WebCore config: library(E:\manga\t-engine4-windows-1.6.0-beta2\te4-web.dll) spawn(E:\manga\t-engine4-windows-1.6.0-beta2\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 8 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
Found gamepad, enabling support
NO SELFEXE: bootstrapping from CWD
Creating save thread
Loading discord rpc: library(E:\manga\t-engine4-windows-1.6.0-beta2\discord-rpc.dll) => loaded
===top 0
Booting T-Engine from: E:\manga\t-engine4-windows-1.6.0-beta2\t-engine.exe
SelfExe gave us app directory of:	E:\manga\t-engine4-windows-1.6.0-beta2\
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 0
Creating particles thread 1
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
Creating particles thread 5
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 6
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
[GAMMA] Getting desktop gamma of 1.000000
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.6.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=6.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.6.0.teae" , } , } __byname={["te4-1.6.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\pc\\T-Engine\4.0
	E:\manga\t-engine4-windows-1.6.0-beta2\\game\thirdparty
	E:\manga\t-engine4-windows-1.6.0-beta2\\game
[ENGINE LOADER] sorted:	te4	1	6	0
[ENGINE LOADER] loading engine:	1	6	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.6.0.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
0==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\
1==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\modules\
2==WRITEPATH==allowed== C:\Users\pc\T-Engine\4.0\
3==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\
4==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\modules\
0==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\
1==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\engines\
2==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\thirdparty\
3==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\
4==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\modules\
5==READPATH==allowed== C:\Users\pc\T-Engine\4.0\
6==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\
7==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\modules\
8==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\engines\te4-1.6.0.teae\
9==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\thirdparty\
10==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	QUICK_SWITCH_WEAPON	table: 0x05263100
setResolution: switching resolution to	1920x1080 Fullscreen	1920	1080	true	nil	(forced)
Setting resolution to 1920x1080 (fullscreen, with borders)
[DO RESIZE] Requested: 1920x1080 (1, 0); zoom 91%
[DO RESIZE] Got: 1920x1080 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
LuaVM:	LuaJIT 2.0.2	x86
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PlayerProfile] eventDisconnected
[PROFILE] waiting cancelled, got disconnect event
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.6.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.6.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.0.team	:: (as dir)	false	:: (as team)	11	
[PROFILE] Got metaserver infos
[PROFILE] Thread connecting to profiles.te4.org on ports 	2257	2258
[PROFILE] Thread connected to profiles.te4.org
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = E:\manga\t-engine4-windows-1.6.0-beta2\\game\engines\te4-1.6.0.teae
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 0x1084096512 (0, 1083236352)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = cults1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
Upgrading black texture to size 1048576
Upgrading black texture to size 16777216
table: 0x05e09728	normal
table: 0x05e097b8	normal
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Binding addon	Embers of Rage: Bootmenu	/addons/orcs.teaac	boot-orcs-1.0.0
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\orcs.teaac
Discord: ready
[PROFILE] logged in!	Eerevaenshee
[PROFILE] Pull socket connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
[1] = /loaded-addons/orcs/boot-orcs/hooks/load.lua:fc84e64c677abf9bdc18f8242936facf
[2] = /loaded-addons/orcs/boot-orcs/init.lua:9c35f4347502ce21e1c260b268fe9356
[3] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/particles/steamui_vapour.lua:86d59063b0c3476299abe6d1194e33cb
[4] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/ui/definitions/steamtech.lua:9b568fb511429f3073c06c5f461f0e39
[5] = /loaded-addons/orcs/boot-screen/init.lua:c36be914e076a42ce7d3e4faabf40a12
[6] = /loaded-addons/orcs/tome-orcs/data/achievements/special.lua:ca9a9ca8833e5afc0776a4ace0bade13
[7] = /loaded-addons/orcs/tome-orcs/data/achievements/story.lua:e24d99d0f64a870b83f17550c370cc6f
[8] = /loaded-addons/orcs/tome-orcs/data/ai/aeryn.lua:b04ecf5bc375230e61b8bcc5190a2489
[9] = /loaded-addons/orcs/tome-orcs/data/ai/specialheal.lua:aed187cfffebd893d0c8a5da7b8a399a
[10] = /loaded-addons/orcs/tome-orcs/data/birth/classes/empyreal.lua:b99fd8f7eac58a9079342e69d715658c
[11] = /loaded-addons/orcs/tome-orcs/data/birth/classes/tinker.lua:a829757e7a9337447d7ddc3a7ab49b1e
[12] = /loaded-addons/orcs/tome-orcs/data/birth/classes/wilder.lua:6a64578e8f6178023fb9ff4e867dbbc0
[13] = /loaded-addons/orcs/tome-orcs/data/birth/races/orc.lua:f9a4af76ecaec8e080913a34f0466177
[14] = /loaded-addons/orcs/tome-orcs/data/birth/races/whitehooves.lua:362238410cc16c76e9f4ec981b89d60c
[15] = /loaded-addons/orcs/tome-orcs/data/birth/races/yeti.lua:22c1ffb88feed758060fc0d2e4a373eb
[16] = /loaded-addons/orcs/tome-orcs/data/birth/worlds.lua:34d1199e87cfd47576a9b3aeffda412d
[17] = /loaded-addons/orcs/tome-orcs/data/chats/aaa.lua:86aae125e154ff02a41b4dcb4fdda65a
[18] = /loaded-addons/orcs/tome-orcs/data/chats/aaf.lua:c783445d92144540ad03b94f06c590cd
[19] = /loaded-addons/orcs/tome-orcs/data/chats/destructicus-lead.lua:ec15dfac23ee4a313f54d6ac2699964c
[20] = /loaded-addons/orcs/tome-orcs/data/chats/destructicus.lua:946ebd5f59848b276affcf77cf6b9c72
[21] = /loaded-addons/orcs/tome-orcs/data/chats/john-surrender.lua:bf6e36a3c78f4cd74b3c536d937bd2f9
[22] = /loaded-addons/orcs/tome-orcs/data/chats/john-worldmap.lua:dda07d8387fff968e4a44ec997f4f20b
[23] = /loaded-addons/orcs/tome-orcs/data/chats/kaltor-entry.lua:9b96a6cecd210d0324bd0690a0a4f756
[24] = /loaded-addons/orcs/tome-orcs/data/chats/kaltor-shop.lua:8515d97cf3a1f834cf5123f02851549b
[25] = /loaded-addons/orcs/tome-orcs/data/chats/kruk-tinker-shop.lua:00a03028b54996a09e977d2d8c7b9fc8
[26] = /loaded-addons/orcs/tome-orcs/data/chats/metash.lua:f6ab91700d37e7daca33d664a1b73b2f
[27] = /loaded-addons/orcs/tome-orcs/data/chats/phonograph.lua:b6edfa7f348d481263787cdd3ad9bedd
[28] = /loaded-addons/orcs/tome-orcs/data/chats/shertul-priest.lua:b7475a2e93b7119f750928d26dbce13b
[29] = /loaded-addons/orcs/tome-orcs/data/chats/weissi-machine.lua:9f560f1f0a9f328e8e74425a79188443
[30] = /loaded-addons/orcs/tome-orcs/data/damage_types.lua:746e264807329888882b9811ec89ec9c
[31] = /loaded-addons/orcs/tome-orcs/data/factions.lua:3be0d14b193255f69a7d7151f39d0e0c
[32] = /loaded-addons/orcs/tome-orcs/data/general/encounters/fareast-npcs.lua:7773866dc3405a696b75b9b92538e588
[33] = /loaded-addons/orcs/tome-orcs/data/general/encounters/fareast.lua:8debadc1fc89d28b3d36cae421836d02
[34] = /loaded-addons/orcs/tome-orcs/data/general/events/AAA.lua:0f70f16be6ee6ac3a64544fc8d645e9d
[35] = /loaded-addons/orcs/tome-orcs/data/general/events/campfire.lua:7033d818b980627bfd957970360b59a8
[36] = /loaded-addons/orcs/tome-orcs/data/general/events/celestial-well.lua:1e9c30c34ffe2fb49d7c19177398dba8
[37] = /loaded-addons/orcs/tome-orcs/data/general/events/drills.lua:c10dd6c71a8528f32bf25c9b063d5304
[38] = /loaded-addons/orcs/tome-orcs/data/general/events/herbs.lua:5c4cc7b704cb31a5354c832907b90080
[39] = /loaded-addons/orcs/tome-orcs/data/general/events/merchant-stall.lua:5973ee062a99a57ee6ba494f0e75a1f9
[40] = /loaded-addons/orcs/tome-orcs/data/general/events/sewer-alligator-nest.lua:83218caa6110b508a303a16c43f9dfa9
[41] = /loaded-addons/orcs/tome-orcs/data/general/grids/manacave.lua:2e84acd048068494d4b60b35a15ac10c
[42] = /loaded-addons/orcs/tome-orcs/data/general/grids/mechstone.lua:7cd9a2bb7efb49d31e1872857562a918
[43] = /loaded-addons/orcs/tome-orcs/data/general/grids/mechwall.lua:95969bc8de0427e25225432d3ebee82a
[44] = /loaded-addons/orcs/tome-orcs/data/general/grids/primal_trunk.lua:ddb08de6a37b35a1f61807a9522c7a6b
[45] = /loaded-addons/orcs/tome-orcs/data/general/grids/psicave.lua:8526f858a48977de487ddc8276c67f31
[46] = /loaded-addons/orcs/tome-orcs/data/general/grids/slumbering_cave.lua:295c2b7c533b8269070807d9b853e6da
[47] = /loaded-addons/orcs/tome-orcs/data/general/grids/snow_mountains.lua:441768c48d6c0272613e282236255e6f
[48] = /loaded-addons/orcs/tome-orcs/data/general/npcs/alligator.lua:0031443f423c0cd11bdc67053ea24260
[49] = /loaded-addons/orcs/tome-orcs/data/general/npcs/domestic-yeti.lua:6c52bd5561b958048e0fb20f5dfcc5c4
[50] = /loaded-addons/orcs/tome-orcs/data/general/npcs/hethugoroth.lua:e5aca0bad442ffb3103b44e11723bc2a
[51] = /loaded-addons/orcs/tome-orcs/data/general/npcs/horror.lua:b18a670a0b3a2e413a60a81b6ed2246c
[52] = /loaded-addons/orcs/tome-orcs/data/general/npcs/ritch-extended.lua:c9ec055b6573039264a60ef5251f6d24
[53] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-drone.lua:f0d5683caeff4b1efe7c9b7c3771849a
[54] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-arcane.lua:3023cadd6b061680d68d290361517d78
[55] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-gunner.lua:2ca9b3ef724edf1dbe5710ccda7b4f10
[56] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-warrior.lua:72e18591616598828127892d7393e617
[57] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-spiders.lua:5ea61e012d63e0e01a9716584895e2dc
[58] = /loaded-addons/orcs/tome-orcs/data/general/npcs/sunwall-mage.lua:c86f6077e2a86849990fca8673de16a7
[59] = /loaded-addons/orcs/tome-orcs/data/general/npcs/sunwall-warrior.lua:1ea2b12aa9bbf0b6ceba49f5993a4a4b
[60] = /loaded-addons/orcs/tome-orcs/data/general/npcs/titan.lua:e695c05a48ad915b70c11847af207bdf
[61] = /loaded-addons/orcs/tome-orcs/data/general/npcs/troll-pirates.lua:a10c7adcbb824879fec503122b8b3eab
[62] = /loaded-addons/orcs/tome-orcs/data/general/npcs/undead-drake.lua:9eb4cb97c809fb7baacbf18e6eec1ac2
[63] = /loaded-addons/orcs/tome-orcs/data/general/npcs/whitehooves.lua:cb8f2cf255c9ede13a78b7fd669a1745
[64] = /loaded-addons/orcs/tome-orcs/data/general/npcs/yeti.lua:9568965f504a90afca91fc06fd2315cc
[65] = /loaded-addons/orcs/tome-orcs/data/general/objects/boss-artifacts.lua:7d2a364e30fb3e07ea1104f266dbb18c
[66] = /loaded-addons/orcs/tome-orcs/data/general/objects/egos/steamgun.lua:a451a037bba6ad63dd787506d1587369
[67] = /loaded-addons/orcs/tome-orcs/data/general/objects/egos/steamsaw.lua:231e8ed1db4ccf23e894bfdd8e1a5831
[68] = /loaded-addons/orcs/tome-orcs/data/general/objects/generic.lua:765d6173dd16b77096b14a0d25e1ee6f
[69] = /loaded-addons/orcs/tome-orcs/data/general/objects/inscriptions.lua:dabb5616b62730f573c11a9d2980e496
[70] = /loaded-addons/orcs/tome-orcs/data/general/objects/leather-hats.lua:1188a5ffb355d546bba8a197f60307de
[71] = /loaded-addons/orcs/tome-orcs/data/general/objects/lore.lua:22e1b6cdd114b14e16cde612188816d5
[72] = /loaded-addons/orcs/tome-orcs/data/general/objects/objects.lua:3dc2992d57e82724c7ad5c1b3dca31f0
[73] = /loaded-addons/orcs/tome-orcs/data/general/objects/quest-artifacts.lua:0531144150ffcf9b9057a183e6b107d8
[74] = /loaded-addons/orcs/tome-orcs/data/general/objects/random-artifacts/steamsaw.lua:ebd290fbcdb27c65ec4d5795bfb4b81f
[75] = /loaded-addons/orcs/tome-orcs/data/general/objects/schematics.lua:df8ec0e4b5bb6857caffb5fca5b5966d
[76] = /loaded-addons/orcs/tome-orcs/data/general/objects/special-misc.lua:42112c887defeb0449e98a4b471e7f8a
[77] = /loaded-addons/orcs/tome-orcs/data/general/objects/steamgun.lua:d0d160067272d389208e147ae53ae042
[78] = /loaded-addons/orcs/tome-orcs/data/general/objects/steamsaw.lua:ec07a05df1731be8dc33f2a09e0a8312
[79] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinker.lua:6c7557c97622be473b5d28dde11a131c
[80] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/chemistry.lua:d23f4957c29e0bf53abc52676dd70579
[81] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/electricity.lua:190e805fd9ff3859826b6c3b298c9779
[82] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/explosive.lua:ef85d3197a0ec927f25788f9e770301d
[83] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/mechanical.lua:9a3dadf957eb635fcff99b686f932d2b
[84] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/smith.lua:14c98d035247877da9bb329c4605c0cc
[85] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/therapeutics.lua:a4fb07fbed8a8595329cf93e081bd435
[86] = /loaded-addons/orcs/tome-orcs/data/general/objects/world-artifacts.lua:9a99decef016785dab1c4a8314ed3215
[87] = /loaded-addons/orcs/tome-orcs/data/general/stores/orcs.lua:ec846f681d25ae10fdb028e83a8f2c29
[88] = /loaded-addons/orcs/tome-orcs/data/general/traps/ritch.lua:232e99576bd75f83bd49bd2fd6f0df6c
[89] = /loaded-addons/orcs/tome-orcs/data/ingredients.lua:b2bd79b9b736f7ccb5ae0c90ae44e564
[90] = /loaded-addons/orcs/tome-orcs/data/lore/destructicus.lua:c56d2148234e63acbbda5252ef9074a0
[91] = /loaded-addons/orcs/tome-orcs/data/lore/dominion-port.lua:35070a9048e1294fecbe52fd0b7f44e7
[92] = /loaded-addons/orcs/tome-orcs/data/lore/emporium.lua:e15ae7428231610edadc85ea3b546fe3
[93] = /loaded-addons/orcs/tome-orcs/data/lore/gem.lua:d32553f7392f5a1bf8aa602494c5716d
[94] = /loaded-addons/orcs/tome-orcs/data/lore/internment-camp.lua:72fb2fa85ccd3999d968808928f4bb2c
[95] = /loaded-addons/orcs/tome-orcs/data/lore/krimbul.lua:765321adc9eda008041d2ab8b2fb3704
[96] = /loaded-addons/orcs/tome-orcs/data/lore/lore.lua:b89f790616d40e80318d1bc367864ad3
[97] = /loaded-addons/orcs/tome-orcs/data/lore/misc.lua:72f9a88ff1669993b81aa457d6cb27c4
[98] = /loaded-addons/orcs/tome-orcs/data/lore/orcs.lua:8d25c38ecd5954e744eb7bb254471ee5
[99] = /loaded-addons/orcs/tome-orcs/data/lore/palace-fumes.lua:cac82503648341c00751dec51d19aca6
[100] = /loaded-addons/orcs/tome-orcs/data/lore/pocket-time.lua:a24a3325dd107a311669c9c671adea5a
[101] = /loaded-addons/orcs/tome-orcs/data/lore/primal-forest.lua:2e4d4dc3338bb4da329abe877cf98f5e
[102] = /loaded-addons/orcs/tome-orcs/data/lore/quarry.lua:cfb8774eb81bc152ce32fc057511b519
[103] = /loaded-addons/orcs/tome-orcs/data/lore/slumbering-caves.lua:9213a95482028beee8bdef3bfa0dc514
[104] = /loaded-addons/orcs/tome-orcs/data/lore/sunwall.lua:24c30634aad7e04c4b8900562e538733
[105] = /loaded-addons/orcs/tome-orcs/data/lore/weissi.lua:cab3399acf8a08ec3c94b435960f8b02
[106] = /loaded-addons/orcs/tome-orcs/data/lore/yeti.lua:bda67cd39cb7f6417cc218784ad50b54
[107] = /loaded-addons/orcs/tome-orcs/data/maps/towns/kruk.lua:43650eae54d4f42faa2bddc96719cc90
[108] = /loaded-addons/orcs/tome-orcs/data/maps/zones/dominion-port.lua:997529e859630143e4171d4cb0b2464f
[109] = /loaded-addons/orcs/tome-orcs/data/maps/zones/internment-camp.lua:7d341be1d10d94857f0c41b98b54174e
[110] = /loaded-addons/orcs/tome-orcs/data/maps/zones/worldmap.lua:97bff68df1b61b81bfbbd1eb3689d27a
[111] = /loaded-addons/orcs/tome-orcs/data/quests/amakthel.lua:7fa4429b8de9a71311c839dc239b28d4
[112] = /loaded-addons/orcs/tome-orcs/data/quests/destroy-sunwall.lua:633934ab843a231e6d4bab4e534eaf0a
[113] = /loaded-addons/orcs/tome-orcs/data/quests/free-prides.lua:644245fec2df9d68bee3ce07873fcb13
[114] = /loaded-addons/orcs/tome-orcs/data/quests/gem.lua:e49920be6cdcc963b5b0a69e1442cf3a
[115] = /loaded-addons/orcs/tome-orcs/data/quests/kaltor-shop.lua:65481255630ba2f1c1cb4e97cfb55d88
[116] = /loaded-addons/orcs/tome-orcs/data/quests/kill-dominion.lua:3e3093dbd5de6d98482e9abae1427d6c
[117] = /loaded-addons/orcs/tome-orcs/data/quests/krimbul.lua:88e8c2c49af21fe6dfd0317a3e13f448
[118] = /loaded-addons/orcs/tome-orcs/data/quests/kruk-invasion.lua:0f28085c7cbd15333a06ed200921d69e
[119] = /loaded-addons/orcs/tome-orcs/data/quests/palace.lua:ea6beb8d93b4418e75db8da7bd6e0a30
[120] = /loaded-addons/orcs/tome-orcs/data/quests/quarry.lua:2c8ac0e14cd96e1fc143e283482f3a76
[121] = /loaded-addons/orcs/tome-orcs/data/quests/ritch-hive.lua:5fe2f48a86e5ba09ec9d9d9fa01e9443
[122] = /loaded-addons/orcs/tome-orcs/data/quests/start-orc.lua:94ab1605b196b1f14db91ddfb72bdd20
[123] = /loaded-addons/orcs/tome-orcs/data/quests/sunwall-observatory.lua:f65ae7e445fbb0e3ec5c0fd5f264de84
[124] = /loaded-addons/orcs/tome-orcs/data/quests/to-mainland.lua:8d16d455101455f11e4b2b9d6e9a9e00
[125] = /loaded-addons/orcs/tome-orcs/data/quests/voyage.lua:2f458e420e4145991b8ce35b56e49911
[126] = /loaded-addons/orcs/tome-orcs/data/quests/weissi.lua:518cd315ee1f8cf61bcadee0d6b5e8f9
[127] = /loaded-addons/orcs/tome-orcs/data/quests/yeti-abduction.lua:1b8e3aca7fef414109905d9b7d2bbd07
[128] = /loaded-addons/orcs/tome-orcs/data/resolvers.lua:432b0a3c6dc0ed66734d6f49c6f9bd06
[129] = /loaded-addons/orcs/tome-orcs/data/talents.lua:6e37223219a50c44f735024aed21a159
[130] = /loaded-addons/orcs/tome-orcs/data/talents/celestial/celestial-empyreal.lua:9b62a1f997864a9c5976b1966fc9ec32
[131] = /loaded-addons/orcs/tome-orcs/data/talents/celestial/cosmic.lua:0eec83f9be06d5bd5230f058f27cda0b
[132] = /loaded-addons/orcs/tome-orcs/data/talents/celestial/crepescula.lua:64e6b8130a2b30ba92344e4abab632b9
[133] = /loaded-addons/orcs/tome-orcs/data/talents/celestial/energies.lua:dfab5451149a06924ce9b7b7c9f979b9
[134] = /loaded-addons/orcs/tome-orcs/data/talents/celestial/reflection.lua:8dfb8dc46adeceaf04e0815b6e0e67a8
[135] = /loaded-addons/orcs/tome-orcs/data/talents/celestial/sol.lua:540c9be7ad1525db13610e1d02da430f
[136] = /loaded-addons/orcs/tome-orcs/data/talents/celestial/void.lua:89c46c83975eb3957593eb66e351fd21
[137] = /loaded-addons/orcs/tome-orcs/data/talents/misc/npcs.lua:0e017e39cc058ef7416fe54c0d2fb377
[138] = /loaded-addons/orcs/tome-orcs/data/talents/misc/objects.lua:b2b92590a50abd4b3033ec2c5f572258
[139] = /loaded-addons/orcs/tome-orcs/data/talents/misc/races.lua:7e3a5aeed58554480dc68eac22ad72ed
[140] = /loaded-addons/orcs/tome-orcs/data/talents/psionic/action-at-a-distance.lua:608357dd164cf328ebd344c38d58aea4
[141] = /loaded-addons/orcs/tome-orcs/data/talents/psionic/gestalt.lua:91fbba818f6408e2df544a559479998a
[142] = /loaded-addons/orcs/tome-orcs/data/talents/psionic/psionic-fog.lua:41d3719fe9f366a3649cf3d881d79cfc
[143] = /loaded-addons/orcs/tome-orcs/data/talents/psionic/psionic.lua:931ceb47d249470ba961083c31cf6abb
[144] = /loaded-addons/orcs/tome-orcs/data/talents/spells/spells.lua:1c002a9991276084d95f38b675ed050c
[145] = /loaded-addons/orcs/tome-orcs/data/talents/spells/undead-drake.lua:c89ae0bb27a8f452e1c79a37901ea65d
[146] = /loaded-addons/orcs/tome-orcs/data/talents/steam/automated-butchery.lua:9138840bcc12d8b6b6b29270d474bb9c
[147] = /loaded-addons/orcs/tome-orcs/data/talents/steam/automation.lua:88c29c701f4d0b9e54425b2c1fb9909c
[148] = /loaded-addons/orcs/tome-orcs/data/talents/steam/avoidance.lua:c8f15ed8684e7a34c7000155a554fd6b
[149] = /loaded-addons/orcs/tome-orcs/data/talents/steam/battle-machinery.lua:67c8df3556f73abffb500942af4b2828
[150] = /loaded-addons/orcs/tome-orcs/data/talents/steam/battlefield-management.lua:d0e04d167cffa1055e91ecc2e85c9be4
[151] = /loaded-addons/orcs/tome-orcs/data/talents/steam/blacksmith.lua:c86d0d8a7218786009b4e36e1b110eb1
[152] = /loaded-addons/orcs/tome-orcs/data/talents/steam/bullets-mastery.lua:b4be64265136e48dbe9a26f8bbcde811
[153] = /loaded-addons/orcs/tome-orcs/data/talents/steam/butchery.lua:84f927dd77277efe03d3a86540bb39f7
[154] = /loaded-addons/orcs/tome-orcs/data/talents/steam/chemistry.lua:086d474c9eda5785e4a6fca159972a84
[155] = /loaded-addons/orcs/tome-orcs/data/talents/steam/dread.lua:96e55e041a70b08ef1f8f229173c4222
[156] = /loaded-addons/orcs/tome-orcs/data/talents/steam/elusiveness.lua:5447b7312c75e98ee98e0ffc479141c7
[157] = /loaded-addons/orcs/tome-orcs/data/talents/steam/engineering.lua:cb7e0621a0e2948f6a79158ee5d9e041
[158] = /loaded-addons/orcs/tome-orcs/data/talents/steam/furnace.lua:f676b644b08d6b3e03b4fdc65d6491ad
[159] = /loaded-addons/orcs/tome-orcs/data/talents/steam/gunner-training.lua:6dbdc8bd54d241c535322501a54feb5e
[160] = /loaded-addons/orcs/tome-orcs/data/talents/steam/gunslinging.lua:a667430034193096d3e9d702bf80da74
[161] = /loaded-addons/orcs/tome-orcs/data/talents/steam/inscriptions.lua:371d0e1aff3b3fec6d143a65e6c57511
[162] = /loaded-addons/orcs/tome-orcs/data/talents/steam/mechstar.lua:2a17eca40753eefe1c6bc344959c8bf1
[163] = /loaded-addons/orcs/tome-orcs/data/talents/steam/other.lua:05d9cb1df74598e5086616cd7dd83bb1
[164] = /loaded-addons/orcs/tome-orcs/data/talents/steam/physics.lua:36a42ba9afada18b1edd8cb9a0df7ffa
[165] = /loaded-addons/orcs/tome-orcs/data/talents/steam/psytech-gunnery.lua:f18861afa2f015d0a5c50580fd0ad606
[166] = /loaded-addons/orcs/tome-orcs/data/talents/steam/sawmaiming.lua:1b67c55fd7aacfabc232a6e3801fdd9e
[167] = /loaded-addons/orcs/tome-orcs/data/talents/steam/steam.lua:a2b092ce6fd48f6023485bdfcd860d1b
[168] = /loaded-addons/orcs/tome-orcs/data/talents/steam/thoughts-of-iron.lua:8c8306e1e3a5a261c2f16842767e5e6f
[169] = /loaded-addons/orcs/tome-orcs/data/talents/uber/const.lua:87bd6fa20174d60a37d3e9dc0a1e083b
[170] = /loaded-addons/orcs/tome-orcs/data/talents/uber/cun.lua:1b8a2355b5530c6d55a4d0a94817d093
[171] = /loaded-addons/orcs/tome-orcs/data/talents/uber/dex.lua:9ef4e5f39572d086e524047e73670bbc
[172] = /loaded-addons/orcs/tome-orcs/data/talents/uber/mag.lua:f10c8d659dc04c4d7bf2aeda8cc5e0e5
[173] = /loaded-addons/orcs/tome-orcs/data/talents/uber/str.lua:cf45b0ac856872ecff693bf19976a52b
[174] = /loaded-addons/orcs/tome-orcs/data/talents/uber/uber.lua:0919075ff34197b4eb45fe7ee1ab3ac4
[175] = /loaded-addons/orcs/tome-orcs/data/talents/uber/wil.lua:600dc1bacafcbafce4e8aa2924c19f5a
[176] = /loaded-addons/orcs/tome-orcs/data/timed_effects/floor.lua:a8634644f92a797257bb5dc29674c365
[177] = /loaded-addons/orcs/tome-orcs/data/timed_effects/magical.lua:80c3cb6386d54b62093e57c2a382068c
[178] = /loaded-addons/orcs/tome-orcs/data/timed_effects/mental.lua:e7e0cd3ce079538aa3a6dc2a4c1f0d37
[179] = /loaded-addons/orcs/tome-orcs/data/timed_effects/other.lua:89a703d81b73dac9314f40d6c5e8ad1c
[180] = /loaded-addons/orcs/tome-orcs/data/timed_effects/physical.lua:627ea3d6023a2fd7fa1e0b75e94d8d25
[181] = /loaded-addons/orcs/tome-orcs/data/tinkers.lua:fe016f27e36d759d89c8b514959ec2b9
[182] = /loaded-addons/orcs/tome-orcs/data/tinkers/chemistry.lua:ffe0d55aecfcbf4a7a07fbfe451b28f6
[183] = /loaded-addons/orcs/tome-orcs/data/tinkers/electricity.lua:d788a4dcaba45a5cfbaf63942f93a7c3
[184] = /loaded-addons/orcs/tome-orcs/data/tinkers/explosive.lua:b7823b24ace9ca7552969fd5b05f638a
[185] = /loaded-addons/orcs/tome-orcs/data/tinkers/mechanical.lua:26ecd8a034c35717ac35bf0e796be7ea
[186] = /loaded-addons/orcs/tome-orcs/data/tinkers/smith.lua:0d951a34d12f5cfb5986d01088788974
[187] = /loaded-addons/orcs/tome-orcs/data/tinkers/therapeutics.lua:c371c618745538051ef8e8a54cfec15a
[188] = /loaded-addons/orcs/tome-orcs/data/wda/orcs.lua:14936cfbcdecb7e29d164958c2fe368e
[189] = /loaded-addons/orcs/tome-orcs/data/zones/cave-hatred/events.lua:32ab9661291af63e780f478de6f58a78
[190] = /loaded-addons/orcs/tome-orcs/data/zones/cave-hatred/generatorMap.lua:e4ee28d451cf72e73d33fc583403c9e8
[191] = /loaded-addons/orcs/tome-orcs/data/zones/cave-hatred/grids.lua:b4c3caf1085264b9a23f71a29da800fe
[192] = /loaded-addons/orcs/tome-orcs/data/zones/cave-hatred/npcs.lua:f10b325dd8add4953732efc6d22a6134
[193] = /loaded-addons/orcs/tome-orcs/data/zones/cave-hatred/objects.lua:7afdd13f0d4fa7bd28aaeaeec1c16a35
[194] = /loaded-addons/orcs/tome-orcs/data/zones/cave-hatred/traps.lua:bb636911d6608bc88d53ff29f9776a13
[195] = /loaded-addons/orcs/tome-orcs/data/zones/cave-hatred/zone.lua:66b38b48bc99644fe2b0ea91b32ccbd7
[196] = /loaded-addons/orcs/tome-orcs/data/zones/dominion-port/events.lua:432c5578bc6d5220c287af7001f887db
[197] = /loaded-addons/orcs/tome-orcs/data/zones/dominion-port/generatorObject.lua:c86f4611a4a33fa68c51964128a8a5a0
[198] = /loaded-addons/orcs/tome-orcs/data/zones/dominion-port/grids.lua:472043102062d55ead29e950b3755b03
[199] = /loaded-addons/orcs/tome-orcs/data/zones/dominion-port/npcs.lua:67f6dbee8b6de5e15f9dfeb21ba67788
[200] = /loaded-addons/orcs/tome-orcs/data/zones/dominion-port/objects.lua:ddf901e4dbbd390b6af7ee37d7771699
[201] = /loaded-addons/orcs/tome-orcs/data/zones/dominion-port/traps.lua:bb636911d6608bc88d53ff29f9776a13
[202] = /loaded-addons/orcs/tome-orcs/data/zones/dominion-port/zone.lua:8b3943d01af3d8b689e967ce4dd58689
[203] = /loaded-addons/orcs/tome-orcs/data/zones/gates-of-morning/events.lua:fa38e02e45e225343c66f8e1f53af4ad
[204] = /loaded-addons/orcs/tome-orcs/data/zones/gates-of-morning/generatorActor.lua:eb130279247041daf3a85844b2582a9a
[205] = /loaded-addons/orcs/tome-orcs/data/zones/gates-of-morning/grids.lua:5b724ce37a3b0e03033dad341ecc9eea
[206] = /loaded-addons/orcs/tome-orcs/data/zones/gates-of-morning/npcs.lua:9c9d1ac647316b063336d038861248c6
[207] = /loaded-addons/orcs/tome-orcs/data/zones/gates-of-morning/objects.lua:258c18abe6e8402802def53d82cb7b6d
[208] = /loaded-addons/orcs/tome-orcs/data/zones/gates-of-morning/rooms/final.lua:b986f3658d2969c4cdcfb3b63c6c2469
[209] = /loaded-addons/orcs/tome-orcs/data/zones/gates-of-morning/traps.lua:9e786422365502421ab1d319e7ce5f34
[210] = /loaded-addons/orcs/tome-orcs/data/zones/gates-of-morning/zone.lua:fb0615d51b51c17a4754492b377db189
[211] = /loaded-addons/orcs/tome-orcs/data/zones/gem/events.lua:a8a07ed83e0e9d37b7e9a19e9b431335
[212] = /loaded-addons/orcs/tome-orcs/data/zones/gem/generatorMap.lua:586a6b8c210c28533d68dc3474c2516c
[213] = /loaded-addons/orcs/tome-orcs/data/zones/gem/grids.lua:fa311df19e82ec5031a16642fbc1048c
[214] = /loaded-addons/orcs/tome-orcs/data/zones/gem/maps/mountaintop.lua:ee5db00999d190c5d6fc90eeec50566e
[215] = /loaded-addons/orcs/tome-orcs/data/zones/gem/npcs.lua:6c7f925b15249fb7e5779a8483c42ace
[216] = /loaded-addons/orcs/tome-orcs/data/zones/gem/objects.lua:42f7ab3cc046e0e93ce21384e9122fc2
[217] = /loaded-addons/orcs/tome-orcs/data/zones/gem/traps.lua:bb636911d6608bc88d53ff29f9776a13
[218] = /loaded-addons/orcs/tome-orcs/data/zones/gem/zone.lua:6341c1b8f7cd3ef2149d1f8c31e17c22
[219] = /loaded-addons/orcs/tome-orcs/data/zones/internment-camp/events.lua:b8b76dc461fdf71eca7d7e0964f43866
[220] = /loaded-addons/orcs/tome-orcs/data/zones/internment-camp/generatorMap.lua:7a456d01880e9318b7711b58b023c007
[221] = /loaded-addons/orcs/tome-orcs/data/zones/internment-camp/grids.lua:027c6416f1352b0f30108b1205275383
[222] = /loaded-addons/orcs/tome-orcs/data/zones/internment-camp/npcs.lua:2634b9d48ab7498bbbc9bad1ae85303b
[223] = /loaded-addons/orcs/tome-orcs/data/zones/internment-camp/objects.lua:542810402a4aff26e8f853c22853863a
[224] = /loaded-addons/orcs/tome-orcs/data/zones/internment-camp/traps.lua:bb636911d6608bc88d53ff29f9776a13
[225] = /loaded-addons/orcs/tome-orcs/data/zones/internment-camp/zone.lua:55659754884396f581e80832544efead
[226] = /loaded-addons/orcs/tome-orcs/data/zones/kaltor-shop/grids.lua:90533a0e44e3695f73b988328075655b
[227] = /loaded-addons/orcs/tome-orcs/data/zones/kaltor-shop/npcs.lua:ac2b3a36b66d2f18c1ae37a0b1adecb1
[228] = /loaded-addons/orcs/tome-orcs/data/zones/kaltor-shop/objects.lua:626451b3f0fb259edb21ea1dda699626
[229] = /loaded-addons/orcs/tome-orcs/data/zones/kaltor-shop/traps.lua:bb636911d6608bc88d53ff29f9776a13
[230] = /loaded-addons/orcs/tome-orcs/data/zones/kaltor-shop/zone.lua:d22bbdc01f0e99826b678f1b23d6fd77
[231] = /loaded-addons/orcs/tome-orcs/data/zones/krimbul/events.lua:2513a7bdbaeea2574d05c7ac8a601d94
[232] = /loaded-addons/orcs/tome-orcs/data/zones/krimbul/grids.lua:191474bc2a5278000e6fea29eed300a4
[233] = /loaded-addons/orcs/tome-orcs/data/zones/krimbul/npcs.lua:60b747051f4770291240a2dfd970fd79
[234] = /loaded-addons/orcs/tome-orcs/data/zones/krimbul/objects.lua:aad90920d1b863aba75789f411d65325
[235] = /loaded-addons/orcs/tome-orcs/data/zones/krimbul/traps.lua:bb636911d6608bc88d53ff29f9776a13
[236] = /loaded-addons/orcs/tome-orcs/data/zones/krimbul/zone.lua:137e0d9fdfeaa60f25abd08fc8852795
[237] = /loaded-addons/orcs/tome-orcs/data/zones/lost-city/events.lua:2454c0382e4be7392d2a6d44ca215ddf
[238] = /loaded-addons/orcs/tome-orcs/data/zones/lost-city/grids.lua:b86c944fa8e5ecf9a8291e2c12c6191f
[239] = /loaded-addons/orcs/tome-orcs/data/zones/lost-city/npcs.lua:f68ff0f10ee3081a891a0fd79ce4fa6d
[240] = /loaded-addons/orcs/tome-orcs/data/zones/lost-city/objects.lua:1c33d88a3ac54acf76ba39147f00b6bb
[241] = /loaded-addons/orcs/tome-orcs/data/zones/lost-city/traps.lua:bb636911d6608bc88d53ff29f9776a13
[242] = /loaded-addons/orcs/tome-orcs/data/zones/lost-city/zone.lua:7ff51a44ce414538442ecf1eb8a9d176
[243] = /loaded-addons/orcs/tome-orcs/data/zones/palace-fumes/events.lua:8474baa6fabf3cd75b22ff84f07eabbe
[244] = /loaded-addons/orcs/tome-orcs/data/zones/palace-fumes/generatorActor.lua:5af12f539e18b2f3606f3d078d71c92f
[245] = /loaded-addons/orcs/tome-orcs/data/zones/palace-fumes/grids.lua:4fa0982287047396ad870c114fb5bb9d
[246] = /loaded-addons/orcs/tome-orcs/data/zones/palace-fumes/npcs.lua:2d0971c5c455fdc2c602575d498ce3c6
[247] = /loaded-addons/orcs/tome-orcs/data/zones/palace-fumes/objects.lua:46b3b4670b76d614982d40501ae82114
[248] = /loaded-addons/orcs/tome-orcs/data/zones/palace-fumes/rooms/phonograph.lua:cda252cb58e8d9577a7a9861f93407b8
[249] = /loaded-addons/orcs/tome-orcs/data/zones/palace-fumes/traps.lua:bb636911d6608bc88d53ff29f9776a13
[250] = /loaded-addons/orcs/tome-orcs/data/zones/palace-fumes/zone.lua:e1fcbbee8a650ae4ce4a1309f77e9966
[251] = /loaded-addons/orcs/tome-orcs/data/zones/pocket-time/events.lua:ddf4ad50800a5025fdfb0a96430bbeef
[252] = /loaded-addons/orcs/tome-orcs/data/zones/pocket-time/grids.lua:0874deca170ba9d5d64de84fa76a3b5e
[253] = /loaded-addons/orcs/tome-orcs/data/zones/pocket-time/maps/final.lua:4d2a397c0082dea358f2579a95312adb
[254] = /loaded-addons/orcs/tome-orcs/data/zones/pocket-time/npcs.lua:947004b23c01be1c0343575fe1e914d4
[255] = /loaded-addons/orcs/tome-orcs/data/zones/pocket-time/objects.lua:04538727b38f8d2bb3862f97c1a5bbc9
[256] = /loaded-addons/orcs/tome-orcs/data/zones/pocket-time/traps.lua:faaa9ec75eb879ec656af96ed58bb344
[257] = /loaded-addons/orcs/tome-orcs/data/zones/pocket-time/zone.lua:fe201e88413a7feb42bf8d56a1769a95
[258] = /loaded-addons/orcs/tome-orcs/data/zones/primal-forest/events.lua:164d67aaa66dc5e277b1fb14d79f0fca
[259] = /loaded-addons/orcs/tome-orcs/data/zones/primal-forest/generatorMap.lua:06d671f14452d920f102ba9bb96490ef
[260] = /loaded-addons/orcs/tome-orcs/data/zones/primal-forest/grids.lua:6f7b4da13bfddacaf9ea23d656b54071
[261] = /loaded-addons/orcs/tome-orcs/data/zones/primal-forest/npcs.lua:6978e5108ea923ccdd3a7036bd7eba91
[262] = /loaded-addons/orcs/tome-orcs/data/zones/primal-forest/objects.lua:29cfffad1b0d2347f81e0e6f4a87b9a0
[263] = /loaded-addons/orcs/tome-orcs/data/zones/primal-forest/traps.lua:bb636911d6608bc88d53ff29f9776a13
[264] = /loaded-addons/orcs/tome-orcs/data/zones/primal-forest/zone.lua:2672b78ff1bc6315b80658b900455618
[265] = /loaded-addons/orcs/tome-orcs/data/zones/ritch-hive/events.lua:a2324b742539b63e094ee575bce41a19
[266] = /loaded-addons/orcs/tome-orcs/data/zones/ritch-hive/generatorMap.lua:10ad7bb2b5e9fc024c5f6a4835d6228d
[267] = /loaded-addons/orcs/tome-orcs/data/zones/ritch-hive/grids.lua:19eb73ab5d693ef0b52d90ce8297d02c
[268] = /loaded-addons/orcs/tome-orcs/data/zones/ritch-hive/npcs.lua:1defbbe6bd70f1e1858e2ed4c07ba489
[269] = /loaded-addons/orcs/tome-orcs/data/zones/ritch-hive/objects.lua:9ee8ee4e8d0368913e37eae4cce393a8
[270] = /loaded-addons/orcs/tome-orcs/data/zones/ritch-hive/rooms/gems.lua:3916fef94b9dd6fc22a75d989268f5f5
[271] = /loaded-addons/orcs/tome-orcs/data/zones/ritch-hive/rooms/mother.lua:a972aadf3d777fe7902b4b46fa1a6b3e
[272] = /loaded-addons/orcs/tome-orcs/data/zones/ritch-hive/rooms/pit.lua:babaf62afb1450fd76937cbdd9c2195d
[273] = /loaded-addons/orcs/tome-orcs/data/zones/ritch-hive/traps.lua:bb636911d6608bc88d53ff29f9776a13
[274] = /loaded-addons/orcs/tome-orcs/data/zones/ritch-hive/zone.lua:503897e169b0f77cddbaff14c36506fc
[275] = /loaded-addons/orcs/tome-orcs/data/zones/shertul-cave/grids.lua:c2e901be91306b7553f3dcb16de35418
[276] = /loaded-addons/orcs/tome-orcs/data/zones/shertul-cave/npcs.lua:c4abefd7d71becf324185a814c0423ba
[277] = /loaded-addons/orcs/tome-orcs/data/zones/shertul-cave/objects.lua:261c8b995f435f878f6372b78cb9b31b
[278] = /loaded-addons/orcs/tome-orcs/data/zones/shertul-cave/traps.lua:bb636911d6608bc88d53ff29f9776a13
[279] = /loaded-addons/orcs/tome-orcs/data/zones/shertul-cave/zone.lua:66b595cd84a7b58e455b1064454a774f
[280] = /loaded-addons/orcs/tome-orcs/data/zones/slumbering-caves/events.lua:26be3999be7a1a46d014648d2a4b2cfd
[281] = /loaded-addons/orcs/tome-orcs/data/zones/slumbering-caves/grids.lua:2e460b34c2efd00516350e9bb2d2ec00
[282] = /loaded-addons/orcs/tome-orcs/data/zones/slumbering-caves/npcs.lua:9277c06deaf9e863bb39e2b875f16deb
[283] = /loaded-addons/orcs/tome-orcs/data/zones/slumbering-caves/objects.lua:8d3196bcdbb119728bbe4c89ac1c9038
[284] = /loaded-addons/orcs/tome-orcs/data/zones/slumbering-caves/rooms/valve1.lua:9380a092f7186f0fc68b255e85dfb70d
[285] = /loaded-addons/orcs/tome-orcs/data/zones/slumbering-caves/rooms/valve2.lua:5809e1fefb0107c7c7b572e44e2d071a
[286] = /loaded-addons/orcs/tome-orcs/data/zones/slumbering-caves/rooms/valve3.lua:d563daea9957554db562cc7bd89e00ce
[287] = /loaded-addons/orcs/tome-orcs/data/zones/slumbering-caves/traps.lua:bb636911d6608bc88d53ff29f9776a13
[288] = /loaded-addons/orcs/tome-orcs/data/zones/slumbering-caves/zone.lua:c786140dc911832651f979de8426e0f1
[289] = /loaded-addons/orcs/tome-orcs/data/zones/steam-quarry/events.lua:dce4a2b052fd0d28a172d866703f16e1
[290] = /loaded-addons/orcs/tome-orcs/data/zones/steam-quarry/grids.lua:28d29ef0743af67c31498bc03965a137
[291] = /loaded-addons/orcs/tome-orcs/data/zones/steam-quarry/npcs.lua:526598609af7a5b42e40bea0485633b8
[292] = /loaded-addons/orcs/tome-orcs/data/zones/steam-quarry/objects.lua:73de28323e5285a4cb6c4c02bab051b3
[293] = /loaded-addons/orcs/tome-orcs/data/zones/steam-quarry/rooms/valve1.lua:9380a092f7186f0fc68b255e85dfb70d
[294] = /loaded-addons/orcs/tome-orcs/data/zones/steam-quarry/rooms/valve2.lua:5809e1fefb0107c7c7b572e44e2d071a
[295] = /loaded-addons/orcs/tome-orcs/data/zones/steam-quarry/rooms/valve3.lua:d563daea9957554db562cc7bd89e00ce
[296] = /loaded-addons/orcs/tome-orcs/data/zones/steam-quarry/traps.lua:bb636911d6608bc88d53ff29f9776a13
[297] = /loaded-addons/orcs/tome-orcs/data/zones/steam-quarry/zone.lua:c69f30e008207f2921480d05b6a82e40
[298] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-observatory/events.lua:ac5b2d912b24ccfa15c0c04c47020d1e
[299] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-observatory/generatorMap.lua:a4f966a2801d28e3d9b39b2648378ffe
[300] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-observatory/grids.lua:829b5718955ee757716af73db98ad0bf
[301] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-observatory/npcs.lua:9b0540739208c0849d9da78c5e4aa86b
[302] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-observatory/objects.lua:044eec2e488d5ceb8185397a4b719985
[303] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-observatory/rooms/astral-yeti.lua:409b9117564f089e0759f1209bdc402d
[304] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-observatory/traps.lua:bb636911d6608bc88d53ff29f9776a13
[305] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-observatory/zone.lua:83757bcb4f56ef5a0d7a62a5dc828fe4
[306] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/events.lua:65f415d065f2cd62dcbc5657ac868de8
[307] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/generatorMap.lua:1ad85556b0c088e942301b907abbcef5
[308] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/grids.lua:7e495580c6122ae13686d26106c0f3ff
[309] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/npcs.lua:9fccb013381f286003dc804b7f37d07f
[310] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/objects.lua:a00c8fb998641127fcd7712ebc4244be
[311] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/traps.lua:bb636911d6608bc88d53ff29f9776a13
[312] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/zone.lua:105e27c44a6503d685e37a9f02927f27
[313] = /loaded-addons/orcs/tome-orcs/data/zones/tinker-master/grids.lua:09d783ba95122e57476580afc944b58a
[314] = /loaded-addons/orcs/tome-orcs/data/zones/tinker-master/npcs.lua:95ec9a885450520e30ddf4e958e84c02
[315] = /loaded-addons/orcs/tome-orcs/data/zones/tinker-master/objects.lua:04538727b38f8d2bb3862f97c1a5bbc9
[316] = /loaded-addons/orcs/tome-orcs/data/zones/tinker-master/traps.lua:bb636911d6608bc88d53ff29f9776a13
[317] = /loaded-addons/orcs/tome-orcs/data/zones/tinker-master/zone.lua:90003952d35e41e3c28f0bd705abf60b
[318] = /loaded-addons/orcs/tome-orcs/data/zones/town-kruk/grids.lua:d905e35ef389c5a30c91f88bd071d557
[319] = /loaded-addons/orcs/tome-orcs/data/zones/town-kruk/npcs.lua:891a1766d1b61507ab866a742b58aef3
[320] = /loaded-addons/orcs/tome-orcs/data/zones/town-kruk/objects.lua:5bcdac5e80431dd68dfb9bc53c9ca7e1
[321] = /loaded-addons/orcs/tome-orcs/data/zones/town-kruk/traps.lua:7c3d895fb948f90c950f9e337a0885c2
[322] = /loaded-addons/orcs/tome-orcs/data/zones/town-kruk/zone.lua:9a6503a64a617ecbeac23d2ef1a083e9
[323] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/events.lua:73490d751d3cedcc2e45d25303bc73ad
[324] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/grids.lua:6ebd4fdca307a079e41bc1b38c43c2da
[325] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/npcs.lua:8f40d45b398dd7ae8289b8faf8259a3b
[326] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/objects.lua:edb168ea43dfc719f203aee5349653ea
[327] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/traps.lua:014299e861ce9ef3c5ede2907c81d5ce
[328] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/zone.lua:1242fab757a90cb938ac49211021c2ea
[329] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/events.lua:a30f49c7ab68cd49348e22a29185e011
[330] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/generatorMap.lua:8914b18045719bb67bfb8395c2447d7e
[331] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/grids.lua:63b72a9c1bdd62daa86685e02b98a2a5
[332] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/npcs.lua:cf03264cc06b910fa0a29551d687fa14
[333] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/objects.lua:16c79bddcbc4e3799c9f164e84c6c461
[334] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/traps.lua:bb636911d6608bc88d53ff29f9776a13
[335] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/zone.lua:224030e48cbd56677861f9bfcba82b79
[336] = /loaded-addons/orcs/tome-orcs/data/zones/wilderness-add/grids.lua:b7911da7c19b144002e5eea4d8e01838
[337] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/events.lua:aad809a7adb68bdce0bbb70e022de4aa
[338] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/generatorMap.lua:bc16fe1fd92434a85b3909a3dd4efecc
[339] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/grids.lua:7875a00316c163fd8ac7721e5ffede26
[340] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/npcs.lua:beee29e14e7ef773096b5844a4e77810
[341] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/objects.lua:26b553adceba01788c67eb59b4fc88b9
[342] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/traps.lua:bb636911d6608bc88d53ff29f9776a13
[343] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/zone.lua:9ba8925e58b667e15cf6f4e7f5c246b1
[344] = /loaded-addons/orcs/tome-orcs/hooks/load.lua:d28d3842602d036b022bbf977ad8ffe9
[345] = /loaded-addons/orcs/tome-orcs/init.lua:890d2e1eb9215516a39986f3e119df6a
[346] = /loaded-addons/orcs/tome-orcs/overload/data/calendar_orc.lua:b93e9b43d7104a1f9204d62d9490445e
[347] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/astral_orb.lua:bfd7ca47ad8a1410ec5164a5fca4166d
[348] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/ball_plasma.lua:31583a46837db5e6e889b808472612aa
[349] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/bloodstar_tendrils.lua:95e37249cb758bfc78ea0f1fa45940aa
[350] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/burning-steam.lua:1b0eac8b8db47ed9389fe541aea03572
[351] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/cogstorm.lua:bf4cd83884584f5c86d70d10cf3bf053
[352] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/dark_collapse.lua:f4c7ef6abba3b5d2028109f2b48878d6
[353] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/dark_teleport.lua:fb7b9d5c9fd4b41aec859efbd4ee9c7a
[354] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/flying_sawblade.lua:cf49c05a9a47b879660d7e87f4387ce9
[355] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/galactic_pulse.lua:1912ebfb3cf2bf5d49af5687e9ecd84b
[356] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/lunar_orb.lua:064254896cebdf40970ff3a043fafa82
[357] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/mechanical_arms.lua:169de18b671f8590584016fe5f839885
[358] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/mirror_wall.lua:4b0319fe9644a86ab943a8aa9ce1f38b
[359] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/nebula_spear.lua:7e50d90637ec679146ed560fb9402102
[360] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/plasma_bolt.lua:68de0749b24ba2f786e5cded7f07d57d
[361] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/sawstorm.lua:a65c66c585a86775981426dd504a6d99
[362] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/solar_orb.lua:af812027716b34ac5ebac21b8d011737
[363] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/steam_generator_fumes.lua:943ea191a83823676e0ac57288488ec6
[364] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/steamgun_spin.lua:188cbf99ae8eafb8c2130a9477b6bcbc
[365] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/steamui_vapour.lua:86d59063b0c3476299abe6d1194e33cb
[366] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/structural_tower_weakness.lua:4ac4d984012955fb860a7f99947264e5
[367] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/sunstrike_warning.lua:37bff1a79403b764edcea2856e848a76
[368] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/thunder_grenade.lua:12374899bf29de2aa88f955fa72dd120
[369] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/vapour_explosion.lua:a026428ceae399c1484f0b609a4c1993
[370] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/vapour_spin.lua:f6f9c5bddab134a730492c3690efa580
[371] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/shockbolt/attachements-orcs.lua:4046571ee95e897d385bc68b2b77f094
[372] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/shockbolt/facings-orcs.lua:379dd07ad540c26481ff9217658fb8a5
[373] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/ui/definitions/steamtech.lua:9b568fb511429f3073c06c5f461f0e39
[374] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc-whitehooves.lua:ec7e57138d465c5f8b234787b2ebc7d3
[375] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc-yeti.lua:be605a981a3acf698a4015bccb606641
[376] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc.lua:27a6ec08fad1c83f01a8d2ee64f3ebc5
[377] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-cosmetic_race_orc.lua:f629623f92a8ae914d695866350fad05
[378] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_campaign_all_classes.lua:be90876df30605b02cfd351b1e8f12d4
[379] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_campaign_mage.lua:2879759c6e5405bf5ee067239065dfe9
[380] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_campaign_rogue.lua:8ed76dcf23d3cae37c242267c75da51e
[381] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_tinker_eyal.lua:050af50158c27e26b0bad0c9c15689e7
[382] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-race_whitehooves.lua:ddb977f16a8f0bc90bb3058896a896e3
[383] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-race_yeti.lua:5d8113fdbea1764383187a927edfff63
[384] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-tinker_psyshot.lua:bb417386fba54cfe6eafe1da6f18dc85
[385] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-wyrmic_undead.lua:dd947e5ac3803382fd84a8dbb43a9f99
[386] = /loaded-addons/orcs/tome-orcs/overload/mod/class/OrcCampaign.lua:5578a52391ed10c89c04b907306848bb
[387] = /loaded-addons/orcs/tome-orcs/overload/mod/class/generator/map/orc/Sewers.lua:9247eddfca91330bfbd34365272b6445
[388] = /loaded-addons/orcs/tome-orcs/overload/mod/class/interface/PartyTinker.lua:6c4407e5690f2f5ee367ecd6a3f35d11
[389] = /loaded-addons/orcs/tome-orcs/overload/mod/dialogs/CreateTinker.lua:310a1397b18028da8e10226d7208c718
[390] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Actor.lua:a8d6b7c21bf57d2fe6ca26baf960a045
[391] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Game.lua:72a6cd39cb1bd88b235861e09de55666
[392] = /loaded-addons/orcs/tome-orcs/superload/mod/class/NicerTiles.lua:7a51c413e33e93dd6bcdd95375e93cfc
[393] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Object.lua:e961d86fde5336e98970a296cb2c5336
[394] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Party.lua:4d7d416bcece1e590e62983a17c32b3b
[395] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Projectile.lua:9648541aa53e0f483aeb25d9391427b5
[396] = /loaded-addons/orcs/tome-orcs/superload/mod/class/generator/actor/KrukInvasion.lua:c7f22613636f7e007911c0d8ea72a406
[397] = /loaded-addons/orcs/tome-orcs/superload/mod/class/generator/map/VaultLevel.lua:b5d07027725c059b3854a42cdaa83578
[398] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/Archery.lua:fe00b8c6458eed1535a6bdd373db4811
[399] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/Combat.lua:fec2fab590ec7b8b861fb987739cbdee
[400] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/TooltipsData.lua:2ba8cc52076910137a6cc874dac88486
[401] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/Birther.lua:fbc38d55ab932ce4eb6d1e354d944261
[402] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/LevelupDialog.lua:4e8b3be198d9af5dc2d94235db1c4b0c
[403] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/debug/DebugMain.lua:db1a7870f50d7d53bc4163a505edb737
[MODULE LOADER] addon 	orcs	 MD5	b4169368e63aeeb7dd9ebdec5996a5d6	computed in 	477	nil
Binding addon	Forbidden Cults DLC - boot menu	/addons/cults.teaac	boot-cults-1.0.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\cults.teaac
[1] = /loaded-addons/cults/boot-cults/hooks/load.lua:79b09b8df417b1571cf4844961cff19b
[2] = /loaded-addons/cults/boot-cults/init.lua:990b98f8eb197e6e1f672437f66c440b
[3] = /loaded-addons/cults/boot-screen/init.lua:fcb2848c1317a82fc1a00a4e660280e9
[4] = /loaded-addons/cults/tome-cults/data/achievements/all.lua:375e51803de2f5b3f07767eb459e7a89
[5] = /loaded-addons/cults/tome-cults/data/ai/grung.lua:8e42fbd586f75a018623c2f6086aa043
[6] = /loaded-addons/cults/tome-cults/data/birth/demented.lua:af61ffeed0b5b96f2f1742479feafdef
[7] = /loaded-addons/cults/tome-cults/data/birth/drem.lua:05355c64191b43af911888fa80f02b94
[8] = /loaded-addons/cults/tome-cults/data/birth/krog.lua:2abbf42f566e12d0ac5911ad396f72eb
[9] = /loaded-addons/cults/tome-cults/data/birth/misc.lua:bf341a73daf50ed9b77ce40a046cfa64
[10] = /loaded-addons/cults/tome-cults/data/birth/wilder.lua:62028eefa2234294569a506bbf6c9322
[11] = /loaded-addons/cults/tome-cults/data/chats/fanged-collar.lua:eb7d1c77eeb261316a643a4d93e00864
[12] = /loaded-addons/cults/tome-cults/data/chats/godfeaster-malyu-escaped.lua:4cd93747fee602da66230098d58c1193
[13] = /loaded-addons/cults/tome-cults/data/chats/godfeaster-malyu.lua:1e8629c30613a9ee73d57aeed4ea9e10
[14] = /loaded-addons/cults/tome-cults/data/chats/space-dwarf-trinket.lua:c95e8fd59a069e2c536664ece4848acd
[15] = /loaded-addons/cults/tome-cults/data/damage_types.lua:e601e1f282b70d8f43ab23a2962c1a2c
[16] = /loaded-addons/cults/tome-cults/data/factions.lua:f527816f1ab0c92da0c95cb3383d91a9
[17] = /loaded-addons/cults/tome-cults/data/general/encounters/maj-eyal.lua:1d534c2975475811c5326fd4ee9dcda4
[18] = /loaded-addons/cults/tome-cults/data/general/encounters/var-eyal.lua:5e94b9f90082286585164ee296be1451
[19] = /loaded-addons/cults/tome-cults/data/general/events/digestive-sack.lua:85f6d6d0c0c8b7a96e2e037f90cd9b56
[20] = /loaded-addons/cults/tome-cults/data/general/events/font-knowledge.lua:a504ea81a2196bf2b8a5549d1c75a7de
[21] = /loaded-addons/cults/tome-cults/data/general/events/glyphs-sequence.lua:775dc6c43366fa719220da7fe137e2d0
[22] = /loaded-addons/cults/tome-cults/data/general/events/scourged-pits.lua:85ea2aeb9205179f87867690d4c993b2
[23] = /loaded-addons/cults/tome-cults/data/general/events/space-dwarf-ship.lua:1096a02be8fe9eb0e25e27f5ab683c3f
[24] = /loaded-addons/cults/tome-cults/data/general/events/tentacle-tree.lua:450ab61d4b9869f1c4abbe38a947cfd1
[25] = /loaded-addons/cults/tome-cults/data/general/grids/fonts.lua:fb6d5b294908d84777f03e6f3887cec3
[26] = /loaded-addons/cults/tome-cults/data/general/grids/fortress-ancient.lua:8cb03e8a59ad3ced84a2abfcd16a4c9b
[27] = /loaded-addons/cults/tome-cults/data/general/grids/fortress-multiverse.lua:dd01ca86c00460660de7c1cc19560bc6
[28] = /loaded-addons/cults/tome-cults/data/general/grids/godfeaster.lua:4bcdf441693c6e49fb9ff64538ffc732
[29] = /loaded-addons/cults/tome-cults/data/general/grids/maggot.lua:58e2ff72d4736c5a61bb0798f8450163
[30] = /loaded-addons/cults/tome-cults/data/general/grids/scourge.lua:a46a0408efb49583867ce0286f8cb0f1
[31] = /loaded-addons/cults/tome-cults/data/general/grids/slimy_godfeaster.lua:01124662f166f2a455f7a2d17eeef840
[32] = /loaded-addons/cults/tome-cults/data/general/grids/spacedwarf-creep.lua:d9ede71f6da731d0b20050967554a298
[33] = /loaded-addons/cults/tome-cults/data/general/grids/spacedwarf.lua:dd78eb661ea8fd03ecc1e2a35a8dcdb3
[34] = /loaded-addons/cults/tome-cults/data/general/grids/special-cave.lua:3057531fa4d086016795b592fc56c02c
[35] = /loaded-addons/cults/tome-cults/data/general/grids/tentacle-tree.lua:6b69f5c99ca9b432c009e505c961a0a0
[36] = /loaded-addons/cults/tome-cults/data/general/npcs/blobs.lua:8970c69280d39a441496a35ea8afc0a9
[37] = /loaded-addons/cults/tome-cults/data/general/npcs/corrupted_blobs.lua:177a1dc98d57a6435a114161ada84093
[38] = /loaded-addons/cults/tome-cults/data/general/npcs/horror-special-test.lua:201dee961e47962b02b20be0cf1e6bb7
[39] = /loaded-addons/cults/tome-cults/data/general/npcs/horror-special.lua:cf1089b53e231346a314370f7d080d2d
[40] = /loaded-addons/cults/tome-cults/data/general/npcs/horror.lua:bab670c466f8f64d63e97cb5408e2474
[41] = /loaded-addons/cults/tome-cults/data/general/npcs/humanoid_random_boss.lua:41fb3330b182222c8f6574475e7a4604
[42] = /loaded-addons/cults/tome-cults/data/general/npcs/scourge-drake.lua:be525481063b5dad7c4c768693bd7294
[43] = /loaded-addons/cults/tome-cults/data/general/npcs/tentacle-tree.lua:3a6f2ff8b4666bf6afe434b09312c5b8
[44] = /loaded-addons/cults/tome-cults/data/general/objects/forbidden-tomes-base.lua:5884538fa31f76489e3f77d2b49be5ea
[45] = /loaded-addons/cults/tome-cults/data/general/objects/lore/eyal.lua:1b748ca0504e97c6627a8c276f0cc02f
[46] = /loaded-addons/cults/tome-cults/data/general/objects/special-misc.lua:76e49df425f23d4f56c2216e1f5fc74b
[47] = /loaded-addons/cults/tome-cults/data/general/objects/world-artifacts.lua:8238d1d44c879106b1fb1acb62189074
[48] = /loaded-addons/cults/tome-cults/data/general/stores/addons.lua:1eba2051263b473fb89b96e5944f0014
[49] = /loaded-addons/cults/tome-cults/data/general/stores/cults.lua:5669268217d51f2be36dccb9903bb180
[50] = /loaded-addons/cults/tome-cults/data/general/zones-alters/dreadfell.lua:dc3b77be57f1b39959fe5e1bbd5decf6
[51] = /loaded-addons/cults/tome-cults/data/general/zones-alters/elvala.lua:b9217c5a307da2122f28f42ba75edbab
[52] = /loaded-addons/cults/tome-cults/data/general/zones-alters/zigur.lua:7eafc81cfd7c05243582f3016474854f
[53] = /loaded-addons/cults/tome-cults/data/glyph_sequences/cults.lua:8532f8fb848f21c133290fce81c33ca3
[54] = /loaded-addons/cults/tome-cults/data/glyph_sequences/orcs.lua:7431a6c53dfc6f8bcbcfc71a8bcefac7
[55] = /loaded-addons/cults/tome-cults/data/lore/dremwarves.lua:6cea70dc28e4d0149b71c5e41bcba0a0
[56] = /loaded-addons/cults/tome-cults/data/lore/fay-willows.lua:5afcb615c16c59570135ec637b3d756a
[57] = /loaded-addons/cults/tome-cults/data/lore/kroshkkur.lua:1d95992973c3c5482f04043242179870
[58] = /loaded-addons/cults/tome-cults/data/lore/misc.lua:e6e02f3f34b31e0225ff897e3e78117d
[59] = /loaded-addons/cults/tome-cults/data/lore/zones.lua:3f232470f25cca3b0a9fd759e97ac487
[60] = /loaded-addons/cults/tome-cults/data/quests/grung.lua:eb596c272dde45799f9fc94909757342
[61] = /loaded-addons/cults/tome-cults/data/quests/illusory-castle.lua:87df69148415f634fa1fb36b24a6175b
[62] = /loaded-addons/cults/tome-cults/data/quests/krogs-rescue.lua:4375cef134da7bc6b6452c815fd23ed4
[63] = /loaded-addons/cults/tome-cults/data/quests/start-cults.lua:c5fe898e2e5c9e94d901222766e33849
[64] = /loaded-addons/cults/tome-cults/data/resolvers.lua:13c7427309d1e238b7289f230e73f0f1
[65] = /loaded-addons/cults/tome-cults/data/talents.lua:4d621e8e6fd2eee9d7020ab7b9a24a3f
[66] = /loaded-addons/cults/tome-cults/data/talents/demented/beyond-sanity.lua:f3404560ed51a181139f2ff651f36a90
[67] = /loaded-addons/cults/tome-cults/data/talents/demented/calamity.lua:a71983d517b995c26054d1c622a7d19f
[68] = /loaded-addons/cults/tome-cults/data/talents/demented/chronophage.lua:b4106b725c4dffc26f01c31c2c12d9b8
[69] = /loaded-addons/cults/tome-cults/data/talents/demented/controlled-horrors.lua:f5647f3d8183d95e306e543972397176
[70] = /loaded-addons/cults/tome-cults/data/talents/demented/demented.lua:149edb3de70a20d9ce6869691da3eaa9
[71] = /loaded-addons/cults/tome-cults/data/talents/demented/disfigured-face.lua:40f236dc6b7b4246e11fb8b3d259ef4f
[72] = /loaded-addons/cults/tome-cults/data/talents/demented/doom.lua:2cec0e22f4973fa4ed9812d186f30d6b
[73] = /loaded-addons/cults/tome-cults/data/talents/demented/entropy.lua:76335fc186f0bdde3dc02b956479a78c
[74] = /loaded-addons/cults/tome-cults/data/talents/demented/friend-of-the-worm.lua:fb944979153fcb1a3f3988b518e11dac
[75] = /loaded-addons/cults/tome-cults/data/talents/demented/horrific-body.lua:0c1f8c62a5c9baa94617beb86032be29
[76] = /loaded-addons/cults/tome-cults/data/talents/demented/madness.lua:1a6ff6a2c055156fe98d36de76c0691d
[77] = /loaded-addons/cults/tome-cults/data/talents/demented/nether.lua:b071287e2c1ff5898818177fbcd70d7f
[78] = /loaded-addons/cults/tome-cults/data/talents/demented/oblivion.lua:98df3a35152216e47b8469996d8dcb9b
[79] = /loaded-addons/cults/tome-cults/data/talents/demented/path-of-horror.lua:4c85049edf4e2e515d1682183538fef6
[80] = /loaded-addons/cults/tome-cults/data/talents/demented/rift.lua:5e52840a357f8cdfcacfeb8ffd637a67
[81] = /loaded-addons/cults/tome-cults/data/talents/demented/scourge-drake.lua:1b1d88546fbbc616b898e90273b455e1
[82] = /loaded-addons/cults/tome-cults/data/talents/demented/slow-death.lua:7364fa58479ab3790eab2f02ae2a5518
[83] = /loaded-addons/cults/tome-cults/data/talents/demented/tentacles.lua:b28ab089ccd8ee8a12aadb9b88cd9320
[84] = /loaded-addons/cults/tome-cults/data/talents/demented/timethief.lua:5f3fa71b39dd19c5f99bca5e1bede705
[85] = /loaded-addons/cults/tome-cults/data/talents/demented/void.lua:1c108e763a1895f170e2b1c3070b062e
[86] = /loaded-addons/cults/tome-cults/data/talents/demented/writhing-body.lua:fe4a573fc8ed170ddd717ef44a4a844b
[87] = /loaded-addons/cults/tome-cults/data/talents/misc/misc.lua:fa243fe56a93cde73fe4dc1d964857f6
[88] = /loaded-addons/cults/tome-cults/data/talents/misc/races.lua:bbe2fee2100d1cdf9d310f10ed503cbc
[89] = /loaded-addons/cults/tome-cults/data/talents/spell/necro.lua:8c97f2e215fa01c8e25b6967898d17ff
[90] = /loaded-addons/cults/tome-cults/data/timed_effects.lua:ce38c9d8fe256d118d00e1714338cff4
[91] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/events.lua:b9ca12967f22762d1de8d7dddec8876e
[92] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/grids.lua:ed043ff6c3d4fa895a7bca8a370740c9
[93] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/npcs.lua:e36ef692aeaaeaf4338c2c61942939c3
[94] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/objects.lua:ad23081966dc5884a473a9292bd798af
[95] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/traps.lua:4b6fc80d653c61427607eb0c15dc9a45
[96] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/zone.lua:f7a1ea6dc66b451fce7fc865dd56c948
[97] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/grids.lua:894548be0403043c933b74f697a6db50
[98] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/npcs.lua:c2431e5987d039da2336460e1dac2007
[99] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/objects.lua:bd39e4949313456f458ac058befb3a93
[100] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/traps.lua:3efe32ab5c1b22aa3f172b4bf53da397
[101] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/zone.lua:f40776a254c56f24a1a27912c9aa03c7
[102] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/grids.lua:f5d7fc87842bffef97fa7280ae8b7ee3
[103] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/npcs.lua:8c0b160b7442fa96ee8de3c1871bba6c
[104] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/objects.lua:0e2cbe18188e3d17f1221905ed209e4d
[105] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/traps.lua:8c0b160b7442fa96ee8de3c1871bba6c
[106] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/zone.lua:2763f927a4f3d246ba2e086f7f8f40f9
[107] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/events.lua:4f2bb5d800eb979e147497370cb2ea95
[108] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/grids.lua:fe67442411beebfa9f7149f89e1343fe
[109] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/npcs.lua:2e298458e2d7e04b8c4fe52b584e3286
[110] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/objects.lua:aba941f8e4315d87e5681350e0fe0c7c
[111] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/traps.lua:ca9cc696ef5ea45b26db94874dc04c9d
[112] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/zone.lua:5b17e3d6cf59bf504b15ea9019fedd9a
[113] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/events.lua:4f2bb5d800eb979e147497370cb2ea95
[114] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/generatorActor.lua:e32844518b248e40264110bb5f116bcd
[115] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/grids.lua:6bf4c6b0e87fc055c615b323bd6efeb3
[116] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/npcs.lua:692ee2e2ab29a9ee6a26ff09d663860a
[117] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/objects.lua:f3f14b63ba8e93db99be4098a53d2466
[118] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/traps.lua:ca9cc696ef5ea45b26db94874dc04c9d
[119] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/zone.lua:01be1328a49097cbe843c7240d81c43c
[120] = /loaded-addons/cults/tome-cults/data/zones/ft-home/grids.lua:ce093810d02199f721f8f09c0b60f7b9
[121] = /loaded-addons/cults/tome-cults/data/zones/ft-home/npcs.lua:8c0b160b7442fa96ee8de3c1871bba6c
[122] = /loaded-addons/cults/tome-cults/data/zones/ft-home/objects.lua:bd39e4949313456f458ac058befb3a93
[123] = /loaded-addons/cults/tome-cults/data/zones/ft-home/zone.lua:7f0713accf3127d8b35174b9cdf45d98
[124] = /loaded-addons/cults/tome-cults/data/zones/ft-horrors/events.lua:bc7f5e27bf54dcb9444b1673974179a1
[125] = /loaded-addons/cults/tome-cults/data/zones/ft-horrors/generatorMap.lua:008474256fccf877de7115d2f10691bf
[126] = /loaded-addons/cults/tome-cults/data/zones/ft-horrors/grids.lua:fb3e9e5f82235dc0bd8a710b05d7a499
[127] = /loaded-addons/cults/tome-cults/data/zones/ft-horrors/npcs.lua:e77932416e3be1733f0684e95ea6c8f6
[128] = /loaded-addons/cults/tome-cults/data/zones/ft-horrors/objects.lua:9453015fecd5c42d14ace9f618e42254
[129] = /loaded-addons/cults/tome-cults/data/zones/ft-horrors/traps.lua:ca9cc696ef5ea45b26db94874dc04c9d
[130] = /loaded-addons/cults/tome-cults/data/zones/ft-horrors/zone.lua:142b04e41a644d1fa3a77b1fe7208ac7
[131] = /loaded-addons/cults/tome-cults/data/zones/ft-illusory-castle/events.lua:4f2bb5d800eb979e147497370cb2ea95
[132] = /loaded-addons/cults/tome-cults/data/zones/ft-illusory-castle/generatorMap.lua:57a0ace5a408aed43b85feb416b663fd
[133] = /loaded-addons/cults/tome-cults/data/zones/ft-illusory-castle/grids.lua:0c350206558c9b2683724f12d20b4760
[134] = /loaded-addons/cults/tome-cults/data/zones/ft-illusory-castle/npcs.lua:ca084d6c10bc4607e336804f6a71f9dd
[135] = /loaded-addons/cults/tome-cults/data/zones/ft-illusory-castle/objects.lua:4d78328652a8410fad1730b239a5127b
[136] = /loaded-addons/cults/tome-cults/data/zones/ft-illusory-castle/traps.lua:ca9cc696ef5ea45b26db94874dc04c9d
[137] = /loaded-addons/cults/tome-cults/data/zones/ft-illusory-castle/zone.lua:6091bb5e59d24d1610dc7b966437aa4c
[138] = /loaded-addons/cults/tome-cults/data/zones/ft-yaech/events.lua:bc7f5e27bf54dcb9444b1673974179a1
[139] = /loaded-addons/cults/tome-cults/data/zones/ft-yaech/generatorMap.lua:008474256fccf877de7115d2f10691bf
[140] = /loaded-addons/cults/tome-cults/data/zones/ft-yaech/grids.lua:97ca119a78d89d5aed85d69f316f5d5d
[141] = /loaded-addons/cults/tome-cults/data/zones/ft-yaech/npcs.lua:90072006f7515236ce14c1463cff51d6
[142] = /loaded-addons/cults/tome-cults/data/zones/ft-yaech/objects.lua:f389c63ff07f79cc0dd10e37280940b7
[143] = /loaded-addons/cults/tome-cults/data/zones/ft-yaech/traps.lua:ca9cc696ef5ea45b26db94874dc04c9d
[144] = /loaded-addons/cults/tome-cults/data/zones/ft-yaech/zone.lua:4eb29fbb700baeab4bd5b8af3c319038
[145] = /loaded-addons/cults/tome-cults/data/zones/godfeaster/events.lua:6298ef248d4d2960289d0266b8d4d99e
[146] = /loaded-addons/cults/tome-cults/data/zones/godfeaster/generatorMap.lua:49168dea6bc602fa981554b3a1dc0125
[147] = /loaded-addons/cults/tome-cults/data/zones/godfeaster/grids.lua:4417e619f158e929b5ceb3c4aeb2565b
[148] = /loaded-addons/cults/tome-cults/data/zones/godfeaster/npcs.lua:d95067097dc460ff2dec53f03b271cc7
[149] = /loaded-addons/cults/tome-cults/data/zones/godfeaster/objects.lua:6533aaa73d7fadc036ef42b06548e7c4
[150] = /loaded-addons/cults/tome-cults/data/zones/godfeaster/traps.lua:0e24f365a0abcb1b2fbf16c17422c847
[151] = /loaded-addons/cults/tome-cults/data/zones/godfeaster/zone.lua:3d4ced98b236a672e576909d4a7fb3f7
[152] = /loaded-addons/cults/tome-cults/data/zones/maggot/events.lua:6298ef248d4d2960289d0266b8d4d99e
[153] = /loaded-addons/cults/tome-cults/data/zones/maggot/generatorMap.lua:9db4fb415ba1e4b0f67d21bfa9eaccad
[154] = /loaded-addons/cults/tome-cults/data/zones/maggot/grids.lua:6f4e19adbc91aaaf9464cbdeac1fb00c
[155] = /loaded-addons/cults/tome-cults/data/zones/maggot/npcs.lua:bc9a6ed62bbdee760e8013fe60f1b16f
[156] = /loaded-addons/cults/tome-cults/data/zones/maggot/objects.lua:d4de66dd684d28efa7afd67c6c02560a
[157] = /loaded-addons/cults/tome-cults/data/zones/maggot/traps.lua:0e24f365a0abcb1b2fbf16c17422c847
[158] = /loaded-addons/cults/tome-cults/data/zones/maggot/zone.lua:711609c3afa4b28013ad97acffdfae5e
[159] = /loaded-addons/cults/tome-cults/data/zones/necromancers-ruins/grids.lua:19750b4e99f6aa5fac9b7eed94d66924
[160] = /loaded-addons/cults/tome-cults/data/zones/necromancers-ruins/npcs.lua:521b7b10fe29ec3bdb3a6f1c823b2f85
[161] = /loaded-addons/cults/tome-cults/data/zones/necromancers-ruins/objects.lua:c109def172adaf27169077ffa3113903
[162] = /loaded-addons/cults/tome-cults/data/zones/necromancers-ruins/traps.lua:fd2637d933bda611d5153d42d0a98248
[163] = /loaded-addons/cults/tome-cults/data/zones/necromancers-ruins/zone.lua:a455008616ce84844ab30f53e8a17866
[164] = /loaded-addons/cults/tome-cults/data/zones/occult-egress/events.lua:4f2bb5d800eb979e147497370cb2ea95
[165] = /loaded-addons/cults/tome-cults/data/zones/occult-egress/grids.lua:681df566a37ec08d98a4cc54b72cbbc4
[166] = /loaded-addons/cults/tome-cults/data/zones/occult-egress/npcs.lua:cb5ad4ca1a6c9207f01aacd056acf8cb
[167] = /loaded-addons/cults/tome-cults/data/zones/occult-egress/objects.lua:1dbd92671426585edba7b7a2eccf4ade
[168] = /loaded-addons/cults/tome-cults/data/zones/occult-egress/traps.lua:0e24f365a0abcb1b2fbf16c17422c847
[169] = /loaded-addons/cults/tome-cults/data/zones/occult-egress/zone.lua:45c8b67157c273189fc43b4d5fae8302
[170] = /loaded-addons/cults/tome-cults/data/zones/scourged-pits/events.lua:ad8a3ba5d8ec0add3d9cf542db6bdf62
[171] = /loaded-addons/cults/tome-cults/data/zones/scourged-pits/grids.lua:6001c12e9ce7b1a64260af22fc38963a
[172] = /loaded-addons/cults/tome-cults/data/zones/scourged-pits/npcs.lua:a0fa3a4b9ccd855a81243b021a8283ab
[173] = /loaded-addons/cults/tome-cults/data/zones/scourged-pits/objects.lua:c9368a28a33d34611613766d6de6fa96
[174] = /loaded-addons/cults/tome-cults/data/zones/scourged-pits/traps.lua:0e24f365a0abcb1b2fbf16c17422c847
[175] = /loaded-addons/cults/tome-cults/data/zones/scourged-pits/zone.lua:22a6f8b1cb4a2f4805462429d8485133
[176] = /loaded-addons/cults/tome-cults/data/zones/test/grids.lua:db63eaefbc99df00edafe5936fe451ab
[177] = /loaded-addons/cults/tome-cults/data/zones/test/npcs.lua:869bb727e15ae4f14f90004d19176222
[178] = /loaded-addons/cults/tome-cults/data/zones/test/objects.lua:0e2cbe18188e3d17f1221905ed209e4d
[179] = /loaded-addons/cults/tome-cults/data/zones/test/traps.lua:7d6a6dce5f2200b375ed77027412ddf9
[180] = /loaded-addons/cults/tome-cults/data/zones/test/zone.lua:1ac1a532001dc088dc4006ecf135eb7a
[181] = /loaded-addons/cults/tome-cults/data/zones/town-kroshkkur/grids.lua:e89d085e37da7eab69ae82faf035cdf7
[182] = /loaded-addons/cults/tome-cults/data/zones/town-kroshkkur/npcs.lua:e4a61d311df816c6daa89979bca78e98
[183] = /loaded-addons/cults/tome-cults/data/zones/town-kroshkkur/objects.lua:22d5d66229a85ae1774d81724e35ccbf
[184] = /loaded-addons/cults/tome-cults/data/zones/town-kroshkkur/traps.lua:7d6a6dce5f2200b375ed77027412ddf9
[185] = /loaded-addons/cults/tome-cults/data/zones/town-kroshkkur/zone.lua:323412fd70f4dd4423c2af7d7fa0ef73
[186] = /loaded-addons/cults/tome-cults/hooks/bonestaff.lua:25e173bf6a07a89f048aee07b93e3e68
[187] = /loaded-addons/cults/tome-cults/hooks/load.lua:4020ebc4f40bfc13f0848a6c228ec38f
[188] = /loaded-addons/cults/tome-cults/init.lua:2d557c091cc725ed5b4b942f71a8f512
[189] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/all_is_dust_vortex.lua:20228b32529696369f629691ed0850cb
[190] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/bursting_entropic_shader.lua:6bdd7c7dfd2e9ed0e6797e497a46e7c1
[191] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/decaying_ground.lua:c7cdf0119b5e003b3493cfd5ae09f307
[192] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/decaying_guts.lua:799cc2ae3221d069e6588d0717096395
[193] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/digesting_foe.lua:b603c707c4468d68ca09ec86e5595982
[194] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/entropic_wormhole.lua:a14f92d316048fa679b7ff593c367d32
[195] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/fatebreaker.lua:9690bde1e6029fe32376b378a2f5e65d
[196] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/grung_civil_war_flash.lua:5d74437914742609e880c34bce7f9393
[197] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/house_orbcontrol_red.lua:002db0b8b70469f2e007fd4c7d92bafc
[198] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/hypostasis_entropy.lua:e44c475581370ce90ef47f36ada88a7b
[199] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/maggot_breath.lua:d3cc3a4767eac81bf080c2c8a0e29895
[200] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/nether_teleport_in.lua:d5bb92ad237374971917d88e9521e7db
[201] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/nether_teleport_out.lua:05ffb85616ca2c3c40b930c278975636
[202] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/netherblast.lua:b9ef51b755a70c50ab0a82b6d3dc4775
[203] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/nethergate_shader.lua:11df26109ad62e09054d2ee151889610
[204] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/netherlance.lua:853931ee2d8e634ae257e6e577146091
[205] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/occult_egress_activator.lua:34fe840bf41f8f6ea58c76a091a1cfe8
[206] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/occult_egress_portal.lua:4f0b3e27aff5dbf0bf2c3784d3a32950
[207] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/occult_egress_rings.lua:7bfd3f47054f5c7a30a15b5c8ea46ca9
[208] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/power_overwhelming.lua:f36e63ebd681fd7248754d0f0a8c17db
[209] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/pustulent_fulmination.lua:70f8af84e4904968d060b83e36a8bd43
[210] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/rift_alert.lua:d677a9f523e58fbd64403c9b62a3d2a3
[211] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_field.lua:5a3c0d32485a5aa0c499c0fb1d16bb7f
[212] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_ground.lua:7f1b8686706ba729cf56d78c2b0307e9
[213] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_lash.lua:1ed41352e6799aeadc9b135e0e3e2ce6
[214] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_pull.lua:f74ca667b63bc540e769e6a870f9178a
[215] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_tree.lua:ca80811f3a20440965d08e728060d570
[216] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_tree2.lua:60c83d823cbda45d25498c4ce04d7222
[217] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/terminus.lua:7be3c6fc668cab07528f46ea1dfb81b8
[218] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/unstable_rift_explosion.lua:18d96324f6db5ac1c7dd6ca5bc5cd80f
[219] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/worm_nest.lua:a3314298d3d07cbc96137c7f5478844f
[220] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/cults_book.lua:682088bc7b01b246839b1429cec187ba
[221] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/cults_book_seens.lua:2f705ad6e094cedeb7f8506c285379ef
[222] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/entropic_starfield.lua:e744c5057701ed387ad42ba6383ab133
[223] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/godfeaster.lua:e4ca5819716a4ec081dd85115368b169
[224] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/maggot.lua:0db3ab9a02c2d09aa0666c87441eaaff
[225] = /loaded-addons/cults/tome-cults/overload/data/gfx/ts-gfx-cults.lua:47d09b86a9b98d15d3aaf1766d681d1e
[226] = /loaded-addons/cults/tome-cults/overload/data/sound/actions/tentacle_attack.lua:0f0e07293a649720370be28310eea269
[227] = /loaded-addons/cults/tome-cults/overload/data/sound/talents/netherblast.lua:386650ac8004ef2f3ac243432b7105a2
[228] = /loaded-addons/cults/tome-cults/overload/data/sound/talents/prophecy.lua:e4fd465e5d3ccc53dc3642dd3c6b6baf
[229] = /loaded-addons/cults/tome-cults/overload/data/sound/talents/vile_breath.lua:820a14b823de46c8fef66249e63d821e
[230] = /loaded-addons/cults/tome-cults/overload/data/texts/intro-cults.lua:ecd8f57eed651c163428bee32a66a35a
[231] = /loaded-addons/cults/tome-cults/overload/data/texts/intro-krog.lua:3e93344aec536482521074774fed9642
[232] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-cosmetic_class_alchemist_glass_golem.lua:c51924b3cff46c2ef00da3998e6d4c61
[233] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-demented_cultist_entropy.lua:29bd381a95d29cac933be9178f1bf5fe
[234] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-race_drem.lua:ac6c80caec2ab7b68c93c7d9c5bd2031
[235] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-race_krog.lua:e33ae3b3d22770003721f363050914b5
[236] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-wyrmic_scourge.lua:a8d3ed577a5bf0079b8db55a0f6c9e85
[237] = /loaded-addons/cults/tome-cults/overload/mod/class/CultsDLC.lua:657775f2183dc9e184f22ddeac8bb0e7
[238] = /loaded-addons/cults/tome-cults/overload/mod/class/generator/map/DremshorTunnels.lua:177a15d0e789597957fcc4d0da1ea8e4
[239] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/EntropicWormhole.lua:2b2f425b971778addc19c452020db06c
[240] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/FangedCollarDeath.lua:dc2f37d395f47ed06b7d44a29155b188
[241] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/FontSacrifice.lua:ab13203c29ded14cac5ce23c1971b2fa
[242] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/ForbiddenTome.lua:359615f8e3fd8913062fc6304162a1f1
[243] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/RingOfTheHunter.lua:9d194861509c7615c967c81b12b49c2a
[244] = /loaded-addons/cults/tome-cults/superload/engine/Map.lua:e4a4221868f60ee02c57e8fba6c62c60
[245] = /loaded-addons/cults/tome-cults/superload/engine/dialogs/ShowErrorStack.lua:b8546208c2875612a7275c2bd948e030
[246] = /loaded-addons/cults/tome-cults/superload/mod/class/Actor.lua:a1d31db8c8b9cf9ab439b6b12cf8c849
[247] = /loaded-addons/cults/tome-cults/superload/mod/class/Game.lua:b12ac80d1782e68d6b3460bc0d1434f8
[248] = /loaded-addons/cults/tome-cults/superload/mod/class/NicerTiles.lua:58e1594a2a1bf659e9527e07c003c4cc
[249] = /loaded-addons/cults/tome-cults/superload/mod/class/Object.lua:79c54ff83ce01769685b53fe922d0d0b
[250] = /loaded-addons/cults/tome-cults/superload/mod/class/interface/Combat.lua:19c19be9d5c029c3f02b3132f49228b7
[251] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/Birther.lua:6b14b4087dc8a4072742be2713739429
[252] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/LevelupDialog.lua:9b751b8721a30984eb04621bdfe9b0ce
[253] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/ProphecyGrandOration.lua:310442cd26a611e4b7d2c885c211e50d
[254] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/ProphecyRevelation.lua:662e9860d10a0dbd217960e77a9b4a22
[255] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/ProphecyTwofoldCurse.lua:b101b9fd23cc18c674b07cb72423a505
[MODULE LOADER] addon 	cults	 MD5	2b62334394256a75998d8ab059ce32fe	computed in 	244	nil
Binding addon	Ashes of Urh'Rok DLC - boot menu	/addons/ashes-urhrok.teaac	boot-ashes-urhrok-1.0.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\ashes-urhrok.teaac
[1] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/hooks/load.lua:295af9db1cab81506a1ce75343bc7011
[2] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/init.lua:e0f50cf522681565a58ee9118042d965
[3] = /loaded-addons/ashes-urhrok/boot-screen/init.lua:789d27333adafdc76642cf53da097133
[4] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/achievements/all.lua:0b0d21f441ec8728b6418a9f769e496a
[5] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/corrupted.lua:230ce62b0419973a2acc940b94bb8709
[6] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/doomelf.lua:7f45174f9ae45816a0ccc31841362baa
[7] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/races_cosmetic.lua:1b6d8aca932d0771fca35fb1813c400c
[8] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/demon-statue.lua:7b4d1035e5e3d0a09fd9aefa0df4926a
[9] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/fire-haven.lua:30ad2e4fe0501b67e31e25c093f1dd7d
[10] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/demon_statues.lua:05bf541acd27edcb990414332dcdc087
[11] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/malrok_walls.lua:05ed26e31a7210f1fbdd8cac02fdcadc
[12] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/aquatic-demon.lua:8b50638157ac0db34846d840effbc2b3
[13] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/major-demon.lua:53e617ebcb667bd61d79ddf26fe047ca
[14] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/objects/world-artifacts.lua:09631a04bdfc59e7b57f1b95ebf8c88d
[15] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/lore/demon.lua:35876c6f9f7be932f302d78297421342
[16] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/anteroom-agony-start.lua:27e98fe8c854e14f62c3097a28927d86
[17] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/searing-halls-start.lua:5e5061b7322f6d971d00ac5acaf7d300
[18] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/re-abducted.lua:30c27ae4283aa8ec686159257b2018bf
[19] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/start-ashes.lua:683f77d05cee5593e3f7039bcafaa55e
[20] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/black-magic.lua:9443419001527c9ce7148924b3afa2f1
[21] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/brutality.lua:7b80a98f2fdf2022ba9ac8de32e7907b
[22] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/corruptions.lua:d1abbf87fffc530cac58925abd70c288
[23] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demon-seeds.lua:b4b089b44164d1f039c94c12d5d5849e
[24] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-pact.lua:014e1298ac97efa0341b687fcad576c1
[25] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-strength.lua:0ce29fe24ee6773e771bc5cd3cac66b5
[26] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-covenant.lua:d2b526fd412e5a1e5220fa9a2e14840b
[27] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-shield.lua:38f08ecae787de6d02aa19c37a186044
[28] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/fearfire.lua:c048ced069a0b2d7f6fbd47676aa8e1a
[29] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/heart-of-fire.lua:2aa32c464a52714121ac15f97cc1981f
[30] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/infernal-combat.lua:2436f710712bc2e43f4b25ac0280d477
[31] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/npcs.lua:c9cbdd962baff19b906c3a9f3cf5e3c2
[32] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/oppression.lua:3fef5501607877e32317f7fed2d0a6e3
[33] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/spellblaze.lua:74046c68cb189c5a077c568e25f2b668
[34] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/torture.lua:d3cfdcbfb6ce0d313fea095f76db9e9c
[35] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/wrath.lua:25806a5e843c4efd7b20e042c4f5875e
[36] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/misc/races.lua:5bfba91ff6f37dda6fbd5d6e5db7188c
[37] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/timed_effects.lua:d387ac0272ce4ebf839aa3ead7d20668
[38] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/events.lua:ebec97a24d04e277dfa7a8d0041ccaf4
[39] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/generatorMap.lua:b27ff7733015d88279d927762436594c
[40] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/grids.lua:b701ffa9cf8caee6ddd1595507aa7f9a
[41] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/npcs.lua:29d2e6b04b5bd3ae15dcb1fb92781717
[42] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/objects.lua:d8d56420ef7b094074a5d1a508a5a0a1
[43] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/traps.lua:bb636911d6608bc88d53ff29f9776a13
[44] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/zone.lua:5bed29a9cf8863bcf9768805cb3644cc
[45] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/events.lua:50e1b1f30d5185fba5a1ba0aedc11194
[46] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/generatorMap.lua:d1d0b63f0b07056486bcbdab9d7beb98
[47] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/grids.lua:2588550a12a1dcbd9fb613fb26b12105
[48] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/npcs.lua:f5c03565d5f9fba69798d6effe853c65
[49] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/objects.lua:20c52901c3a3928379c5308c4e99621e
[50] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/traps.lua:bb636911d6608bc88d53ff29f9776a13
[51] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/zone.lua:e48d20fcc3406765c32d9accb8dcf713
[52] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/hooks/load.lua:52a346c4e6a6134a028b3ec66be511bc
[53] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/init.lua:e9348d79678ec4c23dce683786bf0e2b
[54] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/chats/ashes-urhrok-walrog-pop.lua:a881925c5f0bee479d879775a1c50b37
[55] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/blood_shield.lua:9dd4e01d2f9ede2b20a0a181c05615be
[56] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/corrosive_slashes.lua:869c685d57ae8c39ee8588385afc45a5
[57] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/demonic_madness.lua:9fc35e4537cd5a4e9fd99a7e28016fce
[58] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/destroyer.lua:b185ef50ebc2c6801e4a6fe815b6b1d8
[59] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/detonating_charge.lua:d4e0c906f73fc0a01ba8536dd83d1578
[60] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/doom_tendrils.lua:fdd19cd3a6e4c138381d399380e101cb
[61] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fiery_portal_link.lua:09a2b03d15729e556b0d8fba62cc09cb
[62] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fire_blast.lua:5ad71a5c78324470db33ac768b7be6f0
[63] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/flame_leash.lua:277652d57213e41352f09861bdd1ffbd
[64] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/link_of_pain.lua:1800e17fdf6dd3d08635d784e9a95f70
[65] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/obliterating_smash.lua:b21e74c8842cc79289403f5d7a0b8ee6
[66] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/tale_of_destruction.lua:e864daf5e2e7a1bfa3860aae1bac6fb2
[67] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/black_artifacts.lua:ae8d1e24c5d59277ea4fcf2e6706e02f
[68] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/greyscale.lua:d17a903db8108003bf74b94cd0fd2775
[69] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/osmosis_shield.lua:31914b5c2be7aadbada2dea19e2de362
[70] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/intro-ashes-urhrok.lua:04249f697003378406106abc85e0ac4f
[71] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-corrupter_demonologist.lua:854ee41528c251be80c1164efd44b5d7
[72] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_doomhorns.lua:f697db1e3a04b7b0e8ff697306a2c3b9
[73] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_red_skin.lua:3ba3ecf3daba9d50d427bbee753f323c
[74] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-race_doomelf.lua:21402dd43ca43a134fdeb5b5f82f6b68
[75] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/mod/class/DemonologistsDLC.lua:fb7eb3d826376ff8ecd616edd8f30da2
[76] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Actor.lua:70ccd09701a9205675acf1342089a4fc
[77] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Game.lua:d94b75bbf2539f5c643526d8363dd01e
[78] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Player.lua:b46e9f217d273a4fe4718846a3121694
[79] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/interface/Combat.lua:98023ffbd14be642542516f2e2442ff5
[80] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/dialogs/Birther.lua:e106f9c1dd4de4ecddb9bc331334db38
[MODULE LOADER] addon 	ashes-urhrok	 MD5	f539ffe30b38b5bcb494bff000678bf3	computed in 	83	nil
Post-processing hooks.
[MODULE] All hashes validation: 	nil	no online profile active
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
table: 0x05e097b8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x05e09b68	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x05e09bf8	normal
[ActorResource] Defined Resource:	power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
table: 0x05e097b8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[PROFILE] Main thread got authed	Eerevaenshee
[PlayerProfile] eventConnected
[ENGINE] Switching to turn based
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[ONLINE PROFILE] current character 	Main Menu
[Discord] updating state: "Main Menu" / "Thinking about which character to die with!" / default / --
Loading savefile 	/save/player/
Creating WebView with url	https://te4.org/tooltip-ingame?steam=0&vM=1&vm=6&vp=0&_te4ah=50094445-8b5f-4b34-b068-613282924bac&_te4ad=144655&_te4
table: 0x05e09d18	normal
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	3
[WEBCORE] Browser count 1
[Zone:newLevel]	dungeon	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 45 (60x60)
Generating cavern
Floodfill group	1	44
Floodfill group	6	544
Floodfill group	14	152
Floodfill group	20	6
Floodfill group	141	202
Floodfill group	231	29
Floodfill group	759	196
Floodfill group	979	45
Floodfill group	1124	14
Floodfill group	1233	1
Ok floodfill
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	npc/troll_m.png
Loading tile	npc/canine_w.png
Loading tile	npc/skeleton_mage.png
Loading tile	npc/troll_f.png
Loading tile	npc/troll_c.png
Loading tile	npc/canine_ww.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/canine_warg.png
Loading tile	npc/troll_s.png
Loading tile	npc/troll_mt.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	terrain/crystal_floor4.png
Loading tile	terrain/crystal_floor2.png
Loading tile	terrain/crystal_floor8.png
Loading tile	terrain/crystal_floor3.png
Loading tile	terrain/crystal_floor7.png
Loading tile	terrain/crystal_floor6.png
Loading tile	terrain/crystal_floor5.png
Loading tile	player/humanoid_human_riala_shalarak.png
table: 0x05e097b8	normal
table: 0x05e097b8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#{italic}##ROYAL_BLUE#Retrieving addons to update/download from te4.org...#{normal}#
Creating module	boot-te4-1.6.0.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.6.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = E:\manga\t-engine4-windows-1.6.0-beta2\\game\engines\te4-1.6.0.teae
}
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
[1] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 6
  }
  [long_name] = Ashes of Urh'Rok
  [file] = /addons/ashes-urhrok.teaac
  [name] = tome-ashes-urhrok
  [id_dlc] = 2
}
[2] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 1
  }
  [long_name] = Forbidden Cults
  [file] = /addons/cults.teaac
  [name] = tome-cults
  [id_dlc] = 5
}
[3] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 4
  }
  [long_name] = Embers of Rage
  [file] = /addons/orcs.teaac
  [name] = tome-orcs
  [id_dlc] = 3
}
[tome-ashes-urhrok] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 6
  }
  [long_name] = Ashes of Urh'Rok
  [file] = /addons/ashes-urhrok.teaac
  [name] = tome-ashes-urhrok
  [id_dlc] = 2
}
[tome-cults] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 1
  }
  [long_name] = Forbidden Cults
  [file] = /addons/cults.teaac
  [name] = tome-cults
  [id_dlc] = 5
}
[tome-orcs] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 4
  }
  [long_name] = Embers of Rage
  [file] = /addons/orcs.teaac
  [name] = tome-orcs
  [id_dlc] = 3
}
[ONLINE PROFILE] addon update list returned
[LOG]	#{italic}##ROYAL_BLUE#Addons update finished.#{normal}#
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 873, 3827 ticks
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ONLINE PROFILE] connected to channel	mainmenu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4-1.6.0.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.6.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
After fs.reset
[1] = {
  [path] = E:\manga\t-engine4-windows-1.6.0-beta2\\game\engines\te4-1.6.0.teae
}
Listing saves for module	tome
 * save	/tmp/listsaves/tome/save/alunami
 * save	/tmp/listsaves/tome/save/asha
 * save	/tmp/listsaves/tome/save/ashra
 * save	/tmp/listsaves/tome/save/asinil
 * save	/tmp/listsaves/tome/save/dryh
 * save	/tmp/listsaves/tome/save/eleedhe
 * save	/tmp/listsaves/tome/save/fgh
 * save	/tmp/listsaves/tome/save/ilyrana
 * save	/tmp/listsaves/tome/save/ithile
 * save	/tmp/listsaves/tome/save/liadir
 * save	/tmp/listsaves/tome/save/sorcha
 * save	/tmp/listsaves/tome/save/urkha
 * save	/tmp/listsaves/tome/save/zawen
After fs.reset
[1] = {
  [path] = E:\manga\t-engine4-windows-1.6.0-beta2\\game\engines\te4-1.6.0.teae
}
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.6.0	tome-1.6.0	eleedhe	false
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 0
Booting T-Engine from: E:\manga\t-engine4-windows-1.6.0-beta2\t-engine.exe
SelfExe gave us app directory of:	E:\manga\t-engine4-windows-1.6.0-beta2\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 261ad8)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 261e00)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 262128)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Destroying particle thread 3 (waiting for mutex)
Destroying particle thread 3
Destroying particle thread 3 (waiting for thread 262970)
Cleaning up particle thread 3
Cleaned up particle thread 3
Destroyed particle thread 3 (0)
Destroying particle thread 4 (waiting for mutex)
Destroying particle thread 4
Destroying particle thread 4 (waiting for thread 262d00)
Cleaning up particle thread 4
Cleaned up particle thread 4
Destroyed particle thread 4 (0)
Destroying particle thread 5 (waiting for mutex)
Destroying particle thread 5
Destroying particle thread 5 (waiting for thread 263090)
Cleaning up particle thread 5
Cleaned up particle thread 5
Destroyed particle thread 5 (0)
Destroying particle thread 6 (waiting for mutex)
Destroying particle thread 6
Destroying particle thread 6 (waiting for thread 2633b8)
Cleaning up particle thread 6
Cleaned up particle thread 6
Destroyed particle thread 6 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
Creating particles thread 5
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 6
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	1.6.0	tome-1.6.0	eleedhe	false
[ENGINE LOADER] available from teae: 	te4-1.6.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=6.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.6.0.teae" , } , } __byname={["te4-1.6.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\pc\\T-Engine\4.0
	E:\manga\t-engine4-windows-1.6.0-beta2\\game\thirdparty
	E:\manga\t-engine4-windows-1.6.0-beta2\\game
[ENGINE LOADER] loading engine:	1	6	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.6.0.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
0==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\
1==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\modules\
2==WRITEPATH==allowed== C:\Users\pc\T-Engine\4.0\
3==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\
4==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\modules\
0==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\
1==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\engines\
2==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\thirdparty\
3==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\
4==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\modules\
5==READPATH==allowed== C:\Users\pc\T-Engine\4.0\
6==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\
7==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\modules\
8==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\engines\te4-1.6.0.teae\
9==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\thirdparty\
10==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	QUICK_SWITCH_WEAPON	table: 0x0527b7c8
setResolution: switching resolution to	1920x1080 Fullscreen	1920	1080	true	nil	(forced)
Setting resolution to 1920x1080 (fullscreen, with borders)
[DO RESIZE] Requested: 1920x1080 (1, 0); zoom 91%
[DO RESIZE] Got: 1920x1080 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[WEBCORE] Browser count 0
[PROFILE] reusing login	Eerevaenshee
[ONLINE PROFILE] forwarding friends to client
[PlayerProfile] eventConnected
[PROFILE] Main thread got authed	Eerevaenshee
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.6.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.6.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = E:\manga\t-engine4-windows-1.6.0-beta2\\game\engines\te4-1.6.0.teae
}
[MODULE] booting module version	tome-1.6.0
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-1.6.0-music.team
Mounting additional team file:	/modules/tome-1.6.0-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/eleedhe/
 * save	/save/eleedhe/
Make wait background texture 2 : 0x1084096512 (0, 1083236352)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = cults1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
table: 0x0561f288	normal
table: 0x0561f318	normal
Computing fun facts
true
[MODULE LOADER] module MD5	f7ea0620ac79042293aa085eb44e3671	computed in 	524
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Removing addon addon-dev: not allowed by savefile
Binding addon	Possessor Bonus Class	/addons/tome-possessors.teaa	tome-possessors-1.6.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\tome-possessors.teaa
[1] = /loaded-addons/possessors/data/achievements/possessors.lua:6688fee3ce5ab7e9036cb2cf8eb7aba4
[2] = /loaded-addons/possessors/data/birth/psionic.lua:d91b3d9b0da61456b1bfa20a3001e687
[3] = /loaded-addons/possessors/data/talents/psionic/battle-psionics.lua:be7d9e65b823bf4efa0a9eb1f0468a66
[4] = /loaded-addons/possessors/data/talents/psionic/body-snatcher.lua:d22a281d8fbaef16e0268ba72e61e211
[5] = /loaded-addons/possessors/data/talents/psionic/deep-horror.lua:eb836e609831c966e9f822307ddd691e
[6] = /loaded-addons/possessors/data/talents/psionic/possession.lua:cf099f5761b31c6471b664f62de62076
[7] = /loaded-addons/possessors/data/talents/psionic/psionic-menace.lua:fc65fac0f731059b75bb7097f87ff6a3
[8] = /loaded-addons/possessors/data/talents/psionic/psionic.lua:8c9853f30e89560aa8fdf4688a7fc500
[9] = /loaded-addons/possessors/data/talents/psionic/psychic-blows.lua:b112750947e379668fcabcf0ba92b84e
[10] = /loaded-addons/possessors/data/talents/psionic/ravenous-mind.lua:2cee502a39f3f23e98f0944c1cd5ff7e
[11] = /loaded-addons/possessors/data/timed_effects.lua:873e8fb9563be57594b39310a73bcca5
[12] = /loaded-addons/possessors/hooks/load.lua:43eb0a5771369f2a8914f24d478dbd19
[13] = /loaded-addons/possessors/init.lua:043020e1bcf981dde517484264fc7aea
[14] = /loaded-addons/possessors/overload/data/gfx/particles/mind_steal.lua:4e451ae3f8f55672f8fa5290ec6db35c
[15] = /loaded-addons/possessors/overload/data/gfx/particles/psionic_block.lua:c23ab34841759d65a067ed52d06398d0
[16] = /loaded-addons/possessors/overload/data/gfx/particles/psionicbeam.lua:05858e8c17f2e2262074cac8cf895a85
[17] = /loaded-addons/possessors/overload/data/gfx/particles/psionicflash.lua:8c1a7a38fcb241eafaff8ae25ea2aa3d
[18] = /loaded-addons/possessors/overload/data/gfx/particles/psychic_blow.lua:5897e4a7a073f341c74e40a9464719f5
[19] = /loaded-addons/possessors/overload/mod/class/PossessorsDLC.lua:d443469235b13d7486245fd26f40a0db
[20] = /loaded-addons/possessors/overload/mod/dialogs/AssumeForm.lua:2918b225059af9022500bba866427242
[21] = /loaded-addons/possessors/overload/mod/dialogs/AssumeFormSelectTalents.lua:57a79740332ce73c27f3fc1a6472e7ab
[22] = /loaded-addons/possessors/superload/mod/class/Actor.lua:75d72a698e5c0595a4fcdbc12dcf6aac
[MODULE LOADER] addon 	possessors	 MD5	90bd9892ae8b0b0818aa09f9707e57ae	computed in 	12	nil
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.5.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\tome-items-vault.teaa
[1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:eaa6976137532e21c31d2917cfbbe22d
[2] = /loaded-addons/items-vault/hooks/load.lua:2d7167c197ee1d2f1191c8aff5fef54a
[3] = /loaded-addons/items-vault/init.lua:5621250822f5b62c9d9a9a19de1eea25
[4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb-offline.lua:6c432a9cd60f7c6c6aad0a684f9721c9
[5] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:e0d95e18ffa47ea84983777c357c82a9
[6] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:0a6ab0ea93cd271b4e7bcce29dba7c18
[7] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:e962e21d54fbb482c09c6ff7c4eb0c64
[8] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:82e8de4e8ae4fbf63c5eb5bbd036f605
[9] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:8e21d37a4c681b8509983f17705124c7
[10] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVaultOffline.lua:561f13684d158c2d14ba673a980eadc5
[MODULE LOADER] addon 	items-vault	 MD5	7cb123a32e6884832ed5bb6c616c3f3a	computed in 	4	nil
Binding addon	Ashes of Urh'Rok	/addons/ashes-urhrok.teaac	tome-ashes-urhrok-1.5.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\ashes-urhrok.teaac
[1] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/hooks/load.lua:295af9db1cab81506a1ce75343bc7011
[2] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/init.lua:e0f50cf522681565a58ee9118042d965
[3] = /loaded-addons/ashes-urhrok/boot-screen/init.lua:789d27333adafdc76642cf53da097133
[4] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/achievements/all.lua:0b0d21f441ec8728b6418a9f769e496a
[5] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/corrupted.lua:230ce62b0419973a2acc940b94bb8709
[6] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/doomelf.lua:7f45174f9ae45816a0ccc31841362baa
[7] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/races_cosmetic.lua:1b6d8aca932d0771fca35fb1813c400c
[8] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/demon-statue.lua:7b4d1035e5e3d0a09fd9aefa0df4926a
[9] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/fire-haven.lua:30ad2e4fe0501b67e31e25c093f1dd7d
[10] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/demon_statues.lua:05bf541acd27edcb990414332dcdc087
[11] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/malrok_walls.lua:05ed26e31a7210f1fbdd8cac02fdcadc
[12] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/aquatic-demon.lua:8b50638157ac0db34846d840effbc2b3
[13] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/major-demon.lua:53e617ebcb667bd61d79ddf26fe047ca
[14] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/objects/world-artifacts.lua:09631a04bdfc59e7b57f1b95ebf8c88d
[15] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/lore/demon.lua:35876c6f9f7be932f302d78297421342
[16] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/anteroom-agony-start.lua:27e98fe8c854e14f62c3097a28927d86
[17] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/searing-halls-start.lua:5e5061b7322f6d971d00ac5acaf7d300
[18] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/re-abducted.lua:30c27ae4283aa8ec686159257b2018bf
[19] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/start-ashes.lua:683f77d05cee5593e3f7039bcafaa55e
[20] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/black-magic.lua:9443419001527c9ce7148924b3afa2f1
[21] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/brutality.lua:7b80a98f2fdf2022ba9ac8de32e7907b
[22] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/corruptions.lua:d1abbf87fffc530cac58925abd70c288
[23] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demon-seeds.lua:b4b089b44164d1f039c94c12d5d5849e
[24] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-pact.lua:014e1298ac97efa0341b687fcad576c1
[25] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-strength.lua:0ce29fe24ee6773e771bc5cd3cac66b5
[26] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-covenant.lua:d2b526fd412e5a1e5220fa9a2e14840b
[27] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-shield.lua:38f08ecae787de6d02aa19c37a186044
[28] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/fearfire.lua:c048ced069a0b2d7f6fbd47676aa8e1a
[29] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/heart-of-fire.lua:2aa32c464a52714121ac15f97cc1981f
[30] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/infernal-combat.lua:2436f710712bc2e43f4b25ac0280d477
[31] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/npcs.lua:c9cbdd962baff19b906c3a9f3cf5e3c2
[32] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/oppression.lua:3fef5501607877e32317f7fed2d0a6e3
[33] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/spellblaze.lua:74046c68cb189c5a077c568e25f2b668
[34] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/torture.lua:d3cfdcbfb6ce0d313fea095f76db9e9c
[35] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/wrath.lua:25806a5e843c4efd7b20e042c4f5875e
[36] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/misc/races.lua:5bfba91ff6f37dda6fbd5d6e5db7188c
[37] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/timed_effects.lua:d387ac0272ce4ebf839aa3ead7d20668
[38] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/events.lua:ebec97a24d04e277dfa7a8d0041ccaf4
[39] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/generatorMap.lua:b27ff7733015d88279d927762436594c
[40] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/grids.lua:b701ffa9cf8caee6ddd1595507aa7f9a
[41] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/npcs.lua:29d2e6b04b5bd3ae15dcb1fb92781717
[42] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/objects.lua:d8d56420ef7b094074a5d1a508a5a0a1
[43] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/traps.lua:bb636911d6608bc88d53ff29f9776a13
[44] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/zone.lua:5bed29a9cf8863bcf9768805cb3644cc
[45] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/events.lua:50e1b1f30d5185fba5a1ba0aedc11194
[46] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/generatorMap.lua:d1d0b63f0b07056486bcbdab9d7beb98
[47] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/grids.lua:2588550a12a1dcbd9fb613fb26b12105
[48] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/npcs.lua:f5c03565d5f9fba69798d6effe853c65
[49] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/objects.lua:20c52901c3a3928379c5308c4e99621e
[50] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/traps.lua:bb636911d6608bc88d53ff29f9776a13
[51] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/zone.lua:e48d20fcc3406765c32d9accb8dcf713
[52] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/hooks/load.lua:52a346c4e6a6134a028b3ec66be511bc
[53] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/init.lua:e9348d79678ec4c23dce683786bf0e2b
[54] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/chats/ashes-urhrok-walrog-pop.lua:a881925c5f0bee479d879775a1c50b37
[55] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/blood_shield.lua:9dd4e01d2f9ede2b20a0a181c05615be
[56] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/corrosive_slashes.lua:869c685d57ae8c39ee8588385afc45a5
[57] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/demonic_madness.lua:9fc35e4537cd5a4e9fd99a7e28016fce
[58] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/destroyer.lua:b185ef50ebc2c6801e4a6fe815b6b1d8
[59] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/detonating_charge.lua:d4e0c906f73fc0a01ba8536dd83d1578
[60] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/doom_tendrils.lua:fdd19cd3a6e4c138381d399380e101cb
[61] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fiery_portal_link.lua:09a2b03d15729e556b0d8fba62cc09cb
[62] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fire_blast.lua:5ad71a5c78324470db33ac768b7be6f0
[63] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/flame_leash.lua:277652d57213e41352f09861bdd1ffbd
[64] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/link_of_pain.lua:1800e17fdf6dd3d08635d784e9a95f70
[65] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/obliterating_smash.lua:b21e74c8842cc79289403f5d7a0b8ee6
[66] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/tale_of_destruction.lua:e864daf5e2e7a1bfa3860aae1bac6fb2
[67] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/black_artifacts.lua:ae8d1e24c5d59277ea4fcf2e6706e02f
[68] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/greyscale.lua:d17a903db8108003bf74b94cd0fd2775
[69] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/osmosis_shield.lua:31914b5c2be7aadbada2dea19e2de362
[70] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/intro-ashes-urhrok.lua:04249f697003378406106abc85e0ac4f
[71] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-corrupter_demonologist.lua:854ee41528c251be80c1164efd44b5d7
[72] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_doomhorns.lua:f697db1e3a04b7b0e8ff697306a2c3b9
[73] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_red_skin.lua:3ba3ecf3daba9d50d427bbee753f323c
[74] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-race_doomelf.lua:21402dd43ca43a134fdeb5b5f82f6b68
[75] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/mod/class/DemonologistsDLC.lua:fb7eb3d826376ff8ecd616edd8f30da2
[76] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Actor.lua:70ccd09701a9205675acf1342089a4fc
[77] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Game.lua:d94b75bbf2539f5c643526d8363dd01e
[78] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Player.lua:b46e9f217d273a4fe4718846a3121694
[79] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/interface/Combat.lua:98023ffbd14be642542516f2e2442ff5
[80] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/dialogs/Birther.lua:e106f9c1dd4de4ecddb9bc331334db38
[MODULE LOADER] addon 	ashes-urhrok	 MD5	f539ffe30b38b5bcb494bff000678bf3	computed in 	91	nil
Binding addon	Forbidden Cults	/addons/cults.teaac	tome-cults-1.5.9
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\cults.teaac
[1] = /loaded-addons/cults/boot-cults/hooks/load.lua:79b09b8df417b1571cf4844961cff19b
[2] = /loaded-addons/cults/boot-cults/init.lua:990b98f8eb197e6e1f672437f66c440b
[3] = /loaded-addons/cults/boot-screen/init.lua:fcb2848c1317a82fc1a00a4e660280e9
[4] = /loaded-addons/cults/tome-cults/data/achievements/all.lua:375e51803de2f5b3f07767eb459e7a89
[5] = /loaded-addons/cults/tome-cults/data/ai/grung.lua:8e42fbd586f75a018623c2f6086aa043
[6] = /loaded-addons/cults/tome-cults/data/birth/demented.lua:af61ffeed0b5b96f2f1742479feafdef
[7] = /loaded-addons/cults/tome-cults/data/birth/drem.lua:05355c64191b43af911888fa80f02b94
[8] = /loaded-addons/cults/tome-cults/data/birth/krog.lua:2abbf42f566e12d0ac5911ad396f72eb
[9] = /loaded-addons/cults/tome-cults/data/birth/misc.lua:bf341a73daf50ed9b77ce40a046cfa64
[10] = /loaded-addons/cults/tome-cults/data/birth/wilder.lua:62028eefa2234294569a506bbf6c9322
[11] = /loaded-addons/cults/tome-cults/data/chats/fanged-collar.lua:eb7d1c77eeb261316a643a4d93e00864
[12] = /loaded-addons/cults/tome-cults/data/chats/godfeaster-malyu-escaped.lua:4cd93747fee602da66230098d58c1193
[13] = /loaded-addons/cults/tome-cults/data/chats/godfeaster-malyu.lua:1e8629c30613a9ee73d57aeed4ea9e10
[14] = /loaded-addons/cults/tome-cults/data/chats/space-dwarf-trinket.lua:c95e8fd59a069e2c536664ece4848acd
[15] = /loaded-addons/cults/tome-cults/data/damage_types.lua:e601e1f282b70d8f43ab23a2962c1a2c
[16] = /loaded-addons/cults/tome-cults/data/factions.lua:f527816f1ab0c92da0c95cb3383d91a9
[17] = /loaded-addons/cults/tome-cults/data/general/encounters/maj-eyal.lua:1d534c2975475811c5326fd4ee9dcda4
[18] = /loaded-addons/cults/tome-cults/data/general/encounters/var-eyal.lua:5e94b9f90082286585164ee296be1451
[19] = /loaded-addons/cults/tome-cults/data/general/events/digestive-sack.lua:85f6d6d0c0c8b7a96e2e037f90cd9b56
[20] = /loaded-addons/cults/tome-cults/data/general/events/font-knowledge.lua:a504ea81a2196bf2b8a5549d1c75a7de
[21] = /loaded-addons/cults/tome-cults/data/general/events/glyphs-sequence.lua:775dc6c43366fa719220da7fe137e2d0
[22] = /loaded-addons/cults/tome-cults/data/general/events/scourged-pits.lua:85ea2aeb9205179f87867690d4c993b2
[23] = /loaded-addons/cults/tome-cults/data/general/events/space-dwarf-ship.lua:1096a02be8fe9eb0e25e27f5ab683c3f
[24] = /loaded-addons/cults/tome-cults/data/general/events/tentacle-tree.lua:450ab61d4b9869f1c4abbe38a947cfd1
[25] = /loaded-addons/cults/tome-cults/data/general/grids/fonts.lua:fb6d5b294908d84777f03e6f3887cec3
[26] = /loaded-addons/cults/tome-cults/data/general/grids/fortress-ancient.lua:8cb03e8a59ad3ced84a2abfcd16a4c9b
[27] = /loaded-addons/cults/tome-cults/data/general/grids/fortress-multiverse.lua:dd01ca86c00460660de7c1cc19560bc6
[28] = /loaded-addons/cults/tome-cults/data/general/grids/godfeaster.lua:4bcdf441693c6e49fb9ff64538ffc732
[29] = /loaded-addons/cults/tome-cults/data/general/grids/maggot.lua:58e2ff72d4736c5a61bb0798f8450163
[30] = /loaded-addons/cults/tome-cults/data/general/grids/scourge.lua:a46a0408efb49583867ce0286f8cb0f1
[31] = /loaded-addons/cults/tome-cults/data/general/grids/slimy_godfeaster.lua:01124662f166f2a455f7a2d17eeef840
[32] = /loaded-addons/cults/tome-cults/data/general/grids/spacedwarf-creep.lua:d9ede71f6da731d0b20050967554a298
[33] = /loaded-addons/cults/tome-cults/data/general/grids/spacedwarf.lua:dd78eb661ea8fd03ecc1e2a35a8dcdb3
[34] = /loaded-addons/cults/tome-cults/data/general/grids/special-cave.lua:3057531fa4d086016795b592fc56c02c
[35] = /loaded-addons/cults/tome-cults/data/general/grids/tentacle-tree.lua:6b69f5c99ca9b432c009e505c961a0a0
[36] = /loaded-addons/cults/tome-cults/data/general/npcs/blobs.lua:8970c69280d39a441496a35ea8afc0a9
[37] = /loaded-addons/cults/tome-cults/data/general/npcs/corrupted_blobs.lua:177a1dc98d57a6435a114161ada84093
[38] = /loaded-addons/cults/tome-cults/data/general/npcs/horror-special-test.lua:201dee961e47962b02b20be0cf1e6bb7
[39] = /loaded-addons/cults/tome-cults/data/general/npcs/horror-special.lua:cf1089b53e231346a314370f7d080d2d
[40] = /loaded-addons/cults/tome-cults/data/general/npcs/horror.lua:bab670c466f8f64d63e97cb5408e2474
[41] = /loaded-addons/cults/tome-cults/data/general/npcs/humanoid_random_boss.lua:41fb3330b182222c8f6574475e7a4604
[42] = /loaded-addons/cults/tome-cults/data/general/npcs/scourge-drake.lua:be525481063b5dad7c4c768693bd7294
[43] = /loaded-addons/cults/tome-cults/data/general/npcs/tentacle-tree.lua:3a6f2ff8b4666bf6afe434b09312c5b8
[44] = /loaded-addons/cults/tome-cults/data/general/objects/forbidden-tomes-base.lua:5884538fa31f76489e3f77d2b49be5ea
[45] = /loaded-addons/cults/tome-cults/data/general/objects/lore/eyal.lua:1b748ca0504e97c6627a8c276f0cc02f
[46] = /loaded-addons/cults/tome-cults/data/general/objects/special-misc.lua:76e49df425f23d4f56c2216e1f5fc74b
[47] = /loaded-addons/cults/tome-cults/data/general/objects/world-artifacts.lua:8238d1d44c879106b1fb1acb62189074
[48] = /loaded-addons/cults/tome-cults/data/general/stores/addons.lua:1eba2051263b473fb89b96e5944f0014
[49] = /loaded-addons/cults/tome-cults/data/general/stores/cults.lua:5669268217d51f2be36dccb9903bb180
[50] = /loaded-addons/cults/tome-cults/data/general/zones-alters/dreadfell.lua:dc3b77be57f1b39959fe5e1bbd5decf6
[51] = /loaded-addons/cults/tome-cults/data/general/zones-alters/elvala.lua:b9217c5a307da2122f28f42ba75edbab
[52] = /loaded-addons/cults/tome-cults/data/general/zones-alters/zigur.lua:7eafc81cfd7c05243582f3016474854f
[53] = /loaded-addons/cults/tome-cults/data/glyph_sequences/cults.lua:8532f8fb848f21c133290fce81c33ca3
[54] = /loaded-addons/cults/tome-cults/data/glyph_sequences/orcs.lua:7431a6c53dfc6f8bcbcfc71a8bcefac7
[55] = /loaded-addons/cults/tome-cults/data/lore/dremwarves.lua:6cea70dc28e4d0149b71c5e41bcba0a0
[56] = /loaded-addons/cults/tome-cults/data/lore/fay-willows.lua:5afcb615c16c59570135ec637b3d756a
[57] = /loaded-addons/cults/tome-cults/data/lore/kroshkkur.lua:1d95992973c3c5482f04043242179870
[58] = /loaded-addons/cults/tome-cults/data/lore/misc.lua:e6e02f3f34b31e0225ff897e3e78117d
[59] = /loaded-addons/cults/tome-cults/data/lore/zones.lua:3f232470f25cca3b0a9fd759e97ac487
[60] = /loaded-addons/cults/tome-cults/data/quests/grung.lua:eb596c272dde45799f9fc94909757342
[61] = /loaded-addons/cults/tome-cults/data/quests/illusory-castle.lua:87df69148415f634fa1fb36b24a6175b
[62] = /loaded-addons/cults/tome-cults/data/quests/krogs-rescue.lua:4375cef134da7bc6b6452c815fd23ed4
[63] = /loaded-addons/cults/tome-cults/data/quests/start-cults.lua:c5fe898e2e5c9e94d901222766e33849
[64] = /loaded-addons/cults/tome-cults/data/resolvers.lua:13c7427309d1e238b7289f230e73f0f1
[65] = /loaded-addons/cults/tome-cults/data/talents.lua:4d621e8e6fd2eee9d7020ab7b9a24a3f
[66] = /loaded-addons/cults/tome-cults/data/talents/demented/beyond-sanity.lua:f3404560ed51a181139f2ff651f36a90
[67] = /loaded-addons/cults/tome-cults/data/talents/demented/calamity.lua:a71983d517b995c26054d1c622a7d19f
[68] = /loaded-addons/cults/tome-cults/data/talents/demented/chronophage.lua:b4106b725c4dffc26f01c31c2c12d9b8
[69] = /loaded-addons/cults/tome-cults/data/talents/demented/controlled-horrors.lua:f5647f3d8183d95e306e543972397176
[70] = /loaded-addons/cults/tome-cults/data/talents/demented/demented.lua:149edb3de70a20d9ce6869691da3eaa9
[71] = /loaded-addons/cults/tome-cults/data/talents/demented/disfigured-face.lua:40f236dc6b7b4246e11fb8b3d259ef4f
[72] = /loaded-addons/cults/tome-cults/data/talents/demented/doom.lua:2cec0e22f4973fa4ed9812d186f30d6b
[73] = /loaded-addons/cults/tome-cults/data/talents/demented/entropy.lua:76335fc186f0bdde3dc02b956479a78c
[74] = /loaded-addons/cults/tome-cults/data/talents/demented/friend-of-the-worm.lua:fb944979153fcb1a3f3988b518e11dac
[75] = /loaded-addons/cults/tome-cults/data/talents/demented/horrific-body.lua:0c1f8c62a5c9baa94617beb86032be29
[76] = /loaded-addons/cults/tome-cults/data/talents/demented/madness.lua:1a6ff6a2c055156fe98d36de76c0691d
[77] = /loaded-addons/cults/tome-cults/data/talents/demented/nether.lua:b071287e2c1ff5898818177fbcd70d7f
[78] = /loaded-addons/cults/tome-cults/data/talents/demented/oblivion.lua:98df3a35152216e47b8469996d8dcb9b
[79] = /loaded-addons/cults/tome-cults/data/talents/demented/path-of-horror.lua:4c85049edf4e2e515d1682183538fef6
[80] = /loaded-addons/cults/tome-cults/data/talents/demented/rift.lua:5e52840a357f8cdfcacfeb8ffd637a67
[81] = /loaded-addons/cults/tome-cults/data/talents/demented/scourge-drake.lua:1b1d88546fbbc616b898e90273b455e1
[82] = /loaded-addons/cults/tome-cults/data/talents/demented/slow-death.lua:7364fa58479ab3790eab2f02ae2a5518
[83] = /loaded-addons/cults/tome-cults/data/talents/demented/tentacles.lua:b28ab089ccd8ee8a12aadb9b88cd9320
[84] = /loaded-addons/cults/tome-cults/data/talents/demented/timethief.lua:5f3fa71b39dd19c5f99bca5e1bede705
[85] = /loaded-addons/cults/tome-cults/data/talents/demented/void.lua:1c108e763a1895f170e2b1c3070b062e
[86] = /loaded-addons/cults/tome-cults/data/talents/demented/writhing-body.lua:fe4a573fc8ed170ddd717ef44a4a844b
[87] = /loaded-addons/cults/tome-cults/data/talents/misc/misc.lua:fa243fe56a93cde73fe4dc1d964857f6
[88] = /loaded-addons/cults/tome-cults/data/talents/misc/races.lua:bbe2fee2100d1cdf9d310f10ed503cbc
[89] = /loaded-addons/cults/tome-cults/data/talents/spell/necro.lua:8c97f2e215fa01c8e25b6967898d17ff
[90] = /loaded-addons/cults/tome-cults/data/timed_effects.lua:ce38c9d8fe256d118d00e1714338cff4
[91] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/events.lua:b9ca12967f22762d1de8d7dddec8876e
[92] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/grids.lua:ed043ff6c3d4fa895a7bca8a370740c9
[93] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/npcs.lua:e36ef692aeaaeaf4338c2c61942939c3
[94] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/objects.lua:ad23081966dc5884a473a9292bd798af
[95] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/traps.lua:4b6fc80d653c61427607eb0c15dc9a45
[96] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/zone.lua:f7a1ea6dc66b451fce7fc865dd56c948
[97] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/grids.lua:894548be0403043c933b74f697a6db50
[98] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/npcs.lua:c2431e5987d039da2336460e1dac2007
[99] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/objects.lua:bd39e4949313456f458ac058befb3a93
[100] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/traps.lua:3efe32ab5c1b22aa3f172b4bf53da397
[101] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/zone.lua:f40776a254c56f24a1a27912c9aa03c7
[102] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/grids.lua:f5d7fc87842bffef97fa7280ae8b7ee3
[103] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/npcs.lua:8c0b160b7442fa96ee8de3c1871bba6c
[104] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/objects.lua:0e2cbe18188e3d17f1221905ed209e4d
[105] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/traps.lua:8c0b160b7442fa96ee8de3c1871bba6c
[106] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/zone.lua:2763f927a4f3d246ba2e086f7f8f40f9
[107] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/events.lua:4f2bb5d800eb979e147497370cb2ea95
[108] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/grids.lua:fe67442411beebfa9f7149f89e1343fe
[109] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/npcs.lua:2e298458e2d7e04b8c4fe52b584e3286
[110] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/objects.lua:aba941f8e4315d87e5681350e0fe0c7c
[111] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/traps.lua:ca9cc696ef5ea45b26db94874dc04c9d
[112] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/zone.lua:5b17e3d6cf59bf504b15ea9019fedd9a
[113] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/events.lua:4f2bb5d800eb979e147497370cb2ea95
[114] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/generatorActor.lua:e32844518b248e40264110bb5f116bcd
[115] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/grids.lua:6bf4c6b0e87fc055c615b323bd6efeb3
[116] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/npcs.lua:692ee2e2ab29a9ee6a26ff09d663860a
[117] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/objects.lua:f3f14b63ba8e93db99be4098a53d2466
[118] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/traps.lua:ca9cc696ef5ea45b26db94874dc04c9d
[119] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/zone.lua:01be1328a49097cbe843c7240d81c43c
[120] = /loaded-addons/cults/tome-cults/data/zones/ft-home/grids.lua:ce093810d02199f721f8f09c0b60f7b9
[121] = /loaded-addons/cults/tome-cults/data/zones/ft-home/npcs.lua:8c0b160b7442fa96ee8de3c1871bba6c
[122] = /loaded-addons/cults/tome-cults/data/zones/ft-home/objects.lua:bd39e4949313456f458ac058befb3a93
[123] = /loaded-addons/cults/tome-cults/data/zones/ft-home/zone.lua:7f0713accf3127d8b35174b9cdf45d98
[124] = /loaded-addons/cults/tome-cults/data/zones/ft-horrors/events.lua:bc7f5e27bf54dcb9444b1673974179a1
[125] = /loaded-addons/cults/tome-cults/data/zones/ft-horrors/generatorMap.lua:008474256fccf877de7115d2f10691bf
[126] = /loaded-addons/cults/tome-cults/data/zones/ft-horrors/grids.lua:fb3e9e5f82235dc0bd8a710b05d7a499
[127] = /loaded-addons/cults/tome-cults/data/zones/ft-horrors/npcs.lua:e77932416e3be1733f0684e95ea6c8f6
[128] = /loaded-addons/cults/tome-cults/data/zones/ft-horrors/objects.lua:9453015fecd5c42d14ace9f618e42254
[129] = /loaded-addons/cults/tome-cults/data/zones/ft-horrors/traps.lua:ca9cc696ef5ea45b26db94874dc04c9d
[130] = /loaded-addons/cults/tome-cults/data/zones/ft-horrors/zone.lua:142b04e41a644d1fa3a77b1fe7208ac7
[131] = /loaded-addons/cults/tome-cults/data/zones/ft-illusory-castle/events.lua:4f2bb5d800eb979e147497370cb2ea95
[132] = /loaded-addons/cults/tome-cults/data/zones/ft-illusory-castle/generatorMap.lua:57a0ace5a408aed43b85feb416b663fd
[133] = /loaded-addons/cults/tome-cults/data/zones/ft-illusory-castle/grids.lua:0c350206558c9b2683724f12d20b4760
[134] = /loaded-addons/cults/tome-cults/data/zones/ft-illusory-castle/npcs.lua:ca084d6c10bc4607e336804f6a71f9dd
[135] = /loaded-addons/cults/tome-cults/data/zones/ft-illusory-castle/objects.lua:4d78328652a8410fad1730b239a5127b
[136] = /loaded-addons/cults/tome-cults/data/zones/ft-illusory-castle/traps.lua:ca9cc696ef5ea45b26db94874dc04c9d
[137] = /loaded-addons/cults/tome-cults/data/zones/ft-illusory-castle/zone.lua:6091bb5e59d24d1610dc7b966437aa4c
[138] = /loaded-addons/cults/tome-cults/data/zones/ft-yaech/events.lua:bc7f5e27bf54dcb9444b1673974179a1
[139] = /loaded-addons/cults/tome-cults/data/zones/ft-yaech/generatorMap.lua:008474256fccf877de7115d2f10691bf
[140] = /loaded-addons/cults/tome-cults/data/zones/ft-yaech/grids.lua:97ca119a78d89d5aed85d69f316f5d5d
[141] = /loaded-addons/cults/tome-cults/data/zones/ft-yaech/npcs.lua:90072006f7515236ce14c1463cff51d6
[142] = /loaded-addons/cults/tome-cults/data/zones/ft-yaech/objects.lua:f389c63ff07f79cc0dd10e37280940b7
[143] = /loaded-addons/cults/tome-cults/data/zones/ft-yaech/traps.lua:ca9cc696ef5ea45b26db94874dc04c9d
[144] = /loaded-addons/cults/tome-cults/data/zones/ft-yaech/zone.lua:4eb29fbb700baeab4bd5b8af3c319038
[145] = /loaded-addons/cults/tome-cults/data/zones/godfeaster/events.lua:6298ef248d4d2960289d0266b8d4d99e
[146] = /loaded-addons/cults/tome-cults/data/zones/godfeaster/generatorMap.lua:49168dea6bc602fa981554b3a1dc0125
[147] = /loaded-addons/cults/tome-cults/data/zones/godfeaster/grids.lua:4417e619f158e929b5ceb3c4aeb2565b
[148] = /loaded-addons/cults/tome-cults/data/zones/godfeaster/npcs.lua:d95067097dc460ff2dec53f03b271cc7
[149] = /loaded-addons/cults/tome-cults/data/zones/godfeaster/objects.lua:6533aaa73d7fadc036ef42b06548e7c4
[150] = /loaded-addons/cults/tome-cults/data/zones/godfeaster/traps.lua:0e24f365a0abcb1b2fbf16c17422c847
[151] = /loaded-addons/cults/tome-cults/data/zones/godfeaster/zone.lua:3d4ced98b236a672e576909d4a7fb3f7
[152] = /loaded-addons/cults/tome-cults/data/zones/maggot/events.lua:6298ef248d4d2960289d0266b8d4d99e
[153] = /loaded-addons/cults/tome-cults/data/zones/maggot/generatorMap.lua:9db4fb415ba1e4b0f67d21bfa9eaccad
[154] = /loaded-addons/cults/tome-cults/data/zones/maggot/grids.lua:6f4e19adbc91aaaf9464cbdeac1fb00c
[155] = /loaded-addons/cults/tome-cults/data/zones/maggot/npcs.lua:bc9a6ed62bbdee760e8013fe60f1b16f
[156] = /loaded-addons/cults/tome-cults/data/zones/maggot/objects.lua:d4de66dd684d28efa7afd67c6c02560a
[157] = /loaded-addons/cults/tome-cults/data/zones/maggot/traps.lua:0e24f365a0abcb1b2fbf16c17422c847
[158] = /loaded-addons/cults/tome-cults/data/zones/maggot/zone.lua:711609c3afa4b28013ad97acffdfae5e
[159] = /loaded-addons/cults/tome-cults/data/zones/necromancers-ruins/grids.lua:19750b4e99f6aa5fac9b7eed94d66924
[160] = /loaded-addons/cults/tome-cults/data/zones/necromancers-ruins/npcs.lua:521b7b10fe29ec3bdb3a6f1c823b2f85
[161] = /loaded-addons/cults/tome-cults/data/zones/necromancers-ruins/objects.lua:c109def172adaf27169077ffa3113903
[162] = /loaded-addons/cults/tome-cults/data/zones/necromancers-ruins/traps.lua:fd2637d933bda611d5153d42d0a98248
[163] = /loaded-addons/cults/tome-cults/data/zones/necromancers-ruins/zone.lua:a455008616ce84844ab30f53e8a17866
[164] = /loaded-addons/cults/tome-cults/data/zones/occult-egress/events.lua:4f2bb5d800eb979e147497370cb2ea95
[165] = /loaded-addons/cults/tome-cults/data/zones/occult-egress/grids.lua:681df566a37ec08d98a4cc54b72cbbc4
[166] = /loaded-addons/cults/tome-cults/data/zones/occult-egress/npcs.lua:cb5ad4ca1a6c9207f01aacd056acf8cb
[167] = /loaded-addons/cults/tome-cults/data/zones/occult-egress/objects.lua:1dbd92671426585edba7b7a2eccf4ade
[168] = /loaded-addons/cults/tome-cults/data/zones/occult-egress/traps.lua:0e24f365a0abcb1b2fbf16c17422c847
[169] = /loaded-addons/cults/tome-cults/data/zones/occult-egress/zone.lua:45c8b67157c273189fc43b4d5fae8302
[170] = /loaded-addons/cults/tome-cults/data/zones/scourged-pits/events.lua:ad8a3ba5d8ec0add3d9cf542db6bdf62
[171] = /loaded-addons/cults/tome-cults/data/zones/scourged-pits/grids.lua:6001c12e9ce7b1a64260af22fc38963a
[172] = /loaded-addons/cults/tome-cults/data/zones/scourged-pits/npcs.lua:a0fa3a4b9ccd855a81243b021a8283ab
[173] = /loaded-addons/cults/tome-cults/data/zones/scourged-pits/objects.lua:c9368a28a33d34611613766d6de6fa96
[174] = /loaded-addons/cults/tome-cults/data/zones/scourged-pits/traps.lua:0e24f365a0abcb1b2fbf16c17422c847
[175] = /loaded-addons/cults/tome-cults/data/zones/scourged-pits/zone.lua:22a6f8b1cb4a2f4805462429d8485133
[176] = /loaded-addons/cults/tome-cults/data/zones/test/grids.lua:db63eaefbc99df00edafe5936fe451ab
[177] = /loaded-addons/cults/tome-cults/data/zones/test/npcs.lua:869bb727e15ae4f14f90004d19176222
[178] = /loaded-addons/cults/tome-cults/data/zones/test/objects.lua:0e2cbe18188e3d17f1221905ed209e4d
[179] = /loaded-addons/cults/tome-cults/data/zones/test/traps.lua:7d6a6dce5f2200b375ed77027412ddf9
[180] = /loaded-addons/cults/tome-cults/data/zones/test/zone.lua:1ac1a532001dc088dc4006ecf135eb7a
[181] = /loaded-addons/cults/tome-cults/data/zones/town-kroshkkur/grids.lua:e89d085e37da7eab69ae82faf035cdf7
[182] = /loaded-addons/cults/tome-cults/data/zones/town-kroshkkur/npcs.lua:e4a61d311df816c6daa89979bca78e98
[183] = /loaded-addons/cults/tome-cults/data/zones/town-kroshkkur/objects.lua:22d5d66229a85ae1774d81724e35ccbf
[184] = /loaded-addons/cults/tome-cults/data/zones/town-kroshkkur/traps.lua:7d6a6dce5f2200b375ed77027412ddf9
[185] = /loaded-addons/cults/tome-cults/data/zones/town-kroshkkur/zone.lua:323412fd70f4dd4423c2af7d7fa0ef73
[186] = /loaded-addons/cults/tome-cults/hooks/bonestaff.lua:25e173bf6a07a89f048aee07b93e3e68
[187] = /loaded-addons/cults/tome-cults/hooks/load.lua:4020ebc4f40bfc13f0848a6c228ec38f
[188] = /loaded-addons/cults/tome-cults/init.lua:2d557c091cc725ed5b4b942f71a8f512
[189] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/all_is_dust_vortex.lua:20228b32529696369f629691ed0850cb
[190] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/bursting_entropic_shader.lua:6bdd7c7dfd2e9ed0e6797e497a46e7c1
[191] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/decaying_ground.lua:c7cdf0119b5e003b3493cfd5ae09f307
[192] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/decaying_guts.lua:799cc2ae3221d069e6588d0717096395
[193] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/digesting_foe.lua:b603c707c4468d68ca09ec86e5595982
[194] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/entropic_wormhole.lua:a14f92d316048fa679b7ff593c367d32
[195] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/fatebreaker.lua:9690bde1e6029fe32376b378a2f5e65d
[196] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/grung_civil_war_flash.lua:5d74437914742609e880c34bce7f9393
[197] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/house_orbcontrol_red.lua:002db0b8b70469f2e007fd4c7d92bafc
[198] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/hypostasis_entropy.lua:e44c475581370ce90ef47f36ada88a7b
[199] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/maggot_breath.lua:d3cc3a4767eac81bf080c2c8a0e29895
[200] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/nether_teleport_in.lua:d5bb92ad237374971917d88e9521e7db
[201] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/nether_teleport_out.lua:05ffb85616ca2c3c40b930c278975636
[202] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/netherblast.lua:b9ef51b755a70c50ab0a82b6d3dc4775
[203] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/nethergate_shader.lua:11df26109ad62e09054d2ee151889610
[204] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/netherlance.lua:853931ee2d8e634ae257e6e577146091
[205] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/occult_egress_activator.lua:34fe840bf41f8f6ea58c76a091a1cfe8
[206] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/occult_egress_portal.lua:4f0b3e27aff5dbf0bf2c3784d3a32950
[207] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/occult_egress_rings.lua:7bfd3f47054f5c7a30a15b5c8ea46ca9
[208] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/power_overwhelming.lua:f36e63ebd681fd7248754d0f0a8c17db
[209] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/pustulent_fulmination.lua:70f8af84e4904968d060b83e36a8bd43
[210] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/rift_alert.lua:d677a9f523e58fbd64403c9b62a3d2a3
[211] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_field.lua:5a3c0d32485a5aa0c499c0fb1d16bb7f
[212] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_ground.lua:7f1b8686706ba729cf56d78c2b0307e9
[213] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_lash.lua:1ed41352e6799aeadc9b135e0e3e2ce6
[214] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_pull.lua:f74ca667b63bc540e769e6a870f9178a
[215] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_tree.lua:ca80811f3a20440965d08e728060d570
[216] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_tree2.lua:60c83d823cbda45d25498c4ce04d7222
[217] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/terminus.lua:7be3c6fc668cab07528f46ea1dfb81b8
[218] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/unstable_rift_explosion.lua:18d96324f6db5ac1c7dd6ca5bc5cd80f
[219] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/worm_nest.lua:a3314298d3d07cbc96137c7f5478844f
[220] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/cults_book.lua:682088bc7b01b246839b1429cec187ba
[221] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/cults_book_seens.lua:2f705ad6e094cedeb7f8506c285379ef
[222] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/entropic_starfield.lua:e744c5057701ed387ad42ba6383ab133
[223] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/godfeaster.lua:e4ca5819716a4ec081dd85115368b169
[224] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/maggot.lua:0db3ab9a02c2d09aa0666c87441eaaff
[225] = /loaded-addons/cults/tome-cults/overload/data/gfx/ts-gfx-cults.lua:47d09b86a9b98d15d3aaf1766d681d1e
[226] = /loaded-addons/cults/tome-cults/overload/data/sound/actions/tentacle_attack.lua:0f0e07293a649720370be28310eea269
[227] = /loaded-addons/cults/tome-cults/overload/data/sound/talents/netherblast.lua:386650ac8004ef2f3ac243432b7105a2
[228] = /loaded-addons/cults/tome-cults/overload/data/sound/talents/prophecy.lua:e4fd465e5d3ccc53dc3642dd3c6b6baf
[229] = /loaded-addons/cults/tome-cults/overload/data/sound/talents/vile_breath.lua:820a14b823de46c8fef66249e63d821e
[230] = /loaded-addons/cults/tome-cults/overload/data/texts/intro-cults.lua:ecd8f57eed651c163428bee32a66a35a
[231] = /loaded-addons/cults/tome-cults/overload/data/texts/intro-krog.lua:3e93344aec536482521074774fed9642
[232] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-cosmetic_class_alchemist_glass_golem.lua:c51924b3cff46c2ef00da3998e6d4c61
[233] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-demented_cultist_entropy.lua:29bd381a95d29cac933be9178f1bf5fe
[234] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-race_drem.lua:ac6c80caec2ab7b68c93c7d9c5bd2031
[235] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-race_krog.lua:e33ae3b3d22770003721f363050914b5
[236] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-wyrmic_scourge.lua:a8d3ed577a5bf0079b8db55a0f6c9e85
[237] = /loaded-addons/cults/tome-cults/overload/mod/class/CultsDLC.lua:657775f2183dc9e184f22ddeac8bb0e7
[238] = /loaded-addons/cults/tome-cults/overload/mod/class/generator/map/DremshorTunnels.lua:177a15d0e789597957fcc4d0da1ea8e4
[239] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/EntropicWormhole.lua:2b2f425b971778addc19c452020db06c
[240] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/FangedCollarDeath.lua:dc2f37d395f47ed06b7d44a29155b188
[241] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/FontSacrifice.lua:ab13203c29ded14cac5ce23c1971b2fa
[242] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/ForbiddenTome.lua:359615f8e3fd8913062fc6304162a1f1
[243] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/RingOfTheHunter.lua:9d194861509c7615c967c81b12b49c2a
[244] = /loaded-addons/cults/tome-cults/superload/engine/Map.lua:e4a4221868f60ee02c57e8fba6c62c60
[245] = /loaded-addons/cults/tome-cults/superload/engine/dialogs/ShowErrorStack.lua:b8546208c2875612a7275c2bd948e030
[246] = /loaded-addons/cults/tome-cults/superload/mod/class/Actor.lua:a1d31db8c8b9cf9ab439b6b12cf8c849
[247] = /loaded-addons/cults/tome-cults/superload/mod/class/Game.lua:b12ac80d1782e68d6b3460bc0d1434f8
[248] = /loaded-addons/cults/tome-cults/superload/mod/class/NicerTiles.lua:58e1594a2a1bf659e9527e07c003c4cc
[249] = /loaded-addons/cults/tome-cults/superload/mod/class/Object.lua:79c54ff83ce01769685b53fe922d0d0b
[250] = /loaded-addons/cults/tome-cults/superload/mod/class/interface/Combat.lua:19c19be9d5c029c3f02b3132f49228b7
[251] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/Birther.lua:6b14b4087dc8a4072742be2713739429
[252] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/LevelupDialog.lua:9b751b8721a30984eb04621bdfe9b0ce
[253] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/ProphecyGrandOration.lua:310442cd26a611e4b7d2c885c211e50d
[254] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/ProphecyRevelation.lua:662e9860d10a0dbd217960e77a9b4a22
[255] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/ProphecyTwofoldCurse.lua:b101b9fd23cc18c674b07cb72423a505
[MODULE LOADER] addon 	cults	 MD5	2b62334394256a75998d8ab059ce32fe	computed in 	250	nil
Binding addon	Embers of Rage	/addons/orcs.teaac	tome-orcs-1.5.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\orcs.teaac
[1] = /loaded-addons/orcs/boot-orcs/hooks/load.lua:fc84e64c677abf9bdc18f8242936facf
[2] = /loaded-addons/orcs/boot-orcs/init.lua:9c35f4347502ce21e1c260b268fe9356
[3] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/particles/steamui_vapour.lua:86d59063b0c3476299abe6d1194e33cb
[4] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/ui/definitions/steamtech.lua:9b568fb511429f3073c06c5f461f0e39
[5] = /loaded-addons/orcs/boot-screen/init.lua:c36be914e076a42ce7d3e4faabf40a12
[6] = /loaded-addons/orcs/tome-orcs/data/achievements/special.lua:ca9a9ca8833e5afc0776a4ace0bade13
[7] = /loaded-addons/orcs/tome-orcs/data/achievements/story.lua:e24d99d0f64a870b83f17550c370cc6f
[8] = /loaded-addons/orcs/tome-orcs/data/ai/aeryn.lua:b04ecf5bc375230e61b8bcc5190a2489
[9] = /loaded-addons/orcs/tome-orcs/data/ai/specialheal.lua:aed187cfffebd893d0c8a5da7b8a399a
[10] = /loaded-addons/orcs/tome-orcs/data/birth/classes/empyreal.lua:b99fd8f7eac58a9079342e69d715658c
[11] = /loaded-addons/orcs/tome-orcs/data/birth/classes/tinker.lua:a829757e7a9337447d7ddc3a7ab49b1e
[12] = /loaded-addons/orcs/tome-orcs/data/birth/classes/wilder.lua:6a64578e8f6178023fb9ff4e867dbbc0
[13] = /loaded-addons/orcs/tome-orcs/data/birth/races/orc.lua:f9a4af76ecaec8e080913a34f0466177
[14] = /loaded-addons/orcs/tome-orcs/data/birth/races/whitehooves.lua:362238410cc16c76e9f4ec981b89d60c
[15] = /loaded-addons/orcs/tome-orcs/data/birth/races/yeti.lua:22c1ffb88feed758060fc0d2e4a373eb
[16] = /loaded-addons/orcs/tome-orcs/data/birth/worlds.lua:34d1199e87cfd47576a9b3aeffda412d
[17] = /loaded-addons/orcs/tome-orcs/data/chats/aaa.lua:86aae125e154ff02a41b4dcb4fdda65a
[18] = /loaded-addons/orcs/tome-orcs/data/chats/aaf.lua:c783445d92144540ad03b94f06c590cd
[19] = /loaded-addons/orcs/tome-orcs/data/chats/destructicus-lead.lua:ec15dfac23ee4a313f54d6ac2699964c
[20] = /loaded-addons/orcs/tome-orcs/data/chats/destructicus.lua:946ebd5f59848b276affcf77cf6b9c72
[21] = /loaded-addons/orcs/tome-orcs/data/chats/john-surrender.lua:bf6e36a3c78f4cd74b3c536d937bd2f9
[22] = /loaded-addons/orcs/tome-orcs/data/chats/john-worldmap.lua:dda07d8387fff968e4a44ec997f4f20b
[23] = /loaded-addons/orcs/tome-orcs/data/chats/kaltor-entry.lua:9b96a6cecd210d0324bd0690a0a4f756
[24] = /loaded-addons/orcs/tome-orcs/data/chats/kaltor-shop.lua:8515d97cf3a1f834cf5123f02851549b
[25] = /loaded-addons/orcs/tome-orcs/data/chats/kruk-tinker-shop.lua:00a03028b54996a09e977d2d8c7b9fc8
[26] = /loaded-addons/orcs/tome-orcs/data/chats/metash.lua:f6ab91700d37e7daca33d664a1b73b2f
[27] = /loaded-addons/orcs/tome-orcs/data/chats/phonograph.lua:b6edfa7f348d481263787cdd3ad9bedd
[28] = /loaded-addons/orcs/tome-orcs/data/chats/shertul-priest.lua:b7475a2e93b7119f750928d26dbce13b
[29] = /loaded-addons/orcs/tome-orcs/data/chats/weissi-machine.lua:9f560f1f0a9f328e8e74425a79188443
[30] = /loaded-addons/orcs/tome-orcs/data/damage_types.lua:746e264807329888882b9811ec89ec9c
[31] = /loaded-addons/orcs/tome-orcs/data/factions.lua:3be0d14b193255f69a7d7151f39d0e0c
[32] = /loaded-addons/orcs/tome-orcs/data/general/encounters/fareast-npcs.lua:7773866dc3405a696b75b9b92538e588
[33] = /loaded-addons/orcs/tome-orcs/data/general/encounters/fareast.lua:8debadc1fc89d28b3d36cae421836d02
[34] = /loaded-addons/orcs/tome-orcs/data/general/events/AAA.lua:0f70f16be6ee6ac3a64544fc8d645e9d
[35] = /loaded-addons/orcs/tome-orcs/data/general/events/campfire.lua:7033d818b980627bfd957970360b59a8
[36] = /loaded-addons/orcs/tome-orcs/data/general/events/celestial-well.lua:1e9c30c34ffe2fb49d7c19177398dba8
[37] = /loaded-addons/orcs/tome-orcs/data/general/events/drills.lua:c10dd6c71a8528f32bf25c9b063d5304
[38] = /loaded-addons/orcs/tome-orcs/data/general/events/herbs.lua:5c4cc7b704cb31a5354c832907b90080
[39] = /loaded-addons/orcs/tome-orcs/data/general/events/merchant-stall.lua:5973ee062a99a57ee6ba494f0e75a1f9
[40] = /loaded-addons/orcs/tome-orcs/data/general/events/sewer-alligator-nest.lua:83218caa6110b508a303a16c43f9dfa9
[41] = /loaded-addons/orcs/tome-orcs/data/general/grids/manacave.lua:2e84acd048068494d4b60b35a15ac10c
[42] = /loaded-addons/orcs/tome-orcs/data/general/grids/mechstone.lua:7cd9a2bb7efb49d31e1872857562a918
[43] = /loaded-addons/orcs/tome-orcs/data/general/grids/mechwall.lua:95969bc8de0427e25225432d3ebee82a
[44] = /loaded-addons/orcs/tome-orcs/data/general/grids/primal_trunk.lua:ddb08de6a37b35a1f61807a9522c7a6b
[45] = /loaded-addons/orcs/tome-orcs/data/general/grids/psicave.lua:8526f858a48977de487ddc8276c67f31
[46] = /loaded-addons/orcs/tome-orcs/data/general/grids/slumbering_cave.lua:295c2b7c533b8269070807d9b853e6da
[47] = /loaded-addons/orcs/tome-orcs/data/general/grids/snow_mountains.lua:441768c48d6c0272613e282236255e6f
[48] = /loaded-addons/orcs/tome-orcs/data/general/npcs/alligator.lua:0031443f423c0cd11bdc67053ea24260
[49] = /loaded-addons/orcs/tome-orcs/data/general/npcs/domestic-yeti.lua:6c52bd5561b958048e0fb20f5dfcc5c4
[50] = /loaded-addons/orcs/tome-orcs/data/general/npcs/hethugoroth.lua:e5aca0bad442ffb3103b44e11723bc2a
[51] = /loaded-addons/orcs/tome-orcs/data/general/npcs/horror.lua:b18a670a0b3a2e413a60a81b6ed2246c
[52] = /loaded-addons/orcs/tome-orcs/data/general/npcs/ritch-extended.lua:c9ec055b6573039264a60ef5251f6d24
[53] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-drone.lua:f0d5683caeff4b1efe7c9b7c3771849a
[54] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-arcane.lua:3023cadd6b061680d68d290361517d78
[55] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-gunner.lua:2ca9b3ef724edf1dbe5710ccda7b4f10
[56] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-warrior.lua:72e18591616598828127892d7393e617
[57] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-spiders.lua:5ea61e012d63e0e01a9716584895e2dc
[58] = /loaded-addons/orcs/tome-orcs/data/general/npcs/sunwall-mage.lua:c86f6077e2a86849990fca8673de16a7
[59] = /loaded-addons/orcs/tome-orcs/data/general/npcs/sunwall-warrior.lua:1ea2b12aa9bbf0b6ceba49f5993a4a4b
[60] = /loaded-addons/orcs/tome-orcs/data/general/npcs/titan.lua:e695c05a48ad915b70c11847af207bdf
[61] = /loaded-addons/orcs/tome-orcs/data/general/npcs/troll-pirates.lua:a10c7adcbb824879fec503122b8b3eab
[62] = /loaded-addons/orcs/tome-orcs/data/general/npcs/undead-drake.lua:9eb4cb97c809fb7baacbf18e6eec1ac2
[63] = /loaded-addons/orcs/tome-orcs/data/general/npcs/whitehooves.lua:cb8f2cf255c9ede13a78b7fd669a1745
[64] = /loaded-addons/orcs/tome-orcs/data/general/npcs/yeti.lua:9568965f504a90afca91fc06fd2315cc
[65] = /loaded-addons/orcs/tome-orcs/data/general/objects/boss-artifacts.lua:7d2a364e30fb3e07ea1104f266dbb18c
[66] = /loaded-addons/orcs/tome-orcs/data/general/objects/egos/steamgun.lua:a451a037bba6ad63dd787506d1587369
[67] = /loaded-addons/orcs/tome-orcs/data/general/objects/egos/steamsaw.lua:231e8ed1db4ccf23e894bfdd8e1a5831
[68] = /loaded-addons/orcs/tome-orcs/data/general/objects/generic.lua:765d6173dd16b77096b14a0d25e1ee6f
[69] = /loaded-addons/orcs/tome-orcs/data/general/objects/inscriptions.lua:dabb5616b62730f573c11a9d2980e496
[70] = /loaded-addons/orcs/tome-orcs/data/general/objects/leather-hats.lua:1188a5ffb355d546bba8a197f60307de
[71] = /loaded-addons/orcs/tome-orcs/data/general/objects/lore.lua:22e1b6cdd114b14e16cde612188816d5
[72] = /loaded-addons/orcs/tome-orcs/data/general/objects/objects.lua:3dc2992d57e82724c7ad5c1b3dca31f0
[73] = /loaded-addons/orcs/tome-orcs/data/general/objects/quest-artifacts.lua:0531144150ffcf9b9057a183e6b107d8
[74] = /loaded-addons/orcs/tome-orcs/data/general/objects/random-artifacts/steamsaw.lua:ebd290fbcdb27c65ec4d5795bfb4b81f
[75] = /loaded-addons/orcs/tome-orcs/data/general/objects/schematics.lua:df8ec0e4b5bb6857caffb5fca5b5966d
[76] = /loaded-addons/orcs/tome-orcs/data/general/objects/special-misc.lua:42112c887defeb0449e98a4b471e7f8a
[77] = /loaded-addons/orcs/tome-orcs/data/general/objects/steamgun.lua:d0d160067272d389208e147ae53ae042
[78] = /loaded-addons/orcs/tome-orcs/data/general/objects/steamsaw.lua:ec07a05df1731be8dc33f2a09e0a8312
[79] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinker.lua:6c7557c97622be473b5d28dde11a131c
[80] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/chemistry.lua:d23f4957c29e0bf53abc52676dd70579
[81] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/electricity.lua:190e805fd9ff3859826b6c3b298c9779
[82] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/explosive.lua:ef85d3197a0ec927f25788f9e770301d
[83] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/mechanical.lua:9a3dadf957eb635fcff99b686f932d2b
[84] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/smith.lua:14c98d035247877da9bb329c4605c0cc
[85] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/therapeutics.lua:a4fb07fbed8a8595329cf93e081bd435
[86] = /loaded-addons/orcs/tome-orcs/data/general/objects/world-artifacts.lua:9a99decef016785dab1c4a8314ed3215
[87] = /loaded-addons/orcs/tome-orcs/data/general/stores/orcs.lua:ec846f681d25ae10fdb028e83a8f2c29
[88] = /loaded-addons/orcs/tome-orcs/data/general/traps/ritch.lua:232e99576bd75f83bd49bd2fd6f0df6c
[89] = /loaded-addons/orcs/tome-orcs/data/ingredients.lua:b2bd79b9b736f7ccb5ae0c90ae44e564
[90] = /loaded-addons/orcs/tome-orcs/data/lore/destructicus.lua:c56d2148234e63acbbda5252ef9074a0
[91] = /loaded-addons/orcs/tome-orcs/data/lore/dominion-port.lua:35070a9048e1294fecbe52fd0b7f44e7
[92] = /loaded-addons/orcs/tome-orcs/data/lore/emporium.lua:e15ae7428231610edadc85ea3b546fe3
[93] = /loaded-addons/orcs/tome-orcs/data/lore/gem.lua:d32553f7392f5a1bf8aa602494c5716d
[94] = /loaded-addons/orcs/tome-orcs/data/lore/internment-camp.lua:72fb2fa85ccd3999d968808928f4bb2c
[95] = /loaded-addons/orcs/tome-orcs/data/lore/krimbul.lua:765321adc9eda008041d2ab8b2fb3704
[96] = /loaded-addons/orcs/tome-orcs/data/lore/lore.lua:b89f790616d40e80318d1bc367864ad3
[97] = /loaded-addons/orcs/tome-orcs/data/lore/misc.lua:72f9a88ff1669993b81aa457d6cb27c4
[98] = /loaded-addons/orcs/tome-orcs/data/lore/orcs.lua:8d25c38ecd5954e744eb7bb254471ee5
[99] = /loaded-addons/orcs/tome-orcs/data/lore/palace-fumes.lua:cac82503648341c00751dec51d19aca6
[100] = /loaded-addons/orcs/tome-orcs/data/lore/pocket-time.lua:a24a3325dd107a311669c9c671adea5a
[101] = /loaded-addons/orcs/tome-orcs/data/lore/primal-forest.lua:2e4d4dc3338bb4da329abe877cf98f5e
[102] = /loaded-addons/orcs/tome-orcs/data/lore/quarry.lua:cfb8774eb81bc152ce32fc057511b519
[103] = /loaded-addons/orcs/tome-orcs/data/lore/slumbering-caves.lua:9213a95482028beee8bdef3bfa0dc514
[104] = /loaded-addons/orcs/tome-orcs/data/lore/sunwall.lua:24c30634aad7e04c4b8900562e538733
[105] = /loaded-addons/orcs/tome-orcs/data/lore/weissi.lua:cab3399acf8a08ec3c94b435960f8b02
[106] = /loaded-addons/orcs/tome-orcs/data/lore/yeti.lua:bda67cd39cb7f6417cc218784ad50b54
[107] = /loaded-addons/orcs/tome-orcs/data/maps/towns/kruk.lua:43650eae54d4f42faa2bddc96719cc90
[108] = /loaded-addons/orcs/tome-orcs/data/maps/zones/dominion-port.lua:997529e859630143e4171d4cb0b2464f
[109] = /loaded-addons/orcs/tome-orcs/data/maps/zones/internment-camp.lua:7d341be1d10d94857f0c41b98b54174e
[110] = /loaded-addons/orcs/tome-orcs/data/maps/zones/worldmap.lua:97bff68df1b61b81bfbbd1eb3689d27a
[111] = /loaded-addons/orcs/tome-orcs/data/quests/amakthel.lua:7fa4429b8de9a71311c839dc239b28d4
[112] = /loaded-addons/orcs/tome-orcs/data/quests/destroy-sunwall.lua:633934ab843a231e6d4bab4e534eaf0a
[113] = /loaded-addons/orcs/tome-orcs/data/quests/free-prides.lua:644245fec2df9d68bee3ce07873fcb13
[114] = /loaded-addons/orcs/tome-orcs/data/quests/gem.lua:e49920be6cdcc963b5b0a69e1442cf3a
[115] = /loaded-addons/orcs/tome-orcs/data/quests/kaltor-shop.lua:65481255630ba2f1c1cb4e97cfb55d88
[116] = /loaded-addons/orcs/tome-orcs/data/quests/kill-dominion.lua:3e3093dbd5de6d98482e9abae1427d6c
[117] = /loaded-addons/orcs/tome-orcs/data/quests/krimbul.lua:88e8c2c49af21fe6dfd0317a3e13f448
[118] = /loaded-addons/orcs/tome-orcs/data/quests/kruk-invasion.lua:0f28085c7cbd15333a06ed200921d69e
[119] = /loaded-addons/orcs/tome-orcs/data/quests/palace.lua:ea6beb8d93b4418e75db8da7bd6e0a30
[120] = /loaded-addons/orcs/tome-orcs/data/quests/quarry.lua:2c8ac0e14cd96e1fc143e283482f3a76
[121] = /loaded-addons/orcs/tome-orcs/data/quests/ritch-hive.lua:5fe2f48a86e5ba09ec9d9d9fa01e9443
[122] = /loaded-addons/orcs/tome-orcs/data/quests/start-orc.lua:94ab1605b196b1f14db91ddfb72bdd20
[123] = /loaded-addons/orcs/tome-orcs/data/quests/sunwall-observatory.lua:f65ae7e445fbb0e3ec5c0fd5f264de84
[124] = /loaded-addons/orcs/tome-orcs/data/quests/to-mainland.lua:8d16d455101455f11e4b2b9d6e9a9e00
[125] = /loaded-addons/orcs/tome-orcs/data/quests/voyage.lua:2f458e420e4145991b8ce35b56e49911
[126] = /loaded-addons/orcs/tome-orcs/data/quests/weissi.lua:518cd315ee1f8cf61bcadee0d6b5e8f9
[127] = /loaded-addons/orcs/tome-orcs/data/quests/yeti-abduction.lua:1b8e3aca7fef414109905d9b7d2bbd07
[128] = /loaded-addons/orcs/tome-orcs/data/resolvers.lua:432b0a3c6dc0ed66734d6f49c6f9bd06
[129] = /loaded-addons/orcs/tome-orcs/data/talents.lua:6e37223219a50c44f735024aed21a159
[130] = /loaded-addons/orcs/tome-orcs/data/talents/celestial/celestial-empyreal.lua:9b62a1f997864a9c5976b1966fc9ec32
[131] = /loaded-addons/orcs/tome-orcs/data/talents/celestial/cosmic.lua:0eec83f9be06d5bd5230f058f27cda0b
[132] = /loaded-addons/orcs/tome-orcs/data/talents/celestial/crepescula.lua:64e6b8130a2b30ba92344e4abab632b9
[133] = /loaded-addons/orcs/tome-orcs/data/talents/celestial/energies.lua:dfab5451149a06924ce9b7b7c9f979b9
[134] = /loaded-addons/orcs/tome-orcs/data/talents/celestial/reflection.lua:8dfb8dc46adeceaf04e0815b6e0e67a8
[135] = /loaded-addons/orcs/tome-orcs/data/talents/celestial/sol.lua:540c9be7ad1525db13610e1d02da430f
[136] = /loaded-addons/orcs/tome-orcs/data/talents/celestial/void.lua:89c46c83975eb3957593eb66e351fd21
[137] = /loaded-addons/orcs/tome-orcs/data/talents/misc/npcs.lua:0e017e39cc058ef7416fe54c0d2fb377
[138] = /loaded-addons/orcs/tome-orcs/data/talents/misc/objects.lua:b2b92590a50abd4b3033ec2c5f572258
[139] = /loaded-addons/orcs/tome-orcs/data/talents/misc/races.lua:7e3a5aeed58554480dc68eac22ad72ed
[140] = /loaded-addons/orcs/tome-orcs/data/talents/psionic/action-at-a-distance.lua:608357dd164cf328ebd344c38d58aea4
[141] = /loaded-addons/orcs/tome-orcs/data/talents/psionic/gestalt.lua:91fbba818f6408e2df544a559479998a
[142] = /loaded-addons/orcs/tome-orcs/data/talents/psionic/psionic-fog.lua:41d3719fe9f366a3649cf3d881d79cfc
[143] = /loaded-addons/orcs/tome-orcs/data/talents/psionic/psionic.lua:931ceb47d249470ba961083c31cf6abb
[144] = /loaded-addons/orcs/tome-orcs/data/talents/spells/spells.lua:1c002a9991276084d95f38b675ed050c
[145] = /loaded-addons/orcs/tome-orcs/data/talents/spells/undead-drake.lua:c89ae0bb27a8f452e1c79a37901ea65d
[146] = /loaded-addons/orcs/tome-orcs/data/talents/steam/automated-butchery.lua:9138840bcc12d8b6b6b29270d474bb9c
[147] = /loaded-addons/orcs/tome-orcs/data/talents/steam/automation.lua:88c29c701f4d0b9e54425b2c1fb9909c
[148] = /loaded-addons/orcs/tome-orcs/data/talents/steam/avoidance.lua:c8f15ed8684e7a34c7000155a554fd6b
[149] = /loaded-addons/orcs/tome-orcs/data/talents/steam/battle-machinery.lua:67c8df3556f73abffb500942af4b2828
[150] = /loaded-addons/orcs/tome-orcs/data/talents/steam/battlefield-management.lua:d0e04d167cffa1055e91ecc2e85c9be4
[151] = /loaded-addons/orcs/tome-orcs/data/talents/steam/blacksmith.lua:c86d0d8a7218786009b4e36e1b110eb1
[152] = /loaded-addons/orcs/tome-orcs/data/talents/steam/bullets-mastery.lua:b4be64265136e48dbe9a26f8bbcde811
[153] = /loaded-addons/orcs/tome-orcs/data/talents/steam/butchery.lua:84f927dd77277efe03d3a86540bb39f7
[154] = /loaded-addons/orcs/tome-orcs/data/talents/steam/chemistry.lua:086d474c9eda5785e4a6fca159972a84
[155] = /loaded-addons/orcs/tome-orcs/data/talents/steam/dread.lua:96e55e041a70b08ef1f8f229173c4222
[156] = /loaded-addons/orcs/tome-orcs/data/talents/steam/elusiveness.lua:5447b7312c75e98ee98e0ffc479141c7
[157] = /loaded-addons/orcs/tome-orcs/data/talents/steam/engineering.lua:cb7e0621a0e2948f6a79158ee5d9e041
[158] = /loaded-addons/orcs/tome-orcs/data/talents/steam/furnace.lua:f676b644b08d6b3e03b4fdc65d6491ad
[159] = /loaded-addons/orcs/tome-orcs/data/talents/steam/gunner-training.lua:6dbdc8bd54d241c535322501a54feb5e
[160] = /loaded-addons/orcs/tome-orcs/data/talents/steam/gunslinging.lua:a667430034193096d3e9d702bf80da74
[161] = /loaded-addons/orcs/tome-orcs/data/talents/steam/inscriptions.lua:371d0e1aff3b3fec6d143a65e6c57511
[162] = /loaded-addons/orcs/tome-orcs/data/talents/steam/mechstar.lua:2a17eca40753eefe1c6bc344959c8bf1
[163] = /loaded-addons/orcs/tome-orcs/data/talents/steam/other.lua:05d9cb1df74598e5086616cd7dd83bb1
[164] = /loaded-addons/orcs/tome-orcs/data/talents/steam/physics.lua:36a42ba9afada18b1edd8cb9a0df7ffa
[165] = /loaded-addons/orcs/tome-orcs/data/talents/steam/psytech-gunnery.lua:f18861afa2f015d0a5c50580fd0ad606
[166] = /loaded-addons/orcs/tome-orcs/data/talents/steam/sawmaiming.lua:1b67c55fd7aacfabc232a6e3801fdd9e
[167] = /loaded-addons/orcs/tome-orcs/data/talents/steam/steam.lua:a2b092ce6fd48f6023485bdfcd860d1b
[168] = /loaded-addons/orcs/tome-orcs/data/talents/steam/thoughts-of-iron.lua:8c8306e1e3a5a261c2f16842767e5e6f
[169] = /loaded-addons/orcs/tome-orcs/data/talents/uber/const.lua:87bd6fa20174d60a37d3e9dc0a1e083b
[170] = /loaded-addons/orcs/tome-orcs/data/talents/uber/cun.lua:1b8a2355b5530c6d55a4d0a94817d093
[171] = /loaded-addons/orcs/tome-orcs/data/talents/uber/dex.lua:9ef4e5f39572d086e524047e73670bbc
[172] = /loaded-addons/orcs/tome-orcs/data/talents/uber/mag.lua:f10c8d659dc04c4d7bf2aeda8cc5e0e5
[173] = /loaded-addons/orcs/tome-orcs/data/talents/uber/str.lua:cf45b0ac856872ecff693bf19976a52b
[174] = /loaded-addons/orcs/tome-orcs/data/talents/uber/uber.lua:0919075ff34197b4eb45fe7ee1ab3ac4
[175] = /loaded-addons/orcs/tome-orcs/data/talents/uber/wil.lua:600dc1bacafcbafce4e8aa2924c19f5a
[176] = /loaded-addons/orcs/tome-orcs/data/timed_effects/floor.lua:a8634644f92a797257bb5dc29674c365
[177] = /loaded-addons/orcs/tome-orcs/data/timed_effects/magical.lua:80c3cb6386d54b62093e57c2a382068c
[178] = /loaded-addons/orcs/tome-orcs/data/timed_effects/mental.lua:e7e0cd3ce079538aa3a6dc2a4c1f0d37
[179] = /loaded-addons/orcs/tome-orcs/data/timed_effects/other.lua:89a703d81b73dac9314f40d6c5e8ad1c
[180] = /loaded-addons/orcs/tome-orcs/data/timed_effects/physical.lua:627ea3d6023a2fd7fa1e0b75e94d8d25
[181] = /loaded-addons/orcs/tome-orcs/data/tinkers.lua:fe016f27e36d759d89c8b514959ec2b9
[182] = /loaded-addons/orcs/tome-orcs/data/tinkers/chemistry.lua:ffe0d55aecfcbf4a7a07fbfe451b28f6
[183] = /loaded-addons/orcs/tome-orcs/data/tinkers/electricity.lua:d788a4dcaba45a5cfbaf63942f93a7c3
[184] = /loaded-addons/orcs/tome-orcs/data/tinkers/explosive.lua:b7823b24ace9ca7552969fd5b05f638a
[185] = /loaded-addons/orcs/tome-orcs/data/tinkers/mechanical.lua:26ecd8a034c35717ac35bf0e796be7ea
[186] = /loaded-addons/orcs/tome-orcs/data/tinkers/smith.lua:0d951a34d12f5cfb5986d01088788974
[187] = /loaded-addons/orcs/tome-orcs/data/tinkers/therapeutics.lua:c371c618745538051ef8e8a54cfec15a
[188] = /loaded-addons/orcs/tome-orcs/data/wda/orcs.lua:14936cfbcdecb7e29d164958c2fe368e
[189] = /loaded-addons/orcs/tome-orcs/data/zones/cave-hatred/events.lua:32ab9661291af63e780f478de6f58a78
[190] = /loaded-addons/orcs/tome-orcs/data/zones/cave-hatred/generatorMap.lua:e4ee28d451cf72e73d33fc583403c9e8
[191] = /loaded-addons/orcs/tome-orcs/data/zones/cave-hatred/grids.lua:b4c3caf1085264b9a23f71a29da800fe
[192] = /loaded-addons/orcs/tome-orcs/data/zones/cave-hatred/npcs.lua:f10b325dd8add4953732efc6d22a6134
[193] = /loaded-addons/orcs/tome-orcs/data/zones/cave-hatred/objects.lua:7afdd13f0d4fa7bd28aaeaeec1c16a35
[194] = /loaded-addons/orcs/tome-orcs/data/zones/cave-hatred/traps.lua:bb636911d6608bc88d53ff29f9776a13
[195] = /loaded-addons/orcs/tome-orcs/data/zones/cave-hatred/zone.lua:66b38b48bc99644fe2b0ea91b32ccbd7
[196] = /loaded-addons/orcs/tome-orcs/data/zones/dominion-port/events.lua:432c5578bc6d5220c287af7001f887db
[197] = /loaded-addons/orcs/tome-orcs/data/zones/dominion-port/generatorObject.lua:c86f4611a4a33fa68c51964128a8a5a0
[198] = /loaded-addons/orcs/tome-orcs/data/zones/dominion-port/grids.lua:472043102062d55ead29e950b3755b03
[199] = /loaded-addons/orcs/tome-orcs/data/zones/dominion-port/npcs.lua:67f6dbee8b6de5e15f9dfeb21ba67788
[200] = /loaded-addons/orcs/tome-orcs/data/zones/dominion-port/objects.lua:ddf901e4dbbd390b6af7ee37d7771699
[201] = /loaded-addons/orcs/tome-orcs/data/zones/dominion-port/traps.lua:bb636911d6608bc88d53ff29f9776a13
[202] = /loaded-addons/orcs/tome-orcs/data/zones/dominion-port/zone.lua:8b3943d01af3d8b689e967ce4dd58689
[203] = /loaded-addons/orcs/tome-orcs/data/zones/gates-of-morning/events.lua:fa38e02e45e225343c66f8e1f53af4ad
[204] = /loaded-addons/orcs/tome-orcs/data/zones/gates-of-morning/generatorActor.lua:eb130279247041daf3a85844b2582a9a
[205] = /loaded-addons/orcs/tome-orcs/data/zones/gates-of-morning/grids.lua:5b724ce37a3b0e03033dad341ecc9eea
[206] = /loaded-addons/orcs/tome-orcs/data/zones/gates-of-morning/npcs.lua:9c9d1ac647316b063336d038861248c6
[207] = /loaded-addons/orcs/tome-orcs/data/zones/gates-of-morning/objects.lua:258c18abe6e8402802def53d82cb7b6d
[208] = /loaded-addons/orcs/tome-orcs/data/zones/gates-of-morning/rooms/final.lua:b986f3658d2969c4cdcfb3b63c6c2469
[209] = /loaded-addons/orcs/tome-orcs/data/zones/gates-of-morning/traps.lua:9e786422365502421ab1d319e7ce5f34
[210] = /loaded-addons/orcs/tome-orcs/data/zones/gates-of-morning/zone.lua:fb0615d51b51c17a4754492b377db189
[211] = /loaded-addons/orcs/tome-orcs/data/zones/gem/events.lua:a8a07ed83e0e9d37b7e9a19e9b431335
[212] = /loaded-addons/orcs/tome-orcs/data/zones/gem/generatorMap.lua:586a6b8c210c28533d68dc3474c2516c
[213] = /loaded-addons/orcs/tome-orcs/data/zones/gem/grids.lua:fa311df19e82ec5031a16642fbc1048c
[214] = /loaded-addons/orcs/tome-orcs/data/zones/gem/maps/mountaintop.lua:ee5db00999d190c5d6fc90eeec50566e
[215] = /loaded-addons/orcs/tome-orcs/data/zones/gem/npcs.lua:6c7f925b15249fb7e5779a8483c42ace
[216] = /loaded-addons/orcs/tome-orcs/data/zones/gem/objects.lua:42f7ab3cc046e0e93ce21384e9122fc2
[217] = /loaded-addons/orcs/tome-orcs/data/zones/gem/traps.lua:bb636911d6608bc88d53ff29f9776a13
[218] = /loaded-addons/orcs/tome-orcs/data/zones/gem/zone.lua:6341c1b8f7cd3ef2149d1f8c31e17c22
[219] = /loaded-addons/orcs/tome-orcs/data/zones/internment-camp/events.lua:b8b76dc461fdf71eca7d7e0964f43866
[220] = /loaded-addons/orcs/tome-orcs/data/zones/internment-camp/generatorMap.lua:7a456d01880e9318b7711b58b023c007
[221] = /loaded-addons/orcs/tome-orcs/data/zones/internment-camp/grids.lua:027c6416f1352b0f30108b1205275383
[222] = /loaded-addons/orcs/tome-orcs/data/zones/internment-camp/npcs.lua:2634b9d48ab7498bbbc9bad1ae85303b
[223] = /loaded-addons/orcs/tome-orcs/data/zones/internment-camp/objects.lua:542810402a4aff26e8f853c22853863a
[224] = /loaded-addons/orcs/tome-orcs/data/zones/internment-camp/traps.lua:bb636911d6608bc88d53ff29f9776a13
[225] = /loaded-addons/orcs/tome-orcs/data/zones/internment-camp/zone.lua:55659754884396f581e80832544efead
[226] = /loaded-addons/orcs/tome-orcs/data/zones/kaltor-shop/grids.lua:90533a0e44e3695f73b988328075655b
[227] = /loaded-addons/orcs/tome-orcs/data/zones/kaltor-shop/npcs.lua:ac2b3a36b66d2f18c1ae37a0b1adecb1
[228] = /loaded-addons/orcs/tome-orcs/data/zones/kaltor-shop/objects.lua:626451b3f0fb259edb21ea1dda699626
[229] = /loaded-addons/orcs/tome-orcs/data/zones/kaltor-shop/traps.lua:bb636911d6608bc88d53ff29f9776a13
[230] = /loaded-addons/orcs/tome-orcs/data/zones/kaltor-shop/zone.lua:d22bbdc01f0e99826b678f1b23d6fd77
[231] = /loaded-addons/orcs/tome-orcs/data/zones/krimbul/events.lua:2513a7bdbaeea2574d05c7ac8a601d94
[232] = /loaded-addons/orcs/tome-orcs/data/zones/krimbul/grids.lua:191474bc2a5278000e6fea29eed300a4
[233] = /loaded-addons/orcs/tome-orcs/data/zones/krimbul/npcs.lua:60b747051f4770291240a2dfd970fd79
[234] = /loaded-addons/orcs/tome-orcs/data/zones/krimbul/objects.lua:aad90920d1b863aba75789f411d65325
[235] = /loaded-addons/orcs/tome-orcs/data/zones/krimbul/traps.lua:bb636911d6608bc88d53ff29f9776a13
[236] = /loaded-addons/orcs/tome-orcs/data/zones/krimbul/zone.lua:137e0d9fdfeaa60f25abd08fc8852795
[237] = /loaded-addons/orcs/tome-orcs/data/zones/lost-city/events.lua:2454c0382e4be7392d2a6d44ca215ddf
[238] = /loaded-addons/orcs/tome-orcs/data/zones/lost-city/grids.lua:b86c944fa8e5ecf9a8291e2c12c6191f
[239] = /loaded-addons/orcs/tome-orcs/data/zones/lost-city/npcs.lua:f68ff0f10ee3081a891a0fd79ce4fa6d
[240] = /loaded-addons/orcs/tome-orcs/data/zones/lost-city/objects.lua:1c33d88a3ac54acf76ba39147f00b6bb
[241] = /loaded-addons/orcs/tome-orcs/data/zones/lost-city/traps.lua:bb636911d6608bc88d53ff29f9776a13
[242] = /loaded-addons/orcs/tome-orcs/data/zones/lost-city/zone.lua:7ff51a44ce414538442ecf1eb8a9d176
[243] = /loaded-addons/orcs/tome-orcs/data/zones/palace-fumes/events.lua:8474baa6fabf3cd75b22ff84f07eabbe
[244] = /loaded-addons/orcs/tome-orcs/data/zones/palace-fumes/generatorActor.lua:5af12f539e18b2f3606f3d078d71c92f
[245] = /loaded-addons/orcs/tome-orcs/data/zones/palace-fumes/grids.lua:4fa0982287047396ad870c114fb5bb9d
[246] = /loaded-addons/orcs/tome-orcs/data/zones/palace-fumes/npcs.lua:2d0971c5c455fdc2c602575d498ce3c6
[247] = /loaded-addons/orcs/tome-orcs/data/zones/palace-fumes/objects.lua:46b3b4670b76d614982d40501ae82114
[248] = /loaded-addons/orcs/tome-orcs/data/zones/palace-fumes/rooms/phonograph.lua:cda252cb58e8d9577a7a9861f93407b8
[249] = /loaded-addons/orcs/tome-orcs/data/zones/palace-fumes/traps.lua:bb636911d6608bc88d53ff29f9776a13
[250] = /loaded-addons/orcs/tome-orcs/data/zones/palace-fumes/zone.lua:e1fcbbee8a650ae4ce4a1309f77e9966
[251] = /loaded-addons/orcs/tome-orcs/data/zones/pocket-time/events.lua:ddf4ad50800a5025fdfb0a96430bbeef
[252] = /loaded-addons/orcs/tome-orcs/data/zones/pocket-time/grids.lua:0874deca170ba9d5d64de84fa76a3b5e
[253] = /loaded-addons/orcs/tome-orcs/data/zones/pocket-time/maps/final.lua:4d2a397c0082dea358f2579a95312adb
[254] = /loaded-addons/orcs/tome-orcs/data/zones/pocket-time/npcs.lua:947004b23c01be1c0343575fe1e914d4
[255] = /loaded-addons/orcs/tome-orcs/data/zones/pocket-time/objects.lua:04538727b38f8d2bb3862f97c1a5bbc9
[256] = /loaded-addons/orcs/tome-orcs/data/zones/pocket-time/traps.lua:faaa9ec75eb879ec656af96ed58bb344
[257] = /loaded-addons/orcs/tome-orcs/data/zones/pocket-time/zone.lua:fe201e88413a7feb42bf8d56a1769a95
[258] = /loaded-addons/orcs/tome-orcs/data/zones/primal-forest/events.lua:164d67aaa66dc5e277b1fb14d79f0fca
[259] = /loaded-addons/orcs/tome-orcs/data/zones/primal-forest/generatorMap.lua:06d671f14452d920f102ba9bb96490ef
[260] = /loaded-addons/orcs/tome-orcs/data/zones/primal-forest/grids.lua:6f7b4da13bfddacaf9ea23d656b54071
[261] = /loaded-addons/orcs/tome-orcs/data/zones/primal-forest/npcs.lua:6978e5108ea923ccdd3a7036bd7eba91
[262] = /loaded-addons/orcs/tome-orcs/data/zones/primal-forest/objects.lua:29cfffad1b0d2347f81e0e6f4a87b9a0
[263] = /loaded-addons/orcs/tome-orcs/data/zones/primal-forest/traps.lua:bb636911d6608bc88d53ff29f9776a13
[264] = /loaded-addons/orcs/tome-orcs/data/zones/primal-forest/zone.lua:2672b78ff1bc6315b80658b900455618
[265] = /loaded-addons/orcs/tome-orcs/data/zones/ritch-hive/events.lua:a2324b742539b63e094ee575bce41a19
[266] = /loaded-addons/orcs/tome-orcs/data/zones/ritch-hive/generatorMap.lua:10ad7bb2b5e9fc024c5f6a4835d6228d
[267] = /loaded-addons/orcs/tome-orcs/data/zones/ritch-hive/grids.lua:19eb73ab5d693ef0b52d90ce8297d02c
[268] = /loaded-addons/orcs/tome-orcs/data/zones/ritch-hive/npcs.lua:1defbbe6bd70f1e1858e2ed4c07ba489
[269] = /loaded-addons/orcs/tome-orcs/data/zones/ritch-hive/objects.lua:9ee8ee4e8d0368913e37eae4cce393a8
[270] = /loaded-addons/orcs/tome-orcs/data/zones/ritch-hive/rooms/gems.lua:3916fef94b9dd6fc22a75d989268f5f5
[271] = /loaded-addons/orcs/tome-orcs/data/zones/ritch-hive/rooms/mother.lua:a972aadf3d777fe7902b4b46fa1a6b3e
[272] = /loaded-addons/orcs/tome-orcs/data/zones/ritch-hive/rooms/pit.lua:babaf62afb1450fd76937cbdd9c2195d
[273] = /loaded-addons/orcs/tome-orcs/data/zones/ritch-hive/traps.lua:bb636911d6608bc88d53ff29f9776a13
[274] = /loaded-addons/orcs/tome-orcs/data/zones/ritch-hive/zone.lua:503897e169b0f77cddbaff14c36506fc
[275] = /loaded-addons/orcs/tome-orcs/data/zones/shertul-cave/grids.lua:c2e901be91306b7553f3dcb16de35418
[276] = /loaded-addons/orcs/tome-orcs/data/zones/shertul-cave/npcs.lua:c4abefd7d71becf324185a814c0423ba
[277] = /loaded-addons/orcs/tome-orcs/data/zones/shertul-cave/objects.lua:261c8b995f435f878f6372b78cb9b31b
[278] = /loaded-addons/orcs/tome-orcs/data/zones/shertul-cave/traps.lua:bb636911d6608bc88d53ff29f9776a13
[279] = /loaded-addons/orcs/tome-orcs/data/zones/shertul-cave/zone.lua:66b595cd84a7b58e455b1064454a774f
[280] = /loaded-addons/orcs/tome-orcs/data/zones/slumbering-caves/events.lua:26be3999be7a1a46d014648d2a4b2cfd
[281] = /loaded-addons/orcs/tome-orcs/data/zones/slumbering-caves/grids.lua:2e460b34c2efd00516350e9bb2d2ec00
[282] = /loaded-addons/orcs/tome-orcs/data/zones/slumbering-caves/npcs.lua:9277c06deaf9e863bb39e2b875f16deb
[283] = /loaded-addons/orcs/tome-orcs/data/zones/slumbering-caves/objects.lua:8d3196bcdbb119728bbe4c89ac1c9038
[284] = /loaded-addons/orcs/tome-orcs/data/zones/slumbering-caves/rooms/valve1.lua:9380a092f7186f0fc68b255e85dfb70d
[285] = /loaded-addons/orcs/tome-orcs/data/zones/slumbering-caves/rooms/valve2.lua:5809e1fefb0107c7c7b572e44e2d071a
[286] = /loaded-addons/orcs/tome-orcs/data/zones/slumbering-caves/rooms/valve3.lua:d563daea9957554db562cc7bd89e00ce
[287] = /loaded-addons/orcs/tome-orcs/data/zones/slumbering-caves/traps.lua:bb636911d6608bc88d53ff29f9776a13
[288] = /loaded-addons/orcs/tome-orcs/data/zones/slumbering-caves/zone.lua:c786140dc911832651f979de8426e0f1
[289] = /loaded-addons/orcs/tome-orcs/data/zones/steam-quarry/events.lua:dce4a2b052fd0d28a172d866703f16e1
[290] = /loaded-addons/orcs/tome-orcs/data/zones/steam-quarry/grids.lua:28d29ef0743af67c31498bc03965a137
[291] = /loaded-addons/orcs/tome-orcs/data/zones/steam-quarry/npcs.lua:526598609af7a5b42e40bea0485633b8
[292] = /loaded-addons/orcs/tome-orcs/data/zones/steam-quarry/objects.lua:73de28323e5285a4cb6c4c02bab051b3
[293] = /loaded-addons/orcs/tome-orcs/data/zones/steam-quarry/rooms/valve1.lua:9380a092f7186f0fc68b255e85dfb70d
[294] = /loaded-addons/orcs/tome-orcs/data/zones/steam-quarry/rooms/valve2.lua:5809e1fefb0107c7c7b572e44e2d071a
[295] = /loaded-addons/orcs/tome-orcs/data/zones/steam-quarry/rooms/valve3.lua:d563daea9957554db562cc7bd89e00ce
[296] = /loaded-addons/orcs/tome-orcs/data/zones/steam-quarry/traps.lua:bb636911d6608bc88d53ff29f9776a13
[297] = /loaded-addons/orcs/tome-orcs/data/zones/steam-quarry/zone.lua:c69f30e008207f2921480d05b6a82e40
[298] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-observatory/events.lua:ac5b2d912b24ccfa15c0c04c47020d1e
[299] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-observatory/generatorMap.lua:a4f966a2801d28e3d9b39b2648378ffe
[300] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-observatory/grids.lua:829b5718955ee757716af73db98ad0bf
[301] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-observatory/npcs.lua:9b0540739208c0849d9da78c5e4aa86b
[302] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-observatory/objects.lua:044eec2e488d5ceb8185397a4b719985
[303] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-observatory/rooms/astral-yeti.lua:409b9117564f089e0759f1209bdc402d
[304] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-observatory/traps.lua:bb636911d6608bc88d53ff29f9776a13
[305] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-observatory/zone.lua:83757bcb4f56ef5a0d7a62a5dc828fe4
[306] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/events.lua:65f415d065f2cd62dcbc5657ac868de8
[307] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/generatorMap.lua:1ad85556b0c088e942301b907abbcef5
[308] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/grids.lua:7e495580c6122ae13686d26106c0f3ff
[309] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/npcs.lua:9fccb013381f286003dc804b7f37d07f
[310] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/objects.lua:a00c8fb998641127fcd7712ebc4244be
[311] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/traps.lua:bb636911d6608bc88d53ff29f9776a13
[312] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/zone.lua:105e27c44a6503d685e37a9f02927f27
[313] = /loaded-addons/orcs/tome-orcs/data/zones/tinker-master/grids.lua:09d783ba95122e57476580afc944b58a
[314] = /loaded-addons/orcs/tome-orcs/data/zones/tinker-master/npcs.lua:95ec9a885450520e30ddf4e958e84c02
[315] = /loaded-addons/orcs/tome-orcs/data/zones/tinker-master/objects.lua:04538727b38f8d2bb3862f97c1a5bbc9
[316] = /loaded-addons/orcs/tome-orcs/data/zones/tinker-master/traps.lua:bb636911d6608bc88d53ff29f9776a13
[317] = /loaded-addons/orcs/tome-orcs/data/zones/tinker-master/zone.lua:90003952d35e41e3c28f0bd705abf60b
[318] = /loaded-addons/orcs/tome-orcs/data/zones/town-kruk/grids.lua:d905e35ef389c5a30c91f88bd071d557
[319] = /loaded-addons/orcs/tome-orcs/data/zones/town-kruk/npcs.lua:891a1766d1b61507ab866a742b58aef3
[320] = /loaded-addons/orcs/tome-orcs/data/zones/town-kruk/objects.lua:5bcdac5e80431dd68dfb9bc53c9ca7e1
[321] = /loaded-addons/orcs/tome-orcs/data/zones/town-kruk/traps.lua:7c3d895fb948f90c950f9e337a0885c2
[322] = /loaded-addons/orcs/tome-orcs/data/zones/town-kruk/zone.lua:9a6503a64a617ecbeac23d2ef1a083e9
[323] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/events.lua:73490d751d3cedcc2e45d25303bc73ad
[324] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/grids.lua:6ebd4fdca307a079e41bc1b38c43c2da
[325] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/npcs.lua:8f40d45b398dd7ae8289b8faf8259a3b
[326] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/objects.lua:edb168ea43dfc719f203aee5349653ea
[327] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/traps.lua:014299e861ce9ef3c5ede2907c81d5ce
[328] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/zone.lua:1242fab757a90cb938ac49211021c2ea
[329] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/events.lua:a30f49c7ab68cd49348e22a29185e011
[330] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/generatorMap.lua:8914b18045719bb67bfb8395c2447d7e
[331] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/grids.lua:63b72a9c1bdd62daa86685e02b98a2a5
[332] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/npcs.lua:cf03264cc06b910fa0a29551d687fa14
[333] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/objects.lua:16c79bddcbc4e3799c9f164e84c6c461
[334] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/traps.lua:bb636911d6608bc88d53ff29f9776a13
[335] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/zone.lua:224030e48cbd56677861f9bfcba82b79
[336] = /loaded-addons/orcs/tome-orcs/data/zones/wilderness-add/grids.lua:b7911da7c19b144002e5eea4d8e01838
[337] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/events.lua:aad809a7adb68bdce0bbb70e022de4aa
[338] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/generatorMap.lua:bc16fe1fd92434a85b3909a3dd4efecc
[339] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/grids.lua:7875a00316c163fd8ac7721e5ffede26
[340] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/npcs.lua:beee29e14e7ef773096b5844a4e77810
[341] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/objects.lua:26b553adceba01788c67eb59b4fc88b9
[342] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/traps.lua:bb636911d6608bc88d53ff29f9776a13
[343] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/zone.lua:9ba8925e58b667e15cf6f4e7f5c246b1
[344] = /loaded-addons/orcs/tome-orcs/hooks/load.lua:d28d3842602d036b022bbf977ad8ffe9
[345] = /loaded-addons/orcs/tome-orcs/init.lua:890d2e1eb9215516a39986f3e119df6a
[346] = /loaded-addons/orcs/tome-orcs/overload/data/calendar_orc.lua:b93e9b43d7104a1f9204d62d9490445e
[347] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/astral_orb.lua:bfd7ca47ad8a1410ec5164a5fca4166d
[348] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/ball_plasma.lua:31583a46837db5e6e889b808472612aa
[349] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/bloodstar_tendrils.lua:95e37249cb758bfc78ea0f1fa45940aa
[350] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/burning-steam.lua:1b0eac8b8db47ed9389fe541aea03572
[351] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/cogstorm.lua:bf4cd83884584f5c86d70d10cf3bf053
[352] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/dark_collapse.lua:f4c7ef6abba3b5d2028109f2b48878d6
[353] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/dark_teleport.lua:fb7b9d5c9fd4b41aec859efbd4ee9c7a
[354] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/flying_sawblade.lua:cf49c05a9a47b879660d7e87f4387ce9
[355] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/galactic_pulse.lua:1912ebfb3cf2bf5d49af5687e9ecd84b
[356] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/lunar_orb.lua:064254896cebdf40970ff3a043fafa82
[357] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/mechanical_arms.lua:169de18b671f8590584016fe5f839885
[358] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/mirror_wall.lua:4b0319fe9644a86ab943a8aa9ce1f38b
[359] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/nebula_spear.lua:7e50d90637ec679146ed560fb9402102
[360] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/plasma_bolt.lua:68de0749b24ba2f786e5cded7f07d57d
[361] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/sawstorm.lua:a65c66c585a86775981426dd504a6d99
[362] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/solar_orb.lua:af812027716b34ac5ebac21b8d011737
[363] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/steam_generator_fumes.lua:943ea191a83823676e0ac57288488ec6
[364] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/steamgun_spin.lua:188cbf99ae8eafb8c2130a9477b6bcbc
[365] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/steamui_vapour.lua:86d59063b0c3476299abe6d1194e33cb
[366] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/structural_tower_weakness.lua:4ac4d984012955fb860a7f99947264e5
[367] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/sunstrike_warning.lua:37bff1a79403b764edcea2856e848a76
[368] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/thunder_grenade.lua:12374899bf29de2aa88f955fa72dd120
[369] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/vapour_explosion.lua:a026428ceae399c1484f0b609a4c1993
[370] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/vapour_spin.lua:f6f9c5bddab134a730492c3690efa580
[371] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/shockbolt/attachements-orcs.lua:4046571ee95e897d385bc68b2b77f094
[372] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/shockbolt/facings-orcs.lua:379dd07ad540c26481ff9217658fb8a5
[373] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/ui/definitions/steamtech.lua:9b568fb511429f3073c06c5f461f0e39
[374] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc-whitehooves.lua:ec7e57138d465c5f8b234787b2ebc7d3
[375] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc-yeti.lua:be605a981a3acf698a4015bccb606641
[376] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc.lua:27a6ec08fad1c83f01a8d2ee64f3ebc5
[377] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-cosmetic_race_orc.lua:f629623f92a8ae914d695866350fad05
[378] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_campaign_all_classes.lua:be90876df30605b02cfd351b1e8f12d4
[379] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_campaign_mage.lua:2879759c6e5405bf5ee067239065dfe9
[380] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_campaign_rogue.lua:8ed76dcf23d3cae37c242267c75da51e
[381] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_tinker_eyal.lua:050af50158c27e26b0bad0c9c15689e7
[382] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-race_whitehooves.lua:ddb977f16a8f0bc90bb3058896a896e3
[383] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-race_yeti.lua:5d8113fdbea1764383187a927edfff63
[384] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-tinker_psyshot.lua:bb417386fba54cfe6eafe1da6f18dc85
[385] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-wyrmic_undead.lua:dd947e5ac3803382fd84a8dbb43a9f99
[386] = /loaded-addons/orcs/tome-orcs/overload/mod/class/OrcCampaign.lua:5578a52391ed10c89c04b907306848bb
[387] = /loaded-addons/orcs/tome-orcs/overload/mod/class/generator/map/orc/Sewers.lua:9247eddfca91330bfbd34365272b6445
[388] = /loaded-addons/orcs/tome-orcs/overload/mod/class/interface/PartyTinker.lua:6c4407e5690f2f5ee367ecd6a3f35d11
[389] = /loaded-addons/orcs/tome-orcs/overload/mod/dialogs/CreateTinker.lua:310a1397b18028da8e10226d7208c718
[390] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Actor.lua:a8d6b7c21bf57d2fe6ca26baf960a045
[391] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Game.lua:72a6cd39cb1bd88b235861e09de55666
[392] = /loaded-addons/orcs/tome-orcs/superload/mod/class/NicerTiles.lua:7a51c413e33e93dd6bcdd95375e93cfc
[393] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Object.lua:e961d86fde5336e98970a296cb2c5336
[394] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Party.lua:4d7d416bcece1e590e62983a17c32b3b
[395] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Projectile.lua:9648541aa53e0f483aeb25d9391427b5
[396] = /loaded-addons/orcs/tome-orcs/superload/mod/class/generator/actor/KrukInvasion.lua:c7f22613636f7e007911c0d8ea72a406
[397] = /loaded-addons/orcs/tome-orcs/superload/mod/class/generator/map/VaultLevel.lua:b5d07027725c059b3854a42cdaa83578
[398] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/Archery.lua:fe00b8c6458eed1535a6bdd373db4811
[399] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/Combat.lua:fec2fab590ec7b8b861fb987739cbdee
[400] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/TooltipsData.lua:2ba8cc52076910137a6cc874dac88486
[401] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/Birther.lua:fbc38d55ab932ce4eb6d1e354d944261
[402] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/LevelupDialog.lua:4e8b3be198d9af5dc2d94235db1c4b0c
[403] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/debug/DebugMain.lua:db1a7870f50d7d53bc4163a505edb737
[MODULE LOADER] addon 	orcs	 MD5	b4169368e63aeeb7dd9ebdec5996a5d6	computed in 	989	nil
Post-processing hooks.
FROM 	/mod/addons/cults/superload/engine/Map.lua	loading previous!
[MODULE] All hashes validation: 	nil	invalid addon hash (tome-possessors-1.6.0)
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	allowed
[PROFILE THREAD] batching CSETs
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for artifacts: discarding
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for characters: discarding
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for deaths: discarding
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for escorts: discarding
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for uniques: discarding
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[TOME] Loaded default settings
table: 0x0561f318	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0561f6c8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0561f758	normal
[PROFILE THREAD] batching CSETs
[INVENTORY] define slot	1	In inventory
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[KEYBINDER] Loaded keybinds: mtxn
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
FROM 	/mod/addons/orcs/superload/mod/class/interface/Archery.lua	loading previous!
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
FROM 	/mod/addons/orcs/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua	loading previous!
===	magical	LIGHT_BURST
===	magical	GLYPH_OF_MOONLIGHT
===	physical	SKIRMISHER_STUN_INCREASE
===	physical	STONE_VINE
===	physical	MAIM
===	mental	MALIGNED
===	other	AEONS_STASIS
===	other	FLARE
===	other	DEMI_GODMODE
===	other	GODMODE
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
FROM 	/mod/addons/orcs/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/possessors/superload/mod/class/Actor.lua	loading previous!
Loading entities file from file	/data/general/stores/basic.lua
===	other	POSSESS
===	magical	FIERY_TORMENT
===	magical	ACIDIC_BATH
===	magical	BLACKICE
===	magical	BLACKICE_DET
[ActorResource] Defined Resource:	insanity
===	mental	PERSISTANT_WILL
Loading entities file from file	/data-cults/general/stores/cults.lua
Loading entities file from file	/data-orcs/general/stores/orcs.lua
===	physical	IRON_GRIP
===	magical	STARSCAPE
===	other	OUTSIDE_THE_STARSCAPE
[ActorResource] Defined Resource:	steam
[AI_InitializeData] updating talent definitions and data for AIs
[aiParseTalent] FAILED TO PARSE tactical table function for	T_THERMAL_AURA	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_ROLL_WITH_IT	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_SHADOWS	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_CHARGED_AURA	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_SUN_BEAM	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIGHBORN_S_BLOOM	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_VENOMOUS_STRIKE	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIDDEN_RESOURCES	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_FRENZIED_FOCUS	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_KINETIC_AURA	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_PERSEVERANCE	nil	nil
[AI_InitializeData] DETECTED TALENT TACTICS:
	TACTIC			BENEFIT		WANT CALCULATION
	* cure           	1		AI auto
	* mana           	1		AI auto
	* heal           	1		AI auto
	* debuff         	-1		AI auto
	* special        	1		AI auto
	* paradox        	1		AI auto
	* protect        	1		AI auto
	* hate           	1		AI auto
	* ammo           	1		AI auto
	* steam          	1		AI auto
	* positive       	1		AI auto
	* stamina        	1		AI auto
	* areaattack     	-1		AI auto
	* closein        	-1		AI auto
	* close_in       	-1		AI auto
	* negative       	1		AI auto
	* attack         	-1		AI auto
	* escape         	-1		AI auto
	* disable        	-1		AI auto
	* feedback       	1		AI auto
	* psi            	1		AI auto
	* defend         	1		AI auto
	* annoy          	-1		AI auto
	* vim            	1		AI auto
	* surrounded     	-1		AI auto
	* buff           	1		AI auto
	* equilibrium    	1		AI auto
	* __wt_cache_turns	false		AI auto
	* attackarea     	-1		AI auto
[Tome:load] Updated AI tactics list:
[cure] = 1
[mana] = 1
[paradox] = 1
[attackarea] = -1
[none] = 0
[areaattack] = -1
[psi] = 1
[negative] = 1
[insanity] = 1
[vim] = 1
[attackall] = -1
[disable] = -1
[heal] = 1
[steam] = 1
[special] = 1
[feedback] = 1
[protect] = 1
[ammo] = 1
[positive] = 1
[stamina] = 1
[closein] = -1
[annoy] = -1
[attack] = -1
[escape] = -1
[close_in] = -1
[debuff] = -1
[soul] = 1
[defend] = 1
[hate] = 1
[air] = 1
[surrounded] = -1
[buff] = 1
[equilibrium] = 1
[__wt_cache_turns] = false
[_no_tp_cache] = false
FROM 	/mod/addons/orcs/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Party.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
FROM 	/mod/addons/orcs/superload/mod/class/interface/TooltipsData.lua	loading previous!
table: 0x0561f968	normal
table: 0x0561f9c8	normal
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[SHADER] Loading from /data/gfx/shaders/cults_book.lua
[SHADER] Loaded shader with totalname	cults_book[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/cults_book.frag
*p 1: Uniform: 0: 8B5E booktex
*p 1: Uniform: 1: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/cults_book_seens.lua
[SHADER] Loaded shader with totalname	cults_book_seens[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/cults_book_seens.frag
*p 3: Uniform: 0: 8B5E tex
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 5: Uniform: 0: 1406 air_warning
*p 5: Uniform: 1: 8B52 colorize
*p 5: Uniform: 2: 1406 hp_warning
*p 5: Uniform: 3: 8B52 intensify
*p 5: Uniform: 4: 1406 solipsism_warning
*p 5: Uniform: 5: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 7: Uniform: 0: 8B5E tex
*p 7: Uniform: 1: 8B50 texSize
*p 7: Uniform: 2: 1406 tick
*p 7: Uniform: 3: 1406 wobbling
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 9: Uniform: 0: 8B50 mapCoord
*p 9: Uniform: 1: 8B5E tex
*p 9: Uniform: 2: 8B50 texSize
*p 9: Uniform: 3: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 11
New GL Shader 12 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 11: Uniform: 0: 1406 motionblur
*p 11: Uniform: 1: 8B5E noisevol
*p 11: Uniform: 2: 8B5E tex
*p 11: Uniform: 3: 8B50 texSize
*p 11: Uniform: 4: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 13: Uniform: 0: 1406 blur
*p 13: Uniform: 1: 8B5E tex
*p 13: Uniform: 2: 8B50 texSize
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
*p 15: Uniform: 0: 1406 growSpeed
*p 15: Uniform: 1: 1406 innerRadius
*p 15: Uniform: 2: 1406 outerRadius
*p 15: Uniform: 3: 8B50 playerPos
*p 15: Uniform: 4: 8B5E tex
*p 15: Uniform: 5: 8B50 texSize
*p 15: Uniform: 6: 1406 tick_real
*p 15: Uniform: 7: 1406 tick_start
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
*p 17: Uniform: 0: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
New GL Shader program 19
New GL Shader 20 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
*p 19: Uniform: 0: 1406 fade
*p 19: Uniform: 1: 1406 intensity
*p 19: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/sharpen.lua
[SHADER] Loaded shader with totalname	main_fbo/sharpen[]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/sharpen.frag
*p 21: Uniform: 0: 1406 sharpen_power
*p 21: Uniform: 1: 8B5E tex
*p 21: Uniform: 2: 8B50 texSize
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 23
New GL Shader 24 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 23: Uniform: 0: 1406 gamma
*p 23: Uniform: 1: 8B5E sceneBuffer
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 25
New GL Shader 26 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 25: Uniform: 0: 8B5E fboTex
*p 25: Uniform: 1: 8B50 mapCoord
*p 25: Uniform: 2: 8B50 scrollOffset
*p 25: Uniform: 3: 8B5E targetSkin
*p 25: Uniform: 4: 8B50 tileSize
[GAMMA] Setting gamma correction using fullscreen shader	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Loading savefile 	/save//
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.6,flame_scale=0.6,time_factor=3500]
New GL Shader program 27
New GL Shader 28 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/awesomeaura.frag
*p 27: Uniform: 0: 1406 alpha
*p 27: Uniform: 1: 1406 flameScale
*p 27: Uniform: 2: 8B5E flames
*p 27: Uniform: 3: 8B5E tex
*p 27: Uniform: 4: 1406 tick
*p 27: Uniform: 5: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 29
New GL Shader 30 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/volumetric_aura.frag
*p 29: Uniform: 0: 8B5E tex
*p 29: Uniform: 1: 1406 tick
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.6,noup=0,time_factor=1000]
New GL Shader program 31
New GL Shader 32 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tentacles.frag
*p 31: Uniform: 0: 1406 appearTime
*p 31: Uniform: 1: 1406 backgroundLayersCount
*p 31: Uniform: 2: 1406 noup
*p 31: Uniform: 3: 8B5E tex
*p 31: Uniform: 4: 1406 tick
*p 31: Uniform: 5: 1406 tick_start
*p 31: Uniform: 6: 1406 time_factor
*p 31: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	11740
[SHADER] Loading from /data/gfx/shaders/shadowfire.lua
[SHADER] Loaded shader with totalname	shadowfire[]
New GL Shader program 33
New GL Shader 34 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shadowfire.frag
*p 33: Uniform: 0: 1406 aadjust
*p 33: Uniform: 1: 1406 antialiasingRadius
*p 33: Uniform: 2: 1406 ellipsoidalFactor
*p 33: Uniform: 3: 1406 oscillationSpeed
*p 33: Uniform: 4: 1406 shieldIntensity
*p 33: Uniform: 5: 8B5E tex
*p 33: Uniform: 6: 1406 tick
*p 33: Uniform: 7: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.6,noup=0,time_factor=700]
New GL Shader program 35
*p 35: Uniform: 0: 1406 appearTime
*p 35: Uniform: 1: 1406 backgroundLayersCount
*p 35: Uniform: 2: 1406 noup
*p 35: Uniform: 3: 8B5E tex
*p 35: Uniform: 4: 1406 tick
*p 35: Uniform: 5: 1406 tick_start
*p 35: Uniform: 6: 1406 time_factor
*p 35: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	11740
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
New GL Shader program 36
New GL Shader 37 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/rotatingshield.frag
*p 36: Uniform: 0: 1406 appearTime
*p 36: Uniform: 1: 1406 cylinderHeight
*p 36: Uniform: 2: 1406 cylinderRadius
*p 36: Uniform: 3: 1406 cylinderRotationSpeed
*p 36: Uniform: 4: 1406 cylinderVerticalPos
*p 36: Uniform: 5: 1406 noup
*p 36: Uniform: 6: 1406 repeatTimes
*p 36: Uniform: 7: 8B5E tex
*p 36: Uniform: 8: 1406 tick
*p 36: Uniform: 9: 1406 tick_start
*p 36: Uniform: 10: 1406 time_factor
*p 36: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	11740
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
New GL Shader program 38
*p 38: Uniform: 0: 1406 appearTime
*p 38: Uniform: 1: 1406 cylinderHeight
*p 38: Uniform: 2: 1406 cylinderRadius
*p 38: Uniform: 3: 1406 cylinderRotationSpeed
*p 38: Uniform: 4: 1406 cylinderVerticalPos
*p 38: Uniform: 5: 1406 noup
*p 38: Uniform: 6: 1406 repeatTimes
*p 38: Uniform: 7: 8B5E tex
*p 38: Uniform: 8: 1406 tick
*p 38: Uniform: 9: 1406 tick_start
*p 38: Uniform: 10: 1406 time_factor
*p 38: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	11740
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=900,wobblingType=0]
New GL Shader program 39
*p 39: Uniform: 0: 1406 appearTime
*p 39: Uniform: 1: 1406 backgroundLayersCount
*p 39: Uniform: 2: 1406 noup
*p 39: Uniform: 3: 8B5E tex
*p 39: Uniform: 4: 1406 tick
*p 39: Uniform: 5: 1406 tick_start
*p 39: Uniform: 6: 1406 time_factor
*p 39: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	11740
Cloned shader 39
[SHADER] setting reset param	tick_start	11740
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.6,noup=0,time_factor=300]
New GL Shader program 40
*p 40: Uniform: 0: 1406 appearTime
*p 40: Uniform: 1: 1406 backgroundLayersCount
*p 40: Uniform: 2: 1406 noup
*p 40: Uniform: 3: 8B5E tex
*p 40: Uniform: 4: 1406 tick
*p 40: Uniform: 5: 1406 tick_start
*p 40: Uniform: 6: 1406 time_factor
*p 40: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	11740
[SHADER] Loading from /data/gfx/shaders/boneshield.lua
[SHADER] Loaded shader with totalname	boneshield[chargesCount=1]
New GL Shader program 41
New GL Shader 42 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/boneshield.frag
*p 41: Uniform: 0: 1406 chargesCount
*p 41: Uniform: 1: 8B50 ellipsoidalFactor
*p 41: Uniform: 2: 1406 scrollingSpeed
*p 41: Uniform: 3: 1406 side
*p 41: Uniform: 4: 8B5E tex
*p 41: Uniform: 5: 1406 tick
[SHADER] setting reset param	chargesCount	1
[SHADER] Loading from /data/gfx/shaders/lightningshield.lua
[SHADER] Loaded shader with totalname	lightningshield[]
New GL Shader program 43
New GL Shader 44 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lightningshield.frag
*p 43: Uniform: 0: 8B50 ellipsoidalFactor
*p 43: Uniform: 1: 8B5E tex
*p 43: Uniform: 2: 1406 tick
*p 43: Uniform: 3: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
[SHADER] Loaded shader with totalname	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=2,twist=1]
New GL Shader program 45
New GL Shader 46 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/volumetric/volumetric.frag
*p 45: Uniform: 0: 1406 coneAngle
*p 45: Uniform: 1: 1406 cylinderHeight
*p 45: Uniform: 2: 1406 cylinderRadius
*p 45: Uniform: 3: 1406 density
*p 45: Uniform: 4: 1406 growSpeed
*p 45: Uniform: 5: 1406 isSphere
*p 45: Uniform: 6: 1406 scrollingSpeed
*p 45: Uniform: 7: 1406 shininess
*p 45: Uniform: 8: 1406 side
*p 45: Uniform: 9: 8B5E tex
*p 45: Uniform: 10: 1406 tick
*p 45: Uniform: 11: 1406 tick_start
*p 45: Uniform: 12: 1406 topTransperency
*p 45: Uniform: 13: 1406 twist
[SHADER] setting reset param	tick_start	11740
[SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
[SHADER] Loaded shader with totalname	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=1,twist=1]
New GL Shader program 47
*p 47: Uniform: 0: 1406 coneAngle
*p 47: Uniform: 1: 1406 cylinderHeight
*p 47: Uniform: 2: 1406 cylinderRadius
*p 47: Uniform: 3: 1406 density
*p 47: Uniform: 4: 1406 growSpeed
*p 47: Uniform: 5: 1406 isSphere
*p 47: Uniform: 6: 1406 scrollingSpeed
*p 47: Uniform: 7: 1406 shininess
*p 47: Uniform: 8: 1406 side
*p 47: Uniform: 9: 8B5E tex
*p 47: Uniform: 10: 1406 tick
*p 47: Uniform: 11: 1406 tick_start
*p 47: Uniform: 12: 1406 topTransperency
*p 47: Uniform: 13: 1406 twist
[SHADER] setting reset param	tick_start	11740
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Loading savefile 	/save/eleedhe/
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.6,flame_scale=0.6,time_factor=5500]
New GL Shader program 48
*p 48: Uniform: 0: 1406 alpha
*p 48: Uniform: 1: 1406 flameScale
*p 48: Uniform: 2: 8B5E flames
*p 48: Uniform: 3: 8B5E tex
*p 48: Uniform: 4: 1406 tick
*p 48: Uniform: 5: 1406 time_factor
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
C Map size 43:1 :: 43
C Map seens texture: 212 (30x30)
Loading tile	terrain/granite_wall_lichen.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Upgrading black texture to size 67108864
Loading tileset	/data/gfx/ts-gfx-terrain1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_up.png
Loading tile	player/human_female/base_shadow_01.png
Loading tile	player/human_female/cloak_behind_08.png
Loading tile	player/human_female/base_01.png
Loading tile	player/human_female/feet_04.png
Loading tile	player/human_female/lower_body_01.png
Loading tile	player/human_female/special/robes_of_deflection.png
Loading tile	player/human_female/cloak_shoulder_08.png
Loading tile	player/human_female/hair_higher_01.png
Loading tile	player/human_female/head_08.png
Loading tile	player/human_female/hands_02.png
Loading tile	player/human_female/right_hand_08_02.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/oldstone_floor.png
Loading tile from tileset	/data/gfx/shockbolt/object/hgloves_iron.png
Loading tileset	/data/gfx/ts-gfx-object1.png
Loading tile from tileset	/data/gfx/shockbolt/object/staff_yew.png
checkHitOld	38.89087296526	51.172384095389
=> chance to hit	28.964881015472
Loading tile from tileset	/data/gfx/shockbolt/object/staff_ash.png
Loading tile from tileset	/data/gfx/shockbolt/object/scroll-lore.png
Loading tile from tileset	/data/gfx/shockbolt/object/hboots_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/topaz.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_cutpurse.png
Loading tileset	/data/gfx/ts-gfx-npc1.png
Loading tile from tileset	/data/gfx/shockbolt/object/2hmace_steel.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_cutpurse.png
[SHADER] Loading from /data/gfx/shaders/shadow_simulacrum.lua
[SHADER] Loaded shader with totalname	shadow_simulacrum[base=0.8,color=vec3(0.8,0.8,0.8),time_factor=4000]
New GL Shader program 49
New GL Shader 50 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shadow_simulacrum.frag
*p 49: Uniform: 0: 1406 base
*p 49: Uniform: 1: 8B51 color
*p 49: Uniform: 2: 8B50 p2
*p 49: Uniform: 3: 8B5E tex
*p 49: Uniform: 4: 1406 tick
*p 49: Uniform: 5: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2,time_factor=600]
New GL Shader program 51
*p 51: Uniform: 0: 1406 appearTime
*p 51: Uniform: 1: 1406 cylinderHeight
*p 51: Uniform: 2: 1406 cylinderRadius
*p 51: Uniform: 3: 1406 cylinderRotationSpeed
*p 51: Uniform: 4: 1406 cylinderVerticalPos
*p 51: Uniform: 5: 1406 noup
*p 51: Uniform: 6: 1406 repeatTimes
*p 51: Uniform: 7: 8B5E tex
*p 51: Uniform: 8: 1406 tick
*p 51: Uniform: 9: 1406 tick_start
*p 51: Uniform: 10: 1406 time_factor
*p 51: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	11740
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1,time_factor=600]
New GL Shader program 52
*p 52: Uniform: 0: 1406 appearTime
*p 52: Uniform: 1: 1406 cylinderHeight
*p 52: Uniform: 2: 1406 cylinderRadius
*p 52: Uniform: 3: 1406 cylinderRotationSpeed
*p 52: Uniform: 4: 1406 cylinderVerticalPos
*p 52: Uniform: 5: 1406 noup
*p 52: Uniform: 6: 1406 repeatTimes
*p 52: Uniform: 7: 8B5E tex
*p 52: Uniform: 8: 1406 tick
*p 52: Uniform: 9: 1406 tick_start
*p 52: Uniform: 10: 1406 time_factor
*p 52: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	11740
checkHitOld	38.89087296526	43.971521196467
=> chance to hit	39.772920446445
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_carrion_worm_mass.png
Loading tile	npc/vermin_worms_carrion_worm_mass.png
==SDM 64x64 :: 64x128
Loading tile	particles_images/wings.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_carrion_worm_mass.png
Cloned shader 36
[SHADER] setting reset param	tick_start	11740
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.7,noup=0,time_factor=1200]
New GL Shader program 53
*p 53: Uniform: 0: 1406 appearTime
*p 53: Uniform: 1: 1406 backgroundLayersCount
*p 53: Uniform: 2: 1406 noup
*p 53: Uniform: 3: 8B5E tex
*p 53: Uniform: 4: 1406 tick
*p 53: Uniform: 5: 1406 tick_start
*p 53: Uniform: 6: 1406 time_factor
*p 53: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	11740
Cloned shader 38
[SHADER] setting reset param	tick_start	11740
Loading tile from tileset	/data/gfx/shockbolt/object/rune_red.png
checkHitOld	38.89087296526	50.212920496463
=> chance to hit	30.101297679884
Loading tile from tileset	/data/gfx/shockbolt/terrain/oldstone_floor.png
Loading tile from tileset	/data/gfx/shockbolt/object/chest3.png
Loading tile from tileset	/data/gfx/shockbolt/object/shield_steel.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/giant_minotaur_minotaur_of_the_labyrinth.png
Loading tile from tileset	/data/gfx/shockbolt/object/longbow_yew.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_white_ooze.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/giant_minotaur_minotaur.png
Loading tile from tileset	/data/gfx/shockbolt/object/gloves_hardened.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_cutpurse.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_cutpurse.png
Loading tile from tileset	/data/gfx/shockbolt/object/wand_ash.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/oldstone_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/blight_root.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/maze_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/maze_teleport.png
Loading tile from tileset	/data/gfx/shockbolt/object/2haxe_steel.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/giant_ice_snow_giant.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0.2,0.4,0,1),color2=vec4(0.2,0.5,0.1,1),hide_center=0,npow=1,time_factor=15000,zoom=0.4]
New GL Shader program 54
New GL Shader 55 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
*p 54: Uniform: 0: 1406 aam
*p 54: Uniform: 1: 8B52 color1
*p 54: Uniform: 2: 8B52 color2
*p 54: Uniform: 3: 1406 hide_center
*p 54: Uniform: 4: 1406 npow
*p 54: Uniform: 5: 8B5E tex
*p 54: Uniform: 6: 1406 tick
*p 54: Uniform: 7: 1406 time_factor
*p 54: Uniform: 8: 8B50 xy
*p 54: Uniform: 9: 1406 zoom
Loading entities file from file	/data/zones/maze/npcs.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data-cults/general/npcs/horror.lua
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=500,wobblingType=1]
New GL Shader program 56
*p 56: Uniform: 0: 1406 appearTime
*p 56: Uniform: 1: 1406 backgroundLayersCount
*p 56: Uniform: 2: 1406 noup
*p 56: Uniform: 3: 8B5E tex
*p 56: Uniform: 4: 1406 tick
*p 56: Uniform: 5: 1406 tick_start
*p 56: Uniform: 6: 1406 time_factor
*p 56: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	11740
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=2500,wobblingType=1]
New GL Shader program 57
*p 57: Uniform: 0: 1406 appearTime
*p 57: Uniform: 1: 1406 backgroundLayersCount
*p 57: Uniform: 2: 1406 noup
*p 57: Uniform: 3: 8B5E tex
*p 57: Uniform: 4: 1406 tick
*p 57: Uniform: 5: 1406 tick_start
*p 57: Uniform: 6: 1406 time_factor
*p 57: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	11740
Loading entities file from file	/data-orcs/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data-cults/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/maze/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/zones/maze/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Importing hardened leather belt 'Thundershine' into world artifacts
Importing Balelach the Sootgash into world artifacts
Importing pouch of voratun shots 'Beleriamira' into world artifacts
Importing Samudin the living mindstar into world artifacts
Importing Splendourquencher the voratun waraxe into world artifacts
Importing alchemist's lamp 'Nerumina' into world artifacts
Importing Alosadur into world artifacts
Importing Velethra into world artifacts
Importing Cinderswift the pouch of voratun shots into world artifacts
Importing Aerulin the Shinespire into world artifacts
Importing Eremymahor the Scabbender into world artifacts
Importing yew totem of healing 'Frostrigor' into world artifacts
Importing Bethigamira the stralite greatmaul into world artifacts
Importing elven-silk cloak 'Tempestmight' into world artifacts
Importing voratun longsword 'Floeresolve' into world artifacts
Importing Magmadare into world artifacts
Importing Tundrasin into world artifacts
Importing Getuldil the steel waraxe into world artifacts
Importing Nerydata into world artifacts
Importing Adulle into world artifacts
Importing Torayandil the dragonbone starstaff into world artifacts
Importing stralite greatmaul 'Chalodan' into world artifacts
Importing stralite mail armour 'Mardetorak' into world artifacts
Importing Dimire into world artifacts
Importing Frostwind into world artifacts
Importing steel amulet 'Cloudroar' into world artifacts
Importing Icegrinder the elven-wood longbow into world artifacts
Importing voratun waraxe 'Obsidianspiker' into world artifacts
Importing Veluta into world artifacts
Importing Aerurelaith the steel battleaxe into world artifacts
Importing Halakan the elven-wood magestaff into world artifacts
Importing quiver of dragonbone arrows 'Brighthack' into world artifacts
Importing Yvena into world artifacts
Importing dwarven-steel dagger 'Brightpeal' into world artifacts
Importing Curewend into world artifacts
Importing Dairesus the dragonbone magestaff into world artifacts
Importing Noonwire into world artifacts
Importing Dimreign into world artifacts
Importing Mardumarand the hardened leather gloves into world artifacts
Importing voratun shield 'Lightbloom' into world artifacts
Importing Gaseth the Glittervice into world artifacts
Importing Umbramire the elven-silk robe into world artifacts
Importing Daimildil into world artifacts
Importing Blazeripper the dragonbone vilestaff into world artifacts
Importing Thunderglamour the reinforced leather armour into world artifacts
Importing Ivasemira the Eclipsemonster into world artifacts
Importing Flamesmasher the stralite waraxe into world artifacts
Importing pair of drakeskin leather boots 'Rottrail' into world artifacts
Importing steel greatmaul 'Korumalar' into world artifacts
Importing Zanemas into world artifacts
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data-cults/general/objects/lore/eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/maze/traps.lua
Loading entities file from file	/data/general/traps/complex.lua
C Map size 43:1 :: 43
C Map seens texture: 68 (70x70)
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_up_wild.png
Loading tile from tileset	/data/gfx/shockbolt/object/chestopen3.png
Loading tile from tileset	/data/gfx/shockbolt/object/hboots_voratun.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_down.png
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 58
New GL Shader 59 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 58: Uniform: 0: 1406 intensity
*p 58: Uniform: 1: 8B52 outlineColor
*p 58: Uniform: 2: 8B50 outlineSize
*p 58: Uniform: 3: 8B5E tex
*p 58: Uniform: 4: 8B50 textSize
table: 0x0561f318	normal
table: 0x0561f7e8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0561f878	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0561f908	normal
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
C Map size 43:24 :: 1032
C Map seens texture: 198 (30x30)
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 60
New GL Shader 61 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
*p 60: Uniform: 0: 1406 intensity
*p 60: Uniform: 1: 8B52 outlineColor
*p 60: Uniform: 2: 8B50 outlineSize
*p 60: Uniform: 3: 8B5E tex
*p 60: Uniform: 4: 8B52 texCoord
*p 60: Uniform: 5: 8B50 textSize
table: 0x0561f908	normal
table: 0x0561f318	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_lichen_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_lichen_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_lichen_1.png
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[LOG]	#LIGHT_RED#Online profile disabled(switching to offline profile) due to invalid addon hash (tome-possessors-1.6.0).
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[ONLINE PROFILE] connected to channel	tome-spoiler
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 3090, 6526 ticks
Loading tile	side_tactical_self.png
Loading tile	side_tactical_powerful.png
Loading tile	side_tactical_danger.png
Loading tile	side_tactical_enemy_strong.png
Loading tile	side_tactical_friend.png
Loading tile	side_tactical_enemy.png
Loading tile	side_tactical_neutral.png
Updating zone name	The Maze (2)
C Map minimap texture: 281 (50x50; 64x64)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 62
New GL Shader 63 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 62: Uniform: 0: 1406 a
*p 62: Uniform: 1: 1406 amp
*p 62: Uniform: 2: 8B51 color
*p 62: Uniform: 3: 8B50 p2
*p 62: Uniform: 4: 1406 speed
*p 62: Uniform: 5: 8B5E tex
*p 62: Uniform: 6: 1406 tick
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
New GL Shader program 64
[ONLINE PROFILE] connected to channel	global
*p 64: Uniform: 0: 1406 a
*p 64: Uniform: 1: 1406 amp
*p 64: Uniform: 2: 8B51 color
*p 64: Uniform: 3: 8B50 p2
*p 64: Uniform: 4: 1406 speed
*p 64: Uniform: 5: 8B5E tex
*p 64: Uniform: 6: 1406 tick
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.26274509803922,0.26274509803922,0.26274509803922),distort=vec2(1.6,-0.2),require_shader=4,speed=1000]
New GL Shader program 65
*p 65: Uniform: 0: 1406 a
*p 65: Uniform: 1: 1406 amp
*p 65: Uniform: 2: 8B51 color
*p 65: Uniform: 3: 8B50 p2
*p 65: Uniform: 4: 1406 speed
*p 65: Uniform: 5: 8B5E tex
*p 65: Uniform: 6: 1406 tick
Loading tile from tileset	/data/gfx/talents/hymn_of_perseverance.png
[ONLINE PROFILE] connected to channel	tome
[PROFILE THREAD] flushing CSETs
Loading tileset	/data/gfx/ts-gfx-talents-effects1.png
Loading tile from tileset	/data/gfx/talents/hymn_nocturnalist.png
Loading tile from tileset	/data/gfx/talents/corona.png
Loading tile from tileset	/data/gfx/talents/chant_of_resistance.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_SHADOWS	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Loading tile from tileset	/data/gfx/talents/searing_light.png
Loading tile from tileset	/data/gfx/talents/moonlight_ray.png
Loading tile from tileset	/data/gfx/talents/sun_flare.png
Loading tile from tileset	/data/gfx/talents/shadow_blast.png
Loading tile from tileset	/data/gfx/talents/illuminate.png
Loading tile from tileset	/data/gfx/talents/starfall.png
Loading tile from tileset	/data/gfx/talents/twilight_surge.png
Loading tile from tileset	/data/gfx/talents/mind_blast.png
Loading tile from tileset	/data/gfx/talents/firebeam.png
Loading tile from tileset	/data/gfx/talents/darkest_light.png
Loading tile from tileset	/data/gfx/talents/infusion__regeneration.png
Loading tile from tileset	/data/gfx/talents/healing_light.png
Loading tile from tileset	/data/gfx/talents/higher_heal.png
Loading tile from tileset	/data/gfx/talents/warp_mine_away.png
Loading tile from tileset	/data/gfx/talents/barrier.png
Loading tile from tileset	/data/gfx/talents/infusion__healing.png
Loading tile from tileset	/data/gfx/talents/bathe_in_light.png
Loading tile from tileset	/data/gfx/talents/providence.png
Loading tile from tileset	/data/gfx/talents/jumpgate.png
Loading tile from tileset	/data/gfx/talents/jumpgate_teleport.png
Loading tile from tileset	/data/gfx/talents/charm_mastery.png
Loading tile from tileset	/data/gfx/shockbolt/object/chest4.png
Loading tile from tileset	/data/gfx/talents/dig_object.png
Loading tile from tileset	/data/gfx/talents/totality.png
Loading tile from tileset	/data/gfx/talents/shadow_simulacrum.png
Loading tile from tileset	/data/gfx/talents/twilight.png
Loading tile from tileset	/data/gfx/talents/circle_of_shifting_shadows.png
Loading tile from tileset	/data/gfx/talents/circle_of_sanctity.png
Loading tile from tileset	/data/gfx/talents/chant_of_fortitude.png
Loading tile from tileset	/data/gfx/talents/chant_of_fortress.png
Loading tile from tileset	/data/gfx/talents/hymn_of_shadows.png
Loading tile from tileset	/data/gfx/talents/hymn_of_detection.png
Loading tile from tileset	/data/gfx/talents/command_staff.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/rod_of_recall.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE] filtering save of 	achievements	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[ONLINE PROFILE] current character 	Eleedhe the level 19 Higher Anorithil
[Discord] updating state: "The Maze (2)" / "Lvl 19 Higher Anorithil" / default / anorithil
[MUSIC] loading	The Ancients.ogg	sound "/data/music/The Ancients.ogg" : <static>
[MUSIC] playing	The Ancients.ogg	sound "/data/music/The Ancients.ogg" : <static>
[MUSIC] loading	weather/dungeon_base.ogg	sound "/data/music/weather/dungeon_base.ogg" : <static>
[MUSIC] playing	weather/dungeon_base.ogg	sound "/data/music/weather/dungeon_base.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/dungeon/dungeon4.ogg	:=:	sound "/data/sound/ambient/dungeon/dungeon4.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/dungeon/dungeon2.ogg	:=:	sound "/data/sound/ambient/dungeon/dungeon2.ogg" : <static>
[USERCHAT] channel achievement	Magmashiva	tome	Treasure Hunter (Nightmare (Roguelike) difficulty)	false	false
Server latency	6
[SOUND] loading from	/data/sound/ambient/dungeon/dungeon1.ogg	:=:	sound "/data/sound/ambient/dungeon/dungeon1.ogg" : <static>
[USERCHAT] channel achievement	Owlyte	tome	Treasure Hunter	false	true
[SOUND] loading from	/data/sound/ambient/dungeon/dungeon3.ogg	:=:	sound "/data/sound/ambient/dungeon/dungeon3.ogg" : <static>
[USERCHAT] channel achievement	75mor	tome	Destroyer of the creation (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	75mor	tome	Destroyer of the creation (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Magmashiva	tome	Exterminator (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel serial data	sampik	tome	636
Server latency	5
[USERCHAT] channel achievement	Azeal	tome	Treasure Hoarder (Nightmare (Adventure) difficulty)	false	true
[USERCHAT] channel achievement	s147797	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	Moasseman	tome	Crooked club from Planar controller
[USERCHAT] channel talk	Moasseman	tome	pööggers
[USERCHAT] channel achievement	milley_xx	tome	The secret city (Nightmare (Adventure) difficulty)	false	false
Server latency	6
[USERCHAT] channel achievement	Bjorn92	tome	The secret city	false	false
[USERCHAT] channel achievement	Schwibl24	tome	Level 10	false	false
[SOUND] loading from	/data/sound/ambient/dungeon/dungeon5.ogg	:=:	sound "/data/sound/ambient/dungeon/dungeon5.ogg" : <static>
[USERCHAT] channel achievement	TiltLord	tome	Treasure Hunter (Nightmare (Adventure) difficulty)	false	false
Server latency	6
[USERCHAT] channel achievement	Grrbl	tome	Exterminator	false	false
Server latency	5
[USERCHAT] channel achievement	hellreevus	tome	The Arena	false	false
Server latency	6
Server latency	5
[USERCHAT] channel achievement	cdisciple	tome	Is that how it feels to be an escort quest?!	false	true
[USERCHAT] channel achievement	Fertasd	tome	Bookception! (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel serial data	s147797	tome	648
Server latency	6
[USERCHAT] channel achievement	SoNo	tome	Sliders	false	true
[USERCHAT] channel serial data	Bjorn92	tome	652
[USERCHAT] channel achievement	manfredman	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel achievement	SoNo	tome	Size matters	false	true
[USERCHAT] channel achievement	WereduckySteam	tome	Level 20	false	false
[USERCHAT] channel achievement	Tackleterry	tome	Squadmate (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel serial data	slated	tome	523
Server latency	6
[USERCHAT] channel talk	Megazawr	tome	I've heard that some item may be found in the ID multiple times
[USERCHAT] channel achievement	raaaz	tome	Level 20 (Exploration mode)	false	true
[USERCHAT] channel talk	Megazawr	tome	is is true?
[USERCHAT] channel achievement	75mor	tome	Flooder (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	SoNo	tome	Treasure Hoarder	false	true
[USERCHAT] channel achievement	raaaz	tome	Level 30 (Exploration mode)	false	true
[USERCHAT] channel talk	Moasseman	tome	Yes, sometimes the item generation gets fucky
[USERCHAT] channel talk	Megazawr	tome	well, sometimes I couldnt get rid of egg sac because it spawned at the next lvl
[USERCHAT] channel talk	Moasseman	tome	:D
Server latency	6
[USERCHAT] channel talk	Megazawr	tome	-2 lite radius(
[USERCHAT] channel achievement	jwslug1	tome	Clone War	false	true
[USERCHAT] channel achievement	Schwibl24	tome	The Arena	false	false
[USERCHAT] channel achievement	Hovus	mainmenu	Atamathoned!	true	false
[USERCHAT] channel talk	Megazawr	tome	At one of my runs I haven't found goedalath rock
[USERCHAT] channel achievement	Kanatatsu	tome	Is that how it feels to be an escort quest?!	false	true
[USERCHAT] channel serial data	Zakumo	tome	681
[USERCHAT] channel achievement	vegetable	tome	Size matters (Nightmare (Adventure) difficulty)	false	false
Server latency	6
[USERCHAT] channel talk	Megazawr	tome	I reached lvl 115 or so
[USERCHAT] channel talk	Megazawr	tome	And I havent seen any unique items for about 40+ lvls
[USERCHAT] channel achievement	SoNo	tome	Level 50	true	true
Server latency	5
[USERCHAT] channel serial data	thinkprocess	tome	550
[USERCHAT] channel achievement	Alice_in_Wonderland	tome	The Rat Lich (Madness (Adventure) difficulty)	true	false
[USERCHAT] channel talk	Moasseman	tome	Yeaa you go Sono
[USERCHAT] channel achievement	Hovus	mainmenu	You were not supposed to see that!	false	false
[USERCHAT] channel achievement	weev	tome	Level 30 (Exploration mode)	false	false
Server latency	5
[USERCHAT] channel achievement	Keflerd	tome	Thralless (Nightmare (Roguelike) difficulty)	false	true
Server latency	5
[USERCHAT] channel achievement	age	tome	That was close (Exploration mode)	true	false
[USERCHAT] channel achievement	vegetable	tome	Clone War (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel serial data	dillesilma	mainmenu	508
Server latency	6
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	tentacles[appearTime=0.7,noup=0,time_factor=1200]
Deleting temp shader	main_fbo/wobbling[]
Deleting temp shader	main_fbo/sharpen[]
Deleting temp shader	resources[color=vec3(0.26274509803922,0.26274509803922,0.26274509803922),distort=vec2(1.6,-0.2),require_shader=4,speed=1000]
Deleting temp shader	cults_book_seens[]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2,time_factor=600]
Deleting temp shader	lightningshield[]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
Deleting temp shader	main_fbo/gestures[]
Deleting temp shader	shadow_simulacrum[base=0.8,color=vec3(0.8,0.8,0.8),time_factor=4000]
Deleting temp shader	cults_book[]
Deleting temp shader	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
Deleting temp shader	main_fbo/motionblur[]
Deleting temp shader	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
Deleting temp shader	tentacles[appearTime=0.6,noup=0,time_factor=1000]
Deleting temp shader	tentacles[appearTime=0.6,noup=0,time_factor=700]
Deleting temp shader	flames[aam=0.5,color1=vec4(0.2,0.4,0,1),color2=vec4(0.2,0.5,0.1,1),hide_center=0,npow=1,time_factor=15000,zoom=0.4]
Deleting temp shader	shadowfire[]
Deleting temp shader	main_fbo/blur[]
Deleting temp shader	volumetric_aura[]
Deleting temp shader	tentacles[time_factor=500,wobblingType=1]
Deleting temp shader	main_fbo/underwater[]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1,time_factor=600]
Deleting temp shader	awesomeaura[alpha=0.6,flame_scale=0.6,time_factor=3500]
Deleting temp shader	objectsoutline[]
Deleting temp shader	main_fbo/timestop[]
Deleting temp shader	target_fbo[]
Deleting temp shader	main_fbo[]
Deleting temp shader	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=2,twist=1]
Deleting temp shader	boneshield[chargesCount=1]
Deleting temp shader	main_fbo/line_grids[]
Deleting temp shader	tentacles[time_factor=900,wobblingType=0]
Deleting temp shader	tentacles[appearTime=0.6,noup=0,time_factor=300]
Deleting temp shader	full_fbo[]
Deleting temp shader	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=1,twist=1]
Deleting temp shader	awesomeaura[alpha=0.6,flame_scale=0.6,time_factor=5500]
Deleting temp shader	tentacles[time_factor=2500,wobblingType=1]
Deleting temp shader	textoutline[]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	Azeal	tome	Eye of the storm (Nightmare (Adventure) difficulty)	false	true
[USERCHAT] channel serial data	Tackleterry	tome	576
[USERCHAT] channel serial data	luth	tome	519
[USERCHAT] channel achievement	Frozencry	tome	The secret city (Roguelike)	false	false
[USERCHAT] channel talk	Moasseman	tome	oof
[USERCHAT] channel talk	Moasseman	tome	alt
Server latency	6
[USERCHAT] channel achievement	cdisciple	tome	Merry wintertide!	false	true
[USERCHAT] channel achievement	caindeckard	mainmenu	Level 10	false	false
[USERCHAT] channel serial data	Vaneza	tome	697
[USERCHAT] channel achievement	cdisciple	tome	Santassacre!	false	true
[USERCHAT] channel achievement	dadaderp	global	Shasshhiy'Kaish (Roguelike)	false	false
Server latency	6
[USERCHAT] channel serial data	Tackleterry	tome	588
[USERCHAT] channel talk	Akenesis	tome	man rak'shor pride is no joke 
[USERCHAT] channel serial data	kostile	tome	596
Server latency	5
[USERCHAT] channel talk	Akenesis	tome	i'm an oozemancer and i've got to take it slowly 
[USERCHAT] channel achievement	Congrolios	mainmenu	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	false
Server latency	6
[USERCHAT] channel achievement	klopkillah	tome	Squadmate (Roguelike)	false	false
[USERCHAT] channel talk	Moasseman	tome	Feelsgood to play anti-ooze race
Server latency	6
[USERCHAT] channel talk	helminthauge	tome	what is anti-ooze race?
[USERCHAT] channel talk	Moasseman	tome	Thaloren
[USERCHAT] channel talk	Moasseman	tome	in 1.6
[USERCHAT] channel talk	Moasseman	tome	2nd racial is passive 25% nature + acid affinity at lvl 1
[USERCHAT] channel serial data	slated	tome	536
[USERCHAT] channel talk	Akenesis	tome	i just wanted to try a joke combo but it's actually really strong
Server latency	6
[USERCHAT] channel talk	Moasseman	tome	Ooze is already tanky
[USERCHAT] channel talk	Akenesis	tome	aye
[USERCHAT] channel achievement	TiltLord	tome	The secret city (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel talk	Moasseman	tome	then you add 15% perma evasion and other stuff
[USERCHAT] channel talk	Moasseman	tome	on top
[USERCHAT] channel talk	Akenesis	tome	i love the aesthetic though
[USERCHAT] channel talk	Akenesis	tome	ooze classes have always been one of my favourite archetypes 
[USERCHAT] channel achievement	purpledragon	tome	Curse Lifter	false	false
Server latency	6
[USERCHAT] channel achievement	hellreevus	tome	Level 10	false	false
[USERCHAT] channel achievement	hellreevus	tome	Curse Lifter	false	false
[USERCHAT] channel achievement	ruax	tome	Utterly Destroyed	false	true
[USERCHAT] channel talk	Akenesis	tome	i used to try and marathon jiyva runs in dcss
[USERCHAT] channel achievement	Narach	tome	Treasure Hunter (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel serial data	Tonix	tome	859
[USERCHAT] channel achievement	Hovus	mainmenu	Slimefest	false	false
[USERCHAT] channel talk	Akenesis	tome	before i got addicted to this game 
[USERCHAT] channel achievement	cdisciple	tome	Sliders	false	false
[USERCHAT] channel achievement	DarkAngelofMusic	tome	Level 20 (Exploration mode)	false	false
Server latency	6
[USERCHAT] channel achievement	SoNo	tome	Orcrist	false	true
[USERCHAT] channel achievement	dadaderp	global	Level 20 (Roguelike)	false	false
[USERCHAT] channel achievement	SoNo	tome	The Legend of Garkul	false	true
Server latency	5
[USERCHAT] channel achievement	zeppel	tome	Utterly Destroyed	false	false
[USERCHAT] channel achievement	Owlyte	tome	The secret city	false	true
[USERCHAT] channel achievement	Bjorn92	tome	Squadmate	false	false
[USERCHAT] channel serial data	Tonix	tome	501
[USERCHAT] channel achievement	Enmerkar	tome	Bringer of Doom	false	false
[USERCHAT] channel talk	Akenesis	tome	wow that's great 
[USERCHAT] channel achievement	Alice_in_Wonderland	tome	Tactical master (Madness (Adventure) difficulty)	true	false
[USERCHAT] channel talk	Akenesis	tome	florida man
Server latency	6
[USERCHAT] channel achievement	Calus	global	The Arena	false	false
[USERCHAT] channel achievement	purpledragon	tome	Treasure Hunter	false	false
[USERCHAT] channel achievement	Alice_in_Wonderland	tome	Evil denied (Madness (Adventure) difficulty)	true	false
[USERCHAT] channel achievement	Alice_in_Wonderland	tome	The Sun Still Shines (Madness (Adventure) difficulty)	true	false
[USERCHAT] channel achievement	dillesilma	mainmenu	The Arena (Insane (Roguelike) difficulty)	false	false
Server latency	6
[USERCHAT] channel achievement	SoNo	tome	Dragon's Greed	true	true
[USERCHAT] channel achievement	manfredman	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel achievement	biifrost	tome	Bringer of Doom (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel serial data	Tonix	tome	500
[USERCHAT] channel achievement	Taxorgian	tome	The secret city	false	false
Server latency	5
[USERCHAT] channel achievement	Grrbl	tome	Level 20	false	false
[USERCHAT] channel achievement	bbx	mainmenu	Level 10	false	false
[USERCHAT] channel serial data	Tonix	tome	500
[USERCHAT] channel achievement	purpledragon	tome	Thralless	false	false
[USERCHAT] channel achievement	khaotom	tome	Level 10 (Insane (Adventure) difficulty)	false	false
Server latency	6
[USERCHAT] channel achievement	biifrost	tome	The Right thing to do (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Tackleterry	tome	Squadmate (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	purpledragon	tome	The Right thing to do	false	true
[USERCHAT] channel talk	furyfistof	tome	a
[USERCHAT] channel achievement	dragg	tome	Utterly Destroyed (Insane (Adventure) difficulty)	false	false
Server latency	5
[USERCHAT] channel achievement	furyfistof	tome	Reaver (Nightmare (Adventure) difficulty)	false	true
[USERCHAT] channel achievement	newname008	tome	The secret city (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Alice_in_Wonderland	tome	Now, this is impressive! (Madness (Adventure) difficulty)	true	false
[USERCHAT] channel achievement	Demonic55331	tome	Home sweet home	false	false
[USERCHAT] channel achievement	furyfistof	tome	Treasure Hunter (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Narach	tome	Exterminator (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	raaaz	tome	Curse Lifter (Exploration mode)	false	true
[USERCHAT] channel achievement	Hovus	mainmenu	Oozemancer	false	false
Server latency	6
[USERCHAT] channel achievement	Enmerkar	tome	Eye of the storm	false	true
[USERCHAT] channel achievement	Hovus	mainmenu	Pest Control	false	false
[USERCHAT] channel achievement	TiltLord	tome	Exterminator (Nightmare (Adventure) difficulty)	false	true
Server latency	6
[USERCHAT] channel achievement	DarkAngelofMusic	tome	Can you bear it? So much bearness! (Exploration mode)	false	true
[USERCHAT] channel achievement	hellreevus	tome	The secret city	false	false
[USERCHAT] channel achievement	Schwibl24	tome	The secret city	false	false
Server latency	5
[USERCHAT] channel achievement	manfredman	tome	The secret city (Roguelike)	false	false
[USERCHAT] channel achievement	Telios	tome	Level 10	false	false
[USERCHAT] channel talk	Akenesis	tome	this vault in rak'shor pride where you fight one enemy at a time is pure evil
[USERCHAT] channel achievement	kaizo123	tome	The Arena (Roguelike)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[USERCHAT] channel talk	Moasseman	tome	Dig vault?
Loading zone persistance level	maze	1
Make wait background texture 121 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 201 (70x70)
Wait finished, counted 287, 106 ticks
Not gone east, no backup guardian
Running on level loads	maze-1
[Actor:move]	5129	Eleedhe	(forced) move from	2	2	to	58	58
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	5129	after	5129
[ONLINE PROFILE] current character 	Eleedhe the level 19 Higher Anorithil
[Discord] updating state: "The Maze (1)" / "Lvl 19 Higher Anorithil" / default / anorithil
Updating zone name	The Maze (1)
C Map minimap texture: 7 (50x50; 64x64)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[USERCHAT] channel talk	Akenesis	tome	yes
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Space around you starts to dissolve...
[SOUND] loading from	/data/sound/talents/spell_generic.ogg	:=:	sound "/data/sound/talents/spell_generic.ogg" : <static>
[Identify]	Rod of Recall	true
[LORE] learnt	Rod of Recall
[LOG]	Today is the 61st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:10.
[LOG]	
Loading tile from tileset	/data/gfx/effects/recall.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Resting starts...
[LOG]	You are yanked out of this place!
[LOG]	Rested for 20 turns (stop reason: saving).
[COROUTINE] registering	savefilepipe	thread: 0x05609ad8
[ZONE] Closed level map	2
[ZONE] Closed level map	1
[ZONE] Left zone	The Maze
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-maze.teaz	?=?	zone-wilderness.teaz
Loading savefile 	/save/eleedhe/
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Make wait background texture 328 : 0x1084096512 (0, 1083236352)
[USERCHAT] channel talk	Moasseman	tome	Yep, they annoyin
Loading entities file from file	/data/zones/wilderness/npcs.lua
Loading entities file from file	/data/zones/wilderness/grids.lua
Loading entities file from file	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing hardened leather belt 'Thundershine' into world artifacts
Importing Balelach the Sootgash into world artifacts
Importing pouch of voratun shots 'Beleriamira' into world artifacts
Importing Samudin the living mindstar into world artifacts
Importing Splendourquencher the voratun waraxe into world artifacts
Importing alchemist's lamp 'Nerumina' into world artifacts
Importing Alosadur into world artifacts
Importing Velethra into world artifacts
Importing Cinderswift the pouch of voratun shots into world artifacts
Importing Aerulin the Shinespire into world artifacts
Importing Eremymahor the Scabbender into world artifacts
Importing yew totem of healing 'Frostrigor' into world artifacts
Importing Bethigamira the stralite greatmaul into world artifacts
Importing elven-silk cloak 'Tempestmight' into world artifacts
Importing voratun longsword 'Floeresolve' into world artifacts
Importing Magmadare into world artifacts
Importing Tundrasin into world artifacts
Importing Getuldil the steel waraxe into world artifacts
Importing Nerydata into world artifacts
Importing Adulle into world artifacts
Importing Torayandil the dragonbone starstaff into world artifacts
Importing stralite greatmaul 'Chalodan' into world artifacts
Importing stralite mail armour 'Mardetorak' into world artifacts
Importing Dimire into world artifacts
Importing Frostwind into world artifacts
Importing steel amulet 'Cloudroar' into world artifacts
Importing Icegrinder the elven-wood longbow into world artifacts
Importing voratun waraxe 'Obsidianspiker' into world artifacts
Importing Veluta into world artifacts
Importing Aerurelaith the steel battleaxe into world artifacts
Importing Halakan the elven-wood magestaff into world artifacts
Importing quiver of dragonbone arrows 'Brighthack' into world artifacts
Importing Yvena into world artifacts
Importing dwarven-steel dagger 'Brightpeal' into world artifacts
Importing Curewend into world artifacts
Importing Dairesus the dragonbone magestaff into world artifacts
Importing Noonwire into world artifacts
Importing Dimreign into world artifacts
Importing Mardumarand the hardened leather gloves into world artifacts
Importing voratun shield 'Lightbloom' into world artifacts
Importing Gaseth the Glittervice into world artifacts
Importing Umbramire the elven-silk robe into world artifacts
Importing Daimildil into world artifacts
Importing Blazeripper the dragonbone vilestaff into world artifacts
Importing Thunderglamour the reinforced leather armour into world artifacts
Importing Ivasemira the Eclipsemonster into world artifacts
Importing Flamesmasher the stralite waraxe into world artifacts
Importing pair of drakeskin leather boots 'Rottrail' into world artifacts
Importing steel greatmaul 'Korumalar' into world artifacts
Importing Zanemas into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from file	/data/zones/wilderness/traps.lua	which does not exists!
C Map size 43:24 :: 1032
C Map seens texture: 303 (180x110)
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 66
New GL Shader 67 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 66: Uniform: 0: 8B50 mapCoord
*p 66: Uniform: 1: 8B5E tex
*p 66: Uniform: 2: 8B52 texCoord
*p 66: Uniform: 3: 8B50 texSize
*p 66: Uniform: 4: 1406 tick
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ladder_down.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/npc/hostile_humanoid_ziguranth_patrol.png
Loading tile	terrain/tree.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/rocky_mountain.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/frozen_ground.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave_entrance02.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_halfling_agrimley_the_hermit.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/town1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cultivation.png
Loading tile	terrain/palmtree.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/dungeon_entrance02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/village_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ruin_tower01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_going_right_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_cave_entrance_01.png
Loading tile from tileset	/data/gfx/shockbolt/npc/patrol_allied_kingdoms_allied_kingdoms_human_patrol.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ruin_entrance01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_going_left_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/frozen_ground.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave_entrance01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/town1.png
Loading tile	terrain/burnt_tree.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava_floor.png
Loading tile from tileset	/data/gfx/shockbolt/npc/hostile_humanoid_adventurers_party.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor15.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/floor_pentagram.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave_entrance_closed01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/tower_entrance02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/tower_entrance_up02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_03.png
Loading tile from tileset	/data/gfx/shockbolt/npc/alchemist_golem.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ruin_entrance_closed01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/volcano_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/volcano_02_up.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_upwards_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/last_hope.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/last_hope_up.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/dungeon_entrance01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_08.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_6_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave_entrance_closed02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_13.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_8_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_inner_3_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/dungeon_entrance_closed02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_cave_entrance02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_hill_6_01.png
Wait finished, counted 1087, 710 ticks
Loaded zone	World of Eyal	with base_level	1.6
[ZONE] persisting to persist_last_zones	wilderness
Loading zone persistance level	wilderness	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Make wait background texture 399 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 404 (180x110)
Wait finished, counted 1327, 241 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_5_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_5_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_5_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_13.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_hill_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_08.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_09.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_10.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_hill_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_11.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_5_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_5_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_5_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_12.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_07.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_11.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_12.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_14.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_5_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/frozen_ground.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_5_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_5_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_10.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_08.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_5_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_5_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_hill_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_5_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_07.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_5_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_hill_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_hill_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cultivation02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cultivation03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cultivation04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_palms_5_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cultivation01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_09.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_palms_5_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_palms_5_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_palms_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_palms_5_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_oldforest_5_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_oldforest_5_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_oldforest_5_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_oldforest_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_oldforest_5_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_jungle_5_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_3_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_5_192_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_jungle_5_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_8_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_jungle_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_plant_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_3_192_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_dirt_var_1_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_dirt_var_3_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_dirt_var_4_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_elvenwood_5_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_green_elvenwood_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_6_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_plant_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_elvenwood_5_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_elvenwood_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_11_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_2_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_elvenwood_5_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_9_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_elvenwood_5_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_plant_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_elvenwood_5_07.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_elvenwood_5_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_burnttrees_5_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_burnttrees_5_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_burnttrees_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_burnttrees_5_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor14.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor10.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor15.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor16.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor11.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain5_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain5_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain5_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain5_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain5_6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_8_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_6_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_inner_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_inner_1_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_8_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_6_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_4_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_inner_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_inner_3_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_6_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_4_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_2_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_inner_7_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_2_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_9_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_3_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_inner_9_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_4_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_2_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_inner_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_inner_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_2_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_6_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_7_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_6_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_6_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_6_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_8_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_3_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_9_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_inner_7_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_inner_1_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_1_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_2_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_3_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_7_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_2_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_2_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_inner_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_4_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_inner_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_inner_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_8_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_73d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_2_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_2_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_1_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_2_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_8_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_8_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_37d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_19d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_2_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_inner_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_37d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_8_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_9_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_8_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_4_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_2_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_91d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_73d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_2_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/rocky_mountain.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain3i.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain7i.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_19d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_8_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_1_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_8_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_37d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_8_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_91d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_8_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_2_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_91d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_19d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_2_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain1i.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain9i.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_8_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_2_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_palms_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_palms_4_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_palms_6_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_inner_9_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_8_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_6_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_73d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_7_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_4_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_4_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_3_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_2_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_palms_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_palms_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_3_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_palms_8_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_palms_19d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_1_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_palms_73d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_palms_91d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_4_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_9_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_palms_8_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_palms_37d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_7_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_8_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_1_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_9_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_oldforest_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_oldforest_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_oldforest_2_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_oldforest_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_oldforest_8_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_oldforest_4_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_oldforest_91d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_oldforest_37d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_oldforest_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_2_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_6_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_jungle_8_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_jungle_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_jungle_2_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_jungle_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_8_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_1_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_oldforest_2_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_oldforest_19d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_oldforest_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_oldforest_6_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_oldforest_8_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_2_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_6_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_jungle_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_jungle_2_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_jungle_91d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_8_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_7_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_jungle_4_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_8_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_6_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_jungle_6_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_jungle_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_oldforest_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_oldforest_73d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_6_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_3_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_jungle_19d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_jungle_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_2_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_4_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_9_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_1_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_jungle_73d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_4_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_3_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_jungle_8_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_jungle_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_elvenwood_4_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_elvenwood_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_green_elvenwood_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_green_elvenwood_4_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_green_elvenwood_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_green_elvenwood_2_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_4_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_1_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_green_elvenwood_8_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_green_elvenwood_6_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_green_elvenwood_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_green_elvenwood_73d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_elvenwood_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_elvenwood_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_green_elvenwood_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_green_elvenwood_37d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_9_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_9_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_green_elvenwood_8_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_green_elvenwood_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_elvenwood_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_elvenwood_6_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_green_elvenwood_2_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_green_elvenwood_91d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_green_elvenwood_19d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_07.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_7_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_burnttrees_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_burnttrees_19d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_07.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_burnttrees_6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_08.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_1_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_burnttrees_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_burnttrees_73d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_green_elvenwood_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_9_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_burnttrees_37d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_9_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_1_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_9_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_1_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_08.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_08.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_9_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_07.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_07.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_08.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_7_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_9_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_1_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_7_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_1_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_9_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_3_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_7_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_3_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_7_02.png
[USERCHAT] channel talk	Akenesis	tome	i love it
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain5_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain5_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain1i.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain9i.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain5_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain5_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain7i.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain3i.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain5_6.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	5129	Eleedhe	(forced) move from	58	58	to	14	22
[LOG]	#YELLOW_GREEN#There is a A gate into the Maze here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	5129	after	5129
[ONLINE PROFILE] current character 	Eleedhe the level 19 Higher Anorithil
[Discord] updating state: "Maj'Eyal" / "Lvl 19 Higher Anorithil" / default / anorithil
[MUSIC] stoping	The Ancients.ogg
[MUSIC] stoping	weather/dungeon_base.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
[Actor:move]	7192	ziguranth patrol	move from	9	16	to	10	16
Updating zone name	Maj'Eyal
C Map minimap texture: 206 (50x50; 64x64)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	zone	::	zone-maze.teaz	::	table: 0x15238170	=>	table: 0x05571c48	(4526)
Loading savefile 	/save/eleedhe/
Shader delayed load running for	resources
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_PERSEVERANCE	Eleedhe
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 68
New GL Shader 69 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
*p 68: Uniform: 0: 1406 aadjust
*p 68: Uniform: 1: 1406 antialiasingRadius
*p 68: Uniform: 2: 8B51 color
*p 68: Uniform: 3: 1406 ellipsoidalFactor
*p 68: Uniform: 4: 1406 horizontalScrollingSpeed
*p 68: Uniform: 5: 8B50 impact
*p 68: Uniform: 6: 8B51 impact_color
*p 68: Uniform: 7: 1406 impact_tick
*p 68: Uniform: 8: 1406 impact_time
*p 68: Uniform: 9: 1406 oscillationSpeed
*p 68: Uniform: 10: 1406 shieldIntensity
*p 68: Uniform: 11: 8B5E tex
*p 68: Uniform: 12: 1406 tick
*p 68: Uniform: 13: 1406 tick_start
*p 68: Uniform: 14: 1406 time_factor
*p 68: Uniform: 15: 1406 verticalScrollingSpeed
*p 68: Uniform: 16: 1406 wobblingPower
*p 68: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	1992696
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
Saving JSON	true
[LOG]	Saving game...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	7190	ziguranth patrol	move from	7	21	to	7	20
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x15043f70	=>	table: 0x0ff9be68	(8982)
Loading savefile 	/save/eleedhe/
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0f43e520	=>	table: 0x0556f218	(1308)
Loading savefile 	/save//
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/zone-maze.teaz.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Saved zipname /save/eleedhe/zone-maze.teaz.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	zone	/save/eleedhe/zone-maze.teaz.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Saved zipname /save/eleedhe/game.teag.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 5 seconds
[COROUTINE] dead	savefilepipe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[USERCHAT] channel achievement	zirconcode	tome	Curse Lifter	false	false
Deleting shader 57 (is clone 0)
Deleting shader 56 (is clone 0)
Deleting shader 54 (is clone 0)
Server latency	6
[USERCHAT] channel serial data	dillesilma	mainmenu	284
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	14	22	to	14	23
[Actor:move]	7189	Allied Kingdoms human patrol	move from	29	38	to	30	38
[Actor:move]	7187	Allied Kingdoms human patrol	move from	58	32	to	59	33
[Actor:move]	7191	adventurers party	move from	42	41	to	43	42
[Actor:move]	5129	Eleedhe	move from	14	23	to	14	24
[LOG]	#YELLOW_GREEN#There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '<', '>' or right click to use).
[Actor:move]	7188	Allied Kingdoms human patrol	move from	50	20	to	51	20
[Actor:move]	7192	ziguranth patrol	move from	10	16	to	11	15
[Actor:move]	7190	ziguranth patrol	move from	7	20	to	6	19
[Actor:move]	5129	Eleedhe	move from	14	24	to	14	25
[Actor:move]	7189	Allied Kingdoms human patrol	move from	30	38	to	31	38
[Actor:move]	7187	Allied Kingdoms human patrol	move from	59	33	to	60	34
[Actor:move]	7191	adventurers party	move from	43	42	to	44	43
[Actor:move]	5129	Eleedhe	move from	14	25	to	14	26
[Actor:move]	7188	Allied Kingdoms human patrol	move from	51	20	to	52	20
[Actor:move]	5129	Eleedhe	move from	14	26	to	13	27
[Actor:move]	7189	Allied Kingdoms human patrol	move from	31	38	to	32	38
[Actor:move]	7187	Allied Kingdoms human patrol	move from	60	34	to	61	35
[Actor:move]	7191	adventurers party	move from	44	43	to	44	44
[Actor:move]	7190	ziguranth patrol	move from	6	19	to	6	18
[Actor:move]	5129	Eleedhe	move from	13	27	to	12	28
[Actor:move]	7188	Allied Kingdoms human patrol	move from	52	20	to	53	19
[Actor:move]	7192	ziguranth patrol	move from	11	15	to	10	16
[Actor:move]	5129	Eleedhe	move from	12	28	to	12	29
[Actor:move]	7189	Allied Kingdoms human patrol	move from	32	38	to	33	38
[Actor:move]	7187	Allied Kingdoms human patrol	move from	61	35	to	60	36
[Actor:move]	7190	ziguranth patrol	move from	6	18	to	7	17
[Actor:move]	5129	Eleedhe	move from	12	29	to	12	30
[Actor:move]	7188	Allied Kingdoms human patrol	move from	53	19	to	54	18
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	7192	ziguranth patrol	move from	10	16	to	9	16
[Actor:move]	7191	adventurers party	move from	44	44	to	45	44
[Actor:move]	5129	Eleedhe	move from	12	30	to	11	31
[LOG]	Today is the 62nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:31.
[Actor:move]	7189	Allied Kingdoms human patrol	move from	33	38	to	34	39
[Actor:move]	7187	Allied Kingdoms human patrol	move from	60	36	to	60	37
[Actor:move]	7190	ziguranth patrol	move from	7	17	to	7	16
[Actor:move]	5129	Eleedhe	move from	11	31	to	10	31
[Actor:move]	7188	Allied Kingdoms human patrol	move from	54	18	to	54	17
[Actor:move]	7191	adventurers party	move from	45	44	to	46	43
[Actor:move]	5129	Eleedhe	move from	10	31	to	9	32
[Actor:move]	7189	Allied Kingdoms human patrol	move from	34	39	to	35	38
[Actor:move]	7187	Allied Kingdoms human patrol	move from	60	37	to	60	38
[Actor:move]	7192	ziguranth patrol	move from	9	16	to	8	15
[Actor:move]	7190	ziguranth patrol	move from	7	16	to	7	15
[Actor:move]	5129	Eleedhe	move from	9	32	to	8	32
[Actor:move]	7188	Allied Kingdoms human patrol	move from	54	17	to	54	16
[Actor:move]	5129	Eleedhe	move from	8	32	to	7	31
[Actor:move]	7189	Allied Kingdoms human patrol	move from	35	38	to	36	37
[Actor:move]	7191	adventurers party	move from	46	43	to	45	43
[Actor:move]	7190	ziguranth patrol	move from	7	15	to	7	16
[Actor:move]	5129	Eleedhe	move from	7	31	to	6	30
[Actor:move]	7188	Allied Kingdoms human patrol	move from	54	16	to	55	15
[Actor:move]	7192	ziguranth patrol	move from	8	15	to	7	15
[Actor:move]	5129	Eleedhe	move from	6	30	to	5	30
[Actor:move]	7189	Allied Kingdoms human patrol	move from	36	37	to	37	36
[Actor:move]	7187	Allied Kingdoms human patrol	move from	60	38	to	59	37
[Actor:move]	7191	adventurers party	move from	45	43	to	44	43
[Actor:move]	7190	ziguranth patrol	move from	7	16	to	8	15
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	5	30	to	5	29
[Actor:move]	7188	Allied Kingdoms human patrol	move from	55	15	to	56	16
[Actor:move]	7192	ziguranth patrol	move from	7	15	to	6	16
[Actor:move]	5129	Eleedhe	move from	5	29	to	5	28
[LOG]	Today is the 63rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:58.
[Actor:move]	7189	Allied Kingdoms human patrol	move from	37	36	to	38	35
[Actor:move]	7187	Allied Kingdoms human patrol	move from	59	37	to	58	36
[Actor:move]	7191	adventurers party	move from	44	43	to	43	42
[Actor:move]	5129	Eleedhe	move from	5	28	to	5	27
[Actor:move]	7188	Allied Kingdoms human patrol	move from	56	16	to	57	16
[Actor:move]	5129	Eleedhe	move from	5	27	to	4	26
[Actor:move]	7189	Allied Kingdoms human patrol	move from	38	35	to	39	34
[Actor:move]	7187	Allied Kingdoms human patrol	move from	58	36	to	57	35
[Actor:move]	7192	ziguranth patrol	move from	6	16	to	7	16
[Actor:move]	7191	adventurers party	move from	43	42	to	42	42
[Actor:move]	7190	ziguranth patrol	move from	8	15	to	8	16
[Actor:move]	5129	Eleedhe	move from	4	26	to	4	25
[Actor:move]	7188	Allied Kingdoms human patrol	move from	57	16	to	58	15
[Actor:move]	5129	Eleedhe	move from	4	25	to	4	24
[LOG]	#YELLOW_GREEN#There is a A mysterious hole in the beach here (press '<', '>' or right click to use).
[Actor:move]	7189	Allied Kingdoms human patrol	move from	39	34	to	40	34
[Actor:move]	7187	Allied Kingdoms human patrol	move from	57	35	to	56	34
[Actor:move]	7192	ziguranth patrol	move from	7	16	to	8	17
[Actor:move]	7190	ziguranth patrol	move from	8	16	to	7	17
[LOG]	Ran for 7 turns (stop reason: interesting terrain).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	4	24	to	4	23
[Actor:move]	7188	Allied Kingdoms human patrol	move from	58	15	to	59	14
[Actor:move]	7191	adventurers party	move from	42	42	to	41	41
[Actor:move]	5129	Eleedhe	move from	4	23	to	4	22
[Actor:move]	7189	Allied Kingdoms human patrol	move from	40	34	to	41	34
[Actor:move]	7187	Allied Kingdoms human patrol	move from	56	34	to	55	33
[Actor:move]	7192	ziguranth patrol	move from	8	17	to	9	17
[Actor:move]	7190	ziguranth patrol	move from	7	17	to	7	18
[Actor:move]	5129	Eleedhe	move from	4	22	to	4	21
[Actor:move]	7188	Allied Kingdoms human patrol	move from	59	14	to	60	14
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the northeast (ziguranth patrol)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = BIGWORM
  [2] = 2
}
[Actor:move]	5129	Eleedhe	move from	4	21	to	4	22
[Actor:move]	7189	Allied Kingdoms human patrol	move from	41	34	to	42	33
[Actor:move]	7187	Allied Kingdoms human patrol	move from	55	33	to	54	32
[Actor:move]	7191	adventurers party	move from	41	41	to	42	41
[Actor:move]	7190	ziguranth patrol	move from	7	18	to	6	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = BIGWORM
  [2] = 2
}
[Actor:move]	5129	Eleedhe	move from	4	22	to	4	23
[LOG]	Today is the 64th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:13.
[Actor:move]	7188	Allied Kingdoms human patrol	move from	60	14	to	61	13
[Actor:move]	7192	ziguranth patrol	move from	9	17	to	8	18
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = BIGWORM
  [2] = 2
}
[Actor:move]	5129	Eleedhe	move from	4	23	to	4	24
[LOG]	#YELLOW_GREEN#There is a A mysterious hole in the beach here (press '<', '>' or right click to use).
[Actor:move]	7189	Allied Kingdoms human patrol	move from	42	33	to	43	32
[Actor:move]	7187	Allied Kingdoms human patrol	move from	54	32	to	53	31
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[COROUTINE] registering	savefilepipe	thread: 0x10834250
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-sandworm-lair.teaz
Loading savefile 	/save/eleedhe/
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = BIGWORM
  [2] = 2
}
Loading entities file from file	/data/zones/sandworm-lair/npcs.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/ooze.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/zones/sandworm-lair/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/sand.lua
Loading entities file from file	/data/zones/sandworm-lair/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing hardened leather belt 'Thundershine' into world artifacts
Importing Balelach the Sootgash into world artifacts
Importing pouch of voratun shots 'Beleriamira' into world artifacts
Importing Samudin the living mindstar into world artifacts
Importing Splendourquencher the voratun waraxe into world artifacts
Importing alchemist's lamp 'Nerumina' into world artifacts
Importing Alosadur into world artifacts
Importing Velethra into world artifacts
Importing Cinderswift the pouch of voratun shots into world artifacts
Importing Aerulin the Shinespire into world artifacts
Importing Eremymahor the Scabbender into world artifacts
Importing yew totem of healing 'Frostrigor' into world artifacts
Importing Bethigamira the stralite greatmaul into world artifacts
Importing elven-silk cloak 'Tempestmight' into world artifacts
Importing voratun longsword 'Floeresolve' into world artifacts
Importing Magmadare into world artifacts
Importing Tundrasin into world artifacts
Importing Getuldil the steel waraxe into world artifacts
Importing Nerydata into world artifacts
Importing Adulle into world artifacts
Importing Torayandil the dragonbone starstaff into world artifacts
Importing stralite greatmaul 'Chalodan' into world artifacts
Importing stralite mail armour 'Mardetorak' into world artifacts
Importing Dimire into world artifacts
Importing Frostwind into world artifacts
Importing steel amulet 'Cloudroar' into world artifacts
Importing Icegrinder the elven-wood longbow into world artifacts
Importing voratun waraxe 'Obsidianspiker' into world artifacts
Importing Veluta into world artifacts
Importing Aerurelaith the steel battleaxe into world artifacts
Importing Halakan the elven-wood magestaff into world artifacts
Importing quiver of dragonbone arrows 'Brighthack' into world artifacts
Importing Yvena into world artifacts
Importing dwarven-steel dagger 'Brightpeal' into world artifacts
Importing Curewend into world artifacts
Importing Dairesus the dragonbone magestaff into world artifacts
Importing Noonwire into world artifacts
Importing Dimreign into world artifacts
Importing Mardumarand the hardened leather gloves into world artifacts
Importing voratun shield 'Lightbloom' into world artifacts
Importing Gaseth the Glittervice into world artifacts
Importing Umbramire the elven-silk robe into world artifacts
Importing Daimildil into world artifacts
Importing Blazeripper the dragonbone vilestaff into world artifacts
Importing Thunderglamour the reinforced leather armour into world artifacts
Importing Ivasemira the Eclipsemonster into world artifacts
Importing Flamesmasher the stralite waraxe into world artifacts
Importing pair of drakeskin leather boots 'Rottrail' into world artifacts
Importing steel greatmaul 'Korumalar' into world artifacts
Importing Zanemas into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/sandworm-lair/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
Initiated zone	Sandworm lair	with base_level	19
[ZONE] persisting to persist_last_zones	sandworm-lair
Loading zone persistance level	sandworm-lair	1
Make wait background texture 6 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 15 ticks
Creating level	sandworm-lair	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Make wait background texture 326 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	sandworm-lair	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 331 (360x30)
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
loaded room generator	forest_clearing	function: 0x157abfb0
[RoomsLoader:init] loaded room:	forest_clearing	function: 0x157abfb0
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing8x6
Making heightmap	8	6
placed room	forest_clearing8x6	at	30	2	with center	33	4
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing9x6
Making heightmap	9	6
placed room	forest_clearing9x6	at	10	13	with center	14	15
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing9x9
Making heightmap	9	9
placed room	forest_clearing9x9	at	45	2	with center	49	6
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing7x7
Making heightmap	7	7
placed room	forest_clearing7x7	at	162	8	with center	165	11
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing10x10
Making heightmap	10	10
placed room	forest_clearing10x10	at	318	8	with center	322	12
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing10x8
Making heightmap	10	8
placed room	forest_clearing10x8	at	286	7	with center	290	10
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing10x8
Making heightmap	10	8
placed room	forest_clearing10x8	at	188	1	with center	192	4
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing9x10
Making heightmap	9	10
placed room	forest_clearing9x10	at	275	6	with center	279	10
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing6x10
Making heightmap	6	10
placed room	forest_clearing6x10	at	211	1	with center	213	5
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing8x10
Making heightmap	8	10
placed room	forest_clearing8x10	at	296	6	with center	299	10
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing10x10
Making heightmap	10	10
placed room	forest_clearing10x10	at	145	3	with center	149	7
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing9x6
Making heightmap	9	6
placed room	forest_clearing9x6	at	24	13	with center	28	15
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing7x8
Making heightmap	7	8
placed room	forest_clearing7x8	at	109	4	with center	112	7
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing7x8
Making heightmap	7	8
placed room	forest_clearing7x8	at	333	1	with center	336	4
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing7x10
Making heightmap	7	10
placed room	forest_clearing7x10	at	180	4	with center	183	8
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing10x8
Making heightmap	10	8
placed room	forest_clearing10x8	at	87	2	with center	91	5
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing8x6
Making heightmap	8	6
placed room	forest_clearing8x6	at	222	13	with center	225	15
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing9x6
Making heightmap	9	6
placed room	forest_clearing9x6	at	256	3	with center	260	5
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing7x7
Making heightmap	7	7
placed room	forest_clearing7x7	at	268	5	with center	271	8
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing8x9
Making heightmap	8	9
placed room	forest_clearing8x9	at	20	3	with center	23	7
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing10x9
Making heightmap	10	9
placed room	forest_clearing10x9	at	1	10	with center	5	14
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing9x9
Making heightmap	9	9
placed room	forest_clearing9x9	at	340	1	with center	344	5
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing6x6
Making heightmap	6	6
placed room	forest_clearing6x6	at	249	4	with center	251	6
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing10x7
Making heightmap	10	7
placed room	forest_clearing10x7	at	201	2	with center	205	5
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing7x6
Making heightmap	7	6
placed room	forest_clearing7x6	at	256	12	with center	259	14
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing6x7
Making heightmap	6	7
placed room	forest_clearing6x7	at	66	9	with center	68	12
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing7x8
Making heightmap	7	8
placed room	forest_clearing7x8	at	231	4	with center	234	7
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing9x9
Making heightmap	9	9
placed room	forest_clearing9x9	at	306	6	with center	310	10
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing8x7
Making heightmap	8	7
placed room	forest_clearing8x7	at	211	11	with center	214	14
[roomGen] room generator	function: 0x157abfb0	is making a room
[roomGen] generated room	forest_clearing8x10
Making heightmap	8	10
placed room	forest_clearing8x10	at	170	7	with center	173	11
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand.png
Random elite generating
[createRandomBoss] Creating random boss 	Adetira the blue ooze	19	level	1	classes
[applyRandomClass]	34621	Adetira the blue ooze	Adding class	Gunslinger	Tinker
   power types: not_power_source =	technique_ranged,arcane	power_source =	steam
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Dazzling Jump	T_DAZZLING_JUMP	19
[applyRandomClass] Random boss forbade talent because of level	Compact Steam Tank	T_COMPACT_STEAM_TANK	19
[applyRandomClass] Random boss forbade talent because of level	Last Engineer Standing	T_LAST_ENGINEER_STANDING	19
[applyRandomClass] Random boss forbade talent because of level	Sawfield	T_SAWFIELD	19
[applyRandomClass] Random boss forbade talent because of level	Flying Grapple	T_FLYING_GRAPPLE	19
[applyRandomClass] Random boss forbade talent because of level	Cloaking Device	T_CLOAK	19
[applyRandomClass] Random boss forbade talent because of level	Combustive Bullets	T_COMBUSTIVE_BULLETS	19
[applyRandomClass] Random boss forbade talent because of level	Trick Shot	T_TRICK_SHOT	19
[applyRandomClass] Random boss forbade talent because of level	Static Shot	T_STATIC_SHOT	19
[applyRandomClass] Random boss forbade talent because of level	Steam Power	T_STEAM_POWER	19
[applyRandomClass] Random boss forbade talent because of level	Net Projector	T_NET_PROJECTOR	19
Adding 5 random class talents to boss
1	 * talent:	T_WEAPON_COMBAT	3
2	 * talent:	T_ENDLESS_ENDURANCE	3
3	 * talent:	T_ARMOUR_TRAINING	3
4	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
5	 * talent:	T_HEIGHTENED_SENSES	3
 ** Finished adding	5	of	5	random class talents
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	29	nb_powers = 	6
 * using themes	antimagic,physical,fire
 * forbid power sources:	arcane,technique_ranged
Creating randart Fireglean the %s(gleaming yew longbow) with fire
 ** selected ego	steady 	(normal)	technique
 * adding power: generic inc damage fire(1 points), 15 remaining
 * adding power: generic stat str(1 points), 14 remaining
 * adding power: generic resist blight(2 points), 13 remaining
 * adding power: generic manaburn melee(2 points), 11 remaining
 * adding power: physical burst(1 points), 9 remaining
 * adding power: generic phys apr(1 points), 8 remaining
 * adding power: generic inc damage fire(1.5 points), 7 remaining
 * adding power: generic stat str(1.5 points), 5.5 remaining
 * adding power: generic resist blight(3 points), 4 remaining
 * adding power: physical burst(1.5 points), 1 remaining
 * adding bias power: generic stat str(2.25 points), 15 remaining
 * adding bias power: generic phys apr(1.5 points), 12.75 remaining
 * adding bias power: generic inc damage fire(2.25 points), 11.25 remaining
 * adding bias power: generic manaburn melee(3 points), 9 remaining
 * adding bias power: generic stat str(2.7 points), 6 remaining
 * adding bias power: generic phys apr(1.8 points), 3.3 remaining
 * adding bias power: generic inc damage fire(2.7 points), 1.5 remaining
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	34815	Adetira the blue ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	95.768150547202	116.7
[resolveObject] CREATED OBJECT:	34816	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	34816	gold pieces
[resolveObject] CREATE FOR	34815	Adetira the blue ooze	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from file	/data-orcs/general/objects/tinker.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from file	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from file	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from file	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	35167	simple healing salve	tries left:	1
[resolvers.inventory] created object:	35167	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Adetira the blue ooze	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	34815	Adetira the blue ooze	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	35518	simple frost salve	tries left:	1
[resolvers.inventory] created object:	35518	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Adetira the blue ooze	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	34815	Adetira the blue ooze	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from file	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	34815	Adetira the blue ooze	filter:	{defined="APE"}
[resolveObject] CREATE FOR	34815	Adetira the blue ooze	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x103f3b98, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from file	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Greater	52.706340623718	63.5
Loading entities file from file	/data-orcs/general/objects/egos/steamgun.lua
[resolveObject] CREATED OBJECT:	35553	steel steamgun of true shot	tries left:	4
[resolveObject]	35553	steel steamgun of true shot	added to inventory	MAINHAND
[resolveObject] CREATE FOR	34815	Adetira the blue ooze	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x103f3d70, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Greater + Ego	20.80797225407	38.5
[resolveObject] CREATED OBJECT:	35563	strafer's dwarven-steel steamgun of nature	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	5
fight: 	strafer's dwarven-steel steamgun of nature	steel steamgun of true shot	::	nil	OFFHAND
[resolveObject]	35563	strafer's dwarven-steel steamgun of nature	added to inventory	OFFHAND
[resolveObject] CREATE FOR	34815	Adetira the blue ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x103f3ec0, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	37.879020074704	38.5
[resolveObject] CREATED OBJECT:	35569	manaburning pouch of steel shots of crippling	tries left:	4
fight: 	manaburning pouch of steel shots of crippling	steel steamgun of true shot	::	nil	QUIVER
fight: 	manaburning pouch of steel shots of crippling	strafer's dwarven-steel steamgun of nature	::	nil	QUIVER
[resolveObject]	35569	manaburning pouch of steel shots of crippling	added to inventory	QUIVER
[resolveObject] CREATE FOR	34815	Adetira the blue ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x103f4008, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	63.393205761652	63.5
[resolveObject] CREATED OBJECT:	35575	bladed rough leather cap	tries left:	4
fight: 	bladed rough leather cap	steel steamgun of true shot	::	nil	HEAD
fight: 	bladed rough leather cap	strafer's dwarven-steel steamgun of nature	::	nil	HEAD
fight: 	bladed rough leather cap	manaburning pouch of steel shots of crippling	::	nil	HEAD
[ActorObjectUse] useObjectEnable: 	bladed rough leather cap	by	Adetira the blue ooze	inven/slot	table: 0x1038e1b8	nil
[resolveObject]	35575	bladed rough leather cap	added to inventory	HEAD
[resolveObject] CREATE FOR	34815	Adetira the blue ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x103f3bf8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	92.324452958145	98.5
[resolveObject] CREATED OBJECT:	35579	cleansing reinforced leather armour of clarity	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	5
fight: 	cleansing reinforced leather armour of clarity	steel steamgun of true shot	::	nil	BODY
fight: 	cleansing reinforced leather armour of clarity	strafer's dwarven-steel steamgun of nature	::	nil	BODY
fight: 	cleansing reinforced leather armour of clarity	bladed rough leather cap	::	nil	BODY
fight: 	cleansing reinforced leather armour of clarity	manaburning pouch of steel shots of crippling	::	nil	BODY
[resolveObject]	35579	cleansing reinforced leather armour of clarity	added to inventory	BODY
[resolveObject] CREATE FOR	34815	Adetira the blue ooze	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/special-misc.lua", forbid_power_source=table: 0x103f33c0, tome_drops="store", force_drop=false, type="armor", autoreq=true, subtype="cloak", ignore_material_restriction=true}
Loading entities file from file	/data-orcs/general/objects/special-misc.lua
Loading entities file from memory	/data/general/objects/cloak.lua
[TOME ENTITY FILTER] selected Greater	59.696870585018	63.5
[resolveObject] CREATED OBJECT:	35590	linen cloak of backstabbing	tries left:	4
fight: 	linen cloak of backstabbing	steel steamgun of true shot	::	nil	CLOAK
fight: 	linen cloak of backstabbing	strafer's dwarven-steel steamgun of nature	::	nil	CLOAK
fight: 	linen cloak of backstabbing	cleansing reinforced leather armour of clarity	::	nil	CLOAK
fight: 	linen cloak of backstabbing	bladed rough leather cap	::	nil	CLOAK
fight: 	linen cloak of backstabbing	manaburning pouch of steel shots of crippling	::	nil	CLOAK
[resolveObject]	35590	linen cloak of backstabbing	added to inventory	CLOAK
[resolveObject] CREATE FOR	34815	Adetira the blue ooze	do_wear/tries:	false	5	filter:
	{defined="TINKER_FOCUS_LEN1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	34815	Adetira the blue ooze	filter:	{defined="TINKER_FOCUS_LEN1", ignore_material_restriction=true}
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_blue_ooze.png
[Actor:move]	34815	Adetira the blue ooze	(forced) move from	nil	nil	to	5	15
Added unique	mod.class.NPC/Adetira the blue ooze	::	1
[Actor:wearAllInventory]	34815	Adetira the blue ooze	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	34815	Adetira the blue ooze
   #- checking tactical table for talent	T_SHOOT	level	2	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STRAFE	level	7	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_3	level	3	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-blue.png
[Actor:move]	35594	blue jelly	(forced) move from	nil	nil	to	296	12
Random elite generating
[createRandomBoss] Creating random boss 	Eleremina the green ooze	19	level	1	classes
  * class	Archmage	 rejected due to power source
[applyRandomClass]	35595	Eleremina the green ooze	Adding class	Marauder	Rogue
   power types: not_power_source =	technique_ranged,arcane	power_source =	antimagic,technique,psionic,nature
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Bloody Butcher	T_BLOODY_BUTCHER	19
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	19
[applyRandomClass] Random boss forbade talent because of level	Quickdraw	T_QUICKDRAW	19
[applyRandomClass] Random boss forbade talent because of level	Bloodbath	T_BLOODBATH	19
[applyRandomClass] Random boss forbade talent because of level	Unstoppable	T_UNSTOPPABLE	19
[applyRandomClass] Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	19
[applyRandomClass] Random boss forbade talent because of level	Venomous Strike	T_VENOMOUS_STRIKE	19
[applyRandomClass] Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	19
[applyRandomClass] Random boss forbade talent because of level	Total Thuggery	T_TOTAL_THUGGERY	19
[applyRandomClass] Random boss forbade talent because of level	Stoning Poison	T_STONING_POISON	19
[applyRandomClass] Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	19
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	19
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	19
[applyRandomClass] Random boss forbade talent because of level	Step Up	T_STEP_UP	19
[applyRandomClass] Random boss forbade talent because of level	Trained Reactions	T_TRAINED_REACTIONS	19
[applyRandomClass] Random boss forbade talent because of level	Lunge	T_LUNGE	19
[applyRandomClass] Random boss forbade talent because of level	Exploit Weakness	T_EXPLOIT_WEAKNESS	19
[applyRandomClass] Random boss forbade talent because of level	Whirlwind	T_WHIRLWIND	19
Adding 7 random class talents to boss
1	 * talent:	T_HEIGHTENED_SENSES	3
2	 * talent:	T_WEAPONS_MASTERY	3
3	 * talent:	T_DISENGAGE	3
4	 * talent:	T_DUAL_STRIKE	3
5	 * talent:	T_EVASION	3
6	 * talent:	T_THICK_SKIN	3
7	 * talent:	T_TACTICAL_EXPERT	3
 ** Finished adding	7	of	7	random class talents
Loading entities file from file	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	31	nb_powers = 	6
 * using themes	mind,light,nature
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Radiancerace'(glistening yew starstaff) with light
 ** selected ego	short 	(normal)	technique
 * adding power: stave resists pen light(1 points), 16 remaining
 * adding power: generic inc damage light(1 points), 15 remaining
 * adding power: stave increased positive/negative energy(3 points), 14 remaining
 * adding power: stave resists pen light(1 points), 11 remaining
 * adding power: stave resists pen mind(1 points), 10 remaining
 * adding power: generic resist mind(2 points), 9 remaining
 * adding power: stave resists pen light(1.5 points), 7 remaining
 * adding power: generic inc damage light(1.5 points), 5.5 remaining
 * adding power: stave increased positive/negative energy(4.5 points), 4 remaining
 * adding bias power: generic inc damage light(2.25 points), 16 remaining
 * adding bias power: stave resists pen light(1.5 points), 13.75 remaining
Removing power from bias list , 	stave resists pen light
 * adding bias power: generic inc damage light(2.7 points), 12.25 remaining
 * adding bias power: generic resist mind(3 points), 9.55 remaining
 * adding bias power: generic inc damage light(3.24 points), 6.55 remaining
 * adding bias power: generic resist mind(3.6 points), 3.31 remaining
[resolveObject] CREATE FOR	35764	Eleremina the green ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	55.41514988961	75.7
[resolveObject] CREATED OBJECT:	35765	extending ash wand of conjuration	tries left:	1
[resolveObject] adding to main inventory:	35765	extending ash wand of conjuration
[ActorObjectUse] useObjectEnable: 	extending ash wand of conjuration	by	Eleremina the green ooze	inven/slot	1	nil
[ActorObjectUse] Object	extending ash wand of conjuration	35765	is ineligible for talent interface
[resolveObject] CREATE FOR	35764	Eleremina the green ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14415478, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	21.052112481453	38.5
[resolveObject] CREATED OBJECT:	35771	warbringer's dwarven-steel dagger of dampening	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	5
[resolveObject]	35771	warbringer's dwarven-steel dagger of dampening	added to inventory	MAINHAND
[resolveObject] CREATE FOR	35764	Eleremina the green ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14415e30, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	7.8480217987318	20.5
[resolveObject] CREATED OBJECT:	35777	warbringer's steel dagger of amnesia	tries left:	4
fight: 	warbringer's steel dagger of amnesia	warbringer's dwarven-steel dagger of dampening	::	nil	OFFHAND
[resolveObject]	35777	warbringer's steel dagger of amnesia	added to inventory	OFFHAND
[resolveObject] CREATE FOR	35764	Eleremina the green ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x17bf8770, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	87.474200538354	98.5
[resolveObject] CREATED OBJECT:	35783	rejuvenating cured leather armour of acid resistance	tries left:	4
fight: 	rejuvenating cured leather armour of acid resistance	warbringer's dwarven-steel dagger of dampening	::	nil	BODY
fight: 	rejuvenating cured leather armour of acid resistance	warbringer's steel dagger of amnesia	::	nil	BODY
[resolveObject]	35783	rejuvenating cured leather armour of acid resistance	added to inventory	BODY
[resolveObject] CREATE FOR	35764	Eleremina the green ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x154fc1e0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	99.074159987754	106.5
[resolveObject] CREATED OBJECT:	35789	cleansing rough leather cap	tries left:	4
fight: 	cleansing rough leather cap	warbringer's dwarven-steel dagger of dampening	::	nil	HEAD
fight: 	cleansing rough leather cap	warbringer's steel dagger of amnesia	::	nil	HEAD
fight: 	cleansing rough leather cap	rejuvenating cured leather armour of acid resistance	::	nil	HEAD
[resolveObject]	35789	cleansing rough leather cap	added to inventory	HEAD
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_green_ooze.png
[Actor:move]	35764	Eleremina the green ooze	(forced) move from	nil	nil	to	225	17
Added unique	mod.class.NPC/Eleremina the green ooze	::	1
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:wearAllInventory]	35764	Eleremina the green ooze	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	35764	Eleremina the green ooze
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKULLCRACKER	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISENGAGE	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_EVASION	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	7	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_sandworm.png
[Actor:move]	35793	sandworm	(forced) move from	nil	nil	to	7	11
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_sand_sand_drake.png
[Actor:move]	35794	sand-drake	(forced) move from	nil	nil	to	270	6
Random elite generating
[createRandomBoss] Creating random boss 	Goletta the sandworm	19	level	1	classes
[applyRandomClass]	35795	Goletta the sandworm	Adding class	Brawler	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	19
[applyRandomClass] Random boss forbade talent because of level	Touch of Death	T_TOUCH_OF_DEATH	19
[applyRandomClass] Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	19
[applyRandomClass] Random boss forbade talent because of level	Haymaker	T_HAYMAKER	19
[applyRandomClass] Random boss forbade talent because of level	Reflex Defense	T_REFLEX_DEFENSE	19
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	19
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	19
[applyRandomClass] Random boss forbade talent because of level	Trained Reactions	T_TRAINED_REACTIONS	19
[applyRandomClass] Random boss forbade talent because of level	Exploit Weakness	T_EXPLOIT_WEAKNESS	19
[applyRandomClass] Random boss forbade talent because of level	Flurry of Fists	T_FLURRY_OF_FISTS	19
Adding 10 random class talents to boss
1	 * talent:	T_WEAPONS_MASTERY	3
2	 * talent:	T_ARMOUR_TRAINING	3
3	 * talent:	T_RUSH	3
4	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
5	 * talent:	T_WEAPON_COMBAT	3
6	 * talent:	T_PUSH_KICK	3
7	 * talent:	T_DISENGAGE	3
8	 * talent:	T_PRECISE_STRIKES	3
9	 * talent:	T_DEVICE_MASTERY	3
10	 * talent:	T_UNARMED_MASTERY	3
 ** Finished adding	10	of	10	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	19	nb_powers = 	5
 * using themes	dark,fire,defense
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Nerath'(silvered pair of dwarven-steel boots) with no themename
 ** selected ego	dreamer's 	(greater)	psionic
 * adding power: generic save spell(1 points), 10 remaining
 * adding power: generic armor(1 points), 9 remaining
 * adding power: generic immune knockback(2 points), 8 remaining
 * adding power: generic resist mind(2 points), 6 remaining
 * adding power: generic armor(1 points), 4 remaining
 * adding power: generic save spell(1.5 points), 3 remaining
 * adding power: generic armor(1.5 points), 1.5 remaining
 * adding bias power: generic resist mind(3 points), 10 remaining
 * adding bias power: generic resist mind(3.6 points), 7 remaining
 * adding bias power: generic resist mind(4.32 points), 3.4 remaining
[resolveObject] CREATE FOR	35933	Goletta the sandworm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0feccd28, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	80.173284340807	98.5
[resolveObject] CREATED OBJECT:	35934	naturalist's rough leather gloves of dexterity (#STATBONUS#)	tries left:	4
[resolveObject]	35934	naturalist's rough leather gloves of dexterity (#STATBONUS#)	added to inventory	HANDS
[resolveObject] CREATE FOR	35933	Goletta the sandworm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x143fe3d8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	38.992344391181	63.5
[resolveObject] CREATED OBJECT:	35940	marauder's cured leather armour	tries left:	4
fight: 	marauder's cured leather armour	naturalist's rough leather gloves of dexterity (#STATBONUS#)	::	nil	BODY
[resolveObject]	35940	marauder's cured leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	35933	Goletta the sandworm	do_wear/tries:	false	2	filter:
	{subtype="hands", type="armor", ego_chance=-1000, name="rough leather gloves", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	35944	rough leather gloves	tries left:	1
[resolvers.inventory] created object:	35944	rough leather gloves	inventory:	nil	keep:	nil
[Identify]	rough leather gloves	true
[Actor:move]	35933	Goletta the sandworm	(forced) move from	nil	nil	to	15	14
Added unique	mod.class.NPC/Goletta the sandworm	::	1
[Actor:wearAllInventory]	35933	Goletta the sandworm	wearing main inventory
fight: 	pair of dwarven-steel boots 'Nerath'	marauder's cured leather armour	::	nil	FEET
fight: 	pair of dwarven-steel boots 'Nerath'	naturalist's rough leather gloves of dexterity (#STATBONUS#)	::	nil	FEET
[Actor:wearAllInventory]	Goletta the sandworm	35933	35797	pair of dwarven-steel boots 'Nerath'	WORN IN	FEET	1
running talented_ai_tactic resolver on_added_to_level function for	35933	Goletta the sandworm
   #- checking tactical table for talent	T_DOUBLE_STRIKE	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	5	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_UPPERCUT	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISENGAGE	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_PUSH_KICK	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STRIKING_STANCE	level	1	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_gigantic_sandworm_tunneler.png
[Actor:move]	35945	gigantic sandworm tunneler	(forced) move from	nil	nil	to	313	18
[Actor:move]	35946	gigantic sandworm tunneler	(forced) move from	nil	nil	to	196	1
[resolveObject] CREATE FOR	35947	white ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	26.607555077238	45.7
[resolveObject] CREATED OBJECT:	35948	focusing steel torque of psionic shield	tries left:	1
[resolveObject] adding to main inventory:	35948	focusing steel torque of psionic shield
[ActorObjectUse] useObjectEnable: 	focusing steel torque of psionic shield	by	white ooze	inven/slot	1	nil
[ActorObjectUse] Object	focusing steel torque of psionic shield	35948	is ineligible for talent interface
[resolveObject] CREATE FOR	35947	white ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	106.2362333798	116.7
[resolveObject] CREATED OBJECT:	35954	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	35954	gold pieces
[Actor:move]	35947	white ooze	(forced) move from	nil	nil	to	232	7
[Actor:wearAllInventory]	35947	white ooze	wearing main inventory
[resolveObject] CREATE FOR	35955	blue ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	15.044627533663	45.7
[resolveObject] CREATED OBJECT:	35956	flaming steel greatmaul of massacre	tries left:	1
[resolveObject] adding to main inventory:	35956	flaming steel greatmaul of massacre
[resolveObject] CREATE FOR	35955	blue ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	29.632936480571	45.7
[resolveObject] CREATED OBJECT:	35962	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	35962	gold pieces
[Actor:move]	35955	blue ooze	(forced) move from	nil	nil	to	270	5
[Actor:wearAllInventory]	35955	blue ooze	wearing main inventory
[Actor:move]	35963	sandworm	(forced) move from	nil	nil	to	150	11
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_sandworm_destroyer.png
[Actor:move]	35964	sandworm destroyer	(forced) move from	nil	nil	to	149	5
Random elite generating
[createRandomBoss] Creating random boss 	Velarima the sandworm	19	level	1	classes
[applyRandomClass]	35965	Velarima the sandworm	Adding class	Psyshot	Tinker
   power types: not_power_source =	technique_ranged,arcane	power_source =	steam,psionic
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Compact Steam Tank	T_COMPACT_STEAM_TANK	19
[applyRandomClass] Random boss forbade talent because of level	Uncertainty Principle	T_UNCERTAINTY_PRINCIPLE	19
[applyRandomClass] Random boss forbade talent because of level	Last Engineer Standing	T_LAST_ENGINEER_STANDING	19
[applyRandomClass] Random boss forbade talent because of level	No Hope	T_NO_HOPE	19
[applyRandomClass] Random boss forbade talent because of level	Vacuum Shot	T_VACUUM_SHOT	19
[applyRandomClass] Random boss forbade talent because of level	Cloaking Device	T_CLOAK	19
[applyRandomClass] Random boss forbade talent because of level	Night Terror	T_NIGHT_TERROR	19
[applyRandomClass] Random boss forbade talent because of level	Lucid Shot	T_LUCID_SHOT	19
[applyRandomClass] Random boss forbade talent because of level	Steam Power	T_STEAM_POWER	19
[applyRandomClass] Random boss forbade talent because of level	Waking Nightmare	T_WAKING_NIGHTMARE	19
[applyRandomClass] Random boss forbade talent because of level	Inner Demons	T_INNER_DEMONS	19
[applyRandomClass] Random boss forbade talent because of level	Deathstar	T_DEATHSTAR	19
[applyRandomClass] Random boss forbade talent because of level	Psy Worm	T_PSY_WORM	19
[applyRandomClass] Random boss forbade talent because of level	Negative Biofeedback	T_NEGATIVE_BIOFEEDBACK	19
[applyRandomClass] Random boss forbade talent because of level	Forced Gestalt	T_FORCED_GESTALT	19
Adding 7 random class talents to boss
1	 * talent:	T_AUTOMATED_CLOAK_TESSELLATION	3
2	 * talent:	T_MECHANICAL_ARMS	3
3	 * talent:	T_PSYSHOT	3
4	 * talent:	T_HEIGHTENED_SENSES	3
5	 * talent:	T_MASSIVE_PHYSIQUE	3
6	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
7	 * talent:	T_THICK_SKIN	3
 ** Finished adding	7	of	7	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	19	nb_powers = 	6
 * using themes	physical,fire,mind
 * forbid power sources:	arcane,technique_ranged
Creating randart Mayivea(unblemished dwarven-steel mail armour) with no themename
 ** selected ego	 of cold resistance	(normal)	technique
 * adding power: generic phys crit magnitude(2 points), 10 remaining
 * adding power: generic mind expose melee(2 points), 8 remaining
 * adding power: generic armor(1 points), 6 remaining
 * adding power: generic inc damage physical(1 points), 5 remaining
 * adding power: generic phys crit(1 points), 4 remaining
 * adding power: generic phys apr(1 points), 3 remaining
 * adding power: generic phys crit magnitude(3 points), 2 remaining
 * adding bias power: generic phys crit magnitude(4.5 points), 10 remaining
 * adding bias power: generic inc damage physical(1.5 points), 5.5 remaining
 * adding bias power: generic phys crit magnitude(5.4 points), 4 remaining
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[resolveObject] CREATE FOR	36110	Velarima the sandworm	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	36461	simple healing salve	tries left:	1
[resolvers.inventory] created object:	36461	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Velarima the sandworm	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	36110	Velarima the sandworm	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	36812	simple frost salve	tries left:	1
[resolvers.inventory] created object:	36812	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Velarima the sandworm	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	36110	Velarima the sandworm	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	36110	Velarima the sandworm	filter:	{defined="APE"}
[resolveObject] CREATE FOR	36110	Velarima the sandworm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1420c3b0, autoreq=true, tome_drops="store", force_drop=false, base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", type="weapon", subtype="steamgun", force_inven=2, ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Double Greater	6.2021624070364	20.5
[resolveObject] CREATED OBJECT:	36820	caustic steel steamgun of nature	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	6
[resolveObject]	36820	caustic steel steamgun of nature	added to inventory	MAINHAND
[resolveObject] CREATE FOR	36110	Velarima the sandworm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x156a28e8, force_drop=false, subtype="mindstar", force_inven=3, type="weapon", autoreq=true, tome_drops="store", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	63.360468528201	63.5
[resolveObject] CREATED OBJECT:	36826	dreamer's vined mindstar	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	3
fight: 	dreamer's vined mindstar	caustic steel steamgun of nature	::	nil	OFFHAND
[resolveObject]	36826	dreamer's vined mindstar	added to inventory	OFFHAND
[resolveObject] CREATE FOR	36110	Velarima the sandworm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2077b040, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	53.446907117718	63.5
[resolveObject] CREATED OBJECT:	36830	hateful pouch of steel shots	tries left:	4
fight: 	hateful pouch of steel shots	caustic steel steamgun of nature	::	nil	QUIVER
fight: 	hateful pouch of steel shots	dreamer's vined mindstar	::	nil	QUIVER
[resolveObject]	36830	hateful pouch of steel shots	added to inventory	QUIVER
[resolveObject] CREATE FOR	36110	Velarima the sandworm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x12d79700, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	74.477739001386	98.5
[resolveObject] CREATED OBJECT:	36834	focusing woollen robe of lightning (#RESIST#)	tries left:	4
fight: 	focusing woollen robe of lightning (#RESIST#)	caustic steel steamgun of nature	::	nil	BODY
fight: 	focusing woollen robe of lightning (#RESIST#)	dreamer's vined mindstar	::	nil	BODY
fight: 	focusing woollen robe of lightning (#RESIST#)	hateful pouch of steel shots	::	nil	BODY
[resolveObject]	36834	focusing woollen robe of lightning (#RESIST#)	added to inventory	BODY
[resolveObject] CREATE FOR	36110	Velarima the sandworm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x12d79728, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	39.855108899031	63.5
[resolveObject] CREATED OBJECT:	36840	pair of iron boots of disengagement	tries left:	4
[resolveObject]	36840	pair of iron boots of disengagement	NOT WORN in	nil	nil
[General Object resolver]	36840	pair of iron boots of disengagement	COULD NOT BE WORN
[resolveObject] adding to main inventory:	36840	pair of iron boots of disengagement
[ActorObjectUse] useObjectEnable: 	pair of iron boots of disengagement	by	Velarima the sandworm	inven/slot	1	nil
[ActorObjectUse] Object	pair of iron boots of disengagement	36840	is ineligible for talent interface
[resolveObject] CREATE FOR	36110	Velarima the sandworm	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	36110	Velarima the sandworm	filter:	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[Actor:move]	36110	Velarima the sandworm	(forced) move from	nil	nil	to	193	4
Added unique	mod.class.NPC/Velarima the sandworm	::	1
[Actor:wearAllInventory]	36110	Velarima the sandworm	wearing main inventory
[ActorObjectUse] useObjectDisable: 	pair of iron boots of disengagement	inven/slot	1	4	tid	nil
[ActorObjectUse] useObjectEnable: 	pair of iron boots of disengagement	by	Velarima the sandworm	inven/slot	1	nil
[ActorObjectUse] Object	pair of iron boots of disengagement	36840	is ineligible for talent interface
running talented_ai_tactic resolver on_added_to_level function for	36110	Velarima the sandworm
   #- checking tactical table for talent	T_PSYSHOT	level	7	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_SHOOT	level	2	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_AUTOMATED_CLOAK_TESSELLATION	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GESTALT	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_METALSTAR	level	7	range:	1	radius:	10	effective:	7.6666666666667
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
[useTalent] TALENT FAILED:	T_AUTOMATED_CLOAK_TESSELLATION	for	Velarima the sandworm	36110	true
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[CALLBACK] upgrading to prioritized	talents_on_act_base
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Glelrawyn the sandworm destroyer	19	level	1	classes
[applyRandomClass]	36844	Glelrawyn the sandworm destroyer	Adding class	Cursed	Afflicted
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,psionic
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Repel	T_REPEL	19
[applyRandomClass] Random boss forbade talent because of level	Surge	T_SURGE	19
[applyRandomClass] Random boss forbade talent because of level	Cleave	T_CLEAVE	19
[applyRandomClass] Random boss forbade talent because of level	Panic	T_PANIC	19
[applyRandomClass] Random boss forbade talent because of level	Sanctuary	T_SANCTUARY	19
[applyRandomClass] Random boss forbade talent because of level	Mimic	T_MIMIC	19
[applyRandomClass] Random boss forbade talent because of level	Grim Resolve	T_GRIM_RESOLVE	19
[applyRandomClass] Random boss forbade talent because of level	Slam	T_SLAM	19
Adding 6 random class talents to boss
1	 * talent:	T_DOMINATE	3
2	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
3	 * talent:	T_HEIGHTENED_SENSES	3
4	 * talent:	T_WEAPON_COMBAT	3
5	 * talent:	T_RAMPAGE	3
6	 * talent:	T_PRETERNATURAL_SENSES	3
 ** Finished adding	6	of	6	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	31	nb_powers = 	5
 * using themes	lightning,cold,fire
 * forbid power sources:	arcane,technique_ranged
Creating randart Chargebutcher the %s(silvered ash magestaff) with lightning
 ** selected ego	 of illumination	(normal)	nature
 * adding power: stave inc damage lightning(1 points), 16 remaining
 * adding power: stave resists pen lightning(11 points), 15 remaining
 * adding power: generic inc damage cold(1 points), 4 remaining
 * adding power: generic resists pen fire(1 points), 3 remaining
 * adding power: stave inc damage cold(1 points), 2 remaining
 * adding power: stave inc damage lightning(1.5 points), 1 remaining
 * adding bias power: generic inc damage cold(1.5 points), 16 remaining
 * adding bias power: generic resists pen fire(1.5 points), 14.5 remaining
 * adding bias power: stave inc damage cold(1.5 points), 13 remaining
 * adding bias power: stave inc damage lightning(2.25 points), 11.5 remaining
 * adding bias power: generic inc damage cold(1.8 points), 9.25 remaining
 * adding bias power: generic inc damage cold(2.16 points), 7.45 remaining
 * adding bias power: generic resists pen fire(1.8 points), 5.29 remaining
 * adding bias power: stave inc damage cold(1.8 points), 3.49 remaining
 * adding bias power: stave inc damage lightning(2.7 points), 1.69 remaining
[ActorObjectUse] useObjectEnable: 	Chargebutcher the ash magestaff	by	Glelrawyn the sandworm destroyer	inven/slot	1	nil
[ActorObjectUse] Object	Chargebutcher the ash magestaff	36846	is ineligible for talent interface
[resolveObject] CREATE FOR	37012	Glelrawyn the sandworm destroyer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x051b4b38, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	70.735199954299	98.5
[resolveObject] CREATED OBJECT:	37013	balanced steel battleaxe of erosion	tries left:	4
[resolveObject]	37013	balanced steel battleaxe of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	37012	Glelrawyn the sandworm destroyer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x05503220, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	82.332708917985	98.5
[resolveObject] CREATED OBJECT:	37019	impenetrable steel mail armour of stability	tries left:	4
fight: 	impenetrable steel mail armour of stability	balanced steel battleaxe of erosion	::	OFFHAND	BODY
[resolveObject]	37019	impenetrable steel mail armour of stability	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:move]	37012	Glelrawyn the sandworm destroyer	(forced) move from	nil	nil	to	151	7
Added unique	mod.class.NPC/Glelrawyn the sandworm destroyer	::	1
[Actor:wearAllInventory]	37012	Glelrawyn the sandworm destroyer	wearing main inventory
[ActorObjectUse] useObjectDisable: 	Chargebutcher the ash magestaff	inven/slot	1	1	tid	nil
[ActorObjectUse] useObjectEnable: 	Chargebutcher the ash magestaff	by	Glelrawyn the sandworm destroyer	inven/slot	1	nil
[ActorObjectUse] Object	Chargebutcher the ash magestaff	36846	is ineligible for talent interface
running talented_ai_tactic resolver on_added_to_level function for	37012	Glelrawyn the sandworm destroyer
   #- checking tactical table for talent	T_DOMINATE	level	5	range:	2.5	radius:	0	effective:	2.5
   #- checking tactical table for talent	T_SLASH	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUN	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RAMPAGE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KNOCKBACK	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GLOOM	level	7	range:	3	radius:	0	effective:	3
[CALLBACK] upgrading to prioritized	talents_on_act_base
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Ivarath the yellow ooze	19	level	1	classes
[applyRandomClass]	37025	Ivarath the yellow ooze	Adding class	Oozemancer	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	antimagic,nature
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Nature's Defiance	T_NATURE_S_DEFIANCE	19
[applyRandomClass] Random boss forbade talent because of level	Slime Roots	T_SLIME_ROOTS	19
[applyRandomClass] Random boss forbade talent because of level	Eyal's Wrath	T_EYAL_S_WRATH	19
[applyRandomClass] Random boss forbade talent because of level	Sudden Growth	T_SUDDEN_GROWTH	19
[applyRandomClass] Random boss forbade talent because of level	Unstoppable Nature	T_UNSTOPPABLE_NATURE	19
[applyRandomClass] Random boss forbade talent because of level	Natural Acid	T_NATURAL_ACID	19
[applyRandomClass] Random boss forbade talent because of level	Hallucinogenic Moss	T_HALLUCINOGENIC_MOSS	19
[applyRandomClass] Random boss forbade talent because of level	Indiscernible Anatomy	T_INDISCERNIBLE_ANATOMY	19
[applyRandomClass] Random boss forbade talent because of level	Oozewalk	T_OOZEWALK	19
[applyRandomClass] Random boss forbade talent because of level	Mind Parasite	T_MIND_PARASITE	19
[applyRandomClass] Random boss forbade talent because of level	Corrosive Seeds	T_CORROSIVE_SEEDS	19
[applyRandomClass] Random boss forbade talent because of level	Corrosive Nature	T_CORROSIVE_NATURE	19
[applyRandomClass] Random boss forbade talent because of level	Nature's Equilibrium	T_NATURE_S_EQUILIBRIUM	19
[applyRandomClass] Random boss forbade talent because of level	Acidic Soil	T_ACIDIC_SOIL	19
[applyRandomClass] Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	19
[applyRandomClass] Random boss forbade talent because of level	Mana Clash	T_MANA_CLASH	19
[applyRandomClass] Random boss forbade talent because of level	Acidfire	T_ACIDFIRE	19
Adding 9 random class talents to boss
1	 * talent:	T_DEVICE_MASTERY	3
2	 * talent:	T_SLIME_SPIT	3
3	 * talent:	T_ACIDBEAM	3
4	 * talent:	T_PSIBLADES	3
5	 * talent:	T_MUCUS	3
6	 * talent:	T_GRASPING_MOSS	3
7	 * talent:	T_THORN_GRAB	3
8	 * talent:	T_HEIGHTENED_SENSES	3
9	 * talent:	T_NATURE_TOUCH	3
 ** Finished adding	9	of	9	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	29	nb_powers = 	6
 * using themes	antimagic,physical,mental
 * forbid power sources:	arcane,technique_ranged
Creating randart Aeridarevena the %s(humming dwarven-steel gauntlets) with no themename
 ** selected ego	steady 	(normal)	psionic
 * adding power: generic armor(1 points), 15 remaining
 * adding power: generic mind retribution(1 points), 14 remaining
 * adding power: generic phys crit(1 points), 13 remaining
 * adding power: generic manaburn melee(2 points), 12 remaining
 * adding power: generic phys crit magnitude(2 points), 10 remaining
 * adding power: generic resist acid(1 points), 8 remaining
 * adding power: generic armor(1.5 points), 7 remaining
 * adding power: generic mind retribution(1.5 points), 5.5 remaining
 * adding power: generic phys crit(1.5 points), 4 remaining
 * adding power: generic manaburn melee(3 points), 2.5 remaining
 * adding bias power: generic resist acid(1.5 points), 15 remaining
 * adding bias power: generic armor(2.25 points), 13.5 remaining
 * adding bias power: generic phys crit(2.25 points), 11.25 remaining
 * adding bias power: generic phys crit magnitude(3 points), 9 remaining
 * adding bias power: generic phys crit magnitude(3.6 points), 6 remaining
 * adding bias power: generic resist acid(1.8 points), 2.4 remaining
[resolveObject] CREATE FOR	37170	Ivarath the yellow ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	20.837336403894	45.7
[resolveObject] CREATED OBJECT:	37171	prismatic hardened leather armour of lightning resistance	tries left:	1
[resolveObject] adding to main inventory:	37171	prismatic hardened leather armour of lightning resistance
[resolveObject] CREATE FOR	37170	Ivarath the yellow ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x10b60d30, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	14.221657355251	20.5
[resolveObject] CREATED OBJECT:	37177	harmonious vined mindstar of disruption	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	1
[resolveObject]	37177	harmonious vined mindstar of disruption	added to inventory	MAINHAND
[resolveObject] CREATE FOR	37170	Ivarath the yellow ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x16730b68, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	8.1270328960677	20.5
[resolveObject] CREATED OBJECT:	37183	harmonious vined mindstar of disruption	tries left:	4
fight: 	harmonious vined mindstar of disruption	harmonious vined mindstar of disruption	::	nil	OFFHAND
[resolveObject]	37183	harmonious vined mindstar of disruption	added to inventory	OFFHAND
[resolveObject] CREATE FOR	37170	Ivarath the yellow ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14366158, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	30.408688040662	38.5
[resolveObject] CREATED OBJECT:	37189	dreamer's woollen robe of frost (#RESIST#)	tries left:	4
fight: 	dreamer's woollen robe of frost (#RESIST#)	harmonious vined mindstar of disruption	::	nil	BODY
fight: 	dreamer's woollen robe of frost (#RESIST#)	harmonious vined mindstar of disruption	::	nil	BODY
[resolveObject]	37189	dreamer's woollen robe of frost (#RESIST#)	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_yellow_ooze.png
[Actor:move]	37170	Ivarath the yellow ooze	(forced) move from	nil	nil	to	259	14
Added unique	mod.class.NPC/Ivarath the yellow ooze	::	1
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:wearAllInventory]	37170	Ivarath the yellow ooze	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	37170	Ivarath the yellow ooze
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MITOSIS	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACIDBEAM	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SLIME_SPIT	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_MUCUS	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GRASPING_MOSS	level	5	range:	0	radius:	4	effective:	2.6666666666667
   #- checking tactical table for talent	T_THORN_GRAB	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PSIBLADES	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_NATURE_TOUCH	level	5	range:	1	radius:	0	effective:	1
Activating psiblade	harmonious vined mindstar of disruption
Activating psiblade	harmonious vined mindstar of disruption
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	37195	sandworm	(forced) move from	nil	nil	to	311	8
[Actor:move]	37196	gigantic sandworm tunneler	(forced) move from	nil	nil	to	38	0
[resolveObject] CREATE FOR	37197	gigantic corrosive tunneler	do_wear/tries:	nil	2	filter:
	{type="scroll"}
[TOME ENTITY FILTER] selected Ego	61.982743130408	75.7
[resolveObject] CREATED OBJECT:	37198	shatter afflictions rune of the titan	tries left:	1
[resolveObject] adding to main inventory:	37198	shatter afflictions rune of the titan
[ActorObjectUse] useObjectEnable: 	shatter afflictions rune of the titan	by	gigantic corrosive tunneler	inven/slot	1	nil
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_gigantic_corrosive_tunneler.png
[Actor:move]	37197	gigantic corrosive tunneler	(forced) move from	nil	nil	to	203	2
[Actor:wearAllInventory]	37197	gigantic corrosive tunneler	wearing main inventory
[Actor:move]	37202	sandworm	(forced) move from	nil	nil	to	212	8
[Actor:move]	37203	sandworm	(forced) move from	nil	nil	to	194	3
Random elite generating
[createRandomBoss] Creating random boss 	Bethesenor the sandworm	19	level	1	classes
  * class	Anorithil	 rejected due to power source
[applyRandomClass]	37204	Bethesenor the sandworm	Adding class	Wyrmic	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,nature
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Sudden Growth	T_SUDDEN_GROWTH	19
[applyRandomClass] Random boss forbade talent because of level	Lightning Breath	T_LIGHTNING_BREATH	19
[applyRandomClass] Random boss forbade talent because of level	Venomous Breath	T_VENOMOUS_BREATH	19
[applyRandomClass] Random boss forbade talent because of level	Corrosive Breath	T_CORROSIVE_BREATH	19
[applyRandomClass] Random boss forbade talent because of level	Fire Breath	T_FIRE_BREATH	19
[applyRandomClass] Random boss forbade talent because of level	Chromatic Fury	T_CHROMATIC_FURY	19
[applyRandomClass] Random boss forbade talent because of level	Maggot Breath	T_MAGGOT_BREATH	19
[applyRandomClass] Random boss forbade talent because of level	Necrotic Breath	T_NECROTIC_BREATH	19
[applyRandomClass] Random boss forbade talent because of level	Wyrmic Guile	T_WYRMIC_GUILE	19
[applyRandomClass] Random boss forbade talent because of level	Execution	T_EXECUTION	19
[applyRandomClass] Random boss forbade talent because of level	Ice Breath	T_ICE_BREATH	19
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	19
[applyRandomClass] Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	19
[applyRandomClass] Random boss forbade talent because of level	Assault	T_ASSAULT	19
[applyRandomClass] Random boss forbade talent because of level	Healing Nexus	T_HEALING_NEXUS	19
[applyRandomClass] Random boss forbade talent because of level	Sand Breath	T_SAND_BREATH	19
Adding 5 random class talents to boss
1	 * talent:	T_WEAPON_COMBAT	3
2	 * talent:	T_HEIGHTENED_SENSES	3
3	 * talent:	T_WILD_GROWTH	3
4	 * talent:	T_WING_BUFFET	3
5	 * talent:	T_WEAPONS_MASTERY	3
 ** Finished adding	5	of	5	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	27	nb_powers = 	5
 * using themes	dark,fire,misc
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Flashvein'(silvered yew magestaff) with fire
 ** selected ego	 of illumination	(normal)	nature
 * adding power: stave inc damage darkness(1 points), 14 remaining
 * adding power: generic stat con(1 points), 13 remaining
 * adding power: generic inc damage fire(1 points), 12 remaining
 * adding power: generic inc damage fire(1 points), 11 remaining
 * adding power: generic stat wil(1 points), 10 remaining
 * adding power: stave inc damage darkness(1.5 points), 9 remaining
 * adding power: generic stat con(1.5 points), 7.5 remaining
 * adding power: generic inc damage fire(1.5 points), 6 remaining
 * adding power: generic inc damage fire(1.5 points), 4.5 remaining
 * adding power: generic stat wil(1.5 points), 3 remaining
 * adding power: stave inc damage darkness(2.25 points), 1.5 remaining
 * adding bias power: generic stat con(2.25 points), 14 remaining
 * adding bias power: generic stat wil(2.25 points), 11.75 remaining
 * adding bias power: generic stat con(2.7 points), 9.5 remaining
 * adding bias power: generic stat con(3.24 points), 6.8 remaining
 * adding bias power: generic stat wil(2.7 points), 3.56 remaining
[ActorObjectUse] useObjectEnable: 	yew magestaff 'Flashvein'	by	Bethesenor the sandworm	inven/slot	1	nil
[ActorObjectUse] Object	yew magestaff 'Flashvein'	37206	is ineligible for talent interface
[resolveObject] CREATE FOR	37369	Bethesenor the sandworm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x17fd4830, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	49.663385740287	63.5
[resolveObject] CREATED OBJECT:	37370	dwarven-steel battleaxe of enduring	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[resolveObject]	37370	dwarven-steel battleaxe of enduring	added to inventory	MAINHAND
[resolveObject] CREATE FOR	37369	Bethesenor the sandworm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1570b5c8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	55.748749265854	63.5
[resolveObject] CREATED OBJECT:	37374	radiant dwarven-steel mail armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	radiant dwarven-steel mail armour	dwarven-steel battleaxe of enduring	::	OFFHAND	BODY
[resolveObject]	37374	radiant dwarven-steel mail armour	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:move]	37369	Bethesenor the sandworm	(forced) move from	nil	nil	to	212	7
Added unique	mod.class.NPC/Bethesenor the sandworm	::	1
[Actor:wearAllInventory]	37369	Bethesenor the sandworm	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	37369	Bethesenor the sandworm
   #- checking tactical table for talent	T_WING_BUFFET	level	5	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ICE_CLAW	level	7	range:	0	radius:	3	effective:	2
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	37378	yellow ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	28.946600708685	45.7
[resolveObject] CREATED OBJECT:	37379	blooming vined mindstar of life	tries left:	1
[resolveObject] adding to main inventory:	37379	blooming vined mindstar of life
[Actor:move]	37378	yellow ooze	(forced) move from	nil	nil	to	171	11
[Actor:wearAllInventory]	37378	yellow ooze	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Gomirin the blue ooze	19	level	1	classes
  * class	Shadowblade	 rejected due to power source
  * class	Reaver	 rejected due to power source
  * class	Anorithil	 rejected due to power source
  * class	Alchemist	 rejected due to power source
  * class	Archer	 rejected due to power source
[applyRandomClass]	37385	Gomirin the blue ooze	Adding class	Brawler	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	19
[applyRandomClass] Random boss forbade talent because of level	Touch of Death	T_TOUCH_OF_DEATH	19
[applyRandomClass] Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	19
[applyRandomClass] Random boss forbade talent because of level	Haymaker	T_HAYMAKER	19
[applyRandomClass] Random boss forbade talent because of level	Reflex Defense	T_REFLEX_DEFENSE	19
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	19
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	19
[applyRandomClass] Random boss forbade talent because of level	Trained Reactions	T_TRAINED_REACTIONS	19
[applyRandomClass] Random boss forbade talent because of level	Exploit Weakness	T_EXPLOIT_WEAKNESS	19
[applyRandomClass] Random boss forbade talent because of level	Flurry of Fists	T_FLURRY_OF_FISTS	19
Adding 8 random class talents to boss
1	 * talent:	T_ARMOUR_TRAINING	3
2	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
3	 * talent:	T_DISENGAGE	3
4	 * talent:	T_PUSH_KICK	3
5	 * talent:	T_EVASION	3
6	 * talent:	T_UNARMED_MASTERY	3
7	 * talent:	T_THICK_SKIN	3
8	 * talent:	T_UPPERCUT	3
 ** Finished adding	8	of	8	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	19	nb_powers = 	7
 * using themes	physical,mental,dark
 * forbid power sources:	arcane,technique_ranged
Creating randart Galosta(plated dwarven-steel mace) with no themename
 ** selected ego	 of massacre	(normal)	technique
 * adding power: generic phys atk(1 points), 10 remaining
 * adding power: generic stat str(1 points), 9 remaining
 * adding power: generic phys dam(1 points), 8 remaining
 * adding power: generic phys atk(1 points), 7 remaining
 * adding power: generic armor(1 points), 6 remaining
 * adding power: generic inc damage mind(1 points), 5 remaining
 * adding power: generic stat con(1 points), 4 remaining
 * adding power: generic phys atk(1.5 points), 3 remaining
 * adding power: generic stat str(1.5 points), 1.5 remaining
 * adding bias power: generic phys dam(1.5 points), 10 remaining
 * adding bias power: generic phys atk(1.5 points), 8.5 remaining
 * adding bias power: generic armor(1.5 points), 7 remaining
 * adding bias power: generic inc damage mind(1.5 points), 5.5 remaining
 * adding bias power: generic phys dam(1.8 points), 4 remaining
 * adding bias power: generic phys atk(1.8 points), 2.2 remaining
[resolveObject] CREATE FOR	37531	Gomirin the blue ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	65.698701672032	75.7
[resolveObject] CREATED OBJECT:	37532	steel dagger of erosion	tries left:	1
[resolveObject] adding to main inventory:	37532	steel dagger of erosion
[resolveObject] CREATE FOR	37531	Gomirin the blue ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	14.305000714919	45.7
[resolveObject] CREATED OBJECT:	37536	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	37536	gold pieces
[resolveObject] CREATE FOR	37531	Gomirin the blue ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0ff95f48, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	15.621280400111	20.5
[resolveObject] CREATED OBJECT:	37537	scouring rough leather gloves of butchering	tries left:	4
[resolveObject]	37537	scouring rough leather gloves of butchering	added to inventory	HANDS
[resolveObject] CREATE FOR	37531	Gomirin the blue ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0fde0a60, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	64.675720837125	98.5
[resolveObject] CREATED OBJECT:	37543	cleansing hardened leather armour of clarity	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
fight: 	cleansing hardened leather armour of clarity	scouring rough leather gloves of butchering	::	nil	BODY
[resolveObject]	37543	cleansing hardened leather armour of clarity	added to inventory	BODY
[resolveObject] CREATE FOR	37531	Gomirin the blue ooze	do_wear/tries:	false	2	filter:
	{subtype="hands", type="armor", ego_chance=-1000, name="rough leather gloves", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	37549	rough leather gloves	tries left:	1
[resolvers.inventory] created object:	37549	rough leather gloves	inventory:	nil	keep:	nil
[Identify]	rough leather gloves	true
[Actor:move]	37531	Gomirin the blue ooze	(forced) move from	nil	nil	to	290	10
Added unique	mod.class.NPC/Gomirin the blue ooze	::	1
[Actor:wearAllInventory]	37531	Gomirin the blue ooze	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	37531	Gomirin the blue ooze
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STRIKING_STANCE	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_UPPERCUT	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DOUBLE_STRIKE	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISENGAGE	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_PUSH_KICK	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_EVASION	level	5	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Xanarenne the sandworm	19	level	1	classes
  * class	Alchemist	 rejected due to power source
[applyRandomClass]	37550	Xanarenne the sandworm	Adding class	Marauder	Rogue
   power types: not_power_source =	technique_ranged,arcane	power_source =	antimagic,technique,psionic,nature
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Bloody Butcher	T_BLOODY_BUTCHER	19
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	19
[applyRandomClass] Random boss forbade talent because of level	Quickdraw	T_QUICKDRAW	19
[applyRandomClass] Random boss forbade talent because of level	Bloodbath	T_BLOODBATH	19
[applyRandomClass] Random boss forbade talent because of level	Unstoppable	T_UNSTOPPABLE	19
[applyRandomClass] Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	19
[applyRandomClass] Random boss forbade talent because of level	Venomous Strike	T_VENOMOUS_STRIKE	19
[applyRandomClass] Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	19
[applyRandomClass] Random boss forbade talent because of level	Total Thuggery	T_TOTAL_THUGGERY	19
[applyRandomClass] Random boss forbade talent because of level	Stoning Poison	T_STONING_POISON	19
[applyRandomClass] Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	19
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	19
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	19
[applyRandomClass] Random boss forbade talent because of level	Step Up	T_STEP_UP	19
[applyRandomClass] Random boss forbade talent because of level	Trained Reactions	T_TRAINED_REACTIONS	19
[applyRandomClass] Random boss forbade talent because of level	Lunge	T_LUNGE	19
[applyRandomClass] Random boss forbade talent because of level	Exploit Weakness	T_EXPLOIT_WEAKNESS	19
[applyRandomClass] Random boss forbade talent because of level	Whirlwind	T_WHIRLWIND	19
Adding 6 random class talents to boss
1	 * talent:	T_THICK_SKIN	3
2	 * talent:	T_HEIGHTENED_SENSES	3
3	 * talent:	T_WEAPON_COMBAT	3
4	 * talent:	T_KNIFE_MASTERY	3
5	 * talent:	T_SKULLCRACKER	3
6	 * talent:	T_WEAPONS_MASTERY	3
 ** Finished adding	6	of	6	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	21	nb_powers = 	6
 * using themes	lightning,physical,dark
 * forbid power sources:	arcane,technique_ranged
Creating randart Airfury(glowing steel longsword) with lightning
 ** selected ego	thought-forged 	(normal)	psionic
 * adding power: generic physical retribution(1 points), 11 remaining
 * adding power: generic increased stamina(1 points), 10 remaining
 * adding power: generic resist lightning(1 points), 9 remaining
 * adding power: apr(1 points), 8 remaining
 * adding power: generic phys apr(1 points), 7 remaining
 * adding power: generic stat str(1 points), 6 remaining
 * adding power: generic physical retribution(1.5 points), 5 remaining
 * adding power: generic increased stamina(1.5 points), 3.5 remaining
 * adding power: generic resist lightning(1.5 points), 2 remaining
 * adding bias power: generic stat str(1.5 points), 11 remaining
 * adding bias power: generic stat str(1.8 points), 9.5 remaining
 * adding bias power: generic increased stamina(2.25 points), 7.7 remaining
 * adding bias power: generic stat str(2.16 points), 5.45 remaining
 * adding bias power: generic stat str(2.592 points), 3.29 remaining
[resolveObject] CREATE FOR	37742	Xanarenne the sandworm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x12ec3020, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	84.671850700088	98.5
[resolveObject] CREATED OBJECT:	37743	thought-forged steel dagger of dampening	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	5
[resolveObject]	37743	thought-forged steel dagger of dampening	added to inventory	MAINHAND
[resolveObject] CREATE FOR	37742	Xanarenne the sandworm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14da6118, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	49.510352728891	63.5
[resolveObject] CREATED OBJECT:	37749	truestriking voratun dagger	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	32
fight: 	truestriking voratun dagger	thought-forged steel dagger of dampening	::	nil	OFFHAND
[resolveObject]	37749	truestriking voratun dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	37742	Xanarenne the sandworm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0ff2b690, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	39.933753362841	63.5
[resolveObject] CREATED OBJECT:	37753	cured leather armour of Eyal	tries left:	4
fight: 	cured leather armour of Eyal	thought-forged steel dagger of dampening	::	nil	BODY
fight: 	cured leather armour of Eyal	truestriking voratun dagger	::	nil	BODY
[resolveObject]	37753	cured leather armour of Eyal	added to inventory	BODY
[resolveObject] CREATE FOR	37742	Xanarenne the sandworm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1808d448, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	91.065492812094	98.5
[resolveObject] CREATED OBJECT:	37757	cleansing rough leather cap of constitution (#STATBONUS#)	tries left:	4
fight: 	cleansing rough leather cap of constitution (#STATBONUS#)	thought-forged steel dagger of dampening	::	nil	HEAD
fight: 	cleansing rough leather cap of constitution (#STATBONUS#)	truestriking voratun dagger	::	nil	HEAD
fight: 	cleansing rough leather cap of constitution (#STATBONUS#)	cured leather armour of Eyal	::	nil	HEAD
[resolveObject]	37757	cleansing rough leather cap of constitution (#STATBONUS#)	added to inventory	HEAD
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:move]	37742	Xanarenne the sandworm	(forced) move from	nil	nil	to	307	7
Added unique	mod.class.NPC/Xanarenne the sandworm	::	1
[Actor:wearAllInventory]	37742	Xanarenne the sandworm	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	37742	Xanarenne the sandworm
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKULLCRACKER	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	7	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Yvovena the black jelly	19	level	1	classes
  * class	Alchemist	 rejected due to power source
[applyRandomClass]	37763	Yvovena the black jelly	Adding class	Bulwark	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Battle Cry	T_BATTLE_CRY	19
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	19
[applyRandomClass] Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	19
[applyRandomClass] Random boss forbade talent because of level	Second Wind	T_SECOND_WIND	19
[applyRandomClass] Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	19
[applyRandomClass] Random boss forbade talent because of level	Onslaught	T_ONSLAUGHT	19
[applyRandomClass] Random boss forbade talent because of level	Battle Shout	T_BATTLE_SHOUT	19
[applyRandomClass] Random boss forbade talent because of level	Shattering Impact	T_SHATTERING_IMPACT	19
[applyRandomClass] Random boss forbade talent because of level	Battle Call	T_BATTLE_CALL	19
[applyRandomClass] Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	19
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	19
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	19
[applyRandomClass] Random boss forbade talent because of level	Step Up	T_STEP_UP	19
[applyRandomClass] Random boss forbade talent because of level	Assault	T_ASSAULT	19
Adding 5 random class talents to boss
1	 * talent:	T_VITALITY	3
2	 * talent:	T_ARMOUR_TRAINING	3
3	 * talent:	T_HEIGHTENED_SENSES	3
4	 * talent:	T_UNFLINCHING_RESOLVE	3
5	 * talent:	T_REPULSION	3
 ** Finished adding	5	of	5	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	21	nb_powers = 	5
 * using themes	antimagic,mental,cold
 * forbid power sources:	arcane,technique_ranged
Creating randart Freezequencher(faceted hardened leather belt) with cold
 ** selected ego	 of the giants	(normal)	technique
 * adding power: generic resists pen cold(1 points), 11 remaining
 * adding power: generic resist blight(2 points), 10 remaining
 * adding power: generic resist fire(1 points), 8 remaining
 * adding power: generic stat wil(1 points), 7 remaining
 * adding power: generic mindcrit(1 points), 6 remaining
 * adding power: generic resists pen cold(1.5 points), 5 remaining
 * adding power: generic resist blight(3 points), 3.5 remaining
 * adding bias power: generic stat wil(1.5 points), 11 remaining
 * adding bias power: generic stat wil(1.8 points), 9.5 remaining
 * adding bias power: generic stat wil(2.16 points), 7.7 remaining
 * adding bias power: generic stat wil(2.592 points), 5.54 remaining
 * adding bias power: generic stat wil(3.1104 points), 2.948 remaining
[resolveObject] CREATE FOR	37904	Yvovena the black jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x17c10ad8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	97.334962541432	98.5
[resolveObject] CREATED OBJECT:	37905	manaburning steel longsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
[resolveObject]	37905	manaburning steel longsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	37904	Yvovena the black jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x17c06c30, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Uniques	0.22835254220486	0.5
[resolveObject] CREATED OBJECT:	37911	Black Mesh	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	Black Mesh	manaburning steel longsword of massacre	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	37911	Black Mesh	added to inventory	OFFHAND
Added unique	mod.class.Object/Black Mesh	::	1
[resolveObject] CREATE FOR	37904	Yvovena the black jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1209f288, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	87.172537747578	98.5
[resolveObject] CREATED OBJECT:	37912	impenetrable dwarven-steel mail armour of cold resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	8
fight: 	impenetrable dwarven-steel mail armour of cold resistance	manaburning steel longsword of massacre	::	nil	BODY
fight: 	impenetrable dwarven-steel mail armour of cold resistance	Black Mesh	::	nil	BODY
[resolveObject]	37912	impenetrable dwarven-steel mail armour of cold resistance	added to inventory	BODY
[resolveObject] CREATE FOR	37904	Yvovena the black jelly	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	45.484452195904	45.7
[resolveObject] CREATED OBJECT:	37918	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	37918	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-darkgrey.png
[Actor:move]	37904	Yvovena the black jelly	(forced) move from	nil	nil	to	214	13
Added unique	mod.class.NPC/Yvovena the black jelly	::	1
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:wearAllInventory]	37904	Yvovena the black jelly	wearing main inventory
fight: 	Freezequencher	manaburning steel longsword of massacre	::	nil	BELT
fight: 	Freezequencher	Black Mesh	::	nil	BELT
fight: 	Freezequencher	impenetrable dwarven-steel mail armour of cold resistance	::	nil	BELT
[Actor:wearAllInventory]	Yvovena the black jelly	37904	37765	Freezequencher	WORN IN	BELT	1
running talented_ai_tactic resolver on_added_to_level function for	37904	Yvovena the black jelly
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLIME_SPIT	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SHIELD_WALL	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_REPULSION	level	5	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2]
New GL Shader program 54
*p 54: Uniform: 0: 1406 appearTime
*p 54: Uniform: 1: 1406 cylinderHeight
*p 54: Uniform: 2: 1406 cylinderRadius
*p 54: Uniform: 3: 1406 cylinderRotationSpeed
*p 54: Uniform: 4: 1406 cylinderVerticalPos
*p 54: Uniform: 5: 1406 noup
*p 54: Uniform: 6: 1406 repeatTimes
*p 54: Uniform: 7: 8B5E tex
*p 54: Uniform: 8: 1406 tick
*p 54: Uniform: 9: 1406 tick_start
*p 54: Uniform: 10: 1406 time_factor
*p 54: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	2040584
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1]
New GL Shader program 56
*p 56: Uniform: 0: 1406 appearTime
*p 56: Uniform: 1: 1406 cylinderHeight
*p 56: Uniform: 2: 1406 cylinderRadius
*p 56: Uniform: 3: 1406 cylinderRotationSpeed
*p 56: Uniform: 4: 1406 cylinderVerticalPos
*p 56: Uniform: 5: 1406 noup
*p 56: Uniform: 6: 1406 repeatTimes
*p 56: Uniform: 7: 8B5E tex
*p 56: Uniform: 8: 1406 tick
*p 56: Uniform: 9: 1406 tick_start
*p 56: Uniform: 10: 1406 time_factor
*p 56: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	2040584
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	37919	gigantic sandworm tunneler	(forced) move from	nil	nil	to	34	18
Random elite generating
[createRandomBoss] Creating random boss 	Betymira the black jelly	19	level	1	classes
  * class	Necromancer	 rejected due to power source
[applyRandomClass]	37920	Betymira the black jelly	Adding class	Wyrmic	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,nature
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Sudden Growth	T_SUDDEN_GROWTH	19
[applyRandomClass] Random boss forbade talent because of level	Lightning Breath	T_LIGHTNING_BREATH	19
[applyRandomClass] Random boss forbade talent because of level	Venomous Breath	T_VENOMOUS_BREATH	19
[applyRandomClass] Random boss forbade talent because of level	Corrosive Breath	T_CORROSIVE_BREATH	19
[applyRandomClass] Random boss forbade talent because of level	Fire Breath	T_FIRE_BREATH	19
[applyRandomClass] Random boss forbade talent because of level	Chromatic Fury	T_CHROMATIC_FURY	19
[applyRandomClass] Random boss forbade talent because of level	Maggot Breath	T_MAGGOT_BREATH	19
[applyRandomClass] Random boss forbade talent because of level	Necrotic Breath	T_NECROTIC_BREATH	19
[applyRandomClass] Random boss forbade talent because of level	Wyrmic Guile	T_WYRMIC_GUILE	19
[applyRandomClass] Random boss forbade talent because of level	Execution	T_EXECUTION	19
[applyRandomClass] Random boss forbade talent because of level	Ice Breath	T_ICE_BREATH	19
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	19
[applyRandomClass] Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	19
[applyRandomClass] Random boss forbade talent because of level	Assault	T_ASSAULT	19
[applyRandomClass] Random boss forbade talent because of level	Healing Nexus	T_HEALING_NEXUS	19
[applyRandomClass] Random boss forbade talent because of level	Sand Breath	T_SAND_BREATH	19
Adding 8 random class talents to boss
1	 * talent:	T_DEVICE_MASTERY	3
2	 * talent:	T_SHIELD_PUMMEL	3
3	 * talent:	T_LIGHTNING_SPEED	3
4	 * talent:	T_TENTACLED_WINGS	3
5	 * talent:	T_STUNNING_BLOW_ASSAULT	3
6	 * talent:	T_BURROW	3
7	 * talent:	T_RAZE	3
8	 * talent:	T_WATERS_OF_LIFE	3
 ** Finished adding	8	of	8	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	27	nb_powers = 	5
 * using themes	lightning,cold,defense
 * forbid power sources:	arcane,technique_ranged
Creating randart Hathethad the Striketide(shadowy cashmere cloak) with lightning
 ** selected ego	 of Iron Throne	(normal)	technique
 * adding power: generic resist lightning(1 points), 14 remaining
 * adding power: generic resist nature(2 points), 13 remaining
 * adding power: generic resist temporal(2 points), 11 remaining
 * adding power: generic resists pen cold(1 points), 9 remaining
 * adding power: generic increased life(1 points), 8 remaining
 * adding power: generic resist lightning(1.5 points), 7 remaining
 * adding power: generic resist nature(3 points), 5.5 remaining
 * adding power: generic resist temporal(3 points), 2.5 remaining
 * adding bias power: generic increased life(1.5 points), 14 remaining
 * adding bias power: generic resist nature(4.5 points), 12.5 remaining
 * adding bias power: generic resists pen cold(1.5 points), 8 remaining
 * adding bias power: generic resist nature(5.4 points), 6.5 remaining
 * adding bias power: generic increased life(1.8 points), 1.1 remaining
[resolveObject] CREATE FOR	38061	Betymira the black jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x054fb2c0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	65.669900229124	98.5
[resolveObject] CREATED OBJECT:	38062	balanced steel battleaxe of erosion	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
[resolveObject]	38062	balanced steel battleaxe of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	38061	Betymira the black jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1575f568, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	79.484610026	98.5
[resolveObject] CREATED OBJECT:	38068	cleansing steel mail armour of stability	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	cleansing steel mail armour of stability	balanced steel battleaxe of erosion	::	OFFHAND	BODY
[resolveObject]	38068	cleansing steel mail armour of stability	added to inventory	BODY
[resolveObject] CREATE FOR	38061	Betymira the black jelly	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	27.373637522965	45.7
[resolveObject] CREATED OBJECT:	38074	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	38074	gold pieces
[Actor:move]	38061	Betymira the black jelly	(forced) move from	nil	nil	to	298	13
Added unique	mod.class.NPC/Betymira the black jelly	::	1
[CALLBACK] upgrading to prioritized	talents_on_change_level
[Actor:wearAllInventory]	38061	Betymira the black jelly	wearing main inventory
fight: 	Hathethad the Striketide	balanced steel battleaxe of erosion	::	OFFHAND	CLOAK
fight: 	Hathethad the Striketide	cleansing steel mail armour of stability	::	nil	CLOAK
[Actor:wearAllInventory]	Betymira the black jelly	38061	37922	Hathethad the Striketide	WORN IN	CLOAK	1
running talented_ai_tactic resolver on_added_to_level function for	38061	Betymira the black jelly
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLIME_SPIT	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_TENTACLED_WINGS	level	5	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_BURROW	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_STUNNING_BLOW_ASSAULT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ICE_CLAW	level	7	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_WATERS_OF_LIFE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_LIGHTNING_SPEED	level	5	range:	10	radius:	0	effective:	10
[CALLBACK] upgrading to prioritized	talents_on_kill
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Polenne the sandworm	19	level	1	classes
[applyRandomClass]	38075	Polenne the sandworm	Adding class	Cursed	Afflicted
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,psionic
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Repel	T_REPEL	19
[applyRandomClass] Random boss forbade talent because of level	Surge	T_SURGE	19
[applyRandomClass] Random boss forbade talent because of level	Cleave	T_CLEAVE	19
[applyRandomClass] Random boss forbade talent because of level	Panic	T_PANIC	19
[applyRandomClass] Random boss forbade talent because of level	Sanctuary	T_SANCTUARY	19
[applyRandomClass] Random boss forbade talent because of level	Mimic	T_MIMIC	19
[applyRandomClass] Random boss forbade talent because of level	Grim Resolve	T_GRIM_RESOLVE	19
[applyRandomClass] Random boss forbade talent because of level	Slam	T_SLAM	19
Adding 8 random class talents to boss
1	 * talent:	T_WEAPONS_MASTERY	3
2	 * talent:	T_MARK_PREY	3
3	 * talent:	T_INSTILL_FEAR	3
4	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
5	 * talent:	T_HEIGHTENED_SENSES	3
6	 * talent:	T_HEIGHTEN_FEAR	3
7	 * talent:	T_WEAPON_COMBAT	3
8	 * talent:	T_KNIFE_MASTERY	3
 ** Finished adding	8	of	8	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	21	nb_powers = 	6
 * using themes	mental,cold,mind
 * forbid power sources:	arcane,technique_ranged
Creating randart Hailknight(twisted dwarven-steel helm) with cold
 ** selected ego	 of constitution (#STATBONUS#)	(normal)	technique
 * adding power: generic resist cold(1 points), 11 remaining
 * adding power: generic inc damage cold(1 points), 10 remaining
 * adding power: generic inc damage mind(1 points), 9 remaining
 * adding power: generic resists pen mind(1 points), 8 remaining
 * adding power: generic stat wil(1 points), 7 remaining
 * adding power: generic inc damage cold(1 points), 6 remaining
 * adding power: generic resist cold(1.5 points), 5 remaining
 * adding power: generic inc damage cold(1.5 points), 3.5 remaining
 * adding power: generic inc damage mind(1.5 points), 2 remaining
 * adding bias power: generic inc damage cold(2.25 points), 11 remaining
 * adding bias power: generic inc damage cold(2.7 points), 8.75 remaining
 * adding bias power: generic stat wil(1.5 points), 6.05 remaining
 * adding bias power: generic inc damage cold(3.24 points), 4.55 remaining
 * adding bias power: generic stat wil(1.8 points), 1.31 remaining
[resolveObject] CREATE FOR	38217	Polenne the sandworm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1557ce58, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	15.575932453986	20.5
[resolveObject] CREATED OBJECT:	38218	truestriking steel battleaxe of crippling	tries left:	4
[resolveObject]	38218	truestriking steel battleaxe of crippling	added to inventory	MAINHAND
[resolveObject] CREATE FOR	38217	Polenne the sandworm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x10e44268, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	19.510860120414	20.5
[resolveObject] CREATED OBJECT:	38224	enlightening dwarven-steel mail armour of implacability	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	8
fight: 	enlightening dwarven-steel mail armour of implacability	truestriking steel battleaxe of crippling	::	OFFHAND	BODY
[resolveObject]	38224	enlightening dwarven-steel mail armour of implacability	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:move]	38217	Polenne the sandworm	(forced) move from	nil	nil	to	299	13
Added unique	mod.class.NPC/Polenne the sandworm	::	1
[Actor:wearAllInventory]	38217	Polenne the sandworm	wearing main inventory
fight: 	Hailknight	truestriking steel battleaxe of crippling	::	OFFHAND	HEAD
fight: 	Hailknight	enlightening dwarven-steel mail armour of implacability	::	nil	HEAD
[Actor:wearAllInventory]	Polenne the sandworm	38217	38077	Hailknight	WORN IN	HEAD	1
running talented_ai_tactic resolver on_added_to_level function for	38217	Polenne the sandworm
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLASH	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_HEIGHTEN_FEAR	level	5	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_INSTILL_FEAR	level	5	range:	8	radius:	2	effective:	9.3333333333333
   #- checking tactical table for talent	T_GLOOM	level	7	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_MARK_PREY	level	5	range:	10	radius:	0	effective:	10
[CALLBACK] upgrading to prioritized	talents_on_act_base
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	38230	sand-drake	(forced) move from	nil	nil	to	213	14
[Actor:move]	38231	sandworm destroyer	(forced) move from	nil	nil	to	212	15
Random elite generating
[createRandomBoss] Creating random boss 	Layogavea the gigantic sandworm tunneler	19	level	1	classes
  * class	Shadowblade	 rejected due to power source
  * class	Writhing One	 rejected due to power source
  * class	Empyreal	 rejected due to power source
[applyRandomClass]	38232	Layogavea the gigantic sandworm tunneler	Adding class	Bulwark	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Battle Cry	T_BATTLE_CRY	19
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	19
[applyRandomClass] Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	19
[applyRandomClass] Random boss forbade talent because of level	Second Wind	T_SECOND_WIND	19
[applyRandomClass] Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	19
[applyRandomClass] Random boss forbade talent because of level	Onslaught	T_ONSLAUGHT	19
[applyRandomClass] Random boss forbade talent because of level	Battle Shout	T_BATTLE_SHOUT	19
[applyRandomClass] Random boss forbade talent because of level	Shattering Impact	T_SHATTERING_IMPACT	19
[applyRandomClass] Random boss forbade talent because of level	Battle Call	T_BATTLE_CALL	19
[applyRandomClass] Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	19
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	19
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	19
[applyRandomClass] Random boss forbade talent because of level	Step Up	T_STEP_UP	19
[applyRandomClass] Random boss forbade talent because of level	Assault	T_ASSAULT	19
Adding 5 random class talents to boss
1	 * talent:	T_THICK_SKIN	3
2	 * talent:	T_RUSH	3
3	 * talent:	T_WEAPON_COMBAT	3
4	 * talent:	T_REPULSION	3
5	 * talent:	T_QUICK_RECOVERY	3
 ** Finished adding	5	of	5	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	23	nb_powers = 	7
 * using themes	dark,fire,defense
 * forbid power sources:	arcane,technique_ranged
Creating randart Urthytir the Hellsusher(shadowy dwarven-steel gauntlets) with fire
 ** selected ego	restful 	(normal)	psionic
 * adding power: generic resist mind(2 points), 12 remaining
 * adding power: generic resist blight(2 points), 10 remaining
 * adding power: generic fire retribution(1 points), 8 remaining
 * adding power: generic immune cut(2 points), 7 remaining
 * adding power: generic inc damage fire(1 points), 5 remaining
 * adding power: generic immune teleport(2 points), 4 remaining
 * adding power: generic resist arcane(1 points), 2 remaining
 * adding power: generic fire retribution(1.5 points), 1 remaining
 * adding bias power: generic resist mind(3 points), 12 remaining
 * adding bias power: generic immune cut(3 points), 9 remaining
 * adding bias power: generic immune cut(3.6 points), 6 remaining
Removing power from bias list , 	generic immune cut
 * adding bias power: generic resist mind(3.6 points), 2.4 remaining
[resolveObject] CREATE FOR	38381	Layogavea the gigantic sandworm tunneler	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x15755410, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	19.813647678777	20.5
[resolveObject] CREATED OBJECT:	38382	warbringer's dwarven-steel longsword of shearing	tries left:	4
[resolveObject]	38382	warbringer's dwarven-steel longsword of shearing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	38381	Layogavea the gigantic sandworm tunneler	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x13ef2720, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	91.796574162854	98.5
[resolveObject] CREATED OBJECT:	38388	icy steel shield of fire resistance (#RESIST#)	tries left:	4
fight: 	icy steel shield of fire resistance (#RESIST#)	warbringer's dwarven-steel longsword of shearing	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	38388	icy steel shield of fire resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	38381	Layogavea the gigantic sandworm tunneler	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x13eebb40, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	91.236657270402	98.5
[resolveObject] CREATED OBJECT:	38394	impenetrable steel mail armour of lightning resistance	tries left:	4
fight: 	impenetrable steel mail armour of lightning resistance	warbringer's dwarven-steel longsword of shearing	::	nil	BODY
fight: 	impenetrable steel mail armour of lightning resistance	icy steel shield of fire resistance (#RESIST#)	::	nil	BODY
[resolveObject]	38394	impenetrable steel mail armour of lightning resistance	added to inventory	BODY
[Actor:move]	38381	Layogavea the gigantic sandworm tunneler	(forced) move from	nil	nil	to	320	13
Added unique	mod.class.NPC/Layogavea the gigantic sandworm tunneler	::	1
[Actor:wearAllInventory]	38381	Layogavea the gigantic sandworm tunneler	wearing main inventory
fight: 	Urthytir the Hellsusher	warbringer's dwarven-steel longsword of shearing	::	nil	HANDS
fight: 	Urthytir the Hellsusher	icy steel shield of fire resistance (#RESIST#)	::	nil	HANDS
fight: 	Urthytir the Hellsusher	impenetrable steel mail armour of lightning resistance	::	nil	HANDS
[Actor:wearAllInventory]	Layogavea the gigantic sandworm tunneler	38381	38234	Urthytir the Hellsusher	WORN IN	HANDS	1
running talented_ai_tactic resolver on_added_to_level function for	38381	Layogavea the gigantic sandworm tunneler
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GRAB	level	10	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_WALL	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_REPULSION	level	5	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	10	range:	14	radius:	0	effective:	14
Cloned shader 54
[SHADER] setting reset param	tick_start	2040584
Cloned shader 56
[SHADER] setting reset param	tick_start	2040584
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	38400	gigantic sandworm tunneler	(forced) move from	nil	nil	to	37	16
Random elite generating
[createRandomBoss] Creating random boss 	Aderetta the green ooze	19	level	1	classes
[applyRandomClass]	38401	Aderetta the green ooze	Adding class	Gunslinger	Tinker
   power types: not_power_source =	technique_ranged,arcane	power_source =	steam
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Dazzling Jump	T_DAZZLING_JUMP	19
[applyRandomClass] Random boss forbade talent because of level	Compact Steam Tank	T_COMPACT_STEAM_TANK	19
[applyRandomClass] Random boss forbade talent because of level	Last Engineer Standing	T_LAST_ENGINEER_STANDING	19
[applyRandomClass] Random boss forbade talent because of level	Sawfield	T_SAWFIELD	19
[applyRandomClass] Random boss forbade talent because of level	Flying Grapple	T_FLYING_GRAPPLE	19
[applyRandomClass] Random boss forbade talent because of level	Cloaking Device	T_CLOAK	19
[applyRandomClass] Random boss forbade talent because of level	Combustive Bullets	T_COMBUSTIVE_BULLETS	19
[applyRandomClass] Random boss forbade talent because of level	Trick Shot	T_TRICK_SHOT	19
[applyRandomClass] Random boss forbade talent because of level	Static Shot	T_STATIC_SHOT	19
[applyRandomClass] Random boss forbade talent because of level	Steam Power	T_STEAM_POWER	19
[applyRandomClass] Random boss forbade talent because of level	Net Projector	T_NET_PROJECTOR	19
Adding 9 random class talents to boss
1	 * talent:	T_THICK_SKIN	3
2	 * talent:	T_OVERHEAT_BULLETS	3
3	 * talent:	T_HEIGHTENED_SENSES	3
4	 * talent:	T_KNIFE_MASTERY	3
5	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
6	 * talent:	T_STRAFE	3
7	 * talent:	T_SLIP_AWAY	3
8	 * talent:	T_MASSIVE_PHYSIQUE	3
9	 * talent:	T_SUPERCHARGE_BULLETS	3
 ** Finished adding	9	of	9	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	23	nb_powers = 	7
 * using themes	mind,mental,misc
 * forbid power sources:	arcane,technique_ranged
Creating randart Dairomasta(glowing hardened leather belt) with no themename
 ** selected ego	 of the giants	(normal)	technique
 * adding power: generic orc telepathy(2 points), 12 remaining
Removing power from the list, 	generic orc telepathy	==	table: 0x140bcf90	remaining:
 * adding power: generic stat wil(1 points), 10 remaining
 * adding power: generic stat mag(1 points), 9 remaining
 * adding power: generic mindpower(1 points), 8 remaining
 * adding power: generic inc damage mind(1 points), 7 remaining
 * adding power: generic stat str(1 points), 6 remaining
 * adding power: generic ignore crit(1 points), 5 remaining
 * adding power: generic stat wil(1.5 points), 4 remaining
 * adding power: generic stat mag(1.5 points), 2.5 remaining
 * adding power: generic mindpower(1.5 points), 1 remaining
 * adding bias power: generic stat wil(2.25 points), 12 remaining
 * adding bias power: generic mindpower(2.25 points), 9.75 remaining
 * adding bias power: generic ignore crit(1.5 points), 7.5 remaining
 * adding bias power: generic stat wil(2.7 points), 6 remaining
 * adding bias power: generic mindpower(2.7 points), 3.3 remaining
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	38550	Aderetta the green ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	121.86214368583	127.2
[resolveObject] CREATED OBJECT:	38551	topaz	tries left:	1
[resolveObject] adding to main inventory:	38551	topaz
[resolveObject] CREATE FOR	38550	Aderetta the green ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	58.860612928241	75.7
[resolveObject] CREATED OBJECT:	38552	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	38552	gold pieces
[resolveObject] CREATE FOR	38550	Aderetta the green ooze	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	38903	simple healing salve	tries left:	1
[resolvers.inventory] created object:	38903	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Aderetta the green ooze	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	38550	Aderetta the green ooze	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	39254	simple frost salve	tries left:	1
[resolvers.inventory] created object:	39254	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Aderetta the green ooze	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	38550	Aderetta the green ooze	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	38550	Aderetta the green ooze	filter:	{defined="APE"}
[resolveObject] CREATE FOR	38550	Aderetta the green ooze	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x140b9dd8, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Double Ego	81.133013162909	98.5
[resolveObject] CREATED OBJECT:	39262	strafer's steel steamgun of power	tries left:	4
[resolveObject]	39262	strafer's steel steamgun of power	added to inventory	MAINHAND
[resolveObject] CREATE FOR	38550	Aderetta the green ooze	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x1404c620, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Double Greater	1.191785385644	20.5
[resolveObject] CREATED OBJECT:	39274	mage-hunter's steel steamgun of true shot	tries left:	4
fight: 	mage-hunter's steel steamgun of true shot	strafer's steel steamgun of power	::	nil	OFFHAND
[resolveObject]	39274	mage-hunter's steel steamgun of true shot	added to inventory	OFFHAND
[resolveObject] CREATE FOR	38550	Aderetta the green ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x140b9da0, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	37.105912313705	38.5
[resolveObject] CREATED OBJECT:	39280	barbed pouch of dwarven-steel shots of accuracy	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	5
fight: 	barbed pouch of dwarven-steel shots of accuracy	strafer's steel steamgun of power	::	nil	QUIVER
fight: 	barbed pouch of dwarven-steel shots of accuracy	mage-hunter's steel steamgun of true shot	::	nil	QUIVER
[resolveObject]	39280	barbed pouch of dwarven-steel shots of accuracy	added to inventory	QUIVER
[resolveObject] CREATE FOR	38550	Aderetta the green ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x05430400, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	95.017889934247	98.5
[resolveObject] CREATED OBJECT:	39286	insulating rough leather cap of dexterity (#STATBONUS#)	tries left:	4
fight: 	insulating rough leather cap of dexterity (#STATBONUS#)	strafer's steel steamgun of power	::	nil	HEAD
fight: 	insulating rough leather cap of dexterity (#STATBONUS#)	mage-hunter's steel steamgun of true shot	::	nil	HEAD
fight: 	insulating rough leather cap of dexterity (#STATBONUS#)	barbed pouch of dwarven-steel shots of accuracy	::	nil	HEAD
[resolveObject]	39286	insulating rough leather cap of dexterity (#STATBONUS#)	added to inventory	HEAD
[resolveObject] CREATE FOR	38550	Aderetta the green ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x165a0070, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	81.460313488487	98.5
[resolveObject] CREATED OBJECT:	39292	rejuvenating cured leather armour of clarity	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	rejuvenating cured leather armour of clarity	strafer's steel steamgun of power	::	nil	BODY
fight: 	rejuvenating cured leather armour of clarity	mage-hunter's steel steamgun of true shot	::	nil	BODY
fight: 	rejuvenating cured leather armour of clarity	insulating rough leather cap of dexterity (#STATBONUS#)	::	nil	BODY
fight: 	rejuvenating cured leather armour of clarity	barbed pouch of dwarven-steel shots of accuracy	::	nil	BODY
[resolveObject]	39292	rejuvenating cured leather armour of clarity	added to inventory	BODY
[resolveObject] CREATE FOR	38550	Aderetta the green ooze	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/special-misc.lua", forbid_power_source=table: 0x13f41f60, tome_drops="store", force_drop=false, type="armor", autoreq=true, subtype="cloak", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/special-misc.lua
Loading entities file from memory	/data/general/objects/cloak.lua
[TOME ENTITY FILTER] selected Greater	42.346231281023	63.5
[resolveObject] CREATED OBJECT:	39303	shadow linen cloak	tries left:	4
fight: 	shadow linen cloak	strafer's steel steamgun of power	::	nil	CLOAK
fight: 	shadow linen cloak	mage-hunter's steel steamgun of true shot	::	nil	CLOAK
fight: 	shadow linen cloak	rejuvenating cured leather armour of clarity	::	nil	CLOAK
fight: 	shadow linen cloak	insulating rough leather cap of dexterity (#STATBONUS#)	::	nil	CLOAK
fight: 	shadow linen cloak	barbed pouch of dwarven-steel shots of accuracy	::	nil	CLOAK
[resolveObject]	39303	shadow linen cloak	added to inventory	CLOAK
[resolveObject] CREATE FOR	38550	Aderetta the green ooze	do_wear/tries:	false	5	filter:
	{defined="TINKER_FOCUS_LEN1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	38550	Aderetta the green ooze	filter:	{defined="TINKER_FOCUS_LEN1", ignore_material_restriction=true}
[Actor:move]	38550	Aderetta the green ooze	(forced) move from	nil	nil	to	112	8
Added unique	mod.class.NPC/Aderetta the green ooze	::	1
[Actor:wearAllInventory]	38550	Aderetta the green ooze	wearing main inventory
fight: 	Dairomasta	strafer's steel steamgun of power	::	nil	BELT
fight: 	Dairomasta	mage-hunter's steel steamgun of true shot	::	nil	BELT
fight: 	Dairomasta	rejuvenating cured leather armour of clarity	::	nil	BELT
fight: 	Dairomasta	shadow linen cloak	::	nil	BELT
fight: 	Dairomasta	insulating rough leather cap of dexterity (#STATBONUS#)	::	nil	BELT
fight: 	Dairomasta	barbed pouch of dwarven-steel shots of accuracy	::	nil	BELT
[Actor:wearAllInventory]	Aderetta the green ooze	38550	38403	Dairomasta	WORN IN	BELT	1
running talented_ai_tactic resolver on_added_to_level function for	38550	Aderetta the green ooze
   #- checking tactical table for talent	T_SHOOT	level	2	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_OVERHEAT_BULLETS	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SUPERCHARGE_BULLETS	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_STRAFE	level	7	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLIP_AWAY	level	5	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	39307	white ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Money	76.676334985261	83.7
[resolveObject] CREATED OBJECT:	39308	opal	tries left:	1
[resolveObject] adding to main inventory:	39308	opal
[resolveObject] CREATE FOR	39307	white ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	76.200707292345	116.7
[resolveObject] CREATED OBJECT:	39309	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	39309	gold pieces
[Actor:move]	39307	white ooze	(forced) move from	nil	nil	to	146	7
[Actor:wearAllInventory]	39307	white ooze	wearing main inventory
[Actor:move]	39310	sandworm destroyer	(forced) move from	nil	nil	to	214	4
[Actor:move]	39311	sandworm	(forced) move from	nil	nil	to	6	11
Random elite generating
[createRandomBoss] Creating random boss 	Salulaith the sandworm	19	level	1	classes
  * class	Writhing One	 rejected due to power source
[applyRandomClass]	39312	Salulaith the sandworm	Adding class	Summoner	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	nature
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Fire Drake	T_FIRE_DRAKE	19
[applyRandomClass] Random boss forbade talent because of level	Wild Summon	T_WILD_SUMMON	19
[applyRandomClass] Random boss forbade talent because of level	Stone Golem	T_STONE_GOLEM	19
[applyRandomClass] Random boss forbade talent because of level	Nature's Equilibrium	T_NATURE_S_EQUILIBRIUM	19
[applyRandomClass] Random boss forbade talent because of level	Nature's Cycle	T_NATURE_CYCLE	19
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	19
[applyRandomClass] Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	19
[applyRandomClass] Random boss forbade talent because of level	Grand Arrival	T_GRAND_ARRIVAL	19
[applyRandomClass] Random boss forbade talent because of level	Healing Nexus	T_HEALING_NEXUS	19
Adding 8 random class talents to boss
1	 * talent:	T_HEIGHTENED_SENSES	3
2	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
3	 * talent:	T_RUSH	3
4	 * talent:	T_PRECISE_STRIKES	3
5	 * talent:	T_WEAPON_COMBAT	3
6	 * talent:	T_DEVICE_MASTERY	3
7	 * talent:	T_WAR_HOUND	3
8	 * talent:	T_WATERS_OF_LIFE	3
 ** Finished adding	8	of	8	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	21	nb_powers = 	6
 * using themes	antimagic,physical,light
 * forbid power sources:	arcane,technique_ranged
Creating randart Dazzleswift(shadowy hardened leather gloves) with light
 ** selected ego	 of dexterity (#STATBONUS#)	(normal)	technique
 * adding power: generic resist acid(1 points), 11 remaining
 * adding power: generic resist light(2 points), 10 remaining
 * adding power: generic phys crit(1 points), 8 remaining
 * adding power: generic resist arcane(1 points), 7 remaining
 * adding power: generic phys crit(1 points), 6 remaining
 * adding power: generic phys apr(1 points), 5 remaining
 * adding power: generic resist acid(1.5 points), 4 remaining
 * adding power: generic resist light(3 points), 2.5 remaining
 * adding bias power: generic resist light(4.5 points), 11 remaining
 * adding bias power: generic resist light(5.4 points), 6.5 remaining
 * adding bias power: generic phys apr(1.5 points), 1.1 remaining
[resolveObject] CREATE FOR	39454	Salulaith the sandworm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1424c000, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	39.066691156725	63.5
[resolveObject] CREATED OBJECT:	39455	vined mindstar of disruption	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	1
[resolveObject]	39455	vined mindstar of disruption	added to inventory	MAINHAND
[resolveObject] CREATE FOR	39454	Salulaith the sandworm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x164e2290, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	15.74402946577	20.5
[resolveObject] CREATED OBJECT:	39459	projecting vined mindstar of disruption	tries left:	4
fight: 	projecting vined mindstar of disruption	vined mindstar of disruption	::	nil	OFFHAND
[resolveObject]	39459	projecting vined mindstar of disruption	added to inventory	OFFHAND
[resolveObject] CREATE FOR	39454	Salulaith the sandworm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1473e820, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	85.923846213828	98.5
[resolveObject] CREATED OBJECT:	39465	cleansing cured leather armour of stability	tries left:	4
fight: 	cleansing cured leather armour of stability	vined mindstar of disruption	::	nil	BODY
fight: 	cleansing cured leather armour of stability	projecting vined mindstar of disruption	::	nil	BODY
[resolveObject]	39465	cleansing cured leather armour of stability	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:move]	39454	Salulaith the sandworm	(forced) move from	nil	nil	to	175	9
Added unique	mod.class.NPC/Salulaith the sandworm	::	1
[Actor:wearAllInventory]	39454	Salulaith the sandworm	wearing main inventory
fight: 	Dazzleswift	vined mindstar of disruption	::	nil	HANDS
fight: 	Dazzleswift	projecting vined mindstar of disruption	::	nil	HANDS
fight: 	Dazzleswift	cleansing cured leather armour of stability	::	nil	HANDS
[Actor:wearAllInventory]	Salulaith the sandworm	39454	39314	Dazzleswift	WORN IN	HANDS	1
running talented_ai_tactic resolver on_added_to_level function for	39454	Salulaith the sandworm
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RITCH_FLAMESPITTER	level	7	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_WAR_HOUND	level	7	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WATERS_OF_LIFE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	5	range:	10	radius:	0	effective:	10
[entityFilterPost]:  Done nerfing randboss
Random boss generating
[createRandomBoss] Creating random boss 	Silibeth the green jelly	19	level	2	classes
  * class	Archmage	 rejected due to power source
  * class	Anorithil	 rejected due to power source
[applyRandomClass]	39471	Silibeth the green jelly	Adding class	Mindslayer	Psionic
   power types: not_power_source =	technique_ranged,arcane	power_source =	psionic
Adding 7 random class talents to boss
1	 * talent:	T_KINETIC_SHIELD	3
2	 * talent:	T_WEAPON_COMBAT	3
3	 * talent:	T_THERMAL_LEECH	3
4	 * talent:	T_REALIGN	3
5	 * talent:	T_THERMAL_SHIELD	3
6	 * talent:	T_KINETIC_LEECH	3
7	 * talent:	T_TRANSCENDENT_ELECTROKINESIS	3
 ** Finished adding	7	of	7	random class talents
[applyRandomClass]	39471	Silibeth the green jelly	Adding class	Psyshot	Tinker
   power types: not_power_source =	technique_ranged,arcane	power_source =	steam,psionic
Adding 10 random class talents to boss
1	 * talent:	T_PSYSHOT	3
2	 * talent:	T_BRAIN_STORM	3
3	 * talent:	T_WEAPONS_MASTERY	3
4	 * talent:	T_THERMAL_STRIKE	3
5	 * talent:	T_COMPACT_STEAM_TANK	3
6	 * talent:	T_SKATE	3
7	 * talent:	T_MIND_DRONES	3
8	 * talent:	T_THICK_SKIN	3
9	 * talent:	T_KNIFE_MASTERY	3
10	 * talent:	T_CHARGE_LEECH	3
 ** Finished adding	10	of	10	random class talents
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	39472	Silibeth the green jelly	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	97.04820365064	102
[resolveObject] CREATED OBJECT:	39473	ash starstaff of illumination	tries left:	1
[resolveObject] adding to main inventory:	39473	ash starstaff of illumination
[ActorObjectUse] useObjectEnable: 	ash starstaff of illumination	by	Silibeth the green jelly	inven/slot	1	nil
[ActorObjectUse] Object	ash starstaff of illumination	39473	is ineligible for talent interface
[resolveObject] CREATE FOR	39472	Silibeth the green jelly	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater + Ego	6.2384479810108	12
[resolveObject] CREATED OBJECT:	39477	aquamarine	tries left:	1
[resolveObject] adding to main inventory:	39477	aquamarine
[resolveObject] CREATE FOR	39472	Silibeth the green jelly	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Money	105.1567448222	106
[resolveObject] CREATED OBJECT:	39478	opal	tries left:	1
[resolveObject] adding to main inventory:	39478	opal
[resolvers.drop_randart]	39472	Silibeth the green jelly	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	39472	Silibeth the green jelly	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x140ebb18, ego_filter=table: 0x140ebab8}
[resolveObject] CREATED OBJECT:	39479	steel dagger	tries left:	4
[resolvers.drop_randart]	39472	Silibeth the green jelly	using data:	{lev=19, base={"table: 0x166b4638, __CLASSNAME=mod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	4
 * using themes	mental,misc
Creating randart %s 'Elamina'(shadowy steel dagger) with no themename
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	arcing 	(normal)	arcane
 ** selected ego	 of shearing	(greater)	technique
 * adding power: generic mindpower(1 points), 6 remaining
 * adding power: generic max hate(1 points), 5 remaining
 * adding power: generic stat str(1 points), 4 remaining
 * adding power: generic hate on crit(1 points), 3 remaining
 * adding power: generic mindpower(1.5 points), 2 remaining
 * adding bias power: generic stat str(1.5 points), 6 remaining
 * adding bias power: generic mindpower(2.25 points), 4.5 remaining
 * adding bias power: generic hate on crit(1.5 points), 2.25 remaining
 * adding bias power: generic max hate(1.5 points), 0.75 remaining
Added unique	mod.class.Object/steel dagger 'Elamina'	::	1
[resolveObject] CREATE FOR	39472	Silibeth the green jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x10eab9b8, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	62.711624532172	67
[resolveObject] CREATED OBJECT:	39666	focusing woollen robe of nature (#RESIST#)	tries left:	4
[resolveObject]	39666	focusing woollen robe of nature (#RESIST#)	added to inventory	BODY
[resolveObject] CREATE FOR	39472	Silibeth the green jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14658f20, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	11.901597297728	12
[resolveObject] CREATED OBJECT:	39672	truestriking dwarven-steel greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	13
fight: 	truestriking dwarven-steel greatsword of massacre	focusing woollen robe of nature (#RESIST#)	::	nil	MAINHAND
[resolveObject]	39672	truestriking dwarven-steel greatsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	39472	Silibeth the green jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14658f80, force_drop=true, subtype="greatsword", force_inven="PSIONIC_FOCUS", type="weapon", autoreq=true, tome_drops="boss", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	56.153965054581	67
[resolveObject] CREATED OBJECT:	39678	balanced steel greatsword of erosion	tries left:	4
[resolveObject]	39678	balanced steel greatsword of erosion	FORCING INVENTORY	PSIONIC_FOCUS	4	slot	nil
[resolveObject] CREATE FOR	39472	Silibeth the green jelly	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	39684	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	39684	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	39472	Silibeth the green jelly	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	39685	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	39685	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	39472	Silibeth the green jelly	do_wear/tries:	false	2	filter:
	{type="gem", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected basic	77.808904457529	116.7
[resolveObject] CREATED OBJECT:	39686	opal	tries left:	1
[resolvers.inventory] created object:	39686	opal	inventory:	nil	keep:	nil
[Identify]	opal	true
[resolveObject] CREATE FOR	39472	Silibeth the green jelly	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	40037	simple healing salve	tries left:	1
[resolvers.inventory] created object:	40037	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Silibeth the green jelly	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	39472	Silibeth the green jelly	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	40388	simple frost salve	tries left:	1
[resolvers.inventory] created object:	40388	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Silibeth the green jelly	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	39472	Silibeth the green jelly	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	39472	Silibeth the green jelly	filter:	{defined="APE"}
[resolveObject] CREATE FOR	39472	Silibeth the green jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14480160, autoreq=true, tome_drops="boss", force_drop=true, base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", type="weapon", subtype="steamgun", force_inven=2, ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Ego	70.885124861003	102
[resolveObject] CREATED OBJECT:	40396	steel steamgun of power	tries left:	4
fight: 	steel steamgun of power	truestriking dwarven-steel greatsword of massacre	::	OFFHAND	MAINHAND
fight: 	steel steamgun of power	focusing woollen robe of nature (#RESIST#)	::	nil	MAINHAND
fight: 	steel steamgun of power	focusing woollen robe of nature (#RESIST#)	::	nil	MAINHAND
[resolveObject]	40396	steel steamgun of power	added to inventory	MAINHAND
		 moved replaced object to main inventory:	39672	truestriking dwarven-steel greatsword of massacre
[resolveObject] CREATE FOR	39472	Silibeth the green jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x108079f8, force_drop=true, subtype="mindstar", force_inven=3, type="weapon", autoreq=true, tome_drops="boss", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	63.741717053052	67
[resolveObject] CREATED OBJECT:	40400	blooming thorny mindstar of life	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	3
fight: 	blooming thorny mindstar of life	steel steamgun of power	::	nil	OFFHAND
fight: 	blooming thorny mindstar of life	focusing woollen robe of nature (#RESIST#)	::	nil	OFFHAND
[resolveObject]	40400	blooming thorny mindstar of life	added to inventory	OFFHAND
[resolveObject] CREATE FOR	39472	Silibeth the green jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1447fe98, force_drop=true, tome_drops="boss", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	17.134597125727	27
[resolveObject] CREATED OBJECT:	40406	pouch of dwarven-steel shots of crippling	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	6
fight: 	pouch of dwarven-steel shots of crippling	steel steamgun of power	::	nil	QUIVER
fight: 	pouch of dwarven-steel shots of crippling	blooming thorny mindstar of life	::	nil	QUIVER
fight: 	pouch of dwarven-steel shots of crippling	focusing woollen robe of nature (#RESIST#)	::	nil	QUIVER
[resolveObject]	40406	pouch of dwarven-steel shots of crippling	added to inventory	QUIVER
[resolveObject] CREATE FOR	39472	Silibeth the green jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1574cc50, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	82.394826316367	102
[resolveObject] CREATED OBJECT:	40410	woollen robe of fire (#RESIST#)	tries left:	4
[General Object resolver]	40410	woollen robe of fire (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	40410	woollen robe of fire (#RESIST#)
[resolveObject] CREATE FOR	39472	Silibeth the green jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1574cda0, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	78.373160496441	102
[resolveObject] CREATED OBJECT:	40414	grounding pair of iron boots	tries left:	4
[resolveObject]	40414	grounding pair of iron boots	NOT WORN in	nil	nil
[General Object resolver]	40414	grounding pair of iron boots	COULD NOT BE WORN
[resolveObject] adding to main inventory:	40414	grounding pair of iron boots
[resolveObject] CREATE FOR	39472	Silibeth the green jelly	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	39472	Silibeth the green jelly	filter:	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] CREATE FOR	39472	Silibeth the green jelly	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Uniques	0.57971674377765	0.7
[TOME ENTITY FILTER] selected basic	109.52275980703	116.7
[resolveObject] CREATED OBJECT:	40418	gold pieces	tries left:	0
[resolveObject] adding to main inventory:	40418	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-green.png
[Actor:move]	39472	Silibeth the green jelly	(forced) move from	nil	nil	to	148	10
Added unique	mod.class.NPC/Silibeth the green jelly	::	1
[Actor:wearAllInventory]	39472	Silibeth the green jelly	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	39472	Silibeth the green jelly
   #- checking tactical table for talent	T_KINETIC_LEECH	level	5	range:	0	radius:	4	effective:	2.6666666666667
   #- checking tactical table for talent	T_SHOOT	level	2	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_BRAIN_STORM	level	5	range:	5	radius:	3	effective:	7
   #- checking tactical table for talent	T_MIND_DRONES	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_KINETIC_AURA	level	7	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_TRANSCENDENT_ELECTROKINESIS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_METALSTAR	level	7	range:	1	radius:	10	effective:	7.6666666666667
   #- checking tactical table for talent	T_THERMAL_STRIKE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_REALIGN	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PSYSHOT	level	7	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_CHARGE_LEECH	level	5	range:	0	radius:	4	effective:	2.6666666666667
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BEYOND_THE_FLESH	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_THERMAL_SHIELD	level	5	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_GESTALT	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TELEKINETIC_SMASH	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLIME_SPIT	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SKATE	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KINETIC_SHIELD	level	7	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_THERMAL_LEECH	level	5	range:	0	radius:	4	effective:	2.6666666666667
[Actor:preUseTalent] PARSING TALENT for AI info	T_KINETIC_AURA	Silibeth the green jelly
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_wear
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(0.3,1,1),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 57
*p 57: Uniform: 0: 1406 aadjust
*p 57: Uniform: 1: 1406 antialiasingRadius
*p 57: Uniform: 2: 8B51 color
*p 57: Uniform: 3: 1406 ellipsoidalFactor
*p 57: Uniform: 4: 1406 horizontalScrollingSpeed
*p 57: Uniform: 5: 8B50 impact
*p 57: Uniform: 6: 8B51 impact_color
*p 57: Uniform: 7: 1406 impact_tick
*p 57: Uniform: 8: 1406 impact_time
*p 57: Uniform: 9: 1406 oscillationSpeed
*p 57: Uniform: 10: 1406 shieldIntensity
*p 57: Uniform: 11: 8B5E tex
*p 57: Uniform: 12: 1406 tick
*p 57: Uniform: 13: 1406 tick_start
*p 57: Uniform: 14: 1406 time_factor
*p 57: Uniform: 15: 1406 verticalScrollingSpeed
*p 57: Uniform: 16: 1406 wobblingPower
*p 57: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	2040584
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 70
*p 70: Uniform: 0: 1406 aadjust
*p 70: Uniform: 1: 1406 antialiasingRadius
*p 70: Uniform: 2: 8B51 color
*p 70: Uniform: 3: 1406 ellipsoidalFactor
*p 70: Uniform: 4: 1406 horizontalScrollingSpeed
*p 70: Uniform: 5: 8B50 impact
*p 70: Uniform: 6: 8B51 impact_color
*p 70: Uniform: 7: 1406 impact_tick
*p 70: Uniform: 8: 1406 impact_time
*p 70: Uniform: 9: 1406 oscillationSpeed
*p 70: Uniform: 10: 1406 shieldIntensity
*p 70: Uniform: 11: 8B5E tex
*p 70: Uniform: 12: 1406 tick
*p 70: Uniform: 13: 1406 tick_start
*p 70: Uniform: 14: 1406 time_factor
*p 70: Uniform: 15: 1406 verticalScrollingSpeed
*p 70: Uniform: 16: 1406 wobblingPower
*p 70: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	2040584
[entityFilterPost]:  Done nerfing randboss
Random boss generating
[createRandomBoss] Creating random boss 	Bethiwen the yellow ooze	19	level	2	classes
  * class	Empyreal	 rejected due to power source
[applyRandomClass]	40419	Bethiwen the yellow ooze	Adding class	Rogue	Rogue
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 6 random class talents to boss
1	 * talent:	T_HEIGHTENED_SENSES	3
2	 * talent:	T_DUAL_WEAPON_MASTERY	3
3	 * talent:	T_LACERATING_STRIKES	3
4	 * talent:	T_THROWING_KNIVES	3
5	 * talent:	T_ARMOUR_TRAINING	3
6	 * talent:	T_KNIFE_MASTERY	3
 ** Finished adding	6	of	6	random class talents
  * class	Archer	 rejected due to power source
  * class	Corruptor	 rejected due to power source
  * class	Arcane Blade	 rejected due to power source
  * class	Reaver	 rejected due to power source
[applyRandomClass]	40419	Bethiwen the yellow ooze	Adding class	Wyrmic	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	nature,technique
Adding 8 random class talents to boss
1	 * talent:	T_TENTACLED_WINGS	3
2	 * talent:	T_DISENGAGE	3
3	 * talent:	T_LIGHTNING_SPEED	3
4	 * talent:	T_BACKSTAB	3
5	 * talent:	T_DEVICE_MASTERY	3
6	 * talent:	T_WING_BUFFET	3
7	 * talent:	T_WATERS_OF_LIFE	3
8	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
 ** Finished adding	8	of	8	random class talents
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	40420	Bethiwen the yellow ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	90.906949254193	127.2
[resolveObject] CREATED OBJECT:	40421	ash wand of shielding	tries left:	1
[resolveObject] adding to main inventory:	40421	ash wand of shielding
[ActorObjectUse] useObjectEnable: 	ash wand of shielding	by	Bethiwen the yellow ooze	inven/slot	1	nil
[ActorObjectUse] Object	ash wand of shielding	40421	is ineligible for talent interface
[resolveObject] CREATE FOR	40420	Bethiwen the yellow ooze	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	53.519528651032	67
[resolveObject] CREATED OBJECT:	40425	acidic steel greatsword of phasing	tries left:	1
[resolveObject] adding to main inventory:	40425	acidic steel greatsword of phasing
[resolveObject] CREATE FOR	40420	Bethiwen the yellow ooze	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Uniques	1.2699559603981	4
[resolveObject] CREATED OBJECT:	40431	Frostwind	tries left:	1
[resolveObject] adding to main inventory:	40431	Frostwind
Added unique	mod.class.Object/Frostwind	::	1
[resolveObject] CREATE FOR	40420	Bethiwen the yellow ooze	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater	15.948150743253	27
[resolveObject] CREATED OBJECT:	40432	topaz	tries left:	1
[resolveObject] adding to main inventory:	40432	topaz
[resolvers.drop_randart]	40420	Bethiwen the yellow ooze	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	40420	Bethiwen the yellow ooze	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x19e130c8, ego_filter=table: 0x19e13068}
[resolveObject] CREATED OBJECT:	40433	hardened leather belt	tries left:	4
[resolvers.drop_randart]	40420	Bethiwen the yellow ooze	using data:	{lev=19, base={"table: 0x19b7c6c8, __CLASSNAME=mod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	4
 * using themes	cold,temporal
 * forbid power sources:	antimagic
Creating randart %s 'Blizzardpeal'(humming hardened leather belt) with cold
 ** selected ego	 of burglary	(greater)	technique
 ** selected ego	spiritwalker's 	(greater)	arcane
 ** selected ego	 of the mystic	(normal)	arcane
 * adding power: generic void(1 points), 7 remaining
 * adding power: generic resists pen cold(1 points), 6 remaining
 * adding power: generic inc damage temporal(1 points), 5 remaining
 * adding power: generic resist temporal(2 points), 4 remaining
 * adding power: generic void(1.5 points), 2 remaining
 * adding bias power: generic inc damage temporal(1.5 points), 7 remaining
 * adding bias power: generic void(2.25 points), 5.5 remaining
 * adding bias power: generic resists pen cold(1.5 points), 3.25 remaining
 * adding bias power: generic void(2.7 points), 1.75 remaining
Removing power from bias list , 	generic void
Added unique	mod.class.Object/hardened leather belt 'Blizzardpeal'	::	1
[resolveObject] CREATE FOR	40420	Bethiwen the yellow ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x05437590, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	39.291575703605	67
[resolveObject] CREATED OBJECT:	40573	hateful steel dagger of massacre	tries left:	4
[General Object resolver]	40573	hateful steel dagger of massacre	COULD NOT BE WORN
[resolveObject] adding to main inventory:	40573	hateful steel dagger of massacre
[resolveObject] CREATE FOR	40420	Bethiwen the yellow ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x05437700, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	22.31240691019	27
[resolveObject] CREATED OBJECT:	40579	truestriking steel dagger	tries left:	4
[General Object resolver]	40579	truestriking steel dagger	COULD NOT BE WORN
[resolveObject] adding to main inventory:	40579	truestriking steel dagger
[resolveObject] CREATE FOR	40420	Bethiwen the yellow ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x05437850, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	100.38676129663	102
[resolveObject] CREATED OBJECT:	40583	cured leather armour of cold resistance	tries left:	4
[resolveObject]	40583	cured leather armour of cold resistance	added to inventory	BODY
[resolveObject] CREATE FOR	40420	Bethiwen the yellow ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x05439748, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	79.767104797011	102
[resolveObject] CREATED OBJECT:	40587	hateful steel battleaxe	tries left:	4
fight: 	hateful steel battleaxe	cured leather armour of cold resistance	::	nil	MAINHAND
[resolveObject]	40587	hateful steel battleaxe	added to inventory	MAINHAND
[resolveObject] CREATE FOR	40420	Bethiwen the yellow ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x05439958, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	22.568367350513	27
[resolveObject] CREATED OBJECT:	40591	steel mail armour of Eyal	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[General Object resolver]	40591	steel mail armour of Eyal	COULD NOT BE WORN
[resolveObject] adding to main inventory:	40591	steel mail armour of Eyal
[Actor:move]	40420	Bethiwen the yellow ooze	(forced) move from	nil	nil	to	206	7
Added unique	mod.class.NPC/Bethiwen the yellow ooze	::	1
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[CALLBACK] upgrading to prioritized	talents_on_change_level
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
[CALLBACK] upgrading to prioritized	talents_on_move
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:wearAllInventory]	40420	Bethiwen the yellow ooze	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	40420	Bethiwen the yellow ooze
   #- checking tactical table for talent	T_LIGHTNING_SPEED	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_STEALTH	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WATERS_OF_LIFE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WING_BUFFET	level	5	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_THROWING_KNIVES	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_ICE_CLAW	level	7	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_TENTACLED_WINGS	level	5	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_DISENGAGE	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_DUAL_STRIKE	level	7	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Eluwyn the green ooze	19	level	1	classes
  * class	Sun Paladin	 rejected due to power source
[applyRandomClass]	40595	Eluwyn the green ooze	Adding class	Solipsist	Psionic
   power types: not_power_source =	technique_ranged,arcane	power_source =	psionic
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Dismissal	T_DISMISSAL	19
[applyRandomClass] Random boss forbade talent because of level	Maelstrom	T_MAELSTROM	19
[applyRandomClass] Random boss forbade talent because of level	Conversion	T_CONVERSION	19
[applyRandomClass] Random boss forbade talent because of level	Forge Bellows	T_FORGE_BELLOWS	19
[applyRandomClass] Random boss forbade talent because of level	Night Terror	T_NIGHT_TERROR	19
[applyRandomClass] Random boss forbade talent because of level	Backlash	T_BACKLASH	19
[applyRandomClass] Random boss forbade talent because of level	Dream Prison	T_DREAM_PRISON	19
[applyRandomClass] Random boss forbade talent because of level	Forge Echoes	T_FORGE_ECHOES	19
[applyRandomClass] Random boss forbade talent because of level	Thought-Form Unity	T_TF_UNITY	19
[applyRandomClass] Random boss forbade talent because of level	Forge Armor	T_FORGE_ARMOR	19
[applyRandomClass] Random boss forbade talent because of level	Sunder Mind	T_SUNDER_MIND	19
[applyRandomClass] Random boss forbade talent because of level	Waking Nightmare	T_WAKING_NIGHTMARE	19
[applyRandomClass] Random boss forbade talent because of level	Inner Demons	T_INNER_DEMONS	19
[applyRandomClass] Random boss forbade talent because of level	Mind Link	T_MIND_LINK	19
[applyRandomClass] Random boss forbade talent because of level	Focused Wrath	T_FOCUSED_WRATH	19
[applyRandomClass] Random boss forbade talent because of level	Feedback Loop	T_FEEDBACK_LOOP	19
[applyRandomClass] Random boss forbade talent because of level	Dreamforge	T_DREAMFORGE	19
Adding 8 random class talents to boss
1	 * talent:	T_SLUMBER	3
2	 * talent:	T_TRANSCENDENT_THOUGHT_FORMS	3
3	 * talent:	T_BIOFEEDBACK	3
4	 * talent:	T_SLEEP	3
5	 * talent:	T_SANDMAN	3
6	 * talent:	T_NIGHTMARE	3
7	 * talent:	T_SOLIPSISM	3
8	 * talent:	T_LUCID_DREAMER	3
 ** Finished adding	8	of	8	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	23	nb_powers = 	7
 * using themes	dark,light,cold
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Shadowvenom'(unblemished pair of hardened leather boots) with dark
 ** selected ego	miner's 	(normal)	technique
 * adding power: generic inc damage cold(1 points), 12 remaining
 * adding power: generic resist light(2 points), 11 remaining
 * adding power: generic resist darkness(2 points), 9 remaining
 * adding power: generic resists pen light(1 points), 7 remaining
 * adding power: generic dark numbing melee(2 points), 6 remaining
 * adding power: generic resist cold(1 points), 4 remaining
 * adding power: generic resist darkness(2 points), 3 remaining
 * adding power: generic inc damage cold(1.5 points), 1 remaining
 * adding bias power: generic resist light(3 points), 12 remaining
 * adding bias power: generic dark numbing melee(3 points), 9 remaining
 * adding bias power: generic inc damage cold(2.25 points), 6 remaining
 * adding bias power: generic resist cold(1.5 points), 3.75 remaining
 * adding bias power: generic resist light(3.6 points), 2.25 remaining
[resolveObject] CREATE FOR	40741	Eluwyn the green ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	41.929073198835	45.7
[resolveObject] CREATED OBJECT:	40742	miner's pair of dwarven-steel boots of speed	tries left:	1
[resolveObject] adding to main inventory:	40742	miner's pair of dwarven-steel boots of speed
[resolveObject] CREATE FOR	40741	Eluwyn the green ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	68.21990613739	75.7
[resolveObject] CREATED OBJECT:	40748	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	40748	gold pieces
[resolveObject] CREATE FOR	40741	Eluwyn the green ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14b642e8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	6.4178338146112	20.5
[resolveObject] CREATED OBJECT:	40749	verdant woollen robe of life	tries left:	4
[resolveObject]	40749	verdant woollen robe of life	added to inventory	BODY
[resolveObject] CREATE FOR	40741	Eluwyn the green ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14b64458, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	52.358000796372	63.5
[resolveObject] CREATED OBJECT:	40755	vined mindstar of disruption	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	1
fight: 	vined mindstar of disruption	verdant woollen robe of life	::	nil	MAINHAND
[resolveObject]	40755	vined mindstar of disruption	added to inventory	MAINHAND
[resolveObject] CREATE FOR	40741	Eluwyn the green ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14b645a8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	76.715178559352	98.5
[resolveObject] CREATED OBJECT:	40759	horrifying mossy mindstar of resolve	tries left:	4
fight: 	horrifying mossy mindstar of resolve	vined mindstar of disruption	::	nil	OFFHAND
fight: 	horrifying mossy mindstar of resolve	verdant woollen robe of life	::	nil	OFFHAND
[resolveObject]	40759	horrifying mossy mindstar of resolve	added to inventory	OFFHAND
[Actor:move]	40741	Eluwyn the green ooze	(forced) move from	nil	nil	to	205	2
Added unique	mod.class.NPC/Eluwyn the green ooze	::	1
[Actor:wearAllInventory]	40741	Eluwyn the green ooze	wearing main inventory
fight: 	pair of hardened leather boots 'Shadowvenom'	vined mindstar of disruption	::	nil	FEET
fight: 	pair of hardened leather boots 'Shadowvenom'	horrifying mossy mindstar of resolve	::	nil	FEET
fight: 	pair of hardened leather boots 'Shadowvenom'	verdant woollen robe of life	::	nil	FEET
[Actor:wearAllInventory]	Eluwyn the green ooze	40741	40597	pair of hardened leather boots 'Shadowvenom'	WORN IN	FEET	1
running talented_ai_tactic resolver on_added_to_level function for	40741	Eluwyn the green ooze
   #- checking tactical table for talent	T_NIGHTMARE	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_SLEEP	level	7	range:	7	radius:	2	effective:	8.3333333333333
   #- checking tactical table for talent	T_LUCID_DREAMER	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MIND_SEAR	level	7	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_SLUMBER	level	5	range:	7	radius:	0	effective:	7
[MIND CRIT %]	14.8
[resolveObject] CREATE FOR	40765	thought-forged bowman	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14bb1ea0, not_properties=table: 0x14bb1f38, type="weapon", autoreq=true, subtype="longbow"}
[TOME ENTITY FILTER] selected Ego	72.033908584905	75.7
[resolveObject] CREATED OBJECT:	40766	mighty ash longbow	tries left:	4
[resolveObject]	40766	mighty ash longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	40765	thought-forged bowman	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14bb20f8, not_properties=table: 0x14bb2158, type="ammo", autoreq=true, subtype="arrow"}
[TOME ENTITY FILTER] selected Ego	73.426651624122	75.7
[resolveObject] CREATED OBJECT:	40770	high-capacity quiver of ash arrows	tries left:	4
fight: 	high-capacity quiver of ash arrows	mighty ash longbow	::	OFFHAND	QUIVER
[resolveObject]	40770	high-capacity quiver of ash arrows	added to inventory	QUIVER
[resolveObject] CREATE FOR	40765	thought-forged bowman	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14bb2290, not_properties=table: 0x14bb22f0, type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Double Ego	32.153419166182	45.7
[resolveObject] CREATED OBJECT:	40774	cleansing hardened leather armour of clarity	tries left:	4
fight: 	cleansing hardened leather armour of clarity	mighty ash longbow	::	OFFHAND	BODY
fight: 	cleansing hardened leather armour of clarity	high-capacity quiver of ash arrows	::	nil	BODY
[resolveObject]	40774	cleansing hardened leather armour of clarity	added to inventory	BODY
[resolveObject] CREATE FOR	40765	thought-forged bowman	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14bb2428, not_properties=table: 0x14bb24c0, type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected basic	98.348870480308	116.7
[resolveObject] CREATED OBJECT:	40780	dwarven-steel gauntlets	tries left:	4
[resolveObject]	40780	dwarven-steel gauntlets	NOT WORN in	nil	nil
[General Object resolver]	40780	dwarven-steel gauntlets	COULD NOT BE WORN
[resolveObject] adding to main inventory:	40780	dwarven-steel gauntlets
[resolveObject] CREATE FOR	40765	thought-forged bowman	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14bb25d8, not_properties=table: 0x14bb2638, type="armor", autoreq=true, subtype="feet"}
[TOME ENTITY FILTER] selected Ego	60.457710304025	75.7
[resolveObject] CREATED OBJECT:	40781	pair of dwarven-steel boots of tirelessness	tries left:	4
[resolveObject]	40781	pair of dwarven-steel boots of tirelessness	NOT WORN in	nil	nil
[General Object resolver]	40781	pair of dwarven-steel boots of tirelessness	COULD NOT BE WORN
[resolveObject] adding to main inventory:	40781	pair of dwarven-steel boots of tirelessness
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_green_ooze.png
[SHADER] Loading from /data/gfx/shaders/shadow_simulacrum.lua
[SHADER] Loaded shader with totalname	shadow_simulacrum[base=0.8,color=vec3(0.8,0.8,0.8),time_factor=4000]
New GL Shader program 71
*p 71: Uniform: 0: 1406 base
*p 71: Uniform: 1: 8B51 color
*p 71: Uniform: 2: 8B50 p2
*p 71: Uniform: 3: 8B5E tex
*p 71: Uniform: 4: 1406 tick
*p 71: Uniform: 5: 1406 time_factor
[Actor:move]	40765	thought-forged bowman	(forced) move from	nil	nil	to	204	3
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2,time_factor=600]
New GL Shader program 72
*p 72: Uniform: 0: 1406 appearTime
*p 72: Uniform: 1: 1406 cylinderHeight
*p 72: Uniform: 2: 1406 cylinderRadius
*p 72: Uniform: 3: 1406 cylinderRotationSpeed
*p 72: Uniform: 4: 1406 cylinderVerticalPos
*p 72: Uniform: 5: 1406 noup
*p 72: Uniform: 6: 1406 repeatTimes
*p 72: Uniform: 7: 8B5E tex
*p 72: Uniform: 8: 1406 tick
*p 72: Uniform: 9: 1406 tick_start
*p 72: Uniform: 10: 1406 time_factor
*p 72: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	2040584
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1,time_factor=600]
New GL Shader program 73
*p 73: Uniform: 0: 1406 appearTime
*p 73: Uniform: 1: 1406 cylinderHeight
*p 73: Uniform: 2: 1406 cylinderRadius
*p 73: Uniform: 3: 1406 cylinderRotationSpeed
*p 73: Uniform: 4: 1406 cylinderVerticalPos
*p 73: Uniform: 5: 1406 noup
*p 73: Uniform: 6: 1406 repeatTimes
*p 73: Uniform: 7: 8B5E tex
*p 73: Uniform: 8: 1406 tick
*p 73: Uniform: 9: 1406 tick_start
*p 73: Uniform: 10: 1406 time_factor
*p 73: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	2040584
[entityFilterPost]:  Done nerfing randboss
Random boss generating
[createRandomBoss] Creating random boss 	Belamira the gigantic sandworm tunneler	19	level	2	classes
[applyRandomClass]	40785	Belamira the gigantic sandworm tunneler	Adding class	Doomed	Afflicted
   power types: not_power_source =	technique_ranged,arcane	power_source =	psionic
Adding 9 random class talents to boss
1	 * talent:	T_GESTURE_OF_PAIN	3
2	 * talent:	T_MERGE	3
3	 * talent:	T_STONE	3
4	 * talent:	T_HEIGHTENED_SENSES	3
5	 * talent:	T_DEVICE_MASTERY	3
6	 * talent:	T_GESTURE_OF_MALICE	3
7	 * talent:	T_GESTURE_OF_POWER	3
8	 * talent:	T_SHADOW_S_PATH	3
9	 * talent:	T_WILLFUL_STRIKE	3
 ** Finished adding	9	of	9	random class talents
  * class	Archmage	 rejected due to power source
[applyRandomClass]	40785	Belamira the gigantic sandworm tunneler	Adding class	Sawbutcher	Tinker
   power types: not_power_source =	technique_ranged,arcane	power_source =	steam,psionic
Adding 10 random class talents to boss
1	 * talent:	T_WEAPONS_MASTERY	3
2	 * talent:	T_ENDLESS_ENDURANCE	3
3	 * talent:	T_TO_THE_ARMS	3
4	 * talent:	T_SHADOW_DECOY	3
5	 * talent:	T_FEED	3
6	 * talent:	T_THICK_SKIN	3
7	 * talent:	T_EMERGENCY_STEAM_PURGE	3
8	 * talent:	T_CREEPING_DARKNESS	3
9	 * talent:	T_WEAPON_COMBAT	3
10	 * talent:	T_COMPACT_STEAM_TANK	3
 ** Finished adding	10	of	10	random class talents
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	40786	Belamira the gigantic sandworm tunneler	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	95.297435087454	102
[resolveObject] CREATED OBJECT:	40787	steel waraxe of vileness	tries left:	1
[resolveObject] adding to main inventory:	40787	steel waraxe of vileness
[resolveObject] CREATE FOR	40786	Belamira the gigantic sandworm tunneler	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	64.089016127421	67
[resolveObject] CREATED OBJECT:	40791	mindwoven woollen robe of corrosion (#RESIST#)	tries left:	1
[resolveObject] adding to main inventory:	40791	mindwoven woollen robe of corrosion (#RESIST#)
[resolveObject] CREATE FOR	40786	Belamira the gigantic sandworm tunneler	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	80.069664817785	102
[resolveObject] CREATED OBJECT:	40797	dwarven-steel dagger of dampening	tries left:	1
[resolveObject] adding to main inventory:	40797	dwarven-steel dagger of dampening
[resolvers.drop_randart]	40786	Belamira the gigantic sandworm tunneler	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	40786	Belamira the gigantic sandworm tunneler	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x1a2199d0, ego_filter=table: 0x1a219970}
[resolveObject] CREATED OBJECT:	40801	steel longsword	tries left:	4
[resolvers.drop_randart]	40786	Belamira the gigantic sandworm tunneler	using data:	{lev=19, base={"table: 0x1a228b58, __CLASSNAME=mod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	5
 * using themes	nature,lightning
Creating randart Gilurim the Cloudgasher(humming steel longsword) with lightning
 ** selected ego	quick 	(greater)	technique
 ** selected ego	 of erosion	(normal)	nature
 ** selected ego	 of erosion	(normal)	nature
 * adding power: generic resists pen lightning(1 points), 7 remaining
 * adding power: lightning burst (crit)(1 points), 6 remaining
 * adding power: generic resist nature(2 points), 5 remaining
 * adding power: generic slime melee(2 points), 3 remaining
 * adding power: generic resist lightning(1 points), 1 remaining
 * adding bias power: generic resist lightning(1.5 points), 7 remaining
 * adding bias power: lightning burst (crit)(1.5 points), 5.5 remaining
 * adding bias power: generic slime melee(3 points), 4 remaining
 * adding bias power: lightning burst (crit)(1.8 points), 1 remaining
Added unique	mod.class.Object/Gilurim the Cloudgasher	::	1
[resolveObject] CREATE FOR	40786	Belamira the gigantic sandworm tunneler	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1a1e2868, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	61.192355190216	67
[resolveObject] CREATED OBJECT:	40992	blooming vined mindstar of balance	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	2
[resolveObject]	40992	blooming vined mindstar of balance	added to inventory	MAINHAND
[resolveObject] CREATE FOR	40786	Belamira the gigantic sandworm tunneler	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1a1e2a78, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	22.038046170966	27
[resolveObject] CREATED OBJECT:	40998	hateful vined mindstar	tries left:	4
fight: 	hateful vined mindstar	blooming vined mindstar of balance	::	nil	OFFHAND
[resolveObject]	40998	hateful vined mindstar	added to inventory	OFFHAND
[resolveObject] CREATE FOR	40786	Belamira the gigantic sandworm tunneler	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1a1e2c68, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	58.343136621253	67
[resolveObject] CREATED OBJECT:	41002	focusing woollen robe of corrosion (#RESIST#)	tries left:	4
fight: 	focusing woollen robe of corrosion (#RESIST#)	blooming vined mindstar of balance	::	nil	BODY
fight: 	focusing woollen robe of corrosion (#RESIST#)	hateful vined mindstar	::	nil	BODY
[resolveObject]	41002	focusing woollen robe of corrosion (#RESIST#)	added to inventory	BODY
[resolveObject] CREATE FOR	40786	Belamira the gigantic sandworm tunneler	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	41358	simple healing salve	tries left:	1
[resolvers.inventory] created object:	41358	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Belamira the gigantic sandworm tunneler	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	40786	Belamira the gigantic sandworm tunneler	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	41709	simple frost salve	tries left:	1
[resolvers.inventory] created object:	41709	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Belamira the gigantic sandworm tunneler	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	40786	Belamira the gigantic sandworm tunneler	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	40786	Belamira the gigantic sandworm tunneler	filter:	{defined="APE"}
[resolveObject] CREATE FOR	40786	Belamira the gigantic sandworm tunneler	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x1a1e1bd8, tome_drops="boss", force_drop=true, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from file	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Ego	101.80218389719	102
Loading entities file from file	/data-orcs/general/objects/egos/steamsaw.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
[resolveObject] CREATED OBJECT:	41790	dwarven-steel steamsaw of lightning resistance (#RESIST#)	tries left:	4
[General Object resolver]	41790	dwarven-steel steamsaw of lightning resistance (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	41790	dwarven-steel steamsaw of lightning resistance (#RESIST#)
[resolveObject] CREATE FOR	40786	Belamira the gigantic sandworm tunneler	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x1a1e1db0, tome_drops="boss", force_drop=true, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Ego	85.721803627843	102
[resolveObject] CREATED OBJECT:	41800	steel steamsaw of erosion	tries left:	4
[General Object resolver]	41800	steel steamsaw of erosion	COULD NOT BE WORN
[resolveObject] adding to main inventory:	41800	steel steamsaw of erosion
[resolveObject] CREATE FOR	40786	Belamira the gigantic sandworm tunneler	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1a1e1f00, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	88.641640172489	102
[resolveObject] CREATED OBJECT:	41804	impenetrable dwarven-steel mail armour	tries left:	4
[General Object resolver]	41804	impenetrable dwarven-steel mail armour	COULD NOT BE WORN
[resolveObject] adding to main inventory:	41804	impenetrable dwarven-steel mail armour
[resolveObject] CREATE FOR	40786	Belamira the gigantic sandworm tunneler	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1a1e2048, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	90.355029793073	102
[resolveObject] CREATED OBJECT:	41808	polar hardened leather gloves	tries left:	4
fight: 	polar hardened leather gloves	blooming vined mindstar of balance	::	nil	HANDS
fight: 	polar hardened leather gloves	hateful vined mindstar	::	nil	HANDS
fight: 	polar hardened leather gloves	focusing woollen robe of corrosion (#RESIST#)	::	nil	HANDS
[resolveObject]	41808	polar hardened leather gloves	added to inventory	HANDS
[resolveObject] CREATE FOR	40786	Belamira the gigantic sandworm tunneler	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1a1e2198, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	63.59045256106	67
[resolveObject] CREATED OBJECT:	41812	miner's pair of iron boots of tirelessness	tries left:	4
fight: 	miner's pair of iron boots of tirelessness	blooming vined mindstar of balance	::	nil	FEET
fight: 	miner's pair of iron boots of tirelessness	hateful vined mindstar	::	nil	FEET
fight: 	miner's pair of iron boots of tirelessness	focusing woollen robe of corrosion (#RESIST#)	::	nil	FEET
fight: 	miner's pair of iron boots of tirelessness	polar hardened leather gloves	::	nil	FEET
[resolveObject]	41812	miner's pair of iron boots of tirelessness	added to inventory	FEET
[resolveObject] CREATE FOR	40786	Belamira the gigantic sandworm tunneler	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	40786	Belamira the gigantic sandworm tunneler	filter:	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.7,noup=0,time_factor=1200]
New GL Shader program 74
*p 74: Uniform: 0: 1406 appearTime
*p 74: Uniform: 1: 1406 backgroundLayersCount
*p 74: Uniform: 2: 1406 noup
*p 74: Uniform: 3: 8B5E tex
*p 74: Uniform: 4: 1406 tick
*p 74: Uniform: 5: 1406 tick_start
*p 74: Uniform: 6: 1406 time_factor
*p 74: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	2040584
Cloned shader 74
[SHADER] setting reset param	tick_start	2040584
Cloned shader 74
[SHADER] setting reset param	tick_start	2040584
[Actor:move]	40786	Belamira the gigantic sandworm tunneler	(forced) move from	nil	nil	to	11	14
Added unique	mod.class.NPC/Belamira the gigantic sandworm tunneler	::	1
Cloned shader 74
[SHADER] setting reset param	tick_start	2040584
Cloned shader 74
[SHADER] setting reset param	tick_start	2040584
Cloned shader 74
[SHADER] setting reset param	tick_start	2040584
Cloned shader 74
[SHADER] setting reset param	tick_start	2040584
Cloned shader 74
[SHADER] setting reset param	tick_start	2040584
Cloned shader 74
[SHADER] setting reset param	tick_start	2040584
Cloned shader 74
[SHADER] setting reset param	tick_start	2040584
[Actor:wearAllInventory]	40786	Belamira the gigantic sandworm tunneler	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	40786	Belamira the gigantic sandworm tunneler
   #- checking tactical table for talent	T_WILLFUL_STRIKE	level	7	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_TO_THE_ARMS	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHADOW_S_PATH	level	5	range:	10	radius:	4	effective:	12.666666666667
   #- checking tactical table for talent	T_STONE	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_GRAB	level	10	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CALL_SHADOWS	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FEED	level	7	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_EMERGENCY_STEAM_PURGE	level	5	range:	1	radius:	3	effective:	3
   #- checking tactical table for talent	T_RUSH	level	10	range:	12	radius:	0	effective:	12
   #- checking tactical table for talent	T_GESTURE_OF_PAIN	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CREEPING_DARKNESS	level	5	range:	5	radius:	3	effective:	7
   #- checking tactical table for talent	T_MERGE	level	5	range:	10	radius:	0	effective:	10
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
New GL Shader program 75
*p 75: Uniform: 0: 1406 appearTime
*p 75: Uniform: 1: 1406 cylinderHeight
*p 75: Uniform: 2: 1406 cylinderRadius
*p 75: Uniform: 3: 1406 cylinderRotationSpeed
*p 75: Uniform: 4: 1406 cylinderVerticalPos
*p 75: Uniform: 5: 1406 noup
*p 75: Uniform: 6: 1406 repeatTimes
*p 75: Uniform: 7: 8B5E tex
*p 75: Uniform: 8: 1406 tick
*p 75: Uniform: 9: 1406 tick_start
*p 75: Uniform: 10: 1406 time_factor
*p 75: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	2040584
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
New GL Shader program 76
*p 76: Uniform: 0: 1406 appearTime
*p 76: Uniform: 1: 1406 cylinderHeight
*p 76: Uniform: 2: 1406 cylinderRadius
*p 76: Uniform: 3: 1406 cylinderRotationSpeed
*p 76: Uniform: 4: 1406 cylinderVerticalPos
*p 76: Uniform: 5: 1406 noup
*p 76: Uniform: 6: 1406 repeatTimes
*p 76: Uniform: 7: 8B5E tex
*p 76: Uniform: 8: 1406 tick
*p 76: Uniform: 9: 1406 tick_start
*p 76: Uniform: 10: 1406 time_factor
*p 76: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	2040584
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	41818	gelatinous cube	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	20.959893068198	45.7
[resolveObject] CREATED OBJECT:	41819	surging ash magestaff of illumination	tries left:	1
[resolveObject] adding to main inventory:	41819	surging ash magestaff of illumination
[ActorObjectUse] useObjectEnable: 	surging ash magestaff of illumination	by	gelatinous cube	inven/slot	1	nil
[ActorObjectUse] Object	surging ash magestaff of illumination	41819	is ineligible for talent interface
[resolveObject] CREATE FOR	41818	gelatinous cube	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	93.317138400474	127.2
[resolveObject] CREATED OBJECT:	41825	vined mindstar	tries left:	1
[resolveObject] adding to main inventory:	41825	vined mindstar
[resolveObject] CREATE FOR	41818	gelatinous cube	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	58.863610090623	75.7
[resolveObject] CREATED OBJECT:	41826	prismatic steel mail armour	tries left:	1
[resolveObject] adding to main inventory:	41826	prismatic steel mail armour
[resolveObject] CREATE FOR	41818	gelatinous cube	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	12.223959538857	45.7
[resolveObject] CREATED OBJECT:	41830	surging ash starstaff of might	tries left:	1
[resolveObject] adding to main inventory:	41830	surging ash starstaff of might
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_gelatinous_cube.png
[Actor:move]	41818	gelatinous cube	(forced) move from	nil	nil	to	193	7
[Actor:wearAllInventory]	41818	gelatinous cube	wearing main inventory
[Actor:move]	41836	gigantic corrosive tunneler	(forced) move from	nil	nil	to	296	9
[Actor:move]	41837	gigantic sandworm tunneler	(forced) move from	nil	nil	to	57	5
[Actor:move]	41838	gigantic corrosive tunneler	(forced) move from	nil	nil	to	310	13
[resolveObject] CREATE FOR	41839	red ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	104.09870142074	127.2
[resolveObject] CREATED OBJECT:	41840	quartz	tries left:	1
[resolveObject] adding to main inventory:	41840	quartz
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_red_ooze.png
[Actor:move]	41839	red ooze	(forced) move from	nil	nil	to	23	10
[Actor:wearAllInventory]	41839	red ooze	wearing main inventory
[Actor:move]	41841	gigantic sandworm tunneler	(forced) move from	nil	nil	to	341	15
[Actor:move]	41842	sandworm	(forced) move from	nil	nil	to	29	14
Random elite generating
[createRandomBoss] Creating random boss 	Isylaith the gigantic sandworm tunneler	19	level	1	classes
[applyRandomClass]	41843	Isylaith the gigantic sandworm tunneler	Adding class	Summoner	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	nature
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Fire Drake	T_FIRE_DRAKE	19
[applyRandomClass] Random boss forbade talent because of level	Wild Summon	T_WILD_SUMMON	19
[applyRandomClass] Random boss forbade talent because of level	Stone Golem	T_STONE_GOLEM	19
[applyRandomClass] Random boss forbade talent because of level	Nature's Equilibrium	T_NATURE_S_EQUILIBRIUM	19
[applyRandomClass] Random boss forbade talent because of level	Nature's Cycle	T_NATURE_CYCLE	19
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	19
[applyRandomClass] Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	19
[applyRandomClass] Random boss forbade talent because of level	Grand Arrival	T_GRAND_ARRIVAL	19
[applyRandomClass] Random boss forbade talent because of level	Healing Nexus	T_HEALING_NEXUS	19
Adding 5 random class talents to boss
1	 * talent:	T_WAR_HOUND	3
2	 * talent:	T_TURTLE	3
3	 * talent:	T_NATURE_TOUCH	3
4	 * talent:	T_HEIGHTENED_SENSES	3
5	 * talent:	T_THICK_SKIN	3
 ** Finished adding	5	of	5	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	21	nb_powers = 	5
 * using themes	acid,light,dark
 * forbid power sources:	arcane,technique_ranged
Creating randart Demonvenom(rune-covered steel greatmaul) with dark
 ** selected ego	 of evisceration	(greater)	technique
 * adding power: generic resists pen darkness(1 points), 11 remaining
 * adding power: dark melee(1 points), 10 remaining
 * adding power: generic resist acid(1 points), 9 remaining
 * adding power: generic resist acid(1 points), 8 remaining
 * adding power: light burst(1 points), 7 remaining
 * adding power: generic resists pen darkness(1.5 points), 6 remaining
 * adding power: dark melee(1.5 points), 4.5 remaining
 * adding power: generic resist acid(1.5 points), 3 remaining
 * adding power: generic resist acid(1.5 points), 1.5 remaining
 * adding bias power: generic resists pen darkness(2.25 points), 11 remaining
 * adding bias power: light burst(1.5 points), 8.75 remaining
 * adding bias power: dark melee(2.25 points), 7.25 remaining
 * adding bias power: generic resist acid(2.25 points), 5 remaining
 * adding bias power: generic resist acid(2.7 points), 2.75 remaining
[resolveObject] CREATE FOR	42028	Isylaith the gigantic sandworm tunneler	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x056be040, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	56.929138172052	63.5
[resolveObject] CREATED OBJECT:	42029	thorny mindstar of gales	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	9
[resolveObject]	42029	thorny mindstar of gales	added to inventory	MAINHAND
[resolveObject] CREATE FOR	42028	Isylaith the gigantic sandworm tunneler	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14e323c0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	1.229746762833	20.5
[resolveObject] CREATED OBJECT:	42033	epiphanous vined mindstar of disruption	tries left:	4
fight: 	epiphanous vined mindstar of disruption	thorny mindstar of gales	::	nil	OFFHAND
[resolveObject]	42033	epiphanous vined mindstar of disruption	added to inventory	OFFHAND
[resolveObject] CREATE FOR	42028	Isylaith the gigantic sandworm tunneler	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14fcad00, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	74.883598887684	98.5
[resolveObject] CREATED OBJECT:	42039	rejuvenating cured leather armour of clarity	tries left:	4
fight: 	rejuvenating cured leather armour of clarity	thorny mindstar of gales	::	nil	BODY
fight: 	rejuvenating cured leather armour of clarity	epiphanous vined mindstar of disruption	::	nil	BODY
[resolveObject]	42039	rejuvenating cured leather armour of clarity	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:move]	42028	Isylaith the gigantic sandworm tunneler	(forced) move from	nil	nil	to	226	12
Added unique	mod.class.NPC/Isylaith the gigantic sandworm tunneler	::	1
[Actor:wearAllInventory]	42028	Isylaith the gigantic sandworm tunneler	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	42028	Isylaith the gigantic sandworm tunneler
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RITCH_FLAMESPITTER	level	7	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_WAR_HOUND	level	7	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_NATURE_TOUCH	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TURTLE	level	5	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_GRAB	level	10	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	10	range:	12	radius:	0	effective:	12
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	42045	sandworm	(forced) move from	nil	nil	to	151	10
[Actor:move]	42046	sandworm destroyer	(forced) move from	nil	nil	to	216	15
Random elite generating
[createRandomBoss] Creating random boss 	Emotta the black ooze	19	level	1	classes
[applyRandomClass]	42047	Emotta the black ooze	Adding class	Marauder	Rogue
   power types: not_power_source =	technique_ranged,arcane	power_source =	antimagic,technique,psionic,nature
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Bloody Butcher	T_BLOODY_BUTCHER	19
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	19
[applyRandomClass] Random boss forbade talent because of level	Quickdraw	T_QUICKDRAW	19
[applyRandomClass] Random boss forbade talent because of level	Bloodbath	T_BLOODBATH	19
[applyRandomClass] Random boss forbade talent because of level	Unstoppable	T_UNSTOPPABLE	19
[applyRandomClass] Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	19
[applyRandomClass] Random boss forbade talent because of level	Venomous Strike	T_VENOMOUS_STRIKE	19
[applyRandomClass] Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	19
[applyRandomClass] Random boss forbade talent because of level	Total Thuggery	T_TOTAL_THUGGERY	19
[applyRandomClass] Random boss forbade talent because of level	Stoning Poison	T_STONING_POISON	19
[applyRandomClass] Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	19
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	19
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	19
[applyRandomClass] Random boss forbade talent because of level	Step Up	T_STEP_UP	19
[applyRandomClass] Random boss forbade talent because of level	Trained Reactions	T_TRAINED_REACTIONS	19
[applyRandomClass] Random boss forbade talent because of level	Lunge	T_LUNGE	19
[applyRandomClass] Random boss forbade talent because of level	Exploit Weakness	T_EXPLOIT_WEAKNESS	19
[applyRandomClass] Random boss forbade talent because of level	Whirlwind	T_WHIRLWIND	19
Adding 5 random class talents to boss
1	 * talent:	T_DUAL_WEAPON_MASTERY	3
2	 * talent:	T_BACKSTAB	3
3	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
4	 * talent:	T_WEAPONS_MASTERY	3
5	 * talent:	T_HEIGHTENED_SENSES	3
 ** Finished adding	5	of	5	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	23	nb_powers = 	5
 * using themes	dark,mental,light
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Shinestoker'(faceted hardened leather gloves) with light
 ** selected ego	 of the juggernaut	(greater)	technique
 * adding power: generic mind retribution(1 points), 12 remaining
 * adding power: generic stat wil(1 points), 11 remaining
 * adding power: generic resists pen light(1 points), 10 remaining
 * adding power: generic stat cun(1 points), 9 remaining
 * adding power: generic demon telepathy(2 points), 8 remaining
Removing power from the list, 	generic demon telepathy	==	table: 0x11e03a70	remaining:
 * adding power: generic mind retribution(1.5 points), 6 remaining
 * adding power: generic stat wil(1.5 points), 4.5 remaining
 * adding power: generic resists pen light(1.5 points), 3 remaining
 * adding power: generic stat cun(1.5 points), 1.5 remaining
 * adding bias power: generic stat wil(2.25 points), 12 remaining
 * adding bias power: generic stat cun(2.25 points), 9.75 remaining
 * adding bias power: generic stat cun(2.7 points), 7.5 remaining
 * adding bias power: generic resists pen light(2.25 points), 4.8 remaining
 * adding bias power: generic stat wil(2.7 points), 2.55 remaining
[ActorObjectUse] useObjectEnable: 	hardened leather gloves 'Shinestoker'	by	Emotta the black ooze	inven/slot	1	nil
[ActorObjectUse] Object	hardened leather gloves 'Shinestoker'	42049	is ineligible for talent interface
[resolveObject] CREATE FOR	42188	Emotta the black ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	65.750540759636	75.7
[resolveObject] CREATED OBJECT:	42189	cruel yew vilestaff	tries left:	1
[resolveObject] adding to main inventory:	42189	cruel yew vilestaff
[resolveObject] CREATE FOR	42188	Emotta the black ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	20.370964718284	45.7
[resolveObject] CREATED OBJECT:	42193	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	42193	gold pieces
[resolveObject] CREATE FOR	42188	Emotta the black ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14450f40, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	89.449826239131	98.5
[resolveObject] CREATED OBJECT:	42194	hateful steel dagger of massacre	tries left:	4
[resolveObject]	42194	hateful steel dagger of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	42188	Emotta the black ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x17d306b8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	94.629389209004	98.5
[resolveObject] CREATED OBJECT:	42200	balanced steel dagger of massacre	tries left:	4
fight: 	balanced steel dagger of massacre	hateful steel dagger of massacre	::	nil	OFFHAND
[resolveObject]	42200	balanced steel dagger of massacre	added to inventory	OFFHAND
[resolveObject] CREATE FOR	42188	Emotta the black ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x179f5768, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	105.74917848216	106.5
[resolveObject] CREATED OBJECT:	42206	cleansing cured leather armour	tries left:	4
fight: 	cleansing cured leather armour	hateful steel dagger of massacre	::	nil	BODY
fight: 	cleansing cured leather armour	balanced steel dagger of massacre	::	nil	BODY
[resolveObject]	42206	cleansing cured leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	42188	Emotta the black ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x166082b0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	83.30671100605	98.5
[resolveObject] CREATED OBJECT:	42210	miner's iron helm of dexterity (#STATBONUS#)	tries left:	4
fight: 	miner's iron helm of dexterity (#STATBONUS#)	hateful steel dagger of massacre	::	nil	HEAD
fight: 	miner's iron helm of dexterity (#STATBONUS#)	balanced steel dagger of massacre	::	nil	HEAD
fight: 	miner's iron helm of dexterity (#STATBONUS#)	cleansing cured leather armour	::	nil	HEAD
[resolveObject]	42210	miner's iron helm of dexterity (#STATBONUS#)	added to inventory	HEAD
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_black_ooze.png
[Actor:move]	42188	Emotta the black ooze	(forced) move from	nil	nil	to	66	12
Added unique	mod.class.NPC/Emotta the black ooze	::	1
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[Actor:wearAllInventory]	42188	Emotta the black ooze	wearing main inventory
[ActorObjectUse] useObjectDisable: 	hardened leather gloves 'Shinestoker'	inven/slot	1	1	tid	nil
fight: 	hardened leather gloves 'Shinestoker'	hateful steel dagger of massacre	::	nil	HANDS
fight: 	hardened leather gloves 'Shinestoker'	balanced steel dagger of massacre	::	nil	HANDS
fight: 	hardened leather gloves 'Shinestoker'	cleansing cured leather armour	::	nil	HANDS
fight: 	hardened leather gloves 'Shinestoker'	miner's iron helm of dexterity (#STATBONUS#)	::	nil	HANDS
[ActorObjectUse] useObjectEnable: 	hardened leather gloves 'Shinestoker'	by	Emotta the black ooze	inven/slot	table: 0x19ba7e00	nil
[Actor:wearAllInventory]	Emotta the black ooze	42188	42049	hardened leather gloves 'Shinestoker'	WORN IN	HANDS	1
running talented_ai_tactic resolver on_added_to_level function for	42188	Emotta the black ooze
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	2	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKULLCRACKER	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	7	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	42216	black jelly	(forced) move from	nil	nil	to	31	14
[resolveObject] CREATE FOR	42217	yellow ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	35.54726715959	45.7
[resolveObject] CREATED OBJECT:	42218	restful steel amulet of cunning (#STATBONUS#)	tries left:	1
[resolveObject] adding to main inventory:	42218	restful steel amulet of cunning (#STATBONUS#)
[resolveObject] CREATE FOR	42217	yellow ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	38.700170412491	45.7
[resolveObject] CREATED OBJECT:	42224	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	42224	gold pieces
[Actor:move]	42217	yellow ooze	(forced) move from	nil	nil	to	181	10
[Actor:wearAllInventory]	42217	yellow ooze	wearing main inventory
[Actor:move]	42225	gigantic sandworm tunneler	(forced) move from	nil	nil	to	99	8
[resolveObject] CREATE FOR	42226	blue ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	29.77763426224	45.7
[resolveObject] CREATED OBJECT:	42227	chilling steel battleaxe of daylight	tries left:	1
[resolveObject] adding to main inventory:	42227	chilling steel battleaxe of daylight
[Actor:move]	42226	blue ooze	(forced) move from	nil	nil	to	290	11
[Actor:wearAllInventory]	42226	blue ooze	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Aerariwe the gigantic sandworm tunneler	19	level	1	classes
[applyRandomClass]	42233	Aerariwe the gigantic sandworm tunneler	Adding class	Bulwark	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Battle Cry	T_BATTLE_CRY	19
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	19
[applyRandomClass] Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	19
[applyRandomClass] Random boss forbade talent because of level	Second Wind	T_SECOND_WIND	19
[applyRandomClass] Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	19
[applyRandomClass] Random boss forbade talent because of level	Onslaught	T_ONSLAUGHT	19
[applyRandomClass] Random boss forbade talent because of level	Battle Shout	T_BATTLE_SHOUT	19
[applyRandomClass] Random boss forbade talent because of level	Shattering Impact	T_SHATTERING_IMPACT	19
[applyRandomClass] Random boss forbade talent because of level	Battle Call	T_BATTLE_CALL	19
[applyRandomClass] Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	19
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	19
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	19
[applyRandomClass] Random boss forbade talent because of level	Step Up	T_STEP_UP	19
[applyRandomClass] Random boss forbade talent because of level	Assault	T_ASSAULT	19
Adding 8 random class talents to boss
1	 * talent:	T_GREATER_WEAPON_FOCUS	3
2	 * talent:	T_PRECISE_STRIKES	3
3	 * talent:	T_DEVICE_MASTERY	3
4	 * talent:	T_JUGGERNAUT	3
5	 * talent:	T_HEIGHTENED_SENSES	3
6	 * talent:	T_PERFECT_STRIKE	3
7	 * talent:	T_RUSH	3
8	 * talent:	T_VITALITY	3
 ** Finished adding	8	of	8	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	19	nb_powers = 	6
 * using themes	acid,mental,lightning
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Artharoldil'(faded pair of hardened leather boots) with no themename
 ** selected ego	dreamer's 	(greater)	psionic
 * adding power: generic resists pen acid(1 points), 10 remaining
 * adding power: generic resists pen mind(1 points), 9 remaining
 * adding power: generic acid corrode melee(2 points), 8 remaining
 * adding power: generic resist acid(1 points), 6 remaining
 * adding power: generic hate on crit(1 points), 5 remaining
 * adding power: generic resists pen acid(1.5 points), 4 remaining
 * adding power: generic resists pen mind(1.5 points), 2.5 remaining
 * adding power: generic resist acid(1.5 points), 1 remaining
 * adding bias power: generic acid corrode melee(3 points), 10 remaining
 * adding bias power: generic resist acid(2.25 points), 7 remaining
 * adding bias power: generic acid corrode melee(3.6 points), 4.75 remaining
Removing power from bias list , 	generic acid corrode melee
[resolveObject] CREATE FOR	42375	Aerariwe the gigantic sandworm tunneler	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x207955d8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	59.228883357655	63.5
[resolveObject] CREATED OBJECT:	42376	blazebringer's steel longsword	tries left:	4
[resolveObject]	42376	blazebringer's steel longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	42375	Aerariwe the gigantic sandworm tunneler	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x16585d70, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	91.216769440383	98.5
[resolveObject] CREATED OBJECT:	42380	acidic steel shield of purity	tries left:	4
fight: 	acidic steel shield of purity	blazebringer's steel longsword	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	42380	acidic steel shield of purity	added to inventory	OFFHAND
[resolveObject] CREATE FOR	42375	Aerariwe the gigantic sandworm tunneler	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x16585f60, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	9.6680911751855	20.5
[resolveObject] CREATED OBJECT:	42386	radiant steel mail armour of command	tries left:	4
fight: 	radiant steel mail armour of command	blazebringer's steel longsword	::	nil	BODY
fight: 	radiant steel mail armour of command	acidic steel shield of purity	::	nil	BODY
[resolveObject]	42386	radiant steel mail armour of command	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:move]	42375	Aerariwe the gigantic sandworm tunneler	(forced) move from	nil	nil	to	44	10
Added unique	mod.class.NPC/Aerariwe the gigantic sandworm tunneler	::	1
[Actor:wearAllInventory]	42375	Aerariwe the gigantic sandworm tunneler	wearing main inventory
fight: 	pair of hardened leather boots 'Artharoldil'	blazebringer's steel longsword	::	nil	FEET
fight: 	pair of hardened leather boots 'Artharoldil'	acidic steel shield of purity	::	nil	FEET
fight: 	pair of hardened leather boots 'Artharoldil'	radiant steel mail armour of command	::	nil	FEET
[Actor:wearAllInventory]	Aerariwe the gigantic sandworm tunneler	42375	42235	pair of hardened leather boots 'Artharoldil'	WORN IN	FEET	1
running talented_ai_tactic resolver on_added_to_level function for	42375	Aerariwe the gigantic sandworm tunneler
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GRAB	level	10	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_JUGGERNAUT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_WALL	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	10	range:	14	radius:	0	effective:	14
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GREATER_WEAPON_FOCUS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PERFECT_STRIKE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	5	range:	1	radius:	0	effective:	1
Cloned shader 54
[SHADER] setting reset param	tick_start	2040584
Cloned shader 56
[SHADER] setting reset param	tick_start	2040584
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	42392	sandworm	(forced) move from	nil	nil	to	312	9
Random elite generating
[createRandomBoss] Creating random boss 	Adybeth the gigantic sandworm tunneler	19	level	1	classes
  * class	Reaver	 rejected due to power source
[applyRandomClass]	42393	Adybeth the gigantic sandworm tunneler	Adding class	Berserker	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Bloody Butcher	T_BLOODY_BUTCHER	19
[applyRandomClass] Random boss forbade talent because of level	Battle Cry	T_BATTLE_CRY	19
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	19
[applyRandomClass] Random boss forbade talent because of level	Bloodbath	T_BLOODBATH	19
[applyRandomClass] Random boss forbade talent because of level	Unstoppable	T_UNSTOPPABLE	19
[applyRandomClass] Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	19
[applyRandomClass] Random boss forbade talent because of level	Relentless Fury	T_RELENTLESS_FURY	19
[applyRandomClass] Random boss forbade talent because of level	Second Wind	T_SECOND_WIND	19
[applyRandomClass] Random boss forbade talent because of level	Onslaught	T_ONSLAUGHT	19
[applyRandomClass] Random boss forbade talent because of level	Battle Shout	T_BATTLE_SHOUT	19
[applyRandomClass] Random boss forbade talent because of level	Shattering Impact	T_SHATTERING_IMPACT	19
[applyRandomClass] Random boss forbade talent because of level	Execution	T_EXECUTION	19
[applyRandomClass] Random boss forbade talent because of level	Battle Call	T_BATTLE_CALL	19
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	19
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	19
Adding 6 random class talents to boss
1	 * talent:	T_VITALITY	3
2	 * talent:	T_SHATTERING_SHOUT	3
3	 * talent:	T_QUICK_RECOVERY	3
4	 * talent:	T_DEVICE_MASTERY	3
5	 * talent:	T_PRECISE_STRIKES	3
6	 * talent:	T_MORTAL_TERROR	3
 ** Finished adding	6	of	6	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	29	nb_powers = 	7
 * using themes	dark,mind,fire
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Scorchdream'(faceted hardened leather gloves) with fire
 ** selected ego	corrosive 	(normal)	nature
 * adding power: generic resist mind(2 points), 15 remaining
 * adding power: generic resists pen mind(1 points), 13 remaining
 * adding power: generic resist fire(1 points), 12 remaining
 * adding power: generic resists pen mind(1 points), 11 remaining
 * adding power: generic resist fire(1 points), 10 remaining
 * adding power: generic resist darkness(2 points), 9 remaining
 * adding power: generic inc damage fire(1 points), 7 remaining
 * adding power: generic resist mind(3 points), 6 remaining
 * adding power: generic resists pen mind(1.5 points), 3 remaining
 * adding power: generic resist fire(1.5 points), 1.5 remaining
 * adding bias power: generic inc damage fire(1.5 points), 15 remaining
 * adding bias power: generic resists pen mind(2.25 points), 13.5 remaining
 * adding bias power: generic resists pen mind(2.7 points), 11.25 remaining
 * adding bias power: generic resist darkness(3 points), 8.55 remaining
 * adding bias power: generic inc damage fire(1.8 points), 5.55 remaining
 * adding bias power: generic inc damage fire(2.16 points), 3.75 remaining
 * adding bias power: generic inc damage fire(2.592 points), 1.59 remaining
[resolveObject] CREATE FOR	42536	Adybeth the gigantic sandworm tunneler	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1e73bee0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	70.70339891133	98.5
[resolveObject] CREATED OBJECT:	42537	hateful dwarven-steel greatsword of massacre	tries left:	4
[resolveObject]	42537	hateful dwarven-steel greatsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	42536	Adybeth the gigantic sandworm tunneler	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1e73c0f0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	32.069819152721	38.5
[resolveObject] CREATED OBJECT:	42543	radiant dwarven-steel mail armour of fire resistance	tries left:	4
fight: 	radiant dwarven-steel mail armour of fire resistance	hateful dwarven-steel greatsword of massacre	::	OFFHAND	BODY
[resolveObject]	42543	radiant dwarven-steel mail armour of fire resistance	added to inventory	BODY
[Actor:move]	42536	Adybeth the gigantic sandworm tunneler	(forced) move from	nil	nil	to	126	14
Added unique	mod.class.NPC/Adybeth the gigantic sandworm tunneler	::	1
[Actor:wearAllInventory]	42536	Adybeth the gigantic sandworm tunneler	wearing main inventory
fight: 	hardened leather gloves 'Scorchdream'	hateful dwarven-steel greatsword of massacre	::	OFFHAND	HANDS
fight: 	hardened leather gloves 'Scorchdream'	radiant dwarven-steel mail armour of fire resistance	::	nil	HANDS
[Actor:wearAllInventory]	Adybeth the gigantic sandworm tunneler	42536	42395	hardened leather gloves 'Scorchdream'	WORN IN	HANDS	1
running talented_ai_tactic resolver on_added_to_level function for	42536	Adybeth the gigantic sandworm tunneler
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GRAB	level	10	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WARSHOUT_BERSERKER	level	7	range:	0	radius:	10	effective:	6.6666666666667
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHATTERING_SHOUT	level	5	range:	0	radius:	9	effective:	6
   #- checking tactical table for talent	T_STUNNING_BLOW_ASSAULT	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	10	range:	14	radius:	0	effective:	14
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Neroriawyn the sandworm	19	level	1	classes
  * class	Corruptor	 rejected due to power source
  * class	Necromancer	 rejected due to power source
[applyRandomClass]	42549	Neroriawyn the sandworm	Adding class	Summoner	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	nature
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Fire Drake	T_FIRE_DRAKE	19
[applyRandomClass] Random boss forbade talent because of level	Wild Summon	T_WILD_SUMMON	19
[applyRandomClass] Random boss forbade talent because of level	Stone Golem	T_STONE_GOLEM	19
[applyRandomClass] Random boss forbade talent because of level	Nature's Equilibrium	T_NATURE_S_EQUILIBRIUM	19
[applyRandomClass] Random boss forbade talent because of level	Nature's Cycle	T_NATURE_CYCLE	19
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	19
[applyRandomClass] Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	19
[applyRandomClass] Random boss forbade talent because of level	Grand Arrival	T_GRAND_ARRIVAL	19
[applyRandomClass] Random boss forbade talent because of level	Healing Nexus	T_HEALING_NEXUS	19
Adding 6 random class talents to boss
1	 * talent:	T_RAGE	3
2	 * talent:	T_WATERS_OF_LIFE	3
3	 * talent:	T_DEVICE_MASTERY	3
4	 * talent:	T_MASTER_SUMMONER	3
5	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
6	 * talent:	T_WEAPONS_MASTERY	3
 ** Finished adding	6	of	6	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	19	nb_powers = 	6
 * using themes	antimagic,cold,defense
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Aredogen'(glowing hardened leather belt) with no themename
 ** selected ego	blurring 	(normal)	technique
 * adding power: generic resist mind(2 points), 10 remaining
 * adding power: generic die at(1 points), 8 remaining
 * adding power: generic save mental(1 points), 7 remaining
 * adding power: generic increased life(1 points), 6 remaining
 * adding power: generic armor(1 points), 5 remaining
 * adding power: generic immune blind(2 points), 4 remaining
 * adding power: generic resist mind(3 points), 2 remaining
 * adding bias power: generic increased life(1.5 points), 10 remaining
 * adding bias power: generic resist mind(4.5 points), 8.5 remaining
 * adding bias power: generic die at(1.5 points), 4 remaining
 * adding bias power: generic die at(1.8 points), 2.5 remaining
[resolveObject] CREATE FOR	42694	Neroriawyn the sandworm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1a1ede78, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	27.207731728025	38.5
[resolveObject] CREATED OBJECT:	42695	hateful thorny mindstar of life	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	9
[resolveObject]	42695	hateful thorny mindstar of life	added to inventory	MAINHAND
[resolveObject] CREATE FOR	42694	Neroriawyn the sandworm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1a1ecbd0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	8.9251269871428	20.5
[resolveObject] CREATED OBJECT:	42701	hungering vined mindstar of disruption	tries left:	4
fight: 	hungering vined mindstar of disruption	hateful thorny mindstar of life	::	nil	OFFHAND
[ActorObjectUse] useObjectEnable: 	hungering vined mindstar of disruption	by	Neroriawyn the sandworm	inven/slot	table: 0x1a1ed000	nil
[resolveObject]	42701	hungering vined mindstar of disruption	added to inventory	OFFHAND
[resolveObject] CREATE FOR	42694	Neroriawyn the sandworm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1a1cfbf0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	81.504966637703	98.5
[resolveObject] CREATED OBJECT:	42707	rejuvenating cured leather armour of acid resistance	tries left:	4
fight: 	rejuvenating cured leather armour of acid resistance	hateful thorny mindstar of life	::	nil	BODY
fight: 	rejuvenating cured leather armour of acid resistance	hungering vined mindstar of disruption	::	nil	BODY
[resolveObject]	42707	rejuvenating cured leather armour of acid resistance	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_summon_death
[Actor:move]	42694	Neroriawyn the sandworm	(forced) move from	nil	nil	to	48	6
Added unique	mod.class.NPC/Neroriawyn the sandworm	::	1
[Actor:wearAllInventory]	42694	Neroriawyn the sandworm	wearing main inventory
fight: 	hardened leather belt 'Aredogen'	hateful thorny mindstar of life	::	nil	BELT
fight: 	hardened leather belt 'Aredogen'	hungering vined mindstar of disruption	::	nil	BELT
fight: 	hardened leather belt 'Aredogen'	rejuvenating cured leather armour of acid resistance	::	nil	BELT
[Actor:wearAllInventory]	Neroriawyn the sandworm	42694	42551	hardened leather belt 'Aredogen'	WORN IN	BELT	1
running talented_ai_tactic resolver on_added_to_level function for	42694	Neroriawyn the sandworm
   #- checking tactical table for talent	T_MASTER_SUMMONER	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RITCH_FLAMESPITTER	level	7	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_WATERS_OF_LIFE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WAR_HOUND	level	7	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	2	range:	10	radius:	0	effective:	10
Loading tile	npc/vermin_sandworm_sandworm.png
==SDM 64x64 :: 64x128
Loading tile	particles_images/naturewings.png
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.7,flame_scale=0.8,time_factor=6200]
New GL Shader program 77
*p 77: Uniform: 0: 1406 alpha
*p 77: Uniform: 1: 1406 flameScale
*p 77: Uniform: 2: 8B5E flames
*p 77: Uniform: 3: 8B5E tex
*p 77: Uniform: 4: 1406 tick
*p 77: Uniform: 5: 1406 time_factor
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_sandworm.png
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Bethelewe the gelatinous cube	19	level	1	classes
[applyRandomClass]	42713	Bethelewe the gelatinous cube	Adding class	Rogue	Rogue
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Intricate Tools	T_INTRICATE_TOOLS	19
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Marked for Death	T_MARKED_FOR_DEATH	19
[applyRandomClass] Random boss forbade talent because of level	Quickdraw	T_QUICKDRAW	19
[applyRandomClass] Random boss forbade talent because of level	Master Artificer	T_MASTER_ARTIFICER	19
[applyRandomClass] Random boss forbade talent because of level	Venomous Strike	T_VENOMOUS_STRIKE	19
[applyRandomClass] Random boss forbade talent because of level	Terrorize	T_TERRORIZE	19
[applyRandomClass] Random boss forbade talent because of level	Fumble	T_FUMBLE	19
[applyRandomClass] Random boss forbade talent because of level	Garrote	T_GARROTE	19
[applyRandomClass] Random boss forbade talent because of level	Stoning Poison	T_STONING_POISON	19
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	19
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	19
[applyRandomClass] Random boss forbade talent because of level	Snap	T_SNAP	19
[applyRandomClass] Random boss forbade talent because of level	Trained Reactions	T_TRAINED_REACTIONS	19
[applyRandomClass] Random boss forbade talent because of level	Cunning Tools	T_CUNNING_TOOLS	19
[applyRandomClass] Random boss forbade talent because of level	Lunge	T_LUNGE	19
[applyRandomClass] Random boss forbade talent because of level	Trap Priming	T_TRAP_PRIMING	19
[applyRandomClass] Random boss forbade talent because of level	Whirlwind	T_WHIRLWIND	19
Adding 5 random class talents to boss
1	 * talent:	T_WEAPON_COMBAT	3
2	 * talent:	T_TRAP_MASTERY	3
3	 * talent:	T_ARMOUR_TRAINING	3
4	 * talent:	T_STEALTH	3
5	 * talent:	T_DEVICE_MASTERY	3
 ** Finished adding	5	of	5	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	21	nb_powers = 	6
 * using themes	physical,fire,dark
 * forbid power sources:	arcane,technique_ranged
Creating randart Duverodin the Bleakrend(unblemished cashmere wizard hat) with dark
 ** selected ego	 of corrosion (#RESIST#)	(normal)	nature
 * adding power: generic resist fire(1 points), 11 remaining
 * adding power: generic inc damage darkness(1 points), 10 remaining
 * adding power: generic stamina regeneration(1 points), 9 remaining
 * adding power: generic dark numbing melee(2 points), 8 remaining
 * adding power: generic dark numbing melee(2 points), 6 remaining
 * adding power: generic stat str(1 points), 4 remaining
 * adding power: generic resist fire(1.5 points), 3 remaining
 * adding power: generic inc damage darkness(1.5 points), 1.5 remaining
 * adding bias power: generic stamina regeneration(1.5 points), 11 remaining
 * adding bias power: generic dark numbing melee(3 points), 9.5 remaining
Removing power from bias list , 	generic dark numbing melee
 * adding bias power: generic stamina regeneration(1.8 points), 6.5 remaining
 * adding bias power: generic stamina regeneration(2.16 points), 4.7 remaining
Removing power from bias list , 	generic stamina regeneration
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	42855	Bethelewe the gelatinous cube	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	110.82795172936	127.2
[resolveObject] CREATED OBJECT:	42856	dwarven-steel waraxe	tries left:	1
[resolveObject] adding to main inventory:	42856	dwarven-steel waraxe
[resolveObject] CREATE FOR	42855	Bethelewe the gelatinous cube	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	10.399821074619	10.7
[resolveObject] CREATED OBJECT:	42857	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	42857	gold pieces
[resolveObject] CREATE FOR	42855	Bethelewe the gelatinous cube	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1046d0b8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	55.313024196497	63.5
[resolveObject] CREATED OBJECT:	42858	warbringer's steel dagger	tries left:	4
[resolveObject]	42858	warbringer's steel dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	42855	Bethelewe the gelatinous cube	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1046d228, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	34.754345470051	38.5
[resolveObject] CREATED OBJECT:	42862	slime-covered dwarven-steel dagger of crippling	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	6
fight: 	slime-covered dwarven-steel dagger of crippling	warbringer's steel dagger	::	nil	OFFHAND
[resolveObject]	42862	slime-covered dwarven-steel dagger of crippling	added to inventory	OFFHAND
[resolveObject] CREATE FOR	42855	Bethelewe the gelatinous cube	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1046d378, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	30.196263159671	38.5
[resolveObject] CREATED OBJECT:	42868	enlightening cured leather armour of fire resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
fight: 	enlightening cured leather armour of fire resistance	warbringer's steel dagger	::	nil	BODY
fight: 	enlightening cured leather armour of fire resistance	slime-covered dwarven-steel dagger of crippling	::	nil	BODY
[resolveObject]	42868	enlightening cured leather armour of fire resistance	added to inventory	BODY
[resolveObject] CREATE FOR	42855	Bethelewe the gelatinous cube	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	37.58123926694	45.7
[resolveObject] CREATED OBJECT:	42874	acidic steel waraxe of daylight	tries left:	1
[resolveObject] adding to main inventory:	42874	acidic steel waraxe of daylight
[resolveObject] CREATE FOR	42855	Bethelewe the gelatinous cube	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	99.534648681405	127.2
[resolveObject] CREATED OBJECT:	42880	steel greatsword	tries left:	1
[resolveObject] adding to main inventory:	42880	steel greatsword
[resolveObject] CREATE FOR	42855	Bethelewe the gelatinous cube	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	10.803840366549	45.7
[resolveObject] CREATED OBJECT:	42881	extending yew totem of stinging	tries left:	1
[resolveObject] adding to main inventory:	42881	extending yew totem of stinging
[ActorObjectUse] useObjectEnable: 	extending yew totem of stinging	by	Bethelewe the gelatinous cube	inven/slot	1	nil
[ActorObjectUse] Object	extending yew totem of stinging	42881	is ineligible for talent interface
[Actor:move]	42855	Bethelewe the gelatinous cube	(forced) move from	nil	nil	to	66	14
Added unique	mod.class.NPC/Bethelewe the gelatinous cube	::	1
[Actor:wearAllInventory]	42855	Bethelewe the gelatinous cube	wearing main inventory
[ActorObjectUse] useObjectDisable: 	extending yew totem of stinging	inven/slot	1	6	tid	nil
fight: 	extending yew totem of stinging	warbringer's steel dagger	::	nil	TOOL
fight: 	extending yew totem of stinging	slime-covered dwarven-steel dagger of crippling	::	nil	TOOL
fight: 	extending yew totem of stinging	enlightening cured leather armour of fire resistance	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	extending yew totem of stinging	by	Bethelewe the gelatinous cube	inven/slot	table: 0x1046c328	nil
[Actor:wearAllInventory]	Bethelewe the gelatinous cube	42855	42881	extending yew totem of stinging	WORN IN	TOOL	1
fight: 	Duverodin the Bleakrend	warbringer's steel dagger	::	nil	HEAD
fight: 	Duverodin the Bleakrend	slime-covered dwarven-steel dagger of crippling	::	nil	HEAD
fight: 	Duverodin the Bleakrend	enlightening cured leather armour of fire resistance	::	nil	HEAD
fight: 	Duverodin the Bleakrend	extending yew totem of stinging	::	nil	HEAD
[Actor:wearAllInventory]	Bethelewe the gelatinous cube	42855	42715	Duverodin the Bleakrend	WORN IN	HEAD	1
running talented_ai_tactic resolver on_added_to_level function for	42855	Bethelewe the gelatinous cube
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STEALTH	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TRAP_MASTERY	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_DUAL_STRIKE	level	7	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
Deleting shader 74 (is clone 1)
Deleting shader 74 (is clone 1)
Deleting shader 74 (is clone 1)
Deleting shader 74 (is clone 1)
Deleting shader 74 (is clone 1)
Deleting shader 74 (is clone 1)
Deleting shader 74 (is clone 1)
Deleting shader 74 (is clone 1)
[resolveObject] CREATE FOR	42887	yellow ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater	1.4505125325136	10.7
[resolveObject] CREATED OBJECT:	42888	stormbringer's cured leather sling	tries left:	1
[resolveObject] adding to main inventory:	42888	stormbringer's cured leather sling
[resolveObject] CREATE FOR	42887	yellow ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	64.849580893513	75.7
[resolveObject] CREATED OBJECT:	42892	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	42892	gold pieces
[Actor:move]	42887	yellow ooze	(forced) move from	nil	nil	to	32	6
[Actor:wearAllInventory]	42887	yellow ooze	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Ce'Nothra the gigantic sandworm tunneler	19	level	1	classes
  * class	Reaver	 rejected due to power source
  * class	Sun Paladin	 rejected due to power source
  * class	Archmage	 rejected due to power source
[applyRandomClass]	42893	Ce'Nothra the gigantic sandworm tunneler	Adding class	Rogue	Rogue
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Intricate Tools	T_INTRICATE_TOOLS	19
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Marked for Death	T_MARKED_FOR_DEATH	19
[applyRandomClass] Random boss forbade talent because of level	Quickdraw	T_QUICKDRAW	19
[applyRandomClass] Random boss forbade talent because of level	Master Artificer	T_MASTER_ARTIFICER	19
[applyRandomClass] Random boss forbade talent because of level	Venomous Strike	T_VENOMOUS_STRIKE	19
[applyRandomClass] Random boss forbade talent because of level	Terrorize	T_TERRORIZE	19
[applyRandomClass] Random boss forbade talent because of level	Fumble	T_FUMBLE	19
[applyRandomClass] Random boss forbade talent because of level	Garrote	T_GARROTE	19
[applyRandomClass] Random boss forbade talent because of level	Stoning Poison	T_STONING_POISON	19
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	19
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	19
[applyRandomClass] Random boss forbade talent because of level	Snap	T_SNAP	19
[applyRandomClass] Random boss forbade talent because of level	Trained Reactions	T_TRAINED_REACTIONS	19
[applyRandomClass] Random boss forbade talent because of level	Cunning Tools	T_CUNNING_TOOLS	19
[applyRandomClass] Random boss forbade talent because of level	Lunge	T_LUNGE	19
[applyRandomClass] Random boss forbade talent because of level	Trap Priming	T_TRAP_PRIMING	19
[applyRandomClass] Random boss forbade talent because of level	Whirlwind	T_WHIRLWIND	19
Adding 7 random class talents to boss
1	 * talent:	T_WEAPON_COMBAT	3
2	 * talent:	T_DUAL_WEAPON_MASTERY	3
3	 * talent:	T_DISENGAGE	3
4	 * talent:	T_EVASION	3
5	 * talent:	T_RUSH	3
6	 * talent:	T_TEMPO	3
7	 * talent:	T_STEALTH	3
 ** Finished adding	7	of	7	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	27	nb_powers = 	7
 * using themes	antimagic,acid,cold
 * forbid power sources:	arcane,technique_ranged
Creating randart Freezewrither the %s(scintillating cashmere robe) with cold
 ** selected ego	 of corrosion (#RESIST#)	(normal)	nature
 * adding power: generic resist cold(1 points), 14 remaining
 * adding power: generic slime melee(2 points), 13 remaining
 * adding power: generic resist fire(1 points), 11 remaining
 * adding power: generic resist nature(2 points), 10 remaining
 * adding power: generic resist temporal(2 points), 8 remaining
 * adding power: generic acid retribution(1 points), 6 remaining
 * adding power: generic resist light(2 points), 5 remaining
 * adding power: generic resist cold(1.5 points), 3 remaining
 * adding power: generic slime melee(3 points), 1.5 remaining
 * adding bias power: generic resist nature(3 points), 14 remaining
 * adding bias power: generic resist nature(3.6 points), 11 remaining
 * adding bias power: generic resist nature(4.32 points), 7.4 remaining
 * adding bias power: generic resist nature(5.184 points), 3.08 remaining
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	43042	Ce'Nothra the gigantic sandworm tunneler	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x158b6278, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	39.437097034635	63.5
[resolveObject] CREATED OBJECT:	43043	warbringer's dwarven-steel dagger	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	14
[resolveObject]	43043	warbringer's dwarven-steel dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	43042	Ce'Nothra the gigantic sandworm tunneler	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x051f7910, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	7.2565763516483	20.5
[resolveObject] CREATED OBJECT:	43047	truestriking steel dagger of amnesia	tries left:	4
fight: 	truestriking steel dagger of amnesia	warbringer's dwarven-steel dagger	::	nil	OFFHAND
[resolveObject]	43047	truestriking steel dagger of amnesia	added to inventory	OFFHAND
[resolveObject] CREATE FOR	43042	Ce'Nothra the gigantic sandworm tunneler	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x142c02e0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	37.731754671138	38.5
[resolveObject] CREATED OBJECT:	43053	rejuvenating cured leather armour of Toknor	tries left:	4
fight: 	rejuvenating cured leather armour of Toknor	warbringer's dwarven-steel dagger	::	nil	BODY
fight: 	rejuvenating cured leather armour of Toknor	truestriking steel dagger of amnesia	::	nil	BODY
[resolveObject]	43053	rejuvenating cured leather armour of Toknor	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_miss
[CALLBACK] upgrading to prioritized	talents_on_melee_miss
[Actor:move]	43042	Ce'Nothra the gigantic sandworm tunneler	(forced) move from	nil	nil	to	118	16
Added unique	mod.class.NPC/Ce'Nothra the gigantic sandworm tunneler	::	1
[Actor:wearAllInventory]	43042	Ce'Nothra the gigantic sandworm tunneler	wearing main inventory
fight: 	Freezewrither the cashmere robe	warbringer's dwarven-steel dagger	::	nil	BODY
fight: 	Freezewrither the cashmere robe	truestriking steel dagger of amnesia	::	nil	BODY
fight: 	Freezewrither the cashmere robe	rejuvenating cured leather armour of Toknor	::	nil	BODY
fight: 	Freezewrither the cashmere robe	warbringer's dwarven-steel dagger	::	nil	BODY
fight: 	Freezewrither the cashmere robe	truestriking steel dagger of amnesia	::	nil	BODY
[Actor:wearAllInventory]	Ce'Nothra the gigantic sandworm tunneler	43042	42895	Freezewrither the cashmere robe	WORN IN	BODY	1
    --- replaced:	43053	rejuvenating cured leather armour of Toknor
running talented_ai_tactic resolver on_added_to_level function for	43042	Ce'Nothra the gigantic sandworm tunneler
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GRAB	level	10	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STEALTH	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_EVASION	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISENGAGE	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_DUAL_STRIKE	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	10	range:	14	radius:	0	effective:	14
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Layywe the gigantic gravity worm	19	level	1	classes
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
  * class	Temporal Warden	 rejected due to power source
  * class	Archer	 rejected due to power source
  * class	Necromancer	 rejected due to power source
[applyRandomClass]	43059	Layywe the gigantic gravity worm	Adding class	Sawbutcher	Tinker
   power types: not_power_source =	antimagic,arcane,technique_ranged	power_source =	steam
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Melting Point	T_MELTING_POINT	19
[applyRandomClass] Random boss forbade talent because of level	Explosive Saw	T_EXPLOSIVE_SAW	19
[applyRandomClass] Random boss forbade talent because of level	Compact Steam Tank	T_COMPACT_STEAM_TANK	19
[applyRandomClass] Random boss forbade talent because of level	Last Engineer Standing	T_LAST_ENGINEER_STANDING	19
[applyRandomClass] Random boss forbade talent because of level	Seismic Activity	T_SEISMIC_ACTIVITY	19
[applyRandomClass] Random boss forbade talent because of level	Furnace Vent	T_FURNACE_VENT	19
[applyRandomClass] Random boss forbade talent because of level	Molten Metal	T_MOLTEN_METAL	19
[applyRandomClass] Random boss forbade talent because of level	Tech Overload	T_TECH_OVERLOAD	19
[applyRandomClass] Random boss forbade talent because of level	Mow Down	T_MOW_DOWN	19
[applyRandomClass] Random boss forbade talent because of level	Battlefield Veteran	T_BATTLEFIELD_VETERAN	19
[applyRandomClass] Random boss forbade talent because of level	Goresplosion	T_GORESPLOSION	19
[applyRandomClass] Random boss forbade talent because of level	Overcharge Saws	T_OVERCHARGE_SAWS	19
[applyRandomClass] Random boss forbade talent because of level	Steam Power	T_STEAM_POWER	19
Adding 5 random class talents to boss
1	 * talent:	T_TO_THE_ARMS	3
2	 * talent:	T_DEVICE_MASTERY	3
3	 * talent:	T_CONTINUOUS_BUTCHERY	3
4	 * talent:	T_GRINDING_SHIELD	3
5	 * talent:	T_STEAMSAW_MASTERY	3
 ** Finished adding	5	of	5	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	29	nb_powers = 	5
 * using themes	acid,nature,defense
 * forbid power sources:	antimagic,arcane,technique_ranged
Creating randart %s 'Relgeralin'(twisted hardened leather cap) with no themename
 ** selected ego	stabilizing 	(normal)	technique
 * adding power: generic inc damage acid(1 points), 15 remaining
 * adding power: generic acid corrode melee(2 points), 14 remaining
 * adding power: generic save physical(1 points), 12 remaining
 * adding power: generic resist arcane(1 points), 11 remaining
 * adding power: generic immune silence(2 points), 10 remaining
 * adding power: generic inc damage acid(1.5 points), 8 remaining
 * adding power: generic acid corrode melee(3 points), 6.5 remaining
 * adding power: generic save physical(1.5 points), 3.5 remaining
 * adding power: generic resist arcane(1.5 points), 2 remaining
Removing power from the list, 	generic resist arcane	==	table: 0x155ec870	remaining:
 * adding bias power: generic acid corrode melee(4.5 points), 15 remaining
Removing power from bias list , 	generic acid corrode melee
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	43200	Layywe the gigantic gravity worm	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	43551	simple healing salve	tries left:	1
[resolvers.inventory] created object:	43551	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Layywe the gigantic gravity worm	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	43200	Layywe the gigantic gravity worm	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	43902	simple frost salve	tries left:	1
[resolvers.inventory] created object:	43902	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Layywe the gigantic gravity worm	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	43200	Layywe the gigantic gravity worm	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	43200	Layywe the gigantic gravity worm	filter:	{defined="APE"}
[resolveObject] CREATE FOR	43200	Layywe the gigantic gravity worm	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x13c291b0, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Double Ego	84.198080540681	98.5
[resolveObject] CREATED OBJECT:	43910	shocking steel steamsaw of physical resistance (#RESIST#)	tries left:	4
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	43910	shocking steel steamsaw of physical resistance (#RESIST#)	added to inventory	MAINHAND
[resolveObject] CREATE FOR	43200	Layywe the gigantic gravity worm	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x140c3878, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Greater	63.183439235129	63.5
[resolveObject] CREATED OBJECT:	43922	swashbuckler's steel steamsaw	tries left:	4
fight: 	swashbuckler's steel steamsaw	shocking steel steamsaw of physical resistance (#RESIST#)	::	nil	OFFHAND
[resolveObject]	43922	swashbuckler's steel steamsaw	added to inventory	OFFHAND
[resolveObject] CREATE FOR	43200	Layywe the gigantic gravity worm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14d97fc8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	96.490908155565	98.5
[resolveObject] CREATED OBJECT:	43926	rejuvenating steel mail armour of resilience	tries left:	4
fight: 	rejuvenating steel mail armour of resilience	shocking steel steamsaw of physical resistance (#RESIST#)	::	nil	BODY
fight: 	rejuvenating steel mail armour of resilience	swashbuckler's steel steamsaw	::	nil	BODY
[resolveObject]	43926	rejuvenating steel mail armour of resilience	added to inventory	BODY
[resolveObject] CREATE FOR	43200	Layywe the gigantic gravity worm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14d98018, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	7.3668932391719	20.5
[resolveObject] CREATED OBJECT:	43932	heroic rough leather gloves of regeneration	tries left:	4
fight: 	heroic rough leather gloves of regeneration	shocking steel steamsaw of physical resistance (#RESIST#)	::	nil	HANDS
fight: 	heroic rough leather gloves of regeneration	swashbuckler's steel steamsaw	::	nil	HANDS
fight: 	heroic rough leather gloves of regeneration	rejuvenating steel mail armour of resilience	::	nil	HANDS
[resolveObject]	43932	heroic rough leather gloves of regeneration	added to inventory	HANDS
[resolveObject] CREATE FOR	43200	Layywe the gigantic gravity worm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x10ee1288, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	45.27892110154	63.5
[resolveObject] CREATED OBJECT:	43938	blood-soaked pair of iron boots	tries left:	4
fight: 	blood-soaked pair of iron boots	shocking steel steamsaw of physical resistance (#RESIST#)	::	nil	FEET
fight: 	blood-soaked pair of iron boots	swashbuckler's steel steamsaw	::	nil	FEET
fight: 	blood-soaked pair of iron boots	rejuvenating steel mail armour of resilience	::	nil	FEET
fight: 	blood-soaked pair of iron boots	heroic rough leather gloves of regeneration	::	nil	FEET
[resolveObject]	43938	blood-soaked pair of iron boots	added to inventory	FEET
[resolveObject] CREATE FOR	43200	Layywe the gigantic gravity worm	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	43200	Layywe the gigantic gravity worm	filter:	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_gigantic_gravity_worm.png
[Actor:move]	43200	Layywe the gigantic gravity worm	(forced) move from	nil	nil	to	11	15
Added unique	mod.class.NPC/Layywe the gigantic gravity worm	::	1
[Actor:wearAllInventory]	43200	Layywe the gigantic gravity worm	wearing main inventory
fight: 	hardened leather cap 'Relgeralin'	shocking steel steamsaw of physical resistance (#RESIST#)	::	nil	HEAD
fight: 	hardened leather cap 'Relgeralin'	swashbuckler's steel steamsaw	::	nil	HEAD
fight: 	hardened leather cap 'Relgeralin'	rejuvenating steel mail armour of resilience	::	nil	HEAD
fight: 	hardened leather cap 'Relgeralin'	heroic rough leather gloves of regeneration	::	nil	HEAD
fight: 	hardened leather cap 'Relgeralin'	blood-soaked pair of iron boots	::	nil	HEAD
[Actor:wearAllInventory]	Layywe the gigantic gravity worm	43200	43061	hardened leather cap 'Relgeralin'	WORN IN	HEAD	1
running talented_ai_tactic resolver on_added_to_level function for	43200	Layywe the gigantic gravity worm
   #- checking tactical table for talent	T_GRAVITY_WELL	level	7	range:	6	radius:	4	effective:	8.6666666666667
   #- checking tactical table for talent	T_GRAVITY_SPIKE	level	7	range:	6	radius:	4	effective:	8.6666666666667
   #- checking tactical table for talent	T_GRAVITY_LOCUS	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TO_THE_ARMS	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SPACETIME_TUNING	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CONTINUOUS_BUTCHERY	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GRINDING_SHIELD	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_hit
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Liseletta the yellow jelly	19	level	1	classes
  * class	Demonologist	 rejected due to power source
[applyRandomClass]	43942	Liseletta the yellow jelly	Adding class	Mindslayer	Psionic
   power types: not_power_source =	technique_ranged,arcane	power_source =	psionic
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Telekinetic Leap	T_TELEKINETIC_LEAP	19
[applyRandomClass] Random boss forbade talent because of level	Implode	T_IMPLODE	19
[applyRandomClass] Random boss forbade talent because of level	Deflect Projectiles	T_DEFLECT_PROJECTILES	19
[applyRandomClass] Random boss forbade talent because of level	Kinetic Surge	T_KINETIC_SURGE	19
[applyRandomClass] Random boss forbade talent because of level	Resonant Focus	T_RESONANT_FOCUS	19
[applyRandomClass] Random boss forbade talent because of level	Psi Tap	T_PSI_TAP	19
[applyRandomClass] Random boss forbade talent because of level	Brainfreeze	T_BRAINFREEZE	19
[applyRandomClass] Random boss forbade talent because of level	Static Net	T_STATIC_NET	19
[applyRandomClass] Random boss forbade talent because of level	Thought Sense	T_THOUGHT_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Thermal Balance	T_THERMAL_BALANCE	19
[applyRandomClass] Random boss forbade talent because of level	Heat Shift	T_HEAT_SHIFT	19
[applyRandomClass] Random boss forbade talent because of level	Frenzied Focus	T_FRENZIED_FOCUS	19
[applyRandomClass] Random boss forbade talent because of level	Forcefield	T_FORCEFIELD	19
[applyRandomClass] Random boss forbade talent because of level	Iron Will	T_IRON_WILL	19
[applyRandomClass] Random boss forbade talent because of level	Heartstart	T_HEARTSTART	19
[applyRandomClass] Random boss forbade talent because of level	Impale	T_IMPALE	19
[applyRandomClass] Random boss forbade talent because of level	Insatiable	T_INSATIABLE	19
Adding 10 random class talents to boss
1	 * talent:	T_THERMAL_SHIELD	3
2	 * talent:	T_CHARGE_LEECH	3
3	 * talent:	T_SKATE	3
4	 * talent:	T_THICK_SKIN	3
5	 * talent:	T_HEIGHTENED_SENSES	3
6	 * talent:	T_DEVICE_MASTERY	3
7	 * talent:	T_THERMAL_STRIKE	3
8	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
9	 * talent:	T_THERMAL_LEECH	3
10	 * talent:	T_KINETIC_STRIKE	3
 ** Finished adding	10	of	10	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	19	nb_powers = 	7
 * using themes	antimagic,acid,light
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Glimmerhacker'(sigiled hardened leather armour) with light
 ** selected ego	multi-hued 	(greater)	nature
 * adding power: generic manaburn melee(2 points), 10 remaining
 * adding power: generic resist fire(1 points), 8 remaining
 * adding power: generic resist fire(1 points), 7 remaining
 * adding power: generic resist acid(1 points), 6 remaining
 * adding power: generic light retribution(1 points), 5 remaining
 * adding power: generic resist arcane(1 points), 4 remaining
 * adding power: generic resist lightning(1 points), 3 remaining
 * adding power: generic manaburn melee(3 points), 2 remaining
 * adding bias power: generic resist arcane(1.5 points), 10 remaining
Removing power from bias list , 	generic resist arcane
 * adding bias power: generic resist acid(1.5 points), 8.5 remaining
 * adding bias power: generic light retribution(1.5 points), 7 remaining
 * adding bias power: generic manaburn melee(4.5 points), 5.5 remaining
Removing power from bias list , 	generic manaburn melee
 * adding bias power: generic light retribution(1.8 points), 1 remaining
[resolveObject] CREATE FOR	44088	Liseletta the yellow jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1659e880, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	16.251320699638	20.5
[resolveObject] CREATED OBJECT:	44089	verdant cashmere robe of life	tries left:	4
[resolveObject]	44089	verdant cashmere robe of life	added to inventory	BODY
[resolveObject] CREATE FOR	44088	Liseletta the yellow jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x12a70ab8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	44.933960412264	63.5
[resolveObject] CREATED OBJECT:	44095	truestriking steel greatsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	5
fight: 	truestriking steel greatsword	verdant cashmere robe of life	::	nil	MAINHAND
[resolveObject]	44095	truestriking steel greatsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	44088	Liseletta the yellow jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x17e044f0, force_drop=false, subtype="greatsword", force_inven="PSIONIC_FOCUS", type="weapon", autoreq=true, tome_drops="store", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	61.658654354317	63.5
[resolveObject] CREATED OBJECT:	44099	steel greatsword of rage	tries left:	4
[resolveObject]	44099	steel greatsword of rage	FORCING INVENTORY	PSIONIC_FOCUS	4	slot	nil
[resolveObject] CREATE FOR	44088	Liseletta the yellow jelly	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	44103	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	44103	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	44088	Liseletta the yellow jelly	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	44104	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	44104	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	44088	Liseletta the yellow jelly	do_wear/tries:	false	2	filter:
	{type="gem", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	24.802520048478	45.7
[resolveObject] CREATED OBJECT:	44105	topaz	tries left:	1
[resolvers.inventory] created object:	44105	topaz	inventory:	nil	keep:	nil
[Identify]	topaz	true
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-yellow.png
[Actor:move]	44088	Liseletta the yellow jelly	(forced) move from	nil	nil	to	279	11
Added unique	mod.class.NPC/Liseletta the yellow jelly	::	1
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:wearAllInventory]	44088	Liseletta the yellow jelly	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	44088	Liseletta the yellow jelly
   #- checking tactical table for talent	T_SLIME_SPIT	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_KINETIC_STRIKE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHARGE_LEECH	level	5	range:	0	radius:	4	effective:	2.6666666666667
   #- checking tactical table for talent	T_KINETIC_AURA	level	7	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BEYOND_THE_FLESH	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TELEKINETIC_SMASH	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_THERMAL_LEECH	level	5	range:	0	radius:	4	effective:	2.6666666666667
   #- checking tactical table for talent	T_THERMAL_SHIELD	level	5	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_SKATE	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_THERMAL_STRIKE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KINETIC_SHIELD	level	7	range:	0	radius:	0	effective:	0
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_wear
Cloned shader 57
[SHADER] setting reset param	tick_start	2040584
Cloned shader 70
[SHADER] setting reset param	tick_start	2040584
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	44106	blue ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	51.234990671225	75.7
[resolveObject] CREATED OBJECT:	44107	ash longbow of fire	tries left:	1
[resolveObject] adding to main inventory:	44107	ash longbow of fire
[Actor:move]	44106	blue ooze	(forced) move from	nil	nil	to	346	5
[Actor:wearAllInventory]	44106	blue ooze	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Lisalranor the white jelly	19	level	1	classes
  * class	Cultist of Entropy	 rejected due to power source
[applyRandomClass]	44111	Lisalranor the white jelly	Adding class	Berserker	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Bloody Butcher	T_BLOODY_BUTCHER	19
[applyRandomClass] Random boss forbade talent because of level	Battle Cry	T_BATTLE_CRY	19
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	19
[applyRandomClass] Random boss forbade talent because of level	Bloodbath	T_BLOODBATH	19
[applyRandomClass] Random boss forbade talent because of level	Unstoppable	T_UNSTOPPABLE	19
[applyRandomClass] Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	19
[applyRandomClass] Random boss forbade talent because of level	Relentless Fury	T_RELENTLESS_FURY	19
[applyRandomClass] Random boss forbade talent because of level	Second Wind	T_SECOND_WIND	19
[applyRandomClass] Random boss forbade talent because of level	Onslaught	T_ONSLAUGHT	19
[applyRandomClass] Random boss forbade talent because of level	Battle Shout	T_BATTLE_SHOUT	19
[applyRandomClass] Random boss forbade talent because of level	Shattering Impact	T_SHATTERING_IMPACT	19
[applyRandomClass] Random boss forbade talent because of level	Execution	T_EXECUTION	19
[applyRandomClass] Random boss forbade talent because of level	Battle Call	T_BATTLE_CALL	19
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	19
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	19
Adding 5 random class talents to boss
1	 * talent:	T_ARMOUR_TRAINING	3
2	 * talent:	T_HEIGHTENED_SENSES	3
3	 * talent:	T_RUSH	3
4	 * talent:	T_JUGGERNAUT	3
5	 * talent:	T_QUICK_RECOVERY	3
 ** Finished adding	5	of	5	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	29	nb_powers = 	6
 * using themes	lightning,nature,defense
 * forbid power sources:	arcane,technique_ranged
Creating randart Willowfist(twisted pair of hardened leather boots) with nature
 ** selected ego	stealthy 	(normal)	technique
 * adding power: generic inc damage nature(1 points), 15 remaining
 * adding power: generic resist physical(2 points), 14 remaining
 * adding power: generic void(1 points), 12 remaining
 * adding power: generic improve heal(1 points), 11 remaining
 * adding power: generic void(1 points), 10 remaining
 * adding power: generic resist light(2 points), 9 remaining
 * adding power: generic inc damage nature(1.5 points), 7 remaining
 * adding power: generic resist physical(3 points), 5.5 remaining
 * adding power: generic void(1.5 points), 2.5 remaining
 * adding power: generic improve heal(1.5 points), 1 remaining
 * adding bias power: generic improve heal(2.25 points), 15 remaining
 * adding bias power: generic resist physical(4.5 points), 12.75 remaining
 * adding bias power: generic resist physical(5.4 points), 8.25 remaining
 * adding bias power: generic improve heal(2.7 points), 2.85 remaining
[resolveObject] CREATE FOR	44253	Lisalranor the white jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1833dd10, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	59.326018618729	63.5
[resolveObject] CREATED OBJECT:	44254	truestriking steel greatsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
[resolveObject]	44254	truestriking steel greatsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	44253	Lisalranor the white jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1833db10, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	95.009244275281	98.5
[resolveObject] CREATED OBJECT:	44258	cleansing dwarven-steel mail armour of fire resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	12
fight: 	cleansing dwarven-steel mail armour of fire resistance	truestriking steel greatsword	::	OFFHAND	BODY
[resolveObject]	44258	cleansing dwarven-steel mail armour of fire resistance	added to inventory	BODY
[resolveObject] CREATE FOR	44253	Lisalranor the white jelly	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	37.414244522578	45.7
[resolveObject] CREATED OBJECT:	44264	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	44264	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-white.png
[Actor:move]	44253	Lisalranor the white jelly	(forced) move from	nil	nil	to	4	12
Added unique	mod.class.NPC/Lisalranor the white jelly	::	1
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:wearAllInventory]	44253	Lisalranor the white jelly	wearing main inventory
fight: 	Willowfist	truestriking steel greatsword	::	OFFHAND	FEET
fight: 	Willowfist	cleansing dwarven-steel mail armour of fire resistance	::	nil	FEET
[Actor:wearAllInventory]	Lisalranor the white jelly	44253	44113	Willowfist	WORN IN	FEET	1
running talented_ai_tactic resolver on_added_to_level function for	44253	Lisalranor the white jelly
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WARSHOUT_BERSERKER	level	7	range:	0	radius:	10	effective:	6.6666666666667
   #- checking tactical table for talent	T_SLIME_SPIT	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_JUGGERNAUT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	5	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_STUNNING_BLOW_ASSAULT	level	7	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	44265	green ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	118.0303271103	127.2
[resolveObject] CREATED OBJECT:	44266	ash vilestaff	tries left:	1
[resolveObject] adding to main inventory:	44266	ash vilestaff
[Actor:move]	44265	green ooze	(forced) move from	nil	nil	to	297	10
[Actor:wearAllInventory]	44265	green ooze	wearing main inventory
[resolveObject] CREATE FOR	44267	crimson ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	66.626024016834	75.7
[resolveObject] CREATED OBJECT:	44268	steel greatmaul of daylight	tries left:	1
[resolveObject] adding to main inventory:	44268	steel greatmaul of daylight
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_crimson_ooze.png
[Actor:move]	44267	crimson ooze	(forced) move from	nil	nil	to	91	6
[Actor:wearAllInventory]	44267	crimson ooze	wearing main inventory
[Actor:move]	44272	gigantic sandworm tunneler	(forced) move from	nil	nil	to	293	0
[TOME ENTITY FILTER] selected Double Ego	15.452309441749	45.7
Loading tile from tileset	/data/gfx/shockbolt/object/longbow_ash.png
[TOME ENTITY FILTER] selected Double Ego	38.307481910789	45.7
[TOME ENTITY FILTER] selected Ego	64.895274874248	75.7
Loading tile from tileset	/data/gfx/shockbolt/object/shot_dsteel.png
[TOME ENTITY FILTER] selected Ego	58.670555304601	75.7
Loading tile from tileset	/data/gfx/shockbolt/object/opal.png
[TOME ENTITY FILTER] selected Ego	50.935417026641	75.7
[TOME ENTITY FILTER] selected basic	92.683465629957	127.2
Loading tile from tileset	/data/gfx/shockbolt/object/mail_steel.png
[TOME ENTITY FILTER] selected Double Ego	20.562836809104	45.7
Loading tile from tileset	/data/gfx/shockbolt/object/ring_steel.png
[TOME ENTITY FILTER] selected Ego	57.987088968317	75.7
[TOME ENTITY FILTER] selected Ego	60.166764672925	75.7
[TOME ENTITY FILTER] selected Greater	1.8445116444907	10.7
Loading tile from tileset	/data/gfx/shockbolt/object/helm_dsteel.png
[TOME ENTITY FILTER] selected Ego	55.228738162908	75.7
Loading tile from tileset	/data/gfx/shockbolt/object/plate_steel.png
[TOME ENTITY FILTER] selected Double Ego	26.598639103996	45.7
[TOME ENTITY FILTER] selected Double Ego	26.591552159211	45.7
[TOME ENTITY FILTER] selected Greater	3.3689601306379	10.7
[TOME ENTITY FILTER] selected Double Ego	28.009513298282	45.7
Loading tile from tileset	/data/gfx/shockbolt/object/lapis_lazuli.png
[TOME ENTITY FILTER] selected Double Ego	15.265849500106	45.7
[TOME ENTITY FILTER] selected Greater	5.8064128714358	10.7
[TOME ENTITY FILTER] selected Lore	85.519453675219	86.2
Loading tile from tileset	/data/gfx/shockbolt/object/scroll.png
Added unique	mod.class.Object/human myth of creation	::	1
[TOME ENTITY FILTER] selected basic	86.659347787716	127.2
[TOME ENTITY FILTER] selected basic	126.68736820191	127.2
Loading tile from tileset	/data/gfx/shockbolt/object/knife_dsteel.png
[TOME ENTITY FILTER] selected basic	110.12842051826	127.2
[TOME ENTITY FILTER] selected Money	81.568565386444	83.7
[TOME ENTITY FILTER] selected basic	110.75894350263	127.2
Loading tile from tileset	/data/gfx/shockbolt/object/2hmace_dsteel.png
[TOME ENTITY FILTER] selected Ego	49.303286481671	75.7
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ladder_up_wild.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ladder_down.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_huge_sandworm_burrower.png
[Actor:move]	44354	huge sandworm burrower	(forced) move from	nil	nil	to	7	14
[applyRandomClassNew] applying	1	classes at	50	%%
[applyRandomClassNew]	44354	huge sandworm burrower	Adding class	Rogue	Rogue	level_rate	50
[Actor:levelupClass]	huge sandworm burrower	auto level up	Rogue	0	-->	6	table: 0x19cab608
[Actor:levelupClass] 44354 huge sandworm burrower ## Initialzing auto_class Rogue (Rogue) 90% level_rate from level 19.2 ##
  *** power types: not_power_source =		power_source =	technique
	 ** learning Rogue birth talent T_WEAPON_COMBAT 1 (every 9 levels)
	 ** learning Rogue birth talent T_KNIFE_MASTERY 1 (every 9 levels)
	 ** learning Rogue birth talent T_STEALTH 1 (every 9 levels)
	 ** learning Rogue birth talent T_LETHALITY 1 (every 9 levels)
	 ** learning Rogue birth talent T_DUAL_WEAPON_MASTERY 1 (every 9 levels)
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
	 ** learning Rogue birth talent T_DUAL_STRIKE 1 (every 9 levels)
	 *** Assigning	2	category points
	 *** auto_levelup IMPROVING TALENT TYPE	cunning/dirty
	 *** Assigning	1	category points
	 *** auto_levelup IMPROVING TALENT TYPE	technique/combat-training
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_miss
[CALLBACK] upgrading to prioritized	talents_on_melee_miss
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
[CALLBACK] upgrading to prioritized	talents_on_move
[Actor:levelupClass] ### levelup summary for	huge sandworm burrower	Rogue	0	-->	6
[Actor:levelupClass] ### Talents Learned:
	*	[T_TEMPO] = 1
	*	[T_DISENGAGE] = 1
	*	[T_BLADE_FLURRY] = 1
	*	[T_LETHALITY] = 2
	*	[T_TRAP_MASTERY] = 1
	*	[T_THROWING_KNIVES] = 1
	*	[T_FLURRY] = 1
	*	[T_FAN_OF_KNIVES] = 1
	*	[T_KNIFE_MASTERY] = 1
	*	[T_BACKSTAB] = 1
	*	[T_DUAL_STRIKE] = 1
[Actor:levelupClass] ### Talents forced Stats:	cun: 13
 *** auto allocating	11	remaining stat points
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.8,noup=2,time_factor=500]
New GL Shader program 78
*p 78: Uniform: 0: 1406 appearTime
*p 78: Uniform: 1: 1406 cylinderHeight
*p 78: Uniform: 2: 1406 cylinderRadius
*p 78: Uniform: 3: 1406 cylinderRotationSpeed
*p 78: Uniform: 4: 1406 cylinderVerticalPos
*p 78: Uniform: 5: 1406 noup
*p 78: Uniform: 6: 1406 repeatTimes
*p 78: Uniform: 7: 8B5E tex
*p 78: Uniform: 8: 1406 tick
*p 78: Uniform: 9: 1406 tick_start
*p 78: Uniform: 10: 1406 time_factor
*p 78: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	2040584
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.8,noup=1,time_factor=500]
New GL Shader program 79
*p 79: Uniform: 0: 1406 appearTime
*p 79: Uniform: 1: 1406 cylinderHeight
*p 79: Uniform: 2: 1406 cylinderRadius
*p 79: Uniform: 3: 1406 cylinderRotationSpeed
*p 79: Uniform: 4: 1406 cylinderVerticalPos
*p 79: Uniform: 5: 1406 noup
*p 79: Uniform: 6: 1406 repeatTimes
*p 79: Uniform: 7: 8B5E tex
*p 79: Uniform: 8: 1406 tick
*p 79: Uniform: 9: 1406 tick_start
*p 79: Uniform: 10: 1406 time_factor
*p 79: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	2040584
[resolveObject] CREATE FOR	44354	huge sandworm burrower	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	80.894616442941	102
[resolveObject] CREATED OBJECT:	44355	steel dagger of massacre	tries left:	4
[resolveObject]	44355	steel dagger of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	44354	huge sandworm burrower	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	21.95379428937	27
[resolveObject] CREATED OBJECT:	44359	elemental steel dagger	tries left:	4
fight: 	elemental steel dagger	steel dagger of massacre	::	nil	OFFHAND
[resolveObject]	44359	elemental steel dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	44354	huge sandworm burrower	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	86.214085286067	102
[resolveObject] CREATED OBJECT:	44363	cured leather armour of fire resistance	tries left:	4
fight: 	cured leather armour of fire resistance	steel dagger of massacre	::	nil	BODY
fight: 	cured leather armour of fire resistance	elemental steel dagger	::	nil	BODY
[resolveObject]	44363	cured leather armour of fire resistance	added to inventory	BODY
running talented_ai_tactic resolver on_added_to_level function for	44354	huge sandworm burrower
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLADE_FLURRY	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STEALTH	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TRAP_MASTERY	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_THROWING_KNIVES	level	1	range:	4	radius:	0	effective:	4
   #- checking tactical table for talent	T_FAN_OF_KNIVES	level	1	range:	0	radius:	5	effective:	3.3333333333333
   #- checking tactical table for talent	T_FLURRY	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISENGAGE	level	1	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_DUAL_STRIKE	level	2	range:	1	radius:	0	effective:	1
Wait finished, counted 5734, 1730 ticks
[STARTEVENTS] Zone compiled events list: one_per_level=	true
[1] = {
  [name] = weird-pedestals
  [percent] = 10
}
[1] = {
  [max_repeat] = 3
  [minor] = true
  [name] = glowing-chest
  [percent] = 100
}
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_5_6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_5_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_5_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_5_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_5_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_11.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_10.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_inner_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_ver_edge_left_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_inner_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_8_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_ver_edge_right_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_73d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_19d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_pillar_top_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_8h_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_91d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_2h_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_inner_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_37d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_pillar_bottom_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_inner_3_01.png
[STARTEVENTS] Assigned events list:
[1] = {
  [1] = glowing-chest
  [2] = glowing-chest
  [params] = {
  }
}
[2] = {
  [1] = glowing-chest
  [2] = glowing-chest
  [params] = {
  }
  [3] = glowing-chest
}
[TOME ENTITY FILTER] selected Greater + Ego	0.97259780228431	1
[createRandomBoss] Creating random boss 	Aeroramina the red jelly	19	level	1	classes
[applyRandomClass]	48932	Aeroramina the red jelly	Adding class	Wyrmic	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,nature
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Sudden Growth	T_SUDDEN_GROWTH	19
[applyRandomClass] Random boss forbade talent because of level	Lightning Breath	T_LIGHTNING_BREATH	19
[applyRandomClass] Random boss forbade talent because of level	Venomous Breath	T_VENOMOUS_BREATH	19
[applyRandomClass] Random boss forbade talent because of level	Corrosive Breath	T_CORROSIVE_BREATH	19
[applyRandomClass] Random boss forbade talent because of level	Fire Breath	T_FIRE_BREATH	19
[applyRandomClass] Random boss forbade talent because of level	Chromatic Fury	T_CHROMATIC_FURY	19
[applyRandomClass] Random boss forbade talent because of level	Maggot Breath	T_MAGGOT_BREATH	19
[applyRandomClass] Random boss forbade talent because of level	Necrotic Breath	T_NECROTIC_BREATH	19
[applyRandomClass] Random boss forbade talent because of level	Wyrmic Guile	T_WYRMIC_GUILE	19
[applyRandomClass] Random boss forbade talent because of level	Execution	T_EXECUTION	19
[applyRandomClass] Random boss forbade talent because of level	Ice Breath	T_ICE_BREATH	19
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	19
[applyRandomClass] Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	19
[applyRandomClass] Random boss forbade talent because of level	Assault	T_ASSAULT	19
[applyRandomClass] Random boss forbade talent because of level	Healing Nexus	T_HEALING_NEXUS	19
[applyRandomClass] Random boss forbade talent because of level	Sand Breath	T_SAND_BREATH	19
Adding 5 random class talents to boss
1	 * talent:	T_WEAPON_COMBAT	3
2	 * talent:	T_WILD_GROWTH	3
3	 * talent:	T_STUNNING_BLOW_ASSAULT	3
4	 * talent:	T_RUSH	3
5	 * talent:	T_SHIELD_PUMMEL	3
 ** Finished adding	5	of	5	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	21	nb_powers = 	7
 * using themes	acid,mental,defense
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Zubeta'(shadowy hardened leather cap) with no themename
 ** selected ego	stabilizing 	(normal)	technique
 * adding power: generic improve heal(1 points), 11 remaining
 * adding power: generic ignore crit(1 points), 10 remaining
 * adding power: generic resist arcane(1 points), 9 remaining
 * adding power: generic mindpower(1 points), 8 remaining
 * adding power: generic mindpower(1 points), 7 remaining
 * adding power: generic mindpower(1 points), 6 remaining
 * adding power: generic mindpower(1 points), 5 remaining
 * adding power: generic improve heal(1.5 points), 4 remaining
 * adding power: generic ignore crit(1.5 points), 2.5 remaining
 * adding power: generic resist arcane(1.5 points), 1 remaining
Removing power from the list, 	generic resist arcane	==	table: 0x19b20a80	remaining:
 * adding bias power: generic mindpower(1.5 points), 11 remaining
 * adding bias power: generic mindpower(1.5 points), 9.5 remaining
 * adding bias power: generic mindpower(1.8 points), 8 remaining
 * adding bias power: generic mindpower(2.16 points), 6.2 remaining
Removing power from bias list , 	generic mindpower
[resolveObject] CREATE FOR	49072	Aeroramina the red jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19b416b8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	33.918428341257	38.5
[resolveObject] CREATED OBJECT:	49073	thought-forged steel battleaxe of amnesia	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
[resolveObject]	49073	thought-forged steel battleaxe of amnesia	added to inventory	MAINHAND
[resolveObject] CREATE FOR	49072	Aeroramina the red jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19b418c8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	9.1950193337852	20.5
[resolveObject] CREATED OBJECT:	49079	enlightening steel mail armour of Eyal	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	enlightening steel mail armour of Eyal	thought-forged steel battleaxe of amnesia	::	OFFHAND	BODY
[resolveObject]	49079	enlightening steel mail armour of Eyal	added to inventory	BODY
[createRandomBoss] Creating random boss 	Aerura the blue ooze	19	level	1	classes
  * class	Doombringer	 rejected due to power source
  * class	Demonologist	 rejected due to power source
  * class	Necromancer	 rejected due to power source
[applyRandomClass]	49085	Aerura the blue ooze	Adding class	Summoner	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	nature
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Fire Drake	T_FIRE_DRAKE	19
[applyRandomClass] Random boss forbade talent because of level	Wild Summon	T_WILD_SUMMON	19
[applyRandomClass] Random boss forbade talent because of level	Stone Golem	T_STONE_GOLEM	19
[applyRandomClass] Random boss forbade talent because of level	Nature's Equilibrium	T_NATURE_S_EQUILIBRIUM	19
[applyRandomClass] Random boss forbade talent because of level	Nature's Cycle	T_NATURE_CYCLE	19
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	19
[applyRandomClass] Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	19
[applyRandomClass] Random boss forbade talent because of level	Grand Arrival	T_GRAND_ARRIVAL	19
[applyRandomClass] Random boss forbade talent because of level	Healing Nexus	T_HEALING_NEXUS	19
Adding 10 random class talents to boss
1	 * talent:	T_NATURE_TOUCH	3
2	 * talent:	T_WEAPON_COMBAT	3
3	 * talent:	T_WAR_HOUND	3
4	 * talent:	T_WATERS_OF_LIFE	3
5	 * talent:	T_KNIFE_MASTERY	3
6	 * talent:	T_THICK_SKIN	3
7	 * talent:	T_PSIBLADES	3
8	 * talent:	T_TURTLE	3
9	 * talent:	T_ARMOUR_TRAINING	3
10	 * talent:	T_JELLY	3
 ** Finished adding	10	of	10	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	27	nb_powers = 	6
 * using themes	acid,cold,misc
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Berehad'(gleaming hardened leather cap) with no themename
 ** selected ego	grounding 	(normal)	nature
 * adding power: generic resist acid(1 points), 14 remaining
 * adding power: generic lite radius(1 points), 13 remaining
 * adding power: generic stat dex(1 points), 12 remaining
 * adding power: generic stat cun(1 points), 11 remaining
 * adding power: generic stat cun(1 points), 10 remaining
 * adding power: generic resist acid(1 points), 9 remaining
 * adding power: generic resist acid(1.5 points), 8 remaining
 * adding power: generic lite radius(1.5 points), 6.5 remaining
 * adding power: generic stat dex(1.5 points), 5 remaining
 * adding power: generic stat cun(1.5 points), 3.5 remaining
 * adding power: generic stat cun(1.5 points), 2 remaining
 * adding bias power: generic resist acid(2.25 points), 14 remaining
 * adding bias power: generic stat dex(2.25 points), 11.75 remaining
 * adding bias power: generic lite radius(2.25 points), 9.5 remaining
 * adding bias power: generic resist acid(2.7 points), 7.25 remaining
 * adding bias power: generic stat dex(2.7 points), 4.55 remaining
 * adding bias power: generic lite radius(2.7 points), 1.85 remaining
Removing power from bias list , 	generic lite radius
[resolveObject] CREATE FOR	49224	Aerura the blue ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	95.484132627867	127.2
[resolveObject] CREATED OBJECT:	49225	steel ring	tries left:	1
[resolveObject] adding to main inventory:	49225	steel ring
[resolveObject] CREATE FOR	49224	Aerura the blue ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1847b450, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	97.987631672059	98.5
[resolveObject] CREATED OBJECT:	49226	nature's vined mindstar of balance	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	1
[resolveObject]	49226	nature's vined mindstar of balance	added to inventory	MAINHAND
[resolveObject] CREATE FOR	49224	Aerura the blue ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1847b5c0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	21.378435181658	38.5
[resolveObject] CREATED OBJECT:	49232	gifted vined mindstar of disruption	tries left:	4
fight: 	gifted vined mindstar of disruption	nature's vined mindstar of balance	::	nil	OFFHAND
[resolveObject]	49232	gifted vined mindstar of disruption	added to inventory	OFFHAND
[resolveObject] CREATE FOR	49224	Aerura the blue ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1847b710, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	21.869419988331	38.5
[resolveObject] CREATED OBJECT:	49238	cleansing hardened leather armour of natural resilience	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	6
fight: 	cleansing hardened leather armour of natural resilience	nature's vined mindstar of balance	::	nil	BODY
fight: 	cleansing hardened leather armour of natural resilience	gifted vined mindstar of disruption	::	nil	BODY
[resolveObject]	49238	cleansing hardened leather armour of natural resilience	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand.png
[EVENT] glowing-chest placed at 	180	11
[TOME ENTITY FILTER] selected Greater + Ego	0.51547036774351	1
[createRandomBoss] Creating random boss 	Voraldatira the gigantic corrosive tunneler	19	level	1	classes
  * class	Corruptor	 rejected due to power source
[applyRandomClass]	49253	Voraldatira the gigantic corrosive tunneler	Adding class	Gunslinger	Tinker
   power types: not_power_source =	antimagic,arcane,technique_ranged	power_source =	steam
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Dazzling Jump	T_DAZZLING_JUMP	19
[applyRandomClass] Random boss forbade talent because of level	Compact Steam Tank	T_COMPACT_STEAM_TANK	19
[applyRandomClass] Random boss forbade talent because of level	Last Engineer Standing	T_LAST_ENGINEER_STANDING	19
[applyRandomClass] Random boss forbade talent because of level	Sawfield	T_SAWFIELD	19
[applyRandomClass] Random boss forbade talent because of level	Flying Grapple	T_FLYING_GRAPPLE	19
[applyRandomClass] Random boss forbade talent because of level	Cloaking Device	T_CLOAK	19
[applyRandomClass] Random boss forbade talent because of level	Combustive Bullets	T_COMBUSTIVE_BULLETS	19
[applyRandomClass] Random boss forbade talent because of level	Trick Shot	T_TRICK_SHOT	19
[applyRandomClass] Random boss forbade talent because of level	Static Shot	T_STATIC_SHOT	19
[applyRandomClass] Random boss forbade talent because of level	Steam Power	T_STEAM_POWER	19
[applyRandomClass] Random boss forbade talent because of level	Net Projector	T_NET_PROJECTOR	19
Adding 9 random class talents to boss
1	 * talent:	T_WEAPON_COMBAT	3
2	 * talent:	T_EMERGENCY_STEAM_PURGE	3
3	 * talent:	T_AUTOMATED_CLOAK_TESSELLATION	3
4	 * talent:	T_SLIP_AWAY	3
5	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
6	 * talent:	T_PULSE_DETONATOR	3
7	 * talent:	T_INNOVATION	3
8	 * talent:	T_THICK_SKIN	3
9	 * talent:	T_KNIFE_MASTERY	3
 ** Finished adding	9	of	9	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	29	nb_powers = 	7
 * using themes	acid,mental,dark
 * forbid power sources:	antimagic,arcane,technique_ranged
Creating randart Mayaba the Duathelpain(twisted pair of hardened leather boots) with dark
 ** selected ego	grounding 	(normal)	nature
 * adding power: generic orc telepathy(2 points), 15 remaining
Removing power from the list, 	generic orc telepathy	==	table: 0x19d18188	remaining:
 * adding power: generic equilibrium on hit(1 points), 13 remaining
 * adding power: generic resist darkness(2 points), 12 remaining
 * adding power: generic resist acid(1 points), 10 remaining
 * adding power: generic stat wil(1 points), 9 remaining
 * adding power: generic resists pen acid(1 points), 8 remaining
 * adding power: generic mindpower(1 points), 7 remaining
 * adding power: generic equilibrium on hit(1.5 points), 6 remaining
 * adding power: generic resist darkness(3 points), 4.5 remaining
 * adding power: generic resist acid(1.5 points), 1.5 remaining
 * adding bias power: generic resist acid(2.25 points), 15 remaining
 * adding bias power: generic resists pen acid(1.5 points), 12.75 remaining
 * adding bias power: generic resist acid(2.7 points), 11.25 remaining
 * adding bias power: generic resist darkness(4.5 points), 8.55 remaining
 * adding bias power: generic stat wil(1.5 points), 4.05 remaining
 * adding bias power: generic resist acid(3.24 points), 2.55 remaining
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	49402	Voraldatira the gigantic corrosive tunneler	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	49753	simple healing salve	tries left:	1
[resolvers.inventory] created object:	49753	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Voraldatira the gigantic corrosive tunneler	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	49402	Voraldatira the gigantic corrosive tunneler	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	50104	simple frost salve	tries left:	1
[resolvers.inventory] created object:	50104	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Voraldatira the gigantic corrosive tunneler	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	49402	Voraldatira the gigantic corrosive tunneler	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	49402	Voraldatira the gigantic corrosive tunneler	filter:	{defined="APE"}
[resolveObject] CREATE FOR	49402	Voraldatira the gigantic corrosive tunneler	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x19d47730, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Double Ego	93.319040103191	98.5
[resolveObject] CREATED OBJECT:	50112	mighty steel steamgun of power	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	5
[resolveObject]	50112	mighty steel steamgun of power	added to inventory	MAINHAND
[resolveObject] CREATE FOR	49402	Voraldatira the gigantic corrosive tunneler	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x19d47970, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Greater	56.519846628774	63.5
[resolveObject] CREATED OBJECT:	50124	steel steamgun of true shot	tries left:	4
fight: 	steel steamgun of true shot	mighty steel steamgun of power	::	nil	OFFHAND
[resolveObject]	50124	steel steamgun of true shot	added to inventory	OFFHAND
[resolveObject] CREATE FOR	49402	Voraldatira the gigantic corrosive tunneler	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19d47af0, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	41.193460477561	63.5
[resolveObject] CREATED OBJECT:	50128	pouch of steel shots of crippling	tries left:	4
fight: 	pouch of steel shots of crippling	mighty steel steamgun of power	::	nil	QUIVER
fight: 	pouch of steel shots of crippling	steel steamgun of true shot	::	nil	QUIVER
[resolveObject]	50128	pouch of steel shots of crippling	added to inventory	QUIVER
[resolveObject] CREATE FOR	49402	Voraldatira the gigantic corrosive tunneler	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19d47c70, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	70.32322883078	98.5
[resolveObject] CREATED OBJECT:	50132	grounding iron helm of strength (#STATBONUS#)	tries left:	4
[resolveObject]	50132	grounding iron helm of strength (#STATBONUS#)	NOT WORN in	nil	nil
[General Object resolver]	50132	grounding iron helm of strength (#STATBONUS#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	50132	grounding iron helm of strength (#STATBONUS#)
[resolveObject] CREATE FOR	49402	Voraldatira the gigantic corrosive tunneler	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19d47df0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	38.451890218177	38.5
[resolveObject] CREATED OBJECT:	50138	rejuvenating cured leather armour of command	tries left:	4
fight: 	rejuvenating cured leather armour of command	mighty steel steamgun of power	::	nil	BODY
fight: 	rejuvenating cured leather armour of command	steel steamgun of true shot	::	nil	BODY
fight: 	rejuvenating cured leather armour of command	pouch of steel shots of crippling	::	nil	BODY
[resolveObject]	50138	rejuvenating cured leather armour of command	added to inventory	BODY
[resolveObject] CREATE FOR	49402	Voraldatira the gigantic corrosive tunneler	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/special-misc.lua", forbid_power_source=table: 0x19d47fc0, tome_drops="store", force_drop=false, type="armor", autoreq=true, subtype="cloak", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/special-misc.lua
Loading entities file from memory	/data/general/objects/cloak.lua
[TOME ENTITY FILTER] selected Greater	45.633707935022	63.5
[resolveObject] CREATED OBJECT:	50149	linen cloak of fog	tries left:	4
fight: 	linen cloak of fog	mighty steel steamgun of power	::	nil	CLOAK
fight: 	linen cloak of fog	steel steamgun of true shot	::	nil	CLOAK
fight: 	linen cloak of fog	rejuvenating cured leather armour of command	::	nil	CLOAK
fight: 	linen cloak of fog	pouch of steel shots of crippling	::	nil	CLOAK
[resolveObject]	50149	linen cloak of fog	added to inventory	CLOAK
[resolveObject] CREATE FOR	49402	Voraldatira the gigantic corrosive tunneler	do_wear/tries:	false	5	filter:
	{defined="TINKER_FOCUS_LEN1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	49402	Voraldatira the gigantic corrosive tunneler	filter:	{defined="TINKER_FOCUS_LEN1", ignore_material_restriction=true}
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_4.png
[EVENT] glowing-chest placed at 	22	8
Not gone east, no backup guardian
Running on level loads	sandworm-lair-1
[Actor:move]	5129	Eleedhe	(forced) move from	4	24	to	5	14
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	5129	after	5129
[ONLINE PROFILE] current character 	Eleedhe the level 19 Higher Anorithil
[Discord] updating state: "Sandworm lair (1)" / "Lvl 19 Higher Anorithil" / default / anorithil
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Suspicion.ogg	sound "/data/music/Suspicion.ogg" : <static>
[MUSIC] playing	Suspicion.ogg	sound "/data/music/Suspicion.ogg" : <static>
[Actor:move]	44253	Lisalranor the white jelly	(forced) move from	4	12	to	26	14
[Actor:move]	34815	Adetira the blue ooze	(forced) move from	5	15	to	17	14
[Actor:move]	39311	sandworm	(forced) move from	6	11	to	30	15
[Actor:move]	35793	sandworm	(forced) move from	7	11	to	25	6
Loading tile	npc/boss_indicators/elite_boss_circle_back.png
Loading tile	npc/boss_indicators/elite_boss_circle_front.png
Updating zone name	Sandworm lair (1)
C Map minimap texture: 338 (50x50; 64x64)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	zone	::	zone-wilderness.teaz	::	table: 0x05609d90	=>	table: 0x16465600	(8256)
Loading savefile 	/save/eleedhe/
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 68
[SHADER] setting reset param	tick_start	2043461
Saving JSON	true
[LOG]	Saving game...
Cloned shader 74
[SHADER] setting reset param	tick_start	2043461
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x15043f70	=>	table: 0x15a8f0b8	(11450)
Loading savefile 	/save/eleedhe/
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0f43e520	=>	table: 0x1e91fea0	(1308)
Loading savefile 	/save//
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/zone-wilderness.teaz.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Saved zipname /save/eleedhe/zone-wilderness.teaz.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SAVEFILE PIPE] Checking save	Eleedhe	zone	/save/eleedhe/zone-wilderness.teaz.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[USERCHAT] channel serial data	Meegle	tome	484
Saved zipname /save/eleedhe/game.teag.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 5 seconds
[COROUTINE] dead	savefilepipe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	5	14	to	4	14
[Actor:move]	44354	huge sandworm burrower	move from	7	14	to	8	14
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	4	14	to	3	14
[Identify]	dwarven-steel greatmaul	true
[LOG]	Eleedhe picks up (a.): #FFFFFF##UID:44349:0#dwarven-steel greatmaul (40-60 power, 2 apr)#LAST#.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	3	14	to	4	13
[Actor:move]	44354	huge sandworm burrower	move from	8	14	to	8	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	4	13	to	5	12
[Actor:move]	44354	huge sandworm burrower	move from	8	15	to	9	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	5	12	to	6	11
[Identify]	impenetrable steel mail armour of cold resistance	true
[LOG]	Eleedhe picks up (e.): #00FF80##UID:44317:0#impenetrable steel mail armour of cold resistance (2 def, 13 armour)#LAST#.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	6	11	to	7	12
[Actor:move]	44354	huge sandworm burrower	move from	9	15	to	10	15
Loading tile	npc/boss_indicators/unique_circle_back.png
Loading tile	npc/boss_indicators/unique_circle_front.png
Loading tile	npc/boss_indicators/rare_circle_back.png
Loading tile	npc/boss_indicators/rare_circle_front.png
[SPELL CRIT %]	25.78934837382
[LOG]	Hymn of Perseverance hits Layywe the gigantic gravity worm for #GREY#25 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Belamira the gigantic sandworm tunneler for #GREY#19 darkness#LAST# damage.
[Actor:move]	51769	huge sandworm burrower	(forced) move from	nil	nil	to	7	14
[applyRandomClassNew] applying	1	classes at	50	%%
[applyRandomClassNew]	51769	huge sandworm burrower	Adding class	Cursed	Afflicted	level_rate	50
[Actor:levelupClass]	huge sandworm burrower	auto level up	Cursed	0	-->	6	table: 0x1fe150b0
[Actor:levelupClass] 51769 huge sandworm burrower ## Initialzing auto_class Cursed (Afflicted) 90% level_rate from level 20 ##
  *** power types: not_power_source =		power_source =	technique,psionic
	 ** learning Cursed birth talent T_ARMOUR_TRAINING 1 (every 9 levels)
	 ** learning Cursed birth talent T_WEAPONS_MASTERY 1 (every 9 levels)
	 ** learning Cursed birth talent T_UNNATURAL_BODY 1 (every 9 levels)
	 ** learning Cursed birth talent T_GLOOM 1 (every 9 levels)
	 ** learning Cursed birth talent T_WEAPON_COMBAT 1 (every 9 levels)
	 ** learning Cursed birth talent T_SLASH 1 (every 9 levels)
	 *** Assigning	2	category points
	 *** auto_levelup IMPROVING TALENT TYPE	cursed/predator
	 *** Assigning	1	category points
	 *** auto_levelup LEARNING TALENT TYPE	cursed/rampage
[Actor:levelupClass] ### levelup summary for	huge sandworm burrower	Cursed	0	-->	6
[Actor:levelupClass] ### Talents Learned:
	*	[T_RELENTLESS] = 1
	*	[T_TENACITY] = 1
	*	[T_UNNATURAL_BODY] = 2
	*	[T_KNIFE_MASTERY] = 1
	*	[T_MARK_PREY] = 1
	*	[T_WEAPON_COMBAT] = 1
	*	[T_ANATOMY] = 1
	*	[T_RAMPAGE] = 3
	*	[T_BRUTALITY] = 1
[Actor:levelupClass] ### Talents forced Stats:	wil: 6
 *** auto allocating	18	remaining stat points
[resolveObject] CREATE FOR	51769	huge sandworm burrower	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	93.473387492698	102
[resolveObject] CREATED OBJECT:	51770	dwarven-steel battleaxe of phasing	tries left:	4
[resolveObject]	51770	dwarven-steel battleaxe of phasing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	51769	huge sandworm burrower	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Uniques	2.8227343938366	4
[resolveObject] CREATED OBJECT:	51774	Alosadur	tries left:	4
fight: 	Alosadur	dwarven-steel battleaxe of phasing	::	OFFHAND	BODY
[resolveObject]	51774	Alosadur	added to inventory	BODY
Added unique	mod.class.Object/generic orc telepathy	::	1
running talented_ai_tactic resolver on_added_to_level function for	51769	huge sandworm burrower
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLASH	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MARK_PREY	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_GLOOM	level	1	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_RAMPAGE	level	3	range:	1	radius:	0	effective:	1
[LOG]	#OLIVE_DRAB#You feel the ground shaking from the west.
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_shadow_shadow.png
[Actor:move]	51775	shadow	(forced) move from	nil	nil	to	10	13
[target_simple AI]	40786	Belamira the gigantic sandworm tunneler	selecting NEW TARGET	7	12	5129	Eleedhe
[use_tactical AI] === Action Selected:	40786	Belamira the gigantic sandworm tunneler	buff	 talent:T_FEED
[LOG]	Belamira the gigantic sandworm tunneler uses #{bold}##YELLOW#Feed.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Spacetime Tuning]	43200	Layywe the gigantic gravity worm	setting preferred_paradox:	196
[use_tactical AI] === Action Selected:	43200	Layywe the gigantic gravity worm	attack	 talent:T_CONTINUOUS_BUTCHERY
[LOG]	Layywe the gigantic gravity worm uses #{bold}##ORCHID#Continuous Butchery.#{normal}##LAST#
[LOG][remove]	2047103	Layywe the gigantic gravity worm uses #{bold}##ORCHID#Continuous Butchery.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_CONTINUOUS_BUTCHERY	for	Layywe the gigantic gravity worm	43200	true
[use_tactical AI] turn	792800	43200	Layywe the gigantic gravity worm	### FAILED ACTION returned:	T_CONTINUOUS_BUTCHERY	false
[use_tactical AI] === Action Selected:	43200	Layywe the gigantic gravity worm	closein	 AI:move_astar_advanced
[Actor:move]	43200	Layywe the gigantic gravity worm	move from	11	15	to	10	14
[LOG]	
Loading tile from tileset	/data/gfx/talents/born_into_magic.png
Loading tile from tileset	/data/gfx/effects/fed_upon.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	7	12	to	8	13
[NPC:seen_by] Passing target	Eleedhe	from	40786	Belamira the gigantic sandworm tunneler	to	35933	Goletta the sandworm
[NPC:seen_by] Passing target	Eleedhe	from	40786	Belamira the gigantic sandworm tunneler	to	34815	Adetira the blue ooze
[NPC:seen_by] Passing target	Eleedhe	from	40786	Belamira the gigantic sandworm tunneler	to	51775	shadow
[use_tactical AI] === Action Selected:	40786	Belamira the gigantic sandworm tunneler	attack	 talent:T_WILLFUL_STRIKE
[LOG]	Belamira the gigantic sandworm tunneler uses #{bold}##YELLOW#Willful Strike.#{normal}##LAST#
[MIND CRIT %]	26.4
[PROJECTOR] Chant of Resistance (source) dam	106.86530698398
[LOG]	Eleedhe was blasted back 2 spaces!
[Actor:move]	5129	Eleedhe	(forced) move from	8	13	to	6	12
[LOG]	#UID:40786:0#Belamira the gigantic sandworm tunneler hits #fbd578#Eleedhe#LAST# for #WHITE#107 physical#LAST# damage.
[SPELL CRIT %]	25.78934837382
[LOG]	Hymn of Perseverance hits Layywe the gigantic gravity worm for #GREY#25 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Belamira the gigantic sandworm tunneler for #GREY#22 darkness#LAST# damage.
[Actor:move]	44354	huge sandworm burrower	move from	10	15	to	11	15
[Actor:move]	51769	huge sandworm burrower	move from	7	14	to	8	14
[Actor:move]	51775	shadow	move from	10	13	to	9	13
[use_tactical AI] === Action Selected:	35933	Goletta the sandworm	closein	 AI:move_astar_advanced
[Actor:move]	35933	Goletta the sandworm	move from	15	14	to	14	14
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	43200	Layywe the gigantic gravity worm	attack	 talent:T_CONTINUOUS_BUTCHERY
[LOG]	Layywe the gigantic gravity worm uses #{bold}##ORCHID#Continuous Butchery.#{normal}##LAST#
[LOG][remove]	2047280	Layywe the gigantic gravity worm uses #{bold}##ORCHID#Continuous Butchery.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_CONTINUOUS_BUTCHERY	for	Layywe the gigantic gravity worm	43200	true
[use_tactical AI] turn	792811	43200	Layywe the gigantic gravity worm	### FAILED ACTION returned:	T_CONTINUOUS_BUTCHERY	false
[use_tactical AI] === Action Selected:	43200	Layywe the gigantic gravity worm	paradox	 talent:T_SPACETIME_TUNING
[LOG]	Layywe the gigantic gravity worm retunes the fabric of spacetime.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=2,time_factor=3000]
New GL Shader program 80
New GL Shader 81 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
*p 80: Uniform: 0: 8B52 beamColor1
*p 80: Uniform: 1: 8B52 beamColor2
*p 80: Uniform: 2: 1406 beamsCount
*p 80: Uniform: 3: 8B52 circleColor
*p 80: Uniform: 4: 1406 circleDescendSpeed
*p 80: Uniform: 5: 1406 circleRotationSpeed
*p 80: Uniform: 6: 1406 noup
*p 80: Uniform: 7: 8B5E tex
*p 80: Uniform: 8: 1406 tick
*p 80: Uniform: 9: 1406 tick_start
*p 80: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=1,time_factor=3000]
New GL Shader program 82
*p 82: Uniform: 0: 8B52 beamColor1
*p 82: Uniform: 1: 8B52 beamColor2
*p 82: Uniform: 2: 1406 beamsCount
*p 82: Uniform: 3: 8B52 circleColor
*p 82: Uniform: 4: 1406 circleDescendSpeed
*p 82: Uniform: 5: 1406 circleRotationSpeed
*p 82: Uniform: 6: 1406 noup
*p 82: Uniform: 7: 8B5E tex
*p 82: Uniform: 8: 1406 tick
*p 82: Uniform: 9: 1406 tick_start
*p 82: Uniform: 10: 1406 time_factor
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Eleedhe radiates power.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SPELL CRIT %]	25.78934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
[LOG]	Eleedhe is surging arcane power.
FROM 	/mod/addons/orcs/superload/mod/class/Projectile.lua	loading previous!
Projectile slowing down from	3
Projectile slowing down to	1.3
Adding entity	51776	after	5129
Adding entity	51777	after	5129
[LOG]	Huge sandworm burrower shrugs off the critical damage!
[LOG]	Huge sandworm burrower shrugs off the critical damage!
[SPELL] friendly fire chance	100
[SOUND] loading from	/data/sound/talents/cloud.ogg	:=:	sound "/data/sound/talents/cloud.ogg" : <static>
Loading tile from tileset	/data/gfx/talents/gather_the_threads.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	#UID:5129:0##fbd578#Eleedhe#LAST# hits Huge sandworm burrower for #GREY#0 darkness#LAST# damage.
[LOG]	#UID:5129:0##fbd578#Eleedhe#LAST# hits Huge sandworm burrower for #GREY#0 darkness#LAST# damage.
[LOG]	#UID:5129:0##fbd578#Eleedhe#LAST# hits #fbd578#Eleedhe#LAST# for #{bold}##GREY#77 darkness#{normal}##LAST# damage.
[LOG]	#UID:5129:0##fbd578#Eleedhe#LAST# hits Shadow for #{bold}##GREY#15 darkness#{normal}##LAST# damage.
[LOG]	#UID:5129:0##fbd578#Eleedhe#LAST# hits Layywe the gigantic gravity worm for #{bold}##GREY#100 darkness#{normal}##LAST# damage.
[LOG]	#UID:5129:0##fbd578#Eleedhe#LAST# hits Belamira the gigantic sandworm tunneler for #{bold}##GREY#87 darkness#{normal}##LAST# damage.
[use_tactical AI] === Action Selected:	40786	Belamira the gigantic sandworm tunneler	attack	 talent:T_STONE
[LOG]	Belamira the gigantic sandworm tunneler uses #{bold}##YELLOW#Stone.#{normal}##LAST#
[LOG][remove]	2049425	Belamira the gigantic sandworm tunneler uses #{bold}##YELLOW#Stone.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_STONE	for	Belamira the gigantic sandworm tunneler	40786	true
[use_tactical AI] turn	792813	40786	Belamira the gigantic sandworm tunneler	### FAILED ACTION returned:	T_STONE	false
[use_tactical AI] === Action Selected:	40786	Belamira the gigantic sandworm tunneler	attack	 talent:T_SHADOW_S_PATH
[LOG]	Belamira the gigantic sandworm tunneler uses #{bold}##YELLOW#Shadow's Path.#{normal}##LAST#
[MIND CRIT %]	26.4
[PROJECTOR] Chant of Resistance (source) dam	77.620334616495
[Actor:move]	51775	shadow	(forced) move from	9	13	to	5	12
[SOUND] loading from	/data/sound/talents/earth.ogg	:=:	sound "/data/sound/talents/earth.ogg" : <static>
[LOG]	#UID:51775:0#Shadow hits #fbd578#Eleedhe#LAST# for #WHITE#78 physical#LAST# damage.
[use_tactical AI] === Action Selected:	34815	Adetira the blue ooze	closein	 AI:move_astar_advanced
[Actor:move]	34815	Adetira the blue ooze	move from	17	14	to	16	14
[SPELL CRIT %]	25.78934837382
[LOG]	Shadow resists!
[LOG]	Hymn of Perseverance hits Layywe the gigantic gravity worm for #GREY#29 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Shadow for #GREY#4 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Huge sandworm burrower for #GREY#0 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Huge sandworm burrower for #GREY#0 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits #fbd578#Eleedhe#LAST# for #GREY#77 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Layywe the gigantic gravity worm for #GREY#100 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Belamira the gigantic sandworm tunneler for #GREY#87 darkness#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	31.224045926265	8	46	1	vs. armor/def	13	11
[ATTACK] after melee attack bonus hooks & callbacks::	31.224045926265	8	46	1	vs. armor/def	13	11
checkHit	46	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	33	8	vs. armor/hardiness	13	0.6
[ATTACK] after armor	28
[PHYS CRIT %]	5.2
[ATTACK] after crit	28
[ATTACK] after mult	28
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	8.7874625759164	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	16.152777924426	LIGHT	vs	0
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
[Actor:move]	51775	shadow	move from	5	12	to	5	12
[LOG]	#UID:51775:0#Shadow hits #fbd578#Eleedhe#LAST# for #WHITE#24 physical#LAST# damage.
[LOG]	Melee retaliation hits Shadow for #LIGHT_STEEL_BLUE#5 temporal#LAST#, #GREY#2 darkness#LAST#, #1133F3#13 cold#LAST#, #YELLOW#42 light#LAST# (#RED##{bold}#61#LAST##{normal}# total damage).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[use_tactical AI] === Action Selected:	35933	Goletta the sandworm	closein	 AI:move_astar_advanced
[Actor:move]	35933	Goletta the sandworm	move from	14	14	to	13	14
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	43200	Layywe the gigantic gravity worm	attack	 talent:T_CONTINUOUS_BUTCHERY
[LOG]	Layywe the gigantic gravity worm uses #{bold}##ORCHID#Continuous Butchery.#{normal}##LAST#
[LOG][remove]	2049464	Layywe the gigantic gravity worm uses #{bold}##ORCHID#Continuous Butchery.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_CONTINUOUS_BUTCHERY	for	Layywe the gigantic gravity worm	43200	true
[use_tactical AI] turn	792822	43200	Layywe the gigantic gravity worm	### FAILED ACTION returned:	T_CONTINUOUS_BUTCHERY	false
[use_tactical AI] === Action Selected:	43200	Layywe the gigantic gravity worm	closein	 AI:move_astar_advanced
[Actor:move]	43200	Layywe the gigantic gravity worm	move from	10	14	to	9	13
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Loading tile from tileset	/data/gfx/shockbolt/object/2haxe_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/object/mindstar_vined.png
Loading tile from tileset	/data/gfx/shockbolt/object/knife_steel.png
[SPELL CRIT %]	25.78934837382
[SOUND] loading from	/data/sound/talents/flame.ogg	:=: unknown file
[LOG]	#UID:5129:0##fbd578#Eleedhe#LAST# hits Layywe the gigantic gravity worm for #GREY#122 darkness#LAST# damage.
[LOG]	#UID:5129:0##fbd578#Eleedhe#LAST# hits Belamira the gigantic sandworm tunneler for #GREY#106 darkness#LAST# damage.
[LOG]	Eleedhe's Corona hits Layywe the gigantic gravity worm for #GREY#48 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	40786	Belamira the gigantic sandworm tunneler	attack	 talent:T_STONE
[LOG]	Belamira the gigantic sandworm tunneler uses #{bold}##YELLOW#Stone.#{normal}##LAST#
[LOG][remove]	2052727	Belamira the gigantic sandworm tunneler uses #{bold}##YELLOW#Stone.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_STONE	for	Belamira the gigantic sandworm tunneler	40786	true
[use_tactical AI] turn	792824	40786	Belamira the gigantic sandworm tunneler	### FAILED ACTION returned:	T_STONE	false
[use_tactical AI] === Action Selected:	40786	Belamira the gigantic sandworm tunneler	disable	 talent:T_MERGE
[LOG]	Belamira the gigantic sandworm tunneler uses #{bold}##YELLOW#Merge.#{normal}##LAST#
[LOG][remove]	2052727	Belamira the gigantic sandworm tunneler uses #{bold}##YELLOW#Merge.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_MERGE	for	Belamira the gigantic sandworm tunneler	40786	true
[use_tactical AI] turn	792824	40786	Belamira the gigantic sandworm tunneler	### FAILED ACTION returned:	T_MERGE	false
[use_tactical AI] === Action Selected:	40786	Belamira the gigantic sandworm tunneler	closein	 AI:move_astar
[Actor:move]	40786	Belamira the gigantic sandworm tunneler	move from	11	14	to	10	14
[Actor:move]	44354	huge sandworm burrower	move from	11	15	to	12	15
[Actor:move]	51769	huge sandworm burrower	move from	8	14	to	8	15
[SPELL CRIT %]	25.78934837382
[LOG]	Shadow resists!
[LOG]	Hymn of Perseverance hits Shadow for #GREY#4 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Layywe the gigantic gravity worm for #GREY#29 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits #fbd578#Eleedhe#LAST# for #GREY#77 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Huge sandworm burrower for #GREY#0 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Layywe the gigantic gravity worm for #GREY#100 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Belamira the gigantic sandworm tunneler for #GREY#87 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	34815	Adetira the blue ooze	closein	 AI:move_astar_advanced
[Actor:move]	34815	Adetira the blue ooze	move from	16	14	to	15	14
[LOG]	Shadow casts #{bold}##PURPLE#Blindside.#{normal}##LAST#
[Actor:move]	51775	shadow	(forced) move from	5	12	to	6	11
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	31.224045926265	8	46	2.0832159566199	vs. armor/def	13	11
[ATTACK] after melee attack bonus hooks & callbacks::	31.224045926265	8	46	2.0832159566199	vs. armor/def	13	11
checkHit	46	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	33	8	vs. armor/hardiness	13	0.6
[ATTACK] after armor	28
[PHYS CRIT %]	5.2
[ATTACK] after crit	28
[ATTACK] after mult	58.330046785358
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	8.7874625759164	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	16.152777924426	LIGHT	vs	0
[LOG]	#UID:51775:0#Shadow hits #fbd578#Eleedhe#LAST# for #WHITE#50 physical#LAST# damage.
[LOG]	Melee retaliation hits Shadow for #LIGHT_STEEL_BLUE#5 temporal#LAST#, #GREY#2 darkness#LAST#, #1133F3#13 cold#LAST#, #YELLOW#42 light#LAST# (#RED##{bold}#61#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	35933	Goletta the sandworm	closein	 AI:move_astar_advanced
[Actor:move]	35933	Goletta the sandworm	move from	13	14	to	12	14
[target_simple AI]	43200	Layywe the gigantic gravity worm	selecting NEW TARGET	6	12	5129	Eleedhe
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	43200	Layywe the gigantic gravity worm	attack	 talent:T_CONTINUOUS_BUTCHERY
[LOG]	Layywe the gigantic gravity worm uses #{bold}##ORCHID#Continuous Butchery.#{normal}##LAST#
[LOG][remove]	2052742	Layywe the gigantic gravity worm uses #{bold}##ORCHID#Continuous Butchery.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_CONTINUOUS_BUTCHERY	for	Layywe the gigantic gravity worm	43200	true
[use_tactical AI] turn	792833	43200	Layywe the gigantic gravity worm	### FAILED ACTION returned:	T_CONTINUOUS_BUTCHERY	false
[use_tactical AI] === Action Selected:	43200	Layywe the gigantic gravity worm	closein	 AI:move_astar_advanced
[Actor:move]	43200	Layywe the gigantic gravity worm	move from	9	13	to	8	13
[LOG]	
[LOG]	Eleedhe's Corona hits Layywe the gigantic gravity worm for #GREY#48 darkness#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Deleting shader 68 (is clone 1)
Deleting shader 74 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[MOUSE] pre starting drag'n'drop
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 83
*p 83: Uniform: 0: 8B52 beamColor1
*p 83: Uniform: 1: 8B52 beamColor2
*p 83: Uniform: 2: 1406 beamsCount
*p 83: Uniform: 3: 8B52 circleColor
*p 83: Uniform: 4: 1406 circleDescendSpeed
*p 83: Uniform: 5: 1406 circleRotationSpeed
*p 83: Uniform: 6: 1406 noup
*p 83: Uniform: 7: 8B5E tex
*p 83: Uniform: 8: 1406 tick
*p 83: Uniform: 9: 1406 tick_start
*p 83: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 84
*p 84: Uniform: 0: 8B52 beamColor1
*p 84: Uniform: 1: 8B52 beamColor2
*p 84: Uniform: 2: 1406 beamsCount
*p 84: Uniform: 3: 8B52 circleColor
*p 84: Uniform: 4: 1406 circleDescendSpeed
*p 84: Uniform: 5: 1406 circleRotationSpeed
*p 84: Uniform: 6: 1406 noup
*p 84: Uniform: 7: 8B5E tex
*p 84: Uniform: 8: 1406 tick
*p 84: Uniform: 9: 1406 tick_start
*p 84: Uniform: 10: 1406 time_factor
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#60 healing#LAST# from Infusion: Healing.
Loading tile from tileset	/data/gfx/effects/infusion_cooldown.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	25.78934837382
[LOG]	A shield forms around Eleedhe.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.88235294117647,0.79607843137255,0.24705882352941),shieldIntensity=0.2]
New GL Shader program 85
*p 85: Uniform: 0: 1406 aadjust
*p 85: Uniform: 1: 1406 antialiasingRadius
*p 85: Uniform: 2: 8B51 color
*p 85: Uniform: 3: 1406 ellipsoidalFactor
*p 85: Uniform: 4: 1406 horizontalScrollingSpeed
*p 85: Uniform: 5: 8B50 impact
*p 85: Uniform: 6: 8B51 impact_color
*p 85: Uniform: 7: 1406 impact_tick
*p 85: Uniform: 8: 1406 impact_time
*p 85: Uniform: 9: 1406 oscillationSpeed
*p 85: Uniform: 10: 1406 shieldIntensity
*p 85: Uniform: 11: 8B5E tex
*p 85: Uniform: 12: 1406 tick
*p 85: Uniform: 13: 1406 tick_start
*p 85: Uniform: 14: 1406 time_factor
*p 85: Uniform: 15: 1406 verticalScrollingSpeed
*p 85: Uniform: 16: 1406 wobblingPower
*p 85: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	2058628
[SOUND] loading from	/data/sound/talents/heal.ogg	:=:	sound "/data/sound/talents/heal.ogg" : <static>
[use_tactical AI] === Action Selected:	40786	Belamira the gigantic sandworm tunneler	attack	 talent:T_STONE
[LOG]	Belamira the gigantic sandworm tunneler uses #{bold}##YELLOW#Stone.#{normal}##LAST#
[LOG][remove]	2058657	Belamira the gigantic sandworm tunneler uses #{bold}##YELLOW#Stone.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_STONE	for	Belamira the gigantic sandworm tunneler	40786	true
[use_tactical AI] turn	792835	40786	Belamira the gigantic sandworm tunneler	### FAILED ACTION returned:	T_STONE	false
[use_tactical AI] === Action Selected:	40786	Belamira the gigantic sandworm tunneler	disable	 talent:T_MERGE
[LOG]	Belamira the gigantic sandworm tunneler uses #{bold}##YELLOW#Merge.#{normal}##LAST#
[LOG][remove]	2058658	Belamira the gigantic sandworm tunneler uses #{bold}##YELLOW#Merge.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_MERGE	for	Belamira the gigantic sandworm tunneler	40786	true
[use_tactical AI] turn	792835	40786	Belamira the gigantic sandworm tunneler	### FAILED ACTION returned:	T_MERGE	false
[use_tactical AI] === Action Selected:	40786	Belamira the gigantic sandworm tunneler	closein	 AI:move_astar
[Actor:move]	40786	Belamira the gigantic sandworm tunneler	move from	10	14	to	9	13
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[a=0.5,color=vec3(0.5,0.5,0.5),distort=vec2(0.5,0.5),require_shader=4,speed=5000]
New GL Shader program 86
*p 86: Uniform: 0: 1406 a
*p 86: Uniform: 1: 1406 amp
*p 86: Uniform: 2: 8B51 color
*p 86: Uniform: 3: 8B50 p2
*p 86: Uniform: 4: 1406 speed
*p 86: Uniform: 5: 8B5E tex
*p 86: Uniform: 6: 1406 tick
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe's darkness area effect hits #fbd578#Eleedhe#LAST# for #SLATE#(77 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Eleedhe's darkness area effect hits Huge sandworm burrower for #GREY#0 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Layywe the gigantic gravity worm for #GREY#100 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Belamira the gigantic sandworm tunneler for #GREY#87 darkness#LAST# damage.
[Actor:move]	44354	huge sandworm burrower	move from	12	15	to	13	15
[SPELL CRIT %]	25.78934837382
[LOG]	Layywe the gigantic gravity worm resists!
[LOG]	Hymn of Perseverance hits Layywe the gigantic gravity worm for #GREY#29 darkness#LAST# damage.
[LOG]	Hymn of Perseverance hits Belamira the gigantic sandworm tunneler for #GREY#26 darkness#LAST# damage.
[Actor:move]	51769	huge sandworm burrower	move from	8	15	to	9	15
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	31.224045926265	8	46	1	vs. armor/def	13	11
[ATTACK] after melee attack bonus hooks & callbacks::	31.224045926265	8	46	1	vs. armor/def	13	11
checkHit	46	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	33	8	vs. armor/hardiness	13	0.6
[ATTACK] after armor	28
[PHYS CRIT %]	5.2
[ATTACK] after crit	28
[ATTACK] after mult	28
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	8.7874625759164	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	16.152777924426	LIGHT	vs	0
[Actor:move]	51775	shadow	move from	6	11	to	6	11
[LOG]	#UID:51775:0#Shadow hits #fbd578#Eleedhe#LAST# for #SLATE#(24 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Shadow for #LIGHT_STEEL_BLUE#5 temporal#LAST#, #GREY#2 darkness#LAST#, #1133F3#13 cold#LAST#, #YELLOW#42 light#LAST# (#RED##{bold}#61#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	35933	Goletta the sandworm	closein	 AI:move_astar_advanced
[Actor:move]	35933	Goletta the sandworm	move from	12	14	to	11	14
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	43200	Layywe the gigantic gravity worm	attack	 talent:T_CONTINUOUS_BUTCHERY
[LOG]	Layywe the gigantic gravity worm uses #{bold}##ORCHID#Continuous Butchery.#{normal}##LAST#
[LOG][remove]	2058724	Layywe the gigantic gravity worm uses #{bold}##ORCHID#Continuous Butchery.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_CONTINUOUS_BUTCHERY	for	Layywe the gigantic gravity worm	43200	true
[use_tactical AI] turn	792844	43200	Layywe the gigantic gravity worm	### FAILED ACTION returned:	T_CONTINUOUS_BUTCHERY	false
[use_tactical AI] === Action Selected:	43200	Layywe the gigantic gravity worm	closein	 AI:move_astar_advanced
[Actor:move]	43200	Layywe the gigantic gravity worm	move from	8	13	to	7	13
[LOG]	
[LOG]	#{bold}#Melee retaliation killed Shadow!#{normal}#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[USERCHAT] channel achievement	dillesilma	mainmenu	The secret city (Insane (Roguelike) difficulty)	false	false
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	25.78934837382
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
New GL Shader program 87
*p 87: Uniform: 0: 8B52 beamColor1
*p 87: Uniform: 1: 8B52 beamColor2
*p 87: Uniform: 2: 1406 beamsCount
*p 87: Uniform: 3: 8B52 circleColor
*p 87: Uniform: 4: 1406 circleDescendSpeed
*p 87: Uniform: 5: 1406 circleRotationSpeed
*p 87: Uniform: 6: 1406 noup
*p 87: Uniform: 7: 8B5E tex
*p 87: Uniform: 8: 1406 tick
*p 87: Uniform: 9: 1406 tick_start
*p 87: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	2061267
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
New GL Shader program 88
*p 88: Uniform: 0: 8B52 beamColor1
*p 88: Uniform: 1: 8B52 beamColor2
*p 88: Uniform: 2: 1406 beamsCount
*p 88: Uniform: 3: 8B52 circleColor
*p 88: Uniform: 4: 1406 circleDescendSpeed
*p 88: Uniform: 5: 1406 circleRotationSpeed
*p 88: Uniform: 6: 1406 noup
*p 88: Uniform: 7: 8B5E tex
*p 88: Uniform: 8: 1406 tick
*p 88: Uniform: 9: 1406 tick_start
*p 88: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	2061267
[LOG]	#UID:5129:0##fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#190 healing#LAST#.
[target_simple AI]	40786	Belamira the gigantic sandworm tunneler	selecting NEW TARGET	6	12	5129	Eleedhe
[use_tactical AI] === Action Selected:	40786	Belamira the gigantic sandworm tunneler	disable	 talent:T_CREEPING_DARKNESS
[LOG]	Belamira the gigantic sandworm tunneler uses #{bold}##YELLOW#Creeping Darkness.#{normal}##LAST#
[MIND CRIT %]	26.4
[SOUND] loading from	/data/sound/talents/breath.lua	:=:	/data/sound/talents/breath.ogg	:>
[SOUND] :=>	sound "/data/sound/talents/breath.ogg" : <static>
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[use_tactical AI] === Action Selected:	34815	Adetira the blue ooze	closein	 AI:move_astar_advanced
[Actor:move]	34815	Adetira the blue ooze	move from	15	14	to	14	14
[SPELL CRIT %]	25.78934837382
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Hymn of Perseverance hits Belamira the gigantic sandworm tunneler for #GREY#26 darkness#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[use_tactical AI] === Action Selected:	35933	Goletta the sandworm	escape	 talent:T_DISENGAGE
	npc_grids[1] = {
	npc_grids  [1] = 14
	npc_grids  [2] = 16
	npc_grids  [dist] = 4.0439170933689
	npc_grids}
	npc_grids[2] = {
	npc_grids  [1] = 13
	npc_grids  [2] = 16
	npc_grids  [dist] = 3.0420529369343
	npc_grids}
	npc_grids[3] = {
	npc_grids  [1] = 14
	npc_grids  [2] = 15
	npc_grids  [dist] = 3.0242494719048
	npc_grids}
	npc_grids[4] = {
	npc_grids  [1] = 13
	npc_grids  [2] = 14
	npc_grids  [dist] = 2.0669176928582
	npc_grids}
	npc_grids[5] = {
	npc_grids  [1] = 12
	npc_grids  [2] = 15
	npc_grids  [dist] = 1.057026786545
	npc_grids}
	npc_grids[6] = {
	npc_grids  [1] = 12
	npc_grids  [2] = 14
	npc_grids  [dist] = 1.0141861120523
	npc_grids}
[Actor:move]	35933	Goletta the sandworm	(forced) move from	11	14	to	14	16
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	43200	Layywe the gigantic gravity worm	attack	 talent:T_CONTINUOUS_BUTCHERY
[LOG]	Layywe the gigantic gravity worm uses #{bold}##ORCHID#Continuous Butchery.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Eleedhe starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 89
*p 89: Uniform: 0: 8B52 beamColor1
*p 89: Uniform: 1: 8B52 beamColor2
*p 89: Uniform: 2: 1406 beamsCount
*p 89: Uniform: 3: 8B52 circleColor
*p 89: Uniform: 4: 1406 circleDescendSpeed
*p 89: Uniform: 5: 1406 circleRotationSpeed
*p 89: Uniform: 6: 1406 noup
*p 89: Uniform: 7: 8B5E tex
*p 89: Uniform: 8: 1406 tick
*p 89: Uniform: 9: 1406 tick_start
*p 89: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 90
*p 90: Uniform: 0: 8B52 beamColor1
*p 90: Uniform: 1: 8B52 beamColor2
*p 90: Uniform: 2: 1406 beamsCount
*p 90: Uniform: 3: 8B52 circleColor
*p 90: Uniform: 4: 1406 circleDescendSpeed
*p 90: Uniform: 5: 1406 circleRotationSpeed
*p 90: Uniform: 6: 1406 noup
*p 90: Uniform: 7: 8B5E tex
*p 90: Uniform: 8: 1406 tick
*p 90: Uniform: 9: 1406 tick_start
*p 90: Uniform: 10: 1406 time_factor
[use_tactical AI] === Action Selected:	40786	Belamira the gigantic sandworm tunneler	attack	 talent:T_RUSH
[LOG]	#RED##{bold}#Belamira the gigantic sandworm tunneler rushes out!#{normal}##LAST#
[Actor:move]	40786	Belamira the gigantic sandworm tunneler	(forced) move from	9	13	to	7	12
[ATTACK] attacking with Gesture of Pain
checkHit	44	vs	24	=> chance to hit	100
[MIND CRIT %]	32.4
[LOG]	#{bold}#Belamira the gigantic sandworm tunneler's mind surges with critical power!#{normal}#
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Eleedhe crumbles.
[LOG]	#F53CBE#Eleedhe has been maligned!
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	8.7874625759164	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	16.152777924426	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	8.7874625759164	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	16.152777924426	LIGHT	vs	0
[LOG]	Eleedhe is dazed!
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	43200	Layywe the gigantic gravity worm	defend	 talent:T_BLOCK
[LOG]	Layywe the gigantic gravity worm uses #{bold}##ORCHID#Block.#{normal}##LAST#
[Actor:move]	44354	huge sandworm burrower	move from	13	15	to	14	15
[LOG]	Melee retaliation hits Belamira the gigantic sandworm tunneler for #LIGHT_STEEL_BLUE#4 temporal#LAST#, #GREY#12 darkness#LAST#, #1133F3#14 cold#LAST#, #YELLOW#18 light#LAST#, #LIGHT_STEEL_BLUE#4 temporal#LAST#, #GREY#12 darkness#LAST#, #1133F3#14 cold#LAST#, #YELLOW#18 light#LAST# (#RED##{bold}#95#LAST##{normal}# total damage).
[LOG]	#UID:40786:0#Belamira the gigantic sandworm tunneler hits #fbd578#Eleedhe#LAST# for #SLATE#(42 absorbed)#LAST#, #{bold}##ORANGE#56 mind#{normal}##LAST#, #1133F3#3 cold#LAST#, #1133F3#3 cold#LAST# (#RED##{bold}#63#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/effects/default.png
Loading tile from tileset	/data/gfx/effects/dazed.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	51769	huge sandworm burrower	move from	9	15	to	10	15
[SPELL CRIT %]	25.78934837382
[LOG]	Hymn of Perseverance hits Layywe the gigantic gravity worm for #GREY#(8 blocked)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Belamira the gigantic sandworm tunneler for #GREY#7 darkness#LAST# damage.
[SOUND] loading from	/data/sound/creatures/jelly/jelly_3.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_3.ogg" : <static>
[use_tactical AI] === Action Selected:	34815	Adetira the blue ooze	closein	 AI:move_astar_advanced
[Actor:move]	34815	Adetira the blue ooze	move from	14	14	to	13	14
[use_tactical AI] === Action Selected:	35933	Goletta the sandworm	closein	 AI:move_astar_advanced
[Actor:move]	35933	Goletta the sandworm	move from	14	16	to	13	15
[LOG]	
Loading tile from tileset	/data/gfx/effects/counterstrike.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SPELL CRIT %]	25.78934837382
[LOG]	#UID:5129:0##fbd578#Eleedhe#LAST# hits Belamira the gigantic sandworm tunneler for #GREY#33 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	40786	Belamira the gigantic sandworm tunneler	attack	 talent:T_GRAB
[LOG]	Belamira the gigantic sandworm tunneler uses #{bold}##ORCHID#Grab.#{normal}##LAST#
[ATTACK] attacking with Gesture of Pain
checkHit	44	vs	14	=> chance to hit	100
[MIND CRIT %]	32.4
[LOG]	Eleedhe is not dazed anymore.
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	8.7874625759164	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	16.152777924426	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	8.7874625759164	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	16.152777924426	LIGHT	vs	0
checkHit	15	vs	49	=> chance to hit	0
[LOG]	Eleedhe is pinned to the ground.
[target_simple AI]	43200	Layywe the gigantic gravity worm	selecting NEW TARGET	6	12	5129	Eleedhe
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	43200	Layywe the gigantic gravity worm	disable	 talent:T_TO_THE_ARMS
[LOG]	Layywe the gigantic gravity worm uses #{bold}##ORCHID#To The Arms.#{normal}##LAST#
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	79.646970529487	12	49	2.0094442537939	vs. armor/def	13	0
[ATTACK] after melee attack bonus hooks & callbacks::	79.646970529487	12	49	2.0094442537939	vs. armor/def	13	0
checkHit	49	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	85	12	vs. armor/hardiness	13	0.6
[ATTACK] after armor	84
[PHYS CRIT %] axe accuracy bonus	49	0	=	12.25
[PHYS CRIT %]	26.35
[ATTACK] after crit	126
[ATTACK] after mult	253.18997597803
[ATTACK] after counterstrike	506.37995195607
[LOG]	#{bold}##UID:43200:0#Layywe the gigantic gravity worm performs a melee critical strike against #fbd578#Eleedhe#LAST#!#{normal}#
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SOUND] loading from	/data/sound/actions/death.ogg	:=:	sound "/data/sound/actions/death.ogg" : <static>
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	8.7874625759164	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	16.152777924426	LIGHT	vs	0
checkHit	15	vs	69	=> chance to hit	0
[LOG]	Eleedhe is suffering and fails to concentrate on dealing damage.
[LOG]	Melee retaliation hits Layywe the gigantic gravity worm for #LIGHT_STEEL_BLUE#3 temporal#LAST#, #GREY#7 darkness#LAST#, #1133F3#10 cold#LAST#, #YELLOW#13 light#LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Belamira the gigantic sandworm tunneler for #LIGHT_STEEL_BLUE#4 temporal#LAST#, #GREY#11 darkness#LAST#, #1133F3#14 cold#LAST#, #YELLOW#18 light#LAST#, #LIGHT_STEEL_BLUE#4 temporal#LAST#, #GREY#11 darkness#LAST#, #1133F3#14 cold#LAST#, #YELLOW#18 light#LAST# (#RED##{bold}#92#LAST##{normal}# total damage).
[LOG]	#UID:43200:0#Layywe the gigantic gravity worm hits #fbd578#Eleedhe#LAST# for #{bold}##WHITE#329 physical#{normal}##LAST# damage.
[LOG]	#UID:40786:0#Belamira the gigantic sandworm tunneler hits #fbd578#Eleedhe#LAST# for #ORANGE#68 mind#LAST#, #1133F3#3 cold#LAST#, #1133F3#3 cold#LAST# (#RED##{bold}#75#LAST##{normal}# total damage).
[LOG]	#{bold}#Eleedhe the level 19 higher anorithil was torn limb from limb to death by Layywe the gigantic gravity worm on level 1 of Sandworm lair.#{normal}#
Loading tile from tileset	/data/gfx/effects/offbalance.png
Loading tile	talents/to_the_arms.png
Loading tile from tileset	/data/gfx/effects/pinned.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#LIGHT_RED#You have 4 life(s) left.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 68
[SHADER] setting reset param	tick_start	2069734
[LOG]	Eleedhe's aura of power vanishes.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe stops regenerating health quickly.
[LOG]	Eleedhe is suffering less.
[LOG]	Eleedhe is no longer pinned.
[LOG]	Eleedhe is no longer maligned
[LOG]	Eleedhe is no longer surging arcane power.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[Actor:move]	5129	Eleedhe	(forced) move from	nil	nil	to	6	12
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	5129	after	5129
checkHitOld	38.89087296526	62.550700442982
=> chance to hit	20.815458816407
checkHitOld	38.89087296526	60.587666908662
=> chance to hit	21.703675777535
checkHitOld	38.89087296526	56.608060214786
=> chance to hit	24.04751662294
[LOG]	The shield around Eleedhe crumbles.
Loading savefile 	/save/eleedhe/
Loading entities file from file	/data/zones/eidolon-plane/npcs.lua
Loading entities file from file	/data/zones/eidolon-plane/grids.lua
Loading entities file from file	/data/general/grids/void.lua
Loading entities file from file	/data/zones/eidolon-plane/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing hardened leather belt 'Thundershine' into world artifacts
Importing Balelach the Sootgash into world artifacts
Importing pouch of voratun shots 'Beleriamira' into world artifacts
Importing Samudin the living mindstar into world artifacts
Importing Splendourquencher the voratun waraxe into world artifacts
Importing alchemist's lamp 'Nerumina' into world artifacts
Importing Alosadur into world artifacts
Importing Velethra into world artifacts
Importing Cinderswift the pouch of voratun shots into world artifacts
Importing Aerulin the Shinespire into world artifacts
Importing Eremymahor the Scabbender into world artifacts
Importing yew totem of healing 'Frostrigor' into world artifacts
Importing Bethigamira the stralite greatmaul into world artifacts
Importing elven-silk cloak 'Tempestmight' into world artifacts
Importing voratun longsword 'Floeresolve' into world artifacts
Importing Magmadare into world artifacts
Importing Tundrasin into world artifacts
Importing Getuldil the steel waraxe into world artifacts
Importing Nerydata into world artifacts
Importing Adulle into world artifacts
Importing Torayandil the dragonbone starstaff into world artifacts
Importing stralite greatmaul 'Chalodan' into world artifacts
Importing stralite mail armour 'Mardetorak' into world artifacts
Importing Dimire into world artifacts
Importing Frostwind into world artifacts
Importing steel amulet 'Cloudroar' into world artifacts
Importing Icegrinder the elven-wood longbow into world artifacts
Importing voratun waraxe 'Obsidianspiker' into world artifacts
Importing Veluta into world artifacts
Importing Aerurelaith the steel battleaxe into world artifacts
Importing Halakan the elven-wood magestaff into world artifacts
Importing quiver of dragonbone arrows 'Brighthack' into world artifacts
Importing Yvena into world artifacts
Importing dwarven-steel dagger 'Brightpeal' into world artifacts
Importing Curewend into world artifacts
Importing Dairesus the dragonbone magestaff into world artifacts
Importing Noonwire into world artifacts
Importing Dimreign into world artifacts
Importing Mardumarand the hardened leather gloves into world artifacts
Importing voratun shield 'Lightbloom' into world artifacts
Importing Gaseth the Glittervice into world artifacts
Importing Umbramire the elven-silk robe into world artifacts
Importing Daimildil into world artifacts
Importing Blazeripper the dragonbone vilestaff into world artifacts
Importing Thunderglamour the reinforced leather armour into world artifacts
Importing Ivasemira the Eclipsemonster into world artifacts
Importing Flamesmasher the stralite waraxe into world artifacts
Importing pair of drakeskin leather boots 'Rottrail' into world artifacts
Importing steel greatmaul 'Korumalar' into world artifacts
Importing Zanemas into world artifacts
Deleting shader 68 (is clone 1)
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from file	/data/zones/eidolon-plane/traps.lua
Loading entities file from memory	/data/general/traps/natural_forest.lua
Initiated zone	Eidolon Plane	with base_level	2.5
[ZONE] persisting to persist_last_zones	eidolon-plane
Creating level	eidolon-plane	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Make wait background texture 352 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	eidolon-plane	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 357 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/unknown_unknown_the_eidolon.png
[Actor:move]	53913	The Eidolon	(forced) move from	nil	nil	to	25	25
Wait finished, counted 431, 106 ticks
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	5129	after	5129
[Actor:move]	5129	Eleedhe	(forced) move from	6	12	to	23	25
[LOG]	#LIGHT_BLUE#You enter a zero gravity zone, beware!
[LOG]	#LIGHT_RED#From the brink of death you seem to be yanked to another plane.
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
Loading tile	speak_bubble.png
Updating zone name	Eidolon Plane
C Map minimap texture: 361 (50x50; 64x64)
Loading tile from tileset	/data/gfx/effects/zero_gravity.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x1292ab08
Saving JSON	true
[LOG]	Saving game...
[LOG]	#{bold}##UID:40786:0#Belamira the gigantic sandworm tunneler killed #fbd578#Eleedhe#LAST#!#{normal}#
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x15043f70	=>	table: 0x1483a500	(13240)
Loading savefile 	/save/eleedhe/
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0f43e520	=>	table: 0x1e7919c8	(1308)
Loading savefile 	/save//
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/game.teag.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:112:0#Talent Infusion: Healing is ready to use.
[LOG]	#00ff00##UID:1092:0#Talent Hymn Nocturnalist is ready to use.
[LOG]	#00ff00##UID:427:0#Talent Born into Magic is ready to use.
[LOG]	#00ff00##UID:1040:0#Talent Chant of Resistance is ready to use.
[LOG]	#00ff00##UID:1087:0#Talent Hymn of Perseverance is ready to use.
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
Loading tile from tileset	/data/gfx/talents/born_into_magic.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	#00ff00##UID:1099:0#Talent Corona is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	#00ff00##UID:425:0#Talent Wrath of the Highborn is ready to use.
[LOG]	Rested for 40 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe activates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe activates #{bold}##ORANGE#Corona#LAST#.
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 91
*p 91: Uniform: 0: 8B5E tex
*p 91: Uniform: 1: 1406 tick
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Server latency	5
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe activates #{bold}##ORANGE#Chant of Resistance#LAST#.
[SOUND] loading from	/data/sound/talents/spell_generic2.ogg	:=:	sound "/data/sound/talents/spell_generic2.ogg" : <static>
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe activates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	23	25	to	24	25
[LOG]	Ran for 2 turns (stop reason: interesting character).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[CHAT] loaded	welcome	table: 0x05589218
[CHAT] loaded	jump_error	table: 0x1478ee98
[CHAT] loaded	die	table: 0x153f27e8
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[Actor:move]	5129	Eleedhe	move from	24	25	to	24	25
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[CHAT] selected	Thank you, but I fear I will not survive anyway, can you send me back somewhere else please?	function: 0x13f34a18	nil
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	5129	after	5129
[Actor:move]	5129	Eleedhe	(forced) move from	nil	nil	to	6	12
checkHitOld	38.89087296526	62.550700442982
=> chance to hit	20.815458816407
checkHitOld	38.89087296526	60.587666908662
=> chance to hit	21.703675777535
checkHitOld	38.89087296526	56.608060214786
=> chance to hit	24.04751662294
C Map size 43:24 :: 1032
C Map seens texture: 14 (360x30)
[COROUTINE] registering	savefilepipe	thread: 0x102dfb38
[ZONE] Closed level map	1
[ZONE] Left zone	Sandworm lair
[ZONE] loading from last persistent	wilderness	table: 0x05609d90
[ZONE] using old zone	wilderness
Loading zone persistance level	wilderness	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Make wait background texture 323 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 329 (180x110)
Wait finished, counted 1684, 346 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_4_192_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_8_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_4_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_6_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_7_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_4_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_5_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_burnttrees_5_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor13.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor12.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_2_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_7_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_1_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_3_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_3_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_7_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_7_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_1_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_3_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_3_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_06.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	5129	Eleedhe	(forced) move from	6	12	to	4	24
[LOG]	#YELLOW_GREEN#There is a A mysterious hole in the beach here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	5129	after	5129
[ONLINE PROFILE] current character 	Eleedhe the level 19 Higher Anorithil
[Discord] updating state: "Maj'Eyal" / "Lvl 19 Higher Anorithil" / default / anorithil
[MUSIC] stoping	Suspicion.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
[LOG]	#LIGHT_RED#You are sent back to the material plane!
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_dirt_var_2_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_9_02.png
Running on level loads	wilderness-1
Updating zone name	Maj'Eyal
C Map minimap texture: 328 (50x50; 64x64)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	zone	::	zone-sandworm-lair.teaz	::	table: 0x10834360	=>	table: 0x18332ad0	(10889)
Loading savefile 	/save/eleedhe/
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 68
[SHADER] setting reset param	tick_start	2082702
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
Saving JSON	true
[LOG]	Saving game...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x15043f70	=>	table: 0x184d5290	(9820)
Loading savefile 	/save/eleedhe/
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	4	24	to	5	25
[Actor:move]	7188	Allied Kingdoms human patrol	move from	61	13	to	62	13
[Actor:move]	7192	ziguranth patrol	move from	8	18	to	8	19
[Actor:move]	7190	ziguranth patrol	move from	6	19	to	7	18
[Actor:move]	5129	Eleedhe	move from	5	25	to	6	26
[Actor:move]	7189	Allied Kingdoms human patrol	move from	43	32	to	44	31
[Actor:move]	7187	Allied Kingdoms human patrol	move from	53	31	to	52	30
[Actor:move]	7191	adventurers party	move from	42	41	to	43	42
[Actor:move]	5129	Eleedhe	move from	6	26	to	6	27
[Actor:move]	7188	Allied Kingdoms human patrol	move from	62	13	to	63	12
[Actor:move]	7192	ziguranth patrol	move from	8	19	to	8	20
[Actor:move]	7190	ziguranth patrol	move from	7	18	to	8	17
[Actor:move]	5129	Eleedhe	move from	6	27	to	6	28
[Actor:move]	7189	Allied Kingdoms human patrol	move from	44	31	to	45	30
[Actor:move]	7187	Allied Kingdoms human patrol	move from	52	30	to	51	29
[Actor:move]	7191	adventurers party	move from	43	42	to	44	42
[Actor:move]	5129	Eleedhe	move from	6	28	to	7	29
[Actor:move]	7188	Allied Kingdoms human patrol	move from	63	12	to	64	12
[Actor:move]	5129	Eleedhe	move from	7	29	to	7	30
[Actor:move]	7189	Allied Kingdoms human patrol	move from	45	30	to	45	29
[Actor:move]	7187	Allied Kingdoms human patrol	move from	51	29	to	52	28
[Actor:move]	7192	ziguranth patrol	move from	8	20	to	7	20
[Actor:move]	7191	adventurers party	move from	44	42	to	45	43
[Actor:move]	7190	ziguranth patrol	move from	8	17	to	8	18
[Actor:move]	5129	Eleedhe	move from	7	30	to	7	31
[LOG]	Today is the 65th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:16.
[Actor:move]	7188	Allied Kingdoms human patrol	move from	64	12	to	65	11
[Actor:move]	5129	Eleedhe	move from	7	31	to	8	32
[Actor:move]	7189	Allied Kingdoms human patrol	move from	45	29	to	44	28
[Actor:move]	7187	Allied Kingdoms human patrol	move from	52	28	to	52	27
[Actor:move]	7192	ziguranth patrol	move from	7	20	to	6	19
[Actor:move]	7190	ziguranth patrol	move from	8	18	to	8	19
[Actor:move]	5129	Eleedhe	move from	8	32	to	9	32
[Actor:move]	7191	adventurers party	move from	45	43	to	45	44
[Actor:move]	5129	Eleedhe	move from	9	32	to	10	31
[Actor:move]	7189	Allied Kingdoms human patrol	move from	44	28	to	43	27
[Actor:move]	7187	Allied Kingdoms human patrol	move from	52	27	to	52	26
[Actor:move]	7192	ziguranth patrol	move from	6	19	to	5	19
[Actor:move]	5129	Eleedhe	move from	10	31	to	11	31
[Actor:move]	7188	Allied Kingdoms human patrol	move from	65	11	to	64	12
[Actor:move]	7191	adventurers party	move from	45	44	to	45	45
[Actor:move]	7190	ziguranth patrol	move from	8	19	to	7	18
[Actor:move]	5129	Eleedhe	move from	11	31	to	12	30
[Actor:move]	7189	Allied Kingdoms human patrol	move from	43	27	to	43	26
[Actor:move]	7187	Allied Kingdoms human patrol	move from	52	26	to	52	25
[Actor:move]	7192	ziguranth patrol	move from	5	19	to	4	18
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	12	30	to	13	29
[Actor:move]	7188	Allied Kingdoms human patrol	move from	64	12	to	63	13
[Actor:move]	5129	Eleedhe	move from	13	29	to	14	28
[Actor:move]	7189	Allied Kingdoms human patrol	move from	43	26	to	43	25
[Actor:move]	7187	Allied Kingdoms human patrol	move from	52	25	to	51	24
[Actor:move]	7191	adventurers party	move from	45	45	to	46	44
[Actor:move]	7190	ziguranth patrol	move from	7	18	to	6	19
[Actor:move]	5129	Eleedhe	move from	14	28	to	15	27
[LOG]	Today is the 66th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:43.
[Actor:move]	7188	Allied Kingdoms human patrol	move from	63	13	to	62	14
[Actor:move]	7192	ziguranth patrol	move from	4	18	to	5	17
[Actor:move]	5129	Eleedhe	move from	15	27	to	16	26
[Actor:move]	7189	Allied Kingdoms human patrol	move from	43	25	to	43	24
[Actor:move]	7187	Allied Kingdoms human patrol	move from	51	24	to	50	23
[Actor:move]	7191	adventurers party	move from	46	44	to	47	44
[Actor:move]	7190	ziguranth patrol	move from	6	19	to	5	20
[Actor:move]	5129	Eleedhe	move from	16	26	to	16	25
[Actor:move]	7188	Allied Kingdoms human patrol	move from	62	14	to	61	15
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0f43e520	=>	table: 0x143a16d0	(1308)
Loading savefile 	/save//
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/zone-sandworm-lair.teaz.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Saved zipname /save/eleedhe/zone-sandworm-lair.teaz.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	zone	/save/eleedhe/zone-sandworm-lair.teaz.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Saved zipname /save//world.teaw.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 4 seconds
[COROUTINE] dead	savefilepipe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	16	25	to	17	25
[Actor:move]	7189	Allied Kingdoms human patrol	move from	43	24	to	44	23
[Actor:move]	7187	Allied Kingdoms human patrol	move from	50	23	to	49	23
[Actor:move]	7192	ziguranth patrol	move from	5	17	to	5	18
[Actor:move]	7190	ziguranth patrol	move from	5	20	to	4	21
[Actor:move]	5129	Eleedhe	move from	17	25	to	18	25
[Actor:move]	7188	Allied Kingdoms human patrol	move from	61	15	to	60	15
[Actor:move]	7191	adventurers party	move from	47	44	to	46	44
[Actor:move]	5129	Eleedhe	move from	18	25	to	19	24
[Actor:move]	7189	Allied Kingdoms human patrol	move from	44	23	to	45	22
[Actor:move]	7187	Allied Kingdoms human patrol	move from	49	23	to	48	22
[Actor:move]	7192	ziguranth patrol	move from	5	18	to	6	19
[Actor:move]	5129	Eleedhe	move from	19	24	to	20	23
[Actor:move]	7188	Allied Kingdoms human patrol	move from	60	15	to	59	15
[Actor:move]	7191	adventurers party	move from	46	44	to	45	45
[Actor:move]	7190	ziguranth patrol	move from	4	21	to	5	22
[Actor:move]	5129	Eleedhe	move from	20	23	to	21	23
[Actor:move]	7189	Allied Kingdoms human patrol	move from	45	22	to	46	22
[Actor:move]	7187	Allied Kingdoms human patrol	move from	48	22	to	47	22
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	21	23	to	22	23
[Actor:move]	7188	Allied Kingdoms human patrol	move from	59	15	to	58	16
[Actor:move]	7192	ziguranth patrol	move from	6	19	to	5	18
[Actor:move]	7190	ziguranth patrol	move from	5	22	to	6	22
[Actor:move]	5129	Eleedhe	move from	22	23	to	23	24
[LOG]	Today is the 67th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:58.
[Actor:move]	7189	Allied Kingdoms human patrol	move from	46	22	to	46	22
[Actor:move]	7187	Allied Kingdoms human patrol	move from	47	22	to	47	22
[Actor:move]	7191	adventurers party	move from	45	45	to	46	44
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[USERCHAT] channel achievement	biifrost	tome	Exterminator (Nightmare (Roguelike) difficulty)	false	false
[Actor:move]	5129	Eleedhe	move from	23	24	to	24	25
[Actor:move]	7188	Allied Kingdoms human patrol	move from	58	16	to	57	16
[Actor:move]	5129	Eleedhe	move from	24	25	to	24	26
[Actor:move]	7192	ziguranth patrol	move from	5	18	to	5	19
[Actor:move]	7191	adventurers party	move from	46	44	to	47	43
[Actor:move]	7190	ziguranth patrol	move from	6	22	to	5	22
[Actor:move]	5129	Eleedhe	move from	24	26	to	24	27
[Actor:move]	7188	Allied Kingdoms human patrol	move from	57	16	to	56	16
[Actor:move]	7189	Allied Kingdoms human patrol	move from	46	22	to	45	21
[Actor:move]	7187	Allied Kingdoms human patrol	move from	47	22	to	46	21
[Actor:move]	5129	Eleedhe	move from	24	27	to	25	28
[Actor:move]	7192	ziguranth patrol	move from	5	19	to	5	20
[Actor:move]	7191	adventurers party	move from	47	43	to	48	42
[Actor:move]	5129	Eleedhe	move from	25	28	to	25	29
[Actor:move]	7188	Allied Kingdoms human patrol	move from	56	16	to	55	15
[Actor:move]	7189	Allied Kingdoms human patrol	move from	45	21	to	44	20
[Actor:move]	7187	Allied Kingdoms human patrol	move from	46	21	to	45	21
[Actor:move]	7190	ziguranth patrol	move from	5	22	to	5	21
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	25	29	to	25	30
[Actor:move]	7192	ziguranth patrol	move from	5	20	to	6	20
[Actor:move]	5129	Eleedhe	move from	25	30	to	25	31
[Actor:move]	7188	Allied Kingdoms human patrol	move from	55	15	to	54	16
[Actor:move]	7189	Allied Kingdoms human patrol	move from	44	20	to	43	19
[Actor:move]	7187	Allied Kingdoms human patrol	move from	45	21	to	44	20
[Actor:move]	7191	adventurers party	move from	48	42	to	49	41
[Actor:move]	7190	ziguranth patrol	move from	5	21	to	6	21
[Actor:move]	5129	Eleedhe	move from	25	31	to	25	32
[LOG]	Today is the 68th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:25.
[Actor:move]	7192	ziguranth patrol	move from	6	20	to	5	21
[Actor:move]	5129	Eleedhe	move from	25	32	to	25	33
[Actor:move]	7188	Allied Kingdoms human patrol	move from	54	16	to	54	17
[Actor:move]	7189	Allied Kingdoms human patrol	move from	43	19	to	42	19
[Actor:move]	7187	Allied Kingdoms human patrol	move from	44	20	to	43	19
[Actor:move]	7191	adventurers party	move from	49	41	to	50	41
[Actor:move]	7190	ziguranth patrol	move from	6	21	to	6	20
[Actor:move]	5129	Eleedhe	move from	25	33	to	25	34
[Actor:move]	5129	Eleedhe	move from	25	34	to	25	35
[Actor:move]	7188	Allied Kingdoms human patrol	move from	54	17	to	54	18
[Actor:move]	7189	Allied Kingdoms human patrol	move from	42	19	to	41	18
[Actor:move]	7187	Allied Kingdoms human patrol	move from	43	19	to	42	19
[Actor:move]	7191	adventurers party	move from	50	41	to	51	40
[Actor:move]	5129	Eleedhe	move from	25	35	to	25	36
[Actor:move]	7192	ziguranth patrol	move from	5	21	to	5	22
[Actor:move]	7190	ziguranth patrol	move from	6	20	to	6	21
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	25	36	to	25	37
[Actor:move]	7188	Allied Kingdoms human patrol	move from	54	18	to	53	19
[Actor:move]	7187	Allied Kingdoms human patrol	move from	42	19	to	42	19
[Actor:move]	5129	Eleedhe	move from	25	37	to	26	38
[Actor:move]	7191	adventurers party	move from	51	40	to	50	40
[Actor:move]	7190	ziguranth patrol	move from	6	21	to	7	22
[Actor:move]	5129	Eleedhe	move from	26	38	to	27	38
[Actor:move]	7188	Allied Kingdoms human patrol	move from	53	19	to	52	20
[Actor:move]	7189	Allied Kingdoms human patrol	move from	41	18	to	40	19
[Actor:move]	5129	Eleedhe	move from	27	38	to	28	38
[Actor:move]	7187	Allied Kingdoms human patrol	move from	42	19	to	43	19
[Actor:move]	7192	ziguranth patrol	move from	5	22	to	5	21
[Actor:move]	5129	Eleedhe	move from	28	38	to	29	38
[LOG]	Today is the 69th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:40.
[Actor:move]	7188	Allied Kingdoms human patrol	move from	52	20	to	51	21
[Actor:move]	7189	Allied Kingdoms human patrol	move from	40	19	to	39	20
[Actor:move]	7191	adventurers party	move from	50	40	to	51	41
[Actor:move]	7190	ziguranth patrol	move from	7	22	to	6	21
[Actor:move]	5129	Eleedhe	move from	29	38	to	30	38
[Actor:move]	7187	Allied Kingdoms human patrol	move from	43	19	to	44	18
[Actor:move]	7192	ziguranth patrol	move from	5	21	to	4	20
[Actor:move]	5129	Eleedhe	move from	30	38	to	31	38
[Actor:move]	7188	Allied Kingdoms human patrol	move from	51	21	to	50	22
[Actor:move]	7189	Allied Kingdoms human patrol	move from	39	20	to	38	19
[Actor:move]	5129	Eleedhe	move from	31	38	to	32	38
Deleting shader 68 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	7187	Allied Kingdoms human patrol	move from	44	18	to	45	18
[Actor:move]	7191	adventurers party	move from	51	41	to	50	41
[Actor:move]	7190	ziguranth patrol	move from	6	21	to	7	21
[Actor:move]	5129	Eleedhe	move from	32	38	to	33	38
[Actor:move]	7188	Allied Kingdoms human patrol	move from	50	22	to	49	23
[Actor:move]	7189	Allied Kingdoms human patrol	move from	38	19	to	37	19
[Actor:move]	7192	ziguranth patrol	move from	4	20	to	5	20
[Actor:move]	5129	Eleedhe	move from	33	38	to	34	39
[Actor:move]	7187	Allied Kingdoms human patrol	move from	45	18	to	46	18
[Actor:move]	7191	adventurers party	move from	50	41	to	49	41
[Actor:move]	7190	ziguranth patrol	move from	7	21	to	8	20
[Actor:move]	5129	Eleedhe	move from	34	39	to	35	38
[Actor:move]	7188	Allied Kingdoms human patrol	move from	49	23	to	48	22
[Actor:move]	7189	Allied Kingdoms human patrol	move from	37	19	to	36	18
[Actor:move]	7192	ziguranth patrol	move from	5	20	to	6	20
[Actor:move]	5129	Eleedhe	move from	35	38	to	36	37
[Actor:move]	7187	Allied Kingdoms human patrol	move from	46	18	to	47	18
[Actor:move]	5129	Eleedhe	move from	36	37	to	37	36
[LOG]	Today is the 70th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:06.
[Actor:move]	7188	Allied Kingdoms human patrol	move from	48	22	to	47	22
[Actor:move]	7189	Allied Kingdoms human patrol	move from	36	18	to	35	18
[Actor:move]	7192	ziguranth patrol	move from	6	20	to	7	20
[Actor:move]	5129	Eleedhe	move from	37	36	to	38	35
[Actor:move]	7187	Allied Kingdoms human patrol	move from	47	18	to	48	17
[Actor:move]	7191	adventurers party	move from	49	41	to	48	42
[Actor:move]	5129	Eleedhe	move from	38	35	to	39	35
[Actor:move]	7188	Allied Kingdoms human patrol	move from	47	22	to	46	22
[Actor:move]	7189	Allied Kingdoms human patrol	move from	35	18	to	34	18
[Actor:move]	7192	ziguranth patrol	move from	7	20	to	7	19
[Actor:move]	7190	ziguranth patrol	move from	8	20	to	8	19
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	39	35	to	40	35
[Actor:move]	7187	Allied Kingdoms human patrol	move from	48	17	to	49	18
[Actor:move]	7191	adventurers party	move from	48	42	to	47	42
[Actor:move]	5129	Eleedhe	move from	40	35	to	41	35
[Actor:move]	7188	Allied Kingdoms human patrol	move from	46	22	to	45	22
[Actor:move]	7189	Allied Kingdoms human patrol	move from	34	18	to	33	19
[Actor:move]	7192	ziguranth patrol	move from	7	19	to	8	20
[Actor:move]	7190	ziguranth patrol	move from	8	19	to	8	18
[Actor:move]	5129	Eleedhe	move from	41	35	to	42	34
[Actor:move]	7187	Allied Kingdoms human patrol	move from	49	18	to	50	19
[Actor:move]	5129	Eleedhe	move from	42	34	to	43	33
[Actor:move]	7188	Allied Kingdoms human patrol	move from	45	22	to	44	23
[Actor:move]	7189	Allied Kingdoms human patrol	move from	33	19	to	33	20
[Actor:move]	5129	Eleedhe	move from	43	33	to	44	33
[Actor:move]	7187	Allied Kingdoms human patrol	move from	50	19	to	51	20
[Actor:move]	7192	ziguranth patrol	move from	8	20	to	7	21
[Actor:move]	7191	adventurers party	move from	47	42	to	48	43
[Actor:move]	7190	ziguranth patrol	move from	8	18	to	8	17
[Actor:move]	5129	Eleedhe	move from	44	33	to	45	32
[Actor:move]	7188	Allied Kingdoms human patrol	move from	44	23	to	43	24
[Actor:move]	7189	Allied Kingdoms human patrol	move from	33	20	to	33	21
[Actor:move]	5129	Eleedhe	move from	45	32	to	46	33
[LOG]	Today is the 71st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:21.
[Actor:move]	7187	Allied Kingdoms human patrol	move from	51	20	to	52	20
[Actor:move]	7192	ziguranth patrol	move from	7	21	to	7	22
[Actor:move]	7191	adventurers party	move from	48	43	to	49	43
[Actor:move]	7190	ziguranth patrol	move from	8	17	to	8	16
[Actor:move]	5129	Eleedhe	move from	46	33	to	47	34
[Actor:move]	7188	Allied Kingdoms human patrol	move from	43	24	to	43	25
[Actor:move]	7189	Allied Kingdoms human patrol	move from	33	21	to	32	22
[Actor:move]	5129	Eleedhe	move from	47	34	to	48	33
[Actor:move]	7187	Allied Kingdoms human patrol	move from	52	20	to	53	19
[Actor:move]	7191	adventurers party	move from	49	43	to	50	44
[Actor:move]	7190	ziguranth patrol	move from	8	16	to	7	15
[Actor:move]	5129	Eleedhe	move from	48	33	to	49	33
[Actor:move]	7188	Allied Kingdoms human patrol	move from	43	25	to	43	26
[Actor:move]	7189	Allied Kingdoms human patrol	move from	32	22	to	32	23
[Actor:move]	7192	ziguranth patrol	move from	7	22	to	7	23
[Actor:move]	5129	Eleedhe	move from	49	33	to	50	33
[Actor:move]	7187	Allied Kingdoms human patrol	move from	53	19	to	54	18
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	50	33	to	49	32
[Actor:move]	7188	Allied Kingdoms human patrol	move from	43	26	to	43	27
[Actor:move]	7189	Allied Kingdoms human patrol	move from	32	23	to	32	24
[Actor:move]	7192	ziguranth patrol	move from	7	23	to	7	24
[Actor:move]	7190	ziguranth patrol	move from	7	15	to	7	16
[Actor:move]	5129	Eleedhe	move from	49	32	to	48	32
[Actor:move]	7187	Allied Kingdoms human patrol	move from	54	18	to	54	17
[Actor:move]	7191	adventurers party	move from	50	44	to	49	43
[Actor:move]	5129	Eleedhe	move from	48	32	to	47	31
[Actor:move]	7188	Allied Kingdoms human patrol	move from	43	27	to	44	28
[Actor:move]	7189	Allied Kingdoms human patrol	move from	32	24	to	32	25
[Actor:move]	7192	ziguranth patrol	move from	7	24	to	7	25
[Actor:move]	7190	ziguranth patrol	move from	7	16	to	7	17
[Actor:move]	5129	Eleedhe	move from	47	31	to	46	31
[Actor:move]	7187	Allied Kingdoms human patrol	move from	54	17	to	54	16
[Actor:move]	7191	adventurers party	move from	49	43	to	48	43
[Actor:move]	5129	Eleedhe	move from	46	31	to	45	30
[LOG]	Today is the 72nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:36.
[Actor:move]	7188	Allied Kingdoms human patrol	move from	44	28	to	44	29
[Actor:move]	7189	Allied Kingdoms human patrol	move from	32	25	to	33	26
[Actor:move]	7192	ziguranth patrol	move from	7	25	to	7	26
[Actor:move]	7190	ziguranth patrol	move from	7	17	to	7	18
[Actor:move]	5129	Eleedhe	move from	45	30	to	45	29
[Actor:move]	7187	Allied Kingdoms human patrol	move from	54	16	to	55	15
[Actor:move]	5129	Eleedhe	move from	45	29	to	44	28
[Actor:move]	7188	Allied Kingdoms human patrol	move from	44	29	to	43	30
[Actor:move]	7189	Allied Kingdoms human patrol	move from	33	26	to	34	27
[Actor:move]	7191	adventurers party	move from	48	43	to	49	42
[Actor:move]	7190	ziguranth patrol	move from	7	18	to	6	19
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	44	28	to	43	29
[Actor:move]	7187	Allied Kingdoms human patrol	move from	55	15	to	56	14
[Actor:move]	7192	ziguranth patrol	move from	7	26	to	8	25
[Actor:move]	5129	Eleedhe	move from	43	29	to	42	30
[Actor:move]	7188	Allied Kingdoms human patrol	move from	43	30	to	43	31
[Actor:move]	7189	Allied Kingdoms human patrol	move from	34	27	to	35	28
[Actor:move]	5129	Eleedhe	move from	42	30	to	41	31
[Actor:move]	7187	Allied Kingdoms human patrol	move from	56	14	to	57	14
[Actor:move]	7191	adventurers party	move from	49	42	to	48	43
[Actor:move]	7190	ziguranth patrol	move from	6	19	to	7	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	41	31	to	40	31
[Actor:move]	7188	Allied Kingdoms human patrol	move from	43	31	to	43	32
[Actor:move]	7189	Allied Kingdoms human patrol	move from	35	28	to	34	29
[Actor:move]	7192	ziguranth patrol	move from	8	25	to	7	25
[Actor:move]	5129	Eleedhe	move from	40	31	to	39	32
[Actor:move]	7187	Allied Kingdoms human patrol	move from	57	14	to	58	13
[Actor:move]	5129	Eleedhe	move from	39	32	to	38	32
[LOG]	Today is the 73rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:03.
[Actor:move]	7188	Allied Kingdoms human patrol	move from	43	32	to	42	33
[Actor:move]	7189	Allied Kingdoms human patrol	move from	34	29	to	33	30
[Actor:move]	7192	ziguranth patrol	move from	7	25	to	6	25
[Actor:move]	7191	adventurers party	move from	48	43	to	49	42
[Actor:move]	7190	ziguranth patrol	move from	7	19	to	7	20
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	5129	Eleedhe	move from	38	32	to	37	32
[LOG]	#YELLOW_GREEN#There is a Very old halfling ruins here (press '<', '>' or right click to use).
[Actor:move]	7187	Allied Kingdoms human patrol	move from	58	13	to	59	13
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Loading tile from tileset	/data/gfx/shockbolt/object/cloak_linen.png
Loading tile from tileset	/data/gfx/shockbolt/object/helm_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/agate.png
Loading tile from tileset	/data/gfx/shockbolt/object/pickaxe_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/spinel.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/orb_scrying.png
Loading tile	object/artifact/ape.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/rod_of_annulment.png
Loading tile from tileset	/data/gfx/shockbolt/object/ametrine.png
Loading tile from tileset	/data/gfx/shockbolt/object/citrine.png
Loading tile from tileset	/data/gfx/shockbolt/object/zircon.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/robes_of_deflection.png
Loading tile from tileset	/data/gfx/shockbolt/object/ring_copper.png
Loading tile from tileset	/data/gfx/shockbolt/object/lite_dwarven.png
Loading tile from tileset	/data/gfx/shockbolt/object/boots_rough.png
Loading tile from tileset	/data/gfx/shockbolt/object/belt_rough.png
Loading tile from tileset	/data/gfx/shockbolt/object/gloves_rough.png
Loading tile from tileset	/data/gfx/shockbolt/object/cloak_cashmere.png
Loading tile from tileset	/data/gfx/shockbolt/object/amulet_steel.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2487:0#lump of steel (1)#WHITE#.
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You gain 2.17 gold from the melting of #00FF80##UID:44317:0#impenetrable steel mail armour of cold resistance (2 def, 13 armour)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2488:0#lump of dwarven steel (1)#WHITE#.
[LOG]	You gain 0.75 gold from the melting of #FFFFFF##UID:44349:0#dwarven-steel greatmaul (40-60 power, 2 apr)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x12941d40
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-halfling-ruins.teaz
Loading savefile 	/save/eleedhe/
Loading entities file from file	/data/zones/halfling-ruins/npcs.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/bone-giant.lua
Loading entities file from file	/data/zones/halfling-ruins/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/halfling-ruins/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing hardened leather belt 'Thundershine' into world artifacts
Importing Balelach the Sootgash into world artifacts
Importing pouch of voratun shots 'Beleriamira' into world artifacts
Importing Samudin the living mindstar into world artifacts
Importing Splendourquencher the voratun waraxe into world artifacts
Importing alchemist's lamp 'Nerumina' into world artifacts
Importing Alosadur into world artifacts
Importing Velethra into world artifacts
Importing Cinderswift the pouch of voratun shots into world artifacts
Importing Aerulin the Shinespire into world artifacts
Importing Eremymahor the Scabbender into world artifacts
Importing yew totem of healing 'Frostrigor' into world artifacts
Importing Bethigamira the stralite greatmaul into world artifacts
Importing elven-silk cloak 'Tempestmight' into world artifacts
Importing voratun longsword 'Floeresolve' into world artifacts
Importing Magmadare into world artifacts
Importing Tundrasin into world artifacts
Importing Getuldil the steel waraxe into world artifacts
Importing Nerydata into world artifacts
Importing Adulle into world artifacts
Importing Torayandil the dragonbone starstaff into world artifacts
Importing stralite greatmaul 'Chalodan' into world artifacts
Importing stralite mail armour 'Mardetorak' into world artifacts
Importing Dimire into world artifacts
Importing Frostwind into world artifacts
Importing steel amulet 'Cloudroar' into world artifacts
Importing Icegrinder the elven-wood longbow into world artifacts
Importing voratun waraxe 'Obsidianspiker' into world artifacts
Importing Veluta into world artifacts
Importing Aerurelaith the steel battleaxe into world artifacts
Importing Halakan the elven-wood magestaff into world artifacts
Importing quiver of dragonbone arrows 'Brighthack' into world artifacts
Importing Yvena into world artifacts
Importing dwarven-steel dagger 'Brightpeal' into world artifacts
Importing Curewend into world artifacts
Importing Dairesus the dragonbone magestaff into world artifacts
Importing Noonwire into world artifacts
Importing Dimreign into world artifacts
Importing Mardumarand the hardened leather gloves into world artifacts
Importing voratun shield 'Lightbloom' into world artifacts
Importing Gaseth the Glittervice into world artifacts
Importing Umbramire the elven-silk robe into world artifacts
Importing Daimildil into world artifacts
Importing Blazeripper the dragonbone vilestaff into world artifacts
Importing Thunderglamour the reinforced leather armour into world artifacts
Importing Ivasemira the Eclipsemonster into world artifacts
Importing Flamesmasher the stralite waraxe into world artifacts
Importing pair of drakeskin leather boots 'Rottrail' into world artifacts
Importing steel greatmaul 'Korumalar' into world artifacts
Importing Zanemas into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/halfling-ruins/traps.lua
Loading entities file from memory	/data/general/traps/complex.lua
Initiated zone	Ruined halfling complex	with base_level	19
[ZONE] persisting to persist_last_zones	halfling-ruins
Loading zone persistance level	halfling-ruins	1
Loading tile	object/lump_of_dwarven_steel.png
Loading tile	object/lump_of_steel.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Make wait background texture 402 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 8 ticks
Creating level	halfling-ruins	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Make wait background texture 477 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	halfling-ruins	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 483 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[BSP] 	50	50
[BSP] 0 partitioning	0	0	::	50	50	 splits 	true	true
[BSP] 1 partitioning	0	0	::	16	50	 splits 	true	true
[BSP] 3 partitioning	0	0	::	16	28	 splits 	true	true
[BSP] 5 partitioning	0	0	::	8	28	 splits 	false	true
[BSP] 7 partitioning	0	0	::	8	9	 splits 	false	false
[BSP] 8 partitioning	0	9	::	8	19	 splits 	false	true
[BSP] 9 partitioning	0	9	::	8	9	 splits 	false	false
[BSP] 10 partitioning	0	18	::	8	10	 splits 	false	false
[BSP] 6 partitioning	8	0	::	8	28	 splits 	false	true
[BSP] 11 partitioning	8	0	::	8	14	 splits 	false	false
[BSP] 12 partitioning	8	14	::	8	14	 splits 	false	false
[BSP] 4 partitioning	0	28	::	16	22	 splits 	true	true
[BSP] 13 partitioning	0	28	::	16	12	 splits 	true	false
[BSP] 15 partitioning	0	28	::	8	12	 splits 	false	false
[BSP] 16 partitioning	8	28	::	8	12	 splits 	false	false
[BSP] 14 partitioning	0	40	::	16	10	 splits 	true	false
[BSP] 17 partitioning	0	40	::	8	10	 splits 	false	false
[BSP] 18 partitioning	8	40	::	8	10	 splits 	false	false
[BSP] 2 partitioning	16	0	::	34	50	 splits 	true	true
[BSP] 19 partitioning	16	0	::	34	18	 splits 	true	true
[BSP] 21 partitioning	16	0	::	18	18	 splits 	true	true
[BSP] 23 partitioning	16	0	::	18	10	 splits 	true	false
[BSP] 25 partitioning	16	0	::	9	10	 splits 	false	false
[BSP] 26 partitioning	25	0	::	9	10	 splits 	false	false
[BSP] 24 partitioning	16	10	::	18	8	 splits 	true	false
[BSP] 27 partitioning	16	10	::	10	8	 splits 	false	false
[BSP] 28 partitioning	26	10	::	8	8	 splits 	false	false
[BSP] 22 partitioning	34	0	::	16	18	 splits 	true	true
[BSP] 29 partitioning	34	0	::	16	9	 splits 	true	false
[BSP] 31 partitioning	34	0	::	8	9	 splits 	false	false
[BSP] 32 partitioning	42	0	::	8	9	 splits 	false	false
[BSP] 30 partitioning	34	9	::	16	9	 splits 	true	false
[BSP] 33 partitioning	34	9	::	8	9	 splits 	false	false
[BSP] 34 partitioning	42	9	::	8	9	 splits 	false	false
[BSP] 20 partitioning	16	18	::	34	32	 splits 	true	true
[BSP] 35 partitioning	16	18	::	26	32	 splits 	true	true
[BSP] 37 partitioning	16	18	::	26	23	 splits 	true	true
[BSP] 39 partitioning	16	18	::	16	23	 splits 	true	true
[BSP] 41 partitioning	16	18	::	16	8	 splits 	true	false
[BSP] 43 partitioning	16	18	::	8	8	 splits 	false	false
[BSP] 44 partitioning	24	18	::	8	8	 splits 	false	false
[BSP] 42 partitioning	16	26	::	16	15	 splits 	true	false
[BSP] 45 partitioning	16	26	::	8	15	 splits 	false	false
[BSP] 46 partitioning	24	26	::	8	15	 splits 	false	false
[BSP] 40 partitioning	32	18	::	10	23	 splits 	false	true
[BSP] 47 partitioning	32	18	::	10	12	 splits 	false	false
[BSP] 48 partitioning	32	30	::	10	11	 splits 	false	false
[BSP] 38 partitioning	16	41	::	26	9	 splits 	true	false
[BSP] 49 partitioning	16	41	::	11	9	 splits 	false	false
[BSP] 50 partitioning	27	41	::	15	9	 splits 	false	false
[BSP] 36 partitioning	42	18	::	8	32	 splits 	false	true
[BSP] 51 partitioning	42	18	::	8	18	 splits 	false	true
[BSP] 53 partitioning	42	18	::	8	10	 splits 	false	false
[BSP] 54 partitioning	42	28	::	8	8	 splits 	false	false
[BSP] 52 partitioning	42	36	::	8	14	 splits 	false	false
Town gen made 	28	BSP leafs
room	0	1	::	1	0
room	1	0	::	1	2
room	0	1	::	0	2
room	0	1	::	1	2
room	1	0	::	0	1
room	1	0	::	1	0
room	0	1	::	1	0
room	2	0	::	0	3
room	2	3	::	1	0
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/way_next_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap.png
[resolveObject] CREATE FOR	83346	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1a2e8020, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected basic	116.58853233222	116.7
[resolveObject] CREATED OBJECT:	83347	steel greatsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	83347	steel greatsword	added to inventory	MAINHAND
Loading tile from tileset	/data/gfx/shockbolt/npc/skeleton_warrior.png
[Actor:move]	83346	skeleton warrior	(forced) move from	nil	nil	to	41	30
Random boss generating
[createRandomBoss] Creating random boss 	Betymita the skeleton warrior	19	level	2	classes
[applyRandomClass]	83348	Betymita the skeleton warrior	Adding class	Gunslinger	Tinker
   power types: not_power_source =	antimagic,nature	power_source =	steam
Adding 6 random class talents to boss
1	 * talent:	T_ARMOUR_TRAINING	3
2	 * talent:	T_STUNNING_BLOW	3
3	 * talent:	T_PULSE_DETONATOR	3
4	 * talent:	T_SUNDER_ARMS	3
5	 * talent:	T_OVERHEAT_BULLETS	3
6	 * talent:	T_COMPACT_STEAM_TANK	3
 ** Finished adding	6	of	6	random class talents
[applyRandomClass]	83348	Betymita the skeleton warrior	Adding class	Shadowblade	Rogue
   power types: not_power_source =	antimagic,nature	power_source =	steam,arcane,technique
Adding 7 random class talents to boss
1	 * talent:	T_DUAL_STRIKE	3
2	 * talent:	T_SHADOWSTRIKE	3
3	 * talent:	T_AUTOMATED_CLOAK_TESSELLATION	3
4	 * talent:	T_DEATH_DANCE	3
5	 * talent:	T_STEALTH	3
6	 * talent:	T_WEAPONS_MASTERY	3
7	 * talent:	T_ILLUMINATE	3
 ** Finished adding	7	of	7	random class talents
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	83349	Betymita the skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	90.570670404331	116.7
[resolveObject] CREATED OBJECT:	83350	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	83350	gold pieces
[resolveObject] CREATE FOR	83349	Betymita the skeleton warrior	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	35.569063431949	67
[resolveObject] CREATED OBJECT:	83351	impenetrable steel plate armour of spell shielding	tries left:	1
[resolveObject] adding to main inventory:	83351	impenetrable steel plate armour of spell shielding
[resolveObject] CREATE FOR	83349	Betymita the skeleton warrior	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	80.704431067851	102
[resolveObject] CREATED OBJECT:	83357	steel longsword of persecution	tries left:	1
[resolveObject] adding to main inventory:	83357	steel longsword of persecution
[resolveObject] CREATE FOR	83349	Betymita the skeleton warrior	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	90.434148411368	102
[resolveObject] CREATED OBJECT:	83361	cleansing steel plate armour	tries left:	1
[resolveObject] adding to main inventory:	83361	cleansing steel plate armour
[resolveObject] CREATE FOR	83349	Betymita the skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1ef87490, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	20.517496279391	45.7
[resolveObject] CREATED OBJECT:	83365	acidic steel greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[General Object resolver]	83365	acidic steel greatsword of massacre	COULD NOT BE WORN
[resolveObject] adding to main inventory:	83365	acidic steel greatsword of massacre
[resolvers.drop_randart]	83349	Betymita the skeleton warrior	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	83349	Betymita the skeleton warrior	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x11371868, ego_filter=table: 0x11371808}
[resolveObject] CREATED OBJECT:	83371	steel mail armour	tries left:	4
[resolvers.drop_randart]	83349	Betymita the skeleton warrior	using data:	{lev=19, base={"table: 0x19e9bd18, __CLASSNAME=mod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	4
 * using themes	acid,lightning
Creating randart %s 'Blastjustice'(glowing steel mail armour) with lightning
 ** selected ego	 of Eyal	(greater)	nature
 ** selected ego	 of implacability	(greater)	technique
 ** selected ego	 of cold resistance	(normal)	technique
 * adding power: generic resist acid(1 points), 5 remaining
 * adding power: generic resist lightning(1 points), 4 remaining
 * adding power: generic resist acid(1 points), 3 remaining
 * adding power: generic acid corrode melee(2 points), 2 remaining
 * adding bias power: generic resist acid(1.5 points), 5 remaining
 * adding bias power: generic resist acid(1.8 points), 3.5 remaining
 * adding bias power: generic resist acid(1.5 points), 1.7 remaining
Added unique	mod.class.Object/steel mail armour 'Blastjustice'	::	1
[resolveObject] CREATE FOR	83349	Betymita the skeleton warrior	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	83858	simple healing salve	tries left:	1
[resolvers.inventory] created object:	83858	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Betymita the skeleton warrior	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	83349	Betymita the skeleton warrior	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	84209	simple frost salve	tries left:	1
[resolvers.inventory] created object:	84209	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Betymita the skeleton warrior	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	83349	Betymita the skeleton warrior	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	83349	Betymita the skeleton warrior	filter:	{defined="APE"}
[resolveObject] CREATE FOR	83349	Betymita the skeleton warrior	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x19f96008, tome_drops="boss", force_drop=true, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Greater	16.651802275947	27
Loading entities file from memory	/data-orcs/general/objects/egos/steamgun.lua
[resolveObject] CREATED OBJECT:	84244	swiftstrike steel steamgun	tries left:	4
[General Object resolver]	84244	swiftstrike steel steamgun	COULD NOT BE WORN
[resolveObject] adding to main inventory:	84244	swiftstrike steel steamgun
[resolveObject] CREATE FOR	83349	Betymita the skeleton warrior	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x113f7940, tome_drops="boss", force_drop=true, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Ego	94.905951757195	102
[resolveObject] CREATED OBJECT:	84254	steel steamgun of acid	tries left:	4
[General Object resolver]	84254	steel steamgun of acid	COULD NOT BE WORN
[resolveObject] adding to main inventory:	84254	steel steamgun of acid
[resolveObject] CREATE FOR	83349	Betymita the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1f9012e8, force_drop=true, tome_drops="boss", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	14.724630901759	27
[resolveObject] CREATED OBJECT:	84258	pouch of steel shots of crippling	tries left:	4
[resolveObject]	84258	pouch of steel shots of crippling	added to inventory	QUIVER
[resolveObject] CREATE FOR	83349	Betymita the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1f9014d0, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	81.945054995815	102
[resolveObject] CREATED OBJECT:	84262	cashmere wizard hat of fire (#RESIST#)	tries left:	4
fight: 	cashmere wizard hat of fire (#RESIST#)	pouch of steel shots of crippling	::	nil	HEAD
[resolveObject]	84262	cashmere wizard hat of fire (#RESIST#)	added to inventory	HEAD
[resolveObject] CREATE FOR	83349	Betymita the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1f9016c0, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	85.102086165245	102
[resolveObject] CREATED OBJECT:	84266	cured leather armour of lightning resistance	tries left:	4
fight: 	cured leather armour of lightning resistance	cashmere wizard hat of fire (#RESIST#)	::	nil	BODY
fight: 	cured leather armour of lightning resistance	pouch of steel shots of crippling	::	nil	BODY
[resolveObject]	84266	cured leather armour of lightning resistance	added to inventory	BODY
[resolveObject] CREATE FOR	83349	Betymita the skeleton warrior	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/special-misc.lua", forbid_power_source=table: 0x1f901910, tome_drops="boss", force_drop=true, type="armor", autoreq=true, subtype="cloak", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/special-misc.lua
Loading entities file from memory	/data/general/objects/cloak.lua
[TOME ENTITY FILTER] selected Ego	81.927086401248	102
[resolveObject] CREATED OBJECT:	84275	regal linen cloak	tries left:	4
fight: 	regal linen cloak	cured leather armour of lightning resistance	::	nil	CLOAK
fight: 	regal linen cloak	cashmere wizard hat of fire (#RESIST#)	::	nil	CLOAK
fight: 	regal linen cloak	pouch of steel shots of crippling	::	nil	CLOAK
[resolveObject]	84275	regal linen cloak	added to inventory	CLOAK
[resolveObject] CREATE FOR	83349	Betymita the skeleton warrior	do_wear/tries:	false	5	filter:
	{defined="TINKER_FOCUS_LEN1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	83349	Betymita the skeleton warrior	filter:	{defined="TINKER_FOCUS_LEN1", ignore_material_restriction=true}
[resolveObject] CREATE FOR	83349	Betymita the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19fa2f20, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	21.399216090189	27
[resolveObject] CREATED OBJECT:	84279	truestriking steel dagger	tries left:	4
fight: 	truestriking steel dagger	cured leather armour of lightning resistance	::	nil	MAINHAND
fight: 	truestriking steel dagger	regal linen cloak	::	nil	MAINHAND
fight: 	truestriking steel dagger	cashmere wizard hat of fire (#RESIST#)	::	nil	MAINHAND
fight: 	truestriking steel dagger	pouch of steel shots of crippling	::	nil	MAINHAND
[resolveObject]	84279	truestriking steel dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	83349	Betymita the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19fa3070, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	41.302339884756	67
[resolveObject] CREATED OBJECT:	84283	chilling steel dagger of vileness	tries left:	4
fight: 	chilling steel dagger of vileness	truestriking steel dagger	::	nil	OFFHAND
fight: 	chilling steel dagger of vileness	cured leather armour of lightning resistance	::	nil	OFFHAND
fight: 	chilling steel dagger of vileness	regal linen cloak	::	nil	OFFHAND
fight: 	chilling steel dagger of vileness	cashmere wizard hat of fire (#RESIST#)	::	nil	OFFHAND
fight: 	chilling steel dagger of vileness	pouch of steel shots of crippling	::	nil	OFFHAND
[resolveObject]	84283	chilling steel dagger of vileness	added to inventory	OFFHAND
[resolveObject] CREATE FOR	83349	Betymita the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19fa31c0, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	84.719853133131	102
[resolveObject] CREATED OBJECT:	84289	prismatic cured leather armour	tries left:	4
[General Object resolver]	84289	prismatic cured leather armour	COULD NOT BE WORN
[resolveObject] adding to main inventory:	84289	prismatic cured leather armour
[Actor:move]	83349	Betymita the skeleton warrior	(forced) move from	nil	nil	to	37	33
Added unique	mod.class.NPC/Betymita the skeleton warrior	::	1
[Actor:wearAllInventory]	83349	Betymita the skeleton warrior	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	83349	Betymita the skeleton warrior
   #- checking tactical table for talent	T_PULSE_DETONATOR	level	5	range:	6	radius:	4	effective:	8.6666666666667
   #- checking tactical table for talent	T_SHADOW_COMBAT	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STEALTH	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ILLUMINATE	level	5	range:	0	radius:	10	effective:	6.6666666666667
   #- checking tactical table for talent	T_SHOOT	level	2	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DEATH_DANCE	level	5	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_AUTOMATED_CLOAK_TESSELLATION	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STRAFE	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUNNING_BLOW	level	9	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SUNDER_ARMS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_OVERHEAT_BULLETS	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_PHASE_DOOR	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	7	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_act_base
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	84293	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1fe50d98, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	11.615241017273	45.7
[resolveObject] CREATED OBJECT:	84294	chilling steel greatsword of the mystic	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	84294	chilling steel greatsword of the mystic	added to inventory	MAINHAND
[Actor:move]	84293	skeleton warrior	(forced) move from	nil	nil	to	29	33
[resolveObject] CREATE FOR	84300	degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1f21e030, type="weapon", autoreq=true, subtype="longbow", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	84301	ash longbow	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[resolveObject]	84301	ash longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	84300	degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1eac8f18, type="ammo", autoreq=true, subtype="arrow", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	84302	quiver of ash arrows	tries left:	4
fight: 	quiver of ash arrows	ash longbow	::	OFFHAND	QUIVER
[resolveObject]	84302	quiver of ash arrows	added to inventory	QUIVER
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_skeleton_degenerated_skeleton_archer.png
[Actor:move]	84300	degenerated skeleton archer	(forced) move from	nil	nil	to	13	35
[resolveObject] CREATE FOR	84303	degenerated skeleton archer	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	108.13458148537	127.2
[resolveObject] CREATED OBJECT:	84304	opal	tries left:	1
[resolveObject] adding to main inventory:	84304	opal
[resolveObject] CREATE FOR	84303	degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x16540c50, type="weapon", autoreq=true, subtype="longbow", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	84305	ash longbow	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[resolveObject]	84305	ash longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	84303	degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1ffbee18, type="ammo", autoreq=true, subtype="arrow", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	84306	quiver of ash arrows	tries left:	4
fight: 	quiver of ash arrows	ash longbow	::	OFFHAND	QUIVER
[resolveObject]	84306	quiver of ash arrows	added to inventory	QUIVER
[Actor:move]	84303	degenerated skeleton archer	(forced) move from	nil	nil	to	7	28
[Actor:wearAllInventory]	84303	degenerated skeleton archer	wearing main inventory
[resolveObject] CREATE FOR	84307	degenerated skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x13b007a0, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected basic	115.23856333303	116.7
[resolveObject] CREATED OBJECT:	84308	steel greatsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	84308	steel greatsword	added to inventory	MAINHAND
Loading tile from tileset	/data/gfx/shockbolt/npc/degenerated_skeleton_warrior.png
[Actor:move]	84307	degenerated skeleton warrior	(forced) move from	nil	nil	to	13	8
Random boss generating
[createRandomBoss] Creating random boss 	Porylaith the degenerated skeleton archer	19	level	2	classes
  * class	Summoner	 rejected due to power source
[applyRandomClass]	84309	Porylaith the degenerated skeleton archer	Adding class	Mindslayer	Psionic
   power types: not_power_source =	antimagic,nature	power_source =	psionic
Adding 7 random class talents to boss
1	 * talent:	T_BRAIN_STORM	3
2	 * talent:	T_THERMAL_LEECH	3
3	 * talent:	T_THICK_SKIN	3
4	 * talent:	T_CHARGE_LEECH	3
5	 * talent:	T_HEIGHTENED_SENSES	3
6	 * talent:	T_KINETIC_AURA	3
7	 * talent:	T_CHARGED_STRIKE	3
 ** Finished adding	7	of	7	random class talents
[applyRandomClass]	84309	Porylaith the degenerated skeleton archer	Adding class	Paradox Mage	Chronomancer
   power types: not_power_source =	antimagic,nature	power_source =	arcane,psionic
Adding 7 random class talents to boss
1	 * talent:	T_REALIGN	3
2	 * talent:	T_THERMAL_SHIELD	3
3	 * talent:	T_KINETIC_STRIKE	3
4	 * talent:	T_SPIN_FATE	3
5	 * talent:	T_CELERITY	3
6	 * talent:	T_THERMAL_AURA	3
7	 * talent:	T_TEMPORAL_FUGUE	3
 ** Finished adding	7	of	7	random class talents
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
[resolveObject] CREATE FOR	84310	Porylaith the degenerated skeleton archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	4.4619943990865	10.7
[resolveObject] CREATED OBJECT:	84311	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	84311	gold pieces
[resolveObject] CREATE FOR	84310	Porylaith the degenerated skeleton archer	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	74.747615236963	102
[resolveObject] CREATED OBJECT:	84312	psionicist's steel ring	tries left:	1
[resolveObject] adding to main inventory:	84312	psionicist's steel ring
[resolveObject] CREATE FOR	84310	Porylaith the degenerated skeleton archer	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	71.875252478727	102
[resolveObject] CREATED OBJECT:	84316	steel mace of erosion	tries left:	1
[resolveObject] adding to main inventory:	84316	steel mace of erosion
[resolveObject] CREATE FOR	84310	Porylaith the degenerated skeleton archer	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	73.779725988344	102
[resolveObject] CREATED OBJECT:	84320	ash totem of healing	tries left:	1
[resolveObject] adding to main inventory:	84320	ash totem of healing
[ActorObjectUse] useObjectEnable: 	ash totem of healing	by	Porylaith the degenerated skeleton archer	inven/slot	1	nil
[ActorObjectUse] Object	ash totem of healing	84320	is ineligible for talent interface
[resolveObject] CREATE FOR	84310	Porylaith the degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x15491ac8, type="weapon", autoreq=true, subtype="longbow", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	84324	ash longbow	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[General Object resolver]	84324	ash longbow	COULD NOT BE WORN
[resolveObject] adding to main inventory:	84324	ash longbow
[resolveObject] CREATE FOR	84310	Porylaith the degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x15528d00, type="ammo", autoreq=true, subtype="arrow", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	84325	quiver of ash arrows	tries left:	4
[resolveObject]	84325	quiver of ash arrows	added to inventory	QUIVER
[resolvers.drop_randart]	84310	Porylaith the degenerated skeleton archer	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	84310	Porylaith the degenerated skeleton archer	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x154b7198, ego_filter=table: 0x1453ad58}
[resolveObject] CREATED OBJECT:	84326	steel greatsword	tries left:	4
[resolvers.drop_randart]	84310	Porylaith the degenerated skeleton archer	using data:	{lev=19, base={"table: 0x14c49d90, __CLASSNAME=mod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	4
 * using themes	mental,misc
Creating randart %s 'Lorymas'(silvered steel greatsword) with no themename
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	acidic 	(normal)	arcane
 ** selected ego	 of evisceration	(greater)	technique
 * adding power: generic equilibrium on hit(1 points), 5 remaining
 * adding power: generic stat dex(1 points), 4 remaining
 * adding power: generic see invisible(1 points), 3 remaining
 * adding power: generic stat mag(1 points), 2 remaining
 * adding power: generic equilibrium on hit(1.5 points), 1 remaining
 * adding bias power: generic equilibrium on hit(2.25 points), 5 remaining
 * adding bias power: generic see invisible(1.5 points), 2.75 remaining
 * adding bias power: generic see invisible(1.8 points), 1.25 remaining
Added unique	mod.class.Object/steel greatsword 'Lorymas'	::	1
[resolveObject] CREATE FOR	84310	Porylaith the degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x145a7df0, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	36.078126182798	67
[resolveObject] CREATED OBJECT:	84513	mindwoven woollen robe of blight (#RESIST#)	tries left:	4
fight: 	mindwoven woollen robe of blight (#RESIST#)	quiver of ash arrows	::	nil	BODY
[resolveObject]	84513	mindwoven woollen robe of blight (#RESIST#)	added to inventory	BODY
[resolveObject] CREATE FOR	84310	Porylaith the degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x101ce9f0, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	87.890570954394	102
[resolveObject] CREATED OBJECT:	84519	dwarven-steel greatsword of erosion	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	9
[General Object resolver]	84519	dwarven-steel greatsword of erosion	COULD NOT BE WORN
[resolveObject] adding to main inventory:	84519	dwarven-steel greatsword of erosion
[resolveObject] CREATE FOR	84310	Porylaith the degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1a1a4ac8, force_drop=true, subtype="greatsword", force_inven="PSIONIC_FOCUS", type="weapon", autoreq=true, tome_drops="boss", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	69.672479543293	102
[resolveObject] CREATED OBJECT:	84523	arcing steel greatsword	tries left:	4
[resolveObject]	84523	arcing steel greatsword	FORCING INVENTORY	PSIONIC_FOCUS	4	slot	nil
[resolveObject] CREATE FOR	84310	Porylaith the degenerated skeleton archer	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	84527	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	84527	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	84310	Porylaith the degenerated skeleton archer	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	84528	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	84528	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	84310	Porylaith the degenerated skeleton archer	do_wear/tries:	false	2	filter:
	{type="gem", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected basic	85.939916715834	116.7
[resolveObject] CREATED OBJECT:	84529	topaz	tries left:	1
[resolvers.inventory] created object:	84529	topaz	inventory:	nil	keep:	nil
[Identify]	topaz	true
[resolveObject] CREATE FOR	84310	Porylaith the degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x140cf8e0, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	8.3203702853807	12
[resolveObject] CREATED OBJECT:	84530	lifebinding ash magestaff of illumination	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	1
fight: 	lifebinding ash magestaff of illumination	mindwoven woollen robe of blight (#RESIST#)	::	nil	MAINHAND
fight: 	lifebinding ash magestaff of illumination	quiver of ash arrows	::	nil	MAINHAND
[ActorObjectUse] useObjectEnable: 	lifebinding ash magestaff of illumination	by	Porylaith the degenerated skeleton archer	inven/slot	table: 0x14fc1e28	nil
[resolveObject]	84530	lifebinding ash magestaff of illumination	added to inventory	MAINHAND
[resolveObject] CREATE FOR	84310	Porylaith the degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x185482e0, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	25.990213743874	27
[resolveObject] CREATED OBJECT:	84536	linen robe of power	tries left:	4
[General Object resolver]	84536	linen robe of power	COULD NOT BE WORN
[resolveObject] adding to main inventory:	84536	linen robe of power
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_move
[Actor:move]	84310	Porylaith the degenerated skeleton archer	(forced) move from	nil	nil	to	12	5
Added unique	mod.class.NPC/Porylaith the degenerated skeleton archer	::	1
[Actor:wearAllInventory]	84310	Porylaith the degenerated skeleton archer	wearing main inventory
[ActorObjectUse] useObjectDisable: 	ash totem of healing	inven/slot	1	4	tid	nil
fight: 	ash totem of healing	lifebinding ash magestaff of illumination	::	OFFHAND	TOOL
fight: 	ash totem of healing	mindwoven woollen robe of blight (#RESIST#)	::	nil	TOOL
fight: 	ash totem of healing	quiver of ash arrows	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	ash totem of healing	by	Porylaith the degenerated skeleton archer	inven/slot	table: 0x166437b0	nil
[Actor:wearAllInventory]	Porylaith the degenerated skeleton archer	84310	84320	ash totem of healing	WORN IN	TOOL	1
fight: 	psionicist's steel ring	lifebinding ash magestaff of illumination	::	OFFHAND	FINGER
fight: 	psionicist's steel ring	mindwoven woollen robe of blight (#RESIST#)	::	nil	FINGER
fight: 	psionicist's steel ring	ash totem of healing	::	nil	FINGER
fight: 	psionicist's steel ring	quiver of ash arrows	::	nil	FINGER
[Actor:wearAllInventory]	Porylaith the degenerated skeleton archer	84310	84312	psionicist's steel ring	WORN IN	FINGER	1
running talented_ai_tactic resolver on_added_to_level function for	84310	Porylaith the degenerated skeleton archer
   #- checking tactical table for talent	T_TEMPORAL_FUGUE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_2	level	2	range:	1	radius:	10	effective:	7.6666666666667
   #- checking tactical table for talent	T_DIMENSIONAL_STEP	level	7	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_THERMAL_LEECH	level	5	range:	0	radius:	4	effective:	2.6666666666667
   #- checking tactical table for talent	T_KINETIC_SHIELD	level	7	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_SHOOT	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KINETIC_STRIKE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BRAIN_STORM	level	5	range:	5	radius:	3	effective:	7
   #- checking tactical table for talent	T_CHARGE_LEECH	level	5	range:	0	radius:	4	effective:	2.6666666666667
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	2	range:	0	radius:	7	effective:	4.6666666666667
   #- checking tactical table for talent	T_KINETIC_AURA	level	7	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_TEMPORAL_BOLT	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_THERMAL_AURA	level	5	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_SPACETIME_TUNING	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KINETIC_SHIELD	level	7	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_REALIGN	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DIMENSIONAL_STEP	level	7	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_THERMAL_LEECH	level	5	range:	0	radius:	4	effective:	2.6666666666667
   #- checking tactical table for talent	T_KINETIC_STRIKE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHARGE_LEECH	level	5	range:	0	radius:	4	effective:	2.6666666666667
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	2	range:	0	radius:	7	effective:	4.6666666666667
   #- checking tactical table for talent	T_CHARGED_STRIKE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_THERMAL_SHIELD	level	5	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_TELEKINETIC_SMASH	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_2	level	2	range:	1	radius:	10	effective:	7.6666666666667
   #- checking tactical table for talent	T_SKATE	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BEYOND_THE_FLESH	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_REPULSION_BLAST	level	7	range:	0	radius:	7	effective:	4.6666666666667
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:preUseTalent] PARSING TALENT for AI info	T_THERMAL_AURA	Porylaith the degenerated skeleton archer
Cloned shader 70
[SHADER] setting reset param	tick_start	2093448
Cloned shader 57
[SHADER] setting reset param	tick_start	2093448
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_wear
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Lisakira the skeleton warrior	19	level	1	classes
[applyRandomClass]	84540	Lisakira the skeleton warrior	Adding class	Bulwark	Warrior
   power types: not_power_source =	antimagic,nature	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Battle Cry	T_BATTLE_CRY	19
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	19
[applyRandomClass] Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	19
[applyRandomClass] Random boss forbade talent because of level	Second Wind	T_SECOND_WIND	19
[applyRandomClass] Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	19
[applyRandomClass] Random boss forbade talent because of level	Onslaught	T_ONSLAUGHT	19
[applyRandomClass] Random boss forbade talent because of level	Battle Shout	T_BATTLE_SHOUT	19
[applyRandomClass] Random boss forbade talent because of level	Shattering Impact	T_SHATTERING_IMPACT	19
[applyRandomClass] Random boss forbade talent because of level	Battle Call	T_BATTLE_CALL	19
[applyRandomClass] Random boss forbade talent because of level	Death Blow	T_DEATH_BLOW	19
[applyRandomClass] Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	19
[applyRandomClass] Random boss forbade talent because of level	Blood Frenzy	T_BLOOD_FRENZY	19
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	19
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	19
[applyRandomClass] Random boss forbade talent because of level	Step Up	T_STEP_UP	19
[applyRandomClass] Random boss forbade talent because of level	Assault	T_ASSAULT	19
Adding 8 random class talents to boss
1	 * talent:	T_JUGGERNAUT	3
2	 * talent:	T_BACKSTAB	3
3	 * talent:	T_KNIFE_MASTERY	3
4	 * talent:	T_SHATTERING_SHOUT	3
5	 * talent:	T_SUNDER_ARMOUR	3
6	 * talent:	T_REPULSION	3
7	 * talent:	T_SHIELD_EXPERTISE	3
8	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
 ** Finished adding	8	of	8	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	19	nb_powers = 	6
 * using themes	spell,cold,defense
 * forbid power sources:	antimagic,nature
Creating randart Frostbright(faded steel mace) with cold
 ** selected ego	 of phasing	(normal)	arcane
 * adding power: generic resist cold(1 points), 10 remaining
 * adding power: generic resists pen cold(1 points), 9 remaining
 * adding power: generic increased life(1 points), 8 remaining
 * adding power: generic immune poison(2 points), 7 remaining
 * adding power: generic resist temporal(2 points), 5 remaining
 * adding power: generic resist mind(2 points), 3 remaining
 * adding power: generic resist cold(1.5 points), 1 remaining
 * adding bias power: generic resist cold(2.25 points), 10 remaining
 * adding bias power: generic resist cold(2.7 points), 7.75 remaining
 * adding bias power: generic resists pen cold(1.5 points), 5.05 remaining
 * adding bias power: generic resist cold(3.24 points), 3.55 remaining
[resolveObject] CREATE FOR	84685	Lisakira the skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	99.722385968563	116.7
[resolveObject] CREATED OBJECT:	84686	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	84686	gold pieces
[resolveObject] CREATE FOR	84685	Lisakira the skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x13adbf60, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	8.0718087986074	10.7
[resolveObject] CREATED OBJECT:	84687	steel greatsword of rage	tries left:	4
[General Object resolver]	84687	steel greatsword of rage	COULD NOT BE WORN
[resolveObject] adding to main inventory:	84687	steel greatsword of rage
[resolveObject] CREATE FOR	84685	Lisakira the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x157547b0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	79.380502172951	98.5
[resolveObject] CREATED OBJECT:	84691	hateful steel longsword of erosion	tries left:	4
[resolveObject]	84691	hateful steel longsword of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	84685	Lisakira the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1f75adb8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	7.8045876684609	20.5
[resolveObject] CREATED OBJECT:	84697	wrathful iron shield of shrapnel	tries left:	4
fight: 	wrathful iron shield of shrapnel	hateful steel longsword of erosion	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	84697	wrathful iron shield of shrapnel	added to inventory	OFFHAND
[resolveObject] CREATE FOR	84685	Lisakira the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x13ae2618, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	19.233251337482	20.5
[resolveObject] CREATED OBJECT:	84703	enlightening steel mail armour of the deep	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
fight: 	enlightening steel mail armour of the deep	hateful steel longsword of erosion	::	nil	BODY
fight: 	enlightening steel mail armour of the deep	wrathful iron shield of shrapnel	::	nil	BODY
[resolveObject]	84703	enlightening steel mail armour of the deep	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[Actor:move]	84685	Lisakira the skeleton warrior	(forced) move from	nil	nil	to	0	35
Added unique	mod.class.NPC/Lisakira the skeleton warrior	::	1
[Actor:wearAllInventory]	84685	Lisakira the skeleton warrior	wearing main inventory
fight: 	Frostbright	hateful steel longsword of erosion	::	nil	MAINHAND
fight: 	Frostbright	wrathful iron shield of shrapnel	::	nil	MAINHAND
fight: 	Frostbright	enlightening steel mail armour of the deep	::	nil	MAINHAND
fight: 	Frostbright	wrathful iron shield of shrapnel	::	nil	MAINHAND
fight: 	Frostbright	enlightening steel mail armour of the deep	::	nil	MAINHAND
[Actor:wearAllInventory]	Lisakira the skeleton warrior	84685	84542	Frostbright	WORN IN	MAINHAND	1
    --- replaced:	84691	hateful steel longsword of erosion
running talented_ai_tactic resolver on_added_to_level function for	84685	Lisakira the skeleton warrior
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SUNDER_ARMOUR	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_JUGGERNAUT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_WALL	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUNNING_BLOW	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_REPULSION	level	5	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_SHATTERING_SHOUT	level	5	range:	0	radius:	9	effective:	6
Cloned shader 54
[SHADER] setting reset param	tick_start	2093448
Cloned shader 56
[SHADER] setting reset param	tick_start	2093448
[entityFilterPost]:  Done nerfing randboss
Random boss generating
[createRandomBoss] Creating random boss 	Lisonn the degenerated skeleton archer	19	level	2	classes
[applyRandomClass]	84709	Lisonn the degenerated skeleton archer	Adding class	Marauder	Rogue
   power types: not_power_source =	antimagic,nature	power_source =	technique_ranged,technique,arcane,psionic
Adding 8 random class talents to boss
1	 * talent:	T_DEATH_DANCE	3
2	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
3	 * talent:	T_QUICK_RECOVERY	3
4	 * talent:	T_RUSH	3
5	 * talent:	T_THICK_SKIN	3
6	 * talent:	T_PRECISE_STRIKES	3
7	 * talent:	T_STUNNING_BLOW	3
8	 * talent:	T_MORTAL_TERROR	3
 ** Finished adding	8	of	8	random class talents
[applyRandomClass]	84709	Lisonn the degenerated skeleton archer	Adding class	Corruptor	Defiler
   power types: not_power_source =	antimagic,nature	power_source =	technique_ranged,technique,arcane,psionic
Adding 5 random class talents to boss
1	 * talent:	T_WEAPON_COMBAT	3
2	 * talent:	T_WEAPONS_MASTERY	3
3	 * talent:	T_BACKSTAB	3
4	 * talent:	T_APPLY_POISON	3
5	 * talent:	T_BLINDING_POWDER	3
 ** Finished adding	5	of	5	random class talents
[resolveObject] CREATE FOR	84710	Lisonn the degenerated skeleton archer	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater	22.361583647402	27
[resolveObject] CREATED OBJECT:	84711	steel greatsword of rage	tries left:	1
[resolveObject] adding to main inventory:	84711	steel greatsword of rage
[resolveObject] CREATE FOR	84710	Lisonn the degenerated skeleton archer	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	51.604852409476	67
[resolveObject] CREATED OBJECT:	84715	rejuvenating steel mail armour of acid resistance	tries left:	1
[resolveObject] adding to main inventory:	84715	rejuvenating steel mail armour of acid resistance
[resolveObject] CREATE FOR	84710	Lisonn the degenerated skeleton archer	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	63.751388082223	67
[resolveObject] CREATED OBJECT:	84721	chilling steel mace of vileness	tries left:	1
[resolveObject] adding to main inventory:	84721	chilling steel mace of vileness
[resolveObject] CREATE FOR	84710	Lisonn the degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1ff4dcd8, type="weapon", autoreq=true, subtype="longbow", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	84727	ash longbow	tries left:	4
[General Object resolver]	84727	ash longbow	COULD NOT BE WORN
[resolveObject] adding to main inventory:	84727	ash longbow
[resolveObject] CREATE FOR	84710	Lisonn the degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x17c39640, type="ammo", autoreq=true, subtype="arrow", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	84728	quiver of ash arrows	tries left:	4
[resolveObject]	84728	quiver of ash arrows	added to inventory	QUIVER
[resolvers.drop_randart]	84710	Lisonn the degenerated skeleton archer	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	84710	Lisonn the degenerated skeleton archer	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x218957f0, ego_filter=table: 0x21895790}
[resolveObject] CREATED OBJECT:	84729	steel dagger	tries left:	4
[resolvers.drop_randart]	84710	Lisonn the degenerated skeleton archer	using data:	{lev=19, base={"table: 0x19e71f08, __CLASSNAME=mod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	4
 * using themes	antimagic,lightning
 * forbid power sources:	arcane
Creating randart Arithra the Tempestwarden(gleaming steel dagger) with lightning
 ** selected ego	balanced 	(normal)	technique
 ** selected ego	 of evisceration	(greater)	technique
 ** selected ego	 of massacre	(normal)	technique
 * adding power: generic resist lightning(1 points), 5 remaining
 * adding power: generic resist lightning(1 points), 4 remaining
 * adding power: generic inc damage lightning(1 points), 3 remaining
 * adding power: generic resist temporal(2 points), 2 remaining
 * adding bias power: generic inc damage lightning(1.5 points), 5 remaining
 * adding bias power: generic resist lightning(1.5 points), 3.5 remaining
 * adding bias power: generic resist lightning(1.8 points), 2 remaining
Added unique	mod.class.Object/Arithra the Tempestwarden	::	1
[resolveObject] CREATE FOR	84710	Lisonn the degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1f3256f8, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	96.396751673053	102
[resolveObject] CREATED OBJECT:	84913	flaming steel dagger	tries left:	4
[General Object resolver]	84913	flaming steel dagger	COULD NOT BE WORN
[resolveObject] adding to main inventory:	84913	flaming steel dagger
[resolveObject] CREATE FOR	84710	Lisonn the degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1eea7f18, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	46.856499500772	67
[resolveObject] CREATED OBJECT:	84917	balanced steel dagger of massacre	tries left:	4
[General Object resolver]	84917	balanced steel dagger of massacre	COULD NOT BE WORN
[resolveObject] adding to main inventory:	84917	balanced steel dagger of massacre
[resolveObject] CREATE FOR	84710	Lisonn the degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x180d5808, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	69.144974107655	102
[resolveObject] CREATED OBJECT:	84923	cured leather armour of lightning resistance	tries left:	4
fight: 	cured leather armour of lightning resistance	quiver of ash arrows	::	nil	BODY
[resolveObject]	84923	cured leather armour of lightning resistance	added to inventory	BODY
[resolveObject] CREATE FOR	84710	Lisonn the degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19c85d88, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	92.136459298929	102
[resolveObject] CREATED OBJECT:	84927	miner's rough leather cap	tries left:	4
fight: 	miner's rough leather cap	cured leather armour of lightning resistance	::	nil	HEAD
fight: 	miner's rough leather cap	quiver of ash arrows	::	nil	HEAD
[resolveObject]	84927	miner's rough leather cap	added to inventory	HEAD
[resolveObject] CREATE FOR	84710	Lisonn the degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x130059b8, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	59.636322298468	67
[resolveObject] CREATED OBJECT:	84931	cruel yew magestaff of fate	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	10
fight: 	cruel yew magestaff of fate	cured leather armour of lightning resistance	::	nil	MAINHAND
fight: 	cruel yew magestaff of fate	miner's rough leather cap	::	nil	MAINHAND
fight: 	cruel yew magestaff of fate	quiver of ash arrows	::	nil	MAINHAND
[resolveObject]	84931	cruel yew magestaff of fate	added to inventory	MAINHAND
[resolveObject] CREATE FOR	84710	Lisonn the degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2014d328, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	98.289173080653	102
[resolveObject] CREATED OBJECT:	84937	spellwoven woollen robe	tries left:	4
[General Object resolver]	84937	spellwoven woollen robe	COULD NOT BE WORN
[resolveObject] adding to main inventory:	84937	spellwoven woollen robe
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[Actor:move]	84710	Lisonn the degenerated skeleton archer	(forced) move from	nil	nil	to	43	14
Added unique	mod.class.NPC/Lisonn the degenerated skeleton archer	::	1
[Actor:wearAllInventory]	84710	Lisonn the degenerated skeleton archer	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	84710	Lisonn the degenerated skeleton archer
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHOOT	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DEATH_DANCE	level	5	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_APPLY_POISON	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUNNING_BLOW	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	5	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_BLOOD_SPRAY	level	7	range:	0	radius:	10	effective:	6.6666666666667
   #- checking tactical table for talent	T_PACIFICATION_HEX	level	7	range:	10	radius:	2	effective:	11.333333333333
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DRAIN	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SKULLCRACKER	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SOUL_ROT	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_BLINDING_POWDER	level	5	range:	0	radius:	2	effective:	1.3333333333333
   #- checking tactical table for talent	T_DUAL_STRIKE	level	7	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	84941	armoured skeleton warrior	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	46.304196283904	75.7
[resolveObject] CREATED OBJECT:	84946	vined mindstar of resolve	tries left:	1
[resolveObject] adding to main inventory:	84946	vined mindstar of resolve
[resolveObject] CREATE FOR	84941	armoured skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	48.199381027596	75.7
[resolveObject] CREATED OBJECT:	84950	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	84950	gold pieces
[resolveObject] CREATE FOR	84941	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x127a0fd8, subtype="longsword", autoreq=true}
[TOME ENTITY FILTER] selected Ego	52.322519583418	75.7
[resolveObject] CREATED OBJECT:	84951	flaming steel longsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	84951	flaming steel longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	84941	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x127a10e8, subtype="shield", autoreq=true}
[TOME ENTITY FILTER] selected basic	101.5552961368	116.7
[resolveObject] CREATED OBJECT:	84955	steel shield	tries left:	4
fight: 	steel shield	flaming steel longsword	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	84955	steel shield	added to inventory	OFFHAND
[resolveObject] CREATE FOR	84941	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x127a0d08, subtype="heavy", autoreq=true}
[TOME ENTITY FILTER] selected Ego	54.082247916939	75.7
[resolveObject] CREATED OBJECT:	84956	steel mail armour of spell shielding	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	steel mail armour of spell shielding	flaming steel longsword	::	nil	BODY
fight: 	steel mail armour of spell shielding	steel shield	::	nil	BODY
[resolveObject]	84956	steel mail armour of spell shielding	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/armored_skeleton_warrior.png
[Actor:move]	84941	armoured skeleton warrior	(forced) move from	nil	nil	to	19	13
[Actor:wearAllInventory]	84941	armoured skeleton warrior	wearing main inventory
[resolveObject] CREATE FOR	84960	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	104.7947965904	116.7
[resolveObject] CREATED OBJECT:	84961	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	84961	gold pieces
[resolveObject] CREATE FOR	84960	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12a1f468, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	5.8176257958889	10.7
[resolveObject] CREATED OBJECT:	84962	plaguebringer's steel greatsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	84962	plaguebringer's steel greatsword	added to inventory	MAINHAND
[Actor:move]	84960	skeleton warrior	(forced) move from	nil	nil	to	0	32
[Actor:wearAllInventory]	84960	skeleton warrior	wearing main inventory
[resolveObject] CREATE FOR	84966	skeleton mage	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	107.89201081385	116.7
[resolveObject] CREATED OBJECT:	84967	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	84967	gold pieces
[resolveObject] CREATE FOR	84966	skeleton mage	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1a04ce00, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected basic	101.67149625467	116.7
[resolveObject] CREATED OBJECT:	84968	ash magestaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	2
[resolveObject]	84968	ash magestaff	added to inventory	MAINHAND
Loading tile from tileset	/data/gfx/shockbolt/npc/skeleton_mage.png
[Actor:move]	84966	skeleton mage	(forced) move from	nil	nil	to	16	47
[Actor:wearAllInventory]	84966	skeleton mage	wearing main inventory
[resolveObject] CREATE FOR	84969	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	62.801262219985	75.7
[resolveObject] CREATED OBJECT:	84970	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	84970	gold pieces
[resolveObject] CREATE FOR	84969	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1fc90d48, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected basic	108.58955526567	116.7
[resolveObject] CREATED OBJECT:	84971	steel greatsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	84971	steel greatsword	added to inventory	MAINHAND
[Actor:move]	84969	skeleton warrior	(forced) move from	nil	nil	to	6	28
[Actor:wearAllInventory]	84969	skeleton warrior	wearing main inventory
[resolveObject] CREATE FOR	84972	ghast	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	113.95844425638	116.7
[resolveObject] CREATED OBJECT:	84973	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	84973	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_ghoul_ghast.png
[Actor:move]	84972	ghast	(forced) move from	nil	nil	to	16	32
[Actor:wearAllInventory]	84972	ghast	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Ivisenne the skeleton warrior	19	level	1	classes
[applyRandomClass]	84974	Ivisenne the skeleton warrior	Adding class	Sun Paladin	Celestial
   power types: not_power_source =	antimagic,nature	power_source =	arcane,technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	19
[applyRandomClass] Random boss forbade talent because of level	Crusade	T_CRUSADE	19
[applyRandomClass] Random boss forbade talent because of level	Brandish	T_BRANDISH	19
[applyRandomClass] Random boss forbade talent because of level	Chant Radiant	T_CHANT_RADIANT	19
[applyRandomClass] Random boss forbade talent because of level	Flash of the Blade	T_FLASH_OF_THE_BLADE	19
[applyRandomClass] Random boss forbade talent because of level	Second Life	T_SECOND_LIFE	19
[applyRandomClass] Random boss forbade talent because of level	Suncloak	T_SUNCLOAK	19
[applyRandomClass] Random boss forbade talent because of level	Execution	T_EXECUTION	19
[applyRandomClass] Random boss forbade talent because of level	Mark of Light	T_MARK_OF_LIGHT	19
[applyRandomClass] Random boss forbade talent because of level	Righteous Strength	T_RIGHTEOUS_STRENGTH	19
[applyRandomClass] Random boss forbade talent because of level	Judgement	T_JUDGEMENT	19
[applyRandomClass] Random boss forbade talent because of level	Retribution	T_RETRIBUTION	19
[applyRandomClass] Random boss forbade talent because of level	Death Blow	T_DEATH_BLOW	19
[applyRandomClass] Random boss forbade talent because of level	Blood Frenzy	T_BLOOD_FRENZY	19
[applyRandomClass] Random boss forbade talent because of level	Providence	T_PROVIDENCE	19
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	19
[applyRandomClass] Random boss forbade talent because of level	Assault	T_ASSAULT	19
Adding 10 random class talents to boss
1	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
2	 * talent:	T_SUNDER_ARMOUR	3
3	 * talent:	T_HEALING_LIGHT	3
4	 * talent:	T_STUNNING_BLOW	3
5	 * talent:	T_SUNDER_ARMS	3
6	 * talent:	T_THICK_SKIN	3
7	 * talent:	T_RADIANCE	3
8	 * talent:	T_WEAPON_OF_LIGHT	3
9	 * talent:	T_KNIFE_MASTERY	3
10	 * talent:	T_WAVE_OF_POWER	3
 ** Finished adding	10	of	10	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	27	nb_powers = 	7
 * using themes	dark,mind,lightning
 * forbid power sources:	antimagic,nature
Creating randart Arcborn(silvered ash magestaff) with lightning
 ** selected ego	cruel 	(normal)	technique
 * adding power: generic resist lightning(1 points), 14 remaining
 * adding power: generic resist mind(2 points), 13 remaining
 * adding power: stave inc damage darkness(1 points), 11 remaining
 * adding power: stave inc damage lightning(1 points), 10 remaining
 * adding power: stave inc damage darkness(1 points), 9 remaining
 * adding power: stave inc damage lightning(1 points), 8 remaining
 * adding power: stave resists pen lightning(11 points), 7 remaining
 * adding bias power: stave inc damage lightning(1.5 points), 14 remaining
 * adding bias power: stave inc damage darkness(1.5 points), 12.5 remaining
 * adding bias power: generic resist lightning(1.5 points), 11 remaining
 * adding bias power: stave resists pen lightning(16.5 points), 9.5 remaining
[resolveObject] CREATE FOR	85144	Ivisenne the skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	96.504854599323	116.7
[resolveObject] CREATED OBJECT:	85145	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	85145	gold pieces
[resolveObject] CREATE FOR	85144	Ivisenne the skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1f7ebb78, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Ego	66.058259953908	75.7
[resolveObject] CREATED OBJECT:	85146	chilling steel greatsword	tries left:	4
[General Object resolver]	85146	chilling steel greatsword	COULD NOT BE WORN
[resolveObject] adding to main inventory:	85146	chilling steel greatsword
[resolveObject] CREATE FOR	85144	Ivisenne the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1f192d18, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mace", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	24.301687294571	38.5
[resolveObject] CREATED OBJECT:	85150	truestriking steel mace of daylight	tries left:	4
[resolveObject]	85150	truestriking steel mace of daylight	added to inventory	MAINHAND
[resolveObject] CREATE FOR	85144	Ivisenne the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1fb75d30, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	63.730822209555	98.5
[resolveObject] CREATED OBJECT:	85156	reinforced dwarven-steel shield of acid resistance (#RESIST#)	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	5
fight: 	reinforced dwarven-steel shield of acid resistance (#RESIST#)	truestriking steel mace of daylight	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	85156	reinforced dwarven-steel shield of acid resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	85144	Ivisenne the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1f192e30, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	20.669679029302	38.5
[resolveObject] CREATED OBJECT:	85162	radiant dwarven-steel mail armour of cold resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	radiant dwarven-steel mail armour of cold resistance	truestriking steel mace of daylight	::	nil	BODY
fight: 	radiant dwarven-steel mail armour of cold resistance	reinforced dwarven-steel shield of acid resistance (#RESIST#)	::	nil	BODY
[resolveObject]	85162	radiant dwarven-steel mail armour of cold resistance	added to inventory	BODY
[resolveObject] CREATE FOR	85144	Ivisenne the skeleton warrior	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="greatsword", type="weapon", ego_chance=-1000, name="iron greatsword", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	85168	iron greatsword	tries left:	1
[resolvers.inventory] created object:	85168	iron greatsword	inventory:	nil	keep:	nil
[Identify]	iron greatsword	true
[Actor:move]	85144	Ivisenne the skeleton warrior	(forced) move from	nil	nil	to	48	1
Added unique	mod.class.NPC/Ivisenne the skeleton warrior	::	1
[Actor:wearAllInventory]	85144	Ivisenne the skeleton warrior	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	85144	Ivisenne the skeleton warrior
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHANT_OF_FORTRESS	level	10	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_WEAPON_OF_LIGHT	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_WAVE_OF_POWER	level	5	range:	8.4668618418963	radius:	0	effective:	8.4668618418963
   #- checking tactical table for talent	T_STUNNING_BLOW	level	9	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SUNDER_ARMS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHANT_OF_RESISTANCE	level	12	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_SUN_BEAM	level	7	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_SUNDER_ARMOUR	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_HEALING_LIGHT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHANT_OF_FORTITUDE	level	12	range:	0	radius:	0	effective:	0
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	85169	skeleton warrior	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	114.24821874705	127.2
[resolveObject] CREATED OBJECT:	85170	woollen robe	tries left:	1
[resolveObject] adding to main inventory:	85170	woollen robe
[resolveObject] CREATE FOR	85169	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	103.83677342522	116.7
[resolveObject] CREATED OBJECT:	85171	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	85171	gold pieces
[resolveObject] CREATE FOR	85169	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x19987ed8, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Ego	52.82974317715	75.7
[resolveObject] CREATED OBJECT:	85172	balanced steel greatsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	85172	balanced steel greatsword	added to inventory	MAINHAND
[Actor:move]	85169	skeleton warrior	(forced) move from	nil	nil	to	5	49
[Actor:wearAllInventory]	85169	skeleton warrior	wearing main inventory
fight: 	woollen robe	balanced steel greatsword	::	OFFHAND	BODY
[Actor:wearAllInventory]	skeleton warrior	85169	85170	woollen robe	WORN IN	BODY	1
Random boss generating
[createRandomBoss] Creating random boss 	Ce'Nilrawen the skeleton assassin	19	level	2	classes
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_miss
[CALLBACK] upgrading to prioritized	talents_on_melee_miss
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[applyRandomClass]	85176	Ce'Nilrawen the skeleton assassin	Adding class	Mindslayer	Psionic
   power types: not_power_source =	antimagic,nature	power_source =	psionic
Adding 8 random class talents to boss
1	 * talent:	T_THERMAL_LEECH	3
2	 * talent:	T_CHARGED_SHIELD	3
3	 * talent:	T_KINETIC_STRIKE	3
4	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
5	 * talent:	T_THERMAL_SHIELD	3
6	 * talent:	T_THERMAL_AURA	3
7	 * talent:	T_REALIGN	3
8	 * talent:	T_BRAIN_STORM	3
 ** Finished adding	8	of	8	random class talents
[applyRandomClass]	85176	Ce'Nilrawen the skeleton assassin	Adding class	Rogue	Rogue
   power types: not_power_source =	antimagic,nature	power_source =	technique,psionic
Adding 6 random class talents to boss
1	 * talent:	T_BACKSTAB	3
2	 * talent:	T_THERMAL_STRIKE	3
3	 * talent:	T_PYROKINESIS	3
4	 * talent:	T_HEIGHTENED_SENSES	3
5	 * talent:	T_FEINT	3
6	 * talent:	T_TRANSCENDENT_TELEKINESIS	3
 ** Finished adding	6	of	6	random class talents
[resolveObject] CREATE FOR	85178	Ce'Nilrawen the skeleton assassin	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	109.45547241313	116.7
[resolveObject] CREATED OBJECT:	85179	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	85179	gold pieces
[resolveObject] CREATE FOR	85178	Ce'Nilrawen the skeleton assassin	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	70.45701135985	102
[resolveObject] CREATED OBJECT:	85180	ash vilestaff of illumination	tries left:	1
[resolveObject] adding to main inventory:	85180	ash vilestaff of illumination
[ActorObjectUse] useObjectEnable: 	ash vilestaff of illumination	by	Ce'Nilrawen the skeleton assassin	inven/slot	1	nil
[ActorObjectUse] Object	ash vilestaff of illumination	85180	is ineligible for talent interface
[resolveObject] CREATE FOR	85178	Ce'Nilrawen the skeleton assassin	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	82.353498112958	102
[resolveObject] CREATED OBJECT:	85184	opal	tries left:	1
[resolveObject] adding to main inventory:	85184	opal
[resolveObject] CREATE FOR	85178	Ce'Nilrawen the skeleton assassin	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	59.13876636446	67
[resolveObject] CREATED OBJECT:	85185	arcing steel waraxe of paradox	tries left:	1
[resolveObject] adding to main inventory:	85185	arcing steel waraxe of paradox
[resolvers.drop_randart]	85178	Ce'Nilrawen the skeleton assassin	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	85178	Ce'Nilrawen the skeleton assassin	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x1e8db2c8, ego_filter=table: 0x10058820}
[resolveObject] CREATED OBJECT:	85191	steel mail armour	tries left:	4
[resolvers.drop_randart]	85178	Ce'Nilrawen the skeleton assassin	using data:	{lev=19, base={"table: 0x1047ff10, __CLASSNAME=mod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	4
 * using themes	defense,arcane
 * forbid power sources:	antimagic
Creating randart Betholramira the %s(flawless steel mail armour) with no themename
 ** selected ego	impenetrable 	(normal)	technique
 ** selected ego	searing 	(greater)	arcane
 ** selected ego	 of command	(greater)	psionic
 * adding power: generic resist mind(2 points), 7 remaining
 * adding power: generic save mental(1 points), 5 remaining
 * adding power: generic resist physical(2 points), 4 remaining
 * adding power: generic save spell(1 points), 2 remaining
 * adding power: generic save mental(1.5 points), 1 remaining
 * adding bias power: generic resist mind(3 points), 7 remaining
 * adding bias power: generic save mental(2.25 points), 4 remaining
 * adding bias power: generic save spell(1.5 points), 1.75 remaining
Added unique	mod.class.Object/Betholramira the steel mail armour	::	1
[resolveObject] CREATE FOR	85178	Ce'Nilrawen the skeleton assassin	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger", forbid_power_source=table: 0x13aafe78}
[TOME ENTITY FILTER] selected Ego	66.629763210561	75.7
[resolveObject] CREATED OBJECT:	85331	steel dagger of erosion	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	1
[resolveObject]	85331	steel dagger of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	85178	Ce'Nilrawen the skeleton assassin	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger", forbid_power_source=table: 0x19c9f928}
[TOME ENTITY FILTER] selected basic	96.070397852499	116.7
[resolveObject] CREATED OBJECT:	85335	steel dagger	tries left:	4
fight: 	steel dagger	steel dagger of erosion	::	nil	OFFHAND
[resolveObject]	85335	steel dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	85178	Ce'Nilrawen the skeleton assassin	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light", forbid_power_source=table: 0x19c9fa18}
[TOME ENTITY FILTER] selected Uniques	0.097826589157432	0.7
[resolveObject] CREATED OBJECT:	85336	Skin of Many	tries left:	4
fight: 	Skin of Many	steel dagger of erosion	::	nil	BODY
fight: 	Skin of Many	steel dagger	::	nil	BODY
[resolveObject]	85336	Skin of Many	added to inventory	BODY
Added unique	mod.class.Object/Skin of Many	::	1
[resolveObject] CREATE FOR	85178	Ce'Nilrawen the skeleton assassin	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x10b33830, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	76.985522432482	102
[resolveObject] CREATED OBJECT:	85337	cashmere robe of time (#RESIST#)	tries left:	4
[General Object resolver]	85337	cashmere robe of time (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	85337	cashmere robe of time (#RESIST#)
[resolveObject] CREATE FOR	85178	Ce'Nilrawen the skeleton assassin	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x10b33a40, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	37.420109744049	67
[resolveObject] CREATED OBJECT:	85341	flaming iron greatsword of massacre	tries left:	4
[General Object resolver]	85341	flaming iron greatsword of massacre	COULD NOT BE WORN
[resolveObject] adding to main inventory:	85341	flaming iron greatsword of massacre
[resolveObject] CREATE FOR	85178	Ce'Nilrawen the skeleton assassin	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1eec37d8, force_drop=true, subtype="greatsword", force_inven="PSIONIC_FOCUS", type="weapon", autoreq=true, tome_drops="boss", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	19.32199639625	27
[resolveObject] CREATED OBJECT:	85347	plaguebringer's steel greatsword	tries left:	4
[resolveObject]	85347	plaguebringer's steel greatsword	FORCING INVENTORY	PSIONIC_FOCUS	4	slot	nil
[resolveObject] CREATE FOR	85178	Ce'Nilrawen the skeleton assassin	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	85351	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	85351	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	85178	Ce'Nilrawen the skeleton assassin	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	85352	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	85352	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	85178	Ce'Nilrawen the skeleton assassin	do_wear/tries:	false	2	filter:
	{type="gem", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	63.671681032787	75.7
[resolveObject] CREATED OBJECT:	85353	opal	tries left:	1
[resolvers.inventory] created object:	85353	opal	inventory:	nil	keep:	nil
[Identify]	opal	true
[resolveObject] CREATE FOR	85178	Ce'Nilrawen the skeleton assassin	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x111e4a70, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	75.410029906177	102
[resolveObject] CREATED OBJECT:	85354	steel dagger of massacre	tries left:	4
fight: 	steel dagger of massacre	steel dagger of erosion	::	nil	OFFHAND
fight: 	steel dagger of massacre	steel dagger	::	nil	OFFHAND
fight: 	steel dagger of massacre	Skin of Many	::	nil	OFFHAND
fight: 	steel dagger of massacre	steel dagger of erosion	::	nil	OFFHAND
fight: 	steel dagger of massacre	Skin of Many	::	nil	OFFHAND
[resolveObject]	85354	steel dagger of massacre	added to inventory	OFFHAND
		 moved replaced object to main inventory:	85335	steel dagger
[resolveObject] CREATE FOR	85178	Ce'Nilrawen the skeleton assassin	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x05e900f8, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	73.502759322874	102
[resolveObject] CREATED OBJECT:	85358	steel dagger of massacre	tries left:	4
[General Object resolver]	85358	steel dagger of massacre	COULD NOT BE WORN
[resolveObject] adding to main inventory:	85358	steel dagger of massacre
[resolveObject] CREATE FOR	85178	Ce'Nilrawen the skeleton assassin	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x05e90248, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Uniques	3.1562612594935	4
[resolveObject] CREATED OBJECT:	85362	Eel-skin armour	tries left:	4
[General Object resolver]	85362	Eel-skin armour	COULD NOT BE WORN
[resolveObject] adding to main inventory:	85362	Eel-skin armour
[ActorObjectUse] useObjectEnable: 	Eel-skin armour	by	Ce'Nilrawen the skeleton assassin	inven/slot	1	nil
[ActorObjectUse] Object	Eel-skin armour	85362	is ineligible for talent interface
Added unique	mod.class.Object/Eel-skin armour	::	1
[CALLBACK] upgrading to prioritized	talents_on_stat_change
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_skeleton_skeleton_assassin.png
[Actor:move]	85178	Ce'Nilrawen the skeleton assassin	(forced) move from	nil	nil	to	45	0
Added unique	mod.class.NPC/Ce'Nilrawen the skeleton assassin	::	1
[Actor:wearAllInventory]	85178	Ce'Nilrawen the skeleton assassin	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	85178	Ce'Nilrawen the skeleton assassin
   #- checking tactical table for talent	T_SHADOW_COMBAT	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TRANSCENDENT_TELEKINESIS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BRAIN_STORM	level	5	range:	5	radius:	3	effective:	7
   #- checking tactical table for talent	T_KINETIC_AURA	level	7	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_THERMAL_AURA	level	5	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_KINETIC_SHIELD	level	7	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_RUNE:_MANASURGE_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_REALIGN	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STEALTH	level	10	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHARGED_SHIELD	level	5	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_KINETIC_STRIKE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PYROKINESIS	level	5	range:	0	radius:	6	effective:	4
   #- checking tactical table for talent	T_THERMAL_STRIKE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BEYOND_THE_FLESH	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_THERMAL_SHIELD	level	5	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_TELEKINETIC_SMASH	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHADOWSTEP	level	1	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_SKATE	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FEINT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_THERMAL_LEECH	level	5	range:	0	radius:	4	effective:	2.6666666666667
   #- checking tactical table for talent	T_FLURRY	level	1	range:	1	radius:	0	effective:	1
Cloned shader 70
[SHADER] setting reset param	tick_start	2093448
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(0.8,1,0.2),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 92
*p 92: Uniform: 0: 1406 aadjust
*p 92: Uniform: 1: 1406 antialiasingRadius
*p 92: Uniform: 2: 8B51 color
*p 92: Uniform: 3: 1406 ellipsoidalFactor
*p 92: Uniform: 4: 1406 horizontalScrollingSpeed
*p 92: Uniform: 5: 8B50 impact
*p 92: Uniform: 6: 8B51 impact_color
*p 92: Uniform: 7: 1406 impact_tick
*p 92: Uniform: 8: 1406 impact_time
*p 92: Uniform: 9: 1406 oscillationSpeed
*p 92: Uniform: 10: 1406 shieldIntensity
*p 92: Uniform: 11: 8B5E tex
*p 92: Uniform: 12: 1406 tick
*p 92: Uniform: 13: 1406 tick_start
*p 92: Uniform: 14: 1406 time_factor
*p 92: Uniform: 15: 1406 verticalScrollingSpeed
*p 92: Uniform: 16: 1406 wobblingPower
*p 92: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	2093448
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_wear
[useTalent] TALENT FAILED:	T_THERMAL_SHIELD	for	Ce'Nilrawen the skeleton assassin	85178	true
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	85363	degenerated skeleton archer	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	89.307855598691	127.2
[resolveObject] CREATED OBJECT:	85364	steel amulet	tries left:	1
[resolveObject] adding to main inventory:	85364	steel amulet
[resolveObject] CREATE FOR	85363	degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14611e78, type="weapon", autoreq=true, subtype="longbow", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	85365	ash longbow	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[resolveObject]	85365	ash longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	85363	degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14612088, type="ammo", autoreq=true, subtype="arrow", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	85366	quiver of ash arrows	tries left:	4
fight: 	quiver of ash arrows	ash longbow	::	OFFHAND	QUIVER
[resolveObject]	85366	quiver of ash arrows	added to inventory	QUIVER
[Actor:move]	85363	degenerated skeleton archer	(forced) move from	nil	nil	to	24	19
[Actor:wearAllInventory]	85363	degenerated skeleton archer	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Liseda the degenerated skeleton archer	19	level	1	classes
[applyRandomClass]	85367	Liseda the degenerated skeleton archer	Adding class	Doombringer	Defiler
   power types: not_power_source =	antimagic,nature	power_source =	arcane,technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	19
[applyRandomClass] Random boss forbade talent because of level	Destroyer	T_DESTROYER	19
[applyRandomClass] Random boss forbade talent because of level	Eternal Suffering	T_ETERNAL_SUFFERING	19
[applyRandomClass] Random boss forbade talent because of level	Fearscape	T_DEMON_PLANE	19
[applyRandomClass] Random boss forbade talent because of level	Cauterize Spirit	T_CAUTERIZE_SPIRIT	19
[applyRandomClass] Random boss forbade talent because of level	Infernal Breath	T_INFERNAL_BREATH_DOOM	19
[applyRandomClass] Random boss forbade talent because of level	Voracious Blade	T_VORACIOUS_BLADE	19
[applyRandomClass] Random boss forbade talent because of level	Detonating Charge	T_DETONATING_CHARGE	19
[applyRandomClass] Random boss forbade talent because of level	Share the Pain	T_SHARE_THE_PAIN	19
[applyRandomClass] Random boss forbade talent because of level	Death Blow	T_DEATH_BLOW	19
[applyRandomClass] Random boss forbade talent because of level	Blood Frenzy	T_BLOOD_FRENZY	19
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	19
Adding 9 random class talents to boss
1	 * talent:	T_KNIFE_MASTERY	3
2	 * talent:	T_FIERY_GRASP	3
3	 * talent:	T_BURNING_HEX	3
4	 * talent:	T_INCINERATING_BLOWS	3
5	 * talent:	T_DEVICE_MASTERY	3
6	 * talent:	T_WEAPON_COMBAT	3
7	 * talent:	T_WEAPONS_MASTERY	3
8	 * talent:	T_SURGE_OF_POWER	3
9	 * talent:	T_QUICK_RECOVERY	3
 ** Finished adding	9	of	9	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	3	points = 	29	nb_powers = 	6
 * using themes	acid,mind,defense
 * forbid power sources:	antimagic,nature
Creating randart %s 'Betalekira'(silvered steel longsword) with no themename
 ** selected ego	 of torment	(greater)	psionic
 * adding power: acid corrode melee(2 points), 15 remaining
 * adding power: generic resist acid(1 points), 13 remaining
 * adding power: acid burst(1 points), 12 remaining
 * adding power: generic resist arcane(1 points), 11 remaining
 * adding power: generic resists pen mind(1 points), 10 remaining
 * adding power: generic save spell(1 points), 9 remaining
 * adding power: acid corrode melee(3 points), 8 remaining
 * adding power: generic resist acid(1.5 points), 5 remaining
 * adding power: acid burst(1.5 points), 3.5 remaining
 * adding power: generic resist arcane(1.5 points), 2 remaining
Removing power from the list, 	generic resist arcane	==	table: 0x103750c8	remaining:
 * adding bias power: generic resist acid(2.25 points), 15 remaining
 * adding bias power: generic resists pen mind(1.5 points), 12.75 remaining
 * adding bias power: acid corrode melee(4.5 points), 11.25 remaining
Removing power from bias list , 	acid corrode melee
 * adding bias power: generic resist acid(2.7 points), 6.75 remaining
 * adding bias power: generic resists pen mind(1.8 points), 4.05 remaining
 * adding bias power: generic resist acid(3.24 points), 2.25 remaining
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[resolveObject] CREATE FOR	85559	Liseda the degenerated skeleton archer	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Money	81.115143876961	83.7
[resolveObject] CREATED OBJECT:	85560	opal	tries left:	1
[resolveObject] adding to main inventory:	85560	opal
[resolveObject] CREATE FOR	85559	Liseda the degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x112bd4a8, type="weapon", autoreq=true, subtype="longbow", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	85561	ash longbow	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[resolveObject]	85561	ash longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	85559	Liseda the degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x112bd680, type="ammo", autoreq=true, subtype="arrow", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	85562	quiver of ash arrows	tries left:	4
fight: 	quiver of ash arrows	ash longbow	::	OFFHAND	QUIVER
[resolveObject]	85562	quiver of ash arrows	added to inventory	QUIVER
[resolveObject] CREATE FOR	85559	Liseda the degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x102fc930, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	35.849826127372	38.5
[resolveObject] CREATED OBJECT:	85563	elemental steel greatsword of phasing	tries left:	4
[General Object resolver]	85563	elemental steel greatsword of phasing	COULD NOT BE WORN
[resolveObject] adding to main inventory:	85563	elemental steel greatsword of phasing
[resolveObject] CREATE FOR	85559	Liseda the degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x102fcb08, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	23.140942890696	38.5
[resolveObject] CREATED OBJECT:	85569	radiant steel mail armour of stability	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	radiant steel mail armour of stability	ash longbow	::	OFFHAND	BODY
fight: 	radiant steel mail armour of stability	quiver of ash arrows	::	nil	BODY
[resolveObject]	85569	radiant steel mail armour of stability	added to inventory	BODY
[Actor:move]	85559	Liseda the degenerated skeleton archer	(forced) move from	nil	nil	to	21	44
Added unique	mod.class.NPC/Liseda the degenerated skeleton archer	::	1
[Actor:wearAllInventory]	85559	Liseda the degenerated skeleton archer	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	85559	Liseda the degenerated skeleton archer
   #- checking tactical table for talent	T_DRAINING_ASSAULT	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHOOT	level	1	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SURGE_OF_POWER	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BURNING_HEX	level	5	range:	10	radius:	2	effective:	11.333333333333
   #- checking tactical table for talent	T_WRAITHFORM	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FIERY_GRASP	level	5	range:	7	radius:	0	effective:	7
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	85575	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x119480e8, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Ego	57.809347005359	75.7
[resolveObject] CREATED OBJECT:	85576	steel greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	85576	steel greatsword of massacre	added to inventory	MAINHAND
[Actor:move]	85575	skeleton warrior	(forced) move from	nil	nil	to	5	24
[TOME ENTITY FILTER] selected Double Ego	37.801160170375	45.7
[TOME ENTITY FILTER] selected Ego	52.434177137121	75.7
Loading tile from tileset	/data/gfx/shockbolt/object/leather_cured.png
[TOME ENTITY FILTER] selected Uniques	0.5622296892637	0.7
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/earthen_beads.png
Added unique	mod.class.Object/Earthen Beads	::	1
[TOME ENTITY FILTER] selected Ego	52.300805932613	75.7
Loading tile from tileset	/data/gfx/shockbolt/object/2hsword_steel.png
[TOME ENTITY FILTER] selected Double Ego	32.450912469574	45.7
[TOME ENTITY FILTER] selected Money	76.040946675016	83.7
Placed lore	research log of halfling mage Hompalan	3	33
[Identify]	research log of halfling mage Hompalan	true
Wait finished, counted 1810, 541 ticks
[STARTEVENTS] Zone compiled events list: one_per_level=	true
[1] = {
  [name] = weird-pedestals
  [percent] = 10
}
[2] = {
  [percent] = 30
  [name] = conclave-vault
  [level_range] = {
    [1] = 3
    [2] = 3
  }
}
[1] = {
  [minor] = true
  [name] = glowing-chest
  [percent] = 20
}
[2] = {
  [minor] = true
  [name] = necrotic-air
  [percent] = 50
}
[3] = {
  [minor] = true
  [name] = protective-aura
  [percent] = 50
}
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_vert.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_vert_north.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_10.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_12.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_9.png
[STARTEVENTS] Assigned events list:
[1] = {
  [1] = necrotic-air
  [2] = protective-aura
  [params] = {
  }
}
[2] = {
  [1] = glowing-chest
  [2] = protective-aura
  [params] = {
  }
}
[3] = {
  [params] = {
  }
  [1] = conclave-vault
}
[4] = {
  [params] = {
  }
}
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.2,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=8,time_factor=6000,zoom=1]
New GL Shader program 93
*p 93: Uniform: 0: 1406 aam
*p 93: Uniform: 1: 8B52 color1
*p 93: Uniform: 2: 8B52 color2
*p 93: Uniform: 3: 1406 hide_center
*p 93: Uniform: 4: 1406 npow
*p 93: Uniform: 5: 8B5E tex
*p 93: Uniform: 6: 1406 tick
*p 93: Uniform: 7: 1406 time_factor
*p 93: Uniform: 8: 8B50 xy
*p 93: Uniform: 9: 1406 zoom
[EVENT] necrotic-air centered at 	13	38
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.1,color1=vec4(0.8,0.8,0,6),color2=vec4(0.9,0.9,0.7,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
New GL Shader program 94
*p 94: Uniform: 0: 1406 aam
*p 94: Uniform: 1: 8B52 color1
*p 94: Uniform: 2: 8B52 color2
*p 94: Uniform: 3: 1406 hide_center
*p 94: Uniform: 4: 1406 npow
*p 94: Uniform: 5: 8B5E tex
*p 94: Uniform: 6: 1406 tick
*p 94: Uniform: 7: 1406 time_factor
*p 94: Uniform: 8: 8B50 xy
*p 94: Uniform: 9: 1406 zoom
[EVENT] protective-aura centered at 	6	27
Not gone east, no backup guardian
Running on level loads	halfling-ruins-1
[Actor:move]	5129	Eleedhe	(forced) move from	37	32	to	49	21
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	5129	after	5129
Registering on level load	wilderness-1	function: 0x144f4a90	nil
[ONLINE PROFILE] current character 	Eleedhe the level 19 Higher Anorithil
[Discord] updating state: "Ruined halfling complex (1)" / "Lvl 19 Higher Anorithil" / default / anorithil
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Far away.ogg	sound "/data/music/Far away.ogg" : <static>
[MUSIC] playing	Far away.ogg	sound "/data/music/Far away.ogg" : <static>
Updating zone name	Ruined halfling complex (1)
C Map minimap texture: 202 (50x50; 64x64)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	zone	::	zone-wilderness.teaz	::	table: 0x102dfdb8	=>	table: 0x164eed48	(8425)
Loading savefile 	/save/eleedhe/
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 68
[SHADER] setting reset param	tick_start	2094878
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
Saving JSON	true
[LOG]	Saving game...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x15043f70	=>	table: 0x2188c4f8	(4536)
Loading savefile 	/save/eleedhe/
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0f43e520	=>	table: 0x1f21c538	(1308)
Loading savefile 	/save//
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	5129	Eleedhe	move from	49	21	to	49	20
[Spacetime Tuning]	84310	Porylaith the degenerated skeleton archer	setting preferred_paradox:	286
[ActorObjectUse]	Porylaith the degenerated skeleton archer	Cleaning up: 	ash totem of healing	84320
[use_tactical AI] === Action Selected:	85144	Ivisenne the skeleton warrior	heal	 talent:T_HEALING_LIGHT
[SPELL CRIT %]	1
Cloned shader 87
[SHADER] setting reset param	tick_start	2095916
Cloned shader 88
[SHADER] setting reset param	tick_start	2095916
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northwest (Lisonn the degenerated skeleton archer)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/zone-wilderness.teaz.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Saved zipname /save/eleedhe/zone-wilderness.teaz.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SAVEFILE PIPE] Checking save	Eleedhe	zone	/save/eleedhe/zone-wilderness.teaz.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 3 seconds
[COROUTINE] dead	savefilepipe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Eleedhe radiates power.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Loading tile from tileset	/data/gfx/shockbolt/object/arrow_ash.png
[SPELL CRIT %]	25.78934837382
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	#UID:5129:0##fbd578#Eleedhe#LAST# hits Lisonn the degenerated skeleton archer for #GREY#45 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Lisonn the degenerated skeleton archer for #GREY#45 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	84710	Lisonn the degenerated skeleton archer	attack	 talent:T_RUSH
[LOG]	#RED##{bold}#Lisonn the degenerated skeleton archer rushes out!#{normal}##LAST#
[Actor:move]	84710	Lisonn the degenerated skeleton archer	(forced) move from	43	14	to	48	19
[ATTACK] attacking with (mainhand)	cruel yew vilestaff of fate
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	26.917619023325	4	61	1.2	vs. armor/def	13	11
[ATTACK] after melee attack bonus hooks & callbacks::	26.917619023325	4	61	1.2	vs. armor/def	13	11
checkHit	61	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	30	4	vs. armor/hardiness	13	0.6
[ATTACK] after armor	21
[PHYS CRIT %]	34.461960855351
[ATTACK] after crit	33.81
[ATTACK] after mult	40.572
[LOG]	#{bold}##UID:84710:0#Lisonn the degenerated skeleton archer performs a melee critical strike against #fbd578#Eleedhe#LAST#!#{normal}#
[ATTACK] staff accuracy bonus	61	11	=	2
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	8.7874625759164	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	16.152777924426	LIGHT	vs	0
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[LOG]	#UID:84710:0#Lisonn the degenerated skeleton archer hits #fbd578#Eleedhe#LAST# for #{bold}##WHITE#21 physical#{normal}##LAST# damage.
[LOG]	Melee retaliation hits Lisonn the degenerated skeleton archer for #LIGHT_STEEL_BLUE#4 temporal#LAST#, #GREY#11 darkness#LAST#, #1133F3#11 cold#LAST#, #YELLOW#18 light#LAST# (#RED##{bold}#43#LAST##{normal}# total damage).
[SPELL CRIT %]	25.78934837382
[LOG]	Hymn of Perseverance hits Lisonn the degenerated skeleton archer for #GREY#22 darkness#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[USERCHAT] channel achievement	FieserMoep	tome	Level 10 (Exploration mode)	false	false
Deleting shader 68 (is clone 1)
[USERCHAT] channel achievement	Watazu	tome	That was close (Roguelike)	true	true
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[USERCHAT] channel serial data	Watazu	tome	545
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe casts #{bold}##PURPLE#Circle of Shifting Shadows.#{normal}##LAST#
[SPELL CRIT %]	25.78934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
[LOG]	Eleedhe is surging arcane power.
Adding entity	86570	after	5129
[SPELL CRIT %]	25.78934837382
[SOUND] loading from	/data/sound/talents/arcane.ogg	:=:	sound "/data/sound/talents/arcane.ogg" : <static>
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	25.78934837382
[LOG]	A shield forms around Eleedhe.
Cloned shader 85
[SHADER] setting reset param	tick_start	2114318
[LOG]	Eleedhe's defensive darkness area effect hits Lisonn the degenerated skeleton archer for #GREY#12 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	84710	Lisonn the degenerated skeleton archer	disable	 talent:T_SKULLCRACKER
[LOG]	Lisonn the degenerated skeleton archer uses #{bold}##ORCHID#Skullcracker.#{normal}##LAST#
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	84.582985795071	1	61	1	vs. armor/def	13	19
[ATTACK] after melee attack bonus hooks & callbacks::	84.582985795071	1	61	1	vs. armor/def	13	19
checkHit	61	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	91	1	vs. armor/hardiness	13	0.6
[ATTACK] after armor	79
[PHYS CRIT %]	31.961960855351
[ATTACK] after crit	79
[ATTACK] after mult	79
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	8.7874625759164	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	16.152777924426	LIGHT	vs	0
[LOG]	Eleedhe is poisoned!
[LOG]	Eleedhe resists the headblow!
[LOG]	#UID:84710:0#Lisonn the degenerated skeleton archer hits #fbd578#Eleedhe#LAST# for #SLATE#(41 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Lisonn the degenerated skeleton archer for #LIGHT_STEEL_BLUE#4 temporal#LAST#, #GREY#12 darkness#LAST#, #1133F3#11 cold#LAST#, #YELLOW#18 light#LAST# (#RED##{bold}#45#LAST##{normal}# total damage).
[LOG]	Eleedhe's Corona hits Lisonn the degenerated skeleton archer for #GREY#42 darkness#LAST# damage.
Loading tile from tileset	/data/gfx/talents/apply_poison.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SPELL CRIT %]	25.78934837382
[LOG]	Deadly Poison from Lisonn the degenerated skeleton archer hits #fbd578#Eleedhe#LAST# for #SLATE#(7 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Lisonn the degenerated skeleton archer for #GREY#26 darkness#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SPELL CRIT %]	25.78934837382
[LOG]	#UID:5129:0##fbd578#Eleedhe#LAST# hits Lisonn the degenerated skeleton archer for #GREY#106 darkness#LAST# damage.
[LOG]	Eleedhe's defensive darkness area effect hits Lisonn the degenerated skeleton archer for #GREY#12 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	84710	Lisonn the degenerated skeleton archer	disable	 talent:T_BLOOD_SPRAY
[LOG]	Lisonn the degenerated skeleton archer casts #{bold}##PURPLE#Blood Spray.#{normal}##LAST#
[SPELL CRIT %]	15.5
[SPELL CRIT %]	15.5
[LOG]	Eleedhe is afflicted by a rotting disease!
[SOUND] loading from	/data/sound/talents/slime.ogg	:=:	sound "/data/sound/talents/slime.ogg" : <static>
[LOG]	#UID:84710:0#Lisonn the degenerated skeleton archer hits #fbd578#Eleedhe#LAST# for #SLATE#(70 absorbed)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[SPELL CRIT %]	25.78934837382
[LOG]	Rotting Disease from Lisonn the degenerated skeleton archer hits #fbd578#Eleedhe#LAST# for #SLATE#(13 absorbed)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Deadly Poison from Lisonn the degenerated skeleton archer hits #fbd578#Eleedhe#LAST# for #SLATE#(7 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Lisonn the degenerated skeleton archer for #GREY#26 darkness#LAST# damage.
Loading tile from tileset	/data/gfx/talents/rotting_disease.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[LOG]	Lisonn the degenerated skeleton archer resists the blinding light!
[SPELL CRIT %]	25.78934837382
[LOG]	#UID:5129:0##fbd578#Eleedhe#LAST# hits Lisonn the degenerated skeleton archer for #YELLOW#145 light#LAST# damage.
[LOG]	Eleedhe's defensive darkness area effect hits Lisonn the degenerated skeleton archer for #GREY#12 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	84710	Lisonn the degenerated skeleton archer	disable	 talent:T_STUNNING_BLOW
[LOG]	Lisonn the degenerated skeleton archer uses #{bold}##RED#Stunning Blow.#{normal}##LAST#
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	26.917619023325	4	61	1.4415880433164	vs. armor/def	13	19
[ATTACK] after melee attack bonus hooks & callbacks::	26.917619023325	4	61	1.4415880433164	vs. armor/def	13	19
checkHit	61	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	30	4	vs. armor/hardiness	13	0.6
[ATTACK] after armor	21
[PHYS CRIT %]	34.461960855351
[ATTACK] after crit	33.81
[ATTACK] after mult	48.740091744527
[LOG]	#{bold}##UID:84710:0#Lisonn the degenerated skeleton archer performs a melee critical strike against #fbd578#Eleedhe#LAST#!#{normal}#
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Eleedhe crumbles.
[ATTACK] staff accuracy bonus	61	19	=	1.84
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	8.7874625759164	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	16.152777924426	LIGHT	vs	0
[LOG]	Lisonn the degenerated skeleton archer is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 95
*p 95: Uniform: 0: 8B52 beamColor1
*p 95: Uniform: 1: 8B52 beamColor2
*p 95: Uniform: 2: 1406 beamsCount
*p 95: Uniform: 3: 8B52 circleColor
*p 95: Uniform: 4: 1406 circleDescendSpeed
*p 95: Uniform: 5: 1406 circleRotationSpeed
*p 95: Uniform: 6: 1406 noup
*p 95: Uniform: 7: 8B5E tex
*p 95: Uniform: 8: 1406 tick
*p 95: Uniform: 9: 1406 tick_start
*p 95: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 96
*p 96: Uniform: 0: 8B52 beamColor1
*p 96: Uniform: 1: 8B52 beamColor2
*p 96: Uniform: 2: 1406 beamsCount
*p 96: Uniform: 3: 8B52 circleColor
*p 96: Uniform: 4: 1406 circleDescendSpeed
*p 96: Uniform: 5: 1406 circleRotationSpeed
*p 96: Uniform: 6: 1406 noup
*p 96: Uniform: 7: 8B5E tex
*p 96: Uniform: 8: 1406 tick
*p 96: Uniform: 9: 1406 tick_start
*p 96: Uniform: 10: 1406 time_factor
[LOG]	Eleedhe resists the stunning blow!
[LOG]	#UID:84710:0#Lisonn the degenerated skeleton archer hits #fbd578#Eleedhe#LAST# for #SLATE#(5 absorbed)#LAST#, #{bold}##WHITE#20 physical#{normal}##LAST# (#RED##{bold}#20#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Lisonn the degenerated skeleton archer for #LIGHT_STEEL_BLUE#4 temporal#LAST#, #GREY#12 darkness#LAST#, #1133F3#11 cold#LAST#, #YELLOW#18 light#LAST# (#RED##{bold}#45#LAST##{normal}# total damage).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SPELL CRIT %]	25.78934837382
[LOG]	Rotting Disease from Lisonn the degenerated skeleton archer hits #fbd578#Eleedhe#LAST# for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	Deadly Poison from Lisonn the degenerated skeleton archer hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#7 nature#LAST# damage.
[LOG]	Hymn of Perseverance hits Lisonn the degenerated skeleton archer for #GREY#26 darkness#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	Eleedhe's defensive darkness area effect hits Lisonn the degenerated skeleton archer for #GREY#12 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	84710	Lisonn the degenerated skeleton archer	attack	 talent:T_SOUL_ROT
[LOG]	Lisonn the degenerated skeleton archer casts #{bold}##PURPLE#Soul Rot.#{normal}##LAST#
[SPELL CRIT %]	55.059218019381
Adding entity	86572	after	84710
[SPELL CRIT %]	25.78934837382
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Rotting Disease from Lisonn the degenerated skeleton archer hits #fbd578#Eleedhe#LAST# for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	Lisonn the degenerated skeleton archer's Soul Rot hits #fbd578#Eleedhe#LAST# for #DARK_GREEN#105 blight#LAST# damage.
[LOG]	Deadly Poison from Lisonn the degenerated skeleton archer hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#7 nature#LAST# damage.
[LOG]	Hymn of Perseverance hits Lisonn the degenerated skeleton archer for #GREY#26 darkness#LAST# damage.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[MOUSE] pre starting drag'n'drop
[LOG]	Eleedhe casts #{bold}##PURPLE#Darkest Light.#{normal}##LAST#
[SPELL CRIT %]	25.78934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	86573	after	5129
[SOUND] loading from	/data/sound/talents/fireflash.lua	:=:	/data/sound/talents/fireflash.ogg	:>
[SOUND] :=>	sound "/data/sound/talents/fireflash.ogg" : <static>
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe's defensive darkness area effect hits Lisonn the degenerated skeleton archer for #GREY#12 darkness#LAST# damage.
[LOG]	Eleedhe's Corona hits Lisonn the degenerated skeleton archer for #GREY#43 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	84710	Lisonn the degenerated skeleton archer	disable	 talent:T_PACIFICATION_HEX
[LOG]	Lisonn the degenerated skeleton archer casts #{bold}##PURPLE#Pacification Hex.#{normal}##LAST#
checkHit	41	vs	34	=> chance to hit	68
[LOG]	#ORANGE#Eleedhe shrugs off the effect 'Pacification Hex'!
[LOG]	Eleedhe's aura of power vanishes.
[SPELL CRIT %]	25.78934837382
[LOG]	Rotting Disease from Lisonn the degenerated skeleton archer hits #fbd578#Eleedhe#LAST# for #YELLOW#1 light#LAST#, #GREY#2 darkness#LAST#, #DARK_GREEN#8 blight#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Deadly Poison from Lisonn the degenerated skeleton archer hits #fbd578#Eleedhe#LAST# for #YELLOW#1 light#LAST#, #GREY#1 darkness#LAST#, #LIGHT_GREEN#4 nature#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Lisonn the degenerated skeleton archer for #GREY#23 darkness#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	
[LOG]	Shrouded in Darklight from Eleedhe hits Lisonn the degenerated skeleton archer for #YELLOW#32 light#LAST#, #GREY#42 darkness#LAST# (#RED##{bold}#75#LAST##{normal}# total damage).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Server latency	6
table: 0x0561f7e8	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Deleting shader 85 (is clone 1)
table: 0x0561f318	normal
table: 0x0561f6c8	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[USERCHAT] channel achievement	age	tome	Bringer of Doom (Exploration mode)	false	false
[USERCHAT] channel achievement	WereduckySteam	tome	The Right thing to do	false	false
[USERCHAT] channel serial data	Fyrelia	tome	621
[USERCHAT] channel achievement	Nooeyman	tome	A Fistful of Gold	false	true
Server latency	6
[USERCHAT] channel achievement	SoNo	tome	Fear of Fours	true	true
[USERCHAT] channel achievement	bbx	mainmenu	The Arena	false	false
[USERCHAT] channel achievement	Taxorgian	tome	The Rat Lich	true	false
[USERCHAT] channel achievement	purpledragon	tome	Exterminator	false	false
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	25.78934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	86575	after	5129
[LOG]	Lisonn the degenerated skeleton archer shrugs off the critical damage!
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	#UID:5129:0##fbd578#Eleedhe#LAST# hits Lisonn the degenerated skeleton archer for #YELLOW#21 light#LAST#, #GREY#47 darkness#LAST# (#RED##{bold}#69#LAST##{normal}# total damage).
[LOG]	Eleedhe's defensive darkness area effect hits Lisonn the degenerated skeleton archer for #GREY#10 darkness#LAST# damage.
[LOG]	Eleedhe's Corona hits Lisonn the degenerated skeleton archer for #GREY#39 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	84710	Lisonn the degenerated skeleton archer	disable	 talent:T_BLINDING_POWDER
[LOG]	Lisonn the degenerated skeleton archer uses #{bold}##ORCHID#Blinding Powder.#{normal}##LAST#
checkHit	61	vs	19	=> chance to hit	100
[LOG]	Eleedhe is disabled.
[LOG]	#UID:84710:0#Lisonn the degenerated skeleton archer hits #fbd578#Eleedhe#LAST# for #GREY#<blinding powder>#LAST# damage.
[SPELL CRIT %]	25.78934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	86576	after	5129
[LOG]	Rotting Disease from Lisonn the degenerated skeleton archer hits #fbd578#Eleedhe#LAST# for #YELLOW#2 light#LAST#, #GREY#2 darkness#LAST#, #DARK_GREEN#10 blight#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	Deadly Poison from Lisonn the degenerated skeleton archer hits #fbd578#Eleedhe#LAST# for #YELLOW#1 light#LAST#, #GREY#1 darkness#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Lisonn the degenerated skeleton archer for #{bold}##GREY#35 darkness#{normal}##LAST# damage.
[LOG]	
[LOG]	Shrouded in Darklight from Eleedhe hits Lisonn the degenerated skeleton archer for #YELLOW#32 light#LAST#, #GREY#36 darkness#LAST# (#RED##{bold}#69#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/cripple.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Simulacrum.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SHADER] Loading from /data/gfx/shaders/shadow_simulacrum.lua
[SHADER] Loaded shader with totalname	shadow_simulacrum[]
New GL Shader program 97
*p 97: Uniform: 0: 1406 base
*p 97: Uniform: 1: 8B51 color
*p 97: Uniform: 2: 8B50 p2
*p 97: Uniform: 3: 8B5E tex
*p 97: Uniform: 4: 1406 tick
*p 97: Uniform: 5: 1406 time_factor
[Actor:move]	86619	Lisonn the degenerated skeleton archer's shadow simulacrum	(forced) move from	nil	nil	to	47	19
Added unique	mod.class.NPC/Lisonn the degenerated skeleton archer	::	2
[entityFilterPost]:  Done nerfing randboss
[LOG]	Eleedhe's defensive darkness area effect hits Lisonn the degenerated skeleton archer for #GREY#9 darkness#LAST# damage.
[LOG]	Eleedhe's defensive darkness area effect hits Lisonn the degenerated skeleton archer's shadow simulacrum for #GREY#5 darkness#LAST# damage.
[LOG]	Eleedhe's Corona hits Lisonn the degenerated skeleton archer for #YELLOW#30 light#LAST# damage.
[use_tactical AI] === Action Selected:	84710	Lisonn the degenerated skeleton archer	attackarea	 talent:T_DEATH_DANCE
[LOG]	Lisonn the degenerated skeleton archer uses #{bold}##RED#Death Dance.#{normal}##LAST#
[ATTACK] to 	Lisonn the degenerated skeleton archer's shadow simulacrum	dam/apr/atk/mult ::	26.917619023325	4	61	2.1981227975694	vs. armor/def	12	21
[ATTACK] after melee attack bonus hooks & callbacks::	26.917619023325	4	61	2.1981227975694	vs. armor/def	12	21
checkHit	61	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	26	4	vs. armor/hardiness	12	0.3
[ATTACK] after armor	18.2
[PHYS CRIT %]	34.461960855351
[ATTACK] after crit	18.2
[ATTACK] after mult	40.005834915763
[ATTACK] staff accuracy bonus	61	21	=	1.8
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	26.917619023325	4	61	2.1981227975694	vs. armor/def	13	19
[ATTACK] after melee attack bonus hooks & callbacks::	26.917619023325	4	61	2.1981227975694	vs. armor/def	13	19
checkHit	61	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	30	4	vs. armor/hardiness	13	0.6
[ATTACK] after armor	21
[PHYS CRIT %]	34.461960855351
[ATTACK] after crit	21
[ATTACK] after mult	46.160578748957
[ATTACK] staff accuracy bonus	61	19	=	1.84
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	8.7874625759164	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10	COLD	vs	0
[ATTACK]	target on_melee_hit:	16.152777924426	LIGHT	vs	0
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=2000,verticalIntensityAdjust=-3]
New GL Shader program 98
New GL Shader 99 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/spinningwinds.frag
*p 98: Uniform: 0: 8B50 ellipsoidalFactor
*p 98: Uniform: 1: 1406 noup
*p 98: Uniform: 2: 8B5E tex
*p 98: Uniform: 3: 1406 tick
*p 98: Uniform: 4: 1406 time_factor
[LOG]	#UID:84710:0#Lisonn the degenerated skeleton archer hits #fbd578#Eleedhe#LAST# for #YELLOW#3 light#LAST#, #GREY#4 darkness#LAST#, #WHITE#18 physical#LAST# (#RED##{bold}#25#LAST##{normal}# total damage).
[LOG]	#UID:84710:0#Lisonn the degenerated skeleton archer hits Lisonn the degenerated skeleton archer's shadow simulacrum for #YELLOW#7 light#LAST#, #GREY#2 darkness#LAST#, #WHITE#13 physical#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Lisonn the degenerated skeleton archer for #LIGHT_STEEL_BLUE#3 temporal#LAST#, #GREY#9 darkness#LAST#, #1133F3#9 cold#LAST#, #YELLOW#15 light#LAST# (#RED##{bold}#37#LAST##{normal}# total damage).
[SPELL CRIT %]	25.78934837382
[LOG]	Lisonn the degenerated skeleton archer resists!
[LOG]	Rotting Disease from Lisonn the degenerated skeleton archer hits #fbd578#Eleedhe#LAST# for #YELLOW#2 light#LAST#, #GREY#2 darkness#LAST#, #DARK_GREEN#10 blight#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	Deadly Poison from Lisonn the degenerated skeleton archer hits #fbd578#Eleedhe#LAST# for #YELLOW#2 light#LAST#, #GREY#2 darkness#LAST#, #LIGHT_GREEN#10 nature#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Lisonn the degenerated skeleton archer for #GREY#21 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	86619	Lisonn the degenerated skeleton archer's shadow simulacrum	attack	 talent:T_DRAIN
[LOG]	Lisonn the degenerated skeleton archer's shadow simulacrum casts #{bold}##PURPLE#Drain.#{normal}##LAST#
[SPELL CRIT %]	15.5
[LOG]	Shrouded in Darklight from Eleedhe hits Lisonn the degenerated skeleton archer's shadow simulacrum for #YELLOW#49 light#LAST#, #GREY#21 darkness#LAST# (#RED##{bold}#70#LAST##{normal}# total damage).
[LOG]	#UID:86619:0#Lisonn the degenerated skeleton archer's shadow simulacrum hits Lisonn the degenerated skeleton archer for #YELLOW#5 light#LAST#, #GREY#5 darkness#LAST#, #DARK_GREEN#31 blight#LAST# (#RED##{bold}#41#LAST##{normal}# total damage).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	
[LOG]	Shrouded in Darklight from Eleedhe hits Lisonn the degenerated skeleton archer for #YELLOW#32 light#LAST#, #GREY#36 darkness#LAST# (#RED##{bold}#69#LAST##{normal}# total damage).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SPELL CRIT %]	25.78934837382
[SPELL] friendly fire chance	100
[SOUND] loading from	/data/sound/creatures/skeletons/skell_1.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_1.ogg" : <static>
[use_tactical AI] === Action Selected:	84710	Lisonn the degenerated skeleton archer	attack	 talent:T_SOUL_ROT
[LOG]	Lisonn the degenerated skeleton archer casts #{bold}##PURPLE#Soul Rot.#{normal}##LAST#
[SPELL CRIT %]	55.059218019381
Adding entity	86620	after	84710
[LOG]	Eleedhe is free from the rotting disease.
[SPELL CRIT %]	25.78934837382
[LOG]	Deadly Poison from Lisonn the degenerated skeleton archer hits #fbd578#Eleedhe#LAST# for #YELLOW#3 light#LAST#, #GREY#3 darkness#LAST#, #LIGHT_GREEN#10 nature#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Lisonn the degenerated skeleton archer for #GREY#21 darkness#LAST# damage.
[LOG]	Lisonn the degenerated skeleton archer's Soul Rot hits #fbd578#Eleedhe#LAST# for #YELLOW#18 light#LAST#, #GREY#21 darkness#LAST#, #DARK_GREEN#79 blight#LAST# (#RED##{bold}#118#LAST##{normal}# total damage).
[SOUND] loading from	/data/sound/creatures/skeletons/skell_die.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_die.ogg" : <static>
[LOG]	Eleedhe's light area effect hits Lisonn the degenerated skeleton archer for #YELLOW#33 light#LAST# damage.
[LOG]	Shrouded in Darklight from Eleedhe hits Lisonn the degenerated skeleton archer's shadow simulacrum for #YELLOW#49 light#LAST#, #GREY#21 darkness#LAST# (#RED##{bold}#70#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	83349	Betymita the skeleton warrior	buff	 talent:T_STEALTH
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[CALLBACK] upgrading to prioritized	talents_on_act_base
[LOG]	
[LOG]	#{bold}#Shrouded in Darklight from Eleedhe killed Lisonn the degenerated skeleton archer's shadow simulacrum!#{normal}#
[LOG]	Shrouded in Darklight from Eleedhe hits Lisonn the degenerated skeleton archer for #YELLOW#32 light#LAST#, #GREY#36 darkness#LAST# (#RED##{bold}#69#LAST##{normal}# total damage).
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[USERCHAT] channel achievement	Dredger	tome	Level 40 (Madness (Adventure) difficulty)	true	true
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	Eleedhe is not disabled anymore.
[LOG]	Eleedhe is no longer poisoned.
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#60 healing#LAST# from Infusion: Healing.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	25.78934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	86621	after	5129
Cloned shader 87
[SHADER] setting reset param	tick_start	2252323
Cloned shader 88
[SHADER] setting reset param	tick_start	2252323
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	#UID:5129:0##fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#339 healing#LAST#.
[LOG]	Eleedhe's Corona hits Lisonn the degenerated skeleton archer for #{bold}##GREY#33 darkness#{normal}##LAST# damage.
[use_tactical AI] === Action Selected:	84710	Lisonn the degenerated skeleton archer	disable	 talent:T_BLOOD_SPRAY
[LOG]	Lisonn the degenerated skeleton archer casts #{bold}##PURPLE#Blood Spray.#{normal}##LAST#
[SPELL CRIT %]	15.5
[LOG]	#{bold}#Lisonn the degenerated skeleton archer's spell attains critical power!#{normal}#
[SPELL CRIT %]	15.5
[LOG]	Eleedhe is afflicted by a weakness disease!
[SPELL CRIT %]	25.78934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#UID:84710:0#Lisonn the degenerated skeleton archer hits #fbd578#Eleedhe#LAST# for #{bold}##YELLOW#20 light#{normal}##LAST#, #{bold}##GREY#23 darkness#{normal}##LAST#, #{bold}##DARK_GREEN#84 blight#{normal}##LAST# (#RED##{bold}#127#LAST##{normal}# total damage).
[LOG]	Weakness Disease from Lisonn the degenerated skeleton archer hits #fbd578#Eleedhe#LAST# for #YELLOW#2 light#LAST#, #GREY#3 darkness#LAST#, #DARK_GREEN#10 blight#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	Hymn of Perseverance hits Lisonn the degenerated skeleton archer for #{bold}##GREY#35 darkness#{normal}##LAST# damage.
[LOG]	Eleedhe's light area effect hits Lisonn the degenerated skeleton archer for #YELLOW#33 light#LAST# damage.
[LOG]	
[LOG]	#{bold}#Eleedhe's light area effect killed Lisonn the degenerated skeleton archer!#{normal}#
Loading tile from tileset	/data/gfx/talents/weakness_disease.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Eleedhe starts regenerating health quickly.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	Weakness Disease from Lisonn the degenerated skeleton archer hits #fbd578#Eleedhe#LAST# for #YELLOW#2 light#LAST#, #GREY#3 darkness#LAST#, #DARK_GREEN#8 blight#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	Weakness Disease from Lisonn the degenerated skeleton archer hits #fbd578#Eleedhe#LAST# for #YELLOW#2 light#LAST#, #GREY#3 darkness#LAST#, #DARK_GREEN#8 blight#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Deleting shader 88 (is clone 1)
Deleting shader 87 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Server latency	6
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[MOUSE] ending drag'n'drop
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	#ORCHID##{bold}#Eleedhe refocuses the energies of her staff.#{normal}##LAST#
Just started the chat, and there's no o.factory_settings
[CHAT] loaded	element_bonestaff	table: 0x156975e0
[CHAT] loaded	element_magestaff	table: 0x1ec04350
[CHAT] loaded	element_starstaff	table: 0x1fe31d60
[CHAT] loaded	element_vilestaff	table: 0x129a81b0
[CHAT] loaded	welcome	table: 0x0e18cc20
[CHAT] loaded	how_speak	table: 0x1461b588
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[CHAT] selected	[Star]	nil	element_starstaff
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Darkness]	function: 0x0f284978	nil
(in chat's set_element) state.set_element is 	true
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Weakness Disease from Lisonn the degenerated skeleton archer hits #fbd578#Eleedhe#LAST# for #YELLOW#2 light#LAST#, #GREY#3 darkness#LAST#, #DARK_GREEN#8 blight#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	Magmashiva	tome	Level 20 (Nightmare (Roguelike) difficulty)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x049b8ab8
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Eleedhe stops regenerating health quickly.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Eleedhe is no longer surging arcane power.
[LOG]	Eleedhe is free from the weakness disease.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 68
[SHADER] setting reset param	tick_start	2280197
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x15043f70	=>	table: 0x19e50ba8	(4581)
Loading savefile 	/save/eleedhe/
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Weakness Disease from Lisonn the degenerated skeleton archer hits #fbd578#Eleedhe#LAST# for #YELLOW#2 light#LAST#, #GREY#3 darkness#LAST#, #DARK_GREEN#8 blight#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0f43e520	=>	table: 0x1fd979b0	(1308)
Loading savefile 	/save//
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/game.teag.tmp
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	Weakness Disease from Lisonn the degenerated skeleton archer hits #fbd578#Eleedhe#LAST# for #YELLOW#2 light#LAST#, #GREY#3 darkness#LAST#, #DARK_GREEN#8 blight#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Deleting temp shader	shadow_simulacrum[base=0.8,color=vec3(0.8,0.8,0.8),time_factor=4000]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2,time_factor=600]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1,time_factor=600]
[LOG]	Resting starts...
[LOG]	Eleedhe stops regenerating health quickly.
[LOG]	Eleedhe is free from the weakness disease.
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:427:0#Talent Born into Magic is ready to use.
[LOG]	#00ff00##UID:1100:0#Talent Darkest Light is ready to use.
[LOG]	Eleedhe is no longer surging arcane power.
[LOG]	#00ff00##UID:112:0#Talent Infusion: Healing is ready to use.
[LOG]	#00ff00##UID:1101:0#Talent Circle of Shifting Shadows is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	#00ff00##UID:425:0#Talent Wrath of the Highborn is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	#00ff00##UID:1082:0#Talent Shadow Simulacrum is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Spacetime Tuning]	84310	Porylaith the degenerated skeleton archer	setting preferred_paradox:	286
Deleting shader 68 (is clone 1)
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Deleting temp shader	rotatingshield[appearTime=0.8,noup=2,time_factor=500]
Deleting temp shader	rotatingshield[appearTime=0.8,noup=1,time_factor=500]
Deleting temp shader	awesomeaura[alpha=0.7,flame_scale=0.8,time_factor=6200]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Rested for 106 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5129	Eleedhe	move from	49	20	to	49	19
[Actor:move]	5129	Eleedhe	move from	49	19	to	48	19
[Identify]	steel greatsword of rage	true
[LOG]	Eleedhe picks up (a.): #0080FF##UID:84711:0#steel greatsword of rage (24.5-39.2 power, 2 apr)#LAST#.
[Identify]	rejuvenating steel mail armour of acid resistance	true
[LOG]	Eleedhe picks up (e.): #00FF80##UID:84715:0#rejuvenating steel mail armour of acid resistance (2 def, 6 armour)#LAST#.
[Identify]	chilling steel mace of vileness	true
[LOG]	Eleedhe picks up (b.): #00FF80##UID:84721:0#chilling steel mace of vileness (14-19.6 power, 3 apr)#LAST#.
[Identify]	Arithra the Tempestwarden	true
[LOG]	Eleedhe picks up (a.): #FF7700##UID:84730:0#Arithra the Tempestwarden (17.5-22.75 power, 6 apr)#LAST#.
[Identify]	flaming steel dagger	true
[LOG]	Eleedhe picks up (b.): #00FF80##UID:84913:0#flaming steel dagger (13-16.9 power, 6 apr)#LAST#.
[Identify]	balanced steel dagger of massacre	true
[LOG]	Eleedhe picks up (b.): #00FF80##UID:84917:0#balanced steel dagger of massacre (20-26 power, 6 apr)#LAST#.
[Identify]	spellwoven woollen robe	true
[LOG]	Eleedhe picks up (h.): #00FF80##UID:84937:0#spellwoven woollen robe (0 def, 0 armour)#LAST#.
[Identify]	miner's rough leather cap	true
[LOG]	Eleedhe picks up (j.): #00FF80##UID:84927:0#miner's rough leather cap (0 def, 3 armour)#LAST#.
[Identify]	cured leather armour of lightning resistance	true
[LOG]	Eleedhe picks up (l.): #00FF80##UID:84923:0#cured leather armour of lightning resistance (6 def, 4 armour)#LAST#.
[Identify]	cruel yew vilestaff of fate	true
[LOG]	Eleedhe picks up (f.): #00FF80##UID:84931:0#cruel yew vilestaff of fate (20-24 power, 4 apr, blight element)#LAST#.
Loading tile from tileset	/data/gfx/shockbolt/object/cap_rough.png
Loading tile from tileset	/data/gfx/shockbolt/object/robe_woollen.png
Loading tile from tileset	/data/gfx/shockbolt/object/mace_steel.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	48	19	to	47	19
[Actor:move]	5129	Eleedhe	move from	47	19	to	46	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	46	19	to	45	19
[Actor:move]	5129	Eleedhe	move from	45	19	to	44	19
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the south (skeleton warrior)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	44	19	to	43	20
Deleting temp shader	tentacles[appearTime=0.7,noup=0,time_factor=1200]
[target_simple AI]	83346	skeleton warrior	selecting NEW TARGET	43	20	5129	Eleedhe
[Actor:move]	83346	skeleton warrior	move from	41	30	to	41	29
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Eleedhe radiates power.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SPELL CRIT %]	25.78934837382
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	#UID:5129:0##fbd578#Eleedhe#LAST# hits Skeleton warrior for #GREY#59 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Skeleton warrior for #GREY#59 darkness#LAST# damage.
[Actor:move]	83346	skeleton warrior	move from	41	29	to	41	28
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	25.78934837382
[LOG]	#UID:5129:0##fbd578#Eleedhe#LAST# hits Skeleton warrior for #GREY#120 darkness#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe's darkness area effect hits Skeleton warrior for #GREY#66 darkness#LAST# damage.
[target_simple AI]	83346	skeleton warrior	selecting NEW TARGET	43	20	5129	Eleedhe
[Actor:move]	83346	skeleton warrior	move from	41	28	to	41	27
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SPELL CRIT %]	25.78934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:5129:0##fbd578#Eleedhe#LAST# hits Skeleton warrior for #YELLOW#87 light#LAST# damage.
[LOG]	#{bold}##UID:5129:0##fbd578#Eleedhe#LAST# killed Skeleton warrior!#{normal}#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe's aura of power vanishes.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	#00ff00##UID:427:0#Talent Born into Magic is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	#00ff00##UID:425:0#Talent Wrath of the Highborn is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Rested for 55 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5129	Eleedhe	move from	43	20	to	43	21
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	43	21	to	43	22
[Actor:move]	5129	Eleedhe	move from	43	22	to	43	23
[Actor:move]	5129	Eleedhe	move from	43	23	to	43	24
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	43	24	to	43	25
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:move]	5129	Eleedhe	move from	43	25	to	43	26
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:move]	5129	Eleedhe	move from	43	26	to	43	27
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	43	27	to	44	28
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	44	28	to	43	29
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:move]	5129	Eleedhe	move from	43	29	to	42	30
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the west (skeleton warrior)).
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	42	30	to	41	30
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	41	30	to	40	31
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	40	31	to	39	31
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	39	31	to	38	31
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	38	31	to	37	31
[Spacetime Tuning]	84310	Porylaith the degenerated skeleton archer	setting preferred_paradox:	286
[target_simple AI]	84293	skeleton warrior	selecting NEW TARGET	37	31	5129	Eleedhe
[Actor:move]	84293	skeleton warrior	move from	29	33	to	30	33
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[SPELL CRIT %]	25.78934837382
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	84293	skeleton warrior	move from	30	33	to	31	33
[LOG]	
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SPELL CRIT %]	25.78934837382
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	#UID:5129:0##fbd578#Eleedhe#LAST# hits Something for #GREY#51 darkness#LAST# damage.
checkHitOld	24.494897427832	56.331778136159
=> chance to hit	15.676536832162
[Actor:move]	84293	skeleton warrior	move from	31	33	to	32	34
[LOG]	
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	84293	skeleton warrior	move from	32	34	to	33	33
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	84293	skeleton warrior	move from	33	33	to	33	32
[LOG]	Rested for 2 turns (stop reason: hostile spotted to the west (skeleton warrior)).
[LOG]	
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SPELL CRIT %]	25.78934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
[LOG]	Eleedhe is surging arcane power.
Adding entity	87227	after	5129
[LOG]	#UID:5129:0##fbd578#Eleedhe#LAST# hits Skeleton warrior for #{bold}##GREY#178 darkness#{normal}##LAST# damage.
[SPELL CRIT %]	25.78934837382
[LOG]	Hymn of Perseverance hits Skeleton warrior for #GREY#29 darkness#LAST# damage.
[LOG]	#{bold}#Hymn of Perseverance killed Skeleton warrior!#{normal}#
[LOG]	
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Resting starts...
Deleting temp shader	resources[a=0.5,color=vec3(0.5,0.5,0.5),distort=vec2(0.5,0.5),require_shader=4,speed=5000]
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe is no longer surging arcane power.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	#00ff00##UID:427:0#Talent Born into Magic is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Rested for 70 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5129	Eleedhe	move from	37	31	to	36	31
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:move]	5129	Eleedhe	move from	36	31	to	35	31
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:move]	5129	Eleedhe	move from	35	31	to	34	31
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	34	31	to	33	31
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:move]	5129	Eleedhe	move from	33	31	to	32	30
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	32	30	to	31	30
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northwest (degenerated skeleton archer)).
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	31	30	to	30	29
[SOUND] loading from	/data/sound/creatures/skeletons/skell_3.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_3.ogg" : <static>
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	30	29	to	29	28
[target_simple AI]	85363	degenerated skeleton archer	selecting NEW TARGET	29	28	5129	Eleedhe
[Actor:move]	85363	degenerated skeleton archer	move from	24	19	to	25	20
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Eleedhe radiates power.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[USERCHAT] channel achievement	furyfistof	tome	Exterminator (Nightmare (Adventure) difficulty)	false	false
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SPELL CRIT %]	25.78934837382
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[target_simple AI]	85363	degenerated skeleton archer	selecting NEW TARGET	29	28	5129	Eleedhe
[Actor:move]	85363	degenerated skeleton archer	move from	25	20	to	25	21
[LOG]	
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	25.78934837382
[LOG]	#UID:5129:0##fbd578#Eleedhe#LAST# hits Degenerated skeleton archer for #GREY#120 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Degenerated skeleton archer for #GREY#66 darkness#LAST# damage.
[Actor:move]	85363	degenerated skeleton archer	move from	25	21	to	26	22
[LOG]	
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	25.78934837382
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	#UID:5129:0##fbd578#Eleedhe#LAST# hits Degenerated skeleton archer for #YELLOW#87 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Degenerated skeleton archer for #YELLOW#43 light#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Degenerated skeleton archer for #GREY#66 darkness#LAST# damage.
[improved_talented AI] chooses for	85363	degenerated skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Degenerated skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow	quiver of ash arrows	nil	nil
[SHOOT] speed	1	=>	1000
[SOUND] loading from	/data/sound/actions/arrow.ogg	:=:	sound "/data/sound/actions/arrow.ogg" : <static>
[ARCHERY SHOOT]	degenerated skeleton archer	85363	using weapon:	ash longbow	ammo:	quiver of ash arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	ash longbow	to:	29	28
Adding entity	87228	after	85363
[LOG]	
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[ATTACK ARCHERY]	87228	 to 	Eleedhe	 :: 	29.596302080305	7	13	::	1
checkHit	39	vs	11	=> chance to hit	100
[ATTACK ARCHERY] raw dam	29.596302080305	versus	13	with APR	7
[ATTACK ARCHERY] after armor	23.596302080305
[ATTACK ARCHERY] after range	33
[PHYS CRIT %] axe accuracy bonus	39	11	=	7
[PHYS CRIT %]	8.5
[ATTACK ARCHERY] after crit	33
[ATTACK ARCHERY] after mult	33
[ATTACK ARCHERY] after hook	33
[PROJECTOR] Chant of Resistance (source) dam	19.251897121067
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Degenerated skeleton archer's Shoot hits #fbd578#Eleedhe#LAST# for #WHITE#19 physical#LAST# damage.
[LOG]	Eleedhe's light area effect hits Degenerated skeleton archer for #YELLOW#43 light#LAST# damage.
[LOG]	#{bold}#Eleedhe's light area effect killed Degenerated skeleton archer!#{normal}#
[LOG]	
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Resting starts...
[LOG]	Eleedhe's aura of power vanishes.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Spacetime Tuning]	84310	Porylaith the degenerated skeleton archer	setting preferred_paradox:	286
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	#00ff00##UID:427:0#Talent Born into Magic is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	#00ff00##UID:425:0#Talent Wrath of the Highborn is ready to use.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Rested for 54 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	5129	Eleedhe	move from	29	28	to	28	29
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	28	29	to	27	30
checkHitOld	38.89087296526	56.331778136159
=> chance to hit	24.243626204085
[Actor:move]	5129	Eleedhe	move from	27	30	to	26	30
[Identify]	steel greatsword of erosion	true
[LOG]	Eleedhe picks up (d.): #00FF80##UID:85591:0#steel greatsword of erosion (23.5-37.6 power, 2 apr)#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	26	30	to	25	29
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	25	29	to	24	28
[Actor:move]	5129	Eleedhe	move from	24	28	to	23	28
[Identify]	prismatic steel plate armour of lightning resistance	true
[LOG]	Eleedhe picks up (o.): #00FF80##UID:85580:0#prismatic steel plate armour of lightning resistance (0 def, 9 armour)#LAST#.
[Actor:move]	5129	Eleedhe	move from	23	28	to	24	27
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	24	27	to	25	26
[Actor:move]	5129	Eleedhe	move from	25	26	to	26	25
[Actor:move]	5129	Eleedhe	move from	26	25	to	26	24
[Actor:move]	5129	Eleedhe	move from	26	24	to	26	23
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	26	23	to	26	22
[Identify]	steel amulet	true
[LOG]	Eleedhe picks up (a.): #FFFFFF##UID:85364:0#steel amulet#LAST#.
[Actor:move]	5129	Eleedhe	move from	26	22	to	25	21
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	25	21	to	24	20
[Actor:move]	5129	Eleedhe	move from	24	20	to	23	19
[Actor:move]	5129	Eleedhe	move from	23	19	to	22	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	22	19	to	21	19
[Actor:move]	5129	Eleedhe	move from	21	19	to	20	19
[Actor:move]	5129	Eleedhe	move from	20	19	to	19	19
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the northwest (degenerated skeleton warrior)).
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	19	19	to	18	18
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:move]	5129	Eleedhe	move from	18	18	to	17	17
[target_simple AI]	84307	degenerated skeleton warrior	selecting NEW TARGET	17	17	5129	Eleedhe
[Actor:move]	84307	degenerated skeleton warrior	move from	13	8	to	13	9
Loading tile	npc/boss_indicators/boss_circle_back.png
Loading tile	npc/boss_indicators/boss_circle_front.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[USERCHAT] channel achievement	cdisciple	tome	Brave new world	false	false
[Actor:move]	5129	Eleedhe	move from	17	17	to	16	16
[NPC:seen_by] Passing target	Eleedhe	from	84307	degenerated skeleton warrior	to	84310	Porylaith the degenerated skeleton archer
[Actor:move]	84307	degenerated skeleton warrior	move from	13	9	to	13	10
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[SPELL CRIT %]	25.78934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
[LOG]	Eleedhe is surging arcane power.
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	84310	Porylaith the degenerated skeleton archer	attack	 talent:T_TEMPORAL_FUGUE
[LOG]	Porylaith the degenerated skeleton archer casts #{bold}##PURPLE#Temporal Fugue.#{normal}##LAST#
[Actor:move]	87273	Porylaith the degenerated skeleton archer's Fugue Clone	(forced) move from	nil	nil	to	11	6
Added unique	mod.class.NPC/Porylaith the degenerated skeleton archer	::	2
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	87318	Porylaith the degenerated skeleton archer's Fugue Clone	(forced) move from	nil	nil	to	12	4
Added unique	mod.class.NPC/Porylaith the degenerated skeleton archer	::	3
[entityFilterPost]:  Done nerfing randboss
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_hit
[LOG]	#UID:5129:0##fbd578#Eleedhe#LAST# hits Degenerated skeleton warrior for #{bold}##YELLOW#125 light#{normal}##LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[LOG]	Eleedhe's light area effect hits Degenerated skeleton warrior for #YELLOW#74 light#LAST# damage.
[NPC:seen_by] Passing target	Eleedhe	from	84307	degenerated skeleton warrior	to	87273	Porylaith the degenerated skeleton archer's Fugue Clone
[Actor:move]	84307	degenerated skeleton warrior	move from	13	10	to	14	11
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Deleting temp shader	volumetric_aura[]
[PARTY] error trying to set player, not a member of party: 	87273	Porylaith the degenerated skeleton archer's Fugue Clone
[PARTY] error trying to order, not a member of party: 	87273	Porylaith the degenerated skeleton archer's Fugue Clone
[SPELL] friendly fire chance	100
Loading tile from tileset	/data/gfx/talents/attack.png
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
table: 0x0561f7e8	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0561f318	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
table: 0x0561f6c8	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Server latency	5
[USERCHAT] channel achievement	manfredman	tome	Rescuer of the lost (Roguelike)	false	false
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[USERCHAT] channel talk	zirconcode	tome	how do i not die like a little bitch on tempest
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
Deleting temp shader	water[]
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[USERCHAT] channel achievement	anorena	tome	Wibbly Wobbly Timey Wimey Stuff (Exploration mode)	false	false
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Deleting temp shader	shield[aadjust=3,color=vec3(0.3,1,1),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2]
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
Deleting temp shader	flames[aam=0.2,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=8,time_factor=6000,zoom=1]
Deleting temp shader	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
Deleting temp shader	flames[aam=0.1,color1=vec4(0.8,0.8,0,6),color2=vec4(0.9,0.9,0.7,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
Deleting temp shader	shield[aadjust=3,color=vec3(0.8,1,0.2),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
[PARTY] error trying to set player, not a member of party: 	84310	Porylaith the degenerated skeleton archer
[PARTY] error trying to order, not a member of party: 	84310	Porylaith the degenerated skeleton archer
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
[PARTY] error trying to set player, not a member of party: 	87273	Porylaith the degenerated skeleton archer's Fugue Clone
[PARTY] error trying to order, not a member of party: 	87273	Porylaith the degenerated skeleton archer's Fugue Clone
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	5129	Eleedhe
table: 0x0561f7e8	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0561f318	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
table: 0x0561f6c8	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseT