),beamsCount=15,noup=2,time_factor=6000]
Deleting shader 93 (is clone 0)
Deleting shader 106 (is clone 0)
Deleting shader 105 (is clone 0)
Deleting shader 126 (is clone 0)
Deleting shader 97 (is clone 0)
[USERCHAT] channel achievement	general_tragg	tome	Thralless	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel serial data	knifebutton	tome	629
Server latency	6
[USERCHAT] channel achievement	Elderel	tome	Curse Lifter	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[USERCHAT] channel achievement	Tiny_Hippopotamus	tome	The secret city (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	GenericValue	tome	Bringer of Doom	false	false
[USERCHAT] channel achievement	balabalalde	tome	Utterly Destroyed	false	false
[USERCHAT] channel achievement	Pixie	global	Poisonous (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Zevious	mainmenu	Thralless (Roguelike)	false	false
[USERCHAT] channel achievement	Toaana	tome	Against all odds (Nightmare (Adventure) difficulty)	true	false
[USERCHAT] channel achievement	Lamentations	tome	The Arena	false	false
Server latency	6
[USERCHAT] channel achievement	zennaris	tome	The secret city (Nightmare (Roguelike) difficulty)	false	true
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Corona#LAST#.
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 93
*p 93: Uniform: 0: 8B5E tex
*p 93: Uniform: 1: 1406 tick
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_act_base
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Glyphs#LAST#.
[SHADER] Loading from /data/gfx/shaders/lightningshield.lua
[SHADER] Loaded shader with totalname	lightningshield[noup=1,time_factor=3000]
New GL Shader program 94
*p 94: Uniform: 0: 8B50 ellipsoidalFactor
*p 94: Uniform: 1: 8B5E tex
*p 94: Uniform: 2: 1406 tick
*p 94: Uniform: 3: 1406 time_factor
[CALLBACK] upgrading to prioritized	talents_on_crit
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_act_base
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x1e443260
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 124
[SHADER] setting reset param	tick_start	5499364
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x2ede7a98	(4985)
Loading savefile 	/save/ostia/
[LOG]	Resting starts...
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	#00ff00##UID:1100:0#Talent Darkest Light is ready to use.
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	22	46	to	21	45
[Actor:move]	5366	Ostia	move from	21	45	to	21	44
[Actor:move]	5366	Ostia	move from	21	44	to	21	43
[Identify]	rejuvenating steel mail armour	true
[LOG]	Ostia picks up (v.): #00FF80##UID:294231:0#rejuvenating steel mail armour (2 def, 6 armour)#LAST#.
[Actor:move]	5366	Ostia	move from	21	43	to	20	44
[Spacetime Tuning]	291779	Velilena the ghoul	setting preferred_paradox:	272
[Actor:move]	5366	Ostia	move from	20	44	to	19	45
[Actor:move]	5366	Ostia	move from	19	45	to	18	46
[Actor:move]	5366	Ostia	move from	18	46	to	18	47
[LOG]	You pickup 0.65 gold pieces.
[Actor:move]	5366	Ostia	move from	18	47	to	17	48
[Actor:move]	5366	Ostia	move from	17	48	to	16	49
[Actor:move]	5366	Ostia	move from	16	49	to	15	48
[Actor:move]	5366	Ostia	move from	15	48	to	14	47
[Actor:move]	5366	Ostia	move from	14	47	to	14	46
[Actor:move]	5366	Ostia	move from	14	46	to	14	45
[Actor:move]	5366	Ostia	move from	14	45	to	14	44
[Actor:move]	5366	Ostia	move from	14	44	to	14	43
[target_simple AI]	293485	bone giant	selecting NEW TARGET	14	43	5366	Ostia
[improved_talented AI] chooses for	293485	bone giant	T_BONE_ARMOUR
[LOG]	Bone giant uses #{bold}##ORCHID#Bone Armour.#{normal}##LAST#
[LOG]	A shield forms around bone giant.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.79607843137255,0.79607843137255,0.79607843137255),shieldIntensity=0.2]
New GL Shader program 96
*p 96: Uniform: 0: 1406 aadjust
*p 96: Uniform: 1: 1406 antialiasingRadius
*p 96: Uniform: 2: 8B51 color
*p 96: Uniform: 3: 1406 ellipsoidalFactor
*p 96: Uniform: 4: 1406 horizontalScrollingSpeed
*p 96: Uniform: 5: 8B50 impact
*p 96: Uniform: 6: 8B51 impact_color
*p 96: Uniform: 7: 1406 impact_tick
*p 96: Uniform: 8: 1406 impact_time
*p 96: Uniform: 9: 1406 oscillationSpeed
*p 96: Uniform: 10: 1406 shieldIntensity
*p 96: Uniform: 11: 8B5E tex
*p 96: Uniform: 12: 1406 tick
*p 96: Uniform: 13: 1406 tick_start
*p 96: Uniform: 14: 1406 time_factor
*p 96: Uniform: 15: 1406 verticalScrollingSpeed
*p 96: Uniform: 16: 1406 wobblingPower
*p 96: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	5501383
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the west (bone giant)).
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x1d740910	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	47fff6c6c1e635e6c5f463f955be22a6	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	47fff6c6c1e635e6c5f463f955be22a6
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 3 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	5366	Ostia	move from	14	43	to	13	44
Deleting shader 124 (is clone 1)
[Actor:move]	293485	bone giant	move from	4	42	to	5	42
[LOG]	
[Actor:move]	5366	Ostia	move from	13	44	to	12	45
[Actor:move]	293485	bone giant	move from	5	42	to	6	42
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	293485	bone giant	move from	6	42	to	7	42
[Actor:move]	293485	bone giant	move from	7	42	to	8	42
[LOG]	
[Actor:move]	293485	bone giant	move from	8	42	to	9	42
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	298609	after	5366
[SPELL CRIT %]	37.984998306304
[LOG]	
[LOG]	Hymn of Perseverance hits Bone giant for #SLATE#(40 absorbed)#LAST#, #{bold}##GREY#10 darkness#{normal}##LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[Actor:move]	293485	bone giant	move from	9	42	to	10	43
[LOG]	Ostia's Corona hits Bone giant for #SLATE#(40 absorbed)#LAST#, #GREY#10 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#CADET_BLUE#Bone giant somehow avoids a trap (Ostia's glyph of twilight).
[Actor:move]	293485	bone giant	move from	10	43	to	11	44
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	298628	after	5366
[LOG]	Bone giant resists!
[LOG]	
[LOG]	Hymn of Perseverance hits Bone giant for #SLATE#(42 absorbed)#LAST#, #{bold}##GREY#10 darkness#{normal}##LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 124
[SHADER] setting reset param	tick_start	5505821
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
[LOG]	Ostia casts #{bold}##PURPLE#Circle of Warding.#{normal}##LAST#
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	298629	after	5366
[SPELL CRIT %]	37.984998306304
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	298631	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Bone giant for #SLATE#(144 absorbed)#LAST#, #{bold}##GREY#36 darkness#{normal}##LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[LOG]	Ostia's Corona hits Bone giant for #SLATE#(42 absorbed)#LAST#, #GREY#10 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Ostia's Corona hits Bone giant for #SLATE#(41 absorbed)#LAST#, #GREY#10 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Ostia's Corona hits Bone giant for #SLATE#(42 absorbed)#LAST#, #GREY#10 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
checkHit	61	vs	29	=> chance to hit	95
[KNOCKBACK] from	12	12	over	1
[KNOCKBACK] try	10	43	0
[KNOCKBACK] ok knocked to	10	43	::
[Actor:move]	293485	bone giant	(forced) move from	11	44	to	10	43
[LOG]	Bone giant is knocked back!
[LOG]	Ostia's prismatic repulsion area effect hits Bone giant for #SLATE#(12 absorbed)#LAST#, #YELLOW#3 light#LAST#, #SLATE#(11 absorbed)#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[KNOCKBACK] from	12	12	over	1
[KNOCKBACK] try	10	43	0
[KNOCKBACK] ok knocked to	10	43	::
[Actor:move]	293485	bone giant	(forced) move from	11	44	to	10	43
[Actor:move]	293485	bone giant	move from	10	43	to	10	43
[LOG]	Ostia's glyph of twilight hits Bone giant for #SLATE#(18 absorbed)#LAST#, #YELLOW#4 light#LAST#, #SLATE#(16 absorbed)#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	37.984998306304
[LOG]	The shield around bone giant crumbles.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Bone giant for #SLATE#(76 absorbed)#LAST#, #YELLOW#8 light#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	298632	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around bone giant!
[SHADER] Loading from /data/gfx/shaders/shockwave2.lua
[SHADER] Loaded shader with totalname	shockwave2[shockwaveSpeed=5.6]
New GL Shader program 97
*p 97: Uniform: 0: 8B50 ellipsoidalFactor
*p 97: Uniform: 1: 1406 flameIntensity
*p 97: Uniform: 2: 1406 innerShockwaveWidth
*p 97: Uniform: 3: 1406 outerShockwaveWidth
*p 97: Uniform: 4: 1406 shockwaveSpeed
*p 97: Uniform: 5: 8B5E tex
*p 97: Uniform: 6: 1406 tick
*p 97: Uniform: 7: 1406 tick_start
*p 97: Uniform: 8: 1406 time_factor
[SHADER] setting reset param	tick_start	5509354
[LOG]	Hymn of Perseverance hits Bone giant for #{bold}##GREY#56 darkness#{normal}##LAST# damage.
[LOG]	Demonic Soul hits Bone giant for #LIGHT_RED#68 fire#LAST# damage.
checkHit	61	vs	29	=> chance to hit	95
[KNOCKBACK] from	12	12	over	1
[KNOCKBACK] try	9	42	0
[KNOCKBACK] ok knocked to	9	42	::
[Actor:move]	293485	bone giant	(forced) move from	10	43	to	9	42
[LOG]	Bone giant is knocked back!
[LOG]	Ostia's prismatic repulsion area effect hits Bone giant for #YELLOW#14 light#LAST#, #GREY#13 darkness#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	Ostia's light area effect hits Bone giant for #YELLOW#53 light#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[LOG]	Bone giant resists the blinding light!
[SPELL CRIT %]	37.984998306304
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Bone giant for #YELLOW#210 light#LAST# damage.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:7:0#pouch of bone giant dust (1)#WHITE#.
[Actor:move]	293485	bone giant	move from	9	42	to	10	43
[LOG]	Ostia's Corona hits Bone giant for #YELLOW#57 light#LAST# damage.
[LOG]	#{bold}#Ostia's Corona killed Bone giant!#{normal}#
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/pouch_bone_giant_dust.png
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	The shield around Ostia crumbles.
[LOG]	Ostia slows down.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:1103:0#Talent Circle of Warding is ready to use.
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[LOG]	Rested for 71 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	12	45	to	11	45
[Actor:move]	5366	Ostia	move from	11	45	to	10	44
[Actor:move]	5366	Ostia	move from	10	44	to	10	43
[Actor:move]	5366	Ostia	move from	10	43	to	10	42
[target_simple AI]	291989	Lisida the skeleton warrior	selecting NEW TARGET	10	42	5366	Ostia
[use_tactical AI] === Action Selected:	291989	Lisida the skeleton warrior	attack	 talent:T_FLAME
[LOG]	Lisida the skeleton warrior casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	10.6
[LOG]	Ran for 5 turns (stop reason: taken damage).
[LOG]	Ostia is on fire!
[LOG]	Burning from Lisida the skeleton warrior hits #fbd578#Ostia#LAST# for #LIGHT_RED#33 fire#LAST# damage.
[LOG]	#UID:291989:0#Lisida the skeleton warrior hits #fbd578#Ostia#LAST# for #LIGHT_RED#98 fire#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 124
[SHADER] setting reset param	tick_start	5513854
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
[Actor:move]	5366	Ostia	move from	10	42	to	10	41
[SOUND] loading from	/data/sound/creatures/skeletons/skell_1.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_1.ogg" : <static>
[target_simple AI]	291989	Lisida the skeleton warrior	selecting NEW TARGET	10	41	5366	Ostia
[use_tactical AI] === Action Selected:	291989	Lisida the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	291989	Lisida the skeleton warrior	move from	6	33	to	7	34
[LOG]	Burning from Lisida the skeleton warrior hits #fbd578#Ostia#LAST# for #SLATE#(33 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	37.984998306304
[SPELL] friendly fire chance	100
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Lisida the skeleton warrior for #GREY#49 darkness#LAST# damage.
[target_simple AI]	293872	skeleton archer	selecting NEW TARGET	10	41	5366	Ostia
[Actor:move]	293872	skeleton archer	move from	1	36	to	2	37
[use_tactical AI] === Action Selected:	291989	Lisida the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	291989	Lisida the skeleton warrior	move from	7	34	to	7	35
[LOG]	Burning from Lisida the skeleton warrior hits #fbd578#Ostia#LAST# for #SLATE#(33 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ostia's darkness area effect hits Lisida the skeleton warrior for #GREY#25 darkness#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	37.984998306304
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Lisida the skeleton warrior for #GREY#99 darkness#LAST# damage.
[Actor:move]	293872	skeleton archer	move from	2	37	to	3	37
[target_simple AI]	291989	Lisida the skeleton warrior	selecting NEW TARGET	10	41	5366	Ostia
[use_tactical AI] === Action Selected:	291989	Lisida the skeleton warrior	attack	 talent:T_FLAME
[LOG]	Lisida the skeleton warrior casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	10.6
[LOG]	Burning from Lisida the skeleton warrior hits #fbd578#Ostia#LAST# for #SLATE#(49 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:291989:0#Lisida the skeleton warrior hits #fbd578#Ostia#LAST# for #SLATE#(98 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Ostia's darkness area effect hits Lisida the skeleton warrior for #GREY#25 darkness#LAST# damage.
[LOG]	Ostia casts #{bold}##PURPLE#Starfall.#{normal}##LAST#
[SPELL] friendly fire chance	100
Deleting shader 124 (is clone 1)
[SPELL CRIT %]	37.984998306304
checkHit	29	vs	55	=> chance to hit	0
[LOG]	Lisida the skeleton warrior is stunned!
[SHADER] Loading from /data/gfx/shaders/starfall.lua
[SHADER] Loaded shader with totalname	starfall[]
New GL Shader program 98
*p 98: Uniform: 0: 8B5E tex
*p 98: Uniform: 1: 1406 tick
*p 98: Uniform: 2: 1406 tick_start
*p 98: Uniform: 3: 1406 time_factor
[SHADER] setting reset param	tick_start	5519165
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Lisida the skeleton warrior for #GREY#127 darkness#LAST# damage.
[LOG]	
[Actor:move]	5366	Ostia	move from	10	41	to	10	40
[Actor:move]	293872	skeleton archer	move from	3	37	to	4	37
[NPC:seen_by] Passing target	Ostia	from	291989	Lisida the skeleton warrior	to	294236	ghoulking
[use_tactical AI] === Action Selected:	291989	Lisida the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	291989	Lisida the skeleton warrior	move from	7	35	to	8	36
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	298633	after	5366
[SPELL CRIT %]	37.984998306304
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Hymn of Perseverance hits Lisida the skeleton warrior for #{bold}##GREY#49 darkness#{normal}##LAST# damage.
[LOG]	Burning from Lisida the skeleton warrior hits #fbd578#Ostia#LAST# for #SLATE#(21 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ostia's darkness area effect hits Lisida the skeleton warrior for #GREY#25 darkness#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[LOG]	Lisida the skeleton warrior resists the blinding light!
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	298652	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Lisida the skeleton warrior for #{bold}##YELLOW#316 light#{normal}##LAST# damage.
[improved_talented AI] chooses for	293872	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	steady ash longbow of acid	self-loading quiver of ash arrows of accuracy	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	293872	using weapon:	steady ash longbow of acid	ammo:	self-loading quiver of ash arrows of accuracy	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady ash longbow of acid	to:	10	40
Adding entity	298653	after	293872
[use_tactical AI] === Action Selected:	294236	ghoulking	closein	 AI:move_ghoul
[Actor:move]	294236	ghoulking	move from	2	32	to	3	33
[LOG]	Ostia stops burning.
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	298654	after	5366
[LOG]	Ostia uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
[LOG]	Ostia tries to evade attacks.
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
New GL Shader program 104
*p 104: Uniform: 0: 1406 appearTime
*p 104: Uniform: 1: 1406 backgroundLayersCount
*p 104: Uniform: 2: 1406 noup
*p 104: Uniform: 3: 8B5E tex
*p 104: Uniform: 4: 1406 tick
*p 104: Uniform: 5: 1406 tick_start
*p 104: Uniform: 6: 1406 time_factor
*p 104: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	5522345
[LOG]	Hymn of Perseverance hits Lisida the skeleton warrior for #{bold}##GREY#53 darkness#{normal}##LAST# damage.
[LOG]	Ostia's Corona hits Lisida the skeleton warrior for #YELLOW#53 light#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	37.984998306304
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Lisida the skeleton warrior for #YELLOW#103 light#LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Lisida the skeleton warrior!#{normal}#
[ATTACK ARCHERY]	298653	 to 	Ostia	 :: 	51.358830146285	7	48	::	1
checkHit	60	vs	4	=> chance to hit	100
[ATTACK ARCHERY] raw dam	51.358830146285	versus	48	with APR	7
[ATTACK ARCHERY] after armor	12.839707536571
[ATTACK ARCHERY] after range	16
[PHYS CRIT %] axe accuracy bonus	60	4	=	14
[PHYS CRIT %]	18.5
[ATTACK ARCHERY] after crit	16
[ATTACK ARCHERY] after mult	16
[ATTACK ARCHERY] after hook	16
[LOG]	Skeleton archer's Shoot hits #fbd578#Ostia#LAST# for #SLATE#(14 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(9 absorbed)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[improved_talented AI] chooses for	293872	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	steady ash longbow of acid	self-loading quiver of ash arrows of accuracy	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	293872	using weapon:	steady ash longbow of acid	ammo:	self-loading quiver of ash arrows of accuracy	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady ash longbow of acid	to:	10	40
Adding entity	298655	after	293872
[use_tactical AI] === Action Selected:	294236	ghoulking	attack	 talent:T_SUMMON
[LOG]	Ghoulking uses #{bold}##ORCHID#Summon.#{normal}##LAST#
[Actor:move]	298656	ghast	(forced) move from	nil	nil	to	4	32
[LOG]	#UID:294236:0#Ghoulking summons Ghast!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	The shield around Ostia crumbles.
[LOG]	Ostia slows down.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[ATTACK ARCHERY]	298655	 to 	Ostia	 :: 	51.358830146285	7	48	::	1
checkHit	60	vs	4	=> chance to hit	100
[ATTACK ARCHERY] raw dam	51.358830146285	versus	48	with APR	7
[ATTACK ARCHERY] after armor	12.839707536571
[ATTACK ARCHERY] after range	16
[PHYS CRIT %] axe accuracy bonus	60	4	=	14
[PHYS CRIT %]	18.5
[ATTACK ARCHERY] after crit	16
[ATTACK ARCHERY] after mult	16
[ATTACK ARCHERY] after hook	16
[LOG]	Skeleton archer's Shoot hits #fbd578#Ostia#LAST# for #WHITE#14 physical#LAST#, #GREEN#9 acid#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[target_simple AI]	298656	ghast	selecting NEW TARGET	10	40	5366	Ostia
[improved_talented AI] chooses for	293872	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	steady ash longbow of acid	self-loading quiver of ash arrows of accuracy	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	293872	using weapon:	steady ash longbow of acid	ammo:	self-loading quiver of ash arrows of accuracy	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady ash longbow of acid	to:	10	40
Adding entity	298657	after	293872
[use_tactical AI] === Action Selected:	294236	ghoulking	closein	 AI:move_ghoul
[Actor:move]	294236	ghoulking	move from	3	33	to	4	34
[LOG]	
[USERCHAT] channel achievement	e-vile	tome	The secret city (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Vomitrocious	tome	Back and there again (Nightmare (Adventure) difficulty)	true	true
[LOG]	Ostia activates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[USERCHAT] channel achievement	grandbean	tome	The Arena (Roguelike)	false	false
[Actor:move]	5366	Ostia	move from	10	40	to	10	39
[target_simple AI]	293872	skeleton archer	selecting NEW TARGET	10	39	5366	Ostia
[improved_talented AI] chooses for	293872	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	steady ash longbow of acid	self-loading quiver of ash arrows of accuracy	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	293872	using weapon:	steady ash longbow of acid	ammo:	self-loading quiver of ash arrows of accuracy	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady ash longbow of acid	to:	10	39
Adding entity	298658	after	293872
[use_tactical AI] === Action Selected:	294236	ghoulking	closein	 AI:move_ghoul
[Actor:move]	294236	ghoulking	move from	4	34	to	5	35
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Sunburst.#{normal}##LAST#
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	298659	after	5366
Adding entity	298660	after	5366
[SPELL CRIT %]	37.984998306304
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Ghast for #LIGHT_GREY#(128 resilience)#LAST#, #{bold}##YELLOW#229 light#{normal}##LAST# (#RED##{bold}#229#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Skeleton archer for #YELLOW#357 light#LAST# damage.
[ATTACK ARCHERY]	298658	 to 	Ostia	 :: 	51.358830146285	7	34	::	1
checkHit	60	vs	4	=> chance to hit	100
[ATTACK ARCHERY] raw dam	51.358830146285	versus	34	with APR	7
[ATTACK ARCHERY] after armor	24.358830146285
[ATTACK ARCHERY] after range	33
[PHYS CRIT %] axe accuracy bonus	60	4	=	14
[PHYS CRIT %]	18.5
[ATTACK ARCHERY] after crit	49.5
[ATTACK ARCHERY] after mult	49.5
[ATTACK ARCHERY] after hook	49.5
[LOG]	#{bold}#Skeleton archer's Shoot performs a ranged critical strike against #fbd578#Ostia#LAST#!#{normal}#
[PROJECTOR] Chant of Resistance (source) dam	36.028481012658
[PROJECTOR] Chant of Resistance (source) dam	5.3955761763749
[LOG]	Skeleton archer's Shoot hits #fbd578#Ostia#LAST# for #{bold}##WHITE#36 physical#{normal}##LAST#, #GREEN#5 acid#LAST# (#RED##{bold}#41#LAST##{normal}# total damage).
[target_simple AI]	298656	ghast	selecting NEW TARGET	10	39	5366	Ostia
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around ghast!
Cloned shader 97
[SHADER] setting reset param	tick_start	5533840
[LOG]	Ghast is weakened by the glyph of moonlight!
[Actor:move]	298656	ghast	move from	4	32	to	5	33
[LOG]	Ostia's glyph of moonlight hits Ghast for #GREY#50 darkness#LAST# damage.
[LOG]	Demonic Soul hits Ghast for #LIGHT_RED#68 fire#LAST# damage.
[improved_talented AI] chooses for	293872	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	steady ash longbow of acid	self-loading quiver of ash arrows of accuracy	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	293872	using weapon:	steady ash longbow of acid	ammo:	self-loading quiver of ash arrows of accuracy	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady ash longbow of acid	to:	10	39
Adding entity	298679	after	293872
[target_simple AI]	294236	ghoulking	selecting NEW TARGET	10	39	5366	Ostia
[use_tactical AI] === Action Selected:	294236	ghoulking	closein	 AI:move_ghoul
[Actor:move]	294236	ghoulking	move from	5	35	to	6	36
[Spacetime Tuning]	291779	Velilena the ghoul	setting preferred_paradox:	272
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	298680	after	5366
Adding entity	298681	after	5366
[LOG]	Ghoulking resists!
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Hymn of Perseverance hits Ghoulking for #{bold}##GREY#64 darkness#{normal}##LAST# damage.
Deleting shader 124 (is clone 1)
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	37.984998306304
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around ghoulking!
Cloned shader 97
[SHADER] setting reset param	tick_start	5537381
[LOG]	Ostia's Corona hits Ghoulking for #YELLOW#72 light#LAST# damage.
[LOG]	Demonic Soul hits Ghoulking for #LIGHT_RED#68 fire#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Ghoulking for #YELLOW#132 light#LAST# damage.
[ATTACK ARCHERY]	298679	 to 	Ostia	 :: 	51.358830146285	7	34	::	1
checkHit	60	vs	4	=> chance to hit	100
[ATTACK ARCHERY] raw dam	51.358830146285	versus	34	with APR	7
[ATTACK ARCHERY] after armor	24.358830146285
[ATTACK ARCHERY] after range	28
[PHYS CRIT %] axe accuracy bonus	60	4	=	14
[PHYS CRIT %]	18.5
[ATTACK ARCHERY] after crit	28
[ATTACK ARCHERY] after mult	28
[ATTACK ARCHERY] after hook	28
[PROJECTOR] Chant of Resistance (source) dam	20.379746835443
[PROJECTOR] Chant of Resistance (source) dam	5.3955761763749
[LOG]	Ostia's light area effect hits Ghoulking for #YELLOW#66 light#LAST# damage.
[LOG]	Skeleton archer's Shoot hits #fbd578#Ostia#LAST# for #WHITE#20 physical#LAST#, #GREEN#5 acid#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	Ostia's Corona hits Skeleton archer for #YELLOW#72 light#LAST# damage.
[LOG]	#{bold}#Ostia's Corona killed Skeleton archer!#{normal}#
[Actor:move]	298656	ghast	move from	5	33	to	6	34
[target_simple AI]	294236	ghoulking	selecting NEW TARGET	10	39	5366	Ostia
[use_tactical AI] === Action Selected:	294236	ghoulking	closein	 AI:move_ghoul
[Actor:move]	294236	ghoulking	move from	6	36	to	7	37
[LOG]	Ostia's Corona hits Ghoulking for #GREY#60 darkness#LAST# damage.
[LOG]	Ostia is no longer evading attacks.
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	298682	after	5366
Adding entity	298683	after	5366
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	Hymn of Perseverance hits Ghoulking for #{bold}##GREY#64 darkness#{normal}##LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	37.984998306304
[SPELL] friendly fire chance	100
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Ghast for #GREY#63 darkness#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Ghoulking for #GREY#63 darkness#LAST# damage.
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around ghoulking!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
Cloned shader 97
[SHADER] setting reset param	tick_start	5539501
[LOG]	Demonic Soul hits Ghoulking for #LIGHT_RED#68 fire#LAST# damage.
[LOG]	Ostia's light area effect hits Ghoulking for #YELLOW#66 light#LAST# damage.
[LOG]	Ostia's darkness area effect hits Ghast for #GREY#32 darkness#LAST# damage.
[LOG]	#{bold}#Ostia's light area effect killed Ghoulking!#{normal}#
[improved_talented AI] chooses for	298656	ghast	T_SUMMON
[LOG]	Ghast uses #{bold}##ORCHID#Summon.#{normal}##LAST#
[resolveObject] CREATE FOR	298684	ghoul	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	75.362847133857	76
[resolveObject] CREATED OBJECT:	298685	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	298685	gold pieces
[Actor:move]	298684	ghoul	(forced) move from	nil	nil	to	5	35
[LOG]	#UID:298656:0#Ghast summons Ghoul!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	
[USERCHAT] channel achievement	eimhra	tome	Hell has no fury like a demon scorned! (Exploration mode)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[USERCHAT] channel achievement	irrelephant	tome	Level 10 (Nightmare (Adventure) difficulty)	false	false
[SPELL CRIT %]	37.984998306304
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Ghoul for #GREY#127 darkness#LAST# damage.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[LOG]	Ostia's darkness area effect hits Ghoul for #GREY#32 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Ghast for #YELLOW#72 light#LAST# damage.
[LOG]	Ostia's light area effect hits Ghoul for #YELLOW#66 light#LAST# damage.
[LOG]	#{bold}#Ostia's Corona killed Ghast!#{normal}#
[Actor:move]	298684	ghoul	move from	5	35	to	6	36
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	298686	after	5366
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Deleting shader 97 (is clone 1)
Adding entity	298687	after	5366
Deleting shader 97 (is clone 1)
Deleting shader 97 (is clone 1)
[LOG]	Hymn of Perseverance hits Ghoul for #{bold}##GREY#64 darkness#{normal}##LAST# damage.
[LOG]	
[USERCHAT] channel achievement	EldritchDark	tome	Catch that Plumpkin! (Nightmare (Roguelike) difficulty)	false	true
[LOG]	Ostia casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	37.984998306304
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Ghoul for #YELLOW#41 light#LAST#, #GREY#35 darkness#LAST# (#RED##{bold}#76#LAST##{normal}# total damage).
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around ghoul!
Cloned shader 97
[SHADER] setting reset param	tick_start	5543790
[LOG]	Demonic Soul hits Ghoul for #LIGHT_RED#53 fire#LAST# damage.
[LOG]	Ostia's light area effect hits Ghoul for #YELLOW#66 light#LAST# damage.
[LOG]	Ostia's darkness area effect hits Ghoul for #GREY#32 darkness#LAST# damage.
[SPELL CRIT %]	37.984998306304
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Hymn of Perseverance hits Ghoul for #GREY#39 darkness#LAST# damage.
[LOG]	
[LOG]	#{bold}#Hymn of Perseverance killed Ghoul!#{normal}#
[USERCHAT] channel achievement	Toaana	tome	A dangerous secret (Nightmare (Adventure) difficulty)	false	false
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1096:0#Talent Starfall is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:1039:0#Talent Chant of Fortress is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1049:0#Talent Sunburst is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
Deleting shader 97 (is clone 1)
[LOG]	Rested for 60 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	10	39	to	9	38
[Actor:move]	5366	Ostia	move from	9	38	to	8	37
[Actor:move]	5366	Ostia	move from	8	37	to	7	37
[LOG]	You pickup 0.50 gold pieces.
[Actor:move]	5366	Ostia	move from	7	37	to	8	36
[Identify]	Eremeretar	true
[LOG]	Ostia picks up (l.): #SALMON##UID:291803:0#Eremeretar (11.5-16.1 power, 3 apr)#LAST#.
[Actor:move]	5366	Ostia	move from	8	36	to	7	35
[Actor:move]	5366	Ostia	move from	7	35	to	6	34
[Actor:move]	5366	Ostia	move from	6	34	to	5	34
[Actor:move]	5366	Ostia	move from	5	34	to	4	34
[Identify]	vined mindstar	true
[LOG]	Ostia picks up (h.): #FFFFFF##UID:295455:0#vined mindstar (5-5.5 power, 18 apr, nature damage)#LAST#.
[Actor:move]	5366	Ostia	move from	4	34	to	3	35
[Actor:move]	5366	Ostia	move from	3	35	to	2	36
[Actor:move]	5366	Ostia	move from	2	36	to	2	37
[Actor:move]	5366	Ostia	move from	2	37	to	2	38
[Actor:move]	5366	Ostia	move from	2	38	to	2	39
[Actor:move]	5366	Ostia	move from	2	39	to	2	40
[Actor:move]	5366	Ostia	move from	2	40	to	2	41
[Actor:move]	5366	Ostia	move from	2	41	to	2	42
[Identify]	warbringer's steel longsword of shearing	true
[LOG]	Ostia picks up (h.): #8d55ff##UID:295456:0#warbringer's steel longsword of shearing (14.5-20.3 power, 3 apr)#LAST#.
[Actor:move]	5366	Ostia	move from	2	42	to	1	42
[target_simple AI]	293469	skeleton warrior	selecting NEW TARGET	1	42	5366	Ostia
[Actor:move]	293469	skeleton warrior	move from	2	49	to	1	48
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (skeleton warrior)).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	298706	after	5366
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	298707	after	5366
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Skeleton warrior for #{bold}##GREY#181 darkness#{normal}##LAST# damage.
[Actor:move]	293469	skeleton warrior	move from	1	48	to	1	47
[SPELL CRIT %]	37.984998306304
[LOG]	Hymn of Perseverance hits Skeleton warrior for #GREY#36 darkness#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	37.984998306304
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Skeleton warrior for #YELLOW#117 light#LAST# damage.
[LOG]	Ostia's Corona hits Skeleton warrior for #YELLOW#62 light#LAST# damage.
[LOG]	Ostia's Corona hits Skeleton warrior for #YELLOW#64 light#LAST# damage.
[LOG]	#{bold}#Ostia's Corona killed Skeleton warrior!#{normal}#
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[USERCHAT] channel serial data	gamer22	tome	632
[LOG]	Today is the 8th Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Spacetime Tuning]	291779	Velilena the ghoul	setting preferred_paradox:	272
[LOG]	Rested for 24 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	1	42	to	1	43
[Actor:move]	5366	Ostia	move from	1	43	to	1	44
[Actor:move]	5366	Ostia	move from	1	44	to	1	45
[Actor:move]	5366	Ostia	move from	1	45	to	1	46
[Actor:move]	5366	Ostia	move from	1	46	to	1	47
[LOG]	You pickup 0.85 gold pieces.
[Actor:move]	5366	Ostia	move from	1	47	to	1	48
[Actor:move]	5366	Ostia	move from	1	48	to	1	49
[Actor:move]	5366	Ostia	move from	1	49	to	1	48
[Actor:move]	5366	Ostia	move from	1	48	to	1	47
[Actor:move]	5366	Ostia	move from	1	47	to	1	46
[Actor:move]	5366	Ostia	move from	1	46	to	1	45
[Actor:move]	5366	Ostia	move from	1	45	to	1	44
[Actor:move]	5366	Ostia	move from	1	44	to	1	43
[Actor:move]	5366	Ostia	move from	1	43	to	1	42
[Actor:move]	5366	Ostia	move from	1	42	to	1	41
[Actor:move]	5366	Ostia	move from	1	41	to	1	40
[Actor:move]	5366	Ostia	move from	1	40	to	1	39
[Actor:move]	5366	Ostia	move from	1	39	to	1	38
[Actor:move]	5366	Ostia	move from	1	38	to	2	37
[Actor:move]	5366	Ostia	move from	2	37	to	3	36
[Actor:move]	5366	Ostia	move from	3	36	to	4	35
[Actor:move]	5366	Ostia	move from	4	35	to	5	34
[Actor:move]	5366	Ostia	move from	5	34	to	6	33
[Actor:move]	5366	Ostia	move from	6	33	to	5	32
[Actor:move]	5366	Ostia	move from	5	32	to	4	31
[Actor:move]	5366	Ostia	move from	4	31	to	3	31
[Actor:move]	5366	Ostia	move from	3	31	to	2	31
[Actor:move]	5366	Ostia	move from	2	31	to	1	30
[Actor:move]	5366	Ostia	move from	1	30	to	1	29
[Actor:move]	5366	Ostia	move from	1	29	to	1	28
[Actor:move]	5366	Ostia	move from	1	28	to	1	27
[Actor:move]	5366	Ostia	move from	1	27	to	1	26
[Actor:move]	5366	Ostia	move from	1	26	to	1	25
[Actor:move]	5366	Ostia	move from	1	25	to	1	24
[Actor:move]	5366	Ostia	move from	1	24	to	1	23
[Actor:move]	5366	Ostia	move from	1	23	to	2	23
[Actor:move]	5366	Ostia	move from	2	23	to	3	23
[target_simple AI]	291779	Velilena the ghoul	selecting NEW TARGET	3	23	5366	Ostia
[use_tactical AI] === Action Selected:	291779	Velilena the ghoul	closein	 talent:T_DIMENSIONAL_STEP
[LOG]	Velilena the ghoul casts #{bold}##PURPLE#Dimensional Step.#{normal}##LAST#
checkHit	29.92	vs	49	=> chance to hit	3
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# resists Velilena the ghoul's space-time folding!
[use_tactical AI] === Action Selected:	291779	Velilena the ghoul	closein	 AI:move_astar_advanced
[Actor:move]	291779	Velilena the ghoul	move from	10	16	to	9	17
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northeast (Velilena the ghoul)).
[LOG]	
Server latency	6
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	37.984998306304
[SPELL] friendly fire chance	100
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Velilena the ghoul for #GREY#49 darkness#LAST# damage.
[NPC:seen_by] Passing target	Ostia	from	291779	Velilena the ghoul	to	292427	Eilinoyassra the armoured skeleton warrior
[use_tactical AI] === Action Selected:	291779	Velilena the ghoul	closein	 AI:move_astar_advanced
[Actor:move]	291779	Velilena the ghoul	move from	9	17	to	8	18
[LOG]	Ostia's darkness area effect hits Velilena the ghoul for #GREY#25 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 talent:T_BEAR_TRAP
Eilinoyassra the armoured skeleton warrior advanced trap placement targeting grid (3, 23) range/dist:1/10 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_BEAR_TRAP	3	23
NPC Trap Placement for	Eilinoyassra the armoured skeleton warrior	T_BEAR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_BEAR_TRAP	for	Eilinoyassra the armoured skeleton warrior	292427	true
[use_tactical AI] turn	1793620	292427	Eilinoyassra the armoured skeleton warrior	### FAILED ACTION returned:	T_BEAR_TRAP	false
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292427	Eilinoyassra the armoured skeleton warrior	move from	8	14	to	7	15
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	37.984998306304
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Velilena the ghoul for #GREY#99 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	291779	Velilena the ghoul	closein	 AI:move_astar_advanced
[Actor:move]	291779	Velilena the ghoul	move from	8	18	to	7	19
[LOG]	Ostia's darkness area effect hits Velilena the ghoul for #GREY#25 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 talent:T_BEAR_TRAP
Eilinoyassra the armoured skeleton warrior advanced trap placement targeting grid (3, 23) range/dist:1/9 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_BEAR_TRAP	3	23
NPC Trap Placement for	Eilinoyassra the armoured skeleton warrior	T_BEAR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_BEAR_TRAP	for	Eilinoyassra the armoured skeleton warrior	292427	true
[use_tactical AI] turn	1793630	292427	Eilinoyassra the armoured skeleton warrior	### FAILED ACTION returned:	T_BEAR_TRAP	false
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292427	Eilinoyassra the armoured skeleton warrior	move from	7	15	to	7	16
[LOG]	
[USERCHAT] channel achievement	sskass	tome	The Restless Dead	false	true
[USERCHAT] channel achievement	drmarkandersen	tome	Rescuer of the lost (Nightmare (Adventure) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[SPELL CRIT %]	37.984998306304
[use_tactical AI] === Action Selected:	291779	Velilena the ghoul	attack	 talent:T_ARROW_STITCHING
[LOG]	Velilena the ghoul casts #{bold}##PURPLE#Arrow Stitching.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	blazebringer's elm longbow of enduring	barbed quiver of yew arrows of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Velilena the ghoul	291779	using weapon:	blazebringer's elm longbow of enduring	ammo:	barbed quiver of yew arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	blazebringer's elm longbow of enduring	to:	3	23
Adding entity	298724	after	291779
[Actor:move]	298749	Velilena the ghoul's temporal clone	(forced) move from	nil	nil	to	8	20
Added unique	mod.class.NPC/Velilena the ghoul	::	2
[ARCHERY ACQUIRE TARGETS WITH]	blazebringer's elm longbow of enduring	barbed quiver of yew arrows of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Velilena the ghoul's temporal clone	298749	using weapon:	blazebringer's elm longbow of enduring	ammo:	barbed quiver of yew arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	blazebringer's elm longbow of enduring	to:	3	23
Adding entity	298750	after	298749
[LOG]	You feel a surge of power as a powerful creature falls nearby.
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	298775	Velilena the ghoul's temporal clone	(forced) move from	nil	nil	to	8	21
Added unique	mod.class.NPC/Velilena the ghoul	::	3
[ARCHERY ACQUIRE TARGETS WITH]	blazebringer's elm longbow of enduring	barbed quiver of yew arrows of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Velilena the ghoul's temporal clone	298775	using weapon:	blazebringer's elm longbow of enduring	ammo:	barbed quiver of yew arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	blazebringer's elm longbow of enduring	to:	3	23
Adding entity	298776	after	298775
[LOG]	You feel a surge of power as a powerful creature falls nearby.
[entityFilterPost]:  Done nerfing randboss
[LOG]	Ostia's darkness area effect hits Velilena the ghoul for #GREY#25 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 talent:T_BEAR_TRAP
Eilinoyassra the armoured skeleton warrior advanced trap placement targeting grid (3, 23) range/dist:1/8 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_BEAR_TRAP	3	23
NPC Trap Placement for	Eilinoyassra the armoured skeleton warrior	T_BEAR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_BEAR_TRAP	for	Eilinoyassra the armoured skeleton warrior	292427	true
[use_tactical AI] turn	1793640	292427	Eilinoyassra the armoured skeleton warrior	### FAILED ACTION returned:	T_BEAR_TRAP	false
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292427	Eilinoyassra the armoured skeleton warrior	move from	7	16	to	7	17
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[ATTACK ARCHERY]	298724	 to 	Ostia	 :: 	69.040716437965	10	34	::	1.2094442537939
checkHit	60	vs	1	=> chance to hit	100
[ATTACK ARCHERY] raw dam	69.040716437965	versus	34	with APR	10
[ATTACK ARCHERY] after armor	45.040716437965
[ATTACK ARCHERY] after range	57
[PHYS CRIT %] axe accuracy bonus	60	1	=	14.75
[PHYS CRIT %]	39.75
[ATTACK ARCHERY] after crit	85.5
[ATTACK ARCHERY] after mult	103.40748369938
[ATTACK ARCHERY] after hook	103.40748369938
[LOG]	#{bold}#Velilena the ghoul's Arrow Stitching performs a ranged critical strike against #fbd578#Ostia#LAST#!#{normal}#
[PROJECTOR] Chant of Resistance (source) dam	55.69605609378
[PROJECTOR] Chant of Resistance (source) dam	2.3007497507924
[PROJECTOR] Chant of Resistance (source) dam	3.0676663343899
[PHYS CRIT %]	1
checkHit	33	vs	65	=> chance to hit	0
[LOG]	Ostia is cut deeply.
checkHit	33	vs	60	=> chance to hit	0
[LOG]	Ostia is crippled.
[LOG]	
[LOG]	Velilena the ghoul's Arrow Stitching hits #fbd578#Ostia#LAST# for #{bold}##WHITE#56 physical#{normal}##LAST#, #LIGHT_RED#2 fire#LAST#, #LIGHT_RED#3 fire#LAST# (#RED##{bold}#61#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/bleeding_edge.png
Loading tile from tileset	/data/gfx/talents/cripple.png
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	298777	after	5366
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	298778	after	5366
[LOG]	Velilena the ghoul shrugs off the critical damage!
[ATTACK ARCHERY]	298750	 to 	Ostia	 :: 	69.040716437965	10	34	::	1.2094442537939
checkHit	60	vs	1	=> chance to hit	100
[ATTACK ARCHERY] raw dam	69.040716437965	versus	34	with APR	10
[ATTACK ARCHERY] after armor	45.040716437965
[ATTACK ARCHERY] after range	55
[PHYS CRIT %] axe accuracy bonus	60	1	=	14.75
[PHYS CRIT %]	39.75
[ATTACK ARCHERY] after crit	55
[ATTACK ARCHERY] after mult	66.519433958666
[ATTACK ARCHERY] after hook	66.519433958666
[PROJECTOR] Chant of Resistance (source) dam	11.619850488982
[PROJECTOR] Chant of Resistance (source) dam	0.74618910836511
[ATTACK ARCHERY]	298776	 to 	Ostia	 :: 	69.040716437965	10	34	::	1.2094442537939
checkHit	60	vs	1	=> chance to hit	100
[ATTACK ARCHERY] raw dam	69.040716437965	versus	34	with APR	10
[ATTACK ARCHERY] after armor	45.040716437965
[ATTACK ARCHERY] after range	51
[PHYS CRIT %] axe accuracy bonus	60	1	=	14.75
[PHYS CRIT %]	39.75
[ATTACK ARCHERY] after crit	76.5
[ATTACK ARCHERY] after mult	92.522485415235
[ATTACK ARCHERY] after hook	92.522485415235
[LOG]	#{bold}#Velilena the ghoul's temporal clone's Arrow Stitching performs a ranged critical strike against #fbd578#Ostia#LAST#!#{normal}#
[PROJECTOR] Chant of Resistance (source) dam	16.16215568013
[PROJECTOR] Chant of Resistance (source) dam	0.74618910836511
[PROJECTOR] Chant of Resistance (source) dam	0.99491881115347
[PHYS CRIT %]	1
checkHit	33	vs	65	=> chance to hit	0
checkHit	33	vs	60	=> chance to hit	0
[LOG]	Velilena the ghoul's temporal clone's Arrow Stitching hits #fbd578#Ostia#LAST# for #{bold}##WHITE#16 physical#{normal}##LAST#, #LIGHT_RED#1 fire#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Velilena the ghoul for #YELLOW#81 light#LAST# damage.
[LOG]	Velilena the ghoul's temporal clone's Arrow Stitching hits #fbd578#Ostia#LAST# for #WHITE#12 physical#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	291779	Velilena the ghoul	attack	 talent:T_SHOOT
[LOG]	#ORCHID##{bold}#Velilena the ghoul shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	blazebringer's elm longbow of enduring	barbed quiver of yew arrows of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Velilena the ghoul	291779	using weapon:	blazebringer's elm longbow of enduring	ammo:	barbed quiver of yew arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	blazebringer's elm longbow of enduring	to:	3	23
Adding entity	298791	after	291779
[LOG]	Ostia's light area effect hits Velilena the ghoul for #YELLOW#66 light#LAST# damage.
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 talent:T_BEAR_TRAP
Eilinoyassra the armoured skeleton warrior advanced trap placement targeting grid (3, 23) range/dist:1/7 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_BEAR_TRAP	3	23
NPC Trap Placement for	Eilinoyassra the armoured skeleton warrior	T_BEAR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_BEAR_TRAP	for	Eilinoyassra the armoured skeleton warrior	292427	true
[use_tactical AI] turn	1793651	292427	Eilinoyassra the armoured skeleton warrior	### FAILED ACTION returned:	T_BEAR_TRAP	false
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292427	Eilinoyassra the armoured skeleton warrior	move from	7	17	to	7	18
[PROJECTOR] Chant of Resistance (source) dam	3.2840506329114
[LOG]	Deep Wound from Velilena the ghoul's temporal clone hits #fbd578#Ostia#LAST# for #WHITE#3 physical#LAST# damage.
[ATTACK ARCHERY]	298791	 to 	Ostia	 :: 	69.040716437965	10	34	::	1
checkHit	60	vs	1	=> chance to hit	100
[ATTACK ARCHERY] raw dam	69.040716437965	versus	34	with APR	10
[ATTACK ARCHERY] after armor	45.040716437965
[ATTACK ARCHERY] after range	57
[PHYS CRIT %] axe accuracy bonus	60	1	=	14.75
[PHYS CRIT %]	39.75
[ATTACK ARCHERY] after crit	85.5
[ATTACK ARCHERY] after mult	85.5
[ATTACK ARCHERY] after hook	85.5
[LOG]	#{bold}#Velilena the ghoul's Shoot performs a ranged critical strike against #fbd578#Ostia#LAST#!#{normal}#
[PROJECTOR] Chant of Resistance (source) dam	46.050949367089
[PROJECTOR] Chant of Resistance (source) dam	2.3007497507924
[PROJECTOR] Chant of Resistance (source) dam	3.0676663343899
[PHYS CRIT %]	1
checkHit	33	vs	65	=> chance to hit	0
checkHit	33	vs	60	=> chance to hit	0
[LOG]	Velilena the ghoul's Shoot hits #fbd578#Ostia#LAST# for #{bold}##WHITE#46 physical#{normal}##LAST#, #LIGHT_RED#2 fire#LAST#, #LIGHT_RED#3 fire#LAST# (#RED##{bold}#51#LAST##{normal}# total damage).
[LOG]	Ostia's Corona hits Velilena the ghoul for #GREY#41 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Velilena the ghoul for #YELLOW#47 light#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	general_tragg	tome	The Right thing to do	false	false
[Actor:move]	5366	Ostia	move from	3	23	to	3	22
[LOG]	Ostia's light area effect hits Velilena the ghoul for #YELLOW#66 light#LAST# damage.
[NPC:seen_by] Passing target	Ostia	from	291779	Velilena the ghoul	to	294982	Lisyrewe the skeleton archer
[use_tactical AI] === Action Selected:	291779	Velilena the ghoul	attack	 talent:T_SHOOT
[LOG]	#ORCHID##{bold}#Velilena the ghoul shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	blazebringer's elm longbow of enduring	barbed quiver of yew arrows of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Velilena the ghoul	291779	using weapon:	blazebringer's elm longbow of enduring	ammo:	barbed quiver of yew arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	blazebringer's elm longbow of enduring	to:	3	22
Adding entity	298792	after	291779
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 talent:T_BEAR_TRAP
Eilinoyassra the armoured skeleton warrior advanced trap placement targeting grid (3, 22) range/dist:1/6 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_BEAR_TRAP	3	22
NPC Trap Placement for	Eilinoyassra the armoured skeleton warrior	T_BEAR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_BEAR_TRAP	for	Eilinoyassra the armoured skeleton warrior	292427	true
[use_tactical AI] turn	1793662	292427	Eilinoyassra the armoured skeleton warrior	### FAILED ACTION returned:	T_BEAR_TRAP	false
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292427	Eilinoyassra the armoured skeleton warrior	move from	7	18	to	8	19
[ActorObjectUse]	Lisyrewe the skeleton archer	Cleaning up: 	Durilathathad the steel torque of mindblast	294840
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	closein	 AI:move_astar_advanced
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	14	20	to	13	20
[PROJECTOR] Chant of Resistance (source) dam	17.450886075949
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	298793	after	5366
Adding entity	298794	after	5366
[LOG]	Deep Wound from Velilena the ghoul hits #fbd578#Ostia#LAST# for #WHITE#17 physical#LAST# damage.
[LOG]	Hymn of Perseverance hits Velilena the ghoul for #{bold}##GREY#45 darkness#{normal}##LAST# damage.
[ATTACK ARCHERY]	298792	 to 	Ostia	 :: 	69.040716437965	10	34	::	1
checkHit	60	vs	1	=> chance to hit	100
[ATTACK ARCHERY] raw dam	69.040716437965	versus	34	with APR	10
[ATTACK ARCHERY] after armor	45.040716437965
[ATTACK ARCHERY] after range	62
[PHYS CRIT %] axe accuracy bonus	60	1	=	14.75
[PHYS CRIT %]	39.75
[ATTACK ARCHERY] after crit	93
[ATTACK ARCHERY] after mult	93
[ATTACK ARCHERY] after hook	93
[LOG]	#{bold}#Velilena the ghoul's Shoot performs a ranged critical strike against #fbd578#Ostia#LAST#!#{normal}#
[PROJECTOR] Chant of Resistance (source) dam	50.090506329114
[PROJECTOR] Chant of Resistance (source) dam	2.3007497507924
[PROJECTOR] Chant of Resistance (source) dam	3.0676663343899
[PHYS CRIT %]	1
checkHit	33	vs	65	=> chance to hit	0
checkHit	33	vs	60	=> chance to hit	0
[LOG]	Velilena the ghoul's Shoot hits #fbd578#Ostia#LAST# for #{bold}##WHITE#50 physical#{normal}##LAST#, #LIGHT_RED#2 fire#LAST#, #LIGHT_RED#3 fire#LAST# (#RED##{bold}#55#LAST##{normal}# total damage).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Sunburst.#{normal}##LAST#
[SPELL CRIT %]	37.984998306304
[Actor:move]	298819	Velilena the ghoul's temporal clone	(forced) move from	nil	nil	to	8	18
Added unique	mod.class.NPC/Velilena the ghoul	::	4
[entityFilterPost]:  Done nerfing randboss
[LOG]	#STEEL_BLUE##UID:291779:0#Velilena the ghoul shares damage with his guardian!
[LOG]	Ostia's light area effect hits Velilena the ghoul for #YELLOW#50 light#LAST# damage.
[LOG]	Ostia's light area effect hits Eilinoyassra the armoured skeleton warrior for #YELLOW#84 light#LAST# damage.
[LOG]	Ostia's light area effect hits Velilena the ghoul's temporal clone for #STEEL_BLUE#(23 shared)#LAST#, #YELLOW#73 light#LAST# (#RED##{bold}#96#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Velilena the ghoul for #STEEL_BLUE#(51 shared)#LAST#, #YELLOW#58 light#LAST# (#RED##{bold}#58#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Eilinoyassra the armoured skeleton warrior for #YELLOW#186 light#LAST# damage.
[use_tactical AI] === Action Selected:	291779	Velilena the ghoul	attack	 talent:T_SHOOT
[LOG]	#ORCHID##{bold}#Velilena the ghoul shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	blazebringer's elm longbow of enduring	barbed quiver of yew arrows of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Velilena the ghoul	291779	using weapon:	blazebringer's elm longbow of enduring	ammo:	barbed quiver of yew arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	blazebringer's elm longbow of enduring	to:	3	22
Adding entity	298820	after	291779
[LOG]	You feel a surge of power as a powerful creature falls nearby.
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	attack	 talent:T_STEADY_SHOT
[LOG]	Eilinoyassra the armoured skeleton warrior uses #{bold}##ORCHID#Steady Shot.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	runic ash longbow	barbed quiver of yew arrows of amnesia	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Eilinoyassra the armoured skeleton warrior	292427	using weapon:	runic ash longbow	ammo:	barbed quiver of yew arrows of amnesia	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	runic ash longbow	to:	3	22
Adding entity	298821	after	292427
[ATTACK ARCHERY]	298820	 to 	Ostia	 :: 	69.040716437965	10	34	::	1
checkHit	60	vs	1	=> chance to hit	100
[ATTACK ARCHERY] raw dam	69.040716437965	versus	34	with APR	10
[ATTACK ARCHERY] after armor	45.040716437965
[ATTACK ARCHERY] after range	62
[PHYS CRIT %] axe accuracy bonus	60	1	=	14.75
[PHYS CRIT %]	39.75
[ATTACK ARCHERY] after crit	62
[ATTACK ARCHERY] after mult	62
[ATTACK ARCHERY] after hook	62
[PROJECTOR] Chant of Resistance (source) dam	33.393670886076
[PROJECTOR] Chant of Resistance (source) dam	2.3007497507924
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	buff	 talent:T_ACTIVATE_OBJECT_1
[MIND CRIT %]	8.2
[LOG]	Lisyrewe the skeleton archer activates his #B4B4B4##UID:294840:0#scintillating torque#LAST#!
checkHit	24	vs	35	=> chance to hit	23
[PROJECTOR] Chant of Resistance (source) dam	55.955536767749
[LOG]	Ostia is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 105
*p 105: Uniform: 0: 8B52 beamColor1
*p 105: Uniform: 1: 8B52 beamColor2
*p 105: Uniform: 2: 1406 beamsCount
*p 105: Uniform: 3: 8B52 circleColor
*p 105: Uniform: 4: 1406 circleDescendSpeed
*p 105: Uniform: 5: 1406 circleRotationSpeed
*p 105: Uniform: 6: 1406 noup
*p 105: Uniform: 7: 8B5E tex
*p 105: Uniform: 8: 1406 tick
*p 105: Uniform: 9: 1406 tick_start
*p 105: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 106
*p 106: Uniform: 0: 8B52 beamColor1
*p 106: Uniform: 1: 8B52 beamColor2
*p 106: Uniform: 2: 1406 beamsCount
*p 106: Uniform: 3: 8B52 circleColor
*p 106: Uniform: 4: 1406 circleDescendSpeed
*p 106: Uniform: 5: 1406 circleRotationSpeed
*p 106: Uniform: 6: 1406 noup
*p 106: Uniform: 7: 8B5E tex
*p 106: Uniform: 8: 1406 tick
*p 106: Uniform: 9: 1406 tick_start
*p 106: Uniform: 10: 1406 time_factor
checkHit	35	vs	24	=> chance to hit	78
[LOG]	#ORANGE#Ostia shrugs off the effect 'Silenced'!
[SOUND] loading from	/data/sound/talents/mind.ogg	:=: unknown file
[PROJECTOR] Chant of Resistance (source) dam	17.450886075949
[SPELL CRIT %]	37.984998306304
[LOG]	Deep Wound from Velilena the ghoul hits #fbd578#Ostia#LAST# for #WHITE#17 physical#LAST# damage.
[LOG]	Velilena the ghoul's Shoot hits #fbd578#Ostia#LAST# for #WHITE#33 physical#LAST#, #LIGHT_RED#2 fire#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Velilena the ghoul for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's Corona hits Velilena the ghoul for #YELLOW#53 light#LAST# damage.
[LOG]	#UID:294982:0#Lisyrewe the skeleton archer hits #fbd578#Ostia#LAST# for #ORANGE#56 mind#LAST# damage.
[LOG]	Ostia's Corona hits Eilinoyassra the armoured skeleton warrior for #YELLOW#61 light#LAST# damage.
[ATTACK ARCHERY]	298821	 to 	Ostia	 :: 	90.030151617389	10	34	::	2.0792590050586
checkHit	72	vs	1	=> chance to hit	100
[ATTACK ARCHERY] raw dam	90.030151617389	versus	34	with APR	10
[ATTACK ARCHERY] after armor	66.030151617389
[ATTACK ARCHERY] after range	79
[PHYS CRIT %] axe accuracy bonus	72	1	=	17.75
[PHYS CRIT %]	37.75
[ATTACK ARCHERY] after crit	79
[ATTACK ARCHERY] after mult	164.26146139963
[ATTACK ARCHERY] after hook	164.26146139963
[PROJECTOR] Chant of Resistance (source) dam	92.059192448968
[LOG]	Eilinoyassra the armoured skeleton warrior's Steady Shot hits #fbd578#Ostia#LAST# for #WHITE#92 physical#LAST# damage.
Loading tile from tileset	/data/gfx/talents/master_marksman.png
[LOG]	Ostia's light area effect hits Velilena the ghoul for #YELLOW#73 light#LAST# damage.
[LOG]	Ostia's light area effect hits Eilinoyassra the armoured skeleton warrior for #YELLOW#84 light#LAST# damage.
[use_tactical AI] === Action Selected:	291779	Velilena the ghoul	attack	 talent:T_SHOOT
[LOG]	#ORCHID##{bold}#Velilena the ghoul shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	blazebringer's elm longbow of enduring	barbed quiver of yew arrows of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Velilena the ghoul	291779	using weapon:	blazebringer's elm longbow of enduring	ammo:	barbed quiver of yew arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	blazebringer's elm longbow of enduring	to:	3	22
Adding entity	298822	after	291779
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	attack	 talent:T_HEADSHOT
[LOG]	Eilinoyassra the armoured skeleton warrior uses #{bold}##ORCHID#Headshot.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	runic ash longbow	barbed quiver of yew arrows of amnesia	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Eilinoyassra the armoured skeleton warrior	292427	using weapon:	runic ash longbow	ammo:	barbed quiver of yew arrows of amnesia	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	runic ash longbow	to:	3	22
Adding entity	298823	after	292427
[LOG]	
[USERCHAT] channel achievement	rlnsig	tome	Utterly Destroyed (Insane (Adventure) difficulty)	false	false
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 124
[SHADER] setting reset param	tick_start	5563229
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
[LOG]	Ostia casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	37.984998306304
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
New GL Shader program 123
*p 123: Uniform: 0: 8B52 beamColor1
*p 123: Uniform: 1: 8B52 beamColor2
*p 123: Uniform: 2: 1406 beamsCount
*p 123: Uniform: 3: 8B52 circleColor
*p 123: Uniform: 4: 1406 circleDescendSpeed
*p 123: Uniform: 5: 1406 circleRotationSpeed
*p 123: Uniform: 6: 1406 noup
*p 123: Uniform: 7: 8B5E tex
*p 123: Uniform: 8: 1406 tick
*p 123: Uniform: 9: 1406 tick_start
*p 123: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	5563797
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
New GL Shader program 125
*p 125: Uniform: 0: 8B52 beamColor1
*p 125: Uniform: 1: 8B52 beamColor2
*p 125: Uniform: 2: 1406 beamsCount
*p 125: Uniform: 3: 8B52 circleColor
*p 125: Uniform: 4: 1406 circleDescendSpeed
*p 125: Uniform: 5: 1406 circleRotationSpeed
*p 125: Uniform: 6: 1406 noup
*p 125: Uniform: 7: 8B5E tex
*p 125: Uniform: 8: 1406 tick
*p 125: Uniform: 9: 1406 tick_start
*p 125: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	5563797
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# receives #LIGHT_GREEN#141 healing#LAST#.
[ATTACK ARCHERY]	298822	 to 	Ostia	 :: 	69.040716437965	10	34	::	1
checkHit	60	vs	1	=> chance to hit	100
[ATTACK ARCHERY] raw dam	69.040716437965	versus	34	with APR	10
[ATTACK ARCHERY] after armor	45.040716437965
[ATTACK ARCHERY] after range	49
[PHYS CRIT %] axe accuracy bonus	60	1	=	14.75
[PHYS CRIT %]	39.75
[ATTACK ARCHERY] after crit	73.5
[ATTACK ARCHERY] after mult	73.5
[ATTACK ARCHERY] after hook	73.5
[LOG]	#{bold}#Velilena the ghoul's Shoot performs a ranged critical strike against #fbd578#Ostia#LAST#!#{normal}#
[PROJECTOR] Chant of Resistance (source) dam	39.587658227848
[PROJECTOR] Chant of Resistance (source) dam	2.3007497507924
[PROJECTOR] Chant of Resistance (source) dam	3.0676663343899
[PHYS CRIT %]	1
checkHit	33	vs	65	=> chance to hit	0
checkHit	33	vs	60	=> chance to hit	0
[ATTACK ARCHERY]	298823	 to 	Ostia	 :: 	90.030151617389	10	34	::	2.7188885075878
checkHit	172	vs	1	=> chance to hit	100
[ATTACK ARCHERY] raw dam	90.030151617389	versus	34	with APR	10
[ATTACK ARCHERY] after armor	66.030151617389
[ATTACK ARCHERY] after range	84
[PHYS CRIT %] axe accuracy bonus	172	1	=	25
[PHYS CRIT %]	45
[ATTACK ARCHERY] after crit	126
[ATTACK ARCHERY] after mult	342.57995195607
[ATTACK ARCHERY] after hook	342.57995195607
[LOG]	#{bold}#Eilinoyassra the armoured skeleton warrior's Headshot performs a ranged critical strike against #fbd578#Ostia#LAST#!#{normal}#
[PROJECTOR] Chant of Resistance (source) dam	191.99654902348
checkHit	72	vs	35	=> chance to hit	100
[PHYS CRIT %]	7
checkHit	33	vs	72	=> chance to hit	0
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	attack	 talent:T_EARTHEN_MISSILES
[LOG]	Lisyrewe the skeleton archer casts #{bold}##PURPLE#Earthen Missiles.#{normal}##LAST#
[SPELL CRIT %]	8.2
Adding entity	298824	after	294982
[SPELL CRIT %]	8.2
Adding entity	298825	after	294982
[SPELL CRIT %]	8.2
Adding entity	298826	after	294982
[PROJECTOR] Chant of Resistance (source) dam	21.633101265823
[SPELL CRIT %]	37.984998306304
[LOG]	Velilena the ghoul resists!
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Velilena the ghoul's Shoot hits #fbd578#Ostia#LAST# for #SLATE#(40 absorbed)#LAST#, #{bold}##WHITE#0 physical#{normal}##LAST#, #SLATE#(2 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST#, #SLATE#(3 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Eilinoyassra the armoured skeleton warrior's Headshot hits #fbd578#Ostia#LAST# for #SLATE#(192 absorbed)#LAST#, #{bold}##WHITE#0 physical#{normal}##LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Deep Wound from Eilinoyassra the armoured skeleton warrior hits #fbd578#Ostia#LAST# for #SLATE#(22 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Velilena the ghoul for #GREY#29 darkness#LAST# damage.
[PROJECTOR] Chant of Resistance (source) dam	37.449605847715
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[PROJECTOR] Chant of Resistance (source) dam	6.2416009746191
[LOG]	Ostia starts to bleed.
[PROJECTOR] Chant of Resistance (source) dam	37.449605847715
[PROJECTOR] Chant of Resistance (source) dam	6.2416009746191
[PROJECTOR] Chant of Resistance (source) dam	37.449605847715
[PROJECTOR] Chant of Resistance (source) dam	6.2416009746191
[LOG]	Lisyrewe the skeleton archer's Earthen Missiles hits #fbd578#Ostia#LAST# for #WHITE#37 physical#LAST#, #WHITE#6 physical#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[LOG]	Lisyrewe the skeleton archer's Earthen Missiles hits #fbd578#Ostia#LAST# for #WHITE#37 physical#LAST#, #WHITE#6 physical#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[LOG]	Lisyrewe the skeleton archer's Earthen Missiles hits #fbd578#Ostia#LAST# for #SLATE#(29 absorbed)#LAST#, #WHITE#8 physical#LAST#, #WHITE#6 physical#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	291779	Velilena the ghoul	attack	 talent:T_SHOOT
[LOG]	#ORCHID##{bold}#Velilena the ghoul shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	blazebringer's elm longbow of enduring	barbed quiver of yew arrows of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Velilena the ghoul	291779	using weapon:	blazebringer's elm longbow of enduring	ammo:	barbed quiver of yew arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	blazebringer's elm longbow of enduring	to:	3	22
Adding entity	298827	after	291779
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	attackarea	 talent:T_VOLLEY
[LOG]	Eilinoyassra the armoured skeleton warrior uses #{bold}##ORCHID#Volley.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	runic ash longbow	barbed quiver of yew arrows of amnesia	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Eilinoyassra the armoured skeleton warrior	292427	using weapon:	runic ash longbow	ammo:	barbed quiver of yew arrows of amnesia	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	runic ash longbow	to:	3	22
Adding entity	298828	after	292427
[ATTACK ARCHERY]	298827	 to 	Ostia	 :: 	69.040716437965	10	34	::	1
checkHit	60	vs	1	=> chance to hit	100
[ATTACK ARCHERY] raw dam	69.040716437965	versus	34	with APR	10
[ATTACK ARCHERY] after armor	45.040716437965
[ATTACK ARCHERY] after range	45
[PHYS CRIT %] axe accuracy bonus	60	1	=	14.75
[PHYS CRIT %]	39.75
[ATTACK ARCHERY] after crit	67.5
[ATTACK ARCHERY] after mult	67.5
[ATTACK ARCHERY] after hook	67.5
[LOG]	#{bold}#Velilena the ghoul's Shoot performs a ranged critical strike against #fbd578#Ostia#LAST#!#{normal}#
[PROJECTOR] Chant of Resistance (source) dam	36.356012658228
[PROJECTOR] Chant of Resistance (source) dam	3.2149213026419
[PROJECTOR] Chant of Resistance (source) dam	4.2865617368559
[PHYS CRIT %]	1
checkHit	33	vs	65	=> chance to hit	0
checkHit	33	vs	60	=> chance to hit	0
[ATTACK ARCHERY]	298828	 to 	Ostia	 :: 	90.030151617389	10	34	::	1.5121403400793
checkHit	72	vs	1	=> chance to hit	100
[ATTACK ARCHERY] raw dam	90.030151617389	versus	34	with APR	10
[ATTACK ARCHERY] after armor	66.030151617389
[ATTACK ARCHERY] after range	91
[PHYS CRIT %] axe accuracy bonus	72	1	=	17.75
[PHYS CRIT %]	37.75
[ATTACK ARCHERY] after crit	91
[ATTACK ARCHERY] after mult	137.60477094722
[ATTACK ARCHERY] after hook	137.60477094722
[PROJECTOR] Chant of Resistance (source) dam	77.119635869469
checkHit	72	vs	35	=> chance to hit	100
[LOG]	#YELLOW#Ostia has temporarily forgotten Circle of Shifting Shadows for 2 turns!
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	attack	 talent:T_FLAME
[LOG]	Lisyrewe the skeleton archer casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	8.2
[PROJECTOR] Chant of Resistance (source) dam	68.503737806746
[LOG]	Ostia is on fire!
[PROJECTOR] Chant of Resistance (source) dam	22.834579268915
[PROJECTOR] Chant of Resistance (source) dam	17.450886075949
[PROJECTOR] Chant of Resistance (source) dam	18.724802923857
[SPELL CRIT %]	37.984998306304
[LOG]	
[LOG]	Deep Wound from Velilena the ghoul hits #fbd578#Ostia#LAST# for #WHITE#17 physical#LAST# damage.
[LOG]	Velilena the ghoul's Shoot hits #fbd578#Ostia#LAST# for #{bold}##WHITE#36 physical#{normal}##LAST#, #LIGHT_RED#3 fire#LAST#, #LIGHT_RED#4 fire#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[LOG]	Eilinoyassra the armoured skeleton warrior's Volley hits #fbd578#Ostia#LAST# for #WHITE#77 physical#LAST# damage.
[LOG]	Hymn of Perseverance hits Velilena the ghoul for #GREY#29 darkness#LAST# damage.
[LOG]	Bleeding from Lisyrewe the skeleton archer hits #fbd578#Ostia#LAST# for #WHITE#19 physical#LAST# damage.
[LOG]	#UID:294982:0#Lisyrewe the skeleton archer hits #fbd578#Ostia#LAST# for #LIGHT_RED#69 fire#LAST# damage.
[LOG]	Burning from Lisyrewe the skeleton archer hits #fbd578#Ostia#LAST# for #LIGHT_RED#23 fire#LAST# damage.
[USERCHAT] channel achievement	User	tome	Thralless	false	false
Deleting shader 124 (is clone 1)
[MOUSE] pre starting drag'n'drop
[LOG]	Ostia activates #{bold}##ORANGE#Hymn of Shadows#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 124
[SHADER] setting reset param	tick_start	5567504
[CALLBACK] upgrading to prioritized	talents_on_act_base
[LOG]	Ostia activates #{bold}##ORANGE#Hymn of Detection#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Shadows#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_act_base
[LOG]	Ostia is moving at extreme speed!
[USERCHAT] channel serial data	Miksplosion	tome	606
[USERCHAT] channel achievement	morernil	tome	Level 10 (Insane (Adventure) difficulty)	false	false
[Actor:move]	5366	Ostia	move from	3	22	to	2	23
[LOG]	
[Actor:move]	5366	Ostia	move from	2	23	to	1	24
[Actor:move]	5366	Ostia	move from	1	24	to	1	25
[Actor:move]	5366	Ostia	move from	1	25	to	1	26
[use_tactical AI] === Action Selected:	291779	Velilena the ghoul	closein	 AI:move_astar_advanced
[Actor:move]	291779	Velilena the ghoul	move from	7	19	to	6	20
[Actor:move]	5366	Ostia	move from	1	26	to	1	27
[LOG]	Ostia casts #{bold}##PURPLE#Providence.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 126
*p 126: Uniform: 0: 8B52 beamColor1
*p 126: Uniform: 1: 8B52 beamColor2
*p 126: Uniform: 2: 1406 beamsCount
*p 126: Uniform: 3: 8B52 circleColor
*p 126: Uniform: 4: 1406 circleDescendSpeed
*p 126: Uniform: 5: 1406 circleRotationSpeed
*p 126: Uniform: 6: 1406 noup
*p 126: Uniform: 7: 8B5E tex
*p 126: Uniform: 8: 1406 tick
*p 126: Uniform: 9: 1406 tick_start
*p 126: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 127
*p 127: Uniform: 0: 8B52 beamColor1
*p 127: Uniform: 1: 8B52 beamColor2
*p 127: Uniform: 2: 1406 beamsCount
*p 127: Uniform: 3: 8B52 circleColor
*p 127: Uniform: 4: 1406 circleDescendSpeed
*p 127: Uniform: 5: 1406 circleRotationSpeed
*p 127: Uniform: 6: 1406 noup
*p 127: Uniform: 7: 8B5E tex
*p 127: Uniform: 8: 1406 tick
*p 127: Uniform: 9: 1406 tick_start
*p 127: Uniform: 10: 1406 time_factor
[LOG]	Ostia slows down.
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 talent:T_BEAR_TRAP
Eilinoyassra the armoured skeleton warrior advanced trap placement targeting grid (1, 27) range/dist:1/11 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_BEAR_TRAP	1	27
NPC Trap Placement for	Eilinoyassra the armoured skeleton warrior	T_BEAR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_BEAR_TRAP	for	Eilinoyassra the armoured skeleton warrior	292427	true
[use_tactical AI] turn	1793710	292427	Eilinoyassra the armoured skeleton warrior	### FAILED ACTION returned:	T_BEAR_TRAP	false
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292427	Eilinoyassra the armoured skeleton warrior	move from	8	19	to	7	20
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	closein	 AI:move_astar_advanced
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	13	20	to	12	21
[PROJECTOR] Chant of Resistance (source) dam	19.322340787673
[PROJECTOR] Chant of Resistance (source) dam	17.450886075949
[LOG]	Ostia's deep wound closes.
[PROJECTOR] Chant of Resistance (source) dam	15.844698473132
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1101:0#Talent Circle of Shifting Shadows is ready to use.
[LOG]	Deep Wound from Velilena the ghoul hits #fbd578#Ostia#LAST# for #SLATE#(17 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Bleeding from Lisyrewe the skeleton archer hits #fbd578#Ostia#LAST# for #SLATE#(16 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Burning from Lisyrewe the skeleton archer hits #fbd578#Ostia#LAST# for #SLATE#(19 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	291779	Velilena the ghoul	closein	 AI:move_astar_advanced
[Actor:move]	291779	Velilena the ghoul	move from	6	20	to	5	21
[LOG]	
[USERCHAT] channel achievement	meertink	tome	Level 10 (Insane (Adventure) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Bathe in Light.#{normal}##LAST#
[SPELL CRIT %]	37.984998306304
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 talent:T_BEAR_TRAP
Eilinoyassra the armoured skeleton warrior advanced trap placement targeting grid (0, 27) range/dist:1/10 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_BEAR_TRAP	0	27
NPC Trap Placement for	Eilinoyassra the armoured skeleton warrior	T_BEAR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_BEAR_TRAP	for	Eilinoyassra the armoured skeleton warrior	292427	true
[use_tactical AI] turn	1793720	292427	Eilinoyassra the armoured skeleton warrior	### FAILED ACTION returned:	T_BEAR_TRAP	false
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292427	Eilinoyassra the armoured skeleton warrior	move from	7	20	to	6	21
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	closein	 AI:move_astar_advanced
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	12	21	to	11	22
[PROJECTOR] Chant of Resistance (source) dam	19.322340787673
[PROJECTOR] Chant of Resistance (source) dam	15.844698473132
[LOG]	Ostia stops burning.
[LOG]	Bleeding from Lisyrewe the skeleton archer hits #fbd578#Ostia#LAST# for #SLATE#(16 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Burning from Lisyrewe the skeleton archer hits #fbd578#Ostia#LAST# for #SLATE#(19 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	291779	Velilena the ghoul	closein	 AI:move_astar_advanced
[Actor:move]	291779	Velilena the ghoul	move from	5	21	to	4	22
[LOG]	
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#36 healing#LAST# from Ostia's healing light area effect.
[USERCHAT] channel achievement	Platinus77	tome	Curse Lifter (Roguelike)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[SPELL CRIT %]	37.984998306304
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[SPELL] friendly fire chance	100
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Something for #{bold}##GREY#100 darkness#{normal}##LAST# damage.
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 talent:T_BEAR_TRAP
Eilinoyassra the armoured skeleton warrior advanced trap placement targeting grid (0, 27) range/dist:1/8 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_BEAR_TRAP	0	27
NPC Trap Placement for	Eilinoyassra the armoured skeleton warrior	T_BEAR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_BEAR_TRAP	for	Eilinoyassra the armoured skeleton warrior	292427	true
[use_tactical AI] turn	1793731	292427	Eilinoyassra the armoured skeleton warrior	### FAILED ACTION returned:	T_BEAR_TRAP	false
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292427	Eilinoyassra the armoured skeleton warrior	move from	6	21	to	5	22
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	closein	 AI:move_astar_advanced
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	11	22	to	10	22
[PROJECTOR] Chant of Resistance (source) dam	15.844698473132
[LOG]	Ostia stops bleeding.
[LOG]	Bleeding from Lisyrewe the skeleton archer hits #fbd578#Ostia#LAST# for #SLATE#(16 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Eilinoyassra the armoured skeleton warrior!
Cloned shader 97
[SHADER] setting reset param	tick_start	5590189
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#36 healing#LAST# from Ostia's healing light area effect.
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 talent:T_BEAR_TRAP
Eilinoyassra the armoured skeleton warrior advanced trap placement targeting grid (0, 27) range/dist:1/7 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_BEAR_TRAP	0	27
NPC Trap Placement for	Eilinoyassra the armoured skeleton warrior	T_BEAR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_BEAR_TRAP	for	Eilinoyassra the armoured skeleton warrior	292427	true
[use_tactical AI] turn	1793741	292427	Eilinoyassra the armoured skeleton warrior	### FAILED ACTION returned:	T_BEAR_TRAP	false
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292427	Eilinoyassra the armoured skeleton warrior	move from	5	22	to	4	23
[LOG]	
[USERCHAT] channel achievement	azsam	mainmenu	Brave new world (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	joodle	tome	Level 20	false	false
Deleting shader 97 (is clone 1)
[LOG]	Ostia uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Ostia starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 128
*p 128: Uniform: 0: 8B52 beamColor1
*p 128: Uniform: 1: 8B52 beamColor2
*p 128: Uniform: 2: 1406 beamsCount
*p 128: Uniform: 3: 8B52 circleColor
*p 128: Uniform: 4: 1406 circleDescendSpeed
*p 128: Uniform: 5: 1406 circleRotationSpeed
*p 128: Uniform: 6: 1406 noup
*p 128: Uniform: 7: 8B5E tex
*p 128: Uniform: 8: 1406 tick
*p 128: Uniform: 9: 1406 tick_start
*p 128: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 129
*p 129: Uniform: 0: 8B52 beamColor1
*p 129: Uniform: 1: 8B52 beamColor2
*p 129: Uniform: 2: 1406 beamsCount
*p 129: Uniform: 3: 8B52 circleColor
*p 129: Uniform: 4: 1406 circleDescendSpeed
*p 129: Uniform: 5: 1406 circleRotationSpeed
*p 129: Uniform: 6: 1406 noup
*p 129: Uniform: 7: 8B5E tex
*p 129: Uniform: 8: 1406 tick
*p 129: Uniform: 9: 1406 tick_start
*p 129: Uniform: 10: 1406 time_factor
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	closein	 AI:move_astar_advanced
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	10	22	to	9	22
[LOG]	Ostia is not crippled anymore.
[LOG]	Ostia slows down.
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#36 healing#LAST# from Ostia's healing light area effect.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 talent:T_BEAR_TRAP
Eilinoyassra the armoured skeleton warrior advanced trap placement targeting grid (3, 27) range/dist:1/4 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_BEAR_TRAP	3	27
NPC Trap Placement for	Eilinoyassra the armoured skeleton warrior	T_BEAR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_BEAR_TRAP	for	Eilinoyassra the armoured skeleton warrior	292427	true
[use_tactical AI] turn	1793753	292427	Eilinoyassra the armoured skeleton warrior	### FAILED ACTION returned:	T_BEAR_TRAP	false
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292427	Eilinoyassra the armoured skeleton warrior	move from	4	23	to	5	23
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	closein	 AI:move_astar_advanced
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	9	22	to	8	23
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Eilinoyassra the armoured skeleton warrior!
Cloned shader 97
[SHADER] setting reset param	tick_start	5598953
[LOG]	#fbd578#Ostia#LAST# receives #LIGHT_GREEN#36 healing#LAST# from Ostia's healing light area effect.
[LOG]	
[LOG]	Resting starts...
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 talent:T_BEAR_TRAP
Eilinoyassra the armoured skeleton warrior advanced trap placement targeting grid (3, 27) range/dist:1/4 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_BEAR_TRAP	3	27
NPC Trap Placement for	Eilinoyassra the armoured skeleton warrior	T_BEAR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_BEAR_TRAP	for	Eilinoyassra the armoured skeleton warrior	292427	true
[use_tactical AI] turn	1793764	292427	Eilinoyassra the armoured skeleton warrior	### FAILED ACTION returned:	T_BEAR_TRAP	false
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292427	Eilinoyassra the armoured skeleton warrior	move from	5	23	to	6	23
[NPC:seen_by] Passing target	Ostia	from	294982	Lisyrewe the skeleton archer	to	292465	skeleton archer
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	closein	 AI:move_astar_advanced
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	8	23	to	8	23
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	8	23	to	7	24
[LOG]	Ostia has finished recovering.
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 talent:T_BEAR_TRAP
Eilinoyassra the armoured skeleton warrior advanced trap placement targeting grid (5, 28) range/dist:1/5 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_BEAR_TRAP	5	28
NPC Trap Placement for	Eilinoyassra the armoured skeleton warrior	T_BEAR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_BEAR_TRAP	for	Eilinoyassra the armoured skeleton warrior	292427	true
[use_tactical AI] turn	1793774	292427	Eilinoyassra the armoured skeleton warrior	### FAILED ACTION returned:	T_BEAR_TRAP	false
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292427	Eilinoyassra the armoured skeleton warrior	move from	6	23	to	5	23
[Actor:move]	292465	skeleton archer	move from	14	23	to	13	23
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	closein	 AI:move_astar_advanced
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	7	24	to	7	25
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 talent:T_BEAR_TRAP
Eilinoyassra the armoured skeleton warrior advanced trap placement targeting grid (5, 31) range/dist:1/8 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_BEAR_TRAP	5	31
NPC Trap Placement for	Eilinoyassra the armoured skeleton warrior	T_BEAR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_BEAR_TRAP	for	Eilinoyassra the armoured skeleton warrior	292427	true
[use_tactical AI] turn	1793784	292427	Eilinoyassra the armoured skeleton warrior	### FAILED ACTION returned:	T_BEAR_TRAP	false
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292427	Eilinoyassra the armoured skeleton warrior	move from	5	23	to	6	23
[Actor:move]	292465	skeleton archer	move from	13	23	to	12	23
Deleting shader 97 (is clone 1)
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	closein	 AI:move_astar_advanced
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	7	25	to	7	24
[LOG]	The shield around Ostia crumbles.
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 talent:T_BEAR_TRAP
Eilinoyassra the armoured skeleton warrior advanced trap placement targeting grid (3, 29) range/dist:1/7 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_BEAR_TRAP	3	29
NPC Trap Placement for	Eilinoyassra the armoured skeleton warrior	T_BEAR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_BEAR_TRAP	for	Eilinoyassra the armoured skeleton warrior	292427	true
[use_tactical AI] turn	1793794	292427	Eilinoyassra the armoured skeleton warrior	### FAILED ACTION returned:	T_BEAR_TRAP	false
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292427	Eilinoyassra the armoured skeleton warrior	move from	6	23	to	5	23
[Actor:move]	292465	skeleton archer	move from	12	23	to	11	23
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	closein	 AI:move_astar_advanced
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	7	24	to	6	25
[LOG]	Ostia stops regenerating health quickly.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 talent:T_BEAR_TRAP
Eilinoyassra the armoured skeleton warrior advanced trap placement targeting grid (6, 31) range/dist:1/8 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_BEAR_TRAP	6	31
NPC Trap Placement for	Eilinoyassra the armoured skeleton warrior	T_BEAR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_BEAR_TRAP	for	Eilinoyassra the armoured skeleton warrior	292427	true
[use_tactical AI] turn	1793804	292427	Eilinoyassra the armoured skeleton warrior	### FAILED ACTION returned:	T_BEAR_TRAP	false
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292427	Eilinoyassra the armoured skeleton warrior	move from	5	23	to	6	23
[Actor:move]	292465	skeleton archer	move from	11	23	to	10	23
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	closein	 AI:move_astar_advanced
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	6	25	to	7	24
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 talent:T_BEAR_TRAP
Eilinoyassra the armoured skeleton warrior advanced trap placement targeting grid (3, 28) range/dist:1/6 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_BEAR_TRAP	3	28
NPC Trap Placement for	Eilinoyassra the armoured skeleton warrior	T_BEAR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_BEAR_TRAP	for	Eilinoyassra the armoured skeleton warrior	292427	true
[use_tactical AI] turn	1793814	292427	Eilinoyassra the armoured skeleton warrior	### FAILED ACTION returned:	T_BEAR_TRAP	false
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292427	Eilinoyassra the armoured skeleton warrior	move from	6	23	to	5	23
[Actor:move]	292465	skeleton archer	move from	10	23	to	10	24
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	closein	 AI:move_astar_advanced
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	7	24	to	6	25
[LOG]	#00ff00##UID:1049:0#Talent Sunburst is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1085:0#Talent Hymn of Shadows is ready to use.
[LOG]	#00ff00##UID:1087:0#Talent Hymn of Perseverance is ready to use.
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 talent:T_BEAR_TRAP
Eilinoyassra the armoured skeleton warrior advanced trap placement targeting grid (1, 28) range/dist:1/6 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_BEAR_TRAP	1	28
NPC Trap Placement for	Eilinoyassra the armoured skeleton warrior	T_BEAR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_BEAR_TRAP	for	Eilinoyassra the armoured skeleton warrior	292427	true
[use_tactical AI] turn	1793824	292427	Eilinoyassra the armoured skeleton warrior	### FAILED ACTION returned:	T_BEAR_TRAP	false
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292427	Eilinoyassra the armoured skeleton warrior	move from	5	23	to	4	23
[Actor:move]	292465	skeleton archer	move from	10	24	to	9	25
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	closein	 AI:move_astar_advanced
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	6	25	to	7	24
[LOG]	#00ff00##UID:661:0#Talent Vitality is ready to use.
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 talent:T_BEAR_TRAP
Eilinoyassra the armoured skeleton warrior advanced trap placement targeting grid (5, 25) range/dist:1/2 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_BEAR_TRAP	5	25
NPC Trap Placement for	Eilinoyassra the armoured skeleton warrior	T_BEAR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_BEAR_TRAP	for	Eilinoyassra the armoured skeleton warrior	292427	true
[use_tactical AI] turn	1793834	292427	Eilinoyassra the armoured skeleton warrior	### FAILED ACTION returned:	T_BEAR_TRAP	false
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292427	Eilinoyassra the armoured skeleton warrior	move from	4	23	to	3	22
[Actor:move]	292465	skeleton archer	move from	9	25	to	10	25
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	closein	 AI:move_astar_advanced
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	7	24	to	6	25
[LOG]	Ostia is no longer surging arcane power.
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 talent:T_BEAR_TRAP
Eilinoyassra the armoured skeleton warrior advanced trap placement targeting grid (5, 29) range/dist:1/7 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_BEAR_TRAP	5	29
NPC Trap Placement for	Eilinoyassra the armoured skeleton warrior	T_BEAR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_BEAR_TRAP	for	Eilinoyassra the armoured skeleton warrior	292427	true
[use_tactical AI] turn	1793844	292427	Eilinoyassra the armoured skeleton warrior	### FAILED ACTION returned:	T_BEAR_TRAP	false
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292427	Eilinoyassra the armoured skeleton warrior	move from	3	22	to	4	23
[Actor:move]	292465	skeleton archer	move from	10	25	to	10	26
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	closein	 AI:move_astar_advanced
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	6	25	to	6	25
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	6	25	to	7	26
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 talent:T_BEAR_TRAP
Eilinoyassra the armoured skeleton warrior advanced trap placement targeting grid (7, 32) range/dist:1/9 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_BEAR_TRAP	7	32
NPC Trap Placement for	Eilinoyassra the armoured skeleton warrior	T_BEAR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_BEAR_TRAP	for	Eilinoyassra the armoured skeleton warrior	292427	true
[use_tactical AI] turn	1793854	292427	Eilinoyassra the armoured skeleton warrior	### FAILED ACTION returned:	T_BEAR_TRAP	false
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292427	Eilinoyassra the armoured skeleton warrior	move from	4	23	to	5	23
[Actor:move]	292465	skeleton archer	move from	10	26	to	9	25
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	closein	 AI:move_astar_advanced
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	7	26	to	7	25
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 talent:T_BEAR_TRAP
Eilinoyassra the armoured skeleton warrior advanced trap placement targeting grid (5, 27) range/dist:1/4 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_BEAR_TRAP	5	27
NPC Trap Placement for	Eilinoyassra the armoured skeleton warrior	T_BEAR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_BEAR_TRAP	for	Eilinoyassra the armoured skeleton warrior	292427	true
[use_tactical AI] turn	1793864	292427	Eilinoyassra the armoured skeleton warrior	### FAILED ACTION returned:	T_BEAR_TRAP	false
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292427	Eilinoyassra the armoured skeleton warrior	move from	5	23	to	6	23
[Actor:move]	292465	skeleton archer	move from	9	25	to	10	25
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	closein	 AI:move_astar_advanced
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	7	25	to	7	26
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	attack	 talent:T_BEAR_TRAP
Eilinoyassra the armoured skeleton warrior advanced trap placement targeting grid (6, 22) range/dist:1/1 (defense:true)
# trap_ai_coords checking projection to (6, 23): (6, 23) ok: true
NPC Trap Placement for	Eilinoyassra the armoured skeleton warrior	T_BEAR_TRAP	6	23
[PHYS CRIT %]	7
[improved_talented AI] chooses for	292465	skeleton archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	runic ash longbow of piercing	barbed quiver of ash arrows of corruption	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	292465	using weapon:	runic ash longbow of piercing	ammo:	barbed quiver of ash arrows of corruption	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	runic ash longbow of piercing	to:	6	22
Adding entity	298843	after	292465
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	closein	 AI:move_astar_advanced
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	7	26	to	7	25
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292427	Eilinoyassra the armoured skeleton warrior	move from	6	23	to	6	22
[improved_talented AI] chooses for	292465	skeleton archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	runic ash longbow of piercing	barbed quiver of ash arrows of corruption	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	292465	using weapon:	runic ash longbow of piercing	ammo:	barbed quiver of ash arrows of corruption	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	runic ash longbow of piercing	to:	7	19
Adding entity	298844	after	292465
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	closein	 AI:move_astar_advanced
checkHit	48.681028198378	vs	51	=> chance to hit	45
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	7	25	to	7	24
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292427	Eilinoyassra the armoured skeleton warrior	move from	6	22	to	5	22
[Actor:move]	292465	skeleton archer	move from	10	25	to	11	25
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	closein	 AI:move_astar_advanced
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	7	24	to	6	25
[LOG]	#00ff00##UID:1059:0#Talent Bathe in Light is ready to use.
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292427	Eilinoyassra the armoured skeleton warrior	move from	5	22	to	4	22
[Actor:move]	292465	skeleton archer	move from	11	25	to	10	25
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	closein	 AI:move_astar_advanced
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	6	25	to	5	25
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292427	Eilinoyassra the armoured skeleton warrior	move from	4	22	to	3	23
[Actor:move]	292465	skeleton archer	move from	10	25	to	11	26
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	closein	 AI:move_astar_advanced
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	5	25	to	6	25
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292427	Eilinoyassra the armoured skeleton warrior	move from	3	23	to	2	23
[Actor:move]	292465	skeleton archer	move from	11	26	to	11	27
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	closein	 AI:move_astar_advanced
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	6	25	to	7	24
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
Adding entity	298845	after	5366
[SPELL CRIT %]	37.984998306304
[LOG]	Hymn of Detection hits Eilinoyassra the armoured skeleton warrior for #{bold}##GREY#66 darkness#{normal}##LAST# damage.
[LOG]	Rested for 17 turns (stop reason: hostile spotted to the north (Eilinoyassra the armoured skeleton warrior)).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Starfall.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	37.984998306304
checkHit	25	vs	57	=> chance to hit	0
[LOG]	Eilinoyassra the armoured skeleton warrior is stunned!
Cloned shader 98
[SHADER] setting reset param	tick_start	5609059
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Eilinoyassra the armoured skeleton warrior for #GREY#154 darkness#LAST# damage.
[target_simple AI]	292427	Eilinoyassra the armoured skeleton warrior	selecting NEW TARGET	1	27	5366	Ostia
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	disable	 talent:T_RUNE:_BITING_GALE_1
[LOG]	Eilinoyassra the armoured skeleton warrior casts #{bold}##GREEN#Rune: Biting Gale.#{normal}##LAST#
[PROJECTOR] Chant of Resistance (source) dam	22.551089205103
[LOG]	Ostia is encased in ice!
Loading tile	player/elf_female/base_shadow_01.png
Loading tile from tileset	/data/gfx/shockbolt/npc/iceblock.png
[Actor:move]	292465	skeleton archer	move from	11	27	to	10	28
[LOG]	#UID:292427:0#Eilinoyassra the armoured skeleton warrior hits #fbd578#Ostia#LAST# for #1133F3#23 cold#LAST# damage.
Loading tile from tileset	/data/gfx/effects/wet.png
Loading tile from tileset	/data/gfx/talents/freeze.png
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	attack	 talent:T_HEADSHOT
[LOG]	Eilinoyassra the armoured skeleton warrior uses #{bold}##ORCHID#Headshot.#{normal}##LAST#
[LOG][remove]	5609122	Eilinoyassra the armoured skeleton warrior uses #{bold}##ORCHID#Headshot.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_HEADSHOT	for	Eilinoyassra the armoured skeleton warrior	292427	true
[use_tactical AI] turn	1793936	292427	Eilinoyassra the armoured skeleton warrior	### FAILED ACTION returned:	T_HEADSHOT	false
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	attack	 talent:T_STEADY_SHOT
[LOG]	Eilinoyassra the armoured skeleton warrior uses #{bold}##ORCHID#Steady Shot.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	runic ash longbow	barbed quiver of yew arrows of amnesia	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Eilinoyassra the armoured skeleton warrior	292427	using weapon:	runic ash longbow	ammo:	barbed quiver of yew arrows of amnesia	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	runic ash longbow	to:	1	27
Adding entity	298860	after	292427
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	closein	 AI:move_astar_advanced
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	7	24	to	6	23
[SPELL CRIT %]	37.984998306304
[LOG]	Ostia resists!
[LOG]	Hymn of Detection hits Iceblock for #GREY#38 darkness#LAST# damage.
[ATTACK ARCHERY]	298860	 to 	Ostia	 :: 	90.030151617389	10	34	::	2.0792590050586
checkHit	72	vs	0	=> chance to hit	100
[ATTACK ARCHERY] raw dam	90.030151617389	versus	34	with APR	10
[ATTACK ARCHERY] after armor	66.030151617389
[ATTACK ARCHERY] after range	79
[PHYS CRIT %] axe accuracy bonus	72	0	=	18
[PHYS CRIT %]	38
[ATTACK ARCHERY] after crit	118.5
[ATTACK ARCHERY] after mult	246.39219209944
[ATTACK ARCHERY] after hook	246.39219209944
[LOG]	#{bold}#Eilinoyassra the armoured skeleton warrior's Steady Shot performs a ranged critical strike against #fbd578#Ostia#LAST#!#{normal}#
[PROJECTOR] Chant of Resistance (source) dam	58.687735186217
checkHit	72	vs	35	=> chance to hit	100
[LOG]	Eilinoyassra the armoured skeleton warrior's Steady Shot hits #fbd578#Ostia#LAST# for #STEEL_BLUE#(23 to ice)#LAST#, #{bold}##WHITE#35 physical#{normal}##LAST# (#RED##{bold}#35#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel serial data	TehFrederick	tome	567
[USERCHAT] channel achievement	Jabberwock	tome	Home sweet home	false	false
Server latency	6
Deleting shader 98 (is clone 1)
Deleting shader 124 (is clone 1)
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia is free from the ice.
[LOG]	A shield forms around Ostia.
Cloned shader 124
[SHADER] setting reset param	tick_start	5613675
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	37.984998306304
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Eilinoyassra the armoured skeleton warrior for #YELLOW#114 light#LAST# damage.
[Actor:move]	292465	skeleton archer	move from	10	28	to	9	28
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	attack	 talent:T_HEADSHOT
[LOG]	Eilinoyassra the armoured skeleton warrior uses #{bold}##ORCHID#Headshot.#{normal}##LAST#
[LOG][remove]	5615597	Eilinoyassra the armoured skeleton warrior uses #{bold}##ORCHID#Headshot.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_HEADSHOT	for	Eilinoyassra the armoured skeleton warrior	292427	true
[use_tactical AI] turn	1793947	292427	Eilinoyassra the armoured skeleton warrior	### FAILED ACTION returned:	T_HEADSHOT	false
[use_tactical AI] === Action Selected:	292427	Eilinoyassra the armoured skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	292427	Eilinoyassra the armoured skeleton warrior	move from	2	23	to	1	24
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	closein	 AI:move_astar_advanced
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	6	23	to	5	23
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	298861	after	5366
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Eilinoyassra the armoured skeleton warrior!
Cloned shader 97
[SHADER] setting reset param	tick_start	5615603
[LOG]	Hymn of Detection hits Eilinoyassra the armoured skeleton warrior for #{bold}##GREY#68 darkness#{normal}##LAST# damage.
[LOG]	Demonic Soul hits Eilinoyassra the armoured skeleton warrior for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	#{bold}#Demonic Soul killed Eilinoyassra the armoured skeleton warrior!#{normal}#
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Lisyrewe the skeleton archer!
Cloned shader 97
[SHADER] setting reset param	tick_start	5619754
[SPELL] friendly fire chance	100
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Something for #{bold}##GREY#114 darkness#{normal}##LAST# damage.
[Actor:move]	292465	skeleton archer	move from	9	28	to	9	29
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	closein	 AI:move_astar_advanced
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	5	23	to	4	23
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[Actor:move]	292465	skeleton archer	move from	9	29	to	9	28
Deleting shader 97 (is clone 1)
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	closein	 AI:move_astar_advanced
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	4	23	to	3	23
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Lisyrewe the skeleton archer!
Cloned shader 97
[SHADER] setting reset param	tick_start	5621042
[LOG]	
[LOG]	Resting starts...
[Actor:move]	292465	skeleton archer	move from	9	28	to	9	29
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	closein	 AI:move_astar_advanced
[Actor:move]	294982	Lisyrewe the skeleton archer	move from	3	23	to	2	23
[LOG]	The shield around Ostia crumbles.
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	298862	after	5366
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	298863	after	5366
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1061:0#Talent Providence is ready to use.
[LOG]	Hymn of Detection hits Lisyrewe the skeleton archer for #{bold}##GREY#73 darkness#{normal}##LAST# damage.
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the north (Lisyrewe the skeleton archer)).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[USERCHAT] channel serial data	bwakaknife	mainmenu	760
[SPELL CRIT %]	37.984998306304
[LOG]	Ostia's light area effect hits Lisyrewe the skeleton archer for #YELLOW#60 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Lisyrewe the skeleton archer for #YELLOW#120 light#LAST# damage.
[Actor:move]	292465	skeleton archer	move from	9	29	to	9	28
[use_tactical AI] === Action Selected:	294982	Lisyrewe the skeleton archer	attack	 talent:T_EARTHEN_MISSILES
[LOG]	Lisyrewe the skeleton archer casts #{bold}##PURPLE#Earthen Missiles.#{normal}##LAST#
[SPELL CRIT %]	8.2
Adding entity	298878	after	294982
[SPELL CRIT %]	8.2
Adding entity	298879	after	294982
[SPELL CRIT %]	8.2
Adding entity	298880	after	294982
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	298881	after	5366
[ActorObjectUse] useObjectDisable: 	Durilathathad the steel torque of mindblast	inven/slot	14	1	tid	nil
[LOG]	Hymn of Detection hits Lisyrewe the skeleton archer for #{bold}##GREY#73 darkness#{normal}##LAST# damage.
[LOG]	#{bold}#Hymn of Detection killed Lisyrewe the skeleton archer!#{normal}#
[PROJECTOR] Chant of Resistance (source) dam	27.264988800201
[PROJECTOR] Chant of Resistance (source) dam	4.5441648000334
[LOG]	Ostia starts to bleed.
[PROJECTOR] Chant of Resistance (source) dam	27.264988800201
[PROJECTOR] Chant of Resistance (source) dam	4.5441648000334
[PROJECTOR] Chant of Resistance (source) dam	27.264988800201
[PROJECTOR] Chant of Resistance (source) dam	4.5441648000334
[LOG]	Lisyrewe the skeleton archer's Earthen Missiles hits #fbd578#Ostia#LAST# for #WHITE#27 physical#LAST#, #WHITE#5 physical#LAST# (#RED##{bold}#32#LAST##{normal}# total damage).
[LOG]	Lisyrewe the skeleton archer's Earthen Missiles hits #fbd578#Ostia#LAST# for #WHITE#27 physical#LAST#, #WHITE#5 physical#LAST# (#RED##{bold}#32#LAST##{normal}# total damage).
[LOG]	Lisyrewe the skeleton archer's Earthen Missiles hits #fbd578#Ostia#LAST# for #WHITE#27 physical#LAST#, #WHITE#5 physical#LAST# (#RED##{bold}#32#LAST##{normal}# total damage).
[LOG]	
[LOG]	Resting starts...
[Actor:move]	292465	skeleton archer	move from	9	28	to	9	29
[PROJECTOR] Chant of Resistance (source) dam	13.6324944001
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Bleeding from Lisyrewe the skeleton archer hits #fbd578#Ostia#LAST# for #WHITE#14 physical#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[Actor:move]	292465	skeleton archer	move from	9	29	to	9	30
[PROJECTOR] Chant of Resistance (source) dam	13.6324944001
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	Bleeding from Lisyrewe the skeleton archer hits #fbd578#Ostia#LAST# for #WHITE#14 physical#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	myst22	tome	Treasure Hunter (Nightmare (Adventure) difficulty)	false	false
[LOG]	Resting starts...
[Actor:move]	292465	skeleton archer	move from	9	30	to	9	29
[PROJECTOR] Chant of Resistance (source) dam	13.6324944001
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Bleeding from Lisyrewe the skeleton archer hits #fbd578#Ostia#LAST# for #WHITE#14 physical#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[Actor:move]	292465	skeleton archer	move from	9	29	to	9	28
[PROJECTOR] Chant of Resistance (source) dam	13.6324944001
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Bleeding from Lisyrewe the skeleton archer hits #fbd578#Ostia#LAST# for #WHITE#14 physical#LAST# damage.
[LOG]	
Deleting shader 97 (is clone 1)
Deleting shader 97 (is clone 1)
[LOG]	Rune: Shatter Afflictions is still on cooldown for 8 turns.
[LOG]	Ostia uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Ostia starts regenerating health quickly.
[Actor:move]	292465	skeleton archer	move from	9	28	to	9	29
[PROJECTOR] Chant of Resistance (source) dam	13.6324944001
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1096:0#Talent Starfall is ready to use.
[LOG]	Bleeding from Lisyrewe the skeleton archer hits #fbd578#Ostia#LAST# for #WHITE#14 physical#LAST# damage.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Providence.#{normal}##LAST#
[Actor:move]	292465	skeleton archer	move from	9	29	to	9	28
[LOG]	Ostia stops bleeding.
[LOG]	
[LOG]	Resting starts...
[Actor:move]	292465	skeleton archer	move from	9	28	to	9	29
[Actor:move]	292465	skeleton archer	move from	9	29	to	9	28
[Actor:move]	292465	skeleton archer	move from	9	28	to	9	29
[Actor:move]	292465	skeleton archer	move from	9	29	to	10	29
[LOG]	Ostia stops regenerating health quickly.
[improved_talented AI] chooses for	292465	skeleton archer	T_ATTACK
[T_ATTACK]	292465	skeleton archer	attacks empty space:	9	29
[LOG]	Ostia is no longer surging arcane power.
[Actor:move]	292465	skeleton archer	move from	10	29	to	11	28
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[Actor:move]	292465	skeleton archer	move from	11	28	to	11	27
[Actor:move]	292465	skeleton archer	move from	11	27	to	10	27
[Actor:move]	292465	skeleton archer	move from	10	27	to	9	27
[Actor:move]	292465	skeleton archer	move from	9	27	to	10	27
[Actor:move]	292465	skeleton archer	move from	10	27	to	11	26
[Actor:move]	292465	skeleton archer	move from	11	26	to	10	27
[Actor:move]	292465	skeleton archer	move from	10	27	to	9	28
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[Actor:move]	292465	skeleton archer	move from	9	28	to	10	29
[Actor:move]	292465	skeleton archer	move from	10	29	to	11	28
[Actor:move]	292465	skeleton archer	move from	11	28	to	10	29
[Actor:move]	292465	skeleton archer	move from	10	29	to	10	28
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	1	27	to	1	26
[Actor:move]	292465	skeleton archer	move from	10	28	to	9	29
[Actor:move]	5366	Ostia	move from	1	26	to	1	25
[Actor:move]	292465	skeleton archer	move from	9	29	to	10	30
[Actor:move]	5366	Ostia	move from	1	25	to	1	24
[Identify]	Cracklebrace	true
[LOG]	Ostia picks up (d.): #SALMON##UID:292241:0#Cracklebrace (18-23.4 power, 6 apr)#LAST#.
[LOG]	You pickup 0.70 gold pieces.
[Actor:move]	292465	skeleton archer	move from	10	30	to	11	30
[Actor:move]	5366	Ostia	move from	1	24	to	2	23
[LOG]	You pickup 0.40 gold pieces.
[ActorObjectUse] useObjectEnable: 	Durilathathad the steel torque of mindblast	by	Ostia	inven/slot	1	nil
[ActorObjectUse] Object	Durilathathad the steel torque of mindblast	294840	is ineligible for talent interface
[Identify]	Durilathathad the steel torque of mindblast	true
[LOG]	Ostia picks up (Q.): #SALMON##UID:294840:0#Durilathathad the steel torque of mindblast [power 168]  (15 cooldown)#LAST#.
[Actor:move]	292465	skeleton archer	move from	11	30	to	10	29
[Actor:move]	5366	Ostia	move from	2	23	to	3	22
[Actor:move]	292465	skeleton archer	move from	10	29	to	9	30
[Actor:move]	5366	Ostia	move from	3	22	to	4	22
[Identify]	Runidin	true
[LOG]	Ostia picks up (f.): #SALMON##UID:291593:0#Runidin (31-46.5 power, 2 apr)#LAST#.
[LOG]	You pickup 0.60 gold pieces.
[Actor:move]	292465	skeleton archer	move from	9	30	to	10	30
Deleting shader 124 (is clone 1)
[Actor:move]	5366	Ostia	move from	4	22	to	5	21
[Actor:move]	292465	skeleton archer	move from	10	30	to	11	31
[Actor:move]	5366	Ostia	move from	5	21	to	6	20
[Actor:move]	292465	skeleton archer	move from	11	31	to	11	32
[target_simple AI]	293675	Isynor the skeleton warrior	selecting NEW TARGET	6	20	5366	Ostia
[use_tactical AI] === Action Selected:	293675	Isynor the skeleton warrior	disable	 talent:T_DISPERSE_MAGIC
[LOG]	Isynor the skeleton warrior casts #{bold}##PURPLE#Disperse Magic.#{normal}##LAST#
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Detection#LAST#.
[LOG]	Ostia vanishes from sight.
[SHADER] Loading from /data/gfx/shaders/invis_edge.lua
[SHADER] Loaded shader with totalname	invis_edge[]
New GL Shader program 130
New GL Shader 132 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/invis_edge.frag
*p 130: Uniform: 0: 8B52 color1
*p 130: Uniform: 1: 8B52 color2
*p 130: Uniform: 2: 8B5E tex
*p 130: Uniform: 3: 1406 tick
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (Isynor the skeleton warrior)).
[LOG]	
Loading tile from tileset	/data/gfx/effects/invisibility.png
[USERCHAT] channel achievement	Draconis	tome	The secret city (Roguelike)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	37.984998306304
checkHitOld	2	11.518082759101
=> chance to hit	17.611739749074
[Actor:move]	292465	skeleton archer	move from	11	32	to	10	32
checkHitOld	2	11.518082759101
=> chance to hit	17.611739749074
[use_tactical AI] === Action Selected:	293675	Isynor the skeleton warrior	buff	 talent:T_COMMAND_STAFF
[LOG]	#ORCHID##{bold}#Isynor the skeleton warrior refocuses the energies of his staff.#{normal}##LAST#
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Isynor the skeleton warrior for #GREY#64 darkness#LAST# damage.
[LOG]	#00ff00##UID:1061:0#Talent Providence is ready to use.
[LOG]	
[USERCHAT] channel achievement	OppaiQueen	tome	Destroyer's bane (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Mesarthim	tome	The secret city (Insane (Roguelike) difficulty)	false	false
[LOG]	Ostia activates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	5366	Ostia	move from	6	20	to	5	20
checkHitOld	2	11.518082759101
=> chance to hit	17.611739749074
[Actor:move]	292465	skeleton archer	move from	10	32	to	9	33
[SOUND] loading from	/data/sound/creatures/skeletons/skell_2.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_2.ogg" : <static>
checkHitOld	2	11.518082759101
=> chance to hit	17.611739749074
[use_tactical AI] === Action Selected:	293675	Isynor the skeleton warrior	closein	 talent:T_PHASE_DOOR
[LOG]	Isynor the skeleton warrior casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	293675	Isynor the skeleton warrior	(forced) move from	9	10	to	4	20
[phase door] final location of 	Isynor the skeleton warrior	4	20	vs	5	20
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Circle of Shifting Shadows.#{normal}##LAST#
[SPELL CRIT %]	37.984998306304
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
[LOG]	Ostia casts #{bold}##PURPLE#Circle of Warding.#{normal}##LAST#
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[USERCHAT] channel achievement	ApocaEyal	tome	Dragon's Greed (Roguelike)	true	true
[MOUSE] pre starting drag'n'drop
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 124
[SHADER] setting reset param	tick_start	5644320
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[USERCHAT] channel achievement	Nefarias	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
[MOUSE] pre starting drag'n'drop
[LOG]	Ostia activates #{bold}##ORANGE#Chant of Fortress#LAST#.
[USERCHAT] channel achievement	Raunchy21	tome	The Arena	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[LOG]	Isynor the skeleton warrior resists the blinding light!
[SPELL CRIT %]	37.984998306304
checkHitOld	2	11.518082759101
=> chance to hit	17.611739749074
[Actor:move]	292465	skeleton archer	move from	9	33	to	10	32
checkHitOld	2	11.518082759101
=> chance to hit	17.611739749074
[use_tactical AI] === Action Selected:	293675	Isynor the skeleton warrior	disable	 talent:T_BLASTWAVE
[LOG]	Isynor the skeleton warrior casts #{bold}##PURPLE#Blastwave.#{normal}##LAST#
[SPELL CRIT %]	5
[LOG]	Ostia is on fire!
checkHit	43	vs	48	=> chance to hit	38
[LOG]	Ostia resists the punch!
Cloned shader 97
[SHADER] setting reset param	tick_start	5655076
[LOG]	#UID:293675:0#Isynor the skeleton warrior hits #fbd578#Ostia#LAST# for #SLATE#(50 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Isynor the skeleton warrior for #YELLOW#119 light#LAST# damage.
[LOG]	Ostia is no longer invisible.
[LOG]	Burning from Isynor the skeleton warrior hits #fbd578#Ostia#LAST# for #SLATE#(17 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHit	61	vs	20	=> chance to hit	95
[KNOCKBACK] from	5	5	over	1
[KNOCKBACK] try	3	20	0
[KNOCKBACK] ok knocked to	3	20	::
[Actor:move]	293675	Isynor the skeleton warrior	(forced) move from	4	20	to	3	20
[LOG]	Isynor the skeleton warrior is knocked back!
[LOG]	Ostia's prismatic repulsion area effect hits Isynor the skeleton warrior for #YELLOW#22 light#LAST#, #GREY#24 darkness#LAST# (#RED##{bold}#46#LAST##{normal}# total damage).
[LOG]	Ostia's defensive darkness area effect hits Isynor the skeleton warrior for #GREY#21 darkness#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	coverax	tome	Exterminator (Nightmare (Adventure) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	37.984998306304
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Isynor the skeleton warrior for #YELLOW#100 light#LAST# damage.
[Actor:move]	292465	skeleton archer	move from	10	32	to	11	31
[target_simple AI]	293675	Isynor the skeleton warrior	selecting NEW TARGET	5	20	5366	Ostia
[use_tactical AI] === Action Selected:	293675	Isynor the skeleton warrior	disable	 talent:T_CONGEAL_TIME
[LOG]	Isynor the skeleton warrior casts #{bold}##PURPLE#Congeal Time.#{normal}##LAST#
Projectile slowing down from	5
Projectile slowing down to	0.5
Adding entity	298884	after	293675
[LOG]	#00ff00##UID:1062:0#Talent Glyphs is ready to use.
[LOG]	Burning from Isynor the skeleton warrior hits #fbd578#Ostia#LAST# for #SLATE#(14 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
checkHit	61	vs	20	=> chance to hit	95
[KNOCKBACK] from	5	5	over	1
[KNOCKBACK] try	2	20	0
[KNOCKBACK] ok knocked to	2	20	::
[Actor:move]	293675	Isynor the skeleton warrior	(forced) move from	3	20	to	2	20
[LOG]	Isynor the skeleton warrior is knocked back!
[LOG]	Ostia's light area effect hits Isynor the skeleton warrior for #YELLOW#50 light#LAST# damage.
[LOG]	Ostia's defensive darkness area effect hits Isynor the skeleton warrior for #GREY#21 darkness#LAST# damage.
[LOG]	Ostia's prismatic repulsion area effect hits Isynor the skeleton warrior for #YELLOW#22 light#LAST#, #GREY#24 darkness#LAST# (#RED##{bold}#46#LAST##{normal}# total damage).
[Actor:move]	5366	Ostia	move from	5	20	to	6	20
[Actor:move]	292465	skeleton archer	move from	11	31	to	11	30
[use_tactical AI] === Action Selected:	293675	Isynor the skeleton warrior	disable	 talent:T_AETHER_BEAM
[LOG]	Isynor the skeleton warrior casts #{bold}##PURPLE#Aether Beam.#{normal}##LAST#
[SPELL CRIT %]	5
[SPELL] friendly fire chance	100

[LOG]	Isynor the skeleton warrior's aether beam hits #fbd578#Ostia#LAST# for #SLATE#(7 absorbed)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Burning from Isynor the skeleton warrior hits #fbd578#Ostia#LAST# for #SLATE#(14 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Deleting shader 97 (is clone 1)
[USERCHAT] channel achievement	ApocaEyal	tome	Level 40 (Roguelike)	true	true
[USERCHAT] channel achievement	maintenance	tome	The Arena (Roguelike)	false	false
[Actor:move]	5366	Ostia	move from	6	20	to	7	21
[SPELL] friendly fire chance	100

[SPELL] friendly fire chance	100

[LOG]	Ostia resists!
[LOG]	Isynor the skeleton warrior's aether beam hits #fbd578#Ostia#LAST# for #SLATE#(106 absorbed)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[SPELL] friendly fire chance	100

checkHit	61	vs	20	=> chance to hit	95
[KNOCKBACK] from	7	7	over	1
[KNOCKBACK] try	1	20	0
[KNOCKBACK] ok knocked to	1	20	::
[Actor:move]	293675	Isynor the skeleton warrior	(forced) move from	2	20	to	1	20
[LOG]	Isynor the skeleton warrior is knocked back!
[LOG]	Ostia's prismatic repulsion area effect hits Isynor the skeleton warrior for #YELLOW#22 light#LAST#, #GREY#24 darkness#LAST# (#RED##{bold}#46#LAST##{normal}# total damage).
[SPELL] friendly fire chance	100

[SPELL] friendly fire chance	100

[SPELL] friendly fire chance	100

[SPELL] friendly fire chance	100

[SPELL] friendly fire chance	100

[LOG]	
[Actor:move]	5366	Ostia	move from	7	21	to	8	22
[SPELL] friendly fire chance	100

[Actor:move]	292465	skeleton archer	move from	11	30	to	11	29
[target_simple AI]	293675	Isynor the skeleton warrior	selecting NEW TARGET	8	22	5366	Ostia
[use_tactical AI] === Action Selected:	293675	Isynor the skeleton warrior	attack	 talent:T_FLAME
[LOG]	Isynor the skeleton warrior casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	5
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[SPELL] friendly fire chance	100

[LOG]	#UID:293675:0#Isynor the skeleton warrior hits #fbd578#Ostia#LAST# for #SLATE#(80 absorbed)#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#1#LAST##{normal}# total damage).
[SPELL] friendly fire chance	100

[LOG]	Burning from Isynor the skeleton warrior hits #fbd578#Ostia#LAST# for #LIGHT_RED#40 fire#LAST# damage.
[SPELL] friendly fire chance	100

checkHit	61	vs	20	=> chance to hit	95
[KNOCKBACK] from	8	8	over	1
[KNOCKBACK] try	0	20	0
[KNOCKBACK] ok knocked to	0	20	::
[Actor:move]	293675	Isynor the skeleton warrior	(forced) move from	1	20	to	0	20
[LOG]	Isynor the skeleton warrior is knocked back!
[LOG]	Ostia's prismatic repulsion area effect hits Isynor the skeleton warrior for #YELLOW#22 light#LAST#, #GREY#24 darkness#LAST# (#RED##{bold}#46#LAST##{normal}# total damage).
[SPELL] friendly fire chance	100

[SPELL] friendly fire chance	100

[SPELL] friendly fire chance	100

[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	37.984998306304
[SPELL] friendly fire chance	100

[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Skeleton archer for #GREY#127 darkness#LAST# damage.
[SPELL] friendly fire chance	100

[SPELL] friendly fire chance	100

[SPELL] friendly fire chance	100

[Actor:move]	292465	skeleton archer	move from	11	29	to	11	28
[use_tactical AI] === Action Selected:	293675	Isynor the skeleton warrior	attack	 talent:T_LIGHTNING
[LOG]	Isynor the skeleton warrior casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	5
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 136
*p 136: Uniform: 0: 8B51 color1
*p 136: Uniform: 1: 8B51 color2
*p 136: Uniform: 2: 8B5E tex
[SPELL] friendly fire chance	100

[LOG]	#UID:293675:0#Isynor the skeleton warrior hits #fbd578#Ostia#LAST# for #ROYAL_BLUE#107 lightning#LAST# damage.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[SPELL] friendly fire chance	100

[LOG]	Burning from Isynor the skeleton warrior hits #fbd578#Ostia#LAST# for #LIGHT_RED#40 fire#LAST# damage.
[SPELL] friendly fire chance	100

[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	37.984998306304
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100

[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Skeleton archer for #GREY#63 darkness#LAST# damage.
[SPELL] friendly fire chance	100

[LOG]	Ostia resists!
[LOG]	Isynor the skeleton warrior's aether beam hits #fbd578#Ostia#LAST# for #PURPLE#106 arcane#LAST# damage.
[SPELL] friendly fire chance	100

[SPELL] friendly fire chance	100

[SPELL] friendly fire chance	100

[SPELL] friendly fire chance	100

[SPELL] friendly fire chance	100

[improved_talented AI] chooses for	292465	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	runic ash longbow of piercing	barbed quiver of ash arrows of corruption	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	292465	using weapon:	runic ash longbow of piercing	ammo:	barbed quiver of ash arrows of corruption	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	runic ash longbow of piercing	to:	8	22
Projectile slowing down from	10
Projectile slowing down to	1
Adding entity	298887	after	292465
[use_tactical AI] === Action Selected:	293675	Isynor the skeleton warrior	attack	 talent:T_MANATHRUST
[LOG]	Isynor the skeleton warrior casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	5
[LOG]	Ostia is recovering from the damage!
[SPELL] friendly fire chance	100

[LOG]	Ostia's darkness area effect hits Skeleton archer for #GREY#32 darkness#LAST# damage.
[LOG]	#UID:293675:0#Isynor the skeleton warrior hits #fbd578#Ostia#LAST# for #PURPLE#127 arcane#LAST# damage.
[LOG]	Ostia slows down.
[LOG]	Ostia stops burning.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1092:0#Talent Hymn Nocturnalist is ready to use.
[LOG]	#00ff00##UID:1099:0#Talent Corona is ready to use.
[LOG]	
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_RUNE:_SHATTER_AFFLICTIONS_3	for	Ostia	5366	true
[LOG]	Ostia casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Cloned shader 123
[SHADER] setting reset param	tick_start	5672924
Cloned shader 125
[SHADER] setting reset param	tick_start	5672924
[SPELL] friendly fire chance	100

[LOG]	#UID:5366:0##fbd578#Ostia#LAST# receives #LIGHT_GREEN#397 healing#LAST#.
[SPELL] friendly fire chance	100

[SPELL] friendly fire chance	100

[SPELL] friendly fire chance	100

[SPELL] friendly fire chance	100

[SPELL] friendly fire chance	100

[SPELL] friendly fire chance	100

[SPELL] friendly fire chance	100

[SPELL] friendly fire chance	100

[LOG]	Ostia's darkness area effect hits Skeleton archer for #GREY#32 darkness#LAST# damage.
[improved_talented AI] chooses for	292465	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	runic ash longbow of piercing	barbed quiver of ash arrows of corruption	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	292465	using weapon:	runic ash longbow of piercing	ammo:	barbed quiver of ash arrows of corruption	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	runic ash longbow of piercing	to:	8	22
Projectile slowing down from	10
Projectile slowing down to	1
Adding entity	298888	after	292465
[use_tactical AI] === Action Selected:	293675	Isynor the skeleton warrior	attack	 talent:T_FLAME
[LOG]	Isynor the skeleton warrior casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	5
[LOG]	Ostia is on fire!
[SPELL] friendly fire chance	100

[LOG]	#UID:293675:0#Isynor the skeleton warrior hits #fbd578#Ostia#LAST# for #LIGHT_RED#113 fire#LAST# damage.
[LOG]	
[LOG]	Burning from Isynor the skeleton warrior hits #fbd578#Ostia#LAST# for #LIGHT_RED#38 fire#LAST# damage.
Server latency	5
[USERCHAT] channel achievement	Akkad	mainmenu	Exterminator (Roguelike)	false	false
[USERCHAT] channel achievement	Zevious	mainmenu	The Right thing to do (Roguelike)	false	false
[Actor:move]	5366	Ostia	move from	8	22	to	9	23
[SPELL] friendly fire chance	100

[SPELL] friendly fire chance	100

[SPELL] friendly fire chance	100

[LOG]	Ostia's darkness area effect hits Skeleton archer for #GREY#32 darkness#LAST# damage.
[improved_talented AI] chooses for	292465	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	runic ash longbow of piercing	barbed quiver of ash arrows of corruption	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	292465	using weapon:	runic ash longbow of piercing	ammo:	barbed quiver of ash arrows of corruption	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	runic ash longbow of piercing	to:	9	23
Projectile slowing down from	10
Projectile slowing down to	1
Adding entity	298889	after	292465
[target_simple AI]	293675	Isynor the skeleton warrior	selecting NEW TARGET	9	23	5366	Ostia
[use_tactical AI] === Action Selected:	293675	Isynor the skeleton warrior	attack	 talent:T_LIGHTNING
[LOG]	Isynor the skeleton warrior casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	5
[LOG]	#UID:293675:0#Isynor the skeleton warrior hits #fbd578#Ostia#LAST# for #ROYAL_BLUE#140 lightning#LAST# damage.
[LOG]	#00ff00##UID:1086:0#Talent Hymn of Detection is ready to use.
[LOG]	#00ff00##UID:1040:0#Talent Chant of Resistance is ready to use.
[LOG]	
[LOG]	Burning from Isynor the skeleton warrior hits #fbd578#Ostia#LAST# for #LIGHT_RED#44 fire#LAST# damage.
Deleting shader 125 (is clone 1)
Deleting shader 123 (is clone 1)
[USERCHAT] channel achievement	azriel	tome	Treasure Hunter (Insane (Adventure) difficulty)	false	false
[LOG]	Ostia activates #{bold}##ORANGE#Hymn of Shadows#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 124
[SHADER] setting reset param	tick_start	5678608
[CALLBACK] upgrading to prioritized	talents_on_act_base
[LOG]	Ostia activates #{bold}##ORANGE#Hymn of Detection#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Shadows#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_act_base
[LOG]	Ostia is moving at extreme speed!
[USERCHAT] channel serial data	Warhobo	tome	609
[USERCHAT] channel achievement	Lamentations	tome	Level 10	false	false
[LOG]	Ostia activates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia slows down.
[improved_talented AI] chooses for	292465	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	runic ash longbow of piercing	barbed quiver of ash arrows of corruption	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	292465	using weapon:	runic ash longbow of piercing	ammo:	barbed quiver of ash arrows of corruption	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	runic ash longbow of piercing	to:	9	23
Adding entity	298890	after	292465
[use_tactical AI] === Action Selected:	293675	Isynor the skeleton warrior	attack	 talent:T_MANATHRUST
[LOG]	Isynor the skeleton warrior casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	5
[LOG]	#UID:293675:0#Isynor the skeleton warrior hits #fbd578#Ostia#LAST# for #SLATE#(150 absorbed)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Burning from Isynor the skeleton warrior hits #fbd578#Ostia#LAST# for #SLATE#(44 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ostia casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	37.984998306304
[ATTACK ARCHERY]	298890	 to 	Ostia	 :: 	53.669894160511	16	49	::	1
checkHit	57	vs	1	=> chance to hit	100
[ATTACK ARCHERY] raw dam	53.669894160511	versus	49	with APR	16
[ATTACK ARCHERY] after armor	20.669894160511
[ATTACK ARCHERY] after range	21
[PHYS CRIT %] axe accuracy bonus	57	1	=	14
[PHYS CRIT %]	26.5
[ATTACK ARCHERY] after crit	21
[ATTACK ARCHERY] after mult	21
[ATTACK ARCHERY] after hook	21
[LOG]	Skeleton archer's Shoot hits #fbd578#Ostia#LAST# for #SLATE#(18 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[improved_talented AI] chooses for	292465	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	runic ash longbow of piercing	barbed quiver of ash arrows of corruption	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	292465	using weapon:	runic ash longbow of piercing	ammo:	barbed quiver of ash arrows of corruption	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	runic ash longbow of piercing	to:	9	23
Adding entity	298891	after	292465
[use_tactical AI] === Action Selected:	293675	Isynor the skeleton warrior	attack	 talent:T_FLAME
[LOG]	Isynor the skeleton warrior casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	5
[LOG]	#UID:293675:0#Isynor the skeleton warrior hits #fbd578#Ostia#LAST# for #SLATE#(133 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[LOG]	
[LOG]	Burning from Isynor the skeleton warrior hits #fbd578#Ostia#LAST# for #SLATE#(26 absorbed)#LAST#, #LIGHT_RED#40 fire#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[USERCHAT] channel achievement	serg19713	mainmenu	You were not supposed to see that! (Roguelike)	false	false
[USERCHAT] channel achievement	OppaiQueen	tome	Sliders (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel talk	SpessVoxxy	tome	@Mankeli, consider taking a reverse fermi sequentation of an open-ended addon ring. :>
[LOG]	Ostia casts #{bold}##PURPLE#Sunburst.#{normal}##LAST#
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
Adding entity	298892	after	5366
[ActorObjectUse] useObjectDisable: 	shimmering ash magestaff of illumination	inven/slot	1	1	tid	nil
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Skeleton archer for #YELLOW#403 light#LAST# damage.
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Isynor the skeleton warrior for #{bold}##YELLOW#334 light#{normal}##LAST# damage.
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Skeleton archer!#{normal}#
[LOG]	#{bold}##UID:5366:0##fbd578#Ostia#LAST# killed Isynor the skeleton warrior!#{normal}#
[ATTACK ARCHERY]	298891	 to 	Ostia	 :: 	53.669894160511	16	49	::	1
checkHit	57	vs	1	=> chance to hit	100
[ATTACK ARCHERY] raw dam	53.669894160511	versus	49	with APR	16
[ATTACK ARCHERY] after armor	20.669894160511
[ATTACK ARCHERY] after range	25
[PHYS CRIT %] axe accuracy bonus	57	1	=	14
[PHYS CRIT %]	26.5
[ATTACK ARCHERY] after crit	25
[ATTACK ARCHERY] after mult	25
[ATTACK ARCHERY] after hook	25
[LOG]	Skeleton archer's Shoot hits #fbd578#Ostia#LAST# for #WHITE#22 physical#LAST# damage.
[ATTACK ARCHERY]	298887	 to 	Ostia	 :: 	53.669894160511	16	49	::	1
checkHit	57	vs	1	=> chance to hit	100
[ATTACK ARCHERY] raw dam	53.669894160511	versus	49	with APR	16
[ATTACK ARCHERY] after armor	20.669894160511
[ATTACK ARCHERY] after range	25
[PHYS CRIT %] axe accuracy bonus	57	1	=	14
[PHYS CRIT %]	26.5
[ATTACK ARCHERY] after crit	25
[ATTACK ARCHERY] after mult	25
[ATTACK ARCHERY] after hook	25
[LOG]	Skeleton archer's Shoot hits #fbd578#Ostia#LAST# for #WHITE#22 physical#LAST# damage.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	
[LOG]	Burning from Isynor the skeleton warrior hits #fbd578#Ostia#LAST# for #LIGHT_RED#66 fire#LAST# damage.
[USERCHAT] channel achievement	imalionrawr	tome	The Arena	false	false
[USERCHAT] channel achievement	TechnoWitch	tome	Tales of the Spellblaze (Nightmare (Adventure) difficulty)	false	true
[LOG]	Ostia uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Ostia starts regenerating health quickly.
[ATTACK ARCHERY]	298888	 to 	Ostia	 :: 	53.669894160511	16	49	::	1
checkHit	57	vs	1	=> chance to hit	100
[ATTACK ARCHERY] raw dam	53.669894160511	versus	49	with APR	16
[ATTACK ARCHERY] after armor	20.669894160511
[ATTACK ARCHERY] after range	20
[PHYS CRIT %] axe accuracy bonus	57	1	=	14
[PHYS CRIT %]	26.5
[ATTACK ARCHERY] after crit	20
[ATTACK ARCHERY] after mult	20
[ATTACK ARCHERY] after hook	20
[LOG]	Skeleton archer's Shoot hits #fbd578#Ostia#LAST# for #WHITE#17 physical#LAST# damage.
[LOG]	Ostia stops burning.
[LOG]	
Deleting shader 124 (is clone 1)
[USERCHAT] channel achievement	gcar	tome	The Arena (Insane (Roguelike) difficulty)	false	false
[LOG]	Ostia activates #{bold}##ORANGE#Glyphs#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_crit
[ATTACK ARCHERY]	298889	 to 	Ostia	 :: 	53.669894160511	16	49	::	1
checkHit	57	vs	1	=> chance to hit	100
[ATTACK ARCHERY] raw dam	53.669894160511	versus	49	with APR	16
[ATTACK ARCHERY] after armor	20.669894160511
[ATTACK ARCHERY] after range	25
[PHYS CRIT %] axe accuracy bonus	57	1	=	14
[PHYS CRIT %]	26.5
[ATTACK ARCHERY] after crit	37.5
[ATTACK ARCHERY] after mult	37.5
[ATTACK ARCHERY] after hook	37.5
[LOG]	#{bold}#Skeleton archer's Shoot performs a ranged critical strike against #fbd578#Ostia#LAST#!#{normal}#
[PHYS CRIT %]	1
checkHit	48	vs	57	=> chance to hit	28
[LOG]	Ostia is cut deeply.
[LOG]	Skeleton archer's Shoot hits #fbd578#Ostia#LAST# for #{bold}##WHITE#32 physical#{normal}##LAST# damage.
[LOG]	
[LOG]	Deep Wound from Skeleton archer hits #fbd578#Ostia#LAST# for #WHITE#21 physical#LAST# damage.
[LOG]	Ostia activates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_act_base
[LOG]	Ostia has finished recovering.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	
[LOG]	Deep Wound from Skeleton archer hits #fbd578#Ostia#LAST# for #WHITE#21 physical#LAST# damage.
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	
[LOG]	Deep Wound from Skeleton archer hits #fbd578#Ostia#LAST# for #WHITE#21 physical#LAST# damage.
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	
[LOG]	Deep Wound from Skeleton archer hits #fbd578#Ostia#LAST# for #WHITE#21 physical#LAST# damage.
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Ostia stops regenerating health quickly.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	
[LOG]	Deep Wound from Skeleton archer hits #fbd578#Ostia#LAST# for #WHITE#21 physical#LAST# damage.
[LOG]	Resting starts...
[LOG]	Ostia's deep wound closes.
[LOG]	#00ff00##UID:1103:0#Talent Circle of Warding is ready to use.
[LOG]	#00ff00##UID:1101:0#Talent Circle of Shifting Shadows is ready to use.
[LOG]	#00ff00##UID:1085:0#Talent Hymn of Shadows is ready to use.
[LOG]	#00ff00##UID:1087:0#Talent Hymn of Perseverance is ready to use.
[LOG]	#00ff00##UID:661:0#Talent Vitality is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	#00ff00##UID:1049:0#Talent Sunburst is ready to use.
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[LOG]	Rested for 97 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ostia activates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Detection#LAST#.
[LOG]	Ostia vanishes from sight.
[CALLBACK] upgrading to prioritized	talents_on_act_base
[LOG]	Ostia activates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[LOG]	Resting starts...
[LOG]	Ostia is no longer invisible.
[LOG]	#00ff00##UID:1086:0#Talent Hymn of Detection is ready to use.
[LOG]	#00ff00##UID:1039:0#Talent Chant of Fortress is ready to use.
[LOG]	Rested for 34 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	9	23	to	9	24
[Actor:move]	5366	Ostia	move from	9	24	to	10	25
[Actor:move]	5366	Ostia	move from	10	25	to	10	26
[Actor:move]	5366	Ostia	move from	10	26	to	10	27
[Actor:move]	5366	Ostia	move from	10	27	to	11	28
[ActorObjectUse] useObjectEnable: 	shimmering ash magestaff of illumination	by	Ostia	inven/slot	1	nil
[ActorObjectUse] Object	shimmering ash magestaff of illumination	292466	is ineligible for talent interface
[Identify]	shimmering ash magestaff of illumination	true
[LOG]	Ostia picks up (o.): #00FF80##UID:292466:0#shimmering ash magestaff of illumination (15-18 power, 3 apr, fire element)#LAST#.
[Actor:move]	5366	Ostia	move from	11	28	to	11	29
[LOG]	
[USERCHAT] channel serial data	Roland Deschain	tome	546
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x1a334588
[LOG]	Ostia deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Ostia.
Cloned shader 124
[SHADER] setting reset param	tick_start	5704675
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Glyphs#LAST#.
[ONLINE PROFILE] saved character 	ad2e7ac9-c1cc-4735-80bc-a687fed728bb
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1b803668	=>	table: 0x2ce48450	(4945)
Loading savefile 	/save/ostia/
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	5366	Ostia	move from	11	29	to	10	28
[Actor:move]	5366	Ostia	move from	10	28	to	9	27
[Actor:move]	5366	Ostia	move from	9	27	to	9	26
[Actor:move]	5366	Ostia	move from	9	26	to	9	25
[Actor:move]	5366	Ostia	move from	9	25	to	9	24
[Actor:move]	5366	Ostia	move from	9	24	to	8	23
[Actor:move]	5366	Ostia	move from	8	23	to	7	22
[Actor:move]	5366	Ostia	move from	7	22	to	6	21
[Actor:move]	5366	Ostia	move from	6	21	to	5	20
[Actor:move]	5366	Ostia	move from	5	20	to	4	20
[Actor:move]	5366	Ostia	move from	4	20	to	3	20
[Actor:move]	5366	Ostia	move from	3	20	to	2	20
[Actor:move]	5366	Ostia	move from	2	20	to	1	20
[Actor:move]	5366	Ostia	move from	1	20	to	0	20
[LOG]	You pickup 0.80 gold pieces.
[Identify]	Balofang the quiver of ash arrows	true
[LOG]	Ostia picks up (D.): #SALMON##UID:293488:0#Balofang the quiver of ash arrows (21/21, 31-43.4 power, 13 apr)#LAST#.
[Actor:move]	5366	Ostia	move from	0	20	to	0	19
[Actor:move]	5366	Ostia	move from	0	19	to	1	20
[Actor:move]	5366	Ostia	move from	1	20	to	2	21
[Actor:move]	5366	Ostia	move from	2	21	to	3	22
[Actor:move]	5366	Ostia	move from	3	22	to	4	23
[Actor:move]	5366	Ostia	move from	4	23	to	5	23
[Actor:move]	5366	Ostia	move from	5	23	to	6	23
[Actor:move]	5366	Ostia	move from	6	23	to	7	24
[Actor:move]	5366	Ostia	move from	7	24	to	7	25
[Actor:move]	5366	Ostia	move from	7	25	to	7	26
[USERCHAT] channel talk	brazingfire	tome	5 3 1
[Actor:move]	5366	Ostia	move from	7	26	to	6	25
[Actor:move]	5366	Ostia	move from	6	25	to	5	25
[Actor:move]	5366	Ostia	move from	5	25	to	4	25
[Actor:move]	5366	Ostia	move from	4	25	to	5	25
[Actor:move]	5366	Ostia	move from	5	25	to	6	25
[Actor:move]	5366	Ostia	move from	6	25	to	7	24
[Actor:move]	5366	Ostia	move from	7	24	to	8	23
[Actor:move]	5366	Ostia	move from	8	23	to	9	22
[Actor:move]	5366	Ostia	move from	9	22	to	10	21
[Actor:move]	5366	Ostia	move from	10	21	to	9	20
[Actor:move]	5366	Ostia	move from	9	20	to	8	19
[Actor:move]	5366	Ostia	move from	8	19	to	7	18
[Actor:move]	5366	Ostia	move from	7	18	to	7	17
[target_simple AI]	293477	skeleton warrior	selecting NEW TARGET	7	17	5366	Ostia
[Actor:move]	293477	skeleton warrior	move from	7	7	to	7	8
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the north (skeleton warrior)).
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1a855550	=>	table: 0x1e19c6b0	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SPELL CRIT %]	37.984998306304
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Ostia is surging arcane power.
[SPELL CRIT %]	37.984998306304
Saved zipname /save//world.teaw.tmp
[SPELL] friendly fire chance	100
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	c8d38bc840497e49235f1e5e00d358de	game	/save/ostia/game.teag
[ONLINE PROFILE] saved character md5	ad2e7ac9-c1cc-4735-80bc-a687fed728bb	game.teag	c8d38bc840497e49235f1e5e00d358de
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 3 seconds
[COROUTINE] dead	savefilepipe
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Skeleton warrior for #{bold}##GREY#94 darkness#{normal}##LAST# damage.
[LOG]	Ostia's darkness area effect hits Skeleton warrior for #GREY#47 darkness#LAST# damage.
[Actor:move]	293477	skeleton warrior	move from	7	8	to	7	9
[LOG]	
Deleting shader 124 (is clone 1)
Deleting shader 124 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	37.984998306304
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Skeleton warrior for #GREY#120 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Skeleton warrior for #GREY#47 darkness#LAST# damage.
[Actor:move]	293477	skeleton warrior	move from	7	9	to	7	10
[LOG]	
[USERCHAT] channel achievement	evanboonie	tome	Size matters	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	37.984998306304
[LOG]	#UID:5366:0##fbd578#Ostia#LAST# hits Skeleton warrior for #YELLOW#113 light#LAST# damage.
[LOG]	Ostia's darkness area effect hits Skeleton warrior for #GREY#47 darkness#LAST# damage.
[LOG]	#{bold}#Ostia's darkness area effect killed Skeleton warrior!#{normal}#
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	Ostia is no longer surging arcane power.
[LOG]	Rested for 48 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5366	Ostia	move from	7	17	to	7	16
[Actor:move]	5366	Ostia	move from	7	16	to	7	15
[Actor:move]	5366	Ostia	move from	7	15	to	7	14
[target_simple AI]	294047	skeleton archer	selecting NEW TARGET	7	14	5366	Ostia
[Actor:move]	294047	skeleton archer	move from	9	4	to	9	5
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the north (skeleton archer)).
[LOG]	
[USERCHAT] channel achievement	comla86	tome	Race through fire (Insane (Roguelike) difficulty)	false	false
table: 0x1337d148	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x1337cc78	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
table: 0x1337d028	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
Lua Error: /mod/dialogs/CharacterSheet.lua:1173: attempt to index a nil value
	At [C]:-1 __index
	At /mod/dialogs/CharacterSheet.lua:1173 drawDialog
	At /mod/dialogs/CharacterSheet.lua:254 switchTo
	At /mod/dialogs/CharacterSheet.lua:56 on_change
	At /engine/ui/Tab.lua:93 select
	At /engine/ui/Tab.lua:54 fct
	At /engine/Mouse.lua:58 receiveMouse
	At /engine/Mouse.lua:98 delegate
	At /engine/ui/Dialog.lua:793 mouseEvent
	At /engine/ui/Dialog.lua:508 fct
	At /engine/Mouse.lua:58 
[ONLINE PROFILE] sending error
[LOG]	#YELLOW#Error report sent, thank you.
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Lua Error: /mod/dialogs/CharacterSheet.lua:1173: attempt to index a nil value
	At [C]:-1 __index
	At /mod/dialogs/CharacterSheet.lua:1173 drawDialog
	At /mod/dialogs/CharacterSheet.lua:254 switchTo
	At /mod/dialogs/CharacterSheet.lua:56 on_change
	At /engine/ui/Tab.lua:93 select
	At /engine/ui/Tab.lua:54 fct
	At /engine/Mouse.lua:58 receiveMouse
	At /engine/Mouse.lua:98 delegate
	At /engine/ui/Dialog.lua:793 mouseEvent
	At /engine/ui/Dialog.lua:508 fct
	At /engine/Mouse.lua:58 
Lua Error: /mod/dialogs/CharacterSheet.lua:1173: attempt to index a nil value
	At [C]:-1 __index
	At /mod/dialogs/CharacterSheet.lua:1173 drawDialog
	At /mod/dialogs/CharacterSheet.lua:254 switchTo
	At /mod/dialogs/CharacterSheet.lua:56 on_change
	At /engine/ui/Tab.lua:93 select
	At /engine/ui/Tab.lua:54 fct
	At /engine/Mouse.lua:58 receiveMouse
	At /engine/Mouse.lua:98 delegate
	At /engine/ui/Dialog.lua:793 mouseEvent
	At /engine/ui/Dialog.lua:508 fct
	At /engine/Mouse.lua:58 
[USERCHAT] channel achievement	ixtoras	tome	Merry wintertide!	false	true
[USERCHAT] channel achievement	Dunderminnet	global	Rescuer of the lost	false	false
Server latency	5
Lua Error: /mod/dialogs/CharacterSheet.lua:1173: attempt to index a nil value
	At [C]:-1 __index
	At /mod/dialogs/CharacterSheet.lua:1173 drawDialog
	At /mod/dialogs/CharacterSheet.lua:254 switchTo
	At /mod/dialogs/CharacterSheet.lua:56 on_change
	At /engine/ui/Tab.lua:93 select
	At /engine/ui/Tab.lua:54 fct
	At /engine/Mouse.lua:58 receiveMouse
	At /engine/Mouse.lua:98 delegate
	At /engine/ui/Dialog.lua:793 mouseEvent
	At /engine/ui/Dialog.lua:508 fct
	At /engine/Mouse.lua:58 
[USERCHAT] channel achievement	magistercrow	tome	The Arena (Roguelike)	false	false
[Actor:move]	5366	Ostia	move from	7	14	to	8	14
[Actor:move]	294047	skeleton archer	move from	9	5	to	9	6
[LOG]	
[Actor:move]	5366	Ostia	move from	8	14	to	9	14
[Actor:move]	294047	skeleton archer	move from	9	6	to	9	7
[USERCHAT] channel achievement	commodus	tome	Level 20 (Roguelike)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
Deleting temp shader	shield[color=vec3(0.79607843137255,0.79607843137255,0.79607843137255),shieldIntensity=0.2]
[USERCHAT] channel serial data	Oyster	tome	657
[USERCHAT] channel talk	Mankeli	tome	Spessvoxxy thx for the tip xD
[USERCHAT] channel achievement	mpl560	tome	Eye of the storm (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	commodus	tome	urkis hurricane dot hurts so much :(
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
Deleting shader 104 (is clone 0)
Deleting shader 96 (is clone 0)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	catrame	tome	Curse Lifter (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel serial data	Epix	tome	579
Server latency	5
[USERCHAT] channel talk	Vomitrocious	tome	just bring a magic wild before you go fight him
[USERCHAT] channel achievement	ruiner816	tome	The secret city	false	true
[USERCHAT] channel achievement	coverax	tome	Eye of the storm (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Intricacies009	tome	Rescuer of the lost	false	false
[USERCHAT] channel talk	Vomitrocious	tome	counterpick that nerd and shove him in the locker
[USERCHAT] channel achievement	commodus	tome	Eye of the storm (Roguelike)	false	false
Server latency	6
[USERCHAT] channel achievement	Zevaker	mainmenu	Pyromancer	false	true
[USERCHAT] channel serial data	Xopkxi	tome	602
[USERCHAT] channel talk	Moasseman	tome	Make sure you got stun immunity
[USERCHAT] channel talk	Moasseman	tome	boom
[USERCHAT] channel talk	Moasseman	tome	no more hurricane
[USERCHAT] channel achievement	thechills	tome	The Arena (Insane (Roguelike) difficulty)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	starfall[]
Deleting temp shader	shockwave2[shockwaveSpeed=5.6]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction us