WebCore config: library(D:\SteamLibrary\steamapps\common\TalesMajEyal\te4-web.dll) spawn(D:\SteamLibrary\steamapps\common\TalesMajEyal\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 12 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
Found gamepad, enabling support
NO SELFEXE: bootstrapping from CWD
Creating save thread
Loading discord rpc: library(D:\SteamLibrary\steamapps\common\TalesMajEyal\discord-rpc.dll) => loaded
===top 0
Booting T-Engine from: D:\SteamLibrary\steamapps\common\TalesMajEyal\t-engine.exe
SelfExe gave us app directory of:	D:\SteamLibrary\steamapps\common\TalesMajEyal\
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
Creating particles thread 5
Creating particles thread 6
Creating particles thread 7
Creating particles thread 8
Creating particles thread 9
Creating particles thread 10
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
[GAMMA] Getting desktop gamma of 1.000000
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.6.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=6.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.6.0.teae" , } , } __byname={["te4-1.6.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Jacob\\T-Engine\4.0
	D:\SteamLibrary\steamapps\common\TalesMajEyal\\game\thirdparty
	D:\SteamLibrary\steamapps\common\TalesMajEyal\\game
[ENGINE LOADER] sorted:	te4	1	6	0
[ENGINE LOADER] loading engine:	1	6	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.6.0.teae
Available resolutions: 2560x1600x32
Available resolutions: 2048x1536x32
Available resolutions: 1920x1440x32
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
0==WRITEPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\addons\
1==WRITEPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\dlcs\
2==WRITEPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\modules\
3==WRITEPATH==allowed== C:\Users\Jacob\T-Engine\4.0\
4==WRITEPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\addons\
5==WRITEPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\dlcs\
6==WRITEPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\modules\
0==READPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\
1==READPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\engines\
2==READPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\thirdparty\
3==READPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\addons\
4==READPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\dlcs\
5==READPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\modules\
6==READPATH==allowed== C:\Users\Jacob\T-Engine\4.0\
7==READPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\addons\
8==READPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\dlcs\
9==READPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\modules\
10==READPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\engines\te4-1.6.0.teae\
11==READPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\thirdparty\
12==READPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_SECOND_2	table: 0x13ad3fe0
Remapping	HOTKEY_FIFTH_7	table: 0x13ad4880
Remapping	HOTKEY_10	table: 0x13ad49c0
Remapping	HOTKEY_7	table: 0x13a823d8
Remapping	HOTKEY_11	table: 0x13aaec28
Remapping	HOTKEY_FIFTH_1	table: 0x13ab33f8
Remapping	HOTKEY_FOURTH_5	table: 0x13a9e338
Remapping	HOTKEY_THIRD_1	table: 0x13abe9d0
Remapping	HOTKEY_FOURTH_2	table: 0x13aad338
Remapping	REST	table: 0x13acc560
Remapping	TACTICAL_DISPLAY	table: 0x13adebc0
Remapping	HOTKEY_FIFTH_3	table: 0x13acc820
Remapping	HOTKEY_9	table: 0x13acc980
Remapping	HOTKEY_THIRD_9	table: 0x13aad8a8
Remapping	HOTKEY_FOURTH_10	table: 0x13ac4ef8
Remapping	HOTKEY_8	table: 0x13ac5090
Remapping	HOTKEY_SECOND_5	table: 0x13ac5228
Remapping	HOTKEY_FOURTH_6	table: 0x13ac53c0
Remapping	HOTKEY_SECOND_10	table: 0x13ac8ca8
Remapping	SAVE_GAME	table: 0x13a9e5f8
Remapping	PICKUP_FLOOR	table: 0x13ac8a08
Remapping	HOTKEY_SECOND_9	table: 0x13ac4c10
Remapping	LEVELUP	table: 0x13ac4b28
Remapping	HOTKEY_SECOND_8	table: 0x13ac7f20
Remapping	HOTKEY_12	table: 0x13ac8060
Remapping	HOTKEY_FOURTH_12	table: 0x13ac7d88
Remapping	SHOW_TIME	table: 0x13ac6848
Remapping	HOTKEY_THIRD_7	table: 0x13ac9038
Remapping	HOTKEY_THIRD_10	table: 0x13ac9198
Remapping	HOTKEY_FIFTH_11	table: 0x13aca028
Remapping	HOTKEY_FIFTH_12	table: 0x13aca178
Remapping	HOTKEY_SECOND_1	table: 0x13aca2c8
Remapping	QUIT_GAME	table: 0x13ade680
Remapping	HOTKEY_THIRD_4	table: 0x13ad4730
Remapping	HOTKEY_THIRD_12	table: 0x13aca568
Remapping	LUA_CONSOLE	table: 0x13ade920
Remapping	HOTKEY_SECOND_11	table: 0x13aca808
Remapping	HOTKEY_6	table: 0x13adea70
Remapping	HOTKEY_FIFTH_4	table: 0x13acaaa8
Remapping	HOTKEY_THIRD_3	table: 0x13acabf8
Remapping	HOTKEY_FOURTH_11	table: 0x13acad48
Remapping	HOTKEY_THIRD_6	table: 0x13acae98
Remapping	HOTKEY_FIFTH_10	table: 0x13aded10
Remapping	HOTKEY_SECOND_12	table: 0x13acb138
Remapping	HOTKEY_FOURTH_7	table: 0x13acb288
Remapping	HOTKEY_FIFTH_9	table: 0x13acc6c0
Remapping	HOTKEY_FIFTH_6	table: 0x13ac7b60
Remapping	HOTKEY_THIRD_11	table: 0x13ae28e8
Remapping	TOGGLE_AUTOTALENT	table: 0x13acafe8
Remapping	HOTKEY_THIRD_8	table: 0x13ae2648
Remapping	USE_TALENTS	table: 0x13ac9de0
Remapping	HOTKEY_FOURTH_3	table: 0x13ac88b8
Remapping	DEBUG_MODE	table: 0x13ac57c0
Remapping	HOTKEY_FOURTH_8	table: 0x13ac8b58
Remapping	HOTKEY_SECOND_4	table: 0x13ac5500
Remapping	HOTKEY_SECOND_7	table: 0x13aca418
Remapping	HOTKEY_SECOND_6	table: 0x13aca6b8
Remapping	SHOW_INVENTORY	table: 0x13ac9b40
Remapping	HOTKEY_FOURTH_9	table: 0x13ac7cb0
Remapping	DROP_FLOOR	table: 0x13acb3d8
Remapping	HOTKEY_FIFTH_5	table: 0x13adee60
Remapping	HOTKEY_FOURTH_4	table: 0x13adefb0
Remapping	HOTKEY_THIRD_2	table: 0x13adf100
Remapping	HOTKEY_FOURTH_1	table: 0x13adf250
Remapping	HOTKEY_THIRD_5	table: 0x13adf3a0
Remapping	HOTKEY_SECOND_3	table: 0x13adf4f0
Remapping	LOOK_AROUND	table: 0x13ac9c90
Remapping	QUICK_SWITCH_WEAPON	table: 0x13ae2798
Remapping	SHOW_QUESTS	table: 0x13aca958
Remapping	HOTKEY_FIFTH_8	table: 0x13ae2a38
Remapping	HOTKEY_FIFTH_2	table: 0x13ae2b88
[STEAM] Disabling cloud saves until the user elects to use them
setResolution: switching resolution to	2560x1600 Borderless	2560	1600	false	true	(forced)
Setting resolution to 2560x1600 (windowed, borderless)
[DO RESIZE] Requested: 2560x1600 (0, 1); zoom 129%
[DO RESIZE] Got: 2560x1600 (0, 1)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	2560	1600	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
LuaVM:	LuaJIT 2.0.2	x86
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4.team	:: (as dir)	false	:: (as team)	9	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-gfx.team	:: (as dir)	false	:: (as team)	9	
[PROFILE] Got metaserver infos
[PROFILE] Thread connecting to profiles.te4.org on ports 	2257	2258
[PROFILE] Thread connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
Creating module	tome-music.team	:: (as dir)	false	:: (as team)	11	
Creating module	tome.team	:: (as dir)	false	:: (as team)	5	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = D:\SteamLibrary\steamapps\common\TalesMajEyal\\game\engines\te4-1.6.0.teae
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PlayerProfile] eventConnected
[PROFILE] logged in with steam!	jh360
[PROFILE] Main thread got authed	jh360
Make wait background texture 1 : 0x1084489728 (0, 1083768832)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[PROFILE] Pull socket connected to profiles.te4.org
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = cults1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
Upgrading black texture to size 2097152
Upgrading black texture to size 16777216
table: 0x1388cb98	normal
table: 0x1388cc28	normal
Computing fun facts
true
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Binding addon	Embers of Rage: Bootmenu	/dlcs/orcs.teaac	boot-orcs-1.0.0
 * with overload
 * with hooks
Binding addon	Forbidden Cults DLC - boot menu	/dlcs/cults.teaac	boot-cults-1.0.0
 * with data
 * with overload
 * with hooks
Binding addon	Ashes of Urh'Rok DLC - boot menu	/dlcs/ashes-urhrok.teaac	boot-ashes-urhrok-1.0.0
 * with data
 * with overload
 * with hooks
Post-processing hooks.
[MODULE] All hashes validation: 	nil	cheat mode active
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[PROFILE THREAD] batching CSETs
table: 0x1388cc28	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x1388cfd8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x1388d068	normal
[ActorResource] Defined Resource:	power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
table: 0x1388cc28	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[ONLINE PROFILE] current character 	Main Menu
[Discord] updating state: "Main Menu" / "Thinking about which character to die with!" / default / --
Loading savefile 	/save/player/
Creating WebView with url	https://te4.org/tooltip-ingame?steam=1&vM=1&vm=6&vp=0&_te4ah=fa9fcbde-c617-4572-9601-0dd0ccd4d666&_te4ad=214703&_te4
table: 0x1388d188	normal
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
[WEBCORE] Browser count 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	1
[Zone:newLevel]	dungeon	beginning level generation, count:	1
C Map size 41:25 :: 1025
C Map seens texture: 55 (60x60)
[Forest] generating map:	0	rooms
End Room:	nil
[Forest] placed	0	rooms
Loading tile	terrain/tree.png
Loading tile	terrain/grass.png
Loading tile	terrain/flower.png
Loading tile	npc/troll_s.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/canine_w.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/troll_f.png
Loading tile	npc/canine_fox.png
Loading tile	npc/troll_c.png
Loading tile	npc/skeleton_mage.png
Loading tile	npc/troll_m.png
Loading tile	npc/canine_warg.png
Loading tile	npc/canine_ww.png
Loading tile	invis.png
Loading tile	terrain/trees/light_small_narrow_pine_shadow.png
Loading tile	terrain/trees/light_small_narrow_pine_trunk.png
Loading tile	terrain/trees/light_pine_shadow.png
Loading tile	terrain/trees/light_pine_trunk.png
Loading tile	terrain/trees/light_small_narrow_pine_foliage_03.png
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tree.frag
*p 5: Uniform: 0: 1406 attenuation
*p 5: Uniform: 1: 8B50 mapCoord
*p 5: Uniform: 2: 8B5E tex
*p 5: Uniform: 3: 8B52 texCoord
*p 5: Uniform: 4: 1406 tick
Loading tile	terrain/trees/light_pine_foliage_02.png
Loading tile	terrain/trees/small_cypress_shadow.png
Loading tile	terrain/trees/small_cypress_trunk.png
Loading tile	terrain/trees/small_cypress_foliage_04.png
Loading tile	terrain/grass/grass_main_04.png
Loading tile	terrain/trees/light_pine_foliage_03.png
Loading tile	terrain/grass/grass_main_13.png
Loading tile	terrain/trees/elm_shadow.png
Loading tile	terrain/trees/elm_trunk.png
Loading tile	terrain/trees/small_cypress_foliage_02.png
Loading tile	terrain/trees/elm_foliage_summer.png
Loading tile	terrain/trees/tiny_cypress_shadow.png
Loading tile	terrain/trees/tiny_cypress_trunk.png
Loading tile	terrain/trees/tiny_cypress_foliage_03.png
Loading tile	terrain/trees/small_oak_shadow.png
Loading tile	terrain/trees/small_oak_trunk_01.png
Loading tile	terrain/trees/small_oak_foliage_summer_01.png
Loading tile	terrain/trees/tiny_cypress_foliage_02.png
Loading tile	terrain/trees/small_elm_shadow.png
Loading tile	terrain/trees/small_elm_trunk.png
Loading tile	terrain/trees/light_small_narrow_pine_foliage_01.png
Loading tile	terrain/trees/tiny_cypress_foliage_01.png
Loading tile	terrain/trees/small_elm_foliage_summer.png
Loading tile	terrain/grass/grass_main_01.png
Loading tile	terrain/trees/light_pine_foliage_04.png
Loading tile	terrain/grass/grass_main_14.png
Loading tile	terrain/grass/grass_main_03.png
Loading tile	terrain/trees/cypress_shadow.png
Loading tile	terrain/trees/cypress_trunk.png
Loading tile	terrain/trees/cypress_foliage_03.png
Loading tile	terrain/grass/grass_main_02.png
Loading tile	terrain/grass/grass_main_10.png
Loading tile	terrain/grass/grass_main_09.png
Loading tile	terrain/grass/grass_main_07.png
Loading tile	terrain/grass/grass_main_12.png
Loading tile	terrain/grass/grass_main_06.png
Loading tile	terrain/trees/cypress_foliage_02.png
Loading tile	terrain/grass.png
Loading tile	terrain/flower_06.png
Loading tile	terrain/grass/grass_main_11.png
Loading tile	terrain/trees/small_cypress_foliage_03.png
Loading tile	terrain/trees/small_oak_foliage_summer_02.png
Loading tile	terrain/mushroom_06.png
Loading tile	terrain/trees/oak_shadow.png
Loading tile	terrain/trees/oak_trunk_02.png
Loading tile	terrain/trees/tiny_cypress_foliage_04.png
Loading tile	terrain/trees/oak_foliage_summer_03.png
Loading tile	terrain/trees/oak_trunk_01.png
Loading tile	terrain/trees/oak_foliage_summer_02.png
Loading tile	terrain/grass/grass_main_05.png
Loading tile	terrain/trees/oak_foliage_summer_04.png
Loading tile	terrain/trees/small_cypress_foliage_01.png
Loading tile	terrain/trees/light_small_wider_pine_shadow.png
Loading tile	terrain/trees/light_small_wider_pine_trunk.png
Loading tile	terrain/trees/light_small_wider_pine_foliage_02.png
Loading tile	terrain/mushroom_05.png
Loading tile	terrain/mushroom_07.png
Loading tile	terrain/trees/light_pine_foliage_01.png
Loading tile	terrain/grass/grass_main_08.png
Loading tile	terrain/trees/cypress_foliage_04.png
Loading tile	terrain/trees/small_oak_trunk_02.png
Loading tile	terrain/trees/small_oak_foliage_summer_04.png
Loading tile	terrain/trees/cypress_foliage_01.png
Loading tile	terrain/mushroom_01.png
Loading tile	terrain/mushroom_04.png
Loading tile	terrain/mushroom_02.png
Loading tile	terrain/flower_02.png
Loading tile	terrain/mushroom_03.png
Loading tile	terrain/flower_01.png
Loading tile	terrain/flower_04.png
Loading tile	terrain/flower_03.png
Loading tile	terrain/flower_05.png
Loading tile	player/humanoid_halfling_protector_myssil.png
table: 0x1388cc28	normal
table: 0x1388cc28	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#{italic}##ROYAL_BLUE#Retrieving addons to update/download from Steam...#{normal}#
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 1439, 3321 ticks
[ENGINE] Setting requested FPS to 2 (500 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#{italic}##ROYAL_BLUE#Addons update finished.#{normal}#
Selecting waypoint	49	15	::	skeleton mage
[ONLINE PROFILE] connected to channel	mainmenu
[PROFILE THREAD] flushing CSETs
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4.team	:: (as dir)	false	:: (as team)	9	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-gfx.team	:: (as dir)	false	:: (as team)	9	
Creating module	tome-music.team	:: (as dir)	false	:: (as team)	11	
Creating module	tome.team	:: (as dir)	false	:: (as team)	5	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
After fs.reset
[1] = {
  [path] = D:\SteamLibrary\steamapps\common\TalesMajEyal\\game\engines\te4-1.6.0.teae
}
Listing saves for module	tome
 * save	/tmp/listsaves/tome/save/arande
 * save	/tmp/listsaves/tome/save/culty
 * save	/tmp/listsaves/tome/save/debug
 * save	/tmp/listsaves/tome/save/druid
 * save	/tmp/listsaves/tome/save/moondog
 * save	/tmp/listsaves/tome/save/were
 * save	/tmp/listsaves/tome/save/woody
 * save	/tmp/listsaves/tome/save/writh
After fs.reset
[1] = {
  [path] = D:\SteamLibrary\steamapps\common\TalesMajEyal\\game\engines\te4-1.6.0.teae
}
Checking addon	tome-APE-tweak-.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-convenient-digging.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-faster_rre-.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-fungal_regen-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-hz-escorts_1.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-improved-restauto-.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-kryl_map_5.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-landmark-.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-neka_qol01_1.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-orcsallraces-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-qt-statreq-removal_4.teaa	:: (as dir)	false	:: (as teaa)	26	
Checking addon	tome-quick-drown-npcs-.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-select-your-escorts-.teaa	:: (as dir)	false	:: (as teaa)	26	
Checking addon	tome-true-respec-.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-verdant_34.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
[dumb_talented AI] chooses for	1	player	T_FLAMESHOCK
[dumb_talented AI] chooses for	1	player	T_MANATHRUST
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.6.0	tome-1.6.0	arande	false
[ENGINE] Switching to turn based
Deleting shader 5 (is clone 0)
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 0
Booting T-Engine from: D:\SteamLibrary\steamapps\common\TalesMajEyal\t-engine.exe
SelfExe gave us app directory of:	D:\SteamLibrary\steamapps\common\TalesMajEyal\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 6d0f8e0)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 6d0fc08)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 6d0ffc8)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Destroying particle thread 3 (waiting for mutex)
Destroying particle thread 3
Destroying particle thread 3 (waiting for thread 6d10b60)
Cleaning up particle thread 3
Cleaned up particle thread 3
Destroyed particle thread 3 (0)
Destroying particle thread 4 (waiting for mutex)
Destroying particle thread 4
Destroying particle thread 4 (waiting for thread 6d10e88)
Cleaning up particle thread 4
Cleaned up particle thread 4
Destroyed particle thread 4 (0)
Destroying particle thread 5 (waiting for mutex)
Destroying particle thread 5
Destroying particle thread 5 (waiting for thread 6d15220)
Cleaning up particle thread 5
Cleaned up particle thread 5
Destroyed particle thread 5 (0)
Destroying particle thread 6 (waiting for mutex)
Destroying particle thread 6
Destroying particle thread 6 (waiting for thread 6d15548)
Cleaning up particle thread 6
Cleaned up particle thread 6
Destroyed particle thread 6 (0)
Destroying particle thread 7 (waiting for mutex)
Destroying particle thread 7
Destroying particle thread 7 (waiting for thread 6d15c78)
Cleaning up particle thread 7
Cleaned up particle thread 7
Destroyed particle thread 7 (0)
Destroying particle thread 8 (waiting for mutex)
Destroying particle thread 8
Destroying particle thread 8 (waiting for thread 6d160a0)
Cleaning up particle thread 8
Cleaned up particle thread 8
Destroyed particle thread 8 (0)
Destroying particle thread 9 (waiting for mutex)
Destroying particle thread 9
Destroying particle thread 9 (waiting for thread 6d163c8)
Cleaning up particle thread 9
Cleaned up particle thread 9
Destroyed particle thread 9 (0)
Destroying particle thread 10 (waiting for mutex)
Destroying particle thread 10
Destroying particle thread 10 (waiting for thread 6d166f0)
Cleaning up particle thread 10
Cleaned up particle thread 10
Destroyed particle thread 10 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
Creating particles thread 5
Creating particles thread 6
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 7
Creating particles thread 8
Creating particles thread 9
Creating particles thread 10
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	1.6.0	tome-1.6.0	arande	false
LuaVM:	LuaJIT 2.0.2	x86
[ENGINE LOADER] available from teae: 	te4-1.6.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=6.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.6.0.teae" , } , } __byname={["te4-1.6.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Jacob\\T-Engine\4.0
	D:\SteamLibrary\steamapps\common\TalesMajEyal\\game\thirdparty
	D:\SteamLibrary\steamapps\common\TalesMajEyal\\game
[ENGINE LOADER] loading engine:	1	6	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.6.0.teae
Available resolutions: 2560x1600x32
Available resolutions: 2048x1536x32
Available resolutions: 1920x1440x32
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
0==WRITEPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\addons\
1==WRITEPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\dlcs\
2==WRITEPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\modules\
3==WRITEPATH==allowed== C:\Users\Jacob\T-Engine\4.0\
4==WRITEPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\addons\
5==WRITEPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\dlcs\
6==WRITEPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\modules\
0==READPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\
1==READPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\engines\
2==READPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\thirdparty\
3==READPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\addons\
4==READPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\dlcs\
5==READPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\modules\
6==READPATH==allowed== C:\Users\Jacob\T-Engine\4.0\
7==READPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\addons\
8==READPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\dlcs\
9==READPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\modules\
10==READPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\engines\te4-1.6.0.teae\
11==READPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\thirdparty\
12==READPATH==allowed== D:\SteamLibrary\steamapps\common\TalesMajEyal\game\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_SECOND_2	table: 0x13958408
Remapping	HOTKEY_FIFTH_7	table: 0x13958568
Remapping	HOTKEY_10	table: 0x139586c8
Remapping	HOTKEY_7	table: 0x139589e0
Remapping	HOTKEY_11	table: 0x13958c68
Remapping	HOTKEY_FIFTH_1	table: 0x13958820
Remapping	HOTKEY_FOURTH_5	table: 0x1395a458
Remapping	HOTKEY_THIRD_1	table: 0x1395a598
Remapping	HOTKEY_FOURTH_2	table: 0x1395a6d8
Remapping	REST	table: 0x1395a818
Remapping	TACTICAL_DISPLAY	table: 0x13963fe0
Remapping	HOTKEY_FIFTH_3	table: 0x1395aa98
Remapping	HOTKEY_9	table: 0x1395abd8
Remapping	HOTKEY_THIRD_9	table: 0x1395ad18
Remapping	HOTKEY_FOURTH_10	table: 0x1395ae30
Remapping	HOTKEY_8	table: 0x1395bcc0
Remapping	HOTKEY_SECOND_5	table: 0x1395be10
Remapping	HOTKEY_FOURTH_6	table: 0x1395bf60
Remapping	HOTKEY_SECOND_10	table: 0x13963950
Remapping	SAVE_GAME	table: 0x13929e98
Remapping	PICKUP_FLOOR	table: 0x139636b0
Remapping	HOTKEY_SECOND_9	table: 0x1395c4a0
Remapping	LEVELUP	table: 0x1395c5f0
Remapping	HOTKEY_SECOND_8	table: 0x1395c740
Remapping	HOTKEY_12	table: 0x1395c890
Remapping	HOTKEY_FOURTH_12	table: 0x1395c9e0
Remapping	SHOW_TIME	table: 0x1395cb30
Remapping	HOTKEY_THIRD_7	table: 0x1395e5d8
Remapping	HOTKEY_THIRD_10	table: 0x1395e728
Remapping	HOTKEY_FIFTH_11	table: 0x1395e878
Remapping	HOTKEY_FIFTH_12	table: 0x1395e9c8
Remapping	HOTKEY_SECOND_1	table: 0x1395eb18
Remapping	QUIT_GAME	table: 0x13963aa0
Remapping	HOTKEY_THIRD_4	table: 0x1395edb8
Remapping	HOTKEY_THIRD_12	table: 0x1395ef08
Remapping	LUA_CONSOLE	table: 0x13963d40
Remapping	HOTKEY_SECOND_11	table: 0x1395f1a8
Remapping	HOTKEY_6	table: 0x13963e90
Remapping	HOTKEY_FIFTH_4	table: 0x1395f448
Remapping	HOTKEY_THIRD_3	table: 0x1395f598
Remapping	HOTKEY_FOURTH_11	table: 0x1395f6e8
Remapping	HOTKEY_THIRD_6	table: 0x1395f838
Remapping	HOTKEY_FIFTH_10	table: 0x13964130
Remapping	HOTKEY_SECOND_12	table: 0x1395fad8
Remapping	HOTKEY_FOURTH_7	table: 0x1395fc28
Remapping	HOTKEY_FIFTH_9	table: 0x1395a958
Remapping	HOTKEY_FIFTH_6	table: 0x1395fec8
Remapping	HOTKEY_THIRD_11	table: 0x1391c0d0
Remapping	TOGGLE_AUTOTALENT	table: 0x1395f988
Remapping	HOTKEY_THIRD_8	table: 0x1393d130
Remapping	USE_TALENTS	table: 0x13960408
Remapping	HOTKEY_FOURTH_3	table: 0x13960558
Remapping	DEBUG_MODE	table: 0x1395c350
Remapping	HOTKEY_FOURTH_8	table: 0x13963800
Remapping	HOTKEY_SECOND_4	table: 0x1395c0b0
Remapping	HOTKEY_SECOND_7	table: 0x1395ec68
Remapping	HOTKEY_SECOND_6	table: 0x1395f058
Remapping	SHOW_INVENTORY	table: 0x13960168
Remapping	HOTKEY_FOURTH_9	table: 0x13960018
Remapping	DROP_FLOOR	table: 0x1395fd78
Remapping	HOTKEY_FIFTH_5	table: 0x13964280
Remapping	HOTKEY_FOURTH_4	table: 0x139643d0
Remapping	HOTKEY_THIRD_2	table: 0x13964538
Remapping	HOTKEY_FOURTH_1	table: 0x13964688
Remapping	HOTKEY_THIRD_5	table: 0x13946760
Remapping	HOTKEY_SECOND_3	table: 0x1393c6d0
Remapping	LOOK_AROUND	table: 0x139602b8
Remapping	QUICK_SWITCH_WEAPON	table: 0x13936d10
Remapping	SHOW_QUESTS	table: 0x1395f2f8
Remapping	HOTKEY_FIFTH_8	table: 0x139507c0
Remapping	HOTKEY_FIFTH_2	table: 0x139509b8
[STEAM] Disabling cloud saves until the user elects to use them
setResolution: switching resolution to	2560x1600 Borderless	2560	1600	false	true	(forced)
Setting resolution to 2560x1600 (windowed, borderless)
[DO RESIZE] Requested: 2560x1600 (0, 1); zoom 129%
[DO RESIZE] Got: 2560x1600 (0, 1)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	2560	1600	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[WEBCORE] Browser count 0
[PROFILE] reusing login	jh360
[PlayerProfile] eventConnected
[PROFILE] Main thread got authed	jh360
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4.team	:: (as dir)	false	:: (as team)	9	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-gfx.team	:: (as dir)	false	:: (as team)	9	
Creating module	tome-music.team	:: (as dir)	false	:: (as team)	11	
Creating module	tome.team	:: (as dir)	false	:: (as team)	5	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = D:\SteamLibrary\steamapps\common\TalesMajEyal\\game\engines\te4-1.6.0.teae
}
[MODULE] booting module version	tome-1.6.0
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-music.team
Mounting additional team file:	/modules/tome-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/arande/
 * save	/save/arande/
Make wait background texture 1 : 0x1084489728 (0, 1083768832)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = cults1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
table: 0x13991980	normal
table: 0x13991a10	normal
Computing fun facts
true
Checking addon	tome-APE-tweak-.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-convenient-digging.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-faster_rre-.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-fungal_regen-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-hz-escorts_1.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-improved-restauto-.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-kryl_map_5.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-landmark-.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-neka_qol01_1.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-orcsallraces-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-qt-statreq-removal_4.teaa	:: (as dir)	false	:: (as teaa)	26	
Checking addon	tome-quick-drown-npcs-.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-select-your-escorts-.teaa	:: (as dir)	false	:: (as teaa)	26	
Checking addon	tome-true-respec-.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-verdant_34.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Removing addon qt-statreq-removal: not allowed by savefile
Removing addon orcsallraces: not allowed by savefile
Removing addon convenient-digging: not allowed by savefile
Removing addon improved-restauto: not allowed by savefile
Removing addon faster_rre: not allowed by savefile
Removing addon neka_qol01: not allowed by savefile
Removing addon hz-escorts: not allowed by savefile
Removing addon verdant: not allowed by savefile
Removing addon true-respec: not allowed by savefile
Removing addon select-your-escorts: not allowed by savefile
Removing addon kryl_map: not allowed by savefile
Removing addon fungal_regen: not allowed by savefile
Removing addon landmark: not allowed by savefile
Removing addon quick-drown-npcs: not allowed by savefile
Removing addon APE-tweak: not allowed by savefile
Removing addon addon-dev: not allowed by savefile
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.6.0
 * with data
 * with overload
 * with hooks
Binding addon	Possessor Bonus Class	/addons/tome-possessors.teaa	tome-possessors-1.6.0
 * with data
 * with superload
 * with overload
 * with hooks
Binding addon	Ashes of Urh'Rok	/dlcs/ashes-urhrok.teaac	tome-ashes-urhrok-1.6.0
 * with data
 * with superload
 * with overload
 * with hooks
Binding addon	Forbidden Cults	/dlcs/cults.teaac	tome-cults-1.6.0
 * with data
 * with superload
 * with overload
 * with hooks
Binding addon	Embers of Rage	/dlcs/orcs.teaac	tome-orcs-1.6.0
 * with data
 * with superload
 * with overload
 * with hooks
Post-processing hooks.
FROM 	/mod/addons/cults/superload/engine/Map.lua	loading previous!
[MODULE] All hashes validation: 	nil	cheat mode active
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	allowed
[PROFILE THREAD] batching CSETs
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[TOME] Loaded default settings
table: 0x13991a10	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x13991dc0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x13991e50	normal
[INVENTORY] define slot	1	In inventory
FROM 	/mod/addons/cults/superload/engine/Birther.lua	loading previous!
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[KEYBINDER] Loaded keybinds: mtxn
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
FROM 	/mod/addons/orcs/superload/mod/class/interface/Archery.lua	loading previous!
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
FROM 	/mod/addons/orcs/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua	loading previous!
[PROFILE THREAD] batching CSETs
===	magical	LIGHT_BURST
===	magical	GLYPH_OF_MOONLIGHT
===	physical	SKIRMISHER_STUN_INCREASE
===	physical	STONE_VINE
===	physical	MAIM
===	mental	MALIGNED
===	other	AEONS_STASIS
===	other	FLARE
===	other	DEMI_GODMODE
===	other	GODMODE
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
FROM 	/mod/addons/orcs/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/possessors/superload/mod/class/Actor.lua	loading previous!
Loading entities file from file	/data/general/stores/basic.lua
===	other	POSSESS
===	magical	FIERY_TORMENT
===	magical	ACIDIC_BATH
===	magical	BLACKICE
===	magical	BLACKICE_DET
[ActorResource] Defined Resource:	insanity
===	mental	PERSISTANT_WILL
Loading entities file from file	/data-cults/general/stores/cults.lua
Loading entities file from file	/data-orcs/general/stores/orcs.lua
===	physical	IRON_GRIP
===	physical	LIGHTNING_WEB
===	physical	SCORCHED
===	magical	STARSCAPE
===	other	OUTSIDE_THE_STARSCAPE
===	other	CAPACITOR_DISCHARGE
===	other	UPGRADE
===	other	GUARDIAN_SHIELD
[ActorResource] Defined Resource:	steam
[AI_InitializeData] updating talent definitions and data for AIs
[aiParseTalent] FAILED TO PARSE tactical table function for	T_THERMAL_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_SHADOWS	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_FRENZIED_FOCUS	nil	nil
   => because of error	/data/talents/psionic/projection.lua:554: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_KINETIC_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_SUN_BEAM	nil	nil
   => because of error	/data/talents/celestial/sun.lua:36: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIGHBORN_S_BLOOM	nil	nil
   => because of error	/data/talents/misc/races.lua:142: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_VENOMOUS_STRIKE	nil	nil
   => because of error	/data/talents/cunning/poisons.lua:300: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_ROLL_WITH_IT	nil	nil
   => because of error	/data/talents/uber/dex.lua:188: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIDDEN_RESOURCES	nil	nil
   => because of error	/data/talents/uber/wil.lua:185: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_CHARGED_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_PERSEVERANCE	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[AI_InitializeData] DETECTED TALENT TACTICS:
	TACTIC			BENEFIT		WANT CALCULATION
	* cure           	1		AI auto
	* mana           	1		AI auto
	* heal           	1		AI auto
	* debuff         	-1		AI auto
	* special        	1		AI auto
	* paradox        	1		AI auto
	* protect        	1		AI auto
	* hate           	1		AI auto
	* ammo           	1		AI auto
	* steam          	1		AI auto
	* positive       	1		AI auto
	* stamina        	1		AI auto
	* areaattack     	-1		AI auto
	* closein        	-1		AI auto
	* close_in       	-1		AI auto
	* negative       	1		AI auto
	* attack         	-1		AI auto
	* escape         	-1		AI auto
	* disable        	-1		AI auto
	* feedback       	1		AI auto
	* psi            	1		AI auto
	* defend         	1		AI auto
	* annoy          	-1		AI auto
	* vim            	1		AI auto
	* surrounded     	-1		AI auto
	* buff           	1		AI auto
	* equilibrium    	1		AI auto
	* __wt_cache_turns	false		AI auto
	* attackarea     	-1		AI auto
[Tome:load] Updated AI tactics list:
[cure] = 1
[mana] = 1
[paradox] = 1
[attackarea] = -1
[none] = 0
[areaattack] = -1
[psi] = 1
[negative] = 1
[insanity] = 1
[vim] = 1
[attackall] = -1
[disable] = -1
[heal] = 1
[steam] = 1
[special] = 1
[feedback] = 1
[protect] = 1
[ammo] = 1
[positive] = 1
[stamina] = 1
[closein] = -1
[annoy] = -1
[attack] = -1
[escape] = -1
[close_in] = -1
[debuff] = -1
[soul] = 1
[defend] = 1
[hate] = 1
[air] = 1
[surrounded] = -1
[buff] = 1
[equilibrium] = 1
[__wt_cache_turns] = false
[_no_tp_cache] = false
FROM 	/mod/addons/orcs/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Party.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
FROM 	/mod/addons/orcs/superload/mod/class/interface/TooltipsData.lua	loading previous!
table: 0x13992060	normal
table: 0x139920c0	normal
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[SHADER] Loading from /data/gfx/shaders/cults_book.lua
[SHADER] Loaded shader with totalname	cults_book[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/cults_book.frag
*p 1: Uniform: 0: 8B5E booktex
*p 1: Uniform: 1: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/cults_book_seens.lua
[SHADER] Loaded shader with totalname	cults_book_seens[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/cults_book_seens.frag
*p 3: Uniform: 0: 8B5E tex
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 5: Uniform: 0: 1406 air_warning
*p 5: Uniform: 1: 8B52 colorize
*p 5: Uniform: 2: 1406 hp_warning
*p 5: Uniform: 3: 8B52 intensify
*p 5: Uniform: 4: 1406 solipsism_warning
*p 5: Uniform: 5: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 7: Uniform: 0: 8B5E tex
*p 7: Uniform: 1: 8B50 texSize
*p 7: Uniform: 2: 1406 tick
*p 7: Uniform: 3: 1406 wobbling
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 9: Uniform: 0: 8B50 mapCoord
*p 9: Uniform: 1: 8B5E tex
*p 9: Uniform: 2: 8B50 texSize
*p 9: Uniform: 3: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 11
New GL Shader 12 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 11: Uniform: 0: 1406 motionblur
*p 11: Uniform: 1: 8B5E noisevol
*p 11: Uniform: 2: 8B5E tex
*p 11: Uniform: 3: 8B50 texSize
*p 11: Uniform: 4: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 13: Uniform: 0: 1406 blur
*p 13: Uniform: 1: 8B5E tex
*p 13: Uniform: 2: 8B50 texSize
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
*p 15: Uniform: 0: 1406 growSpeed
*p 15: Uniform: 1: 1406 innerRadius
*p 15: Uniform: 2: 1406 outerRadius
*p 15: Uniform: 3: 8B50 playerPos
*p 15: Uniform: 4: 8B5E tex
*p 15: Uniform: 5: 8B50 texSize
*p 15: Uniform: 6: 1406 tick_real
*p 15: Uniform: 7: 1406 tick_start
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
*p 17: Uniform: 0: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
New GL Shader program 19
New GL Shader 20 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
*p 19: Uniform: 0: 1406 fade
*p 19: Uniform: 1: 1406 intensity
*p 19: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/sharpen.lua
[SHADER] Loaded shader with totalname	main_fbo/sharpen[]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/sharpen.frag
*p 21: Uniform: 0: 1406 sharpen_power
*p 21: Uniform: 1: 8B5E tex
*p 21: Uniform: 2: 8B50 texSize
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 23
New GL Shader 24 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 23: Uniform: 0: 1406 gamma
*p 23: Uniform: 1: 8B5E sceneBuffer
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 25
New GL Shader 26 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 25: Uniform: 0: 8B5E fboTex
*p 25: Uniform: 1: 8B50 mapCoord
*p 25: Uniform: 2: 8B50 scrollOffset
*p 25: Uniform: 3: 8B5E targetSkin
*p 25: Uniform: 4: 8B50 tileSize
[GAMMA] Setting gamma correction using fullscreen shader	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Loading savefile 	/save//
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 27
New GL Shader 28 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/volumetric_aura.frag
*p 27: Uniform: 0: 8B5E tex
*p 27: Uniform: 1: 1406 tick
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.6,noup=0,time_factor=1000]
New GL Shader program 29
New GL Shader 30 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tentacles.frag
*p 29: Uniform: 0: 1406 appearTime
*p 29: Uniform: 1: 1406 backgroundLayersCount
*p 29: Uniform: 2: 1406 noup
*p 29: Uniform: 3: 8B5E tex
*p 29: Uniform: 4: 1406 tick
*p 29: Uniform: 5: 1406 tick_start
*p 29: Uniform: 6: 1406 time_factor
*p 29: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	16444
[SHADER] Loading from /data/gfx/shaders/shadowfire.lua
[SHADER] Loaded shader with totalname	shadowfire[]
New GL Shader program 31
New GL Shader 32 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shadowfire.frag
*p 31: Uniform: 0: 1406 aadjust
*p 31: Uniform: 1: 1406 antialiasingRadius
*p 31: Uniform: 2: 1406 ellipsoidalFactor
*p 31: Uniform: 3: 1406 oscillationSpeed
*p 31: Uniform: 4: 1406 shieldIntensity
*p 31: Uniform: 5: 8B5E tex
*p 31: Uniform: 6: 1406 tick
*p 31: Uniform: 7: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(0.6,1,0.6),ellipsoidalFactor=1.5,time_factor=6000]
New GL Shader program 33
New GL Shader 34 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
*p 33: Uniform: 0: 1406 aadjust
*p 33: Uniform: 1: 1406 antialiasingRadius
*p 33: Uniform: 2: 8B51 color
*p 33: Uniform: 3: 1406 ellipsoidalFactor
*p 33: Uniform: 4: 1406 horizontalScrollingSpeed
*p 33: Uniform: 5: 8B50 impact
*p 33: Uniform: 6: 8B51 impact_color
*p 33: Uniform: 7: 1406 impact_tick
*p 33: Uniform: 8: 1406 impact_time
*p 33: Uniform: 9: 1406 oscillationSpeed
*p 33: Uniform: 10: 1406 shieldIntensity
*p 33: Uniform: 11: 8B5E tex
*p 33: Uniform: 12: 1406 tick
*p 33: Uniform: 13: 1406 tick_start
*p 33: Uniform: 14: 1406 time_factor
*p 33: Uniform: 15: 1406 verticalScrollingSpeed
*p 33: Uniform: 16: 1406 wobblingPower
*p 33: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	16444
[SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
[SHADER] Loaded shader with totalname	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=2,twist=1]
New GL Shader program 35
New GL Shader 36 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/volumetric/volumetric.frag
*p 35: Uniform: 0: 1406 coneAngle
*p 35: Uniform: 1: 1406 cylinderHeight
*p 35: Uniform: 2: 1406 cylinderRadius
*p 35: Uniform: 3: 1406 density
*p 35: Uniform: 4: 1406 growSpeed
*p 35: Uniform: 5: 1406 isSphere
*p 35: Uniform: 6: 1406 scrollingSpeed
*p 35: Uniform: 7: 1406 shininess
*p 35: Uniform: 8: 1406 side
*p 35: Uniform: 9: 8B5E tex
*p 35: Uniform: 10: 1406 tick
*p 35: Uniform: 11: 1406 tick_start
*p 35: Uniform: 12: 1406 topTransperency
*p 35: Uniform: 13: 1406 twist
[SHADER] setting reset param	tick_start	16444
[SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
[SHADER] Loaded shader with totalname	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=1,twist=1]
New GL Shader program 37
*p 37: Uniform: 0: 1406 coneAngle
*p 37: Uniform: 1: 1406 cylinderHeight
*p 37: Uniform: 2: 1406 cylinderRadius
*p 37: Uniform: 3: 1406 density
*p 37: Uniform: 4: 1406 growSpeed
*p 37: Uniform: 5: 1406 isSphere
*p 37: Uniform: 6: 1406 scrollingSpeed
*p 37: Uniform: 7: 1406 shininess
*p 37: Uniform: 8: 1406 side
*p 37: Uniform: 9: 8B5E tex
*p 37: Uniform: 10: 1406 tick
*p 37: Uniform: 11: 1406 tick_start
*p 37: Uniform: 12: 1406 topTransperency
*p 37: Uniform: 13: 1406 twist
[SHADER] setting reset param	tick_start	16444
[SHADER] Loading from /data/gfx/shaders/boneshield.lua
[SHADER] Loaded shader with totalname	boneshield[chargesCount=0]
New GL Shader program 38
New GL Shader 39 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/boneshield.frag
*p 38: Uniform: 0: 1406 chargesCount
*p 38: Uniform: 1: 8B50 ellipsoidalFactor
*p 38: Uniform: 2: 1406 scrollingSpeed
*p 38: Uniform: 3: 1406 side
*p 38: Uniform: 4: 8B5E tex
*p 38: Uniform: 5: 1406 tick
[SHADER] setting reset param	chargesCount	0
[SHADER] Loading from /data/gfx/shaders/lightningshield.lua
[SHADER] Loaded shader with totalname	lightningshield[]
New GL Shader program 40
New GL Shader 41 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lightningshield.frag
*p 40: Uniform: 0: 8B50 ellipsoidalFactor
*p 40: Uniform: 1: 8B5E tex
*p 40: Uniform: 2: 1406 tick
*p 40: Uniform: 3: 1406 time_factor
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Loading savefile 	/save/arande/
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
C Map size 30:1 :: 30
C Map seens texture: 197 (60x60)
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain5_1.png
Upgrading black texture to size 67108864
Loading tileset	/data/gfx/ts-gfx-terrain1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile	terrain/tree.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 42
New GL Shader 43 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 42: Uniform: 0: 8B50 mapCoord
*p 42: Uniform: 1: 8B5E tex
*p 42: Uniform: 2: 8B52 texCoord
*p 42: Uniform: 3: 8B50 texSize
*p 42: Uniform: 4: 1406 tick
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_sooks_runes.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_saras_herbal_infusions.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_human_guard.png
Loading tileset	/data/gfx/ts-gfx-npc1.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_human_sun_paladin.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_impenetrable_plates.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_elf_elven_sun_mage.png
Loading tile	store/shop_sign_swordsmith.png
Loading tile	store/shop_sign_orc_cutters.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_elf_limmir_the_jeweler.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
Loading tile	store/shop_sign_quality_leather.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ocean_water_grass_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_melnela.png
Loading tile	terrain/palmtree.png
Loading tile	store/shop_sign_night_affairs.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_elf_elven_archer.png
Loading tile	store/shop_sign_mauling_brutes.png
Loading tile	store/shop_sign_bows_slings.png
Loading tile	store/shop_sign_arcane_cloth.png
Loading tile	store/shop_sign_sooks_goodness.png
Loading tile	player/human_male/base_shadow_01.png
Loading tile	player/human_male/base_01.png
Loading tile	player/human_male/lower_body_01.png
Loading tile	player/human_male/upper_body_34.png
Loading tile	player/human_male/hair_cornac_01.png
Loading tile	player/human_male/right_hand_08_01.png
Loading tile	store/shop_door_barred.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_high_sun_paladin_aeryn.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_cave_entrance02.png
Loading entities file from file	/data/zones/town-gates-of-morning/npcs.lua
Loading entities file from file	/data/general/npcs/sunwall-town.lua
Loading entities file from file	/data/zones/town-gates-of-morning/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/mountain.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/sand.lua
Loading entities file from file	/data/zones/town-gates-of-morning/objects.lua
Loading entities file from file	/data/general/objects/objects-far-east.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Importing Xeretira the stralite greatmaul into world artifacts
Importing Eilinodakira the quiver of dragonbone arrows into world artifacts
Importing Isiwen the drakeskin leather sling into world artifacts
Importing Gilokan the Shimmerransom into world artifacts
Importing Eilinoba the voratun ring into world artifacts
Importing Blacksmasher into world artifacts
Importing dragonbone magestaff 'Delochik' into world artifacts
Importing Vorogaba the drakeskin leather cap into world artifacts
Importing Gelrann the voratun waraxe into world artifacts
Importing voratun dagger 'Floesorrow' into world artifacts
Importing Flowergrit the stralite waraxe into world artifacts
Importing Kheludunavor into world artifacts
Importing Shimmerbearer into world artifacts
Importing Neronor into world artifacts
Importing Tundrabone into world artifacts
Importing Silimira into world artifacts
Importing Lustrejeer the elven-silk robe into world artifacts
Importing stralite torque of clear mind 'Gleamshaper' into world artifacts
Importing Ce'Nodatha the hardened leather cap into world artifacts
Importing cashmere wizard hat 'Flamesever' into world artifacts
Importing Rimereaper into world artifacts
Importing Hatherach the reinforced leather armour into world artifacts
Importing Mardista the steel shield into world artifacts
Importing Aerina the Cracklenail into world artifacts
Importing Searimmortal into world artifacts
Importing Phoenixraptor into world artifacts
Importing Betoma into world artifacts
Importing Splendourbrand into world artifacts
Importing Gloramina the Icebright into world artifacts
Importing Xerevena the pulsing mindstar into world artifacts
Importing Blizzardwhisper the hardened leather cap into world artifacts
Importing Elena into world artifacts
Importing Emeluldakira the voratun battleaxe into world artifacts
Importing Glorilebeth the stralite plate armour into world artifacts
Importing Brightbrand the voratun greatmaul into world artifacts
Importing Xerille the voratun greatmaul into world artifacts
Importing Cracklemarrow into world artifacts
Importing voratun amulet 'Scorchwill' into world artifacts
Importing Xaldata into world artifacts
Importing Arakira into world artifacts
Importing Arayon the pair of voratun boots into world artifacts
Importing Phoenixwarden into world artifacts
Importing Eremiblek into world artifacts
Importing Khelichak the steel waraxe into world artifacts
Importing Rimeoracle the voratun plate armour into world artifacts
Importing dwarven-steel greatmaul 'Smolderzeal' into world artifacts
Importing stralite battleaxe 'Glyminor' into world artifacts
Importing Bethunn the Arcraze into world artifacts
Importing Alinarineg into world artifacts
Importing reinforced leather sling 'Delumas' into world artifacts
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from file	/data/general/objects/world-artifacts-far-east.lua
Loading entities file from file	/data/general/objects/boss-artifacts-far-east.lua
Loading entities file from file	/data/general/objects/lore/sunwall.lua
Loading entities file from file	/data/zones/town-gates-of-morning/traps.lua
Loading entities file from file	/data/general/traps/store.lua
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 44
New GL Shader 45 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 44: Uniform: 0: 1406 intensity
*p 44: Uniform: 1: 8B52 outlineColor
*p 44: Uniform: 2: 8B50 outlineSize
*p 44: Uniform: 3: 8B5E tex
*p 44: Uniform: 4: 8B50 textSize
table: 0x13991a10	normal
table: 0x13991ee0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x13991f70	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x13992000	normal
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
C Map size 30:19 :: 570
C Map seens texture: 106 (60x60)
[USERCHAT] channel achievement	Boom	mainmenu	Hell has no fury like a demon scorned! (Nightmare (Roguelike) difficulty)	false	false
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 46
New GL Shader 47 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
*p 46: Uniform: 0: 1406 intensity
*p 46: Uniform: 1: 8B52 outlineColor
*p 46: Uniform: 2: 8B50 outlineSize
*p 46: Uniform: 3: 8B5E tex
*p 46: Uniform: 4: 8B52 texCoord
*p 46: Uniform: 5: 8B50 textSize
table: 0x13992000	normal
table: 0x13991a10	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
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[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 48
New GL Shader 49 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tree.frag
*p 48: Uniform: 0: 1406 attenuation
*p 48: Uniform: 1: 8B50 mapCoord
*p 48: Uniform: 2: 8B5E tex
*p 48: Uniform: 3: 8B52 texCoord
*p 48: Uniform: 4: 1406 tick
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[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[attenuation=25]
New GL Shader program 50
*p 50: Uniform: 0: 1406 attenuation
*p 50: Uniform: 1: 8B50 mapCoord
*p 50: Uniform: 2: 8B5E tex
*p 50: Uniform: 3: 8B52 texCoord
*p 50: Uniform: 4: 1406 tick
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[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[LOG]	#LIGHT_RED#Online profile disabled(switching to offline profile) due to cheat mode active.
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 3271, 6205 ticks
Loading tile	side_tactical_self.png
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Loading tile	npc/boss_indicators/boss_circle_back.png
Loading tile	npc/boss_indicators/boss_circle_front.png
Updating zone name	Gates of Morning
C Map minimap texture: 192 (50x50; 64x64)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 51
New GL Shader 52 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 51: Uniform: 0: 1406 a
*p 51: Uniform: 1: 1406 amp
*p 51: Uniform: 2: 8B51 color
*p 51: Uniform: 3: 8B50 p2
*p 51: Uniform: 4: 1406 speed
*p 51: Uniform: 5: 8B5E tex
*p 51: Uniform: 6: 1406 tick
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
New GL Shader program 53
*p 53: Uniform: 0: 1406 a
*p 53: Uniform: 1: 1406 amp
*p 53: Uniform: 2: 8B51 color
*p 53: Uniform: 3: 8B50 p2
*p 53: Uniform: 4: 1406 speed
*p 53: Uniform: 5: 8B5E tex
*p 53: Uniform: 6: 1406 tick
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.26274509803922,0.26274509803922,0.26274509803922),distort=vec2(1.6,-0.2),require_shader=4,speed=1000]
New GL Shader program 54
*p 54: Uniform: 0: 1406 a
*p 54: Uniform: 1: 1406 amp
*p 54: Uniform: 2: 8B51 color
*p 54: Uniform: 3: 8B50 p2
*p 54: Uniform: 4: 1406 speed
*p 54: Uniform: 5: 8B5E tex
*p 54: Uniform: 6: 1406 tick
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_SHADOWS	Arande
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Arande
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_PERSEVERANCE	Arande
Loading tile from tileset	/data/gfx/talents/moonlight_ray.png
Loading tileset	/data/gfx/ts-gfx-talents-effects1.png
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[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] current character 	Arande the level 1 Cornac Anorithil
[Discord] updating state: "Gates of Morning" / "Lvl 1 Cornac Anorithil" / default / anorithil
[PROFILE THREAD] flushing CSETs
[MUSIC] loading	For the king and the country!.ogg	sound "/data/music/For the king and the country!.ogg" : <static>
[MUSIC] playing	For the king and the country!.ogg	sound "/data/music/For the king and the country!.ogg" : <static>
[MUSIC] loading	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
[MUSIC] playing	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/town/town_large1.ogg	:=:	sound "/data/sound/ambient/town/town_large1.ogg" : <static>
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[USERCHAT] channel achievement	Zevaker	mainmenu	Rescuer of the lost	false	false
FROM 	/mod/addons/orcs/superload/mod/dialogs/debug/DebugMain.lua	loading previous!
[ForceLevelUp] inputs:	table: 0x1c23e5a8
	_inputs_[bonus_stat_level] = 16
	_inputs_[base_stat_level] = 48
	_inputs_[do_level_up] = true
	_inputs_[levelup] = 20
	_inputs_[set_base_stats] = true
	_inputs_[set_bonus_stats] = true
[LOG]	#LIGHT_BLUE#AdvanceActor inputs: bonus_stat_level = 16, base_stat_level = 48, do_level_up = true, levelup = 20, set_base_stats = true, set_bonus_stats = true
[LOG]	#00ffff#Welcome to level 2 [Arande].
[LOG]	Arande has 6 stat point(s), 4 class talent point(s), 3 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[LOG]	#AQUAMARINE#You have gained one more life (2 remaining).
[ONLINE PROFILE] current character 	Arande the level 2 Cornac Anorithil
[Discord] updating state: "Gates of Morning" / "Lvl 2 Cornac Anorithil" / default / anorithil
[LOG]	#00ffff#Welcome to level 3 [Arande].
[LOG]	Arande has 9 stat point(s), 5 class talent point(s), 4 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Arande the level 3 Cornac Anorithil
[Discord] updating state: "Gates of Morning" / "Lvl 3 Cornac Anorithil" / default / anorithil
[LOG]	#00ffff#Welcome to level 4 [Arande].
[LOG]	Arande has 12 stat point(s), 6 class talent point(s), 5 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Arande the level 4 Cornac Anorithil
[Discord] updating state: "Gates of Morning" / "Lvl 4 Cornac Anorithil" / default / anorithil
[LOG]	#00ffff#Welcome to level 5 [Arande].
[LOG]	Arande has 15 stat point(s), 8 class talent point(s), 5 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[LOG]	#AQUAMARINE#You have gained one more life (3 remaining).
[ONLINE PROFILE] current character 	Arande the level 5 Cornac Anorithil
[Discord] updating state: "Gates of Morning" / "Lvl 5 Cornac Anorithil" / default / anorithil
[LOG]	#00ffff#Welcome to level 6 [Arande].
[LOG]	Arande has 18 stat point(s), 9 class talent point(s), 6 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Arande the level 6 Cornac Anorithil
[Discord] updating state: "Gates of Morning" / "Lvl 6 Cornac Anorithil" / default / anorithil
[LOG]	#00ffff#Welcome to level 7 [Arande].
[LOG]	Arande has 21 stat point(s), 10 class talent point(s), 7 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[LOG]	#AQUAMARINE#You have gained one more life (4 remaining).
[ONLINE PROFILE] current character 	Arande the level 7 Cornac Anorithil
[Discord] updating state: "Gates of Morning" / "Lvl 7 Cornac Anorithil" / default / anorithil
[LOG]	#00ffff#Welcome to level 8 [Arande].
[LOG]	Arande has 24 stat point(s), 11 class talent point(s), 8 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Arande the level 8 Cornac Anorithil
[Discord] updating state: "Gates of Morning" / "Lvl 8 Cornac Anorithil" / default / anorithil
[LOG]	#00ffff#Welcome to level 9 [Arande].
[LOG]	Arande has 27 stat point(s), 12 class talent point(s), 9 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Arande the level 9 Cornac Anorithil
[Discord] updating state: "Gates of Morning" / "Lvl 9 Cornac Anorithil" / default / anorithil
[LOG]	#AQUAMARINE#Most stores should have new stock now.
[STORES] restocking
[LOG]	#00ffff#Welcome to level 10 [Arande].
[LOG]	Arande has 30 stat point(s), 15 class talent point(s), 10 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[LOG]	#LIGHT_GREEN#Personal New Achievement: Level 10 (Nightmare (Adventure) difficulty)!
Donation check: steam user
[ACHIEVEMENT] forcing 	Level 10
[ACHIEVEMENT] forcing 	Level 10 (Exploration mode)
[ONLINE PROFILE] current character 	Arande the level 10 Cornac Anorithil
[Discord] updating state: "Gates of Morning" / "Lvl 10 Cornac Anorithil" / default / anorithil
[LOG]	#00ffff#Welcome to level 11 [Arande].
[LOG]	Arande has 33 stat point(s), 16 class talent point(s), 11 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Arande the level 11 Cornac Anorithil
[Discord] updating state: "Gates of Morning" / "Lvl 11 Cornac Anorithil" / default / anorithil
[LOG]	#00ffff#Welcome to level 12 [Arande].
[LOG]	Arande has 36 stat point(s), 17 class talent point(s), 12 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Arande the level 12 Cornac Anorithil
[Discord] updating state: "Gates of Morning" / "Lvl 12 Cornac Anorithil" / default / anorithil
[LOG]	#00ffff#Welcome to level 13 [Arande].
[LOG]	Arande has 39 stat point(s), 18 class talent point(s), 13 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Arande the level 13 Cornac Anorithil
[Discord] updating state: "Gates of Morning" / "Lvl 13 Cornac Anorithil" / default / anorithil
[LOG]	#00ffff#Welcome to level 14 [Arande].
[LOG]	Arande has 42 stat point(s), 19 class talent point(s), 14 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[LOG]	#AQUAMARINE#You have gained one more life (5 remaining).
[ONLINE PROFILE] current character 	Arande the level 14 Cornac Anorithil
[Discord] updating state: "Gates of Morning" / "Lvl 14 Cornac Anorithil" / default / anorithil
[LOG]	#00ffff#Welcome to level 15 [Arande].
[LOG]	Arande has 45 stat point(s), 21 class talent point(s), 14 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Arande the level 15 Cornac Anorithil
[Discord] updating state: "Gates of Morning" / "Lvl 15 Cornac Anorithil" / default / anorithil
[LOG]	#00ffff#Welcome to level 16 [Arande].
[LOG]	Arande has 48 stat point(s), 22 class talent point(s), 15 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Arande the level 16 Cornac Anorithil
[Discord] updating state: "Gates of Morning" / "Lvl 16 Cornac Anorithil" / default / anorithil
[LOG]	#00ffff#Welcome to level 17 [Arande].
[LOG]	Arande has 51 stat point(s), 23 class talent point(s), 16 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Arande the level 17 Cornac Anorithil
[Discord] updating state: "Gates of Morning" / "Lvl 17 Cornac Anorithil" / default / anorithil
[LOG]	#00ffff#Welcome to level 18 [Arande].
[LOG]	Arande has 54 stat point(s), 24 class talent point(s), 17 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Arande the level 18 Cornac Anorithil
[Discord] updating state: "Gates of Morning" / "Lvl 18 Cornac Anorithil" / default / anorithil
[LOG]	#00ffff#Welcome to level 19 [Arande].
[LOG]	Arande has 57 stat point(s), 25 class talent point(s), 18 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Arande the level 19 Cornac Anorithil
[Discord] updating state: "Gates of Morning" / "Lvl 19 Cornac Anorithil" / default / anorithil
[LOG]	#AQUAMARINE#Most stores should have new stock now.
[STORES] restocking
[LOG]	#00ffff#Welcome to level 20 [Arande].
[LOG]	Arande has 60 stat point(s), 28 class talent point(s), 19 generic talent point(s), 3 category point(s) to spend. Press p to use them.
[LOG]	#LIGHT_GREEN#Personal New Achievement: Level 20 (Nightmare (Adventure) difficulty)!
Donation check: steam user
[ACHIEVEMENT] forcing 	Level 20
[ACHIEVEMENT] forcing 	Level 20 (Exploration mode)
[ONLINE PROFILE] current character 	Arande the level 20 Cornac Anorithil
[Discord] updating state: "Gates of Morning" / "Lvl 20 Cornac Anorithil" / default / anorithil
[LOG]	Arande #GOLD#Forcing all Base Stats to 48
[LOG]	Arande #GOLD#Forcing all Bonus Stats to 16
[SOUND] loading from	/data/sound/actions/levelup.ogg	:=:	sound "/data/sound/actions/levelup.ogg" : <static>
[SOUND] loading from	/data/sound/actions/achievement.ogg	:=:	sound "/data/sound/actions/achievement.ogg" : <static>
FROM 	/mod/addons/orcs/superload/mod/dialogs/LevelupDialog.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/dialogs/LevelupDialog.lua	loading previous!
table: 0x13991ee0	normal
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[SOUND] loading from	/data/sound/ambient/town/town_large2.ogg	:=:	sound "/data/sound/ambient/town/town_large2.ogg" : <static>
Server latency	133
[Actor:move]	4722	Arande	move from	40	30	to	41	30
[Actor:preUseTalent] PARSING TALENT for AI info	T_HIGHBORN_S_BLOOM	High Sun Paladin Aeryn
[Actor:move]	4722	Arande	move from	41	30	to	42	30
[LOG]	#YELLOW_GREEN#There is a Way into the Slazish fens here (press '<', '>' or right click to use).
[LOG]	Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x1cb30ab8
[ZONE] Closed level map	1
[ZONE] Left zone	Gates of Morning
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-town-gates-of-morning.teaz	?=?	zone-slazish-fen.teaz
Loading savefile 	/save/arande/
Loading entities file from file	/data/zones/slazish-fen/npcs.lua
Loading entities file from file	/data/zones/slazish-fen/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
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Loading entities file from file	/data/zones/slazish-fen/objects.lua
Loading entities file from memory	/data/general/objects/objects-far-east.lua
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Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Xeretira the stralite greatmaul into world artifacts
Importing Eilinodakira the quiver of dragonbone arrows into world artifacts
Importing Isiwen the drakeskin leather sling into world artifacts
Importing Gilokan the Shimmerransom into world artifacts
Importing Eilinoba the voratun ring into world artifacts
Importing Blacksmasher into world artifacts
Importing dragonbone magestaff 'Delochik' into world artifacts
Importing Vorogaba the drakeskin leather cap into world artifacts
Importing Gelrann the voratun waraxe into world artifacts
Importing voratun dagger 'Floesorrow' into world artifacts
Importing Flowergrit the stralite waraxe into world artifacts
Importing Kheludunavor into world artifacts
Importing Shimmerbearer into world artifacts
Importing Neronor into world artifacts
Importing Tundrabone into world artifacts
Importing Silimira into world artifacts
Importing Lustrejeer the elven-silk robe into world artifacts
Importing stralite torque of clear mind 'Gleamshaper' into world artifacts
Importing Ce'Nodatha the hardened leather cap into world artifacts
Importing cashmere wizard hat 'Flamesever' into world artifacts
Importing Rimereaper into world artifacts
Importing Hatherach the reinforced leather armour into world artifacts
Importing Mardista the steel shield into world artifacts
Importing Aerina the Cracklenail into world artifacts
Importing Searimmortal into world artifacts
Importing Phoenixraptor into world artifacts
Importing Betoma into world artifacts
Importing Splendourbrand into world artifacts
Importing Gloramina the Icebright into world artifacts
Importing Xerevena the pulsing mindstar into world artifacts
Importing Blizzardwhisper the hardened leather cap into world artifacts
Importing Elena into world artifacts
Importing Emeluldakira the voratun battleaxe into world artifacts
Importing Glorilebeth the stralite plate armour into world artifacts
Importing Brightbrand the voratun greatmaul into world artifacts
Importing Xerille the voratun greatmaul into world artifacts
Importing Cracklemarrow into world artifacts
Importing voratun amulet 'Scorchwill' into world artifacts
Importing Xaldata into world artifacts
Importing Arakira into world artifacts
Importing Arayon the pair of voratun boots into world artifacts
Importing Phoenixwarden into world artifacts
Importing Eremiblek into world artifacts
Importing Khelichak the steel waraxe into world artifacts
Importing Rimeoracle the voratun plate armour into world artifacts
Importing dwarven-steel greatmaul 'Smolderzeal' into world artifacts
Importing stralite battleaxe 'Glyminor' into world artifacts
Importing Bethunn the Arcraze into world artifacts
Importing Alinarineg into world artifacts
Importing reinforced leather sling 'Delumas' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
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Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data/general/objects/world-artifacts-far-east.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-far-east.lua
Loading entities file from file	/data/zones/slazish-fen/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
Initiated zone	Slazish Fens	with base_level	7.5
[ZONE] persisting to persist_last_zones	slazish-fen
Loading zone persistance level	slazish-fen	1
Make wait background texture 7 : 0x1084489728 (0, 1083768832)
Wait finished, counted 0, 19 ticks
Creating level	slazish-fen	1
Make wait background texture 339 : 0x1084489728 (0, 1083768832)
[Zone:newLevel]	slazish-fen	beginning level generation, count:	1
C Map size 30:19 :: 570
C Map seens texture: 344 (60x60)
Loading entities file from file	/data/general/objects/egos/lite.lua
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Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
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Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
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Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
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Loading entities file from file	/data/general/objects/egos/belt.lua
Loading entities file from file	/data/general/objects/egos/scrolls.lua
[Forest] generating map:	0	rooms
End Room:	nil
[Forest] placed	0	rooms
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[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	14574	naga nereid	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Money	69.046247763686	72.5
[resolveObject] CREATED OBJECT:	14576	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14576	gold pieces
[resolveObject] CREATE FOR	14574	naga nereid	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	16.635656516914	20.5
[resolveObject] CREATED OBJECT:	14577	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14577	gold pieces
[resolveObject] CREATE FOR	14574	naga nereid	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected basic	91.647056705702	103.5
[resolveObject] CREATED OBJECT:	14578	elm magestaff	tries left:	4
[resolveObject]	14578	elm magestaff	added to inventory	MAINHAND
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[Actor:move]	14574	naga nereid	(forced) move from	nil	nil	to	13	12
[Actor:wearAllInventory]	14574	naga nereid	wearing main inventory
[resolveObject] CREATE FOR	14579	naga tidewarden	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected Ego	39.880977563067	65.5
[resolveObject] CREATED OBJECT:	14581	coral trident of erosion	tries left:	4
[resolveObject]	14581	coral trident of erosion	added to inventory	MAINHAND
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[Actor:move]	14579	naga tidewarden	(forced) move from	nil	nil	to	30	46
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	14585	naga tidecaller	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Ego	31.815669129793	65.5
[resolveObject] CREATED OBJECT:	14587	elm vilestaff of warding	tries left:	4
[resolveObject]	14587	elm vilestaff of warding	added to inventory	MAINHAND
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[Actor:move]	14585	naga tidecaller	(forced) move from	nil	nil	to	17	16
[resolveObject] CREATE FOR	14591	naga tidewarden	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected basic	78.582152750944	103.5
[resolveObject] CREATED OBJECT:	14593	coral trident	tries left:	4
[resolveObject]	14593	coral trident	added to inventory	MAINHAND
[Actor:move]	14591	naga tidewarden	(forced) move from	nil	nil	to	36	30
[resolveObject] CREATE FOR	14594	naga tidewarden	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected Ego	58.616536026382	65.5
[resolveObject] CREATED OBJECT:	14596	acidic coral trident	tries left:	4
[resolveObject]	14596	acidic coral trident	added to inventory	MAINHAND
[Actor:move]	14594	naga tidewarden	(forced) move from	nil	nil	to	1	30
[resolveObject] CREATE FOR	14600	naga tidewarden	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Money	66.237736826003	72.5
[resolveObject] CREATED OBJECT:	14602	spinel	tries left:	1
[resolveObject] adding to main inventory:	14602	spinel
[resolveObject] CREATE FOR	14600	naga tidewarden	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected Ego	41.144918680923	65.5
[resolveObject] CREATED OBJECT:	14603	hateful coral trident	tries left:	4
[resolveObject]	14603	hateful coral trident	added to inventory	MAINHAND
[Actor:move]	14600	naga tidewarden	(forced) move from	nil	nil	to	26	30
[Actor:wearAllInventory]	14600	naga tidewarden	wearing main inventory
[resolveObject] CREATE FOR	14607	naga tidewarden	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected basic	70.180642791949	103.5
[resolveObject] CREATED OBJECT:	14609	coral trident	tries left:	4
[resolveObject]	14609	coral trident	added to inventory	MAINHAND
[Actor:move]	14607	naga tidewarden	(forced) move from	nil	nil	to	36	33
[resolveObject] CREATE FOR	14610	naga tidewarden	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	96.379269085331	112.5
[resolveObject] CREATED OBJECT:	14612	linen cloak	tries left:	1
[resolveObject] adding to main inventory:	14612	linen cloak
[resolveObject] CREATE FOR	14610	naga tidewarden	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected Ego	63.608488755675	65.5
[resolveObject] CREATED OBJECT:	14613	balanced coral trident	tries left:	4
[resolveObject]	14613	balanced coral trident	added to inventory	MAINHAND
[Actor:move]	14610	naga tidewarden	(forced) move from	nil	nil	to	43	39
[Actor:wearAllInventory]	14610	naga tidewarden	wearing main inventory
[TOME ENTITY FILTER] selected basic	79.753018910939	112.5
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Loading tileset	/data/gfx/ts-gfx-object1.png
[TOME ENTITY FILTER] selected Ego	50.778747160984	65.5
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[TOME ENTITY FILTER] selected Double Ego	6.5926618889423	20.5
Loading tile from tileset	/data/gfx/shockbolt/object/sword_iron.png
[TOME ENTITY FILTER] selected Double Ego	18.437266857582	20.5
[TOME ENTITY FILTER] selected basic	104.88757198732	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/2hmace_iron.png
[TOME ENTITY FILTER] selected Ego	54.997359290136	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/boots_rough.png
[resolveObject] CREATE FOR	14639	naga tidewarden	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected basic	84.718266015574	103.5
[resolveObject] CREATED OBJECT:	14641	coral trident	tries left:	4
[resolveObject]	14641	coral trident	added to inventory	MAINHAND
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	14642	naga tidecaller	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	83.156705574053	103.5
[resolveObject] CREATED OBJECT:	14644	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14644	gold pieces
[resolveObject] CREATE FOR	14642	naga tidecaller	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Double Ego	15.061103123836	20.5
[resolveObject] CREATED OBJECT:	14645	potent elm magestaff of fate	tries left:	4
[resolveObject]	14645	potent elm magestaff of fate	added to inventory	MAINHAND
[Actor:move]	14639	naga tidewarden	(forced) move from	nil	nil	to	49	26
[Actor:move]	14642	naga tidecaller	(forced) move from	nil	nil	to	49	25
[Actor:wearAllInventory]	14642	naga tidecaller	wearing main inventory
Wait finished, counted 1255, 457 ticks
[STARTEVENTS] No zone events loaded
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Not gone east, no backup guardian
Running on level loads	slazish-fen-1
[Actor:move]	4722	Arande	(forced) move from	42	30	to	0	42
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Arande	Arande
Adding entity	4722	after	4722
[ONLINE PROFILE] current character 	Arande the level 20 Cornac Anorithil
[Discord] updating state: "Slazish Fens (1)" / "Lvl 20 Cornac Anorithil" / default / anorithil
[MUSIC] stoping	weather/town_large_base.ogg
[MUSIC] stoping	For the king and the country!.ogg
[MUSIC] loading	Valve.ogg	sound "/data/music/Valve.ogg" : <static>
[MUSIC] playing	Valve.ogg	sound "/data/music/Valve.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Slazish Fens (1)
C Map minimap texture: 363 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Arande	zone	::	zone-town-gates-of-morning.teaz	::	table: 0x177fc9e8	=>	table: 0x1c1d4370	(3688)
Loading savefile 	/save/arande/
Shader delayed load running for	resources
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/arande/zone-town-gates-of-morning.teaz.tmp
Saved zipname /save/arande/zone-town-gates-of-morning.teaz.tmp
[SAVEFILE PIPE] Checking save	Arande	zone	/save/arande/zone-town-gates-of-morning.teaz.tmp
Loading savefile 	/save/arande/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	5b7cd947-cf12-4475-87a5-ca6821ed24f9	a776879c8845575488efd54625d8d30f	zone	/save/arande/zone-town-gates-of-morning.teaz
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[LOG]	Resting starts...
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	#00ff00##UID:1062:0#Talent Glyphs is ready to use.
[LOG]	Rested for 51 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Arande activates #{bold}##ORANGE#Glyphs#LAST#.
[SHADER] Loading from /data/gfx/shaders/lightningshield.lua
[SHADER] Loaded shader with totalname	lightningshield[noup=1,time_factor=3000]
New GL Shader program 55
*p 55: Uniform: 0: 8B50 ellipsoidalFactor
*p 55: Uniform: 1: 8B5E tex
*p 55: Uniform: 2: 1406 tick
*p 55: Uniform: 3: 1406 time_factor
[CALLBACK] upgrading to prioritized	talents_on_crit
[LOG]	
table: 0x13991ee0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x13991a10	normal
table: 0x13991dc0	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
[Actor:move]	4722	Arande	move from	0	42	to	0	42
[Actor:move]	4722	Arande	move from	0	42	to	1	43
[Actor:move]	4722	Arande	move from	1	43	to	2	43
[Actor:move]	4722	Arande	move from	2	43	to	3	42
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4722	Arande	move from	3	42	to	4	41
[Actor:move]	4722	Arande	move from	4	41	to	5	42
[Actor:move]	4722	Arande	move from	5	42	to	6	41
[Actor:move]	4722	Arande	move from	6	41	to	7	41
[Actor:move]	4722	Arande	move from	7	41	to	6	42
[Actor:move]	4722	Arande	move from	6	42	to	7	43
[Actor:move]	4722	Arande	move from	7	43	to	6	44
[Actor:move]	4722	Arande	move from	6	44	to	7	45
[Actor:move]	4722	Arande	move from	7	45	to	6	46
[Actor:move]	4722	Arande	move from	6	46	to	5	47
[Actor:move]	4722	Arande	move from	5	47	to	4	48
[Actor:move]	4722	Arande	move from	4	48	to	5	49
[Actor:move]	4722	Arande	move from	5	49	to	6	49
[Actor:move]	4722	Arande	move from	6	49	to	7	48
[Actor:move]	4722	Arande	move from	7	48	to	8	49
[Actor:move]	4722	Arande	move from	8	49	to	9	49
[Actor:move]	4722	Arande	move from	9	49	to	10	49
[Actor:move]	4722	Arande	move from	10	49	to	11	49
[Actor:move]	4722	Arande	move from	11	49	to	12	48
[Actor:move]	4722	Arande	move from	12	48	to	13	47
[Actor:move]	4722	Arande	move from	13	47	to	14	47
[Actor:move]	4722	Arande	move from	14	47	to	15	46
[Actor:move]	4722	Arande	move from	15	46	to	16	46
[Actor:move]	4722	Arande	move from	16	46	to	17	47
[Actor:move]	4722	Arande	move from	17	47	to	17	48
[Actor:move]	4722	Arande	move from	17	48	to	18	48
[Actor:move]	4722	Arande	move from	18	48	to	19	48
[Actor:move]	4722	Arande	move from	19	48	to	20	49
[Actor:move]	4722	Arande	move from	20	49	to	20	48
[Actor:move]	4722	Arande	move from	20	48	to	21	47
[Actor:move]	4722	Arande	move from	21	47	to	22	46
[Actor:move]	4722	Arande	move from	22	46	to	23	45
[target_simple AI]	14579	naga tidewarden	selecting NEW TARGET	23	45	4722	Arande
[Actor:move]	14579	naga tidewarden	move from	30	46	to	29	46
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the east (naga tidewarden)).
[LOG]	
[LOG]	Arande casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
Loading tile from tileset	/data/gfx/shockbolt/object/trident_coral.png
[SPELL CRIT %]	36.923073231957
[LOG]	#{bold}#Arande's spell attains critical power!#{normal}#
[SPELL CRIT %]	36.923073231957
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Loading tileset	/data/gfx/ts-gfx-trap1.png
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[PROJECTOR] starting dam	DARKNESS	111.86174321431
[PROJECTOR] after difficulty dam	111.86174321431
[PROJECTOR] after DamageType increase dam	123.04791753574
[PROJECTOR] res	0	1	 on dam	123.04791753574
[PROJECTOR] after resists dam	123.04791753574
[PROJECTOR] after flat damage armor	123.04791753574
[PROJECTOR] final dam after static checks	123.04791753574
[PROJECTOR] final dam after hooks and callbacks	123.04791753574
[SOUND] loading from	/data/sound/talents/flame.ogg	:=: unknown file
[LOG]	#UID:4722:0##fbd578#Arande#LAST# hits Naga tidewarden for #{bold}##GREY#123 darkness#{normal}##LAST# damage.
[improved_talented AI] chooses for	14579	naga tidewarden	T_RUNE:_BLINK_1
[LOG]	Naga tidewarden casts #{bold}##GREEN#Rune: Blink.#{normal}##LAST#
[Actor:move]	14579	naga tidewarden	(forced) move from	29	46	to	27	45
[LOG]	Naga tidewarden is out of phase.
[LOG]	
[Actor:move]	4722	Arande	move from	23	45	to	22	45
[improved_talented AI] chooses for	14579	naga tidewarden	T_SPIT_POISON
[LOG]	Naga tidewarden uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[PROJECTOR] starting dam	NATURE	18.825266718163
[PROJECTOR] after difficulty dam	18.825266718163
[PROJECTOR] res	0	1	 on dam	18.825266718163
[PROJECTOR] after resists dam	18.825266718163
[PROJECTOR] after flat damage armor	18.825266718163
[PROJECTOR] final dam after static checks	18.825266718163
[PROJECTOR] final dam after hooks and callbacks	18.825266718163
[LOG]	Arande is poisoned!
[SOUND] loading from	/data/sound/talents/slime.ogg	:=:	sound "/data/sound/talents/slime.ogg" : <static>
[PROJECTOR] starting dam	NATURE	18.825266718163
[PROJECTOR] after difficulty dam	18.825266718163
[PROJECTOR] res	0	1	 on dam	18.825266718163
[PROJECTOR] after resists dam	18.825266718163
[PROJECTOR] after flat damage armor	18.825266718163
[PROJECTOR] final dam after static checks	18.825266718163
[PROJECTOR] final dam after hooks and callbacks	18.825266718163
[LOG]	
[LOG]	#UID:14579:0#Naga tidewarden hits #fbd578#Arande#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
[LOG]	Poison from Naga tidewarden hits #fbd578#Arande#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
Loading tile from tileset	/data/gfx/effects/poisoned.png
[Actor:move]	4722	Arande	move from	22	45	to	21	45
[Actor:move]	14579	naga tidewarden	move from	27	45	to	26	45
[PROJECTOR] starting dam	NATURE	18.825266718163
[PROJECTOR] after difficulty dam	18.825266718163
[PROJECTOR] res	0	1	 on dam	18.825266718163
[PROJECTOR] after resists dam	18.825266718163
[PROJECTOR] after flat damage armor	18.825266718163
[PROJECTOR] final dam after static checks	18.825266718163
[PROJECTOR] final dam after hooks and callbacks	18.825266718163
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Poison from Naga tidewarden hits #fbd578#Arande#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
[Actor:move]	14579	naga tidewarden	move from	26	45	to	25	45
[PROJECTOR] starting dam	NATURE	18.825266718163
[PROJECTOR] after difficulty dam	18.825266718163
[PROJECTOR] res	0	1	 on dam	18.825266718163
[PROJECTOR] after resists dam	18.825266718163
[PROJECTOR] after flat damage armor	18.825266718163
[PROJECTOR] final dam after static checks	18.825266718163
[PROJECTOR] final dam after hooks and callbacks	18.825266718163
[LOG]	
[LOG]	Poison from Naga tidewarden hits #fbd578#Arande#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
table: 0x13991ee0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x13991a10	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
table: 0x13991dc0	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
[SOUND] loading from	/data/sound/ambient/forest/wind2.ogg	:=:	sound "/data/sound/ambient/forest/wind2.ogg" : <static>
[LOG]	Naga tidewarden is no longer out of phase.
[PROJECTOR] starting dam	LIGHT	27.984317191354
[PROJECTOR] after difficulty dam	27.984317191354
[PROJECTOR] res	0	1	 on dam	27.984317191354
[PROJECTOR] after resists dam	27.984317191354
[PROJECTOR] after flat damage armor	27.984317191354
[PROJECTOR] final dam after static checks	27.984317191354
[PROJECTOR] final dam after hooks and callbacks	27.984317191354
[PROJECTOR] starting dam	DARKNESS	27.984317191354
[PROJECTOR] after difficulty dam	27.984317191354
[PROJECTOR] after DamageType increase dam	30.78274891049
[PROJECTOR] res	0	1	 on dam	30.78274891049
[PROJECTOR] after resists dam	30.78274891049
[PROJECTOR] after flat damage armor	30.78274891049
[PROJECTOR] final dam after static checks	30.78274891049
[PROJECTOR] final dam after hooks and callbacks	30.78274891049
[KNOCKBACK] from	23	23	over	1
[KNOCKBACK] try	25	45	0
[KNOCKBACK] ok knocked to	25	45	::
[Actor:move]	14579	naga tidewarden	(forced) move from	24	45	to	25	45
[Actor:move]	14579	naga tidewarden	move from	25	45	to	25	45
[PROJECTOR] starting dam	NATURE	18.825266718163
[PROJECTOR] after difficulty dam	18.825266718163
[PROJECTOR] res	0	1	 on dam	18.825266718163
[PROJECTOR] after resists dam	18.825266718163
[PROJECTOR] after flat damage armor	18.825266718163
[PROJECTOR] final dam after static checks	18.825266718163
[PROJECTOR] final dam after hooks and callbacks	18.825266718163
[LOG]	
[LOG]	Arande's glyph of twilight hits Naga tidewarden for #YELLOW#28 light#LAST#, #GREY#31 darkness#LAST# (#RED##{bold}#59#LAST##{normal}# total damage).
[LOG]	Poison from Naga tidewarden hits #fbd578#Arande#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
table: 0x13991ee0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x13991a10	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
table: 0x13991dc0	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
table: 0x13991ee0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
[LOG]	Arande deactivates #{bold}##ORANGE#Glyphs#LAST#.
[LOG]	Arande activates #{bold}##ORANGE#Glyphs#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_crit
[Actor:move]	4722	Arande	move from	21	45	to	20	45
[Actor:move]	14579	naga tidewarden	move from	25	45	to	24	45
[PROJECTOR] starting dam	NATURE	18.825266718163
[PROJECTOR] after difficulty dam	18.825266718163
[PROJECTOR] res	0	1	 on dam	18.825266718163
[PROJECTOR] after resists dam	18.825266718163
[PROJECTOR] after flat damage armor	18.825266718163
[PROJECTOR] final dam after static checks	18.825266718163
[PROJECTOR] final dam after hooks and callbacks	18.825266718163
[LOG]	
[LOG]	Poison from Naga tidewarden hits #fbd578#Arande#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
table: 0x13991ee0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x13991a10	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
table: 0x13991dc0	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
[LOG]	#CADET_BLUE#Naga tidewarden somehow avoids a trap (Arande's glyph of twilight).
[Actor:move]	14579	naga tidewarden	move from	24	45	to	23	45
[LOG]	Arande stops being poisoned.
[LOG]	
[PROJECTOR] starting dam	LIGHT	27.984317191354
[PROJECTOR] after difficulty dam	27.984317191354
[PROJECTOR] res	0	1	 on dam	27.984317191354
[PROJECTOR] after resists dam	27.984317191354
[PROJECTOR] after flat damage armor	27.984317191354
[PROJECTOR] final dam after static checks	27.984317191354
[PROJECTOR] final dam after hooks and callbacks	27.984317191354
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[KNOCKBACK] from	21	21	over	1
[KNOCKBACK] try	23	45	0
[KNOCKBACK] ok knocked to	23	45	::
[Actor:move]	14579	naga tidewarden	(forced) move from	22	45	to	22	45
[Actor:move]	14579	naga tidewarden	move from	23	45	to	22	45
[LOG]	
[LOG]	Arande's glyph of twilight hits Naga tidewarden for #YELLOW#28 light#LAST# damage.
Loading tile from tileset	/data/gfx/shockbolt/object/naga_tongue.png
Loading tile from tileset	/data/gfx/talents/glyph_of_explosion.png
[LOG]	#{bold}#Arande's glyph of twilight killed Naga tidewarden!#{normal}#
table: 0x13991ee0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x13991a10	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
table: 0x13991dc0	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
Server latency	132
[Actor:move]	4722	Arande	move from	20	45	to	21	45
[LOG]	
[Actor:move]	4722	Arande	move from	21	45	to	22	45
[Identify]	coral trident of erosion	true
[LOG]	Arande picks up (a.): #00FF80##UID:14581:0#coral trident of erosion (12.5-20 power, 6 apr)#LAST#.
[LOG]	
[SOUND] loading from	/data/sound/ambient/forest/bird2.ogg	:=:	sound "/data/sound/ambient/forest/bird2.ogg" : <static>
[Actor:move]	4722	Arande	move from	22	45	to	23	45
table: 0x13991ee0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x13991a10	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
table: 0x13991dc0	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
[LOG]	Resting starts...
[LOG]	Rested for 33 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4722	Arande	move from	23	45	to	24	44
[Actor:move]	4722	Arande	move from	24	44	to	25	43
[Actor:move]	4722	Arande	move from	25	43	to	26	42
[Identify]	flaming iron longsword of daylight	true
[LOG]	Arande picks up (a.): #00FF80##UID:14622:0#flaming iron longsword of daylight (11-15.4 power, 2 apr)#LAST#.
[Actor:move]	4722	Arande	move from	26	42	to	25	42
[Actor:move]	4722	Arande	move from	25	42	to	24	42
[Actor:move]	4722	Arande	move from	24	42	to	23	42
[Actor:move]	4722	Arande	move from	23	42	to	22	42
[Actor:move]	4722	Arande	move from	22	42	to	21	42
[Actor:move]	4722	Arande	move from	21	42	to	20	41
[Actor:move]	4722	Arande	move from	20	41	to	19	40
[Actor:move]	4722	Arande	move from	19	40	to	18	40
[Actor:move]	4722	Arande	move from	18	40	to	17	40
[Actor:move]	4722	Arande	move from	17	40	to	16	41
[Actor:move]	4722	Arande	move from	16	41	to	15	42
[Actor:move]	4722	Arande	move from	15	42	to	14	41
[Actor:move]	4722	Arande	move from	14	41	to	13	41
[Actor:move]	4722	Arande	move from	13	41	to	14	40
[Actor:move]	4722	Arande	move from	14	40	to	14	39
[Actor:move]	4722	Arande	move from	14	39	to	14	38
[Actor:move]	4722	Arande	move from	14	38	to	13	37
[Actor:move]	4722	Arande	move from	13	37	to	12	36
[Actor:move]	4722	Arande	move from	12	36	to	11	35
[Actor:move]	4722	Arande	move from	11	35	to	12	36
[Actor:move]	4722	Arande	move from	12	36	to	13	37
[Actor:move]	4722	Arande	move from	13	37	to	14	37
[Actor:move]	4722	Arande	move from	14	37	to	15	37
[Actor:move]	4722	Arande	move from	15	37	to	16	36
[Actor:move]	4722	Arande	move from	16	36	to	15	35
[Actor:move]	4722	Arande	move from	15	35	to	14	34
[Actor:move]	4722	Arande	move from	14	34	to	14	33
[Actor:move]	4722	Arande	move from	14	33	to	15	32
[Actor:move]	4722	Arande	move from	15	32	to	16	31
[Actor:move]	4722	Arande	move from	16	31	to	15	30
[Actor:move]	4722	Arande	move from	15	30	to	15	29
[Actor:move]	4722	Arande	move from	15	29	to	16	30
[Actor:move]	4722	Arande	move from	16	30	to	17	31
[Actor:move]	4722	Arande	move from	17	31	to	18	32
[Actor:move]	4722	Arande	move from	18	32	to	19	33
[Actor:move]	4722	Arande	move from	19	33	to	20	34
[Actor:move]	4722	Arande	move from	20	34	to	20	35
[Actor:move]	4722	Arande	move from	20	35	to	21	36
[Actor:move]	4722	Arande	move from	21	36	to	20	35
[Actor:move]	4722	Arande	move from	20	35	to	20	34
[Actor:move]	4722	Arande	move from	20	34	to	21	33
[Actor:move]	4722	Arande	move from	21	33	to	21	32
[Actor:move]	4722	Arande	move from	21	32	to	21	31
[Actor:move]	4722	Arande	move from	21	31	to	21	30
[Actor:move]	4722	Arande	move from	21	30	to	22	29
[target_simple AI]	14600	naga tidewarden	selecting NEW TARGET	22	29	4722	Arande
[Actor:move]	14600	naga tidewarden	move from	26	30	to	25	29
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the east (naga tidewarden)).
[LOG]	
[LOG]	Arande casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	36.923073231957
[PROJECTOR] starting dam	DARKNESS	74.574495476207
[PROJECTOR] after difficulty dam	74.574495476207
[PROJECTOR] after DamageType increase dam	82.031945023827
[PROJECTOR] res	0	1	 on dam	82.031945023827
[PROJECTOR] after resists dam	82.031945023827
[PROJECTOR] after flat damage armor	82.031945023827
[PROJECTOR] final dam after static checks	82.031945023827
[PROJECTOR] final dam after hooks and callbacks	82.031945023827
[LOG]	#UID:4722:0##fbd578#Arande#LAST# hits Naga tidewarden for #GREY#82 darkness#LAST# damage.
[target_simple AI]	14600	naga tidewarden	selecting NEW TARGET	22	29	4722	Arande
[improved_talented AI] chooses for	14600	naga tidewarden	T_RUNE:_BLINK_1
[LOG]	Naga tidewarden casts #{bold}##GREEN#Rune: Blink.#{normal}##LAST#
[Actor:move]	14600	naga tidewarden	(forced) move from	25	29	to	23	29
[LOG]	Naga tidewarden is out of phase.
[LOG]	
[Actor:move]	4722	Arande	move from	22	29	to	21	30
[Actor:move]	14600	naga tidewarden	move from	23	29	to	22	29
[Actor:move]	4722	Arande	move from	21	30	to	20	31
[improved_talented AI] chooses for	14600	naga tidewarden	T_SPIT_POISON
[LOG]	Naga tidewarden uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[PROJECTOR] starting dam	NATURE	18.825266718163
[PROJECTOR] after difficulty dam	18.825266718163
[PROJECTOR] res	0	1	 on dam	18.825266718163
[PROJECTOR] after resists dam	18.825266718163
[PROJECTOR] after flat damage armor	18.825266718163
[PROJECTOR] final dam after static checks	18.825266718163
[PROJECTOR] final dam after hooks and callbacks	18.825266718163
[LOG]	Arande is poisoned!
[PROJECTOR] starting dam	NATURE	18.825266718163
[PROJECTOR] after difficulty dam	18.825266718163
[PROJECTOR] res	0	1	 on dam	18.825266718163
[PROJECTOR] after resists dam	18.825266718163
[PROJECTOR] after flat damage armor	18.825266718163
[PROJECTOR] final dam after static checks	18.825266718163
[PROJECTOR] final dam after hooks and callbacks	18.825266718163
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	#UID:14600:0#Naga tidewarden hits #fbd578#Arande#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
[LOG]	Poison from Naga tidewarden hits #fbd578#Arande#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
[LOG]	Arande uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	Arande stops being poisoned.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 56
New GL Shader 57 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
*p 56: Uniform: 0: 8B52 beamColor1
*p 56: Uniform: 1: 8B52 beamColor2
*p 56: Uniform: 2: 1406 beamsCount
*p 56: Uniform: 3: 8B52 circleColor
*p 56: Uniform: 4: 1406 circleDescendSpeed
*p 56: Uniform: 5: 1406 circleRotationSpeed
*p 56: Uniform: 6: 1406 noup
*p 56: Uniform: 7: 8B5E tex
*p 56: Uniform: 8: 1406 tick
*p 56: Uniform: 9: 1406 tick_start
*p 56: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 58
*p 58: Uniform: 0: 8B52 beamColor1
*p 58: Uniform: 1: 8B52 beamColor2
*p 58: Uniform: 2: 1406 beamsCount
*p 58: Uniform: 3: 8B52 circleColor
*p 58: Uniform: 4: 1406 circleDescendSpeed
*p 58: Uniform: 5: 1406 circleRotationSpeed
*p 58: Uniform: 6: 1406 noup
*p 58: Uniform: 7: 8B5E tex
*p 58: Uniform: 8: 1406 tick
*p 58: Uniform: 9: 1406 tick_start
*p 58: Uniform: 10: 1406 time_factor
[LOG]	#fbd578#Arande#LAST# receives #LIGHT_GREEN#67 healing#LAST# from Infusion: Healing.
Loading tile from tileset	/data/gfx/effects/infusion_cooldown.png
[LOG]	Arande casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	36.923073231957
[PROJECTOR] starting dam	LIGHT	66.267847341815
[PROJECTOR] after difficulty dam	66.267847341815
[PROJECTOR] res	13.62	0.8638	 on dam	66.267847341815
[PROJECTOR] after resists dam	57.242166533859
[PROJECTOR] after flat damage armor	57.242166533859
[PROJECTOR] final dam after static checks	57.242166533859
[PROJECTOR] final dam after hooks and callbacks	57.242166533859
[LOG]	#UID:4722:0##fbd578#Arande#LAST# hits Naga tidewarden for #YELLOW#57 light#LAST# damage.
[PROJECTOR] starting dam	LIGHT	33.133923670907
[PROJECTOR] after difficulty dam	33.133923670907
[PROJECTOR] res	13.62	0.8638	 on dam	33.133923670907
[PROJECTOR] after resists dam	28.62108326693
[PROJECTOR] after flat damage armor	28.62108326693
[PROJECTOR] final dam after static checks	28.62108326693
[PROJECTOR] final dam after hooks and callbacks	28.62108326693
[LOG]	Arande's light area effect hits Naga tidewarden for #YELLOW#29 light#LAST# damage.
[Actor:move]	14600	naga tidewarden	move from	22	29	to	21	30
[LOG]	
[LOG]	Arande casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	36.923073231957
[PROJECTOR] starting dam	DARKNESS	74.574495476207
[PROJECTOR] after difficulty dam	74.574495476207
[PROJECTOR] after DamageType increase dam	82.031945023827
[PROJECTOR] res	13.62	0.8638	 on dam	82.031945023827
[PROJECTOR] after resists dam	70.859194111582
[PROJECTOR] after flat damage armor	70.859194111582
[PROJECTOR] final dam after static checks	70.859194111582
[PROJECTOR] final dam after hooks and callbacks	70.859194111582
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[LOG]	#UID:4722:0##fbd578#Arande#LAST# hits Naga tidewarden for #GREY#71 darkness#LAST# damage.
[LOG]	#{bold}##UID:4722:0##fbd578#Arande#LAST# killed Naga tidewarden!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:112:0#Talent Infusion: Healing is ready to use.
[LOG]	Rested for 35 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4722	Arande	move from	20	31	to	21	30
[Identify]	spinel	true
[SOUND] loading from	/data/sound/actions/gem.ogg	:=:	sound "/data/sound/actions/gem.ogg" : <static>
[LOG]	Arande picks up (c.): #FFFFFF##UID:14602:0#spinel#LAST#.
[Identify]	hateful coral trident	true
[LOG]	Arande picks up (c.): #00FF80##UID:14603:0#hateful coral trident (14-22.4 power, 6 apr)#LAST#.
Loading tile from tileset	/data/gfx/shockbolt/object/spinel.png
[Actor:move]	4722	Arande	move from	21	30	to	22	29
[Actor:move]	4722	Arande	move from	22	29	to	23	29
[Actor:move]	4722	Arande	move from	23	29	to	24	30
[Actor:move]	4722	Arande	move from	24	30	to	25	31
[Actor:move]	4722	Arande	move from	25	31	to	25	32
[Actor:move]	4722	Arande	move from	25	32	to	26	32
[Actor:move]	4722	Arande	move from	26	32	to	26	33
[Actor:move]	4722	Arande	move from	26	33	to	25	34
[Actor:move]	4722	Arande	move from	25	34	to	24	35
[Actor:move]	4722	Arande	move from	24	35	to	25	34
[Actor:move]	4722	Arande	move from	25	34	to	26	33
[Actor:move]	4722	Arande	move from	26	33	to	27	33
[Actor:move]	4722	Arande	move from	27	33	to	28	32
[Actor:move]	4722	Arande	move from	28	32	to	29	32
[Actor:move]	4722	Arande	move from	29	32	to	30	32
[Actor:move]	4722	Arande	move from	30	32	to	31	31
[Actor:move]	4722	Arande	move from	31	31	to	30	30
[Actor:move]	4722	Arande	move from	30	30	to	30	29
[Actor:move]	4722	Arande	move from	30	29	to	30	28
[Actor:move]	4722	Arande	move from	30	28	to	30	27
[Actor:move]	4722	Arande	move from	30	27	to	30	26
[Actor:move]	4722	Arande	move from	30	26	to	30	25
[Actor:move]	4722	Arande	move from	30	25	to	30	24
[ActorObjectUse] useObjectEnable: 	iron torque of gale force	by	Arande	inven/slot	1	nil
[ActorObjectUse] Object	iron torque of gale force	14618	is ineligible for talent interface
[Identify]	iron torque of gale force	true
[LOG]	Arande picks up (g.): #00FF80##UID:14618:0#iron torque of gale force [power 77]  (15 cooldown)#LAST#.
[Actor:move]	4722	Arande	move from	30	24	to	31	23
[target_simple AI]	14591	naga tidewarden	selecting NEW TARGET	31	23	4722	Arande
[Actor:move]	14591	naga tidewarden	move from	36	30	to	35	29
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (naga tidewarden)).
[LOG]	
[LOG]	Arande casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	36.923073231957
[PROJECTOR] starting dam	DARKNESS	74.574495476207
[PROJECTOR] after difficulty dam	74.574495476207
[PROJECTOR] after DamageType increase dam	82.031945023827
[PROJECTOR] res	0	1	 on dam	82.031945023827
[PROJECTOR] after resists dam	82.031945023827
[PROJECTOR] after flat damage armor	82.031945023827
[PROJECTOR] final dam after static checks	82.031945023827
[PROJECTOR] final dam after hooks and callbacks	82.031945023827
[LOG]	#UID:4722:0##fbd578#Arande#LAST# hits Naga tidewarden for #GREY#82 darkness#LAST# damage.
[NPC:seen_by] Passing target	Arande	from	14591	naga tidewarden	to	14607	naga tidewarden
[improved_talented AI] chooses for	14591	naga tidewarden	T_SPIT_POISON
[LOG]	Naga tidewarden uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[PROJECTOR] starting dam	NATURE	19.388792771723
[PROJECTOR] after difficulty dam	19.388792771723
[PROJECTOR] res	0	1	 on dam	19.388792771723
[PROJECTOR] after resists dam	19.388792771723
[PROJECTOR] after flat damage armor	19.388792771723
[PROJECTOR] final dam after static checks	19.388792771723
[PROJECTOR] final dam after hooks and callbacks	19.388792771723
[LOG]	Arande is poisoned!
[Actor:move]	14607	naga tidewarden	move from	36	33	to	35	33
[PROJECTOR] starting dam	NATURE	19.388792771723
[PROJECTOR] after difficulty dam	19.388792771723
[PROJECTOR] res	0	1	 on dam	19.388792771723
[PROJECTOR] after resists dam	19.388792771723
[PROJECTOR] after flat damage armor	19.388792771723
[PROJECTOR] final dam after static checks	19.388792771723
[PROJECTOR] final dam after hooks and callbacks	19.388792771723
[LOG]	
[LOG]	#UID:14591:0#Naga tidewarden hits #fbd578#Arande#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
[LOG]	Poison from Naga tidewarden hits #fbd578#Arande#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
[Actor:move]	4722	Arande	move from	31	23	to	31	24
[target_simple AI]	14591	naga tidewarden	selecting NEW TARGET	31	24	4722	Arande
[improved_talented AI] chooses for	14591	naga tidewarden	T_RUNE:_SHIELDING_1
[LOG]	Naga tidewarden casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around naga tidewarden.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 59
*p 59: Uniform: 0: 1406 aadjust
*p 59: Uniform: 1: 1406 antialiasingRadius
*p 59: Uniform: 2: 8B51 color
*p 59: Uniform: 3: 1406 ellipsoidalFactor
*p 59: Uniform: 4: 1406 horizontalScrollingSpeed
*p 59: Uniform: 5: 8B50 impact
*p 59: Uniform: 6: 8B51 impact_color
*p 59: Uniform: 7: 1406 impact_tick
*p 59: Uniform: 8: 1406 impact_time
*p 59: Uniform: 9: 1406 oscillationSpeed
*p 59: Uniform: 10: 1406 shieldIntensity
*p 59: Uniform: 11: 8B5E tex
*p 59: Uniform: 12: 1406 tick
*p 59: Uniform: 13: 1406 tick_start
*p 59: Uniform: 14: 1406 time_factor
*p 59: Uniform: 15: 1406 verticalScrollingSpeed
*p 59: Uniform: 16: 1406 wobblingPower
*p 59: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	151481
[improved_talented AI] chooses for	14607	naga tidewarden	T_RUNE:_SHATTER_AFFLICTIONS_1
[useTalent] TALENT FAILED:	T_RUNE:_SHATTER_AFFLICTIONS_1	for	naga tidewarden	14607	true
[improved_talented AI]### FAILED TALENT returned:	false
[Actor:move]	14607	naga tidewarden	move from	35	33	to	34	32
[PROJECTOR] starting dam	NATURE	19.388792771723
[PROJECTOR] after difficulty dam	19.388792771723
[PROJECTOR] res	0	1	 on dam	19.388792771723
[PROJECTOR] after resists dam	19.388792771723
[PROJECTOR] after flat damage armor	19.388792771723
[PROJECTOR] final dam after static checks	19.388792771723
[PROJECTOR] final dam after hooks and callbacks	19.388792771723
[LOG]	
[LOG]	Poison from Naga tidewarden hits #fbd578#Arande#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
[Actor:move]	14591	naga tidewarden	move from	35	29	to	34	28
[Actor:move]	14607	naga tidewarden	move from	34	32	to	33	31
[PROJECTOR] starting dam	NATURE	19.388792771723
[PROJECTOR] after difficulty dam	19.388792771723
[PROJECTOR] res	0	1	 on dam	19.388792771723
[PROJECTOR] after resists dam	19.388792771723
[PROJECTOR] after flat damage armor	19.388792771723
[PROJECTOR] final dam after static checks	19.388792771723
[PROJECTOR] final dam after hooks and callbacks	19.388792771723
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Poison from Naga tidewarden hits #fbd578#Arande#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
[LOG]	Arande casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	36.923073231957
[LOG]	#{bold}#Arande's spell attains critical power!#{normal}#
[SPELL CRIT %]	36.923073231957
[LOG]	#{bold}#Arande's spell attains critical power!#{normal}#
[Actor:move]	14591	naga tidewarden	move from	34	28	to	34	27
[Actor:move]	14607	naga tidewarden	move from	33	31	to	32	30
[PROJECTOR] starting dam	NATURE	19.388792771723
[PROJECTOR] after difficulty dam	19.388792771723
[PROJECTOR] res	0	1	 on dam	19.388792771723
[PROJECTOR] after resists dam	19.388792771723
[PROJECTOR] after flat damage armor	19.388792771723
[PROJECTOR] final dam after static checks	19.388792771723
[PROJECTOR] final dam after hooks and callbacks	19.388792771723
[LOG]	
[LOG]	Poison from Naga tidewarden hits #fbd578#Arande#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
[Actor:move]	4722	Arande	move from	31	24	to	30	23
[Actor:move]	14591	naga tidewarden	move from	34	27	to	33	26
[Actor:move]	14607	naga tidewarden	move from	32	30	to	32	29
[PROJECTOR] starting dam	NATURE	19.388792771723
[PROJECTOR] after difficulty dam	19.388792771723
[PROJECTOR] res	0	1	 on dam	19.388792771723
[PROJECTOR] after resists dam	19.388792771723
[PROJECTOR] after flat damage armor	19.388792771723
[PROJECTOR] final dam after static checks	19.388792771723
[PROJECTOR] final dam after hooks and callbacks	19.388792771723
[LOG]	
[LOG]	Poison from Naga tidewarden hits #fbd578#Arande#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
[USERCHAT] channel achievement	Macred	mainmenu	Bringer of Doom	false	true
[target_simple AI]	14591	naga tidewarden	selecting NEW TARGET	30	23	4722	Arande
[PROJECTOR] starting dam	DARKNESS	83.952951574063
[PROJECTOR] after difficulty dam	83.952951574063
[PROJECTOR] after DamageType increase dam	92.348246731469
[PROJECTOR] res	0	1	 on dam	92.348246731469
[PROJECTOR] after resists dam	92.348246731469
[PROJECTOR] after flat damage armor	92.348246731469
[PROJECTOR] final dam after static checks	92.348246731469
[PROJECTOR] final dam after hooks and callbacks	92.348246731469
[LOG]	Naga tidewarden is weakened by the glyph of moonlight!
[Actor:move]	14591	naga tidewarden	move from	33	26	to	32	25
[LOG]	Arande's glyph of moonlight hits Naga tidewarden for #SLATE#(92 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	14607	naga tidewarden	move from	32	29	to	32	28
[LOG]	Arande stops being poisoned.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
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[SOUND] loading from	/data/sound/ambient/forest/wind4.ogg	:=:	sound "/data/sound/ambient/forest/wind4.ogg" : <static>
[Actor:move]	4722	Arande	move from	30	23	to	30	22
[PROJECTOR] starting dam	LIGHT	83.952951574063
[PROJECTOR] after difficulty dam	83.952951574063
[PROJECTOR] res	0	1	 on dam	83.952951574063
[PROJECTOR] after resists dam	83.952951574063
[PROJECTOR] after flat damage armor	83.952951574063
[PROJECTOR] final dam after static checks	83.952951574063
[PROJECTOR] final dam after hooks and callbacks	83.952951574063
[LOG]	The shield around naga tidewarden crumbles.
[Actor:move]	14591	naga tidewarden	move from	32	25	to	31	24
[LOG]	Arande's glyph of sunlight hits Naga tidewarden for #SLATE#(1 absorbed)#LAST#, #YELLOW#83 light#LAST# (#RED##{bold}#83#LAST##{normal}# total damage).
[LOG]	#fbd578#Arande#LAST# receives #LIGHT_GREEN#75 healing#LAST# from Arande's glyph of sunlight.
[Actor:move]	14607	naga tidewarden	move from	32	28	to	31	27
[LOG]	
[Actor:move]	4722	Arande	move from	30	22	to	30	22
[Actor:move]	4722	Arande	move from	30	22	to	31	21
[PROJECTOR] starting dam	DARKNESS	83.952951574063
[PROJECTOR] after difficulty dam	83.952951574063
[PROJECTOR] after DamageType increase dam	92.348246731469
[PROJECTOR] res	0	1	 on dam	92.348246731469
[PROJECTOR] after resists dam	92.348246731469
[PROJECTOR] after flat damage armor	92.348246731469
[PROJECTOR] final dam after static checks	92.348246731469
[PROJECTOR] final dam after hooks and callbacks	92.348246731469
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[Actor:move]	14591	naga tidewarden	move from	31	24	to	31	23
[LOG]	Arande's glyph of moonlight hits Naga tidewarden for #GREY#92 darkness#LAST# damage.
[LOG]	#{bold}#Arande's glyph of moonlight killed Naga tidewarden!#{normal}#
[improved_talented AI] chooses for	14607	naga tidewarden	T_RUNE:_SHATTER_AFFLICTIONS_1
[LOG]	Naga tidewarden casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG][remove]	169654	Naga tidewarden casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_RUNE:_SHATTER_AFFLICTIONS_1	for	naga tidewarden	14607	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	14607	naga tidewarden	T_SPIT_POISON
[LOG]	Naga tidewarden uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[PROJECTOR] starting dam	NATURE	18.825266718163
[PROJECTOR] after difficulty dam	18.825266718163
[PROJECTOR] after resists dam	18.825266718163
[PROJECTOR] after flat damage armor	18.825266718163
[PROJECTOR] final dam after static checks	18.825266718163
[PROJECTOR] final dam after hooks and callbacks	18.825266718163
[LOG]	Arande is poisoned!
[PROJECTOR] starting dam	NATURE	18.825266718163
[PROJECTOR] after difficulty dam	18.825266718163
[PROJECTOR] after resists dam	18.825266718163
[PROJECTOR] after flat damage armor	18.825266718163
[PROJECTOR] final dam after static checks	18.825266718163
[PROJECTOR] final dam after hooks and callbacks	18.825266718163
[LOG]	
[LOG]	#UID:14607:0#Naga tidewarden hits #fbd578#Arande#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
[LOG]	Poison from Naga tidewarden hits #fbd578#Arande#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
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Lua Error: /mod/dialogs/CharacterSheet.lua:1173: attempt to index a nil value
	At [C]:-1 __index
	At /mod/dialogs/CharacterSheet.lua:1173 drawDialog
	At /mod/dialogs/CharacterSheet.lua:254 switchTo
	At /mod/dialogs/CharacterSheet.lua:56 on_change
	At /engine/ui/Tab.lua:93 select
	At /mod/dialogs/CharacterSheet.lua:282 on_input
	At /engine/KeyCommand.lua:71 receiveKey
	At /engine/ui/Dialog.lua:802 keyEvent
	At /engine/ui/Dialog.lua:510 
