WebCore config: library(E:\manga\t-engine4-windows-1.6.0-beta4\te4-web.dll) spawn(E:\manga\t-engine4-windows-1.6.0-beta4\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 8 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Creating save thread
Loading discord rpc: library(E:\manga\t-engine4-windows-1.6.0-beta4\discord-rpc.dll) => loaded
===top 0
Booting T-Engine from: E:\manga\t-engine4-windows-1.6.0-beta4\t-engine.exe
SelfExe gave us app directory of:	E:\manga\t-engine4-windows-1.6.0-beta4\
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 4
Creating particles thread 5
Creating particles thread 6
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
[GAMMA] Getting desktop gamma of 1.000000
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.6.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=6.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.6.0.teae" , } , } __byname={["te4-1.6.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\pc\\T-Engine\4.0
	E:\manga\t-engine4-windows-1.6.0-beta4\\game\thirdparty
	E:\manga\t-engine4-windows-1.6.0-beta4\\game
[ENGINE LOADER] sorted:	te4	1	6	0
[ENGINE LOADER] loading engine:	1	6	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.6.0.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
0==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\
1==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\modules\
2==WRITEPATH==allowed== C:\Users\pc\T-Engine\4.0\
3==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\
4==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\modules\
0==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\
1==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\engines\
2==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\thirdparty\
3==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\
4==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\modules\
5==READPATH==allowed== C:\Users\pc\T-Engine\4.0\
6==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\
7==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\modules\
8==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\engines\te4-1.6.0.teae\
9==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\thirdparty\
10==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	QUICK_SWITCH_WEAPON	table: 0x0fef8098
setResolution: switching resolution to	1920x1080 Fullscreen	1920	1080	true	nil	(forced)
Setting resolution to 1920x1080 (fullscreen, with borders)
[DO RESIZE] Requested: 1920x1080 (1, 0); zoom 91%
[DO RESIZE] Got: 1920x1080 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
LuaVM:	LuaJIT 2.0.2	x86
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] Got metaserver infos
[PROFILE] Thread connecting to profiles.te4.org on ports 	2257	2258
[PROFILE] Thread connected to profiles.te4.org
[PROFILE] logged in!	Eerevaenshee
[PlayerProfile] eventDisconnected
[PROFILE] waiting cancelled, got disconnect event
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.6.0.team	:: (as dir)	false	:: (as team)	15	
[PROFILE] Pull socket connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.6.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = E:\manga\t-engine4-windows-1.6.0-beta4\\game\engines\te4-1.6.0.teae
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 0x1084096512 (0, 1083236352)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = cults1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
Upgrading black texture to size 1048576
Upgrading black texture to size 16777216
table: 0x0fc05470	normal
table: 0x0fc05500	normal
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Binding addon	Embers of Rage: Bootmenu	/addons/orcs.teaac	boot-orcs-1.0.0
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\orcs.teaac
Discord: ready
[1] = /loaded-addons/orcs/boot-orcs/hooks/load.lua:fc84e64c677abf9bdc18f8242936facf
[2] = /loaded-addons/orcs/boot-orcs/init.lua:9c35f4347502ce21e1c260b268fe9356
[3] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/particles/steamui_vapour.lua:86d59063b0c3476299abe6d1194e33cb
[4] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/ui/definitions/steamtech.lua:9b568fb511429f3073c06c5f461f0e39
[5] = /loaded-addons/orcs/boot-screen/init.lua:c36be914e076a42ce7d3e4faabf40a12
[6] = /loaded-addons/orcs/tome-orcs/data/achievements/special.lua:ca9a9ca8833e5afc0776a4ace0bade13
[7] = /loaded-addons/orcs/tome-orcs/data/achievements/story.lua:e24d99d0f64a870b83f17550c370cc6f
[8] = /loaded-addons/orcs/tome-orcs/data/ai/aeryn.lua:b04ecf5bc375230e61b8bcc5190a2489
[9] = /loaded-addons/orcs/tome-orcs/data/ai/specialheal.lua:aed187cfffebd893d0c8a5da7b8a399a
[10] = /loaded-addons/orcs/tome-orcs/data/birth/classes/empyreal.lua:b99fd8f7eac58a9079342e69d715658c
[11] = /loaded-addons/orcs/tome-orcs/data/birth/classes/tinker.lua:a829757e7a9337447d7ddc3a7ab49b1e
[12] = /loaded-addons/orcs/tome-orcs/data/birth/classes/wilder.lua:6a64578e8f6178023fb9ff4e867dbbc0
[13] = /loaded-addons/orcs/tome-orcs/data/birth/races/orc.lua:f9a4af76ecaec8e080913a34f0466177
[14] = /loaded-addons/orcs/tome-orcs/data/birth/races/whitehooves.lua:362238410cc16c76e9f4ec981b89d60c
[15] = /loaded-addons/orcs/tome-orcs/data/birth/races/yeti.lua:22c1ffb88feed758060fc0d2e4a373eb
[16] = /loaded-addons/orcs/tome-orcs/data/birth/worlds.lua:34d1199e87cfd47576a9b3aeffda412d
[17] = /loaded-addons/orcs/tome-orcs/data/chats/aaa.lua:86aae125e154ff02a41b4dcb4fdda65a
[18] = /loaded-addons/orcs/tome-orcs/data/chats/aaf.lua:c783445d92144540ad03b94f06c590cd
[19] = /loaded-addons/orcs/tome-orcs/data/chats/destructicus-lead.lua:ec15dfac23ee4a313f54d6ac2699964c
[20] = /loaded-addons/orcs/tome-orcs/data/chats/destructicus.lua:946ebd5f59848b276affcf77cf6b9c72
[21] = /loaded-addons/orcs/tome-orcs/data/chats/john-surrender.lua:bf6e36a3c78f4cd74b3c536d937bd2f9
[22] = /loaded-addons/orcs/tome-orcs/data/chats/john-worldmap.lua:dda07d8387fff968e4a44ec997f4f20b
[23] = /loaded-addons/orcs/tome-orcs/data/chats/kaltor-entry.lua:9b96a6cecd210d0324bd0690a0a4f756
[24] = /loaded-addons/orcs/tome-orcs/data/chats/kaltor-shop.lua:8515d97cf3a1f834cf5123f02851549b
[25] = /loaded-addons/orcs/tome-orcs/data/chats/kruk-tinker-shop.lua:00a03028b54996a09e977d2d8c7b9fc8
[26] = /loaded-addons/orcs/tome-orcs/data/chats/metash.lua:f6ab91700d37e7daca33d664a1b73b2f
[27] = /loaded-addons/orcs/tome-orcs/data/chats/phonograph.lua:b6edfa7f348d481263787cdd3ad9bedd
[28] = /loaded-addons/orcs/tome-orcs/data/chats/shertul-priest.lua:b7475a2e93b7119f750928d26dbce13b
[29] = /loaded-addons/orcs/tome-orcs/data/chats/weissi-machine.lua:9f560f1f0a9f328e8e74425a79188443
[30] = /loaded-addons/orcs/tome-orcs/data/damage_types.lua:746e264807329888882b9811ec89ec9c
[31] = /loaded-addons/orcs/tome-orcs/data/factions.lua:3be0d14b193255f69a7d7151f39d0e0c
[32] = /loaded-addons/orcs/tome-orcs/data/general/encounters/fareast-npcs.lua:7773866dc3405a696b75b9b92538e588
[33] = /loaded-addons/orcs/tome-orcs/data/general/encounters/fareast.lua:8debadc1fc89d28b3d36cae421836d02
[34] = /loaded-addons/orcs/tome-orcs/data/general/events/AAA.lua:0f70f16be6ee6ac3a64544fc8d645e9d
[35] = /loaded-addons/orcs/tome-orcs/data/general/events/campfire.lua:7033d818b980627bfd957970360b59a8
[36] = /loaded-addons/orcs/tome-orcs/data/general/events/celestial-well.lua:1e9c30c34ffe2fb49d7c19177398dba8
[37] = /loaded-addons/orcs/tome-orcs/data/general/events/drills.lua:c10dd6c71a8528f32bf25c9b063d5304
[38] = /loaded-addons/orcs/tome-orcs/data/general/events/herbs.lua:5c4cc7b704cb31a5354c832907b90080
[39] = /loaded-addons/orcs/tome-orcs/data/general/events/merchant-stall.lua:5973ee062a99a57ee6ba494f0e75a1f9
[40] = /loaded-addons/orcs/tome-orcs/data/general/events/sewer-alligator-nest.lua:83218caa6110b508a303a16c43f9dfa9
[41] = /loaded-addons/orcs/tome-orcs/data/general/grids/manacave.lua:2e84acd048068494d4b60b35a15ac10c
[42] = /loaded-addons/orcs/tome-orcs/data/general/grids/mechstone.lua:7cd9a2bb7efb49d31e1872857562a918
[43] = /loaded-addons/orcs/tome-orcs/data/general/grids/mechwall.lua:95969bc8de0427e25225432d3ebee82a
[44] = /loaded-addons/orcs/tome-orcs/data/general/grids/primal_trunk.lua:ddb08de6a37b35a1f61807a9522c7a6b
[45] = /loaded-addons/orcs/tome-orcs/data/general/grids/psicave.lua:8526f858a48977de487ddc8276c67f31
[46] = /loaded-addons/orcs/tome-orcs/data/general/grids/slumbering_cave.lua:295c2b7c533b8269070807d9b853e6da
[47] = /loaded-addons/orcs/tome-orcs/data/general/grids/snow_mountains.lua:441768c48d6c0272613e282236255e6f
[48] = /loaded-addons/orcs/tome-orcs/data/general/npcs/alligator.lua:0031443f423c0cd11bdc67053ea24260
[49] = /loaded-addons/orcs/tome-orcs/data/general/npcs/domestic-yeti.lua:6c52bd5561b958048e0fb20f5dfcc5c4
[50] = /loaded-addons/orcs/tome-orcs/data/general/npcs/hethugoroth.lua:e5aca0bad442ffb3103b44e11723bc2a
[51] = /loaded-addons/orcs/tome-orcs/data/general/npcs/horror.lua:b18a670a0b3a2e413a60a81b6ed2246c
[52] = /loaded-addons/orcs/tome-orcs/data/general/npcs/ritch-extended.lua:c9ec055b6573039264a60ef5251f6d24
[53] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-drone.lua:f0d5683caeff4b1efe7c9b7c3771849a
[54] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-arcane.lua:3023cadd6b061680d68d290361517d78
[55] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-gunner.lua:2ca9b3ef724edf1dbe5710ccda7b4f10
[56] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-warrior.lua:72e18591616598828127892d7393e617
[57] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-spiders.lua:5ea61e012d63e0e01a9716584895e2dc
[58] = /loaded-addons/orcs/tome-orcs/data/general/npcs/sunwall-mage.lua:c86f6077e2a86849990fca8673de16a7
[59] = /loaded-addons/orcs/tome-orcs/data/general/npcs/sunwall-warrior.lua:1ea2b12aa9bbf0b6ceba49f5993a4a4b
[60] = /loaded-addons/orcs/tome-orcs/data/general/npcs/titan.lua:e695c05a48ad915b70c11847af207bdf
[61] = /loaded-addons/orcs/tome-orcs/data/general/npcs/troll-pirates.lua:a10c7adcbb824879fec503122b8b3eab
[62] = /loaded-addons/orcs/tome-orcs/data/general/npcs/undead-drake.lua:9eb4cb97c809fb7baacbf18e6eec1ac2
[63] = /loaded-addons/orcs/tome-orcs/data/general/npcs/whitehooves.lua:cb8f2cf255c9ede13a78b7fd669a1745
[64] = /loaded-addons/orcs/tome-orcs/data/general/npcs/yeti.lua:9568965f504a90afca91fc06fd2315cc
[65] = /loaded-addons/orcs/tome-orcs/data/general/objects/boss-artifacts.lua:7d2a364e30fb3e07ea1104f266dbb18c
[66] = /loaded-addons/orcs/tome-orcs/data/general/objects/egos/steamgun.lua:a451a037bba6ad63dd787506d1587369
[67] = /loaded-addons/orcs/tome-orcs/data/general/objects/egos/steamsaw.lua:231e8ed1db4ccf23e894bfdd8e1a5831
[68] = /loaded-addons/orcs/tome-orcs/data/general/objects/generic.lua:765d6173dd16b77096b14a0d25e1ee6f
[69] = /loaded-addons/orcs/tome-orcs/data/general/objects/inscriptions.lua:dabb5616b62730f573c11a9d2980e496
[70] = /loaded-addons/orcs/tome-orcs/data/general/objects/leather-hats.lua:1188a5ffb355d546bba8a197f60307de
[71] = /loaded-addons/orcs/tome-orcs/data/general/objects/lore.lua:22e1b6cdd114b14e16cde612188816d5
[72] = /loaded-addons/orcs/tome-orcs/data/general/objects/objects.lua:3dc2992d57e82724c7ad5c1b3dca31f0
[73] = /loaded-addons/orcs/tome-orcs/data/general/objects/quest-artifacts.lua:0531144150ffcf9b9057a183e6b107d8
[74] = /loaded-addons/orcs/tome-orcs/data/general/objects/random-artifacts/steamsaw.lua:ebd290fbcdb27c65ec4d5795bfb4b81f
[75] = /loaded-addons/orcs/tome-orcs/data/general/objects/schematics.lua:df8ec0e4b5bb6857caffb5fca5b5966d
[76] = /loaded-addons/orcs/tome-orcs/data/general/objects/special-misc.lua:42112c887defeb0449e98a4b471e7f8a
[77] = /loaded-addons/orcs/tome-orcs/data/general/objects/steamgun.lua:d0d160067272d389208e147ae53ae042
[78] = /loaded-addons/orcs/tome-orcs/data/general/objects/steamsaw.lua:ec07a05df1731be8dc33f2a09e0a8312
[79] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinker.lua:6c7557c97622be473b5d28dde11a131c
[80] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/chemistry.lua:d23f4957c29e0bf53abc52676dd70579
[81] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/electricity.lua:190e805fd9ff3859826b6c3b298c9779
[82] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/explosive.lua:ef85d3197a0ec927f25788f9e770301d
[83] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/mechanical.lua:9a3dadf957eb635fcff99b686f932d2b
[84] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/smith.lua:14c98d035247877da9bb329c4605c0cc
[85] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/therapeutics.lua:a4fb07fbed8a8595329cf93e081bd435
[86] = /loaded-addons/orcs/tome-orcs/data/general/objects/world-artifacts.lua:9a99decef016785dab1c4a8314ed3215
[87] = /loaded-addons/orcs/tome-orcs/data/general/stores/orcs.lua:ec846f681d25ae10fdb028e83a8f2c29
[88] = /loaded-addons/orcs/tome-orcs/data/general/traps/ritch.lua:232e99576bd75f83bd49bd2fd6f0df6c
[89] = /loaded-addons/orcs/tome-orcs/data/ingredients.lua:b2bd79b9b736f7ccb5ae0c90ae44e564
[90] = /loaded-addons/orcs/tome-orcs/data/lore/destructicus.lua:c56d2148234e63acbbda5252ef9074a0
[91] = /loaded-addons/orcs/tome-orcs/data/lore/dominion-port.lua:35070a9048e1294fecbe52fd0b7f44e7
[92] = /loaded-addons/orcs/tome-orcs/data/lore/emporium.lua:e15ae7428231610edadc85ea3b546fe3
[93] = /loaded-addons/orcs/tome-orcs/data/lore/gem.lua:d32553f7392f5a1bf8aa602494c5716d
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[386] = /loaded-addons/orcs/tome-orcs/overload/mod/class/OrcCampaign.lua:5578a52391ed10c89c04b907306848bb
[387] = /loaded-addons/orcs/tome-orcs/overload/mod/class/generator/map/orc/Sewers.lua:9247eddfca91330bfbd34365272b6445
[388] = /loaded-addons/orcs/tome-orcs/overload/mod/class/interface/PartyTinker.lua:6c4407e5690f2f5ee367ecd6a3f35d11
[389] = /loaded-addons/orcs/tome-orcs/overload/mod/dialogs/CreateTinker.lua:310a1397b18028da8e10226d7208c718
[390] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Actor.lua:a8d6b7c21bf57d2fe6ca26baf960a045
[391] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Game.lua:72a6cd39cb1bd88b235861e09de55666
[392] = /loaded-addons/orcs/tome-orcs/superload/mod/class/NicerTiles.lua:7a51c413e33e93dd6bcdd95375e93cfc
[393] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Object.lua:e961d86fde5336e98970a296cb2c5336
[394] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Party.lua:4d7d416bcece1e590e62983a17c32b3b
[395] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Projectile.lua:9648541aa53e0f483aeb25d9391427b5
[396] = /loaded-addons/orcs/tome-orcs/superload/mod/class/generator/actor/KrukInvasion.lua:c7f22613636f7e007911c0d8ea72a406
[397] = /loaded-addons/orcs/tome-orcs/superload/mod/class/generator/map/VaultLevel.lua:b5d07027725c059b3854a42cdaa83578
[398] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/Archery.lua:fe00b8c6458eed1535a6bdd373db4811
[399] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/Combat.lua:fec2fab590ec7b8b861fb987739cbdee
[400] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/TooltipsData.lua:2ba8cc52076910137a6cc874dac88486
[401] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/Birther.lua:fbc38d55ab932ce4eb6d1e354d944261
[402] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/LevelupDialog.lua:4e8b3be198d9af5dc2d94235db1c4b0c
[403] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/debug/DebugMain.lua:db1a7870f50d7d53bc4163a505edb737
[MODULE LOADER] addon 	orcs	 MD5	b4169368e63aeeb7dd9ebdec5996a5d6	computed in 	945	nil
Binding addon	Forbidden Cults DLC - boot menu	/addons/cults.teaac	boot-cults-1.0.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\cults.teaac
[1] = /loaded-addons/cults/boot-cults/hooks/load.lua:79b09b8df417b1571cf4844961cff19b
[2] = /loaded-addons/cults/boot-cults/init.lua:990b98f8eb197e6e1f672437f66c440b
[3] = /loaded-addons/cults/boot-screen/init.lua:fcb2848c1317a82fc1a00a4e660280e9
[4] = /loaded-addons/cults/tome-cults/data/achievements/all.lua:375e51803de2f5b3f07767eb459e7a89
[5] = /loaded-addons/cults/tome-cults/data/ai/grung.lua:8e42fbd586f75a018623c2f6086aa043
[6] = /loaded-addons/cults/tome-cults/data/birth/demented.lua:af61ffeed0b5b96f2f1742479feafdef
[7] = /loaded-addons/cults/tome-cults/data/birth/drem.lua:05355c64191b43af911888fa80f02b94
[8] = /loaded-addons/cults/tome-cults/data/birth/krog.lua:2abbf42f566e12d0ac5911ad396f72eb
[9] = /loaded-addons/cults/tome-cults/data/birth/misc.lua:bf341a73daf50ed9b77ce40a046cfa64
[10] = /loaded-addons/cults/tome-cults/data/birth/wilder.lua:62028eefa2234294569a506bbf6c9322
[11] = /loaded-addons/cults/tome-cults/data/chats/fanged-collar.lua:eb7d1c77eeb261316a643a4d93e00864
[12] = /loaded-addons/cults/tome-cults/data/chats/godfeaster-malyu-escaped.lua:4cd93747fee602da66230098d58c1193
[13] = /loaded-addons/cults/tome-cults/data/chats/godfeaster-malyu.lua:1e8629c30613a9ee73d57aeed4ea9e10
[14] = /loaded-addons/cults/tome-cults/data/chats/space-dwarf-trinket.lua:c95e8fd59a069e2c536664ece4848acd
[15] = /loaded-addons/cults/tome-cults/data/damage_types.lua:e601e1f282b70d8f43ab23a2962c1a2c
[16] = /loaded-addons/cults/tome-cults/data/factions.lua:f527816f1ab0c92da0c95cb3383d91a9
[17] = /loaded-addons/cults/tome-cults/data/general/encounters/maj-eyal.lua:1d534c2975475811c5326fd4ee9dcda4
[18] = /loaded-addons/cults/tome-cults/data/general/encounters/var-eyal.lua:5e94b9f90082286585164ee296be1451
[19] = /loaded-addons/cults/tome-cults/data/general/events/digestive-sack.lua:85f6d6d0c0c8b7a96e2e037f90cd9b56
[20] = /loaded-addons/cults/tome-cults/data/general/events/font-knowledge.lua:a504ea81a2196bf2b8a5549d1c75a7de
[21] = /loaded-addons/cults/tome-cults/data/general/events/glyphs-sequence.lua:775dc6c43366fa719220da7fe137e2d0
[22] = /loaded-addons/cults/tome-cults/data/general/events/scourged-pits.lua:85ea2aeb9205179f87867690d4c993b2
[23] = /loaded-addons/cults/tome-cults/data/general/events/space-dwarf-ship.lua:1096a02be8fe9eb0e25e27f5ab683c3f
[24] = /loaded-addons/cults/tome-cults/data/general/events/tentacle-tree.lua:450ab61d4b9869f1c4abbe38a947cfd1
[25] = /loaded-addons/cults/tome-cults/data/general/grids/fonts.lua:fb6d5b294908d84777f03e6f3887cec3
[26] = /loaded-addons/cults/tome-cults/data/general/grids/fortress-ancient.lua:8cb03e8a59ad3ced84a2abfcd16a4c9b
[27] = /loaded-addons/cults/tome-cults/data/general/grids/fortress-multiverse.lua:dd01ca86c00460660de7c1cc19560bc6
[28] = /loaded-addons/cults/tome-cults/data/general/grids/godfeaster.lua:4bcdf441693c6e49fb9ff64538ffc732
[29] = /loaded-addons/cults/tome-cults/data/general/grids/maggot.lua:58e2ff72d4736c5a61bb0798f8450163
[30] = /loaded-addons/cults/tome-cults/data/general/grids/scourge.lua:a46a0408efb49583867ce0286f8cb0f1
[31] = /loaded-addons/cults/tome-cults/data/general/grids/slimy_godfeaster.lua:01124662f166f2a455f7a2d17eeef840
[32] = /loaded-addons/cults/tome-cults/data/general/grids/spacedwarf-creep.lua:d9ede71f6da731d0b20050967554a298
[33] = /loaded-addons/cults/tome-cults/data/general/grids/spacedwarf.lua:dd78eb661ea8fd03ecc1e2a35a8dcdb3
[34] = /loaded-addons/cults/tome-cults/data/general/grids/special-cave.lua:3057531fa4d086016795b592fc56c02c
[35] = /loaded-addons/cults/tome-cults/data/general/grids/tentacle-tree.lua:6b69f5c99ca9b432c009e505c961a0a0
[36] = /loaded-addons/cults/tome-cults/data/general/npcs/blobs.lua:8970c69280d39a441496a35ea8afc0a9
[37] = /loaded-addons/cults/tome-cults/data/general/npcs/corrupted_blobs.lua:177a1dc98d57a6435a114161ada84093
[38] = /loaded-addons/cults/tome-cults/data/general/npcs/horror-special-test.lua:201dee961e47962b02b20be0cf1e6bb7
[39] = /loaded-addons/cults/tome-cults/data/general/npcs/horror-special.lua:cf1089b53e231346a314370f7d080d2d
[40] = /loaded-addons/cults/tome-cults/data/general/npcs/horror.lua:bab670c466f8f64d63e97cb5408e2474
[41] = /loaded-addons/cults/tome-cults/data/general/npcs/humanoid_random_boss.lua:41fb3330b182222c8f6574475e7a4604
[42] = /loaded-addons/cults/tome-cults/data/general/npcs/scourge-drake.lua:be525481063b5dad7c4c768693bd7294
[43] = /loaded-addons/cults/tome-cults/data/general/npcs/tentacle-tree.lua:3a6f2ff8b4666bf6afe434b09312c5b8
[44] = /loaded-addons/cults/tome-cults/data/general/objects/forbidden-tomes-base.lua:5884538fa31f76489e3f77d2b49be5ea
[45] = /loaded-addons/cults/tome-cults/data/general/objects/lore/eyal.lua:1b748ca0504e97c6627a8c276f0cc02f
[46] = /loaded-addons/cults/tome-cults/data/general/objects/special-misc.lua:76e49df425f23d4f56c2216e1f5fc74b
[47] = /loaded-addons/cults/tome-cults/data/general/objects/world-artifacts.lua:8238d1d44c879106b1fb1acb62189074
[48] = /loaded-addons/cults/tome-cults/data/general/stores/addons.lua:1eba2051263b473fb89b96e5944f0014
[49] = /loaded-addons/cults/tome-cults/data/general/stores/cults.lua:5669268217d51f2be36dccb9903bb180
[50] = /loaded-addons/cults/tome-cults/data/general/zones-alters/dreadfell.lua:dc3b77be57f1b39959fe5e1bbd5decf6
[51] = /loaded-addons/cults/tome-cults/data/general/zones-alters/elvala.lua:b9217c5a307da2122f28f42ba75edbab
[52] = /loaded-addons/cults/tome-cults/data/general/zones-alters/zigur.lua:7eafc81cfd7c05243582f3016474854f
[53] = /loaded-addons/cults/tome-cults/data/glyph_sequences/cults.lua:8532f8fb848f21c133290fce81c33ca3
[54] = /loaded-addons/cults/tome-cults/data/glyph_sequences/orcs.lua:7431a6c53dfc6f8bcbcfc71a8bcefac7
[55] = /loaded-addons/cults/tome-cults/data/lore/dremwarves.lua:6cea70dc28e4d0149b71c5e41bcba0a0
[56] = /loaded-addons/cults/tome-cults/data/lore/fay-willows.lua:5afcb615c16c59570135ec637b3d756a
[57] = /loaded-addons/cults/tome-cults/data/lore/kroshkkur.lua:1d95992973c3c5482f04043242179870
[58] = /loaded-addons/cults/tome-cults/data/lore/misc.lua:e6e02f3f34b31e0225ff897e3e78117d
[59] = /loaded-addons/cults/tome-cults/data/lore/zones.lua:3f232470f25cca3b0a9fd759e97ac487
[60] = /loaded-addons/cults/tome-cults/data/quests/grung.lua:eb596c272dde45799f9fc94909757342
[61] = /loaded-addons/cults/tome-cults/data/quests/illusory-castle.lua:87df69148415f634fa1fb36b24a6175b
[62] = /loaded-addons/cults/tome-cults/data/quests/krogs-rescue.lua:4375cef134da7bc6b6452c815fd23ed4
[63] = /loaded-addons/cults/tome-cults/data/quests/start-cults.lua:c5fe898e2e5c9e94d901222766e33849
[64] = /loaded-addons/cults/tome-cults/data/resolvers.lua:13c7427309d1e238b7289f230e73f0f1
[65] = /loaded-addons/cults/tome-cults/data/talents.lua:4d621e8e6fd2eee9d7020ab7b9a24a3f
[66] = /loaded-addons/cults/tome-cults/data/talents/demented/beyond-sanity.lua:f3404560ed51a181139f2ff651f36a90
[67] = /loaded-addons/cults/tome-cults/data/talents/demented/calamity.lua:a71983d517b995c26054d1c622a7d19f
[68] = /loaded-addons/cults/tome-cults/data/talents/demented/chronophage.lua:b4106b725c4dffc26f01c31c2c12d9b8
[69] = /loaded-addons/cults/tome-cults/data/talents/demented/controlled-horrors.lua:f5647f3d8183d95e306e543972397176
[70] = /loaded-addons/cults/tome-cults/data/talents/demented/demented.lua:149edb3de70a20d9ce6869691da3eaa9
[71] = /loaded-addons/cults/tome-cults/data/talents/demented/disfigured-face.lua:40f236dc6b7b4246e11fb8b3d259ef4f
[72] = /loaded-addons/cults/tome-cults/data/talents/demented/doom.lua:2cec0e22f4973fa4ed9812d186f30d6b
[73] = /loaded-addons/cults/tome-cults/data/talents/demented/entropy.lua:76335fc186f0bdde3dc02b956479a78c
[74] = /loaded-addons/cults/tome-cults/data/talents/demented/friend-of-the-worm.lua:fb944979153fcb1a3f3988b518e11dac
[75] = /loaded-addons/cults/tome-cults/data/talents/demented/horrific-body.lua:0c1f8c62a5c9baa94617beb86032be29
[76] = /loaded-addons/cults/tome-cults/data/talents/demented/madness.lua:1a6ff6a2c055156fe98d36de76c0691d
[77] = /loaded-addons/cults/tome-cults/data/talents/demented/nether.lua:b071287e2c1ff5898818177fbcd70d7f
[78] = /loaded-addons/cults/tome-cults/data/talents/demented/oblivion.lua:98df3a35152216e47b8469996d8dcb9b
[79] = /loaded-addons/cults/tome-cults/data/talents/demented/path-of-horror.lua:4c85049edf4e2e515d1682183538fef6
[80] = /loaded-addons/cults/tome-cults/data/talents/demented/rift.lua:5e52840a357f8cdfcacfeb8ffd637a67
[81] = /loaded-addons/cults/tome-cults/data/talents/demented/scourge-drake.lua:1b1d88546fbbc616b898e90273b455e1
[82] = /loaded-addons/cults/tome-cults/data/talents/demented/slow-death.lua:7364fa58479ab3790eab2f02ae2a5518
[83] = /loaded-addons/cults/tome-cults/data/talents/demented/tentacles.lua:b28ab089ccd8ee8a12aadb9b88cd9320
[84] = /loaded-addons/cults/tome-cults/data/talents/demented/timethief.lua:5f3fa71b39dd19c5f99bca5e1bede705
[85] = /loaded-addons/cults/tome-cults/data/talents/demented/void.lua:1c108e763a1895f170e2b1c3070b062e
[86] = /loaded-addons/cults/tome-cults/data/talents/demented/writhing-body.lua:fe4a573fc8ed170ddd717ef44a4a844b
[87] = /loaded-addons/cults/tome-cults/data/talents/misc/misc.lua:fa243fe56a93cde73fe4dc1d964857f6
[88] = /loaded-addons/cults/tome-cults/data/talents/misc/races.lua:bbe2fee2100d1cdf9d310f10ed503cbc
[89] = /loaded-addons/cults/tome-cults/data/talents/spell/necro.lua:8c97f2e215fa01c8e25b6967898d17ff
[90] = /loaded-addons/cults/tome-cults/data/timed_effects.lua:ce38c9d8fe256d118d00e1714338cff4
[91] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/events.lua:b9ca12967f22762d1de8d7dddec8876e
[92] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/grids.lua:ed043ff6c3d4fa895a7bca8a370740c9
[93] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/npcs.lua:e36ef692aeaaeaf4338c2c61942939c3
[94] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/objects.lua:ad23081966dc5884a473a9292bd798af
[95] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/traps.lua:4b6fc80d653c61427607eb0c15dc9a45
[96] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/zone.lua:f7a1ea6dc66b451fce7fc865dd56c948
[97] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/grids.lua:894548be0403043c933b74f697a6db50
[98] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/npcs.lua:c2431e5987d039da2336460e1dac2007
[99] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/objects.lua:bd39e4949313456f458ac058befb3a93
[100] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/traps.lua:3efe32ab5c1b22aa3f172b4bf53da397
[101] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/zone.lua:f40776a254c56f24a1a27912c9aa03c7
[102] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/grids.lua:f5d7fc87842bffef97fa7280ae8b7ee3
[103] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/npcs.lua:8c0b160b7442fa96ee8de3c1871bba6c
[104] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/objects.lua:0e2cbe18188e3d17f1221905ed209e4d
[105] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/traps.lua:8c0b160b7442fa96ee8de3c1871bba6c
[106] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/zone.lua:2763f927a4f3d246ba2e086f7f8f40f9
[107] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/events.lua:4f2bb5d800eb979e147497370cb2ea95
[108] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/grids.lua:fe67442411beebfa9f7149f89e1343fe
[109] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/npcs.lua:2e298458e2d7e04b8c4fe52b584e3286
[110] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/objects.lua:aba941f8e4315d87e5681350e0fe0c7c
[111] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/traps.lua:ca9cc696ef5ea45b26db94874dc04c9d
[112] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/zone.lua:5b17e3d6cf59bf504b15ea9019fedd9a
[113] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/events.lua:4f2bb5d800eb979e147497370cb2ea95
[114] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/generatorActor.lua:e32844518b248e40264110bb5f116bcd
[115] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/grids.lua:6bf4c6b0e87fc055c615b323bd6efeb3
[116] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/npcs.lua:692ee2e2ab29a9ee6a26ff09d663860a
[117] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/objects.lua:f3f14b63ba8e93db99be4098a53d2466
[118] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/traps.lua:ca9cc696ef5ea45b26db94874dc04c9d
[119] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/zone.lua:01be1328a49097cbe843c7240d81c43c
[120] = /loaded-addons/cults/tome-cults/data/zones/ft-home/grids.lua:ce093810d02199f721f8f09c0b60f7b9
[121] = /loaded-addons/cults/tome-cults/data/zones/ft-home/npcs.lua:8c0b160b7442fa96ee8de3c1871bba6c
[122] = /loaded-addons/cults/tome-cults/data/zones/ft-home/objects.lua:bd39e4949313456f458ac058befb3a93
[123] = /loaded-addons/cults/tome-cults/data/zones/ft-home/zone.lua:7f0713accf3127d8b35174b9cdf45d98
[124] = /loaded-addons/cults/tome-cults/data/zones/ft-horrors/events.lua:bc7f5e27bf54dcb9444b1673974179a1
[125] = /loaded-addons/cults/tome-cults/data/zones/ft-horrors/generatorMap.lua:008474256fccf877de7115d2f10691bf
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[240] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/FangedCollarDeath.lua:dc2f37d395f47ed06b7d44a29155b188
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[MODULE LOADER] addon 	cults	 MD5	2b62334394256a75998d8ab059ce32fe	computed in 	473	nil
Binding addon	Ashes of Urh'Rok DLC - boot menu	/addons/ashes-urhrok.teaac	boot-ashes-urhrok-1.0.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\ashes-urhrok.teaac
[1] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/hooks/load.lua:295af9db1cab81506a1ce75343bc7011
[2] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/init.lua:e0f50cf522681565a58ee9118042d965
[3] = /loaded-addons/ashes-urhrok/boot-screen/init.lua:789d27333adafdc76642cf53da097133
[4] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/achievements/all.lua:0b0d21f441ec8728b6418a9f769e496a
[5] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/corrupted.lua:230ce62b0419973a2acc940b94bb8709
[6] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/doomelf.lua:7f45174f9ae45816a0ccc31841362baa
[7] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/races_cosmetic.lua:1b6d8aca932d0771fca35fb1813c400c
[8] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/demon-statue.lua:7b4d1035e5e3d0a09fd9aefa0df4926a
[9] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/fire-haven.lua:30ad2e4fe0501b67e31e25c093f1dd7d
[10] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/demon_statues.lua:05bf541acd27edcb990414332dcdc087
[11] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/malrok_walls.lua:05ed26e31a7210f1fbdd8cac02fdcadc
[12] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/aquatic-demon.lua:8b50638157ac0db34846d840effbc2b3
[13] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/major-demon.lua:53e617ebcb667bd61d79ddf26fe047ca
[14] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/objects/world-artifacts.lua:09631a04bdfc59e7b57f1b95ebf8c88d
[15] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/lore/demon.lua:35876c6f9f7be932f302d78297421342
[16] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/anteroom-agony-start.lua:27e98fe8c854e14f62c3097a28927d86
[17] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/searing-halls-start.lua:5e5061b7322f6d971d00ac5acaf7d300
[18] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/re-abducted.lua:30c27ae4283aa8ec686159257b2018bf
[19] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/start-ashes.lua:683f77d05cee5593e3f7039bcafaa55e
[20] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/black-magic.lua:9443419001527c9ce7148924b3afa2f1
[21] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/brutality.lua:7b80a98f2fdf2022ba9ac8de32e7907b
[22] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/corruptions.lua:d1abbf87fffc530cac58925abd70c288
[23] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demon-seeds.lua:b4b089b44164d1f039c94c12d5d5849e
[24] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-pact.lua:014e1298ac97efa0341b687fcad576c1
[25] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-strength.lua:0ce29fe24ee6773e771bc5cd3cac66b5
[26] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-covenant.lua:d2b526fd412e5a1e5220fa9a2e14840b
[27] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-shield.lua:38f08ecae787de6d02aa19c37a186044
[28] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/fearfire.lua:c048ced069a0b2d7f6fbd47676aa8e1a
[29] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/heart-of-fire.lua:2aa32c464a52714121ac15f97cc1981f
[30] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/infernal-combat.lua:2436f710712bc2e43f4b25ac0280d477
[31] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/npcs.lua:c9cbdd962baff19b906c3a9f3cf5e3c2
[32] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/oppression.lua:3fef5501607877e32317f7fed2d0a6e3
[33] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/spellblaze.lua:74046c68cb189c5a077c568e25f2b668
[34] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/torture.lua:d3cfdcbfb6ce0d313fea095f76db9e9c
[35] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/wrath.lua:25806a5e843c4efd7b20e042c4f5875e
[36] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/misc/races.lua:5bfba91ff6f37dda6fbd5d6e5db7188c
[37] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/timed_effects.lua:d387ac0272ce4ebf839aa3ead7d20668
[38] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/events.lua:ebec97a24d04e277dfa7a8d0041ccaf4
[39] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/generatorMap.lua:b27ff7733015d88279d927762436594c
[40] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/grids.lua:b701ffa9cf8caee6ddd1595507aa7f9a
[41] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/npcs.lua:29d2e6b04b5bd3ae15dcb1fb92781717
[42] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/objects.lua:d8d56420ef7b094074a5d1a508a5a0a1
[43] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/traps.lua:bb636911d6608bc88d53ff29f9776a13
[44] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/zone.lua:5bed29a9cf8863bcf9768805cb3644cc
[45] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/events.lua:50e1b1f30d5185fba5a1ba0aedc11194
[46] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/generatorMap.lua:d1d0b63f0b07056486bcbdab9d7beb98
[47] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/grids.lua:2588550a12a1dcbd9fb613fb26b12105
[48] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/npcs.lua:f5c03565d5f9fba69798d6effe853c65
[49] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/objects.lua:20c52901c3a3928379c5308c4e99621e
[50] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/traps.lua:bb636911d6608bc88d53ff29f9776a13
[51] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/zone.lua:e48d20fcc3406765c32d9accb8dcf713
[52] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/hooks/load.lua:52a346c4e6a6134a028b3ec66be511bc
[53] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/init.lua:e9348d79678ec4c23dce683786bf0e2b
[54] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/chats/ashes-urhrok-walrog-pop.lua:a881925c5f0bee479d879775a1c50b37
[55] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/blood_shield.lua:9dd4e01d2f9ede2b20a0a181c05615be
[56] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/corrosive_slashes.lua:869c685d57ae8c39ee8588385afc45a5
[57] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/demonic_madness.lua:9fc35e4537cd5a4e9fd99a7e28016fce
[58] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/destroyer.lua:b185ef50ebc2c6801e4a6fe815b6b1d8
[59] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/detonating_charge.lua:d4e0c906f73fc0a01ba8536dd83d1578
[60] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/doom_tendrils.lua:fdd19cd3a6e4c138381d399380e101cb
[61] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fiery_portal_link.lua:09a2b03d15729e556b0d8fba62cc09cb
[62] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fire_blast.lua:5ad71a5c78324470db33ac768b7be6f0
[63] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/flame_leash.lua:277652d57213e41352f09861bdd1ffbd
[64] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/link_of_pain.lua:1800e17fdf6dd3d08635d784e9a95f70
[65] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/obliterating_smash.lua:b21e74c8842cc79289403f5d7a0b8ee6
[66] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/tale_of_destruction.lua:e864daf5e2e7a1bfa3860aae1bac6fb2
[67] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/black_artifacts.lua:ae8d1e24c5d59277ea4fcf2e6706e02f
[68] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/greyscale.lua:d17a903db8108003bf74b94cd0fd2775
[69] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/osmosis_shield.lua:31914b5c2be7aadbada2dea19e2de362
[70] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/intro-ashes-urhrok.lua:04249f697003378406106abc85e0ac4f
[71] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-corrupter_demonologist.lua:854ee41528c251be80c1164efd44b5d7
[72] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_doomhorns.lua:f697db1e3a04b7b0e8ff697306a2c3b9
[73] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_red_skin.lua:3ba3ecf3daba9d50d427bbee753f323c
[74] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-race_doomelf.lua:21402dd43ca43a134fdeb5b5f82f6b68
[75] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/mod/class/DemonologistsDLC.lua:fb7eb3d826376ff8ecd616edd8f30da2
[76] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Actor.lua:70ccd09701a9205675acf1342089a4fc
[77] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Game.lua:d94b75bbf2539f5c643526d8363dd01e
[78] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Player.lua:b46e9f217d273a4fe4718846a3121694
[79] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/interface/Combat.lua:98023ffbd14be642542516f2e2442ff5
[80] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/dialogs/Birther.lua:e106f9c1dd4de4ecddb9bc331334db38
[MODULE LOADER] addon 	ashes-urhrok	 MD5	f539ffe30b38b5bcb494bff000678bf3	computed in 	177	nil
Post-processing hooks.
[MODULE] All hashes validation: 	nil	no online profile active
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
table: 0x0fc05500	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0fc058b0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0fc05940	normal
[ActorResource] Defined Resource:	power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
table: 0x0fc05500	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[PROFILE] Main thread got authed	Eerevaenshee
[PlayerProfile] eventConnected
[ENGINE] Switching to turn based
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[ONLINE PROFILE] current character 	Main Menu
[Discord] updating state: "Main Menu" / "Thinking about which character to die with!" / default / --
Loading savefile 	/save/player/
Creating WebView with url	https://te4.org/tooltip-ingame?steam=0&vM=1&vm=6&vp=0&_te4ah=46842956-41f7-442e-843e-77969d80ac73&_te4ad=144655&_te4
table: 0x0fc05a60	normal
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
[WEBCORE] Browser count 1
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	2
[Zone:newLevel]	dungeon	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 45 (60x60)
loaded room generator	random_room	function: 0x1450f4f8
[RoomsLoader:init] loaded room:	random_room	function: 0x1450f4f8
[roomGen] room generator	function: 0x1450f4f8	is making a room
loaded room	weird2	9	9
[roomGen] generated room	weird2
placed room	weird2	at	38	34	with center	42	38
[roomGen] room generator	function: 0x1450f4f8	is making a room
loaded room	center_arrows	11	15
[roomGen] generated room	center_arrows
placed room	center_arrows	at	9	17	with center	14	24
[roomGen] room generator	function: 0x1450f4f8	is making a room
loaded room	equal2	9	10
[roomGen] generated room	equal2
placed room	equal2	at	6	32	with center	10	36
[roomGen] room generator	function: 0x1450f4f8	is making a room
loaded room generator	simple	function: 0x144e4e88
[roomGen] generated room	simple8x10
placed room	simple8x10	at	19	17	with center	22	21
[roomGen] room generator	function: 0x1450f4f8	is making a room
[roomGen] generated room	simple10x7
placed room	simple10x7	at	35	9	with center	39	12
[roomGen] room generator	function: 0x1450f4f8	is making a room
loaded room	cells3	10	8
[roomGen] generated room	cells3
placed room	cells3	at	26	7	with center	30	10
[roomGen] room generator	function: 0x1450f4f8	is making a room
loaded room	small_x	5	5
[roomGen] generated room	small_x
placed room	small_x	at	24	33	with center	26	35
[roomGen] room generator	function: 0x1450f4f8	is making a room
loaded room	double_helix	12	6
[roomGen] generated room	double_helix
placed room	double_helix	at	9	7	with center	14	9
[roomGen] room generator	function: 0x1450f4f8	is making a room
loaded room	cells	13	13
[roomGen] generated room	cells
placed room	cells	at	32	20	with center	38	26
[roomGen] room generator	function: 0x1450f4f8	is making a room
[roomGen] generated room	simple7x10
placed room	simple7x10	at	32	34	with center	35	38
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/canine_fox.png
Loading tile	npc/canine_w.png
Loading tile	npc/troll_s.png
Loading tile	npc/troll_f.png
Loading tile	npc/canine_ww.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/troll_c.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall2_9.png
Loading tile	terrain/granite_wall2_17.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/granite_wall2_12.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/granite_wall2_2.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	terrain/granite_wall2_7.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall2_5.png
Loading tile	terrain/granite_wall2_14.png
Loading tile	terrain/granite_wall2_11.png
Loading tile	terrain/granite_wall2_13.png
Loading tile	player/humanoid_halfling_protector_myssil.png
table: 0x0fc05500	normal
table: 0x0fc05500	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#{italic}##ROYAL_BLUE#Retrieving addons to update/download from te4.org...#{normal}#
Creating module	boot-te4-1.6.0.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.6.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = E:\manga\t-engine4-windows-1.6.0-beta4\\game\engines\te4-1.6.0.teae
}
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
[1] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 6
  }
  [long_name] = Ashes of Urh'Rok
  [file] = /addons/ashes-urhrok.teaac
  [name] = tome-ashes-urhrok
  [id_dlc] = 2
}
[2] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 1
  }
  [long_name] = Forbidden Cults
  [file] = /addons/cults.teaac
  [name] = tome-cults
  [id_dlc] = 5
}
[3] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 4
  }
  [long_name] = Embers of Rage
  [file] = /addons/orcs.teaac
  [name] = tome-orcs
  [id_dlc] = 3
}
[tome-ashes-urhrok] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 6
  }
  [long_name] = Ashes of Urh'Rok
  [file] = /addons/ashes-urhrok.teaac
  [name] = tome-ashes-urhrok
  [id_dlc] = 2
}
[tome-cults] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 1
  }
  [long_name] = Forbidden Cults
  [file] = /addons/cults.teaac
  [name] = tome-cults
  [id_dlc] = 5
}
[tome-orcs] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 4
  }
  [long_name] = Embers of Rage
  [file] = /addons/orcs.teaac
  [name] = tome-orcs
  [id_dlc] = 3
}
[ONLINE PROFILE] addon update list returned
[LOG]	#{italic}##ROYAL_BLUE#Addons update finished.#{normal}#
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 1399, 7100 ticks
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ONLINE PROFILE] connected to channel	mainmenu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
Server latency	5
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
Server latency	5
Server latency	6
Server latency	5
Server latency	5
Server latency	6
Server latency	5
Server latency	5
Server latency	6
Server latency	7
[USERCHAT] channel achievement	artisv	mainmenu	Against all odds	true	false
[LOG]	#GOLD#artisv has earned the achievement <Against all odds>
Server latency	6
Server latency	5
Server latency	6
Server latency	5
Server latency	5
Server latency	6
Server latency	7
Server latency	5
Server latency	6
Server latency	6
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	main_fbo[]
Deleting temp shader	full_fbo[]
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4-1.6.0.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.6.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
After fs.reset
[1] = {
  [path] = E:\manga\t-engine4-windows-1.6.0-beta4\\game\engines\te4-1.6.0.teae
}
Listing saves for module	tome
 * save	/tmp/listsaves/tome/save/asha
 * save	/tmp/listsaves/tome/save/asinil
 * save	/tmp/listsaves/tome/save/cait
 * save	/tmp/listsaves/tome/save/dryh
 * save	/tmp/listsaves/tome/save/eerevaenshee
 * save	/tmp/listsaves/tome/save/eleedhe
 * save	/tmp/listsaves/tome/save/fgh
 * save	/tmp/listsaves/tome/save/ithile
 * save	/tmp/listsaves/tome/save/liadir
 * save	/tmp/listsaves/tome/save/sorcha
 * save	/tmp/listsaves/tome/save/urkha
 * save	/tmp/listsaves/tome/save/verwar
 * save	/tmp/listsaves/tome/save/zawen
After fs.reset
[1] = {
  [path] = E:\manga\t-engine4-windows-1.6.0-beta4\\game\engines\te4-1.6.0.teae
}
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.6.0	tome-1.6.0	cait	false
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 0
Booting T-Engine from: E:\manga\t-engine4-windows-1.6.0-beta4\t-engine.exe
SelfExe gave us app directory of:	E:\manga\t-engine4-windows-1.6.0-beta4\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 3f1a830)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 3f1ab58)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 3f1aee8)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Destroying particle thread 3 (waiting for mutex)
Destroying particle thread 3
Destroying particle thread 3 (waiting for thread 3f1b278)
Cleaning up particle thread 3
Cleaned up particle thread 3
Destroyed particle thread 3 (0)
Destroying particle thread 4 (waiting for mutex)
Destroying particle thread 4
Destroying particle thread 4 (waiting for thread 3f1b630)
Cleaning up particle thread 4
Cleaned up particle thread 4
Destroyed particle thread 4 (0)
Destroying particle thread 5 (waiting for mutex)
Destroying particle thread 5
Destroying particle thread 5 (waiting for thread 3f1b9c0)
Cleaning up particle thread 5
Cleaned up particle thread 5
Destroyed particle thread 5 (0)
Destroying particle thread 6 (waiting for mutex)
Destroying particle thread 6
Destroying particle thread 6 (waiting for thread 3f1bce8)
Cleaning up particle thread 6
Cleaned up particle thread 6
Destroyed particle thread 6 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 4
Creating particles thread 5
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 6
LuaVM:	LuaJIT 2.0.2	x86
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	1.6.0	tome-1.6.0	cait	false
LuaVM:	LuaJIT 2.0.2	x86
[ENGINE LOADER] available from teae: 	te4-1.6.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=6.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.6.0.teae" , } , } __byname={["te4-1.6.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\pc\\T-Engine\4.0
	E:\manga\t-engine4-windows-1.6.0-beta4\\game\thirdparty
	E:\manga\t-engine4-windows-1.6.0-beta4\\game
[ENGINE LOADER] loading engine:	1	6	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.6.0.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
0==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\
1==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\modules\
2==WRITEPATH==allowed== C:\Users\pc\T-Engine\4.0\
3==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\
4==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\modules\
0==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\
1==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\engines\
2==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\thirdparty\
3==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\
4==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\modules\
5==READPATH==allowed== C:\Users\pc\T-Engine\4.0\
6==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\
7==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\modules\
8==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\engines\te4-1.6.0.teae\
9==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\thirdparty\
10==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	QUICK_SWITCH_WEAPON	table: 0x09fd2ae0
setResolution: switching resolution to	1920x1080 Fullscreen	1920	1080	true	nil	(forced)
Setting resolution to 1920x1080 (fullscreen, with borders)
[DO RESIZE] Requested: 1920x1080 (1, 0); zoom 91%
[DO RESIZE] Got: 1920x1080 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[WEBCORE] Browser count 0
[PROFILE] reusing login	Eerevaenshee
[ONLINE PROFILE] forwarding friends to client
[PlayerProfile] eventConnected
[PROFILE] Main thread got authed	Eerevaenshee
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.6.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.6.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = E:\manga\t-engine4-windows-1.6.0-beta4\\game\engines\te4-1.6.0.teae
}
[MODULE] booting module version	tome-1.6.0
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-1.6.0-music.team
Mounting additional team file:	/modules/tome-1.6.0-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/cait/
 * save	/save/cait/
Make wait background texture 2 : 0x1084096512 (0, 1083236352)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = cults1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
table: 0x0a03c710	normal
table: 0x0a03c7a0	normal
Computing fun facts
true
[MODULE LOADER] module MD5	af42317eaa34a744c0de23f1db43c701	computed in 	768
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Removing addon addon-dev: not allowed by savefile
Binding addon	Possessor Bonus Class	/addons/tome-possessors.teaa	tome-possessors-1.6.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\tome-possessors.teaa
[1] = /loaded-addons/possessors/data/achievements/possessors.lua:6688fee3ce5ab7e9036cb2cf8eb7aba4
[2] = /loaded-addons/possessors/data/birth/psionic.lua:d91b3d9b0da61456b1bfa20a3001e687
[3] = /loaded-addons/possessors/data/talents/psionic/battle-psionics.lua:be7d9e65b823bf4efa0a9eb1f0468a66
[4] = /loaded-addons/possessors/data/talents/psionic/body-snatcher.lua:d22a281d8fbaef16e0268ba72e61e211
[5] = /loaded-addons/possessors/data/talents/psionic/deep-horror.lua:eb836e609831c966e9f822307ddd691e
[6] = /loaded-addons/possessors/data/talents/psionic/possession.lua:cf099f5761b31c6471b664f62de62076
[7] = /loaded-addons/possessors/data/talents/psionic/psionic-menace.lua:fc65fac0f731059b75bb7097f87ff6a3
[8] = /loaded-addons/possessors/data/talents/psionic/psionic.lua:8c9853f30e89560aa8fdf4688a7fc500
[9] = /loaded-addons/possessors/data/talents/psionic/psychic-blows.lua:b112750947e379668fcabcf0ba92b84e
[10] = /loaded-addons/possessors/data/talents/psionic/ravenous-mind.lua:2cee502a39f3f23e98f0944c1cd5ff7e
[11] = /loaded-addons/possessors/data/timed_effects.lua:873e8fb9563be57594b39310a73bcca5
[12] = /loaded-addons/possessors/hooks/load.lua:43eb0a5771369f2a8914f24d478dbd19
[13] = /loaded-addons/possessors/init.lua:043020e1bcf981dde517484264fc7aea
[14] = /loaded-addons/possessors/overload/data/gfx/particles/mind_steal.lua:4e451ae3f8f55672f8fa5290ec6db35c
[15] = /loaded-addons/possessors/overload/data/gfx/particles/psionic_block.lua:c23ab34841759d65a067ed52d06398d0
[16] = /loaded-addons/possessors/overload/data/gfx/particles/psionicbeam.lua:05858e8c17f2e2262074cac8cf895a85
[17] = /loaded-addons/possessors/overload/data/gfx/particles/psionicflash.lua:8c1a7a38fcb241eafaff8ae25ea2aa3d
[18] = /loaded-addons/possessors/overload/data/gfx/particles/psychic_blow.lua:5897e4a7a073f341c74e40a9464719f5
[19] = /loaded-addons/possessors/overload/mod/class/PossessorsDLC.lua:d443469235b13d7486245fd26f40a0db
[20] = /loaded-addons/possessors/overload/mod/dialogs/AssumeForm.lua:2918b225059af9022500bba866427242
[21] = /loaded-addons/possessors/overload/mod/dialogs/AssumeFormSelectTalents.lua:57a79740332ce73c27f3fc1a6472e7ab
[22] = /loaded-addons/possessors/superload/mod/class/Actor.lua:75d72a698e5c0595a4fcdbc12dcf6aac
[MODULE LOADER] addon 	possessors	 MD5	90bd9892ae8b0b0818aa09f9707e57ae	computed in 	27	nil
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.5.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\tome-items-vault.teaa
[1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:eaa6976137532e21c31d2917cfbbe22d
[2] = /loaded-addons/items-vault/hooks/load.lua:2d7167c197ee1d2f1191c8aff5fef54a
[3] = /loaded-addons/items-vault/init.lua:5621250822f5b62c9d9a9a19de1eea25
[4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb-offline.lua:6c432a9cd60f7c6c6aad0a684f9721c9
[5] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:e0d95e18ffa47ea84983777c357c82a9
[6] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:0a6ab0ea93cd271b4e7bcce29dba7c18
[7] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:e962e21d54fbb482c09c6ff7c4eb0c64
[8] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:82e8de4e8ae4fbf63c5eb5bbd036f605
[9] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:8e21d37a4c681b8509983f17705124c7
[10] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVaultOffline.lua:561f13684d158c2d14ba673a980eadc5
[MODULE LOADER] addon 	items-vault	 MD5	7cb123a32e6884832ed5bb6c616c3f3a	computed in 	7	nil
Binding addon	Ashes of Urh'Rok	/addons/ashes-urhrok.teaac	tome-ashes-urhrok-1.5.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\ashes-urhrok.teaac
[1] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/hooks/load.lua:295af9db1cab81506a1ce75343bc7011
[2] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/init.lua:e0f50cf522681565a58ee9118042d965
[3] = /loaded-addons/ashes-urhrok/boot-screen/init.lua:789d27333adafdc76642cf53da097133
[4] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/achievements/all.lua:0b0d21f441ec8728b6418a9f769e496a
[5] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/corrupted.lua:230ce62b0419973a2acc940b94bb8709
[6] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/doomelf.lua:7f45174f9ae45816a0ccc31841362baa
[7] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/races_cosmetic.lua:1b6d8aca932d0771fca35fb1813c400c
[8] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/demon-statue.lua:7b4d1035e5e3d0a09fd9aefa0df4926a
[9] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/fire-haven.lua:30ad2e4fe0501b67e31e25c093f1dd7d
[10] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/demon_statues.lua:05bf541acd27edcb990414332dcdc087
[11] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/malrok_walls.lua:05ed26e31a7210f1fbdd8cac02fdcadc
[12] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/aquatic-demon.lua:8b50638157ac0db34846d840effbc2b3
[13] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/major-demon.lua:53e617ebcb667bd61d79ddf26fe047ca
[14] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/objects/world-artifacts.lua:09631a04bdfc59e7b57f1b95ebf8c88d
[15] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/lore/demon.lua:35876c6f9f7be932f302d78297421342
[16] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/anteroom-agony-start.lua:27e98fe8c854e14f62c3097a28927d86
[17] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/searing-halls-start.lua:5e5061b7322f6d971d00ac5acaf7d300
[18] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/re-abducted.lua:30c27ae4283aa8ec686159257b2018bf
[19] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/start-ashes.lua:683f77d05cee5593e3f7039bcafaa55e
[20] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/black-magic.lua:9443419001527c9ce7148924b3afa2f1
[21] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/brutality.lua:7b80a98f2fdf2022ba9ac8de32e7907b
[22] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/corruptions.lua:d1abbf87fffc530cac58925abd70c288
[23] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demon-seeds.lua:b4b089b44164d1f039c94c12d5d5849e
[24] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-pact.lua:014e1298ac97efa0341b687fcad576c1
[25] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-strength.lua:0ce29fe24ee6773e771bc5cd3cac66b5
[26] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-covenant.lua:d2b526fd412e5a1e5220fa9a2e14840b
[27] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-shield.lua:38f08ecae787de6d02aa19c37a186044
[28] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/fearfire.lua:c048ced069a0b2d7f6fbd47676aa8e1a
[29] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/heart-of-fire.lua:2aa32c464a52714121ac15f97cc1981f
[30] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/infernal-combat.lua:2436f710712bc2e43f4b25ac0280d477
[31] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/npcs.lua:c9cbdd962baff19b906c3a9f3cf5e3c2
[32] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/oppression.lua:3fef5501607877e32317f7fed2d0a6e3
[33] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/spellblaze.lua:74046c68cb189c5a077c568e25f2b668
[34] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/torture.lua:d3cfdcbfb6ce0d313fea095f76db9e9c
[35] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/wrath.lua:25806a5e843c4efd7b20e042c4f5875e
[36] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/misc/races.lua:5bfba91ff6f37dda6fbd5d6e5db7188c
[37] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/timed_effects.lua:d387ac0272ce4ebf839aa3ead7d20668
[38] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/events.lua:ebec97a24d04e277dfa7a8d0041ccaf4
[39] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/generatorMap.lua:b27ff7733015d88279d927762436594c
[40] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/grids.lua:b701ffa9cf8caee6ddd1595507aa7f9a
[41] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/npcs.lua:29d2e6b04b5bd3ae15dcb1fb92781717
[42] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/objects.lua:d8d56420ef7b094074a5d1a508a5a0a1
[43] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/traps.lua:bb636911d6608bc88d53ff29f9776a13
[44] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/zone.lua:5bed29a9cf8863bcf9768805cb3644cc
[45] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/events.lua:50e1b1f30d5185fba5a1ba0aedc11194
[46] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/generatorMap.lua:d1d0b63f0b07056486bcbdab9d7beb98
[47] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/grids.lua:2588550a12a1dcbd9fb613fb26b12105
[48] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/npcs.lua:f5c03565d5f9fba69798d6effe853c65
[49] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/objects.lua:20c52901c3a3928379c5308c4e99621e
[50] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/traps.lua:bb636911d6608bc88d53ff29f9776a13
[51] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/zone.lua:e48d20fcc3406765c32d9accb8dcf713
[52] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/hooks/load.lua:52a346c4e6a6134a028b3ec66be511bc
[53] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/init.lua:e9348d79678ec4c23dce683786bf0e2b
[54] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/chats/ashes-urhrok-walrog-pop.lua:a881925c5f0bee479d879775a1c50b37
[55] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/blood_shield.lua:9dd4e01d2f9ede2b20a0a181c05615be
[56] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/corrosive_slashes.lua:869c685d57ae8c39ee8588385afc45a5
[57] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/demonic_madness.lua:9fc35e4537cd5a4e9fd99a7e28016fce
[58] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/destroyer.lua:b185ef50ebc2c6801e4a6fe815b6b1d8
[59] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/detonating_charge.lua:d4e0c906f73fc0a01ba8536dd83d1578
[60] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/doom_tendrils.lua:fdd19cd3a6e4c138381d399380e101cb
[61] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fiery_portal_link.lua:09a2b03d15729e556b0d8fba62cc09cb
[62] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fire_blast.lua:5ad71a5c78324470db33ac768b7be6f0
[63] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/flame_leash.lua:277652d57213e41352f09861bdd1ffbd
[64] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/link_of_pain.lua:1800e17fdf6dd3d08635d784e9a95f70
[65] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/obliterating_smash.lua:b21e74c8842cc79289403f5d7a0b8ee6
[66] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/tale_of_destruction.lua:e864daf5e2e7a1bfa3860aae1bac6fb2
[67] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/black_artifacts.lua:ae8d1e24c5d59277ea4fcf2e6706e02f
[68] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/greyscale.lua:d17a903db8108003bf74b94cd0fd2775
[69] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/osmosis_shield.lua:31914b5c2be7aadbada2dea19e2de362
[70] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/intro-ashes-urhrok.lua:04249f697003378406106abc85e0ac4f
[71] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-corrupter_demonologist.lua:854ee41528c251be80c1164efd44b5d7
[72] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_doomhorns.lua:f697db1e3a04b7b0e8ff697306a2c3b9
[73] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_red_skin.lua:3ba3ecf3daba9d50d427bbee753f323c
[74] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-race_doomelf.lua:21402dd43ca43a134fdeb5b5f82f6b68
[75] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/mod/class/DemonologistsDLC.lua:fb7eb3d826376ff8ecd616edd8f30da2
[76] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Actor.lua:70ccd09701a9205675acf1342089a4fc
[77] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Game.lua:d94b75bbf2539f5c643526d8363dd01e
[78] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Player.lua:b46e9f217d273a4fe4718846a3121694
[79] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/interface/Combat.lua:98023ffbd14be642542516f2e2442ff5
[80] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/dialogs/Birther.lua:e106f9c1dd4de4ecddb9bc331334db38
[MODULE LOADER] addon 	ashes-urhrok	 MD5	f539ffe30b38b5bcb494bff000678bf3	computed in 	183	nil
Binding addon	Forbidden Cults	/addons/cults.teaac	tome-cults-1.5.9
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\cults.teaac
[1] = /loaded-addons/cults/boot-cults/hooks/load.lua:79b09b8df417b1571cf4844961cff19b
[2] = /loaded-addons/cults/boot-cults/init.lua:990b98f8eb197e6e1f672437f66c440b
[3] = /loaded-addons/cults/boot-screen/init.lua:fcb2848c1317a82fc1a00a4e660280e9
[4] = /loaded-addons/cults/tome-cults/data/achievements/all.lua:375e51803de2f5b3f07767eb459e7a89
[5] = /loaded-addons/cults/tome-cults/data/ai/grung.lua:8e42fbd586f75a018623c2f6086aa043
[6] = /loaded-addons/cults/tome-cults/data/birth/demented.lua:af61ffeed0b5b96f2f1742479feafdef
[7] = /loaded-addons/cults/tome-cults/data/birth/drem.lua:05355c64191b43af911888fa80f02b94
[8] = /loaded-addons/cults/tome-cults/data/birth/krog.lua:2abbf42f566e12d0ac5911ad396f72eb
[9] = /loaded-addons/cults/tome-cults/data/birth/misc.lua:bf341a73daf50ed9b77ce40a046cfa64
[10] = /loaded-addons/cults/tome-cults/data/birth/wilder.lua:62028eefa2234294569a506bbf6c9322
[11] = /loaded-addons/cults/tome-cults/data/chats/fanged-collar.lua:eb7d1c77eeb261316a643a4d93e00864
[12] = /loaded-addons/cults/tome-cults/data/chats/godfeaster-malyu-escaped.lua:4cd93747fee602da66230098d58c1193
[13] = /loaded-addons/cults/tome-cults/data/chats/godfeaster-malyu.lua:1e8629c30613a9ee73d57aeed4ea9e10
[14] = /loaded-addons/cults/tome-cults/data/chats/space-dwarf-trinket.lua:c95e8fd59a069e2c536664ece4848acd
[15] = /loaded-addons/cults/tome-cults/data/damage_types.lua:e601e1f282b70d8f43ab23a2962c1a2c
[16] = /loaded-addons/cults/tome-cults/data/factions.lua:f527816f1ab0c92da0c95cb3383d91a9
[17] = /loaded-addons/cults/tome-cults/data/general/encounters/maj-eyal.lua:1d534c2975475811c5326fd4ee9dcda4
[18] = /loaded-addons/cults/tome-cults/data/general/encounters/var-eyal.lua:5e94b9f90082286585164ee296be1451
[19] = /loaded-addons/cults/tome-cults/data/general/events/digestive-sack.lua:85f6d6d0c0c8b7a96e2e037f90cd9b56
[20] = /loaded-addons/cults/tome-cults/data/general/events/font-knowledge.lua:a504ea81a2196bf2b8a5549d1c75a7de
[21] = /loaded-addons/cults/tome-cults/data/general/events/glyphs-sequence.lua:775dc6c43366fa719220da7fe137e2d0
[22] = /loaded-addons/cults/tome-cults/data/general/events/scourged-pits.lua:85ea2aeb9205179f87867690d4c993b2
[23] = /loaded-addons/cults/tome-cults/data/general/events/space-dwarf-ship.lua:1096a02be8fe9eb0e25e27f5ab683c3f
[24] = /loaded-addons/cults/tome-cults/data/general/events/tentacle-tree.lua:450ab61d4b9869f1c4abbe38a947cfd1
[25] = /loaded-addons/cults/tome-cults/data/general/grids/fonts.lua:fb6d5b294908d84777f03e6f3887cec3
[26] = /loaded-addons/cults/tome-cults/data/general/grids/fortress-ancient.lua:8cb03e8a59ad3ced84a2abfcd16a4c9b
[27] = /loaded-addons/cults/tome-cults/data/general/grids/fortress-multiverse.lua:dd01ca86c00460660de7c1cc19560bc6
[28] = /loaded-addons/cults/tome-cults/data/general/grids/godfeaster.lua:4bcdf441693c6e49fb9ff64538ffc732
[29] = /loaded-addons/cults/tome-cults/data/general/grids/maggot.lua:58e2ff72d4736c5a61bb0798f8450163
[30] = /loaded-addons/cults/tome-cults/data/general/grids/scourge.lua:a46a0408efb49583867ce0286f8cb0f1
[31] = /loaded-addons/cults/tome-cults/data/general/grids/slimy_godfeaster.lua:01124662f166f2a455f7a2d17eeef840
[32] = /loaded-addons/cults/tome-cults/data/general/grids/spacedwarf-creep.lua:d9ede71f6da731d0b20050967554a298
[33] = /loaded-addons/cults/tome-cults/data/general/grids/spacedwarf.lua:dd78eb661ea8fd03ecc1e2a35a8dcdb3
[34] = /loaded-addons/cults/tome-cults/data/general/grids/special-cave.lua:3057531fa4d086016795b592fc56c02c
[35] = /loaded-addons/cults/tome-cults/data/general/grids/tentacle-tree.lua:6b69f5c99ca9b432c009e505c961a0a0
[36] = /loaded-addons/cults/tome-cults/data/general/npcs/blobs.lua:8970c69280d39a441496a35ea8afc0a9
[37] = /loaded-addons/cults/tome-cults/data/general/npcs/corrupted_blobs.lua:177a1dc98d57a6435a114161ada84093
[38] = /loaded-addons/cults/tome-cults/data/general/npcs/horror-special-test.lua:201dee961e47962b02b20be0cf1e6bb7
[39] = /loaded-addons/cults/tome-cults/data/general/npcs/horror-special.lua:cf1089b53e231346a314370f7d080d2d
[40] = /loaded-addons/cults/tome-cults/data/general/npcs/horror.lua:bab670c466f8f64d63e97cb5408e2474
[41] = /loaded-addons/cults/tome-cults/data/general/npcs/humanoid_random_boss.lua:41fb3330b182222c8f6574475e7a4604
[42] = /loaded-addons/cults/tome-cults/data/general/npcs/scourge-drake.lua:be525481063b5dad7c4c768693bd7294
[43] = /loaded-addons/cults/tome-cults/data/general/npcs/tentacle-tree.lua:3a6f2ff8b4666bf6afe434b09312c5b8
[44] = /loaded-addons/cults/tome-cults/data/general/objects/forbidden-tomes-base.lua:5884538fa31f76489e3f77d2b49be5ea
[45] = /loaded-addons/cults/tome-cults/data/general/objects/lore/eyal.lua:1b748ca0504e97c6627a8c276f0cc02f
[46] = /loaded-addons/cults/tome-cults/data/general/objects/special-misc.lua:76e49df425f23d4f56c2216e1f5fc74b
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[193] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/digesting_foe.lua:b603c707c4468d68ca09ec86e5595982
[194] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/entropic_wormhole.lua:a14f92d316048fa679b7ff593c367d32
[195] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/fatebreaker.lua:9690bde1e6029fe32376b378a2f5e65d
[196] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/grung_civil_war_flash.lua:5d74437914742609e880c34bce7f9393
[197] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/house_orbcontrol_red.lua:002db0b8b70469f2e007fd4c7d92bafc
[198] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/hypostasis_entropy.lua:e44c475581370ce90ef47f36ada88a7b
[199] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/maggot_breath.lua:d3cc3a4767eac81bf080c2c8a0e29895
[200] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/nether_teleport_in.lua:d5bb92ad237374971917d88e9521e7db
[201] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/nether_teleport_out.lua:05ffb85616ca2c3c40b930c278975636
[202] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/netherblast.lua:b9ef51b755a70c50ab0a82b6d3dc4775
[203] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/nethergate_shader.lua:11df26109ad62e09054d2ee151889610
[204] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/netherlance.lua:853931ee2d8e634ae257e6e577146091
[205] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/occult_egress_activator.lua:34fe840bf41f8f6ea58c76a091a1cfe8
[206] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/occult_egress_portal.lua:4f0b3e27aff5dbf0bf2c3784d3a32950
[207] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/occult_egress_rings.lua:7bfd3f47054f5c7a30a15b5c8ea46ca9
[208] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/power_overwhelming.lua:f36e63ebd681fd7248754d0f0a8c17db
[209] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/pustulent_fulmination.lua:70f8af84e4904968d060b83e36a8bd43
[210] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/rift_alert.lua:d677a9f523e58fbd64403c9b62a3d2a3
[211] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_field.lua:5a3c0d32485a5aa0c499c0fb1d16bb7f
[212] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_ground.lua:7f1b8686706ba729cf56d78c2b0307e9
[213] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_lash.lua:1ed41352e6799aeadc9b135e0e3e2ce6
[214] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_pull.lua:f74ca667b63bc540e769e6a870f9178a
[215] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_tree.lua:ca80811f3a20440965d08e728060d570
[216] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_tree2.lua:60c83d823cbda45d25498c4ce04d7222
[217] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/terminus.lua:7be3c6fc668cab07528f46ea1dfb81b8
[218] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/unstable_rift_explosion.lua:18d96324f6db5ac1c7dd6ca5bc5cd80f
[219] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/worm_nest.lua:a3314298d3d07cbc96137c7f5478844f
[220] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/cults_book.lua:682088bc7b01b246839b1429cec187ba
[221] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/cults_book_seens.lua:2f705ad6e094cedeb7f8506c285379ef
[222] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/entropic_starfield.lua:e744c5057701ed387ad42ba6383ab133
[223] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/godfeaster.lua:e4ca5819716a4ec081dd85115368b169
[224] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/maggot.lua:0db3ab9a02c2d09aa0666c87441eaaff
[225] = /loaded-addons/cults/tome-cults/overload/data/gfx/ts-gfx-cults.lua:47d09b86a9b98d15d3aaf1766d681d1e
[226] = /loaded-addons/cults/tome-cults/overload/data/sound/actions/tentacle_attack.lua:0f0e07293a649720370be28310eea269
[227] = /loaded-addons/cults/tome-cults/overload/data/sound/talents/netherblast.lua:386650ac8004ef2f3ac243432b7105a2
[228] = /loaded-addons/cults/tome-cults/overload/data/sound/talents/prophecy.lua:e4fd465e5d3ccc53dc3642dd3c6b6baf
[229] = /loaded-addons/cults/tome-cults/overload/data/sound/talents/vile_breath.lua:820a14b823de46c8fef66249e63d821e
[230] = /loaded-addons/cults/tome-cults/overload/data/texts/intro-cults.lua:ecd8f57eed651c163428bee32a66a35a
[231] = /loaded-addons/cults/tome-cults/overload/data/texts/intro-krog.lua:3e93344aec536482521074774fed9642
[232] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-cosmetic_class_alchemist_glass_golem.lua:c51924b3cff46c2ef00da3998e6d4c61
[233] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-demented_cultist_entropy.lua:29bd381a95d29cac933be9178f1bf5fe
[234] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-race_drem.lua:ac6c80caec2ab7b68c93c7d9c5bd2031
[235] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-race_krog.lua:e33ae3b3d22770003721f363050914b5
[236] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-wyrmic_scourge.lua:a8d3ed577a5bf0079b8db55a0f6c9e85
[237] = /loaded-addons/cults/tome-cults/overload/mod/class/CultsDLC.lua:657775f2183dc9e184f22ddeac8bb0e7
[238] = /loaded-addons/cults/tome-cults/overload/mod/class/generator/map/DremshorTunnels.lua:177a15d0e789597957fcc4d0da1ea8e4
[239] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/EntropicWormhole.lua:2b2f425b971778addc19c452020db06c
[240] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/FangedCollarDeath.lua:dc2f37d395f47ed06b7d44a29155b188
[241] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/FontSacrifice.lua:ab13203c29ded14cac5ce23c1971b2fa
[242] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/ForbiddenTome.lua:359615f8e3fd8913062fc6304162a1f1
[243] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/RingOfTheHunter.lua:9d194861509c7615c967c81b12b49c2a
[244] = /loaded-addons/cults/tome-cults/superload/engine/Map.lua:e4a4221868f60ee02c57e8fba6c62c60
[245] = /loaded-addons/cults/tome-cults/superload/engine/dialogs/ShowErrorStack.lua:b8546208c2875612a7275c2bd948e030
[246] = /loaded-addons/cults/tome-cults/superload/mod/class/Actor.lua:a1d31db8c8b9cf9ab439b6b12cf8c849
[247] = /loaded-addons/cults/tome-cults/superload/mod/class/Game.lua:b12ac80d1782e68d6b3460bc0d1434f8
[248] = /loaded-addons/cults/tome-cults/superload/mod/class/NicerTiles.lua:58e1594a2a1bf659e9527e07c003c4cc
[249] = /loaded-addons/cults/tome-cults/superload/mod/class/Object.lua:79c54ff83ce01769685b53fe922d0d0b
[250] = /loaded-addons/cults/tome-cults/superload/mod/class/interface/Combat.lua:19c19be9d5c029c3f02b3132f49228b7
[251] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/Birther.lua:6b14b4087dc8a4072742be2713739429
[252] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/LevelupDialog.lua:9b751b8721a30984eb04621bdfe9b0ce
[253] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/ProphecyGrandOration.lua:310442cd26a611e4b7d2c885c211e50d
[254] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/ProphecyRevelation.lua:662e9860d10a0dbd217960e77a9b4a22
[255] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/ProphecyTwofoldCurse.lua:b101b9fd23cc18c674b07cb72423a505
[MODULE LOADER] addon 	cults	 MD5	2b62334394256a75998d8ab059ce32fe	computed in 	520	nil
Binding addon	Embers of Rage	/addons/orcs.teaac	tome-orcs-1.5.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\orcs.teaac
[1] = /loaded-addons/orcs/boot-orcs/hooks/load.lua:fc84e64c677abf9bdc18f8242936facf
[2] = /loaded-addons/orcs/boot-orcs/init.lua:9c35f4347502ce21e1c260b268fe9356
[3] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/particles/steamui_vapour.lua:86d59063b0c3476299abe6d1194e33cb
[4] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/ui/definitions/steamtech.lua:9b568fb511429f3073c06c5f461f0e39
[5] = /loaded-addons/orcs/boot-screen/init.lua:c36be914e076a42ce7d3e4faabf40a12
[6] = /loaded-addons/orcs/tome-orcs/data/achievements/special.lua:ca9a9ca8833e5afc0776a4ace0bade13
[7] = /loaded-addons/orcs/tome-orcs/data/achievements/story.lua:e24d99d0f64a870b83f17550c370cc6f
[8] = /loaded-addons/orcs/tome-orcs/data/ai/aeryn.lua:b04ecf5bc375230e61b8bcc5190a2489
[9] = /loaded-addons/orcs/tome-orcs/data/ai/specialheal.lua:aed187cfffebd893d0c8a5da7b8a399a
[10] = /loaded-addons/orcs/tome-orcs/data/birth/classes/empyreal.lua:b99fd8f7eac58a9079342e69d715658c
[11] = /loaded-addons/orcs/tome-orcs/data/birth/classes/tinker.lua:a829757e7a9337447d7ddc3a7ab49b1e
[12] = /loaded-addons/orcs/tome-orcs/data/birth/classes/wilder.lua:6a64578e8f6178023fb9ff4e867dbbc0
[13] = /loaded-addons/orcs/tome-orcs/data/birth/races/orc.lua:f9a4af76ecaec8e080913a34f0466177
[14] = /loaded-addons/orcs/tome-orcs/data/birth/races/whitehooves.lua:362238410cc16c76e9f4ec981b89d60c
[15] = /loaded-addons/orcs/tome-orcs/data/birth/races/yeti.lua:22c1ffb88feed758060fc0d2e4a373eb
[16] = /loaded-addons/orcs/tome-orcs/data/birth/worlds.lua:34d1199e87cfd47576a9b3aeffda412d
[17] = /loaded-addons/orcs/tome-orcs/data/chats/aaa.lua:86aae125e154ff02a41b4dcb4fdda65a
[18] = /loaded-addons/orcs/tome-orcs/data/chats/aaf.lua:c783445d92144540ad03b94f06c590cd
[19] = /loaded-addons/orcs/tome-orcs/data/chats/destructicus-lead.lua:ec15dfac23ee4a313f54d6ac2699964c
[20] = /loaded-addons/orcs/tome-orcs/data/chats/destructicus.lua:946ebd5f59848b276affcf77cf6b9c72
[21] = /loaded-addons/orcs/tome-orcs/data/chats/john-surrender.lua:bf6e36a3c78f4cd74b3c536d937bd2f9
[22] = /loaded-addons/orcs/tome-orcs/data/chats/john-worldmap.lua:dda07d8387fff968e4a44ec997f4f20b
[23] = /loaded-addons/orcs/tome-orcs/data/chats/kaltor-entry.lua:9b96a6cecd210d0324bd0690a0a4f756
[24] = /loaded-addons/orcs/tome-orcs/data/chats/kaltor-shop.lua:8515d97cf3a1f834cf5123f02851549b
[25] = /loaded-addons/orcs/tome-orcs/data/chats/kruk-tinker-shop.lua:00a03028b54996a09e977d2d8c7b9fc8
[26] = /loaded-addons/orcs/tome-orcs/data/chats/metash.lua:f6ab91700d37e7daca33d664a1b73b2f
[27] = /loaded-addons/orcs/tome-orcs/data/chats/phonograph.lua:b6edfa7f348d481263787cdd3ad9bedd
[28] = /loaded-addons/orcs/tome-orcs/data/chats/shertul-priest.lua:b7475a2e93b7119f750928d26dbce13b
[29] = /loaded-addons/orcs/tome-orcs/data/chats/weissi-machine.lua:9f560f1f0a9f328e8e74425a79188443
[30] = /loaded-addons/orcs/tome-orcs/data/damage_types.lua:746e264807329888882b9811ec89ec9c
[31] = /loaded-addons/orcs/tome-orcs/data/factions.lua:3be0d14b193255f69a7d7151f39d0e0c
[32] = /loaded-addons/orcs/tome-orcs/data/general/encounters/fareast-npcs.lua:7773866dc3405a696b75b9b92538e588
[33] = /loaded-addons/orcs/tome-orcs/data/general/encounters/fareast.lua:8debadc1fc89d28b3d36cae421836d02
[34] = /loaded-addons/orcs/tome-orcs/data/general/events/AAA.lua:0f70f16be6ee6ac3a64544fc8d645e9d
[35] = /loaded-addons/orcs/tome-orcs/data/general/events/campfire.lua:7033d818b980627bfd957970360b59a8
[36] = /loaded-addons/orcs/tome-orcs/data/general/events/celestial-well.lua:1e9c30c34ffe2fb49d7c19177398dba8
[37] = /loaded-addons/orcs/tome-orcs/data/general/events/drills.lua:c10dd6c71a8528f32bf25c9b063d5304
[38] = /loaded-addons/orcs/tome-orcs/data/general/events/herbs.lua:5c4cc7b704cb31a5354c832907b90080
[39] = /loaded-addons/orcs/tome-orcs/data/general/events/merchant-stall.lua:5973ee062a99a57ee6ba494f0e75a1f9
[40] = /loaded-addons/orcs/tome-orcs/data/general/events/sewer-alligator-nest.lua:83218caa6110b508a303a16c43f9dfa9
[41] = /loaded-addons/orcs/tome-orcs/data/general/grids/manacave.lua:2e84acd048068494d4b60b35a15ac10c
[42] = /loaded-addons/orcs/tome-orcs/data/general/grids/mechstone.lua:7cd9a2bb7efb49d31e1872857562a918
[43] = /loaded-addons/orcs/tome-orcs/data/general/grids/mechwall.lua:95969bc8de0427e25225432d3ebee82a
[44] = /loaded-addons/orcs/tome-orcs/data/general/grids/primal_trunk.lua:ddb08de6a37b35a1f61807a9522c7a6b
[45] = /loaded-addons/orcs/tome-orcs/data/general/grids/psicave.lua:8526f858a48977de487ddc8276c67f31
[46] = /loaded-addons/orcs/tome-orcs/data/general/grids/slumbering_cave.lua:295c2b7c533b8269070807d9b853e6da
[47] = /loaded-addons/orcs/tome-orcs/data/general/grids/snow_mountains.lua:441768c48d6c0272613e282236255e6f
[48] = /loaded-addons/orcs/tome-orcs/data/general/npcs/alligator.lua:0031443f423c0cd11bdc67053ea24260
[49] = /loaded-addons/orcs/tome-orcs/data/general/npcs/domestic-yeti.lua:6c52bd5561b958048e0fb20f5dfcc5c4
[50] = /loaded-addons/orcs/tome-orcs/data/general/npcs/hethugoroth.lua:e5aca0bad442ffb3103b44e11723bc2a
[51] = /loaded-addons/orcs/tome-orcs/data/general/npcs/horror.lua:b18a670a0b3a2e413a60a81b6ed2246c
[52] = /loaded-addons/orcs/tome-orcs/data/general/npcs/ritch-extended.lua:c9ec055b6573039264a60ef5251f6d24
[53] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-drone.lua:f0d5683caeff4b1efe7c9b7c3771849a
[54] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-arcane.lua:3023cadd6b061680d68d290361517d78
[55] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-gunner.lua:2ca9b3ef724edf1dbe5710ccda7b4f10
[56] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-warrior.lua:72e18591616598828127892d7393e617
[57] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-spiders.lua:5ea61e012d63e0e01a9716584895e2dc
[58] = /loaded-addons/orcs/tome-orcs/data/general/npcs/sunwall-mage.lua:c86f6077e2a86849990fca8673de16a7
[59] = /loaded-addons/orcs/tome-orcs/data/general/npcs/sunwall-warrior.lua:1ea2b12aa9bbf0b6ceba49f5993a4a4b
[60] = /loaded-addons/orcs/tome-orcs/data/general/npcs/titan.lua:e695c05a48ad915b70c11847af207bdf
[61] = /loaded-addons/orcs/tome-orcs/data/general/npcs/troll-pirates.lua:a10c7adcbb824879fec503122b8b3eab
[62] = /loaded-addons/orcs/tome-orcs/data/general/npcs/undead-drake.lua:9eb4cb97c809fb7baacbf18e6eec1ac2
[63] = /loaded-addons/orcs/tome-orcs/data/general/npcs/whitehooves.lua:cb8f2cf255c9ede13a78b7fd669a1745
[64] = /loaded-addons/orcs/tome-orcs/data/general/npcs/yeti.lua:9568965f504a90afca91fc06fd2315cc
[65] = /loaded-addons/orcs/tome-orcs/data/general/objects/boss-artifacts.lua:7d2a364e30fb3e07ea1104f266dbb18c
[66] = /loaded-addons/orcs/tome-orcs/data/general/objects/egos/steamgun.lua:a451a037bba6ad63dd787506d1587369
[67] = /loaded-addons/orcs/tome-orcs/data/general/objects/egos/steamsaw.lua:231e8ed1db4ccf23e894bfdd8e1a5831
[68] = /loaded-addons/orcs/tome-orcs/data/general/objects/generic.lua:765d6173dd16b77096b14a0d25e1ee6f
[69] = /loaded-addons/orcs/tome-orcs/data/general/objects/inscriptions.lua:dabb5616b62730f573c11a9d2980e496
[70] = /loaded-addons/orcs/tome-orcs/data/general/objects/leather-hats.lua:1188a5ffb355d546bba8a197f60307de
[71] = /loaded-addons/orcs/tome-orcs/data/general/objects/lore.lua:22e1b6cdd114b14e16cde612188816d5
[72] = /loaded-addons/orcs/tome-orcs/data/general/objects/objects.lua:3dc2992d57e82724c7ad5c1b3dca31f0
[73] = /loaded-addons/orcs/tome-orcs/data/general/objects/quest-artifacts.lua:0531144150ffcf9b9057a183e6b107d8
[74] = /loaded-addons/orcs/tome-orcs/data/general/objects/random-artifacts/steamsaw.lua:ebd290fbcdb27c65ec4d5795bfb4b81f
[75] = /loaded-addons/orcs/tome-orcs/data/general/objects/schematics.lua:df8ec0e4b5bb6857caffb5fca5b5966d
[76] = /loaded-addons/orcs/tome-orcs/data/general/objects/special-misc.lua:42112c887defeb0449e98a4b471e7f8a
[77] = /loaded-addons/orcs/tome-orcs/data/general/objects/steamgun.lua:d0d160067272d389208e147ae53ae042
[78] = /loaded-addons/orcs/tome-orcs/data/general/objects/steamsaw.lua:ec07a05df1731be8dc33f2a09e0a8312
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[373] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/ui/definitions/steamtech.lua:9b568fb511429f3073c06c5f461f0e39
[374] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc-whitehooves.lua:ec7e57138d465c5f8b234787b2ebc7d3
[375] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc-yeti.lua:be605a981a3acf698a4015bccb606641
[376] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc.lua:27a6ec08fad1c83f01a8d2ee64f3ebc5
[377] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-cosmetic_race_orc.lua:f629623f92a8ae914d695866350fad05
[378] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_campaign_all_classes.lua:be90876df30605b02cfd351b1e8f12d4
[379] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_campaign_mage.lua:2879759c6e5405bf5ee067239065dfe9
[380] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_campaign_rogue.lua:8ed76dcf23d3cae37c242267c75da51e
[381] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_tinker_eyal.lua:050af50158c27e26b0bad0c9c15689e7
[382] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-race_whitehooves.lua:ddb977f16a8f0bc90bb3058896a896e3
[383] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-race_yeti.lua:5d8113fdbea1764383187a927edfff63
[384] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-tinker_psyshot.lua:bb417386fba54cfe6eafe1da6f18dc85
[385] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-wyrmic_undead.lua:dd947e5ac3803382fd84a8dbb43a9f99
[386] = /loaded-addons/orcs/tome-orcs/overload/mod/class/OrcCampaign.lua:5578a52391ed10c89c04b907306848bb
[387] = /loaded-addons/orcs/tome-orcs/overload/mod/class/generator/map/orc/Sewers.lua:9247eddfca91330bfbd34365272b6445
[388] = /loaded-addons/orcs/tome-orcs/overload/mod/class/interface/PartyTinker.lua:6c4407e5690f2f5ee367ecd6a3f35d11
[389] = /loaded-addons/orcs/tome-orcs/overload/mod/dialogs/CreateTinker.lua:310a1397b18028da8e10226d7208c718
[390] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Actor.lua:a8d6b7c21bf57d2fe6ca26baf960a045
[391] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Game.lua:72a6cd39cb1bd88b235861e09de55666
[392] = /loaded-addons/orcs/tome-orcs/superload/mod/class/NicerTiles.lua:7a51c413e33e93dd6bcdd95375e93cfc
[393] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Object.lua:e961d86fde5336e98970a296cb2c5336
[394] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Party.lua:4d7d416bcece1e590e62983a17c32b3b
[395] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Projectile.lua:9648541aa53e0f483aeb25d9391427b5
[396] = /loaded-addons/orcs/tome-orcs/superload/mod/class/generator/actor/KrukInvasion.lua:c7f22613636f7e007911c0d8ea72a406
[397] = /loaded-addons/orcs/tome-orcs/superload/mod/class/generator/map/VaultLevel.lua:b5d07027725c059b3854a42cdaa83578
[398] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/Archery.lua:fe00b8c6458eed1535a6bdd373db4811
[399] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/Combat.lua:fec2fab590ec7b8b861fb987739cbdee
[400] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/TooltipsData.lua:2ba8cc52076910137a6cc874dac88486
[401] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/Birther.lua:fbc38d55ab932ce4eb6d1e354d944261
[402] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/LevelupDialog.lua:4e8b3be198d9af5dc2d94235db1c4b0c
[403] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/debug/DebugMain.lua:db1a7870f50d7d53bc4163a505edb737
[MODULE LOADER] addon 	orcs	 MD5	b4169368e63aeeb7dd9ebdec5996a5d6	computed in 	1384	nil
Post-processing hooks.
FROM 	/mod/addons/cults/superload/engine/Map.lua	loading previous!
[MODULE] All hashes validation: 	nil	invalid addon hash (tome-possessors-1.6.0)
[PROFILE THREAD] batching CSETs
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for artifacts: discarding
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for characters: discarding
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for deaths: discarding
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for escorts: discarding
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for uniques: discarding
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[TOME] Loaded default settings
table: 0x0a03c7a0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0a03cb50	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0a03cbe0	normal
[PROFILE THREAD] batching CSETs
[INVENTORY] define slot	1	In inventory
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[KEYBINDER] Loaded keybinds: mtxn
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
FROM 	/mod/addons/orcs/superload/mod/class/interface/Archery.lua	loading previous!
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
FROM 	/mod/addons/orcs/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua	loading previous!
===	magical	LIGHT_BURST
===	magical	GLYPH_OF_MOONLIGHT
===	physical	SKIRMISHER_STUN_INCREASE
===	physical	STONE_VINE
===	physical	MAIM
===	mental	MALIGNED
===	other	AEONS_STASIS
===	other	FLARE
===	other	DEMI_GODMODE
===	other	GODMODE
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
FROM 	/mod/addons/orcs/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/possessors/superload/mod/class/Actor.lua	loading previous!
Loading entities file from file	/data/general/stores/basic.lua
===	other	POSSESS
===	magical	FIERY_TORMENT
===	magical	ACIDIC_BATH
===	magical	BLACKICE
===	magical	BLACKICE_DET
[ActorResource] Defined Resource:	insanity
===	mental	PERSISTANT_WILL
Loading entities file from file	/data-cults/general/stores/cults.lua
Loading entities file from file	/data-orcs/general/stores/orcs.lua
===	physical	IRON_GRIP
===	magical	STARSCAPE
===	other	OUTSIDE_THE_STARSCAPE
[ActorResource] Defined Resource:	steam
[AI_InitializeData] updating talent definitions and data for AIs
[aiParseTalent] FAILED TO PARSE tactical table function for	T_THERMAL_AURA	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_SHADOWS	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_FRENZIED_FOCUS	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_KINETIC_AURA	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_SUN_BEAM	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIGHBORN_S_BLOOM	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_VENOMOUS_STRIKE	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_ROLL_WITH_IT	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIDDEN_RESOURCES	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_CHARGED_AURA	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_PERSEVERANCE	nil	nil
[AI_InitializeData] DETECTED TALENT TACTICS:
	TACTIC			BENEFIT		WANT CALCULATION
	* cure           	1		AI auto
	* mana           	1		AI auto
	* heal           	1		AI auto
	* debuff         	-1		AI auto
	* special        	1		AI auto
	* paradox        	1		AI auto
	* protect        	1		AI auto
	* hate           	1		AI auto
	* ammo           	1		AI auto
	* steam          	1		AI auto
	* positive       	1		AI auto
	* stamina        	1		AI auto
	* areaattack     	-1		AI auto
	* closein        	-1		AI auto
	* close_in       	-1		AI auto
	* negative       	1		AI auto
	* attack         	-1		AI auto
	* escape         	-1		AI auto
	* disable        	-1		AI auto
	* feedback       	1		AI auto
	* psi            	1		AI auto
	* defend         	1		AI auto
	* annoy          	-1		AI auto
	* vim            	1		AI auto
	* surrounded     	-1		AI auto
	* buff           	1		AI auto
	* equilibrium    	1		AI auto
	* __wt_cache_turns	false		AI auto
	* attackarea     	-1		AI auto
[Tome:load] Updated AI tactics list:
[cure] = 1
[mana] = 1
[paradox] = 1
[attackarea] = -1
[none] = 0
[areaattack] = -1
[psi] = 1
[negative] = 1
[insanity] = 1
[vim] = 1
[attackall] = -1
[disable] = -1
[heal] = 1
[steam] = 1
[special] = 1
[feedback] = 1
[protect] = 1
[ammo] = 1
[positive] = 1
[stamina] = 1
[closein] = -1
[annoy] = -1
[attack] = -1
[escape] = -1
[close_in] = -1
[debuff] = -1
[soul] = 1
[defend] = 1
[hate] = 1
[air] = 1
[surrounded] = -1
[buff] = 1
[equilibrium] = 1
[__wt_cache_turns] = false
[_no_tp_cache] = false
FROM 	/mod/addons/orcs/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Party.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
FROM 	/mod/addons/orcs/superload/mod/class/interface/TooltipsData.lua	loading previous!
table: 0x0a03cdf0	normal
table: 0x0a03ce50	normal
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[SHADER] Loading from /data/gfx/shaders/cults_book.lua
[SHADER] Loaded shader with totalname	cults_book[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/cults_book.frag
*p 1: Uniform: 0: 8B5E booktex
*p 1: Uniform: 1: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/cults_book_seens.lua
[SHADER] Loaded shader with totalname	cults_book_seens[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/cults_book_seens.frag
*p 3: Uniform: 0: 8B5E tex
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 5: Uniform: 0: 1406 air_warning
*p 5: Uniform: 1: 8B52 colorize
*p 5: Uniform: 2: 1406 hp_warning
*p 5: Uniform: 3: 8B52 intensify
*p 5: Uniform: 4: 1406 solipsism_warning
*p 5: Uniform: 5: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 7: Uniform: 0: 8B5E tex
*p 7: Uniform: 1: 8B50 texSize
*p 7: Uniform: 2: 1406 tick
*p 7: Uniform: 3: 1406 wobbling
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 9: Uniform: 0: 8B50 mapCoord
*p 9: Uniform: 1: 8B5E tex
*p 9: Uniform: 2: 8B50 texSize
*p 9: Uniform: 3: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 11
New GL Shader 12 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 11: Uniform: 0: 1406 motionblur
*p 11: Uniform: 1: 8B5E noisevol
*p 11: Uniform: 2: 8B5E tex
*p 11: Uniform: 3: 8B50 texSize
*p 11: Uniform: 4: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 13: Uniform: 0: 1406 blur
*p 13: Uniform: 1: 8B5E tex
*p 13: Uniform: 2: 8B50 texSize
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
*p 15: Uniform: 0: 1406 growSpeed
*p 15: Uniform: 1: 1406 innerRadius
*p 15: Uniform: 2: 1406 outerRadius
*p 15: Uniform: 3: 8B50 playerPos
*p 15: Uniform: 4: 8B5E tex
*p 15: Uniform: 5: 8B50 texSize
*p 15: Uniform: 6: 1406 tick_real
*p 15: Uniform: 7: 1406 tick_start
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
*p 17: Uniform: 0: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
New GL Shader program 19
New GL Shader 20 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
*p 19: Uniform: 0: 1406 fade
*p 19: Uniform: 1: 1406 intensity
*p 19: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/sharpen.lua
[SHADER] Loaded shader with totalname	main_fbo/sharpen[]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/sharpen.frag
*p 21: Uniform: 0: 1406 sharpen_power
*p 21: Uniform: 1: 8B5E tex
*p 21: Uniform: 2: 8B50 texSize
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 23
New GL Shader 24 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 23: Uniform: 0: 1406 gamma
*p 23: Uniform: 1: 8B5E sceneBuffer
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 25
New GL Shader 26 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 25: Uniform: 0: 8B5E fboTex
*p 25: Uniform: 1: 8B50 mapCoord
*p 25: Uniform: 2: 8B50 scrollOffset
*p 25: Uniform: 3: 8B5E targetSkin
*p 25: Uniform: 4: 8B50 tileSize
[GAMMA] Setting gamma correction using fullscreen shader	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Loading savefile 	/save//
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.6,flame_scale=0.6,time_factor=3500]
New GL Shader program 27
New GL Shader 28 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/awesomeaura.frag
*p 27: Uniform: 0: 1406 alpha
*p 27: Uniform: 1: 1406 flameScale
*p 27: Uniform: 2: 8B5E flames
*p 27: Uniform: 3: 8B5E tex
*p 27: Uniform: 4: 1406 tick
*p 27: Uniform: 5: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 29
New GL Shader 30 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/volumetric_aura.frag
*p 29: Uniform: 0: 8B5E tex
*p 29: Uniform: 1: 1406 tick
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.6,noup=0,time_factor=1000]
New GL Shader program 31
New GL Shader 32 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tentacles.frag
*p 31: Uniform: 0: 1406 appearTime
*p 31: Uniform: 1: 1406 backgroundLayersCount
*p 31: Uniform: 2: 1406 noup
*p 31: Uniform: 3: 8B5E tex
*p 31: Uniform: 4: 1406 tick
*p 31: Uniform: 5: 1406 tick_start
*p 31: Uniform: 6: 1406 time_factor
*p 31: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	1244441
[SHADER] Loading from /data/gfx/shaders/shadowfire.lua
[SHADER] Loaded shader with totalname	shadowfire[]
New GL Shader program 33
New GL Shader 34 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shadowfire.frag
*p 33: Uniform: 0: 1406 aadjust
*p 33: Uniform: 1: 1406 antialiasingRadius
*p 33: Uniform: 2: 1406 ellipsoidalFactor
*p 33: Uniform: 3: 1406 oscillationSpeed
*p 33: Uniform: 4: 1406 shieldIntensity
*p 33: Uniform: 5: 8B5E tex
*p 33: Uniform: 6: 1406 tick
*p 33: Uniform: 7: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.6,noup=0,time_factor=700]
New GL Shader program 35
*p 35: Uniform: 0: 1406 appearTime
*p 35: Uniform: 1: 1406 backgroundLayersCount
*p 35: Uniform: 2: 1406 noup
*p 35: Uniform: 3: 8B5E tex
*p 35: Uniform: 4: 1406 tick
*p 35: Uniform: 5: 1406 tick_start
*p 35: Uniform: 6: 1406 time_factor
*p 35: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	1244441
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=900,wobblingType=0]
New GL Shader program 36
*p 36: Uniform: 0: 1406 appearTime
*p 36: Uniform: 1: 1406 backgroundLayersCount
*p 36: Uniform: 2: 1406 noup
*p 36: Uniform: 3: 8B5E tex
*p 36: Uniform: 4: 1406 tick
*p 36: Uniform: 5: 1406 tick_start
*p 36: Uniform: 6: 1406 time_factor
*p 36: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	1244441
Cloned shader 36
[SHADER] setting reset param	tick_start	1244441
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
New GL Shader program 37
New GL Shader 38 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/rotatingshield.frag
*p 37: Uniform: 0: 1406 appearTime
*p 37: Uniform: 1: 1406 cylinderHeight
*p 37: Uniform: 2: 1406 cylinderRadius
*p 37: Uniform: 3: 1406 cylinderRotationSpeed
*p 37: Uniform: 4: 1406 cylinderVerticalPos
*p 37: Uniform: 5: 1406 noup
*p 37: Uniform: 6: 1406 repeatTimes
*p 37: Uniform: 7: 8B5E tex
*p 37: Uniform: 8: 1406 tick
*p 37: Uniform: 9: 1406 tick_start
*p 37: Uniform: 10: 1406 time_factor
*p 37: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	1244441
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
New GL Shader program 39
*p 39: Uniform: 0: 1406 appearTime
*p 39: Uniform: 1: 1406 cylinderHeight
*p 39: Uniform: 2: 1406 cylinderRadius
*p 39: Uniform: 3: 1406 cylinderRotationSpeed
*p 39: Uniform: 4: 1406 cylinderVerticalPos
*p 39: Uniform: 5: 1406 noup
*p 39: Uniform: 6: 1406 repeatTimes
*p 39: Uniform: 7: 8B5E tex
*p 39: Uniform: 8: 1406 tick
*p 39: Uniform: 9: 1406 tick_start
*p 39: Uniform: 10: 1406 time_factor
*p 39: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	1244441
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.6,noup=0,time_factor=300]
New GL Shader program 40
*p 40: Uniform: 0: 1406 appearTime
*p 40: Uniform: 1: 1406 backgroundLayersCount
*p 40: Uniform: 2: 1406 noup
*p 40: Uniform: 3: 8B5E tex
*p 40: Uniform: 4: 1406 tick
*p 40: Uniform: 5: 1406 tick_start
*p 40: Uniform: 6: 1406 time_factor
*p 40: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	1244441
[SHADER] Loading from /data/gfx/shaders/boneshield.lua
[SHADER] Loaded shader with totalname	boneshield[chargesCount=1]
New GL Shader program 41
New GL Shader 42 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/boneshield.frag
*p 41: Uniform: 0: 1406 chargesCount
*p 41: Uniform: 1: 8B50 ellipsoidalFactor
*p 41: Uniform: 2: 1406 scrollingSpeed
*p 41: Uniform: 3: 1406 side
*p 41: Uniform: 4: 8B5E tex
*p 41: Uniform: 5: 1406 tick
[SHADER] setting reset param	chargesCount	1
[SHADER] Loading from /data/gfx/shaders/lightningshield.lua
[SHADER] Loaded shader with totalname	lightningshield[]
New GL Shader program 43
New GL Shader 44 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lightningshield.frag
*p 43: Uniform: 0: 8B50 ellipsoidalFactor
*p 43: Uniform: 1: 8B5E tex
*p 43: Uniform: 2: 1406 tick
*p 43: Uniform: 3: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
[SHADER] Loaded shader with totalname	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=2,twist=1]
New GL Shader program 45
New GL Shader 46 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/volumetric/volumetric.frag
*p 45: Uniform: 0: 1406 coneAngle
*p 45: Uniform: 1: 1406 cylinderHeight
*p 45: Uniform: 2: 1406 cylinderRadius
*p 45: Uniform: 3: 1406 density
*p 45: Uniform: 4: 1406 growSpeed
*p 45: Uniform: 5: 1406 isSphere
*p 45: Uniform: 6: 1406 scrollingSpeed
*p 45: Uniform: 7: 1406 shininess
*p 45: Uniform: 8: 1406 side
*p 45: Uniform: 9: 8B5E tex
*p 45: Uniform: 10: 1406 tick
*p 45: Uniform: 11: 1406 tick_start
*p 45: Uniform: 12: 1406 topTransperency
*p 45: Uniform: 13: 1406 twist
[SHADER] setting reset param	tick_start	1244441
[SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
[SHADER] Loaded shader with totalname	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=1,twist=1]
New GL Shader program 47
*p 47: Uniform: 0: 1406 coneAngle
*p 47: Uniform: 1: 1406 cylinderHeight
*p 47: Uniform: 2: 1406 cylinderRadius
*p 47: Uniform: 3: 1406 density
*p 47: Uniform: 4: 1406 growSpeed
*p 47: Uniform: 5: 1406 isSphere
*p 47: Uniform: 6: 1406 scrollingSpeed
*p 47: Uniform: 7: 1406 shininess
*p 47: Uniform: 8: 1406 side
*p 47: Uniform: 9: 8B5E tex
*p 47: Uniform: 10: 1406 tick
*p 47: Uniform: 11: 1406 tick_start
*p 47: Uniform: 12: 1406 topTransperency
*p 47: Uniform: 13: 1406 twist
[SHADER] setting reset param	tick_start	1244441
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Loading savefile 	/save/cait/
[SHADER] Loading from /data/gfx/shaders/crystalineaura.lua
[SHADER] Loaded shader with totalname	crystalineaura[color=vec3(0.67058823529412,0.15686274509804,0.15686274509804),growthSpeed=2,spikeLength=0.5,spikeOffset=0.223123,spikeWidth=1,time_factor=2500]
New GL Shader program 48
New GL Shader 49 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/crystalineaura.frag
*p 48: Uniform: 0: 8B51 color
*p 48: Uniform: 1: 8B5E displMapTex
*p 48: Uniform: 2: 1406 growthSpeed
*p 48: Uniform: 3: 8B5E normalMapTex
*p 48: Uniform: 4: 1406 spikeLength
*p 48: Uniform: 5: 1406 spikeOffset
*p 48: Uniform: 6: 1406 spikeWidth
*p 48: Uniform: 7: 1406 tick
*p 48: Uniform: 8: 1406 tick_start
*p 48: Uniform: 9: 1406 time_factor
[SHADER] setting reset param	tick_start	1252942
FROM 	/mod/addons/orcs/superload/mod/class/Projectile.lua	loading previous!
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
C Map size 43:1 :: 43
C Map seens texture: 211 (60x60)
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1.png
Upgrading black texture to size 67108864
Loading tileset	/data/gfx/ts-gfx-terrain1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/npc/elemental_xorn_umber_hulk.png
Loading tileset	/data/gfx/ts-gfx-npc1.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/grave_wight.png
Loading tile from tileset	/data/gfx/shockbolt/npc/elemental_xorn_xaren.png
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_venom_venom_drake_hatchling.png
Loading tile from tileset	/data/gfx/shockbolt/object/staff_elvenwood.png
Loading tileset	/data/gfx/ts-gfx-object1.png
Loading tile from tileset	/data/gfx/shockbolt/object/hboots_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/object/money_small.png
Loading tile from tileset	/data/gfx/shockbolt/npc/armored_skeleton_warrior.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1.png
Loading tile from tileset	/data/gfx/shockbolt/object/belt_hardened.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava_floor.png
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
New GL Shader program 50
New GL Shader 51 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lava.frag
*p 50: Uniform: 0: 8B5E tex
*p 50: Uniform: 1: 1406 tick
Loading tile from tileset	/data/gfx/shockbolt/npc/degenerated_skeleton_warrior.png
Loading tile from tileset	/data/gfx/shockbolt/object/mace_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/object/rune_green.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_major_dolleg.png
Loading tile from tileset	/data/gfx/shockbolt/object/robe_silk.png
Loading tile from tileset	/data/gfx/shockbolt/object/arrow_elvenwood.png
Loading tile from tileset	/data/gfx/shockbolt/object/longbow_elvenwood.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_major_duathedlen.png
Loading tile from tileset	/data/gfx/shockbolt/object/hgloves_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_major_uruivellas.png
Loading tile from tileset	/data/gfx/shockbolt/object/lapis_lazuli.png
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_bloated_horror.png
Loading tile from tileset	/data/gfx/shockbolt/object/money_large.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_giant_netherworm.png
Loading tileset	/data/gfx/ts-gfx-cults1.png
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_netherworm_mass.png
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_minor_wretchling.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/ring_of_the_archlich.png
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_minor_quasit.png
Loading tile from tileset	/data/gfx/shockbolt/object/leather_reinforced.png
Loading tile from tileset	/data/gfx/shockbolt/object/emerald.png
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_ravaging_entropic_rip.png
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_minor_fire_imp.png
Loading tile from tileset	/data/gfx/shockbolt/object/amethyst.png
Loading tile from tileset	/data/gfx/shockbolt/object/mail_steel.png
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_fearful_symmetry.png
Loading tile from tileset	/data/gfx/shockbolt/object/amulet_stralite.png
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_worm_that_walks.png
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2,time_factor=2500]
New GL Shader program 52
*p 52: Uniform: 0: 1406 appearTime
*p 52: Uniform: 1: 1406 cylinderHeight
*p 52: Uniform: 2: 1406 cylinderRadius
*p 52: Uniform: 3: 1406 cylinderRotationSpeed
*p 52: Uniform: 4: 1406 cylinderVerticalPos
*p 52: Uniform: 5: 1406 noup
*p 52: Uniform: 6: 1406 repeatTimes
*p 52: Uniform: 7: 8B5E tex
*p 52: Uniform: 8: 1406 tick
*p 52: Uniform: 9: 1406 tick_start
*p 52: Uniform: 10: 1406 time_factor
*p 52: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	1244441
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1,time_factor=2500]
New GL Shader program 53
*p 53: Uniform: 0: 1406 appearTime
*p 53: Uniform: 1: 1406 cylinderHeight
*p 53: Uniform: 2: 1406 cylinderRadius
*p 53: Uniform: 3: 1406 cylinderRotationSpeed
*p 53: Uniform: 4: 1406 cylinderVerticalPos
*p 53: Uniform: 5: 1406 noup
*p 53: Uniform: 6: 1406 repeatTimes
*p 53: Uniform: 7: 8B5E tex
*p 53: Uniform: 8: 1406 tick
*p 53: Uniform: 9: 1406 tick_start
*p 53: Uniform: 10: 1406 time_factor
*p 53: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	1244441
Loading tile from tileset	/data/gfx/shockbolt/object/quartz.png
Loading tile from tileset	/data/gfx/shockbolt/object/onyx.png
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_blade_horror.png
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 54
New GL Shader 55 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
*p 54: Uniform: 0: 1406 aadjust
*p 54: Uniform: 1: 1406 antialiasingRadius
*p 54: Uniform: 2: 8B51 color
*p 54: Uniform: 3: 1406 ellipsoidalFactor
*p 54: Uniform: 4: 1406 horizontalScrollingSpeed
*p 54: Uniform: 5: 8B50 impact
*p 54: Uniform: 6: 8B51 impact_color
*p 54: Uniform: 7: 1406 impact_tick
*p 54: Uniform: 8: 1406 impact_time
*p 54: Uniform: 9: 1406 oscillationSpeed
*p 54: Uniform: 10: 1406 shieldIntensity
*p 54: Uniform: 11: 8B5E tex
*p 54: Uniform: 12: 1406 tick
*p 54: Uniform: 13: 1406 tick_start
*p 54: Uniform: 14: 1406 time_factor
*p 54: Uniform: 15: 1406 verticalScrollingSpeed
*p 54: Uniform: 16: 1406 wobblingPower
*p 54: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	1244441
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_up.png
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_luminous_horror.png
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
New GL Shader program 56
New GL Shader 57 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
*p 56: Uniform: 0: 8B52 beamColor1
*p 56: Uniform: 1: 8B52 beamColor2
*p 56: Uniform: 2: 1406 beamsCount
*p 56: Uniform: 3: 8B52 circleColor
*p 56: Uniform: 4: 1406 circleDescendSpeed
*p 56: Uniform: 5: 1406 circleRotationSpeed
*p 56: Uniform: 6: 1406 noup
*p 56: Uniform: 7: 8B5E tex
*p 56: Uniform: 8: 1406 tick
*p 56: Uniform: 9: 1406 tick_start
*p 56: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	1244441
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
New GL Shader program 58
*p 58: Uniform: 0: 8B52 beamColor1
*p 58: Uniform: 1: 8B52 beamColor2
*p 58: Uniform: 2: 1406 beamsCount
*p 58: Uniform: 3: 8B52 circleColor
*p 58: Uniform: 4: 1406 circleDescendSpeed
*p 58: Uniform: 5: 1406 circleRotationSpeed
*p 58: Uniform: 6: 1406 noup
*p 58: Uniform: 7: 8B5E tex
*p 58: Uniform: 8: 1406 tick
*p 58: Uniform: 9: 1406 tick_start
*p 58: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	1244441
Loading tile	npc/horror_eldritch_saw_horror.png
Cloned shader 54
[SHADER] setting reset param	tick_start	1244441
Loading tile from tileset	/data/gfx/shockbolt/object/gloves_hardened.png
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_devourer.png
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_radiant_horror.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_nethergate_middle.png
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=2500,wobblingType=1]
New GL Shader program 59
*p 59: Uniform: 0: 1406 appearTime
*p 59: Uniform: 1: 1406 backgroundLayersCount
*p 59: Uniform: 2: 1406 noup
*p 59: Uniform: 3: 8B5E tex
*p 59: Uniform: 4: 1406 tick
*p 59: Uniform: 5: 1406 tick_start
*p 59: Uniform: 6: 1406 time_factor
*p 59: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	1244441
Loading tile from tileset	/data/gfx/shockbolt/object/knife_stralite.png
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_fire_fire_drake_hatchling.png
Loading tile from tileset	/data/gfx/shockbolt/object/shot_stralite.png
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_fire_fire_drake.png
Loading tile from tileset	/data/gfx/shockbolt/object/totem_elvenwood.png
Loading tile from tileset	/data/gfx/shockbolt/object/staff_ash.png
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_fire_fire_wyrm.png
Loading tile from tileset	/data/gfx/shockbolt/object/plate_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_open.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_open_vert.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_open_vert_north.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/blight_root.png
Loading tile	player/ogre_female/base_shadow_01.png
Loading tile	player/ogre_female/cloak_behind_07.png
Loading tile	player/ogre_female/base_01.png
==SDM 128x256 :: 128x256
Loading tile	particles_images/spikes.png
Loading tile	player/ogre_female/base_01.png
Loading tile	player/ogre_female/feet_07.png
Loading tile	player/ogre_female/lower_body_10.png
Loading tile	player/ogre_female/upper_body_21.png
Loading tile	player/ogre_female/cloak_shoulder_07.png
Loading tile	player/ogre_female/hair_01.png
Loading tile	player/ogre_female/head_05.png
Loading tile	player/ogre_female/hands_05.png
Loading tile	player/ogre_female/right_hand_05_05.png
Loading tile	player/ogre_female/left_hand_11_02.png
[SHADER] Loading from /data/gfx/shaders/shadow_simulacrum.lua
[SHADER] Loaded shader with totalname	shadow_simulacrum[base=0.6,color=vec3(0.6,0,0.3),time_factor=1500]
New GL Shader program 60
New GL Shader 61 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shadow_simulacrum.frag
*p 60: Uniform: 0: 1406 base
*p 60: Uniform: 1: 8B51 color
*p 60: Uniform: 2: 8B50 p2
*p 60: Uniform: 3: 8B5E tex
*p 60: Uniform: 4: 1406 tick
*p 60: Uniform: 5: 1406 time_factor
Loading tile	player/ogre_female/base_01.png
==SDM 128x256 :: 128x256
Cloned shader 48
[SHADER] setting reset param	tick_start	1254699
Cloned shader 31
[SHADER] setting reset param	tick_start	1244441
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/maze_teleport.png
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 62
*p 62: Uniform: 0: 8B52 beamColor1
*p 62: Uniform: 1: 8B52 beamColor2
*p 62: Uniform: 2: 1406 beamsCount
*p 62: Uniform: 3: 8B52 circleColor
*p 62: Uniform: 4: 1406 circleDescendSpeed
*p 62: Uniform: 5: 1406 circleRotationSpeed
*p 62: Uniform: 6: 1406 noup
*p 62: Uniform: 7: 8B5E tex
*p 62: Uniform: 8: 1406 tick
*p 62: Uniform: 9: 1406 tick_start
*p 62: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 63
*p 63: Uniform: 0: 8B52 beamColor1
*p 63: Uniform: 1: 8B52 beamColor2
*p 63: Uniform: 2: 1406 beamsCount
*p 63: Uniform: 3: 8B52 circleColor
*p 63: Uniform: 4: 1406 circleDescendSpeed
*p 63: Uniform: 5: 1406 circleRotationSpeed
*p 63: Uniform: 6: 1406 noup
*p 63: Uniform: 7: 8B5E tex
*p 63: Uniform: 8: 1406 tick
*p 63: Uniform: 9: 1406 tick_start
*p 63: Uniform: 10: 1406 time_factor
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_down.png
[SHADER] Loading from /data/gfx/shaders/firearcs.lua
[SHADER] Loaded shader with totalname	firearcs[]
New GL Shader program 64
New GL Shader 65 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/firearcs.frag
*p 64: Uniform: 0: 1406 isPermanent
*p 64: Uniform: 1: 1406 side
*p 64: Uniform: 2: 8B5E tex
*p 64: Uniform: 3: 1406 tick
*p 64: Uniform: 4: 1406 tick_start
*p 64: Uniform: 5: 1406 timeScale
[SHADER] setting reset param	tick_start	1244441
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.1,color1=vec4(0.8,0.8,0,6),color2=vec4(0.9,0.9,0.7,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
New GL Shader program 66
New GL Shader 67 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
*p 66: Uniform: 0: 1406 aam
*p 66: Uniform: 1: 8B52 color1
*p 66: Uniform: 2: 8B52 color2
*p 66: Uniform: 3: 1406 hide_center
*p 66: Uniform: 4: 1406 npow
*p 66: Uniform: 5: 8B5E tex
*p 66: Uniform: 6: 1406 tick
*p 66: Uniform: 7: 1406 time_factor
*p 66: Uniform: 8: 8B50 xy
*p 66: Uniform: 9: 1406 zoom
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0.2,0.4,0,1),color2=vec4(0.2,0.5,0.1,1),hide_center=0,npow=1,time_factor=15000,zoom=0.4]
New GL Shader program 68
*p 68: Uniform: 0: 1406 aam
*p 68: Uniform: 1: 8B52 color1
*p 68: Uniform: 2: 8B52 color2
*p 68: Uniform: 3: 1406 hide_center
*p 68: Uniform: 4: 1406 npow
*p 68: Uniform: 5: 8B5E tex
*p 68: Uniform: 6: 1406 tick
*p 68: Uniform: 7: 1406 time_factor
*p 68: Uniform: 8: 8B50 xy
*p 68: Uniform: 9: 1406 zoom
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.1,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
New GL Shader program 69
*p 69: Uniform: 0: 1406 aam
*p 69: Uniform: 1: 8B52 color1
*p 69: Uniform: 2: 8B52 color2
*p 69: Uniform: 3: 1406 hide_center
*p 69: Uniform: 4: 1406 npow
*p 69: Uniform: 5: 8B5E tex
*p 69: Uniform: 6: 1406 tick
*p 69: Uniform: 7: 1406 time_factor
*p 69: Uniform: 8: 8B50 xy
*p 69: Uniform: 9: 1406 zoom
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.2,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=8,time_factor=6000,zoom=1]
New GL Shader program 70
*p 70: Uniform: 0: 1406 aam
*p 70: Uniform: 1: 8B52 color1
*p 70: Uniform: 2: 8B52 color2
*p 70: Uniform: 3: 1406 hide_center
*p 70: Uniform: 4: 1406 npow
*p 70: Uniform: 5: 8B5E tex
*p 70: Uniform: 6: 1406 tick
*p 70: Uniform: 7: 1406 time_factor
*p 70: Uniform: 8: 8B50 xy
*p 70: Uniform: 9: 1406 zoom
Loading entities file from file	/data/zones/dreadfell/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data-cults/general/npcs/horror.lua
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=500,wobblingType=1]
New GL Shader program 71
*p 71: Uniform: 0: 1406 appearTime
*p 71: Uniform: 1: 1406 backgroundLayersCount
*p 71: Uniform: 2: 1406 noup
*p 71: Uniform: 3: 8B5E tex
*p 71: Uniform: 4: 1406 tick
*p 71: Uniform: 5: 1406 tick_start
*p 71: Uniform: 6: 1406 time_factor
*p 71: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	1244441
Cloned shader 59
[SHADER] setting reset param	tick_start	1244441
Loading entities file from file	/data-orcs/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data-cults/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/general/npcs/bone-giant.lua
Loading entities file from file	/data/zones/dreadfell/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/lava.lua
Loading entities file from file	/data/general/grids/mountain.lua
Loading entities file from file	/data/zones/dreadfell/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Importing Nalin into world artifacts
Importing Emiwe the Abyssmoon into world artifacts
Importing steel shield 'Eremogahek' into world artifacts
Importing Unruthel into world artifacts
Importing Oligalar the yew starstaff into world artifacts
Importing Quenchkill the quiver of elven-wood arrows into world artifacts
Importing reinforced leather sling 'Boltwar' into world artifacts
Importing Amoreyon the stralite torque of clear mind into world artifacts
Importing Emeluramina the Stokebile into world artifacts
Importing Flashwasp the pair of hardened leather boots into world artifacts
Importing Dimwrack into world artifacts
Importing Magmaguile into world artifacts
Importing Bolttrail the dwarven-steel greatmaul into world artifacts
Importing Earudan into world artifacts
Importing Gloriganne the Lightninghunger into world artifacts
Importing voratun mace 'Infernowarden' into world artifacts
Importing Aerulaith the Poxblight into world artifacts
Importing reinforced leather armour 'Nerith' into world artifacts
Importing Ce'Nadhetta the Rainrock into world artifacts
Importing reinforced leather sling 'Camulen' into world artifacts
Importing Kindletyphoon into world artifacts
Importing Mardidumafast into world artifacts
Importing stralite mace 'Belima' into world artifacts
Importing Siloda into world artifacts
Importing elven-wood vilestaff 'Branedothel' into world artifacts
Importing Sunbreeze into world artifacts
Importing Dimhacker into world artifacts
Importing Silathra into world artifacts
Importing Kilncast into world artifacts
Importing Layawyn the dragonbone starstaff into world artifacts
Importing Borasta the ash vilestaff into world artifacts
Importing Camithel the dwarven-steel plate armour into world artifacts
Importing Blastpain the silk robe into world artifacts
Importing Halylach the dwarven-steel greatmaul into world artifacts
Importing Firebile the dwarven-steel dagger into world artifacts
Importing Zanirion the quiver of elven-wood arrows into world artifacts
Importing Arthaledig into world artifacts
Importing dwarven-steel waraxe 'Bethigabeth' into world artifacts
Importing drakeskin leather armour 'Xeryralaith' into world artifacts
Importing living mindstar 'Lelodor' into world artifacts
Importing Betama into world artifacts
Importing Morningvile the dwarven-steel greatsword into world artifacts
Importing Hazecut the thorny mindstar into world artifacts
Importing Winterraven into world artifacts
Importing Ivutha the steel waraxe into world artifacts
Importing woollen robe 'Chilldredge' into world artifacts
Importing hardened leather sling 'Nereyavena' into world artifacts
Importing Xildata the Ichorvein into world artifacts
Importing Yarostir into world artifacts
Importing pair of dwarven-steel boots 'Puresmash' into world artifacts
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data-cults/general/objects/lore/eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data-cults/general/zones-alters/dreadfell.lua
Loading entities file from file	/data/zones/dreadfell/traps.lua
Loading entities file from file	/data/general/traps/complex.lua
Loading entities file from file	/data/general/traps/annoy.lua
Loading entities file from file	/data/general/traps/alarm.lua
C Map size 43:1 :: 43
C Map seens texture: 67 (60x60)
Loading tile from tileset	/data/gfx/shockbolt/object/rune_red.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_major_thaurhereg.png
[SHADER] Loading from /data/gfx/shaders/boneshield.lua
[SHADER] Loaded shader with totalname	boneshield[chargesCount=5]
New GL Shader program 72
*p 72: Uniform: 0: 1406 chargesCount
*p 72: Uniform: 1: 8B50 ellipsoidalFactor
*p 72: Uniform: 2: 1406 scrollingSpeed
*p 72: Uniform: 3: 1406 side
*p 72: Uniform: 4: 8B5E tex
*p 72: Uniform: 5: 1406 tick
[SHADER] setting reset param	chargesCount	5
Cloned shader 72
[SHADER] setting reset param	chargesCount	5
Loading tile from tileset	/data/gfx/shockbolt/trap/trap_acid_blast_01.png
Loading tileset	/data/gfx/ts-gfx-trap1.png
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_major_champion_of_urh_rok.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/signpost.png
Cloned shader 64
[SHADER] setting reset param	tick_start	1244441
[SHADER] Loading from /data/gfx/shaders/firesurge.lua
[SHADER] Loaded shader with totalname	firesurge[]
New GL Shader program 73
New GL Shader 74 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/firesurge.frag
*p 73: Uniform: 0: 1406 isPermanent
*p 73: Uniform: 1: 8B5E tex
*p 73: Uniform: 2: 1406 tick
*p 73: Uniform: 3: 1406 tick_start
*p 73: Uniform: 4: 1406 timeScale
[SHADER] setting reset param	tick_start	1244441
Cloned shader 64
[SHADER] setting reset param	tick_start	1244441
Cloned shader 64
[SHADER] setting reset param	tick_start	1244441
[SHADER] Loading from /data/gfx/shaders/osmosis_shield.lua
[SHADER] Loaded shader with totalname	osmosis_shield[]
New GL Shader program 75
*p 75: Uniform: 0: 1406 chargesCount
*p 75: Uniform: 1: 8B50 ellipsoidalFactor
*p 75: Uniform: 2: 1406 scrollingSpeed
*p 75: Uniform: 3: 1406 side
*p 75: Uniform: 4: 8B5E tex
*p 75: Uniform: 5: 1406 tick
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=7,circleColor=vec4(0,0,0,0),noup=1,time_factor=9000]
New GL Shader program 76
*p 76: Uniform: 0: 8B52 beamColor1
*p 76: Uniform: 1: 8B52 beamColor2
*p 76: Uniform: 2: 1406 beamsCount
*p 76: Uniform: 3: 8B52 circleColor
*p 76: Uniform: 4: 1406 circleDescendSpeed
*p 76: Uniform: 5: 1406 circleRotationSpeed
*p 76: Uniform: 6: 1406 noup
*p 76: Uniform: 7: 8B5E tex
*p 76: Uniform: 8: 1406 tick
*p 76: Uniform: 9: 1406 tick_start
*p 76: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=7,circleColor=vec4(0,0,0,0),noup=2,time_factor=9000]
New GL Shader program 77
*p 77: Uniform: 0: 8B52 beamColor1
*p 77: Uniform: 1: 8B52 beamColor2
*p 77: Uniform: 2: 1406 beamsCount
*p 77: Uniform: 3: 8B52 circleColor
*p 77: Uniform: 4: 1406 circleDescendSpeed
*p 77: Uniform: 5: 1406 circleRotationSpeed
*p 77: Uniform: 6: 1406 noup
*p 77: Uniform: 7: 8B5E tex
*p 77: Uniform: 8: 1406 tick
*p 77: Uniform: 9: 1406 tick_start
*p 77: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1]
New GL Shader program 78
*p 78: Uniform: 0: 1406 appearTime
*p 78: Uniform: 1: 1406 cylinderHeight
*p 78: Uniform: 2: 1406 cylinderRadius
*p 78: Uniform: 3: 1406 cylinderRotationSpeed
*p 78: Uniform: 4: 1406 cylinderVerticalPos
*p 78: Uniform: 5: 1406 noup
*p 78: Uniform: 6: 1406 repeatTimes
*p 78: Uniform: 7: 8B5E tex
*p 78: Uniform: 8: 1406 tick
*p 78: Uniform: 9: 1406 tick_start
*p 78: Uniform: 10: 1406 time_factor
*p 78: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	1244441
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2]
New GL Shader program 79
*p 79: Uniform: 0: 1406 appearTime
*p 79: Uniform: 1: 1406 cylinderHeight
*p 79: Uniform: 2: 1406 cylinderRadius
*p 79: Uniform: 3: 1406 cylinderRotationSpeed
*p 79: Uniform: 4: 1406 cylinderVerticalPos
*p 79: Uniform: 5: 1406 noup
*p 79: Uniform: 6: 1406 repeatTimes
*p 79: Uniform: 7: 8B5E tex
*p 79: Uniform: 8: 1406 tick
*p 79: Uniform: 9: 1406 tick_start
*p 79: Uniform: 10: 1406 time_factor
*p 79: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	1244441
[SHADER] Loading from /data/gfx/shaders/lightningshield.lua
[SHADER] Loaded shader with totalname	lightningshield[noup=1,time_factor=3000]
New GL Shader program 80
*p 80: Uniform: 0: 8B50 ellipsoidalFactor
*p 80: Uniform: 1: 8B5E tex
*p 80: Uniform: 2: 1406 tick
*p 80: Uniform: 3: 1406 time_factor
C Map size 43:1 :: 43
C Map seens texture: 145 (60x60)
Loading tile from tileset	/data/gfx/shockbolt/terrain/moonstone_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/object/chestopen3.png
Cloned shader 64
[SHADER] setting reset param	tick_start	1244441
Cloned shader 64
[SHADER] setting reset param	tick_start	1244441
C Map size 43:1 :: 43
C Map seens texture: 146 (60x60)
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_up_wild.png
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_major_forge_giant.png
Cloned shader 64
[SHADER] setting reset param	tick_start	1244441
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 81
New GL Shader 82 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 81: Uniform: 0: 1406 intensity
*p 81: Uniform: 1: 8B52 outlineColor
*p 81: Uniform: 2: 8B50 outlineSize
*p 81: Uniform: 3: 8B5E tex
*p 81: Uniform: 4: 8B50 textSize
table: 0x0a03c7a0	normal
table: 0x0a03cc70	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0a03cd00	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0a03cd90	normal
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
C Map size 43:24 :: 1032
C Map seens texture: 257 (60x60)
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 83
New GL Shader 84 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
*p 83: Uniform: 0: 1406 intensity
*p 83: Uniform: 1: 8B52 outlineColor
*p 83: Uniform: 2: 8B50 outlineSize
*p 83: Uniform: 3: 8B5E tex
*p 83: Uniform: 4: 8B52 texCoord
*p 83: Uniform: 5: 8B50 textSize
table: 0x0a03cd90	normal
table: 0x0a03c7a0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_5.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_8.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_vert.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_vert_north.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_1.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor12.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_13.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_small.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_small_top.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_14.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_11.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_15.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_1_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_7_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_08.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_08.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_08.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_7_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_1_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_3_03.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_7_01.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_9_03.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_7_04.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_3_04.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_01.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_3_03.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_7_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_9_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_1_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_9_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_07.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_9_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_7_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_1_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_9_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_9_01.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_08.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_1_03.png
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[LOG]	#LIGHT_RED#Online profile disabled(switching to offline profile) due to invalid addon hash (tome-possessors-1.6.0).
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 6109, 11088 ticks
Loading tile	side_tactical_self.png
Loading tile	side_tactical_powerful.png
Loading tile	side_tactical_danger.png
Loading tile	side_tactical_enemy_strong.png
Loading tile	side_tactical_friend.png
[ONLINE PROFILE] connected to channel	tome-spoiler
Loading tile	side_tactical_enemy.png
Loading tile	side_tactical_neutral.png
Loading tile	npc/boss_indicators/unique_circle_back.png
Loading tile	npc/boss_indicators/unique_circle_front.png
Updating zone name	Dreadfell (4)
C Map minimap texture: 279 (50x50; 64x64)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 85
[ONLINE PROFILE] connected to channel	global
New GL Shader 86 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 85: Uniform: 0: 1406 a
*p 85: Uniform: 1: 1406 amp
*p 85: Uniform: 2: 8B51 color
*p 85: Uniform: 3: 8B50 p2
*p 85: Uniform: 4: 1406 speed
*p 85: Uniform: 5: 8B5E tex
*p 85: Uniform: 6: 1406 tick
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
New GL Shader program 87
*p 87: Uniform: 0: 1406 a
*p 87: Uniform: 1: 1406 amp
*p 87: Uniform: 2: 8B51 color
*p 87: Uniform: 3: 8B50 p2
*p 87: Uniform: 4: 1406 speed
*p 87: Uniform: 5: 8B5E tex
*p 87: Uniform: 6: 1406 tick
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.56470588235294,0.25098039215686,0.062745098039216),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
New GL Shader program 88
*p 88: Uniform: 0: 1406 a
*p 88: Uniform: 1: 1406 amp
*p 88: Uniform: 2: 8B51 color
*p 88: Uniform: 3: 8B50 p2
*p 88: Uniform: 4: 1406 speed
*p 88: Uniform: 5: 8B5E tex
*p 88: Uniform: 6: 1406 tick
Loading tile from tileset	/data/gfx/talents/flame_of_urh_rok.png
[ONLINE PROFILE] connected to channel	tome
[PROFILE THREAD] flushing CSETs
Loading tileset	/data/gfx/ts-gfx-talents-effects1.png
Loading tile from tileset	/data/gfx/talents/overkill.png
Loading tile from tileset	/data/gfx/talents/chant_of_fortress.png
Loading tile	talents/hardened_core.png
Loading tile from tileset	/data/gfx/talents/writ_large.png
Loading tile from tileset	/data/gfx/effects/insomnia.png
Loading tile from tileset	/data/gfx/talents/infusion__wild.png
Loading tile from tileset	/data/gfx/talents/waking_nightmare.png
Loading tile from tileset	/data/gfx/effects/infusion_cooldown.png
Loading tile from tileset	/data/gfx/effects/brainlocked.png
Loading tile from tileset	/data/gfx/talents/harass_prey.png
Loading tile from tileset	/data/gfx/talents/inner_demons.png
Loading tile from tileset	/data/gfx/talents/block.png
Loading tile	talents/demon_seed.png
Loading tile from tileset	/data/gfx/talents/shield_slam.png
Loading tile from tileset	/data/gfx/talents/assault.png
Loading tile from tileset	/data/gfx/talents/shield_pummel.png
Loading tile	talents/demonic_madness.png
Loading tile from tileset	/data/gfx/talents/rush.png
Loading tile	talents/flame_leash.png
Loading tile	talents/bind_demon.png
Loading tile from tileset	/data/gfx/talents/wraithform.png
Loading tile from tileset	/data/gfx/talents/infusion__healing.png
Loading tile from tileset	/data/gfx/talents/infusion__regeneration.png
Loading tile from tileset	/data/gfx/talents/warp_mine_away.png
Loading tile from tileset	/data/gfx/talents/infusion__movement.png
Loading tile	talents/twisted_portal.png
Loading tile	talents/demon_seed_fiery_cleansing.png
Loading tile from tileset	/data/gfx/talents/blindside.png
Loading tile from tileset	/data/gfx/shockbolt/object/torque_steel.png
Loading tile from tileset	/data/gfx/shockbolt/object/totem_yew.png
Loading tile from tileset	/data/gfx/shockbolt/object/chest4.png
Loading tile from tileset	/data/gfx/talents/dig_object.png
Loading tile from tileset	/data/gfx/talents/darkfire.png
Loading tile from tileset	/data/gfx/talents/ogre_wrath.png
Loading tile	talents/osmosis_shield.png
Loading tile	talents/demon_blade.png
Loading tile from tileset	/data/gfx/talents/blood_lock.png
Loading tile from tileset	/data/gfx/talents/trap_priming.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/rod_of_recall.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE] filtering save of 	achievements	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[ONLINE PROFILE] current character 	Cait the level 29 Ogre Demonologist
[Discord] updating state: "Dreadfell (4)" / "Lvl 29 Ogre Demonologist" / default / demonologist
[MUSIC] loading	weather/dungeon_base.ogg	sound "/data/music/weather/dungeon_base.ogg" : <static>
[MUSIC] playing	weather/dungeon_base.ogg	sound "/data/music/weather/dungeon_base.ogg" : <static>
[MUSIC] loading	Dark Secrets.ogg	sound "/data/music/Dark Secrets.ogg" : <static>
[MUSIC] playing	Dark Secrets.ogg	sound "/data/music/Dark Secrets.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/dungeon/dungeon4.ogg	:=:	sound "/data/sound/ambient/dungeon/dungeon4.ogg" : <static>
[USERCHAT] channel achievement	odinputin	tome	Unstoppable (Roguelike)	false	false
[USERCHAT] channel achievement	Polarthing	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
[SOUND] loading from	/data/sound/ambient/dungeon/dungeon1.ogg	:=:	sound "/data/sound/ambient/dungeon/dungeon1.ogg" : <static>
[USERCHAT] channel talk	Moasseman	tome	nearly got pk'd be my own shadow
[SOUND] loading from	/data/sound/ambient/dungeon/dungeon2.ogg	:=:	sound "/data/sound/ambient/dungeon/dungeon2.ogg" : <static>
Server latency	6
[USERCHAT] channel achievement	Nubicans	tome	I cleared the room of death and all I got was this lousy achievement! (Exploration mode)	true	true
[SOUND] loading from	/data/sound/ambient/dungeon/dungeon3.ogg	:=:	sound "/data/sound/ambient/dungeon/dungeon3.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/dungeon/dungeon5.ogg	:=:	sound "/data/sound/ambient/dungeon/dungeon5.ogg" : <static>
[USERCHAT] channel achievement	cheesyfeline	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel serial data	odinputin	tome	705
[USERCHAT] channel achievement	TimCardigan	tome	Flooder	false	true
[USERCHAT] channel talk	Moasseman	tome	got dazed into sand in SWL and my shadows simultaneously killed the guy
[USERCHAT] channel talk	Moasseman	tome	so he couldn't free me
[USERCHAT] channel serial data	gordaxx727	tome	617
Server latency	5
[USERCHAT] channel achievement	SlxtDxxth	tome	Clone War (Exploration mode)	false	true
[USERCHAT] channel achievement	kanyusi	tome	Clone War	false	false
[USERCHAT] channel achievement	Nukio	tome	The secret city	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Cait casts #{bold}##PURPLE#Ogric Wrath.#{normal}##LAST#
[LOG]	Cait enters an ogric frenzy.
Loading tile	player/ogre_female/base_01.png
==SDM 128x256 :: 128x256
Cloned shader 48
[SHADER] setting reset param	tick_start	1401721
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[LOG]	Cait activates #{bold}##ORANGE#Osmosis Shield#LAST#.
[SOUND] loading from	/data/sound/talents/spell_generic.ogg	:=:	sound "/data/sound/talents/spell_generic.ogg" : <static>
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_run
[Actor:move]	6744	Cait	move from	38	8	to	38	8
Server latency	6
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	Lisyna the umber hulk	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	11.629633075387	42
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	11.629633075387	42
checkHit	41	vs	42	=> chance to hit	48
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Lisyna the umber hulk.
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
[Actor:move]	6744	Cait	move from	38	8	to	38	8
Loading tile from tileset	/data/gfx/effects/ogre_fury.png
[LOG]	Today is the 13rd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:21.
[LOG]	Cait is stunned!
[LOG]	#F53CBE#Cait succumbs to the nightmare!
[LOG]	Cait feels pain again.
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	6663	Cait's Inner Demon	defend	 talent:T_DEMON_SEED_FIERY_CLEANSING
[LOG]	Cait's Inner Demon casts #{bold}##PURPLE#Fiery Cleansing.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.77254901960784,0.14509803921569,0.019607843137255,1),beamColor2=vec4(0.96470588235294,0.5843137254902,0.4,1),beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 89
*p 89: Uniform: 0: 8B52 beamColor1
*p 89: Uniform: 1: 8B52 beamColor2
*p 89: Uniform: 2: 1406 beamsCount
*p 89: Uniform: 3: 8B52 circleColor
*p 89: Uniform: 4: 1406 circleDescendSpeed
*p 89: Uniform: 5: 1406 circleRotationSpeed
*p 89: Uniform: 6: 1406 noup
*p 89: Uniform: 7: 8B5E tex
*p 89: Uniform: 8: 1406 tick
*p 89: Uniform: 9: 1406 tick_start
*p 89: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.77254901960784,0.14509803921569,0.019607843137255,1),beamColor2=vec4(0.96470588235294,0.5843137254902,0.4,1),beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 90
*p 90: Uniform: 0: 8B52 beamColor1
*p 90: Uniform: 1: 8B52 beamColor2
*p 90: Uniform: 2: 1406 beamsCount
*p 90: Uniform: 3: 8B52 circleColor
*p 90: Uniform: 4: 1406 circleDescendSpeed
*p 90: Uniform: 5: 1406 circleRotationSpeed
*p 90: Uniform: 6: 1406 noup
*p 90: Uniform: 7: 8B5E tex
*p 90: Uniform: 8: 1406 tick
*p 90: Uniform: 9: 1406 tick_start
*p 90: Uniform: 10: 1406 time_factor
Cloned shader 64
[SHADER] setting reset param	tick_start	1403750
[SOUND] loading from	/data/sound/talents/fire.ogg	:=:	sound "/data/sound/talents/fire.ogg" : <static>
[LOG]	Waking Nightmare from Lisyna the umber hulk hits #fbd578#Cait#LAST# for #SLATE#(19 turned into osmosis)#LAST#, #GREY#19 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#UID:6663:0#Cait's Inner Demon receives #LIGHT_GREEN#2 healing#LAST#.
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	6663	Cait's Inner Demon	defend	 talent:T_WRAITHFORM
[LOG]	Cait's Inner Demon casts #{bold}##PURPLE#Wraithform.#{normal}##LAST#
[LOG]	Cait's Inner Demon turns into a wraith.
checkHit	32	vs	34	=> chance to hit	45
[LOG]	A mind drone bores into Cait!
checkHit	32	vs	34	=> chance to hit	45
checkHit	32	vs	34	=> chance to hit	45
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	6663	Cait's Inner Demon	disable	 talent:T_SHIELD_PUMMEL
[LOG]	Cait's Inner Demon uses #{bold}##ORCHID#Shield Pummel.#{normal}##LAST#
[ATTACK] to 	Cait	dam/apr/atk/mult ::	75.041664710215	16	41	1.3569313659515	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	1.3569313659515	vs. armor/def	123.56921510403	32
checkHit	41	vs	32	=> chance to hit	73
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	77	16	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] staff accuracy bonus	41	32	=	1.18
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	32	=> chance to hit	30
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[ATTACK] to 	Cait	dam/apr/atk/mult ::	75.041664710215	16	41	1.6589117562234	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	1.6589117562234	vs. armor/def	123.56921510403	32
checkHit	41	vs	32	=> chance to hit	73
[LOG]	#UID:6663:0#Cait's Inner Demon misses #fbd578#Cait#LAST#.
[ATTACK] staff accuracy bonus	41	32	=	1.18
[LOG]	Melee retaliation hits Cait's Inner Demon for #GREEN#1 acid#LAST#, #ORANGE#0 mind#LAST#, #1133F3#2 cold#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	#UID:6663:0#Cait's Inner Demon hits #fbd578#Cait#LAST# for #SLATE#(2 turned into osmosis)#LAST#, #GREEN#2 acid#LAST#, #SLATE#(6 turned into osmosis)#LAST#, #PURPLE#6 arcane#LAST#, #SLATE#(4 turned into osmosis)#LAST#, #LIGHT_GREEN#4 nature#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Lisyna the umber hulk is fully armored again.
[ATTACK] to 	Cait	dam/apr/atk/mult ::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
checkHit	75	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	97	28.450194749052	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	1.8809796450178
[PHYS CRIT %] axe accuracy bonus	75	32	=	10.75
[PHYS CRIT %]	13.85
[ATTACK] after crit	1.8809796450178
[ATTACK] after mult	2.9048939797008
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	32	vs	34	=> chance to hit	45
[LOG]	#ORANGE#Cait shrugs off Lisyna the umber hulk's 'Harassed'!
[LOG]	Mechanical Arms hits #fbd578#Cait#LAST# for #SLATE#(2 turned into osmosis)#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Lisyna the umber hulk for #GREEN#2 acid#LAST#, #ORANGE#0 mind#LAST#, #1133F3#2 cold#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[target_simple AI]	6664	Lisyna the umber hulk	selecting NEW TARGET	38	8	6744	Cait
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	attack	 talent:T_RITCH_FLAMESPITTER
[LOG]	#YELLOW##{bold}#Lisyna the umber hulk summons a Ritch Flamespitter!#{normal}##LAST#
[MIND CRIT %]	23.1
[MIND CRIT %]	23.1
Loading tile from tileset	/data/gfx/shockbolt/npc/summoner_ritch.png
[Actor:move]	10954	ritch flamespitter	(forced) move from	nil	nil	to	38	6
[LOG]	
Loading tile	effects/osmosis_regeneration.png
Loading tile from tileset	/data/gfx/effects/stunned.png
Loading tile	talents/mind_drones.png
[LOG]	Cait casts #{bold}##PURPLE#Fiery Cleansing.#{normal}##LAST#
[LOG]	Cait is free from the mind drone.
[LOG]	Cait is no longer harassed.
[LOG]	Cait is not stunned anymore.
[LOG]	Cait is free from the nightmare.
[LOG]	Cait is cured!
Cloned shader 64
[SHADER] setting reset param	tick_start	1408979
[LOG]	Osmosis Shield hits #fbd578#Cait#LAST# for #SLATE#(55 turned into osmosis)#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#13 healing#LAST#.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	Lisyna the umber hulk	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	19	42
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	19	42
checkHit	41	vs	42	=> chance to hit	48
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	178	22	vs. armor/hardiness	19	0.3
[ATTACK] mace accuracy bonus	41	42	=	1
[ATTACK] after armor	178
[PHYS CRIT %]	19.2
[ATTACK] after crit	178
[ATTACK] after mult	178
[ATTACK]	target on_melee_hit:	6	ARCANE	vs	0
[Actor:move]	6744	Cait	move from	38	8	to	38	8
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #SLATE#(5 turned into osmosis)#LAST#, #PURPLE#5 arcane#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#22 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[24 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Lisyna the umber hulk for #WHITE#173 physical#LAST#, #PURPLE#9 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST# (#RED##{bold}#186#LAST##{normal}# total damage).
[LOG]	Cait is no longer suffering from insomnia.
[LOG]	#00ff00##UID:2214:0#Talent Demonic Madness is ready to use.
[LOG]	#00ff00##UID:2205:0#Talent Bind Demon is ready to use.
[LOG]	#00ff00##UID:534:0#Talent Rush is ready to use.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#15 healing#LAST#.
[LOG]	Cait's Inner Demon feels pain again.
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	6663	Cait's Inner Demon	attackarea	 talent:T_FLAME_LEASH
[LOG]	Cait's Inner Demon casts #{bold}##PURPLE#Flame Leash.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[color1=vec3(0.9921568627451,0.70588235294118,0.023529411764706),color2=vec3(0.9921568627451,0.16078431372549,0.023529411764706)]
New GL Shader program 91
New GL Shader 92 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lightning.frag
*p 91: Uniform: 0: 8B51 color1
*p 91: Uniform: 1: 8B51 color2
*p 91: Uniform: 2: 8B5E tex
[PULL] from	38	38	towards	38	7	over	6
[PULL] try	38	7	5
[SPELL CRIT %]	7.2
[LOG]	
Loading tile from tileset	/data/gfx/talents/slow.png
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	Lisyna the umber hulk	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	19	42
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	19	42
checkHit	41	vs	42	=> chance to hit	48
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	166	22	vs. armor/hardiness	19	0.3
[ATTACK] mace accuracy bonus	41	42	=	1
[ATTACK] after armor	166
[PHYS CRIT %]	19.2
[ATTACK] after crit	166
[ATTACK] after mult	166
[ATTACK]	target on_melee_hit:	6	ARCANE	vs	0
[SPELL CRIT %]	12.2
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[trail_length=1]
New GL Shader program 93
New GL Shader 94 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/fireball.frag
*p 93: Uniform: 0: 1406 explosion_time_factor
*p 93: Uniform: 1: 1406 is_exploding
*p 93: Uniform: 2: 1406 projectile_time_factor
*p 93: Uniform: 3: 8B5E tex
*p 93: Uniform: 4: 1406 tick
*p 93: Uniform: 5: 1406 tick_start
*p 93: Uniform: 6: 1406 trail_length
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 95
*p 95: Uniform: 0: 1406 explosion_time_factor
*p 95: Uniform: 1: 1406 is_exploding
*p 95: Uniform: 2: 1406 projectile_time_factor
*p 95: Uniform: 3: 8B5E tex
*p 95: Uniform: 4: 1406 tick
*p 95: Uniform: 5: 1406 tick_start
*p 95: Uniform: 6: 1406 trail_length
Adding entity	10955	after	6744
[SPELL CRIT %]	12.2
[LOG]	#{bold}#Cait's spell attains critical power!#{normal}#
Adding entity	10956	after	6744
[SPELL CRIT %]	7.2
Adding entity	10957	after	6744
[Actor:move]	6744	Cait	move from	38	8	to	38	8
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #SLATE#(5 turned into osmosis)#LAST#, #PURPLE#5 arcane#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#21 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[22 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Lisyna the umber hulk for #WHITE#161 physical#LAST#, #PURPLE#9 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST# (#RED##{bold}#174#LAST##{normal}# total damage).
[ATTACK] to 	Cait	dam/apr/atk/mult ::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
checkHit	75	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	92	28.450194749052	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %] axe accuracy bonus	75	32	=	10.75
[PHYS CRIT %]	13.85
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	32	vs	46	=> chance to hit	15
[LOG]	Cait has been harassed.
[LOG]	Melee retaliation hits Lisyna the umber hulk for #{bold}##GREEN#5 acid#{normal}##LAST#, #ORANGE#1 mind#LAST#, #1133F3#7 cold#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	disable	 talent:T_SPIDER
[LOG]	#YELLOW##{bold}#Lisyna the umber hulk summons a Spider!#{normal}##LAST#
[MIND CRIT %]	23.1
Loading tile from tileset	/data/gfx/shockbolt/npc/spiderkin_spider_giant_spider.png
[Actor:move]	10958	giant spider	(forced) move from	nil	nil	to	38	5
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname	fireflash[]
New GL Shader program 96
*p 96: Uniform: 0: 1406 explosion_time_factor
*p 96: Uniform: 1: 1406 is_exploding
*p 96: Uniform: 2: 1406 projectile_time_factor
*p 96: Uniform: 3: 8B5E tex
*p 96: Uniform: 4: 1406 tick
*p 96: Uniform: 5: 1406 tick_start
*p 96: Uniform: 6: 1406 trail_length
[SHADER] setting reset param	tick_start	1414752
Cloned shader 96
[SHADER] setting reset param	tick_start	1414752
[LOG]	Cait's Inner Demon is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 97
*p 97: Uniform: 0: 8B52 beamColor1
*p 97: Uniform: 1: 8B52 beamColor2
*p 97: Uniform: 2: 1406 beamsCount
*p 97: Uniform: 3: 8B52 circleColor
*p 97: Uniform: 4: 1406 circleDescendSpeed
*p 97: Uniform: 5: 1406 circleRotationSpeed
*p 97: Uniform: 6: 1406 noup
*p 97: Uniform: 7: 8B5E tex
*p 97: Uniform: 8: 1406 tick
*p 97: Uniform: 9: 1406 tick_start
*p 97: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 98
*p 98: Uniform: 0: 8B52 beamColor1
*p 98: Uniform: 1: 8B52 beamColor2
*p 98: Uniform: 2: 1406 beamsCount
*p 98: Uniform: 3: 8B52 circleColor
*p 98: Uniform: 4: 1406 circleDescendSpeed
*p 98: Uniform: 5: 1406 circleRotationSpeed
*p 98: Uniform: 6: 1406 noup
*p 98: Uniform: 7: 8B5E tex
*p 98: Uniform: 8: 1406 tick
*p 98: Uniform: 9: 1406 tick_start
*p 98: Uniform: 10: 1406 time_factor
Cloned shader 96
[SHADER] setting reset param	tick_start	1414752
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[4 healing]#LAST#.
[LOG]	Cait's Flame Bolts hits Cait's Inner Demon for #LIGHT_RED#41 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Cait's Inner Demon for #LIGHT_RED#41 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#5 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[16 healing]#LAST#.
[LOG]	Cait's Flame Bolts hits Lisyna the umber hulk for #LIGHT_RED#40 fire#LAST# damage.
[LOG]	#UID:6663:0#Cait's Inner Demon receives #LIGHT_GREEN#2 healing#LAST#.
[LOG]	Cait's Inner Demon's fire area effect hits #fbd578#Cait#LAST# for #SLATE#(12 turned into osmosis)#LAST#, #LIGHT_RED#12 fire#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	6663	Cait's Inner Demon	heal	 talent:T_INFUSION:_HEALING_4
[LOG]	Cait's Inner Demon uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 99
*p 99: Uniform: 0: 8B52 beamColor1
*p 99: Uniform: 1: 8B52 beamColor2
*p 99: Uniform: 2: 1406 beamsCount
*p 99: Uniform: 3: 8B52 circleColor
*p 99: Uniform: 4: 1406 circleDescendSpeed
*p 99: Uniform: 5: 1406 circleRotationSpeed
*p 99: Uniform: 6: 1406 noup
*p 99: Uniform: 7: 8B5E tex
*p 99: Uniform: 8: 1406 tick
*p 99: Uniform: 9: 1406 tick_start
*p 99: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 100
*p 100: Uniform: 0: 8B52 beamColor1
*p 100: Uniform: 1: 8B52 beamColor2
*p 100: Uniform: 2: 1406 beamsCount
*p 100: Uniform: 3: 8B52 circleColor
*p 100: Uniform: 4: 1406 circleDescendSpeed
*p 100: Uniform: 5: 1406 circleRotationSpeed
*p 100: Uniform: 6: 1406 noup
*p 100: Uniform: 7: 8B5E tex
*p 100: Uniform: 8: 1406 tick
*p 100: Uniform: 9: 1406 tick_start
*p 100: Uniform: 10: 1406 time_factor
[LOG]	Cait's Inner Demon receives #LIGHT_GREEN#532 healing#LAST# from Infusion: Healing.
checkHit	67	vs	32	=> chance to hit	95
[target_simple AI]	6663	Cait's Inner Demon	selecting NEW TARGET	38	8	6744	Cait
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	6663	Cait's Inner Demon	defend	 talent:T_OSMOSIS_SHIELD
[LOG]	Cait's Inner Demon activates #{bold}##ORANGE#Osmosis Shield#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_run
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#38 healing#LAST#.
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	6663	Cait's Inner Demon	attack	 talent:T_SHIELD_SLAM
[LOG]	Cait's Inner Demon uses #{bold}##ORCHID#Shield Slam.#{normal}##LAST#
[ATTACK] to 	Cait	dam/apr/atk/mult ::	75.041664710215	16	41	0.65693136595149	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	0.65693136595149	vs. armor/def	123.56921510403	32
checkHit	41	vs	32	=> chance to hit	73
[LOG]	#UID:6663:0#Cait's Inner Demon misses #fbd578#Cait#LAST#.
[ATTACK] staff accuracy bonus	41	32	=	1.18
[ATTACK] to 	Cait	dam/apr/atk/mult ::	75.041664710215	16	41	0.65693136595149	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	0.65693136595149	vs. armor/def	123.56921510403	32
checkHit	41	vs	32	=> chance to hit	73
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	77	16	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] staff accuracy bonus	41	32	=	1.18
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[LOG]	Shards of metal explode from Cait's Inner Demon's shield!
[PHYS CRIT %]	19.2
[LOG]	Cait starts to bleed.
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	32	=> chance to hit	30
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[SPELL CRIT %]	7.2
Adding entity	10959	after	6663
[ATTACK] to 	Cait	dam/apr/atk/mult ::	75.041664710215	16	41	0.65693136595149	vs. armor/def	123.56921510403	0
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	0.65693136595149	vs. armor/def	123.56921510403	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	82	16	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	20.714995687113
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] after counterstrike	0
[LOG]	#{bold}##UID:6663:0#Cait's Inner Demon performs a melee critical strike against #fbd578#Cait#LAST#!#{normal}#
[ATTACK] staff accuracy bonus	41	0	=	1.82
checkHit	39	vs	61	=> chance to hit	0
[LOG]	Cait's armor corrodes!
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	32	=> chance to hit	30
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	46	vs	41	=> chance to hit	63
[LOG]	#ORANGE#Cait shrugs off Cait's Inner Demon's 'Cripple'!
[LOG]	Melee retaliation hits Cait's Inner Demon for #GREEN#(3 blocked)#LAST#, #GREEN#0 acid#LAST#, #SLATE#(1 turned into osmosis)#LAST#, #ORANGE#1 mind#LAST#, #1133F3#(5 blocked)#LAST#, #1133F3#0 cold#LAST#, #GREEN#(3 blocked)#LAST#, #GREEN#0 acid#LAST#, #SLATE#(1 turned into osmosis)#LAST#, #ORANGE#1 mind#LAST#, #1133F3#(5 blocked)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#1#LAST##{normal}# total damage).
[LOG]	#UID:6663:0#Cait's Inner Demon hits #fbd578#Cait#LAST# for #SLATE#(2 turned into osmosis)#LAST#, #GREEN#2 acid#LAST#, #SLATE#(6 turned into osmosis)#LAST#, #PURPLE#6 arcane#LAST#, #SLATE#(4 turned into osmosis)#LAST#, #LIGHT_GREEN#4 nature#LAST#, #WHITE#(9 resist armour)#LAST#, #SLATE#(23 turned into osmosis)#LAST#, #WHITE#23 physical#LAST#, #SLATE#(3 turned into osmosis)#LAST#, #{bold}##GREEN#3 acid#{normal}##LAST#, #SLATE#(9 turned into osmosis)#LAST#, #PURPLE#9 arcane#LAST#, #SLATE#(6 turned into osmosis)#LAST#, #LIGHT_GREEN#6 nature#LAST#, #SLATE#(6 turned into osmosis)#LAST#, #GREEN#6 acid#LAST# (#RED##{bold}#56#LAST##{normal}# total damage).
[LOG]	#UID:6663:0#Cait's Inner Demon hits Cait's Inner Demon for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[4 healing]#LAST#.
Loading tile from tileset	/data/gfx/effects/cut.png
Loading tile from tileset	/data/gfx/talents/acidic_skin.png
Loading tile from tileset	/data/gfx/effects/counterstrike.png
Cloned shader 96
[SHADER] setting reset param	tick_start	1414862
[LOG]	Cait's Inner Demon receives #LIGHT_GREEN#1 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#UID:6663:0#Cait's Inner Demon receives #LIGHT_GREEN#4 healing#LAST#.
[LOG]	Cait's Inner Demon's Flame Bolts hits #fbd578#Cait#LAST# for #SLATE#(29 turned into osmosis)#LAST#, #LIGHT_RED#29 fire#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel serial data	Asparatame	tome	556
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	Lisyna the umber hulk	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	19	42
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	19	42
checkHit	41	vs	42	=> chance to hit	48
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	186	22	vs. armor/hardiness	19	0.3
[ATTACK] mace accuracy bonus	41	42	=	1
[ATTACK] after armor	186
[PHYS CRIT %]	19.2
[ATTACK] after crit	186
[ATTACK] after mult	186
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Lisyna the umber hulk!
[SHADER] Loading from /data/gfx/shaders/shockwave2.lua
[SHADER] Loaded shader with totalname	shockwave2[shockwaveSpeed=5.6]
New GL Shader program 101
New GL Shader 102 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shockwave2.frag
*p 101: Uniform: 0: 8B50 ellipsoidalFactor
*p 101: Uniform: 1: 1406 flameIntensity
*p 101: Uniform: 2: 1406 innerShockwaveWidth
*p 101: Uniform: 3: 1406 outerShockwaveWidth
*p 101: Uniform: 4: 1406 shockwaveSpeed
*p 101: Uniform: 5: 8B5E tex
*p 101: Uniform: 6: 1406 tick
*p 101: Uniform: 7: 1406 tick_start
*p 101: Uniform: 8: 1406 time_factor
[SHADER] setting reset param	tick_start	1415956
[ATTACK]	target on_melee_hit:	6	ARCANE	vs	0
[Actor:move]	6744	Cait	move from	38	8	to	38	8
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #SLATE#(5 turned into osmosis)#LAST#, #PURPLE#5 arcane#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	Demonic Soul hits Lisyna the umber hulk for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Demonic Soul hits Cait's Inner Demon for #LIGHT_RED#(33 blocked)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#17 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[20 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Lisyna the umber hulk for #WHITE#133 physical#LAST#, #PURPLE#6 arcane#LAST#, #LIGHT_GREEN#3 nature#LAST# (#RED##{bold}#142#LAST##{normal}# total damage).
[ATTACK] to 	Cait	dam/apr/atk/mult ::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	87.629533128457	0
[ATTACK] after melee attack bonus hooks & callbacks::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	87.629533128457	0
checkHit	75	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	91	28.450194749052	vs. armor/hardiness	87.629533128457	1
[ATTACK] after armor	31.820661620595
[PHYS CRIT %] axe accuracy bonus	75	0	=	18.75
[PHYS CRIT %]	45.864995687113
[ATTACK] after crit	31.820661620595
[ATTACK] after mult	49.142290623187
[ATTACK] after counterstrike	98.284581246373
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	32	vs	46	=> chance to hit	15
[LOG]	#ORANGE#Cait shrugs off Lisyna the umber hulk's 'Harassed'!
[Actor:move]	10958	giant spider	move from	38	5	to	37	5
[LOG]	Mechanical Arms hits #fbd578#Cait#LAST# for #SLATE#(55 turned into osmosis)#LAST#, #LIGHT_GREEN#71 nature#LAST# (#RED##{bold}#71#LAST##{normal}# total damage).
[LOG]	#UID:6663:0#Cait's Inner Demon receives #LIGHT_GREEN#2 healing#LAST#.
[LOG]	Cait's Inner Demon's fire area effect hits #fbd578#Cait#LAST# for #SLATE#(12 turned into osmosis)#LAST#, #LIGHT_RED#12 fire#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Lisyna the umber hulk for #GREEN#3 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	defend	 talent:T_TURTLE
[LOG]	#YELLOW##{bold}#Lisyna the umber hulk summons a Turtle!#{normal}##LAST#
[MIND CRIT %]	23.1
[LOG]	#{bold}#Lisyna the umber hulk's mind surges with critical power!#{normal}#
Loading tile from tileset	/data/gfx/shockbolt/npc/summoner_turtle.png
[Actor:move]	10960	turtle	(forced) move from	nil	nil	to	38	5
[LOG]	Turtle uses #{bold}##ORCHID#Taunt.#{normal}##LAST#
[LOG]	#00ff00##UID:116:0#Talent Infusion: Wild is ready to use.
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	6663	Cait's Inner Demon	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	Cait	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	87.629533128457	0
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	87.629533128457	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	168	22	vs. armor/hardiness	87.629533128457	1
[ATTACK] mace accuracy bonus	41	0	=	1.082
[ATTACK] after armor	116.14646687154
[PHYS CRIT %]	20.214995687113
[ATTACK] after crit	116.14646687154
[ATTACK] after mult	116.14646687154
[ATTACK] after counterstrike	232.29293374309
[LOG]	Cait stops bleeding.
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	32	=> chance to hit	30
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[SPELL CRIT %]	7.2
Adding entity	10961	after	6663
[LOG]	Bleeding from Cait's Inner Demon hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(18 turned into osmosis)#LAST#, #WHITE#18 physical#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	#UID:6663:0#Cait's Inner Demon hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(55 turned into osmosis)#LAST#, #WHITE#121 physical#LAST#, #SLATE#(5 turned into osmosis)#LAST#, #PURPLE#5 arcane#LAST#, #SLATE#(3 turned into osmosis)#LAST#, #LIGHT_GREEN#3 nature#LAST# (#RED##{bold}#129#LAST##{normal}# total damage).
[LOG]	#UID:6663:0#Cait's Inner Demon hits Cait's Inner Demon for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#16 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[18 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#73 healing#LAST#.
[LOG]	Melee retaliation hits Cait's Inner Demon for #SLATE#(3 turned into osmosis)#LAST#, #GREEN#3 acid#LAST#, #SLATE#(1 turned into osmosis)#LAST#, #ORANGE#1 mind#LAST#, #SLATE#(5 turned into osmosis)#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Cait's Inner Demon receives #LIGHT_GREEN#4 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
Cloned shader 96
[SHADER] setting reset param	tick_start	1416039
[LOG]	Cait's Inner Demon receives #LIGHT_GREEN#1 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#UID:6663:0#Cait's Inner Demon receives #LIGHT_GREEN#4 healing#LAST#.
[LOG]	Cait's Inner Demon's Flame Bolts hits #fbd578#Cait#LAST# for #SLATE#(29 turned into osmosis)#LAST#, #LIGHT_RED#29 fire#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[LOG]	
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	Lisyna the umber hulk	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	19	42
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	19	42
checkHit	41	vs	42	=> chance to hit	48
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Lisyna the umber hulk.
[Actor:move]	6744	Cait	move from	38	8	to	38	8
[LOG]	#UID:6663:0#Cait's Inner Demon receives #LIGHT_GREEN#2 healing#LAST#.
[LOG]	Cait's Inner Demon's fire area effect hits #fbd578#Cait#LAST# for #SLATE#(12 turned into osmosis)#LAST#, #LIGHT_RED#12 fire#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[ATTACK] to 	Cait	dam/apr/atk/mult ::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	87.629533128457	32
[ATTACK] after melee attack bonus hooks & callbacks::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	87.629533128457	32
checkHit	75	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	93	28.450194749052	vs. armor/hardiness	87.629533128457	1
[ATTACK] after armor	33.820661620595
[PHYS CRIT %] axe accuracy bonus	75	32	=	10.75
[PHYS CRIT %]	13.85
[ATTACK] after crit	33.820661620595
[ATTACK] after mult	52.230993882039
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	32	vs	46	=> chance to hit	15
[Actor:move]	10958	giant spider	move from	37	5	to	36	5
[use_tactical AI] === Action Selected:	10960	turtle	closein	 AI:move_simple
[Actor:move]	10960	turtle	move from	38	5	to	37	5
[LOG]	Mechanical Arms hits #fbd578#Cait#LAST# for #SLATE#(38 turned into osmosis)#LAST#, #{bold}##LIGHT_GREEN#38 nature#{normal}##LAST# (#RED##{bold}#38#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Lisyna the umber hulk for #GREEN#3 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	attack	 talent:T_PSYSHOT
[LOG]	Lisyna the umber hulk uses #{bold}##ORCHID#Psyshot.#{normal}##LAST#
[LOG][remove]	1417834	Lisyna the umber hulk uses #{bold}##ORCHID#Psyshot.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_PSYSHOT	for	Lisyna the umber hulk	6664	true
[use_tactical AI] turn	1923291	6664	Lisyna the umber hulk	### FAILED ACTION returned:	T_PSYSHOT	false
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	heal	 talent:T_ACTIVATE_OBJECT_4
[LOG]	Lisyna the umber hulk activates his #B4B4B4##UID:5613:0#gleaming stralite amulet#LAST#!
[MIND CRIT %]	23.1
[SOUND] loading from	/data/sound/talents/heal.ogg	:=:	sound "/data/sound/talents/heal.ogg" : <static>
[LOG]	#UID:6664:0#Lisyna the umber hulk receives #LIGHT_GREEN#553 healing#LAST#.
[USERCHAT] channel achievement	Go2tL0ver	tome	Level 10	false	false
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	6663	Cait's Inner Demon	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	Cait	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	87.629533128457	32
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	87.629533128457	32
checkHit	41	vs	32	=> chance to hit	73
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	148	22	vs. armor/hardiness	87.629533128457	1
[ATTACK] mace accuracy bonus	41	32	=	1.018
[ATTACK] after armor	85.034466871543
[PHYS CRIT %]	0
[ATTACK] after crit	85.034466871543
[ATTACK] after mult	85.034466871543
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	32	=> chance to hit	30
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[SPELL CRIT %]	7.2
Adding entity	10962	after	6663
[LOG]	#UID:6663:0#Cait's Inner Demon hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(39 turned into osmosis)#LAST#, #WHITE#39 physical#LAST#, #SLATE#(5 turned into osmosis)#LAST#, #PURPLE#5 arcane#LAST#, #SLATE#(3 turned into osmosis)#LAST#, #LIGHT_GREEN#3 nature#LAST# (#RED##{bold}#46#LAST##{normal}# total damage).
[LOG]	#UID:6663:0#Cait's Inner Demon receives #LIGHT_GREEN#5 healing#LAST#.
[LOG]	Melee retaliation hits Cait's Inner Demon for #SLATE#(3 turned into osmosis)#LAST#, #GREEN#3 acid#LAST#, #SLATE#(1 turned into osmosis)#LAST#, #ORANGE#1 mind#LAST#, #SLATE#(5 turned into osmosis)#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Cait's Inner Demon receives #LIGHT_GREEN#1 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#00ff00##UID:132:0#Talent Infusion: Movement is ready to use.
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#134 healing#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	Lisyna the umber hulk	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	19	42
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	19	42
checkHit	41	vs	42	=> chance to hit	48
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Lisyna the umber hulk.
[Actor:move]	6744	Cait	move from	38	8	to	38	8
Cloned shader 96
[SHADER] setting reset param	tick_start	1418416
[LOG]	Cait's Inner Demon receives #LIGHT_GREEN#1 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	Cait's Inner Demon's Flame Bolts hits #fbd578#Cait#LAST# for #SLATE#(29 turned into osmosis)#LAST#, #LIGHT_RED#29 fire#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[LOG]	#UID:6663:0#Cait's Inner Demon hits Cait's Inner Demon for #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#4 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[8 healing]#LAST#.
[LOG]	#UID:6663:0#Cait's Inner Demon receives #LIGHT_GREEN#2 healing#LAST#.
[LOG]	Cait's Inner Demon's fire area effect hits #fbd578#Cait#LAST# for #SLATE#(12 turned into osmosis)#LAST#, #LIGHT_RED#12 fire#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Lisyna the umber hulk stops regenerating health quickly.
[ATTACK] to 	Cait	dam/apr/atk/mult ::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	87.629533128457	32
[ATTACK] after melee attack bonus hooks & callbacks::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	87.629533128457	32
checkHit	75	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	96	28.450194749052	vs. armor/hardiness	87.629533128457	1
[ATTACK] after armor	36.820661620595
[PHYS CRIT %] axe accuracy bonus	75	32	=	10.75
[PHYS CRIT %]	13.85
[ATTACK] after crit	36.820661620595
[ATTACK] after mult	56.864048770318
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	32	vs	46	=> chance to hit	15
[LOG]	#ORANGE#Cait shrugs off Lisyna the umber hulk's 'Harassed'!
[Actor:move]	10958	giant spider	move from	36	5	to	35	6
[use_tactical AI] === Action Selected:	10960	turtle	closein	 AI:move_simple
[Actor:move]	10960	turtle	move from	37	5	to	38	5
[LOG]	Mechanical Arms hits #fbd578#Cait#LAST# for #SLATE#(41 turned into osmosis)#LAST#, #LIGHT_GREEN#41 nature#LAST# (#RED##{bold}#41#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Lisyna the umber hulk for #GREEN#3 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	heal	 talent:T_ACTIVATE_OBJECT_3
[LOG]	Lisyna the umber hulk activates his #B4B4B4##UID:5604:0#flower covered mindstar#LAST#!
[LOG]	Lisyna the umber hulk starts regenerating health quickly.
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	6663	Cait's Inner Demon	defend	 talent:T_INFUSION:_WILD_1
[LOG]	Cait's Inner Demon uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Cait's Inner Demon lessens the pain.
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	attack	 talent:T_PSYSHOT
[LOG]	Lisyna the umber hulk uses #{bold}##ORCHID#Psyshot.#{normal}##LAST#
[LOG][remove]	1418505	Lisyna the umber hulk uses #{bold}##ORCHID#Psyshot.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_PSYSHOT	for	Lisyna the umber hulk	6664	true
[use_tactical AI] turn	1923303	6664	Lisyna the umber hulk	### FAILED ACTION returned:	T_PSYSHOT	false
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	buff	 talent:T_FRANTIC_SUMMONING
[LOG]	Lisyna the umber hulk uses #{bold}##YELLOW#Frantic Summoning.#{normal}##LAST#
[LOG]	Lisyna the umber hulk starts summoning at high speed.
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	6663	Cait's Inner Demon	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	Cait	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	87.629533128457	32
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	87.629533128457	32
checkHit	41	vs	32	=> chance to hit	73
[LOG]	#UID:6663:0#Cait's Inner Demon misses #fbd578#Cait#LAST#.
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	defend	 talent:T_TURTLE
[LOG]	#YELLOW##{bold}#Lisyna the umber hulk summons a Turtle!#{normal}##LAST#
[MIND CRIT %]	23.1
[Actor:move]	10963	turtle	(forced) move from	nil	nil	to	37	5
[LOG]	Turtle uses #{bold}##ORCHID#Taunt.#{normal}##LAST#
[LOG]	#00ff00##UID:511:0#Talent Assault is ready to use.
[LOG]	#00ff00##UID:2204:0#Talent Demon Seed is ready to use.
[LOG]	
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#134 healing#LAST#.
Deleting shader 96 (is clone 1)
Loading tile from tileset	/data/gfx/shockbolt/object/mace_voratun.png
Loading tile from tileset	/data/gfx/shockbolt/object/shield_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/object/mindstar_pulsing.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/bloomsoul.png
Loading tile from tileset	/data/gfx/shockbolt/object/shot_dsteel.png
[LOG]	Cait uses #{bold}##ORCHID#Shield Slam.#{normal}##LAST#
[ATTACK] to 	Lisyna the umber hulk	dam/apr/atk/mult ::	75.041664710215	16	41	0.65693136595149	vs. armor/def	19	42
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	0.65693136595149	vs. armor/def	19	42
checkHit	41	vs	42	=> chance to hit	48
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Lisyna the umber hulk.
[ATTACK] staff accuracy bonus	41	42	=	1
[ATTACK] to 	Lisyna the umber hulk	dam/apr/atk/mult ::	75.041664710215	16	41	0.65693136595149	vs. armor/def	19	42
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	0.65693136595149	vs. armor/def	19	42
checkHit	41	vs	42	=> chance to hit	48
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Lisyna the umber hulk.
[ATTACK] staff accuracy bonus	41	42	=	1
[ATTACK] to 	Lisyna the umber hulk	dam/apr/atk/mult ::	75.041664710215	16	41	0.65693136595149	vs. armor/def	19	42
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	0.65693136595149	vs. armor/def	19	42
checkHit	41	vs	42	=> chance to hit	48
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Lisyna the umber hulk.
[ATTACK] staff accuracy bonus	41	42	=	1
[LOG]	#UID:6663:0#Cait's Inner Demon receives #LIGHT_GREEN#7 healing#LAST#.
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	attack	 talent:T_PSYSHOT
[LOG]	Lisyna the umber hulk uses #{bold}##ORCHID#Psyshot.#{normal}##LAST#
[LOG][remove]	1423256	Lisyna the umber hulk uses #{bold}##ORCHID#Psyshot.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_PSYSHOT	for	Lisyna the umber hulk	6664	true
[use_tactical AI] turn	1923309	6664	Lisyna the umber hulk	### FAILED ACTION returned:	T_PSYSHOT	false
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	dreamer's pulsing mindstar
[ATTACK] to 	Cait	dam/apr/atk/mult ::	90.176278674028	70.031248613051	75	1	vs. armor/def	87.629533128457	32
[ATTACK] after melee attack bonus hooks & callbacks::	90.176278674028	70.031248613051	75	1	vs. armor/def	87.629533128457	32
checkHit	75	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	97	70.031248613051	vs. armor/hardiness	87.629533128457	1
[ATTACK] after armor	79.401715484594
[PHYS CRIT %] axe accuracy bonus	75	32	=	10.75
[PHYS CRIT %]	11.35
[ATTACK] after crit	79.401715484594
[ATTACK] after mult	79.401715484594
[LOG]	Shards of metal explode from Cait's shield!
[PHYS CRIT %]	44.2
[LOG]	Turtle starts to bleed.
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around turtle!
Cloned shader 101
[SHADER] setting reset param	tick_start	1423259
[LOG]	Turtle starts to bleed.
[LOG]	Ritch flamespitter starts to bleed.
[LOG]	Cait's Inner Demon starts to bleed.
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[ATTACK] attacking with (offhand)	Bloomsoul
[ATTACK] to 	Cait	dam/apr/atk/mult ::	88.698182378356	28.450194749052	75	1	vs. armor/def	87.629533128457	32
[ATTACK] after melee attack bonus hooks & callbacks::	88.698182378356	28.450194749052	75	1	vs. armor/def	87.629533128457	32
checkHit	75	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	96	28.450194749052	vs. armor/hardiness	87.629533128457	1
[ATTACK] after armor	36.820661620595
[PHYS CRIT %] axe accuracy bonus	75	32	=	10.75
[PHYS CRIT %]	13.85
[ATTACK] after crit	36.820661620595
[ATTACK] after mult	36.820661620595
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[LOG]	#UID:6664:0#Lisyna the umber hulk hits #fbd578#Cait#LAST# for #LIGHT_GREEN#(58 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#(27 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[9 healing]#LAST#.
[LOG]	Melee retaliation hits Lisyna the umber hulk for #GREEN#3 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST#, #GREEN#3 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Ritch flamespitter for #WHITE#49 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Turtle for #WHITE#49 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Turtle for #WHITE#49 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Lisyna the umber hulk for #WHITE#34 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Cait's Inner Demon for #WHITE#(9 resist armour)#LAST#, #SLATE#(19 turned into osmosis)#LAST#, #WHITE#19 physical#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[37 healing]#LAST#.
[LOG]	Demonic Soul hits Ritch flamespitter for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Demonic Soul hits Turtle for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Demonic Soul hits Turtle for #LIGHT_RED#33 fire#LAST# damage.
[ATTACK] to 	Cait	dam/apr/atk/mult ::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	87.629533128457	32
[ATTACK] after melee attack bonus hooks & callbacks::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	87.629533128457	32
checkHit	75	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	92	28.450194749052	vs. armor/hardiness	87.629533128457	1
[ATTACK] after armor	32.820661620595
[PHYS CRIT %] axe accuracy bonus	75	32	=	10.75
[PHYS CRIT %]	13.85
[ATTACK] after crit	32.820661620595
[ATTACK] after mult	50.686642252613
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	32	vs	46	=> chance to hit	15
[Actor:move]	10958	giant spider	move from	35	6	to	35	7
[target_simple AI]	10960	turtle	selecting NEW TARGET	38	8	6744	Cait
[use_tactical AI] === Action Selected:	10960	turtle	closein	 AI:move_simple
[use_tactical AI] turn	1923312	10960	turtle	### FAILED ACTION returned:	move_simple	nil
[use_tactical AI] === Action Selected:	10960	turtle	defend	 talent:T_SHELL_SHIELD
[LOG]	Turtle uses #{bold}##ORCHID#Shell Shield.#{normal}##LAST#
[LOG]	Turtle takes cover under its shell.
[LOG]	Mechanical Arms hits #fbd578#Cait#LAST# for #LIGHT_GREEN#(37 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[3 healing]#LAST#.
[LOG]	Melee retaliation hits Lisyna the umber hulk for #GREEN#3 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Bleeding from Cait hits Turtle for #WHITE#49 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[13 healing]#LAST#.
[LOG]	Bleeding from Cait hits Ritch flamespitter for #WHITE#49 physical#LAST# damage.
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	6663	Cait's Inner Demon	cure	 talent:T_RUNE:_SHATTER_AFFLICTIONS_3
[LOG]	Cait's Inner Demon casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Cait's Inner Demon stops bleeding.
[LOG]	A shield forms around Cait's Inner Demon.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 103
*p 103: Uniform: 0: 1406 aadjust
*p 103: Uniform: 1: 1406 antialiasingRadius
*p 103: Uniform: 2: 8B51 color
*p 103: Uniform: 3: 1406 ellipsoidalFactor
*p 103: Uniform: 4: 1406 horizontalScrollingSpeed
*p 103: Uniform: 5: 8B50 impact
*p 103: Uniform: 6: 8B51 impact_color
*p 103: Uniform: 7: 1406 impact_tick
*p 103: Uniform: 8: 1406 impact_time
*p 103: Uniform: 9: 1406 oscillationSpeed
*p 103: Uniform: 10: 1406 shieldIntensity
*p 103: Uniform: 11: 8B5E tex
*p 103: Uniform: 12: 1406 tick
*p 103: Uniform: 13: 1406 tick_start
*p 103: Uniform: 14: 1406 time_factor
*p 103: Uniform: 15: 1406 verticalScrollingSpeed
*p 103: Uniform: 16: 1406 wobblingPower
*p 103: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	1423267
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	6663	Cait's Inner Demon	attack	 talent:T_ASSAULT
[LOG]	Cait's Inner Demon uses #{bold}##RED#Assault.#{normal}##LAST#
[ATTACK] to 	Cait	dam/apr/atk/mult ::	75.041664710215	16	41	1.0549509756796	vs. armor/def	87.629533128457	32
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	1.0549509756796	vs. armor/def	87.629533128457	32
checkHit	41	vs	32	=> chance to hit	73
[LOG]	#UID:6663:0#Cait's Inner Demon misses #fbd578#Cait#LAST#.
[ATTACK] staff accuracy bonus	41	32	=	1.18
[target_simple AI]	10963	turtle	selecting NEW TARGET	38	8	6744	Cait
[use_tactical AI] === Action Selected:	10963	turtle	closein	 AI:move_simple
[Actor:move]	10963	turtle	move from	37	5	to	36	5
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#6 healing#LAST#.
[LOG]	Bleeding from Cait hits Turtle for #WHITE#49 physical#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#2 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	
[USERCHAT] channel achievement	aoilotr	tome	Squadmate	false	false
[LOG]	Cait casts #{bold}##PURPLE#Demon Seed.#{normal}##LAST#
Deleting shader 101 (is clone 1)
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	Lisyna the umber hulk	dam/apr/atk/mult ::	139.45892115397	22	41	1.7401754250991	vs. armor/def	19	0
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.7401754250991	vs. armor/def	19	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	167	22	vs. armor/hardiness	19	0.3
[ATTACK] mace accuracy bonus	41	0	=	1.082
[ATTACK] after armor	180.694
[PHYS CRIT %]	63.214995687113
[ATTACK] after crit	451.735
[ATTACK] after mult	786.09814565716
[ATTACK] after counterstrike	1572.1962913143
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Lisyna the umber hulk!#{normal}#
[LOG]	Lisyna the umber hulk shrugs off the critical damage!
[ATTACK]	target on_melee_hit:	6	ARCANE	vs	0
[LOG]	Lisyna the umber hulk is infected by a demon seed!
[CALLBACK] upgrading to prioritized	talents_on_death
[ATTACK] to 	Lisyna the umber hulk	dam/apr/atk/mult ::	75.041664710215	16	41	1.5121403400793	vs. armor/def	19	0
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	1.5121403400793	vs. armor/def	19	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	79	16	vs. armor/hardiness	19	0.3
[ATTACK] after armor	76
[PHYS CRIT %]	58.714995687113
[ATTACK] after crit	76
[ATTACK] after mult	114.92266584603
[ATTACK] after counterstrike	229.84533169206
[ATTACK] staff accuracy bonus	41	0	=	1.82
[ATTACK]	target on_melee_hit:	6	ARCANE	vs	0
checkHit	26	vs	61	=> chance to hit	0
[LOG]	Lisyna the umber hulk is dazed!
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #SLATE#(5 turned into osmosis)#LAST#, #PURPLE#5 arcane#LAST#, #SLATE#(5 turned into osmosis)#LAST#, #PURPLE#5 arcane#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#14 healing#LAST#, #LIGHT_GREEN#6 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[20 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#52 healing#LAST#, #LIGHT_GREEN#21 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[74 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Lisyna the umber hulk for #DARK_GREEN#396 blight#LAST#, #PURPLE#6 arcane#LAST#, #LIGHT_GREEN#3 nature#LAST#, #WHITE#164 physical#LAST#, #GREEN#4 acid#LAST#, #PURPLE#11 arcane#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#589#LAST##{normal}# total damage).
[LOG]	Cait is fully armored again.
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#128 healing#LAST#.
[LOG]	Cait's Inner Demon returns to normal.
[LOG]	#UID:6663:0#Cait's Inner Demon receives #LIGHT_GREEN#14 healing#LAST#.
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	disable	 talent:T_MIND_DISRUPTION
[LOG]	Lisyna the umber hulk casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
checkHit	32	vs	5	=> chance to hit	95
[LOG]	#LIGHT_UMBER#Cait resists the effect 'Confused'!
[ATTACK] to 	Cait	dam/apr/atk/mult ::	58.715698194123	28.450194749052	50	1.5443516294262	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	58.715698194123	28.450194749052	50	1.5443516294262	vs. armor/def	123.56921510403	32
checkHit	50	vs	32	=> chance to hit	95
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	64	28.450194749052	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %] axe accuracy bonus	50	32	=	4.5
[PHYS CRIT %]	7.6
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[LOG]	Lisyna the umber hulk is not dazed anymore.
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	32	vs	46	=> chance to hit	15
[target_simple AI]	10954	ritch flamespitter	selecting NEW TARGET	38	8	6744	Cait
[Actor:move]	10958	giant spider	move from	35	7	to	35	8
[use_tactical AI] === Action Selected:	10960	turtle	closein	 AI:move_simple
[Actor:move]	10960	turtle	move from	38	5	to	37	5
[LOG]	Melee retaliation hits Lisyna the umber hulk for #GREEN#3 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Bleeding from Cait hits Turtle for #WHITE#17 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[9 healing]#LAST#.
[LOG]	Bleeding from Cait hits Ritch flamespitter for #WHITE#49 physical#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#2 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	Lisyna the umber hulk	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	19	0
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	19	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	144	22	vs. armor/hardiness	19	0.3
[ATTACK] mace accuracy bonus	41	0	=	1.082
[ATTACK] after armor	155.808
[PHYS CRIT %]	58.214995687113
[ATTACK] after crit	155.808
[ATTACK] after mult	155.808
[ATTACK] after counterstrike	311.616
[ATTACK]	target on_melee_hit:	6	ARCANE	vs	0
[Actor:move]	6744	Cait	move from	38	8	to	38	8
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	6663	Cait's Inner Demon	disable	 talent:T_SHIELD_PUMMEL
[LOG]	Cait's Inner Demon uses #{bold}##ORCHID#Shield Pummel.#{normal}##LAST#
[ATTACK] to 	Cait	dam/apr/atk/mult ::	75.041664710215	16	41	1.3569313659515	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	1.3569313659515	vs. armor/def	123.56921510403	32
checkHit	41	vs	32	=> chance to hit	73
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	81	16	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] staff accuracy bonus	41	32	=	1.18
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	32	=> chance to hit	30
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[ATTACK] to 	Cait	dam/apr/atk/mult ::	75.041664710215	16	41	1.6589117562234	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	1.6589117562234	vs. armor/def	123.56921510403	32
checkHit	41	vs	32	=> chance to hit	73
[LOG]	#UID:6663:0#Cait's Inner Demon misses #fbd578#Cait#LAST#.
[ATTACK] staff accuracy bonus	41	32	=	1.18
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #SLATE#(4 turned into osmosis)#LAST#, #PURPLE#4 arcane#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#8 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#29 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Lisyna the umber hulk for #WHITE#222 physical#LAST#, #PURPLE#6 arcane#LAST#, #LIGHT_GREEN#3 nature#LAST# (#RED##{bold}#231#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Cait's Inner Demon for #SLATE#(2 absorbed)#LAST#, #SLATE#(0 turned into osmosis)#LAST#, #GREEN#0 acid#LAST#, #SLATE#(0 absorbed)#LAST#, #SLATE#(0 turned into osmosis)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(4 absorbed)#LAST#, #SLATE#(0 turned into osmosis)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#1#LAST##{normal}# total damage).
[LOG]	#UID:6663:0#Cait's Inner Demon hits #fbd578#Cait#LAST# for #SLATE#(2 turned into osmosis)#LAST#, #GREEN#2 acid#LAST#, #SLATE#(6 turned into osmosis)#LAST#, #PURPLE#6 arcane#LAST#, #SLATE#(4 turned into osmosis)#LAST#, #LIGHT_GREEN#4 nature#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	10963	turtle	closein	 AI:move_simple
[Actor:move]	10963	turtle	move from	36	5	to	35	6
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#6 healing#LAST#.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#2 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
checkHit	67	vs	32	=> chance to hit	95
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#90 healing#LAST#.
[LOG]	#UID:6663:0#Cait's Inner Demon receives #LIGHT_GREEN#14 healing#LAST#.
[target_simple AI]	6664	Lisyna the umber hulk	selecting NEW TARGET	38	8	6744	Cait
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	disable	 talent:T_WAKING_NIGHTMARE
[LOG]	Lisyna the umber hulk uses #{bold}##YELLOW#Waking Nightmare.#{normal}##LAST#
[MIND CRIT %]	23.1
[MIND CRIT %]	23.1
checkHit	32	vs	67	=> chance to hit	0
[LOG]	#F53CBE#Cait is lost in a nightmare.
[SOUND] loading from	/data/sound/talents/arcane.ogg	:=:	sound "/data/sound/talents/arcane.ogg" : <static>
[target_simple AI]	6663	Cait's Inner Demon	selecting NEW TARGET	38	8	6744	Cait
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	6663	Cait's Inner Demon	attack	 talent:T_BLOCK
[LOG]	Cait's Inner Demon uses #{bold}##ORCHID#Block.#{normal}##LAST#
[ATTACK] to 	Cait	dam/apr/atk/mult ::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
checkHit	75	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	90	28.450194749052	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %] axe accuracy bonus	75	32	=	10.75
[PHYS CRIT %]	13.85
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	32	vs	46	=> chance to hit	15
[LOG]	
[LOG]	Melee retaliation hits Lisyna the umber hulk for #GREEN#3 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	Lisyna the umber hulk	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	19	42
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	19	42
checkHit	41	vs	42	=> chance to hit	48
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Lisyna the umber hulk.
[Actor:move]	6744	Cait	move from	38	8	to	38	8
[Actor:move]	10958	giant spider	move from	35	8	to	35	7
[use_tactical AI] === Action Selected:	10960	turtle	protect	 talent:T_TAUNT
[LOG]	Turtle uses #{bold}##ORCHID#Taunt.#{normal}##LAST#
[LOG]	Bleeding from Cait hits Ritch flamespitter for #WHITE#49 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[9 healing]#LAST#.
[LOG]	Bleeding from Cait hits Turtle for #WHITE#17 physical#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#2 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[use_tactical AI] === Action Selected:	10963	turtle	closein	 AI:move_simple
[Actor:move]	10963	turtle	move from	35	6	to	36	5
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#6 healing#LAST#.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#2 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	Waking Nightmare from Lisyna the umber hulk hits #fbd578#Cait#LAST# for #SLATE#(21 turned into osmosis)#LAST#, #GREY#21 darkness#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#67 healing#LAST#.
[LOG]	#UID:6663:0#Cait's Inner Demon receives #LIGHT_GREEN#5 healing#LAST#.
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	attack	 talent:T_PSYSHOT
[LOG]	Lisyna the umber hulk uses #{bold}##ORCHID#Psyshot.#{normal}##LAST#
[LOG][remove]	1433534	Lisyna the umber hulk uses #{bold}##ORCHID#Psyshot.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_PSYSHOT	for	Lisyna the umber hulk	6664	true
[use_tactical AI] turn	1923342	6664	Lisyna the umber hulk	### FAILED ACTION returned:	T_PSYSHOT	false
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	dreamer's pulsing mindstar
[ATTACK] to 	Cait	dam/apr/atk/mult ::	90.176278674028	70.031248613051	75	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	90.176278674028	70.031248613051	75	1	vs. armor/def	123.56921510403	32
checkHit	75	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	93	70.031248613051	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	39.462033509017
[PHYS CRIT %] axe accuracy bonus	75	32	=	10.75
[PHYS CRIT %]	11.35
[ATTACK] after crit	39.462033509017
[ATTACK] after mult	39.462033509017
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[ATTACK] attacking with (offhand)	Bloomsoul
[ATTACK] to 	Cait	dam/apr/atk/mult ::	88.698182378356	28.450194749052	75	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	88.698182378356	28.450194749052	75	1	vs. armor/def	123.56921510403	32
checkHit	75	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	96	28.450194749052	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0.8809796450178
[PHYS CRIT %] axe accuracy bonus	75	32	=	10.75
[PHYS CRIT %]	13.85
[ATTACK] after crit	0.8809796450178
[ATTACK] after mult	0.8809796450178
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[LOG]	#UID:6664:0#Lisyna the umber hulk hits #fbd578#Cait#LAST# for #SLATE#(24 turned into osmosis)#LAST#, #LIGHT_GREEN#24 nature#LAST#, #SLATE#(1 turned into osmosis)#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#25#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Lisyna the umber hulk for #GREEN#3 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST#, #GREEN#3 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	6663	Cait's Inner Demon	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	Cait	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	123.56921510403	32
checkHit	41	vs	32	=> chance to hit	73
[LOG]	#UID:6663:0#Cait's Inner Demon misses #fbd578#Cait#LAST#.
[LOG]	
[LOG]	Cait uses #{bold}##ORCHID#Block.#{normal}##LAST#
[ATTACK] to 	Cait	dam/apr/atk/mult ::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
checkHit	75	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	94	28.450194749052	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %] axe accuracy bonus	75	32	=	10.75
[PHYS CRIT %]	13.85
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	#{bold}#Mechanical Arms performs a melee critical strike against #fbd578#Cait#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	32	vs	46	=> chance to hit	15
[Actor:move]	10958	giant spider	move from	35	7	to	35	8
[use_tactical AI] === Action Selected:	10960	turtle	closein	 AI:move_simple
[Actor:move]	10960	turtle	move from	37	5	to	38	5
[LOG]	Melee retaliation hits Lisyna the umber hulk for #GREEN#3 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Bleeding from Cait hits Turtle for #WHITE#17 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[9 healing]#LAST#.
[LOG]	Bleeding from Cait hits Ritch flamespitter for #WHITE#49 physical#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#2 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around turtle!
Cloned shader 101
[SHADER] setting reset param	tick_start	1434527
[use_tactical AI] === Action Selected:	10963	turtle	closein	 AI:move_simple
[Actor:move]	10963	turtle	move from	36	5	to	37	5
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[13 healing]#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[3 healing]#LAST#.
checkHit	67	vs	32	=> chance to hit	95
[LOG]	Shards of metal explode from Cait's shield!
[PHYS CRIT %]	44.2
[LOG]	Shards of metal explode from Cait's Inner Demon's shield!
[PHYS CRIT %]	19.2
[LOG]	Cait starts to bleed.
[LOG]	Cait's Inner Demon starts to bleed.
[LOG]	#00ff00##UID:2208:0#Talent Flame Leash is ready to use.
[LOG]	Waking Nightmare from Lisyna the umber hulk hits #fbd578#Cait#LAST# for #GREY#(25 blocked)#LAST#, #{bold}##GREY#0 darkness#{normal}##LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[5 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Ritch flamespitter for #WHITE#49 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Turtle for #WHITE#49 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Turtle for #WHITE#17 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Lisyna the umber hulk for #WHITE#34 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Cait's Inner Demon for #WHITE#(28 blocked)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#66 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[86 healing]#LAST#.
[LOG]	#UID:6663:0#Cait's Inner Demon hits #fbd578#Cait#LAST# for #WHITE#(27 blocked)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:6663:0#Cait's Inner Demon receives #LIGHT_GREEN#5 healing#LAST#.
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	disable	 talent:T_NIGHTMARE
[LOG]	Lisyna the umber hulk uses #{bold}##YELLOW#Nightmare.#{normal}##LAST#
[MIND CRIT %]	23.1
[MIND CRIT %]	23.1
checkHit	32	vs	67	=> chance to hit	0
[LOG]	#F53CBE#Cait is lost in a nightmare.
[SOUND] loading from	/data/sound/talents/breath.lua	:=:	/data/sound/talents/breath.ogg	:>
[SOUND] :=>	sound "/data/sound/talents/breath.ogg" : <static>
[LOG]	
Loading tile from tileset	/data/gfx/talents/nightmare.png
Deleting shader 101 (is clone 1)
[LOG]	Cait casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Cait stops bleeding.
[LOG]	Cait is free from the nightmare.
[LOG]	A shield forms around Cait.
Cloned shader 103
[SHADER] setting reset param	tick_start	1436830
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[a=0.5,color=vec3(0.5,0.5,0.5),distort=vec2(0.5,0.5),require_shader=4,speed=5000]
New GL Shader program 104
*p 104: Uniform: 0: 1406 a
*p 104: Uniform: 1: 1406 amp
*p 104: Uniform: 2: 8B51 color
*p 104: Uniform: 3: 8B50 p2
*p 104: Uniform: 4: 1406 speed
*p 104: Uniform: 5: 8B5E tex
*p 104: Uniform: 6: 1406 tick
Loading tile from tileset	/data/gfx/talents/barrier.png
Loading tile from tileset	/data/gfx/effects/rune_cooldown.png
[USERCHAT] channel achievement	cilinkz	tome	A dangerous secret	false	false
[LOG]	You are asleep and unable to move!
[ATTACK] to 	Cait	dam/apr/atk/mult ::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	0
[ATTACK] after melee attack bonus hooks & callbacks::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	0
checkHit	75	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	91	28.450194749052	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %] axe accuracy bonus	75	0	=	18.75
[PHYS CRIT %]	45.864995687113
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] after counterstrike	0
[LOG]	#{bold}#Mechanical Arms performs a melee critical strike against #fbd578#Cait#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	32	vs	46	=> chance to hit	15
[LOG]	#CRIMSON#Your wretch titan is healed!
[Actor:move]	10958	giant spider	move from	35	8	to	35	7
[use_tactical AI] === Action Selected:	10960	turtle	closein	 AI:move_simple
[Actor:move]	10960	turtle	move from	38	5	to	38	6
[LOG]	Overkill hits Lisyna the umber hulk for #DARK_GREEN#28 blight#LAST# damage.
[LOG]	Overkill hits Turtle for #DARK_GREEN#35 blight#LAST# damage.
[LOG]	Overkill hits Turtle for #DARK_GREEN#8 blight#LAST# damage.
[LOG]	Melee retaliation hits Lisyna the umber hulk for #GREEN#3 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Bleeding from Cait hits Turtle for #WHITE#33 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#13 healing#LAST#, #LIGHT_GREEN#4 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[25 healing]#LAST#.
[LOG]	Bleeding from Cait hits Ritch flamespitter for #WHITE#99 physical#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[6 healing]#LAST#.
[LOG]	#{bold}#Bleeding from Cait killed Ritch flamespitter!#{normal}#
[use_tactical AI] === Action Selected:	10963	turtle	protect	 talent:T_TAUNT
[LOG]	Turtle uses #{bold}##ORCHID#Taunt.#{normal}##LAST#
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#13 healing#LAST#.
[LOG]	Bleeding from Cait hits Turtle for #WHITE#99 physical#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	Cait is suffering from insomnia.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#66 healing#LAST#.
[LOG]	Nightmare from Lisyna the umber hulk hits #fbd578#Cait#LAST# for #SLATE#(26 absorbed)#LAST#, #{bold}##GREY#0 darkness#{normal}##LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	attack	 talent:T_WAR_HOUND
[LOG]	#YELLOW##{bold}#Lisyna the umber hulk summons a War Hound!#{normal}##LAST#
[MIND CRIT %]	23.1
[LOG]	#{bold}#Lisyna the umber hulk's mind surges with critical power!#{normal}#
[MIND CRIT %]	23.1
[LOG]	#{bold}#Lisyna the umber hulk's mind surges with critical power!#{normal}#
Loading tile from tileset	/data/gfx/shockbolt/npc/summoner_wardog.png
[Actor:move]	10964	war hound	(forced) move from	nil	nil	to	38	7
[LOG]	Lisyna the umber hulk's frantic summoning ends.
[ATTACK] to 	Cait	dam/apr/atk/mult ::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	0
[ATTACK] after melee attack bonus hooks & callbacks::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	0
checkHit	75	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	93	28.450194749052	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %] axe accuracy bonus	75	0	=	18.75
[PHYS CRIT %]	45.864995687113
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] after counterstrike	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	32	vs	46	=> chance to hit	15
[Actor:move]	10958	giant spider	move from	35	7	to	35	8
[use_tactical AI] === Action Selected:	10960	turtle	closein	 AI:move_simple
[use_tactical AI] turn	1923368	10960	turtle	### FAILED ACTION returned:	move_simple	nil
[LOG]	Melee retaliation hits Lisyna the umber hulk for #GREEN#3 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#4 healing#LAST#.
[LOG]	Bleeding from Cait hits Turtle for #WHITE#33 physical#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#1 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around turtle!
Cloned shader 101
[SHADER] setting reset param	tick_start	1443636
[use_tactical AI] === Action Selected:	10963	turtle	defend	 talent:T_SHELL_SHIELD
[LOG]	Turtle uses #{bold}##ORCHID#Shell Shield.#{normal}##LAST#
[LOG]	Turtle takes cover under its shell.
[LOG]	Bleeding from Cait hits Turtle for #WHITE#99 physical#LAST# damage.
[LOG]	Demonic Soul hits Turtle for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Demonic Soul hits Turtle for #LIGHT_RED#7 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#13 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[19 healing]#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[5 healing]#LAST#.
[LOG]	Cait is freed from the demons.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#66 healing#LAST#.
[LOG]	Nightmare from Lisyna the umber hulk hits #fbd578#Cait#LAST# for #SLATE#(26 absorbed)#LAST#, #{bold}##GREY#0 darkness#{normal}##LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	204.08689628543	10	88	1	vs. armor/def	123.56921510403	0
[ATTACK] after melee attack bonus hooks & callbacks::	204.08689628543	10	88	1	vs. armor/def	123.56921510403	0
checkHit	88	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	219	10	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	105.43078489597
[PHYS CRIT %]	6.0149956871133
[ATTACK] after crit	105.43078489597
[ATTACK] after mult	105.43078489597
[ATTACK] after counterstrike	210.86156979193
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Cait crumbles.
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	1	=> chance to hit	95
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	10964	war hound	move from	38	7	to	38	7
[LOG]	#UID:10964:0#War hound hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(49 absorbed)#LAST#, #SLATE#(55 turned into osmosis)#LAST#, #WHITE#100 physical#LAST# (#RED##{bold}#100#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits War hound for #GREEN#5 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#6 cold#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Cait is free from the nightmare.
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	disable	 talent:T_METALSTAR
[LOG]	Lisyna the umber hulk uses #{bold}##ORCHID#Metalstar.#{normal}##LAST#
[KNOCKBACK] from	39	39	over	6
[KNOCKBACK] try	37	8	5
[LOG]	Cait is caught in the bloodstar.
[LOG]	Lisyna the umber hulk stops regenerating health quickly.
[ATTACK] to 	Cait	dam/apr/atk/mult ::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
checkHit	75	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	88	28.450194749052	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %] axe accuracy bonus	75	32	=	10.75
[PHYS CRIT %]	13.85
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	32	vs	34	=> chance to hit	45
[LOG]	#ORANGE#Cait shrugs off Lisyna the umber hulk's 'Harassed'!
[Actor:move]	10958	giant spider	move from	35	8	to	35	7
[use_tactical AI] === Action Selected:	10960	turtle	closein	 AI:move_simple
[use_tactical AI] turn	1923379	10960	turtle	### FAILED ACTION returned:	move_simple	nil
[LOG]	Melee retaliation hits Lisyna the umber hulk for #GREEN#3 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#4 healing#LAST#.
[LOG]	Bleeding from Cait hits Turtle for #WHITE#33 physical#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#1 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
Loading tile	talents/bloodstar.png
[target_simple AI]	10963	turtle	selecting NEW TARGET	38	8	6744	Cait
[use_tactical AI] === Action Selected:	10963	turtle	closein	 AI:move_simple
[Actor:move]	10963	turtle	move from	37	5	to	38	5
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#4 healing#LAST#.
[LOG]	Bleeding from Cait hits Turtle for #WHITE#33 physical#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#1 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	
Deleting shader 101 (is clone 1)
Deleting shader 103 (is clone 1)
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	Lisyna the umber hulk	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	19	42
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	19	42
checkHit	41	vs	42	=> chance to hit	48
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Lisyna the umber hulk.
[Actor:move]	6744	Cait	move from	38	8	to	38	8
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	204.08689628543	10	88	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	204.08689628543	10	88	1	vs. armor/def	123.56921510403	32
checkHit	88	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	220	10	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	106.43078489597
[PHYS CRIT %]	0
[ATTACK] after crit	106.43078489597
[ATTACK] after mult	106.43078489597
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	1	=> chance to hit	95
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	10964	war hound	move from	38	7	to	38	7
[LOG]	#UID:10964:0#War hound hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(55 turned into osmosis)#LAST#, #WHITE#71 physical#LAST# (#RED##{bold}#71#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits War hound for #GREEN#5 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#6 cold#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Bloodstar from Lisyna the umber hulk hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(20 turned into osmosis)#LAST#, #WHITE#20 physical#LAST# (#RED##{bold}#20#LAST##{normal}# total damage).
[LOG]	Lisyna the umber hulk receives #LIGHT_GREEN#16 healing#LAST# from #UID:6744:0##fbd578#Cait#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#26 healing#LAST#.
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	attack	 talent:T_PSYSHOT
[LOG]	Lisyna the umber hulk uses #{bold}##ORCHID#Psyshot.#{normal}##LAST#
[LOG][remove]	1446164	Lisyna the umber hulk uses #{bold}##ORCHID#Psyshot.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_PSYSHOT	for	Lisyna the umber hulk	6664	true
[use_tactical AI] turn	1923387	6664	Lisyna the umber hulk	### FAILED ACTION returned:	T_PSYSHOT	false
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	disable	 talent:T_MIND_DRONES
[LOG]	Lisyna the umber hulk uses #{bold}##ORCHID#Mind Drones.#{normal}##LAST#
Adding entity	10965	after	6664
Adding entity	10966	after	6664
Adding entity	10967	after	6664
Adding entity	10968	after	6664
Adding entity	10969	after	6664
[ATTACK] to 	Cait	dam/apr/atk/mult ::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
checkHit	75	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	91	28.450194749052	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %] axe accuracy bonus	75	32	=	10.75
[PHYS CRIT %]	13.85
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	32	vs	34	=> chance to hit	45
[LOG]	#ORANGE#Cait shrugs off Lisyna the umber hulk's 'Harassed'!
[LOG]	Turtle stops bleeding.
[use_tactical AI] === Action Selected:	10960	turtle	protect	 talent:T_TAUNT
[LOG]	Turtle uses #{bold}##ORCHID#Taunt.#{normal}##LAST#
[LOG]	Melee retaliation hits Lisyna the umber hulk for #GREEN#3 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[target_simple AI]	10964	war hound	selecting NEW TARGET	38	8	6744	Cait
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	204.08689628543	10	88	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	204.08689628543	10	88	1	vs. armor/def	123.56921510403	32
checkHit	88	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	224	10	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	110.43078489597
[PHYS CRIT %]	0
[ATTACK] after crit	110.43078489597
[ATTACK] after mult	110.43078489597
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	1	=> chance to hit	95
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	10964	war hound	move from	38	7	to	38	7
[LOG]	#UID:10964:0#War hound hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(55 turned into osmosis)#LAST#, #WHITE#74 physical#LAST# (#RED##{bold}#74#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits War hound for #GREEN#5 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#6 cold#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
checkHit	32	vs	34	=> chance to hit	45
[LOG]	A mind drone bores into Cait!
checkHit	32	vs	34	=> chance to hit	45
[LOG]	#ORANGE#Cait shrugs off the effect 'Mind Drone'!
checkHit	32	vs	34	=> chance to hit	45
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	Lisyna the umber hulk	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	19	42
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	19	42
checkHit	41	vs	42	=> chance to hit	48
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	166	22	vs. armor/hardiness	19	0.3
[ATTACK] mace accuracy bonus	41	42	=	1
[ATTACK] after armor	166
[PHYS CRIT %]	39.2
[ATTACK] after crit	166
[ATTACK] after mult	166
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Lisyna the umber hulk!
Cloned shader 101
[SHADER] setting reset param	tick_start	1447163
[ATTACK]	target on_melee_hit:	6	ARCANE	vs	0
[SPELL CRIT %]	32.2
Adding entity	10970	after	6744
[SPELL CRIT %]	32.2
Adding entity	10971	after	6744
[SPELL CRIT %]	32.2
[LOG]	#{bold}#Cait's spell attains critical power!#{normal}#
Adding entity	10972	after	6744
[SPELL CRIT %]	27.2
Adding entity	10973	after	6744
[Actor:move]	6744	Cait	move from	38	8	to	38	8
[LOG]	Turtle stops bleeding.
[use_tactical AI] === Action Selected:	10963	turtle	closein	 AI:move_simple
[Actor:move]	10963	turtle	move from	38	5	to	37	5
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #SLATE#(5 turned into osmosis)#LAST#, #PURPLE#5 arcane#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[6 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#15 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[24 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Lisyna the umber hulk for #WHITE#118 physical#LAST#, #PURPLE#6 arcane#LAST#, #LIGHT_GREEN#3 nature#LAST# (#RED##{bold}#127#LAST##{normal}# total damage).
[LOG]	Demonic Soul hits War hound for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Demonic Soul hits Lisyna the umber hulk for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Cait calms down.
Loading tile	player/ogre_female/base_01.png
==SDM 128x256 :: 128x256
Cloned shader 48
[SHADER] setting reset param	tick_start	1447291
[LOG]	War hound shrugs off the critical damage!
Cloned shader 96
[SHADER] setting reset param	tick_start	1447201
Cloned shader 96
[SHADER] setting reset param	tick_start	1447201
Cloned shader 96
[SHADER] setting reset param	tick_start	1447201
Cloned shader 96
[SHADER] setting reset param	tick_start	1447201
[LOG]	Bloodstar from Lisyna the umber hulk hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(20 turned into osmosis)#LAST#, #WHITE#20 physical#LAST# (#RED##{bold}#20#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[6 healing]#LAST#.
[LOG]	Cait's Flame Bolts hits War hound for #LIGHT_RED#129 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Lisyna the umber hulk for #LIGHT_RED#21 fire#LAST# damage.
[LOG]	Lisyna the umber hulk receives #LIGHT_GREEN#16 healing#LAST# from #UID:6744:0##fbd578#Cait#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#78 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#17 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[107 healing]#LAST#.
[LOG]	Cait's Flame Bolts hits War hound for #LIGHT_RED#52 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits War hound for #LIGHT_RED#21 fire#LAST# damage.
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	disable	 talent:T_SPIDER
[LOG]	#YELLOW##{bold}#Lisyna the umber hulk summons a Spider!#{normal}##LAST#
[MIND CRIT %]	23.1
[Actor:move]	10974	giant spider	(forced) move from	nil	nil	to	38	5
[ATTACK] to 	Cait	dam/apr/atk/mult ::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
checkHit	75	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	90	28.450194749052	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %] axe accuracy bonus	75	32	=	10.75
[PHYS CRIT %]	13.85
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	32	vs	46	=> chance to hit	15
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	204.08689628543	10	88	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	204.08689628543	10	88	1	vs. armor/def	123.56921510403	32
checkHit	88	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	219	10	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	105.43078489597
[PHYS CRIT %]	0
[ATTACK] after crit	105.43078489597
[ATTACK] after mult	105.43078489597
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	1	=> chance to hit	95
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	10964	war hound	move from	38	7	to	38	7
[LOG]	Melee retaliation hits Lisyna the umber hulk for #GREEN#3 acid#LAST#, #ORANGE#0 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits War hound for #GREEN#4 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#6 cold#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	#UID:10964:0#War hound hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(55 turned into osmosis)#LAST#, #WHITE#70 physical#LAST# (#RED##{bold}#70#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	Lisyna the umber hulk	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	19	42
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	19	42
checkHit	41	vs	42	=> chance to hit	48
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Lisyna the umber hulk.
[Actor:move]	6744	Cait	move from	38	8	to	38	8
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
[use_tactical AI] === Action Selected:	10963	turtle	closein	 AI:move_simple
[Actor:move]	10963	turtle	move from	37	5	to	38	6
[LOG]	Cait is no longer suffering from insomnia.
[LOG]	#00ff00##UID:2204:0#Talent Demon Seed is ready to use.
[LOG]	Bloodstar from Lisyna the umber hulk hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(20 turned into osmosis)#LAST#, #WHITE#20 physical#LAST# (#RED##{bold}#20#LAST##{normal}# total damage).
[LOG]	Lisyna the umber hulk receives #LIGHT_GREEN#16 healing#LAST# from #UID:6744:0##fbd578#Cait#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#90 healing#LAST#.
[Actor:move]	10974	giant spider	move from	38	5	to	37	5
[target_simple AI]	6664	Lisyna the umber hulk	selecting NEW TARGET	38	8	6744	Cait
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	attack	 talent:T_RITCH_FLAMESPITTER
[LOG]	#YELLOW##{bold}#Lisyna the umber hulk summons a Ritch Flamespitter!#{normal}##LAST#
[MIND CRIT %]	23.1
[MIND CRIT %]	23.1
[Actor:move]	10975	ritch flamespitter	(forced) move from	nil	nil	to	38	5
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	204.08689628543	10	88	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	204.08689628543	10	88	1	vs. armor/def	123.56921510403	32
checkHit	88	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	222	10	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	108.43078489597
[PHYS CRIT %]	0
[ATTACK] after crit	108.43078489597
[ATTACK] after mult	108.43078489597
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	1	=> chance to hit	95
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[LOG]	#CRIMSON#Your wretch titan is healed!
[Actor:move]	10964	war hound	move from	38	7	to	38	7
[LOG]	#UID:10964:0#War hound hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(55 turned into osmosis)#LAST#, #WHITE#72 physical#LAST# (#RED##{bold}#72#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits War hound for #GREEN#4 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#6 cold#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Overkill hits Giant spider for #DARK_GREEN#3 blight#LAST# damage.
[LOG]	Overkill hits Ritch flamespitter for #DARK_GREEN#3 blight#LAST# damage.
[LOG]	Overkill hits Turtle for #DARK_GREEN#1 blight#LAST# damage.
[LOG]	Overkill hits Lisyna the umber hulk for #DARK_GREEN#2 blight#LAST# damage.
[LOG]	
[LOG]	#{bold}#Melee retaliation killed War hound!#{normal}#
Deleting shader 96 (is clone 1)
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	Lisyna the umber hulk	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	19	42
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	19	42
checkHit	41	vs	42	=> chance to hit	48
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	151	22	vs. armor/hardiness	19	0.3
[ATTACK] mace accuracy bonus	41	42	=	1
[ATTACK] after armor	151
[PHYS CRIT %]	34.2
[ATTACK] after crit	151
[ATTACK] after mult	151
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Lisyna the umber hulk!
Cloned shader 101
[SHADER] setting reset param	tick_start	1449955
[ATTACK]	target on_melee_hit:	6	ARCANE	vs	0
[Actor:move]	6744	Cait	move from	38	8	to	38	8
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #SLATE#(5 turned into osmosis)#LAST#, #PURPLE#5 arcane#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#13 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[15 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Lisyna the umber hulk for #WHITE#97 physical#LAST#, #PURPLE#5 arcane#LAST#, #LIGHT_GREEN#3 nature#LAST# (#RED##{bold}#105#LAST##{normal}# total damage).
[LOG]	Demonic Soul hits Lisyna the umber hulk for #LIGHT_RED#17 fire#LAST# damage.
Deleting shader 101 (is clone 1)
[ATTACK] to 	Cait	dam/apr/atk/mult ::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
checkHit	75	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	92	28.450194749052	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %] axe accuracy bonus	75	32	=	10.75
[PHYS CRIT %]	13.85
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	32	vs	46	=> chance to hit	15
[LOG]	Melee retaliation hits Lisyna the umber hulk for #GREEN#3 acid#LAST#, #ORANGE#0 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[target_simple AI]	10963	turtle	selecting NEW TARGET	38	8	6744	Cait
[use_tactical AI] === Action Selected:	10963	turtle	protect	 talent:T_TAUNT
[LOG]	Turtle uses #{bold}##ORCHID#Taunt.#{normal}##LAST#
[LOG]	Bloodstar from Lisyna the umber hulk hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(20 turned into osmosis)#LAST#, #WHITE#20 physical#LAST# (#RED##{bold}#20#LAST##{normal}# total damage).
[LOG]	Lisyna the umber hulk receives #LIGHT_GREEN#16 healing#LAST# from #UID:6744:0##fbd578#Cait#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#95 healing#LAST#.
[Actor:move]	10974	giant spider	move from	37	5	to	36	5
[target_simple AI]	10975	ritch flamespitter	selecting NEW TARGET	38	8	6744	Cait
[target_simple AI]	10975	ritch flamespitter	selecting NEW TARGET	38	8	6744	Cait
[Actor:move]	10975	ritch flamespitter	move from	38	5	to	37	5
[target_simple AI]	6664	Lisyna the umber hulk	selecting NEW TARGET	38	8	6744	Cait
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	defend	 talent:T_TURTLE
[LOG]	#YELLOW##{bold}#Lisyna the umber hulk summons a Turtle!#{normal}##LAST#
[MIND CRIT %]	23.1
[LOG]	#{bold}#Lisyna the umber hulk's mind surges with critical power!#{normal}#
[Actor:move]	10976	turtle	(forced) move from	nil	nil	to	38	7
[LOG]	Turtle uses #{bold}##ORCHID#Taunt.#{normal}##LAST#
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	Lisyna the umber hulk	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	19	42
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	19	42
checkHit	41	vs	42	=> chance to hit	48
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Lisyna the umber hulk.
[Actor:move]	6744	Cait	move from	38	8	to	38	8
[ATTACK] to 	Cait	dam/apr/atk/mult ::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
checkHit	75	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	89	28.450194749052	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %] axe accuracy bonus	75	32	=	10.75
[PHYS CRIT %]	13.85
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	32	vs	46	=> chance to hit	15
[LOG]	Melee retaliation hits Lisyna the umber hulk for #GREEN#3 acid#LAST#, #ORANGE#0 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:510:0#Talent Shield Slam is ready to use.
[LOG]	Bloodstar from Lisyna the umber hulk hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(20 turned into osmosis)#LAST#, #{bold}##WHITE#20 physical#{normal}##LAST# (#RED##{bold}#20#LAST##{normal}# total damage).
[LOG]	Lisyna the umber hulk receives #LIGHT_GREEN#16 healing#LAST# from #UID:6744:0##fbd578#Cait#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#75 healing#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	Lisyna the umber hulk	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	19	42
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	19	42
checkHit	41	vs	42	=> chance to hit	48
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Lisyna the umber hulk.
[Actor:move]	6744	Cait	move from	38	8	to	38	8
[Actor:move]	10974	giant spider	move from	36	5	to	35	6
[Actor:move]	10975	ritch flamespitter	move from	37	5	to	38	6
[use_tactical AI] === Action Selected:	10976	turtle	defend	 talent:T_SHELL_SHIELD
[LOG]	Turtle uses #{bold}##ORCHID#Shell Shield.#{normal}##LAST#
[LOG]	Turtle takes cover under its shell.
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	disable	 talent:T_MIND_DISRUPTION
[LOG]	Lisyna the umber hulk casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
[LOG]	Cait resists!
[ATTACK] to 	Cait	dam/apr/atk/mult ::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
checkHit	75	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	92	28.450194749052	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %] axe accuracy bonus	75	32	=	10.75
[PHYS CRIT %]	13.85
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	32	vs	46	=> chance to hit	15
[LOG]	Melee retaliation hits Lisyna the umber hulk for #GREEN#3 acid#LAST#, #ORANGE#0 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	Bloodstar from Lisyna the umber hulk hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(20 turned into osmosis)#LAST#, #WHITE#20 physical#LAST# (#RED##{bold}#20#LAST##{normal}# total damage).
[LOG]	Lisyna the umber hulk receives #LIGHT_GREEN#16 healing#LAST# from #UID:6744:0##fbd578#Cait#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#59 healing#LAST#.
Deleting shader 101 (is clone 1)
[LOG]	
[LOG]	Cait uses #{bold}##ORCHID#Block.#{normal}##LAST#
[Actor:move]	10974	giant spider	move from	35	6	to	35	7
[use_tactical AI] === Action Selected:	10976	turtle	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	5.25	0	21	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	5.25	0	21	1	vs. armor/def	123.56921510403	32
checkHit	21	vs	32	=> chance to hit	23
[LOG]	#UID:10976:0#Turtle misses #fbd578#Cait#LAST#.
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	disable	 talent:T_WAKING_NIGHTMARE
[LOG]	Lisyna the umber hulk uses #{bold}##YELLOW#Waking Nightmare.#{normal}##LAST#
[MIND CRIT %]	23.1
[MIND CRIT %]	23.1
[LOG]	#{bold}#Lisyna the umber hulk's mind surges with critical power!#{normal}#
checkHit	32	vs	67	=> chance to hit	0
[LOG]	#F53CBE#Cait is lost in a nightmare.
[ATTACK] to 	Cait	dam/apr/atk/mult ::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
checkHit	75	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	92	28.450194749052	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %] axe accuracy bonus	75	32	=	10.75
[PHYS CRIT %]	13.85
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	32	vs	46	=> chance to hit	15
[LOG]	#ORANGE#Cait shrugs off Lisyna the umber hulk's 'Harassed'!
[LOG]	Melee retaliation hits Lisyna the umber hulk for #GREEN#3 acid#LAST#, #ORANGE#0 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Shards of metal explode from Cait's shield!
[PHYS CRIT %]	39.2
[LOG]	Ritch flamespitter starts to bleed.
[LOG]	Turtle starts to bleed.
[LOG]	Cait wanders around!.
[LOG]	#F53CBE#Cait succumbs to the nightmare!
[LOG]	
[LOG]	Bloodstar from Lisyna the umber hulk hits #fbd578#Cait#LAST# for #WHITE#(29 blocked)#LAST#, #{bold}##WHITE#0 physical#{normal}##LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Waking Nightmare from Lisyna the umber hulk hits #fbd578#Cait#LAST# for #GREY#(38 blocked)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[3 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Lisyna the umber hulk for #WHITE#31 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Ritch flamespitter for #WHITE#45 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#49 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[60 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Turtle for #WHITE#15 physical#LAST# damage.
Loading tile from tileset	/data/gfx/effects/confused.png
Deleting shader 48 (is clone 1)
[Actor:move]	6744	Cait	move from	38	8	to	38	8
[LOG]	Cait is confused and fails to use Attack.
[useTalent] TALENT FAILED:	T_ATTACK	for	Cait	6744	true
[Actor:move]	6744	Cait	move from	38	8	to	38	8
[Actor:move]	10974	giant spider	move from	35	7	to	35	8
[use_tactical AI] === Action Selected:	10976	turtle	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	5.25	0	21	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	5.25	0	21	1	vs. armor/def	123.56921510403	32
checkHit	21	vs	32	=> chance to hit	23
[LOG]	#UID:10976:0#Turtle misses #fbd578#Cait#LAST#.
[LOG]	Bleeding from Cait hits Turtle for #WHITE#15 physical#LAST# damage.
[LOG]	Bleeding from Cait hits Ritch flamespitter for #WHITE#45 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[8 healing]#LAST#.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#2 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	attack	 talent:T_INNER_DEMONS
[LOG]	Lisyna the umber hulk uses #{bold}##YELLOW#Inner Demons.#{normal}##LAST#
checkHit	32	vs	67	=> chance to hit	0
[LOG]	#F53CBE#Cait is plagued by inner demons!
[ATTACK] to 	Cait	dam/apr/atk/mult ::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
checkHit	75	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	95	28.450194749052	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %] axe accuracy bonus	75	32	=	10.75
[PHYS CRIT %]	13.85
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	32	vs	46	=> chance to hit	15
[LOG]	Melee retaliation hits Lisyna the umber hulk for #GREEN#3 acid#LAST#, #ORANGE#0 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	6744	Cait	move from	38	8	to	38	8
[LOG]	Cait is confused and fails to use Attack.
[useTalent] TALENT FAILED:	T_ATTACK	for	Cait	6744	true
[Actor:move]	6744	Cait	move from	38	8	to	38	8
checkHit	67	vs	32	=> chance to hit	95
[LOG]	Cait is free from the mind drone.
[LOG]	#00ff00##UID:2205:0#Talent Bind Demon is ready to use.
[LOG]	#00ff00##UID:2187:0#Talent Fiery Cleansing is ready to use.
[LOG]	Bloodstar from Lisyna the umber hulk hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(20 turned into osmosis)#LAST#, #WHITE#20 physical#LAST# (#RED##{bold}#20#LAST##{normal}# total damage).
[LOG]	Waking Nightmare from Lisyna the umber hulk hits #fbd578#Cait#LAST# for #SLATE#(38 turned into osmosis)#LAST#, #GREY#38 darkness#LAST# (#RED##{bold}#38#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#49 healing#LAST#.
[LOG]	Lisyna the umber hulk receives #LIGHT_GREEN#16 healing#LAST# from #UID:6744:0##fbd578#Cait#LAST#.
[Actor:move]	10974	giant spider	move from	35	8	to	35	7
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around ritch flamespitter!
Cloned shader 101
[SHADER] setting reset param	tick_start	1459628
[target_simple AI]	10975	ritch flamespitter	selecting NEW TARGET	38	8	6744	Cait
[use_tactical AI] === Action Selected:	10976	turtle	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	5.25	0	21	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	5.25	0	21	1	vs. armor/def	123.56921510403	32
checkHit	21	vs	32	=> chance to hit	23
[LOG]	#UID:10976:0#Turtle misses #fbd578#Cait#LAST#.
[LOG]	Bleeding from Cait hits Turtle for #WHITE#15 physical#LAST# damage.
[LOG]	Bleeding from Cait hits Ritch flamespitter for #WHITE#45 physical#LAST# damage.
[LOG]	Demonic Soul hits Turtle for #LIGHT_RED#9 fire#LAST# damage.
[LOG]	Demonic Soul hits Ritch flamespitter for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[9 healing]#LAST#.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#2 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[target_simple AI]	6664	Lisyna the umber hulk	selecting NEW TARGET	38	8	6744	Cait
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	attack	 talent:T_PSYSHOT
[LOG]	Lisyna the umber hulk uses #{bold}##ORCHID#Psyshot.#{normal}##LAST#
[LOG][remove]	1459659	Lisyna the umber hulk uses #{bold}##ORCHID#Psyshot.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_PSYSHOT	for	Lisyna the umber hulk	6664	true
[use_tactical AI] turn	1923465	6664	Lisyna the umber hulk	### FAILED ACTION returned:	T_PSYSHOT	false
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	dreamer's pulsing mindstar
[ATTACK] to 	Cait	dam/apr/atk/mult ::	90.176278674028	70.031248613051	75	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	90.176278674028	70.031248613051	75	1	vs. armor/def	123.56921510403	32
checkHit	75	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	99	70.031248613051	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	45.462033509017
[PHYS CRIT %] axe accuracy bonus	75	32	=	10.75
[PHYS CRIT %]	11.35
[ATTACK] after crit	45.462033509017
[ATTACK] after mult	45.462033509017
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[ATTACK] attacking with (offhand)	Bloomsoul
[ATTACK] to 	Cait	dam/apr/atk/mult ::	88.698182378356	28.450194749052	75	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	88.698182378356	28.450194749052	75	1	vs. armor/def	123.56921510403	32
checkHit	75	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	89	28.450194749052	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %] axe accuracy bonus	75	32	=	10.75
[PHYS CRIT %]	13.85
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[LOG]	#UID:6664:0#Lisyna the umber hulk hits #fbd578#Cait#LAST# for #SLATE#(33 turned into osmosis)#LAST#, #LIGHT_GREEN#33 nature#LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Lisyna the umber hulk for #GREEN#3 acid#LAST#, #ORANGE#0 mind#LAST#, #1133F3#5 cold#LAST#, #GREEN#3 acid#LAST#, #ORANGE#0 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[ATTACK] to 	Cait	dam/apr/atk/mult ::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
checkHit	75	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	89	28.450194749052	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %] axe accuracy bonus	75	32	=	10.75
[PHYS CRIT %]	13.85
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	32	vs	46	=> chance to hit	15
[LOG]	Melee retaliation hits Lisyna the umber hulk for #GREEN#3 acid#LAST#, #ORANGE#0 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	6744	Cait	move from	38	8	to	38	8
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	Lisyna the umber hulk	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	19	0
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	19	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	159	22	vs. armor/hardiness	19	0.3
[ATTACK] mace accuracy bonus	41	0	=	1.082
[ATTACK] after armor	172.038
[PHYS CRIT %]	53.214995687113
[ATTACK] after crit	361.2798
[ATTACK] after mult	361.2798
[ATTACK] after counterstrike	722.5596
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Lisyna the umber hulk!#{normal}#
[ATTACK]	target on_melee_hit:	6	ARCANE	vs	0
[SPELL CRIT %]	17.2
Adding entity	10977	after	6744
[SPELL CRIT %]	17.2
Adding entity	10978	after	6744
[SPELL CRIT %]	17.2
Adding entity	10979	after	6744
[Actor:move]	6744	Cait	move from	38	8	to	38	8
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #SLATE#(5 turned into osmosis)#LAST#, #PURPLE#5 arcane#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#60 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Lisyna the umber hulk for #{bold}##WHITE#465 physical#{normal}##LAST#, #PURPLE#5 arcane#LAST#, #LIGHT_GREEN#3 nature#LAST# (#RED##{bold}#473#LAST##{normal}# total damage).
Cloned shader 96
[SHADER] setting reset param	tick_start	1460682
Cloned shader 96
[SHADER] setting reset param	tick_start	1460682
Cloned shader 96
[SHADER] setting reset param	tick_start	1460682
[LOG]	Cait's Flame Bolts hits Turtle for #LIGHT_RED#11 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Lisyna the umber hulk for #LIGHT_RED#21 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[6 healing]#LAST#.
[LOG]	Cait's Flame Bolts hits Turtle for #LIGHT_RED#11 fire#LAST# damage.
checkHit	67	vs	32	=> chance to hit	95
[LOG]	#00ff00##UID:1146:0#Talent Darkfire is ready to use.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#58 healing#LAST#.
[LOG]	Lisyna the umber hulk receives #LIGHT_GREEN#16 healing#LAST# from #UID:6744:0##fbd578#Cait#LAST#.
[LOG]	Bloodstar from Lisyna the umber hulk hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(20 turned into osmosis)#LAST#, #WHITE#20 physical#LAST# (#RED##{bold}#20#LAST##{normal}# total damage).
[LOG]	Waking Nightmare from Lisyna the umber hulk hits #fbd578#Cait#LAST# for #SLATE#(38 turned into osmosis)#LAST#, #GREY#38 darkness#LAST# (#RED##{bold}#38#LAST##{normal}# total damage).
[Actor:move]	10974	giant spider	move from	35	7	to	35	8
[use_tactical AI] === Action Selected:	10976	turtle	protect	 talent:T_TAUNT
[LOG]	Turtle uses #{bold}##ORCHID#Taunt.#{normal}##LAST#
[LOG]	Bleeding from Cait hits Turtle for #WHITE#15 physical#LAST# damage.
[LOG]	Bleeding from Cait hits Ritch flamespitter for #WHITE#45 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[8 healing]#LAST#.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#2 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
Deleting shader 101 (is clone 1)
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	attack	 talent:T_PSYSHOT
[LOG]	Lisyna the umber hulk uses #{bold}##ORCHID#Psyshot.#{normal}##LAST#
[LOG][remove]	1460764	Lisyna the umber hulk uses #{bold}##ORCHID#Psyshot.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_PSYSHOT	for	Lisyna the umber hulk	6664	true
[use_tactical AI] turn	1923476	6664	Lisyna the umber hulk	### FAILED ACTION returned:	T_PSYSHOT	false
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	dreamer's pulsing mindstar
[ATTACK] to 	Cait	dam/apr/atk/mult ::	90.176278674028	70.031248613051	75	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	90.176278674028	70.031248613051	75	1	vs. armor/def	123.56921510403	32
checkHit	75	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	99	70.031248613051	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	45.462033509017
[PHYS CRIT %] axe accuracy bonus	75	32	=	10.75
[PHYS CRIT %]	11.35
[ATTACK] after crit	45.462033509017
[ATTACK] after mult	45.462033509017
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[ATTACK] attacking with (offhand)	Bloomsoul
[ATTACK] to 	Cait	dam/apr/atk/mult ::	88.698182378356	28.450194749052	75	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	88.698182378356	28.450194749052	75	1	vs. armor/def	123.56921510403	32
checkHit	75	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	91	28.450194749052	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %] axe accuracy bonus	75	32	=	10.75
[PHYS CRIT %]	13.85
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[LOG]	#UID:6664:0#Lisyna the umber hulk hits #fbd578#Cait#LAST# for #SLATE#(33 turned into osmosis)#LAST#, #LIGHT_GREEN#33 nature#LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Lisyna the umber hulk for #GREEN#3 acid#LAST#, #ORANGE#0 mind#LAST#, #1133F3#5 cold#LAST#, #GREEN#3 acid#LAST#, #ORANGE#0 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[ATTACK] to 	Cait	dam/apr/atk/mult ::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
checkHit	75	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	89	28.450194749052	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %] axe accuracy bonus	75	32	=	10.75
[PHYS CRIT %]	13.85
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	32	vs	46	=> chance to hit	15
[LOG]	#ORANGE#Cait shrugs off Lisyna the umber hulk's 'Harassed'!
[LOG]	
[LOG]	Melee retaliation hits Lisyna the umber hulk for #GREEN#3 acid#LAST#, #ORANGE#0 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Cait is confused and fails to use Demon Seed.
[useTalent] TALENT FAILED:	T_DEMON_SEED	for	Cait	6744	true
checkHit	67	vs	32	=> chance to hit	95
[LOG]	Cait is free from the bloodstar.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#84 healing#LAST#.
[LOG]	Waking Nightmare from Lisyna the umber hulk hits #fbd578#Cait#LAST# for #SLATE#(38 turned into osmosis)#LAST#, #GREY#38 darkness#LAST# (#RED##{bold}#38#LAST##{normal}# total damage).
[Actor:move]	10974	giant spider	move from	35	8	to	35	7
[use_tactical AI] === Action Selected:	10976	turtle	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	5.25	0	21	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	5.25	0	21	1	vs. armor/def	123.56921510403	32
checkHit	21	vs	32	=> chance to hit	23
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	5	0	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[LOG]	Bleeding from Cait hits Turtle for #WHITE#15 physical#LAST# damage.
[LOG]	Bleeding from Cait hits Ritch flamespitter for #WHITE#45 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[8 healing]#LAST#.
[LOG]	Melee retaliation hits Turtle for #GREEN#1 acid#LAST#, #ORANGE#0 mind#LAST#, #1133F3#1 cold#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#2 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	heal	 talent:T_ACTIVATE_OBJECT_3
[LOG]	Lisyna the umber hulk activates his #B4B4B4##UID:5604:0#flower covered mindstar#LAST#!
[LOG]	Lisyna the umber hulk starts regenerating health quickly.
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	attack	 talent:T_PSYSHOT
[LOG]	Lisyna the umber hulk uses #{bold}##ORCHID#Psyshot.#{normal}##LAST#
[LOG][remove]	1462441	Lisyna the umber hulk uses #{bold}##ORCHID#Psyshot.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_PSYSHOT	for	Lisyna the umber hulk	6664	true
[use_tactical AI] turn	1923488	6664	Lisyna the umber hulk	### FAILED ACTION returned:	T_PSYSHOT	false
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	attack	 talent:T_NIGHTMARE
[LOG]	Lisyna the umber hulk uses #{bold}##YELLOW#Nightmare.#{normal}##LAST#
[MIND CRIT %]	23.1
[LOG]	#{bold}#Lisyna the umber hulk's mind surges with critical power!#{normal}#
[MIND CRIT %]	23.1
checkHit	10	vs	67	=> chance to hit	0
[LOG]	#F53CBE#Turtle is lost in a nightmare.
checkHit	32	vs	67	=> chance to hit	0
[LOG]	#F53CBE#Cait is lost in a nightmare.
[LOG]	
[LOG]	You are asleep and unable to move!
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
[LOG]	You are asleep and unable to move!
Server latency	6
[LOG]	You are asleep and unable to move!
[ATTACK] to 	Cait	dam/apr/atk/mult ::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
checkHit	75	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	94	28.450194749052	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %] axe accuracy bonus	75	32	=	10.75
[PHYS CRIT %]	13.85
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	32	vs	46	=> chance to hit	15
[LOG]	Melee retaliation hits Lisyna the umber hulk for #GREEN#3 acid#LAST#, #ORANGE#0 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#F53CBE#Cait succumbs to the nightmare!
[LOG]	Cait is free from the nightmare.
[LOG]	Cait is suffering from insomnia.
[LOG]	Cait seems more focused.
[LOG]	Nightmare from Lisyna the umber hulk hits #fbd578#Cait#LAST# for #SLATE#(38 turned into osmosis)#LAST#, #GREY#38 darkness#LAST# (#RED##{bold}#38#LAST##{normal}# total damage).
[LOG]	Waking Nightmare from Lisyna the umber hulk hits #fbd578#Cait#LAST# for #SLATE#(38 turned into osmosis)#LAST#, #{bold}##GREY#38 darkness#{normal}##LAST# (#RED##{bold}#38#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#73 healing#LAST#.
[Actor:move]	10974	giant spider	move from	35	7	to	35	8
[target_simple AI]	10975	ritch flamespitter	selecting NEW TARGET	38	8	6744	Cait
[LOG]	Turtle is suffering from insomnia.
[target_simple AI]	10976	turtle	selecting NEW TARGET	38	8	6744	Cait
[target_simple AI]	10976	turtle	selecting NEW TARGET	38	8	6744	Cait
[LOG]	Nightmare from Lisyna the umber hulk hits Turtle for #GREY#18 darkness#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#2 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	Bleeding from Cait hits Turtle for #WHITE#15 physical#LAST# damage.
[LOG]	Bleeding from Cait hits Ritch flamespitter for #WHITE#45 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[8 healing]#LAST#.
[LOG]	
[USERCHAT] channel serial data	Kyle20X5	tome	533
[LOG]	Cait uses #{bold}##ORCHID#Shield Slam.#{normal}##LAST#
[ATTACK] to 	Lisyna the umber hulk	dam/apr/atk/mult ::	75.041664710215	16	41	0.65693136595149	vs. armor/def	19	42
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	0.65693136595149	vs. armor/def	19	42
checkHit	41	vs	42	=> chance to hit	48
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Lisyna the umber hulk.
[ATTACK] staff accuracy bonus	41	42	=	1
[ATTACK] to 	Lisyna the umber hulk	dam/apr/atk/mult ::	75.041664710215	16	41	0.65693136595149	vs. armor/def	19	42
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	0.65693136595149	vs. armor/def	19	42
checkHit	41	vs	42	=> chance to hit	48
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Lisyna the umber hulk.
[ATTACK] staff accuracy bonus	41	42	=	1
[ATTACK] to 	Lisyna the umber hulk	dam/apr/atk/mult ::	75.041664710215	16	41	0.65693136595149	vs. armor/def	19	42
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	0.65693136595149	vs. armor/def	19	42
checkHit	41	vs	42	=> chance to hit	48
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Lisyna the umber hulk.
[ATTACK] staff accuracy bonus	41	42	=	1
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	attack	 talent:T_PSYSHOT
[LOG]	Lisyna the umber hulk uses #{bold}##ORCHID#Psyshot.#{normal}##LAST#
[LOG][remove]	1469429	Lisyna the umber hulk uses #{bold}##ORCHID#Psyshot.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_PSYSHOT	for	Lisyna the umber hulk	6664	true
[use_tactical AI] turn	1923500	6664	Lisyna the umber hulk	### FAILED ACTION returned:	T_PSYSHOT	false
[use_tactical AI] === Action Selected:	6664	Lisyna the umber hulk	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	dreamer's pulsing mindstar
[ATTACK] to 	Cait	dam/apr/atk/mult ::	90.176278674028	70.031248613051	75	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	90.176278674028	70.031248613051	75	1	vs. armor/def	123.56921510403	32
checkHit	75	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	97	70.031248613051	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	43.462033509017
[PHYS CRIT %] axe accuracy bonus	75	32	=	10.75
[PHYS CRIT %]	11.35
[ATTACK] after crit	43.462033509017
[ATTACK] after mult	43.462033509017
[LOG]	Shards of metal explode from Cait's shield!
[PHYS CRIT %]	29.2
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[ATTACK] attacking with (offhand)	Bloomsoul
[ATTACK] to 	Cait	dam/apr/atk/mult ::	88.698182378356	28.450194749052	75	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	88.698182378356	28.450194749052	75	1	vs. armor/def	123.56921510403	32
checkHit	75	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	91	28.450194749052	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %] axe accuracy bonus	75	32	=	10.75
[PHYS CRIT %]	13.85
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	#{bold}##UID:6664:0#Lisyna the umber hulk performs a melee critical strike against #fbd578#Cait#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[LOG]	#UID:6664:0#Lisyna the umber hulk hits #fbd578#Cait#LAST# for #LIGHT_GREEN#(32 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[3 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Lisyna the umber hulk for #WHITE#31 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Ritch flamespitter for #WHITE#45 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[12 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Turtle for #WHITE#15 physical#LAST# damage.
[LOG]	Melee retaliation hits Lisyna the umber hulk for #GREEN#3 acid#LAST#, #ORANGE#0 mind#LAST#, #1133F3#5 cold#LAST#, #GREEN#3 acid#LAST#, #ORANGE#0 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[ATTACK] to 	Cait	dam/apr/atk/mult ::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	88.698182378356	28.450194749052	75	1.5443516294262	vs. armor/def	123.56921510403	32
checkHit	75	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	92	28.450194749052	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %] axe accuracy bonus	75	32	=	10.75
[PHYS CRIT %]	13.85
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	46	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	32	vs	46	=> chance to hit	15
[LOG]	Melee retaliation hits Lisyna the umber hulk for #GREEN#3 acid#LAST#, #ORANGE#0 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Cait loses sight!
[LOG]	#F53CBE#Cait succumbs to the nightmare!
checkHit	67	vs	32	=> chance to hit	95
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#85 healing#LAST#.
[LOG]	Waking Nightmare from Lisyna the umber hulk hits #fbd578#Cait#LAST# for #GREY#(38 blocked)#LAST#, #{bold}##GREY#0 darkness#{normal}##LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/effects/blinded.png
[LOG]	
[LOG]	Cait uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Cait recovers sight.
[LOG]	Cait is cured!
[LOG]	Cait lessens the pain.
[LOG]	Cait uses #{bold}##RED#Assault.#{normal}##LAST#
[ATTACK] to 	Lisyna the umber hulk	dam/apr/atk/mult ::	75.041664710215	16	41	1.0549509756796	vs. armor/def	19	0
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	1.0549509756796	vs. armor/def	19	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	75	16	vs. armor/hardiness	19	0.3
[ATTACK] after armor	72
[PHYS CRIT %]	48.714995687113
[ATTACK] after crit	72
[ATTACK] after mult	75.956470248934
[ATTACK] after counterstrike	151.91294049787
[ATTACK] staff accuracy bonus	41	0	=	1.82
[ATTACK]	target on_melee_hit:	6	ARCANE	vs	0
[ATTACK] to 	Lisyna the umber hulk	dam/apr/atk/mult ::	139.45892115397	22	41	1.0549509756796	vs. armor/def	19	0
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.0549509756796	vs. armor/def	19	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	185	22	vs. armor/hardiness	19	0.3
[ATTACK] mace accuracy bonus	41	0	=	1.082
[ATTACK] after armor	200.17
[PHYS CRIT %]	100
[ATTACK] after crit	380.323
[ATTACK] after mult	401.22211992341
[ATTACK] after counterstrike	802.44423984681
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Lisyna the umber hulk!#{normal}#
[ATTACK]	target on_melee_hit:	6	ARCANE	vs	0
[ATTACK] to 	Lisyna the umber hulk	dam/apr/atk/mult ::	139.45892115397	22	41	1.0549509756796	vs. armor/def	19	0
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.0549509756796	vs. armor/def	19	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	190	22	vs. armor/hardiness	19	0.3
[ATTACK] mace accuracy bonus	41	0	=	1.082
[ATTACK] after armor	205.58
[PHYS CRIT %]	100
[ATTACK] after crit	349.486
[ATTACK] after mult	368.69059668637
[ATTACK] after counterstrike	737.38119337275
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Lisyna the umber hulk!#{normal}#
Loading entities file from memory	/data/general/npcs/minor-demon.lua
Loading entities file from memory	/data/general/npcs/major-demon.lua
Loading entities file from memory	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/aquatic_demon.lua
Loading entities file from file	/data-ashes-urhrok/general/npcs/aquatic-demon.lua
Testing superior demon	champion of Urh'Rok	28	against trying to make	dúathedlen	32
Testing superior demon	champion of Urh'Rok	29	against trying to make	dúathedlen	32
Testing superior demon	champion of Urh'Rok	33	against trying to make	dúathedlen	32
Testing superior demon	daelach	26	against trying to make	dúathedlen	32
Testing superior demon	daelach	28	against trying to make	dúathedlen	32
Testing superior demon	daelach	28	against trying to make	dúathedlen	32
Testing superior demon	dolleg	26	against trying to make	dúathedlen	32
Testing superior demon	dolleg	26	against trying to make	dúathedlen	32
Testing superior demon	dolleg	28	against trying to make	dúathedlen	32
Testing superior demon	dolleg	29	against trying to make	dúathedlen	32
Testing superior demon	dúathedlen	22	against trying to make	dúathedlen	32
Testing superior demon	dúathedlen	23	against trying to make	dúathedlen	32
Testing superior demon	dúathedlen	25	against trying to make	dúathedlen	32
Testing superior demon	dúathedlen	29	against trying to make	dúathedlen	32
Testing superior demon	dúathedlen	30	against trying to make	dúathedlen	32
Testing superior demon	fire imp	29	against trying to make	dúathedlen	32
Testing superior demon	fire imp	30	against trying to make	dúathedlen	32
Testing superior demon	forge-giant	28	against trying to make	dúathedlen	32
Testing superior demon	forge-giant	29	against trying to make	dúathedlen	32
Testing superior demon	forge-giant	30	against trying to make	dúathedlen	32
Testing superior demon	forge-giant	30	against trying to make	dúathedlen	32
Testing superior demon	forge-giant	42	against trying to make	dúathedlen	32
Testing superior demon	quasit	26	against trying to make	dúathedlen	32
Testing superior demon	quasit	27	against trying to make	dúathedlen	32
Testing superior demon	quasit	32	against trying to make	dúathedlen	32
Testing superior demon	thaurhereg	25	against trying to make	dúathedlen	32
Testing superior demon	uruivellas	25	against trying to make	dúathedlen	32
Testing superior demon	uruivellas	27	against trying to make	dúathedlen	32
Testing superior demon	uruivellas	31	against trying to make	dúathedlen	32
Testing superior demon	water imp	16	against trying to make	dúathedlen	32
Testing superior demon	water imp	29	against trying to make	dúathedlen	32
Testing superior demon	water imp	30	against trying to make	dúathedlen	32
Testing superior demon	water imp	36	against trying to make	dúathedlen	32
Testing superior demon	wretch titan	25	against trying to make	dúathedlen	32
Testing superior demon	wretch titan	28	against trying to make	dúathedlen	32
Testing superior demon	wretch titan	30	against trying to make	dúathedlen	32
Testing superior demon	wretch titan	30	against trying to make	dúathedlen	32
Testing superior demon	wretch titan	34	against trying to make	dúathedlen	32
Testing superior demon	wretchling	22	against trying to make	dúathedlen	32
Testing superior demon	wretchling	23	against trying to make	dúathedlen	32
Testing superior demon	wretchling	25	against trying to make	dúathedlen	32
Testing superior demon	wretchling	26	against trying to make	dúathedlen	32
Loading entities file from file	/data/general/objects/egos/infusions.lua
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#CRIMSON#You extract a #FFD700##UID:11008:0#demon seed [dúathedlen] (level 32, mainhand)#LAST# and add it to your inventory.
Disabling psiblade	dreamer's pulsing mindstar
Disabling psiblade	Bloomsoul
[ActorObjectUse] useObjectDisable: 	Bloomsoul	inven/slot	3	1	tid	nil
[ActorObjectUse] useObjectDisable: 	Obsidianwolf the stralite amulet	inven/slot	6	1	tid	nil
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:29:0#xorn fragment (1)#WHITE#.
Loading tile from tileset	/data/gfx/shockbolt/object/xorn_fragment.png
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Actor:move]	10974	giant spider	move from	35	8	to	35	7
[LOG]	Turtle is free from the nightmare.
[target_simple AI]	10976	turtle	selecting NEW TARGET	38	8	6744	Cait
[use_tactical AI] === Action Selected:	10976	turtle	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	5.25	0	21	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	5.25	0	21	1	vs. armor/def	123.56921510403	32
checkHit	21	vs	32	=> chance to hit	23
[LOG]	#UID:10976:0#Turtle misses #fbd578#Cait#LAST#.
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #SLATE#(4 turned into osmosis)#LAST#, #PURPLE#4 arcane#LAST#, #SLATE#(4 turned into osmosis)#LAST#, #PURPLE#4 arcane#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#18 healing#LAST#, #LIGHT_GREEN#17 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#9 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[49 healing]#LAST#.
[LOG]	Bleeding from Cait hits Turtle for #WHITE#25 physical#LAST# damage.
[LOG]	Overkill hits Ritch flamespitter for #DARK_GREEN#249 blight#LAST# damage.
[LOG]	Overkill hits Turtle for #DARK_GREEN#54 blight#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#13 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#67 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#32 healing#LAST#, #LIGHT_GREEN#62 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[185 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Lisyna the umber hulk for #WHITE#98 physical#LAST#, #GREEN#4 acid#LAST#, #PURPLE#9 arcane#LAST#, #LIGHT_GREEN#5 nature#LAST#, #{bold}##WHITE#516 physical#{normal}##LAST#, #PURPLE#5 arcane#LAST#, #LIGHT_GREEN#3 nature#LAST#, #{bold}##WHITE#474 physical#{normal}##LAST# (#RED##{bold}#1114#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Lisyna the umber hulk!#{normal}#
[LOG]	#{bold}#Overkill killed Ritch flamespitter!#{normal}#
[LOG]	Cait wanders around!.
[LOG]	#F53CBE#Cait succumbs to the nightmare!
[LOG]	Cait is freed from the demons.
[LOG]	Cait is no longer suffering from insomnia.
[LOG]	
[LOG]	Waking Nightmare from Lisyna the umber hulk hits #fbd578#Cait#LAST# for #SLATE#(28 turned into osmosis)#LAST#, #GREY#28 darkness#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#85 healing#LAST#.
[USERCHAT] channel achievement	Kyle20X5	tome	Unstoppable (Roguelike)	false	true
[LOG]	Cait is confused and fails to use Attack.
[useTalent] TALENT FAILED:	T_ATTACK	for	Cait	6744	true
[Actor:move]	6744	Cait	move from	38	8	to	38	8
[use_tactical AI] === Action Selected:	10976	turtle	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	5.25	0	21	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	5.25	0	21	1	vs. armor/def	123.56921510403	32
checkHit	21	vs	32	=> chance to hit	23
[LOG]	#UID:10976:0#Turtle misses #fbd578#Cait#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#3 healing#LAST#.
[LOG]	Bleeding from Cait hits Turtle for #WHITE#25 physical#LAST# damage.
[LOG]	
[LOG]	Cait deactivates #{bold}##ORANGE#Osmosis Shield#LAST#.
[LOG]	Waking Nightmare from Lisyna the umber hulk hits #fbd578#Cait#LAST# for #GREY#28 darkness#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#45 healing#LAST#.
[LOG]	Turtle is no longer suffering from insomnia.
[use_tactical AI] === Action Selected:	10976	turtle	protect	 talent:T_TAUNT
[LOG]	Turtle uses #{bold}##ORCHID#Taunt.#{normal}##LAST#
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#3 healing#LAST#.
[LOG]	Bleeding from Cait hits Turtle for #WHITE#25 physical#LAST# damage.
[LOG]	
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_1.lua	:=:	/data/sound/ambient/door_creaks/creak_1.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_1.ogg" : <static>
[Actor:move]	6744	Cait	move from	38	8	to	38	8
[LOG]	Cait is confused and fails to use Attack.
[useTalent] TALENT FAILED:	T_ATTACK	for	Cait	6744	true
[Actor:move]	6744	Cait	move from	38	8	to	38	8
[LOG]	#F53CBE#Cait succumbs to the nightmare!
[LOG]	Waking Nightmare from Lisyna the umber hulk hits #fbd578#Cait#LAST# for #GREY#28 darkness#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#45 healing#LAST#.
[LOG]	
[Actor:move]	6744	Cait	move from	38	8	to	38	9
[LOG]	#F53CBE#Cait succumbs to the nightmare!
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	Waking Nightmare from Lisyna the umber hulk hits #fbd578#Cait#LAST# for #GREY#28 darkness#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#45 healing#LAST#.
[LOG]	
[Actor:move]	6744	Cait	move from	38	9	to	38	10
[LOG]	Cait feels pain again.
[LOG]	Cait is no longer harassed.
[LOG]	Waking Nightmare from Lisyna the umber hulk hits #fbd578#Cait#LAST# for #GREY#28 darkness#LAST# damage.
[LOG]	
[Actor:move]	6744	Cait	move from	38	10	to	39	10
[LOG]	Cait is free from the nightmare.
[LOG]	#00ff00##UID:511:0#Talent Assault is ready to use.
[LOG]	
[Actor:move]	6744	Cait	move from	39	10	to	40	10
[LOG]	Resting starts...
[LOG]	Cait seems more focused.
[LOG]	#00ff00##UID:510:0#Talent Shield Slam is ready to use.
[LOG]	#00ff00##UID:457:0#Talent Writ Large is ready to use.
[LOG]	#00ff00##UID:116:0#Talent Infusion: Wild is ready to use.
[LOG]	#00ff00##UID:2212:0#Talent Osmosis Shield is ready to use.
[LOG]	#00ff00##UID:454:0#Talent Ogric Wrath is ready to use.
[LOG]	Rested for 26 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6744	Cait	move from	40	10	to	39	10
[Actor:move]	6744	Cait	move from	39	10	to	38	9
[Actor:move]	6744	Cait	move from	38	9	to	38	8
[LOG]	Cait uses #{bold}##ORCHID#Dig.#{normal}##LAST#
[LOG]	Digging starts...
[Spacetime Tuning]	7504	Bethonor the degenerated skeleton warrior	setting preferred_paradox:	240
[LOG]	Dug for 37 turns.
[LOG]	Wall turns into floor.
[LOG]	
[Actor:move]	6744	Cait	move from	38	8	to	39	8
[USERCHAT] channel achievement	cilinkz	tome	Curse Lifter	false	false
[LOG]	Cait uses #{bold}##ORCHID#Dig.#{normal}##LAST#
[LOG]	Digging starts...
Deleting temp shader	main_fbo/wobbling[]
Deleting temp shader	main_fbo/sharpen[]
Deleting temp shader	full_fbo[]
Deleting temp shader	main_fbo/gestures[]
Deleting temp shader	cults_book_seens[]
Deleting temp shader	main_fbo/blur[]
Deleting temp shader	cults_book[]
Deleting temp shader	main_fbo/line_grids[]
Deleting temp shader	main_fbo[]
Deleting temp shader	main_fbo/motionblur[]
Deleting temp shader	main_fbo/timestop[]
Deleting temp shader	main_fbo/underwater[]
Deleting temp shader	target_fbo[]
Deleting temp shader	tentacles[appearTime=0.6,noup=0,time_factor=700]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
Deleting temp shader	boneshield[chargesCount=1]
Deleting temp shader	tentacles[time_factor=900,wobblingType=0]
Deleting temp shader	tentacles[appearTime=0.6,noup=0,time_factor=300]
Deleting temp shader	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=2,twist=1]
Deleting temp shader	awesomeaura[alpha=0.6,flame_scale=0.6,time_factor=3500]
Deleting temp shader	lightningshield[]
Deleting temp shader	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=1,twist=1]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
[LOG]	Dug for 37 turns.
[LOG]	Wall turns into floor.
[LOG]	
[Actor:move]	6744	Cait	move from	39	8	to	40	7
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6744	Cait	move from	40	7	to	39	8
[Actor:move]	6744	Cait	move from	39	8	to	38	7
[Actor:move]	6744	Cait	move from	38	7	to	38	6
[Actor:move]	6744	Cait	move from	38	6	to	38	5
[Actor:move]	6744	Cait	move from	38	5	to	38	4
[Actor:move]	6744	Cait	move from	38	4	to	38	3
[Actor:move]	6744	Cait	move from	38	3	to	38	2
[Actor:move]	6744	Cait	move from	38	2	to	37	2
[Actor:move]	6744	Cait	move from	37	2	to	36	2
[Actor:move]	6744	Cait	move from	36	2	to	35	2
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You pickup 1.00 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[Identify]	acidic dwarven-steel dagger of massacre	true
[LOG]	Cait picks up (f.): #00FF80##UID:5579:0#acidic dwarven-steel dagger of massacre (27-35.1 power, 7 apr)#LAST#.
[Identify]	storming pouch of dwarven-steel shots of erosion	true
[LOG]	Cait picks up (  .): #00FF80##UID:5583:0#storming pouch of dwarven-steel shots of erosion (21/21, 31.5-37.8 power, 3 apr)#LAST#.
[Identify]	elemental dwarven-steel waraxe of crippling	true
[LOG]	Cait picks up (m.): #8d55ff##UID:5587:0#elemental dwarven-steel waraxe of crippling (21-29.4 power, 4 apr)#LAST#.
[Identify]	swiftstrike stralite steamgun of power	true
[LOG]	Cait picks up (l.): #0080FF##UID:5593:0#swiftstrike stralite steamgun of power#LAST#.
[Identify]	horrifying thorny mindstar of life	true
[LOG]	Cait picks up (j.): #00FF80##UID:5597:0#horrifying thorny mindstar of life (9.5-10.45 power, 24 apr, nature damage)#LAST#.
[Identify]	rejuvenating hardened leather armour	true
[LOG]	Cait picks up (E.): #00FF80##UID:5600:0#rejuvenating hardened leather armour (9 def, 6 armour)#LAST#.
[Identify]	psychokinetic pouch of dwarven-steel shots	true
[LOG]	Cait picks up (  .): #0080FF##UID:5624:0#psychokinetic pouch of dwarven-steel shots (20/20, 32-38.4 power, 3 apr)#LAST#.
[Identify]	miner's pair of hardened leather boots of massiveness	true
[LOG]	Cait picks up (z.): #0080FF##UID:5621:0#miner's pair of hardened leather boots of massiveness (0 def, 7 armour)#LAST#.
[Identify]	stormwoven silk robe of corrosion (#RESIST#)	true
[LOG]	Cait picks up (x.): #0080FF##UID:5617:0#stormwoven silk robe of corrosion (+13%) (20 def, 0 armour)#LAST#.
[ActorObjectUse] useObjectEnable: 	Obsidianwolf the stralite amulet	by	Cait	inven/slot	1	nil
[ActorObjectUse] Object	Obsidianwolf the stralite amulet	5613	is ineligible for talent interface
[Identify]	Obsidianwolf the stralite amulet	true
[LOG]	Cait picks up (b.): #FF7700##UID:5613:0#Obsidianwolf the stralite amulet#LAST#.
[ActorObjectUse] useObjectEnable: 	Bloomsoul	by	Cait	inven/slot	1	nil
[ActorObjectUse] Object	Bloomsoul	5604	is ineligible for talent interface
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Bloomsoul	true
[LOG]	Cait picks up (j.): #FFD700##UID:5604:0#Bloomsoul (8-8.8 power, 13 apr, nature damage)#LAST#.
[Identify]	dreamer's pulsing mindstar	true
[LOG]	Cait picks up (l.): #0080FF##UID:5603:0#dreamer's pulsing mindstar (13-14.3 power, 32 apr, nature damage)#LAST#.
Loading tile from tileset	/data/gfx/shockbolt/object/boots_hardened.png
Loading tile from tileset	/data/gfx/shockbolt/object/leather_hardened.png
Loading tile from tileset	/data/gfx/shockbolt/object/mindstar_thorned.png
Loading tile	object/steamgun_stralite.png
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	Lore found: #0080FF#Bloomsoul
[SOUND] loading from	/data/sound/actions/read.ogg	:=:	sound "/data/sound/actions/read.ogg" : <static>
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Bloomsoul
[LOG]	Ran for 4 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6744	Cait	move from	35	2	to	34	2
[Actor:move]	6744	Cait	move from	34	2	to	33	2
[Actor:move]	6744	Cait	move from	33	2	to	32	2
[Actor:move]	6744	Cait	move from	32	2	to	31	2
[Actor:move]	6744	Cait	move from	31	2	to	30	2
[Actor:move]	6744	Cait	move from	30	2	to	29	2
[Actor:move]	6744	Cait	move from	29	2	to	28	2
[Actor:move]	6744	Cait	move from	28	2	to	27	2
[Actor:move]	6744	Cait	move from	27	2	to	26	2
[Actor:move]	6744	Cait	move from	26	2	to	25	2
[Actor:move]	6744	Cait	move from	25	2	to	24	2
[Actor:move]	6744	Cait	move from	24	2	to	23	2
[Actor:move]	6744	Cait	move from	23	2	to	22	2
[Actor:move]	6744	Cait	move from	22	2	to	21	2
[Actor:move]	6744	Cait	move from	21	2	to	20	1
[target_simple AI]	7504	Bethonor the degenerated skeleton warrior	selecting NEW TARGET	20	1	6744	Cait
[use_tactical AI] === Action Selected:	7504	Bethonor the degenerated skeleton warrior	disable	 talent:T_SEAL_FATE
[SHADER] Loading from /data/gfx/shaders/volumetric/no_idea_but_looks_cool.lua
[SHADER] Loaded shader with totalname	volumetric/no_idea_but_looks_cool[density=40,growSpeed=0.004,noup=2,scrollingSpeed=0.0002,shininess=60]
New GL Shader program 105
*p 105: Uniform: 0: 1406 coneAngle
*p 105: Uniform: 1: 1406 cylinderHeight
*p 105: Uniform: 2: 1406 cylinderRadius
*p 105: Uniform: 3: 1406 density
*p 105: Uniform: 4: 1406 growSpeed
*p 105: Uniform: 5: 1406 isSphere
*p 105: Uniform: 6: 1406 scrollingSpeed
*p 105: Uniform: 7: 1406 shininess
*p 105: Uniform: 8: 1406 side
*p 105: Uniform: 9: 8B5E tex
*p 105: Uniform: 10: 1406 tick
*p 105: Uniform: 11: 1406 tick_start
*p 105: Uniform: 12: 1406 topTransperency
*p 105: Uniform: 13: 1406 twist
[SHADER] setting reset param	tick_start	1495501
[SHADER] Loading from /data/gfx/shaders/volumetric/no_idea_but_looks_cool.lua
[SHADER] Loaded shader with totalname	volumetric/no_idea_but_looks_cool[density=40,growSpeed=0.004,noup=1,scrollingSpeed=0.0002,shininess=60]
New GL Shader program 106
*p 106: Uniform: 0: 1406 coneAngle
*p 106: Uniform: 1: 1406 cylinderHeight
*p 106: Uniform: 2: 1406 cylinderRadius
*p 106: Uniform: 3: 1406 density
*p 106: Uniform: 4: 1406 growSpeed
*p 106: Uniform: 5: 1406 isSphere
*p 106: Uniform: 6: 1406 scrollingSpeed
*p 106: Uniform: 7: 1406 shininess
*p 106: Uniform: 8: 1406 side
*p 106: Uniform: 9: 8B5E tex
*p 106: Uniform: 10: 1406 tick
*p 106: Uniform: 11: 1406 tick_start
*p 106: Uniform: 12: 1406 topTransperency
*p 106: Uniform: 13: 1406 twist
[SHADER] setting reset param	tick_start	1495501
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[use_tactical AI] === Action Selected:	7504	Bethonor the degenerated skeleton warrior	closein	 talent:T_DIMENSIONAL_STEP
checkHit	23.973333333333	vs	39	=> chance to hit	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# resists something's space-time folding!
Deleting temp shader	textoutline[]
Deleting temp shader	flames[aam=0.5,color1=vec4(0.2,0.4,0,1),color2=vec4(0.2,0.5,0.1,1),hide_center=0,npow=1,time_factor=15000,zoom=0.4]
Deleting temp shader	shadowfire[]
Deleting temp shader	firesurge[]
Deleting temp shader	lightningshield[noup=1,time_factor=3000]
Deleting temp shader	flames[aam=0.2,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=8,time_factor=6000,zoom=1]
Deleting temp shader	tentacles[time_factor=500,wobblingType=1]
Deleting temp shader	flames[aam=0.1,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
Deleting temp shader	objectsoutline[]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
Deleting temp shader	shadow_simulacrum[base=0.6,color=vec3(0.6,0,0.3),time_factor=1500]
Deleting temp shader	flames[aam=0.1,color1=vec4(0.8,0.8,0,6),color2=vec4(0.9,0.9,0.7,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1,time_factor=2500]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
Deleting temp shader	boneshield[chargesCount=5]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2,time_factor=2500]
Deleting temp shader	tentacles[time_factor=2500,wobblingType=1]
Deleting temp shader	tentacles[appearTime=0.6,noup=0,time_factor=1000]
Deleting temp shader	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
[use_tactical AI] === Action Selected:	7504	Bethonor the degenerated skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	7504	Bethonor the degenerated skeleton warrior	move from	11	1	to	12	1
[Actor:move]	6744	Cait	move from	20	1	to	19	1
[use_tactical AI] === Action Selected:	7504	Bethonor the degenerated skeleton warrior	attack	 talent:T_ARROW_STITCHING
[ARCHERY ACQUIRE TARGETS WITH]	steady yew longbow of fire	deadly quiver of elven-wood arrows of accuracy	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Bethonor the degenerated skeleton warrior	7504	using weapon:	steady yew longbow of fire	ammo:	deadly quiver of elven-wood arrows of accuracy	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady yew longbow of fire	to:	19	1
Adding entity	11019	after	7504
[Actor:move]	11047	Bethonor the degenerated skeleton warrior's temporal clone	(forced) move from	nil	nil	to	14	1
Added unique	mod.class.NPC/Bethonor the degenerated skeleton warrior	::	2
[ARCHERY ACQUIRE TARGETS WITH]	steady yew longbow of fire	deadly quiver of elven-wood arrows of accuracy	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Bethonor the degenerated skeleton warrior's temporal clone	11047	using weapon:	steady yew longbow of fire	ammo:	deadly quiver of elven-wood arrows of accuracy	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady yew longbow of fire	to:	19	1
Adding entity	11048	after	11047
[LOG]	You feel a surge of power as a powerful creature falls nearby.
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	11076	Bethonor the degenerated skeleton warrior's temporal clone	(forced) move from	nil	nil	to	10	2
Added unique	mod.class.NPC/Bethonor the degenerated skeleton warrior	::	3
[ARCHERY ACQUIRE TARGETS WITH]	steady yew longbow of fire	deadly quiver of elven-wood arrows of accuracy	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Bethonor the degenerated skeleton warrior's temporal clone	11076	using weapon:	steady yew longbow of fire	ammo:	deadly quiver of elven-wood arrows of accuracy	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady yew longbow of fire	to:	18	1
Adding entity	11077	after	11076
[LOG]	You feel a surge of power as a powerful creature falls nearby.
[entityFilterPost]:  Done nerfing randboss
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (Bethonor the degenerated skeleton warrior's temporal clone's Arrow Stitching)).
[LOG]	
[Actor:move]	6744	Cait	move from	19	1	to	18	2
[use_tactical AI] === Action Selected:	7504	Bethonor the degenerated skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	7504	Bethonor the degenerated skeleton warrior	move from	12	1	to	13	1
Loading tile	npc/boss_indicators/rare_circle_back.png
Loading tile	npc/boss_indicators/rare_circle_front.png
Deleting temp shader	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
Deleting temp shader	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
Deleting temp shader	resources[color=vec3(0.56470588235294,0.25098039215686,0.062745098039216),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
[LOG]	#RED##{bold}#Cait rushes out!#{normal}##LAST#
Loading tile from tileset	/data/gfx/shockbolt/object/longbow_yew.png
[Actor:move]	6744	Cait	(forced) move from	18	2	to	14	1
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	Bethonor the degenerated skeleton warrior	dam/apr/atk/mult ::	139.45892115397	22	41	1.2	vs. armor/def	15	32
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.2	vs. armor/def	15	32
checkHit	41	vs	32	=> chance to hit	73
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	144	22	vs. armor/hardiness	15	0.3
[ATTACK] mace accuracy bonus	41	32	=	1.018
[ATTACK] after armor	146.592
[PHYS CRIT %]	14.2
[ATTACK] after crit	146.592
[ATTACK] after mult	175.9104
[LOG]	Bethonor the degenerated skeleton warrior spins fate.
[SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
[SHADER] Loaded shader with totalname	volumetric/conic_cylinder[growSpeed=0.004,noup=2]
New GL Shader program 107
*p 107: Uniform: 0: 1406 coneAngle
*p 107: Uniform: 1: 1406 cylinderHeight
*p 107: Uniform: 2: 1406 cylinderRadius
*p 107: Uniform: 3: 1406 density
*p 107: Uniform: 4: 1406 growSpeed
*p 107: Uniform: 5: 1406 isSphere
*p 107: Uniform: 6: 1406 scrollingSpeed
*p 107: Uniform: 7: 1406 shininess
*p 107: Uniform: 8: 1406 side
*p 107: Uniform: 9: 8B5E tex
*p 107: Uniform: 10: 1406 tick
*p 107: Uniform: 11: 1406 tick_start
*p 107: Uniform: 12: 1406 topTransperency
*p 107: Uniform: 13: 1406 twist
[SHADER] setting reset param	tick_start	1498377
[SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
[SHADER] Loaded shader with totalname	volumetric/conic_cylinder[growSpeed=0.004,noup=1]
New GL Shader program 108
*p 108: Uniform: 0: 1406 coneAngle
*p 108: Uniform: 1: 1406 cylinderHeight
*p 108: Uniform: 2: 1406 cylinderRadius
*p 108: Uniform: 3: 1406 density
*p 108: Uniform: 4: 1406 growSpeed
*p 108: Uniform: 5: 1406 isSphere
*p 108: Uniform: 6: 1406 scrollingSpeed
*p 108: Uniform: 7: 1406 shininess
*p 108: Uniform: 8: 1406 side
*p 108: Uniform: 9: 8B5E tex
*p 108: Uniform: 10: 1406 tick
*p 108: Uniform: 11: 1406 tick_start
*p 108: Uniform: 12: 1406 topTransperency
*p 108: Uniform: 13: 1406 twist
[SHADER] setting reset param	tick_start	1498377
[LOG]	Bethonor the degenerated skeleton warrior weaves fate.
[LOG]	Bethonor the degenerated skeleton warrior is dazed!
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#25 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Bethonor the degenerated skeleton warrior for #WHITE#189 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#6 nature#LAST# (#RED##{bold}#196#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#7 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[use_tactical AI] === Action Selected:	7504	Bethonor the degenerated skeleton warrior	disable	 talent:T_WARP_BLADE
[LOG]	Bethonor the degenerated skeleton warrior casts #{bold}##PURPLE#Warp Blade.#{normal}##LAST#
[LOG]	Bethonor the degenerated skeleton warrior warps space-time to equip: #FFFFFF##UID:7502:0#iron longsword#LAST#
#FFFFFF##UID:7503:0#iron dagger#LAST#.
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	Cait	dam/apr/atk/mult ::	37.256469563375	2	47	2.3237646832623	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	37.256469563375	2	47	2.3237646832623	vs. armor/def	123.56921510403	32
checkHit	47	vs	32	=> chance to hit	88
[LOG]	#UID:7504:0#Bethonor the degenerated skeleton warrior misses #fbd578#Cait#LAST#.
[ATTACK] attacking with (offhand)	iron dagger
[ATTACK] to 	Cait	dam/apr/atk/mult ::	39.184286082046	5	47	1.1618823416311	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	39.184286082046	5	47	1.1618823416311	vs. armor/def	123.56921510403	32
checkHit	47	vs	32	=> chance to hit	88
[LOG]	#UID:7504:0#Bethonor the degenerated skeleton warrior misses #fbd578#Cait#LAST#.
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/knife_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/sword_iron.png
[LOG]	Cait casts #{bold}##PURPLE#Demon Seed.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	Bethonor the degenerated skeleton warrior	dam/apr/atk/mult ::	139.45892115397	22	41	1.7401754250991	vs. armor/def	15	23
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.7401754250991	vs. armor/def	15	23
checkHit	41	vs	23	=> chance to hit	95
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	171	22	vs. armor/hardiness	15	0.3
[ATTACK] mace accuracy bonus	41	23	=	1.036
[ATTACK] after armor	177.156
[PHYS CRIT %]	14.2
[ATTACK] after crit	177.156
[ATTACK] after mult	308.28251760886
[LOG]	Bethonor the degenerated skeleton warrior is not dazed anymore.
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Bethonor the degenerated skeleton warrior!
Cloned shader 101
[SHADER] setting reset param	tick_start	1499583
[LOG]	Bethonor the degenerated skeleton warrior is infected by a demon seed!
[CALLBACK] upgrading to prioritized	talents_on_death
[ATTACK] to 	Bethonor the degenerated skeleton warrior	dam/apr/atk/mult ::	75.041664710215	16	41	1.5121403400793	vs. armor/def	15	42
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	1.5121403400793	vs. armor/def	15	42
checkHit	41	vs	42	=> chance to hit	48
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Bethonor the degenerated skeleton warrior.
[ATTACK] staff accuracy bonus	41	42	=	1
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#34 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[41 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Bethonor the degenerated skeleton warrior for #DARK_GREEN#261 blight#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#6 nature#LAST# (#RED##{bold}#267#LAST##{normal}# total damage).
[LOG]	Demonic Soul hits Bethonor the degenerated skeleton warrior for #LIGHT_RED#52 fire#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#9 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[11 healing]#LAST#.
[use_tactical AI] === Action Selected:	7504	Bethonor the degenerated skeleton warrior	closein	 talent:T_THREAD_WALK
[LOG]	Bethonor the degenerated skeleton warrior casts #{bold}##PURPLE#Thread Walk.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	Cait	dam/apr/atk/mult ::	58.82600457375	2	73	1.6745368781616	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	58.82600457375	2	73	1.6745368781616	vs. armor/def	123.56921510403	32
checkHit	73	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	79	2	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	34	=> chance to hit	25
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[ATTACK] attacking with (offhand)	iron dagger
[ATTACK] to 	Cait	dam/apr/atk/mult ::	64.302418185921	5	76	0.8372684390808	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	64.302418185921	5	76	0.8372684390808	vs. armor/def	123.56921510403	32
checkHit	76	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	66	5	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %] axe accuracy bonus	76	32	=	11
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	34	=> chance to hit	25
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[SOUND] loading from	/data/sound/talents/teleport.ogg	:=:	sound "/data/sound/talents/teleport.ogg" : <static>
[Actor:move]	7504	Bethonor the degenerated skeleton warrior	(forced) move from	13	1	to	22	2
[LOG]	
[LOG]	Melee retaliation hits Bethonor the degenerated skeleton warrior for #GREEN#6 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#7 cold#LAST#, #GREEN#6 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#7 cold#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	Cait uses #{bold}##ORCHID#Shield Slam.#{normal}##LAST#
[Actor:move]	6744	Cait	move from	14	1	to	15	1
[LOG]	
[USERCHAT] channel achievement	Cluthor	tome	Antimagic! (Insane (Adventure) difficulty)	false	false
[Actor:move]	6744	Cait	move from	15	1	to	16	1
[use_tactical AI] === Action Selected:	7504	Bethonor the degenerated skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	7504	Bethonor the degenerated skeleton warrior	move from	22	2	to	21	2
[Actor:move]	6744	Cait	move from	16	1	to	17	1
[use_tactical AI] === Action Selected:	7504	Bethonor the degenerated skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	7504	Bethonor the degenerated skeleton warrior	move from	21	2	to	20	2
[Actor:move]	6744	Cait	move from	17	1	to	18	2
[use_tactical AI] === Action Selected:	7504	Bethonor the degenerated skeleton warrior	attack	 talent:T_ARROW_STITCHING
[LOG]	Bethonor the degenerated skeleton warrior casts #{bold}##PURPLE#Arrow Stitching.#{normal}##LAST#
[LOG]	Bethonor the degenerated skeleton warrior warps space-time to equip: #B4B4B4##UID:7485:0#yew longbow#LAST#
#B4B4B4##UID:7501:0#quiver of elven-wood arrows#LAST#.
[ARCHERY ACQUIRE TARGETS WITH]	steady yew longbow of fire	deadly quiver of elven-wood arrows of accuracy	nil	nil
[SHOOT] speed	1	=>	1000
[SOUND] loading from	/data/sound/actions/arrow.ogg	:=:	sound "/data/sound/actions/arrow.ogg" : <static>
[ARCHERY SHOOT]	Bethonor the degenerated skeleton warrior	7504	using weapon:	steady yew longbow of fire	ammo:	deadly quiver of elven-wood arrows of accuracy	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady yew longbow of fire	to:	18	2
Adding entity	11078	after	7504
[Actor:move]	11106	Bethonor the degenerated skeleton warrior's temporal clone	(forced) move from	nil	nil	to	21	3
Added unique	mod.class.NPC/Bethonor the degenerated skeleton warrior	::	4
[ARCHERY ACQUIRE TARGETS WITH]	steady yew longbow of fire	deadly quiver of elven-wood arrows of accuracy	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Bethonor the degenerated skeleton warrior's temporal clone	11106	using weapon:	steady yew longbow of fire	ammo:	deadly quiver of elven-wood arrows of accuracy	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady yew longbow of fire	to:	18	2
Adding entity	11107	after	11106
Testing superior demon	champion of Urh'Rok	28	against trying to make	uruivellas	18
Testing superior demon	champion of Urh'Rok	29	against trying to make	uruivellas	18
Testing superior demon	champion of Urh'Rok	33	against trying to make	uruivellas	18
Testing superior demon	daelach	26	against trying to make	uruivellas	18
Testing superior demon	daelach	28	against trying to make	uruivellas	18
Testing superior demon	daelach	28	against trying to make	uruivellas	18
Testing superior demon	dolleg	26	against trying to make	uruivellas	18
Testing superior demon	dolleg	26	against trying to make	uruivellas	18
Testing superior demon	dolleg	28	against trying to make	uruivellas	18
Testing superior demon	dolleg	29	against trying to make	uruivellas	18
Testing superior demon	dúathedlen	22	against trying to make	uruivellas	18
Testing superior demon	dúathedlen	23	against trying to make	uruivellas	18
Testing superior demon	dúathedlen	25	against trying to make	uruivellas	18
Testing superior demon	dúathedlen	29	against trying to make	uruivellas	18
Testing superior demon	dúathedlen	30	against trying to make	uruivellas	18
Testing superior demon	dúathedlen	32	against trying to make	uruivellas	18
Testing superior demon	fire imp	29	against trying to make	uruivellas	18
Testing superior demon	fire imp	30	against trying to make	uruivellas	18
Testing superior demon	forge-giant	28	against trying to make	uruivellas	18
Testing superior demon	forge-giant	29	against trying to make	uruivellas	18
Testing superior demon	forge-giant	30	against trying to make	uruivellas	18
Testing superior demon	forge-giant	30	against trying to make	uruivellas	18
Testing superior demon	forge-giant	42	against trying to make	uruivellas	18
Testing superior demon	quasit	26	against trying to make	uruivellas	18
Testing superior demon	quasit	27	against trying to make	uruivellas	18
Testing superior demon	quasit	32	against trying to make	uruivellas	18
Testing superior demon	thaurhereg	25	against trying to make	uruivellas	18
Testing superior demon	uruivellas	25	against trying to make	uruivellas	18
Testing superior demon	uruivellas	27	against trying to make	uruivellas	18
Testing superior demon	uruivellas	31	against trying to make	uruivellas	18
Testing superior demon	water imp	16	against trying to make	uruivellas	18
Testing superior demon	water imp	29	against trying to make	uruivellas	18
Testing superior demon	water imp	30	against trying to make	uruivellas	18
Testing superior demon	water imp	36	against trying to make	uruivellas	18
Testing superior demon	wretch titan	25	against trying to make	uruivellas	18
Testing superior demon	wretch titan	28	against trying to make	uruivellas	18
Testing superior demon	wretch titan	30	against trying to make	uruivellas	18
Testing superior demon	wretch titan	30	against trying to make	uruivellas	18
Testing superior demon	wretch titan	34	against trying to make	uruivellas	18
Testing superior demon	wretchling	22	against trying to make	uruivellas	18
Testing superior demon	wretchling	23	against trying to make	uruivellas	18
Testing superior demon	wretchling	25	against trying to make	uruivellas	18
Testing superior demon	wretchling	26	against trying to make	uruivellas	18
[resolveObject] CREATE FOR	11108	uruivellas	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x17671c10, subtype="battleaxe", autoreq=true}
[TOME ENTITY FILTER] selected Greater	50.017332188789	51
Loading entities file from file	/data/general/objects/egos/weapon.lua
[resolveObject] CREATED OBJECT:	11149	dwarven-steel battleaxe of corruption	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	11149	dwarven-steel battleaxe of corruption	added to inventory	MAINHAND
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#CRIMSON#You extract a #FFD700##UID:11153:0#demon seed [uruivellas] (level 18, body)#LAST# and add it to your inventory.
[LOG]	You feel a surge of power as a powerful creature falls nearby.
[SOUND] loading from	/data/sound/creatures/skeletons/skell_die.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_die.ogg" : <static>
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	11181	Bethonor the degenerated skeleton warrior's temporal clone	(forced) move from	nil	nil	to	21	0
Added unique	mod.class.NPC/Bethonor the degenerated skeleton warrior	::	5
[ARCHERY ACQUIRE TARGETS WITH]	steady yew longbow of fire	deadly quiver of elven-wood arrows of accuracy	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Bethonor the degenerated skeleton warrior's temporal clone	11181	using weapon:	steady yew longbow of fire	ammo:	deadly quiver of elven-wood arrows of accuracy	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady yew longbow of fire	to:	18	2
Adding entity	11182	after	11181
Testing superior demon	champion of Urh'Rok	28	against trying to make	fire imp	18
Testing superior demon	champion of Urh'Rok	29	against trying to make	fire imp	18
Testing superior demon	champion of Urh'Rok	33	against trying to make	fire imp	18
Testing superior demon	daelach	26	against trying to make	fire imp	18
Testing superior demon	daelach	28	against trying to make	fire imp	18
Testing superior demon	daelach	28	against trying to make	fire imp	18
Testing superior demon	dolleg	26	against trying to make	fire imp	18
Testing superior demon	dolleg	26	against trying to make	fire imp	18
Testing superior demon	dolleg	28	against trying to make	fire imp	18
Testing superior demon	dolleg	29	against trying to make	fire imp	18
Testing superior demon	dúathedlen	22	against trying to make	fire imp	18
Testing superior demon	dúathedlen	23	against trying to make	fire imp	18
Testing superior demon	dúathedlen	25	against trying to make	fire imp	18
Testing superior demon	dúathedlen	29	against trying to make	fire imp	18
Testing superior demon	dúathedlen	30	against trying to make	fire imp	18
Testing superior demon	dúathedlen	32	against trying to make	fire imp	18
Testing superior demon	fire imp	29	against trying to make	fire imp	18
Testing superior demon	fire imp	30	against trying to make	fire imp	18
Testing superior demon	forge-giant	28	against trying to make	fire imp	18
Testing superior demon	forge-giant	29	against trying to make	fire imp	18
Testing superior demon	forge-giant	30	against trying to make	fire imp	18
Testing superior demon	forge-giant	30	against trying to make	fire imp	18
Testing superior demon	forge-giant	42	against trying to make	fire imp	18
Testing superior demon	quasit	26	against trying to make	fire imp	18
Testing superior demon	quasit	27	against trying to make	fire imp	18
Testing superior demon	quasit	32	against trying to make	fire imp	18
Testing superior demon	thaurhereg	25	against trying to make	fire imp	18
Testing superior demon	uruivellas	18	against trying to make	fire imp	18
Testing superior demon	uruivellas	25	against trying to make	fire imp	18
Testing superior demon	uruivellas	27	against trying to make	fire imp	18
Testing superior demon	uruivellas	31	against trying to make	fire imp	18
Testing superior demon	water imp	16	against trying to make	fire imp	18
Testing superior demon	water imp	29	against trying to make	fire imp	18
Testing superior demon	water imp	30	against trying to make	fire imp	18
Testing superior demon	water imp	36	against trying to make	fire imp	18
Testing superior demon	wretch titan	25	against trying to make	fire imp	18
Testing superior demon	wretch titan	28	against trying to make	fire imp	18
Testing superior demon	wretch titan	30	against trying to make	fire imp	18
Testing superior demon	wretch titan	30	against trying to make	fire imp	18
Testing superior demon	wretch titan	34	against trying to make	fire imp	18
Testing superior demon	wretchling	22	against trying to make	fire imp	18
Testing superior demon	wretchling	23	against trying to make	fire imp	18
Testing superior demon	wretchling	25	against trying to make	fire imp	18
Testing superior demon	wretchling	26	against trying to make	fire imp	18
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#CRIMSON#You extract a #FFD700##UID:11184:0#demon seed [fire imp] (level 18, mainhand)#LAST# and add it to your inventory.
[LOG]	You feel a surge of power as a powerful creature falls nearby.
[entityFilterPost]:  Done nerfing randboss
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_minor_fire_imp.png
Deleting shader 101 (is clone 1)
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ATTACK ARCHERY]	11078	 to 	Cait	 :: 	91.271237370097	14	123.56921510403	::	1.3178235124467
checkHit	82	vs	32	=> chance to hit	100
[ATTACK ARCHERY] raw dam	91.271237370097	versus	123.56921510403	with APR	14
[ATTACK ARCHERY] after armor	0
[ATTACK ARCHERY] after range	0
[PHYS CRIT %] axe accuracy bonus	82	32	=	12.5
[PHYS CRIT %]	3.5
[ATTACK ARCHERY] after crit	0
[ATTACK ARCHERY] after mult	0
[ATTACK ARCHERY] after hook	0
[ATTACK ARCHERY]	11107	 to 	Cait	 :: 	91.271237370097	14	123.56921510403	::	1.3178235124467
checkHit	82	vs	32	=> chance to hit	100
[ATTACK ARCHERY] raw dam	91.271237370097	versus	123.56921510403	with APR	14
[ATTACK ARCHERY] after armor	0
[ATTACK ARCHERY] after range	0
[PHYS CRIT %] axe accuracy bonus	82	32	=	12.5
[PHYS CRIT %]	3.5
[ATTACK ARCHERY] after crit	0
[ATTACK ARCHERY] after mult	0
[ATTACK ARCHERY] after hook	0
[ATTACK ARCHERY]	11182	 to 	Cait	 :: 	91.271237370097	14	123.56921510403	::	1.3178235124467
checkHit	82	vs	32	=> chance to hit	100
[ATTACK ARCHERY] raw dam	91.271237370097	versus	123.56921510403	with APR	14
[ATTACK ARCHERY] after armor	0
[ATTACK ARCHERY] after range	0
[PHYS CRIT %] axe accuracy bonus	82	32	=	12.5
[PHYS CRIT %]	3.5
[ATTACK ARCHERY] after crit	0
[ATTACK ARCHERY] after mult	0
[ATTACK ARCHERY] after hook	0
[LOG]	Bethonor the degenerated skeleton warrior's temporal clone's Arrow Stitching hits #fbd578#Cait#LAST# for #LIGHT_RED#2 fire#LAST# damage.
[LOG]	Bethonor the degenerated skeleton warrior's temporal clone's Arrow Stitching hits #fbd578#Cait#LAST# for #LIGHT_RED#2 fire#LAST# damage.
[LOG]	Bethonor the degenerated skeleton warrior's Arrow Stitching hits #fbd578#Cait#LAST# for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	
[Actor:move]	6744	Cait	move from	18	2	to	19	2
[LOG]	Bethonor the degenerated skeleton warrior stops spinning fate.
[LOG]	Bethonor the degenerated skeleton warrior stops weaving fate.
[use_tactical AI] === Action Selected:	7504	Bethonor the degenerated skeleton warrior	attack	 talent:T_ATTACK
[LOG]	Bethonor the degenerated skeleton warrior warps space-time to equip: #FFFFFF##UID:7502:0#iron longsword#LAST#
#FFFFFF##UID:7503:0#iron dagger#LAST#.
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	Cait	dam/apr/atk/mult ::	51.962970706812	2	68	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	51.962970706812	2	68	1	vs. armor/def	123.56921510403	32
checkHit	68	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	71	2	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[LOG]	Bethonor the degenerated skeleton warrior spins fate.
Cloned shader 107
[SHADER] setting reset param	tick_start	1502933
Cloned shader 108
[SHADER] setting reset param	tick_start	1502933
[LOG]	Bethonor the degenerated skeleton warrior weaves fate.
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	23	=> chance to hit	53
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
Testing superior demon	champion of Urh'Rok	28	against trying to make	daelach	18
Testing superior demon	champion of Urh'Rok	29	against trying to make	daelach	18
Testing superior demon	champion of Urh'Rok	33	against trying to make	daelach	18
Testing superior demon	daelach	26	against trying to make	daelach	18
Testing superior demon	daelach	28	against trying to make	daelach	18
Testing superior demon	daelach	28	against trying to make	daelach	18
[LOG]	#RED#You fail to extract a demon seed [daelach] (level 18, mainhand) because you already have one of this kind with a same or higher level.
Testing superior demon	dolleg	26	against trying to make	daelach	18
Testing superior demon	dolleg	26	against trying to make	daelach	18
Testing superior demon	dolleg	28	against trying to make	daelach	18
Testing superior demon	dolleg	29	against trying to make	daelach	18
Testing superior demon	dúathedlen	22	against trying to make	daelach	18
Testing superior demon	dúathedlen	23	against trying to make	daelach	18
Testing superior demon	dúathedlen	25	against trying to make	daelach	18
Testing superior demon	dúathedlen	29	against trying to make	daelach	18
Testing superior demon	dúathedlen	30	against trying to make	daelach	18
Testing superior demon	dúathedlen	32	against trying to make	daelach	18
Testing superior demon	fire imp	18	against trying to make	daelach	18
Testing superior demon	fire imp	29	against trying to make	daelach	18
Testing superior demon	fire imp	30	against trying to make	daelach	18
Testing superior demon	forge-giant	28	against trying to make	daelach	18
Testing superior demon	forge-giant	29	against trying to make	daelach	18
Testing superior demon	forge-giant	30	against trying to make	daelach	18
Testing superior demon	forge-giant	30	against trying to make	daelach	18
Testing superior demon	forge-giant	42	against trying to make	daelach	18
Testing superior demon	quasit	26	against trying to make	daelach	18
Testing superior demon	quasit	27	against trying to make	daelach	18
Testing superior demon	quasit	32	against trying to make	daelach	18
Testing superior demon	thaurhereg	25	against trying to make	daelach	18
Testing superior demon	uruivellas	18	against trying to make	daelach	18
Testing superior demon	uruivellas	25	against trying to make	daelach	18
Testing superior demon	uruivellas	27	against trying to make	daelach	18
Testing superior demon	uruivellas	31	against trying to make	daelach	18
Testing superior demon	water imp	16	against trying to make	daelach	18
Testing superior demon	water imp	29	against trying to make	daelach	18
Testing superior demon	water imp	30	against trying to make	daelach	18
Testing superior demon	water imp	36	against trying to make	daelach	18
Testing superior demon	wretch titan	25	against trying to make	daelach	18
Testing superior demon	wretch titan	28	against trying to make	daelach	18
Testing superior demon	wretch titan	30	against trying to make	daelach	18
Testing superior demon	wretch titan	30	against trying to make	daelach	18
Testing superior demon	wretch titan	34	against trying to make	daelach	18
Testing superior demon	wretchling	22	against trying to make	daelach	18
Testing superior demon	wretchling	23	against trying to make	daelach	18
Testing superior demon	wretchling	25	against trying to make	daelach	18
Testing superior demon	wretchling	26	against trying to make	daelach	18
[ONLINE PROFILE] sending error
[LOG]	Melee retaliation hits Bethonor the degenerated skeleton warrior for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#6 cold#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	#{bold}#Melee retaliation killed Bethonor the degenerated skeleton warrior!#{normal}#
[LOG]	
[Actor:move]	6744	Cait	move from	19	2	to	20	2
[Identify]	hardened leather belt 'Unlightclash'	true
[LOG]	Cait picks up (u.): #SALMON##UID:7497:0#hardened leather belt 'Unlightclash'#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:2204:0#Talent Demon Seed is ready to use.
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6744	Cait	move from	20	2	to	19	1
[Actor:move]	6744	Cait	move from	19	1	to	18	1
[Actor:move]	6744	Cait	move from	18	1	to	17	1
[Actor:move]	6744	Cait	move from	17	1	to	16	1
[Actor:move]	6744	Cait	move from	16	1	to	15	1
[Actor:move]	6744	Cait	move from	15	1	to	14	1
[Actor:move]	6744	Cait	move from	14	1	to	13	1
[Actor:move]	6744	Cait	move from	13	1	to	12	1
[Actor:move]	6744	Cait	move from	12	1	to	11	1
[Actor:move]	6744	Cait	move from	11	1	to	10	1
[Actor:move]	6744	Cait	move from	10	1	to	11	1
[Actor:move]	6744	Cait	move from	11	1	to	12	1
[Actor:move]	6744	Cait	move from	12	1	to	13	1
[Actor:move]	6744	Cait	move from	13	1	to	14	1
[Actor:move]	6744	Cait	move from	14	1	to	15	1
[LOG]	#00ff00##UID:534:0#Talent Rush is ready to use.
[Actor:move]	6744	Cait	move from	15	1	to	16	1
[Actor:move]	6744	Cait	move from	16	1	to	17	1
[Actor:move]	6744	Cait	move from	17	1	to	18	2
[Actor:move]	6744	Cait	move from	18	2	to	19	2
[Actor:move]	6744	Cait	move from	19	2	to	20	2
[Actor:move]	6744	Cait	move from	20	2	to	21	3
[Actor:move]	6744	Cait	move from	21	3	to	21	4
[Actor:move]	6744	Cait	move from	21	4	to	21	5
[Actor:move]	6744	Cait	move from	21	5	to	21	6
[Actor:move]	6744	Cait	move from	21	6	to	21	7
[Actor:move]	6744	Cait	move from	21	7	to	20	8
[Actor:move]	6744	Cait	move from	20	8	to	19	8
[Actor:move]	6744	Cait	move from	19	8	to	18	8
[Actor:move]	6744	Cait	move from	18	8	to	18	7
[Actor:move]	6744	Cait	move from	18	7	to	18	6
[Actor:move]	6744	Cait	move from	18	6	to	17	5
[Actor:move]	6744	Cait	move from	17	5	to	18	6
[Actor:move]	6744	Cait	move from	18	6	to	18	7
[Actor:move]	6744	Cait	move from	18	7	to	19	8
[Actor:move]	6744	Cait	move from	19	8	to	20	8
[Actor:move]	6744	Cait	move from	20	8	to	21	9
[Actor:move]	6744	Cait	move from	21	9	to	21	10
[Actor:move]	6744	Cait	move from	21	10	to	21	11
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[Actor:move]	6744	Cait	move from	21	11	to	21	12
[Actor:move]	6744	Cait	move from	21	12	to	21	13
[Actor:move]	6744	Cait	move from	21	13	to	21	14
[Actor:move]	6744	Cait	move from	21	14	to	21	15
[Actor:move]	6744	Cait	move from	21	15	to	21	16
[Actor:move]	6744	Cait	move from	21	16	to	21	17
[Actor:move]	6744	Cait	move from	21	17	to	21	18
[Actor:move]	6744	Cait	move from	21	18	to	21	19
[Actor:move]	6744	Cait	move from	21	19	to	21	20
[Actor:move]	6744	Cait	move from	21	20	to	21	21
[Actor:move]	6744	Cait	move from	21	21	to	22	22
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_3.lua	:=:	/data/sound/ambient/door_creaks/creak_3.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_3.ogg" : <static>
[Actor:move]	6744	Cait	move from	22	22	to	22	22
[Actor:move]	6744	Cait	move from	22	22	to	23	22
[Actor:move]	6744	Cait	move from	23	22	to	24	22
[Actor:move]	6744	Cait	move from	24	22	to	25	21
[Actor:move]	6744	Cait	move from	25	21	to	25	20
[Actor:move]	6744	Cait	move from	25	20	to	25	19
[Actor:move]	6744	Cait	move from	25	19	to	25	18
[Actor:move]	6744	Cait	move from	25	18	to	25	17
[Actor:move]	6744	Cait	move from	25	17	to	25	16
[Actor:move]	6744	Cait	move from	25	16	to	25	15
[Actor:move]	6744	Cait	move from	25	15	to	25	14
[Actor:move]	6744	Cait	move from	25	14	to	26	13
[Actor:move]	6744	Cait	move from	26	13	to	27	13
[Actor:move]	6744	Cait	move from	27	13	to	28	13
[Actor:move]	6744	Cait	move from	28	13	to	29	13
[Actor:move]	6744	Cait	move from	29	13	to	30	13
[Actor:move]	6744	Cait	move from	30	13	to	31	12
[Actor:move]	6744	Cait	move from	31	12	to	32	12
[Actor:move]	6744	Cait	move from	32	12	to	32	11
[Actor:move]	6744	Cait	move from	32	11	to	32	10
[Actor:move]	6744	Cait	move from	32	10	to	32	9
[Actor:move]	6744	Cait	move from	32	9	to	32	8
[Actor:move]	6744	Cait	move from	32	8	to	32	7
[Actor:move]	6744	Cait	move from	32	7	to	33	6
[Actor:move]	6744	Cait	move from	33	6	to	34	5
[Actor:move]	6744	Cait	move from	34	5	to	35	6
[Actor:move]	6744	Cait	move from	35	6	to	34	5
[Actor:move]	6744	Cait	move from	34	5	to	33	6
[Actor:move]	6744	Cait	move from	33	6	to	32	7
[Actor:move]	6744	Cait	move from	32	7	to	31	8
[Actor:move]	6744	Cait	move from	31	8	to	30	8
[Actor:move]	6744	Cait	move from	30	8	to	29	9
[Actor:move]	6744	Cait	move from	29	9	to	28	10
[Actor:move]	6744	Cait	move from	28	10	to	27	11
[Actor:move]	6744	Cait	move from	27	11	to	26	11
[Actor:move]	6744	Cait	move from	26	11	to	25	12
[Actor:move]	6744	Cait	move from	25	12	to	25	13
[Actor:move]	6744	Cait	move from	25	13	to	25	14
[Actor:move]	6744	Cait	move from	25	14	to	25	15
[Actor:move]	6744	Cait	move from	25	15	to	25	16
[Actor:move]	6744	Cait	move from	25	16	to	25	17
[Actor:move]	6744	Cait	move from	25	17	to	25	18
[Actor:move]	6744	Cait	move from	25	18	to	25	19
[Actor:move]	6744	Cait	move from	25	19	to	25	20
[Actor:move]	6744	Cait	move from	25	20	to	25	21
[Actor:move]	6744	Cait	move from	25	21	to	24	22
[Actor:move]	6744	Cait	move from	24	22	to	24	23
[Actor:move]	6744	Cait	move from	24	23	to	24	24
[Actor:move]	6744	Cait	move from	24	24	to	24	25
[Actor:move]	6744	Cait	move from	24	25	to	23	26
[Actor:move]	6744	Cait	move from	23	26	to	22	26
[Actor:move]	6744	Cait	move from	22	26	to	21	26
[Actor:move]	6744	Cait	move from	21	26	to	20	26
[Actor:move]	6744	Cait	move from	20	26	to	19	26
[Actor:move]	6744	Cait	move from	19	26	to	18	26
[Actor:move]	6744	Cait	move from	18	26	to	17	26
[Actor:move]	6744	Cait	move from	17	26	to	16	26
[Actor:move]	6744	Cait	move from	16	26	to	15	26
[Actor:move]	6744	Cait	move from	15	26	to	14	26
[Actor:move]	6744	Cait	move from	14	26	to	13	26
[Actor:move]	6744	Cait	move from	13	26	to	12	26
[Actor:move]	6744	Cait	move from	12	26	to	11	26
[Actor:move]	6744	Cait	move from	11	26	to	10	26
[Actor:move]	6744	Cait	move from	10	26	to	9	26
[Actor:move]	6744	Cait	move from	9	26	to	8	26
[Actor:move]	6744	Cait	move from	8	26	to	8	27
[Actor:move]	6744	Cait	move from	8	27	to	8	28
Loading tile from tileset	/data/gfx/talents/shadow_mages.png
[Actor:move]	6744	Cait	move from	8	28	to	8	29
[Actor:move]	6744	Cait	move from	8	29	to	8	30
[Actor:move]	6744	Cait	move from	8	30	to	8	31
[Actor:move]	6744	Cait	move from	8	31	to	8	32
[Actor:move]	6744	Cait	move from	8	32	to	8	33
[Actor:move]	6744	Cait	move from	8	33	to	8	34
[Actor:move]	6744	Cait	move from	8	34	to	8	35
[Actor:move]	6744	Cait	move from	8	35	to	8	36
[Actor:move]	7532	xaren	move from	3	38	to	4	38
[Actor:move]	6744	Cait	move from	8	36	to	8	37
[Actor:move]	7532	xaren	move from	4	38	to	5	38
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the west (xaren)).
[LOG]	
[Actor:move]	6744	Cait	move from	8	37	to	7	38
[improved_talented AI] chooses for	7532	xaren	T_RUSH
[LOG]	#RED##{bold}#Xaren rushes out!#{normal}##LAST#
[Actor:move]	7532	xaren	(forced) move from	5	38	to	6	38
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	42.684433658254	15	28	1.2	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	42.684433658254	15	28	1.2	vs. armor/def	123.56921510403	32
checkHit	28	vs	32	=> chance to hit	40
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	43	15	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[LOG]	Cait is dazed!
[LOG]	Melee retaliation hits Xaren for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#6 cold#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/effects/dazed.png
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	xaren	dam/apr/atk/mult ::	94.777907580369	22	26	1	vs. armor/def	15	21
[ATTACK] after melee attack bonus hooks & callbacks::	94.777907580369	22	26	1	vs. armor/def	15	21
checkHit	26	vs	21	=> chance to hit	63
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Xaren.
[improved_talented AI] chooses for	7532	xaren	T_CONSTRICT
[LOG]	Xaren uses #{bold}##ORCHID#Constrict.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	42.684433658254	15	28	1.2071067811865	vs. armor/def	123.56921510403	21
[ATTACK] after melee attack bonus hooks & callbacks::	42.684433658254	15	28	1.2071067811865	vs. armor/def	123.56921510403	21
checkHit	28	vs	21	=> chance to hit	68
[LOG]	#UID:7532:0#Xaren misses #fbd578#Cait#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	xaren	dam/apr/atk/mult ::	94.777907580369	22	26	1	vs. armor/def	15	21
[ATTACK] after melee attack bonus hooks & callbacks::	94.777907580369	22	26	1	vs. armor/def	15	21
checkHit	26	vs	21	=> chance to hit	63
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	95	22	vs. armor/hardiness	15	0.3
[ATTACK] mace accuracy bonus	26	21	=	1.01
[ATTACK] after armor	95.95
[PHYS CRIT %]	14.2
[ATTACK] after crit	95.95
[ATTACK] after mult	95.95
[SPELL CRIT %]	7.2
Adding entity	11185	after	6744
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#7 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Xaren for #WHITE#51 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST# (#RED##{bold}#55#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#2 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
Cloned shader 96
[SHADER] setting reset param	tick_start	1510526
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#2 healing#LAST#.
[LOG]	Cait's Flame Bolts hits Xaren for #LIGHT_RED#14 fire#LAST# damage.
[LOG]	
[LOG]	Cait uses #{bold}##ORCHID#Block.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	42.684433658254	15	28	1	vs. armor/def	123.56921510403	21
[ATTACK] after melee attack bonus hooks & callbacks::	42.684433658254	15	28	1	vs. armor/def	123.56921510403	21
checkHit	28	vs	21	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	42	15	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	14	vs	10	=> chance to hit	60
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	7532	xaren	move from	6	38	to	6	38
[LOG]	Melee retaliation hits Xaren for #GREEN#3 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#3 cold#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	
[LOG]	Cait uses #{bold}##ORCHID#Shield Slam.#{normal}##LAST#
[ATTACK] to 	xaren	dam/apr/atk/mult ::	50.538263988512	16	26	0.65693136595149	vs. armor/def	15	21
[ATTACK] after melee attack bonus hooks & callbacks::	50.538263988512	16	26	0.65693136595149	vs. armor/def	15	21
checkHit	26	vs	21	=> chance to hit	63
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	55	16	vs. armor/hardiness	15	0.3
[ATTACK] after armor	55
[PHYS CRIT %]	14.7
[ATTACK] after crit	55
[ATTACK] after mult	36.131225127332
[ATTACK] staff accuracy bonus	26	21	=	1.1
checkHit	8	vs	40	=> chance to hit	0
[LOG]	Xaren's armor corrodes!
[ATTACK] to 	xaren	dam/apr/atk/mult ::	50.538263988512	16	26	0.65693136595149	vs. armor/def	10.322004698235	21
[ATTACK] after melee attack bonus hooks & callbacks::	50.538263988512	16	26	0.65693136595149	vs. armor/def	10.322004698235	21
checkHit	26	vs	21	=> chance to hit	63
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	57	16	vs. armor/hardiness	10.322004698235	0.3
[ATTACK] after armor	57
[PHYS CRIT %]	14.7
[ATTACK] after crit	57
[ATTACK] after mult	37.445087859235
[ATTACK] staff accuracy bonus	26	21	=	1.1
[SPELL CRIT %]	7.2
Adding entity	11186	after	6744
[ATTACK] to 	xaren	dam/apr/atk/mult ::	50.538263988512	16	26	0.65693136595149	vs. armor/def	10.322004698235	21
[ATTACK] after melee attack bonus hooks & callbacks::	50.538263988512	16	26	0.65693136595149	vs. armor/def	10.322004698235	21
checkHit	26	vs	21	=> chance to hit	63
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	56	16	vs. armor/hardiness	10.322004698235	0.3
[ATTACK] after armor	56
[PHYS CRIT %]	14.7
[ATTACK] after crit	56
[ATTACK] after mult	36.788156493284
[ATTACK] staff accuracy bonus	26	21	=	1.1
[SPELL CRIT %]	7.2
Adding entity	11187	after	6744
Deleting shader 96 (is clone 1)
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[8 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Xaren for #WHITE#19 physical#LAST#, #GREEN#2 acid#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #WHITE#20 physical#LAST#, #GREEN#2 acid#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #WHITE#20 physical#LAST#, #GREEN#2 acid#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST# (#RED##{bold}#79#LAST##{normal}# total damage).
Cloned shader 96
[SHADER] setting reset param	tick_start	1511557
Cloned shader 96
[SHADER] setting reset param	tick_start	1511557
[LOG]	Cait's Flame Bolts hits Xaren for #LIGHT_RED#14 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[4 healing]#LAST#.
[LOG]	Cait's Flame Bolts hits Xaren for #LIGHT_RED#14 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	42.684433658254	15	28	1	vs. armor/def	123.56921510403	21
[ATTACK] after melee attack bonus hooks & callbacks::	42.684433658254	15	28	1	vs. armor/def	123.56921510403	21
checkHit	28	vs	21	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	45	15	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	14	vs	10	=> chance to hit	60
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	7532	xaren	move from	6	38	to	6	38
[LOG]	Melee retaliation hits Xaren for #GREEN#3 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#3 cold#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Cait is not dazed anymore.
[LOG]	
[LOG]	Cait uses #{bold}##RED#Assault.#{normal}##LAST#
[ATTACK] to 	xaren	dam/apr/atk/mult ::	75.041664710215	16	41	1.0549509756796	vs. armor/def	10.322004698235	21
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	1.0549509756796	vs. armor/def	10.322004698235	21
checkHit	41	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	83	16	vs. armor/hardiness	10.322004698235	0.3
[ATTACK] after armor	83
[PHYS CRIT %]	14.7
[ATTACK] after crit	83
[ATTACK] after mult	87.56093098141
[ATTACK] staff accuracy bonus	41	21	=	1.4
[ATTACK] to 	xaren	dam/apr/atk/mult ::	139.45892115397	22	41	1.0549509756796	vs. armor/def	10.322004698235	21
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.0549509756796	vs. armor/def	10.322004698235	21
checkHit	41	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	144	22	vs. armor/hardiness	10.322004698235	0.3
[ATTACK] mace accuracy bonus	41	21	=	1.04
[ATTACK] after armor	149.76
[PHYS CRIT %]	100
[ATTACK] after crit	224.64
[ATTACK] after mult	236.98418717667
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Xaren!#{normal}#
[ATTACK] to 	xaren	dam/apr/atk/mult ::	139.45892115397	22	41	1.0549509756796	vs. armor/def	10.322004698235	21
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.0549509756796	vs. armor/def	10.322004698235	21
checkHit	41	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	158	22	vs. armor/hardiness	10.322004698235	0.3
[ATTACK] mace accuracy bonus	41	21	=	1.04
[ATTACK] after armor	164.32
[PHYS CRIT %]	100
[ATTACK] after crit	246.48
[ATTACK] after mult	260.02431648552
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Xaren!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:29:0#xorn fragment (1)#WHITE#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#12 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#33 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#36 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[84 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Xaren for #WHITE#94 physical#LAST#, #GREEN#6 acid#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#11 nature#LAST#, #{bold}##WHITE#254 physical#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST#, #{bold}##WHITE#278 physical#{normal}##LAST# (#RED##{bold}#651#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#9 healing#LAST#, #LIGHT_GREEN#10 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[22 healing]#LAST#.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Xaren!#{normal}#
[LOG]	
[Actor:move]	6744	Cait	move from	7	38	to	6	38
[LOG]	You pickup 0.70 gold pieces.
[LOG]	
[LOG]	Resting starts...
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	#00ff00##UID:511:0#Talent Assault is ready to use.
[LOG]	#00ff00##UID:510:0#Talent Shield Slam is ready to use.
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6744	Cait	move from	6	38	to	5	38
[Actor:move]	6744	Cait	move from	5	38	to	4	38
[Actor:move]	6744	Cait	move from	4	38	to	3	38
[Actor:move]	6744	Cait	move from	3	38	to	2	38
[target_simple AI]	7505	grave wight	selecting NEW TARGET	2	38	6744	Cait
[Actor:move]	7505	grave wight	move from	1	32	to	1	33
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (grave wight)).
[LOG]	
[Actor:move]	6744	Cait	move from	2	38	to	1	37
[Actor:move]	7505	grave wight	move from	1	33	to	1	34
[Actor:move]	6744	Cait	move from	1	37	to	1	36
[Actor:move]	6744	Cait	move from	1	36	to	1	35
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	14.15753224268	9	15	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	14.15753224268	9	15	1	vs. armor/def	123.56921510403	32
checkHit	15	vs	32	=> chance to hit	8
[LOG]	#UID:7505:0#Grave wight misses #fbd578#Cait#LAST#.
[Actor:move]	7505	grave wight	move from	1	34	to	1	34
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	grave wight	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	9	6
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	9	6
checkHit	41	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	185	22	vs. armor/hardiness	9	0.3
[ATTACK] mace accuracy bonus	41	6	=	1.07
[ATTACK] after armor	197.95
[PHYS CRIT %]	14.2
[ATTACK] after crit	197.95
[ATTACK] after mult	197.95
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around grave wight!
Cloned shader 101
[SHADER] setting reset param	tick_start	1515584
[SPELL CRIT %]	7.2
Adding entity	11188	after	6744
[Actor:move]	6744	Cait	move from	1	35	to	1	35
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#23 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[31 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Grave wight for #WHITE#179 physical#LAST#, #PURPLE#10 arcane#LAST#, #LIGHT_GREEN#6 nature#LAST# (#RED##{bold}#195#LAST##{normal}# total damage).
[LOG]	Demonic Soul hits Grave wight for #LIGHT_RED#51 fire#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[8 healing]#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	14.15753224268	9	15	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	14.15753224268	9	15	1	vs. armor/def	123.56921510403	32
checkHit	15	vs	32	=> chance to hit	8
[LOG]	#UID:7505:0#Grave wight misses #fbd578#Cait#LAST#.
[Actor:move]	7505	grave wight	move from	1	34	to	1	34
Cloned shader 96
[SHADER] setting reset param	tick_start	1515621
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#8 healing#LAST#.
[LOG]	Cait's Flame Bolts hits Grave wight for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#2 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	grave wight	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	9	6
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	9	6
checkHit	41	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	169	22	vs. armor/hardiness	9	0.3
[ATTACK] mace accuracy bonus	41	6	=	1.07
[ATTACK] after armor	180.83
[PHYS CRIT %]	14.2
[ATTACK] after crit	271.245
[ATTACK] after mult	271.245
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Grave wight!#{normal}#
[Actor:move]	6744	Cait	move from	1	35	to	1	35
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#32 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[33 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Grave wight for #{bold}##WHITE#246 physical#{normal}##LAST#, #PURPLE#10 arcane#LAST#, #LIGHT_GREEN#6 nature#LAST# (#RED##{bold}#262#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	14.15753224268	9	15	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	14.15753224268	9	15	1	vs. armor/def	123.56921510403	32
checkHit	15	vs	32	=> chance to hit	8
[LOG]	#UID:7505:0#Grave wight misses #fbd578#Cait#LAST#.
[Actor:move]	7505	grave wight	move from	1	34	to	1	34
[LOG]	
[LOG]	Cait uses #{bold}##RED#Assault.#{normal}##LAST#
[ATTACK] to 	grave wight	dam/apr/atk/mult ::	75.041664710215	16	41	1.0549509756796	vs. armor/def	9	6
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	1.0549509756796	vs. armor/def	9	6
checkHit	41	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	90	16	vs. armor/hardiness	9	0.3
[ATTACK] after armor	90
[PHYS CRIT %]	14.7
[ATTACK] after crit	90
[ATTACK] after mult	94.945587811168
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
[ATTACK] staff accuracy bonus	41	6	=	1.7
[ATTACK] to 	grave wight	dam/apr/atk/mult ::	139.45892115397	22	41	1.0549509756796	vs. armor/def	9	6
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.0549509756796	vs. armor/def	9	6
checkHit	41	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	183	22	vs. armor/hardiness	9	0.3
[ATTACK] mace accuracy bonus	41	6	=	1.07
[ATTACK] after armor	195.81
[PHYS CRIT %]	100
[ATTACK] after crit	293.715
[ATTACK] after mult	309.85492582175
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Grave wight!#{normal}#
[ATTACK] to 	grave wight	dam/apr/atk/mult ::	139.45892115397	22	41	1.0549509756796	vs. armor/def	9	6
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.0549509756796	vs. armor/def	9	6
checkHit	41	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	149	22	vs. armor/hardiness	9	0.3
[ATTACK] mace accuracy bonus	41	6	=	1.07
[ATTACK] after armor	159.43
[PHYS CRIT %]	100
[ATTACK] after crit	239.145
[ATTACK] after mult	252.28625107891
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Grave wight!#{normal}#
Loading tile from tileset	/data/gfx/shockbolt/object/vial_wight_ectoplasm.png
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#11 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Grave wight for #WHITE#86 physical#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Grave wight!#{normal}#
[LOG]	
[LOG]	Resting starts...
Deleting shader 96 (is clone 1)
Deleting shader 101 (is clone 1)
[LOG]	#00ff00##UID:511:0#Talent Assault is ready to use.
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6744	Cait	move from	1	35	to	1	34
[Actor:move]	6744	Cait	move from	1	34	to	1	33
[Actor:move]	6744	Cait	move from	1	33	to	1	32
[Actor:move]	6744	Cait	move from	1	32	to	1	31
[Actor:move]	6744	Cait	move from	1	31	to	1	30
[Actor:move]	6744	Cait	move from	1	30	to	1	29
[Actor:move]	6744	Cait	move from	1	29	to	1	28
[Actor:move]	6744	Cait	move from	1	28	to	1	27
[Actor:move]	6744	Cait	move from	1	27	to	1	26
[Actor:move]	6744	Cait	move from	1	26	to	1	25
[Actor:move]	6744	Cait	move from	1	25	to	1	24
[Actor:move]	6744	Cait	move from	1	24	to	1	23
[Actor:move]	6744	Cait	move from	1	23	to	1	22
[Actor:move]	6744	Cait	move from	1	22	to	1	21
[Actor:move]	6744	Cait	move from	1	21	to	1	20
[Actor:move]	6744	Cait	move from	1	20	to	1	19
[Actor:move]	6744	Cait	move from	1	19	to	1	18
[Actor:move]	6744	Cait	move from	1	18	to	1	17
[Actor:move]	6744	Cait	move from	1	17	to	1	16
[Actor:move]	6744	Cait	move from	1	16	to	1	15
[Actor:move]	6744	Cait	move from	1	15	to	1	14
[Actor:move]	6744	Cait	move from	1	14	to	1	13
[Actor:move]	6744	Cait	move from	1	13	to	1	12
[LOG]	Wall turns into floor.
[Actor:move]	7529	umber hulk	move from	0	7	to	0	8
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (umber hulk)).
[LOG]	
[Actor:move]	6744	Cait	move from	1	12	to	1	11
[Actor:move]	6744	Cait	move from	1	11	to	1	10
[NPC:seen_by] Passing target	Cait	from	7529	umber hulk	to	7525	venom drake hatchling
[NPC:seen_by] Passing target	Cait	from	7529	umber hulk	to	7530	venom drake hatchling
[NPC:seen_by] Passing target	Cait	from	7529	umber hulk	to	7528	venom drake hatchling
[NPC:seen_by] Passing target	Cait	from	7529	umber hulk	to	7526	venom drake hatchling
[improved_talented AI] chooses for	7529	umber hulk	T_MIND_DISRUPTION
[LOG]	Umber hulk casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
checkHit	32	vs	6	=> chance to hit	95
[LOG]	#LIGHT_UMBER#Cait resists the effect 'Confused'!
[NPC:seen_by] Passing target	Cait	from	7528	venom drake hatchling	to	7527	armoured skeleton warrior
[Actor:move]	7526	venom drake hatchling	move from	8	6	to	8	7
[LOG]	
[Actor:move]	6744	Cait	move from	1	10	to	1	9
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	44.685523251809	15	29	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	44.685523251809	15	29	1	vs. armor/def	123.56921510403	32
checkHit	29	vs	32	=> chance to hit	43
[LOG]	#UID:7529:0#Umber hulk misses #fbd578#Cait#LAST#.
[Actor:move]	7529	umber hulk	move from	0	8	to	0	8
[use_tactical AI] === Action Selected:	7527	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	7527	armoured skeleton warrior	move from	9	9	to	8	10
[Actor:move]	7526	venom drake hatchling	move from	8	7	to	8	8
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	umber hulk	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	12	14
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	12	14
checkHit	41	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	171	22	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	41	14	=	1.054
[ATTACK] after armor	180.234
[PHYS CRIT %]	14.2
[ATTACK] after crit	270.351
[ATTACK] after mult	270.351
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Umber hulk!#{normal}#
[Actor:move]	6744	Cait	move from	1	9	to	1	9
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#38 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[39 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Umber hulk for #{bold}##WHITE#289 physical#{normal}##LAST#, #PURPLE#10 arcane#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#305#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	44.685523251809	15	29	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	44.685523251809	15	29	1	vs. armor/def	123.56921510403	32
checkHit	29	vs	32	=> chance to hit	43
[LOG]	#UID:7529:0#Umber hulk misses #fbd578#Cait#LAST#.
[Actor:move]	7529	umber hulk	move from	0	8	to	0	8
[use_tactical AI] === Action Selected:	7527	armoured skeleton warrior	closein	 AI:move_complex
[use_tactical AI] turn	1926780	7527	armoured skeleton warrior	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	7526	venom drake hatchling	move from	8	8	to	8	9
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	umber hulk	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	12	14
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	12	14
checkHit	41	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	146	22	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	41	14	=	1.054
[ATTACK] after armor	153.884
[PHYS CRIT %]	14.2
[ATTACK] after crit	153.884
[ATTACK] after mult	153.884
[Actor:move]	6744	Cait	move from	1	9	to	1	9
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#21 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[23 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Umber hulk for #WHITE#165 physical#LAST#, #PURPLE#10 arcane#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#181#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[improved_talented AI] chooses for	7529	umber hulk	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	44.685523251809	15	29	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	44.685523251809	15	29	1	vs. armor/def	123.56921510403	32
checkHit	29	vs	32	=> chance to hit	43
[LOG]	#UID:7529:0#Umber hulk misses #fbd578#Cait#LAST#.
[use_tactical AI] === Action Selected:	7527	armoured skeleton warrior	closein	 AI:move_complex
[use_tactical AI] turn	1926791	7527	armoured skeleton warrior	### FAILED ACTION returned:	move_complex	nil
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	umber hulk	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	12	14
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	12	14
checkHit	41	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	143	22	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	41	14	=	1.054
[ATTACK] after armor	150.722
[PHYS CRIT %]	14.2
[ATTACK] after crit	150.722
[ATTACK] after mult	150.722
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around umber hulk!
Cloned shader 101
[SHADER] setting reset param	tick_start	1520542
checkHit	8	vs	61	=> chance to hit	0
[LOG]	Umber hulk's armor corrodes!
[SPELL CRIT %]	7.2
Adding entity	11190	after	6744
[Actor:move]	6744	Cait	move from	1	9	to	1	9
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#21 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[27 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Umber hulk for #WHITE#161 physical#LAST#, #PURPLE#10 arcane#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#177#LAST##{normal}# total damage).
[LOG]	Demonic Soul hits Umber hulk for #LIGHT_RED#32 fire#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[7 healing]#LAST#.
Cloned shader 96
[SHADER] setting reset param	tick_start	1520572
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#5 healing#LAST#.
[LOG]	Cait's Flame Bolts hits Umber hulk for #LIGHT_RED#40 fire#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#1 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[improved_talented AI] chooses for	7529	umber hulk	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	44.685523251809	15	29	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	44.685523251809	15	29	1	vs. armor/def	123.56921510403	32
checkHit	29	vs	32	=> chance to hit	43
[LOG]	#UID:7529:0#Umber hulk misses #fbd578#Cait#LAST#.
[use_tactical AI] === Action Selected:	7527	armoured skeleton warrior	closein	 AI:move_complex
[use_tactical AI] turn	1926802	7527	armoured skeleton warrior	### FAILED ACTION returned:	move_complex	nil
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	umber hulk	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	7.3450314160341	14
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	7.3450314160341	14
checkHit	41	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	171	22	vs. armor/hardiness	7.3450314160341	0.3
[ATTACK] mace accuracy bonus	41	14	=	1.054
[ATTACK] after armor	180.234
[PHYS CRIT %]	14.2
[ATTACK] after crit	180.234
[ATTACK] after mult	180.234
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:29:0#xorn fragment (1)#WHITE#.
[Actor:move]	6744	Cait	move from	1	9	to	1	9
Deleting shader 96 (is clone 1)
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#25 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Umber hulk for #WHITE#193 physical#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#7 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Umber hulk!#{normal}#
[use_tactical AI] === Action Selected:	7527	armoured skeleton warrior	closein	 AI:move_complex
[use_tactical AI] turn	1926813	7527	armoured skeleton warrior	### FAILED ACTION returned:	move_complex	nil
[LOG]	
[Actor:move]	6744	Cait	move from	1	9	to	0	8
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 2.50 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
[Actor:move]	7525	venom drake hatchling	move from	5	7	to	4	7
[LOG]	
[Actor:move]	6744	Cait	move from	0	8	to	1	8
[Actor:move]	7530	venom drake hatchling	move from	6	7	to	5	7
[use_tactical AI] === Action Selected:	7527	armoured skeleton warrior	closein	 AI:move_complex
[use_tactical AI] turn	1926825	7527	armoured skeleton warrior	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	7528	venom drake hatchling	move from	7	7	to	6	7
[Actor:move]	7525	venom drake hatchling	move from	4	7	to	3	7
Deleting shader 101 (is clone 1)
[Actor:move]	6744	Cait	move from	1	8	to	2	7
[Actor:move]	7530	venom drake hatchling	move from	5	7	to	4	7
[use_tactical AI] === Action Selected:	7527	armoured skeleton warrior	closein	 AI:move_complex
[use_tactical AI] turn	1926836	7527	armoured skeleton warrior	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	7528	venom drake hatchling	move from	6	7	to	5	7
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	50.496217970653	25	33	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	50.496217970653	25	33	1	vs. armor/def	123.56921510403	32
checkHit	33	vs	32	=> chance to hit	53
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	53	25	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	7525	venom drake hatchling	move from	3	7	to	3	7
[LOG]	Melee retaliation hits Venom drake hatchling for #GREEN#1 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	
[LOG]	Cait activates #{bold}##ORANGE#Osmosis Shield#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_run
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	5	7
checkHit	41	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	191	22	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	41	7	=	1.068
[ATTACK] after armor	203.988
[PHYS CRIT %]	14.2
[ATTACK] after crit	203.988
[ATTACK] after mult	203.988
[ATTACK]	target on_melee_hit:	5	ACID	vs	0
[Actor:move]	6744	Cait	move from	2	7	to	2	7
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #SLATE#(3 turned into osmosis)#LAST#, #GREEN#3 acid#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#34 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[35 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Venom drake hatchling for #WHITE#263 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#271#LAST##{normal}# total damage).
[target_simple AI]	7530	venom drake hatchling	selecting NEW TARGET	2	7	6744	Cait
[use_tactical AI] === Action Selected:	7527	armoured skeleton warrior	closein	 AI:move_complex
[use_tactical AI] turn	1926847	7527	armoured skeleton warrior	### FAILED ACTION returned:	move_complex	nil
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	50.496217970653	25	33	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	50.496217970653	25	33	1	vs. armor/def	123.56921510403	32
checkHit	33	vs	32	=> chance to hit	53
[LOG]	#UID:7525:0#Venom drake hatchling misses #fbd578#Cait#LAST#.
[Actor:move]	7525	venom drake hatchling	move from	3	7	to	3	7
[Actor:move]	7526	venom drake hatchling	move from	8	9	to	8	8
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	5	7
checkHit	41	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	148	22	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	41	7	=	1.068
[ATTACK] after armor	158.064
[PHYS CRIT %]	14.2
[ATTACK] after crit	158.064
[ATTACK] after mult	158.064
[ATTACK]	target on_melee_hit:	5	ACID	vs	0
[Actor:move]	6744	Cait	move from	2	7	to	2	7
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #SLATE#(3 turned into osmosis)#LAST#, #GREEN#3 acid#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#7 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#27 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[28 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Venom drake hatchling for #WHITE#204 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#212#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	7527	armoured skeleton warrior	closein	 AI:move_complex
[use_tactical AI] turn	1926858	7527	armoured skeleton warrior	### FAILED ACTION returned:	move_complex	nil
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	50.496217970653	25	33	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	50.496217970653	25	33	1	vs. armor/def	123.56921510403	32
checkHit	33	vs	32	=> chance to hit	53
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	52	25	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	7525	venom drake hatchling	move from	3	7	to	3	7
[Actor:move]	7526	venom drake hatchling	move from	8	8	to	7	7
[LOG]	Melee retaliation hits Venom drake hatchling for #GREEN#1 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#1 healing#LAST#.
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	5	7
checkHit	41	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	179	22	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	41	7	=	1.068
[ATTACK] after armor	191.172
[PHYS CRIT %]	14.2
[ATTACK] after crit	191.172
[ATTACK] after mult	191.172
[ATTACK]	target on_melee_hit:	5	ACID	vs	0
[SPELL CRIT %]	7.2
Adding entity	11191	after	6744
[SPELL CRIT %]	7.2
Adding entity	11192	after	6744
[SPELL CRIT %]	7.2
Adding entity	11193	after	6744
[Actor:move]	6744	Cait	move from	2	7	to	2	7
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #SLATE#(3 turned into osmosis)#LAST#, #GREEN#3 acid#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#9 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[12 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#32 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[45 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Venom drake hatchling for #WHITE#247 physical#LAST# damage.
[LOG]	Overkill hits Venom drake hatchling for #DARK_GREEN#48 blight#LAST# damage.
[LOG]	Overkill hits Venom drake hatchling for #DARK_GREEN#48 blight#LAST# damage.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Venom drake hatchling!#{normal}#
Cloned shader 96
[SHADER] setting reset param	tick_start	1524688
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around venom drake hatchling!
Cloned shader 101
[SHADER] setting reset param	tick_start	1524712
Cloned shader 96
[SHADER] setting reset param	tick_start	1524688
Cloned shader 96
[SHADER] setting reset param	tick_start	1524688
[LOG]	Demonic Soul hits Venom drake hatchling for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Demonic Soul hits Venom drake hatchling for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Venom drake hatchling for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Venom drake hatchling for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#10 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#10 healing#LAST#, #LIGHT_GREEN#10 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[48 healing]#LAST#.
[LOG]	Cait's Flame Bolts hits Venom drake hatchling for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[13 healing]#LAST#.
[Actor:move]	7530	venom drake hatchling	move from	4	7	to	3	7
[use_tactical AI] === Action Selected:	7527	armoured skeleton warrior	closein	 AI:move_complex
[use_tactical AI] turn	1926869	7527	armoured skeleton warrior	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	7528	venom drake hatchling	move from	5	7	to	4	7
[Actor:move]	7526	venom drake hatchling	move from	7	7	to	6	7
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	5	7
checkHit	41	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	146	22	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	41	7	=	1.068
[ATTACK] after armor	155.928
[PHYS CRIT %]	14.2
[ATTACK] after crit	155.928
[ATTACK] after mult	155.928
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around venom drake hatchling!
Cloned shader 101
[SHADER] setting reset param	tick_start	1525025
[ATTACK]	target on_melee_hit:	5	ACID	vs	0
[Actor:move]	6744	Cait	move from	2	7	to	2	7
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[12 healing]#LAST#.
[LOG]	Overkill hits Venom drake hatchling for #DARK_GREEN#2 blight#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#26 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[43 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Venom drake hatchling for #WHITE#201 physical#LAST# damage.
[LOG]	Demonic Soul hits Venom drake hatchling for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Demonic Soul hits Venom drake hatchling for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #SLATE#(3 turned into osmosis)#LAST#, #GREEN#3 acid#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[LOG]	#{bold}#Demonic Soul killed Venom drake hatchling!#{normal}#
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#4 healing#LAST#.
[use_tactical AI] === Action Selected:	7527	armoured skeleton warrior	closein	 AI:move_complex
[use_tactical AI] turn	1926880	7527	armoured skeleton warrior	### FAILED ACTION returned:	move_complex	nil
[LOG]	
Server latency	5
[LOG]	Cait uses #{bold}##ORCHID#Shield Slam.#{normal}##LAST#
[Actor:move]	6744	Cait	move from	2	7	to	3	7
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 2.60 gold pieces.
[improved_talented AI] chooses for	7528	venom drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	51.593447423343	25	41	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	51.593447423343	25	41	1	vs. armor/def	123.56921510403	32
checkHit	41	vs	32	=> chance to hit	73
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	53	25	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	12	=> chance to hit	80
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[target_simple AI]	7526	venom drake hatchling	selecting NEW TARGET	3	7	6744	Cait
[Actor:move]	7526	venom drake hatchling	move from	6	7	to	5	7
[LOG]	Melee retaliation hits Venom drake hatchling for #GREEN#1 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#7 cold#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#4 healing#LAST#.
[use_tactical AI] === Action Selected:	7527	armoured skeleton warrior	closein	 AI:move_complex
[use_tactical AI] turn	1926891	7527	armoured skeleton warrior	### FAILED ACTION returned:	move_complex	nil
[LOG]	
Deleting shader 101 (is clone 1)
[LOG]	Cait uses #{bold}##ORCHID#Shield Slam.#{normal}##LAST#
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	75.041664710215	16	41	0.65693136595149	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	0.65693136595149	vs. armor/def	5	7
checkHit	41	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	83	16	vs. armor/hardiness	5	0.3
[ATTACK] after armor	83
[PHYS CRIT %]	14.7
[ATTACK] after crit	83
[ATTACK] after mult	54.525303373974
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around venom drake hatchling!
Cloned shader 101
[SHADER] setting reset param	tick_start	1526936
[ATTACK] staff accuracy bonus	41	7	=	1.68
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[LOG]	Shards of metal explode from Cait's shield!
[PHYS CRIT %]	19.2
[LOG]	Venom drake hatchling starts to bleed.
[LOG]	Venom drake hatchling starts to bleed.
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	75.041664710215	16	41	0.65693136595149	vs. armor/def	5	0
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	0.65693136595149	vs. armor/def	5	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	76	16	vs. armor/hardiness	5	0.3
[ATTACK] after armor	76
[PHYS CRIT %]	38.714995687113
[ATTACK] after crit	114
[ATTACK] after mult	74.89017571847
[ATTACK] after counterstrike	149.78035143694
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Venom drake hatchling!#{normal}#
[ATTACK] staff accuracy bonus	41	0	=	1.82
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
checkHit	29	vs	41	=> chance to hit	20
[LOG]	Venom drake hatchling is crippled.
[SPELL CRIT %]	7.2
Adding entity	11194	after	6744
[SPELL CRIT %]	7.2
Adding entity	11195	after	6744
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	75.041664710215	16	41	0.65693136595149	vs. armor/def	5	0
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	0.65693136595149	vs. armor/def	5	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	78	16	vs. armor/hardiness	5	0.3
[ATTACK] after armor	78
[PHYS CRIT %]	38.714995687113
[ATTACK] after crit	78
[ATTACK] after mult	51.240646544217
[ATTACK] after counterstrike	102.48129308843
[ATTACK] staff accuracy bonus	41	0	=	1.82
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[SPELL CRIT %]	7.2
Adding entity	11196	after	6744
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[31 healing]#LAST#.
[LOG]	Overkill hits Venom drake hatchling for #DARK_GREEN#53 blight#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Venom drake hatchling for #{bold}##WHITE#157 physical#{normal}##LAST#, #GREEN#2 acid#LAST# (#RED##{bold}#160#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#9 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#20 healing#LAST#, #LIGHT_GREEN#20 healing#LAST#, #LIGHT_GREEN#25 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#17 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[119 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Venom drake hatchling for #WHITE#70 physical#LAST#, #GREEN#1 acid#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#12 nature#LAST#, #{bold}##WHITE#157 physical#{normal}##LAST#, #{bold}##WHITE#193 physical#{normal}##LAST#, #GREEN#1 acid#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#14 nature#LAST#, #GREEN#2 acid#LAST#, #WHITE#132 physical#LAST# (#RED##{bold}#584#LAST##{normal}# total damage).
[LOG]	Demonic Soul hits Venom drake hatchling for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Demonic Soul hits Venom drake hatchling for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #GREEN#(3 blocked)#LAST#, #GREEN#0 acid#LAST#, #GREEN#(3 blocked)#LAST#, #GREEN#0 acid#LAST#, #GREEN#(3 blocked)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	7526	venom drake hatchling	move from	5	7	to	4	7
[LOG]	#{bold}#Demonic Soul killed Venom drake hatchling!#{normal}#
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#12 healing#LAST#.
[LOG]	Bleeding from Cait hits Venom drake hatchling for #WHITE#94 physical#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
Cloned shader 96
[SHADER] setting reset param	tick_start	1527025
Cloned shader 96
[SHADER] setting reset param	tick_start	1527025
Cloned shader 96
[SHADER] setting reset param	tick_start	1527025
[LOG]	Cait's Flame Bolts hits Venom drake hatchling for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Venom drake hatchling for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#10 healing#LAST#, #LIGHT_GREEN#10 healing#LAST#, #LIGHT_GREEN#10 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[31 healing]#LAST#.
[LOG]	Cait's Flame Bolts hits Venom drake hatchling for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[8 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#4 healing#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	5	7
checkHit	41	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	177	22	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	41	7	=	1.068
[ATTACK] after armor	189.036
[PHYS CRIT %]	14.2
[ATTACK] after crit	189.036
[ATTACK] after mult	189.036
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[Actor:move]	6744	Cait	move from	3	7	to	3	7
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 101 (is clone 1)
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#32 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Venom drake hatchling for #WHITE#244 physical#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #SLATE#(3 turned into osmosis)#LAST#, #GREEN#3 acid#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	7527	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	7527	armoured skeleton warrior	move from	8	10	to	8	9
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Venom drake hatchling!#{normal}#
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#4 healing#LAST#.
[LOG]	
[Actor:move]	6744	Cait	move from	3	7	to	4	7
[LOG]	You pickup 2.90 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[use_tactical AI] === Action Selected:	7527	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	7527	armoured skeleton warrior	move from	8	9	to	8	8
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#2 healing#LAST#.
[LOG]	
[Actor:move]	6744	Cait	move from	4	7	to	5	7
[use_tactical AI] === Action Selected:	7527	armoured skeleton warrior	disable	 talent:T_RUNE:_BITING_GALE_1
[LOG]	Armoured skeleton warrior casts #{bold}##GREEN#Rune: Biting Gale.#{normal}##LAST#
[LOG]	Cait is encased in ice!
Loading tile	player/ogre_female/base_shadow_01.png
Loading tile	player/ogre_female/base_01.png
==SDM 128x256 :: 128x256
Cloned shader 48
[SHADER] setting reset param	tick_start	1528438
Loading tile from tileset	/data/gfx/shockbolt/npc/iceblock.png
[SOUND] loading from	/data/sound/talents/ice.ogg	:=:	sound "/data/sound/talents/ice.ogg" : <static>
[LOG]	#UID:7527:0#Armoured skeleton warrior hits #fbd578#Cait#LAST# for #SLATE#(55 turned into osmosis)#LAST#, #1133F3#130 cold#LAST# (#RED##{bold}#130#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/effects/wet.png
Loading tile from tileset	/data/gfx/talents/freeze.png
[target_simple AI]	7527	armoured skeleton warrior	selecting NEW TARGET	5	7	6744	Cait
[use_tactical AI] === Action Selected:	7527	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	7527	armoured skeleton warrior	move from	8	8	to	7	7
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	Cait	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	123.56921510403	0
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	123.56921510403	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	143	22	vs. armor/hardiness	123.56921510403	1
[ATTACK] mace accuracy bonus	41	0	=	1.082
[ATTACK] after armor	53.156784895966
[PHYS CRIT %]	0
[ATTACK] after crit	53.156784895966
[ATTACK] after mult	53.156784895966
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	32	=> chance to hit	30
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	6744	Cait	move from	5	7	to	5	7
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Iceblock for #WHITE#69 physical#LAST#, #PURPLE#11 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#87#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Iceblock for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#9 cold#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	7527	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	7527	armoured skeleton warrior	move from	7	7	to	6	7
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	Cait	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	123.56921510403	0
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	123.56921510403	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	188	22	vs. armor/hardiness	123.56921510403	1
[ATTACK] mace accuracy bonus	41	0	=	1.082
[ATTACK] after armor	101.84678489597
[PHYS CRIT %]	0
[ATTACK] after crit	101.84678489597
[ATTACK] after mult	101.84678489597
checkHit	39	vs	61	=> chance to hit	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	32	=> chance to hit	30
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	6744	Cait	move from	5	7	to	5	7
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Iceblock for #WHITE#132 physical#LAST#, #PURPLE#11 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#150#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Iceblock for #GREEN#7 acid#LAST#, #ORANGE#3 mind#LAST#, #1133F3#9 cold#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[target_simple AI]	7527	armoured skeleton warrior	selecting NEW TARGET	5	7	6744	Cait
[use_tactical AI] === Action Selected:	7527	armoured skeleton warrior	attack	 talent:T_OVERPOWER
[LOG]	Armoured skeleton warrior uses #{bold}##RED#Overpower.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	arcing dwarven-steel longsword of crippling
[ATTACK] to 	Cait	dam/apr/atk/mult ::	66.771283669731	4	50	1.3	vs. armor/def	123.56921510403	0
[ATTACK] after melee attack bonus hooks & callbacks::	66.771283669731	4	50	1.3	vs. armor/def	123.56921510403	0
checkHit	50	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	75	4	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	11	=> chance to hit	83
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[ATTACK] to 	Cait	dam/apr/atk/mult ::	48.960855357384	0	50	1.3	vs. armor/def	123.56921510403	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.960855357384	0	50	1.3	vs. armor/def	123.56921510403	0
checkHit	50	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	48	0	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] staff accuracy bonus	50	0	=	2
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	11	=> chance to hit	83
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[LOG]	Cait forces the iceblock to shatter.
[ATTACK] to 	Cait	dam/apr/atk/mult ::	48.960855357384	0	50	1.3	vs. armor/def	123.56921510403	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.960855357384	0	50	1.3	vs. armor/def	123.56921510403	0
checkHit	50	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	58	0	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] staff accuracy bonus	50	0	=	2
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	11	=> chance to hit	83
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	50	vs	46	=> chance to hit	60
[LOG]	Cait resists the knockback!
[LOG]	Melee retaliation hits Iceblock for #GREEN#7 acid#LAST#, #ORANGE#3 mind#LAST#, #1133F3#9 cold#LAST#, #GREEN#7 acid#LAST#, #ORANGE#3 mind#LAST#, #GREEN#7 acid#LAST#, #ORANGE#3 mind#LAST#, #1133F3#9 cold#LAST# (#RED##{bold}#42#LAST##{normal}# total damage).
[LOG]	#UID:7527:0#Armoured skeleton warrior hits #fbd578#Cait#LAST# for #STEEL_BLUE#(2 to ice)#LAST#, #SLATE#(4 turned into osmosis)#LAST#, #GREEN#4 acid#LAST#, #STEEL_BLUE#(4 to ice)#LAST#, #SLATE#(6 turned into osmosis)#LAST#, #LIGHT_RED#6 fire#LAST#, #STEEL_BLUE#(5 to ice)#LAST#, #SLATE#(7 turned into osmosis)#LAST#, #GREEN#7 acid#LAST#, #STEEL_BLUE#(8 to ice)#LAST#, #SLATE#(12 turned into osmosis)#LAST#, #LIGHT_RED#12 fire#LAST#, #STEEL_BLUE#(5 to ice)#LAST#, #SLATE#(7 turned into osmosis)#LAST#, #GREEN#7 acid#LAST#, #STEEL_BLUE#(8 to ice)#LAST#, #SLATE#(12 turned into osmosis)#LAST#, #LIGHT_RED#12 fire#LAST# (#RED##{bold}#48#LAST##{normal}# total damage).
[LOG]	Cait is free from the ice.
Loading tile	player/ogre_female/base_01.png
==SDM 128x256 :: 128x256
Cloned shader 48
[SHADER] setting reset param	tick_start	1529593
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	36.5	31
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	36.5	31
checkHit	41	vs	31	=> chance to hit	75
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Armoured skeleton warrior.
[Actor:move]	6744	Cait	move from	5	7	to	5	7
Deleting shader 101 (is clone 1)
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#40 healing#LAST#.
[ATTACK] attacking with (mainhand)	arcing dwarven-steel longsword of crippling
[ATTACK] to 	Cait	dam/apr/atk/mult ::	66.771283669731	4	50	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	66.771283669731	4	50	1	vs. armor/def	123.56921510403	32
checkHit	50	vs	32	=> chance to hit	95
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	84	4	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	11	=> chance to hit	83
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	7527	armoured skeleton warrior	move from	6	7	to	6	7
[LOG]	
[LOG]	Melee retaliation hits Armoured skeleton warrior for #GREEN#6 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	#UID:7527:0#Armoured skeleton warrior hits #fbd578#Cait#LAST# for #SLATE#(6 turned into osmosis)#LAST#, #GREEN#6 acid#LAST#, #SLATE#(10 turned into osmosis)#LAST#, #LIGHT_RED#10 fire#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	36.5	31
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	36.5	31
checkHit	41	vs	31	=> chance to hit	75
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	161	22	vs. armor/hardiness	36.5	0.8
[ATTACK] mace accuracy bonus	41	31	=	1.02
[ATTACK] after armor	149.72
[PHYS CRIT %]	0.7
[ATTACK] after crit	149.72
[ATTACK] after mult	149.72
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around armoured skeleton warrior!
Cloned shader 101
[SHADER] setting reset param	tick_start	1530693
[ATTACK]	target on_melee_hit:	12	ACID	vs	0
[ATTACK]	target on_melee_hit:	10	FIRE	vs	0
[SPELL CRIT %]	7.2
Adding entity	11199	after	6744
[Actor:move]	6744	Cait	move from	5	7	to	5	7
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[9 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#25 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[33 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Armoured skeleton warrior for #WHITE#193 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#201#LAST##{normal}# total damage).
[LOG]	Demonic Soul hits Armoured skeleton warrior for #LIGHT_RED#54 fire#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #SLATE#(7 turned into osmosis)#LAST#, #GREEN#7 acid#LAST#, #SLATE#(7 turned into osmosis)#LAST#, #LIGHT_RED#7 fire#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
Cloned shader 96
[SHADER] setting reset param	tick_start	1530726
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#9 healing#LAST#.
[LOG]	Cait's Flame Bolts hits Armoured skeleton warrior for #LIGHT_RED#67 fire#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#2 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#34 healing#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	36.5	31
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	36.5	31
checkHit	41	vs	31	=> chance to hit	75
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Armoured skeleton warrior.
[Actor:move]	6744	Cait	move from	5	7	to	5	7
[ATTACK] attacking with (mainhand)	arcing dwarven-steel longsword of crippling
[ATTACK] to 	Cait	dam/apr/atk/mult ::	66.771283669731	4	50	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	66.771283669731	4	50	1	vs. armor/def	123.56921510403	32
checkHit	50	vs	32	=> chance to hit	95
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	88	4	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	11	=> chance to hit	83
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	7527	armoured skeleton warrior	move from	6	7	to	6	7
[LOG]	Melee retaliation hits Armoured skeleton warrior for #GREEN#6 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	#UID:7527:0#Armoured skeleton warrior hits #fbd578#Cait#LAST# for #SLATE#(6 turned into osmosis)#LAST#, #GREEN#6 acid#LAST#, #SLATE#(10 turned into osmosis)#LAST#, #LIGHT_RED#10 fire#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
Deleting shader 96 (is clone 1)
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#29 healing#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	36.5	31
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	36.5	31
checkHit	41	vs	31	=> chance to hit	75
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Armoured skeleton warrior.
[Actor:move]	6744	Cait	move from	5	7	to	5	7
[use_tactical AI] === Action Selected:	7527	armoured skeleton warrior	disable	 talent:T_SHIELD_PUMMEL
[LOG]	Armoured skeleton warrior uses #{bold}##ORCHID#Shield Pummel.#{normal}##LAST#
[ATTACK] to 	Cait	dam/apr/atk/mult ::	48.960855357384	0	50	1.7	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	48.960855357384	0	50	1.7	vs. armor/def	123.56921510403	32
checkHit	50	vs	32	=> chance to hit	95
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	52	0	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] staff accuracy bonus	50	32	=	1.36
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	11	=> chance to hit	83
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[ATTACK] to 	Cait	dam/apr/atk/mult ::	48.960855357384	0	50	2.1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	48.960855357384	0	50	2.1	vs. armor/def	123.56921510403	32
checkHit	50	vs	32	=> chance to hit	95
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	52	0	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] staff accuracy bonus	50	32	=	1.36
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	11	=> chance to hit	83
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	46	vs	57	=> chance to hit	23
[LOG]	#ORANGE#Cait shrugs off the effect 'Stunned'!
[LOG]	Melee retaliation hits Armoured skeleton warrior for #GREEN#6 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST#, #GREEN#6 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	#UID:7527:0#Armoured skeleton warrior hits #fbd578#Cait#LAST# for #SLATE#(8 turned into osmosis)#LAST#, #GREEN#8 acid#LAST#, #SLATE#(13 turned into osmosis)#LAST#, #LIGHT_RED#13 fire#LAST#, #SLATE#(8 turned into osmosis)#LAST#, #GREEN#8 acid#LAST#, #SLATE#(13 turned into osmosis)#LAST#, #LIGHT_RED#13 fire#LAST# (#RED##{bold}#43#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#27 healing#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	36.5	31
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	36.5	31
checkHit	41	vs	31	=> chance to hit	75
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Armoured skeleton warrior.
[Actor:move]	6744	Cait	move from	5	7	to	5	7
[use_tactical AI] === Action Selected:	7527	armoured skeleton warrior	disable	 talent:T_DISARM
[LOG]	Armoured skeleton warrior uses #{bold}##RED#Disarm.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	arcing dwarven-steel longsword of crippling
[ATTACK] to 	Cait	dam/apr/atk/mult ::	66.771283669731	4	50	1.1708203932499	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	66.771283669731	4	50	1.1708203932499	vs. armor/def	123.56921510403	32
checkHit	50	vs	32	=> chance to hit	95
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	93	4	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	11	=> chance to hit	83
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	46	vs	59	=> chance to hit	18
[LOG]	Cait is disarmed!
Loading tile	player/ogre_female/base_01.png
==SDM 128x256 :: 128x256
Cloned shader 48
[SHADER] setting reset param	tick_start	1531942
[LOG]	Melee retaliation hits Armoured skeleton warrior for #GREEN#6 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	#UID:7527:0#Armoured skeleton warrior hits #fbd578#Cait#LAST# for #SLATE#(6 turned into osmosis)#LAST#, #GREEN#6 acid#LAST#, #SLATE#(10 turned into osmosis)#LAST#, #LIGHT_RED#10 fire#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/disarm.png
[LOG]	#00ff00##UID:510:0#Talent Shield Slam is ready to use.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#38 healing#LAST#.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	57.531193191559	31	45	1	vs. armor/def	36.5	31
[ATTACK] after melee attack bonus hooks & callbacks::	57.531193191559	31	45	1	vs. armor/def	36.5	31
checkHit	45	vs	31	=> chance to hit	85
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	65	31	vs. armor/hardiness	36.5	0.8
[ATTACK] mace accuracy bonus	45	31	=	1.028
[ATTACK] after armor	61.32
[PHYS CRIT %]	5.7
[ATTACK] after crit	61.32
[ATTACK] after mult	61.32
[ATTACK]	DamageType conversion%	0	FIRE	0
[ATTACK]	 after DamageType conversion dam:	61.32
[ATTACK]	target on_melee_hit:	12	ACID	vs	0
[LOG]	Cait rearms.
Loading tile	player/ogre_female/base_01.png
==SDM 128x256 :: 128x256
Cloned shader 48
[SHADER] setting reset param	tick_start	1532315
[ATTACK]	target on_melee_hit:	10	FIRE	vs	0
[SPELL CRIT %]	7.2
Adding entity	11200	after	6744
[Actor:move]	6744	Cait	move from	5	7	to	5	7
Deleting shader 101 (is clone 1)
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#10 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[11 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Armoured skeleton warrior for #WHITE#79 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#87#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #SLATE#(0 turned into osmosis)#LAST#, #GREEN#7 acid#LAST#, #SLATE#(7 turned into osmosis)#LAST#, #LIGHT_RED#7 fire#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
Cloned shader 96
[SHADER] setting reset param	tick_start	1532330
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#9 healing#LAST#.
[LOG]	Cait's Flame Bolts hits Armoured skeleton warrior for #LIGHT_RED#67 fire#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#2 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[SOUND] loading from	/data/sound/creatures/skeletons/skell_1.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_1.ogg" : <static>
[use_tactical AI] === Action Selected:	7527	armoured skeleton warrior	defend	 talent:T_BLOCK
[LOG]	Armoured skeleton warrior uses #{bold}##ORCHID#Block.#{normal}##LAST#
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#33 healing#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	36.5	31
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	36.5	31
checkHit	41	vs	31	=> chance to hit	75
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	180	22	vs. armor/hardiness	36.5	0.8
[ATTACK] mace accuracy bonus	41	31	=	1.02
[ATTACK] after armor	169.1
[PHYS CRIT %]	0.7
[ATTACK] after crit	169.1
[ATTACK] after mult	169.1
[ATTACK]	target on_melee_hit:	12	ACID	vs	0
[ATTACK]	target on_melee_hit:	10	FIRE	vs	0
[SPELL CRIT %]	7.2
Adding entity	11201	after	6744
[Actor:move]	6744	Cait	move from	5	7	to	5	7
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#13 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Armoured skeleton warrior for #WHITE#(120 blocked)#LAST#, #WHITE#99 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(8 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#99#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #SLATE#(7 turned into osmosis)#LAST#, #GREEN#7 acid#LAST#, #SLATE#(7 turned into osmosis)#LAST#, #LIGHT_RED#7 fire#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
Cloned shader 96
[SHADER] setting reset param	tick_start	1532647
[LOG]	Cait's Flame Bolts hits Armoured skeleton warrior for #LIGHT_RED#(67 blocked)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[target_simple AI]	7527	armoured skeleton warrior	selecting NEW TARGET	5	7	6744	Cait
[use_tactical AI] === Action Selected:	7527	armoured skeleton warrior	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	arcing dwarven-steel longsword of crippling
[ATTACK] to 	Cait	dam/apr/atk/mult ::	66.771283669731	4	50	1	vs. armor/def	123.56921510403	0
[ATTACK] after melee attack bonus hooks & callbacks::	66.771283669731	4	50	1	vs. armor/def	123.56921510403	0
checkHit	50	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	76	4	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	28.665543008903
[PHYS CRIT %] sword accuracy bonus	50	0	=	0.2
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] after counterstrike	0
[LOG]	#{bold}##UID:7527:0#Armoured skeleton warrior performs a melee critical strike against #fbd578#Cait#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	11	=> chance to hit	83
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	46	vs	50	=> chance to hit	40
[LOG]	Cait is crippled.
[LOG]	Melee retaliation hits Armoured skeleton warrior for #GREEN#6 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	#UID:7527:0#Armoured skeleton warrior hits #fbd578#Cait#LAST# for #SLATE#(6 turned into osmosis)#LAST#, #{bold}##GREEN#6 acid#{normal}##LAST#, #SLATE#(10 turned into osmosis)#LAST#, #LIGHT_RED#10 fire#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/cripple.png
[LOG]	
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#25 healing#LAST#.
[LOG]	Cait uses #{bold}##RED#Assault.#{normal}##LAST#
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	75.041664710215	16	41	1.0549509756796	vs. armor/def	36.5	31
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	1.0549509756796	vs. armor/def	36.5	31
checkHit	41	vs	31	=> chance to hit	75
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	76	16	vs. armor/hardiness	36.5	0.8
[ATTACK] after armor	55.5
[PHYS CRIT %]	1.2
[ATTACK] after crit	55.5
[ATTACK] after mult	58.54977915022
[ATTACK] staff accuracy bonus	41	31	=	1.2
[ATTACK]	target on_melee_hit:	12	ACID	vs	0
[ATTACK]	target on_melee_hit:	10	FIRE	vs	0
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	139.45892115397	22	41	1.0549509756796	vs. armor/def	26	31
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.0549509756796	vs. armor/def	26	31
checkHit	41	vs	31	=> chance to hit	75
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	191	22	vs. armor/hardiness	26	0.3
[ATTACK] mace accuracy bonus	41	31	=	1.02
[ATTACK] after armor	190.82
[PHYS CRIT %]	100
[ATTACK] after crit	286.23
[ATTACK] after mult	301.95861776878
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Armoured skeleton warrior!#{normal}#
[ATTACK]	target on_melee_hit:	12	ACID	vs	0
[ATTACK]	target on_melee_hit:	10	FIRE	vs	0
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	139.45892115397	22	41	1.0549509756796	vs. armor/def	26	31
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.0549509756796	vs. armor/def	26	31
checkHit	41	vs	31	=> chance to hit	75
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	170	22	vs. armor/hardiness	26	0.3
[ATTACK] mace accuracy bonus	41	31	=	1.02
[ATTACK] after armor	169.4
[PHYS CRIT %]	100
[ATTACK] after crit	254.1
[ATTACK] after mult	268.0630429202
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Armoured skeleton warrior!#{normal}#
[ATTACK]	target on_melee_hit:	12	ACID	vs	0
[ATTACK]	target on_melee_hit:	10	FIRE	vs	0
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#10 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Armoured skeleton warrior for #WHITE#76 physical#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #SLATE#(7 turned into osmosis)#LAST#, #GREEN#7 acid#LAST#, #SLATE#(7 turned into osmosis)#LAST#, #LIGHT_RED#7 fire#LAST#, #SLATE#(7 turned into osmosis)#LAST#, #GREEN#7 acid#LAST#, #SLATE#(7 turned into osmosis)#LAST#, #LIGHT_RED#7 fire#LAST#, #SLATE#(7 turned into osmosis)#LAST#, #GREEN#7 acid#LAST#, #SLATE#(7 turned into osmosis)#LAST#, #LIGHT_RED#7 fire#LAST# (#RED##{bold}#41#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Armoured skeleton warrior!#{normal}#
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#31 healing#LAST#.
[LOG]	
[Actor:move]	6744	Cait	move from	5	7	to	6	7
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#40 healing#LAST#.
[LOG]	
[Actor:move]	6744	Cait	move from	6	7	to	7	7
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#40 healing#LAST#.
Loading tile from tileset	/data/gfx/talents/repression.png
Deleting shader 96 (is clone 1)
Deleting shader 96 (is clone 1)
Deleting shader 48 (is clone 1)
[Actor:move]	6744	Cait	move from	7	7	to	8	8
[Identify]	pair of dwarven-steel boots of tirelessness	true
[LOG]	Cait picks up (F.): #00FF80##UID:7594:0#pair of dwarven-steel boots of tirelessness (0 def, 4 armour)#LAST#.
[LOG]	
[Actor:move]	6744	Cait	move from	8	8	to	8	9
[LOG]	Cait is not crippled anymore.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#28 healing#LAST#.
[LOG]	
[Actor:move]	6744	Cait	move from	8	9	to	8	10
[LOG]	You pickup 0.70 gold pieces.
Deleting shader 48 (is clone 1)
[LOG]	
[LOG]	Resting starts...
[LOG]	Cait deactivates #{bold}##ORANGE#Osmosis Shield#LAST#.
[LOG]	#00ff00##UID:511:0#Talent Assault is ready to use.
Deleting shader 48 (is clone 1)
Deleting shader 48 (is clone 1)
[LOG]	Rested for 22 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6744	Cait	move from	8	10	to	9	10
[Actor:move]	6744	Cait	move from	9	10	to	10	10
[Actor:move]	6744	Cait	move from	10	10	to	11	10
[Actor:move]	6744	Cait	move from	11	10	to	12	9
[Actor:move]	6744	Cait	move from	12	9	to	13	8
[Actor:move]	6744	Cait	move from	13	8	to	13	7
[Actor:move]	6744	Cait	move from	13	7	to	13	6
[Actor:move]	6744	Cait	move from	13	6	to	13	5
[LOG]	Ran for 4 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_4.lua	:=:	/data/sound/ambient/door_creaks/creak_4.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_4.ogg" : <static>
[Actor:move]	6744	Cait	move from	13	5	to	13	5
[Actor:move]	6744	Cait	move from	13	5	to	13	6
[Actor:move]	6744	Cait	move from	13	6	to	13	7
[Actor:move]	6744	Cait	move from	13	7	to	13	8
[Actor:move]	6744	Cait	move from	13	8	to	12	9
[Actor:move]	6744	Cait	move from	12	9	to	11	10
[Actor:move]	6744	Cait	move from	11	10	to	11	11
[LOG]	Ran for 7 turns (stop reason: at door).
[LOG]	
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x11176420
[LOG]	Cait deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Cait deactivates #{bold}##ORANGE#Overkill#LAST#.
[LOG]	Cait deactivates #{bold}##ORANGE#Flame of Urh'Rok#LAST#.
[LOG]	Cait deactivates #{bold}##ORANGE#Hardened Core#LAST#.
Loading tile	player/ogre_female/base_01.png
==SDM 128x256 :: 128x256
Cloned shader 48
[SHADER] setting reset param	tick_start	1541257
Saving JSON	true
[LOG]	Saving game...
Loading tile	player/ogre_female/base_01.png
==SDM 128x256 :: 128x256
Cloned shader 48
[SHADER] setting reset param	tick_start	1541273
[SAVEFILE PIPE] new save running in the pipe:	Cait	game	::	game.teag	::	table: 0x140f75a8	=>	table: 0x186ad4b0	(6815)
Loading savefile 	/save/cait/
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
New GL Shader program 109
*p 109: Uniform: 0: 1406 a
*p 109: Uniform: 1: 1406 amp
*p 109: Uniform: 2: 8B51 color
*p 109: Uniform: 3: 8B50 p2
*p 109: Uniform: 4: 1406 speed
*p 109: Uniform: 5: 8B5E tex
*p 109: Uniform: 6: 1406 tick
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x124d2cc0	=>	table: 0x11176698	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/cait/game.teag.tmp
Saved zipname /save/cait/game.teag.tmp
[SAVEFILE PIPE] Checking save	Cait	game	/save/cait/game.teag.tmp
Loading savefile 	/save/cait/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel achievement	RustyTheBrave	tome	The Arena	false	false
[USERCHAT] channel achievement	Calus	global	Rescuer of the lost	false	false
Server latency	5
Deleting shader 48 (is clone 1)
Server latency	6
[USERCHAT] channel achievement	laksfars	tome	Level 10	false	false
[USERCHAT] channel achievement	Iures	tome	Squadmate	false	false
[USERCHAT] channel achievement	Go2tL0ver	tome	Hell has no fury like a demon scorned!	false	false
[USERCHAT] channel achievement	AlexDens	tome	Glory to the Fearscape (Roguelike)	false	true
[USERCHAT] channel achievement	Prakul	tome	Earth Master	false	false
[USERCHAT] channel achievement	RustyTheBrave	tome	The secret city	false	false
[USERCHAT] channel achievement	gilltots	tome	The secret city	false	false
Server latency	6
[USERCHAT] channel achievement	rlnsig	tome	The Arena (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Go2tL0ver	tome	Treasure Hunter	false	false
[USERCHAT] channel achievement	azriel	tome	Level 30 (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	biifrost	tome	Paradoxology (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	biifrost	tome	Self-killer (Nightmare (Roguelike) difficulty)	false	true
Server latency	5
[USERCHAT] channel achievement	morlunapp	tome	Utterly Destroyed (Exploration mode)	false	false
[USERCHAT] channel achievement	shadowdweller01	tome	The Arena (Insane (Adventure) difficulty)	false	false
Server latency	6
[USERCHAT] channel achievement	laksfars	tome	The secret city	false	false
[USERCHAT] channel achievement	TimCardigan	tome	Clone War	false	true
[USERCHAT] channel achievement	andrewstechservice	tome	Level 10	false	true
Server latency	5
[USERCHAT] channel achievement	Jon the Red	tome	Level 30 (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Polarthing	tome	Curse Lifter (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Go2tL0ver	tome	Level 20	false	false
Server latency	5
[USERCHAT] channel achievement	tbiaslorin	tome	Destroyer's bane (Roguelike)	false	true
[USERCHAT] channel achievement	tbiaslorin	tome	Level 30 (Roguelike)	false	false
[USERCHAT] channel achievement	laksfars	tome	Curse Lifter	false	false
Server latency	5
[USERCHAT] channel achievement	covenant	tome	The secret city (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	biifrost	tome	Bringer of Doom (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	kanyusi	tome	Gem of the Moon	true	true
[USERCHAT] channel serial data	cheesyfeline	tome	633
Server latency	6
Server latency	6
[USERCHAT] channel achievement	Jonkenden	mainmenu	The secret city	false	false
[USERCHAT] channel achievement	arcanetoes	tome	The Arena (Nightmare (Adventure) difficulty)	false	false
Server latency	6
[USERCHAT] channel achievement	Prakul	tome	The Right thing to do	false	false
[USERCHAT] channel achievement	zargenathen	tome	Level 10	false	false
[USERCHAT] channel achievement	shadowdweller01	tome	Curse Lifter (Insane (Adventure) difficulty)	false	false
Server latency	6
[USERCHAT] channel achievement	Asparatame	tome	Wibbly Wobbly Timey Wimey Stuff (Roguelike)	false	false
[USERCHAT] channel serial data	Acognito	tome	563
[USERCHAT] channel talk	Moasseman	tome	I don't even see the enemies before my lil' spastics have dealt with em
Server latency	6
[USERCHAT] channel achievement	hallbringer	tome	The secret city	false	false
[USERCHAT] channel achievement	RustyTheBrave	tome	Poisonous	false	false
[USERCHAT] channel achievement	Calus	global	Oozemancer	false	true
Server latency	6
[USERCHAT] channel talk	vegetable	tome	i like the heroism this boss has. it is at -3500 life and still kicking
Server latency	6
[USERCHAT] channel talk	Moasseman	tome	:D
[USERCHAT] channel achievement	RustyTheBrave	tome	Level 10	false	false
Server latency	6
[USERCHAT] channel achievement	paraswarm	tome	That was close (Exploration mode)	true	false
[USERCHAT] channel serial data	Sharizaku	tome	576
[USERCHAT] channel talk	vegetable	tome	also it's funny that the korpul and trollmire backup guardians are harder than the rest, even though tey kinda should be the easiest
[USERCHAT] channel achievement	darmendrax	tome	The Arena (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	morlunapp	tome	A Fistful of Gold (Exploration mode)	false	true
Server latency	5
[USERCHAT] channel talk	covenant	tome	daikara one is hard if you forget about his knockback into walls thing
[USERCHAT] channel talk	covenant	tome	well, not hard so much as can be dangerous
[USERCHAT] channel achievement	Go2tL0ver	tome	The Right thing to do	false	false
[USERCHAT] channel talk	Moasseman	tome	vege that really depends
[USERCHAT] channel achievement	covenant	tome	Level 10 (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel serial data	Lorcanis	mainmenu	647
[USERCHAT] channel talk	aoilotr	tome	Do you think it's important to max Rush as a Berserker ?
Server latency	6
[USERCHAT] channel talk	Moasseman	tome	Pale drake can decimate you with Ele surge, Daikara one can be nasty cause you gotta fight it at least 12 turns no matter your dps cause unstoppable
[USERCHAT] channel talk	reason	tome	rush is mostly to taste
[USERCHAT] channel talk	FuzzyCuddlyBunny	tome	you have more important places for points than rush 
[USERCHAT] channel talk	vegetable	tome	sure, but i mean. i just killed the others without any real troubles
[USERCHAT] channel talk	vegetable	tome	and i cannot touch the other two
[USERCHAT] channel talk	Moasseman	tome	Well ye
[USERCHAT] channel talk	reason	tome	I like having 8 range, but you can get away with just 1 point without that much trouble
[USERCHAT] channel talk	Moasseman	tome	depends on build
[USERCHAT] channel talk	vegetable	tome	just korpul one bombs me for 1.5k freezes
[USERCHAT] channel talk	Moasseman	tome	I don't think I've ever had any issues with the nsunpal guy in Troll
Server latency	6
[USERCHAT] channel talk	Moasseman	tome	tho he might have reflective skin? not sure
[USERCHAT] channel talk	vegetable	tome	and the other one heals for a thousand per round while doing about as much damage
[USERCHAT] channel talk	FuzzyCuddlyBunny	tome	most dangerous backup guardians are daikara, troll, and reknor because unstoppable, martyrdom, and catelepsy
[USERCHAT] channel achievement	oniher0	tome	The secret city	false	true
[USERCHAT] channel talk	Moasseman	tome	Take him out of his BiL OR go stand in it yourself
[USERCHAT] channel talk	Moasseman	tome	yea martyrdom
[USERCHAT] channel talk	Moasseman	tome	that's what it was
[USERCHAT] channel talk	Moasseman	tome	some sorta reflect
[USERCHAT] channel achievement	Polarthing	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Erlik	tome	Overpowered! (Roguelike)	true	true
[USERCHAT] channel talk	vegetable	tome	yea, but i then omrla attacks from the sun paladin dude in trollmire does over 700 a round to me
Server latency	5
[USERCHAT] channel talk	johnnyautomatic	tome	What is the most fun class and why is it Doomed?
[USERCHAT] channel talk	vegetable	tome	which is quite a bit more than any of the others
[USERCHAT] channel achievement	darmendrax	tome	Curse Lifter (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	artisv	mainmenu	Is that how it feels to be an escort quest?!	false	false
[USERCHAT] channel talk	Moasseman	tome	Daikara guy hits considerably harder especially if you're standing next to a wall :D
[USERCHAT] channel achievement	yoggoth	tome	Is that how it feels to be an escort quest?! (Exploration mode)	false	true
[USERCHAT] channel talk	vegetable	tome	i could facetank the daikara one
[USERCHAT] channel talk	covenant	tome	johnny - because you can become a lich and fire darkness beams and meteors at everyone
[USERCHAT] channel talk	vegetable	tome	without troubles
[USERCHAT] channel achievement	cheesyfeline	tome	Squadmate (Roguelike)	false	true
[USERCHAT] channel talk	vegetable	tome	but i have no chance whatsoever to tank the paladin
[USERCHAT] channel achievement	LanRoy	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	Moasseman	tome	Cleanse martyrdom
[USERCHAT] channel talk	Moasseman	tome	and disarm him
Server latency	5
[USERCHAT] channel achievement	Go2tL0ver	tome	Level 30	false	false
[USERCHAT] channel talk	vegetable	tome	i have very high mindpower disarm (that goes off midnpower) but in my few tries to disarm, no chance. same with every other status effect
[USERCHAT] channel achievement	Erlik	tome	Now, this is impressive! (Roguelike)	true	true
[USERCHAT] channel talk	vegetable	tome	some way to get rid of sustains would be good
[USERCHAT] channel talk	vegetable	tome	she has like sixteen of them
[USERCHAT] channel talk	Moasseman	tome	Well you're on 1.6
[USERCHAT] channel talk	Moasseman	tome	so you can Mana clash him
[USERCHAT] channel talk	Moasseman	tome	and get rid of some
Server latency	6
[USERCHAT] channel talk	Moasseman	tome	or if you're not AM, then use the rune of dispersion
[USERCHAT] channel achievement	dracia	tome	Wibbly Wobbly Timey Wimey Stuff	false	true
[USERCHAT] channel talk	Moasseman	tome	and get rid of someo f em
[USERCHAT] channel talk	vegetable	tome	oo shiet, i hadn't even noticed
[USERCHAT] channel talk	vegetable	tome	i gotta grab a point or few in that right away
[USERCHAT] channel achievement	shortogordo	tome	Curse Lifter	false	false
[USERCHAT] channel achievement	Ceoran	global	Treasure Hoarder (Exploration mode)	false	false
[USERCHAT] channel achievement	lasenok	tome	Level 10	false	false
[USERCHAT] channel talk	Boink	tome	meh.. my damage has peaked @ level 30
[USERCHAT] channel talk	Boink	tome	there's literally nothing more this char can have to boost dps
Server latency	5
[USERCHAT] channel talk	Moasseman	tome	Your dmg hasn't even started at 30 unless you've gotten extra-ordinarily lucky with proc items
[USERCHAT] channel talk	Moasseman	tome	Yea, Ano relies heavily on external procs
[USERCHAT] channel achievement	darmendrax	tome	The secret city (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	vegetable	tome	and don't use any stats to scale damage?
[USERCHAT] channel talk	Boink	tome	sigh... or I've cheated in max skills / stats to test things
[USERCHAT] channel talk	Cathbald	tome	at the very least they can get another damage prod, lol
[USERCHAT] channel talk	Moasseman	tome	-.-
[USERCHAT] channel serial data	TiltLord	tome	644
Server latency	6
[USERCHAT] channel achievement	LanRoy	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	artisv	mainmenu	A dangerous secret	false	false
[USERCHAT] channel serial data	hartatak	tome	596
[USERCHAT] channel achievement	c10ud	tome	Back and there again (Roguelike)	true	true
[USERCHAT] channel talk	Boink	tome	The reason I'm raising it is because it's having issues on mobs level 42ish... meaning endgame is going to be a right chore
[USERCHAT] channel talk	Boink	tome	(and yes, I've already got T4/5 items)
[USERCHAT] channel serial data	covenant	tome	676
[USERCHAT] channel talk	Moasseman	tome	What lol
[USERCHAT] channel achievement	covenant	tome	Unstoppable (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	Moasseman	tome	cheat yourself a Spellblade
Server latency	5
[USERCHAT] channel talk	Moasseman	tome	that alone more than doubles the dmg of a generic ano
[USERCHAT] channel talk	Boink	tome	...that's not the type of cheating I'm doing
[USERCHAT] channel achievement	WereduckySteam	tome	Savior of the damsels in distress	false	false
[USERCHAT] channel serial data	Lorcanis	mainmenu	651
[USERCHAT] channel serial data	covenant	tome	705
[USERCHAT] channel talk	Boink	tome	I'm an anorthill
[USERCHAT] channel talk	Boink	tome	anorithill
[USERCHAT] channel talk	Moasseman	tome	okay?
[USERCHAT] channel achievement	hteaford	tome	Treasure Hunter	false	false
[USERCHAT] channel achievement	smuglapse	tome	Treasure Hoarder (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	Boink	tome	sending 1,000,000 LUA bug reports 'cause glyphs really don't like certain maps
Server latency	6
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	lightning[color1=vec3(0.9921568627451,0.70588235294118,0.023529411764706),color2=vec3(0.9921568627451,0.16078431372549,0.023529411764706)]
Deleting temp shader	lava[]
Deleting temp shader	firearcs[]
Deleting temp shader	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
Deleting temp shader	volumetric/conic_cylinder[growSpeed=0.004,noup=1]
Deleting temp shader	volumetric_aura[]
Deleting temp shader	fireflash[]
Deleting temp shader	shockwave2[shockwaveSpeed=5.6]
Deleting temp shader	healing[beamColor1=vec4(0.77254901960784,0.14509803921569,0.019607843137255,1),beamColor2=vec4(0.96470588235294,0.5843137254902,0.4,1),beamsCount=20,noup=2,time_factor=2000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	fireball[trail_length=1]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(0.77254901960784,0.14509803921569,0.019607843137255,1),beamColor2=vec4(0.96470588235294,0.5843137254902,0.4,1),beamsCount=20,noup=1,time_factor=2000]
Deleting temp shader	volumetric/no_idea_but_looks_cool[density=40,growSpeed=0.004,noup=2,scrollingSpeed=0.0002,shininess=60]
Deleting temp shader	volumetric/conic_cylinder[growSpeed=0.004,noup=2]
Deleting temp shader	healing[beamsCount=7,circleColor=vec4(0,0,0,0),noup=1,time_factor=9000]
Deleting temp shader	healing[beamsCount=7,circleColor=vec4(0,0,0,0),noup=2,time_factor=9000]
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	osmosis_shield[]
Deleting temp shader	fireball[]
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
Deleting temp shader	volumetric/no_idea_but_looks_cool[density=40,growSpeed=0.004,noup=1,scrollingSpeed=0.0002,shininess=60]
Deleting temp shader	crystalineaura[color=vec3(0.67058823529412,0.15686274509804,0.15686274509804),growthSpeed=2,spikeLength=0.5,spikeOffset=0.223123,spikeWidth=1,time_factor=2500]
Deleting temp shader	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	resources[a=0.5,color=vec3(0.5,0.5,0.5),distort=vec2(0.5,0.5),require_shader=4,speed=5000]
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	11	11	to	11	11
[USERCHAT] channel talk	Boink	tome	... so adding a mage sword would lower my dps, derp
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6744	Cait	move from	11	11	to	11	12
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	11	12	to	11	13
Vault id	2	opens:	2	12	19	13
Deleting shader 106 (is clone 0)
Deleting shader 105 (is clone 0)
Deleting shader 103 (is clone 0)
Deleting shader 101 (is clone 0)
Deleting shader 100 (is clone 0)
Deleting shader 99 (is clone 0)
Deleting shader 96 (is clone 0)
Deleting shader 95 (is clone 0)
Deleting shader 93 (is clone 0)
Deleting shader 91 (is clone 0)
Deleting shader 90 (is clone 0)
Deleting shader 89 (is clone 0)
Deleting shader 63 (is clone 0)
Deleting shader 62 (is clone 0)
[Actor:move]	6744	Cait	move from	11	13	to	10	13
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	10	13	to	9	13
Vault id	2	opens:	2	12	19	13
checkHit	15.777235766038	vs	30	=> chance to hit	15
checkHit	15.777235766038	vs	32	=> chance to hit	10
[Actor:move]	6744	Cait	move from	9	13	to	8	14
Vault id	2	opens:	2	12	19	13
[LOG]	An alarm rings!
[resolveObject] CREATE FOR	12512	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	10.017465652436	11
[resolveObject] CREATED OBJECT:	12513	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12513	huge pile of gold pieces
[Actor:move]	12512	fire drake hatchling	(forced) move from	nil	nil	to	6	14
[Actor:wearAllInventory]	12512	fire drake hatchling	wearing main inventory
[LOG]	Fire drake hatchling appears out of the thin air!
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	12514	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	85.124945353047	101
[resolveObject] CREATED OBJECT:	12516	flaming dwarven-steel dagger	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	9
[resolveObject]	12516	flaming dwarven-steel dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	12514	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	72.079437195575	76
[resolveObject] CREATED OBJECT:	12520	manaburning dwarven-steel dagger of massacre	tries left:	4
fight: 	manaburning dwarven-steel dagger of massacre	flaming dwarven-steel dagger	::	nil	OFFHAND
[resolveObject]	12520	manaburning dwarven-steel dagger of massacre	added to inventory	OFFHAND
[resolveObject] CREATE FOR	12514	cutpurse	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	100.01255512843	101
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
[resolveObject] CREATED OBJECT:	12558	hardened leather armour of fire resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	8
fight: 	hardened leather armour of fire resistance	flaming dwarven-steel dagger	::	nil	BODY
fight: 	hardened leather armour of fire resistance	manaburning dwarven-steel dagger of massacre	::	nil	BODY
[resolveObject]	12558	hardened leather armour of fire resistance	added to inventory	BODY
[resolveObject] CREATE FOR	12514	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	57.993208528029	76
[resolveObject] CREATED OBJECT:	12562	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12562	gold pieces
[resolveObject] CREATE FOR	12514	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	43.616495791501	51
[resolveObject] CREATED OBJECT:	12563	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12563	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_cutpurse.png
[Actor:move]	12514	cutpurse	(forced) move from	nil	nil	to	8	14
[Actor:wearAllInventory]	12514	cutpurse	wearing main inventory
[LOG]	Cutpurse appears out of the thin air!
[resolveObject] CREATE FOR	12564	snow giant	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	85.408610119347	101
[resolveObject] CREATED OBJECT:	12566	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12566	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/giant_ice_snow_giant.png
[Actor:move]	12564	snow giant	(forced) move from	nil	nil	to	6	15
[Actor:wearAllInventory]	12564	snow giant	wearing main inventory
[LOG]	Snow giant appears out of the thin air!
Loading tile from tileset	/data/gfx/shockbolt/npc/lightning_ant.png
[Actor:move]	12567	giant lightning ant	(forced) move from	nil	nil	to	8	13
[LOG]	Giant lightning ant appears out of the thin air!
Loading tile from tileset	/data/gfx/shockbolt/npc/lesser_vampire.png
[Actor:move]	12568	lesser vampire	(forced) move from	nil	nil	to	6	13
[SOUND] loading from	/data/sound/talents/spell_generic2.ogg	:=:	sound "/data/sound/talents/spell_generic2.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[]
New GL Shader program 62
New GL Shader 63 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/flamewings.frag
*p 62: Uniform: 0: 1406 deploy_factor
*p 62: Uniform: 1: 1406 ellipsoidalFactor
*p 62: Uniform: 2: 1406 flap
*p 62: Uniform: 3: 8B5E tex
*p 62: Uniform: 4: 1406 tick
*p 62: Uniform: 5: 1406 tick_start
*p 62: Uniform: 6: 1406 time_factor
[SHADER] setting reset param	tick_start	3122812
[LOG]	Lesser vampire appears out of the thin air!
Loading tile from tileset	/data/gfx/shockbolt/trap/trap_summoning_alarm_01.png
[LOG]	Ran for 2 turns (stop reason: trap).
checkHit	15.777235766038	vs	32	=> chance to hit	10
[Actor:move]	6744	Cait	move from	8	14	to	7	14
Vault id	2	opens:	2	12	19	13
[resolveObject] CREATE FOR	12570	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	102.90619331317	111
[resolveObject] CREATED OBJECT:	12571	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12571	gold pieces
[Actor:move]	12570	fire drake hatchling	(forced) move from	nil	nil	to	5	15
[Actor:wearAllInventory]	12570	fire drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	12572	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	20.244596239935	26
[resolveObject] CREATED OBJECT:	12573	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12573	gold pieces
[Actor:move]	12572	fire drake hatchling	(forced) move from	nil	nil	to	7	13
[Actor:wearAllInventory]	12572	fire drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	12574	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	60.550622154621	76
[resolveObject] CREATED OBJECT:	12575	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12575	gold pieces
[Actor:move]	12574	fire drake hatchling	(forced) move from	nil	nil	to	5	14
[Actor:wearAllInventory]	12574	fire drake hatchling	wearing main inventory
[LOG]	
[LOG]	Cait uses #{bold}##ORCHID#Shield Slam.#{normal}##LAST#
[LOG]	Cait activates #{bold}##ORANGE#Osmosis Shield#LAST#.
[SHADER] Loading from /data/gfx/shaders/osmosis_shield.lua
[SHADER] Loaded shader with totalname	osmosis_shield[]
New GL Shader program 89
*p 89: Uniform: 0: 1406 chargesCount
*p 89: Uniform: 1: 8B50 ellipsoidalFactor
*p 89: Uniform: 2: 1406 scrollingSpeed
*p 89: Uniform: 3: 1406 side
*p 89: Uniform: 4: 8B5E tex
*p 89: Uniform: 5: 1406 tick
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_run
[LOG]	Cait uses #{bold}##ORCHID#Block.#{normal}##LAST#
[NPC:seen_by] Passing target	Cait	from	12512	fire drake hatchling	to	12570	fire drake hatchling
[NPC:seen_by] Passing target	Cait	from	12512	fire drake hatchling	to	12574	fire drake hatchling
[NPC:seen_by] Passing target	Cait	from	12512	fire drake hatchling	to	12572	fire drake hatchling
[improved_talented AI] chooses for	12512	fire drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	50.528453062716	25	34	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	50.528453062716	25	34	1	vs. armor/def	123.56921510403	32
checkHit	34	vs	32	=> chance to hit	55
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	53	25	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	12	=> chance to hit	80
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[ATTACK] attacking with (mainhand)	flaming dwarven-steel dagger
[ATTACK] to 	Cait	dam/apr/atk/mult ::	45.285892599661	7	55	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	45.285892599661	7	55	1	vs. armor/def	123.56921510403	32
checkHit	55	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	45	7	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %] axe accuracy bonus	55	32	=	5.75
[PHYS CRIT %]	15.767653304983
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	Shards of metal explode from Cait's shield!
[PHYS CRIT %]	19.2
[LOG]	Fire drake hatchling starts to bleed.
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around fire drake hatchling!
[SHADER] Loading from /data/gfx/shaders/shockwave2.lua
[SHADER] Loaded shader with totalname	shockwave2[shockwaveSpeed=5.6]
New GL Shader program 90
*p 90: Uniform: 0: 8B50 ellipsoidalFactor
*p 90: Uniform: 1: 1406 flameIntensity
*p 90: Uniform: 2: 1406 innerShockwaveWidth
*p 90: Uniform: 3: 1406 outerShockwaveWidth
*p 90: Uniform: 4: 1406 shockwaveSpeed
*p 90: Uniform: 5: 8B5E tex
*p 90: Uniform: 6: 1406 tick
*p 90: Uniform: 7: 1406 tick_start
*p 90: Uniform: 8: 1406 time_factor
[SHADER] setting reset param	tick_start	3127723
[LOG]	Fire drake hatchling starts to bleed.
[LOG]	Lesser vampire starts to bleed.
[LOG]	Fire drake hatchling starts to bleed.
[LOG]	Snow giant starts to bleed.
[LOG]	Fire drake hatchling starts to bleed.
[LOG]	Cutpurse starts to bleed.
[LOG]	Giant lightning ant starts to bleed.
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	23	=> chance to hit	53
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[ATTACK] attacking with (offhand)	manaburning dwarven-steel dagger of massacre
[ATTACK] to 	Cait	dam/apr/atk/mult ::	47.495883275281	7	55	0.5	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	47.495883275281	7	55	0.5	vs. armor/def	123.56921510403	32
checkHit	55	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	52	7	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %] axe accuracy bonus	55	32	=	5.75
[PHYS CRIT %]	15.767653304983
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	23	=> chance to hit	53
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	12514	cutpurse	move from	8	14	to	8	14
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	43.604153817912	15	29	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	43.604153817912	15	29	1	vs. armor/def	123.56921510403	32
checkHit	29	vs	32	=> chance to hit	43
[LOG]	#UID:12564:0#Snow giant misses #fbd578#Cait#LAST#.
[Actor:move]	12564	snow giant	move from	6	15	to	6	15
[improved_talented AI] chooses for	12567	giant lightning ant	T_CALL_LIGHTNING
[LOG]	#ORCHID##{bold}#Giant lightning ant hurls lightning at Cait!#{normal}##LAST#
[MIND CRIT %]	1
[SOUND] loading from	/data/sound/talents/lightning.ogg	:=:	sound "/data/sound/talents/lightning.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	21.903101630417	9	17	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	21.903101630417	9	17	1	vs. armor/def	123.56921510403	32
checkHit	17	vs	32	=> chance to hit	13
[LOG]	#UID:12568:0#Lesser vampire misses #fbd578#Cait#LAST#.
[Actor:move]	12568	lesser vampire	move from	6	13	to	6	13
[LOG]	#UID:12567:0#Giant lightning ant hits #fbd578#Cait#LAST# for #ROYAL_BLUE#(67 blocked)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[36 healing]#LAST#.
[LOG]	Bleeding from Cait hits Snow giant for #WHITE#78 physical#LAST# damage.
[LOG]	Demonic Soul hits Snow giant for #LIGHT_RED#51 fire#LAST# damage.
[LOG]	Demonic Soul hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Demonic Soul hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Demonic Soul hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Bleeding from Cait hits Lesser vampire for #WHITE#94 physical#LAST# damage.
[LOG]	Melee retaliation hits Cutpurse for #GREEN#7 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#8 cold#LAST#, #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Fire drake hatchling for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Fire drake hatchling for #{bold}##WHITE#84 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#11 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#12 healing#LAST#, #LIGHT_GREEN#12 healing#LAST#, #LIGHT_GREEN#12 healing#LAST#, #LIGHT_GREEN#10 healing#LAST#, #LIGHT_GREEN#12 healing#LAST#, #LIGHT_GREEN#12 healing#LAST#, #LIGHT_GREEN#12 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#10 healing#LAST#, #LIGHT_GREEN#12 healing#LAST#, #LIGHT_GREEN#12 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[138 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Snow giant for #{bold}##WHITE#78 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Lesser vampire for #{bold}##WHITE#94 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Fire drake hatchling for #{bold}##WHITE#94 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Fire drake hatchling for #{bold}##WHITE#94 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Giant lightning ant for #{bold}##WHITE#94 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Cutpurse for #{bold}##WHITE#94 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Fire drake hatchling for #{bold}##WHITE#94 physical#{normal}##LAST# damage.
[LOG]	Bleeding from Cait hits Giant lightning ant for #WHITE#94 physical#LAST# damage.
[LOG]	#UID:12514:0#Cutpurse hits #fbd578#Cait#LAST# for #LIGHT_RED#(6 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #PURPLE#(11 blocked)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	12570	fire drake hatchling	move from	5	15	to	4	14
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	50.576756159134	25	35	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	50.576756159134	25	35	1	vs. armor/def	123.56921510403	32
checkHit	35	vs	32	=> chance to hit	58
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	55	25	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	12572	fire drake hatchling	move from	7	13	to	7	13
[Actor:move]	12574	fire drake hatchling	move from	5	14	to	5	13
[LOG]	Bleeding from Cait hits Fire drake hatchling for #WHITE#94 physical#LAST# damage.
[LOG]	Bleeding from Cait hits Fire drake hatchling for #WHITE#84 physical#LAST# damage.
[LOG]	Melee retaliation hits Fire drake hatchling for #GREEN#6 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#12 healing#LAST#, #LIGHT_GREEN#12 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#11 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[36 healing]#LAST#.
[LOG]	Bleeding from Cait hits Fire drake hatchling for #WHITE#94 physical#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[10 healing]#LAST#.
[LOG]	
[USERCHAT] channel talk	Moasseman	tome	Wat
[LOG]	Cait uses #{bold}##ORCHID#Shield Slam.#{normal}##LAST#
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	75.041664710215	16	41	0.65693136595149	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	0.65693136595149	vs. armor/def	5	7
checkHit	41	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	88	16	vs. armor/hardiness	5	0.3
[ATTACK] after armor	88
[PHYS CRIT %]	14.7
[ATTACK] after crit	88
[ATTACK] after mult	57.809960203732
[ATTACK] staff accuracy bonus	41	7	=	1.68
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[LOG]	Shards of metal explode from Cait's shield!
[PHYS CRIT %]	19.2
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around fire drake hatchling!
Cloned shader 90
[SHADER] setting reset param	tick_start	3129172
[SPELL CRIT %]	7.2
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[trail_length=1]
New GL Shader program 91
*p 91: Uniform: 0: 1406 explosion_time_factor
*p 91: Uniform: 1: 1406 is_exploding
*p 91: Uniform: 2: 1406 projectile_time_factor
*p 91: Uniform: 3: 8B5E tex
*p 91: Uniform: 4: 1406 tick
*p 91: Uniform: 5: 1406 tick_start
*p 91: Uniform: 6: 1406 trail_length
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 93
*p 93: Uniform: 0: 1406 explosion_time_factor
*p 93: Uniform: 1: 1406 is_exploding
*p 93: Uniform: 2: 1406 projectile_time_factor
*p 93: Uniform: 3: 8B5E tex
*p 93: Uniform: 4: 1406 tick
*p 93: Uniform: 5: 1406 tick_start
*p 93: Uniform: 6: 1406 trail_length
Adding entity	12576	after	6744
[SPELL CRIT %]	7.2
Adding entity	12577	after	6744
[SPELL CRIT %]	7.2
Adding entity	12578	after	6744
[SPELL CRIT %]	7.2
Adding entity	12579	after	6744
[SPELL CRIT %]	7.2
Adding entity	12580	after	6744
[SPELL CRIT %]	7.2
Adding entity	12581	after	6744
[SPELL CRIT %]	7.2
Adding entity	12582	after	6744
[SPELL CRIT %]	7.2
Adding entity	12583	after	6744
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	75.041664710215	16	41	0.65693136595149	vs. armor/def	5	0
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	0.65693136595149	vs. armor/def	5	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	87	16	vs. armor/hardiness	5	0.3
[ATTACK] after armor	87
[PHYS CRIT %]	38.714995687113
[ATTACK] after crit	87
[ATTACK] after mult	57.15302883778
[ATTACK] after counterstrike	114.30605767556
[ATTACK] staff accuracy bonus	41	0	=	1.82
checkHit	19	vs	61	=> chance to hit	0
[LOG]	Fire drake hatchling's armor corrodes!
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	75.041664710215	16	41	0.65693136595149	vs. armor/def	3.0604297566809	0
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	0.65693136595149	vs. armor/def	3.0604297566809	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	75	16	vs. armor/hardiness	3.0604297566809	0.3
[ATTACK] after armor	75
[PHYS CRIT %]	38.714995687113
[ATTACK] after crit	75
[ATTACK] after mult	49.269852446362
[ATTACK] after counterstrike	98.539704892724
[ATTACK] staff accuracy bonus	41	0	=	1.82
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[70 healing]#LAST#.
[LOG]	Overkill hits Fire drake hatchling for #DARK_GREEN#56 blight#LAST# damage.
[LOG]	Overkill hits Fire drake hatchling for #DARK_GREEN#56 blight#LAST# damage.
[LOG]	Overkill hits Giant lightning ant for #DARK_GREEN#56 blight#LAST# damage.
[LOG]	Overkill hits Lesser vampire for #DARK_GREEN#56 blight#LAST# damage.
[LOG]	Overkill hits Cutpurse for #DARK_GREEN#56 blight#LAST# damage.
[LOG]	Overkill hits Snow giant for #DARK_GREEN#56 blight#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Fire drake hatchling for #{bold}##WHITE#141 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#10 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#20 healing#LAST#, #LIGHT_GREEN#14 healing#LAST#, #LIGHT_GREEN#18 healing#LAST#, #LIGHT_GREEN#20 healing#LAST#, #LIGHT_GREEN#20 healing#LAST#, #LIGHT_GREEN#17 healing#LAST#, #LIGHT_GREEN#20 healing#LAST#, #LIGHT_GREEN#20 healing#LAST#, #LIGHT_GREEN#20 healing#LAST#, #LIGHT_GREEN#19 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#17 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[264 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Snow giant for #{bold}##WHITE#130 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Lesser vampire for #{bold}##WHITE#157 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Fire drake hatchling for #{bold}##WHITE#157 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Fire drake hatchling for #{bold}##WHITE#157 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Giant lightning ant for #{bold}##WHITE#157 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Cutpurse for #{bold}##WHITE#157 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Fire drake hatchling for #WHITE#75 physical#LAST#, #GREEN#6 acid#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#13 nature#LAST#, #{bold}##WHITE#157 physical#{normal}##LAST#, #WHITE#147 physical#LAST#, #GREEN#7 acid#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#14 nature#LAST#, #WHITE#127 physical#LAST# (#RED##{bold}#547#LAST##{normal}# total damage).
[LOG]	Demonic Soul hits Lesser vampire for #LIGHT_RED#108 fire#LAST# damage.
[LOG]	Demonic Soul hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Demonic Soul hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Demonic Soul hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #LIGHT_RED#(3 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_RED#(3 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_RED#(3 blocked)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Fire drake hatchling!#{normal}#
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname	fireflash[]
New GL Shader program 95
*p 95: Uniform: 0: 1406 explosion_time_factor
*p 95: Uniform: 1: 1406 is_exploding
*p 95: Uniform: 2: 1406 projectile_time_factor
*p 95: Uniform: 3: 8B5E tex
*p 95: Uniform: 4: 1406 tick
*p 95: Uniform: 5: 1406 tick_start
*p 95: Uniform: 6: 1406 trail_length
[SHADER] setting reset param	tick_start	3129226
[SOUND] loading from	/data/sound/creatures/ants/ant_die_2.ogg	:=:	sound "/data/sound/creatures/ants/ant_die_2.ogg" : <static>
Cloned shader 95
[SHADER] setting reset param	tick_start	3129226
Cloned shader 95
[SHADER] setting reset param	tick_start	3129226
Cloned shader 95
[SHADER] setting reset param	tick_start	3129226
Cloned shader 95
[SHADER] setting reset param	tick_start	3129226
Cloned shader 95
[SHADER] setting reset param	tick_start	3129226
Cloned shader 95
[SHADER] setting reset param	tick_start	3129226
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	50.528453062716	25	34	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	50.528453062716	25	34	1	vs. armor/def	123.56921510403	32
checkHit	34	vs	32	=> chance to hit	55
[LOG]	#UID:12512:0#Fire drake hatchling misses #fbd578#Cait#LAST#.
[Actor:move]	12512	fire drake hatchling	move from	6	14	to	6	14
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	43.604153817912	15	29	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	43.604153817912	15	29	1	vs. armor/def	123.56921510403	32
checkHit	29	vs	32	=> chance to hit	43
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	45	15	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	12564	snow giant	move from	6	15	to	6	15
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	21.903101630417	9	17	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	21.903101630417	9	17	1	vs. armor/def	123.56921510403	32
checkHit	17	vs	32	=> chance to hit	13
[LOG]	#UID:12568:0#Lesser vampire misses #fbd578#Cait#LAST#.
[Actor:move]	12568	lesser vampire	move from	6	13	to	6	13
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#6 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[40 healing]#LAST#.
[LOG]	Cait's Flame Bolts hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Bleeding from Cait hits Cutpurse for #WHITE#187 physical#LAST# damage.
[LOG]	Melee retaliation hits Snow giant for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#4 cold#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Cait's Flame Bolts hits Lesser vampire for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#9 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#10 healing#LAST#, #LIGHT_GREEN#24 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#24 healing#LAST#, #LIGHT_GREEN#18 healing#LAST#, #LIGHT_GREEN#22 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[153 healing]#LAST#.
[LOG]	Bleeding from Cait hits Snow giant for #WHITE#140 physical#LAST# damage.
[LOG]	Cait's Flame Bolts hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Overkill hits Snow giant for #DARK_GREEN#64 blight#LAST# damage.
[LOG]	Overkill hits Lesser vampire for #DARK_GREEN#9 blight#LAST#, #DARK_GREEN#64 blight#LAST# (#RED##{bold}#73#LAST##{normal}# total damage).
[LOG]	Overkill hits Cutpurse for #DARK_GREEN#9 blight#LAST# damage.
[LOG]	Overkill hits Fire drake hatchling for #DARK_GREEN#9 blight#LAST#, #DARK_GREEN#64 blight#LAST# (#RED##{bold}#73#LAST##{normal}# total damage).
[LOG]	Bleeding from Cait hits Fire drake hatchling for #WHITE#187 physical#LAST# damage.
[LOG]	Bleeding from Cait hits Lesser vampire for #WHITE#168 physical#LAST# damage.
[LOG]	Cait's Flame Bolts hits Giant lightning ant for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Snow giant for #LIGHT_RED#63 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Cutpurse for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	#UID:12564:0#Snow giant hits #fbd578#Cait#LAST# for #1133F3#(10 blocked)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Cloned shader 95
[SHADER] setting reset param	tick_start	3129340
[Actor:move]	12570	fire drake hatchling	move from	4	14	to	5	14
[target_simple AI]	12574	fire drake hatchling	selecting NEW TARGET	7	14	6744	Cait
[Actor:move]	12574	fire drake hatchling	move from	5	13	to	4	14
[LOG]	#{bold}#Cait's Flame Bolts killed Cutpurse!#{normal}#
[LOG]	#{bold}#Cait's Flame Bolts killed Giant lightning ant!#{normal}#
[LOG]	Bleeding from Cait hits Fire drake hatchling for #WHITE#168 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#22 healing#LAST#, #LIGHT_GREEN#20 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[42 healing]#LAST#.
[LOG]	Bleeding from Cait hits Fire drake hatchling for #WHITE#151 physical#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#5 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[11 healing]#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	7	8
checkHit	41	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	146	22	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	41	8	=	1.066
[ATTACK] after armor	155.636
[PHYS CRIT %]	14.2
[ATTACK] after crit	155.636
[ATTACK] after mult	155.636
checkHit	32	vs	61	=> chance to hit	0
[LOG]	Lesser vampire's armor corrodes!
checkHit	15.777235766038	vs	32	=> chance to hit	10
[Actor:move]	6744	Cait	move from	7	14	to	7	14
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#26 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[27 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Lesser vampire for #WHITE#201 physical#LAST#, #PURPLE#10 arcane#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#213#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#7 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
Deleting shader 48 (is clone 1)
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[LOG]	Bleeding from Cait hits Fire drake hatchling for #WHITE#187 physical#LAST# damage.
[LOG]	Overkill hits Lesser vampire for #DARK_GREEN#48 blight#LAST# damage.
[LOG]	Overkill hits Fire drake hatchling for #DARK_GREEN#48 blight#LAST#, #DARK_GREEN#19 blight#LAST# (#RED##{bold}#67#LAST##{normal}# total damage).
[LOG]	Overkill hits Fire drake hatchling for #DARK_GREEN#48 blight#LAST#, #DARK_GREEN#19 blight#LAST# (#RED##{bold}#67#LAST##{normal}# total damage).
[LOG]	Overkill hits Snow giant for #DARK_GREEN#48 blight#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#24 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#22 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[76 healing]#LAST#.
[LOG]	Bleeding from Cait hits Lesser vampire for #WHITE#168 physical#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#6 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[19 healing]#LAST#.
[LOG]	#{bold}#Bleeding from Cait killed Lesser vampire!#{normal}#
[LOG]	#{bold}#Overkill killed Snow giant!#{normal}#
[LOG]	#{bold}#Bleeding from Cait killed Fire drake hatchling!#{normal}#
[LOG]	Bleeding from Cait hits Fire drake hatchling for #WHITE#168 physical#LAST# damage.
[LOG]	Overkill hits Fire drake hatchling for #DARK_GREEN#8 blight#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#22 healing#LAST#, #LIGHT_GREEN#20 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[43 healing]#LAST#.
[LOG]	Bleeding from Cait hits Fire drake hatchling for #WHITE#151 physical#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#5 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[11 healing]#LAST#.
[LOG]	#{bold}#Bleeding from Cait killed Fire drake hatchling!#{normal}#
[LOG]	#{bold}#Bleeding from Cait killed Fire drake hatchling!#{normal}#
[LOG]	
checkHit	15.777235766038	vs	32	=> chance to hit	10
[Actor:move]	6744	Cait	move from	7	14	to	6	14
[LOG]	You pickup 2.45 gold pieces.
Vault id	2	opens:	2	12	19	13
[LOG]	
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 90 (is clone 1)
[LOG]	Resting starts...
[LOG]	Cait deactivates #{bold}##ORANGE#Osmosis Shield#LAST#.
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	#00ff00##UID:510:0#Talent Shield Slam is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6744	Cait	move from	6	14	to	5	14
[LOG]	You pickup 0.55 gold pieces.
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	5	14	to	4	14
[LOG]	You pickup 0.85 gold pieces.
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	4	14	to	5	15
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	5	15	to	6	15
[LOG]	You pickup 0.70 gold pieces.
Vault id	2	opens:	2	12	19	13
checkHit	15.777235766038	vs	32	=> chance to hit	10
[Actor:move]	6744	Cait	move from	6	15	to	7	14
Vault id	2	opens:	2	12	19	13
[LOG]	An alarm rings!
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Berserker
[resolveObject] CREATE FOR	12584	minotaur	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	64.533869084794	76
[resolveObject] CREATED OBJECT:	12587	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12587	gold pieces
[resolveObject] CREATE FOR	12584	minotaur	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="battleaxe"}
[TOME ENTITY FILTER] selected Greater + Ego	20.688770244291	26
[resolveObject] CREATED OBJECT:	12588	quick dwarven-steel battleaxe of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	9
[resolveObject]	12588	quick dwarven-steel battleaxe of massacre	added to inventory	MAINHAND
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/giant_minotaur_minotaur.png
[Actor:move]	12584	minotaur	(forced) move from	nil	nil	to	6	14
[Actor:wearAllInventory]	12584	minotaur	wearing main inventory
[LOG]	Minotaur appears out of the thin air!
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_dw.png
[Actor:move]	12594	dire wolf	(forced) move from	nil	nil	to	6	13
[LOG]	Dire wolf appears out of the thin air!
[Actor:move]	12595	lesser vampire	(forced) move from	nil	nil	to	8	14
Cloned shader 62
[SHADER] setting reset param	tick_start	3132794
[LOG]	Lesser vampire appears out of the thin air!
[LOG]	Ran for 2 turns (stop reason: trap).
[Actor:move]	6744	Cait	move from	7	14	to	7	13
[LOG]	You pickup 0.75 gold pieces.
Vault id	2	opens:	2	12	19	13
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dire wolf	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	3	12
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	3	12
checkHit	41	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	181	22	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	41	12	=	1.058
[ATTACK] after armor	191.498
[PHYS CRIT %]	14.2
[ATTACK] after crit	191.498
[ATTACK] after mult	191.498
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around dire wolf!
Cloned shader 90
[SHADER] setting reset param	tick_start	3133956
[Actor:move]	6744	Cait	move from	7	13	to	7	13
Vault id	2	opens:	2	12	19	13
[ATTACK] attacking with (mainhand)	quick dwarven-steel battleaxe of massacre
[ATTACK] to 	Cait	dam/apr/atk/mult ::	93.656053700912	2	55	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	93.656053700912	2	55	1	vs. armor/def	123.56921510403	32
checkHit	55	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	123	2	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	1.4307848959658
[PHYS CRIT %] axe accuracy bonus	55	32	=	5.75
[PHYS CRIT %]	0
[ATTACK] after crit	1.4307848959658
[ATTACK] after mult	1.4307848959658
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	11	=> chance to hit	83
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	12584	minotaur	move from	6	14	to	6	14
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.504824331324	4	19	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.504824331324	4	19	1	vs. armor/def	123.56921510403	32
checkHit	19	vs	32	=> chance to hit	18
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	4	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	9	=> chance to hit	88
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[SOUND] loading from	/data/sound/creatures/wolves/wolf_attack_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_attack_1.ogg" : <static>
[Actor:move]	12594	dire wolf	move from	6	13	to	6	13
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#9 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[13 healing]#LAST#.
[LOG]	Melee retaliation hits Minotaur for #GREEN#5 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dire wolf for #GREEN#7 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#7 cold#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#32 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[51 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dire wolf for #WHITE#247 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#255#LAST##{normal}# total damage).
[LOG]	Demonic Soul hits Minotaur for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Demonic Soul hits Dire wolf for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	#UID:12584:0#Minotaur hits #fbd578#Cait#LAST# for #WHITE#(1 resist armour)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	22.690685022498	9	17	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	22.690685022498	9	17	1	vs. armor/def	123.56921510403	32
checkHit	17	vs	32	=> chance to hit	13
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	22	9	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	17	=> chance to hit	68
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	12595	lesser vampire	move from	8	14	to	8	14
[LOG]	Melee retaliation hits Lesser vampire for #GREEN#7 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#2 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	quick dwarven-steel battleaxe of massacre
[ATTACK] to 	Cait	dam/apr/atk/mult ::	93.656053700912	2	55	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	93.656053700912	2	55	1	vs. armor/def	123.56921510403	32
checkHit	55	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	125	2	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	3.4307848959658
[PHYS CRIT %] axe accuracy bonus	55	32	=	5.75
[PHYS CRIT %]	0
[ATTACK] after crit	3.4307848959658
[ATTACK] after mult	3.4307848959658
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	11	=> chance to hit	83
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	12584	minotaur	move from	6	14	to	6	14
[LOG]	#UID:12584:0#Minotaur hits #fbd578#Cait#LAST# for #WHITE#(2 resist armour)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Minotaur for #GREEN#5 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#1 healing#LAST#.
[improved_talented AI] chooses for	12594	dire wolf	T_KNOCKBACK
[LOG]	Dire wolf uses #{bold}##RED#Knockback.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.504824331324	4	19	2	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.504824331324	4	19	2	vs. armor/def	123.56921510403	32
checkHit	19	vs	32	=> chance to hit	18
[LOG]	#UID:12594:0#Dire wolf misses #fbd578#Cait#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dire wolf	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	3	12
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	3	12
checkHit	41	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	150	22	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	41	12	=	1.058
[ATTACK] after armor	158.7
[PHYS CRIT %]	14.2
[ATTACK] after crit	158.7
[ATTACK] after mult	158.7
[Actor:move]	6744	Cait	move from	7	13	to	7	13
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#27 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[35 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dire wolf for #WHITE#205 physical#LAST# damage.
[LOG]	Overkill hits Minotaur for #DARK_GREEN#31 blight#LAST# damage.
[LOG]	Overkill hits Lesser vampire for #DARK_GREEN#31 blight#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[9 healing]#LAST#.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Dire wolf!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	22.690685022498	9	17	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	22.690685022498	9	17	1	vs. armor/def	123.56921510403	32
checkHit	17	vs	32	=> chance to hit	13
[LOG]	#UID:12595:0#Lesser vampire misses #fbd578#Cait#LAST#.
[Actor:move]	12595	lesser vampire	move from	8	14	to	8	14
[ATTACK] attacking with (mainhand)	quick dwarven-steel battleaxe of massacre
[ATTACK] to 	Cait	dam/apr/atk/mult ::	93.656053700912	2	55	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	93.656053700912	2	55	1	vs. armor/def	123.56921510403	32
checkHit	55	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	104	2	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %] axe accuracy bonus	55	32	=	5.75
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	11	=> chance to hit	83
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	12584	minotaur	move from	6	14	to	6	14
[LOG]	Melee retaliation hits Minotaur for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	minotaur	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	13	22
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	13	22
checkHit	41	vs	22	=> chance to hit	98
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	163	22	vs. armor/hardiness	13	0.3
[ATTACK] mace accuracy bonus	41	22	=	1.038
[ATTACK] after armor	169.194
[PHYS CRIT %]	14.2
[ATTACK] after crit	169.194
[ATTACK] after mult	169.194
[Actor:move]	6744	Cait	move from	7	13	to	7	13
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#28 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[29 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Minotaur for #WHITE#218 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#226#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#8 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	22.690685022498	9	17	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	22.690685022498	9	17	1	vs. armor/def	123.56921510403	32
checkHit	17	vs	32	=> chance to hit	13
[LOG]	#UID:12595:0#Lesser vampire misses #fbd578#Cait#LAST#.
[Actor:move]	12595	lesser vampire	move from	8	14	to	8	14
[improved_talented AI] chooses for	12584	minotaur	T_SUNDER_ARMS
[LOG]	Minotaur uses #{bold}##RED#Sunder Arms.#{normal}##LAST#
[ATTACK] to 	Cait	dam/apr/atk/mult ::	93.656053700912	2	55	1.6745368781616	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	93.656053700912	2	55	1.6745368781616	vs. armor/def	123.56921510403	32
checkHit	55	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	119	2	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %] axe accuracy bonus	55	32	=	5.75
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	11	=> chance to hit	83
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	46	vs	54	=> chance to hit	30
[LOG]	#ORANGE#Cait shrugs off the effect 'Sunder Arms'!
[LOG]	Melee retaliation hits Minotaur for #GREEN#5 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	minotaur	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	13	22
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	13	22
checkHit	41	vs	22	=> chance to hit	98
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	171	22	vs. armor/hardiness	13	0.3
[ATTACK] mace accuracy bonus	41	22	=	1.038
[ATTACK] after armor	177.498
[PHYS CRIT %]	14.2
[ATTACK] after crit	266.247
[ATTACK] after mult	266.247
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Minotaur!#{normal}#
[Actor:move]	6744	Cait	move from	7	13	to	7	13
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#45 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[46 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Minotaur for #{bold}##WHITE#343 physical#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#351#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#12 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[target_simple AI]	12584	minotaur	selecting NEW TARGET	7	13	6744	Cait
[ATTACK] attacking with (mainhand)	quick dwarven-steel battleaxe of massacre
[ATTACK] to 	Cait	dam/apr/atk/mult ::	93.656053700912	2	55	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	93.656053700912	2	55	1	vs. armor/def	123.56921510403	32
checkHit	55	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	110	2	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %] axe accuracy bonus	55	32	=	5.75
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	11	=> chance to hit	83
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	12584	minotaur	move from	6	14	to	6	14
[LOG]	Melee retaliation hits Minotaur for #GREEN#5 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#1 healing#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	22.690685022498	9	17	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	22.690685022498	9	17	1	vs. armor/def	123.56921510403	32
checkHit	17	vs	32	=> chance to hit	13
[LOG]	#UID:12595:0#Lesser vampire misses #fbd578#Cait#LAST#.
[Actor:move]	12595	lesser vampire	move from	8	14	to	8	14
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	minotaur	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	13	22
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	13	22
checkHit	41	vs	22	=> chance to hit	98
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	184	22	vs. armor/hardiness	13	0.3
[ATTACK] mace accuracy bonus	41	22	=	1.038
[ATTACK] after armor	190.992
[PHYS CRIT %]	14.2
[ATTACK] after crit	286.488
[ATTACK] after mult	286.488
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Minotaur!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:9:0#minotaur nose (1)#WHITE#.
[Actor:move]	6744	Cait	move from	7	13	to	7	13
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#24 healing#LAST#, #LIGHT_GREEN#48 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[72 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Minotaur for #{bold}##WHITE#370 physical#{normal}##LAST# damage.
[LOG]	Overkill hits Lesser vampire for #DARK_GREEN#187 blight#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#13 healing#LAST#, #LIGHT_GREEN#7 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[20 healing]#LAST#.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Minotaur!#{normal}#
Loading tile from tileset	/data/gfx/shockbolt/object/minotaur_nose.png
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	22.690685022498	9	17	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	22.690685022498	9	17	1	vs. armor/def	123.56921510403	32
checkHit	17	vs	32	=> chance to hit	13
[LOG]	#UID:12595:0#Lesser vampire misses #fbd578#Cait#LAST#.
[Actor:move]	12595	lesser vampire	move from	8	14	to	8	14
[LOG]	
[Actor:move]	6744	Cait	move from	7	13	to	6	14
[LOG]	You pickup 0.90 gold pieces.
Vault id	2	opens:	2	12	19	13
[improved_talented AI] chooses for	12595	lesser vampire	T_INVOKE_DARKNESS
[LOG]	Lesser vampire casts #{bold}##PURPLE#Invoke Darkness.#{normal}##LAST#
[SPELL CRIT %]	1
[LOG]	#UID:12595:0#Lesser vampire hits #fbd578#Cait#LAST# for #GREY#95 darkness#LAST# damage.
[LOG]	
[Actor:move]	6744	Cait	move from	6	14	to	7	14
Vault id	2	opens:	2	12	19	13
Deleting shader 90 (is clone 1)
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	7	8
checkHit	41	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	171	22	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	41	8	=	1.066
[ATTACK] after armor	182.286
[PHYS CRIT %]	14.2
[ATTACK] after crit	182.286
[ATTACK] after mult	182.286
[Actor:move]	6744	Cait	move from	7	14	to	7	14
Vault id	2	opens:	2	12	19	13
[improved_talented AI] chooses for	12595	lesser vampire	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	22.690685022498	9	17	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	22.690685022498	9	17	1	vs. armor/def	123.56921510403	32
checkHit	17	vs	32	=> chance to hit	13
[LOG]	#UID:12595:0#Lesser vampire misses #fbd578#Cait#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#31 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Lesser vampire for #WHITE#235 physical#LAST#, #PURPLE#5 arcane#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#242#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#8 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	7	8
checkHit	41	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	192	22	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	41	8	=	1.066
[ATTACK] after armor	204.672
[PHYS CRIT %]	14.2
[ATTACK] after crit	204.672
[ATTACK] after mult	204.672
[SPELL CRIT %]	7.2
Adding entity	12597	after	6744
[Actor:move]	6744	Cait	move from	7	14	to	7	14
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#34 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Lesser vampire for #WHITE#264 physical#LAST#, #PURPLE#1 arcane#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#266#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	22.690685022498	9	17	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	22.690685022498	9	17	1	vs. armor/def	123.56921510403	32
checkHit	17	vs	32	=> chance to hit	13
[LOG]	#UID:12595:0#Lesser vampire misses #fbd578#Cait#LAST#.
[Actor:move]	12595	lesser vampire	move from	8	14	to	8	14
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around lesser vampire!
Cloned shader 90
[SHADER] setting reset param	tick_start	3136753
Cloned shader 95
[SHADER] setting reset param	tick_start	3136728
[LOG]	Cait's Flame Bolts hits Lesser vampire for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#10 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[19 healing]#LAST#.
[LOG]	Demonic Soul hits Lesser vampire for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[5 healing]#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	7	8
checkHit	41	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	178	22	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	41	8	=	1.066
[ATTACK] after armor	189.748
[PHYS CRIT %]	14.2
[ATTACK] after crit	189.748
[ATTACK] after mult	189.748
[SPELL CRIT %]	7.2
Adding entity	12598	after	6744
[Actor:move]	6744	Cait	move from	7	14	to	7	14
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#32 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Lesser vampire for #WHITE#245 physical#LAST#, #PURPLE#1 arcane#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#247#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
Cloned shader 95
[SHADER] setting reset param	tick_start	3136921
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#10 healing#LAST#.
[LOG]	Cait's Flame Bolts hits Lesser vampire for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#{bold}#Cait's Flame Bolts killed Lesser vampire!#{normal}#
[LOG]	
[USERCHAT] channel talk	Cathbald	tome	ano relies on spell proc
[Actor:move]	6744	Cait	move from	7	14	to	8	14
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
Vault id	2	opens:	2	12	19	13
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6744	Cait	move from	8	14	to	9	15
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	9	15	to	9	16
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	9	16	to	9	17
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	9	17	to	9	16
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	9	16	to	9	15
Vault id	2	opens:	2	12	19	13
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
[Actor:move]	6744	Cait	move from	9	15	to	8	14
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	8	14	to	7	14
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	7	14	to	6	15
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	6	15	to	6	16
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	6	16	to	6	17
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	6	17	to	7	18
[Identify]	lifebinding elven-wood vilestaff of fate	true
[LOG]	Cait picks up (p.): #0080FF##UID:7612:0#lifebinding elven-wood vilestaff of fate (25-30 power, 5 apr, darkness element)#LAST#.
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	7	18	to	6	19
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	6	19	to	6	20
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	6	20	to	6	21
Vault id	2	opens:	2	12	19	13
Deleting shader 90 (is clone 1)
Deleting shader 62 (is clone 1)
checkHit	15.777235766038	vs	42	=> chance to hit	0
checkHit	15.777235766038	vs	36	=> chance to hit	-0
[Actor:move]	6744	Cait	move from	6	21	to	7	22
Vault id	2	opens:	2	12	19	13
[LOG]	An alarm rings!
[resolveObject] CREATE FOR	12599	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x17c076d8, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater	31.058294344241	51
Loading entities file from file	/data/general/objects/egos/staves.lua
[resolveObject] CREATED OBJECT:	12628	ethereal yew magestaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	6
[resolveObject]	12628	ethereal yew magestaff	added to inventory	MAINHAND
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_skeleton_skeleton_magus.png
[Actor:move]	12599	skeleton magus	(forced) move from	nil	nil	to	7	23
[LOG]	Skeleton magus appears out of the thin air!
[resolveObject] CREATE FOR	12632	skeleton archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	50.173736773239	51
[resolveObject] CREATED OBJECT:	12633	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12633	gold pieces
[resolveObject] CREATE FOR	12632	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x132d7f60, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Ego	99.349044280906	101
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
[resolveObject] CREATED OBJECT:	12659	mighty yew longbow	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	12659	mighty yew longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	12632	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x175f4230, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Ego	83.91368914021	101
Loading entities file from file	/data/general/objects/egos/ammo.lua
[resolveObject] CREATED OBJECT:	12697	flaming quiver of ash arrows	tries left:	4
fight: 	flaming quiver of ash arrows	mighty yew longbow	::	OFFHAND	QUIVER
[resolveObject]	12697	flaming quiver of ash arrows	added to inventory	QUIVER
Loading tile from tileset	/data/gfx/shockbolt/npc/skeleton_archer.png
[Actor:move]	12632	skeleton archer	(forced) move from	nil	nil	to	9	22
[Actor:wearAllInventory]	12632	skeleton archer	wearing main inventory
[LOG]	Skeleton archer appears out of the thin air!
[resolveObject] CREATE FOR	12701	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1254e6f0, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	16.195717288227	26
[resolveObject] CREATED OBJECT:	12702	cruel yew vilestaff of protection	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	6
[resolveObject]	12702	cruel yew vilestaff of protection	added to inventory	MAINHAND
[Actor:move]	12701	skeleton magus	(forced) move from	nil	nil	to	7	22
[LOG]	Skeleton magus appears out of the thin air!
[resolveObject] CREATE FOR	12708	forest wight	do_wear/tries:	nil	2	filter:
	{ego_chance=20}
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
[resolveObject] CREATED OBJECT:	13276	ethereal yew magestaff	tries left:	1
[resolveObject] adding to main inventory:	13276	ethereal yew magestaff
Loading tile from tileset	/data/gfx/shockbolt/npc/forest_wight.png
[Actor:move]	12708	forest wight	(forced) move from	nil	nil	to	8	22
[Actor:wearAllInventory]	12708	forest wight	wearing main inventory
[Actor:wearAllInventory]	forest wight	12708	13276	ethereal yew magestaff	WORN IN	MAINHAND	1
[LOG]	Forest wight appears out of the thin air!
[LOG]	Ran for 2 turns (stop reason: trap).
checkHit	15.777235766038	vs	42	=> chance to hit	0
[Actor:move]	6744	Cait	move from	7	22	to	8	23
Vault id	2	opens:	2	12	19	13
[LOG]	
[LOG]	Cait activates #{bold}##ORANGE#Osmosis Shield#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_run
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	forest wight	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	7	21
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	7	21
checkHit	41	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	192	22	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	41	21	=	1.04
[ATTACK] after armor	199.68
[PHYS CRIT %]	14.2
[ATTACK] after crit	199.68
[ATTACK] after mult	199.68
checkHit	15.777235766038	vs	42	=> chance to hit	0
[Actor:move]	6744	Cait	move from	8	23	to	8	23
Vault id	2	opens:	2	12	19	13
[ATTACK] attacking with (mainhand)	ethereal yew magestaff
[ATTACK] to 	Cait	dam/apr/atk/mult ::	55.838745417693	4	23	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	55.838745417693	4	23	1	vs. armor/def	123.56921510403	32
checkHit	23	vs	32	=> chance to hit	28
[LOG]	#UID:12599:0#Skeleton magus misses #fbd578#Cait#LAST#.
[ATTACK] staff accuracy bonus	23	32	=	1
[Actor:move]	12599	skeleton magus	move from	7	23	to	7	23
[improved_talented AI] chooses for	12632	skeleton archer	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	28.363027474264	1	62	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	28.363027474264	1	62	1	vs. armor/def	123.56921510403	32
checkHit	62	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	30	1	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[ATTACK] attacking with (mainhand)	cruel yew magestaff of protection
[ATTACK] to 	Cait	dam/apr/atk/mult ::	56.785164831552	4	26	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	56.785164831552	4	26	1	vs. armor/def	123.56921510403	32
checkHit	26	vs	32	=> chance to hit	35
[LOG]	#UID:12701:0#Skeleton magus misses #fbd578#Cait#LAST#.
[ATTACK] staff accuracy bonus	26	32	=	1
[Actor:move]	12701	skeleton magus	move from	7	22	to	7	22
[ATTACK] attacking with (mainhand)	ethereal yew magestaff
[ATTACK] to 	Cait	dam/apr/atk/mult ::	30.21	4	5	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	30.21	4	5	1	vs. armor/def	123.56921510403	32
checkHit	5	vs	32	=> chance to hit	0
[LOG]	#UID:12708:0#Forest wight misses #fbd578#Cait#LAST#.
[ATTACK] staff accuracy bonus	5	32	=	1
[Actor:move]	12708	forest wight	move from	8	22	to	8	22
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#24 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[27 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Forest wight for #WHITE#181 physical#LAST#, #PURPLE#10 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#199#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Skeleton archer for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	forest wight	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	7	21
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	7	21
checkHit	41	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	186	22	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	41	21	=	1.04
[ATTACK] after armor	193.44
[PHYS CRIT %]	14.2
[ATTACK] after crit	193.44
[ATTACK] after mult	193.44
checkHit	34	vs	61	=> chance to hit	0
[LOG]	Forest wight's armor corrodes!
[SPELL CRIT %]	7.2
Adding entity	13280	after	6744
[SPELL CRIT %]	7.2
Adding entity	13281	after	6744
[SPELL CRIT %]	7.2
Adding entity	13282	after	6744
[SPELL CRIT %]	7.2
Adding entity	13283	after	6744
checkHit	15.777235766038	vs	42	=> chance to hit	0
[Actor:move]	6744	Cait	move from	8	23	to	8	23
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#23 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[25 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Forest wight for #WHITE#175 physical#LAST#, #PURPLE#10 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#194#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[ATTACK] attacking with (mainhand)	ethereal yew magestaff
[ATTACK] to 	Cait	dam/apr/atk/mult ::	55.838745417693	4	23	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	55.838745417693	4	23	1	vs. armor/def	123.56921510403	32
checkHit	23	vs	32	=> chance to hit	28
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	63	4	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] staff accuracy bonus	23	32	=	1
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	12599	skeleton magus	move from	7	23	to	7	23
[improved_talented AI] chooses for	12632	skeleton archer	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	28.363027474264	1	62	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	28.363027474264	1	62	1	vs. armor/def	123.56921510403	32
checkHit	62	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	28	1	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[improved_talented AI] chooses for	12701	skeleton magus	T_MANATHRUST
[LOG]	Skeleton magus casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	12.8
[ATTACK] attacking with (mainhand)	ethereal yew magestaff
[ATTACK] to 	Cait	dam/apr/atk/mult ::	30.21	4	5	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	30.21	4	5	1	vs. armor/def	123.56921510403	32
checkHit	5	vs	32	=> chance to hit	0
[LOG]	#UID:12708:0#Forest wight misses #fbd578#Cait#LAST#.
[ATTACK] staff accuracy bonus	5	32	=	1
[Actor:move]	12708	forest wight	move from	8	22	to	8	22
[LOG]	Melee retaliation hits Skeleton magus for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Skeleton archer for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[2 healing]#LAST#.
[LOG]	#UID:12701:0#Skeleton magus hits #fbd578#Cait#LAST# for #SLATE#(55 turned into osmosis)#LAST#, #PURPLE#156 arcane#LAST# (#RED##{bold}#156#LAST##{normal}# total damage).
Cloned shader 95
[SHADER] setting reset param	tick_start	3140201
Cloned shader 95
[SHADER] setting reset param	tick_start	3140201
Cloned shader 95
[SHADER] setting reset param	tick_start	3140201
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around skeleton magus!
Cloned shader 90
[SHADER] setting reset param	tick_start	3140232
Cloned shader 95
[SHADER] setting reset param	tick_start	3140201
[LOG]	Cait's Flame Bolts hits Skeleton magus for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Forest wight for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Skeleton archer for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Skeleton magus for #LIGHT_RED#71 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#10 healing#LAST#, #LIGHT_GREEN#10 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#9 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[61 healing]#LAST#.
[LOG]	Demonic Soul hits Forest wight for #LIGHT_RED#51 fire#LAST# damage.
[LOG]	Demonic Soul hits Skeleton magus for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Demonic Soul hits Skeleton magus for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[16 healing]#LAST#.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=7,circleColor=vec4(0,0,0,0),noup=2,time_factor=9000]
New GL Shader program 96
*p 96: Uniform: 0: 8B52 beamColor1
*p 96: Uniform: 1: 8B52 beamColor2
*p 96: Uniform: 2: 1406 beamsCount
*p 96: Uniform: 3: 8B52 circleColor
*p 96: Uniform: 4: 1406 circleDescendSpeed
*p 96: Uniform: 5: 1406 circleRotationSpeed
*p 96: Uniform: 6: 1406 noup
*p 96: Uniform: 7: 8B5E tex
*p 96: Uniform: 8: 1406 tick
*p 96: Uniform: 9: 1406 tick_start
*p 96: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=7,circleColor=vec4(0,0,0,0),noup=1,time_factor=9000]
New GL Shader program 99
*p 99: Uniform: 0: 8B52 beamColor1
*p 99: Uniform: 1: 8B52 beamColor2
*p 99: Uniform: 2: 1406 beamsCount
*p 99: Uniform: 3: 8B52 circleColor
*p 99: Uniform: 4: 1406 circleDescendSpeed
*p 99: Uniform: 5: 1406 circleRotationSpeed
*p 99: Uniform: 6: 1406 noup
*p 99: Uniform: 7: 8B5E tex
*p 99: Uniform: 8: 1406 tick
*p 99: Uniform: 9: 1406 tick_start
*p 99: Uniform: 10: 1406 time_factor
[LOG]	
[USERCHAT] channel talk	Boink	tome	aka - I've maxed the glyph damages + they're not endgame viable really
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	forest wight	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	4.2846016593533	21
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	4.2846016593533	21
checkHit	41	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	152	22	vs. armor/hardiness	4.2846016593533	0.3
[ATTACK] mace accuracy bonus	41	21	=	1.04
[ATTACK] after armor	158.08
[PHYS CRIT %]	14.2
[ATTACK] after crit	158.08
[ATTACK] after mult	158.08
Loading tile from tileset	/data/gfx/shockbolt/object/staff_yew.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	15.777235766038	vs	42	=> chance to hit	0
[Actor:move]	6744	Cait	move from	8	23	to	8	23
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#19 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[40 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Forest wight for #WHITE#143 physical#LAST# damage.
[LOG]	Overkill hits Skeleton archer for #DARK_GREEN#60 blight#LAST# damage.
[LOG]	Overkill hits Skeleton magus for #DARK_GREEN#60 blight#LAST# damage.
[LOG]	Overkill hits Skeleton magus for #DARK_GREEN#43 blight#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[11 healing]#LAST#.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Forest wight!#{normal}#
[ATTACK] attacking with (mainhand)	ethereal yew magestaff
[ATTACK] to 	Cait	dam/apr/atk/mult ::	55.838745417693	4	23	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	55.838745417693	4	23	1	vs. armor/def	123.56921510403	32
checkHit	23	vs	32	=> chance to hit	28
[LOG]	#UID:12599:0#Skeleton magus misses #fbd578#Cait#LAST#.
[ATTACK] staff accuracy bonus	23	32	=	1
[Actor:move]	12599	skeleton magus	move from	7	23	to	7	23
[improved_talented AI] chooses for	12632	skeleton archer	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	28.363027474264	1	62	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	28.363027474264	1	62	1	vs. armor/def	123.56921510403	32
checkHit	62	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	31	1	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[ATTACK] attacking with (mainhand)	cruel yew magestaff of protection
[ATTACK] to 	Cait	dam/apr/atk/mult ::	56.785164831552	4	26	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	56.785164831552	4	26	1	vs. armor/def	123.56921510403	32
checkHit	26	vs	32	=> chance to hit	35
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	66	4	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] staff accuracy bonus	26	32	=	1
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	20	=> chance to hit	60
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	12701	skeleton magus	move from	7	22	to	7	22
[LOG]	Melee retaliation hits Skeleton magus for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Skeleton archer for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[2 healing]#LAST#.
[LOG]	
[LOG]	Cait uses #{bold}##RED#Assault.#{normal}##LAST#
[ATTACK] to 	skeleton magus	dam/apr/atk/mult ::	75.041664710215	16	41	1.0549509756796	vs. armor/def	3	20
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	1.0549509756796	vs. armor/def	3	20
checkHit	41	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	76	16	vs. armor/hardiness	3	0.3
[ATTACK] after armor	76
[PHYS CRIT %]	14.7
[ATTACK] after crit	76
[ATTACK] after mult	80.176274151653
[ATTACK] staff accuracy bonus	41	20	=	1.42
[ATTACK] to 	skeleton magus	dam/apr/atk/mult ::	139.45892115397	22	41	1.0549509756796	vs. armor/def	3	20
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.0549509756796	vs. armor/def	3	20
checkHit	41	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	171	22	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	41	20	=	1.042
[ATTACK] after armor	178.182
[PHYS CRIT %]	100
[ATTACK] after crit	267.273
[ATTACK] after mult	281.95991212282
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Skeleton magus!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
[ATTACK] to 	skeleton magus	dam/apr/atk/mult ::	139.45892115397	22	41	1.0549509756796	vs. armor/def	3	20
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.0549509756796	vs. armor/def	3	20
checkHit	41	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	193	22	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	41	20	=	1.042
[ATTACK] after armor	201.106
[PHYS CRIT %]	100
[ATTACK] after crit	301.659
[ATTACK] after mult	318.23545637254
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Skeleton magus!#{normal}#
Loading tile from tileset	/data/gfx/shockbolt/object/skeleton_mage_skull.png
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#13 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#11 healing#LAST#, #LIGHT_GREEN#11 healing#LAST#, #LIGHT_GREEN#47 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[87 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Skeleton magus for #WHITE#103 physical#LAST#, #GREEN#6 acid#LAST#, #PURPLE#15 arcane#LAST#, #LIGHT_GREEN#11 nature#LAST#, #{bold}##WHITE#364 physical#{normal}##LAST# (#RED##{bold}#499#LAST##{normal}# total damage).
[LOG]	Overkill hits Skeleton magus for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	Overkill hits Skeleton archer for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#13 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[23 healing]#LAST#.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Skeleton magus!#{normal}#
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#26 healing#LAST#.
[improved_talented AI] chooses for	12599	skeleton magus	T_MANATHRUST
[LOG]	Skeleton magus casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	5.8
[improved_talented AI] chooses for	12632	skeleton archer	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	28.363027474264	1	62	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	28.363027474264	1	62	1	vs. armor/def	123.56921510403	32
checkHit	62	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	28	1	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[LOG]	#UID:12599:0#Skeleton magus hits #fbd578#Cait#LAST# for #SLATE#(55 turned into osmosis)#LAST#, #PURPLE#158 arcane#LAST# (#RED##{bold}#158#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Skeleton archer for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	
[USERCHAT] channel talk	Strangerwave	tome	To get back to the west you need the item from the room of death right?
[USERCHAT] channel talk	Cathbald	tome	spellblade is godly for them
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	skeleton magus	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	3	24
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	3	24
checkHit	41	vs	24	=> chance to hit	93
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	187	22	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	41	24	=	1.034
[ATTACK] after armor	193.358
[PHYS CRIT %]	14.2
[ATTACK] after crit	193.358
[ATTACK] after mult	193.358
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
checkHit	15.777235766038	vs	42	=> chance to hit	0
[Actor:move]	6744	Cait	move from	8	23	to	8	23
Vault id	2	opens:	2	12	19	13
Deleting shader 95 (is clone 1)
Deleting shader 90 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#32 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[38 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Skeleton magus for #WHITE#249 physical#LAST# damage.
[LOG]	Overkill hits Skeleton archer for #DARK_GREEN#40 blight#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#9 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[10 healing]#LAST#.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Skeleton magus!#{normal}#
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#43 healing#LAST#.
[improved_talented AI] chooses for	12632	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	mighty yew longbow	flaming quiver of ash arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	12632	using weapon:	mighty yew longbow	ammo:	flaming quiver of ash arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	mighty yew longbow	to:	8	23
Adding entity	13284	after	12632
[ATTACK ARCHERY]	13284	 to 	Cait	 :: 	77.434690337953	7	123.56921510403	::	1
checkHit	62	vs	32	=> chance to hit	100
[ATTACK ARCHERY] raw dam	77.434690337953	versus	123.56921510403	with APR	7
[ATTACK ARCHERY] after armor	0
[ATTACK ARCHERY] after range	0
[PHYS CRIT %] axe accuracy bonus	62	32	=	7.5
[PHYS CRIT %]	0
[ATTACK ARCHERY] after crit	0
[ATTACK ARCHERY] after mult	0
[ATTACK ARCHERY] after hook	0
[LOG]	Skeleton archer's Shoot hits #fbd578#Cait#LAST# for #SLATE#(10 turned into osmosis)#LAST#, #LIGHT_RED#10 fire#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	skeleton archer	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	5	37
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	5	37
checkHit	41	vs	37	=> chance to hit	60
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Skeleton archer.
checkHit	15.777235766038	vs	42	=> chance to hit	0
[Actor:move]	6744	Cait	move from	8	23	to	8	23
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#33 healing#LAST#.
[target_simple AI]	12632	skeleton archer	selecting NEW TARGET	8	23	6744	Cait
[improved_talented AI] chooses for	12632	skeleton archer	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	28.363027474264	1	62	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	28.363027474264	1	62	1	vs. armor/def	123.56921510403	32
checkHit	62	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	31	1	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[LOG]	Melee retaliation hits Skeleton archer for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	skeleton archer	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	5	37
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	5	37
checkHit	41	vs	37	=> chance to hit	60
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Skeleton archer.
checkHit	15.777235766038	vs	42	=> chance to hit	0
[Actor:move]	6744	Cait	move from	8	23	to	8	23
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#33 healing#LAST#.
[improved_talented AI] chooses for	12632	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	mighty yew longbow	flaming quiver of ash arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	12632	using weapon:	mighty yew longbow	ammo:	flaming quiver of ash arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	mighty yew longbow	to:	8	23
Adding entity	13285	after	12632
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	skeleton archer	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	5	37
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	5	37
checkHit	41	vs	37	=> chance to hit	60
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Skeleton archer.
checkHit	15.777235766038	vs	42	=> chance to hit	0
[Actor:move]	6744	Cait	move from	8	23	to	8	23
Vault id	2	opens:	2	12	19	13
[ATTACK ARCHERY]	13285	 to 	Cait	 :: 	77.434690337953	7	123.56921510403	::	1
checkHit	62	vs	32	=> chance to hit	100
[ATTACK ARCHERY] raw dam	77.434690337953	versus	123.56921510403	with APR	7
[ATTACK ARCHERY] after armor	0
[ATTACK ARCHERY] after range	0
[PHYS CRIT %] axe accuracy bonus	62	32	=	7.5
[PHYS CRIT %]	0
[ATTACK ARCHERY] after crit	0
[ATTACK ARCHERY] after mult	0
[ATTACK ARCHERY] after hook	0
[LOG]	Skeleton archer's Shoot hits #fbd578#Cait#LAST# for #SLATE#(10 turned into osmosis)#LAST#, #LIGHT_RED#10 fire#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#33 healing#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	skeleton archer	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	5	37
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	5	37
checkHit	41	vs	37	=> chance to hit	60
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Skeleton archer.
checkHit	15.777235766038	vs	42	=> chance to hit	0
[Actor:move]	6744	Cait	move from	8	23	to	8	23
Vault id	2	opens:	2	12	19	13
[improved_talented AI] chooses for	12632	skeleton archer	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	28.363027474264	1	62	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	28.363027474264	1	62	1	vs. armor/def	123.56921510403	32
checkHit	62	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	29	1	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[LOG]	Melee retaliation hits Skeleton archer for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	#00ff00##UID:511:0#Talent Assault is ready to use.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#5 healing#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	skeleton archer	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	5	37
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	5	37
checkHit	41	vs	37	=> chance to hit	60
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Skeleton archer.
checkHit	15.777235766038	vs	42	=> chance to hit	0
[Actor:move]	6744	Cait	move from	8	23	to	8	23
Vault id	2	opens:	2	12	19	13
[target_simple AI]	12632	skeleton archer	selecting NEW TARGET	8	23	6744	Cait
[improved_talented AI] chooses for	12632	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	mighty yew longbow	flaming quiver of ash arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	12632	using weapon:	mighty yew longbow	ammo:	flaming quiver of ash arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	mighty yew longbow	to:	8	23
Adding entity	13286	after	12632
[ATTACK ARCHERY]	13286	 to 	Cait	 :: 	77.434690337953	7	123.56921510403	::	1
checkHit	62	vs	32	=> chance to hit	100
[ATTACK ARCHERY] raw dam	77.434690337953	versus	123.56921510403	with APR	7
[ATTACK ARCHERY] after armor	0
[ATTACK ARCHERY] after range	0
[PHYS CRIT %] axe accuracy bonus	62	32	=	7.5
[PHYS CRIT %]	0
[ATTACK ARCHERY] after crit	0
[ATTACK ARCHERY] after mult	0
[ATTACK ARCHERY] after hook	0
[LOG]	Skeleton archer's Shoot hits #fbd578#Cait#LAST# for #SLATE#(10 turned into osmosis)#LAST#, #LIGHT_RED#10 fire#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#5 healing#LAST#.
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Cait uses #{bold}##ORCHID#Block.#{normal}##LAST#
[target_simple AI]	12632	skeleton archer	selecting NEW TARGET	8	23	6744	Cait
[improved_talented AI] chooses for	12632	skeleton archer	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	28.363027474264	1	62	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	28.363027474264	1	62	1	vs. armor/def	123.56921510403	32
checkHit	62	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	30	1	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[LOG]	Melee retaliation hits Skeleton archer for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	
[USERCHAT] channel talk	Moasseman	tome	no stranger
[LOG]	Cait uses #{bold}##RED#Assault.#{normal}##LAST#
[ATTACK] to 	skeleton archer	dam/apr/atk/mult ::	75.041664710215	16	41	1.0549509756796	vs. armor/def	5	37
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	1.0549509756796	vs. armor/def	5	37
checkHit	41	vs	37	=> chance to hit	60
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	77	16	vs. armor/hardiness	5	0.3
[ATTACK] after armor	77
[PHYS CRIT %]	14.7
[ATTACK] after crit	77
[ATTACK] after mult	81.231225127332
[ATTACK] staff accuracy bonus	41	37	=	1.08
[ATTACK] to 	skeleton archer	dam/apr/atk/mult ::	139.45892115397	22	41	1.0549509756796	vs. armor/def	5	37
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.0549509756796	vs. armor/def	5	37
checkHit	41	vs	37	=> chance to hit	60
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Skeleton archer.
[ATTACK] to 	skeleton archer	dam/apr/atk/mult ::	139.45892115397	22	41	1.0549509756796	vs. armor/def	5	37
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.0549509756796	vs. armor/def	5	37
checkHit	41	vs	37	=> chance to hit	60
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Skeleton archer.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#14 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[15 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Skeleton archer for #WHITE#105 physical#LAST#, #GREEN#5 acid#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#118#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#4 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#6 healing#LAST#.
[improved_talented AI] chooses for	12632	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	mighty yew longbow	flaming quiver of ash arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	12632	using weapon:	mighty yew longbow	ammo:	flaming quiver of ash arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	mighty yew longbow	to:	8	23
Adding entity	13287	after	12632
[ATTACK ARCHERY]	13287	 to 	Cait	 :: 	77.434690337953	7	123.56921510403	::	1
checkHit	62	vs	32	=> chance to hit	100
[ATTACK ARCHERY] raw dam	77.434690337953	versus	123.56921510403	with APR	7
[ATTACK ARCHERY] after armor	0
[ATTACK ARCHERY] after range	0
[PHYS CRIT %] axe accuracy bonus	62	32	=	7.5
[PHYS CRIT %]	0
[ATTACK ARCHERY] after crit	0
[ATTACK ARCHERY] after mult	0
[ATTACK ARCHERY] after hook	0
[LOG]	Shards of metal explode from Cait's shield!
[PHYS CRIT %]	19.2
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#2 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#8 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Skeleton archer for #WHITE#62 physical#LAST# damage.
[LOG]	Skeleton archer's Shoot hits #fbd578#Cait#LAST# for #LIGHT_RED#(10 blocked)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	skeleton archer	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	5	0
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	5	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	183	22	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	41	0	=	1.082
[ATTACK] after armor	198.006
[PHYS CRIT %]	38.214995687113
[ATTACK] after crit	297.009
[ATTACK] after mult	297.009
[ATTACK] after counterstrike	594.018
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Skeleton archer!#{normal}#
[LOG]	Skeleton archer shrugs off the critical damage!
checkHit	15.777235766038	vs	42	=> chance to hit	0
[Actor:move]	6744	Cait	move from	8	23	to	8	23
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#66 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Skeleton archer for #WHITE#511 physical#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Skeleton archer!#{normal}#
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#6 healing#LAST#.
[LOG]	
[LOG]	An alarm rings!
Loading tile from tileset	/data/gfx/shockbolt/npc/vampire_lord.png
[Actor:move]	13288	vampire lord	(forced) move from	nil	nil	to	8	23
Cloned shader 62
[SHADER] setting reset param	tick_start	3151131
[LOG]	Vampire lord appears out of the thin air!
[resolveObject] CREATE FOR	13291	degenerated skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	21.454898620829	26
[resolveObject] CREATED OBJECT:	13292	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13292	gold pieces
[resolveObject] CREATE FOR	13291	degenerated skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x149404e0, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	60.040202535698	76
[resolveObject] CREATED OBJECT:	13293	acidic dwarven-steel greatsword of vileness	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	13293	acidic dwarven-steel greatsword of vileness	added to inventory	MAINHAND
[Actor:move]	13291	degenerated skeleton warrior	(forced) move from	nil	nil	to	9	21
[Actor:wearAllInventory]	13291	degenerated skeleton warrior	wearing main inventory
[LOG]	Degenerated skeleton warrior appears out of the thin air!
checkHit	15.777235766038	vs	30	=> chance to hit	15
[Actor:move]	6744	Cait	move from	8	23	to	8	22
[Identify]	ethereal yew magestaff	true
[LOG]	Cait picks up (p.): #0080FF##UID:13276:0#ethereal yew magestaff (20-24 power, 4 apr, lightning element)#LAST#.
Vault id	2	opens:	2	12	19	13
[resolveObject] CREATE FOR	13299	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x148223a8, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	74.364564223998	76
[resolveObject] CREATED OBJECT:	13300	steady yew longbow of cold	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	13300	steady yew longbow of cold	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13299	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x176bc2b0, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	71.551853563765	76
[resolveObject] CREATED OBJECT:	13306	tundral quiver of ash arrows of paradox	tries left:	4
fight: 	tundral quiver of ash arrows of paradox	steady yew longbow of cold	::	OFFHAND	QUIVER
[resolveObject]	13306	tundral quiver of ash arrows of paradox	added to inventory	QUIVER
[Actor:move]	13299	skeleton archer	(forced) move from	nil	nil	to	7	22
[resolveObject] CREATE FOR	13312	ghoul	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	38.925288416661	51
[resolveObject] CREATED OBJECT:	13313	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13313	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_ghoul_ghoul.png
[Actor:move]	13312	ghoul	(forced) move from	nil	nil	to	9	23
[Actor:wearAllInventory]	13312	ghoul	wearing main inventory
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#6 healing#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Cait deactivates #{bold}##ORANGE#Osmosis Shield#LAST#.
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southeast (ghoul)).
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	skeleton archer	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	5	37
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	5	37
checkHit	41	vs	37	=> chance to hit	60
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	185	22	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	41	37	=	1.008
[ATTACK] after armor	186.48
[PHYS CRIT %]	14.2
[ATTACK] after crit	279.72
[ATTACK] after mult	279.72
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Skeleton archer!#{normal}#
[LOG]	Skeleton archer shrugs off the critical damage!
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around skeleton archer!
Cloned shader 90
[SHADER] setting reset param	tick_start	3152043
checkHit	10	vs	61	=> chance to hit	0
[LOG]	Skeleton archer's armor corrodes!
[SPELL CRIT %]	7.2
Adding entity	13314	after	6744
[SPELL CRIT %]	7.2
Adding entity	13315	after	6744
[SPELL CRIT %]	7.2
Adding entity	13316	after	6744
[SPELL CRIT %]	7.2
Adding entity	13317	after	6744
checkHit	15.777235766038	vs	30	=> chance to hit	15
[LOG]	#CADET_BLUE#You notice a trap (summoning alarm)!
[Actor:move]	6744	Cait	move from	8	22	to	8	22
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#31 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[49 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Skeleton archer for #WHITE#241 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#248#LAST##{normal}# total damage).
[LOG]	Demonic Soul hits Vampire lord for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Demonic Soul hits Skeleton archer for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[13 healing]#LAST#.
[NPC:seen_by] Passing target	Cait	from	13288	vampire lord	to	13312	ghoul
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	20.669287956856	9	17	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	20.669287956856	9	17	1	vs. armor/def	123.56921510403	32
checkHit	17	vs	32	=> chance to hit	13
[LOG]	#UID:13288:0#Vampire lord misses #fbd578#Cait#LAST#.
[Actor:move]	13288	vampire lord	move from	8	23	to	8	23
[target_simple AI]	13291	degenerated skeleton warrior	selecting NEW TARGET	8	22	6744	Cait
[ATTACK] attacking with (mainhand)	acidic dwarven-steel greatsword of vileness
[ATTACK] to 	Cait	dam/apr/atk/mult ::	41.956415128997	2	21	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	41.956415128997	2	21	1	vs. armor/def	123.56921510403	32
checkHit	21	vs	32	=> chance to hit	23
[LOG]	#UID:13291:0#Degenerated skeleton warrior misses #fbd578#Cait#LAST#.
[Actor:move]	13291	degenerated skeleton warrior	move from	9	21	to	9	21
[improved_talented AI] chooses for	13299	skeleton archer	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	26.60708738593	1	65	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	26.60708738593	1	65	1	vs. armor/def	123.56921510403	32
checkHit	65	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	28	1	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[improved_talented AI] chooses for	13312	ghoul	T_ROTTING_DISEASE
[LOG]	#RED##{bold}#Ghoul performs a diseased attack against Cait.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.910357140509	3	28	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.910357140509	3	28	1	vs. armor/def	123.56921510403	32
checkHit	28	vs	32	=> chance to hit	40
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	3	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	39	vs	53	=> chance to hit	15
[LOG]	Cait is afflicted by a rotting disease!
[LOG]	Melee retaliation hits Ghoul for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Skeleton archer for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[2 healing]#LAST#.
Loading tile from tileset	/data/gfx/effects/spellshocked.png
Loading tile from tileset	/data/gfx/talents/rotting_disease.png
Cloned shader 95
[SHADER] setting reset param	tick_start	3152132
Cloned shader 95
[SHADER] setting reset param	tick_start	3152132
Cloned shader 95
[SHADER] setting reset param	tick_start	3152132
Cloned shader 95
[SHADER] setting reset param	tick_start	3152132
[LOG]	Cait's Flame Bolts hits Skeleton archer for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Ghoul for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Vampire lord for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#10 healing#LAST#, #LIGHT_GREEN#10 healing#LAST#, #LIGHT_GREEN#10 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[38 healing]#LAST#.
[LOG]	Cait's Flame Bolts hits Degenerated skeleton warrior for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[10 healing]#LAST#.
[LOG]	Rotting Disease from Ghoul hits #fbd578#Cait#LAST# for #DARK_GREEN#39 blight#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	skeleton archer	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	3.0604297566809	37
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	3.0604297566809	37
checkHit	41	vs	37	=> chance to hit	60
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	149	22	vs. armor/hardiness	3.0604297566809	0.3
[ATTACK] mace accuracy bonus	41	37	=	1.008
[ATTACK] after armor	150.192
[PHYS CRIT %]	14.2
[ATTACK] after crit	150.192
[ATTACK] after mult	150.192
[SPELL CRIT %]	7.2
Adding entity	13318	after	6744
[SPELL CRIT %]	7.2
Adding entity	13319	after	6744
[SPELL CRIT %]	7.2
Adding entity	13320	after	6744
[SPELL CRIT %]	7.2
Adding entity	13321	after	6744
[Actor:move]	6744	Cait	move from	8	22	to	8	22
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#24 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Skeleton archer for #WHITE#194 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#202#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#7 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
Cloned shader 95
[SHADER] setting reset param	tick_start	3152474
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around ghoul!
Cloned shader 90
[SHADER] setting reset param	tick_start	3152502
Cloned shader 95
[SHADER] setting reset param	tick_start	3152474
Cloned shader 95
[SHADER] setting reset param	tick_start	3152474
Cloned shader 95
[SHADER] setting reset param	tick_start	3152474
[use_tactical AI] === Action Selected:	13288	vampire lord	defend	 talent:T_RUNE:_SHIELDING_2
[LOG]	Vampire lord casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around vampire lord.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 100
*p 100: Uniform: 0: 1406 aadjust
*p 100: Uniform: 1: 1406 antialiasingRadius
*p 100: Uniform: 2: 8B51 color
*p 100: Uniform: 3: 1406 ellipsoidalFactor
*p 100: Uniform: 4: 1406 horizontalScrollingSpeed
*p 100: Uniform: 5: 8B50 impact
*p 100: Uniform: 6: 8B51 impact_color
*p 100: Uniform: 7: 1406 impact_tick
*p 100: Uniform: 8: 1406 impact_time
*p 100: Uniform: 9: 1406 oscillationSpeed
*p 100: Uniform: 10: 1406 shieldIntensity
*p 100: Uniform: 11: 8B5E tex
*p 100: Uniform: 12: 1406 tick
*p 100: Uniform: 13: 1406 tick_start
*p 100: Uniform: 14: 1406 time_factor
*p 100: Uniform: 15: 1406 verticalScrollingSpeed
*p 100: Uniform: 16: 1406 wobblingPower
*p 100: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	3152474
[ATTACK] attacking with (mainhand)	acidic dwarven-steel greatsword of vileness
[ATTACK] to 	Cait	dam/apr/atk/mult ::	41.956415128997	2	21	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	41.956415128997	2	21	1	vs. armor/def	123.56921510403	32
checkHit	21	vs	32	=> chance to hit	23
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	42	2	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	9	=> chance to hit	88
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	13291	degenerated skeleton warrior	move from	9	21	to	9	21
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.910357140509	3	28	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.910357140509	3	28	1	vs. armor/def	123.56921510403	32
checkHit	28	vs	32	=> chance to hit	40
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	3	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	13312	ghoul	move from	9	23	to	9	23
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[19 healing]#LAST#.
[LOG]	Melee retaliation hits Degenerated skeleton warrior for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Ghoul for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Overkill hits Vampire lord for #DARK_GREEN#45 blight#LAST# damage.
[LOG]	Overkill hits Ghoul for #DARK_GREEN#45 blight#LAST# damage.
[LOG]	Overkill hits Degenerated skeleton warrior for #DARK_GREEN#45 blight#LAST# damage.
[LOG]	Demonic Soul hits Vampire lord for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Demonic Soul hits Ghoul for #LIGHT_RED#54 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Ghoul for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Degenerated skeleton warrior for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Skeleton archer for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#10 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#10 healing#LAST#, #LIGHT_GREEN#10 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[72 healing]#LAST#.
[LOG]	Cait's Flame Bolts hits Vampire lord for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#UID:13291:0#Degenerated skeleton warrior hits #fbd578#Cait#LAST# for #DARK_GREEN#8 blight#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	20.669287956856	9	17	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	20.669287956856	9	17	1	vs. armor/def	123.56921510403	32
checkHit	17	vs	32	=> chance to hit	13
[LOG]	#UID:13288:0#Vampire lord misses #fbd578#Cait#LAST#.
[Actor:move]	13288	vampire lord	move from	8	23	to	8	23
[LOG]	#{bold}#Cait's Flame Bolts killed Skeleton archer!#{normal}#
[LOG]	Rotting Disease from Ghoul hits #fbd578#Cait#LAST# for #DARK_GREEN#39 blight#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	2	8
checkHit	41	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	142	22	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	41	8	=	1.066
[ATTACK] after armor	151.372
[PHYS CRIT %]	14.2
[ATTACK] after crit	151.372
[ATTACK] after mult	151.372
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around ghoul!
Cloned shader 90
[SHADER] setting reset param	tick_start	3153295
[Actor:move]	6744	Cait	move from	8	22	to	8	22
Vault id	2	opens:	2	12	19	13
[LOG]	Demonic Soul hits Vampire lord for #SLATE#(58 absorbed)#LAST#, #LIGHT_RED#6 fire#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	Demonic Soul hits Ghoul for #LIGHT_RED#54 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#25 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[31 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Ghoul for #WHITE#195 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#203#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[8 healing]#LAST#.
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
[ATTACK] attacking with (mainhand)	acidic dwarven-steel greatsword of vileness
[ATTACK] to 	Cait	dam/apr/atk/mult ::	41.956415128997	2	21	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	41.956415128997	2	21	1	vs. armor/def	123.56921510403	32
checkHit	21	vs	32	=> chance to hit	23
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	61	2	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	9	=> chance to hit	88
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	13291	degenerated skeleton warrior	move from	9	21	to	9	21
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.910357140509	3	28	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.910357140509	3	28	1	vs. armor/def	123.56921510403	32
checkHit	28	vs	32	=> chance to hit	40
[LOG]	#UID:13312:0#Ghoul misses #fbd578#Cait#LAST#.
[Actor:move]	13312	ghoul	move from	9	23	to	9	23
[LOG]	#UID:13291:0#Degenerated skeleton warrior hits #fbd578#Cait#LAST# for #DARK_GREEN#6 blight#LAST# damage.
[LOG]	Melee retaliation hits Degenerated skeleton warrior for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#1 healing#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	20.669287956856	9	17	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	20.669287956856	9	17	1	vs. armor/def	123.56921510403	32
checkHit	17	vs	32	=> chance to hit	13
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	22	9	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	22	=> chance to hit	55
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	13288	vampire lord	move from	8	23	to	8	23
[LOG]	Melee retaliation hits Vampire lord for #SLATE#(5 absorbed)#LAST#, #GREEN#1 acid#LAST#, #SLATE#(2 absorbed)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(1 absorbed)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#1#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:511:0#Talent Assault is ready to use.
[LOG]	
[LOG]	Rotting Disease from Ghoul hits #fbd578#Cait#LAST# for #DARK_GREEN#32 blight#LAST# damage.
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	degenerated skeleton warrior	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	5	14
checkHit	41	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	148	22	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	41	14	=	1.054
[ATTACK] after armor	155.992
[PHYS CRIT %]	14.2
[ATTACK] after crit	155.992
[ATTACK] after mult	155.992
[Actor:move]	6744	Cait	move from	8	22	to	8	22
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#11 healing#LAST#, #LIGHT_GREEN#25 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[38 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Degenerated skeleton warrior for #WHITE#201 physical#LAST# damage.
[LOG]	Overkill hits Vampire lord for #SLATE#(79 absorbed)#LAST#, #DARK_GREEN#9 blight#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Overkill hits Ghoul for #DARK_GREEN#88 blight#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[10 healing]#LAST#.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Degenerated skeleton warrior!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.910357140509	3	28	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.910357140509	3	28	1	vs. armor/def	123.56921510403	32
checkHit	28	vs	32	=> chance to hit	40
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	3	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	13312	ghoul	move from	9	23	to	9	23
[LOG]	Melee retaliation hits Ghoul for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#1 healing#LAST#.
[USERCHAT] channel talk	Moasseman	tome	Room of death is optional
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	20.669287956856	9	17	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	20.669287956856	9	17	1	vs. armor/def	123.56921510403	32
checkHit	17	vs	32	=> chance to hit	13
[LOG]	#UID:13288:0#Vampire lord misses #fbd578#Cait#LAST#.
[Actor:move]	13288	vampire lord	move from	8	23	to	8	23
[LOG]	
Deleting shader 90 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 90 (is clone 1)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel talk	Cathbald	tome	Strangerwave, nah, not from the room of death
[USERCHAT] channel talk	Boink	tome	...if you're testing a glyph build?
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	2	8
checkHit	41	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	173	22	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	41	8	=	1.066
[ATTACK] after armor	184.418
[PHYS CRIT %]	14.2
[ATTACK] after crit	184.418
[ATTACK] after mult	184.418
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[SPELL CRIT %]	7.2
Adding entity	13322	after	6744
[Actor:move]	6744	Cait	move from	8	22	to	8	22
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#30 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Ghoul for #WHITE#238 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#246#LAST##{normal}# total damage).
[LOG]	Overkill hits Vampire lord for #SLATE#(1 absorbed)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#8 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Ghoul!#{normal}#
[LOG]	Rotting Disease from Ghoul hits #fbd578#Cait#LAST# for #DARK_GREEN#32 blight#LAST# damage.
Cloned shader 95
[SHADER] setting reset param	tick_start	3157878
[LOG]	Cait's Flame Bolts hits Vampire lord for #SLATE#(71 absorbed)#LAST#, #LIGHT_RED#8 fire#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/shockbolt/object/ghoul_flesh.png
[use_tactical AI] === Action Selected:	13288	vampire lord	attack	 talent:T_ROTTING_DISEASE
[LOG]	#RED##{bold}#Vampire lord performs a diseased attack against Cait.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	20.669287956856	9	17	1.1708203932499	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	20.669287956856	9	17	1.1708203932499	vs. armor/def	123.56921510403	32
checkHit	17	vs	32	=> chance to hit	13
[LOG]	#UID:13288:0#Vampire lord misses #fbd578#Cait#LAST#.
[LOG]	
Deleting shader 90 (is clone 1)
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	vampire lord	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	15	34
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	15	34
checkEvasion	10	30	29
=> evasion chance	10
checkHit	41	vs	34	=> chance to hit	68
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	146	22	vs. armor/hardiness	15	0.3
[ATTACK] mace accuracy bonus	41	34	=	1.014
[ATTACK] after armor	148.044
[PHYS CRIT %]	14.2
[ATTACK] after crit	148.044
[ATTACK] after mult	148.044
[LOG]	The shield around vampire lord crumbles.
[ATTACK]	target on_melee_hit:	53.08053814034	LIGHT	vs	0
[SPELL CRIT %]	7.2
Adding entity	13323	after	6744
[Actor:move]	6744	Cait	move from	8	22	to	8	22
Vault id	2	opens:	2	12	19	13
[LOG]	#CRIMSON##UID:13288:0#Vampire lord leeches life from #fbd578#Cait#LAST#!
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #YELLOW#48 light#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Vampire lord for #SLATE#(82 absorbed)#LAST#, #WHITE#90 physical#LAST#, #PURPLE#10 arcane#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_GREEN#4 healing#LAST# (#RED##{bold}#102#LAST##{normal}# total damage) #LIGHT_GREEN#[4 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#11 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[13 healing]#LAST#.
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
Cloned shader 95
[SHADER] setting reset param	tick_start	3158509
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#10 healing#LAST#.
[LOG]	Cait's Flame Bolts hits Vampire lord for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	Rotting Disease from Ghoul hits #fbd578#Cait#LAST# for #DARK_GREEN#32 blight#LAST# damage.
[LOG]	
[USERCHAT] channel talk	Cathbald	tome	the big room on the right
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	vampire lord	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	15	34
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	15	34
checkEvasion	10	30	29
=> evasion chance	10
checkHit	41	vs	34	=> chance to hit	68
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	178	22	vs. armor/hardiness	15	0.3
[ATTACK] mace accuracy bonus	41	34	=	1.014
[ATTACK] after armor	180.492
[PHYS CRIT %]	14.2
[ATTACK] after crit	180.492
[ATTACK] after mult	180.492
checkHit	36	vs	61	=> chance to hit	0
[LOG]	Vampire lord's armor corrodes!
[ATTACK]	target on_melee_hit:	53.08053814034	LIGHT	vs	0
[Actor:move]	6744	Cait	move from	8	22	to	8	22
Vault id	2	opens:	2	12	19	13
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	20.669287956856	9	17	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	20.669287956856	9	17	1	vs. armor/def	123.56921510403	32
checkHit	17	vs	32	=> chance to hit	13
[LOG]	#UID:13288:0#Vampire lord misses #fbd578#Cait#LAST#.
[Actor:move]	13288	vampire lord	move from	8	23	to	8	23
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #YELLOW#48 light#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#8 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#29 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[31 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Vampire lord for #WHITE#233 physical#LAST#, #PURPLE#10 arcane#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#245#LAST##{normal}# total damage).
[LOG]	Rotting Disease from Ghoul hits #fbd578#Cait#LAST# for #DARK_GREEN#32 blight#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	vampire lord	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	9.1812892700427	34
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	9.1812892700427	34
checkEvasion	10	30	29
=> evasion chance	10
checkHit	41	vs	34	=> chance to hit	68
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	167	22	vs. armor/hardiness	9.1812892700427	0.3
[ATTACK] mace accuracy bonus	41	34	=	1.014
[ATTACK] after armor	169.338
[PHYS CRIT %]	14.2
[ATTACK] after crit	169.338
[ATTACK] after mult	169.338
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:34:0#vampire lord fang (1)#WHITE#.
[ATTACK]	target on_melee_hit:	53.08053814034	LIGHT	vs	0
[Actor:move]	6744	Cait	move from	8	22	to	8	22
Vault id	2	opens:	2	12	19	13
Loading tile from tileset	/data/gfx/shockbolt/object/vampire_lord_fang.png
Deleting shader 95 (is clone 1)
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #YELLOW#48 light#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#7 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#28 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Vampire lord for #WHITE#218 physical#LAST# damage.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Vampire lord!#{normal}#
[LOG]	Rotting Disease from Ghoul hits #fbd578#Cait#LAST# for #DARK_GREEN#32 blight#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Rotting Disease from Ghoul hits #fbd578#Cait#LAST# for #DARK_GREEN#32 blight#LAST# damage.
[LOG]	
[LOG]	Resting starts...
Deleting shader 95 (is clone 1)
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Rotting Disease from Ghoul hits #fbd578#Cait#LAST# for #DARK_GREEN#32 blight#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	
[LOG]	Rotting Disease from Ghoul hits #fbd578#Cait#LAST# for #DARK_GREEN#32 blight#LAST# damage.
[LOG]	Resting starts...
[LOG]	Rested for 2 turns (stop reason: taken damage).
[LOG]	Rotting Disease from Ghoul hits #fbd578#Cait#LAST# for #DARK_GREEN#32 blight#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Rotting Disease from Ghoul hits #fbd578#Cait#LAST# for #DARK_GREEN#32 blight#LAST# damage.
[LOG]	
[LOG]	Cait casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Cait is free from the rotting disease.
[LOG]	A shield forms around Cait.
Cloned shader 100
[SHADER] setting reset param	tick_start	3162760
[LOG]	Resting starts...
Deleting shader 62 (is clone 1)
[LOG]	The shield around Cait crumbles.
Deleting shader 100 (is clone 1)
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	Rested for 23 turns (stop reason: all resources and life at maximum).
[LOG]	
checkHit	15.777235766038	vs	30	=> chance to hit	15
[Actor:move]	6744	Cait	move from	8	22	to	9	22
[LOG]	You pickup 1.00 gold pieces.
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	9	22	to	9	23
[LOG]	You pickup 0.65 gold pieces.
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	9	23	to	10	23
[Identify]	spiritwalker's hardened leather belt of unlife	true
[LOG]	Cait picks up (y.): #8d55ff##UID:7629:0#spiritwalker's hardened leather belt of unlife#LAST#.
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	10	23	to	11	23
[Identify]	elemental dwarven-steel mace of torment	true
[LOG]	Cait picks up (j.): #8d55ff##UID:7633:0#elemental dwarven-steel mace of torment (27.5-38.5 power, 4 apr)#LAST#.
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	11	23	to	12	23
[Identify]	lapis lazuli	true
[SOUND] loading from	/data/sound/actions/gem.ogg	:=:	sound "/data/sound/actions/gem.ogg" : <static>
[LOG]	Cait picks up (U.): #FFFFFF##UID:7634:0#lapis lazuli#LAST#.
Vault id	2	opens:	2	12	19	13
checkHit	15.777235766038	vs	33	=> chance to hit	7
checkHit	15.777235766038	vs	30	=> chance to hit	15
[LOG]	#CADET_BLUE#You notice a trap (summoning alarm)!
checkHit	15.777235766038	vs	41	=> chance to hit	0
checkHit	15.777235766038	vs	39	=> chance to hit	0
[Actor:move]	6744	Cait	move from	12	23	to	13	22
Vault id	2	opens:	2	12	19	13
[LOG]	An alarm rings!
[resolveObject] CREATE FOR	13324	skeleton mage	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	52.782069369169	76
[resolveObject] CREATED OBJECT:	13325	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13325	gold pieces
[resolveObject] CREATE FOR	13324	skeleton mage	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x13352478, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	59.459428100022	76
[resolveObject] CREATED OBJECT:	13326	cruel yew vilestaff of illumination	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	10
[ActorObjectUse] useObjectEnable: 	cruel yew vilestaff of illumination	by	skeleton mage	inven/slot	table: 0x1858d0f8	nil
[resolveObject]	13326	cruel yew vilestaff of illumination	added to inventory	MAINHAND
Loading tile from tileset	/data/gfx/shockbolt/npc/skeleton_mage.png
[Actor:move]	13324	skeleton mage	(forced) move from	nil	nil	to	13	22
[Actor:wearAllInventory]	13324	skeleton mage	wearing main inventory
[LOG]	Skeleton mage appears out of the thin air!
[resolveObject] CREATE FOR	13332	barrow wight	do_wear/tries:	nil	2	filter:
	{ego_chance=20}
[resolveObject] CREATED OBJECT:	13333	hardened leather gloves	tries left:	1
[resolveObject] adding to main inventory:	13333	hardened leather gloves
Loading tile from tileset	/data/gfx/shockbolt/npc/barrow_wight.png
[Actor:move]	13332	barrow wight	(forced) move from	nil	nil	to	14	22
[Actor:wearAllInventory]	13332	barrow wight	wearing main inventory
[LOG]	Barrow wight appears out of the thin air!
[Actor:move]	13334	forest wight	(forced) move from	nil	nil	to	12	21
[LOG]	Forest wight appears out of the thin air!
[LOG]	#CADET_BLUE#You somehow avoid a trap (summoning alarm).
checkHit	15.777235766038	vs	33	=> chance to hit	7
checkHit	15.777235766038	vs	39	=> chance to hit	0
[Actor:move]	6744	Cait	move from	13	22	to	13	21
Vault id	2	opens:	2	12	19	13
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (barrow wight)).
[LOG]	
[LOG]	Cait activates #{bold}##ORANGE#Osmosis Shield#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_run
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	barrow wight	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	10	8
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	10	8
checkHit	41	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	170	22	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	41	8	=	1.066
[ATTACK] after armor	181.22
[PHYS CRIT %]	14.2
[ATTACK] after crit	181.22
[ATTACK] after mult	181.22
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around barrow wight!
Cloned shader 90
[SHADER] setting reset param	tick_start	3165803
checkHit	33	vs	61	=> chance to hit	0
[LOG]	Barrow wight's armor corrodes!
checkHit	15.777235766038	vs	33	=> chance to hit	7
checkHit	15.777235766038	vs	39	=> chance to hit	0
[Actor:move]	6744	Cait	move from	13	21	to	13	21
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#17 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[35 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Barrow wight for #WHITE#132 physical#LAST#, #PURPLE#10 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#150#LAST##{normal}# total damage).
[LOG]	Demonic Soul hits Skeleton mage for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Demonic Soul hits Barrow wight for #LIGHT_RED#51 fire#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[9 healing]#LAST#.
[ATTACK] attacking with (mainhand)	cruel yew magestaff of illumination
[ATTACK] to 	Cait	dam/apr/atk/mult ::	51.981047905501	4	20	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	51.981047905501	4	20	1	vs. armor/def	123.56921510403	32
checkHit	20	vs	32	=> chance to hit	20
[LOG]	#UID:13324:0#Skeleton mage misses #fbd578#Cait#LAST#.
[ATTACK] staff accuracy bonus	20	32	=	1
[Actor:move]	13324	skeleton mage	move from	13	22	to	13	22
[target_simple AI]	13332	barrow wight	selecting NEW TARGET	13	21	6744	Cait
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	12.054586546732	9	15	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	12.054586546732	9	15	1	vs. armor/def	123.56921510403	32
checkHit	15	vs	32	=> chance to hit	8
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	13	9	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	13332	barrow wight	move from	14	22	to	14	22
[target_simple AI]	13334	forest wight	selecting NEW TARGET	13	21	6744	Cait
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	12.391481707295	9	15	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	12.391481707295	9	15	1	vs. armor/def	123.56921510403	32
checkHit	15	vs	32	=> chance to hit	8
[LOG]	#UID:13334:0#Forest wight misses #fbd578#Cait#LAST#.
[Actor:move]	13334	forest wight	move from	12	21	to	12	21
[LOG]	Melee retaliation hits Barrow wight for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#2 cold#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	
[LOG]	Cait uses #{bold}##RED#Assault.#{normal}##LAST#
[ATTACK] to 	barrow wight	dam/apr/atk/mult ::	75.041664710215	16	41	1.0549509756796	vs. armor/def	6.1208595133618	8
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	1.0549509756796	vs. armor/def	6.1208595133618	8
checkHit	41	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	81	16	vs. armor/hardiness	6.1208595133618	0.3
[ATTACK] after armor	81
[PHYS CRIT %]	14.7
[ATTACK] after crit	81
[ATTACK] after mult	85.451029030051
[ATTACK] staff accuracy bonus	41	8	=	1.66
[ATTACK] to 	barrow wight	dam/apr/atk/mult ::	139.45892115397	22	41	1.0549509756796	vs. armor/def	6.1208595133618	8
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.0549509756796	vs. armor/def	6.1208595133618	8
checkHit	41	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	165	22	vs. armor/hardiness	6.1208595133618	0.3
[ATTACK] mace accuracy bonus	41	8	=	1.066
[ATTACK] after armor	175.89
[PHYS CRIT %]	100
[ATTACK] after crit	263.835
[ATTACK] after mult	278.33299066844
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Barrow wight!#{normal}#
[ATTACK] to 	barrow wight	dam/apr/atk/mult ::	139.45892115397	22	41	1.0549509756796	vs. armor/def	6.1208595133618	8
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.0549509756796	vs. armor/def	6.1208595133618	8
checkHit	41	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	141	22	vs. armor/hardiness	6.1208595133618	0.3
[ATTACK] mace accuracy bonus	41	8	=	1.066
[ATTACK] after armor	150.306
[PHYS CRIT %]	100
[ATTACK] after crit	225.459
[ATTACK] after mult	237.84819202576
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Barrow wight!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
[SPELL CRIT %]	7.2
Adding entity	13335	after	6744
[SPELL CRIT %]	7.2
Adding entity	13336	after	6744
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#26 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#23 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[80 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Barrow wight for #WHITE#62 physical#LAST#, #GREEN#7 acid#LAST#, #PURPLE#17 arcane#LAST#, #LIGHT_GREEN#13 nature#LAST#, #{bold}##WHITE#203 physical#{normal}##LAST#, #PURPLE#10 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST#, #{bold}##WHITE#173 physical#{normal}##LAST# (#RED##{bold}#494#LAST##{normal}# total damage).
[LOG]	Overkill hits Forest wight for #DARK_GREEN#62 blight#LAST# damage.
[LOG]	Overkill hits Skeleton mage for #DARK_GREEN#62 blight#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[20 healing]#LAST#.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Barrow wight!#{normal}#
Cloned shader 95
[SHADER] setting reset param	tick_start	3166593
Cloned shader 95
[SHADER] setting reset param	tick_start	3166593
[ATTACK] attacking with (mainhand)	cruel yew magestaff of illumination
[ATTACK] to 	Cait	dam/apr/atk/mult ::	51.981047905501	4	20	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	51.981047905501	4	20	1	vs. armor/def	123.56921510403	32
checkHit	20	vs	32	=> chance to hit	20
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	62	4	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] staff accuracy bonus	20	32	=	1
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	16	=> chance to hit	70
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	13324	skeleton mage	move from	13	22	to	13	22
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	12.391481707295	9	15	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	12.391481707295	9	15	1	vs. armor/def	123.56921510403	32
checkHit	15	vs	32	=> chance to hit	8
[LOG]	#UID:13334:0#Forest wight misses #fbd578#Cait#LAST#.
[Actor:move]	13334	forest wight	move from	12	21	to	12	21
[LOG]	Melee retaliation hits Skeleton mage for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Cait's Flame Bolts hits Skeleton mage for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#10 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[20 healing]#LAST#.
[LOG]	Cait's Flame Bolts hits Forest wight for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[5 healing]#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	skeleton mage	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	3	19
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	3	19
checkHit	41	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	156	22	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	41	19	=	1.044
[ATTACK] after armor	162.864
[PHYS CRIT %]	14.2
[ATTACK] after crit	162.864
[ATTACK] after mult	162.864
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
checkHit	15.777235766038	vs	33	=> chance to hit	7
checkHit	15.777235766038	vs	39	=> chance to hit	0
[Actor:move]	6744	Cait	move from	13	21	to	13	21
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#27 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[29 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Skeleton mage for #WHITE#210 physical#LAST#, #PURPLE#10 arcane#LAST# (#RED##{bold}#221#LAST##{normal}# total damage).
[LOG]	Overkill hits Forest wight for #DARK_GREEN#6 blight#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#7 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Skeleton mage!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	12.391481707295	9	15	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	12.391481707295	9	15	1	vs. armor/def	123.56921510403	32
checkHit	15	vs	32	=> chance to hit	8
[LOG]	#UID:13334:0#Forest wight misses #fbd578#Cait#LAST#.
[Actor:move]	13334	forest wight	move from	12	21	to	12	21
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	forest wight	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	7	6
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	7	6
checkHit	41	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	168	22	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	41	6	=	1.07
[ATTACK] after armor	179.76
[PHYS CRIT %]	14.2
[ATTACK] after crit	179.76
[ATTACK] after mult	179.76
checkHit	15.777235766038	vs	33	=> chance to hit	7
checkHit	15.777235766038	vs	39	=> chance to hit	0
[Actor:move]	6744	Cait	move from	13	21	to	13	21
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#21 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[24 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Forest wight for #WHITE#163 physical#LAST#, #PURPLE#10 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#181#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	12.391481707295	9	15	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	12.391481707295	9	15	1	vs. armor/def	123.56921510403	32
checkHit	15	vs	32	=> chance to hit	8
[LOG]	#UID:13334:0#Forest wight misses #fbd578#Cait#LAST#.
[Actor:move]	13334	forest wight	move from	12	21	to	12	21
Deleting shader 90 (is clone 1)
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	forest wight	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	7	6
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	7	6
checkHit	41	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	178	22	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	41	6	=	1.07
[ATTACK] after armor	190.46
[PHYS CRIT %]	14.2
[ATTACK] after crit	285.69
[ATTACK] after mult	285.69
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Forest wight!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	15.777235766038	vs	33	=> chance to hit	7
[LOG]	#CADET_BLUE#You notice a trap (summoning alarm)!
checkHit	15.777235766038	vs	39	=> chance to hit	0
[Actor:move]	6744	Cait	move from	13	21	to	13	21
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#34 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Forest wight for #{bold}##WHITE#259 physical#{normal}##LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Forest wight!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Cait deactivates #{bold}##ORANGE#Osmosis Shield#LAST#.
[LOG]	#00ff00##UID:511:0#Talent Assault is ready to use.
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
checkHit	15.777235766038	vs	39	=> chance to hit	0
[Actor:move]	6744	Cait	move from	13	21	to	13	22
[LOG]	You pickup 0.95 gold pieces.
Vault id	2	opens:	2	12	19	13
checkHit	15.777235766038	vs	39	=> chance to hit	0
[Actor:move]	6744	Cait	move from	13	22	to	13	21
Vault id	2	opens:	2	12	19	13
checkHit	15.777235766038	vs	39	=> chance to hit	0
[Actor:move]	6744	Cait	move from	13	21	to	13	20
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	13	20	to	13	19
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	13	19	to	13	18
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	13	18	to	13	17
Vault id	2	opens:	2	12	19	13
[USERCHAT] channel talk	Cathbald	tome	glyphs proc "on spell hit", yes
[Actor:move]	6744	Cait	move from	13	17	to	13	16
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	13	16	to	13	15
Vault id	2	opens:	2	12	19	13
checkHit	15.777235766038	vs	30	=> chance to hit	15
checkHit	15.777235766038	vs	30	=> chance to hit	15
[LOG]	#CADET_BLUE#You notice a trap (summoning alarm)!
[Actor:move]	6744	Cait	move from	13	15	to	14	14
Vault id	2	opens:	2	12	19	13
[LOG]	An alarm rings!
[resolveObject] CREATE FOR	13337	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x174ea9c0, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	63.375844354596	76
[resolveObject] CREATED OBJECT:	13338	acidic steel greatsword of daylight	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	13338	acidic steel greatsword of daylight	added to inventory	MAINHAND
Loading tile from tileset	/data/gfx/shockbolt/npc/skeleton_warrior.png
[Actor:move]	13337	skeleton warrior	(forced) move from	nil	nil	to	16	13
[LOG]	Skeleton warrior appears out of the thin air!
[resolveObject] CREATE FOR	13344	umber hulk	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	62.961645127032	76
[resolveObject] CREATED OBJECT:	13345	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13345	gold pieces
[resolveObject] CREATE FOR	13344	umber hulk	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	96.825947980589	101
[resolveObject] CREATED OBJECT:	13346	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13346	huge pile of gold pieces
[Actor:move]	13344	umber hulk	(forced) move from	nil	nil	to	15	13
[Actor:wearAllInventory]	13344	umber hulk	wearing main inventory
[LOG]	Umber hulk appears out of the thin air!
Loading tile from tileset	/data/gfx/shockbolt/npc/firebrick-snake.png
[Actor:move]	13347	rattlesnake	(forced) move from	nil	nil	to	16	15
[LOG]	Rattlesnake appears out of the thin air!
[Actor:move]	13348	ghoul	(forced) move from	nil	nil	to	14	13
[LOG]	Ghoul appears out of the thin air!
[LOG]	Ran for 1 turns (stop reason: trap).
[Actor:move]	6744	Cait	move from	14	14	to	15	14
Vault id	2	opens:	2	12	19	13
[SOUND] loading from	/data/sound/creatures/snakes/snake_4.ogg	:=:	sound "/data/sound/creatures/snakes/snake_4.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.410515478916	10	27	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.410515478916	10	27	1	vs. armor/def	123.56921510403	32
checkHit	27	vs	32	=> chance to hit	38
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	10	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[SOUND] loading from	/data/sound/creatures/snakes/snake_attack.ogg	:=:	sound "/data/sound/creatures/snakes/snake_attack.ogg" : <static>
[Actor:move]	13347	rattlesnake	move from	16	15	to	16	15
[LOG]	Melee retaliation hits Rattlesnake for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	
[LOG]	Cait activates #{bold}##ORANGE#Osmosis Shield#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_run
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	umber hulk	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	12	12
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	12	12
checkHit	41	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	151	22	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	41	12	=	1.058
[ATTACK] after armor	159.758
[PHYS CRIT %]	14.2
[ATTACK] after crit	159.758
[ATTACK] after mult	159.758
[SPELL CRIT %]	7.2
Adding entity	13349	after	6744
[SPELL CRIT %]	7.2
Adding entity	13350	after	6744
[SPELL CRIT %]	7.2
Adding entity	13351	after	6744
[SPELL CRIT %]	7.2
Adding entity	13352	after	6744
[Actor:move]	6744	Cait	move from	15	14	to	15	14
Vault id	2	opens:	2	12	19	13
[ATTACK] attacking with (mainhand)	acidic steel greatsword of daylight
[ATTACK] to 	Cait	dam/apr/atk/mult ::	86.870316820455	2	54	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	86.870316820455	2	54	1	vs. armor/def	123.56921510403	32
checkHit	54	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	136	2	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	14.430784895966
[PHYS CRIT %]	0
[ATTACK] after crit	14.430784895966
[ATTACK] after mult	14.430784895966
[ATTACK] after inc by type	14.430784895966
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	13337	skeleton warrior	move from	16	13	to	16	13
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	43.823890571608	15	28	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	43.823890571608	15	28	1	vs. armor/def	123.56921510403	32
checkHit	28	vs	32	=> chance to hit	40
[LOG]	#UID:13344:0#Umber hulk misses #fbd578#Cait#LAST#.
[Actor:move]	13344	umber hulk	move from	15	13	to	15	13
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#22 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[26 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Umber hulk for #WHITE#171 physical#LAST#, #PURPLE#10 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#189#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Skeleton warrior for #GREEN#7 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	#UID:13337:0#Skeleton warrior hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(0 turned into osmosis)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(6 turned into osmosis)#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
Cloned shader 95
[SHADER] setting reset param	tick_start	3171438
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around rattlesnake!
Cloned shader 90
[SHADER] setting reset param	tick_start	3171519
Cloned shader 95
[SHADER] setting reset param	tick_start	3171438
Cloned shader 95
[SHADER] setting reset param	tick_start	3171438
Cloned shader 95
[SHADER] setting reset param	tick_start	3171438
[LOG]	Cait's Flame Bolts hits Rattlesnake for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Ghoul for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Umber hulk for #LIGHT_RED#40 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Skeleton warrior for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#10 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#10 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#10 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[45 healing]#LAST#.
[LOG]	Demonic Soul hits Rattlesnake for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[12 healing]#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.410515478916	10	27	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.410515478916	10	27	1	vs. armor/def	123.56921510403	32
checkHit	27	vs	32	=> chance to hit	38
[LOG]	#UID:13347:0#Rattlesnake misses #fbd578#Cait#LAST#.
[Actor:move]	13347	rattlesnake	move from	16	15	to	16	15
[LOG]	
[LOG]	Cait uses #{bold}##ORCHID#Block.#{normal}##LAST#
[improved_talented AI] chooses for	13337	skeleton warrior	T_STUNNING_BLOW
[LOG]	Skeleton warrior uses #{bold}##RED#Stunning Blow.#{normal}##LAST#
[ATTACK] to 	Cait	dam/apr/atk/mult ::	86.870316820455	2	54	1.6745368781616	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	86.870316820455	2	54	1.6745368781616	vs. armor/def	123.56921510403	32
checkHit	54	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	134	2	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	12.430784895966
[PHYS CRIT %]	0
[ATTACK] after crit	12.430784895966
[ATTACK] after mult	20.815807732789
[ATTACK] after inc by type	20.815807732789
[LOG]	Shards of metal explode from Cait's shield!
[PHYS CRIT %]	19.2
[LOG]	Ghoul starts to bleed.
[LOG]	Rattlesnake starts to bleed.
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	46	vs	58	=> chance to hit	20
[LOG]	Cait is stunned!
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	43.823890571608	15	28	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	43.823890571608	15	28	1	vs. armor/def	123.56921510403	32
checkHit	28	vs	32	=> chance to hit	40
[LOG]	#UID:13344:0#Umber hulk misses #fbd578#Cait#LAST#.
[Actor:move]	13344	umber hulk	move from	15	13	to	15	13
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.870311353339	3	26	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.870311353339	3	26	1	vs. armor/def	123.56921510403	32
checkHit	26	vs	32	=> chance to hit	35
[LOG]	#UID:13348:0#Ghoul misses #fbd578#Cait#LAST#.
[Actor:move]	13348	ghoul	move from	14	13	to	14	13
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[16 healing]#LAST#.
[LOG]	Melee retaliation hits Skeleton warrior for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Bleeding from Cait hits Rattlesnake for #WHITE#47 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Umber hulk for #{bold}##WHITE#78 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Rattlesnake for #{bold}##WHITE#94 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Ghoul for #{bold}##WHITE#94 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#12 healing#LAST#, #LIGHT_GREEN#10 healing#LAST#, #LIGHT_GREEN#12 healing#LAST#, #LIGHT_GREEN#12 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[60 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Skeleton warrior for #{bold}##WHITE#94 physical#{normal}##LAST# damage.
[LOG]	Bleeding from Cait hits Ghoul for #WHITE#47 physical#LAST# damage.
[LOG]	#UID:13337:0#Skeleton warrior hits #fbd578#Cait#LAST# for #WHITE#(14 blocked)#LAST#, #WHITE#0 physical#LAST#, #YELLOW#(6 blocked)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#3 healing#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.410515478916	10	27	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.410515478916	10	27	1	vs. armor/def	123.56921510403	32
checkHit	27	vs	32	=> chance to hit	38
[LOG]	#UID:13347:0#Rattlesnake misses #fbd578#Cait#LAST#.
[Actor:move]	13347	rattlesnake	move from	16	15	to	16	15
[LOG]	
[USERCHAT] channel talk	Strangerwave	tome	i saw people say you need to take something from it
Server latency	5
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	skeleton warrior	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	5	0
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	5	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	162	22	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	41	0	=	1.082
[ATTACK] after armor	175.284
[PHYS CRIT %]	38.214995687113
[ATTACK] after crit	175.284
[ATTACK] after mult	175.284
[ATTACK] after counterstrike	350.568
[SPELL CRIT %]	7.2
Adding entity	13353	after	6744
[SPELL CRIT %]	7.2
Adding entity	13354	after	6744
[SPELL CRIT %]	7.2
Adding entity	13355	after	6744
[SPELL CRIT %]	7.2
Adding entity	13356	after	6744
[Actor:move]	6744	Cait	move from	15	14	to	15	14
Vault id	2	opens:	2	12	19	13
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#29 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Skeleton warrior for #WHITE#226 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST# (#RED##{bold}#230#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#8 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
Cloned shader 95
[SHADER] setting reset param	tick_start	3172859
Cloned shader 95
[SHADER] setting reset param	tick_start	3172859
Cloned shader 95
[SHADER] setting reset param	tick_start	3172859
Cloned shader 95
[SHADER] setting reset param	tick_start	3172859
[LOG]	Cait's Flame Bolts hits Skeleton warrior for #LIGHT_RED#40 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Ghoul for #LIGHT_RED#40 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Umber hulk for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#5 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[18 healing]#LAST#.
[LOG]	Cait's Flame Bolts hits Rattlesnake for #LIGHT_RED#40 fire#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[4 healing]#LAST#.
[ATTACK] attacking with (mainhand)	acidic steel greatsword of daylight
[ATTACK] to 	Cait	dam/apr/atk/mult ::	86.870316820455	2	54	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	86.870316820455	2	54	1	vs. armor/def	123.56921510403	32
checkHit	54	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	86	2	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] after inc by type	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	13337	skeleton warrior	move from	16	13	to	16	13
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	43.823890571608	15	28	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	43.823890571608	15	28	1	vs. armor/def	123.56921510403	32
checkHit	28	vs	32	=> chance to hit	40
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	46	15	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	13344	umber hulk	move from	15	13	to	15	13
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.870311353339	3	26	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.870311353339	3	26	1	vs. armor/def	123.56921510403	32
checkHit	26	vs	32	=> chance to hit	35
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	34	3	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	13348	ghoul	move from	14	13	to	14	13
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[3 healing]#LAST#.
[LOG]	Melee retaliation hits Umber hulk for #GREEN#3 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#4 cold#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Ghoul for #GREEN#3 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#4 cold#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Skeleton warrior for #GREEN#3 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#4 cold#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Bleeding from Cait hits Rattlesnake for #WHITE#47 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[12 healing]#LAST#.
[LOG]	Bleeding from Cait hits Ghoul for #WHITE#47 physical#LAST# damage.
[LOG]	#UID:13337:0#Skeleton warrior hits #fbd578#Cait#LAST# for #SLATE#(6 turned into osmosis)#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[improved_talented AI] chooses for	13347	rattlesnake	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.410515478916	10	27	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.410515478916	10	27	1	vs. armor/def	123.56921510403	32
checkHit	27	vs	32	=> chance to hit	38
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	10	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[LOG]	Melee retaliation hits Rattlesnake for #GREEN#3 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#4 cold#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:2204:0#Talent Demon Seed is ready to use.
[LOG]	#00ff00##UID:2205:0#Talent Bind Demon is ready to use.
[LOG]	#00ff00##UID:2206:0#Talent Twisted Portal is ready to use.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#3 healing#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	skeleton warrior	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	5	0
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	5	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	169	22	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	41	0	=	1.082
[ATTACK] after armor	182.858
[PHYS CRIT %]	38.214995687113
[ATTACK] after crit	182.858
[ATTACK] after mult	182.858
[ATTACK] after counterstrike	365.716
[Actor:move]	6744	Cait	move from	15	14	to	15	14
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#31 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[47 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Skeleton warrior for #WHITE#236 physical#LAST# damage.
[LOG]	Overkill hits Umber hulk for #DARK_GREEN#41 blight#LAST# damage.
[LOG]	Overkill hits Ghoul for #DARK_GREEN#41 blight#LAST# damage.
[LOG]	Overkill hits Rattlesnake for #DARK_GREEN#41 blight#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[13 healing]#LAST#.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Skeleton warrior!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.410515478916	10	27	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.410515478916	10	27	1	vs. armor/def	123.56921510403	32
checkHit	27	vs	32	=> chance to hit	38
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	35	10	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	13347	rattlesnake	move from	16	15	to	16	15
[LOG]	Melee retaliation hits Rattlesnake for #GREEN#3 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#4 cold#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	43.823890571608	15	28	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	43.823890571608	15	28	1	vs. armor/def	123.56921510403	32
checkHit	28	vs	32	=> chance to hit	40
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	45	15	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	13344	umber hulk	move from	15	13	to	15	13
[target_simple AI]	13348	ghoul	selecting NEW TARGET	15	14	6744	Cait
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.870311353339	3	26	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.870311353339	3	26	1	vs. armor/def	123.56921510403	32
checkHit	26	vs	32	=> chance to hit	35
[LOG]	#UID:13348:0#Ghoul misses #fbd578#Cait#LAST#.
[Actor:move]	13348	ghoul	move from	14	13	to	14	13
[LOG]	Melee retaliation hits Umber hulk for #GREEN#3 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#4 cold#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Bleeding from Cait hits Rattlesnake for #WHITE#47 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[12 healing]#LAST#.
[LOG]	Bleeding from Cait hits Ghoul for #WHITE#47 physical#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[3 healing]#LAST#.
Deleting shader 90 (is clone 1)
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#4 healing#LAST#.
[LOG]	
[LOG]	Cait uses #{bold}##RED#Assault.#{normal}##LAST#
[ATTACK] to 	rattlesnake	dam/apr/atk/mult ::	75.041664710215	16	41	1.0549509756796	vs. armor/def	2	24
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	1.0549509756796	vs. armor/def	2	24
checkHit	41	vs	24	=> chance to hit	93
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	84	16	vs. armor/hardiness	2	0.3
[ATTACK] after armor	84
[PHYS CRIT %]	14.7
[ATTACK] after crit	84
[ATTACK] after mult	88.61588195709
[ATTACK] staff accuracy bonus	41	24	=	1.34
[SPELL CRIT %]	7.2
Adding entity	13357	after	6744
[SPELL CRIT %]	7.2
Adding entity	13358	after	6744
[ATTACK] to 	rattlesnake	dam/apr/atk/mult ::	139.45892115397	22	41	1.0549509756796	vs. armor/def	2	24
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.0549509756796	vs. armor/def	2	24
checkHit	41	vs	24	=> chance to hit	93
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	161	22	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	41	24	=	1.034
[ATTACK] after armor	166.474
[PHYS CRIT %]	100
[ATTACK] after crit	249.711
[ATTACK] after mult	263.43286308794
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Rattlesnake!#{normal}#
[ATTACK] to 	rattlesnake	dam/apr/atk/mult ::	139.45892115397	22	41	1.0549509756796	vs. armor/def	2	24
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.0549509756796	vs. armor/def	2	24
checkHit	41	vs	24	=> chance to hit	93
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	186	22	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	41	24	=	1.034
[ATTACK] after armor	192.324
[PHYS CRIT %]	100
[ATTACK] after crit	288.486
[ATTACK] after mult	304.33858716992
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Rattlesnake!#{normal}#
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#7 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[9 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Rattlesnake for #WHITE#57 physical#LAST# damage.
[LOG]	Overkill hits Umber hulk for #DARK_GREEN#14 blight#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#2 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Rattlesnake!#{normal}#
Cloned shader 95
[SHADER] setting reset param	tick_start	3174433
Cloned shader 95
[SHADER] setting reset param	tick_start	3174433
[LOG]	Cait's Flame Bolts hits Ghoul for #LIGHT_RED#40 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[8 healing]#LAST#.
[LOG]	Cait's Flame Bolts hits Umber hulk for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#1 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	43.823890571608	15	28	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	43.823890571608	15	28	1	vs. armor/def	123.56921510403	32
checkHit	28	vs	32	=> chance to hit	40
[LOG]	#UID:13344:0#Umber hulk misses #fbd578#Cait#LAST#.
[Actor:move]	13344	umber hulk	move from	15	13	to	15	13
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.870311353339	3	26	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.870311353339	3	26	1	vs. armor/def	123.56921510403	32
checkHit	26	vs	32	=> chance to hit	35
[LOG]	#UID:13348:0#Ghoul misses #fbd578#Cait#LAST#.
[Actor:move]	13348	ghoul	move from	14	13	to	14	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#6 healing#LAST#.
[LOG]	Bleeding from Cait hits Ghoul for #WHITE#47 physical#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#2 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#4 healing#LAST#.
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	umber hulk	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	12	12
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	12	12
checkHit	41	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	182	22	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	41	12	=	1.058
[ATTACK] after armor	192.556
[PHYS CRIT %]	14.2
[ATTACK] after crit	192.556
[ATTACK] after mult	192.556
[Actor:move]	6744	Cait	move from	15	14	to	15	14
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#13 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Umber hulk for #WHITE#103 physical#LAST#, #PURPLE#5 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST# (#RED##{bold}#112#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#4 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
[USERCHAT] channel talk	Moasseman	tome	If you're doing a "glyph build", it means you're critting
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	43.823890571608	15	28	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	43.823890571608	15	28	1	vs. armor/def	123.56921510403	32
checkHit	28	vs	32	=> chance to hit	40
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	46	15	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	13344	umber hulk	move from	15	13	to	15	13
[LOG]	Melee retaliation hits Umber hulk for #GREEN#3 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#4 cold#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#6 healing#LAST#.
[LOG]	Bleeding from Cait hits Ghoul for #WHITE#47 physical#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#2 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	
[LOG]	Cait uses #{bold}##ORCHID#Shield Slam.#{normal}##LAST#
[ATTACK] to 	umber hulk	dam/apr/atk/mult ::	75.041664710215	16	41	0.65693136595149	vs. armor/def	12	12
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	0.65693136595149	vs. armor/def	12	12
checkHit	41	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	90	16	vs. armor/hardiness	12	0.3
[ATTACK] after armor	90
[PHYS CRIT %]	14.7
[ATTACK] after crit	90
[ATTACK] after mult	59.123822935635
[ATTACK] staff accuracy bonus	41	12	=	1.58
checkHit	8	vs	61	=> chance to hit	0
[LOG]	Umber hulk's armor corrodes!
[ATTACK] to 	umber hulk	dam/apr/atk/mult ::	75.041664710215	16	41	0.65693136595149	vs. armor/def	7.3450314160341	12
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	0.65693136595149	vs. armor/def	7.3450314160341	12
checkHit	41	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	84	16	vs. armor/hardiness	7.3450314160341	0.3
[ATTACK] after armor	84
[PHYS CRIT %]	14.7
[ATTACK] after crit	84
[ATTACK] after mult	55.182234739926
[ATTACK] staff accuracy bonus	41	12	=	1.58
[ATTACK] to 	umber hulk	dam/apr/atk/mult ::	75.041664710215	16	41	0.65693136595149	vs. armor/def	7.3450314160341	12
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	0.65693136595149	vs. armor/def	7.3450314160341	12
checkHit	41	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	87	16	vs. armor/hardiness	7.3450314160341	0.3
[ATTACK] after armor	87
[PHYS CRIT %]	14.7
[ATTACK] after crit	87
[ATTACK] after mult	57.15302883778
[ATTACK] staff accuracy bonus	41	12	=	1.58
checkHit	8	vs	61	=> chance to hit	0
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[15 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Umber hulk for #WHITE#32 physical#LAST#, #GREEN#4 acid#LAST#, #PURPLE#8 arcane#LAST#, #LIGHT_GREEN#6 nature#LAST#, #WHITE#30 physical#LAST#, #GREEN#4 acid#LAST#, #PURPLE#8 arcane#LAST#, #LIGHT_GREEN#6 nature#LAST#, #WHITE#31 physical#LAST#, #GREEN#4 acid#LAST#, #PURPLE#8 arcane#LAST#, #LIGHT_GREEN#6 nature#LAST# (#RED##{bold}#146#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[3 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#4 healing#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	umber hulk	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	7.3450314160341	12
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	7.3450314160341	12
checkHit	41	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	156	22	vs. armor/hardiness	7.3450314160341	0.3
[ATTACK] mace accuracy bonus	41	12	=	1.058
[ATTACK] after armor	165.048
[PHYS CRIT %]	14.2
[ATTACK] after crit	165.048
[ATTACK] after mult	165.048
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:29:0#xorn fragment (1)#WHITE#.
[SPELL CRIT %]	7.2
Adding entity	13359	after	6744
[Actor:move]	6744	Cait	move from	15	14	to	15	14
Vault id	2	opens:	2	12	19	13
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
[LOG]	Ghoul stops bleeding.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#11 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Umber hulk for #WHITE#88 physical#LAST# damage.
[LOG]	Overkill hits Ghoul for #DARK_GREEN#4 blight#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Umber hulk!#{normal}#
Cloned shader 95
[SHADER] setting reset param	tick_start	3176290
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#5 healing#LAST#.
[LOG]	Cait's Flame Bolts hits Ghoul for #LIGHT_RED#40 fire#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#1 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	
[LOG]	Block is still on cooldown for 5 turns.
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	2	8
checkHit	41	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	146	22	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	41	8	=	1.066
[ATTACK] after armor	155.636
[PHYS CRIT %]	14.2
[ATTACK] after crit	155.636
[ATTACK] after mult	155.636
[Actor:move]	6744	Cait	move from	15	14	to	15	14
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#13 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Ghoul for #WHITE#100 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST# (#RED##{bold}#104#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#4 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
Deleting shader 95 (is clone 1)
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	2	8
checkHit	41	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	190	22	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	41	8	=	1.066
[ATTACK] after armor	202.54
[PHYS CRIT %]	14.2
[ATTACK] after crit	202.54
[ATTACK] after mult	202.54
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[Actor:move]	6744	Cait	move from	15	14	to	15	14
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#17 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Ghoul for #WHITE#131 physical#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Ghoul!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Cait deactivates #{bold}##ORANGE#Osmosis Shield#LAST#.
[LOG]	Cait is not stunned anymore.
[LOG]	#00ff00##UID:511:0#Talent Assault is ready to use.
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	#00ff00##UID:510:0#Talent Shield Slam is ready to use.
[LOG]	Rested for 23 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6744	Cait	move from	15	14	to	16	14
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	16	14	to	16	15
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	16	15	to	16	16
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	16	16	to	16	17
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	16	17	to	15	18
[Identify]	enlightening reinforced leather armour of acid resistance	true
[LOG]	Cait picks up (P.): #0080FF##UID:7616:0#enlightening reinforced leather armour of acid resistance (12 def, 7 armour)#LAST#.
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	15	18	to	16	19
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	16	19	to	17	20
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	17	20	to	18	21
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	18	21	to	17	22
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	17	22	to	16	22
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	16	22	to	15	22
Vault id	2	opens:	2	12	19	13
checkHitOld	17.110444019739	57
=> chance to hit	11.710870230248
[LOG]	Cait fails to disarm a trap (summoning alarm).
[LOG]	An alarm rings!
[resolveObject] CREATE FOR	13360	lesser vampire	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Money	107.56630798512	109.5
[resolveObject] CREATED OBJECT:	13362	emerald	tries left:	1
[resolveObject] adding to main inventory:	13362	emerald
[Actor:move]	13360	lesser vampire	(forced) move from	nil	nil	to	13	22
[Actor:wearAllInventory]	13360	lesser vampire	wearing main inventory
Cloned shader 62
[SHADER] setting reset param	tick_start	3179263
[LOG]	Lesser vampire appears out of the thin air!
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_plants_honey_tree.png
[Actor:move]	13363	honey tree	(forced) move from	nil	nil	to	15	23
[LOG]	Honey tree appears out of the thin air!
[resolveObject] CREATE FOR	13364	fire drake	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	35.328493810801	51
[resolveObject] CREATED OBJECT:	13365	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13365	gold pieces
[Actor:move]	13364	fire drake	(forced) move from	nil	nil	to	13	23
[Actor:wearAllInventory]	13364	fire drake	wearing main inventory
[LOG]	Fire drake appears out of the thin air!
[LOG]	Ran for 1 turns (stop reason: trap).
[Actor:move]	6744	Cait	move from	15	22	to	14	22
[Identify]	hardened leather gloves	true
[LOG]	Cait picks up (K.): #FFFFFF##UID:13333:0#hardened leather gloves (0 def, 2 armour)#LAST#.
Vault id	2	opens:	2	12	19	13
[resolveObject] CREATE FOR	13366	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	107.23512711312	111
[resolveObject] CREATED OBJECT:	13367	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13367	gold pieces
[Actor:move]	13366	fire drake hatchling	(forced) move from	nil	nil	to	12	23
[Actor:wearAllInventory]	13366	fire drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	13368	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	54.759509756174	76
[resolveObject] CREATED OBJECT:	13369	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13369	huge pile of gold pieces
[Actor:move]	13368	fire drake hatchling	(forced) move from	nil	nil	to	11	22
[Actor:wearAllInventory]	13368	fire drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	13370	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	110.79616786861	111
[resolveObject] CREATED OBJECT:	13371	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13371	gold pieces
[Actor:move]	13370	fire drake hatchling	(forced) move from	nil	nil	to	12	22
[Actor:wearAllInventory]	13370	fire drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	13372	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	110.82570717061	111
[resolveObject] CREATED OBJECT:	13373	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13373	huge pile of gold pieces
[Actor:move]	13372	fire drake hatchling	(forced) move from	nil	nil	to	11	23
[Actor:wearAllInventory]	13372	fire drake hatchling	wearing main inventory
[LOG]	
[USERCHAT] channel talk	Moasseman	tome	if you're critting, you're proccing corona
[LOG]	Cait activates #{bold}##ORANGE#Osmosis Shield#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_run
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	fire drake	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	12	9
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	12	9
checkHit	41	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	181	22	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	41	9	=	1.064
[ATTACK] after armor	192.584
[PHYS CRIT %]	14.2
[ATTACK] after crit	192.584
[ATTACK] after mult	192.584
[ATTACK]	target on_melee_hit:	14	FIRE	vs	0
[Actor:move]	6744	Cait	move from	14	22	to	14	22
Vault id	2	opens:	2	12	19	13
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#32 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[33 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Fire drake for #WHITE#248 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#256#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #SLATE#(10 turned into osmosis)#LAST#, #LIGHT_RED#10 fire#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[NPC:seen_by] Passing target	Cait	from	13360	lesser vampire	to	13366	fire drake hatchling
[NPC:seen_by] Passing target	Cait	from	13360	lesser vampire	to	13370	fire drake hatchling
[NPC:seen_by] Passing target	Cait	from	13360	lesser vampire	to	13368	fire drake hatchling
[NPC:seen_by] Passing target	Cait	from	13360	lesser vampire	to	13372	fire drake hatchling
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	23.441802435292	9	17	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	23.441802435292	9	17	1	vs. armor/def	123.56921510403	32
checkHit	17	vs	32	=> chance to hit	13
[LOG]	#UID:13360:0#Lesser vampire misses #fbd578#Cait#LAST#.
[Actor:move]	13360	lesser vampire	move from	13	22	to	13	22
[improved_talented AI] chooses for	13364	fire drake	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	54.831763914179	25	50	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	54.831763914179	25	50	1	vs. armor/def	123.56921510403	32
checkHit	50	vs	32	=> chance to hit	95
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	57	25	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	26	=> chance to hit	45
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[LOG]	Melee retaliation hits Fire drake for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#1 healing#LAST#.
[Actor:move]	13368	fire drake hatchling	move from	11	22	to	12	21
[Actor:move]	13370	fire drake hatchling	move from	12	22	to	13	21
[Actor:move]	13372	fire drake hatchling	move from	11	23	to	12	22
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	fire drake	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	12	9
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	12	9
checkHit	41	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	152	22	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	41	9	=	1.064
[ATTACK] after armor	161.728
[PHYS CRIT %]	14.2
[ATTACK] after crit	161.728
[ATTACK] after mult	161.728
checkHit	31	vs	61	=> chance to hit	0
[LOG]	Fire drake's armor corrodes!
[ATTACK]	target on_melee_hit:	14	FIRE	vs	0
[Actor:move]	6744	Cait	move from	14	22	to	14	22
Vault id	2	opens:	2	12	19	13
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#7 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#27 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[28 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Fire drake for #WHITE#209 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#216#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #SLATE#(10 turned into osmosis)#LAST#, #LIGHT_RED#10 fire#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	23.441802435292	9	17	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	23.441802435292	9	17	1	vs. armor/def	123.56921510403	32
checkHit	17	vs	32	=> chance to hit	13
[LOG]	#UID:13360:0#Lesser vampire misses #fbd578#Cait#LAST#.
[Actor:move]	13360	lesser vampire	move from	13	22	to	13	22
[improved_talented AI] chooses for	13363	honey tree	T_SUMMON
[LOG]	Honey tree uses #{bold}##ORCHID#Summon.#{normal}##LAST#
Loading tile from tileset	/data/gfx/shockbolt/npc/bee_swarm.png
[Actor:move]	13374	bee swarm	(forced) move from	nil	nil	to	14	23
[LOG]	#UID:13363:0#Honey tree summons Bee swarm!
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[NPC:seen_by] Passing target	Cait	from	13364	fire drake	to	13374	bee swarm
[improved_talented AI] chooses for	13364	fire drake	T_FIRE_BREATH
[LOG]	#YELLOW##{bold}#Fire drake breathes fire!#{normal}##LAST#
[MIND CRIT %]	1
[LOG]	Cait is on fire!
[LOG]	Bee swarm is on fire!
[LOG]	Lesser vampire is on fire!
[LOG]	Fire drake hatchling is on fire!
[LOG]	Honey tree is on fire!
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[deploy_factor=14]
New GL Shader program 101
*p 101: Uniform: 0: 1406 deploy_factor
*p 101: Uniform: 1: 1406 ellipsoidalFactor
*p 101: Uniform: 2: 1406 flap
*p 101: Uniform: 3: 8B5E tex
*p 101: Uniform: 4: 1406 tick
*p 101: Uniform: 5: 1406 tick_start
*p 101: Uniform: 6: 1406 time_factor
[SHADER] setting reset param	tick_start	3181508
[LOG]	#UID:13364:0#Fire drake hits Honey tree for #LIGHT_RED#246 fire#LAST# damage.
[LOG]	#UID:13364:0#Fire drake hits Bee swarm for #LIGHT_RED#246 fire#LAST# damage.
[LOG]	#UID:13364:0#Fire drake hits Lesser vampire for #LIGHT_RED#246 fire#LAST# damage.
[LOG]	#UID:13364:0#Fire drake hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:13364:0#Fire drake hits #fbd578#Cait#LAST# for #SLATE#(55 turned into osmosis)#LAST#, #LIGHT_RED#170 fire#LAST# (#RED##{bold}#170#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/flame.png
[target_simple AI]	13366	fire drake hatchling	selecting NEW TARGET	14	22	6744	Cait
[Actor:move]	13368	fire drake hatchling	move from	12	21	to	13	20
[improved_talented AI] chooses for	13370	fire drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	50.737339743265	25	42	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	50.737339743265	25	42	1	vs. armor/def	123.56921510403	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	50	25	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	13372	fire drake hatchling	move from	12	22	to	12	21
[LOG]	Melee retaliation hits Fire drake hatchling for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#7 cold#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Burning from Fire drake hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#5 healing#LAST#.
[LOG]	Burning from Fire drake hits #fbd578#Cait#LAST# for #SLATE#(55 turned into osmosis)#LAST#, #LIGHT_RED#57 fire#LAST# (#RED##{bold}#57#LAST##{normal}# total damage).
[improved_talented AI] chooses for	13374	bee swarm	T_BITE_POISON
[LOG]	#ORCHID##{bold}#Bee swarm bites poison into Cait.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	23.284837923202	20	17	7	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	23.284837923202	20	17	7	vs. armor/def	123.56921510403	32
checkHit	17	vs	32	=> chance to hit	13
[LOG]	#UID:13374:0#Bee swarm misses #fbd578#Cait#LAST#.
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_2.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_2.ogg" : <static>
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	fire drake	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	7.3450314160341	9
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	7.3450314160341	9
checkHit	41	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	150	22	vs. armor/hardiness	7.3450314160341	0.3
[ATTACK] mace accuracy bonus	41	9	=	1.064
[ATTACK] after armor	159.6
[PHYS CRIT %]	14.2
[ATTACK] after crit	159.6
[ATTACK] after mult	159.6
[ATTACK]	target on_melee_hit:	14	FIRE	vs	0
[Actor:move]	6744	Cait	move from	14	22	to	14	22
Vault id	2	opens:	2	12	19	13
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#7 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#27 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[28 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Fire drake for #WHITE#206 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#214#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #SLATE#(10 turned into osmosis)#LAST#, #LIGHT_RED#10 fire#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[improved_talented AI] chooses for	13374	bee swarm	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	23.284837923202	20	17	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	23.284837923202	20	17	1	vs. armor/def	123.56921510403	32
checkHit	17	vs	32	=> chance to hit	13
[LOG]	#UID:13374:0#Bee swarm misses #fbd578#Cait#LAST#.
[LOG]	Burning from Fire drake hits Bee swarm for #LIGHT_RED#82 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	23.441802435292	9	17	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	23.441802435292	9	17	1	vs. armor/def	123.56921510403	32
checkHit	17	vs	32	=> chance to hit	13
[LOG]	#UID:13360:0#Lesser vampire misses #fbd578#Cait#LAST#.
[Actor:move]	13360	lesser vampire	move from	13	22	to	13	22
[target_simple AI]	13363	honey tree	selecting NEW TARGET	14	22	6744	Cait
[improved_talented AI] chooses for	13363	honey tree	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.027805953311	0	20	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.027805953311	0	20	1	vs. armor/def	123.56921510403	32
checkHit	20	vs	32	=> chance to hit	20
[LOG]	#UID:13363:0#Honey tree misses #fbd578#Cait#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	54.831763914179	25	50	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	54.831763914179	25	50	1	vs. armor/def	123.56921510403	32
checkHit	50	vs	32	=> chance to hit	95
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	57	25	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	26	=> chance to hit	45
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	13364	fire drake	move from	13	23	to	13	23
[LOG]	Melee retaliation hits Fire drake for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	Burning from Fire drake hits Lesser vampire for #LIGHT_RED#82 fire#LAST# damage.
[LOG]	Burning from Fire drake hits Honey tree for #LIGHT_RED#82 fire#LAST# damage.
[Actor:move]	13366	fire drake hatchling	move from	12	23	to	12	22
[Actor:move]	13368	fire drake hatchling	move from	13	20	to	12	20
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	50.737339743265	25	42	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	50.737339743265	25	42	1	vs. armor/def	123.56921510403	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	51	25	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	13370	fire drake hatchling	move from	13	21	to	13	21
[Actor:move]	13372	fire drake hatchling	move from	12	21	to	13	20
[LOG]	Melee retaliation hits Fire drake hatchling for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#7 cold#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Burning from Fire drake hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#59 healing#LAST#.
[LOG]	Burning from Fire drake hits #fbd578#Cait#LAST# for #SLATE#(55 turned into osmosis)#LAST#, #LIGHT_RED#57 fire#LAST# (#RED##{bold}#57#LAST##{normal}# total damage).
[LOG]	
[LOG]	Cait deactivates #{bold}##ORANGE#Osmosis Shield#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	23.441802435292	9	17	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	23.441802435292	9	17	1	vs. armor/def	123.56921510403	32
checkHit	17	vs	32	=> chance to hit	13
[LOG]	#UID:13360:0#Lesser vampire misses #fbd578#Cait#LAST#.
[Actor:move]	13360	lesser vampire	move from	13	22	to	13	22
[improved_talented AI] chooses for	13363	honey tree	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.027805953311	0	20	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.027805953311	0	20	1	vs. armor/def	123.56921510403	32
checkHit	20	vs	32	=> chance to hit	20
[LOG]	#UID:13363:0#Honey tree misses #fbd578#Cait#LAST#.
[improved_talented AI] chooses for	13364	fire drake	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	54.831763914179	25	50	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	54.831763914179	25	50	1	vs. armor/def	123.56921510403	32
checkHit	50	vs	32	=> chance to hit	95
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	59	25	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	26	=> chance to hit	45
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[LOG]	Melee retaliation hits Fire drake for #GREEN#7 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	Burning from Fire drake hits Lesser vampire for #LIGHT_RED#82 fire#LAST# damage.
[LOG]	Burning from Fire drake hits Honey tree for #LIGHT_RED#82 fire#LAST# damage.
[Actor:move]	13366	fire drake hatchling	move from	12	22	to	12	21
[target_simple AI]	13368	fire drake hatchling	selecting NEW TARGET	14	22	6744	Cait
[Actor:move]	13368	fire drake hatchling	move from	12	20	to	13	19
[improved_talented AI] chooses for	13370	fire drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	50.737339743265	25	42	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	50.737339743265	25	42	1	vs. armor/def	123.56921510403	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	51	25	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[target_simple AI]	13372	fire drake hatchling	selecting NEW TARGET	14	22	6744	Cait
[Actor:move]	13372	fire drake hatchling	move from	13	20	to	12	20
[LOG]	Melee retaliation hits Fire drake hatchling for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#7 cold#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Burning from Fire drake hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#70 healing#LAST#.
[LOG]	Burning from Fire drake hits #fbd578#Cait#LAST# for #LIGHT_RED#57 fire#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	rlnsig	tome	Level 10 (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel talk	vegetable	tome	not from the room of death :D
[LOG]	Cait uses #{bold}##ORCHID#Block.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	23.441802435292	9	17	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	23.441802435292	9	17	1	vs. armor/def	123.56921510403	32
checkHit	17	vs	32	=> chance to hit	13
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	23	9	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	17	=> chance to hit	68
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	13360	lesser vampire	move from	13	22	to	13	22
[LOG]	Fire drake is fully armored again.
[target_simple AI]	13364	fire drake	selecting NEW TARGET	14	22	6744	Cait
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	54.831763914179	25	50	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	54.831763914179	25	50	1	vs. armor/def	123.56921510403	32
checkHit	50	vs	32	=> chance to hit	95
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	58	25	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	26	=> chance to hit	45
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	13364	fire drake	move from	13	23	to	13	23
[LOG]	Melee retaliation hits Lesser vampire for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#2 cold#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Fire drake for #GREEN#7 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	Burning from Fire drake hits Lesser vampire for #LIGHT_RED#82 fire#LAST# damage.
[LOG]	Burning from Fire drake hits Honey tree for #LIGHT_RED#82 fire#LAST# damage.
[Actor:move]	13366	fire drake hatchling	move from	12	21	to	13	20
[target_simple AI]	13368	fire drake hatchling	selecting NEW TARGET	14	22	6744	Cait
[Actor:move]	13368	fire drake hatchling	move from	13	19	to	12	19
[LOG]	Fire drake hatchling stops burning.
[improved_talented AI] chooses for	13370	fire drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	50.737339743265	25	42	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	50.737339743265	25	42	1	vs. armor/def	123.56921510403	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	51	25	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	13372	fire drake hatchling	move from	12	20	to	12	21
[LOG]	Melee retaliation hits Fire drake hatchling for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#7 cold#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Cait stops burning.
[LOG]	
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#70 healing#LAST#.
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	fire drake	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	12	9
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	12	9
checkHit	41	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	162	22	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	41	9	=	1.064
[ATTACK] after armor	172.368
[PHYS CRIT %]	14.2
[ATTACK] after crit	258.552
[ATTACK] after mult	258.552
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Fire drake!#{normal}#
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around lesser vampire!
Cloned shader 90
[SHADER] setting reset param	tick_start	3186244
[ATTACK]	target on_melee_hit:	14	FIRE	vs	0
[LOG]	Shards of metal explode from Cait's shield!
[PHYS CRIT %]	19.2
[LOG]	Fire drake hatchling starts to bleed.
[LOG]	Fire drake hatchling starts to bleed.
[LOG]	Fire drake hatchling starts to bleed.
[LOG]	Fire drake hatchling starts to bleed.
[LOG]	Lesser vampire starts to bleed.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:13:0#honey tree root (1)#WHITE#.
[SPELL CRIT %]	7.2
Adding entity	13375	after	6744
[SPELL CRIT %]	7.2
Adding entity	13376	after	6744
[SPELL CRIT %]	7.2
Adding entity	13377	after	6744
[SPELL CRIT %]	7.2
Adding entity	13378	after	6744
[SPELL CRIT %]	7.2
Adding entity	13379	after	6744
[Actor:move]	6744	Cait	move from	14	22	to	14	22
Vault id	2	opens:	2	12	19	13
Loading tile from tileset	/data/gfx/shockbolt/object/honey_tree_root.png
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#12 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[51 healing]#LAST#.
[LOG]	Overkill hits Honey tree for #DARK_GREEN#117 blight#LAST# damage.
[LOG]	Overkill hits Fire drake hatchling for #DARK_GREEN#117 blight#LAST# damage.
[LOG]	Overkill hits Lesser vampire for #DARK_GREEN#117 blight#LAST#, #DARK_GREEN#39 blight#LAST# (#RED##{bold}#157#LAST##{normal}# total damage).
[LOG]	Overkill hits Fire drake hatchling for #DARK_GREEN#117 blight#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Honey tree for #{bold}##WHITE#94 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Fire drake hatchling for #{bold}##WHITE#94 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Fire drake hatchling for #{bold}##WHITE#94 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Fire drake hatchling for #{bold}##WHITE#94 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Lesser vampire for #{bold}##WHITE#94 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Fire drake hatchling for #{bold}##WHITE#94 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#15 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#15 healing#LAST#, #LIGHT_GREEN#15 healing#LAST#, #LIGHT_GREEN#15 healing#LAST#, #LIGHT_GREEN#43 healing#LAST#, #LIGHT_GREEN#12 healing#LAST#, #LIGHT_GREEN#12 healing#LAST#, #LIGHT_GREEN#12 healing#LAST#, #LIGHT_GREEN#12 healing#LAST#, #LIGHT_GREEN#12 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#12 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[190 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Fire drake for #{bold}##WHITE#334 physical#{normal}##LAST# damage.
[LOG]	Demonic Soul hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Demonic Soul hits Lesser vampire for #LIGHT_RED#61 fire#LAST# damage.
[LOG]	Demonic Soul hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #LIGHT_RED#(10 blocked)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Honey tree!#{normal}#
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Fire drake!#{normal}#
Cloned shader 95
[SHADER] setting reset param	tick_start	3186288
Cloned shader 95
[SHADER] setting reset param	tick_start	3186288
Cloned shader 95
[SHADER] setting reset param	tick_start	3186288
Cloned shader 95
[SHADER] setting reset param	tick_start	3186288
Cloned shader 95
[SHADER] setting reset param	tick_start	3186288
[LOG]	Cait's Flame Bolts hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Lesser vampire for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Lesser vampire for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#10 healing#LAST#, #LIGHT_GREEN#10 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[21 healing]#LAST#.
[LOG]	Cait's Flame Bolts hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[6 healing]#LAST#.
[LOG]	Lesser vampire stops burning.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	23.441802435292	9	17	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	23.441802435292	9	17	1	vs. armor/def	123.56921510403	32
checkHit	17	vs	32	=> chance to hit	13
[LOG]	#UID:13360:0#Lesser vampire misses #fbd578#Cait#LAST#.
[Actor:move]	13360	lesser vampire	move from	13	22	to	13	22
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#12 healing#LAST#.
[LOG]	Bleeding from Cait hits Lesser vampire for #WHITE#94 physical#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	
[LOG]	Cait uses #{bold}##RED#Assault.#{normal}##LAST#
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	75.041664710215	16	41	1.0549509756796	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	1.0549509756796	vs. armor/def	5	7
checkHit	41	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	86	16	vs. armor/hardiness	5	0.3
[ATTACK] after armor	86
[PHYS CRIT %]	14.7
[ATTACK] after crit	86
[ATTACK] after mult	90.725783908449
[ATTACK] staff accuracy bonus	41	7	=	1.68
checkHit	19	vs	61	=> chance to hit	0
[LOG]	Fire drake hatchling's armor corrodes!
[ATTACK]	target on_melee_hit:	4	FIRE	vs	0
[SPELL CRIT %]	7.2
Adding entity	13380	after	6744
[SPELL CRIT %]	7.2
Adding entity	13381	after	6744
[SPELL CRIT %]	7.2
Adding entity	13382	after	6744
[SPELL CRIT %]	7.2
Adding entity	13383	after	6744
[SPELL CRIT %]	7.2
Adding entity	13384	after	6744
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	139.45892115397	22	41	1.0549509756796	vs. armor/def	3.0604297566809	7
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.0549509756796	vs. armor/def	3.0604297566809	7
checkHit	41	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	162	22	vs. armor/hardiness	3.0604297566809	0.3
[ATTACK] mace accuracy bonus	41	7	=	1.068
[ATTACK] after armor	173.016
[PHYS CRIT %]	100
[ATTACK] after crit	259.524
[ATTACK] after mult	273.78509701228
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Fire drake hatchling!#{normal}#
[LOG]	Fire drake hatchling shrugs off the critical damage!
[ATTACK]	target on_melee_hit:	4	FIRE	vs	0
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	139.45892115397	22	41	1.0549509756796	vs. armor/def	3.0604297566809	7
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.0549509756796	vs. armor/def	3.0604297566809	7
checkHit	41	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	159	22	vs. armor/hardiness	3.0604297566809	0.3
[ATTACK] mace accuracy bonus	41	7	=	1.068
[ATTACK] after armor	169.812
[PHYS CRIT %]	100
[ATTACK] after crit	254.718
[ATTACK] after mult	268.71500262317
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Fire drake hatchling!#{normal}#
[ATTACK]	target on_melee_hit:	4	FIRE	vs	0
[Actor:move]	13366	fire drake hatchling	move from	13	20	to	13	21
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[16 healing]#LAST#.
[LOG]	Overkill hits Fire drake hatchling for #DARK_GREEN#27 blight#LAST# damage.
[LOG]	Overkill hits Fire drake hatchling for #DARK_GREEN#27 blight#LAST# damage.
[LOG]	Overkill hits Fire drake hatchling for #DARK_GREEN#24 blight#LAST# damage.
[LOG]	Overkill hits Lesser vampire for #DARK_GREEN#27 blight#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#15 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#31 healing#LAST#, #LIGHT_GREEN#12 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[74 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Fire drake hatchling for #WHITE#117 physical#LAST#, #GREEN#7 acid#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#13 nature#LAST#, #WHITE#235 physical#LAST# (#RED##{bold}#373#LAST##{normal}# total damage).
[LOG]	Bleeding from Cait hits Fire drake hatchling for #WHITE#94 physical#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #LIGHT_RED#3 fire#LAST#, #LIGHT_RED#3 fire#LAST#, #LIGHT_RED#3 fire#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around fire drake hatchling!
Cloned shader 90
[SHADER] setting reset param	tick_start	3187656
[Actor:move]	13368	fire drake hatchling	move from	12	19	to	13	20
[Actor:move]	13372	fire drake hatchling	move from	12	21	to	12	20
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Fire drake hatchling!#{normal}#
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#12 healing#LAST#, #LIGHT_GREEN#12 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[24 healing]#LAST#.
[LOG]	Bleeding from Cait hits Fire drake hatchling for #WHITE#94 physical#LAST# damage.
[LOG]	Demonic Soul hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Bleeding from Cait hits Fire drake hatchling for #WHITE#94 physical#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[7 healing]#LAST#.
Cloned shader 95
[SHADER] setting reset param	tick_start	3187658
Cloned shader 95
[SHADER] setting reset param	tick_start	3187658
Cloned shader 95
[SHADER] setting reset param	tick_start	3187658
Cloned shader 95
[SHADER] setting reset param	tick_start	3187658
[LOG]	Overkill hits Fire drake hatchling for #DARK_GREEN#27 blight#LAST# damage.
[LOG]	Overkill hits Fire drake hatchling for #DARK_GREEN#23 blight#LAST# damage.
[LOG]	Overkill hits Fire drake hatchling for #DARK_GREEN#27 blight#LAST# damage.
[LOG]	Cait's Flame Bolts hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Lesser vampire for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#70 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#10 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[90 healing]#LAST#.
[LOG]	Cait's Flame Bolts hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#{bold}#Cait's Flame Bolts killed Lesser vampire!#{normal}#
Cloned shader 95
[SHADER] setting reset param	tick_start	3187706
[LOG]	
[USERCHAT] channel achievement	rlnsig	tome	Curse Lifter (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel talk	Moasseman	tome	if you're proccing corona, nearly all oyur attacks have multiple chances to proc procs
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	5	7
checkHit	41	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	180	22	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	41	7	=	1.068
[ATTACK] after armor	192.24
[PHYS CRIT %]	14.2
[ATTACK] after crit	192.24
[ATTACK] after mult	192.24
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 90 (is clone 1)
[ATTACK]	target on_melee_hit:	3	FIRE	vs	0
Deleting shader 90 (is clone 1)
[SPELL CRIT %]	7.2
Adding entity	13385	after	6744
[SPELL CRIT %]	7.2
Adding entity	13386	after	6744
[SPELL CRIT %]	7.2
Adding entity	13387	after	6744
[Actor:move]	6744	Cait	move from	14	22	to	14	22
Vault id	2	opens:	2	12	19	13
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#32 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[33 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Fire drake hatchling for #WHITE#248 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#256#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #LIGHT_RED#2 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	51.056563529147	25	42	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	51.056563529147	25	42	1	vs. armor/def	123.56921510403	32
checkHit	42	vs	32	=> chance to hit	75
[LOG]	#UID:13366:0#Fire drake hatchling misses #fbd578#Cait#LAST#.
[Actor:move]	13366	fire drake hatchling	move from	13	21	to	13	21
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#12 healing#LAST#.
[LOG]	Bleeding from Cait hits Fire drake hatchling for #WHITE#94 physical#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
Cloned shader 95
[SHADER] setting reset param	tick_start	3188865
Cloned shader 95
[SHADER] setting reset param	tick_start	3188865
Cloned shader 95
[SHADER] setting reset param	tick_start	3188865
[Actor:move]	13368	fire drake hatchling	move from	13	20	to	12	21
[Actor:move]	13372	fire drake hatchling	move from	12	20	to	13	20
[LOG]	Bleeding from Cait hits Fire drake hatchling for #WHITE#94 physical#LAST# damage.
[LOG]	Cait's Flame Bolts hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Bleeding from Cait hits Fire drake hatchling for #WHITE#94 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#12 healing#LAST#, #LIGHT_GREEN#12 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[24 healing]#LAST#.
[LOG]	Cait's Flame Bolts hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[7 healing]#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	5	7
checkHit	41	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	185	22	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	41	7	=	1.068
[ATTACK] after armor	197.58
[PHYS CRIT %]	14.2
[ATTACK] after crit	197.58
[ATTACK] after mult	197.58
[ATTACK]	target on_melee_hit:	3	FIRE	vs	0
[Actor:move]	6744	Cait	move from	14	22	to	14	22
Vault id	2	opens:	2	12	19	13
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#9 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#4 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[16 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#13 healing#LAST#, #LIGHT_GREEN#15 healing#LAST#, #LIGHT_GREEN#33 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[61 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Fire drake hatchling for #WHITE#255 physical#LAST# damage.
[LOG]	Overkill hits Fire drake hatchling for #DARK_GREEN#99 blight#LAST# damage.
[LOG]	Overkill hits Fire drake hatchling for #DARK_GREEN#112 blight#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #LIGHT_RED#2 fire#LAST# damage.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Fire drake hatchling!#{normal}#
[Actor:move]	13368	fire drake hatchling	move from	12	21	to	13	21
[Actor:move]	13372	fire drake hatchling	move from	13	20	to	12	20
[LOG]	Bleeding from Cait hits Fire drake hatchling for #WHITE#94 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#12 healing#LAST#, #LIGHT_GREEN#12 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[24 healing]#LAST#.
[LOG]	Bleeding from Cait hits Fire drake hatchling for #WHITE#94 physical#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[7 healing]#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	5	7
checkHit	41	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	168	22	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	41	7	=	1.068
[ATTACK] after armor	179.424
[PHYS CRIT %]	14.2
[ATTACK] after crit	179.424
[ATTACK] after mult	179.424
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around fire drake hatchling!
Cloned shader 90
[SHADER] setting reset param	tick_start	3189939
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
[ATTACK]	target on_melee_hit:	4	FIRE	vs	0
[Actor:move]	6744	Cait	move from	14	22	to	14	22
Vault id	2	opens:	2	12	19	13
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[9 healing]#LAST#.
[LOG]	Overkill hits Fire drake hatchling for #DARK_GREEN#35 blight#LAST# damage.
[LOG]	Demonic Soul hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#30 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[35 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Fire drake hatchling for #WHITE#231 physical#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #LIGHT_RED#3 fire#LAST# damage.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Fire drake hatchling!#{normal}#
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#12 healing#LAST#.
[LOG]	Bleeding from Cait hits Fire drake hatchling for #WHITE#94 physical#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#{bold}#Bleeding from Cait killed Fire drake hatchling!#{normal}#
[LOG]	
[USERCHAT] channel talk	vegetable	tome	from the rest of the room
checkHit	15.777235766038	vs	39	=> chance to hit	0
[Actor:move]	6744	Cait	move from	14	22	to	13	21
[LOG]	You pickup 2.55 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
Vault id	2	opens:	2	12	19	13
Deleting shader 62 (is clone 1)
[LOG]	
[LOG]	Resting starts...
[USERCHAT] channel talk	Boink	tome	*points to circles* orly?
[LOG]	#00ff00##UID:511:0#Talent Assault is ready to use.
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
Deleting shader 90 (is clone 1)
[LOG]	#00ff00##UID:2212:0#Talent Osmosis Shield is ready to use.
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
checkHit	15.777235766038	vs	40	=> chance to hit	0
checkHit	15.777235766038	vs	39	=> chance to hit	0
[Actor:move]	6744	Cait	move from	13	21	to	12	20
[LOG]	You pickup 2.00 gold pieces.
Vault id	2	opens:	2	12	19	13
checkHit	15.777235766038	vs	39	=> chance to hit	0
[Actor:move]	6744	Cait	move from	12	20	to	13	21
Vault id	2	opens:	2	12	19	13
checkHit	15.777235766038	vs	39	=> chance to hit	0
[Actor:move]	6744	Cait	move from	13	21	to	13	22
[Identify]	emerald	true
[LOG]	Cait picks up (  .): #FFFFFF##UID:13362:0#emerald#LAST#.
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	13	22	to	13	23
[LOG]	You pickup 0.85 gold pieces.
Vault id	2	opens:	2	12	19	13
checkHit	15.777235766038	vs	40	=> chance to hit	0
checkHit	15.777235766038	vs	39	=> chance to hit	0
[Actor:move]	6744	Cait	move from	13	23	to	12	22
Vault id	2	opens:	2	12	19	13
[LOG]	An alarm rings!
[resolveObject] CREATE FOR	13388	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x132971d0, subtype="longsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	49.149585265003	51
[resolveObject] CREATED OBJECT:	13390	warbringer's steel longsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	13390	warbringer's steel longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13388	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x132972c0, subtype="shield", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	53.165454348588	76
[resolveObject] CREATED OBJECT:	13394	flaming dwarven-steel shield of cold resistance (#RESIST#)	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	8
fight: 	flaming dwarven-steel shield of cold resistance (#RESIST#)	warbringer's steel longsword	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	13394	flaming dwarven-steel shield of cold resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	13388	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x132973b0, subtype="heavy", autoreq=true}
[TOME ENTITY FILTER] selected Greater	49.199347628793	51
[resolveObject] CREATED OBJECT:	13400	steel mail armour of implacability	tries left:	4
fight: 	steel mail armour of implacability	warbringer's steel longsword	::	nil	BODY
fight: 	steel mail armour of implacability	flaming dwarven-steel shield of cold resistance (#RESIST#)	::	nil	BODY
[resolveObject]	13400	steel mail armour of implacability	added to inventory	BODY
[Actor:move]	13388	armoured skeleton warrior	(forced) move from	nil	nil	to	12	22
[LOG]	Armoured skeleton warrior appears out of the thin air!
[Actor:move]	13404	ghoul	(forced) move from	nil	nil	to	10	22
[LOG]	Ghoul appears out of the thin air!
[resolveObject] CREATE FOR	13405	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1785c778, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	40.107188976395	51
[resolveObject] CREATED OBJECT:	13406	dwarven-steel greatsword of rage	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	13406	dwarven-steel greatsword of rage	added to inventory	MAINHAND
[Actor:move]	13405	skeleton warrior	(forced) move from	nil	nil	to	12	20
[LOG]	Skeleton warrior appears out of the thin air!
[LOG]	Ran for 2 turns (stop reason: trap).
checkHit	15.777235766038	vs	30	=> chance to hit	15
checkHit	15.777235766038	vs	39	=> chance to hit	0
[Actor:move]	6744	Cait	move from	12	22	to	11	21
Vault id	2	opens:	2	12	19	13
[LOG]	
[LOG]	Cait activates #{bold}##ORANGE#Osmosis Shield#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_run
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	skeleton warrior	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	5	26
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	5	26
checkHit	41	vs	26	=> chance to hit	88
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	152	22	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	41	26	=	1.03
[ATTACK] after armor	156.56
[PHYS CRIT %]	14.2
[ATTACK] after crit	156.56
[ATTACK] after mult	156.56
checkHit	15.777235766038	vs	30	=> chance to hit	15
checkHit	15.777235766038	vs	39	=> chance to hit	0
[Actor:move]	6744	Cait	move from	11	21	to	11	21
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#26 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[27 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Skeleton warrior for #WHITE#202 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#210#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#7 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[ATTACK] attacking with (mainhand)	warbringer's steel longsword
[ATTACK] to 	Cait	dam/apr/atk/mult ::	66.268844927208	3	50	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	66.268844927208	3	50	1	vs. armor/def	123.56921510403	32
checkHit	50	vs	32	=> chance to hit	95
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	70	3	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	11	=> chance to hit	83
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	13388	armoured skeleton warrior	move from	12	22	to	12	22
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.870311353339	3	26	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.870311353339	3	26	1	vs. armor/def	123.56921510403	32
checkHit	26	vs	32	=> chance to hit	35
[LOG]	#UID:13404:0#Ghoul misses #fbd578#Cait#LAST#.
[Actor:move]	13404	ghoul	move from	10	22	to	10	22
[SOUND] loading from	/data/sound/creatures/skeletons/skell_2.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_2.ogg" : <static>
[ATTACK] attacking with (mainhand)	dwarven-steel greatsword of rage
[ATTACK] to 	Cait	dam/apr/atk/mult ::	93.158838962734	2	56	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	93.158838962734	2	56	1	vs. armor/def	123.56921510403	32
checkHit	56	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	120	2	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	13405	skeleton warrior	move from	12	20	to	12	20
[LOG]	Melee retaliation hits Skeleton warrior for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Armoured skeleton warrior for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#6 cold#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	#UID:13388:0#Armoured skeleton warrior hits #fbd578#Cait#LAST# for #SLATE#(5 turned into osmosis)#LAST#, #LIGHT_RED#5 fire#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	skeleton warrior	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	5	26
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	5	26
checkHit	41	vs	26	=> chance to hit	88
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	179	22	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	41	26	=	1.03
[ATTACK] after armor	184.37
[PHYS CRIT %]	14.2
[ATTACK] after crit	276.555
[ATTACK] after mult	276.555
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Skeleton warrior!#{normal}#
checkHit	10	vs	61	=> chance to hit	0
[LOG]	Skeleton warrior's armor corrodes!
checkHit	15.777235766038	vs	30	=> chance to hit	15
checkHit	15.777235766038	vs	39	=> chance to hit	0
[Actor:move]	6744	Cait	move from	11	21	to	11	21
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#46 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[47 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Skeleton warrior for #{bold}##WHITE#357 physical#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#365#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#13 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[ATTACK] attacking with (mainhand)	warbringer's steel longsword
[ATTACK] to 	Cait	dam/apr/atk/mult ::	66.268844927208	3	50	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	66.268844927208	3	50	1	vs. armor/def	123.56921510403	32
checkHit	50	vs	32	=> chance to hit	95
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	88	3	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	11	=> chance to hit	83
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	13388	armoured skeleton warrior	move from	12	22	to	12	22
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.870311353339	3	26	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.870311353339	3	26	1	vs. armor/def	123.56921510403	32
checkHit	26	vs	32	=> chance to hit	35
[LOG]	#UID:13404:0#Ghoul misses #fbd578#Cait#LAST#.
[Actor:move]	13404	ghoul	move from	10	22	to	10	22
[improved_talented AI] chooses for	13405	skeleton warrior	T_STUNNING_BLOW
[LOG]	Skeleton warrior uses #{bold}##RED#Stunning Blow.#{normal}##LAST#
[ATTACK] to 	Cait	dam/apr/atk/mult ::	93.158838962734	2	56	1.6745368781616	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	93.158838962734	2	56	1.6745368781616	vs. armor/def	123.56921510403	32
checkHit	56	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	123	2	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	1.4307848959658
[PHYS CRIT %]	0
[ATTACK] after crit	1.4307848959658
[ATTACK] after mult	2.3959020730113
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	46	vs	59	=> chance to hit	18
[LOG]	Cait is stunned!
[LOG]	#UID:13405:0#Skeleton warrior hits #fbd578#Cait#LAST# for #WHITE#(2 resist armour)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Skeleton warrior for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Armoured skeleton warrior for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#6 cold#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	#UID:13388:0#Armoured skeleton warrior hits #fbd578#Cait#LAST# for #SLATE#(5 turned into osmosis)#LAST#, #LIGHT_RED#5 fire#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#2 healing#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	skeleton warrior	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	3.0604297566809	26
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	3.0604297566809	26
checkHit	41	vs	26	=> chance to hit	88
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	157	22	vs. armor/hardiness	3.0604297566809	0.3
[ATTACK] mace accuracy bonus	41	26	=	1.03
[ATTACK] after armor	161.71
[PHYS CRIT %]	14.2
[ATTACK] after crit	161.71
[ATTACK] after mult	161.71
checkHit	15.777235766038	vs	30	=> chance to hit	15
checkHit	15.777235766038	vs	39	=> chance to hit	0
[Actor:move]	6744	Cait	move from	11	21	to	11	21
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#14 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[17 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Skeleton warrior for #WHITE#104 physical#LAST# damage.
[LOG]	Overkill hits Armoured skeleton warrior for #DARK_GREEN#24 blight#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#4 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Skeleton warrior!#{normal}#
[ATTACK] attacking with (mainhand)	warbringer's steel longsword
[ATTACK] to 	Cait	dam/apr/atk/mult ::	66.268844927208	3	50	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	66.268844927208	3	50	1	vs. armor/def	123.56921510403	32
checkHit	50	vs	32	=> chance to hit	95
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	82	3	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	11	=> chance to hit	83
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	13388	armoured skeleton warrior	move from	12	22	to	12	22
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.870311353339	3	26	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.870311353339	3	26	1	vs. armor/def	123.56921510403	32
checkHit	26	vs	32	=> chance to hit	35
[LOG]	#UID:13404:0#Ghoul misses #fbd578#Cait#LAST#.
[Actor:move]	13404	ghoul	move from	10	22	to	10	22
[LOG]	Melee retaliation hits Armoured skeleton warrior for #GREEN#3 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#3 cold#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	#UID:13388:0#Armoured skeleton warrior hits #fbd578#Cait#LAST# for #SLATE#(5 turned into osmosis)#LAST#, #LIGHT_RED#5 fire#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	#00ff00##UID:510:0#Talent Shield Slam is ready to use.
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#4 healing#LAST#.
[LOG]	
[LOG]	Cait uses #{bold}##ORCHID#Shield Slam.#{normal}##LAST#
[LOG]	Cait uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Cait is not stunned anymore.
[LOG]	Cait is cured!
[LOG]	Cait lessens the pain.
[LOG]	Cait uses #{bold}##RED#Assault.#{normal}##LAST#
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	75.041664710215	16	41	1.0549509756796	vs. armor/def	32.5	30
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	1.0549509756796	vs. armor/def	32.5	30
checkHit	41	vs	30	=> chance to hit	78
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	75	16	vs. armor/hardiness	32.5	0.8
[ATTACK] after armor	58.5
[PHYS CRIT %]	1.2
[ATTACK] after crit	58.5
[ATTACK] after mult	61.714632077259
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around armoured skeleton warrior!
Cloned shader 90
[SHADER] setting reset param	tick_start	3198411
[ATTACK] staff accuracy bonus	41	30	=	1.22
[ATTACK]	target on_melee_hit:	7	FIRE	vs	0
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	139.45892115397	22	41	1.0549509756796	vs. armor/def	32.5	30
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.0549509756796	vs. armor/def	32.5	30
checkHit	41	vs	30	=> chance to hit	78
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Armoured skeleton warrior.
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	139.45892115397	22	41	1.0549509756796	vs. armor/def	32.5	30
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.0549509756796	vs. armor/def	32.5	30
checkHit	41	vs	30	=> chance to hit	78
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	177	22	vs. armor/hardiness	32.5	0.8
[ATTACK] mace accuracy bonus	41	30	=	1.022
[ATTACK] after armor	170.394
[PHYS CRIT %]	100
[ATTACK] after crit	255.591
[ATTACK] after mult	269.63597482493
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Armoured skeleton warrior!#{normal}#
[ATTACK]	target on_melee_hit:	7	FIRE	vs	0
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#10 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[14 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#37 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[55 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Armoured skeleton warrior for #WHITE#64 physical#LAST#, #GREEN#5 acid#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#9 nature#LAST#, #{bold}##WHITE#281 physical#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#368#LAST##{normal}# total damage).
[LOG]	Demonic Soul hits Armoured skeleton warrior for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #SLATE#(4 turned into osmosis)#LAST#, #LIGHT_RED#4 fire#LAST#, #SLATE#(4 turned into osmosis)#LAST#, #LIGHT_RED#4 fire#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	13388	armoured skeleton warrior	disable	 talent:T_SHIELD_PUMMEL
[LOG]	Armoured skeleton warrior uses #{bold}##ORCHID#Shield Pummel.#{normal}##LAST#
[ATTACK] to 	Cait	dam/apr/atk/mult ::	48.660011980829	0	50	1.7	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	48.660011980829	0	50	1.7	vs. armor/def	123.56921510403	32
checkHit	50	vs	32	=> chance to hit	95
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	53	0	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] staff accuracy bonus	50	32	=	1.36
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	11	=> chance to hit	83
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[ATTACK] to 	Cait	dam/apr/atk/mult ::	48.660011980829	0	50	2.1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	48.660011980829	0	50	2.1	vs. armor/def	123.56921510403	32
checkHit	50	vs	32	=> chance to hit	95
[LOG]	#UID:13388:0#Armoured skeleton warrior misses #fbd578#Cait#LAST#.
[ATTACK] staff accuracy bonus	50	32	=	1.36
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.870311353339	3	26	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.870311353339	3	26	1	vs. armor/def	123.56921510403	32
checkHit	26	vs	32	=> chance to hit	35
[LOG]	#UID:13404:0#Ghoul misses #fbd578#Cait#LAST#.
[Actor:move]	13404	ghoul	move from	10	22	to	10	22
[LOG]	Melee retaliation hits Armoured skeleton warrior for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#6 cold#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	#UID:13388:0#Armoured skeleton warrior hits #fbd578#Cait#LAST# for #SLATE#(5 turned into osmosis)#LAST#, #LIGHT_RED#5 fire#LAST#, #SLATE#(9 turned into osmosis)#LAST#, #LIGHT_RED#9 fire#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#5 healing#LAST#.
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	32.5	30
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	32.5	30
checkHit	41	vs	30	=> chance to hit	78
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	187	22	vs. armor/hardiness	32.5	0.8
[ATTACK] mace accuracy bonus	41	30	=	1.022
[ATTACK] after armor	180.614
[PHYS CRIT %]	0.7
[ATTACK] after crit	180.614
[ATTACK] after mult	180.614
[ATTACK]	target on_melee_hit:	7	FIRE	vs	0
[SPELL CRIT %]	7.2
Adding entity	13410	after	6744
checkHit	15.777235766038	vs	30	=> chance to hit	15
checkHit	15.777235766038	vs	39	=> chance to hit	0
[Actor:move]	6744	Cait	move from	11	21	to	11	21
Vault id	2	opens:	2	12	19	13
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#7 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#24 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[26 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Armoured skeleton warrior for #WHITE#188 physical#LAST# damage.
[LOG]	Overkill hits Ghoul for #DARK_GREEN#15 blight#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #SLATE#(4 turned into osmosis)#LAST#, #LIGHT_RED#4 fire#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Armoured skeleton warrior!#{normal}#
Cloned shader 95
[SHADER] setting reset param	tick_start	3198977
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#7 healing#LAST#.
[LOG]	Cait's Flame Bolts hits Ghoul for #LIGHT_RED#56 fire#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#2 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.870311353339	3	26	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.870311353339	3	26	1	vs. armor/def	123.56921510403	32
checkHit	26	vs	32	=> chance to hit	35
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	35	3	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	13404	ghoul	move from	10	22	to	10	22
[LOG]	Melee retaliation hits Ghoul for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	2	8
checkHit	41	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	187	22	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	41	8	=	1.066
[ATTACK] after armor	199.342
[PHYS CRIT %]	14.2
[ATTACK] after crit	199.342
[ATTACK] after mult	199.342
checkHit	15.777235766038	vs	30	=> chance to hit	15
checkHit	15.777235766038	vs	39	=> chance to hit	0
[Actor:move]	6744	Cait	move from	11	21	to	11	21
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#33 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[34 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Ghoul for #WHITE#257 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#265#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#15 healing#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.870311353339	3	26	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.870311353339	3	26	1	vs. armor/def	123.56921510403	32
checkHit	26	vs	32	=> chance to hit	35
[LOG]	#UID:13404:0#Ghoul misses #fbd578#Cait#LAST#.
[Actor:move]	13404	ghoul	move from	10	22	to	10	22
Deleting shader 95 (is clone 1)
[LOG]	
[USERCHAT] channel talk	Moasseman	tome	Yes, even circles crit
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	2	8
checkHit	41	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	169	22	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	41	8	=	1.066
[ATTACK] after armor	180.154
[PHYS CRIT %]	14.2
[ATTACK] after crit	180.154
[ATTACK] after mult	180.154
checkHit	10	vs	61	=> chance to hit	0
[LOG]	Ghoul's armor corrodes!
[SPELL CRIT %]	7.2
Adding entity	13411	after	6744
checkHit	15.777235766038	vs	30	=> chance to hit	15
checkHit	15.777235766038	vs	39	=> chance to hit	0
[Actor:move]	6744	Cait	move from	11	21	to	11	21
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#30 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[31 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Ghoul for #WHITE#232 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#240#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#8 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around ghoul!
Cloned shader 90
[SHADER] setting reset param	tick_start	3200026
Cloned shader 95
[SHADER] setting reset param	tick_start	3199992
[LOG]	Cait's Flame Bolts hits Ghoul for #LIGHT_RED#56 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#7 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[13 healing]#LAST#.
[LOG]	Demonic Soul hits Ghoul for #LIGHT_RED#46 fire#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[4 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#15 healing#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	1.2241719026724	8
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	1.2241719026724	8
checkHit	41	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	182	22	vs. armor/hardiness	1.2241719026724	0.3
[ATTACK] mace accuracy bonus	41	8	=	1.066
[ATTACK] after armor	194.012
[PHYS CRIT %]	14.2
[ATTACK] after crit	194.012
[ATTACK] after mult	194.012
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
checkHit	15.777235766038	vs	30	=> chance to hit	15
checkHit	15.777235766038	vs	39	=> chance to hit	0
[Actor:move]	6744	Cait	move from	11	21	to	11	21
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#33 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Ghoul for #WHITE#250 physical#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Ghoul!#{normal}#
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#15 healing#LAST#.
[LOG]	
checkHit	15.777235766038	vs	30	=> chance to hit	15
[Actor:move]	6744	Cait	move from	11	21	to	10	22
Vault id	2	opens:	2	12	19	13
[LOG]	Cait feels pain again.
Deleting shader 95 (is clone 1)
Deleting shader 90 (is clone 1)
[LOG]	
[LOG]	Resting starts...
[LOG]	Cait deactivates #{bold}##ORANGE#Osmosis Shield#LAST#.
[LOG]	#00ff00##UID:511:0#Talent Assault is ready to use.
Deleting shader 90 (is clone 1)
[LOG]	#00ff00##UID:116:0#Talent Infusion: Wild is ready to use.
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
checkHitOld	17.110444019739	46
=> chance to hit	14.349646531513
[LOG]	Cait fails to disarm a trap (summoning alarm).
[LOG]	An alarm rings!
[resolveObject] CREATE FOR	13412	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x13360058, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	65.414938461831	76
[resolveObject] CREATED OBJECT:	13413	cruel ash magestaff of illumination	tries left:	4
[ActorObjectUse] useObjectEnable: 	cruel ash magestaff of illumination	by	skeleton magus	inven/slot	table: 0x17612838	nil
[resolveObject]	13413	cruel ash magestaff of illumination	added to inventory	MAINHAND
[Actor:move]	13412	skeleton magus	(forced) move from	nil	nil	to	8	22
[LOG]	Skeleton magus appears out of the thin air!
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
Loading tile from tileset	/data/gfx/shockbolt/npc/spiderkin_spider_weaver_young.png
[Actor:move]	13419	weaver young	(forced) move from	nil	nil	to	10	22
[LOG]	Weaver young appears out of the thin air!
[resolveObject] CREATE FOR	13425	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x199e5558, subtype="longsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	50.897733208932	51
[resolveObject] CREATED OBJECT:	13427	enhanced dwarven-steel longsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	13427	enhanced dwarven-steel longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13425	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x199e5668, subtype="shield", autoreq=true}
[TOME ENTITY FILTER] selected Ego	86.690597776484	101
[resolveObject] CREATED OBJECT:	13431	acidic dwarven-steel shield	tries left:	4
fight: 	acidic dwarven-steel shield	enhanced dwarven-steel longsword	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	13431	acidic dwarven-steel shield	added to inventory	OFFHAND
[resolveObject] CREATE FOR	13425	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x199e5758, subtype="heavy", autoreq=true}
[TOME ENTITY FILTER] selected Ego	80.992630645398	101
[resolveObject] CREATED OBJECT:	13435	prismatic dwarven-steel mail armour	tries left:	4
fight: 	prismatic dwarven-steel mail armour	enhanced dwarven-steel longsword	::	nil	BODY
fight: 	prismatic dwarven-steel mail armour	acidic dwarven-steel shield	::	nil	BODY
[resolveObject]	13435	prismatic dwarven-steel mail armour	added to inventory	BODY
[Actor:move]	13425	armoured skeleton warrior	(forced) move from	nil	nil	to	10	21
[LOG]	Armoured skeleton warrior appears out of the thin air!
[LOG]	Ran for 1 turns (stop reason: trap).
checkHit	15.777235766038	vs	30	=> chance to hit	15
[Actor:move]	6744	Cait	move from	10	22	to	9	21
[LOG]	You pickup 0.75 gold pieces.
Vault id	2	opens:	2	12	19	13
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	29.495711062206	9	23	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	29.495711062206	9	23	1	vs. armor/def	123.56921510403	32
checkHit	23	vs	32	=> chance to hit	28
[LOG]	#UID:13419:0#Weaver young misses #fbd578#Cait#LAST#.
[Actor:move]	13419	weaver young	move from	10	22	to	10	22
[LOG]	
[USERCHAT] channel talk	Boink	tome	no shit
[USERCHAT] channel talk	Cathbald	tome	yeah
[LOG]	Cait uses #{bold}##ORCHID#Block.#{normal}##LAST#
[improved_talented AI] chooses for	13412	skeleton magus	T_ATTACK
[ATTACK] attacking with (mainhand)	cruel ash magestaff of illumination
[ATTACK] to 	Cait	dam/apr/atk/mult ::	60.711477177789	3	26	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	60.711477177789	3	26	1	vs. armor/def	123.56921510403	32
checkHit	26	vs	32	=> chance to hit	35
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	65	3	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] staff accuracy bonus	26	32	=	1
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	21	=> chance to hit	58
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[ATTACK] attacking with (mainhand)	enhanced dwarven-steel longsword
[ATTACK] to 	Cait	dam/apr/atk/mult ::	69.026283437894	4	52	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	69.026283437894	4	52	1	vs. armor/def	123.56921510403	32
checkHit	52	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	88	4	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	Shards of metal explode from Cait's shield!
[PHYS CRIT %]	19.2
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around armoured skeleton warrior!
[LOG]	Weaver young spins fate.
[SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
[SHADER] Loaded shader with totalname	volumetric/conic_cylinder[growSpeed=0.004,noup=2]
New GL Shader program 103
*p 103: Uniform: 0: 1406 coneAngle
*p 103: Uniform: 1: 1406 cylinderHeight
*p 103: Uniform: 2: 1406 cylinderRadius
*p 103: Uniform: 3: 1406 density
*p 103: Uniform: 4: 1406 growSpeed
*p 103: Uniform: 5: 1406 isSphere
*p 103: Uniform: 6: 1406 scrollingSpeed
*p 103: Uniform: 7: 1406 shininess
*p 103: Uniform: 8: 1406 side
*p 103: Uniform: 9: 8B5E tex
*p 103: Uniform: 10: 1406 tick
*p 103: Uniform: 11: 1406 tick_start
*p 103: Uniform: 12: 1406 topTransperency
*p 103: Uniform: 13: 1406 twist
[SHADER] setting reset param	tick_start	3203419
[SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
[SHADER] Loaded shader with totalname	volumetric/conic_cylinder[growSpeed=0.004,noup=1]
New GL Shader program 105
*p 105: Uniform: 0: 1406 coneAngle
*p 105: Uniform: 1: 1406 cylinderHeight
*p 105: Uniform: 2: 1406 cylinderRadius
*p 105: Uniform: 3: 1406 density
*p 105: Uniform: 4: 1406 growSpeed
*p 105: Uniform: 5: 1406 isSphere
*p 105: Uniform: 6: 1406 scrollingSpeed
*p 105: Uniform: 7: 1406 shininess
*p 105: Uniform: 8: 1406 side
*p 105: Uniform: 9: 8B5E tex
*p 105: Uniform: 10: 1406 tick
*p 105: Uniform: 11: 1406 tick_start
*p 105: Uniform: 12: 1406 topTransperency
*p 105: Uniform: 13: 1406 twist
[SHADER] setting reset param	tick_start	3203419
Cloned shader 90
[SHADER] setting reset param	tick_start	3203453
[LOG]	Weaver young starts to bleed.
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	18	=> chance to hit	65
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	13425	armoured skeleton warrior	move from	10	21	to	10	21
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[10 healing]#LAST#.
[LOG]	Melee retaliation hits Armoured skeleton warrior for #GREEN#7 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Skeleton magus for #GREEN#7 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Weaver young for #WHITE#52 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Skeleton magus for #WHITE#62 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[38 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Armoured skeleton warrior for #WHITE#53 physical#LAST# damage.
[LOG]	Demonic Soul hits Weaver young for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	Demonic Soul hits Armoured skeleton warrior for #LIGHT_RED#52 fire#LAST# damage.
[LOG]	#UID:13425:0#Armoured skeleton warrior hits #fbd578#Cait#LAST# for #GREEN#(4 blocked)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Spacetime Tuning]	13419	weaver young	setting preferred_paradox:	278
[improved_talented AI] chooses for	13419	weaver young	T_INFUSION:_HEALING_1
[LOG]	Weaver young uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	Weaver young stops bleeding.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 106
*p 106: Uniform: 0: 8B52 beamColor1
*p 106: Uniform: 1: 8B52 beamColor2
*p 106: Uniform: 2: 1406 beamsCount
*p 106: Uniform: 3: 8B52 circleColor
*p 106: Uniform: 4: 1406 circleDescendSpeed
*p 106: Uniform: 5: 1406 circleRotationSpeed
*p 106: Uniform: 6: 1406 noup
*p 106: Uniform: 7: 8B5E tex
*p 106: Uniform: 8: 1406 tick
*p 106: Uniform: 9: 1406 tick_start
*p 106: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 110
*p 110: Uniform: 0: 8B52 beamColor1
*p 110: Uniform: 1: 8B52 beamColor2
*p 110: Uniform: 2: 1406 beamsCount
*p 110: Uniform: 3: 8B52 circleColor
*p 110: Uniform: 4: 1406 circleDescendSpeed
*p 110: Uniform: 5: 1406 circleRotationSpeed
*p 110: Uniform: 6: 1406 noup
*p 110: Uniform: 7: 8B5E tex
*p 110: Uniform: 8: 1406 tick
*p 110: Uniform: 9: 1406 tick_start
*p 110: Uniform: 10: 1406 time_factor
[LOG]	Weaver young receives #LIGHT_GREEN#87 healing#LAST# from Infusion: Healing.
[LOG]	
[USERCHAT] channel talk	Moasseman	tome	in fact, circles crit TWICE
[LOG]	Cait uses #{bold}##RED#Assault.#{normal}##LAST#
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	75.041664710215	16	41	1.0549509756796	vs. armor/def	29.5	0
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	1.0549509756796	vs. armor/def	29.5	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	90	16	vs. armor/hardiness	29.5	0.8
[ATTACK] after armor	76.5
[PHYS CRIT %]	25.214995687113
[ATTACK] after crit	114.75
[ATTACK] after mult	121.05562445924
[ATTACK] after counterstrike	242.11124891848
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Armoured skeleton warrior!#{normal}#
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around armoured skeleton warrior!
Cloned shader 90
[SHADER] setting reset param	tick_start	3204955
[ATTACK] staff accuracy bonus	41	0	=	1.82
[ATTACK]	target on_melee_hit:	7	ACID	vs	0
checkHit	36	vs	41	=> chance to hit	38
[LOG]	Armoured skeleton warrior is crippled.
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	139.45892115397	22	41	1.0549509756796	vs. armor/def	29.5	0
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.0549509756796	vs. armor/def	29.5	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	148	22	vs. armor/hardiness	29.5	0.8
[ATTACK] mace accuracy bonus	41	0	=	1.082
[ATTACK] after armor	152.636
[PHYS CRIT %]	100
[ATTACK] after crit	228.954
[ATTACK] after mult	241.53524568576
[ATTACK] after counterstrike	483.07049137151
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Armoured skeleton warrior!#{normal}#
[ATTACK]	target on_melee_hit:	7	ACID	vs	0
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	139.45892115397	22	41	1.0549509756796	vs. armor/def	19	0
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.0549509756796	vs. armor/def	19	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	156	22	vs. armor/hardiness	19	0.3
[ATTACK] mace accuracy bonus	41	0	=	1.082
[ATTACK] after armor	168.792
[PHYS CRIT %]	100
[ATTACK] after crit	253.188
[ATTACK] after mult	267.10092763038
[ATTACK] after counterstrike	534.20185526075
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Armoured skeleton warrior!#{normal}#
[ATTACK]	target on_melee_hit:	7	ACID	vs	0
[SPELL CRIT %]	7.2
Adding entity	13439	after	6744
[SPELL CRIT %]	7.2
Adding entity	13440	after	6744
[improved_talented AI] chooses for	13419	weaver young	T_INFUSION:_HEROISM_2
[LOG]	Weaver young uses #{bold}##GREEN#Infusion: Heroism.#{normal}##LAST#
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#9 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#19 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#5 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[42 healing]#LAST#.
[LOG]	Overkill hits Weaver young for #DARK_GREEN#145 blight#LAST# damage.
[LOG]	Overkill hits Skeleton magus for #DARK_GREEN#145 blight#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Weaver young for #GREEN#16 acid#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Armoured skeleton warrior for #{bold}##WHITE#266 physical#{normal}##LAST#, #GREEN#8 acid#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#14 nature#LAST#, #GREEN#16 acid#LAST#, #{bold}##WHITE#530 physical#{normal}##LAST# (#RED##{bold}#834#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#35 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#19 healing#LAST#, #LIGHT_GREEN#19 healing#LAST#, #LIGHT_GREEN#69 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[165 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Skeleton magus for #GREEN#16 acid#LAST# damage.
[LOG]	Demonic Soul hits Weaver young for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	Demonic Soul hits Armoured skeleton warrior for #LIGHT_RED#52 fire#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Cait#LAST# for #GREEN#4 acid#LAST#, #GREEN#3 acid#LAST#, #GREEN#3 acid#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[improved_talented AI] chooses for	13419	weaver young	T_LAY_WEB
[LOG]	#ORCHID##{bold}#Weaver young seems to search the ground...#{normal}##LAST#
checkHit	15.777235766038	vs	30	=> chance to hit	15
[LOG]	#{bold}#Demonic Soul killed Armoured skeleton warrior!#{normal}#
Cloned shader 95
[SHADER] setting reset param	tick_start	3205015
Cloned shader 95
[SHADER] setting reset param	tick_start	3205015
[ATTACK] attacking with (mainhand)	cruel ash magestaff of illumination
[ATTACK] to 	Cait	dam/apr/atk/mult ::	60.711477177789	3	26	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	60.711477177789	3	26	1	vs. armor/def	123.56921510403	32
checkHit	26	vs	32	=> chance to hit	35
[LOG]	#UID:13412:0#Skeleton magus misses #fbd578#Cait#LAST#.
[ATTACK] staff accuracy bonus	26	32	=	1
[Actor:move]	13412	skeleton magus	move from	8	22	to	8	22
[LOG]	Cait's Flame Bolts hits Weaver young for #LIGHT_RED#72 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Skeleton magus for #LIGHT_RED#54 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#9 healing#LAST#, #LIGHT_GREEN#7 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[16 healing]#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[4 healing]#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	weaver young	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	5	29
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	5	29
checkHit	41	vs	29	=> chance to hit	80
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	161	22	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	41	29	=	1.024
[ATTACK] after armor	164.864
[PHYS CRIT %]	14.2
[ATTACK] after crit	164.864
[ATTACK] after mult	164.864
Deleting shader 90 (is clone 1)
checkHit	15.777235766038	vs	30	=> chance to hit	15
checkHit	15.777235766038	vs	30	=> chance to hit	15
[LOG]	#CADET_BLUE#You notice a trap (summoning alarm)!
[Actor:move]	6744	Cait	move from	9	21	to	9	21
Vault id	2	opens:	2	12	19	13
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	29.495711062206	9	23	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	29.495711062206	9	23	1	vs. armor/def	123.56921510403	32
checkHit	23	vs	32	=> chance to hit	28
[LOG]	#UID:13419:0#Weaver young misses #fbd578#Cait#LAST#.
[Actor:move]	13419	weaver young	move from	10	22	to	10	22
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#23 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Weaver young for #WHITE#177 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#6 nature#LAST# (#RED##{bold}#183#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[target_simple AI]	13412	skeleton magus	selecting NEW TARGET	9	21	6744	Cait
[improved_talented AI] chooses for	13412	skeleton magus	T_MANATHRUST
[LOG]	Skeleton magus casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	11.8
[LOG]	#UID:13412:0#Skeleton magus hits #fbd578#Cait#LAST# for #PURPLE#173 arcane#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	weaver young	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	5	29
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	5	29
checkHit	41	vs	29	=> chance to hit	80
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	193	22	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	41	29	=	1.024
[ATTACK] after armor	197.632
[PHYS CRIT %]	14.2
[ATTACK] after crit	197.632
[ATTACK] after mult	197.632
[SPELL CRIT %]	7.2
Adding entity	13443	after	6744
[SPELL CRIT %]	7.2
Adding entity	13444	after	6744
checkHit	15.777235766038	vs	29.166666666667	=> chance to hit	17
Loading tile from tileset	/data/gfx/shockbolt/trap/trap_spiderweb_01_64.png
[LOG]	#CADET_BLUE#You notice a trap (Weaver young's sticky web)!
[Actor:move]	6744	Cait	move from	9	21	to	9	21
Vault id	2	opens:	2	12	19	13
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	29.495711062206	9	23	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	29.495711062206	9	23	1	vs. armor/def	123.56921510403	32
checkHit	23	vs	32	=> chance to hit	28
[LOG]	#UID:13419:0#Weaver young misses #fbd578#Cait#LAST#.
[Actor:move]	13419	weaver young	move from	10	22	to	10	22
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#28 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Weaver young for #WHITE#212 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#6 nature#LAST# (#RED##{bold}#218#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#7 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
Cloned shader 95
[SHADER] setting reset param	tick_start	3206365
Cloned shader 95
[SHADER] setting reset param	tick_start	3206365
[LOG]	Cait's Flame Bolts hits Skeleton magus for #LIGHT_RED#54 fire#LAST# damage.
[LOG]	Overkill hits Skeleton magus for #DARK_GREEN#20 blight#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#9 healing#LAST#, #LIGHT_GREEN#7 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[19 healing]#LAST#.
[LOG]	Cait's Flame Bolts hits Weaver young for #LIGHT_RED#72 fire#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[4 healing]#LAST#.
[LOG]	#{bold}#Cait's Flame Bolts killed Weaver young!#{normal}#
[ATTACK] attacking with (mainhand)	cruel ash magestaff of illumination
[ATTACK] to 	Cait	dam/apr/atk/mult ::	60.711477177789	3	26	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	60.711477177789	3	26	1	vs. armor/def	123.56921510403	32
checkHit	26	vs	32	=> chance to hit	35
[LOG]	#UID:13412:0#Skeleton magus misses #fbd578#Cait#LAST#.
[ATTACK] staff accuracy bonus	26	32	=	1
[Actor:move]	13412	skeleton magus	move from	8	22	to	8	22
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 90 (is clone 1)
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	skeleton magus	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	3	23
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	3	23
checkHit	41	vs	23	=> chance to hit	95
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	149	22	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	41	23	=	1.036
[ATTACK] after armor	154.364
[PHYS CRIT %]	14.2
[ATTACK] after crit	154.364
[ATTACK] after mult	154.364
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
[Actor:move]	6744	Cait	move from	9	21	to	9	21
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#26 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Skeleton magus for #WHITE#199 physical#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#7 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Skeleton magus!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:511:0#Talent Assault is ready to use.
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6744	Cait	move from	9	21	to	10	20
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	10	20	to	11	19
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	11	19	to	12	18
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	12	18	to	13	17
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	13	17	to	13	16
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	13	16	to	13	15
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	13	15	to	14	14
Vault id	2	opens:	2	12	19	13
checkHitOld	17.110444019739	48
=> chance to hit	13.738359195468
[LOG]	Cait fails to disarm a trap (summoning alarm).
[LOG]	An alarm rings!
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_fox.png
[Actor:move]	13445	fox	(forced) move from	nil	nil	to	16	14
[LOG]	Fox appears out of the thin air!
[resolveObject] CREATE FOR	13446	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	107.8983807333	111
[resolveObject] CREATED OBJECT:	13447	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13447	gold pieces
[resolveObject] CREATE FOR	13446	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x175ada50, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	23.578827301408	26
[resolveObject] CREATED OBJECT:	13448	chilling dwarven-steel greatsword of torment	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	13448	chilling dwarven-steel greatsword of torment	added to inventory	MAINHAND
[Actor:move]	13446	skeleton warrior	(forced) move from	nil	nil	to	14	13
[Actor:wearAllInventory]	13446	skeleton warrior	wearing main inventory
[LOG]	Skeleton warrior appears out of the thin air!
[Actor:move]	13454	devourer	(forced) move from	nil	nil	to	14	14
[LOG]	Devourer appears out of the thin air!
[LOG]	Ran for 1 turns (stop reason: trap).
[Actor:move]	6744	Cait	move from	14	14	to	15	13
[LOG]	You pickup 1.00 gold pieces.
[LOG]	You pickup 1.70 gold pieces.
Vault id	2	opens:	2	12	19	13
[Actor:move]	13455	devourer	(forced) move from	nil	nil	to	13	13
[Actor:move]	13456	devourer	(forced) move from	nil	nil	to	13	15
[LOG]	
[USERCHAT] channel talk	Strangerwave	tome	ph damn 
[LOG]	Cait activates #{bold}##ORANGE#Osmosis Shield#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_run
[LOG]	Cait uses #{bold}##ORCHID#Shield Slam.#{normal}##LAST#
[ATTACK] to 	skeleton warrior	dam/apr/atk/mult ::	75.041664710215	16	41	0.65693136595149	vs. armor/def	5	26
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	0.65693136595149	vs. armor/def	5	26
checkHit	41	vs	26	=> chance to hit	88
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	86	16	vs. armor/hardiness	5	0.3
[ATTACK] after armor	86
[PHYS CRIT %]	14.7
[ATTACK] after crit	86
[ATTACK] after mult	56.496097471829
[ATTACK] staff accuracy bonus	41	26	=	1.3
[ATTACK] to 	skeleton warrior	dam/apr/atk/mult ::	75.041664710215	16	41	0.65693136595149	vs. armor/def	5	26
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	0.65693136595149	vs. armor/def	5	26
checkHit	41	vs	26	=> chance to hit	88
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	75	16	vs. armor/hardiness	5	0.3
[ATTACK] after armor	75
[PHYS CRIT %]	14.7
[ATTACK] after crit	75
[ATTACK] after mult	49.269852446362
[ATTACK] staff accuracy bonus	41	26	=	1.3
[ATTACK] to 	skeleton warrior	dam/apr/atk/mult ::	75.041664710215	16	41	0.65693136595149	vs. armor/def	5	26
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	0.65693136595149	vs. armor/def	5	26
checkHit	41	vs	26	=> chance to hit	88
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	81	16	vs. armor/hardiness	5	0.3
[ATTACK] after armor	81
[PHYS CRIT %]	14.7
[ATTACK] after crit	81
[ATTACK] after mult	53.211440642071
[ATTACK] staff accuracy bonus	41	26	=	1.3
[SPELL CRIT %]	7.2
Adding entity	13457	after	6744
[SPELL CRIT %]	7.2
Adding entity	13458	after	6744
[SPELL CRIT %]	7.2
Adding entity	13459	after	6744
[SPELL CRIT %]	7.2
Adding entity	13460	after	6744
[SPELL CRIT %]	7.2
Adding entity	13461	after	6744
[improved_talented AI] chooses for	13445	fox	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.206931620056	3	14	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.206931620056	3	14	1	vs. armor/def	123.56921510403	32
checkHit	14	vs	32	=> chance to hit	5
[LOG]	#UID:13445:0#Fox misses #fbd578#Cait#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[26 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Skeleton warrior for #WHITE#61 physical#LAST#, #GREEN#5 acid#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#10 nature#LAST#, #WHITE#53 physical#LAST#, #GREEN#5 acid#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#10 nature#LAST#, #WHITE#57 physical#LAST#, #GREEN#5 acid#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#10 nature#LAST# (#RED##{bold}#217#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[6 healing]#LAST#.
[improved_talented AI] chooses for	13446	skeleton warrior	T_STUNNING_BLOW
[LOG]	Skeleton warrior uses #{bold}##RED#Stunning Blow.#{normal}##LAST#
[ATTACK] to 	Cait	dam/apr/atk/mult ::	89.316356440041	2	53	1.6745368781616	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	89.316356440041	2	53	1.6745368781616	vs. armor/def	123.56921510403	32
checkHit	53	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	129	2	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	7.4307848959658
[PHYS CRIT %]	0
[ATTACK] after crit	7.4307848959658
[ATTACK] after mult	12.443123341981
[LOG]	Shards of metal explode from Cait's shield!
[PHYS CRIT %]	19.2
[LOG]	Devourer starts to bleed.
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around devourer!
Cloned shader 90
[SHADER] setting reset param	tick_start	3210246
[LOG]	Devourer starts to bleed.
[LOG]	Devourer starts to bleed.
[LOG]	Fox starts to bleed.
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHit	46	vs	58	=> chance to hit	20
[LOG]	Cait is stunned!
[improved_talented AI] chooses for	13454	devourer	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	50.769378158063	25	36	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	50.769378158063	25	36	1	vs. armor/def	123.56921510403	32
checkHit	36	vs	32	=> chance to hit	60
[LOG]	#UID:13454:0#Devourer misses #fbd578#Cait#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[16 healing]#LAST#.
[LOG]	Melee retaliation hits Skeleton warrior for #GREEN#6 acid#LAST#, #ORANGE#2 mind#LAST#, #1133F3#8 cold#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Bleeding from Cait hits Devourer for #WHITE#31 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Fox for #WHITE#62 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Skeleton warrior for #WHITE#52 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Devourer for #WHITE#46 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Devourer for #WHITE#62 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Devourer for #WHITE#62 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#4 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[59 healing]#LAST#.
[LOG]	Demonic Soul hits Devourer for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Demonic Soul hits Devourer for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	#UID:13446:0#Skeleton warrior hits #fbd578#Cait#LAST# for #WHITE#(8 blocked)#LAST#, #WHITE#0 physical#LAST#, #1133F3#(16 blocked)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Cloned shader 95
[SHADER] setting reset param	tick_start	3210257
Cloned shader 95
[SHADER] setting reset param	tick_start	3210257
Cloned shader 95
[SHADER] setting reset param	tick_start	3210257
Cloned shader 95
[SHADER] setting reset param	tick_start	3210257
Cloned shader 95
[SHADER] setting reset param	tick_start	3210257
[Actor:move]	13455	devourer	move from	13	13	to	13	14
[Actor:move]	13456	devourer	move from	13	15	to	12	14
[LOG]	Bleeding from Cait hits Devourer for #WHITE#23 physical#LAST# damage.
[LOG]	Cait's Flame Bolts hits Skeleton warrior for #LIGHT_RED#40 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Fox for #LIGHT_RED#37 fire#LAST# damage.
[LOG]	Bleeding from Cait hits Devourer for #WHITE#31 physical#LAST# damage.
[LOG]	Cait's Flame Bolts hits Skeleton warrior for #LIGHT_RED#40 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Devourer for #LIGHT_RED#40 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[32 healing]#LAST#.
[LOG]	Cait's Flame Bolts hits Devourer for #LIGHT_RED#40 fire#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[8 healing]#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.206931620056	3	14	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.206931620056	3	14	1	vs. armor/def	123.56921510403	32
checkHit	14	vs	32	=> chance to hit	5
[LOG]	#UID:13445:0#Fox misses #fbd578#Cait#LAST#.
[Actor:move]	13445	fox	move from	16	14	to	16	14
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	skeleton warrior	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	5	0
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	5	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	146	22	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	41	0	=	1.082
[ATTACK] after armor	157.972
[PHYS CRIT %]	38.214995687113
[ATTACK] after crit	157.972
[ATTACK] after mult	157.972
[ATTACK] after counterstrike	315.944
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around skeleton warrior!
Cloned shader 90
[SHADER] setting reset param	tick_start	3210978
[Actor:move]	6744	Cait	move from	15	13	to	15	13
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#22 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[35 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Skeleton warrior for #WHITE#170 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST# (#RED##{bold}#174#LAST##{normal}# total damage).
[LOG]	Demonic Soul hits Devourer for #LIGHT_RED#32 fire#LAST# damage.
[LOG]	Demonic Soul hits Devourer for #LIGHT_RED#32 fire#LAST# damage.
[LOG]	Demonic Soul hits Skeleton warrior for #LIGHT_RED#32 fire#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[9 healing]#LAST#.
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
[improved_talented AI] chooses for	13446	skeleton warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	chilling dwarven-steel greatsword of torment
[ATTACK] to 	Cait	dam/apr/atk/mult ::	89.316356440041	2	53	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	89.316356440041	2	53	1	vs. armor/def	123.56921510403	32
checkHit	53	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	133	2	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	11.430784895966
[PHYS CRIT %]	0
[ATTACK] after crit	11.430784895966
[ATTACK] after mult	11.430784895966
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	10	=> chance to hit	85
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[improved_talented AI] chooses for	13454	devourer	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	50.769378158063	25	36	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	50.769378158063	25	36	1	vs. armor/def	123.56921510403	32
checkHit	36	vs	32	=> chance to hit	60
[LOG]	#UID:13454:0#Devourer misses #fbd578#Cait#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[2 healing]#LAST#.
[LOG]	Bleeding from Cait hits Fox for #WHITE#31 physical#LAST# damage.
[LOG]	Bleeding from Cait hits Devourer for #WHITE#31 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#4 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[8 healing]#LAST#.
[LOG]	Melee retaliation hits Skeleton warrior for #GREEN#3 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#4 cold#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#UID:13446:0#Skeleton warrior hits #fbd578#Cait#LAST# for #WHITE#(7 resist armour)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(16 turned into osmosis)#LAST#, #1133F3#16 cold#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Bleeding from Cait hits Devourer for #WHITE#23 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[7 healing]#LAST#.
[LOG]	Bleeding from Cait hits Devourer for #WHITE#31 physical#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#1 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[Actor:move]	13455	devourer	move from	13	14	to	13	13
[Actor:move]	13456	devourer	move from	12	14	to	13	14
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.206931620056	3	14	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.206931620056	3	14	1	vs. armor/def	123.56921510403	32
checkHit	14	vs	32	=> chance to hit	5
[LOG]	#UID:13445:0#Fox misses #fbd578#Cait#LAST#.
[Actor:move]	13445	fox	move from	16	14	to	16	14
[LOG]	#00ff00##UID:508:0#Talent Shield Pummel is ready to use.
[LOG]	#00ff00##UID:511:0#Talent Assault is ready to use.
[LOG]	#00ff00##UID:2205:0#Talent Bind Demon is ready to use.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	skeleton warrior	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	5	0
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	5	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	142	22	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	41	0	=	1.082
[ATTACK] after armor	153.644
[PHYS CRIT %]	38.214995687113
[ATTACK] after crit	230.466
[ATTACK] after mult	230.466
[ATTACK] after counterstrike	460.932
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Skeleton warrior!#{normal}#
[Actor:move]	6744	Cait	move from	15	13	to	15	13
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#32 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[54 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Skeleton warrior for #{bold}##WHITE#248 physical#{normal}##LAST# damage.
[LOG]	Overkill hits Fox for #DARK_GREEN#45 blight#LAST# damage.
[LOG]	Overkill hits Devourer for #DARK_GREEN#45 blight#LAST# damage.
[LOG]	Overkill hits Devourer for #DARK_GREEN#31 blight#LAST# damage.
[LOG]	Overkill hits Devourer for #DARK_GREEN#45 blight#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#9 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[15 healing]#LAST#.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Skeleton warrior!#{normal}#
[improved_talented AI] chooses for	13454	devourer	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	50.769378158063	25	36	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	50.769378158063	25	36	1	vs. armor/def	123.56921510403	32
checkHit	36	vs	32	=> chance to hit	60
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	53	25	vs. armor/hardiness	123.56921510403	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	20	=> chance to hit	60
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[LOG]	Bleeding from Cait hits Fox for #WHITE#31 physical#LAST# damage.
[LOG]	Bleeding from Cait hits Devourer for #WHITE#31 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#4 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[8 healing]#LAST#.
[LOG]	Melee retaliation hits Devourer for #GREEN#3 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#4 cold#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[2 healing]#LAST#.
[LOG]	Bleeding from Cait hits Devourer for #WHITE#23 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[7 healing]#LAST#.
[LOG]	Bleeding from Cait hits Devourer for #WHITE#31 physical#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#1 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.206931620056	3	14	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.206931620056	3	14	1	vs. armor/def	123.56921510403	32
checkHit	14	vs	32	=> chance to hit	5
[LOG]	#UID:13445:0#Fox misses #fbd578#Cait#LAST#.
[Actor:move]	13445	fox	move from	16	14	to	16	14
[LOG]	
Deleting shader 90 (is clone 1)
[LOG]	Cait uses #{bold}##RED#Assault.#{normal}##LAST#
[LOG]	Cait uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Cait is not stunned anymore.
[LOG]	Cait is cured!
[LOG]	Cait lessens the pain.
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	devourer	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	16	8
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	16	8
checkHit	41	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	177	22	vs. armor/hardiness	16	0.3
[ATTACK] mace accuracy bonus	41	8	=	1.066
[ATTACK] after armor	188.682
[PHYS CRIT %]	14.2
[ATTACK] after crit	188.682
[ATTACK] after mult	188.682
Deleting shader 90 (is clone 1)
[SPELL CRIT %]	7.2
Adding entity	13462	after	6744
[SPELL CRIT %]	7.2
Adding entity	13463	after	6744
[SPELL CRIT %]	7.2
Adding entity	13464	after	6744
[SPELL CRIT %]	7.2
Adding entity	13465	after	6744
[Actor:move]	6744	Cait	move from	15	13	to	15	13
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#32 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[33 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Devourer for #WHITE#243 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#251#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[Actor:move]	13455	devourer	move from	13	13	to	14	13
[Actor:move]	13456	devourer	move from	13	14	to	13	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#8 healing#LAST#.
Cloned shader 95
[SHADER] setting reset param	tick_start	3214238
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around fox!
Cloned shader 90
[SHADER] setting reset param	tick_start	3214280
Cloned shader 95
[SHADER] setting reset param	tick_start	3214238
Cloned shader 95
[SHADER] setting reset param	tick_start	3214238
Cloned shader 95
[SHADER] setting reset param	tick_start	3214238
[LOG]	Cait's Flame Bolts hits Devourer for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	Demonic Soul hits Fox for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Devourer for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Devourer for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Fox for #LIGHT_RED#74 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#10 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#10 healing#LAST#, #LIGHT_GREEN#10 healing#LAST#, #LIGHT_GREEN#10 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[48 healing]#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[13 healing]#LAST#.
[improved_talented AI] chooses for	13454	devourer	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	50.769378158063	25	36	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	50.769378158063	25	36	1	vs. armor/def	123.56921510403	32
checkHit	36	vs	32	=> chance to hit	60
[LOG]	#UID:13454:0#Devourer misses #fbd578#Cait#LAST#.
[LOG]	Bleeding from Cait hits Fox for #WHITE#62 physical#LAST# damage.
[LOG]	Overkill hits Devourer for #DARK_GREEN#11 blight#LAST# damage.
[LOG]	Overkill hits Devourer for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#8 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[20 healing]#LAST#.
[LOG]	Bleeding from Cait hits Devourer for #WHITE#62 physical#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[4 healing]#LAST#.
[LOG]	#{bold}#Bleeding from Cait killed Fox!#{normal}#
[LOG]	Bleeding from Cait hits Devourer for #WHITE#46 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#6 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[14 healing]#LAST#.
[LOG]	Bleeding from Cait hits Devourer for #WHITE#62 physical#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[4 healing]#LAST#.
[LOG]	
[LOG]	Cait uses #{bold}##RED#Assault.#{normal}##LAST#
[ATTACK] to 	devourer	dam/apr/atk/mult ::	75.041664710215	16	41	1.0549509756796	vs. armor/def	16	8
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	1.0549509756796	vs. armor/def	16	8
checkHit	41	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	81	16	vs. armor/hardiness	16	0.3
[ATTACK] after armor	81
[PHYS CRIT %]	14.7
[ATTACK] after crit	81
[ATTACK] after mult	85.451029030051
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around devourer!
Cloned shader 90
[SHADER] setting reset param	tick_start	3215073
[ATTACK] staff accuracy bonus	41	8	=	1.66
[ATTACK] to 	devourer	dam/apr/atk/mult ::	139.45892115397	22	41	1.0549509756796	vs. armor/def	16	8
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.0549509756796	vs. armor/def	16	8
checkHit	41	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	161	22	vs. armor/hardiness	16	0.3
[ATTACK] mace accuracy bonus	41	8	=	1.066
[ATTACK] after armor	171.626
[PHYS CRIT %]	100
[ATTACK] after crit	257.439
[ATTACK] after mult	271.58552422799
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Devourer!#{normal}#
[ATTACK] to 	devourer	dam/apr/atk/mult ::	139.45892115397	22	41	1.0549509756796	vs. armor/def	16	8
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.0549509756796	vs. armor/def	16	8
checkHit	41	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	155	22	vs. armor/hardiness	16	0.3
[ATTACK] mace accuracy bonus	41	8	=	1.066
[ATTACK] after armor	165.23
[PHYS CRIT %]	100
[ATTACK] after crit	247.845
[ATTACK] after mult	261.46432456732
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Devourer!#{normal}#
[SPELL CRIT %]	7.2
Adding entity	13466	after	6744
[SPELL CRIT %]	7.2
Adding entity	13467	after	6744
[LOG]	Overkill hits Devourer for #DARK_GREEN#24 blight#LAST# damage.
[LOG]	Overkill hits Devourer for #DARK_GREEN#24 blight#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#14 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[45 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Devourer for #WHITE#110 physical#LAST# damage.
[LOG]	Demonic Soul hits Devourer for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Demonic Soul hits Devourer for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Demonic Soul hits Devourer for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[11 healing]#LAST#.
[LOG]	#{bold}#Demonic Soul killed Devourer!#{normal}#
Cloned shader 95
[SHADER] setting reset param	tick_start	3215083
Cloned shader 95
[SHADER] setting reset param	tick_start	3215083
[LOG]	Cait's Flame Bolts hits Devourer for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#10 healing#LAST#, #LIGHT_GREEN#10 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[28 healing]#LAST#.
[LOG]	Cait's Flame Bolts hits Devourer for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[6 healing]#LAST#.
[improved_talented AI] chooses for	13455	devourer	T_GNASHING_TEETH
[LOG]	#RED##{bold}#Devourer tries to bite Cait with razor sharp teeth!#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	51.404778669543	25	37	1.1708203932499	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	51.404778669543	25	37	1.1708203932499	vs. armor/def	123.56921510403	32
checkHit	37	vs	32	=> chance to hit	63
[LOG]	#UID:13455:0#Devourer misses #fbd578#Cait#LAST#.
[LOG]	Cait resists the cut!
[Actor:move]	13456	devourer	move from	13	13	to	13	14
[LOG]	Bleeding from Cait hits Devourer for #WHITE#46 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#6 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[14 healing]#LAST#.
[LOG]	Bleeding from Cait hits Devourer for #WHITE#62 physical#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[4 healing]#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	devourer	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	16	8
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	16	8
checkHit	41	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	172	22	vs. armor/hardiness	16	0.3
[ATTACK] mace accuracy bonus	41	8	=	1.066
[ATTACK] after armor	183.352
[PHYS CRIT %]	14.2
[ATTACK] after crit	183.352
[ATTACK] after mult	183.352
[Actor:move]	6744	Cait	move from	15	13	to	15	13
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#31 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[39 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Devourer for #WHITE#237 physical#LAST# damage.
[LOG]	Overkill hits Devourer for #DARK_GREEN#60 blight#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[10 healing]#LAST#.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Devourer!#{normal}#
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#8 healing#LAST#.
[LOG]	
[USERCHAT] channel talk	Boink	tome	They don't proc off a melee attack ffs
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 90 (is clone 1)
Deleting shader 95 (is clone 1)
[Actor:move]	6744	Cait	move from	15	13	to	14	13
[LOG]	You pickup 0.85 gold pieces.
Vault id	2	opens:	2	12	19	13
[LOG]	Devourer stops bleeding.
[improved_talented AI] chooses for	13456	devourer	T_GNASHING_TEETH
[LOG]	#RED##{bold}#Devourer tries to bite Cait with razor sharp teeth!#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	50.689233321656	25	32	1.1708203932499	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	50.689233321656	25	32	1.1708203932499	vs. armor/def	123.56921510403	32
checkHit	32	vs	32	=> chance to hit	50
[LOG]	#UID:13456:0#Devourer misses #fbd578#Cait#LAST#.
[LOG]	Cait resists the cut!
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	devourer	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	16	8
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	16	8
checkHit	41	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	178	22	vs. armor/hardiness	16	0.3
[ATTACK] mace accuracy bonus	41	8	=	1.066
[ATTACK] after armor	189.748
[PHYS CRIT %]	14.2
[ATTACK] after crit	189.748
[ATTACK] after mult	189.748
[SPELL CRIT %]	7.2
Adding entity	13468	after	6744
[Actor:move]	6744	Cait	move from	14	13	to	14	13
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#23 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[24 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Devourer for #WHITE#180 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#187#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[improved_talented AI] chooses for	13456	devourer	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	50.689233321656	25	32	1	vs. armor/def	123.56921510403	32
[ATTACK] after melee attack bonus hooks & callbacks::	50.689233321656	25	32	1	vs. armor/def	123.56921510403	32
checkHit	32	vs	32	=> chance to hit	50
[LOG]	#UID:13456:0#Devourer misses #fbd578#Cait#LAST#.
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around devourer!
Cloned shader 90
[SHADER] setting reset param	tick_start	3216835
Cloned shader 95
[SHADER] setting reset param	tick_start	3216815
[LOG]	Cait's Flame Bolts hits Devourer for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#10 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[19 healing]#LAST#.
[LOG]	Demonic Soul hits Devourer for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[5 healing]#LAST#.
[LOG]	Cait feels pain again.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	devourer	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	16	8
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	16	8
checkHit	41	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	182	22	vs. armor/hardiness	16	0.3
[ATTACK] mace accuracy bonus	41	8	=	1.066
[ATTACK] after armor	194.012
[PHYS CRIT %]	14.2
[ATTACK] after crit	194.012
[ATTACK] after mult	194.012
[Actor:move]	6744	Cait	move from	14	13	to	14	13
Vault id	2	opens:	2	12	19	13
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#24 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Devourer for #WHITE#184 physical#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Devourer!#{normal}#
[LOG]	
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 90 (is clone 1)
[Actor:move]	6744	Cait	move from	14	13	to	13	14
Vault id	2	opens:	2	12	19	13
[LOG]	#00ff00##UID:511:0#Talent Assault is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	Cait deactivates #{bold}##ORANGE#Osmosis Shield#LAST#.
[LOG]	#00ff00##UID:510:0#Talent Shield Slam is ready to use.
Deleting shader 95 (is clone 1)
[LOG]	#00ff00##UID:116:0#Talent Infusion: Wild is ready to use.
Deleting shader 90 (is clone 1)
[LOG]	Rested for 23 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6744	Cait	move from	13	14	to	12	13
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	12	13	to	11	12
Vault id	2	opens:	2	12	19	13
[Actor:move]	6744	Cait	move from	11	12	to	11	11
[Actor:move]	6744	Cait	move from	11	11	to	12	10
[Actor:move]	6744	Cait	move from	12	10	to	13	9
[Actor:move]	6744	Cait	move from	13	9	to	13	8
[Actor:move]	6744	Cait	move from	13	8	to	13	8
[Actor:move]	6744	Cait	move from	13	8	to	14	8
[Actor:move]	6744	Cait	move from	14	8	to	15	8
[Actor:move]	6744	Cait	move from	15	8	to	16	8
[Actor:move]	6744	Cait	move from	16	8	to	17	8
[Actor:move]	6744	Cait	move from	17	8	to	18	8
[Actor:move]	6744	Cait	move from	18	8	to	19	8
[Actor:move]	6744	Cait	move from	19	8	to	20	8
[Actor:move]	6744	Cait	move from	20	8	to	21	7
[Actor:move]	6744	Cait	move from	21	7	to	22	7
[Actor:move]	6744	Cait	move from	22	7	to	23	8
[Actor:move]	6744	Cait	move from	23	8	to	24	9
[Actor:move]	6744	Cait	move from	24	9	to	25	10
[Actor:move]	6744	Cait	move from	25	10	to	25	11
[Actor:move]	6744	Cait	move from	25	11	to	25	12
[Actor:move]	6744	Cait	move from	25	12	to	26	13
[Actor:move]	6744	Cait	move from	26	13	to	27	13
[Actor:move]	6744	Cait	move from	27	13	to	28	13
[LOG]	Ran for 24 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_2.lua	:=:	/data/sound/ambient/door_creaks/creak_2.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_2.ogg" : <static>
[Actor:move]	6744	Cait	move from	28	13	to	28	13
[Actor:move]	6744	Cait	move from	28	13	to	28	14
[Actor:move]	6744	Cait	move from	28	14	to	27	13
[Actor:move]	6744	Cait	move from	27	13	to	26	13
[Actor:move]	6744	Cait	move from	26	13	to	25	12
[Actor:move]	6744	Cait	move from	25	12	to	24	11
[Actor:move]	6744	Cait	move from	24	11	to	23	10
[Actor:move]	6744	Cait	move from	23	10	to	23	9
[Actor:move]	6744	Cait	move from	23	9	to	23	8
[Actor:move]	6744	Cait	move from	23	8	to	22	7
[Actor:move]	6744	Cait	move from	22	7	to	21	8
[Actor:move]	6744	Cait	move from	21	8	to	20	8
[Actor:move]	6744	Cait	move from	20	8	to	19	8
[Actor:move]	6744	Cait	move from	19	8	to	18	8
[Actor:move]	6744	Cait	move from	18	8	to	17	8
[Actor:move]	6744	Cait	move from	17	8	to	16	8
[Actor:move]	6744	Cait	move from	16	8	to	15	8
[Actor:move]	6744	Cait	move from	15	8	to	14	8
[Actor:move]	6744	Cait	move from	14	8	to	13	9
[Actor:move]	6744	Cait	move from	13	9	to	12	10
[Actor:move]	6744	Cait	move from	12	10	to	11	10
[Actor:move]	6744	Cait	move from	11	10	to	10	10
[Actor:move]	6744	Cait	move from	10	10	to	9	9
[Actor:move]	6744	Cait	move from	9	9	to	8	8
[Actor:move]	6744	Cait	move from	8	8	to	7	7
[Actor:move]	6744	Cait	move from	7	7	to	6	7
[Actor:move]	6744	Cait	move from	6	7	to	5	7
[Actor:move]	6744	Cait	move from	5	7	to	4	7
[Actor:move]	6744	Cait	move from	4	7	to	3	7
[Actor:move]	6744	Cait	move from	3	7	to	2	7
[Actor:move]	6744	Cait	move from	2	7	to	1	8
[Actor:move]	6744	Cait	move from	1	8	to	1	9
[Actor:move]	6744	Cait	move from	1	9	to	1	10
[Actor:move]	6744	Cait	move from	1	10	to	1	11
[Actor:move]	6744	Cait	move from	1	11	to	1	12
[Actor:move]	6744	Cait	move from	1	12	to	1	13
[Actor:move]	6744	Cait	move from	1	13	to	1	14
[Actor:move]	6744	Cait	move from	1	14	to	1	15
[Actor:move]	6744	Cait	move from	1	15	to	1	16
[Actor:move]	6744	Cait	move from	1	16	to	1	17
[Actor:move]	6744	Cait	move from	1	17	to	1	18
[Actor:move]	6744	Cait	move from	1	18	to	1	19
[Actor:move]	6744	Cait	move from	1	19	to	1	20
[Actor:move]	6744	Cait	move from	1	20	to	1	21
[Actor:move]	6744	Cait	move from	1	21	to	1	22
[Actor:move]	6744	Cait	move from	1	22	to	1	23
[Actor:move]	6744	Cait	move from	1	23	to	1	24
[Actor:move]	6744	Cait	move from	1	24	to	1	25
[Actor:move]	6744	Cait	move from	1	25	to	1	26
[USERCHAT] channel achievement	arcanetoes	tome	Level 10 (Nightmare (Adventure) difficulty)	false	false
[Actor:move]	6744	Cait	move from	1	26	to	1	27
[Actor:move]	6744	Cait	move from	1	27	to	1	28
[Actor:move]	6744	Cait	move from	1	28	to	1	29
[Actor:move]	6744	Cait	move from	1	29	to	1	30
[Actor:move]	6744	Cait	move from	1	30	to	1	31
[Actor:move]	6744	Cait	move from	1	31	to	1	32
[Actor:move]	6744	Cait	move from	1	32	to	1	33
[Actor:move]	6744	Cait	move from	1	33	to	1	34
[USERCHAT] channel talk	Strangerwave	tome	if i knew that beforehand i wouldnt have died on my first east time
[Actor:move]	6744	Cait	move from	1	34	to	1	35
[Actor:move]	6744	Cait	move from	1	35	to	1	36
[Actor:move]	6744	Cait	move from	1	36	to	1	37
[Actor:move]	6744	Cait	move from	1	37	to	2	38
[Actor:move]	6744	Cait	move from	2	38	to	3	38
[Actor:move]	6744	Cait	move from	3	38	to	4	38
[Actor:move]	6744	Cait	move from	4	38	to	5	38
[Actor:move]	6744	Cait	move from	5	38	to	6	38
[Actor:move]	6744	Cait	move from	6	38	to	7	38
[Actor:move]	6744	Cait	move from	7	38	to	8	38
[LOG]	Ran for 66 turns (stop reason: at door).
[LOG]	
[USERCHAT] channel talk	Moasseman	tome	?????????????????????????????????????????????????
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6744	Cait	move from	8	38	to	8	38
[LOG]	Ran for 1 turns (stop reason: dialog is displayed).
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x12f24c50
[LOG]	Cait deactivates #{bold}##ORANGE#Flame of Urh'Rok#LAST#.
[LOG]	Cait deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Cait deactivates #{bold}##ORANGE#Hardened Core#LAST#.
Loading tile	player/ogre_female/base_01.png
==SDM 128x256 :: 128x256
[SHADER] Loading from /data/gfx/shaders/crystalineaura.lua
[SHADER] Loaded shader with totalname	crystalineaura[color=vec3(0.67058823529412,0.15686274509804,0.15686274509804),growthSpeed=2,spikeLength=0.5,spikeOffset=0.223123,spikeWidth=1,time_factor=2500]
New GL Shader program 111
*p 111: Uniform: 0: 8B51 color
*p 111: Uniform: 1: 8B5E displMapTex
*p 111: Uniform: 2: 1406 growthSpeed
*p 111: Uniform: 3: 8B5E normalMapTex
*p 111: Uniform: 4: 1406 spikeLength
*p 111: Uniform: 5: 1406 spikeOffset
*p 111: Uniform: 6: 1406 spikeWidth
*p 111: Uniform: 7: 1406 tick
*p 111: Uniform: 8: 1406 tick_start
*p 111: Uniform: 9: 1406 time_factor
[SHADER] setting reset param	tick_start	3226112
[LOG]	Cait deactivates #{bold}##ORANGE#Overkill#LAST#.
Saving JSON	true
[LOG]	Saving game...
Loading tile	player/ogre_female/base_01.png
==SDM 128x256 :: 128x256
Cloned shader 111
[SHADER] setting reset param	tick_start	3226131
[SAVEFILE PIPE] new save running in the pipe:	Cait	game	::	game.teag	::	table: 0x140f75a8	=>	table: 0x177380f8	(7524)
Loading savefile 	/save/cait/
[Actor:move]	6744	Cait	move from	8	38	to	8	37
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x124d2cc0	=>	table: 0x176a89a8	(1308)
Loading savefile 	/save//
[Actor:move]	6744	Cait	move from	8	37	to	8	36
[Actor:move]	6744	Cait	move from	8	36	to	8	35
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/cait/game.teag.tmp
[Actor:move]	6744	Cait	move from	8	35	to	8	34
Saved zipname /save/cait/game.teag.tmp
[SAVEFILE PIPE] Checking save	Cait	game	/save/cait/game.teag.tmp
Loading savefile 	/save/cait/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6744	Cait	move from	8	34	to	8	35
[Actor:move]	6744	Cait	move from	8	35	to	8	36
[Actor:move]	6744	Cait	move from	8	36	to	8	37
[Actor:move]	6744	Cait	move from	8	37	to	7	38
[Actor:move]	6744	Cait	move from	7	38	to	6	38
[Actor:move]	6744	Cait	move from	6	38	to	5	38
[Actor:move]	6744	Cait	move from	5	38	to	4	38
Deleting shader 48 (is clone 1)
[Actor:move]	6744	Cait	move from	4	38	to	3	38
[Actor:move]	6744	Cait	move from	3	38	to	2	38
[Actor:move]	6744	Cait	move from	2	38	to	1	37
[Actor:move]	6744	Cait	move from	1	37	to	1	36
[Actor:move]	6744	Cait	move from	1	36	to	1	35
[Actor:move]	6744	Cait	move from	1	35	to	1	34
[Actor:move]	6744	Cait	move from	1	34	to	1	33
[Actor:move]	6744	Cait	move from	1	33	to	1	32
[Actor:move]	6744	Cait	move from	1	32	to	1	31
[Actor:move]	6744	Cait	move from	1	31	to	1	30
[Actor:move]	6744	Cait	move from	1	30	to	1	29
[Actor:move]	6744	Cait	move from	1	29	to	1	28
[Actor:move]	6744	Cait	move from	1	28	to	1	27
[Actor:move]	6744	Cait	move from	1	27	to	1	26
[Actor:move]	6744	Cait	move from	1	26	to	1	25
[Actor:move]	6744	Cait	move from	1	25	to	1	24
[LOG]	Today is the 14th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	6744	Cait	move from	1	24	to	1	23
[Actor:move]	6744	Cait	move from	1	23	to	1	22
[Actor:move]	6744	Cait	move from	1	22	to	1	21
[Actor:move]	6744	Cait	move from	1	21	to	1	20
[Actor:move]	6744	Cait	move from	1	20	to	1	19
[Actor:move]	6744	Cait	move from	1	19	to	1	18
[Actor:move]	6744	Cait	move from	1	18	to	1	17
[Actor:move]	6744	Cait	move from	1	17	to	1	16
[Actor:move]	6744	Cait	move from	1	16	to	1	15
[Actor:move]	6744	Cait	move from	1	15	to	1	14
[Actor:move]	6744	Cait	move from	1	14	to	1	13
[Actor:move]	6744	Cait	move from	1	13	to	1	12
[Actor:move]	6744	Cait	move from	1	12	to	1	11
[Actor:move]	6744	Cait	move from	1	11	to	1	10
[Actor:move]	6744	Cait	move from	1	10	to	1	9
[Actor:move]	6744	Cait	move from	1	9	to	1	8
[Actor:move]	6744	Cait	move from	1	8	to	2	7
[Actor:move]	6744	Cait	move from	2	7	to	3	7
[Actor:move]	6744	Cait	move from	3	7	to	4	7
[Actor:move]	6744	Cait	move from	4	7	to	5	7
[Actor:move]	6744	Cait	move from	5	7	to	6	7
[Actor:move]	6744	Cait	move from	6	7	to	7	7
[Actor:move]	6744	Cait	move from	7	7	to	8	8
[Actor:move]	6744	Cait	move from	8	8	to	9	9
[Actor:move]	6744	Cait	move from	9	9	to	10	10
[Actor:move]	6744	Cait	move from	10	10	to	11	10
[Actor:move]	6744	Cait	move from	11	10	to	12	9
[Actor:move]	6744	Cait	move from	12	9	to	13	8
[Actor:move]	6744	Cait	move from	13	8	to	14	8
[Actor:move]	6744	Cait	move from	14	8	to	15	8
[Actor:move]	6744	Cait	move from	15	8	to	16	8
[Actor:move]	6744	Cait	move from	16	8	to	17	8
[Actor:move]	6744	Cait	move from	17	8	to	18	8
[Actor:move]	6744	Cait	move from	18	8	to	19	8
[Actor:move]	6744	Cait	move from	19	8	to	20	8
[Actor:move]	6744	Cait	move from	20	8	to	21	9
[Actor:move]	6744	Cait	move from	21	9	to	21	10
[Actor:move]	6744	Cait	move from	21	10	to	21	11
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[Actor:move]	6744	Cait	move from	21	11	to	21	12
[USERCHAT] channel talk	FuzzyCuddlyBunny	tome	who said anything about a melee attack lol
[Actor:move]	6744	Cait	move from	21	12	to	21	13
[Actor:move]	6744	Cait	move from	21	13	to	21	14
[Actor:move]	6744	Cait	move from	21	14	to	21	15
[Actor:move]	6744	Cait	move from	21	15	to	21	16
[Actor:move]	6744	Cait	move from	21	16	to	21	17
[Actor:move]	6744	Cait	move from	21	17	to	21	18
[Actor:move]	6744	Cait	move from	21	18	to	21	19
[Actor:move]	6744	Cait	move from	21	19	to	21	20
[Actor:move]	6744	Cait	move from	21	20	to	21	21
[Actor:move]	6744	Cait	move from	21	21	to	22	22
[Actor:move]	6744	Cait	move from	22	22	to	23	22
[Actor:move]	6744	Cait	move from	23	22	to	24	23
[Actor:move]	6744	Cait	move from	24	23	to	25	24
[Actor:move]	6744	Cait	move from	25	24	to	26	24
[Actor:move]	6744	Cait	move from	26	24	to	27	24
[Actor:move]	6744	Cait	move from	27	24	to	28	24
[Actor:move]	6744	Cait	move from	28	24	to	29	24
[Actor:move]	6744	Cait	move from	29	24	to	30	25
[Actor:move]	6744	Cait	move from	30	25	to	31	26
[Actor:move]	6744	Cait	move from	31	26	to	31	27
[Actor:move]	6744	Cait	move from	31	27	to	32	28
[Actor:move]	6744	Cait	move from	32	28	to	33	29
[Actor:move]	6744	Cait	move from	33	29	to	33	30
[Actor:move]	6744	Cait	move from	33	30	to	34	31
[Actor:move]	6744	Cait	move from	34	31	to	35	32
[Actor:move]	6744	Cait	move from	35	32	to	36	33
[Actor:move]	6744	Cait	move from	36	33	to	37	33
[Actor:move]	6744	Cait	move from	37	33	to	38	33
[Actor:move]	6744	Cait	move from	38	33	to	39	33
[Actor:move]	6744	Cait	move from	39	33	to	40	33
[Actor:move]	6744	Cait	move from	40	33	to	41	34
[Actor:move]	6744	Cait	move from	41	34	to	40	35
[Actor:move]	6744	Cait	move from	40	35	to	40	36
[Actor:move]	6744	Cait	move from	40	36	to	40	37
[Actor:move]	6744	Cait	move from	40	37	to	40	38
[Actor:move]	6744	Cait	move from	40	38	to	40	39
[Actor:move]	6744	Cait	move from	40	39	to	40	40
[Actor:move]	6744	Cait	move from	40	40	to	40	41
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 101 turns (stop reason: at exit).
[LOG]	
[USERCHAT] channel talk	Cathbald	tome	why are you talking about melee attack ?
Server latency	5
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x1685e438
[LOG]	Cait deactivates #{bold}##ORANGE#Hardened Core#LAST#.
Loading tile	player/ogre_female/base_01.png
==SDM 128x256 :: 128x256
Cloned shader 111
[SHADER] setting reset param	tick_start	3234682
[LOG]	Cait deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Cait deactivates #{bold}##ORANGE#Overkill#LAST#.
[LOG]	Cait deactivates #{bold}##ORANGE#Flame of Urh'Rok#LAST#.
Saving JSON	true
[LOG]	Saving game...
Loading tile	player/ogre_female/base_01.png
==SDM 128x256 :: 128x256
Cloned shader 111
[SHADER] setting reset param	tick_start	3234702
[SAVEFILE PIPE] new save running in the pipe:	Cait	game	::	game.teag	::	table: 0x140f75a8	=>	table: 0x12a15998	(7524)
Loading savefile 	/save/cait/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x124d2cc0	=>	table: 0x1683f6f0	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/cait/game.teag.tmp
Saved zipname /save/cait/game.teag.tmp
[SAVEFILE PIPE] Checking save	Cait	game	/save/cait/game.teag.tmp
Loading savefile 	/save/cait/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
Deleting shader 111 (is clone 1)
[USERCHAT] channel achievement	Ceoran	global	Lucky Girl (Exploration mode)	false	true
[USERCHAT] channel talk	Moasseman	tome	Spellblade is a sword that has 12% chance to proc lightning, manathrust and flame on spell
[USERCHAT] channel achievement	odinfk	tome	Home sweet home	false	false
[USERCHAT] channel talk	Cathbald	tome	spellblade has 3 different "on spell hit"
[USERCHAT] channel talk	Cathbald	tome	so ano loves it
[USERCHAT] channel talk	Cathbald	tome	very simple
[USERCHAT] channel talk	Boink	tome	if you're hitting melee with the 1.6 builds, you're playing it wrong
[USERCHAT] channel talk	FuzzyCuddlyBunny	tome	spellblade goes in your offhand with a shorstaff in mainhand 
[USERCHAT] channel talk	Moasseman	tome	Okay
[USERCHAT] channel talk	Boink	tome	mobs don't get within 5 tiles
[USERCHAT] channel talk	Jon the Red	tome	isn't Spellblade a longsword?
[USERCHAT] channel talk	Moasseman	tome	You're not actually serious so
[USERCHAT] channel talk	Cathbald	tome	ok, not relevant though
[USERCHAT] channel talk	Moasseman	tome	Imma stop
[USERCHAT] channel talk	Boink	tome	by 'damage issues' I mean I'm no longer 1-shotting level 42 mobs
[USERCHAT] channel talk	Cathbald	tome	yeah, Bunny plays krog everything
Server latency	6
[USERCHAT] channel talk	Cathbald	tome	which defeats the purpose of spellblade though :p
[USERCHAT] channel talk	Boink	tome	I'm playing 1.6 B4.. anorthill don't melee
[USERCHAT] channel talk	Moasseman	tome	Fuzzy I have spellblade in mainhand with staff in offhand on my  ano
[USERCHAT] channel talk	Moasseman	tome	and it ain't evena  krog
[USERCHAT] channel talk	Boink	tome	muppets.
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[USERCHAT] channel achievement	shadowdweller01	tome	Utterly Destroyed (Insane (Adventure) difficulty)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel talk	Cathbald	tome	yeah but that staff is telos
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[USERCHAT] channel talk	Moasseman	tome	Yep
[USERCHAT] channel talk	Boink	tome	Ogre, slow clap.
[USERCHAT] channel talk	Cathbald	tome	doesn't count !
[USERCHAT] channel talk	Moasseman	tome	:D
[USERCHAT] channel talk	Moasseman	tome	Half a Telos
[USERCHAT] channel talk	Moasseman	tome	best staff
Server latency	6
[USERCHAT] channel achievement	Nicephorus37	tome	The Arena	false	true
[USERCHAT] channel achievement	zargenathen	tome	Rescuer of the lost	false	false
[USERCHAT] channel serial data	Asparatame	tome	641
[USERCHAT] channel achievement	Tackleterry	tome	Curse Lifter (Nightmare (Roguelike) difficulty)	false	false
Server latency	6
[USERCHAT] channel talk	Boink	tome	oh, ffs
Deleting temp shader	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
Deleting temp shader	flamewings[]
Deleting temp shader	flamewings[deploy_factor=14]
Deleting shader 100 (is clone 0)
Deleting shader 62 (is clone 0)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6744	Cait	move from	40	41	to	40	40
[Actor:move]	6744	Cait	move from	40	40	to	40	39
[Actor:move]	6744	Cait	move from	40	39	to	40	38
[Actor:move]	6744	Cait	move from	40	38	to	40	37
[Actor:move]	6744	Cait	move from	40	37	to	41	36
[Actor:move]	6744	Cait	move from	41	36	to	41	35
[Actor:move]	6744	Cait	move from	41	35	to	41	34
[Actor:move]	6744	Cait	move from	41	34	to	40	33
[Actor:move]	6744	Cait	move from	40	33	to	39	33
Deleting shader 101 (is clone 0)
[Actor:move]	6744	Cait	move from	39	33	to	38	32
[Actor:move]	6744	Cait	move from	38	32	to	37	32
[Actor:move]	6744	Cait	move from	37	32	to	36	32
[Actor:move]	6744	Cait	move from	36	32	to	35	32
[Actor:move]	6744	Cait	move from	35	32	to	34	31
[Actor:move]	6744	Cait	move from	34	31	to	33	30
[Actor:move]	6744	Cait	move from	33	30	to	33	29
[Actor:move]	6744	Cait	move from	33	29	to	32	28
[Actor:move]	6744	Cait	move from	32	28	to	31	27
[Actor:move]	6744	Cait	move from	31	27	to	31	26
[Actor:move]	6744	Cait	move from	31	26	to	30	25
[Actor:move]	6744	Cait	move from	30	25	to	29	24
[Actor:move]	6744	Cait	move from	29	24	to	28	24
[Actor:move]	6744	Cait	move from	28	24	to	27	24
[Actor:move]	6744	Cait	move from	27	24	to	26	23
[Actor:move]	6744	Cait	move from	26	23	to	25	22
[Actor:move]	6744	Cait	move from	25	22	to	24	22
[Actor:move]	6744	Cait	move from	24	22	to	23	22
[Actor:move]	6744	Cait	move from	23	22	to	22	22
[Actor:move]	6744	Cait	move from	22	22	to	21	21
[Actor:move]	6744	Cait	move from	21	21	to	21	20
[Actor:move]	6744	Cait	move from	21	20	to	21	19
[Actor:move]	6744	Cait	move from	21	19	to	21	18
[Actor:move]	6744	Cait	move from	21	18	to	21	17
[Actor:move]	6744	Cait	move from	21	17	to	21	16
[Actor:move]	6744	Cait	move from	21	16	to	21	15
[Actor:move]	6744	Cait	move from	21	15	to	21	14
[Actor:move]	6744	Cait	move from	21	14	to	21	13
[Actor:move]	6744	Cait	move from	21	13	to	21	12
[Actor:move]	6744	Cait	move from	21	12	to	21	11
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 40 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6744	Cait	move from	21	11	to	21	12
[Actor:move]	6744	Cait	move from	21	12	to	21	13
[Actor:move]	6744	Cait	move from	21	13	to	21	14
[Actor:move]	6744	Cait	move from	21	14	to	21	15
[Actor:move]	6744	Cait	move from	21	15	to	21	16
[Actor:move]	6744	Cait	move from	21	16	to	21	17
[Actor:move]	6744	Cait	move from	21	17	to	21	18
[Actor:move]	6744	Cait	move from	21	18	to	21	19
[Actor:move]	6744	Cait	move from	21	19	to	21	20
[Actor:move]	6744	Cait	move from	21	20	to	21	21
[Actor:move]	6744	Cait	move from	21	21	to	22	22
[Actor:move]	6744	Cait	move from	22	22	to	23	22
[Actor:move]	6744	Cait	move from	23	22	to	24	23
Deleting shader 111 (is clone 1)
[Actor:move]	6744	Cait	move from	24	23	to	25	24
[Actor:move]	6744	Cait	move from	25	24	to	26	24
[Actor:move]	6744	Cait	move from	26	24	to	27	24
[Actor:move]	6744	Cait	move from	27	24	to	28	24
[Actor:move]	6744	Cait	move from	28	24	to	29	24
[Actor:move]	6744	Cait	move from	29	24	to	30	25
[Actor:move]	6744	Cait	move from	30	25	to	31	26
[Actor:move]	6744	Cait	move from	31	26	to	31	27
[Actor:move]	6744	Cait	move from	31	27	to	32	28
[Actor:move]	6744	Cait	move from	32	28	to	33	29
[Actor:move]	6744	Cait	move from	33	29	to	33	30
[Actor:move]	6744	Cait	move from	33	30	to	34	31
[Actor:move]	6744	Cait	move from	34	31	to	35	32
[Actor:move]	6744	Cait	move from	35	32	to	36	33
[Actor:move]	6744	Cait	move from	36	33	to	37	33
[Actor:move]	6744	Cait	move from	37	33	to	38	33
[Actor:move]	6744	Cait	move from	38	33	to	39	33
[Actor:move]	6744	Cait	move from	39	33	to	40	33
[Actor:move]	6744	Cait	move from	40	33	to	41	34
[Actor:move]	6744	Cait	move from	41	34	to	40	35
[Actor:move]	6744	Cait	move from	40	35	to	40	36
[Actor:move]	6744	Cait	move from	40	36	to	40	37
[Actor:move]	6744	Cait	move from	40	37	to	40	38
[Actor:move]	6744	Cait	move from	40	38	to	40	39
[Actor:move]	6744	Cait	move from	40	39	to	40	40
[Actor:move]	6744	Cait	move from	40	40	to	40	41
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 40 turns (stop reason: at exit).
[LOG]	
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x16d4e800
[LOG]	Cait deactivates #{bold}##ORANGE#Hardened Core#LAST#.
Loading tile	player/ogre_female/base_01.png
==SDM 128x256 :: 128x256
Cloned shader 111
[SHADER] setting reset param	tick_start	3428388
[LOG]	Cait deactivates #{bold}##ORANGE#Flame of Urh'Rok#LAST#.
[LOG]	Cait deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Cait deactivates #{bold}##ORANGE#Overkill#LAST#.
Saving JSON	true
[LOG]	Saving game...
Loading tile	player/ogre_female/base_01.png
==SDM 128x256 :: 128x256
Cloned shader 111
[SHADER] setting reset param	tick_start	3428404
[SAVEFILE PIPE] new save running in the pipe:	Cait	game	::	game.teag	::	table: 0x140f75a8	=>	table: 0x13392f78	(7537)
Loading savefile 	/save/cait/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x124d2cc0	=>	table: 0x16d4e8d0	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/cait/game.teag.tmp
Saved zipname /save/cait/game.teag.tmp
[SAVEFILE PIPE] Checking save	Cait	game	/save/cait/game.teag.tmp
Loading savefile 	/save/cait/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel talk	Boink	tome	someone sort this NPC friendly fire out
Deleting shader 111 (is clone 1)
FROM 	/mod/addons/orcs/superload/mod/dialogs/LevelupDialog.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/dialogs/LevelupDialog.lua	loading previous!
table: 0x0a03cc70	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Loading tile from tileset	/data/gfx/talents/grisly_constitution.png
Loading tile from tileset	/data/gfx/talents/scar_scripted_flesh.png
Loading tile from tileset	/data/gfx/talents/riposte.png
Loading tile from tileset	/data/gfx/talents/precise_strikes.png
Loading tile from tileset	/data/gfx/talents/perfect_strike.png
Loading tile from tileset	/data/gfx/talents/blinding_speed.png
Loading tile from tileset	/data/gfx/talents/quick_recovery.png
Loading tile from tileset	/data/gfx/talents/fast_metabolism.png
Loading tile from tileset	/data/gfx/talents/spell_shield.png
Loading tile from tileset	/data/gfx/talents/unending_frenzy.png
Loading tile from tileset	/data/gfx/talents/thick_skin.png
Loading tile from tileset	/data/gfx/talents/armour_training.png
Loading tile from tileset	/data/gfx/talents/light_armour_training.png
Loading tile from tileset	/data/gfx/talents/weapon_combat.png
Loading tile from tileset	/data/gfx/talents/weapons_mastery.png
Loading tile from tileset	/data/gfx/talents/knife_mastery.png
Loading tile from tileset	/data/gfx/talents/heightened_senses.png
Loading tile from tileset	/data/gfx/talents/device_mastery.png
Loading tile from tileset	/data/gfx/talents/track.png
Loading tile from tileset	/data/gfx/talents/danger_sense.png
Loading tile from tileset	/data/gfx/talents/waters_of_life.png
Loading tile from tileset	/data/gfx/talents/elemental_harmony.png
Loading tile from tileset	/data/gfx/talents/one_with_nature.png
Loading tile from tileset	/data/gfx/talents/healing_nexus.png
Loading tile from tileset	/data/gfx/talents/willful_tormenter.png
Loading tile from tileset	/data/gfx/talents/blood_vengeance.png
Loading tile from tileset	/data/gfx/talents/demon_plane.png
Loading tile	talents/suffuse_life.png
Loading tile	talents/link_of_pain.png
Loading tile	talents/demon_horns.png
Loading tile	talents/blighted_shield.png
Loading tile	talents/bleak_outcome.png
Loading tile	talents/stripped_life.png
Loading tile	talents/grim_future.png
Loading tile	talents/ominous_shadow.png
Loading tile	talents/dark_reign.png
Loading tile	talents/dread_end.png
Loading tile	talents/blood_pact.png
Loading tile	talents/erupting_darkness.png
Loading tile	talents/rain_of_fire.png
Loading tile	talents/only_ashes_left.png
Loading tile	talents/shattered_mind.png
Loading tile	talents/tale_of_destruction.png
Loading tile from tileset	/data/gfx/stats/strength.png
Loading tile from tileset	/data/gfx/stats/dexterity.png
Loading tile from tileset	/data/gfx/stats/constitution.png
Loading tile from tileset	/data/gfx/stats/magic.png
Loading tile from tileset	/data/gfx/stats/willpower.png
Loading tile from tileset	/data/gfx/stats/cunning.png
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/primal_infusion.png
Loading tile from tileset	/data/gfx/shockbolt/object/amulet_copper.png
Loading tile from tileset	/data/gfx/shockbolt/object/ring_copper.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/writhing_ring_of_the_hunter.png
Loading tile from tileset	/data/gfx/shockbolt/object/2haxe_stralite.png
Loading tile from tileset	/data/gfx/shockbolt/object/knife_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/weapon_axe_blood_letter.png
Loading tile from tileset	/data/gfx/shockbolt/object/axe_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/object/axe_stralite.png
Loading tile	object/artifact/jaw_of_rogroth.png
Loading tile from tileset	/data/gfx/shockbolt/object/belt_rough.png
Loading tile from tileset	/data/gfx/shockbolt/object/cloak_cashmere.png
Loading tile from tileset	/data/gfx/shockbolt/object/robe_cashmere.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/helm_of_garkul.png
Loading tile from tileset	/data/gfx/shockbolt/object/helm_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/object/cap_hardened.png
Loading tile from tileset	/data/gfx/shockbolt/object/mail_stralite.png
Loading tile from tileset	/data/gfx/shockbolt/object/agate.png
Loading tile from tileset	/data/gfx/shockbolt/object/aquamarine.png
Loading tile from tileset	/data/gfx/shockbolt/object/opal.png
Loading tile from tileset	/data/gfx/shockbolt/object/topaz.png
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_major_daelach.png
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_minor_quasit.png
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_demon_water_imp.png
Loading tile	npc/demon_major_wretch_titan.png
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_minor_wretchling.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/core_of_the_forge.png
Loading tile from tileset	/data/gfx/shockbolt/object/pickaxe_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/rungof_fang.png
Loading tile from tileset	/data/gfx/shockbolt/object/spinel.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/crystal_focus.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/orb_scrying.png
Loading tile	object/artifact/ape.png
Loading tile from tileset	/data/gfx/shockbolt/object/garnet.png
Loading tile from tileset	/data/gfx/shockbolt/object/torque_steel.png
Loading tile from tileset	/data/gfx/shockbolt/object/ametrine.png
Loading tile from tileset	/data/gfx/shockbolt/object/citrine.png
Loading tile from tileset	/data/gfx/shockbolt/object/zircon.png
Loading tile from tileset	/data/gfx/shockbolt/object/plate_steel.png
Loading tile from tileset	/data/gfx/shockbolt/object/ring_steel.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/jewelry_ring_bloodcaller.png
Loading tile from tileset	/data/gfx/shockbolt/object/lite_brass.png
Loading tile from tileset	/data/gfx/shockbolt/object/cloak_linen.png
Loading tile from tileset	/data/gfx/shockbolt/object/helm_iron.png
[USERCHAT] channel achievement	aoilotr	tome	The Arena	false	false
[USERCHAT] channel serial data	Polarthing	tome	543
[USERCHAT] channel talk	Boink	tome	glyphs damage friendly npcs
Deleting temp shader	volumetric/conic_cylinder[growSpeed=0.004,noup=2]
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
Deleting temp shader	volumetric/conic_cylinder[growSpeed=0.004,noup=1]
Deleting shader 110 (is clone 0)
Deleting shader 106 (is clone 0)
Deleting shader 105 (is clone 0)
Deleting shader 103 (is clone 0)
Deleting temp shader	osmosis_shield[]
Deleting shader 89 (is clone 0)
Deleting temp shader	healing[beamsCount=7,circleColor=vec4(0,0,0,0),noup=1,time_factor=9000]
Deleting temp shader	healing[beamsCount=7,circleColor=vec4(0,0,0,0),noup=2,time_factor=9000]
Deleting shader 99 (is clone 0)
Deleting shader 96 (is clone 0)
[USERCHAT] channel talk	Boink	tome	just killed the woman in the worm
Deleting temp shader	shockwave2[shockwaveSpeed=5.6]
Deleting temp shader	fireball[]
Deleting temp shader	fireflash[]
Deleting temp shader	fireball[trail_length=1]
Deleting shader 95 (is clone 0)
Deleting shader 93 (is clone 0)
Deleting shader 91 (is clone 0)
Deleting shader 90 (is clone 0)
[USERCHAT] channel achievement	paraswarm	tome	Level 10 (Exploration mode)	false	false
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2487:0#lump of dwarven steel (1)#WHITE#.
[LOG]	You gain 3.30 gold from the melting of #00FF80##UID:5583:0#storming pouch of dwarven-steel shots of erosion (21/21, 31.5-37.8 power, 3 apr)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2487:0#lump of dwarven steel (1)#WHITE#.
[LOG]	You gain 1.49 gold from the melting of #0080FF##UID:5624:0#psychokinetic pouch of dwarven-steel shots (20/20, 32-38.4 power, 3 apr)#LAST#.
[LOG]	You gain 9.40 gold from the melting of #00FF80##UID:5600:0#rejuvenating hardened leather armour (9 def, 6 armour)#LAST#.
[LOG]	You gain 4.94 gold from the melting of #0080FF##UID:7616:0#enlightening reinforced leather armour of acid resistance (12 def, 7 armour)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2488:0#lump of stralite (1)#WHITE#.
[LOG]	You gain 4.21 gold from the melting of #0080FF##UID:4527:0#radiant stralite mail armour of spell shielding (4 def, 8 armour)#LAST#.
[LOG]	You gain 0.20 gold from the melting of #FFFFFF##UID:4523:0#hardened leather cap (0 def, 3 armour)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2487:0#lump of dwarven steel (1)#WHITE#.
[LOG]	You gain 23.47 gold from the melting of #SALMON##UID:4522:0#dwarven-steel helm 'Emeleseyamira' (0 def, 4 armour)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2487:0#lump of dwarven steel (1)#WHITE#.
[LOG]	You gain 6.08 gold from the melting of #0080FF##UID:4511:0#heroic dwarven-steel gauntlets of dexterity (+4) (0 def, 7 armour)#LAST#.
[LOG]	You gain 0.35 gold from the melting of #FFFFFF##UID:13333:0#hardened leather gloves (0 def, 2 armour)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2487:0#lump of dwarven steel (1)#WHITE#.
[LOG]	You gain 3.31 gold from the melting of #00FF80##UID:7594:0#pair of dwarven-steel boots of tirelessness (0 def, 4 armour)#LAST#.
[LOG]	You gain 6.98 gold from the melting of #0080FF##UID:5621:0#miner's pair of hardened leather boots of massiveness (0 def, 7 armour)#LAST#.
[LOG]	You gain 25.00 gold from the melting of #SALMON##UID:4507:0#Vorenne the Rimevile (0 def, 3 armour)#LAST#.
[LOG]	You gain 8.11 gold from the melting of #0080FF##UID:5617:0#stormwoven silk robe of corrosion (+13%) (20 def, 0 armour)#LAST#.
[LOG]	You gain 2.71 gold from the melting of #00FF80##UID:4490:0#shimmering cashmere robe of light (+19%) (15 def, 0 armour)#LAST#.
[LOG]	You gain 1.63 gold from the melting of #00FF80##UID:4486:0#cashmere robe of lightning (+19%) (15 def, 0 armour)#LAST#.
[LOG]	You gain 5.34 gold from the melting of #0080FF##UID:4483:0#ancient silk robe (20 def, 0 armour)#LAST#.
[LOG]	You gain 14.88 gold from the melting of #SALMON##UID:4480:0#Treesun (15 def, 0 armour)#LAST#.
[LOG]	You gain 3.19 gold from the melting of #0080FF##UID:4469:0#spellcowled cashmere cloak (2 def, 0 armour)#LAST#.
[LOG]	You gain 5.48 gold from the melting of #8d55ff##UID:7629:0#spiritwalker's hardened leather belt of unlife#LAST#.
[LOG]	You gain 21.34 gold from the melting of #SALMON##UID:7497:0#hardened leather belt 'Unlightclash'#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2488:0#lump of stralite (1)#WHITE#.
[LOG]	You gain 2.85 gold from the melting of #0080FF##UID:4462:0#quick stralite waraxe (32-44.8 power, 5 apr)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2487:0#lump of dwarven steel (1)#WHITE#.
[LOG]	You gain 5.74 gold from the melting of #8d55ff##UID:5587:0#elemental dwarven-steel waraxe of crippling (21-29.4 power, 4 apr)#LAST#.
[LOG]	You gain 16.50 gold from the melting of #FFD700##UID:4459:0#Blood-Letter (33-46.2 power, 4.5 apr)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2488:0#lump of stralite (1)#WHITE#.
[LOG]	You gain 8.13 gold from the melting of #0080FF##UID:5593:0#swiftstrike stralite steamgun of power#LAST#.
[LOG]	You gain 6.35 gold from the melting of #0080FF##UID:7612:0#lifebinding elven-wood vilestaff of fate (25-30 power, 5 apr, darkness element)#LAST#.
[LOG]	You gain 5.79 gold from the melting of #0080FF##UID:13276:0#ethereal yew magestaff (20-24 power, 4 apr, lightning element)#LAST#.
[LOG]	You gain 4.28 gold from the melting of #00FF80##UID:4458:0#cruel yew vilestaff of fate (20-24 power, 4 apr, fire element)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2492:0#stack of herbs (bilberry) (1)#WHITE#.
[LOG]	You gain 4.86 gold from the melting of #0080FF##UID:4454:0#thorny mindstar of venom (8.5-9.35 power, 24 apr, nature damage)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2492:0#stack of herbs (bilberry) (1)#WHITE#.
[LOG]	You gain 2.71 gold from the melting of #00FF80##UID:5597:0#horrifying thorny mindstar of life (9.5-10.45 power, 24 apr, nature damage)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2493:0#stack of herbs (burdock) (1)#WHITE#.
[LOG]	You gain 5.87 gold from the melting of #0080FF##UID:5603:0#dreamer's pulsing mindstar (13-14.3 power, 32 apr, nature damage)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2492:0#stack of herbs (bilberry) (1)#WHITE#.
[LOG]	You gain 3.49 gold from the melting of #0080FF##UID:4451:0#absorbing thorny mindstar of balance (8.5-9.35 power, 24 apr, nature damage)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2491:0#stack of herbs (sessali) (1)#WHITE#.
[LOG]	You gain 2.00 gold from the melting of #FFD700##UID:5604:0#Bloomsoul (8-8.8 power, 13 apr, nature damage)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2487:0#lump of dwarven steel (1)#WHITE#.
[LOG]	You gain 4.91 gold from the melting of #8d55ff##UID:7633:0#elemental dwarven-steel mace of torment (27.5-38.5 power, 4 apr)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2487:0#lump of dwarven steel (1)#WHITE#.
[LOG]	You gain 19.19 gold from the melting of #SALMON##UID:4447:0#Cloudmaim (35-49 power, 4 apr)#LAST#.
[LOG]	You gain 0.75 gold from the melting of #FFFFFF##UID:4437:0#yew longbow#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2487:0#lump of dwarven steel (1)#WHITE#.
[LOG]	You gain 1.45 gold from the melting of #00FF80##UID:5579:0#acidic dwarven-steel dagger of massacre (27-35.1 power, 7 apr)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2488:0#lump of stralite (1)#WHITE#.
[LOG]	You gain 13.76 gold from the melting of #FF7700##UID:4436:0#Freezepiety (44.5-66.75 power, 20 apr)#LAST#.
[LOG]	You gain 18.67 gold from the melting of #FF7700##UID:5613:0#Obsidianwolf the stralite amulet#LAST#.
Loading zone persistance level	dreadfell	5
Loading tile	object/lump_of_stralite.png
Loading tile	object/lump_of_dwarven_steel.png
Make wait background texture 365 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 15 ticks
Creating level	dreadfell	5
Make wait background texture 457 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	dreadfell	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 462 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
loaded room generator	random_room	function: 0x01dbe038
[RoomsLoader:init] loaded room:	random_room	function: 0x01dbe038
loaded room generator	money_vault	function: 0x198fb118
[RoomsLoader:init] loaded room:	money_vault	function: 0x198fb118	chance:	5
loaded room generator	pit	function: 0x12d9b858
[RoomsLoader:init] loaded room:	pit	function: 0x12d9b858	chance:	7
[greater_vault] initializing auto list:
---[1] = 32-chambers
---[2] = acidic-vault
---[3] = crypt
---[4] = demon-nest-1
---[5] = demon-nest-2
---[6] = demon-nest-3
---[7] = diggers
---[8] = double-t
---[9] = dragon-loot
---[10] = frost-dragon-lair
---[11] = greater-checkerboard
---[12] = greater-money-vault
---[13] = hillbert_curve
---[14] = horror-chamber
---[15] = lich-lair
---[16] = lightning-vault
---[17] = orc-armoury
---[18] = orc-hatred
---[19] = orc-necromancer
---[20] = paladin-vs-vampire
---[21] = portal-vault
---[22] = quiet
---[23] = spider-den
---[24] = trapped-hexagon
---[25] = treasure1
---[26] = water-vault
---[27] = yin-yang
---[28] = zigzag-chambers
loaded room generator	greater_vault	function: 0x12d3c2e0
[RoomsLoader:init] loaded room:	greater_vault	function: 0x12d3c2e0	chance:	8
[roomGen] room generator	function: 0x01dbe038	is making a room
loaded room	basic_cell	9	9
[roomGen] generated room	basic_cell
placed room	basic_cell	at	17	10	with center	21	14
[roomGen] room generator	function: 0x01dbe038	is making a room
loaded room	xroads	7	7
[roomGen] generated room	xroads
placed room	xroads	at	37	11	with center	40	14
[roomGen] room generator	function: 0x01dbe038	is making a room
loaded room	cells3	10	8
[roomGen] generated room	cells3
placed room	cells3	at	21	24	with center	25	27
[roomGen] room generator	function: 0x01dbe038	is making a room
loaded room	big_cross	13	11
[roomGen] generated room	big_cross
placed room	big_cross	at	32	20	with center	38	25
[roomGen] room generator	function: 0x01dbe038	is making a room
loaded room	cells8	7	7
[roomGen] generated room	cells8
placed room	cells8	at	9	1	with center	12	4
[roomGen] room generator	function: 0x01dbe038	is making a room
loaded room	spiral_cell	9	9
[roomGen] generated room	spiral_cell
placed room	spiral_cell	at	35	32	with center	39	36
[roomGen] room generator	function: 0x12d9b858	is making a room
[roomGen] generated room	pit11x8
[resolveObject] CREATE FOR	18203	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1b037ff8, subtype="longsword", autoreq=true}
[TOME ENTITY FILTER] selected Ego	98.852893490017	101.1
[resolveObject] CREATED OBJECT:	18208	steel longsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	18208	steel longsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	18203	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x1b038108, subtype="shield", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	8.9661149976882	16.1
[resolveObject] CREATED OBJECT:	18212	swashbuckler's steel shield of earthen fury	tries left:	4
fight: 	swashbuckler's steel shield of earthen fury	steel longsword of massacre	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	18212	swashbuckler's steel shield of earthen fury	added to inventory	OFFHAND
[resolveObject] CREATE FOR	18203	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x1b036cc0, subtype="heavy", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	28.841550778307	51.1
[resolveObject] CREATED OBJECT:	18218	prismatic steel mail armour of implacability	tries left:	4
fight: 	prismatic steel mail armour of implacability	steel longsword of massacre	::	nil	BODY
fight: 	prismatic steel mail armour of implacability	swashbuckler's steel shield of earthen fury	::	nil	BODY
[resolveObject]	18218	prismatic steel mail armour of implacability	added to inventory	BODY
[resolveObject] CREATE FOR	18224	Aletta Soultorn	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater + Ego	50.39422925338	76
[resolveObject] CREATED OBJECT:	18225	stealthy pair of hardened leather boots of force	tries left:	1
[resolveObject] adding to main inventory:	18225	stealthy pair of hardened leather boots of force
[resolveObject] CREATE FOR	18224	Aletta Soultorn	do_wear/tries:	nil	2	filter:
	{defined="ALETTA_LETTER"}
[resolveObject] CREATED OBJECT:	18231	a letter from the Master	tries left:	1
[resolveObject] adding to main inventory:	18231	a letter from the Master
[ActorObjectUse] useObjectEnable: 	a letter from the Master	by	Aletta Soultorn	inven/slot	1	nil
[ActorObjectUse] Object	a letter from the Master	18231	is ineligible for talent interface
[resolveObject] CREATE FOR	18224	Aletta Soultorn	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1a9fbc08, type="armor", ego_chance=75, subtype="cloth", autoreq=true}
[resolveObject] for 	18224	Aletta Soultorn	 -- incompatible equipment 	slimy cashmere robe of corrosion (#RESIST#)	retrying	4	self.not_power_source:	nature	filter forbid ps:	antimagic	vs ps	antimagic,nature
[resolveObject] CREATED OBJECT:	18238	ancient cashmere robe of light (#RESIST#)	tries left:	3
[resolveObject]	18238	ancient cashmere robe of light (#RESIST#)	added to inventory	BODY
[resolveObject] CREATE FOR	18224	Aletta Soultorn	do_wear/tries:	true	5	filter:
	{type="armor", subtype="head", random_art_replace=table: 0x1a9fbe18, autoreq=true, defined="ALETTA_DIADEM", tome_drops="boss"}
[resolveObject] FORCING UNIQUE (replaced on drop):	ALETTA_DIADEM	18244	Aletta's Diadem
[resolveObject] CREATED OBJECT:	18244	Aletta's Diadem	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	4
fight: 	Aletta's Diadem	ancient cashmere robe of light (#RESIST#)	::	nil	HEAD
[ActorObjectUse] useObjectEnable: 	Aletta's Diadem	by	Aletta Soultorn	inven/slot	table: 0x1a9fd4f8	nil
[resolveObject]	18244	Aletta's Diadem	added to inventory	HEAD
Added unique	mod.class.Object/Aletta's Diadem	::	2
[resolveObject] CREATE FOR	18224	Aletta Soultorn	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1a9fc170, ego_chance=100, type="jewelry", autoreq=true, subtype="amulet", force_drop=true}
[resolveObject] CREATED OBJECT:	18245	Mirror Shards	tries left:	4
fight: 	Mirror Shards	ancient cashmere robe of light (#RESIST#)	::	nil	NECK
fight: 	Mirror Shards	Aletta's Diadem	::	nil	NECK
[ActorObjectUse] useObjectEnable: 	Mirror Shards	by	Aletta Soultorn	inven/slot	table: 0x1a9fd1d0	nil
[resolveObject]	18245	Mirror Shards	added to inventory	NECK
Added unique	mod.class.Object/Mirror Shards	::	1
[resolveObject] CREATE FOR	18224	Aletta Soultorn	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1a9fadf0, ego_chance=100, type="jewelry", autoreq=true, subtype="ring", force_drop=true}
[resolveObject] CREATED OBJECT:	18246	wizard's gold ring of power	tries left:	4
fight: 	wizard's gold ring of power	Mirror Shards	::	nil	FINGER
fight: 	wizard's gold ring of power	ancient cashmere robe of light (#RESIST#)	::	nil	FINGER
fight: 	wizard's gold ring of power	Aletta's Diadem	::	nil	FINGER
[resolveObject]	18246	wizard's gold ring of power	added to inventory	FINGER
[resolveObject] CREATE FOR	18224	Aletta Soultorn	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1a9fae40, type="jewelry", ego_chance=75, subtype="ring", autoreq=true}
[resolveObject] CREATED OBJECT:	18252	savage's gold ring of frost (#RESIST#)	tries left:	4
fight: 	savage's gold ring of frost (#RESIST#)	wizard's gold ring of power	::	nil	FINGER
fight: 	savage's gold ring of frost (#RESIST#)	Mirror Shards	::	nil	FINGER
fight: 	savage's gold ring of frost (#RESIST#)	ancient cashmere robe of light (#RESIST#)	::	nil	FINGER
fight: 	savage's gold ring of frost (#RESIST#)	Aletta's Diadem	::	nil	FINGER
[resolveObject]	18252	savage's gold ring of frost (#RESIST#)	added to inventory	FINGER
Added unique	mod.class.NPC/Aletta Soultorn	::	1
[resolveObject] CREATE FOR	18262	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Uniques	0.77436108592514	1.1
[TOME ENTITY FILTER] selected basic	101.10134902256	106.1
[resolveObject] CREATED OBJECT:	18263	huge pile of gold pieces	tries left:	0
[resolveObject] adding to main inventory:	18263	huge pile of gold pieces
[resolveObject] CREATE FOR	18262	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1104b2c0, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	94.359099762974	96.1
[resolveObject] CREATED OBJECT:	18264	flaming dwarven-steel greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	18264	flaming dwarven-steel greatsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	18272	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	19.13052546237	51.1
[resolveObject] CREATED OBJECT:	18273	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	18273	gold pieces
[resolveObject] CREATE FOR	18272	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0a531470, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	88.446628719839	96.1
[resolveObject] CREATED OBJECT:	18274	hateful steel greatsword of erosion	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	18274	hateful steel greatsword of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	18280	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	86.562263724457	96.1
[resolveObject] CREATED OBJECT:	18281	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	18281	gold pieces
[resolveObject] CREATE FOR	18280	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x16de9e80, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	9.8246613546679	16.1
[resolveObject] CREATED OBJECT:	18282	truestriking dwarven-steel greatsword of shearing	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	18282	truestriking dwarven-steel greatsword of shearing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	18289	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	33.246740944743	51.1
[resolveObject] CREATED OBJECT:	18290	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	18290	huge pile of gold pieces
[resolveObject] CREATE FOR	18289	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1c3c3880, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	55.895418012244	76.1
[resolveObject] CREATED OBJECT:	18291	steel greatsword of ruin	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	18291	steel greatsword of ruin	added to inventory	MAINHAND
placed room	pit11x8	at	3	26	with center	8	29
[roomGen] room generator	function: 0x01dbe038	is making a room
loaded room	double_helix	12	6
[roomGen] generated room	double_helix
placed room	double_helix	at	15	2	with center	20	4
[roomGen] room generator	function: 0x01dbe038	is making a room
loaded room	small_cross	9	9
[roomGen] generated room	small_cross
placed room	small_cross	at	35	3	with center	39	7
[roomGen] room generator	function: 0x01dbe038	is making a room
loaded room	inner_circle2	9	8
[roomGen] generated room	inner_circle2
placed room	inner_circle2	at	8	41	with center	12	44
[Actor:move]	18203	armoured skeleton warrior	(forced) move from	nil	nil	to	6	29
[Actor:move]	18224	Aletta Soultorn	(forced) move from	nil	nil	to	6	30
[applyRandomClassNew] applying	1	classes at	50	%%
[applyRandomClassNew]	18224	Aletta Soultorn	Adding class	Psyshot	Tinker	level_rate	50
[Actor:levelupClass]	Aletta Soultorn	auto level up	Psyshot	0	-->	7	table: 0x130de318
[Actor:levelupClass] 18224 Aletta Soultorn ## Initialzing auto_class Psyshot (Tinker) 90% level_rate from level 26.4 ##
  *** power types: not_power_source =	antimagic,nature	power_source =	steam,psionic
	 ** learning Psyshot birth talent T_SHOOT 1 (every 0 levels)
	 ** learning Psyshot birth talent T_WEAPON_COMBAT 1 (every 9 levels)
	 ** learning Psyshot birth talent T_GESTALT 1 (every 9 levels)
	 ** learning Psyshot birth talent T_PSYSHOT 1 (every 9 levels)
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
	 ** learning Psyshot birth talent T_METALSTAR 1 (every 9 levels)
	 *** Assigning	2	category points
	 *** auto_levelup LEARNING TALENT TYPE	cunning/survival
	 *** Assigning	1	category points
	 *** auto_levelup LEARNING TALENT TYPE	psionic/nightmare
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:levelupClass] ### levelup summary for	Aletta Soultorn	Psyshot	0	-->	7
[Actor:levelupClass] ### Talents Learned:
	*	[T_GESTALT] = 1
	*	[T_INHALE_VAPOURS] = 3
	*	[T_HEIGHTENED_SENSES] = 1
	*	[T_COMPACT_STEAM_TANK] = 2
	*	[T_BOILING_SHOT] = 1
	*	[T_EMERGENCY_STEAM_PURGE] = 2
	*	[T_NIGHTMARE] = 3
	*	[T_INNOVATION] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	28	remaining stat points
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[resolveObject] CREATE FOR	18224	Aletta Soultorn	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from file	/data-orcs/general/objects/tinker.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from file	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from file	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from file	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	18645	simple healing salve	tries left:	1
[resolvers.inventory] created object:	18645	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Aletta Soultorn	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	18224	Aletta Soultorn	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	18996	simple frost salve	tries left:	1
[resolvers.inventory] created object:	18996	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Aletta Soultorn	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	18224	Aletta Soultorn	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from file	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	18224	Aletta Soultorn	filter:	{defined="APE"}
[resolveObject] CREATE FOR	18224	Aletta Soultorn	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1c347e20, autoreq=true, subtype="steamgun", force_drop=true, ignore_material_restriction=true, type="weapon", tome_drops="boss", force_inven=2, base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua"}
Loading entities file from file	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Double Greater	44.503950297484	46
Loading entities file from file	/data-orcs/general/objects/egos/steamgun.lua
[resolveObject] CREATED OBJECT:	19031	glacial voratun steamgun of recursion	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	14
fight: 	glacial voratun steamgun of recursion	wizard's gold ring of power	::	nil	MAINHAND
fight: 	glacial voratun steamgun of recursion	savage's gold ring of frost (#RESIST#)	::	nil	MAINHAND
fight: 	glacial voratun steamgun of recursion	Mirror Shards	::	nil	MAINHAND
fight: 	glacial voratun steamgun of recursion	ancient cashmere robe of light (#RESIST#)	::	nil	MAINHAND
fight: 	glacial voratun steamgun of recursion	Aletta's Diadem	::	nil	MAINHAND
[resolveObject]	19031	glacial voratun steamgun of recursion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	18224	Aletta Soultorn	do_wear/tries:	true	5	filter:
	{tome_drops="boss", forbid_power_source=table: 0x1c348a90, force_inven=3, force_drop=true, type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	76.123069785564	101
[resolveObject] CREATED OBJECT:	19037	pulsing mindstar of flames	tries left:	4
fight: 	pulsing mindstar of flames	glacial voratun steamgun of recursion	::	nil	OFFHAND
fight: 	pulsing mindstar of flames	wizard's gold ring of power	::	nil	OFFHAND
fight: 	pulsing mindstar of flames	savage's gold ring of frost (#RESIST#)	::	nil	OFFHAND
fight: 	pulsing mindstar of flames	Mirror Shards	::	nil	OFFHAND
fight: 	pulsing mindstar of flames	ancient cashmere robe of light (#RESIST#)	::	nil	OFFHAND
fight: 	pulsing mindstar of flames	Aletta's Diadem	::	nil	OFFHAND
[resolveObject]	19037	pulsing mindstar of flames	added to inventory	OFFHAND
[resolveObject] CREATE FOR	18224	Aletta Soultorn	do_wear/tries:	true	5	filter:
	{force_drop=true, forbid_power_source=table: 0x130ddf60, subtype="shot", type="ammo", autoreq=true, tome_drops="boss", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	56.931693069155	76
[resolveObject] CREATED OBJECT:	19041	sentry's pouch of voratun shots of accuracy	tries left:	4
fight: 	sentry's pouch of voratun shots of accuracy	glacial voratun steamgun of recursion	::	nil	QUIVER
fight: 	sentry's pouch of voratun shots of accuracy	pulsing mindstar of flames	::	nil	QUIVER
fight: 	sentry's pouch of voratun shots of accuracy	wizard's gold ring of power	::	nil	QUIVER
fight: 	sentry's pouch of voratun shots of accuracy	savage's gold ring of frost (#RESIST#)	::	nil	QUIVER
fight: 	sentry's pouch of voratun shots of accuracy	Mirror Shards	::	nil	QUIVER
fight: 	sentry's pouch of voratun shots of accuracy	ancient cashmere robe of light (#RESIST#)	::	nil	QUIVER
fight: 	sentry's pouch of voratun shots of accuracy	Aletta's Diadem	::	nil	QUIVER
[resolveObject]	19041	sentry's pouch of voratun shots of accuracy	added to inventory	QUIVER
[resolveObject] CREATE FOR	18224	Aletta Soultorn	do_wear/tries:	true	5	filter:
	{force_drop=true, forbid_power_source=table: 0x130de0b0, subtype="cloth", type="armor", autoreq=true, tome_drops="boss", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	75.035859772478	76
[resolveObject] CREATED OBJECT:	19047	ancient silk robe of darkness (#RESIST#)	tries left:	4
fight: 	ancient silk robe of darkness (#RESIST#)	glacial voratun steamgun of recursion	::	nil	BODY
fight: 	ancient silk robe of darkness (#RESIST#)	pulsing mindstar of flames	::	nil	BODY
fight: 	ancient silk robe of darkness (#RESIST#)	wizard's gold ring of power	::	nil	BODY
fight: 	ancient silk robe of darkness (#RESIST#)	savage's gold ring of frost (#RESIST#)	::	nil	BODY
fight: 	ancient silk robe of darkness (#RESIST#)	Mirror Shards	::	nil	BODY
fight: 	ancient silk robe of darkness (#RESIST#)	ancient cashmere robe of light (#RESIST#)	::	nil	BODY
fight: 	ancient silk robe of darkness (#RESIST#)	Aletta's Diadem	::	nil	BODY
fight: 	ancient silk robe of darkness (#RESIST#)	sentry's pouch of voratun shots of accuracy	::	nil	BODY
fight: 	ancient silk robe of darkness (#RESIST#)	glacial voratun steamgun of recursion	::	nil	BODY
fight: 	ancient silk robe of darkness (#RESIST#)	pulsing mindstar of flames	::	nil	BODY
fight: 	ancient silk robe of darkness (#RESIST#)	wizard's gold ring of power	::	nil	BODY
fight: 	ancient silk robe of darkness (#RESIST#)	savage's gold ring of frost (#RESIST#)	::	nil	BODY
fight: 	ancient silk robe of darkness (#RESIST#)	Mirror Shards	::	nil	BODY
fight: 	ancient silk robe of darkness (#RESIST#)	Aletta's Diadem	::	nil	BODY
fight: 	ancient silk robe of darkness (#RESIST#)	sentry's pouch of voratun shots of accuracy	::	nil	BODY
[resolveObject]	19047	ancient silk robe of darkness (#RESIST#)	added to inventory	BODY
		 moved replaced object to main inventory:	18238	ancient cashmere robe of light (#RESIST#)
[resolveObject] CREATE FOR	18224	Aletta Soultorn	do_wear/tries:	true	5	filter:
	{force_drop=true, forbid_power_source=table: 0x130de200, subtype="feet", type="armor", autoreq=true, tome_drops="boss", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	38.576169616444	46
[resolveObject] CREATED OBJECT:	19053	reinforced pair of dwarven-steel boots of void walking	tries left:	4
[resolveObject]	19053	reinforced pair of dwarven-steel boots of void walking	NOT WORN in	nil	nil
[General Object resolver]	19053	reinforced pair of dwarven-steel boots of void walking	COULD NOT BE WORN
[resolveObject] adding to main inventory:	19053	reinforced pair of dwarven-steel boots of void walking
[resolveObject] CREATE FOR	18224	Aletta Soultorn	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	18224	Aletta Soultorn	filter:	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
running talented_ai_tactic resolver but aborting due to existing tactics
[Actor:wearAllInventory]	18224	Aletta Soultorn	wearing main inventory
fight: 	stealthy pair of hardened leather boots of force	glacial voratun steamgun of recursion	::	nil	FEET
fight: 	stealthy pair of hardened leather boots of force	pulsing mindstar of flames	::	nil	FEET
fight: 	stealthy pair of hardened leather boots of force	wizard's gold ring of power	::	nil	FEET
fight: 	stealthy pair of hardened leather boots of force	savage's gold ring of frost (#RESIST#)	::	nil	FEET
fight: 	stealthy pair of hardened leather boots of force	Mirror Shards	::	nil	FEET
fight: 	stealthy pair of hardened leather boots of force	ancient silk robe of darkness (#RESIST#)	::	nil	FEET
fight: 	stealthy pair of hardened leather boots of force	Aletta's Diadem	::	nil	FEET
fight: 	stealthy pair of hardened leather boots of force	sentry's pouch of voratun shots of accuracy	::	nil	FEET
[Actor:wearAllInventory]	Aletta Soultorn	18224	18225	stealthy pair of hardened leather boots of force	WORN IN	FEET	1
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	18258	master vampire	(forced) move from	nil	nil	to	7	29
[useTalent] TALENT FAILED:	T_VAMPIRIC_GIFT	for	master vampire	18258	true
[Actor:move]	18260	lesser vampire	(forced) move from	nil	nil	to	7	30
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[]
New GL Shader program 62
*p 62: Uniform: 0: 1406 deploy_factor
*p 62: Uniform: 1: 1406 ellipsoidalFactor
*p 62: Uniform: 2: 1406 flap
*p 62: Uniform: 3: 8B5E tex
*p 62: Uniform: 4: 1406 tick
*p 62: Uniform: 5: 1406 tick_start
*p 62: Uniform: 6: 1406 time_factor
[SHADER] setting reset param	tick_start	3459413
[Actor:move]	18262	skeleton warrior	(forced) move from	nil	nil	to	8	29
[Actor:wearAllInventory]	18262	skeleton warrior	wearing main inventory
[Actor:move]	18270	vampire	(forced) move from	nil	nil	to	8	30
Cloned shader 62
[SHADER] setting reset param	tick_start	3459413
[Actor:move]	18272	skeleton warrior	(forced) move from	nil	nil	to	9	29
[Actor:wearAllInventory]	18272	skeleton warrior	wearing main inventory
[Actor:move]	18280	skeleton warrior	(forced) move from	nil	nil	to	9	30
[Actor:wearAllInventory]	18280	skeleton warrior	wearing main inventory
[Actor:move]	18288	forest wight	(forced) move from	nil	nil	to	10	29
[Actor:move]	18289	skeleton warrior	(forced) move from	nil	nil	to	10	30
[Actor:wearAllInventory]	18289	skeleton warrior	wearing main inventory
checkHitOld	50.049705212	27
=> chance to hit	80.687917755625
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_ghost_aletta_soultorn.png
Loading tile from tileset	/data/gfx/shockbolt/npc/master_vampire.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vampire.png
Random elite generating
[createRandomBoss] Creating random boss 	Isluvena the skeleton master archer	31	level	1	classes
[applyRandomClass]	19059	Isluvena the skeleton master archer	Adding class	Skirmisher	Rogue
   power types: not_power_source =	antimagic,nature	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Stoning Poison	T_STONING_POISON	31
Adding 11 random class talents to boss
1	 * talent:	T_SKIRMISHER_BUCKLER_EXPERTISE	4
2	 * talent:	T_KNIFE_MASTERY	4
3	 * talent:	T_SKIRMISHER_KNEECAPPER	4
4	 * talent:	T_DEATH_DANCE	4
5	 * talent:	T_DISENGAGE	4
6	 * talent:	T_LACERATING_STRIKES	4
7	 * talent:	T_STUNNING_BLOW	4
8	 * talent:	T_THICK_SKIN	4
9	 * talent:	T_EVASION	4
10	 * talent:	T_TUMBLE	4
11	 * talent:	T_SCOUNDREL	4
 ** Finished adding	11	of	11	random class talents
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	1	gr egos =	0	rand themes = 	3	points = 	51	nb_powers = 	7
 * using themes	arcane,light,mental
 * forbid power sources:	antimagic,nature
Creating randart Aditta the Dawnkiss(plated gold ring) with light
 ** selected ego	wizard's 	(normal)	arcane
 * adding power: generic save mental(1 points), 26 remaining
 * adding power: generic max hate(1 points), 25 remaining
 * adding power: generic resists pen light(1 points), 24 remaining
 * adding power: generic mindcrit(1 points), 23 remaining
 * adding power: generic resists pen mind(1 points), 22 remaining
 * adding power: generic stat wil(1 points), 21 remaining
 * adding power: generic mindcrit(1 points), 20 remaining
 * adding power: generic save mental(1.5 points), 19 remaining
 * adding power: generic max hate(1.5 points), 17.5 remaining
 * adding power: generic resists pen light(1.5 points), 16 remaining
 * adding power: generic mindcrit(1.5 points), 14.5 remaining
 * adding power: generic resists pen mind(1.5 points), 13 remaining
 * adding power: generic stat wil(1.5 points), 11.5 remaining
 * adding power: generic mindcrit(1.5 points), 10 remaining
 * adding power: generic save mental(2.25 points), 8.5 remaining
 * adding power: generic max hate(2.25 points), 6.25 remaining
 * adding power: generic resists pen light(2.25 points), 4 remaining
 * adding power: generic mindcrit(2.25 points), 1.75 remaining
 * adding bias power: generic resists pen mind(2.25 points), 26 remaining
 * adding bias power: generic mindcrit(3.375 points), 23.75 remaining
 * adding bias power: generic resists pen light(3.375 points), 20.375 remaining
 * adding bias power: generic max hate(3.375 points), 17 remaining
 * adding bias power: generic resists pen light(4.05 points), 13.625 remaining
 * adding bias power: generic stat wil(2.25 points), 9.575 remaining
 * adding bias power: generic resists pen mind(2.7 points), 7.325 remaining
 * adding bias power: generic mindcrit(4.05 points), 4.625 remaining
[resolveObject] CREATE FOR	19205	Isluvena the skeleton master archer	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	35.29040809044	51.1
[resolveObject] CREATED OBJECT:	19206	blink rune	tries left:	1
[resolveObject] adding to main inventory:	19206	blink rune
[ActorObjectUse] useObjectEnable: 	blink rune	by	Isluvena the skeleton master archer	inven/slot	1	nil
[resolveObject] CREATE FOR	19205	Isluvena the skeleton master archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x016aea58, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	81.458114004471	96.1
[resolveObject] CREATED OBJECT:	19207	fungal yew longbow of dexterity (#STATBONUS#)	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	8
[General Object resolver]	19207	fungal yew longbow of dexterity (#STATBONUS#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	19207	fungal yew longbow of dexterity (#STATBONUS#)
[ActorObjectUse] useObjectEnable: 	fungal yew longbow of dexterity (#STATBONUS#)	by	Isluvena the skeleton master archer	inven/slot	1	nil
[ActorObjectUse] Object	fungal yew longbow of dexterity (#STATBONUS#)	19207	is ineligible for talent interface
[resolveObject] CREATE FOR	19205	Isluvena the skeleton master archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x016aecc8, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater	74.184262378109	76.1
[resolveObject] CREATED OBJECT:	19213	quiver of ash arrows of annihilation	tries left:	4
[resolveObject]	19213	quiver of ash arrows of annihilation	added to inventory	QUIVER
[resolveObject] CREATE FOR	19205	Isluvena the skeleton master archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x11365578, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	20.969238792073	40.5
[resolveObject] CREATED OBJECT:	19217	multi-hued reinforced leather armour of command	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	multi-hued reinforced leather armour of command	quiver of ash arrows of annihilation	::	nil	BODY
[resolveObject]	19217	multi-hued reinforced leather armour of command	added to inventory	BODY
[resolveObject] CREATE FOR	19205	Isluvena the skeleton master archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x11365600, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="sling", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	69.965366192038	70.5
[resolveObject] CREATED OBJECT:	19223	enhanced hardened leather sling of cunning (#STATBONUS#)	tries left:	4
fight: 	enhanced hardened leather sling of cunning (#STATBONUS#)	multi-hued reinforced leather armour of command	::	nil	MAINHAND
fight: 	enhanced hardened leather sling of cunning (#STATBONUS#)	quiver of ash arrows of annihilation	::	nil	MAINHAND
[resolveObject]	19223	enhanced hardened leather sling of cunning (#STATBONUS#)	added to inventory	MAINHAND
[resolveObject] CREATE FOR	19205	Isluvena the skeleton master archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1137bf58, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	48.19752983509	70.5
[resolveObject] CREATED OBJECT:	19229	shocking stralite shield of crushing	tries left:	4
[resolveObject] autoreq: GAINING STAT	cun	8
fight: 	shocking stralite shield of crushing	enhanced hardened leather sling of cunning (#STATBONUS#)	::	nil	OFFHAND
fight: 	shocking stralite shield of crushing	multi-hued reinforced leather armour of command	::	nil	OFFHAND
fight: 	shocking stralite shield of crushing	quiver of ash arrows of annihilation	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	19229	shocking stralite shield of crushing	added to inventory	OFFHAND
[resolveObject] CREATE FOR	19205	Isluvena the skeleton master archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1137bfb8, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	94.042385741845	95.5
[resolveObject] CREATED OBJECT:	19235	pouch of stralite shots of torment	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	5
fight: 	pouch of stralite shots of torment	enhanced hardened leather sling of cunning (#STATBONUS#)	::	nil	QUIVER
fight: 	pouch of stralite shots of torment	shocking stralite shield of crushing	::	nil	QUIVER
fight: 	pouch of stralite shots of torment	multi-hued reinforced leather armour of command	::	nil	QUIVER
fight: 	pouch of stralite shots of torment	quiver of ash arrows of annihilation	::	nil	QUIVER
fight: 	pouch of stralite shots of torment	enhanced hardened leather sling of cunning (#STATBONUS#)	::	nil	QUIVER
fight: 	pouch of stralite shots of torment	shocking stralite shield of crushing	::	nil	QUIVER
fight: 	pouch of stralite shots of torment	multi-hued reinforced leather armour of command	::	nil	QUIVER
[resolveObject]	19235	pouch of stralite shots of torment	added to inventory	QUIVER
		 moved replaced object to main inventory:	19213	quiver of ash arrows of annihilation
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
Loading tile from tileset	/data/gfx/shockbolt/npc/master_skeleton_archer.png
[Actor:move]	19205	Isluvena the skeleton master archer	(forced) move from	nil	nil	to	13	8
Added unique	mod.class.NPC/Isluvena the skeleton master archer	::	1
[Actor:wearAllInventory]	19205	Isluvena the skeleton master archer	wearing main inventory
fight: 	Aditta the Dawnkiss	enhanced hardened leather sling of cunning (#STATBONUS#)	::	nil	FINGER
fight: 	Aditta the Dawnkiss	shocking stralite shield of crushing	::	nil	FINGER
fight: 	Aditta the Dawnkiss	multi-hued reinforced leather armour of command	::	nil	FINGER
fight: 	Aditta the Dawnkiss	pouch of stralite shots of torment	::	nil	FINGER
[Actor:wearAllInventory]	Isluvena the skeleton master archer	19205	19061	Aditta the Dawnkiss	WORN IN	FINGER	1
running talented_ai_tactic resolver but aborting due to existing tactics
Random elite generating
[createRandomBoss] Creating random boss 	Xanysewe the grave wight	31	level	1	classes
[applyRandomClass]	19239	Xanysewe the grave wight	Adding class	Psyshot	Tinker
   power types: not_power_source =	antimagic,nature	power_source =	steam,psionic
[applyRandomClass] Random boss forbase talent because category /other	Crush	T_CRUSH	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Rotting Disease	T_ROTTING_DISEASE	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Sweep	T_SWEEP	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Weakness Disease	T_WEAKNESS_DISEASE	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Rocket Dash	T_ROCKET_DASH	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Gnashing Maw	T_GNASHING_MAW	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Poisonous Spores	T_SPORE_POISON	technique/other
[applyRandomClass] Random boss forbade talent because of level	No Hope	T_NO_HOPE	31
[applyRandomClass] Random boss forbase talent because category /other	Call of Amakthel	T_CALL_OF_AMAKTHEL	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Shell Shield	T_SHELL_SHIELD	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Bloodrage	T_BLOODRAGE	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Stun	T_STUN	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Piercing Ammunition	T_PIERCING_AMMUNITION	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Sandrush	T_SANDRUSH	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Throw Pebble	T_THROW_PEEBLE	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Call of Amakthel	T_DREM_CALL_OF_AMAKTHEL	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Gift of Amakthel	T_GIFT_OF_AMAKTHEL	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Pinning Shot	T_PINNING_SHOT	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Blinding Spores	T_SPORE_BLIND	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Will o' the Wisp Explode	T_WILL_O__THE_WISP_EXPLODE	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Maim	T_MAIM	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Venomous Ammunition	T_VENOMOUS_AMMUNITION	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Explode	T_EXPLODE	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Overpower	T_OVERPOWER	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Rocket Smash	T_ROCKET_SMASH	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Incendiary Ammunition	T_INCENDIARY_AMMUNITION	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Roundhouse Kick	T_ROUNDHOUSE_KICK	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Poisonous Crawl	T_CRAWL_POISON	technique/other
[applyRandomClass] Random boss forbade talent because of level	Night Terror	T_NIGHT_TERROR	31
[applyRandomClass] Random boss forbade talent because of level	Waking Nightmare	T_WAKING_NIGHTMARE	31
[applyRandomClass] Random boss forbase talent because category /other	Acidic Crawl	T_CRAWL_ACID	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Combo String	T_COMBO_STRING	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Constrict	T_CONSTRICT	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Relaxed Shot	T_RELAXED_SHOT	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Poisonous Bite	T_BITE_POISON	technique/other
[applyRandomClass] Random boss forbade talent because of level	Psy Worm	T_PSY_WORM	31
[applyRandomClass] Random boss forbase talent because category /other	Taunt	T_TAUNT	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Reload	T_RELOAD	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Crippling Shot	T_CRIPPLING_SHOT	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Body Shot	T_BODY_SHOT	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Steady Mind	T_STEADY_MIND	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Precision	T_PRECISION	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Decrepitude Disease	T_DECREPITUDE_DISEASE	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Momentum	T_MOMENTUM	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Venomous Throw	T_VENOMOUS_THROW	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Disarm	T_DISARM	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Snipe	T_SNIPE_FIRE	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Poison Strike	T_POISON_STRIKE	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Defensive Throw	T_DEFENSIVE_THROW	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Grab	T_GRAB	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Knockback	T_KNOCKBACK	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Infectious Bite	T_INFECTIOUS_BITE	technique/other
Adding 6 random class talents to boss
1	 * talent:	T_DEVICE_MASTERY	4
2	 * talent:	T_THICK_SKIN	4
3	 * talent:	T_MECHANICAL_ARMS	4
4	 * talent:	T_CONDENSATE	4
5	 * talent:	T_EMERGENCY_STEAM_PURGE	4
6	 * talent:	T_EXOTIC_WEAPONS_MASTERY	4
 ** Finished adding	6	of	6	random class talents
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	1	gr egos =	0	rand themes = 	3	points = 	47	nb_powers = 	8
 * using themes	physical,mental,temporal
 * forbid power sources:	antimagic,nature
Creating randart Bethusevea(laminated pouch of steel shots) with no themename
 ** selected ego	chilling 	(normal)	arcane
 * adding power: travel speed(1 points), 24 remaining
 * adding power: travel speed(1 points), 23 remaining
 * adding power: travel speed(1 points), 22 remaining
Removing power from the list, 	travel speed	==	table: 0x17b0a800	remaining:
 * adding power: temporal energize melee(2 points), 21 remaining
 * adding power: mind burst(1 points), 19 remaining
 * adding power: apr(1 points), 18 remaining
 * adding power: temporal energize melee(2 points), 17 remaining
 * adding power: temporal energize melee(3 points), 15 remaining
Removing power from the list, 	temporal energize melee	==	table: 0x11367438	remaining:
 * adding power: mind burst(1.5 points), 12 remaining
 * adding power: apr(1.5 points), 10.5 remaining
 * adding power: mind burst(2.25 points), 9 remaining
 * adding power: apr(2.25 points), 6.75 remaining
 * adding power: mind burst(3.375 points), 4.5 remaining
 * adding bias power: apr(3.375 points), 24 remaining
 * adding bias power: apr(4.05 points), 20.625 remaining
 * adding bias power: apr(4.86 points), 16.575 remaining
 * adding bias power: apr(5.832 points), 11.715 remaining
 * adding bias power: apr(6.9984 points), 5.883 remaining
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[resolveObject] CREATE FOR	19429	Xanysewe the grave wight	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	19780	simple healing salve	tries left:	1
[resolvers.inventory] created object:	19780	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Xanysewe the grave wight	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	19429	Xanysewe the grave wight	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	20131	simple frost salve	tries left:	1
[resolvers.inventory] created object:	20131	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Xanysewe the grave wight	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	19429	Xanysewe the grave wight	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	19429	Xanysewe the grave wight	filter:	{defined="APE"}
[resolveObject] CREATE FOR	19429	Xanysewe the grave wight	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x11299d68, autoreq=true, tome_drops="store", force_drop=false, base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", type="weapon", subtype="steamgun", force_inven=2, ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Greater	91.461830367092	95.5
[resolveObject] CREATED OBJECT:	20139	stralite steamgun of true shot	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	21
[resolveObject]	20139	stralite steamgun of true shot	added to inventory	MAINHAND
[resolveObject] CREATE FOR	19429	Xanysewe the grave wight	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1c506828, force_drop=false, subtype="mindstar", force_inven=3, type="weapon", autoreq=true, tome_drops="store", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	69.535413130777	70.5
[resolveObject] CREATED OBJECT:	20143	wrathful thorny mindstar of resolve	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	11
fight: 	wrathful thorny mindstar of resolve	stralite steamgun of true shot	::	nil	OFFHAND
[resolveObject]	20143	wrathful thorny mindstar of resolve	added to inventory	OFFHAND
[resolveObject] CREATE FOR	19429	Xanysewe the grave wight	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x01cdb8c0, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	110.12509704896	115.5
[resolveObject] CREATED OBJECT:	20149	tundral pouch of stralite shots of wind	tries left:	4
fight: 	tundral pouch of stralite shots of wind	stralite steamgun of true shot	::	nil	QUIVER
fight: 	tundral pouch of stralite shots of wind	wrathful thorny mindstar of resolve	::	nil	QUIVER
[resolveObject]	20149	tundral pouch of stralite shots of wind	added to inventory	QUIVER
[resolveObject] CREATE FOR	19429	Xanysewe the grave wight	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x11378680, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	59.971133790671	70.5
[resolveObject] CREATED OBJECT:	20155	stormwoven woollen robe of lightning (#RESIST#)	tries left:	4
fight: 	stormwoven woollen robe of lightning (#RESIST#)	stralite steamgun of true shot	::	nil	BODY
fight: 	stormwoven woollen robe of lightning (#RESIST#)	wrathful thorny mindstar of resolve	::	nil	BODY
fight: 	stormwoven woollen robe of lightning (#RESIST#)	tundral pouch of stralite shots of wind	::	nil	BODY
[resolveObject]	20155	stormwoven woollen robe of lightning (#RESIST#)	added to inventory	BODY
[resolveObject] CREATE FOR	19429	Xanysewe the grave wight	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1137a3f8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	113.83183528723	115.5
[resolveObject] CREATED OBJECT:	20161	insulating pair of hardened leather boots of tirelessness	tries left:	4
fight: 	insulating pair of hardened leather boots of tirelessness	stralite steamgun of true shot	::	nil	FEET
fight: 	insulating pair of hardened leather boots of tirelessness	wrathful thorny mindstar of resolve	::	nil	FEET
fight: 	insulating pair of hardened leather boots of tirelessness	stormwoven woollen robe of lightning (#RESIST#)	::	nil	FEET
fight: 	insulating pair of hardened leather boots of tirelessness	tundral pouch of stralite shots of wind	::	nil	FEET
[resolveObject]	20161	insulating pair of hardened leather boots of tirelessness	added to inventory	FEET
[resolveObject] CREATE FOR	19429	Xanysewe the grave wight	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	19429	Xanysewe the grave wight	filter:	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[Actor:move]	19429	Xanysewe the grave wight	(forced) move from	nil	nil	to	28	23
Added unique	mod.class.NPC/Xanysewe the grave wight	::	1
[Actor:wearAllInventory]	19429	Xanysewe the grave wight	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	19429	Xanysewe the grave wight
   #- checking tactical table for talent	T_PSYSHOT	level	9	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SHOOT	level	2	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_EMERGENCY_STEAM_PURGE	level	7	range:	1	radius:	3	effective:	3
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_LIGHTNING	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GESTALT	level	9	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_METALSTAR	level	9	range:	1	radius:	11	effective:	8.3333333333333
   #- checking tactical table for talent	T_MIND_DISRUPTION	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_GLACIAL_VAPOUR	level	5	range:	8	radius:	3	effective:	10
   #- checking tactical table for talent	T_FLAMESHOCK	level	5	range:	0	radius:	8	effective:	5.3333333333333
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	20167	skeleton warrior	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	76.533631152931	96.1
[resolveObject] CREATED OBJECT:	20168	impenetrable steel mail armour of cold resistance	tries left:	1
[resolveObject] adding to main inventory:	20168	impenetrable steel mail armour of cold resistance
[resolveObject] CREATE FOR	20167	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0a286040, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	23.342741606618	51.1
[resolveObject] CREATED OBJECT:	20174	enhanced dwarven-steel greatsword of phasing	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	20174	enhanced dwarven-steel greatsword of phasing	added to inventory	MAINHAND
[Actor:move]	20167	skeleton warrior	(forced) move from	nil	nil	to	32	29
[Actor:wearAllInventory]	20167	skeleton warrior	wearing main inventory
[Actor:move]	20180	barrow wight	(forced) move from	nil	nil	to	12	21
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
Loading tile from tileset	/data/gfx/shockbolt/npc/dreadmaster.png
[Actor:move]	20181	dreadmaster	(forced) move from	nil	nil	to	7	49
Loading tile from tileset	/data/gfx/shockbolt/npc/black_ant.png
[Actor:move]	20182	giant black ant	(forced) move from	nil	nil	to	35	13
Loading tile from tileset	/data/gfx/shockbolt/npc/spiderkin_spider_spitting_spider.png
[Actor:move]	20183	spitting spider	(forced) move from	nil	nil	to	41	5
Random elite generating
[createRandomBoss] Creating random boss 	Zuboda the forest wight	31	level	1	classes
  * class	Summoner	 rejected due to power source
[applyRandomClass]	20186	Zuboda the forest wight	Adding class	Gunslinger	Tinker
   power types: not_power_source =	antimagic,nature	power_source =	steam
[applyRandomClass] Random boss forbase talent because category /other	Crush	T_CRUSH	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Rotting Disease	T_ROTTING_DISEASE	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Sweep	T_SWEEP	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Weakness Disease	T_WEAKNESS_DISEASE	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Rocket Dash	T_ROCKET_DASH	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Gnashing Maw	T_GNASHING_MAW	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Poisonous Spores	T_SPORE_POISON	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Call of Amakthel	T_CALL_OF_AMAKTHEL	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Shell Shield	T_SHELL_SHIELD	technique/other
[applyRandomClass] Random boss forbade talent because of level	Sawfield	T_SAWFIELD	31
[applyRandomClass] Random boss forbase talent because category /other	Bloodrage	T_BLOODRAGE	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Stun	T_STUN	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Piercing Ammunition	T_PIERCING_AMMUNITION	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Sandrush	T_SANDRUSH	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Throw Pebble	T_THROW_PEEBLE	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Call of Amakthel	T_DREM_CALL_OF_AMAKTHEL	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Gift of Amakthel	T_GIFT_OF_AMAKTHEL	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Pinning Shot	T_PINNING_SHOT	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Blinding Spores	T_SPORE_BLIND	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Will o' the Wisp Explode	T_WILL_O__THE_WISP_EXPLODE	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Maim	T_MAIM	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Venomous Ammunition	T_VENOMOUS_AMMUNITION	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Explode	T_EXPLODE	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Overpower	T_OVERPOWER	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Rocket Smash	T_ROCKET_SMASH	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Incendiary Ammunition	T_INCENDIARY_AMMUNITION	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Roundhouse Kick	T_ROUNDHOUSE_KICK	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Poisonous Crawl	T_CRAWL_POISON	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Acidic Crawl	T_CRAWL_ACID	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Combo String	T_COMBO_STRING	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Constrict	T_CONSTRICT	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Relaxed Shot	T_RELAXED_SHOT	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Poisonous Bite	T_BITE_POISON	technique/other
[applyRandomClass] Random boss forbade talent because of level	Net Projector	T_NET_PROJECTOR	31
[applyRandomClass] Random boss forbase talent because category /other	Taunt	T_TAUNT	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Reload	T_RELOAD	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Crippling Shot	T_CRIPPLING_SHOT	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Body Shot	T_BODY_SHOT	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Steady Mind	T_STEADY_MIND	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Precision	T_PRECISION	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Decrepitude Disease	T_DECREPITUDE_DISEASE	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Momentum	T_MOMENTUM	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Venomous Throw	T_VENOMOUS_THROW	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Disarm	T_DISARM	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Snipe	T_SNIPE_FIRE	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Poison Strike	T_POISON_STRIKE	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Defensive Throw	T_DEFENSIVE_THROW	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Grab	T_GRAB	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Knockback	T_KNOCKBACK	technique/other
[applyRandomClass] Random boss forbase talent because category /other	Infectious Bite	T_INFECTIOUS_BITE	technique/other
Adding 10 random class talents to boss
1	 * talent:	T_ARMOUR_TRAINING	4
2	 * talent:	T_FLAME	4
3	 * talent:	T_FIREFLASH	4
4	 * talent:	T_STRAFE	4
5	 * talent:	T_SLIP_AWAY	4
6	 * talent:	T_LIGHTNING	4
7	 * talent:	T_AGILE_GUNNER	4
8	 * talent:	T_OVERHEAT_BULLETS	4
9	 * talent:	T_FREEZE	4
10	 * talent:	T_FEATHER_WIND	4
 ** Finished adding	10	of	10	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	1	gr egos =	0	rand themes = 	3	points = 	44	nb_powers = 	7
 * using themes	arcane,mental,temporal
 * forbid power sources:	antimagic,nature
Creating randart Daimaromihell(gleaming cured leather armour) with no themename
 ** selected ego	duelist's 	(greater)	technique
 * adding power: generic inc damage arcane(1 points), 22 remaining
 * adding power: generic hate on crit(1 points), 21 remaining
 * adding power: generic hate on crit(1 points), 20 remaining
 * adding power: generic resists pen temporal(1 points), 19 remaining
 * adding power: generic psi on hit(1 points), 18 remaining
 * adding power: generic inc damage mind(1 points), 17 remaining
 * adding power: generic dragon telepathy(2 points), 16 remaining
Removing power from the list, 	generic dragon telepathy	==	table: 0x12d53508	remaining:
 * adding power: generic inc damage arcane(1.5 points), 14 remaining
 * adding power: generic hate on crit(1.5 points), 12.5 remaining
 * adding power: generic hate on crit(1.5 points), 11 remaining
 * adding power: generic resists pen temporal(1.5 points), 9.5 remaining
 * adding power: generic psi on hit(1.5 points), 8 remaining
 * adding power: generic inc damage mind(1.5 points), 6.5 remaining
 * adding power: generic inc damage arcane(2.25 points), 5 remaining
 * adding power: generic hate on crit(2.25 points), 2.75 remaining
 * adding bias power: generic psi on hit(2.25 points), 22 remaining
 * adding bias power: generic resists pen temporal(2.25 points), 19.75 remaining
 * adding bias power: generic psi on hit(2.7 points), 17.5 remaining
 * adding bias power: generic inc damage mind(2.25 points), 14.8 remaining
 * adding bias power: generic psi on hit(3.24 points), 12.55 remaining
 * adding bias power: generic resists pen temporal(2.7 points), 9.31 remaining
 * adding bias power: generic psi on hit(3.888 points), 6.61 remaining
 * adding bias power: generic inc damage mind(2.7 points), 2.722 remaining
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	20332	Zuboda the forest wight	do_wear/tries:	nil	2	filter:
	{ego_chance=20}
[resolveObject] CREATED OBJECT:	20333	yew longbow of lightning	tries left:	1
[resolveObject] adding to main inventory:	20333	yew longbow of lightning
[resolveObject] CREATE FOR	20332	Zuboda the forest wight	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	20687	simple healing salve	tries left:	1
[resolvers.inventory] created object:	20687	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Zuboda the forest wight	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	20332	Zuboda the forest wight	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	21038	simple frost salve	tries left:	1
[resolvers.inventory] created object:	21038	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Zuboda the forest wight	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	20332	Zuboda the forest wight	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	20332	Zuboda the forest wight	filter:	{defined="APE"}
[resolveObject] CREATE FOR	20332	Zuboda the forest wight	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x11cf5fd8, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Double Greater	26.859032953009	40.5
[resolveObject] CREATED OBJECT:	21046	runic stralite steamgun of recursion	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	20
[resolveObject]	21046	runic stralite steamgun of recursion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	20332	Zuboda the forest wight	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x13059758, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Greater + Ego	40.627515847359	70.5
[resolveObject] CREATED OBJECT:	21058	strafer's stralite steamgun of nature	tries left:	4
fight: 	strafer's stralite steamgun of nature	runic stralite steamgun of recursion	::	nil	OFFHAND
[resolveObject]	21058	strafer's stralite steamgun of nature	added to inventory	OFFHAND
[resolveObject] CREATE FOR	20332	Zuboda the forest wight	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x13059910, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	46.957914064629	70.5
[resolveObject] CREATED OBJECT:	21064	flaming pouch of stralite shots of corruption	tries left:	4
fight: 	flaming pouch of stralite shots of corruption	runic stralite steamgun of recursion	::	nil	QUIVER
fight: 	flaming pouch of stralite shots of corruption	strafer's stralite steamgun of nature	::	nil	QUIVER
[resolveObject]	21064	flaming pouch of stralite shots of corruption	added to inventory	QUIVER
[resolveObject] CREATE FOR	20332	Zuboda the forest wight	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x13059a30, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	54.380556886988	70.5
[resolveObject] CREATED OBJECT:	21070	catburglar's dwarven-steel helm of strength (#STATBONUS#)	tries left:	4
[resolveObject]	21070	catburglar's dwarven-steel helm of strength (#STATBONUS#)	NOT WORN in	nil	nil
[General Object resolver]	21070	catburglar's dwarven-steel helm of strength (#STATBONUS#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	21070	catburglar's dwarven-steel helm of strength (#STATBONUS#)
[resolveObject] CREATE FOR	20332	Zuboda the forest wight	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x13059b80, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	13.389360428529	40.5
[resolveObject] CREATED OBJECT:	21076	searing reinforced leather armour of the void	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	7
fight: 	searing reinforced leather armour of the void	runic stralite steamgun of recursion	::	nil	BODY
fight: 	searing reinforced leather armour of the void	strafer's stralite steamgun of nature	::	nil	BODY
fight: 	searing reinforced leather armour of the void	flaming pouch of stralite shots of corruption	::	nil	BODY
[ActorObjectUse] useObjectEnable: 	searing reinforced leather armour of the void	by	Zuboda the forest wight	inven/slot	table: 0x11cf6540	nil
[resolveObject]	21076	searing reinforced leather armour of the void	added to inventory	BODY
[resolveObject] CREATE FOR	20332	Zuboda the forest wight	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/special-misc.lua", forbid_power_source=table: 0x13059ce0, tome_drops="store", force_drop=false, type="armor", autoreq=true, subtype="cloak", ignore_material_restriction=true}
Loading entities file from file	/data-orcs/general/objects/special-misc.lua
Loading entities file from memory	/data/general/objects/cloak.lua
[TOME ENTITY FILTER] selected Double Greater	28.546115971647	40.5
[resolveObject] CREATED OBJECT:	21087	spellcowled cashmere cloak of mindcraft	tries left:	4
fight: 	spellcowled cashmere cloak of mindcraft	runic stralite steamgun of recursion	::	nil	CLOAK
fight: 	spellcowled cashmere cloak of mindcraft	strafer's stralite steamgun of nature	::	nil	CLOAK
fight: 	spellcowled cashmere cloak of mindcraft	searing reinforced leather armour of the void	::	nil	CLOAK
fight: 	spellcowled cashmere cloak of mindcraft	flaming pouch of stralite shots of corruption	::	nil	CLOAK
[resolveObject]	21087	spellcowled cashmere cloak of mindcraft	added to inventory	CLOAK
[resolveObject] CREATE FOR	20332	Zuboda the forest wight	do_wear/tries:	false	5	filter:
	{defined="TINKER_FOCUS_LEN1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	20332	Zuboda the forest wight	filter:	{defined="TINKER_FOCUS_LEN1", ignore_material_restriction=true}
[Actor:move]	20332	Zuboda the forest wight	(forced) move from	nil	nil	to	13	23
Added unique	mod.class.NPC/Zuboda the forest wight	::	1
[Actor:wearAllInventory]	20332	Zuboda the forest wight	wearing main inventory
fight: 	catburglar's dwarven-steel helm of strength (#STATBONUS#)	runic stralite steamgun of recursion	::	nil	HEAD
fight: 	catburglar's dwarven-steel helm of strength (#STATBONUS#)	strafer's stralite steamgun of nature	::	nil	HEAD
fight: 	catburglar's dwarven-steel helm of strength (#STATBONUS#)	searing reinforced leather armour of the void	::	nil	HEAD
fight: 	catburglar's dwarven-steel helm of strength (#STATBONUS#)	spellcowled cashmere cloak of mindcraft	::	nil	HEAD
fight: 	catburglar's dwarven-steel helm of strength (#STATBONUS#)	flaming pouch of stralite shots of corruption	::	nil	HEAD
[Actor:wearAllInventory]	Zuboda the forest wight	20332	21070	catburglar's dwarven-steel helm of strength (#STATBONUS#)	WORN IN	HEAD	1
running talented_ai_tactic resolver on_added_to_level function for	20332	Zuboda the forest wight
   #- checking tactical table for talent	T_FREEZE	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SHOOT	level	2	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_FEATHER_WIND	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_LIGHTNING	level	9	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLIP_AWAY	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_AGILE_GUNNER	level	7	range:	1	radius:	15	effective:	11
   #- checking tactical table for talent	T_OVERHEAT_BULLETS	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FIREFLASH	level	7	range:	7	radius:	7	effective:	11.666666666667
   #- checking tactical table for talent	T_FLAME	level	9	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_3	level	4	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MIND_DISRUPTION	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GLACIAL_VAPOUR	level	7	range:	8	radius:	3	effective:	10
   #- checking tactical table for talent	T_STRAFE	level	9	range:	8	radius:	0	effective:	8
[CALLBACK] upgrading to prioritized	talents_on_act
Random elite generating
Loading language	/data/languages/names/demon.txt
Make word from	ger	3
Make word from	uth, ra, roz	3
[createRandomBoss] Creating random boss 	Uthraroz the quasit	31	level	1	classes
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Bulwark
[applyRandomClass]	21093	Uthraroz the quasit	Adding class	Paradox Mage	Chronomancer
   power types: not_power_source =	antimagic	power_source =	arcane
[applyRandomClass] Random boss forbade talent because of level	Braid Lifelines	T_BRAID_LIFELINES	31
Adding 7 random class talents to boss
1	 * talent:	T_WARP_MINES	4
2	 * talent:	T_CELERITY	4
3	 * talent:	T_FORESIGHT	4
4	 * talent:	T_SPATIAL_TETHER	4
5	 * talent:	T_SPACETIME_STABILITY	4
6	 * talent:	T_ENERGY_DECOMPOSITION	4
7	 * talent:	T_DEVICE_MASTERY	4
 ** Finished adding	7	of	7	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	1	gr egos =	0	rand themes = 	3	points = 	47	nb_powers = 	7
 * using themes	lightning,defense,nature
 * forbid power sources:	antimagic
Creating randart Issedurach the Cracklespitter(crackling vined mindstar) with lightning
 ** selected ego	 of life	(normal)	nature
 * adding power: generic ignore crit(1 points), 24 remaining
 * adding power: generic lightning retribution(1 points), 23 remaining
 * adding power: generic immune stun(2 points), 22 remaining
 * adding power: generic immune poison(2 points), 20 remaining
 * adding power: generic def(1 points), 18 remaining
 * adding power: generic resist fire(1 points), 17 remaining
 * adding power: generic inc damage nature(1 points), 16 remaining
 * adding power: generic ignore crit(1.5 points), 15 remaining
 * adding power: generic lightning retribution(1.5 points), 13.5 remaining
 * adding power: generic immune stun(3 points), 12 remaining
 * adding power: generic immune poison(3 points), 9 remaining
 * adding power: generic def(1.5 points), 6 remaining
 * adding power: generic resist fire(1.5 points), 4.5 remaining
 * adding power: generic inc damage nature(1.5 points), 3 remaining
 * adding power: generic ignore crit(2.25 points), 1.5 remaining
 * adding bias power: generic def(2.25 points), 24 remaining
 * adding bias power: generic inc damage nature(2.25 points), 21.75 remaining
 * adding bias power: generic ignore crit(3.375 points), 19.5 remaining
Removing power from bias list , 	generic ignore crit
 * adding bias power: generic def(2.7 points), 16.125 remaining
 * adding bias power: generic inc damage nature(2.7 points), 13.425 remaining
 * adding bias power: generic def(3.24 points), 10.725 remaining
 * adding bias power: generic def(3.888 points), 7.485 remaining
 * adding bias power: generic inc damage nature(3.24 points), 3.597 remaining
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
[resolveObject] CREATE FOR	21289	Uthraroz the quasit	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Greater	52.606478585373	76.1
[resolveObject] CREATED OBJECT:	21290	plaguebringer's dwarven-steel longsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	12
[General Object resolver]	21290	plaguebringer's dwarven-steel longsword	COULD NOT BE WORN
[resolveObject] adding to main inventory:	21290	plaguebringer's dwarven-steel longsword
[resolveObject] CREATE FOR	21289	Uthraroz the quasit	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Greater	69.927388836756	76.1
[resolveObject] CREATED OBJECT:	21294	corrosive dwarven-steel shield	tries left:	4
[General Object resolver]	21294	corrosive dwarven-steel shield	COULD NOT BE WORN
[resolveObject] adding to main inventory:	21294	corrosive dwarven-steel shield
[resolveObject] CREATE FOR	21289	Uthraroz the quasit	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="heavy"}
[TOME ENTITY FILTER] selected basic	102.00270400406	106.1
[resolveObject] CREATED OBJECT:	21298	dwarven-steel mail armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[resolveObject]	21298	dwarven-steel mail armour	added to inventory	BODY
[resolveObject] CREATE FOR	21289	Uthraroz the quasit	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x01df73e0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	92.102422437654	95.5
[resolveObject] CREATED OBJECT:	21299	lifebinding elven-wood vilestaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	27
fight: 	lifebinding elven-wood vilestaff	dwarven-steel mail armour	::	nil	MAINHAND
[resolveObject]	21299	lifebinding elven-wood vilestaff	added to inventory	MAINHAND
[resolveObject] CREATE FOR	21289	Uthraroz the quasit	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x01df7468, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	18.986545607328	40.5
[resolveObject] CREATED OBJECT:	21303	dreamer's silk robe of life	tries left:	4
[General Object resolver]	21303	dreamer's silk robe of life	COULD NOT BE WORN
[resolveObject] adding to main inventory:	21303	dreamer's silk robe of life
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_move
[Actor:move]	21289	Uthraroz the quasit	(forced) move from	nil	nil	to	28	6
Added unique	mod.class.NPC/Uthraroz the quasit	::	1
[Actor:wearAllInventory]	21289	Uthraroz the quasit	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	21289	Uthraroz the quasit
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DIMENSIONAL_STEP	level	9	range:	13	radius:	0	effective:	13
   #- checking tactical table for talent	T_OVERPOWER	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	10	range:	12	radius:	0	effective:	12
   #- checking tactical table for talent	T_TEMPORAL_BOLT	level	9	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SPACETIME_TUNING	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ENERGY_DECOMPOSITION	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SPATIAL_TETHER	level	7	range:	11	radius:	2	effective:	12.333333333333
   #- checking tactical table for talent	T_WARP_MINE_TOWARD	level	1	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_REPULSION_BLAST	level	9	range:	0	radius:	8	effective:	5.3333333333333
   #- checking tactical table for talent	T_WARP_MINE_AWAY	level	1	range:	11	radius:	0	effective:	11
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(1,1,1),shieldIntensity=0.05]
New GL Shader program 89
*p 89: Uniform: 0: 1406 aadjust
*p 89: Uniform: 1: 1406 antialiasingRadius
*p 89: Uniform: 2: 8B51 color
*p 89: Uniform: 3: 1406 ellipsoidalFactor
*p 89: Uniform: 4: 1406 horizontalScrollingSpeed
*p 89: Uniform: 5: 8B50 impact
*p 89: Uniform: 6: 8B51 impact_color
*p 89: Uniform: 7: 1406 impact_tick
*p 89: Uniform: 8: 1406 impact_time
*p 89: Uniform: 9: 1406 oscillationSpeed
*p 89: Uniform: 10: 1406 shieldIntensity
*p 89: Uniform: 11: 8B5E tex
*p 89: Uniform: 12: 1406 tick
*p 89: Uniform: 13: 1406 tick_start
*p 89: Uniform: 14: 1406 time_factor
*p 89: Uniform: 15: 1406 verticalScrollingSpeed
*p 89: Uniform: 16: 1406 wobblingPower
*p 89: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	3459413
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[resolveObject] CREATE FOR	21309	venom wyrm	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	17.475283466224	51.1
[resolveObject] CREATED OBJECT:	21310	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	21310	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_venom_venom_wyrm.png
[Actor:move]	21309	venom wyrm	(forced) move from	nil	nil	to	38	36
[Actor:wearAllInventory]	21309	venom wyrm	wearing main inventory
[resolveObject] CREATE FOR	21311	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x112dc0d8, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	82.268620114911	96.1
[resolveObject] CREATED OBJECT:	21312	mighty yew longbow of fire	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	21312	mighty yew longbow of fire	added to inventory	MAINHAND
[resolveObject] CREATE FOR	21311	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x112c77a0, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	49.883652696191	51.1
[resolveObject] CREATED OBJECT:	21318	arcing quiver of yew arrows of crippling	tries left:	4
fight: 	arcing quiver of yew arrows of crippling	mighty yew longbow of fire	::	OFFHAND	QUIVER
[resolveObject]	21318	arcing quiver of yew arrows of crippling	added to inventory	QUIVER
[Actor:move]	21311	skeleton archer	(forced) move from	nil	nil	to	37	26
[resolveObject] CREATE FOR	21324	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1b1b3ab0, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	76.842373148848	96.1
[resolveObject] CREATED OBJECT:	21325	arcing dwarven-steel greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	21325	arcing dwarven-steel greatsword of massacre	added to inventory	MAINHAND
[Actor:move]	21324	skeleton warrior	(forced) move from	nil	nil	to	30	13
Random boss generating
[createRandomBoss] Creating random boss 	Poremina the vampire lord	31	level	2	classes
[applyRandomClass]	21331	Poremina the vampire lord	Adding class	Psyshot	Tinker
   power types: not_power_source =	antimagic,nature	power_source =	steam,psionic
Adding 9 random class talents to boss
1	 * talent:	T_NIGHTMARE	4
2	 * talent:	T_MASSIVE_PHYSIQUE	4
3	 * talent:	T_COMPACT_STEAM_TANK	4
4	 * talent:	T_WEAPON_COMBAT	4
5	 * talent:	T_EXOTIC_WEAPONS_MASTERY	4
6	 * talent:	T_ARMOUR_TRAINING	4
7	 * talent:	T_INNER_DEMONS	4
8	 * talent:	T_THICK_SKIN	4
9	 * talent:	T_WAKING_NIGHTMARE	4
 ** Finished adding	9	of	9	random class talents
[applyRandomClass]	21331	Poremina the vampire lord	Adding class	Necromancer	Mage
   power types: not_power_source =	antimagic,nature	power_source =	steam,arcane,psionic
[applyRandomClass] Random boss forbade talent because of special talent restriction	Impending Doom	T_IMPENDING_DOOM	31
Adding 11 random class talents to boss
1	 * talent:	T_BLURRED_MORTALITY	4
2	 * talent:	T_CONSUME_SOUL	4
3	 * talent:	T_METALSTAR	4
4	 * talent:	T_HEIGHTENED_SENSES	4
5	 * talent:	T_CONDENSATE	4
6	 * talent:	T_EMERGENCY_STEAM_PURGE	4
7	 * talent:	T_CURSE_OF_THE_MEEK	4
8	 * talent:	T_GESTALT	4
9	 * talent:	T_WEAPONS_MASTERY	4
10	 * talent:	T_KNIFE_MASTERY	4
11	 * talent:	T_SOLIDIFY_AIR	4
 ** Finished adding	11	of	11	random class talents
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[resolveObject] CREATE FOR	21334	Poremina the vampire lord	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Greater	36.075348013797	46
[resolveObject] CREATED OBJECT:	21335	enhanced dwarven-steel dagger of rage	tries left:	1
[resolveObject] adding to main inventory:	21335	enhanced dwarven-steel dagger of rage
[resolveObject] CREATE FOR	21334	Poremina the vampire lord	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater + Ego	59.086375767152	76
[resolveObject] CREATED OBJECT:	21341	quick dwarven-steel mace of erosion	tries left:	1
[resolveObject] adding to main inventory:	21341	quick dwarven-steel mace of erosion
[resolveObject] CREATE FOR	21334	Poremina the vampire lord	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	109.38441380495	121
[resolveObject] CREATED OBJECT:	21347	cleansing dwarven-steel plate armour of resilience	tries left:	1
[resolveObject] adding to main inventory:	21347	cleansing dwarven-steel plate armour of resilience
[resolvers.drop_randart]	21334	Poremina the vampire lord	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	21334	Poremina the vampire lord	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x174941f8, ego_filter=table: 0x17618928}
[resolveObject] CREATED OBJECT:	21353	hardened leather gloves	tries left:	4
[resolvers.drop_randart]	21334	Poremina the vampire lord	using data:	{lev=31, base={"table: 0x12fe8da8, __CLASSNAME=mod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	6
 * using themes	arcane,misc
 * forbid power sources:	antimagic
Creating randart Zubera the %s(sigiled hardened leather gloves) with no themename
 ** selected ego	 of strength (#STATBONUS#)	(normal)	technique
 ** selected ego	brawler's 	(greater)	technique
 ** selected ego	 of regeneration	(greater)	nature
 * adding power: generic see invisible(1 points), 7 remaining
 * adding power: generic lite radius(1 points), 6 remaining
 * adding power: generic demon telepathy(2 points), 5 remaining
Removing power from the list, 	generic demon telepathy	==	table: 0x01d60d08	remaining:
 * adding power: generic stat con(1 points), 3 remaining
 * adding power: generic stat con(1 points), 2 remaining
 * adding power: generic see invisible(1.5 points), 1 remaining
 * adding bias power: generic infravision radius(1 points), 7 remaining
 * adding bias power: generic infravision radius(1.2 points), 6 remaining
 * adding bias power: generic see invisible(2.25 points), 4.8 remaining
 * adding bias power: generic stat con(1.5 points), 2.55 remaining
 * adding bias power: generic infravision radius(1.44 points), 1.05 remaining
Added unique	mod.class.Object/generic demon telepathy	::	2
[resolveObject] CREATE FOR	21334	Poremina the vampire lord	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	21848	simple healing salve	tries left:	1
[resolvers.inventory] created object:	21848	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Poremina the vampire lord	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	21334	Poremina the vampire lord	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	22199	simple frost salve	tries left:	1
[resolvers.inventory] created object:	22199	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Poremina the vampire lord	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	21334	Poremina the vampire lord	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	21334	Poremina the vampire lord	filter:	{defined="APE"}
[resolveObject] CREATE FOR	21334	Poremina the vampire lord	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x171984b8, autoreq=true, tome_drops="boss", force_drop=true, base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", type="weapon", subtype="steamgun", force_inven=2, ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Double Greater	7.2102610795317	46
[resolveObject] CREATED OBJECT:	22207	thunderous stralite steamgun of true shot	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	20
[resolveObject]	22207	thunderous stralite steamgun of true shot	added to inventory	MAINHAND
[resolveObject] CREATE FOR	21334	Poremina the vampire lord	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1aa0f958, force_drop=true, subtype="mindstar", force_inven=3, type="weapon", autoreq=true, tome_drops="boss", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	110.43326264001	121
[resolveObject] CREATED OBJECT:	22213	nature's thorny mindstar of balance	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	6
fight: 	nature's thorny mindstar of balance	thunderous stralite steamgun of true shot	::	nil	OFFHAND
[resolveObject]	22213	nature's thorny mindstar of balance	added to inventory	OFFHAND
[resolveObject] CREATE FOR	21334	Poremina the vampire lord	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1782ffd0, force_drop=true, tome_drops="boss", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	101.30907874119	121
[resolveObject] CREATED OBJECT:	22219	deadly pouch of stralite shots of erosion	tries left:	4
fight: 	deadly pouch of stralite shots of erosion	thunderous stralite steamgun of true shot	::	nil	QUIVER
fight: 	deadly pouch of stralite shots of erosion	nature's thorny mindstar of balance	::	nil	QUIVER
[resolveObject]	22219	deadly pouch of stralite shots of erosion	added to inventory	QUIVER
[resolveObject] CREATE FOR	21334	Poremina the vampire lord	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x179efb70, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	73.71119707234	76
[resolveObject] CREATED OBJECT:	22225	stormwoven cashmere robe of the mind (#RESIST#)	tries left:	4
fight: 	stormwoven cashmere robe of the mind (#RESIST#)	thunderous stralite steamgun of true shot	::	nil	BODY
fight: 	stormwoven cashmere robe of the mind (#RESIST#)	nature's thorny mindstar of balance	::	nil	BODY
fight: 	stormwoven cashmere robe of the mind (#RESIST#)	deadly pouch of stralite shots of erosion	::	nil	BODY
[resolveObject]	22225	stormwoven cashmere robe of the mind (#RESIST#)	added to inventory	BODY
[resolveObject] CREATE FOR	21334	Poremina the vampire lord	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x177c6600, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	6.0692001909644	46
[resolveObject] CREATED OBJECT:	22231	undeterred pair of dwarven-steel boots of phasing	tries left:	4
[resolveObject]	22231	undeterred pair of dwarven-steel boots of phasing	NOT WORN in	nil	nil
[General Object resolver]	22231	undeterred pair of dwarven-steel boots of phasing	COULD NOT BE WORN
[resolveObject] adding to main inventory:	22231	undeterred pair of dwarven-steel boots of phasing
[ActorObjectUse] useObjectEnable: 	undeterred pair of dwarven-steel boots of phasing	by	Poremina the vampire lord	inven/slot	1	nil
[ActorObjectUse] Object	undeterred pair of dwarven-steel boots of phasing	22231	is ineligible for talent interface
[resolveObject] CREATE FOR	21334	Poremina the vampire lord	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	21334	Poremina the vampire lord	filter:	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] CREATE FOR	21334	Poremina the vampire lord	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x12a68ae8, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	12.77840910451	46
[resolveObject] CREATED OBJECT:	22237	lifebinding elven-wood magestaff of protection	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	10
[resolveObject]	22237	lifebinding elven-wood magestaff of protection	NOT WORN in	nil	nil
[General Object resolver]	22237	lifebinding elven-wood magestaff of protection	COULD NOT BE WORN
[resolveObject] adding to main inventory:	22237	lifebinding elven-wood magestaff of protection
[resolveObject] CREATE FOR	21334	Poremina the vampire lord	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x13246708, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	84.226167618117	101
[resolveObject] CREATED OBJECT:	22243	stormwoven cashmere robe	tries left:	4
[General Object resolver]	22243	stormwoven cashmere robe	COULD NOT BE WORN
[resolveObject] adding to main inventory:	22243	stormwoven cashmere robe
[Actor:move]	21334	Poremina the vampire lord	(forced) move from	nil	nil	to	29	14
Added unique	mod.class.NPC/Poremina the vampire lord	::	1
[Actor:wearAllInventory]	21334	Poremina the vampire lord	wearing main inventory
[ActorObjectUse] useObjectDisable: 	undeterred pair of dwarven-steel boots of phasing	inven/slot	1	7	tid	nil
fight: 	undeterred pair of dwarven-steel boots of phasing	thunderous stralite steamgun of true shot	::	nil	FEET
fight: 	undeterred pair of dwarven-steel boots of phasing	nature's thorny mindstar of balance	::	nil	FEET
fight: 	undeterred pair of dwarven-steel boots of phasing	stormwoven cashmere robe of the mind (#RESIST#)	::	nil	FEET
fight: 	undeterred pair of dwarven-steel boots of phasing	deadly pouch of stralite shots of erosion	::	nil	FEET
[ActorObjectUse] useObjectEnable: 	undeterred pair of dwarven-steel boots of phasing	by	Poremina the vampire lord	inven/slot	table: 0x126fd408	nil
[Actor:wearAllInventory]	Poremina the vampire lord	21334	22231	undeterred pair of dwarven-steel boots of phasing	WORN IN	FEET	1
fight: 	Zubera the hardened leather gloves	thunderous stralite steamgun of true shot	::	nil	HANDS
fight: 	Zubera the hardened leather gloves	nature's thorny mindstar of balance	::	nil	HANDS
fight: 	Zubera the hardened leather gloves	stormwoven cashmere robe of the mind (#RESIST#)	::	nil	HANDS
fight: 	Zubera the hardened leather gloves	undeterred pair of dwarven-steel boots of phasing	::	nil	HANDS
fight: 	Zubera the hardened leather gloves	deadly pouch of stralite shots of erosion	::	nil	HANDS
[Actor:wearAllInventory]	Poremina the vampire lord	21334	21354	Zubera the hardened leather gloves	WORN IN	HANDS	1
fight: 	enhanced dwarven-steel dagger of rage	thunderous stralite steamgun of true shot	::	nil	OFFHAND
fight: 	enhanced dwarven-steel dagger of rage	nature's thorny mindstar of balance	::	nil	OFFHAND
fight: 	enhanced dwarven-steel dagger of rage	stormwoven cashmere robe of the mind (#RESIST#)	::	nil	OFFHAND
fight: 	enhanced dwarven-steel dagger of rage	Zubera the hardened leather gloves	::	nil	OFFHAND
fight: 	enhanced dwarven-steel dagger of rage	undeterred pair of dwarven-steel boots of phasing	::	nil	OFFHAND
fight: 	enhanced dwarven-steel dagger of rage	deadly pouch of stralite shots of erosion	::	nil	OFFHAND
fight: 	enhanced dwarven-steel dagger of rage	thunderous stralite steamgun of true shot	::	nil	OFFHAND
fight: 	enhanced dwarven-steel dagger of rage	stormwoven cashmere robe of the mind (#RESIST#)	::	nil	OFFHAND
fight: 	enhanced dwarven-steel dagger of rage	Zubera the hardened leather gloves	::	nil	OFFHAND
fight: 	enhanced dwarven-steel dagger of rage	undeterred pair of dwarven-steel boots of phasing	::	nil	OFFHAND
fight: 	enhanced dwarven-steel dagger of rage	deadly pouch of stralite shots of erosion	::	nil	OFFHAND
[Actor:wearAllInventory]	Poremina the vampire lord	21334	21335	enhanced dwarven-steel dagger of rage	WORN IN	OFFHAND	1
    --- replaced:	22213	nature's thorny mindstar of balance
running talented_ai_tactic resolver on_added_to_level function for	21334	Poremina the vampire lord
   #- checking tactical table for talent	T_BLUR_SIGHT	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SUMMON	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SHOOT	level	2	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_STUN	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_NIGHTMARE	level	7	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_METALSTAR	level	9	range:	1	radius:	11	effective:	8.3333333333333
   #- checking tactical table for talent	T_INVOKE_DARKNESS	level	9	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FORGERY_OF_HAZE	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_PHANTASMAL_SHIELD	level	9	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CURSE_OF_THE_MEEK	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_3	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLURRED_MORTALITY	level	10	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CONSUME_SOUL	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PSYSHOT	level	9	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_EMERGENCY_STEAM_PURGE	level	7	range:	1	radius:	3	effective:	3
   #- checking tactical table for talent	T_WAKING_NIGHTMARE	level	7	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ROTTING_DISEASE	level	9	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GESTALT	level	9	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CREATE_MINIONS	level	9	range:	0	radius:	2	effective:	1.3333333333333
   #- checking tactical table for talent	T_IMPENDING_DOOM	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_VAMPIRIC_GIFT	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_NECROTIC_AURA	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_INNER_DEMONS	level	7	range:	7	radius:	0	effective:	7
[CALLBACK] upgrading to prioritized	talents_on_talent_post
Cloned shader 62
[SHADER] setting reset param	tick_start	3459413
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_w.png
[Actor:move]	22247	wolf	(forced) move from	nil	nil	to	38	8
[resolveObject] CREATE FOR	22248	ghoul	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	27.146104901559	51.1
[resolveObject] CREATED OBJECT:	22249	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	22249	gold pieces
[Actor:move]	22248	ghoul	(forced) move from	nil	nil	to	9	24
[Actor:wearAllInventory]	22248	ghoul	wearing main inventory
[resolveObject] CREATE FOR	22250	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1888fe38, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Ego	100.36588503573	101.1
[resolveObject] CREATED OBJECT:	22251	dwarven-steel greatsword of vileness	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	22251	dwarven-steel greatsword of vileness	added to inventory	MAINHAND
[Actor:move]	22250	skeleton warrior	(forced) move from	nil	nil	to	24	26
[resolveObject] CREATE FOR	22255	ghoul	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	45.789038216389	51.1
[resolveObject] CREATED OBJECT:	22256	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	22256	gold pieces
[Actor:move]	22255	ghoul	(forced) move from	nil	nil	to	24	11
[Actor:wearAllInventory]	22255	ghoul	wearing main inventory
[Actor:move]	22257	ghoul	(forced) move from	nil	nil	to	0	26
Loading tile from tileset	/data/gfx/shockbolt/npc/umber-snake.png
[Actor:move]	22258	large brown snake	(forced) move from	nil	nil	to	18	4
Random elite generating
[createRandomBoss] Creating random boss 	Zubawyn the ghast	31	level	1	classes
[applyRandomClass]	22259	Zubawyn the ghast	Adding class	Temporal Warden	Chronomancer
   power types: not_power_source =	antimagic,nature	power_source =	arcane,technique
[applyRandomClass] Random boss forbade talent because of level	Warden's Call	T_WARDEN_S_CALL	31
[applyRandomClass] Random boss forbade talent because of level	Thread the Needle	T_THREAD_THE_NEEDLE	31
[applyRandomClass] Random boss forbade talent because of level	Temporal Vigour	T_TEMPORAL_VIGOUR	31
[applyRandomClass] Random boss forbade talent because of level	Command Hounds: Breathe	T_COMMAND_BREATHE	31
Adding 11 random class talents to boss
1	 * talent:	T_THREAD_WALK	4
2	 * talent:	T_STRENGTH_OF_PURPOSE	4
3	 * talent:	T_WARP_BLADE	4
4	 * talent:	T_DIMENSIONAL_SHIFT	4
5	 * talent:	T_TIME_DILATION	4
6	 * talent:	T_HEIGHTENED_SENSES	4
7	 * talent:	T_FORESIGHT	4
8	 * talent:	T_ARMOUR_TRAINING	4
9	 * talent:	T_BLINK_BLADE	4
10	 * talent:	T_WEAPON_FOLDING	4
11	 * talent:	T_WARP_MINES	4
 ** Finished adding	11	of	11	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	1	gr egos =	0	rand themes = 	3	points = 	44	nb_powers = 	6
 * using themes	acid,cold,dark
 * forbid power sources:	antimagic,nature
Creating randart %s 'Dourkarma'(plated alchemist's lamp) with dark
 ** selected ego	watchleader's 	(greater)	technique
 * adding power: generic dark numbing melee(2 points), 22 remaining
 * adding power: generic inc damage darkness(1 points), 20 remaining
 * adding power: generic inc damage acid(1 points), 19 remaining
 * adding power: generic resist acid(1 points), 18 remaining
 * adding power: generic inc damage darkness(1 points), 17 remaining
 * adding power: generic resist acid(1 points), 16 remaining
 * adding power: generic dark numbing melee(3 points), 15 remaining
 * adding power: generic inc damage darkness(1.5 points), 12 remaining
 * adding power: generic inc damage acid(1.5 points), 10.5 remaining
 * adding power: generic resist acid(1.5 points), 9 remaining
 * adding power: generic inc damage darkness(1.5 points), 7.5 remaining
 * adding power: generic resist acid(1.5 points), 6 remaining
 * adding power: generic dark numbing melee(4.5 points), 4.5 remaining
Removing power from the list, 	generic dark numbing melee	==	table: 0x1ab33988	remaining:
 * adding bias power: generic resist acid(2.25 points), 22 remaining
 * adding bias power: generic resist acid(2.25 points), 19.75 remaining
 * adding bias power: generic inc damage acid(2.25 points), 17.5 remaining
 * adding bias power: generic resist acid(2.7 points), 15.25 remaining
 * adding bias power: generic resist acid(2.7 points), 12.55 remaining
 * adding bias power: generic inc damage acid(2.7 points), 9.85 remaining
 * adding bias power: generic resist acid(3.24 points), 7.15 remaining
 * adding bias power: generic resist acid(3.24 points), 3.91 remaining
[ActorObjectUse] useObjectEnable: 	alchemist's lamp 'Dourkarma'	by	Zubawyn the ghast	inven/slot	1	nil
[ActorObjectUse] Object	alchemist's lamp 'Dourkarma'	22261	is ineligible for talent interface
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
[resolveObject] CREATE FOR	22398	Zubawyn the ghast	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x110b0cb0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longbow", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	24.404712441006	40.5
[resolveObject] CREATED OBJECT:	22399	warden's elven-wood longbow of piercing	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	20
[resolveObject]	22399	warden's elven-wood longbow of piercing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	22398	Zubawyn the ghast	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x110b0e88, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="arrow", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	102.25293317653	115.5
[resolveObject] CREATED OBJECT:	22405	arcing quiver of elven-wood arrows of daylight	tries left:	4
fight: 	arcing quiver of elven-wood arrows of daylight	warden's elven-wood longbow of piercing	::	OFFHAND	QUIVER
[resolveObject]	22405	arcing quiver of elven-wood arrows of daylight	added to inventory	QUIVER
[resolveObject] CREATE FOR	22398	Zubawyn the ghast	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x110b1078, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	68.983582913872	70.5
[resolveObject] CREATED OBJECT:	22411	nimble reinforced leather armour of lightning resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	nimble reinforced leather armour of lightning resistance	warden's elven-wood longbow of piercing	::	OFFHAND	BODY
fight: 	nimble reinforced leather armour of lightning resistance	arcing quiver of elven-wood arrows of daylight	::	nil	BODY
[resolveObject]	22411	nimble reinforced leather armour of lightning resistance	added to inventory	BODY
[resolveObject] CREATE FOR	22398	Zubawyn the ghast	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="longsword", type="weapon", ego_chance=-1000, name="iron longsword", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	22417	iron longsword	tries left:	1
[resolvers.inventory] created object:	22417	iron longsword	inventory:	QS_MAINHAND	keep:	nil
[Identify]	iron longsword	true
[resolveObject] CREATE FOR	22398	Zubawyn the ghast	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="dagger", type="weapon", ego_chance=-1000, name="iron dagger", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	22418	iron dagger	tries left:	1
[resolvers.inventory] created object:	22418	iron dagger	inventory:	QS_OFFHAND	keep:	nil
[Identify]	iron dagger	true
[resolveObject] CREATE FOR	22398	Zubawyn the ghast	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	18.222200605134	51.1
[resolveObject] CREATED OBJECT:	22419	barbed pouch of dwarven-steel shots of erosion	tries left:	1
[resolveObject] adding to main inventory:	22419	barbed pouch of dwarven-steel shots of erosion
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[CALLBACK] upgrading to prioritized	talents_on_teleport
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_ghoul_ghast.png
[Actor:move]	22398	Zubawyn the ghast	(forced) move from	nil	nil	to	39	6
Added unique	mod.class.NPC/Zubawyn the ghast	::	1
[Actor:wearAllInventory]	22398	Zubawyn the ghast	wearing main inventory
[ActorObjectUse] useObjectDisable: 	alchemist's lamp 'Dourkarma'	inven/slot	1	1	tid	nil
fight: 	alchemist's lamp 'Dourkarma'	warden's elven-wood longbow of piercing	::	OFFHAND	LITE
fight: 	alchemist's lamp 'Dourkarma'	nimble reinforced leather armour of lightning resistance	::	nil	LITE
fight: 	alchemist's lamp 'Dourkarma'	arcing quiver of elven-wood arrows of daylight	::	nil	LITE
[ActorObjectUse] useObjectEnable: 	alchemist's lamp 'Dourkarma'	by	Zubawyn the ghast	inven/slot	table: 0x110af240	nil
[Actor:wearAllInventory]	Zubawyn the ghast	22398	22261	alchemist's lamp 'Dourkarma'	WORN IN	LITE	1
running talented_ai_tactic resolver on_added_to_level function for	22398	Zubawyn the ghast
   #- checking tactical table for talent	T_DIMENSIONAL_STEP	level	9	range:	13	radius:	0	effective:	13
   #- checking tactical table for talent	T_WARP_BLADE	level	9	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WEAPON_FOLDING	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SUMMON	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SHOOT	level	2	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_STUN	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLINK_BLADE	level	7	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_THREAD_WALK	level	7	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_WARP_MINE_AWAY	level	1	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_BITE_POISON	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ROTTING_DISEASE	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SPACETIME_TUNING	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ARROW_STITCHING	level	9	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_WARP_MINE_TOWARD	level	1	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_DECREPITUDE_DISEASE	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GHOULISH_LEAP	level	5	range:	10	radius:	0	effective:	10
Random elite generating
[createRandomBoss] Creating random boss 	Islisethra the umber hulk	31	level	1	classes
[applyRandomClass]	22425	Islisethra the umber hulk	Adding class	Psyshot	Tinker
   power types: not_power_source =	antimagic,arcane	power_source =	steam,psionic
[applyRandomClass] Random boss forbade talent because of level	No Hope	T_NO_HOPE	31
[applyRandomClass] Random boss forbade talent because of level	Night Terror	T_NIGHT_TERROR	31
[applyRandomClass] Random boss forbade talent because of level	Waking Nightmare	T_WAKING_NIGHTMARE	31
[applyRandomClass] Random boss forbade talent because of level	Psy Worm	T_PSY_WORM	31
Adding 6 random class talents to boss
1	 * talent:	T_PSYSHOT	4
2	 * talent:	T_STEAM_POWER	4
3	 * talent:	T_DEVICE_MASTERY	4
4	 * talent:	T_EXOTIC_WEAPONS_MASTERY	4
5	 * talent:	T_NIGHTMARE	4
6	 * talent:	T_MOLTEN_IRON_BLOOD	4
 ** Finished adding	6	of	6	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	1	gr egos =	0	rand themes = 	3	points = 	54	nb_powers = 	7
 * using themes	acid,mind,misc
 * forbid power sources:	antimagic,arcane
Creating randart %s 'Cuthekalthodir'(humming dwarven-steel greatsword) with no themename
 ** selected ego	balanced 	(normal)	technique
 * adding power: generic dragon telepathy(2 points), 27 remaining
Removing power from the list, 	generic dragon telepathy	==	table: 0x130e3558	remaining:
 * adding power: generic resists pen acid(1 points), 25 remaining
 * adding power: generic stat wil(1 points), 24 remaining
 * adding power: generic demon telepathy(2 points), 23 remaining
Removing power from the list, 	generic demon telepathy	==	table: 0x130e5190	remaining:
 * adding power: acid burst (crit)(1 points), 21 remaining
 * adding power: generic inc damage acid(1 points), 20 remaining
 * adding power: generic resists pen acid(1.5 points), 19 remaining
 * adding power: generic stat wil(1.5 points), 17.5 remaining
 * adding power: generic stat con(1 points), 16 remaining
 * adding power: acid burst (crit)(1.5 points), 15 remaining
 * adding power: generic inc damage acid(1.5 points), 13.5 remaining
 * adding power: generic resists pen acid(2.25 points), 12 remaining
 * adding power: generic stat wil(2.25 points), 9.75 remaining
 * adding power: generic stat con(1.5 points), 7.5 remaining
 * adding power: acid burst (crit)(2.25 points), 6 remaining
 * adding power: generic inc damage acid(2.25 points), 3.75 remaining
 * adding power: generic stat con(2.25 points), 1.5 remaining
 * adding bias power: acid burst (crit)(3.375 points), 27 remaining
 * adding bias power: generic stat con(3.375 points), 23.625 remaining
 * adding bias power: generic inc damage acid(3.375 points), 20.25 remaining
 * adding bias power: generic stat con(4.05 points), 16.875 remaining
 * adding bias power: generic resists pen acid(3.375 points), 12.825 remaining
 * adding bias power: generic inc damage acid(4.05 points), 9.45 remaining
 * adding bias power: acid burst (crit)(4.05 points), 5.4 remaining
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[resolveObject] CREATE FOR	22621	Islisethra the umber hulk	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	96.336295997613	101.1
[resolveObject] CREATED OBJECT:	22622	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	22622	gold pieces
[resolveObject] CREATE FOR	22621	Islisethra the umber hulk	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	62.28837052203	76.1
[resolveObject] CREATED OBJECT:	22623	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	22623	gold pieces
[resolveObject] CREATE FOR	22621	Islisethra the umber hulk	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	22974	simple healing salve	tries left:	1
[resolvers.inventory] created object:	22974	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Islisethra the umber hulk	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	22621	Islisethra the umber hulk	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	23325	simple frost salve	tries left:	1
[resolvers.inventory] created object:	23325	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Islisethra the umber hulk	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	22621	Islisethra the umber hulk	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	22621	Islisethra the umber hulk	filter:	{defined="APE"}
[resolveObject] CREATE FOR	22621	Islisethra the umber hulk	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0a4e7d80, autoreq=true, tome_drops="store", force_drop=false, base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", type="weapon", subtype="steamgun", force_inven=2, ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Double Ego	106.38779003275	115.5
[resolveObject] CREATED OBJECT:	23333	mighty dwarven-steel steamgun of power	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	13
[resolveObject]	23333	mighty dwarven-steel steamgun of power	added to inventory	MAINHAND
[resolveObject] CREATE FOR	22621	Islisethra the umber hulk	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0a4e7e60, force_drop=false, subtype="mindstar", force_inven=3, type="weapon", autoreq=true, tome_drops="store", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	99.665630799873	115.5
[resolveObject] CREATED OBJECT:	23339	blooming living mindstar of balance	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	35
fight: 	blooming living mindstar of balance	mighty dwarven-steel steamgun of power	::	nil	OFFHAND
[resolveObject]	23339	blooming living mindstar of balance	added to inventory	OFFHAND
[resolveObject] CREATE FOR	22621	Islisethra the umber hulk	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0a4e8018, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	85.113368898657	95.5
[resolveObject] CREATED OBJECT:	23345	psychokinetic pouch of dwarven-steel shots	tries left:	4
fight: 	psychokinetic pouch of dwarven-steel shots	mighty dwarven-steel steamgun of power	::	nil	QUIVER
fight: 	psychokinetic pouch of dwarven-steel shots	blooming living mindstar of balance	::	nil	QUIVER
[resolveObject]	23345	psychokinetic pouch of dwarven-steel shots	added to inventory	QUIVER
[resolveObject] CREATE FOR	22621	Islisethra the umber hulk	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0a4e8160, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	93.329042685877	95.5
[resolveObject] CREATED OBJECT:	23349	silk robe of life	tries left:	4
fight: 	silk robe of life	mighty dwarven-steel steamgun of power	::	nil	BODY
fight: 	silk robe of life	blooming living mindstar of balance	::	nil	BODY
fight: 	silk robe of life	psychokinetic pouch of dwarven-steel shots	::	nil	BODY
[resolveObject]	23349	silk robe of life	added to inventory	BODY
[resolveObject] CREATE FOR	22621	Islisethra the umber hulk	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0a4e82b0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	85.179661409389	95.5
[resolveObject] CREATED OBJECT:	23353	pair of hardened leather boots of rushing	tries left:	4
fight: 	pair of hardened leather boots of rushing	mighty dwarven-steel steamgun of power	::	nil	FEET
fight: 	pair of hardened leather boots of rushing	blooming living mindstar of balance	::	nil	FEET
fight: 	pair of hardened leather boots of rushing	silk robe of life	::	nil	FEET
fight: 	pair of hardened leather boots of rushing	psychokinetic pouch of dwarven-steel shots	::	nil	FEET
[ActorObjectUse] useObjectEnable: 	pair of hardened leather boots of rushing	by	Islisethra the umber hulk	inven/slot	table: 0x0a4e6988	nil
[resolveObject]	23353	pair of hardened leather boots of rushing	added to inventory	FEET
[resolveObject] CREATE FOR	22621	Islisethra the umber hulk	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	22621	Islisethra the umber hulk	filter:	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[Actor:move]	22621	Islisethra the umber hulk	(forced) move from	nil	nil	to	17	5
Added unique	mod.class.NPC/Islisethra the umber hulk	::	1
[Actor:wearAllInventory]	22621	Islisethra the umber hulk	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	22621	Islisethra the umber hulk
   #- checking tactical table for talent	T_MOLTEN_IRON_BLOOD	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_PSYSHOT	level	9	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_SHOOT	level	2	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GESTALT	level	9	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_NIGHTMARE	level	7	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_METALSTAR	level	9	range:	1	radius:	11	effective:	8.3333333333333
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MIND_DISRUPTION	level	10	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_3	level	2	range:	7	radius:	0	effective:	7
[CALLBACK] upgrading to prioritized	talents_on_talent_post
Random elite generating
[createRandomBoss] Creating random boss 	Goldalle the mountain troll	31	level	1	classes
[applyRandomClass]	23357	Goldalle the mountain troll	Adding class	Wyrmic	Wilder
   power types: not_power_source =		power_source =	nature,technique
[applyRandomClass] Random boss forbade talent because of level	Chromatic Fury	T_CHROMATIC_FURY	31
[applyRandomClass] Random boss forbade talent because of level	Wyrmic Guile	T_WYRMIC_GUILE	31
Adding 9 random class talents to boss
1	 * talent:	T_EXOTIC_WEAPONS_MASTERY	4
2	 * talent:	T_ARMOUR_TRAINING	4
3	 * talent:	T_LIGHTNING_SPEED	4
4	 * talent:	T_NATURE_TOUCH	4
5	 * talent:	T_ICE_CLAW	4
6	 * talent:	T_HEIGHTENED_SENSES	4
7	 * talent:	T_WILD_GROWTH	4
8	 * talent:	T_DEVICE_MASTERY	4
9	 * talent:	T_KNIFE_MASTERY	4
 ** Finished adding	9	of	9	random class talents
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	1	gr egos =	0	rand themes = 	3	points = 	33	nb_powers = 	7
 * using themes	spell,mental,temporal
 * forbid power sources:	antimagic
Creating randart Gunogahad the %s(crackling hardened leather sling) with no themename
 ** selected ego	 of fire	(normal)	arcane
 * adding power: generic inc damage mind(1 points), 17 remaining
 * adding power: generic resists pen mind(1 points), 16 remaining
 * adding power: generic mindcrit(1 points), 15 remaining
 * adding power: generic mind crit magnitude(2 points), 14 remaining
 * adding power: generic orc telepathy(2 points), 12 remaining
Removing power from the list, 	generic orc telepathy	==	table: 0x1b1a2e60	remaining:
 * adding power: generic hate on crit(1 points), 10 remaining
 * adding power: generic inc damage mind(1.5 points), 9 remaining
 * adding power: generic resists pen mind(1.5 points), 7.5 remaining
 * adding power: generic mindcrit(1.5 points), 6 remaining
 * adding power: generic mind crit magnitude(3 points), 4.5 remaining
 * adding power: generic mindpower(1 points), 1.5 remaining
 * adding bias power: generic resists pen mind(2.25 points), 17 remaining
 * adding bias power: generic resists pen mind(2.7 points), 14.75 remaining
 * adding bias power: generic resists pen mind(3.24 points), 12.05 remaining
 * adding bias power: generic hate on crit(1.5 points), 8.81 remaining
 * adding bias power: generic mindcrit(2.25 points), 7.31 remaining
 * adding bias power: generic inc damage mind(2.25 points), 5.06 remaining
 * adding bias power: generic resists pen mind(3.888 points), 2.81 remaining
Removing power from bias list , 	generic resists pen mind
[resolveObject] CREATE FOR	23555	Goldalle the mountain troll	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1315bcd8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	44.28153484717	70.5
[resolveObject] CREATED OBJECT:	23556	hateful stralite battleaxe of enduring	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	23556	hateful stralite battleaxe of enduring	added to inventory	MAINHAND
[resolveObject] CREATE FOR	23555	Goldalle the mountain troll	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1315bd28, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	96.379229903542	115.5
[resolveObject] CREATED OBJECT:	23562	cleansing dwarven-steel mail armour of cold resistance	tries left:	4
fight: 	cleansing dwarven-steel mail armour of cold resistance	hateful stralite battleaxe of enduring	::	OFFHAND	BODY
[resolveObject]	23562	cleansing dwarven-steel mail armour of cold resistance	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_stat_change
Loading tile from tileset	/data/gfx/shockbolt/npc/troll_m.png
[Actor:move]	23555	Goldalle the mountain troll	(forced) move from	nil	nil	to	38	39
Added unique	mod.class.NPC/Goldalle the mountain troll	::	1
[Actor:wearAllInventory]	23555	Goldalle the mountain troll	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	23555	Goldalle the mountain troll
   #- checking tactical table for talent	T_LIGHTNING_SPEED	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_STUN	level	9	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	9	range:	13	radius:	0	effective:	13
   #- checking tactical table for talent	T_DISARM	level	9	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ICE_CLAW	level	9	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_KNOCKBACK	level	9	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_NATURE_TOUCH	level	7	range:	1	radius:	0	effective:	1
Random elite generating
Loading language	/data/languages/names/demon.txt
Make word from	har, he, ka	3
[createRandomBoss] Creating random boss 	Harheka the dúathedlen	31	level	1	classes
[applyRandomClass]	23568	Harheka the dúathedlen	Adding class	Necromancer	Mage
   power types: not_power_source =	antimagic	power_source =	arcane
[applyRandomClass] Random boss forbade talent because of level	Minion Mastery	T_MINION_MASTERY	31
[applyRandomClass] Random boss forbade talent because of level	Frostdusk	T_FROSTDUSK	31
[applyRandomClass] Random boss forbade talent because of special talent restriction	Impending Doom	T_IMPENDING_DOOM	31
[applyRandomClass] Random boss forbade talent because of level	Sacrifice	T_SACRIFICE	31
[applyRandomClass] Random boss forbade talent because of level	Forgery of Haze	T_FORGERY_OF_HAZE	31
[applyRandomClass] Random boss forbade talent because of level	Shatter	T_SHATTER	31
[applyRandomClass] Random boss forbade talent because of level	Uttercold	T_UTTERCOLD	31
Adding 10 random class talents to boss
1	 * talent:	T_CREATE_MINIONS	4
2	 * talent:	T_ASSEMBLE	4
3	 * talent:	T_INVOKE_DARKNESS	4
4	 * talent:	T_KEEN_SENSES	4
5	 * talent:	T_CIRCLE_OF_DEATH	4
6	 * talent:	T_PHASE_DOOR	4
7	 * talent:	T_ICE_SHARDS	4
8	 * talent:	T_SHADOW_TUNNEL	4
9	 * talent:	T_FROZEN_GROUND	4
10	 * talent:	T_DEVICE_MASTERY	4
 ** Finished adding	10	of	10	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	1	gr egos =	0	rand themes = 	3	points = 	36	nb_powers = 	8
 * using themes	physical,defense,nature
 * forbid power sources:	antimagic
Creating randart Serpentwake(crackling vined mindstar) with nature
 ** selected ego	blooming 	(normal)	nature
 * adding power: generic resist darkness(2 points), 18 remaining
 * adding power: crit(1 points), 16 remaining
 * adding power: generic stat dex(1 points), 15 remaining
 * adding power: generic stat str(1 points), 14 remaining
 * adding power: generic stat con(1 points), 13 remaining
 * adding power: slime melee(2 points), 12 remaining
 * adding power: apr(1 points), 10 remaining
 * adding power: generic phys dam(1 points), 9 remaining
 * adding power: generic resist darkness(3 points), 8 remaining
 * adding power: crit(1.5 points), 5 remaining
 * adding power: generic stat dex(1.5 points), 3.5 remaining
 * adding power: generic stat str(1.5 points), 2 remaining
 * adding bias power: slime melee(3 points), 18 remaining
 * adding bias power: apr(1.5 points), 15 remaining
 * adding bias power: generic stat dex(2.25 points), 13.5 remaining
 * adding bias power: generic stat dex(2.7 points), 11.25 remaining
 * adding bias power: apr(1.8 points), 8.55 remaining
 * adding bias power: generic phys dam(1.5 points), 6.75 remaining
 * adding bias power: generic resist darkness(4.5 points), 5.25 remaining
[resolveObject] CREATE FOR	23769	Harheka the dúathedlen	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1310b018, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	1.2083087579134	40.5
[resolveObject] CREATED OBJECT:	23770	blighted yew starstaff of channeling	tries left:	4
[ActorObjectUse] useObjectEnable: 	blighted yew starstaff of channeling	by	Harheka the dúathedlen	inven/slot	table: 0x171c5c58	nil
[resolveObject]	23770	blighted yew starstaff of channeling	added to inventory	MAINHAND
[resolveObject] CREATE FOR	23769	Harheka the dúathedlen	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x110a69b8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	112.55115449674	115.5
[resolveObject] CREATED OBJECT:	23776	mindwoven silk robe of light (#RESIST#)	tries left:	4
fight: 	mindwoven silk robe of light (#RESIST#)	blighted yew starstaff of channeling	::	OFFHAND	BODY
[resolveObject]	23776	mindwoven silk robe of light (#RESIST#)	added to inventory	BODY
[Actor:move]	23769	Harheka the dúathedlen	(forced) move from	nil	nil	to	40	37
Added unique	mod.class.NPC/Harheka the dúathedlen	::	1
[Actor:wearAllInventory]	23769	Harheka the dúathedlen	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	23769	Harheka the dúathedlen
   #- checking tactical table for talent	T_BLURRED_MORTALITY	level	9	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DARKNESS	level	5	range:	0	radius:	5	effective:	3.3333333333333
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUNE:_BITING_GALE_1	level	1	range:	0	radius:	6	effective:	4
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FROZEN_GROUND	level	7	range:	0	radius:	8	effective:	5.3333333333333
   #- checking tactical table for talent	T_BLOOD_GRASP	level	9	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ICE_SHARDS	level	7	range:	10	radius:	1	effective:	10.666666666667
   #- checking tactical table for talent	T_PHASE_DOOR	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_CREATE_MINIONS	level	9	range:	0	radius:	2	effective:	1.3333333333333
   #- checking tactical table for talent	T_INVOKE_DARKNESS	level	9	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_KEEN_SENSES	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_NECROTIC_AURA	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CIRCLE_OF_DEATH	level	7	range:	6	radius:	3	effective:	8
   #- checking tactical table for talent	T_ASSEMBLE	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHADOW_TUNNEL	level	7	range:	10	radius:	0	effective:	10
Random elite generating
[createRandomBoss] Creating random boss 	Arerinor the giant acid ant	31	level	1	classes
[applyRandomClass]	23782	Arerinor the giant acid ant	Adding class	Skirmisher	Rogue
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Stoning Poison	T_STONING_POISON	31
Adding 12 random class talents to boss
1	 * talent:	T_HEIGHTENED_SENSES	4
2	 * talent:	T_DEVICE_MASTERY	4
3	 * talent:	T_SKIRMISHER_KNEECAPPER	4
4	 * talent:	T_ARMOUR_TRAINING	4
5	 * talent:	T_LACERATING_STRIKES	4
6	 * talent:	T_THICK_SKIN	4
7	 * talent:	T_SCOUNDREL	4
8	 * talent:	T_APPLY_POISON	4
9	 * talent:	T_WEAPONS_MASTERY	4
10	 * talent:	T_EXOTIC_WEAPONS_MASTERY	4
11	 * talent:	T_SKIRMISHER_BUCKLER_EXPERTISE	4
12	 * talent:	T_DISENGAGE	4
 ** Finished adding	12	of	12	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	1	gr egos =	0	rand themes = 	3	points = 	54	nb_powers = 	8
 * using themes	antimagic,acid,light
 * forbid power sources:	arcane,technique_ranged
Creating randart Glintpain the %s(jewel-encrusted hardened leather cap) with light
 ** selected ego	catburglar's 	(greater)	technique
 * adding power: generic resist fire(1 points), 27 remaining
 * adding power: generic slime melee(2 points), 26 remaining
 * adding power: generic light retribution(1 points), 24 remaining
 * adding power: generic resist temporal(2 points), 23 remaining
 * adding power: generic inc damage light(1 points), 21 remaining
 * adding power: generic resist acid(1 points), 20 remaining
 * adding power: generic inc damage acid(1 points), 19 remaining
 * adding power: generic resist arcane(1 points), 18 remaining
 * adding power: generic resist fire(1.5 points), 17 remaining
 * adding power: generic slime melee(3 points), 15.5 remaining
 * adding power: generic light retribution(1.5 points), 12.5 remaining
 * adding power: generic resist temporal(3 points), 11 remaining
 * adding power: generic inc damage light(1.5 points), 8 remaining
 * adding power: generic resist acid(1.5 points), 6.5 remaining
 * adding power: generic inc damage acid(1.5 points), 5 remaining
 * adding power: generic resist arcane(1.5 points), 3.5 remaining
Removing power from the list, 	generic resist arcane	==	table: 0x1ab37108	remaining:
 * adding power: generic resist fire(2.25 points), 2 remaining
 * adding bias power: generic light retribution(2.25 points), 27 remaining
 * adding bias power: generic resist temporal(4.5 points), 24.75 remaining
 * adding bias power: generic inc damage acid(2.25 points), 20.25 remaining
 * adding bias power: generic resist temporal(5.4 points), 18 remaining
 * adding bias power: generic inc damage acid(2.7 points), 12.6 remaining
 * adding bias power: generic inc damage acid(3.24 points), 9.9 remaining
 * adding bias power: generic light retribution(2.7 points), 6.66 remaining
 * adding bias power: generic resist temporal(6.48 points), 3.96 remaining
[resolveObject] CREATE FOR	23935	Arerinor the giant acid ant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1aaf3a00, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	61.986368172217	70.5
[resolveObject] CREATED OBJECT:	23936	cleansing reinforced leather armour of Toknor	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	6
[resolveObject]	23936	cleansing reinforced leather armour of Toknor	added to inventory	BODY
[resolveObject] CREATE FOR	23935	Arerinor the giant acid ant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0a4ec538, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="sling", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	72.532656214557	95.5
[resolveObject] CREATED OBJECT:	23942	reinforced leather sling of piercing	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	21
fight: 	reinforced leather sling of piercing	cleansing reinforced leather armour of Toknor	::	nil	MAINHAND
[resolveObject]	23942	reinforced leather sling of piercing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	23935	Arerinor the giant acid ant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0a4ec728, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	55.239472890911	70.5
[resolveObject] CREATED OBJECT:	23946	windwalling steel shield of lightning resistance (#RESIST#)	tries left:	4
[resolveObject] autoreq: GAINING STAT	cun	2
fight: 	windwalling steel shield of lightning resistance (#RESIST#)	reinforced leather sling of piercing	::	nil	OFFHAND
fight: 	windwalling steel shield of lightning resistance (#RESIST#)	cleansing reinforced leather armour of Toknor	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	23946	windwalling steel shield of lightning resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	23935	Arerinor the giant acid ant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x16dd0cc8, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	88.153547143017	95.5
[resolveObject] CREATED OBJECT:	23952	pouch of stralite shots of disruption	tries left:	4
fight: 	pouch of stralite shots of disruption	reinforced leather sling of piercing	::	nil	QUIVER
fight: 	pouch of stralite shots of disruption	windwalling steel shield of lightning resistance (#RESIST#)	::	nil	QUIVER
fight: 	pouch of stralite shots of disruption	cleansing reinforced leather armour of Toknor	::	nil	QUIVER
[resolveObject]	23952	pouch of stralite shots of disruption	added to inventory	QUIVER
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[CALLBACK] upgrading to prioritized	talents_on_stat_change
Loading tile from tileset	/data/gfx/shockbolt/npc/acid_ant.png
[Actor:move]	23935	Arerinor the giant acid ant	(forced) move from	nil	nil	to	27	15
Added unique	mod.class.NPC/Arerinor the giant acid ant	::	1
[Actor:wearAllInventory]	23935	Arerinor the giant acid ant	wearing main inventory
fight: 	Glintpain the hardened leather cap	reinforced leather sling of piercing	::	nil	HEAD
fight: 	Glintpain the hardened leather cap	windwalling steel shield of lightning resistance (#RESIST#)	::	nil	HEAD
fight: 	Glintpain the hardened leather cap	cleansing reinforced leather armour of Toknor	::	nil	HEAD
fight: 	Glintpain the hardened leather cap	pouch of stralite shots of disruption	::	nil	HEAD
[Actor:wearAllInventory]	Arerinor the giant acid ant	23935	23784	Glintpain the hardened leather cap	WORN IN	HEAD	1
running talented_ai_tactic resolver on_added_to_level function for	23935	Arerinor the giant acid ant
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKIRMISHER_KNEECAPPER	level	9	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_SHOOT	level	2	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISENGAGE	level	9	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_APPLY_POISON	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CRAWL_ACID	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACIDIC_SPRAY	level	3	range:	6	radius:	0	effective:	6
Loading tile from tileset	/data/gfx/shockbolt/object/scroll.png
Added unique	mod.class.Object/letter to Weisman(2)	::	1
Loading tile from tileset	/data/gfx/shockbolt/object/2hsword_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/neira_memory.png
Added unique	mod.class.Object/Neira's Memory	::	1
Loading tile from tileset	/data/gfx/shockbolt/object/scroll-lore.png
Placed lore	paper scrap	32	15
[Identify]	paper scrap	true
Wait finished, counted 3307, 1008 ticks
Deleting shader 111 (is clone 1)
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_6.png
[STARTEVENTS] Assigned events list:
[2] = {
}
[5] = {
  [1] = glowing-chest
  [2] = necrotic-air
  [3] = necrotic-air
  [4] = necrotic-air
  [params] = {
  }
  [5] = protective-aura
}
[4] = {
}
[9] = {
  [1] = necrotic-air
  [2] = necrotic-air
  [3] = necrotic-air
  [4] = fell-aura
  [params] = {
  }
}
[8] = {
  [1] = glowing-chest
  [2] = fell-aura
  [params] = {
  }
}
[3] = {
}
[7] = {
  [1] = necrotic-air
  [2] = necrotic-air
  [params] = {
  }
  [3] = fell-aura
}
[1] = {
}
[6] = {
  [params] = {
  }
  [1] = protective-aura
}
[TOME ENTITY FILTER] selected Greater + Ego	0.047512311266622	1
Loading tile from tileset	/data/gfx/shockbolt/object/chest3.png
[EVENT] glowing-chest placed at 	17	23
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.2,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=8,time_factor=6000,zoom=1]
New GL Shader program 90
*p 90: Uniform: 0: 1406 aam
*p 90: Uniform: 1: 8B52 color1
*p 90: Uniform: 2: 8B52 color2
*p 90: Uniform: 3: 1406 hide_center
*p 90: Uniform: 4: 1406 npow
*p 90: Uniform: 5: 8B5E tex
*p 90: Uniform: 6: 1406 tick
*p 90: Uniform: 7: 1406 time_factor
*p 90: Uniform: 8: 8B50 xy
*p 90: Uniform: 9: 1406 zoom
[EVENT] necrotic-air centered at 	22	20
[EVENT] necrotic-air centered at 	37	8
[EVENT] necrotic-air centered at 	31	23
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.1,color1=vec4(0.8,0.8,0,6),color2=vec4(0.9,0.9,0.7,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
New GL Shader program 91
*p 91: Uniform: 0: 1406 aam
*p 91: Uniform: 1: 8B52 color1
*p 91: Uniform: 2: 8B52 color2
*p 91: Uniform: 3: 1406 hide_center
*p 91: Uniform: 4: 1406 npow
*p 91: Uniform: 5: 8B5E tex
*p 91: Uniform: 6: 1406 tick
*p 91: Uniform: 7: 1406 time_factor
*p 91: Uniform: 8: 8B50 xy
*p 91: Uniform: 9: 1406 zoom
[EVENT] protective-aura centered at 	31	18
Not gone east, no backup guardian
Running on level loads	dreadfell-5
[Actor:move]	6744	Cait	(forced) move from	40	41	to	15	44
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Cait	Cait
Adding entity	6744	after	6744
===	nil	nil
[resolveObject] CREATE FOR	24120	Emeluthra, the experimenting tinker	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="sword"}
[TOME ENTITY FILTER] selected Double Greater	3.3222787211675	16.1
[TOME ENTITY FILTER] selected Greater + Ego	33.981788285191	51.1
[TOME ENTITY FILTER] selected Double Ego	82.588975702045	96.1
[TOME ENTITY FILTER] selected Greater	71.927748841346	76.1
[TOME ENTITY FILTER] selected Double Greater	11.147012824197	16.1
[resolveObject] **FAILED** for	24120	Emeluthra, the experimenting tinker	filter:	{type="weapon", autoreq=true, subtype="sword"}
[ONLINE PROFILE] current character 	Cait the level 29 Ogre Demonologist
[Discord] updating state: "Dreadfell (5)" / "Lvl 29 Ogre Demonologist" / default / demonologist
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
Updating zone name	Dreadfell (5)
C Map minimap texture: 339 (50x50; 64x64)
[resolveObject] CREATE FOR	24121	venom drake	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	57.244152268669	76.1
[resolveObject] CREATED OBJECT:	24122	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	24122	huge pile of gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_venom_venom_drake.png
[Actor:move]	24121	venom drake	(forced) move from	nil	nil	to	39	35
[Actor:wearAllInventory]	24121	venom drake	wearing main inventory
[resolveObject] CREATE FOR	24123	venom drake	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	56.023349720371	76.1
[resolveObject] CREATED OBJECT:	24124	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	24124	huge pile of gold pieces
[Actor:move]	24123	venom drake	(forced) move from	nil	nil	to	38	35
[Actor:wearAllInventory]	24123	venom drake	wearing main inventory
[Actor:move]	24125	barrow wight	(forced) move from	nil	nil	to	28	13
[Actor:move]	24126	grave wight	(forced) move from	nil	nil	to	29	13
[Actor:move]	24127	grave wight	(forced) move from	nil	nil	to	28	14
[resolveObject] CREATE FOR	24128	venom drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	21.989254330507	51.1
[resolveObject] CREATED OBJECT:	24129	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	24129	huge pile of gold pieces
[Actor:move]	24128	venom drake hatchling	(forced) move from	nil	nil	to	38	34
[Actor:wearAllInventory]	24128	venom drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	24130	venom drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	105.22854551604	106.1
[resolveObject] CREATED OBJECT:	24131	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	24131	gold pieces
[Actor:move]	24130	venom drake hatchling	(forced) move from	nil	nil	to	39	33
[Actor:wearAllInventory]	24130	venom drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	24132	venom drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	80.368046498295	96.1
[resolveObject] CREATED OBJECT:	24133	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	24133	gold pieces
[Actor:move]	24132	venom drake hatchling	(forced) move from	nil	nil	to	37	33
[Actor:wearAllInventory]	24132	venom drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	24134	venom drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	28.726521422305	51.1
[resolveObject] CREATED OBJECT:	24135	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	24135	gold pieces
[Actor:move]	24134	venom drake hatchling	(forced) move from	nil	nil	to	38	33
[Actor:wearAllInventory]	24134	venom drake hatchling	wearing main inventory
Loading tile from tileset	/data/gfx/talents/attack.png
Loading tile from tileset	/data/gfx/talents/no_fatigue.png
Loading tile	talents/demon_seed_fire_bolts.png
Loading tile from tileset	/data/gfx/talents/vitality.png
[ActorObjectUse]	Cait	Cleaning up: 	movement infusion of the titan	6729
Loading tile from tileset	/data/gfx/talents/charm_mastery.png
[USERCHAT] channel achievement	paraswarm	tome	Curse Lifter (Exploration mode)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
Server latency	5
[USERCHAT] channel talk	Boink	tome	and comparing old 1.5 builds to a fresh 1.6 B4 build is the height of arrogant dumbassery btw
[USERCHAT] channel achievement	Calus	global	Anti-Antimagic!	false	true
[USERCHAT] channel talk	Moasseman	tome	Yes yes sure sure
[USERCHAT] channel serial data	lasenok	tome	616
[USERCHAT] channel talk	Moasseman	tome	We're all elitist pricks who only play meta builds and can't do any testing
[USERCHAT] channel talk	Boink	tome	*reads patch notes* Oh, so skills got reworked in B4, interesting, we should test this.
[USERCHAT] channel achievement	shinierball	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel achievement	morlunapp	tome	Utterly Destroyed (Exploration mode)	false	false
[USERCHAT] channel talk	Kultunas	tome	[Blinks in Adventurer]
[USERCHAT] channel talk	Boink	tome	You go load up your old 1.5 ogre :cheese: model
[USERCHAT] channel talk	stephen2	tome	???  a bit of tension in here
Server latency	6
[USERCHAT] channel talk	oiphal	tome	eh those two just don't get along 
[USERCHAT] channel talk	stephen2	tome	Seems unnecessary :p
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6744	Cait	move from	15	44	to	15	45
[Actor:move]	6744	Cait	move from	15	45	to	14	45
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	7	49	to	8	48
[Spacetime Tuning]	21289	Uthraroz the quasit	setting preferred_paradox:	238
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=2,time_factor=3000]
New GL Shader program 93
*p 93: Uniform: 0: 8B52 beamColor1
*p 93: Uniform: 1: 8B52 beamColor2
*p 93: Uniform: 2: 1406 beamsCount
*p 93: Uniform: 3: 8B52 circleColor
*p 93: Uniform: 4: 1406 circleDescendSpeed
*p 93: Uniform: 5: 1406 circleRotationSpeed
*p 93: Uniform: 6: 1406 noup
*p 93: Uniform: 7: 8B5E tex
*p 93: Uniform: 8: 1406 tick
*p 93: Uniform: 9: 1406 tick_start
*p 93: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=1,time_factor=3000]
New GL Shader program 95
*p 95: Uniform: 0: 8B52 beamColor1
*p 95: Uniform: 1: 8B52 beamColor2
*p 95: Uniform: 2: 1406 beamsCount
*p 95: Uniform: 3: 8B52 circleColor
*p 95: Uniform: 4: 1406 circleDescendSpeed
*p 95: Uniform: 5: 1406 circleRotationSpeed
*p 95: Uniform: 6: 1406 noup
*p 95: Uniform: 7: 8B5E tex
*p 95: Uniform: 8: 1406 tick
*p 95: Uniform: 9: 1406 tick_start
*p 95: Uniform: 10: 1406 time_factor
[ActorObjectUse]	Poremina the vampire lord	Cleaning up: 	undeterred pair of dwarven-steel boots of phasing	22231
[Spacetime Tuning]	22398	Zubawyn the ghast	setting preferred_paradox:	252
[Actor:move]	6744	Cait	move from	14	45	to	14	46
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[use_tactical AI] === Action Selected:	20181	dreadmaster	disable	 talent:T_BURNING_HEX
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	Dreadmaster casts #{bold}##PURPLE#Burning Hex.#{normal}##LAST#
[SPELL CRIT %]	1
checkHit	39	vs	44	=> chance to hit	38
[LOG]	Ran for 4 turns (stop reason: detrimental status effect).
[LOG]	#ORANGE#Cait shrugs off Dreadmaster's 'Burning Hex'!
[SOUND] loading from	/data/sound/talents/slime.ogg	:=:	sound "/data/sound/talents/slime.ogg" : <static>
[use_tactical AI] === Action Selected:	21289	Uthraroz the quasit	paradox	 talent:T_SPACETIME_TUNING
[use_tactical AI] === Action Selected:	22398	Zubawyn the ghast	paradox	 talent:T_SPACETIME_TUNING
[LOG]	
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	6744	Cait	move from	14	46	to	13	47
[use_tactical AI] === Action Selected:	22398	Zubawyn the ghast	paradox	 talent:T_SPACETIME_TUNING
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	8	48	to	9	48
[use_tactical AI] === Action Selected:	21289	Uthraroz the quasit	paradox	 talent:T_SPACETIME_TUNING
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	#RED##{bold}#Cait rushes out!#{normal}##LAST#
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	6744	Cait	(forced) move from	13	47	to	10	47
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dreadmaster	dam/apr/atk/mult ::	139.45892115397	22	41	1.2	vs. armor/def	0	50
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.2	vs. armor/def	0	50
checkHit	41	vs	50	=> chance to hit	28
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Dreadmaster.
[use_tactical AI] === Action Selected:	22398	Zubawyn the ghast	paradox	 talent:T_SPACETIME_TUNING
[use_tactical AI] === Action Selected:	20181	dreadmaster	disable	 talent:T_DISPERSE_MAGIC
[LOG]	Dreadmaster casts #{bold}##PURPLE#Disperse Magic.#{normal}##LAST#
[LOG]	Cait deactivates #{bold}##ORANGE#Flame of Urh'Rok#LAST#.
[LOG]	Cait deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Cait deactivates #{bold}##ORANGE#Overkill#LAST#.
[LOG]	Cait deactivates #{bold}##ORANGE#Hardened Core#LAST#.
[use_tactical AI] === Action Selected:	21289	Uthraroz the quasit	paradox	 talent:T_SPACETIME_TUNING
[use_tactical AI] === Action Selected:	22398	Zubawyn the ghast	paradox	 talent:T_SPACETIME_TUNING
[LOG]	
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	Cait casts #{bold}##PURPLE#Demon Seed.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dreadmaster	dam/apr/atk/mult ::	139.45892115397	22	41	1.7401754250991	vs. armor/def	0	50
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.7401754250991	vs. armor/def	0	50
checkHit	41	vs	50	=> chance to hit	28
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Something.
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 96
*p 96: Uniform: 0: 8B5E tex
*p 96: Uniform: 1: 1406 tick
[use_tactical AI] === Action Selected:	22398	Zubawyn the ghast	paradox	 talent:T_SPACETIME_TUNING
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	38.449958609243	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	38.449958609243	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	39
[PHYS CRIT %]	0
[ATTACK] after crit	39
[ATTACK] after mult	39
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	23	=> chance to hit	53
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[SOUND] loading from	/data/sound/creatures/ghost/attack1.ogg	:=:	sound "/data/sound/creatures/ghost/attack1.ogg" : <static>
[Actor:move]	20181	dreadmaster	move from	9	48	to	9	48
[LOG]	Something hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#19 physical#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	22398	Zubawyn the ghast	paradox	 talent:T_SPACETIME_TUNING
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dreadmaster	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	50
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	50
checkHit	41	vs	50	=> chance to hit	28
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	149	22	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	41	50	=	1
[ATTACK] after armor	149
[PHYS CRIT %]	14.2
[ATTACK] after crit	149
[ATTACK] after mult	149
[Actor:move]	6744	Cait	move from	10	47	to	10	47
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#18 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Something for #WHITE#135 physical#LAST#, #PURPLE#7 arcane#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#147#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[use_tactical AI] === Action Selected:	20181	dreadmaster	disable	 talent:T_SILENCE
checkHit	32	vs	18.2	=> chance to hit	85
[LOG]	Cait is silenced!
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
Loading tile from tileset	/data/gfx/effects/silenced.png
[LOG]	
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dreadmaster	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	50
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	50
checkHit	41	vs	50	=> chance to hit	28
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Something.
[Actor:move]	6744	Cait	move from	10	47	to	10	47
[SOUND] loading from	/data/sound/creatures/ghost/random1.ogg	:=:	sound "/data/sound/creatures/ghost/random1.ogg" : <static>
[use_tactical AI] === Action Selected:	20181	dreadmaster	disable	 talent:T_MIND_DISRUPTION
[LOG]	Cait resists!
[LOG]	
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dreadmaster	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	50
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	50
checkHit	41	vs	50	=> chance to hit	28
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Dreadmaster.
[Actor:move]	6744	Cait	move from	10	47	to	10	47
[use_tactical AI] === Action Selected:	20181	dreadmaster	attack	 talent:T_SUMMON
[LOG]	Dreadmaster uses #{bold}##ORCHID#Summon.#{normal}##LAST#
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
Loading tile from tileset	/data/gfx/shockbolt/npc/dread.png
[Actor:move]	24138	dread	(forced) move from	nil	nil	to	9	47
[LOG]	#UID:20181:0#Dreadmaster summons Dread!
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
[Actor:move]	24139	dread	(forced) move from	nil	nil	to	9	46
[LOG]	#UID:20181:0#Dreadmaster summons Dread!
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
[Actor:move]	24140	dread	(forced) move from	nil	nil	to	11	47
[LOG]	#UID:20181:0#Dreadmaster summons Dread!
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
[LOG]	
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
[LOG]	Cait is silenced and cannot use Osmosis Shield.
[useTalent] TALENT FAILED:	T_OSMOSIS_SHIELD	for	Cait	6744	true
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dreadmaster	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	50
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	50
checkHit	41	vs	50	=> chance to hit	28
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Dreadmaster.
[Actor:move]	6744	Cait	move from	10	47	to	10	47
[LOG]	Cait is not silenced anymore.
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.88843680989	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.88843680989	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	38
[PHYS CRIT %]	0
[ATTACK] after crit	38
[ATTACK] after mult	38
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[SOUND] loading from	/data/sound/creatures/ghost/attack2.ogg	:=:	sound "/data/sound/creatures/ghost/attack2.ogg" : <static>
[Actor:move]	24138	dread	move from	9	47	to	9	47
[improved_talented AI] chooses for	24139	dread	T_BURNING_HEX
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
[SPELL CRIT %]	1
checkHit	39	vs	44	=> chance to hit	38
[LOG]	Cait is hexed!
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.489607840345	100	47	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.489607840345	100	47	1	vs. armor/def	68	32
checkHit	47	vs	32	=> chance to hit	88
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	37
[PHYS CRIT %]	0
[ATTACK] after crit	37
[ATTACK] after mult	37
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[SOUND] loading from	/data/sound/creatures/ghost/on_hit1.ogg	:=:	sound "/data/sound/creatures/ghost/on_hit1.ogg" : <static>
[Actor:move]	24140	dread	move from	11	47	to	11	47
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Something hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#19 physical#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#UID:24140:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#24 physical#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/burning_hex.png
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	38.449958609243	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	38.449958609243	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	42	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	42
[PHYS CRIT %]	0
[ATTACK] after crit	42
[ATTACK] after mult	42
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	23	=> chance to hit	53
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	20181	dreadmaster	move from	9	48	to	9	48
[LOG]	Melee retaliation hits Dreadmaster for #GREEN#5 acid#LAST#, #ORANGE#0 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#UID:20181:0#Dreadmaster hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#28 physical#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dreadmaster	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	50
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	50
checkHit	41	vs	50	=> chance to hit	28
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Dreadmaster.
[Actor:move]	6744	Cait	move from	10	47	to	10	47
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.88843680989	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.88843680989	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	39
[PHYS CRIT %]	0
[ATTACK] after crit	39
[ATTACK] after mult	39
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24138	dread	move from	9	47	to	9	47
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.11365343843	100	39	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.11365343843	100	39	1	vs. armor/def	68	32
checkHit	39	vs	32	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	38
[PHYS CRIT %]	0
[ATTACK] after crit	38
[ATTACK] after mult	38
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24139	dread	move from	9	46	to	9	46
[improved_talented AI] chooses for	24140	dread	T_ATTACK
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.489607840345	100	47	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.489607840345	100	47	1	vs. armor/def	68	32
checkHit	47	vs	32	=> chance to hit	88
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	35	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	35
[PHYS CRIT %]	0
[ATTACK] after crit	35
[ATTACK] after mult	35
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#4 cold#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Something hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#25 physical#LAST# (#RED##{bold}#25#LAST##{normal}# total damage).
[LOG]	#UID:24138:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#26 physical#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	#UID:24140:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#22 physical#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	38.449958609243	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	38.449958609243	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[LOG]	#UID:20181:0#Dreadmaster misses #fbd578#Cait#LAST#.
[Actor:move]	20181	dreadmaster	move from	9	48	to	9	48
[LOG]	
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dreadmaster	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	50
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	50
checkHit	41	vs	50	=> chance to hit	28
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Something.
[Actor:move]	6744	Cait	move from	10	47	to	10	47
[improved_talented AI] chooses for	24138	dread	T_ATTACK
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.88843680989	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.88843680989	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[LOG]	Something misses #fbd578#Cait#LAST#.
[improved_talented AI] chooses for	24139	dread	T_ATTACK
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.11365343843	100	39	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.11365343843	100	39	1	vs. armor/def	68	32
checkHit	39	vs	32	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	38
[PHYS CRIT %]	0
[ATTACK] after crit	38
[ATTACK] after mult	38
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[SOUND] loading from	/data/sound/creatures/ghost/on_hit2.ogg	:=:	sound "/data/sound/creatures/ghost/on_hit2.ogg" : <static>
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.489607840345	100	47	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.489607840345	100	47	1	vs. armor/def	68	32
checkHit	47	vs	32	=> chance to hit	88
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	36
[PHYS CRIT %]	0
[ATTACK] after crit	36
[ATTACK] after mult	36
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24140	dread	move from	11	47	to	11	47
[LOG]	#UID:24139:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#19 physical#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:24140:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#17 physical#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	38.449958609243	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	38.449958609243	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	38
[PHYS CRIT %]	0
[ATTACK] after crit	38
[ATTACK] after mult	38
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	23	=> chance to hit	53
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	20181	dreadmaster	move from	9	48	to	9	48
[LOG]	Something hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#19 physical#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	180	22	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	41	48	=	1
[ATTACK] after armor	180
[PHYS CRIT %]	14.2
[ATTACK] after crit	180
[ATTACK] after mult	180
[Actor:move]	6744	Cait	move from	10	47	to	10	47
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#21 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dread for #WHITE#163 physical#LAST#, #PURPLE#7 arcane#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#175#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#00ff00##UID:2204:0#Talent Demon Seed is ready to use.
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.88843680989	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.88843680989	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	38
[PHYS CRIT %]	0
[ATTACK] after crit	38
[ATTACK] after mult	38
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24138	dread	move from	9	47	to	9	47
[improved_talented AI] chooses for	24139	dread	T_ATTACK
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.11365343843	100	39	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.11365343843	100	39	1	vs. armor/def	68	32
checkHit	39	vs	32	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	38
[PHYS CRIT %]	0
[ATTACK] after crit	38
[ATTACK] after mult	38
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.489607840345	100	47	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.489607840345	100	47	1	vs. armor/def	68	32
checkHit	47	vs	32	=> chance to hit	88
[LOG]	#UID:24140:0#Dread misses #fbd578#Cait#LAST#.
[Actor:move]	24140	dread	move from	11	47	to	11	47
[LOG]	#UID:24139:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#19 physical#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Something hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#19 physical#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	20181	dreadmaster	attack	 talent:T_ATTACK
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	38.449958609243	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	38.449958609243	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	42	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	42
[PHYS CRIT %]	0
[ATTACK] after crit	42
[ATTACK] after mult	42
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	23	=> chance to hit	53
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[LOG]	Melee retaliation hits Dreadmaster for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:20181:0#Dreadmaster hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#22 physical#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Dread.
[Actor:move]	6744	Cait	move from	10	47	to	10	47
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.88843680989	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.88843680989	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[LOG]	#UID:24138:0#Dread misses #fbd578#Cait#LAST#.
[Actor:move]	24138	dread	move from	9	47	to	9	47
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.11365343843	100	39	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.11365343843	100	39	1	vs. armor/def	68	32
checkHit	39	vs	32	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	39
[PHYS CRIT %]	0
[ATTACK] after crit	39
[ATTACK] after mult	39
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24139	dread	move from	9	46	to	9	46
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.489607840345	100	47	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.489607840345	100	47	1	vs. armor/def	68	32
checkHit	47	vs	32	=> chance to hit	88
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	39
[PHYS CRIT %]	0
[ATTACK] after crit	39
[ATTACK] after mult	39
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24140	dread	move from	11	47	to	11	47
[LOG]	#UID:24139:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#19 physical#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:24140:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#19 physical#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	38.449958609243	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	38.449958609243	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[LOG]	#UID:20181:0#Dreadmaster misses #fbd578#Cait#LAST#.
[Actor:move]	20181	dreadmaster	move from	9	48	to	9	48
[LOG]	
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Dread.
[Actor:move]	6744	Cait	move from	10	47	to	10	47
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.88843680989	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.88843680989	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	38
[PHYS CRIT %]	0
[ATTACK] after crit	38
[ATTACK] after mult	38
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24138	dread	move from	9	47	to	9	47
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.11365343843	100	39	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.11365343843	100	39	1	vs. armor/def	68	32
checkHit	39	vs	32	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	38
[PHYS CRIT %]	0
[ATTACK] after crit	38
[ATTACK] after mult	38
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24139	dread	move from	9	46	to	9	46
[improved_talented AI] chooses for	24140	dread	T_BURNING_HEX
[LOG]	Dread casts #{bold}##PURPLE#Burning Hex.#{normal}##LAST#
[SPELL CRIT %]	1
checkHit	39	vs	44	=> chance to hit	38
[LOG]	#ORANGE#Cait shrugs off Dread's 'Burning Hex'!
[LOG]	Something hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#19 physical#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#UID:24138:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#19 physical#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#4 cold#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	20181	dreadmaster	attack	 talent:T_SUMMON
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	Dreadmaster uses #{bold}##ORCHID#Summon.#{normal}##LAST#
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
[Actor:move]	24141	dread	(forced) move from	nil	nil	to	12	47
[LOG]	#UID:20181:0#Dreadmaster summons Dread!
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
[Actor:move]	24142	dread	(forced) move from	nil	nil	to	9	45
[LOG]	#UID:20181:0#Dreadmaster summons Dread!
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[Actor:move]	24143	dread	(forced) move from	nil	nil	to	9	44
[LOG]	#UID:20181:0#Dreadmaster summons Dread!
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[LOG]	
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Something.
[Actor:move]	6744	Cait	move from	10	47	to	10	47
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.88843680989	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.88843680989	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	39
[PHYS CRIT %]	0
[ATTACK] after crit	39
[ATTACK] after mult	39
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24138	dread	move from	9	47	to	9	47
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.11365343843	100	39	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.11365343843	100	39	1	vs. armor/def	68	32
checkHit	39	vs	32	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	39
[PHYS CRIT %]	0
[ATTACK] after crit	39
[ATTACK] after mult	39
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24139	dread	move from	9	46	to	9	46
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.489607840345	100	47	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.489607840345	100	47	1	vs. armor/def	68	32
checkHit	47	vs	32	=> chance to hit	88
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	35	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	35
[PHYS CRIT %]	0
[ATTACK] after crit	35
[ATTACK] after mult	35
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24140	dread	move from	11	47	to	11	47
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
[Actor:move]	24141	dread	move from	12	47	to	11	46
[improved_talented AI] chooses for	24142	dread	T_BURNING_HEX
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
[SPELL CRIT %]	1
checkHit	39	vs	44	=> chance to hit	38
[improved_talented AI] chooses for	24143	dread	T_BURNING_HEX
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[LOG]	Dread casts #{bold}##PURPLE#Burning Hex.#{normal}##LAST#
[SPELL CRIT %]	1
checkHit	39	vs	44	=> chance to hit	38
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#4 cold#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:24139:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#26 physical#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	#UID:24138:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#26 physical#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	Something hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#22 physical#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	38.449958609243	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	38.449958609243	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[LOG]	#UID:20181:0#Dreadmaster misses #fbd578#Cait#LAST#.
[Actor:move]	20181	dreadmaster	move from	9	48	to	9	48
[LOG]	
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Dread.
[Actor:move]	6744	Cait	move from	10	47	to	10	47
[LOG]	#00ff00##UID:1039:0#Talent Chant of Fortress is ready to use.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.88843680989	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.88843680989	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	36
[PHYS CRIT %]	0
[ATTACK] after crit	36
[ATTACK] after mult	36
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24138	dread	move from	9	47	to	9	47
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.11365343843	100	39	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.11365343843	100	39	1	vs. armor/def	68	32
checkHit	39	vs	32	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	37
[PHYS CRIT %]	0
[ATTACK] after crit	37
[ATTACK] after mult	37
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24139	dread	move from	9	46	to	9	46
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.489607840345	100	47	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.489607840345	100	47	1	vs. armor/def	68	32
checkHit	47	vs	32	=> chance to hit	88
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	38
[PHYS CRIT %]	0
[ATTACK] after crit	38
[ATTACK] after mult	38
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24140	dread	move from	11	47	to	11	47
[improved_talented AI] chooses for	24141	dread	T_ATTACK
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	34.792289395653	100	40	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	34.792289395653	100	40	1	vs. armor/def	68	32
checkHit	40	vs	32	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	34	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	34
[PHYS CRIT %]	0
[ATTACK] after crit	34
[ATTACK] after mult	34
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
[Actor:move]	24142	dread	move from	9	45	to	10	46
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[Actor:move]	24143	dread	move from	9	44	to	9	45
[LOG]	#UID:24140:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#25 physical#LAST# (#RED##{bold}#25#LAST##{normal}# total damage).
[LOG]	#UID:24141:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#21 physical#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	#UID:24139:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#24 physical#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#4 cold#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:24138:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#23 physical#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	38.449958609243	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	38.449958609243	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	42	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	42
[PHYS CRIT %]	0
[ATTACK] after crit	42
[ATTACK] after mult	42
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	23	=> chance to hit	53
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	20181	dreadmaster	move from	9	48	to	9	48
[LOG]	Melee retaliation hits Dreadmaster for #GREEN#5 acid#LAST#, #ORANGE#0 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#UID:20181:0#Dreadmaster hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#28 physical#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	159	22	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	41	48	=	1
[ATTACK] after armor	159
[PHYS CRIT %]	14.2
[ATTACK] after crit	159
[ATTACK] after mult	159
[SPELL CRIT %]	7.2
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[trail_length=1]
New GL Shader program 99
*p 99: Uniform: 0: 1406 explosion_time_factor
*p 99: Uniform: 1: 1406 is_exploding
*p 99: Uniform: 2: 1406 projectile_time_factor
*p 99: Uniform: 3: 8B5E tex
*p 99: Uniform: 4: 1406 tick
*p 99: Uniform: 5: 1406 tick_start
*p 99: Uniform: 6: 1406 trail_length
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 100
*p 100: Uniform: 0: 1406 explosion_time_factor
*p 100: Uniform: 1: 1406 is_exploding
*p 100: Uniform: 2: 1406 projectile_time_factor
*p 100: Uniform: 3: 8B5E tex
*p 100: Uniform: 4: 1406 tick
*p 100: Uniform: 5: 1406 tick_start
*p 100: Uniform: 6: 1406 trail_length
Adding entity	24144	after	6744
[SPELL CRIT %]	7.2
Adding entity	24145	after	6744
[SPELL CRIT %]	7.2
Adding entity	24146	after	6744
[SPELL CRIT %]	7.2
Adding entity	24147	after	6744
[SPELL CRIT %]	7.2
Adding entity	24148	after	6744
[SPELL CRIT %]	7.2
Adding entity	24149	after	6744
[SPELL CRIT %]	7.2
[LOG]	#{bold}#Cait's spell attains critical power!#{normal}#
Adding entity	24150	after	6744
[Actor:move]	6744	Cait	move from	10	47	to	10	47
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#19 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Something for #WHITE#144 physical#LAST#, #PURPLE#7 arcane#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#156#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname	fireflash[]
New GL Shader program 101
*p 101: Uniform: 0: 1406 explosion_time_factor
*p 101: Uniform: 1: 1406 is_exploding
*p 101: Uniform: 2: 1406 projectile_time_factor
*p 101: Uniform: 3: 8B5E tex
*p 101: Uniform: 4: 1406 tick
*p 101: Uniform: 5: 1406 tick_start
*p 101: Uniform: 6: 1406 trail_length
[SHADER] setting reset param	tick_start	3576658
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
Cloned shader 101
[SHADER] setting reset param	tick_start	3576658
Cloned shader 101
[SHADER] setting reset param	tick_start	3576658
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
Cloned shader 101
[SHADER] setting reset param	tick_start	3576658
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
Cloned shader 101
[SHADER] setting reset param	tick_start	3576658
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
Cloned shader 101
[SHADER] setting reset param	tick_start	3576658
Cloned shader 101
[SHADER] setting reset param	tick_start	3576658
[LOG]	Cait's Flame Bolts hits Dread for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Dread for #LIGHT_RED#29 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Something for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Dread for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Dreadmaster for #{bold}##LIGHT_RED#65 fire#{normal}##LAST# damage.
[LOG]	Cait's Flame Bolts hits Dread for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#6 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[41 healing]#LAST#.
[LOG]	Cait's Flame Bolts hits Dread for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[11 healing]#LAST#.
[improved_talented AI] chooses for	24138	dread	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.88843680989	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.88843680989	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	39
[PHYS CRIT %]	0
[ATTACK] after crit	39
[ATTACK] after mult	39
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.11365343843	100	39	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.11365343843	100	39	1	vs. armor/def	68	32
checkHit	39	vs	32	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	36
[PHYS CRIT %]	0
[ATTACK] after crit	36
[ATTACK] after mult	36
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24139	dread	move from	9	46	to	9	46
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.489607840345	100	47	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.489607840345	100	47	1	vs. armor/def	68	32
checkHit	47	vs	32	=> chance to hit	88
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	39
[PHYS CRIT %]	0
[ATTACK] after crit	39
[ATTACK] after mult	39
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24140	dread	move from	11	47	to	11	47
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	34.792289395653	100	40	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	34.792289395653	100	40	1	vs. armor/def	68	32
checkHit	40	vs	32	=> chance to hit	70
[LOG]	#UID:24141:0#Dread misses #fbd578#Cait#LAST#.
[Actor:move]	24141	dread	move from	11	46	to	11	46
[improved_talented AI] chooses for	24142	dread	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.649535501639	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.649535501639	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	35	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	35
[PHYS CRIT %]	0
[ATTACK] after crit	35
[ATTACK] after mult	35
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[Actor:move]	24143	dread	move from	9	45	to	10	45
[LOG]	#UID:24140:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#19 physical#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#UID:24142:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#16 physical#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	#UID:24139:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#17 physical#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Something hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#19 physical#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	38.449958609243	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	38.449958609243	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[LOG]	#UID:20181:0#Dreadmaster misses #fbd578#Cait#LAST#.
[Actor:move]	20181	dreadmaster	move from	9	48	to	9	48
[LOG]	
[LOG]	Cait activates #{bold}##ORANGE#Osmosis Shield#LAST#.
[SHADER] Loading from /data/gfx/shaders/osmosis_shield.lua
[SHADER] Loaded shader with totalname	osmosis_shield[]
New GL Shader program 103
*p 103: Uniform: 0: 1406 chargesCount
*p 103: Uniform: 1: 8B50 ellipsoidalFactor
*p 103: Uniform: 2: 1406 scrollingSpeed
*p 103: Uniform: 3: 1406 side
*p 103: Uniform: 4: 8B5E tex
*p 103: Uniform: 5: 1406 tick
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_run
[LOG]	Something hits #fbd578#Cait#LAST# for #SLATE#(39 turned into osmosis)#LAST#, #LIGHT_RED#39 fire#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	165	22	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	41	48	=	1
[ATTACK] after armor	165
[PHYS CRIT %]	14.2
[ATTACK] after crit	165
[ATTACK] after mult	165
checkHit	34	vs	49	=> chance to hit	13
[LOG]	#ORANGE#Dread shrugs off the effect 'Armor Corroded'!
[Actor:move]	6744	Cait	move from	10	47	to	10	47
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#19 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dread for #WHITE#150 physical#LAST#, #PURPLE#7 arcane#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#161#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.88843680989	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.88843680989	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[LOG]	#UID:24138:0#Dread misses #fbd578#Cait#LAST#.
[Actor:move]	24138	dread	move from	9	47	to	9	47
[improved_talented AI] chooses for	24139	dread	T_ATTACK
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.11365343843	100	39	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.11365343843	100	39	1	vs. armor/def	68	32
checkHit	39	vs	32	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	39
[PHYS CRIT %]	0
[ATTACK] after crit	39
[ATTACK] after mult	39
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.489607840345	100	47	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.489607840345	100	47	1	vs. armor/def	68	32
checkHit	47	vs	32	=> chance to hit	88
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	35	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	35
[PHYS CRIT %]	0
[ATTACK] after crit	35
[ATTACK] after mult	35
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24140	dread	move from	11	47	to	11	47
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	34.792289395653	100	40	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	34.792289395653	100	40	1	vs. armor/def	68	32
checkHit	40	vs	32	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	36
[PHYS CRIT %]	0
[ATTACK] after crit	36
[ATTACK] after mult	36
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24141	dread	move from	11	46	to	11	46
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.649535501639	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.649535501639	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	34	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	34
[PHYS CRIT %]	0
[ATTACK] after crit	34
[ATTACK] after mult	34
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24142	dread	move from	10	46	to	10	46
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[Actor:move]	24143	dread	move from	10	45	to	9	45
[LOG]	Something hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(16 turned into osmosis)#LAST#, #WHITE#16 physical#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	#UID:24142:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(16 turned into osmosis)#LAST#, #WHITE#16 physical#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Something hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(19 turned into osmosis)#LAST#, #WHITE#19 physical#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:24141:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(17 turned into osmosis)#LAST#, #WHITE#17 physical#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	38.449958609243	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	38.449958609243	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	41	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	41
[PHYS CRIT %]	0
[ATTACK] after crit	41
[ATTACK] after mult	41
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	23	=> chance to hit	53
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	20181	dreadmaster	move from	9	48	to	9	48
[LOG]	Melee retaliation hits Dreadmaster for #GREEN#5 acid#LAST#, #ORANGE#0 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#UID:20181:0#Dreadmaster hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(21 turned into osmosis)#LAST#, #WHITE#21 physical#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=7,circleColor=vec4(0,0,0,0),noup=2,time_factor=9000]
New GL Shader program 105
*p 105: Uniform: 0: 8B52 beamColor1
*p 105: Uniform: 1: 8B52 beamColor2
*p 105: Uniform: 2: 1406 beamsCount
*p 105: Uniform: 3: 8B52 circleColor
*p 105: Uniform: 4: 1406 circleDescendSpeed
*p 105: Uniform: 5: 1406 circleRotationSpeed
*p 105: Uniform: 6: 1406 noup
*p 105: Uniform: 7: 8B5E tex
*p 105: Uniform: 8: 1406 tick
*p 105: Uniform: 9: 1406 tick_start
*p 105: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=7,circleColor=vec4(0,0,0,0),noup=1,time_factor=9000]
New GL Shader program 106
*p 106: Uniform: 0: 8B52 beamColor1
*p 106: Uniform: 1: 8B52 beamColor2
*p 106: Uniform: 2: 1406 beamsCount
*p 106: Uniform: 3: 8B52 circleColor
*p 106: Uniform: 4: 1406 circleDescendSpeed
*p 106: Uniform: 5: 1406 circleRotationSpeed
*p 106: Uniform: 6: 1406 noup
*p 106: Uniform: 7: 8B5E tex
*p 106: Uniform: 8: 1406 tick
*p 106: Uniform: 9: 1406 tick_start
*p 106: Uniform: 10: 1406 time_factor
[LOG]	
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 111 (is clone 1)
[LOG]	Cait uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Cait starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 110
*p 110: Uniform: 0: 8B52 beamColor1
*p 110: Uniform: 1: 8B52 beamColor2
*p 110: Uniform: 2: 1406 beamsCount
*p 110: Uniform: 3: 8B52 circleColor
*p 110: Uniform: 4: 1406 circleDescendSpeed
*p 110: Uniform: 5: 1406 circleRotationSpeed
*p 110: Uniform: 6: 1406 noup
*p 110: Uniform: 7: 8B5E tex
*p 110: Uniform: 8: 1406 tick
*p 110: Uniform: 9: 1406 tick_start
*p 110: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 112
*p 112: Uniform: 0: 8B52 beamColor1
*p 112: Uniform: 1: 8B52 beamColor2
*p 112: Uniform: 2: 1406 beamsCount
*p 112: Uniform: 3: 8B52 circleColor
*p 112: Uniform: 4: 1406 circleDescendSpeed
*p 112: Uniform: 5: 1406 circleRotationSpeed
*p 112: Uniform: 6: 1406 noup
*p 112: Uniform: 7: 8B5E tex
*p 112: Uniform: 8: 1406 tick
*p 112: Uniform: 9: 1406 tick_start
*p 112: Uniform: 10: 1406 time_factor
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#60 healing#LAST#.
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.88843680989	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.88843680989	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	38
[PHYS CRIT %]	0
[ATTACK] after crit	38
[ATTACK] after mult	38
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24138	dread	move from	9	47	to	9	47
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.11365343843	100	39	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.11365343843	100	39	1	vs. armor/def	68	32
checkHit	39	vs	32	=> chance to hit	68
[LOG]	#UID:24139:0#Dread misses #fbd578#Cait#LAST#.
[Actor:move]	24139	dread	move from	9	46	to	9	46
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.489607840345	100	47	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.489607840345	100	47	1	vs. armor/def	68	32
checkHit	47	vs	32	=> chance to hit	88
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	39
[PHYS CRIT %]	0
[ATTACK] after crit	39
[ATTACK] after mult	39
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24140	dread	move from	11	47	to	11	47
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	34.792289395653	100	40	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	34.792289395653	100	40	1	vs. armor/def	68	32
checkHit	40	vs	32	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	37
[PHYS CRIT %]	0
[ATTACK] after crit	37
[ATTACK] after mult	37
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24141	dread	move from	11	46	to	11	46
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.649535501639	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.649535501639	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	35	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	35
[PHYS CRIT %]	0
[ATTACK] after crit	35
[ATTACK] after mult	35
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24142	dread	move from	10	46	to	10	46
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[Actor:move]	24143	dread	move from	9	45	to	10	45
[LOG]	#UID:24140:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(19 turned into osmosis)#LAST#, #WHITE#19 physical#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#UID:24142:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(16 turned into osmosis)#LAST#, #WHITE#16 physical#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	#UID:24138:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(19 turned into osmosis)#LAST#, #WHITE#19 physical#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#UID:24141:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(18 turned into osmosis)#LAST#, #WHITE#18 physical#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#4 cold#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	38.449958609243	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	38.449958609243	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	38
[PHYS CRIT %]	0
[ATTACK] after crit	38
[ATTACK] after mult	38
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	23	=> chance to hit	53
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	20181	dreadmaster	move from	9	48	to	9	48
[LOG]	Melee retaliation hits Dreadmaster for #GREEN#5 acid#LAST#, #ORANGE#0 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#UID:20181:0#Dreadmaster hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(19 turned into osmosis)#LAST#, #WHITE#19 physical#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	49
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	49
checkHit	41	vs	49	=> chance to hit	30
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Dread.
[Actor:move]	6744	Cait	move from	10	47	to	10	47
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#83 healing#LAST#.
[improved_talented AI] chooses for	24138	dread	T_BURNING_HEX
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
[LOG]	Dread casts #{bold}##PURPLE#Burning Hex.#{normal}##LAST#
[SPELL CRIT %]	1
checkHit	39	vs	44	=> chance to hit	38
[LOG]	#ORANGE#Cait shrugs off Dread's 'Burning Hex'!
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.11365343843	100	39	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.11365343843	100	39	1	vs. armor/def	68	32
checkHit	39	vs	32	=> chance to hit	68
[LOG]	#UID:24139:0#Dread misses #fbd578#Cait#LAST#.
[Actor:move]	24139	dread	move from	9	46	to	9	46
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.489607840345	100	47	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.489607840345	100	47	1	vs. armor/def	68	32
checkHit	47	vs	32	=> chance to hit	88
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	39
[PHYS CRIT %]	0
[ATTACK] after crit	39
[ATTACK] after mult	39
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24140	dread	move from	11	47	to	11	47
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	34.792289395653	100	40	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	34.792289395653	100	40	1	vs. armor/def	68	32
checkHit	40	vs	32	=> chance to hit	70
[LOG]	#UID:24141:0#Dread misses #fbd578#Cait#LAST#.
[Actor:move]	24141	dread	move from	11	46	to	11	46
[improved_talented AI] chooses for	24142	dread	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.649535501639	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.649535501639	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	36
[PHYS CRIT %]	0
[ATTACK] after crit	36
[ATTACK] after mult	36
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHitOld	30	22
=> chance to hit	66.756345225783
checkHitOld	30	29
=> chance to hit	52.206412355258
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[Actor:move]	24143	dread	move from	10	45	to	11	45
[LOG]	#UID:24142:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(23 turned into osmosis)#LAST#, #WHITE#23 physical#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:24140:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(26 turned into osmosis)#LAST#, #WHITE#26 physical#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[use_tactical AI] === Action Selected:	20181	dreadmaster	disable	 talent:T_SILENCE
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	Dreadmaster uses #{bold}##ORCHID#Silence.#{normal}##LAST#
checkHit	32	vs	18.2	=> chance to hit	85
[LOG]	#ORANGE#Cait shrugs off the effect 'Silenced'!
[LOG]	
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Dread.
[Actor:move]	6744	Cait	move from	10	47	to	10	47
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#78 healing#LAST#.
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.88843680989	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.88843680989	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[LOG]	#UID:24138:0#Dread misses #fbd578#Cait#LAST#.
[Actor:move]	24138	dread	move from	9	47	to	9	47
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.11365343843	100	39	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.11365343843	100	39	1	vs. armor/def	68	32
checkHit	39	vs	32	=> chance to hit	68
[LOG]	#UID:24139:0#Dread misses #fbd578#Cait#LAST#.
[Actor:move]	24139	dread	move from	9	46	to	9	46
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.489607840345	100	47	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.489607840345	100	47	1	vs. armor/def	68	32
checkHit	47	vs	32	=> chance to hit	88
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	35	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	35
[PHYS CRIT %]	0
[ATTACK] after crit	35
[ATTACK] after mult	35
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24140	dread	move from	11	47	to	11	47
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	34.792289395653	100	40	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	34.792289395653	100	40	1	vs. armor/def	68	32
checkHit	40	vs	32	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	35	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	35
[PHYS CRIT %]	0
[ATTACK] after crit	35
[ATTACK] after mult	35
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24141	dread	move from	11	46	to	11	46
[improved_talented AI] chooses for	24142	dread	T_ATTACK
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.649535501639	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.649535501639	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	35	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	35
[PHYS CRIT %]	0
[ATTACK] after crit	35
[ATTACK] after mult	35
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHitOld	30	23
=> chance to hit	64.854815723953
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[Actor:move]	24143	dread	move from	11	45	to	12	46
[LOG]	#UID:24142:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(22 turned into osmosis)#LAST#, #WHITE#22 physical#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:24141:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(22 turned into osmosis)#LAST#, #WHITE#22 physical#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	Something hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(22 turned into osmosis)#LAST#, #WHITE#22 physical#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	38.449958609243	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	38.449958609243	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	42	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	42
[PHYS CRIT %]	0
[ATTACK] after crit	42
[ATTACK] after mult	42
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	23	=> chance to hit	53
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	20181	dreadmaster	move from	9	48	to	9	48
[LOG]	Melee retaliation hits Dreadmaster for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:20181:0#Dreadmaster hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(28 turned into osmosis)#LAST#, #WHITE#28 physical#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[LOG]	Cait casts #{bold}##PURPLE#Demon Seed.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1.7401754250991	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.7401754250991	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	153	22	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	41	48	=	1
[ATTACK] after armor	153
[PHYS CRIT %]	14.2
[ATTACK] after crit	153
[ATTACK] after mult	266.24684004017
[SPELL CRIT %]	7.2
Adding entity	24151	after	6744
[SPELL CRIT %]	7.2
Adding entity	24152	after	6744
[SPELL CRIT %]	7.2
Adding entity	24153	after	6744
[SPELL CRIT %]	7.2
Adding entity	24154	after	6744
[SPELL CRIT %]	7.2
Adding entity	24155	after	6744
[SPELL CRIT %]	7.2
Adding entity	24156	after	6744
[SPELL CRIT %]	7.2
Adding entity	24157	after	6744
[ATTACK] to 	dread	dam/apr/atk/mult ::	75.041664710215	16	41	1.5121403400793	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	1.5121403400793	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Dread.
[ATTACK] staff accuracy bonus	41	48	=	1
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#24 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dread for #DARK_GREEN#182 blight#LAST#, #PURPLE#7 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST# (#RED##{bold}#193#LAST##{normal}# total damage).
[LOG]	#UID:24143:0#Dread hits #fbd578#Cait#LAST# for #SLATE#(48 turned into osmosis)#LAST#, #LIGHT_RED#48 fire#LAST# (#RED##{bold}#48#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#96 healing#LAST#.
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
Cloned shader 101
[SHADER] setting reset param	tick_start	3582655
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
Cloned shader 101
[SHADER] setting reset param	tick_start	3582655
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
Cloned shader 101
[SHADER] setting reset param	tick_start	3582655
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
Cloned shader 101
[SHADER] setting reset param	tick_start	3582655
Cloned shader 101
[SHADER] setting reset param	tick_start	3582655
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
Cloned shader 101
[SHADER] setting reset param	tick_start	3582655
Cloned shader 101
[SHADER] setting reset param	tick_start	3582655
[LOG]	Cait's Flame Bolts hits Something for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Dread for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Dread for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Dread for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Something for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Dread for #LIGHT_RED#29 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[38 healing]#LAST#.
[LOG]	Cait's Flame Bolts hits Something for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[10 healing]#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.88843680989	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.88843680989	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	40	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	40
[PHYS CRIT %]	0
[ATTACK] after crit	40
[ATTACK] after mult	40
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24138	dread	move from	9	47	to	9	47
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.11365343843	100	39	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.11365343843	100	39	1	vs. armor/def	68	32
checkHit	39	vs	32	=> chance to hit	68
[LOG]	#UID:24139:0#Dread misses #fbd578#Cait#LAST#.
[Actor:move]	24139	dread	move from	9	46	to	9	46
[improved_talented AI] chooses for	24140	dread	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.489607840345	100	47	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.489607840345	100	47	1	vs. armor/def	68	32
checkHit	47	vs	32	=> chance to hit	88
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	37
[PHYS CRIT %]	0
[ATTACK] after crit	37
[ATTACK] after mult	37
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	34.792289395653	100	40	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	34.792289395653	100	40	1	vs. armor/def	68	32
checkHit	40	vs	32	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	37
[PHYS CRIT %]	0
[ATTACK] after crit	37
[ATTACK] after mult	37
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24141	dread	move from	11	46	to	11	46
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.649535501639	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.649535501639	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	35	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	35
[PHYS CRIT %]	0
[ATTACK] after crit	35
[ATTACK] after mult	35
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24142	dread	move from	10	46	to	10	46
[Actor:move]	24143	dread	move from	12	46	to	12	47
[LOG]	Something hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(18 turned into osmosis)#LAST#, #WHITE#18 physical#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	#UID:24142:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(16 turned into osmosis)#LAST#, #WHITE#16 physical#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	#UID:24138:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(20 turned into osmosis)#LAST#, #WHITE#20 physical#LAST# (#RED##{bold}#20#LAST##{normal}# total damage).
[LOG]	#UID:24141:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(18 turned into osmosis)#LAST#, #WHITE#18 physical#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#4 cold#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	38.449958609243	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	38.449958609243	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	40	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	40
[PHYS CRIT %]	0
[ATTACK] after crit	40
[ATTACK] after mult	40
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	23	=> chance to hit	53
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	20181	dreadmaster	move from	9	48	to	9	48
[LOG]	Something hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(20 turned into osmosis)#LAST#, #WHITE#20 physical#LAST# (#RED##{bold}#20#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Dread.
[Actor:move]	6744	Cait	move from	10	47	to	10	47
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#130 healing#LAST#.
[improved_talented AI] chooses for	24138	dread	T_ATTACK
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.88843680989	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.88843680989	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[LOG]	Something misses #fbd578#Cait#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.11365343843	100	39	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.11365343843	100	39	1	vs. armor/def	68	32
checkHit	39	vs	32	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	37
[PHYS CRIT %]	0
[ATTACK] after crit	37
[ATTACK] after mult	37
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24139	dread	move from	9	46	to	9	46
[improved_talented AI] chooses for	24140	dread	T_ATTACK
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.489607840345	100	47	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.489607840345	100	47	1	vs. armor/def	68	32
checkHit	47	vs	32	=> chance to hit	88
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	37
[PHYS CRIT %]	0
[ATTACK] after crit	37
[ATTACK] after mult	37
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[improved_talented AI] chooses for	24141	dread	T_ATTACK
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	34.792289395653	100	40	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	34.792289395653	100	40	1	vs. armor/def	68	32
checkHit	40	vs	32	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	36
[PHYS CRIT %]	0
[ATTACK] after crit	36
[ATTACK] after mult	36
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.649535501639	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.649535501639	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	34	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	34
[PHYS CRIT %]	0
[ATTACK] after crit	34
[ATTACK] after mult	34
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24142	dread	move from	10	46	to	10	46
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[Actor:move]	24143	dread	move from	12	47	to	11	48
[LOG]	#UID:24140:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(18 turned into osmosis)#LAST#, #WHITE#18 physical#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	#UID:24142:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(16 turned into osmosis)#LAST#, #WHITE#16 physical#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	#UID:24139:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(18 turned into osmosis)#LAST#, #WHITE#18 physical#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	#UID:24141:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(17 turned into osmosis)#LAST#, #WHITE#17 physical#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	20181	dreadmaster	disable	 talent:T_BURNING_HEX
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	Dreadmaster casts #{bold}##PURPLE#Burning Hex.#{normal}##LAST#
[SPELL CRIT %]	1
checkHit	39	vs	44	=> chance to hit	38
[LOG]	#ORANGE#Cait shrugs off Dreadmaster's 'Burning Hex'!
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
[LOG]	
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	13
=> chance to hit	89.44055158269
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	157	22	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	41	48	=	1
[ATTACK] after armor	157
[PHYS CRIT %]	14.2
[ATTACK] after crit	235.5
[ATTACK] after mult	235.5
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Dread!#{normal}#
[Actor:move]	6744	Cait	move from	10	47	to	10	47
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#28 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dread for #{bold}##WHITE#213 physical#{normal}##LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#7 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	Cait stops regenerating health quickly.
[LOG]	#00ff00##UID:1155:0#Talent Overkill is ready to use.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Dread!#{normal}#
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#119 healing#LAST#.
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.88843680989	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.88843680989	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	40	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	40
[PHYS CRIT %]	0
[ATTACK] after crit	40
[ATTACK] after mult	40
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24138	dread	move from	9	47	to	9	47
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.489607840345	100	47	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.489607840345	100	47	1	vs. armor/def	68	32
checkHit	47	vs	32	=> chance to hit	88
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	36
[PHYS CRIT %]	0
[ATTACK] after crit	36
[ATTACK] after mult	36
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24140	dread	move from	11	47	to	11	47
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	34.792289395653	100	40	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	34.792289395653	100	40	1	vs. armor/def	68	32
checkHit	40	vs	32	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	36
[PHYS CRIT %]	0
[ATTACK] after crit	36
[ATTACK] after mult	36
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24141	dread	move from	11	46	to	11	46
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.649535501639	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.649535501639	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	35	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	35
[PHYS CRIT %]	0
[ATTACK] after crit	35
[ATTACK] after mult	35
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24142	dread	move from	10	46	to	10	46
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.014638605382	100	41	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.014638605382	100	41	1	vs. armor/def	68	32
checkHit	41	vs	32	=> chance to hit	73
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	36
[PHYS CRIT %]	0
[ATTACK] after crit	36
[ATTACK] after mult	36
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	18	=> chance to hit	65
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24143	dread	move from	11	48	to	11	48
[LOG]	#UID:24138:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(27 turned into osmosis)#LAST#, #WHITE#27 physical#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	#UID:24140:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(23 turned into osmosis)#LAST#, #WHITE#23 physical#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	#UID:24142:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(22 turned into osmosis)#LAST#, #WHITE#22 physical#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	#UID:24143:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(23 turned into osmosis)#LAST#, #WHITE#23 physical#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	Something hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(23 turned into osmosis)#LAST#, #WHITE#23 physical#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#4 cold#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#4 cold#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	20181	dreadmaster	disable	 talent:T_MIND_DISRUPTION
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	Dreadmaster casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
checkHit	32	vs	44	=> chance to hit	20
[LOG]	Cait wanders around!.
[LOG]	
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
[Actor:move]	6744	Cait	move from	10	47	to	9	46
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#134 healing#LAST#.
[improved_talented AI] chooses for	24138	dread	T_ATTACK
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.88843680989	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.88843680989	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[LOG]	#UID:24138:0#Dread misses #fbd578#Cait#LAST#.
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
[Actor:move]	24140	dread	move from	11	47	to	10	47
checkHitOld	30.822070014845	29
=> chance to hit	53.996903133753
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
[Actor:move]	24141	dread	move from	11	46	to	11	47
[improved_talented AI] chooses for	24142	dread	T_ATTACK
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.649535501639	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.649535501639	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	36
[PHYS CRIT %]	0
[ATTACK] after crit	36
[ATTACK] after mult	36
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[Actor:move]	24143	dread	move from	11	48	to	10	48
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:24142:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(17 turned into osmosis)#LAST#, #WHITE#17 physical#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	20181	dreadmaster	attack	 talent:T_SUMMON
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	Dreadmaster uses #{bold}##ORCHID#Summon.#{normal}##LAST#
checkHitOld	50.049705212	18
=> chance to hit	86.266093842259
[Actor:move]	24158	dread	(forced) move from	nil	nil	to	9	45
[LOG]	#UID:20181:0#Dreadmaster summons Dread!
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[Actor:move]	24159	dread	(forced) move from	nil	nil	to	12	47
[LOG]	#UID:20181:0#Dreadmaster summons Dread!
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	24160	dread	(forced) move from	nil	nil	to	10	44
[LOG]	#UID:20181:0#Dreadmaster summons Something!
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	18
=> chance to hit	86.266093842259
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	18
=> chance to hit	86.266093842259
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
[Actor:move]	6744	Cait	move from	9	46	to	9	46
[LOG]	Cait casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Cait is free from the hex.
[LOG]	Cait seems more focused.
[LOG]	A shield forms around Cait.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 113
*p 113: Uniform: 0: 1406 aadjust
*p 113: Uniform: 1: 1406 antialiasingRadius
*p 113: Uniform: 2: 8B51 color
*p 113: Uniform: 3: 1406 ellipsoidalFactor
*p 113: Uniform: 4: 1406 horizontalScrollingSpeed
*p 113: Uniform: 5: 8B50 impact
*p 113: Uniform: 6: 8B51 impact_color
*p 113: Uniform: 7: 1406 impact_tick
*p 113: Uniform: 8: 1406 impact_time
*p 113: Uniform: 9: 1406 oscillationSpeed
*p 113: Uniform: 10: 1406 shieldIntensity
*p 113: Uniform: 11: 8B5E tex
*p 113: Uniform: 12: 1406 tick
*p 113: Uniform: 13: 1406 tick_start
*p 113: Uniform: 14: 1406 time_factor
*p 113: Uniform: 15: 1406 verticalScrollingSpeed
*p 113: Uniform: 16: 1406 wobblingPower
*p 113: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	3586447
[LOG]	Cait casts #{bold}##PURPLE#Writ Large.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_act_base
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Dread.
[Actor:move]	6744	Cait	move from	9	46	to	9	46
[LOG]	#00ff00##UID:510:0#Talent Shield Slam is ready to use.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#98 healing#LAST#.
[improved_talented AI] chooses for	24138	dread	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.88843680989	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.88843680989	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[LOG]	#UID:24138:0#Dread misses #fbd578#Cait#LAST#.
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.489607840345	100	47	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.489607840345	100	47	1	vs. armor/def	68	32
checkHit	47	vs	32	=> chance to hit	88
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	37
[PHYS CRIT %]	0
[ATTACK] after crit	37
[ATTACK] after mult	37
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24140	dread	move from	10	47	to	10	47
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
[Actor:move]	24141	dread	move from	11	47	to	11	48
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.649535501639	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.649535501639	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	37
[PHYS CRIT %]	0
[ATTACK] after crit	37
[ATTACK] after mult	37
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24142	dread	move from	10	46	to	10	46
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[Actor:move]	24143	dread	move from	10	48	to	11	47
checkHitOld	50.049705212	18
=> chance to hit	86.266093842259
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.649535501639	100	43	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.649535501639	100	43	1	vs. armor/def	68	32
checkHit	43	vs	32	=> chance to hit	78
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	34	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	34
[PHYS CRIT %]	0
[ATTACK] after crit	34
[ATTACK] after mult	34
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24158	dread	move from	9	45	to	9	45
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[Actor:move]	24159	dread	move from	12	47	to	11	46
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	24160	dread	move from	10	44	to	10	45
[LOG]	#UID:24142:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(18 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:24158:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(16 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:24140:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(18 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	9	48	to	8	48
[LOG]	
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	18
=> chance to hit	86.266093842259
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	Cait uses #{bold}##ORCHID#Block.#{normal}##LAST#
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#98 healing#LAST#.
checkHitOld	50.049705212	29
=> chance to hit	79.301804888474
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	36.88843680989	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	36.88843680989	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	38
[PHYS CRIT %]	0
[ATTACK] after crit	38
[ATTACK] after mult	38
[LOG]	Shards of metal explode from Cait's shield!
[PHYS CRIT %]	19.2
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[SOUND] loading from	/data/sound/creatures/ghost/death1.ogg	:=:	sound "/data/sound/creatures/ghost/death1.ogg" : <static>
checkHitOld	50.049705212	18
=> chance to hit	86.266093842259
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
checkHitOld	50.049705212	15
=> chance to hit	88.1380646425
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24138	dread	move from	9	47	to	9	47
[Actor:move]	24141	dread	move from	11	48	to	10	47
[improved_talented AI] chooses for	24142	dread	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.649535501639	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.649535501639	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	37
[PHYS CRIT %]	0
[ATTACK] after crit	37
[ATTACK] after mult	37
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24143	dread	move from	11	47	to	11	48
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.649535501639	100	43	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.649535501639	100	43	1	vs. armor/def	68	32
checkHit	43	vs	32	=> chance to hit	78
[LOG]	#UID:24158:0#Dread misses #fbd578#Cait#LAST#.
[Actor:move]	24158	dread	move from	9	45	to	9	45
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[Actor:move]	24159	dread	move from	11	46	to	11	47
[improved_talented AI] chooses for	24160	dread	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	31.650660368216	100	45	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	31.650660368216	100	45	1	vs. armor/def	68	32
checkHit	45	vs	32	=> chance to hit	83
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	31	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	31
[PHYS CRIT %]	0
[ATTACK] after crit	31
[ATTACK] after mult	31
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	18	=> chance to hit	65
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[LOG]	#UID:24142:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(27 blocked)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dreadmaster for #{bold}##WHITE#66 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#9 healing#LAST#, #LIGHT_GREEN#9 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#9 healing#LAST#, #LIGHT_GREEN#9 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#9 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[63 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Something for #{bold}##WHITE#66 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dread for #{bold}##WHITE#66 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dread for #{bold}##WHITE#66 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dread for #{bold}##WHITE#66 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dread for #{bold}##WHITE#50 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Something for #{bold}##WHITE#57 physical#{normal}##LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Something for #{bold}##WHITE#49 physical#{normal}##LAST# damage.
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[17 healing]#LAST#.
[LOG]	#UID:24138:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(28 blocked)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Something hits #fbd578#Cait#LAST# for #WHITE#(23 blocked)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	20181	dreadmaster	move from	8	48	to	9	47
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Dread!#{normal}#
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Dread!#{normal}#
[LOG]	
[LOG]	Cait casts #{bold}##PURPLE#Ogric Wrath.#{normal}##LAST#
[LOG]	Cait enters an ogric frenzy.
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dreadmaster	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	50
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	50
checkHit	41	vs	50	=> chance to hit	28
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Dreadmaster.
[Actor:move]	6744	Cait	move from	9	46	to	9	46
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#98 healing#LAST#.
[improved_talented AI] chooses for	24141	dread	T_ATTACK
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	34.792289395653	100	40	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	34.792289395653	100	40	1	vs. armor/def	68	32
checkHit	40	vs	32	=> chance to hit	70
[LOG]	#UID:24141:0#Dread misses #fbd578#Cait#LAST#.
[improved_talented AI] chooses for	24142	dread	T_ATTACK
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.649535501639	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.649535501639	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	33	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	33
[PHYS CRIT %]	0
[ATTACK] after crit	33
[ATTACK] after mult	33
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[Actor:move]	24143	dread	move from	11	48	to	10	48
checkHitOld	50.049705212	18
=> chance to hit	86.266093842259
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.649535501639	100	43	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.649535501639	100	43	1	vs. armor/def	68	32
checkHit	43	vs	32	=> chance to hit	78
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	37
[PHYS CRIT %]	0
[ATTACK] after crit	37
[ATTACK] after mult	37
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24158	dread	move from	9	45	to	9	45
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[Actor:move]	24159	dread	move from	11	47	to	11	46
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	31.650660368216	100	45	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	31.650660368216	100	45	1	vs. armor/def	68	32
checkHit	45	vs	32	=> chance to hit	83
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	34	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	34
[PHYS CRIT %]	0
[ATTACK] after crit	34
[ATTACK] after mult	34
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Cait crumbles.
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	18	=> chance to hit	65
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24160	dread	move from	10	45	to	10	45
[LOG]	Something hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(16 absorbed)#LAST#, #SLATE#(0 turned into osmosis)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:24158:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(18 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#6 cold#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Something hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(15 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	18
=> chance to hit	86.266093842259
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap_keep_los
[Actor:move]	20181	dreadmaster	move from	9	47	to	8	48
[LOG]	
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	18
=> chance to hit	86.266093842259
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[USERCHAT] channel talk	Moasseman	tome	Nah, I gave up, just got rid of him
[USERCHAT] channel achievement	Acognito	tome	Squadmate	false	true
[LOG]	Cait uses #{bold}##ORCHID#Shield Slam.#{normal}##LAST#
[ATTACK] to 	dread	dam/apr/atk/mult ::	75.041664710215	16	41	0.65693136595149	vs. armor/def	0	47
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	0.65693136595149	vs. armor/def	0	47
checkHit	41	vs	47	=> chance to hit	35
checkHitOld	50.049705212	18
=> chance to hit	86.266093842259
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Something.
[ATTACK] staff accuracy bonus	41	47	=	1
[ATTACK] to 	dread	dam/apr/atk/mult ::	75.041664710215	16	41	0.65693136595149	vs. armor/def	0	47
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	0.65693136595149	vs. armor/def	0	47
checkHit	41	vs	47	=> chance to hit	35
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	85	16	vs. armor/hardiness	0	0.3
[ATTACK] after armor	85
[PHYS CRIT %]	24.7
[ATTACK] after crit	85
[ATTACK] after mult	55.839166105877
[ATTACK] staff accuracy bonus	41	47	=	1
[SPELL CRIT %]	17.2
Adding entity	24161	after	6744
[SPELL CRIT %]	17.2
Adding entity	24162	after	6744
[SPELL CRIT %]	17.2
Adding entity	24163	after	6744
[SPELL CRIT %]	17.2
Adding entity	24164	after	6744
[SPELL CRIT %]	17.2
Adding entity	24165	after	6744
[SPELL CRIT %]	17.2
Adding entity	24166	after	6744
[ATTACK] to 	dread	dam/apr/atk/mult ::	75.041664710215	16	41	0.65693136595149	vs. armor/def	0	47
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	0.65693136595149	vs. armor/def	0	47
checkHit	41	vs	47	=> chance to hit	35
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	82	16	vs. armor/hardiness	0	0.3
[ATTACK] after armor	82
[PHYS CRIT %]	24.7
[ATTACK] after crit	155.8
[ATTACK] after mult	102.34990681524
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Something!#{normal}#
[ATTACK] staff accuracy bonus	41	47	=	1
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
checkHit	17	vs	41	=> chance to hit	0
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dread for #GREEN#7 acid#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dread for #GREEN#7 acid#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Something for #WHITE#42 physical#LAST#, #GREEN#3 acid#LAST#, #PURPLE#7 arcane#LAST#, #LIGHT_GREEN#6 nature#LAST#, #{bold}##WHITE#76 physical#{normal}##LAST#, #GREEN#3 acid#LAST#, #PURPLE#7 arcane#LAST#, #LIGHT_GREEN#6 nature#LAST#, #GREEN#7 acid#LAST# (#RED##{bold}#158#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#10 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[15 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dread for #GREEN#7 acid#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[4 healing]#LAST#.
Cloned shader 101
[SHADER] setting reset param	tick_start	3594294
Cloned shader 101
[SHADER] setting reset param	tick_start	3594294
Cloned shader 101
[SHADER] setting reset param	tick_start	3594294
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around dread!
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[SHADER] Loading from /data/gfx/shaders/shockwave2.lua
[SHADER] Loaded shader with totalname	shockwave2[shockwaveSpeed=5.6]
New GL Shader program 114
*p 114: Uniform: 0: 8B50 ellipsoidalFactor
*p 114: Uniform: 1: 1406 flameIntensity
*p 114: Uniform: 2: 1406 innerShockwaveWidth
*p 114: Uniform: 3: 1406 outerShockwaveWidth
*p 114: Uniform: 4: 1406 shockwaveSpeed
*p 114: Uniform: 5: 8B5E tex
*p 114: Uniform: 6: 1406 tick
*p 114: Uniform: 7: 1406 tick_start
*p 114: Uniform: 8: 1406 time_factor
[SHADER] setting reset param	tick_start	3594329
Cloned shader 101
[SHADER] setting reset param	tick_start	3594294
[LOG]	Cait's Flame Bolts hits Dread for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Dread for #LIGHT_RED#32 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Something for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Demonic Soul hits Dread for #LIGHT_RED#37 fire#LAST# damage.
[LOG]	Demonic Soul hits Dread for #LIGHT_RED#37 fire#LAST# damage.
[LOG]	Demonic Soul hits Dread for #LIGHT_RED#25 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#6 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[40 healing]#LAST#.
[LOG]	Cait's Flame Bolts hits Dread for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[10 healing]#LAST#.
Cloned shader 101
[SHADER] setting reset param	tick_start	3594294
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
Cloned shader 101
[SHADER] setting reset param	tick_start	3594294
[LOG]	Cait's Flame Bolts hits Dread for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Dreadmaster for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[12 healing]#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[3 healing]#LAST#.
[improved_talented AI] chooses for	24141	dread	T_BURNING_HEX
[LOG]	Dread casts #{bold}##PURPLE#Burning Hex.#{normal}##LAST#
[SPELL CRIT %]	1
checkHit	39	vs	44	=> chance to hit	38
[LOG]	Cait is hexed!
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.649535501639	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.649535501639	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	34	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	34
[PHYS CRIT %]	0
[ATTACK] after crit	34
[ATTACK] after mult	34
[LOG]	Shards of metal explode from Cait's shield!
[PHYS CRIT %]	24.2
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24142	dread	move from	10	46	to	10	46
[Actor:move]	24143	dread	move from	10	48	to	9	48
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.649535501639	100	43	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.649535501639	100	43	1	vs. armor/def	68	32
checkHit	43	vs	32	=> chance to hit	78
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	33	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	33
[PHYS CRIT %]	0
[ATTACK] after crit	33
[ATTACK] after mult	33
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24158	dread	move from	9	45	to	9	45
checkHitOld	30.822070014845	23
=> chance to hit	66.30896488965
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[Actor:move]	24159	dread	move from	11	46	to	11	47
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	31.650660368216	100	45	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	31.650660368216	100	45	1	vs. armor/def	68	32
checkHit	45	vs	32	=> chance to hit	83
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	32	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	32
[PHYS CRIT %]	0
[ATTACK] after crit	32
[ATTACK] after mult	32
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	18	=> chance to hit	65
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24160	dread	move from	10	45	to	10	45
[LOG]	#UID:24142:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(30 blocked)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[9 healing]#LAST#.
[LOG]	Something hits #fbd578#Cait#LAST# for #WHITE#(25 blocked)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Something for #WHITE#36 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dread for #WHITE#41 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dreadmaster for #WHITE#47 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dread for #WHITE#47 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dread for #WHITE#47 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#5 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[33 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dread for #WHITE#35 physical#LAST# damage.
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#6 cold#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#6 cold#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	#UID:24160:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(28 blocked)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	20181	dreadmaster	move from	8	48	to	9	47
[LOG]	
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	18
=> chance to hit	86.266093842259
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	Cait casts #{bold}##PURPLE#Demonic Madness.#{normal}##LAST#
[ATTACK] to 	dread	dam/apr/atk/mult ::	75.041664710215	16	41	1.7099019513593	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	1.7099019513593	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
checkHitOld	50.049705212	23
=> chance to hit	83.229908516012
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	76	16	vs. armor/hardiness	0	0.3
[ATTACK] after armor	76
[PHYS CRIT %]	43.714995687113
[ATTACK] after crit	129.2
[ATTACK] after mult	220.91933211562
[ATTACK] after counterstrike	441.83866423124
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Dread!#{normal}#
[ATTACK] staff accuracy bonus	41	0	=	1.82
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	18
=> chance to hit	86.266093842259
checkHit	17	vs	41	=> chance to hit	0
[LOG]	Dread is crippled.
[ATTACK] to 	dread	dam/apr/atk/mult ::	75.041664710215	16	41	1.7099019513593	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	1.7099019513593	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Dread.
[ATTACK] staff accuracy bonus	41	48	=	1
[ATTACK] to 	dread	dam/apr/atk/mult ::	75.041664710215	16	41	1.7099019513593	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	1.7099019513593	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Dread.
[ATTACK] staff accuracy bonus	41	48	=	1
[ATTACK] to 	dreadmaster	dam/apr/atk/mult ::	75.041664710215	16	41	1.7099019513593	vs. armor/def	0	50
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	1.7099019513593	vs. armor/def	0	50
checkHit	41	vs	50	=> chance to hit	28
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Dreadmaster.
[ATTACK] staff accuracy bonus	41	50	=	1
[ATTACK] to 	dread	dam/apr/atk/mult ::	75.041664710215	16	41	1.7099019513593	vs. armor/def	0	47
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	1.7099019513593	vs. armor/def	0	47
checkHit	41	vs	47	=> chance to hit	35
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	90	16	vs. armor/hardiness	0	0.3
[ATTACK] after armor	90
[PHYS CRIT %]	19.7
[ATTACK] after crit	90
[ATTACK] after mult	153.89117562234
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around dread!
Cloned shader 114
[SHADER] setting reset param	tick_start	3595644
[ATTACK] staff accuracy bonus	41	47	=	1
[SHADER] Loading from /data/gfx/shaders/spinningwinds2.lua
[SHADER] Loaded shader with totalname	spinningwinds2[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=2000,verticalIntensityAdjust=-3]
New GL Shader program 115
New GL Shader 116 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/spinningwinds.frag
*p 115: Uniform: 0: 8B50 ellipsoidalFactor
*p 115: Uniform: 1: 1406 noup
*p 115: Uniform: 2: 8B5E tex
*p 115: Uniform: 3: 1406 tick
*p 115: Uniform: 4: 1406 time_factor
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[8 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dread for #GREEN#12 acid#LAST#, #GREY#40 darkness#LAST#, #GREEN#3 acid#LAST#, #PURPLE#7 arcane#LAST#, #LIGHT_GREEN#6 nature#LAST# (#RED##{bold}#69#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dreadmaster for #GREEN#12 acid#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dread for #GREEN#12 acid#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dread for #{bold}##GREY#116 darkness#{normal}##LAST#, #GREEN#6 acid#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#10 nature#LAST#, #GREEN#12 acid#LAST# (#RED##{bold}#158#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#15 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#5 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[47 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dread for #GREEN#12 acid#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dread for #GREEN#12 acid#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dread for #GREEN#12 acid#LAST# damage.
[LOG]	Demonic Soul hits Dread for #LIGHT_RED#37 fire#LAST# damage.
[LOG]	Demonic Soul hits Dread for #LIGHT_RED#37 fire#LAST# damage.
[LOG]	Demonic Soul hits Dread for #LIGHT_RED#25 fire#LAST# damage.
[LOG]	#UID:24141:0#Dread hits #fbd578#Cait#LAST# for #SLATE#(48 turned into osmosis)#LAST#, #LIGHT_RED#48 fire#LAST# (#RED##{bold}#48#LAST##{normal}# total damage).
[LOG]	#{bold}#Demonic Soul killed Dread!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	34.792289395653	100	40	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	34.792289395653	100	40	1	vs. armor/def	68	32
checkHit	40	vs	32	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	37
[PHYS CRIT %]	0
[ATTACK] after crit	37
[ATTACK] after mult	37
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24141	dread	move from	10	47	to	10	47
[Actor:move]	24143	dread	move from	9	48	to	8	48
[Actor:move]	24159	dread	move from	11	47	to	11	48
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	31.650660368216	100	45	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	31.650660368216	100	45	1	vs. armor/def	68	32
checkHit	45	vs	32	=> chance to hit	83
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	33	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	33
[PHYS CRIT %]	0
[ATTACK] after crit	33
[ATTACK] after mult	33
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	18	=> chance to hit	65
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24160	dread	move from	10	45	to	10	45
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#6 cold#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#6 cold#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	#UID:24141:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(24 turned into osmosis)#LAST#, #WHITE#24 physical#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	#UID:24160:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(20 turned into osmosis)#LAST#, #WHITE#20 physical#LAST# (#RED##{bold}#20#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	20181	dreadmaster	disable	 talent:T_SILENCE
[LOG]	Dreadmaster uses #{bold}##ORCHID#Silence.#{normal}##LAST#
checkHit	32	vs	18.2	=> chance to hit	85
[LOG]	Cait is silenced!
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Dread.
[Actor:move]	6744	Cait	move from	9	46	to	9	46
checkHitOld	50.049705212	18
=> chance to hit	86.266093842259
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.649535501639	100	43	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.649535501639	100	43	1	vs. armor/def	68	32
checkHit	43	vs	32	=> chance to hit	78
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	34	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	34
[PHYS CRIT %]	0
[ATTACK] after crit	34
[ATTACK] after mult	34
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24158	dread	move from	9	45	to	9	45
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#6 cold#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	#UID:24158:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(17 turned into osmosis)#LAST#, #WHITE#17 physical#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#43 healing#LAST#.
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	18
=> chance to hit	86.266093842259
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	34.792289395653	100	40	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	34.792289395653	100	40	1	vs. armor/def	68	32
checkHit	40	vs	32	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	36
[PHYS CRIT %]	0
[ATTACK] after crit	36
[ATTACK] after mult	36
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24141	dread	move from	10	47	to	10	47
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[Actor:move]	24143	dread	move from	8	48	to	9	48
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[Actor:move]	24159	dread	move from	11	48	to	11	47
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	31.650660368216	100	45	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	31.650660368216	100	45	1	vs. armor/def	68	32
checkHit	45	vs	32	=> chance to hit	83
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	34	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	34
[PHYS CRIT %]	0
[ATTACK] after crit	34
[ATTACK] after mult	34
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	18	=> chance to hit	65
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24160	dread	move from	10	45	to	10	45
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#6 cold#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	#UID:24141:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(17 turned into osmosis)#LAST#, #WHITE#17 physical#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Something hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(16 turned into osmosis)#LAST#, #WHITE#16 physical#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap_keep_los
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	9	47	to	8	48
[LOG]	
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	18
=> chance to hit	86.266093842259
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Dread.
[Actor:move]	6744	Cait	move from	9	46	to	9	46
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#52 healing#LAST#.
checkHitOld	50.049705212	18
=> chance to hit	86.266093842259
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.649535501639	100	43	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.649535501639	100	43	1	vs. armor/def	68	32
checkHit	43	vs	32	=> chance to hit	78
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	34	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	34
[PHYS CRIT %]	0
[ATTACK] after crit	34
[ATTACK] after mult	34
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24158	dread	move from	9	45	to	9	45
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#6 cold#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	#UID:24158:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(16 turned into osmosis)#LAST#, #WHITE#16 physical#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	34.792289395653	100	40	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	34.792289395653	100	40	1	vs. armor/def	68	32
checkHit	40	vs	32	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	35	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	35
[PHYS CRIT %]	0
[ATTACK] after crit	35
[ATTACK] after mult	35
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24141	dread	move from	10	47	to	10	47
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[Actor:move]	24143	dread	move from	9	48	to	9	47
[improved_talented AI] chooses for	24159	dread	T_BURNING_HEX
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[LOG]	Dread casts #{bold}##PURPLE#Burning Hex.#{normal}##LAST#
[SPELL CRIT %]	1
checkHit	39	vs	44	=> chance to hit	38
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	31.650660368216	100	45	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	31.650660368216	100	45	1	vs. armor/def	68	32
checkHit	45	vs	32	=> chance to hit	83
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	31	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	31
[PHYS CRIT %]	0
[ATTACK] after crit	31
[ATTACK] after mult	31
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	18	=> chance to hit	65
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24160	dread	move from	10	45	to	10	45
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#6 cold#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#6 cold#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	#UID:24141:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(16 turned into osmosis)#LAST#, #WHITE#16 physical#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	#UID:24160:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(19 turned into osmosis)#LAST#, #WHITE#19 physical#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	20181	dreadmaster	disable	 talent:T_DISPERSE_MAGIC
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	Dreadmaster casts #{bold}##PURPLE#Disperse Magic.#{normal}##LAST#
[LOG]	Cait deactivates #{bold}##ORANGE#Osmosis Shield#LAST#.
[LOG]	Cait calms down.
[LOG]	
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	18
=> chance to hit	86.266093842259
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Something.
[Actor:move]	6744	Cait	move from	9	46	to	9	46
[LOG]	Cait is not silenced anymore.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	34.792289395653	100	40	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	34.792289395653	100	40	1	vs. armor/def	68	32
checkHit	40	vs	32	=> chance to hit	70
[LOG]	Something misses #fbd578#Cait#LAST#.
[Actor:move]	24141	dread	move from	10	47	to	10	47
[improved_talented AI] chooses for	24143	dread	T_ATTACK
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.014638605382	100	41	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.014638605382	100	41	1	vs. armor/def	68	32
checkHit	41	vs	32	=> chance to hit	73
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	34	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	34
[PHYS CRIT %]	0
[ATTACK] after crit	34
[ATTACK] after mult	34
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	18	=> chance to hit	65
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHitOld	50.049705212	18
=> chance to hit	86.266093842259
[LOG]	Dread is not crippled anymore.
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[Actor:move]	24159	dread	move from	11	47	to	11	48
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	31.650660368216	100	45	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	31.650660368216	100	45	1	vs. armor/def	68	32
checkHit	45	vs	32	=> chance to hit	83
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	31	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	31
[PHYS CRIT %]	0
[ATTACK] after crit	31
[ATTACK] after mult	31
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	18	=> chance to hit	65
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24160	dread	move from	10	45	to	10	45
[LOG]	#UID:24143:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#21 physical#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#4 cold#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#UID:24160:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#19 physical#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	8	48	to	9	48
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.649535501639	100	43	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.649535501639	100	43	1	vs. armor/def	68	32
checkHit	43	vs	32	=> chance to hit	78
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	35	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	35
[PHYS CRIT %]	0
[ATTACK] after crit	35
[ATTACK] after mult	35
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24158	dread	move from	9	45	to	9	45
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:24158:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#22 physical#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	18
=> chance to hit	86.266093842259
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
Deleting shader 114 (is clone 1)
Server latency	6
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	Cait activates #{bold}##ORANGE#Overkill#LAST#.
[SOUND] loading from	/data/sound/talents/flame.ogg	:=: unknown file
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[LOG]	#UID:24159:0#Dread hits #fbd578#Cait#LAST# for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	34.792289395653	100	40	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	34.792289395653	100	40	1	vs. armor/def	68	32
checkHit	40	vs	32	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	37
[PHYS CRIT %]	0
[ATTACK] after crit	37
[ATTACK] after mult	37
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24141	dread	move from	10	47	to	10	47
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.014638605382	100	41	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.014638605382	100	41	1	vs. armor/def	68	32
checkHit	41	vs	32	=> chance to hit	73
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	33	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	33
[PHYS CRIT %]	0
[ATTACK] after crit	33
[ATTACK] after mult	33
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	18	=> chance to hit	65
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24143	dread	move from	9	47	to	9	47
[Actor:move]	24159	dread	move from	11	48	to	11	47
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	31.650660368216	100	45	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	31.650660368216	100	45	1	vs. armor/def	68	32
checkHit	45	vs	32	=> chance to hit	83
[LOG]	Something misses #fbd578#Cait#LAST#.
[Actor:move]	24160	dread	move from	10	45	to	10	45
[LOG]	#UID:24143:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#15 physical#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	Something hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#18 physical#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#4 cold#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[Actor:move]	20181	dreadmaster	move from	9	48	to	8	48
checkHitOld	50.049705212	18
=> chance to hit	86.266093842259
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.649535501639	100	43	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.649535501639	100	43	1	vs. armor/def	68	32
checkHit	43	vs	32	=> chance to hit	78
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	34	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	34
[PHYS CRIT %]	0
[ATTACK] after crit	34
[ATTACK] after mult	34
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24158	dread	move from	9	45	to	9	45
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:24158:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#16 physical#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	
[LOG]	Cait uses #{bold}##RED#Assault.#{normal}##LAST#
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	18
=> chance to hit	86.266093842259
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] to 	dread	dam/apr/atk/mult ::	75.041664710215	16	41	1.0549509756796	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	75.041664710215	16	41	1.0549509756796	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Dread.
[ATTACK] staff accuracy bonus	41	48	=	1
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[LOG]	#UID:24159:0#Dread hits #fbd578#Cait#LAST# for #LIGHT_RED#39 fire#LAST# damage.
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	#00ff00##UID:1147:0#Talent Flame of Urh'Rok is ready to use.
[LOG]	#00ff00##UID:2213:0#Talent Hardened Core is ready to use.
[LOG]	#00ff00##UID:2204:0#Talent Demon Seed is ready to use.
[improved_talented AI] chooses for	24141	dread	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	34.792289395653	100	40	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	34.792289395653	100	40	1	vs. armor/def	68	32
checkHit	40	vs	32	=> chance to hit	70
[LOG]	#UID:24141:0#Dread misses #fbd578#Cait#LAST#.
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.014638605382	100	41	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.014638605382	100	41	1	vs. armor/def	68	32
checkHit	41	vs	32	=> chance to hit	73
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	36
[PHYS CRIT %]	0
[ATTACK] after crit	36
[ATTACK] after mult	36
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	18	=> chance to hit	65
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24143	dread	move from	9	47	to	9	47
[Actor:move]	24159	dread	move from	11	47	to	11	48
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	31.650660368216	100	45	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	31.650660368216	100	45	1	vs. armor/def	68	32
checkHit	45	vs	32	=> chance to hit	83
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	31	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	31
[PHYS CRIT %]	0
[ATTACK] after crit	31
[ATTACK] after mult	31
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	18	=> chance to hit	65
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24160	dread	move from	10	45	to	10	45
[LOG]	#UID:24143:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#17 physical#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#4 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#UID:24160:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#14 physical#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	8	48	to	9	48
[improved_talented AI] chooses for	24158	dread	T_BURNING_HEX
checkHitOld	50.049705212	18
=> chance to hit	86.266093842259
[LOG]	Dread casts #{bold}##PURPLE#Burning Hex.#{normal}##LAST#
[SPELL CRIT %]	1
checkHit	39	vs	44	=> chance to hit	38
[LOG]	
[USERCHAT] channel talk	Moasseman	tome	Obviously doesn't want help so Imma stop trying
[LOG]	Cait casts #{bold}##PURPLE#Demon Seed.#{normal}##LAST#
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	18
=> chance to hit	86.266093842259
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1.7401754250991	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.7401754250991	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Something.
checkHitOld	50.049705212	18
=> chance to hit	86.266093842259
[LOG]	Something hits #fbd578#Cait#LAST# for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[improved_talented AI] chooses for	24141	dread	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	34.792289395653	100	40	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	34.792289395653	100	40	1	vs. armor/def	68	32
checkHit	40	vs	32	=> chance to hit	70
[LOG]	Something misses #fbd578#Cait#LAST#.
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.014638605382	100	41	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.014638605382	100	41	1	vs. armor/def	68	32
checkHit	41	vs	32	=> chance to hit	73
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	33	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	33
[PHYS CRIT %]	0
[ATTACK] after crit	33
[ATTACK] after mult	33
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	18	=> chance to hit	65
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24143	dread	move from	9	47	to	9	47
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[Actor:move]	24159	dread	move from	11	48	to	11	47
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	31.650660368216	100	45	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	31.650660368216	100	45	1	vs. armor/def	68	32
checkHit	45	vs	32	=> chance to hit	83
[LOG]	Something misses #fbd578#Cait#LAST#.
[Actor:move]	24160	dread	move from	10	45	to	10	45
[LOG]	Something hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#20 physical#LAST# (#RED##{bold}#20#LAST##{normal}# total damage).
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	9	48	to	8	48
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.649535501639	100	43	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.649535501639	100	43	1	vs. armor/def	68	32
checkHit	43	vs	32	=> chance to hit	78
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	36
[PHYS CRIT %]	0
[ATTACK] after crit	36
[ATTACK] after mult	36
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24158	dread	move from	9	45	to	9	45
[LOG]	Something hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#23 physical#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	18
=> chance to hit	86.266093842259
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Dread.
[Actor:move]	6744	Cait	move from	9	46	to	9	46
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	34.792289395653	100	40	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	34.792289395653	100	40	1	vs. armor/def	68	32
checkHit	40	vs	32	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	38
[PHYS CRIT %]	0
[ATTACK] after crit	38
[ATTACK] after mult	38
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24141	dread	move from	10	47	to	10	47
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.014638605382	100	41	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.014638605382	100	41	1	vs. armor/def	68	32
checkHit	41	vs	32	=> chance to hit	73
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	36
[PHYS CRIT %]	0
[ATTACK] after crit	36
[ATTACK] after mult	36
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	18	=> chance to hit	65
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24143	dread	move from	9	47	to	9	47
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[Actor:move]	24159	dread	move from	11	47	to	11	48
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	31.650660368216	100	45	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	31.650660368216	100	45	1	vs. armor/def	68	32
checkHit	45	vs	32	=> chance to hit	83
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	31	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	31
[PHYS CRIT %]	0
[ATTACK] after crit	31
[ATTACK] after mult	31
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	18	=> chance to hit	65
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24160	dread	move from	10	45	to	10	45
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#4 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:24143:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#17 physical#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#UID:24141:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#19 physical#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#UID:24160:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#14 physical#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	20181	dreadmaster	disable	 talent:T_MIND_DISRUPTION
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	Dreadmaster casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
checkHit	32	vs	44	=> chance to hit	20
[LOG]	Cait wanders around!.
[improved_talented AI] chooses for	24158	dread	T_ATTACK
checkHitOld	50.049705212	18
=> chance to hit	86.266093842259
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.649535501639	100	43	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.649535501639	100	43	1	vs. armor/def	68	32
checkHit	43	vs	32	=> chance to hit	78
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	33	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	33
[PHYS CRIT %]	0
[ATTACK] after crit	33
[ATTACK] after mult	33
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Overkill hits Dread for #DARK_GREEN#1 blight#LAST# damage.
[LOG]	Overkill hits Dread for #DARK_GREEN#1 blight#LAST# damage.
[LOG]	Overkill hits Dread for #DARK_GREEN#1 blight#LAST# damage.
[LOG]	#UID:24158:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#15 physical#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	#{bold}#Melee retaliation killed Dread!#{normal}#
[LOG]	
[LOG]	Cait uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Cait starts regenerating health quickly.
[improved_talented AI] chooses for	24141	dread	T_ATTACK
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	34.792289395653	100	40	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	34.792289395653	100	40	1	vs. armor/def	68	32
checkHit	40	vs	32	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	37
[PHYS CRIT %]	0
[ATTACK] after crit	37
[ATTACK] after mult	37
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.014638605382	100	41	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.014638605382	100	41	1	vs. armor/def	68	32
checkHit	41	vs	32	=> chance to hit	73
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	36
[PHYS CRIT %]	0
[ATTACK] after crit	36
[ATTACK] after mult	36
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	18	=> chance to hit	65
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24143	dread	move from	9	47	to	9	47
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[Actor:move]	24159	dread	move from	11	48	to	11	47
[improved_talented AI] chooses for	24160	dread	T_BURNING_HEX
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	Dread casts #{bold}##PURPLE#Burning Hex.#{normal}##LAST#
[SPELL CRIT %]	1
checkHit	39	vs	44	=> chance to hit	38
[LOG]	#UID:24143:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#17 physical#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Something hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#18 physical#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#4 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 talent:T_PHASE_DOOR
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	Dreadmaster casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	20181	dreadmaster	(forced) move from	8	48	to	1	49
[phase door] final location of 	dreadmaster	1	49	vs	8	48
[LOG]	
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	32
=> chance to hit	76.97297097871
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	184	22	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	41	48	=	1
[ATTACK] after armor	184
[PHYS CRIT %]	14.2
[ATTACK] after crit	184
[ATTACK] after mult	184
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[SPELL CRIT %]	7.2
Adding entity	24167	after	6744
[SPELL CRIT %]	7.2
Adding entity	24168	after	6744
[SPELL CRIT %]	7.2
Adding entity	24169	after	6744
[Actor:move]	6744	Cait	move from	9	46	to	9	46
[LOG]	Overkill hits Dread for #DARK_GREEN#3 blight#LAST# damage.
[LOG]	Overkill hits Dread for #DARK_GREEN#3 blight#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#19 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dread for #WHITE#145 physical#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#00ff00##UID:2206:0#Talent Twisted Portal is ready to use.
[LOG]	#00ff00##UID:510:0#Talent Shield Slam is ready to use.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Dread!#{normal}#
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around dread!
Cloned shader 114
[SHADER] setting reset param	tick_start	3607280
Cloned shader 101
[SHADER] setting reset param	tick_start	3607224
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
Cloned shader 101
[SHADER] setting reset param	tick_start	3607224
[LOG]	Demonic Soul hits Dread for #LIGHT_RED#33 fire#LAST# damage.
[LOG]	Cait's Flame Bolts hits Dread for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[16 healing]#LAST#.
[LOG]	Cait's Flame Bolts hits Dread for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[4 healing]#LAST#.
Cloned shader 101
[SHADER] setting reset param	tick_start	3607224
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#6 healing#LAST#.
[LOG]	Cait's Flame Bolts hits Dread for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#2 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.014638605382	100	41	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.014638605382	100	41	1	vs. armor/def	68	32
checkHit	41	vs	32	=> chance to hit	73
[LOG]	#UID:24143:0#Dread misses #fbd578#Cait#LAST#.
[Actor:move]	24143	dread	move from	9	47	to	9	47
[Actor:move]	24159	dread	move from	11	47	to	10	47
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	31.650660368216	100	45	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	31.650660368216	100	45	1	vs. armor/def	68	32
checkHit	45	vs	32	=> chance to hit	83
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	32	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	32
[PHYS CRIT %]	0
[ATTACK] after crit	32
[ATTACK] after mult	32
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	18	=> chance to hit	65
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24160	dread	move from	10	45	to	10	45
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:24160:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#19 physical#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	20181	dreadmaster	closein	 AI:move_complex
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	1	49	to	2	49
[LOG]	
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	Cait is confused and fails to use Attack.
[useTalent] TALENT FAILED:	T_ATTACK	for	Cait	6744	true
[Actor:move]	6744	Cait	move from	9	46	to	9	46
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	33.014638605382	100	41	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	33.014638605382	100	41	1	vs. armor/def	68	32
checkHit	41	vs	32	=> chance to hit	73
[LOG]	#UID:24143:0#Dread misses #fbd578#Cait#LAST#.
[Actor:move]	24143	dread	move from	9	47	to	9	47
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.026724321823	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.026724321823	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[LOG]	Something misses #fbd578#Cait#LAST#.
[Actor:move]	24159	dread	move from	10	47	to	10	47
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	31.650660368216	100	45	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	31.650660368216	100	45	1	vs. armor/def	68	32
checkHit	45	vs	32	=> chance to hit	83
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	33	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	33
[PHYS CRIT %]	0
[ATTACK] after crit	33
[ATTACK] after mult	33
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	18	=> chance to hit	65
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24160	dread	move from	10	45	to	10	45
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:24160:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#15 physical#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
checkHitOld	30.822070014845	22
=> chance to hit	68.129221685193
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	2	49	to	3	49
[LOG]	
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	169	22	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	41	48	=	1
[ATTACK] after armor	169
[PHYS CRIT %]	14.2
[ATTACK] after crit	169
[ATTACK] after mult	169
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	6744	Cait	move from	9	46	to	9	46
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#20 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dread for #WHITE#153 physical#LAST#, #PURPLE#7 arcane#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#165#LAST##{normal}# total damage).
[LOG]	Overkill hits Dread for #DARK_GREEN#2 blight#LAST# damage.
[LOG]	Overkill hits Dread for #DARK_GREEN#2 blight#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#00ff00##UID:534:0#Talent Rush is ready to use.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Dread!#{normal}#
[improved_talented AI] chooses for	24159	dread	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.026724321823	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.026724321823	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[LOG]	#UID:24159:0#Dread misses #fbd578#Cait#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	31.650660368216	100	45	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	31.650660368216	100	45	1	vs. armor/def	68	32
checkHit	45	vs	32	=> chance to hit	83
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	33	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	33
[PHYS CRIT %]	0
[ATTACK] after crit	33
[ATTACK] after mult	33
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	18	=> chance to hit	65
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24160	dread	move from	10	45	to	10	45
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:24160:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#15 physical#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	3	49	to	4	48
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 114 (is clone 1)
[LOG]	
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	6744	Cait	move from	9	46	to	9	46
[Actor:move]	6744	Cait	move from	9	46	to	9	46
[Actor:move]	6744	Cait	move from	9	46	to	9	45
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[Actor:move]	24159	dread	move from	10	47	to	10	46
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	31.650660368216	100	45	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	31.650660368216	100	45	1	vs. armor/def	68	32
checkHit	45	vs	32	=> chance to hit	83
[LOG]	#UID:24160:0#Dread misses #fbd578#Cait#LAST#.
[Actor:move]	24160	dread	move from	10	45	to	10	45
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	4	48	to	5	48
[LOG]	
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	6744	Cait	move from	9	45	to	9	45
[LOG]	Cait casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Cait is free from the hex.
[LOG]	Cait seems more focused.
[LOG]	A shield forms around Cait.
Cloned shader 113
[SHADER] setting reset param	tick_start	3612395
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Something.
[Actor:move]	6744	Cait	move from	9	45	to	9	45
[LOG]	Cait stops regenerating health quickly.
[improved_talented AI] chooses for	24159	dread	T_ATTACK
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.026724321823	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.026724321823	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	38
[PHYS CRIT %]	0
[ATTACK] after crit	38
[ATTACK] after mult	38
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	31.650660368216	100	45	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	31.650660368216	100	45	1	vs. armor/def	68	32
checkHit	45	vs	32	=> chance to hit	83
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	31	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	31
[PHYS CRIT %]	0
[ATTACK] after crit	31
[ATTACK] after mult	31
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	18	=> chance to hit	65
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24160	dread	move from	10	45	to	10	45
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#UID:24159:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(19 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Something hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(14 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	5	48	to	6	47
[LOG]	
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Dread.
[Actor:move]	6744	Cait	move from	9	45	to	9	45
[LOG]	#00ff00##UID:2214:0#Talent Demonic Madness is ready to use.
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.026724321823	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.026724321823	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	38
[PHYS CRIT %]	0
[ATTACK] after crit	38
[ATTACK] after mult	38
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24159	dread	move from	10	46	to	10	46
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	31.650660368216	100	45	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	31.650660368216	100	45	1	vs. armor/def	68	32
checkHit	45	vs	32	=> chance to hit	83
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	33	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	33
[PHYS CRIT %]	0
[ATTACK] after crit	33
[ATTACK] after mult	33
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	18	=> chance to hit	65
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24160	dread	move from	10	45	to	10	45
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:24159:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(19 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:24160:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(15 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	6	47	to	7	47
[LOG]	
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[USERCHAT] channel talk	Boink	tome	there's no way friendly fire should apply to circles, they're 12 tiles wide, ffs
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	155	22	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	41	48	=	1
[ATTACK] after armor	155
[PHYS CRIT %]	14.2
[ATTACK] after crit	155
[ATTACK] after mult	155
[Actor:move]	6744	Cait	move from	9	45	to	9	45
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#14 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dread for #WHITE#105 physical#LAST#, #PURPLE#7 arcane#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#117#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#4 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#00ff00##UID:511:0#Talent Assault is ready to use.
[improved_talented AI] chooses for	24159	dread	T_ATTACK
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.026724321823	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.026724321823	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	36
[PHYS CRIT %]	0
[ATTACK] after crit	36
[ATTACK] after mult	36
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	31.650660368216	100	45	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	31.650660368216	100	45	1	vs. armor/def	68	32
checkHit	45	vs	32	=> chance to hit	83
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	33	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	33
[PHYS CRIT %]	0
[ATTACK] after crit	33
[ATTACK] after mult	33
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	18	=> chance to hit	65
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24160	dread	move from	10	45	to	10	45
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:24159:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(17 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:24160:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #SLATE#(15 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap_keep_los
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	7	47	to	8	48
[LOG]	
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	174	22	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	41	48	=	1
[ATTACK] after armor	174
[PHYS CRIT %]	14.2
[ATTACK] after crit	261
[ATTACK] after mult	261
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# performs a melee critical strike against Dread!#{normal}#
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[Actor:move]	6744	Cait	move from	9	45	to	9	45
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#23 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[31 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dread for #{bold}##WHITE#177 physical#{normal}##LAST# damage.
[LOG]	Overkill hits Dread for #DARK_GREEN#60 blight#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[8 healing]#LAST#.
[LOG]	The shield around Cait crumbles.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Dread!#{normal}#
[improved_talented AI] chooses for	24159	dread	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.026724321823	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.026724321823	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[LOG]	#UID:24159:0#Dread misses #fbd578#Cait#LAST#.
[use_tactical AI] === Action Selected:	20181	dreadmaster	disable	 talent:T_BURNING_HEX
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	Dreadmaster casts #{bold}##PURPLE#Burning Hex.#{normal}##LAST#
[SPELL CRIT %]	1
checkHit	39	vs	44	=> chance to hit	38
[LOG]	Cait is hexed!
[LOG]	
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	139	22	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	41	48	=	1
[ATTACK] after armor	139
[PHYS CRIT %]	14.2
[ATTACK] after crit	139
[ATTACK] after mult	139
checkHit	34	vs	49	=> chance to hit	13
[LOG]	Dread's armor corrodes!
[Actor:move]	6744	Cait	move from	9	45	to	9	45
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#16 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dread for #WHITE#126 physical#LAST#, #PURPLE#7 arcane#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#138#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#4 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.026724321823	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.026724321823	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	35	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	35
[PHYS CRIT %]	0
[ATTACK] after crit	35
[ATTACK] after mult	35
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24159	dread	move from	10	46	to	10	46
[LOG]	#UID:24159:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#22 physical#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	8	48	to	8	47
[LOG]	
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Dread.
[Actor:move]	6744	Cait	move from	9	45	to	9	45
[improved_talented AI] chooses for	24159	dread	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.026724321823	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.026724321823	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[LOG]	#UID:24159:0#Dread misses #fbd578#Cait#LAST#.
[use_tactical AI] === Action Selected:	20181	dreadmaster	disable	 talent:T_SILENCE
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	Dreadmaster uses #{bold}##ORCHID#Silence.#{normal}##LAST#
checkHit	32	vs	18.2	=> chance to hit	85
[LOG]	#ORANGE#Cait shrugs off the effect 'Silenced'!
[LOG]	
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Dread.
[Actor:move]	6744	Cait	move from	9	45	to	9	45
[LOG]	#00ff00##UID:2204:0#Talent Demon Seed is ready to use.
[improved_talented AI] chooses for	24159	dread	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.026724321823	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.026724321823	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[LOG]	#UID:24159:0#Dread misses #fbd578#Cait#LAST#.
[use_tactical AI] === Action Selected:	20181	dreadmaster	disable	 talent:T_MIND_DISRUPTION
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	Dreadmaster casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
checkHit	32	vs	44	=> chance to hit	20
[LOG]	Cait wanders around!.
[LOG]	
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	6744	Cait	move from	9	45	to	9	45
[Actor:move]	6744	Cait	move from	9	45	to	9	45
[Actor:move]	6744	Cait	move from	9	45	to	9	45
[Actor:move]	6744	Cait	move from	9	45	to	9	46
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.026724321823	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.026724321823	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	35	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	35
[PHYS CRIT %]	0
[ATTACK] after crit	35
[ATTACK] after mult	35
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24159	dread	move from	10	46	to	10	46
[LOG]	Something hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#16 physical#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
Deleting shader 113 (is clone 1)
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap_keep_los
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	8	47	to	8	48
[LOG]	
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	Cait is confused and fails to use Attack.
[useTalent] TALENT FAILED:	T_ATTACK	for	Cait	6744	true
[Actor:move]	6744	Cait	move from	9	46	to	9	46
[LOG]	#00ff00##UID:2205:0#Talent Bind Demon is ready to use.
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.026724321823	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.026724321823	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	37
[PHYS CRIT %]	0
[ATTACK] after crit	37
[ATTACK] after mult	37
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24159	dread	move from	10	46	to	10	46
[LOG]	#UID:24159:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#18 physical#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	8	48	to	8	47
[LOG]	
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Something.
[Actor:move]	6744	Cait	move from	9	46	to	9	46
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.026724321823	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.026724321823	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	36
[PHYS CRIT %]	0
[ATTACK] after crit	36
[ATTACK] after mult	36
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24159	dread	move from	10	46	to	10	46
[LOG]	Something hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#17 physical#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap_keep_los
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	8	47	to	8	48
[LOG]	
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Dread.
[Actor:move]	6744	Cait	move from	9	46	to	9	46
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.026724321823	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.026724321823	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	36
[PHYS CRIT %]	0
[ATTACK] after crit	36
[ATTACK] after mult	36
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24159	dread	move from	10	46	to	10	46
[LOG]	#UID:24159:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#17 physical#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	8	48	to	8	47
[LOG]	
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Dread.
[Actor:move]	6744	Cait	move from	9	46	to	9	46
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.026724321823	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.026724321823	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	38
[PHYS CRIT %]	0
[ATTACK] after crit	38
[ATTACK] after mult	38
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24159	dread	move from	10	46	to	10	46
[LOG]	#UID:24159:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#19 physical#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap_keep_los
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	8	47	to	8	48
[LOG]	
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	6744	Cait	move from	9	46	to	9	46
[Actor:move]	6744	Cait	move from	9	46	to	9	46
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Dread.
[Actor:move]	6744	Cait	move from	9	46	to	9	46
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.026724321823	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.026724321823	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	38
[PHYS CRIT %]	0
[ATTACK] after crit	38
[ATTACK] after mult	38
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24159	dread	move from	10	46	to	10	46
[LOG]	#UID:24159:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#19 physical#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	8	48	to	8	47
[LOG]	
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	6744	Cait	move from	9	46	to	9	46
[Actor:move]	6744	Cait	move from	9	46	to	9	46
[LOG]	Cait casts #{bold}##PURPLE#Demon Seed.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1.7401754250991	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1.7401754250991	vs. armor/def	0	48
checkHit	41	vs	48	=> chance to hit	33
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[LOG]	#UID:6744:0##fbd578#Cait#LAST# misses Dread.
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	Something hits #fbd578#Cait#LAST# for #LIGHT_RED#57 fire#LAST# damage.
[LOG]	#00ff00##UID:2212:0#Talent Osmosis Shield is ready to use.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.026724321823	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.026724321823	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	35	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	35
[PHYS CRIT %]	0
[ATTACK] after crit	35
[ATTACK] after mult	35
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24159	dread	move from	10	46	to	10	46
[LOG]	#UID:24159:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(9 resist armour)#LAST#, #WHITE#16 physical#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap_keep_los
[Actor:move]	20181	dreadmaster	move from	8	47	to	8	48
[LOG]	
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	Cait uses #{bold}##ORCHID#Block.#{normal}##LAST#
[LOG]	Cait seems more focused.
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[ATTACK] attacking with innate combat
[ATTACK] to 	Cait	dam/apr/atk/mult ::	35.026724321823	100	42	1	vs. armor/def	68	32
[ATTACK] after melee attack bonus hooks & callbacks::	35.026724321823	100	42	1	vs. armor/def	68	32
checkHit	42	vs	32	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	100	vs. armor/hardiness	68	0.87462686567164
[ATTACK] after armor	37
[PHYS CRIT %]	0
[ATTACK] after crit	37
[ATTACK] after mult	37
[LOG]	Shards of metal explode from Cait's shield!
[PHYS CRIT %]	19.2
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around dreadmaster!
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
Cloned shader 114
[SHADER] setting reset param	tick_start	3625236
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	MIND	vs	0
checkHit	24	vs	19	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	24159	dread	move from	10	46	to	10	46
[LOG]	Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[4 healing]#LAST#.
[LOG]	Melee retaliation hits Dread for #GREEN#5 acid#LAST#, #ORANGE#1 mind#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dread for #WHITE#44 physical#LAST# damage.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits #fbd578#Cait#LAST# for #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[16 healing]#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dreadmaster for #WHITE#44 physical#LAST# damage.
[LOG]	Demonic Soul hits Dreadmaster for #LIGHT_RED#33 fire#LAST# damage.
[LOG]	#UID:24159:0#Dread hits #fbd578#Cait#LAST# for #WHITE#(27 blocked)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	20181	dreadmaster	disable	 talent:T_DISPERSE_MAGIC
[LOG]	Dreadmaster casts #{bold}##PURPLE#Disperse Magic.#{normal}##LAST#
[LOG]	Cait deactivates #{bold}##ORANGE#Overkill#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dread	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
checkHitOld	50.049705212	19
=> chance to hit	85.656375519292
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	175	22	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	41	0	=	1.082
[ATTACK] after armor	189.35
[PHYS CRIT %]	38.214995687113
[ATTACK] after crit	189.35
[ATTACK] after mult	189.35
[ATTACK] after counterstrike	378.7
[Actor:move]	6744	Cait	move from	9	46	to	9	46
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#45 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dread for #WHITE#343 physical#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#12 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[LOG]	#{bold}##UID:6744:0##fbd578#Cait#LAST# killed Dread!#{normal}#
[use_tactical AI] === Action Selected:	20181	dreadmaster	disable	 talent:T_SILENCE
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	Dreadmaster uses #{bold}##ORCHID#Silence.#{normal}##LAST#
checkHit	32	vs	18.2	=> chance to hit	85
[LOG]	#ORANGE#Cait shrugs off the effect 'Silenced'!
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	6744	Cait	move from	9	46	to	9	46
[Actor:move]	6744	Cait	move from	9	46	to	9	46
[Actor:move]	6744	Cait	move from	9	46	to	9	46
[Actor:move]	6744	Cait	move from	9	46	to	9	46
[Actor:move]	6744	Cait	move from	9	46	to	9	46
[Actor:move]	6744	Cait	move from	9	46	to	9	47
[use_tactical AI] === Action Selected:	20181	dreadmaster	disable	 talent:T_MIND_DISRUPTION
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[LOG]	Dreadmaster casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
[LOG]	Cait resists!
[LOG]	
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] attacking with (mainhand)	voratun mace 'Earegar'
[ATTACK] to 	dreadmaster	dam/apr/atk/mult ::	139.45892115397	22	41	1	vs. armor/def	0	50
[ATTACK] after melee attack bonus hooks & callbacks::	139.45892115397	22	41	1	vs. armor/def	0	50
checkHit	41	vs	50	=> chance to hit	28
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	169	22	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	41	50	=	1
[ATTACK] after armor	169
[PHYS CRIT %]	14.2
[ATTACK] after crit	169
[ATTACK] after mult	169
[SPELL CRIT %]	7.2
Adding entity	24170	after	6744
[Actor:move]	6744	Cait	move from	9	47	to	9	47
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#20 healing#LAST#.
[LOG]	#UID:6744:0##fbd578#Cait#LAST# hits Dreadmaster for #WHITE#153 physical#LAST#, #PURPLE#7 arcane#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#165#LAST##{normal}# total damage).
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
Cloned shader 101
[SHADER] setting reset param	tick_start	3628943
[LOG]	#UID:6744:0##fbd578#Cait#LAST# receives #LIGHT_GREEN#6 healing#LAST#.
[LOG]	Cait's Flame Bolts hits Dreadmaster for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	#fbd578#Cait#LAST# receives #LIGHT_GREEN#2 healing#LAST# from Bloodcaller #{italic}#<demon seed [quasit] (level 21, finger)>#{normal}#.
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 talent:T_PHASE_DOOR
[LOG]	Dreadmaster casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	20181	dreadmaster	(forced) move from	8	48	to	9	43
[phase door] final location of 	dreadmaster	9	43	vs	8	48
[LOG]	
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	6744	Cait	move from	9	47	to	9	47
Deleting shader 114 (is clone 1)
[Actor:move]	6744	Cait	move from	9	47	to	9	46
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	#00ff00##UID:457:0#Talent Writ Large is ready to use.
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	9	43	to	8	42
[LOG]	
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	6744	Cait	move from	9	46	to	9	45
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	8	42	to	7	41
[LOG]	
[Actor:move]	6744	Cait	move from	9	45	to	9	44
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	7	41	to	6	40
[Actor:move]	6744	Cait	move from	9	44	to	9	43
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	6	40	to	5	39
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	6744	Cait	move from	9	43	to	9	43
[Actor:move]	6744	Cait	move from	9	43	to	9	43
[LOG]	Resting starts...
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	5	39	to	4	38
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
Deleting shader 101 (is clone 1)
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	4	38	to	3	37
[LOG]	Cait is free from the hex.
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	3	37	to	2	36
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	2	36	to	1	35
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	1	35	to	0	34
[LOG]	#00ff00##UID:2204:0#Talent Demon Seed is ready to use.
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	0	34	to	0	33
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	0	33	to	0	32
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	0	32	to	0	31
[use_tactical AI] === Action Selected:	20181	dreadmaster	closein	 AI:move_complex
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	0	31	to	1	32
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 talent:T_PHASE_DOOR
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	(forced) move from	1	32	to	0	41
[phase door] final location of 	dreadmaster	0	41	vs	1	32
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	0	41	to	0	40
[LOG]	#00ff00##UID:454:0#Talent Ogric Wrath is ready to use.
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	0	40	to	0	39
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	0	39	to	0	38
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	0	38	to	0	37
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	0	37	to	0	36
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	0	36	to	0	35
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	0	35	to	0	34
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	0	34	to	0	33
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	0	33	to	0	32
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	0	32	to	0	33
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	0	33	to	0	34
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 talent:T_PHASE_DOOR
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	(forced) move from	0	34	to	3	30
[phase door] final location of 	dreadmaster	3	30	vs	0	34
[use_tactical AI] === Action Selected:	20181	dreadmaster	closein	 AI:move_complex
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	3	30	to	4	31
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	4	31	to	3	30
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	3	30	to	2	29
[use_tactical AI] === Action Selected:	20181	dreadmaster	closein	 AI:move_complex
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	2	29	to	3	30
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	3	30	to	2	29
[use_tactical AI] === Action Selected:	20181	dreadmaster	closein	 AI:move_complex
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	2	29	to	3	30
[LOG]	#00ff00##UID:1155:0#Talent Overkill is ready to use.
[use_tactical AI] === Action Selected:	20181	dreadmaster	closein	 AI:move_complex
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	3	30	to	4	31
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	4	31	to	3	30
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	3	30	to	3	29
[Spacetime Tuning]	21289	Uthraroz the quasit	setting preferred_paradox:	238
[Spacetime Tuning]	22398	Zubawyn the ghast	setting preferred_paradox:	252
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 AI:flee_dmap
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	3	29	to	2	28
[use_tactical AI] === Action Selected:	20181	dreadmaster	closein	 AI:move_complex
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	2	28	to	3	29
[LOG]	Rested for 33 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6744	Cait	move from	9	43	to	10	42
[use_tactical AI] === Action Selected:	20181	dreadmaster	escape	 talent:T_PHASE_DOOR
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	(forced) move from	3	29	to	2	24
[phase door] final location of 	dreadmaster	2	24	vs	3	29
[Actor:move]	6744	Cait	move from	10	42	to	11	42
[use_tactical AI] === Action Selected:	20181	dreadmaster	closein	 AI:move_complex
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	2	24	to	3	25
[Actor:move]	6744	Cait	move from	11	42	to	12	42
[use_tactical AI] === Action Selected:	20181	dreadmaster	closein	 AI:move_complex
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	3	25	to	3	26
[LOG]	Ran for 4 turns (stop reason: at door).
[LOG]	
[LOG]	Cait activates #{bold}##ORANGE#Hardened Core#LAST#.
Loading tile	player/ogre_female/base_01.png
==SDM 128x256 :: 128x256
Cloned shader 111
[SHADER] setting reset param	tick_start	3634402
[use_tactical AI] === Action Selected:	20181	dreadmaster	closein	 AI:move_complex
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	3	26	to	3	27
[LOG]	
[MOUSE] pre starting drag'n'drop
[LOG]	Cait activates #{bold}##ORANGE#Flame of Urh'Rok#LAST#.
[SHADER] Loading from /data/gfx/shaders/shadowfire.lua
[SHADER] Loaded shader with totalname	shadowfire[]
New GL Shader program 117
*p 117: Uniform: 0: 1406 aadjust
*p 117: Uniform: 1: 1406 antialiasingRadius
*p 117: Uniform: 2: 1406 ellipsoidalFactor
*p 117: Uniform: 3: 1406 oscillationSpeed
*p 117: Uniform: 4: 1406 shieldIntensity
*p 117: Uniform: 5: 8B5E tex
*p 117: Uniform: 6: 1406 tick
*p 117: Uniform: 7: 1406 time_factor
[use_tactical AI] === Action Selected:	20181	dreadmaster	closein	 AI:move_complex
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	3	27	to	4	28
[LOG]	
[LOG]	Cait activates #{bold}##ORANGE#Overkill#LAST#.
[use_tactical AI] === Action Selected:	20181	dreadmaster	closein	 AI:move_complex
checkHitOld	50.049705212	22
=> chance to hit	83.839700966545
[Actor:move]	20181	dreadmaster	move from	4	28	to	4	29
[LOG]	
[LOG]	Cait activates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x16973738
[LOG]	Cait deactivates #{bold}##ORANGE#Hardened Core#LAST#.
Loading tile	player/ogre_female/base_01.png
==SDM 128x256 :: 128x256
Cloned shader 111
[SHADER] setting reset param	tick_start	3640469
[LOG]	Cait deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Cait deactivates #{bold}##ORANGE#Flame of Urh'Rok#LAST#.
[LOG]	Cait deactivates #{bold}##ORANGE#Overkill#LAST#.
Saving JSON	true
[LOG]	Saving game...
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Loading tile	player/ogre_female/base_01.png
==SDM 128x256 :: 128x256
Cloned shader 111
[SHADER] setting reset param	tick_start	3640489
Make wait background texture 292 : 0x1084096512 (0, 1083236352)
[SAVEFILE PIPE] new save running in the pipe:	Cait	game	::	game.teag	::	table: 0x140f75a8	=>	table: 0x198d90c0	(10565)
Loading savefile 	/save/cait/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x124d2cc0	=>	table: 0x16973808	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/cait/game.teag.tmp
[USERCHAT] channel achievement	Sharizaku	tome	Utterly Destroyed	false	false
Saved zipname /save/cait/game.teag.tmp
[SAVEFILE PIPE] Checking save	Cait	game	/save/cait/game.teag.tmp
Loading savefile 	/save/cait/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
Wait finished, counted 2826, 1213 ticks
Played ToME for 2387 seconds
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	nil	nil	nil	nil	nil
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[ENGINE] Switching to turn based
Deleting shader 111 (is clone 1)
Deleting shader 111 (is clone 1)
Deleting shader 117 (is clone 0)
Deleting shader 111 (is clone 1)
Deleting shader 115 (is clone 0)
Deleting shader 114 (is clone 0)
Deleting shader 113 (is clone 0)
Deleting shader 112 (is clone 0)
Deleting shader 110 (is clone 0)
Deleting shader 106 (is clone 0)
Deleting shader 105 (is clone 0)
Deleting shader 103 (is clone 0)
Deleting shader 101 (is clone 0)
Deleting shader 100 (is clone 0)
Deleting shader 99 (is clone 0)
Deleting shader 96 (is clone 0)
Deleting shader 95 (is clone 0)
Deleting shader 93 (is clone 0)
Deleting shader 91 (is clone 0)
Deleting shader 90 (is clone 0)
Deleting shader 62 (is clone 1)
Deleting shader 89 (is clone 0)
Deleting shader 62 (is clone 1)
Deleting shader 62 (is clone 0)
Deleting shader 111 (is clone 0)
Deleting shader 109 (is clone 0)
Deleting shader 108 (is clone 1)
Deleting shader 107 (is clone 1)
Deleting shader 108 (is clone 0)
Deleting shader 107 (is clone 0)
Deleting shader 104 (is clone 0)
Deleting shader 98 (is clone 0)
Deleting shader 97 (is clone 0)
Deleting shader 64 (is clone 1)
Deleting shader 64 (is clone 1)
Deleting shader 88 (is clone 0)
Deleting shader 87 (is clone 0)
Deleting shader 85 (is clone 0)
Deleting shader 83 (is clone 0)
Deleting shader 81 (is clone 0)
Deleting shader 64 (is clone 1)
Deleting shader 64 (is clone 1)
Deleting shader 64 (is clone 1)
Deleting shader 80 (is clone 0)
Deleting shader 79 (is clone 0)
Deleting shader 78 (is clone 0)
Deleting shader 77 (is clone 0)
Deleting shader 76 (is clone 0)
Deleting shader 75 (is clone 0)
Deleting shader 64 (is clone 1)
Deleting shader 64 (is clone 1)
Deleting shader 73 (is clone 0)
Deleting shader 64 (is clone 1)
Deleting shader 72 (is clone 1)
Deleting shader 72 (is clone 0)
Deleting shader 59 (is clone 1)
Deleting shader 71 (is clone 0)
Deleting shader 70 (is clone 0)
Deleting shader 69 (is clone 0)
Deleting shader 68 (is clone 0)
Deleting shader 66 (is clone 0)
Deleting shader 64 (is clone 0)
Deleting shader 31 (is clone 1)
Deleting shader 48 (is clone 1)
Deleting shader 60 (is clone 0)
Deleting shader 59 (is clone 0)
Deleting shader 54 (is clone 1)
Deleting shader 58 (is clone 0)
Deleting shader 56 (is clone 0)
Deleting shader 54 (is clone 0)
Deleting shader 53 (is clone 0)
Deleting shader 52 (is clone 0)
Deleting shader 50 (is clone 0)
Deleting shader 48 (is clone 0)
Deleting shader 47 (is clone 0)
Deleting shader 45 (is clone 0)
Deleting shader 43 (is clone 0)
Deleting shader 41 (is clone 0)
Deleting shader 40 (is clone 0)
Deleting shader 39 (is clone 0)
Deleting shader 37 (is clone 0)
Deleting shader 36 (is clone 1)
Deleting shader 36 (is clone 0)
Deleting shader 35 (is clone 0)
Deleting shader 33 (is clone 0)
Deleting shader 31 (is clone 0)
Deleting shader 29 (is clone 0)
Deleting shader 27 (is clone 0)
Deleting shader 25 (is clone 0)
Deleting shader 23 (is clone 0)
Deleting shader 21 (is clone 0)
Deleting shader 19 (is clone 0)
Deleting shader 17 (is clone 0)
Deleting shader 15 (is clone 0)
Deleting shader 13 (is clone 0)
Deleting shader 11 (is clone 0)
Deleting shader 9 (is clone 0)
Deleting shader 7 (is clone 0)
Deleting shader 5 (is clone 0)
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 0
Booting T-Engine from: E:\manga\t-engine4-windows-1.6.0-beta4\t-engine.exe
SelfExe gave us app directory of:	E:\manga\t-engine4-windows-1.6.0-beta4\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 139dbac0)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 13926ce8)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 13927660)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Destroying particle thread 3 (waiting for mutex)
Destroying particle thread 3
Destroying particle thread 3 (waiting for thread 13926370)
Cleaning up particle thread 3
Cleaned up particle thread 3
Destroyed particle thread 3 (0)
Destroying particle thread 4 (waiting for mutex)
Destroying particle thread 4
Destroying particle thread 4 (waiting for thread 139269c0)
Cleaning up particle thread 4
Cleaned up particle thread 4
Destroyed particle thread 4 (0)
Destroying particle thread 5 (waiting for mutex)
Destroying particle thread 5
Destroying particle thread 5 (waiting for thread 13927988)
Cleaning up particle thread 5
Cleaned up particle thread 5
Destroyed particle thread 5 (0)
Destroying particle thread 6 (waiting for mutex)
Destroying particle thread 6
Destroying particle thread 6 (waiting for thread 13926698)
Cleaning up particle thread 6
Cleaned up particle thread 6
Destroyed particle thread 6 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 5
Creating particles thread 6
LuaVM:	LuaJIT 2.0.2	x86
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.6.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=6.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.6.0.teae" , } , } __byname={["te4-1.6.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\pc\\T-Engine\4.0
	E:\manga\t-engine4-windows-1.6.0-beta4\\game\thirdparty
	E:\manga\t-engine4-windows-1.6.0-beta4\\game
[ENGINE LOADER] sorted:	te4	1	6	0
[ENGINE LOADER] loading engine:	1	6	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.6.0.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
0==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\
1==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\modules\
2==WRITEPATH==allowed== C:\Users\pc\T-Engine\4.0\
3==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\
4==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\modules\
0==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\
1==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\engines\
2==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\thirdparty\
3==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\
4==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\modules\
5==READPATH==allowed== C:\Users\pc\T-Engine\4.0\
6==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\
7==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\modules\
8==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\engines\te4-1.6.0.teae\
9==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\thirdparty\
10==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	QUICK_SWITCH_WEAPON	table: 0x09d97da0
setResolution: switching resolution to	1920x1080 Fullscreen	1920	1080	true	nil	(forced)
Setting resolution to 1920x1080 (fullscreen, with borders)
[DO RESIZE] Requested: 1920x1080 (1, 0); zoom 91%
[DO RESIZE] Got: 1920x1080 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	Eerevaenshee
[ONLINE PROFILE] forwarding friends to client
[PlayerProfile] eventConnected
[PROFILE] Main thread got authed	Eerevaenshee
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.6.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.6.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = E:\manga\t-engine4-windows-1.6.0-beta4\\game\engines\te4-1.6.0.teae
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 0x1084096512 (0, 1083236352)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = cults1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
table: 0x09dbc988	normal
table: 0x09dbca18	normal
Computing fun facts
true
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Binding addon	Embers of Rage: Bootmenu	/addons/orcs.teaac	boot-orcs-1.0.0
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\orcs.teaac
[1] = /loaded-addons/orcs/boot-orcs/hooks/load.lua:fc84e64c677abf9bdc18f8242936facf
[2] = /loaded-addons/orcs/boot-orcs/init.lua:9c35f4347502ce21e1c260b268fe9356
[3] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/particles/steamui_vapour.lua:86d59063b0c3476299abe6d1194e33cb
[4] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/ui/definitions/steamtech.lua:9b568fb511429f3073c06c5f461f0e39
[5] = /loaded-addons/orcs/boot-screen/init.lua:c36be914e076a42ce7d3e4faabf40a12
[6] = /loaded-addons/orcs/tome-orcs/data/achievements/special.lua:ca9a9ca8833e5afc0776a4ace0bade13
[7] = /loaded-addons/orcs/tome-orcs/data/achievements/story.lua:e24d99d0f64a870b83f17550c370cc6f
[8] = /loaded-addons/orcs/tome-orcs/data/ai/aeryn.lua:b04ecf5bc375230e61b8bcc5190a2489
[9] = /loaded-addons/orcs/tome-orcs/data/ai/specialheal.lua:aed187cfffebd893d0c8a5da7b8a399a
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[308] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/grids.lua:7e495580c6122ae13686d26106c0f3ff
[309] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/npcs.lua:9fccb013381f286003dc804b7f37d07f
[310] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/objects.lua:a00c8fb998641127fcd7712ebc4244be
[311] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/traps.lua:bb636911d6608bc88d53ff29f9776a13
[312] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/zone.lua:105e27c44a6503d685e37a9f02927f27
[313] = /loaded-addons/orcs/tome-orcs/data/zones/tinker-master/grids.lua:09d783ba95122e57476580afc944b58a
[314] = /loaded-addons/orcs/tome-orcs/data/zones/tinker-master/npcs.lua:95ec9a885450520e30ddf4e958e84c02
[315] = /loaded-addons/orcs/tome-orcs/data/zones/tinker-master/objects.lua:04538727b38f8d2bb3862f97c1a5bbc9
[316] = /loaded-addons/orcs/tome-orcs/data/zones/tinker-master/traps.lua:bb636911d6608bc88d53ff29f9776a13
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[323] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/events.lua:73490d751d3cedcc2e45d25303bc73ad
[324] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/grids.lua:6ebd4fdca307a079e41bc1b38c43c2da
[325] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/npcs.lua:8f40d45b398dd7ae8289b8faf8259a3b
[326] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/objects.lua:edb168ea43dfc719f203aee5349653ea
[327] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/traps.lua:014299e861ce9ef3c5ede2907c81d5ce
[328] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/zone.lua:1242fab757a90cb938ac49211021c2ea
[329] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/events.lua:a30f49c7ab68cd49348e22a29185e011
[330] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/generatorMap.lua:8914b18045719bb67bfb8395c2447d7e
[331] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/grids.lua:63b72a9c1bdd62daa86685e02b98a2a5
[332] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/npcs.lua:cf03264cc06b910fa0a29551d687fa14
[333] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/objects.lua:16c79bddcbc4e3799c9f164e84c6c461
[334] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/traps.lua:bb636911d6608bc88d53ff29f9776a13
[335] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/zone.lua:224030e48cbd56677861f9bfcba82b79
[336] = /loaded-addons/orcs/tome-orcs/data/zones/wilderness-add/grids.lua:b7911da7c19b144002e5eea4d8e01838
[337] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/events.lua:aad809a7adb68bdce0bbb70e022de4aa
[338] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/generatorMap.lua:bc16fe1fd92434a85b3909a3dd4efecc
[339] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/grids.lua:7875a00316c163fd8ac7721e5ffede26
[340] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/npcs.lua:beee29e14e7ef773096b5844a4e77810
[341] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/objects.lua:26b553adceba01788c67eb59b4fc88b9
[342] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/traps.lua:bb636911d6608bc88d53ff29f9776a13
[343] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/zone.lua:9ba8925e58b667e15cf6f4e7f5c246b1
[344] = /loaded-addons/orcs/tome-orcs/hooks/load.lua:d28d3842602d036b022bbf977ad8ffe9
[345] = /loaded-addons/orcs/tome-orcs/init.lua:890d2e1eb9215516a39986f3e119df6a
[346] = /loaded-addons/orcs/tome-orcs/overload/data/calendar_orc.lua:b93e9b43d7104a1f9204d62d9490445e
[347] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/astral_orb.lua:bfd7ca47ad8a1410ec5164a5fca4166d
[348] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/ball_plasma.lua:31583a46837db5e6e889b808472612aa
[349] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/bloodstar_tendrils.lua:95e37249cb758bfc78ea0f1fa45940aa
[350] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/burning-steam.lua:1b0eac8b8db47ed9389fe541aea03572
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[353] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/dark_teleport.lua:fb7b9d5c9fd4b41aec859efbd4ee9c7a
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[356] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/lunar_orb.lua:064254896cebdf40970ff3a043fafa82
[357] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/mechanical_arms.lua:169de18b671f8590584016fe5f839885
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[362] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/solar_orb.lua:af812027716b34ac5ebac21b8d011737
[363] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/steam_generator_fumes.lua:943ea191a83823676e0ac57288488ec6
[364] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/steamgun_spin.lua:188cbf99ae8eafb8c2130a9477b6bcbc
[365] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/steamui_vapour.lua:86d59063b0c3476299abe6d1194e33cb
[366] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/structural_tower_weakness.lua:4ac4d984012955fb860a7f99947264e5
[367] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/sunstrike_warning.lua:37bff1a79403b764edcea2856e848a76
[368] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/thunder_grenade.lua:12374899bf29de2aa88f955fa72dd120
[369] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/vapour_explosion.lua:a026428ceae399c1484f0b609a4c1993
[370] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/vapour_spin.lua:f6f9c5bddab134a730492c3690efa580
[371] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/shockbolt/attachements-orcs.lua:4046571ee95e897d385bc68b2b77f094
[372] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/shockbolt/facings-orcs.lua:379dd07ad540c26481ff9217658fb8a5
[373] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/ui/definitions/steamtech.lua:9b568fb511429f3073c06c5f461f0e39
[374] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc-whitehooves.lua:ec7e57138d465c5f8b234787b2ebc7d3
[375] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc-yeti.lua:be605a981a3acf698a4015bccb606641
[376] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc.lua:27a6ec08fad1c83f01a8d2ee64f3ebc5
[377] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-cosmetic_race_orc.lua:f629623f92a8ae914d695866350fad05
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[380] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_campaign_rogue.lua:8ed76dcf23d3cae37c242267c75da51e
[381] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_tinker_eyal.lua:050af50158c27e26b0bad0c9c15689e7
[382] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-race_whitehooves.lua:ddb977f16a8f0bc90bb3058896a896e3
[383] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-race_yeti.lua:5d8113fdbea1764383187a927edfff63
[384] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-tinker_psyshot.lua:bb417386fba54cfe6eafe1da6f18dc85
[385] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-wyrmic_undead.lua:dd947e5ac3803382fd84a8dbb43a9f99
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[387] = /loaded-addons/orcs/tome-orcs/overload/mod/class/generator/map/orc/Sewers.lua:9247eddfca91330bfbd34365272b6445
[388] = /loaded-addons/orcs/tome-orcs/overload/mod/class/interface/PartyTinker.lua:6c4407e5690f2f5ee367ecd6a3f35d11
[389] = /loaded-addons/orcs/tome-orcs/overload/mod/dialogs/CreateTinker.lua:310a1397b18028da8e10226d7208c718
[390] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Actor.lua:a8d6b7c21bf57d2fe6ca26baf960a045
[391] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Game.lua:72a6cd39cb1bd88b235861e09de55666
[392] = /loaded-addons/orcs/tome-orcs/superload/mod/class/NicerTiles.lua:7a51c413e33e93dd6bcdd95375e93cfc
[393] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Object.lua:e961d86fde5336e98970a296cb2c5336
[394] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Party.lua:4d7d416bcece1e590e62983a17c32b3b
[395] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Projectile.lua:9648541aa53e0f483aeb25d9391427b5
[396] = /loaded-addons/orcs/tome-orcs/superload/mod/class/generator/actor/KrukInvasion.lua:c7f22613636f7e007911c0d8ea72a406
[397] = /loaded-addons/orcs/tome-orcs/superload/mod/class/generator/map/VaultLevel.lua:b5d07027725c059b3854a42cdaa83578
[398] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/Archery.lua:fe00b8c6458eed1535a6bdd373db4811
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[400] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/TooltipsData.lua:2ba8cc52076910137a6cc874dac88486
[401] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/Birther.lua:fbc38d55ab932ce4eb6d1e354d944261
[402] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/LevelupDialog.lua:4e8b3be198d9af5dc2d94235db1c4b0c
[403] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/debug/DebugMain.lua:db1a7870f50d7d53bc4163a505edb737
[MODULE LOADER] addon 	orcs	 MD5	b4169368e63aeeb7dd9ebdec5996a5d6	computed in 	954	nil
Binding addon	Forbidden Cults DLC - boot menu	/addons/cults.teaac	boot-cults-1.0.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\cults.teaac
[1] = /loaded-addons/cults/boot-cults/hooks/load.lua:79b09b8df417b1571cf4844961cff19b
[2] = /loaded-addons/cults/boot-cults/init.lua:990b98f8eb197e6e1f672437f66c440b
[3] = /loaded-addons/cults/boot-screen/init.lua:fcb2848c1317a82fc1a00a4e660280e9
[4] = /loaded-addons/cults/tome-cults/data/achievements/all.lua:375e51803de2f5b3f07767eb459e7a89
[5] = /loaded-addons/cults/tome-cults/data/ai/grung.lua:8e42fbd586f75a018623c2f6086aa043
[6] = /loaded-addons/cults/tome-cults/data/birth/demented.lua:af61ffeed0b5b96f2f1742479feafdef
[7] = /loaded-addons/cults/tome-cults/data/birth/drem.lua:05355c64191b43af911888fa80f02b94
[8] = /loaded-addons/cults/tome-cults/data/birth/krog.lua:2abbf42f566e12d0ac5911ad396f72eb
[9] = /loaded-addons/cults/tome-cults/data/birth/misc.lua:bf341a73daf50ed9b77ce40a046cfa64
[10] = /loaded-addons/cults/tome-cults/data/birth/wilder.lua:62028eefa2234294569a506bbf6c9322
[11] = /loaded-addons/cults/tome-cults/data/chats/fanged-collar.lua:eb7d1c77eeb261316a643a4d93e00864
[12] = /loaded-addons/cults/tome-cults/data/chats/godfeaster-malyu-escaped.lua:4cd93747fee602da66230098d58c1193
[13] = /loaded-addons/cults/tome-cults/data/chats/godfeaster-malyu.lua:1e8629c30613a9ee73d57aeed4ea9e10
[14] = /loaded-addons/cults/tome-cults/data/chats/space-dwarf-trinket.lua:c95e8fd59a069e2c536664ece4848acd
[15] = /loaded-addons/cults/tome-cults/data/damage_types.lua:e601e1f282b70d8f43ab23a2962c1a2c
[16] = /loaded-addons/cults/tome-cults/data/factions.lua:f527816f1ab0c92da0c95cb3383d91a9
[17] = /loaded-addons/cults/tome-cults/data/general/encounters/maj-eyal.lua:1d534c2975475811c5326fd4ee9dcda4
[18] = /loaded-addons/cults/tome-cults/data/general/encounters/var-eyal.lua:5e94b9f90082286585164ee296be1451
[19] = /loaded-addons/cults/tome-cults/data/general/events/digestive-sack.lua:85f6d6d0c0c8b7a96e2e037f90cd9b56
[20] = /loaded-addons/cults/tome-cults/data/general/events/font-knowledge.lua:a504ea81a2196bf2b8a5549d1c75a7de
[21] = /loaded-addons/cults/tome-cults/data/general/events/glyphs-sequence.lua:775dc6c43366fa719220da7fe137e2d0
[22] = /loaded-addons/cults/tome-cults/data/general/events/scourged-pits.lua:85ea2aeb9205179f87867690d4c993b2
[23] = /loaded-addons/cults/tome-cults/data/general/events/space-dwarf-ship.lua:1096a02be8fe9eb0e25e27f5ab683c3f
[24] = /loaded-addons/cults/tome-cults/data/general/events/tentacle-tree.lua:450ab61d4b9869f1c4abbe38a947cfd1
[25] = /loaded-addons/cults/tome-cults/data/general/grids/fonts.lua:fb6d5b294908d84777f03e6f3887cec3
[26] = /loaded-addons/cults/tome-cults/data/general/grids/fortress-ancient.lua:8cb03e8a59ad3ced84a2abfcd16a4c9b
[27] = /loaded-addons/cults/tome-cults/data/general/grids/fortress-multiverse.lua:dd01ca86c00460660de7c1cc19560bc6
[28] = /loaded-addons/cults/tome-cults/data/general/grids/godfeaster.lua:4bcdf441693c6e49fb9ff64538ffc732
[29] = /loaded-addons/cults/tome-cults/data/general/grids/maggot.lua:58e2ff72d4736c5a61bb0798f8450163
[30] = /loaded-addons/cults/tome-cults/data/general/grids/scourge.lua:a46a0408efb49583867ce0286f8cb0f1
[31] = /loaded-addons/cults/tome-cults/data/general/grids/slimy_godfeaster.lua:01124662f166f2a455f7a2d17eeef840
[32] = /loaded-addons/cults/tome-cults/data/general/grids/spacedwarf-creep.lua:d9ede71f6da731d0b20050967554a298
[33] = /loaded-addons/cults/tome-cults/data/general/grids/spacedwarf.lua:dd78eb661ea8fd03ecc1e2a35a8dcdb3
[34] = /loaded-addons/cults/tome-cults/data/general/grids/special-cave.lua:3057531fa4d086016795b592fc56c02c
[35] = /loaded-addons/cults/tome-cults/data/general/grids/tentacle-tree.lua:6b69f5c99ca9b432c009e505c961a0a0
[36] = /loaded-addons/cults/tome-cults/data/general/npcs/blobs.lua:8970c69280d39a441496a35ea8afc0a9
[37] = /loaded-addons/cults/tome-cults/data/general/npcs/corrupted_blobs.lua:177a1dc98d57a6435a114161ada84093
[38] = /loaded-addons/cults/tome-cults/data/general/npcs/horror-special-test.lua:201dee961e47962b02b20be0cf1e6bb7
[39] = /loaded-addons/cults/tome-cults/data/general/npcs/horror-special.lua:cf1089b53e231346a314370f7d080d2d
[40] = /loaded-addons/cults/tome-cults/data/general/npcs/horror.lua:bab670c466f8f64d63e97cb5408e2474
[41] = /loaded-addons/cults/tome-cults/data/general/npcs/humanoid_random_boss.lua:41fb3330b182222c8f6574475e7a4604
[42] = /loaded-addons/cults/tome-cults/data/general/npcs/scourge-drake.lua:be525481063b5dad7c4c768693bd7294
[43] = /loaded-addons/cults/tome-cults/data/general/npcs/tentacle-tree.lua:3a6f2ff8b4666bf6afe434b09312c5b8
[44] = /loaded-addons/cults/tome-cults/data/general/objects/forbidden-tomes-base.lua:5884538fa31f76489e3f77d2b49be5ea
[45] = /loaded-addons/cults/tome-cults/data/general/objects/lore/eyal.lua:1b748ca0504e97c6627a8c276f0cc02f
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[194] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/entropic_wormhole.lua:a14f92d316048fa679b7ff593c367d32
[195] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/fatebreaker.lua:9690bde1e6029fe32376b378a2f5e65d
[196] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/grung_civil_war_flash.lua:5d74437914742609e880c34bce7f9393
[197] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/house_orbcontrol_red.lua:002db0b8b70469f2e007fd4c7d92bafc
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[200] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/nether_teleport_in.lua:d5bb92ad237374971917d88e9521e7db
[201] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/nether_teleport_out.lua:05ffb85616ca2c3c40b930c278975636
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[214] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_pull.lua:f74ca667b63bc540e769e6a870f9178a
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[221] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/cults_book_seens.lua:2f705ad6e094cedeb7f8506c285379ef
[222] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/entropic_starfield.lua:e744c5057701ed387ad42ba6383ab133
[223] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/godfeaster.lua:e4ca5819716a4ec081dd85115368b169
[224] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/maggot.lua:0db3ab9a02c2d09aa0666c87441eaaff
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[226] = /loaded-addons/cults/tome-cults/overload/data/sound/actions/tentacle_attack.lua:0f0e07293a649720370be28310eea269
[227] = /loaded-addons/cults/tome-cults/overload/data/sound/talents/netherblast.lua:386650ac8004ef2f3ac243432b7105a2
[228] = /loaded-addons/cults/tome-cults/overload/data/sound/talents/prophecy.lua:e4fd465e5d3ccc53dc3642dd3c6b6baf
[229] = /loaded-addons/cults/tome-cults/overload/data/sound/talents/vile_breath.lua:820a14b823de46c8fef66249e63d821e
[230] = /loaded-addons/cults/tome-cults/overload/data/texts/intro-cults.lua:ecd8f57eed651c163428bee32a66a35a
[231] = /loaded-addons/cults/tome-cults/overload/data/texts/intro-krog.lua:3e93344aec536482521074774fed9642
[232] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-cosmetic_class_alchemist_glass_golem.lua:c51924b3cff46c2ef00da3998e6d4c61
[233] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-demented_cultist_entropy.lua:29bd381a95d29cac933be9178f1bf5fe
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[236] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-wyrmic_scourge.lua:a8d3ed577a5bf0079b8db55a0f6c9e85
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[238] = /loaded-addons/cults/tome-cults/overload/mod/class/generator/map/DremshorTunnels.lua:177a15d0e789597957fcc4d0da1ea8e4
[239] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/EntropicWormhole.lua:2b2f425b971778addc19c452020db06c
[240] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/FangedCollarDeath.lua:dc2f37d395f47ed06b7d44a29155b188
[241] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/FontSacrifice.lua:ab13203c29ded14cac5ce23c1971b2fa
[242] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/ForbiddenTome.lua:359615f8e3fd8913062fc6304162a1f1
[243] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/RingOfTheHunter.lua:9d194861509c7615c967c81b12b49c2a
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[252] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/LevelupDialog.lua:9b751b8721a30984eb04621bdfe9b0ce
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[MODULE LOADER] addon 	cults	 MD5	2b62334394256a75998d8ab059ce32fe	computed in 	477	nil
Binding addon	Ashes of Urh'Rok DLC - boot menu	/addons/ashes-urhrok.teaac	boot-ashes-urhrok-1.0.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\ashes-urhrok.teaac
[1] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/hooks/load.lua:295af9db1cab81506a1ce75343bc7011
[2] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/init.lua:e0f50cf522681565a58ee9118042d965
[3] = /loaded-addons/ashes-urhrok/boot-screen/init.lua:789d27333adafdc76642cf53da097133
[4] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/achievements/all.lua:0b0d21f441ec8728b6418a9f769e496a
[5] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/corrupted.lua:230ce62b0419973a2acc940b94bb8709
[6] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/doomelf.lua:7f45174f9ae45816a0ccc31841362baa
[7] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/races_cosmetic.lua:1b6d8aca932d0771fca35fb1813c400c
[8] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/demon-statue.lua:7b4d1035e5e3d0a09fd9aefa0df4926a
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[10] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/demon_statues.lua:05bf541acd27edcb990414332dcdc087
[11] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/malrok_walls.lua:05ed26e31a7210f1fbdd8cac02fdcadc
[12] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/aquatic-demon.lua:8b50638157ac0db34846d840effbc2b3
[13] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/major-demon.lua:53e617ebcb667bd61d79ddf26fe047ca
[14] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/objects/world-artifacts.lua:09631a04bdfc59e7b57f1b95ebf8c88d
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[16] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/anteroom-agony-start.lua:27e98fe8c854e14f62c3097a28927d86
[17] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/searing-halls-start.lua:5e5061b7322f6d971d00ac5acaf7d300
[18] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/re-abducted.lua:30c27ae4283aa8ec686159257b2018bf
[19] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/start-ashes.lua:683f77d05cee5593e3f7039bcafaa55e
[20] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/black-magic.lua:9443419001527c9ce7148924b3afa2f1
[21] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/brutality.lua:7b80a98f2fdf2022ba9ac8de32e7907b
[22] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/corruptions.lua:d1abbf87fffc530cac58925abd70c288
[23] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demon-seeds.lua:b4b089b44164d1f039c94c12d5d5849e
[24] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-pact.lua:014e1298ac97efa0341b687fcad576c1
[25] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-strength.lua:0ce29fe24ee6773e771bc5cd3cac66b5
[26] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-covenant.lua:d2b526fd412e5a1e5220fa9a2e14840b
[27] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-shield.lua:38f08ecae787de6d02aa19c37a186044
[28] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/fearfire.lua:c048ced069a0b2d7f6fbd47676aa8e1a
[29] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/heart-of-fire.lua:2aa32c464a52714121ac15f97cc1981f
[30] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/infernal-combat.lua:2436f710712bc2e43f4b25ac0280d477
[31] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/npcs.lua:c9cbdd962baff19b906c3a9f3cf5e3c2
[32] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/oppression.lua:3fef5501607877e32317f7fed2d0a6e3
[33] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/spellblaze.lua:74046c68cb189c5a077c568e25f2b668
[34] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/torture.lua:d3cfdcbfb6ce0d313fea095f76db9e9c
[35] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/wrath.lua:25806a5e843c4efd7b20e042c4f5875e
[36] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/misc/races.lua:5bfba91ff6f37dda6fbd5d6e5db7188c
[37] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/timed_effects.lua:d387ac0272ce4ebf839aa3ead7d20668
[38] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/events.lua:ebec97a24d04e277dfa7a8d0041ccaf4
[39] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/generatorMap.lua:b27ff7733015d88279d927762436594c
[40] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/grids.lua:b701ffa9cf8caee6ddd1595507aa7f9a
[41] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/npcs.lua:29d2e6b04b5bd3ae15dcb1fb92781717
[42] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/objects.lua:d8d56420ef7b094074a5d1a508a5a0a1
[43] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/traps.lua:bb636911d6608bc88d53ff29f9776a13
[44] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/zone.lua:5bed29a9cf8863bcf9768805cb3644cc
[45] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/events.lua:50e1b1f30d5185fba5a1ba0aedc11194
[46] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/generatorMap.lua:d1d0b63f0b07056486bcbdab9d7beb98
[47] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/grids.lua:2588550a12a1dcbd9fb613fb26b12105
[48] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/npcs.lua:f5c03565d5f9fba69798d6effe853c65
[49] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/objects.lua:20c52901c3a3928379c5308c4e99621e
[50] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/traps.lua:bb636911d6608bc88d53ff29f9776a13
[51] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/zone.lua:e48d20fcc3406765c32d9accb8dcf713
[52] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/hooks/load.lua:52a346c4e6a6134a028b3ec66be511bc
[53] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/init.lua:e9348d79678ec4c23dce683786bf0e2b
[54] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/chats/ashes-urhrok-walrog-pop.lua:a881925c5f0bee479d879775a1c50b37
[55] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/blood_shield.lua:9dd4e01d2f9ede2b20a0a181c05615be
[56] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/corrosive_slashes.lua:869c685d57ae8c39ee8588385afc45a5
[57] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/demonic_madness.lua:9fc35e4537cd5a4e9fd99a7e28016fce
[58] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/destroyer.lua:b185ef50ebc2c6801e4a6fe815b6b1d8
[59] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/detonating_charge.lua:d4e0c906f73fc0a01ba8536dd83d1578
[60] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/doom_tendrils.lua:fdd19cd3a6e4c138381d399380e101cb
[61] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fiery_portal_link.lua:09a2b03d15729e556b0d8fba62cc09cb
[62] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fire_blast.lua:5ad71a5c78324470db33ac768b7be6f0
[63] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/flame_leash.lua:277652d57213e41352f09861bdd1ffbd
[64] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/link_of_pain.lua:1800e17fdf6dd3d08635d784e9a95f70
[65] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/obliterating_smash.lua:b21e74c8842cc79289403f5d7a0b8ee6
[66] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/tale_of_destruction.lua:e864daf5e2e7a1bfa3860aae1bac6fb2
[67] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/black_artifacts.lua:ae8d1e24c5d59277ea4fcf2e6706e02f
[68] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/greyscale.lua:d17a903db8108003bf74b94cd0fd2775
[69] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/osmosis_shield.lua:31914b5c2be7aadbada2dea19e2de362
[70] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/intro-ashes-urhrok.lua:04249f697003378406106abc85e0ac4f
[71] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-corrupter_demonologist.lua:854ee41528c251be80c1164efd44b5d7
[72] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_doomhorns.lua:f697db1e3a04b7b0e8ff697306a2c3b9
[73] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_red_skin.lua:3ba3ecf3daba9d50d427bbee753f323c
[74] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-race_doomelf.lua:21402dd43ca43a134fdeb5b5f82f6b68
[75] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/mod/class/DemonologistsDLC.lua:fb7eb3d826376ff8ecd616edd8f30da2
[76] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Actor.lua:70ccd09701a9205675acf1342089a4fc
[77] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Game.lua:d94b75bbf2539f5c643526d8363dd01e
[78] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Player.lua:b46e9f217d273a4fe4718846a3121694
[79] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/interface/Combat.lua:98023ffbd14be642542516f2e2442ff5
[80] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/dialogs/Birther.lua:e106f9c1dd4de4ecddb9bc331334db38
[MODULE LOADER] addon 	ashes-urhrok	 MD5	f539ffe30b38b5bcb494bff000678bf3	computed in 	188	nil
Post-processing hooks.
[MODULE] All hashes validation: 	nil	invalid addon hash (boot-orcs-1.0.0)
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[PROFILE THREAD] batching CSETs
table: 0x09dbca18	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x09dbcdc8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x09dbce58	normal
[ActorResource] Defined Resource:	power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
table: 0x09dbca18	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
[ENGINE] Switching to turn based
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[ONLINE PROFILE] current character 	Main Menu
[Discord] updating state: "Main Menu" / "Thinking about which character to die with!" / default / --
Loading savefile 	/save/player/
Creating WebView with url	https://te4.org/tooltip-ingame?steam=0&vM=1&vm=6&vp=0&_te4ah=46842956-41f7-442e-843e-77969d80ac73&_te4ad=144655&_te4
table: 0x09dbcf78	normal
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
[WEBCORE] Browser count 1
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	2
[Zone:newLevel]	dungeon	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 55 (60x60)
[USERCHAT] channel talk	Boink	tome	And there you go: Maoss is a mysoginistic autisitc arrogant wanker - three times, it's 'her', but nooo
loaded room generator	random_room	function: 0x0a4964d0
[RoomsLoader:init] loaded room:	random_room	function: 0x0a4964d0
[roomGen] room generator	function: 0x0a4964d0	is making a room
loaded room generator	simple	function: 0x0fcd3280
[roomGen] generated room	simple9x5
placed room	simple9x5	at	29	25	with center	33	27
[roomGen] room generator	function: 0x0a4964d0	is making a room
loaded room	broken_room	10	9
[roomGen] generated room	broken_room
placed room	broken_room	at	16	18	with center	20	22
[roomGen] room generator	function: 0x0a4964d0	is making a room
loaded room	weird2	9	9
[roomGen] generated room	weird2
placed room	weird2	at	26	13	with center	30	17
[roomGen] room generator	function: 0x0a4964d0	is making a room
[roomGen] generated room	simple8x10
placed room	simple8x10	at	29	30	with center	32	34
[roomGen] room generator	function: 0x0a4964d0	is making a room
[roomGen] generated room	simple12x5
placed room	simple12x5	at	26	1	with center	31	3
[roomGen] room generator	function: 0x0a4964d0	is making a room
loaded room	small_cross	9	9
[roomGen] generated room	small_cross
placed room	small_cross	at	40	15	with center	44	19
[roomGen] room generator	function: 0x0a4964d0	is making a room
loaded room	pilar_big	10	10
[roomGen] generated room	pilar_big
placed room	pilar_big	at	2	19	with center	6	23
[roomGen] room generator	function: 0x0a4964d0	is making a room
loaded room	cross	10	14
[roomGen] generated room	cross
placed room	cross	at	12	31	with center	16	37
[roomGen] room generator	function: 0x0a4964d0	is making a room
loaded room	s	10	10
[roomGen] generated room	s
placed room	s	at	2	36	with center	6	40
[roomGen] room generator	function: 0x0a4964d0	is making a room
[roomGen] generated room	simple6x8
placed room	simple6x8	at	14	7	with center	16	10
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/troll_f.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/canine_ww.png
Loading tile	npc/troll_m.png
Loading tile	npc/troll_c.png
Loading tile	npc/troll_mt.png
Loading tile	npc/troll_s.png
Loading tile	npc/canine_w.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall2_12.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	terrain/granite_wall2_8.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/granite_wall2_1.png
Loading tile	terrain/granite_wall2_14.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/granite_wall2_16.png
Loading tile	terrain/granite_wall2_13.png
Loading tile	terrain/granite_wall2_15.png
Loading tile	player/humanoid_dwarf_dwarven_summoner.png
table: 0x09dbca18	normal
table: 0x09dbca18	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#{italic}##ROYAL_BLUE#Retrieving addons to update/download from te4.org...#{normal}#
Creating module	boot-te4-1.6.0.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.6.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = E:\manga\t-engine4-windows-1.6.0-beta4\\game\engines\te4-1.6.0.teae
}
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
[1] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 6
  }
  [long_name] = Ashes of Urh'Rok
  [file] = /addons/ashes-urhrok.teaac
  [name] = tome-ashes-urhrok
  [id_dlc] = 2
}
[2] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 1
  }
  [long_name] = Forbidden Cults
  [file] = /addons/cults.teaac
  [name] = tome-cults
  [id_dlc] = 5
}
[3] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 4
  }
  [long_name] = Embers of Rage
  [file] = /addons/orcs.teaac
  [name] = tome-orcs
  [id_dlc] = 3
}
[tome-ashes-urhrok] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 6
  }
  [long_name] = Ashes of Urh'Rok
  [file] = /addons/ashes-urhrok.teaac
  [name] = tome-ashes-urhrok
  [id_dlc] = 2
}
[tome-cults] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 1
  }
  [long_name] = Forbidden Cults
  [file] = /addons/cults.teaac
  [name] = tome-cults
  [id_dlc] = 5
}
[tome-orcs] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 4
  }
  [long_name] = Embers of Rage
  [file] = /addons/orcs.teaac
  [name] = tome-orcs
  [id_dlc] = 3
}
[ONLINE PROFILE] addon update list returned
[LOG]	#{italic}##ROYAL_BLUE#Addons update finished.#{normal}#
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 1403, 7586 ticks
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[PROFILE THREAD] flushing CSETs
[USERCHAT] channel talk	Boink	tome	Little incel can't even do that right.
Server latency	6
[USERCHAT] channel talk	oiphal	tome	Is that an add-on class? Having made one myself, you have to purposely make them not friendly fire and I forgot when I made mine
[USERCHAT] channel serial data	artisv	mainmenu	534
[USERCHAT] channel achievement	Twiddles	tome	The secret city	false	false
[USERCHAT] channel serial data	Djornak	tome	592
Server latency	6
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4-1.6.0.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.6.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = E:\manga\t-engine4-windows-1.6.0-beta4\\game\engines\te4-1.6.0.teae
}
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.6.0	tome-1.6.0	player	true
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 0
Booting T-Engine from: E:\manga\t-engine4-windows-1.6.0-beta4\t-engine.exe
SelfExe gave us app directory of:	E:\manga\t-engine4-windows-1.6.0-beta4\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 1ba22f88)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 1ba235d8)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 1ba23900)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Destroying particle thread 3 (waiting for mutex)
Destroying particle thread 3
Destroying particle thread 3 (waiting for thread 1ba232b0)
Cleaning up particle thread 3
Cleaned up particle thread 3
Destroyed particle thread 3 (0)
Destroying particle thread 4 (waiting for mutex)
Destroying particle thread 4
Destroying particle thread 4 (waiting for thread 1ba22c60)
Cleaning up particle thread 4
Cleaned up particle thread 4
Destroyed particle thread 4 (0)
Destroying particle thread 5 (waiting for mutex)
Destroying particle thread 5
Destroying particle thread 5 (waiting for thread 1ba23c28)
Cleaning up particle thread 5
Cleaned up particle thread 5
Destroyed particle thread 5 (0)
Destroying particle thread 6 (waiting for mutex)
Destroying particle thread 6
Destroying particle thread 6 (waiting for thread 1ba23f50)
Cleaning up particle thread 6
Cleaned up particle thread 6
Destroyed particle thread 6 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
Creating particles thread 5
Creating particles thread 6
LuaVM:	LuaJIT 2.0.2	x86
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	1.6.0	tome-1.6.0	player	true
[ENGINE LOADER] available from teae: 	te4-1.6.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=6.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.6.0.teae" , } , } __byname={["te4-1.6.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\pc\\T-Engine\4.0
	E:\manga\t-engine4-windows-1.6.0-beta4\\game\thirdparty
	E:\manga\t-engine4-windows-1.6.0-beta4\\game
[ENGINE LOADER] loading engine:	1	6	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.6.0.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
0==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\
1==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\modules\
2==WRITEPATH==allowed== C:\Users\pc\T-Engine\4.0\
3==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\
4==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\modules\
0==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\
1==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\engines\
2==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\thirdparty\
3==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\
4==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\modules\
5==READPATH==allowed== C:\Users\pc\T-Engine\4.0\
6==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\
7==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\modules\
8==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\engines\te4-1.6.0.teae\
9==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\thirdparty\
10==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	QUICK_SWITCH_WEAPON	table: 0x09cd45e8
setResolution: switching resolution to	1920x1080 Fullscreen	1920	1080	true	nil	(forced)
Setting resolution to 1920x1080 (fullscreen, with borders)
[DO RESIZE] Requested: 1920x1080 (1, 0); zoom 91%
[DO RESIZE] Got: 1920x1080 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[WEBCORE] Browser count 0
[PROFILE] reusing login	Eerevaenshee
[ONLINE PROFILE] forwarding friends to client
[PlayerProfile] eventConnected
[PROFILE] Main thread got authed	Eerevaenshee
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.6.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.0-gfx.team	:: (as dir)	false	:: (as team)	15	
[USERCHAT] channel talk	Boink	tome	Celestial Surge, which effects 3/4's of the screen at 5/5/5/5 has no toggle for friendly fire
Creating module	tome-1.6.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = E:\manga\t-engine4-windows-1.6.0-beta4\\game\engines\te4-1.6.0.teae
}
[MODULE] booting module version	tome-1.6.0
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-1.6.0-music.team
Mounting additional team file:	/modules/tome-1.6.0-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 0x1084096512 (0, 1083236352)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = cults1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
table: 0x09d1c348	normal
table: 0x09d1c3d8	normal
Computing fun facts
true
[MODULE LOADER] module MD5	af42317eaa34a744c0de23f1db43c701	computed in 	865
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Removing addon addon-dev: cheat mode required
Binding addon	Possessor Bonus Class	/addons/tome-possessors.teaa	tome-possessors-1.6.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\tome-possessors.teaa
[1] = /loaded-addons/possessors/data/achievements/possessors.lua:6688fee3ce5ab7e9036cb2cf8eb7aba4
[2] = /loaded-addons/possessors/data/birth/psionic.lua:d91b3d9b0da61456b1bfa20a3001e687
[3] = /loaded-addons/possessors/data/talents/psionic/battle-psionics.lua:be7d9e65b823bf4efa0a9eb1f0468a66
[4] = /loaded-addons/possessors/data/talents/psionic/body-snatcher.lua:d22a281d8fbaef16e0268ba72e61e211
[5] = /loaded-addons/possessors/data/talents/psionic/deep-horror.lua:eb836e609831c966e9f822307ddd691e
[6] = /loaded-addons/possessors/data/talents/psionic/possession.lua:cf099f5761b31c6471b664f62de62076
[7] = /loaded-addons/possessors/data/talents/psionic/psionic-menace.lua:fc65fac0f731059b75bb7097f87ff6a3
[8] = /loaded-addons/possessors/data/talents/psionic/psionic.lua:8c9853f30e89560aa8fdf4688a7fc500
[9] = /loaded-addons/possessors/data/talents/psionic/psychic-blows.lua:b112750947e379668fcabcf0ba92b84e
[10] = /loaded-addons/possessors/data/talents/psionic/ravenous-mind.lua:2cee502a39f3f23e98f0944c1cd5ff7e
[11] = /loaded-addons/possessors/data/timed_effects.lua:873e8fb9563be57594b39310a73bcca5
[12] = /loaded-addons/possessors/hooks/load.lua:43eb0a5771369f2a8914f24d478dbd19
[13] = /loaded-addons/possessors/init.lua:043020e1bcf981dde517484264fc7aea
[14] = /loaded-addons/possessors/overload/data/gfx/particles/mind_steal.lua:4e451ae3f8f55672f8fa5290ec6db35c
[15] = /loaded-addons/possessors/overload/data/gfx/particles/psionic_block.lua:c23ab34841759d65a067ed52d06398d0
[16] = /loaded-addons/possessors/overload/data/gfx/particles/psionicbeam.lua:05858e8c17f2e2262074cac8cf895a85
[17] = /loaded-addons/possessors/overload/data/gfx/particles/psionicflash.lua:8c1a7a38fcb241eafaff8ae25ea2aa3d
[18] = /loaded-addons/possessors/overload/data/gfx/particles/psychic_blow.lua:5897e4a7a073f341c74e40a9464719f5
[19] = /loaded-addons/possessors/overload/mod/class/PossessorsDLC.lua:d443469235b13d7486245fd26f40a0db
[20] = /loaded-addons/possessors/overload/mod/dialogs/AssumeForm.lua:2918b225059af9022500bba866427242
[21] = /loaded-addons/possessors/overload/mod/dialogs/AssumeFormSelectTalents.lua:57a79740332ce73c27f3fc1a6472e7ab
[22] = /loaded-addons/possessors/superload/mod/class/Actor.lua:75d72a698e5c0595a4fcdbc12dcf6aac
[MODULE LOADER] addon 	possessors	 MD5	90bd9892ae8b0b0818aa09f9707e57ae	computed in 	29	nil
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.5.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\tome-items-vault.teaa
[1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:eaa6976137532e21c31d2917cfbbe22d
[2] = /loaded-addons/items-vault/hooks/load.lua:2d7167c197ee1d2f1191c8aff5fef54a
[3] = /loaded-addons/items-vault/init.lua:5621250822f5b62c9d9a9a19de1eea25
[4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb-offline.lua:6c432a9cd60f7c6c6aad0a684f9721c9
[5] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:e0d95e18ffa47ea84983777c357c82a9
[6] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:0a6ab0ea93cd271b4e7bcce29dba7c18
[7] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:e962e21d54fbb482c09c6ff7c4eb0c64
[8] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:82e8de4e8ae4fbf63c5eb5bbd036f605
[9] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:8e21d37a4c681b8509983f17705124c7
[10] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVaultOffline.lua:561f13684d158c2d14ba673a980eadc5
[MODULE LOADER] addon 	items-vault	 MD5	7cb123a32e6884832ed5bb6c616c3f3a	computed in 	8	nil
Binding addon	Ashes of Urh'Rok	/addons/ashes-urhrok.teaac	tome-ashes-urhrok-1.5.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\ashes-urhrok.teaac
[1] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/hooks/load.lua:295af9db1cab81506a1ce75343bc7011
[2] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/init.lua:e0f50cf522681565a58ee9118042d965
[3] = /loaded-addons/ashes-urhrok/boot-screen/init.lua:789d27333adafdc76642cf53da097133
[4] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/achievements/all.lua:0b0d21f441ec8728b6418a9f769e496a
[5] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/corrupted.lua:230ce62b0419973a2acc940b94bb8709
[6] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/doomelf.lua:7f45174f9ae45816a0ccc31841362baa
[7] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/races_cosmetic.lua:1b6d8aca932d0771fca35fb1813c400c
[8] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/demon-statue.lua:7b4d1035e5e3d0a09fd9aefa0df4926a
[9] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/fire-haven.lua:30ad2e4fe0501b67e31e25c093f1dd7d
[10] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/demon_statues.lua:05bf541acd27edcb990414332dcdc087
[11] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/malrok_walls.lua:05ed26e31a7210f1fbdd8cac02fdcadc
[12] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/aquatic-demon.lua:8b50638157ac0db34846d840effbc2b3
[13] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/major-demon.lua:53e617ebcb667bd61d79ddf26fe047ca
[14] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/objects/world-artifacts.lua:09631a04bdfc59e7b57f1b95ebf8c88d
[15] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/lore/demon.lua:35876c6f9f7be932f302d78297421342
[16] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/anteroom-agony-start.lua:27e98fe8c854e14f62c3097a28927d86
[17] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/searing-halls-start.lua:5e5061b7322f6d971d00ac5acaf7d300
[18] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/re-abducted.lua:30c27ae4283aa8ec686159257b2018bf
[19] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/start-ashes.lua:683f77d05cee5593e3f7039bcafaa55e
[20] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/black-magic.lua:9443419001527c9ce7148924b3afa2f1
[21] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/brutality.lua:7b80a98f2fdf2022ba9ac8de32e7907b
[22] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/corruptions.lua:d1abbf87fffc530cac58925abd70c288
[23] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demon-seeds.lua:b4b089b44164d1f039c94c12d5d5849e
[24] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-pact.lua:014e1298ac97efa0341b687fcad576c1
[25] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-strength.lua:0ce29fe24ee6773e771bc5cd3cac66b5
[26] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-covenant.lua:d2b526fd412e5a1e5220fa9a2e14840b
[27] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-shield.lua:38f08ecae787de6d02aa19c37a186044
[28] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/fearfire.lua:c048ced069a0b2d7f6fbd47676aa8e1a
[29] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/heart-of-fire.lua:2aa32c464a52714121ac15f97cc1981f
[30] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/infernal-combat.lua:2436f710712bc2e43f4b25ac0280d477
[31] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/npcs.lua:c9cbdd962baff19b906c3a9f3cf5e3c2
[32] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/oppression.lua:3fef5501607877e32317f7fed2d0a6e3
[33] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/spellblaze.lua:74046c68cb189c5a077c568e25f2b668
[34] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/torture.lua:d3cfdcbfb6ce0d313fea095f76db9e9c
[35] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/wrath.lua:25806a5e843c4efd7b20e042c4f5875e
[36] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/misc/races.lua:5bfba91ff6f37dda6fbd5d6e5db7188c
[37] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/timed_effects.lua:d387ac0272ce4ebf839aa3ead7d20668
[38] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/events.lua:ebec97a24d04e277dfa7a8d0041ccaf4
[39] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/generatorMap.lua:b27ff7733015d88279d927762436594c
[40] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/grids.lua:b701ffa9cf8caee6ddd1595507aa7f9a
[41] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/npcs.lua:29d2e6b04b5bd3ae15dcb1fb92781717
[42] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/objects.lua:d8d56420ef7b094074a5d1a508a5a0a1
[43] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/traps.lua:bb636911d6608bc88d53ff29f9776a13
[44] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/zone.lua:5bed29a9cf8863bcf9768805cb3644cc
[45] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/events.lua:50e1b1f30d5185fba5a1ba0aedc11194
[46] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/generatorMap.lua:d1d0b63f0b07056486bcbdab9d7beb98
[47] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/grids.lua:2588550a12a1dcbd9fb613fb26b12105
[48] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/npcs.lua:f5c03565d5f9fba69798d6effe853c65
[49] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/objects.lua:20c52901c3a3928379c5308c4e99621e
[50] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/traps.lua:bb636911d6608bc88d53ff29f9776a13
[51] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/zone.lua:e48d20fcc3406765c32d9accb8dcf713
[52] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/hooks/load.lua:52a346c4e6a6134a028b3ec66be511bc
[53] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/init.lua:e9348d79678ec4c23dce683786bf0e2b
[54] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/chats/ashes-urhrok-walrog-pop.lua:a881925c5f0bee479d879775a1c50b37
[55] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/blood_shield.lua:9dd4e01d2f9ede2b20a0a181c05615be
[56] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/corrosive_slashes.lua:869c685d57ae8c39ee8588385afc45a5
[57] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/demonic_madness.lua:9fc35e4537cd5a4e9fd99a7e28016fce
[58] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/destroyer.lua:b185ef50ebc2c6801e4a6fe815b6b1d8
[59] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/detonating_charge.lua:d4e0c906f73fc0a01ba8536dd83d1578
[60] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/doom_tendrils.lua:fdd19cd3a6e4c138381d399380e101cb
[61] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fiery_portal_link.lua:09a2b03d15729e556b0d8fba62cc09cb
[62] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fire_blast.lua:5ad71a5c78324470db33ac768b7be6f0
[63] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/flame_leash.lua:277652d57213e41352f09861bdd1ffbd
[64] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/link_of_pain.lua:1800e17fdf6dd3d08635d784e9a95f70
[65] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/obliterating_smash.lua:b21e74c8842cc79289403f5d7a0b8ee6
[66] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/tale_of_destruction.lua:e864daf5e2e7a1bfa3860aae1bac6fb2
[67] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/black_artifacts.lua:ae8d1e24c5d59277ea4fcf2e6706e02f
[68] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/greyscale.lua:d17a903db8108003bf74b94cd0fd2775
[69] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/osmosis_shield.lua:31914b5c2be7aadbada2dea19e2de362
[70] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/intro-ashes-urhrok.lua:04249f697003378406106abc85e0ac4f
[71] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-corrupter_demonologist.lua:854ee41528c251be80c1164efd44b5d7
[72] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_doomhorns.lua:f697db1e3a04b7b0e8ff697306a2c3b9
[73] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_red_skin.lua:3ba3ecf3daba9d50d427bbee753f323c
[74] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-race_doomelf.lua:21402dd43ca43a134fdeb5b5f82f6b68
[75] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/mod/class/DemonologistsDLC.lua:fb7eb3d826376ff8ecd616edd8f30da2
[76] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Actor.lua:70ccd09701a9205675acf1342089a4fc
[77] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Game.lua:d94b75bbf2539f5c643526d8363dd01e
[78] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Player.lua:b46e9f217d273a4fe4718846a3121694
[79] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/interface/Combat.lua:98023ffbd14be642542516f2e2442ff5
[80] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/dialogs/Birther.lua:e106f9c1dd4de4ecddb9bc331334db38
[MODULE LOADER] addon 	ashes-urhrok	 MD5	f539ffe30b38b5bcb494bff000678bf3	computed in 	202	nil
Binding addon	Forbidden Cults	/addons/cults.teaac	tome-cults-1.5.9
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\cults.teaac
[1] = /loaded-addons/cults/boot-cults/hooks/load.lua:79b09b8df417b1571cf4844961cff19b
[2] = /loaded-addons/cults/boot-cults/init.lua:990b98f8eb197e6e1f672437f66c440b
[3] = /loaded-addons/cults/boot-screen/init.lua:fcb2848c1317a82fc1a00a4e660280e9
[4] = /loaded-addons/cults/tome-cults/data/achievements/all.lua:375e51803de2f5b3f07767eb459e7a89
[5] = /loaded-addons/cults/tome-cults/data/ai/grung.lua:8e42fbd586f75a018623c2f6086aa043
[6] = /loaded-addons/cults/tome-cults/data/birth/demented.lua:af61ffeed0b5b96f2f1742479feafdef
[7] = /loaded-addons/cults/tome-cults/data/birth/drem.lua:05355c64191b43af911888fa80f02b94
[8] = /loaded-addons/cults/tome-cults/data/birth/krog.lua:2abbf42f566e12d0ac5911ad396f72eb
[9] = /loaded-addons/cults/tome-cults/data/birth/misc.lua:bf341a73daf50ed9b77ce40a046cfa64
[10] = /loaded-addons/cults/tome-cults/data/birth/wilder.lua:62028eefa2234294569a506bbf6c9322
[11] = /loaded-addons/cults/tome-cults/data/chats/fanged-collar.lua:eb7d1c77eeb261316a643a4d93e00864
[12] = /loaded-addons/cults/tome-cults/data/chats/godfeaster-malyu-escaped.lua:4cd93747fee602da66230098d58c1193
[13] = /loaded-addons/cults/tome-cults/data/chats/godfeaster-malyu.lua:1e8629c30613a9ee73d57aeed4ea9e10
[14] = /loaded-addons/cults/tome-cults/data/chats/space-dwarf-trinket.lua:c95e8fd59a069e2c536664ece4848acd
[15] = /loaded-addons/cults/tome-cults/data/damage_types.lua:e601e1f282b70d8f43ab23a2962c1a2c
[16] = /loaded-addons/cults/tome-cults/data/factions.lua:f527816f1ab0c92da0c95cb3383d91a9
[17] = /loaded-addons/cults/tome-cults/data/general/encounters/maj-eyal.lua:1d534c2975475811c5326fd4ee9dcda4
[18] = /loaded-addons/cults/tome-cults/data/general/encounters/var-eyal.lua:5e94b9f90082286585164ee296be1451
[19] = /loaded-addons/cults/tome-cults/data/general/events/digestive-sack.lua:85f6d6d0c0c8b7a96e2e037f90cd9b56
[20] = /loaded-addons/cults/tome-cults/data/general/events/font-knowledge.lua:a504ea81a2196bf2b8a5549d1c75a7de
[21] = /loaded-addons/cults/tome-cults/data/general/events/glyphs-sequence.lua:775dc6c43366fa719220da7fe137e2d0
[22] = /loaded-addons/cults/tome-cults/data/general/events/scourged-pits.lua:85ea2aeb9205179f87867690d4c993b2
[23] = /loaded-addons/cults/tome-cults/data/general/events/space-dwarf-ship.lua:1096a02be8fe9eb0e25e27f5ab683c3f
[24] = /loaded-addons/cults/tome-cults/data/general/events/tentacle-tree.lua:450ab61d4b9869f1c4abbe38a947cfd1
[25] = /loaded-addons/cults/tome-cults/data/general/grids/fonts.lua:fb6d5b294908d84777f03e6f3887cec3
[26] = /loaded-addons/cults/tome-cults/data/general/grids/fortress-ancient.lua:8cb03e8a59ad3ced84a2abfcd16a4c9b
[27] = /loaded-addons/cults/tome-cults/data/general/grids/fortress-multiverse.lua:dd01ca86c00460660de7c1cc19560bc6
[28] = /loaded-addons/cults/tome-cults/data/general/grids/godfeaster.lua:4bcdf441693c6e49fb9ff64538ffc732
[29] = /loaded-addons/cults/tome-cults/data/general/grids/maggot.lua:58e2ff72d4736c5a61bb0798f8450163
[30] = /loaded-addons/cults/tome-cults/data/general/grids/scourge.lua:a46a0408efb49583867ce0286f8cb0f1
[31] = /loaded-addons/cults/tome-cults/data/general/grids/slimy_godfeaster.lua:01124662f166f2a455f7a2d17eeef840
[32] = /loaded-addons/cults/tome-cults/data/general/grids/spacedwarf-creep.lua:d9ede71f6da731d0b20050967554a298
[33] = /loaded-addons/cults/tome-cults/data/general/grids/spacedwarf.lua:dd78eb661ea8fd03ecc1e2a35a8dcdb3
[34] = /loaded-addons/cults/tome-cults/data/general/grids/special-cave.lua:3057531fa4d086016795b592fc56c02c
[35] = /loaded-addons/cults/tome-cults/data/general/grids/tentacle-tree.lua:6b69f5c99ca9b432c009e505c961a0a0
[36] = /loaded-addons/cults/tome-cults/data/general/npcs/blobs.lua:8970c69280d39a441496a35ea8afc0a9
[37] = /loaded-addons/cults/tome-cults/data/general/npcs/corrupted_blobs.lua:177a1dc98d57a6435a114161ada84093
[38] = /loaded-addons/cults/tome-cults/data/general/npcs/horror-special-test.lua:201dee961e47962b02b20be0cf1e6bb7
[39] = /loaded-addons/cults/tome-cults/data/general/npcs/horror-special.lua:cf1089b53e231346a314370f7d080d2d
[40] = /loaded-addons/cults/tome-cults/data/general/npcs/horror.lua:bab670c466f8f64d63e97cb5408e2474
[41] = /loaded-addons/cults/tome-cults/data/general/npcs/humanoid_random_boss.lua:41fb3330b182222c8f6574475e7a4604
[42] = /loaded-addons/cults/tome-cults/data/general/npcs/scourge-drake.lua:be525481063b5dad7c4c768693bd7294
[43] = /loaded-addons/cults/tome-cults/data/general/npcs/tentacle-tree.lua:3a6f2ff8b4666bf6afe434b09312c5b8
[44] = /loaded-addons/cults/tome-cults/data/general/objects/forbidden-tomes-base.lua:5884538fa31f76489e3f77d2b49be5ea
[45] = /loaded-addons/cults/tome-cults/data/general/objects/lore/eyal.lua:1b748ca0504e97c6627a8c276f0cc02f
[46] = /loaded-addons/cults/tome-cults/data/general/objects/special-misc.lua:76e49df425f23d4f56c2216e1f5fc74b
[47] = /loaded-addons/cults/tome-cults/data/general/objects/world-artifacts.lua:8238d1d44c879106b1fb1acb62189074
[48] = /loaded-addons/cults/tome-cults/data/general/stores/addons.lua:1eba2051263b473fb89b96e5944f0014
[49] = /loaded-addons/cults/tome-cults/data/general/stores/cults.lua:5669268217d51f2be36dccb9903bb180
[50] = /loaded-addons/cults/tome-cults/data/general/zones-alters/dreadfell.lua:dc3b77be57f1b39959fe5e1bbd5decf6
[51] = /loaded-addons/cults/tome-cults/data/general/zones-alters/elvala.lua:b9217c5a307da2122f28f42ba75edbab
[52] = /loaded-addons/cults/tome-cults/data/general/zones-alters/zigur.lua:7eafc81cfd7c05243582f3016474854f
[53] = /loaded-addons/cults/tome-cults/data/glyph_sequences/cults.lua:8532f8fb848f21c133290fce81c33ca3
[54] = /loaded-addons/cults/tome-cults/data/glyph_sequences/orcs.lua:7431a6c53dfc6f8bcbcfc71a8bcefac7
[55] = /loaded-addons/cults/tome-cults/data/lore/dremwarves.lua:6cea70dc28e4d0149b71c5e41bcba0a0
[56] = /loaded-addons/cults/tome-cults/data/lore/fay-willows.lua:5afcb615c16c59570135ec637b3d756a
[57] = /loaded-addons/cults/tome-cults/data/lore/kroshkkur.lua:1d95992973c3c5482f04043242179870
[58] = /loaded-addons/cults/tome-cults/data/lore/misc.lua:e6e02f3f34b31e0225ff897e3e78117d
[59] = /loaded-addons/cults/tome-cults/data/lore/zones.lua:3f232470f25cca3b0a9fd759e97ac487
[60] = /loaded-addons/cults/tome-cults/data/quests/grung.lua:eb596c272dde45799f9fc94909757342
[61] = /loaded-addons/cults/tome-cults/data/quests/illusory-castle.lua:87df69148415f634fa1fb36b24a6175b
[62] = /loaded-addons/cults/tome-cults/data/quests/krogs-rescue.lua:4375cef134da7bc6b6452c815fd23ed4
[63] = /loaded-addons/cults/tome-cults/data/quests/start-cults.lua:c5fe898e2e5c9e94d901222766e33849
[64] = /loaded-addons/cults/tome-cults/data/resolvers.lua:13c7427309d1e238b7289f230e73f0f1
[65] = /loaded-addons/cults/tome-cults/data/talents.lua:4d621e8e6fd2eee9d7020ab7b9a24a3f
[66] = /loaded-addons/cults/tome-cults/data/talents/demented/beyond-sanity.lua:f3404560ed51a181139f2ff651f36a90
[67] = /loaded-addons/cults/tome-cults/data/talents/demented/calamity.lua:a71983d517b995c26054d1c622a7d19f
[68] = /loaded-addons/cults/tome-cults/data/talents/demented/chronophage.lua:b4106b725c4dffc26f01c31c2c12d9b8
[69] = /loaded-addons/cults/tome-cults/data/talents/demented/controlled-horrors.lua:f5647f3d8183d95e306e543972397176
[70] = /loaded-addons/cults/tome-cults/data/talents/demented/demented.lua:149edb3de70a20d9ce6869691da3eaa9
[71] = /loaded-addons/cults/tome-cults/data/talents/demented/disfigured-face.lua:40f236dc6b7b4246e11fb8b3d259ef4f
[72] = /loaded-addons/cults/tome-cults/data/talents/demented/doom.lua:2cec0e22f4973fa4ed9812d186f30d6b
[73] = /loaded-addons/cults/tome-cults/data/talents/demented/entropy.lua:76335fc186f0bdde3dc02b956479a78c
[74] = /loaded-addons/cults/tome-cults/data/talents/demented/friend-of-the-worm.lua:fb944979153fcb1a3f3988b518e11dac
[75] = /loaded-addons/cults/tome-cults/data/talents/demented/horrific-body.lua:0c1f8c62a5c9baa94617beb86032be29
[76] = /loaded-addons/cults/tome-cults/data/talents/demented/madness.lua:1a6ff6a2c055156fe98d36de76c0691d
[77] = /loaded-addons/cults/tome-cults/data/talents/demented/nether.lua:b071287e2c1ff5898818177fbcd70d7f
[78] = /loaded-addons/cults/tome-cults/data/talents/demented/oblivion.lua:98df3a35152216e47b8469996d8dcb9b
[79] = /loaded-addons/cults/tome-cults/data/talents/demented/path-of-horror.lua:4c85049edf4e2e515d1682183538fef6
[80] = /loaded-addons/cults/tome-cults/data/talents/demented/rift.lua:5e52840a357f8cdfcacfeb8ffd637a67
[81] = /loaded-addons/cults/tome-cults/data/talents/demented/scourge-drake.lua:1b1d88546fbbc616b898e90273b455e1
[82] = /loaded-addons/cults/tome-cults/data/talents/demented/slow-death.lua:7364fa58479ab3790eab2f02ae2a5518
[83] = /loaded-addons/cults/tome-cults/data/talents/demented/tentacles.lua:b28ab089ccd8ee8a12aadb9b88cd9320
[84] = /loaded-addons/cults/tome-cults/data/talents/demented/timethief.lua:5f3fa71b39dd19c5f99bca5e1bede705
[85] = /loaded-addons/cults/tome-cults/data/talents/demented/void.lua:1c108e763a1895f170e2b1c3070b062e
[86] = /loaded-addons/cults/tome-cults/data/talents/demented/writhing-body.lua:fe4a573fc8ed170ddd717ef44a4a844b
[87] = /loaded-addons/cults/tome-cults/data/talents/misc/misc.lua:fa243fe56a93cde73fe4dc1d964857f6
[88] = /loaded-addons/cults/tome-cults/data/talents/misc/races.lua:bbe2fee2100d1cdf9d310f10ed503cbc
[89] = /loaded-addons/cults/tome-cults/data/talents/spell/necro.lua:8c97f2e215fa01c8e25b6967898d17ff
[90] = /loaded-addons/cults/tome-cults/data/timed_effects.lua:ce38c9d8fe256d118d00e1714338cff4
[91] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/events.lua:b9ca12967f22762d1de8d7dddec8876e
[92] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/grids.lua:ed043ff6c3d4fa895a7bca8a370740c9
[93] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/npcs.lua:e36ef692aeaaeaf4338c2c61942939c3
[94] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/objects.lua:ad23081966dc5884a473a9292bd798af
[95] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/traps.lua:4b6fc80d653c61427607eb0c15dc9a45
[96] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/zone.lua:f7a1ea6dc66b451fce7fc865dd56c948
[97] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/grids.lua:894548be0403043c933b74f697a6db50
[98] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/npcs.lua:c2431e5987d039da2336460e1dac2007
[99] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/objects.lua:bd39e4949313456f458ac058befb3a93
[100] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/traps.lua:3efe32ab5c1b22aa3f172b4bf53da397
[101] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/zone.lua:f40776a254c56f24a1a27912c9aa03c7
[102] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/grids.lua:f5d7fc87842bffef97fa7280ae8b7ee3
[103] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/npcs.lua:8c0b160b7442fa96ee8de3c1871bba6c
[104] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/objects.lua:0e2cbe18188e3d17f1221905ed209e4d
[105] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/traps.lua:8c0b160b7442fa96ee8de3c1871bba6c
[106] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/zone.lua:2763f927a4f3d246ba2e086f7f8f40f9
[107] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/events.lua:4f2bb5d800eb979e147497370cb2ea95
[108] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/grids.lua:fe67442411beebfa9f7149f89e1343fe
[109] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/npcs.lua:2e298458e2d7e04b8c4fe52b584e3286
[110] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/objects.lua:aba941f8e4315d87e5681350e0fe0c7c
[111] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/traps.lua:ca9cc696ef5ea45b26db94874dc04c9d
[112] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/zone.lua:5b17e3d6cf59bf504b15ea9019fedd9a
[113] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/events.lua:4f2bb5d800eb979e147497370cb2ea95
[114] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/generatorActor.lua:e32844518b248e40264110bb5f116bcd
[115] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/grids.lua:6bf4c6b0e87fc055c615b323bd6efeb3
[116] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/npcs.lua:692ee2e2ab29a9ee6a26ff09d663860a
[117] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/objects.lua:f3f14b63ba8e93db99be4098a53d2466
[118] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/traps.lua:ca9cc696ef5ea45b26db94874dc04c9d
[119] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/zone.lua:01be1328a49097cbe843c7240d81c43c
[120] = /loaded-addons/cults/tome-cults/data/zones/ft-home/grids.lua:ce093810d02199f721f8f09c0b60f7b9
[121] = /loaded-addons/cults/tome-cults/data/zones/ft-home/npcs.lua:8c0b160b7442fa96ee8de3c1871bba6c
[122] = /loaded-addons/cults/tome-cults/data/zones/ft-home/objects.lua:bd39e4949313456f458ac058befb3a93
[123] = /loaded-addons/cults/tome-cults/data/zones/ft-home/zone.lua:7f0713accf3127d8b35174b9cdf45d98
[124] = /loaded-addons/cults/tome-cults/data/zones/ft-horrors/events.lua:bc7f5e27bf54dcb9444b1673974179a1
[125] = /loaded-addons/cults/tome-cults/data/zones/ft-horrors/generatorMap.lua:008474256fccf877de7115d2f10691bf
[126] = /loaded-addons/cults/tome-cults/data/zones/ft-horrors/grids.lua:fb3e9e5f82235dc0bd8a710b05d7a499
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[176] = /loaded-addons/cults/tome-cults/data/zones/test/grids.lua:db63eaefbc99df00edafe5936fe451ab
[177] = /loaded-addons/cults/tome-cults/data/zones/test/npcs.lua:869bb727e15ae4f14f90004d19176222
[178] = /loaded-addons/cults/tome-cults/data/zones/test/objects.lua:0e2cbe18188e3d17f1221905ed209e4d
[179] = /loaded-addons/cults/tome-cults/data/zones/test/traps.lua:7d6a6dce5f2200b375ed77027412ddf9
[180] = /loaded-addons/cults/tome-cults/data/zones/test/zone.lua:1ac1a532001dc088dc4006ecf135eb7a
[181] = /loaded-addons/cults/tome-cults/data/zones/town-kroshkkur/grids.lua:e89d085e37da7eab69ae82faf035cdf7
[182] = /loaded-addons/cults/tome-cults/data/zones/town-kroshkkur/npcs.lua:e4a61d311df816c6daa89979bca78e98
[183] = /loaded-addons/cults/tome-cults/data/zones/town-kroshkkur/objects.lua:22d5d66229a85ae1774d81724e35ccbf
[184] = /loaded-addons/cults/tome-cults/data/zones/town-kroshkkur/traps.lua:7d6a6dce5f2200b375ed77027412ddf9
[185] = /loaded-addons/cults/tome-cults/data/zones/town-kroshkkur/zone.lua:323412fd70f4dd4423c2af7d7fa0ef73
[186] = /loaded-addons/cults/tome-cults/hooks/bonestaff.lua:25e173bf6a07a89f048aee07b93e3e68
[187] = /loaded-addons/cults/tome-cults/hooks/load.lua:4020ebc4f40bfc13f0848a6c228ec38f
[188] = /loaded-addons/cults/tome-cults/init.lua:2d557c091cc725ed5b4b942f71a8f512
[189] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/all_is_dust_vortex.lua:20228b32529696369f629691ed0850cb
[190] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/bursting_entropic_shader.lua:6bdd7c7dfd2e9ed0e6797e497a46e7c1
[191] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/decaying_ground.lua:c7cdf0119b5e003b3493cfd5ae09f307
[192] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/decaying_guts.lua:799cc2ae3221d069e6588d0717096395
[193] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/digesting_foe.lua:b603c707c4468d68ca09ec86e5595982
[194] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/entropic_wormhole.lua:a14f92d316048fa679b7ff593c367d32
[195] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/fatebreaker.lua:9690bde1e6029fe32376b378a2f5e65d
[196] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/grung_civil_war_flash.lua:5d74437914742609e880c34bce7f9393
[197] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/house_orbcontrol_red.lua:002db0b8b70469f2e007fd4c7d92bafc
[198] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/hypostasis_entropy.lua:e44c475581370ce90ef47f36ada88a7b
[199] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/maggot_breath.lua:d3cc3a4767eac81bf080c2c8a0e29895
[200] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/nether_teleport_in.lua:d5bb92ad237374971917d88e9521e7db
[201] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/nether_teleport_out.lua:05ffb85616ca2c3c40b930c278975636
[202] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/netherblast.lua:b9ef51b755a70c50ab0a82b6d3dc4775
[203] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/nethergate_shader.lua:11df26109ad62e09054d2ee151889610
[204] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/netherlance.lua:853931ee2d8e634ae257e6e577146091
[205] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/occult_egress_activator.lua:34fe840bf41f8f6ea58c76a091a1cfe8
[206] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/occult_egress_portal.lua:4f0b3e27aff5dbf0bf2c3784d3a32950
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[209] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/pustulent_fulmination.lua:70f8af84e4904968d060b83e36a8bd43
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[211] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_field.lua:5a3c0d32485a5aa0c499c0fb1d16bb7f
[212] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_ground.lua:7f1b8686706ba729cf56d78c2b0307e9
[213] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_lash.lua:1ed41352e6799aeadc9b135e0e3e2ce6
[214] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_pull.lua:f74ca667b63bc540e769e6a870f9178a
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[217] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/terminus.lua:7be3c6fc668cab07528f46ea1dfb81b8
[218] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/unstable_rift_explosion.lua:18d96324f6db5ac1c7dd6ca5bc5cd80f
[219] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/worm_nest.lua:a3314298d3d07cbc96137c7f5478844f
[220] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/cults_book.lua:682088bc7b01b246839b1429cec187ba
[221] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/cults_book_seens.lua:2f705ad6e094cedeb7f8506c285379ef
[222] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/entropic_starfield.lua:e744c5057701ed387ad42ba6383ab133
[223] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/godfeaster.lua:e4ca5819716a4ec081dd85115368b169
[224] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/maggot.lua:0db3ab9a02c2d09aa0666c87441eaaff
[225] = /loaded-addons/cults/tome-cults/overload/data/gfx/ts-gfx-cults.lua:47d09b86a9b98d15d3aaf1766d681d1e
[226] = /loaded-addons/cults/tome-cults/overload/data/sound/actions/tentacle_attack.lua:0f0e07293a649720370be28310eea269
[227] = /loaded-addons/cults/tome-cults/overload/data/sound/talents/netherblast.lua:386650ac8004ef2f3ac243432b7105a2
[228] = /loaded-addons/cults/tome-cults/overload/data/sound/talents/prophecy.lua:e4fd465e5d3ccc53dc3642dd3c6b6baf
[229] = /loaded-addons/cults/tome-cults/overload/data/sound/talents/vile_breath.lua:820a14b823de46c8fef66249e63d821e
[230] = /loaded-addons/cults/tome-cults/overload/data/texts/intro-cults.lua:ecd8f57eed651c163428bee32a66a35a
[231] = /loaded-addons/cults/tome-cults/overload/data/texts/intro-krog.lua:3e93344aec536482521074774fed9642
[232] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-cosmetic_class_alchemist_glass_golem.lua:c51924b3cff46c2ef00da3998e6d4c61
[233] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-demented_cultist_entropy.lua:29bd381a95d29cac933be9178f1bf5fe
[234] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-race_drem.lua:ac6c80caec2ab7b68c93c7d9c5bd2031
[235] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-race_krog.lua:e33ae3b3d22770003721f363050914b5
[236] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-wyrmic_scourge.lua:a8d3ed577a5bf0079b8db55a0f6c9e85
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[238] = /loaded-addons/cults/tome-cults/overload/mod/class/generator/map/DremshorTunnels.lua:177a15d0e789597957fcc4d0da1ea8e4
[239] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/EntropicWormhole.lua:2b2f425b971778addc19c452020db06c
[240] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/FangedCollarDeath.lua:dc2f37d395f47ed06b7d44a29155b188
[241] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/FontSacrifice.lua:ab13203c29ded14cac5ce23c1971b2fa
[242] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/ForbiddenTome.lua:359615f8e3fd8913062fc6304162a1f1
[243] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/RingOfTheHunter.lua:9d194861509c7615c967c81b12b49c2a
[244] = /loaded-addons/cults/tome-cults/superload/engine/Map.lua:e4a4221868f60ee02c57e8fba6c62c60
[245] = /loaded-addons/cults/tome-cults/superload/engine/dialogs/ShowErrorStack.lua:b8546208c2875612a7275c2bd948e030
[246] = /loaded-addons/cults/tome-cults/superload/mod/class/Actor.lua:a1d31db8c8b9cf9ab439b6b12cf8c849
[247] = /loaded-addons/cults/tome-cults/superload/mod/class/Game.lua:b12ac80d1782e68d6b3460bc0d1434f8
[248] = /loaded-addons/cults/tome-cults/superload/mod/class/NicerTiles.lua:58e1594a2a1bf659e9527e07c003c4cc
[249] = /loaded-addons/cults/tome-cults/superload/mod/class/Object.lua:79c54ff83ce01769685b53fe922d0d0b
[250] = /loaded-addons/cults/tome-cults/superload/mod/class/interface/Combat.lua:19c19be9d5c029c3f02b3132f49228b7
[251] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/Birther.lua:6b14b4087dc8a4072742be2713739429
[252] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/LevelupDialog.lua:9b751b8721a30984eb04621bdfe9b0ce
[253] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/ProphecyGrandOration.lua:310442cd26a611e4b7d2c885c211e50d
[254] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/ProphecyRevelation.lua:662e9860d10a0dbd217960e77a9b4a22
[255] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/ProphecyTwofoldCurse.lua:b101b9fd23cc18c674b07cb72423a505
[MODULE LOADER] addon 	cults	 MD5	2b62334394256a75998d8ab059ce32fe	computed in 	581	nil
Binding addon	Embers of Rage	/addons/orcs.teaac	tome-orcs-1.5.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\orcs.teaac
[1] = /loaded-addons/orcs/boot-orcs/hooks/load.lua:fc84e64c677abf9bdc18f8242936facf
[2] = /loaded-addons/orcs/boot-orcs/init.lua:9c35f4347502ce21e1c260b268fe9356
[3] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/particles/steamui_vapour.lua:86d59063b0c3476299abe6d1194e33cb
[4] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/ui/definitions/steamtech.lua:9b568fb511429f3073c06c5f461f0e39
[5] = /loaded-addons/orcs/boot-screen/init.lua:c36be914e076a42ce7d3e4faabf40a12
[6] = /loaded-addons/orcs/tome-orcs/data/achievements/special.lua:ca9a9ca8833e5afc0776a4ace0bade13
[7] = /loaded-addons/orcs/tome-orcs/data/achievements/story.lua:e24d99d0f64a870b83f17550c370cc6f
[8] = /loaded-addons/orcs/tome-orcs/data/ai/aeryn.lua:b04ecf5bc375230e61b8bcc5190a2489
[9] = /loaded-addons/orcs/tome-orcs/data/ai/specialheal.lua:aed187cfffebd893d0c8a5da7b8a399a
[10] = /loaded-addons/orcs/tome-orcs/data/birth/classes/empyreal.lua:b99fd8f7eac58a9079342e69d715658c
[11] = /loaded-addons/orcs/tome-orcs/data/birth/classes/tinker.lua:a829757e7a9337447d7ddc3a7ab49b1e
[12] = /loaded-addons/orcs/tome-orcs/data/birth/classes/wilder.lua:6a64578e8f6178023fb9ff4e867dbbc0
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[308] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/grids.lua:7e495580c6122ae13686d26106c0f3ff
[309] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/npcs.lua:9fccb013381f286003dc804b7f37d07f
[310] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/objects.lua:a00c8fb998641127fcd7712ebc4244be
[311] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/traps.lua:bb636911d6608bc88d53ff29f9776a13
[312] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/zone.lua:105e27c44a6503d685e37a9f02927f27
[313] = /loaded-addons/orcs/tome-orcs/data/zones/tinker-master/grids.lua:09d783ba95122e57476580afc944b58a
[314] = /loaded-addons/orcs/tome-orcs/data/zones/tinker-master/npcs.lua:95ec9a885450520e30ddf4e958e84c02
[315] = /loaded-addons/orcs/tome-orcs/data/zones/tinker-master/objects.lua:04538727b38f8d2bb3862f97c1a5bbc9
[316] = /loaded-addons/orcs/tome-orcs/data/zones/tinker-master/traps.lua:bb636911d6608bc88d53ff29f9776a13
[317] = /loaded-addons/orcs/tome-orcs/data/zones/tinker-master/zone.lua:90003952d35e41e3c28f0bd705abf60b
[318] = /loaded-addons/orcs/tome-orcs/data/zones/town-kruk/grids.lua:d905e35ef389c5a30c91f88bd071d557
[319] = /loaded-addons/orcs/tome-orcs/data/zones/town-kruk/npcs.lua:891a1766d1b61507ab866a742b58aef3
[320] = /loaded-addons/orcs/tome-orcs/data/zones/town-kruk/objects.lua:5bcdac5e80431dd68dfb9bc53c9ca7e1
[321] = /loaded-addons/orcs/tome-orcs/data/zones/town-kruk/traps.lua:7c3d895fb948f90c950f9e337a0885c2
[322] = /loaded-addons/orcs/tome-orcs/data/zones/town-kruk/zone.lua:9a6503a64a617ecbeac23d2ef1a083e9
[323] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/events.lua:73490d751d3cedcc2e45d25303bc73ad
[324] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/grids.lua:6ebd4fdca307a079e41bc1b38c43c2da
[325] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/npcs.lua:8f40d45b398dd7ae8289b8faf8259a3b
[326] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/objects.lua:edb168ea43dfc719f203aee5349653ea
[327] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/traps.lua:014299e861ce9ef3c5ede2907c81d5ce
[328] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/zone.lua:1242fab757a90cb938ac49211021c2ea
[329] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/events.lua:a30f49c7ab68cd49348e22a29185e011
[330] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/generatorMap.lua:8914b18045719bb67bfb8395c2447d7e
[331] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/grids.lua:63b72a9c1bdd62daa86685e02b98a2a5
[332] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/npcs.lua:cf03264cc06b910fa0a29551d687fa14
[333] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/objects.lua:16c79bddcbc4e3799c9f164e84c6c461
[334] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/traps.lua:bb636911d6608bc88d53ff29f9776a13
[335] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/zone.lua:224030e48cbd56677861f9bfcba82b79
[336] = /loaded-addons/orcs/tome-orcs/data/zones/wilderness-add/grids.lua:b7911da7c19b144002e5eea4d8e01838
[337] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/events.lua:aad809a7adb68bdce0bbb70e022de4aa
[338] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/generatorMap.lua:bc16fe1fd92434a85b3909a3dd4efecc
[339] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/grids.lua:7875a00316c163fd8ac7721e5ffede26
[340] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/npcs.lua:beee29e14e7ef773096b5844a4e77810
[341] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/objects.lua:26b553adceba01788c67eb59b4fc88b9
[342] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/traps.lua:bb636911d6608bc88d53ff29f9776a13
[343] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/zone.lua:9ba8925e58b667e15cf6f4e7f5c246b1
[344] = /loaded-addons/orcs/tome-orcs/hooks/load.lua:d28d3842602d036b022bbf977ad8ffe9
[345] = /loaded-addons/orcs/tome-orcs/init.lua:890d2e1eb9215516a39986f3e119df6a
[346] = /loaded-addons/orcs/tome-orcs/overload/data/calendar_orc.lua:b93e9b43d7104a1f9204d62d9490445e
[347] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/astral_orb.lua:bfd7ca47ad8a1410ec5164a5fca4166d
[348] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/ball_plasma.lua:31583a46837db5e6e889b808472612aa
[349] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/bloodstar_tendrils.lua:95e37249cb758bfc78ea0f1fa45940aa
[350] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/burning-steam.lua:1b0eac8b8db47ed9389fe541aea03572
[351] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/cogstorm.lua:bf4cd83884584f5c86d70d10cf3bf053
[352] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/dark_collapse.lua:f4c7ef6abba3b5d2028109f2b48878d6
[353] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/dark_teleport.lua:fb7b9d5c9fd4b41aec859efbd4ee9c7a
[354] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/flying_sawblade.lua:cf49c05a9a47b879660d7e87f4387ce9
[355] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/galactic_pulse.lua:1912ebfb3cf2bf5d49af5687e9ecd84b
[356] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/lunar_orb.lua:064254896cebdf40970ff3a043fafa82
[357] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/mechanical_arms.lua:169de18b671f8590584016fe5f839885
[358] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/mirror_wall.lua:4b0319fe9644a86ab943a8aa9ce1f38b
[359] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/nebula_spear.lua:7e50d90637ec679146ed560fb9402102
[360] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/plasma_bolt.lua:68de0749b24ba2f786e5cded7f07d57d
[361] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/sawstorm.lua:a65c66c585a86775981426dd504a6d99
[362] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/solar_orb.lua:af812027716b34ac5ebac21b8d011737
[363] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/steam_generator_fumes.lua:943ea191a83823676e0ac57288488ec6
[364] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/steamgun_spin.lua:188cbf99ae8eafb8c2130a9477b6bcbc
[365] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/steamui_vapour.lua:86d59063b0c3476299abe6d1194e33cb
[366] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/structural_tower_weakness.lua:4ac4d984012955fb860a7f99947264e5
[367] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/sunstrike_warning.lua:37bff1a79403b764edcea2856e848a76
[368] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/thunder_grenade.lua:12374899bf29de2aa88f955fa72dd120
[369] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/vapour_explosion.lua:a026428ceae399c1484f0b609a4c1993
[370] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/vapour_spin.lua:f6f9c5bddab134a730492c3690efa580
[371] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/shockbolt/attachements-orcs.lua:4046571ee95e897d385bc68b2b77f094
[372] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/shockbolt/facings-orcs.lua:379dd07ad540c26481ff9217658fb8a5
[373] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/ui/definitions/steamtech.lua:9b568fb511429f3073c06c5f461f0e39
[374] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc-whitehooves.lua:ec7e57138d465c5f8b234787b2ebc7d3
[375] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc-yeti.lua:be605a981a3acf698a4015bccb606641
[376] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc.lua:27a6ec08fad1c83f01a8d2ee64f3ebc5
[377] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-cosmetic_race_orc.lua:f629623f92a8ae914d695866350fad05
[378] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_campaign_all_classes.lua:be90876df30605b02cfd351b1e8f12d4
[379] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_campaign_mage.lua:2879759c6e5405bf5ee067239065dfe9
[380] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_campaign_rogue.lua:8ed76dcf23d3cae37c242267c75da51e
[381] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_tinker_eyal.lua:050af50158c27e26b0bad0c9c15689e7
[382] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-race_whitehooves.lua:ddb977f16a8f0bc90bb3058896a896e3
[383] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-race_yeti.lua:5d8113fdbea1764383187a927edfff63
[384] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-tinker_psyshot.lua:bb417386fba54cfe6eafe1da6f18dc85
[385] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-wyrmic_undead.lua:dd947e5ac3803382fd84a8dbb43a9f99
[386] = /loaded-addons/orcs/tome-orcs/overload/mod/class/OrcCampaign.lua:5578a52391ed10c89c04b907306848bb
[387] = /loaded-addons/orcs/tome-orcs/overload/mod/class/generator/map/orc/Sewers.lua:9247eddfca91330bfbd34365272b6445
[388] = /loaded-addons/orcs/tome-orcs/overload/mod/class/interface/PartyTinker.lua:6c4407e5690f2f5ee367ecd6a3f35d11
[389] = /loaded-addons/orcs/tome-orcs/overload/mod/dialogs/CreateTinker.lua:310a1397b18028da8e10226d7208c718
[390] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Actor.lua:a8d6b7c21bf57d2fe6ca26baf960a045
[391] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Game.lua:72a6cd39cb1bd88b235861e09de55666
[392] = /loaded-addons/orcs/tome-orcs/superload/mod/class/NicerTiles.lua:7a51c413e33e93dd6bcdd95375e93cfc
[393] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Object.lua:e961d86fde5336e98970a296cb2c5336
[394] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Party.lua:4d7d416bcece1e590e62983a17c32b3b
[395] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Projectile.lua:9648541aa53e0f483aeb25d9391427b5
[396] = /loaded-addons/orcs/tome-orcs/superload/mod/class/generator/actor/KrukInvasion.lua:c7f22613636f7e007911c0d8ea72a406
[397] = /loaded-addons/orcs/tome-orcs/superload/mod/class/generator/map/VaultLevel.lua:b5d07027725c059b3854a42cdaa83578
[398] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/Archery.lua:fe00b8c6458eed1535a6bdd373db4811
[399] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/Combat.lua:fec2fab590ec7b8b861fb987739cbdee
[400] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/TooltipsData.lua:2ba8cc52076910137a6cc874dac88486
[401] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/Birther.lua:fbc38d55ab932ce4eb6d1e354d944261
[402] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/LevelupDialog.lua:4e8b3be198d9af5dc2d94235db1c4b0c
[403] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/debug/DebugMain.lua:db1a7870f50d7d53bc4163a505edb737
[MODULE LOADER] addon 	orcs	 MD5	b4169368e63aeeb7dd9ebdec5996a5d6	computed in 	1262	nil
Post-processing hooks.
FROM 	/mod/addons/cults/superload/engine/Map.lua	loading previous!
[MODULE] All hashes validation: 	nil	invalid addon hash (tome-possessors-1.6.0)
[PROFILE THREAD] batching CSETs
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for artifacts: discarding
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for characters: discarding
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for deaths: discarding
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for escorts: discarding
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for uniques: discarding
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[TOME] Loaded default settings
table: 0x09d1c3d8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x09d1c788	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x09d1c818	normal
[PROFILE THREAD] batching CSETs
[INVENTORY] define slot	1	In inventory
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[KEYBINDER] Loaded keybinds: mtxn
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
FROM 	/mod/addons/orcs/superload/mod/class/interface/Archery.lua	loading previous!
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
FROM 	/mod/addons/orcs/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua	loading previous!
===	magical	LIGHT_BURST
===	magical	GLYPH_OF_MOONLIGHT
===	physical	SKIRMISHER_STUN_INCREASE
===	physical	STONE_VINE
===	physical	MAIM
===	mental	MALIGNED
===	other	AEONS_STASIS
===	other	FLARE
===	other	DEMI_GODMODE
===	other	GODMODE
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
FROM 	/mod/addons/orcs/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/possessors/superload/mod/class/Actor.lua	loading previous!
Loading entities file from file	/data/general/stores/basic.lua
===	other	POSSESS
===	magical	FIERY_TORMENT
===	magical	ACIDIC_BATH
===	magical	BLACKICE
===	magical	BLACKICE_DET
[ActorResource] Defined Resource:	insanity
===	mental	PERSISTANT_WILL
Loading entities file from file	/data-cults/general/stores/cults.lua
Loading entities file from file	/data-orcs/general/stores/orcs.lua
===	physical	IRON_GRIP
===	magical	STARSCAPE
===	other	OUTSIDE_THE_STARSCAPE
[ActorResource] Defined Resource:	steam
[AI_InitializeData] updating talent definitions and data for AIs
[aiParseTalent] FAILED TO PARSE tactical table function for	T_THERMAL_AURA	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_SHADOWS	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_FRENZIED_FOCUS	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_KINETIC_AURA	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_SUN_BEAM	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIGHBORN_S_BLOOM	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_VENOMOUS_STRIKE	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_ROLL_WITH_IT	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIDDEN_RESOURCES	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_CHARGED_AURA	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_PERSEVERANCE	nil	nil
[AI_InitializeData] DETECTED TALENT TACTICS:
	TACTIC			BENEFIT		WANT CALCULATION
	* cure           	1		AI auto
	* mana           	1		AI auto
	* heal           	1		AI auto
	* debuff         	-1		AI auto
	* special        	1		AI auto
	* paradox        	1		AI auto
	* protect        	1		AI auto
	* hate           	1		AI auto
	* ammo           	1		AI auto
	* steam          	1		AI auto
	* positive       	1		AI auto
	* stamina        	1		AI auto
	* areaattack     	-1		AI auto
	* closein        	-1		AI auto
	* close_in       	-1		AI auto
	* negative       	1		AI auto
	* attack         	-1		AI auto
	* escape         	-1		AI auto
	* disable        	-1		AI auto
	* feedback       	1		AI auto
	* psi            	1		AI auto
	* defend         	1		AI auto
	* annoy          	-1		AI auto
	* vim            	1		AI auto
	* surrounded     	-1		AI auto
	* buff           	1		AI auto
	* equilibrium    	1		AI auto
	* __wt_cache_turns	false		AI auto
	* attackarea     	-1		AI auto
[Tome:load] Updated AI tactics list:
[cure] = 1
[mana] = 1
[paradox] = 1
[attackarea] = -1
[none] = 0
[areaattack] = -1
[psi] = 1
[negative] = 1
[insanity] = 1
[vim] = 1
[attackall] = -1
[disable] = -1
[heal] = 1
[steam] = 1
[special] = 1
[feedback] = 1
[protect] = 1
[ammo] = 1
[positive] = 1
[stamina] = 1
[closein] = -1
[annoy] = -1
[attack] = -1
[escape] = -1
[close_in] = -1
[debuff] = -1
[soul] = 1
[defend] = 1
[hate] = 1
[air] = 1
[surrounded] = -1
[buff] = 1
[equilibrium] = 1
[__wt_cache_turns] = false
[_no_tp_cache] = false
FROM 	/mod/addons/orcs/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Party.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
FROM 	/mod/addons/orcs/superload/mod/class/interface/TooltipsData.lua	loading previous!
table: 0x09d1ca28	normal
table: 0x09d1ca88	normal
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[SHADER] Loading from /data/gfx/shaders/cults_book.lua
[SHADER] Loaded shader with totalname	cults_book[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/cults_book.frag
*p 1: Uniform: 0: 8B5E booktex
*p 1: Uniform: 1: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/cults_book_seens.lua
[SHADER] Loaded shader with totalname	cults_book_seens[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/cults_book_seens.frag
*p 3: Uniform: 0: 8B5E tex
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 5: Uniform: 0: 1406 air_warning
*p 5: Uniform: 1: 8B52 colorize
*p 5: Uniform: 2: 1406 hp_warning
*p 5: Uniform: 3: 8B52 intensify
*p 5: Uniform: 4: 1406 solipsism_warning
*p 5: Uniform: 5: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 7: Uniform: 0: 8B5E tex
*p 7: Uniform: 1: 8B50 texSize
*p 7: Uniform: 2: 1406 tick
*p 7: Uniform: 3: 1406 wobbling
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 9: Uniform: 0: 8B50 mapCoord
*p 9: Uniform: 1: 8B5E tex
*p 9: Uniform: 2: 8B50 texSize
*p 9: Uniform: 3: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 11
New GL Shader 12 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 11: Uniform: 0: 1406 motionblur
*p 11: Uniform: 1: 8B5E noisevol
*p 11: Uniform: 2: 8B5E tex
*p 11: Uniform: 3: 8B50 texSize
*p 11: Uniform: 4: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 13: Uniform: 0: 1406 blur
*p 13: Uniform: 1: 8B5E tex
*p 13: Uniform: 2: 8B50 texSize
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
*p 15: Uniform: 0: 1406 growSpeed
*p 15: Uniform: 1: 1406 innerRadius
*p 15: Uniform: 2: 1406 outerRadius
*p 15: Uniform: 3: 8B50 playerPos
*p 15: Uniform: 4: 8B5E tex
*p 15: Uniform: 5: 8B50 texSize
*p 15: Uniform: 6: 1406 tick_real
*p 15: Uniform: 7: 1406 tick_start
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
*p 17: Uniform: 0: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
New GL Shader program 19
New GL Shader 20 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
*p 19: Uniform: 0: 1406 fade
*p 19: Uniform: 1: 1406 intensity
*p 19: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/sharpen.lua
[SHADER] Loaded shader with totalname	main_fbo/sharpen[]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/sharpen.frag
*p 21: Uniform: 0: 1406 sharpen_power
*p 21: Uniform: 1: 8B5E tex
*p 21: Uniform: 2: 8B50 texSize
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 23
New GL Shader 24 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 23: Uniform: 0: 1406 gamma
*p 23: Uniform: 1: 8B5E sceneBuffer
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 25
New GL Shader 26 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 25: Uniform: 0: 8B5E fboTex
*p 25: Uniform: 1: 8B50 mapCoord
*p 25: Uniform: 2: 8B50 scrollOffset
*p 25: Uniform: 3: 8B5E targetSkin
*p 25: Uniform: 4: 8B50 tileSize
[GAMMA] Setting gamma correction using fullscreen shader	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Loading savefile 	/save//
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.6,flame_scale=0.6,time_factor=3500]
New GL Shader program 27
New GL Shader 28 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/awesomeaura.frag
*p 27: Uniform: 0: 1406 alpha
*p 27: Uniform: 1: 1406 flameScale
*p 27: Uniform: 2: 8B5E flames
*p 27: Uniform: 3: 8B5E tex
*p 27: Uniform: 4: 1406 tick
*p 27: Uniform: 5: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 29
New GL Shader 30 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/volumetric_aura.frag
*p 29: Uniform: 0: 8B5E tex
*p 29: Uniform: 1: 1406 tick
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.6,noup=0,time_factor=1000]
New GL Shader program 31
New GL Shader 32 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tentacles.frag
*p 31: Uniform: 0: 1406 appearTime
*p 31: Uniform: 1: 1406 backgroundLayersCount
*p 31: Uniform: 2: 1406 noup
*p 31: Uniform: 3: 8B5E tex
*p 31: Uniform: 4: 1406 tick
*p 31: Uniform: 5: 1406 tick_start
*p 31: Uniform: 6: 1406 time_factor
*p 31: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	3746058
[SHADER] Loading from /data/gfx/shaders/shadowfire.lua
[SHADER] Loaded shader with totalname	shadowfire[]
New GL Shader program 33
New GL Shader 34 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shadowfire.frag
*p 33: Uniform: 0: 1406 aadjust
*p 33: Uniform: 1: 1406 antialiasingRadius
*p 33: Uniform: 2: 1406 ellipsoidalFactor
*p 33: Uniform: 3: 1406 oscillationSpeed
*p 33: Uniform: 4: 1406 shieldIntensity
*p 33: Uniform: 5: 8B5E tex
*p 33: Uniform: 6: 1406 tick
*p 33: Uniform: 7: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.6,noup=0,time_factor=700]
New GL Shader program 35
*p 35: Uniform: 0: 1406 appearTime
*p 35: Uniform: 1: 1406 backgroundLayersCount
*p 35: Uniform: 2: 1406 noup
*p 35: Uniform: 3: 8B5E tex
*p 35: Uniform: 4: 1406 tick
*p 35: Uniform: 5: 1406 tick_start
*p 35: Uniform: 6: 1406 time_factor
*p 35: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	3746058
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.6,noup=0,time_factor=300]
New GL Shader program 36
*p 36: Uniform: 0: 1406 appearTime
*p 36: Uniform: 1: 1406 backgroundLayersCount
*p 36: Uniform: 2: 1406 noup
*p 36: Uniform: 3: 8B5E tex
*p 36: Uniform: 4: 1406 tick
*p 36: Uniform: 5: 1406 tick_start
*p 36: Uniform: 6: 1406 time_factor
*p 36: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	3746058
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=900,wobblingType=0]
New GL Shader program 37
*p 37: Uniform: 0: 1406 appearTime
*p 37: Uniform: 1: 1406 backgroundLayersCount
*p 37: Uniform: 2: 1406 noup
*p 37: Uniform: 3: 8B5E tex
*p 37: Uniform: 4: 1406 tick
*p 37: Uniform: 5: 1406 tick_start
*p 37: Uniform: 6: 1406 time_factor
*p 37: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	3746058
Cloned shader 37
[SHADER] setting reset param	tick_start	3746058
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
New GL Shader program 38
New GL Shader 39 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/rotatingshield.frag
*p 38: Uniform: 0: 1406 appearTime
*p 38: Uniform: 1: 1406 cylinderHeight
*p 38: Uniform: 2: 1406 cylinderRadius
*p 38: Uniform: 3: 1406 cylinderRotationSpeed
*p 38: Uniform: 4: 1406 cylinderVerticalPos
*p 38: Uniform: 5: 1406 noup
*p 38: Uniform: 6: 1406 repeatTimes
*p 38: Uniform: 7: 8B5E tex
*p 38: Uniform: 8: 1406 tick
*p 38: Uniform: 9: 1406 tick_start
*p 38: Uniform: 10: 1406 time_factor
*p 38: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	3746058
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
New GL Shader program 40
*p 40: Uniform: 0: 1406 appearTime
*p 40: Uniform: 1: 1406 cylinderHeight
*p 40: Uniform: 2: 1406 cylinderRadius
*p 40: Uniform: 3: 1406 cylinderRotationSpeed
*p 40: Uniform: 4: 1406 cylinderVerticalPos
*p 40: Uniform: 5: 1406 noup
*p 40: Uniform: 6: 1406 repeatTimes
*p 40: Uniform: 7: 8B5E tex
*p 40: Uniform: 8: 1406 tick
*p 40: Uniform: 9: 1406 tick_start
*p 40: Uniform: 10: 1406 time_factor
*p 40: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	3746058
[SHADER] Loading from /data/gfx/shaders/boneshield.lua
[SHADER] Loaded shader with totalname	boneshield[chargesCount=1]
New GL Shader program 41
New GL Shader 42 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/boneshield.frag
*p 41: Uniform: 0: 1406 chargesCount
*p 41: Uniform: 1: 8B50 ellipsoidalFactor
*p 41: Uniform: 2: 1406 scrollingSpeed
*p 41: Uniform: 3: 1406 side
*p 41: Uniform: 4: 8B5E tex
*p 41: Uniform: 5: 1406 tick
[SHADER] setting reset param	chargesCount	1
[SHADER] Loading from /data/gfx/shaders/lightningshield.lua
[SHADER] Loaded shader with totalname	lightningshield[]
New GL Shader program 43
New GL Shader 44 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lightningshield.frag
*p 43: Uniform: 0: 8B50 ellipsoidalFactor
*p 43: Uniform: 1: 8B5E tex
*p 43: Uniform: 2: 1406 tick
*p 43: Uniform: 3: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
[SHADER] Loaded shader with totalname	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=2,twist=1]
New GL Shader program 45
New GL Shader 46 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/volumetric/volumetric.frag
*p 45: Uniform: 0: 1406 coneAngle
*p 45: Uniform: 1: 1406 cylinderHeight
*p 45: Uniform: 2: 1406 cylinderRadius
*p 45: Uniform: 3: 1406 density
*p 45: Uniform: 4: 1406 growSpeed
*p 45: Uniform: 5: 1406 isSphere
*p 45: Uniform: 6: 1406 scrollingSpeed
*p 45: Uniform: 7: 1406 shininess
*p 45: Uniform: 8: 1406 side
*p 45: Uniform: 9: 8B5E tex
*p 45: Uniform: 10: 1406 tick
*p 45: Uniform: 11: 1406 tick_start
*p 45: Uniform: 12: 1406 topTransperency
*p 45: Uniform: 13: 1406 twist
[SHADER] setting reset param	tick_start	3746058
[SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
[SHADER] Loaded shader with totalname	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=1,twist=1]
New GL Shader program 47
*p 47: Uniform: 0: 1406 coneAngle
*p 47: Uniform: 1: 1406 cylinderHeight
*p 47: Uniform: 2: 1406 cylinderRadius
*p 47: Uniform: 3: 1406 density
*p 47: Uniform: 4: 1406 growSpeed
*p 47: Uniform: 5: 1406 isSphere
*p 47: Uniform: 6: 1406 scrollingSpeed
*p 47: Uniform: 7: 1406 shininess
*p 47: Uniform: 8: 1406 side
*p 47: Uniform: 9: 8B5E tex
*p 47: Uniform: 10: 1406 tick
*p 47: Uniform: 11: 1406 tick_start
*p 47: Uniform: 12: 1406 topTransperency
*p 47: Uniform: 13: 1406 twist
[SHADER] setting reset param	tick_start	3746058
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Loading savefile 	/save/player/
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 48
New GL Shader 49 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 48: Uniform: 0: 1406 intensity
*p 48: Uniform: 1: 8B52 outlineColor
*p 48: Uniform: 2: 8B50 outlineSize
*p 48: Uniform: 3: 8B5E tex
*p 48: Uniform: 4: 8B50 textSize
table: 0x09d1c3d8	normal
table: 0x09d1c8a8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x09d1c938	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x09d1c9c8	normal
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 50
New GL Shader 51 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
*p 50: Uniform: 0: 1406 intensity
*p 50: Uniform: 1: 8B52 outlineColor
*p 50: Uniform: 2: 8B50 outlineSize
*p 50: Uniform: 3: 8B5E tex
*p 50: Uniform: 4: 8B52 texCoord
*p 50: Uniform: 5: 8B50 textSize
[SORTING HOTKEYS] actor = "player"
[LOG]	#MOCCASIN#Character control switched to player.
Using cached font	/data/font/DroidSansMono.ttf	14
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
[BIRTHER] checking allowance for 	Maj'Eyal	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Infinite	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Arena	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Orcs	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Tutorial	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Easy	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Normal	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Nightmare	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Insane	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Madness	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] set descriptor	base	base
Missing 	world
[BIRTHER] set descriptor	world	Maj'Eyal
Missing 	difficulty
[BIRTHER] set descriptor	difficulty	Insane
Missing 	permadeath
[BIRTHER] set descriptor	permadeath	Adventure
Missing 	race
[BIRTHER] set descriptor	sex	Female
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	forbid	nil
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Giant	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Orc	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	Yeti	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	MinotaurUndead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	Demented	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Writhing One	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Writhing One	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Cultist of Entropy	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cultist of Entropy	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Tinker	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
Loading tile	class-icons/berserker_32_bg.png
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Loading tile	class-icons/archer_32_bg.png
Loading tile	class-icons/arcane_blade_32_bg.png
Loading tile	class-icons/brawler_32_bg.png
Loading tile	class-icons/rogue_32_bg.png
Loading tile	class-icons/shadowblade_32_bg.png
Loading tile	class-icons/marauder_32_bg.png
Loading tile	class-icons/skirmisher_32_bg.png
Loading tile	class-icons/alchemist_32_bg.png
Loading tile	class-icons/archmage_32_bg.png
Loading tile	class-icons/necromancer_32_bg.png
Loading tile	class-icons/summoner_32_bg.png
Loading tile	class-icons/wyrmic_32_bg.png
Loading tile	class-icons/oozemancer_32_bg.png
Loading tile	class-icons/sun_paladin_32_bg.png
Loading tile	class-icons/anorithil_32_bg.png
Loading tile	class-icons/reaver_32_bg.png
Loading tile	class-icons/corruptor_32_bg.png
Loading tile	class-icons/doombringer_32_bg.png
Loading tile	class-icons/demonologist_32_bg.png
Loading tile	class-icons/cursed_32_bg.png
Loading tile	class-icons/doomed_32_bg.png
Loading tile	class-icons/paradox_mage_32_bg.png
Loading tile	class-icons/temporal_warden_32_bg.png
Loading tile	class-icons/mindslayer_32_bg.png
Loading tile	class-icons/solipsist_32_bg.png
Loading tile	class-icons/possessor_32_bg.png
Loading tile	class-icons/adventurer_32_bg.png
Loading tile	class-icons/writhing_one_32_bg.png
Loading tile	class-icons/cultist_of_entropy_32_bg.png
Loading tile	class-icons/sawbutcher_32_bg.png
Loading tile	class-icons/gunslinger_32_bg.png
Loading tile	class-icons/psyshot_32_bg.png
[BIRTHER] set descriptor	sex	Female
Missing 	race
table: 0x09d1c9c8	normal
table: 0x09d1c3d8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[LOG]	#LIGHT_RED#Online profile disabled(switching to offline profile) due to invalid addon hash (tome-possessors-1.6.0).
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 1896, 8360 ticks
Loading tile	player/human_female/base_shadow_01.png
Loading tile	player/human_female/base_01.png
Loading tile	player/human_female/lower_body_16.png
Loading tile	player/human_female/upper_body_25.png
Loading tile	player/human_female/right_2hsword_01.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
[PROFILE THREAD] flushing CSETs
Loading tileset	/data/gfx/ts-gfx-terrain1.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE] filtering save of 	achievements	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ONLINE PROFILE] current character 	player the level 1 nil 
[ONLINE PROFILE] current character 	player the level 1 nil 
[USERCHAT] channel talk	Boink	tome	It's how I'm clearing rooms in 2 seconds ... lol "procs"... "OKK"
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[BIRTHER] set descriptor	race	Elf
Missing 	subrace
[BIRTHER] set descriptor	subrace	Shalore
Missing 	class
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Elf	=>	allow	true
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Elf	=>	allow	true
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Elf	=>	allow	true
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	Demented	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Writhing One	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Writhing One	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Cultist of Entropy	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cultist of Entropy	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Tinker	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] set descriptor	class	nil
Missing 	class
[BIRTHER] set descriptor	subclass	nil
Missing 	class
Loading tile	player/elf_female/base_shadow_01.png
Loading tile	player/elf_female/base_01.png
Loading tile	player/elf_female/lower_body_16.png
Loading tile	player/elf_female/upper_body_25.png
Loading tile	player/elf_female/hair_shalore_01.png
Loading tile	player/elf_female/right_2hsword_01.png
[USERCHAT] channel achievement	AlexDens	tome	Level 20 (Roguelike)	false	true
Loading language	/data/languages/names/shalore_female.txt
Make word from	min, is, ma	3
Missing 	class
Server latency	6
Loading language	/data/languages/names/shalore_female.txt
Make word from	ite, nie	4
Missing 	class
Loading language	/data/languages/names/shalore_female.txt
Make word from	ul, fa, es, si	4
Missing 	class
Loading language	/data/languages/names/shalore_female.txt
Make word from	zur, eni	2
Missing 	class
Loading language	/data/languages/names/shalore_female.txt
Make word from	er, sia	2
Missing 	class
[USERCHAT] channel achievement	Chef Toodles	tome	Orbituary	false	true
Loading language	/data/languages/names/shalore_female.txt
Make word from	ne, ar	2
Missing 	class
Loading language	/data/languages/names/shalore_female.txt
Make word from	na, sia	2
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
[USERCHAT] channel talk	oiphal	tome	I know they're trying to remove most friendly fire stuff in 1.6... if something is missed I'd just make a post on the bugs forum
Missing 	class
[BIRTHER] set descriptor	class	Celestial
Missing 	subclass
[BIRTHER] set descriptor	subclass	Anorithil
Loading tile	player/elf_female/lower_body_01.png
Loading tile	player/elf_female/upper_body_34.png
Loading tile	player/elf_female/right_hand_08_01.png
Loading tile	class-icons/anorithil_128_bg.png
[BIRTHER] Applying descriptor base.base
[BIRTHER] Applying descriptor world.Maj'Eyal
[BIRTHER] Applying descriptor difficulty.Insane
[BIRTHER] Applying descriptor permadeath.Adventure
[BIRTHER] Applying descriptor sex.Female
[BIRTHER] Applying descriptor race.Elf
[BIRTHER] Applying descriptor subrace.Shalore
[BIRTHER} learning talent	T_SHALOREN_SPEED	1
[BIRTHER] Applying descriptor class.Celestial
[BIRTHER] Applying descriptor subclass.Anorithil
[BIRTHER} learning talent	T_MOONLIGHT_RAY	1
[BIRTHER} learning talent	T_TWILIGHT	1
[BIRTHER} learning talent	T_HYMN_ACOLYTE	1
[BIRTHER} learning talent	T_SEARING_LIGHT	1
Loading savefile 	/save/ostia/
Registering on level load	wilderness-1	function: 0x09ce40b0	nil
Loading savefile 	/save/ostia/
Loading entities file from file	/data/zones/town-gates-of-morning/npcs.lua
Loading entities file from file	/data/general/npcs/sunwall-town.lua
Loading entities file from file	/data/zones/town-gates-of-morning/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/mountain.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/sand.lua
Loading entities file from file	/data/zones/town-gates-of-morning/objects.lua
Loading entities file from file	/data/general/objects/objects-far-east.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from file	/data/general/objects/world-artifacts-far-east.lua
Loading entities file from file	/data/general/objects/boss-artifacts-far-east.lua
Loading entities file from file	/data/general/objects/lore/sunwall.lua
Loading entities file from file	/data/zones/town-gates-of-morning/traps.lua
Loading entities file from file	/data/general/traps/store.lua
Initiated zone	Gates of Morning	with base_level	34.75
[ZONE] persisting to persist_last_zones	town-gates-of-morning
Loading zone persistance level	town-gates-of-morning	1
Make wait background texture 572 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 17 ticks
Creating level	town-gates-of-morning	1
Make wait background texture 762 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	town-gates-of-morning	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 767 (206x90)
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
Loading entities file from file	/data/general/objects/egos/scrolls.lua
Static generator using file	/data/maps/towns/gates-of-morning.lua
[STATIC MAP] size	50	50	rotate:	default
[resolveObject] CREATE FOR	6992	High Sun Paladin Aeryn	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Money	121.8410900321	125
[resolveObject] CREATED OBJECT:	6999	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	6999	gold pieces
[resolveObject] CREATE FOR	6992	High Sun Paladin Aeryn	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	115.39201772897	121
[resolveObject] CREATED OBJECT:	7000	grounding hardened leather belt of the giants	tries left:	1
[resolveObject] adding to main inventory:	7000	grounding hardened leather belt of the giants
[resolveObject] CREATE FOR	6992	High Sun Paladin Aeryn	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	117.30118555536	121
[resolveObject] CREATED OBJECT:	7006	chilling quiver of elven-wood arrows of accuracy	tries left:	1
[resolveObject] adding to main inventory:	7006	chilling quiver of elven-wood arrows of accuracy
[resolveObject] CREATE FOR	6992	High Sun Paladin Aeryn	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1292d0a0, subtype="mace", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	34.021931519115	51.1
[resolveObject] CREATED OBJECT:	7012	elemental stralite mace of vileness	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	20
[resolveObject]	7012	elemental stralite mace of vileness	added to inventory	MAINHAND
[resolveObject] CREATE FOR	6992	High Sun Paladin Aeryn	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x1219bb98, subtype="shield", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	50.549383453445	51.1
[resolveObject] CREATED OBJECT:	7018	swashbuckler's stralite shield of acid resistance (#RESIST#)	tries left:	4
fight: 	swashbuckler's stralite shield of acid resistance (#RESIST#)	elemental stralite mace of vileness	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	7018	swashbuckler's stralite shield of acid resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	6992	High Sun Paladin Aeryn	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x1219bc88, subtype="massive", autoreq=true}
[TOME ENTITY FILTER] selected Uniques	0.82596446681015	1.1
[resolveObject] CREATED OBJECT:	7024	Revenant	tries left:	4
fight: 	Revenant	elemental stralite mace of vileness	::	nil	BODY
fight: 	Revenant	swashbuckler's stralite shield of acid resistance (#RESIST#)	::	nil	BODY
[resolveObject]	7024	Revenant	added to inventory	BODY
Added unique	mod.class.Object/Revenant	::	1
Added unique	mod.class.NPC/High Sun Paladin Aeryn	::	1
[STORE] Grabbing	GATES_RUNES
[STORE] Grabbing	GATES_POTION
[STORE] Grabbing	GATES_HEAVY_ARMOR
[STORE] Grabbing	GATES_SWORD_WEAPON
[STORE] Grabbing	GATES_AXE_WEAPON
[STORE] Grabbing	GATES_LIGHT_ARMOR
[STORE] Grabbing	GATES_KNIFE_WEAPON
[STORE] Grabbing	GATES_MACE_WEAPON
[STORE] Grabbing	GATES_ARCHER_WEAPON
[STORE] Grabbing	GATES_CLOTH
[STORE] Grabbing	GATES_STAFF_WEAPON
[Actor:move]	6992	High Sun Paladin Aeryn	(forced) move from	nil	nil	to	4	26
[applyRandomClassNew] applying	1	classes at	50	%%
  * class	Oozemancer	 rejected due to power source
[applyRandomClassNew]	6992	High Sun Paladin Aeryn	Adding class	Archmage	Mage	level_rate	50
[resolveObject] CREATE FOR	6992	High Sun Paladin Aeryn	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	100.39923404795	101
[resolveObject] CREATED OBJECT:	7051	lifebinding elven-wood magestaff	tries left:	4
[resolveObject]	7051	lifebinding elven-wood magestaff	NOT WORN in	nil	nil
[General Object resolver]	7051	lifebinding elven-wood magestaff	COULD NOT BE WORN
[resolveObject] adding to main inventory:	7051	lifebinding elven-wood magestaff
[resolveObject] CREATE FOR	6992	High Sun Paladin Aeryn	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	111.62833687491	121
[resolveObject] CREATED OBJECT:	7055	spellwoven silk robe of light (#RESIST#)	tries left:	4
[General Object resolver]	7055	spellwoven silk robe of light (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	7055	spellwoven silk robe of light (#RESIST#)
[Actor:wearAllInventory]	6992	High Sun Paladin Aeryn	wearing main inventory
fight: 	chilling quiver of elven-wood arrows of accuracy	elemental stralite mace of vileness	::	nil	QUIVER
fight: 	chilling quiver of elven-wood arrows of accuracy	swashbuckler's stralite shield of acid resistance (#RESIST#)	::	nil	QUIVER
fight: 	chilling quiver of elven-wood arrows of accuracy	Revenant	::	nil	QUIVER
[Actor:wearAllInventory]	High Sun Paladin Aeryn	6992	7006	chilling quiver of elven-wood arrows of accuracy	WORN IN	QUIVER	1
fight: 	grounding hardened leather belt of the giants	elemental stralite mace of vileness	::	nil	BELT
fight: 	grounding hardened leather belt of the giants	swashbuckler's stralite shield of acid resistance (#RESIST#)	::	nil	BELT
fight: 	grounding hardened leather belt of the giants	Revenant	::	nil	BELT
fight: 	grounding hardened leather belt of the giants	chilling quiver of elven-wood arrows of accuracy	::	nil	BELT
[Actor:wearAllInventory]	High Sun Paladin Aeryn	6992	7000	grounding hardened leather belt of the giants	WORN IN	BELT	1
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[Actor:move]	7035	Limmir the Jeweler	(forced) move from	nil	nil	to	21	38
[Actor:move]	7038	Melnela	(forced) move from	nil	nil	to	29	17
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_high_sun_paladin_aeryn.png
Loading tileset	/data/gfx/ts-gfx-npc1.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile	terrain/tree.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 52
New GL Shader 53 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 52: Uniform: 0: 8B50 mapCoord
*p 52: Uniform: 1: 8B5E tex
*p 52: Uniform: 2: 8B52 texCoord
*p 52: Uniform: 3: 8B50 texSize
*p 52: Uniform: 4: 1406 tick
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_sooks_runes.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_saras_herbal_infusions.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_impenetrable_plates.png
Loading tile	store/shop_sign_swordsmith.png
Loading tile	store/shop_sign_orc_cutters.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_elf_limmir_the_jeweler.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
Loading tile	store/shop_sign_quality_leather.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ocean_water_grass_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_melnela.png
Loading tile	terrain/palmtree.png
Loading tile	store/shop_sign_night_affairs.png
Loading tile	store/shop_sign_mauling_brutes.png
Loading tile	store/shop_sign_bows_slings.png
Loading tile	store/shop_sign_arcane_cloth.png
Loading tile	store/shop_sign_sooks_goodness.png
Loading tile	store/shop_door_barred.png
[resolveObject] CREATE FOR	7061	human sun-paladin	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x112dd550, subtype="mace", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	10.976608209818	16.1
[resolveObject] CREATED OBJECT:	7062	truestriking stralite mace of ruin	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	23
[resolveObject]	7062	truestriking stralite mace of ruin	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7061	human sun-paladin	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x112ce0d0, subtype="shield", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	41.041938263098	51.1
[resolveObject] CREATED OBJECT:	7068	swashbuckler's stralite shield of fire resistance (#RESIST#)	tries left:	4
fight: 	swashbuckler's stralite shield of fire resistance (#RESIST#)	truestriking stralite mace of ruin	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	7068	swashbuckler's stralite shield of fire resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	7061	human sun-paladin	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x111e0c80, subtype="massive", autoreq=true}
[TOME ENTITY FILTER] selected Greater	59.061438777937	76.1
[resolveObject] CREATED OBJECT:	7074	fortifying stralite plate armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	8
[resolveObject]	7074	fortifying stralite plate armour	NOT WORN in	nil	nil
[General Object resolver]	7074	fortifying stralite plate armour	COULD NOT BE WORN
[resolveObject] adding to main inventory:	7074	fortifying stralite plate armour
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_human_sun_paladin.png
[Actor:move]	7061	human sun-paladin	(forced) move from	nil	nil	to	36	28
[Actor:wearAllInventory]	7061	human sun-paladin	wearing main inventory
fight: 	fortifying stralite plate armour	truestriking stralite mace of ruin	::	nil	BODY
fight: 	fortifying stralite plate armour	swashbuckler's stralite shield of fire resistance (#RESIST#)	::	nil	BODY
[Actor:wearAllInventory]	human sun-paladin	7061	7074	fortifying stralite plate armour	WORN IN	BODY	1
[resolveObject] CREATE FOR	7078	human guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Greater + Ego	34.442574057819	51.1
[resolveObject] CREATED OBJECT:	7079	enhanced stralite longsword of erosion	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	23
[resolveObject]	7079	enhanced stralite longsword of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7078	human guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Ego	99.012371549383	101.1
[resolveObject] CREATED OBJECT:	7085	stralite shield of fire resistance (#RESIST#)	tries left:	4
[resolveObject]	7085	stralite shield of fire resistance (#RESIST#)	NOT WORN in	nil	nil
[General Object resolver]	7085	stralite shield of fire resistance (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	7085	stralite shield of fire resistance (#RESIST#)
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_human_guard.png
[Actor:move]	7078	human guard	(forced) move from	nil	nil	to	23	38
[Actor:wearAllInventory]	7078	human guard	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject] CREATE FOR	7089	elven sun-mage	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	112.85862620774	117.1
[resolveObject] CREATED OBJECT:	7090	elven-wood longbow	tries left:	1
[resolveObject] adding to main inventory:	7090	elven-wood longbow
[resolveObject] CREATE FOR	7089	elven sun-mage	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x10a22840, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater	53.423631151706	76.1
[resolveObject] CREATED OBJECT:	7091	yew magestaff of channeling	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	18
[ActorObjectUse] useObjectEnable: 	yew magestaff of channeling	by	elven sun-mage	inven/slot	table: 0x10a23588	nil
[resolveObject]	7091	yew magestaff of channeling	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7089	elven sun-mage	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x10a228e8, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected basic	104.21052181609	106.1
[resolveObject] CREATED OBJECT:	7095	silk robe	tries left:	4
fight: 	silk robe	yew magestaff of channeling	::	OFFHAND	BODY
[resolveObject]	7095	silk robe	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_elf_elven_sun_mage.png
[Actor:move]	7089	elven sun-mage	(forced) move from	nil	nil	to	41	11
[Actor:wearAllInventory]	7089	elven sun-mage	wearing main inventory
[resolveObject] CREATE FOR	7096	human sun-paladin	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x133416a8, subtype="mace", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	93.652211502434	96.1
[resolveObject] CREATED OBJECT:	7097	arcing stralite mace of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	23
[resolveObject]	7097	arcing stralite mace of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7096	human sun-paladin	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x133417d0, subtype="shield", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	22.902143000783	51.1
[resolveObject] CREATED OBJECT:	7103	living stralite shield of lightning resistance (#RESIST#)	tries left:	4
fight: 	living stralite shield of lightning resistance (#RESIST#)	arcing stralite mace of massacre	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	7103	living stralite shield of lightning resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	7096	human sun-paladin	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x133418d0, subtype="massive", autoreq=true}
[TOME ENTITY FILTER] selected basic	101.18216846477	106.1
[resolveObject] CREATED OBJECT:	7109	stralite plate armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	13
[resolveObject]	7109	stralite plate armour	NOT WORN in	nil	nil
[General Object resolver]	7109	stralite plate armour	COULD NOT BE WORN
[resolveObject] adding to main inventory:	7109	stralite plate armour
[Actor:move]	7096	human sun-paladin	(forced) move from	nil	nil	to	38	29
[Actor:wearAllInventory]	7096	human sun-paladin	wearing main inventory
fight: 	stralite plate armour	arcing stralite mace of massacre	::	nil	BODY
fight: 	stralite plate armour	living stralite shield of lightning resistance (#RESIST#)	::	nil	BODY
[Actor:wearAllInventory]	human sun-paladin	7096	7109	stralite plate armour	WORN IN	BODY	1
[resolveObject] CREATE FOR	7110	human sun-paladin	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x13371230, subtype="mace", autoreq=true}
[TOME ENTITY FILTER] selected Greater	56.687149195915	76.1
[resolveObject] CREATED OBJECT:	7111	truestriking stralite mace	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	23
[resolveObject]	7111	truestriking stralite mace	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7110	human sun-paladin	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x13371358, subtype="shield", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	51.07335046529	51.1
[resolveObject] CREATED OBJECT:	7115	corrosive stralite shield of reflection	tries left:	4
fight: 	corrosive stralite shield of reflection	truestriking stralite mace	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	7115	corrosive stralite shield of reflection	added to inventory	OFFHAND
[resolveObject] CREATE FOR	7110	human sun-paladin	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x13371458, subtype="massive", autoreq=true}
[TOME ENTITY FILTER] selected Greater	55.000379128994	76.1
[resolveObject] CREATED OBJECT:	7121	radiant stralite plate armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	13
[resolveObject]	7121	radiant stralite plate armour	NOT WORN in	nil	nil
[General Object resolver]	7121	radiant stralite plate armour	COULD NOT BE WORN
[resolveObject] adding to main inventory:	7121	radiant stralite plate armour
[Actor:move]	7110	human sun-paladin	(forced) move from	nil	nil	to	22	9
[Actor:wearAllInventory]	7110	human sun-paladin	wearing main inventory
fight: 	radiant stralite plate armour	truestriking stralite mace	::	nil	BODY
fight: 	radiant stralite plate armour	corrosive stralite shield of reflection	::	nil	BODY
[Actor:wearAllInventory]	human sun-paladin	7110	7121	radiant stralite plate armour	WORN IN	BODY	1
[resolveObject] CREATE FOR	7125	human guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Greater	69.384238058014	76.1
[resolveObject] CREATED OBJECT:	7126	stralite longsword of torment	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	23
[resolveObject]	7126	stralite longsword of torment	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7125	human guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Greater	53.829868684071	76.1
[resolveObject] CREATED OBJECT:	7130	coruscating stralite shield	tries left:	4
[resolveObject]	7130	coruscating stralite shield	NOT WORN in	nil	nil
[General Object resolver]	7130	coruscating stralite shield	COULD NOT BE WORN
[resolveObject] adding to main inventory:	7130	coruscating stralite shield
[Actor:move]	7125	human guard	(forced) move from	nil	nil	to	29	22
[Actor:wearAllInventory]	7125	human guard	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject] CREATE FOR	7134	elven sun-mage	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x133c76e8, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	79.426192456092	96.1
[resolveObject] CREATED OBJECT:	7135	cruel elven-wood magestaff of illumination	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	29
[ActorObjectUse] useObjectEnable: 	cruel elven-wood magestaff of illumination	by	elven sun-mage	inven/slot	table: 0x133c7f58	nil
[resolveObject]	7135	cruel elven-wood magestaff of illumination	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7134	elven sun-mage	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x133c7810, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	8.573912712205	16.1
[resolveObject] CREATED OBJECT:	7141	stormwoven silk robe of Linaniil	tries left:	4
fight: 	stormwoven silk robe of Linaniil	cruel elven-wood magestaff of illumination	::	OFFHAND	BODY
[resolveObject]	7141	stormwoven silk robe of Linaniil	added to inventory	BODY
[Actor:move]	7134	elven sun-mage	(forced) move from	nil	nil	to	13	7
[resolveObject] CREATE FOR	7147	elven archer	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longbow"}
[TOME ENTITY FILTER] selected Ego	98.40958814021	101.1
[resolveObject] CREATED OBJECT:	7148	elven-wood longbow of lightning	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	27
[resolveObject]	7148	elven-wood longbow of lightning	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7147	elven archer	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="arrow"}
[TOME ENTITY FILTER] selected basic	103.21220905212	106.1
[resolveObject] CREATED OBJECT:	7152	quiver of elven-wood arrows	tries left:	4
fight: 	quiver of elven-wood arrows	elven-wood longbow of lightning	::	OFFHAND	QUIVER
[resolveObject]	7152	quiver of elven-wood arrows	added to inventory	QUIVER
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[Actor:move]	7147	elven archer	(forced) move from	nil	nil	to	12	23
[resolveObject] CREATE FOR	7153	human guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Greater	71.545270725649	76.1
[resolveObject] CREATED OBJECT:	7154	elemental dwarven-steel longsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	12
[resolveObject]	7154	elemental dwarven-steel longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7153	human guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Greater	52.811161591174	76.1
[resolveObject] CREATED OBJECT:	7158	living stralite shield	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	11
[resolveObject]	7158	living stralite shield	NOT WORN in	nil	nil
[General Object resolver]	7158	living stralite shield	COULD NOT BE WORN
[resolveObject] adding to main inventory:	7158	living stralite shield
[Actor:move]	7153	human guard	(forced) move from	nil	nil	to	25	20
[Actor:wearAllInventory]	7153	human guard	wearing main inventory
[resolveObject] CREATE FOR	7162	human guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Double Ego	95.679076056639	96.1
[resolveObject] CREATED OBJECT:	7163	balanced stralite longsword of vileness	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	23
[resolveObject]	7163	balanced stralite longsword of vileness	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7162	human guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Greater + Ego	36.179003921656	51.1
[resolveObject] CREATED OBJECT:	7169	flaming stralite shield of winter	tries left:	4
[resolveObject]	7169	flaming stralite shield of winter	NOT WORN in	nil	nil
[General Object resolver]	7169	flaming stralite shield of winter	COULD NOT BE WORN
[resolveObject] adding to main inventory:	7169	flaming stralite shield of winter
[Actor:move]	7162	human guard	(forced) move from	nil	nil	to	42	6
[Actor:wearAllInventory]	7162	human guard	wearing main inventory
[Actor:move]	6992	High Sun Paladin Aeryn	(forced) move from	4	26	to	42	26
Wait finished, counted 1749, 546 ticks
[STARTEVENTS] No zone events loaded
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[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 54
New GL Shader 55 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tree.frag
*p 54: Uniform: 0: 1406 attenuation
*p 54: Uniform: 1: 8B50 mapCoord
*p 54: Uniform: 2: 8B5E tex
*p 54: Uniform: 3: 8B52 texCoord
*p 54: Uniform: 4: 1406 tick
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[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[attenuation=25]
New GL Shader program 56
*p 56: Uniform: 0: 1406 attenuation
*p 56: Uniform: 1: 8B50 mapCoord
*p 56: Uniform: 2: 8B5E tex
*p 56: Uniform: 3: 8B52 texCoord
*p 56: Uniform: 4: 1406 tick
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Not gone east, no backup guardian
Running on level loads	town-gates-of-morning-1
Loading tile	npc/humanoid_player_player.png
[Actor:move]	4197	Ostia	(forced) move from	nil	nil	to	0	26
[PARTY] New member, add after	Ostia	Ostia
Adding entity	4197	after	4197
[ONLINE PROFILE] current character 	Ostia the level 1 Shalore Anorithil
[Discord] updating state: "Gates of Morning" / "Lvl 1 Shalore Anorithil" / default / anorithil
[MUSIC] loading	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
[MUSIC] playing	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
[MUSIC] loading	For the king and the country!.ogg	sound "/data/music/For the king and the country!.ogg" : <static>
[MUSIC] playing	For the king and the country!.ogg	sound "/data/music/For the king and the country!.ogg" : <static>
[LOG]	#TEAL#You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
[PLAYER BIRTH] resolve...
[resolveObject] CREATE FOR	4197	Ostia	do_wear/tries:	true	5	filter:
	{subtype="lite", type="lite", ego_chance=-1000, name="brass lantern", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	12203	brass lantern	tries left:	4
Loading tile	player/elf_female/base_shadow_01.png
Loading tile	player/elf_female/base_01.png
Loading tile	player/elf_female/lower_body_01.png
Loading tile	player/elf_female/upper_body_01.png
Loading tile	player/elf_female/hair_shalore_01.png
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[resolveObject]	12203	brass lantern	added to inventory	LITE
[Identify]	brass lantern	true
[resolveObject] CREATE FOR	4197	Ostia	do_wear/tries:	false	2	filter:
	{defined="ORB_SCRYING"}
[resolveObject] CREATED OBJECT:	12204	Scrying Orb	tries left:	1
[resolvers.inventory] created object:	12204	orb of scrying	inventory:	nil	keep:	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Added unique	mod.class.Object/Scrying Orb	::	1
[Identify]	Scrying Orb	true
[resolveObject] CREATE FOR	4197	Ostia	do_wear/tries:	true	5	filter:
	{ego_chance=-1000, name="elm staff", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	12205	elm magestaff	tries left:	4
fight: 	elm magestaff	brass lantern	::	nil	MAINHAND
Loading tile	player/elf_female/right_hand_08_01.png
[resolveObject]	12205	elm magestaff	added to inventory	MAINHAND
[Identify]	elm magestaff	true
[resolveObject] CREATE FOR	4197	Ostia	do_wear/tries:	true	5	filter:
	{ego_chance=-1000, name="linen robe", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	12206	linen robe	tries left:	4
fight: 	linen robe	elm magestaff	::	OFFHAND	BODY
fight: 	linen robe	brass lantern	::	nil	BODY
Loading tile	player/elf_female/upper_body_34.png
[resolveObject]	12206	linen robe	added to inventory	BODY
[Identify]	linen robe	true
[PLAYER BIRTH] resolved!
FROM 	/mod/addons/orcs/superload/mod/dialogs/LevelupDialog.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/dialogs/LevelupDialog.lua	loading previous!
table: 0x09d1c8a8	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
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Using cached font	/data/font/DroidSans.ttf	14
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Updating zone name	Gates of Morning
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[Actor:move]	4197	Ostia	(forced) move from	0	26	to	40	30
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[USERCHAT] channel achievement	artisv	mainmenu	Shasshhiy'Kaish	false	false
[SOUND] loading from	/data/sound/ambient/town/town_large2.ogg	:=:	sound "/data/sound/ambient/town/town_large2.ogg" : <static>
[USERCHAT] channel talk	FuzzyCuddlyBunny	tome	the only friendly fire getting removed is projectile self damage 
[SOUND] loading from	/data/sound/ambient/town/town_large1.ogg	:=:	sound "/data/sound/ambient/town/town_large1.ogg" : <static>
Server latency	6
[SOUND] loading from	/data/sound/ambient/town/town_large3.ogg	:=:	sound "/data/sound/ambient/town/town_large3.ogg" : <static>
[USERCHAT] channel talk	FuzzyCuddlyBunny	tome	everything else (including projectiles at allies even) is case by case, same as 1.5
[USERCHAT] channel achievement	Ryzaboy	tome	Thralless	false	true
[USERCHAT] channel talk	Cathbald	tome	"my damage has peaked at level 30" "there is literally nothing more i can do to boost dps" "i'm having issues on mobs evel 42" "i'm clearing rooms in 2s"
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[USERCHAT] channel talk	Cathbald	tome	find the issue
[USERCHAT] channel achievement	shortogordo	tome	Level 10	false	false
[USERCHAT] channel achievement	nocker	tome	The Arena	false	false
[USERCHAT] channel serial data	cheesyfeline	tome	666
[USERCHAT] channel talk	aoilotr	tome	Is "Unique" harder than "Elite" or the opposite ?
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Random escort on	old-forest	2
Random escort on	reknor	2
Random escort on	dreadfell	7
Random escort on	dreadfell	1
Random escort on	dreadfell	5
Random escort on	old-forest	4
Random escort on	dreadfell	4
Random escort on	old-forest	3
Random escort on	dreadfell	2
[COROUTINE] registering	savefilepipe	thread: 0x148dfa88
===	nil	nil
[QUEST] given to	table: 0x1222a4a0	start-sunwall
[LOG]	#LIGHT_GREEN#Accepted quest 'Serpentine Invaders'! #WHITE#(Press 'j' to see the quest log)
Added unique	mod.class.Object/Transmogrification Chest	::	1
[ActorObjectUse] useObjectEnable: 	Transmogrification Chest	by	Ostia	inven/slot	table: 0x13c1e7a8	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	43	egos =	3	gr egos =	2	rand themes = 	2	points = 	24	nb_powers = 	5
 * using themes	spell,arcane
 * forbid power sources:	antimagic
Creating randart Brenystir(twisted pouch of voratun shots) with no themename
 ** selected ego	 of accuracy	(normal)	technique
 ** selected ego	barbed 	(greater)	technique
 ** selected ego	psychokinetic 	(greater)	psionic
 * adding power: phasing(1 points), 12 remaining
 * adding power: phasing(1 points), 11 remaining
 * adding power: arcane melee(1 points), 10 remaining
 * adding power: blight melee(1 points), 9 remaining
 * adding power: blight melee(1 points), 8 remaining
 * adding power: phasing(1.5 points), 7 remaining
 * adding power: phasing(1.5 points), 5.5 remaining
Removing power from the list, 	phasing	==	table: 0x148a48d8	remaining:
 * adding power: blight melee(1.5 points), 4 remaining
 * adding power: arcane melee(1.5 points), 2.5 remaining
 * adding power: blight melee(1.5 points), 1 remaining
 * adding bias power: blight melee(2.25 points), 12 remaining
 * adding bias power: blight melee(2.25 points), 9.75 remaining
Removing power from bias list , 	blight melee
 * adding bias power: arcane melee(2.25 points), 7.5 remaining
 * adding bias power: arcane melee(2.7 points), 5.25 remaining
 * adding bias power: arcane melee(3.24 points), 2.55 remaining
Loading entities file from file	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	26	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	5
 * using themes	spell,physical
 * forbid power sources:	antimagic
Creating randart %s 'Issihell'(faceted dwarven-steel shield) with no themename
 ** selected ego	coruscating 	(greater)	arcane
 ** selected ego	 of mind resistance (#RESIST#)	(normal)	psionic
 ** selected ego	swashbuckler's 	(greater)	technique
 * adding power: apr(1 points), 9 remaining
 * adding power: shield armor(1 points), 8 remaining
 * adding power: shield block(1 points), 7 remaining
 * adding power: generic vim on crit(1 points), 6 remaining
 * adding power: generic phasing(1 points), 5 remaining
 * adding power: apr(1.5 points), 4 remaining
 * adding power: shield armor(1.5 points), 2.5 remaining
 * adding power: shield block(1.5 points), 1 remaining
 * adding bias power: generic vim on crit(1.5 points), 9 remaining
 * adding bias power: shield block(2.25 points), 7.5 remaining
Removing power from bias list , 	shield block
 * adding bias power: generic phasing(1.5 points), 5.25 remaining
 * adding bias power: generic vim on crit(1.8 points), 3.75 remaining
Removing power from bias list , 	generic vim on crit
 * adding bias power: generic phasing(1.8 points), 1.95 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	13	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	3
 * using themes	misc,physical
Creating randart Issiyon(laminated voratun greatmaul) with no themename
 ** selected ego	 of torment	(greater)	psionic
 ** selected ego	flaming 	(normal)	arcane
 ** selected ego	acidic 	(normal)	arcane
 * adding power: generic stat con(1 points), 4 remaining
 * adding power: generic infravision radius(1 points), 3 remaining
 * adding power: generic save physical(1 points), 2 remaining
 * adding power: generic stat con(1.5 points), 1 remaining
 * adding bias power: generic save physical(1.5 points), 4 remaining
 * adding bias power: generic stat con(2.25 points), 2.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	38	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	5
 * using themes	cold,light
Creating randart Tundrapanic(scintillating steel ring) with cold
 ** selected ego	 of power	(normal)	arcane
 ** selected ego	savior's 	(normal)	technique
 ** selected ego	warrior's 	(normal)	technique
 * adding power: generic light retribution(1 points), 7 remaining
 * adding power: generic inc damage cold(1 points), 6 remaining
 * adding power: generic resist cold(1 points), 5 remaining
 * adding power: generic resist cold(1 points), 4 remaining
 * adding power: generic resist cold(1 points), 3 remaining
 * adding power: generic light retribution(1.5 points), 2 remaining
 * adding bias power: generic resist cold(1.5 points), 7 remaining
 * adding bias power: generic resist cold(1.8 points), 5.5 remaining
 * adding bias power: generic inc damage cold(1.5 points), 3.7 remaining
 * adding bias power: generic resist cold(1.5 points), 2.2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	5
 * using themes	mental,blight
 * forbid power sources:	antimagic
Creating randart Bethitira the %s(scintillating stralite mail armour) with no themename
 ** selected ego	 of fire resistance	(normal)	technique
 ** selected ego	 of command	(greater)	psionic
 ** selected ego	radiant 	(greater)	nature
 * adding power: generic demon telepathy(2 points), 7 remaining
Removing power from the list, 	generic demon telepathy	==	table: 0x1449ed80	remaining:
 * adding power: generic orc telepathy(2 points), 5 remaining
Removing power from the list, 	generic orc telepathy	==	table: 0x143ac008	remaining:
 * adding power: generic stat wil(1 points), 3 remaining
 * adding power: generic resists pen blight(1 points), 2 remaining
 * adding power: generic stat wil(1.5 points), 1 remaining
 * adding bias power: generic stat wil(2.25 points), 7 remaining
 * adding bias power: generic stat wil(2.7 points), 4.75 remaining
 * adding bias power: generic resists pen blight(1.5 points), 2.05 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12	egos =	3	gr egos =	2	rand themes = 	2	points = 	6	nb_powers = 	3
 * using themes	blight,spell
 * forbid power sources:	antimagic
Creating randart Balasus the %s(shadowy pair of voratun boots) with no themename
 ** selected ego	 of rushing	(greater)	technique
 ** selected ego	 of massiveness	(greater)	technique
 ** selected ego	traveler's 	(normal)	technique
 * adding power: generic mana on crit(1 points), 3 remaining
 * adding power: generic stat mag(1 points), 2 remaining
 * adding power: generic inc damage arcane(1 points), 1 remaining
 * adding bias power: generic mana on crit(1.5 points), 3 remaining
 * adding bias power: generic stat mag(1.5 points), 1.5 remaining
Loading entities file from file	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	33	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	6
 * using themes	arcane,dark
 * forbid power sources:	antimagic
Creating randart Velydhethra the Deepsmonster(faceted elven-wood starstaff) with dark
 ** selected ego	infernal 	(greater)	arcane
 ** selected ego	 of breaching	(greater)	arcane
 ** selected ego	earthen 	(normal)	arcane
 * adding power: stave inc damage arcane(1 points), 8 remaining
 * adding power: generic resists pen darkness(1 points), 7 remaining
 * adding power: generic resist darkness(2 points), 6 remaining
 * adding power: generic inc damage darkness(1 points), 4 remaining
 * adding power: generic resists pen darkness(1 points), 3 remaining
 * adding power: generic dark numbing melee(2 points), 2 remaining
 * adding bias power: generic resists pen darkness(1.5 points), 8 remaining
 * adding bias power: generic inc damage darkness(1.5 points), 6.5 remaining
 * adding bias power: generic inc damage darkness(1.8 points), 5 remaining
 * adding bias power: generic resist darkness(3 points), 3.2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	41	egos =	3	gr egos =	2	rand themes = 	3	points = 	20	nb_powers = 	4
 * using themes	blight,acid,mental
 * forbid power sources:	antimagic
Creating randart Falahad the %s(glistening dragonbone starstaff) with no themename
 ** selected ego	ethereal 	(greater)	arcane
 ** selected ego	earthen 	(normal)	arcane
 ** selected ego	 of greater warding	(greater)	arcane
 * adding power: generic resist blight(2 points), 10 remaining
 * adding power: generic demon telepathy(2 points), 8 remaining
Removing power from the list, 	generic demon telepathy	==	table: 0x148e31e0	remaining:
 * adding power: generic resist blight(3 points), 6 remaining
 * adding power: stave resists pen acid(1 points), 3 remaining
 * adding bias power: generic resist blight(4.5 points), 10 remaining
 * adding bias power: generic resist blight(5.4 points), 5.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	14	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	4
 * using themes	arcane,acid
 * forbid power sources:	antimagic
Creating randart %s 'Xaba'(humming voratun helm) with no themename
 ** selected ego	 of strength (#STATBONUS#)	(normal)	technique
 ** selected ego	thaloren 	(greater)	technique
 ** selected ego	champion's 	(greater)	technique
 * adding power: generic resists pen acid(1 points), 6 remaining
 * adding power: generic inc damage acid(1 points), 5 remaining
 * adding power: generic arcane retribution(2 points), 4 remaining
 * adding power: generic resist arcane(1 points), 2 remaining
 * adding power: generic resists pen acid(1.5 points), 1 remaining
 * adding bias power: generic arcane retribution(3 points), 6 remaining
 * adding bias power: generic arcane retribution(3.6 points), 3 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	4
 * using themes	cold,acid
Creating randart %s 'Snowbreak'(glistening stralite waraxe) with cold
 ** selected ego	 of rage	(greater)	technique
 ** selected ego	 of erosion	(normal)	nature
 ** selected ego	 of crippling	(greater)	technique
 * adding power: acid melee(1 points), 6 remaining
 * adding power: generic resists pen cold(1 points), 5 remaining
 * adding power: generic inc damage cold(1 points), 4 remaining
 * adding power: generic resist cold(1 points), 3 remaining
 * adding power: acid melee(1.5 points), 2 remaining
 * adding bias power: generic inc damage cold(1.5 points), 6 remaining
 * adding bias power: acid melee(2.25 points), 4.5 remaining
 * adding bias power: generic resists pen cold(1.5 points), 2.25 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	30	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	7
 * using themes	light,dark
Creating randart Kindleslice(crackling steel ring) with light
 ** selected ego	 of time (#RESIST#)	(normal)	arcane
 ** selected ego	gladiator's 	(greater)	technique
 ** selected ego	sneakthief's 	(greater)	technique
 * adding power: generic inc damage darkness(1 points), 7 remaining
 * adding power: generic resists pen light(1 points), 6 remaining
 * adding power: generic light retribution(1 points), 5 remaining
 * adding power: generic light retribution(1 points), 4 remaining
 * adding power: generic inc damage light(1 points), 3 remaining
 * adding power: generic inc damage darkness(1 points), 2 remaining
 * adding power: generic inc damage light(1 points), 1 remaining
 * adding bias power: generic inc damage light(1.5 points), 7 remaining
 * adding bias power: generic inc damage light(1.8 points), 5.5 remaining
 * adding bias power: generic inc damage darkness(1.5 points), 3.7 remaining
 * adding bias power: generic inc damage light(1.5 points), 2.2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	5
 * using themes	arcane,temporal
 * forbid power sources:	antimagic
Creating randart %s 'Lisille'(unblemished voratun waraxe) with no themename
 ** selected ego	elemental 	(greater)	arcane
 ** selected ego	 of ruin	(greater)	technique
 ** selected ego	balanced 	(normal)	technique
 * adding power: arcane melee(1 points), 7 remaining
 * adding power: temporal burst (crit)(1 points), 6 remaining
 * adding power: generic void(1 points), 5 remaining
 * adding power: generic resist arcane(1 points), 4 remaining
 * adding power: temporal burst (crit)(1 points), 3 remaining
 * adding power: arcane melee(1.5 points), 2 remaining
 * adding bias power: temporal burst (crit)(1.5 points), 7 remaining
 * adding bias power: generic void(1.5 points), 5.5 remaining
 * adding bias power: temporal burst (crit)(1.8 points), 4 remaining
 * adding bias power: arcane melee(2.25 points), 2.2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	5
 * using themes	fire,acid
Creating randart Chartrail(flawless voratun mace) with fire
 ** selected ego	flaming 	(normal)	arcane
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	chilling 	(normal)	arcane
 * adding power: generic inc damage acid(1 points), 6 remaining
 * adding power: generic acid corrode melee(2 points), 5 remaining
 * adding power: generic acid retribution(1 points), 3 remaining
 * adding power: generic resist fire(1 points), 2 remaining
 * adding power: generic resists pen acid(1 points), 1 remaining
 * adding bias power: generic acid corrode melee(3 points), 6 remaining
 * adding bias power: generic resists pen acid(1.5 points), 3 remaining
 * adding bias power: generic resists pen acid(1.8 points), 1.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	5
 * using themes	mental,acid
Creating randart Radhagar(faceted dragonbone magestaff) with no themename
 ** selected ego	infernal 	(greater)	arcane
 ** selected ego	 of fate	(normal)	arcane
 ** selected ego	shimmering 	(normal)	arcane
 * adding power: generic demon telepathy(2 points), 7 remaining
Removing power from the list, 	generic demon telepathy	==	table: 0x1115dbd8	remaining:
 * adding power: stave inc damage acid(1 points), 5 remaining
 * adding power: generic stat wil(1 points), 4 remaining
 * adding power: stave inc damage acid(1.5 points), 3 remaining
 * adding power: generic stat wil(1.5 points), 1.5 remaining
 * adding bias power: generic stat wil(2.25 points), 7 remaining
 * adding bias power: generic stat wil(2.7 points), 4.75 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	14	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	5
 * using themes	nature,physical
Creating randart Emurin(laminated stralite longsword) with no themename
 ** selected ego	chilling 	(normal)	arcane
 ** selected ego	thought-forged 	(normal)	psionic
 ** selected ego	acidic 	(normal)	arcane
 * adding power: generic stat str(1 points), 4 remaining
 * adding power: apr(1 points), 3 remaining
 * adding power: generic die at(1 points), 2 remaining
 * adding power: generic phys atk(1 points), 1 remaining
 * adding bias power: generic stat dex(1 points), 4 remaining
 * adding bias power: generic die at(1.5 points), 3 remaining
 * adding bias power: generic phys atk(1.5 points), 1.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	46	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	6
 * using themes	cold,acid
Creating randart Frozenream(glistening stralite dagger) with cold
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	flaming 	(normal)	arcane
 ** selected ego	 of evisceration	(greater)	technique
 * adding power: generic resists pen cold(1 points), 10 remaining
 * adding power: generic acid retribution(1 points), 9 remaining
 * adding power: generic inc damage cold(1 points), 8 remaining
 * adding power: generic acid corrode melee(2 points), 7 remaining
 * adding power: generic inc damage cold(1 points), 5 remaining
 * adding power: generic resists pen cold(1 points), 4 remaining
 * adding power: generic resists pen cold(1.5 points), 3 remaining
 * adding power: generic acid retribution(1.5 points), 1.5 remaining
 * adding bias power: generic inc damage cold(1.5 points), 10 remaining
 * adding bias power: generic resists pen cold(2.25 points), 8.5 remaining
 * adding bias power: generic inc damage cold(1.5 points), 6.25 remaining
 * adding bias power: generic acid corrode melee(3 points), 4.75 remaining
 * adding bias power: generic inc damage cold(1.8 points), 1.75 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	4
 * using themes	mind,nature
Creating randart Balancewither the %s(gleaming voratun greatmaul) with nature
 ** selected ego	flaming 	(normal)	arcane
 ** selected ego	elemental 	(greater)	arcane
 ** selected ego	 of projection	(greater)	psionic
 * adding power: nature melee(1 points), 8 remaining
 * adding power: generic inc damage nature(1 points), 7 remaining
 * adding power: generic inc damage mind(1 points), 6 remaining
 * adding power: generic nature retribution(1 points), 5 remaining
 * adding power: nature melee(1.5 points), 4 remaining
 * adding power: generic inc damage nature(1.5 points), 2.5 remaining
 * adding power: generic inc damage mind(1.5 points), 1 remaining
 * adding bias power: generic inc damage nature(2.25 points), 8 remaining
 * adding bias power: generic nature retribution(1.5 points), 5.75 remaining
 * adding bias power: generic inc damage mind(2.25 points), 4.25 remaining
 * adding bias power: generic inc damage nature(2.7 points), 2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	34	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	5
 * using themes	cold,defense
Creating randart %s 'Frigidstrike'(shadowy pulsing mindstar) with cold
 ** selected ego	inquisitor's 	(greater)	antimagic
 ** selected ego	hateful 	(greater)	psionic
 ** selected ego	gifted 	(normal)	nature
 * adding power: generic immune disease(2 points), 10 remaining
 * adding power: generic immune poison(2 points), 8 remaining
 * adding power: generic inc damage cold(1 points), 6 remaining
 * adding power: generic improve heal(1 points), 5 remaining
 * adding power: generic immune disease(2 points), 4 remaining
 * adding power: generic immune disease(3 points), 2 remaining
Removing power from the list, 	generic immune disease	==	table: 0x147c72b0	remaining:
 * adding bias power: generic immune poison(3 points), 10 remaining
 * adding bias power: generic inc damage cold(1.5 points), 7 remaining
 * adding bias power: generic improve heal(1.5 points), 5.5 remaining
 * adding bias power: generic inc damage cold(1.8 points), 4 remaining
 * adding bias power: generic inc damage cold(2.16 points), 2.2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	34	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	5
 * using themes	cold,arcane
 * forbid power sources:	antimagic
Creating randart Hazewire the %s(flawless cashmere robe) with cold
 ** selected ego	 of corrosion (#RESIST#)	(normal)	nature
 ** selected ego	 of frost (#RESIST#)	(normal)	nature
 ** selected ego	 of corrosion (#RESIST#)	(normal)	nature
 * adding power: generic inc damage arcane(1 points), 7 remaining
 * adding power: generic resist cold(1 points), 6 remaining
 * adding power: generic resist arcane(1 points), 5 remaining
 * adding power: generic inc damage cold(1 points), 4 remaining
 * adding power: generic inc damage arcane(1 points), 3 remaining
 * adding power: generic inc damage arcane(1.5 points), 2 remaining
 * adding bias power: generic inc damage arcane(1.5 points), 7 remaining
 * adding bias power: generic inc damage arcane(2.25 points), 5.5 remaining
 * adding bias power: generic resist cold(1.5 points), 3.25 remaining
 * adding bias power: generic inc damage arcane(2.7 points), 1.75 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	15	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	4
 * using themes	cold,physical
Creating randart Manoruintir(gleaming pair of voratun boots) with no themename
 ** selected ego	 of spellbinding	(greater)	arcane
 ** selected ego	scholar's 	(normal)	arcane
 ** selected ego	 of void walking	(greater)	arcane
 * adding power: generic die at(1 points), 5 remaining
 * adding power: generic die at(1 points), 4 remaining
 * adding power: generic stat str(1 points), 3 remaining
 * adding power: generic def(1 points), 2 remaining
 * adding power: generic die at(1.5 points), 1 remaining
 * adding bias power: generic def(1.5 points), 5 remaining
 * adding bias power: generic stat str(1.5 points), 3.5 remaining
 * adding bias power: generic def(1.8 points), 2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	4
 * using themes	fire,blight
 * forbid power sources:	antimagic
Creating randart Burnweeper the %s(twisted stralite mail armour) with fire
 ** selected ego	 of Eyal	(greater)	nature
 ** selected ego	radiant 	(greater)	nature
 ** selected ego	 of fire resistance	(normal)	technique
 * adding power: generic inc damage fire(1 points), 5 remaining
 * adding power: generic inc damage blight(1 points), 4 remaining
 * adding power: generic blight retribution(1 points), 3 remaining
 * adding power: generic inc damage fire(1 points), 2 remaining
 * adding power: generic inc damage fire(1.5 points), 1 remaining
 * adding bias power: generic inc damage fire(1.5 points), 5 remaining
 * adding bias power: generic inc damage fire(2.25 points), 3.5 remaining
 * adding bias power: generic inc damage fire(1.8 points), 1.25 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	41	egos =	3	gr egos =	2	rand themes = 	2	points = 	23	nb_powers = 	4
 * using themes	fire,nature
Creating randart Searire(laminated voratun plate armour) with fire
 ** selected ego	radiant 	(greater)	nature
 ** selected ego	 of implacability	(greater)	technique
 ** selected ego	 of acid resistance	(normal)	technique
 * adding power: generic resist fire(1 points), 12 remaining
 * adding power: generic resists pen fire(1 points), 11 remaining
 * adding power: generic resist fire(1 points), 10 remaining
 * adding power: generic resists pen nature(1 points), 9 remaining
 * adding power: generic resist fire(1.5 points), 8 remaining
 * adding power: generic resists pen fire(1.5 points), 6.5 remaining
 * adding power: generic resist fire(1.5 points), 5 remaining
 * adding power: generic resists pen nature(1.5 points), 3.5 remaining
 * adding power: generic resist fire(2.25 points), 2 remaining
 * adding bias power: generic resists pen nature(2.25 points), 12 remaining
 * adding bias power: generic resist fire(3.375 points), 9.75 remaining
 * adding bias power: generic resists pen nature(2.7 points), 6.375 remaining
 * adding bias power: generic resists pen nature(3.24 points), 3.675 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	42	egos =	3	gr egos =	2	rand themes = 	3	points = 	17	nb_powers = 	6
 * using themes	mind,cold,fire
Creating randart Pyrevagrant(glistening dwarven lantern) with fire
 ** selected ego	 of health	(normal)	nature
 ** selected ego	 of the zealot	(greater)	antimagic
 ** selected ego	 of health	(normal)	nature
 * adding power: generic resist cold(1 points), 9 remaining
 * adding power: generic resist fire(1 points), 8 remaining
 * adding power: generic resists pen mind(1 points), 7 remaining
 * adding power: generic inc damage cold(1 points), 6 remaining
 * adding power: generic inc damage mind(1 points), 5 remaining
 * adding power: generic fire retribution(1 points), 4 remaining
 * adding power: generic resist cold(1.5 points), 3 remaining
 * adding power: generic resist fire(1.5 points), 1.5 remaining
 * adding bias power: generic resist fire(2.25 points), 9 remaining
 * adding bias power: generic resist fire(2.7 points), 6.75 remaining
 * adding bias power: generic fire retribution(1.5 points), 4.05 remaining
 * adding bias power: generic resist fire(3.24 points), 2.55 remaining
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	25	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	4
 * using themes	mind,spell
 * forbid power sources:	antimagic
Creating randart Baryharandil(jewel-encrusted drakeskin leather sling) with no themename
 ** selected ego	caustic 	(greater)	nature
 ** selected ego	stormbringer's 	(greater)	nature
 ** selected ego	steady 	(normal)	technique
 * adding power: generic resists pen mind(1 points), 9 remaining
 * adding power: generic phasing(1 points), 8 remaining
 * adding power: generic increased vim(1 points), 7 remaining
 * adding power: generic save spell(1 points), 6 remaining
 * adding power: generic resists pen mind(1.5 points), 5 remaining
 * adding power: generic phasing(1.5 points), 3.5 remaining
 * adding power: generic increased vim(1.5 points), 2 remaining
 * adding bias power: generic increased vim(2.25 points), 9 remaining
 * adding bias power: generic increased vim(2.7 points), 6.75 remaining
 * adding bias power: generic increased vim(3.24 points), 4.05 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	25	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	4
 * using themes	mental,arcane
 * forbid power sources:	antimagic
Creating randart %s 'Porogann'(rune-covered drakeskin leather belt) with no themename
 ** selected ego	 of carrying	(normal)	arcane
 ** selected ego	balancing 	(greater)	technique
 ** selected ego	 of magery	(greater)	arcane
 * adding power: generic resists pen mind(1 points), 8 remaining
 * adding power: generic stat wil(1 points), 7 remaining
 * adding power: generic hate on crit(1 points), 6 remaining
 * adding power: generic demon telepathy(2 points), 5 remaining
Removing power from the list, 	generic demon telepathy	==	table: 0x14956dd0	remaining:
 * adding power: generic resists pen mind(1.5 points), 3 remaining
 * adding power: generic stat wil(1.5 points), 1.5 remaining
 * adding bias power: generic resists pen mind(2.25 points), 8 remaining
 * adding bias power: generic hate on crit(1.5 points), 5.75 remaining
 * adding bias power: generic stat wil(2.25 points), 4.25 remaining
 * adding bias power: generic resists pen mind(2.7 points), 2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	36	egos =	3	gr egos =	2	rand themes = 	2	points = 	23	nb_powers = 	7
 * using themes	fire,acid
Creating randart Sunblur the %s(jewel-encrusted elven-silk cloak) with fire
 ** selected ego	resilient 	(normal)	nature
 ** selected ego	 of backstabbing	(greater)	technique
 ** selected ego	 of implacability	(greater)	nature
 * adding power: generic inc damage acid(1 points), 12 remaining
 * adding power: generic resist acid(1 points), 11 remaining
 * adding power: generic resist acid(1 points), 10 remaining
 * adding power: generic inc damage fire(1 points), 9 remaining
 * adding power: generic resist fire(1 points), 8 remaining
 * adding power: generic resist acid(1 points), 7 remaining
 * adding power: generic resist fire(1 points), 6 remaining
 * adding power: generic inc damage acid(1.5 points), 5 remaining
 * adding power: generic resist acid(1.5 points), 3.5 remaining
 * adding power: generic resist acid(1.5 points), 2 remaining
 * adding bias power: generic resist fire(1.5 points), 12 remaining
 * adding bias power: generic resist acid(2.25 points), 10.5 remaining
 * adding bias power: generic inc damage fire(1.5 points), 8.25 remaining
 * adding bias power: generic inc damage fire(1.8 points), 6.75 remaining
 * adding bias power: generic resist acid(1.5 points), 4.95 remaining
 * adding bias power: generic resist fire(1.5 points), 3.45 remaining
 * adding bias power: generic resist fire(1.8 points), 1.95 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	45	egos =	3	gr egos =	2	rand themes = 	3	points = 	20	nb_powers = 	5
 * using themes	arcane,light,acid
 * forbid power sources:	antimagic
Creating randart Galolechak the Blindwilder(glistening dwarven-steel mace) with light
 ** selected ego	 of enduring	(greater)	nature
 ** selected ego	quick 	(greater)	technique
 ** selected ego	balanced 	(normal)	technique
 * adding power: generic lite radius(1 points), 10 remaining
 * adding power: generic resists pen acid(1 points), 9 remaining
 * adding power: generic acid retribution(1 points), 8 remaining
 * adding power: generic resist light(2 points), 7 remaining
 * adding power: generic resist light(2 points), 5 remaining
 * adding power: generic lite radius(1.5 points), 3 remaining
 * adding power: generic resists pen acid(1.5 points), 1.5 remaining
 * adding bias power: generic acid retribution(1.5 points), 10 remaining
 * adding bias power: generic resist light(3 points), 8.5 remaining
 * adding bias power: generic resist light(3.6 points), 5.5 remaining
 * adding bias power: generic acid retribution(1.8 points), 1.9 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	18	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	4
 * using themes	fire,arcane
 * forbid power sources:	antimagic
Creating randart Elenunik the Cinderbloom(silvered dragonbone starstaff) with fire
 ** selected ego	 of fate	(normal)	arcane
 ** selected ego	ethereal 	(greater)	arcane
 ** selected ego	magelord's 	(greater)	arcane
 * adding power: stave inc damage fire(1 points), 7 remaining
 * adding power: generic inc damage fire(1 points), 6 remaining
 * adding power: generic arcane retribution(2 points), 5 remaining
 * adding power: stave inc damage arcane(1 points), 3 remaining
 * adding power: stave inc damage fire(1.5 points), 2 remaining
 * adding bias power: generic inc damage fire(1.5 points), 7 remaining
 * adding bias power: generic inc damage fire(1.8 points), 5.5 remaining
 * adding bias power: generic arcane retribution(3 points), 3.7 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	3
 * using themes	misc,nature
Creating randart %s 'Gloreba'(immaculate drakeskin leather sling) with no themename
 ** selected ego	steady 	(normal)	technique
 ** selected ego	 of lightning	(normal)	arcane
 ** selected ego	 of lightning	(normal)	arcane
 * adding power: generic stat str(1 points), 9 remaining
 * adding power: generic stat con(1 points), 8 remaining
 * adding power: generic stat str(1 points), 7 remaining
 * adding power: generic stat str(1.5 points), 6 remaining
 * adding power: generic stat con(1.5 points), 4.5 remaining
 * adding power: generic stat str(1.5 points), 3 remaining
 * adding power: generic stat str(2.25 points), 1.5 remaining
 * adding bias power: generic stat str(3.375 points), 9 remaining
 * adding bias power: generic stat str(4.05 points), 5.625 remaining
 * adding bias power: generic stat str(2.25 points), 1.575 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	47	egos =	3	gr egos =	2	rand themes = 	3	points = 	26	nb_powers = 	7
 * using themes	mind,fire,misc
Creating randart %s 'Sunward'(shadowy voratun greatsword) with fire
 ** selected ego	 of projection	(greater)	psionic
 ** selected ego	 of evisceration	(greater)	technique
 ** selected ego	balanced 	(normal)	technique
 * adding power: generic demon telepathy(2 points), 13 remaining
Removing power from the list, 	generic demon telepathy	==	table: 0x12297160	remaining:
 * adding power: generic dragon telepathy(2 points), 11 remaining
Removing power from the list, 	generic dragon telepathy	==	table: 0x11a2b650	remaining:
 * adding power: generic resists pen fire(1 points), 9 remaining
 * adding power: generic resists pen fire(1.5 points), 8 remaining
 * adding power: generic resists pen fire(2.25 points), 6.5 remaining
 * adding power: generic resists pen fire(3.375 points), 4.25 remaining
 * adding bias power: generic resists pen fire(5.0625 points), 13 remaining
 * adding bias power: generic resists pen fire(6.075 points), 7.9375 remaining
Removing power from bias list , 	generic resists pen fire
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	39	egos =	3	gr egos =	2	rand themes = 	2	points = 	24	nb_powers = 	6
 * using themes	cold,nature
Creating randart Scumravager(shadowy drakeskin leather armour) with nature
 ** selected ego	enlightening 	(greater)	psionic
 ** selected ego	 of cold resistance	(normal)	technique
 ** selected ego	 of lightning resistance	(normal)	technique
 * adding power: generic nature retribution(1 points), 12 remaining
 * adding power: generic inc damage nature(1 points), 11 remaining
 * adding power: generic resist cold(1 points), 10 remaining
 * adding power: generic inc damage cold(1 points), 9 remaining
 * adding power: generic nature retribution(1 points), 8 remaining
 * adding power: generic inc damage nature(1 points), 7 remaining
 * adding power: generic nature retribution(1.5 points), 6 remaining
 * adding power: generic inc damage nature(1.5 points), 4.5 remaining
 * adding power: generic resist cold(1.5 points), 3 remaining
 * adding power: generic inc damage cold(1.5 points), 1.5 remaining
 * adding bias power: generic inc damage nature(1.5 points), 12 remaining
 * adding bias power: generic nature retribution(2.25 points), 10.5 remaining
 * adding bias power: generic inc damage cold(2.25 points), 8.25 remaining
 * adding bias power: generic inc damage nature(1.8 points), 6 remaining
 * adding bias power: generic inc damage nature(2.16 points), 4.2 remaining
 * adding bias power: generic nature retribution(2.7 points), 2.04 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	5
 * using themes	lightning,nature
Creating randart Filthire the %s(glistening pouch of voratun shots) with nature
 ** selected ego	storming 	(normal)	nature
 ** selected ego	 of corruption	(greater)	arcane
 ** selected ego	arcing 	(normal)	arcane
 * adding power: nature burst(1 points), 8 remaining
 * adding power: nature burst (crit)(1 points), 7 remaining
 * adding power: slime melee(2 points), 6 remaining
 * adding power: slime melee(2 points), 4 remaining
 * adding power: nature melee(1 points), 2 remaining
 * adding power: nature burst(1.5 points), 1 remaining
 * adding bias power: nature burst(2.25 points), 8 remaining
 * adding bias power: nature burst (crit)(1.5 points), 5.75 remaining
 * adding bias power: nature burst (crit)(1.8 points), 4.25 remaining
 * adding bias power: slime melee(3 points), 2.45 remaining
Removing power from bias list , 	slime melee
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	38	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	6
 * using themes	temporal,lightning
 * forbid power sources:	antimagic
Creating randart Porynn the Aircrack(humming voratun waraxe) with lightning
 ** selected ego	acidic 	(normal)	arcane
 ** selected ego	flaming 	(normal)	arcane
 ** selected ego	arcing 	(normal)	arcane
 * adding power: generic void(1 points), 8 remaining
 * adding power: generic resist temporal(2 points), 7 remaining
 * adding power: generic void(1 points), 5 remaining
 * adding power: generic void(1 points), 4 remaining
 * adding power: generic resists pen lightning(1 points), 3 remaining
 * adding power: generic void(1 points), 2 remaining
Removing power from the list, 	generic void	==	table: 0x17bf17c8	remaining:
 * adding power: generic resists pen lightning(1.5 points), 1 remaining
 * adding bias power: generic resist temporal(3 points), 8 remaining
 * adding bias power: generic resists pen lightning(2.25 points), 5 remaining
 * adding bias power: generic resists pen lightning(2.7 points), 2.75 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	3	gr egos =	2	rand themes = 	2	points = 	21	nb_powers = 	6
 * using themes	fire,temporal
 * forbid power sources:	antimagic
Creating randart %s 'Kilnbreeze'(jewel-encrusted dwarven-steel dagger) with fire
 ** selected ego	 of evisceration	(greater)	technique
 ** selected ego	quick 	(greater)	technique
 ** selected ego	acidic 	(normal)	arcane
 * adding power: fire melee(1 points), 11 remaining
 * adding power: temporal melee(1 points), 10 remaining
 * adding power: generic inc damage temporal(1 points), 9 remaining
 * adding power: generic inc damage fire(1 points), 8 remaining
 * adding power: generic fire retribution(1 points), 7 remaining
 * adding power: generic temporal energize melee(2 points), 6 remaining
 * adding power: fire melee(1.5 points), 4 remaining
 * adding power: temporal melee(1.5 points), 2.5 remaining
 * adding power: generic inc damage temporal(1.5 points), 1 remaining
 * adding bias power: fire melee(2.25 points), 11 remaining
 * adding bias power: temporal melee(2.25 points), 8.75 remaining
 * adding bias power: fire melee(2.7 points), 6.5 remaining
 * adding bias power: fire melee(3.24 points), 3.8 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	6
 * using themes	light,misc
Creating randart Glareprophet the %s(unblemished pair of voratun boots) with light
 ** selected ego	 of phasing	(greater)	arcane
 ** selected ego	 of tirelessness	(normal)	technique
 ** selected ego	traveler's 	(normal)	technique
 * adding power: generic inc damage light(1 points), 7 remaining
 * adding power: generic stat wil(1 points), 6 remaining
 * adding power: generic stat mag(1 points), 5 remaining
 * adding power: generic resist light(2 points), 4 remaining
 * adding power: generic stat str(1 points), 2 remaining
 * adding power: generic ignore crit(1 points), 1 remaining
 * adding bias power: generic stat str(1.5 points), 7 remaining
 * adding bias power: generic stat mag(1.5 points), 5.5 remaining
 * adding bias power: generic stat str(1.8 points), 4 remaining
 * adding bias power: generic stat wil(1.5 points), 2.2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	46	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	4
 * using themes	antimagic,mind
 * forbid power sources:	arcane
Creating randart Belegogar the %s(glistening dwarven-steel dagger) with no themename
 ** selected ego	 of disruption	(greater)	antimagic
 ** selected ego	stormbringer's 	(greater)	nature
 ** selected ego	blazebringer's 	(greater)	nature
 * adding power: generic resist lightning(1 points), 8 remaining
 * adding power: generic slime melee(2 points), 7 remaining
 * adding power: generic resist darkness(2 points), 5 remaining
 * adding power: generic mind expose melee(2 points), 3 remaining
 * adding power: generic resist lightning(1.5 points), 1 remaining
 * adding bias power: generic resist lightning(2.25 points), 8 remaining
 * adding bias power: generic resist lightning(2.7 points), 5.75 remaining
 * adding bias power: generic resist darkness(3 points), 3.05 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	17	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	5
 * using themes	cold,temporal
 * forbid power sources:	antimagic
Creating randart Drudegar the %s(immaculate dragonbone magestaff) with no themename
 ** selected ego	 of fate	(normal)	arcane
 ** selected ego	cruel 	(normal)	technique
 ** selected ego	 of wizardry	(greater)	arcane
 * adding power: stave paradox reduce anomalies(1 points), 6 remaining
 * adding power: generic resists pen temporal(1 points), 5 remaining
 * adding power: generic inc damage temporal(1 points), 4 remaining
 * adding power: stave resists pen temporal(1 points), 3 remaining
 * adding power: generic resist temporal(2 points), 2 remaining
 * adding bias power: generic resists pen temporal(1.5 points), 6 remaining
 * adding bias power: stave paradox reduce anomalies(1.5 points), 4.5 remaining
 * adding bias power: stave resists pen temporal(1.5 points), 3 remaining
 * adding bias power: generic inc damage temporal(1.5 points), 1.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	5
 * using themes	physical,arcane
 * forbid power sources:	antimagic
Creating randart Ivitira the %s(plated voratun pickaxe) with no themename
 ** selected ego	sapper's 	(greater)	technique
 ** selected ego	miner's 	(normal)	technique
 ** selected ego	miner's 	(normal)	technique
 * adding power: generic phys atk(1 points), 7 remaining
 * adding power: generic phys apr(1 points), 6 remaining
 * adding power: generic phys atk(1 points), 5 remaining
 * adding power: generic armor(1 points), 4 remaining
 * adding power: generic resists pen physical(1 points), 3 remaining
 * adding power: generic phys atk(1.5 points), 2 remaining
 * adding bias power: generic phys atk(1.5 points), 7 remaining
 * adding bias power: generic phys atk(1.8 points), 5.5 remaining
 * adding bias power: generic armor(1.5 points), 3.7 remaining
 * adding bias power: generic resists pen physical(1.5 points), 2.2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	45	egos =	3	gr egos =	2	rand themes = 	3	points = 	21	nb_powers = 	6
 * using themes	antimagic,physical,fire
 * forbid power sources:	arcane
Creating randart Aerokath the Lavastreak(gleaming dragonbone magestaff) with fire
 ** selected ego	lifebinding 	(greater)	nature
 ** selected ego	lifebinding 	(greater)	nature
 ** selected ego	cruel 	(normal)	technique
 * adding power: generic die at(1 points), 11 remaining
 * adding power: stave resists pen fire(1 points), 10 remaining
 * adding power: generic phys dam(1 points), 9 remaining
 * adding power: generic def(1 points), 8 remaining
 * adding power: generic increased stamina(1 points), 7 remaining
 * adding power: stave resists pen fire(1 points), 6 remaining
 * adding power: generic die at(1.5 points), 5 remaining
 * adding power: stave resists pen fire(1.5 points), 3.5 remaining
 * adding power: generic phys dam(1.5 points), 2 remaining
 * adding bias power: generic phys dam(2.25 points), 11 remaining
 * adding bias power: stave resists pen fire(1.5 points), 8.75 remaining
Removing power from bias list , 	stave resists pen fire
 * adding bias power: generic increased stamina(1.5 points), 7.25 remaining
 * adding bias power: generic phys dam(2.7 points), 5.75 remaining
 * adding bias power: generic phys dam(3.24 points), 3.05 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	33	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	5
 * using themes	mental,arcane
 * forbid power sources:	antimagic
Creating randart %s 'Turidrakhad'(jewel-encrusted pair of voratun boots) with no themename
 ** selected ego	fleetfooted 	(greater)	technique
 ** selected ego	 of rushing	(greater)	technique
 ** selected ego	dreamer's 	(greater)	psionic
 * adding power: generic resist arcane(1 points), 10 remaining
 * adding power: generic inc damage mind(1 points), 9 remaining
 * adding power: generic orc telepathy(2 points), 8 remaining
Removing power from the list, 	generic orc telepathy	==	table: 0x14899228	remaining:
 * adding power: generic resist arcane(1.5 points), 6 remaining
Removing power from the list, 	generic resist arcane	==	table: 0x147f9fa0	remaining:
 * adding power: generic resists pen arcane(1 points), 4.5 remaining
 * adding power: generic inc damage mind(1.5 points), 3.5 remaining
 * adding power: generic resists pen arcane(1.5 points), 2 remaining
 * adding bias power: generic inc damage mind(2.25 points), 10 remaining
 * adding bias power: generic resists pen arcane(2.25 points), 7.75 remaining
 * adding bias power: generic inc damage mind(2.7 points), 5.5 remaining
 * adding bias power: generic resists pen arcane(2.7 points), 2.8 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	4
 * using themes	light,temporal
 * forbid power sources:	antimagic
Creating randart Kenarirath the Lustrepall(glowing ash vilestaff) with light
 ** selected ego	 of the prodigy	(greater)	arcane
 ** selected ego	 of wizardry	(greater)	arcane
 ** selected ego	surging 	(normal)	arcane
 * adding power: stave inc damage light(1 points), 4 remaining
 * adding power: stave inc damage temporal(1 points), 3 remaining
 * adding power: stave inc damage light(1 points), 2 remaining
 * adding power: generic resists pen light(1 points), 1 remaining
 * adding bias power: stave inc damage light(1.5 points), 4 remaining
 * adding bias power: stave inc damage temporal(1.5 points), 2.5 remaining
 * adding bias power: generic resists pen light(1.5 points), 1 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	48	egos =	3	gr egos =	2	rand themes = 	3	points = 	24	nb_powers = 	5
 * using themes	temporal,nature,defense
 * forbid power sources:	antimagic
Creating randart Elutta the %s(laminated voratun plate armour) with no themename
 ** selected ego	enlightening 	(greater)	psionic
 ** selected ego	 of cold resistance	(normal)	technique
 ** selected ego	enlightening 	(greater)	psionic
 * adding power: generic inc damage temporal(1 points), 12 remaining
 * adding power: generic immune disarm(2 points), 11 remaining
 * adding power: generic immune knockback(2 points), 9 remaining
 * adding power: generic immune blind(2 points), 7 remaining
 * adding power: generic improve heal(1 points), 5 remaining
 * adding power: generic inc damage temporal(1.5 points), 4 remaining
 * adding power: generic immune disarm(3 points), 2.5 remaining
 * adding bias power: generic improve heal(1.5 points), 12 remaining
 * adding bias power: generic immune knockback(3 points), 10.5 remaining
 * adding bias power: generic immune disarm(4.5 points), 7.5 remaining
Removing power from bias list , 	generic immune disarm
 * adding bias power: generic improve heal(1.8 points), 3 remaining
 * adding bias power: generic improve heal(2.16 points), 1.2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	39	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	4
 * using themes	cold,blight
 * forbid power sources:	antimagic
Creating randart %s 'Rimekill'(immaculate voratun dagger) with cold
 ** selected ego	flaming 	(normal)	arcane
 ** selected ego	elemental 	(greater)	arcane
 ** selected ego	quick 	(greater)	technique
 * adding power: generic resist blight(2 points), 9 remaining
 * adding power: generic inc damage cold(1 points), 7 remaining
 * adding power: blight melee(1 points), 6 remaining
 * adding power: generic resist blight(2 points), 5 remaining
 * adding power: generic resist blight(3 points), 3 remaining
 * adding bias power: generic inc damage cold(1.5 points), 9 remaining
 * adding bias power: generic resist blight(3 points), 7.5 remaining
 * adding bias power: blight melee(1.5 points), 4.5 remaining
 * adding bias power: generic resist blight(4.5 points), 3 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	44	egos =	3	gr egos =	2	rand themes = 	2	points = 	21	nb_powers = 	6
 * using themes	temporal,misc
 * forbid power sources:	antimagic
Creating randart Mayeba the %s(laminated totem) with no themename
 ** selected ego	focusing 	(greater)	nil
 ** selected ego	powerful 	(greater)	nil
 ** selected ego	overpowered 	(greater)	nil
 * adding power: generic demon telepathy(2 points), 11 remaining
Removing power from the list, 	generic demon telepathy	==	table: 0x11e53668	remaining:
 * adding power: generic resist temporal(2 points), 9 remaining
 * adding power: generic orc telepathy(2 points), 7 remaining
Removing power from the list, 	generic orc telepathy	==	table: 0x11e55210	remaining:
 * adding power: generic stat cun(1 points), 5 remaining
 * adding power: generic resist temporal(3 points), 4 remaining
 * adding power: generic ignore crit(1 points), 1 remaining
 * adding bias power: generic stat cun(1.5 points), 11 remaining
 * adding bias power: generic stat cun(1.8 points), 9.5 remaining
 * adding bias power: generic resist temporal(4.5 points), 7.7 remaining
 * adding bias power: generic stat cun(2.16 points), 3.2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	47	egos =	3	gr egos =	2	rand themes = 	2	points = 	22	nb_powers = 	6
 * using themes	temporal,dark
 * forbid power sources:	antimagic
Creating randart Jetpyre(crackling living mindstar) with dark
 ** selected ego	creative 	(normal)	psionic
 ** selected ego	honing 	(greater)	psionic
 ** selected ego	epiphanous 	(greater)	psionic
 * adding power: generic resist darkness(2 points), 11 remaining
 * adding power: generic inc damage darkness(1 points), 9 remaining
 * adding power: generic inc damage temporal(1 points), 8 remaining
 * adding power: generic resists pen darkness(1 points), 7 remaining
 * adding power: generic inc damage temporal(1 points), 6 remaining
 * adding power: generic resist temporal(2 points), 5 remaining
 * adding power: generic resist darkness(3 points), 3 remaining
 * adding bias power: generic inc damage temporal(1.5 points), 11 remaining
 * adding bias power: generic resist darkness(4.5 points), 9.5 remaining
 * adding bias power: generic inc damage darkness(1.5 points), 5 remaining
 * adding bias power: generic inc damage temporal(1.5 points), 3.5 remaining
 * adding bias power: generic inc damage temporal(1.8 points), 2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	6
 * using themes	dark,spell
 * forbid power sources:	antimagic
Creating randart Cyredheldathra the %s(faceted stralite ring) with no themename
 ** selected ego	 of lightning (#RESIST#)	(normal)	nature
 ** selected ego	painweaver's 	(greater)	technique
 ** selected ego	savage's 	(greater)	technique
 * adding power: generic spellcrit(1 points), 8 remaining
 * adding power: generic spellpower(1 points), 7 remaining
 * adding power: generic stat mag(1 points), 6 remaining
 * adding power: generic inc damage arcane(1 points), 5 remaining
 * adding power: generic spellpower(1 points), 4 remaining
 * adding power: generic increased vim(1 points), 3 remaining
 * adding power: generic spellcrit(1.5 points), 2 remaining
 * adding bias power: generic spellcrit(2.25 points), 8 remaining
 * adding bias power: generic increased vim(1.5 points), 5.75 remaining
 * adding bias power: generic stat mag(1.5 points), 4.25 remaining
 * adding bias power: generic spellcrit(2.7 points), 2.75 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	30	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	6
 * using themes	spell,misc
 * forbid power sources:	antimagic
Creating randart %s 'Emelamilravena'(humming stralite battleaxe) with no themename
 ** selected ego	warbringer's 	(greater)	technique
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	 of paradox	(normal)	arcane
 * adding power: generic spellpower(1 points), 8 remaining
 * adding power: generic increased mana(1 points), 7 remaining
 * adding power: generic demon telepathy(2 points), 6 remaining
Removing power from the list, 	generic demon telepathy	==	table: 0x18854ff8	remaining:
 * adding power: generic stat con(1 points), 4 remaining
 * adding power: generic orc telepathy(2 points), 3 remaining
Removing power from the list, 	generic orc telepathy	==	table: 0x132728a0	remaining:
 * adding power: generic spellpower(1.5 points), 1 remaining
 * adding bias power: generic spellpower(2.25 points), 8 remaining
 * adding bias power: generic spellpower(2.7 points), 5.75 remaining
 * adding bias power: generic spellcrit(1 points), 3.05 remaining
 * adding bias power: generic spellpower(3.24 points), 2.05 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	40	egos =	3	gr egos =	2	rand themes = 	3	points = 	21	nb_powers = 	7
 * using themes	arcane,cold,mental
 * forbid power sources:	antimagic
Creating randart Samorain the Icescar(glowing steel mail armour) with cold
 ** selected ego	 of cold resistance	(normal)	technique
 ** selected ego	 of Eyal	(greater)	nature
 ** selected ego	 of cold resistance	(normal)	technique
 * adding power: generic orc telepathy(2 points), 11 remaining
Removing power from the list, 	generic orc telepathy	==	table: 0x11084ed8	remaining:
 * adding power: generic inc damage cold(1 points), 9 remaining
 * adding power: generic demon telepathy(2 points), 8 remaining
Removing power from the list, 	generic demon telepathy	==	table: 0x110ca048	remaining:
 * adding power: generic dragon telepathy(2 points), 6 remaining
Removing power from the list, 	generic dragon telepathy	==	table: 0x1109dd40	remaining:
 * adding power: generic inc damage cold(1.5 points), 4 remaining
 * adding power: generic inc damage cold(2.25 points), 2.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	5
 * using themes	light,temporal
 * forbid power sources:	antimagic
Creating randart Delarin the Kindlezeal(glistening voratun ring) with light
 ** selected ego	 of misery	(greater)	psionic
 ** selected ego	marksman's 	(normal)	technique
 ** selected ego	pixie's 	(greater)	arcane
 * adding power: generic resist light(2 points), 7 remaining
 * adding power: generic lite radius(1 points), 5 remaining
 * adding power: generic void(1 points), 4 remaining
 * adding power: generic resists pen light(1 points), 3 remaining
 * adding power: generic inc damage light(1 points), 2 remaining
 * adding power: generic lite radius(1.5 points), 1 remaining
 * adding bias power: generic void(1.5 points), 7 remaining
 * adding bias power: generic resists pen light(1.5 points), 5.5 remaining
 * adding bias power: generic resists pen light(1.8 points), 4 remaining
 * adding bias power: generic resist light(3 points), 2.2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	26	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	3
 * using themes	antimagic,acid
 * forbid power sources:	arcane
Creating randart Gilaran(unblemished stralite waraxe) with no themename
 ** selected ego	 of torment	(greater)	psionic
 ** selected ego	 of shearing	(greater)	technique
 ** selected ego	blazebringer's 	(greater)	nature
 * adding power: generic resist acid(1 points), 7 remaining
 * adding power: generic resist temporal(2 points), 6 remaining
 * adding power: generic resist cold(1 points), 4 remaining
 * adding power: generic resist acid(1.5 points), 3 remaining
 * adding power: generic resist temporal(3 points), 1.5 remaining
 * adding bias power: generic resist temporal(4.5 points), 7 remaining
 * adding bias power: generic resist acid(2.25 points), 2.5 remaining
[SORTING HOTKEYS] actor = "Ostia"
[SORTING HOTKEYS] actor = "Ostia" - pairing	T_MOONLIGHT_RAY	nil
[SORTING HOTKEYS] actor = "Ostia" - pairing	T_CHANT_ACOLYTE	nil
[SORTING HOTKEYS] actor = "Ostia" - pairing	T_HEALING_LIGHT	nil
[SORTING HOTKEYS] actor = "Ostia" - pairing	T_COMMAND_STAFF	nil
[SORTING HOTKEYS] actor = "Ostia" - pairing	T_HYMN_OF_DETECTION	nil
[SORTING HOTKEYS] actor = "Ostia" - pairing	T_RUNE:_BLINK_2	nil
[SORTING HOTKEYS] actor = "Ostia" - pairing	T_TWILIGHT	nil
[SORTING HOTKEYS] actor = "Ostia" - pairing	T_HYMN_OF_PERSEVERANCE	nil
[SORTING HOTKEYS] actor = "Ostia" - pairing	T_RUNE:_SHIELDING_1	nil
[SORTING HOTKEYS] actor = "Ostia" - pairing	T_HYMN_OF_SHADOWS	nil
[SORTING HOTKEYS] actor = "Ostia" - pairing	T_CHANT_OF_RESISTANCE	nil
[SORTING HOTKEYS] actor = "Ostia" - pairing	T_CHANT_OF_FORTRESS	nil
[SORTING HOTKEYS] actor = "Ostia" - pairing	T_RUNE:_SHATTER_AFFLICTIONS_3	nil
[SORTING HOTKEYS] actor = "Ostia" - pairing	T_SEARING_LIGHT	nil
[SORTING HOTKEYS] actor = "Ostia" - pairing	Transmogrification Chest	nil
[SORTING HOTKEYS] actor = "Ostia" - added back	T_CHANT_OF_FORTITUDE	3
[ONLINE PROFILE] current character 	Ostia the level 1 Shalore Anorithil
[Discord] updating state: "Gates of Morning" / "Lvl 1 Shalore Anorithil" / default / anorithil
[LOG]	Showing small healthbars and tactical borders.
C Map minimap texture: 800 (50x50; 64x64)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 57
New GL Shader 58 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 57: Uniform: 0: 1406 a
*p 57: Uniform: 1: 1406 amp
*p 57: Uniform: 2: 8B51 color
*p 57: Uniform: 3: 8B50 p2
*p 57: Uniform: 4: 1406 speed
*p 57: Uniform: 5: 8B5E tex
*p 57: Uniform: 6: 1406 tick
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
New GL Shader program 59
*p 59: Uniform: 0: 1406 a
*p 59: Uniform: 1: 1406 amp
*p 59: Uniform: 2: 8B51 color
*p 59: Uniform: 3: 8B50 p2
*p 59: Uniform: 4: 1406 speed
*p 59: Uniform: 5: 8B5E tex
*p 59: Uniform: 6: 1406 tick
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.26274509803922,0.26274509803922,0.26274509803922),distort=vec2(1.6,-0.2),require_shader=4,speed=1000]
New GL Shader program 60
*p 60: Uniform: 0: 1406 a
*p 60: Uniform: 1: 1406 amp
*p 60: Uniform: 2: 8B51 color
*p 60: Uniform: 3: 8B50 p2
*p 60: Uniform: 4: 1406 speed
*p 60: Uniform: 5: 8B5E tex
*p 60: Uniform: 6: 1406 tick
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_SHADOWS	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_PERSEVERANCE	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4197	Ostia
Loading tile from tileset	/data/gfx/talents/chant_of_fortitude.png
Loading tile from tileset	/data/gfx/talents/rune__shielding.png
Loading tile from tileset	/data/gfx/talents/warp_mine_away.png
Loading tile from tileset	/data/gfx/talents/rune__controlled_phase_door.png
Loading tile from tileset	/data/gfx/shockbolt/object/chest4.png
Loading tileset	/data/gfx/ts-gfx-object1.png
Loading tile from tileset	/data/gfx/talents/chant_of_fortress.png
Loading tile from tileset	/data/gfx/talents/chant_of_resistance.png
Loading tile from tileset	/data/gfx/talents/hymn_of_shadows.png
Loading tile from tileset	/data/gfx/talents/hymn_of_perseverance.png
Loading tile from tileset	/data/gfx/talents/hymn_of_detection.png
Loading tile from tileset	/data/gfx/talents/command_staff.png
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] new save running in the pipe:	Ostia	entity	::	character.teac	::	table: 0x12284fb0	=>	table: 0x1482cb00	(124)
Loading savefile 	/save/ostia/
Shader delayed load running for	resources
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4197	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4197	Ostia
[SAVEFILE PIPE] unleashing save thread
Saving zipname /vault/Ostia/character.teac.tmp
Saved zipname /vault/Ostia/character.teac.tmp
[SAVEFILE PIPE] Checking save	Ostia	entity	/vault/Ostia/character.teac.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveEntity_md5
[SAVEFILE PIPE] saving took 0 seconds
[COROUTINE] dead	savefilepipe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4197	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4197	Ostia
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4197	Ostia
[GAMMA] Setting gamma correction using fullscreen shader	1
[USERCHAT] channel talk	Cathbald	tome	unique is hader
[COROUTINE] registering	savefilepipe	thread: 0x132b10d8
Saving JSON	true
[LOG]	Saving game...
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Make wait background texture 299 : 0x1084096512 (0, 1083236352)
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x1206f368	=>	table: 0x14950290	(4535)
Loading savefile 	/save/ostia/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x12568b88	=>	table: 0x132b12f8	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
Wait finished, counted 1246, 823 ticks
Played ToME for 137 seconds
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	nil	nil	nil	nil	nil
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4197	Ostia
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[ENGINE] Switching to turn based
Deleting shader 60 (is clone 0)
Deleting shader 59 (is clone 0)
Deleting shader 57 (is clone 0)
Deleting shader 56 (is clone 0)
Deleting shader 54 (is clone 0)
Deleting shader 52 (is clone 0)
Deleting shader 50 (is clone 0)
Deleting shader 48 (is clone 0)
Deleting shader 47 (is clone 0)
Deleting shader 45 (is clone 0)
Deleting shader 43 (is clone 0)
Deleting shader 41 (is clone 0)
Deleting shader 40 (is clone 0)
Deleting shader 38 (is clone 0)
Deleting shader 37 (is clone 1)
Deleting shader 37 (is clone 0)
Deleting shader 36 (is clone 0)
Deleting shader 35 (is clone 0)
Deleting shader 33 (is clone 0)
Deleting shader 31 (is clone 0)
Deleting shader 29 (is clone 0)
Deleting shader 27 (is clone 0)
Deleting shader 25 (is clone 0)
Deleting shader 23 (is clone 0)
Deleting shader 21 (is clone 0)
Deleting shader 19 (is clone 0)
Deleting shader 17 (is clone 0)
Deleting shader 15 (is clone 0)
Deleting shader 13 (is clone 0)
Deleting shader 11 (is clone 0)
Deleting shader 9 (is clone 0)
Deleting shader 7 (is clone 0)
Deleting shader 5 (is clone 0)
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 0
Booting T-Engine from: E:\manga\t-engine4-windows-1.6.0-beta4\t-engine.exe
SelfExe gave us app directory of:	E:\manga\t-engine4-windows-1.6.0-beta4\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 3f86228)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 3f85260)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 3f85bd8)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Destroying particle thread 3 (waiting for mutex)
Destroying particle thread 3
Destroying particle thread 3 (waiting for thread 3f85f00)
Cleaning up particle thread 3
Cleaned up particle thread 3
Destroyed particle thread 3 (0)
Destroying particle thread 4 (waiting for mutex)
Destroying particle thread 4
Destroying particle thread 4 (waiting for thread 3f86550)
Cleaning up particle thread 4
Cleaned up particle thread 4
Destroyed particle thread 4 (0)
Destroying particle thread 5 (waiting for mutex)
Destroying particle thread 5
Destroying particle thread 5 (waiting for thread 3f86878)
Cleaning up particle thread 5
Cleaned up particle thread 5
Destroyed particle thread 5 (0)
Destroying particle thread 6 (waiting for mutex)
Destroying particle thread 6
Destroying particle thread 6 (waiting for thread 3f84c10)
Cleaning up particle thread 6
Cleaned up particle thread 6
Destroyed particle thread 6 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
Creating particles thread 5
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 6
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.6.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=6.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.6.0.teae" , } , } __byname={["te4-1.6.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\pc\\T-Engine\4.0
	E:\manga\t-engine4-windows-1.6.0-beta4\\game\thirdparty
	E:\manga\t-engine4-windows-1.6.0-beta4\\game
[ENGINE LOADER] sorted:	te4	1	6	0
[ENGINE LOADER] loading engine:	1	6	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.6.0.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
0==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\
1==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\modules\
2==WRITEPATH==allowed== C:\Users\pc\T-Engine\4.0\
3==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\
4==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\modules\
0==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\
1==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\engines\
2==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\thirdparty\
3==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\
4==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\modules\
5==READPATH==allowed== C:\Users\pc\T-Engine\4.0\
6==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\
7==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\modules\
8==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\engines\te4-1.6.0.teae\
9==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\thirdparty\
10==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	QUICK_SWITCH_WEAPON	table: 0x09ab80c8
setResolution: switching resolution to	1920x1080 Fullscreen	1920	1080	true	nil	(forced)
Setting resolution to 1920x1080 (fullscreen, with borders)
[DO RESIZE] Requested: 1920x1080 (1, 0); zoom 91%
[DO RESIZE] Got: 1920x1080 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	Eerevaenshee
[ONLINE PROFILE] forwarding friends to client
[PlayerProfile] eventConnected
[PROFILE] Main thread got authed	Eerevaenshee
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.6.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.6.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = E:\manga\t-engine4-windows-1.6.0-beta4\\game\engines\te4-1.6.0.teae
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 0x1084096512 (0, 1083236352)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = cults1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
table: 0x0a2ccaa8	normal
table: 0x0a2ccb38	normal
Computing fun facts
true
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Binding addon	Embers of Rage: Bootmenu	/addons/orcs.teaac	boot-orcs-1.0.0
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\orcs.teaac
[1] = /loaded-addons/orcs/boot-orcs/hooks/load.lua:fc84e64c677abf9bdc18f8242936facf
[2] = /loaded-addons/orcs/boot-orcs/init.lua:9c35f4347502ce21e1c260b268fe9356
[3] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/particles/steamui_vapour.lua:86d59063b0c3476299abe6d1194e33cb
[4] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/ui/definitions/steamtech.lua:9b568fb511429f3073c06c5f461f0e39
[5] = /loaded-addons/orcs/boot-screen/init.lua:c36be914e076a42ce7d3e4faabf40a12
[6] = /loaded-addons/orcs/tome-orcs/data/achievements/special.lua:ca9a9ca8833e5afc0776a4ace0bade13
[7] = /loaded-addons/orcs/tome-orcs/data/achievements/story.lua:e24d99d0f64a870b83f17550c370cc6f
[8] = /loaded-addons/orcs/tome-orcs/data/ai/aeryn.lua:b04ecf5bc375230e61b8bcc5190a2489
[9] = /loaded-addons/orcs/tome-orcs/data/ai/specialheal.lua:aed187cfffebd893d0c8a5da7b8a399a
[10] = /loaded-addons/orcs/tome-orcs/data/birth/classes/empyreal.lua:b99fd8f7eac58a9079342e69d715658c
[11] = /loaded-addons/orcs/tome-orcs/data/birth/classes/tinker.lua:a829757e7a9337447d7ddc3a7ab49b1e
[12] = /loaded-addons/orcs/tome-orcs/data/birth/classes/wilder.lua:6a64578e8f6178023fb9ff4e867dbbc0
[13] = /loaded-addons/orcs/tome-orcs/data/birth/races/orc.lua:f9a4af76ecaec8e080913a34f0466177
[14] = /loaded-addons/orcs/tome-orcs/data/birth/races/whitehooves.lua:362238410cc16c76e9f4ec981b89d60c
[15] = /loaded-addons/orcs/tome-orcs/data/birth/races/yeti.lua:22c1ffb88feed758060fc0d2e4a373eb
[16] = /loaded-addons/orcs/tome-orcs/data/birth/worlds.lua:34d1199e87cfd47576a9b3aeffda412d
[17] = /loaded-addons/orcs/tome-orcs/data/chats/aaa.lua:86aae125e154ff02a41b4dcb4fdda65a
[18] = /loaded-addons/orcs/tome-orcs/data/chats/aaf.lua:c783445d92144540ad03b94f06c590cd
[19] = /loaded-addons/orcs/tome-orcs/data/chats/destructicus-lead.lua:ec15dfac23ee4a313f54d6ac2699964c
[20] = /loaded-addons/orcs/tome-orcs/data/chats/destructicus.lua:946ebd5f59848b276affcf77cf6b9c72
[21] = /loaded-addons/orcs/tome-orcs/data/chats/john-surrender.lua:bf6e36a3c78f4cd74b3c536d937bd2f9
[22] = /loaded-addons/orcs/tome-orcs/data/chats/john-worldmap.lua:dda07d8387fff968e4a44ec997f4f20b
[23] = /loaded-addons/orcs/tome-orcs/data/chats/kaltor-entry.lua:9b96a6cecd210d0324bd0690a0a4f756
[24] = /loaded-addons/orcs/tome-orcs/data/chats/kaltor-shop.lua:8515d97cf3a1f834cf5123f02851549b
[25] = /loaded-addons/orcs/tome-orcs/data/chats/kruk-tinker-shop.lua:00a03028b54996a09e977d2d8c7b9fc8
[26] = /loaded-addons/orcs/tome-orcs/data/chats/metash.lua:f6ab91700d37e7daca33d664a1b73b2f
[27] = /loaded-addons/orcs/tome-orcs/data/chats/phonograph.lua:b6edfa7f348d481263787cdd3ad9bedd
[28] = /loaded-addons/orcs/tome-orcs/data/chats/shertul-priest.lua:b7475a2e93b7119f750928d26dbce13b
[29] = /loaded-addons/orcs/tome-orcs/data/chats/weissi-machine.lua:9f560f1f0a9f328e8e74425a79188443
[30] = /loaded-addons/orcs/tome-orcs/data/damage_types.lua:746e264807329888882b9811ec89ec9c
[31] = /loaded-addons/orcs/tome-orcs/data/factions.lua:3be0d14b193255f69a7d7151f39d0e0c
[32] = /loaded-addons/orcs/tome-orcs/data/general/encounters/fareast-npcs.lua:7773866dc3405a696b75b9b92538e588
[33] = /loaded-addons/orcs/tome-orcs/data/general/encounters/fareast.lua:8debadc1fc89d28b3d36cae421836d02
[34] = /loaded-addons/orcs/tome-orcs/data/general/events/AAA.lua:0f70f16be6ee6ac3a64544fc8d645e9d
[35] = /loaded-addons/orcs/tome-orcs/data/general/events/campfire.lua:7033d818b980627bfd957970360b59a8
[36] = /loaded-addons/orcs/tome-orcs/data/general/events/celestial-well.lua:1e9c30c34ffe2fb49d7c19177398dba8
[37] = /loaded-addons/orcs/tome-orcs/data/general/events/drills.lua:c10dd6c71a8528f32bf25c9b063d5304
[38] = /loaded-addons/orcs/tome-orcs/data/general/events/herbs.lua:5c4cc7b704cb31a5354c832907b90080
[39] = /loaded-addons/orcs/tome-orcs/data/general/events/merchant-stall.lua:5973ee062a99a57ee6ba494f0e75a1f9
[40] = /loaded-addons/orcs/tome-orcs/data/general/events/sewer-alligator-nest.lua:83218caa6110b508a303a16c43f9dfa9
[41] = /loaded-addons/orcs/tome-orcs/data/general/grids/manacave.lua:2e84acd048068494d4b60b35a15ac10c
[42] = /loaded-addons/orcs/tome-orcs/data/general/grids/mechstone.lua:7cd9a2bb7efb49d31e1872857562a918
[43] = /loaded-addons/orcs/tome-orcs/data/general/grids/mechwall.lua:95969bc8de0427e25225432d3ebee82a
[44] = /loaded-addons/orcs/tome-orcs/data/general/grids/primal_trunk.lua:ddb08de6a37b35a1f61807a9522c7a6b
[45] = /loaded-addons/orcs/tome-orcs/data/general/grids/psicave.lua:8526f858a48977de487ddc8276c67f31
[46] = /loaded-addons/orcs/tome-orcs/data/general/grids/slumbering_cave.lua:295c2b7c533b8269070807d9b853e6da
[47] = /loaded-addons/orcs/tome-orcs/data/general/grids/snow_mountains.lua:441768c48d6c0272613e282236255e6f
[48] = /loaded-addons/orcs/tome-orcs/data/general/npcs/alligator.lua:0031443f423c0cd11bdc67053ea24260
[49] = /loaded-addons/orcs/tome-orcs/data/general/npcs/domestic-yeti.lua:6c52bd5561b958048e0fb20f5dfcc5c4
[50] = /loaded-addons/orcs/tome-orcs/data/general/npcs/hethugoroth.lua:e5aca0bad442ffb3103b44e11723bc2a
[51] = /loaded-addons/orcs/tome-orcs/data/general/npcs/horror.lua:b18a670a0b3a2e413a60a81b6ed2246c
[52] = /loaded-addons/orcs/tome-orcs/data/general/npcs/ritch-extended.lua:c9ec055b6573039264a60ef5251f6d24
[53] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-drone.lua:f0d5683caeff4b1efe7c9b7c3771849a
[54] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-arcane.lua:3023cadd6b061680d68d290361517d78
[55] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-gunner.lua:2ca9b3ef724edf1dbe5710ccda7b4f10
[56] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-warrior.lua:72e18591616598828127892d7393e617
[57] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-spiders.lua:5ea61e012d63e0e01a9716584895e2dc
[58] = /loaded-addons/orcs/tome-orcs/data/general/npcs/sunwall-mage.lua:c86f6077e2a86849990fca8673de16a7
[59] = /loaded-addons/orcs/tome-orcs/data/general/npcs/sunwall-warrior.lua:1ea2b12aa9bbf0b6ceba49f5993a4a4b
[60] = /loaded-addons/orcs/tome-orcs/data/general/npcs/titan.lua:e695c05a48ad915b70c11847af207bdf
[61] = /loaded-addons/orcs/tome-orcs/data/general/npcs/troll-pirates.lua:a10c7adcbb824879fec503122b8b3eab
[62] = /loaded-addons/orcs/tome-orcs/data/general/npcs/undead-drake.lua:9eb4cb97c809fb7baacbf18e6eec1ac2
[63] = /loaded-addons/orcs/tome-orcs/data/general/npcs/whitehooves.lua:cb8f2cf255c9ede13a78b7fd669a1745
[64] = /loaded-addons/orcs/tome-orcs/data/general/npcs/yeti.lua:9568965f504a90afca91fc06fd2315cc
[65] = /loaded-addons/orcs/tome-orcs/data/general/objects/boss-artifacts.lua:7d2a364e30fb3e07ea1104f266dbb18c
[66] = /loaded-addons/orcs/tome-orcs/data/general/objects/egos/steamgun.lua:a451a037bba6ad63dd787506d1587369
[67] = /loaded-addons/orcs/tome-orcs/data/general/objects/egos/steamsaw.lua:231e8ed1db4ccf23e894bfdd8e1a5831
[68] = /loaded-addons/orcs/tome-orcs/data/general/objects/generic.lua:765d6173dd16b77096b14a0d25e1ee6f
[69] = /loaded-addons/orcs/tome-orcs/data/general/objects/inscriptions.lua:dabb5616b62730f573c11a9d2980e496
[70] = /loaded-addons/orcs/tome-orcs/data/general/objects/leather-hats.lua:1188a5ffb355d546bba8a197f60307de
[71] = /loaded-addons/orcs/tome-orcs/data/general/objects/lore.lua:22e1b6cdd114b14e16cde612188816d5
[72] = /loaded-addons/orcs/tome-orcs/data/general/objects/objects.lua:3dc2992d57e82724c7ad5c1b3dca31f0
[73] = /loaded-addons/orcs/tome-orcs/data/general/objects/quest-artifacts.lua:0531144150ffcf9b9057a183e6b107d8
[74] = /loaded-addons/orcs/tome-orcs/data/general/objects/random-artifacts/steamsaw.lua:ebd290fbcdb27c65ec4d5795bfb4b81f
[75] = /loaded-addons/orcs/tome-orcs/data/general/objects/schematics.lua:df8ec0e4b5bb6857caffb5fca5b5966d
[76] = /loaded-addons/orcs/tome-orcs/data/general/objects/special-misc.lua:42112c887defeb0449e98a4b471e7f8a
[77] = /loaded-addons/orcs/tome-orcs/data/general/objects/steamgun.lua:d0d160067272d389208e147ae53ae042
[78] = /loaded-addons/orcs/tome-orcs/data/general/objects/steamsaw.lua:ec07a05df1731be8dc33f2a09e0a8312
[79] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinker.lua:6c7557c97622be473b5d28dde11a131c
[80] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/chemistry.lua:d23f4957c29e0bf53abc52676dd70579
[81] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/electricity.lua:190e805fd9ff3859826b6c3b298c9779
[82] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/explosive.lua:ef85d3197a0ec927f25788f9e770301d
[83] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/mechanical.lua:9a3dadf957eb635fcff99b686f932d2b
[84] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/smith.lua:14c98d035247877da9bb329c4605c0cc
[85] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/therapeutics.lua:a4fb07fbed8a8595329cf93e081bd435
[86] = /loaded-addons/orcs/tome-orcs/data/general/objects/world-artifacts.lua:9a99decef016785dab1c4a8314ed3215
[87] = /loaded-addons/orcs/tome-orcs/data/general/stores/orcs.lua:ec846f681d25ae10fdb028e83a8f2c29
[88] = /loaded-addons/orcs/tome-orcs/data/general/traps/ritch.lua:232e99576bd75f83bd49bd2fd6f0df6c
[89] = /loaded-addons/orcs/tome-orcs/data/ingredients.lua:b2bd79b9b736f7ccb5ae0c90ae44e564
[90] = /loaded-addons/orcs/tome-orcs/data/lore/destructicus.lua:c56d2148234e63acbbda5252ef9074a0
[91] = /loaded-addons/orcs/tome-orcs/data/lore/dominion-port.lua:35070a9048e1294fecbe52fd0b7f44e7
[92] = /loaded-addons/orcs/tome-orcs/data/lore/emporium.lua:e15ae7428231610edadc85ea3b546fe3
[93] = /loaded-addons/orcs/tome-orcs/data/lore/gem.lua:d32553f7392f5a1bf8aa602494c5716d
[94] = /loaded-addons/orcs/tome-orcs/data/lore/internment-camp.lua:72fb2fa85ccd3999d968808928f4bb2c
[95] = /loaded-addons/orcs/tome-orcs/data/lore/krimbul.lua:765321adc9eda008041d2ab8b2fb3704
[96] = /loaded-addons/orcs/tome-orcs/data/lore/lore.lua:b89f790616d40e80318d1bc367864ad3
[97] = /loaded-addons/orcs/tome-orcs/data/lore/misc.lua:72f9a88ff1669993b81aa457d6cb27c4
[98] = /loaded-addons/orcs/tome-orcs/data/lore/orcs.lua:8d25c38ecd5954e744eb7bb254471ee5
[99] = /loaded-addons/orcs/tome-orcs/data/lore/palace-fumes.lua:cac82503648341c00751dec51d19aca6
[100] = /loaded-addons/orcs/tome-orcs/data/lore/pocket-time.lua:a24a3325dd107a311669c9c671adea5a
[101] = /loaded-addons/orcs/tome-orcs/data/lore/primal-forest.lua:2e4d4dc3338bb4da329abe877cf98f5e
[102] = /loaded-addons/orcs/tome-orcs/data/lore/quarry.lua:cfb8774eb81bc152ce32fc057511b519
[103] = /loaded-addons/orcs/tome-orcs/data/lore/slumbering-caves.lua:9213a95482028beee8bdef3bfa0dc514
[104] = /loaded-addons/orcs/tome-orcs/data/lore/sunwall.lua:24c30634aad7e04c4b8900562e538733
[105] = /loaded-addons/orcs/tome-orcs/data/lore/weissi.lua:cab3399acf8a08ec3c94b435960f8b02
[106] = /loaded-addons/orcs/tome-orcs/data/lore/yeti.lua:bda67cd39cb7f6417cc218784ad50b54
[107] = /loaded-addons/orcs/tome-orcs/data/maps/towns/kruk.lua:43650eae54d4f42faa2bddc96719cc90
[108] = /loaded-addons/orcs/tome-orcs/data/maps/zones/dominion-port.lua:997529e859630143e4171d4cb0b2464f
[109] = /loaded-addons/orcs/tome-orcs/data/maps/zones/internment-camp.lua:7d341be1d10d94857f0c41b98b54174e
[110] = /loaded-addons/orcs/tome-orcs/data/maps/zones/worldmap.lua:97bff68df1b61b81bfbbd1eb3689d27a
[111] = /loaded-addons/orcs/tome-orcs/data/quests/amakthel.lua:7fa4429b8de9a71311c839dc239b28d4
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[403] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/debug/DebugMain.lua:db1a7870f50d7d53bc4163a505edb737
[MODULE LOADER] addon 	orcs	 MD5	b4169368e63aeeb7dd9ebdec5996a5d6	computed in 	1015	nil
Binding addon	Forbidden Cults DLC - boot menu	/addons/cults.teaac	boot-cults-1.0.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\cults.teaac
[USERCHAT] channel talk	Moasseman	tome	Unique > Elite
[1] = /loaded-addons/cults/boot-cults/hooks/load.lua:79b09b8df417b1571cf4844961cff19b
[2] = /loaded-addons/cults/boot-cults/init.lua:990b98f8eb197e6e1f672437f66c440b
[3] = /loaded-addons/cults/boot-screen/init.lua:fcb2848c1317a82fc1a00a4e660280e9
[4] = /loaded-addons/cults/tome-cults/data/achievements/all.lua:375e51803de2f5b3f07767eb459e7a89
[5] = /loaded-addons/cults/tome-cults/data/ai/grung.lua:8e42fbd586f75a018623c2f6086aa043
[6] = /loaded-addons/cults/tome-cults/data/birth/demented.lua:af61ffeed0b5b96f2f1742479feafdef
[7] = /loaded-addons/cults/tome-cults/data/birth/drem.lua:05355c64191b43af911888fa80f02b94
[8] = /loaded-addons/cults/tome-cults/data/birth/krog.lua:2abbf42f566e12d0ac5911ad396f72eb
[9] = /loaded-addons/cults/tome-cults/data/birth/misc.lua:bf341a73daf50ed9b77ce40a046cfa64
[10] = /loaded-addons/cults/tome-cults/data/birth/wilder.lua:62028eefa2234294569a506bbf6c9322
[11] = /loaded-addons/cults/tome-cults/data/chats/fanged-collar.lua:eb7d1c77eeb261316a643a4d93e00864
[12] = /loaded-addons/cults/tome-cults/data/chats/godfeaster-malyu-escaped.lua:4cd93747fee602da66230098d58c1193
[13] = /loaded-addons/cults/tome-cults/data/chats/godfeaster-malyu.lua:1e8629c30613a9ee73d57aeed4ea9e10
[14] = /loaded-addons/cults/tome-cults/data/chats/space-dwarf-trinket.lua:c95e8fd59a069e2c536664ece4848acd
[15] = /loaded-addons/cults/tome-cults/data/damage_types.lua:e601e1f282b70d8f43ab23a2962c1a2c
[16] = /loaded-addons/cults/tome-cults/data/factions.lua:f527816f1ab0c92da0c95cb3383d91a9
[17] = /loaded-addons/cults/tome-cults/data/general/encounters/maj-eyal.lua:1d534c2975475811c5326fd4ee9dcda4
[18] = /loaded-addons/cults/tome-cults/data/general/encounters/var-eyal.lua:5e94b9f90082286585164ee296be1451
[19] = /loaded-addons/cults/tome-cults/data/general/events/digestive-sack.lua:85f6d6d0c0c8b7a96e2e037f90cd9b56
[20] = /loaded-addons/cults/tome-cults/data/general/events/font-knowledge.lua:a504ea81a2196bf2b8a5549d1c75a7de
[21] = /loaded-addons/cults/tome-cults/data/general/events/glyphs-sequence.lua:775dc6c43366fa719220da7fe137e2d0
[22] = /loaded-addons/cults/tome-cults/data/general/events/scourged-pits.lua:85ea2aeb9205179f87867690d4c993b2
[23] = /loaded-addons/cults/tome-cults/data/general/events/space-dwarf-ship.lua:1096a02be8fe9eb0e25e27f5ab683c3f
[24] = /loaded-addons/cults/tome-cults/data/general/events/tentacle-tree.lua:450ab61d4b9869f1c4abbe38a947cfd1
[25] = /loaded-addons/cults/tome-cults/data/general/grids/fonts.lua:fb6d5b294908d84777f03e6f3887cec3
[26] = /loaded-addons/cults/tome-cults/data/general/grids/fortress-ancient.lua:8cb03e8a59ad3ced84a2abfcd16a4c9b
[27] = /loaded-addons/cults/tome-cults/data/general/grids/fortress-multiverse.lua:dd01ca86c00460660de7c1cc19560bc6
[28] = /loaded-addons/cults/tome-cults/data/general/grids/godfeaster.lua:4bcdf441693c6e49fb9ff64538ffc732
[29] = /loaded-addons/cults/tome-cults/data/general/grids/maggot.lua:58e2ff72d4736c5a61bb0798f8450163
[30] = /loaded-addons/cults/tome-cults/data/general/grids/scourge.lua:a46a0408efb49583867ce0286f8cb0f1
[31] = /loaded-addons/cults/tome-cults/data/general/grids/slimy_godfeaster.lua:01124662f166f2a455f7a2d17eeef840
[32] = /loaded-addons/cults/tome-cults/data/general/grids/spacedwarf-creep.lua:d9ede71f6da731d0b20050967554a298
[33] = /loaded-addons/cults/tome-cults/data/general/grids/spacedwarf.lua:dd78eb661ea8fd03ecc1e2a35a8dcdb3
[34] = /loaded-addons/cults/tome-cults/data/general/grids/special-cave.lua:3057531fa4d086016795b592fc56c02c
[35] = /loaded-addons/cults/tome-cults/data/general/grids/tentacle-tree.lua:6b69f5c99ca9b432c009e505c961a0a0
[36] = /loaded-addons/cults/tome-cults/data/general/npcs/blobs.lua:8970c69280d39a441496a35ea8afc0a9
[37] = /loaded-addons/cults/tome-cults/data/general/npcs/corrupted_blobs.lua:177a1dc98d57a6435a114161ada84093
[38] = /loaded-addons/cults/tome-cults/data/general/npcs/horror-special-test.lua:201dee961e47962b02b20be0cf1e6bb7
[39] = /loaded-addons/cults/tome-cults/data/general/npcs/horror-special.lua:cf1089b53e231346a314370f7d080d2d
[40] = /loaded-addons/cults/tome-cults/data/general/npcs/horror.lua:bab670c466f8f64d63e97cb5408e2474
[41] = /loaded-addons/cults/tome-cults/data/general/npcs/humanoid_random_boss.lua:41fb3330b182222c8f6574475e7a4604
[42] = /loaded-addons/cults/tome-cults/data/general/npcs/scourge-drake.lua:be525481063b5dad7c4c768693bd7294
[43] = /loaded-addons/cults/tome-cults/data/general/npcs/tentacle-tree.lua:3a6f2ff8b4666bf6afe434b09312c5b8
[44] = /loaded-addons/cults/tome-cults/data/general/objects/forbidden-tomes-base.lua:5884538fa31f76489e3f77d2b49be5ea
[45] = /loaded-addons/cults/tome-cults/data/general/objects/lore/eyal.lua:1b748ca0504e97c6627a8c276f0cc02f
[46] = /loaded-addons/cults/tome-cults/data/general/objects/special-misc.lua:76e49df425f23d4f56c2216e1f5fc74b
[47] = /loaded-addons/cults/tome-cults/data/general/objects/world-artifacts.lua:8238d1d44c879106b1fb1acb62189074
[48] = /loaded-addons/cults/tome-cults/data/general/stores/addons.lua:1eba2051263b473fb89b96e5944f0014
[49] = /loaded-addons/cults/tome-cults/data/general/stores/cults.lua:5669268217d51f2be36dccb9903bb180
[50] = /loaded-addons/cults/tome-cults/data/general/zones-alters/dreadfell.lua:dc3b77be57f1b39959fe5e1bbd5decf6
[51] = /loaded-addons/cults/tome-cults/data/general/zones-alters/elvala.lua:b9217c5a307da2122f28f42ba75edbab
[52] = /loaded-addons/cults/tome-cults/data/general/zones-alters/zigur.lua:7eafc81cfd7c05243582f3016474854f
[53] = /loaded-addons/cults/tome-cults/data/glyph_sequences/cults.lua:8532f8fb848f21c133290fce81c33ca3
[54] = /loaded-addons/cults/tome-cults/data/glyph_sequences/orcs.lua:7431a6c53dfc6f8bcbcfc71a8bcefac7
[55] = /loaded-addons/cults/tome-cults/data/lore/dremwarves.lua:6cea70dc28e4d0149b71c5e41bcba0a0
[56] = /loaded-addons/cults/tome-cults/data/lore/fay-willows.lua:5afcb615c16c59570135ec637b3d756a
[57] = /loaded-addons/cults/tome-cults/data/lore/kroshkkur.lua:1d95992973c3c5482f04043242179870
[58] = /loaded-addons/cults/tome-cults/data/lore/misc.lua:e6e02f3f34b31e0225ff897e3e78117d
[59] = /loaded-addons/cults/tome-cults/data/lore/zones.lua:3f232470f25cca3b0a9fd759e97ac487
[60] = /loaded-addons/cults/tome-cults/data/quests/grung.lua:eb596c272dde45799f9fc94909757342
[61] = /loaded-addons/cults/tome-cults/data/quests/illusory-castle.lua:87df69148415f634fa1fb36b24a6175b
[62] = /loaded-addons/cults/tome-cults/data/quests/krogs-rescue.lua:4375cef134da7bc6b6452c815fd23ed4
[63] = /loaded-addons/cults/tome-cults/data/quests/start-cults.lua:c5fe898e2e5c9e94d901222766e33849
[64] = /loaded-addons/cults/tome-cults/data/resolvers.lua:13c7427309d1e238b7289f230e73f0f1
[65] = /loaded-addons/cults/tome-cults/data/talents.lua:4d621e8e6fd2eee9d7020ab7b9a24a3f
[66] = /loaded-addons/cults/tome-cults/data/talents/demented/beyond-sanity.lua:f3404560ed51a181139f2ff651f36a90
[67] = /loaded-addons/cults/tome-cults/data/talents/demented/calamity.lua:a71983d517b995c26054d1c622a7d19f
[68] = /loaded-addons/cults/tome-cults/data/talents/demented/chronophage.lua:b4106b725c4dffc26f01c31c2c12d9b8
[69] = /loaded-addons/cults/tome-cults/data/talents/demented/controlled-horrors.lua:f5647f3d8183d95e306e543972397176
[70] = /loaded-addons/cults/tome-cults/data/talents/demented/demented.lua:149edb3de70a20d9ce6869691da3eaa9
[71] = /loaded-addons/cults/tome-cults/data/talents/demented/disfigured-face.lua:40f236dc6b7b4246e11fb8b3d259ef4f
[72] = /loaded-addons/cults/tome-cults/data/talents/demented/doom.lua:2cec0e22f4973fa4ed9812d186f30d6b
[73] = /loaded-addons/cults/tome-cults/data/talents/demented/entropy.lua:76335fc186f0bdde3dc02b956479a78c
[74] = /loaded-addons/cults/tome-cults/data/talents/demented/friend-of-the-worm.lua:fb944979153fcb1a3f3988b518e11dac
[75] = /loaded-addons/cults/tome-cults/data/talents/demented/horrific-body.lua:0c1f8c62a5c9baa94617beb86032be29
[76] = /loaded-addons/cults/tome-cults/data/talents/demented/madness.lua:1a6ff6a2c055156fe98d36de76c0691d
[77] = /loaded-addons/cults/tome-cults/data/talents/demented/nether.lua:b071287e2c1ff5898818177fbcd70d7f
[78] = /loaded-addons/cults/tome-cults/data/talents/demented/oblivion.lua:98df3a35152216e47b8469996d8dcb9b
[79] = /loaded-addons/cults/tome-cults/data/talents/demented/path-of-horror.lua:4c85049edf4e2e515d1682183538fef6
[80] = /loaded-addons/cults/tome-cults/data/talents/demented/rift.lua:5e52840a357f8cdfcacfeb8ffd637a67
[81] = /loaded-addons/cults/tome-cults/data/talents/demented/scourge-drake.lua:1b1d88546fbbc616b898e90273b455e1
[82] = /loaded-addons/cults/tome-cults/data/talents/demented/slow-death.lua:7364fa58479ab3790eab2f02ae2a5518
[83] = /loaded-addons/cults/tome-cults/data/talents/demented/tentacles.lua:b28ab089ccd8ee8a12aadb9b88cd9320
[84] = /loaded-addons/cults/tome-cults/data/talents/demented/timethief.lua:5f3fa71b39dd19c5f99bca5e1bede705
[85] = /loaded-addons/cults/tome-cults/data/talents/demented/void.lua:1c108e763a1895f170e2b1c3070b062e
[86] = /loaded-addons/cults/tome-cults/data/talents/demented/writhing-body.lua:fe4a573fc8ed170ddd717ef44a4a844b
[87] = /loaded-addons/cults/tome-cults/data/talents/misc/misc.lua:fa243fe56a93cde73fe4dc1d964857f6
[88] = /loaded-addons/cults/tome-cults/data/talents/misc/races.lua:bbe2fee2100d1cdf9d310f10ed503cbc
[89] = /loaded-addons/cults/tome-cults/data/talents/spell/necro.lua:8c97f2e215fa01c8e25b6967898d17ff
[90] = /loaded-addons/cults/tome-cults/data/timed_effects.lua:ce38c9d8fe256d118d00e1714338cff4
[91] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/events.lua:b9ca12967f22762d1de8d7dddec8876e
[92] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/grids.lua:ed043ff6c3d4fa895a7bca8a370740c9
[93] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/npcs.lua:e36ef692aeaaeaf4338c2c61942939c3
[94] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/objects.lua:ad23081966dc5884a473a9292bd798af
[95] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/traps.lua:4b6fc80d653c61427607eb0c15dc9a45
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[97] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/grids.lua:894548be0403043c933b74f697a6db50
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[99] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/objects.lua:bd39e4949313456f458ac058befb3a93
[100] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/traps.lua:3efe32ab5c1b22aa3f172b4bf53da397
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[113] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/events.lua:4f2bb5d800eb979e147497370cb2ea95
[114] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/generatorActor.lua:e32844518b248e40264110bb5f116bcd
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[120] = /loaded-addons/cults/tome-cults/data/zones/ft-home/grids.lua:ce093810d02199f721f8f09c0b60f7b9
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[186] = /loaded-addons/cults/tome-cults/hooks/bonestaff.lua:25e173bf6a07a89f048aee07b93e3e68
[187] = /loaded-addons/cults/tome-cults/hooks/load.lua:4020ebc4f40bfc13f0848a6c228ec38f
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[196] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/grung_civil_war_flash.lua:5d74437914742609e880c34bce7f9393
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[236] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-wyrmic_scourge.lua:a8d3ed577a5bf0079b8db55a0f6c9e85
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[240] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/FangedCollarDeath.lua:dc2f37d395f47ed06b7d44a29155b188
[241] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/FontSacrifice.lua:ab13203c29ded14cac5ce23c1971b2fa
[242] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/ForbiddenTome.lua:359615f8e3fd8913062fc6304162a1f1
[243] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/RingOfTheHunter.lua:9d194861509c7615c967c81b12b49c2a
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[MODULE LOADER] addon 	cults	 MD5	2b62334394256a75998d8ab059ce32fe	computed in 	515	nil
Binding addon	Ashes of Urh'Rok DLC - boot menu	/addons/ashes-urhrok.teaac	boot-ashes-urhrok-1.0.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\ashes-urhrok.teaac
[1] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/hooks/load.lua:295af9db1cab81506a1ce75343bc7011
[2] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/init.lua:e0f50cf522681565a58ee9118042d965
[3] = /loaded-addons/ashes-urhrok/boot-screen/init.lua:789d27333adafdc76642cf53da097133
[4] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/achievements/all.lua:0b0d21f441ec8728b6418a9f769e496a
[5] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/corrupted.lua:230ce62b0419973a2acc940b94bb8709
[6] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/doomelf.lua:7f45174f9ae45816a0ccc31841362baa
[7] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/races_cosmetic.lua:1b6d8aca932d0771fca35fb1813c400c
[8] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/demon-statue.lua:7b4d1035e5e3d0a09fd9aefa0df4926a
[9] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/fire-haven.lua:30ad2e4fe0501b67e31e25c093f1dd7d
[10] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/demon_statues.lua:05bf541acd27edcb990414332dcdc087
[11] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/malrok_walls.lua:05ed26e31a7210f1fbdd8cac02fdcadc
[12] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/aquatic-demon.lua:8b50638157ac0db34846d840effbc2b3
[13] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/major-demon.lua:53e617ebcb667bd61d79ddf26fe047ca
[14] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/objects/world-artifacts.lua:09631a04bdfc59e7b57f1b95ebf8c88d
[15] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/lore/demon.lua:35876c6f9f7be932f302d78297421342
[16] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/anteroom-agony-start.lua:27e98fe8c854e14f62c3097a28927d86
[17] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/searing-halls-start.lua:5e5061b7322f6d971d00ac5acaf7d300
[18] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/re-abducted.lua:30c27ae4283aa8ec686159257b2018bf
[19] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/start-ashes.lua:683f77d05cee5593e3f7039bcafaa55e
[20] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/black-magic.lua:9443419001527c9ce7148924b3afa2f1
[21] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/brutality.lua:7b80a98f2fdf2022ba9ac8de32e7907b
[22] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/corruptions.lua:d1abbf87fffc530cac58925abd70c288
[23] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demon-seeds.lua:b4b089b44164d1f039c94c12d5d5849e
[24] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-pact.lua:014e1298ac97efa0341b687fcad576c1
[25] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-strength.lua:0ce29fe24ee6773e771bc5cd3cac66b5
[26] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-covenant.lua:d2b526fd412e5a1e5220fa9a2e14840b
[27] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-shield.lua:38f08ecae787de6d02aa19c37a186044
[28] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/fearfire.lua:c048ced069a0b2d7f6fbd47676aa8e1a
[29] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/heart-of-fire.lua:2aa32c464a52714121ac15f97cc1981f
[30] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/infernal-combat.lua:2436f710712bc2e43f4b25ac0280d477
[31] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/npcs.lua:c9cbdd962baff19b906c3a9f3cf5e3c2
[32] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/oppression.lua:3fef5501607877e32317f7fed2d0a6e3
[33] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/spellblaze.lua:74046c68cb189c5a077c568e25f2b668
[34] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/torture.lua:d3cfdcbfb6ce0d313fea095f76db9e9c
[35] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/wrath.lua:25806a5e843c4efd7b20e042c4f5875e
[36] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/misc/races.lua:5bfba91ff6f37dda6fbd5d6e5db7188c
[37] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/timed_effects.lua:d387ac0272ce4ebf839aa3ead7d20668
[38] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/events.lua:ebec97a24d04e277dfa7a8d0041ccaf4
[39] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/generatorMap.lua:b27ff7733015d88279d927762436594c
[40] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/grids.lua:b701ffa9cf8caee6ddd1595507aa7f9a
[41] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/npcs.lua:29d2e6b04b5bd3ae15dcb1fb92781717
[42] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/objects.lua:d8d56420ef7b094074a5d1a508a5a0a1
[43] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/traps.lua:bb636911d6608bc88d53ff29f9776a13
[44] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/zone.lua:5bed29a9cf8863bcf9768805cb3644cc
[45] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/events.lua:50e1b1f30d5185fba5a1ba0aedc11194
[46] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/generatorMap.lua:d1d0b63f0b07056486bcbdab9d7beb98
[47] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/grids.lua:2588550a12a1dcbd9fb613fb26b12105
[48] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/npcs.lua:f5c03565d5f9fba69798d6effe853c65
[49] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/objects.lua:20c52901c3a3928379c5308c4e99621e
[50] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/traps.lua:bb636911d6608bc88d53ff29f9776a13
[51] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/zone.lua:e48d20fcc3406765c32d9accb8dcf713
[52] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/hooks/load.lua:52a346c4e6a6134a028b3ec66be511bc
[53] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/init.lua:e9348d79678ec4c23dce683786bf0e2b
[54] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/chats/ashes-urhrok-walrog-pop.lua:a881925c5f0bee479d879775a1c50b37
[55] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/blood_shield.lua:9dd4e01d2f9ede2b20a0a181c05615be
[56] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/corrosive_slashes.lua:869c685d57ae8c39ee8588385afc45a5
[57] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/demonic_madness.lua:9fc35e4537cd5a4e9fd99a7e28016fce
[58] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/destroyer.lua:b185ef50ebc2c6801e4a6fe815b6b1d8
[59] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/detonating_charge.lua:d4e0c906f73fc0a01ba8536dd83d1578
[60] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/doom_tendrils.lua:fdd19cd3a6e4c138381d399380e101cb
[61] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fiery_portal_link.lua:09a2b03d15729e556b0d8fba62cc09cb
[62] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fire_blast.lua:5ad71a5c78324470db33ac768b7be6f0
[63] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/flame_leash.lua:277652d57213e41352f09861bdd1ffbd
[64] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/link_of_pain.lua:1800e17fdf6dd3d08635d784e9a95f70
[65] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/obliterating_smash.lua:b21e74c8842cc79289403f5d7a0b8ee6
[66] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/tale_of_destruction.lua:e864daf5e2e7a1bfa3860aae1bac6fb2
[67] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/black_artifacts.lua:ae8d1e24c5d59277ea4fcf2e6706e02f
[68] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/greyscale.lua:d17a903db8108003bf74b94cd0fd2775
[69] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/osmosis_shield.lua:31914b5c2be7aadbada2dea19e2de362
[70] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/intro-ashes-urhrok.lua:04249f697003378406106abc85e0ac4f
[71] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-corrupter_demonologist.lua:854ee41528c251be80c1164efd44b5d7
[72] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_doomhorns.lua:f697db1e3a04b7b0e8ff697306a2c3b9
[73] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_red_skin.lua:3ba3ecf3daba9d50d427bbee753f323c
[74] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-race_doomelf.lua:21402dd43ca43a134fdeb5b5f82f6b68
[75] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/mod/class/DemonologistsDLC.lua:fb7eb3d826376ff8ecd616edd8f30da2
[76] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Actor.lua:70ccd09701a9205675acf1342089a4fc
[77] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Game.lua:d94b75bbf2539f5c643526d8363dd01e
[78] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Player.lua:b46e9f217d273a4fe4718846a3121694
[79] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/interface/Combat.lua:98023ffbd14be642542516f2e2442ff5
[80] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/dialogs/Birther.lua:e106f9c1dd4de4ecddb9bc331334db38
[MODULE LOADER] addon 	ashes-urhrok	 MD5	f539ffe30b38b5bcb494bff000678bf3	computed in 	190	nil
Post-processing hooks.
[MODULE] All hashes validation: 	nil	invalid addon hash (boot-orcs-1.0.0)
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[PROFILE THREAD] batching CSETs
table: 0x0a2ccb38	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0a2ccee8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0a2ccf78	normal
[ActorResource] Defined Resource:	power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
table: 0x0a2ccb38	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
[ENGINE] Switching to turn based
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[ONLINE PROFILE] current character 	Main Menu
[Discord] updating state: "Main Menu" / "Thinking about which character to die with!" / default / --
Loading savefile 	/save/player/
Creating WebView with url	https://te4.org/tooltip-ingame?steam=0&vM=1&vm=6&vp=0&_te4ah=46842956-41f7-442e-843e-77969d80ac73&_te4ad=144655&_te4
table: 0x0a2cd098	normal
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	2
[WEBCORE] Browser count 1
[Zone:newLevel]	dungeon	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 55 (60x60)
loaded room generator	random_room	function: 0x10117478
[RoomsLoader:init] loaded room:	random_room	function: 0x10117478
[roomGen] room generator	function: 0x10117478	is making a room
loaded room	small_cross	9	9
[roomGen] generated room	small_cross
placed room	small_cross	at	2	4	with center	6	8
[roomGen] room generator	function: 0x10117478	is making a room
loaded room	double_y	11	7
[roomGen] generated room	double_y
placed room	double_y	at	4	32	with center	9	35
[roomGen] room generator	function: 0x10117478	is making a room
loaded room	circle_cross	13	9
[roomGen] generated room	circle_cross
placed room	circle_cross	at	27	12	with center	33	16
[roomGen] room generator	function: 0x10117478	is making a room
loaded room generator	simple	function: 0x0fc8add8
[roomGen] generated room	simple12x8
placed room	simple12x8	at	28	22	with center	33	25
[roomGen] room generator	function: 0x10117478	is making a room
loaded room	big_inner_circle	11	11
[roomGen] generated room	big_inner_circle
placed room	big_inner_circle	at	10	22	with center	15	27
[roomGen] room generator	function: 0x10117478	is making a room
[roomGen] generated room	simple7x7
placed room	simple7x7	at	39	11	with center	42	14
[roomGen] room generator	function: 0x10117478	is making a room
[roomGen] generated room	simple12x10
placed room	simple12x10	at	28	3	with center	33	7
[roomGen] room generator	function: 0x10117478	is making a room
loaded room	inner_fort	11	9
[roomGen] generated room	inner_fort
placed room	inner_fort	at	28	36	with center	33	40
[roomGen] room generator	function: 0x10117478	is making a room
loaded room	cells5	6	13
[roomGen] generated room	cells5
placed room	cells5	at	4	12	with center	6	18
[roomGen] room generator	function: 0x10117478	is making a room
loaded room	pilar	10	5
[roomGen] generated room	pilar
placed room	pilar	at	9	38	with center	13	40
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1.png
Loading tile	npc/troll_f.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/canine_w.png
Loading tile	npc/troll_s.png
Loading tile	npc/troll_c.png
Loading tile	npc/troll_mt.png
Loading tile	npc/canine_warg.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall2_7.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall2_12.png
Loading tile	terrain/granite_wall2_3.png
Loading tile	terrain/granite_wall2_5.png
Loading tile	terrain/granite_wall2_13.png
Loading tile	terrain/granite_wall2_17.png
Loading tile	terrain/granite_wall2_4.png
Loading tile	terrain/granite_wall2_2.png
Loading tile	player/humanoid_elf_high_chronomancer_zemekkys.png
table: 0x0a2ccb38	normal
table: 0x0a2ccb38	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#{italic}##ROYAL_BLUE#Retrieving addons to update/download from te4.org...#{normal}#
Creating module	boot-te4-1.6.0.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.6.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = E:\manga\t-engine4-windows-1.6.0-beta4\\game\engines\te4-1.6.0.teae
}
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
[1] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 6
  }
  [long_name] = Ashes of Urh'Rok
  [file] = /addons/ashes-urhrok.teaac
  [name] = tome-ashes-urhrok
  [id_dlc] = 2
}
[2] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 1
  }
  [long_name] = Forbidden Cults
  [file] = /addons/cults.teaac
  [name] = tome-cults
  [id_dlc] = 5
}
[3] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 4
  }
  [long_name] = Embers of Rage
  [file] = /addons/orcs.teaac
  [name] = tome-orcs
  [id_dlc] = 3
}
[tome-ashes-urhrok] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 6
  }
  [long_name] = Ashes of Urh'Rok
  [file] = /addons/ashes-urhrok.teaac
  [name] = tome-ashes-urhrok
  [id_dlc] = 2
}
[tome-cults] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 1
  }
  [long_name] = Forbidden Cults
  [file] = /addons/cults.teaac
  [name] = tome-cults
  [id_dlc] = 5
}
[tome-orcs] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 4
  }
  [long_name] = Embers of Rage
  [file] = /addons/orcs.teaac
  [name] = tome-orcs
  [id_dlc] = 3
}
[ONLINE PROFILE] addon update list returned
[LOG]	#{italic}##ROYAL_BLUE#Addons update finished.#{normal}#
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 1362, 7654 ticks
[PROFILE THREAD] flushing CSETs
[USERCHAT] channel talk	Cathbald	tome	normal < elite < rare < unique < randboss
[USERCHAT] channel talk	FuzzyCuddlyBunny	tome	elite<rare<unique<boss
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4-1.6.0.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.6.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
After fs.reset
[1] = {
  [path] = E:\manga\t-engine4-windows-1.6.0-beta4\\game\engines\te4-1.6.0.teae
}
Listing saves for module	tome
 * save	/tmp/listsaves/tome/save/asha
 * save	/tmp/listsaves/tome/save/asinil
 * save	/tmp/listsaves/tome/save/cait
 * save	/tmp/listsaves/tome/save/dryh
 * save	/tmp/listsaves/tome/save/eerevaenshee
 * save	/tmp/listsaves/tome/save/eleedhe
 * save	/tmp/listsaves/tome/save/fgh
 * save	/tmp/listsaves/tome/save/ithile
 * save	/tmp/listsaves/tome/save/liadir
 * save	/tmp/listsaves/tome/save/ostia
 * save	/tmp/listsaves/tome/save/sorcha
 * save	/tmp/listsaves/tome/save/urkha
 * save	/tmp/listsaves/tome/save/verwar
 * save	/tmp/listsaves/tome/save/zawen
After fs.reset
[1] = {
  [path] = E:\manga\t-engine4-windows-1.6.0-beta4\\game\engines\te4-1.6.0.teae
}
Server latency	6
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
[USERCHAT] channel talk	aoilotr	tome	thank you
[USERCHAT] channel talk	Cathbald	tome	just boss actually, yeah
Loading savefile 	/save/eleedhe/
Creating module	boot-te4-1.6.0.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.6.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
After fs.reset
[1] = {
  [path] = E:\manga\t-engine4-windows-1.6.0-beta4\\game\engines\te4-1.6.0.teae
}
Listing saves for module	tome
 * save	/tmp/listsaves/tome/save/asha
 * save	/tmp/listsaves/tome/save/asinil
 * save	/tmp/listsaves/tome/save/cait
 * save	/tmp/listsaves/tome/save/dryh
 * save	/tmp/listsaves/tome/save/eerevaenshee
 * save	/tmp/listsaves/tome/save/fgh
 * save	/tmp/listsaves/tome/save/ithile
 * save	/tmp/listsaves/tome/save/liadir
 * save	/tmp/listsaves/tome/save/ostia
 * save	/tmp/listsaves/tome/save/sorcha
 * save	/tmp/listsaves/tome/save/urkha
 * save	/tmp/listsaves/tome/save/verwar
 * save	/tmp/listsaves/tome/save/zawen
After fs.reset
[1] = {
  [path] = E:\manga\t-engine4-windows-1.6.0-beta4\\game\engines\te4-1.6.0.teae
}
Creating module	boot-te4-1.6.0.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.6.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
After fs.reset
[1] = {
  [path] = E:\manga\t-engine4-windows-1.6.0-beta4\\game\engines\te4-1.6.0.teae
}
[USERCHAT] channel achievement	gilltots	tome	Exterminator	false	false
Listing saves for module	tome
 * save	/tmp/listsaves/tome/save/asha
 * save	/tmp/listsaves/tome/save/asinil
 * save	/tmp/listsaves/tome/save/cait
 * save	/tmp/listsaves/tome/save/dryh
 * save	/tmp/listsaves/tome/save/eerevaenshee
 * save	/tmp/listsaves/tome/save/fgh
 * save	/tmp/listsaves/tome/save/ithile
 * save	/tmp/listsaves/tome/save/liadir
 * save	/tmp/listsaves/tome/save/ostia
 * save	/tmp/listsaves/tome/save/sorcha
 * save	/tmp/listsaves/tome/save/urkha
 * save	/tmp/listsaves/tome/save/verwar
 * save	/tmp/listsaves/tome/save/zawen
After fs.reset
[1] = {
  [path] = E:\manga\t-engine4-windows-1.6.0-beta4\\game\engines\te4-1.6.0.teae
}
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
[USERCHAT] channel talk	Moasseman	tome	Squishy > all
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.6.0	tome-1.6.0	ostia	false
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 0
Booting T-Engine from: E:\manga\t-engine4-windows-1.6.0-beta4\t-engine.exe
SelfExe gave us app directory of:	E:\manga\t-engine4-windows-1.6.0-beta4\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 10f94058)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 10f95670)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 10f946a8)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Destroying particle thread 3 (waiting for mutex)
Destroying particle thread 3
Destroying particle thread 3 (waiting for thread 10f95998)
Cleaning up particle thread 3
Cleaned up particle thread 3
Destroyed particle thread 3 (0)
Destroying particle thread 4 (waiting for mutex)
Destroying particle thread 4
Destroying particle thread 4 (waiting for thread 10f93d30)
Cleaning up particle thread 4
Cleaned up particle thread 4
Destroyed particle thread 4 (0)
Destroying particle thread 5 (waiting for mutex)
Destroying particle thread 5
Destroying particle thread 5 (waiting for thread 10f94380)
Cleaning up particle thread 5
Cleaned up particle thread 5
Destroyed particle thread 5 (0)
Destroying particle thread 6 (waiting for mutex)
Destroying particle thread 6
Destroying particle thread 6 (waiting for thread 10f949d0)
Cleaning up particle thread 6
Cleaned up particle thread 6
Destroyed particle thread 6 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 5
Creating particles thread 6
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	1.6.0	tome-1.6.0	ostia	false
LuaVM:	LuaJIT 2.0.2	x86
[ENGINE LOADER] available from teae: 	te4-1.6.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=6.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.6.0.teae" , } , } __byname={["te4-1.6.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\pc\\T-Engine\4.0
	E:\manga\t-engine4-windows-1.6.0-beta4\\game\thirdparty
	E:\manga\t-engine4-windows-1.6.0-beta4\\game
[ENGINE LOADER] loading engine:	1	6	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.6.0.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
0==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\
1==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\modules\
2==WRITEPATH==allowed== C:\Users\pc\T-Engine\4.0\
3==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\
4==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\modules\
0==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\
1==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\engines\
2==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\thirdparty\
3==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\
4==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\modules\
5==READPATH==allowed== C:\Users\pc\T-Engine\4.0\
6==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\
7==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\modules\
8==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\engines\te4-1.6.0.teae\
9==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\thirdparty\
10==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta4\game\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	QUICK_SWITCH_WEAPON	table: 0x09ab0db8
setResolution: switching resolution to	1920x1080 Fullscreen	1920	1080	true	nil	(forced)
Setting resolution to 1920x1080 (fullscreen, with borders)
[DO RESIZE] Requested: 1920x1080 (1, 0); zoom 91%
[DO RESIZE] Got: 1920x1080 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[WEBCORE] Browser count 0
[PROFILE] reusing login	Eerevaenshee
[ONLINE PROFILE] forwarding friends to client
[PlayerProfile] eventConnected
[PROFILE] Main thread got authed	Eerevaenshee
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.6.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.0-gfx.team	:: (as dir)	false	:: (as team)	15	
[USERCHAT] channel achievement	Much_King	tome	Level 10	false	false
[USERCHAT] channel achievement	hteaford	tome	Exterminator	false	false
Creating module	tome-1.6.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = E:\manga\t-engine4-windows-1.6.0-beta4\\game\engines\te4-1.6.0.teae
}
[MODULE] booting module version	tome-1.6.0
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-1.6.0-music.team
Mounting additional team file:	/modules/tome-1.6.0-gfx.team
[USERCHAT] channel achievement	Ryzaboy	tome	The Right thing to do	false	true
Loading savefile 	/save//
Loading savefile 	/save/ostia/
 * save	/save/ostia/
Make wait background texture 2 : 0x1084096512 (0, 1083236352)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[PROFILE] push connection disrupted, trying to reconnect	closed
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = cults1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
table: 0x0a2cc818	normal
table: 0x0a2cc8a8	normal
Computing fun facts
true
[MODULE LOADER] module MD5	af42317eaa34a744c0de23f1db43c701	computed in 	822
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Removing addon addon-dev: not allowed by savefile
Binding addon	Possessor Bonus Class	/addons/tome-possessors.teaa	tome-possessors-1.6.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\tome-possessors.teaa
[1] = /loaded-addons/possessors/data/achievements/possessors.lua:6688fee3ce5ab7e9036cb2cf8eb7aba4
[2] = /loaded-addons/possessors/data/birth/psionic.lua:d91b3d9b0da61456b1bfa20a3001e687
[3] = /loaded-addons/possessors/data/talents/psionic/battle-psionics.lua:be7d9e65b823bf4efa0a9eb1f0468a66
[4] = /loaded-addons/possessors/data/talents/psionic/body-snatcher.lua:d22a281d8fbaef16e0268ba72e61e211
[5] = /loaded-addons/possessors/data/talents/psionic/deep-horror.lua:eb836e609831c966e9f822307ddd691e
[6] = /loaded-addons/possessors/data/talents/psionic/possession.lua:cf099f5761b31c6471b664f62de62076
[7] = /loaded-addons/possessors/data/talents/psionic/psionic-menace.lua:fc65fac0f731059b75bb7097f87ff6a3
[8] = /loaded-addons/possessors/data/talents/psionic/psionic.lua:8c9853f30e89560aa8fdf4688a7fc500
[9] = /loaded-addons/possessors/data/talents/psionic/psychic-blows.lua:b112750947e379668fcabcf0ba92b84e
[10] = /loaded-addons/possessors/data/talents/psionic/ravenous-mind.lua:2cee502a39f3f23e98f0944c1cd5ff7e
[11] = /loaded-addons/possessors/data/timed_effects.lua:873e8fb9563be57594b39310a73bcca5
[12] = /loaded-addons/possessors/hooks/load.lua:43eb0a5771369f2a8914f24d478dbd19
[13] = /loaded-addons/possessors/init.lua:043020e1bcf981dde517484264fc7aea
[14] = /loaded-addons/possessors/overload/data/gfx/particles/mind_steal.lua:4e451ae3f8f55672f8fa5290ec6db35c
[15] = /loaded-addons/possessors/overload/data/gfx/particles/psionic_block.lua:c23ab34841759d65a067ed52d06398d0
[16] = /loaded-addons/possessors/overload/data/gfx/particles/psionicbeam.lua:05858e8c17f2e2262074cac8cf895a85
[17] = /loaded-addons/possessors/overload/data/gfx/particles/psionicflash.lua:8c1a7a38fcb241eafaff8ae25ea2aa3d
[18] = /loaded-addons/possessors/overload/data/gfx/particles/psychic_blow.lua:5897e4a7a073f341c74e40a9464719f5
[19] = /loaded-addons/possessors/overload/mod/class/PossessorsDLC.lua:d443469235b13d7486245fd26f40a0db
[20] = /loaded-addons/possessors/overload/mod/dialogs/AssumeForm.lua:2918b225059af9022500bba866427242
[21] = /loaded-addons/possessors/overload/mod/dialogs/AssumeFormSelectTalents.lua:57a79740332ce73c27f3fc1a6472e7ab
[22] = /loaded-addons/possessors/superload/mod/class/Actor.lua:75d72a698e5c0595a4fcdbc12dcf6aac
[MODULE LOADER] addon 	possessors	 MD5	90bd9892ae8b0b0818aa09f9707e57ae	computed in 	227	nil
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.5.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\tome-items-vault.teaa
[1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:eaa6976137532e21c31d2917cfbbe22d
[2] = /loaded-addons/items-vault/hooks/load.lua:2d7167c197ee1d2f1191c8aff5fef54a
[3] = /loaded-addons/items-vault/init.lua:5621250822f5b62c9d9a9a19de1eea25
[4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb-offline.lua:6c432a9cd60f7c6c6aad0a684f9721c9
[5] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:e0d95e18ffa47ea84983777c357c82a9
[6] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:0a6ab0ea93cd271b4e7bcce29dba7c18
[7] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:e962e21d54fbb482c09c6ff7c4eb0c64
[8] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:82e8de4e8ae4fbf63c5eb5bbd036f605
[9] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:8e21d37a4c681b8509983f17705124c7
[10] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVaultOffline.lua:561f13684d158c2d14ba673a980eadc5
[MODULE LOADER] addon 	items-vault	 MD5	7cb123a32e6884832ed5bb6c616c3f3a	computed in 	11	nil
Binding addon	Ashes of Urh'Rok	/addons/ashes-urhrok.teaac	tome-ashes-urhrok-1.5.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\ashes-urhrok.teaac
[1] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/hooks/load.lua:295af9db1cab81506a1ce75343bc7011
[2] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/init.lua:e0f50cf522681565a58ee9118042d965
[3] = /loaded-addons/ashes-urhrok/boot-screen/init.lua:789d27333adafdc76642cf53da097133
[4] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/achievements/all.lua:0b0d21f441ec8728b6418a9f769e496a
[5] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/corrupted.lua:230ce62b0419973a2acc940b94bb8709
[6] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/doomelf.lua:7f45174f9ae45816a0ccc31841362baa
[7] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/races_cosmetic.lua:1b6d8aca932d0771fca35fb1813c400c
[8] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/demon-statue.lua:7b4d1035e5e3d0a09fd9aefa0df4926a
[9] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/fire-haven.lua:30ad2e4fe0501b67e31e25c093f1dd7d
[10] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/demon_statues.lua:05bf541acd27edcb990414332dcdc087
[11] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/malrok_walls.lua:05ed26e31a7210f1fbdd8cac02fdcadc
[12] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/aquatic-demon.lua:8b50638157ac0db34846d840effbc2b3
[13] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/major-demon.lua:53e617ebcb667bd61d79ddf26fe047ca
[14] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/objects/world-artifacts.lua:09631a04bdfc59e7b57f1b95ebf8c88d
[15] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/lore/demon.lua:35876c6f9f7be932f302d78297421342
[16] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/anteroom-agony-start.lua:27e98fe8c854e14f62c3097a28927d86
[17] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/searing-halls-start.lua:5e5061b7322f6d971d00ac5acaf7d300
[18] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/re-abducted.lua:30c27ae4283aa8ec686159257b2018bf
[19] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/start-ashes.lua:683f77d05cee5593e3f7039bcafaa55e
[20] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/black-magic.lua:9443419001527c9ce7148924b3afa2f1
[21] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/brutality.lua:7b80a98f2fdf2022ba9ac8de32e7907b
[22] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/corruptions.lua:d1abbf87fffc530cac58925abd70c288
[23] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demon-seeds.lua:b4b089b44164d1f039c94c12d5d5849e
[24] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-pact.lua:014e1298ac97efa0341b687fcad576c1
[25] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-strength.lua:0ce29fe24ee6773e771bc5cd3cac66b5
[26] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-covenant.lua:d2b526fd412e5a1e5220fa9a2e14840b
[27] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-shield.lua:38f08ecae787de6d02aa19c37a186044
[28] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/fearfire.lua:c048ced069a0b2d7f6fbd47676aa8e1a
[29] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/heart-of-fire.lua:2aa32c464a52714121ac15f97cc1981f
[30] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/infernal-combat.lua:2436f710712bc2e43f4b25ac0280d477
[31] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/npcs.lua:c9cbdd962baff19b906c3a9f3cf5e3c2
[32] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/oppression.lua:3fef5501607877e32317f7fed2d0a6e3
[33] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/spellblaze.lua:74046c68cb189c5a077c568e25f2b668
[34] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/torture.lua:d3cfdcbfb6ce0d313fea095f76db9e9c
[35] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/wrath.lua:25806a5e843c4efd7b20e042c4f5875e
[36] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/misc/races.lua:5bfba91ff6f37dda6fbd5d6e5db7188c
[37] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/timed_effects.lua:d387ac0272ce4ebf839aa3ead7d20668
[38] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/events.lua:ebec97a24d04e277dfa7a8d0041ccaf4
[39] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/generatorMap.lua:b27ff7733015d88279d927762436594c
[40] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/grids.lua:b701ffa9cf8caee6ddd1595507aa7f9a
[41] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/npcs.lua:29d2e6b04b5bd3ae15dcb1fb92781717
[42] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/objects.lua:d8d56420ef7b094074a5d1a508a5a0a1
[43] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/traps.lua:bb636911d6608bc88d53ff29f9776a13
[44] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/zone.lua:5bed29a9cf8863bcf9768805cb3644cc
[45] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/events.lua:50e1b1f30d5185fba5a1ba0aedc11194
[46] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/generatorMap.lua:d1d0b63f0b07056486bcbdab9d7beb98
[47] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/grids.lua:2588550a12a1dcbd9fb613fb26b12105
[48] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/npcs.lua:f5c03565d5f9fba69798d6effe853c65
[49] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/objects.lua:20c52901c3a3928379c5308c4e99621e
[50] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/traps.lua:bb636911d6608bc88d53ff29f9776a13
[51] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/zone.lua:e48d20fcc3406765c32d9accb8dcf713
[52] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/hooks/load.lua:52a346c4e6a6134a028b3ec66be511bc
[53] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/init.lua:e9348d79678ec4c23dce683786bf0e2b
[54] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/chats/ashes-urhrok-walrog-pop.lua:a881925c5f0bee479d879775a1c50b37
[55] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/blood_shield.lua:9dd4e01d2f9ede2b20a0a181c05615be
[56] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/corrosive_slashes.lua:869c685d57ae8c39ee8588385afc45a5
[57] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/demonic_madness.lua:9fc35e4537cd5a4e9fd99a7e28016fce
[58] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/destroyer.lua:b185ef50ebc2c6801e4a6fe815b6b1d8
[59] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/detonating_charge.lua:d4e0c906f73fc0a01ba8536dd83d1578
[60] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/doom_tendrils.lua:fdd19cd3a6e4c138381d399380e101cb
[61] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fiery_portal_link.lua:09a2b03d15729e556b0d8fba62cc09cb
[62] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fire_blast.lua:5ad71a5c78324470db33ac768b7be6f0
[63] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/flame_leash.lua:277652d57213e41352f09861bdd1ffbd
[64] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/link_of_pain.lua:1800e17fdf6dd3d08635d784e9a95f70
[65] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/obliterating_smash.lua:b21e74c8842cc79289403f5d7a0b8ee6
[66] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/tale_of_destruction.lua:e864daf5e2e7a1bfa3860aae1bac6fb2
[67] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/black_artifacts.lua:ae8d1e24c5d59277ea4fcf2e6706e02f
[68] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/greyscale.lua:d17a903db8108003bf74b94cd0fd2775
[69] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/osmosis_shield.lua:31914b5c2be7aadbada2dea19e2de362
[70] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/intro-ashes-urhrok.lua:04249f697003378406106abc85e0ac4f
[71] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-corrupter_demonologist.lua:854ee41528c251be80c1164efd44b5d7
[72] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_doomhorns.lua:f697db1e3a04b7b0e8ff697306a2c3b9
[73] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_red_skin.lua:3ba3ecf3daba9d50d427bbee753f323c
[74] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-race_doomelf.lua:21402dd43ca43a134fdeb5b5f82f6b68
[75] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/mod/class/DemonologistsDLC.lua:fb7eb3d826376ff8ecd616edd8f30da2
[76] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Actor.lua:70ccd09701a9205675acf1342089a4fc
[77] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Game.lua:d94b75bbf2539f5c643526d8363dd01e
[78] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Player.lua:b46e9f217d273a4fe4718846a3121694
[79] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/interface/Combat.lua:98023ffbd14be642542516f2e2442ff5
[80] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/dialogs/Birther.lua:e106f9c1dd4de4ecddb9bc331334db38
[MODULE LOADER] addon 	ashes-urhrok	 MD5	f539ffe30b38b5bcb494bff000678bf3	computed in 	213	nil
Binding addon	Forbidden Cults	/addons/cults.teaac	tome-cults-1.5.9
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\cults.teaac
[1] = /loaded-addons/cults/boot-cults/hooks/load.lua:79b09b8df417b1571cf4844961cff19b
[2] = /loaded-addons/cults/boot-cults/init.lua:990b98f8eb197e6e1f672437f66c440b
[3] = /loaded-addons/cults/boot-screen/init.lua:fcb2848c1317a82fc1a00a4e660280e9
[4] = /loaded-addons/cults/tome-cults/data/achievements/all.lua:375e51803de2f5b3f07767eb459e7a89
[5] = /loaded-addons/cults/tome-cults/data/ai/grung.lua:8e42fbd586f75a018623c2f6086aa043
[6] = /loaded-addons/cults/tome-cults/data/birth/demented.lua:af61ffeed0b5b96f2f1742479feafdef
[7] = /loaded-addons/cults/tome-cults/data/birth/drem.lua:05355c64191b43af911888fa80f02b94
[8] = /loaded-addons/cults/tome-cults/data/birth/krog.lua:2abbf42f566e12d0ac5911ad396f72eb
[9] = /loaded-addons/cults/tome-cults/data/birth/misc.lua:bf341a73daf50ed9b77ce40a046cfa64
[10] = /loaded-addons/cults/tome-cults/data/birth/wilder.lua:62028eefa2234294569a506bbf6c9322
[11] = /loaded-addons/cults/tome-cults/data/chats/fanged-collar.lua:eb7d1c77eeb261316a643a4d93e00864
[12] = /loaded-addons/cults/tome-cults/data/chats/godfeaster-malyu-escaped.lua:4cd93747fee602da66230098d58c1193
[13] = /loaded-addons/cults/tome-cults/data/chats/godfeaster-malyu.lua:1e8629c30613a9ee73d57aeed4ea9e10
[14] = /loaded-addons/cults/tome-cults/data/chats/space-dwarf-trinket.lua:c95e8fd59a069e2c536664ece4848acd
[15] = /loaded-addons/cults/tome-cults/data/damage_types.lua:e601e1f282b70d8f43ab23a2962c1a2c
[16] = /loaded-addons/cults/tome-cults/data/factions.lua:f527816f1ab0c92da0c95cb3383d91a9
[17] = /loaded-addons/cults/tome-cults/data/general/encounters/maj-eyal.lua:1d534c2975475811c5326fd4ee9dcda4
[18] = /loaded-addons/cults/tome-cults/data/general/encounters/var-eyal.lua:5e94b9f90082286585164ee296be1451
[19] = /loaded-addons/cults/tome-cults/data/general/events/digestive-sack.lua:85f6d6d0c0c8b7a96e2e037f90cd9b56
[20] = /loaded-addons/cults/tome-cults/data/general/events/font-knowledge.lua:a504ea81a2196bf2b8a5549d1c75a7de
[21] = /loaded-addons/cults/tome-cults/data/general/events/glyphs-sequence.lua:775dc6c43366fa719220da7fe137e2d0
[22] = /loaded-addons/cults/tome-cults/data/general/events/scourged-pits.lua:85ea2aeb9205179f87867690d4c993b2
[23] = /loaded-addons/cults/tome-cults/data/general/events/space-dwarf-ship.lua:1096a02be8fe9eb0e25e27f5ab683c3f
[24] = /loaded-addons/cults/tome-cults/data/general/events/tentacle-tree.lua:450ab61d4b9869f1c4abbe38a947cfd1
[25] = /loaded-addons/cults/tome-cults/data/general/grids/fonts.lua:fb6d5b294908d84777f03e6f3887cec3
[26] = /loaded-addons/cults/tome-cults/data/general/grids/fortress-ancient.lua:8cb03e8a59ad3ced84a2abfcd16a4c9b
[27] = /loaded-addons/cults/tome-cults/data/general/grids/fortress-multiverse.lua:dd01ca86c00460660de7c1cc19560bc6
[28] = /loaded-addons/cults/tome-cults/data/general/grids/godfeaster.lua:4bcdf441693c6e49fb9ff64538ffc732
[29] = /loaded-addons/cults/tome-cults/data/general/grids/maggot.lua:58e2ff72d4736c5a61bb0798f8450163
[30] = /loaded-addons/cults/tome-cults/data/general/grids/scourge.lua:a46a0408efb49583867ce0286f8cb0f1
[31] = /loaded-addons/cults/tome-cults/data/general/grids/slimy_godfeaster.lua:01124662f166f2a455f7a2d17eeef840
[32] = /loaded-addons/cults/tome-cults/data/general/grids/spacedwarf-creep.lua:d9ede71f6da731d0b20050967554a298
[33] = /loaded-addons/cults/tome-cults/data/general/grids/spacedwarf.lua:dd78eb661ea8fd03ecc1e2a35a8dcdb3
[34] = /loaded-addons/cults/tome-cults/data/general/grids/special-cave.lua:3057531fa4d086016795b592fc56c02c
[35] = /loaded-addons/cults/tome-cults/data/general/grids/tentacle-tree.lua:6b69f5c99ca9b432c009e505c961a0a0
[36] = /loaded-addons/cults/tome-cults/data/general/npcs/blobs.lua:8970c69280d39a441496a35ea8afc0a9
[37] = /loaded-addons/cults/tome-cults/data/general/npcs/corrupted_blobs.lua:177a1dc98d57a6435a114161ada84093
[38] = /loaded-addons/cults/tome-cults/data/general/npcs/horror-special-test.lua:201dee961e47962b02b20be0cf1e6bb7
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[MODULE LOADER] addon 	cults	 MD5	2b62334394256a75998d8ab059ce32fe	computed in 	581	nil
Binding addon	Embers of Rage	/addons/orcs.teaac	tome-orcs-1.5.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta4\game\addons\orcs.teaac
[PROFILE] connection disrupted, trying to reconnect	closed
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[365] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/steamui_vapour.lua:86d59063b0c3476299abe6d1194e33cb
[366] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/structural_tower_weakness.lua:4ac4d984012955fb860a7f99947264e5
[367] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/sunstrike_warning.lua:37bff1a79403b764edcea2856e848a76
[368] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/thunder_grenade.lua:12374899bf29de2aa88f955fa72dd120
[369] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/vapour_explosion.lua:a026428ceae399c1484f0b609a4c1993
[370] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/vapour_spin.lua:f6f9c5bddab134a730492c3690efa580
[371] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/shockbolt/attachements-orcs.lua:4046571ee95e897d385bc68b2b77f094
[372] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/shockbolt/facings-orcs.lua:379dd07ad540c26481ff9217658fb8a5
[373] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/ui/definitions/steamtech.lua:9b568fb511429f3073c06c5f461f0e39
[374] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc-whitehooves.lua:ec7e57138d465c5f8b234787b2ebc7d3
[375] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc-yeti.lua:be605a981a3acf698a4015bccb606641
[376] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc.lua:27a6ec08fad1c83f01a8d2ee64f3ebc5
[377] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-cosmetic_race_orc.lua:f629623f92a8ae914d695866350fad05
[378] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_campaign_all_classes.lua:be90876df30605b02cfd351b1e8f12d4
[379] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_campaign_mage.lua:2879759c6e5405bf5ee067239065dfe9
[380] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_campaign_rogue.lua:8ed76dcf23d3cae37c242267c75da51e
[381] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_tinker_eyal.lua:050af50158c27e26b0bad0c9c15689e7
[382] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-race_whitehooves.lua:ddb977f16a8f0bc90bb3058896a896e3
[383] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-race_yeti.lua:5d8113fdbea1764383187a927edfff63
[384] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-tinker_psyshot.lua:bb417386fba54cfe6eafe1da6f18dc85
[385] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-wyrmic_undead.lua:dd947e5ac3803382fd84a8dbb43a9f99
[386] = /loaded-addons/orcs/tome-orcs/overload/mod/class/OrcCampaign.lua:5578a52391ed10c89c04b907306848bb
[387] = /loaded-addons/orcs/tome-orcs/overload/mod/class/generator/map/orc/Sewers.lua:9247eddfca91330bfbd34365272b6445
[388] = /loaded-addons/orcs/tome-orcs/overload/mod/class/interface/PartyTinker.lua:6c4407e5690f2f5ee367ecd6a3f35d11
[389] = /loaded-addons/orcs/tome-orcs/overload/mod/dialogs/CreateTinker.lua:310a1397b18028da8e10226d7208c718
[390] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Actor.lua:a8d6b7c21bf57d2fe6ca26baf960a045
[391] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Game.lua:72a6cd39cb1bd88b235861e09de55666
[392] = /loaded-addons/orcs/tome-orcs/superload/mod/class/NicerTiles.lua:7a51c413e33e93dd6bcdd95375e93cfc
[393] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Object.lua:e961d86fde5336e98970a296cb2c5336
[394] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Party.lua:4d7d416bcece1e590e62983a17c32b3b
[395] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Projectile.lua:9648541aa53e0f483aeb25d9391427b5
[396] = /loaded-addons/orcs/tome-orcs/superload/mod/class/generator/actor/KrukInvasion.lua:c7f22613636f7e007911c0d8ea72a406
[397] = /loaded-addons/orcs/tome-orcs/superload/mod/class/generator/map/VaultLevel.lua:b5d07027725c059b3854a42cdaa83578
[398] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/Archery.lua:fe00b8c6458eed1535a6bdd373db4811
[399] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/Combat.lua:fec2fab590ec7b8b861fb987739cbdee
[400] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/TooltipsData.lua:2ba8cc52076910137a6cc874dac88486
[401] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/Birther.lua:fbc38d55ab932ce4eb6d1e354d944261
[402] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/LevelupDialog.lua:4e8b3be198d9af5dc2d94235db1c4b0c
[403] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/debug/DebugMain.lua:db1a7870f50d7d53bc4163a505edb737
[MODULE LOADER] addon 	orcs	 MD5	b4169368e63aeeb7dd9ebdec5996a5d6	computed in 	1224	nil
Post-processing hooks.
FROM 	/mod/addons/cults/superload/engine/Map.lua	loading previous!
[PROFILE] Got metaserver infos
[PROFILE] Thread connecting to profiles.te4.org on ports 	2257	2258
[PROFILE] Thread connected to profiles.te4.org
[PROFILE] logged in!	Eerevaenshee
[PROFILE] Pull socket connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	tome
[ONLINE PROFILE] connected to channel	tome
[ONLINE PROFILE] reconnecting to channel	global
[ONLINE PROFILE] connected to channel	global
[ONLINE PROFILE] reconnecting to channel	mainmenu
[ONLINE PROFILE] connected to channel	mainmenu
[ONLINE PROFILE] reconnecting to channel	tome-spoiler
[ONLINE PROFILE] connected to channel	tome-spoiler
[MODULE] All hashes validation: 	nil	unknown error
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	allowed
[PROFILE THREAD] batching CSETs
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for artifacts: discarding
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for characters: discarding
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for deaths: discarding
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for escorts: discarding
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for uniques: discarding
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[TOME] Loaded default settings
table: 0x0a2cc8a8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0a2ccc58	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0a2ccce8	normal
[INVENTORY] define slot	1	In inventory
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[KEYBINDER] Loaded keybinds: mtxn
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
FROM 	/mod/addons/orcs/superload/mod/class/interface/Archery.lua	loading previous!
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
FROM 	/mod/addons/orcs/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua	loading previous!
===	magical	LIGHT_BURST
===	magical	GLYPH_OF_MOONLIGHT
===	physical	SKIRMISHER_STUN_INCREASE
===	physical	STONE_VINE
===	physical	MAIM
===	mental	MALIGNED
[USERCHAT] channel talk	Moasseman	tome	nööy reset
===	other	AEONS_STASIS
===	other	FLARE
===	other	DEMI_GODMODE
===	other	GODMODE
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
FROM 	/mod/addons/orcs/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/possessors/superload/mod/class/Actor.lua	loading previous!
Loading entities file from file	/data/general/stores/basic.lua
===	other	POSSESS
===	magical	FIERY_TORMENT
===	magical	ACIDIC_BATH
===	magical	BLACKICE
===	magical	BLACKICE_DET
[ActorResource] Defined Resource:	insanity
===	mental	PERSISTANT_WILL
Loading entities file from file	/data-cults/general/stores/cults.lua
Loading entities file from file	/data-orcs/general/stores/orcs.lua
===	physical	IRON_GRIP
===	magical	STARSCAPE
===	other	OUTSIDE_THE_STARSCAPE
[ActorResource] Defined Resource:	steam
[AI_InitializeData] updating talent definitions and data for AIs
[aiParseTalent] FAILED TO PARSE tactical table function for	T_THERMAL_AURA	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_SHADOWS	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_FRENZIED_FOCUS	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_KINETIC_AURA	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_SUN_BEAM	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIGHBORN_S_BLOOM	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_VENOMOUS_STRIKE	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_ROLL_WITH_IT	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIDDEN_RESOURCES	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_CHARGED_AURA	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_PERSEVERANCE	nil	nil
[AI_InitializeData] DETECTED TALENT TACTICS:
	TACTIC			BENEFIT		WANT CALCULATION
	* cure           	1		AI auto
	* mana           	1		AI auto
	* heal           	1		AI auto
	* debuff         	-1		AI auto
	* special        	1		AI auto
	* paradox        	1		AI auto
	* protect        	1		AI auto
	* hate           	1		AI auto
	* ammo           	1		AI auto
	* steam          	1		AI auto
	* positive       	1		AI auto
	* stamina        	1		AI auto
	* areaattack     	-1		AI auto
	* closein        	-1		AI auto
	* close_in       	-1		AI auto
	* negative       	1		AI auto
	* attack         	-1		AI auto
	* escape         	-1		AI auto
	* disable        	-1		AI auto
	* feedback       	1		AI auto
	* psi            	1		AI auto
	* defend         	1		AI auto
	* annoy          	-1		AI auto
	* vim            	1		AI auto
	* surrounded     	-1		AI auto
	* buff           	1		AI auto
	* equilibrium    	1		AI auto
	* __wt_cache_turns	false		AI auto
	* attackarea     	-1		AI auto
[Tome:load] Updated AI tactics list:
[cure] = 1
[mana] = 1
[paradox] = 1
[attackarea] = -1
[none] = 0
[areaattack] = -1
[psi] = 1
[negative] = 1
[insanity] = 1
[vim] = 1
[attackall] = -1
[disable] = -1
[heal] = 1
[steam] = 1
[special] = 1
[feedback] = 1
[protect] = 1
[ammo] = 1
[positive] = 1
[stamina] = 1
[closein] = -1
[annoy] = -1
[attack] = -1
[escape] = -1
[close_in] = -1
[debuff] = -1
[soul] = 1
[defend] = 1
[hate] = 1
[air] = 1
[surrounded] = -1
[buff] = 1
[equilibrium] = 1
[__wt_cache_turns] = false
[_no_tp_cache] = false
FROM 	/mod/addons/orcs/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Party.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
FROM 	/mod/addons/orcs/superload/mod/class/interface/TooltipsData.lua	loading previous!
table: 0x0a2ccef8	normal
table: 0x0a2ccf58	normal
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[SHADER] Loading from /data/gfx/shaders/cults_book.lua
[SHADER] Loaded shader with totalname	cults_book[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/cults_book.frag
*p 1: Uniform: 0: 8B5E booktex
*p 1: Uniform: 1: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/cults_book_seens.lua
[SHADER] Loaded shader with totalname	cults_book_seens[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/cults_book_seens.frag
*p 3: Uniform: 0: 8B5E tex
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 5: Uniform: 0: 1406 air_warning
*p 5: Uniform: 1: 8B52 colorize
*p 5: Uniform: 2: 1406 hp_warning
*p 5: Uniform: 3: 8B52 intensify
*p 5: Uniform: 4: 1406 solipsism_warning
*p 5: Uniform: 5: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 7: Uniform: 0: 8B5E tex
*p 7: Uniform: 1: 8B50 texSize
*p 7: Uniform: 2: 1406 tick
*p 7: Uniform: 3: 1406 wobbling
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 9: Uniform: 0: 8B50 mapCoord
*p 9: Uniform: 1: 8B5E tex
*p 9: Uniform: 2: 8B50 texSize
*p 9: Uniform: 3: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 11
New GL Shader 12 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 11: Uniform: 0: 1406 motionblur
*p 11: Uniform: 1: 8B5E noisevol
*p 11: Uniform: 2: 8B5E tex
*p 11: Uniform: 3: 8B50 texSize
*p 11: Uniform: 4: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 13: Uniform: 0: 1406 blur
*p 13: Uniform: 1: 8B5E tex
*p 13: Uniform: 2: 8B50 texSize
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
*p 15: Uniform: 0: 1406 growSpeed
*p 15: Uniform: 1: 1406 innerRadius
*p 15: Uniform: 2: 1406 outerRadius
*p 15: Uniform: 3: 8B50 playerPos
*p 15: Uniform: 4: 8B5E tex
*p 15: Uniform: 5: 8B50 texSize
*p 15: Uniform: 6: 1406 tick_real
*p 15: Uniform: 7: 1406 tick_start
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
*p 17: Uniform: 0: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
New GL Shader program 19
New GL Shader 20 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
*p 19: Uniform: 0: 1406 fade
*p 19: Uniform: 1: 1406 intensity
*p 19: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/sharpen.lua
[SHADER] Loaded shader with totalname	main_fbo/sharpen[]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/sharpen.frag
*p 21: Uniform: 0: 1406 sharpen_power
*p 21: Uniform: 1: 8B5E tex
*p 21: Uniform: 2: 8B50 texSize
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 23
New GL Shader 24 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 23: Uniform: 0: 1406 gamma
*p 23: Uniform: 1: 8B5E sceneBuffer
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 25
New GL Shader 26 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 25: Uniform: 0: 8B5E fboTex
*p 25: Uniform: 1: 8B50 mapCoord
*p 25: Uniform: 2: 8B50 scrollOffset
*p 25: Uniform: 3: 8B5E targetSkin
*p 25: Uniform: 4: 8B50 tileSize
[GAMMA] Setting gamma correction using fullscreen shader	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Loading savefile 	/save//
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.6,flame_scale=0.6,time_factor=3500]
New GL Shader program 27
New GL Shader 28 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/awesomeaura.frag
*p 27: Uniform: 0: 1406 alpha
*p 27: Uniform: 1: 1406 flameScale
*p 27: Uniform: 2: 8B5E flames
*p 27: Uniform: 3: 8B5E tex
*p 27: Uniform: 4: 1406 tick
*p 27: Uniform: 5: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 29
New GL Shader 30 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/volumetric_aura.frag
*p 29: Uniform: 0: 8B5E tex
*p 29: Uniform: 1: 1406 tick
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.6,noup=0,time_factor=1000]
New GL Shader program 31
New GL Shader 32 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tentacles.frag
*p 31: Uniform: 0: 1406 appearTime
*p 31: Uniform: 1: 1406 backgroundLayersCount
*p 31: Uniform: 2: 1406 noup
*p 31: Uniform: 3: 8B5E tex
*p 31: Uniform: 4: 1406 tick
*p 31: Uniform: 5: 1406 tick_start
*p 31: Uniform: 6: 1406 time_factor
*p 31: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	3926898
[SHADER] Loading from /data/gfx/shaders/shadowfire.lua
[SHADER] Loaded shader with totalname	shadowfire[]
New GL Shader program 33
New GL Shader 34 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shadowfire.frag
*p 33: Uniform: 0: 1406 aadjust
*p 33: Uniform: 1: 1406 antialiasingRadius
*p 33: Uniform: 2: 1406 ellipsoidalFactor
*p 33: Uniform: 3: 1406 oscillationSpeed
*p 33: Uniform: 4: 1406 shieldIntensity
*p 33: Uniform: 5: 8B5E tex
*p 33: Uniform: 6: 1406 tick
*p 33: Uniform: 7: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.6,noup=0,time_factor=700]
New GL Shader program 35
*p 35: Uniform: 0: 1406 appearTime
*p 35: Uniform: 1: 1406 backgroundLayersCount
*p 35: Uniform: 2: 1406 noup
*p 35: Uniform: 3: 8B5E tex
*p 35: Uniform: 4: 1406 tick
*p 35: Uniform: 5: 1406 tick_start
*p 35: Uniform: 6: 1406 time_factor
*p 35: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	3926898
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.6,noup=0,time_factor=300]
New GL Shader program 36
*p 36: Uniform: 0: 1406 appearTime
*p 36: Uniform: 1: 1406 backgroundLayersCount
*p 36: Uniform: 2: 1406 noup
*p 36: Uniform: 3: 8B5E tex
*p 36: Uniform: 4: 1406 tick
*p 36: Uniform: 5: 1406 tick_start
*p 36: Uniform: 6: 1406 time_factor
*p 36: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	3926898
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=900,wobblingType=0]
New GL Shader program 37
*p 37: Uniform: 0: 1406 appearTime
*p 37: Uniform: 1: 1406 backgroundLayersCount
*p 37: Uniform: 2: 1406 noup
*p 37: Uniform: 3: 8B5E tex
*p 37: Uniform: 4: 1406 tick
*p 37: Uniform: 5: 1406 tick_start
*p 37: Uniform: 6: 1406 time_factor
*p 37: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	3926898
Cloned shader 37
[SHADER] setting reset param	tick_start	3926898
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
New GL Shader program 38
New GL Shader 39 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/rotatingshield.frag
*p 38: Uniform: 0: 1406 appearTime
*p 38: Uniform: 1: 1406 cylinderHeight
*p 38: Uniform: 2: 1406 cylinderRadius
*p 38: Uniform: 3: 1406 cylinderRotationSpeed
*p 38: Uniform: 4: 1406 cylinderVerticalPos
*p 38: Uniform: 5: 1406 noup
*p 38: Uniform: 6: 1406 repeatTimes
*p 38: Uniform: 7: 8B5E tex
*p 38: Uniform: 8: 1406 tick
*p 38: Uniform: 9: 1406 tick_start
*p 38: Uniform: 10: 1406 time_factor
*p 38: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	3926898
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
New GL Shader program 40
*p 40: Uniform: 0: 1406 appearTime
*p 40: Uniform: 1: 1406 cylinderHeight
*p 40: Uniform: 2: 1406 cylinderRadius
*p 40: Uniform: 3: 1406 cylinderRotationSpeed
*p 40: Uniform: 4: 1406 cylinderVerticalPos
*p 40: Uniform: 5: 1406 noup
*p 40: Uniform: 6: 1406 repeatTimes
*p 40: Uniform: 7: 8B5E tex
*p 40: Uniform: 8: 1406 tick
*p 40: Uniform: 9: 1406 tick_start
*p 40: Uniform: 10: 1406 time_factor
*p 40: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	3926898
[SHADER] Loading from /data/gfx/shaders/boneshield.lua
[SHADER] Loaded shader with totalname	boneshield[chargesCount=1]
New GL Shader program 41
New GL Shader 42 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/boneshield.frag
*p 41: Uniform: 0: 1406 chargesCount
*p 41: Uniform: 1: 8B50 ellipsoidalFactor
*p 41: Uniform: 2: 1406 scrollingSpeed
*p 41: Uniform: 3: 1406 side
*p 41: Uniform: 4: 8B5E tex
*p 41: Uniform: 5: 1406 tick
[SHADER] setting reset param	chargesCount	1
[SHADER] Loading from /data/gfx/shaders/lightningshield.lua
[SHADER] Loaded shader with totalname	lightningshield[]
New GL Shader program 43
New GL Shader 44 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lightningshield.frag
*p 43: Uniform: 0: 8B50 ellipsoidalFactor
*p 43: Uniform: 1: 8B5E tex
*p 43: Uniform: 2: 1406 tick
*p 43: Uniform: 3: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
[SHADER] Loaded shader with totalname	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=2,twist=1]
New GL Shader program 45
New GL Shader 46 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/volumetric/volumetric.frag
*p 45: Uniform: 0: 1406 coneAngle
*p 45: Uniform: 1: 1406 cylinderHeight
*p 45: Uniform: 2: 1406 cylinderRadius
*p 45: Uniform: 3: 1406 density
*p 45: Uniform: 4: 1406 growSpeed
*p 45: Uniform: 5: 1406 isSphere
*p 45: Uniform: 6: 1406 scrollingSpeed
*p 45: Uniform: 7: 1406 shininess
*p 45: Uniform: 8: 1406 side
*p 45: Uniform: 9: 8B5E tex
*p 45: Uniform: 10: 1406 tick
*p 45: Uniform: 11: 1406 tick_start
*p 45: Uniform: 12: 1406 topTransperency
*p 45: Uniform: 13: 1406 twist
[SHADER] setting reset param	tick_start	3926898
[SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
[SHADER] Loaded shader with totalname	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=1,twist=1]
New GL Shader program 47
*p 47: Uniform: 0: 1406 coneAngle
*p 47: Uniform: 1: 1406 cylinderHeight
*p 47: Uniform: 2: 1406 cylinderRadius
*p 47: Uniform: 3: 1406 density
*p 47: Uniform: 4: 1406 growSpeed
*p 47: Uniform: 5: 1406 isSphere
*p 47: Uniform: 6: 1406 scrollingSpeed
*p 47: Uniform: 7: 1406 shininess
*p 47: Uniform: 8: 1406 side
*p 47: Uniform: 9: 8B5E tex
*p 47: Uniform: 10: 1406 tick
*p 47: Uniform: 11: 1406 tick_start
*p 47: Uniform: 12: 1406 topTransperency
*p 47: Uniform: 13: 1406 twist
[SHADER] setting reset param	tick_start	3926898
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Loading savefile 	/save/ostia/
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
C Map size 43:1 :: 43
C Map seens texture: 212 (60x60)
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain5_1.png
Loading tileset	/data/gfx/ts-gfx-terrain1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile	terrain/tree.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 48
New GL Shader 49 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 48: Uniform: 0: 8B50 mapCoord
*p 48: Uniform: 1: 8B5E tex
*p 48: Uniform: 2: 8B52 texCoord
*p 48: Uniform: 3: 8B50 texSize
*p 48: Uniform: 4: 1406 tick
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_sooks_runes.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_saras_herbal_infusions.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_elf_elven_archer.png
Loading tileset	/data/gfx/ts-gfx-npc1.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_elf_elven_sun_mage.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_impenetrable_plates.png
Loading tile	store/shop_sign_swordsmith.png
Loading tile	store/shop_sign_orc_cutters.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_elf_limmir_the_jeweler.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_human_sun_paladin.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_human_guard.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
Loading tile	store/shop_sign_quality_leather.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ocean_water_grass_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_melnela.png
Loading tile	terrain/palmtree.png
Loading tile	store/shop_sign_night_affairs.png
Loading tile	store/shop_sign_mauling_brutes.png
Loading tile	store/shop_sign_bows_slings.png
Loading tile	store/shop_sign_arcane_cloth.png
Loading tile	store/shop_sign_sooks_goodness.png
Loading tile	player/elf_female/base_shadow_01.png
Loading tile	player/elf_female/base_01.png
Loading tile	player/elf_female/lower_body_01.png
Loading tile	player/elf_female/upper_body_34.png
Loading tile	player/elf_female/hair_shalore_01.png
Loading tile	player/elf_female/right_hand_08_01.png
Loading tile	store/shop_door_barred.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_high_sun_paladin_aeryn.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_cave_entrance02.png
Loading entities file from file	/data/zones/town-gates-of-morning/npcs.lua
Loading entities file from file	/data/general/npcs/sunwall-town.lua
Loading entities file from file	/data/zones/town-gates-of-morning/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
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Loading entities file from file	/data/general/objects/objects-far-east.lua
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Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Importing Delarin the Kindlezeal into world artifacts
Importing Manoruintir into world artifacts
Importing voratun helm 'Xaba' into world artifacts
Importing Elutta the voratun plate armour into world artifacts
Importing dwarven-steel dagger 'Kilnbreeze' into world artifacts
Importing Falahad the dragonbone starstaff into world artifacts
Importing Cyredheldathra the stralite ring into world artifacts
Importing Issiyon into world artifacts
Importing Emurin into world artifacts
Importing Brenystir into world artifacts
Importing Tundrapanic into world artifacts
Importing pulsing mindstar 'Frigidstrike' into world artifacts
Importing dwarven-steel shield 'Issihell' into world artifacts
Importing Bethitira the stralite mail armour into world artifacts
Importing Balasus the pair of voratun boots into world artifacts
Importing stralite waraxe 'Snowbreak' into world artifacts
Importing Radhagar into world artifacts
Importing Velydhethra the Deepsmonster into world artifacts
Importing voratun greatsword 'Sunward' into world artifacts
Importing Belegogar the dwarven-steel dagger into world artifacts
Importing Scumravager into world artifacts
Importing Pyrevagrant into world artifacts
Importing drakeskin leather sling 'Gloreba' into world artifacts
Importing Searire into world artifacts
Importing voratun waraxe 'Lisille' into world artifacts
Importing pair of voratun boots 'Turidrakhad' into world artifacts
Importing Burnweeper the stralite mail armour into world artifacts
Importing Kindleslice into world artifacts
Importing Balancewither the voratun greatmaul into world artifacts
Importing stralite battleaxe 'Emelamilravena' into world artifacts
Importing Sunblur the elven-silk cloak into world artifacts
Importing Jetpyre into world artifacts
Importing Drudegar the dragonbone magestaff into world artifacts
Importing Frozenream into world artifacts
Importing Glareprophet the pair of voratun boots into world artifacts
Importing Mayeba the yew totem of healing into world artifacts
Importing voratun dagger 'Rimekill' into world artifacts
Importing Baryharandil into world artifacts
Importing Samorain the Icescar into world artifacts
Importing Elenunik the Cinderbloom into world artifacts
Importing Kenarirath the Lustrepall into world artifacts
Importing drakeskin leather belt 'Porogann' into world artifacts
Importing Ivitira the voratun pickaxe into world artifacts
Importing Hazewire the cashmere robe into world artifacts
Importing Galolechak the Blindwilder into world artifacts
Importing Porynn the Aircrack into world artifacts
Importing Filthire the pouch of voratun shots into world artifacts
Importing Gilaran into world artifacts
Importing Aerokath the Lavastreak into world artifacts
Importing Chartrail into world artifacts
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from file	/data/general/objects/world-artifacts-far-east.lua
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Loading entities file from file	/data/general/objects/lore/sunwall.lua
Loading entities file from file	/data/zones/town-gates-of-morning/traps.lua
Loading entities file from file	/data/general/traps/store.lua
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 50
New GL Shader 51 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 50: Uniform: 0: 1406 intensity
*p 50: Uniform: 1: 8B52 outlineColor
*p 50: Uniform: 2: 8B50 outlineSize
*p 50: Uniform: 3: 8B5E tex
*p 50: Uniform: 4: 8B50 textSize
table: 0x0a2cc8a8	normal
table: 0x0a2ccd78	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0a2cce08	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0a2cce98	normal
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
C Map size 43:24 :: 1032
C Map seens texture: 196 (60x60)
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 52
New GL Shader 53 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
*p 52: Uniform: 0: 1406 intensity
*p 52: Uniform: 1: 8B52 outlineColor
*p 52: Uniform: 2: 8B50 outlineSize
*p 52: Uniform: 3: 8B5E tex
*p 52: Uniform: 4: 8B52 texCoord
*p 52: Uniform: 5: 8B50 textSize
table: 0x0a2cce98	normal
table: 0x0a2cc8a8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
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Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/tiny_cypress_foliage_02.png
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 54
New GL Shader 55 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tree.frag
*p 54: Uniform: 0: 1406 attenuation
*p 54: Uniform: 1: 8B50 mapCoord
*p 54: Uniform: 2: 8B5E tex
*p 54: Uniform: 3: 8B52 texCoord
*p 54: Uniform: 4: 1406 tick
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/elm_foliage_summer.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_elm_foliage_summer.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/tiny_cypress_foliage_03.png
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[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[attenuation=25]
New GL Shader program 56
*p 56: Uniform: 0: 1406 attenuation
*p 56: Uniform: 1: 8B50 mapCoord
*p 56: Uniform: 2: 8B5E tex
*p 56: Uniform: 3: 8B52 texCoord
*p 56: Uniform: 4: 1406 tick
Loading tile from tileset	/data/gfx/shockbolt/terrain/palmtree_alpha5.png
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[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[LOG]	#LIGHT_RED#Online profile disabled(switching to offline profile) due to unknown error.
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 3444, 19918 ticks
Loading tile	side_tactical_self.png
Loading tile	side_tactical_powerful.png
Loading tile	side_tactical_danger.png
Loading tile	side_tactical_enemy_strong.png
Loading tile	side_tactical_friend.png
Loading tile	side_tactical_enemy.png
Loading tile	side_tactical_neutral.png
Loading tile	speak_bubble.png
Loading tile	npc/boss_indicators/boss_circle_back.png
Loading tile	npc/boss_indicators/boss_circle_front.png
[SOUND] loading from	/data/sound/ambient/town/town_large3.ogg	:=:	sound "/data/sound/ambient/town/town_large3.ogg" : <static>
Updating zone name	Gates of Morning
C Map minimap texture: 252 (50x50; 64x64)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 57
New GL Shader 58 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 57: Uniform: 0: 1406 a
*p 57: Uniform: 1: 1406 amp
*p 57: Uniform: 2: 8B51 color
*p 57: Uniform: 3: 8B50 p2
*p 57: Uniform: 4: 1406 speed
*p 57: Uniform: 5: 8B5E tex
*p 57: Uniform: 6: 1406 tick
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
New GL Shader program 59
*p 59: Uniform: 0: 1406 a
*p 59: Uniform: 1: 1406 amp
*p 59: Uniform: 2: 8B51 color
*p 59: Uniform: 3: 8B50 p2
*p 59: Uniform: 4: 1406 speed
*p 59: Uniform: 5: 8B5E tex
*p 59: Uniform: 6: 1406 tick
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.26274509803922,0.26274509803922,0.26274509803922),distort=vec2(1.6,-0.2),require_shader=4,speed=1000]
New GL Shader program 60
*p 60: Uniform: 0: 1406 a
*p 60: Uniform: 1: 1406 amp
*p 60: Uniform: 2: 8B51 color
*p 60: Uniform: 3: 8B50 p2
*p 60: Uniform: 4: 1406 speed
*p 60: Uniform: 5: 8B5E tex
*p 60: Uniform: 6: 1406 tick
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_SHADOWS	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_PERSEVERANCE	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Loading tile from tileset	/data/gfx/talents/searing_light.png
[PROFILE THREAD] flushing CSETs
Loading tileset	/data/gfx/ts-gfx-talents-effects1.png
Loading tile from tileset	/data/gfx/talents/moonlight_ray.png
Loading tile from tileset	/data/gfx/talents/chant_of_fortitude.png
Loading tile from tileset	/data/gfx/talents/rune__shielding.png
Loading tile from tileset	/data/gfx/talents/healing_light.png
Loading tile from tileset	/data/gfx/talents/warp_mine_away.png
Loading tile from tileset	/data/gfx/talents/rune__controlled_phase_door.png
Loading tile from tileset	/data/gfx/shockbolt/object/chest4.png
Loading tileset	/data/gfx/ts-gfx-object1.png
Loading tile from tileset	/data/gfx/talents/twilight.png
Loading tile from tileset	/data/gfx/talents/chant_acolyte.png
Loading tile from tileset	/data/gfx/talents/chant_of_fortress.png
Loading tile from tileset	/data/gfx/talents/chant_of_resistance.png
Loading tile from tileset	/data/gfx/talents/hymn_of_shadows.png
Loading tile from tileset	/data/gfx/talents/hymn_of_perseverance.png
Loading tile from tileset	/data/gfx/talents/hymn_of_detection.png
Loading tile from tileset	/data/gfx/talents/command_staff.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
[PlayerProfile] eventDisconnected
[PROFILE] Main thread got authed	Eerevaenshee
[LOG]	#YELLOW#Connection to online server established.
[PlayerProfile] eventConnected
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[ONLINE PROFILE] current character 	Ostia the level 1 Shalore Anorithil
[Discord] updating state: "Gates of Morning" / "Lvl 1 Shalore Anorithil" / default / anorithil
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[MUSIC] loading	For the king and the country!.ogg	sound "/data/music/For the king and the country!.ogg" : <static>
[MUSIC] playing	For the king and the country!.ogg	sound "/data/music/For the king and the country!.ogg" : <static>
[MUSIC] loading	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
[MUSIC] playing	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/town/town_large1.ogg	:=:	sound "/data/sound/ambient/town/town_large1.ogg" : <static>
[USERCHAT] channel serial data	Lorcanis	mainmenu	753
Server latency	6
[USERCHAT] channel achievement	LanRoy	tome	The secret city (Nightmare (Roguelike) difficulty)	false	false
Server latency	5
[SOUND] loading from	/data/sound/ambient/town/town_large2.ogg	:=:	sound "/data/sound/ambient/town/town_large2.ogg" : <static>
[USERCHAT] channel achievement	maaghen	tome	Level 10	false	true
[USERCHAT] channel achievement	dimozzzz	tome	Level 10 (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Grrbl	tome	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel serial data	biifrost	tome	730
[USERCHAT] channel achievement	cilinkz	tome	Destroyer's bane	false	false
[USERCHAT] channel achievement	cilinkz	tome	Level 30	false	false
[USERCHAT] channel achievement	aoilotr	tome	Level 10	false	false
Server latency	6
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HIGHBORN_S_BLOOM	High Sun Paladin Aeryn
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	40	30	to	41	30
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	41	30	to	42	30
[LOG]	#YELLOW_GREEN#There is a Way into the Slazish fens here (press '<', '>' or right click to use).
[LOG]	Ran for 3 turns (stop reason: at exit).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Loading tile from tileset	/data/gfx/shockbolt/object/mace_stralite.png
Loading tile from tileset	/data/gfx/shockbolt/object/shield_stralite.png
Loading tile from tileset	/data/gfx/shockbolt/object/arrow_elvenwood.png
[Actor:move]	4703	Ostia	move from	42	30	to	42	29
[Actor:move]	4703	Ostia	move from	42	29	to	42	28
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	42	28	to	42	27
[LOG]	Ran for 4 turns (stop reason: interesting character).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[CHAT] loaded	welcome	table: 0x1af5a428
[CHAT] loaded	return	table: 0x1ae742a0
[CHAT] loaded	explain-gates	table: 0x1b159890
[CHAT] loaded	sunwall_west	table: 0x1b159ae0
[CHAT] loaded	sunwall_west2	table: 0x1b14c188
[CHAT] loaded	prides-dead	table: 0x1b115608
[CHAT] loaded	clues	table: 0x1b115788
[CHAT] loaded	relentless	table: 0x1b110580
[CHAT] loaded	charred-scar	table: 0x1b110768
[CHAT] loaded	charred-scar-success	table: 0x1b115540
[CHAT] loaded	charred-scar-fail	table: 0x1afea348
[CHAT] loaded	orc-breeding-pits	table: 0x1afea530
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[Actor:move]	4703	Ostia	move from	42	27	to	42	27
[CHAT] selected	Sorry, I have to go!	nil	nil
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia activates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[SOUND] loading from	/data/sound/talents/spell_generic2.ogg	:=:	sound "/data/sound/talents/spell_generic2.ogg" : <static>
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[useTalent] Attempt to use non activated or sustainable talent: T_CHANT_ACOLYTE :: Chant Acolyte :: passive
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia activates #{bold}##ORANGE#Chant of Resistance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[MOUSE] ending drag'n'drop
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel talk	John Burgundy	tome	did they nerf rush to require a creature?
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	42	27	to	42	28
[Actor:move]	4703	Ostia	move from	42	28	to	42	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	42	29	to	42	30
[LOG]	#YELLOW_GREEN#There is a Way into the Slazish fens here (press '<', '>' or right click to use).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	42	30	to	42	29
[Actor:move]	4703	Ostia	move from	42	29	to	42	28
[Actor:move]	4703	Ostia	move from	42	28	to	42	27
[LOG]	Ran for 4 turns (stop reason: interesting character).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel talk	Moasseman	tome	Yep
[CHAT] loaded	welcome	table: 0x135253d8
[CHAT] loaded	return	table: 0x176dc958
[CHAT] loaded	explain-gates	table: 0x12e3a938
[CHAT] loaded	sunwall_west	table: 0x133de468
[CHAT] loaded	sunwall_west2	table: 0x143c5dc8
[CHAT] loaded	prides-dead	table: 0x1298d478
[CHAT] loaded	clues	table: 0x09a87090
[CHAT] loaded	relentless	table: 0x09a62e10
[CHAT] loaded	charred-scar	table: 0x1353d760
[CHAT] loaded	charred-scar-success	table: 0x24d95060
[CHAT] loaded	charred-scar-fail	table: 0x148a8220
[CHAT] loaded	orc-breeding-pits	table: 0x142b24f8
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[Actor:move]	4703	Ostia	move from	42	27	to	42	27
[CHAT] selected	Sorry, I have to go!	nil	nil
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Loading tile from tileset	/data/gfx/shockbolt/object/staff_elm.png
[Actor:move]	4703	Ostia	move from	42	27	to	42	28
[Actor:move]	4703	Ostia	move from	42	28	to	42	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	42	29	to	42	30
[LOG]	#YELLOW_GREEN#There is a Way into the Slazish fens here (press '<', '>' or right click to use).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[COROUTINE] registering	savefilepipe	thread: 0x0a2d0980
[ZONE] Closed level map	1
[ZONE] Left zone	Gates of Morning
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-town-gates-of-morning.teaz	?=?	zone-slazish-fen.teaz
Loading savefile 	/save/ostia/
Loading entities file from file	/data/zones/slazish-fen/npcs.lua
Loading entities file from file	/data/zones/slazish-fen/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/zones/slazish-fen/objects.lua
Loading entities file from memory	/data/general/objects/objects-far-east.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Delarin the Kindlezeal into world artifacts
Importing Manoruintir into world artifacts
Importing voratun helm 'Xaba' into world artifacts
Importing Elutta the voratun plate armour into world artifacts
Importing dwarven-steel dagger 'Kilnbreeze' into world artifacts
Importing Falahad the dragonbone starstaff into world artifacts
Importing Cyredheldathra the stralite ring into world artifacts
Importing Issiyon into world artifacts
Importing Emurin into world artifacts
Importing Brenystir into world artifacts
Importing Tundrapanic into world artifacts
Importing pulsing mindstar 'Frigidstrike' into world artifacts
Importing dwarven-steel shield 'Issihell' into world artifacts
Importing Bethitira the stralite mail armour into world artifacts
Importing Balasus the pair of voratun boots into world artifacts
Importing stralite waraxe 'Snowbreak' into world artifacts
Importing Radhagar into world artifacts
Importing Velydhethra the Deepsmonster into world artifacts
Importing voratun greatsword 'Sunward' into world artifacts
Importing Belegogar the dwarven-steel dagger into world artifacts
Importing Scumravager into world artifacts
Importing Pyrevagrant into world artifacts
Importing drakeskin leather sling 'Gloreba' into world artifacts
Importing Searire into world artifacts
Importing voratun waraxe 'Lisille' into world artifacts
Importing pair of voratun boots 'Turidrakhad' into world artifacts
Importing Burnweeper the stralite mail armour into world artifacts
Importing Kindleslice into world artifacts
Importing Balancewither the voratun greatmaul into world artifacts
Importing stralite battleaxe 'Emelamilravena' into world artifacts
Importing Sunblur the elven-silk cloak into world artifacts
Importing Jetpyre into world artifacts
Importing Drudegar the dragonbone magestaff into world artifacts
Importing Frozenream into world artifacts
Importing Glareprophet the pair of voratun boots into world artifacts
Importing Mayeba the yew totem of healing into world artifacts
Importing voratun dagger 'Rimekill' into world artifacts
Importing Baryharandil into world artifacts
Importing Samorain the Icescar into world artifacts
Importing Elenunik the Cinderbloom into world artifacts
Importing Kenarirath the Lustrepall into world artifacts
Importing drakeskin leather belt 'Porogann' into world artifacts
Importing Ivitira the voratun pickaxe into world artifacts
Importing Hazewire the cashmere robe into world artifacts
Importing Galolechak the Blindwilder into world artifacts
Importing Porynn the Aircrack into world artifacts
Importing Filthire the pouch of voratun shots into world artifacts
Importing Gilaran into world artifacts
Importing Aerokath the Lavastreak into world artifacts
Importing Chartrail into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data/general/objects/world-artifacts-far-east.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-far-east.lua
Loading entities file from file	/data/zones/slazish-fen/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
Initiated zone	Slazish Fens	with base_level	1.15
[ZONE] persisting to persist_last_zones	slazish-fen
Loading zone persistance level	slazish-fen	1
Make wait background texture 10 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 4 ticks
Creating level	slazish-fen	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Make wait background texture 307 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	slazish-fen	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 312 (60x60)
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
Loading entities file from file	/data/general/objects/egos/scrolls.lua
[Forest] generating map:	0	rooms
End Room:	nil
[Forest] placed	0	rooms
Loading tile from tileset	/data/gfx/shockbolt/terrain/poisoned_water_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/poisoned_water_01.png
Loading tile	terrain/flower.png
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[resolveObject] CREATE FOR	14376	naga tidewarden	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected basic	75.92394962451	103.5
[resolveObject] CREATED OBJECT:	14378	coral trident	tries left:	4
[resolveObject]	14378	coral trident	added to inventory	MAINHAND
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[Actor:move]	14376	naga tidewarden	(forced) move from	nil	nil	to	44	49
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	14379	naga nereid	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Double Ego	14.957124954894	20.5
[resolveObject] CREATED OBJECT:	14384	cruel elm vilestaff of illumination	tries left:	4
[ActorObjectUse] useObjectEnable: 	cruel elm vilestaff of illumination	by	naga nereid	inven/slot	table: 0x133754b8	nil
[resolveObject]	14384	cruel elm vilestaff of illumination	added to inventory	MAINHAND
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[Actor:move]	14379	naga nereid	(forced) move from	nil	nil	to	6	3
[resolveObject] CREATE FOR	14390	naga tidewarden	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected basic	102.08449208703	103.5
[resolveObject] CREATED OBJECT:	14392	coral trident	tries left:	4
[resolveObject]	14392	coral trident	added to inventory	MAINHAND
[Actor:move]	14390	naga tidewarden	(forced) move from	nil	nil	to	47	37
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	14393	naga tidecaller	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Ego	61.070958945218	65.5
[resolveObject] CREATED OBJECT:	14395	elm vilestaff of might	tries left:	4
[resolveObject]	14395	elm vilestaff of might	added to inventory	MAINHAND
Loading tile from tileset	/data/gfx/shockbolt/invis.png
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[Actor:move]	14393	naga tidecaller	(forced) move from	nil	nil	to	14	21
[resolveObject] CREATE FOR	14399	naga tidewarden	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	104.54265224504	112.5
[resolveObject] CREATED OBJECT:	14401	iron dagger	tries left:	1
[resolveObject] adding to main inventory:	14401	iron dagger
[resolveObject] CREATE FOR	14399	naga tidewarden	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected basic	86.182892800002	103.5
[resolveObject] CREATED OBJECT:	14402	coral trident	tries left:	4
[resolveObject]	14402	coral trident	added to inventory	MAINHAND
[Actor:move]	14399	naga tidewarden	(forced) move from	nil	nil	to	40	29
[Actor:wearAllInventory]	14399	naga tidewarden	wearing main inventory
fight: 	iron dagger	coral trident	::	OFFHAND	OFFHAND
 impossible => 	iron dagger	coral trident	::	OFFHAND	OFFHAND
[resolveObject] CREATE FOR	14403	naga tidewarden	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected Ego	61.861407838497	65.5
[resolveObject] CREATED OBJECT:	14405	coral trident of massacre	tries left:	4
[resolveObject]	14405	coral trident of massacre	added to inventory	MAINHAND
[Actor:move]	14403	naga tidewarden	(forced) move from	nil	nil	to	8	43
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	14409	naga nereid	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Ego	54.324728487717	65.5
[resolveObject] CREATED OBJECT:	14411	potent elm vilestaff	tries left:	4
[resolveObject]	14411	potent elm vilestaff	added to inventory	MAINHAND
[Actor:move]	14409	naga nereid	(forced) move from	nil	nil	to	13	16
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	14415	naga nereid	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Ego	38.19112166534	65.5
[resolveObject] CREATED OBJECT:	14417	elm magestaff of fate	tries left:	4
[resolveObject]	14417	elm magestaff of fate	added to inventory	MAINHAND
[Actor:move]	14415	naga nereid	(forced) move from	nil	nil	to	18	39
[resolveObject] CREATE FOR	14421	naga tidewarden	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	60.536353374025	65.5
[resolveObject] CREATED OBJECT:	14423	linen wizard hat of fire (#RESIST#)	tries left:	1
[resolveObject] adding to main inventory:	14423	linen wizard hat of fire (#RESIST#)
[resolveObject] CREATE FOR	14421	naga tidewarden	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected Ego	56.509281716544	65.5
[resolveObject] CREATED OBJECT:	14427	coral trident of erosion	tries left:	4
[resolveObject]	14427	coral trident of erosion	added to inventory	MAINHAND
[Actor:move]	14421	naga tidewarden	(forced) move from	nil	nil	to	22	21
[Actor:wearAllInventory]	14421	naga tidewarden	wearing main inventory
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	14431	naga tidecaller	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Double Ego	1.1971210090437	20.5
[resolveObject] CREATED OBJECT:	14433	shimmering elm starstaff of might	tries left:	4
[resolveObject]	14433	shimmering elm starstaff of might	added to inventory	MAINHAND
[Actor:move]	14431	naga tidecaller	(forced) move from	nil	nil	to	33	26
[TOME ENTITY FILTER] selected Ego	56.24475901859	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/2hsword_iron.png
[TOME ENTITY FILTER] selected Double Ego	2.1473524922382	20.5
Loading tile from tileset	/data/gfx/shockbolt/object/mindstar_mossy.png
[TOME ENTITY FILTER] selected Ego	37.272679642721	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/knife_iron.png
[TOME ENTITY FILTER] selected Ego	44.35801033847	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/money_small.png
[TOME ENTITY FILTER] selected basic	79.945203849335	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/rune_red.png
[TOME ENTITY FILTER] selected Double Ego	9.3497665882692	20.5
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[resolveObject] CREATE FOR	14461	naga tidewarden	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected Ego	42.196592285576	65.5
[resolveObject] CREATED OBJECT:	14463	thought-forged coral trident	tries left:	4
[resolveObject]	14463	thought-forged coral trident	added to inventory	MAINHAND
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	14467	naga tidecaller	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected basic	91.866825339121	103.5
[resolveObject] CREATED OBJECT:	14469	elm magestaff	tries left:	4
[resolveObject]	14469	elm magestaff	added to inventory	MAINHAND
[Actor:move]	14461	naga tidewarden	(forced) move from	nil	nil	to	49	37
[Actor:move]	14467	naga tidecaller	(forced) move from	nil	nil	to	48	37
Wait finished, counted 1200, 319 ticks
[STARTEVENTS] No zone events loaded
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Not gone east, no backup guardian
Running on level loads	slazish-fen-1
[Actor:move]	4703	Ostia	(forced) move from	42	30	to	0	1
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ostia	Ostia
Adding entity	4703	after	4703
[ONLINE PROFILE] current character 	Ostia the level 1 Shalore Anorithil
[Discord] updating state: "Slazish Fens (1)" / "Lvl 1 Shalore Anorithil" / default / anorithil
[MUSIC] stoping	weather/town_large_base.ogg
[MUSIC] stoping	For the king and the country!.ogg
[MUSIC] loading	Valve.ogg	sound "/data/music/Valve.ogg" : <static>
[MUSIC] playing	Valve.ogg	sound "/data/music/Valve.ogg" : <static>
Updating zone name	Slazish Fens (1)
C Map minimap texture: 319 (50x50; 64x64)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] new save running in the pipe:	Ostia	zone	::	zone-town-gates-of-morning.teaz	::	table: 0x13aeea98	=>	table: 0x1af75e10	(3674)
Loading savefile 	/save/ostia/
Shader delayed load running for	resources
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel talk	Moasseman	tome	was reverted back to that
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
Saving JSON	true
[LOG]	Saving game...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x13bb4ec8	=>	table: 0x13076dd8	(4585)
Loading savefile 	/save/ostia/
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x12b9b8b8	=>	table: 0x11718298	(1308)
Loading savefile 	/save//
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SOUND] loading from	/data/sound/ambient/forest/bird4.ogg	:=:	sound "/data/sound/ambient/forest/bird4.ogg" : <static>
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4703	Ostia	move from	0	1	to	0	2
[Actor:move]	4703	Ostia	move from	0	2	to	1	2
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	1	2	to	1	3
[Actor:move]	4703	Ostia	move from	1	3	to	2	3
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	2	3	to	2	4
[target_simple AI]	14379	naga nereid	selecting NEW TARGET	2	4	4703	Ostia
[improved_talented AI] chooses for	14379	naga nereid	T_RUNE:_SHATTER_AFFLICTIONS_1
[LOG]	Naga nereid casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG][remove]	4125527	Naga nereid casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_RUNE:_SHATTER_AFFLICTIONS_1	for	naga nereid	14379	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	14379	naga nereid	T_SPIT_POISON
[LOG]	Naga nereid uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[PROJECTOR] Chant of Resistance (source) dam	19.591194968553
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Ostia is poisoned!
[SOUND] loading from	/data/sound/talents/slime.ogg	:=:	sound "/data/sound/talents/slime.ogg" : <static>
[PROJECTOR] Chant of Resistance (source) dam	19.591194968553
[LOG]	
[LOG]	Poison from Naga nereid hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#20 nature#LAST# damage.
[LOG]	#UID:14379:0#Naga nereid hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#20 nature#LAST# damage.
Loading tile from tileset	/data/gfx/effects/poisoned.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/zone-town-gates-of-morning.teaz.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Saved zipname /save/ostia/zone-town-gates-of-morning.teaz.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] Checking save	Ostia	zone	/save/ostia/zone-town-gates-of-morning.teaz.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Saved zipname /save/ostia/game.teag.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Saved zipname /save//world.teaw.tmp
[SOUND] loading from	/data/sound/ambient/forest/wind3.ogg	:=:	sound "/data/sound/ambient/forest/wind3.ogg" : <static>
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 3 seconds
[COROUTINE] dead	savefilepipe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia stops being poisoned.
[LOG]	A shield forms around Ostia.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 61
New GL Shader 62 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
*p 61: Uniform: 0: 1406 aadjust
*p 61: Uniform: 1: 1406 antialiasingRadius
*p 61: Uniform: 2: 8B51 color
*p 61: Uniform: 3: 1406 ellipsoidalFactor
*p 61: Uniform: 4: 1406 horizontalScrollingSpeed
*p 61: Uniform: 5: 8B50 impact
*p 61: Uniform: 6: 8B51 impact_color
*p 61: Uniform: 7: 1406 impact_tick
*p 61: Uniform: 8: 1406 impact_time
*p 61: Uniform: 9: 1406 oscillationSpeed
*p 61: Uniform: 10: 1406 shieldIntensity
*p 61: Uniform: 11: 8B5E tex
*p 61: Uniform: 12: 1406 tick
*p 61: Uniform: 13: 1406 tick_start
*p 61: Uniform: 14: 1406 time_factor
*p 61: Uniform: 15: 1406 verticalScrollingSpeed
*p 61: Uniform: 16: 1406 wobblingPower
*p 61: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	4128394
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[a=0.5,color=vec3(0.5,0.5,0.5),distort=vec2(0.5,0.5),require_shader=4,speed=5000]
New GL Shader program 63
*p 63: Uniform: 0: 1406 a
*p 63: Uniform: 1: 1406 amp
*p 63: Uniform: 2: 8B51 color
*p 63: Uniform: 3: 8B50 p2
*p 63: Uniform: 4: 1406 speed
*p 63: Uniform: 5: 8B5E tex
*p 63: Uniform: 6: 1406 tick
Loading tile from tileset	/data/gfx/talents/barrier.png
Loading tile from tileset	/data/gfx/effects/rune_cooldown.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	11.5634581897
[SOUND] loading from	/data/sound/talents/flame.ogg	:=: unknown file
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #YELLOW#43 light#LAST# damage.
[improved_talented AI] chooses for	14379	naga nereid	T_RUNE:_SHATTER_AFFLICTIONS_1
[LOG]	Naga nereid casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG][remove]	4128915	Naga nereid casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_RUNE:_SHATTER_AFFLICTIONS_1	for	naga nereid	14379	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	14379	naga nereid	T_MIND_SEAR
[LOG]	Naga nereid uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	1
checkHit	11	vs	9	=> chance to hit	55
[PROJECTOR] Chant of Resistance (source) dam	22.334990870983
[SOUND] loading from	/data/sound/talents/spell_generic.ogg	:=:	sound "/data/sound/talents/spell_generic.ogg" : <static>
[LOG]	
[LOG]	Ostia's light area effect hits Naga nereid for #YELLOW#22 light#LAST# damage.
[LOG]	#UID:14379:0#Naga nereid hits #fbd578#Ostia#LAST# for #SLATE#(22 absorbed)#LAST#, #ORANGE#0 mind#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #GREY#47 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Naga nereid!#{normal}#
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/naga_tongue.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	The shield around Ostia crumbles.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 23 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	2	4	to	3	4
[Actor:move]	4703	Ostia	move from	3	4	to	3	5
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	3	5	to	4	5
[Actor:move]	4703	Ostia	move from	4	5	to	5	4
[Actor:move]	4703	Ostia	move from	5	4	to	6	4
[Actor:move]	4703	Ostia	move from	6	4	to	7	4
[Actor:move]	4703	Ostia	move from	7	4	to	8	4
[Actor:move]	4703	Ostia	move from	8	4	to	9	4
[Actor:move]	4703	Ostia	move from	9	4	to	10	4
[Identify]	nature's mossy mindstar of life	true
[LOG]	Ostia picks up (a.): #00FF80##UID:14443:0#nature's mossy mindstar of life (3-3.3 power, 12 apr, nature damage)#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	10	4	to	10	3
[Actor:move]	4703	Ostia	move from	10	3	to	11	2
[Actor:move]	4703	Ostia	move from	11	2	to	10	1
[Actor:move]	4703	Ostia	move from	10	1	to	11	2
[Actor:move]	4703	Ostia	move from	11	2	to	12	2
[Actor:move]	4703	Ostia	move from	12	2	to	13	2
[Actor:move]	4703	Ostia	move from	13	2	to	14	3
[Actor:move]	4703	Ostia	move from	14	3	to	15	4
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	15	4	to	16	4
[Actor:move]	4703	Ostia	move from	16	4	to	17	5
[Actor:move]	4703	Ostia	move from	17	5	to	17	4
[Actor:move]	4703	Ostia	move from	17	4	to	18	5
[Actor:move]	4703	Ostia	move from	18	5	to	19	4
[Actor:move]	4703	Ostia	move from	19	4	to	20	4
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	20	4	to	21	4
[Actor:move]	4703	Ostia	move from	21	4	to	22	4
[Actor:move]	4703	Ostia	move from	22	4	to	23	4
[Actor:move]	4703	Ostia	move from	23	4	to	24	4
[Actor:move]	4703	Ostia	move from	24	4	to	23	3
[Actor:move]	4703	Ostia	move from	23	3	to	24	2
[Actor:move]	4703	Ostia	move from	24	2	to	24	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	24	1	to	25	2
[Actor:move]	4703	Ostia	move from	25	2	to	26	3
[Actor:move]	4703	Ostia	move from	26	3	to	27	4
[Actor:move]	4703	Ostia	move from	27	4	to	28	3
[Actor:move]	4703	Ostia	move from	28	3	to	29	2
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	29	2	to	30	3
[Actor:move]	4703	Ostia	move from	30	3	to	31	2
[Actor:move]	4703	Ostia	move from	31	2	to	32	2
[Actor:move]	4703	Ostia	move from	32	2	to	33	2
[Actor:move]	4703	Ostia	move from	33	2	to	34	2
[Actor:move]	4703	Ostia	move from	34	2	to	35	2
[Actor:move]	4703	Ostia	move from	35	2	to	36	3
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	36	3	to	37	3
[Actor:move]	4703	Ostia	move from	37	3	to	38	3
[Actor:move]	4703	Ostia	move from	38	3	to	39	4
[Actor:move]	4703	Ostia	move from	39	4	to	39	5
[Actor:move]	4703	Ostia	move from	39	5	to	40	6
[Actor:move]	4703	Ostia	move from	40	6	to	41	6
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	41	6	to	41	7
[Actor:move]	4703	Ostia	move from	41	7	to	42	8
[Identify]	restful copper amulet of magic (#STATBONUS#)	true
[LOG]	Ostia picks up (a.): #00FF80##UID:14455:0#restful copper amulet of magic (+2)#LAST#.
[Actor:move]	4703	Ostia	move from	42	8	to	41	7
[Actor:move]	4703	Ostia	move from	41	7	to	42	6
[Actor:move]	4703	Ostia	move from	42	6	to	43	7
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	43	7	to	43	8
[Actor:move]	4703	Ostia	move from	43	8	to	42	8
[Actor:move]	4703	Ostia	move from	42	8	to	41	7
[Actor:move]	4703	Ostia	move from	41	7	to	40	6
[Actor:move]	4703	Ostia	move from	40	6	to	39	7
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	39	7	to	38	8
[Actor:move]	4703	Ostia	move from	38	8	to	39	9
[Actor:move]	4703	Ostia	move from	39	9	to	38	8
[Actor:move]	4703	Ostia	move from	38	8	to	39	7
[Actor:move]	4703	Ostia	move from	39	7	to	40	6
[Actor:move]	4703	Ostia	move from	40	6	to	41	7
[Actor:move]	4703	Ostia	move from	41	7	to	42	8
[Actor:move]	4703	Ostia	move from	42	8	to	42	9
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	42	9	to	42	10
[Actor:move]	4703	Ostia	move from	42	10	to	41	11
[Actor:move]	4703	Ostia	move from	41	11	to	42	12
[Actor:move]	4703	Ostia	move from	42	12	to	43	13
[Actor:move]	4703	Ostia	move from	43	13	to	43	14
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	43	14	to	43	15
[Actor:move]	4703	Ostia	move from	43	15	to	44	16
[Actor:move]	4703	Ostia	move from	44	16	to	45	17
[Actor:move]	4703	Ostia	move from	45	17	to	46	17
[Actor:move]	4703	Ostia	move from	46	17	to	47	18
[Actor:move]	4703	Ostia	move from	47	18	to	46	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	46	19	to	45	20
[Actor:move]	4703	Ostia	move from	45	20	to	44	20
[Actor:move]	4703	Ostia	move from	44	20	to	45	21
[Actor:move]	4703	Ostia	move from	45	21	to	46	21
[Actor:move]	4703	Ostia	move from	46	21	to	47	22
[Actor:move]	4703	Ostia	move from	47	22	to	47	23
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	47	23	to	46	24
[Actor:move]	4703	Ostia	move from	46	24	to	45	24
[Actor:move]	4703	Ostia	move from	45	24	to	45	25
[Actor:move]	4703	Ostia	move from	45	25	to	44	26
[Actor:move]	4703	Ostia	move from	44	26	to	43	27
[Actor:move]	4703	Ostia	move from	43	27	to	43	26
[Actor:move]	4703	Ostia	move from	43	26	to	42	25
[Actor:move]	4703	Ostia	move from	42	25	to	41	25
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	41	25	to	40	24
[target_simple AI]	14431	naga tidecaller	selecting NEW TARGET	40	24	4703	Ostia
[Actor:move]	14431	naga tidecaller	move from	33	26	to	34	25
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (naga tidecaller)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidecaller for #YELLOW#43 light#LAST# damage.
[Actor:move]	14431	naga tidecaller	move from	34	25	to	35	25
[LOG]	
[LOG]	Ostia's light area effect hits Naga tidecaller for #YELLOW#21 light#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidecaller for #GREY#47 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Naga tidecaller!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	40	24	to	39	24
[Actor:move]	4703	Ostia	move from	39	24	to	38	24
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	38	24	to	38	23
[Actor:move]	4703	Ostia	move from	38	23	to	37	23
[Actor:move]	4703	Ostia	move from	37	23	to	36	22
[Actor:move]	4703	Ostia	move from	36	22	to	35	21
[Actor:move]	4703	Ostia	move from	35	21	to	35	20
[Actor:move]	4703	Ostia	move from	35	20	to	34	19
[Actor:move]	4703	Ostia	move from	34	19	to	33	19
[Identify]	iron greatsword of erosion	true
[LOG]	Ostia picks up (b.): #00FF80##UID:14439:0#iron greatsword of erosion (17.5-28 power, 1 apr)#LAST#.
[Actor:move]	4703	Ostia	move from	33	19	to	33	18
[Actor:move]	4703	Ostia	move from	33	18	to	34	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	34	19	to	35	18
[Actor:move]	4703	Ostia	move from	35	18	to	36	18
[Actor:move]	4703	Ostia	move from	36	18	to	37	17
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	37	17	to	37	16
[Actor:move]	4703	Ostia	move from	37	16	to	38	17
[Actor:move]	4703	Ostia	move from	38	17	to	39	18
[Actor:move]	4703	Ostia	move from	39	18	to	40	18
[Actor:move]	4703	Ostia	move from	40	18	to	41	19
[Actor:move]	4703	Ostia	move from	41	19	to	40	20
[Actor:move]	4703	Ostia	move from	40	20	to	41	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	41	19	to	40	18
[Actor:move]	4703	Ostia	move from	40	18	to	39	18
[Actor:move]	4703	Ostia	move from	39	18	to	38	18
[Actor:move]	4703	Ostia	move from	38	18	to	37	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	37	19	to	36	19
[Actor:move]	4703	Ostia	move from	36	19	to	35	20
[Actor:move]	4703	Ostia	move from	35	20	to	35	21
[Actor:move]	4703	Ostia	move from	35	21	to	36	22
[Actor:move]	4703	Ostia	move from	36	22	to	35	23
[Actor:move]	4703	Ostia	move from	35	23	to	34	23
[Actor:move]	4703	Ostia	move from	34	23	to	33	22
[Actor:move]	4703	Ostia	move from	33	22	to	32	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	32	22	to	31	21
[Actor:move]	4703	Ostia	move from	31	21	to	30	21
[Actor:move]	4703	Ostia	move from	30	21	to	29	21
[Actor:move]	4703	Ostia	move from	29	21	to	28	22
[Actor:move]	4703	Ostia	move from	28	22	to	27	21
[Actor:move]	4703	Ostia	move from	27	21	to	27	20
[Actor:move]	4703	Ostia	move from	27	20	to	26	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[target_simple AI]	14421	naga tidewarden	selecting NEW TARGET	26	19	4703	Ostia
[Actor:move]	14421	naga tidewarden	move from	22	21	to	23	21
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the southwest (naga tidewarden)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel talk	John Burgundy	tome	that's reallly rough
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Loading tile from tileset	/data/gfx/shockbolt/object/trident_coral.png
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #YELLOW#43 light#LAST# damage.
[Actor:move]	14421	naga tidewarden	move from	23	21	to	24	20
[LOG]	
[LOG]	Ostia's light area effect hits Naga tidewarden for #YELLOW#22 light#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #GREY#47 darkness#LAST# damage.
[Actor:move]	14421	naga tidewarden	move from	24	20	to	25	20
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	naga tidewarden	dam/apr/atk/mult ::	14.635741576778	2	5	1	vs. armor/def	0	4
[ATTACK] after melee attack bonus hooks & callbacks::	14.635741576778	2	5	1	vs. armor/def	0	4
checkHit	5	vs	4	=> chance to hit	53
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# misses Naga tidewarden.
[ATTACK] staff accuracy bonus	5	4	=	1.02
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
[Actor:move]	4703	Ostia	move from	26	19	to	26	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[improved_talented AI] chooses for	14421	naga tidewarden	T_SPIT_POISON
[LOG]	Naga tidewarden uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[LOG]	Ostia is poisoned!
[LOG]	
[LOG]	#UID:14421:0#Naga tidewarden hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#16 nature#LAST# damage.
[LOG]	Poison from Naga tidewarden hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#16 nature#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	naga tidewarden	dam/apr/atk/mult ::	14.635741576778	2	5	1	vs. armor/def	0	4
[ATTACK] after melee attack bonus hooks & callbacks::	14.635741576778	2	5	1	vs. armor/def	0	4
checkHit	5	vs	4	=> chance to hit	53
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# misses Naga tidewarden.
[ATTACK] staff accuracy bonus	5	4	=	1.02
[Actor:move]	4703	Ostia	move from	26	19	to	26	19
[target_simple AI]	14421	naga tidewarden	selecting NEW TARGET	26	19	4703	Ostia
[improved_talented AI] chooses for	14421	naga tidewarden	T_ATTACK
[ATTACK] attacking with (mainhand)	coral trident of erosion
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	17.727165002747	6	10	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	17.727165002747	6	10	1	vs. armor/def	0	0
checkHit	10	vs	0	=> chance to hit	75
[LOG]	#UID:14421:0#Naga tidewarden misses #fbd578#Ostia#LAST#.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Poison from Naga tidewarden hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#16 nature#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia stops being poisoned.
[LOG]	A shield forms around Ostia.
Cloned shader 61
[SHADER] setting reset param	tick_start	4136930
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #GREY#47 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Naga tidewarden!#{normal}#
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	11.5634581897
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
New GL Shader program 64
New GL Shader 65 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
*p 64: Uniform: 0: 8B52 beamColor1
*p 64: Uniform: 1: 8B52 beamColor2
*p 64: Uniform: 2: 1406 beamsCount
*p 64: Uniform: 3: 8B52 circleColor
*p 64: Uniform: 4: 1406 circleDescendSpeed
*p 64: Uniform: 5: 1406 circleRotationSpeed
*p 64: Uniform: 6: 1406 noup
*p 64: Uniform: 7: 8B5E tex
*p 64: Uniform: 8: 1406 tick
*p 64: Uniform: 9: 1406 tick_start
*p 64: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	4138908
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
New GL Shader program 66
*p 66: Uniform: 0: 8B52 beamColor1
*p 66: Uniform: 1: 8B52 beamColor2
*p 66: Uniform: 2: 1406 beamsCount
*p 66: Uniform: 3: 8B52 circleColor
*p 66: Uniform: 4: 1406 circleDescendSpeed
*p 66: Uniform: 5: 1406 circleRotationSpeed
*p 66: Uniform: 6: 1406 noup
*p 66: Uniform: 7: 8B5E tex
*p 66: Uniform: 8: 1406 tick
*p 66: Uniform: 9: 1406 tick_start
*p 66: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	4138908
[SOUND] loading from	/data/sound/talents/heal.ogg	:=:	sound "/data/sound/talents/heal.ogg" : <static>
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# receives #LIGHT_GREEN#103 healing#LAST#.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	The shield around Ostia crumbles.
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 35 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	26	19	to	25	20
[Identify]	linen wizard hat of fire (#RESIST#)	true
[LOG]	Ostia picks up (d.): #00FF80##UID:14423:0#linen wizard hat of fire (+15%) (1 def, 0 armour)#LAST#.
[Identify]	coral trident of erosion	true
[LOG]	Ostia picks up (d.): #00FF80##UID:14427:0#coral trident of erosion (12.5-20 power, 6 apr)#LAST#.
Loading tile from tileset	/data/gfx/shockbolt/object/wizardhat_linen.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	25	20	to	25	19
[Actor:move]	4703	Ostia	move from	25	19	to	25	18
[Actor:move]	4703	Ostia	move from	25	18	to	26	17
[Actor:move]	4703	Ostia	move from	26	17	to	26	16
[ActorObjectUse] useObjectEnable: 	shielding rune	by	Ostia	inven/slot	1	nil
[Identify]	shielding rune	true
[LOG]	Ostia picks up (a.): #FFFFFF##UID:14454:0#shielding rune (absorb 62; dur 3; cd 14)#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	26	16	to	26	15
[Actor:move]	4703	Ostia	move from	26	15	to	26	14
[Actor:move]	4703	Ostia	move from	26	14	to	27	15
[Actor:move]	4703	Ostia	move from	27	15	to	28	15
[Actor:move]	4703	Ostia	move from	28	15	to	29	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	29	15	to	30	15
[Actor:move]	4703	Ostia	move from	30	15	to	29	15
[Actor:move]	4703	Ostia	move from	29	15	to	28	16
[Actor:move]	4703	Ostia	move from	28	16	to	27	16
[Actor:move]	4703	Ostia	move from	27	16	to	26	16
[Actor:move]	4703	Ostia	move from	26	16	to	25	16
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	25	16	to	24	16
[Actor:move]	4703	Ostia	move from	24	16	to	23	17
[Actor:move]	4703	Ostia	move from	23	17	to	23	18
[Actor:move]	4703	Ostia	move from	23	18	to	23	19
[Actor:move]	4703	Ostia	move from	23	19	to	24	20
[Actor:move]	4703	Ostia	move from	24	20	to	23	21
[Actor:move]	4703	Ostia	move from	23	21	to	22	21
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	22	21	to	21	21
[Actor:move]	4703	Ostia	move from	21	21	to	21	22
[Actor:move]	4703	Ostia	move from	21	22	to	20	22
[Actor:move]	4703	Ostia	move from	20	22	to	20	23
[Actor:move]	4703	Ostia	move from	20	23	to	20	22
Deleting shader 61 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	20	22	to	19	21
[Actor:move]	4703	Ostia	move from	19	21	to	19	20
[target_simple AI]	14393	naga tidecaller	selecting NEW TARGET	19	20	4703	Ostia
[Actor:move]	14393	naga tidecaller	move from	14	21	to	15	21
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (naga tidecaller)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel serial data	Lorcanis	mainmenu	511
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidecaller for #YELLOW#43 light#LAST# damage.
[Actor:move]	14393	naga tidecaller	move from	15	21	to	16	21
[LOG]	
[LOG]	Ostia's light area effect hits Naga tidecaller for #YELLOW#22 light#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidecaller for #GREY#47 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Naga tidecaller!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	19	20	to	19	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	19	19	to	18	18
[Actor:move]	4703	Ostia	move from	18	18	to	17	18
[Actor:move]	4703	Ostia	move from	17	18	to	17	17
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	17	17	to	16	16
[Actor:move]	4703	Ostia	move from	16	16	to	16	15
[Actor:move]	4703	Ostia	move from	16	15	to	15	15
[Actor:move]	4703	Ostia	move from	15	15	to	14	14
[target_simple AI]	14409	naga nereid	selecting NEW TARGET	14	14	4703	Ostia
[Actor:move]	14409	naga nereid	move from	13	16	to	13	15
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (naga nereid)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #YELLOW#43 light#LAST# damage.
[ATTACK] attacking with (mainhand)	potent elm starstaff
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	16.182337649086	2	9	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	16.182337649086	2	9	1	vs. armor/def	0	0
checkHit	9	vs	0	=> chance to hit	73
[LOG]	#UID:14409:0#Naga nereid misses #fbd578#Ostia#LAST#.
[ATTACK] staff accuracy bonus	9	0	=	1.18
[Actor:move]	14409	naga nereid	move from	13	15	to	13	15
[LOG]	
[LOG]	Ostia's light area effect hits Naga nereid for #YELLOW#22 light#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #GREY#47 darkness#LAST# damage.
[ATTACK] attacking with (mainhand)	potent elm starstaff
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	16.182337649086	2	9	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	16.182337649086	2	9	1	vs. armor/def	0	0
checkHit	9	vs	0	=> chance to hit	73
[LOG]	#UID:14409:0#Naga nereid misses #fbd578#Ostia#LAST#.
[ATTACK] staff accuracy bonus	9	0	=	1.18
[Actor:move]	14409	naga nereid	move from	13	15	to	13	15
[LOG]	
[LOG]	Ostia's light area effect hits Naga nereid for #YELLOW#22 light#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	naga nereid	dam/apr/atk/mult ::	14.635741576778	2	5	1	vs. armor/def	0	3
[ATTACK] after melee attack bonus hooks & callbacks::	14.635741576778	2	5	1	vs. armor/def	0	3
checkHit	5	vs	3	=> chance to hit	55
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# misses Naga nereid.
[ATTACK] staff accuracy bonus	5	3	=	1.04
[Actor:move]	4703	Ostia	move from	14	14	to	14	14
[target_simple AI]	14409	naga nereid	selecting NEW TARGET	14	14	4703	Ostia
[improved_talented AI] chooses for	14409	naga nereid	T_RUNE:_BLINK_1
[LOG]	Naga nereid casts #{bold}##GREEN#Rune: Blink.#{normal}##LAST#
[Actor:move]	14409	naga nereid	(forced) move from	13	15	to	13	13
[LOG]	Naga nereid is out of phase.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	naga nereid	dam/apr/atk/mult ::	14.635741576778	2	5	1	vs. armor/def	0	14
[ATTACK] after melee attack bonus hooks & callbacks::	14.635741576778	2	5	1	vs. armor/def	0	14
checkHit	5	vs	14	=> chance to hit	28
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	14	2	vs. armor/hardiness	0	0.3
[ATTACK] after armor	14
[PHYS CRIT %]	3.7
[ATTACK] after crit	14
[ATTACK] after mult	14
[ATTACK] staff accuracy bonus	5	14	=	1
[Actor:move]	4703	Ostia	move from	14	14	to	14	14
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #WHITE#12 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	potent elm starstaff
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	16.182337649086	2	9	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	16.182337649086	2	9	1	vs. armor/def	0	0
checkHit	9	vs	0	=> chance to hit	73
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	19	2	vs. armor/hardiness	0	0.3
[ATTACK] after armor	19
[PHYS CRIT %]	2.5
[ATTACK] after crit	19
[ATTACK] after mult	19
[ATTACK] staff accuracy bonus	9	0	=	1.18
[Actor:move]	14409	naga nereid	move from	13	13	to	13	13
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	#UID:14409:0#Naga nereid hits #fbd578#Ostia#LAST# for #WHITE#21 physical#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	naga nereid	dam/apr/atk/mult ::	14.635741576778	2	5	1	vs. armor/def	0	14
[ATTACK] after melee attack bonus hooks & callbacks::	14.635741576778	2	5	1	vs. armor/def	0	14
checkHit	5	vs	14	=> chance to hit	28
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# misses Naga nereid.
[ATTACK] staff accuracy bonus	5	14	=	1
[Actor:move]	4703	Ostia	move from	14	14	to	14	14
[improved_talented AI] chooses for	14409	naga nereid	T_ATTACK
[ATTACK] attacking with (mainhand)	potent elm starstaff
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	16.182337649086	2	9	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	16.182337649086	2	9	1	vs. armor/def	0	0
checkHit	9	vs	0	=> chance to hit	73
[LOG]	#UID:14409:0#Naga nereid misses #fbd578#Ostia#LAST#.
[ATTACK] staff accuracy bonus	9	0	=	1.18
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	naga nereid	dam/apr/atk/mult ::	14.635741576778	2	5	1	vs. armor/def	0	14
[ATTACK] after melee attack bonus hooks & callbacks::	14.635741576778	2	5	1	vs. armor/def	0	14
checkHit	5	vs	14	=> chance to hit	28
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	14	2	vs. armor/hardiness	0	0.3
[ATTACK] after armor	14
[PHYS CRIT %]	3.7
[ATTACK] after crit	14
[ATTACK] after mult	14
[LOG]	#00ffff#Welcome to level 2 [Ostia].
[LOG]	Ostia has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[LOG]	#AQUAMARINE#You have gained one more life (2 remaining).
[ONLINE PROFILE] current character 	Ostia the level 2 Shalore Anorithil
[Discord] updating state: "Slazish Fens (1)" / "Lvl 2 Shalore Anorithil" / default / anorithil
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[ATTACK] staff accuracy bonus	5	14	=	1
[Actor:move]	4703	Ostia	move from	14	14	to	14	14
[SOUND] loading from	/data/sound/actions/levelup.ogg	:=:	sound "/data/sound/actions/levelup.ogg" : <static>
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #WHITE#12 physical#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Naga nereid!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
FROM 	/mod/addons/orcs/superload/mod/dialogs/LevelupDialog.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/dialogs/LevelupDialog.lua	loading previous!
table: 0x0a2ccd78	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Loading tile from tileset	/data/gfx/talents/shaloren_speed.png
Loading tile from tileset	/data/gfx/talents/magic_of_the_eternals.png
Loading tile from tileset	/data/gfx/talents/secrets_of_the_eternals.png
Loading tile from tileset	/data/gfx/talents/timeless.png
Loading tile from tileset	/data/gfx/talents/heightened_senses.png
Loading tile from tileset	/data/gfx/talents/device_mastery.png
Loading tile from tileset	/data/gfx/talents/track.png
Loading tile from tileset	/data/gfx/talents/danger_sense.png
Loading tile from tileset	/data/gfx/talents/chant_illuminate.png
Loading tile from tileset	/data/gfx/talents/chant_adept.png
Loading tile from tileset	/data/gfx/talents/chant_radiant.png
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Loading tile from tileset	/data/gfx/talents/sun_flare.png
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Loading tile from tileset	/data/gfx/talents/glyphs_of_fury.png
Loading tile from tileset	/data/gfx/talents/divine_glyphs.png
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Loading tile from tileset	/data/gfx/talents/jumpgate.png
Loading tile from tileset	/data/gfx/talents/mind_blast.png
Loading tile from tileset	/data/gfx/talents/shadow_simulacrum.png
Loading tile from tileset	/data/gfx/talents/shadow_blast.png
Loading tile from tileset	/data/gfx/talents/twilight_surge.png
Loading tile from tileset	/data/gfx/talents/starfall.png
Loading tile from tileset	/data/gfx/talents/hymn_acolyte.png
Loading tile from tileset	/data/gfx/talents/hymn_incantor.png
Loading tile from tileset	/data/gfx/talents/hymn_adept.png
Loading tile from tileset	/data/gfx/talents/hymn_nocturnalist.png
Loading tile from tileset	/data/gfx/talents/circle_of_shifting_shadows.png
Loading tile from tileset	/data/gfx/talents/circle_of_sanctity.png
Loading tile from tileset	/data/gfx/talents/circle_of_warding.png
Loading tile from tileset	/data/gfx/talents/celestial_surge.png
Loading tile from tileset	/data/gfx/talents/blood_red_moon.png
Loading tile from tileset	/data/gfx/talents/totality.png
Loading tile from tileset	/data/gfx/talents/corona.png
Loading tile from tileset	/data/gfx/talents/darkest_light.png
Loading tile from tileset	/data/gfx/stats/strength.png
Loading tile from tileset	/data/gfx/stats/dexterity.png
Loading tile from tileset	/data/gfx/stats/constitution.png
Loading tile from tileset	/data/gfx/stats/magic.png
Loading tile from tileset	/data/gfx/stats/willpower.png
Loading tile from tileset	/data/gfx/stats/cunning.png
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Server latency	6
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SOUND] loading from	/data/sound/ambient/forest/wind1.ogg	:=:	sound "/data/sound/ambient/forest/wind1.ogg" : <static>
[USERCHAT] channel achievement	Go2tL0ver	tome	Treasure Hoarder	false	false
[USERCHAT] channel serial data	Lorcanis	mainmenu	523
[USERCHAT] channel achievement	hteaford	tome	Curse Lifter	false	false
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Chant of Resistance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4703	Ostia	move from	14	14	to	13	13
[Actor:move]	4703	Ostia	move from	13	13	to	12	12
[Actor:move]	4703	Ostia	move from	12	12	to	11	11
[Actor:move]	4703	Ostia	move from	11	11	to	10	12
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	10	12	to	9	13
[Actor:move]	4703	Ostia	move from	9	13	to	8	13
[Actor:move]	4703	Ostia	move from	8	13	to	7	13
[Actor:move]	4703	Ostia	move from	7	13	to	6	12
[Actor:move]	4703	Ostia	move from	6	12	to	5	11
[Actor:move]	4703	Ostia	move from	5	11	to	5	10
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	5	10	to	5	9
[Actor:move]	4703	Ostia	move from	5	9	to	4	10
[Actor:move]	4703	Ostia	move from	4	10	to	3	11
[Actor:move]	4703	Ostia	move from	3	11	to	2	11
[Actor:move]	4703	Ostia	move from	2	11	to	1	12
[Actor:move]	4703	Ostia	move from	1	12	to	1	13
[Actor:move]	4703	Ostia	move from	1	13	to	1	14
[Actor:move]	4703	Ostia	move from	1	14	to	1	15
[Actor:move]	4703	Ostia	move from	1	15	to	2	16
[Actor:move]	4703	Ostia	move from	2	16	to	3	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	3	15	to	4	14
[Actor:move]	4703	Ostia	move from	4	14	to	5	15
[Actor:move]	4703	Ostia	move from	5	15	to	6	15
[Actor:move]	4703	Ostia	move from	6	15	to	7	15
[Actor:move]	4703	Ostia	move from	7	15	to	8	16
[Actor:move]	4703	Ostia	move from	8	16	to	7	17
[Actor:move]	4703	Ostia	move from	7	17	to	6	18
[Actor:move]	4703	Ostia	move from	6	18	to	5	18
[Actor:move]	4703	Ostia	move from	5	18	to	4	18
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	4	18	to	5	18
[Actor:move]	4703	Ostia	move from	5	18	to	6	18
[Actor:move]	4703	Ostia	move from	6	18	to	7	19
[Actor:move]	4703	Ostia	move from	7	19	to	8	20
[Actor:move]	4703	Ostia	move from	8	20	to	7	21
[Actor:move]	4703	Ostia	move from	7	21	to	6	22
[Actor:move]	4703	Ostia	move from	6	22	to	5	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	5	22	to	4	23
[Actor:move]	4703	Ostia	move from	4	23	to	5	22
[Actor:move]	4703	Ostia	move from	5	22	to	6	22
[Actor:move]	4703	Ostia	move from	6	22	to	7	22
[Actor:move]	4703	Ostia	move from	7	22	to	8	23
[Actor:move]	4703	Ostia	move from	8	23	to	9	24
[Actor:move]	4703	Ostia	move from	9	24	to	9	25
[Actor:move]	4703	Ostia	move from	9	25	to	9	26
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	9	26	to	9	27
[Actor:move]	4703	Ostia	move from	9	27	to	8	28
[Actor:move]	4703	Ostia	move from	8	28	to	7	29
[Actor:move]	4703	Ostia	move from	7	29	to	8	28
[Actor:move]	4703	Ostia	move from	8	28	to	9	28
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	9	28	to	10	29
[Actor:move]	4703	Ostia	move from	10	29	to	9	28
[Actor:move]	4703	Ostia	move from	9	28	to	9	27
[Actor:move]	4703	Ostia	move from	9	27	to	8	26
[Actor:move]	4703	Ostia	move from	8	26	to	7	25
[Actor:move]	4703	Ostia	move from	7	25	to	6	26
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	6	26	to	5	27
[Actor:move]	4703	Ostia	move from	5	27	to	4	28
[Actor:move]	4703	Ostia	move from	4	28	to	3	29
[Actor:move]	4703	Ostia	move from	3	29	to	2	30
[Actor:move]	4703	Ostia	move from	2	30	to	1	31
[Actor:move]	4703	Ostia	move from	1	31	to	0	32
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	0	32	to	0	33
[Actor:move]	4703	Ostia	move from	0	33	to	1	34
[Actor:move]	4703	Ostia	move from	1	34	to	1	35
[Actor:move]	4703	Ostia	move from	1	35	to	0	36
[Actor:move]	4703	Ostia	move from	0	36	to	1	35
[Actor:move]	4703	Ostia	move from	1	35	to	2	36
[Actor:move]	4703	Ostia	move from	2	36	to	2	37
[Actor:move]	4703	Ostia	move from	2	37	to	2	38
[Actor:move]	4703	Ostia	move from	2	38	to	2	39
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	2	39	to	2	40
[Actor:move]	4703	Ostia	move from	2	40	to	2	41
[target_simple AI]	14403	naga tidewarden	selecting NEW TARGET	2	41	4703	Ostia
[Actor:move]	14403	naga tidewarden	move from	8	43	to	7	43
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the east (naga tidewarden)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #YELLOW#44 light#LAST# damage.
[Actor:move]	14403	naga tidewarden	move from	7	43	to	6	43
[LOG]	
[LOG]	Ostia's light area effect hits Naga tidewarden for #YELLOW#22 light#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #GREY#48 darkness#LAST# damage.
[improved_talented AI] chooses for	14403	naga tidewarden	T_RUNE:_BLINK_1
[LOG]	Naga tidewarden casts #{bold}##GREEN#Rune: Blink.#{normal}##LAST#
[Actor:move]	14403	naga tidewarden	(forced) move from	6	43	to	3	42
[LOG]	Naga tidewarden is out of phase.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[target_simple AI]	14403	naga tidewarden	selecting NEW TARGET	2	41	4703	Ostia
[ATTACK] attacking with (mainhand)	coral trident of massacre
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	20.025679541003	6	11	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	20.025679541003	6	11	1	vs. armor/def	0	0
checkHit	11	vs	0	=> chance to hit	78
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	30	6	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	11	0	=	1.022
[ATTACK] after armor	30.66
[PHYS CRIT %]	1.5
[ATTACK] after crit	30.66
[ATTACK] after mult	30.66
[Actor:move]	14403	naga tidewarden	move from	3	42	to	3	42
[LOG]	
[LOG]	#UID:14403:0#Naga tidewarden hits #fbd578#Ostia#LAST# for #WHITE#31 physical#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	naga tidewarden	dam/apr/atk/mult ::	15.440164269662	2	5	1	vs. armor/def	0	16
[ATTACK] after melee attack bonus hooks & callbacks::	15.440164269662	2	5	1	vs. armor/def	0	16
checkHit	5	vs	16	=> chance to hit	23
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# misses Naga tidewarden.
[ATTACK] staff accuracy bonus	5	16	=	1
[Actor:move]	4703	Ostia	move from	2	41	to	2	41
[improved_talented AI] chooses for	14403	naga tidewarden	T_SPIT_POISON
[LOG]	Naga tidewarden uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[LOG]	Ostia is poisoned!
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	#UID:14403:0#Naga tidewarden hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#16 nature#LAST# damage.
[LOG]	Poison from Naga tidewarden hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#16 nature#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia stops being poisoned.
[LOG]	A shield forms around Ostia.
Cloned shader 61
[SHADER] setting reset param	tick_start	4163435
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	11.5634581897
Cloned shader 64
[SHADER] setting reset param	tick_start	4164341
Cloned shader 66
[SHADER] setting reset param	tick_start	4164341
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# receives #LIGHT_GREEN#105 healing#LAST#.
[improved_talented AI] chooses for	14403	naga tidewarden	T_ATTACK
[ATTACK] attacking with (mainhand)	coral trident of massacre
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	20.025679541003	6	11	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	20.025679541003	6	11	1	vs. armor/def	0	0
checkHit	11	vs	0	=> chance to hit	78
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	32	6	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	11	0	=	1.022
[ATTACK] after armor	32.704
[PHYS CRIT %]	1.5
[ATTACK] after crit	32.704
[ATTACK] after mult	32.704
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	#UID:14403:0#Naga tidewarden hits #fbd578#Ostia#LAST# for #SLATE#(33 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #GREY#43 darkness#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Naga tidewarden is no longer out of phase.
[ATTACK] attacking with (mainhand)	coral trident of massacre
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	20.025679541003	6	11	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	20.025679541003	6	11	1	vs. armor/def	0	0
checkHit	11	vs	0	=> chance to hit	78
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	21	6	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	11	0	=	1.022
[ATTACK] after armor	21.462
[PHYS CRIT %]	1.5
[ATTACK] after crit	21.462
[ATTACK] after mult	21.462
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[Actor:move]	14403	naga tidewarden	move from	3	42	to	3	42
[LOG]	
[LOG]	#UID:14403:0#Naga tidewarden hits #fbd578#Ostia#LAST# for #SLATE#(17 absorbed)#LAST#, #WHITE#4 physical#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #YELLOW#44 light#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Naga tidewarden!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	2	41	to	2	40
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
Deleting shader 66 (is clone 1)
Deleting shader 64 (is clone 1)
Deleting shader 61 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	2	40	to	2	41
[Actor:move]	4703	Ostia	move from	2	41	to	3	42
[Identify]	coral trident of massacre	true
[LOG]	Ostia picks up (f.): #00FF80##UID:14405:0#coral trident of massacre (21.5-34.4 power, 6 apr)#LAST#.
[Actor:move]	4703	Ostia	move from	3	42	to	2	43
[Actor:move]	4703	Ostia	move from	2	43	to	1	44
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	1	44	to	0	45
[Actor:move]	4703	Ostia	move from	0	45	to	1	46
[Actor:move]	4703	Ostia	move from	1	46	to	2	47
[Actor:move]	4703	Ostia	move from	2	47	to	2	48
[Actor:move]	4703	Ostia	move from	2	48	to	3	48
[Actor:move]	4703	Ostia	move from	3	48	to	4	47
[Actor:move]	4703	Ostia	move from	4	47	to	5	46
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	5	46	to	6	45
[Actor:move]	4703	Ostia	move from	6	45	to	6	44
[Actor:move]	4703	Ostia	move from	6	44	to	6	45
[Actor:move]	4703	Ostia	move from	6	45	to	6	46
[Actor:move]	4703	Ostia	move from	6	46	to	7	45
[Actor:move]	4703	Ostia	move from	7	45	to	8	44
[Actor:move]	4703	Ostia	move from	8	44	to	8	43
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	8	43	to	9	42
[Actor:move]	4703	Ostia	move from	9	42	to	10	43
[Actor:move]	4703	Ostia	move from	10	43	to	10	42
[Actor:move]	4703	Ostia	move from	10	42	to	10	41
[Actor:move]	4703	Ostia	move from	10	41	to	11	41
[Actor:move]	4703	Ostia	move from	11	41	to	12	42
[target_simple AI]	14415	naga nereid	selecting NEW TARGET	12	42	4703	Ostia
[Actor:move]	14415	naga nereid	move from	18	39	to	17	39
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northeast (naga nereid)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #YELLOW#44 light#LAST# damage.
[Actor:move]	14415	naga nereid	move from	17	39	to	16	40
[LOG]	
[LOG]	Ostia's light area effect hits Naga nereid for #YELLOW#22 light#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #GREY#48 darkness#LAST# damage.
[Actor:move]	14415	naga nereid	move from	16	40	to	15	41
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SOUND] loading from	/data/sound/ambient/forest/bird1.ogg	:=:	sound "/data/sound/ambient/forest/bird1.ogg" : <static>
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	12	42	to	13	42
[improved_talented AI] chooses for	14415	naga nereid	T_MIND_SEAR
[LOG]	Naga nereid uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	1
checkHit	13	vs	9	=> chance to hit	60
[LOG]	
[LOG]	#UID:14415:0#Naga nereid hits #fbd578#Ostia#LAST# for #ORANGE#29 mind#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Moonlight Ray is still on cooldown for 1 turns.
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[Actor:move]	14415	naga nereid	move from	15	41	to	14	42
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #GREY#48 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Naga nereid!#{normal}#
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel achievement	Twiddles	tome	Level 10	false	false
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 28 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	13	42	to	14	43
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	14	43	to	15	42
[Actor:move]	4703	Ostia	move from	15	42	to	15	43
[Actor:move]	4703	Ostia	move from	15	43	to	15	44
[Actor:move]	4703	Ostia	move from	15	44	to	15	43
[Actor:move]	4703	Ostia	move from	15	43	to	15	42
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	15	42	to	15	41
[Actor:move]	4703	Ostia	move from	15	41	to	15	40
[LOG]	Today is the 75th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	4703	Ostia	move from	15	40	to	15	39
[Actor:move]	4703	Ostia	move from	15	39	to	15	38
[Actor:move]	4703	Ostia	move from	15	38	to	14	37
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	14	37	to	14	36
[Actor:move]	4703	Ostia	move from	14	36	to	13	35
[Actor:move]	4703	Ostia	move from	13	35	to	12	36
[Actor:move]	4703	Ostia	move from	12	36	to	11	35
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	11	35	to	11	34
[Actor:move]	4703	Ostia	move from	11	34	to	11	33
[Actor:move]	4703	Ostia	move from	11	33	to	11	32
[Actor:move]	4703	Ostia	move from	11	32	to	12	31
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	12	31	to	13	32
[Actor:move]	4703	Ostia	move from	13	32	to	13	33
[Actor:move]	4703	Ostia	move from	13	33	to	14	33
[Actor:move]	4703	Ostia	move from	14	33	to	15	32
[Actor:move]	4703	Ostia	move from	15	32	to	16	31
[Actor:move]	4703	Ostia	move from	16	31	to	17	31
[Actor:move]	4703	Ostia	move from	17	31	to	18	31
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	18	31	to	19	30
[Actor:move]	4703	Ostia	move from	19	30	to	20	30
[Actor:move]	4703	Ostia	move from	20	30	to	21	31
[Actor:move]	4703	Ostia	move from	21	31	to	22	32
[Actor:move]	4703	Ostia	move from	22	32	to	22	33
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	22	33	to	23	33
[Actor:move]	4703	Ostia	move from	23	33	to	24	34
[Actor:move]	4703	Ostia	move from	24	34	to	25	35
[Actor:move]	4703	Ostia	move from	25	35	to	26	35
[Actor:move]	4703	Ostia	move from	26	35	to	27	35
[Actor:move]	4703	Ostia	move from	27	35	to	28	34
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You pickup 0.75 gold pieces.
[Actor:move]	4703	Ostia	move from	28	34	to	29	34
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	29	34	to	30	34
[Actor:move]	4703	Ostia	move from	30	34	to	31	35
[Actor:move]	4703	Ostia	move from	31	35	to	31	36
[Actor:move]	4703	Ostia	move from	31	36	to	31	37
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	31	37	to	31	38
[Actor:move]	4703	Ostia	move from	31	38	to	30	39
Deleting temp shader	main_fbo/wobbling[]
Deleting temp shader	main_fbo/sharpen[]
Deleting temp shader	shadowfire[]
Deleting temp shader	cults_book_seens[]
Deleting temp shader	main_fbo/blur[]
Deleting temp shader	volumetric_aura[]
Deleting temp shader	lightningshield[]
Deleting temp shader	awesomeaura[alpha=0.6,flame_scale=0.6,time_factor=3500]
Deleting temp shader	main_fbo/underwater[]
Deleting temp shader	tentacles[appearTime=0.6,noup=0,time_factor=300]
Deleting temp shader	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=2,twist=1]
Deleting temp shader	main_fbo/line_grids[]
Deleting temp shader	main_fbo/timestop[]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
Deleting temp shader	main_fbo[]
Deleting temp shader	main_fbo/gestures[]
Deleting temp shader	boneshield[chargesCount=1]
Deleting temp shader	full_fbo[]
Deleting temp shader	tentacles[time_factor=900,wobblingType=0]
Deleting temp shader	cults_book[]
Deleting temp shader	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=1,twist=1]
Deleting temp shader	target_fbo[]
Deleting temp shader	main_fbo/motionblur[]
Deleting temp shader	tentacles[appearTime=0.6,noup=0,time_factor=700]
Deleting temp shader	tentacles[appearTime=0.6,noup=0,time_factor=1000]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
[Actor:move]	4703	Ostia	move from	30	39	to	29	40
[Actor:move]	4703	Ostia	move from	29	40	to	28	40
[Actor:move]	4703	Ostia	move from	28	40	to	27	40
[Actor:move]	4703	Ostia	move from	27	40	to	26	39
[Actor:move]	4703	Ostia	move from	26	39	to	25	39
[Actor:move]	4703	Ostia	move from	25	39	to	24	40
[Actor:move]	4703	Ostia	move from	24	40	to	23	41
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	23	41	to	23	42
[Actor:move]	4703	Ostia	move from	23	42	to	22	43
[Actor:move]	4703	Ostia	move from	22	43	to	22	44
[Actor:move]	4703	Ostia	move from	22	44	to	21	45
[Actor:move]	4703	Ostia	move from	21	45	to	22	44
[Actor:move]	4703	Ostia	move from	22	44	to	23	43
[Actor:move]	4703	Ostia	move from	23	43	to	24	44
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	24	44	to	24	45
[Actor:move]	4703	Ostia	move from	24	45	to	23	46
[Actor:move]	4703	Ostia	move from	23	46	to	23	47
[Actor:move]	4703	Ostia	move from	23	47	to	24	48
[Actor:move]	4703	Ostia	move from	24	48	to	23	49
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	23	49	to	22	49
[Actor:move]	4703	Ostia	move from	22	49	to	21	49
[Actor:move]	4703	Ostia	move from	21	49	to	20	49
[Actor:move]	4703	Ostia	move from	20	49	to	19	48
[Actor:move]	4703	Ostia	move from	19	48	to	20	49
[Actor:move]	4703	Ostia	move from	20	49	to	21	49
[Actor:move]	4703	Ostia	move from	21	49	to	22	49
[Actor:move]	4703	Ostia	move from	22	49	to	23	49
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	23	49	to	24	48
[Actor:move]	4703	Ostia	move from	24	48	to	25	49
[Actor:move]	4703	Ostia	move from	25	49	to	24	48
[Actor:move]	4703	Ostia	move from	24	48	to	23	47
[Actor:move]	4703	Ostia	move from	23	47	to	23	46
[Actor:move]	4703	Ostia	move from	23	46	to	24	45
[Actor:move]	4703	Ostia	move from	24	45	to	25	46
[Actor:move]	4703	Ostia	move from	25	46	to	26	47
[Actor:move]	4703	Ostia	move from	26	47	to	27	48
[Actor:move]	4703	Ostia	move from	27	48	to	28	48
[Actor:move]	4703	Ostia	move from	28	48	to	29	49
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	29	49	to	30	49
[Actor:move]	4703	Ostia	move from	30	49	to	31	49
[Actor:move]	4703	Ostia	move from	31	49	to	32	49
[Actor:move]	4703	Ostia	move from	32	49	to	33	49
[Actor:move]	4703	Ostia	move from	33	49	to	34	49
[Actor:move]	4703	Ostia	move from	34	49	to	35	48
[Actor:move]	4703	Ostia	move from	35	48	to	34	49
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	34	49	to	33	49
[Actor:move]	4703	Ostia	move from	33	49	to	32	49
[Actor:move]	4703	Ostia	move from	32	49	to	31	49
[Actor:move]	4703	Ostia	move from	31	49	to	30	49
[Actor:move]	4703	Ostia	move from	30	49	to	29	49
[Actor:move]	4703	Ostia	move from	29	49	to	28	48
[Actor:move]	4703	Ostia	move from	28	48	to	27	47
[Actor:move]	4703	Ostia	move from	27	47	to	28	46
[Actor:move]	4703	Ostia	move from	28	46	to	29	46
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	29	46	to	30	46
[Actor:move]	4703	Ostia	move from	30	46	to	31	45
[Actor:move]	4703	Ostia	move from	31	45	to	32	45
[Actor:move]	4703	Ostia	move from	32	45	to	33	45
[Actor:move]	4703	Ostia	move from	33	45	to	34	45
[Actor:move]	4703	Ostia	move from	34	45	to	35	46
[Actor:move]	4703	Ostia	move from	35	46	to	34	45
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	34	45	to	33	45
[Actor:move]	4703	Ostia	move from	33	45	to	32	45
[Actor:move]	4703	Ostia	move from	32	45	to	31	45
[Actor:move]	4703	Ostia	move from	31	45	to	30	46
[Actor:move]	4703	Ostia	move from	30	46	to	29	46
[Actor:move]	4703	Ostia	move from	29	46	to	28	46
[Actor:move]	4703	Ostia	move from	28	46	to	27	45
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	27	45	to	27	44
[Actor:move]	4703	Ostia	move from	27	44	to	26	43
[Actor:move]	4703	Ostia	move from	26	43	to	26	42
[Actor:move]	4703	Ostia	move from	26	42	to	26	41
[Actor:move]	4703	Ostia	move from	26	41	to	27	40
[Actor:move]	4703	Ostia	move from	27	40	to	28	40
[Actor:move]	4703	Ostia	move from	28	40	to	29	40
[Actor:move]	4703	Ostia	move from	29	40	to	30	39
[Actor:move]	4703	Ostia	move from	30	39	to	31	38
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	31	38	to	32	37
[Actor:move]	4703	Ostia	move from	32	37	to	33	38
[Actor:move]	4703	Ostia	move from	33	38	to	34	39
[Actor:move]	4703	Ostia	move from	34	39	to	35	40
[Actor:move]	4703	Ostia	move from	35	40	to	36	39
[Actor:move]	4703	Ostia	move from	36	39	to	37	40
[Actor:move]	4703	Ostia	move from	37	40	to	38	39
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	38	39	to	39	39
[Actor:move]	4703	Ostia	move from	39	39	to	40	39
[Actor:move]	4703	Ostia	move from	40	39	to	41	38
[Actor:move]	4703	Ostia	move from	41	38	to	42	38
[Actor:move]	4703	Ostia	move from	42	38	to	43	38
[Actor:move]	4703	Ostia	move from	43	38	to	44	39
[target_simple AI]	14390	naga tidewarden	selecting NEW TARGET	44	39	4703	Ostia
[Actor:move]	14390	naga tidewarden	move from	47	37	to	46	38
[target_simple AI]	14461	naga tidewarden	selecting NEW TARGET	44	39	4703	Ostia
[improved_talented AI] chooses for	14461	naga tidewarden	T_RUNE:_BLINK_1
[LOG]	Naga tidewarden casts #{bold}##GREEN#Rune: Blink.#{normal}##LAST#
[Actor:move]	14461	naga tidewarden	(forced) move from	49	37	to	46	37
[LOG]	Naga tidewarden is out of phase.
[target_simple AI]	14467	naga tidecaller	selecting NEW TARGET	44	39	4703	Ostia
[Actor:move]	14467	naga tidecaller	move from	48	37	to	47	37
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the northeast (naga tidewarden)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #YELLOW#44 light#LAST# damage.
[Actor:move]	14390	naga tidewarden	move from	46	38	to	45	38
[Actor:move]	14461	naga tidewarden	move from	46	37	to	46	38
[Actor:move]	14467	naga tidecaller	move from	47	37	to	46	37
[LOG]	
[LOG]	Ostia's light area effect hits Naga tidecaller for #YELLOW#22 light#LAST# damage.
[LOG]	Ostia's light area effect hits Naga tidewarden for #YELLOW#22 light#LAST# damage.
[LOG]	Ostia's light area effect hits Naga tidewarden for #YELLOW#20 light#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Deleting temp shader	objectsoutline[]
Deleting temp shader	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
Deleting temp shader	resources[color=vec3(0.26274509803922,0.26274509803922,0.26274509803922),distort=vec2(1.6,-0.2),require_shader=4,speed=1000]
Deleting temp shader	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
Deleting temp shader	textoutline[]
Deleting temp shader	tree[attenuation=25]
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 61
[SHADER] setting reset param	tick_start	4188113
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel achievement	Blame	tome	Utterly Destroyed	false	false
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #GREY#43 darkness#LAST# damage.
[ATTACK] attacking with (mainhand)	coral trident
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	16.890513255892	6	9	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	16.890513255892	6	9	1	vs. armor/def	0	0
checkHit	9	vs	0	=> chance to hit	73
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	27	6	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	9	0	=	1.018
[ATTACK] after armor	27.486
[PHYS CRIT %]	1.5
[ATTACK] after crit	27.486
[ATTACK] after mult	27.486
[Actor:move]	14390	naga tidewarden	move from	45	38	to	45	38
[Actor:move]	14461	naga tidewarden	move from	46	38	to	46	39
[Actor:move]	14467	naga tidecaller	move from	46	37	to	46	38
[LOG]	
[LOG]	#UID:14390:0#Naga tidewarden hits #fbd578#Ostia#LAST# for #SLATE#(27 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ostia's light area effect hits Naga tidecaller for #YELLOW#22 light#LAST# damage.
[LOG]	Ostia's light area effect hits Naga tidewarden for #YELLOW#22 light#LAST# damage.
[LOG]	Ostia's light area effect hits Naga tidewarden for #YELLOW#20 light#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	naga tidewarden	dam/apr/atk/mult ::	15.440164269662	2	5	1	vs. armor/def	0	3
[ATTACK] after melee attack bonus hooks & callbacks::	15.440164269662	2	5	1	vs. armor/def	0	3
checkHit	5	vs	3	=> chance to hit	55
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# misses Naga tidewarden.
[ATTACK] staff accuracy bonus	5	3	=	1.04
[Actor:move]	4703	Ostia	move from	44	39	to	44	39
[ATTACK] attacking with (mainhand)	coral trident
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	16.890513255892	6	9	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	16.890513255892	6	9	1	vs. armor/def	0	0
checkHit	9	vs	0	=> chance to hit	73
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	16	6	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	9	0	=	1.018
[ATTACK] after armor	16.288
[PHYS CRIT %]	1.5
[ATTACK] after crit	16.288
[ATTACK] after mult	16.288
[Actor:move]	14390	naga tidewarden	move from	45	38	to	45	38
[Actor:move]	14461	naga tidewarden	move from	46	39	to	45	39
[Actor:move]	14467	naga tidecaller	move from	46	38	to	46	39
[LOG]	
[LOG]	#UID:14390:0#Naga tidewarden hits #fbd578#Ostia#LAST# for #SLATE#(16 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ostia's light area effect hits Naga tidecaller for #YELLOW#22 light#LAST# damage.
[LOG]	Ostia's light area effect hits Naga tidewarden for #YELLOW#22 light#LAST# damage.
[LOG]	Ostia's light area effect hits Naga tidewarden for #YELLOW#20 light#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	naga tidewarden	dam/apr/atk/mult ::	15.440164269662	2	5	1	vs. armor/def	0	3
[ATTACK] after melee attack bonus hooks & callbacks::	15.440164269662	2	5	1	vs. armor/def	0	3
checkHit	5	vs	3	=> chance to hit	55
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	15	2	vs. armor/hardiness	0	0.3
[ATTACK] after armor	15
[PHYS CRIT %]	3.7
[ATTACK] after crit	22.5
[ATTACK] after mult	22.5
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# performs a melee critical strike against Naga tidewarden!#{normal}#
[ATTACK] staff accuracy bonus	5	3	=	1.04
[Actor:move]	4703	Ostia	move from	44	39	to	44	39
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #{bold}##WHITE#22 physical#{normal}##LAST# damage.
[improved_talented AI] chooses for	14390	naga tidewarden	T_SPIT_POISON
[LOG]	Naga tidewarden uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[LOG]	Ostia is poisoned!
[LOG]	Naga tidewarden is no longer out of phase.
[ATTACK] attacking with (mainhand)	thought-forged coral trident
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	17.727165002747	6	10	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	17.727165002747	6	10	1	vs. armor/def	0	0
checkHit	10	vs	0	=> chance to hit	75
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	20	6	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	10	0	=	1.02
[ATTACK] after armor	20.4
[PHYS CRIT %]	2.1
[ATTACK] after crit	20.4
[ATTACK] after mult	20.4
checkHit	13	vs	9	=> chance to hit	60
[Actor:move]	14461	naga tidewarden	move from	45	39	to	45	39
[Actor:move]	14467	naga tidecaller	move from	46	39	to	46	40
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[LOG]	Ostia's light area effect hits Naga tidewarden for #YELLOW#22 light#LAST# damage.
[LOG]	Ostia's light area effect hits Naga tidewarden for #YELLOW#22 light#LAST# damage.
[LOG]	#UID:14390:0#Naga tidewarden hits #fbd578#Ostia#LAST# for #SLATE#(15 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Poison from Naga tidewarden hits #fbd578#Ostia#LAST# for #SLATE#(15 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:14461:0#Naga tidewarden hits #fbd578#Ostia#LAST# for #SLATE#(20 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(5 absorbed)#LAST#, #ORANGE#0 mind#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#{bold}#Ostia's light area effect killed Naga tidewarden!#{normal}#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
Loading tile from tileset	/data/gfx/shockbolt/terrain/shell1.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidecaller for #GREY#48 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #GREY#48 darkness#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Naga tidecaller!#{normal}#
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Naga tidewarden!#{normal}#
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	Poison from Naga tidewarden hits #fbd578#Ostia#LAST# for #SLATE#(1 absorbed)#LAST#, #LIGHT_GREEN#14 nature#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	
[LOG]	Poison from Naga tidewarden hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Poison from Naga tidewarden hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia stops being poisoned.
[LOG]	A shield forms around Ostia.
Cloned shader 61
[SHADER] setting reset param	tick_start	4195268
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	The shield around Ostia crumbles.
Deleting shader 61 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	Rested for 34 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	44	39	to	45	39
[Identify]	thought-forged coral trident	true
[LOG]	Ostia picks up (g.): #00FF80##UID:14463:0#thought-forged coral trident (12.5-20 power, 6 apr)#LAST#.
[LOG]	Lore found: #0080FF#conch (1)
Deleting shader 61 (is clone 1)
[SOUND] loading from	/data/sound/actions/read.ogg	:=:	sound "/data/sound/actions/read.ogg" : <static>
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	slazish-note-1
[LOG]	Ran for 1 turns (stop reason: learnt lore).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4703	Ostia	move from	45	39	to	45	38
[Identify]	coral trident	true
[LOG]	Ostia picks up (e.): #FFFFFF##UID:14392:0#coral trident (12.5-20 power, 6 apr)#LAST#.
[Actor:move]	4703	Ostia	move from	45	38	to	46	39
[Actor:move]	4703	Ostia	move from	46	39	to	46	40
[Actor:move]	4703	Ostia	move from	46	40	to	47	41
[Actor:move]	4703	Ostia	move from	47	41	to	48	41
[Actor:move]	4703	Ostia	move from	48	41	to	48	40
[Actor:move]	4703	Ostia	move from	48	40	to	48	39
[Actor:move]	4703	Ostia	move from	48	39	to	48	38
[Actor:move]	4703	Ostia	move from	48	38	to	48	37
[Actor:move]	4703	Ostia	move from	48	37	to	48	36
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	48	36	to	47	35
[Actor:move]	4703	Ostia	move from	47	35	to	46	34
[Actor:move]	4703	Ostia	move from	46	34	to	47	34
[Actor:move]	4703	Ostia	move from	47	34	to	48	33
[Actor:move]	4703	Ostia	move from	48	33	to	49	32
[Actor:move]	4703	Ostia	move from	49	32	to	48	33
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	48	33	to	47	34
[Actor:move]	4703	Ostia	move from	47	34	to	46	34
[Actor:move]	4703	Ostia	move from	46	34	to	45	35
[Actor:move]	4703	Ostia	move from	45	35	to	44	35
[Actor:move]	4703	Ostia	move from	44	35	to	43	35
[Actor:move]	4703	Ostia	move from	43	35	to	42	35
[Actor:move]	4703	Ostia	move from	42	35	to	41	34
[Actor:move]	4703	Ostia	move from	41	34	to	40	34
[Actor:move]	4703	Ostia	move from	40	34	to	39	33
[target_simple AI]	14399	naga tidewarden	selecting NEW TARGET	39	33	4703	Ostia
[Actor:move]	14399	naga tidewarden	move from	40	29	to	40	30
[LOG]	Ran for 11 turns (stop reason: hostile spotted to the north (naga tidewarden)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel talk	aoilotr	tome	What technique trait should I take first as a Berserker ?
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #GREY#48 darkness#LAST# damage.
[Actor:move]	14399	naga tidewarden	move from	40	30	to	40	31
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #YELLOW#44 light#LAST# damage.
[improved_talented AI] chooses for	14399	naga tidewarden	T_SPIT_POISON
[LOG]	Naga tidewarden uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[LOG]	Ostia is poisoned!
[LOG]	
[LOG]	#UID:14399:0#Naga tidewarden hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#16 nature#LAST# damage.
[LOG]	Poison from Naga tidewarden hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#16 nature#LAST# damage.
[LOG]	Ostia's light area effect hits Naga tidewarden for #YELLOW#22 light#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia stops being poisoned.
[LOG]	A shield forms around Ostia.
Cloned shader 61
[SHADER] setting reset param	tick_start	4200333
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	14399	naga tidewarden	move from	40	31	to	40	32
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Ostia's light area effect hits Naga tidewarden for #YELLOW#22 light#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #{bold}##GREY#72 darkness#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Naga tidewarden!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	The shield around Ostia crumbles.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 36 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	39	33	to	40	32
[Identify]	iron dagger	true
[LOG]	Ostia picks up (c.): #FFFFFF##UID:14401:0#iron dagger (10-13 power, 5 apr)#LAST#.
[Identify]	coral trident	true
[LOG]	Ostia picks up (g.): #FFFFFF##UID:14402:0#coral trident (14-22.4 power, 6 apr)#LAST#.
[Actor:move]	4703	Ostia	move from	40	32	to	41	32
[Actor:move]	4703	Ostia	move from	41	32	to	42	32
[Actor:move]	4703	Ostia	move from	42	32	to	43	32
[Actor:move]	4703	Ostia	move from	43	32	to	42	31
[Actor:move]	4703	Ostia	move from	42	31	to	41	31
[Actor:move]	4703	Ostia	move from	41	31	to	40	30
[Actor:move]	4703	Ostia	move from	40	30	to	39	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	39	29	to	38	28
[Actor:move]	4703	Ostia	move from	38	28	to	37	27
[Actor:move]	4703	Ostia	move from	37	27	to	36	27
[Actor:move]	4703	Ostia	move from	36	27	to	35	27
[Identify]	balanced iron dagger	true
[LOG]	Ostia picks up (c.): #00FF80##UID:14449:0#balanced iron dagger (10-13 power, 5 apr)#LAST#.
[Actor:move]	4703	Ostia	move from	35	27	to	34	28
[Actor:move]	4703	Ostia	move from	34	28	to	33	29
[Actor:move]	4703	Ostia	move from	33	29	to	33	30
[Actor:move]	4703	Ostia	move from	33	30	to	34	31
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	34	31	to	33	32
[Actor:move]	4703	Ostia	move from	33	32	to	34	31
[Actor:move]	4703	Ostia	move from	34	31	to	33	30
[Actor:move]	4703	Ostia	move from	33	30	to	32	30
[Actor:move]	4703	Ostia	move from	32	30	to	31	31
[Actor:move]	4703	Ostia	move from	31	31	to	30	30
Deleting shader 61 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	30	30	to	29	29
[Actor:move]	4703	Ostia	move from	29	29	to	28	29
[Actor:move]	4703	Ostia	move from	28	29	to	27	29
[Actor:move]	4703	Ostia	move from	27	29	to	26	29
[Actor:move]	4703	Ostia	move from	26	29	to	25	28
[Actor:move]	4703	Ostia	move from	25	28	to	24	27
[Actor:move]	4703	Ostia	move from	24	27	to	23	26
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	23	26	to	22	25
[Actor:move]	4703	Ostia	move from	22	25	to	21	24
[Actor:move]	4703	Ostia	move from	21	24	to	20	23
[Actor:move]	4703	Ostia	move from	20	23	to	20	22
[Actor:move]	4703	Ostia	move from	20	22	to	19	21
[Actor:move]	4703	Ostia	move from	19	21	to	19	20
[Actor:move]	4703	Ostia	move from	19	20	to	19	19
[Actor:move]	4703	Ostia	move from	19	19	to	19	18
[Actor:move]	4703	Ostia	move from	19	18	to	20	17
[Actor:move]	4703	Ostia	move from	20	17	to	19	16
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	19	16	to	18	15
[Actor:move]	4703	Ostia	move from	18	15	to	18	14
[Actor:move]	4703	Ostia	move from	18	14	to	18	13
[Actor:move]	4703	Ostia	move from	18	13	to	19	12
[Actor:move]	4703	Ostia	move from	19	12	to	19	11
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	19	11	to	20	10
[Actor:move]	4703	Ostia	move from	20	10	to	21	10
[Actor:move]	4703	Ostia	move from	21	10	to	22	11
[Actor:move]	4703	Ostia	move from	22	11	to	23	12
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	23	12	to	24	12
[Actor:move]	4703	Ostia	move from	24	12	to	25	12
[Actor:move]	4703	Ostia	move from	25	12	to	26	12
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	26	12	to	27	13
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	27	13	to	28	14
[Actor:move]	4703	Ostia	move from	28	14	to	29	14
[Actor:move]	4703	Ostia	move from	29	14	to	30	13
[Actor:move]	4703	Ostia	move from	30	13	to	31	12
[Actor:move]	4703	Ostia	move from	31	12	to	32	12
[Actor:move]	4703	Ostia	move from	32	12	to	33	12
[Actor:move]	4703	Ostia	move from	33	12	to	34	12
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	34	12	to	35	12
[Actor:move]	4703	Ostia	move from	35	12	to	36	12
[Actor:move]	4703	Ostia	move from	36	12	to	37	12
[Actor:move]	4703	Ostia	move from	37	12	to	38	13
[Actor:move]	4703	Ostia	move from	38	13	to	39	14
[Actor:move]	4703	Ostia	move from	39	14	to	40	14
[Actor:move]	4703	Ostia	move from	40	14	to	41	13
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	41	13	to	42	12
[Actor:move]	4703	Ostia	move from	42	12	to	43	11
[Actor:move]	4703	Ostia	move from	43	11	to	43	10
[Actor:move]	4703	Ostia	move from	43	10	to	44	11
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	44	11	to	44	12
[Actor:move]	4703	Ostia	move from	44	12	to	44	13
[Actor:move]	4703	Ostia	move from	44	13	to	45	14
[Actor:move]	4703	Ostia	move from	45	14	to	46	14
[Actor:move]	4703	Ostia	move from	46	14	to	47	14
[Actor:move]	4703	Ostia	move from	47	14	to	48	14
[Actor:move]	4703	Ostia	move from	48	14	to	49	13
[Actor:move]	4703	Ostia	move from	49	13	to	48	14
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	48	14	to	47	14
[Actor:move]	4703	Ostia	move from	47	14	to	46	14
[Actor:move]	4703	Ostia	move from	46	14	to	45	14
[Actor:move]	4703	Ostia	move from	45	14	to	44	13
[Actor:move]	4703	Ostia	move from	44	13	to	43	12
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	43	12	to	43	11
[Actor:move]	4703	Ostia	move from	43	11	to	43	10
[Actor:move]	4703	Ostia	move from	43	10	to	44	9
[Actor:move]	4703	Ostia	move from	44	9	to	45	8
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	45	8	to	46	7
[Actor:move]	4703	Ostia	move from	46	7	to	46	6
[Actor:move]	4703	Ostia	move from	46	6	to	46	5
[Actor:move]	4703	Ostia	move from	46	5	to	47	4
[Actor:move]	4703	Ostia	move from	47	4	to	47	3
[Actor:move]	4703	Ostia	move from	47	3	to	48	3
[Actor:move]	4703	Ostia	move from	48	3	to	49	2
[Actor:move]	4703	Ostia	move from	49	2	to	48	3
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	48	3	to	47	4
[Actor:move]	4703	Ostia	move from	47	4	to	46	5
[Actor:move]	4703	Ostia	move from	46	5	to	46	6
[Actor:move]	4703	Ostia	move from	46	6	to	46	7
[Actor:move]	4703	Ostia	move from	46	7	to	45	8
[Actor:move]	4703	Ostia	move from	45	8	to	44	9
[Actor:move]	4703	Ostia	move from	44	9	to	43	10
[Actor:move]	4703	Ostia	move from	43	10	to	42	11
[Actor:move]	4703	Ostia	move from	42	11	to	41	12
[Actor:move]	4703	Ostia	move from	41	12	to	41	13
[Actor:move]	4703	Ostia	move from	41	13	to	40	14
[Actor:move]	4703	Ostia	move from	40	14	to	39	15
[Actor:move]	4703	Ostia	move from	39	15	to	38	16
[Actor:move]	4703	Ostia	move from	38	16	to	37	17
[Actor:move]	4703	Ostia	move from	37	17	to	36	18
[Actor:move]	4703	Ostia	move from	36	18	to	36	19
[Actor:move]	4703	Ostia	move from	36	19	to	35	20
[Actor:move]	4703	Ostia	move from	35	20	to	35	21
[Actor:move]	4703	Ostia	move from	35	21	to	36	22
[Actor:move]	4703	Ostia	move from	36	22	to	37	23
[Actor:move]	4703	Ostia	move from	37	23	to	37	24
[Actor:move]	4703	Ostia	move from	37	24	to	36	25
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	36	25	to	35	26
[Actor:move]	4703	Ostia	move from	35	26	to	35	27
[Actor:move]	4703	Ostia	move from	35	27	to	34	28
[Actor:move]	4703	Ostia	move from	34	28	to	33	29
[Actor:move]	4703	Ostia	move from	33	29	to	33	30
[Actor:move]	4703	Ostia	move from	33	30	to	34	31
[Actor:move]	4703	Ostia	move from	34	31	to	35	32
[Actor:move]	4703	Ostia	move from	35	32	to	36	33
[Actor:move]	4703	Ostia	move from	36	33	to	36	34
[Actor:move]	4703	Ostia	move from	36	34	to	36	35
[Actor:move]	4703	Ostia	move from	36	35	to	36	36
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	36	36	to	36	37
[Actor:move]	4703	Ostia	move from	36	37	to	36	38
[Actor:move]	4703	Ostia	move from	36	38	to	37	39
[Actor:move]	4703	Ostia	move from	37	39	to	37	40
[Actor:move]	4703	Ostia	move from	37	40	to	37	41
[Actor:move]	4703	Ostia	move from	37	41	to	36	42
[Actor:move]	4703	Ostia	move from	36	42	to	37	43
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	37	43	to	38	44
[Actor:move]	4703	Ostia	move from	38	44	to	39	44
[Actor:move]	4703	Ostia	move from	39	44	to	40	45
[Actor:move]	4703	Ostia	move from	40	45	to	41	46
[Actor:move]	4703	Ostia	move from	41	46	to	42	47
[Actor:move]	4703	Ostia	move from	42	47	to	42	48
[target_simple AI]	14376	naga tidewarden	selecting NEW TARGET	42	48	4703	Ostia
[improved_talented AI] chooses for	14376	naga tidewarden	T_RUNE:_BLINK_1
[LOG]	Naga tidewarden casts #{bold}##GREEN#Rune: Blink.#{normal}##LAST#
[Actor:move]	14376	naga tidewarden	(forced) move from	44	49	to	43	49
[LOG]	Naga tidewarden is out of phase.
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the southeast (naga tidewarden)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #YELLOW#39 light#LAST# damage.
[target_simple AI]	14376	naga tidewarden	selecting NEW TARGET	42	48	4703	Ostia
[ATTACK] attacking with (mainhand)	coral trident
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	18.653972713834	6	11	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	18.653972713834	6	11	1	vs. armor/def	0	0
checkHit	11	vs	0	=> chance to hit	78
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	23	6	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	11	0	=	1.022
[ATTACK] after armor	23.506
[PHYS CRIT %]	1.5
[ATTACK] after crit	23.506
[ATTACK] after mult	23.506
[Actor:move]	14376	naga tidewarden	move from	43	49	to	43	49
[LOG]	
[LOG]	Ostia's light area effect hits Naga tidewarden for #YELLOW#20 light#LAST# damage.
[LOG]	#UID:14376:0#Naga tidewarden hits #fbd578#Ostia#LAST# for #WHITE#24 physical#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #GREY#43 darkness#LAST# damage.
[improved_talented AI] chooses for	14376	naga tidewarden	T_ATTACK
[ATTACK] attacking with (mainhand)	coral trident
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	18.653972713834	6	11	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	18.653972713834	6	11	1	vs. armor/def	0	0
checkHit	11	vs	0	=> chance to hit	78
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	18	6	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	11	0	=	1.022
[ATTACK] after armor	18.396
[PHYS CRIT %]	1.5
[ATTACK] after crit	18.396
[ATTACK] after mult	18.396
[LOG]	
[LOG]	Ostia's light area effect hits Naga tidewarden for #YELLOW#20 light#LAST# damage.
[LOG]	#UID:14376:0#Naga tidewarden hits #fbd578#Ostia#LAST# for #WHITE#18 physical#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	naga tidewarden	dam/apr/atk/mult ::	15.440164269662	2	5	1	vs. armor/def	0	16
[ATTACK] after melee attack bonus hooks & callbacks::	15.440164269662	2	5	1	vs. armor/def	0	16
checkHit	5	vs	16	=> chance to hit	23
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# misses Naga tidewarden.
[ATTACK] staff accuracy bonus	5	16	=	1
[Actor:move]	4703	Ostia	move from	42	48	to	42	48
[ATTACK] attacking with (mainhand)	coral trident
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	18.653972713834	6	11	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	18.653972713834	6	11	1	vs. armor/def	0	0
checkHit	11	vs	0	=> chance to hit	78
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	28	6	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	11	0	=	1.022
[ATTACK] after armor	28.616
[PHYS CRIT %]	1.5
[ATTACK] after crit	28.616
[ATTACK] after mult	28.616
[Actor:move]	14376	naga tidewarden	move from	43	49	to	43	49
[LOG]	
[LOG]	Ostia's light area effect hits Naga tidewarden for #YELLOW#20 light#LAST# damage.
[LOG]	#UID:14376:0#Naga tidewarden hits #fbd578#Ostia#LAST# for #WHITE#29 physical#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 61
[SHADER] setting reset param	tick_start	4206494
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	11.5634581897
Cloned shader 64
[SHADER] setting reset param	tick_start	4207000
Cloned shader 66
[SHADER] setting reset param	tick_start	4207000
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# receives #LIGHT_GREEN#105 healing#LAST#.
[LOG]	Naga tidewarden is no longer out of phase.
[ATTACK] attacking with (mainhand)	coral trident
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	18.653972713834	6	11	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	18.653972713834	6	11	1	vs. armor/def	0	0
checkHit	11	vs	0	=> chance to hit	78
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	24	6	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	11	0	=	1.022
[ATTACK] after armor	24.528
[PHYS CRIT %]	1.5
[ATTACK] after crit	24.528
[ATTACK] after mult	24.528
[Actor:move]	14376	naga tidewarden	move from	43	49	to	43	49
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[LOG]	Ostia's light area effect hits Naga tidewarden for #YELLOW#22 light#LAST# damage.
[LOG]	#UID:14376:0#Naga tidewarden hits #fbd578#Ostia#LAST# for #SLATE#(25 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#{bold}#Ostia's light area effect killed Naga tidewarden!#{normal}#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	11.5634581897
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
Server latency	5
[USERCHAT] channel achievement	drmarkandersen	tome	Size matters (Nightmare (Adventure) difficulty)	false	false
[SOUND] loading from	/data/sound/ambient/forest/wind2.ogg	:=:	sound "/data/sound/ambient/forest/wind2.ogg" : <static>
[USERCHAT] channel achievement	dimozzzz	tome	The Arena (Insane (Roguelike) difficulty)	false	false
[SOUND] loading from	/data/sound/ambient/forest/wind4.ogg	:=:	sound "/data/sound/ambient/forest/wind4.ogg" : <static>
Server latency	6
[USERCHAT] channel serial data	ryusazaki	tome	502
[USERCHAT] channel talk	Kongos_ass	tome	 map
[USERCHAT] channel talk	Strangerwave	tome	ardhungol is literally a pinning nest
[USERCHAT] channel talk	Strangerwave	tome	ugh
Deleting shader 66 (is clone 1)
Deleting shader 64 (is clone 1)
[USERCHAT] channel achievement	Acognito	tome	Curse Lifter	false	true
[USERCHAT] channel achievement	madelf	tome	I cleared the room of death and all I got was this lousy achievement!	true	true
Server latency	6
[USERCHAT] channel achievement	Vomitrocious	tome	Curse Lifter	false	false
[SOUND] loading from	/data/sound/ambient/forest/bird2.ogg	:=:	sound "/data/sound/ambient/forest/bird2.ogg" : <static>
Server latency	5
[USERCHAT] channel serial data	dimozzzz	tome	507
[USERCHAT] channel serial data	ryusazaki	tome	526
[USERCHAT] channel achievement	Asparatame	tome	Wibbly Wobbly Timey Wimey Stuff (Roguelike)	false	false
[USERCHAT] channel talk	Moasseman	tome	Aw
[USERCHAT] channel serial data	AlexDens	tome	724
[USERCHAT] channel talk	Moasseman	tome	ring crafting didn't payo ut this time
[USERCHAT] channel achievement	dracia	tome	Lost in translation	false	false
[USERCHAT] channel talk	Moasseman	tome	pay out*
Server latency	5
[SOUND] loading from	/data/sound/ambient/forest/bird6.ogg	:=:	sound "/data/sound/ambient/forest/bird6.ogg" : <static>
[USERCHAT] channel achievement	Anthriel	tome	The secret city (Exploration mode)	false	false
[USERCHAT] channel serial data	shadow13	tome	601
[USERCHAT] channel serial data	dadaderp	global	662
Server latency	6
[SOUND] loading from	/data/sound/ambient/forest/bird3.ogg	:=:	sound "/data/sound/ambient/forest/bird3.ogg" : <static>
[LOG]	To celebrate the #{bold}##GOLD#release's anniversary#LAST##{normal}#, I am happy to say I've slipped up
#{bold}##ROYAL_BLUE#a little present in your inventory#LAST##{normal}#!

The fires have died out. Now only ashes remains.
The Fearscape is now positioned in high orbit over Eyal.
Prepare for the wrath of Urh'Rok !

#CRIMSON#Ashes of Urh'Rok#LAST#, the first expansion for Tales of Maj'Eyal, offers new classes, lore, zones, ...
If you ever wondered why demons are attacking Eyal, where they come from or what their plans are, wait no more!
If you want to bring fiery doom to your foes, wait no more!
If you want to discover 2 new classes, a new race, 20 new artifacts, more than 10 thousands words of lore, new systems and tons of talents, wait no more!

Added unique	mod.class.Object/Demonic Soul	::	1
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	water[]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
Deleting temp shader	resources[a=0.5,color=vec3(0.5,0.5,0.5),distort=vec2(0.5,0.5),require_shader=4,speed=5000]
Deleting temp shader	tree[]
Deleting temp shader	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/orb_scrying.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/core_of_the_forge.png
Loading tile from tileset	/data/gfx/shockbolt/object/robe_linen.png
Loading tile from tileset	/data/gfx/shockbolt/object/lite_brass.png
Deleting shader 66 (is clone 0)
Deleting shader 64 (is clone 0)
[USERCHAT] channel achievement	Owlyte	tome	Level 10 (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	cilinkz	tome	Sliders	false	false
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	linen wizard hat of fire (#RESIST#)	elm magestaff	::	OFFHAND	HEAD
fight: 	linen wizard hat of fire (#RESIST#)	linen robe	::	nil	HEAD
fight: 	linen wizard hat of fire (#RESIST#)	brass lantern	::	nil	HEAD
Loading tile	player/elf_female/head_21.png
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[LOG]	Ostia wears: #00FF80##UID:14423:0#linen wizard hat of fire (+15%) (1 def, 0 armour)#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	restful copper amulet of magic (#STATBONUS#)	elm magestaff	::	OFFHAND	NECK
fight: 	restful copper amulet of magic (#STATBONUS#)	linen wizard hat of fire (#RESIST#)	::	nil	NECK
fight: 	restful copper amulet of magic (#STATBONUS#)	linen robe	::	nil	NECK
fight: 	restful copper amulet of magic (#STATBONUS#)	brass lantern	::	nil	NECK
[LOG]	Ostia wears: #00FF80##UID:14455:0#restful copper amulet of magic (+2)#LAST#.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#ORCHID##{bold}#Ostia refocuses the energies of her staff.#{normal}##LAST#
Just started the chat, and there's no o.factory_settings
[CHAT] loaded	element_bonestaff	table: 0x110cc770
[CHAT] loaded	element_magestaff	table: 0x1189fcc0
[CHAT] loaded	element_starstaff	table: 0x105707f8
[CHAT] loaded	element_vilestaff	table: 0x24ec7630
[CHAT] loaded	welcome	table: 0x128f6bb0
[CHAT] loaded	how_speak	table: 0x10a5e270
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[CHAT] selected	[Star]	nil	element_starstaff
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Darkness]	function: 0x10575a80	nil
(in chat's set_element) state.set_element is 	true
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	The shield around Ostia crumbles.
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 33 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	42	48	to	43	49
[Identify]	coral trident	true
[LOG]	Ostia picks up (h.): #FFFFFF##UID:14378:0#coral trident (13-20.8 power, 6 apr)#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	43	49	to	44	49
[Actor:move]	4703	Ostia	move from	44	49	to	45	48
[Actor:move]	4703	Ostia	move from	45	48	to	45	47
[Actor:move]	4703	Ostia	move from	45	47	to	46	46
[Actor:move]	4703	Ostia	move from	46	46	to	47	47
[Actor:move]	4703	Ostia	move from	47	47	to	47	48
[Actor:move]	4703	Ostia	move from	47	48	to	47	47
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	47	47	to	46	46
[Actor:move]	4703	Ostia	move from	46	46	to	45	45
[Actor:move]	4703	Ostia	move from	45	45	to	44	44
[Actor:move]	4703	Ostia	move from	44	44	to	43	43
[Actor:move]	4703	Ostia	move from	43	43	to	42	43
[Actor:move]	4703	Ostia	move from	42	43	to	41	42
[Actor:move]	4703	Ostia	move from	41	42	to	40	41
[Actor:move]	4703	Ostia	move from	40	41	to	39	40
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	39	40	to	38	39
[Actor:move]	4703	Ostia	move from	38	39	to	37	39
[Actor:move]	4703	Ostia	move from	37	39	to	36	38
[Actor:move]	4703	Ostia	move from	36	38	to	35	37
[Actor:move]	4703	Ostia	move from	35	37	to	34	37
[Actor:move]	4703	Ostia	move from	34	37	to	33	37
[Actor:move]	4703	Ostia	move from	33	37	to	32	37
[Actor:move]	4703	Ostia	move from	32	37	to	31	38
[Actor:move]	4703	Ostia	move from	31	38	to	30	39
[Actor:move]	4703	Ostia	move from	30	39	to	29	40
[Actor:move]	4703	Ostia	move from	29	40	to	28	40
[Actor:move]	4703	Ostia	move from	28	40	to	27	40
[Actor:move]	4703	Ostia	move from	27	40	to	26	41
[Actor:move]	4703	Ostia	move from	26	41	to	25	41
[Actor:move]	4703	Ostia	move from	25	41	to	24	41
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	24	41	to	23	41
[Actor:move]	4703	Ostia	move from	23	41	to	22	41
[Actor:move]	4703	Ostia	move from	22	41	to	21	41
[Actor:move]	4703	Ostia	move from	21	41	to	20	41
[Actor:move]	4703	Ostia	move from	20	41	to	19	42
[Actor:move]	4703	Ostia	move from	19	42	to	18	42
[Actor:move]	4703	Ostia	move from	18	42	to	17	42
[Actor:move]	4703	Ostia	move from	17	42	to	16	43
[Actor:move]	4703	Ostia	move from	16	43	to	15	44
[Actor:move]	4703	Ostia	move from	15	44	to	14	45
[Actor:move]	4703	Ostia	move from	14	45	to	14	46
[Actor:move]	4703	Ostia	move from	14	46	to	14	47
[Actor:move]	4703	Ostia	move from	14	47	to	14	48
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	14	48	to	13	49
[Actor:move]	4703	Ostia	move from	13	49	to	12	49
[Actor:move]	4703	Ostia	move from	12	49	to	11	49
[Actor:move]	4703	Ostia	move from	11	49	to	10	49
[Actor:move]	4703	Ostia	move from	10	49	to	9	48
[Actor:move]	4703	Ostia	move from	9	48	to	8	48
[Actor:move]	4703	Ostia	move from	8	48	to	7	47
[Actor:move]	4703	Ostia	move from	7	47	to	6	46
[Actor:move]	4703	Ostia	move from	6	46	to	5	45
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	5	45	to	4	44
[Actor:move]	4703	Ostia	move from	4	44	to	3	43
[Actor:move]	4703	Ostia	move from	3	43	to	2	42
[Actor:move]	4703	Ostia	move from	2	42	to	2	41
[Actor:move]	4703	Ostia	move from	2	41	to	2	40
[Actor:move]	4703	Ostia	move from	2	40	to	2	39
[Actor:move]	4703	Ostia	move from	2	39	to	2	38
[Actor:move]	4703	Ostia	move from	2	38	to	2	37
[Actor:move]	4703	Ostia	move from	2	37	to	2	36
[Actor:move]	4703	Ostia	move from	2	36	to	1	35
[Actor:move]	4703	Ostia	move from	1	35	to	0	34
[Actor:move]	4703	Ostia	move from	0	34	to	0	33
[Actor:move]	4703	Ostia	move from	0	33	to	1	32
[Actor:move]	4703	Ostia	move from	1	32	to	1	31
[Actor:move]	4703	Ostia	move from	1	31	to	1	30
[Actor:move]	4703	Ostia	move from	1	30	to	1	29
[Actor:move]	4703	Ostia	move from	1	29	to	2	30
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	2	30	to	3	31
[Actor:move]	4703	Ostia	move from	3	31	to	4	32
[Actor:move]	4703	Ostia	move from	4	32	to	5	32
[Actor:move]	4703	Ostia	move from	5	32	to	6	32
[Actor:move]	4703	Ostia	move from	6	32	to	7	32
[Actor:move]	4703	Ostia	move from	7	32	to	8	32
[Actor:move]	4703	Ostia	move from	8	32	to	9	32
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	9	32	to	10	32
[Actor:move]	4703	Ostia	move from	10	32	to	11	31
[Actor:move]	4703	Ostia	move from	11	31	to	12	31
[Actor:move]	4703	Ostia	move from	12	31	to	13	32
[Actor:move]	4703	Ostia	move from	13	32	to	14	33
[Actor:move]	4703	Ostia	move from	14	33	to	15	34
[Actor:move]	4703	Ostia	move from	15	34	to	16	35
[Actor:move]	4703	Ostia	move from	16	35	to	17	36
[Actor:move]	4703	Ostia	move from	17	36	to	18	37
[Actor:move]	4703	Ostia	move from	18	37	to	19	38
[Actor:move]	4703	Ostia	move from	19	38	to	20	39
[Actor:move]	4703	Ostia	move from	20	39	to	21	40
[Actor:move]	4703	Ostia	move from	21	40	to	22	40
[Actor:move]	4703	Ostia	move from	22	40	to	23	40
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	23	40	to	24	40
[Actor:move]	4703	Ostia	move from	24	40	to	25	40
[Actor:move]	4703	Ostia	move from	25	40	to	26	40
[Actor:move]	4703	Ostia	move from	26	40	to	27	40
[Actor:move]	4703	Ostia	move from	27	40	to	28	40
[Actor:move]	4703	Ostia	move from	28	40	to	29	40
[Actor:move]	4703	Ostia	move from	29	40	to	30	39
[Actor:move]	4703	Ostia	move from	30	39	to	31	38
[Actor:move]	4703	Ostia	move from	31	38	to	32	37
[Actor:move]	4703	Ostia	move from	32	37	to	33	38
[Actor:move]	4703	Ostia	move from	33	38	to	34	39
[Actor:move]	4703	Ostia	move from	34	39	to	35	40
[Actor:move]	4703	Ostia	move from	35	40	to	36	39
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	36	39	to	37	39
[Actor:move]	4703	Ostia	move from	37	39	to	38	39
[Actor:move]	4703	Ostia	move from	38	39	to	39	39
[Actor:move]	4703	Ostia	move from	39	39	to	40	39
[Actor:move]	4703	Ostia	move from	40	39	to	41	38
[Actor:move]	4703	Ostia	move from	41	38	to	42	38
[Actor:move]	4703	Ostia	move from	42	38	to	43	38
[Actor:move]	4703	Ostia	move from	43	38	to	44	39
[Actor:move]	4703	Ostia	move from	44	39	to	45	38
[Actor:move]	4703	Ostia	move from	45	38	to	46	37
[Actor:move]	4703	Ostia	move from	46	37	to	47	37
[Actor:move]	4703	Ostia	move from	47	37	to	48	37
[Actor:move]	4703	Ostia	move from	48	37	to	49	37
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ran for 49 turns (stop reason: at exit).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	You gain 2.19 gold from the transmogrification of #00FF80##UID:14463:0#thought-forged coral trident (12.5-20 power, 6 apr)#LAST#.
[LOG]	You gain 0.45 gold from the transmogrification of #00FF80##UID:14405:0#coral trident of massacre (21.5-34.4 power, 6 apr)#LAST#.
[LOG]	You gain 1.31 gold from the transmogrification of #00FF80##UID:14427:0#coral trident of erosion (12.5-20 power, 6 apr)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:14392:0#coral trident (12.5-20 power, 6 apr)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:14402:0#coral trident (14-22.4 power, 6 apr)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:14378:0#coral trident (13-20.8 power, 6 apr)#LAST#.
[LOG]	You gain 1.84 gold from the transmogrification of #00FF80##UID:14443:0#nature's mossy mindstar of life (3-3.3 power, 12 apr, nature damage)#LAST#.
[LOG]	You gain 1.24 gold from the transmogrification of #00FF80##UID:14439:0#iron greatsword of erosion (17.5-28 power, 1 apr)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:14401:0#iron dagger (10-13 power, 5 apr)#LAST#.
[LOG]	You gain 2.46 gold from the transmogrification of #00FF80##UID:14449:0#balanced iron dagger (10-13 power, 5 apr)#LAST#.
[LOG]	You gain 1.18 gold from the transmogrification of #FFFFFF##UID:14454:0#shielding rune (absorb 62; dur 3; cd 14)#LAST#.
Loading zone persistance level	slazish-fen	2
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Make wait background texture 420 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 16 ticks
Creating level	slazish-fen	2
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Make wait background texture 624 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	slazish-fen	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 630 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Loading entities file from memory	/data/general/objects/egos/scrolls.lua
[Forest] generating map:	0	rooms
End Room:	nil
[Forest] placed	0	rooms
Loading tile from tileset	/data/gfx/shockbolt/terrain/way_next_4.png
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	16170	naga nereid	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Ego	21.463613151099	65.5
[resolveObject] CREATED OBJECT:	16172	elm vilestaff of might	tries left:	4
[resolveObject]	16172	elm vilestaff of might	added to inventory	MAINHAND
[Actor:move]	16170	naga nereid	(forced) move from	nil	nil	to	29	37
[resolveObject] CREATE FOR	16176	naga tidewarden	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected basic	102.98368642688	103.5
[resolveObject] CREATED OBJECT:	16178	coral trident	tries left:	4
[resolveObject]	16178	coral trident	added to inventory	MAINHAND
[Actor:move]	16176	naga tidewarden	(forced) move from	nil	nil	to	44	41
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	16179	naga nereid	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	9.1426735445025	20.5
[resolveObject] CREATED OBJECT:	16181	potent elm starstaff of warding	tries left:	1
[resolveObject] adding to main inventory:	16181	potent elm starstaff of warding
[resolveObject] CREATE FOR	16179	naga nereid	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Ego	37.452350920404	65.5
[resolveObject] CREATED OBJECT:	16187	cruel elm magestaff	tries left:	4
[resolveObject]	16187	cruel elm magestaff	added to inventory	MAINHAND
[Actor:move]	16179	naga nereid	(forced) move from	nil	nil	to	40	12
[Actor:wearAllInventory]	16179	naga nereid	wearing main inventory
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	16191	naga tidecaller	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected basic	101.98524810921	103.5
[resolveObject] CREATED OBJECT:	16193	elm magestaff	tries left:	4
[resolveObject]	16193	elm magestaff	added to inventory	MAINHAND
[Actor:move]	16191	naga tidecaller	(forced) move from	nil	nil	to	8	31
[resolveObject] CREATE FOR	16194	naga tidewarden	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	20.072317061148	20.5
[resolveObject] CREATED OBJECT:	16196	acidic iron battleaxe of paradox	tries left:	1
[resolveObject] adding to main inventory:	16196	acidic iron battleaxe of paradox
[resolveObject] CREATE FOR	16194	naga tidewarden	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected basic	92.306892255276	103.5
[resolveObject] CREATED OBJECT:	16202	coral trident	tries left:	4
[resolveObject]	16202	coral trident	added to inventory	MAINHAND
[Actor:move]	16194	naga tidewarden	(forced) move from	nil	nil	to	41	21
[Actor:wearAllInventory]	16194	naga tidewarden	wearing main inventory
[resolveObject] CREATE FOR	16203	naga tidewarden	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected Ego	21.388896835826	65.5
[resolveObject] CREATED OBJECT:	16205	coral trident of erosion	tries left:	4
[resolveObject]	16205	coral trident of erosion	added to inventory	MAINHAND
[Actor:move]	16203	naga tidewarden	(forced) move from	nil	nil	to	13	19
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	16209	naga nereid	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Ego	51.440750814495	65.5
[resolveObject] CREATED OBJECT:	16211	potent elm starstaff	tries left:	4
[resolveObject]	16211	potent elm starstaff	added to inventory	MAINHAND
[Actor:move]	16209	naga nereid	(forced) move from	nil	nil	to	46	6
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	16215	naga tidecaller	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected basic	80.860088150101	103.5
[resolveObject] CREATED OBJECT:	16217	elm magestaff	tries left:	4
[resolveObject]	16217	elm magestaff	added to inventory	MAINHAND
[Actor:move]	16215	naga tidecaller	(forced) move from	nil	nil	to	17	14
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	16218	naga tidecaller	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Double Ego	15.438708290327	20.5
[resolveObject] CREATED OBJECT:	16220	surging elm magestaff of might	tries left:	4
[resolveObject]	16220	surging elm magestaff of might	added to inventory	MAINHAND
[Actor:move]	16218	naga tidecaller	(forced) move from	nil	nil	to	2	37
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	16226	naga nereid	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	78.026347614714	103.5
[resolveObject] CREATED OBJECT:	16228	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16228	gold pieces
[resolveObject] CREATE FOR	16226	naga nereid	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Ego	50.33263903736	65.5
[resolveObject] CREATED OBJECT:	16229	shimmering elm vilestaff	tries left:	4
[resolveObject]	16229	shimmering elm vilestaff	added to inventory	MAINHAND
[Actor:move]	16226	naga nereid	(forced) move from	nil	nil	to	36	48
[Actor:wearAllInventory]	16226	naga nereid	wearing main inventory
[TOME ENTITY FILTER] selected Ego	25.299427154893	65.5
[TOME ENTITY FILTER] selected basic	97.729117699254	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/shield_iron.png
[TOME ENTITY FILTER] selected Ego	53.801753620222	65.5
[TOME ENTITY FILTER] selected Ego	52.882395283757	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/shot_iron.png
[TOME ENTITY FILTER] selected Ego	56.874465629662	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/hgloves_iron.png
[TOME ENTITY FILTER] selected Ego	51.216113008842	65.5
[TOME ENTITY FILTER] selected Ego	25.209722219782	65.5
[TOME ENTITY FILTER] selected Ego	60.456704862988	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/mace_iron.png
[resolveObject] CREATE FOR	16262	naga tidewarden	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	13.020573880412	20.5
[resolveObject] CREATED OBJECT:	16264	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16264	gold pieces
[resolveObject] CREATE FOR	16262	naga tidewarden	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected Double Ego	13.551965554373	20.5
[resolveObject] CREATED OBJECT:	16265	acidic coral trident of massacre	tries left:	4
[resolveObject]	16265	acidic coral trident of massacre	added to inventory	MAINHAND
[Actor:move]	16262	naga tidewarden	(forced) move from	nil	nil	to	49	2
[Actor:wearAllInventory]	16262	naga tidewarden	wearing main inventory
Level unconnected, no way from entrance	0	25	to exit	49	2
[Zone:newLevel]	slazish-fen	beginning level generation, count:	2
C Map size 43:24 :: 1032
C Map seens texture: 3 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Loading entities file from memory	/data/general/objects/egos/scrolls.lua
[Forest] generating map:	0	rooms
End Room:	nil
[Forest] placed	0	rooms
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	17004	naga tidecaller	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	67.325085109758	103.5
[resolveObject] CREATED OBJECT:	17009	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	17009	gold pieces
[resolveObject] CREATE FOR	17004	naga tidecaller	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Ego	33.708554559203	65.5
[resolveObject] CREATED OBJECT:	17010	surging elm vilestaff	tries left:	4
[resolveObject]	17010	surging elm vilestaff	added to inventory	MAINHAND
[Actor:move]	17004	naga tidecaller	(forced) move from	nil	nil	to	24	29
[Actor:wearAllInventory]	17004	naga tidecaller	wearing main inventory
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	17014	naga nereid	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Ego	23.898037838027	65.5
[resolveObject] CREATED OBJECT:	17016	elm vilestaff of might	tries left:	4
[resolveObject]	17016	elm vilestaff of might	added to inventory	MAINHAND
[Actor:move]	17014	naga nereid	(forced) move from	nil	nil	to	46	16
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	17020	naga nereid	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Ego	24.388421439423	65.5
[resolveObject] CREATED OBJECT:	17022	potent elm vilestaff	tries left:	4
[resolveObject]	17022	potent elm vilestaff	added to inventory	MAINHAND
[Actor:move]	17020	naga nereid	(forced) move from	nil	nil	to	1	48
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	17026	naga nereid	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Double Ego	19.623027573601	20.5
[resolveObject] CREATED OBJECT:	17028	earthen elm vilestaff of might	tries left:	4
[resolveObject]	17028	earthen elm vilestaff of might	added to inventory	MAINHAND
[Actor:move]	17026	naga nereid	(forced) move from	nil	nil	to	9	0
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	17034	naga nereid	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Ego	37.329864039279	65.5
[resolveObject] CREATED OBJECT:	17036	elm magestaff of illumination	tries left:	4
[ActorObjectUse] useObjectEnable: 	elm magestaff of illumination	by	naga nereid	inven/slot	table: 0x12cc5700	nil
[resolveObject]	17036	elm magestaff of illumination	added to inventory	MAINHAND
[Actor:move]	17034	naga nereid	(forced) move from	nil	nil	to	41	41
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	17040	naga nereid	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Double Ego	19.70350487046	20.5
[resolveObject] CREATED OBJECT:	17042	cruel elm starstaff of illumination	tries left:	4
[ActorObjectUse] useObjectEnable: 	cruel elm starstaff of illumination	by	naga nereid	inven/slot	table: 0x16501d38	nil
[resolveObject]	17042	cruel elm starstaff of illumination	added to inventory	MAINHAND
[Actor:move]	17040	naga nereid	(forced) move from	nil	nil	to	42	48
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	17048	naga tidecaller	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Ego	44.431999439823	65.5
[resolveObject] CREATED OBJECT:	17050	elm starstaff of illumination	tries left:	4
[ActorObjectUse] useObjectEnable: 	elm starstaff of illumination	by	naga tidecaller	inven/slot	table: 0x146f3360	nil
[resolveObject]	17050	elm starstaff of illumination	added to inventory	MAINHAND
[Actor:move]	17048	naga tidecaller	(forced) move from	nil	nil	to	36	44
[resolveObject] CREATE FOR	17054	naga tidewarden	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected basic	100.79692876381	103.5
[resolveObject] CREATED OBJECT:	17056	coral trident	tries left:	4
[resolveObject]	17056	coral trident	added to inventory	MAINHAND
[Actor:move]	17054	naga tidewarden	(forced) move from	nil	nil	to	19	40
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	17057	naga tidecaller	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Ego	31.291932031929	65.5
[resolveObject] CREATED OBJECT:	17059	elm vilestaff of might	tries left:	4
[resolveObject]	17059	elm vilestaff of might	added to inventory	MAINHAND
[Actor:move]	17057	naga tidecaller	(forced) move from	nil	nil	to	19	8
[TOME ENTITY FILTER] selected Money	69.322621061425	72.5
[TOME ENTITY FILTER] selected Ego	21.050078298675	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/plate_iron.png
[TOME ENTITY FILTER] selected Ego	44.24205639964	65.5
[TOME ENTITY FILTER] selected basic	77.76201811858	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/ring_copper.png
[TOME ENTITY FILTER] selected Ego	20.70300563837	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/mail_iron.png
[TOME ENTITY FILTER] selected Ego	40.867025958925	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/sword_iron.png
[TOME ENTITY FILTER] selected Ego	62.953075664805	65.5
[resolveObject] CREATE FOR	17082	naga tidewarden	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected basic	75.62759040788	103.5
[resolveObject] CREATED OBJECT:	17084	coral trident	tries left:	4
[resolveObject]	17084	coral trident	added to inventory	MAINHAND
[Actor:move]	17082	naga tidewarden	(forced) move from	nil	nil	to	49	34
Wait finished, counted 2357, 486 ticks
[STARTEVENTS] No zone events loaded
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 64
*p 64: Uniform: 0: 8B50 mapCoord
*p 64: Uniform: 1: 8B5E tex
*p 64: Uniform: 2: 8B52 texCoord
*p 64: Uniform: 3: 8B50 texSize
*p 64: Uniform: 4: 1406 tick
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushroom_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/flower_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/flower_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushroom_02.png
Not gone east, no backup guardian
Running on level loads	slazish-fen-2
[Actor:move]	4703	Ostia	(forced) move from	49	37	to	0	26
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ostia	Ostia
Adding entity	4703	after	4703
[ONLINE PROFILE] current character 	Ostia the level 2 Shalore Anorithil
[Discord] updating state: "Slazish Fens (2)" / "Lvl 2 Shalore Anorithil" / default / anorithil
Updating zone name	Slazish Fens (2)
C Map minimap texture: 22 (50x50; 64x64)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
table: 0x0a2ccd78	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Chant of Resistance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[LOG]	Rested for 46 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	0	26	to	1	26
[Actor:move]	4703	Ostia	move from	1	26	to	2	27
[Actor:move]	4703	Ostia	move from	2	27	to	3	27
[Actor:move]	4703	Ostia	move from	3	27	to	3	28
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	3	28	to	4	28
[Actor:move]	4703	Ostia	move from	4	28	to	5	28
[Actor:move]	4703	Ostia	move from	5	28	to	6	29
[Actor:move]	4703	Ostia	move from	6	29	to	7	29
[Actor:move]	4703	Ostia	move from	7	29	to	8	30
[Identify]	balanced iron longsword	true
[LOG]	Ostia picks up (a.): #00FF80##UID:17074:0#balanced iron longsword (11.5-16.1 power, 2 apr)#LAST#.
[Actor:move]	4703	Ostia	move from	8	30	to	7	31
[Actor:move]	4703	Ostia	move from	7	31	to	6	30
[Actor:move]	4703	Ostia	move from	6	30	to	5	31
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	5	31	to	6	30
[Actor:move]	4703	Ostia	move from	6	30	to	7	31
[Actor:move]	4703	Ostia	move from	7	31	to	8	32
[Actor:move]	4703	Ostia	move from	8	32	to	9	31
[Actor:move]	4703	Ostia	move from	9	31	to	10	32
[Actor:move]	4703	Ostia	move from	10	32	to	10	33
[Actor:move]	4703	Ostia	move from	10	33	to	9	34
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	9	34	to	8	35
[Actor:move]	4703	Ostia	move from	8	35	to	7	36
[Actor:move]	4703	Ostia	move from	7	36	to	6	37
[Actor:move]	4703	Ostia	move from	6	37	to	5	38
[Actor:move]	4703	Ostia	move from	5	38	to	6	39
[Actor:move]	4703	Ostia	move from	6	39	to	6	40
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	6	40	to	7	41
[Actor:move]	4703	Ostia	move from	7	41	to	6	42
[Actor:move]	4703	Ostia	move from	6	42	to	5	43
[Actor:move]	4703	Ostia	move from	5	43	to	4	43
[Actor:move]	4703	Ostia	move from	4	43	to	4	44
[Actor:move]	4703	Ostia	move from	4	44	to	3	43
[target_simple AI]	17020	naga nereid	selecting NEW TARGET	3	43	4703	Ostia
[improved_talented AI] chooses for	17020	naga nereid	T_SPIT_POISON
[LOG]	Naga nereid uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[PROJECTOR] Chant of Resistance (source) dam	19.591194968553
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Ostia is poisoned!
[PROJECTOR] Chant of Resistance (source) dam	19.591194968553
[LOG]	
[LOG]	Poison from Naga nereid hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#20 nature#LAST# damage.
[LOG]	#UID:17020:0#Naga nereid hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#20 nature#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 66
*p 66: Uniform: 0: 1406 aadjust
*p 66: Uniform: 1: 1406 antialiasingRadius
*p 66: Uniform: 2: 8B51 color
*p 66: Uniform: 3: 1406 ellipsoidalFactor
*p 66: Uniform: 4: 1406 horizontalScrollingSpeed
*p 66: Uniform: 5: 8B50 impact
*p 66: Uniform: 6: 8B51 impact_color
*p 66: Uniform: 7: 1406 impact_tick
*p 66: Uniform: 8: 1406 impact_time
*p 66: Uniform: 9: 1406 oscillationSpeed
*p 66: Uniform: 10: 1406 shieldIntensity
*p 66: Uniform: 11: 8B5E tex
*p 66: Uniform: 12: 1406 tick
*p 66: Uniform: 13: 1406 tick_start
*p 66: Uniform: 14: 1406 time_factor
*p 66: Uniform: 15: 1406 verticalScrollingSpeed
*p 66: Uniform: 16: 1406 wobblingPower
*p 66: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	4556097
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	11.5634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around naga nereid!
[SHADER] Loading from /data/gfx/shaders/shockwave2.lua
[SHADER] Loaded shader with totalname	shockwave2[shockwaveSpeed=5.6]
New GL Shader program 67
New GL Shader 68 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shockwave2.frag
*p 67: Uniform: 0: 8B50 ellipsoidalFactor
*p 67: Uniform: 1: 1406 flameIntensity
*p 67: Uniform: 2: 1406 innerShockwaveWidth
*p 67: Uniform: 3: 1406 outerShockwaveWidth
*p 67: Uniform: 4: 1406 shockwaveSpeed
*p 67: Uniform: 5: 8B5E tex
*p 67: Uniform: 6: 1406 tick
*p 67: Uniform: 7: 1406 tick_start
*p 67: Uniform: 8: 1406 time_factor
[SHADER] setting reset param	tick_start	4557384
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Demonic Soul hits Naga nereid for #LIGHT_RED#26 fire#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #YELLOW#43 light#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[Actor:move]	17020	naga nereid	move from	1	48	to	1	47
[PROJECTOR] Chant of Resistance (source) dam	19.591194968553
[LOG]	Poison from Naga nereid hits #fbd578#Ostia#LAST# for #SLATE#(20 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ostia's light area effect hits Naga nereid for #YELLOW#22 light#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #GREY#55 darkness#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[Actor:move]	17020	naga nereid	move from	1	47	to	1	46
[PROJECTOR] Chant of Resistance (source) dam	19.591194968553
[LOG]	Poison from Naga nereid hits #fbd578#Ostia#LAST# for #SLATE#(20 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Moonlight Ray is still on cooldown for 1 turns.
[target_simple AI]	17020	naga nereid	selecting NEW TARGET	3	43	4703	Ostia
[Actor:move]	17020	naga nereid	move from	1	46	to	2	45
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Poison from Naga nereid hits #fbd578#Ostia#LAST# for #SLATE#(23 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	11.5634581897
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #GREY#55 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Naga nereid!#{normal}#
[LOG]	Poison from Naga nereid hits #fbd578#Ostia#LAST# for #SLATE#(23 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Ostia stops being poisoned.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	The shield around Ostia crumbles.
[LOG]	Ostia slows down.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 27 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	3	43	to	2	44
[Actor:move]	4703	Ostia	move from	2	44	to	1	43
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	1	43	to	2	42
[Actor:move]	4703	Ostia	move from	2	42	to	3	42
[Actor:move]	4703	Ostia	move from	3	42	to	4	41
[Actor:move]	4703	Ostia	move from	4	41	to	4	40
[Actor:move]	4703	Ostia	move from	4	40	to	3	39
[Actor:move]	4703	Ostia	move from	3	39	to	4	38
[Actor:move]	4703	Ostia	move from	4	38	to	5	37
[Actor:move]	4703	Ostia	move from	5	37	to	6	36
[Actor:move]	4703	Ostia	move from	6	36	to	7	36
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	7	36	to	8	36
[Actor:move]	4703	Ostia	move from	8	36	to	9	37
[Actor:move]	4703	Ostia	move from	9	37	to	9	38
[Actor:move]	4703	Ostia	move from	9	38	to	10	39
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[Actor:move]	4703	Ostia	move from	10	39	to	11	40
[Actor:move]	4703	Ostia	move from	11	40	to	11	41
[Actor:move]	4703	Ostia	move from	11	41	to	10	42
[Actor:move]	4703	Ostia	move from	10	42	to	9	43
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	9	43	to	9	44
[Actor:move]	4703	Ostia	move from	9	44	to	8	45
[Actor:move]	4703	Ostia	move from	8	45	to	9	44
[Actor:move]	4703	Ostia	move from	9	44	to	10	45
[Actor:move]	4703	Ostia	move from	10	45	to	11	45
[Actor:move]	4703	Ostia	move from	11	45	to	12	44
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[target_simple AI]	17054	naga tidewarden	selecting NEW TARGET	12	44	4703	Ostia
[improved_talented AI] chooses for	17054	naga tidewarden	T_RUNE:_BLINK_1
[LOG]	Naga tidewarden casts #{bold}##GREEN#Rune: Blink.#{normal}##LAST#
[Actor:move]	17054	naga tidewarden	(forced) move from	19	40	to	17	41
[LOG]	Naga tidewarden is out of phase.
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northeast (naga tidewarden)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #GREY#48 darkness#LAST# damage.
[improved_talented AI] chooses for	17054	naga tidewarden	T_SPIT_POISON
[LOG]	Naga tidewarden uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[PROJECTOR] Chant of Resistance (source) dam	14.804008443194
[LOG]	Ostia is poisoned!
[PROJECTOR] Chant of Resistance (source) dam	14.804008443194
[LOG]	
[LOG]	Poison from Naga tidewarden hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[LOG]	#UID:17054:0#Naga tidewarden hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #YELLOW#40 light#LAST# damage.
[Actor:move]	17054	naga tidewarden	move from	17	41	to	16	42
[PROJECTOR] Chant of Resistance (source) dam	14.804008443194
[LOG]	
[LOG]	Ostia's light area effect hits Naga tidewarden for #YELLOW#20 light#LAST# damage.
[LOG]	Poison from Naga tidewarden hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 66
[SHADER] setting reset param	tick_start	4565037
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Moonlight Ray is still on cooldown for 1 turns.
[Actor:move]	17054	naga tidewarden	move from	16	42	to	15	42
[PROJECTOR] Chant of Resistance (source) dam	14.804008443194
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Poison from Naga tidewarden hits #fbd578#Ostia#LAST# for #SLATE#(15 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #GREY#48 darkness#LAST# damage.
[LOG]	Naga tidewarden is no longer out of phase.
[Actor:move]	17054	naga tidewarden	move from	15	42	to	14	43
[LOG]	
[LOG]	Poison from Naga tidewarden hits #fbd578#Ostia#LAST# for #SLATE#(18 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	17054	naga tidewarden	move from	14	43	to	13	43
[LOG]	
[LOG]	Poison from Naga tidewarden hits #fbd578#Ostia#LAST# for #SLATE#(18 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	naga tidewarden	dam/apr/atk/mult ::	16.116708333249	2	5	1	vs. armor/def	0	6
[ATTACK] after melee attack bonus hooks & callbacks::	16.116708333249	2	5	1	vs. armor/def	0	6
checkHit	5	vs	6	=> chance to hit	48
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# misses Naga tidewarden.
[ATTACK] staff accuracy bonus	5	6	=	1
[Actor:move]	4703	Ostia	move from	12	44	to	12	44
[ATTACK] attacking with (mainhand)	coral trident
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	20.456349066028	6	13	1	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	20.456349066028	6	13	1	vs. armor/def	0	1
checkHit	13	vs	1	=> chance to hit	80
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	27	6	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	13	1	=	1.024
[ATTACK] after armor	27.648
[PHYS CRIT %]	1.5
[ATTACK] after crit	27.648
[ATTACK] after mult	27.648
[Actor:move]	17054	naga tidewarden	move from	13	43	to	13	43
[LOG]	Ostia stops being poisoned.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	#UID:17054:0#Naga tidewarden hits #fbd578#Ostia#LAST# for #SLATE#(28 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #YELLOW#45 light#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Naga tidewarden!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	The shield around Ostia crumbles.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 33 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	12	44	to	13	43
[Identify]	coral trident	true
[LOG]	Ostia picks up (b.): #FFFFFF##UID:17056:0#coral trident (11-17.6 power, 6 apr)#LAST#.
[Actor:move]	4703	Ostia	move from	13	43	to	14	42
[Actor:move]	4703	Ostia	move from	14	42	to	15	41
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	15	41	to	16	41
[Actor:move]	4703	Ostia	move from	16	41	to	17	41
[Actor:move]	4703	Ostia	move from	17	41	to	18	40
[Actor:move]	4703	Ostia	move from	18	40	to	17	41
[Actor:move]	4703	Ostia	move from	17	41	to	16	42
[Actor:move]	4703	Ostia	move from	16	42	to	15	43
[Actor:move]	4703	Ostia	move from	15	43	to	14	44
[Actor:move]	4703	Ostia	move from	14	44	to	13	45
[Actor:move]	4703	Ostia	move from	13	45	to	14	46
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	14	46	to	13	47
[Actor:move]	4703	Ostia	move from	13	47	to	12	47
[Actor:move]	4703	Ostia	move from	12	47	to	11	48
[Actor:move]	4703	Ostia	move from	11	48	to	12	49
[Actor:move]	4703	Ostia	move from	12	49	to	13	49
[Actor:move]	4703	Ostia	move from	13	49	to	14	49
[Actor:move]	4703	Ostia	move from	14	49	to	15	49
[Actor:move]	4703	Ostia	move from	15	49	to	16	49
[Actor:move]	4703	Ostia	move from	16	49	to	17	49
[Actor:move]	4703	Ostia	move from	17	49	to	18	48
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	18	48	to	19	48
[Actor:move]	4703	Ostia	move from	19	48	to	20	47
[Actor:move]	4703	Ostia	move from	20	47	to	21	46
[Actor:move]	4703	Ostia	move from	21	46	to	22	45
[Actor:move]	4703	Ostia	move from	22	45	to	23	45
[Actor:move]	4703	Ostia	move from	23	45	to	24	45
[Actor:move]	4703	Ostia	move from	24	45	to	25	45
[Actor:move]	4703	Ostia	move from	25	45	to	26	45
[LOG]	You pickup 0.75 gold pieces.
[Actor:move]	4703	Ostia	move from	26	45	to	25	46
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	25	46	to	25	47
[Actor:move]	4703	Ostia	move from	25	47	to	24	48
[Actor:move]	4703	Ostia	move from	24	48	to	25	47
[Actor:move]	4703	Ostia	move from	25	47	to	26	48
[Actor:move]	4703	Ostia	move from	26	48	to	27	48
Deleting shader 66 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	27	48	to	28	48
[target_simple AI]	17048	naga tidecaller	selecting NEW TARGET	28	48	4703	Ostia
[Actor:move]	17048	naga tidecaller	move from	36	44	to	35	44
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northeast (naga tidecaller)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[target_simple AI]	17048	naga tidecaller	selecting NEW TARGET	28	48	4703	Ostia
[improved_talented AI] chooses for	17048	naga tidecaller	T_WATER_JET
[LOG]	Naga tidecaller casts #{bold}##PURPLE#Water Jet.#{normal}##LAST#
[SPELL CRIT %]	2
[PROJECTOR] Chant of Resistance (source) dam	29.239222240002
checkHit	6	vs	23	=> chance to hit	8
[LOG]	Ostia is stunned!
[SOUND] loading from	/data/sound/talents/ice.ogg	:=:	sound "/data/sound/talents/ice.ogg" : <static>
[LOG]	
[LOG]	#UID:17048:0#Naga tidecaller hits #fbd578#Ostia#LAST# for #1133F3#29 cold#LAST# damage.
[LOG]	Ostia's light area effect hits Naga tidecaller for #YELLOW#10 light#LAST# damage.
Loading tile from tileset	/data/gfx/effects/stunned.png
Loading tile from tileset	/data/gfx/effects/offbalance.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia is not stunned anymore.
[LOG]	A shield forms around Ostia.
Cloned shader 66
[SHADER] setting reset param	tick_start	4574739
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidecaller for #GREY#55 darkness#LAST# damage.
[Actor:move]	17048	naga tidecaller	move from	35	44	to	34	45
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:189:0#Talent Rune: Blink is ready to use.
[LOG]	
[LOG]	Ostia's light area effect hits Naga tidecaller for #YELLOW#23 light#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Server latency	6
[LOG]	Searing Light is still on cooldown for 4 turns.
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[Actor:move]	17048	naga tidecaller	move from	34	45	to	33	46
[LOG]	
[LOG]	Ostia's light area effect hits Naga tidecaller for #YELLOW#23 light#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	17048	naga tidecaller	move from	33	46	to	32	46
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#00ffff#Welcome to level 3 [Ostia].
[LOG]	Ostia has 3 stat point(s), 2 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Ostia the level 3 Shalore Anorithil
[Discord] updating state: "Slazish Fens (2)" / "Lvl 3 Shalore Anorithil" / default / anorithil
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidecaller for #GREY#55 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Naga tidecaller!#{normal}#
[LOG]	The shield around Ostia crumbles.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	28	48	to	29	48
[Actor:move]	4703	Ostia	move from	29	48	to	30	47
[Actor:move]	4703	Ostia	move from	30	47	to	31	47
[Actor:move]	4703	Ostia	move from	31	47	to	32	48
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	32	48	to	33	49
[target_simple AI]	17040	naga nereid	selecting NEW TARGET	33	49	4703	Ostia
[improved_talented AI] chooses for	17040	naga nereid	T_SPIT_POISON
[LOG]	Naga nereid uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[PROJECTOR] Chant of Resistance (source) dam	19.591194968553
[LOG]	Ran for 3 turns (stop reason: taken damage).
[LOG]	Ostia is poisoned!
[PROJECTOR] Chant of Resistance (source) dam	19.591194968553
[LOG]	
[LOG]	Poison from Naga nereid hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#20 nature#LAST# damage.
[LOG]	#UID:17040:0#Naga nereid hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#20 nature#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Deleting shader 66 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia stops being poisoned.
[LOG]	A shield forms around Ostia.
Cloned shader 66
[SHADER] setting reset param	tick_start	4582325
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
table: 0x0a2ccd78	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Chant of Resistance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the east (naga nereid)).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #GREY#58 darkness#LAST# damage.
[Actor:move]	17040	naga nereid	move from	42	48	to	41	48
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	11.5634581897
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	17040	naga nereid	move from	41	48	to	40	48
[LOG]	
[LOG]	Ostia's light area effect hits Naga nereid for #YELLOW#24 light#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[improved_talented AI] chooses for	17040	naga nereid	T_TELEKINETIC_BLAST
[LOG]	Naga nereid uses #{bold}##ORCHID#Telekinetic Blast.#{normal}##LAST#
[MIND CRIT %]	1
[PROJECTOR] Chant of Resistance (source) dam	27.218816230754
checkHit	8.8	vs	6	=> chance to hit	57
[KNOCKBACK] from	40	40	over	3
[KNOCKBACK] try	32	49	2
[KNOCKBACK] try	31	49	1	::
[KNOCKBACK] try	30	49	0	::
[KNOCKBACK] ok knocked to	30	49	::
[Actor:move]	4703	Ostia	(forced) move from	33	49	to	30	49
[LOG]	Ostia is knocked back!
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around naga nereid!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
Cloned shader 67
[SHADER] setting reset param	tick_start	4601828
[LOG]	Demonic Soul hits Naga nereid for #LIGHT_RED#29 fire#LAST# damage.
[LOG]	Ostia's light area effect hits Naga nereid for #YELLOW#24 light#LAST# damage.
[LOG]	#UID:17040:0#Naga nereid hits #fbd578#Ostia#LAST# for #SLATE#(27 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#{bold}#Ostia's light area effect killed Naga nereid!#{normal}#
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	The shield around Ostia crumbles.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	30	49	to	31	48
[Actor:move]	4703	Ostia	move from	31	48	to	32	47
[Actor:move]	4703	Ostia	move from	32	47	to	33	46
[Actor:move]	4703	Ostia	move from	33	46	to	34	45
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	34	45	to	34	44
[Actor:move]	4703	Ostia	move from	34	44	to	34	43
[Actor:move]	4703	Ostia	move from	34	43	to	35	42
[Actor:move]	4703	Ostia	move from	35	42	to	34	43
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	34	43	to	33	44
[Actor:move]	4703	Ostia	move from	33	44	to	32	43
[Actor:move]	4703	Ostia	move from	32	43	to	31	43
[Actor:move]	4703	Ostia	move from	31	43	to	30	43
[Actor:move]	4703	Ostia	move from	30	43	to	30	42
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	30	42	to	29	42
[Actor:move]	4703	Ostia	move from	29	42	to	28	43
[Actor:move]	4703	Ostia	move from	28	43	to	29	42
[Actor:move]	4703	Ostia	move from	29	42	to	30	41
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	30	41	to	31	41
[Actor:move]	4703	Ostia	move from	31	41	to	32	41
[Actor:move]	4703	Ostia	move from	32	41	to	33	40
[Actor:move]	4703	Ostia	move from	33	40	to	34	39
[Actor:move]	4703	Ostia	move from	34	39	to	34	38
[Actor:move]	4703	Ostia	move from	34	38	to	34	37
[Actor:move]	4703	Ostia	move from	34	37	to	33	36
[Actor:move]	4703	Ostia	move from	33	36	to	32	35
[Actor:move]	4703	Ostia	move from	32	35	to	31	34
[Actor:move]	4703	Ostia	move from	31	34	to	31	33
Deleting shader 67 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	31	33	to	30	32
[Actor:move]	4703	Ostia	move from	30	32	to	29	32
[Actor:move]	4703	Ostia	move from	29	32	to	28	33
[Actor:move]	4703	Ostia	move from	28	33	to	27	32
[Actor:move]	4703	Ostia	move from	27	32	to	26	32
[target_simple AI]	17004	naga tidecaller	selecting NEW TARGET	26	32	4703	Ostia
[Actor:move]	17004	naga tidecaller	move from	24	29	to	25	29
[Actor:move]	4703	Ostia	move from	26	32	to	25	33
[improved_talented AI] chooses for	17004	naga tidecaller	T_RUNE:_SHATTER_AFFLICTIONS_1
[useTalent] TALENT FAILED:	T_RUNE:_SHATTER_AFFLICTIONS_1	for	naga tidecaller	17004	true
[improved_talented AI]### FAILED TALENT returned:	false
[Actor:move]	17004	naga tidecaller	move from	25	29	to	24	30
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (naga tidecaller)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidecaller for #GREY#58 darkness#LAST# damage.
[Actor:move]	17004	naga tidecaller	move from	24	30	to	25	31
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidecaller for #YELLOW#48 light#LAST# damage.
[Actor:move]	17004	naga tidecaller	move from	25	31	to	25	32
[LOG]	
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[LOG]	Ostia's light area effect hits Naga tidecaller for #YELLOW#24 light#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#{bold}#Ostia's light area effect killed Naga tidecaller!#{normal}#
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
Deleting shader 66 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 18 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	25	33	to	25	32
[LOG]	You pickup 0.90 gold pieces.
[Actor:move]	4703	Ostia	move from	25	32	to	24	32
[Actor:move]	4703	Ostia	move from	24	32	to	23	32
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	23	32	to	22	33
[Actor:move]	4703	Ostia	move from	22	33	to	21	32
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	21	32	to	21	31
[Actor:move]	4703	Ostia	move from	21	31	to	21	30
[Actor:move]	4703	Ostia	move from	21	30	to	21	29
[Actor:move]	4703	Ostia	move from	21	29	to	21	28
[Actor:move]	4703	Ostia	move from	21	28	to	21	27
[Actor:move]	4703	Ostia	move from	21	27	to	21	26
[Actor:move]	4703	Ostia	move from	21	26	to	21	25
[Actor:move]	4703	Ostia	move from	21	25	to	21	24
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	21	24	to	20	23
[Actor:move]	4703	Ostia	move from	20	23	to	21	24
[Actor:move]	4703	Ostia	move from	21	24	to	22	23
[Actor:move]	4703	Ostia	move from	22	23	to	22	22
[Actor:move]	4703	Ostia	move from	22	22	to	22	21
[Actor:move]	4703	Ostia	move from	22	21	to	22	20
[Actor:move]	4703	Ostia	move from	22	20	to	21	20
[LOG]	Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	4703	Ostia	move from	21	20	to	20	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	20	19	to	21	18
[Actor:move]	4703	Ostia	move from	21	18	to	20	17
[Actor:move]	4703	Ostia	move from	20	17	to	20	16
[Actor:move]	4703	Ostia	move from	20	16	to	20	15
[Actor:move]	4703	Ostia	move from	20	15	to	20	14
[Identify]	prismatic iron plate armour	true
[LOG]	Ostia picks up (c.): #00FF80##UID:17064:0#prismatic iron plate armour (0 def, 7 armour)#LAST#.
[Actor:move]	4703	Ostia	move from	20	14	to	19	14
[Actor:move]	4703	Ostia	move from	19	14	to	18	13
[Actor:move]	4703	Ostia	move from	18	13	to	17	12
[Actor:move]	4703	Ostia	move from	17	12	to	17	11
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	17	11	to	16	11
[Actor:move]	4703	Ostia	move from	16	11	to	16	10
[Actor:move]	4703	Ostia	move from	16	10	to	16	9
[Actor:move]	4703	Ostia	move from	16	9	to	16	8
[Actor:move]	4703	Ostia	move from	16	8	to	15	7
[Actor:move]	4703	Ostia	move from	15	7	to	16	8
[Actor:move]	4703	Ostia	move from	16	8	to	16	9
[Actor:move]	4703	Ostia	move from	16	9	to	16	10
[Actor:move]	4703	Ostia	move from	16	10	to	15	11
[Actor:move]	4703	Ostia	move from	15	11	to	14	11
[Actor:move]	4703	Ostia	move from	14	11	to	14	12
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	14	12	to	13	13
[Actor:move]	4703	Ostia	move from	13	13	to	13	14
[Actor:move]	4703	Ostia	move from	13	14	to	12	14
[Actor:move]	4703	Ostia	move from	12	14	to	11	13
[Actor:move]	4703	Ostia	move from	11	13	to	10	14
[Actor:move]	4703	Ostia	move from	10	14	to	10	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	10	15	to	10	16
[Actor:move]	4703	Ostia	move from	10	16	to	10	17
[Actor:move]	4703	Ostia	move from	10	17	to	9	17
[Actor:move]	4703	Ostia	move from	9	17	to	10	16
[Actor:move]	4703	Ostia	move from	10	16	to	11	16
[Actor:move]	4703	Ostia	move from	11	16	to	12	17
[Actor:move]	4703	Ostia	move from	12	17	to	13	17
[Actor:move]	4703	Ostia	move from	13	17	to	13	18
[Actor:move]	4703	Ostia	move from	13	18	to	12	19
[Actor:move]	4703	Ostia	move from	12	19	to	12	20
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	12	20	to	11	21
[Actor:move]	4703	Ostia	move from	11	21	to	10	22
[Actor:move]	4703	Ostia	move from	10	22	to	9	23
[Actor:move]	4703	Ostia	move from	9	23	to	8	23
[Actor:move]	4703	Ostia	move from	8	23	to	7	24
[Actor:move]	4703	Ostia	move from	7	24	to	6	25
[Actor:move]	4703	Ostia	move from	6	25	to	5	24
[Actor:move]	4703	Ostia	move from	5	24	to	6	23
[Actor:move]	4703	Ostia	move from	6	23	to	5	22
[Actor:move]	4703	Ostia	move from	5	22	to	4	21
[Actor:move]	4703	Ostia	move from	4	21	to	5	20
[Actor:move]	4703	Ostia	move from	5	20	to	4	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	4	19	to	3	18
[Actor:move]	4703	Ostia	move from	3	18	to	2	18
[Actor:move]	4703	Ostia	move from	2	18	to	3	17
[Actor:move]	4703	Ostia	move from	3	17	to	4	17
[Actor:move]	4703	Ostia	move from	4	17	to	4	16
[Actor:move]	4703	Ostia	move from	4	16	to	4	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	4	15	to	5	14
[Actor:move]	4703	Ostia	move from	5	14	to	6	13
[Actor:move]	4703	Ostia	move from	6	13	to	7	12
[Actor:move]	4703	Ostia	move from	7	12	to	8	11
[Actor:move]	4703	Ostia	move from	8	11	to	9	10
[Actor:move]	4703	Ostia	move from	9	10	to	10	9
[Actor:move]	4703	Ostia	move from	10	9	to	10	8
[Actor:move]	4703	Ostia	move from	10	8	to	10	7
[Actor:move]	4703	Ostia	move from	10	7	to	9	6
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	9	6	to	8	6
[ActorObjectUse] useObjectEnable: 	shielding rune of the sneak	by	Ostia	inven/slot	1	nil
[Identify]	shielding rune of the sneak	true
[LOG]	Ostia picks up (a.): #00FF80##UID:17078:0#shielding rune of the sneak (absorb 94; dur 4; cd 15)#LAST#.
[target_simple AI]	17026	naga nereid	selecting NEW TARGET	8	6	4703	Ostia
[improved_talented AI] chooses for	17026	naga nereid	T_TELEKINETIC_BLAST
[LOG]	Naga nereid uses #{bold}##ORCHID#Telekinetic Blast.#{normal}##LAST#
[MIND CRIT %]	1
[PROJECTOR] Chant of Resistance (source) dam	29.919760747302
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	10.4	vs	6	=> chance to hit	61
[LOG]	Ostia resists the punch!
[LOG]	
[LOG]	#UID:17026:0#Naga nereid hits #fbd578#Ostia#LAST# for #WHITE#30 physical#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 66
[SHADER] setting reset param	tick_start	4607042
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #GREY#58 darkness#LAST# damage.
[Actor:move]	17026	naga nereid	move from	9	0	to	9	1
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #YELLOW#47 light#LAST# damage.
[Actor:move]	17026	naga nereid	move from	9	1	to	9	2
[LOG]	
[LOG]	Ostia's light area effect hits Naga nereid for #YELLOW#23 light#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[improved_talented AI] chooses for	17026	naga nereid	T_SPIT_POISON
[LOG]	Naga nereid uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[PROJECTOR] Chant of Resistance (source) dam	19.591194968553
[LOG]	Ostia is poisoned!
[PROJECTOR] Chant of Resistance (source) dam	19.591194968553
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[LOG]	Ostia's light area effect hits Naga nereid for #YELLOW#23 light#LAST# damage.
[LOG]	Poison from Naga nereid hits #fbd578#Ostia#LAST# for #SLATE#(20 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:17026:0#Naga nereid hits #fbd578#Ostia#LAST# for #SLATE#(20 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#{bold}#Ostia's light area effect killed Naga nereid!#{normal}#
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[PROJECTOR] Chant of Resistance (source) dam	19.591194968553
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	
[LOG]	Poison from Naga nereid hits #fbd578#Ostia#LAST# for #SLATE#(20 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[PROJECTOR] Chant of Resistance (source) dam	19.591194968553
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	
[LOG]	Poison from Naga nereid hits #fbd578#Ostia#LAST# for #SLATE#(20 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[PROJECTOR] Chant of Resistance (source) dam	19.591194968553
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	The shield around Ostia crumbles.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	Poison from Naga nereid hits #fbd578#Ostia#LAST# for #SLATE#(20 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[PROJECTOR] Chant of Resistance (source) dam	19.591194968553
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	
[LOG]	Poison from Naga nereid hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#20 nature#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia stops being poisoned.
[LOG]	A shield forms around Ostia.
Cloned shader 66
[SHADER] setting reset param	tick_start	4611218
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	The shield around Ostia crumbles.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	8	6	to	7	5
[Actor:move]	4703	Ostia	move from	7	5	to	8	4
[Actor:move]	4703	Ostia	move from	8	4	to	9	3
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[Actor:move]	4703	Ostia	move from	9	3	to	10	2
[Actor:move]	4703	Ostia	move from	10	2	to	11	2
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	11	2	to	12	3
[Actor:move]	4703	Ostia	move from	12	3	to	13	3
[Actor:move]	4703	Ostia	move from	13	3	to	13	4
[Actor:move]	4703	Ostia	move from	13	4	to	14	4
[Actor:move]	4703	Ostia	move from	14	4	to	15	5
[Actor:move]	4703	Ostia	move from	15	5	to	16	5
[Actor:move]	4703	Ostia	move from	16	5	to	17	4
[target_simple AI]	17057	naga tidecaller	selecting NEW TARGET	17	4	4703	Ostia
[improved_talented AI] chooses for	17057	naga tidecaller	T_RUNE:_BLINK_1
[LOG]	Naga tidecaller casts #{bold}##GREEN#Rune: Blink.#{normal}##LAST#
[Actor:move]	17057	naga tidecaller	(forced) move from	19	8	to	18	5
[LOG]	Naga tidecaller is out of phase.
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (naga tidecaller)).
[LOG]	
Deleting shader 66 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidecaller for #{bold}##GREY#77 darkness#{normal}##LAST# damage.
[target_simple AI]	17057	naga tidecaller	selecting NEW TARGET	17	4	4703	Ostia
[ATTACK] attacking with (mainhand)	elm magestaff of might
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	15.524704719833	2	9	1	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	15.524704719833	2	9	1	vs. armor/def	0	1
checkHit	9	vs	1	=> chance to hit	70
[LOG]	#UID:17057:0#Naga tidecaller misses #fbd578#Ostia#LAST#.
[ATTACK] staff accuracy bonus	9	1	=	1.16
[Actor:move]	17057	naga tidecaller	move from	18	5	to	18	5
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidecaller for #{bold}##YELLOW#64 light#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Naga tidecaller!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
Deleting shader 66 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 18 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	17	4	to	17	3
[Identify]	copper ring	true
[LOG]	Ostia picks up (b.): #FFFFFF##UID:17069:0#copper ring#LAST#.
[Actor:move]	4703	Ostia	move from	17	3	to	18	4
[Actor:move]	4703	Ostia	move from	18	4	to	19	5
[Actor:move]	4703	Ostia	move from	19	5	to	19	4
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	19	4	to	20	3
[Actor:move]	4703	Ostia	move from	20	3	to	21	3
[Actor:move]	4703	Ostia	move from	21	3	to	22	2
[Actor:move]	4703	Ostia	move from	22	2	to	22	1
[Actor:move]	4703	Ostia	move from	22	1	to	22	0
[Actor:move]	4703	Ostia	move from	22	0	to	22	1
[Actor:move]	4703	Ostia	move from	22	1	to	22	2
[Actor:move]	4703	Ostia	move from	22	2	to	23	3
[Actor:move]	4703	Ostia	move from	23	3	to	24	4
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	24	4	to	25	5
[Actor:move]	4703	Ostia	move from	25	5	to	26	5
[Actor:move]	4703	Ostia	move from	26	5	to	27	5
[Actor:move]	4703	Ostia	move from	27	5	to	28	5
[Actor:move]	4703	Ostia	move from	28	5	to	29	5
[Actor:move]	4703	Ostia	move from	29	5	to	30	5
[Actor:move]	4703	Ostia	move from	30	5	to	31	4
[Actor:move]	4703	Ostia	move from	31	4	to	32	4
[Actor:move]	4703	Ostia	move from	32	4	to	33	3
[Actor:move]	4703	Ostia	move from	33	3	to	34	2
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	34	2	to	35	1
[LOG]	You pickup 0.75 gold pieces.
[Actor:move]	4703	Ostia	move from	35	1	to	36	2
[Actor:move]	4703	Ostia	move from	36	2	to	37	3
[Actor:move]	4703	Ostia	move from	37	3	to	38	3
[Actor:move]	4703	Ostia	move from	38	3	to	39	3
[Actor:move]	4703	Ostia	move from	39	3	to	40	3
[Actor:move]	4703	Ostia	move from	40	3	to	41	4
[Actor:move]	4703	Ostia	move from	41	4	to	42	3
[Actor:move]	4703	Ostia	move from	42	3	to	41	2
[Actor:move]	4703	Ostia	move from	41	2	to	41	1
[Actor:move]	4703	Ostia	move from	41	1	to	42	0
[Actor:move]	4703	Ostia	move from	42	0	to	41	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	41	1	to	40	2
[Actor:move]	4703	Ostia	move from	40	2	to	39	3
[Actor:move]	4703	Ostia	move from	39	3	to	38	3
[Actor:move]	4703	Ostia	move from	38	3	to	37	4
[Actor:move]	4703	Ostia	move from	37	4	to	36	5
[Actor:move]	4703	Ostia	move from	36	5	to	35	5
[Actor:move]	4703	Ostia	move from	35	5	to	34	6
[Actor:move]	4703	Ostia	move from	34	6	to	34	7
[Actor:move]	4703	Ostia	move from	34	7	to	33	8
[Actor:move]	4703	Ostia	move from	33	8	to	33	9
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	33	9	to	33	10
[Actor:move]	4703	Ostia	move from	33	10	to	32	11
[Actor:move]	4703	Ostia	move from	32	11	to	32	12
[Actor:move]	4703	Ostia	move from	32	12	to	31	13
[Actor:move]	4703	Ostia	move from	31	13	to	32	14
[Actor:move]	4703	Ostia	move from	32	14	to	31	13
[Actor:move]	4703	Ostia	move from	31	13	to	32	12
[Actor:move]	4703	Ostia	move from	32	12	to	33	12
[Actor:move]	4703	Ostia	move from	33	12	to	34	12
[Actor:move]	4703	Ostia	move from	34	12	to	35	12
[Actor:move]	4703	Ostia	move from	35	12	to	36	12
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	36	12	to	37	12
[Actor:move]	4703	Ostia	move from	37	12	to	38	11
[Actor:move]	4703	Ostia	move from	38	11	to	39	10
[Actor:move]	4703	Ostia	move from	39	10	to	40	9
[Actor:move]	4703	Ostia	move from	40	9	to	40	8
[Actor:move]	4703	Ostia	move from	40	8	to	40	9
[Actor:move]	4703	Ostia	move from	40	9	to	41	10
[target_simple AI]	17014	naga nereid	selecting NEW TARGET	41	10	4703	Ostia
[improved_talented AI] chooses for	17014	naga nereid	T_RUNE:_SHATTER_AFFLICTIONS_1
[LOG]	Naga nereid casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG][remove]	4614082	Naga nereid casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_RUNE:_SHATTER_AFFLICTIONS_1	for	naga nereid	17014	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	17014	naga nereid	T_SPIT_POISON
[LOG]	Naga nereid uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[PROJECTOR] Chant of Resistance (source) dam	19.591194968553
[LOG]	Ran for 3 turns (stop reason: taken damage).
[LOG]	Ostia is poisoned!
[PROJECTOR] Chant of Resistance (source) dam	19.591194968553
[LOG]	
[LOG]	Poison from Naga nereid hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#20 nature#LAST# damage.
[LOG]	#UID:17014:0#Naga nereid hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#20 nature#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #GREY#58 darkness#LAST# damage.
[target_simple AI]	17014	naga nereid	selecting NEW TARGET	41	10	4703	Ostia
[Actor:move]	17014	naga nereid	move from	46	16	to	45	15
[PROJECTOR] Chant of Resistance (source) dam	19.591194968553
[LOG]	
[LOG]	Poison from Naga nereid hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#20 nature#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia stops being poisoned.
[LOG]	A shield forms around Ostia.
Cloned shader 66
[SHADER] setting reset param	tick_start	4616462
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #YELLOW#48 light#LAST# damage.
[Actor:move]	17014	naga nereid	move from	45	15	to	44	14
[LOG]	
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around naga nereid!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
Cloned shader 67
[SHADER] setting reset param	tick_start	4617388
[LOG]	Demonic Soul hits Naga nereid for #LIGHT_RED#29 fire#LAST# damage.
[LOG]	Ostia's light area effect hits Naga nereid for #YELLOW#24 light#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#{bold}#Ostia's light area effect killed Naga nereid!#{normal}#
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	The shield around Ostia crumbles.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	Rested for 18 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	41	10	to	42	11
[Actor:move]	4703	Ostia	move from	42	11	to	43	12
Deleting shader 67 (is clone 1)
Deleting shader 66 (is clone 1)
[Actor:move]	4703	Ostia	move from	43	12	to	42	13
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	42	13	to	41	13
[Actor:move]	4703	Ostia	move from	41	13	to	40	14
[Actor:move]	4703	Ostia	move from	40	14	to	40	15
[Actor:move]	4703	Ostia	move from	40	15	to	39	16
[Actor:move]	4703	Ostia	move from	39	16	to	40	15
[Actor:move]	4703	Ostia	move from	40	15	to	41	16
[Actor:move]	4703	Ostia	move from	41	16	to	41	17
[Actor:move]	4703	Ostia	move from	41	17	to	42	18
[Actor:move]	4703	Ostia	move from	42	18	to	43	17
[Actor:move]	4703	Ostia	move from	43	17	to	44	16
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	44	16	to	45	16
[Actor:move]	4703	Ostia	move from	45	16	to	46	16
[Actor:move]	4703	Ostia	move from	46	16	to	47	17
[Actor:move]	4703	Ostia	move from	47	17	to	46	16
[Actor:move]	4703	Ostia	move from	46	16	to	47	15
[Actor:move]	4703	Ostia	move from	47	15	to	47	14
[Actor:move]	4703	Ostia	move from	47	14	to	48	13
[Actor:move]	4703	Ostia	move from	48	13	to	47	12
[Actor:move]	4703	Ostia	move from	47	12	to	47	11
[Actor:move]	4703	Ostia	move from	47	11	to	48	10
[Actor:move]	4703	Ostia	move from	48	10	to	47	11
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	47	11	to	46	11
[Actor:move]	4703	Ostia	move from	46	11	to	45	11
[Actor:move]	4703	Ostia	move from	45	11	to	44	10
[Actor:move]	4703	Ostia	move from	44	10	to	43	10
[Actor:move]	4703	Ostia	move from	43	10	to	42	9
[Actor:move]	4703	Ostia	move from	42	9	to	42	8
[Actor:move]	4703	Ostia	move from	42	8	to	42	7
[Actor:move]	4703	Ostia	move from	42	7	to	43	6
[Actor:move]	4703	Ostia	move from	43	6	to	44	6
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	44	6	to	45	7
[Actor:move]	4703	Ostia	move from	45	7	to	46	6
[Actor:move]	4703	Ostia	move from	46	6	to	47	6
[Actor:move]	4703	Ostia	move from	47	6	to	48	6
[Actor:move]	4703	Ostia	move from	48	6	to	48	5
[Actor:move]	4703	Ostia	move from	48	5	to	48	4
[Actor:move]	4703	Ostia	move from	48	4	to	47	3
[Actor:move]	4703	Ostia	move from	47	3	to	46	2
[Actor:move]	4703	Ostia	move from	46	2	to	46	1
[Actor:move]	4703	Ostia	move from	46	1	to	46	2
[Actor:move]	4703	Ostia	move from	46	2	to	45	3
[Actor:move]	4703	Ostia	move from	45	3	to	45	4
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	45	4	to	44	5
[Actor:move]	4703	Ostia	move from	44	5	to	43	6
[Actor:move]	4703	Ostia	move from	43	6	to	42	7
[Actor:move]	4703	Ostia	move from	42	7	to	42	8
[Actor:move]	4703	Ostia	move from	42	8	to	42	9
[Actor:move]	4703	Ostia	move from	42	9	to	43	10
[Actor:move]	4703	Ostia	move from	43	10	to	44	11
[Actor:move]	4703	Ostia	move from	44	11	to	45	12
[Actor:move]	4703	Ostia	move from	45	12	to	45	13
[Actor:move]	4703	Ostia	move from	45	13	to	45	14
[Actor:move]	4703	Ostia	move from	45	14	to	45	15
[Actor:move]	4703	Ostia	move from	45	15	to	46	16
[Actor:move]	4703	Ostia	move from	46	16	to	47	17
[Actor:move]	4703	Ostia	move from	47	17	to	46	18
[Actor:move]	4703	Ostia	move from	46	18	to	47	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	47	19	to	47	20
[Actor:move]	4703	Ostia	move from	47	20	to	48	20
[Actor:move]	4703	Ostia	move from	48	20	to	49	21
[Actor:move]	4703	Ostia	move from	49	21	to	48	20
[Actor:move]	4703	Ostia	move from	48	20	to	47	20
[Actor:move]	4703	Ostia	move from	47	20	to	46	21
[Actor:move]	4703	Ostia	move from	46	21	to	46	22
[Actor:move]	4703	Ostia	move from	46	22	to	45	23
[Actor:move]	4703	Ostia	move from	45	23	to	45	24
[Actor:move]	4703	Ostia	move from	45	24	to	45	25
[Actor:move]	4703	Ostia	move from	45	25	to	46	25
[Actor:move]	4703	Ostia	move from	46	25	to	47	25
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	47	25	to	48	25
[Actor:move]	4703	Ostia	move from	48	25	to	47	26
[Actor:move]	4703	Ostia	move from	47	26	to	47	27
[Actor:move]	4703	Ostia	move from	47	27	to	47	28
[Actor:move]	4703	Ostia	move from	47	28	to	46	29
[Actor:move]	4703	Ostia	move from	46	29	to	45	29
[Actor:move]	4703	Ostia	move from	45	29	to	44	28
[Actor:move]	4703	Ostia	move from	44	28	to	45	27
[Actor:move]	4703	Ostia	move from	45	27	to	46	26
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	46	26	to	45	25
[Actor:move]	4703	Ostia	move from	45	25	to	44	24
[Actor:move]	4703	Ostia	move from	44	24	to	43	25
[Actor:move]	4703	Ostia	move from	43	25	to	42	24
[Actor:move]	4703	Ostia	move from	42	24	to	42	23
[Actor:move]	4703	Ostia	move from	42	23	to	41	23
[Actor:move]	4703	Ostia	move from	41	23	to	41	22
[Actor:move]	4703	Ostia	move from	41	22	to	40	21
[Actor:move]	4703	Ostia	move from	40	21	to	39	21
[Actor:move]	4703	Ostia	move from	39	21	to	38	22
[Actor:move]	4703	Ostia	move from	38	22	to	37	23
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	37	23	to	36	23
[Actor:move]	4703	Ostia	move from	36	23	to	35	24
[Actor:move]	4703	Ostia	move from	35	24	to	34	24
[Actor:move]	4703	Ostia	move from	34	24	to	34	25
[Actor:move]	4703	Ostia	move from	34	25	to	33	26
[Actor:move]	4703	Ostia	move from	33	26	to	32	26
[Actor:move]	4703	Ostia	move from	32	26	to	31	26
[Identify]	impenetrable iron mail armour	true
[LOG]	Ostia picks up (e.): #00FF80##UID:17070:0#impenetrable iron mail armour (2 def, 9 armour)#LAST#.
[Actor:move]	4703	Ostia	move from	31	26	to	32	27
[Actor:move]	4703	Ostia	move from	32	27	to	31	28
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	31	28	to	32	28
[Actor:move]	4703	Ostia	move from	32	28	to	32	27
[Actor:move]	4703	Ostia	move from	32	27	to	33	26
[Actor:move]	4703	Ostia	move from	33	26	to	33	25
[Actor:move]	4703	Ostia	move from	33	25	to	33	24
[Actor:move]	4703	Ostia	move from	33	24	to	33	23
[Actor:move]	4703	Ostia	move from	33	23	to	33	22
[Actor:move]	4703	Ostia	move from	33	22	to	32	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	32	22	to	31	23
[Actor:move]	4703	Ostia	move from	31	23	to	30	22
[Actor:move]	4703	Ostia	move from	30	22	to	30	21
[Actor:move]	4703	Ostia	move from	30	21	to	29	20
[Actor:move]	4703	Ostia	move from	29	20	to	30	19
[Actor:move]	4703	Ostia	move from	30	19	to	29	20
[Actor:move]	4703	Ostia	move from	29	20	to	28	21
[Actor:move]	4703	Ostia	move from	28	21	to	27	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	27	22	to	26	22
[Actor:move]	4703	Ostia	move from	26	22	to	25	22
[Actor:move]	4703	Ostia	move from	25	22	to	24	21
[Actor:move]	4703	Ostia	move from	24	21	to	23	20
[Actor:move]	4703	Ostia	move from	23	20	to	22	20
[Actor:move]	4703	Ostia	move from	22	20	to	21	20
[Actor:move]	4703	Ostia	move from	21	20	to	20	21
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	20	21	to	19	21
[Actor:move]	4703	Ostia	move from	19	21	to	18	21
[Actor:move]	4703	Ostia	move from	18	21	to	17	21
[Actor:move]	4703	Ostia	move from	17	21	to	16	21
[Actor:move]	4703	Ostia	move from	16	21	to	17	21
[Actor:move]	4703	Ostia	move from	17	21	to	18	21
[Actor:move]	4703	Ostia	move from	18	21	to	19	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	19	22	to	20	23
[Actor:move]	4703	Ostia	move from	20	23	to	21	24
[Actor:move]	4703	Ostia	move from	21	24	to	21	25
[Actor:move]	4703	Ostia	move from	21	25	to	20	26
[Actor:move]	4703	Ostia	move from	20	26	to	19	27
[Actor:move]	4703	Ostia	move from	19	27	to	18	28
[Actor:move]	4703	Ostia	move from	18	28	to	17	27
[Actor:move]	4703	Ostia	move from	17	27	to	16	27
[Actor:move]	4703	Ostia	move from	16	27	to	15	27
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	15	27	to	14	28
[Actor:move]	4703	Ostia	move from	14	28	to	13	29
[Actor:move]	4703	Ostia	move from	13	29	to	12	30
[Actor:move]	4703	Ostia	move from	12	30	to	11	30
[Actor:move]	4703	Ostia	move from	11	30	to	10	30
[Actor:move]	4703	Ostia	move from	10	30	to	9	31
[Actor:move]	4703	Ostia	move from	9	31	to	8	32
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	8	32	to	7	31
[Actor:move]	4703	Ostia	move from	7	31	to	6	30
[Actor:move]	4703	Ostia	move from	6	30	to	5	31
[Actor:move]	4703	Ostia	move from	5	31	to	5	32
[Actor:move]	4703	Ostia	move from	5	32	to	4	33
[Actor:move]	4703	Ostia	move from	4	33	to	3	33
[Actor:move]	4703	Ostia	move from	3	33	to	2	33
[Actor:move]	4703	Ostia	move from	2	33	to	2	32
[Actor:move]	4703	Ostia	move from	2	32	to	2	31
[Actor:move]	4703	Ostia	move from	2	31	to	2	32
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	2	32	to	3	33
[Actor:move]	4703	Ostia	move from	3	33	to	4	34
[Actor:move]	4703	Ostia	move from	4	34	to	4	35
[Actor:move]	4703	Ostia	move from	4	35	to	4	36
[USERCHAT] channel talk	aoilotr	tome	Is it worth digging the walls to find secrets ? 
[Actor:move]	4703	Ostia	move from	4	36	to	4	37
[Actor:move]	4703	Ostia	move from	4	37	to	4	38
[Actor:move]	4703	Ostia	move from	4	38	to	4	39
[Actor:move]	4703	Ostia	move from	4	39	to	4	40
[Actor:move]	4703	Ostia	move from	4	40	to	4	41
[Actor:move]	4703	Ostia	move from	4	41	to	3	42
[Actor:move]	4703	Ostia	move from	3	42	to	2	43
[Actor:move]	4703	Ostia	move from	2	43	to	2	44
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	2	44	to	1	45
[Actor:move]	4703	Ostia	move from	1	45	to	1	46
[Actor:move]	4703	Ostia	move from	1	46	to	2	47
[Actor:move]	4703	Ostia	move from	2	47	to	2	48
[Actor:move]	4703	Ostia	move from	2	48	to	1	47
[Actor:move]	4703	Ostia	move from	1	47	to	1	46
[Actor:move]	4703	Ostia	move from	1	46	to	2	45
[Actor:move]	4703	Ostia	move from	2	45	to	2	44
[Actor:move]	4703	Ostia	move from	2	44	to	3	43
[Actor:move]	4703	Ostia	move from	3	43	to	3	42
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	3	42	to	4	41
[Actor:move]	4703	Ostia	move from	4	41	to	4	40
[Actor:move]	4703	Ostia	move from	4	40	to	4	39
[Actor:move]	4703	Ostia	move from	4	39	to	4	38
[Actor:move]	4703	Ostia	move from	4	38	to	4	37
[Actor:move]	4703	Ostia	move from	4	37	to	4	36
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	4	36	to	4	35
[Actor:move]	4703	Ostia	move from	4	35	to	4	34
[Actor:move]	4703	Ostia	move from	4	34	to	4	33
[Actor:move]	4703	Ostia	move from	4	33	to	5	32
[Actor:move]	4703	Ostia	move from	5	32	to	5	31
[Actor:move]	4703	Ostia	move from	5	31	to	6	30
[Actor:move]	4703	Ostia	move from	6	30	to	6	29
[Actor:move]	4703	Ostia	move from	6	29	to	5	28
[Actor:move]	4703	Ostia	move from	5	28	to	4	27
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	4	27	to	3	26
[Actor:move]	4703	Ostia	move from	3	26	to	2	26
[Actor:move]	4703	Ostia	move from	2	26	to	1	26
[Actor:move]	4703	Ostia	move from	1	26	to	0	25
[Actor:move]	4703	Ostia	move from	0	25	to	0	24
[Actor:move]	4703	Ostia	move from	0	24	to	0	23
[Actor:move]	4703	Ostia	move from	0	23	to	0	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	0	22	to	0	21
[Actor:move]	4703	Ostia	move from	0	21	to	0	20
[Actor:move]	4703	Ostia	move from	0	20	to	0	19
[Actor:move]	4703	Ostia	move from	0	19	to	0	18
[Actor:move]	4703	Ostia	move from	0	18	to	1	17
[Actor:move]	4703	Ostia	move from	1	17	to	0	16
[Actor:move]	4703	Ostia	move from	0	16	to	1	15
[Actor:move]	4703	Ostia	move from	1	15	to	0	16
[Actor:move]	4703	Ostia	move from	0	16	to	1	17
[Actor:move]	4703	Ostia	move from	1	17	to	2	18
[Actor:move]	4703	Ostia	move from	2	18	to	3	17
[Actor:move]	4703	Ostia	move from	3	17	to	4	16
[Actor:move]	4703	Ostia	move from	4	16	to	4	15
[Actor:move]	4703	Ostia	move from	4	15	to	5	14
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	5	14	to	6	13
[Actor:move]	4703	Ostia	move from	6	13	to	7	12
[Actor:move]	4703	Ostia	move from	7	12	to	7	11
[Actor:move]	4703	Ostia	move from	7	11	to	7	10
[Actor:move]	4703	Ostia	move from	7	10	to	6	9
[Actor:move]	4703	Ostia	move from	6	9	to	5	8
[Actor:move]	4703	Ostia	move from	5	8	to	4	7
[Actor:move]	4703	Ostia	move from	4	7	to	3	8
[Actor:move]	4703	Ostia	move from	3	8	to	2	7
[Actor:move]	4703	Ostia	move from	2	7	to	3	7
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	3	7	to	4	7
[Actor:move]	4703	Ostia	move from	4	7	to	5	8
[Actor:move]	4703	Ostia	move from	5	8	to	6	9
[Actor:move]	4703	Ostia	move from	6	9	to	7	10
[Actor:move]	4703	Ostia	move from	7	10	to	8	11
[Actor:move]	4703	Ostia	move from	8	11	to	9	12
[Actor:move]	4703	Ostia	move from	9	12	to	10	12
[Actor:move]	4703	Ostia	move from	10	12	to	11	13
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	11	13	to	12	14
[Actor:move]	4703	Ostia	move from	12	14	to	13	15
[Actor:move]	4703	Ostia	move from	13	15	to	14	16
[Actor:move]	4703	Ostia	move from	14	16	to	15	17
[Actor:move]	4703	Ostia	move from	15	17	to	16	16
[Actor:move]	4703	Ostia	move from	16	16	to	17	17
[Actor:move]	4703	Ostia	move from	17	17	to	18	18
[Actor:move]	4703	Ostia	move from	18	18	to	19	19
[Actor:move]	4703	Ostia	move from	19	19	to	20	19
[Actor:move]	4703	Ostia	move from	20	19	to	21	20
[Actor:move]	4703	Ostia	move from	21	20	to	22	21
[Actor:move]	4703	Ostia	move from	22	21	to	23	21
[Actor:move]	4703	Ostia	move from	23	21	to	24	21
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	24	21	to	25	20
[Actor:move]	4703	Ostia	move from	25	20	to	26	19
[Actor:move]	4703	Ostia	move from	26	19	to	27	19
[Actor:move]	4703	Ostia	move from	27	19	to	28	19
[Actor:move]	4703	Ostia	move from	28	19	to	29	19
[Actor:move]	4703	Ostia	move from	29	19	to	30	19
[Actor:move]	4703	Ostia	move from	30	19	to	31	19
[Actor:move]	4703	Ostia	move from	31	19	to	32	18
[Actor:move]	4703	Ostia	move from	32	18	to	33	18
[Actor:move]	4703	Ostia	move from	33	18	to	34	17
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	34	17	to	35	17
[Actor:move]	4703	Ostia	move from	35	17	to	36	16
[Actor:move]	4703	Ostia	move from	36	16	to	37	17
[Actor:move]	4703	Ostia	move from	37	17	to	38	18
[Actor:move]	4703	Ostia	move from	38	18	to	39	19
[Actor:move]	4703	Ostia	move from	39	19	to	39	20
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	39	20	to	39	21
[Actor:move]	4703	Ostia	move from	39	21	to	39	22
[Actor:move]	4703	Ostia	move from	39	22	to	39	23
[Actor:move]	4703	Ostia	move from	39	23	to	40	24
[Actor:move]	4703	Ostia	move from	40	24	to	41	25
[Actor:move]	4703	Ostia	move from	41	25	to	41	26
[Actor:move]	4703	Ostia	move from	41	26	to	41	27
[Actor:move]	4703	Ostia	move from	41	27	to	41	28
[Actor:move]	4703	Ostia	move from	41	28	to	41	29
[Actor:move]	4703	Ostia	move from	41	29	to	42	30
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	42	30	to	43	31
[Actor:move]	4703	Ostia	move from	43	31	to	44	32
[Actor:move]	4703	Ostia	move from	44	32	to	45	32
[Actor:move]	4703	Ostia	move from	45	32	to	46	32
[Actor:move]	4703	Ostia	move from	46	32	to	46	33
[target_simple AI]	17082	naga tidewarden	selecting NEW TARGET	46	33	4703	Ostia
[improved_talented AI] chooses for	17082	naga tidewarden	T_SPIT_POISON
[LOG]	Naga tidewarden uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[PROJECTOR] Chant of Resistance (source) dam	13.710247757082
[LOG]	Ran for 7 turns (stop reason: taken damage).
[LOG]	Ostia is poisoned!
[PROJECTOR] Chant of Resistance (source) dam	13.710247757082
[LOG]	
[LOG]	#UID:17082:0#Naga tidewarden hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#14 nature#LAST# damage.
[LOG]	Poison from Naga tidewarden hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#14 nature#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #GREY#58 darkness#LAST# damage.
[target_simple AI]	17082	naga tidewarden	selecting NEW TARGET	46	33	4703	Ostia
[Actor:move]	17082	naga tidewarden	move from	49	34	to	48	34
[LOG]	
[LOG]	Poison from Naga tidewarden hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#16 nature#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #YELLOW#48 light#LAST# damage.
[Actor:move]	17082	naga tidewarden	move from	48	34	to	47	34
[LOG]	
[LOG]	Poison from Naga tidewarden hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#16 nature#LAST# damage.
[LOG]	Ostia's light area effect hits Naga tidewarden for #YELLOW#24 light#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia stops being poisoned.
[LOG]	A shield forms around Ostia.
Cloned shader 66
[SHADER] setting reset param	tick_start	4622295
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	11.5634581897
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
New GL Shader program 69
*p 69: Uniform: 0: 8B52 beamColor1
*p 69: Uniform: 1: 8B52 beamColor2
*p 69: Uniform: 2: 1406 beamsCount
*p 69: Uniform: 3: 8B52 circleColor
*p 69: Uniform: 4: 1406 circleDescendSpeed
*p 69: Uniform: 5: 1406 circleRotationSpeed
*p 69: Uniform: 6: 1406 noup
*p 69: Uniform: 7: 8B5E tex
*p 69: Uniform: 8: 1406 tick
*p 69: Uniform: 9: 1406 tick_start
*p 69: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	4623330
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
New GL Shader program 70
*p 70: Uniform: 0: 8B52 beamColor1
*p 70: Uniform: 1: 8B52 beamColor2
*p 70: Uniform: 2: 1406 beamsCount
*p 70: Uniform: 3: 8B52 circleColor
*p 70: Uniform: 4: 1406 circleDescendSpeed
*p 70: Uniform: 5: 1406 circleRotationSpeed
*p 70: Uniform: 6: 1406 noup
*p 70: Uniform: 7: 8B5E tex
*p 70: Uniform: 8: 1406 tick
*p 70: Uniform: 9: 1406 tick_start
*p 70: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	4623330
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# receives #LIGHT_GREEN#113 healing#LAST#.
[ATTACK] attacking with (mainhand)	coral trident
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	18.990233251419	6	11	1	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	18.990233251419	6	11	1	vs. armor/def	0	1
checkHit	11	vs	1	=> chance to hit	75
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	18	6	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	11	1	=	1.02
[ATTACK] after armor	18.36
[PHYS CRIT %]	1.5
[ATTACK] after crit	18.36
[ATTACK] after mult	18.36
[Actor:move]	17082	naga tidewarden	move from	47	34	to	47	34
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[LOG]	#UID:17082:0#Naga tidewarden hits #fbd578#Ostia#LAST# for #SLATE#(18 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ostia's light area effect hits Naga tidewarden for #YELLOW#24 light#LAST# damage.
[LOG]	#{bold}#Ostia's light area effect killed Naga tidewarden!#{normal}#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	The shield around Ostia crumbles.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	Rested for 36 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	46	33	to	46	34
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	46	34	to	47	34
[Identify]	coral trident	true
[LOG]	Ostia picks up (e.): #FFFFFF##UID:17084:0#coral trident (15-24 power, 6 apr)#LAST#.
[LOG]	Lore found: #0080FF#conch (2)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	slazish-note-2
[LOG]	Ran for 2 turns (stop reason: learnt lore).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	
Deleting shader 66 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4703	Ostia	move from	47	34	to	48	35
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	48	35	to	48	36
[Actor:move]	4703	Ostia	move from	48	36	to	48	37
[Actor:move]	4703	Ostia	move from	48	37	to	47	38
[Actor:move]	4703	Ostia	move from	47	38	to	46	38
[Actor:move]	4703	Ostia	move from	46	38	to	45	39
[Actor:move]	4703	Ostia	move from	45	39	to	44	39
[Actor:move]	4703	Ostia	move from	44	39	to	44	40
[target_simple AI]	17034	naga nereid	selecting NEW TARGET	44	40	4703	Ostia
[Actor:move]	17034	naga nereid	move from	41	41	to	42	41
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (naga nereid)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around naga nereid!
Cloned shader 67
[SHADER] setting reset param	tick_start	4626479
[LOG]	Demonic Soul hits Naga nereid for #LIGHT_RED#29 fire#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #GREY#58 darkness#LAST# damage.
[Actor:move]	17034	naga nereid	move from	42	41	to	43	41
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around naga nereid!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
Cloned shader 67
[SHADER] setting reset param	tick_start	4626912
[LOG]	Demonic Soul hits Naga nereid for #LIGHT_RED#29 fire#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #YELLOW#48 light#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Naga nereid!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 18 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	44	40	to	43	39
Deleting shader 67 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	43	39	to	43	38
[Actor:move]	4703	Ostia	move from	43	38	to	43	37
[Actor:move]	4703	Ostia	move from	43	37	to	43	36
[Actor:move]	4703	Ostia	move from	43	36	to	43	35
[Actor:move]	4703	Ostia	move from	43	35	to	42	35
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	42	35	to	41	34
[Actor:move]	4703	Ostia	move from	41	34	to	42	33
[Actor:move]	4703	Ostia	move from	42	33	to	43	32
[Actor:move]	4703	Ostia	move from	43	32	to	44	32
[Actor:move]	4703	Ostia	move from	44	32	to	45	32
[Actor:move]	4703	Ostia	move from	45	32	to	46	33
[Actor:move]	4703	Ostia	move from	46	33	to	47	34
[Actor:move]	4703	Ostia	move from	47	34	to	48	33
[Actor:move]	4703	Ostia	move from	48	33	to	49	33
[Actor:move]	4703	Ostia	move from	49	33	to	48	34
[Actor:move]	4703	Ostia	move from	48	34	to	47	34
[Actor:move]	4703	Ostia	move from	47	34	to	46	33
[Actor:move]	4703	Ostia	move from	46	33	to	45	32
[Actor:move]	4703	Ostia	move from	45	32	to	44	32
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	44	32	to	43	32
[Actor:move]	4703	Ostia	move from	43	32	to	42	32
[Actor:move]	4703	Ostia	move from	42	32	to	41	32
[Actor:move]	4703	Ostia	move from	41	32	to	40	32
[Actor:move]	4703	Ostia	move from	40	32	to	39	33
[Actor:move]	4703	Ostia	move from	39	33	to	39	34
[Actor:move]	4703	Ostia	move from	39	34	to	39	35
[Actor:move]	4703	Ostia	move from	39	35	to	39	36
[Actor:move]	4703	Ostia	move from	39	36	to	39	37
[Actor:move]	4703	Ostia	move from	39	37	to	38	38
[Actor:move]	4703	Ostia	move from	38	38	to	37	39
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	37	39	to	38	38
[Actor:move]	4703	Ostia	move from	38	38	to	39	37
[Actor:move]	4703	Ostia	move from	39	37	to	39	36
[Actor:move]	4703	Ostia	move from	39	36	to	39	35
[Actor:move]	4703	Ostia	move from	39	35	to	39	34
[Actor:move]	4703	Ostia	move from	39	34	to	39	33
[Actor:move]	4703	Ostia	move from	39	33	to	40	32
[Actor:move]	4703	Ostia	move from	40	32	to	41	33
[Actor:move]	4703	Ostia	move from	41	33	to	41	34
[Actor:move]	4703	Ostia	move from	41	34	to	42	35
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	42	35	to	43	36
[Actor:move]	4703	Ostia	move from	43	36	to	43	37
[Actor:move]	4703	Ostia	move from	43	37	to	43	38
[Actor:move]	4703	Ostia	move from	43	38	to	44	39
[Actor:move]	4703	Ostia	move from	44	39	to	44	40
[Actor:move]	4703	Ostia	move from	44	40	to	43	41
[Actor:move]	4703	Ostia	move from	43	41	to	42	42
[Actor:move]	4703	Ostia	move from	42	42	to	41	43
[Actor:move]	4703	Ostia	move from	41	43	to	40	44
[Actor:move]	4703	Ostia	move from	40	44	to	40	45
[Actor:move]	4703	Ostia	move from	40	45	to	41	44
Deleting shader 67 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	41	44	to	42	43
[Actor:move]	4703	Ostia	move from	42	43	to	42	42
[Actor:move]	4703	Ostia	move from	42	42	to	43	41
[Actor:move]	4703	Ostia	move from	43	41	to	44	40
[Actor:move]	4703	Ostia	move from	44	40	to	45	39
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	45	39	to	46	38
[Actor:move]	4703	Ostia	move from	46	38	to	47	38
[Actor:move]	4703	Ostia	move from	47	38	to	48	37
[Actor:move]	4703	Ostia	move from	48	37	to	48	36
[Actor:move]	4703	Ostia	move from	48	36	to	48	35
[Actor:move]	4703	Ostia	move from	48	35	to	49	34
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 13 turns (stop reason: at exit).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x17787730
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x13bb4ec8	=>	table: 0x13329fd0	(6427)
Loading savefile 	/save/ostia/
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x12b9b8b8	=>	table: 0x17787970	(1308)
Loading savefile 	/save//
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel achievement	c10ud	tome	Fear of Fours (Roguelike)	true	false
Server latency	5
[USERCHAT] channel talk	FuzzyCuddlyBunny	tome	no
[USERCHAT] channel achievement	Go2tL0ver	tome	Level 40	true	true
[USERCHAT] channel serial data	Lorcanis	mainmenu	661
[USERCHAT] channel achievement	Strangerwave	tome	Arachnophobia	false	false
[USERCHAT] channel achievement	kanyusi	tome	Size matters	false	false
Server latency	6
[USERCHAT] channel serial data	Twiddles	tome	501
[USERCHAT] channel achievement	maaghen	tome	The secret city	false	true
[USERCHAT] channel serial data	covenant	tome	575
[USERCHAT] channel achievement	Grrbl	tome	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Prakul	tome	Treasure Hoarder	false	false
Server latency	6
[USERCHAT] channel achievement	cilinkz	tome	Brave new world	false	false
[USERCHAT] channel achievement	Go2tL0ver	tome	Once bitten, twice shy	false	true
Server latency	6
[SOUND] loading from	/data/sound/ambient/forest/bird5.ogg	:=:	sound "/data/sound/ambient/forest/bird5.ogg" : <static>
Registering on level load	wilderness-1	function: 0x146b4518	nil
[LOG]	Message from #GOLD#DarkGod#WHITE#: The Lost Land of Poosh has been located!
This is an event you got to enjoy because of the generosity of #LIGHT_GREEN#johnnyautomatic#LAST#, so thank them and look for a portal on your worldmap!
Beware of what might lurk inside! Level 15+ recommended.
[USERCHAT] channel talk	Moasseman	tome	lul
[USERCHAT] channel talk	SpinX	tome	ty
Registering on level load	wilderness-1	function: 0x13507528	nil
[LOG]	Message from #GOLD#DarkGod#WHITE#: Grooooowwwlll. The Bearscape has come!
This is an event you got to enjoy because of the generosity of #LIGHT_GREEN#johnnyautomatic#LAST#, so thank them and look for a portal on your worldmap!
Beware, Bears are cute but this zone might not be that easy! Level 15+ recommended.
[USERCHAT] channel talk	Darko_Miljevic	tome	wait what's going on?
[USERCHAT] channel talk	Ohmrond	tome	Somebody is using the microtransactions
[USERCHAT] channel talk	Moasseman	tome	johnny is buying  the events
[USERCHAT] channel achievement	Tackleterry	tome	Treasure Hunter (Nightmare (Roguelike) difficulty)	false	false
Server latency	5
[USERCHAT] channel talk	atomikkrab	tome	oh yes the microtransactions are coming
[USERCHAT] channel achievement	shortogordo	tome	The secret city	false	false
[USERCHAT] channel talk	Strangerwave	tome	do the ambushes stack?
[USERCHAT] channel talk	johnnyautomatic	tome	<3
[USERCHAT] channel talk	Strangerwave	tome	like if there is multiple ones
[USERCHAT] channel talk	Moasseman	tome	whtcha mean
[USERCHAT] channel talk	Darko_Miljevic	tome	alright, thanks johnny
[USERCHAT] channel talk	Moasseman	tome	they can't exist on same tile
[USERCHAT] channel talk	atomikkrab	tome	you can only get one at a time
[USERCHAT] channel talk	Strangerwave	tome	well i mean if there is literally 3 ambushes on me
[USERCHAT] channel talk	Boink	tome	ty johnny whoever you may be
[USERCHAT] channel talk	Hruse	tome	Thanks Johhny!
[USERCHAT] channel talk	Strangerwave	tome	do they all attack together or separate?
Server latency	6
[USERCHAT] channel serial data	pres	tome	650
[USERCHAT] channel achievement	ejtilley	tome	Exterminator (Exploration mode)	false	false
[USERCHAT] channel talk	infinityryvus	tome	thanks johnny!
[USERCHAT] channel talk	johnnyautomatic	tome	YW.  Just don't die and let it go to waste. ;D
[USERCHAT] channel talk	Boink	tome	oh.. finally know where the panther model is used that the possessor gets - pooosh
Server latency	5
[USERCHAT] channel achievement	major_HATANAKA	mainmenu	Fear me not! (Nightmare (Adventure) difficulty)	false	true
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	water[]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
Deleting temp shader	shockwave2[shockwaveSpeed=5.6]
Deleting temp shader	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
Deleting shader 70 (is clone 0)
Deleting shader 69 (is clone 0)
Deleting shader 67 (is clone 0)
Deleting shader 66 (is clone 0)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel achievement	shinierball	tome	The secret city (Roguelike)	false	false
[LOG]	You gain 0.75 gold from the transmogrification of #00FF80##UID:17064:0#prismatic iron plate armour (0 def, 7 armour)#LAST#.
[LOG]	You gain 1.30 gold from the transmogrification of #00FF80##UID:17070:0#impenetrable iron mail armour (2 def, 9 armour)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:17056:0#coral trident (11-17.6 power, 6 apr)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:17084:0#coral trident (15-24 power, 6 apr)#LAST#.
[LOG]	You gain 2.35 gold from the transmogrification of #00FF80##UID:17074:0#balanced iron longsword (11.5-16.1 power, 2 apr)#LAST#.
[LOG]	You gain 0.05 gold from the transmogrification of #FFFFFF##UID:17069:0#copper ring#LAST#.
[LOG]	You gain 1.65 gold from the transmogrification of #00FF80##UID:17078:0#shielding rune of the sneak (absorb 94; dur 4; cd 15)#LAST#.
Loading zone persistance level	slazish-fen	3
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Make wait background texture 508 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 9 ticks
Creating level	slazish-fen	3
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Make wait background texture 856 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	slazish-fen	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 861 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Loading entities file from memory	/data/general/objects/egos/scrolls.lua
[Forest] generating map:	0	rooms
End Room:	zones/zoisla
Trying to load	zones/zoisla
loaded room generator	zones/zoisla	function: 0x1007b000
[roomGen] room generator	function: 0x1007b000	is making a room
[roomGen] generated room	zoisla4x4
Zoisla portal at	46	29
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	18706	naga nereid	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	63.539703825032	65.5
[resolveObject] CREATED OBJECT:	18708	mindwoven linen robe	tries left:	1
[resolveObject] adding to main inventory:	18708	mindwoven linen robe
[resolveObject] CREATE FOR	18706	naga nereid	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Ego	29.296775919454	65.5
[resolveObject] CREATED OBJECT:	18712	cruel elm vilestaff	tries left:	4
[resolveObject]	18712	cruel elm vilestaff	added to inventory	MAINHAND
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	18716	naga nereid	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Ego	36.921309606852	65.5
[resolveObject] CREATED OBJECT:	18718	elm vilestaff of might	tries left:	4
[resolveObject]	18718	elm vilestaff of might	added to inventory	MAINHAND
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	18722	naga nereid	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Ego	37.581411607699	65.5
[resolveObject] CREATED OBJECT:	18724	surging elm magestaff	tries left:	4
[resolveObject]	18724	surging elm magestaff	added to inventory	MAINHAND
placed room	zoisla4x4	at	45	26	with center	46	27
Successfully loaded the end room
[Forest] placed	1	rooms
[Actor:move]	18722	naga nereid	(forced) move from	nil	nil	to	46	27
[Actor:move]	18716	naga nereid	(forced) move from	nil	nil	to	47	26
[Actor:move]	18706	naga nereid	(forced) move from	nil	nil	to	48	27
[Actor:wearAllInventory]	18706	naga nereid	wearing main inventory
fight: 	mindwoven linen robe	cruel elm vilestaff	::	OFFHAND	BODY
[Actor:wearAllInventory]	naga nereid	18706	18708	mindwoven linen robe	WORN IN	BODY	1
Loading tile from tileset	/data/gfx/shockbolt/terrain/poisoned_water_01.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 66
*p 66: Uniform: 0: 8B50 mapCoord
*p 66: Uniform: 1: 8B5E tex
*p 66: Uniform: 2: 8B52 texCoord
*p 66: Uniform: 3: 8B50 texSize
*p 66: Uniform: 4: 1406 tick
Loading tile from tileset	/data/gfx/shockbolt/terrain/naga_portal.png
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	18728	naga nereid	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected basic	90.176232019364	103.5
[resolveObject] CREATED OBJECT:	18730	elm magestaff	tries left:	4
[resolveObject]	18730	elm magestaff	added to inventory	MAINHAND
[Actor:move]	18728	naga nereid	(forced) move from	nil	nil	to	27	40
[resolveObject] CREATE FOR	18731	naga tidewarden	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected basic	75.846825030247	103.5
[resolveObject] CREATED OBJECT:	18733	coral trident	tries left:	4
[resolveObject]	18733	coral trident	added to inventory	MAINHAND
[Actor:move]	18731	naga tidewarden	(forced) move from	nil	nil	to	18	40
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	18734	naga tidecaller	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Ego	65.202149093082	65.5
[resolveObject] CREATED OBJECT:	18736	elm vilestaff of illumination	tries left:	4
[ActorObjectUse] useObjectEnable: 	elm vilestaff of illumination	by	naga tidecaller	inven/slot	table: 0x12eed300	nil
[resolveObject]	18736	elm vilestaff of illumination	added to inventory	MAINHAND
[Actor:move]	18734	naga tidecaller	(forced) move from	nil	nil	to	35	10
[resolveObject] CREATE FOR	18740	naga tidewarden	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	63.295596619555	65.5
[resolveObject] CREATED OBJECT:	18745	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	18745	gold pieces
[resolveObject] CREATE FOR	18740	naga tidewarden	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected Ego	23.890878619834	65.5
[resolveObject] CREATED OBJECT:	18746	coral trident of daylight	tries left:	4
[resolveObject]	18746	coral trident of daylight	added to inventory	MAINHAND
[Actor:move]	18740	naga tidewarden	(forced) move from	nil	nil	to	14	7
[Actor:wearAllInventory]	18740	naga tidewarden	wearing main inventory
[resolveObject] CREATE FOR	18750	naga tidewarden	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	62.439457619549	65.5
[resolveObject] CREATED OBJECT:	18752	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	18752	gold pieces
[resolveObject] CREATE FOR	18750	naga tidewarden	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected Double Ego	20.474306060927	20.5
[resolveObject] CREATED OBJECT:	18753	balanced coral trident of erosion	tries left:	4
[resolveObject]	18753	balanced coral trident of erosion	added to inventory	MAINHAND
[Actor:move]	18750	naga tidewarden	(forced) move from	nil	nil	to	46	9
[Actor:wearAllInventory]	18750	naga tidewarden	wearing main inventory
[resolveObject] CREATE FOR	18759	naga tidewarden	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected basic	95.638367695184	103.5
[resolveObject] CREATED OBJECT:	18761	coral trident	tries left:	4
[resolveObject]	18761	coral trident	added to inventory	MAINHAND
[Actor:move]	18759	naga tidewarden	(forced) move from	nil	nil	to	34	12
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	18762	naga tidecaller	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected basic	93.356927221957	103.5
[resolveObject] CREATED OBJECT:	18767	elm starstaff	tries left:	4
[resolveObject]	18767	elm starstaff	added to inventory	MAINHAND
[Actor:move]	18762	naga tidecaller	(forced) move from	nil	nil	to	21	49
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	18768	naga tidecaller	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected basic	85.217176274563	103.5
[resolveObject] CREATED OBJECT:	18770	elm starstaff	tries left:	4
[resolveObject]	18770	elm starstaff	added to inventory	MAINHAND
[Actor:move]	18768	naga tidecaller	(forced) move from	nil	nil	to	34	13
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	18771	naga tidecaller	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	65.149077021668	65.5
[resolveObject] CREATED OBJECT:	18773	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	18773	gold pieces
[resolveObject] CREATE FOR	18771	naga tidecaller	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected basic	83.203792384058	103.5
[resolveObject] CREATED OBJECT:	18774	elm vilestaff	tries left:	4
[resolveObject]	18774	elm vilestaff	added to inventory	MAINHAND
[Actor:move]	18771	naga tidecaller	(forced) move from	nil	nil	to	16	34
[Actor:wearAllInventory]	18771	naga tidecaller	wearing main inventory
[TOME ENTITY FILTER] selected basic	86.763777019052	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/leather_rough.png
[TOME ENTITY FILTER] selected Ego	53.616106671075	65.5
[TOME ENTITY FILTER] selected Ego	50.554715810124	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/2haxe_iron.png
[TOME ENTITY FILTER] selected basic	85.55244527479	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/belt_rough.png
[TOME ENTITY FILTER] selected Double Ego	16.618925648303	20.5
Loading tile from tileset	/data/gfx/shockbolt/object/spinel.png
[TOME ENTITY FILTER] selected Double Ego	20.060801976375	20.5
Wait finished, counted 1185, 286 ticks
[STARTEVENTS] No zone events loaded
Loading tile from tileset	/data/gfx/shockbolt/terrain/flower_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushroom_04.png
Not gone east, no backup guardian
Running on level loads	slazish-fen-3
[Actor:move]	4703	Ostia	(forced) move from	49	34	to	0	24
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ostia	Ostia
Adding entity	4703	after	4703
[ONLINE PROFILE] current character 	Ostia the level 3 Shalore Anorithil
[Discord] updating state: "Slazish Fens (3)" / "Lvl 3 Shalore Anorithil" / default / anorithil
Updating zone name	Slazish Fens (3)
C Map minimap texture: 269 (50x50; 64x64)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
table: 0x0a2ccd78	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4703	Ostia	move from	0	24	to	1	23
[Actor:move]	4703	Ostia	move from	1	23	to	0	22
[Actor:move]	4703	Ostia	move from	0	22	to	0	21
[Actor:move]	4703	Ostia	move from	0	21	to	1	21
[Actor:move]	4703	Ostia	move from	1	21	to	2	21
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	2	21	to	2	20
[Actor:move]	4703	Ostia	move from	2	20	to	1	19
[Actor:move]	4703	Ostia	move from	1	19	to	2	20
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	2	20	to	3	21
[Actor:move]	4703	Ostia	move from	3	21	to	4	21
[Actor:move]	4703	Ostia	move from	4	21	to	5	22
[Actor:move]	4703	Ostia	move from	5	22	to	5	23
[Actor:move]	4703	Ostia	move from	5	23	to	5	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	5	22	to	5	21
[Actor:move]	4703	Ostia	move from	5	21	to	6	20
[Actor:move]	4703	Ostia	move from	6	20	to	7	21
[Actor:move]	4703	Ostia	move from	7	21	to	7	20
[Actor:move]	4703	Ostia	move from	7	20	to	8	19
[Actor:move]	4703	Ostia	move from	8	19	to	9	18
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	9	18	to	10	17
[Actor:move]	4703	Ostia	move from	10	17	to	11	16
[target_simple AI]	18740	naga tidewarden	selecting NEW TARGET	11	16	4703	Ostia
[improved_talented AI] chooses for	18740	naga tidewarden	T_RUNE:_BLINK_1
[LOG]	Naga tidewarden casts #{bold}##GREEN#Rune: Blink.#{normal}##LAST#
[Actor:move]	18740	naga tidewarden	(forced) move from	14	7	to	13	10
[LOG]	Naga tidewarden is out of phase.
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (naga tidewarden)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[USERCHAT] channel talk	Iures	tome	is there a good guide for arcane blades out there?
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #YELLOW#42 light#LAST# damage.
[Actor:move]	18740	naga tidewarden	move from	13	10	to	13	11
[LOG]	
[LOG]	Ostia's light area effect hits Naga tidewarden for #YELLOW#21 light#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #GREY#51 darkness#LAST# damage.
[target_simple AI]	18740	naga tidewarden	selecting NEW TARGET	11	16	4703	Ostia
[Actor:move]	18740	naga tidewarden	move from	13	11	to	13	12
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:move]	18740	naga tidewarden	move from	13	12	to	12	13
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the north (naga tidewarden)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel talk	FuzzyCuddlyBunny	tome	it's also found in one of the dreams in caldera 
[LOG]	Naga tidewarden is no longer out of phase.
[improved_talented AI] chooses for	18740	naga tidewarden	T_SPIT_POISON
[LOG]	Naga tidewarden uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[PROJECTOR] Chant of Resistance (source) dam	13.710247757082
[LOG]	Ostia is poisoned!
[PROJECTOR] Chant of Resistance (source) dam	13.710247757082
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Poison from Naga tidewarden hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#14 nature#LAST# damage.
[LOG]	#UID:18740:0#Naga tidewarden hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#14 nature#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia stops being poisoned.
[LOG]	A shield forms around Ostia.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 67
*p 67: Uniform: 0: 1406 aadjust
*p 67: Uniform: 1: 1406 antialiasingRadius
*p 67: Uniform: 2: 8B51 color
*p 67: Uniform: 3: 1406 ellipsoidalFactor
*p 67: Uniform: 4: 1406 horizontalScrollingSpeed
*p 67: Uniform: 5: 8B50 impact
*p 67: Uniform: 6: 8B51 impact_color
*p 67: Uniform: 7: 1406 impact_tick
*p 67: Uniform: 8: 1406 impact_time
*p 67: Uniform: 9: 1406 oscillationSpeed
*p 67: Uniform: 10: 1406 shieldIntensity
*p 67: Uniform: 11: 8B5E tex
*p 67: Uniform: 12: 1406 tick
*p 67: Uniform: 13: 1406 tick_start
*p 67: Uniform: 14: 1406 time_factor
*p 67: Uniform: 15: 1406 verticalScrollingSpeed
*p 67: Uniform: 16: 1406 wobblingPower
*p 67: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	5034381
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #GREY#58 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Naga tidewarden!#{normal}#
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	The shield around Ostia crumbles.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 36 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	11	16	to	11	15
[Actor:move]	4703	Ostia	move from	11	15	to	11	14
[Actor:move]	4703	Ostia	move from	11	14	to	12	13
[LOG]	You pickup 0.45 gold pieces.
[Identify]	coral trident of daylight	true
[LOG]	Ostia picks up (a.): #00FF80##UID:18746:0#coral trident of daylight (13.5-21.6 power, 6 apr)#LAST#.
[Actor:move]	4703	Ostia	move from	12	13	to	11	12
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	11	12	to	11	11
[Identify]	spinel	true
[SOUND] loading from	/data/sound/actions/gem.ogg	:=:	sound "/data/sound/actions/gem.ogg" : <static>
[LOG]	Ostia picks up (c.): #FFFFFF##UID:18785:0#spinel#LAST#.
[Actor:move]	4703	Ostia	move from	11	11	to	10	10
[Actor:move]	4703	Ostia	move from	10	10	to	9	9
[Actor:move]	4703	Ostia	move from	9	9	to	8	9
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	8	9	to	7	8
[Actor:move]	4703	Ostia	move from	7	8	to	6	8
[Actor:move]	4703	Ostia	move from	6	8	to	5	9
[Actor:move]	4703	Ostia	move from	5	9	to	4	8
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	4	8	to	5	9
[Actor:move]	4703	Ostia	move from	5	9	to	6	10
[Actor:move]	4703	Ostia	move from	6	10	to	7	11
[Actor:move]	4703	Ostia	move from	7	11	to	6	12
[Actor:move]	4703	Ostia	move from	6	12	to	5	13
[USERCHAT] channel achievement	hteaford	tome	The Rat Lich	true	false
[Actor:move]	4703	Ostia	move from	5	13	to	6	14
[Actor:move]	4703	Ostia	move from	6	14	to	7	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	7	15	to	8	16
[Actor:move]	4703	Ostia	move from	8	16	to	9	17
[Actor:move]	4703	Ostia	move from	9	17	to	10	18
[Actor:move]	4703	Ostia	move from	10	18	to	11	19
[Actor:move]	4703	Ostia	move from	11	19	to	11	20
[Actor:move]	4703	Ostia	move from	11	20	to	12	20
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	12	20	to	13	19
[Actor:move]	4703	Ostia	move from	13	19	to	13	18
[Actor:move]	4703	Ostia	move from	13	18	to	14	18
[Actor:move]	4703	Ostia	move from	14	18	to	15	18
[Actor:move]	4703	Ostia	move from	15	18	to	16	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	16	19	to	16	20
[Actor:move]	4703	Ostia	move from	16	20	to	17	21
[Actor:move]	4703	Ostia	move from	17	21	to	17	22
[Actor:move]	4703	Ostia	move from	17	22	to	18	22
[Actor:move]	4703	Ostia	move from	18	22	to	18	23
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	18	23	to	19	24
[Actor:move]	4703	Ostia	move from	19	24	to	20	24
[Actor:move]	4703	Ostia	move from	20	24	to	19	23
[Actor:move]	4703	Ostia	move from	19	23	to	18	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	18	22	to	19	21
[Actor:move]	4703	Ostia	move from	19	21	to	20	22
[Actor:move]	4703	Ostia	move from	20	22	to	21	22
[Actor:move]	4703	Ostia	move from	21	22	to	22	22
[Actor:move]	4703	Ostia	move from	22	22	to	23	22
[Actor:move]	4703	Ostia	move from	23	22	to	24	22
[Actor:move]	4703	Ostia	move from	24	22	to	24	23
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	24	23	to	25	23
[Actor:move]	4703	Ostia	move from	25	23	to	26	23
[Identify]	rough leather belt	true
[LOG]	Ostia picks up (b.): #FFFFFF##UID:18784:0#rough leather belt#LAST#.
[Actor:move]	4703	Ostia	move from	26	23	to	27	22
[Actor:move]	4703	Ostia	move from	27	22	to	28	21
[Actor:move]	4703	Ostia	move from	28	21	to	29	21
[Identify]	iron battleaxe of massacre	true
[LOG]	Ostia picks up (a.): #00FF80##UID:18780:0#iron battleaxe of massacre (24.5-36.75 power, 1 apr)#LAST#.
[Actor:move]	4703	Ostia	move from	29	21	to	30	20
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	30	20	to	29	19
[Actor:move]	4703	Ostia	move from	29	19	to	29	18
[target_simple AI]	18768	naga tidecaller	selecting NEW TARGET	29	18	4703	Ostia
[improved_talented AI] chooses for	18768	naga tidecaller	T_WATER_JET
[LOG]	Naga tidecaller casts #{bold}##PURPLE#Water Jet.#{normal}##LAST#
[SPELL CRIT %]	2
[PROJECTOR] Chant of Resistance (source) dam	29.675211419523
[LOG]	Ran for 3 turns (stop reason: taken damage).
checkHit	6	vs	24	=> chance to hit	5
[LOG]	Ostia is stunned!
[LOG]	
[LOG]	#UID:18768:0#Naga tidecaller hits #fbd578#Ostia#LAST# for #1133F3#30 cold#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia is not stunned anymore.
[LOG]	A shield forms around Ostia.
Cloned shader 67
[SHADER] setting reset param	tick_start	5037662
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Moonlight Ray is still on cooldown for 0 turns.
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidecaller for #{bold}##YELLOW#72 light#{normal}##LAST# damage.
[NPC:seen_by] Passing target	Ostia	from	18768	naga tidecaller	to	18759	naga tidewarden
[NPC:seen_by] Passing target	Ostia	from	18768	naga tidecaller	to	18734	naga tidecaller
[Actor:move]	18768	naga tidecaller	move from	34	13	to	33	14
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	#00ff00##UID:189:0#Talent Rune: Blink is ready to use.
[LOG]	
[LOG]	Ostia's light area effect hits Naga tidecaller for #YELLOW#36 light#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidecaller for #GREY#58 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Naga tidecaller!#{normal}#
[Actor:move]	18734	naga tidecaller	move from	35	10	to	35	11
[Actor:move]	18759	naga tidewarden	move from	34	12	to	33	13
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:move]	18734	naga tidecaller	move from	35	11	to	35	12
[Actor:move]	18759	naga tidewarden	move from	33	13	to	32	14
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the northeast (naga tidecaller)).
[LOG]	
[LOG]	Ostia's light area effect hits Naga tidecaller for #YELLOW#35 light#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	29	18	to	30	17
[Actor:move]	18734	naga tidecaller	move from	35	12	to	34	13
[improved_talented AI] chooses for	18759	naga tidewarden	T_RUNE:_SHIELDING_1
Cloned shader 67
[SHADER] setting reset param	tick_start	5042215
[LOG]	The shield around Ostia crumbles.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Ostia's light area effect hits Naga tidecaller for #YELLOW#35 light#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	The shield around naga tidewarden crumbles.
[improved_talented AI] chooses for	18759	naga tidewarden	T_SPIT_POISON
[LOG]	Naga tidewarden uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[PROJECTOR] Chant of Resistance (source) dam	14.804008443194
[LOG]	Ostia is poisoned!
[LOG]	#UID:18759:0#Naga tidewarden hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #SLATE#(84 absorbed)#LAST#, #{bold}##GREY#2 darkness#{normal}##LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[Actor:move]	18734	naga tidecaller	move from	34	13	to	33	14
[PROJECTOR] Chant of Resistance (source) dam	14.804008443194
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	Poison from Naga tidewarden hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[Actor:move]	18759	naga tidewarden	move from	32	14	to	31	15
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #YELLOW#48 light#LAST# damage.
[Actor:move]	18734	naga tidecaller	move from	33	14	to	32	15
[LOG]	
[LOG]	Poison from Naga tidewarden hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#18 nature#LAST# damage.
[LOG]	Ostia's light area effect hits Naga tidewarden for #YELLOW#24 light#LAST# damage.
[LOG]	Ostia's light area effect hits Naga tidecaller for #YELLOW#23 light#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Deleting shader 67 (is clone 1)
Deleting shader 67 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	11.5634581897
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
New GL Shader program 69
*p 69: Uniform: 0: 8B52 beamColor1
*p 69: Uniform: 1: 8B52 beamColor2
*p 69: Uniform: 2: 1406 beamsCount
*p 69: Uniform: 3: 8B52 circleColor
*p 69: Uniform: 4: 1406 circleDescendSpeed
*p 69: Uniform: 5: 1406 circleRotationSpeed
*p 69: Uniform: 6: 1406 noup
*p 69: Uniform: 7: 8B5E tex
*p 69: Uniform: 8: 1406 tick
*p 69: Uniform: 9: 1406 tick_start
*p 69: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	5045351
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
New GL Shader program 70
*p 70: Uniform: 0: 8B52 beamColor1
*p 70: Uniform: 1: 8B52 beamColor2
*p 70: Uniform: 2: 1406 beamsCount
*p 70: Uniform: 3: 8B52 circleColor
*p 70: Uniform: 4: 1406 circleDescendSpeed
*p 70: Uniform: 5: 1406 circleRotationSpeed
*p 70: Uniform: 6: 1406 noup
*p 70: Uniform: 7: 8B5E tex
*p 70: Uniform: 8: 1406 tick
*p 70: Uniform: 9: 1406 tick_start
*p 70: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	5045351
[Actor:move]	18759	naga tidewarden	move from	31	15	to	31	16
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# receives #LIGHT_GREEN#113 healing#LAST#.
[improved_talented AI] chooses for	18734	naga tidecaller	T_RUNE:_MANASURGE_1
[LOG]	Naga tidecaller casts #{bold}##GREEN#Rune: Manasurge.#{normal}##LAST#
[LOG]	Naga tidecaller starts to surge mana.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[LOG]	Poison from Naga tidewarden hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#18 nature#LAST# damage.
[LOG]	Ostia's light area effect hits Naga tidecaller for #YELLOW#23 light#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#{bold}#Ostia's light area effect killed Naga tidecaller!#{normal}#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rune: Shatter Afflictions is still on cooldown for 11 turns.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 67
[SHADER] setting reset param	tick_start	5048092
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #{bold}##GREY#87 darkness#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Naga tidewarden!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Poison from Naga tidewarden hits #fbd578#Ostia#LAST# for #SLATE#(18 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Poison from Naga tidewarden hits #fbd578#Ostia#LAST# for #SLATE#(18 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Ostia stops being poisoned.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	The shield around Ostia crumbles.
[LOG]	Ostia slows down.
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[LOG]	Rested for 53 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	30	17	to	31	16
[Identify]	coral trident	true
[LOG]	Ostia picks up (b.): #FFFFFF##UID:18761:0#coral trident (11-17.6 power, 6 apr)#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	31	16	to	32	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	32	15	to	32	14
[Actor:move]	4703	Ostia	move from	32	14	to	32	13
[Actor:move]	4703	Ostia	move from	32	13	to	32	12
[Actor:move]	4703	Ostia	move from	32	12	to	32	11
[Actor:move]	4703	Ostia	move from	32	11	to	33	10
[Identify]	rough leather armour	true
[LOG]	Ostia picks up (e.): #FFFFFF##UID:18775:0#rough leather armour (3 def, 2 armour)#LAST#.
[Actor:move]	4703	Ostia	move from	33	10	to	32	9
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	32	9	to	32	8
[Actor:move]	4703	Ostia	move from	32	8	to	31	7
[Actor:move]	4703	Ostia	move from	31	7	to	32	8
[Actor:move]	4703	Ostia	move from	32	8	to	33	7
[Actor:move]	4703	Ostia	move from	33	7	to	34	6
[Actor:move]	4703	Ostia	move from	34	6	to	35	6
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	35	6	to	36	6
[Actor:move]	4703	Ostia	move from	36	6	to	35	7
[Actor:move]	4703	Ostia	move from	35	7	to	35	8
[Actor:move]	4703	Ostia	move from	35	8	to	34	9
[Actor:move]	4703	Ostia	move from	34	9	to	33	10
[Actor:move]	4703	Ostia	move from	33	10	to	32	10
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	32	10	to	31	10
[Actor:move]	4703	Ostia	move from	31	10	to	30	10
[Actor:move]	4703	Ostia	move from	30	10	to	29	9
[Actor:move]	4703	Ostia	move from	29	9	to	28	9
[Actor:move]	4703	Ostia	move from	28	9	to	27	8
[Actor:move]	4703	Ostia	move from	27	8	to	28	7
[Actor:move]	4703	Ostia	move from	28	7	to	28	6
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	28	6	to	28	5
[Actor:move]	4703	Ostia	move from	28	5	to	28	4
[Actor:move]	4703	Ostia	move from	28	4	to	27	3
[Actor:move]	4703	Ostia	move from	27	3	to	28	4
[Actor:move]	4703	Ostia	move from	28	4	to	27	5
[Actor:move]	4703	Ostia	move from	27	5	to	26	6
[Actor:move]	4703	Ostia	move from	26	6	to	25	7
[Actor:move]	4703	Ostia	move from	25	7	to	24	8
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	24	8	to	23	9
[Actor:move]	4703	Ostia	move from	23	9	to	22	8
[Actor:move]	4703	Ostia	move from	22	8	to	21	8
[Actor:move]	4703	Ostia	move from	21	8	to	20	7
[Actor:move]	4703	Ostia	move from	20	7	to	21	6
[Actor:move]	4703	Ostia	move from	21	6	to	20	5
[Actor:move]	4703	Ostia	move from	20	5	to	19	5
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel talk	infinityryvus	tome	I'm sure there is one lures, check the forum under that class
[Actor:move]	4703	Ostia	move from	19	5	to	20	5
[Actor:move]	4703	Ostia	move from	20	5	to	21	6
[Actor:move]	4703	Ostia	move from	21	6	to	20	7
[Actor:move]	4703	Ostia	move from	20	7	to	20	8
[Actor:move]	4703	Ostia	move from	20	8	to	20	9
[Actor:move]	4703	Ostia	move from	20	9	to	19	10
[Actor:move]	4703	Ostia	move from	19	10	to	19	11
[Actor:move]	4703	Ostia	move from	19	11	to	20	12
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	20	12	to	21	13
[Actor:move]	4703	Ostia	move from	21	13	to	21	14
[Actor:move]	4703	Ostia	move from	21	14	to	20	15
[Actor:move]	4703	Ostia	move from	20	15	to	19	16
[Actor:move]	4703	Ostia	move from	19	16	to	18	17
Deleting shader 67 (is clone 1)
[Actor:move]	4703	Ostia	move from	18	17	to	19	16
[Actor:move]	4703	Ostia	move from	19	16	to	20	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	20	15	to	21	14
[Actor:move]	4703	Ostia	move from	21	14	to	21	13
[Actor:move]	4703	Ostia	move from	21	13	to	20	12
[Actor:move]	4703	Ostia	move from	20	12	to	19	11
[Actor:move]	4703	Ostia	move from	19	11	to	18	10
[Actor:move]	4703	Ostia	move from	18	10	to	17	9
[Actor:move]	4703	Ostia	move from	17	9	to	16	8
[Actor:move]	4703	Ostia	move from	16	8	to	15	8
[Actor:move]	4703	Ostia	move from	15	8	to	14	7
[Actor:move]	4703	Ostia	move from	14	7	to	14	6
[Actor:move]	4703	Ostia	move from	14	6	to	14	5
[Actor:move]	4703	Ostia	move from	14	5	to	14	4
[Actor:move]	4703	Ostia	move from	14	4	to	13	4
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	13	4	to	12	3
[Actor:move]	4703	Ostia	move from	12	3	to	12	2
[Actor:move]	4703	Ostia	move from	12	2	to	12	1
[LOG]	Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	4703	Ostia	move from	12	1	to	12	2
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	12	2	to	12	3
[Actor:move]	4703	Ostia	move from	12	3	to	11	4
[Actor:move]	4703	Ostia	move from	11	4	to	10	4
[Actor:move]	4703	Ostia	move from	10	4	to	9	5
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	9	5	to	8	5
[Actor:move]	4703	Ostia	move from	8	5	to	7	4
[Actor:move]	4703	Ostia	move from	7	4	to	7	3
[Actor:move]	4703	Ostia	move from	7	3	to	6	2
[Actor:move]	4703	Ostia	move from	6	2	to	5	2
[Actor:move]	4703	Ostia	move from	5	2	to	4	2
[Actor:move]	4703	Ostia	move from	4	2	to	3	3
[Actor:move]	4703	Ostia	move from	3	3	to	2	2
[Actor:move]	4703	Ostia	move from	2	2	to	1	2
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	1	2	to	2	3
[Actor:move]	4703	Ostia	move from	2	3	to	2	4
[Actor:move]	4703	Ostia	move from	2	4	to	2	5
[Actor:move]	4703	Ostia	move from	2	5	to	1	6
[Actor:move]	4703	Ostia	move from	1	6	to	2	5
[Actor:move]	4703	Ostia	move from	2	5	to	2	4
[Actor:move]	4703	Ostia	move from	2	4	to	3	3
[Actor:move]	4703	Ostia	move from	3	3	to	4	2
[Actor:move]	4703	Ostia	move from	4	2	to	4	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	4	1	to	4	2
[Actor:move]	4703	Ostia	move from	4	2	to	3	3
[Actor:move]	4703	Ostia	move from	3	3	to	2	4
[Actor:move]	4703	Ostia	move from	2	4	to	2	5
[Actor:move]	4703	Ostia	move from	2	5	to	1	6
[Actor:move]	4703	Ostia	move from	1	6	to	1	7
[Actor:move]	4703	Ostia	move from	1	7	to	1	8
[Actor:move]	4703	Ostia	move from	1	8	to	1	9
[Actor:move]	4703	Ostia	move from	1	9	to	2	10
[Actor:move]	4703	Ostia	move from	2	10	to	3	11
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	3	11	to	4	12
[Actor:move]	4703	Ostia	move from	4	12	to	5	13
[Actor:move]	4703	Ostia	move from	5	13	to	6	14
[Actor:move]	4703	Ostia	move from	6	14	to	6	15
[Actor:move]	4703	Ostia	move from	6	15	to	5	16
[Actor:move]	4703	Ostia	move from	5	16	to	4	17
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	4	17	to	3	17
[Actor:move]	4703	Ostia	move from	3	17	to	2	17
[Actor:move]	4703	Ostia	move from	2	17	to	1	17
[Actor:move]	4703	Ostia	move from	1	17	to	0	17
[Actor:move]	4703	Ostia	move from	0	17	to	0	16
[Actor:move]	4703	Ostia	move from	0	16	to	1	15
[Actor:move]	4703	Ostia	move from	1	15	to	0	16
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	0	16	to	1	17
[Actor:move]	4703	Ostia	move from	1	17	to	2	17
[Actor:move]	4703	Ostia	move from	2	17	to	3	18
[Actor:move]	4703	Ostia	move from	3	18	to	3	19
[Actor:move]	4703	Ostia	move from	3	19	to	2	20
[Actor:move]	4703	Ostia	move from	2	20	to	3	21
[Actor:move]	4703	Ostia	move from	3	21	to	3	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	3	22	to	4	23
[Actor:move]	4703	Ostia	move from	4	23	to	5	24
[Actor:move]	4703	Ostia	move from	5	24	to	5	25
[Actor:move]	4703	Ostia	move from	5	25	to	5	26
[Actor:move]	4703	Ostia	move from	5	26	to	4	27
[Actor:move]	4703	Ostia	move from	4	27	to	5	28
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	5	28	to	6	29
[Actor:move]	4703	Ostia	move from	6	29	to	7	30
[Actor:move]	4703	Ostia	move from	7	30	to	8	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	8	29	to	9	28
[Actor:move]	4703	Ostia	move from	9	28	to	8	29
[Actor:move]	4703	Ostia	move from	8	29	to	7	30
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	7	30	to	7	31
[Actor:move]	4703	Ostia	move from	7	31	to	7	32
[Actor:move]	4703	Ostia	move from	7	32	to	7	33
[Actor:move]	4703	Ostia	move from	7	33	to	6	34
[Actor:move]	4703	Ostia	move from	6	34	to	5	35
[Actor:move]	4703	Ostia	move from	5	35	to	4	36
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	4	36	to	5	37
[Actor:move]	4703	Ostia	move from	5	37	to	6	38
[Actor:move]	4703	Ostia	move from	6	38	to	7	37
[Actor:move]	4703	Ostia	move from	7	37	to	8	38
[Actor:move]	4703	Ostia	move from	8	38	to	9	39
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	9	39	to	10	38
[target_simple AI]	18731	naga tidewarden	selecting NEW TARGET	10	38	4703	Ostia
[Actor:move]	18731	naga tidewarden	move from	18	40	to	17	40
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (naga tidewarden)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #YELLOW#46 light#LAST# damage.
[target_simple AI]	18731	naga tidewarden	selecting NEW TARGET	10	38	4703	Ostia
[Actor:move]	18731	naga tidewarden	move from	17	40	to	16	39
[LOG]	Ostia's light area effect hits Naga tidewarden for #YELLOW#23 light#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #GREY#58 darkness#LAST# damage.
[Actor:move]	18731	naga tidewarden	move from	16	39	to	15	39
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	18731	naga tidewarden	move from	15	39	to	14	39
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	18731	naga tidewarden	move from	14	39	to	13	38
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	11.5634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #{bold}##GREY#87 darkness#{normal}##LAST# damage.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Naga tidewarden!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 36 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	10	38	to	11	38
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	11	38	to	12	38
[Actor:move]	4703	Ostia	move from	12	38	to	13	38
[Identify]	coral trident	true
[LOG]	Ostia picks up (c.): #FFFFFF##UID:18733:0#coral trident (12.5-20 power, 6 apr)#LAST#.
[Actor:move]	4703	Ostia	move from	13	38	to	12	39
[Actor:move]	4703	Ostia	move from	12	39	to	13	40
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	13	40	to	13	41
[Actor:move]	4703	Ostia	move from	13	41	to	12	42
[Actor:move]	4703	Ostia	move from	12	42	to	12	43
[Actor:move]	4703	Ostia	move from	12	43	to	11	44
[Actor:move]	4703	Ostia	move from	11	44	to	10	45
[Actor:move]	4703	Ostia	move from	10	45	to	9	45
[Actor:move]	4703	Ostia	move from	9	45	to	10	45
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	10	45	to	11	45
[Actor:move]	4703	Ostia	move from	11	45	to	12	46
[Actor:move]	4703	Ostia	move from	12	46	to	11	47
[Actor:move]	4703	Ostia	move from	11	47	to	10	47
[Actor:move]	4703	Ostia	move from	10	47	to	9	46
[Actor:move]	4703	Ostia	move from	9	46	to	8	45
[Actor:move]	4703	Ostia	move from	8	45	to	7	44
[Actor:move]	4703	Ostia	move from	7	44	to	6	43
[Actor:move]	4703	Ostia	move from	6	43	to	5	43
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	5	43	to	4	42
[Actor:move]	4703	Ostia	move from	4	42	to	5	43
[Actor:move]	4703	Ostia	move from	5	43	to	6	44
[Actor:move]	4703	Ostia	move from	6	44	to	7	45
[Actor:move]	4703	Ostia	move from	7	45	to	8	46
[Actor:move]	4703	Ostia	move from	8	46	to	9	46
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	9	46	to	10	47
[Actor:move]	4703	Ostia	move from	10	47	to	11	48
[Actor:move]	4703	Ostia	move from	11	48	to	11	47
[Actor:move]	4703	Ostia	move from	11	47	to	12	46
[Actor:move]	4703	Ostia	move from	12	46	to	13	46
[Actor:move]	4703	Ostia	move from	13	46	to	14	46
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	14	46	to	15	45
[Actor:move]	4703	Ostia	move from	15	45	to	16	45
[Actor:move]	4703	Ostia	move from	16	45	to	17	45
[target_simple AI]	18762	naga tidecaller	selecting NEW TARGET	17	45	4703	Ostia
[Actor:move]	18762	naga tidecaller	move from	21	49	to	20	48
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southeast (naga tidecaller)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around naga tidecaller!
[SHADER] Loading from /data/gfx/shaders/shockwave2.lua
[SHADER] Loaded shader with totalname	shockwave2[shockwaveSpeed=5.6]
New GL Shader program 71
*p 71: Uniform: 0: 8B50 ellipsoidalFactor
*p 71: Uniform: 1: 1406 flameIntensity
*p 71: Uniform: 2: 1406 innerShockwaveWidth
*p 71: Uniform: 3: 1406 outerShockwaveWidth
*p 71: Uniform: 4: 1406 shockwaveSpeed
*p 71: Uniform: 5: 8B5E tex
*p 71: Uniform: 6: 1406 tick
*p 71: Uniform: 7: 1406 tick_start
*p 71: Uniform: 8: 1406 time_factor
[SHADER] setting reset param	tick_start	5056963
[LOG]	Demonic Soul hits Naga tidecaller for #LIGHT_RED#29 fire#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidecaller for #YELLOW#47 light#LAST# damage.
[Actor:move]	18762	naga tidecaller	move from	20	48	to	19	47
[LOG]	Ostia's light area effect hits Naga tidecaller for #YELLOW#23 light#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	11.5634581897
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidecaller for #GREY#58 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Naga tidecaller!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel talk	infinityryvus	tome	spoilers section
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	17	45	to	17	44
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	17	44	to	16	43
[Actor:move]	4703	Ostia	move from	16	43	to	17	44
[Actor:move]	4703	Ostia	move from	17	44	to	17	45
[Actor:move]	4703	Ostia	move from	17	45	to	18	46
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	18	46	to	19	46
[Actor:move]	4703	Ostia	move from	19	46	to	20	45
[Actor:move]	4703	Ostia	move from	20	45	to	21	46
[Actor:move]	4703	Ostia	move from	21	46	to	21	47
[Actor:move]	4703	Ostia	move from	21	47	to	22	48
[Actor:move]	4703	Ostia	move from	22	48	to	21	47
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	21	47	to	21	46
[Actor:move]	4703	Ostia	move from	21	46	to	20	45
[Actor:move]	4703	Ostia	move from	20	45	to	20	44
[Actor:move]	4703	Ostia	move from	20	44	to	20	43
[target_simple AI]	18728	naga nereid	selecting NEW TARGET	20	43	4703	Ostia
[improved_talented AI] chooses for	18728	naga nereid	T_RUNE:_BLINK_1
[LOG]	Naga nereid casts #{bold}##GREEN#Rune: Blink.#{normal}##LAST#
[Actor:move]	18728	naga nereid	(forced) move from	27	40	to	25	41
[LOG]	Naga nereid is out of phase.
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the east (naga nereid)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	11.5634581897
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #YELLOW#42 light#LAST# damage.
[Actor:move]	18728	naga nereid	move from	25	41	to	24	41
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around naga nereid!
Cloned shader 71
[SHADER] setting reset param	tick_start	5059112
[LOG]	Demonic Soul hits Naga nereid for #LIGHT_RED#25 fire#LAST# damage.
[LOG]	Ostia's light area effect hits Naga nereid for #YELLOW#21 light#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #GREY#51 darkness#LAST# damage.
[Actor:move]	18728	naga nereid	move from	24	41	to	23	42
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	18728	naga nereid	move from	23	42	to	22	42
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Naga nereid is no longer out of phase.
[improved_talented AI] chooses for	18728	naga nereid	T_MIND_SEAR
[LOG]	Naga nereid uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	1
checkHit	13	vs	9	=> chance to hit	60
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#UID:18728:0#Naga nereid hits #fbd578#Ostia#LAST# for #ORANGE#29 mind#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	11.5634581897
[LOG]	#00ffff#Welcome to level 4 [Ostia].
[LOG]	Ostia has 3 stat point(s), 3 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Ostia the level 4 Shalore Anorithil
[Discord] updating state: "Slazish Fens (3)" / "Lvl 4 Shalore Anorithil" / default / anorithil
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #GREY#58 darkness#LAST# damage.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Naga nereid!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
Deleting shader 71 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	20	43	to	19	42
[Actor:move]	4703	Ostia	move from	19	42	to	18	41
[Actor:move]	4703	Ostia	move from	18	41	to	17	40
[Actor:move]	4703	Ostia	move from	17	40	to	16	39
[Actor:move]	4703	Ostia	move from	16	39	to	17	38
[Actor:move]	4703	Ostia	move from	17	38	to	17	37
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	17	37	to	18	36
[Actor:move]	4703	Ostia	move from	18	36	to	19	36
[Actor:move]	4703	Ostia	move from	19	36	to	20	36
[Actor:move]	4703	Ostia	move from	20	36	to	20	37
[Actor:move]	4703	Ostia	move from	20	37	to	21	38
[Actor:move]	4703	Ostia	move from	21	38	to	22	39
[Actor:move]	4703	Ostia	move from	22	39	to	23	40
[Actor:move]	4703	Ostia	move from	23	40	to	24	41
[Actor:move]	4703	Ostia	move from	24	41	to	24	42
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	24	42	to	25	41
[Actor:move]	4703	Ostia	move from	25	41	to	25	40
[Actor:move]	4703	Ostia	move from	25	40	to	25	39
[Actor:move]	4703	Ostia	move from	25	39	to	24	38
[Actor:move]	4703	Ostia	move from	24	38	to	25	37
[Actor:move]	4703	Ostia	move from	25	37	to	25	36
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	25	36	to	25	35
[Actor:move]	4703	Ostia	move from	25	35	to	26	34
[Actor:move]	4703	Ostia	move from	26	34	to	27	35
[Actor:move]	4703	Ostia	move from	27	35	to	28	34
[Actor:move]	4703	Ostia	move from	28	34	to	29	35
[Actor:move]	4703	Ostia	move from	29	35	to	29	36
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	29	36	to	30	37
[Actor:move]	4703	Ostia	move from	30	37	to	31	37
[Actor:move]	4703	Ostia	move from	31	37	to	31	38
[Actor:move]	4703	Ostia	move from	31	38	to	30	39
[Actor:move]	4703	Ostia	move from	30	39	to	29	40
[Actor:move]	4703	Ostia	move from	29	40	to	30	41
[Actor:move]	4703	Ostia	move from	30	41	to	31	42
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	31	42	to	32	41
[Actor:move]	4703	Ostia	move from	32	41	to	33	41
[Actor:move]	4703	Ostia	move from	33	41	to	34	41
[Actor:move]	4703	Ostia	move from	34	41	to	35	42
[Actor:move]	4703	Ostia	move from	35	42	to	36	43
[Actor:move]	4703	Ostia	move from	36	43	to	36	44
[Identify]	insulating rough leather belt of carrying	true
[LOG]	Ostia picks up (e.): #00FF80##UID:18786:0#insulating rough leather belt of carrying#LAST#.
[Actor:move]	4703	Ostia	move from	36	44	to	35	45
[Actor:move]	4703	Ostia	move from	35	45	to	34	46
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	34	46	to	33	47
[Actor:move]	4703	Ostia	move from	33	47	to	33	48
[Actor:move]	4703	Ostia	move from	33	48	to	32	48
[Actor:move]	4703	Ostia	move from	32	48	to	31	49
[Actor:move]	4703	Ostia	move from	31	49	to	32	48
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	32	48	to	33	47
[Actor:move]	4703	Ostia	move from	33	47	to	34	46
[Actor:move]	4703	Ostia	move from	34	46	to	35	45
[Actor:move]	4703	Ostia	move from	35	45	to	36	44
[Actor:move]	4703	Ostia	move from	36	44	to	37	43
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	37	43	to	37	42
[Actor:move]	4703	Ostia	move from	37	42	to	37	41
[Actor:move]	4703	Ostia	move from	37	41	to	37	40
[Actor:move]	4703	Ostia	move from	37	40	to	38	39
[Actor:move]	4703	Ostia	move from	38	39	to	37	40
[Actor:move]	4703	Ostia	move from	37	40	to	38	41
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	38	41	to	39	42
[Actor:move]	4703	Ostia	move from	39	42	to	39	43
[Actor:move]	4703	Ostia	move from	39	43	to	40	43
[Actor:move]	4703	Ostia	move from	40	43	to	41	44
[Actor:move]	4703	Ostia	move from	41	44	to	42	43
[Actor:move]	4703	Ostia	move from	42	43	to	42	42
[Actor:move]	4703	Ostia	move from	42	42	to	42	41
[Actor:move]	4703	Ostia	move from	42	41	to	41	40
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	41	40	to	42	39
[Actor:move]	4703	Ostia	move from	42	39	to	42	38
[Identify]	hateful iron greatsword	true
[LOG]	Ostia picks up (b.): #00FF80##UID:18776:0#hateful iron greatsword (17.5-28 power, 1 apr)#LAST#.
[Actor:move]	4703	Ostia	move from	42	38	to	43	37
[target_simple AI]	18722	naga nereid	selecting NEW TARGET	43	37	4703	Ostia
[improved_talented AI] chooses for	18722	naga nereid	T_RUNE:_SHIELDING_1
[LOG]	Naga nereid casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around naga nereid.
Cloned shader 67
[SHADER] setting reset param	tick_start	5063003
[Actor:move]	18722	naga nereid	move from	46	27	to	46	28
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (naga nereid)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Server latency	5
table: 0x0a2ccd78	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel talk	Iures	tome	okay lets see
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel talk	infinityryvus	tome	but, it will be different from the forum if you're using 1.6
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Chant of Resistance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #SLATE#(59 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[NPC:seen_by] Passing target	Ostia	from	18722	naga nereid	to	18716	naga nereid
[NPC:seen_by] Passing target	Ostia	from	18722	naga nereid	to	18706	naga nereid
[target_simple AI]	18722	naga nereid	selecting NEW TARGET	43	37	4703	Ostia
[Actor:move]	18722	naga nereid	move from	46	28	to	45	29
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	43	37	to	42	38
[Actor:move]	18716	naga nereid	move from	47	26	to	46	27
[improved_talented AI] chooses for	18706	naga nereid	T_RUNE:_SHIELDING_1
Cloned shader 67
[SHADER] setting reset param	tick_start	5085593
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	18722	naga nereid	move from	45	29	to	45	30
[Actor:move]	18706	naga nereid	move from	48	27	to	48	28
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	42	38	to	41	39
[Actor:move]	18716	naga nereid	move from	46	27	to	46	28
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	18722	naga nereid	move from	45	30	to	45	31
[Actor:move]	18706	naga nereid	move from	48	28	to	47	29
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	18716	naga nereid	move from	46	28	to	45	29
[Actor:move]	18722	naga nereid	move from	45	31	to	44	32
[Actor:move]	18706	naga nereid	move from	47	29	to	46	30
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel talk	infinityryvus	tome	arcane blade has seen some changes
[Actor:move]	18716	naga nereid	move from	45	29	to	45	30
[Actor:move]	18722	naga nereid	move from	44	32	to	45	33
[Actor:move]	18706	naga nereid	move from	46	30	to	45	31
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #GREY#59 darkness#LAST# damage.
[Actor:move]	18716	naga nereid	move from	45	30	to	46	31
[Actor:move]	18722	naga nereid	move from	45	33	to	44	34
[Actor:move]	18706	naga nereid	move from	45	31	to	45	32
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around naga nereid!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
Cloned shader 71
[SHADER] setting reset param	tick_start	5089360
[LOG]	Demonic Soul hits Naga nereid for #LIGHT_RED#29 fire#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #YELLOW#48 light#LAST# damage.
[improved_talented AI] chooses for	18716	naga nereid	T_RUNE:_SHIELDING_1
[LOG]	Naga nereid casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around naga nereid.
Cloned shader 67
[SHADER] setting reset param	tick_start	5089277
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Naga nereid!#{normal}#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	18716	naga nereid	move from	46	31	to	47	32
[target_simple AI]	18706	naga nereid	selecting NEW TARGET	41	39	4703	Ostia
[Actor:move]	18706	naga nereid	move from	45	32	to	45	33
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	41	39	to	40	40
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Ostia's light area effect hits Naga nereid for #YELLOW#24 light#LAST# damage.
[Actor:move]	18716	naga nereid	move from	47	32	to	46	33
[Actor:move]	18706	naga nereid	move from	45	33	to	44	34
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
Deleting shader 67 (is clone 1)
Deleting shader 67 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #GREY#61 darkness#LAST# damage.
[LOG]	Ostia's light area effect hits Naga nereid for #YELLOW#24 light#LAST# damage.
[Actor:move]	18716	naga nereid	move from	46	33	to	46	34
[improved_talented AI] chooses for	18706	naga nereid	T_SPIT_POISON
[LOG]	Naga nereid uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[PROJECTOR] Chant of Resistance (source) dam	19.591194968553
[LOG]	Ostia is poisoned!
[LOG]	#UID:18706:0#Naga nereid hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#20 nature#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Deleting shader 71 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia stops being poisoned.
[LOG]	A shield forms around Ostia.
Cloned shader 67
[SHADER] setting reset param	tick_start	5093720
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	Ostia's light area effect hits Naga nereid for #YELLOW#24 light#LAST# damage.
[Actor:move]	18716	naga nereid	move from	46	34	to	45	35
[improved_talented AI] chooses for	18706	naga nereid	T_MIND_SEAR
[LOG]	Naga nereid uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	3
checkHit	16	vs	10	=> chance to hit	65
[PROJECTOR] Chant of Resistance (source) dam	55.780190140016
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Ostia crumbles.
[LOG]	#UID:18706:0#Naga nereid hits #fbd578#Ostia#LAST# for #SLATE#(50 absorbed)#LAST#, #ORANGE#6 mind#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	18716	naga nereid	move from	45	35	to	44	36
[improved_talented AI] chooses for	18706	naga nereid	T_TELEKINETIC_BLAST
[LOG]	Naga nereid uses #{bold}##ORCHID#Telekinetic Blast.#{normal}##LAST#
[MIND CRIT %]	3
[PROJECTOR] Chant of Resistance (source) dam	33.988613505772
checkHit	12.8	vs	6	=> chance to hit	67
[KNOCKBACK] from	44	44	over	3
[KNOCKBACK] try	39	41	2
[KNOCKBACK] ok knocked to	39	41	::
[Actor:move]	4703	Ostia	(forced) move from	40	40	to	39	41
[LOG]	Ostia is knocked back!
[LOG]	#UID:18706:0#Naga nereid hits #fbd578#Ostia#LAST# for #WHITE#34 physical#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[SPELL] friendly fire chance	100
[SOUND] loading from	/data/sound/talents/cloud.ogg	:=:	sound "/data/sound/talents/cloud.ogg" : <static>
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #SLATE#(29 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #GREY#29 darkness#LAST# damage.
[LOG]	The shield around naga nereid crumbles.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Naga nereid!#{normal}#
[LOG]	Ostia's darkness area effect hits Naga nereid for #GREY#14 darkness#LAST# damage.
[Actor:move]	18716	naga nereid	move from	44	36	to	43	37
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
Deleting shader 67 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #YELLOW#48 light#LAST# damage.
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around naga nereid!
Cloned shader 71
[SHADER] setting reset param	tick_start	5098381
[LOG]	Demonic Soul hits Naga nereid for #LIGHT_RED#29 fire#LAST# damage.
[LOG]	Ostia's light area effect hits Naga nereid for #YELLOW#24 light#LAST# damage.
[LOG]	Ostia's darkness area effect hits Naga nereid for #GREY#14 darkness#LAST# damage.
[Actor:move]	18716	naga nereid	move from	43	37	to	42	38
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	12.1634581897
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga nereid for #GREY#61 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Naga nereid!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
Deleting shader 71 (is clone 1)
Deleting shader 67 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	#00ff00##UID:1098:0#Talent Totality is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 57 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	39	41	to	40	40
[Actor:move]	4703	Ostia	move from	40	40	to	41	39
[Actor:move]	4703	Ostia	move from	41	39	to	42	38
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	42	38	to	43	37
[Actor:move]	4703	Ostia	move from	43	37	to	44	36
[Actor:move]	4703	Ostia	move from	44	36	to	44	35
[Actor:move]	4703	Ostia	move from	44	35	to	44	34
[Identify]	mindwoven linen robe	true
[LOG]	Ostia picks up (h.): #00FF80##UID:18708:0#mindwoven linen robe (0 def, 0 armour)#LAST#.
[Actor:move]	4703	Ostia	move from	44	34	to	45	35
[Actor:move]	4703	Ostia	move from	45	35	to	46	34
[Actor:move]	4703	Ostia	move from	46	34	to	45	33
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	45	33	to	44	32
[Actor:move]	4703	Ostia	move from	44	32	to	44	31
[Actor:move]	4703	Ostia	move from	44	31	to	45	30
[Actor:move]	4703	Ostia	move from	45	30	to	46	30
[Actor:move]	4703	Ostia	move from	46	30	to	47	29
[Actor:move]	4703	Ostia	move from	47	29	to	46	30
[Actor:move]	4703	Ostia	move from	46	30	to	45	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	45	29	to	44	29
[Actor:move]	4703	Ostia	move from	44	29	to	43	29
[Actor:move]	4703	Ostia	move from	43	29	to	42	28
[Actor:move]	4703	Ostia	move from	42	28	to	41	28
[Actor:move]	4703	Ostia	move from	41	28	to	40	28
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	40	28	to	39	27
[Actor:move]	4703	Ostia	move from	39	27	to	39	26
[Actor:move]	4703	Ostia	move from	39	26	to	38	25
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	38	25	to	39	24
[Actor:move]	4703	Ostia	move from	39	24	to	38	25
[Actor:move]	4703	Ostia	move from	38	25	to	39	26
[Actor:move]	4703	Ostia	move from	39	26	to	39	27
[Actor:move]	4703	Ostia	move from	39	27	to	39	28
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	39	28	to	39	29
[Actor:move]	4703	Ostia	move from	39	29	to	38	29
[Actor:move]	4703	Ostia	move from	38	29	to	39	28
[Actor:move]	4703	Ostia	move from	39	28	to	39	27
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	39	27	to	39	26
[Actor:move]	4703	Ostia	move from	39	26	to	40	25
[Actor:move]	4703	Ostia	move from	40	25	to	41	24
[Actor:move]	4703	Ostia	move from	41	24	to	40	25
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	40	25	to	39	26
[Actor:move]	4703	Ostia	move from	39	26	to	39	27
[Actor:move]	4703	Ostia	move from	39	27	to	39	28
[Actor:move]	4703	Ostia	move from	39	28	to	38	29
[Actor:move]	4703	Ostia	move from	38	29	to	37	29
[Actor:move]	4703	Ostia	move from	37	29	to	36	30
[Actor:move]	4703	Ostia	move from	36	30	to	35	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	35	29	to	35	28
[Actor:move]	4703	Ostia	move from	35	28	to	34	27
[Actor:move]	4703	Ostia	move from	34	27	to	34	26
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	34	26	to	35	25
[Actor:move]	4703	Ostia	move from	35	25	to	36	24
[Actor:move]	4703	Ostia	move from	36	24	to	37	23
[Actor:move]	4703	Ostia	move from	37	23	to	37	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	37	22	to	38	21
[Actor:move]	4703	Ostia	move from	38	21	to	39	20
[Actor:move]	4703	Ostia	move from	39	20	to	40	20
[Actor:move]	4703	Ostia	move from	40	20	to	41	19
[Actor:move]	4703	Ostia	move from	41	19	to	42	18
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	42	18	to	42	17
[Actor:move]	4703	Ostia	move from	42	17	to	41	16
[Actor:move]	4703	Ostia	move from	41	16	to	40	16
[Actor:move]	4703	Ostia	move from	40	16	to	39	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	39	15	to	39	14
[Actor:move]	4703	Ostia	move from	39	14	to	39	13
[Actor:move]	4703	Ostia	move from	39	13	to	40	12
[Actor:move]	4703	Ostia	move from	40	12	to	40	11
[Actor:move]	4703	Ostia	move from	40	11	to	41	11
[Actor:move]	4703	Ostia	move from	41	11	to	42	12
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	42	12	to	43	12
[Actor:move]	4703	Ostia	move from	43	12	to	44	12
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	44	12	to	45	13
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	45	13	to	46	14
[Actor:move]	4703	Ostia	move from	46	14	to	47	15
[Actor:move]	4703	Ostia	move from	47	15	to	48	16
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	48	16	to	47	15
[Actor:move]	4703	Ostia	move from	47	15	to	46	14
[Actor:move]	4703	Ostia	move from	46	14	to	46	13
[Actor:move]	4703	Ostia	move from	46	13	to	47	12
[target_simple AI]	18750	naga tidewarden	selecting NEW TARGET	47	12	4703	Ostia
[Actor:move]	18750	naga tidewarden	move from	46	9	to	47	10
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the north (naga tidewarden)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #GREY#61 darkness#LAST# damage.
[improved_talented AI] chooses for	18750	naga tidewarden	T_SPIT_POISON
[LOG]	Naga tidewarden uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[LOG]	Ostia is poisoned!
[LOG]	Poison from Naga tidewarden hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#16 nature#LAST# damage.
[LOG]	#UID:18750:0#Naga tidewarden hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#16 nature#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidewarden for #YELLOW#48 light#LAST# damage.
[Actor:move]	18750	naga tidewarden	move from	47	10	to	47	11
[LOG]	Ostia's light area effect hits Naga tidewarden for #YELLOW#24 light#LAST# damage.
[LOG]	Poison from Naga tidewarden hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#16 nature#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	12.1634581897
Cloned shader 69
[SHADER] setting reset param	tick_start	5103999
Cloned shader 70
[SHADER] setting reset param	tick_start	5103999
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# receives #LIGHT_GREEN#113 healing#LAST#.
[ATTACK] attacking with (mainhand)	balanced coral trident of erosion
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	18.568449777096	6	20	1	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	18.568449777096	6	20	1	vs. armor/def	0	1
checkHit	20	vs	1	=> chance to hit	98
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	29	6	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	20	1	=	1.038
[ATTACK] after armor	30.102
[PHYS CRIT %]	1.5
[ATTACK] after crit	30.102
[ATTACK] after mult	30.102
[ATTACK]	target on_melee_hit:	8.9818741740486	LIGHT	vs	0
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around naga tidewarden!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
Cloned shader 71
[SHADER] setting reset param	tick_start	5104016
[ATTACK]	target on_melee_hit:	5.8772096751841	DARKNESS	vs	0
[Actor:move]	18750	naga tidewarden	move from	47	11	to	47	11
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Demonic Soul hits Naga tidewarden for #LIGHT_RED#29 fire#LAST# damage.
[LOG]	Melee retaliation hits Naga tidewarden for #YELLOW#9 light#LAST# damage.
[LOG]	Poison from Naga tidewarden hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#16 nature#LAST# damage.
[LOG]	#UID:18750:0#Naga tidewarden hits #fbd578#Ostia#LAST# for #WHITE#30 physical#LAST#, #LIGHT_GREEN#9 nature#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[LOG]	#{bold}#Melee retaliation killed Naga tidewarden!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Deleting shader 70 (is clone 1)
Deleting shader 69 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia stops being poisoned.
[LOG]	A shield forms around Ostia.
Cloned shader 67
[SHADER] setting reset param	tick_start	5106275
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	The shield around Ostia crumbles.
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	Rested for 1 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	47	12	to	47	11
[LOG]	You pickup 0.60 gold pieces.
[Identify]	balanced coral trident of erosion	true
[LOG]	Ostia picks up (c.): #00FF80##UID:18753:0#balanced coral trident of erosion (12.5-20 power, 6 apr)#LAST#.
[Actor:move]	4703	Ostia	move from	47	11	to	48	11
[Actor:move]	4703	Ostia	move from	48	11	to	47	10
Deleting shader 67 (is clone 1)
Deleting shader 71 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	47	10	to	46	9
[Actor:move]	4703	Ostia	move from	46	9	to	46	8
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	46	8	to	46	7
[Actor:move]	4703	Ostia	move from	46	7	to	46	6
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	46	6	to	45	5
[Actor:move]	4703	Ostia	move from	45	5	to	46	4
[Actor:move]	4703	Ostia	move from	46	4	to	47	3
[Actor:move]	4703	Ostia	move from	47	3	to	48	3
[Actor:move]	4703	Ostia	move from	48	3	to	48	2
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	48	2	to	47	1
[Actor:move]	4703	Ostia	move from	47	1	to	46	1
[Actor:move]	4703	Ostia	move from	46	1	to	45	1
[Actor:move]	4703	Ostia	move from	45	1	to	44	2
[Actor:move]	4703	Ostia	move from	44	2	to	43	3
[Actor:move]	4703	Ostia	move from	43	3	to	42	3
[Actor:move]	4703	Ostia	move from	42	3	to	41	2
[Actor:move]	4703	Ostia	move from	41	2	to	40	2
[Actor:move]	4703	Ostia	move from	40	2	to	39	2
[Actor:move]	4703	Ostia	move from	39	2	to	38	2
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	38	2	to	37	2
[Actor:move]	4703	Ostia	move from	37	2	to	36	2
[Actor:move]	4703	Ostia	move from	36	2	to	35	2
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	35	2	to	34	2
[Actor:move]	4703	Ostia	move from	34	2	to	34	3
[Actor:move]	4703	Ostia	move from	34	3	to	33	3
[Actor:move]	4703	Ostia	move from	33	3	to	34	2
[Actor:move]	4703	Ostia	move from	34	2	to	34	1
[Actor:move]	4703	Ostia	move from	34	1	to	34	0
[Actor:move]	4703	Ostia	move from	34	0	to	33	0
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	33	0	to	32	1
[Actor:move]	4703	Ostia	move from	32	1	to	31	2
[Actor:move]	4703	Ostia	move from	31	2	to	30	2
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	30	2	to	29	3
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	29	3	to	28	4
[Actor:move]	4703	Ostia	move from	28	4	to	27	5
[Actor:move]	4703	Ostia	move from	27	5	to	26	6
[Actor:move]	4703	Ostia	move from	26	6	to	25	7
[Actor:move]	4703	Ostia	move from	25	7	to	24	6
[Actor:move]	4703	Ostia	move from	24	6	to	24	5
[Actor:move]	4703	Ostia	move from	24	5	to	24	4
[Actor:move]	4703	Ostia	move from	24	4	to	23	3
[Actor:move]	4703	Ostia	move from	23	3	to	23	2
[Actor:move]	4703	Ostia	move from	23	2	to	23	1
[Actor:move]	4703	Ostia	move from	23	1	to	22	0
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	22	0	to	21	0
[Actor:move]	4703	Ostia	move from	21	0	to	20	0
[Actor:move]	4703	Ostia	move from	20	0	to	19	1
[Actor:move]	4703	Ostia	move from	19	1	to	18	2
[Actor:move]	4703	Ostia	move from	18	2	to	17	2
[Actor:move]	4703	Ostia	move from	17	2	to	18	2
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	18	2	to	19	1
[Actor:move]	4703	Ostia	move from	19	1	to	20	0
[Actor:move]	4703	Ostia	move from	20	0	to	21	1
[Actor:move]	4703	Ostia	move from	21	1	to	22	1
[Actor:move]	4703	Ostia	move from	22	1	to	23	2
[Actor:move]	4703	Ostia	move from	23	2	to	24	3
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	24	3	to	24	4
[Actor:move]	4703	Ostia	move from	24	4	to	24	5
[Actor:move]	4703	Ostia	move from	24	5	to	24	6
[Actor:move]	4703	Ostia	move from	24	6	to	25	7
[Actor:move]	4703	Ostia	move from	25	7	to	25	8
[Actor:move]	4703	Ostia	move from	25	8	to	26	9
[Actor:move]	4703	Ostia	move from	26	9	to	27	9
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	27	9	to	28	9
[Actor:move]	4703	Ostia	move from	28	9	to	29	9
[Actor:move]	4703	Ostia	move from	29	9	to	30	10
[Actor:move]	4703	Ostia	move from	30	10	to	31	11
[Actor:move]	4703	Ostia	move from	31	11	to	32	12
[Actor:move]	4703	Ostia	move from	32	12	to	33	13
[Actor:move]	4703	Ostia	move from	33	13	to	34	14
[Actor:move]	4703	Ostia	move from	34	14	to	35	14
[Actor:move]	4703	Ostia	move from	35	14	to	36	15
[Actor:move]	4703	Ostia	move from	36	15	to	37	15
[Actor:move]	4703	Ostia	move from	37	15	to	38	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	38	15	to	39	16
[Actor:move]	4703	Ostia	move from	39	16	to	40	16
[Actor:move]	4703	Ostia	move from	40	16	to	41	16
[Actor:move]	4703	Ostia	move from	41	16	to	42	17
[Actor:move]	4703	Ostia	move from	42	17	to	43	18
[Actor:move]	4703	Ostia	move from	43	18	to	44	18
[Actor:move]	4703	Ostia	move from	44	18	to	43	18
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	43	18	to	42	18
[Actor:move]	4703	Ostia	move from	42	18	to	41	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	41	19	to	41	20
[Actor:move]	4703	Ostia	move from	41	20	to	42	21
[Actor:move]	4703	Ostia	move from	42	21	to	43	22
[Actor:move]	4703	Ostia	move from	43	22	to	43	23
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	43	23	to	42	24
[Actor:move]	4703	Ostia	move from	42	24	to	41	24
[Actor:move]	4703	Ostia	move from	41	24	to	40	25
[Actor:move]	4703	Ostia	move from	40	25	to	39	26
[Actor:move]	4703	Ostia	move from	39	26	to	39	27
[Actor:move]	4703	Ostia	move from	39	27	to	40	28
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	40	28	to	41	29
[Actor:move]	4703	Ostia	move from	41	29	to	42	30
[Actor:move]	4703	Ostia	move from	42	30	to	43	31
[Actor:move]	4703	Ostia	move from	43	31	to	44	32
[Actor:move]	4703	Ostia	move from	44	32	to	45	33
[Actor:move]	4703	Ostia	move from	45	33	to	46	34
[Actor:move]	4703	Ostia	move from	46	34	to	46	35
[Actor:move]	4703	Ostia	move from	46	35	to	46	36
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	46	36	to	46	37
[Actor:move]	4703	Ostia	move from	46	37	to	46	38
[Actor:move]	4703	Ostia	move from	46	38	to	46	39
[Actor:move]	4703	Ostia	move from	46	39	to	46	40
[Actor:move]	4703	Ostia	move from	46	40	to	46	41
[Actor:move]	4703	Ostia	move from	46	41	to	47	42
[Actor:move]	4703	Ostia	move from	47	42	to	46	41
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	46	41	to	45	41
[Actor:move]	4703	Ostia	move from	45	41	to	44	41
[Actor:move]	4703	Ostia	move from	44	41	to	43	41
[Actor:move]	4703	Ostia	move from	43	41	to	42	42
[Actor:move]	4703	Ostia	move from	42	42	to	42	43
[Actor:move]	4703	Ostia	move from	42	43	to	43	44
[Actor:move]	4703	Ostia	move from	43	44	to	43	45
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	43	45	to	43	46
[Actor:move]	4703	Ostia	move from	43	46	to	43	47
[Actor:move]	4703	Ostia	move from	43	47	to	43	48
[Actor:move]	4703	Ostia	move from	43	48	to	44	48
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	44	48	to	45	47
[Actor:move]	4703	Ostia	move from	45	47	to	46	46
[Actor:move]	4703	Ostia	move from	46	46	to	47	46
[Actor:move]	4703	Ostia	move from	47	46	to	47	45
[Actor:move]	4703	Ostia	move from	47	45	to	46	46
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	46	46	to	45	47
[Actor:move]	4703	Ostia	move from	45	47	to	44	48
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	44	48	to	43	47
[Actor:move]	4703	Ostia	move from	43	47	to	42	46
[Actor:move]	4703	Ostia	move from	42	46	to	41	45
[Actor:move]	4703	Ostia	move from	41	45	to	41	44
[Actor:move]	4703	Ostia	move from	41	44	to	40	43
[Actor:move]	4703	Ostia	move from	40	43	to	39	42
[Actor:move]	4703	Ostia	move from	39	42	to	38	41
[Actor:move]	4703	Ostia	move from	38	41	to	37	40
[Actor:move]	4703	Ostia	move from	37	40	to	36	39
[Actor:move]	4703	Ostia	move from	36	39	to	35	39
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	35	39	to	34	39
[Actor:move]	4703	Ostia	move from	34	39	to	33	39
[Actor:move]	4703	Ostia	move from	33	39	to	32	38
[Actor:move]	4703	Ostia	move from	32	38	to	31	37
[Actor:move]	4703	Ostia	move from	31	37	to	30	36
[Actor:move]	4703	Ostia	move from	30	36	to	29	35
[Actor:move]	4703	Ostia	move from	29	35	to	28	34
[Actor:move]	4703	Ostia	move from	28	34	to	27	33
[Actor:move]	4703	Ostia	move from	27	33	to	26	32
[Actor:move]	4703	Ostia	move from	26	32	to	25	31
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	25	31	to	24	30
[Actor:move]	4703	Ostia	move from	24	30	to	23	29
[Actor:move]	4703	Ostia	move from	23	29	to	22	29
[Actor:move]	4703	Ostia	move from	22	29	to	21	28
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	21	28	to	20	29
[Actor:move]	4703	Ostia	move from	20	29	to	19	30
[Actor:move]	4703	Ostia	move from	19	30	to	18	31
[Actor:move]	4703	Ostia	move from	18	31	to	17	30
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	17	30	to	18	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	18	29	to	18	28
[Actor:move]	4703	Ostia	move from	18	28	to	18	27
[Actor:move]	4703	Ostia	move from	18	27	to	18	26
[Actor:move]	4703	Ostia	move from	18	26	to	17	25
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	17	25	to	16	26
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	16	26	to	15	26
[Actor:move]	4703	Ostia	move from	15	26	to	14	26
[Actor:move]	4703	Ostia	move from	14	26	to	13	27
[Actor:move]	4703	Ostia	move from	13	27	to	12	28
[Actor:move]	4703	Ostia	move from	12	28	to	11	29
[Actor:move]	4703	Ostia	move from	11	29	to	11	30
[Actor:move]	4703	Ostia	move from	11	30	to	11	31
[Actor:move]	4703	Ostia	move from	11	31	to	12	31
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	12	31	to	13	32
[Actor:move]	4703	Ostia	move from	13	32	to	14	32
[Actor:move]	4703	Ostia	move from	14	32	to	14	33
[target_simple AI]	18771	naga tidecaller	selecting NEW TARGET	14	33	4703	Ostia
[improved_talented AI] chooses for	18771	naga tidecaller	T_WATER_JET
[LOG]	Naga tidecaller casts #{bold}##PURPLE#Water Jet.#{normal}##LAST#
[SPELL CRIT %]	2
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	6	vs	23	=> chance to hit	8
[LOG]	Ostia is stunned!
[LOG]	#UID:18771:0#Naga tidecaller hits #fbd578#Ostia#LAST# for #1133F3#35 cold#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia is not stunned anymore.
[LOG]	A shield forms around Ostia.
Cloned shader 67
[SHADER] setting reset param	tick_start	5110414
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidecaller for #YELLOW#48 light#LAST# damage.
[Actor:move]	18771	naga tidecaller	move from	16	34	to	15	34
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around naga tidecaller!
Cloned shader 71
[SHADER] setting reset param	tick_start	5111357
[LOG]	Demonic Soul hits Naga tidecaller for #LIGHT_RED#29 fire#LAST# damage.
[LOG]	Ostia's light area effect hits Naga tidecaller for #YELLOW#24 light#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Naga tidecaller for #GREY#61 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Naga tidecaller!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	The shield around Ostia crumbles.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	14	33	to	14	34
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	14	34	to	15	34
[LOG]	You pickup 0.55 gold pieces.
[Actor:move]	4703	Ostia	move from	15	34	to	14	33
Deleting shader 71 (is clone 1)
Deleting shader 67 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	14	33	to	13	32
[Actor:move]	4703	Ostia	move from	13	32	to	12	31
[Actor:move]	4703	Ostia	move from	12	31	to	11	30
[Actor:move]	4703	Ostia	move from	11	30	to	10	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	10	29	to	9	30
[Actor:move]	4703	Ostia	move from	9	30	to	8	31
[Actor:move]	4703	Ostia	move from	8	31	to	7	32
[Actor:move]	4703	Ostia	move from	7	32	to	6	32
[Actor:move]	4703	Ostia	move from	6	32	to	5	31
[Actor:move]	4703	Ostia	move from	5	31	to	4	31
[Actor:move]	4703	Ostia	move from	4	31	to	3	31
[Actor:move]	4703	Ostia	move from	3	31	to	2	31
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	2	31	to	1	31
[Actor:move]	4703	Ostia	move from	1	31	to	2	30
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	2	30	to	2	29
[Actor:move]	4703	Ostia	move from	2	29	to	3	28
[Actor:move]	4703	Ostia	move from	3	28	to	4	27
[Actor:move]	4703	Ostia	move from	4	27	to	5	26
[Actor:move]	4703	Ostia	move from	5	26	to	4	25
[Actor:move]	4703	Ostia	move from	4	25	to	3	25
[Actor:move]	4703	Ostia	move from	3	25	to	2	25
[Actor:move]	4703	Ostia	move from	2	25	to	1	25
[Actor:move]	4703	Ostia	move from	1	25	to	0	24
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ran for 11 turns (stop reason: at exit).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	There is nowhere left to explore.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel achievement	tracey97	tome	Level 10 (Roguelike)	false	false
C Map minimap texture: 269 (50x51; 64x64)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	0	24	to	1	25
[Actor:move]	4703	Ostia	move from	1	25	to	2	24
[Actor:move]	4703	Ostia	move from	2	24	to	3	24
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	3	24	to	4	25
[Actor:move]	4703	Ostia	move from	4	25	to	5	25
[Actor:move]	4703	Ostia	move from	5	25	to	6	25
[Actor:move]	4703	Ostia	move from	6	25	to	7	24
[Actor:move]	4703	Ostia	move from	7	24	to	8	25
[Actor:move]	4703	Ostia	move from	8	25	to	9	25
[Actor:move]	4703	Ostia	move from	9	25	to	10	26
[Actor:move]	4703	Ostia	move from	10	26	to	11	27
[Actor:move]	4703	Ostia	move from	11	27	to	12	26
[Actor:move]	4703	Ostia	move from	12	26	to	13	27
[Actor:move]	4703	Ostia	move from	13	27	to	14	26
[Actor:move]	4703	Ostia	move from	14	26	to	15	26
[Actor:move]	4703	Ostia	move from	15	26	to	16	26
[Actor:move]	4703	Ostia	move from	16	26	to	17	25
[Actor:move]	4703	Ostia	move from	17	25	to	18	26
[Actor:move]	4703	Ostia	move from	18	26	to	19	27
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	19	27	to	20	27
[Actor:move]	4703	Ostia	move from	20	27	to	21	27
[Actor:move]	4703	Ostia	move from	21	27	to	22	27
[Actor:move]	4703	Ostia	move from	22	27	to	23	27
[Actor:move]	4703	Ostia	move from	23	27	to	24	27
[Actor:move]	4703	Ostia	move from	24	27	to	25	27
[Actor:move]	4703	Ostia	move from	25	27	to	26	28
[Actor:move]	4703	Ostia	move from	26	28	to	27	28
[Actor:move]	4703	Ostia	move from	27	28	to	28	27
[Actor:move]	4703	Ostia	move from	28	27	to	29	28
[Actor:move]	4703	Ostia	move from	29	28	to	30	29
[Actor:move]	4703	Ostia	move from	30	29	to	31	28
[Actor:move]	4703	Ostia	move from	31	28	to	32	28
[Actor:move]	4703	Ostia	move from	32	28	to	33	29
[Actor:move]	4703	Ostia	move from	33	29	to	34	29
[Actor:move]	4703	Ostia	move from	34	29	to	35	29
[Actor:move]	4703	Ostia	move from	35	29	to	36	30
[Actor:move]	4703	Ostia	move from	36	30	to	37	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	37	29	to	38	29
[Actor:move]	4703	Ostia	move from	38	29	to	39	30
[Actor:move]	4703	Ostia	move from	39	30	to	40	31
[Actor:move]	4703	Ostia	move from	40	31	to	41	31
[Actor:move]	4703	Ostia	move from	41	31	to	42	30
[Actor:move]	4703	Ostia	move from	42	30	to	43	30
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
C Map minimap texture: 269 (50x50; 64x64)
[Actor:move]	4703	Ostia	move from	43	30	to	44	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	mindwoven linen robe	elm starstaff	::	OFFHAND	BODY
fight: 	mindwoven linen robe	linen wizard hat of fire (#RESIST#)	::	nil	BODY
fight: 	mindwoven linen robe	linen robe	::	nil	BODY
fight: 	mindwoven linen robe	brass lantern	::	nil	BODY
fight: 	mindwoven linen robe	restful copper amulet of magic (#STATBONUS#)	::	nil	BODY
Loading tile	player/elf_female/upper_body_01.png
[SOUND] loading from	/data/sound/actions/takeoff.ogg	:=:	sound "/data/sound/actions/takeoff.ogg" : <static>
fight: 	mindwoven linen robe	elm starstaff	::	OFFHAND	BODY
fight: 	mindwoven linen robe	linen wizard hat of fire (#RESIST#)	::	nil	BODY
fight: 	mindwoven linen robe	brass lantern	::	nil	BODY
fight: 	mindwoven linen robe	restful copper amulet of magic (#STATBONUS#)	::	nil	BODY
[LOG]	Ostia wears (replacing #FFFFFF##UID:4680:0#linen robe (0 def, 0 armour)#LAST#): #00FF80##UID:18708:0#mindwoven linen robe (0 def, 0 armour)#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel achievement	hteaford	tome	Level 20	false	false
Server latency	5
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	You gain 0.02 gold from the transmogrification of #FFFFFF##UID:4680:0#linen robe (0 def, 0 armour)#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	insulating rough leather belt of carrying	elm starstaff	::	OFFHAND	BELT
fight: 	insulating rough leather belt of carrying	linen wizard hat of fire (#RESIST#)	::	nil	BELT
fight: 	insulating rough leather belt of carrying	mindwoven linen robe	::	nil	BELT
fight: 	insulating rough leather belt of carrying	brass lantern	::	nil	BELT
fight: 	insulating rough leather belt of carrying	restful copper amulet of magic (#STATBONUS#)	::	nil	BELT
[LOG]	Ostia wears: #00FF80##UID:18786:0#insulating rough leather belt of carrying#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel achievement	Grrbl	tome	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	false
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[GAMMA] Setting gamma correction using fullscreen shader	1
[USERCHAT] channel talk	Strangerwave	tome	there's a dark crypt in the esat
[COROUTINE] registering	savefilepipe	thread: 0x1c7cc530
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x13bb4ec8	=>	table: 0x1776ca70	(8296)
Loading savefile 	/save/ostia/
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x12b9b8b8	=>	table: 0x1c7cc770	(1308)
Loading savefile 	/save//
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel talk	Strangerwave	tome	east
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel talk	Strangerwave	tome	is it the same from the west?
[USERCHAT] channel talk	Moasseman	tome	no Stranger
[USERCHAT] channel talk	FuzzyCuddlyBunny	tome	it's not 
[USERCHAT] channel talk	atomikkrab	tome	what level is good for poosh?
[USERCHAT] channel talk	Iures	tome	the most recent one seems to be 1.4
[USERCHAT] channel talk	Strangerwave	tome	oh ok
[USERCHAT] channel talk	Iures	tome	i mostly just wanted to get a sense for what trees to invest in and where to put stat points
[USERCHAT] channel talk	Moasseman	tome	around 20 is plenty, can go way earlier if you got fire res
[USERCHAT] channel talk	Strangerwave	tome	i guess there is no event level on the east
[USERCHAT] channel achievement	AlexDens	tome	The Arena (Roguelike)	false	false
Server latency	6
[USERCHAT] channel achievement	racotte	mainmenu	Eye of the storm	false	false
[USERCHAT] channel achievement	TimCardigan	tome	Don't Poosh it!	false	true
Server latency	5
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	water[]
[Actor:move]	4703	Ostia	move from	44	29	to	45	29
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Destroying the portal starts...
[Actor:move]	4703	Ostia	move from	45	29	to	45	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Destroyed the portal for 21 turns.
[LOG]	#VIOLET#The portal starts to break down, run!
[QUEST] try update status on	Ostia	start-sunwall	1	slazish
[LOG]	#LIGHT_GREEN#Quest 'Serpentine Invaders' status updated! #WHITE#(Press 'j' to see the quest log)
[LOG]	
table: 0x0a2ccc58	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0a2cce98	normal
[resolveObject] CREATE FOR	19499	Lady Zoisla the Tidebringer	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected Ego	40.740997710089	65.5
[resolveObject] CREATED OBJECT:	19505	coral trident of vileness	tries left:	4
[resolveObject]	19505	coral trident of vileness	added to inventory	MAINHAND
[resolveObject] CREATE FOR	19499	Lady Zoisla the Tidebringer	do_wear/tries:	true	5	filter:
	{autoreq=true, defined="ROBES_DEFLECTION", replace_unique=table: 0x164041b8}
[resolveObject] CREATED OBJECT:	19509	Robes of Deflection	tries left:	4
fight: 	Robes of Deflection	coral trident of vileness	::	OFFHAND	BODY
[resolveObject]	19509	Robes of Deflection	added to inventory	BODY
Added unique	mod.class.Object/Robes of Deflection	::	1
[resolveObject] CREATE FOR	19499	Lady Zoisla the Tidebringer	do_wear/tries:	nil	2	filter:
	{unique=true, not_properties=table: 0x16404360}
[resolveObject] CREATED OBJECT:	19510	Spellhunt Remnants	tries left:	1
[resolveObject] adding to main inventory:	19510	Spellhunt Remnants
[ActorObjectUse] useObjectEnable: 	Spellhunt Remnants	by	Lady Zoisla the Tidebringer	inven/slot	1	nil
[ActorObjectUse] Object	Spellhunt Remnants	19510	is ineligible for talent interface
Added unique	mod.class.Object/Spellhunt Remnants	::	1
[resolveObject] CREATE FOR	19499	Lady Zoisla the Tidebringer	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	14.684081282626	53
[resolveObject] CREATED OBJECT:	19511	agate	tries left:	1
[resolveObject] adding to main inventory:	19511	agate
[resolveObject] CREATE FOR	19499	Lady Zoisla the Tidebringer	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	13.358663644958	53
[resolveObject] CREATED OBJECT:	19512	arcing iron greatmaul of daylight	tries left:	1
[resolveObject] adding to main inventory:	19512	arcing iron greatmaul of daylight
[resolveObject] CREATE FOR	19499	Lady Zoisla the Tidebringer	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	35.584972400122	53
[resolveObject] CREATED OBJECT:	19518	ametrine	tries left:	1
[resolveObject] adding to main inventory:	19518	ametrine
[resolveObject] CREATE FOR	19499	Lady Zoisla the Tidebringer	do_wear/tries:	nil	2	filter:
	{defined="SLAZISH_NOTE3"}
[resolveObject] CREATED OBJECT:	19519	weird conch	tries left:	1
[resolveObject] adding to main inventory:	19519	weird conch
[ActorObjectUse] useObjectEnable: 	weird conch	by	Lady Zoisla the Tidebringer	inven/slot	1	nil
[ActorObjectUse] Object	weird conch	19519	is ineligible for talent interface
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_naga_lady_zoisla_the_tidebringer.png
[Actor:move]	19499	Lady Zoisla the Tidebringer	(forced) move from	nil	nil	to	45	30
Added unique	mod.class.NPC/Lady Zoisla the Tidebringer	::	1
[applyRandomClassNew] applying	1	classes at	50	%%
[applyRandomClassNew]	19499	Lady Zoisla the Tidebringer	Adding class	Archer	Warrior	level_rate	50
[resolveObject] CREATE FOR	19499	Lady Zoisla the Tidebringer	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="longbow", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	31.714325579282	53
[resolveObject] CREATED OBJECT:	19520	steady elm longbow of acid	tries left:	4
[resolveObject] autoreq: LEARNING TALENT	T_SHOOT
fight: 	steady elm longbow of acid	coral trident of vileness	::	OFFHAND	MAINHAND
fight: 	steady elm longbow of acid	Robes of Deflection	::	nil	MAINHAND
fight: 	steady elm longbow of acid	Robes of Deflection	::	nil	MAINHAND
[resolveObject]	19520	steady elm longbow of acid	added to inventory	MAINHAND
		 moved replaced object to main inventory:	19505	coral trident of vileness
[resolveObject] CREATE FOR	19499	Lady Zoisla the Tidebringer	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="ammo", autoreq=true, subtype="arrow", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	66.394877348187	98
[resolveObject] CREATED OBJECT:	19526	quiver of elm arrows of accuracy	tries left:	4
fight: 	quiver of elm arrows of accuracy	steady elm longbow of acid	::	OFFHAND	QUIVER
fight: 	quiver of elm arrows of accuracy	Robes of Deflection	::	nil	QUIVER
[resolveObject]	19526	quiver of elm arrows of accuracy	added to inventory	QUIVER
[resolveObject] CREATE FOR	19499	Lady Zoisla the Tidebringer	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	74.169005750718	98
[resolveObject] CREATED OBJECT:	19530	rough leather armour of fire resistance	tries left:	4
[General Object resolver]	19530	rough leather armour of fire resistance	COULD NOT BE WORN
[resolveObject] adding to main inventory:	19530	rough leather armour of fire resistance
[resolveObject] CREATE FOR	19499	Lady Zoisla the Tidebringer	do_wear/tries:	false	2	filter:
	{ego_chance=-1000, name="rough leather sling", type="weapon", autoreq=true, subtype="sling", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	19534	rough leather sling	tries left:	1
[resolvers.inventory] created object:	19534	rough leather sling	inventory:	QS_MAINHAND	keep:	nil
[Identify]	rough leather sling	true
[resolveObject] CREATE FOR	19499	Lady Zoisla the Tidebringer	do_wear/tries:	false	2	filter:
	{ego_chance=-1000, name="pouch of iron shots", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	19535	pouch of iron shots	tries left:	1
[resolvers.inventory] created object:	19535	pouch of iron shots	inventory:	QS_QUIVER	keep:	nil
[Identify]	pouch of iron shots	true
[Actor:wearAllInventory]	19499	Lady Zoisla the Tidebringer	wearing main inventory
[CHAT] loaded	welcome	table: 0x1310b428
[CHAT] loaded	fool	table: 0x133bbc50
[CHAT] loaded	kill	table: 0x163fee80
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[CHAT] selected	And thus my task is done, serpent!	nil	fool
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	...	function: 0x131b5e70	nil
[COROUTINE] registering	savefilepipe	thread: 0x10641200
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Left zone	Slazish Fens
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-slazish-fen.teaz	?=?	zone-ruins-kor-pul.teaz
Loading savefile 	/save/ostia/
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = HIDEOUT
  [2] = 2
}
Loading entities file from file	/data/zones/ruins-kor-pul/npcs.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data-cults/general/npcs/horror.lua
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=500,wobblingType=1]
New GL Shader program 72
*p 72: Uniform: 0: 1406 appearTime
*p 72: Uniform: 1: 1406 backgroundLayersCount
*p 72: Uniform: 2: 1406 noup
*p 72: Uniform: 3: 8B5E tex
*p 72: Uniform: 4: 1406 tick
*p 72: Uniform: 5: 1406 tick_start
*p 72: Uniform: 6: 1406 time_factor
*p 72: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	5300857
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=2500,wobblingType=1]
New GL Shader program 73
*p 73: Uniform: 0: 1406 appearTime
*p 73: Uniform: 1: 1406 backgroundLayersCount
*p 73: Uniform: 2: 1406 noup
*p 73: Uniform: 3: 8B5E tex
*p 73: Uniform: 4: 1406 tick
*p 73: Uniform: 5: 1406 tick_start
*p 73: Uniform: 6: 1406 time_factor
*p 73: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	5300857
Loading entities file from file	/data-orcs/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data-cults/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/ruins-kor-pul/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/zones/ruins-kor-pul/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Delarin the Kindlezeal into world artifacts
Importing Manoruintir into world artifacts
Importing voratun helm 'Xaba' into world artifacts
Importing Elutta the voratun plate armour into world artifacts
Importing dwarven-steel dagger 'Kilnbreeze' into world artifacts
Importing Falahad the dragonbone starstaff into world artifacts
Importing Cyredheldathra the stralite ring into world artifacts
Importing Issiyon into world artifacts
Importing Emurin into world artifacts
Importing Brenystir into world artifacts
Importing Tundrapanic into world artifacts
Importing pulsing mindstar 'Frigidstrike' into world artifacts
Importing dwarven-steel shield 'Issihell' into world artifacts
Importing Bethitira the stralite mail armour into world artifacts
Importing Balasus the pair of voratun boots into world artifacts
Importing stralite waraxe 'Snowbreak' into world artifacts
Importing Radhagar into world artifacts
Importing Velydhethra the Deepsmonster into world artifacts
Importing voratun greatsword 'Sunward' into world artifacts
Importing Belegogar the dwarven-steel dagger into world artifacts
Importing Scumravager into world artifacts
Importing Pyrevagrant into world artifacts
Importing drakeskin leather sling 'Gloreba' into world artifacts
Importing Searire into world artifacts
Importing voratun waraxe 'Lisille' into world artifacts
Importing pair of voratun boots 'Turidrakhad' into world artifacts
Importing Burnweeper the stralite mail armour into world artifacts
Importing Kindleslice into world artifacts
Importing Balancewither the voratun greatmaul into world artifacts
Importing stralite battleaxe 'Emelamilravena' into world artifacts
Importing Sunblur the elven-silk cloak into world artifacts
Importing Jetpyre into world artifacts
Importing Drudegar the dragonbone magestaff into world artifacts
Importing Frozenream into world artifacts
Importing Glareprophet the pair of voratun boots into world artifacts
Importing Mayeba the yew totem of healing into world artifacts
Importing voratun dagger 'Rimekill' into world artifacts
Importing Baryharandil into world artifacts
Importing Samorain the Icescar into world artifacts
Importing Elenunik the Cinderbloom into world artifacts
Importing Kenarirath the Lustrepall into world artifacts
Importing drakeskin leather belt 'Porogann' into world artifacts
Importing Ivitira the voratun pickaxe into world artifacts
Importing Hazewire the cashmere robe into world artifacts
Importing Galolechak the Blindwilder into world artifacts
Importing Porynn the Aircrack into world artifacts
Importing Filthire the pouch of voratun shots into world artifacts
Importing Gilaran into world artifacts
Importing Aerokath the Lavastreak into world artifacts
Importing Chartrail into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data-cults/general/objects/lore/eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/ruins-kor-pul/traps.lua
Loading entities file from file	/data/general/traps/complex.lua
Initiated zone	Ruins of Kor'Pul	with base_level	4
[ZONE] persisting to persist_last_zones	ruins-kor-pul
Loading zone persistance level	ruins-kor-pul	2
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Make wait background texture 381 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 13 ticks
Creating level	ruins-kor-pul	2
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Make wait background texture 491 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	ruins-kor-pul	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 498 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
loaded room generator	random_room	function: 0x1184c1f0
[RoomsLoader:init] loaded room:	random_room	function: 0x1184c1f0
loaded room generator	money_vault	function: 0x16f48770
[RoomsLoader:init] loaded room:	money_vault	function: 0x16f48770	chance:	5
[lesser_vault] initializing auto list:
---[1] = bandit-fortress
---[2] = circle
---[3] = loot-vault
---[4] = mage-hideout
---[5] = rat-nest
---[6] = skeleton-mage-cabal
---[7] = snow-giant-camp
---[8] = thief-hideout
---[9] = xorn-trap
loaded room generator	lesser_vault	function: 0x1c7461f0
[RoomsLoader:init] loaded room:	lesser_vault	function: 0x1c7461f0	chance:	8
[roomGen] room generator	function: 0x1184c1f0	is making a room
loaded room	inner_cross	10	10
[roomGen] generated room	inner_cross
placed room	inner_cross	at	39	1	with center	43	5
[roomGen] room generator	function: 0x1184c1f0	is making a room
loaded room	five_blocks	16	9
[roomGen] generated room	five_blocks
placed room	five_blocks	at	26	19	with center	33	23
[roomGen] room generator	function: 0x1184c1f0	is making a room
loaded room	weird1	9	9
[roomGen] generated room	weird1
placed room	weird1	at	5	21	with center	9	25
[roomGen] room generator	function: 0x1184c1f0	is making a room
loaded room generator	simple	function: 0x1731d050
[roomGen] generated room	simple8x10
placed room	simple8x10	at	8	36	with center	11	40
[roomGen] room generator	function: 0x1184c1f0	is making a room
loaded room	nine_chambers	13	13
[roomGen] generated room	nine_chambers
placed room	nine_chambers	at	30	34	with center	36	40
[roomGen] room generator	function: 0x1184c1f0	is making a room
[roomGen] generated room	simple7x9
placed room	simple7x9	at	31	8	with center	34	12
[roomGen] room generator	function: 0x1184c1f0	is making a room
loaded room	broken_x	9	9
[roomGen] generated room	broken_x
placed room	broken_x	at	18	37	with center	22	41
[roomGen] room generator	function: 0x1184c1f0	is making a room
loaded room	cells2	12	11
[roomGen] generated room	cells2
placed room	cells2	at	15	13	with center	20	18
[roomGen] room generator	function: 0x1c7461f0	is making a room
C Map size 43:24 :: 1032
C Map seens texture: 201 (60x60)
Static generator using file	/data/maps/vaults/auto/lesser/circle.lua
[STATIC MAP] size	16	11	rotate:	90
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1.png
[TOME ENTITY FILTER] selected Double Ego	7.5679773430033	42.5
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	21922	bandit	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	77.68523084982	103.5
[resolveObject] CREATED OBJECT:	21924	iron dagger	tries left:	4
[resolveObject]	21924	iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	21922	bandit	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	93.625359974016	103.5
[resolveObject] CREATED OBJECT:	21925	iron dagger	tries left:	4
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
[resolveObject]	21925	iron dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	21922	bandit	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected basic	81.394995380751	103.5
[resolveObject] CREATED OBJECT:	21926	rough leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
[resolveObject]	21926	rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	21922	bandit	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	79.057892039082	103.5
[resolveObject] CREATED OBJECT:	21927	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	21927	gold pieces
[resolveObject] CREATE FOR	21922	bandit	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	45.090387641124	65.5
[resolveObject] CREATED OBJECT:	21928	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	21928	gold pieces
[TOME ENTITY FILTER] selected Ego	40.760248580077	65.5
[TOME ENTITY FILTER] selected basic	103.9167790188	112.5
[TOME ENTITY FILTER] selected basic	76.055729465106	112.5
[TOME ENTITY FILTER] selected basic	110.67815609816	112.5
[TOME ENTITY FILTER] selected Double Ego	9.0588578323505	42.5
[TOME ENTITY FILTER] selected Double Ego	38.685651378167	42.5
[TOME ENTITY FILTER] selected Double Ego	33.802370279166	42.5
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_miss
[CALLBACK] upgrading to prioritized	talents_on_melee_miss
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	21956	assassin	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	2.1880159627618	20.5
[resolveObject] CREATED OBJECT:	21958	flaming iron dagger of vileness	tries left:	4
[resolveObject]	21958	flaming iron dagger of vileness	added to inventory	MAINHAND
[resolveObject] CREATE FOR	21956	assassin	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	77.100077227713	103.5
[resolveObject] CREATED OBJECT:	21964	iron dagger	tries left:	4
fight: 	iron dagger	flaming iron dagger of vileness	::	nil	OFFHAND
[resolveObject]	21964	iron dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	21956	assassin	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Double Ego	9.996831827447	20.5
[resolveObject] CREATED OBJECT:	21965	rejuvenating rough leather armour of fire resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rejuvenating rough leather armour of fire resistance	flaming iron dagger of vileness	::	nil	BODY
fight: 	rejuvenating rough leather armour of fire resistance	iron dagger	::	nil	BODY
[resolveObject]	21965	rejuvenating rough leather armour of fire resistance	added to inventory	BODY
[resolveObject] CREATE FOR	21956	assassin	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	12.46180840476	20.5
[resolveObject] CREATED OBJECT:	21971	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	21971	gold pieces
[resolveObject] CREATE FOR	21956	assassin	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	49.844912550609	65.5
[resolveObject] CREATED OBJECT:	21972	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	21972	gold pieces
[TOME ENTITY FILTER] selected basic	104.13407595575	112.5
[TOME ENTITY FILTER] selected Ego	47.813979736602	65.5
[TOME ENTITY FILTER] selected Ego	62.084579816923	65.5
[TOME ENTITY FILTER] selected basic	84.462081471449	112.5
[TOME ENTITY FILTER] selected Double Ego	34.553195275262	42.5
[resolveObject] CREATE FOR	21989	white jelly	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	32.640244148704	65.5
[resolveObject] CREATED OBJECT:	21990	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	21990	gold pieces
generated lesser_vault	circle
[roomGen] generated room	lesser_vault-circle-16x11
placed room	lesser_vault-circle-16x11	at	3	3	with center	10	8
[roomGen] room generator	function: 0x1184c1f0	is making a room
[roomGen] generated room	nine_chambers
[roomAlloc] could not place room	nine_chambers
[roomGen] room generator	function: 0x1184c1f0	is making a room
[roomGen] generated room	five_blocks
placed room	five_blocks	at	14	28	with center	21	32
[Actor:move]	21922	bandit	(forced) move from	nil	nil	to	5	8
[Actor:wearAllInventory]	21922	bandit	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	21942	giant ice ant	(forced) move from	nil	nil	to	10	5
[Actor:move]	21949	rattlesnake	(forced) move from	nil	nil	to	10	8
[Actor:move]	21956	assassin	(forced) move from	nil	nil	to	10	11
[Actor:wearAllInventory]	21956	assassin	wearing main inventory
[Actor:move]	21989	white jelly	(forced) move from	nil	nil	to	16	8
[Actor:wearAllInventory]	21989	white jelly	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/object/arrow_ash.png
checkHitOld	17.320508075689	63.604354009785
=> chance to hit	10.768717080032
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_down.png
Loading tile from tileset	/data/gfx/shockbolt/object/boots_rough.png
Loading tile from tileset	/data/gfx/shockbolt/object/mail_steel.png
Loading tile from tileset	/data/gfx/shockbolt/npc/ice_ant.png
Loading tile from tileset	/data/gfx/shockbolt/object/ring_steel.png
Loading tile from tileset	/data/gfx/shockbolt/npc/firebrick-snake.png
checkHitOld	17.320508075689	56.938531880925
=> chance to hit	11.835792300778
Loading tile from tileset	/data/gfx/shockbolt/object/rune_green.png
Loading tile from tileset	/data/gfx/shockbolt/object/helm_iron.png
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-white.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_up.png
[resolveObject] CREATE FOR	21991	degenerated skeleton warrior	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	105.23751510895	112.5
[resolveObject] CREATED OBJECT:	21992	iron dagger	tries left:	1
[resolveObject] adding to main inventory:	21992	iron dagger
[resolveObject] CREATE FOR	21991	degenerated skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	44.296802951092	65.5
[resolveObject] CREATED OBJECT:	21993	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	21993	gold pieces
[resolveObject] CREATE FOR	21991	degenerated skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1c52af08, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected basic	67.037925486578	103.5
[resolveObject] CREATED OBJECT:	21994	iron greatsword	tries left:	4
[resolveObject]	21994	iron greatsword	added to inventory	MAINHAND
Spawning 	degenerated skeleton warrior	 near 	room	weird1	 at 	11	28
Loading tile from tileset	/data/gfx/shockbolt/npc/degenerated_skeleton_warrior.png
[Actor:move]	21991	degenerated skeleton warrior	(forced) move from	nil	nil	to	11	28
[Actor:wearAllInventory]	21991	degenerated skeleton warrior	wearing main inventory
fight: 	iron dagger	iron greatsword	::	OFFHAND	OFFHAND
 impossible => 	iron dagger	iron greatsword	::	OFFHAND	OFFHAND
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_molds_grey_mold.png
[Actor:move]	21995	grey mold	(forced) move from	nil	nil	to	30	22
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
Spawning 	giant brown rat	 near 	room	broken_x	 at 	24	38
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_brown_rat.png
[Actor:move]	21996	giant brown rat	(forced) move from	nil	nil	to	24	38
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[Actor:move]	21997	giant brown rat	(forced) move from	nil	nil	to	40	25
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	21998	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	77.141509111305	103.5
[resolveObject] CREATED OBJECT:	22000	iron dagger	tries left:	4
[resolveObject]	22000	iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	21998	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	22.765117849751	65.5
[resolveObject] CREATED OBJECT:	22001	iron dagger of daylight	tries left:	4
fight: 	iron dagger of daylight	iron dagger	::	nil	OFFHAND
[resolveObject]	22001	iron dagger of daylight	added to inventory	OFFHAND
[resolveObject] CREATE FOR	21998	thief	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected basic	66.68087842017	103.5
[resolveObject] CREATED OBJECT:	22005	rough leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger of daylight	::	nil	BODY
[resolveObject]	22005	rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	21998	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	37.694727885233	65.5
[resolveObject] CREATED OBJECT:	22006	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	22006	gold pieces
[resolveObject] CREATE FOR	21998	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	48.103249243019	65.5
[resolveObject] CREATED OBJECT:	22007	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	22007	gold pieces
Spawning 	thief	 near 	room	weird1	 at 	7	29
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_thief.png
[Actor:move]	21998	thief	(forced) move from	nil	nil	to	7	29
[Actor:wearAllInventory]	21998	thief	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
Spawning 	green worm mass	 near 	room	weird1	 at 	10	22
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_green_worm_mass.png
[Actor:move]	22008	green worm mass	(forced) move from	nil	nil	to	10	22
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	22009	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	1.5106649711986	20.5
[resolveObject] CREATED OBJECT:	22011	manaburning iron dagger of massacre	tries left:	4
[resolveObject]	22011	manaburning iron dagger of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	22009	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	96.704822682358	103.5
[resolveObject] CREATED OBJECT:	22017	iron dagger	tries left:	4
fight: 	iron dagger	manaburning iron dagger of massacre	::	nil	OFFHAND
[resolveObject]	22017	iron dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	22009	thief	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Double Ego	6.7710509586081	20.5
[resolveObject] CREATED OBJECT:	22018	cleansing rough leather armour of resilience	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	cleansing rough leather armour of resilience	manaburning iron dagger of massacre	::	nil	BODY
fight: 	cleansing rough leather armour of resilience	iron dagger	::	nil	BODY
[resolveObject]	22018	cleansing rough leather armour of resilience	added to inventory	BODY
[resolveObject] CREATE FOR	22009	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	90.415782268023	103.5
[resolveObject] CREATED OBJECT:	22024	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	22024	gold pieces
[resolveObject] CREATE FOR	22009	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	22.19770435912	65.5
[resolveObject] CREATED OBJECT:	22025	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	22025	gold pieces
Spawning 	thief	 near 	room	weird1	 at 	12	27
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_thief.png
[Actor:move]	22009	thief	(forced) move from	nil	nil	to	12	27
[Actor:wearAllInventory]	22009	thief	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_crystal_rat.png
[Actor:move]	22026	giant crystal rat	(forced) move from	nil	nil	to	21	20
Spawning 	giant rabbit	 near 	room	broken_x	 at 	17	40
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_rabbit.png
[Actor:move]	22027	giant rabbit	(forced) move from	nil	nil	to	17	40
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_white_mouse.png
[Actor:move]	22028	giant white mouse	(forced) move from	nil	nil	to	35	22
[Actor:move]	22029	rattlesnake	(forced) move from	nil	nil	to	23	39
Spawning 	green mold	 near 	room	broken_x	 at 	17	41
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_molds_green_mold.png
[Actor:move]	22030	green mold	(forced) move from	nil	nil	to	17	41
[Actor:move]	22031	rattlesnake	(forced) move from	nil	nil	to	24	44
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_molds_brown_mold.png
[Actor:move]	22032	brown mold	(forced) move from	nil	nil	to	9	38
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
Spawning 	giant white rat	 near 	room	weird1	 at 	11	24
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_white_rat.png
[Actor:move]	22033	giant white rat	(forced) move from	nil	nil	to	11	24
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	22034	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	89.187987722035	103.5
[resolveObject] CREATED OBJECT:	22036	iron dagger	tries left:	4
[resolveObject]	22036	iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	22034	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	7.5188135724791	20.5
[resolveObject] CREATED OBJECT:	22037	flaming iron dagger of massacre	tries left:	4
fight: 	flaming iron dagger of massacre	iron dagger	::	nil	OFFHAND
[resolveObject]	22037	flaming iron dagger of massacre	added to inventory	OFFHAND
[resolveObject] CREATE FOR	22034	cutpurse	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	53.026439253713	65.5
[resolveObject] CREATED OBJECT:	22043	rough leather armour of acid resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rough leather armour of acid resistance	iron dagger	::	nil	BODY
fight: 	rough leather armour of acid resistance	flaming iron dagger of massacre	::	nil	BODY
[resolveObject]	22043	rough leather armour of acid resistance	added to inventory	BODY
[resolveObject] CREATE FOR	22034	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	71.727552220977	103.5
[resolveObject] CREATED OBJECT:	22047	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	22047	gold pieces
[resolveObject] CREATE FOR	22034	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	66.446698669565	103.5
[resolveObject] CREATED OBJECT:	22048	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	22048	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_cutpurse.png
[Actor:move]	22034	cutpurse	(forced) move from	nil	nil	to	19	44
[Actor:wearAllInventory]	22034	cutpurse	wearing main inventory
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	22049	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	90.995626745512	103.5
[resolveObject] CREATED OBJECT:	22051	iron dagger	tries left:	4
[resolveObject]	22051	iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	22049	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	64.236103124273	65.5
[resolveObject] CREATED OBJECT:	22052	iron dagger of massacre	tries left:	4
fight: 	iron dagger of massacre	iron dagger	::	nil	OFFHAND
[resolveObject]	22052	iron dagger of massacre	added to inventory	OFFHAND
[resolveObject] CREATE FOR	22049	thief	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Double Ego	8.5054378836661	20.5
[resolveObject] CREATED OBJECT:	22056	prismatic rough leather armour of acid resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	prismatic rough leather armour of acid resistance	iron dagger	::	nil	BODY
fight: 	prismatic rough leather armour of acid resistance	iron dagger of massacre	::	nil	BODY
[resolveObject]	22056	prismatic rough leather armour of acid resistance	added to inventory	BODY
[resolveObject] CREATE FOR	22049	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	66.798473967309	103.5
[resolveObject] CREATED OBJECT:	22062	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	22062	gold pieces
[resolveObject] CREATE FOR	22049	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	42.507208585159	65.5
[resolveObject] CREATED OBJECT:	22063	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	22063	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_thief.png
[Actor:move]	22049	thief	(forced) move from	nil	nil	to	47	2
[Actor:wearAllInventory]	22049	thief	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
Spawning 	giant brown rat	 near 	room	broken_x	 at 	25	40
[Actor:move]	22064	giant brown rat	(forced) move from	nil	nil	to	25	40
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	22065	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	79.917104879957	103.5
[resolveObject] CREATED OBJECT:	22067	iron dagger	tries left:	4
[resolveObject]	22067	iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	22065	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	75.475921943429	103.5
[resolveObject] CREATED OBJECT:	22068	iron dagger	tries left:	4
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
[resolveObject]	22068	iron dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	22065	cutpurse	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected basic	100.99559506855	103.5
[resolveObject] CREATED OBJECT:	22069	rough leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
[resolveObject]	22069	rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	22065	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	91.061537637855	103.5
[resolveObject] CREATED OBJECT:	22070	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	22070	gold pieces
[resolveObject] CREATE FOR	22065	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	46.076646795747	65.5
[resolveObject] CREATED OBJECT:	22071	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	22071	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_cutpurse.png
[Actor:move]	22065	cutpurse	(forced) move from	nil	nil	to	6	31
[Actor:wearAllInventory]	22065	cutpurse	wearing main inventory
[Actor:move]	22072	giant crystal rat	(forced) move from	nil	nil	to	43	14
Spawning 	shining mold	 near 	room	weird1	 at 	10	23
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_molds_shining_mold.png
[Actor:move]	22073	shining mold	(forced) move from	nil	nil	to	10	23
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[Actor:move]	22074	giant white rat	(forced) move from	nil	nil	to	32	16
Spawning 	large white snake	 near 	room	weird1	 at 	12	23
Loading tile from tileset	/data/gfx/shockbolt/npc/white-snake.png
[Actor:move]	22075	large white snake	(forced) move from	nil	nil	to	12	23
Spawning 	brown mold	 near 	room	broken_x	 at 	25	41
[Actor:move]	22076	brown mold	(forced) move from	nil	nil	to	25	41
[Actor:move]	22077	shining mold	(forced) move from	nil	nil	to	40	40
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-darkgrey.png
[Actor:move]	22078	black jelly	(forced) move from	nil	nil	to	32	39
[Actor:move]	22079	grey mold	(forced) move from	nil	nil	to	28	37
Spawning 	giant grey mouse	 near 	room	weird1	 at 	7	30
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_grey_mouse.png
[Actor:move]	22080	giant grey mouse	(forced) move from	nil	nil	to	7	30
[Actor:move]	22081	grey mold	(forced) move from	nil	nil	to	7	26
[TOME ENTITY FILTER] selected basic	83.51457094157	112.5
Spawning 	wild infusion	 near 	room	broken_x	 at 	nil	nil
[TOME ENTITY FILTER] selected Ego	52.88047498974	65.5
[TOME ENTITY FILTER] selected Ego	23.794490439187	65.5
Spawning 	blooming mossy mindstar	 near 	room	weird1	 at 	nil	nil
[TOME ENTITY FILTER] selected basic	81.894797044665	112.5
[TOME ENTITY FILTER] selected basic	75.827371716343	112.5
[TOME ENTITY FILTER] selected Ego	62.033318611685	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/axe_iron.png
[TOME ENTITY FILTER] selected basic	89.54227364495	112.5
Spawning 	elm vilestaff	 near 	room	broken_x	 at 	nil	nil
[TOME ENTITY FILTER] selected Ego	24.126437850442	65.5
[TOME ENTITY FILTER] selected basic	90.037591054579	112.5
Spawning 	iron plate armour	 near 	room	broken_x	 at 	nil	nil
Loading tile from tileset	/data/gfx/shockbolt/object/scroll-lore.png
Placed lore	journal page	17	31
[Identify]	journal page	true
Placed lore	journal page	14	43
[Identify]	journal page	true
Wait finished, counted 1960, 448 ticks
[STARTEVENTS] Zone compiled events list: one_per_level=	true
[1] = {
  [minor] = true
  [name] = glowing-chest
  [percent] = 30
}
[2] = {
  [minor] = true
  [name] = protective-aura
  [percent] = 50
}
[3] = {
  [minor] = true
  [name] = necrotic-air
  [percent] = 50
}
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_15.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_vert.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_vert_north.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_12.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_13.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_17.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_11.png
[STARTEVENTS] Assigned events list:
[1] = {
  [params] = {
  }
  [1] = protective-aura
}
[2] = {
  [params] = {
  }
  [1] = necrotic-air
}
[3] = {
  [1] = protective-aura
  [2] = necrotic-air
  [params] = {
  }
}
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.2,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=8,time_factor=6000,zoom=1]
New GL Shader program 74
New GL Shader 75 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
*p 74: Uniform: 0: 1406 aam
*p 74: Uniform: 1: 8B52 color1
*p 74: Uniform: 2: 8B52 color2
*p 74: Uniform: 3: 1406 hide_center
*p 74: Uniform: 4: 1406 npow
*p 74: Uniform: 5: 8B5E tex
*p 74: Uniform: 6: 1406 tick
*p 74: Uniform: 7: 1406 time_factor
*p 74: Uniform: 8: 8B50 xy
*p 74: Uniform: 9: 1406 zoom
[EVENT] necrotic-air centered at 	45	8
Not gone east, no backup guardian
Running on level loads	ruins-kor-pul-2
[Actor:move]	4703	Ostia	(forced) move from	45	29	to	18	38
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ostia	Ostia
Adding entity	4703	after	4703
Entering tier1 zone for escort	tier1.1	0	2
[ONLINE PROFILE] current character 	Ostia the level 4 Shalore Anorithil
[Discord] updating state: "Ruins of Kor'Pul (2)" / "Lvl 4 Shalore Anorithil" / default / anorithil
[MUSIC] stoping	Valve.ogg
[MUSIC] loading	Swashing the buck.ogg	sound "/data/music/Swashing the buck.ogg" : <static>
[MUSIC] playing	Swashing the buck.ogg	sound "/data/music/Swashing the buck.ogg" : <static>
[Actor:move]	22030	green mold	(forced) move from	17	41	to	41	45
[Actor:move]	22027	giant rabbit	(forced) move from	17	40	to	28	18
[Actor:move]	22029	rattlesnake	(forced) move from	23	39	to	28	41
[Actor:move]	19499	Lady Zoisla the Tidebringer	(forced) move from	nil	nil	to	19	38
Added unique	mod.class.NPC/Lady Zoisla the Tidebringer	::	2
Registering on level load	wilderness-1	function: 0x16e3cbd8	table: 0x17198f70
[CHAT] loaded	welcome	table: 0x175a3c88
[CHAT] loaded	fool	table: 0x175a0ef8
[CHAT] loaded	kill	table: 0x1c1bfa50
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Updating zone name	Ruins of Kor'Pul (2)
C Map minimap texture: 276 (50x50; 64x64)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] new save running in the pipe:	Ostia	zone	::	zone-slazish-fen.teaz	::	table: 0x188b6648	=>	table: 0x148ba330	(7572)
Loading savefile 	/save/ostia/
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
Saving JSON	true
[LOG]	Saving game...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x13bb4ec8	=>	table: 0x16e0bd68	(5071)
Loading savefile 	/save/ostia/
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x12b9b8b8	=>	table: 0x1c327530	(1308)
Loading savefile 	/save//
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/zone-slazish-fen.teaz.tmp
Saved zipname /save/ostia/zone-slazish-fen.teaz.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] Checking save	Ostia	zone	/save/ostia/zone-slazish-fen.teaz.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 3 seconds
[COROUTINE] dead	savefilepipe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[CHAT] selected	...	function: 0x16e838d8	nil
[LOG]	#LIGHT_GREEN#Personal New Achievement: Lost in translation (Insane (Adventure) difficulty)!
Donation check: too soon (donator)
[ACHIEVEMENT] forcing 	Lost in translation (Nightmare (Adventure) difficulty)
[PROFILE] filtering save of 	achievements	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ACHIEVEMENT] forcing 	Lost in translation
[PROFILE] filtering save of 	achievements	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ACHIEVEMENT] forcing 	Lost in translation (Exploration mode)
[PROFILE] filtering save of 	achievements	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SOUND] loading from	/data/sound/actions/achievement.ogg	:=:	sound "/data/sound/actions/achievement.ogg" : <static>
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Server latency	5
Loading tile from tileset	/data/gfx/shockbolt/object/longbow_elm.png
Loading tile from tileset	/data/gfx/shockbolt/object/arrow_elm.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:18775:0#rough leather armour (3 def, 2 armour)#LAST#.
[LOG]	You gain 0.05 gold from the transmogrification of #FFFFFF##UID:18784:0#rough leather belt#LAST#.
[LOG]	You gain 1.77 gold from the transmogrification of #00FF80##UID:18746:0#coral trident of daylight (13.5-21.6 power, 6 apr)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:18733:0#coral trident (12.5-20 power, 6 apr)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:18761:0#coral trident (11-17.6 power, 6 apr)#LAST#.
[LOG]	You gain 4.14 gold from the transmogrification of #00FF80##UID:18753:0#balanced coral trident of erosion (12.5-20 power, 6 apr)#LAST#.
[LOG]	You gain 1.84 gold from the transmogrification of #00FF80##UID:18776:0#hateful iron greatsword (17.5-28 power, 1 apr)#LAST#.
[LOG]	You gain 0.45 gold from the transmogrification of #00FF80##UID:18780:0#iron battleaxe of massacre (24.5-36.75 power, 1 apr)#LAST#.
Loading zone persistance level	ruins-kor-pul	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Make wait background texture 798 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 19 ticks
Creating level	ruins-kor-pul	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Make wait background texture 869 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	ruins-kor-pul	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 874 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[RoomsLoader:init] loaded room:	random_room	function: 0x1184c1f0
[RoomsLoader:init] loaded room:	money_vault	function: 0x16f48770	chance:	5
[RoomsLoader:init] loaded room:	lesser_vault	function: 0x1c7461f0	chance:	8
[roomGen] room generator	function: 0x1184c1f0	is making a room
[roomGen] generated room	simple12x6
placed room	simple12x6	at	29	9	with center	34	11
[roomGen] room generator	function: 0x1184c1f0	is making a room
loaded room	split1	17	7
[roomGen] generated room	split1
placed room	split1	at	17	32	with center	25	35
[roomGen] room generator	function: 0x1184c1f0	is making a room
loaded room	broken_infinity	9	9
[roomGen] generated room	broken_infinity
placed room	broken_infinity	at	14	5	with center	18	9
[roomGen] room generator	function: 0x1184c1f0	is making a room
loaded room	cross_quartet	13	11
[roomGen] generated room	cross_quartet
placed room	cross_quartet	at	35	25	with center	41	30
[roomGen] room generator	function: 0x1184c1f0	is making a room
loaded room	pilar	10	5
[roomGen] generated room	pilar
placed room	pilar	at	35	41	with center	39	43
[roomGen] room generator	function: 0x1184c1f0	is making a room
[roomGen] generated room	simple11x7
placed room	simple11x7	at	34	35	with center	39	38
[roomGen] room generator	function: 0x1184c1f0	is making a room
loaded room	two_domes	17	11
[roomGen] generated room	two_domes
placed room	two_domes	at	3	22	with center	11	27
[roomGen] room generator	function: 0x1184c1f0	is making a room
loaded room	cells7	7	9
[roomGen] generated room	cells7
placed room	cells7	at	27	21	with center	30	25
[roomGen] room generator	function: 0x1184c1f0	is making a room
loaded room	big_cells	8	9
[roomGen] generated room	big_cells
placed room	big_cells	at	20	22	with center	23	26
[roomGen] room generator	function: 0x1184c1f0	is making a room
loaded room	double_t	11	11
[roomGen] generated room	double_t
placed room	double_t	at	7	33	with center	12	38
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_up_wild.png
Spawning 	green worm mass	 near 	room	double_t	 at 	16	38
[Actor:move]	23082	green worm mass	(forced) move from	nil	nil	to	16	38
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[Actor:move]	23083	giant white rat	(forced) move from	nil	nil	to	16	26
[Actor:move]	23084	giant grey mouse	(forced) move from	nil	nil	to	37	44
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_grey_rat.png
[Actor:move]	23085	giant grey rat	(forced) move from	nil	nil	to	39	42
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[Actor:move]	23086	giant brown rat	(forced) move from	nil	nil	to	26	25
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[Actor:move]	23087	giant white rat	(forced) move from	nil	nil	to	44	29
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[Actor:move]	23088	giant brown rat	(forced) move from	nil	nil	to	21	25
Spawning 	white worm mass	 near 	room	double_t	 at 	9	37
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_white_worm_mass.png
[Actor:move]	23089	white worm mass	(forced) move from	nil	nil	to	9	37
Spawning 	green mold	 near 	room	double_t	 at 	12	38
[Actor:move]	23090	green mold	(forced) move from	nil	nil	to	12	38
Spawning 	giant grey mouse	 near 	room	pilar	 at 	37	43
[Actor:move]	23091	giant grey mouse	(forced) move from	nil	nil	to	37	43
[Actor:move]	23092	giant crystal rat	(forced) move from	nil	nil	to	14	34
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	23093	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	39.620962328888	65.5
[resolveObject] CREATED OBJECT:	23095	iron dagger of phasing	tries left:	4
[resolveObject]	23095	iron dagger of phasing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	23093	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	14.391132666238	20.5
[resolveObject] CREATED OBJECT:	23099	flaming iron dagger of massacre	tries left:	4
fight: 	flaming iron dagger of massacre	iron dagger of phasing	::	nil	OFFHAND
[resolveObject]	23099	flaming iron dagger of massacre	added to inventory	OFFHAND
[resolveObject] CREATE FOR	23093	cutpurse	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	21.133348040197	65.5
[resolveObject] CREATED OBJECT:	23105	cleansing rough leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	cleansing rough leather armour	iron dagger of phasing	::	nil	BODY
fight: 	cleansing rough leather armour	flaming iron dagger of massacre	::	nil	BODY
[resolveObject]	23105	cleansing rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	23093	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	36.452323148714	65.5
[resolveObject] CREATED OBJECT:	23109	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	23109	gold pieces
[resolveObject] CREATE FOR	23093	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	26.77136208717	65.5
[resolveObject] CREATED OBJECT:	23110	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	23110	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_cutpurse.png
[Actor:move]	23093	cutpurse	(forced) move from	nil	nil	to	11	25
[Actor:wearAllInventory]	23093	cutpurse	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_brown_mouse.png
[Actor:move]	23111	giant brown mouse	(forced) move from	nil	nil	to	26	36
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	23112	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	100.73651037755	103.5
[resolveObject] CREATED OBJECT:	23114	iron dagger	tries left:	4
[resolveObject]	23114	iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	23112	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	52.132506272204	65.5
[resolveObject] CREATED OBJECT:	23115	acidic iron dagger	tries left:	4
fight: 	acidic iron dagger	iron dagger	::	nil	OFFHAND
[resolveObject]	23115	acidic iron dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	23112	thief	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	58.875333975622	65.5
[resolveObject] CREATED OBJECT:	23119	prismatic rough leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	prismatic rough leather armour	iron dagger	::	nil	BODY
fight: 	prismatic rough leather armour	acidic iron dagger	::	nil	BODY
[resolveObject]	23119	prismatic rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	23112	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	8.5338301379312	20.5
[resolveObject] CREATED OBJECT:	23123	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	23123	gold pieces
[resolveObject] CREATE FOR	23112	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	7.3959667158537	20.5
[resolveObject] CREATED OBJECT:	23124	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	23124	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_thief.png
[Actor:move]	23112	thief	(forced) move from	nil	nil	to	45	30
[Actor:wearAllInventory]	23112	thief	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	23125	large white snake	(forced) move from	nil	nil	to	21	37
Spawning 	giant grey mouse	 near 	room	pilar	 at 	38	38
[Actor:move]	23126	giant grey mouse	(forced) move from	nil	nil	to	38	38
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	23127	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	71.384690377369	103.5
[resolveObject] CREATED OBJECT:	23129	iron dagger	tries left:	4
[resolveObject]	23129	iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	23127	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	57.842385699819	65.5
[resolveObject] CREATED OBJECT:	23130	iron dagger of massacre	tries left:	4
fight: 	iron dagger of massacre	iron dagger	::	nil	OFFHAND
[resolveObject]	23130	iron dagger of massacre	added to inventory	OFFHAND
[resolveObject] CREATE FOR	23127	thief	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected basic	73.060921667507	103.5
[resolveObject] CREATED OBJECT:	23134	rough leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger of massacre	::	nil	BODY
[resolveObject]	23134	rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	23127	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	60.604611793324	65.5
[resolveObject] CREATED OBJECT:	23135	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	23135	gold pieces
[resolveObject] CREATE FOR	23127	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	61.577948314272	65.5
[resolveObject] CREATED OBJECT:	23136	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	23136	gold pieces
Spawning 	thief	 near 	room	double_t	 at 	8	38
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_thief.png
[Actor:move]	23127	thief	(forced) move from	nil	nil	to	8	38
[Actor:wearAllInventory]	23127	thief	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
Spawning 	giant white rat	 near 	room	pilar	 at 	39	41
[Actor:move]	23137	giant white rat	(forced) move from	nil	nil	to	39	41
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[Actor:move]	23138	giant white rat	(forced) move from	nil	nil	to	13	40
Spawning 	large brown snake	 near 	room	pilar	 at 	42	40
Loading tile from tileset	/data/gfx/shockbolt/npc/umber-snake.png
[Actor:move]	23139	large brown snake	(forced) move from	nil	nil	to	42	40
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[Actor:move]	23140	giant brown rat	(forced) move from	nil	nil	to	16	39
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[Actor:move]	23141	giant brown rat	(forced) move from	nil	nil	to	31	25
Spawning 	giant carpenter ant	 near 	room	pilar	 at 	42	42
Loading tile from tileset	/data/gfx/shockbolt/npc/carpenter_ant.png
[Actor:move]	23142	giant carpenter ant	(forced) move from	nil	nil	to	42	42
[Actor:move]	23143	giant brown mouse	(forced) move from	nil	nil	to	46	23
[TOME ENTITY FILTER] selected Double Ego	14.396659870259	20.5
[TOME ENTITY FILTER] selected Double Ego	12.549351851351	20.5
[TOME ENTITY FILTER] selected basic	96.505481949776	112.5
[TOME ENTITY FILTER] selected Ego	61.89857480335	65.5
Spawning 	pair of rough leather boots of tirelessness	 near 	room	double_t	 at 	nil	nil
[TOME ENTITY FILTER] selected Ego	21.440542919198	65.5
[TOME ENTITY FILTER] selected basic	92.960399902766	112.5
Spawning 	iron waraxe	 near 	room	double_t	 at 	nil	nil
[TOME ENTITY FILTER] selected basic	87.519960891227	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/citrine.png
[TOME ENTITY FILTER] selected basic	104.59492876069	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/torque_iron.png
[TOME ENTITY FILTER] selected Ego	58.614027557455	65.5
Placed lore	journal page	37	29
[Identify]	journal page	true
Placed lore	journal page	18	17
[Identify]	journal page	true
Wait finished, counted 1453, 304 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_2.png
[STARTEVENTS] Assigned events list:
[1] = {
  [params] = {
  }
  [1] = protective-aura
}
[2] = {
}
[3] = {
  [1] = protective-aura
  [2] = necrotic-air
  [params] = {
  }
}
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.1,color1=vec4(0.8,0.8,0,6),color2=vec4(0.9,0.9,0.7,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
New GL Shader program 76
*p 76: Uniform: 0: 1406 aam
*p 76: Uniform: 1: 8B52 color1
*p 76: Uniform: 2: 8B52 color2
*p 76: Uniform: 3: 1406 hide_center
*p 76: Uniform: 4: 1406 npow
*p 76: Uniform: 5: 8B5E tex
*p 76: Uniform: 6: 1406 tick
*p 76: Uniform: 7: 1406 time_factor
*p 76: Uniform: 8: 8B50 xy
*p 76: Uniform: 9: 1406 zoom
[EVENT] protective-aura centered at 	21	9
Not gone east, no backup guardian
Running on level loads	ruins-kor-pul-1
[Actor:move]	4703	Ostia	(forced) move from	18	38	to	26	39
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ostia	Ostia
Adding entity	4703	after	4703
Entering tier1 zone for escort	tier1.1	0	1
[ONLINE PROFILE] current character 	Ostia the level 4 Shalore Anorithil
[Discord] updating state: "Ruins of Kor'Pul (1)" / "Lvl 4 Shalore Anorithil" / default / anorithil
Updating zone name	Ruins of Kor'Pul (1)
C Map minimap texture: 252 (50x50; 64x64)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4703	Ostia	move from	26	39	to	26	40
[improved_talented AI] chooses for	23092	giant crystal rat	T_STONE_SKIN
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
==SDM 64x64 :: 64x128
Loading tile	particles_images/spikes.png
[SHADER] Loading from /data/gfx/shaders/crystalineaura.lua
[SHADER] Loaded shader with totalname	crystalineaura[color=vec3(0.84313725490196,0.55686274509804,0.27058823529412),growthSpeed=2,spikeLength=0.9,spikeOffset=0.123123,spikeWidth=3,time_factor=1500]
New GL Shader program 77
New GL Shader 78 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/crystalineaura.frag
*p 77: Uniform: 0: 8B51 color
*p 77: Uniform: 1: 8B5E displMapTex
*p 77: Uniform: 2: 1406 growthSpeed
*p 77: Uniform: 3: 8B5E normalMapTex
*p 77: Uniform: 4: 1406 spikeLength
*p 77: Uniform: 5: 1406 spikeOffset
*p 77: Uniform: 6: 1406 spikeWidth
*p 77: Uniform: 7: 1406 tick
*p 77: Uniform: 8: 1406 tick_start
*p 77: Uniform: 9: 1406 time_factor
[SHADER] setting reset param	tick_start	5317906
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_crystal_rat.png
[CALLBACK] upgrading to prioritized	talents_on_melee_hit
[improved_talented AI] chooses for	23111	giant brown mouse	T_STEALTH
checkHitOld	17.320508075689	15
=> chance to hit	55.901148531213
[CALLBACK] upgrading to prioritized	talents_on_act_base
[improved_talented AI] chooses for	23143	giant brown mouse	T_STEALTH
checkHitOld	17.320508075689	15
=> chance to hit	55.901148531213
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	4703	Ostia	move from	26	40	to	26	41
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	26	41	to	26	42
[Actor:move]	4703	Ostia	move from	26	42	to	26	43
[Actor:move]	4703	Ostia	move from	26	43	to	26	44
[Actor:move]	4703	Ostia	move from	26	44	to	25	44
[Actor:move]	4703	Ostia	move from	25	44	to	24	44
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	24	44	to	23	44
[Actor:move]	4703	Ostia	move from	23	44	to	23	43
[Actor:move]	4703	Ostia	move from	23	43	to	23	42
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	23	42	to	23	41
[Actor:move]	4703	Ostia	move from	23	41	to	23	40
[Actor:move]	4703	Ostia	move from	23	40	to	23	39
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	23	39	to	23	38
[Identify]	citrine	true
[LOG]	Ostia picks up (e.): #FFFFFF##UID:23166:0#citrine#LAST#.
[target_simple AI]	23111	giant brown mouse	selecting NEW TARGET	23	38	4703	Ostia
checkHitOld	17.320508075689	15
=> chance to hit	55.901148531213
[Actor:move]	23111	giant brown mouse	move from	26	36	to	25	37
[target_simple AI]	23125	large white snake	selecting NEW TARGET	23	38	4703	Ostia
[Actor:move]	23125	large white snake	move from	21	37	to	21	38
[NPC:seen_by] Passing target	Ostia	from	23125	large white snake	to	23092	giant crystal rat
[Actor:move]	23125	large white snake	move from	21	38	to	22	37
[Actor:move]	23092	giant crystal rat	move from	14	34	to	15	34
checkHitOld	17.320508075689	15
=> chance to hit	55.901148531213
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the northwest (large white snake)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[Actor:move]	23111	giant brown mouse	move from	25	37	to	24	37
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Large white snake for #GREY#61 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Large white snake!#{normal}#
[Actor:move]	23092	giant crystal rat	move from	15	34	to	16	34
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
checkHitOld	17.320508075689	15
=> chance to hit	55.901148531213
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant brown mouse for #YELLOW#47 light#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Giant brown mouse!#{normal}#
[NPC:seen_by] Passing target	Ostia	from	23092	giant crystal rat	to	23082	green worm mass
[Actor:move]	23092	giant crystal rat	move from	16	34	to	17	35
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[NPC:seen_by] Passing target	Ostia	from	23082	green worm mass	to	23140	giant brown rat
[NPC:seen_by] Passing target	Ostia	from	23082	green worm mass	to	23090	green mold
[NPC:seen_by] Passing target	Ostia	from	23082	green worm mass	to	23138	giant white rat
[Actor:move]	23092	giant crystal rat	move from	17	35	to	18	35
[Actor:move]	23138	giant white rat	move from	13	40	to	14	40
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant crystal rat for #GREY#29 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Giant crystal rat for #GREY#14 darkness#LAST# damage.
[Actor:move]	23092	giant crystal rat	move from	18	35	to	19	36
[Actor:move]	23138	giant white rat	move from	14	40	to	15	39
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia's darkness area effect hits Giant crystal rat for #GREY#14 darkness#LAST# damage.
[LOG]	#{bold}#Ostia's darkness area effect killed Giant crystal rat!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	23082	green worm mass	move from	16	38	to	16	37
[Actor:move]	23138	giant white rat	move from	15	39	to	16	40
[Actor:move]	23140	giant brown rat	move from	16	39	to	16	38
[Actor:move]	23138	giant white rat	move from	16	40	to	16	39
[Actor:move]	23082	green worm mass	move from	16	37	to	16	36
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	23138	giant white rat	move from	16	39	to	16	40
[Actor:move]	23140	giant brown rat	move from	16	38	to	16	37
[Actor:move]	23082	green worm mass	move from	16	36	to	17	35
[Actor:move]	23138	giant white rat	move from	16	40	to	16	39
[Actor:move]	23140	giant brown rat	move from	16	37	to	16	36
[LOG]	Rested for 4 turns (stop reason: hostile spotted to the northwest (green worm mass)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Green worm mass for #GREY#61 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Green worm mass!#{normal}#
[Actor:move]	23140	giant brown rat	move from	16	36	to	17	35
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/green_worm.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the northwest (giant brown rat)).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant brown rat for #{bold}##YELLOW#72 light#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Giant brown rat!#{normal}#
[NPC:seen_by] Passing target	Ostia	from	23090	green mold	to	23089	white worm mass
[Actor:move]	23138	giant white rat	move from	16	39	to	16	38
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[NPC:seen_by] Passing target	Ostia	from	23089	white worm mass	to	23127	thief
[Actor:move]	23089	white worm mass	move from	9	37	to	10	38
[Actor:move]	23138	giant white rat	move from	16	38	to	16	37
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[improved_talented AI] chooses for	23127	thief	T_INFUSION:_HEALING_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 79
*p 79: Uniform: 0: 8B52 beamColor1
*p 79: Uniform: 1: 8B52 beamColor2
*p 79: Uniform: 2: 1406 beamsCount
*p 79: Uniform: 3: 8B52 circleColor
*p 79: Uniform: 4: 1406 circleDescendSpeed
*p 79: Uniform: 5: 1406 circleRotationSpeed
*p 79: Uniform: 6: 1406 noup
*p 79: Uniform: 7: 8B5E tex
*p 79: Uniform: 8: 1406 tick
*p 79: Uniform: 9: 1406 tick_start
*p 79: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 80
*p 80: Uniform: 0: 8B52 beamColor1
*p 80: Uniform: 1: 8B52 beamColor2
*p 80: Uniform: 2: 1406 beamsCount
*p 80: Uniform: 3: 8B52 circleColor
*p 80: Uniform: 4: 1406 circleDescendSpeed
*p 80: Uniform: 5: 1406 circleRotationSpeed
*p 80: Uniform: 6: 1406 noup
*p 80: Uniform: 7: 8B5E tex
*p 80: Uniform: 8: 1406 tick
*p 80: Uniform: 9: 1406 tick_start
*p 80: Uniform: 10: 1406 time_factor
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	8	38	to	9	38
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:move]	23089	white worm mass	move from	10	38	to	11	38
[Actor:move]	23138	giant white rat	move from	16	37	to	16	36
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	9	38	to	10	38
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	10	38	to	9	39
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	23089	white worm mass	move from	11	38	to	10	38
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	9	39	to	9	40
[Actor:move]	23089	white worm mass	move from	10	38	to	11	38
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	9	40	to	9	41
[Actor:move]	23089	white worm mass	move from	11	38	to	10	38
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	9	41	to	8	40
[improved_talented AI] chooses for	23090	green mold	T_SLIME_ROOTS
[Actor:move]	23090	green mold	(forced) move from	12	38	to	18	40
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	8	40	to	9	39
[Actor:move]	23089	white worm mass	move from	10	38	to	11	38
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	9	39	to	9	40
[Actor:move]	23089	white worm mass	move from	11	38	to	10	38
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	9	40	to	8	39
[Actor:move]	23089	white worm mass	move from	10	38	to	9	37
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	8	39	to	9	38
[Actor:move]	23089	white worm mass	move from	9	37	to	10	38
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	9	38	to	8	38
[Actor:move]	23089	white worm mass	move from	10	38	to	11	38
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	8	38	to	8	37
[Actor:move]	23089	white worm mass	move from	11	38	to	12	38
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	8	37	to	9	36
[Actor:move]	23089	white worm mass	move from	12	38	to	11	38
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	9	36	to	9	35
[Actor:move]	23089	white worm mass	move from	11	38	to	10	38
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	9	35	to	10	34
[Actor:move]	23089	white worm mass	move from	10	38	to	9	38
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	10	34	to	9	35
[improved_talented AI] chooses for	23090	green mold	T_SPORE_POISON
[useTalent] TALENT FAILED:	T_SPORE_POISON	for	green mold	23090	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	23090	green mold	T_ATTACK
[T_ATTACK]	23090	green mold	attacks empty space:	19	40
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	9	35	to	8	35
[Actor:move]	23089	white worm mass	move from	9	38	to	10	38
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	8	35	to	8	36
[Actor:move]	23089	white worm mass	move from	10	38	to	9	37
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	8	36	to	9	36
[Actor:move]	23089	white worm mass	move from	9	37	to	8	37
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	9	36	to	9	37
[Actor:move]	23089	white worm mass	move from	8	37	to	9	36
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	9	37	to	8	36
[Actor:move]	23089	white worm mass	move from	9	36	to	8	35
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	8	36	to	8	37
[Actor:move]	23089	white worm mass	move from	8	35	to	9	35
[improved_talented AI] chooses for	23127	thief	T_INFUSION:_HEALING_1
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	8	37	to	9	38
[Actor:move]	23089	white worm mass	move from	9	35	to	8	34
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	9	38	to	9	37
[Actor:move]	23089	white worm mass	move from	8	34	to	9	34
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	9	37	to	10	36
[Actor:move]	23089	white worm mass	move from	9	34	to	10	35
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	10	36	to	9	35
[Actor:move]	23089	white worm mass	move from	10	35	to	11	34
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	9	35	to	8	34
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	8	34	to	9	35
[Actor:move]	23089	white worm mass	move from	11	34	to	11	35
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	9	35	to	10	34
[Actor:move]	23089	white worm mass	move from	11	35	to	10	36
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	10	34	to	11	35
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	23089	white worm mass	move from	10	36	to	9	36
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	11	35	to	11	34
[Actor:move]	23089	white worm mass	move from	9	36	to	10	36
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	11	34	to	10	34
[Actor:move]	23089	white worm mass	move from	10	36	to	11	35
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	10	34	to	11	34
[Actor:move]	23089	white worm mass	move from	11	35	to	10	35
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	11	34	to	10	34
[Actor:move]	23089	white worm mass	move from	10	35	to	11	34
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	10	34	to	10	35
[Actor:move]	23089	white worm mass	move from	11	34	to	11	35
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	10	35	to	11	34
[Actor:move]	23089	white worm mass	move from	11	35	to	12	34
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	11	34	to	10	34
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	10	34	to	11	34
[Actor:move]	23089	white worm mass	move from	12	34	to	11	35
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	11	34	to	10	34
[Actor:move]	23089	white worm mass	move from	11	35	to	12	34
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	10	34	to	10	35
[Actor:move]	23089	white worm mass	move from	12	34	to	13	34
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	10	35	to	10	34
[Actor:move]	23089	white worm mass	move from	13	34	to	14	34
[LOG]	Rested for 41 turns (stop reason: hostile spotted to the west (white worm mass)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	23	38	to	22	37
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	10	34	to	11	34
[Actor:move]	23089	white worm mass	move from	14	34	to	15	34
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	22	37	to	21	37
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	11	34	to	12	34
[Actor:move]	23089	white worm mass	move from	15	34	to	16	34
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits White worm mass for #GREY#29 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed White worm mass!#{normal}#
[Actor:move]	23127	thief	move from	12	34	to	13	34
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[LOG]	Ostia's darkness area effect hits Something for #GREY#14 darkness#LAST# damage.
[maintenance AI] turn	30080	23127	thief	selected action:	self_heal	tid:T_INFUSION:_HEALING_1
[Actor:move]	23127	thief	move from	13	34	to	14	34
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around thief!
Cloned shader 71
[SHADER] setting reset param	tick_start	5332436
[LOG]	Ostia's darkness area effect hits Something for #GREY#14 darkness#LAST# damage.
[LOG]	Ostia's light area effect hits Something for #YELLOW#24 light#LAST# damage.
[Actor:move]	23127	thief	move from	14	34	to	15	34
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	You do not have enough Negative energy to use Moonlight Ray.
[useTalent] TALENT FAILED:	T_MOONLIGHT_RAY	for	Ostia	4703	true
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[LOG]	Ostia's light area effect hits Something for #YELLOW#24 light#LAST# damage.
[target_simple AI]	23127	thief	selecting NEW TARGET	21	37	4703	Ostia
[Actor:move]	23127	thief	move from	15	34	to	16	34
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	21	37	to	20	36
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[LOG]	Ostia's light area effect hits Something for #YELLOW#24 light#LAST# damage.
[Actor:move]	23127	thief	move from	16	34	to	17	35
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	20	36	to	19	36
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23127	thief	move from	17	35	to	18	35
Deleting shader 71 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	12.1634581897
Cloned shader 69
[SHADER] setting reset param	tick_start	5337648
Cloned shader 70
[SHADER] setting reset param	tick_start	5337648
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# receives #LIGHT_GREEN#113 healing#LAST#.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[ATTACK] attacking with (mainhand)	iron dagger
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	9.7252918297825	5	13	1	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	9.7252918297825	5	13	1	vs. armor/def	0	1
checkHit	13	vs	1	=> chance to hit	80
[LOG]	Something misses #fbd578#Ostia#LAST#.
[ATTACK] attacking with (offhand)	iron dagger of massacre
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	10.184162816942	5	13	0.5	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	10.184162816942	5	13	0.5	vs. armor/def	0	1
checkHit	13	vs	1	=> chance to hit	80
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	11	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	11
[PHYS CRIT %] axe accuracy bonus	13	1	=	3
[PHYS CRIT %]	13.9
[ATTACK] after crit	17.325
[ATTACK] after mult	8.6625
[LOG]	#{bold}#Something performs a melee critical strike against #fbd578#Ostia#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	8.9818741740486	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	5.8772096751841	DARKNESS	vs	0
[Actor:move]	23127	thief	move from	18	35	to	18	35
[LOG]	Something hits #fbd578#Ostia#LAST# for #{bold}##WHITE#9 physical#{normal}##LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	thief	dam/apr/atk/mult ::	17.063453348751	2	5	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	17.063453348751	2	5	1	vs. armor/def	5	14
checkHit	5	vs	14	=> chance to hit	28
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# misses Thief.
[ATTACK] staff accuracy bonus	5	14	=	1
[Actor:move]	4703	Ostia	move from	19	36	to	19	36
[improved_talented AI] chooses for	23127	thief	T_DISARM
[LOG]	Thief uses #{bold}##RED#Disarm.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	iron dagger
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	9.7252918297825	5	13	0.88729833462074	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	9.7252918297825	5	13	0.88729833462074	vs. armor/def	0	1
checkHit	13	vs	1	=> chance to hit	80
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	9	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	9
[PHYS CRIT %] axe accuracy bonus	13	1	=	3
[PHYS CRIT %]	13.9
[ATTACK] after crit	9
[ATTACK] after mult	7.9856850115867
[ATTACK]	target on_melee_hit:	8.9818741740486	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	5.8772096751841	DARKNESS	vs	0
checkHit	6	vs	30	=> chance to hit	0
[LOG]	Ostia is disarmed!
[LOG]	Melee retaliation hits Thief for #YELLOW#9 light#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	#UID:23127:0#Thief hits #fbd578#Ostia#LAST# for #WHITE#8 physical#LAST# damage.
Loading tile from tileset	/data/gfx/talents/disarm.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#{bold}#Melee retaliation killed Thief!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	Ostia rearms.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	19	36	to	18	35
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.90 gold pieces.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	18	35	to	17	35
[Actor:move]	4703	Ostia	move from	17	35	to	16	36
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	16	36	to	17	35
[Actor:move]	4703	Ostia	move from	17	35	to	18	36
[Actor:move]	4703	Ostia	move from	18	36	to	19	37
[Actor:move]	4703	Ostia	move from	19	37	to	20	37
[Actor:move]	4703	Ostia	move from	20	37	to	21	38
Deleting shader 70 (is clone 1)
Deleting shader 69 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	21	38	to	21	39
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the west (green mold)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Green mold for #YELLOW#48 light#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Green mold!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	21	39	to	21	40
[Actor:move]	4703	Ostia	move from	21	40	to	21	39
[Actor:move]	4703	Ostia	move from	21	39	to	21	38
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	21	38	to	22	37
[Actor:move]	4703	Ostia	move from	22	37	to	23	36
[Actor:move]	4703	Ostia	move from	23	36	to	24	36
[Actor:move]	4703	Ostia	move from	24	36	to	24	35
[Actor:move]	4703	Ostia	move from	24	35	to	25	34
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	25	34	to	26	33
[Actor:move]	4703	Ostia	move from	26	33	to	27	33
[Actor:move]	4703	Ostia	move from	27	33	to	28	33
[Actor:move]	4703	Ostia	move from	28	33	to	29	33
[Actor:move]	4703	Ostia	move from	29	33	to	30	33
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	30	33	to	31	33
[Actor:move]	4703	Ostia	move from	31	33	to	32	33
[Actor:move]	4703	Ostia	move from	32	33	to	33	33
[Identify]	iron waraxe of massacre	true
[LOG]	Ostia picks up (a.): #00FF80##UID:23171:0#iron waraxe of massacre (16.5-23.1 power, 2 apr)#LAST#.
[Actor:move]	4703	Ostia	move from	33	33	to	34	33
[Actor:move]	4703	Ostia	move from	34	33	to	34	32
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	34	32	to	35	31
[target_simple AI]	23112	thief	selecting NEW TARGET	35	31	4703	Ostia
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23112	thief	move from	45	30	to	44	30
[LOG]	Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[target_simple AI]	23087	giant white rat	selecting NEW TARGET	35	31	4703	Ostia
[Actor:move]	23087	giant white rat	move from	44	29	to	43	30
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the east (giant white rat)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	23112	thief	move from	44	30	to	44	31
[LOG]	Ostia's light area effect hits Giant white rat for #YELLOW#24 light#LAST# damage.
[Actor:move]	23087	giant white rat	move from	43	30	to	42	30
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	35	31	to	36	31
[improved_talented AI] chooses for	23112	thief	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 81
*p 81: Uniform: 0: 8B52 beamColor1
*p 81: Uniform: 1: 8B52 beamColor2
*p 81: Uniform: 2: 1406 beamsCount
*p 81: Uniform: 3: 8B52 circleColor
*p 81: Uniform: 4: 1406 circleDescendSpeed
*p 81: Uniform: 5: 1406 circleRotationSpeed
*p 81: Uniform: 6: 1406 noup
*p 81: Uniform: 7: 8B5E tex
*p 81: Uniform: 8: 1406 tick
*p 81: Uniform: 9: 1406 tick_start
*p 81: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 82
*p 82: Uniform: 0: 8B52 beamColor1
*p 82: Uniform: 1: 8B52 beamColor2
*p 82: Uniform: 2: 1406 beamsCount
*p 82: Uniform: 3: 8B52 circleColor
*p 82: Uniform: 4: 1406 circleDescendSpeed
*p 82: Uniform: 5: 1406 circleRotationSpeed
*p 82: Uniform: 6: 1406 noup
*p 82: Uniform: 7: 8B5E tex
*p 82: Uniform: 8: 1406 tick
*p 82: Uniform: 9: 1406 tick_start
*p 82: Uniform: 10: 1406 time_factor
[LOG]	Ostia's light area effect hits Giant white rat for #YELLOW#24 light#LAST# damage.
[LOG]	#{bold}#Ostia's light area effect killed Giant white rat!#{normal}#
[target_simple AI]	23126	giant grey mouse	selecting NEW TARGET	36	31	4703	Ostia
[Actor:move]	23126	giant grey mouse	move from	38	38	to	38	37
[target_simple AI]	23137	giant white rat	selecting NEW TARGET	36	31	4703	Ostia
[Actor:move]	23137	giant white rat	move from	39	41	to	39	40
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23112	thief	move from	44	31	to	43	30
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant white rat for #GREY#29 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant grey mouse for #GREY#29 darkness#LAST# damage.
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around thief!
Cloned shader 71
[SHADER] setting reset param	tick_start	5344312
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Giant grey mouse!#{normal}#
[LOG]	Ostia's darkness area effect hits Giant white rat for #GREY#14 darkness#LAST# damage.
[LOG]	Ostia's light area effect hits Something for #YELLOW#21 light#LAST# damage.
[NPC:seen_by] Passing target	Ostia	from	23137	giant white rat	to	23139	large brown snake
[NPC:seen_by] Passing target	Ostia	from	23137	giant white rat	to	23085	giant grey rat
[target_simple AI]	23137	giant white rat	selecting NEW TARGET	36	31	4703	Ostia
[Actor:move]	23137	giant white rat	move from	39	40	to	39	39
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	36	31	to	37	32
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23112	thief	move from	43	30	to	42	30
[Actor:move]	23139	large brown snake	move from	42	40	to	41	39
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around thief!
Cloned shader 71
[SHADER] setting reset param	tick_start	5345221
[LOG]	Ostia's darkness area effect hits Giant white rat for #GREY#14 darkness#LAST# damage.
[LOG]	Ostia's light area effect hits Something for #YELLOW#21 light#LAST# damage.
[LOG]	#{bold}#Ostia's darkness area effect killed Giant white rat!#{normal}#
[Actor:move]	23085	giant grey rat	move from	39	42	to	39	41
[SOUND] loading from	/data/sound/creatures/snakes/snake_1.ogg	:=:	sound "/data/sound/creatures/snakes/snake_1.ogg" : <static>
[NPC:seen_by] Passing target	Ostia	from	23139	large brown snake	to	23142	giant carpenter ant
[Actor:move]	23139	large brown snake	move from	41	39	to	40	39
[Actor:move]	23142	giant carpenter ant	move from	42	42	to	41	43
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Searing Light is still on cooldown for 1 turns.
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
Deleting shader 71 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[SOUND] loading from	/data/sound/creatures/snakes/snake_die_1.ogg	:=:	sound "/data/sound/creatures/snakes/snake_die_1.ogg" : <static>
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23112	thief	move from	42	30	to	41	30
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Large brown snake for #GREY#61 darkness#LAST# damage.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Large brown snake!#{normal}#
[Actor:move]	23142	giant carpenter ant	move from	41	43	to	40	42
[NPC:seen_by] Passing target	Ostia	from	23085	giant grey rat	to	23091	giant grey mouse
[Actor:move]	23085	giant grey rat	move from	39	41	to	39	40
[NPC:seen_by] Passing target	Ostia	from	23091	giant grey mouse	to	23084	giant grey mouse
[Actor:move]	23091	giant grey mouse	move from	37	43	to	36	42
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel achievement	dracia	tome	The Arena	false	false
[Actor:move]	4703	Ostia	move from	37	32	to	38	33
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23112	thief	move from	41	30	to	40	31
[Actor:move]	23142	giant carpenter ant	move from	40	42	to	39	41
[Actor:move]	23084	giant grey mouse	move from	37	44	to	36	43
[Actor:move]	23085	giant grey rat	move from	39	40	to	39	39
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	38	33	to	38	34
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23112	thief	move from	40	31	to	41	32
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	23142	giant carpenter ant	move from	39	41	to	39	40
[improved_talented AI] chooses for	23085	giant grey rat	T_SPIT_POISON
[LOG]	Giant grey rat uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[PROJECTOR] Chant of Resistance (source) dam	13.419221827232
[LOG]	Ostia is poisoned!
[LOG]	
[LOG]	#UID:23085:0#Giant grey rat hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#13 nature#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	38	34	to	38	35
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23112	thief	move from	41	32	to	40	33
[Actor:move]	23142	giant carpenter ant	move from	39	40	to	40	39
[PROJECTOR] Chant of Resistance (source) dam	13.419221827232
[LOG]	Poison from Giant grey rat hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#13 nature#LAST# damage.
[Actor:move]	23142	giant carpenter ant	move from	40	39	to	40	38
[Actor:move]	23085	giant grey rat	move from	39	39	to	39	38
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	38	35	to	38	36
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23112	thief	move from	40	33	to	39	34
[LOG]	Poison from Giant grey rat hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#16 nature#LAST# damage.
[Actor:move]	23142	giant carpenter ant	move from	40	38	to	39	37
[Actor:move]	23085	giant grey rat	move from	39	38	to	38	37
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	6	vs	26	=> chance to hit	0
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
checkHit	11	vs	26	=> chance to hit	13
[LOG]	Giant carpenter ant loses sight!
checkHit	6	vs	26	=> chance to hit	0
[LOG]	Giant grey rat loses sight!
[SPELL CRIT %]	12.1634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around thief!
Cloned shader 71
[SHADER] setting reset param	tick_start	5350119
[Actor:move]	23112	thief	move from	39	34	to	38	35
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant grey rat for #YELLOW#52 light#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant carpenter ant for #YELLOW#53 light#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Something for #YELLOW#48 light#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Giant grey rat!#{normal}#
[LOG]	Poison from Giant grey rat hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#14 nature#LAST# damage.
[improved_talented AI] chooses for	23142	giant carpenter ant	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	13.432466617137	7	21	1	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	13.432466617137	7	21	1	vs. armor/def	0	1
checkHit	21	vs	1	=> chance to hit	100
[LOG]	#UID:23142:0#Giant carpenter ant misses #fbd578#Ostia#LAST#.
[Actor:move]	23084	giant grey mouse	move from	36	43	to	37	42
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	giant carpenter ant	dam/apr/atk/mult ::	17.063453348751	2	5	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	17.063453348751	2	5	1	vs. armor/def	1	3
checkHit	5	vs	3	=> chance to hit	55
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# misses Giant carpenter ant.
[ATTACK] staff accuracy bonus	5	3	=	1.04
[Actor:move]	4703	Ostia	move from	38	36	to	38	36
Deleting temp shader	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23112	thief	move from	38	35	to	39	36
[LOG]	Poison from Giant grey rat hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#14 nature#LAST# damage.
[improved_talented AI] chooses for	23142	giant carpenter ant	T_ATTACK
[T_ATTACK]	23142	giant carpenter ant	attacks empty space:	40	36
[LOG]	#UID:23142:0#Giant carpenter ant attacks empty space.
checkHitOld	14.142135623731	32.803356617816
=> chance to hit	18.313115687224
[Actor:move]	23084	giant grey mouse	move from	37	42	to	38	42
[Actor:move]	23091	giant grey mouse	move from	36	42	to	37	42
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Deleting shader 71 (is clone 1)
Deleting shader 71 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia stops being poisoned.
[LOG]	A shield forms around Ostia.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 83
*p 83: Uniform: 0: 1406 aadjust
*p 83: Uniform: 1: 1406 antialiasingRadius
*p 83: Uniform: 2: 8B51 color
*p 83: Uniform: 3: 1406 ellipsoidalFactor
*p 83: Uniform: 4: 1406 horizontalScrollingSpeed
*p 83: Uniform: 5: 8B50 impact
*p 83: Uniform: 6: 8B51 impact_color
*p 83: Uniform: 7: 1406 impact_tick
*p 83: Uniform: 8: 1406 impact_time
*p 83: Uniform: 9: 1406 oscillationSpeed
*p 83: Uniform: 10: 1406 shieldIntensity
*p 83: Uniform: 11: 8B5E tex
*p 83: Uniform: 12: 1406 tick
*p 83: Uniform: 13: 1406 tick_start
*p 83: Uniform: 14: 1406 time_factor
*p 83: Uniform: 15: 1406 verticalScrollingSpeed
*p 83: Uniform: 16: 1406 wobblingPower
*p 83: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	5352241
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	12.1634581897
Cloned shader 69
[SHADER] setting reset param	tick_start	5352881
Cloned shader 70
[SHADER] setting reset param	tick_start	5352881
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[Actor:move]	23112	thief	move from	39	36	to	40	37
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# receives #LIGHT_GREEN#113 healing#LAST#.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[improved_talented AI] chooses for	23142	giant carpenter ant	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	thief	dam/apr/atk/mult ::	13.432466617137	7	21	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	13.432466617137	7	21	1	vs. armor/def	5	14
checkHit	21	vs	14	=> chance to hit	68
[LOG]	#UID:23142:0#Giant carpenter ant misses Something.
[SOUND] loading from	/data/sound/creatures/ants/ant_1.ogg	:=:	sound "/data/sound/creatures/ants/ant_1.ogg" : <static>
[Actor:move]	23084	giant grey mouse	move from	38	42	to	39	41
[Actor:move]	23091	giant grey mouse	move from	37	42	to	38	42
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southeast (giant carpenter ant)).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[SOUND] loading from	/data/sound/creatures/ants/ant_die_3.ogg	:=:	sound "/data/sound/creatures/ants/ant_die_3.ogg" : <static>
[Actor:move]	23112	thief	move from	40	37	to	39	37
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant carpenter ant for #{bold}##GREY#91 darkness#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Giant carpenter ant!#{normal}#
[Actor:move]	23084	giant grey mouse	move from	39	41	to	39	40
[Actor:move]	23091	giant grey mouse	move from	38	42	to	39	41
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
checkHitOld	17.320508075689	32.803356617816
=> chance to hit	22.212340127157
Deleting shader 70 (is clone 1)
Deleting shader 69 (is clone 1)
Deleting shader 67 (is clone 0)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[ATTACK] attacking with (mainhand)	iron dagger
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	9.6721660056359	5	13	1	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	9.6721660056359	5	13	1	vs. armor/def	0	1
checkHit	13	vs	1	=> chance to hit	80
[LOG]	Something misses #fbd578#Ostia#LAST#.
[ATTACK] attacking with (offhand)	acidic iron dagger
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	9.7252918297825	5	13	0.5	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	9.7252918297825	5	13	0.5	vs. armor/def	0	1
checkHit	13	vs	1	=> chance to hit	80
[LOG]	Something misses #fbd578#Ostia#LAST#.
[Actor:move]	23112	thief	move from	39	37	to	39	37
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant grey mouse for #YELLOW#48 light#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Giant grey mouse!#{normal}#
[LOG]	Ostia's light area effect hits Giant grey mouse for #YELLOW#24 light#LAST# damage.
[LOG]	#{bold}#Ostia's light area effect killed Giant grey mouse!#{normal}#
[LOG]	Thief recovers sight.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[improved_talented AI] chooses for	23112	thief	T_DISARM
[LOG]	Thief uses #{bold}##RED#Disarm.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	iron dagger
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	9.6721660056359	5	13	0.88729833462074	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	9.6721660056359	5	13	0.88729833462074	vs. armor/def	0	1
checkHit	13	vs	1	=> chance to hit	80
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	10	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	10
[PHYS CRIT %] axe accuracy bonus	13	1	=	3
[PHYS CRIT %]	13.9
[ATTACK] after crit	10
[ATTACK] after mult	8.8729833462074
[ATTACK]	target on_melee_hit:	8.9818741740486	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	5.8772096751841	DARKNESS	vs	0
[ATTACK] attacking with (offhand)	acidic iron dagger
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	9.7252918297825	5	13	0.44364916731037	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	9.7252918297825	5	13	0.44364916731037	vs. armor/def	0	1
checkHit	13	vs	1	=> chance to hit	80
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	11	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	11
[PHYS CRIT %] axe accuracy bonus	13	1	=	3
[PHYS CRIT %]	13.9
[ATTACK] after crit	11
[ATTACK] after mult	4.8801408404141
[ATTACK]	target on_melee_hit:	8.9818741740486	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	5.8772096751841	DARKNESS	vs	0
checkHit	6	vs	10	=> chance to hit	40
[LOG]	Ostia is disarmed!
[LOG]	Melee retaliation hits Thief for #YELLOW#8 light#LAST#, #GREY#6 darkness#LAST#, #YELLOW#8 light#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	#UID:23112:0#Thief hits #fbd578#Ostia#LAST# for #SLATE#(9 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(5 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	The shield around Ostia crumbles.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Thief for #GREY#55 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Thief!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Ostia rearms.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 33 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	38	36	to	39	37
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
[Actor:move]	4703	Ostia	move from	39	37	to	39	38
[Actor:move]	4703	Ostia	move from	39	38	to	39	39
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	39	39	to	39	40
[Actor:move]	4703	Ostia	move from	39	40	to	39	41
[Actor:move]	4703	Ostia	move from	39	41	to	39	42
[Identify]	stabilizing linen wizard hat	true
[LOG]	Ostia picks up (b.): #00FF80##UID:23161:0#stabilizing linen wizard hat (1 def, 0 armour)#LAST#.
[Actor:move]	4703	Ostia	move from	39	42	to	38	42
[Actor:move]	4703	Ostia	move from	38	42	to	38	43
[Actor:move]	4703	Ostia	move from	38	43	to	39	42
[Actor:move]	4703	Ostia	move from	39	42	to	39	41
[Actor:move]	4703	Ostia	move from	39	41	to	38	40
[Actor:move]	4703	Ostia	move from	38	40	to	37	39
[Actor:move]	4703	Ostia	move from	37	39	to	36	38
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	36	38	to	37	37
[Actor:move]	4703	Ostia	move from	37	37	to	38	36
[Actor:move]	4703	Ostia	move from	38	36	to	38	35
[Actor:move]	4703	Ostia	move from	38	35	to	37	34
[Actor:move]	4703	Ostia	move from	37	34	to	37	33
[Actor:move]	4703	Ostia	move from	37	33	to	37	32
[Actor:move]	4703	Ostia	move from	37	32	to	37	31
[Actor:move]	4703	Ostia	move from	37	31	to	37	30
[Actor:move]	4703	Ostia	move from	37	30	to	37	29
[LOG]	Lore found: #0080FF#journal page (kor'pul)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	kor-pul-note-1
[LOG]	Ran for 9 turns (stop reason: learnt lore).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4703	Ostia	move from	37	29	to	38	30
[Actor:move]	4703	Ostia	move from	38	30	to	39	30
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	39	30	to	38	29
[Actor:move]	4703	Ostia	move from	38	29	to	37	28
[Actor:move]	4703	Ostia	move from	37	28	to	36	27
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	36	27	to	35	27
[Actor:move]	4703	Ostia	move from	35	27	to	34	27
[Actor:move]	4703	Ostia	move from	34	27	to	33	27
[target_simple AI]	23141	giant brown rat	selecting NEW TARGET	33	27	4703	Ostia
[Actor:move]	23141	giant brown rat	move from	31	25	to	32	26
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the northwest (giant brown rat)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant brown rat for #YELLOW#48 light#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Giant brown rat!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	33	27	to	32	28
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	32	28	to	31	28
[Actor:move]	4703	Ostia	move from	31	28	to	30	28
[Actor:move]	4703	Ostia	move from	30	28	to	29	28
[Actor:move]	4703	Ostia	move from	29	28	to	29	29
[Identify]	arcing iron longsword of massacre	true
[LOG]	Ostia picks up (a.): #00FF80##UID:23144:0#arcing iron longsword of massacre (17-23.8 power, 2 apr)#LAST#.
[Actor:move]	4703	Ostia	move from	29	29	to	28	28
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	28	28	to	28	27
[target_simple AI]	23088	giant brown rat	selecting NEW TARGET	28	27	4703	Ostia
[Actor:move]	23088	giant brown rat	move from	21	25	to	22	26
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (giant brown rat)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	Go2tL0ver	tome	Is that how it feels to be an escort quest?!	false	true
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[SOUND] loading from	/data/sound/creatures/rats/rat_die_1.ogg	:=:	sound "/data/sound/creatures/rats/rat_die_1.ogg" : <static>
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant brown rat for #GREY#61 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Giant brown rat!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	28	27	to	28	26
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SOUND] loading from	/data/sound/creatures/rats/rat_1.ogg	:=:	sound "/data/sound/creatures/rats/rat_1.ogg" : <static>
[target_simple AI]	23086	giant brown rat	selecting NEW TARGET	28	26	4703	Ostia
[improved_talented AI] chooses for	23086	giant brown rat	T_NIMBLE_MOVEMENTS
[LOG]	#ORCHID##{bold}#Giant brown rat dashes quickly!#{normal}##LAST#
[Actor:move]	23086	giant brown rat	(forced) move from	26	25	to	27	25
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northwest (giant brown rat)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Server latency	6
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	12.1634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant brown rat for #{bold}##YELLOW#72 light#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Giant brown rat!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	28	26	to	28	25
[Actor:move]	4703	Ostia	move from	28	25	to	29	25
[Actor:move]	4703	Ostia	move from	29	25	to	28	24
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	28	24	to	28	23
[Actor:move]	4703	Ostia	move from	28	23	to	29	22
[Actor:move]	4703	Ostia	move from	29	22	to	30	22
[Actor:move]	4703	Ostia	move from	30	22	to	31	21
[Actor:move]	4703	Ostia	move from	31	21	to	32	20
[Actor:move]	4703	Ostia	move from	32	20	to	33	20
[Actor:move]	4703	Ostia	move from	33	20	to	34	20
[Actor:move]	4703	Ostia	move from	34	20	to	34	19
[Actor:move]	4703	Ostia	move from	34	19	to	34	18
[ActorObjectUse] useObjectEnable: 	iron torque of gale force	by	Ostia	inven/slot	1	nil
[ActorObjectUse] Object	iron torque of gale force	23167	is ineligible for talent interface
[Identify]	iron torque of gale force	true
[LOG]	Ostia picks up (h.): #00FF80##UID:23167:0#iron torque of gale force [power 80]  (15 cooldown)#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	34	18	to	34	19
[Actor:move]	4703	Ostia	move from	34	19	to	35	20
[Actor:move]	4703	Ostia	move from	35	20	to	36	20
[Actor:move]	4703	Ostia	move from	36	20	to	37	20
[Actor:move]	4703	Ostia	move from	37	20	to	38	21
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4703	Ostia	move from	38	21	to	38	22
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	38	22	to	38	23
[Actor:move]	4703	Ostia	move from	38	23	to	38	24
[Actor:move]	4703	Ostia	move from	38	24	to	38	25
[Actor:move]	4703	Ostia	move from	38	25	to	39	26
[Actor:move]	4703	Ostia	move from	39	26	to	40	27
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	40	27	to	41	28
[Actor:move]	4703	Ostia	move from	41	28	to	42	29
[Actor:move]	4703	Ostia	move from	42	29	to	43	30
[Actor:move]	4703	Ostia	move from	43	30	to	42	30
[Actor:move]	4703	Ostia	move from	42	30	to	41	30
[Actor:move]	4703	Ostia	move from	41	30	to	40	30
[Actor:move]	4703	Ostia	move from	40	30	to	39	30
[Actor:move]	4703	Ostia	move from	39	30	to	38	31
[Actor:move]	4703	Ostia	move from	38	31	to	37	31
[Actor:move]	4703	Ostia	move from	37	31	to	36	31
[Actor:move]	4703	Ostia	move from	36	31	to	35	31
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	35	31	to	34	31
[Actor:move]	4703	Ostia	move from	34	31	to	33	31
[Actor:move]	4703	Ostia	move from	33	31	to	32	31
[Actor:move]	4703	Ostia	move from	32	31	to	31	30
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_open.png
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_3.lua	:=:	/data/sound/ambient/door_creaks/creak_3.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_3.ogg" : <static>
[Actor:move]	4703	Ostia	move from	31	30	to	31	30
[Actor:move]	4703	Ostia	move from	31	30	to	31	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	31	29	to	30	28
[Actor:move]	4703	Ostia	move from	30	28	to	29	28
[Actor:move]	4703	Ostia	move from	29	28	to	28	27
[Actor:move]	4703	Ostia	move from	28	27	to	27	27
[Actor:move]	4703	Ostia	move from	27	27	to	26	26
[Actor:move]	4703	Ostia	move from	26	26	to	25	26
[Actor:move]	4703	Ostia	move from	25	26	to	24	26
[Actor:move]	4703	Ostia	move from	24	26	to	23	26
[Actor:move]	4703	Ostia	move from	23	26	to	24	27
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	24	27	to	24	28
[Actor:move]	4703	Ostia	move from	24	28	to	23	29
[Actor:move]	4703	Ostia	move from	23	29	to	24	30
[Actor:move]	4703	Ostia	move from	24	30	to	24	31
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_2.lua	:=:	/data/sound/ambient/door_creaks/creak_2.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_2.ogg" : <static>
[Actor:move]	4703	Ostia	move from	24	31	to	24	31
[Actor:move]	4703	Ostia	move from	24	31	to	24	32
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	24	32	to	23	33
[Actor:move]	4703	Ostia	move from	23	33	to	22	33
[Actor:move]	4703	Ostia	move from	22	33	to	21	32
[Actor:move]	4703	Ostia	move from	21	32	to	21	31
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_4.lua	:=:	/data/sound/ambient/door_creaks/creak_4.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_4.ogg" : <static>
[Actor:move]	4703	Ostia	move from	21	31	to	21	31
[Actor:move]	4703	Ostia	move from	21	31	to	21	30
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	21	30	to	22	29
[Actor:move]	4703	Ostia	move from	22	29	to	23	28
[Actor:move]	4703	Ostia	move from	23	28	to	24	27
[Actor:move]	4703	Ostia	move from	24	27	to	24	26
[Actor:move]	4703	Ostia	move from	24	26	to	24	25
[Actor:move]	4703	Ostia	move from	24	25	to	24	24
[Actor:move]	4703	Ostia	move from	24	24	to	23	23
[Actor:move]	4703	Ostia	move from	23	23	to	22	22
[Actor:move]	4703	Ostia	move from	22	22	to	23	21
[Actor:move]	4703	Ostia	move from	23	21	to	22	20
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	22	20	to	23	19
[Actor:move]	4703	Ostia	move from	23	19	to	24	20
[Actor:move]	4703	Ostia	move from	24	20	to	23	19
[Actor:move]	4703	Ostia	move from	23	19	to	23	18
[Actor:move]	4703	Ostia	move from	23	18	to	23	17
[Actor:move]	4703	Ostia	move from	23	17	to	24	16
[Actor:move]	4703	Ostia	move from	24	16	to	23	15
[Actor:move]	4703	Ostia	move from	23	15	to	23	14
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	23	14	to	23	13
[Actor:move]	4703	Ostia	move from	23	13	to	23	12
[Actor:move]	4703	Ostia	move from	23	12	to	22	12
[Actor:move]	4703	Ostia	move from	22	12	to	21	12
[Actor:move]	4703	Ostia	move from	21	12	to	21	11
[Actor:move]	4703	Ostia	move from	21	11	to	20	11
[Actor:move]	4703	Ostia	move from	20	11	to	19	10
[Actor:move]	4703	Ostia	move from	19	10	to	18	10
[Actor:move]	4703	Ostia	move from	18	10	to	17	10
[Actor:move]	4703	Ostia	move from	17	10	to	16	9
[Actor:move]	4703	Ostia	move from	16	9	to	15	9
[Identify]	horrifying mossy mindstar of life	true
[LOG]	Ostia picks up (b.): #00FF80##UID:23150:0#horrifying mossy mindstar of life (3-3.3 power, 12 apr, nature damage)#LAST#.
[Actor:move]	4703	Ostia	move from	15	9	to	15	10
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	15	10	to	16	11
[Actor:move]	4703	Ostia	move from	16	11	to	17	12
[Actor:move]	4703	Ostia	move from	17	12	to	18	12
[Actor:move]	4703	Ostia	move from	18	12	to	18	13
[Actor:move]	4703	Ostia	move from	18	13	to	18	14
[Actor:move]	4703	Ostia	move from	18	14	to	18	15
[Actor:move]	4703	Ostia	move from	18	15	to	18	16
[Actor:move]	4703	Ostia	move from	18	16	to	18	17
[LOG]	Lore found: #0080FF#journal page (kor'pul)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	kor-pul-note-2
[LOG]	Ran for 3 turns (stop reason: learnt lore).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4703	Ostia	move from	18	17	to	18	18
[Actor:move]	4703	Ostia	move from	18	18	to	18	19
[Actor:move]	4703	Ostia	move from	18	19	to	18	20
[Identify]	rough leather belt	true
[LOG]	Ostia picks up (d.): #FFFFFF##UID:23156:0#rough leather belt#LAST#.
[Actor:move]	4703	Ostia	move from	18	20	to	17	20
[Actor:move]	4703	Ostia	move from	17	20	to	16	20
[Actor:move]	4703	Ostia	move from	16	20	to	15	20
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	15	20	to	14	20
[Actor:move]	4703	Ostia	move from	14	20	to	13	20
[Actor:move]	4703	Ostia	move from	13	20	to	12	20
[Actor:move]	4703	Ostia	move from	12	20	to	11	20
[Actor:move]	4703	Ostia	move from	11	20	to	10	20
[Actor:move]	4703	Ostia	move from	10	20	to	9	20
[Actor:move]	4703	Ostia	move from	9	20	to	8	20
[Actor:move]	4703	Ostia	move from	8	20	to	9	20
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	9	20	to	10	20
[Actor:move]	4703	Ostia	move from	10	20	to	11	20
[Actor:move]	4703	Ostia	move from	11	20	to	12	20
[Actor:move]	4703	Ostia	move from	12	20	to	13	20
[Actor:move]	4703	Ostia	move from	13	20	to	14	20
[Actor:move]	4703	Ostia	move from	14	20	to	15	20
[Actor:move]	4703	Ostia	move from	15	20	to	16	20
[Actor:move]	4703	Ostia	move from	16	20	to	17	20
[Actor:move]	4703	Ostia	move from	17	20	to	18	20
[Actor:move]	4703	Ostia	move from	18	20	to	19	20
[Actor:move]	4703	Ostia	move from	19	20	to	20	20
[Actor:move]	4703	Ostia	move from	20	20	to	21	20
[Actor:move]	4703	Ostia	move from	21	20	to	22	20
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	22	20	to	23	19
[Actor:move]	4703	Ostia	move from	23	19	to	24	18
[Actor:move]	4703	Ostia	move from	24	18	to	24	17
[Actor:move]	4703	Ostia	move from	24	17	to	24	16
[Actor:move]	4703	Ostia	move from	24	16	to	24	15
[Actor:move]	4703	Ostia	move from	24	15	to	24	14
[Actor:move]	4703	Ostia	move from	24	14	to	24	13
[Actor:move]	4703	Ostia	move from	24	13	to	25	12
[Actor:move]	4703	Ostia	move from	25	12	to	24	13
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	24	13	to	24	14
[Actor:move]	4703	Ostia	move from	24	14	to	24	15
[Actor:move]	4703	Ostia	move from	24	15	to	24	16
[Actor:move]	4703	Ostia	move from	24	16	to	24	17
[Actor:move]	4703	Ostia	move from	24	17	to	24	18
[Actor:move]	4703	Ostia	move from	24	18	to	24	19
[Actor:move]	4703	Ostia	move from	24	19	to	25	20
[Actor:move]	4703	Ostia	move from	25	20	to	26	20
[Actor:move]	4703	Ostia	move from	26	20	to	27	20
[Actor:move]	4703	Ostia	move from	27	20	to	28	20
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	28	20	to	29	21
[Actor:move]	4703	Ostia	move from	29	21	to	30	22
[Actor:move]	4703	Ostia	move from	30	22	to	31	21
[Actor:move]	4703	Ostia	move from	31	21	to	32	20
[Actor:move]	4703	Ostia	move from	32	20	to	33	20
[Actor:move]	4703	Ostia	move from	33	20	to	34	19
[Actor:move]	4703	Ostia	move from	34	19	to	34	18
[Actor:move]	4703	Ostia	move from	34	18	to	34	17
[Actor:move]	4703	Ostia	move from	34	17	to	34	16
[Actor:move]	4703	Ostia	move from	34	16	to	34	15
[Actor:move]	4703	Ostia	move from	34	15	to	34	14
[Actor:move]	4703	Ostia	move from	34	14	to	34	13
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	34	13	to	34	14
[Actor:move]	4703	Ostia	move from	34	14	to	34	15
[Actor:move]	4703	Ostia	move from	34	15	to	34	16
[Actor:move]	4703	Ostia	move from	34	16	to	34	17
[Actor:move]	4703	Ostia	move from	34	17	to	34	18
[Actor:move]	4703	Ostia	move from	34	18	to	34	19
[Actor:move]	4703	Ostia	move from	34	19	to	35	20
[Actor:move]	4703	Ostia	move from	35	20	to	36	20
[Actor:move]	4703	Ostia	move from	36	20	to	37	19
[Actor:move]	4703	Ostia	move from	37	19	to	38	18
[Actor:move]	4703	Ostia	move from	38	18	to	39	18
[Actor:move]	4703	Ostia	move from	39	18	to	40	18
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	40	18	to	41	18
[Actor:move]	4703	Ostia	move from	41	18	to	42	18
[Actor:move]	4703	Ostia	move from	42	18	to	43	18
[Actor:move]	4703	Ostia	move from	43	18	to	44	18
[Actor:move]	4703	Ostia	move from	44	18	to	45	18
[target_simple AI]	23143	giant brown mouse	selecting NEW TARGET	45	18	4703	Ostia
checkHitOld	17.320508075689	15
=> chance to hit	55.901148531213
[Actor:move]	23143	giant brown mouse	move from	46	23	to	46	22
checkHitOld	17.320508075689	15
=> chance to hit	55.901148531213
[Actor:move]	4703	Ostia	move from	45	18	to	46	18
[Actor:move]	23143	giant brown mouse	move from	46	22	to	46	21
checkHitOld	17.320508075689	15
=> chance to hit	55.901148531213
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the south (giant brown mouse)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (giant brown mouse)).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant brown mouse for #GREY#61 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Giant brown mouse!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	46	18	to	46	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	46	19	to	46	20
[Actor:move]	4703	Ostia	move from	46	20	to	46	21
[Actor:move]	4703	Ostia	move from	46	21	to	46	22
[Actor:move]	4703	Ostia	move from	46	22	to	46	23
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	46	23	to	46	24
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_1.lua	:=:	/data/sound/ambient/door_creaks/creak_1.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_1.ogg" : <static>
[Actor:move]	4703	Ostia	move from	46	24	to	46	24
[Actor:move]	4703	Ostia	move from	46	24	to	46	25
[Actor:move]	4703	Ostia	move from	46	25	to	45	26
[Actor:move]	4703	Ostia	move from	45	26	to	44	26
[Actor:move]	4703	Ostia	move from	44	26	to	43	26
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	43	26	to	42	27
[Actor:move]	4703	Ostia	move from	42	27	to	41	28
[Actor:move]	4703	Ostia	move from	41	28	to	40	29
[Actor:move]	4703	Ostia	move from	40	29	to	39	30
[Actor:move]	4703	Ostia	move from	39	30	to	38	31
[Actor:move]	4703	Ostia	move from	38	31	to	37	32
[Actor:move]	4703	Ostia	move from	37	32	to	36	33
[Actor:move]	4703	Ostia	move from	36	33	to	35	33
[Actor:move]	4703	Ostia	move from	35	33	to	34	33
[Actor:move]	4703	Ostia	move from	34	33	to	33	33
[Actor:move]	4703	Ostia	move from	33	33	to	32	34
[Actor:move]	4703	Ostia	move from	32	34	to	31	34
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	31	34	to	30	34
[Actor:move]	4703	Ostia	move from	30	34	to	29	34
[Actor:move]	4703	Ostia	move from	29	34	to	28	34
[Actor:move]	4703	Ostia	move from	28	34	to	27	34
[Actor:move]	4703	Ostia	move from	27	34	to	26	35
[Actor:move]	4703	Ostia	move from	26	35	to	25	36
[Actor:move]	4703	Ostia	move from	25	36	to	24	36
[Actor:move]	4703	Ostia	move from	24	36	to	23	36
[Actor:move]	4703	Ostia	move from	23	36	to	22	36
[Actor:move]	4703	Ostia	move from	22	36	to	21	35
[Actor:move]	4703	Ostia	move from	21	35	to	20	34
[Actor:move]	4703	Ostia	move from	20	34	to	19	33
[Actor:move]	4703	Ostia	move from	19	33	to	18	32
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	18	32	to	18	33
[Actor:move]	4703	Ostia	move from	18	33	to	18	34
[Actor:move]	4703	Ostia	move from	18	34	to	17	35
[Actor:move]	4703	Ostia	move from	17	35	to	16	36
[Actor:move]	4703	Ostia	move from	16	36	to	15	37
[Actor:move]	4703	Ostia	move from	15	37	to	15	38
[Actor:move]	4703	Ostia	move from	15	38	to	15	39
[Actor:move]	4703	Ostia	move from	15	39	to	15	38
[Actor:move]	4703	Ostia	move from	15	38	to	15	37
[Actor:move]	4703	Ostia	move from	15	37	to	14	36
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	14	36	to	13	35
[Actor:move]	4703	Ostia	move from	13	35	to	13	34
[Actor:move]	4703	Ostia	move from	13	34	to	12	34
[Actor:move]	4703	Ostia	move from	12	34	to	11	35
[Actor:move]	4703	Ostia	move from	11	35	to	10	36
[Actor:move]	4703	Ostia	move from	10	36	to	9	37
[Actor:move]	4703	Ostia	move from	9	37	to	9	38
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	9	38	to	9	39
[Actor:move]	4703	Ostia	move from	9	39	to	10	38
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	10	38	to	11	38
[Actor:move]	4703	Ostia	move from	11	38	to	12	38
[Actor:move]	4703	Ostia	move from	12	38	to	13	38
[Actor:move]	4703	Ostia	move from	13	38	to	14	38
[Actor:move]	4703	Ostia	move from	14	38	to	15	37
[Actor:move]	4703	Ostia	move from	15	37	to	16	36
[Actor:move]	4703	Ostia	move from	16	36	to	17	35
[Actor:move]	4703	Ostia	move from	17	35	to	18	34
[Actor:move]	4703	Ostia	move from	18	34	to	18	33
[Actor:move]	4703	Ostia	move from	18	33	to	18	32
[Actor:move]	4703	Ostia	move from	18	32	to	17	31
[Actor:move]	4703	Ostia	move from	17	31	to	18	30
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	18	30	to	18	29
[Actor:move]	4703	Ostia	move from	18	29	to	18	28
[target_simple AI]	23083	giant white rat	selecting NEW TARGET	18	28	4703	Ostia
[improved_talented AI] chooses for	23083	giant white rat	T_NIMBLE_MOVEMENTS
[LOG]	#ORCHID##{bold}#Giant white rat dashes quickly!#{normal}##LAST#
[Actor:move]	23083	giant white rat	(forced) move from	16	26	to	17	27
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the northwest (giant white rat)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	12.1634581897
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant white rat for #YELLOW#48 light#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Giant white rat!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	18	28	to	18	27
[Actor:move]	4703	Ostia	move from	18	27	to	17	27
[Actor:move]	4703	Ostia	move from	17	27	to	18	26
[Actor:move]	4703	Ostia	move from	18	26	to	18	25
[Actor:move]	4703	Ostia	move from	18	25	to	17	24
[Actor:move]	4703	Ostia	move from	17	24	to	17	23
[Actor:move]	4703	Ostia	move from	17	23	to	16	23
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	16	23	to	15	23
[Actor:move]	4703	Ostia	move from	15	23	to	14	23
[target_simple AI]	23093	cutpurse	selecting NEW TARGET	14	23	4703	Ostia
[improved_talented AI] chooses for	23093	cutpurse	T_INFUSION:_WILD_1
[LOG]	Cutpurse uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Cutpurse lessens the pain.
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the southwest (cutpurse)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[Actor:move]	23093	cutpurse	move from	11	25	to	12	24
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Cutpurse for #{bold}##YELLOW#59 light#{normal}##LAST# damage.
[LOG]	Ostia's light area effect hits Cutpurse for #YELLOW#29 light#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Cutpurse for #GREY#50 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Cutpurse!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	14	23	to	13	23
[Actor:move]	4703	Ostia	move from	13	23	to	12	24
[LOG]	You pickup 0.80 gold pieces.
[LOG]	You pickup 0.50 gold pieces.
[Actor:move]	4703	Ostia	move from	12	24	to	11	25
[Actor:move]	4703	Ostia	move from	11	25	to	11	26
[Actor:move]	4703	Ostia	move from	11	26	to	10	27
[Actor:move]	4703	Ostia	move from	10	27	to	9	27
[Actor:move]	4703	Ostia	move from	9	27	to	8	27
[Actor:move]	4703	Ostia	move from	8	27	to	7	27
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	7	27	to	6	27
[Actor:move]	4703	Ostia	move from	6	27	to	5	27
[Actor:move]	4703	Ostia	move from	5	27	to	4	28
[Actor:move]	4703	Ostia	move from	4	28	to	4	29
[Actor:move]	4703	Ostia	move from	4	29	to	5	30
[Actor:move]	4703	Ostia	move from	5	30	to	6	31
[Actor:move]	4703	Ostia	move from	6	31	to	7	31
[Actor:move]	4703	Ostia	move from	7	31	to	8	31
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	8	31	to	9	31
[Actor:move]	4703	Ostia	move from	9	31	to	10	31
[Actor:move]	4703	Ostia	move from	10	31	to	11	31
[Actor:move]	4703	Ostia	move from	11	31	to	12	31
[Actor:move]	4703	Ostia	move from	12	31	to	13	31
[Actor:move]	4703	Ostia	move from	13	31	to	14	31
[Actor:move]	4703	Ostia	move from	14	31	to	15	31
[Actor:move]	4703	Ostia	move from	15	31	to	16	31
[Actor:move]	4703	Ostia	move from	16	31	to	17	31
[Actor:move]	4703	Ostia	move from	17	31	to	18	32
[Actor:move]	4703	Ostia	move from	18	32	to	19	33
[Actor:move]	4703	Ostia	move from	19	33	to	20	34
[Actor:move]	4703	Ostia	move from	20	34	to	21	35
[Actor:move]	4703	Ostia	move from	21	35	to	22	36
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	22	36	to	23	36
[Actor:move]	4703	Ostia	move from	23	36	to	24	35
[Actor:move]	4703	Ostia	move from	24	35	to	24	34
[Actor:move]	4703	Ostia	move from	24	34	to	24	33
[Actor:move]	4703	Ostia	move from	24	33	to	24	32
[Actor:move]	4703	Ostia	move from	24	32	to	24	31
[Actor:move]	4703	Ostia	move from	24	31	to	24	30
[Actor:move]	4703	Ostia	move from	24	30	to	25	29
[Actor:move]	4703	Ostia	move from	25	29	to	26	29
[LOG]	Ran for 28 turns (stop reason: at door).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4703	Ostia	move from	26	29	to	26	29
[Actor:move]	4703	Ostia	move from	26	29	to	25	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	25	29	to	24	30
[Actor:move]	4703	Ostia	move from	24	30	to	24	31
[Actor:move]	4703	Ostia	move from	24	31	to	24	32
[Actor:move]	4703	Ostia	move from	24	32	to	25	33
[Actor:move]	4703	Ostia	move from	25	33	to	26	34
[Actor:move]	4703	Ostia	move from	26	34	to	26	35
[Actor:move]	4703	Ostia	move from	26	35	to	26	36
[Actor:move]	4703	Ostia	move from	26	36	to	26	37
[Actor:move]	4703	Ostia	move from	26	37	to	26	37
[Actor:move]	4703	Ostia	move from	26	37	to	26	38
[Actor:move]	4703	Ostia	move from	26	38	to	26	39
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 12 turns (stop reason: at exit).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4703	Ostia	move from	26	39	to	26	38
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	26	38	to	26	37
[Actor:move]	4703	Ostia	move from	26	37	to	26	36
[Actor:move]	4703	Ostia	move from	26	36	to	26	35
[Actor:move]	4703	Ostia	move from	26	35	to	27	34
[Actor:move]	4703	Ostia	move from	27	34	to	28	33
[Actor:move]	4703	Ostia	move from	28	33	to	29	33
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	29	33	to	30	33
[Actor:move]	4703	Ostia	move from	30	33	to	31	33
[Actor:move]	4703	Ostia	move from	31	33	to	32	33
[Actor:move]	4703	Ostia	move from	32	33	to	33	33
[Actor:move]	4703	Ostia	move from	33	33	to	34	32
[Actor:move]	4703	Ostia	move from	34	32	to	35	31
[Actor:move]	4703	Ostia	move from	35	31	to	36	30
[Actor:move]	4703	Ostia	move from	36	30	to	37	29
[Actor:move]	4703	Ostia	move from	37	29	to	37	28
[Actor:move]	4703	Ostia	move from	37	28	to	38	27
[Actor:move]	4703	Ostia	move from	38	27	to	38	26
[Actor:move]	4703	Ostia	move from	38	26	to	38	25
[Actor:move]	4703	Ostia	move from	38	25	to	38	24
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	38	24	to	38	23
[Actor:move]	4703	Ostia	move from	38	23	to	38	22
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 23 turns (stop reason: at exit).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel achievement	WereduckySteam	tome	Vampire crusher	true	false
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	38	22	to	38	23
[Actor:move]	4703	Ostia	move from	38	23	to	38	24
[Actor:move]	4703	Ostia	move from	38	24	to	38	25
[Actor:move]	4703	Ostia	move from	38	25	to	37	26
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	37	26	to	36	27
[Actor:move]	4703	Ostia	move from	36	27	to	36	28
[Actor:move]	4703	Ostia	move from	36	28	to	36	29
[Actor:move]	4703	Ostia	move from	36	29	to	36	30
[Actor:move]	4703	Ostia	move from	36	30	to	35	31
[Actor:move]	4703	Ostia	move from	35	31	to	34	32
[Actor:move]	4703	Ostia	move from	34	32	to	33	33
[Actor:move]	4703	Ostia	move from	33	33	to	32	34
[Actor:move]	4703	Ostia	move from	32	34	to	31	34
[Actor:move]	4703	Ostia	move from	31	34	to	30	34
[Actor:move]	4703	Ostia	move from	30	34	to	29	34
[Actor:move]	4703	Ostia	move from	29	34	to	28	34
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	28	34	to	27	34
[Actor:move]	4703	Ostia	move from	27	34	to	26	35
[Actor:move]	4703	Ostia	move from	26	35	to	26	36
[Actor:move]	4703	Ostia	move from	26	36	to	26	37
[Actor:move]	4703	Ostia	move from	26	37	to	26	38
[Actor:move]	4703	Ostia	move from	26	38	to	26	39
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 23 turns (stop reason: at exit).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4703	Ostia	move from	26	39	to	26	38
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	26	38	to	26	37
[Actor:move]	4703	Ostia	move from	26	37	to	26	36
[Actor:move]	4703	Ostia	move from	26	36	to	26	35
[Actor:move]	4703	Ostia	move from	26	35	to	27	34
[Actor:move]	4703	Ostia	move from	27	34	to	28	33
[Actor:move]	4703	Ostia	move from	28	33	to	29	33
[Actor:move]	4703	Ostia	move from	29	33	to	30	33
[Actor:move]	4703	Ostia	move from	30	33	to	31	33
[Actor:move]	4703	Ostia	move from	31	33	to	32	33
[Actor:move]	4703	Ostia	move from	32	33	to	33	33
[Actor:move]	4703	Ostia	move from	33	33	to	34	32
[Actor:move]	4703	Ostia	move from	34	32	to	35	31
[Actor:move]	4703	Ostia	move from	35	31	to	36	30
[Actor:move]	4703	Ostia	move from	36	30	to	37	29
[Actor:move]	4703	Ostia	move from	37	29	to	37	28
[Actor:move]	4703	Ostia	move from	37	28	to	38	27
[Actor:move]	4703	Ostia	move from	38	27	to	38	26
[Actor:move]	4703	Ostia	move from	38	26	to	38	25
[Actor:move]	4703	Ostia	move from	38	25	to	38	24
[Actor:move]	4703	Ostia	move from	38	24	to	38	23
[Actor:move]	4703	Ostia	move from	38	23	to	38	22
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 23 turns (stop reason: at exit).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel serial data	pres	tome	544
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel talk	Moasseman	tome	0.55 gold pieces from a chest in alt maze
[USERCHAT] channel talk	Moasseman	tome	Dis a scam
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	iron torque of gale force	elm starstaff	::	OFFHAND	TOOL
fight: 	iron torque of gale force	insulating rough leather belt of carrying	::	nil	TOOL
fight: 	iron torque of gale force	linen wizard hat of fire (#RESIST#)	::	nil	TOOL
fight: 	iron torque of gale force	mindwoven linen robe	::	nil	TOOL
fight: 	iron torque of gale force	brass lantern	::	nil	TOOL
fight: 	iron torque of gale force	restful copper amulet of magic (#STATBONUS#)	::	nil	TOOL
fight: 	iron torque of gale force	elm starstaff	::	OFFHAND	TOOL
fight: 	iron torque of gale force	insulating rough leather belt of carrying	::	nil	TOOL
fight: 	iron torque of gale force	linen wizard hat of fire (#RESIST#)	::	nil	TOOL
fight: 	iron torque of gale force	mindwoven linen robe	::	nil	TOOL
fight: 	iron torque of gale force	brass lantern	::	nil	TOOL
fight: 	iron torque of gale force	restful copper amulet of magic (#STATBONUS#)	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	iron torque of gale force	by	Ostia	inven/slot	table: 0x13cacb38	nil
[LOG]	Ostia wears: #00FF80##UID:23167:0#iron torque of gale force [power 80]  (15 cooldown)#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	You gain 0.74 gold from the transmogrification of #00FF80##UID:23161:0#stabilizing linen wizard hat (1 def, 0 armour)#LAST#.
[LOG]	You gain 0.05 gold from the transmogrification of #FFFFFF##UID:23156:0#rough leather belt#LAST#.
[LOG]	You gain 0.45 gold from the transmogrification of #00FF80##UID:23171:0#iron waraxe of massacre (16.5-23.1 power, 2 apr)#LAST#.
[LOG]	You gain 1.80 gold from the transmogrification of #00FF80##UID:23150:0#horrifying mossy mindstar of life (3-3.3 power, 12 apr, nature damage)#LAST#.
[LOG]	You gain 0.95 gold from the transmogrification of #00FF80##UID:23144:0#arcing iron longsword of massacre (17-23.8 power, 2 apr)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x1c382778
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Left zone	Ruins of Kor'Pul
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-ruins-kor-pul.teaz	?=?	zone-wilderness.teaz
Loading savefile 	/save/ostia/
Loading entities file from file	/data/zones/wilderness/npcs.lua
Loading entities file from file	/data/zones/wilderness/grids.lua
Loading entities file from file	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Delarin the Kindlezeal into world artifacts
Importing Manoruintir into world artifacts
Importing voratun helm 'Xaba' into world artifacts
Importing Elutta the voratun plate armour into world artifacts
Importing dwarven-steel dagger 'Kilnbreeze' into world artifacts
Importing Falahad the dragonbone starstaff into world artifacts
Importing Cyredheldathra the stralite ring into world artifacts
Importing Issiyon into world artifacts
Importing Emurin into world artifacts
Importing Brenystir into world artifacts
Importing Tundrapanic into world artifacts
Importing pulsing mindstar 'Frigidstrike' into world artifacts
Importing dwarven-steel shield 'Issihell' into world artifacts
Importing Bethitira the stralite mail armour into world artifacts
Importing Balasus the pair of voratun boots into world artifacts
Importing stralite waraxe 'Snowbreak' into world artifacts
Importing Radhagar into world artifacts
Importing Velydhethra the Deepsmonster into world artifacts
Importing voratun greatsword 'Sunward' into world artifacts
Importing Belegogar the dwarven-steel dagger into world artifacts
Importing Scumravager into world artifacts
Importing Pyrevagrant into world artifacts
Importing drakeskin leather sling 'Gloreba' into world artifacts
Importing Searire into world artifacts
Importing voratun waraxe 'Lisille' into world artifacts
Importing pair of voratun boots 'Turidrakhad' into world artifacts
Importing Burnweeper the stralite mail armour into world artifacts
Importing Kindleslice into world artifacts
Importing Balancewither the voratun greatmaul into world artifacts
Importing stralite battleaxe 'Emelamilravena' into world artifacts
Importing Sunblur the elven-silk cloak into world artifacts
Importing Jetpyre into world artifacts
Importing Drudegar the dragonbone magestaff into world artifacts
Importing Frozenream into world artifacts
Importing Glareprophet the pair of voratun boots into world artifacts
Importing Mayeba the yew totem of healing into world artifacts
Importing voratun dagger 'Rimekill' into world artifacts
Importing Baryharandil into world artifacts
Importing Samorain the Icescar into world artifacts
Importing Elenunik the Cinderbloom into world artifacts
Importing Kenarirath the Lustrepall into world artifacts
Importing drakeskin leather belt 'Porogann' into world artifacts
Importing Ivitira the voratun pickaxe into world artifacts
Importing Hazewire the cashmere robe into world artifacts
Importing Galolechak the Blindwilder into world artifacts
Importing Porynn the Aircrack into world artifacts
Importing Filthire the pouch of voratun shots into world artifacts
Importing Gilaran into world artifacts
Importing Aerokath the Lavastreak into world artifacts
Importing Chartrail into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from file	/data/zones/wilderness/traps.lua	which does not exists!
Initiated zone	World of Eyal	with base_level	1.6
[ZONE] persisting to persist_last_zones	wilderness
Loading zone persistance level	wilderness	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Make wait background texture 354 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 8 ticks
Creating level	wilderness	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Make wait background texture 462 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	wilderness	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 470 (180x110)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/wilderness/eyal.lua
Loading entities file from file	/data/general/encounters/maj-eyal.lua
Loading entities file from file	/data-cults/general/encounters/maj-eyal.lua
Loading entities file from file	/data/general/encounters/maj-eyal-npcs.lua
Loading entities file from file	/data/general/encounters/fareast.lua
Loading entities file from file	/data/general/encounters/fareast-npcs.lua
[STATIC MAP] size	170	100	rotate:	default
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 67
*p 67: Uniform: 0: 8B50 mapCoord
*p 67: Uniform: 1: 8B5E tex
*p 67: Uniform: 2: 8B52 texCoord
*p 67: Uniform: 3: 8B50 texSize
*p 67: Uniform: 4: 1406 tick
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ladder_down.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/rocky_mountain.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/frozen_ground.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave_entrance02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cultivation.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/dungeon_entrance02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/village_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ruin_tower01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_going_right_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_cave_entrance_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ruin_entrance01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_going_left_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/town1.png
Loading tile	terrain/burnt_tree.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave_entrance_closed01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/tower_entrance02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/tower_entrance_up02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/volcano_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/volcano_02_up.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_upwards_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/last_hope.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/last_hope_up.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave_entrance01.png
Wait finished, counted 4878, 890 ticks
[STARTEVENTS] Zone compiled events list: one_per_level=	nil
[1] = {
  [name] = sludgenest
  [percent] = 30
}
[2] = {
  [name] = cults+scourged-pits
  [percent] = 30
}
[3] = {
  [name] = noxious-caldera
  [percent] = 30
}
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_5_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_5_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_5_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_hill_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_08.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_hill_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_hill_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_5_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_5_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_5_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_07.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_09.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_12.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_5_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/frozen_ground.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_5_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_11.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_10.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_2.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_5_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_5_06.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_hill_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_hill_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_6.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_hill_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_5_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_5_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cultivation04.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_palms_5_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_01.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_palms_5_02.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_palms_5_04.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_oldforest_5_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_oldforest_5_01.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_jungle_5_02.png
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[Actor:move]	46564	Novice mage	(forced) move from	nil	nil	to	14	24
Added unique	mod.class.Encounter/Novice mage	::	1
[Encounter] Immediate set	Novice mage	14	25
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[WORLDMAP] Elven ruins at	64	19
Added unique	mod.class.Encounter/Ancient Elven Ruins	::	1
[Encounter] Immediate set	Ancient Elven Ruins	63	19
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[WORLDMAP] Ruined dungeon at	62	9
Added unique	mod.class.Encounter/Ruined Dungeon	::	1
[Encounter] Immediate set	Ruined Dungeon	61	8
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[WORLDMAP] Mark of the spellblaze at	42	40
Added unique	mod.class.Encounter/Mark of the Spellblaze	::	1
[Encounter] Immediate set	Mark of the Spellblaze	41	40
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[WORLDMAP] Golem Graveyard at	37	23
Added unique	mod.class.Encounter/Golem Graveyard	::	1
[Encounter] Immediate set	Golem Graveyard	36	24
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[Actor:move]	46586	Agrimley the Hermit	(forced) move from	nil	nil	to	37	7
[WORLDMAP] Agrimley at	37	7
Added unique	mod.class.Encounter/Agrimley the Hermit	::	1
[Encounter] Immediate set	Agrimley the Hermit	38	8
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[WORLDMAP] Hidden compound at	63	18
Added unique	mod.class.Encounter/Ring of Blood	::	1
[Encounter] Immediate set	Ring of Blood	64	19
[WORLDMAP] Occult Egress at	56	24
Added unique	mod.class.Encounter/Occult Egress	::	1
[Encounter] Immediate set	Occult Egress	55	24
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Added unique	mod.class.Encounter/Shadow Crypt	::	1
[Encounter] Immediate set	Shadow Crypt	159	43
[STARTEVENTS] Assigned events list:
[1] = {
  [params] = {
  }
  [1] = cults+scourged-pits
}
Not gone east, no backup guardian
Running on level loads	wilderness-1
Poosh at 	36	25
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Poosh portal added
Bearscape at 	9	9
Loading tile	bearscape/portal.png
Bearscape portal added
[Actor:move]	4703	Ostia	(forced) move from	38	22	to	24	14
[LOG]	#YELLOW_GREEN#There is a Ruins of Kor'Pul here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Ostia	Ostia
Adding entity	4703	after	4703
[ONLINE PROFILE] current character 	Ostia the level 4 Shalore Anorithil
[Discord] updating state: "Maj'Eyal" / "Lvl 4 Shalore Anorithil" / default / anorithil
[MUSIC] stoping	Swashing the buck.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You feel very confident walking into this place.
Updating zone name	Maj'Eyal
C Map minimap texture: 273 (50x50; 64x64)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] new save running in the pipe:	Ostia	zone	::	zone-ruins-kor-pul.teaz	::	table: 0x100ee9c8	=>	table: 0x1303c1b8	(6866)
Loading savefile 	/save/ostia/
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
Saving JSON	true
[LOG]	Saving game...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x13bb4ec8	=>	table: 0x255012c0	(9377)
Loading savefile 	/save/ostia/
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x12b9b8b8	=>	table: 0x20c91af0	(1308)
Loading savefile 	/save//
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	24	14	to	25	14
Spawned allied kingdom patrol	41	18	Allied Kingdoms human patrol
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[Actor:move]	46643	Allied Kingdoms human patrol	(forced) move from	nil	nil	to	41	18
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	25	14	to	26	13
[Actor:move]	4703	Ostia	move from	26	13	to	27	13
[Actor:move]	46643	Allied Kingdoms human patrol	move from	41	18	to	42	18
[Actor:move]	4703	Ostia	move from	27	13	to	28	13
[LOG]	#YELLOW_GREEN#There is a Passageway into the Trollmire here (press '<', '>' or right click to use).
Spawned hostile	7	25	ziguranth patrol
Loading tile from tileset	/data/gfx/shockbolt/npc/hostile_humanoid_ziguranth_patrol.png
[Actor:move]	46647	ziguranth patrol	(forced) move from	nil	nil	to	7	25
[LOG]	Today is the 79th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:55.
[LOG]	Ran for 5 turns (stop reason: interesting terrain).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/zone-ruins-kor-pul.teaz.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Saved zipname /save/ostia/zone-ruins-kor-pul.teaz.tmp
[SAVEFILE PIPE] Checking save	Ostia	zone	/save/ostia/zone-ruins-kor-pul.teaz.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Saved zipname /save//world.teaw.tmp
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-trollmire.teaz
Loading savefile 	/save/ostia/
Loading entities file from file	/data/zones/trollmire/npcs.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/canine.lua
Loading entities file from memory	/data/general/npcs/troll.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from memory	/data/general/npcs/swarm.lua
Loading entities file from memory	/data/general/npcs/bear.lua
Loading entities file from memory	/data/general/npcs/all.lua
Loading entities file from memory	/data/general/npcs/ant.lua
Loading entities file from memory	/data/general/npcs/bird.lua
Loading entities file from memory	/data/general/npcs/cold-drake.lua
Loading entities file from memory	/data/general/npcs/fire-drake.lua
Loading entities file from memory	/data/general/npcs/ghost.lua
Loading entities file from memory	/data/general/npcs/ghoul.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from memory	/data-cults/general/npcs/horror.lua
Cloned shader 72
[SHADER] setting reset param	tick_start	5395162
Cloned shader 73
[SHADER] setting reset param	tick_start	5395162
Loading entities file from memory	/data-orcs/general/npcs/horror.lua
Loading entities file from memory	/data/general/npcs/horror_temporal.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
Loading entities file from memory	/data/general/npcs/lich.lua
Loading entities file from memory	/data/general/npcs/minor-demon.lua
Loading entities file from memory	/data/general/npcs/major-demon.lua
Loading entities file from memory	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from memory	/data/general/npcs/minotaur.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/multihued-drake.lua
Loading entities file from memory	/data/general/npcs/naga.lua
Loading entities file from memory	/data/general/npcs/ooze.lua
Loading entities file from memory	/data/general/npcs/orc-grushnak.lua
Loading entities file from memory	/data/general/npcs/orc-gorbat.lua
Loading entities file from memory	/data/general/npcs/orc.lua
Loading entities file from memory	/data/general/npcs/orc-rak-shor.lua
Loading entities file from memory	/data/general/npcs/orc-vor.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snow-giant.lua
Loading entities file from memory	/data/general/npcs/spider.lua
Loading entities file from memory	/data/general/npcs/storm-drake.lua
Loading entities file from memory	/data/general/npcs/thieve.lua
Loading entities file from memory	/data/general/npcs/vampire.lua
Loading entities file from memory	/data/general/npcs/venom-drake.lua
Loading entities file from memory	/data/general/npcs/wight.lua
Loading entities file from memory	/data/general/npcs/wild-drake.lua
Loading entities file from memory	/data/general/npcs/xorn.lua
Loading entities file from memory	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from memory	/data-cults/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/trollmire/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/autumn_forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/zones/trollmire/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Delarin the Kindlezeal into world artifacts
Importing Manoruintir into world artifacts
Importing voratun helm 'Xaba' into world artifacts
Importing Elutta the voratun plate armour into world artifacts
Importing dwarven-steel dagger 'Kilnbreeze' into world artifacts
Importing Falahad the dragonbone starstaff into world artifacts
Importing Cyredheldathra the stralite ring into world artifacts
Importing Issiyon into world artifacts
Importing Emurin into world artifacts
Importing Brenystir into world artifacts
Importing Tundrapanic into world artifacts
Importing pulsing mindstar 'Frigidstrike' into world artifacts
Importing dwarven-steel shield 'Issihell' into world artifacts
Importing Bethitira the stralite mail armour into world artifacts
Importing Balasus the pair of voratun boots into world artifacts
Importing stralite waraxe 'Snowbreak' into world artifacts
Importing Radhagar into world artifacts
Importing Velydhethra the Deepsmonster into world artifacts
Importing voratun greatsword 'Sunward' into world artifacts
Importing Belegogar the dwarven-steel dagger into world artifacts
Importing Scumravager into world artifacts
Importing Pyrevagrant into world artifacts
Importing drakeskin leather sling 'Gloreba' into world artifacts
Importing Searire into world artifacts
Importing voratun waraxe 'Lisille' into world artifacts
Importing pair of voratun boots 'Turidrakhad' into world artifacts
Importing Burnweeper the stralite mail armour into world artifacts
Importing Kindleslice into world artifacts
Importing Balancewither the voratun greatmaul into world artifacts
Importing stralite battleaxe 'Emelamilravena' into world artifacts
Importing Sunblur the elven-silk cloak into world artifacts
Importing Jetpyre into world artifacts
Importing Drudegar the dragonbone magestaff into world artifacts
Importing Frozenream into world artifacts
Importing Glareprophet the pair of voratun boots into world artifacts
Importing Mayeba the yew totem of healing into world artifacts
Importing voratun dagger 'Rimekill' into world artifacts
Importing Baryharandil into world artifacts
Importing Samorain the Icescar into world artifacts
Importing Elenunik the Cinderbloom into world artifacts
Importing Kenarirath the Lustrepall into world artifacts
Importing drakeskin leather belt 'Porogann' into world artifacts
Importing Ivitira the voratun pickaxe into world artifacts
Importing Hazewire the cashmere robe into world artifacts
Importing Galolechak the Blindwilder into world artifacts
Importing Porynn the Aircrack into world artifacts
Importing Filthire the pouch of voratun shots into world artifacts
Importing Gilaran into world artifacts
Importing Aerokath the Lavastreak into world artifacts
Importing Chartrail into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/trollmire/traps.lua
Loading entities file from memory	/data/general/traps/natural_forest.lua
Initiated zone	Trollmire	with base_level	4
[ZONE] persisting to persist_last_zones	trollmire
Loading zone persistance level	trollmire	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Make wait background texture 449 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 14 ticks
Creating level	trollmire	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Make wait background texture 581 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	trollmire	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 587 (75x50)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[RoomsLoader:init] loaded room:	lesser_vault	function: 0x1c7461f0
[Forest] generating map:	0	rooms
End Room:	nil
[Forest] placed	0	rooms
Axis : 	x	 from 	0	 to 	65
Possible waypoint	1	0	29
Waypoint	1	0	29	rejected: 	not enough progress from previous waypoint
Possible waypoint	2	3	18
Waypoint	2	3	18	accepted
Possible waypoint	3	6	1
Waypoint	3	6	1	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	4	7	16
Waypoint	4	7	16	accepted
Possible waypoint	5	8	32
Waypoint	5	8	32	rejected: 	not enough progress from previous waypoint
Possible waypoint	6	9	35
Waypoint	6	9	35	rejected: 	not enough progress from previous waypoint
Possible waypoint	7	11	1
Waypoint	7	11	1	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	8	16	25
Waypoint	8	16	25	accepted
Possible waypoint	9	17	21
Waypoint	9	17	21	rejected: 	not enough progress from previous waypoint
Possible waypoint	10	19	33
Waypoint	10	19	33	accepted
Possible waypoint	11	19	26
Waypoint	11	19	26	rejected: 	not enough progress from previous waypoint
Possible waypoint	12	20	19
Waypoint	12	20	19	rejected: 	not enough progress from previous waypoint
Possible waypoint	13	22	0
Waypoint	13	22	0	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	14	22	35
Waypoint	14	22	35	accepted
Possible waypoint	15	23	17
Waypoint	15	23	17	rejected: 	not enough progress from previous waypoint
Possible waypoint	16	26	1
Waypoint	16	26	1	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	17	29	18
Waypoint	17	29	18	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	18	31	9
Waypoint	18	31	9	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	19	32	38
Waypoint	19	32	38	accepted
Possible waypoint	20	38	22
Waypoint	20	38	22	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	21	39	13
Waypoint	21	39	13	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	22	40	39
Waypoint	22	40	39	rejected: 	room
Possible waypoint	23	40	32
Waypoint	23	40	32	rejected: 	room
Possible waypoint	24	41	10
Waypoint	24	41	10	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	25	43	0
Waypoint	25	43	0	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	26	47	20
Waypoint	26	47	20	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	27	55	13
Waypoint	27	55	13	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	28	60	3
Waypoint	28	60	3	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	29	60	10
Waypoint	29	60	10	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	30	60	24
Waypoint	30	60	24	rejected: 	on non-progress axis, the measure was more than 20% different from previous
tunnel waypoint 	1	 from 	0	28	 to 	3	18
tunnel waypoint 	2	 from 	3	18	 to 	7	16
tunnel waypoint 	3	 from 	7	16	 to 	16	25
tunnel waypoint 	4	 from 	16	25	 to 	19	33
tunnel waypoint 	5	 from 	19	33	 to 	22	35
tunnel waypoint 	6	 from 	22	35	 to 	32	38
tunnel waypoint 	7	 from 	32	38	 to 	64	28
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/npc/brown_bear.png
[Actor:move]	49736	brown bear	(forced) move from	nil	nil	to	52	18
[resolveObject] CREATE FOR	49737	stone troll	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	96.50078122865	103.5
[resolveObject] CREATED OBJECT:	49738	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	49738	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/troll_s.png
[Actor:move]	49737	stone troll	(forced) move from	nil	nil	to	20	14
[Actor:wearAllInventory]	49737	stone troll	wearing main inventory
[Actor:move]	49739	rattlesnake	(forced) move from	nil	nil	to	17	2
Spawning 	copperhead snake	 near 	clearing	clearing	 at 	46	27
Loading tile from tileset	/data/gfx/shockbolt/npc/salmon-snake.png
[Actor:move]	49740	copperhead snake	(forced) move from	nil	nil	to	46	27
[resolveObject] CREATE FOR	49741	forest troll	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	106.89962785852	112.5
[resolveObject] CREATED OBJECT:	49742	spinel	tries left:	1
[resolveObject] adding to main inventory:	49742	spinel
Loading tile from tileset	/data/gfx/shockbolt/npc/troll_f.png
[Actor:move]	49741	forest troll	(forced) move from	nil	nil	to	1	7
[Actor:wearAllInventory]	49741	forest troll	wearing main inventory
[Actor:move]	49743	rattlesnake	(forced) move from	nil	nil	to	60	26
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
Spawning 	giant white rat	 near 	clearing	clearing	 at 	18	31
[Actor:move]	49744	giant white rat	(forced) move from	nil	nil	to	18	31
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_ww.png
[Actor:move]	49745	white wolf	(forced) move from	nil	nil	to	40	25
[Actor:move]	49746	stone troll	(forced) move from	nil	nil	to	44	3
[Actor:move]	49747	large white snake	(forced) move from	nil	nil	to	34	37
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_w.png
[Actor:move]	49748	wolf	(forced) move from	nil	nil	to	52	16
Spawning 	forest troll	 near 	clearing	clearing	 at 	37	27
[Actor:move]	49749	forest troll	(forced) move from	nil	nil	to	37	27
Spawning 	fox	 near 	clearing	clearing	 at 	21	31
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_fox.png
[Actor:move]	49750	fox	(forced) move from	nil	nil	to	21	31
[Actor:move]	49751	rattlesnake	(forced) move from	nil	nil	to	51	20
[Actor:move]	49752	copperhead snake	(forced) move from	nil	nil	to	37	21
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_plants_poison_ivy.png
[Actor:move]	49753	poison ivy	(forced) move from	nil	nil	to	21	18
[resolveObject] CREATE FOR	49754	blue ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	0.80056395400329	20.5
[resolveObject] CREATED OBJECT:	49755	rejuvenating iron plate armour of acid resistance	tries left:	1
[resolveObject] adding to main inventory:	49755	rejuvenating iron plate armour of acid resistance
[resolveObject] CREATE FOR	49754	blue ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	10.000573808677	20.5
[resolveObject] CREATED OBJECT:	49761	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	49761	gold pieces
Spawning 	blue ooze	 near 	clearing	clearing	 at 	45	25
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_blue_ooze.png
[Actor:move]	49754	blue ooze	(forced) move from	nil	nil	to	45	25
[Actor:wearAllInventory]	49754	blue ooze	wearing main inventory
[Actor:move]	49762	stone troll	(forced) move from	nil	nil	to	62	10
[Actor:move]	49763	giant rabbit	(forced) move from	nil	nil	to	1	26
Spawning 	giant rabbit	 near 	clearing	clearing	 at 	26	35
[Actor:move]	49764	giant rabbit	(forced) move from	nil	nil	to	26	35
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_gw.png
[Actor:move]	49765	great wolf	(forced) move from	nil	nil	to	33	17
Loading tile from tileset	/data/gfx/shockbolt/npc/green-snake.png
[Actor:move]	49766	king cobra	(forced) move from	nil	nil	to	52	26
[Actor:move]	49767	giant brown mouse	(forced) move from	nil	nil	to	57	15
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
Spawning 	giant brown rat	 near 	clearing	clearing	 at 	41	24
[Actor:move]	49768	giant brown rat	(forced) move from	nil	nil	to	41	24
[Actor:move]	49769	poison ivy	(forced) move from	nil	nil	to	18	35
[Actor:move]	49770	white worm mass	(forced) move from	nil	nil	to	60	11
Spawning 	grey mold	 near 	clearing	clearing	 at 	45	26
[Actor:move]	49771	grey mold	(forced) move from	nil	nil	to	45	26
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	49772	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	0.95962622097219	20.5
[resolveObject] CREATED OBJECT:	49774	hateful iron dagger of massacre	tries left:	4
[resolveObject]	49774	hateful iron dagger of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	49772	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	47.462748556389	65.5
[resolveObject] CREATED OBJECT:	49780	iron dagger of daylight	tries left:	4
fight: 	iron dagger of daylight	hateful iron dagger of massacre	::	nil	OFFHAND
[resolveObject]	49780	iron dagger of daylight	added to inventory	OFFHAND
[resolveObject] CREATE FOR	49772	cutpurse	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Double Ego	2.2933051577521	20.5
[resolveObject] CREATED OBJECT:	49784	cleansing rough leather armour of fire resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	cleansing rough leather armour of fire resistance	hateful iron dagger of massacre	::	nil	BODY
fight: 	cleansing rough leather armour of fire resistance	iron dagger of daylight	::	nil	BODY
[resolveObject]	49784	cleansing rough leather armour of fire resistance	added to inventory	BODY
[resolveObject] CREATE FOR	49772	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	51.215321278366	65.5
[resolveObject] CREATED OBJECT:	49790	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	49790	gold pieces
[resolveObject] CREATE FOR	49772	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	56.342940165858	65.5
[resolveObject] CREATED OBJECT:	49791	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	49791	gold pieces
Spawning 	cutpurse	 near 	clearing	clearing	 at 	19	32
[Actor:move]	49772	cutpurse	(forced) move from	nil	nil	to	19	32
[Actor:wearAllInventory]	49772	cutpurse	wearing main inventory
[Actor:move]	49792	poison ivy	(forced) move from	nil	nil	to	35	8
Spawning 	forest troll	 near 	clearing	clearing	 at 	44	25
[Actor:move]	49793	forest troll	(forced) move from	nil	nil	to	44	25
[TOME ENTITY FILTER] selected basic	100.76634363813	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/totem_elm.png
[TOME ENTITY FILTER] selected Ego	29.800891766744	65.5
[TOME ENTITY FILTER] selected basic	89.139570188508	112.5
[TOME ENTITY FILTER] selected Double Ego	17.557863246197	20.5
Spawning 	cleansing copper amulet of constitution (#STATBONUS#)	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected Money	69.070190905843	72.5
Spawning 	agate	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected Ego	31.105056755735	65.5
Spawning 	grounding rough leather belt	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected Ego	45.268524012125	65.5
Spawning 	balanced iron waraxe	 near 	clearing	clearing	 at 	nil	nil
Placed lore	tattered paper scrap	14	30
[Identify]	tattered paper scrap	true
Wait finished, counted 1475, 279 ticks
[USERCHAT] channel talk	FuzzyCuddlyBunny	tome	riches untold 
[STARTEVENTS] Zone compiled events list: one_per_level=	true
[1] = {
  [minor] = true
  [name] = font-life
  [percent] = 60
}
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 84
*p 84: Uniform: 0: 1406 attenuation
*p 84: Uniform: 1: 8B50 mapCoord
*p 84: Uniform: 2: 8B5E tex
*p 84: Uniform: 3: 8B52 texCoord
*p 84: Uniform: 4: 1406 tick
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_foliage_summer_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_pine_foliage_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushroom_07.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_narrow_pine_foliage_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_foliage_summer_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_vertical_a_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_turn_a_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_end_a_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_vertical_a_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_turn_c_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_turn_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_horizontal_a_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_turn_c_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_horizontal_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_turn_d_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_turn_b_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_turn_b_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_turn_d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_vertical_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_horizontal_a_02.png
[STARTEVENTS] Assigned events list:
[1] = {
  [params] = {
  }
  [1] = font-life
}
[2] = {
  [params] = {
  }
  [1] = font-life
}
[3] = {
  [params] = {
  }
  [1] = font-life
}
Loading tile from tileset	/data/gfx/shockbolt/terrain/terrain_pot_03_01_64.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0.2,0.7,0,1),color2=vec4(0,1,0.3,1),hide_center=0,npow=4,time_factor=4000,zoom=3]
New GL Shader program 85
*p 85: Uniform: 0: 1406 aam
*p 85: Uniform: 1: 8B52 color1
*p 85: Uniform: 2: 8B52 color2
*p 85: Uniform: 3: 1406 hide_center
*p 85: Uniform: 4: 1406 npow
*p 85: Uniform: 5: 8B5E tex
*p 85: Uniform: 6: 1406 tick
*p 85: Uniform: 7: 1406 time_factor
*p 85: Uniform: 8: 8B50 xy
*p 85: Uniform: 9: 1406 zoom
[EVENT] font-life centered at 	56	13
Not gone east, no backup guardian
Running on level loads	trollmire-1
[Actor:move]	4703	Ostia	(forced) move from	28	13	to	0	28
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ostia	Ostia
Adding entity	4703	after	4703
Entering tier1 zone for escort	tier1.2	1	0
[ONLINE PROFILE] current character 	Ostia the level 4 Shalore Anorithil
[Discord] updating state: "Trollmire (1)" / "Lvl 4 Shalore Anorithil" / default / anorithil
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Rainy Day.ogg	sound "/data/music/Rainy Day.ogg" : <static>
[MUSIC] playing	Rainy Day.ogg	sound "/data/music/Rainy Day.ogg" : <static>
[Actor:move]	49763	giant rabbit	(forced) move from	1	26	to	27	34
Updating zone name	Trollmire (1)
C Map minimap texture: 285 (50x50; 64x64)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x27297bc8
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
Saving JSON	true
[LOG]	Saving game...
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SAVEFILE PIPE] new save running in the pipe:	Ostia	zone	::	zone-wilderness.teaz	::	table: 0x165f8908	=>	table: 0x23968960	(8532)
Loading savefile 	/save/ostia/
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	0	28	to	0	27
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[improved_talented AI] chooses for	49745	white wolf	T_ICY_SKIN
[improved_talented AI] chooses for	49767	giant brown mouse	T_STEALTH
checkHitOld	17.320508075689	15
=> chance to hit	55.901148531213
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	4703	Ostia	move from	0	27	to	0	26
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	0	26	to	1	25
[Actor:move]	4703	Ostia	move from	1	25	to	1	24
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	1	24	to	1	23
[Actor:move]	4703	Ostia	move from	1	23	to	1	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	1	22	to	1	21
[Actor:move]	4703	Ostia	move from	1	21	to	1	20
[Actor:move]	4703	Ostia	move from	1	20	to	0	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	0	19	to	1	18
[Actor:move]	4703	Ostia	move from	1	18	to	2	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	2	19	to	3	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	3	19	to	4	20
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	4	20	to	5	20
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	5	20	to	6	21
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x13bb4ec8	=>	table: 0x26368ae8	(6520)
Loading savefile 	/save/ostia/
[Actor:move]	4703	Ostia	move from	6	21	to	7	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	7	22	to	8	23
[Actor:move]	4703	Ostia	move from	8	23	to	8	24
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	8	24	to	8	25
[Actor:move]	4703	Ostia	move from	8	25	to	9	26
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	9	26	to	10	27
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[target_simple AI]	49744	giant white rat	selecting NEW TARGET	10	27	4703	Ostia
[Actor:move]	49744	giant white rat	move from	18	31	to	17	31
[target_simple AI]	49772	cutpurse	selecting NEW TARGET	10	27	4703	Ostia
[Actor:move]	49772	cutpurse	move from	19	32	to	18	31
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (giant white rat)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x12b9b8b8	=>	table: 0x27297de8	(1308)
Loading savefile 	/save//
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/zone-wilderness.teaz.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Saved zipname /save/ostia/zone-wilderness.teaz.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] Checking save	Ostia	zone	/save/ostia/zone-wilderness.teaz.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Saved zipname /save/ostia/game.teag.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 4 seconds
[COROUTINE] dead	savefilepipe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	10	27	to	11	28
[NPC:seen_by] Passing target	Ostia	from	49744	giant white rat	to	49769	poison ivy
[Actor:move]	49744	giant white rat	move from	17	31	to	16	31
[improved_talented AI] chooses for	49772	cutpurse	T_INFUSION:_HEALING_1
[LOG]	Cutpurse uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	
[LOG]	Cutpurse receives #LIGHT_GREEN#63 healing#LAST# from Infusion: Healing.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	11	28	to	12	29
[Actor:move]	49772	cutpurse	move from	18	31	to	17	31
[Actor:move]	49744	giant white rat	move from	16	31	to	15	31
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	12	29	to	13	29
[Actor:move]	49772	cutpurse	move from	17	31	to	16	31
[Actor:move]	49744	giant white rat	move from	15	31	to	14	30
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[Actor:move]	49772	cutpurse	move from	16	31	to	15	30
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant white rat for #YELLOW#48 light#LAST# damage.
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around cutpurse!
Cloned shader 71
[SHADER] setting reset param	tick_start	5401218
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Giant white rat!#{normal}#
[LOG]	Demonic Soul hits Cutpurse for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Ostia's light area effect hits Cutpurse for #YELLOW#24 light#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel achievement	Cluthor	tome	Eye of the storm (Insane (Adventure) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Cutpurse for #GREY#61 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Cutpurse!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	13	29	to	14	30
[LOG]	Lore found: #0080FF#tattered paper scrap (trollmire)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	trollmire-note-1
[LOG]	Ran for 1 turns (stop reason: learnt lore).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Deleting shader 71 (is clone 1)
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4703	Ostia	move from	14	30	to	15	30
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.90 gold pieces.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	15	30	to	14	31
[Actor:move]	4703	Ostia	move from	14	31	to	13	32
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	13	32	to	12	33
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the east (poison ivy)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Poison ivy for #GREY#61 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Poison ivy!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	12	33	to	11	34
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	11	34	to	10	34
[Actor:move]	4703	Ostia	move from	10	34	to	10	35
[Actor:move]	4703	Ostia	move from	10	35	to	9	36
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	9	36	to	8	35
[Actor:move]	4703	Ostia	move from	8	35	to	7	35
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	7	35	to	6	35
[Actor:move]	4703	Ostia	move from	6	35	to	5	36
[Actor:move]	4703	Ostia	move from	5	36	to	4	37
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	4	37	to	3	37
[Actor:move]	4703	Ostia	move from	3	37	to	4	36
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	4	36	to	5	35
[Actor:move]	4703	Ostia	move from	5	35	to	5	34
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	5	34	to	4	33
[Actor:move]	4703	Ostia	move from	4	33	to	3	32
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	3	32	to	2	32
[Actor:move]	4703	Ostia	move from	2	32	to	3	32
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	3	32	to	4	33
[Actor:move]	4703	Ostia	move from	4	33	to	5	34
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	5	34	to	4	35
[SOUND] loading from	/data/sound/ambient/forest/cricket2.ogg	:=:	sound "/data/sound/ambient/forest/cricket2.ogg" : <static>
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	4	35	to	3	35
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	3	35	to	2	36
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	2	36	to	1	35
[Actor:move]	4703	Ostia	move from	1	35	to	2	36
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	2	36	to	2	37
[Actor:move]	4703	Ostia	move from	2	37	to	2	38
[Actor:move]	4703	Ostia	move from	2	38	to	1	39
[Actor:move]	4703	Ostia	move from	1	39	to	2	38
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	2	38	to	3	37
[Actor:move]	4703	Ostia	move from	3	37	to	4	36
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	4	36	to	5	35
[Actor:move]	4703	Ostia	move from	5	35	to	6	34
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	6	34	to	7	33
[Actor:move]	4703	Ostia	move from	7	33	to	8	33
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	8	33	to	9	33
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	9	33	to	10	34
[Actor:move]	4703	Ostia	move from	10	34	to	11	34
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	11	34	to	12	34
[Actor:move]	4703	Ostia	move from	12	34	to	13	34
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	13	34	to	14	34
[Actor:move]	4703	Ostia	move from	14	34	to	14	35
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	14	35	to	15	35
[Actor:move]	4703	Ostia	move from	15	35	to	16	35
[Actor:move]	4703	Ostia	move from	16	35	to	17	35
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SOUND] loading from	/data/sound/creatures/rats/rat_3.ogg	:=:	sound "/data/sound/creatures/rats/rat_3.ogg" : <static>
[target_simple AI]	49763	giant rabbit	selecting NEW TARGET	17	35	4703	Ostia
[improved_talented AI] chooses for	49763	giant rabbit	T_EVASION
[LOG]	Giant rabbit uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
[LOG]	Giant rabbit tries to evade attacks.
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
New GL Shader program 86
*p 86: Uniform: 0: 1406 appearTime
*p 86: Uniform: 1: 1406 backgroundLayersCount
*p 86: Uniform: 2: 1406 noup
*p 86: Uniform: 3: 8B5E tex
*p 86: Uniform: 4: 1406 tick
*p 86: Uniform: 5: 1406 tick_start
*p 86: Uniform: 6: 1406 time_factor
*p 86: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	5406513
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (giant rabbit)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant rabbit for #GREY#61 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Giant rabbit!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	17	35	to	18	34
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[target_simple AI]	49764	giant rabbit	selecting NEW TARGET	18	34	4703	Ostia
[Actor:move]	49764	giant rabbit	move from	26	35	to	25	35
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant rabbit for #YELLOW#47 light#LAST# damage.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Giant rabbit!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	18	34	to	19	35
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[target_simple AI]	49750	fox	selecting NEW TARGET	19	35	4703	Ostia
[Actor:move]	49750	fox	move from	21	31	to	21	32
[Actor:move]	49750	fox	move from	21	32	to	20	33
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (fox)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel talk	FuzzyCuddlyBunny	tome	because they're so small for anyone to care about :p
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Fox for #YELLOW#48 light#LAST# damage.
[LOG]	Ostia's light area effect hits Fox for #YELLOW#24 light#LAST# damage.
[LOG]	#{bold}#Ostia's light area effect killed Fox!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	19	35	to	20	36
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	20	36	to	21	36
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	21	36	to	22	36
[Actor:move]	4703	Ostia	move from	22	36	to	23	36
[Actor:move]	4703	Ostia	move from	23	36	to	22	35
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	22	35	to	22	34
[Actor:move]	4703	Ostia	move from	22	34	to	22	33
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	22	33	to	22	32
[Actor:move]	4703	Ostia	move from	22	32	to	22	31
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	22	31	to	22	30
[Actor:move]	4703	Ostia	move from	22	30	to	22	29
[Actor:move]	4703	Ostia	move from	22	29	to	22	28
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	22	28	to	22	27
[Identify]	iron mail armour of lightning resistance	true
[LOG]	Ostia picks up (a.): #00FF80##UID:49798:0#iron mail armour of lightning resistance (2 def, 4 armour)#LAST#.
[Actor:move]	4703	Ostia	move from	22	27	to	22	26
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	22	26	to	21	25
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	21	25	to	22	24
[Actor:move]	4703	Ostia	move from	22	24	to	23	23
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	23	23	to	22	24
[Actor:move]	4703	Ostia	move from	22	24	to	21	23
[Actor:move]	4703	Ostia	move from	21	23	to	20	24
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	20	24	to	19	25
[Actor:move]	4703	Ostia	move from	19	25	to	18	26
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	18	26	to	17	25
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	17	25	to	17	24
[Actor:move]	4703	Ostia	move from	17	24	to	16	23
[Actor:move]	4703	Ostia	move from	16	23	to	16	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	16	22	to	16	21
[Actor:move]	4703	Ostia	move from	16	21	to	16	20
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	16	20	to	16	19
[Actor:move]	4703	Ostia	move from	16	19	to	15	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	15	19	to	15	18
[Actor:move]	4703	Ostia	move from	15	18	to	16	17
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	16	17	to	17	17
[SOUND] loading from	/data/sound/creatures/trolls/troll_growl_2.ogg	:=:	sound "/data/sound/creatures/trolls/troll_growl_2.ogg" : <static>
[target_simple AI]	49737	stone troll	selecting NEW TARGET	17	17	4703	Ostia
[Actor:move]	49737	stone troll	move from	20	14	to	19	15
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northeast (stone troll)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Stone troll for #GREY#61 darkness#LAST# damage.
[NPC:seen_by] Passing target	Ostia	from	49737	stone troll	to	49753	poison ivy
[target_simple AI]	49737	stone troll	selecting NEW TARGET	17	17	4703	Ostia
[Actor:move]	49737	stone troll	move from	19	15	to	18	16
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel talk	atomikkrab	tome	the true riches are in your heart
[USERCHAT] channel serial data	Acognito	tome	529
[USERCHAT] channel achievement	Acognito	tome	Utterly Destroyed	false	true
[USERCHAT] channel talk	Strangerwave	tome	is there a guide doing the slasul achievement right?
[USERCHAT] channel talk	atomikkrab	tome	thats why everyone wants to kill you
Server latency	5
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the northeast (stone troll)).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SOUND] loading from	/data/sound/ambient/forest/cricket1.ogg	:=:	sound "/data/sound/ambient/forest/cricket1.ogg" : <static>
[LOG]	Moonlight Ray is still on cooldown for 2 turns.
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Stone troll for #YELLOW#48 light#LAST# damage.
[LOG]	Ostia's light area effect hits Stone troll for #YELLOW#24 light#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	17.878084943819	6	6	1	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	17.878084943819	6	6	1	vs. armor/def	0	1
checkHit	6	vs	1	=> chance to hit	63
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	17	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	17
[ATTACK]	target on_melee_hit:	8.9818741740486	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	5.8772096751841	DARKNESS	vs	0
[SOUND] loading from	/data/sound/creatures/trolls/stomp.ogg	:=:	sound "/data/sound/creatures/trolls/stomp.ogg" : <static>
[SOUND] loading from	/data/sound/creatures/trolls/troll_moan_2.ogg	:=:	sound "/data/sound/creatures/trolls/troll_moan_2.ogg" : <static>
[Actor:move]	49737	stone troll	move from	18	16	to	18	16
[LOG]	
[LOG]	#UID:49737:0#Stone troll hits #fbd578#Ostia#LAST# for #WHITE#17 physical#LAST# damage.
[LOG]	Melee retaliation hits Stone troll for #YELLOW#9 light#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	14	vs	26	=> chance to hit	20
[LOG]	Stone troll loses sight!
[SPELL CRIT %]	12.1634581897
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/trolls/troll_die_2.ogg	:=:	sound "/data/sound/creatures/trolls/troll_die_2.ogg" : <static>
Loading tile from tileset	/data/gfx/shockbolt/object/troll_intestine.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Stone troll for #YELLOW#53 light#LAST# damage.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Stone troll!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[improved_talented AI] chooses for	49753	poison ivy	T_ATTACK
[T_ATTACK]	49753	poison ivy	attacks empty space:	21	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[improved_talented AI] chooses for	49753	poison ivy	T_CONSTRICT
[useTalent] TALENT FAILED:	T_CONSTRICT	for	poison ivy	49753	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	49753	poison ivy	T_ATTACK
[T_ATTACK]	49753	poison ivy	attacks empty space:	20	17
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 59 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	17	17	to	18	16
[LOG]	You pickup 0.60 gold pieces.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	18	16	to	17	15
[Actor:move]	4703	Ostia	move from	17	15	to	16	14
[Actor:move]	4703	Ostia	move from	16	14	to	17	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	17	15	to	18	16
[Actor:move]	4703	Ostia	move from	18	16	to	19	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the southeast (poison ivy)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Poison ivy for #GREY#61 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Poison ivy!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	19	15	to	20	14
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	20	14	to	21	13
[Actor:move]	4703	Ostia	move from	21	13	to	21	12
[Actor:move]	4703	Ostia	move from	21	12	to	20	12
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	20	12	to	19	12
[Actor:move]	4703	Ostia	move from	19	12	to	18	12
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	18	12	to	17	11
[Actor:move]	4703	Ostia	move from	17	11	to	18	12
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	18	12	to	19	12
[Actor:move]	4703	Ostia	move from	19	12	to	20	13
[Actor:move]	4703	Ostia	move from	20	13	to	21	14
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	21	14	to	21	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	21	15	to	21	16
[Actor:move]	4703	Ostia	move from	21	16	to	22	16
[Actor:move]	4703	Ostia	move from	22	16	to	23	16
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	23	16	to	24	16
[Actor:move]	4703	Ostia	move from	24	16	to	24	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	24	15	to	24	14
[Actor:move]	4703	Ostia	move from	24	14	to	25	13
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	25	13	to	26	14
[Actor:move]	4703	Ostia	move from	26	14	to	27	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	27	15	to	28	14
[Actor:move]	4703	Ostia	move from	28	14	to	27	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	27	15	to	26	16
[Actor:move]	4703	Ostia	move from	26	16	to	27	17
[Actor:move]	4703	Ostia	move from	27	17	to	27	18
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	27	18	to	27	19
[target_simple AI]	49765	great wolf	selecting NEW TARGET	27	19	4703	Ostia
[improved_talented AI] chooses for	49765	great wolf	T_HOWL
[LOG]	#ORCHID##{bold}#Great wolf howls#{normal}##LAST#
[SOUND] loading from	/data/sound/creatures/wolves/wolf_howl_3.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_howl_3.ogg" : <static>
[Actor:move]	49752	copperhead snake	move from	37	21	to	36	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the east (copperhead snake)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Great wolf for #YELLOW#48 light#LAST# damage.
[LOG]	Ostia's light area effect hits Great wolf for #YELLOW#24 light#LAST# damage.
[Actor:move]	49765	great wolf	move from	33	17	to	32	17
[Actor:move]	49752	copperhead snake	move from	36	22	to	36	23
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Great wolf for #GREY#61 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Great wolf!#{normal}#
[Actor:move]	49752	copperhead snake	move from	36	23	to	35	24
[Actor:move]	49752	copperhead snake	move from	35	24	to	34	24
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:move]	49752	copperhead snake	move from	34	24	to	34	25
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	49752	copperhead snake	move from	34	25	to	34	24
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	49752	copperhead snake	move from	34	24	to	33	23
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	49752	copperhead snake	move from	33	23	to	32	22
[Actor:move]	49752	copperhead snake	move from	32	22	to	31	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	49752	copperhead snake	move from	31	22	to	32	21
[Actor:move]	49752	copperhead snake	move from	32	21	to	31	20
[LOG]	Rested for 7 turns (stop reason: hostile spotted to the east (copperhead snake)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel talk	johnnyautomatic	tome	Prodigies are at 25 now?!  I'll take it.
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Copperhead snake for #GREY#61 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Copperhead snake!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 31 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	27	19	to	28	19
[Actor:move]	4703	Ostia	move from	28	19	to	29	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	29	19	to	30	19
[Actor:move]	4703	Ostia	move from	30	19	to	31	20
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	31	20	to	32	20
[Actor:move]	4703	Ostia	move from	32	20	to	32	21
[Actor:move]	4703	Ostia	move from	32	21	to	33	21
[Actor:move]	4703	Ostia	move from	33	21	to	32	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	32	22	to	32	23
[Actor:move]	4703	Ostia	move from	32	23	to	31	24
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	31	24	to	30	24
[Actor:move]	4703	Ostia	move from	30	24	to	29	24
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	29	24	to	29	25
[Actor:move]	4703	Ostia	move from	29	25	to	28	26
[Actor:move]	4703	Ostia	move from	28	26	to	27	25
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	27	25	to	27	24
[Actor:move]	4703	Ostia	move from	27	24	to	27	23
[Identify]	copper ring	true
[LOG]	Ostia picks up (a.): #FFFFFF##UID:49802:0#copper ring#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	27	23	to	27	24
[Actor:move]	4703	Ostia	move from	27	24	to	27	25
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	27	25	to	28	26
[Actor:move]	4703	Ostia	move from	28	26	to	29	25
[Actor:move]	4703	Ostia	move from	29	25	to	30	24
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	30	24	to	31	24
[Actor:move]	4703	Ostia	move from	31	24	to	32	25
[Actor:move]	4703	Ostia	move from	32	25	to	33	25
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	33	25	to	34	24
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	34	24	to	35	24
[Actor:move]	4703	Ostia	move from	35	24	to	36	23
[Actor:move]	4703	Ostia	move from	36	23	to	37	24
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[target_simple AI]	49745	white wolf	selecting NEW TARGET	37	24	4703	Ostia
[improved_talented AI] chooses for	49745	white wolf	T_HOWL
[LOG]	#ORCHID##{bold}#White wolf howls#{normal}##LAST#
[Actor:move]	49740	copperhead snake	move from	46	27	to	45	27
[Actor:move]	49749	forest troll	move from	37	27	to	38	26
[Actor:move]	49768	giant brown rat	move from	41	24	to	41	25
[Actor:move]	49793	forest troll	move from	44	25	to	43	26
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (white wolf)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Forest troll for #GREY#61 darkness#LAST# damage.
[Actor:move]	49745	white wolf	move from	40	25	to	39	25
[SOUND] loading from	/data/sound/creatures/snakes/snake_4.ogg	:=:	sound "/data/sound/creatures/snakes/snake_4.ogg" : <static>
[Actor:move]	49740	copperhead snake	move from	45	27	to	44	27
[Actor:move]	49754	blue ooze	move from	45	25	to	44	26
[Actor:move]	49749	forest troll	move from	38	26	to	38	25
[Actor:move]	49768	giant brown rat	move from	41	25	to	40	25
[target_simple AI]	49793	forest troll	selecting NEW TARGET	37	24	4703	Ostia
[Actor:move]	49793	forest troll	move from	43	26	to	42	26
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Forest troll for #YELLOW#48 light#LAST# damage.
[Actor:move]	49745	white wolf	move from	39	25	to	38	26
[LOG]	Ostia's light area effect hits White wolf for #YELLOW#24 light#LAST# damage.
[LOG]	Ostia's light area effect hits Forest troll for #YELLOW#24 light#LAST# damage.
[Actor:move]	49740	copperhead snake	move from	44	27	to	43	27
[Actor:move]	49740	copperhead snake	move from	43	27	to	42	27
[Actor:move]	49745	white wolf	move from	38	26	to	37	25
[improved_talented AI] chooses for	49749	forest troll	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	21.418860713855	6	9	1	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	21.418860713855	6	9	1	vs. armor/def	0	1
checkHit	9	vs	1	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	23	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	23
[PHYS CRIT %]	1
[ATTACK] after crit	23
[ATTACK] after mult	23
[ATTACK]	target on_melee_hit:	8.9818741740486	LIGHT	vs	0
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around forest troll!
Cloned shader 71
[SHADER] setting reset param	tick_start	5443528
[ATTACK]	target on_melee_hit:	5.8772096751841	DARKNESS	vs	0
[Actor:move]	49754	blue ooze	move from	44	26	to	43	26
[Actor:move]	49768	giant brown rat	move from	40	25	to	39	25
[Actor:move]	49793	forest troll	move from	42	26	to	41	26
[LOG]	
[LOG]	Demonic Soul hits White wolf for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	Demonic Soul hits Forest troll for #LIGHT_RED#41 fire#LAST# damage.
[LOG]	Melee retaliation hits Forest troll for #YELLOW#9 light#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	#UID:49749:0#Forest troll hits #fbd578#Ostia#LAST# for #WHITE#23 physical#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	5	vs	26	=> chance to hit	0
[LOG]	Giant brown rat loses sight!
checkHit	17	vs	26	=> chance to hit	28
[LOG]	Forest troll loses sight!
checkHit	8	vs	26	=> chance to hit	5
[LOG]	#ORANGE#White wolf shrugs off the effect 'Blinded'!
[SPELL CRIT %]	12.1634581897
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits White wolf for #YELLOW#53 light#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant brown rat for #YELLOW#53 light#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Forest troll for #YELLOW#53 light#LAST# damage.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Giant brown rat!#{normal}#
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed White wolf!#{normal}#
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Forest troll!#{normal}#
[Actor:move]	49740	copperhead snake	move from	42	27	to	42	26
[Actor:move]	49793	forest troll	move from	41	26	to	40	26
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Forest troll for #GREY#29 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Blue ooze for #GREY#29 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Copperhead snake for #GREY#29 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Grey mold for #GREY#29 darkness#LAST# damage.
[Actor:move]	50724	blue ooze	(forced) move from	nil	nil	to	44	25
[LOG]	Blue ooze splits in two!
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Grey mold!#{normal}#
[LOG]	Ostia's darkness area effect hits Blue ooze for #GREY#7 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Copperhead snake for #GREY#14 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Forest troll for #GREY#14 darkness#LAST# damage.
[Actor:move]	49754	blue ooze	move from	43	26	to	43	27
[Actor:move]	49740	copperhead snake	move from	42	26	to	41	26
[Actor:move]	49793	forest troll	move from	40	26	to	39	25
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[SOUND] loading from	/data/sound/creatures/jelly/jelly_die_2.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_die_2.ogg" : <static>
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Forest troll for #GREY#61 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Copperhead snake for #GREY#61 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Blue ooze for #GREY#61 darkness#LAST# damage.
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around forest troll!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
Cloned shader 71
[SHADER] setting reset param	tick_start	5449024
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Copperhead snake!#{normal}#
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Blue ooze!#{normal}#
[LOG]	Demonic Soul hits Forest troll for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	Ostia's light area effect hits Forest troll for #YELLOW#24 light#LAST# damage.
[LOG]	#{bold}#Ostia's light area effect killed Forest troll!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 75 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	37	24	to	37	25
[Actor:move]	4703	Ostia	move from	37	25	to	38	25
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	38	25	to	39	26
[Actor:move]	4703	Ostia	move from	39	26	to	40	26
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	40	26	to	41	25
[Actor:move]	4703	Ostia	move from	41	25	to	41	24
[Actor:move]	4703	Ostia	move from	41	24	to	40	23
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	40	23	to	39	22
[Actor:move]	4703	Ostia	move from	39	22	to	39	21
[Actor:move]	4703	Ostia	move from	39	21	to	40	20
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	40	20	to	40	19
[Actor:move]	4703	Ostia	move from	40	19	to	39	18
[Actor:move]	4703	Ostia	move from	39	18	to	40	17
[Actor:move]	4703	Ostia	move from	40	17	to	41	16
[Actor:move]	4703	Ostia	move from	41	16	to	40	17
[Actor:move]	4703	Ostia	move from	40	17	to	39	16
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	39	16	to	38	15
[Actor:move]	4703	Ostia	move from	38	15	to	37	14
[Actor:move]	4703	Ostia	move from	37	14	to	36	13
[Actor:move]	4703	Ostia	move from	36	13	to	35	12
[Actor:move]	4703	Ostia	move from	35	12	to	34	13
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	34	13	to	35	12
[Actor:move]	4703	Ostia	move from	35	12	to	36	13
[Actor:move]	4703	Ostia	move from	36	13	to	37	14
[Actor:move]	4703	Ostia	move from	37	14	to	38	15
[Actor:move]	4703	Ostia	move from	38	15	to	39	14
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	39	14	to	40	14
[Actor:move]	4703	Ostia	move from	40	14	to	41	13
[Actor:move]	4703	Ostia	move from	41	13	to	42	14
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Deleting shader 71 (is clone 1)
Deleting shader 71 (is clone 1)
[Actor:move]	4703	Ostia	move from	42	14	to	41	13
[Actor:move]	4703	Ostia	move from	41	13	to	42	12
[Actor:move]	4703	Ostia	move from	42	12	to	41	13
[Actor:move]	4703	Ostia	move from	41	13	to	42	14
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	42	14	to	43	15
[Actor:move]	4703	Ostia	move from	43	15	to	44	16
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	44	16	to	43	17
[Actor:move]	4703	Ostia	move from	43	17	to	43	18
[Actor:move]	4703	Ostia	move from	43	18	to	43	19
[Actor:move]	4703	Ostia	move from	43	19	to	44	19
[Actor:move]	4703	Ostia	move from	44	19	to	45	20
[Actor:move]	4703	Ostia	move from	45	20	to	45	21
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[target_simple AI]	49751	rattlesnake	selecting NEW TARGET	45	21	4703	Ostia
[Actor:move]	49751	rattlesnake	move from	51	20	to	50	20
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (rattlesnake)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SOUND] loading from	/data/sound/ambient/forest/bird7.ogg	:=:	sound "/data/sound/ambient/forest/bird7.ogg" : <static>
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the east (rattlesnake)).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	Ostia's light area effect hits Rattlesnake for #YELLOW#24 light#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Rattlesnake for #YELLOW#48 light#LAST# damage.
[NPC:seen_by] Passing target	Ostia	from	49751	rattlesnake	to	49736	brown bear
[NPC:seen_by] Passing target	Ostia	from	49751	rattlesnake	to	49748	wolf
[Actor:move]	49751	rattlesnake	move from	50	20	to	49	20
[Actor:move]	49736	brown bear	move from	52	18	to	51	19
[Actor:move]	49748	wolf	move from	52	16	to	52	17
[SOUND] loading from	/data/sound/creatures/snakes/snake_2.ogg	:=:	sound "/data/sound/creatures/snakes/snake_2.ogg" : <static>
[Actor:move]	49751	rattlesnake	move from	49	20	to	49	21
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around brown bear!
Cloned shader 71
[SHADER] setting reset param	tick_start	5488777
[LOG]	Demonic Soul hits Brown bear for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	Ostia's light area effect hits Brown bear for #YELLOW#24 light#LAST# damage.
[LOG]	Ostia's light area effect hits Rattlesnake for #YELLOW#24 light#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Brown bear for #GREY#61 darkness#LAST# damage.
[LOG]	#{bold}#Ostia's light area effect killed Rattlesnake!#{normal}#
[Actor:move]	49748	wolf	move from	52	17	to	53	18
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia's darkness area effect hits Wolf for #GREY#14 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Brown bear for #GREY#14 darkness#LAST# damage.
[LOG]	Ostia's light area effect hits Brown bear for #YELLOW#24 light#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Wolf for #GREY#29 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Brown bear for #GREY#29 darkness#LAST# damage.
[Actor:move]	49736	brown bear	move from	51	19	to	50	19
[Actor:move]	49748	wolf	move from	53	18	to	52	18
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Server latency	5
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_4.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_4.ogg" : <static>
[LOG]	Ostia's light area effect hits Brown bear for #YELLOW#24 light#LAST# damage.
[LOG]	Ostia's darkness area effect hits Brown bear for #GREY#14 darkness#LAST# damage.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#{bold}#Ostia's darkness area effect killed Brown bear!#{normal}#
[Actor:move]	49748	wolf	move from	52	18	to	51	18
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/bear_paw.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Deleting shader 71 (is clone 1)
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 56 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	45	21	to	44	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	44	22	to	45	23
[target_simple AI]	49766	king cobra	selecting NEW TARGET	45	23	4703	Ostia
[Actor:move]	49766	king cobra	move from	52	26	to	51	26
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southeast (king cobra)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	Ostia's light area effect hits King cobra for #YELLOW#24 light#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits King cobra for #YELLOW#48 light#LAST# damage.
[Actor:move]	49766	king cobra	move from	51	26	to	50	26
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[SOUND] loading from	/data/sound/creatures/snakes/snake_die_2.ogg	:=:	sound "/data/sound/creatures/snakes/snake_die_2.ogg" : <static>
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits King cobra for #GREY#61 darkness#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed King cobra!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	45	23	to	45	24
[Actor:move]	4703	Ostia	move from	45	24	to	46	24
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	46	24	to	47	25
[Actor:move]	4703	Ostia	move from	47	25	to	48	26
[Actor:move]	4703	Ostia	move from	48	26	to	49	26
[Actor:move]	4703	Ostia	move from	49	26	to	50	27
[target_simple AI]	49743	rattlesnake	selecting NEW TARGET	50	27	4703	Ostia
[Actor:move]	49743	rattlesnake	move from	60	26	to	59	26
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the east (rattlesnake)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Rattlesnake for #GREY#61 darkness#LAST# damage.
[Actor:move]	49743	rattlesnake	move from	59	26	to	59	27
[Actor:move]	49743	rattlesnake	move from	59	27	to	58	26
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	49743	rattlesnake	move from	58	26	to	57	26
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Rattlesnake for #{bold}##YELLOW#72 light#{normal}##LAST# damage.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Rattlesnake!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	50	27	to	51	27
[ActorObjectUse] useObjectEnable: 	elm totem of stinging	by	Ostia	inven/slot	1	nil
[ActorObjectUse] Object	elm totem of stinging	49794	is ineligible for talent interface
[Identify]	elm totem of stinging	true
[LOG]	Ostia picks up (g.): #00FF80##UID:49794:0#elm totem of stinging [power 80]  (15 cooldown)#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	51	27	to	51	28
[Actor:move]	4703	Ostia	move from	51	28	to	51	29
[Actor:move]	4703	Ostia	move from	51	29	to	51	30
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	51	30	to	52	31
[Actor:move]	4703	Ostia	move from	52	31	to	51	32
[Actor:move]	4703	Ostia	move from	51	32	to	52	33
[Actor:move]	4703	Ostia	move from	52	33	to	53	33
[Actor:move]	4703	Ostia	move from	53	33	to	53	34
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	53	34	to	52	35
[Actor:move]	4703	Ostia	move from	52	35	to	51	35
[Actor:move]	4703	Ostia	move from	51	35	to	52	35
[Actor:move]	4703	Ostia	move from	52	35	to	53	36
[Actor:move]	4703	Ostia	move from	53	36	to	54	36
[Actor:move]	4703	Ostia	move from	54	36	to	54	37
[Actor:move]	4703	Ostia	move from	54	37	to	55	37
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	55	37	to	55	38
[Actor:move]	4703	Ostia	move from	55	38	to	55	37
[Actor:move]	4703	Ostia	move from	55	37	to	56	36
[Actor:move]	4703	Ostia	move from	56	36	to	57	36
[Actor:move]	4703	Ostia	move from	57	36	to	58	36
[Actor:move]	4703	Ostia	move from	58	36	to	59	36
[Actor:move]	4703	Ostia	move from	59	36	to	59	35
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	59	35	to	60	35
[Actor:move]	4703	Ostia	move from	60	35	to	61	36
[Actor:move]	4703	Ostia	move from	61	36	to	61	37
[Actor:move]	4703	Ostia	move from	61	37	to	62	37
[Actor:move]	4703	Ostia	move from	62	37	to	63	37
[Actor:move]	4703	Ostia	move from	63	37	to	62	37
[Actor:move]	4703	Ostia	move from	62	37	to	61	36
[Actor:move]	4703	Ostia	move from	61	36	to	60	35
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	60	35	to	59	34
[Actor:move]	4703	Ostia	move from	59	34	to	60	33
[Actor:move]	4703	Ostia	move from	60	33	to	61	33
[Actor:move]	4703	Ostia	move from	61	33	to	62	32
[Actor:move]	4703	Ostia	move from	62	32	to	62	31
[Actor:move]	4703	Ostia	move from	62	31	to	61	30
[Actor:move]	4703	Ostia	move from	61	30	to	62	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	62	29	to	62	28
[Actor:move]	4703	Ostia	move from	62	28	to	62	27
[Actor:move]	4703	Ostia	move from	62	27	to	62	26
[Actor:move]	4703	Ostia	move from	62	26	to	63	25
[Actor:move]	4703	Ostia	move from	63	25	to	62	24
[Actor:move]	4703	Ostia	move from	62	24	to	61	24
[Actor:move]	4703	Ostia	move from	61	24	to	60	23
[Actor:move]	4703	Ostia	move from	60	23	to	60	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	60	22	to	59	21
[Actor:move]	4703	Ostia	move from	59	21	to	58	21
[Actor:move]	4703	Ostia	move from	58	21	to	57	22
[Actor:move]	4703	Ostia	move from	57	22	to	57	23
[Actor:move]	4703	Ostia	move from	57	23	to	57	22
[Actor:move]	4703	Ostia	move from	57	22	to	56	21
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	56	21	to	56	20
[Actor:move]	4703	Ostia	move from	56	20	to	55	20
[Actor:move]	4703	Ostia	move from	55	20	to	54	19
[Actor:move]	4703	Ostia	move from	54	19	to	53	18
[Actor:move]	4703	Ostia	move from	53	18	to	52	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	52	19	to	51	20
[Actor:move]	4703	Ostia	move from	51	20	to	50	20
[Actor:move]	4703	Ostia	move from	50	20	to	49	20
[Actor:move]	4703	Ostia	move from	49	20	to	48	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	48	19	to	47	18
[Actor:move]	4703	Ostia	move from	47	18	to	47	17
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	47	17	to	47	16
[Actor:move]	4703	Ostia	move from	47	16	to	48	15
[Actor:move]	4703	Ostia	move from	48	15	to	48	14
[Actor:move]	4703	Ostia	move from	48	14	to	48	13
[Actor:move]	4703	Ostia	move from	48	13	to	48	12
[Actor:move]	4703	Ostia	move from	48	12	to	49	12
[Actor:move]	4703	Ostia	move from	49	12	to	49	11
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	49	11	to	48	10
[Actor:move]	4703	Ostia	move from	48	10	to	48	9
[Actor:move]	4703	Ostia	move from	48	9	to	47	9
[target_simple AI]	49746	stone troll	selecting NEW TARGET	47	9	4703	Ostia
[Actor:move]	49746	stone troll	move from	44	3	to	44	4
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northwest (stone troll)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Stone troll for #GREY#61 darkness#LAST# damage.
[Actor:move]	49746	stone troll	move from	44	4	to	45	5
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around stone troll!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/trolls/troll_die_1.ogg	:=:	sound "/data/sound/creatures/trolls/troll_die_1.ogg" : <static>
Cloned shader 71
[SHADER] setting reset param	tick_start	5499346
[LOG]	Demonic Soul hits Stone troll for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Stone troll for #{bold}##YELLOW#72 light#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Stone troll!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 18 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	47	9	to	46	9
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	46	9	to	46	8
[Actor:move]	4703	Ostia	move from	46	8	to	47	7
[Actor:move]	4703	Ostia	move from	47	7	to	47	6
[Actor:move]	4703	Ostia	move from	47	6	to	47	5
[Actor:move]	4703	Ostia	move from	47	5	to	47	4
[Actor:move]	4703	Ostia	move from	47	4	to	48	4
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	48	4	to	49	4
[Actor:move]	4703	Ostia	move from	49	4	to	50	5
[Actor:move]	4703	Ostia	move from	50	5	to	51	6
[target_simple AI]	49770	white worm mass	selecting NEW TARGET	51	6	4703	Ostia
[improved_talented AI] chooses for	49770	white worm mass	T_MULTIPLY
[LOG]	White worm mass uses #{bold}##ORCHID#Multiply.#{normal}##LAST#
[MULTIPLY]	59	10	::	nil
[MULTIPLY]	2	uids	49770	=>	50726	::	nil	nil
[Actor:move]	50726	white worm mass	(forced) move from	nil	nil	to	59	10
[NPC:seen_by] Passing target	Ostia	from	50726	white worm mass	to	49762	stone troll
[Actor:move]	49762	stone troll	move from	62	10	to	61	9
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (white worm mass)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	51	6	to	52	7
[Actor:move]	49770	white worm mass	move from	60	11	to	59	11
[Actor:move]	50726	white worm mass	move from	59	10	to	58	10
[target_simple AI]	49762	stone troll	selecting NEW TARGET	52	7	4703	Ostia
[Actor:move]	49762	stone troll	move from	61	9	to	60	9
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	52	7	to	53	8
[target_simple AI]	49767	giant brown mouse	selecting NEW TARGET	53	8	4703	Ostia
checkHitOld	17.320508075689	15
=> chance to hit	55.901148531213
[Actor:move]	49767	giant brown mouse	move from	57	15	to	56	14
[Actor:move]	49770	white worm mass	move from	59	11	to	58	11
[Actor:move]	50726	white worm mass	move from	58	10	to	57	10
[Actor:move]	49762	stone troll	move from	60	9	to	59	9
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
checkHitOld	17.320508075689	15
=> chance to hit	55.901148531213
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[SOUND] loading from	/data/sound/creatures/worms/worm_die_1.ogg	:=:	sound "/data/sound/creatures/worms/worm_die_1.ogg" : <static>
[target_simple AI]	49767	giant brown mouse	selecting NEW TARGET	53	8	4703	Ostia
[Actor:move]	49767	giant brown mouse	move from	56	14	to	56	13
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits White worm mass for #YELLOW#48 light#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed White worm mass!#{normal}#
[improved_talented AI] chooses for	49770	white worm mass	T_MULTIPLY
[LOG]	White worm mass uses #{bold}##ORCHID#Multiply.#{normal}##LAST#
[MULTIPLY]	58	12	::	nil
[MULTIPLY]	1	uids	49770	=>	50728	::	nil	nil
[Actor:move]	50728	white worm mass	(forced) move from	nil	nil	to	58	12
[LOG]	Ostia's light area effect hits White worm mass for #YELLOW#24 light#LAST# damage.
[Actor:move]	49762	stone troll	move from	59	9	to	58	9
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
checkHitOld	17.320508075689	15
=> chance to hit	55.901148531213
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Something for #GREY#29 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits White worm mass for #GREY#29 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Stone troll for #GREY#29 darkness#LAST# damage.
[target_simple AI]	49767	giant brown mouse	selecting NEW TARGET	53	8	4703	Ostia
[Actor:move]	49767	giant brown mouse	move from	56	13	to	55	12
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed White worm mass!#{normal}#
[Actor:move]	50728	white worm mass	move from	58	12	to	57	11
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around stone troll!
Cloned shader 71
[SHADER] setting reset param	tick_start	5502874
[LOG]	Demonic Soul hits Stone troll for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	Ostia's darkness area effect hits Stone troll for #GREY#14 darkness#LAST# damage.
[LOG]	Ostia's light area effect hits Stone troll for #YELLOW#24 light#LAST# damage.
[Actor:move]	49762	stone troll	move from	58	9	to	57	9
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	17.320508075689	15
=> chance to hit	55.901148531213
[Actor:move]	49767	giant brown mouse	move from	55	12	to	55	11
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around stone troll!
Cloned shader 71
[SHADER] setting reset param	tick_start	5503699
[LOG]	Demonic Soul hits Stone troll for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	Ostia's darkness area effect hits Stone troll for #GREY#14 darkness#LAST# damage.
[LOG]	Ostia's light area effect hits Stone troll for #YELLOW#24 light#LAST# damage.
[Actor:move]	49762	stone troll	move from	57	9	to	56	9
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	53	8	to	54	8
checkHitOld	17.320508075689	15
=> chance to hit	55.901148531213
[Actor:move]	49767	giant brown mouse	move from	55	11	to	55	10
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[LOG]	Ostia's darkness area effect hits Something for #GREY#14 darkness#LAST# damage.
[LOG]	Ostia's light area effect hits Stone troll for #YELLOW#24 light#LAST# damage.
[LOG]	#{bold}#Ostia's light area effect killed Stone troll!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	54	8	to	54	7
checkHitOld	17.320508075689	15
=> chance to hit	55.901148531213
[Actor:move]	49767	giant brown mouse	move from	55	10	to	55	9
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
checkHitOld	17.320508075689	15
=> chance to hit	55.901148531213
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant brown mouse for #YELLOW#47 light#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Giant brown mouse!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 35 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	54	7	to	55	6
[Actor:move]	4703	Ostia	move from	55	6	to	55	5
[Actor:move]	4703	Ostia	move from	55	5	to	56	4
[Actor:move]	4703	Ostia	move from	56	4	to	57	3
[Actor:move]	4703	Ostia	move from	57	3	to	58	3
[Actor:move]	4703	Ostia	move from	58	3	to	59	2
[Actor:move]	4703	Ostia	move from	59	2	to	60	3
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	60	3	to	61	4
[Actor:move]	4703	Ostia	move from	61	4	to	62	5
[Actor:move]	4703	Ostia	move from	62	5	to	62	6
[Actor:move]	4703	Ostia	move from	62	6	to	62	7
[Actor:move]	4703	Ostia	move from	62	7	to	62	8
[Actor:move]	4703	Ostia	move from	62	8	to	62	9
[Actor:move]	4703	Ostia	move from	62	9	to	62	10
[Actor:move]	4703	Ostia	move from	62	10	to	62	11
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	62	11	to	62	12
[Actor:move]	4703	Ostia	move from	62	12	to	61	13
[Actor:move]	4703	Ostia	move from	61	13	to	62	13
[Actor:move]	4703	Ostia	move from	62	13	to	63	14
[Actor:move]	4703	Ostia	move from	63	14	to	63	15
[Actor:move]	4703	Ostia	move from	63	15	to	62	16
[Actor:move]	4703	Ostia	move from	62	16	to	63	17
[Actor:move]	4703	Ostia	move from	63	17	to	63	18
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	63	18	to	63	19
[Actor:move]	4703	Ostia	move from	63	19	to	62	20
[Actor:move]	4703	Ostia	move from	62	20	to	61	21
[Actor:move]	4703	Ostia	move from	61	21	to	60	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	60	22	to	61	23
[Actor:move]	4703	Ostia	move from	61	23	to	61	24
[Actor:move]	4703	Ostia	move from	61	24	to	60	25
[Actor:move]	4703	Ostia	move from	60	25	to	59	26
[Actor:move]	4703	Ostia	move from	59	26	to	59	27
Deleting shader 71 (is clone 1)
Deleting shader 71 (is clone 1)
[Actor:move]	4703	Ostia	move from	59	27	to	58	28
[Actor:move]	4703	Ostia	move from	58	28	to	58	29
[Actor:move]	4703	Ostia	move from	58	29	to	58	30
Deleting shader 71 (is clone 1)
[Actor:move]	4703	Ostia	move from	58	30	to	57	31
[Actor:move]	4703	Ostia	move from	57	31	to	56	32
[Actor:move]	4703	Ostia	move from	56	32	to	55	33
[Actor:move]	4703	Ostia	move from	55	33	to	54	34
[Actor:move]	4703	Ostia	move from	54	34	to	53	34
[Actor:move]	4703	Ostia	move from	53	34	to	52	35
[Actor:move]	4703	Ostia	move from	52	35	to	51	36
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	51	36	to	50	36
[Actor:move]	4703	Ostia	move from	50	36	to	50	37
[Actor:move]	4703	Ostia	move from	50	37	to	51	36
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	51	36	to	52	35
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	52	35	to	53	34
[Actor:move]	4703	Ostia	move from	53	34	to	52	33
[Actor:move]	4703	Ostia	move from	52	33	to	52	32
[Actor:move]	4703	Ostia	move from	52	32	to	52	31
[Actor:move]	4703	Ostia	move from	52	31	to	51	30
[Actor:move]	4703	Ostia	move from	51	30	to	50	29
[Actor:move]	4703	Ostia	move from	50	29	to	49	28
[Actor:move]	4703	Ostia	move from	49	28	to	48	27
[Actor:move]	4703	Ostia	move from	48	27	to	47	26
[Actor:move]	4703	Ostia	move from	47	26	to	46	26
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	46	26	to	45	26
[Actor:move]	4703	Ostia	move from	45	26	to	44	26
[Actor:move]	4703	Ostia	move from	44	26	to	43	26
[LOG]	Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	4703	Ostia	move from	43	26	to	42	26
[Actor:move]	4703	Ostia	move from	42	26	to	41	26
[Actor:move]	4703	Ostia	move from	41	26	to	40	26
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	40	26	to	39	26
[Actor:move]	4703	Ostia	move from	39	26	to	38	27
[Actor:move]	4703	Ostia	move from	38	27	to	37	28
[Actor:move]	4703	Ostia	move from	37	28	to	36	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[target_simple AI]	49747	large white snake	selecting NEW TARGET	36	29	4703	Ostia
[Actor:move]	49747	large white snake	move from	34	37	to	35	36
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (large white snake)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Large white snake for #GREY#59 darkness#LAST# damage.
[target_simple AI]	49747	large white snake	selecting NEW TARGET	36	29	4703	Ostia
[Actor:move]	49747	large white snake	move from	35	36	to	35	35
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Large white snake for #YELLOW#48 light#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Large white snake!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 18 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	36	29	to	35	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	35	29	to	35	30
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	35	30	to	34	31
[Actor:move]	4703	Ostia	move from	34	31	to	34	32
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	34	32	to	33	33
[Actor:move]	4703	Ostia	move from	33	33	to	32	34
[Actor:move]	4703	Ostia	move from	32	34	to	33	33
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	33	33	to	34	32
[Actor:move]	4703	Ostia	move from	34	32	to	35	31
[Actor:move]	4703	Ostia	move from	35	31	to	36	30
[Actor:move]	4703	Ostia	move from	36	30	to	37	29
[Actor:move]	4703	Ostia	move from	37	29	to	37	28
[Actor:move]	4703	Ostia	move from	37	28	to	38	27
[Actor:move]	4703	Ostia	move from	38	27	to	38	26
[Actor:move]	4703	Ostia	move from	38	26	to	37	25
[Actor:move]	4703	Ostia	move from	37	25	to	37	24
[Actor:move]	4703	Ostia	move from	37	24	to	36	23
[Actor:move]	4703	Ostia	move from	36	23	to	36	22
[Actor:move]	4703	Ostia	move from	36	22	to	35	21
[Actor:move]	4703	Ostia	move from	35	21	to	34	20
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	34	20	to	33	19
[Actor:move]	4703	Ostia	move from	33	19	to	32	18
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	32	18	to	31	17
[Actor:move]	4703	Ostia	move from	31	17	to	30	16
[Actor:move]	4703	Ostia	move from	30	16	to	29	15
[Actor:move]	4703	Ostia	move from	29	15	to	30	14
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	30	14	to	31	14
[Actor:move]	4703	Ostia	move from	31	14	to	32	13
[Actor:move]	4703	Ostia	move from	32	13	to	33	12
[target_simple AI]	49792	poison ivy	selecting NEW TARGET	33	12	4703	Ostia
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the north (poison ivy)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Poison ivy for #YELLOW#48 light#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Poison ivy!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	33	12	to	32	13
[Actor:move]	4703	Ostia	move from	32	13	to	31	12
[Actor:move]	4703	Ostia	move from	31	12	to	30	11
[Actor:move]	4703	Ostia	move from	30	11	to	30	10
[Actor:move]	4703	Ostia	move from	30	10	to	29	10
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	29	10	to	28	9
[Actor:move]	4703	Ostia	move from	28	9	to	27	8
[Actor:move]	4703	Ostia	move from	27	8	to	28	7
[Actor:move]	4703	Ostia	move from	28	7	to	28	6
[Actor:move]	4703	Ostia	move from	28	6	to	27	5
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	27	5	to	28	6
[Actor:move]	4703	Ostia	move from	28	6	to	29	7
[Actor:move]	4703	Ostia	move from	29	7	to	30	6
[Actor:move]	4703	Ostia	move from	30	6	to	31	5
[Actor:move]	4703	Ostia	move from	31	5	to	32	4
[Actor:move]	4703	Ostia	move from	32	4	to	33	5
[Actor:move]	4703	Ostia	move from	33	5	to	34	4
[Actor:move]	4703	Ostia	move from	34	4	to	34	3
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	34	3	to	34	2
[Actor:move]	4703	Ostia	move from	34	2	to	35	3
[Actor:move]	4703	Ostia	move from	35	3	to	36	4
[Actor:move]	4703	Ostia	move from	36	4	to	36	5
[Actor:move]	4703	Ostia	move from	36	5	to	37	6
[Actor:move]	4703	Ostia	move from	37	6	to	37	7
[Actor:move]	4703	Ostia	move from	37	7	to	38	8
[Actor:move]	4703	Ostia	move from	38	8	to	39	8
[Actor:move]	4703	Ostia	move from	39	8	to	39	7
[Actor:move]	4703	Ostia	move from	39	7	to	39	6
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	39	6	to	39	5
[Actor:move]	4703	Ostia	move from	39	5	to	39	4
[Actor:move]	4703	Ostia	move from	39	4	to	39	3
[Actor:move]	4703	Ostia	move from	39	3	to	38	2
[Actor:move]	4703	Ostia	move from	38	2	to	39	2
[Actor:move]	4703	Ostia	move from	39	2	to	40	1
[Actor:move]	4703	Ostia	move from	40	1	to	41	0
[Actor:move]	4703	Ostia	move from	41	0	to	42	0
[Actor:move]	4703	Ostia	move from	42	0	to	43	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	43	1	to	44	2
[Actor:move]	4703	Ostia	move from	44	2	to	44	3
[Actor:move]	4703	Ostia	move from	44	3	to	45	4
[Actor:move]	4703	Ostia	move from	45	4	to	46	5
[Actor:move]	4703	Ostia	move from	46	5	to	46	6
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	46	6	to	46	7
[Actor:move]	4703	Ostia	move from	46	7	to	46	8
[Actor:move]	4703	Ostia	move from	46	8	to	46	9
[Actor:move]	4703	Ostia	move from	46	9	to	46	10
[Actor:move]	4703	Ostia	move from	46	10	to	46	11
[Actor:move]	4703	Ostia	move from	46	11	to	45	12
[Actor:move]	4703	Ostia	move from	45	12	to	46	13
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	46	13	to	47	12
[Actor:move]	4703	Ostia	move from	47	12	to	48	13
[Actor:move]	4703	Ostia	move from	48	13	to	48	14
[Actor:move]	4703	Ostia	move from	48	14	to	47	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	47	15	to	46	16
[Actor:move]	4703	Ostia	move from	46	16	to	46	17
[Actor:move]	4703	Ostia	move from	46	17	to	45	18
[Actor:move]	4703	Ostia	move from	45	18	to	44	19
[Actor:move]	4703	Ostia	move from	44	19	to	45	20
[Actor:move]	4703	Ostia	move from	45	20	to	45	21
[Actor:move]	4703	Ostia	move from	45	21	to	44	22
[Actor:move]	4703	Ostia	move from	44	22	to	44	23
[Actor:move]	4703	Ostia	move from	44	23	to	43	24
[Actor:move]	4703	Ostia	move from	43	24	to	43	25
[Actor:move]	4703	Ostia	move from	43	25	to	43	26
[Actor:move]	4703	Ostia	move from	43	26	to	43	27
[Identify]	rejuvenating iron plate armour of acid resistance	true
[LOG]	Ostia picks up (c.): #00FF80##UID:49755:0#rejuvenating iron plate armour of acid resistance (0 def, 7 armour)#LAST#.
[LOG]	You pickup 0.55 gold pieces.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	43	27	to	42	26
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[amp=0.8,color=vec3(0.57254901960784,229,232),distort=vec2(2,2.5),require_shader=4,speed=100]
New GL Shader program 87
*p 87: Uniform: 0: 1406 a
*p 87: Uniform: 1: 1406 amp
*p 87: Uniform: 2: 8B51 color
*p 87: Uniform: 3: 8B50 p2
*p 87: Uniform: 4: 1406 speed
*p 87: Uniform: 5: 8B5E tex
*p 87: Uniform: 6: 1406 tick
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	42	26	to	41	25
[Actor:move]	4703	Ostia	move from	41	25	to	40	25
[Actor:move]	4703	Ostia	move from	40	25	to	39	25
[Actor:move]	4703	Ostia	move from	39	25	to	38	25
[Actor:move]	4703	Ostia	move from	38	25	to	37	24
[Actor:move]	4703	Ostia	move from	37	24	to	36	23
[Actor:move]	4703	Ostia	move from	36	23	to	36	22
[Actor:move]	4703	Ostia	move from	36	22	to	35	21
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	35	21	to	34	20
[Actor:move]	4703	Ostia	move from	34	20	to	33	19
[Actor:move]	4703	Ostia	move from	33	19	to	32	18
[Actor:move]	4703	Ostia	move from	32	18	to	31	17
[Actor:move]	4703	Ostia	move from	31	17	to	30	16
[Actor:move]	4703	Ostia	move from	30	16	to	29	15
[Actor:move]	4703	Ostia	move from	29	15	to	28	14
[Actor:move]	4703	Ostia	move from	28	14	to	27	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	27	15	to	26	14
[Actor:move]	4703	Ostia	move from	26	14	to	25	13
[Actor:move]	4703	Ostia	move from	25	13	to	24	12
[Actor:move]	4703	Ostia	move from	24	12	to	23	11
[Actor:move]	4703	Ostia	move from	23	11	to	22	10
[target_simple AI]	49739	rattlesnake	selecting NEW TARGET	22	10	4703	Ostia
[Actor:move]	49739	rattlesnake	move from	17	2	to	17	3
[LOG]	Ran for 23 turns (stop reason: hostile spotted to the northwest (rattlesnake)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Rattlesnake for #GREY#61 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Rattlesnake!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	22	10	to	21	9
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	21	9	to	20	8
[Actor:move]	4703	Ostia	move from	20	8	to	19	7
[Actor:move]	4703	Ostia	move from	19	7	to	18	7
[Actor:move]	4703	Ostia	move from	18	7	to	17	7
[Actor:move]	4703	Ostia	move from	17	7	to	16	6
[Actor:move]	4703	Ostia	move from	16	6	to	15	7
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	15	7	to	14	7
[Actor:move]	4703	Ostia	move from	14	7	to	13	8
[Actor:move]	4703	Ostia	move from	13	8	to	12	7
[Actor:move]	4703	Ostia	move from	12	7	to	11	7
[Actor:move]	4703	Ostia	move from	11	7	to	10	6
[Actor:move]	4703	Ostia	move from	10	6	to	11	5
[Actor:move]	4703	Ostia	move from	11	5	to	11	4
[Actor:move]	4703	Ostia	move from	11	4	to	10	3
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	10	3	to	9	2
[Actor:move]	4703	Ostia	move from	9	2	to	8	3
[Actor:move]	4703	Ostia	move from	8	3	to	7	4
[Actor:move]	4703	Ostia	move from	7	4	to	6	5
[Actor:move]	4703	Ostia	move from	6	5	to	5	4
[Actor:move]	4703	Ostia	move from	5	4	to	4	5
[Actor:move]	4703	Ostia	move from	4	5	to	3	5
[target_simple AI]	49741	forest troll	selecting NEW TARGET	3	5	4703	Ostia
[Actor:move]	49741	forest troll	move from	1	7	to	2	6
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southwest (forest troll)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel achievement	Prakul	tome	Level 30	false	false
[USERCHAT] channel achievement	madelf	tome	Don't Poosh it!	false	true
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	12.1634581897
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Forest troll for #YELLOW#48 light#LAST# damage.
[LOG]	Ostia's light area effect hits Forest troll for #YELLOW#24 light#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	19.159724009824	6	7	1	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	19.159724009824	6	7	1	vs. armor/def	0	1
checkHit	7	vs	1	=> chance to hit	65
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	19	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	19
[PHYS CRIT %]	1
[ATTACK] after crit	19
[ATTACK] after mult	19
[ATTACK]	target on_melee_hit:	8.9818741740486	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	5.8772096751841	DARKNESS	vs	0
[Actor:move]	49741	forest troll	move from	2	6	to	2	6
[LOG]	
[LOG]	#UID:49741:0#Forest troll hits #fbd578#Ostia#LAST# for #WHITE#19 physical#LAST# damage.
[LOG]	Melee retaliation hits Forest troll for #YELLOW#9 light#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Forest troll for #GREY#61 darkness#LAST# damage.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[LOG]	Ostia's light area effect hits Forest troll for #YELLOW#24 light#LAST# damage.
[LOG]	#{bold}#Ostia's light area effect killed Forest troll!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	3	5	to	2	6
[Identify]	spinel	true
[LOG]	Ostia picks up (e.): #FFFFFF##UID:49742:0#spinel#LAST#.
[Actor:move]	4703	Ostia	move from	2	6	to	2	7
[Actor:move]	4703	Ostia	move from	2	7	to	3	8
[Actor:move]	4703	Ostia	move from	3	8	to	4	8
[Actor:move]	4703	Ostia	move from	4	8	to	5	7
[Actor:move]	4703	Ostia	move from	5	7	to	6	6
[Actor:move]	4703	Ostia	move from	6	6	to	7	6
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	7	6	to	8	6
[Actor:move]	4703	Ostia	move from	8	6	to	9	6
[Actor:move]	4703	Ostia	move from	9	6	to	10	5
[Actor:move]	4703	Ostia	move from	10	5	to	11	4
[Actor:move]	4703	Ostia	move from	11	4	to	12	4
[Actor:move]	4703	Ostia	move from	12	4	to	13	3
[Actor:move]	4703	Ostia	move from	13	3	to	14	3
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	14	3	to	15	3
[Actor:move]	4703	Ostia	move from	15	3	to	16	2
[Actor:move]	4703	Ostia	move from	16	2	to	17	2
[Actor:move]	4703	Ostia	move from	17	2	to	18	2
[Actor:move]	4703	Ostia	move from	18	2	to	19	2
[Actor:move]	4703	Ostia	move from	19	2	to	20	2
[Actor:move]	4703	Ostia	move from	20	2	to	21	1
[Actor:move]	4703	Ostia	move from	21	1	to	22	2
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	22	2	to	23	3
[Actor:move]	4703	Ostia	move from	23	3	to	24	4
[Actor:move]	4703	Ostia	move from	24	4	to	25	5
[Actor:move]	4703	Ostia	move from	25	5	to	26	5
[Actor:move]	4703	Ostia	move from	26	5	to	27	5
[Actor:move]	4703	Ostia	move from	27	5	to	28	6
[Actor:move]	4703	Ostia	move from	28	6	to	29	7
[Actor:move]	4703	Ostia	move from	29	7	to	29	8
[Actor:move]	4703	Ostia	move from	29	8	to	29	9
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	29	9	to	30	10
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	30	10	to	31	11
[Actor:move]	4703	Ostia	move from	31	11	to	31	12
[Actor:move]	4703	Ostia	move from	31	12	to	32	13
[Actor:move]	4703	Ostia	move from	32	13	to	33	14
[Actor:move]	4703	Ostia	move from	33	14	to	34	13
[Actor:move]	4703	Ostia	move from	34	13	to	35	12
[Actor:move]	4703	Ostia	move from	35	12	to	36	13
[Actor:move]	4703	Ostia	move from	36	13	to	37	14
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	37	14	to	38	15
[Actor:move]	4703	Ostia	move from	38	15	to	39	16
[Actor:move]	4703	Ostia	move from	39	16	to	40	17
[Actor:move]	4703	Ostia	move from	40	17	to	41	16
[Actor:move]	4703	Ostia	move from	41	16	to	42	17
[Actor:move]	4703	Ostia	move from	42	17	to	43	18
[Actor:move]	4703	Ostia	move from	43	18	to	44	19
[Actor:move]	4703	Ostia	move from	44	19	to	45	20
[Actor:move]	4703	Ostia	move from	45	20	to	46	21
[Actor:move]	4703	Ostia	move from	46	21	to	47	21
[Actor:move]	4703	Ostia	move from	47	21	to	48	20
[Actor:move]	4703	Ostia	move from	48	20	to	49	20
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	49	20	to	50	20
[Actor:move]	4703	Ostia	move from	50	20	to	51	20
[Actor:move]	4703	Ostia	move from	51	20	to	52	20
[Actor:move]	4703	Ostia	move from	52	20	to	53	21
[Actor:move]	4703	Ostia	move from	53	21	to	54	21
[Actor:move]	4703	Ostia	move from	54	21	to	55	22
[Actor:move]	4703	Ostia	move from	55	22	to	56	23
[Actor:move]	4703	Ostia	move from	56	23	to	57	24
[Actor:move]	4703	Ostia	move from	57	24	to	58	25
[Actor:move]	4703	Ostia	move from	58	25	to	59	26
[Actor:move]	4703	Ostia	move from	59	26	to	60	27
[Actor:move]	4703	Ostia	move from	60	27	to	61	27
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	61	27	to	62	28
[Actor:move]	4703	Ostia	move from	62	28	to	63	28
[Actor:move]	4703	Ostia	move from	63	28	to	64	28
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 47 turns (stop reason: at exit).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x25adce08
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x13bb4ec8	=>	table: 0x2427bfb0	(6511)
Loading savefile 	/save/ostia/
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x12b9b8b8	=>	table: 0x249ae780	(1308)
Loading savefile 	/save//
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	You gain 5.00 gold from the transmogrification of #00FF80##UID:49794:0#elm totem of stinging [power 80]  (15 cooldown)#LAST#.
[LOG]	You gain 5.52 gold from the transmogrification of #00FF80##UID:49755:0#rejuvenating iron plate armour of acid resistance (0 def, 7 armour)#LAST#.
[LOG]	You gain 1.11 gold from the transmogrification of #00FF80##UID:49798:0#iron mail armour of lightning resistance (2 def, 4 armour)#LAST#.
[LOG]	You gain 0.05 gold from the transmogrification of #FFFFFF##UID:49802:0#copper ring#LAST#.
Loading zone persistance level	trollmire	2
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Make wait background texture 463 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 6 ticks
Creating level	trollmire	2
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Make wait background texture 327 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	trollmire	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 333 (75x50)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[RoomsLoader:init] loaded room:	lesser_vault	function: 0x1c7461f0
[Forest] generating map:	0	rooms
End Room:	nil
[Forest] placed	0	rooms
Axis : 	x	 from 	0	 to 	65
Possible waypoint	1	0	17
Waypoint	1	0	17	rejected: 	not enough progress from previous waypoint
Possible waypoint	2	1	9
Waypoint	2	1	9	rejected: 	not enough progress from previous waypoint
Possible waypoint	3	2	31
Waypoint	3	2	31	rejected: 	not enough progress from previous waypoint
Possible waypoint	4	2	37
Waypoint	4	2	37	rejected: 	not enough progress from previous waypoint
Possible waypoint	5	3	38
Waypoint	5	3	38	accepted
Possible waypoint	6	3	21
Waypoint	6	3	21	rejected: 	not enough progress from previous waypoint
Possible waypoint	7	10	23
Waypoint	7	10	23	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	8	12	4
Waypoint	8	12	4	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	9	16	5
Waypoint	9	16	5	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	10	19	37
Waypoint	10	19	37	accepted
Possible waypoint	11	21	14
Waypoint	11	21	14	rejected: 	not enough progress from previous waypoint
Possible waypoint	12	23	27
Waypoint	12	23	27	accepted
Possible waypoint	13	24	10
Waypoint	13	24	10	rejected: 	not enough progress from previous waypoint
Possible waypoint	14	30	33
Waypoint	14	30	33	accepted
Possible waypoint	15	30	22
Waypoint	15	30	22	rejected: 	not enough progress from previous waypoint
Possible waypoint	16	33	33
Waypoint	16	33	33	accepted
Possible waypoint	17	35	19
Waypoint	17	35	19	rejected: 	not enough progress from previous waypoint
Possible waypoint	18	38	14
Waypoint	18	38	14	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	19	39	20
Waypoint	19	39	20	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	20	41	22
Waypoint	20	41	22	accepted
Possible waypoint	21	45	18
Waypoint	21	45	18	accepted
Possible waypoint	22	46	38
Waypoint	22	46	38	rejected: 	not enough progress from previous waypoint
Possible waypoint	23	46	37
Waypoint	23	46	37	rejected: 	not enough progress from previous waypoint
Possible waypoint	24	48	37
Waypoint	24	48	37	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	25	51	28
Waypoint	25	51	28	accepted
Possible waypoint	26	52	15
Waypoint	26	52	15	rejected: 	not enough progress from previous waypoint
Possible waypoint	27	53	33
Waypoint	27	53	33	rejected: 	not enough progress from previous waypoint
Possible waypoint	28	53	15
Waypoint	28	53	15	rejected: 	not enough progress from previous waypoint
Possible waypoint	29	54	27
Waypoint	29	54	27	accepted
Possible waypoint	30	59	39
Waypoint	30	59	39	accepted
tunnel waypoint 	1	 from 	0	30	 to 	3	38
tunnel waypoint 	2	 from 	3	38	 to 	19	37
tunnel waypoint 	3	 from 	19	37	 to 	23	27
tunnel waypoint 	4	 from 	23	27	 to 	30	33
tunnel waypoint 	5	 from 	30	33	 to 	33	33
tunnel waypoint 	6	 from 	33	33	 to 	41	22
tunnel waypoint 	7	 from 	41	22	 to 	45	18
tunnel waypoint 	8	 from 	45	18	 to 	51	28
tunnel waypoint 	9	 from 	51	28	 to 	54	27
tunnel waypoint 	10	 from 	54	27	 to 	59	39
tunnel waypoint 	11	 from 	59	39	 to 	64	32
Spawning 	forest troll	 near 	clearing	clearing	 at 	15	1
[Actor:move]	51502	forest troll	(forced) move from	nil	nil	to	15	1
Spawning 	great wolf	 near 	clearing	clearing	 at 	63	24
[Actor:move]	51503	great wolf	(forced) move from	nil	nil	to	63	24
[CALLBACK] upgrading to prioritized	talents_on_act_base
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_warg.png
[Actor:move]	51504	warg	(forced) move from	nil	nil	to	51	37
Spawning 	fox	 near 	clearing	clearing	 at 	13	1
[Actor:move]	51506	fox	(forced) move from	nil	nil	to	13	1
[Actor:move]	51507	forest troll	(forced) move from	nil	nil	to	3	16
[resolveObject] CREATE FOR	51508	white ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	51.846333771093	65.5
[resolveObject] CREATED OBJECT:	51509	acidic iron greatmaul	tries left:	1
[resolveObject] adding to main inventory:	51509	acidic iron greatmaul
Spawning 	white ooze	 near 	clearing	clearing	 at 	17	3
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_white_ooze.png
[Actor:move]	51508	white ooze	(forced) move from	nil	nil	to	17	3
[Actor:wearAllInventory]	51508	white ooze	wearing main inventory
Spawning 	bee swarm	 near 	clearing	clearing	 at 	60	18
Loading tile from tileset	/data/gfx/shockbolt/npc/bee_swarm.png
[Actor:move]	51513	bee swarm	(forced) move from	nil	nil	to	60	18
Spawning 	rattlesnake	 near 	clearing	clearing	 at 	62	23
[Actor:move]	51514	rattlesnake	(forced) move from	nil	nil	to	62	23
[Actor:move]	51515	great wolf	(forced) move from	nil	nil	to	39	38
[Actor:move]	51516	poison ivy	(forced) move from	nil	nil	to	1	33
[Actor:move]	51517	giant crystal rat	(forced) move from	nil	nil	to	38	31
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	51518	warg	(forced) move from	nil	nil	to	31	24
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_plants_giant_venus_flytrap.png
[Actor:move]	51520	giant venus flytrap	(forced) move from	nil	nil	to	60	16
[Actor:move]	51521	rattlesnake	(forced) move from	nil	nil	to	49	5
Spawning 	giant brown ant	 near 	clearing	clearing	 at 	63	23
Loading tile from tileset	/data/gfx/shockbolt/npc/brown_ant.png
[Actor:move]	51522	giant brown ant	(forced) move from	nil	nil	to	63	23
Spawning 	giant brown mouse	 near 	clearing	clearing	 at 	13	2
[Actor:move]	51523	giant brown mouse	(forced) move from	nil	nil	to	13	2
[resolveObject] CREATE FOR	51524	forest troll	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	68.667134621569	103.5
[resolveObject] CREATED OBJECT:	51525	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	51525	gold pieces
[Actor:move]	51524	forest troll	(forced) move from	nil	nil	to	28	36
[Actor:wearAllInventory]	51524	forest troll	wearing main inventory
[Actor:move]	51526	giant venus flytrap	(forced) move from	nil	nil	to	41	35
[Actor:move]	51527	wolf	(forced) move from	nil	nil	to	33	25
Spawning 	wolf	 near 	clearing	clearing	 at 	60	25
[Actor:move]	51528	wolf	(forced) move from	nil	nil	to	60	25
[TOME ENTITY FILTER] selected Ego	20.647847450606	65.5
[TOME ENTITY FILTER] selected Ego	39.144072248401	65.5
[TOME ENTITY FILTER] selected Ego	53.914935323157	65.5
Spawning 	iron shield of cold resistance (#RESIST#)	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected Double Ego	1.3231750144212	20.5
Loading tile from tileset	/data/gfx/shockbolt/object/hboots_iron.png
[TOME ENTITY FILTER] selected Ego	49.235820674043	65.5
Spawning 	iron plate armour of cold resistance	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected Money	70.079719084916	72.5
Spawning 	agate	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected Ego	57.39006161338	65.5
[TOME ENTITY FILTER] selected basic	76.324776927085	112.5
Placed lore	tattered paper scrap	59	16
[Identify]	tattered paper scrap	true
Wait finished, counted 1432, 267 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_end_a_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_t_section_c_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_t_section_b_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_t_section_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_end_a_02.png
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
  [params] = {
  }
  [1] = font-life
}
[3] = {
  [params] = {
  }
  [1] = font-life
}
[EVENT] font-life centered at 	48	26
Not gone east, no backup guardian
Running on level loads	trollmire-2
[Actor:move]	4703	Ostia	(forced) move from	64	28	to	0	30
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ostia	Ostia
Adding entity	4703	after	4703
Entering tier1 zone for escort	tier1.2	1	1
[ONLINE PROFILE] current character 	Ostia the level 4 Shalore Anorithil
[Discord] updating state: "Trollmire (2)" / "Lvl 4 Shalore Anorithil" / default / anorithil
[Actor:move]	51516	poison ivy	(forced) move from	1	33	to	48	18
Updating zone name	Trollmire (2)
C Map minimap texture: 347 (50x50; 64x64)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4703	Ostia	move from	0	30	to	0	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[improved_talented AI] chooses for	51517	giant crystal rat	T_STONE_SKIN
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
==SDM 64x64 :: 64x128
Cloned shader 77
[SHADER] setting reset param	tick_start	5523517
[CALLBACK] upgrading to prioritized	talents_on_melee_hit
[improved_talented AI] chooses for	51523	giant brown mouse	T_STEALTH
checkHitOld	17.320508075689	15
=> chance to hit	55.901148531213
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	4703	Ostia	move from	0	29	to	1	29
[Actor:move]	4703	Ostia	move from	1	29	to	2	30
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	2	30	to	2	31
[Actor:move]	4703	Ostia	move from	2	31	to	3	31
[Actor:move]	4703	Ostia	move from	3	31	to	2	30
[Actor:move]	4703	Ostia	move from	2	30	to	3	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	3	29	to	3	28
[Actor:move]	4703	Ostia	move from	3	28	to	4	27
[Actor:move]	4703	Ostia	move from	4	27	to	5	27
[Actor:move]	4703	Ostia	move from	5	27	to	6	28
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	6	28	to	7	29
[Actor:move]	4703	Ostia	move from	7	29	to	8	29
[Actor:move]	4703	Ostia	move from	8	29	to	8	28
[Actor:move]	4703	Ostia	move from	8	28	to	8	27
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	8	27	to	8	26
[Actor:move]	4703	Ostia	move from	8	26	to	9	25
[Actor:move]	4703	Ostia	move from	9	25	to	10	26
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	10	26	to	9	25
[Actor:move]	4703	Ostia	move from	9	25	to	10	24
[Actor:move]	4703	Ostia	move from	10	24	to	11	23
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	11	23	to	11	22
[Actor:move]	4703	Ostia	move from	11	22	to	10	21
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[target_simple AI]	51507	forest troll	selecting NEW TARGET	10	21	4703	Ostia
[Actor:move]	51507	forest troll	move from	3	16	to	4	17
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northwest (forest troll)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Forest troll for #GREY#61 darkness#LAST# damage.
[Actor:move]	51507	forest troll	move from	4	17	to	5	18
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Forest troll for #YELLOW#48 light#LAST# damage.
[LOG]	Ostia's light area effect hits Forest troll for #YELLOW#24 light#LAST# damage.
[Actor:move]	51507	forest troll	move from	5	18	to	6	19
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around forest troll!
Cloned shader 71
[SHADER] setting reset param	tick_start	5525526
[LOG]	Demonic Soul hits Forest troll for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	Ostia's light area effect hits Forest troll for #YELLOW#24 light#LAST# damage.
[Actor:move]	51507	forest troll	move from	6	19	to	7	19
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	51507	forest troll	move from	7	19	to	8	20
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	12.1634581897
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Forest troll for #GREY#61 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Forest troll!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel achievement	Prakul	tome	Can you bear it? So much bearness!	false	true
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 35 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	10	21	to	10	20
[Actor:move]	4703	Ostia	move from	10	20	to	9	20
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	9	20	to	8	19
[Actor:move]	4703	Ostia	move from	8	19	to	9	20
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Deleting shader 71 (is clone 1)
[Actor:move]	4703	Ostia	move from	9	20	to	10	19
[Actor:move]	4703	Ostia	move from	10	19	to	11	19
[Actor:move]	4703	Ostia	move from	11	19	to	12	18
[Identify]	potent elm starstaff	true
[LOG]	Ostia picks up (a.): #00FF80##UID:51533:0#potent elm starstaff (13-15.6 power, 2 apr, physical element)#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	12	18	to	13	18
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	13	18	to	14	18
[Actor:move]	4703	Ostia	move from	14	18	to	14	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	14	19	to	13	18
[Actor:move]	4703	Ostia	move from	13	18	to	12	17
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	12	17	to	11	16
[Actor:move]	4703	Ostia	move from	11	16	to	10	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	10	15	to	9	14
[Actor:move]	4703	Ostia	move from	9	14	to	8	13
[Actor:move]	4703	Ostia	move from	8	13	to	7	13
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	7	13	to	6	14
[Actor:move]	4703	Ostia	move from	6	14	to	5	13
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	5	13	to	5	12
[Actor:move]	4703	Ostia	move from	5	12	to	5	11
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	5	11	to	4	11
[Actor:move]	4703	Ostia	move from	4	11	to	3	10
[Actor:move]	4703	Ostia	move from	3	10	to	2	9
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	2	9	to	2	8
[Actor:move]	4703	Ostia	move from	2	8	to	1	9
[Actor:move]	4703	Ostia	move from	1	9	to	0	9
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	0	9	to	1	8
[Actor:move]	4703	Ostia	move from	1	8	to	2	8
[Actor:move]	4703	Ostia	move from	2	8	to	3	7
[Actor:move]	4703	Ostia	move from	3	7	to	4	8
[Actor:move]	4703	Ostia	move from	4	8	to	5	7
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	5	7	to	4	8
[Actor:move]	4703	Ostia	move from	4	8	to	4	9
[Actor:move]	4703	Ostia	move from	4	9	to	4	10
[Actor:move]	4703	Ostia	move from	4	10	to	5	11
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	5	11	to	6	12
[Actor:move]	4703	Ostia	move from	6	12	to	7	12
[Actor:move]	4703	Ostia	move from	7	12	to	8	11
[Actor:move]	4703	Ostia	move from	8	11	to	8	10
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	8	10	to	8	9
[Actor:move]	4703	Ostia	move from	8	9	to	8	8
[Actor:move]	4703	Ostia	move from	8	8	to	8	7
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	8	7	to	8	6
[Actor:move]	4703	Ostia	move from	8	6	to	7	5
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	7	5	to	6	4
[Actor:move]	4703	Ostia	move from	6	4	to	5	4
[Actor:move]	4703	Ostia	move from	5	4	to	4	4
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	4	4	to	3	4
[Actor:move]	4703	Ostia	move from	3	4	to	2	5
[Actor:move]	4703	Ostia	move from	2	5	to	3	4
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	3	4	to	3	3
[SOUND] loading from	/data/sound/creatures/wolves/bark_2.ogg	:=: unknown file
[target_simple AI]	51506	fox	selecting NEW TARGET	3	3	4703	Ostia
[Actor:move]	51506	fox	move from	13	1	to	12	1
[NPC:seen_by] Passing target	Ostia	from	51506	fox	to	51523	giant brown mouse
[NPC:seen_by] Passing target	Ostia	from	51506	fox	to	51502	forest troll
[target_simple AI]	51506	fox	selecting NEW TARGET	3	3	4703	Ostia
[Actor:move]	51506	fox	move from	12	1	to	11	2
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the east (fox)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	12.1634581897
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	17.320508075689	15
=> chance to hit	55.901148531213
[Actor:move]	51523	giant brown mouse	move from	13	2	to	12	1
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Fox for #GREY#29 darkness#LAST# damage.
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around fox!
Cloned shader 71
[SHADER] setting reset param	tick_start	5528610
[LOG]	Demonic Soul hits Fox for #LIGHT_RED#29 fire#LAST# damage.
[LOG]	Demonic Soul hits Giant brown mouse for #LIGHT_RED#29 fire#LAST# damage.
[LOG]	Ostia's darkness area effect hits Fox for #GREY#14 darkness#LAST# damage.
[LOG]	#{bold}#Ostia's darkness area effect killed Fox!#{normal}#
[LOG]	#{bold}#Demonic Soul killed Giant brown mouse!#{normal}#
[Actor:move]	51502	forest troll	move from	15	1	to	14	1
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	51502	forest troll	move from	14	1	to	13	1
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the east (forest troll)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	3	3	to	4	3
[Actor:move]	51502	forest troll	move from	13	1	to	12	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel achievement	morlunapp	tome	Utterly Destroyed (Exploration mode)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Forest troll for #GREY#61 darkness#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[target_simple AI]	51502	forest troll	selecting NEW TARGET	4	3	4703	Ostia
[Actor:move]	51502	forest troll	move from	12	1	to	11	2
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.1634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Forest troll for #YELLOW#48 light#LAST# damage.
[LOG]	Ostia's light area effect hits Forest troll for #YELLOW#24 light#LAST# damage.
[Actor:move]	51502	forest troll	move from	11	2	to	10	2
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Ostia's light area effect hits Forest troll for #YELLOW#24 light#LAST# damage.
[Actor:move]	51502	forest troll	move from	10	2	to	9	2
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	12.1634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	#00ffff#Welcome to level 5 [Ostia].
[LOG]	Ostia has 3 stat point(s), 2 class talent point(s) to spend. Press p to use them.
[LOG]	#AQUAMARINE#You have gained one more life (3 remaining).
[ONLINE PROFILE] current character 	Ostia the level 5 Shalore Anorithil
[Discord] updating state: "Trollmire (2)" / "Lvl 5 Shalore Anorithil" / default / anorithil
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Forest troll for #{bold}##GREY#91 darkness#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Forest troll!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
Deleting shader 71 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	4	3	to	3	2
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	3	2	to	2	2
[Actor:move]	4703	Ostia	move from	2	2	to	1	2
[Actor:move]	4703	Ostia	move from	1	2	to	2	2
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	2	2	to	3	3
[Actor:move]	4703	Ostia	move from	3	3	to	4	4
[Actor:move]	4703	Ostia	move from	4	4	to	5	5
[Actor:move]	4703	Ostia	move from	5	5	to	6	5
[Actor:move]	4703	Ostia	move from	6	5	to	7	5
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	7	5	to	8	6
[Actor:move]	4703	Ostia	move from	8	6	to	9	6
[Actor:move]	4703	Ostia	move from	9	6	to	10	6
[Actor:move]	4703	Ostia	move from	10	6	to	11	5
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	11	5	to	12	5
[Actor:move]	4703	Ostia	move from	12	5	to	13	5
[Actor:move]	4703	Ostia	move from	13	5	to	14	6
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	14	6	to	13	5
[Actor:move]	4703	Ostia	move from	13	5	to	14	4
[SOUND] loading from	/data/sound/creatures/jelly/jelly_1.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_1.ogg" : <static>
[target_simple AI]	51508	white ooze	selecting NEW TARGET	14	4	4703	Ostia
[Actor:move]	51508	white ooze	move from	17	3	to	16	3
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northeast (white ooze)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	12.1634581897
Loading tile from tileset	/data/gfx/shockbolt/object/2hmace_iron.png
[SOUND] loading from	/data/sound/creatures/jelly/jelly_die_1.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_die_1.ogg" : <static>
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits White ooze for #YELLOW#72 light#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed White ooze!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
table: 0x0a2ccd78	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Deleting temp shader	flames[aam=0.2,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=8,time_factor=6000,zoom=1]
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Loading tile from tileset	/data/gfx/talents/jumpgate_teleport.png
Server latency	7
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Deleting temp shader	flames[aam=0.1,color1=vec4(0.8,0.8,0,6),color2=vec4(0.9,0.9,0.7,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Chant of Resistance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
table: 0x0a2ccd78	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Chant of Resistance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1080:0#Talent Jumpgate is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	14	4	to	15	3
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	15	3	to	16	3
[Identify]	acidic iron greatmaul	true
[LOG]	Ostia picks up (a.): #00FF80##UID:51509:0#acidic iron greatmaul (16-24 power, 1 apr)#LAST#.
[Actor:move]	4703	Ostia	move from	16	3	to	15	3
[Actor:move]	4703	Ostia	move from	15	3	to	14	4
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	14	4	to	15	5
[Actor:move]	4703	Ostia	move from	15	5	to	16	6
[Actor:move]	4703	Ostia	move from	16	6	to	17	6
[Actor:move]	4703	Ostia	move from	17	6	to	18	7
[Actor:move]	4703	Ostia	move from	18	7	to	17	8
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	17	8	to	16	9
[Actor:move]	4703	Ostia	move from	16	9	to	17	10
[Actor:move]	4703	Ostia	move from	17	10	to	18	11
[Actor:move]	4703	Ostia	move from	18	11	to	18	12
[Actor:move]	4703	Ostia	move from	18	12	to	17	13
[Actor:move]	4703	Ostia	move from	17	13	to	16	13
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	16	13	to	17	13
[Actor:move]	4703	Ostia	move from	17	13	to	18	12
[Actor:move]	4703	Ostia	move from	18	12	to	18	11
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	18	11	to	19	10
[Actor:move]	4703	Ostia	move from	19	10	to	20	9
[Actor:move]	4703	Ostia	move from	20	9	to	21	9
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	21	9	to	22	8
[Actor:move]	4703	Ostia	move from	22	8	to	21	7
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	21	7	to	20	6
[Actor:move]	4703	Ostia	move from	20	6	to	21	6
[Actor:move]	4703	Ostia	move from	21	6	to	22	5
[Actor:move]	4703	Ostia	move from	22	5	to	22	4
[Actor:move]	4703	Ostia	move from	22	4	to	23	3
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	23	3	to	24	2
[Actor:move]	4703	Ostia	move from	24	2	to	23	3
[Actor:move]	4703	Ostia	move from	23	3	to	24	4
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	24	4	to	25	5
[Actor:move]	4703	Ostia	move from	25	5	to	25	6
[Actor:move]	4703	Ostia	move from	25	6	to	25	7
[Actor:move]	4703	Ostia	move from	25	7	to	25	8
[Actor:move]	4703	Ostia	move from	25	8	to	26	8
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	26	8	to	27	8
[Actor:move]	4703	Ostia	move from	27	8	to	28	8
[Actor:move]	4703	Ostia	move from	28	8	to	28	9
[Actor:move]	4703	Ostia	move from	28	9	to	29	9
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	29	9	to	30	8
[Actor:move]	4703	Ostia	move from	30	8	to	29	9
[Actor:move]	4703	Ostia	move from	29	9	to	29	10
[Actor:move]	4703	Ostia	move from	29	10	to	29	11
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	29	11	to	28	12
[Actor:move]	4703	Ostia	move from	28	12	to	27	12
[Actor:move]	4703	Ostia	move from	27	12	to	26	11
[Actor:move]	4703	Ostia	move from	26	11	to	25	11
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	25	11	to	24	10
[Actor:move]	4703	Ostia	move from	24	10	to	25	11
[Actor:move]	4703	Ostia	move from	25	11	to	26	12
[Actor:move]	4703	Ostia	move from	26	12	to	26	13
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	26	13	to	26	14
[Actor:move]	4703	Ostia	move from	26	14	to	25	15
[Actor:move]	4703	Ostia	move from	25	15	to	24	14
[Actor:move]	4703	Ostia	move from	24	14	to	23	14
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	23	14	to	22	15
[Actor:move]	4703	Ostia	move from	22	15	to	21	16
[Actor:move]	4703	Ostia	move from	21	16	to	20	17
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	20	17	to	19	18
[Actor:move]	4703	Ostia	move from	19	18	to	18	19
[Actor:move]	4703	Ostia	move from	18	19	to	17	20
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	17	20	to	16	21
[Actor:move]	4703	Ostia	move from	16	21	to	16	22
[Actor:move]	4703	Ostia	move from	16	22	to	17	23
[Actor:move]	4703	Ostia	move from	17	23	to	18	23
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	18	23	to	18	24
[Actor:move]	4703	Ostia	move from	18	24	to	18	25
[Actor:move]	4703	Ostia	move from	18	25	to	18	26
[Actor:move]	4703	Ostia	move from	18	26	to	18	27
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	18	27	to	19	28
[Actor:move]	4703	Ostia	move from	19	28	to	20	29
[Actor:move]	4703	Ostia	move from	20	29	to	21	30
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	21	30	to	22	29
[Actor:move]	4703	Ostia	move from	22	29	to	23	28
[Actor:move]	4703	Ostia	move from	23	28	to	24	28
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	24	28	to	25	28
[Actor:move]	4703	Ostia	move from	25	28	to	26	28
[Actor:move]	4703	Ostia	move from	26	28	to	27	28
[Actor:move]	4703	Ostia	move from	27	28	to	28	28
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	28	28	to	29	28
[Actor:move]	4703	Ostia	move from	29	28	to	28	29
[Actor:move]	4703	Ostia	move from	28	29	to	27	30
[Actor:move]	4703	Ostia	move from	27	30	to	26	31
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	26	31	to	25	32
[Actor:move]	4703	Ostia	move from	25	32	to	24	33
[Actor:move]	4703	Ostia	move from	24	33	to	23	34
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	23	34	to	24	35
[Actor:move]	4703	Ostia	move from	24	35	to	24	36
[Identify]	quiver of elm arrows	true
[LOG]	Ostia picks up (c.): #FFFFFF##UID:51556:0#quiver of elm arrows (21/21, 11.5-16.1 power, 5 apr)#LAST#.
[Actor:move]	4703	Ostia	move from	24	36	to	23	37
[Actor:move]	4703	Ostia	move from	23	37	to	22	36
[Actor:move]	4703	Ostia	move from	22	36	to	22	35
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	22	35	to	21	34
[Actor:move]	4703	Ostia	move from	21	34	to	20	33
[Actor:move]	4703	Ostia	move from	20	33	to	19	32
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	19	32	to	20	33
[Actor:move]	4703	Ostia	move from	20	33	to	21	33
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	21	33	to	22	32
[Actor:move]	4703	Ostia	move from	22	32	to	23	32
[Actor:move]	4703	Ostia	move from	23	32	to	24	32
[Actor:move]	4703	Ostia	move from	24	32	to	25	32
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	25	32	to	26	32
[Actor:move]	4703	Ostia	move from	26	32	to	27	32
[Actor:move]	4703	Ostia	move from	27	32	to	28	33
[target_simple AI]	51517	giant crystal rat	selecting NEW TARGET	28	33	4703	Ostia
[Actor:move]	51517	giant crystal rat	move from	38	31	to	37	31
[LOG]	Ran for 10 turns (stop reason: hostile spotted to the east (giant crystal rat)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	28	33	to	29	33
[Actor:move]	51517	giant crystal rat	move from	37	31	to	36	31
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Forest troll for #GREY#63 darkness#LAST# damage.
[Actor:move]	51517	giant crystal rat	move from	36	31	to	35	32
[Actor:move]	51524	forest troll	move from	28	36	to	28	35
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant crystal rat for #GREY#30 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Giant crystal rat for #GREY#15 darkness#LAST# damage.
[SOUND] loading from	/data/sound/creatures/rats/rat_2.ogg	:=:	sound "/data/sound/creatures/rats/rat_2.ogg" : <static>
[Actor:move]	51517	giant crystal rat	move from	35	32	to	34	32
[SOUND] loading from	/data/sound/creatures/trolls/troll_growl_1.ogg	:=:	sound "/data/sound/creatures/trolls/troll_growl_1.ogg" : <static>
[Actor:move]	51524	forest troll	move from	28	35	to	29	34
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Moonlight Ray is still on cooldown for 1 turns.
[USERCHAT] channel achievement	Lorcanis	mainmenu	The Arena (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Cluthor	tome	Treasure Hunter (Insane (Adventure) difficulty)	false	false
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	17.192854863707	2	5	1	vs. armor/def	4	2
[ATTACK] after melee attack bonus hooks & callbacks::	17.192854863707	2	5	1	vs. armor/def	4	2
checkHit	5	vs	2	=> chance to hit	58
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# misses Forest troll.
[ATTACK] staff accuracy bonus	5	2	=	1.06
[Actor:move]	4703	Ostia	move from	29	33	to	29	33
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia's darkness area effect hits Giant crystal rat for #GREY#15 darkness#LAST# damage.
[LOG]	#{bold}#Ostia's darkness area effect killed Giant crystal rat!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	21.418860713855	6	9	1	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	21.418860713855	6	9	1	vs. armor/def	0	1
checkHit	9	vs	1	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	22	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	22
[PHYS CRIT %]	1
[ATTACK] after crit	22
[ATTACK] after mult	22
[ATTACK]	target on_melee_hit:	9.2833939948306	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	6.0470892308328	DARKNESS	vs	0
[Actor:move]	51524	forest troll	move from	29	34	to	29	34
[LOG]	
[LOG]	#UID:51524:0#Forest troll hits #fbd578#Ostia#LAST# for #WHITE#22 physical#LAST# damage.
[LOG]	Melee retaliation hits Forest troll for #YELLOW#9 light#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Forest troll for #YELLOW#49 light#LAST# damage.
[LOG]	Ostia's light area effect hits Forest troll for #YELLOW#24 light#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	17	vs	27	=> chance to hit	25
[LOG]	Forest troll loses sight!
[SPELL CRIT %]	12.7634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Forest troll for #{bold}##YELLOW#112 light#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Forest troll!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 59 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	29	33	to	29	34
[LOG]	You pickup 0.50 gold pieces.
[Actor:move]	4703	Ostia	move from	29	34	to	30	34
[target_simple AI]	51515	great wolf	selecting NEW TARGET	30	34	4703	Ostia
[Actor:move]	51515	great wolf	move from	39	38	to	38	37
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (great wolf)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the east (great wolf)).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Great wolf for #GREY#63 darkness#LAST# damage.
[improved_talented AI] chooses for	51515	great wolf	T_HOWL
[LOG]	#ORCHID##{bold}#Great wolf howls#{normal}##LAST#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	30	34	to	31	35
[Actor:move]	51515	great wolf	move from	38	37	to	37	37
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Great wolf for #{bold}##YELLOW#73 light#{normal}##LAST# damage.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Great wolf!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	31	35	to	31	36
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	31	36	to	31	37
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	31	37	to	31	38
[Identify]	mindwoven linen robe	true
[LOG]	Ostia picks up (c.): #00FF80##UID:51529:0#mindwoven linen robe (0 def, 0 armour)#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	31	38	to	31	38
[Actor:move]	4703	Ostia	move from	31	38	to	32	38
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	32	38	to	33	37
[improved_talented AI] chooses for	51526	giant venus flytrap	T_SPIT_POISON
[LOG]	Giant venus flytrap uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[PROJECTOR] Chant of Resistance (source) dam	14.540124212219
[LOG]	Ostia is poisoned!
[LOG]	
[LOG]	#UID:51526:0#Giant venus flytrap hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	33	37	to	34	36
[PROJECTOR] Chant of Resistance (source) dam	14.540124212219
[LOG]	Poison from Giant venus flytrap hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant venus flytrap for #GREY#63 darkness#LAST# damage.
[PROJECTOR] Chant of Resistance (source) dam	14.540124212219
[LOG]	Poison from Giant venus flytrap hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia stops being poisoned.
[LOG]	A shield forms around Ostia.
Cloned shader 83
[SHADER] setting reset param	tick_start	5581608
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	34	36	to	35	36
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	35	36	to	36	36
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant venus flytrap for #YELLOW#49 light#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Giant venus flytrap!#{normal}#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	The shield around Ostia crumbles.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 27 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	36	36	to	35	37
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	35	37	to	34	37
[Actor:move]	4703	Ostia	move from	34	37	to	33	37
[Actor:move]	4703	Ostia	move from	33	37	to	32	38
[Actor:move]	4703	Ostia	move from	32	38	to	31	38
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[Actor:move]	4703	Ostia	move from	31	38	to	30	38
[Actor:move]	4703	Ostia	move from	30	38	to	29	38
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	29	38	to	28	38
[Actor:move]	4703	Ostia	move from	28	38	to	27	38
[Actor:move]	4703	Ostia	move from	27	38	to	26	37
[Actor:move]	4703	Ostia	move from	26	37	to	27	38
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	27	38	to	28	38
[Actor:move]	4703	Ostia	move from	28	38	to	29	38
[Actor:move]	4703	Ostia	move from	29	38	to	30	38
[Actor:move]	4703	Ostia	move from	30	38	to	31	37
[Actor:move]	4703	Ostia	move from	31	37	to	31	36
[Actor:move]	4703	Ostia	move from	31	36	to	30	35
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	30	35	to	29	34
[Actor:move]	4703	Ostia	move from	29	34	to	28	33
[Actor:move]	4703	Ostia	move from	28	33	to	27	32
[Actor:move]	4703	Ostia	move from	27	32	to	26	33
[Actor:move]	4703	Ostia	move from	26	33	to	25	34
[Actor:move]	4703	Ostia	move from	25	34	to	24	35
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	24	35	to	24	36
[Actor:move]	4703	Ostia	move from	24	36	to	23	37
[Actor:move]	4703	Ostia	move from	23	37	to	23	38
[Actor:move]	4703	Ostia	move from	23	38	to	23	37
[Actor:move]	4703	Ostia	move from	23	37	to	24	36
[Actor:move]	4703	Ostia	move from	24	36	to	25	35
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	25	35	to	25	34
[Actor:move]	4703	Ostia	move from	25	34	to	26	33
[Actor:move]	4703	Ostia	move from	26	33	to	27	32
[Actor:move]	4703	Ostia	move from	27	32	to	28	31
[Actor:move]	4703	Ostia	move from	28	31	to	29	30
[Actor:move]	4703	Ostia	move from	29	30	to	29	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	29	29	to	29	28
[Actor:move]	4703	Ostia	move from	29	28	to	29	27
[Actor:move]	4703	Ostia	move from	29	27	to	28	26
[Actor:move]	4703	Ostia	move from	28	26	to	29	27
[Actor:move]	4703	Ostia	move from	29	27	to	29	28
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	29	28	to	29	29
[Actor:move]	4703	Ostia	move from	29	29	to	30	30
[Actor:move]	4703	Ostia	move from	30	30	to	30	31
[Actor:move]	4703	Ostia	move from	30	31	to	31	32
[Actor:move]	4703	Ostia	move from	31	32	to	32	31
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	32	31	to	33	30
[Actor:move]	4703	Ostia	move from	33	30	to	34	29
[Actor:move]	4703	Ostia	move from	34	29	to	35	28
[Actor:move]	4703	Ostia	move from	35	28	to	36	28
[Actor:move]	4703	Ostia	move from	36	28	to	36	27
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[target_simple AI]	51518	warg	selecting NEW TARGET	36	27	4703	Ostia
[improved_talented AI] chooses for	51518	warg	T_INFUSION:_WILD_1
[LOG]	Warg uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Warg lessens the pain.
[target_simple AI]	51527	wolf	selecting NEW TARGET	36	27	4703	Ostia
[Actor:move]	51527	wolf	move from	33	25	to	34	26
[Actor:move]	51518	warg	move from	31	24	to	32	25
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northwest (wolf)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Wolf for #GREY#63 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Warg for #GREY#51 darkness#LAST# damage.
[Actor:move]	51527	wolf	move from	34	26	to	35	26
[improved_talented AI] chooses for	51518	warg	T_HOWL
[LOG]	#ORCHID##{bold}#Warg howls#{normal}##LAST#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	Warg is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 88
*p 88: Uniform: 0: 8B52 beamColor1
*p 88: Uniform: 1: 8B52 beamColor2
*p 88: Uniform: 2: 1406 beamsCount
*p 88: Uniform: 3: 8B52 circleColor
*p 88: Uniform: 4: 1406 circleDescendSpeed
*p 88: Uniform: 5: 1406 circleRotationSpeed
*p 88: Uniform: 6: 1406 noup
*p 88: Uniform: 7: 8B5E tex
*p 88: Uniform: 8: 1406 tick
*p 88: Uniform: 9: 1406 tick_start
*p 88: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 89
*p 89: Uniform: 0: 8B52 beamColor1
*p 89: Uniform: 1: 8B52 beamColor2
*p 89: Uniform: 2: 1406 beamsCount
*p 89: Uniform: 3: 8B52 circleColor
*p 89: Uniform: 4: 1406 circleDescendSpeed
*p 89: Uniform: 5: 1406 circleRotationSpeed
*p 89: Uniform: 6: 1406 noup
*p 89: Uniform: 7: 8B5E tex
*p 89: Uniform: 8: 1406 tick
*p 89: Uniform: 9: 1406 tick_start
*p 89: Uniform: 10: 1406 time_factor
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Wolf for #GREY#30 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Warg for #GREY#24 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Wolf!#{normal}#
[target_simple AI]	51518	warg	selecting NEW TARGET	36	27	4703	Ostia
[Actor:move]	51518	warg	move from	32	25	to	33	25
[LOG]	Ostia's darkness area effect hits Warg for #GREY#12 darkness#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Deleting shader 83 (is clone 1)
Deleting shader 82 (is clone 0)
Deleting shader 81 (is clone 0)
[SPELL CRIT %]	12.7634581897
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Warg for #YELLOW#40 light#LAST# damage.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	51518	warg	move from	33	25	to	34	26
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:30:0#warg claw (1)#WHITE#.
[LOG]	Ostia's darkness area effect hits Warg for #GREY#12 darkness#LAST# damage.
[LOG]	#{bold}#Ostia's darkness area effect killed Warg!#{normal}#
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/warg_claw.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 57 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	36	27	to	37	27
[Actor:move]	4703	Ostia	move from	37	27	to	38	27
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	38	27	to	39	27
[Actor:move]	4703	Ostia	move from	39	27	to	40	27
[Actor:move]	4703	Ostia	move from	40	27	to	41	28
[Actor:move]	4703	Ostia	move from	41	28	to	42	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	42	29	to	43	30
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	43	30	to	44	31
[Actor:move]	4703	Ostia	move from	44	31	to	45	31
[Actor:move]	4703	Ostia	move from	45	31	to	46	32
[Actor:move]	4703	Ostia	move from	46	32	to	47	33
[Actor:move]	4703	Ostia	move from	47	33	to	48	34
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	48	34	to	48	35
[target_simple AI]	51504	warg	selecting NEW TARGET	48	35	4703	Ostia
[Actor:move]	51504	warg	move from	51	37	to	51	36
[Actor:move]	4703	Ostia	move from	48	35	to	49	36
[improved_talented AI] chooses for	51504	warg	T_HOWL
[Actor:move]	51504	warg	move from	51	36	to	50	35
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northeast (warg)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	12.7634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	Warg is recovering from the damage!
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Warg for #{bold}##GREY#94 darkness#{normal}##LAST# damage.
[improved_talented AI] chooses for	51504	warg	T_INFUSION:_REGENERATION_1
[LOG]	Warg uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Warg starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 81
*p 81: Uniform: 0: 8B52 beamColor1
*p 81: Uniform: 1: 8B52 beamColor2
*p 81: Uniform: 2: 1406 beamsCount
*p 81: Uniform: 3: 8B52 circleColor
*p 81: Uniform: 4: 1406 circleDescendSpeed
*p 81: Uniform: 5: 1406 circleRotationSpeed
*p 81: Uniform: 6: 1406 noup
*p 81: Uniform: 7: 8B5E tex
*p 81: Uniform: 8: 1406 tick
*p 81: Uniform: 9: 1406 tick_start
*p 81: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 82
*p 82: Uniform: 0: 8B52 beamColor1
*p 82: Uniform: 1: 8B52 beamColor2
*p 82: Uniform: 2: 1406 beamsCount
*p 82: Uniform: 3: 8B52 circleColor
*p 82: Uniform: 4: 1406 circleDescendSpeed
*p 82: Uniform: 5: 1406 circleRotationSpeed
*p 82: Uniform: 6: 1406 noup
*p 82: Uniform: 7: 8B5E tex
*p 82: Uniform: 8: 1406 tick
*p 82: Uniform: 9: 1406 tick_start
*p 82: Uniform: 10: 1406 time_factor
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Warg for #YELLOW#49 light#LAST# damage.
[improved_talented AI] chooses for	51504	warg	T_HACK_N_BACK
[LOG]	Warg uses #{bold}##RED#Hack'n'Back.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	14.899438184515	5	22	0.66832815729997	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	14.899438184515	5	22	0.66832815729997	vs. armor/def	0	1
checkHit	22	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	14	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	14
[PHYS CRIT %]	1
[ATTACK] after crit	14
[ATTACK] after mult	9.3565942021996
[ATTACK]	target on_melee_hit:	9.2833939948306	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	6.0470892308328	DARKNESS	vs	0
[SOUND] loading from	/data/sound/creatures/wolves/wolf_attack_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_attack_1.ogg" : <static>
[KNOCKBACK] from	49	49	over	2
[KNOCKBACK] try	51	34	1
[LOG]	#UID:51504:0#Warg hits #fbd578#Ostia#LAST# for #WHITE#9 physical#LAST# damage.
[LOG]	Melee retaliation hits Warg for #YELLOW#9 light#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:30:0#warg claw (1)#WHITE#.
[LOG]	Ostia's light area effect hits Warg for #YELLOW#24 light#LAST# damage.
[LOG]	#{bold}#Ostia's light area effect killed Warg!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	49	36	to	48	36
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	48	36	to	49	37
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	49	37	to	50	37
[Actor:move]	4703	Ostia	move from	50	37	to	51	36
[Actor:move]	4703	Ostia	move from	51	36	to	52	35
[Actor:move]	4703	Ostia	move from	52	35	to	52	34
[Actor:move]	4703	Ostia	move from	52	34	to	51	33
[Actor:move]	4703	Ostia	move from	51	33	to	50	32
[Actor:move]	4703	Ostia	move from	50	32	to	50	31
[Actor:move]	4703	Ostia	move from	50	31	to	50	30
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	50	30	to	50	29
[Actor:move]	4703	Ostia	move from	50	29	to	50	28
[Actor:move]	4703	Ostia	move from	50	28	to	50	27
[Actor:move]	4703	Ostia	move from	50	27	to	51	28
Loading tile from tileset	/data/gfx/talents/grand_arrival.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[target_simple AI]	51528	wolf	selecting NEW TARGET	51	28	4703	Ostia
[Actor:move]	51528	wolf	move from	60	25	to	59	25
[Actor:move]	4703	Ostia	move from	51	28	to	52	28
[NPC:seen_by] Passing target	Ostia	from	51528	wolf	to	51514	rattlesnake
[NPC:seen_by] Passing target	Ostia	from	51528	wolf	to	51522	giant brown ant
[Actor:move]	51528	wolf	move from	59	25	to	58	26
[NPC:seen_by] Passing target	Ostia	from	51514	rattlesnake	to	51503	great wolf
[Actor:move]	51514	rattlesnake	move from	62	23	to	61	23
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the east (wolf)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Wolf for #GREY#63 darkness#LAST# damage.
[improved_talented AI] chooses for	51503	great wolf	T_HOWL
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Wolf!#{normal}#
[Actor:move]	51514	rattlesnake	move from	61	23	to	61	24
[Actor:move]	51513	bee swarm	move from	60	18	to	59	19
[Actor:move]	51503	great wolf	move from	63	24	to	63	25
[Actor:move]	51513	bee swarm	move from	59	19	to	60	20
[Actor:move]	51514	rattlesnake	move from	61	24	to	60	24
[Actor:move]	51522	giant brown ant	move from	63	23	to	62	23
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:move]	51513	bee swarm	move from	60	20	to	59	21
[Actor:move]	51514	rattlesnake	move from	60	24	to	59	25
[Actor:move]	51503	great wolf	move from	63	25	to	62	26
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	51513	bee swarm	move from	59	21	to	58	21
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the northeast (bee swarm)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Deleting shader 70 (is clone 0)
Deleting shader 69 (is clone 0)
[SPELL CRIT %]	12.7634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around rattlesnake!
Cloned shader 71
[SHADER] setting reset param	tick_start	5598373
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Demonic Soul hits Rattlesnake for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Rattlesnake for #GREY#30 darkness#LAST# damage.
[Actor:move]	51522	giant brown ant	move from	62	23	to	61	23
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	51513	bee swarm	move from	58	21	to	57	22
[Actor:move]	51514	rattlesnake	move from	59	25	to	59	26
[Actor:move]	51503	great wolf	move from	62	26	to	63	27
[LOG]	Ostia's darkness area effect hits Rattlesnake for #GREY#15 darkness#LAST# damage.
[Actor:move]	51513	bee swarm	move from	57	22	to	56	23
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	51522	giant brown ant	move from	61	23	to	60	24
[Actor:move]	51514	rattlesnake	move from	59	26	to	60	27
[Actor:move]	51503	great wolf	move from	63	27	to	64	28
[Actor:move]	51513	bee swarm	move from	56	23	to	55	24
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around rattlesnake!
Cloned shader 71
[SHADER] setting reset param	tick_start	5599290
[Actor:move]	51513	bee swarm	move from	55	24	to	54	25
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Bee swarm for #YELLOW#49 light#LAST# damage.
[Actor:move]	51522	giant brown ant	move from	60	24	to	59	25
[Actor:move]	51513	bee swarm	move from	54	25	to	54	26
[LOG]	Ostia's light area effect hits Bee swarm for #YELLOW#24 light#LAST# damage.
[LOG]	Ostia's darkness area effect hits Giant brown ant for #GREY#15 darkness#LAST# damage.
[LOG]	#{bold}#Ostia's light area effect killed Bee swarm!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[SOUND] loading from	/data/sound/creatures/ants/ant_die_1.ogg	:=:	sound "/data/sound/creatures/ants/ant_die_1.ogg" : <static>
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant brown ant for #GREY#63 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Giant brown ant!#{normal}#
[Actor:move]	51503	great wolf	move from	64	28	to	63	29
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:move]	51503	great wolf	move from	63	29	to	63	30
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	51503	great wolf	move from	63	30	to	62	31
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	51503	great wolf	move from	62	31	to	61	30
[Actor:move]	51503	great wolf	move from	61	30	to	60	29
[improved_talented AI] chooses for	51503	great wolf	T_HOWL
[Actor:move]	51503	great wolf	move from	60	29	to	59	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:move]	51503	great wolf	move from	59	29	to	58	28
[Actor:move]	51503	great wolf	move from	58	28	to	59	29
[Actor:move]	51503	great wolf	move from	59	29	to	58	30
[Actor:move]	51503	great wolf	move from	58	30	to	59	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	51503	great wolf	move from	59	29	to	59	30
[Actor:move]	51503	great wolf	move from	59	30	to	60	29
[Actor:move]	51503	great wolf	move from	60	29	to	59	29
[improved_talented AI] chooses for	51503	great wolf	T_HOWL
[Actor:move]	51503	great wolf	move from	59	29	to	59	30
[Actor:move]	51503	great wolf	move from	59	30	to	59	29
[Actor:move]	51503	great wolf	move from	59	29	to	59	30
[Actor:move]	51503	great wolf	move from	59	30	to	60	31
[Actor:move]	51503	great wolf	move from	60	31	to	59	30
[Actor:move]	51503	great wolf	move from	59	30	to	60	31
[Actor:move]	51503	great wolf	move from	60	31	to	59	30
[Actor:move]	51503	great wolf	move from	59	30	to	58	30
[Actor:move]	51503	great wolf	move from	58	30	to	59	30
[Actor:move]	51503	great wolf	move from	59	30	to	60	31
[Actor:move]	51503	great wolf	move from	60	31	to	59	32
[Actor:move]	51503	great wolf	move from	59	32	to	60	32
[improved_talented AI] chooses for	51503	great wolf	T_HOWL
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	51503	great wolf	move from	60	32	to	60	31
[Actor:move]	51503	great wolf	move from	60	31	to	59	32
[Actor:move]	51503	great wolf	move from	59	32	to	60	33
[Actor:move]	51503	great wolf	move from	60	33	to	60	32
[Actor:move]	51503	great wolf	move from	60	32	to	59	32
[Actor:move]	51503	great wolf	move from	59	32	to	60	31
[LOG]	Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	51503	great wolf	move from	60	31	to	59	32
[Actor:move]	51503	great wolf	move from	59	32	to	60	31
[Actor:move]	51503	great wolf	move from	60	31	to	59	30
[Actor:move]	51503	great wolf	move from	59	30	to	60	31
[Actor:move]	51503	great wolf	move from	60	31	to	61	30
[Actor:move]	51503	great wolf	move from	61	30	to	60	31
[Actor:move]	51503	great wolf	move from	60	31	to	61	30
[improved_talented AI] chooses for	51503	great wolf	T_HOWL
[Actor:move]	51503	great wolf	move from	61	30	to	60	29
[Actor:move]	51503	great wolf	move from	60	29	to	59	29
[Actor:move]	51503	great wolf	move from	59	29	to	60	29
[Actor:move]	51503	great wolf	move from	60	29	to	61	29
[Actor:move]	51503	great wolf	move from	61	29	to	61	28
[Actor:move]	51503	great wolf	move from	61	28	to	61	27
[Actor:move]	51503	great wolf	move from	61	27	to	60	27
[Actor:move]	51503	great wolf	move from	60	27	to	59	26
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 44 turns (stop reason: hostile spotted to the east (great wolf)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Great wolf for #GREY#63 darkness#LAST# damage.
[Actor:move]	51503	great wolf	move from	59	26	to	58	26
[Actor:move]	51503	great wolf	move from	58	26	to	57	26
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	You do not have enough Negative energy to use Shadow Blast.
[useTalent] TALENT FAILED:	T_SHADOW_BLAST	for	Ostia	4703	true
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Great wolf for #{bold}##YELLOW#73 light#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Great wolf!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
Deleting shader 71 (is clone 1)
Deleting shader 71 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 29 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	52	28	to	53	27
[Actor:move]	4703	Ostia	move from	53	27	to	54	26
[Actor:move]	4703	Ostia	move from	54	26	to	55	25
[Actor:move]	4703	Ostia	move from	55	25	to	55	24
[Actor:move]	4703	Ostia	move from	55	24	to	56	24
[Actor:move]	4703	Ostia	move from	56	24	to	56	23
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	56	23	to	57	22
[Identify]	grounding rough leather belt	true
[LOG]	Ostia picks up (c.): #00FF80##UID:51552:0#grounding rough leather belt#LAST#.
[Actor:move]	4703	Ostia	move from	57	22	to	58	21
[target_simple AI]	51520	giant venus flytrap	selecting NEW TARGET	58	21	4703	Ostia
[improved_talented AI] chooses for	51520	giant venus flytrap	T_SPIT_POISON
[LOG]	Giant venus flytrap uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[PROJECTOR] Chant of Resistance (source) dam	14.540124212219
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Ostia is poisoned!
[LOG]	
[LOG]	#UID:51520:0#Giant venus flytrap hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	12.7634581897
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant venus flytrap for #GREY#30 darkness#LAST# damage.
[PROJECTOR] Chant of Resistance (source) dam	14.540124212219
[LOG]	Poison from Giant venus flytrap hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around giant venus flytrap!
Cloned shader 71
[SHADER] setting reset param	tick_start	5611685
[LOG]	Demonic Soul hits Giant venus flytrap for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	Ostia's darkness area effect hits Giant venus flytrap for #GREY#15 darkness#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel achievement	Erlik	tome	Infinite x80 (Roguelike)	false	true
Server latency	6
[USERCHAT] channel achievement	LanRoy	tome	Treasure Hunter (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant venus flytrap for #YELLOW#49 light#LAST# damage.
[PROJECTOR] Chant of Resistance (source) dam	14.540124212219
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Giant venus flytrap!#{normal}#
[LOG]	Poison from Giant venus flytrap hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[PROJECTOR] Chant of Resistance (source) dam	14.540124212219
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Poison from Giant venus flytrap hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia stops being poisoned.
[LOG]	A shield forms around Ostia.
Cloned shader 83
[SHADER] setting reset param	tick_start	5616085
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	The shield around Ostia crumbles.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	Rested for 37 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	58	21	to	59	20
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	59	20	to	59	19
[Actor:move]	4703	Ostia	move from	59	19	to	59	18
[Actor:move]	4703	Ostia	move from	59	18	to	59	17
[Actor:move]	4703	Ostia	move from	59	17	to	59	16
[LOG]	Lore found: #0080FF#tattered paper scrap (trollmire)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	trollmire-note-2
[LOG]	Ran for 5 turns (stop reason: learnt lore).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4703	Ostia	move from	59	16	to	60	16
[Actor:move]	4703	Ostia	move from	60	16	to	59	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	59	15	to	59	14
[Actor:move]	4703	Ostia	move from	59	14	to	58	14
[Actor:move]	4703	Ostia	move from	58	14	to	57	15
[Actor:move]	4703	Ostia	move from	57	15	to	56	15
[Actor:move]	4703	Ostia	move from	56	15	to	55	16
[Actor:move]	4703	Ostia	move from	55	16	to	54	17
[Actor:move]	4703	Ostia	move from	54	17	to	53	16
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	53	16	to	53	15
[target_simple AI]	51516	poison ivy	selecting NEW TARGET	53	15	4703	Ostia
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (poison ivy)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Poison ivy for #GREY#30 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Poison ivy!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
Deleting shader 83 (is clone 1)
Deleting shader 71 (is clone 1)
Deleting shader 77 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 39 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	53	15	to	52	15
[Actor:move]	4703	Ostia	move from	52	15	to	51	16
[Actor:move]	4703	Ostia	move from	51	16	to	50	16
[Actor:move]	4703	Ostia	move from	50	16	to	50	17
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	50	17	to	49	16
[Actor:move]	4703	Ostia	move from	49	16	to	48	16
[Actor:move]	4703	Ostia	move from	48	16	to	47	15
[Actor:move]	4703	Ostia	move from	47	15	to	46	14
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	46	14	to	45	13
[Actor:move]	4703	Ostia	move from	45	13	to	44	12
[Actor:move]	4703	Ostia	move from	44	12	to	43	11
[Actor:move]	4703	Ostia	move from	43	11	to	42	10
[Actor:move]	4703	Ostia	move from	42	10	to	42	11
[Actor:move]	4703	Ostia	move from	42	11	to	42	12
[Actor:move]	4703	Ostia	move from	42	12	to	42	13
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	42	13	to	43	14
[Actor:move]	4703	Ostia	move from	43	14	to	44	15
[Actor:move]	4703	Ostia	move from	44	15	to	43	16
[Actor:move]	4703	Ostia	move from	43	16	to	42	16
[Actor:move]	4703	Ostia	move from	42	16	to	41	17
[Actor:move]	4703	Ostia	move from	41	17	to	40	18
[Actor:move]	4703	Ostia	move from	40	18	to	40	17
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	40	17	to	40	16
[Actor:move]	4703	Ostia	move from	40	16	to	39	15
[Actor:move]	4703	Ostia	move from	39	15	to	38	14
[Actor:move]	4703	Ostia	move from	38	14	to	37	13
[Actor:move]	4703	Ostia	move from	37	13	to	36	12
[Actor:move]	4703	Ostia	move from	36	12	to	35	11
[Actor:move]	4703	Ostia	move from	35	11	to	34	10
[Actor:move]	4703	Ostia	move from	34	10	to	33	10
[Actor:move]	4703	Ostia	move from	33	10	to	34	9
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	34	9	to	35	8
[Actor:move]	4703	Ostia	move from	35	8	to	36	7
[Actor:move]	4703	Ostia	move from	36	7	to	37	6
[Actor:move]	4703	Ostia	move from	37	6	to	38	7
[Actor:move]	4703	Ostia	move from	38	7	to	39	6
[Actor:move]	4703	Ostia	move from	39	6	to	38	5
[Actor:move]	4703	Ostia	move from	38	5	to	37	4
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	37	4	to	37	3
[Actor:move]	4703	Ostia	move from	37	3	to	36	2
[Actor:move]	4703	Ostia	move from	36	2	to	35	1
[Actor:move]	4703	Ostia	move from	35	1	to	34	2
[Actor:move]	4703	Ostia	move from	34	2	to	33	3
[Actor:move]	4703	Ostia	move from	33	3	to	32	4
[Actor:move]	4703	Ostia	move from	32	4	to	31	4
[Actor:move]	4703	Ostia	move from	31	4	to	30	3
[Actor:move]	4703	Ostia	move from	30	3	to	29	3
[Actor:move]	4703	Ostia	move from	29	3	to	28	3
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	28	3	to	27	4
[Actor:move]	4703	Ostia	move from	27	4	to	28	3
[Actor:move]	4703	Ostia	move from	28	3	to	28	2
[Actor:move]	4703	Ostia	move from	28	2	to	27	1
[Actor:move]	4703	Ostia	move from	27	1	to	28	2
[Actor:move]	4703	Ostia	move from	28	2	to	28	3
[Actor:move]	4703	Ostia	move from	28	3	to	27	4
[Actor:move]	4703	Ostia	move from	27	4	to	26	5
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	26	5	to	27	6
[Actor:move]	4703	Ostia	move from	27	6	to	27	7
[Actor:move]	4703	Ostia	move from	27	7	to	28	8
[Actor:move]	4703	Ostia	move from	28	8	to	29	9
[Actor:move]	4703	Ostia	move from	29	9	to	29	10
[Actor:move]	4703	Ostia	move from	29	10	to	30	11
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	30	11	to	31	12
[Actor:move]	4703	Ostia	move from	31	12	to	30	13
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	30	13	to	30	14
[Actor:move]	4703	Ostia	move from	30	14	to	29	15
[Actor:move]	4703	Ostia	move from	29	15	to	28	15
[Actor:move]	4703	Ostia	move from	28	15	to	27	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	27	15	to	26	16
[Actor:move]	4703	Ostia	move from	26	16	to	27	17
[Actor:move]	4703	Ostia	move from	27	17	to	27	18
[Actor:move]	4703	Ostia	move from	27	18	to	27	19
[Actor:move]	4703	Ostia	move from	27	19	to	27	20
[Actor:move]	4703	Ostia	move from	27	20	to	28	21
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	28	21	to	27	22
[Actor:move]	4703	Ostia	move from	27	22	to	28	23
[Actor:move]	4703	Ostia	move from	28	23	to	29	23
[Actor:move]	4703	Ostia	move from	29	23	to	30	22
[Actor:move]	4703	Ostia	move from	30	22	to	29	21
[Actor:move]	4703	Ostia	move from	29	21	to	29	20
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	29	20	to	28	19
[Actor:move]	4703	Ostia	move from	28	19	to	27	18
[Actor:move]	4703	Ostia	move from	27	18	to	26	17
[Actor:move]	4703	Ostia	move from	26	17	to	26	16
[Actor:move]	4703	Ostia	move from	26	16	to	27	15
[Actor:move]	4703	Ostia	move from	27	15	to	28	15
[Actor:move]	4703	Ostia	move from	28	15	to	29	15
[Actor:move]	4703	Ostia	move from	29	15	to	30	16
[Actor:move]	4703	Ostia	move from	30	16	to	31	17
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	31	17	to	32	18
[Actor:move]	4703	Ostia	move from	32	18	to	33	18
[Actor:move]	4703	Ostia	move from	33	18	to	33	19
[Actor:move]	4703	Ostia	move from	33	19	to	33	20
[Actor:move]	4703	Ostia	move from	33	20	to	33	21
[Actor:move]	4703	Ostia	move from	33	21	to	33	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	33	22	to	34	22
[Actor:move]	4703	Ostia	move from	34	22	to	35	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	35	22	to	36	23
[Actor:move]	4703	Ostia	move from	36	23	to	37	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	37	22	to	37	21
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	37	21	to	37	20
[Actor:move]	4703	Ostia	move from	37	20	to	38	19
[Actor:move]	4703	Ostia	move from	38	19	to	39	18
[Actor:move]	4703	Ostia	move from	39	18	to	40	17
[Actor:move]	4703	Ostia	move from	40	17	to	41	16
[Actor:move]	4703	Ostia	move from	41	16	to	42	16
[Actor:move]	4703	Ostia	move from	42	16	to	43	16
[Actor:move]	4703	Ostia	move from	43	16	to	44	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	44	15	to	45	14
[Actor:move]	4703	Ostia	move from	45	14	to	46	13
[Actor:move]	4703	Ostia	move from	46	13	to	47	12
[Actor:move]	4703	Ostia	move from	47	12	to	48	11
[Actor:move]	4703	Ostia	move from	48	11	to	49	10
[Actor:move]	4703	Ostia	move from	49	10	to	50	9
[Actor:move]	4703	Ostia	move from	50	9	to	51	8
[target_simple AI]	51521	rattlesnake	selecting NEW TARGET	51	8	4703	Ostia
[Actor:move]	51521	rattlesnake	move from	49	5	to	49	6
[Actor:move]	4703	Ostia	move from	51	8	to	52	8
[Actor:move]	51521	rattlesnake	move from	49	6	to	49	7
[Actor:move]	51521	rattlesnake	move from	49	7	to	50	6
[LOG]	Ran for 19 turns (stop reason: hostile spotted to the northwest (rattlesnake)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around rattlesnake!
Cloned shader 71
[SHADER] setting reset param	tick_start	5622541
[LOG]	Demonic Soul hits Rattlesnake for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Rattlesnake for #GREY#63 darkness#LAST# damage.
[Actor:move]	51521	rattlesnake	move from	50	6	to	51	7
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Rattlesnake for #YELLOW#49 light#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Rattlesnake!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 18 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	52	8	to	53	7
[Actor:move]	4703	Ostia	move from	53	7	to	54	6
[Actor:move]	4703	Ostia	move from	54	6	to	55	6
[Actor:move]	4703	Ostia	move from	55	6	to	56	6
[Actor:move]	4703	Ostia	move from	56	6	to	57	5
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	57	5	to	58	4
[Identify]	miner's pair of iron boots of tirelessness	true
[LOG]	Ostia picks up (e.): #00FF80##UID:51541:0#miner's pair of iron boots of tirelessness (0 def, 4 armour)#LAST#.
[Actor:move]	4703	Ostia	move from	58	4	to	58	3
[Actor:move]	4703	Ostia	move from	58	3	to	57	2
[Actor:move]	4703	Ostia	move from	57	2	to	56	2
[Actor:move]	4703	Ostia	move from	56	2	to	55	3
[Actor:move]	4703	Ostia	move from	55	3	to	54	4
[Actor:move]	4703	Ostia	move from	54	4	to	53	5
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	53	5	to	52	6
[Actor:move]	4703	Ostia	move from	52	6	to	51	6
[Actor:move]	4703	Ostia	move from	51	6	to	50	6
[Actor:move]	4703	Ostia	move from	50	6	to	49	7
[Actor:move]	4703	Ostia	move from	49	7	to	49	6
[Actor:move]	4703	Ostia	move from	49	6	to	48	7
[Actor:move]	4703	Ostia	move from	48	7	to	47	6
[Actor:move]	4703	Ostia	move from	47	6	to	46	5
[Actor:move]	4703	Ostia	move from	46	5	to	47	4
[Actor:move]	4703	Ostia	move from	47	4	to	46	4
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	46	4	to	45	4
[Actor:move]	4703	Ostia	move from	45	4	to	44	4
[Actor:move]	4703	Ostia	move from	44	4	to	44	3
[Actor:move]	4703	Ostia	move from	44	3	to	44	2
[Actor:move]	4703	Ostia	move from	44	2	to	45	1
[Actor:move]	4703	Ostia	move from	45	1	to	44	2
[Actor:move]	4703	Ostia	move from	44	2	to	43	2
[Actor:move]	4703	Ostia	move from	43	2	to	42	2
[Actor:move]	4703	Ostia	move from	42	2	to	41	2
[Actor:move]	4703	Ostia	move from	41	2	to	40	1
[Actor:move]	4703	Ostia	move from	40	1	to	41	2
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	41	2	to	42	3
[Actor:move]	4703	Ostia	move from	42	3	to	43	4
[Actor:move]	4703	Ostia	move from	43	4	to	44	4
[Actor:move]	4703	Ostia	move from	44	4	to	45	5
[Actor:move]	4703	Ostia	move from	45	5	to	46	6
[Actor:move]	4703	Ostia	move from	46	6	to	47	7
[Actor:move]	4703	Ostia	move from	47	7	to	47	8
[Actor:move]	4703	Ostia	move from	47	8	to	48	9
[Actor:move]	4703	Ostia	move from	48	9	to	49	10
[Actor:move]	4703	Ostia	move from	49	10	to	50	11
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	50	11	to	50	12
[Actor:move]	4703	Ostia	move from	50	12	to	51	13
[Actor:move]	4703	Ostia	move from	51	13	to	52	14
[Actor:move]	4703	Ostia	move from	52	14	to	53	15
[Actor:move]	4703	Ostia	move from	53	15	to	54	15
[Actor:move]	4703	Ostia	move from	54	15	to	55	16
[Actor:move]	4703	Ostia	move from	55	16	to	56	17
[Actor:move]	4703	Ostia	move from	56	17	to	57	18
[Actor:move]	4703	Ostia	move from	57	18	to	58	19
[Actor:move]	4703	Ostia	move from	58	19	to	59	20
[Actor:move]	4703	Ostia	move from	59	20	to	60	21
[Actor:move]	4703	Ostia	move from	60	21	to	61	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	61	22	to	60	23
[Actor:move]	4703	Ostia	move from	60	23	to	60	24
[Actor:move]	4703	Ostia	move from	60	24	to	59	25
[Actor:move]	4703	Ostia	move from	59	25	to	59	26
[Actor:move]	4703	Ostia	move from	59	26	to	60	27
[Actor:move]	4703	Ostia	move from	60	27	to	61	27
[Actor:move]	4703	Ostia	move from	61	27	to	61	28
[Actor:move]	4703	Ostia	move from	61	28	to	60	29
[Actor:move]	4703	Ostia	move from	60	29	to	59	30
[Actor:move]	4703	Ostia	move from	59	30	to	60	31
[Actor:move]	4703	Ostia	move from	60	31	to	61	30
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	61	30	to	61	29
[Actor:move]	4703	Ostia	move from	61	29	to	61	28
[Actor:move]	4703	Ostia	move from	61	28	to	61	27
[Actor:move]	4703	Ostia	move from	61	27	to	62	26
[Actor:move]	4703	Ostia	move from	62	26	to	63	27
[Actor:move]	4703	Ostia	move from	63	27	to	64	27
[Actor:move]	4703	Ostia	move from	64	27	to	64	28
[Actor:move]	4703	Ostia	move from	64	28	to	63	29
[Actor:move]	4703	Ostia	move from	63	29	to	63	30
[Actor:move]	4703	Ostia	move from	63	30	to	64	31
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ran for 3 turns (stop reason: interesting terrain).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4703	Ostia	move from	64	31	to	64	32
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[Actor:move]	4703	Ostia	move from	64	32	to	63	33
[Actor:move]	4703	Ostia	move from	63	33	to	62	34
[Actor:move]	4703	Ostia	move from	62	34	to	61	35
[Actor:move]	4703	Ostia	move from	61	35	to	62	36
[Actor:move]	4703	Ostia	move from	62	36	to	62	37
[Actor:move]	4703	Ostia	move from	62	37	to	62	38
[Actor:move]	4703	Ostia	move from	62	38	to	62	39
[Actor:move]	4703	Ostia	move from	62	39	to	61	38
[Actor:move]	4703	Ostia	move from	61	38	to	60	38
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	60	38	to	59	38
[Actor:move]	4703	Ostia	move from	59	38	to	58	38
[Actor:move]	4703	Ostia	move from	58	38	to	57	38
[Actor:move]	4703	Ostia	move from	57	38	to	56	38
[Actor:move]	4703	Ostia	move from	56	38	to	55	38
[Actor:move]	4703	Ostia	move from	55	38	to	54	39
[Actor:move]	4703	Ostia	move from	54	39	to	55	38
[Actor:move]	4703	Ostia	move from	55	38	to	55	37
[Actor:move]	4703	Ostia	move from	55	37	to	55	36
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	55	36	to	55	35
[Actor:move]	4703	Ostia	move from	55	35	to	54	34
[Actor:move]	4703	Ostia	move from	54	34	to	53	35
[Actor:move]	4703	Ostia	move from	53	35	to	52	35
[Actor:move]	4703	Ostia	move from	52	35	to	51	36
[Actor:move]	4703	Ostia	move from	51	36	to	50	37
[Actor:move]	4703	Ostia	move from	50	37	to	50	38
[Actor:move]	4703	Ostia	move from	50	38	to	51	37
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	51	37	to	51	36
[Actor:move]	4703	Ostia	move from	51	36	to	52	35
[Actor:move]	4703	Ostia	move from	52	35	to	52	34
[Actor:move]	4703	Ostia	move from	52	34	to	53	33
[Actor:move]	4703	Ostia	move from	53	33	to	54	32
[Actor:move]	4703	Ostia	move from	54	32	to	54	31
[Actor:move]	4703	Ostia	move from	54	31	to	54	30
[Actor:move]	4703	Ostia	move from	54	30	to	54	29
[Actor:move]	4703	Ostia	move from	54	29	to	55	28
[Actor:move]	4703	Ostia	move from	55	28	to	55	27
[Actor:move]	4703	Ostia	move from	55	27	to	55	26
[Actor:move]	4703	Ostia	move from	55	26	to	55	25
[Actor:move]	4703	Ostia	move from	55	25	to	56	24
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	56	24	to	56	23
[Actor:move]	4703	Ostia	move from	56	23	to	57	22
[Actor:move]	4703	Ostia	move from	57	22	to	58	21
[Actor:move]	4703	Ostia	move from	58	21	to	59	20
[Actor:move]	4703	Ostia	move from	59	20	to	60	19
[Actor:move]	4703	Ostia	move from	60	19	to	61	19
[Actor:move]	4703	Ostia	move from	61	19	to	62	18
[Actor:move]	4703	Ostia	move from	62	18	to	63	19
[Actor:move]	4703	Ostia	move from	63	19	to	62	18
[Actor:move]	4703	Ostia	move from	62	18	to	61	17
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	61	17	to	60	16
[Actor:move]	4703	Ostia	move from	60	16	to	61	15
[Actor:move]	4703	Ostia	move from	61	15	to	62	14
[Actor:move]	4703	Ostia	move from	62	14	to	63	14
[Actor:move]	4703	Ostia	move from	63	14	to	64	13
[Actor:move]	4703	Ostia	move from	64	13	to	63	14
[Actor:move]	4703	Ostia	move from	63	14	to	62	14
[Actor:move]	4703	Ostia	move from	62	14	to	61	13
[Actor:move]	4703	Ostia	move from	61	13	to	62	12
[Actor:move]	4703	Ostia	move from	62	12	to	62	11
[Actor:move]	4703	Ostia	move from	62	11	to	62	10
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	62	10	to	63	9
[Actor:move]	4703	Ostia	move from	63	9	to	63	8
[Actor:move]	4703	Ostia	move from	63	8	to	63	7
[Actor:move]	4703	Ostia	move from	63	7	to	64	6
[Actor:move]	4703	Ostia	move from	64	6	to	63	7
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	63	7	to	62	8
[Actor:move]	4703	Ostia	move from	62	8	to	61	9
[Actor:move]	4703	Ostia	move from	61	9	to	60	10
[Actor:move]	4703	Ostia	move from	60	10	to	59	11
[Actor:move]	4703	Ostia	move from	59	11	to	58	12
[Actor:move]	4703	Ostia	move from	58	12	to	58	13
[Actor:move]	4703	Ostia	move from	58	13	to	57	14
[Actor:move]	4703	Ostia	move from	57	14	to	56	15
[Actor:move]	4703	Ostia	move from	56	15	to	55	16
[Actor:move]	4703	Ostia	move from	55	16	to	54	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	54	15	to	53	15
[Actor:move]	4703	Ostia	move from	53	15	to	52	15
[Actor:move]	4703	Ostia	move from	52	15	to	51	16
[Actor:move]	4703	Ostia	move from	51	16	to	50	17
[Actor:move]	4703	Ostia	move from	50	17	to	49	18
[Actor:move]	4703	Ostia	move from	49	18	to	48	18
[Actor:move]	4703	Ostia	move from	48	18	to	47	18
[Actor:move]	4703	Ostia	move from	47	18	to	46	19
[Actor:move]	4703	Ostia	move from	46	19	to	45	20
[Actor:move]	4703	Ostia	move from	45	20	to	44	20
[Actor:move]	4703	Ostia	move from	44	20	to	43	21
[Actor:move]	4703	Ostia	move from	43	21	to	42	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	42	22	to	41	23
[Actor:move]	4703	Ostia	move from	41	23	to	40	24
[Actor:move]	4703	Ostia	move from	40	24	to	39	25
[Actor:move]	4703	Ostia	move from	39	25	to	38	26
[Actor:move]	4703	Ostia	move from	38	26	to	37	27
[Actor:move]	4703	Ostia	move from	37	27	to	36	28
[Actor:move]	4703	Ostia	move from	36	28	to	35	29
[Actor:move]	4703	Ostia	move from	35	29	to	34	30
[Actor:move]	4703	Ostia	move from	34	30	to	33	31
[Actor:move]	4703	Ostia	move from	33	31	to	32	32
[Actor:move]	4703	Ostia	move from	32	32	to	31	33
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	31	33	to	30	33
[Actor:move]	4703	Ostia	move from	30	33	to	29	32
[Actor:move]	4703	Ostia	move from	29	32	to	28	32
[Actor:move]	4703	Ostia	move from	28	32	to	27	32
[Actor:move]	4703	Ostia	move from	27	32	to	26	33
[Actor:move]	4703	Ostia	move from	26	33	to	25	34
[Actor:move]	4703	Ostia	move from	25	34	to	24	35
[Actor:move]	4703	Ostia	move from	24	35	to	23	34
[Actor:move]	4703	Ostia	move from	23	34	to	22	35
[Actor:move]	4703	Ostia	move from	22	35	to	21	36
[Actor:move]	4703	Ostia	move from	21	36	to	20	37
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	20	37	to	19	37
[Actor:move]	4703	Ostia	move from	19	37	to	18	38
[Actor:move]	4703	Ostia	move from	18	38	to	17	38
[Actor:move]	4703	Ostia	move from	17	38	to	16	37
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	16	37	to	15	36
[Actor:move]	4703	Ostia	move from	15	36	to	14	36
[Actor:move]	4703	Ostia	move from	14	36	to	13	36
[Actor:move]	4703	Ostia	move from	13	36	to	12	36
[Actor:move]	4703	Ostia	move from	12	36	to	11	36
[Actor:move]	4703	Ostia	move from	11	36	to	10	36
[Actor:move]	4703	Ostia	move from	10	36	to	10	35
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	10	35	to	9	34
[Actor:move]	4703	Ostia	move from	9	34	to	8	33
[Actor:move]	4703	Ostia	move from	8	33	to	7	32
[Actor:move]	4703	Ostia	move from	7	32	to	7	31
[Actor:move]	4703	Ostia	move from	7	31	to	8	30
[Actor:move]	4703	Ostia	move from	8	30	to	7	29
[Actor:move]	4703	Ostia	move from	7	29	to	6	28
[Actor:move]	4703	Ostia	move from	6	28	to	5	27
[Actor:move]	4703	Ostia	move from	5	27	to	5	26
[Actor:move]	4703	Ostia	move from	5	26	to	5	25
[Actor:move]	4703	Ostia	move from	5	25	to	5	24
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	5	24	to	5	23
[Actor:move]	4703	Ostia	move from	5	23	to	5	22
[Actor:move]	4703	Ostia	move from	5	22	to	5	21
[Actor:move]	4703	Ostia	move from	5	21	to	5	20
[Actor:move]	4703	Ostia	move from	5	20	to	5	19
[Actor:move]	4703	Ostia	move from	5	19	to	5	18
[Actor:move]	4703	Ostia	move from	5	18	to	4	17
[Actor:move]	4703	Ostia	move from	4	17	to	3	16
[Actor:move]	4703	Ostia	move from	3	16	to	4	17
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	4	17	to	5	18
[Actor:move]	4703	Ostia	move from	5	18	to	6	19
[Actor:move]	4703	Ostia	move from	6	19	to	7	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	7	19	to	8	20
[Actor:move]	4703	Ostia	move from	8	20	to	9	20
[Actor:move]	4703	Ostia	move from	9	20	to	10	21
[Actor:move]	4703	Ostia	move from	10	21	to	11	22
[Actor:move]	4703	Ostia	move from	11	22	to	12	22
[Actor:move]	4703	Ostia	move from	12	22	to	13	22
[Actor:move]	4703	Ostia	move from	13	22	to	14	21
[Actor:move]	4703	Ostia	move from	14	21	to	15	21
[Actor:move]	4703	Ostia	move from	15	21	to	16	22
[Actor:move]	4703	Ostia	move from	16	22	to	17	23
[Actor:move]	4703	Ostia	move from	17	23	to	18	23
[Actor:move]	4703	Ostia	move from	18	23	to	19	23
[Actor:move]	4703	Ostia	move from	19	23	to	20	23
[Actor:move]	4703	Ostia	move from	20	23	to	21	23
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	21	23	to	22	24
[Actor:move]	4703	Ostia	move from	22	24	to	22	25
[Actor:move]	4703	Ostia	move from	22	25	to	23	26
[Actor:move]	4703	Ostia	move from	23	26	to	24	27
[Actor:move]	4703	Ostia	move from	24	27	to	25	28
[Actor:move]	4703	Ostia	move from	25	28	to	26	29
[Actor:move]	4703	Ostia	move from	26	29	to	27	30
[Actor:move]	4703	Ostia	move from	27	30	to	28	31
[Actor:move]	4703	Ostia	move from	28	31	to	29	32
[Actor:move]	4703	Ostia	move from	29	32	to	30	33
[Actor:move]	4703	Ostia	move from	30	33	to	31	34
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	31	34	to	32	35
[Actor:move]	4703	Ostia	move from	32	35	to	33	36
[Actor:move]	4703	Ostia	move from	33	36	to	34	36
[Actor:move]	4703	Ostia	move from	34	36	to	35	36
[Actor:move]	4703	Ostia	move from	35	36	to	36	36
[Actor:move]	4703	Ostia	move from	36	36	to	37	36
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	37	36	to	38	36
[Actor:move]	4703	Ostia	move from	38	36	to	39	36
[Actor:move]	4703	Ostia	move from	39	36	to	40	36
[Actor:move]	4703	Ostia	move from	40	36	to	41	36
[Actor:move]	4703	Ostia	move from	41	36	to	42	36
[Actor:move]	4703	Ostia	move from	42	36	to	43	36
[Actor:move]	4703	Ostia	move from	43	36	to	44	36
[Actor:move]	4703	Ostia	move from	44	36	to	45	36
[Actor:move]	4703	Ostia	move from	45	36	to	46	36
[Actor:move]	4703	Ostia	move from	46	36	to	47	36
[Actor:move]	4703	Ostia	move from	47	36	to	48	36
[Actor:move]	4703	Ostia	move from	48	36	to	49	37
[Actor:move]	4703	Ostia	move from	49	37	to	50	37
[Actor:move]	4703	Ostia	move from	50	37	to	51	36
[Actor:move]	4703	Ostia	move from	51	36	to	52	35
[Actor:move]	4703	Ostia	move from	52	35	to	53	35
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Deleting shader 71 (is clone 1)
[Actor:move]	4703	Ostia	move from	53	35	to	54	34
[Actor:move]	4703	Ostia	move from	54	34	to	55	35
[Actor:move]	4703	Ostia	move from	55	35	to	56	36
[Actor:move]	4703	Ostia	move from	56	36	to	57	36
[Actor:move]	4703	Ostia	move from	57	36	to	58	36
[Actor:move]	4703	Ostia	move from	58	36	to	59	36
[Actor:move]	4703	Ostia	move from	59	36	to	60	35
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	60	35	to	61	35
[Actor:move]	4703	Ostia	move from	61	35	to	62	34
[Actor:move]	4703	Ostia	move from	62	34	to	63	33
[Actor:move]	4703	Ostia	move from	63	33	to	64	32
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 63 turns (stop reason: at exit).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x131a0e38
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x13bb4ec8	=>	table: 0x1689ef98	(9903)
Loading savefile 	/save/ostia/
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x12b9b8b8	=>	table: 0x1aff5260	(1308)
Loading savefile 	/save//
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Saved zipname /save//world.teaw.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Deleting temp shader	tentacles[time_factor=500,wobblingType=1]
Deleting temp shader	tentacles[time_factor=2500,wobblingType=1]
Deleting temp shader	water[]
Deleting temp shader	tree[]
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
[USERCHAT] channel achievement	hteaford	tome	Home sweet home	false	false
fight: 	mindwoven linen robe	iron torque of gale force	::	nil	BODY
fight: 	mindwoven linen robe	elm starstaff	::	OFFHAND	BODY
fight: 	mindwoven linen robe	insulating rough leather belt of carrying	::	nil	BODY
fight: 	mindwoven linen robe	linen wizard hat of fire (#RESIST#)	::	nil	BODY
fight: 	mindwoven linen robe	mindwoven linen robe	::	nil	BODY
fight: 	mindwoven linen robe	brass lantern	::	nil	BODY
fight: 	mindwoven linen robe	restful copper amulet of magic (#STATBONUS#)	::	nil	BODY
fight: 	mindwoven linen robe	iron torque of gale force	::	nil	BODY
fight: 	mindwoven linen robe	elm starstaff	::	OFFHAND	BODY
fight: 	mindwoven linen robe	insulating rough leather belt of carrying	::	nil	BODY
fight: 	mindwoven linen robe	linen wizard hat of fire (#RESIST#)	::	nil	BODY
fight: 	mindwoven linen robe	brass lantern	::	nil	BODY
fight: 	mindwoven linen robe	restful copper amulet of magic (#STATBONUS#)	::	nil	BODY
[LOG]	Ostia wears (replacing #00FF80##UID:18708:0#mindwoven linen robe (0 def, 0 armour)#LAST#): #00FF80##UID:51529:0#mindwoven linen robe (0 def, 0 armour)#LAST#.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	You gain 0.44 gold from the transmogrification of #00FF80##UID:18708:0#mindwoven linen robe (0 def, 0 armour)#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
Deleting shader 80 (is clone 0)
Deleting shader 79 (is clone 0)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x175a0778
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x13bb4ec8	=>	table: 0x16ce97e0	(9900)
Loading savefile 	/save/ostia/
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Deleting temp shader	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x12b9b8b8	=>	table: 0x12fcc778	(1308)
Loading savefile 	/save//
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Saved zipname /save//world.teaw.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	You gain 0.10 gold from the transmogrification of #FFFFFF##UID:51556:0#quiver of elm arrows (21/21, 11.5-16.1 power, 5 apr)#LAST#.
[LOG]	You gain 2.62 gold from the transmogrification of #00FF80##UID:51541:0#miner's pair of iron boots of tirelessness (0 def, 4 armour)#LAST#.
[LOG]	You gain 0.38 gold from the transmogrification of #00FF80##UID:51552:0#grounding rough leather belt#LAST#.
[LOG]	You gain 1.24 gold from the transmogrification of #00FF80##UID:51533:0#potent elm starstaff (13-15.6 power, 2 apr, physical element)#LAST#.
[LOG]	You gain 0.75 gold from the transmogrification of #00FF80##UID:51509:0#acidic iron greatmaul (16-24 power, 1 apr)#LAST#.
Loading zone persistance level	trollmire	3
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Make wait background texture 1802 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 11 ticks
Creating level	trollmire	3
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Make wait background texture 1870 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	trollmire	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 1875 (75x50)
Deleting shader 86 (is clone 0)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[RoomsLoader:init] loaded room:	lesser_vault	function: 0x1c7461f0
[Forest] generating map:	0	rooms
End Room:	zones/prox
Trying to load	zones/prox
loaded room generator	zones/prox	function: 0x2435d4f0
[roomGen] room generator	function: 0x2435d4f0	is making a room
[roomGen] generated room	prox3x3
Prox stew at	49	36
placed room	prox3x3	at	47	36	with center	48	37
Successfully loaded the end room
[Forest] placed	1	rooms
Axis : 	x	 from 	0	 to 	65
Possible waypoint	1	5	13
Waypoint	1	5	13	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	2	8	1
Waypoint	2	8	1	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	3	8	38
Waypoint	3	8	38	accepted
Possible waypoint	4	8	2
Waypoint	4	8	2	rejected: 	not enough progress from previous waypoint
Possible waypoint	5	9	20
Waypoint	5	9	20	rejected: 	not enough progress from previous waypoint
Possible waypoint	6	13	39
Waypoint	6	13	39	accepted
Possible waypoint	7	14	35
Waypoint	7	14	35	rejected: 	not enough progress from previous waypoint
Possible waypoint	8	16	29
Waypoint	8	16	29	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	9	19	26
Waypoint	9	19	26	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	10	19	0
Waypoint	10	19	0	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	11	20	17
Waypoint	11	20	17	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	12	20	29
Waypoint	12	20	29	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	13	21	20
Waypoint	13	21	20	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	14	25	27
Waypoint	14	25	27	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	15	28	18
Waypoint	15	28	18	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	16	29	2
Waypoint	16	29	2	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	17	37	16
Waypoint	17	37	16	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	18	37	27
Waypoint	18	37	27	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	19	41	10
Waypoint	19	41	10	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	20	43	9
Waypoint	20	43	9	rejected: 	measure too close to finish
Possible waypoint	21	47	12
Waypoint	21	47	12	rejected: 	measure too close to finish
Possible waypoint	22	52	16
Waypoint	22	52	16	rejected: 	measure too close to finish
Possible waypoint	23	53	2
Waypoint	23	53	2	rejected: 	measure too close to finish
Possible waypoint	24	56	32
Waypoint	24	56	32	rejected: 	measure too close to finish
Possible waypoint	25	56	19
Waypoint	25	56	19	rejected: 	measure too close to finish
Possible waypoint	26	58	26
Waypoint	26	58	26	rejected: 	measure too close to finish
Possible waypoint	27	62	3
Waypoint	27	62	3	rejected: 	measure too close to finish
Possible waypoint	28	63	15
Waypoint	28	63	15	rejected: 	measure too close to finish
Possible waypoint	29	63	29
Waypoint	29	63	29	rejected: 	measure too close to finish
Possible waypoint	30	64	39
Waypoint	30	64	39	rejected: 	measure too close to finish
tunnel waypoint 	1	 from 	0	38	 to 	8	38
tunnel waypoint 	2	 from 	8	38	 to 	13	39
tunnel waypoint 	3	 from 	13	39	 to 	47	36
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/troll_stew.png
[Actor:move]	52952	large white snake	(forced) move from	nil	nil	to	22	39
[resolveObject] CREATE FOR	52953	forest troll	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	15.464695277848	20.5
[resolveObject] CREATED OBJECT:	52954	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	52954	gold pieces
Spawning 	forest troll	 near 	clearing	clearing	 at 	13	19
[Actor:move]	52953	forest troll	(forced) move from	nil	nil	to	13	19
[Actor:wearAllInventory]	52953	forest troll	wearing main inventory
Spawning 	large white snake	 near 	clearing	clearing	 at 	18	0
[Actor:move]	52955	large white snake	(forced) move from	nil	nil	to	18	0
[Actor:move]	52956	giant venus flytrap	(forced) move from	nil	nil	to	15	21
Spawning 	large brown snake	 near 	clearing	clearing	 at 	14	23
[Actor:move]	52957	large brown snake	(forced) move from	nil	nil	to	14	23
Loading tile from tileset	/data/gfx/shockbolt/npc/hornet_swarm.png
[Actor:move]	52958	hornet swarm	(forced) move from	nil	nil	to	58	31
Spawning 	white worm mass	 near 	clearing	clearing	 at 	13	25
[Actor:move]	52959	white worm mass	(forced) move from	nil	nil	to	13	25
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
Spawning 	giant white rat	 near 	clearing	clearing	 at 	13	21
[Actor:move]	52960	giant white rat	(forced) move from	nil	nil	to	13	21
[resolveObject] CREATE FOR	52961	stone troll	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Money	66.331616551343	72.5
[resolveObject] CREATED OBJECT:	52962	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	52962	gold pieces
[resolveObject] CREATE FOR	52961	stone troll	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	16.744420302041	20.5
[resolveObject] CREATED OBJECT:	52963	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	52963	gold pieces
[Actor:move]	52961	stone troll	(forced) move from	nil	nil	to	19	8
[Actor:wearAllInventory]	52961	stone troll	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/npc/cave_bear.png
[Actor:move]	52964	cave bear	(forced) move from	nil	nil	to	12	13
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	52965	rogue	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	37.539132584012	65.5
[resolveObject] CREATED OBJECT:	52967	arcing iron dagger	tries left:	4
[resolveObject]	52967	arcing iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	52965	rogue	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	74.605914560753	103.5
[resolveObject] CREATED OBJECT:	52971	iron dagger	tries left:	4
fight: 	iron dagger	arcing iron dagger	::	nil	OFFHAND
[resolveObject]	52971	iron dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	52965	rogue	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected basic	71.593492047999	103.5
[resolveObject] CREATED OBJECT:	52972	rough leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rough leather armour	arcing iron dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
[resolveObject]	52972	rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	52965	rogue	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	48.479901069654	65.5
[resolveObject] CREATED OBJECT:	52973	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	52973	gold pieces
[resolveObject] CREATE FOR	52965	rogue	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	97.625743801618	103.5
[resolveObject] CREATED OBJECT:	52974	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	52974	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_rogue.png
[Actor:move]	52965	rogue	(forced) move from	nil	nil	to	24	7
[Actor:wearAllInventory]	52965	rogue	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	52975	forest troll	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	59.299966680538	65.5
[resolveObject] CREATED OBJECT:	52976	earthen elm magestaff	tries left:	1
[resolveObject] adding to main inventory:	52976	earthen elm magestaff
[resolveObject] CREATE FOR	52975	forest troll	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	51.854890241021	65.5
[resolveObject] CREATED OBJECT:	52980	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	52980	gold pieces
[Actor:move]	52975	forest troll	(forced) move from	nil	nil	to	43	15
[Actor:wearAllInventory]	52975	forest troll	wearing main inventory
Spawning 	black bear	 near 	clearing	clearing	 at 	12	21
Loading tile from tileset	/data/gfx/shockbolt/npc/black_bear.png
[Actor:move]	52981	black bear	(forced) move from	nil	nil	to	12	21
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	52982	warg	(forced) move from	nil	nil	to	11	21
[Actor:move]	52984	bee swarm	(forced) move from	nil	nil	to	1	1
[resolveObject] CREATE FOR	52985	forest troll	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	62.586497110917	65.5
[resolveObject] CREATED OBJECT:	52986	iron greatsword of daylight	tries left:	1
[resolveObject] adding to main inventory:	52986	iron greatsword of daylight
[Actor:move]	52985	forest troll	(forced) move from	nil	nil	to	15	1
[Actor:wearAllInventory]	52985	forest troll	wearing main inventory
[Actor:wearAllInventory]	forest troll	52985	52986	iron greatsword of daylight	WORN IN	MAINHAND	1
[resolveObject] CREATE FOR	52990	black jelly	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	79.202097120742	103.5
[resolveObject] CREATED OBJECT:	52991	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	52991	gold pieces
Spawning 	black jelly	 near 	clearing	clearing	 at 	15	5
[Actor:move]	52990	black jelly	(forced) move from	nil	nil	to	15	5
[Actor:wearAllInventory]	52990	black jelly	wearing main inventory
Spawning 	giant venus flytrap	 near 	clearing	clearing	 at 	19	3
[Actor:move]	52992	giant venus flytrap	(forced) move from	nil	nil	to	19	3
[resolveObject] CREATE FOR	52993	stone troll	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	69.001796021825	103.5
[resolveObject] CREATED OBJECT:	52994	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	52994	gold pieces
[Actor:move]	52993	stone troll	(forced) move from	nil	nil	to	15	23
[Actor:wearAllInventory]	52993	stone troll	wearing main inventory
Spawning 	stone troll	 near 	clearing	clearing	 at 	19	4
[Actor:move]	52995	stone troll	(forced) move from	nil	nil	to	19	4
Spawning 	wolf	 near 	clearing	clearing	 at 	15	4
[Actor:move]	52996	wolf	(forced) move from	nil	nil	to	15	4
[resolveObject] CREATE FOR	52997	Prox the Mighty	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="greatmaul"}
[TOME ENTITY FILTER] selected basic	90.107836602048	103.5
[resolveObject] CREATED OBJECT:	52999	iron greatmaul	tries left:	4
[resolveObject]	52999	iron greatmaul	added to inventory	MAINHAND
[resolveObject] CREATE FOR	52997	Prox the Mighty	do_wear/tries:	true	5	filter:
	{type="tool", random_art_replace=table: 0x238b5ed0, autoreq=true, subtype="misc", defined="LUCKY_FOOT"}
[resolveObject] CREATED OBJECT:	53000	Prox's Lucky Halfling Foot	tries left:	4
fight: 	Prox's Lucky Halfling Foot	iron greatmaul	::	OFFHAND	TOOL
[ActorObjectUse] useObjectEnable: 	Prox's Lucky Halfling Foot	by	Prox the Mighty	inven/slot	table: 0x174e8648	nil
[resolveObject]	53000	Prox's Lucky Halfling Foot	added to inventory	TOOL
Added unique	mod.class.Object/Prox's Lucky Halfling Foot	::	1
[resolveObject] CREATE FOR	52997	Prox the Mighty	do_wear/tries:	nil	2	filter:
	{unique=true, not_properties=table: 0x173afd98}
[resolveObject] CREATED OBJECT:	53001	Kor's Fall	tries left:	1
[resolveObject] adding to main inventory:	53001	Kor's Fall
[ActorObjectUse] useObjectEnable: 	Kor's Fall	by	Prox the Mighty	inven/slot	1	nil
[ActorObjectUse] Object	Kor's Fall	53001	is ineligible for talent interface
Added unique	mod.class.Object/Kor's Fall	::	1
[resolveObject] CREATE FOR	52997	Prox the Mighty	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Uniques	0.10254514499161	3
[resolveObject] CREATED OBJECT:	53002	Silk Current	tries left:	1
[resolveObject] adding to main inventory:	53002	Silk Current
Added unique	mod.class.Object/Silk Current	::	1
[resolveObject] CREATE FOR	52997	Prox the Mighty	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	30.964401337077	53
[resolveObject] CREATED OBJECT:	53003	miner's rough leather cap of constitution (#STATBONUS#)	tries left:	1
[resolveObject] adding to main inventory:	53003	miner's rough leather cap of constitution (#STATBONUS#)
[resolveObject] CREATE FOR	52997	Prox the Mighty	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	40.002083261963	53
[resolveObject] CREATED OBJECT:	53009	slimy linen robe of frost (#RESIST#)	tries left:	1
[resolveObject] adding to main inventory:	53009	slimy linen robe of frost (#RESIST#)
Selecting guardian spot	47	36	from	47	36
Loading tile from tileset	/data/gfx/shockbolt/npc/giant_troll_prox_the_mighty.png
[Actor:move]	52997	Prox the Mighty	(forced) move from	nil	nil	to	47	36
Added unique	mod.class.NPC/Prox the Mighty	::	1
[Actor:wearAllInventory]	52997	Prox the Mighty	wearing main inventory
fight: 	slimy linen robe of frost (#RESIST#)	iron greatmaul	::	OFFHAND	BODY
fight: 	slimy linen robe of frost (#RESIST#)	Prox's Lucky Halfling Foot	::	nil	BODY
[Actor:wearAllInventory]	Prox the Mighty	52997	53009	slimy linen robe of frost (#RESIST#)	WORN IN	BODY	1
fight: 	Silk Current	iron greatmaul	::	OFFHAND	BODY
fight: 	Silk Current	slimy linen robe of frost (#RESIST#)	::	nil	BODY
fight: 	Silk Current	Prox's Lucky Halfling Foot	::	nil	BODY
fight: 	Silk Current	iron greatmaul	::	OFFHAND	BODY
fight: 	Silk Current	Prox's Lucky Halfling Foot	::	nil	BODY
[Actor:wearAllInventory]	Prox the Mighty	52997	53002	Silk Current	WORN IN	BODY	1
    --- replaced:	53009	slimy linen robe of frost (#RESIST#)
Guardian allocated: 	TROLL_PROX	52997	Prox the Mighty
[TOME ENTITY FILTER] selected Double Ego	3.114319043377	20.5
[TOME ENTITY FILTER] selected Ego	61.195553256826	65.5
[TOME ENTITY FILTER] selected basic	96.991149771957	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/sling_rough.png
[TOME ENTITY FILTER] selected Ego	62.38701132531	65.5
[TOME ENTITY FILTER] selected Ego	31.272206363797	65.5
[TOME ENTITY FILTER] selected basic	85.477211721702	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/ametrine.png
[TOME ENTITY FILTER] selected Money	71.221025031111	72.5
Loading tile from tileset	/data/gfx/shockbolt/object/zircon.png
Wait finished, counted 1505, 387 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_end_a_01.png
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 69
*p 69: Uniform: 0: 1406 attenuation
*p 69: Uniform: 1: 8B50 mapCoord
*p 69: Uniform: 2: 8B5E tex
*p 69: Uniform: 3: 8B52 texCoord
*p 69: Uniform: 4: 1406 tick
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
}
[3] = {
  [params] = {
  }
  [1] = font-life
}
[EVENT] font-life centered at 	18	27
Not gone east, no backup guardian
Running on level loads	trollmire-3
[Actor:move]	4703	Ostia	(forced) move from	64	32	to	0	38
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ostia	Ostia
Adding entity	4703	after	4703
Entering tier1 zone for escort	tier1.2	1	2
[ONLINE PROFILE] current character 	Ostia the level 5 Shalore Anorithil
[Discord] updating state: "Trollmire (3)" / "Lvl 5 Shalore Anorithil" / default / anorithil
Updating zone name	Trollmire (3)
C Map minimap texture: 194 (50x50; 64x64)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4703	Ostia	move from	0	38	to	1	37
[Actor:move]	4703	Ostia	move from	1	37	to	2	36
[Actor:move]	4703	Ostia	move from	2	36	to	3	35
[Identify]	flaming iron longsword	true
[LOG]	Ostia picks up (a.): #00FF80##UID:53030:0#flaming iron longsword (11.5-16.1 power, 2 apr)#LAST#.
[Actor:move]	4703	Ostia	move from	3	35	to	4	35
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	4	35	to	5	36
[Actor:move]	4703	Ostia	move from	5	36	to	6	37
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	6	37	to	7	38
[Actor:move]	4703	Ostia	move from	7	38	to	8	38
[Actor:move]	4703	Ostia	move from	8	38	to	9	37
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	9	37	to	8	36
[Actor:move]	4703	Ostia	move from	8	36	to	7	35
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	7	35	to	8	34
[Actor:move]	4703	Ostia	move from	8	34	to	7	33
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	7	33	to	6	32
[Actor:move]	4703	Ostia	move from	6	32	to	6	31
[Actor:move]	4703	Ostia	move from	6	31	to	5	30
[Actor:move]	4703	Ostia	move from	5	30	to	6	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	6	29	to	5	30
[Actor:move]	4703	Ostia	move from	5	30	to	4	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	4	29	to	3	29
[Actor:move]	4703	Ostia	move from	3	29	to	2	28
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	2	28	to	3	27
[Actor:move]	4703	Ostia	move from	3	27	to	2	28
[Actor:move]	4703	Ostia	move from	2	28	to	3	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	3	29	to	4	30
[Actor:move]	4703	Ostia	move from	4	30	to	5	30
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	5	30	to	6	29
[Actor:move]	4703	Ostia	move from	6	29	to	7	28
[Actor:move]	4703	Ostia	move from	7	28	to	7	27
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[target_simple AI]	52957	large brown snake	selecting NEW TARGET	7	27	4703	Ostia
[Actor:move]	52957	large brown snake	move from	14	23	to	13	23
[target_simple AI]	52959	white worm mass	selecting NEW TARGET	7	27	4703	Ostia
[Actor:move]	52959	white worm mass	move from	13	25	to	12	26
[target_simple AI]	52956	giant venus flytrap	selecting NEW TARGET	7	27	4703	Ostia
[target_simple AI]	52993	stone troll	selecting NEW TARGET	7	27	4703	Ostia
[Actor:move]	52993	stone troll	move from	15	23	to	14	23
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the east (white worm mass)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits White worm mass for #YELLOW#49 light#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed White worm mass!#{normal}#
[NPC:seen_by] Passing target	Ostia	from	52957	large brown snake	to	52982	warg
[NPC:seen_by] Passing target	Ostia	from	52957	large brown snake	to	52960	giant white rat
[NPC:seen_by] Passing target	Ostia	from	52957	large brown snake	to	52981	black bear
[NPC:seen_by] Passing target	Ostia	from	52957	large brown snake	to	52953	forest troll
[Actor:move]	52957	large brown snake	move from	13	23	to	12	23
[Actor:move]	52957	large brown snake	move from	12	23	to	12	24
[Actor:move]	52960	giant white rat	move from	13	21	to	14	22
[Actor:move]	52981	black bear	move from	12	21	to	13	21
[Actor:move]	52982	warg	move from	11	21	to	12	22
[Actor:move]	52993	stone troll	move from	14	23	to	13	24
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around large brown snake!
Cloned shader 71
[SHADER] setting reset param	tick_start	5653142
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Demonic Soul hits Stone troll for #LIGHT_RED#45 fire#LAST# damage.
[LOG]	Demonic Soul hits Large brown snake for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Large brown snake for #GREY#30 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Something for #GREY#30 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Something for #GREY#29 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Stone troll for #GREY#30 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant white rat for #GREY#30 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Large brown snake!#{normal}#
[LOG]	Ostia's darkness area effect hits Stone troll for #GREY#15 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Giant white rat for #GREY#15 darkness#LAST# damage.
[Actor:move]	52982	warg	move from	12	22	to	11	23
[LOG]	#{bold}#Ostia's darkness area effect killed Giant white rat!#{normal}#
[Actor:move]	52953	forest troll	move from	13	19	to	12	20
[Actor:move]	52993	stone troll	move from	13	24	to	12	24
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Stone troll for #GREY#63 darkness#LAST# damage.
[Actor:move]	52981	black bear	move from	13	21	to	12	22
[Actor:move]	52982	warg	move from	11	23	to	10	23
[LOG]	Ostia's darkness area effect hits Stone troll for #GREY#15 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Warg for #GREY#15 darkness#LAST# damage.
[Actor:move]	52953	forest troll	move from	12	20	to	11	21
[target_simple AI]	52956	giant venus flytrap	selecting NEW TARGET	7	27	4703	Ostia
[Actor:move]	52993	stone troll	move from	12	24	to	11	25
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	52981	black bear	move from	12	22	to	11	23
[improved_talented AI] chooses for	52982	warg	T_INFUSION:_WILD_1
[LOG]	Warg uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Warg lessens the pain.
[improved_talented AI] chooses for	52982	warg	T_HOWL
[LOG]	#ORCHID##{bold}#Warg howls#{normal}##LAST#
[LOG]	Warg is recovering from the damage!
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around warg!
Cloned shader 71
[SHADER] setting reset param	tick_start	5655544
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[LOG]	Demonic Soul hits Warg for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Ostia's light area effect hits Stone troll for #YELLOW#24 light#LAST# damage.
[LOG]	Ostia's darkness area effect hits Stone troll for #GREY#15 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Warg for #GREY#12 darkness#LAST# damage.
[LOG]	#{bold}#Ostia's darkness area effect killed Stone troll!#{normal}#
[Actor:move]	52953	forest troll	move from	11	21	to	11	22
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	52964	cave bear	move from	12	13	to	13	14
[Actor:move]	52981	black bear	move from	11	23	to	11	24
[Actor:move]	52982	warg	move from	10	23	to	9	24
[Actor:move]	52953	forest troll	move from	11	22	to	10	23
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Warg for #YELLOW#40 light#LAST# damage.
[Actor:move]	52982	warg	move from	9	24	to	8	25
[Actor:move]	52964	cave bear	move from	13	14	to	13	15
[SOUND] loading from	/data/sound/creatures/bears/bear_growl_3.ogg	:=:	sound "/data/sound/creatures/bears/bear_growl_3.ogg" : <static>
[Actor:move]	52981	black bear	move from	11	24	to	10	25
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around warg!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:30:0#warg claw (1)#WHITE#.
Cloned shader 71
[SHADER] setting reset param	tick_start	5658219
[LOG]	Demonic Soul hits Warg for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Ostia's light area effect hits Warg for #YELLOW#20 light#LAST# damage.
[LOG]	Ostia's light area effect hits Forest troll for #YELLOW#24 light#LAST# damage.
[LOG]	Ostia's light area effect hits Black bear for #YELLOW#24 light#LAST# damage.
[LOG]	#{bold}#Ostia's light area effect killed Warg!#{normal}#
[Actor:move]	52953	forest troll	move from	10	23	to	9	24
[target_simple AI]	52956	giant venus flytrap	selecting NEW TARGET	7	27	4703	Ostia
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	7	27	to	8	26
Deleting shader 71 (is clone 1)
Deleting shader 71 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	52964	cave bear	move from	13	15	to	12	16
[Actor:move]	52981	black bear	move from	10	25	to	9	26
[LOG]	Ostia's light area effect hits Forest troll for #YELLOW#24 light#LAST# damage.
[target_simple AI]	52953	forest troll	selecting NEW TARGET	8	26	4703	Ostia
[Actor:move]	52953	forest troll	move from	9	24	to	9	25
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	17	vs	27	=> chance to hit	25
[LOG]	Black bear loses sight!
checkHit	17	vs	27	=> chance to hit	25
[LOG]	Forest troll loses sight!
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Forest troll for #YELLOW#74 light#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Black bear for #YELLOW#74 light#LAST# damage.
[Actor:move]	52964	cave bear	move from	12	16	to	12	17
[improved_talented AI] chooses for	52981	black bear	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	20.508927217088	3	17	1	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	20.508927217088	3	17	1	vs. armor/def	0	1
checkHit	17	vs	1	=> chance to hit	90
[LOG]	#UID:52981:0#Black bear misses #fbd578#Ostia#LAST#.
[LOG]	Ostia's light area effect hits Forest troll for #YELLOW#24 light#LAST# damage.
[target_simple AI]	52953	forest troll	selecting NEW TARGET	8	26	4703	Ostia
[improved_talented AI] chooses for	52953	forest troll	T_ATTACK
[T_ATTACK]	52953	forest troll	attacks empty space:	8	25
[LOG]	#UID:52953:0#Forest troll attacks empty space.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	black bear	dam/apr/atk/mult ::	17.192854863707	2	5	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	17.192854863707	2	5	1	vs. armor/def	8	5
checkHit	5	vs	5	=> chance to hit	50
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# misses Black bear.
[ATTACK] staff accuracy bonus	5	5	=	1
[Actor:move]	4703	Ostia	move from	8	26	to	8	26
[Actor:move]	52964	cave bear	move from	12	17	to	11	17
[LOG]	Ostia's light area effect hits Forest troll for #YELLOW#24 light#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	black bear	dam/apr/atk/mult ::	17.192854863707	2	5	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	17.192854863707	2	5	1	vs. armor/def	8	5
checkHit	5	vs	5	=> chance to hit	50
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	17	2	vs. armor/hardiness	8	0.3
[ATTACK] after armor	11.9
[PHYS CRIT %]	4.9
[ATTACK] after crit	11.9
[ATTACK] after mult	11.9
[ATTACK] staff accuracy bonus	5	5	=	1
[Actor:move]	4703	Ostia	move from	8	26	to	8	26
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Black bear for #WHITE#12 physical#LAST# damage.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	52964	cave bear	move from	11	17	to	12	17
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	20.508927217088	3	17	1	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	20.508927217088	3	17	1	vs. armor/def	0	1
checkHit	17	vs	1	=> chance to hit	90
[LOG]	#UID:52981:0#Black bear misses #fbd578#Ostia#LAST#.
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_1.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_1.ogg" : <static>
[Actor:move]	52981	black bear	move from	9	26	to	9	26
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[improved_talented AI] chooses for	52953	forest troll	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	21.418860713855	6	9	1	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	21.418860713855	6	9	1	vs. armor/def	0	1
checkHit	9	vs	1	=> chance to hit	70
[LOG]	#UID:52953:0#Forest troll misses #fbd578#Ostia#LAST#.
[target_simple AI]	52956	giant venus flytrap	selecting NEW TARGET	8	26	4703	Ostia
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Black bear for #YELLOW#49 light#LAST# damage.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Black bear!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[LOG]	Ostia's light area effect hits Forest troll for #YELLOW#24 light#LAST# damage.
[LOG]	#{bold}#Ostia's light area effect killed Forest troll!#{normal}#
[Actor:move]	52964	cave bear	move from	12	17	to	11	17
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the northeast (giant venus flytrap)).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around giant venus flytrap!
Cloned shader 71
[SHADER] setting reset param	tick_start	5663175
[LOG]	Demonic Soul hits Giant venus flytrap for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant venus flytrap for #GREY#63 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Giant venus flytrap!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:move]	52964	cave bear	move from	11	17	to	12	17
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	52964	cave bear	move from	12	17	to	11	17
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	52964	cave bear	move from	11	17	to	12	17
[Actor:move]	52964	cave bear	move from	12	17	to	11	17
[Actor:move]	52964	cave bear	move from	11	17	to	12	17
[Actor:move]	52964	cave bear	move from	12	17	to	11	17
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[Actor:move]	52964	cave bear	move from	11	17	to	10	16
[Actor:move]	52964	cave bear	move from	10	16	to	9	16
[Actor:move]	52964	cave bear	move from	9	16	to	9	15
[Actor:move]	52964	cave bear	move from	9	15	to	10	15
[Actor:move]	52964	cave bear	move from	10	15	to	10	16
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	52964	cave bear	move from	10	16	to	9	15
[Actor:move]	52964	cave bear	move from	9	15	to	10	15
[Actor:move]	52964	cave bear	move from	10	15	to	9	16
[Actor:move]	52964	cave bear	move from	9	16	to	10	15
[Actor:move]	52964	cave bear	move from	10	15	to	11	16
[Actor:move]	52964	cave bear	move from	11	16	to	10	15
[Actor:move]	52964	cave bear	move from	10	15	to	9	15
[Actor:move]	52964	cave bear	move from	9	15	to	10	14
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	52964	cave bear	move from	10	14	to	10	15
[Actor:move]	52964	cave bear	move from	10	15	to	10	16
[Actor:move]	52964	cave bear	move from	10	16	to	11	16
[Actor:move]	52964	cave bear	move from	11	16	to	10	16
[LOG]	Rested for 25 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	8	26	to	9	25
[LOG]	You pickup 0.75 gold pieces.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	52964	cave bear	move from	10	16	to	11	17
[Actor:move]	4703	Ostia	move from	9	25	to	10	25
[Actor:move]	52964	cave bear	move from	11	17	to	11	16
[Actor:move]	4703	Ostia	move from	10	25	to	11	25
[LOG]	You pickup 0.45 gold pieces.
[Actor:move]	52964	cave bear	move from	11	16	to	11	17
[Actor:move]	4703	Ostia	move from	11	25	to	10	26
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[improved_talented AI] chooses for	52964	cave bear	T_ATTACK
[T_ATTACK]	52964	cave bear	attacks empty space:	10	16
[Actor:move]	4703	Ostia	move from	10	26	to	10	27
[Actor:move]	4703	Ostia	move from	10	27	to	9	28
[Actor:move]	4703	Ostia	move from	9	28	to	9	29
[Actor:move]	52964	cave bear	move from	11	17	to	12	16
[Actor:move]	4703	Ostia	move from	9	29	to	9	30
[Actor:move]	52964	cave bear	move from	12	16	to	11	17
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	9	30	to	10	31
[Actor:move]	52964	cave bear	move from	11	17	to	11	16
[Actor:move]	4703	Ostia	move from	10	31	to	11	32
[Actor:move]	52964	cave bear	move from	11	16	to	10	15
[Actor:move]	4703	Ostia	move from	11	32	to	12	32
[Actor:move]	52964	cave bear	move from	10	15	to	10	14
[Actor:move]	4703	Ostia	move from	12	32	to	13	32
[Actor:move]	52964	cave bear	move from	10	14	to	9	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	13	32	to	14	32
[Actor:move]	52964	cave bear	move from	9	15	to	10	16
[Actor:move]	4703	Ostia	move from	14	32	to	15	33
[Actor:move]	52964	cave bear	move from	10	16	to	9	15
[Actor:move]	4703	Ostia	move from	15	33	to	16	32
[Actor:move]	4703	Ostia	move from	16	32	to	15	33
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	52964	cave bear	move from	9	15	to	10	16
[Actor:move]	4703	Ostia	move from	15	33	to	15	34
[Actor:move]	52964	cave bear	move from	10	16	to	11	16
[Actor:move]	4703	Ostia	move from	15	34	to	15	35
[Actor:move]	52964	cave bear	move from	11	16	to	10	15
[Actor:move]	4703	Ostia	move from	15	35	to	14	36
[Actor:move]	52964	cave bear	move from	10	15	to	11	16
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	14	36	to	13	37
[Actor:move]	52964	cave bear	move from	11	16	to	12	16
[Actor:move]	4703	Ostia	move from	13	37	to	14	38
[target_simple AI]	52952	large white snake	selecting NEW TARGET	14	38	4703	Ostia
[Actor:move]	52952	large white snake	move from	22	39	to	21	39
[Actor:move]	52964	cave bear	move from	12	16	to	11	16
[Actor:move]	52952	large white snake	move from	21	39	to	20	39
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the east (large white snake)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around large white snake!
Cloned shader 71
[SHADER] setting reset param	tick_start	5664975
[LOG]	Demonic Soul hits Large white snake for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Large white snake for #GREY#63 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Large white snake!#{normal}#
[Actor:move]	52964	cave bear	move from	11	16	to	12	17
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:move]	52964	cave bear	move from	12	17	to	12	16
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	52964	cave bear	move from	12	16	to	13	15
[Actor:move]	52964	cave bear	move from	13	15	to	14	14
[Actor:move]	52964	cave bear	move from	14	14	to	13	15
[Actor:move]	52964	cave bear	move from	13	15	to	14	14
[Actor:move]	52964	cave bear	move from	14	14	to	13	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	52964	cave bear	move from	13	15	to	12	16
[Actor:move]	52964	cave bear	move from	12	16	to	12	17
[Actor:move]	52964	cave bear	move from	12	17	to	12	16
[Actor:move]	52964	cave bear	move from	12	16	to	11	17
[Actor:move]	52964	cave bear	move from	11	17	to	10	16
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	52964	cave bear	move from	10	16	to	9	17
[Actor:move]	52964	cave bear	move from	9	17	to	9	16
[Actor:move]	52964	cave bear	move from	9	16	to	8	17
[Actor:move]	52964	cave bear	move from	8	17	to	9	18
[Actor:move]	52964	cave bear	move from	9	18	to	10	19
[Actor:move]	52964	cave bear	move from	10	19	to	9	18
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	14	38	to	14	39
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	52964	cave bear	move from	9	18	to	9	17
[Actor:move]	4703	Ostia	move from	14	39	to	15	39
[Actor:move]	52964	cave bear	move from	9	17	to	9	18
[Actor:move]	4703	Ostia	move from	15	39	to	16	38
[Actor:move]	52964	cave bear	move from	9	18	to	8	17
[Actor:move]	4703	Ostia	move from	16	38	to	17	37
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	17	37	to	18	36
[Actor:move]	52964	cave bear	move from	8	17	to	9	16
[Actor:move]	4703	Ostia	move from	18	36	to	19	35
[Actor:move]	52964	cave bear	move from	9	16	to	8	17
[Actor:move]	4703	Ostia	move from	19	35	to	20	36
[Actor:move]	52964	cave bear	move from	8	17	to	9	18
[Actor:move]	4703	Ostia	move from	20	36	to	21	37
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	52964	cave bear	move from	9	18	to	8	17
[Actor:move]	4703	Ostia	move from	21	37	to	20	36
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	52964	cave bear	move from	8	17	to	7	17
[Actor:move]	4703	Ostia	move from	20	36	to	19	35
[Actor:move]	52964	cave bear	move from	7	17	to	6	17
[Actor:move]	4703	Ostia	move from	19	35	to	19	34
[Actor:move]	52964	cave bear	move from	6	17	to	7	16
[Actor:move]	4703	Ostia	move from	19	34	to	20	33
Deleting shader 71 (is clone 1)
Deleting shader 71 (is clone 1)
[Actor:move]	52964	cave bear	move from	7	16	to	8	15
[Actor:move]	4703	Ostia	move from	20	33	to	20	32
[Actor:move]	52964	cave bear	move from	8	15	to	7	15
[Actor:move]	4703	Ostia	move from	20	32	to	19	32
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	19	32	to	18	32
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	52964	cave bear	move from	7	15	to	7	14
[Actor:move]	4703	Ostia	move from	18	32	to	18	31
[Actor:move]	52964	cave bear	move from	7	14	to	8	14
[Actor:move]	4703	Ostia	move from	18	31	to	17	30
[Actor:move]	52964	cave bear	move from	8	14	to	8	15
[Actor:move]	4703	Ostia	move from	17	30	to	17	29
[Actor:move]	52964	cave bear	move from	8	15	to	7	16
[Actor:move]	4703	Ostia	move from	17	29	to	18	30
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	52964	cave bear	move from	7	16	to	7	17
[Actor:move]	4703	Ostia	move from	18	30	to	19	29
[Actor:move]	52964	cave bear	move from	7	17	to	6	17
[Actor:move]	4703	Ostia	move from	19	29	to	20	28
[Actor:move]	52964	cave bear	move from	6	17	to	7	16
[Actor:move]	4703	Ostia	move from	20	28	to	21	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	52964	cave bear	move from	7	16	to	6	15
[Actor:move]	4703	Ostia	move from	21	29	to	22	28
[Actor:move]	52964	cave bear	move from	6	15	to	5	16
[Actor:move]	4703	Ostia	move from	22	28	to	23	28
[Actor:move]	4703	Ostia	move from	23	28	to	24	28
[Actor:move]	52964	cave bear	move from	5	16	to	4	17
[Actor:move]	4703	Ostia	move from	24	28	to	25	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	52964	cave bear	move from	4	17	to	5	16
[Actor:move]	4703	Ostia	move from	25	29	to	25	28
[Actor:move]	52964	cave bear	move from	5	16	to	4	17
[Actor:move]	4703	Ostia	move from	25	28	to	25	27
[Actor:move]	52964	cave bear	move from	4	17	to	3	17
[Actor:move]	4703	Ostia	move from	25	27	to	25	26
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	52964	cave bear	move from	3	17	to	3	18
[Actor:move]	4703	Ostia	move from	25	26	to	25	25
[Actor:move]	52964	cave bear	move from	3	18	to	2	17
[Actor:move]	4703	Ostia	move from	25	25	to	25	24
[Actor:move]	52964	cave bear	move from	2	17	to	2	18
[Actor:move]	4703	Ostia	move from	25	24	to	25	23
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	52964	cave bear	move from	2	18	to	1	17
[Actor:move]	4703	Ostia	move from	25	23	to	26	22
[Actor:move]	52964	cave bear	move from	1	17	to	2	18
[Actor:move]	4703	Ostia	move from	26	22	to	25	21
[Actor:move]	4703	Ostia	move from	25	21	to	24	21
[Actor:move]	52964	cave bear	move from	2	18	to	3	18
[Actor:move]	4703	Ostia	move from	24	21	to	23	20
[Actor:move]	52964	cave bear	move from	3	18	to	4	17
[Actor:move]	4703	Ostia	move from	23	20	to	23	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	52964	cave bear	move from	4	17	to	4	18
[Actor:move]	4703	Ostia	move from	23	19	to	22	18
[Actor:move]	52964	cave bear	move from	4	18	to	3	17
[Actor:move]	4703	Ostia	move from	22	18	to	22	17
[Actor:move]	52964	cave bear	move from	3	17	to	4	18
[Actor:move]	4703	Ostia	move from	22	17	to	22	16
[Actor:move]	52964	cave bear	move from	4	18	to	3	17
[Actor:move]	4703	Ostia	move from	22	16	to	22	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	52964	cave bear	move from	3	17	to	2	17
[Actor:move]	4703	Ostia	move from	22	15	to	21	14
[Actor:move]	52964	cave bear	move from	2	17	to	1	17
[Actor:move]	4703	Ostia	move from	21	14	to	20	13
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	52964	cave bear	move from	1	17	to	2	18
[Actor:move]	4703	Ostia	move from	20	13	to	19	12
[Actor:move]	4703	Ostia	move from	19	12	to	18	13
[Actor:move]	52964	cave bear	move from	2	18	to	3	18
[target_simple AI]	52996	wolf	selecting NEW TARGET	18	13	4703	Ostia
[Actor:move]	52996	wolf	move from	15	4	to	14	5
[target_simple AI]	52990	black jelly	selecting NEW TARGET	18	13	4703	Ostia
[improved_talented AI] chooses for	52990	black jelly	T_SLIME_SPIT
[LOG]	Black jelly uses #{bold}##YELLOW#Slime Spit.#{normal}##LAST#
[MIND CRIT %]	2.5
FROM 	/mod/addons/orcs/superload/mod/class/Projectile.lua	loading previous!
Adding entity	53789	after	52990
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (black jelly)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Black jelly for #GREY#63 darkness#LAST# damage.
[Actor:move]	52964	cave bear	move from	3	18	to	3	17
[target_simple AI]	52996	wolf	selecting NEW TARGET	18	13	4703	Ostia
[Actor:move]	52996	wolf	move from	14	5	to	14	6
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	18	13	to	17	12
[PROJECTOR] Chant of Resistance (source) dam	40.838703159759
[LOG]	Ostia slows down.
[LOG]	Black jelly's Slime Spit hits #fbd578#Ostia#LAST# for #GREEN#41 acid#LAST# damage.
[Actor:move]	52964	cave bear	move from	3	17	to	2	17
[NPC:seen_by] Passing target	Ostia	from	52996	wolf	to	52961	stone troll
[NPC:seen_by] Passing target	Ostia	from	52996	wolf	to	52995	stone troll
[Actor:move]	52996	wolf	move from	14	6	to	15	7
[Actor:move]	52961	stone troll	move from	19	8	to	20	8
[NPC:seen_by] Passing target	Ostia	from	52995	stone troll	to	52992	giant venus flytrap
[NPC:seen_by] Passing target	Ostia	from	52995	stone troll	to	52955	large white snake
[Actor:move]	52995	stone troll	move from	19	4	to	20	5
[Actor:move]	52996	wolf	move from	15	7	to	15	8
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
Loading tile from tileset	/data/gfx/talents/slow.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Black jelly for #YELLOW#73 light#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Black jelly!#{normal}#
[Actor:move]	52964	cave bear	move from	2	17	to	1	17
[Actor:move]	52955	large white snake	move from	18	0	to	17	0
[Actor:move]	52961	stone troll	move from	20	8	to	21	7
[Actor:move]	52995	stone troll	move from	20	5	to	21	4
[Actor:move]	52996	wolf	move from	15	8	to	16	9
[Actor:move]	52955	large white snake	move from	17	0	to	18	0
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[Actor:move]	52964	cave bear	move from	1	17	to	1	16
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Wolf for #GREY#61 darkness#LAST# damage.
[Actor:move]	52996	wolf	move from	16	9	to	17	10
[Actor:move]	52961	stone troll	move from	21	7	to	22	6
[Actor:move]	52995	stone troll	move from	21	4	to	22	5
[Actor:move]	52955	large white snake	move from	18	0	to	17	0
[LOG]	Ostia speeds up.
[Actor:move]	52964	cave bear	move from	1	16	to	1	17
[Actor:move]	52996	wolf	move from	17	10	to	17	11
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel achievement	hyperheat	tome	Home sweet home (Roguelike)	false	false
Server latency	5
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 83
[SHADER] setting reset param	tick_start	5673604
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	12.7634581897
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
New GL Shader program 70
*p 70: Uniform: 0: 8B52 beamColor1
*p 70: Uniform: 1: 8B52 beamColor2
*p 70: Uniform: 2: 1406 beamsCount
*p 70: Uniform: 3: 8B52 circleColor
*p 70: Uniform: 4: 1406 circleDescendSpeed
*p 70: Uniform: 5: 1406 circleRotationSpeed
*p 70: Uniform: 6: 1406 noup
*p 70: Uniform: 7: 8B5E tex
*p 70: Uniform: 8: 1406 tick
*p 70: Uniform: 9: 1406 tick_start
*p 70: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	5673744
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
New GL Shader program 79
*p 79: Uniform: 0: 8B52 beamColor1
*p 79: Uniform: 1: 8B52 beamColor2
*p 79: Uniform: 2: 1406 beamsCount
*p 79: Uniform: 3: 8B52 circleColor
*p 79: Uniform: 4: 1406 circleDescendSpeed
*p 79: Uniform: 5: 1406 circleRotationSpeed
*p 79: Uniform: 6: 1406 noup
*p 79: Uniform: 7: 8B5E tex
*p 79: Uniform: 8: 1406 tick
*p 79: Uniform: 9: 1406 tick_start
*p 79: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	5673744
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# receives #LIGHT_GREEN#116 healing#LAST#.
[Actor:move]	52955	large white snake	move from	17	0	to	18	1
[Actor:move]	52961	stone troll	move from	22	6	to	23	5
[Actor:move]	52995	stone troll	move from	22	5	to	23	4
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	14.590692637966	3	14	1	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	14.590692637966	3	14	1	vs. armor/def	0	1
checkHit	14	vs	1	=> chance to hit	83
[LOG]	#UID:52996:0#Wolf misses #fbd578#Ostia#LAST#.
[Actor:move]	52996	wolf	move from	17	11	to	17	11
[Actor:move]	52955	large white snake	move from	18	1	to	18	2
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	9	vs	27	=> chance to hit	5
[LOG]	Wolf loses sight!
[SPELL CRIT %]	12.7634581897
[Actor:move]	52964	cave bear	move from	1	17	to	1	16
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Wolf for #YELLOW#74 light#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Wolf!#{normal}#
[NPC:seen_by] Passing target	Ostia	from	52961	stone troll	to	52965	rogue
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	24	7	to	25	7
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	52955	large white snake	move from	18	2	to	19	1
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:move]	52964	cave bear	move from	1	16	to	1	17
[Actor:move]	52961	stone troll	move from	23	5	to	22	6
[Actor:move]	52995	stone troll	move from	23	4	to	22	5
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	25	7	to	24	7
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	52955	large white snake	move from	19	1	to	18	1
[Actor:move]	52955	large white snake	move from	18	1	to	18	2
[Actor:move]	52961	stone troll	move from	22	6	to	21	7
[Actor:move]	52964	cave bear	move from	1	17	to	0	17
[Actor:move]	52995	stone troll	move from	22	5	to	21	6
[Actor:move]	52955	large white snake	move from	18	2	to	17	3
[Actor:move]	52961	stone troll	move from	21	7	to	20	8
[Actor:move]	52995	stone troll	move from	21	6	to	21	7
[improved_talented AI] chooses for	52965	rogue	T_INFUSION:_REGENERATION_1
Deleting shader 71 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	52964	cave bear	move from	0	17	to	1	17
[Actor:move]	52955	large white snake	move from	17	3	to	17	2
[Actor:move]	52961	stone troll	move from	20	8	to	19	8
[Actor:move]	52995	stone troll	move from	21	7	to	20	8
[LOG]	The shield around Ostia crumbles.
[Actor:move]	52964	cave bear	move from	1	17	to	2	16
[Actor:move]	52955	large white snake	move from	17	2	to	17	3
[Actor:move]	52961	stone troll	move from	19	8	to	18	8
[Actor:move]	52995	stone troll	move from	20	8	to	19	8
[Actor:move]	52955	large white snake	move from	17	3	to	17	2
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	52964	cave bear	move from	2	16	to	2	15
[Actor:move]	52955	large white snake	move from	17	2	to	17	3
[Actor:move]	52961	stone troll	move from	18	8	to	17	8
[Actor:move]	52995	stone troll	move from	19	8	to	18	8
[Actor:move]	52964	cave bear	move from	2	15	to	1	15
[Actor:move]	52955	large white snake	move from	17	3	to	17	4
[Actor:move]	52961	stone troll	move from	17	8	to	16	9
[Actor:move]	52995	stone troll	move from	18	8	to	19	8
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	52955	large white snake	move from	17	4	to	17	5
[Actor:move]	52964	cave bear	move from	1	15	to	2	15
[LOG]	Rested for 7 turns (stop reason: hostile spotted to the north (stone troll)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Stone troll for #GREY#63 darkness#LAST# damage.
[Actor:move]	52961	stone troll	move from	16	9	to	17	10
[NPC:seen_by] Passing target	Ostia	from	52995	stone troll	to	52985	forest troll
[Actor:move]	52995	stone troll	move from	19	8	to	20	8
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	24	7	to	25	7
[Actor:move]	52955	large white snake	move from	17	5	to	16	6
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[Actor:move]	52964	cave bear	move from	2	15	to	2	14
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia's light area effect hits Stone troll for #YELLOW#24 light#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Stone troll for #YELLOW#49 light#LAST# damage.
[Actor:move]	52955	large white snake	move from	16	6	to	16	7
[Actor:move]	52961	stone troll	move from	17	10	to	17	11
[Actor:move]	52985	forest troll	move from	15	1	to	15	2
[Actor:move]	52995	stone troll	move from	20	8	to	21	7
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	25	7	to	26	8
[Actor:move]	52955	large white snake	move from	16	7	to	16	8
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	52964	cave bear	move from	2	14	to	2	15
[LOG]	Ostia's darkness area effect hits Stone troll for #GREY#15 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Large white snake for #GREY#15 darkness#LAST# damage.
[LOG]	Ostia's light area effect hits Stone troll for #YELLOW#24 light#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Stone troll for #GREY#30 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Large white snake for #GREY#30 darkness#LAST# damage.
[improved_talented AI] chooses for	52961	stone troll	T_KNOCKBACK
[LOG]	Stone troll uses #{bold}##RED#Knockback.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	23.71922722672	6	10	1.72360679775	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	23.71922722672	6	10	1.72360679775	vs. armor/def	0	1
checkHit	10	vs	1	=> chance to hit	73
[LOG]	#UID:52961:0#Stone troll misses #fbd578#Ostia#LAST#.
[Actor:move]	52985	forest troll	move from	15	2	to	14	3
[Actor:move]	52995	stone troll	move from	21	7	to	22	6
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	26	8	to	27	8
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	52955	large white snake	move from	16	8	to	17	8
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around large white snake!
Cloned shader 71
[SHADER] setting reset param	tick_start	5680995
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[LOG]	Ostia's darkness area effect hits Stone troll for #GREY#15 darkness#LAST# damage.
[LOG]	Ostia's light area effect hits Stone troll for #YELLOW#24 light#LAST# damage.
[Actor:move]	52964	cave bear	move from	2	15	to	1	16
[LOG]	#{bold}#Ostia's light area effect killed Stone troll!#{normal}#
[Actor:move]	52985	forest troll	move from	14	3	to	15	4
[Actor:move]	52995	stone troll	move from	22	6	to	23	5
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	27	8	to	28	9
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (forest troll)).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Forest troll for #GREY#63 darkness#LAST# damage.
[Actor:move]	52964	cave bear	move from	1	16	to	1	15
[Actor:move]	52985	forest troll	move from	15	4	to	15	5
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	52985	forest troll	move from	15	5	to	15	6
[Actor:move]	52964	cave bear	move from	1	15	to	2	14
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia's light area effect hits Forest troll for #YELLOW#24 light#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Forest troll for #YELLOW#49 light#LAST# damage.
[Actor:move]	52985	forest troll	move from	15	6	to	15	7
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	52964	cave bear	move from	2	14	to	3	15
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Deleting shader 71 (is clone 1)
[SPELL CRIT %]	12.7634581897
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Forest troll for #GREY#63 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Forest troll!#{normal}#
[Actor:move]	52995	stone troll	move from	23	5	to	22	6
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	28	9	to	28	10
[Actor:move]	52964	cave bear	move from	3	15	to	4	14
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:move]	52995	stone troll	move from	22	6	to	23	5
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	28	10	to	27	11
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[Actor:move]	52964	cave bear	move from	4	14	to	3	14
[Actor:move]	52995	stone troll	move from	23	5	to	22	6
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	27	11	to	26	12
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	52964	cave bear	move from	3	14	to	4	13
[Actor:move]	52995	stone troll	move from	22	6	to	21	7
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	26	12	to	26	13
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	52964	cave bear	move from	4	13	to	5	14
[Actor:move]	52995	stone troll	move from	21	7	to	20	8
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	26	13	to	26	14
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:move]	52964	cave bear	move from	5	14	to	4	13
[Actor:move]	52995	stone troll	move from	20	8	to	19	8
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	26	14	to	25	15
[Actor:move]	52964	cave bear	move from	4	13	to	3	12
[Actor:move]	52995	stone troll	move from	19	8	to	18	8
[Actor:move]	52964	cave bear	move from	3	12	to	4	13
[Actor:move]	52995	stone troll	move from	18	8	to	19	8
[Actor:move]	52995	stone troll	move from	19	8	to	18	8
[Actor:move]	52964	cave bear	move from	4	13	to	5	13
[Actor:move]	52995	stone troll	move from	18	8	to	19	8
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	25	15	to	26	14
[Actor:move]	52964	cave bear	move from	5	13	to	4	12
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	52995	stone troll	move from	19	8	to	18	8
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	26	14	to	26	13
[Actor:move]	52964	cave bear	move from	4	12	to	5	11
[Actor:move]	52995	stone troll	move from	18	8	to	18	7
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	26	13	to	26	14
[Actor:move]	52964	cave bear	move from	5	11	to	5	12
[Actor:move]	52995	stone troll	move from	18	7	to	18	8
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	26	14	to	26	13
[Actor:move]	52964	cave bear	move from	5	12	to	5	11
[Actor:move]	52995	stone troll	move from	18	8	to	17	8
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	26	13	to	26	12
[Actor:move]	52964	cave bear	move from	5	11	to	5	10
[Actor:move]	52995	stone troll	move from	17	8	to	18	8
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	26	12	to	27	11
[Actor:move]	52964	cave bear	move from	5	10	to	5	11
[Actor:move]	52995	stone troll	move from	18	8	to	17	8
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	27	11	to	28	10
[Actor:move]	52964	cave bear	move from	5	11	to	5	12
[Actor:move]	52995	stone troll	move from	17	8	to	16	9
[improved_talented AI] chooses for	52965	rogue	T_INFUSION:_REGENERATION_1
[LOG]	Rested for 16 turns (stop reason: hostile spotted to the north (stone troll)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel serial data	ryusazaki	tome	515
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia's darkness area effect hits Stone troll for #GREY#15 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Stone troll for #GREY#30 darkness#LAST# damage.
[Actor:move]	52964	cave bear	move from	5	12	to	6	13
[target_simple AI]	52995	stone troll	selecting NEW TARGET	17	12	4703	Ostia
[Actor:move]	52995	stone troll	move from	16	9	to	17	10
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	28	10	to	27	11
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	19	vs	27	=> chance to hit	30
[LOG]	#ORANGE#Stone troll shrugs off the effect 'Blinded'!
[SPELL CRIT %]	12.7634581897
[LOG]	Ostia's darkness area effect hits Stone troll for #GREY#15 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Stone troll for #YELLOW#74 light#LAST# damage.
[Actor:move]	52995	stone troll	move from	17	10	to	17	11
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	27	11	to	26	12
[Actor:move]	52964	cave bear	move from	6	13	to	6	14
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Deleting shader 83 (is clone 1)
[SPELL CRIT %]	12.7634581897
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia's darkness area effect hits Stone troll for #GREY#15 darkness#LAST# damage.
[LOG]	Ostia's light area effect hits Stone troll for #YELLOW#24 light#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	23.267847031221	6	11	1	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	23.267847031221	6	11	1	vs. armor/def	0	1
checkHit	11	vs	1	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	23	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	23
[PHYS CRIT %]	1
[ATTACK] after crit	23
[ATTACK] after mult	23
[ATTACK]	target on_melee_hit:	9.2833939948306	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	6.0470892308328	DARKNESS	vs	0
[Actor:move]	52995	stone troll	move from	17	11	to	17	11
[LOG]	#UID:52995:0#Stone troll hits #fbd578#Ostia#LAST# for #WHITE#23 physical#LAST# damage.
[LOG]	Melee retaliation hits Stone troll for #YELLOW#9 light#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[Actor:move]	52964	cave bear	move from	6	14	to	6	15
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel achievement	caterpillar933	tome	The Arena (Roguelike)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	Ostia's light area effect hits Stone troll for #YELLOW#24 light#LAST# damage.
[Actor:move]	52964	cave bear	move from	6	15	to	5	15
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around stone troll!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
Cloned shader 71
[SHADER] setting reset param	tick_start	5700698
[LOG]	Demonic Soul hits Stone troll for #LIGHT_RED#45 fire#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Stone troll for #GREY#63 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Stone troll!#{normal}#
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	26	12	to	26	13
[Actor:move]	52964	cave bear	move from	5	15	to	6	14
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	26	13	to	26	14
[Actor:move]	52964	cave bear	move from	6	14	to	5	14
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	26	14	to	25	15
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	52964	cave bear	move from	5	14	to	6	14
[Actor:move]	52964	cave bear	move from	6	14	to	6	13
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[Actor:move]	52964	cave bear	move from	6	13	to	5	13
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:move]	52964	cave bear	move from	5	13	to	6	13
[Actor:move]	52964	cave bear	move from	6	13	to	6	14
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	25	15	to	26	14
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[Actor:move]	52964	cave bear	move from	6	14	to	5	13
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	26	14	to	25	15
[Actor:move]	52964	cave bear	move from	5	13	to	6	13
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	25	15	to	26	14
[Actor:move]	52964	cave bear	move from	6	13	to	7	14
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	26	14	to	25	15
[Actor:move]	52964	cave bear	move from	7	14	to	6	15
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	25	15	to	26	14
[Actor:move]	52964	cave bear	move from	6	15	to	7	16
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	26	14	to	25	15
[Actor:move]	52964	cave bear	move from	7	16	to	6	15
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	25	15	to	26	14
[Actor:move]	52964	cave bear	move from	6	15	to	5	16
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	26	14	to	26	13
[Actor:move]	52964	cave bear	move from	5	16	to	6	17
[improved_talented AI] chooses for	52992	giant venus flytrap	T_SPIT_POISON
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	26	13	to	26	12
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	26	12	to	26	13
[Actor:move]	52964	cave bear	move from	6	17	to	7	16
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	26	13	to	26	12
[Actor:move]	52964	cave bear	move from	7	16	to	7	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	26	12	to	27	11
[Actor:move]	52964	cave bear	move from	7	15	to	7	14
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	27	11	to	26	12
[Actor:move]	52964	cave bear	move from	7	14	to	6	15
[improved_talented AI] chooses for	52965	rogue	T_INFUSION:_REGENERATION_1
[Actor:move]	52964	cave bear	move from	6	15	to	7	15
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	26	12	to	26	13
[Actor:move]	52964	cave bear	move from	7	15	to	7	14
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	26	13	to	26	12
[Actor:move]	52964	cave bear	move from	7	14	to	7	15
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	26	12	to	27	11
[Actor:move]	52964	cave bear	move from	7	15	to	7	16
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	27	11	to	28	10
[Actor:move]	52964	cave bear	move from	7	16	to	7	17
[improved_talented AI] chooses for	52992	giant venus flytrap	T_SPIT_POISON
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	28	10	to	28	9
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	28	9	to	28	10
[Actor:move]	52964	cave bear	move from	7	17	to	7	16
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	28	10	to	29	11
[Actor:move]	52964	cave bear	move from	7	16	to	8	15
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	29	11	to	28	10
[Actor:move]	52964	cave bear	move from	8	15	to	9	16
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	28	10	to	29	11
[Actor:move]	52964	cave bear	move from	9	16	to	10	16
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	29	11	to	30	12
[Actor:move]	52964	cave bear	move from	10	16	to	11	16
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	30	12	to	31	11
[Actor:move]	52964	cave bear	move from	11	16	to	12	16
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	31	11	to	30	12
[Actor:move]	52964	cave bear	move from	12	16	to	13	17
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	30	12	to	31	13
[Actor:move]	52964	cave bear	move from	13	17	to	12	17
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	31	13	to	32	13
[Actor:move]	52964	cave bear	move from	12	17	to	11	17
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	32	13	to	33	14
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	33	14	to	34	13
[Actor:move]	52964	cave bear	move from	11	17	to	12	16
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	34	13	to	34	12
[Actor:move]	52964	cave bear	move from	12	16	to	13	15
[LOG]	Rested for 38 turns (stop reason: hostile spotted to the southwest (cave bear)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Cave bear for #GREY#63 darkness#LAST# damage.
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	34	12	to	33	11
[Actor:move]	52964	cave bear	move from	13	15	to	14	14
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia's darkness area effect hits Cave bear for #GREY#15 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Cave bear for #GREY#30 darkness#LAST# damage.
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	33	11	to	34	10
[Actor:move]	52964	cave bear	move from	14	14	to	15	13
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	Ostia's darkness area effect hits Cave bear for #GREY#15 darkness#LAST# damage.
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	34	10	to	34	9
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	52964	cave bear	move from	15	13	to	16	13
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	12.7634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around cave bear!
Cloned shader 71
[SHADER] setting reset param	tick_start	5706359
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Demonic Soul hits Cave bear for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Ostia's light area effect hits Cave bear for #YELLOW#23 light#LAST# damage.
[LOG]	Ostia's darkness area effect hits Cave bear for #GREY#15 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Cave bear for #YELLOW#47 light#LAST# damage.
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	34	9	to	33	10
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	21.6	2	14	1	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	21.6	2	14	1	vs. armor/def	0	1
checkHit	14	vs	1	=> chance to hit	83
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	23	2	vs. armor/hardiness	0	0.3
[ATTACK] after armor	23
[PHYS CRIT %]	1
[ATTACK] after crit	23
[ATTACK] after mult	23
[ATTACK]	target on_melee_hit:	9.2833939948306	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	6.0470892308328	DARKNESS	vs	0
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_2.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_2.ogg" : <static>
[Actor:move]	52964	cave bear	move from	16	13	to	16	13
[LOG]	
[LOG]	#UID:52964:0#Cave bear hits #fbd578#Ostia#LAST# for #WHITE#23 physical#LAST# damage.
[LOG]	Melee retaliation hits Cave bear for #YELLOW#9 light#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	12.7634581897
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Cave bear for #GREY#63 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Cave bear!#{normal}#
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	33	10	to	34	11
[LOG]	
Deleting shader 71 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	34	11	to	35	10
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	35	10	to	35	11
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	35	11	to	36	12
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	36	12	to	35	11
[improved_talented AI] chooses for	52965	rogue	T_INFUSION:_REGENERATION_1
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	35	11	to	36	10
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	36	10	to	35	9
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	35	9	to	36	8
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	36	8	to	37	7
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	37	7	to	37	6
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	37	6	to	36	6
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	36	6	to	37	6
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	37	6	to	36	6
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	36	6	to	35	5
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	35	5	to	36	4
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	36	4	to	35	4
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	35	4	to	35	3
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	35	3	to	36	2
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	36	2	to	36	1
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	17	12	to	17	11
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.95 gold pieces.
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	36	1	to	37	1
[Actor:move]	4703	Ostia	move from	17	11	to	17	12
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	37	1	to	36	1
[Actor:move]	4703	Ostia	move from	17	12	to	17	13
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	36	1	to	35	1
[Actor:move]	4703	Ostia	move from	17	13	to	17	14
[ActorObjectUse] useObjectEnable: 	elm starstaff of illumination	by	Ostia	inven/slot	1	nil
[ActorObjectUse] Object	elm starstaff of illumination	53026	is ineligible for talent interface
[Identify]	elm starstaff of illumination	true
[LOG]	Ostia picks up (b.): #00FF80##UID:53026:0#elm starstaff of illumination (10-12 power, 2 apr, physical element)#LAST#.
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	35	1	to	34	0
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	17	14	to	17	13
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	34	0	to	35	1
[Actor:move]	4703	Ostia	move from	17	13	to	17	12
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	35	1	to	36	1
[Actor:move]	4703	Ostia	move from	17	12	to	17	11
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	36	1	to	35	1
[Actor:move]	4703	Ostia	move from	17	11	to	17	10
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	35	1	to	36	2
[Actor:move]	4703	Ostia	move from	17	10	to	16	9
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	36	2	to	35	1
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the north (giant venus flytrap)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant venus flytrap for #GREY#63 darkness#LAST# damage.
[improved_talented AI] chooses for	52992	giant venus flytrap	T_SPIT_POISON
[LOG]	Giant venus flytrap uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[PROJECTOR] Chant of Resistance (source) dam	14.540124212219
[LOG]	Ostia is poisoned!
[LOG]	#UID:52992:0#Giant venus flytrap hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[PROJECTOR] Chant of Resistance (source) dam	14.540124212219
[LOG]	Poison from Giant venus flytrap hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant venus flytrap for #{bold}##GREY#45 darkness#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Giant venus flytrap!#{normal}#
[PROJECTOR] Chant of Resistance (source) dam	14.540124212219
[LOG]	Poison from Giant venus flytrap hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	35	1	to	34	1
[PROJECTOR] Chant of Resistance (source) dam	14.540124212219
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Poison from Giant venus flytrap hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel achievement	Lorcanis	mainmenu	The secret city (Insane (Roguelike) difficulty)	false	false
[LOG]	Resting starts...
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	34	1	to	33	1
[PROJECTOR] Chant of Resistance (source) dam	14.540124212219
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Poison from Giant venus flytrap hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia stops being poisoned.
[LOG]	A shield forms around Ostia.
Cloned shader 83
[SHADER] setting reset param	tick_start	5711888
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[improved_talented AI] chooses for	52965	rogue	T_INFUSION:_REGENERATION_1
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	33	1	to	32	1
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	32	1	to	31	2
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	31	2	to	30	2
[LOG]	The shield around Ostia crumbles.
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	30	2	to	31	2
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	31	2	to	32	3
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	32	3	to	31	2
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	31	2	to	32	1
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	32	1	to	32	0
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	32	0	to	32	1
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	32	1	to	31	2
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	31	2	to	32	1
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	32	1	to	33	1
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	33	1	to	34	1
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	34	1	to	34	0
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	34	0	to	33	1
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	33	1	to	34	0
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	34	0	to	35	1
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	35	1	to	34	0
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	34	0	to	34	1
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	34	1	to	33	1
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	33	1	to	32	0
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	32	0	to	32	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[improved_talented AI] chooses for	52965	rogue	T_INFUSION:_REGENERATION_1
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	32	1	to	31	2
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	31	2	to	32	3
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	32	3	to	31	2
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	31	2	to	30	2
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	30	2	to	31	2
[LOG]	Today is the 3rd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	31	2	to	32	1
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	32	1	to	33	2
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	33	2	to	34	1
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	34	1	to	33	2
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	33	2	to	34	1
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	34	1	to	35	2
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	35	2	to	36	1
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	36	1	to	36	2
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	36	2	to	37	3
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	37	3	to	36	4
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	36	4	to	37	3
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	37	3	to	37	4
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	37	4	to	38	5
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	38	5	to	39	4
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	39	4	to	40	3
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	40	3	to	41	4
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	41	4	to	42	5
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	42	5	to	41	6
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	41	6	to	42	5
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	42	5	to	43	5
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	43	5	to	43	6
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	43	6	to	44	5
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	44	5	to	43	5
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	43	5	to	44	6
[improved_talented AI] chooses for	52965	rogue	T_INFUSION:_REGENERATION_1
[LOG]	Rested for 56 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	16	9	to	16	8
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	44	6	to	43	6
[Actor:move]	4703	Ostia	move from	16	8	to	15	8
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	43	6	to	44	5
[Actor:move]	4703	Ostia	move from	15	8	to	15	7
[Identify]	iron greatsword of daylight	true
[LOG]	Ostia picks up (a.): #00FF80##UID:52986:0#iron greatsword of daylight (16-25.6 power, 1 apr)#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	44	5	to	45	4
[Actor:move]	4703	Ostia	move from	15	7	to	15	6
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	45	4	to	44	3
[Actor:move]	4703	Ostia	move from	15	6	to	15	5
[LOG]	You pickup 0.70 gold pieces.
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	44	3	to	45	3
[Actor:move]	4703	Ostia	move from	15	5	to	15	4
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	45	3	to	46	2
[Actor:move]	4703	Ostia	move from	15	4	to	14	3
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	46	2	to	47	3
[Actor:move]	4703	Ostia	move from	14	3	to	15	2
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	47	3	to	48	3
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	15	2	to	16	3
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	48	3	to	49	3
[Actor:move]	4703	Ostia	move from	16	3	to	17	4
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	49	3	to	50	3
[Actor:move]	4703	Ostia	move from	17	4	to	17	5
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	50	3	to	49	3
[Actor:move]	4703	Ostia	move from	17	5	to	16	6
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	49	3	to	49	2
[Actor:move]	4703	Ostia	move from	16	6	to	16	7
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	49	2	to	49	3
[Actor:move]	4703	Ostia	move from	16	7	to	16	8
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	49	3	to	50	4
[Actor:move]	4703	Ostia	move from	16	8	to	16	9
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	50	4	to	49	5
[Actor:move]	4703	Ostia	move from	16	9	to	15	10
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	49	5	to	50	4
[Actor:move]	4703	Ostia	move from	15	10	to	16	9
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	50	4	to	50	5
[Actor:move]	4703	Ostia	move from	16	9	to	17	8
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	50	5	to	51	4
[Actor:move]	4703	Ostia	move from	17	8	to	18	8
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	51	4	to	50	4
[Actor:move]	4703	Ostia	move from	18	8	to	19	8
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	50	4	to	51	3
[Actor:move]	4703	Ostia	move from	19	8	to	20	8
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	51	3	to	52	4
[Actor:move]	4703	Ostia	move from	20	8	to	21	7
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	52	4	to	51	4
[Actor:move]	4703	Ostia	move from	21	7	to	21	6
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	51	4	to	52	4
[Actor:move]	4703	Ostia	move from	21	6	to	22	6
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	52	4	to	52	5
[Actor:move]	4703	Ostia	move from	22	6	to	22	5
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	52	5	to	52	4
[Actor:move]	4703	Ostia	move from	22	5	to	22	4
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	52	4	to	52	3
[Actor:move]	4703	Ostia	move from	22	4	to	22	3
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	52	3	to	53	2
[Actor:move]	4703	Ostia	move from	22	3	to	21	2
[Identify]	rough leather sling	true
[LOG]	Ostia picks up (c.): #FFFFFF##UID:53025:0#rough leather sling#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	53	2	to	54	1
[Actor:move]	4703	Ostia	move from	21	2	to	22	3
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	54	1	to	53	1
[Actor:move]	4703	Ostia	move from	22	3	to	23	4
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	53	1	to	52	0
[Actor:move]	4703	Ostia	move from	23	4	to	24	3
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	52	0	to	52	1
[Actor:move]	4703	Ostia	move from	24	3	to	25	2
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	52	1	to	51	2
[Actor:move]	4703	Ostia	move from	25	2	to	26	1
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	51	2	to	52	2
[Actor:move]	4703	Ostia	move from	26	1	to	26	2
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	52	2	to	52	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	26	2	to	26	3
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	52	1	to	53	0
[Actor:move]	4703	Ostia	move from	26	3	to	26	4
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	53	0	to	54	0
[Actor:move]	4703	Ostia	move from	26	4	to	25	5
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	54	0	to	53	0
[Actor:move]	4703	Ostia	move from	25	5	to	24	6
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	53	0	to	53	1
[Actor:move]	4703	Ostia	move from	24	6	to	25	7
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	53	1	to	54	1
[Actor:move]	4703	Ostia	move from	25	7	to	26	8
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	54	1	to	54	2
[Actor:move]	4703	Ostia	move from	26	8	to	27	8
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	54	2	to	55	1
[Actor:move]	4703	Ostia	move from	27	8	to	28	9
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	55	1	to	54	1
[Actor:move]	4703	Ostia	move from	28	9	to	28	10
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	54	1	to	55	0
[Actor:move]	4703	Ostia	move from	28	10	to	27	11
[improved_talented AI] chooses for	52965	rogue	T_INFUSION:_REGENERATION_1
[Actor:move]	4703	Ostia	move from	27	11	to	26	12
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	55	0	to	54	0
[Actor:move]	4703	Ostia	move from	26	12	to	26	13
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	54	0	to	53	0
[Actor:move]	4703	Ostia	move from	26	13	to	26	14
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	53	0	to	54	1
[Actor:move]	4703	Ostia	move from	26	14	to	25	15
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	54	1	to	54	2
[Actor:move]	4703	Ostia	move from	25	15	to	26	14
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	54	2	to	55	1
[Actor:move]	4703	Ostia	move from	26	14	to	26	13
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	55	1	to	55	0
[Actor:move]	4703	Ostia	move from	26	13	to	26	12
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	55	0	to	54	0
[Actor:move]	4703	Ostia	move from	26	12	to	27	11
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	54	0	to	55	1
[Actor:move]	4703	Ostia	move from	27	11	to	28	10
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	55	1	to	54	0
[Actor:move]	4703	Ostia	move from	28	10	to	29	9
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	54	0	to	55	0
[Actor:move]	4703	Ostia	move from	29	9	to	29	8
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	55	0	to	54	0
[Actor:move]	4703	Ostia	move from	29	8	to	30	7
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	54	0	to	55	1
[Actor:move]	4703	Ostia	move from	30	7	to	31	6
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	55	1	to	54	1
[Actor:move]	4703	Ostia	move from	31	6	to	31	5
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	54	1	to	54	2
[Actor:move]	4703	Ostia	move from	31	5	to	30	4
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	54	2	to	55	3
[Actor:move]	4703	Ostia	move from	30	4	to	31	4
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	55	3	to	54	2
[Actor:move]	4703	Ostia	move from	31	4	to	32	4
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	54	2	to	53	2
[Actor:move]	4703	Ostia	move from	32	4	to	32	3
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	53	2	to	52	1
[Actor:move]	4703	Ostia	move from	32	3	to	31	2
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	52	1	to	52	2
[Actor:move]	4703	Ostia	move from	31	2	to	32	1
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	52	2	to	51	3
[Actor:move]	4703	Ostia	move from	32	1	to	33	1
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	51	3	to	52	4
[Actor:move]	4703	Ostia	move from	33	1	to	34	1
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	52	4	to	53	5
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	34	1	to	35	2
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	53	5	to	54	6
[Actor:move]	4703	Ostia	move from	35	2	to	36	2
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	54	6	to	55	7
[Actor:move]	4703	Ostia	move from	36	2	to	37	3
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	55	7	to	56	7
[Actor:move]	4703	Ostia	move from	37	3	to	38	4
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	56	7	to	55	7
[Actor:move]	4703	Ostia	move from	38	4	to	39	4
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	55	7	to	55	8
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	39	4	to	38	5
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	55	8	to	55	7
[Actor:move]	4703	Ostia	move from	38	5	to	37	6
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	55	7	to	56	7
[Actor:move]	4703	Ostia	move from	37	6	to	36	7
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	56	7	to	57	8
[Actor:move]	4703	Ostia	move from	36	7	to	35	8
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	57	8	to	58	8
[Actor:move]	4703	Ostia	move from	35	8	to	34	9
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	8	to	58	9
[Actor:move]	4703	Ostia	move from	34	9	to	34	10
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	9	to	59	8
Deleting shader 83 (is clone 1)
Deleting shader 71 (is clone 1)
[Actor:move]	4703	Ostia	move from	34	10	to	33	11
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	59	8	to	60	8
[Actor:move]	4703	Ostia	move from	33	11	to	33	12
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	60	8	to	59	8
[Actor:move]	4703	Ostia	move from	33	12	to	32	13
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	59	8	to	58	8
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	32	13	to	31	13
[improved_talented AI] chooses for	52965	rogue	T_INFUSION:_REGENERATION_1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	31	13	to	30	12
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	8	to	58	7
[Actor:move]	4703	Ostia	move from	30	12	to	29	13
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	7	to	58	8
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	29	13	to	29	14
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	8	to	58	9
[Actor:move]	4703	Ostia	move from	29	14	to	30	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	9	to	58	8
[Actor:move]	4703	Ostia	move from	30	15	to	31	14
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	8	to	59	8
[Actor:move]	4703	Ostia	move from	31	14	to	32	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	59	8	to	58	8
[Actor:move]	4703	Ostia	move from	32	15	to	33	16
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	8	to	59	7
[Actor:move]	4703	Ostia	move from	33	16	to	34	17
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	59	7	to	58	8
[Actor:move]	4703	Ostia	move from	34	17	to	35	17
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	8	to	59	7
[Actor:move]	4703	Ostia	move from	35	17	to	35	18
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	59	7	to	58	7
[Actor:move]	4703	Ostia	move from	35	18	to	36	19
[target_simple AI]	52975	forest troll	selecting NEW TARGET	36	19	4703	Ostia
[Actor:move]	52975	forest troll	move from	43	15	to	42	15
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	7	to	57	6
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northeast (forest troll)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Forest troll for #GREY#63 darkness#LAST# damage.
[Actor:move]	52975	forest troll	move from	42	15	to	41	16
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	57	6	to	57	5
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	12.7634581897
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia's darkness area effect hits Forest troll for #GREY#15 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Forest troll for #GREY#30 darkness#LAST# damage.
[Actor:move]	52975	forest troll	move from	41	16	to	40	17
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	57	5	to	58	6
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	12.7634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around forest troll!
Cloned shader 71
[SHADER] setting reset param	tick_start	5715727
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[LOG]	Demonic Soul hits Forest troll for #LIGHT_RED#45 fire#LAST# damage.
[LOG]	Ostia's darkness area effect hits Forest troll for #GREY#15 darkness#LAST# damage.
[LOG]	Ostia's light area effect hits Forest troll for #YELLOW#24 light#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Forest troll for #YELLOW#49 light#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Forest troll!#{normal}#
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	6	to	58	7
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	7	to	59	8
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	59	8	to	59	7
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	59	7	to	58	7
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	7	to	58	6
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	6	to	57	6
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	57	6	to	58	7
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	7	to	59	7
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	59	7	to	58	8
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	8	to	58	7
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	7	to	57	6
[improved_talented AI] chooses for	52965	rogue	T_INFUSION:_REGENERATION_1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	57	6	to	58	6
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	6	to	57	5
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	57	5	to	57	6
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	57	6	to	58	7
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	7	to	57	6
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	57	6	to	58	7
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	7	to	58	6
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	6	to	58	7
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	7	to	57	6
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	57	6	to	57	5
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	57	5	to	58	4
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	4	to	58	3
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	3	to	57	2
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	57	2	to	58	3
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	3	to	58	4
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	4	to	57	5
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	57	5	to	58	6
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	6	to	58	7
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	7	to	58	8
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	8	to	58	9
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	9	to	58	8
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	8	to	59	7
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	59	7	to	59	8
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	59	8	to	58	7
[improved_talented AI] chooses for	52965	rogue	T_INFUSION:_REGENERATION_1
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	7	to	59	7
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	59	7	to	58	8
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	8	to	58	7
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	7	to	57	8
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	57	8	to	58	9
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	9	to	58	8
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	8	to	58	7
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	7	to	59	8
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	59	8	to	58	7
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	7	to	59	7
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	59	7	to	59	8
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	59	8	to	59	7
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	59	7	to	60	6
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	60	6	to	59	7
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	59	7	to	59	8
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	59	8	to	58	8
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	8	to	58	7
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	7	to	58	8
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	58	8	to	57	8
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	57	8	to	56	7
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	56	7	to	55	7
[LOG]	Rested for 57 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	36	19	to	37	18
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	55	7	to	54	6
[Actor:move]	4703	Ostia	move from	37	18	to	38	17
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	54	6	to	55	7
[Actor:move]	4703	Ostia	move from	38	17	to	39	17
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	55	7	to	56	7
[Actor:move]	4703	Ostia	move from	39	17	to	40	17
[LOG]	You pickup 0.80 gold pieces.
[Identify]	earthen elm magestaff	true
[LOG]	Ostia picks up (d.): #00FF80##UID:52976:0#earthen elm magestaff (10-12 power, 2 apr, arcane element)#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[improved_talented AI] chooses for	52965	rogue	T_INFUSION:_REGENERATION_1
[Actor:move]	4703	Ostia	move from	40	17	to	41	16
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	56	7	to	55	6
[Actor:move]	4703	Ostia	move from	41	16	to	42	15
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	55	6	to	55	7
[Actor:move]	4703	Ostia	move from	42	15	to	43	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	55	7	to	54	6
[Actor:move]	4703	Ostia	move from	43	15	to	44	16
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	54	6	to	53	5
[Actor:move]	4703	Ostia	move from	44	16	to	45	15
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	53	5	to	52	5
[Actor:move]	4703	Ostia	move from	45	15	to	46	16
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	52	5	to	52	4
[Actor:move]	4703	Ostia	move from	46	16	to	45	15
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	52	4	to	51	4
[Actor:move]	4703	Ostia	move from	45	15	to	45	14
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	51	4	to	52	3
[Actor:move]	4703	Ostia	move from	45	14	to	44	13
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	52	3	to	51	4
[Actor:move]	4703	Ostia	move from	44	13	to	45	12
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	51	4	to	51	3
[Actor:move]	4703	Ostia	move from	45	12	to	44	13
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	51	3	to	51	4
[Actor:move]	4703	Ostia	move from	44	13	to	43	13
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	51	4	to	51	3
[Actor:move]	4703	Ostia	move from	43	13	to	42	12
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	51	3	to	50	4
[Actor:move]	4703	Ostia	move from	42	12	to	42	11
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	50	4	to	51	3
[Actor:move]	4703	Ostia	move from	42	11	to	43	10
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	51	3	to	52	4
[Actor:move]	4703	Ostia	move from	43	10	to	44	9
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[Actor:move]	52965	rogue	move from	52	4	to	51	5
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the northeast (rogue)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Rogue for #GREY#63 darkness#LAST# damage.
[target_simple AI]	52965	rogue	selecting NEW TARGET	44	9	4703	Ostia
[Actor:move]	52965	rogue	move from	51	5	to	50	6
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	18.70828693387	21.434797454768
=> chance to hit	43.49387031285
[SPELL CRIT %]	12.7634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around rogue!
Cloned shader 71
[SHADER] setting reset param	tick_start	5719296
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia's darkness area effect hits Something for #GREY#15 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Something for #GREY#30 darkness#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	44	9	to	45	8
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 57 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	45	8	to	46	7
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	46	7	to	47	6
[Actor:move]	4703	Ostia	move from	47	6	to	48	6
[Actor:move]	4703	Ostia	move from	48	6	to	49	6
[Actor:move]	4703	Ostia	move from	49	6	to	50	6
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
[Actor:move]	4703	Ostia	move from	50	6	to	51	5
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	51	5	to	52	4
[Actor:move]	4703	Ostia	move from	52	4	to	53	3
[Actor:move]	4703	Ostia	move from	53	3	to	54	3
[Actor:move]	4703	Ostia	move from	54	3	to	55	3
[Actor:move]	4703	Ostia	move from	55	3	to	56	4
[Actor:move]	4703	Ostia	move from	56	4	to	57	5
[Actor:move]	4703	Ostia	move from	57	5	to	56	4
[Actor:move]	4703	Ostia	move from	56	4	to	56	3
[Actor:move]	4703	Ostia	move from	56	3	to	57	2
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	57	2	to	58	1
[Actor:move]	4703	Ostia	move from	58	1	to	57	2
[Actor:move]	4703	Ostia	move from	57	2	to	56	3
[Actor:move]	4703	Ostia	move from	56	3	to	56	4
[Actor:move]	4703	Ostia	move from	56	4	to	57	5
[Actor:move]	4703	Ostia	move from	57	5	to	58	6
[Actor:move]	4703	Ostia	move from	58	6	to	58	7
[Actor:move]	4703	Ostia	move from	58	7	to	57	8
[Actor:move]	4703	Ostia	move from	57	8	to	56	7
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	56	7	to	57	8
[Actor:move]	4703	Ostia	move from	57	8	to	58	7
[Actor:move]	4703	Ostia	move from	58	7	to	59	7
[Actor:move]	4703	Ostia	move from	59	7	to	60	6
[Actor:move]	4703	Ostia	move from	60	6	to	61	5
[Actor:move]	4703	Ostia	move from	61	5	to	62	4
[Actor:move]	4703	Ostia	move from	62	4	to	63	4
[Actor:move]	4703	Ostia	move from	63	4	to	63	3
[Actor:move]	4703	Ostia	move from	63	3	to	62	4
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	62	4	to	61	5
[Actor:move]	4703	Ostia	move from	61	5	to	62	6
[Actor:move]	4703	Ostia	move from	62	6	to	63	7
[Actor:move]	4703	Ostia	move from	63	7	to	63	8
[Actor:move]	4703	Ostia	move from	63	8	to	63	9
[Actor:move]	4703	Ostia	move from	63	9	to	63	10
[Actor:move]	4703	Ostia	move from	63	10	to	64	11
[Actor:move]	4703	Ostia	move from	64	11	to	63	12
[Actor:move]	4703	Ostia	move from	63	12	to	63	13
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	63	13	to	63	14
[Actor:move]	4703	Ostia	move from	63	14	to	62	15
[Actor:move]	4703	Ostia	move from	62	15	to	62	16
[Actor:move]	4703	Ostia	move from	62	16	to	63	17
[Actor:move]	4703	Ostia	move from	63	17	to	63	18
[Actor:move]	4703	Ostia	move from	63	18	to	63	19
[Actor:move]	4703	Ostia	move from	63	19	to	62	20
[Actor:move]	4703	Ostia	move from	62	20	to	61	20
[Actor:move]	4703	Ostia	move from	61	20	to	62	20
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	62	20	to	63	19
[Actor:move]	4703	Ostia	move from	63	19	to	62	18
[Actor:move]	4703	Ostia	move from	62	18	to	61	18
[Actor:move]	4703	Ostia	move from	61	18	to	60	18
[Actor:move]	4703	Ostia	move from	60	18	to	59	18
[Actor:move]	4703	Ostia	move from	59	18	to	58	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	58	19	to	57	20
[Actor:move]	4703	Ostia	move from	57	20	to	56	21
[Actor:move]	4703	Ostia	move from	56	21	to	55	22
Deleting shader 71 (is clone 1)
Deleting shader 71 (is clone 1)
[Actor:move]	4703	Ostia	move from	55	22	to	55	23
[Actor:move]	4703	Ostia	move from	55	23	to	54	23
[Actor:move]	4703	Ostia	move from	54	23	to	55	24
[Actor:move]	4703	Ostia	move from	55	24	to	54	23
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	54	23	to	53	22
[Actor:move]	4703	Ostia	move from	53	22	to	53	21
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	53	21	to	52	20
[Actor:move]	4703	Ostia	move from	52	20	to	51	20
[Actor:move]	4703	Ostia	move from	51	20	to	51	19
[Actor:move]	4703	Ostia	move from	51	19	to	52	18
[Actor:move]	4703	Ostia	move from	52	18	to	53	17
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	53	17	to	52	18
[Actor:move]	4703	Ostia	move from	52	18	to	51	19
[Actor:move]	4703	Ostia	move from	51	19	to	50	20
[Actor:move]	4703	Ostia	move from	50	20	to	50	21
[Actor:move]	4703	Ostia	move from	50	21	to	49	22
[Actor:move]	4703	Ostia	move from	49	22	to	48	23
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	48	23	to	47	24
[Actor:move]	4703	Ostia	move from	47	24	to	46	25
[Actor:move]	4703	Ostia	move from	46	25	to	46	26
[Actor:move]	4703	Ostia	move from	46	26	to	46	27
[Actor:move]	4703	Ostia	move from	46	27	to	47	28
[Actor:move]	4703	Ostia	move from	47	28	to	48	29
[Actor:move]	4703	Ostia	move from	48	29	to	49	30
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	49	30	to	48	29
[Actor:move]	4703	Ostia	move from	48	29	to	47	28
[Actor:move]	4703	Ostia	move from	47	28	to	48	27
[Actor:move]	4703	Ostia	move from	48	27	to	49	27
[Actor:move]	4703	Ostia	move from	49	27	to	50	27
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	50	27	to	51	27
[Actor:move]	4703	Ostia	move from	51	27	to	52	28
[Actor:move]	4703	Ostia	move from	52	28	to	53	29
[Actor:move]	4703	Ostia	move from	53	29	to	54	29
[Actor:move]	4703	Ostia	move from	54	29	to	55	29
[Actor:move]	4703	Ostia	move from	55	29	to	56	28
[Actor:move]	4703	Ostia	move from	56	28	to	56	27
[Actor:move]	4703	Ostia	move from	56	27	to	57	27
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	57	27	to	58	27
[Actor:move]	4703	Ostia	move from	58	27	to	59	28
[target_simple AI]	52958	hornet swarm	selecting NEW TARGET	59	28	4703	Ostia
[Actor:move]	52958	hornet swarm	move from	58	31	to	58	30
[Actor:move]	52958	hornet swarm	move from	58	30	to	58	29
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the southwest (hornet swarm)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Hornet swarm for #YELLOW#49 light#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Hornet swarm!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	59	28	to	60	28
[Actor:move]	4703	Ostia	move from	60	28	to	61	28
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	61	28	to	61	27
[Actor:move]	4703	Ostia	move from	61	27	to	61	26
[Actor:move]	4703	Ostia	move from	61	26	to	61	25
[Actor:move]	4703	Ostia	move from	61	25	to	60	24
[Actor:move]	4703	Ostia	move from	60	24	to	61	25
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	61	25	to	62	24
[Actor:move]	4703	Ostia	move from	62	24	to	61	25
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	61	25	to	60	24
[Actor:move]	4703	Ostia	move from	60	24	to	59	23
[Actor:move]	4703	Ostia	move from	59	23	to	59	22
[Actor:move]	4703	Ostia	move from	59	22	to	58	21
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	58	21	to	57	20
[Actor:move]	4703	Ostia	move from	57	20	to	57	19
[Actor:move]	4703	Ostia	move from	57	19	to	57	18
[Actor:move]	4703	Ostia	move from	57	18	to	58	17
[Actor:move]	4703	Ostia	move from	58	17	to	57	16
[Actor:move]	4703	Ostia	move from	57	16	to	58	15
[Actor:move]	4703	Ostia	move from	58	15	to	59	15
[Actor:move]	4703	Ostia	move from	59	15	to	60	14
[Actor:move]	4703	Ostia	move from	60	14	to	61	13
[Actor:move]	4703	Ostia	move from	61	13	to	60	14
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	60	14	to	59	15
[Actor:move]	4703	Ostia	move from	59	15	to	58	15
[Actor:move]	4703	Ostia	move from	58	15	to	57	16
[Actor:move]	4703	Ostia	move from	57	16	to	58	17
[Actor:move]	4703	Ostia	move from	58	17	to	57	18
[Actor:move]	4703	Ostia	move from	57	18	to	58	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	58	19	to	59	20
[Actor:move]	4703	Ostia	move from	59	20	to	59	21
[Actor:move]	4703	Ostia	move from	59	21	to	59	22
[Actor:move]	4703	Ostia	move from	59	22	to	59	23
[Actor:move]	4703	Ostia	move from	59	23	to	60	24
[Actor:move]	4703	Ostia	move from	60	24	to	61	25
[Actor:move]	4703	Ostia	move from	61	25	to	61	26
[Actor:move]	4703	Ostia	move from	61	26	to	61	27
[Actor:move]	4703	Ostia	move from	61	27	to	62	28
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	62	28	to	62	29
[Actor:move]	4703	Ostia	move from	62	29	to	63	30
[Actor:move]	4703	Ostia	move from	63	30	to	64	31
[Actor:move]	4703	Ostia	move from	64	31	to	63	30
[Actor:move]	4703	Ostia	move from	63	30	to	62	29
[Actor:move]	4703	Ostia	move from	62	29	to	61	28
[Actor:move]	4703	Ostia	move from	61	28	to	60	28
[Actor:move]	4703	Ostia	move from	60	28	to	59	28
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	59	28	to	58	29
[Actor:move]	4703	Ostia	move from	58	29	to	58	30
[Actor:move]	4703	Ostia	move from	58	30	to	58	31
[Actor:move]	4703	Ostia	move from	58	31	to	58	32
[Actor:move]	4703	Ostia	move from	58	32	to	58	33
[Actor:move]	4703	Ostia	move from	58	33	to	57	34
[Actor:move]	4703	Ostia	move from	57	34	to	56	35
[Actor:move]	4703	Ostia	move from	56	35	to	56	36
[Actor:move]	4703	Ostia	move from	56	36	to	56	37
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	56	37	to	56	38
[Actor:move]	4703	Ostia	move from	56	38	to	56	39
[Identify]	zircon	true
[LOG]	Ostia picks up (k.): #FFFFFF##UID:53035:0#zircon#LAST#.
[Actor:move]	4703	Ostia	move from	56	39	to	57	38
[Actor:move]	4703	Ostia	move from	57	38	to	58	38
[Actor:move]	4703	Ostia	move from	58	38	to	59	39
[Actor:move]	4703	Ostia	move from	59	39	to	58	38
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	58	38	to	57	39
[Actor:move]	4703	Ostia	move from	57	39	to	56	39
[Actor:move]	4703	Ostia	move from	56	39	to	55	39
[Actor:move]	4703	Ostia	move from	55	39	to	54	39
[Actor:move]	4703	Ostia	move from	54	39	to	53	39
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	53	39	to	52	39
[target_simple AI]	52997	Prox the Mighty	selecting NEW TARGET	52	39	4703	Ostia
[use_tactical AI] === Action Selected:	52997	Prox the Mighty	closein	 AI:move_astar
[Actor:move]	52997	Prox the Mighty	move from	47	36	to	48	37
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the northwest (Prox the Mighty)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Prox the Mighty!
Cloned shader 71
[SHADER] setting reset param	tick_start	5728024
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Demonic Soul hits Prox the Mighty for #LIGHT_RED#27 fire#LAST# damage.
[LOG]	Ostia's darkness area effect hits Prox the Mighty for #GREY#14 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Prox the Mighty for #GREY#29 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	52997	Prox the Mighty	closein	 talent:T_INFUSION:_MOVEMENT_1
[LOG]	Prox the Mighty uses #{bold}##GREEN#Infusion: Movement.#{normal}##LAST#
[LOG]	Prox the Mighty is moving at extreme speed!
[use_tactical AI] === Action Selected:	52997	Prox the Mighty	closein	 AI:move_astar
[Actor:move]	52997	Prox the Mighty	move from	48	37	to	49	37
[target_simple AI]	52997	Prox the Mighty	selecting NEW TARGET	52	39	4703	Ostia
[use_tactical AI] === Action Selected:	52997	Prox the Mighty	closein	 AI:move_astar
[Actor:move]	52997	Prox the Mighty	move from	49	37	to	50	38
[use_tactical AI] === Action Selected:	52997	Prox the Mighty	closein	 AI:move_astar
[Actor:move]	52997	Prox the Mighty	move from	50	38	to	51	39
[LOG]	Prox the Mighty slows down.
[ATTACK] attacking with (mainhand)	iron greatmaul
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	22.535959337298	1	13	1	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	22.535959337298	1	13	1	vs. armor/def	0	1
checkHit	13	vs	1	=> chance to hit	80
[LOG]	#UID:52997:0#Prox the Mighty misses #fbd578#Ostia#LAST#.
[Actor:move]	52997	Prox the Mighty	move from	51	39	to	51	39
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel achievement	WereduckySteam	tome	Against all odds	true	false
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	21	vs	27	=> chance to hit	35
[LOG]	#ORANGE#Prox the Mighty shrugs off the effect 'Blinded'!
[SPELL CRIT %]	12.7634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia's darkness area effect hits Prox the Mighty for #GREY#14 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Prox the Mighty for #{bold}##YELLOW#108 light#{normal}##LAST# damage.
[target_simple AI]	52997	Prox the Mighty	selecting NEW TARGET	52	39	4703	Ostia
[use_tactical AI] === Action Selected:	52997	Prox the Mighty	disable	 talent:T_KNOCKBACK
[LOG]	Prox the Mighty uses #{bold}##RED#Knockback.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	iron greatmaul
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	22.535959337298	1	13	1.72360679775	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	22.535959337298	1	13	1.72360679775	vs. armor/def	0	1
checkHit	13	vs	1	=> chance to hit	80
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	26	1	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	13	1	=	1.024
[ATTACK] after armor	26.624
[PHYS CRIT %]	1.4
[ATTACK] after crit	26.624
[ATTACK] after mult	45.889307383295
[ATTACK]	target on_melee_hit:	9.2833939948306	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	6.0470892308328	DARKNESS	vs	0
checkHit	27	vs	6	=> chance to hit	95
[KNOCKBACK] from	51	51	over	4
[KNOCKBACK] try	53	39	3
[KNOCKBACK] try	54	39	2	::
[KNOCKBACK] try	55	39	1	::
[KNOCKBACK] try	56	39	0	::
[KNOCKBACK] ok knocked to	56	39	::
[Actor:move]	4703	Ostia	(forced) move from	52	39	to	56	39
[LOG]	Melee retaliation hits Prox the Mighty for #YELLOW#9 light#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	#UID:52997:0#Prox the Mighty hits #fbd578#Ostia#LAST# for #WHITE#28 physical#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Server latency	5
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
Deleting shader 71 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia's light area effect hits Prox the Mighty for #YELLOW#30 light#LAST# damage.
[LOG]	Ostia's darkness area effect hits Prox the Mighty for #GREY#12 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Prox the Mighty for #{bold}##YELLOW#61 light#{normal}##LAST# damage.
[use_tactical AI] === Action Selected:	52997	Prox the Mighty	closein	 AI:move_astar
[Actor:move]	52997	Prox the Mighty	move from	51	39	to	52	39
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	Prox staggers for a moment. A note seems to drop at his feet.
[LOG]	Ostia's light area effect hits Prox the Mighty for #YELLOW#30 light#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Prox the Mighty for #GREY#52 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	52997	Prox the Mighty	closein	 AI:move_astar
[Actor:move]	52997	Prox the Mighty	move from	52	39	to	53	39
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel achievement	LanRoy	tome	Rescuer of the lost (Nightmare (Roguelike) difficulty)	false	false
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[MOUSE] ending drag'n'drop
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[MOUSE] ending drag'n'drop
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[MOUSE] ending drag'n'drop
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel achievement	cilinkz	tome	Size is everything	true	false
Deleting temp shader	resources[amp=0.8,color=vec3(0.57254901960784,229,232),distort=vec2(2,2.5),require_shader=4,speed=100]
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[use_tactical AI] === Action Selected:	52997	Prox the Mighty	closein	 AI:move_astar
[Actor:move]	52997	Prox the Mighty	move from	53	39	to	54	39
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	56	39	to	57	39
[use_tactical AI] === Action Selected:	52997	Prox the Mighty	closein	 AI:move_astar
[Actor:move]	52997	Prox the Mighty	move from	54	39	to	55	39
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Prox the Mighty for #GREY#61 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	52997	Prox the Mighty	closein	 AI:move_astar
[Actor:move]	52997	Prox the Mighty	move from	55	39	to	56	39
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Prox the Mighty for #YELLOW#47 light#LAST# damage.
[LOG]	Ostia's light area effect hits Prox the Mighty for #YELLOW#24 light#LAST# damage.
[ATTACK] attacking with (mainhand)	iron greatmaul
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	22.535959337298	1	13	1	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	22.535959337298	1	13	1	vs. armor/def	0	1
checkHit	13	vs	1	=> chance to hit	80
[LOG]	#UID:52997:0#Prox the Mighty misses #fbd578#Ostia#LAST#.
[Actor:move]	52997	Prox the Mighty	move from	56	39	to	56	39
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Totality.#{normal}##LAST#
[LOG]	Ostia's light area effect hits Prox the Mighty for #YELLOW#24 light#LAST# damage.
[ATTACK] attacking with (mainhand)	iron greatmaul
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	22.535959337298	1	13	1	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	22.535959337298	1	13	1	vs. armor/def	0	1
checkHit	13	vs	1	=> chance to hit	80
[LOG]	#UID:52997:0#Prox the Mighty misses #fbd578#Ostia#LAST#.
[Actor:move]	52997	Prox the Mighty	move from	56	39	to	56	39
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Prox the Mighty for #GREY#61 darkness#LAST# damage.
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/rod_of_recall.png
Added unique	mod.class.Object/Rod of Recall	::	1
Zone guardian dead, setting up backup guardian	ALUIN	35
[QUEST] try update status on	Ostia	start-allied	1	trollmire
[LOG]	#00ffff#Welcome to level 6 [Ostia].
[LOG]	Ostia has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Ostia the level 6 Shalore Anorithil
[Discord] updating state: "Trollmire (3)" / "Lvl 6 Shalore Anorithil" / default / anorithil
Refusing to drop Prox the Mighty artifact Prox's Lucky Halfling Foot with chance 70
Added unique	mod.class.Object/Cloud Caller	::	1
Removed unique	mod.class.Object/Prox's Lucky Halfling Foot	::	nil
[ActorObjectUse] useObjectDisable: 	Kor's Fall	inven/slot	1	1	tid	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	Ostia's light area effect hits Prox the Mighty for #YELLOW#24 light#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#{bold}#Ostia's light area effect killed Prox the Mighty!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	Ostia slows down.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1098:0#Talent Totality is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[LOG]	Rested for 43 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	57	39	to	56	39
[ActorObjectUse] useObjectEnable: 	Kor's Fall	by	Ostia	inven/slot	1	nil
[ActorObjectUse] Object	Kor's Fall	53001	is ineligible for talent interface
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Kor's Fall	true
[LOG]	Ostia picks up (d.): #FFD700##UID:53001:0#Kor's Fall (10-12 power, 0 apr, darkness element)#LAST#.
[Identify]	miner's rough leather cap of constitution (#STATBONUS#)	true
[LOG]	Ostia picks up (g.): #00FF80##UID:53003:0#miner's rough leather cap of constitution (+3) (0 def, 2 armour)#LAST#.
[Identify]	slimy linen robe of frost (#RESIST#)	true
[LOG]	Ostia picks up (g.): #00FF80##UID:53009:0#slimy linen robe of frost (+16%) (0 def, 0 armour)#LAST#.
[ActorObjectUse] useObjectEnable: 	Cloud Caller	by	Ostia	inven/slot	1	nil
[ActorObjectUse] Object	Cloud Caller	53792	is ineligible for talent interface
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Cloud Caller	true
[LOG]	Ostia picks up (h.): #FFD700##UID:53792:0#Cloud Caller (0 def, 0 armour)#LAST#.
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Silk Current	true
[LOG]	Ostia picks up (g.): #FFD700##UID:53002:0#Silk Current (12 def, 0 armour)#LAST#.
[LOG]	Lore found: #0080FF#Rod of Recall (1/1)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Rod of Recall
[ActorObjectUse] useObjectEnable: 	Rod of Recall	by	Ostia	inven/slot	1	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Rod of Recall	true
[LOG]	Ostia picks up (n.): #FFD700##UID:53791:0#Rod of Recall (1/1)#LAST#.
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/silk_current.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/cloud_caller.png
Loading tile from tileset	/data/gfx/shockbolt/object/cap_rough.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/staff_kors_fall.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	Lore found: #0080FF#Kor's Fall
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Kor's Fall
[LOG]	Lore found: #0080FF#Cloud Caller
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Cloud Caller
[LOG]	Lore found: #0080FF#Silk Current
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Silk Current
[LORE] learnt	Rod of Recall
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Deleting temp shader	crystalineaura[color=vec3(0.84313725490196,0.55686274509804,0.27058823529412),growthSpeed=2,spikeLength=0.9,spikeOffset=0.123123,spikeWidth=3,time_factor=1500]
Deleting shader 77 (is clone 0)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[USERCHAT] channel achievement	semicircle	tome	Lost in translation (Roguelike)	false	true
[USERCHAT] channel achievement	LanRoy	tome	Curse Lifter (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	Kamdiere	tome	so i somehow don't have reaver unlocked
[USERCHAT] channel achievement	Nicephorus37	tome	Level 10	false	true
fight: 	Silk Current	iron torque of gale force	::	nil	BODY
fight: 	Silk Current	elm starstaff	::	OFFHAND	BODY
fight: 	Silk Current	insulating rough leather belt of carrying	::	nil	BODY
fight: 	Silk Current	linen wizard hat of fire (#RESIST#)	::	nil	BODY
fight: 	Silk Current	mindwoven linen robe	::	nil	BODY
fight: 	Silk Current	brass lantern	::	nil	BODY
fight: 	Silk Current	restful copper amulet of magic (#STATBONUS#)	::	nil	BODY
fight: 	Silk Current	iron torque of gale force	::	nil	BODY
fight: 	Silk Current	elm starstaff	::	OFFHAND	BODY
fight: 	Silk Current	insulating rough leather belt of carrying	::	nil	BODY
fight: 	Silk Current	linen wizard hat of fire (#RESIST#)	::	nil	BODY
fight: 	Silk Current	brass lantern	::	nil	BODY
fight: 	Silk Current	restful copper amulet of magic (#STATBONUS#)	::	nil	BODY
Loading tile	player/elf_female/special/silk_current.png
[LOG]	Ostia wears (replacing #00FF80##UID:51529:0#mindwoven linen robe (0 def, 0 armour)#LAST#): #FFD700##UID:53002:0#Silk Current (12 def, 0 armour)#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel talk	Moasseman	tome	Oof Bone spear on unique+ mobs is now pretty sketchy
[USERCHAT] channel achievement	JimGreen	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel achievement	GagarinGambit	mainmenu	Across the Narrow Sea (Insane (Adventure) difficulty)	false	true
Server latency	6
[USERCHAT] channel talk	Moasseman	tome	with all the cross class magical effects
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel talk	Kamdiere	tome	i'm pretty sure i've killed a few more than 1,000 humanoids since i reset my unlocks and cheevos like a year ago
[USERCHAT] channel achievement	rlnsig	tome	Antimagic! (Nightmare (Adventure) difficulty)	false	false
fight: 	elm starstaff of illumination	iron torque of gale force	::	nil	MAINHAND
fight: 	elm starstaff of illumination	elm starstaff	::	OFFHAND	MAINHAND
fight: 	elm starstaff of illumination	insulating rough leather belt of carrying	::	nil	MAINHAND
fight: 	elm starstaff of illumination	linen wizard hat of fire (#RESIST#)	::	nil	MAINHAND
fight: 	elm starstaff of illumination	Silk Current	::	nil	MAINHAND
fight: 	elm starstaff of illumination	brass lantern	::	nil	MAINHAND
fight: 	elm starstaff of illumination	restful copper amulet of magic (#STATBONUS#)	::	nil	MAINHAND
fight: 	elm starstaff of illumination	iron torque of gale force	::	nil	MAINHAND
fight: 	elm starstaff of illumination	insulating rough leather belt of carrying	::	nil	MAINHAND
fight: 	elm starstaff of illumination	linen wizard hat of fire (#RESIST#)	::	nil	MAINHAND
fight: 	elm starstaff of illumination	Silk Current	::	nil	MAINHAND
fight: 	elm starstaff of illumination	brass lantern	::	nil	MAINHAND
fight: 	elm starstaff of illumination	restful copper amulet of magic (#STATBONUS#)	::	nil	MAINHAND
[ActorObjectUse] useObjectEnable: 	elm starstaff of illumination	by	Ostia	inven/slot	2	nil
[LOG]	Ostia wears (replacing #FFFFFF##UID:4678:0#elm starstaff (10-12 power, 2 apr, darkness element)#LAST#): #00FF80##UID:53026:0#elm starstaff of illumination (10-12 power, 2 apr, physical element)#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Loading tile from tileset	/data/gfx/talents/illuminate.png
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	You gain 0.44 gold from the transmogrification of #00FF80##UID:51529:0#mindwoven linen robe (0 def, 0 armour)#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel achievement	nocker	tome	Poisonous	false	true
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:4678:0#elm starstaff (10-12 power, 2 apr, darkness element)#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#ORCHID##{bold}#Ostia refocuses the energies of her staff.#{normal}##LAST#
Just started the chat, and there's no o.factory_settings
[CHAT] loaded	element_bonestaff	table: 0x25d58668
[CHAT] loaded	element_magestaff	table: 0x230ac458
[CHAT] loaded	element_starstaff	table: 0x1c755ba0
[CHAT] loaded	element_vilestaff	table: 0x264530c0
[CHAT] loaded	welcome	table: 0x26452e20
[CHAT] loaded	how_speak	table: 0x1862f828
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[CHAT] selected	[Star]	nil	element_starstaff
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Darkness]	function: 0x16835810	nil
(in chat's set_element) state.set_element is 	true
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	56	39	to	55	39
[Actor:move]	4703	Ostia	move from	55	39	to	54	39
[Actor:move]	4703	Ostia	move from	54	39	to	53	39
[Actor:move]	4703	Ostia	move from	53	39	to	52	39
[LOG]	Lore found: #0080FF#tattered paper scrap (trollmire)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	trollmire-note-3
===	nil	nil
[QUEST] given to	table: 0x13bdf990	trollmire-treasure
[LOG]	#LIGHT_GREEN#Accepted quest 'Hidden treasure'! #WHITE#(Press 'j' to see the quest log)
[LOG]	Ran for 4 turns (stop reason: learnt lore).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
table: 0x0a2ccc58	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0a2cce98	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4703	Ostia	move from	52	39	to	51	39
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	51	39	to	50	38
[Actor:move]	4703	Ostia	move from	50	38	to	49	39
[Actor:move]	4703	Ostia	move from	49	39	to	48	39
[Actor:move]	4703	Ostia	move from	48	39	to	47	39
[Actor:move]	4703	Ostia	move from	47	39	to	46	39
[Actor:move]	4703	Ostia	move from	46	39	to	45	38
[Actor:move]	4703	Ostia	move from	45	38	to	46	37
[Actor:move]	4703	Ostia	move from	46	37	to	47	36
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	47	36	to	47	35
[Actor:move]	4703	Ostia	move from	47	35	to	47	34
[Actor:move]	4703	Ostia	move from	47	34	to	47	33
[Actor:move]	4703	Ostia	move from	47	33	to	46	32
[Actor:move]	4703	Ostia	move from	46	32	to	45	31
[Actor:move]	4703	Ostia	move from	45	31	to	44	30
[Actor:move]	4703	Ostia	move from	44	30	to	43	30
[Actor:move]	4703	Ostia	move from	43	30	to	42	29
[Actor:move]	4703	Ostia	move from	42	29	to	41	29
[Actor:move]	4703	Ostia	move from	41	29	to	40	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	40	29	to	39	28
[Actor:move]	4703	Ostia	move from	39	28	to	40	29
[Actor:move]	4703	Ostia	move from	40	29	to	41	30
[Actor:move]	4703	Ostia	move from	41	30	to	41	31
[Actor:move]	4703	Ostia	move from	41	31	to	40	32
[Actor:move]	4703	Ostia	move from	40	32	to	41	33
[Identify]	ametrine	true
[LOG]	Ostia picks up (n.): #FFFFFF##UID:53034:0#ametrine#LAST#.
[Actor:move]	4703	Ostia	move from	41	33	to	41	34
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	41	34	to	41	35
[Actor:move]	4703	Ostia	move from	41	35	to	41	36
[Actor:move]	4703	Ostia	move from	41	36	to	40	36
[Actor:move]	4703	Ostia	move from	40	36	to	39	35
[Actor:move]	4703	Ostia	move from	39	35	to	38	34
[Identify]	grounding rough leather belt of transcendence	true
[LOG]	Ostia picks up (f.): #00FF80##UID:53015:0#grounding rough leather belt of transcendence#LAST#.
[Actor:move]	4703	Ostia	move from	38	34	to	38	35
[Actor:move]	4703	Ostia	move from	38	35	to	38	36
[Actor:move]	4703	Ostia	move from	38	36	to	38	37
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	38	37	to	37	38
[Actor:move]	4703	Ostia	move from	37	38	to	36	39
[Actor:move]	4703	Ostia	move from	36	39	to	35	39
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	35	39	to	34	39
[Actor:move]	4703	Ostia	move from	34	39	to	33	39
[Actor:move]	4703	Ostia	move from	33	39	to	32	39
[Actor:move]	4703	Ostia	move from	32	39	to	31	39
[Actor:move]	4703	Ostia	move from	31	39	to	30	38
[ActorObjectUse] useObjectEnable: 	iron torque of mindblast	by	Ostia	inven/slot	1	nil
[ActorObjectUse] Object	iron torque of mindblast	53021	is ineligible for talent interface
[Identify]	iron torque of mindblast	true
[LOG]	Ostia picks up (o.): #00FF80##UID:53021:0#iron torque of mindblast [power 96]  (15 cooldown)#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	30	38	to	29	39
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	29	39	to	28	39
[Actor:move]	4703	Ostia	move from	28	39	to	27	39
[Actor:move]	4703	Ostia	move from	27	39	to	26	39
[Actor:move]	4703	Ostia	move from	26	39	to	25	38
[Actor:move]	4703	Ostia	move from	25	38	to	24	37
[Actor:move]	4703	Ostia	move from	24	37	to	23	36
[Actor:move]	4703	Ostia	move from	23	36	to	22	35
[Actor:move]	4703	Ostia	move from	22	35	to	23	34
[Actor:move]	4703	Ostia	move from	23	34	to	24	33
[Actor:move]	4703	Ostia	move from	24	33	to	25	32
[Actor:move]	4703	Ostia	move from	25	32	to	26	31
[Actor:move]	4703	Ostia	move from	26	31	to	27	30
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	27	30	to	28	29
[Actor:move]	4703	Ostia	move from	28	29	to	29	28
[Actor:move]	4703	Ostia	move from	29	28	to	30	28
[Actor:move]	4703	Ostia	move from	30	28	to	31	27
[Actor:move]	4703	Ostia	move from	31	27	to	32	27
[Actor:move]	4703	Ostia	move from	32	27	to	33	27
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	33	27	to	34	27
[Actor:move]	4703	Ostia	move from	34	27	to	35	27
[Actor:move]	4703	Ostia	move from	35	27	to	36	28
[Actor:move]	4703	Ostia	move from	36	28	to	35	27
[Actor:move]	4703	Ostia	move from	35	27	to	34	27
[Actor:move]	4703	Ostia	move from	34	27	to	33	26
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	33	26	to	32	25
[Actor:move]	4703	Ostia	move from	32	25	to	31	24
[Actor:move]	4703	Ostia	move from	31	24	to	31	23
[Actor:move]	4703	Ostia	move from	31	23	to	31	22
[Actor:move]	4703	Ostia	move from	31	22	to	31	21
[Actor:move]	4703	Ostia	move from	31	21	to	30	20
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	30	20	to	29	20
[Actor:move]	4703	Ostia	move from	29	20	to	28	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	28	19	to	27	18
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	27	18	to	26	17
[Actor:move]	4703	Ostia	move from	26	17	to	25	18
[Actor:move]	4703	Ostia	move from	25	18	to	24	17
[Actor:move]	4703	Ostia	move from	24	17	to	23	16
[Actor:move]	4703	Ostia	move from	23	16	to	22	15
[Actor:move]	4703	Ostia	move from	22	15	to	21	14
[Actor:move]	4703	Ostia	move from	21	14	to	22	13
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	22	13	to	23	12
[Actor:move]	4703	Ostia	move from	23	12	to	22	13
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	22	13	to	21	13
[Actor:move]	4703	Ostia	move from	21	13	to	20	13
[Actor:move]	4703	Ostia	move from	20	13	to	19	12
[Actor:move]	4703	Ostia	move from	19	12	to	18	11
[Actor:move]	4703	Ostia	move from	18	11	to	17	10
[Actor:move]	4703	Ostia	move from	17	10	to	16	9
[Actor:move]	4703	Ostia	move from	16	9	to	15	10
[Actor:move]	4703	Ostia	move from	15	10	to	14	10
[Actor:move]	4703	Ostia	move from	14	10	to	13	9
[Actor:move]	4703	Ostia	move from	13	9	to	12	10
[Actor:move]	4703	Ostia	move from	12	10	to	11	11
[Actor:move]	4703	Ostia	move from	11	11	to	10	11
[Actor:move]	4703	Ostia	move from	10	11	to	9	11
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	9	11	to	9	12
[Actor:move]	4703	Ostia	move from	9	12	to	9	13
[Actor:move]	4703	Ostia	move from	9	13	to	8	14
[Actor:move]	4703	Ostia	move from	8	14	to	7	15
[Actor:move]	4703	Ostia	move from	7	15	to	7	16
[Actor:move]	4703	Ostia	move from	7	16	to	8	17
[Actor:move]	4703	Ostia	move from	8	17	to	9	18
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	9	18	to	10	19
[Actor:move]	4703	Ostia	move from	10	19	to	9	18
[Actor:move]	4703	Ostia	move from	9	18	to	9	17
[Actor:move]	4703	Ostia	move from	9	17	to	10	16
[Actor:move]	4703	Ostia	move from	10	16	to	11	17
[Actor:move]	4703	Ostia	move from	11	17	to	10	16
[Actor:move]	4703	Ostia	move from	10	16	to	10	15
[Actor:move]	4703	Ostia	move from	10	15	to	10	14
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	10	14	to	11	13
[Actor:move]	4703	Ostia	move from	11	13	to	11	12
[Actor:move]	4703	Ostia	move from	11	12	to	11	11
[Actor:move]	4703	Ostia	move from	11	11	to	12	10
[Actor:move]	4703	Ostia	move from	12	10	to	12	9
[Actor:move]	4703	Ostia	move from	12	9	to	11	8
[Actor:move]	4703	Ostia	move from	11	8	to	11	7
[Actor:move]	4703	Ostia	move from	11	7	to	10	6
[Actor:move]	4703	Ostia	move from	10	6	to	9	7
[Actor:move]	4703	Ostia	move from	9	7	to	8	6
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	8	6	to	7	5
[Actor:move]	4703	Ostia	move from	7	5	to	6	6
[Actor:move]	4703	Ostia	move from	6	6	to	5	5
[Actor:move]	4703	Ostia	move from	5	5	to	6	4
[Actor:move]	4703	Ostia	move from	6	4	to	7	3
[Actor:move]	4703	Ostia	move from	7	3	to	8	2
[Actor:move]	4703	Ostia	move from	8	2	to	7	1
[Actor:move]	4703	Ostia	move from	7	1	to	8	2
[Actor:move]	4703	Ostia	move from	8	2	to	9	2
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	9	2	to	8	3
[Actor:move]	4703	Ostia	move from	8	3	to	7	4
[Actor:move]	4703	Ostia	move from	7	4	to	6	4
[Actor:move]	4703	Ostia	move from	6	4	to	5	4
[Actor:move]	4703	Ostia	move from	5	4	to	4	4
[Actor:move]	4703	Ostia	move from	4	4	to	3	4
[Actor:move]	4703	Ostia	move from	3	4	to	2	4
[Actor:move]	4703	Ostia	move from	2	4	to	1	4
[Actor:move]	4703	Ostia	move from	1	4	to	0	3
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[target_simple AI]	52984	bee swarm	selecting NEW TARGET	0	3	4703	Ostia
[Actor:move]	52984	bee swarm	move from	1	1	to	1	2
[improved_talented AI] chooses for	52984	bee swarm	T_BITE_POISON
[LOG]	#ORCHID##{bold}#Bee swarm bites poison into Ostia.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	10.447234841721	20	17	5.7304247779439	vs. armor/def	0	19
[ATTACK] after melee attack bonus hooks & callbacks::	10.447234841721	20	17	5.7304247779439	vs. armor/def	0	19
checkHit	17	vs	19	=> chance to hit	45
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	10	20	vs. armor/hardiness	0	0.3
[ATTACK] after armor	10
[PHYS CRIT %]	1
[ATTACK] after crit	10
[ATTACK] after mult	57.304247779439
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Ostia is poisoned!
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	9.2833939948306	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	6.0470892308328	DARKNESS	vs	0
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_1.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_1.ogg" : <static>
[LOG]	Melee retaliation hits Bee swarm for #1133F3#11 cold#LAST#, #YELLOW#9 light#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	#UID:52984:0#Bee swarm hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#10 nature#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Bee swarm for #{bold}##GREY#99 darkness#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Bee swarm!#{normal}#
[LOG]	Poison from Bee swarm hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#10 nature#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Poison from Bee swarm hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#10 nature#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Poison from Bee swarm hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#10 nature#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Poison from Bee swarm hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#10 nature#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia stops being poisoned.
[LOG]	A shield forms around Ostia.
Cloned shader 83
[SHADER] setting reset param	tick_start	5822246
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	The shield around Ostia crumbles.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	0	3	to	1	4
[Actor:move]	4703	Ostia	move from	1	4	to	1	5
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[Actor:move]	4703	Ostia	move from	1	5	to	0	6
[Actor:move]	4703	Ostia	move from	0	6	to	1	7
[Actor:move]	4703	Ostia	move from	1	7	to	2	8
[Actor:move]	4703	Ostia	move from	2	8	to	2	9
[Actor:move]	4703	Ostia	move from	2	9	to	2	10
[Actor:move]	4703	Ostia	move from	2	10	to	3	11
[Actor:move]	4703	Ostia	move from	3	11	to	2	12
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	2	12	to	1	13
[Actor:move]	4703	Ostia	move from	1	13	to	2	14
[Actor:move]	4703	Ostia	move from	2	14	to	2	15
[Actor:move]	4703	Ostia	move from	2	15	to	2	16
[Actor:move]	4703	Ostia	move from	2	16	to	3	17
[Actor:move]	4703	Ostia	move from	3	17	to	3	18
[Actor:move]	4703	Ostia	move from	3	18	to	3	19
[Actor:move]	4703	Ostia	move from	3	19	to	2	20
[Actor:move]	4703	Ostia	move from	2	20	to	3	21
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	3	21	to	4	22
[Actor:move]	4703	Ostia	move from	4	22	to	4	23
[Actor:move]	4703	Ostia	move from	4	23	to	5	24
[Actor:move]	4703	Ostia	move from	5	24	to	4	24
[Actor:move]	4703	Ostia	move from	4	24	to	3	25
[Actor:move]	4703	Ostia	move from	3	25	to	4	24
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	4	24	to	5	24
[Actor:move]	4703	Ostia	move from	5	24	to	6	23
[Actor:move]	4703	Ostia	move from	6	23	to	7	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	7	22	to	8	21
[Actor:move]	4703	Ostia	move from	8	21	to	9	21
[Actor:move]	4703	Ostia	move from	9	21	to	10	21
[Actor:move]	4703	Ostia	move from	10	21	to	11	21
[Actor:move]	4703	Ostia	move from	11	21	to	12	21
Deleting shader 83 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	12	21	to	13	21
[Actor:move]	4703	Ostia	move from	13	21	to	14	21
[Actor:move]	4703	Ostia	move from	14	21	to	15	21
[Actor:move]	4703	Ostia	move from	15	21	to	16	21
[Actor:move]	4703	Ostia	move from	16	21	to	17	21
[Actor:move]	4703	Ostia	move from	17	21	to	18	21
[Actor:move]	4703	Ostia	move from	18	21	to	19	21
[Actor:move]	4703	Ostia	move from	19	21	to	20	21
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	20	21	to	21	21
[Actor:move]	4703	Ostia	move from	21	21	to	22	20
[Actor:move]	4703	Ostia	move from	22	20	to	23	19
[Actor:move]	4703	Ostia	move from	23	19	to	24	18
[Actor:move]	4703	Ostia	move from	24	18	to	25	18
[Actor:move]	4703	Ostia	move from	25	18	to	26	17
[Actor:move]	4703	Ostia	move from	26	17	to	27	18
[Actor:move]	4703	Ostia	move from	27	18	to	28	19
[Actor:move]	4703	Ostia	move from	28	19	to	29	20
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	29	20	to	30	19
[Actor:move]	4703	Ostia	move from	30	19	to	31	19
[Actor:move]	4703	Ostia	move from	31	19	to	32	18
[Actor:move]	4703	Ostia	move from	32	18	to	33	17
[Actor:move]	4703	Ostia	move from	33	17	to	34	16
[Actor:move]	4703	Ostia	move from	34	16	to	34	15
[Actor:move]	4703	Ostia	move from	34	15	to	34	14
[Actor:move]	4703	Ostia	move from	34	14	to	35	13
[Actor:move]	4703	Ostia	move from	35	13	to	36	12
[Actor:move]	4703	Ostia	move from	36	12	to	37	11
[Actor:move]	4703	Ostia	move from	37	11	to	37	10
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	37	10	to	37	9
[Actor:move]	4703	Ostia	move from	37	9	to	37	8
[Actor:move]	4703	Ostia	move from	37	8	to	37	7
[Actor:move]	4703	Ostia	move from	37	7	to	38	6
[Actor:move]	4703	Ostia	move from	38	6	to	39	5
[Actor:move]	4703	Ostia	move from	39	5	to	40	4
[Actor:move]	4703	Ostia	move from	40	4	to	40	3
[Actor:move]	4703	Ostia	move from	40	3	to	41	2
[Actor:move]	4703	Ostia	move from	41	2	to	42	2
[Actor:move]	4703	Ostia	move from	42	2	to	43	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	43	1	to	44	1
[Actor:move]	4703	Ostia	move from	44	1	to	45	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	45	1	to	46	2
[Actor:move]	4703	Ostia	move from	46	2	to	47	3
[Actor:move]	4703	Ostia	move from	47	3	to	48	4
[Actor:move]	4703	Ostia	move from	48	4	to	48	5
[Actor:move]	4703	Ostia	move from	48	5	to	48	6
[Actor:move]	4703	Ostia	move from	48	6	to	48	7
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	48	7	to	48	8
[Actor:move]	4703	Ostia	move from	48	8	to	49	9
[Actor:move]	4703	Ostia	move from	49	9	to	49	10
[Actor:move]	4703	Ostia	move from	49	10	to	49	11
[Actor:move]	4703	Ostia	move from	49	11	to	49	12
[Actor:move]	4703	Ostia	move from	49	12	to	49	13
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	49	13	to	50	14
[Actor:move]	4703	Ostia	move from	50	14	to	49	13
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	49	13	to	49	12
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	49	12	to	49	11
[Actor:move]	4703	Ostia	move from	49	11	to	49	10
[Actor:move]	4703	Ostia	move from	49	10	to	48	9
[Actor:move]	4703	Ostia	move from	48	9	to	48	8
[Actor:move]	4703	Ostia	move from	48	8	to	47	7
[Actor:move]	4703	Ostia	move from	47	7	to	46	8
[Actor:move]	4703	Ostia	move from	46	8	to	45	8
[Actor:move]	4703	Ostia	move from	45	8	to	44	9
[Actor:move]	4703	Ostia	move from	44	9	to	43	10
[Actor:move]	4703	Ostia	move from	43	10	to	42	11
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	42	11	to	41	12
[Actor:move]	4703	Ostia	move from	41	12	to	40	13
[Actor:move]	4703	Ostia	move from	40	13	to	40	14
[Actor:move]	4703	Ostia	move from	40	14	to	41	15
[Actor:move]	4703	Ostia	move from	41	15	to	41	16
[Actor:move]	4703	Ostia	move from	41	16	to	42	17
[Actor:move]	4703	Ostia	move from	42	17	to	42	18
[Actor:move]	4703	Ostia	move from	42	18	to	42	19
[Actor:move]	4703	Ostia	move from	42	19	to	43	20
[Actor:move]	4703	Ostia	move from	43	20	to	44	21
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	44	21	to	45	22
[Actor:move]	4703	Ostia	move from	45	22	to	46	23
[Actor:move]	4703	Ostia	move from	46	23	to	47	24
[Actor:move]	4703	Ostia	move from	47	24	to	48	25
[Actor:move]	4703	Ostia	move from	48	25	to	49	25
[Actor:move]	4703	Ostia	move from	49	25	to	50	26
[Actor:move]	4703	Ostia	move from	50	26	to	51	27
[Actor:move]	4703	Ostia	move from	51	27	to	52	28
[Actor:move]	4703	Ostia	move from	52	28	to	52	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	52	29	to	51	30
[Actor:move]	4703	Ostia	move from	51	30	to	52	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	52	29	to	52	28
[Actor:move]	4703	Ostia	move from	52	28	to	51	27
[Actor:move]	4703	Ostia	move from	51	27	to	52	26
[Actor:move]	4703	Ostia	move from	52	26	to	52	25
[Actor:move]	4703	Ostia	move from	52	25	to	53	24
[Actor:move]	4703	Ostia	move from	53	24	to	54	23
[Actor:move]	4703	Ostia	move from	54	23	to	55	22
[Actor:move]	4703	Ostia	move from	55	22	to	56	21
[Actor:move]	4703	Ostia	move from	56	21	to	57	20
[Actor:move]	4703	Ostia	move from	57	20	to	58	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	58	19	to	59	18
[Actor:move]	4703	Ostia	move from	59	18	to	60	18
[Actor:move]	4703	Ostia	move from	60	18	to	61	18
[Actor:move]	4703	Ostia	move from	61	18	to	62	18
[Actor:move]	4703	Ostia	move from	62	18	to	63	19
[Actor:move]	4703	Ostia	move from	63	19	to	64	19
[LOG]	#YELLOW_GREEN#There is a way to the hidden trollmire treasure here (press '<', '>' or right click to use).
[LOG]	Ran for 18 turns (stop reason: at exit).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x24a042d8
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x13bb4ec8	=>	table: 0x17457410	(13232)
Loading savefile 	/save/ostia/
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x12b9b8b8	=>	table: 0x1c387c58	(1308)
Loading savefile 	/save//
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Saved zipname /save/ostia/game.teag.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	You gain 5.00 gold from the transmogrification of #00FF80##UID:53021:0#iron torque of mindblast [power 96]  (15 cooldown)#LAST#.
[LOG]	You gain 1.11 gold from the transmogrification of #00FF80##UID:53003:0#miner's rough leather cap of constitution (+3) (0 def, 2 armour)#LAST#.
[LOG]	You gain 1.50 gold from the transmogrification of #FFD700##UID:53792:0#Cloud Caller (0 def, 0 armour)#LAST#.
[LOG]	You gain 1.19 gold from the transmogrification of #00FF80##UID:53009:0#slimy linen robe of frost (+16%) (0 def, 0 armour)#LAST#.
[LOG]	You gain 0.72 gold from the transmogrification of #00FF80##UID:53015:0#grounding rough leather belt of transcendence#LAST#.
[LOG]	You gain 1.40 gold from the transmogrification of #00FF80##UID:52976:0#earthen elm magestaff (10-12 power, 2 apr, arcane element)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:53025:0#rough leather sling#LAST#.
[LOG]	You gain 0.99 gold from the transmogrification of #00FF80##UID:53030:0#flaming iron longsword (11.5-16.1 power, 2 apr)#LAST#.
[LOG]	You gain 1.92 gold from the transmogrification of #00FF80##UID:52986:0#iron greatsword of daylight (16-25.6 power, 1 apr)#LAST#.
Loading zone persistance level	trollmire	4
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Make wait background texture 2109 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 15 ticks
Creating level	trollmire	4
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Make wait background texture 2178 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	trollmire	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 2183 (75x50)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/zones/trollmire-treasure.lua
[STATIC MAP] size	20	20	rotate:	default
[resolveObject] CREATE FOR	54587	stone troll	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	13.922186644497	20.5
[resolveObject] CREATED OBJECT:	54588	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	54588	gold pieces
[TOME ENTITY FILTER] selected basic	82.137831308911	103.5
[TOME ENTITY FILTER] selected basic	101.64354429362	103.5
[TOME ENTITY FILTER] selected basic	90.004730104936	103.5
[TOME ENTITY FILTER] selected basic	94.524390785029	103.5
[TOME ENTITY FILTER] selected Ego	23.092738111874	65.5
[TOME ENTITY FILTER] selected Ego	53.192318846284	65.5
[resolveObject] CREATE FOR	54595	Bill the Stone Troll	do_wear/tries:	true	5	filter:
	{type="weapon", random_art_replace=table: 0x25191488, autoreq=true, subtype="greatmaul", defined="GREATMAUL_BILL_TRUNK"}
[resolveObject] CREATED OBJECT:	54597	Bill's Tree Trunk	tries left:	4
[ActorObjectUse] useObjectEnable: 	Bill's Tree Trunk	by	Bill the Stone Troll	inven/slot	table: 0x255165d8	nil
[resolveObject]	54597	Bill's Tree Trunk	added to inventory	MAINHAND
Added unique	mod.class.Object/Bill's Tree Trunk	::	1
[resolveObject] CREATE FOR	54595	Bill the Stone Troll	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	31.358796899058	53
[resolveObject] CREATED OBJECT:	54598	ametrine	tries left:	1
[resolveObject] adding to main inventory:	54598	ametrine
[resolveObject] CREATE FOR	54595	Bill the Stone Troll	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	27.604983456341	53
[resolveObject] CREATED OBJECT:	54599	ametrine	tries left:	1
[resolveObject] adding to main inventory:	54599	ametrine
[resolveObject] CREATE FOR	54595	Bill the Stone Troll	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	48.836319994842	53
[resolveObject] CREATED OBJECT:	54600	earthen elm starstaff of might	tries left:	1
[resolveObject] adding to main inventory:	54600	earthen elm starstaff of might
[resolveObject] CREATE FOR	54595	Bill the Stone Troll	do_wear/tries:	nil	2	filter:
	{defined="TRANSMO_CHEST"}
Refused unique by name	Transmogrification Chest	mod.class.Object/Transmogrification Chest
[resolveObject] **FAILED** for	54595	Bill the Stone Troll	filter:	{defined="TRANSMO_CHEST"}
Added unique	mod.class.NPC/Bill the Stone Troll	::	1
[TOME ENTITY FILTER] selected basic	96.617425701143	103.5
[TOME ENTITY FILTER] selected basic	88.513389923729	103.5
[TOME ENTITY FILTER] selected basic	67.273741778632	103.5
[TOME ENTITY FILTER] selected Ego	47.819171196157	65.5
[TOME ENTITY FILTER] selected Ego	24.027656417463	65.5
[TOME ENTITY FILTER] selected Double Ego	17.597977493563	20.5
[resolveObject] CREATE FOR	54613	stone troll	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	62.164542272143	65.5
[resolveObject] CREATED OBJECT:	54614	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	54614	gold pieces
[resolveObject] CREATE FOR	54615	forest troll	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	31.887645096026	65.5
[resolveObject] CREATED OBJECT:	54616	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	54616	gold pieces
[resolveObject] CREATE FOR	54617	forest troll	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	107.00156007824	112.5
[resolveObject] CREATED OBJECT:	54618	iron pickaxe	tries left:	1
[resolveObject] adding to main inventory:	54618	iron pickaxe
[Actor:move]	54587	stone troll	(forced) move from	nil	nil	to	3	14
[Actor:wearAllInventory]	54587	stone troll	wearing main inventory
[Actor:move]	54595	Bill the Stone Troll	(forced) move from	nil	nil	to	6	8
[Actor:wearAllInventory]	54595	Bill the Stone Troll	wearing main inventory
[Actor:move]	54612	cave troll	(forced) move from	nil	nil	to	9	17
[Actor:move]	54613	stone troll	(forced) move from	nil	nil	to	11	5
[Actor:wearAllInventory]	54613	stone troll	wearing main inventory
[Actor:move]	54615	forest troll	(forced) move from	nil	nil	to	16	9
[Actor:wearAllInventory]	54615	forest troll	wearing main inventory
[Actor:move]	54617	forest troll	(forced) move from	nil	nil	to	16	13
[Actor:wearAllInventory]	54617	forest troll	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/npc/troll_bill.png
Loading tile from tileset	/data/gfx/shockbolt/object/agate.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/huge_rock.png
Loading tile from tileset	/data/gfx/shockbolt/npc/troll_c.png
No spots for spawning
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_dw.png
[Actor:move]	54619	dire wolf	(forced) move from	nil	nil	to	13	9
[resolveObject] CREATE FOR	54620	black ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	86.589556594633	112.5
[resolveObject] CREATED OBJECT:	54621	rough leather cap	tries left:	1
[resolveObject] adding to main inventory:	54621	rough leather cap
[resolveObject] CREATE FOR	54620	black ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	82.848976404255	103.5
[resolveObject] CREATED OBJECT:	54622	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	54622	gold pieces
No spots for spawning
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_black_ooze.png
[Actor:move]	54620	black ooze	(forced) move from	nil	nil	to	11	12
[Actor:wearAllInventory]	54620	black ooze	wearing main inventory
[TOME ENTITY FILTER] selected basic	102.6794450131	112.5
No spots for spawning
[TOME ENTITY FILTER] selected basic	83.142375045722	112.5
No spots for spawning
[TOME ENTITY FILTER] selected Ego	49.095478854514	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/pickaxe_iron.png
Wait finished, counted 452, 199 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_wider_pine_foliage_04.png
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
}
[3] = {
}
Not gone east, no backup guardian
Running on level loads	trollmire-4
[Actor:move]	4703	Ostia	(forced) move from	64	19	to	0	9
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ostia	Ostia
Adding entity	4703	after	4703
Entering tier1 zone for escort	tier1.2	1	3
[ONLINE PROFILE] current character 	Ostia the level 6 Shalore Anorithil
[Discord] updating state: "Trollmire (4)" / "Lvl 6 Shalore Anorithil" / default / anorithil
[MUSIC] loading	weather/rain.ogg	sound "/data/music/weather/rain.ogg" : <static>
[MUSIC] playing	weather/rain.ogg	sound "/data/music/weather/rain.ogg" : <static>
Updating zone name	Trollmire (4)
C Map minimap texture: 206 (50x50; 64x64)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_04.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_04.ogg" : <static>
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4703	Ostia	move from	0	9	to	1	9
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	1	9	to	2	9
[target_simple AI]	54587	stone troll	selecting NEW TARGET	2	9	4703	Ostia
[Actor:move]	54587	stone troll	move from	3	14	to	3	13
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (stone troll)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Stone troll for #YELLOW#51 light#LAST# damage.
[Actor:move]	54587	stone troll	move from	3	13	to	3	12
[LOG]	Ostia's light area effect hits Stone troll for #YELLOW#26 light#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Stone troll for #GREY#63 darkness#LAST# damage.
[Actor:move]	54587	stone troll	move from	3	12	to	3	11
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel serial data	Lorcanis	mainmenu	662
[Actor:move]	4703	Ostia	move from	2	9	to	3	10
[improved_talented AI] chooses for	54587	stone troll	T_KNOCKBACK
[LOG]	Stone troll uses #{bold}##RED#Knockback.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	23.841998023715	6	11	1.72360679775	vs. armor/def	0	19
[ATTACK] after melee attack bonus hooks & callbacks::	23.841998023715	6	11	1.72360679775	vs. armor/def	0	19
checkHit	11	vs	19	=> chance to hit	30
[LOG]	#UID:54587:0#Stone troll misses #fbd578#Ostia#LAST#.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	20	vs	29	=> chance to hit	28
[LOG]	#ORANGE#Stone troll shrugs off the effect 'Blinded'!
[SPELL CRIT %]	12.7634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around stone troll!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
Cloned shader 71
[SHADER] setting reset param	tick_start	5834653
[LOG]	Demonic Soul hits Stone troll for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Stone troll for #YELLOW#79 light#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Stone troll!#{normal}#
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	3	10	to	3	11
[LOG]	You pickup 0.75 gold pieces.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 58 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	3	11	to	3	12
[Actor:move]	4703	Ostia	move from	3	12	to	3	13
[Actor:move]	4703	Ostia	move from	3	13	to	3	14
[Actor:move]	4703	Ostia	move from	3	14	to	3	15
[Actor:move]	4703	Ostia	move from	3	15	to	3	16
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	3	16	to	3	17
[Actor:move]	4703	Ostia	move from	3	17	to	4	17
[Actor:move]	4703	Ostia	move from	4	17	to	5	17
[Actor:move]	4703	Ostia	move from	5	17	to	6	17
[Actor:move]	4703	Ostia	move from	6	17	to	7	17
[LOG]	Ran for 2 turns (stop reason: at door).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	7	17	to	7	17
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Cave troll for #GREY#66 darkness#LAST# damage.
[NPC:seen_by] Passing target	Ostia	from	54612	cave troll	to	54620	black ooze
[NPC:seen_by] Passing target	Ostia	from	54612	cave troll	to	54619	dire wolf
[Actor:move]	54612	cave troll	move from	9	17	to	8	17
[target_simple AI]	54617	forest troll	selecting NEW TARGET	7	17	4703	Ostia
[Actor:move]	54617	forest troll	move from	16	13	to	15	13
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	54619	dire wolf	move from	13	9	to	14	8
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Cave troll for #YELLOW#51 light#LAST# damage.
[NPC:seen_by] Passing target	Ostia	from	54620	black ooze	to	54595	Bill the Stone Troll
[NPC:seen_by] Passing target	Ostia	from	54620	black ooze	to	54615	forest troll
[Actor:move]	54620	black ooze	move from	11	12	to	10	12
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around cave troll!
Cloned shader 71
[SHADER] setting reset param	tick_start	5839402
[LOG]	Demonic Soul hits Cave troll for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ostia's light area effect hits Cave troll for #YELLOW#26 light#LAST# damage.
[use_tactical AI] === Action Selected:	54595	Bill the Stone Troll	closein	 AI:move_astar
[Actor:move]	54595	Bill the Stone Troll	move from	6	8	to	6	9
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	21.602178780804	6	10	1	vs. armor/def	0	19
[ATTACK] after melee attack bonus hooks & callbacks::	21.602178780804	6	10	1	vs. armor/def	0	19
checkHit	10	vs	19	=> chance to hit	28
[LOG]	#UID:54612:0#Cave troll misses #fbd578#Ostia#LAST#.
[Actor:move]	54612	cave troll	move from	8	17	to	8	17
[Actor:move]	54615	forest troll	move from	16	9	to	15	8
[Actor:move]	54617	forest troll	move from	15	13	to	14	13
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	18	vs	29	=> chance to hit	23
[LOG]	Cave troll loses sight!
[SPELL CRIT %]	12.7634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around cave troll!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
Cloned shader 71
[SHADER] setting reset param	tick_start	5840104
[LOG]	Demonic Soul hits Cave troll for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Cave troll for #YELLOW#79 light#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Cave troll!#{normal}#
[Actor:move]	54620	black ooze	move from	10	12	to	9	12
[use_tactical AI] === Action Selected:	54595	Bill the Stone Troll	closein	 AI:move_astar
[Actor:move]	54595	Bill the Stone Troll	move from	6	9	to	7	10
[Actor:move]	54615	forest troll	move from	15	8	to	14	9
[Actor:move]	54617	forest troll	move from	14	13	to	13	14
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Deleting shader 71 (is clone 1)
Deleting shader 71 (is clone 1)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the northeast (forest troll)).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[improved_talented AI] chooses for	54619	dire wolf	T_HOWL
[use_tactical AI] === Action Selected:	54595	Bill the Stone Troll	closein	 AI:move_astar
[Actor:move]	54595	Bill the Stone Troll	move from	7	10	to	8	11
[Actor:move]	54613	stone troll	move from	11	5	to	12	5
[Actor:move]	54615	forest troll	move from	14	9	to	15	8
[Actor:move]	54617	forest troll	move from	13	14	to	12	14
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	54620	black ooze	move from	9	12	to	8	12
[use_tactical AI] === Action Selected:	54595	Bill the Stone Troll	closein	 AI:move_astar
[Actor:move]	54595	Bill the Stone Troll	move from	8	11	to	9	12
[Actor:move]	54613	stone troll	move from	12	5	to	12	6
[Actor:move]	54615	forest troll	move from	15	8	to	14	9
[Actor:move]	54617	forest troll	move from	12	14	to	11	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[use_tactical AI] === Action Selected:	54595	Bill the Stone Troll	closein	 AI:move_astar
[Actor:move]	54595	Bill the Stone Troll	move from	9	12	to	10	13
[Actor:move]	54613	stone troll	move from	12	6	to	12	7
[Actor:move]	54615	forest troll	move from	14	9	to	13	10
[SOUND] loading from	/data/sound/creatures/trolls/troll_growl_3.ogg	:=:	sound "/data/sound/creatures/trolls/troll_growl_3.ogg" : <static>
[Actor:move]	54617	forest troll	move from	11	15	to	10	15
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[use_tactical AI] === Action Selected:	54595	Bill the Stone Troll	closein	 AI:move_astar
[Actor:move]	54595	Bill the Stone Troll	move from	10	13	to	10	14
[Actor:move]	54613	stone troll	move from	12	7	to	12	8
[Actor:move]	54615	forest troll	move from	13	10	to	12	11
[Actor:move]	54617	forest troll	move from	10	15	to	9	16
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[use_tactical AI] === Action Selected:	54595	Bill the Stone Troll	closein	 AI:move_astar
[Actor:move]	54595	Bill the Stone Troll	move from	10	14	to	9	15
[Actor:move]	54613	stone troll	move from	12	8	to	11	9
[Actor:move]	54615	forest troll	move from	12	11	to	11	12
[Actor:move]	54617	forest troll	move from	9	16	to	8	17
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Forest troll for #GREY#66 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	54595	Bill the Stone Troll	closein	 AI:move_astar
[Actor:move]	54595	Bill the Stone Troll	move from	9	15	to	9	16
[Actor:move]	54613	stone troll	move from	11	9	to	10	8
[Actor:move]	54615	forest troll	move from	11	12	to	10	12
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	23.445218719102	6	11	1	vs. armor/def	0	19
[ATTACK] after melee attack bonus hooks & callbacks::	23.445218719102	6	11	1	vs. armor/def	0	19
checkHit	11	vs	19	=> chance to hit	30
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	23	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	23
[PHYS CRIT %]	1
[ATTACK] after crit	23
[ATTACK] after mult	23
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	9.2833939948306	LIGHT	vs	0
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around forest troll!
Cloned shader 71
[SHADER] setting reset param	tick_start	5847014
[ATTACK]	target on_melee_hit:	6.0470892308328	DARKNESS	vs	0
[Actor:move]	54617	forest troll	move from	8	17	to	8	17
[LOG]	Demonic Soul hits Bill the Stone Troll for #LIGHT_RED#31 fire#LAST# damage.
[LOG]	Demonic Soul hits Forest troll for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Melee retaliation hits Forest troll for #1133F3#11 cold#LAST#, #YELLOW#9 light#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	#UID:54617:0#Forest troll hits #fbd578#Ostia#LAST# for #WHITE#23 physical#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel achievement	Go2tL0ver	tome	Size matters	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Forest troll for #YELLOW#51 light#LAST# damage.
[LOG]	Ostia's light area effect hits Bill the Stone Troll for #YELLOW#23 light#LAST# damage.
[LOG]	Ostia's light area effect hits Forest troll for #YELLOW#26 light#LAST# damage.
[use_tactical AI] === Action Selected:	54595	Bill the Stone Troll	closein	 AI:move_astar
[Actor:move]	54617	forest troll	(forced) move from	8	17	to	9	16
[Actor:move]	54595	Bill the Stone Troll	(forced) move from	9	16	to	8	17
[Actor:move]	54595	Bill the Stone Troll	move from	9	16	to	8	17
[Actor:move]	54615	forest troll	move from	10	12	to	9	12
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel serial data	hartatak	tome	568
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Deleting shader 71 (is clone 1)
Deleting shader 71 (is clone 1)
Server latency	5
[SPELL CRIT %]	12.7634581897
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Bill the Stone Troll for #GREY#30 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Forest troll for #GREY#31 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Something for #GREY#31 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Forest troll!#{normal}#
[LOG]	Ostia's light area effect hits Bill the Stone Troll for #YELLOW#23 light#LAST# damage.
[LOG]	Ostia's darkness area effect hits Bill the Stone Troll for #GREY#15 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	54595	Bill the Stone Troll	attack	 talent:T_ACTIVATE_OBJECT_1
[LOG]	Bill the Stone Troll activates his #B4B4B4##UID:54597:0#tree trunk#LAST#!
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	29.729230625183	7	12	1.2427188724236	vs. armor/def	0	19
[ATTACK] after melee attack bonus hooks & callbacks::	29.729230625183	7	12	1.2427188724236	vs. armor/def	0	19
checkHit	12	vs	19	=> chance to hit	33
[LOG]	#UID:54595:0#Bill the Stone Troll misses #fbd578#Ostia#LAST#.
[Actor:move]	54615	forest troll	move from	9	12	to	10	13
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/bill_treestump.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[MOUSE] ending drag'n'drop
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Bill the Stone Troll!
Cloned shader 71
[SHADER] setting reset param	tick_start	5867189
[LOG]	Demonic Soul hits Bill the Stone Troll for #LIGHT_RED#31 fire#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Bill the Stone Troll for #GREY#64 darkness#LAST# damage.
[LOG]	Ostia's light area effect hits Bill the Stone Troll for #YELLOW#23 light#LAST# damage.
[LOG]	Ostia's darkness area effect hits Bill the Stone Troll for #GREY#15 darkness#LAST# damage.
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	29.729230625183	7	12	1	vs. armor/def	0	19
[ATTACK] after melee attack bonus hooks & callbacks::	29.729230625183	7	12	1	vs. armor/def	0	19
checkHit	12	vs	19	=> chance to hit	33
[ATTACK] HIT:: damrange	1.7	==> dam/apr::	29	7	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	12	19	=	1
[ATTACK] after armor	29
[PHYS CRIT %]	0.9
[ATTACK] after crit	29
[ATTACK] after mult	29
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	9.2833939948306	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	6.0470892308328	DARKNESS	vs	0
[Actor:move]	54595	Bill the Stone Troll	move from	8	17	to	8	17
[Actor:move]	54615	forest troll	move from	10	13	to	10	14
[LOG]	#UID:54595:0#Bill the Stone Troll hits #fbd578#Ostia#LAST# for #WHITE#29 physical#LAST# damage.
[LOG]	Melee retaliation hits Bill the Stone Troll for #1133F3#11 cold#LAST#, #YELLOW#8 light#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 83
[SHADER] setting reset param	tick_start	5869857
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	Ostia's light area effect hits Bill the Stone Troll for #YELLOW#23 light#LAST# damage.
[LOG]	Ostia's darkness area effect hits Bill the Stone Troll for #GREY#15 darkness#LAST# damage.
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	29.729230625183	7	12	1	vs. armor/def	0	19
[ATTACK] after melee attack bonus hooks & callbacks::	29.729230625183	7	12	1	vs. armor/def	0	19
checkHit	12	vs	19	=> chance to hit	33
[LOG]	#UID:54595:0#Bill the Stone Troll misses #fbd578#Ostia#LAST#.
[Actor:move]	54595	Bill the Stone Troll	move from	8	17	to	8	17
[Actor:move]	54615	forest troll	move from	10	14	to	9	15
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Totality.#{normal}##LAST#
[improved_talented AI] chooses for	54619	dire wolf	T_HOWL
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	29.729230625183	7	12	1	vs. armor/def	0	19
[ATTACK] after melee attack bonus hooks & callbacks::	29.729230625183	7	12	1	vs. armor/def	0	19
checkHit	12	vs	19	=> chance to hit	33
[LOG]	#UID:54595:0#Bill the Stone Troll misses #fbd578#Ostia#LAST#.
[Actor:move]	54595	Bill the Stone Troll	move from	8	17	to	8	17
[Actor:move]	54615	forest troll	move from	9	15	to	9	16
Deleting shader 71 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Bill the Stone Troll for #{bold}##GREY#96 darkness#{normal}##LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Forest troll for #{bold}##GREY#99 darkness#{normal}##LAST# damage.
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	29.729230625183	7	12	1	vs. armor/def	0	19
[ATTACK] after melee attack bonus hooks & callbacks::	29.729230625183	7	12	1	vs. armor/def	0	19
checkHit	12	vs	19	=> chance to hit	33
[ATTACK] HIT:: damrange	1.7	==> dam/apr::	34	7	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	12	19	=	1
[ATTACK] after armor	34
[PHYS CRIT %]	0.9
[ATTACK] after crit	34
[ATTACK] after mult	34
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	9.2833939948306	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	6.0470892308328	DARKNESS	vs	0
[Actor:move]	54595	Bill the Stone Troll	move from	8	17	to	8	17
[Actor:move]	54615	forest troll	move from	9	16	to	9	17
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#UID:54595:0#Bill the Stone Troll hits #fbd578#Ostia#LAST# for #SLATE#(34 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Bill the Stone Troll for #1133F3#11 cold#LAST#, #YELLOW#8 light#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Bill the Stone Troll!
Cloned shader 71
[SHADER] setting reset param	tick_start	5878787
[LOG]	Demonic Soul hits Bill the Stone Troll for #LIGHT_RED#31 fire#LAST# damage.
[LOG]	Demonic Soul hits Forest troll for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Bill the Stone Troll for #YELLOW#47 light#LAST# damage.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[LOG]	Ostia's light area effect hits Bill the Stone Troll for #YELLOW#23 light#LAST# damage.
[LOG]	Ostia's light area effect hits Forest troll for #YELLOW#26 light#LAST# damage.
[LOG]	#{bold}#Ostia's light area effect killed Forest troll!#{normal}#
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	29.729230625183	7	12	1	vs. armor/def	0	19
[ATTACK] after melee attack bonus hooks & callbacks::	29.729230625183	7	12	1	vs. armor/def	0	19
checkHit	12	vs	19	=> chance to hit	33
[LOG]	#UID:54595:0#Bill the Stone Troll misses #fbd578#Ostia#LAST#.
[Actor:move]	54595	Bill the Stone Troll	move from	8	17	to	8	17
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel achievement	TimCardigan	tome	Can you bear it? So much bearness!	false	true
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	Ostia's light area effect hits Bill the Stone Troll for #YELLOW#23 light#LAST# damage.
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	29.729230625183	7	12	1	vs. armor/def	0	19
[ATTACK] after melee attack bonus hooks & callbacks::	29.729230625183	7	12	1	vs. armor/def	0	19
checkHit	12	vs	19	=> chance to hit	33
[ATTACK] HIT:: damrange	1.7	==> dam/apr::	29	7	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	12	19	=	1
[ATTACK] after armor	29
[PHYS CRIT %]	0.9
[ATTACK] after crit	29
[ATTACK] after mult	29
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	9.2833939948306	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	6.0470892308328	DARKNESS	vs	0
[Actor:move]	54595	Bill the Stone Troll	move from	8	17	to	8	17
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#UID:54595:0#Bill the Stone Troll hits #fbd578#Ostia#LAST# for #SLATE#(29 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Bill the Stone Troll for #1133F3#11 cold#LAST#, #YELLOW#8 light#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Bill the Stone Troll for #GREY#30 darkness#LAST# damage.
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Bill the Stone Troll!
Cloned shader 71
[SHADER] setting reset param	tick_start	5885712
[LOG]	Demonic Soul hits Bill the Stone Troll for #LIGHT_RED#31 fire#LAST# damage.
[LOG]	Ostia's light area effect hits Bill the Stone Troll for #YELLOW#23 light#LAST# damage.
[LOG]	Ostia's darkness area effect hits Bill the Stone Troll for #GREY#15 darkness#LAST# damage.
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	29.729230625183	7	12	1	vs. armor/def	0	19
[ATTACK] after melee attack bonus hooks & callbacks::	29.729230625183	7	12	1	vs. armor/def	0	19
checkHit	12	vs	19	=> chance to hit	33
[ATTACK] HIT:: damrange	1.7	==> dam/apr::	30	7	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	12	19	=	1
[ATTACK] after armor	30
[PHYS CRIT %]	0.9
[ATTACK] after crit	30
[ATTACK] after mult	30
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	9.2833939948306	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	6.0470892308328	DARKNESS	vs	0
[Actor:move]	54595	Bill the Stone Troll	move from	8	17	to	8	17
[LOG]	The shield around Ostia crumbles.
[LOG]	#UID:54595:0#Bill the Stone Troll hits #fbd578#Ostia#LAST# for #SLATE#(30 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Bill the Stone Troll for #1133F3#11 cold#LAST#, #YELLOW#8 light#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	12.7634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Bill the Stone Troll for #GREY#64 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Bill the Stone Troll for #GREY#15 darkness#LAST# damage.
[LOG]	Ostia's light area effect hits Bill the Stone Troll for #YELLOW#23 light#LAST# damage.
[target_simple AI]	54595	Bill the Stone Troll	selecting NEW TARGET	7	17	4703	Ostia
[use_tactical AI] === Action Selected:	54595	Bill the Stone Troll	defend	 talent:T_INFUSION:_WILD_1
[LOG]	Bill the Stone Troll uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Bill the Stone Troll lessens the pain.
[target_simple AI]	54595	Bill the Stone Troll	selecting NEW TARGET	7	17	4703	Ostia
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	29.729230625183	7	12	1	vs. armor/def	0	19
[ATTACK] after melee attack bonus hooks & callbacks::	29.729230625183	7	12	1	vs. armor/def	0	19
checkHit	12	vs	19	=> chance to hit	33
[ATTACK] HIT:: damrange	1.7	==> dam/apr::	32	7	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	12	19	=	1
[ATTACK] after armor	32
[PHYS CRIT %]	0.9
[ATTACK] after crit	32
[ATTACK] after mult	32
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	9.2833939948306	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	6.0470892308328	DARKNESS	vs	0
[Actor:move]	54595	Bill the Stone Troll	move from	8	17	to	8	17
[LOG]	
[LOG]	#UID:54595:0#Bill the Stone Troll hits #fbd578#Ostia#LAST# for #WHITE#32 physical#LAST# damage.
[LOG]	Melee retaliation hits Bill the Stone Troll for #1133F3#9 cold#LAST#, #YELLOW#7 light#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Deleting shader 71 (is clone 1)
Deleting shader 71 (is clone 1)
Deleting temp shader	flames[aam=0.5,color1=vec4(0.2,0.7,0,1),color2=vec4(0,1,0.3,1),hide_center=0,npow=4,time_factor=4000,zoom=3]
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_03.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_03.ogg" : <static>
[MIND CRIT %]	3.4
[LOG]	Ostia uses her #00FF80##UID:23167:0#iron torque of gale force#LAST#!
[QUEST] try update status on	Ostia	trollmire-treasure	1	nil
[QUEST] try update status on	Ostia	trollmire-treasure	100	nil
[LOG]	#LIGHT_GREEN#Quest 'Hidden treasure' is done! #WHITE#(Press 'j' to see the quest log)
[LOG]	#LIGHT_GREEN#Quest 'Hidden treasure' completed! #WHITE#(Press 'j' to see the quest log)
[LOG]	#00ffff#Welcome to level 7 [Ostia].
[LOG]	Ostia has 6 stat point(s), 2 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.
[LOG]	#AQUAMARINE#You have gained one more life (4 remaining).
[ONLINE PROFILE] current character 	Ostia the level 7 Shalore Anorithil
[Discord] updating state: "Trollmire (4)" / "Lvl 7 Shalore Anorithil" / default / anorithil
Refusing to drop Bill the Stone Troll artifact Bill's Tree Trunk with chance 75
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/summertide_phial.png
Added unique	mod.class.Object/Summertide Phial	::	1
Removed unique	mod.class.Object/Bill's Tree Trunk	::	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[KNOCKBACK] from	7	7	over	6
[KNOCKBACK] try	9	17	5
[KNOCKBACK] try	10	17	4	::	true
[KNOCKBACK] failsafe knocked to	9	17	::
[Actor:move]	54595	Bill the Stone Troll	(forced) move from	8	17	to	8	17
[Identify]	iron torque of gale force	true
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
table: 0x0a2ccc58	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0a2cce98	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Bill the Stone Troll for #WHITE#61 physical#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Bill the Stone Troll!#{normal}#
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting shader 83 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
table: 0x0a2ccd78	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
Deleting shader 89 (is clone 0)
Deleting shader 88 (is clone 0)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Server latency	5
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_01.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_01.ogg" : <static>
Deleting shader 79 (is clone 0)
Deleting shader 70 (is clone 0)
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Chant of Resistance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	Ostia activates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x1afe3cf0
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x13bb4ec8	=>	table: 0x2636f158	(14446)
Loading savefile 	/save/ostia/
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:move]	54619	dire wolf	move from	14	8	to	13	9
[Actor:move]	54613	stone troll	move from	10	8	to	10	9
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	54619	dire wolf	move from	13	9	to	12	10
[Actor:move]	54620	black ooze	move from	8	12	to	9	12
[Actor:move]	54613	stone troll	move from	10	9	to	10	10
[Actor:move]	54619	dire wolf	move from	12	10	to	11	11
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[Actor:move]	54620	black ooze	move from	9	12	to	8	12
[Actor:move]	54619	dire wolf	move from	11	11	to	10	12
[Actor:move]	54613	stone troll	move from	10	10	to	10	11
[Actor:move]	54619	dire wolf	move from	10	12	to	9	12
[Actor:move]	54613	stone troll	move from	10	11	to	10	12
[Actor:move]	54619	dire wolf	move from	9	12	to	10	13
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	54613	stone troll	move from	10	12	to	9	12
[Actor:move]	54619	dire wolf	move from	10	13	to	10	14
[Actor:move]	54613	stone troll	move from	9	12	to	10	13
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[Actor:move]	54619	dire wolf	move from	10	14	to	9	15
[Actor:move]	54613	stone troll	move from	10	13	to	10	14
[improved_talented AI] chooses for	54619	dire wolf	T_HOWL
[Actor:move]	54620	black ooze	move from	8	12	to	9	12
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	54619	dire wolf	move from	9	15	to	9	16
[Actor:move]	54613	stone troll	move from	10	14	to	9	15
[LOG]	Rested for 8 turns (stop reason: hostile spotted to the northeast (dire wolf)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x12b9b8b8	=>	table: 0x1c2b3430	(1308)
Loading savefile 	/save//
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Saved zipname /save/ostia/game.teag.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Saved zipname /save//world.teaw.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	13.6634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Dire wolf for #YELLOW#53 light#LAST# damage.
[Actor:move]	54620	black ooze	move from	9	12	to	8	12
[LOG]	Ostia's light area effect hits Dire wolf for #YELLOW#27 light#LAST# damage.
[Actor:move]	54619	dire wolf	move from	9	16	to	8	17
[Actor:move]	54613	stone troll	move from	9	15	to	9	16
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	13.6634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Dire wolf for #GREY#69 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Stone troll for #GREY#66 darkness#LAST# damage.
[improved_talented AI] chooses for	54619	dire wolf	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	16.651956336848	4	19	1	vs. armor/def	0	19
[ATTACK] after melee attack bonus hooks & callbacks::	16.651956336848	4	19	1	vs. armor/def	0	19
checkHit	19	vs	19	=> chance to hit	50
[LOG]	#UID:54619:0#Dire wolf misses #fbd578#Ostia#LAST#.
[LOG]	Ostia's light area effect hits Dire wolf for #YELLOW#27 light#LAST# damage.
[LOG]	Ostia's light area effect hits Stone troll for #YELLOW#27 light#LAST# damage.
[Actor:move]	54613	stone troll	move from	9	16	to	9	17
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel achievement	Vismooth	tome	Level 20 (Roguelike)	false	false
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	11	vs	31	=> chance to hit	0
[LOG]	Dire wolf loses sight!
checkHit	20	vs	31	=> chance to hit	23
[LOG]	Stone troll loses sight!
[SPELL CRIT %]	13.6634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around stone troll!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
Cloned shader 71
[SHADER] setting reset param	tick_start	5945334
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Demonic Soul hits Stone troll for #LIGHT_RED#49 fire#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Dire wolf for #YELLOW#100 light#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Stone troll for #YELLOW#100 light#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Dire wolf!#{normal}#
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Stone troll!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	Rev1k	tome	Baby steps	false	true
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	54620	black ooze	move from	8	12	to	9	12
[Actor:move]	54620	black ooze	move from	9	12	to	8	12
[Actor:move]	54620	black ooze	move from	8	12	to	9	12
[LOG]	Today is the 4th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	54620	black ooze	move from	9	12	to	8	12
[Actor:move]	54620	black ooze	move from	8	12	to	9	12
[improved_talented AI] chooses for	54620	black ooze	T_ATTACK
[T_ATTACK]	54620	black ooze	attacks empty space:	10	13
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[Actor:move]	54620	black ooze	move from	9	12	to	10	13
[LOG]	#00ff00##UID:1098:0#Talent Totality is ready to use.
[Actor:move]	54620	black ooze	move from	10	13	to	11	14
[Actor:move]	54620	black ooze	move from	11	14	to	10	15
Deleting shader 71 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 15 turns (stop reason: hostile spotted to the northeast (black ooze)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	13.6634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Black ooze for #GREY#66 darkness#LAST# damage.
[Actor:move]	54620	black ooze	move from	10	15	to	9	16
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	7	17	to	6	17
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	6	17	to	5	17
[Actor:move]	54620	black ooze	move from	9	16	to	8	17
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	5	17	to	4	17
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Server latency	6
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	13.6634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Black ooze for #{bold}##GREY#100 darkness#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Black ooze!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 40 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	4	17	to	5	17
[Actor:move]	4703	Ostia	move from	5	17	to	6	17
[Actor:move]	4703	Ostia	move from	6	17	to	7	17
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	7	17	to	8	17
[Identify]	rough leather cap	true
[LOG]	Ostia picks up (b.): #FFFFFF##UID:54621:0#rough leather cap (0 def, 1 armour)#LAST#.
[LOG]	You pickup 0.40 gold pieces.
[Identify]	ametrine	true
[LOG]	Ostia picks up (h.): #FFFFFF##UID:54598:0#ametrine#LAST#.
[Identify]	ametrine	true
[LOG]	Ostia picks up (h.): #FFFFFF##UID:54599:0#ametrine#LAST#.
[Identify]	earthen elm starstaff of might	true
[LOG]	Ostia picks up (b.): #00FF80##UID:54600:0#earthen elm starstaff of might (10-12 power, 2 apr, physical element)#LAST#.
[ActorObjectUse] useObjectEnable: 	Summertide Phial	by	Ostia	inven/slot	1	nil
[ActorObjectUse] Object	Summertide Phial	54675	is ineligible for talent interface
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Summertide Phial	true
[LOG]	Ostia picks up (f.): #FFD700##UID:54675:0#Summertide Phial#LAST#.
[LOG]	Lore found: #0080FF#Summertide Phial
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Summertide Phial
[LOG]	Ran for 5 turns (stop reason: dialog is displayed).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	8	17	to	9	17
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
[Identify]	woodsman's iron pickaxe	true
[LOG]	Ostia picks up (e.): #00FF80##UID:54625:0#woodsman's iron pickaxe (dig speed 38 turns)#LAST#.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Loading tile from tileset	/data/gfx/talents/dig_object.png
[Actor:move]	4703	Ostia	move from	9	17	to	9	16
[Identify]	iron pickaxe	true
[LOG]	Ostia picks up (e.): #FFFFFF##UID:54618:0#iron pickaxe (dig speed 36 turns)#LAST#.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	9	16	to	9	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	9	15	to	9	15
[Actor:move]	4703	Ostia	move from	9	15	to	10	14
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel serial data	Go2tL0ver	tome	626
[Actor:move]	4703	Ostia	move from	10	14	to	10	14
[Actor:move]	4703	Ostia	move from	10	14	to	10	13
[LOG]	#00ff00##UID:47:0#Talent Dig is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	10	13	to	10	12
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	10	12	to	10	11
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	10	11	to	9	10
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4703	Ostia	move from	9	10	to	8	9
[Actor:move]	4703	Ostia	move from	8	9	to	7	9
[Identify]	agate	true
[LOG]	Ostia picks up (d.): #FFFFFF##UID:54610:0#agate#LAST#.
[Actor:move]	4703	Ostia	move from	7	9	to	6	9
[Identify]	agate	true
[LOG]	Ostia picks up (d.): #FFFFFF##UID:54606:0#agate#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	6	9	to	5	9
[Identify]	spinel	true
[LOG]	Ostia picks up (h.): #FFFFFF##UID:54591:0#spinel#LAST#.
[Actor:move]	4703	Ostia	move from	5	9	to	5	10
[Identify]	zircon	true
[LOG]	Ostia picks up (o.): #FFFFFF##UID:54592:0#zircon#LAST#.
[Actor:move]	4703	Ostia	move from	5	10	to	6	10
[Identify]	citrine	true
[LOG]	Ostia picks up (n.): #FFFFFF##UID:54607:0#citrine#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	6	10	to	7	10
[Identify]	zircon	true
[LOG]	Ostia picks up (o.): #FFFFFF##UID:54611:0#zircon#LAST#.
[Actor:move]	4703	Ostia	move from	7	10	to	6	9
[Actor:move]	4703	Ostia	move from	6	9	to	5	8
[Actor:move]	4703	Ostia	move from	5	8	to	5	7
[LOG]	You pickup 0.55 gold pieces.
[Actor:move]	4703	Ostia	move from	5	7	to	5	6
[LOG]	You pickup 0.55 gold pieces.
[Actor:move]	4703	Ostia	move from	5	6	to	6	6
[LOG]	You pickup 0.70 gold pieces.
[Actor:move]	4703	Ostia	move from	6	6	to	7	6
[LOG]	You pickup 0.95 gold pieces.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	7	6	to	6	7
[LOG]	You pickup 0.95 gold pieces.
[Actor:move]	4703	Ostia	move from	6	7	to	7	7
[LOG]	You pickup 0.75 gold pieces.
[Actor:move]	4703	Ostia	move from	7	7	to	8	6
[Actor:move]	4703	Ostia	move from	8	6	to	9	6
[Actor:move]	4703	Ostia	move from	9	6	to	10	6
[Actor:move]	4703	Ostia	move from	10	6	to	11	6
[Actor:move]	4703	Ostia	move from	11	6	to	12	7
[Actor:move]	4703	Ostia	move from	12	7	to	13	8
[Actor:move]	4703	Ostia	move from	13	8	to	12	9
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	12	9	to	11	10
[Actor:move]	4703	Ostia	move from	11	10	to	10	11
[Actor:move]	4703	Ostia	move from	10	11	to	10	12
[Actor:move]	4703	Ostia	move from	10	12	to	10	13
[Actor:move]	4703	Ostia	move from	10	13	to	10	14
[Actor:move]	4703	Ostia	move from	10	14	to	9	15
[Actor:move]	4703	Ostia	move from	9	15	to	9	16
[Actor:move]	4703	Ostia	move from	9	16	to	8	17
[Actor:move]	4703	Ostia	move from	8	17	to	7	17
[Actor:move]	4703	Ostia	move from	7	17	to	6	17
[Actor:move]	4703	Ostia	move from	6	17	to	5	17
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	5	17	to	4	17
[Actor:move]	4703	Ostia	move from	4	17	to	3	16
[Actor:move]	4703	Ostia	move from	3	16	to	3	15
[Actor:move]	4703	Ostia	move from	3	15	to	3	14
[Actor:move]	4703	Ostia	move from	3	14	to	3	13
[Actor:move]	4703	Ostia	move from	3	13	to	3	12
[Actor:move]	4703	Ostia	move from	3	12	to	3	11
[Actor:move]	4703	Ostia	move from	3	11	to	3	10
[Actor:move]	4703	Ostia	move from	3	10	to	2	9
[Actor:move]	4703	Ostia	move from	2	9	to	1	9
[Actor:move]	4703	Ostia	move from	1	9	to	0	9
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 24 turns (stop reason: at exit).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	Kamdiere	tome	Curse Lifter (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Prakul	tome	Size matters	false	false
[USERCHAT] channel serial data	tracey97	tome	823
Deleting shader 82 (is clone 0)
Deleting shader 81 (is clone 0)
[USERCHAT] channel achievement	Noel	tome	Rescuer of the lost (Roguelike)	false	false
Server latency	6
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	There is nowhere left to explore.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel achievement	AlexDens	tome	Level 10 (Roguelike)	false	false
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Space around you starts to dissolve...
[Identify]	Rod of Recall	true
[LORE] learnt	Rod of Recall
[LOG]	
Loading tile from tileset	/data/gfx/effects/recall.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	You are yanked out of this place!
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 37 turns (stop reason: dialog is displayed).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Summertide Phial	iron torque of gale force	::	nil	LITE
fight: 	Summertide Phial	elm starstaff of illumination	::	OFFHAND	LITE
fight: 	Summertide Phial	insulating rough leather belt of carrying	::	nil	LITE
fight: 	Summertide Phial	linen wizard hat of fire (#RESIST#)	::	nil	LITE
fight: 	Summertide Phial	Silk Current	::	nil	LITE
fight: 	Summertide Phial	brass lantern	::	nil	LITE
fight: 	Summertide Phial	restful copper amulet of magic (#STATBONUS#)	::	nil	LITE
fight: 	Summertide Phial	iron torque of gale force	::	nil	LITE
fight: 	Summertide Phial	elm starstaff of illumination	::	OFFHAND	LITE
fight: 	Summertide Phial	insulating rough leather belt of carrying	::	nil	LITE
fight: 	Summertide Phial	linen wizard hat of fire (#RESIST#)	::	nil	LITE
fight: 	Summertide Phial	Silk Current	::	nil	LITE
fight: 	Summertide Phial	brass lantern	::	nil	LITE
fight: 	Summertide Phial	restful copper amulet of magic (#STATBONUS#)	::	nil	LITE
fight: 	Summertide Phial	iron torque of gale force	::	nil	LITE
fight: 	Summertide Phial	elm starstaff of illumination	::	OFFHAND	LITE
fight: 	Summertide Phial	insulating rough leather belt of carrying	::	nil	LITE
fight: 	Summertide Phial	linen wizard hat of fire (#RESIST#)	::	nil	LITE
fight: 	Summertide Phial	Silk Current	::	nil	LITE
fight: 	Summertide Phial	restful copper amulet of magic (#STATBONUS#)	::	nil	LITE
[ActorObjectUse] useObjectEnable: 	Summertide Phial	by	Ostia	inven/slot	table: 0x144012d0	nil
[LOG]	Ostia wears (replacing #FFFFFF##UID:4679:0#brass lantern#LAST#): #FFD700##UID:54675:0#Summertide Phial#LAST#.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel talk	Iures	tome	lol all the guides say different things
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
fight: 	earthen elm starstaff of might	iron torque of gale force	::	nil	MAINHAND
fight: 	earthen elm starstaff of might	elm starstaff of illumination	::	OFFHAND	MAINHAND
fight: 	earthen elm starstaff of might	insulating rough leather belt of carrying	::	nil	MAINHAND
fight: 	earthen elm starstaff of might	linen wizard hat of fire (#RESIST#)	::	nil	MAINHAND
fight: 	earthen elm starstaff of might	Silk Current	::	nil	MAINHAND
fight: 	earthen elm starstaff of might	Summertide Phial	::	nil	MAINHAND
fight: 	earthen elm starstaff of might	restful copper amulet of magic (#STATBONUS#)	::	nil	MAINHAND
[ActorObjectUse] useObjectDisable: 	elm starstaff of illumination	inven/slot	2	1	tid	nil
fight: 	earthen elm starstaff of might	iron torque of gale force	::	nil	MAINHAND
fight: 	earthen elm starstaff of might	insulating rough leather belt of carrying	::	nil	MAINHAND
fight: 	earthen elm starstaff of might	linen wizard hat of fire (#RESIST#)	::	nil	MAINHAND
fight: 	earthen elm starstaff of might	Silk Current	::	nil	MAINHAND
fight: 	earthen elm starstaff of might	Summertide Phial	::	nil	MAINHAND
fight: 	earthen elm starstaff of might	restful copper amulet of magic (#STATBONUS#)	::	nil	MAINHAND
[LOG]	Ostia wears (replacing #00FF80##UID:53026:0#elm starstaff of illumination (10-12 power, 2 apr, darkness element)#LAST#): #00FF80##UID:54600:0#earthen elm starstaff of might (10-12 power, 2 apr, physical element)#LAST#.
[ActorObjectUse] useObjectEnable: 	elm starstaff of illumination	by	Ostia	inven/slot	1	nil
[ActorObjectUse] Object	elm starstaff of illumination	53026	is ineligible for talent interface
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[MOUSE] pre starting drag'n'drop
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[ActorObjectUse] useObjectDisable: 	elm starstaff of illumination	inven/slot	1	2	tid	nil
[LOG]	You gain 2.29 gold from the transmogrification of #00FF80##UID:53026:0#elm starstaff of illumination (10-12 power, 2 apr, darkness element)#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	You gain 0.15 gold from the transmogrification of #FFFFFF##UID:54618:0#iron pickaxe (dig speed 36 turns)#LAST#.
[LOG]	You gain 0.10 gold from the transmogrification of #FFFFFF##UID:54621:0#rough leather cap (0 def, 1 armour)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x134b3488
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Closed level map	4
[ZONE] Left zone	Trollmire
[ZONE] loading from last persistent	wilderness	table: 0x165f8908
[ZONE] using old zone	wilderness
Loading zone persistance level	wilderness	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Make wait background texture 386 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 395 (180x110)
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 70
*p 70: Uniform: 0: 8B50 mapCoord
*p 70: Uniform: 1: 8B5E tex
*p 70: Uniform: 2: 8B52 texCoord
*p 70: Uniform: 3: 8B50 texSize
*p 70: Uniform: 4: 1406 tick
Loading tile from tileset	/data/gfx/shockbolt/terrain/frozen_ground.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Wait finished, counted 1680, 322 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_5_192_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_3_192_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_dirt_var_1_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_11_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_4_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_2_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_3_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_jungle_6_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_7_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_3_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_1_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_1_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_7_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_7_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_7_04.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	4703	Ostia	(forced) move from	0	9	to	28	13
[LOG]	#YELLOW_GREEN#There is a Passageway into the Trollmire here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Ostia	Ostia
Adding entity	4703	after	4703
[ONLINE PROFILE] current character 	Ostia the level 7 Shalore Anorithil
[Discord] updating state: "Maj'Eyal" / "Lvl 7 Shalore Anorithil" / default / anorithil
[MUSIC] stoping	weather/rain.ogg
[MUSIC] stoping	Rainy Day.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 272 (50x50; 64x64)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] new save running in the pipe:	Ostia	zone	::	zone-trollmire.teaz	::	table: 0x240fd448	=>	table: 0x247ab040	(13520)
Loading savefile 	/save/ostia/
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
Saving JSON	true
[LOG]	Saving game...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = HIDEOUT
  [2] = 2
}
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x13bb4ec8	=>	table: 0x26b4c1f8	(9579)
Loading savefile 	/save/ostia/
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	28	13	to	27	13
Spawned allied kingdom patrol	33	40	Allied Kingdoms halfling patrol
Loading tile from tileset	/data/gfx/shockbolt/npc/patrol_allied_kingdoms_allied_kingdoms_halfling_patrol.png
[Actor:move]	76329	Allied Kingdoms halfling patrol	(forced) move from	nil	nil	to	33	40
[Actor:move]	46643	Allied Kingdoms human patrol	move from	42	18	to	43	18
[Actor:move]	4703	Ostia	move from	27	13	to	26	14
Spawned allied kingdom patrol	24	17	Allied Kingdoms human patrol
[Actor:move]	76330	Allied Kingdoms human patrol	(forced) move from	nil	nil	to	24	17
[Actor:move]	46647	ziguranth patrol	move from	7	25	to	6	26
[Actor:move]	4703	Ostia	move from	26	14	to	25	14
[Actor:move]	46643	Allied Kingdoms human patrol	move from	43	18	to	44	18
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[Actor:move]	4703	Ostia	move from	25	14	to	24	14
[LOG]	#YELLOW_GREEN#There is a Ruins of Kor'Pul here (press '<', '>' or right click to use).
[Actor:move]	76330	Allied Kingdoms human patrol	move from	24	17	to	25	16
[Actor:move]	46647	ziguranth patrol	move from	6	26	to	5	27
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x12b9b8b8	=>	table: 0x26818110	(1308)
Loading savefile 	/save//
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] Already saving data	zone	Ostia	waiting for finish before piping...
[SAVEFILE PIPE] force waiting
Make wait background texture 743 : 0x1084096512 (0, 1083236352)
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/zone-trollmire.teaz.tmp
Saved zipname /save/ostia/zone-trollmire.teaz.tmp
[SAVEFILE PIPE] Checking save	Ostia	zone	/save/ostia/zone-trollmire.teaz.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 5 seconds
Wait finished, counted 1192, 504 ticks
[SAVEFILE PIPE] All pipe saving emptied, resuming next save
[COROUTINE] registering	savefilepipe	thread: 0x278784c0
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[ZONE] loading from last persistent	ruins-kor-pul	table: 0x100ee9c8
[ZONE] using old zone	ruins-kor-pul
Loading zone persistance level	ruins-kor-pul	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Make wait background texture 872 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 878 (60x60)
Wait finished, counted 206, 68 ticks
Not gone east, no backup guardian
Running on level loads	ruins-kor-pul-1
[Actor:move]	4703	Ostia	(forced) move from	24	14	to	38	22
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ostia	Ostia
Adding entity	4703	after	4703
Entering tier1 zone for escort	tier1.1	0	1
[ONLINE PROFILE] current character 	Ostia the level 7 Shalore Anorithil
[Discord] updating state: "Ruins of Kor'Pul (1)" / "Lvl 7 Shalore Anorithil" / default / anorithil
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Swashing the buck.ogg	sound "/data/music/Swashing the buck.ogg" : <static>
[MUSIC] playing	Swashing the buck.ogg	sound "/data/music/Swashing the buck.ogg" : <static>
[LOG]	#TEAL#You feel very confident walking into this place.
Updating zone name	Ruins of Kor'Pul (1)
C Map minimap texture: 246 (50x50; 64x64)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] new save running in the pipe:	Ostia	zone	::	zone-wilderness.teaz	::	table: 0x247b6908	=>	table: 0x24c06f70	(8570)
Loading savefile 	/save/ostia/
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Deleting temp shader	tree[]
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
Saving JSON	true
[LOG]	Saving game...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#ORCHID##{bold}#Ostia refocuses the energies of her staff.#{normal}##LAST#
Just started the chat, and there's no o.factory_settings
[CHAT] loaded	element_bonestaff	table: 0x267bb9b0
[CHAT] loaded	element_magestaff	table: 0x25b7feb0
[CHAT] loaded	element_starstaff	table: 0x20c372d8
[CHAT] loaded	element_vilestaff	table: 0x22c3b528
[CHAT] loaded	welcome	table: 0x2380d890
[CHAT] loaded	how_speak	table: 0x23c4ea48
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x13bb4ec8	=>	table: 0x26343608	(7784)
Loading savefile 	/save/ostia/
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x12b9b8b8	=>	table: 0x234a9a58	(1308)
Loading savefile 	/save//
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/zone-wilderness.teaz.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Saved zipname /save/ostia/zone-wilderness.teaz.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] Checking save	Ostia	zone	/save/ostia/zone-wilderness.teaz.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Saved zipname /save/ostia/game.teag.tmp
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Saved zipname /save//world.teaw.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 3 seconds
[COROUTINE] dead	savefilepipe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[CHAT] selected	[Star]	nil	element_starstaff
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Darkness]	function: 0x164b1e50	nil
(in chat's set_element) state.set_element is 	true
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x246ddaa8
[LOG]	Ostia deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Ostia deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ostia	game	::	game.teag	::	table: 0x13bb4ec8	=>	table: 0x27c5ffa8	(7791)
Loading savefile 	/save/ostia/
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x12b9b8b8	=>	table: 0x22880850	(1308)
Loading savefile 	/save//
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 150 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	38	22	to	38	23
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	38	23	to	38	24
[Actor:move]	4703	Ostia	move from	38	24	to	38	25
[Actor:move]	4703	Ostia	move from	38	25	to	37	26
[Actor:move]	4703	Ostia	move from	37	26	to	36	27
[Actor:move]	4703	Ostia	move from	36	27	to	36	28
[Actor:move]	4703	Ostia	move from	36	28	to	36	29
[Actor:move]	4703	Ostia	move from	36	29	to	36	30
[Actor:move]	4703	Ostia	move from	36	30	to	35	31
[Actor:move]	4703	Ostia	move from	35	31	to	34	32
[Actor:move]	4703	Ostia	move from	34	32	to	33	33
[Actor:move]	4703	Ostia	move from	33	33	to	32	34
[Actor:move]	4703	Ostia	move from	32	34	to	31	34
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	31	34	to	30	34
[Actor:move]	4703	Ostia	move from	30	34	to	29	34
[Actor:move]	4703	Ostia	move from	29	34	to	28	34
[Actor:move]	4703	Ostia	move from	28	34	to	27	34
[Actor:move]	4703	Ostia	move from	27	34	to	26	35
[Actor:move]	4703	Ostia	move from	26	35	to	26	36
[Actor:move]	4703	Ostia	move from	26	36	to	26	37
[Actor:move]	4703	Ostia	move from	26	37	to	26	38
[Actor:move]	4703	Ostia	move from	26	38	to	26	39
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 23 turns (stop reason: at exit).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/ostia/game.teag.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Saved zipname /save/ostia/game.teag.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SAVEFILE PIPE] Checking save	Ostia	game	/save/ostia/game.teag.tmp
Loading savefile 	/save/ostia/
[SAVEFILE] checked validity of type	game	 => 	all fine
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Loading zone persistance level	ruins-kor-pul	2
Make wait background texture 1664 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 1670 (60x60)
checkHitOld	20.916500663352	63.604354009785
=> chance to hit	12.485660121504
checkHitOld	20.916500663352	33.844343201841
=> chance to hit	25.910293207465
checkHitOld	20.916500663352	56.938531880925
=> chance to hit	13.722425012972
checkHitOld	20.916500663352	33.844343201841
=> chance to hit	25.910293207465
checkHitOld	20.916500663352	33.844343201841
=> chance to hit	25.910293207465
Wait finished, counted 211, 60 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_10.png
Not gone east, no backup guardian
Running on level loads	ruins-kor-pul-2
[DECAY] decaying	22092	elm magestaff
[DECAY] decaying	22098	pair of rough leather boots of tirelessness
[DECAY] decaying	22091	copper amulet
[DECAY] decaying	22093	iron waraxe of massacre
[DECAY] decaying	22083	shatter afflictions rune of the psychic
[Actor:move]	4703	Ostia	(forced) move from	26	39	to	18	38
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ostia	Ostia
Adding entity	4703	after	4703
Entering tier1 zone for escort	tier1.1	0	2
[ONLINE PROFILE] current character 	Ostia the level 7 Shalore Anorithil
[Discord] updating state: "Ruins of Kor'Pul (2)" / "Lvl 7 Shalore Anorithil" / default / anorithil
Updating zone name	Ruins of Kor'Pul (2)
C Map minimap texture: 209 (50x50; 64x64)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel talk	Iures	tome	was there lot of chnages to arcane blades between 1.3.x and 1.4.x?
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Ostia.
Cloned shader 83
[SHADER] setting reset param	tick_start	6082461
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Grace of the Eternals.#{normal}##LAST#
[LOG]	Ostia speeds up.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	18.6634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Lady Zoisla the Tidebringer!
Cloned shader 71
[SHADER] setting reset param	tick_start	6084704
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Demonic Soul hits Lady Zoisla the Tidebringer for #LIGHT_RED#33 fire#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant brown rat for #GREY#33 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Lady Zoisla the Tidebringer for #GREY#29 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Giant brown rat!#{normal}#
[LOG]	Ostia's darkness area effect hits Lady Zoisla the Tidebringer for #GREY#15 darkness#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	21	vs	31	=> chance to hit	25
[LOG]	Lady Zoisla the Tidebringer loses sight!
[SPELL CRIT %]	18.6634581897
[improved_talented AI] chooses for	22026	giant crystal rat	T_STONE_SKIN
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
==SDM 64x64 :: 64x128
[SHADER] Loading from /data/gfx/shaders/crystalineaura.lua
[SHADER] Loaded shader with totalname	crystalineaura[color=vec3(0.84313725490196,0.55686274509804,0.27058823529412),growthSpeed=2,spikeLength=0.9,spikeOffset=0.123123,spikeWidth=3,time_factor=1500]
New GL Shader program 77
*p 77: Uniform: 0: 8B51 color
*p 77: Uniform: 1: 8B5E displMapTex
*p 77: Uniform: 2: 1406 growthSpeed
*p 77: Uniform: 3: 8B5E normalMapTex
*p 77: Uniform: 4: 1406 spikeLength
*p 77: Uniform: 5: 1406 spikeOffset
*p 77: Uniform: 6: 1406 spikeWidth
*p 77: Uniform: 7: 1406 tick
*p 77: Uniform: 8: 1406 tick_start
*p 77: Uniform: 9: 1406 time_factor
[SHADER] setting reset param	tick_start	6089391
[CALLBACK] upgrading to prioritized	talents_on_melee_hit
[improved_talented AI] chooses for	22028	giant white mouse	T_STEALTH
checkHitOld	20.916500663352	15
=> chance to hit	64.096347302092
[CALLBACK] upgrading to prioritized	talents_on_act_base
[target_simple AI]	22034	cutpurse	selecting NEW TARGET	18	38	4703	Ostia
[Actor:move]	22034	cutpurse	move from	19	44	to	19	43
[improved_talented AI] chooses for	22072	giant crystal rat	T_STONE_SKIN
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
==SDM 64x64 :: 64x128
Cloned shader 77
[SHADER] setting reset param	tick_start	6089398
[CALLBACK] upgrading to prioritized	talents_on_melee_hit
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	18.677157864242	6	16	1	vs. armor/def	3	13
[ATTACK] after melee attack bonus hooks & callbacks::	18.677157864242	6	16	1	vs. armor/def	3	13
checkHit	16	vs	13	=> chance to hit	58
[LOG]	#UID:19499:0#Lady Zoisla the Tidebringer misses #fbd578#Ostia#LAST#.
[Actor:move]	19499	Lady Zoisla the Tidebringer	move from	19	38	to	19	38
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Lady Zoisla the Tidebringer for #YELLOW#105 light#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia's darkness area effect hits Lady Zoisla the Tidebringer for #GREY#15 darkness#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
Deleting shader 71 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	18.6634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Lady Zoisla the Tidebringer for #YELLOW#56 light#LAST# damage.
[NPC:seen_by] Passing target	Ostia	from	22034	cutpurse	to	22031	rattlesnake
[improved_talented AI] chooses for	22034	cutpurse	T_INFUSION:_HEALING_1
[LOG]	Cutpurse uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 79
*p 79: Uniform: 0: 8B52 beamColor1
*p 79: Uniform: 1: 8B52 beamColor2
*p 79: Uniform: 2: 1406 beamsCount
*p 79: Uniform: 3: 8B52 circleColor
*p 79: Uniform: 4: 1406 circleDescendSpeed
*p 79: Uniform: 5: 1406 circleRotationSpeed
*p 79: Uniform: 6: 1406 noup
*p 79: Uniform: 7: 8B5E tex
*p 79: Uniform: 8: 1406 tick
*p 79: Uniform: 9: 1406 tick_start
*p 79: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 80
*p 80: Uniform: 0: 8B52 beamColor1
*p 80: Uniform: 1: 8B52 beamColor2
*p 80: Uniform: 2: 1406 beamsCount
*p 80: Uniform: 3: 8B52 circleColor
*p 80: Uniform: 4: 1406 circleDescendSpeed
*p 80: Uniform: 5: 1406 circleRotationSpeed
*p 80: Uniform: 6: 1406 noup
*p 80: Uniform: 7: 8B5E tex
*p 80: Uniform: 8: 1406 tick
*p 80: Uniform: 9: 1406 tick_start
*p 80: Uniform: 10: 1406 time_factor
[LOG]	Cutpurse receives #LIGHT_GREEN#63 healing#LAST# from Infusion: Healing.
[Actor:move]	22034	cutpurse	move from	19	43	to	19	42
[NPC:seen_by] Passing target	Ostia	from	22031	rattlesnake	to	22076	brown mold
[NPC:seen_by] Passing target	Ostia	from	22031	rattlesnake	to	22064	giant brown rat
[Actor:move]	22031	rattlesnake	move from	24	44	to	23	43
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[MOUSE] ending drag'n'drop
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel achievement	Kamdiere	tome	A dangerous secret (Nightmare (Adventure) difficulty)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	18.6634581897
[LOG]	Ostia's darkness area effect hits Lady Zoisla the Tidebringer for #GREY#15 darkness#LAST# damage.
[LOG]	Ostia's light area effect hits Lady Zoisla the Tidebringer for #YELLOW#28 light#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Lady Zoisla the Tidebringer for #GREY#61 darkness#LAST# damage.
[Actor:move]	22064	giant brown rat	move from	25	40	to	25	39
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	18.677157864242	6	16	1	vs. armor/def	3	13
[ATTACK] after melee attack bonus hooks & callbacks::	18.677157864242	6	16	1	vs. armor/def	3	13
checkHit	16	vs	13	=> chance to hit	58
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	20	6	vs. armor/hardiness	3	0.32
[ATTACK] after armor	20
[PHYS CRIT %]	2.4
[ATTACK] after crit	20
[ATTACK] after mult	20
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Lady Zoisla the Tidebringer!
Cloned shader 71
[SHADER] setting reset param	tick_start	6098658
[ATTACK]	target on_melee_hit:	6.7283998902215	DARKNESS	vs	0
[Actor:move]	19499	Lady Zoisla the Tidebringer	move from	19	38	to	19	38
[LOG]	Demonic Soul hits Lady Zoisla the Tidebringer for #LIGHT_RED#33 fire#LAST# damage.
[LOG]	Melee retaliation hits Lady Zoisla the Tidebringer for #1133F3#11 cold#LAST#, #YELLOW#11 light#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[LOG]	#UID:19499:0#Lady Zoisla the Tidebringer hits #fbd578#Ostia#LAST# for #SLATE#(20 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	22031	rattlesnake	move from	23	43	to	22	43
[Actor:move]	22034	cutpurse	move from	19	42	to	19	41
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Server latency	6
[LOG]	Ostia casts #{bold}##PURPLE#Totality.#{normal}##LAST#
[LOG]	Ostia's light area effect hits Lady Zoisla the Tidebringer for #YELLOW#28 light#LAST# damage.
[Actor:move]	22031	rattlesnake	move from	22	43	to	22	42
[Actor:move]	22064	giant brown rat	move from	25	39	to	24	38
[Actor:move]	22034	cutpurse	move from	19	41	to	19	40
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	18.6634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Lady Zoisla the Tidebringer!
Cloned shader 71
[SHADER] setting reset param	tick_start	6104369
[LOG]	Demonic Soul hits Lady Zoisla the Tidebringer for #LIGHT_RED#33 fire#LAST# damage.
[LOG]	Ostia's light area effect hits Cutpurse for #YELLOW#29 light#LAST# damage.
[LOG]	Ostia's light area effect hits Lady Zoisla the Tidebringer for #YELLOW#28 light#LAST# damage.
[LOG]	Ostia's light area effect hits Lady Zoisla the Tidebringer for #YELLOW#28 light#LAST# damage.
[Actor:move]	22031	rattlesnake	move from	22	42	to	22	41
[Actor:move]	22064	giant brown rat	move from	24	38	to	23	38
[LOG]	Lady Zoisla the Tidebringer recovers sight.
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	18.677157864242	6	16	1	vs. armor/def	3	13
[ATTACK] after melee attack bonus hooks & callbacks::	18.677157864242	6	16	1	vs. armor/def	3	13
checkHit	16	vs	13	=> chance to hit	58
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	18	6	vs. armor/hardiness	3	0.32
[ATTACK] after armor	18
[PHYS CRIT %]	2.4
[ATTACK] after crit	18
[ATTACK] after mult	18
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	6.7283998902215	DARKNESS	vs	0
[Actor:move]	19499	Lady Zoisla the Tidebringer	move from	19	38	to	19	38
[LOG]	
[LOG]	Melee retaliation hits Lady Zoisla the Tidebringer for #1133F3#11 cold#LAST#, #YELLOW#11 light#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[LOG]	#UID:19499:0#Lady Zoisla the Tidebringer hits #fbd578#Ostia#LAST# for #SLATE#(18 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[target_simple AI]	22034	cutpurse	selecting NEW TARGET	18	38	4703	Ostia
[Actor:move]	22034	cutpurse	move from	19	40	to	19	39
[Actor:move]	22031	rattlesnake	move from	22	41	to	22	40
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia's light area effect hits Cutpurse for #YELLOW#29 light#LAST# damage.
[LOG]	Ostia's light area effect hits Lady Zoisla the Tidebringer for #YELLOW#28 light#LAST# damage.
[LOG]	Ostia's light area effect hits Cutpurse for #YELLOW#29 light#LAST# damage.
[LOG]	Ostia's light area effect hits Lady Zoisla the Tidebringer for #YELLOW#28 light#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	18.6634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Lady Zoisla the Tidebringer!
Cloned shader 71
[SHADER] setting reset param	tick_start	6108410
[LOG]	Demonic Soul hits Cutpurse for #LIGHT_RED#33 fire#LAST# damage.
[LOG]	Demonic Soul hits Lady Zoisla the Tidebringer for #LIGHT_RED#33 fire#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant brown rat for #GREY#69 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Lady Zoisla the Tidebringer for #GREY#62 darkness#LAST# damage.
[LOG]	The shield around Ostia crumbles.
[LOG]	Ostia slows down.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Giant brown rat!#{normal}#
[ATTACK] attacking with (mainhand)	iron dagger
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	9.7094025894518	5	14	1	vs. armor/def	3	13
[ATTACK] after melee attack bonus hooks & callbacks::	9.7094025894518	5	14	1	vs. armor/def	3	13
checkHit	14	vs	13	=> chance to hit	53
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	12	5	vs. armor/hardiness	3	0.32
[ATTACK] after armor	12
[PHYS CRIT %] axe accuracy bonus	14	13	=	0.25
[PHYS CRIT %]	11.75
[ATTACK] after crit	12
[ATTACK] after mult	12
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	6.7283998902215	DARKNESS	vs	0
[ATTACK] attacking with (offhand)	flaming iron dagger of massacre
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	10.315712918224	5	14	0.5	vs. armor/def	3	13
[ATTACK] after melee attack bonus hooks & callbacks::	10.315712918224	5	14	0.5	vs. armor/def	3	13
checkHit	14	vs	13	=> chance to hit	53
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	12	5	vs. armor/hardiness	3	0.32
[ATTACK] after armor	12
[PHYS CRIT %] axe accuracy bonus	14	13	=	0.25
[PHYS CRIT %]	11.75
[ATTACK] after crit	12
[ATTACK] after mult	6
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	6.7283998902215	DARKNESS	vs	0
[Actor:move]	22034	cutpurse	move from	19	39	to	19	39
[LOG]	#UID:22034:0#Cutpurse hits #fbd578#Ostia#LAST# for #WHITE#12 physical#LAST#, #WHITE#6 physical#LAST#, #LIGHT_RED#5 fire#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Cutpurse for #1133F3#11 cold#LAST#, #YELLOW#12 light#LAST#, #GREY#8 darkness#LAST#, #1133F3#11 cold#LAST# (#RED##{bold}#41#LAST##{normal}# total damage).
[Actor:move]	22031	rattlesnake	move from	22	40	to	22	39
[LOG]	#{bold}#Melee retaliation killed Cutpurse!#{normal}#
[LOG]	Ostia's light area effect hits Lady Zoisla the Tidebringer for #YELLOW#28 light#LAST# damage.
[LOG]	
Deleting shader 71 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[MIND CRIT %]	4.3
[LOG]	Ostia uses her #00FF80##UID:23167:0#iron torque of gale force#LAST#!
[KNOCKBACK] from	18	18	over	6
[KNOCKBACK] try	23	39	5
[KNOCKBACK] try	24	39	4	::	true
[KNOCKBACK] failsafe knocked to	23	39	::
[Actor:move]	22031	rattlesnake	(forced) move from	22	39	to	22	39
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around Lady Zoisla the Tidebringer!
[QUEST] try update status on	Ostia	start-sunwall	1	slazish
[LOG]	#00ffff#Welcome to level 8 [Ostia].
[LOG]	Ostia has 3 stat point(s), 2 class talent point(s), 3 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Ostia the level 8 Shalore Anorithil
[Discord] updating state: "Ruins of Kor'Pul (2)" / "Lvl 8 Shalore Anorithil" / default / anorithil
[ActorObjectUse] useObjectDisable: 	weird conch	inven/slot	1	5	tid	nil
[ActorObjectUse] useObjectDisable: 	Spellhunt Remnants	inven/slot	1	1	tid	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
Cloned shader 71
[SHADER] setting reset param	tick_start	6115720
[KNOCKBACK] from	18	18	over	6
[KNOCKBACK] try	20	38	5
[KNOCKBACK] try	21	38	4	::
[KNOCKBACK] try	22	38	3	::
[KNOCKBACK] try	23	38	2	::
[KNOCKBACK] try	24	38	1	::
[KNOCKBACK] try	25	38	0	::
[KNOCKBACK] ok knocked to	25	38	::
[Actor:move]	19499	Lady Zoisla the Tidebringer	(forced) move from	19	38	to	19	38
[Identify]	iron torque of gale force	true
[LOG]	Demonic Soul hits Lady Zoisla the Tidebringer for #LIGHT_RED#33 fire#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Lady Zoisla the Tidebringer for #WHITE#77 physical#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Rattlesnake for #WHITE#80 physical#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Rattlesnake!#{normal}#
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Lady Zoisla the Tidebringer!#{normal}#
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
Deleting shader 71 (is clone 1)
Deleting shader 71 (is clone 1)
Deleting shader 83 (is clone 1)
[USERCHAT] channel talk	Anhedonia	tome	the class has had some major changes, yeah, forget which patches though, rarely play it
[USERCHAT] channel talk	Iures	tome	im new so im just trying different classes out right now
Server latency	5
[USERCHAT] channel talk	Iures	tome	getting the sense this one probably isnt that beginner friendly
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[USERCHAT] channel talk	Anhedonia	tome	as you should! and you should be dying, a lot, that's how you know that you are learning!
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:152:0#Talent Rune: Shielding is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[improved_talented AI] chooses for	22076	brown mold	T_SLIME_ROOTS
[Actor:move]	22076	brown mold	(forced) move from	25	41	to	24	41
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[improved_talented AI] chooses for	22076	brown mold	T_ATTACK
[T_ATTACK]	22076	brown mold	attacks empty space:	23	41
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1098:0#Talent Totality is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:429:0#Talent Grace of the Eternals is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 39 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	18	38	to	19	38
[ActorObjectUse] useObjectEnable: 	Spellhunt Remnants	by	Ostia	inven/slot	1	nil
[ActorObjectUse] Object	Spellhunt Remnants	19510	is ineligible for talent interface
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Spellhunt Remnants	true
[LOG]	Ostia picks up (b.): #FFD700##UID:19510:0#Spellhunt Remnants (1 def, 2 armour)#LAST#.
[Identify]	agate	true
[LOG]	Ostia picks up (c.): #FFFFFF##UID:19511:0#agate#LAST#.
[Identify]	arcing iron greatmaul of daylight	true
[LOG]	Ostia picks up (a.): #00FF80##UID:19512:0#arcing iron greatmaul of daylight (19.5-29.25 power, 1 apr)#LAST#.
[Identify]	ametrine	true
[LOG]	Ostia picks up (l.): #FFFFFF##UID:19518:0#ametrine#LAST#.
[LOG]	Lore found: #0080FF#conch (3)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	slazish-note-3
[LOG]	Ran for 1 turns (stop reason: learnt lore).
[Identify]	coral trident of vileness	true
[LOG]	Ostia picks up (c.): #00FF80##UID:19505:0#coral trident of vileness (15-24 power, 6 apr)#LAST#.
[Identify]	rough leather armour of fire resistance	true
[LOG]	Ostia picks up (e.): #00FF80##UID:19530:0#rough leather armour of fire resistance (3 def, 2 armour)#LAST#.
[Identify]	quiver of elm arrows of accuracy	true
[LOG]	Ostia picks up (f.): #00FF80##UID:19526:0#quiver of elm arrows of accuracy (17/17, 14-19.6 power, 5 apr)#LAST#.
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Robes of Deflection	true
[LOG]	Ostia picks up (d.): #FFD700##UID:19509:0#Robes of Deflection (0 def, 7 armour)#LAST#.
[Identify]	steady elm longbow of acid	true
[LOG]	Ostia picks up (b.): #00FF80##UID:19520:0#steady elm longbow of acid#LAST#.
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/robes_of_deflection.png
Deleting shader 71 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	Lore found: #0080FF#Spellhunt Remnants
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Spellhunt Remnants
[LOG]	Lore found: #0080FF#Robes of Deflection
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Robes of Deflection
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4703	Ostia	move from	19	38	to	19	39
[LOG]	You pickup 0.95 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	19	39	to	19	40
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (brown mold)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	19	40	to	20	41
[improved_talented AI] chooses for	22076	brown mold	T_SLIME_ROOTS
[LOG]	Brown mold uses #{bold}##YELLOW#Slime Roots.#{normal}##LAST#
[Actor:move]	22076	brown mold	(forced) move from	24	41	to	18	41
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	18.6634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Brown mold for #GREY#69 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Brown mold!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	20	41	to	19	41
[Actor:move]	4703	Ostia	move from	19	41	to	18	41
[Actor:move]	4703	Ostia	move from	18	41	to	17	42
[Actor:move]	4703	Ostia	move from	17	42	to	18	41
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	18	41	to	19	42
[Actor:move]	4703	Ostia	move from	19	42	to	19	43
[Actor:move]	4703	Ostia	move from	19	43	to	19	44
[Actor:move]	4703	Ostia	move from	19	44	to	19	43
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	19	43	to	19	42
[Actor:move]	4703	Ostia	move from	19	42	to	18	41
[Actor:move]	4703	Ostia	move from	18	41	to	17	42
[Actor:move]	4703	Ostia	move from	17	42	to	17	43
[Actor:move]	4703	Ostia	move from	17	43	to	17	44
[Actor:move]	4703	Ostia	move from	17	44	to	17	45
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	17	45	to	17	46
[Actor:move]	4703	Ostia	move from	17	46	to	17	47
[Actor:move]	4703	Ostia	move from	17	47	to	17	48
[Actor:move]	4703	Ostia	move from	17	48	to	16	48
[Actor:move]	4703	Ostia	move from	16	48	to	15	48
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	15	48	to	14	48
[Actor:move]	4703	Ostia	move from	14	48	to	13	48
[Actor:move]	4703	Ostia	move from	13	48	to	12	48
[Actor:move]	4703	Ostia	move from	12	48	to	11	48
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	11	48	to	11	47
[Actor:move]	4703	Ostia	move from	11	47	to	11	46
[LOG]	Ran for 3 turns (stop reason: at door).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	11	46	to	11	46
[Actor:move]	4703	Ostia	move from	11	46	to	11	45
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	11	45	to	11	44
[target_simple AI]	22032	brown mold	selecting NEW TARGET	11	44	4703	Ostia
[improved_talented AI] chooses for	22032	brown mold	T_SLIME_ROOTS
[LOG]	Brown mold uses #{bold}##YELLOW#Slime Roots.#{normal}##LAST#
[Actor:move]	22032	brown mold	(forced) move from	9	38	to	11	41
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	11	44	to	11	43
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	11	43	to	11	42
[improved_talented AI] chooses for	22032	brown mold	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	15.854423059505	10	12	1	vs. armor/def	3	13
[ATTACK] after melee attack bonus hooks & callbacks::	15.854423059505	10	12	1	vs. armor/def	3	13
checkHit	12	vs	13	=> chance to hit	48
[LOG]	#UID:22032:0#Brown mold misses #fbd578#Ostia#LAST#.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[ATTACK] attacking with (mainhand)	earthen elm starstaff of might
[ATTACK] to 	brown mold	dam/apr/atk/mult ::	18.011690436021	2	5	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	18.011690436021	2	5	1	vs. armor/def	1	6
checkHit	5	vs	6	=> chance to hit	48
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# misses Brown mold.
[ATTACK] staff accuracy bonus	5	6	=	1
[Actor:move]	4703	Ostia	move from	11	42	to	11	42
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	18.6634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Brown mold for #GREY#69 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Brown mold!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	11	42	to	12	43
[Actor:move]	4703	Ostia	move from	12	43	to	13	43
[Actor:move]	4703	Ostia	move from	13	43	to	14	43
[LOG]	Lore found: #0080FF#journal page (kor'pul)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	kor-pul-note-4
[LOG]	Ran for 3 turns (stop reason: learnt lore).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4703	Ostia	move from	14	43	to	13	42
[Actor:move]	4703	Ostia	move from	13	42	to	12	41
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	12	41	to	11	40
[Actor:move]	4703	Ostia	move from	11	40	to	10	39
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	10	39	to	9	38
[Actor:move]	4703	Ostia	move from	9	38	to	8	38
[target_simple AI]	22065	cutpurse	selecting NEW TARGET	8	38	4703	Ostia
[improved_talented AI] chooses for	22065	cutpurse	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 81
*p 81: Uniform: 0: 8B52 beamColor1
*p 81: Uniform: 1: 8B52 beamColor2
*p 81: Uniform: 2: 1406 beamsCount
*p 81: Uniform: 3: 8B52 circleColor
*p 81: Uniform: 4: 1406 circleDescendSpeed
*p 81: Uniform: 5: 1406 circleRotationSpeed
*p 81: Uniform: 6: 1406 noup
*p 81: Uniform: 7: 8B5E tex
*p 81: Uniform: 8: 1406 tick
*p 81: Uniform: 9: 1406 tick_start
*p 81: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 82
*p 82: Uniform: 0: 8B52 beamColor1
*p 82: Uniform: 1: 8B52 beamColor2
*p 82: Uniform: 2: 1406 beamsCount
*p 82: Uniform: 3: 8B52 circleColor
*p 82: Uniform: 4: 1406 circleDescendSpeed
*p 82: Uniform: 5: 1406 circleRotationSpeed
*p 82: Uniform: 6: 1406 noup
*p 82: Uniform: 7: 8B5E tex
*p 82: Uniform: 8: 1406 tick
*p 82: Uniform: 9: 1406 tick_start
*p 82: Uniform: 10: 1406 time_factor
[target_simple AI]	22080	giant grey mouse	selecting NEW TARGET	8	38	4703	Ostia
[Actor:move]	22080	giant grey mouse	move from	7	30	to	7	31
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[target_simple AI]	21998	thief	selecting NEW TARGET	8	38	4703	Ostia
checkHitOld	21.505813167607	33.844343201841
=> chance to hit	26.750012939189
[Actor:move]	21998	thief	move from	7	29	to	7	30
checkHitOld	21.505813167607	33.844343201841
=> chance to hit	26.750012939189
[Actor:move]	4703	Ostia	move from	8	38	to	7	37
[Actor:move]	22065	cutpurse	move from	6	31	to	6	32
[Actor:move]	22080	giant grey mouse	move from	7	31	to	7	32
[Actor:move]	21998	thief	move from	7	30	to	7	31
checkHitOld	21.505813167607	33.844343201841
=> chance to hit	26.750012939189
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (giant grey mouse)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	7	37	to	7	36
[Actor:move]	22065	cutpurse	move from	6	32	to	6	33
[Actor:move]	22080	giant grey mouse	move from	7	32	to	7	33
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel talk	PastaFuerte	tome	it took me a while to figure it out too
[target_simple AI]	21998	thief	selecting NEW TARGET	7	36	4703	Ostia
[improved_talented AI] chooses for	21998	thief	T_INFUSION:_HEALING_1
checkHitOld	21.505813167607	33.844343201841
=> chance to hit	26.750012939189
[LOG]	Thief uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	Thief receives #LIGHT_GREEN#65 healing#LAST# from Infusion: Healing.
[target_simple AI]	21998	thief	selecting NEW TARGET	7	36	4703	Ostia
[Actor:move]	21998	thief	move from	7	31	to	7	32
[Actor:move]	22065	cutpurse	move from	6	33	to	7	34
[Actor:move]	22080	giant grey mouse	move from	7	33	to	6	33
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
checkHitOld	21.505813167607	33.844343201841
=> chance to hit	26.750012939189
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	18.6634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant grey mouse for #{bold}##GREY#104 darkness#{normal}##LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Cutpurse for #{bold}##GREY#104 darkness#{normal}##LAST# damage.
[Actor:move]	21998	thief	move from	7	32	to	7	33
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Giant grey mouse!#{normal}#
[Actor:move]	22065	cutpurse	move from	7	34	to	7	35
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel achievement	Owlyte	tome	Rescuer of the lost (Nightmare (Adventure) difficulty)	false	true
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
checkHitOld	21.505813167607	33.844343201841
=> chance to hit	26.750012939189
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	18.6634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Thief for #{bold}##YELLOW#88 light#{normal}##LAST# damage.
[Actor:move]	21998	thief	move from	7	33	to	7	34
[LOG]	Ostia's light area effect hits Thief for #YELLOW#44 light#LAST# damage.
[ATTACK] attacking with (mainhand)	iron dagger
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	9.7094025894518	5	14	1	vs. armor/def	3	13
[ATTACK] after melee attack bonus hooks & callbacks::	9.7094025894518	5	14	1	vs. armor/def	3	13
checkHit	14	vs	13	=> chance to hit	53
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	12	5	vs. armor/hardiness	3	0.32
[ATTACK] after armor	12
[PHYS CRIT %] axe accuracy bonus	14	13	=	0.25
[PHYS CRIT %]	11.75
[ATTACK] after crit	18.9
[ATTACK] after mult	18.9
[LOG]	#{bold}##UID:22065:0#Cutpurse performs a melee critical strike against #fbd578#Ostia#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	6.7283998902215	DARKNESS	vs	0
[ATTACK] attacking with (offhand)	iron dagger
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	9.8664822667905	5	14	0.5	vs. armor/def	3	13
[ATTACK] after melee attack bonus hooks & callbacks::	9.8664822667905	5	14	0.5	vs. armor/def	3	13
checkHit	14	vs	13	=> chance to hit	53
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	11	5	vs. armor/hardiness	3	0.32
[ATTACK] after armor	11
[PHYS CRIT %] axe accuracy bonus	14	13	=	0.25
[PHYS CRIT %]	11.75
[ATTACK] after crit	11
[ATTACK] after mult	5.5
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	6.7283998902215	DARKNESS	vs	0
[Actor:move]	22065	cutpurse	move from	7	35	to	7	35
[LOG]	
[LOG]	Melee retaliation hits Cutpurse for #1133F3#11 cold#LAST#, #YELLOW#12 light#LAST#, #GREY#8 darkness#LAST#, #1133F3#11 cold#LAST#, #YELLOW#12 light#LAST# (#RED##{bold}#53#LAST##{normal}# total damage).
[LOG]	#UID:22065:0#Cutpurse hits #fbd578#Ostia#LAST# for #{bold}##WHITE#19 physical#{normal}##LAST#, #WHITE#6 physical#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	#{bold}#Melee retaliation killed Cutpurse!#{normal}#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	21.505813167607	33.844343201841
=> chance to hit	26.750012939189
[LOG]	Moonlight Ray is still on cooldown for 1 turns.
[USERCHAT] channel talk	PastaFuerte	tome	I have about a dozen still unfinished
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	18.6634581897
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Something for #GREY#33 darkness#LAST# damage.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	Today is the 5th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 57 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4703	Ostia	move from	7	36	to	7	35
[LOG]	You pickup 0.55 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[Actor:move]	4703	Ostia	move from	7	35	to	7	34
[LOG]	You pickup 0.90 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	7	34	to	7	33
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	7	33	to	7	32
[Actor:move]	4703	Ostia	move from	7	32	to	8	32
[Actor:move]	4703	Ostia	move from	8	32	to	9	32
[target_simple AI]	21991	degenerated skeleton warrior	selecting NEW TARGET	9	32	4703	Ostia
[Actor:move]	21991	degenerated skeleton warrior	move from	11	28	to	10	29
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (degenerated skeleton warrior)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel achievement	shinierball	tome	Rescuer of the lost (Roguelike)	false	false
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	18.6634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around degenerated skeleton warrior!
Cloned shader 71
[SHADER] setting reset param	tick_start	6211735
[LOG]	Demonic Soul hits Degenerated skeleton warrior for #LIGHT_RED#34 fire#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Degenerated skeleton warrior for #YELLOW#59 light#LAST# damage.
[LOG]	Ostia's light area effect hits Degenerated skeleton warrior for #YELLOW#29 light#LAST# damage.
[NPC:seen_by] Passing target	Ostia	from	21991	degenerated skeleton warrior	to	22081	grey mold
[NPC:seen_by] Passing target	Ostia	from	21991	degenerated skeleton warrior	to	22009	thief
[target_simple AI]	21991	degenerated skeleton warrior	selecting NEW TARGET	9	32	4703	Ostia
[Actor:move]	21991	degenerated skeleton warrior	move from	10	29	to	10	30
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[NPC:seen_by] Passing target	Ostia	from	22009	thief	to	22033	giant white rat
[NPC:seen_by] Passing target	Ostia	from	22009	thief	to	22075	large white snake
checkHitOld	21.505813167607	33.844343201841
=> chance to hit	26.750012939189
[Actor:move]	22009	thief	move from	12	27	to	11	28
[NPC:seen_by] Passing target	Ostia	from	22075	large white snake	to	22008	green worm mass
[Actor:move]	22075	large white snake	move from	12	23	to	12	24
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
checkHitOld	21.505813167607	33.844343201841
=> chance to hit	26.750012939189
[SPELL CRIT %]	18.6634581897
[SOUND] loading from	/data/sound/creatures/skeletons/skell_die.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_die.ogg" : <static>
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Something for #GREY#69 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Degenerated skeleton warrior for #GREY#69 darkness#LAST# damage.
[NPC:seen_by] Passing target	Ostia	from	22008	green worm mass	to	22073	shining mold
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Degenerated skeleton warrior!#{normal}#
[LOG]	Ostia's light area effect hits Something for #YELLOW#29 light#LAST# damage.
[Actor:move]	22075	large white snake	move from	12	24	to	12	25
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	22033	giant white rat	move from	11	24	to	12	23
[Actor:move]	22009	thief	move from	11	28	to	10	29
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
checkHitOld	21.505813167607	33.844343201841
=> chance to hit	26.750012939189
[LOG]	Ostia's light area effect hits Something for #YELLOW#29 light#LAST# damage.
[Actor:move]	22075	large white snake	move from	12	25	to	12	26
[improved_talented AI] chooses for	22009	thief	T_INFUSION:_HEALING_1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	22009	thief	move from	10	29	to	10	30
checkHitOld	21.505813167607	33.844343201841
=> chance to hit	26.750012939189
[Actor:move]	22075	large white snake	move from	12	26	to	12	27
[LOG]	Ostia's light area effect hits Something for #YELLOW#29 light#LAST# damage.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	22009	thief	move from	10	30	to	10	31
[Actor:move]	22075	large white snake	move from	12	27	to	12	28
checkHitOld	21.505813167607	33.844343201841
=> chance to hit	26.750012939189
[LOG]	Rested for 2 turns (stop reason: hostile spotted to the northeast (thief)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the northeast (thief)).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the northeast (thief)).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Deleting shader 71 (is clone 1)
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	18.6634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Thief for #{bold}##GREY#104 darkness#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Thief!#{normal}#
[Actor:move]	22075	large white snake	move from	12	28	to	13	28
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:move]	22075	large white snake	move from	13	28	to	12	28
[Actor:move]	22008	green worm mass	move from	10	22	to	11	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	22033	giant white rat	move from	12	23	to	12	24
[Actor:move]	22075	large white snake	move from	12	28	to	13	28
[Actor:move]	22008	green worm mass	move from	11	22	to	12	23
[Actor:move]	22033	giant white rat	move from	12	24	to	12	25
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	22075	large white snake	move from	13	28	to	12	28
[Actor:move]	22008	green worm mass	move from	12	23	to	12	24
[Actor:move]	22033	giant white rat	move from	12	25	to	12	26
[Actor:move]	22075	large white snake	move from	12	28	to	11	28
[LOG]	Rested for 3 turns (stop reason: hostile spotted to the north (large white snake)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	9	32	to	10	31
[LOG]	You pickup 0.40 gold pieces.
[LOG]	You pickup 1.00 gold pieces.
[Actor:move]	22075	large white snake	move from	11	28	to	12	28
[Actor:move]	22033	giant white rat	move from	12	26	to	11	26
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	10	31	to	10	30
[LOG]	You pickup 0.85 gold pieces.
[Identify]	iron dagger	true
[LOG]	Ostia picks up (a.): #FFFFFF##UID:21992:0#iron dagger (10-13 power, 5 apr)#LAST#.
[Actor:move]	22008	green worm mass	move from	12	24	to	12	23
[Actor:move]	22075	large white snake	move from	12	28	to	11	28
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Server latency	6
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel talk	Anhedonia	tome	ab is weird, early game it's easier to use a staff and be a bad-archmage
[SPELL CRIT %]	18.6634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[Actor:move]	22033	giant white rat	move from	11	26	to	10	27
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Large white snake for #{bold}##YELLOW#88 light#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Large white snake!#{normal}#
[SOUND] loading from	/data/sound/creatures/rats/rat_die_2.ogg	:=:	sound "/data/sound/creatures/rats/rat_die_2.ogg" : <static>
[LOG]	Ostia's light area effect hits Giant white rat for #YELLOW#44 light#LAST# damage.
[LOG]	#{bold}#Ostia's light area effect killed Giant white rat!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	22008	green worm mass	move from	12	23	to	12	24
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	22008	green worm mass	move from	12	24	to	12	25
[Actor:move]	22008	green worm mass	move from	12	25	to	12	26
[Actor:move]	22008	green worm mass	move from	12	26	to	12	27
[Actor:move]	22008	green worm mass	move from	12	27	to	11	28
[LOG]	Rested for 8 turns (stop reason: hostile spotted to the north (green worm mass)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	10	30	to	10	29
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	12.204726587352	100	15	1	vs. armor/def	3	13
[ATTACK] after melee attack bonus hooks & callbacks::	12.204726587352	100	15	1	vs. armor/def	3	13
checkHit	15	vs	13	=> chance to hit	55
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	12	100	vs. armor/hardiness	3	0.32
[ATTACK] after armor	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	6.7283998902215	DARKNESS	vs	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/worms/worm_1.ogg	:=:	sound "/data/sound/creatures/worms/worm_1.ogg" : <static>
[Actor:move]	22008	green worm mass	move from	11	28	to	11	28
[LOG]	Melee retaliation hits Green worm mass for #1133F3#11 cold#LAST#, #YELLOW#12 light#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[LOG]	#UID:22008:0#Green worm mass hits #fbd578#Ostia#LAST# for #WHITE#12 physical#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#{bold}#Melee retaliation killed Green worm mass!#{normal}#
[improved_talented AI] chooses for	22081	grey mold	T_SLIME_ROOTS
[LOG]	Grey mold uses #{bold}##YELLOW#Slime Roots.#{normal}##LAST#
[Actor:move]	22081	grey mold	(forced) move from	7	26	to	11	32
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	10	29	to	10	30
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	10	30	to	10	31
[improved_talented AI] chooses for	22081	grey mold	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	16.458444762856	10	12	1	vs. armor/def	3	13
[ATTACK] after melee attack bonus hooks & callbacks::	16.458444762856	10	12	1	vs. armor/def	3	13
checkHit	12	vs	13	=> chance to hit	48
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	17	10	vs. armor/hardiness	3	0.32
[ATTACK] after armor	17
[PHYS CRIT %]	0
[ATTACK] after crit	17
[ATTACK] after mult	17
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around grey mold!
Cloned shader 71
[SHADER] setting reset param	tick_start	6228279
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	6.7283998902215	DARKNESS	vs	0
[LOG]	Demonic Soul hits Grey mold for #LIGHT_RED#34 fire#LAST# damage.
[LOG]	Melee retaliation hits Grey mold for #1133F3#11 cold#LAST#, #YELLOW#12 light#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	#UID:22081:0#Grey mold hits #fbd578#Ostia#LAST# for #WHITE#17 physical#LAST# damage.
[LOG]	#{bold}#Melee retaliation killed Grey mold!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel talk	atomikkrab	tome	alchemist is best class
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	10	31	to	11	32
[Actor:move]	4703	Ostia	move from	11	32	to	12	32
[Actor:move]	4703	Ostia	move from	12	32	to	13	32
[Actor:move]	4703	Ostia	move from	13	32	to	14	32
[Actor:move]	4703	Ostia	move from	14	32	to	15	31
[Actor:move]	4703	Ostia	move from	15	31	to	16	31
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	16	31	to	17	31
[LOG]	Lore found: #0080FF#journal page (kor'pul)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	kor-pul-note-3
[LOG]	Ran for 7 turns (stop reason: learnt lore).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
Deleting shader 71 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4703	Ostia	move from	17	31	to	18	32
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	18	32	to	19	33
[Actor:move]	4703	Ostia	move from	19	33	to	20	34
[Actor:move]	4703	Ostia	move from	20	34	to	21	34
[Actor:move]	4703	Ostia	move from	21	34	to	22	34
[Actor:move]	4703	Ostia	move from	22	34	to	23	34
[Actor:move]	4703	Ostia	move from	23	34	to	24	33
[Actor:move]	4703	Ostia	move from	24	33	to	25	33
[Actor:move]	4703	Ostia	move from	25	33	to	26	33
[Actor:move]	4703	Ostia	move from	26	33	to	27	33
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	27	33	to	26	32
[Actor:move]	4703	Ostia	move from	26	32	to	25	31
[Actor:move]	4703	Ostia	move from	25	31	to	24	30
[Actor:move]	4703	Ostia	move from	24	30	to	23	30
[Actor:move]	4703	Ostia	move from	23	30	to	22	30
[Actor:move]	4703	Ostia	move from	22	30	to	21	30
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	21	30	to	20	31
[Actor:move]	4703	Ostia	move from	20	31	to	19	31
[Actor:move]	4703	Ostia	move from	19	31	to	18	31
[Actor:move]	4703	Ostia	move from	18	31	to	17	31
[Actor:move]	4703	Ostia	move from	17	31	to	16	30
[Actor:move]	4703	Ostia	move from	16	30	to	15	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	15	29	to	15	28
[Actor:move]	4703	Ostia	move from	15	28	to	15	27
[Actor:move]	4703	Ostia	move from	15	27	to	15	26
[Actor:move]	4703	Ostia	move from	15	26	to	15	25
[Actor:move]	4703	Ostia	move from	15	25	to	16	25
[Actor:move]	4703	Ostia	move from	16	25	to	17	25
[Actor:move]	4703	Ostia	move from	17	25	to	18	25
[Actor:move]	4703	Ostia	move from	18	25	to	19	25
[target_simple AI]	22026	giant crystal rat	selecting NEW TARGET	19	25	4703	Ostia
[improved_talented AI] chooses for	22026	giant crystal rat	T_STRIKE
[LOG]	Giant crystal rat casts #{bold}##PURPLE#Strike.#{normal}##LAST#
[SPELL CRIT %]	1
Adding entity	76514	after	22026
[SOUND] loading from	/data/sound/talents/earth.ogg	:=:	sound "/data/sound/talents/earth.ogg" : <static>
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the north (giant crystal rat)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	19	25	to	20	24
[Actor:move]	22026	giant crystal rat	move from	21	20	to	21	21
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	20	24	to	20	23
[Actor:move]	22026	giant crystal rat	move from	21	21	to	21	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	18.6634581897
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia's light area effect hits Giant crystal rat for #YELLOW#29 light#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant crystal rat for #YELLOW#59 light#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Giant crystal rat!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel achievement	WereduckySteam	tome	Antimagic!	false	false
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 2 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	20	23	to	19	22
[Actor:move]	4703	Ostia	move from	19	22	to	20	23
[Actor:move]	4703	Ostia	move from	20	23	to	20	24
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	20	24	to	21	25
[Actor:move]	4703	Ostia	move from	21	25	to	22	25
[Actor:move]	4703	Ostia	move from	22	25	to	23	25
[Actor:move]	4703	Ostia	move from	23	25	to	22	24
[Actor:move]	4703	Ostia	move from	22	24	to	22	24
[Actor:move]	4703	Ostia	move from	22	24	to	22	23
[Actor:move]	4703	Ostia	move from	22	23	to	21	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	21	22	to	20	21
[Actor:move]	4703	Ostia	move from	20	21	to	20	20
[Actor:move]	4703	Ostia	move from	20	20	to	20	19
[Actor:move]	4703	Ostia	move from	20	19	to	19	18
[target_simple AI]	22027	giant rabbit	selecting NEW TARGET	19	18	4703	Ostia
[Actor:move]	22027	giant rabbit	move from	28	18	to	27	18
[Actor:move]	4703	Ostia	move from	19	18	to	18	18
[improved_talented AI] chooses for	22027	giant rabbit	T_EVASION
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
New GL Shader program 86
*p 86: Uniform: 0: 1406 appearTime
*p 86: Uniform: 1: 1406 backgroundLayersCount
*p 86: Uniform: 2: 1406 noup
*p 86: Uniform: 3: 8B5E tex
*p 86: Uniform: 4: 1406 tick
*p 86: Uniform: 5: 1406 tick_start
*p 86: Uniform: 6: 1406 time_factor
*p 86: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	6237463
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	22027	giant rabbit	move from	27	18	to	26	18
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the east (giant rabbit)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	18	18	to	19	18
[Actor:move]	22027	giant rabbit	move from	26	18	to	25	18
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	19	18	to	20	18
[improved_talented AI] chooses for	22027	giant rabbit	T_DISENGAGE
[LOG]	Giant rabbit uses #{bold}##ORCHID#Disengage.#{normal}##LAST#
	npc_grids[1] = {
	npc_grids  [1] = 28
	npc_grids  [2] = 18
	npc_grids  [dist] = 3.0832499300854
	npc_grids}
	npc_grids[2] = {
	npc_grids  [1] = 28
	npc_grids  [2] = 19
	npc_grids  [dist] = 3.0703093209467
	npc_grids}
	npc_grids[3] = {
	npc_grids  [1] = 28
	npc_grids  [2] = 17
	npc_grids  [dist] = 3.0582190057692
	npc_grids}
	npc_grids[4] = {
	npc_grids  [1] = 27
	npc_grids  [2] = 18
	npc_grids  [dist] = 2.0854461379009
	npc_grids}
	npc_grids[5] = {
	npc_grids  [1] = 27
	npc_grids  [2] = 17
	npc_grids  [dist] = 2.0747424084829
	npc_grids}
	npc_grids[6] = {
	npc_grids  [1] = 26
	npc_grids  [2] = 18
	npc_grids  [dist] = 1.0204908765461
	npc_grids}
[Actor:move]	22027	giant rabbit	(forced) move from	25	18	to	28	18
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	20	18	to	21	18
[Actor:move]	22027	giant rabbit	move from	28	18	to	27	18
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	22027	giant rabbit	move from	27	18	to	26	18
[Actor:move]	22027	giant rabbit	move from	26	18	to	25	18
[Actor:move]	22027	giant rabbit	move from	25	18	to	24	18
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	22027	giant rabbit	move from	24	18	to	23	18
[LOG]	Giant rabbit is no longer evading attacks.
[Actor:move]	22027	giant rabbit	move from	23	18	to	22	18
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	18.6634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant rabbit for #YELLOW#59 light#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Giant rabbit!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	21	18	to	22	18
[Actor:move]	4703	Ostia	move from	22	18	to	23	18
[Actor:move]	4703	Ostia	move from	23	18	to	24	18
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	24	18	to	25	18
[Actor:move]	4703	Ostia	move from	25	18	to	25	17
[Actor:move]	4703	Ostia	move from	25	17	to	25	16
[Actor:move]	4703	Ostia	move from	25	16	to	25	15
[Actor:move]	4703	Ostia	move from	25	15	to	25	14
[Actor:move]	4703	Ostia	move from	25	14	to	24	14
[Actor:move]	4703	Ostia	move from	24	14	to	23	14
[Actor:move]	4703	Ostia	move from	23	14	to	22	14
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	22	14	to	21	14
[Actor:move]	4703	Ostia	move from	21	14	to	20	14
[Actor:move]	4703	Ostia	move from	20	14	to	19	14
[Actor:move]	4703	Ostia	move from	19	14	to	18	14
[Actor:move]	4703	Ostia	move from	18	14	to	17	13
[Actor:move]	4703	Ostia	move from	17	13	to	18	12
[Actor:move]	4703	Ostia	move from	18	12	to	18	11
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	18	11	to	18	10
[Actor:move]	4703	Ostia	move from	18	10	to	17	11
[Actor:move]	4703	Ostia	move from	17	11	to	16	12
[Actor:move]	4703	Ostia	move from	16	12	to	15	13
[Actor:move]	4703	Ostia	move from	15	13	to	14	13
[Actor:move]	4703	Ostia	move from	14	13	to	13	13
[Actor:move]	4703	Ostia	move from	13	13	to	12	13
[Actor:move]	4703	Ostia	move from	12	13	to	11	13
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	11	13	to	10	13
[Actor:move]	4703	Ostia	move from	10	13	to	9	13
[Actor:move]	4703	Ostia	move from	9	13	to	8	13
[Actor:move]	4703	Ostia	move from	8	13	to	7	13
[Actor:move]	4703	Ostia	move from	7	13	to	6	13
[Actor:move]	4703	Ostia	move from	6	13	to	5	13
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	5	13	to	4	12
[Actor:move]	4703	Ostia	move from	4	12	to	3	11
[Actor:move]	4703	Ostia	move from	3	11	to	3	10
[Actor:move]	4703	Ostia	move from	3	10	to	3	9
[Actor:move]	4703	Ostia	move from	3	9	to	3	8
[Actor:move]	4703	Ostia	move from	3	8	to	3	7
[Actor:move]	4703	Ostia	move from	3	7	to	3	6
[Actor:move]	4703	Ostia	move from	3	6	to	3	5
[Actor:move]	4703	Ostia	move from	3	5	to	4	4
[Actor:move]	4703	Ostia	move from	4	4	to	5	3
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	5	3	to	6	3
[Actor:move]	4703	Ostia	move from	6	3	to	7	3
[Actor:move]	4703	Ostia	move from	7	3	to	8	3
[Actor:move]	4703	Ostia	move from	8	3	to	9	3
[Actor:move]	4703	Ostia	move from	9	3	to	10	3
[Actor:move]	4703	Ostia	move from	10	3	to	11	3
[Actor:move]	4703	Ostia	move from	11	3	to	12	3
[Actor:move]	4703	Ostia	move from	12	3	to	13	3
[Actor:move]	4703	Ostia	move from	13	3	to	14	3
[Actor:move]	4703	Ostia	move from	14	3	to	15	3
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	15	3	to	16	3
[Actor:move]	4703	Ostia	move from	16	3	to	17	4
[Actor:move]	4703	Ostia	move from	17	4	to	18	5
[Actor:move]	4703	Ostia	move from	18	5	to	18	6
[Actor:move]	4703	Ostia	move from	18	6	to	18	7
[Actor:move]	4703	Ostia	move from	18	7	to	18	8
[Actor:move]	4703	Ostia	move from	18	8	to	18	9
[Actor:move]	4703	Ostia	move from	18	9	to	18	10
[Actor:move]	4703	Ostia	move from	18	10	to	17	11
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	17	11	to	16	12
[Actor:move]	4703	Ostia	move from	16	12	to	15	13
[Actor:move]	4703	Ostia	move from	15	13	to	14	13
[Actor:move]	4703	Ostia	move from	14	13	to	13	13
[Actor:move]	4703	Ostia	move from	13	13	to	12	13
[Actor:move]	4703	Ostia	move from	12	13	to	11	14
[Actor:move]	4703	Ostia	move from	11	14	to	11	15
[Actor:move]	4703	Ostia	move from	11	15	to	11	16
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	11	16	to	11	17
[Actor:move]	4703	Ostia	move from	11	17	to	11	18
[Actor:move]	4703	Ostia	move from	11	18	to	11	19
[Actor:move]	4703	Ostia	move from	11	19	to	11	20
[Actor:move]	4703	Ostia	move from	11	20	to	12	20
[improved_talented AI] chooses for	22073	shining mold	T_ATTACK
[T_ATTACK]	22073	shining mold	attacks empty space:	10	22
[Actor:move]	4703	Ostia	move from	12	20	to	12	21
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (shining mold)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	12	21	to	11	22
[improved_talented AI] chooses for	22073	shining mold	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	16.458444762856	10	17	1	vs. armor/def	3	13
[ATTACK] after melee attack bonus hooks & callbacks::	16.458444762856	10	17	1	vs. armor/def	3	13
checkHit	17	vs	13	=> chance to hit	60
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	18	10	vs. armor/hardiness	3	0.32
[ATTACK] after armor	18
[PHYS CRIT %]	0
[ATTACK] after crit	18
[ATTACK] after mult	18
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	6.7283998902215	DARKNESS	vs	0
[LOG]	Melee retaliation hits Shining mold for #1133F3#11 cold#LAST#, #YELLOW#12 light#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[LOG]	#UID:22073:0#Shining mold hits #fbd578#Ostia#LAST# for #WHITE#18 physical#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	18.6634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Shining mold for #YELLOW#59 light#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Shining mold!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	11	22	to	10	22
[Actor:move]	4703	Ostia	move from	10	22	to	9	22
[Actor:move]	4703	Ostia	move from	9	22	to	8	22
[Actor:move]	4703	Ostia	move from	8	22	to	7	22
[Actor:move]	4703	Ostia	move from	7	22	to	6	23
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	6	23	to	6	24
[LOG]	Ran for 3 turns (stop reason: interesting terrain).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4703	Ostia	move from	6	24	to	6	25
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	6	25	to	6	26
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	6	26	to	6	27
[Actor:move]	4703	Ostia	move from	6	27	to	7	28
[Actor:move]	4703	Ostia	move from	7	28	to	7	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	7	29	to	6	30
[Actor:move]	4703	Ostia	move from	6	30	to	6	31
[Actor:move]	4703	Ostia	move from	6	31	to	6	32
[Actor:move]	4703	Ostia	move from	6	32	to	5	33
[Actor:move]	4703	Ostia	move from	5	33	to	4	33
[Actor:move]	4703	Ostia	move from	4	33	to	3	33
[Actor:move]	4703	Ostia	move from	3	33	to	2	33
[Actor:move]	4703	Ostia	move from	2	33	to	1	33
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	1	33	to	0	33
[Actor:move]	4703	Ostia	move from	0	33	to	0	32
[Actor:move]	4703	Ostia	move from	0	32	to	0	31
[Actor:move]	4703	Ostia	move from	0	31	to	0	30
[Actor:move]	4703	Ostia	move from	0	30	to	0	29
[Actor:move]	4703	Ostia	move from	0	29	to	0	28
[Actor:move]	4703	Ostia	move from	0	28	to	1	28
[Actor:move]	4703	Ostia	move from	1	28	to	2	28
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	2	28	to	3	28
[Actor:move]	4703	Ostia	move from	3	28	to	4	28
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_open_vert.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_open_vert_north.png
[Actor:move]	4703	Ostia	move from	4	28	to	4	28
[Actor:move]	4703	Ostia	move from	4	28	to	5	28
[Actor:move]	4703	Ostia	move from	5	28	to	6	28
[Actor:move]	4703	Ostia	move from	6	28	to	7	28
[Actor:move]	4703	Ostia	move from	7	28	to	8	28
[Actor:move]	4703	Ostia	move from	8	28	to	9	28
[Actor:move]	4703	Ostia	move from	9	28	to	10	27
[Actor:move]	4703	Ostia	move from	10	27	to	11	26
[Actor:move]	4703	Ostia	move from	11	26	to	12	25
[Actor:move]	4703	Ostia	move from	12	25	to	12	25
[Actor:move]	4703	Ostia	move from	12	25	to	13	25
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	13	25	to	14	25
[Actor:move]	4703	Ostia	move from	14	25	to	15	25
[Actor:move]	4703	Ostia	move from	15	25	to	16	25
[Actor:move]	4703	Ostia	move from	16	25	to	17	24
[Actor:move]	4703	Ostia	move from	17	24	to	17	23
[Actor:move]	4703	Ostia	move from	17	23	to	18	22
[Actor:move]	4703	Ostia	move from	18	22	to	19	22
[Actor:move]	4703	Ostia	move from	19	22	to	20	21
[Actor:move]	4703	Ostia	move from	20	21	to	21	20
[Actor:move]	4703	Ostia	move from	21	20	to	21	19
[Actor:move]	4703	Ostia	move from	21	19	to	22	18
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	22	18	to	23	18
[Actor:move]	4703	Ostia	move from	23	18	to	24	18
[Actor:move]	4703	Ostia	move from	24	18	to	25	18
[Actor:move]	4703	Ostia	move from	25	18	to	26	18
[Actor:move]	4703	Ostia	move from	26	18	to	27	18
[Actor:move]	4703	Ostia	move from	27	18	to	28	18
[Actor:move]	4703	Ostia	move from	28	18	to	27	17
[Actor:move]	4703	Ostia	move from	27	17	to	27	16
[Actor:move]	4703	Ostia	move from	27	16	to	27	15
[Actor:move]	4703	Ostia	move from	27	15	to	27	14
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	27	14	to	28	14
[Actor:move]	4703	Ostia	move from	28	14	to	29	14
[Actor:move]	4703	Ostia	move from	29	14	to	30	14
[Actor:move]	4703	Ostia	move from	30	14	to	31	14
[target_simple AI]	22074	giant white rat	selecting NEW TARGET	31	14	4703	Ostia
[improved_talented AI] chooses for	22074	giant white rat	T_NIMBLE_MOVEMENTS
[LOG]	#ORCHID##{bold}#Giant white rat dashes quickly!#{normal}##LAST#
[Actor:move]	22074	giant white rat	(forced) move from	32	16	to	32	15
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the southeast (giant white rat)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.6634581897
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant white rat for #YELLOW#59 light#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Giant white rat!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	31	14	to	32	14
[Actor:move]	4703	Ostia	move from	32	14	to	31	14
[Actor:move]	4703	Ostia	move from	31	14	to	30	14
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	30	14	to	29	14
[Actor:move]	4703	Ostia	move from	29	14	to	28	14
[Actor:move]	4703	Ostia	move from	28	14	to	27	15
[Actor:move]	4703	Ostia	move from	27	15	to	27	16
[Actor:move]	4703	Ostia	move from	27	16	to	28	17
[Actor:move]	4703	Ostia	move from	28	17	to	28	18
[Actor:move]	4703	Ostia	move from	28	18	to	28	19
[Actor:move]	4703	Ostia	move from	28	19	to	28	20
[Actor:move]	4703	Ostia	move from	28	20	to	28	21
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[target_simple AI]	21995	grey mold	selecting NEW TARGET	28	21	4703	Ostia
[improved_talented AI] chooses for	21995	grey mold	T_SLIME_ROOTS
[LOG]	Grey mold uses #{bold}##YELLOW#Slime Roots.#{normal}##LAST#
[Actor:move]	21995	grey mold	(forced) move from	30	22	to	27	22
[LOG]	Ran for 12 turns (stop reason: hostile spotted to the southwest (grey mold)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	18.6634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Grey mold for #GREY#69 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Grey mold!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	28	21	to	28	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	28	22	to	29	22
[Actor:move]	4703	Ostia	move from	29	22	to	30	22
[Actor:move]	4703	Ostia	move from	30	22	to	31	22
[Actor:move]	4703	Ostia	move from	31	22	to	32	21
[target_simple AI]	22028	giant white mouse	selecting NEW TARGET	32	21	4703	Ostia
checkHitOld	21.505813167607	15
=> chance to hit	65.303023058082
[Actor:move]	22028	giant white mouse	move from	35	22	to	34	21
checkHitOld	21.505813167607	15
=> chance to hit	65.303023058082
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (giant white mouse)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[NPC:seen_by] Passing target	Ostia	from	22028	giant white mouse	to	21997	giant brown rat
[target_simple AI]	22028	giant white mouse	selecting NEW TARGET	32	21	4703	Ostia
[Actor:move]	22028	giant white mouse	move from	34	21	to	33	21
[USERCHAT] channel talk	atomikkrab	tome	unless you are a PEACE LOVING ORC
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
checkHitOld	21.505813167607	15
=> chance to hit	65.303023058082
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[SPELL CRIT %]	18.6634581897
[Actor:move]	21997	giant brown rat	move from	40	25	to	40	24
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant white mouse for #GREY#69 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Giant white mouse!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	32	21	to	33	21
[target_simple AI]	21997	giant brown rat	selecting NEW TARGET	33	21	4703	Ostia
[Actor:move]	21997	giant brown rat	move from	40	24	to	39	24
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	33	21	to	34	21
[Actor:move]	21997	giant brown rat	move from	39	24	to	38	23
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	34	21	to	35	21
[improved_talented AI] chooses for	21997	giant brown rat	T_NIMBLE_MOVEMENTS
[LOG]	#ORCHID##{bold}#Giant brown rat dashes quickly!#{normal}##LAST#
[Actor:move]	21997	giant brown rat	(forced) move from	38	23	to	36	22
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[ATTACK] attacking with (mainhand)	earthen elm starstaff of might
[ATTACK] to 	giant brown rat	dam/apr/atk/mult ::	18.011690436021	2	5	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	18.011690436021	2	5	1	vs. armor/def	1	6
checkHit	5	vs	6	=> chance to hit	48
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# misses Giant brown rat.
[ATTACK] staff accuracy bonus	5	6	=	1
[Actor:move]	4703	Ostia	move from	35	21	to	35	21
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	12.101223768835	10	12	1	vs. armor/def	3	13
[ATTACK] after melee attack bonus hooks & callbacks::	12.101223768835	10	12	1	vs. armor/def	3	13
checkHit	12	vs	13	=> chance to hit	48
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	13	10	vs. armor/hardiness	3	0.32
[ATTACK] after armor	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	6.7283998902215	DARKNESS	vs	0
[SOUND] loading from	/data/sound/creatures/rats/rat_attack.ogg	:=:	sound "/data/sound/creatures/rats/rat_attack.ogg" : <static>
[Actor:move]	21997	giant brown rat	move from	36	22	to	36	22
[LOG]	#UID:21997:0#Giant brown rat hits #fbd578#Ostia#LAST# for #WHITE#13 physical#LAST# damage.
[LOG]	Melee retaliation hits Giant brown rat for #1133F3#11 cold#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	#{bold}#Melee retaliation killed Giant brown rat!#{normal}#
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	35	21	to	36	22
[Actor:move]	4703	Ostia	move from	36	22	to	37	22
[Actor:move]	4703	Ostia	move from	37	22	to	38	22
[Actor:move]	4703	Ostia	move from	38	22	to	39	22
[Actor:move]	4703	Ostia	move from	39	22	to	38	23
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	38	23	to	37	24
[Actor:move]	4703	Ostia	move from	37	24	to	36	25
[Actor:move]	4703	Ostia	move from	36	25	to	35	26
[Actor:move]	4703	Ostia	move from	35	26	to	34	26
[Actor:move]	4703	Ostia	move from	34	26	to	33	26
[Actor:move]	4703	Ostia	move from	33	26	to	33	27
[Actor:move]	4703	Ostia	move from	33	27	to	33	28
[Actor:move]	4703	Ostia	move from	33	28	to	33	29
[Actor:move]	4703	Ostia	move from	33	29	to	34	28
[Actor:move]	4703	Ostia	move from	34	28	to	35	28
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	35	28	to	36	28
[Actor:move]	4703	Ostia	move from	36	28	to	37	28
[Actor:move]	4703	Ostia	move from	37	28	to	37	29
[Actor:move]	4703	Ostia	move from	37	29	to	37	30
[Actor:move]	4703	Ostia	move from	37	30	to	37	31
[Actor:move]	4703	Ostia	move from	37	31	to	37	32
[Actor:move]	4703	Ostia	move from	37	32	to	37	33
[Actor:move]	4703	Ostia	move from	37	33	to	37	34
[Actor:move]	4703	Ostia	move from	37	34	to	37	35
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	37	35	to	37	36
[Actor:move]	4703	Ostia	move from	37	36	to	36	36
[Actor:move]	4703	Ostia	move from	36	36	to	35	36
[Actor:move]	4703	Ostia	move from	35	36	to	36	37
[Actor:move]	4703	Ostia	move from	36	37	to	36	38
[Actor:move]	4703	Ostia	move from	36	38	to	37	39
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (shining mold)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	37	39	to	38	40
[target_simple AI]	22077	shining mold	selecting NEW TARGET	38	40	4703	Ostia
[target_simple AI]	22078	black jelly	selecting NEW TARGET	38	40	4703	Ostia
[improved_talented AI] chooses for	22078	black jelly	T_SLIME_SPIT
[MIND CRIT %]	2.5
Adding entity	76515	after	22078
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[USERCHAT] channel talk	Anhedonia	tome	alchemist is hilarious until the final fight, in which it is still hilarious but for different reasons
[Actor:move]	4703	Ostia	move from	38	40	to	39	39
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4703	Ostia
[Actor:move]	4703	Ostia	move from	39	39	to	40	39
[improved_talented AI] chooses for	22077	shining mold	T_SPORE_BLIND
[LOG]	#ORCHID##{bold}#Shining mold releases blinding spores at Ostia.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	16.458444762856	10	17	1.3577708764	vs. armor/def	3	13
[ATTACK] after melee attack bonus hooks & callbacks::	16.458444762856	10	17	1.3577708764	vs. armor/def	3	13
checkHit	17	vs	13	=> chance to hit	60
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	17	10	vs. armor/hardiness	3	0.32
[ATTACK] after armor	17
[PHYS CRIT %]	0
[ATTACK] after crit	17
[ATTACK] after mult	23.082104898799
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	6.7283998902215	DARKNESS	vs	0
checkHit	8	vs	34	=> chance to hit	0
[LOG]	Ostia loses sight!
[LOG]	#UID:22077:0#Shining mold hits #fbd578#Ostia#LAST# for #YELLOW#16 light#LAST# damage.
[LOG]	Melee retaliation hits Shining mold for #1133F3#11 cold#LAST#, #YELLOW#12 light#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/effects/blinded.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Ostia
[LOG]	
[LOG]	Ostia casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Ostia recovers sight.
checkHitOld	21.505813167607	63.604354009785
=> chance to hit	12.756010644716
checkHitOld	21.505813167607	56.938531880925
=> chance to hit	14.022397292029
checkHitOld	21.505813167607	33.844343201841
=> chance to hit	26.750012939189
[LOG]	A shield forms around Ostia.
Cloned shader 83
[SHADER] setting reset param	tick_start	6260733
[Actor:move]	4703	Ostia	move from	40	39	to	41	40
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.6634581897
[LOG]	#{bold}#Ostia's spell attains critical power!#{normal}#
[improved_talented AI] chooses for	22077	shining mold	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	16.458444762856	10	17	1	vs. armor/def	3	13
[ATTACK] after melee attack bonus hooks & callbacks::	16.458444762856	10	17	1	vs. armor/def	3	13
checkHit	17	vs	13	=> chance to hit	60
[LOG]	#UID:22077:0#Shining mold misses #fbd578#Ostia#LAST#.
[LOG]	
[USERCHAT] channel talk	infinityryvus	tome	hmmm, I haven't seen any damage converted rare drops lately, was that removed for 1.6?
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.6634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Black jelly for #GREY#69 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Shining mold for #GREY#69 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Shining mold!#{normal}#
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	18.6634581897
[SPELL] friendly fire chance	100
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Black jelly for #GREY#33 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Black jelly!#{normal}#
[LOG]	The shield around Ostia crumbles.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	Rested for 58 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	41	40	to	40	40
[Actor:move]	4703	Ostia	move from	40	40	to	39	40
[Actor:move]	4703	Ostia	move from	39	40	to	38	40
[Actor:move]	4703	Ostia	move from	38	40	to	37	40
[Actor:move]	4703	Ostia	move from	37	40	to	36	40
[Actor:move]	4703	Ostia	move from	36	40	to	35	40
[Actor:move]	4703	Ostia	move from	35	40	to	34	40
[Actor:move]	4703	Ostia	move from	34	40	to	35	41
[Actor:move]	4703	Ostia	move from	35	41	to	36	42
[Actor:move]	4703	Ostia	move from	36	42	to	36	41
[Actor:move]	4703	Ostia	move from	36	41	to	36	40
[Actor:move]	4703	Ostia	move from	36	40	to	36	39
[Actor:move]	4703	Ostia	move from	36	39	to	36	38
[Actor:move]	4703	Ostia	move from	36	38	to	35	37
[Actor:move]	4703	Ostia	move from	35	37	to	34	36
[Actor:move]	4703	Ostia	move from	34	36	to	35	36
[Actor:move]	4703	Ostia	move from	35	36	to	36	36
[Actor:move]	4703	Ostia	move from	36	36	to	37	36
[Actor:move]	4703	Ostia	move from	37	36	to	38	36
[Actor:move]	4703	Ostia	move from	38	36	to	39	35
[Actor:move]	4703	Ostia	move from	39	35	to	38	36
[Actor:move]	4703	Ostia	move from	38	36	to	37	37
[Actor:move]	4703	Ostia	move from	37	37	to	36	38
[Actor:move]	4703	Ostia	move from	36	38	to	36	39
[Actor:move]	4703	Ostia	move from	36	39	to	36	40
[Actor:move]	4703	Ostia	move from	36	40	to	36	41
[Actor:move]	4703	Ostia	move from	36	41	to	36	42
[Actor:move]	4703	Ostia	move from	36	42	to	35	43
[target_simple AI]	22030	green mold	selecting NEW TARGET	35	43	4703	Ostia
[improved_talented AI] chooses for	22030	green mold	T_SLIME_ROOTS
[LOG]	Green mold uses #{bold}##YELLOW#Slime Roots.#{normal}##LAST#
[Actor:move]	22030	green mold	(forced) move from	41	45	to	37	43
[LOG]	Ran for 9 turns (stop reason: hostile spotted to the east (green mold)).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
Deleting shader 83 (is clone 1)
[SPELL CRIT %]	18.6634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Green mold for #GREY#68 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Green mold!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	35	43	to	36	44
[Actor:move]	4703	Ostia	move from	36	44	to	37	44
[Actor:move]	4703	Ostia	move from	37	44	to	38	44
[Actor:move]	4703	Ostia	move from	38	44	to	37	44
[Actor:move]	4703	Ostia	move from	37	44	to	36	44
[Actor:move]	4703	Ostia	move from	36	44	to	35	44
[Actor:move]	4703	Ostia	move from	35	44	to	34	44
[Actor:move]	4703	Ostia	move from	34	44	to	33	45
[Actor:move]	4703	Ostia	move from	33	45	to	32	45
[Actor:move]	4703	Ostia	move from	32	45	to	31	45
[Actor:move]	4703	Ostia	move from	31	45	to	30	45
[Actor:move]	4703	Ostia	move from	30	45	to	29	45
[target_simple AI]	22029	rattlesnake	selecting NEW TARGET	29	45	4703	Ostia
[Actor:move]	22029	rattlesnake	move from	28	41	to	28	42
[target_simple AI]	22079	grey mold	selecting NEW TARGET	29	45	4703	Ostia
[Actor:move]	22029	rattlesnake	move from	28	42	to	28	43
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the north (rattlesnake)).
[LOG]	
[Actor:move]	4703	Ostia	move from	29	45	to	28	44
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	15.385989214169	10	21	1	vs. armor/def	3	13
[ATTACK] after melee attack bonus hooks & callbacks::	15.385989214169	10	21	1	vs. armor/def	3	13
checkHit	21	vs	13	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	15	10	vs. armor/hardiness	3	0.32
[ATTACK] after armor	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	15
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	6.7283998902215	DARKNESS	vs	0
[SOUND] loading from	/data/sound/creatures/snakes/snake_attack.ogg	:=:	sound "/data/sound/creatures/snakes/snake_attack.ogg" : <static>
[Actor:move]	22029	rattlesnake	move from	28	43	to	28	43
[LOG]	#UID:22029:0#Rattlesnake hits #fbd578#Ostia#LAST# for #WHITE#15 physical#LAST# damage.
[LOG]	Melee retaliation hits Rattlesnake for #1133F3#11 cold#LAST#, #YELLOW#11 light#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[USERCHAT] channel achievement	Prakul	tome	Don't Poosh it!	false	true
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[USERCHAT] channel serial data	Tackleterry	tome	687
[SPELL CRIT %]	18.6634581897
[improved_talented AI] chooses for	22029	rattlesnake	T_BITE_POISON
[LOG]	#ORCHID##{bold}#Rattlesnake bites poison into Ostia.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	15.385989214169	10	21	3	vs. armor/def	3	13
[ATTACK] after melee attack bonus hooks & callbacks::	15.385989214169	10	21	3	vs. armor/def	3	13
checkHit	21	vs	13	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	15	10	vs. armor/hardiness	3	0.32
[ATTACK] after armor	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	45
[LOG]	Ostia is poisoned!
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	6.7283998902215	DARKNESS	vs	0
[LOG]	#UID:22029:0#Rattlesnake hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	Melee retaliation hits Rattlesnake for #1133F3#11 cold#LAST#, #YELLOW#11 light#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.6634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Something for #GREY#69 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Rattlesnake for #GREY#69 darkness#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Rattlesnake!#{normal}#
[LOG]	Poison from Rattlesnake hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Poison from Rattlesnake hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Poison from Rattlesnake hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Poison from Rattlesnake hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Poison from Rattlesnake hits #fbd578#Ostia#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Ostia stops being poisoned.
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	28	44	to	28	43
[Actor:move]	4703	Ostia	move from	28	43	to	28	42
[Actor:move]	4703	Ostia	move from	28	42	to	28	41
[Actor:move]	4703	Ostia	move from	28	41	to	28	40
[Actor:move]	4703	Ostia	move from	28	40	to	28	39
[Actor:move]	4703	Ostia	move from	28	39	to	28	38
[Actor:move]	4703	Ostia	move from	28	38	to	28	37
[Actor:move]	4703	Ostia	move from	28	37	to	28	37
[Actor:move]	4703	Ostia	move from	28	37	to	28	36
[Actor:move]	4703	Ostia	move from	28	36	to	28	35
[Actor:move]	4703	Ostia	move from	28	35	to	28	34
[Actor:move]	4703	Ostia	move from	28	34	to	28	33
[Actor:move]	4703	Ostia	move from	28	33	to	28	32
[Actor:move]	4703	Ostia	move from	28	32	to	28	31
[Actor:move]	4703	Ostia	move from	28	31	to	28	30
[Actor:move]	4703	Ostia	move from	28	30	to	28	29
[Actor:move]	4703	Ostia	move from	28	29	to	28	29
[Actor:move]	4703	Ostia	move from	28	29	to	29	29
[Actor:move]	4703	Ostia	move from	29	29	to	30	29
[Actor:move]	4703	Ostia	move from	30	29	to	31	29
[Actor:move]	4703	Ostia	move from	31	29	to	32	29
[Actor:move]	4703	Ostia	move from	32	29	to	33	28
[Actor:move]	4703	Ostia	move from	33	28	to	33	27
[Actor:move]	4703	Ostia	move from	33	27	to	34	26
[Actor:move]	4703	Ostia	move from	34	26	to	35	25
[Actor:move]	4703	Ostia	move from	35	25	to	36	24
[Actor:move]	4703	Ostia	move from	36	24	to	37	24
[Actor:move]	4703	Ostia	move from	37	24	to	38	24
[Actor:move]	4703	Ostia	move from	38	24	to	39	23
[Actor:move]	4703	Ostia	move from	39	23	to	40	22
[Actor:move]	4703	Ostia	move from	40	22	to	40	21
[Actor:move]	4703	Ostia	move from	40	21	to	40	20
[Actor:move]	4703	Ostia	move from	40	20	to	41	20
[target_simple AI]	22072	giant crystal rat	selecting NEW TARGET	41	20	4703	Ostia
[Actor:move]	22072	giant crystal rat	move from	43	14	to	43	15
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (giant crystal rat)).
[LOG]	
[Actor:move]	4703	Ostia	move from	41	20	to	42	19
[Actor:move]	22072	giant crystal rat	move from	43	15	to	43	16
[Actor:move]	4703	Ostia	move from	42	19	to	43	18
[Actor:move]	22072	giant crystal rat	move from	43	16	to	43	17
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.6634581897
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Giant crystal rat for #YELLOW#59 light#LAST# damage.
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Giant crystal rat!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	43	18	to	43	17
[Actor:move]	4703	Ostia	move from	43	17	to	43	16
[Actor:move]	4703	Ostia	move from	43	16	to	44	17
[Actor:move]	4703	Ostia	move from	44	17	to	45	17
[Actor:move]	4703	Ostia	move from	45	17	to	46	17
[Actor:move]	4703	Ostia	move from	46	17	to	47	17
[Actor:move]	4703	Ostia	move from	47	17	to	47	16
[Actor:move]	4703	Ostia	move from	47	16	to	47	15
[Actor:move]	4703	Ostia	move from	47	15	to	47	14
[Actor:move]	4703	Ostia	move from	47	14	to	47	13
[Actor:move]	4703	Ostia	move from	47	13	to	47	12
checkHitOld	21.505813167607	33.844343201841
=> chance to hit	26.750012939189
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the north (thief)).
[LOG]	
[USERCHAT] channel achievement	major_HATANAKA	mainmenu	Don't Poosh it! (Nightmare (Adventure) difficulty)	false	true
[Actor:move]	4703	Ostia	move from	47	12	to	47	11
[target_simple AI]	22049	thief	selecting NEW TARGET	47	11	4703	Ostia
[Actor:move]	22049	thief	move from	47	2	to	47	3
[Actor:move]	4703	Ostia	move from	47	11	to	47	10
checkHitOld	21.505813167607	33.844343201841
=> chance to hit	26.750012939189
[Actor:move]	22049	thief	move from	47	3	to	47	4
[Actor:move]	4703	Ostia	move from	47	10	to	47	9
[improved_talented AI] chooses for	22049	thief	T_INFUSION:_WILD_1
checkHitOld	21.505813167607	33.844343201841
=> chance to hit	26.750012939189
[LOG]	Thief uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Thief lessens the pain.
[Actor:move]	22049	thief	move from	47	4	to	47	5
[LOG]	
Loading tile from tileset	/data/gfx/talents/repression.png
[Actor:move]	4703	Ostia	move from	47	9	to	47	8
checkHitOld	21.505813167607	33.844343201841
=> chance to hit	26.750012939189
[Actor:move]	22049	thief	move from	47	5	to	47	6
[Actor:move]	4703	Ostia	move from	47	8	to	47	7
checkHitOld	21.505813167607	33.844343201841
=> chance to hit	26.750012939189
[ATTACK] attacking with (mainhand)	iron dagger
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	9.7094025894518	5	14	1	vs. armor/def	3	13
[ATTACK] after melee attack bonus hooks & callbacks::	9.7094025894518	5	14	1	vs. armor/def	3	13
checkHit	14	vs	13	=> chance to hit	53
[LOG]	Something misses #fbd578#Ostia#LAST#.
[ATTACK] attacking with (offhand)	iron dagger of massacre
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	10.218519471906	5	14	0.5	vs. armor/def	3	13
[ATTACK] after melee attack bonus hooks & callbacks::	10.218519471906	5	14	0.5	vs. armor/def	3	13
checkHit	14	vs	13	=> chance to hit	53
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	10	5	vs. armor/hardiness	3	0.32
[ATTACK] after armor	10
[PHYS CRIT %] axe accuracy bonus	14	13	=	0.25
[PHYS CRIT %]	11.75
[ATTACK] after crit	10
[ATTACK] after mult	5
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	6.7283998902215	DARKNESS	vs	0
[Actor:move]	22049	thief	move from	47	6	to	47	6
[LOG]	Something hits #fbd578#Ostia#LAST# for #WHITE#5 physical#LAST# damage.
[LOG]	
Server latency	5
[USERCHAT] channel talk	Iures	tome	yea i think some players even use staff late game on ab
[LOG]	Ostia casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.6634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around thief!
Cloned shader 71
[SHADER] setting reset param	tick_start	6284889
[LOG]	Demonic Soul hits Thief for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Thief for #YELLOW#44 light#LAST# damage.
[LOG]	Ostia's light area effect hits Thief for #YELLOW#22 light#LAST# damage.
[LOG]	Thief feels pain again.
[target_simple AI]	22049	thief	selecting NEW TARGET	47	7	4703	Ostia
[ATTACK] attacking with (mainhand)	iron dagger
[ATTACK] to 	Ostia	dam/apr/atk/mult ::	9.7094025894518	5	14	1	vs. armor/def	3	13
[ATTACK] after melee attack bonus hooks & callbacks::	9.7094025894518	5	14	1	vs. armor/def	3	13
checkHit	14	vs	13	=> chance to hit	53
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	9	5	vs. armor/hardiness	3	0.32
[ATTACK] after armor	9
[PHYS CRIT %] axe accuracy bonus	14	13	=	0.25
[PHYS CRIT %]	11.75
[ATTACK] after crit	9
[ATTACK] after mult	9
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	6.7283998902215	DARKNESS	vs	0
[Actor:move]	22049	thief	move from	47	6	to	47	6
[LOG]	#UID:22049:0#Thief hits #fbd578#Ostia#LAST# for #WHITE#9 physical#LAST# damage.
[LOG]	Melee retaliation hits Thief for #1133F3#11 cold#LAST#, #YELLOW#10 light#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	
[LOG]	#{bold}#Melee retaliation killed Thief!#{normal}#
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4703	Ostia	move from	47	7	to	47	6
[LOG]	You pickup 0.50 gold pieces.
[LOG]	You pickup 0.90 gold pieces.
[Actor:move]	4703	Ostia	move from	47	6	to	47	5
[Actor:move]	4703	Ostia	move from	47	5	to	47	4
[Actor:move]	4703	Ostia	move from	47	4	to	46	3
[Actor:move]	4703	Ostia	move from	46	3	to	45	2
[Actor:move]	4703	Ostia	move from	45	2	to	44	2
[Actor:move]	4703	Ostia	move from	44	2	to	43	2
[Actor:move]	4703	Ostia	move from	43	2	to	42	2
[Actor:move]	4703	Ostia	move from	42	2	to	41	3
[Actor:move]	4703	Ostia	move from	41	3	to	40	4
[Actor:move]	4703	Ostia	move from	40	4	to	40	5
[Actor:move]	4703	Ostia	move from	40	5	to	40	6
[Actor:move]	4703	Ostia	move from	40	6	to	40	7
[Actor:move]	4703	Ostia	move from	40	7	to	41	8
[Actor:move]	4703	Ostia	move from	41	8	to	42	9
[Actor:move]	4703	Ostia	move from	42	9	to	42	9
[Actor:move]	4703	Ostia	move from	42	9	to	43	10
[Actor:move]	4703	Ostia	move from	43	10	to	43	11
[Actor:move]	4703	Ostia	move from	43	11	to	43	12
[Actor:move]	4703	Ostia	move from	43	12	to	43	13
[Actor:move]	4703	Ostia	move from	43	13	to	43	14
[Actor:move]	4703	Ostia	move from	43	14	to	43	15
[Actor:move]	4703	Ostia	move from	43	15	to	43	16
[Actor:move]	4703	Ostia	move from	43	16	to	42	17
[Actor:move]	4703	Ostia	move from	42	17	to	42	18
[Actor:move]	4703	Ostia	move from	42	18	to	42	19
[Actor:move]	4703	Ostia	move from	42	19	to	41	20
[Actor:move]	4703	Ostia	move from	41	20	to	40	21
[Actor:move]	4703	Ostia	move from	40	21	to	39	22
[Actor:move]	4703	Ostia	move from	39	22	to	38	22
[Actor:move]	4703	Ostia	move from	38	22	to	37	22
[Actor:move]	4703	Ostia	move from	37	22	to	36	21
[Actor:move]	4703	Ostia	move from	36	21	to	35	20
[Actor:move]	4703	Ostia	move from	35	20	to	34	20
[Actor:move]	4703	Ostia	move from	34	20	to	33	20
[Actor:move]	4703	Ostia	move from	33	20	to	32	20
[Actor:move]	4703	Ostia	move from	32	20	to	32	20
[Actor:move]	4703	Ostia	move from	32	20	to	32	19
[Actor:move]	4703	Ostia	move from	32	19	to	32	18
[Actor:move]	4703	Ostia	move from	32	18	to	32	17
[Actor:move]	4703	Ostia	move from	32	17	to	32	16
[Actor:move]	4703	Ostia	move from	32	16	to	32	15
[Actor:move]	4703	Ostia	move from	32	15	to	32	14
[Actor:move]	4703	Ostia	move from	32	14	to	32	13
[Actor:move]	4703	Ostia	move from	32	13	to	32	12
[Actor:move]	4703	Ostia	move from	32	12	to	32	11
[Actor:move]	4703	Ostia	move from	32	11	to	32	10
[Actor:move]	4703	Ostia	move from	32	10	to	32	9
[LOG]	Ran for 34 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4703	Ostia	move from	32	9	to	32	9
[Actor:move]	4703	Ostia	move from	32	9	to	32	10
[Actor:move]	4703	Ostia	move from	32	10	to	32	11
[Actor:move]	4703	Ostia	move from	32	11	to	32	12
[Actor:move]	4703	Ostia	move from	32	12	to	32	13
[Actor:move]	4703	Ostia	move from	32	13	to	31	14
[Actor:move]	4703	Ostia	move from	31	14	to	30	14
[Actor:move]	4703	Ostia	move from	30	14	to	29	14
[Actor:move]	4703	Ostia	move from	29	14	to	28	14
[Actor:move]	4703	Ostia	move from	28	14	to	27	15
[Actor:move]	4703	Ostia	move from	27	15	to	27	16
[Actor:move]	4703	Ostia	move from	27	16	to	27	17
[Actor:move]	4703	Ostia	move from	27	17	to	26	18
[Actor:move]	4703	Ostia	move from	26	18	to	25	18
[Actor:move]	4703	Ostia	move from	25	18	to	24	18
[Actor:move]	4703	Ostia	move from	24	18	to	23	18
[Actor:move]	4703	Ostia	move from	23	18	to	22	18
[Actor:move]	4703	Ostia	move from	22	18	to	21	17
[Actor:move]	4703	Ostia	move from	21	17	to	20	16
[Actor:move]	4703	Ostia	move from	20	16	to	20	15
[Actor:move]	4703	Ostia	move from	20	15	to	19	14
[Actor:move]	4703	Ostia	move from	19	14	to	18	13
[Actor:move]	4703	Ostia	move from	18	13	to	17	13
[Actor:move]	4703	Ostia	move from	17	13	to	16	13
[Actor:move]	4703	Ostia	move from	16	13	to	15	13
[Actor:move]	4703	Ostia	move from	15	13	to	14	13
[Actor:move]	4703	Ostia	move from	14	13	to	13	13
[Actor:move]	4703	Ostia	move from	13	13	to	12	13
[Actor:move]	4703	Ostia	move from	12	13	to	11	13
[Actor:move]	4703	Ostia	move from	11	13	to	10	13
[Actor:move]	4703	Ostia	move from	10	13	to	9	13
[Actor:move]	4703	Ostia	move from	9	13	to	8	13
[Actor:move]	4703	Ostia	move from	8	13	to	7	13
[Actor:move]	4703	Ostia	move from	7	13	to	6	13
[Actor:move]	4703	Ostia	move from	6	13	to	5	12
[Actor:move]	4703	Ostia	move from	5	12	to	4	11
[Actor:move]	4703	Ostia	move from	4	11	to	3	10
[Actor:move]	4703	Ostia	move from	3	10	to	3	9
[Actor:move]	4703	Ostia	move from	3	9	to	3	8
[LOG]	Ran for 39 turns (stop reason: at door).
[LOG]	
[Actor:move]	4703	Ostia	move from	3	8	to	3	9
[Actor:move]	4703	Ostia	move from	3	9	to	3	10
Deleting shader 71 (is clone 1)
[Actor:move]	4703	Ostia	move from	3	10	to	3	11
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel talk	Iures	tome	at least one guide suggested doing it with 0 points into the staff mastery tree
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel talk	Iures	tome	very odd class
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	ejtilley	tome	Rescuer of the lost (Exploration mode)	false	false
[USERCHAT] channel talk	gushobbleton	tome	dangit i made a new character dg can you mash that poosh and bearscape button again?
[USERCHAT] channel talk	Moasseman	tome	Yea, staff AB is pretty good
[USERCHAT] channel talk	Moasseman	tome	1h + shield 
Server latency	5
[USERCHAT] channel achievement	kanyusi	tome	Level 40	true	true
[USERCHAT] channel talk	Moasseman	tome	It wasn't dg gushobble
[USERCHAT] channel achievement	gilltots	tome	Treasure Hunter	false	false
[USERCHAT] channel talk	gushobbleton	tome	ah darn
[USERCHAT] channel talk	Kultunas	tome	>be afk for a bit, come back, BEARSCAPE AND POOSH OPEN!
[USERCHAT] channel talk	Kultunas	tome	[immediate concern]
[USERCHAT] channel talk	atomikkrab	tome	you mean IMMEDIATE JOY?
[USERCHAT] channel talk	Moasseman	tome	3 randarts from 1 unique guy
[USERCHAT] channel talk	Moasseman	tome	hnnnnngh
Server latency	5
[USERCHAT] channel talk	Kultunas	tome	I dunno, anything called The Bearscape fills me with worry
[USERCHAT] channel talk	unrelatedmicrowave	tome	how do I use the chat?
[USERCHAT] channel talk	Moasseman	tome	Err
[USERCHAT] channel talk	Moasseman	tome	you just did
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	water[]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	crystalineaura[color=vec3(0.84313725490196,0.55686274509804,0.27058823529412),growthSpeed=2,spikeLength=0.9,spikeOffset=0.123123,spikeWidth=3,time_factor=1500]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[USERCHAT] channel talk	Strangerwave	tome	lol
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Deleting shader 82 (is clone 0)
Deleting shader 81 (is clone 0)
[Actor:move]	4703	Ostia	move from	3	11	to	4	12
[Actor:move]	4703	Ostia	move from	4	12	to	5	13
[Actor:move]	4703	Ostia	move from	5	13	to	6	13
[Actor:move]	4703	Ostia	move from	6	13	to	7	13
[Actor:move]	4703	Ostia	move from	7	13	to	8	13
[Actor:move]	4703	Ostia	move from	8	13	to	9	13
[Actor:move]	4703	Ostia	move from	9	13	to	10	13
[Actor:move]	4703	Ostia	move from	10	13	to	11	14
[Actor:move]	4703	Ostia	move from	11	14	to	11	15
[Actor:move]	4703	Ostia	move from	11	15	to	11	16
[Actor:move]	4703	Ostia	move from	11	16	to	11	17
[Actor:move]	4703	Ostia	move from	11	17	to	11	18
[Actor:move]	4703	Ostia	move from	11	18	to	11	19
[Actor:move]	4703	Ostia	move from	11	19	to	12	20
[Actor:move]	4703	Ostia	move from	12	20	to	12	21
[Actor:move]	4703	Ostia	move from	12	21	to	11	22
[Actor:move]	4703	Ostia	move from	11	22	to	10	22
[Actor:move]	4703	Ostia	move from	10	22	to	9	22
[Actor:move]	4703	Ostia	move from	9	22	to	8	23
[Actor:move]	4703	Ostia	move from	8	23	to	7	24
[Actor:move]	4703	Ostia	move from	7	24	to	6	25
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 22 turns (stop reason: at exit).
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/spellhunt_remnants.png
[USERCHAT] channel serial data	crett	tome	755
fight: 	Robes of Deflection	iron torque of gale force	::	nil	BODY
fight: 	Robes of Deflection	earthen elm starstaff of might	::	OFFHAND	BODY
fight: 	Robes of Deflection	insulating rough leather belt of carrying	::	nil	BODY
fight: 	Robes of Deflection	linen wizard hat of fire (#RESIST#)	::	nil	BODY
fight: 	Robes of Deflection	Silk Current	::	nil	BODY
fight: 	Robes of Deflection	Summertide Phial	::	nil	BODY
fight: 	Robes of Deflection	restful copper amulet of magic (#STATBONUS#)	::	nil	BODY
fight: 	Robes of Deflection	iron torque of gale force	::	nil	BODY
fight: 	Robes of Deflection	earthen elm starstaff of might	::	OFFHAND	BODY
fight: 	Robes of Deflection	insulating rough leather belt of carrying	::	nil	BODY
fight: 	Robes of Deflection	linen wizard hat of fire (#RESIST#)	::	nil	BODY
fight: 	Robes of Deflection	Summertide Phial	::	nil	BODY
fight: 	Robes of Deflection	restful copper amulet of magic (#STATBONUS#)	::	nil	BODY
Loading tile	player/elf_female/special/robes_of_deflection.png
[LOG]	Ostia wears (replacing #FFD700##UID:53002:0#Silk Current (12 def, 0 armour)#LAST#): #FFD700##UID:19509:0#Robes of Deflection (0 def, 7 armour)#LAST#.
[LOG]	
[USERCHAT] channel talk	Moasseman	tome	Hit Space, type "hello", press enter
[USERCHAT] channel talk	Moasseman	tome	boom, chat = done
[LOG]	You gain 3.45 gold from the transmogrification of #FFD700##UID:53002:0#Silk Current (12 def, 0 armour)#LAST#.
Deleting shader 77 (is clone 1)
Deleting shader 77 (is clone 0)
[LOG]	You gain 0.40 gold from the transmogrification of #00FF80##UID:19526:0#quiver of elm arrows of accuracy (17/17, 14-19.6 power, 5 apr)#LAST#.
[LOG]	You gain 0.86 gold from the transmogrification of #00FF80##UID:19530:0#rough leather armour of fire resistance (3 def, 2 armour)#LAST#.
[LOG]	You gain 2.41 gold from the transmogrification of #00FF80##UID:19505:0#coral trident of vileness (15-24 power, 6 apr)#LAST#.
[LOG]	You gain 2.73 gold from the transmogrification of #00FF80##UID:19520:0#steady elm longbow of acid#LAST#.
[LOG]	You gain 2.38 gold from the transmogrification of #00FF80##UID:19512:0#arcing iron greatmaul of daylight (19.5-29.25 power, 1 apr)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:21992:0#iron dagger (10-13 power, 5 apr)#LAST#.
Loading zone persistance level	ruins-kor-pul	3
Make wait background texture 872 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 26 ticks
Creating level	ruins-kor-pul	3
Make wait background texture 961 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	ruins-kor-pul	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 966 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/zones/ruins-kor-pul-invaded-last.lua
[STATIC MAP] size	50	50	rotate:	default
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	77247	The Possessed	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	76.65981769647	103.5
[resolveObject] CREATED OBJECT:	77249	iron dagger	tries left:	4
[resolveObject]	77249	iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	77247	The Possessed	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	21.445588085206	65.5
[resolveObject] CREATED OBJECT:	77250	iron dagger of daylight	tries left:	4
fight: 	iron dagger of daylight	iron dagger	::	nil	OFFHAND
[resolveObject]	77250	iron dagger of daylight	added to inventory	OFFHAND
[resolveObject] CREATE FOR	77247	The Possessed	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Double Ego	18.576013480447	20.5
[resolveObject] for 	77247	The Possessed	 -- incompatible equipment 	cleansing rough leather armour of acid resistance	retrying	4	self.not_power_source:	nil	filter forbid ps:	nil	vs ps	antimagic,technique
[TOME ENTITY FILTER] selected Double Ego	5.8518411327041	20.5
[resolveObject] for 	77247	The Possessed	 -- incompatible equipment 	cleansing rough leather armour of lightning resistance	retrying	3	self.not_power_source:	nil	filter forbid ps:	nil	vs ps	antimagic,technique
[TOME ENTITY FILTER] selected basic	73.0427934141	103.5
[resolveObject] CREATED OBJECT:	77266	rough leather armour	tries left:	2
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger of daylight	::	nil	BODY
[resolveObject]	77266	rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	77247	The Possessed	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	45.643511275561	65.5
[resolveObject] CREATED OBJECT:	77267	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	77267	gold pieces
[resolveObject] CREATE FOR	77247	The Possessed	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	44.219906709208	65.5
[resolveObject] CREATED OBJECT:	77268	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	77268	gold pieces
[resolveObject] CREATE FOR	77247	The Possessed	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	79.464533421552	98
[resolveObject] CREATED OBJECT:	77269	iron longsword of massacre	tries left:	1
[resolveObject] adding to main inventory:	77269	iron longsword of massacre
[resolveObject] CREATE FOR	77247	The Possessed	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	90.432924425796	98
[resolveObject] CREATED OBJECT:	77273	iron plate armour of acid resistance	tries left:	1
[resolveObject] adding to main inventory:	77273	iron plate armour of acid resistance
[resolveObject] CREATE FOR	77247	The Possessed	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	84.746952020271	98
[resolveObject] CREATED OBJECT:	77277	shatter afflictions rune of the wizard	tries left:	1
[resolveObject] adding to main inventory:	77277	shatter afflictions rune of the wizard
[ActorObjectUse] useObjectEnable: 	shatter afflictions rune of the wizard	by	The Possessed	inven/slot	1	nil
[resolveObject] CREATE FOR	77247	The Possessed	do_wear/tries:	true	5	filter:
	{defined="UNERRING_SCALPEL", type="weapon", autoreq=true, subtype="dagger", random_art_replace=table: 0x23df6a30}
[resolveObject] CREATED OBJECT:	77281	Unerring Scalpel	tries left:	4
[resolveObject] autoreq: GAINING STAT	cun	1
fight: 	Unerring Scalpel	iron dagger	::	nil	MAINHAND
fight: 	Unerring Scalpel	iron dagger of daylight	::	nil	MAINHAND
fight: 	Unerring Scalpel	rough leather armour	::	nil	MAINHAND
fight: 	Unerring Scalpel	iron dagger of daylight	::	nil	MAINHAND
fight: 	Unerring Scalpel	rough leather armour	::	nil	MAINHAND
[resolveObject]	77281	Unerring Scalpel	added to inventory	MAINHAND
		 moved replaced object to main inventory:	77249	iron dagger
Added unique	mod.class.Object/Unerring Scalpel	::	1
[resolveObject] CREATE FOR	77247	The Possessed	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x132fc4d8, subtype="light", autoreq=true}
[TOME ENTITY FILTER] selected basic	76.686202252327	103.5
[resolveObject] CREATED OBJECT:	77282	rough leather armour	tries left:	4
[General Object resolver]	77282	rough leather armour	COULD NOT BE WORN
[resolveObject] adding to main inventory:	77282	rough leather armour
Added unique	mod.class.NPC/The Possessed	::	1
C Map size 43:24 :: 1032
C Map seens texture: 967 (60x53)
[RoomsLoader:init] loaded room:	random_room	function: 0x1184c1f0
[roomGen] room generator	function: 0x1184c1f0	is making a room
loaded room	inner_pillar	9	7
[roomGen] generated room	inner_pillar
placed room	inner_pillar	at	33	14	with center	37	17
[roomGen] room generator	function: 0x1184c1f0	is making a room
loaded room	four_chambers	11	11
[roomGen] generated room	four_chambers
placed room	four_chambers	at	24	2	with center	29	7
[roomGen] room generator	function: 0x1184c1f0	is making a room
[roomGen] generated room	simple7x8
placed room	simple7x8	at	16	29	with center	19	32
[roomGen] room generator	function: 0x1184c1f0	is making a room
loaded room	cells9	18	5
[roomGen] generated room	cells9
placed room	cells9	at	23	37	with center	31	39
[roomGen] room generator	function: 0x1184c1f0	is making a room
[roomGen] generated room	cross_quartet
placed room	cross_quartet	at	7	19	with center	13	24
[roomGen] room generator	function: 0x1184c1f0	is making a room
loaded room	long_hall	9	14
[roomGen] generated room	long_hall
placed room	long_hall	at	37	24	with center	41	30
[roomGen] room generator	function: 0x1184c1f0	is making a room
loaded room	h	11	7
[roomGen] generated room	h
placed room	h	at	14	12	with center	19	15
[roomGen] room generator	function: 0x1184c1f0	is making a room
[roomGen] generated room	nine_chambers
placed room	nine_chambers	at	23	22	with center	29	28
[roomGen] room generator	function: 0x1184c1f0	is making a room
[roomGen] generated room	double_t
placed room	double_t	at	2	29	with center	7	34
[roomGen] room generator	function: 0x1184c1f0	is making a room
[roomGen] generated room	simple8x9
placed room	simple8x9	at	13	2	with center	16	6
[Actor:move]	77247	The Possessed	(forced) move from	nil	nil	to	1	46
[Actor:wearAllInventory]	77247	The Possessed	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_the_possessed.png
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	77284	rogue	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	54.155232333381	65.5
[resolveObject] CREATED OBJECT:	77286	grounding copper amulet	tries left:	1
[resolveObject] adding to main inventory:	77286	grounding copper amulet
[resolveObject] CREATE FOR	77284	rogue	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	64.434437696341	65.5
[resolveObject] CREATED OBJECT:	77290	acidic iron dagger	tries left:	4
[resolveObject]	77290	acidic iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	77284	rogue	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	90.382316209931	103.5
[resolveObject] CREATED OBJECT:	77294	iron dagger	tries left:	4
fight: 	iron dagger	acidic iron dagger	::	nil	OFFHAND
[resolveObject]	77294	iron dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	77284	rogue	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Double Ego	13.212193817765	20.5
[resolveObject] CREATED OBJECT:	77295	prismatic rough leather armour of lightning resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	prismatic rough leather armour of lightning resistance	acidic iron dagger	::	nil	BODY
fight: 	prismatic rough leather armour of lightning resistance	iron dagger	::	nil	BODY
[resolveObject]	77295	prismatic rough leather armour of lightning resistance	added to inventory	BODY
[resolveObject] CREATE FOR	77284	rogue	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	5.4641902688807	20.5
[resolveObject] CREATED OBJECT:	77301	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	77301	gold pieces
[resolveObject] CREATE FOR	77284	rogue	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	4.7909897914601	20.5
[resolveObject] CREATED OBJECT:	77302	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	77302	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_rogue.png
[Actor:move]	77284	rogue	(forced) move from	nil	nil	to	40	12
[Actor:wearAllInventory]	77284	rogue	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[Actor:move]	77303	giant brown rat	(forced) move from	nil	nil	to	42	44
Random elite generating
[createRandomBoss] Creating random boss 	Neradhewen the green mold	6	level	1	classes
[applyRandomClass]	77304	Neradhewen the green mold	Adding class	Archmage	Mage
   power types: not_power_source =	antimagic,technique_ranged	power_source =	arcane
[applyRandomClass] Random boss forbade talent because of level	Arcane Power	T_ARCANE_POWER	6
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	6
[applyRandomClass] Random boss forbade talent because of level	Crystalline Focus	T_CRYSTALLINE_FOCUS	6
[applyRandomClass] Random boss forbade talent because of level	Spellcraft	T_SPELLCRAFT	6
[applyRandomClass] Random boss forbade talent because of level	Phantasmal Shield	T_PHANTASMAL_SHIELD	6
[applyRandomClass] Random boss forbade talent because of level	Aegis	T_AEGIS	6
[applyRandomClass] Random boss forbade talent because of level	Pure Aether	T_PURE_AETHER	6
[applyRandomClass] Random boss forbade talent because of level	Flameshock	T_FLAMESHOCK	6
[applyRandomClass] Random boss forbade talent because of level	Device Mastery	T_DEVICE_MASTERY	6
[applyRandomClass] Random boss forbade talent because of level	Premonition	T_PREMONITION	6
[applyRandomClass] Random boss forbade talent because of level	Aether Beam	T_AETHER_BEAM	6
[applyRandomClass] Random boss forbade talent because of level	Blastwave	T_BLASTWAVE	6
[applyRandomClass] Random boss forbade talent because of level	Arcane Vortex	T_ARCANE_VORTEX	6
[applyRandomClass] Random boss forbade talent because of level	Earthen Missiles	T_EARTHEN_MISSILES	6
[applyRandomClass] Random boss forbade talent because of level	Metaflow	T_METAFLOW	6
[applyRandomClass] Random boss forbade talent because of level	Shock	T_SHOCK	6
[applyRandomClass] Random boss forbade talent because of level	Freeze	T_FREEZE	6
[applyRandomClass] Random boss forbade talent because of level	Aether Breach	T_AETHER_BREACH	6
[applyRandomClass] Random boss forbade talent because of level	Tempest	T_TEMPEST	6
[applyRandomClass] Random boss forbade talent because of level	Disruption Shield	T_DISRUPTION_SHIELD	6
[applyRandomClass] Random boss forbade talent because of level	Stone Wall	T_STONE_WALL	6
[applyRandomClass] Random boss forbade talent because of level	Chain Lightning	T_CHAIN_LIGHTNING	6
[applyRandomClass] Random boss forbade talent because of level	Burning Wake	T_BURNING_WAKE	6
[applyRandomClass] Random boss forbade talent because of level	Thunderstorm	T_THUNDERSTORM	6
[applyRandomClass] Random boss forbade talent because of level	Teleport	T_TELEPORT	6
[applyRandomClass] Random boss forbade talent because of level	Shielding	T_SHIELDING	6
[applyRandomClass] Random boss forbade talent because of level	Invisibility	T_INVISIBILITY	6
[applyRandomClass] Random boss forbade talent because of level	Stone Skin	T_STONE_SKIN	6
[applyRandomClass] Random boss forbade talent because of level	Mudslide	T_MUDSLIDE	6
[applyRandomClass] Random boss forbade talent because of level	Tidal Wave	T_TIDAL_WAVE	6
[applyRandomClass] Random boss forbade talent because of level	Cleansing Flames	T_CLEANSING_FLAMES	6
[applyRandomClass] Random boss forbade talent because of level	Ice Shards	T_ICE_SHARDS	6
[applyRandomClass] Random boss forbade talent because of level	Hurricane	T_HURRICANE	6
[applyRandomClass] Random boss forbade talent because of level	Nova	T_NOVA	6
[applyRandomClass] Random boss forbade talent because of level	Blur Sight	T_BLUR_SIGHT	6
[applyRandomClass] Random boss forbade talent because of level	Earthquake	T_EARTHQUAKE	6
[applyRandomClass] Random boss forbade talent because of level	Keen Senses	T_KEEN_SENSES	6
[applyRandomClass] Random boss forbade talent because of level	Arcane Shield	T_ARCANE_SHIELD	6
[applyRandomClass] Random boss forbade talent because of level	Inferno	T_INFERNO	6
[applyRandomClass] Random boss forbade talent because of level	Quicken Spells	T_QUICKEN_SPELLS	6
[applyRandomClass] Random boss forbade talent because of level	Aether Avatar	T_AETHER_AVATAR	6
[applyRandomClass] Random boss forbade talent because of level	Feather Wind	T_FEATHER_WIND	6
[applyRandomClass] Random boss forbade talent because of level	Displacement Shield	T_DISPLACEMENT_SHIELD	6
[applyRandomClass] Random boss forbade talent because of level	Probability Travel	T_PROBABILITY_TRAVEL	6
[applyRandomClass] Random boss forbade talent because of level	Time Prison	T_TIME_PRISON	6
[applyRandomClass] Random boss forbade talent because of level	Shivgoroth Form	T_SHIVGOROTH_FORM	6
[applyRandomClass] Random boss forbade talent because of level	Fireflash	T_FIREFLASH	6
[applyRandomClass] Random boss forbade talent because of level	Wildfire	T_WILDFIRE	6
[applyRandomClass] Random boss forbade talent because of level	Frozen Ground	T_FROZEN_GROUND	6
[applyRandomClass] Random boss forbade talent because of level	Shatter	T_SHATTER	6
[applyRandomClass] Random boss forbade talent because of level	Uttercold	T_UTTERCOLD	6
[applyRandomClass] Random boss forbade talent because of level	Essence of Speed	T_ESSENCE_OF_SPEED	6
[applyRandomClass] Random boss forbade talent because of level	Temporal Shield	T_TIME_SHIELD	6
Adding 4 random class talents to boss
1	 * talent:	T_DISPERSE_MAGIC	1
2	 * talent:	T_HEIGHTENED_SENSES	1
3	 * talent:	T_PHASE_DOOR	1
4	 * talent:	T_DIG	1
 ** Finished adding	4	of	4	random class talents
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	6	egos =	1	gr egos =	0	rand themes = 	3	points = 	7	nb_powers = 	5
 * using themes	dark,fire,temporal
 * forbid power sources:	antimagic,technique_ranged
Creating randart Soottyphoon the %s(shadowy rough leather belt) with dark
 ** selected ego	 of resilience	(normal)	nature
 * adding power: generic resists pen fire(1 points), 4 remaining
 * adding power: generic inc damage darkness(1 points), 3 remaining
 * adding power: generic void(1 points), 2 remaining
 * adding power: generic resists pen temporal(1 points), 1 remaining
 * adding bias power: generic inc damage darkness(1.5 points), 4 remaining
 * adding bias power: generic void(1.5 points), 2.5 remaining
 * adding bias power: generic inc damage temporal(1 points), 1 remaining
[resolveObject] CREATE FOR	77445	Neradhewen the green mold	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x26aa35a8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	97.097244942467	105.5
[resolveObject] CREATED OBJECT:	77446	elm starstaff of illumination	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	3
[ActorObjectUse] useObjectEnable: 	elm starstaff of illumination	by	Neradhewen the green mold	inven/slot	table: 0x22484078	nil
[resolveObject]	77446	elm starstaff of illumination	added to inventory	MAINHAND
[resolveObject] CREATE FOR	77445	Neradhewen the green mold	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2694c108, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	51.965884979108	95.5
[resolveObject] CREATED OBJECT:	77450	mindwoven linen robe of protection	tries left:	4
fight: 	mindwoven linen robe of protection	elm starstaff of illumination	::	OFFHAND	BODY
[resolveObject]	77450	mindwoven linen robe of protection	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:move]	77445	Neradhewen the green mold	(forced) move from	nil	nil	to	40	31
Added unique	mod.class.NPC/Neradhewen the green mold	::	1
[Actor:wearAllInventory]	77445	Neradhewen the green mold	wearing main inventory
fight: 	Soottyphoon the rough leather belt	elm starstaff of illumination	::	OFFHAND	BELT
fight: 	Soottyphoon the rough leather belt	mindwoven linen robe of protection	::	nil	BELT
[Actor:wearAllInventory]	Neradhewen the green mold	77445	77306	Soottyphoon the rough leather belt	WORN IN	BELT	1
running talented_ai_tactic resolver on_added_to_level function for	77445	Neradhewen the green mold
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SPORE_POISON	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISPERSE_MAGIC	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	1	range:	0	radius:	6	effective:	4
   #- checking tactical table for talent	T_LIGHTNING	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MANATHRUST	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SLIME_ROOTS	level	3	range:	5	radius:	2.5	effective:	6.6666666666667
   #- checking tactical table for talent	T_PHASE_DOOR	level	3	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DIG	level	1	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_FLAME	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_NATURE_TOUCH	level	1	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	77456	giant rabbit	(forced) move from	nil	nil	to	10	35
Random elite generating
[createRandomBoss] Creating random boss 	Xanera the rogue	6	level	1	classes
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[applyRandomClass]	77457	Xanera the rogue	Adding class	Oozemancer	Wilder
   power types: not_power_source =	arcane	power_source =	antimagic,technique,nature
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	6
[applyRandomClass] Random boss forbade talent because of level	Leaves Tide	T_LEAVES_TIDE	6
[applyRandomClass] Random boss forbade talent because of level	Nature's Defiance	T_NATURE_S_DEFIANCE	6
[applyRandomClass] Random boss forbade talent because of level	Slime Roots	T_SLIME_ROOTS	6
[applyRandomClass] Random boss forbade talent because of level	Oozebeam	T_OOZEBEAM	6
[applyRandomClass] Random boss forbade talent because of level	Device Mastery	T_DEVICE_MASTERY	6
[applyRandomClass] Random boss forbade talent because of level	Reabsorb	T_REABSORB	6
[applyRandomClass] Random boss forbade talent because of level	Eyal's Wrath	T_EYAL_S_WRATH	6
[applyRandomClass] Random boss forbade talent because of level	Sudden Growth	T_SUDDEN_GROWTH	6
[applyRandomClass] Random boss forbade talent because of level	Reclaim	T_RECLAIM	6
[applyRandomClass] Random boss forbade talent because of level	Fungal Growth	T_FUNGAL_GROWTH	6
[applyRandomClass] Random boss forbade talent because of level	Ancestral Life	T_ANCESTRAL_LIFE	6
[applyRandomClass] Random boss forbade talent because of level	Unstoppable Nature	T_UNSTOPPABLE_NATURE	6
[applyRandomClass] Random boss forbade talent because of level	Slippery Moss	T_SLIPPERY_MOSS	6
[applyRandomClass] Random boss forbade talent because of level	Natural Acid	T_NATURAL_ACID	6
[applyRandomClass] Random boss forbade talent because of level	Hallucinogenic Moss	T_HALLUCINOGENIC_MOSS	6
[applyRandomClass] Random boss forbade talent because of level	Living Mucus	T_LIVING_MUCUS	6
[applyRandomClass] Random boss forbade talent because of level	Indiscernible Anatomy	T_INDISCERNIBLE_ANATOMY	6
[applyRandomClass] Random boss forbade talent because of level	Poisonous Spores	T_POISONOUS_SPORES	6
[applyRandomClass] Random boss forbade talent because of level	Oozewalk	T_OOZEWALK	6
[applyRandomClass] Random boss forbade talent because of level	Call of the Ooze	T_CALL_OF_THE_OOZE	6
[applyRandomClass] Random boss forbade talent because of level	Mind Parasite	T_MIND_PARASITE	6
[applyRandomClass] Random boss forbade talent because of level	Thorn Grab	T_THORN_GRAB	6
[applyRandomClass] Random boss forbade talent because of level	Corrosive Seeds	T_CORROSIVE_SEEDS	6
[applyRandomClass] Random boss forbade talent because of level	Nourishing Moss	T_NOURISHING_MOSS	6
[applyRandomClass] Random boss forbade talent because of level	Acidbeam	T_ACIDBEAM	6
[applyRandomClass] Random boss forbade talent because of level	Antimagic Zone	T_AURA_OF_SILENCE	6
[applyRandomClass] Random boss forbade talent because of level	Corrosive Nature	T_CORROSIVE_NATURE	6
[applyRandomClass] Random boss forbade talent because of level	Acid Splash	T_ACID_SPLASH	6
[applyRandomClass] Random boss forbade talent because of level	Nature's Equilibrium	T_NATURE_S_EQUILIBRIUM	6
[applyRandomClass] Random boss forbade talent because of level	Acidic Soil	T_ACIDIC_SOIL	6
[applyRandomClass] Random boss forbade talent because of level	Antimagic Shield	T_ANTIMAGIC_SHIELD	6
[applyRandomClass] Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	6
[applyRandomClass] Random boss forbade talent because of level	Nature's Touch	T_NATURE_TOUCH	6
[applyRandomClass] Random boss forbade talent because of level	Mana Clash	T_MANA_CLASH	6
[applyRandomClass] Random boss forbade talent because of level	Acidic Skin	T_ACIDIC_SKIN	6
[applyRandomClass] Random boss forbade talent because of level	Acidfire	T_ACIDFIRE	6
Adding 4 random class talents to boss
1	 * talent:	T_SLIME_SPIT	1
2	 * talent:	T_WILD_GROWTH	1
3	 * talent:	T_GRASPING_MOSS	1
4	 * talent:	T_HEIGHTENED_SENSES	1
 ** Finished adding	4	of	4	random class talents
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	6	egos =	1	gr egos =	0	rand themes = 	3	points = 	8	nb_powers = 	5
 * using themes	physical,light,dark
 * forbid power sources:	arcane
Creating randart %s 'Shadowwend'(shadowy iron longsword) with dark
 ** selected ego	 of erosion	(normal)	nature
 * adding power: generic stat dex(1 points), 4 remaining
 * adding power: generic resist light(2 points), 3 remaining
 * adding power: crit(1 points), 1 remaining
 * adding bias power: generic resist light(3 points), 4 remaining
 * adding bias power: generic inc damage physical(1 points), 1 remaining
[resolveObject] CREATE FOR	77643	Xanera the rogue	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	30.433832661932	65.5
[resolveObject] for 	77643	Xanera the rogue	 -- incompatible equipment 	flaming iron dagger	retrying	4	self.not_power_source:	arcane	filter forbid ps:	nil	vs ps	arcane
[TOME ENTITY FILTER] selected Ego	26.77979006357	65.5
[resolveObject] CREATED OBJECT:	77648	manaburning iron dagger	tries left:	3
[General Object resolver]	77648	manaburning iron dagger	COULD NOT BE WORN
[resolveObject] adding to main inventory:	77648	manaburning iron dagger
[resolveObject] CREATE FOR	77643	Xanera the rogue	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	103.21121518552	103.5
[resolveObject] CREATED OBJECT:	77652	iron dagger	tries left:	4
[General Object resolver]	77652	iron dagger	COULD NOT BE WORN
[resolveObject] adding to main inventory:	77652	iron dagger
[resolveObject] CREATE FOR	77643	Xanera the rogue	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	38.209487958511	65.5
[resolveObject] for 	77643	Xanera the rogue	 -- incompatible equipment 	prismatic rough leather armour	retrying	4	self.not_power_source:	arcane	filter forbid ps:	nil	vs ps	arcane
[TOME ENTITY FILTER] selected Ego	59.436267256606	65.5
[resolveObject] CREATED OBJECT:	77657	rough leather armour of acid resistance	tries left:	3
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	77657	rough leather armour of acid resistance	added to inventory	BODY
[resolveObject] CREATE FOR	77643	Xanera the rogue	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	93.570860579743	103.5
[resolveObject] CREATED OBJECT:	77661	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	77661	gold pieces
[resolveObject] CREATE FOR	77643	Xanera the rogue	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	67.540220884034	103.5
[resolveObject] CREATED OBJECT:	77662	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	77662	gold pieces
[resolveObject] CREATE FOR	77643	Xanera the rogue	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x24565c18, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	95.276143599133	95.5
[resolveObject] CREATED OBJECT:	77663	nature's mossy mindstar of clarity	tries left:	4
fight: 	nature's mossy mindstar of clarity	rough leather armour of acid resistance	::	nil	MAINHAND
[resolveObject]	77663	nature's mossy mindstar of clarity	added to inventory	MAINHAND
[resolveObject] CREATE FOR	77643	Xanera the rogue	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x24565d50, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	68.910813779433	95.5
[resolveObject] CREATED OBJECT:	77669	creative mossy mindstar of balance	tries left:	4
fight: 	creative mossy mindstar of balance	nature's mossy mindstar of clarity	::	nil	OFFHAND
fight: 	creative mossy mindstar of balance	rough leather armour of acid resistance	::	nil	OFFHAND
[resolveObject]	77669	creative mossy mindstar of balance	added to inventory	OFFHAND
[resolveObject] CREATE FOR	77643	Xanera the rogue	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x167ff6c0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	104.51178547077	105.5
[resolveObject] CREATED OBJECT:	77675	linen robe of corrosion (#RESIST#)	tries left:	4
[General Object resolver]	77675	linen robe of corrosion (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	77675	linen robe of corrosion (#RESIST#)
[CALLBACK] upgrading to prioritized	talents_on_stat_change
Spawning 	Xanera the rogue	 near 	room	h	 at 	23	16
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_rogue.png
[Actor:move]	77643	Xanera the rogue	(forced) move from	nil	nil	to	23	16
Added unique	mod.class.NPC/Xanera the rogue	::	1
[Actor:wearAllInventory]	77643	Xanera the rogue	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	77643	Xanera the rogue
   #- checking tactical table for talent	T_SLIME_SPIT	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_STEALTH	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PSIBLADES	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GRASPING_MOSS	level	1	range:	0	radius:	2	effective:	1.3333333333333
   #- checking tactical table for talent	T_INFUSION:_REGENERATION_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MITOSIS	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MUCUS	level	3	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_act_base
Activating psiblade	nature's mossy mindstar of clarity
Activating psiblade	creative mossy mindstar of balance
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Emelikira the king cobra	6	level	1	classes
[applyRandomClass]	77679	Emelikira the king cobra	Adding class	Psyshot	Tinker
   power types: not_power_source =	technique_ranged,arcane	power_source =	steam,psionic
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	6
[applyRandomClass] Random boss forbade talent because of level	Device Mastery	T_DEVICE_MASTERY	6
[applyRandomClass] Random boss forbade talent because of level	Compact Steam Tank	T_COMPACT_STEAM_TANK	6
[applyRandomClass] Random boss forbade talent because of level	Uncertainty Principle	T_UNCERTAINTY_PRINCIPLE	6
[applyRandomClass] Random boss forbade talent because of level	Psionic Fog	T_PSIONIC_FOG	6
[applyRandomClass] Random boss forbade talent because of level	Inhale Vapours	T_INHALE_VAPOURS	6
[applyRandomClass] Random boss forbade talent because of level	Solidify Air	T_SOLIDIFY_AIR	6
[applyRandomClass] Random boss forbade talent because of level	Improved Gestalt	T_IMPROVED_GESTALT	6
[applyRandomClass] Random boss forbade talent because of level	Mind Drones	T_MIND_DRONES	6
[applyRandomClass] Random boss forbade talent because of level	Cloak Gesture	T_CLOAK_GESTURE	6
[applyRandomClass] Random boss forbade talent because of level	Last Engineer Standing	T_LAST_ENGINEER_STANDING	6
[applyRandomClass] Random boss forbade talent because of level	Supercharge Tinkers	T_SUPERCHARGE_TINKERS	6
[applyRandomClass] Random boss forbade talent because of level	Innovation	T_INNOVATION	6
[applyRandomClass] Random boss forbade talent because of level	Endless Endurance	T_ENDLESS_ENDURANCE	6
[applyRandomClass] Random boss forbade talent because of level	No Hope	T_NO_HOPE	6
[applyRandomClass] Random boss forbade talent because of level	Mechanical Arms	T_MECHANICAL_ARMS	6
[applyRandomClass] Random boss forbade talent because of level	Psionic Mirror	T_PSIONIC_MIRROR	6
[applyRandomClass] Random boss forbade talent because of level	Vacuum Shot	T_VACUUM_SHOT	6
[applyRandomClass] Random boss forbade talent because of level	Cloaking Device	T_CLOAK	6
[applyRandomClass] Random boss forbade talent because of level	Embedded Restoration Systems	T_EMBEDDED_RESTORATION_SYSTEMS	6
[applyRandomClass] Random boss forbade talent because of level	Nightmare	T_NIGHTMARE	6
[applyRandomClass] Random boss forbade talent because of level	Life in the Flames	T_LIFE_IN_THE_FLAMES	6
[applyRandomClass] Random boss forbade talent because of level	Lucid Shot	T_LUCID_SHOT	6
[applyRandomClass] Random boss forbade talent because of level	Inner Demons	T_INNER_DEMONS	6
[applyRandomClass] Random boss forbade talent because of level	Steam Power	T_STEAM_POWER	6
[applyRandomClass] Random boss forbade talent because of level	Night Terror	T_NIGHT_TERROR	6
[applyRandomClass] Random boss forbade talent because of level	Waking Nightmare	T_WAKING_NIGHTMARE	6
[applyRandomClass] Random boss forbade talent because of level	Bloodstar	T_BLOODSTAR	6
[applyRandomClass] Random boss forbade talent because of level	Boiling Shot	T_BOILING_SHOT	6
[applyRandomClass] Random boss forbade talent because of level	Instant Channeling	T_INSTANT_CHANNELING	6
[applyRandomClass] Random boss forbade talent because of level	Superconduction	T_SUPERCONDUCTION	6
[applyRandomClass] Random boss forbade talent because of level	Deathstar	T_DEATHSTAR	6
[applyRandomClass] Random boss forbade talent because of level	Psy Worm	T_PSY_WORM	6
[applyRandomClass] Random boss forbade talent because of level	Steamstar	T_STEAMSTAR	6
[applyRandomClass] Random boss forbade talent because of level	Negative Biofeedback	T_NEGATIVE_BIOFEEDBACK	6
[applyRandomClass] Random boss forbade talent because of level	Blunt Shot	T_BLUNT_SHOT	6
[applyRandomClass] Random boss forbade talent because of level	Forced Gestalt	T_FORCED_GESTALT	6
Adding 7 random class talents to boss
1	 * talent:	T_PSYSHOT	1
2	 * talent:	T_KNIFE_MASTERY	1
3	 * talent:	T_EXOTIC_WEAPONS_MASTERY	1
4	 * talent:	T_MASSIVE_PHYSIQUE	1
5	 * talent:	T_HEIGHTENED_SENSES	1
6	 * talent:	T_AUTOMATED_CLOAK_TESSELLATION	1
7	 * talent:	T_WEAPONS_MASTERY	1
 ** Finished adding	7	of	7	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	6	egos =	1	gr egos =	0	rand themes = 	3	points = 	7	nb_powers = 	4
 * using themes	antimagic,mental,nature
 * forbid power sources:	technique_ranged,arcane
Creating randart %s 'Taintsear'(jewel-encrusted mossy mindstar) with nature
 ** selected ego	 of clarity	(normal)	psionic
 * adding power: generic mind crit magnitude(2 points), 4 remaining
 * adding power: generic mindcrit(1 points), 2 remaining
 * adding power: nature burst(1 points), 1 remaining
 * adding bias power: generic mind crit magnitude(3 points), 4 remaining
 * adding bias power: generic mindcrit(1.5 points), 1 remaining
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[resolveObject] CREATE FOR	77860	Emelikira the king cobra	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from file	/data-orcs/general/objects/tinker.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from file	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from file	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from file	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	78211	simple healing salve	tries left:	1
[resolvers.inventory] created object:	78211	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Emelikira the king cobra	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	77860	Emelikira the king cobra	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	78562	simple frost salve	tries left:	1
[resolvers.inventory] created object:	78562	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Emelikira the king cobra	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	77860	Emelikira the king cobra	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from file	/data-orcs/general/objects/quest-artifacts.lua
[resolveObject] CREATED OBJECT:	78564	Automated Portable Extractor	tries left:	1
[resolvers.inventory] created object:	78564	Automated Portable Extractor	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	Automated Portable Extractor	by	Emelikira the king cobra	inven/slot	1	nil
Added unique	mod.class.Object/Automated Portable Extractor	::	1
[Identify]	Automated Portable Extractor	true
[resolveObject] CREATE FOR	77860	Emelikira the king cobra	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x254fd528, autoreq=true, tome_drops="store", force_drop=false, base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", type="weapon", subtype="steamgun", force_inven=2, ignore_material_restriction=true}
Loading entities file from file	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Double Ego	63.02242876194	95.5
Loading entities file from file	/data-orcs/general/objects/egos/steamgun.lua
[resolveObject] CREATED OBJECT:	78598	mighty iron steamgun of power	tries left:	4
[resolveObject]	78598	mighty iron steamgun of power	added to inventory	MAINHAND
[resolveObject] CREATE FOR	77860	Emelikira the king cobra	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x254fd5e8, force_drop=false, subtype="mindstar", force_inven=3, type="weapon", autoreq=true, tome_drops="store", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	51.348180649417	95.5
[resolveObject] CREATED OBJECT:	78604	gifted mossy mindstar of life	tries left:	4
fight: 	gifted mossy mindstar of life	mighty iron steamgun of power	::	nil	OFFHAND
[resolveObject]	78604	gifted mossy mindstar of life	added to inventory	OFFHAND
[resolveObject] CREATE FOR	77860	Emelikira the king cobra	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x254fd7a0, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	4.3666724046615	10.5
[resolveObject] CREATED OBJECT:	78610	psychokinetic pouch of iron shots of disruption	tries left:	4
fight: 	psychokinetic pouch of iron shots of disruption	mighty iron steamgun of power	::	nil	QUIVER
fight: 	psychokinetic pouch of iron shots of disruption	gifted mossy mindstar of life	::	nil	QUIVER
[resolveObject]	78610	psychokinetic pouch of iron shots of disruption	added to inventory	QUIVER
[resolveObject] CREATE FOR	77860	Emelikira the king cobra	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x25977fc8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	12.819271077243	25.5
[resolveObject] CREATED OBJECT:	78616	dreamer's linen robe of corrosion (#RESIST#)	tries left:	4
fight: 	dreamer's linen robe of corrosion (#RESIST#)	mighty iron steamgun of power	::	nil	BODY
fight: 	dreamer's linen robe of corrosion (#RESIST#)	gifted mossy mindstar of life	::	nil	BODY
fight: 	dreamer's linen robe of corrosion (#RESIST#)	psychokinetic pouch of iron shots of disruption	::	nil	BODY
[resolveObject]	78616	dreamer's linen robe of corrosion (#RESIST#)	added to inventory	BODY
[resolveObject] CREATE FOR	77860	Emelikira the king cobra	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x25978118, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	86.761824893244	95.5
[resolveObject] CREATED OBJECT:	78622	traveler's pair of rough leather boots of tirelessness	tries left:	4
fight: 	traveler's pair of rough leather boots of tirelessness	mighty iron steamgun of power	::	nil	FEET
fight: 	traveler's pair of rough leather boots of tirelessness	gifted mossy mindstar of life	::	nil	FEET
fight: 	traveler's pair of rough leather boots of tirelessness	dreamer's linen robe of corrosion (#RESIST#)	::	nil	FEET
fight: 	traveler's pair of rough leather boots of tirelessness	psychokinetic pouch of iron shots of disruption	::	nil	FEET
[resolveObject]	78622	traveler's pair of rough leather boots of tirelessness	added to inventory	FEET
[resolveObject] CREATE FOR	77860	Emelikira the king cobra	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	77860	Emelikira the king cobra	filter:	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
Spawning 	Emelikira the king cobra	 near 	room	nine_chambers	 at 	29	26
[Actor:move]	77860	Emelikira the king cobra	(forced) move from	nil	nil	to	29	26
Added unique	mod.class.NPC/Emelikira the king cobra	::	1
[Actor:wearAllInventory]	77860	Emelikira the king cobra	wearing main inventory
fight: 	mossy mindstar 'Taintsear'	mighty iron steamgun of power	::	nil	OFFHAND
fight: 	mossy mindstar 'Taintsear'	gifted mossy mindstar of life	::	nil	OFFHAND
fight: 	mossy mindstar 'Taintsear'	dreamer's linen robe of corrosion (#RESIST#)	::	nil	OFFHAND
fight: 	mossy mindstar 'Taintsear'	traveler's pair of rough leather boots of tirelessness	::	nil	OFFHAND
fight: 	mossy mindstar 'Taintsear'	psychokinetic pouch of iron shots of disruption	::	nil	OFFHAND
fight: 	mossy mindstar 'Taintsear'	mighty iron steamgun of power	::	nil	OFFHAND
fight: 	mossy mindstar 'Taintsear'	dreamer's linen robe of corrosion (#RESIST#)	::	nil	OFFHAND
fight: 	mossy mindstar 'Taintsear'	traveler's pair of rough leather boots of tirelessness	::	nil	OFFHAND
fight: 	mossy mindstar 'Taintsear'	psychokinetic pouch of iron shots of disruption	::	nil	OFFHAND
[Actor:wearAllInventory]	Emelikira the king cobra	77860	77681	mossy mindstar 'Taintsear'	WORN IN	OFFHAND	1
    --- replaced:	78604	gifted mossy mindstar of life
running talented_ai_tactic resolver on_added_to_level function for	77860	Emelikira the king cobra
   #- checking tactical table for talent	T_PSYSHOT	level	3	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_AUTOMATED_CLOAK_TESSELLATION	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BITE_POISON	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GESTALT	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_METALSTAR	level	3	range:	1	radius:	7	effective:	5.6666666666667
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHOOT	level	2	range:	6	radius:	0	effective:	6
[useTalent] TALENT FAILED:	T_AUTOMATED_CLOAK_TESSELLATION	for	Emelikira the king cobra	77860	true
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Cyrubeth the thief	6	level	1	classes
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[applyRandomClass]	78628	Cyrubeth the thief	Adding class	Bulwark	Warrior
   power types: not_power_source =		power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	6
[applyRandomClass] Random boss forbade talent because of level	Battle Cry	T_BATTLE_CRY	6
[applyRandomClass] Random boss forbade talent because of level	Device Mastery	T_DEVICE_MASTERY	6
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	6
[applyRandomClass] Random boss forbade talent because of level	Shattering Impact	T_SHATTERING_IMPACT	6
[applyRandomClass] Random boss forbade talent because of level	Precise Strikes	T_PRECISE_STRIKES	6
[applyRandomClass] Random boss forbade talent because of level	Repulsion	T_REPULSION	6
[applyRandomClass] Random boss forbade talent because of level	Shield Expertise	T_SHIELD_EXPERTISE	6
[applyRandomClass] Random boss forbade talent because of level	Spell Shield	T_SPELL_SHIELD	6
[applyRandomClass] Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	6
[applyRandomClass] Random boss forbade talent because of level	Shield Slam	T_SHIELD_SLAM	6
[applyRandomClass] Random boss forbade talent because of level	Juggernaut	T_JUGGERNAUT	6
[applyRandomClass] Random boss forbade talent because of level	Second Wind	T_SECOND_WIND	6
[applyRandomClass] Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	6
[applyRandomClass] Random boss forbade talent because of level	Onslaught	T_ONSLAUGHT	6
[applyRandomClass] Random boss forbade talent because of level	Battle Shout	T_BATTLE_SHOUT	6
[applyRandomClass] Random boss forbade talent because of level	Daunting Presence	T_DAUNTING_PRESENCE	6
[applyRandomClass] Random boss forbade talent because of level	Greater Weapon Focus	T_GREATER_WEAPON_FOCUS	6
[applyRandomClass] Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	6
[applyRandomClass] Random boss forbade talent because of level	Fast Metabolism	T_FAST_METABOLISM	6
[applyRandomClass] Random boss forbade talent because of level	Unflinching Resolve	T_UNFLINCHING_RESOLVE	6
[applyRandomClass] Random boss forbade talent because of level	Battle Call	T_BATTLE_CALL	6
[applyRandomClass] Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	6
[applyRandomClass] Random boss forbade talent because of level	Shattering Shout	T_SHATTERING_SHOUT	6
[applyRandomClass] Random boss forbade talent because of level	Blinding Powder	T_BLINDING_POWDER	6
[applyRandomClass] Random boss forbade talent because of level	Backstab	T_BACKSTAB	6
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	6
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	6
[applyRandomClass] Random boss forbade talent because of level	Step Up	T_STEP_UP	6
[applyRandomClass] Random boss forbade talent because of level	Riposte	T_RIPOSTE	6
[applyRandomClass] Random boss forbade talent because of level	Assault	T_ASSAULT	6
Adding 5 random class talents to boss
1	 * talent:	T_SHIELD_WALL	1
2	 * talent:	T_SHIELD_PUMMEL	1
3	 * talent:	T_RUSH	1
4	 * talent:	T_QUICK_RECOVERY	1
5	 * talent:	T_THICK_SKIN	1
 ** Finished adding	5	of	5	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	6	egos =	1	gr egos =	0	rand themes = 	3	points = 	11	nb_powers = 	4
 * using themes	arcane,cold,nature
 * forbid power sources:	antimagic
Creating randart Duvogen the Morbuscrack(rune-covered rough leather gloves) with nature
 ** selected ego	corrosive 	(normal)	nature
 * adding power: generic slime melee(2 points), 6 remaining
 * adding power: generic resist cold(1 points), 4 remaining
 * adding power: generic inc damage arcane(1 points), 3 remaining
 * adding power: generic inc damage arcane(1 points), 2 remaining
 * adding power: generic resist cold(1.5 points), 1 remaining
 * adding bias power: generic inc damage arcane(1.5 points), 6 remaining
 * adding bias power: generic slime melee(3 points), 4.5 remaining
 * adding bias power: generic inc damage arcane(1.8 points), 1.5 remaining
[resolveObject] CREATE FOR	78763	Cyrubeth the thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	93.056244274964	103.5
[resolveObject] CREATED OBJECT:	78764	iron dagger	tries left:	4
[resolveObject]	78764	iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	78763	Cyrubeth the thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	85.41708360075	103.5
[resolveObject] CREATED OBJECT:	78765	iron dagger	tries left:	4
[General Object resolver]	78765	iron dagger	COULD NOT BE WORN
[resolveObject] adding to main inventory:	78765	iron dagger
[resolveObject] CREATE FOR	78763	Cyrubeth the thief	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected basic	76.238775984323	103.5
[resolveObject] CREATED OBJECT:	78766	rough leather armour	tries left:	4
fight: 	rough leather armour	iron dagger	::	nil	BODY
[resolveObject]	78766	rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	78763	Cyrubeth the thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	68.352163095575	103.5
[resolveObject] CREATED OBJECT:	78767	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	78767	gold pieces
[resolveObject] CREATE FOR	78763	Cyrubeth the thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	56.27340508317	65.5
[resolveObject] CREATED OBJECT:	78768	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	78768	gold pieces
[resolveObject] CREATE FOR	78763	Cyrubeth the thief	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1278c268, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	92.654694763398	95.5
[resolveObject] CREATED OBJECT:	78769	balanced iron longsword of daylight	tries left:	4
fight: 	balanced iron longsword of daylight	iron dagger	::	nil	MAINHAND
fight: 	balanced iron longsword of daylight	rough leather armour	::	nil	MAINHAND
fight: 	balanced iron longsword of daylight	rough leather armour	::	nil	MAINHAND
[resolveObject]	78769	balanced iron longsword of daylight	added to inventory	MAINHAND
		 moved replaced object to main inventory:	78764	iron dagger
[resolveObject] CREATE FOR	78763	Cyrubeth the thief	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x22b4eaa0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	47.199028892256	50.5
[resolveObject] CREATED OBJECT:	78775	windwalling steel shield	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
fight: 	windwalling steel shield	balanced iron longsword of daylight	::	nil	OFFHAND
fight: 	windwalling steel shield	rough leather armour	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	78775	windwalling steel shield	added to inventory	OFFHAND
[resolveObject] CREATE FOR	78763	Cyrubeth the thief	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x16904ac8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	69.322391204495	95.5
[resolveObject] CREATED OBJECT:	78779	rejuvenating iron mail armour of acid resistance	tries left:	4
fight: 	rejuvenating iron mail armour of acid resistance	balanced iron longsword of daylight	::	nil	BODY
fight: 	rejuvenating iron mail armour of acid resistance	windwalling steel shield	::	nil	BODY
fight: 	rejuvenating iron mail armour of acid resistance	rough leather armour	::	nil	BODY
fight: 	rejuvenating iron mail armour of acid resistance	balanced iron longsword of daylight	::	nil	BODY
fight: 	rejuvenating iron mail armour of acid resistance	windwalling steel shield	::	nil	BODY
[resolveObject]	78779	rejuvenating iron mail armour of acid resistance	added to inventory	BODY
		 moved replaced object to main inventory:	78766	rough leather armour
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_thief.png
[Actor:move]	78763	Cyrubeth the thief	(forced) move from	nil	nil	to	16	21
Added unique	mod.class.NPC/Cyrubeth the thief	::	1
[Actor:wearAllInventory]	78763	Cyrubeth the thief	wearing main inventory
fight: 	Duvogen the Morbuscrack	balanced iron longsword of daylight	::	nil	HANDS
fight: 	Duvogen the Morbuscrack	windwalling steel shield	::	nil	HANDS
fight: 	Duvogen the Morbuscrack	rejuvenating iron mail armour of acid resistance	::	nil	HANDS
[Actor:wearAllInventory]	Cyrubeth the thief	78763	78631	Duvogen the Morbuscrack	WORN IN	HANDS	1
running talented_ai_tactic resolver on_added_to_level function for	78763	Cyrubeth the thief
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STEALTH	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_INFUSION:_MOVEMENT_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_WALL	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISARM	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	1	range:	6	radius:	0	effective:	6
[useTalent] TALENT FAILED:	T_STEALTH	for	Cyrubeth the thief	78763	true
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2]
New GL Shader program 77
*p 77: Uniform: 0: 1406 appearTime
*p 77: Uniform: 1: 1406 cylinderHeight
*p 77: Uniform: 2: 1406 cylinderRadius
*p 77: Uniform: 3: 1406 cylinderRotationSpeed
*p 77: Uniform: 4: 1406 cylinderVerticalPos
*p 77: Uniform: 5: 1406 noup
*p 77: Uniform: 6: 1406 repeatTimes
*p 77: Uniform: 7: 8B5E tex
*p 77: Uniform: 8: 1406 tick
*p 77: Uniform: 9: 1406 tick_start
*p 77: Uniform: 10: 1406 time_factor
*p 77: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	6457822
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1]
New GL Shader program 81
*p 81: Uniform: 0: 1406 appearTime
*p 81: Uniform: 1: 1406 cylinderHeight
*p 81: Uniform: 2: 1406 cylinderRadius
*p 81: Uniform: 3: 1406 cylinderRotationSpeed
*p 81: Uniform: 4: 1406 cylinderVerticalPos
*p 81: Uniform: 5: 1406 noup
*p 81: Uniform: 6: 1406 repeatTimes
*p 81: Uniform: 7: 8B5E tex
*p 81: Uniform: 8: 1406 tick
*p 81: Uniform: 9: 1406 tick_start
*p 81: Uniform: 10: 1406 time_factor
*p 81: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	6457822
[entityFilterPost]:  Done nerfing randboss
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	78785	rogue	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	44.685889957632	65.5
[resolveObject] CREATED OBJECT:	78787	flaming iron dagger	tries left:	4
[resolveObject]	78787	flaming iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	78785	rogue	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	91.473418722971	103.5
[resolveObject] CREATED OBJECT:	78791	iron dagger	tries left:	4
fight: 	iron dagger	flaming iron dagger	::	nil	OFFHAND
[resolveObject]	78791	iron dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	78785	rogue	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected basic	76.479686202011	103.5
[resolveObject] CREATED OBJECT:	78792	rough leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rough leather armour	flaming iron dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
[resolveObject]	78792	rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	78785	rogue	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	56.509211229977	65.5
[resolveObject] CREATED OBJECT:	78793	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	78793	gold pieces
[resolveObject] CREATE FOR	78785	rogue	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	29.310135449355	65.5
[resolveObject] CREATED OBJECT:	78794	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	78794	gold pieces
Spawning 	rogue	 near 	room	nine_chambers	 at 	28	29
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_rogue.png
[Actor:move]	78785	rogue	(forced) move from	nil	nil	to	28	29
[Actor:wearAllInventory]	78785	rogue	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
Random elite generating
[createRandomBoss] Creating random boss 	Cyranor the large brown snake	6	level	1	classes
[applyRandomClass]	78795	Cyranor the large brown snake	Adding class	Oozemancer	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	antimagic,nature
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	6
[applyRandomClass] Random boss forbade talent because of level	Leaves Tide	T_LEAVES_TIDE	6
[applyRandomClass] Random boss forbade talent because of level	Nature's Defiance	T_NATURE_S_DEFIANCE	6
[applyRandomClass] Random boss forbade talent because of level	Slime Roots	T_SLIME_ROOTS	6
[applyRandomClass] Random boss forbade talent because of level	Oozebeam	T_OOZEBEAM	6
[applyRandomClass] Random boss forbade talent because of level	Device Mastery	T_DEVICE_MASTERY	6
[applyRandomClass] Random boss forbade talent because of level	Reabsorb	T_REABSORB	6
[applyRandomClass] Random boss forbade talent because of level	Eyal's Wrath	T_EYAL_S_WRATH	6
[applyRandomClass] Random boss forbade talent because of level	Sudden Growth	T_SUDDEN_GROWTH	6
[applyRandomClass] Random boss forbade talent because of level	Reclaim	T_RECLAIM	6
[applyRandomClass] Random boss forbade talent because of level	Fungal Growth	T_FUNGAL_GROWTH	6
[applyRandomClass] Random boss forbade talent because of level	Ancestral Life	T_ANCESTRAL_LIFE	6
[applyRandomClass] Random boss forbade talent because of level	Unstoppable Nature	T_UNSTOPPABLE_NATURE	6
[applyRandomClass] Random boss forbade talent because of level	Slippery Moss	T_SLIPPERY_MOSS	6
[applyRandomClass] Random boss forbade talent because of level	Natural Acid	T_NATURAL_ACID	6
[applyRandomClass] Random boss forbade talent because of level	Hallucinogenic Moss	T_HALLUCINOGENIC_MOSS	6
[applyRandomClass] Random boss forbade talent because of level	Living Mucus	T_LIVING_MUCUS	6
[applyRandomClass] Random boss forbade talent because of level	Indiscernible Anatomy	T_INDISCERNIBLE_ANATOMY	6
[applyRandomClass] Random boss forbade talent because of level	Poisonous Spores	T_POISONOUS_SPORES	6
[applyRandomClass] Random boss forbade talent because of level	Oozewalk	T_OOZEWALK	6
[applyRandomClass] Random boss forbade talent because of level	Call of the Ooze	T_CALL_OF_THE_OOZE	6
[applyRandomClass] Random boss forbade talent because of level	Mind Parasite	T_MIND_PARASITE	6
[applyRandomClass] Random boss forbade talent because of level	Thorn Grab	T_THORN_GRAB	6
[applyRandomClass] Random boss forbade talent because of level	Corrosive Seeds	T_CORROSIVE_SEEDS	6
[applyRandomClass] Random boss forbade talent because of level	Nourishing Moss	T_NOURISHING_MOSS	6
[applyRandomClass] Random boss forbade talent because of level	Acidbeam	T_ACIDBEAM	6
[applyRandomClass] Random boss forbade talent because of level	Antimagic Zone	T_AURA_OF_SILENCE	6
[applyRandomClass] Random boss forbade talent because of level	Corrosive Nature	T_CORROSIVE_NATURE	6
[applyRandomClass] Random boss forbade talent because of level	Acid Splash	T_ACID_SPLASH	6
[applyRandomClass] Random boss forbade talent because of level	Nature's Equilibrium	T_NATURE_S_EQUILIBRIUM	6
[applyRandomClass] Random boss forbade talent because of level	Acidic Soil	T_ACIDIC_SOIL	6
[applyRandomClass] Random boss forbade talent because of level	Antimagic Shield	T_ANTIMAGIC_SHIELD	6
[applyRandomClass] Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	6
[applyRandomClass] Random boss forbade talent because of level	Nature's Touch	T_NATURE_TOUCH	6
[applyRandomClass] Random boss forbade talent because of level	Mana Clash	T_MANA_CLASH	6
[applyRandomClass] Random boss forbade talent because of level	Acidic Skin	T_ACIDIC_SKIN	6
[applyRandomClass] Random boss forbade talent because of level	Acidfire	T_ACIDFIRE	6
Adding 7 random class talents to boss
1	 * talent:	T_HEIGHTENED_SENSES	1
2	 * talent:	T_RESOLVE	1
3	 * talent:	T_MITOSIS	1
4	 * talent:	T_SLIME_SPIT	1
5	 * talent:	T_WILD_GROWTH	1
6	 * talent:	T_GRASPING_MOSS	1
7	 * talent:	T_MUCUS	1
 ** Finished adding	7	of	7	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	6	egos =	1	gr egos =	0	rand themes = 	3	points = 	11	nb_powers = 	4
 * using themes	antimagic,light,nature
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Morningriver'(shadowy linen cloak) with light
 ** selected ego	enveloping 	(normal)	technique
 * adding power: generic nature retribution(1 points), 6 remaining
 * adding power: generic light retribution(1 points), 5 remaining
 * adding power: generic resist darkness(2 points), 4 remaining
 * adding power: generic inc damage light(1 points), 2 remaining
 * adding power: generic nature retribution(1.5 points), 1 remaining
 * adding bias power: generic nature retribution(2.25 points), 6 remaining
 * adding bias power: generic light retribution(1.5 points), 3.75 remaining
 * adding bias power: generic nature retribution(2.7 points), 2.25 remaining
[resolveObject] CREATE FOR	78932	Cyranor the large brown snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x175ee0e8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	93.013841457901	95.5
[resolveObject] CREATED OBJECT:	78933	blooming mossy mindstar of clarity	tries left:	4
[resolveObject]	78933	blooming mossy mindstar of clarity	added to inventory	MAINHAND
[resolveObject] CREATE FOR	78932	Cyranor the large brown snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1c238c58, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	6.4899650416314	10.5
[resolveObject] CREATED OBJECT:	78939	honing mossy mindstar of disruption	tries left:	4
fight: 	honing mossy mindstar of disruption	blooming mossy mindstar of clarity	::	nil	OFFHAND
[resolveObject]	78939	honing mossy mindstar of disruption	added to inventory	OFFHAND
[resolveObject] CREATE FOR	78932	Cyranor the large brown snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1c5e8ca0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	22.587444257012	25.5
[resolveObject] CREATED OBJECT:	78945	verdant linen robe of frost (#RESIST#)	tries left:	4
fight: 	verdant linen robe of frost (#RESIST#)	blooming mossy mindstar of clarity	::	nil	BODY
fight: 	verdant linen robe of frost (#RESIST#)	honing mossy mindstar of disruption	::	nil	BODY
[resolveObject]	78945	verdant linen robe of frost (#RESIST#)	added to inventory	BODY
[Actor:move]	78932	Cyranor the large brown snake	(forced) move from	nil	nil	to	1	45
Added unique	mod.class.NPC/Cyranor the large brown snake	::	1
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:wearAllInventory]	78932	Cyranor the large brown snake	wearing main inventory
fight: 	linen cloak 'Morningriver'	blooming mossy mindstar of clarity	::	nil	CLOAK
fight: 	linen cloak 'Morningriver'	honing mossy mindstar of disruption	::	nil	CLOAK
fight: 	linen cloak 'Morningriver'	verdant linen robe of frost (#RESIST#)	::	nil	CLOAK
[Actor:wearAllInventory]	Cyranor the large brown snake	78932	78797	linen cloak 'Morningriver'	WORN IN	CLOAK	1
running talented_ai_tactic resolver on_added_to_level function for	78932	Cyranor the large brown snake
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PSIBLADES	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MITOSIS	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GRASPING_MOSS	level	1	range:	0	radius:	2	effective:	1.3333333333333
   #- checking tactical table for talent	T_MUCUS	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLIME_SPIT	level	3	range:	10	radius:	0	effective:	10
Activating psiblade	blooming mossy mindstar of clarity
Activating psiblade	honing mossy mindstar of disruption
[entityFilterPost]:  Done nerfing randboss
Spawning 	giant grey mouse	 near 	room	h	 at 	15	15
[Actor:move]	78951	giant grey mouse	(forced) move from	nil	nil	to	15	15
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[Actor:move]	78952	giant brown rat	(forced) move from	nil	nil	to	29	5
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	78953	rogue	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	49.841958597149	65.5
[resolveObject] CREATED OBJECT:	78955	iron dagger of phasing	tries left:	4
[resolveObject]	78955	iron dagger of phasing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	78953	rogue	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	65.881431464777	103.5
[resolveObject] CREATED OBJECT:	78959	iron dagger	tries left:	4
fight: 	iron dagger	iron dagger of phasing	::	nil	OFFHAND
[resolveObject]	78959	iron dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	78953	rogue	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	27.830734150328	65.5
[resolveObject] CREATED OBJECT:	78960	cleansing rough leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	cleansing rough leather armour	iron dagger of phasing	::	nil	BODY
fight: 	cleansing rough leather armour	iron dagger	::	nil	BODY
[resolveObject]	78960	cleansing rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	78953	rogue	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	101.80835492427	103.5
[resolveObject] CREATED OBJECT:	78964	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	78964	gold pieces
[resolveObject] CREATE FOR	78953	rogue	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	18.314624975159	20.5
[resolveObject] CREATED OBJECT:	78965	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	78965	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_rogue.png
[Actor:move]	78953	rogue	(forced) move from	nil	nil	to	1	47
[Actor:wearAllInventory]	78953	rogue	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	78966	rogue	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	20.15307499565	20.5
[resolveObject] CREATED OBJECT:	78968	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	78968	gold pieces
[resolveObject] CREATE FOR	78966	rogue	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	62.090195812539	65.5
[resolveObject] CREATED OBJECT:	78969	acidic iron dagger	tries left:	4
[resolveObject]	78969	acidic iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	78966	rogue	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	21.158139623738	65.5
[resolveObject] CREATED OBJECT:	78973	acidic iron dagger	tries left:	4
fight: 	acidic iron dagger	acidic iron dagger	::	nil	OFFHAND
[resolveObject]	78973	acidic iron dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	78966	rogue	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected basic	69.04548313819	103.5
[resolveObject] CREATED OBJECT:	78977	rough leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rough leather armour	acidic iron dagger	::	nil	BODY
fight: 	rough leather armour	acidic iron dagger	::	nil	BODY
[resolveObject]	78977	rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	78966	rogue	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	81.927910841752	103.5
[resolveObject] CREATED OBJECT:	78978	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	78978	gold pieces
[resolveObject] CREATE FOR	78966	rogue	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	46.190593114749	65.5
[resolveObject] CREATED OBJECT:	78979	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	78979	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_rogue.png
[Actor:move]	78966	rogue	(forced) move from	nil	nil	to	30	36
[Actor:wearAllInventory]	78966	rogue	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
Random elite generating
[createRandomBoss] Creating random boss 	Isumiriathra the large white snake	6	level	1	classes
  * class	Archmage	 rejected due to power source
[applyRandomClass]	78980	Isumiriathra the large white snake	Adding class	Rogue	Rogue
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Intricate Tools	T_INTRICATE_TOOLS	6
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	6
[applyRandomClass] Random boss forbade talent because of level	Evasion	T_EVASION	6
[applyRandomClass] Random boss forbade talent because of level	Device Mastery	T_DEVICE_MASTERY	6
[applyRandomClass] Random boss forbade talent because of level	Marked for Death	T_MARKED_FOR_DEATH	6
[applyRandomClass] Random boss forbade talent because of level	Quickdraw	T_QUICKDRAW	6
[applyRandomClass] Random boss forbade talent because of level	Precise Strikes	T_PRECISE_STRIKES	6
[applyRandomClass] Random boss forbade talent because of level	Fan of Knives	T_FAN_OF_KNIVES	6
[applyRandomClass] Random boss forbade talent because of level	Blade Flurry	T_BLADE_FLURRY	6
[applyRandomClass] Random boss forbade talent because of level	Master Artificer	T_MASTER_ARTIFICER	6
[applyRandomClass] Random boss forbade talent because of level	Rogue's Tools	T_ROGUE_S_TOOLS	6
[applyRandomClass] Random boss forbade talent because of level	Shadowstrike	T_SHADOWSTRIKE	6
[applyRandomClass] Random boss forbade talent because of level	Venomous Strike	T_VENOMOUS_STRIKE	6
[applyRandomClass] Random boss forbade talent because of level	Advanced Trap Deployment	T_TRAP_LAUNCHER	6
[applyRandomClass] Random boss forbade talent because of level	Terrorize	T_TERRORIZE	6
[applyRandomClass] Random boss forbade talent because of level	Coup de Grace	T_COUP_DE_GRACE	6
[applyRandomClass] Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	6
[applyRandomClass] Random boss forbade talent because of level	Precise Aim	T_PRECISE_AIM	6
[applyRandomClass] Random boss forbade talent because of level	Fumble	T_FUMBLE	6
[applyRandomClass] Random boss forbade talent because of level	Garrote	T_GARROTE	6
[applyRandomClass] Random boss forbade talent because of level	Heartseeker	T_HEARTSEEKER	6
[applyRandomClass] Random boss forbade talent because of level	Stoning Poison	T_STONING_POISON	6
[applyRandomClass] Random boss forbade talent because of level	Toxic Death	T_TOXIC_DEATH	6
[applyRandomClass] Random boss forbade talent because of level	Misdirection	T_MISDIRECTION	6
[applyRandomClass] Random boss forbade talent because of level	Soothing Darkness	T_SOOTHING_DARKNESS	6
[applyRandomClass] Random boss forbade talent because of level	Tumble	T_TUMBLE	6
[applyRandomClass] Random boss forbade talent because of level	Blinding Powder	T_BLINDING_POWDER	6
[applyRandomClass] Random boss forbade talent because of level	Flurry	T_FLURRY	6
[applyRandomClass] Random boss forbade talent because of level	Backstab	T_BACKSTAB	6
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	6
[applyRandomClass] Random boss forbade talent because of level	Vile Poisons	T_VILE_POISONS	6
[applyRandomClass] Random boss forbade talent because of level	Tempo	T_TEMPO	6
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	6
[applyRandomClass] Random boss forbade talent because of level	Snap	T_SNAP	6
[applyRandomClass] Random boss forbade talent because of level	Trained Reactions	T_TRAINED_REACTIONS	6
[applyRandomClass] Random boss forbade talent because of level	Scoundrel's Strategies	T_SCOUNDREL	6
[applyRandomClass] Random boss forbade talent because of level	Cunning Tools	T_CUNNING_TOOLS	6
[applyRandomClass] Random boss forbade talent because of level	Lunge	T_LUNGE	6
[applyRandomClass] Random boss forbade talent because of level	Feint	T_FEINT	6
[applyRandomClass] Random boss forbade talent because of level	Trap Priming	T_TRAP_PRIMING	6
[applyRandomClass] Random boss forbade talent because of level	Whirlwind	T_WHIRLWIND	6
Adding 7 random class talents to boss
1	 * talent:	T_KNIFE_MASTERY	1
2	 * talent:	T_DUAL_STRIKE	1
3	 * talent:	T_WEAPONS_MASTERY	1
4	 * talent:	T_TRAP_MASTERY	1
5	 * talent:	T_EXOTIC_WEAPONS_MASTERY	1
6	 * talent:	T_LETHALITY	1
7	 * talent:	T_APPLY_POISON	1
 ** Finished adding	7	of	7	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	6	egos =	1	gr egos =	0	rand themes = 	3	points = 	9	nb_powers = 	5
 * using themes	physical,fire,dark
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Polurin'(glistening linen wizard hat) with no themename
 ** selected ego	 of nature (#RESIST#)	(normal)	nature
 * adding power: generic phys crit magnitude(2 points), 5 remaining
 * adding power: generic phys apr(1 points), 3 remaining
 * adding power: generic inc damage physical(1 points), 2 remaining
 * adding power: generic stat dex(1 points), 1 remaining
 * adding bias power: generic phys apr(1.5 points), 5 remaining
 * adding bias power: generic phys apr(1.8 points), 3.5 remaining
 * adding bias power: generic phys apr(2.16 points), 1.7 remaining
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	79118	Isumiriathra the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x25f6c200, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	55.841413930254	95.5
[resolveObject] CREATED OBJECT:	79119	balanced iron dagger of massacre	tries left:	4
[resolveObject]	79119	balanced iron dagger of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	79118	Isumiriathra the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x26aa4808, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	20.734303118017	25.5
[resolveObject] CREATED OBJECT:	79125	hateful iron dagger of crippling	tries left:	4
fight: 	hateful iron dagger of crippling	balanced iron dagger of massacre	::	nil	OFFHAND
[resolveObject]	79125	hateful iron dagger of crippling	added to inventory	OFFHAND
[resolveObject] CREATE FOR	79118	Isumiriathra the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x12d9f078, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	1.2734633518321	10.5
[resolveObject] CREATED OBJECT:	79131	radiant reinforced leather armour of delving	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
fight: 	radiant reinforced leather armour of delving	balanced iron dagger of massacre	::	nil	BODY
fight: 	radiant reinforced leather armour of delving	hateful iron dagger of crippling	::	nil	BODY
[ActorObjectUse] useObjectEnable: 	radiant reinforced leather armour of delving	by	Isumiriathra the large white snake	inven/slot	table: 0x262487e8	nil
[resolveObject]	79131	radiant reinforced leather armour of delving	added to inventory	BODY
[Actor:move]	79118	Isumiriathra the large white snake	(forced) move from	nil	nil	to	39	27
Added unique	mod.class.NPC/Isumiriathra the large white snake	::	1
[Actor:wearAllInventory]	79118	Isumiriathra the large white snake	wearing main inventory
fight: 	linen wizard hat 'Polurin'	balanced iron dagger of massacre	::	nil	HEAD
fight: 	linen wizard hat 'Polurin'	hateful iron dagger of crippling	::	nil	HEAD
fight: 	linen wizard hat 'Polurin'	radiant reinforced leather armour of delving	::	nil	HEAD
[Actor:wearAllInventory]	Isumiriathra the large white snake	79118	78982	linen wizard hat 'Polurin'	WORN IN	HEAD	1
running talented_ai_tactic resolver on_added_to_level function for	79118	Isumiriathra the large white snake
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STEALTH	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TRAP_MASTERY	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_APPLY_POISON	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	3	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	79137	copperhead snake	(forced) move from	nil	nil	to	38	11
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	79138	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	79.488639281594	103.5
[resolveObject] CREATED OBJECT:	79140	iron dagger	tries left:	4
[resolveObject]	79140	iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	79138	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	33.287826409863	65.5
[resolveObject] CREATED OBJECT:	79141	iron dagger of vileness	tries left:	4
fight: 	iron dagger of vileness	iron dagger	::	nil	OFFHAND
[resolveObject]	79141	iron dagger of vileness	added to inventory	OFFHAND
[resolveObject] CREATE FOR	79138	cutpurse	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	40.072097371116	65.5
[resolveObject] CREATED OBJECT:	79145	rough leather armour of cold resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rough leather armour of cold resistance	iron dagger	::	nil	BODY
fight: 	rough leather armour of cold resistance	iron dagger of vileness	::	nil	BODY
[resolveObject]	79145	rough leather armour of cold resistance	added to inventory	BODY
[resolveObject] CREATE FOR	79138	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	90.43024054494	103.5
[resolveObject] CREATED OBJECT:	79149	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	79149	gold pieces
[resolveObject] CREATE FOR	79138	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	45.04973655591	65.5
[resolveObject] CREATED OBJECT:	79150	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	79150	gold pieces
Spawning 	cutpurse	 near 	room	h	 at 	15	16
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_cutpurse.png
[Actor:move]	79138	cutpurse	(forced) move from	nil	nil	to	15	16
[Actor:wearAllInventory]	79138	cutpurse	wearing main inventory
[Actor:move]	79151	giant brown mouse	(forced) move from	nil	nil	to	28	5
Random elite generating
[createRandomBoss] Creating random boss 	Belokira the thief	6	level	1	classes
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[applyRandomClass]	79152	Belokira the thief	Adding class	Writhing One	Demented
   power types: not_power_source =	antimagic	power_source =	technique,arcane
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	6
[applyRandomClass] Random boss forbade talent because of level	Device Mastery	T_DEVICE_MASTERY	6
[applyRandomClass] Random boss forbade talent because of level	Shared Insanity	T_SHARED_INSANITY	6
[applyRandomClass] Random boss forbade talent because of level	Pustulent Fulmination	T_PUSTULENT_FULMINATION	6
[applyRandomClass] Random boss forbade talent because of level	Inner Tentacles	T_INNER_TENTACLES	6
[applyRandomClass] Random boss forbade talent because of level	Consume Whole	T_CONSUME_WHOLE	6
[applyRandomClass] Random boss forbade talent because of level	Writhing One	T_WRITHING_ONE	6
[applyRandomClass] Random boss forbade talent because of level	Painful Agony	T_PAINFUL_AGONY	6
[applyRandomClass] Random boss forbade talent because of level	Disjointed Mind	T_DISJOINTED_MIND	6
[applyRandomClass] Random boss forbade talent because of level	Glimpse of True Horror	T_GLIMPSE_OF_TRUE_HORROR	6
[applyRandomClass] Random boss forbade talent because of level	Writhing Hairs	T_WRITHING_HAIRS	6
[applyRandomClass] Random boss forbade talent because of level	Dissolved Face	T_DISSOLVED_FACE	6
[applyRandomClass] Random boss forbade talent because of level	Terrible Sight	T_TERRIBLE_SIGHT	6
[applyRandomClass] Random boss forbade talent because of level	Worm that Walks	T_WORM_THAT_WALKS	6
[applyRandomClass] Random boss forbade talent because of level	Lash Out	T_LASH_OUT	6
[applyRandomClass] Random boss forbade talent because of level	Horrific Display	T_HORRIFIC_DISPLAY	6
[applyRandomClass] Random boss forbade talent because of level	Decayed Bloated Horror	T_DECAYED_BLADE_HORROR	6
[applyRandomClass] Random boss forbade talent because of level	Overgrowth	T_CULTS_OVERGROWTH	6
[applyRandomClass] Random boss forbade talent because of level	Pustulent Growth	T_PUSTULENT_GROWTH	6
[applyRandomClass] Random boss forbade talent because of level	Call of Amakthel	T_DEMENTED_CALL_AMAKTHEL	6
[applyRandomClass] Random boss forbade talent because of level	Constrict	T_TENTACLE_CONSTRICT	6
[applyRandomClass] Random boss forbade talent because of level	Defiled Blood	T_DEFILED_BLOOD	6
[applyRandomClass] Random boss forbade talent because of level	Horrific Evolution	T_DECAYING_GUTS	6
[applyRandomClass] Random boss forbade talent because of level	Controlled Chaos	T_CONTROLLED_CHAOS	6
[applyRandomClass] Random boss forbade talent because of level	Anarchic Walk	T_ANARCHIC_WALK	6
[applyRandomClass] Random boss forbade talent because of level	Tendrils Eruption	T_TENDRILS_ERUPTION	6
Adding 5 random class talents to boss
1	 * talent:	T_CARRION_FEET	1
2	 * talent:	T_DISEASED_TONGUE	1
3	 * talent:	T_CHAOS_ORBS	1
4	 * talent:	T_WEAPONS_MASTERY	1
5	 * talent:	T_EXOTIC_WEAPONS_MASTERY	1
 ** Finished adding	5	of	5	random class talents
Loading entities file from file	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	6	egos =	1	gr egos =	0	rand themes = 	3	points = 	10	nb_powers = 	5
 * using themes	lightning,spell,physical
 * forbid power sources:	antimagic
Creating randart %s 'Runidor'(faded elm magestaff) with no themename
 ** selected ego	cruel 	(normal)	technique
 * adding power: generic phys apr(1 points), 5 remaining
 * adding power: stave inc damage blight(1 points), 4 remaining
 * adding power: generic phys crit(1 points), 3 remaining
 * adding power: generic resist physical(2 points), 2 remaining
 * adding bias power: generic mana on crit(1 points), 5 remaining
 * adding bias power: stave inc damage blight(1.5 points), 4 remaining
 * adding bias power: stave inc damage blight(1.8 points), 2.5 remaining
 * adding bias power: generic mana on crit(1.2 points), 0.7 remaining
[CALLBACK] upgrading to prioritized	talents_on_change_level
[resolveObject] CREATE FOR	79321	Belokira the thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	102.0387908622	103.5
[resolveObject] CREATED OBJECT:	79322	iron dagger	tries left:	4
[resolveObject]	79322	iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	79321	Belokira the thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	3.2400824607443	20.5
[resolveObject] CREATED OBJECT:	79323	flaming iron dagger of daylight	tries left:	4
fight: 	flaming iron dagger of daylight	iron dagger	::	nil	OFFHAND
[resolveObject]	79323	flaming iron dagger of daylight	added to inventory	OFFHAND
[resolveObject] CREATE FOR	79321	Belokira the thief	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected basic	71.892528983041	103.5
[resolveObject] CREATED OBJECT:	79329	rough leather armour	tries left:	4
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	flaming iron dagger of daylight	::	nil	BODY
[resolveObject]	79329	rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	79321	Belokira the thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	78.472037117805	103.5
[resolveObject] CREATED OBJECT:	79330	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	79330	gold pieces
[resolveObject] CREATE FOR	79321	Belokira the thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	66.984087220157	103.5
[resolveObject] CREATED OBJECT:	79331	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	79331	gold pieces
[resolveObject] CREATE FOR	79321	Belokira the thief	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x16d97e78, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	21.987676120127	25.5
[resolveObject] CREATED OBJECT:	79332	balanced iron longsword of projection	tries left:	4
[General Object resolver]	79332	balanced iron longsword of projection	COULD NOT BE WORN
[resolveObject] adding to main inventory:	79332	balanced iron longsword of projection
[resolveObject] CREATE FOR	79321	Belokira the thief	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x171b2db8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	10.663613151913	25.5
[resolveObject] CREATED OBJECT:	79338	radiant iron mail armour of fire resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
[General Object resolver]	79338	radiant iron mail armour of fire resistance	COULD NOT BE WORN
[resolveObject] adding to main inventory:	79338	radiant iron mail armour of fire resistance
[Actor:move]	79321	Belokira the thief	(forced) move from	nil	nil	to	30	45
Added unique	mod.class.NPC/Belokira the thief	::	1
[Actor:wearAllInventory]	79321	Belokira the thief	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	79321	Belokira the thief
   #- checking tactical table for talent	T_DISARM	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STEALTH	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_INFUSION:_REGENERATION_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHAOS_ORBS	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CARRION_FEET	level	3	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_DISEASED_TONGUE	level	1	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_chaos_effect
[SHADER] Loading from /data/gfx/shaders/boneshield.lua
[SHADER] Loaded shader with totalname	boneshield[ellipsoidalFactor=vec2(1,1.2),scrollingSpeed=-0.006]
New GL Shader program 82
*p 82: Uniform: 0: 1406 chargesCount
*p 82: Uniform: 1: 8B50 ellipsoidalFactor
*p 82: Uniform: 2: 1406 scrollingSpeed
*p 82: Uniform: 3: 1406 side
*p 82: Uniform: 4: 8B5E tex
*p 82: Uniform: 5: 1406 tick
[SHADER] setting reset param	chargesCount	0
[SHADER] setting reset param	chargesCount	1
[SHADER] setting reset param	chargesCount	1
[entityFilterPost]:  Done nerfing randboss
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	79344	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	81.279283572053	103.5
[resolveObject] CREATED OBJECT:	79346	iron dagger	tries left:	4
[resolveObject]	79346	iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	79344	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	70.008014947993	103.5
[resolveObject] CREATED OBJECT:	79347	iron dagger	tries left:	4
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
[resolveObject]	79347	iron dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	79344	cutpurse	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	40.767902733937	65.5
[resolveObject] CREATED OBJECT:	79348	rough leather armour of lightning resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rough leather armour of lightning resistance	iron dagger	::	nil	BODY
fight: 	rough leather armour of lightning resistance	iron dagger	::	nil	BODY
[resolveObject]	79348	rough leather armour of lightning resistance	added to inventory	BODY
[resolveObject] CREATE FOR	79344	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	88.366426540042	103.5
[resolveObject] CREATED OBJECT:	79352	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	79352	gold pieces
[resolveObject] CREATE FOR	79344	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	83.272297157969	103.5
[resolveObject] CREATED OBJECT:	79353	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	79353	gold pieces
[Actor:move]	79344	cutpurse	(forced) move from	nil	nil	to	20	25
[Actor:wearAllInventory]	79344	cutpurse	wearing main inventory
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	79354	bandit	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	16.455424196542	20.5
[resolveObject] CREATED OBJECT:	79356	flaming iron dagger of daylight	tries left:	4
[resolveObject]	79356	flaming iron dagger of daylight	added to inventory	MAINHAND
[resolveObject] CREATE FOR	79354	bandit	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	3.2719029647466	20.5
[resolveObject] CREATED OBJECT:	79362	arcing iron dagger of paradox	tries left:	4
fight: 	arcing iron dagger of paradox	flaming iron dagger of daylight	::	nil	OFFHAND
[resolveObject]	79362	arcing iron dagger of paradox	added to inventory	OFFHAND
[resolveObject] CREATE FOR	79354	bandit	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Double Ego	16.068058869584	20.5
[resolveObject] CREATED OBJECT:	79368	cleansing rough leather armour of fire resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	cleansing rough leather armour of fire resistance	flaming iron dagger of daylight	::	nil	BODY
fight: 	cleansing rough leather armour of fire resistance	arcing iron dagger of paradox	::	nil	BODY
[resolveObject]	79368	cleansing rough leather armour of fire resistance	added to inventory	BODY
[resolveObject] CREATE FOR	79354	bandit	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	89.751219636237	103.5
[resolveObject] CREATED OBJECT:	79374	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	79374	gold pieces
[resolveObject] CREATE FOR	79354	bandit	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	67.698211547732	103.5
[resolveObject] CREATED OBJECT:	79375	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	79375	gold pieces
Spawning 	bandit	 near 	room	nine_chambers	 at 	29	28
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_bandit.png
[Actor:move]	79354	bandit	(forced) move from	nil	nil	to	29	28
[Actor:wearAllInventory]	79354	bandit	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
Spawning 	green worm mass	 near 	room	nine_chambers	 at 	26	27
[Actor:move]	79376	green worm mass	(forced) move from	nil	nil	to	26	27
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	79377	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	61.542148078452	65.5
[resolveObject] CREATED OBJECT:	79379	iron dagger of persecution	tries left:	4
[resolveObject]	79379	iron dagger of persecution	added to inventory	MAINHAND
[resolveObject] CREATE FOR	79377	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	43.605933961367	65.5
[resolveObject] CREATED OBJECT:	79383	iron dagger of erosion	tries left:	4
fight: 	iron dagger of erosion	iron dagger of persecution	::	nil	OFFHAND
[resolveObject]	79383	iron dagger of erosion	added to inventory	OFFHAND
[resolveObject] CREATE FOR	79377	thief	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected basic	89.103833797645	103.5
[resolveObject] CREATED OBJECT:	79387	rough leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rough leather armour	iron dagger of persecution	::	nil	BODY
fight: 	rough leather armour	iron dagger of erosion	::	nil	BODY
[resolveObject]	79387	rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	79377	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	100.34027694884	103.5
[resolveObject] CREATED OBJECT:	79388	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	79388	gold pieces
[resolveObject] CREATE FOR	79377	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	17.269615929637	20.5
[resolveObject] CREATED OBJECT:	79389	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	79389	gold pieces
Spawning 	thief	 near 	room	nine_chambers	 at 	28	33
[Actor:move]	79377	thief	(forced) move from	nil	nil	to	28	33
[Actor:wearAllInventory]	79377	thief	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	79390	grey mold	(forced) move from	nil	nil	to	24	11
Random elite generating
[createRandomBoss] Creating random boss 	Arunne the cutpurse	6	level	1	classes
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[applyRandomClass]	79391	Arunne the cutpurse	Adding class	Temporal Warden	Chronomancer
   power types: not_power_source =	antimagic	power_source =	technique,arcane
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	6
[applyRandomClass] Random boss forbade talent because of level	Dimensional Anchor	T_DIMENSIONAL_ANCHOR	6
[applyRandomClass] Random boss forbade talent because of level	Device Mastery	T_DEVICE_MASTERY	6
[applyRandomClass] Random boss forbade talent because of level	Fateweaver	T_FATEWEAVER	6
[applyRandomClass] Random boss forbade talent because of level	Seal Fate	T_SEAL_FATE	6
[applyRandomClass] Random boss forbade talent because of level	Weapon Manifold	T_WEAPON_MANIFOLD	6
[applyRandomClass] Random boss forbade talent because of level	Blink Blade	T_BLINK_BLADE	6
[applyRandomClass] Random boss forbade talent because of level	Singularity Arrow	T_SINGULARITY_ARROW	6
[applyRandomClass] Random boss forbade talent because of level	Blade Ward	T_BLADE_WARD	6
[applyRandomClass] Random boss forbade talent because of level	Foresight	T_FORESIGHT	6
[applyRandomClass] Random boss forbade talent because of level	Guardian Unity	T_GUARDIAN_UNITY	6
[applyRandomClass] Random boss forbade talent because of level	Warden's Focus	T_WARDEN_S_FOCUS	6
[applyRandomClass] Random boss forbade talent because of level	Arrow Echoes	T_ARROW_ECHOES	6
[applyRandomClass] Random boss forbade talent because of level	Banish	T_BANISH	6
[applyRandomClass] Random boss forbade talent because of level	Invigorate	T_INVIGORATE	6
[applyRandomClass] Random boss forbade talent because of level	Arrow Threading	T_ARROW_THREADING	6
[applyRandomClass] Random boss forbade talent because of level	Phase Pulse	T_PHASE_PULSE	6
[applyRandomClass] Random boss forbade talent because of level	Temporal Hounds	T_TEMPORAL_HOUNDS	6
[applyRandomClass] Random boss forbade talent because of level	Warden's Call	T_WARDEN_S_CALL	6
[applyRandomClass] Random boss forbade talent because of level	Thread the Needle	T_THREAD_THE_NEEDLE	6
[applyRandomClass] Random boss forbade talent because of level	Blended Threads	T_BLENDED_THREADS	6
[applyRandomClass] Random boss forbade talent because of level	Temporal Vigour	T_TEMPORAL_VIGOUR	6
[applyRandomClass] Random boss forbade talent because of level	Command Hounds: Blink	T_COMMAND_BLINK	6
[applyRandomClass] Random boss forbade talent because of level	Breach	T_BREACH	6
[applyRandomClass] Random boss forbade talent because of level	Static History	T_STATIC_HISTORY	6
[applyRandomClass] Random boss forbade talent because of level	Stop	T_STOP	6
[applyRandomClass] Random boss forbade talent because of level	Time Shield	T_CHRONO_TIME_SHIELD	6
[applyRandomClass] Random boss forbade talent because of level	Haste	T_HASTE	6
[applyRandomClass] Random boss forbade talent because of level	Time Dilation	T_TIME_DILATION	6
[applyRandomClass] Random boss forbade talent because of level	Dimensional Shift	T_DIMENSIONAL_SHIFT	6
[applyRandomClass] Random boss forbade talent because of level	Spatial Tether	T_SPATIAL_TETHER	6
[applyRandomClass] Random boss forbade talent because of level	Webs of Fate	T_WEBS_OF_FATE	6
[applyRandomClass] Random boss forbade talent because of level	Blade Shear	T_BLADE_SHEAR	6
[applyRandomClass] Random boss forbade talent because of level	Thread Walk	T_THREAD_WALK	6
[applyRandomClass] Random boss forbade talent because of level	Vigilance	T_VIGILANCE	6
[applyRandomClass] Random boss forbade talent because of level	Command Hounds: Breathe	T_COMMAND_BREATHE	6
Adding 8 random class talents to boss
1	 * talent:	T_STRENGTH_OF_PURPOSE	1
2	 * talent:	T_CELERITY	1
3	 * talent:	T_THICK_SKIN	1
4	 * talent:	T_WARP_MINES	1
5	 * talent:	T_WEAPON_FOLDING	1
6	 * talent:	T_HEIGHTENED_SENSES	1
7	 * talent:	T_EXOTIC_WEAPONS_MASTERY	1
8	 * talent:	T_KNIFE_MASTERY	1
 ** Finished adding	8	of	8	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	6	egos =	1	gr egos =	0	rand themes = 	3	points = 	9	nb_powers = 	5
 * using themes	spell,mental,light
 * forbid power sources:	antimagic
Creating randart Lelifast the %s(faceted copper ring) with no themename
 ** selected ego	rogue's 	(normal)	technique
 * adding power: generic spellpower(1 points), 5 remaining
 * adding power: generic stat mag(1 points), 4 remaining
 * adding power: generic spellsurge(1 points), 3 remaining
 * adding power: generic spell crit magnitude(2 points), 2 remaining
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
[resolveObject] CREATE FOR	79530	Arunne the cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	35.501786321169	65.5
[resolveObject] CREATED OBJECT:	79531	flaming iron dagger	tries left:	4
[General Object resolver]	79531	flaming iron dagger	COULD NOT BE WORN
[resolveObject] adding to main inventory:	79531	flaming iron dagger
[resolveObject] CREATE FOR	79530	Arunne the cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	74.648578284459	103.5
[resolveObject] CREATED OBJECT:	79535	iron dagger	tries left:	4
[General Object resolver]	79535	iron dagger	COULD NOT BE WORN
[resolveObject] adding to main inventory:	79535	iron dagger
[resolveObject] CREATE FOR	79530	Arunne the cutpurse	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	47.420926044677	65.5
[resolveObject] CREATED OBJECT:	79536	rejuvenating rough leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	79536	rejuvenating rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	79530	Arunne the cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	47.349878476898	65.5
[resolveObject] CREATED OBJECT:	79540	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	79540	gold pieces
[resolveObject] CREATE FOR	79530	Arunne the cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	2.5741765116281	20.5
[resolveObject] CREATED OBJECT:	79541	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	79541	gold pieces
[resolveObject] CREATE FOR	79530	Arunne the cutpurse	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x246fa308, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longbow", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	65.878952719127	95.5
[resolveObject] CREATED OBJECT:	79542	mighty elm longbow of lightning	tries left:	4
fight: 	mighty elm longbow of lightning	rejuvenating rough leather armour	::	nil	MAINHAND
[resolveObject]	79542	mighty elm longbow of lightning	added to inventory	MAINHAND
[resolveObject] CREATE FOR	79530	Arunne the cutpurse	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x24643020, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="arrow", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	72.3591772732	95.5
[resolveObject] CREATED OBJECT:	79548	high-capacity quiver of ash arrows of wind	tries left:	4
fight: 	high-capacity quiver of ash arrows of wind	mighty elm longbow of lightning	::	OFFHAND	QUIVER
fight: 	high-capacity quiver of ash arrows of wind	rejuvenating rough leather armour	::	nil	QUIVER
[resolveObject]	79548	high-capacity quiver of ash arrows of wind	added to inventory	QUIVER
[resolveObject] CREATE FOR	79530	Arunne the cutpurse	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x246b1e70, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	85.889814451078	95.5
[resolveObject] CREATED OBJECT:	79554	prismatic rough leather armour of temporal resistance	tries left:	4
[General Object resolver]	79554	prismatic rough leather armour of temporal resistance	COULD NOT BE WORN
[resolveObject] adding to main inventory:	79554	prismatic rough leather armour of temporal resistance
[resolveObject] CREATE FOR	79530	Arunne the cutpurse	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="longsword", type="weapon", ego_chance=-1000, name="iron longsword", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	79560	iron longsword	tries left:	1
[resolvers.inventory] created object:	79560	iron longsword	inventory:	QS_MAINHAND	keep:	nil
[Identify]	iron longsword	true
[resolveObject] CREATE FOR	79530	Arunne the cutpurse	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="dagger", type="weapon", ego_chance=-1000, name="iron dagger", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	79561	iron dagger	tries left:	1
[resolvers.inventory] created object:	79561	iron dagger	inventory:	QS_OFFHAND	keep:	nil
[Identify]	iron dagger	true
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_cutpurse.png
[Actor:move]	79530	Arunne the cutpurse	(forced) move from	nil	nil	to	46	46
Added unique	mod.class.NPC/Arunne the cutpurse	::	1
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_move
[Actor:wearAllInventory]	79530	Arunne the cutpurse	wearing main inventory
fight: 	Lelifast the copper ring	mighty elm longbow of lightning	::	OFFHAND	FINGER
fight: 	Lelifast the copper ring	rejuvenating rough leather armour	::	nil	FINGER
fight: 	Lelifast the copper ring	high-capacity quiver of ash arrows of wind	::	nil	FINGER
[Actor:wearAllInventory]	Arunne the cutpurse	79530	79394	Lelifast the copper ring	WORN IN	FINGER	1
running talented_ai_tactic resolver on_added_to_level function for	79530	Arunne the cutpurse
   #- checking tactical table for talent	T_DIMENSIONAL_STEP	level	3	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_WARP_BLADE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WEAPON_FOLDING	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_INFUSION:_REGENERATION_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHOOT	level	2	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_WARP_MINE_AWAY	level	1	range:	5	radius:	0	effective:	5
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SPACETIME_TUNING	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ARROW_STITCHING	level	3	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_WARP_MINE_TOWARD	level	1	range:	5	radius:	0	effective:	5
[entityFilterPost]:  Done nerfing randboss
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	79562	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	9.4859218148016	20.5
[resolveObject] CREATED OBJECT:	79564	arcing iron dagger of daylight	tries left:	4
[resolveObject]	79564	arcing iron dagger of daylight	added to inventory	MAINHAND
[resolveObject] CREATE FOR	79562	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	17.940599947921	20.5
[resolveObject] CREATED OBJECT:	79570	acidic iron dagger of daylight	tries left:	4
fight: 	acidic iron dagger of daylight	arcing iron dagger of daylight	::	nil	OFFHAND
[resolveObject]	79570	acidic iron dagger of daylight	added to inventory	OFFHAND
[resolveObject] CREATE FOR	79562	cutpurse	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	47.755631616515	65.5
[resolveObject] CREATED OBJECT:	79576	rough leather armour of fire resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rough leather armour of fire resistance	arcing iron dagger of daylight	::	nil	BODY
fight: 	rough leather armour of fire resistance	acidic iron dagger of daylight	::	nil	BODY
[resolveObject]	79576	rough leather armour of fire resistance	added to inventory	BODY
[resolveObject] CREATE FOR	79562	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	82.542716776962	103.5
[resolveObject] CREATED OBJECT:	79580	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	79580	gold pieces
[resolveObject] CREATE FOR	79562	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	99.144747851799	103.5
[resolveObject] CREATED OBJECT:	79581	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	79581	gold pieces
[Actor:move]	79562	cutpurse	(forced) move from	nil	nil	to	19	44
[Actor:wearAllInventory]	79562	cutpurse	wearing main inventory
[TOME ENTITY FILTER] selected Ego	62.982385844337	65.5
[TOME ENTITY FILTER] selected Ego	30.327351482778	65.5
[TOME ENTITY FILTER] selected Ego	43.44606744555	65.5
[TOME ENTITY FILTER] selected Double Ego	10.933737238155	20.5
[TOME ENTITY FILTER] selected Ego	39.804007119337	65.5
[TOME ENTITY FILTER] selected Ego	49.743960902501	65.5
Spawning 	impenetrable iron plate armour	 near 	room	nine_chambers	 at 	nil	nil
[TOME ENTITY FILTER] selected Money	71.706756005694	72.5
Spawning 	gold pieces	 near 	room	h	 at 	nil	nil
[TOME ENTITY FILTER] selected Double Ego	2.1894332608649	20.5
Wait finished, counted 2756, 667 ticks
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
}
[3] = {
  [1] = protective-aura
  [2] = necrotic-air
  [params] = {
  }
}
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.1,color1=vec4(0.8,0.8,0,6),color2=vec4(0.9,0.9,0.7,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
New GL Shader program 88
*p 88: Uniform: 0: 1406 aam
*p 88: Uniform: 1: 8B52 color1
*p 88: Uniform: 2: 8B52 color2
*p 88: Uniform: 3: 1406 hide_center
*p 88: Uniform: 4: 1406 npow
*p 88: Uniform: 5: 8B5E tex
*p 88: Uniform: 6: 1406 tick
*p 88: Uniform: 7: 1406 time_factor
*p 88: Uniform: 8: 8B50 xy
*p 88: Uniform: 9: 1406 zoom
[EVENT] protective-aura centered at 	8	26
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.2,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=8,time_factor=6000,zoom=1]
New GL Shader program 89
*p 89: Uniform: 0: 1406 aam
*p 89: Uniform: 1: 8B52 color1
*p 89: Uniform: 2: 8B52 color2
*p 89: Uniform: 3: 1406 hide_center
*p 89: Uniform: 4: 1406 npow
*p 89: Uniform: 5: 8B5E tex
*p 89: Uniform: 6: 1406 tick
*p 89: Uniform: 7: 1406 time_factor
*p 89: Uniform: 8: 8B50 xy
*p 89: Uniform: 9: 1406 zoom
[EVENT] necrotic-air centered at 	7	47
Not gone east, no backup guardian
Running on level loads	ruins-kor-pul-3
[Actor:move]	4703	Ostia	(forced) move from	6	25	to	24	27
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ostia	Ostia
Adding entity	4703	after	4703
Entering tier1 zone for escort	tier1.1	0	3
[ONLINE PROFILE] current character 	Ostia the level 8 Shalore Anorithil
[Discord] updating state: "Ruins of Kor'Pul (3)" / "Lvl 8 Shalore Anorithil" / default / anorithil
Updating zone name	Ruins of Kor'Pul (3)
C Map minimap texture: 296 (50x50; 64x64)
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	79692	thief	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	80.199555137125	112.5
[resolveObject] CREATED OBJECT:	79694	wild infusion	tries left:	1
[resolveObject] adding to main inventory:	79694	wild infusion
[ActorObjectUse] useObjectEnable: 	wild infusion	by	thief	inven/slot	1	nil
[resolveObject] CREATE FOR	79692	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	49.589062771315	65.5
[resolveObject] CREATED OBJECT:	79695	flaming iron dagger	tries left:	4
[resolveObject]	79695	flaming iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	79692	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	42.41600017236	65.5
[resolveObject] CREATED OBJECT:	79699	iron dagger of massacre	tries left:	4
fight: 	iron dagger of massacre	flaming iron dagger	::	nil	OFFHAND
[resolveObject]	79699	iron dagger of massacre	added to inventory	OFFHAND
[resolveObject] CREATE FOR	79692	thief	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Double Ego	17.962851773939	20.5
[resolveObject] CREATED OBJECT:	79703	cleansing rough leather armour of acid resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	cleansing rough leather armour of acid resistance	flaming iron dagger	::	nil	BODY
fight: 	cleansing rough leather armour of acid resistance	iron dagger of massacre	::	nil	BODY
[resolveObject]	79703	cleansing rough leather armour of acid resistance	added to inventory	BODY
[resolveObject] CREATE FOR	79692	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	43.313349426913	65.5
[resolveObject] CREATED OBJECT:	79709	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	79709	gold pieces
[resolveObject] CREATE FOR	79692	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	72.329256185407	103.5
[resolveObject] CREATED OBJECT:	79710	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	79710	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_thief.png
[Actor:move]	79692	thief	(forced) move from	nil	nil	to	2	46
[Actor:wearAllInventory]	79692	thief	wearing main inventory
checkHitOld	21.505813167607	34.340588379048
=> chance to hit	26.145289497421
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	4703	Ostia	move from	24	27	to	25	27
[target_simple AI]	78785	rogue	selecting NEW TARGET	25	27	4703	Ostia
[Actor:move]	78785	rogue	move from	28	29	to	27	28
[target_simple AI]	79354	bandit	selecting NEW TARGET	25	27	4703	Ostia
[improved_talented AI] chooses for	79354	bandit	T_INFUSION:_HEALING_1
[LOG]	Bandit uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 90
*p 90: Uniform: 0: 8B52 beamColor1
*p 90: Uniform: 1: 8B52 beamColor2
*p 90: Uniform: 2: 1406 beamsCount
*p 90: Uniform: 3: 8B52 circleColor
*p 90: Uniform: 4: 1406 circleDescendSpeed
*p 90: Uniform: 5: 1406 circleRotationSpeed
*p 90: Uniform: 6: 1406 noup
*p 90: Uniform: 7: 8B5E tex
*p 90: Uniform: 8: 1406 tick
*p 90: Uniform: 9: 1406 tick_start
*p 90: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 91
*p 91: Uniform: 0: 8B52 beamColor1
*p 91: Uniform: 1: 8B52 beamColor2
*p 91: Uniform: 2: 1406 beamsCount
*p 91: Uniform: 3: 8B52 circleColor
*p 91: Uniform: 4: 1406 circleDescendSpeed
*p 91: Uniform: 5: 1406 circleRotationSpeed
*p 91: Uniform: 6: 1406 noup
*p 91: Uniform: 7: 8B5E tex
*p 91: Uniform: 8: 1406 tick
*p 91: Uniform: 9: 1406 tick_start
*p 91: Uniform: 10: 1406 time_factor
[LOG]	Bandit receives #LIGHT_GREEN#65 healing#LAST# from Infusion: Healing.
[target_simple AI]	79354	bandit	selecting NEW TARGET	25	27	4703	Ostia
[Actor:move]	79354	bandit	move from	29	28	to	28	28
T_TRAP_MASTERY	Isumiriathra the large white snake	79118	updating from trap level	0	to level	1
traps_ai_select	T_TRAP_MASTERY	Isumiriathra the large white snake	79118	learning talent	T_DISARMING_TRAP
[improved_talented AI] chooses for	79151	giant brown mouse	T_STEALTH
checkHitOld	21.505813167607	15
=> chance to hit	65.303023058082
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Spacetime Tuning]	79530	Arunne the cutpurse	setting preferred_paradox:	224
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=2,time_factor=3000]
New GL Shader program 92
*p 92: Uniform: 0: 8B52 beamColor1
*p 92: Uniform: 1: 8B52 beamColor2
*p 92: Uniform: 2: 1406 beamsCount
*p 92: Uniform: 3: 8B52 circleColor
*p 92: Uniform: 4: 1406 circleDescendSpeed
*p 92: Uniform: 5: 1406 circleRotationSpeed
*p 92: Uniform: 6: 1406 noup
*p 92: Uniform: 7: 8B5E tex
*p 92: Uniform: 8: 1406 tick
*p 92: Uniform: 9: 1406 tick_start
*p 92: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=1,time_factor=3000]
New GL Shader program 93
*p 93: Uniform: 0: 8B52 beamColor1
*p 93: Uniform: 1: 8B52 beamColor2
*p 93: Uniform: 2: 1406 beamsCount
*p 93: Uniform: 3: 8B52 circleColor
*p 93: Uniform: 4: 1406 circleDescendSpeed
*p 93: Uniform: 5: 1406 circleRotationSpeed
*p 93: Uniform: 6: 1406 noup
*p 93: Uniform: 7: 8B5E tex
*p 93: Uniform: 8: 1406 tick
*p 93: Uniform: 9: 1406 tick_start
*p 93: Uniform: 10: 1406 time_factor
[LOG]	
[LOG]	Ostia casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
checkHitOld	21.505813167607	22.602841004069
=> chance to hit	47.42324552388
checkHitOld	21.505813167607	40.998149122463
=> chance to hit	20.111609606449
[SPELL CRIT %]	18.6634581897
[LOG]	#CRIMSON#The demonic soul releases a burst of fire around rogue!
Cloned shader 71
[SHADER] setting reset param	tick_start	6463170
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[SPELL] friendly fire chance	100
[LOG]	Demonic Soul hits Green worm mass for #LIGHT_RED#35 fire#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Green worm mass for #GREY#34 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Something for #GREY#34 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Something for #GREY#33 darkness#LAST# damage.
[LOG]	#UID:4703:0##fbd578#Ostia#LAST# hits Something for #GREY#28 darkness#LAST# damage.
[Actor:move]	78785	rogue	move from	27	28	to	26	27
[LOG]	#{bold}##UID:4703:0##fbd578#Ostia#LAST# killed Green worm mass!#{normal}#
[NPC:seen_by] Passing target	Ostia	from	79354	bandit	to	78966	rogue
[Actor:move]	79354	bandit	move from	28	28	to	27	28
[LOG]	Ostia's darkness area effect hits Something for #GREY#16 darkness#LAST# damage.
[LOG]	Ostia's darkness area effect hits Something for #GREY#17 darkness#LAST# damage.
[NPC:seen_by] Passing target	Ostia	from	77860	Emelikira the king cobra	to	79377	thief
[use_tactical AI] === Action Selected:	77860	Emelikira the king cobra	closein	 AI:move_astar_advanced
[Actor:move]	77860	Emelikira the king cobra	move from	29	26	to	28	27
[use_tactical AI] === Action Selected:	79530	Arunne the cutpurse	paradox	 talent:T_SPACETIME_TUNING
[LOG]	
[USERCHAT] channel talk	unrelatedmicrowave	to