WebCore config: library(E:\manga\t-engine4-windows-1.6.0-beta2\te4-web.dll) spawn(E:\manga\t-engine4-windows-1.6.0-beta2\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 8 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
Found gamepad, enabling support
NO SELFEXE: bootstrapping from CWD
Creating save thread
Loading discord rpc: library(E:\manga\t-engine4-windows-1.6.0-beta2\discord-rpc.dll) => loaded
===top 0
Booting T-Engine from: E:\manga\t-engine4-windows-1.6.0-beta2\t-engine.exe
SelfExe gave us app directory of:	E:\manga\t-engine4-windows-1.6.0-beta2\
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 5
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 6
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
[GAMMA] Getting desktop gamma of 1.000000
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.6.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=6.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.6.0.teae" , } , } __byname={["te4-1.6.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\pc\\T-Engine\4.0
	E:\manga\t-engine4-windows-1.6.0-beta2\\game\thirdparty
	E:\manga\t-engine4-windows-1.6.0-beta2\\game
[ENGINE LOADER] sorted:	te4	1	6	0
[ENGINE LOADER] loading engine:	1	6	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.6.0.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
0==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\
1==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\modules\
2==WRITEPATH==allowed== C:\Users\pc\T-Engine\4.0\
3==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\
4==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\modules\
0==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\
1==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\engines\
2==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\thirdparty\
3==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\
4==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\modules\
5==READPATH==allowed== C:\Users\pc\T-Engine\4.0\
6==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\
7==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\modules\
8==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\engines\te4-1.6.0.teae\
9==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\thirdparty\
10==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	QUICK_SWITCH_WEAPON	table: 0x05b31658
setResolution: switching resolution to	1920x1080 Fullscreen	1920	1080	true	nil	(forced)
Setting resolution to 1920x1080 (fullscreen, with borders)
[DO RESIZE] Requested: 1920x1080 (1, 0); zoom 91%
[DO RESIZE] Got: 1920x1080 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
LuaVM:	LuaJIT 2.0.2	x86
TE4Online starting...
Creating profile thread
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] Got metaserver infos
[PROFILE] Thread connecting to profiles.te4.org on ports 	2257	2258
[PROFILE] Thread connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
[PlayerProfile] eventConnected
[PROFILE] logged in!	Eerevaenshee
[PROFILE] Pull socket connected to profiles.te4.org
[PROFILE] Main thread got authed	Eerevaenshee
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.6.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.6.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = E:\manga\t-engine4-windows-1.6.0-beta2\\game\engines\te4-1.6.0.teae
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 0x1084096512 (0, 1083236352)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = cults1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
Upgrading black texture to size 1048576
Upgrading black texture to size 16777216
table: 0x061401b0	normal
table: 0x06140240	normal
Computing fun facts
true
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Binding addon	Embers of Rage: Bootmenu	/addons/orcs.teaac	boot-orcs-1.0.0
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\orcs.teaac
[1] = /loaded-addons/orcs/boot-orcs/hooks/load.lua:fc84e64c677abf9bdc18f8242936facf
[2] = /loaded-addons/orcs/boot-orcs/init.lua:9c35f4347502ce21e1c260b268fe9356
[3] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/particles/steamui_vapour.lua:86d59063b0c3476299abe6d1194e33cb
[4] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/ui/definitions/steamtech.lua:9b568fb511429f3073c06c5f461f0e39
[5] = /loaded-addons/orcs/boot-screen/init.lua:c36be914e076a42ce7d3e4faabf40a12
[6] = /loaded-addons/orcs/tome-orcs/data/achievements/special.lua:ca9a9ca8833e5afc0776a4ace0bade13
[7] = /loaded-addons/orcs/tome-orcs/data/achievements/story.lua:e24d99d0f64a870b83f17550c370cc6f
[8] = /loaded-addons/orcs/tome-orcs/data/ai/aeryn.lua:b04ecf5bc375230e61b8bcc5190a2489
[9] = /loaded-addons/orcs/tome-orcs/data/ai/specialheal.lua:aed187cfffebd893d0c8a5da7b8a399a
[10] = /loaded-addons/orcs/tome-orcs/data/birth/classes/empyreal.lua:b99fd8f7eac58a9079342e69d715658c
[11] = /loaded-addons/orcs/tome-orcs/data/birth/classes/tinker.lua:a829757e7a9337447d7ddc3a7ab49b1e
[12] = /loaded-addons/orcs/tome-orcs/data/birth/classes/wilder.lua:6a64578e8f6178023fb9ff4e867dbbc0
[13] = /loaded-addons/orcs/tome-orcs/data/birth/races/orc.lua:f9a4af76ecaec8e080913a34f0466177
[14] = /loaded-addons/orcs/tome-orcs/data/birth/races/whitehooves.lua:362238410cc16c76e9f4ec981b89d60c
[15] = /loaded-addons/orcs/tome-orcs/data/birth/races/yeti.lua:22c1ffb88feed758060fc0d2e4a373eb
[16] = /loaded-addons/orcs/tome-orcs/data/birth/worlds.lua:34d1199e87cfd47576a9b3aeffda412d
[17] = /loaded-addons/orcs/tome-orcs/data/chats/aaa.lua:86aae125e154ff02a41b4dcb4fdda65a
[18] = /loaded-addons/orcs/tome-orcs/data/chats/aaf.lua:c783445d92144540ad03b94f06c590cd
[19] = /loaded-addons/orcs/tome-orcs/data/chats/destructicus-lead.lua:ec15dfac23ee4a313f54d6ac2699964c
[20] = /loaded-addons/orcs/tome-orcs/data/chats/destructicus.lua:946ebd5f59848b276affcf77cf6b9c72
[21] = /loaded-addons/orcs/tome-orcs/data/chats/john-surrender.lua:bf6e36a3c78f4cd74b3c536d937bd2f9
[22] = /loaded-addons/orcs/tome-orcs/data/chats/john-worldmap.lua:dda07d8387fff968e4a44ec997f4f20b
[23] = /loaded-addons/orcs/tome-orcs/data/chats/kaltor-entry.lua:9b96a6cecd210d0324bd0690a0a4f756
[24] = /loaded-addons/orcs/tome-orcs/data/chats/kaltor-shop.lua:8515d97cf3a1f834cf5123f02851549b
[25] = /loaded-addons/orcs/tome-orcs/data/chats/kruk-tinker-shop.lua:00a03028b54996a09e977d2d8c7b9fc8
[26] = /loaded-addons/orcs/tome-orcs/data/chats/metash.lua:f6ab91700d37e7daca33d664a1b73b2f
[27] = /loaded-addons/orcs/tome-orcs/data/chats/phonograph.lua:b6edfa7f348d481263787cdd3ad9bedd
[28] = /loaded-addons/orcs/tome-orcs/data/chats/shertul-priest.lua:b7475a2e93b7119f750928d26dbce13b
[29] = /loaded-addons/orcs/tome-orcs/data/chats/weissi-machine.lua:9f560f1f0a9f328e8e74425a79188443
[30] = /loaded-addons/orcs/tome-orcs/data/damage_types.lua:746e264807329888882b9811ec89ec9c
[31] = /loaded-addons/orcs/tome-orcs/data/factions.lua:3be0d14b193255f69a7d7151f39d0e0c
[32] = /loaded-addons/orcs/tome-orcs/data/general/encounters/fareast-npcs.lua:7773866dc3405a696b75b9b92538e588
[33] = /loaded-addons/orcs/tome-orcs/data/general/encounters/fareast.lua:8debadc1fc89d28b3d36cae421836d02
[34] = /loaded-addons/orcs/tome-orcs/data/general/events/AAA.lua:0f70f16be6ee6ac3a64544fc8d645e9d
[35] = /loaded-addons/orcs/tome-orcs/data/general/events/campfire.lua:7033d818b980627bfd957970360b59a8
[36] = /loaded-addons/orcs/tome-orcs/data/general/events/celestial-well.lua:1e9c30c34ffe2fb49d7c19177398dba8
[37] = /loaded-addons/orcs/tome-orcs/data/general/events/drills.lua:c10dd6c71a8528f32bf25c9b063d5304
[38] = /loaded-addons/orcs/tome-orcs/data/general/events/herbs.lua:5c4cc7b704cb31a5354c832907b90080
[39] = /loaded-addons/orcs/tome-orcs/data/general/events/merchant-stall.lua:5973ee062a99a57ee6ba494f0e75a1f9
[40] = /loaded-addons/orcs/tome-orcs/data/general/events/sewer-alligator-nest.lua:83218caa6110b508a303a16c43f9dfa9
[41] = /loaded-addons/orcs/tome-orcs/data/general/grids/manacave.lua:2e84acd048068494d4b60b35a15ac10c
[42] = /loaded-addons/orcs/tome-orcs/data/general/grids/mechstone.lua:7cd9a2bb7efb49d31e1872857562a918
[43] = /loaded-addons/orcs/tome-orcs/data/general/grids/mechwall.lua:95969bc8de0427e25225432d3ebee82a
[44] = /loaded-addons/orcs/tome-orcs/data/general/grids/primal_trunk.lua:ddb08de6a37b35a1f61807a9522c7a6b
[45] = /loaded-addons/orcs/tome-orcs/data/general/grids/psicave.lua:8526f858a48977de487ddc8276c67f31
[46] = /loaded-addons/orcs/tome-orcs/data/general/grids/slumbering_cave.lua:295c2b7c533b8269070807d9b853e6da
[47] = /loaded-addons/orcs/tome-orcs/data/general/grids/snow_mountains.lua:441768c48d6c0272613e282236255e6f
[48] = /loaded-addons/orcs/tome-orcs/data/general/npcs/alligator.lua:0031443f423c0cd11bdc67053ea24260
[49] = /loaded-addons/orcs/tome-orcs/data/general/npcs/domestic-yeti.lua:6c52bd5561b958048e0fb20f5dfcc5c4
[50] = /loaded-addons/orcs/tome-orcs/data/general/npcs/hethugoroth.lua:e5aca0bad442ffb3103b44e11723bc2a
[51] = /loaded-addons/orcs/tome-orcs/data/general/npcs/horror.lua:b18a670a0b3a2e413a60a81b6ed2246c
[52] = /loaded-addons/orcs/tome-orcs/data/general/npcs/ritch-extended.lua:c9ec055b6573039264a60ef5251f6d24
[53] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-drone.lua:f0d5683caeff4b1efe7c9b7c3771849a
[54] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-arcane.lua:3023cadd6b061680d68d290361517d78
[55] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-gunner.lua:2ca9b3ef724edf1dbe5710ccda7b4f10
[56] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-warrior.lua:72e18591616598828127892d7393e617
[57] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-spiders.lua:5ea61e012d63e0e01a9716584895e2dc
[58] = /loaded-addons/orcs/tome-orcs/data/general/npcs/sunwall-mage.lua:c86f6077e2a86849990fca8673de16a7
[59] = /loaded-addons/orcs/tome-orcs/data/general/npcs/sunwall-warrior.lua:1ea2b12aa9bbf0b6ceba49f5993a4a4b
[60] = /loaded-addons/orcs/tome-orcs/data/general/npcs/titan.lua:e695c05a48ad915b70c11847af207bdf
[61] = /loaded-addons/orcs/tome-orcs/data/general/npcs/troll-pirates.lua:a10c7adcbb824879fec503122b8b3eab
[62] = /loaded-addons/orcs/tome-orcs/data/general/npcs/undead-drake.lua:9eb4cb97c809fb7baacbf18e6eec1ac2
[63] = /loaded-addons/orcs/tome-orcs/data/general/npcs/whitehooves.lua:cb8f2cf255c9ede13a78b7fd669a1745
[64] = /loaded-addons/orcs/tome-orcs/data/general/npcs/yeti.lua:9568965f504a90afca91fc06fd2315cc
[65] = /loaded-addons/orcs/tome-orcs/data/general/objects/boss-artifacts.lua:7d2a364e30fb3e07ea1104f266dbb18c
[66] = /loaded-addons/orcs/tome-orcs/data/general/objects/egos/steamgun.lua:a451a037bba6ad63dd787506d1587369
[67] = /loaded-addons/orcs/tome-orcs/data/general/objects/egos/steamsaw.lua:231e8ed1db4ccf23e894bfdd8e1a5831
[68] = /loaded-addons/orcs/tome-orcs/data/general/objects/generic.lua:765d6173dd16b77096b14a0d25e1ee6f
[69] = /loaded-addons/orcs/tome-orcs/data/general/objects/inscriptions.lua:dabb5616b62730f573c11a9d2980e496
[70] = /loaded-addons/orcs/tome-orcs/data/general/objects/leather-hats.lua:1188a5ffb355d546bba8a197f60307de
[71] = /loaded-addons/orcs/tome-orcs/data/general/objects/lore.lua:22e1b6cdd114b14e16cde612188816d5
[72] = /loaded-addons/orcs/tome-orcs/data/general/objects/objects.lua:3dc2992d57e82724c7ad5c1b3dca31f0
[73] = /loaded-addons/orcs/tome-orcs/data/general/objects/quest-artifacts.lua:0531144150ffcf9b9057a183e6b107d8
[74] = /loaded-addons/orcs/tome-orcs/data/general/objects/random-artifacts/steamsaw.lua:ebd290fbcdb27c65ec4d5795bfb4b81f
[75] = /loaded-addons/orcs/tome-orcs/data/general/objects/schematics.lua:df8ec0e4b5bb6857caffb5fca5b5966d
[76] = /loaded-addons/orcs/tome-orcs/data/general/objects/special-misc.lua:42112c887defeb0449e98a4b471e7f8a
[77] = /loaded-addons/orcs/tome-orcs/data/general/objects/steamgun.lua:d0d160067272d389208e147ae53ae042
[78] = /loaded-addons/orcs/tome-orcs/data/general/objects/steamsaw.lua:ec07a05df1731be8dc33f2a09e0a8312
[79] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinker.lua:6c7557c97622be473b5d28dde11a131c
[80] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/chemistry.lua:d23f4957c29e0bf53abc52676dd70579
[81] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/electricity.lua:190e805fd9ff3859826b6c3b298c9779
[82] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/explosive.lua:ef85d3197a0ec927f25788f9e770301d
[83] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/mechanical.lua:9a3dadf957eb635fcff99b686f932d2b
[84] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/smith.lua:14c98d035247877da9bb329c4605c0cc
[85] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/therapeutics.lua:a4fb07fbed8a8595329cf93e081bd435
[86] = /loaded-addons/orcs/tome-orcs/data/general/objects/world-artifacts.lua:9a99decef016785dab1c4a8314ed3215
[87] = /loaded-addons/orcs/tome-orcs/data/general/stores/orcs.lua:ec846f681d25ae10fdb028e83a8f2c29
[88] = /loaded-addons/orcs/tome-orcs/data/general/traps/ritch.lua:232e99576bd75f83bd49bd2fd6f0df6c
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[382] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-race_whitehooves.lua:ddb977f16a8f0bc90bb3058896a896e3
[383] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-race_yeti.lua:5d8113fdbea1764383187a927edfff63
[384] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-tinker_psyshot.lua:bb417386fba54cfe6eafe1da6f18dc85
[385] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-wyrmic_undead.lua:dd947e5ac3803382fd84a8dbb43a9f99
[386] = /loaded-addons/orcs/tome-orcs/overload/mod/class/OrcCampaign.lua:5578a52391ed10c89c04b907306848bb
[387] = /loaded-addons/orcs/tome-orcs/overload/mod/class/generator/map/orc/Sewers.lua:9247eddfca91330bfbd34365272b6445
[388] = /loaded-addons/orcs/tome-orcs/overload/mod/class/interface/PartyTinker.lua:6c4407e5690f2f5ee367ecd6a3f35d11
[389] = /loaded-addons/orcs/tome-orcs/overload/mod/dialogs/CreateTinker.lua:310a1397b18028da8e10226d7208c718
[390] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Actor.lua:a8d6b7c21bf57d2fe6ca26baf960a045
[391] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Game.lua:72a6cd39cb1bd88b235861e09de55666
[392] = /loaded-addons/orcs/tome-orcs/superload/mod/class/NicerTiles.lua:7a51c413e33e93dd6bcdd95375e93cfc
[393] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Object.lua:e961d86fde5336e98970a296cb2c5336
[394] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Party.lua:4d7d416bcece1e590e62983a17c32b3b
[395] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Projectile.lua:9648541aa53e0f483aeb25d9391427b5
[396] = /loaded-addons/orcs/tome-orcs/superload/mod/class/generator/actor/KrukInvasion.lua:c7f22613636f7e007911c0d8ea72a406
[397] = /loaded-addons/orcs/tome-orcs/superload/mod/class/generator/map/VaultLevel.lua:b5d07027725c059b3854a42cdaa83578
[398] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/Archery.lua:fe00b8c6458eed1535a6bdd373db4811
[399] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/Combat.lua:fec2fab590ec7b8b861fb987739cbdee
[400] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/TooltipsData.lua:2ba8cc52076910137a6cc874dac88486
[401] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/Birther.lua:fbc38d55ab932ce4eb6d1e354d944261
[402] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/LevelupDialog.lua:4e8b3be198d9af5dc2d94235db1c4b0c
[403] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/debug/DebugMain.lua:db1a7870f50d7d53bc4163a505edb737
[MODULE LOADER] addon 	orcs	 MD5	b4169368e63aeeb7dd9ebdec5996a5d6	computed in 	406	nil
Binding addon	Forbidden Cults DLC - boot menu	/addons/cults.teaac	boot-cults-1.0.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\cults.teaac
[1] = /loaded-addons/cults/boot-cults/hooks/load.lua:79b09b8df417b1571cf4844961cff19b
[2] = /loaded-addons/cults/boot-cults/init.lua:990b98f8eb197e6e1f672437f66c440b
[3] = /loaded-addons/cults/boot-screen/init.lua:fcb2848c1317a82fc1a00a4e660280e9
[4] = /loaded-addons/cults/tome-cults/data/achievements/all.lua:375e51803de2f5b3f07767eb459e7a89
[5] = /loaded-addons/cults/tome-cults/data/ai/grung.lua:8e42fbd586f75a018623c2f6086aa043
[6] = /loaded-addons/cults/tome-cults/data/birth/demented.lua:af61ffeed0b5b96f2f1742479feafdef
[7] = /loaded-addons/cults/tome-cults/data/birth/drem.lua:05355c64191b43af911888fa80f02b94
[8] = /loaded-addons/cults/tome-cults/data/birth/krog.lua:2abbf42f566e12d0ac5911ad396f72eb
[9] = /loaded-addons/cults/tome-cults/data/birth/misc.lua:bf341a73daf50ed9b77ce40a046cfa64
[10] = /loaded-addons/cults/tome-cults/data/birth/wilder.lua:62028eefa2234294569a506bbf6c9322
[11] = /loaded-addons/cults/tome-cults/data/chats/fanged-collar.lua:eb7d1c77eeb261316a643a4d93e00864
[12] = /loaded-addons/cults/tome-cults/data/chats/godfeaster-malyu-escaped.lua:4cd93747fee602da66230098d58c1193
[13] = /loaded-addons/cults/tome-cults/data/chats/godfeaster-malyu.lua:1e8629c30613a9ee73d57aeed4ea9e10
[14] = /loaded-addons/cults/tome-cults/data/chats/space-dwarf-trinket.lua:c95e8fd59a069e2c536664ece4848acd
[15] = /loaded-addons/cults/tome-cults/data/damage_types.lua:e601e1f282b70d8f43ab23a2962c1a2c
[16] = /loaded-addons/cults/tome-cults/data/factions.lua:f527816f1ab0c92da0c95cb3383d91a9
[17] = /loaded-addons/cults/tome-cults/data/general/encounters/maj-eyal.lua:1d534c2975475811c5326fd4ee9dcda4
[18] = /loaded-addons/cults/tome-cults/data/general/encounters/var-eyal.lua:5e94b9f90082286585164ee296be1451
[19] = /loaded-addons/cults/tome-cults/data/general/events/digestive-sack.lua:85f6d6d0c0c8b7a96e2e037f90cd9b56
[20] = /loaded-addons/cults/tome-cults/data/general/events/font-knowledge.lua:a504ea81a2196bf2b8a5549d1c75a7de
[21] = /loaded-addons/cults/tome-cults/data/general/events/glyphs-sequence.lua:775dc6c43366fa719220da7fe137e2d0
[22] = /loaded-addons/cults/tome-cults/data/general/events/scourged-pits.lua:85ea2aeb9205179f87867690d4c993b2
[23] = /loaded-addons/cults/tome-cults/data/general/events/space-dwarf-ship.lua:1096a02be8fe9eb0e25e27f5ab683c3f
[24] = /loaded-addons/cults/tome-cults/data/general/events/tentacle-tree.lua:450ab61d4b9869f1c4abbe38a947cfd1
[25] = /loaded-addons/cults/tome-cults/data/general/grids/fonts.lua:fb6d5b294908d84777f03e6f3887cec3
[26] = /loaded-addons/cults/tome-cults/data/general/grids/fortress-ancient.lua:8cb03e8a59ad3ced84a2abfcd16a4c9b
[27] = /loaded-addons/cults/tome-cults/data/general/grids/fortress-multiverse.lua:dd01ca86c00460660de7c1cc19560bc6
[28] = /loaded-addons/cults/tome-cults/data/general/grids/godfeaster.lua:4bcdf441693c6e49fb9ff64538ffc732
[29] = /loaded-addons/cults/tome-cults/data/general/grids/maggot.lua:58e2ff72d4736c5a61bb0798f8450163
[30] = /loaded-addons/cults/tome-cults/data/general/grids/scourge.lua:a46a0408efb49583867ce0286f8cb0f1
[31] = /loaded-addons/cults/tome-cults/data/general/grids/slimy_godfeaster.lua:01124662f166f2a455f7a2d17eeef840
[32] = /loaded-addons/cults/tome-cults/data/general/grids/spacedwarf-creep.lua:d9ede71f6da731d0b20050967554a298
[33] = /loaded-addons/cults/tome-cults/data/general/grids/spacedwarf.lua:dd78eb661ea8fd03ecc1e2a35a8dcdb3
[34] = /loaded-addons/cults/tome-cults/data/general/grids/special-cave.lua:3057531fa4d086016795b592fc56c02c
[35] = /loaded-addons/cults/tome-cults/data/general/grids/tentacle-tree.lua:6b69f5c99ca9b432c009e505c961a0a0
[36] = /loaded-addons/cults/tome-cults/data/general/npcs/blobs.lua:8970c69280d39a441496a35ea8afc0a9
[37] = /loaded-addons/cults/tome-cults/data/general/npcs/corrupted_blobs.lua:177a1dc98d57a6435a114161ada84093
[38] = /loaded-addons/cults/tome-cults/data/general/npcs/horror-special-test.lua:201dee961e47962b02b20be0cf1e6bb7
[39] = /loaded-addons/cults/tome-cults/data/general/npcs/horror-special.lua:cf1089b53e231346a314370f7d080d2d
[40] = /loaded-addons/cults/tome-cults/data/general/npcs/horror.lua:bab670c466f8f64d63e97cb5408e2474
[41] = /loaded-addons/cults/tome-cults/data/general/npcs/humanoid_random_boss.lua:41fb3330b182222c8f6574475e7a4604
[42] = /loaded-addons/cults/tome-cults/data/general/npcs/scourge-drake.lua:be525481063b5dad7c4c768693bd7294
[43] = /loaded-addons/cults/tome-cults/data/general/npcs/tentacle-tree.lua:3a6f2ff8b4666bf6afe434b09312c5b8
[44] = /loaded-addons/cults/tome-cults/data/general/objects/forbidden-tomes-base.lua:5884538fa31f76489e3f77d2b49be5ea
[45] = /loaded-addons/cults/tome-cults/data/general/objects/lore/eyal.lua:1b748ca0504e97c6627a8c276f0cc02f
[46] = /loaded-addons/cults/tome-cults/data/general/objects/special-misc.lua:76e49df425f23d4f56c2216e1f5fc74b
[47] = /loaded-addons/cults/tome-cults/data/general/objects/world-artifacts.lua:8238d1d44c879106b1fb1acb62189074
[48] = /loaded-addons/cults/tome-cults/data/general/stores/addons.lua:1eba2051263b473fb89b96e5944f0014
[49] = /loaded-addons/cults/tome-cults/data/general/stores/cults.lua:5669268217d51f2be36dccb9903bb180
[50] = /loaded-addons/cults/tome-cults/data/general/zones-alters/dreadfell.lua:dc3b77be57f1b39959fe5e1bbd5decf6
[51] = /loaded-addons/cults/tome-cults/data/general/zones-alters/elvala.lua:b9217c5a307da2122f28f42ba75edbab
[52] = /loaded-addons/cults/tome-cults/data/general/zones-alters/zigur.lua:7eafc81cfd7c05243582f3016474854f
[53] = /loaded-addons/cults/tome-cults/data/glyph_sequences/cults.lua:8532f8fb848f21c133290fce81c33ca3
[54] = /loaded-addons/cults/tome-cults/data/glyph_sequences/orcs.lua:7431a6c53dfc6f8bcbcfc71a8bcefac7
[55] = /loaded-addons/cults/tome-cults/data/lore/dremwarves.lua:6cea70dc28e4d0149b71c5e41bcba0a0
[56] = /loaded-addons/cults/tome-cults/data/lore/fay-willows.lua:5afcb615c16c59570135ec637b3d756a
[57] = /loaded-addons/cults/tome-cults/data/lore/kroshkkur.lua:1d95992973c3c5482f04043242179870
[58] = /loaded-addons/cults/tome-cults/data/lore/misc.lua:e6e02f3f34b31e0225ff897e3e78117d
[59] = /loaded-addons/cults/tome-cults/data/lore/zones.lua:3f232470f25cca3b0a9fd759e97ac487
[60] = /loaded-addons/cults/tome-cults/data/quests/grung.lua:eb596c272dde45799f9fc94909757342
[61] = /loaded-addons/cults/tome-cults/data/quests/illusory-castle.lua:87df69148415f634fa1fb36b24a6175b
[62] = /loaded-addons/cults/tome-cults/data/quests/krogs-rescue.lua:4375cef134da7bc6b6452c815fd23ed4
[63] = /loaded-addons/cults/tome-cults/data/quests/start-cults.lua:c5fe898e2e5c9e94d901222766e33849
[64] = /loaded-addons/cults/tome-cults/data/resolvers.lua:13c7427309d1e238b7289f230e73f0f1
[65] = /loaded-addons/cults/tome-cults/data/talents.lua:4d621e8e6fd2eee9d7020ab7b9a24a3f
[66] = /loaded-addons/cults/tome-cults/data/talents/demented/beyond-sanity.lua:f3404560ed51a181139f2ff651f36a90
[67] = /loaded-addons/cults/tome-cults/data/talents/demented/calamity.lua:a71983d517b995c26054d1c622a7d19f
[68] = /loaded-addons/cults/tome-cults/data/talents/demented/chronophage.lua:b4106b725c4dffc26f01c31c2c12d9b8
[69] = /loaded-addons/cults/tome-cults/data/talents/demented/controlled-horrors.lua:f5647f3d8183d95e306e543972397176
[70] = /loaded-addons/cults/tome-cults/data/talents/demented/demented.lua:149edb3de70a20d9ce6869691da3eaa9
[71] = /loaded-addons/cults/tome-cults/data/talents/demented/disfigured-face.lua:40f236dc6b7b4246e11fb8b3d259ef4f
[72] = /loaded-addons/cults/tome-cults/data/talents/demented/doom.lua:2cec0e22f4973fa4ed9812d186f30d6b
[73] = /loaded-addons/cults/tome-cults/data/talents/demented/entropy.lua:76335fc186f0bdde3dc02b956479a78c
[74] = /loaded-addons/cults/tome-cults/data/talents/demented/friend-of-the-worm.lua:fb944979153fcb1a3f3988b518e11dac
[75] = /loaded-addons/cults/tome-cults/data/talents/demented/horrific-body.lua:0c1f8c62a5c9baa94617beb86032be29
[76] = /loaded-addons/cults/tome-cults/data/talents/demented/madness.lua:1a6ff6a2c055156fe98d36de76c0691d
[77] = /loaded-addons/cults/tome-cults/data/talents/demented/nether.lua:b071287e2c1ff5898818177fbcd70d7f
[78] = /loaded-addons/cults/tome-cults/data/talents/demented/oblivion.lua:98df3a35152216e47b8469996d8dcb9b
[79] = /loaded-addons/cults/tome-cults/data/talents/demented/path-of-horror.lua:4c85049edf4e2e515d1682183538fef6
[80] = /loaded-addons/cults/tome-cults/data/talents/demented/rift.lua:5e52840a357f8cdfcacfeb8ffd637a67
[81] = /loaded-addons/cults/tome-cults/data/talents/demented/scourge-drake.lua:1b1d88546fbbc616b898e90273b455e1
[82] = /loaded-addons/cults/tome-cults/data/talents/demented/slow-death.lua:7364fa58479ab3790eab2f02ae2a5518
[83] = /loaded-addons/cults/tome-cults/data/talents/demented/tentacles.lua:b28ab089ccd8ee8a12aadb9b88cd9320
[84] = /loaded-addons/cults/tome-cults/data/talents/demented/timethief.lua:5f3fa71b39dd19c5f99bca5e1bede705
[85] = /loaded-addons/cults/tome-cults/data/talents/demented/void.lua:1c108e763a1895f170e2b1c3070b062e
[86] = /loaded-addons/cults/tome-cults/data/talents/demented/writhing-body.lua:fe4a573fc8ed170ddd717ef44a4a844b
[87] = /loaded-addons/cults/tome-cults/data/talents/misc/misc.lua:fa243fe56a93cde73fe4dc1d964857f6
[88] = /loaded-addons/cults/tome-cults/data/talents/misc/races.lua:bbe2fee2100d1cdf9d310f10ed503cbc
[89] = /loaded-addons/cults/tome-cults/data/talents/spell/necro.lua:8c97f2e215fa01c8e25b6967898d17ff
[90] = /loaded-addons/cults/tome-cults/data/timed_effects.lua:ce38c9d8fe256d118d00e1714338cff4
[91] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/events.lua:b9ca12967f22762d1de8d7dddec8876e
[92] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/grids.lua:ed043ff6c3d4fa895a7bca8a370740c9
[93] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/npcs.lua:e36ef692aeaaeaf4338c2c61942939c3
[94] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/objects.lua:ad23081966dc5884a473a9292bd798af
[95] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/traps.lua:4b6fc80d653c61427607eb0c15dc9a45
[96] = /loaded-addons/cults/tome-cults/data/zones/dremshor-tunnel/zone.lua:f7a1ea6dc66b451fce7fc865dd56c948
[97] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/grids.lua:894548be0403043c933b74f697a6db50
[98] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/npcs.lua:c2431e5987d039da2336460e1dac2007
[99] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/objects.lua:bd39e4949313456f458ac058befb3a93
[100] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/traps.lua:3efe32ab5c1b22aa3f172b4bf53da397
[101] = /loaded-addons/cults/tome-cults/data/zones/entropic-void/zone.lua:f40776a254c56f24a1a27912c9aa03c7
[102] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/grids.lua:f5d7fc87842bffef97fa7280ae8b7ee3
[103] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/npcs.lua:8c0b160b7442fa96ee8de3c1871bba6c
[104] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/objects.lua:0e2cbe18188e3d17f1221905ed209e4d
[105] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/traps.lua:8c0b160b7442fa96ee8de3c1871bba6c
[106] = /loaded-addons/cults/tome-cults/data/zones/fortress-arena/zone.lua:2763f927a4f3d246ba2e086f7f8f40f9
[107] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/events.lua:4f2bb5d800eb979e147497370cb2ea95
[108] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/grids.lua:fe67442411beebfa9f7149f89e1343fe
[109] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/npcs.lua:2e298458e2d7e04b8c4fe52b584e3286
[110] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/objects.lua:aba941f8e4315d87e5681350e0fe0c7c
[111] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/traps.lua:ca9cc696ef5ea45b26db94874dc04c9d
[112] = /loaded-addons/cults/tome-cults/data/zones/ft-cultist/zone.lua:5b17e3d6cf59bf504b15ea9019fedd9a
[113] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/events.lua:4f2bb5d800eb979e147497370cb2ea95
[114] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/generatorActor.lua:e32844518b248e40264110bb5f116bcd
[115] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/grids.lua:6bf4c6b0e87fc055c615b323bd6efeb3
[116] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/npcs.lua:692ee2e2ab29a9ee6a26ff09d663860a
[117] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/objects.lua:f3f14b63ba8e93db99be4098a53d2466
[118] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/traps.lua:ca9cc696ef5ea45b26db94874dc04c9d
[119] = /loaded-addons/cults/tome-cults/data/zones/ft-haze-cave/zone.lua:01be1328a49097cbe843c7240d81c43c
[120] = /loaded-addons/cults/tome-cults/data/zones/ft-home/grids.lua:ce093810d02199f721f8f09c0b60f7b9
[121] = /loaded-addons/cults/tome-cults/data/zones/ft-home/npcs.lua:8c0b160b7442fa96ee8de3c1871bba6c
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[MODULE LOADER] addon 	cults	 MD5	2b62334394256a75998d8ab059ce32fe	computed in 	213	nil
Binding addon	Ashes of Urh'Rok DLC - boot menu	/addons/ashes-urhrok.teaac	boot-ashes-urhrok-1.0.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\ashes-urhrok.teaac
[1] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/hooks/load.lua:295af9db1cab81506a1ce75343bc7011
[2] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/init.lua:e0f50cf522681565a58ee9118042d965
[3] = /loaded-addons/ashes-urhrok/boot-screen/init.lua:789d27333adafdc76642cf53da097133
[4] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/achievements/all.lua:0b0d21f441ec8728b6418a9f769e496a
[5] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/corrupted.lua:230ce62b0419973a2acc940b94bb8709
[6] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/doomelf.lua:7f45174f9ae45816a0ccc31841362baa
[7] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/races_cosmetic.lua:1b6d8aca932d0771fca35fb1813c400c
[8] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/demon-statue.lua:7b4d1035e5e3d0a09fd9aefa0df4926a
[9] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/fire-haven.lua:30ad2e4fe0501b67e31e25c093f1dd7d
[10] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/demon_statues.lua:05bf541acd27edcb990414332dcdc087
[11] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/malrok_walls.lua:05ed26e31a7210f1fbdd8cac02fdcadc
[12] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/aquatic-demon.lua:8b50638157ac0db34846d840effbc2b3
[13] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/major-demon.lua:53e617ebcb667bd61d79ddf26fe047ca
[14] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/objects/world-artifacts.lua:09631a04bdfc59e7b57f1b95ebf8c88d
[15] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/lore/demon.lua:35876c6f9f7be932f302d78297421342
[16] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/anteroom-agony-start.lua:27e98fe8c854e14f62c3097a28927d86
[17] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/searing-halls-start.lua:5e5061b7322f6d971d00ac5acaf7d300
[18] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/re-abducted.lua:30c27ae4283aa8ec686159257b2018bf
[19] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/start-ashes.lua:683f77d05cee5593e3f7039bcafaa55e
[20] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/black-magic.lua:9443419001527c9ce7148924b3afa2f1
[21] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/brutality.lua:7b80a98f2fdf2022ba9ac8de32e7907b
[22] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/corruptions.lua:d1abbf87fffc530cac58925abd70c288
[23] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demon-seeds.lua:b4b089b44164d1f039c94c12d5d5849e
[24] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-pact.lua:014e1298ac97efa0341b687fcad576c1
[25] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-strength.lua:0ce29fe24ee6773e771bc5cd3cac66b5
[26] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-covenant.lua:d2b526fd412e5a1e5220fa9a2e14840b
[27] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-shield.lua:38f08ecae787de6d02aa19c37a186044
[28] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/fearfire.lua:c048ced069a0b2d7f6fbd47676aa8e1a
[29] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/heart-of-fire.lua:2aa32c464a52714121ac15f97cc1981f
[30] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/infernal-combat.lua:2436f710712bc2e43f4b25ac0280d477
[31] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/npcs.lua:c9cbdd962baff19b906c3a9f3cf5e3c2
[32] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/oppression.lua:3fef5501607877e32317f7fed2d0a6e3
[33] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/spellblaze.lua:74046c68cb189c5a077c568e25f2b668
[34] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/torture.lua:d3cfdcbfb6ce0d313fea095f76db9e9c
[35] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/wrath.lua:25806a5e843c4efd7b20e042c4f5875e
[36] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/misc/races.lua:5bfba91ff6f37dda6fbd5d6e5db7188c
[37] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/timed_effects.lua:d387ac0272ce4ebf839aa3ead7d20668
[38] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/events.lua:ebec97a24d04e277dfa7a8d0041ccaf4
[39] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/generatorMap.lua:b27ff7733015d88279d927762436594c
[40] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/grids.lua:b701ffa9cf8caee6ddd1595507aa7f9a
[41] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/npcs.lua:29d2e6b04b5bd3ae15dcb1fb92781717
[42] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/objects.lua:d8d56420ef7b094074a5d1a508a5a0a1
[43] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/traps.lua:bb636911d6608bc88d53ff29f9776a13
[44] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/zone.lua:5bed29a9cf8863bcf9768805cb3644cc
[45] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/events.lua:50e1b1f30d5185fba5a1ba0aedc11194
[46] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/generatorMap.lua:d1d0b63f0b07056486bcbdab9d7beb98
[47] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/grids.lua:2588550a12a1dcbd9fb613fb26b12105
[48] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/npcs.lua:f5c03565d5f9fba69798d6effe853c65
[49] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/objects.lua:20c52901c3a3928379c5308c4e99621e
[50] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/traps.lua:bb636911d6608bc88d53ff29f9776a13
[51] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/zone.lua:e48d20fcc3406765c32d9accb8dcf713
[52] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/hooks/load.lua:52a346c4e6a6134a028b3ec66be511bc
[53] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/init.lua:e9348d79678ec4c23dce683786bf0e2b
[54] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/chats/ashes-urhrok-walrog-pop.lua:a881925c5f0bee479d879775a1c50b37
[55] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/blood_shield.lua:9dd4e01d2f9ede2b20a0a181c05615be
[56] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/corrosive_slashes.lua:869c685d57ae8c39ee8588385afc45a5
[57] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/demonic_madness.lua:9fc35e4537cd5a4e9fd99a7e28016fce
[58] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/destroyer.lua:b185ef50ebc2c6801e4a6fe815b6b1d8
[59] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/detonating_charge.lua:d4e0c906f73fc0a01ba8536dd83d1578
[60] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/doom_tendrils.lua:fdd19cd3a6e4c138381d399380e101cb
[61] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fiery_portal_link.lua:09a2b03d15729e556b0d8fba62cc09cb
[62] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fire_blast.lua:5ad71a5c78324470db33ac768b7be6f0
[63] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/flame_leash.lua:277652d57213e41352f09861bdd1ffbd
[64] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/link_of_pain.lua:1800e17fdf6dd3d08635d784e9a95f70
[65] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/obliterating_smash.lua:b21e74c8842cc79289403f5d7a0b8ee6
[66] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/tale_of_destruction.lua:e864daf5e2e7a1bfa3860aae1bac6fb2
[67] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/black_artifacts.lua:ae8d1e24c5d59277ea4fcf2e6706e02f
[68] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/greyscale.lua:d17a903db8108003bf74b94cd0fd2775
[69] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/osmosis_shield.lua:31914b5c2be7aadbada2dea19e2de362
[70] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/intro-ashes-urhrok.lua:04249f697003378406106abc85e0ac4f
[71] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-corrupter_demonologist.lua:854ee41528c251be80c1164efd44b5d7
[72] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_doomhorns.lua:f697db1e3a04b7b0e8ff697306a2c3b9
[73] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_red_skin.lua:3ba3ecf3daba9d50d427bbee753f323c
[74] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-race_doomelf.lua:21402dd43ca43a134fdeb5b5f82f6b68
[75] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/mod/class/DemonologistsDLC.lua:fb7eb3d826376ff8ecd616edd8f30da2
[76] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Actor.lua:70ccd09701a9205675acf1342089a4fc
[77] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Game.lua:d94b75bbf2539f5c643526d8363dd01e
[78] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Player.lua:b46e9f217d273a4fe4718846a3121694
[79] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/interface/Combat.lua:98023ffbd14be642542516f2e2442ff5
[80] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/dialogs/Birther.lua:e106f9c1dd4de4ecddb9bc331334db38
[MODULE LOADER] addon 	ashes-urhrok	 MD5	f539ffe30b38b5bcb494bff000678bf3	computed in 	80	nil
Post-processing hooks.
[MODULE] All hashes validation: 	nil	invalid addon hash (boot-orcs-1.0.0)
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[PROFILE THREAD] batching CSETs
table: 0x06140240	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x061405f0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x06140680	normal
[ActorResource] Defined Resource:	power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
table: 0x06140240	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Switching to turn based
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[ONLINE PROFILE] current character 	Main Menu
[Discord] updating state: "Main Menu" / "Thinking about which character to die with!" / default / --
Loading savefile 	/save/player/
Creating WebView with url	https://te4.org/tooltip-ingame?steam=0&vM=1&vm=6&vp=0&_te4ah=b3443b7f-1d54-40fe-a326-55328ad69f09&_te4ad=144655&_te4
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
table: 0x05412220	normal
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	1
[WEBCORE] Browser count 1
[Zone:newLevel]	dungeon	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 55 (60x60)
[Forest] generating map:	0	rooms
End Room:	nil
[Forest] placed	0	rooms
Loading tile	terrain/grass.png
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Loading tile	terrain/flower.png
Loading tile	terrain/water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 5: Uniform: 0: 8B50 mapCoord
*p 5: Uniform: 1: 8B5E tex
*p 5: Uniform: 2: 8B52 texCoord
*p 5: Uniform: 3: 8B50 texSize
*p 5: Uniform: 4: 1406 tick
Loading tile	npc/canine_w.png
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Loading tile	npc/degenerated_skeleton_warrior.png
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[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tree.frag
*p 7: Uniform: 0: 1406 attenuation
*p 7: Uniform: 1: 8B50 mapCoord
*p 7: Uniform: 2: 8B5E tex
*p 7: Uniform: 3: 8B52 texCoord
*p 7: Uniform: 4: 1406 tick
Loading tile	terrain/trees/oak_foliage_summer_01.png
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Loading tile	terrain/trees/small_oak_shadow.png
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Loading tile	terrain/trees/elm_shadow.png
Loading tile	terrain/trees/elm_trunk.png
Loading tile	terrain/trees/cypress_shadow.png
Loading tile	terrain/trees/cypress_trunk.png
Loading tile	terrain/trees/elm_foliage_summer.png
Loading tile	terrain/trees/cypress_foliage_01.png
Loading tile	terrain/trees/small_cypress_shadow.png
Loading tile	terrain/trees/small_cypress_trunk.png
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Loading tile	terrain/grass.png
Loading tile	terrain/mushroom_05.png
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Loading tile	terrain/trees/light_small_narrow_pine_shadow.png
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Loading tile	terrain/trees/light_small_narrow_pine_foliage_04.png
Loading tile	terrain/trees/light_pine_foliage_04.png
Loading tile	terrain/trees/small_oak_foliage_summer_02.png
Loading tile	terrain/trees/light_pine_foliage_03.png
Loading tile	terrain/grass/grass_main_02.png
Loading tile	terrain/grass/grass_main_01.png
Loading tile	terrain/trees/small_oak_trunk_02.png
Loading tile	terrain/trees/small_oak_foliage_summer_03.png
Loading tile	terrain/mushroom_01.png
Loading tile	terrain/flower_02.png
Loading tile	terrain/grass/grass_main_11.png
Loading tile	terrain/trees/oak_foliage_summer_04.png
Loading tile	terrain/trees/cypress_foliage_03.png
Loading tile	terrain/mushroom_07.png
Loading tile	terrain/trees/light_small_wider_pine_foliage_03.png
Loading tile	terrain/flower_04.png
Loading tile	terrain/trees/small_oak_foliage_summer_04.png
Loading tile	terrain/trees/light_small_narrow_pine_foliage_03.png
Loading tile	terrain/trees/tiny_cypress_shadow.png
Loading tile	terrain/trees/tiny_cypress_trunk.png
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Loading tile	terrain/mushroom_02.png
Loading tile	terrain/grass/grass_7_01.png
Loading tile	terrain/grass/grass_1_01.png
Loading tile	terrain/grass/grass_4_01.png
Loading tile	terrain/grass/grass_8_01.png
Loading tile	terrain/grass/grass_2_01.png
Loading tile	terrain/grass/grass_inner_9_01.png
Loading tile	terrain/grass/grass_inner_3_01.png
Loading tile	terrain/grass/grass_6_01.png
Loading tile	terrain/grass/grass_inner_7_01.png
Loading tile	terrain/grass/grass_9_01.png
Loading tile	terrain/grass/grass_inner_1_01.png
Loading tile	terrain/grass/grass_3_01.png
Loading tile	player/humanoid_halfling_protector_myssil.png
table: 0x06140240	normal
table: 0x06140240	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#{italic}##ROYAL_BLUE#Retrieving addons to update/download from te4.org...#{normal}#
Creating module	boot-te4-1.6.0.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.6.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = E:\manga\t-engine4-windows-1.6.0-beta2\\game\engines\te4-1.6.0.teae
}
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
[1] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 6
  }
  [long_name] = Ashes of Urh'Rok
  [file] = /addons/ashes-urhrok.teaac
  [name] = tome-ashes-urhrok
  [id_dlc] = 2
}
[2] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 1
  }
  [long_name] = Forbidden Cults
  [file] = /addons/cults.teaac
  [name] = tome-cults
  [id_dlc] = 5
}
[3] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 4
  }
  [long_name] = Embers of Rage
  [file] = /addons/orcs.teaac
  [name] = tome-orcs
  [id_dlc] = 3
}
[tome-ashes-urhrok] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 6
  }
  [long_name] = Ashes of Urh'Rok
  [file] = /addons/ashes-urhrok.teaac
  [name] = tome-ashes-urhrok
  [id_dlc] = 2
}
[tome-cults] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 1
  }
  [long_name] = Forbidden Cults
  [file] = /addons/cults.teaac
  [name] = tome-cults
  [id_dlc] = 5
}
[tome-orcs] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 4
  }
  [long_name] = Embers of Rage
  [file] = /addons/orcs.teaac
  [name] = tome-orcs
  [id_dlc] = 3
}
[ONLINE PROFILE] addon update list returned
[LOG]	#{italic}##ROYAL_BLUE#Addons update finished.#{normal}#
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 1486, 3931 ticks
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ONLINE PROFILE] connected to channel	mainmenu
[PROFILE THREAD] flushing CSETs
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4-1.6.0.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.6.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
After fs.reset
[1] = {
  [path] = E:\manga\t-engine4-windows-1.6.0-beta2\\game\engines\te4-1.6.0.teae
}
Listing saves for module	tome
 * save	/tmp/listsaves/tome/save/alunami
 * save	/tmp/listsaves/tome/save/asha
 * save	/tmp/listsaves/tome/save/ashra
 * save	/tmp/listsaves/tome/save/asinil
 * save	/tmp/listsaves/tome/save/dryh
 * save	/tmp/listsaves/tome/save/eleedhe
 * save	/tmp/listsaves/tome/save/fgh
 * save	/tmp/listsaves/tome/save/ilyrana
 * save	/tmp/listsaves/tome/save/ithile
 * save	/tmp/listsaves/tome/save/liadir
 * save	/tmp/listsaves/tome/save/sorcha
 * save	/tmp/listsaves/tome/save/urkha
 * save	/tmp/listsaves/tome/save/zawen
After fs.reset
[1] = {
  [path] = E:\manga\t-engine4-windows-1.6.0-beta2\\game\engines\te4-1.6.0.teae
}
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.6.0	tome-1.6.0	eleedhe	false
[ENGINE] Switching to turn based
Deleting shader 7 (is clone 0)
Deleting shader 5 (is clone 0)
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 0
Booting T-Engine from: E:\manga\t-engine4-windows-1.6.0-beta2\t-engine.exe
SelfExe gave us app directory of:	E:\manga\t-engine4-windows-1.6.0-beta2\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 2611ad8)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 2611e00)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 2612128)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Destroying particle thread 3 (waiting for mutex)
Destroying particle thread 3
Destroying particle thread 3 (waiting for thread 2612908)
Cleaning up particle thread 3
Cleaned up particle thread 3
Destroyed particle thread 3 (0)
Destroying particle thread 4 (waiting for mutex)
Destroying particle thread 4
Destroying particle thread 4 (waiting for thread 2612c98)
Cleaning up particle thread 4
Cleaned up particle thread 4
Destroyed particle thread 4 (0)
Destroying particle thread 5 (waiting for mutex)
Destroying particle thread 5
Destroying particle thread 5 (waiting for thread 2613020)
Cleaning up particle thread 5
Cleaned up particle thread 5
Destroyed particle thread 5 (0)
Destroying particle thread 6 (waiting for mutex)
Destroying particle thread 6
Destroying particle thread 6 (waiting for thread 26133b0)
Cleaning up particle thread 6
Cleaned up particle thread 6
Destroyed particle thread 6 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
Creating particles thread 5
Creating particles thread 6
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	1.6.0	tome-1.6.0	eleedhe	false
LuaVM:	LuaJIT 2.0.2	x86
[ENGINE LOADER] available from teae: 	te4-1.6.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=6.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.6.0.teae" , } , } __byname={["te4-1.6.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\pc\\T-Engine\4.0
	E:\manga\t-engine4-windows-1.6.0-beta2\\game\thirdparty
	E:\manga\t-engine4-windows-1.6.0-beta2\\game
[ENGINE LOADER] loading engine:	1	6	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.6.0.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
0==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\
1==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\modules\
2==WRITEPATH==allowed== C:\Users\pc\T-Engine\4.0\
3==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\
4==WRITEPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\modules\
0==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\
1==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\engines\
2==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\thirdparty\
3==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\
4==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\modules\
5==READPATH==allowed== C:\Users\pc\T-Engine\4.0\
6==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\
7==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\modules\
8==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\engines\te4-1.6.0.teae\
9==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\thirdparty\
10==READPATH==allowed== E:\manga\t-engine4-windows-1.6.0-beta2\game\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	QUICK_SWITCH_WEAPON	table: 0x05d92868
setResolution: switching resolution to	1920x1080 Fullscreen	1920	1080	true	nil	(forced)
Setting resolution to 1920x1080 (fullscreen, with borders)
[DO RESIZE] Requested: 1920x1080 (1, 0); zoom 91%
[DO RESIZE] Got: 1920x1080 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[WEBCORE] Browser count 0
[PROFILE] reusing login	Eerevaenshee
[ONLINE PROFILE] forwarding friends to client
[PlayerProfile] eventConnected
[PROFILE] Main thread got authed	Eerevaenshee
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.6.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.6.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = E:\manga\t-engine4-windows-1.6.0-beta2\\game\engines\te4-1.6.0.teae
}
[MODULE] booting module version	tome-1.6.0
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-1.6.0-music.team
Mounting additional team file:	/modules/tome-1.6.0-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/eleedhe/
 * save	/save/eleedhe/
Make wait background texture 2 : 0x1084096512 (0, 1083236352)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = cults1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
table: 0x0613fab8	normal
table: 0x0613fb48	normal
Computing fun facts
true
[MODULE LOADER] module MD5	f7ea0620ac79042293aa085eb44e3671	computed in 	549
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Removing addon addon-dev: not allowed by savefile
Binding addon	Possessor Bonus Class	/addons/tome-possessors.teaa	tome-possessors-1.6.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\tome-possessors.teaa
[1] = /loaded-addons/possessors/data/achievements/possessors.lua:6688fee3ce5ab7e9036cb2cf8eb7aba4
[2] = /loaded-addons/possessors/data/birth/psionic.lua:d91b3d9b0da61456b1bfa20a3001e687
[3] = /loaded-addons/possessors/data/talents/psionic/battle-psionics.lua:be7d9e65b823bf4efa0a9eb1f0468a66
[4] = /loaded-addons/possessors/data/talents/psionic/body-snatcher.lua:d22a281d8fbaef16e0268ba72e61e211
[5] = /loaded-addons/possessors/data/talents/psionic/deep-horror.lua:eb836e609831c966e9f822307ddd691e
[6] = /loaded-addons/possessors/data/talents/psionic/possession.lua:cf099f5761b31c6471b664f62de62076
[7] = /loaded-addons/possessors/data/talents/psionic/psionic-menace.lua:fc65fac0f731059b75bb7097f87ff6a3
[8] = /loaded-addons/possessors/data/talents/psionic/psionic.lua:8c9853f30e89560aa8fdf4688a7fc500
[9] = /loaded-addons/possessors/data/talents/psionic/psychic-blows.lua:b112750947e379668fcabcf0ba92b84e
[10] = /loaded-addons/possessors/data/talents/psionic/ravenous-mind.lua:2cee502a39f3f23e98f0944c1cd5ff7e
[11] = /loaded-addons/possessors/data/timed_effects.lua:873e8fb9563be57594b39310a73bcca5
[12] = /loaded-addons/possessors/hooks/load.lua:43eb0a5771369f2a8914f24d478dbd19
[13] = /loaded-addons/possessors/init.lua:043020e1bcf981dde517484264fc7aea
[14] = /loaded-addons/possessors/overload/data/gfx/particles/mind_steal.lua:4e451ae3f8f55672f8fa5290ec6db35c
[15] = /loaded-addons/possessors/overload/data/gfx/particles/psionic_block.lua:c23ab34841759d65a067ed52d06398d0
[16] = /loaded-addons/possessors/overload/data/gfx/particles/psionicbeam.lua:05858e8c17f2e2262074cac8cf895a85
[17] = /loaded-addons/possessors/overload/data/gfx/particles/psionicflash.lua:8c1a7a38fcb241eafaff8ae25ea2aa3d
[18] = /loaded-addons/possessors/overload/data/gfx/particles/psychic_blow.lua:5897e4a7a073f341c74e40a9464719f5
[19] = /loaded-addons/possessors/overload/mod/class/PossessorsDLC.lua:d443469235b13d7486245fd26f40a0db
[20] = /loaded-addons/possessors/overload/mod/dialogs/AssumeForm.lua:2918b225059af9022500bba866427242
[21] = /loaded-addons/possessors/overload/mod/dialogs/AssumeFormSelectTalents.lua:57a79740332ce73c27f3fc1a6472e7ab
[22] = /loaded-addons/possessors/superload/mod/class/Actor.lua:75d72a698e5c0595a4fcdbc12dcf6aac
[MODULE LOADER] addon 	possessors	 MD5	90bd9892ae8b0b0818aa09f9707e57ae	computed in 	14	nil
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.5.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\tome-items-vault.teaa
[1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:eaa6976137532e21c31d2917cfbbe22d
[2] = /loaded-addons/items-vault/hooks/load.lua:2d7167c197ee1d2f1191c8aff5fef54a
[3] = /loaded-addons/items-vault/init.lua:5621250822f5b62c9d9a9a19de1eea25
[4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb-offline.lua:6c432a9cd60f7c6c6aad0a684f9721c9
[5] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:e0d95e18ffa47ea84983777c357c82a9
[6] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:0a6ab0ea93cd271b4e7bcce29dba7c18
[7] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:e962e21d54fbb482c09c6ff7c4eb0c64
[8] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:82e8de4e8ae4fbf63c5eb5bbd036f605
[9] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:8e21d37a4c681b8509983f17705124c7
[10] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVaultOffline.lua:561f13684d158c2d14ba673a980eadc5
[MODULE LOADER] addon 	items-vault	 MD5	7cb123a32e6884832ed5bb6c616c3f3a	computed in 	4	nil
Binding addon	Ashes of Urh'Rok	/addons/ashes-urhrok.teaac	tome-ashes-urhrok-1.5.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\ashes-urhrok.teaac
[1] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/hooks/load.lua:295af9db1cab81506a1ce75343bc7011
[2] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/init.lua:e0f50cf522681565a58ee9118042d965
[3] = /loaded-addons/ashes-urhrok/boot-screen/init.lua:789d27333adafdc76642cf53da097133
[4] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/achievements/all.lua:0b0d21f441ec8728b6418a9f769e496a
[5] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/corrupted.lua:230ce62b0419973a2acc940b94bb8709
[6] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/doomelf.lua:7f45174f9ae45816a0ccc31841362baa
[7] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/races_cosmetic.lua:1b6d8aca932d0771fca35fb1813c400c
[8] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/demon-statue.lua:7b4d1035e5e3d0a09fd9aefa0df4926a
[9] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/fire-haven.lua:30ad2e4fe0501b67e31e25c093f1dd7d
[10] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/demon_statues.lua:05bf541acd27edcb990414332dcdc087
[11] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/malrok_walls.lua:05ed26e31a7210f1fbdd8cac02fdcadc
[12] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/aquatic-demon.lua:8b50638157ac0db34846d840effbc2b3
[13] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/major-demon.lua:53e617ebcb667bd61d79ddf26fe047ca
[14] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/objects/world-artifacts.lua:09631a04bdfc59e7b57f1b95ebf8c88d
[15] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/lore/demon.lua:35876c6f9f7be932f302d78297421342
[16] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/anteroom-agony-start.lua:27e98fe8c854e14f62c3097a28927d86
[17] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/searing-halls-start.lua:5e5061b7322f6d971d00ac5acaf7d300
[18] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/re-abducted.lua:30c27ae4283aa8ec686159257b2018bf
[19] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/start-ashes.lua:683f77d05cee5593e3f7039bcafaa55e
[20] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/black-magic.lua:9443419001527c9ce7148924b3afa2f1
[21] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/brutality.lua:7b80a98f2fdf2022ba9ac8de32e7907b
[22] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/corruptions.lua:d1abbf87fffc530cac58925abd70c288
[23] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demon-seeds.lua:b4b089b44164d1f039c94c12d5d5849e
[24] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-pact.lua:014e1298ac97efa0341b687fcad576c1
[25] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-strength.lua:0ce29fe24ee6773e771bc5cd3cac66b5
[26] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-covenant.lua:d2b526fd412e5a1e5220fa9a2e14840b
[27] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-shield.lua:38f08ecae787de6d02aa19c37a186044
[28] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/fearfire.lua:c048ced069a0b2d7f6fbd47676aa8e1a
[29] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/heart-of-fire.lua:2aa32c464a52714121ac15f97cc1981f
[30] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/infernal-combat.lua:2436f710712bc2e43f4b25ac0280d477
[31] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/npcs.lua:c9cbdd962baff19b906c3a9f3cf5e3c2
[32] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/oppression.lua:3fef5501607877e32317f7fed2d0a6e3
[33] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/spellblaze.lua:74046c68cb189c5a077c568e25f2b668
[34] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/torture.lua:d3cfdcbfb6ce0d313fea095f76db9e9c
[35] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/wrath.lua:25806a5e843c4efd7b20e042c4f5875e
[36] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/misc/races.lua:5bfba91ff6f37dda6fbd5d6e5db7188c
[37] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/timed_effects.lua:d387ac0272ce4ebf839aa3ead7d20668
[38] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/events.lua:ebec97a24d04e277dfa7a8d0041ccaf4
[39] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/generatorMap.lua:b27ff7733015d88279d927762436594c
[40] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/grids.lua:b701ffa9cf8caee6ddd1595507aa7f9a
[41] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/npcs.lua:29d2e6b04b5bd3ae15dcb1fb92781717
[42] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/objects.lua:d8d56420ef7b094074a5d1a508a5a0a1
[43] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/traps.lua:bb636911d6608bc88d53ff29f9776a13
[44] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/zone.lua:5bed29a9cf8863bcf9768805cb3644cc
[45] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/events.lua:50e1b1f30d5185fba5a1ba0aedc11194
[46] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/generatorMap.lua:d1d0b63f0b07056486bcbdab9d7beb98
[47] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/grids.lua:2588550a12a1dcbd9fb613fb26b12105
[48] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/npcs.lua:f5c03565d5f9fba69798d6effe853c65
[49] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/objects.lua:20c52901c3a3928379c5308c4e99621e
[50] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/traps.lua:bb636911d6608bc88d53ff29f9776a13
[51] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/zone.lua:e48d20fcc3406765c32d9accb8dcf713
[52] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/hooks/load.lua:52a346c4e6a6134a028b3ec66be511bc
[53] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/init.lua:e9348d79678ec4c23dce683786bf0e2b
[54] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/chats/ashes-urhrok-walrog-pop.lua:a881925c5f0bee479d879775a1c50b37
[55] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/blood_shield.lua:9dd4e01d2f9ede2b20a0a181c05615be
[56] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/corrosive_slashes.lua:869c685d57ae8c39ee8588385afc45a5
[57] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/demonic_madness.lua:9fc35e4537cd5a4e9fd99a7e28016fce
[58] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/destroyer.lua:b185ef50ebc2c6801e4a6fe815b6b1d8
[59] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/detonating_charge.lua:d4e0c906f73fc0a01ba8536dd83d1578
[60] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/doom_tendrils.lua:fdd19cd3a6e4c138381d399380e101cb
[61] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fiery_portal_link.lua:09a2b03d15729e556b0d8fba62cc09cb
[62] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fire_blast.lua:5ad71a5c78324470db33ac768b7be6f0
[63] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/flame_leash.lua:277652d57213e41352f09861bdd1ffbd
[64] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/link_of_pain.lua:1800e17fdf6dd3d08635d784e9a95f70
[65] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/obliterating_smash.lua:b21e74c8842cc79289403f5d7a0b8ee6
[66] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/tale_of_destruction.lua:e864daf5e2e7a1bfa3860aae1bac6fb2
[67] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/black_artifacts.lua:ae8d1e24c5d59277ea4fcf2e6706e02f
[68] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/greyscale.lua:d17a903db8108003bf74b94cd0fd2775
[69] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/osmosis_shield.lua:31914b5c2be7aadbada2dea19e2de362
[70] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/intro-ashes-urhrok.lua:04249f697003378406106abc85e0ac4f
[71] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-corrupter_demonologist.lua:854ee41528c251be80c1164efd44b5d7
[72] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_doomhorns.lua:f697db1e3a04b7b0e8ff697306a2c3b9
[73] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_red_skin.lua:3ba3ecf3daba9d50d427bbee753f323c
[74] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-race_doomelf.lua:21402dd43ca43a134fdeb5b5f82f6b68
[75] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/mod/class/DemonologistsDLC.lua:fb7eb3d826376ff8ecd616edd8f30da2
[76] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Actor.lua:70ccd09701a9205675acf1342089a4fc
[77] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Game.lua:d94b75bbf2539f5c643526d8363dd01e
[78] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Player.lua:b46e9f217d273a4fe4718846a3121694
[79] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/interface/Combat.lua:98023ffbd14be642542516f2e2442ff5
[80] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/dialogs/Birther.lua:e106f9c1dd4de4ecddb9bc331334db38
[MODULE LOADER] addon 	ashes-urhrok	 MD5	f539ffe30b38b5bcb494bff000678bf3	computed in 	88	nil
Binding addon	Forbidden Cults	/addons/cults.teaac	tome-cults-1.5.9
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\cults.teaac
[1] = /loaded-addons/cults/boot-cults/hooks/load.lua:79b09b8df417b1571cf4844961cff19b
[2] = /loaded-addons/cults/boot-cults/init.lua:990b98f8eb197e6e1f672437f66c440b
[3] = /loaded-addons/cults/boot-screen/init.lua:fcb2848c1317a82fc1a00a4e660280e9
[4] = /loaded-addons/cults/tome-cults/data/achievements/all.lua:375e51803de2f5b3f07767eb459e7a89
[5] = /loaded-addons/cults/tome-cults/data/ai/grung.lua:8e42fbd586f75a018623c2f6086aa043
[6] = /loaded-addons/cults/tome-cults/data/birth/demented.lua:af61ffeed0b5b96f2f1742479feafdef
[7] = /loaded-addons/cults/tome-cults/data/birth/drem.lua:05355c64191b43af911888fa80f02b94
[8] = /loaded-addons/cults/tome-cults/data/birth/krog.lua:2abbf42f566e12d0ac5911ad396f72eb
[9] = /loaded-addons/cults/tome-cults/data/birth/misc.lua:bf341a73daf50ed9b77ce40a046cfa64
[10] = /loaded-addons/cults/tome-cults/data/birth/wilder.lua:62028eefa2234294569a506bbf6c9322
[11] = /loaded-addons/cults/tome-cults/data/chats/fanged-collar.lua:eb7d1c77eeb261316a643a4d93e00864
[12] = /loaded-addons/cults/tome-cults/data/chats/godfeaster-malyu-escaped.lua:4cd93747fee602da66230098d58c1193
[13] = /loaded-addons/cults/tome-cults/data/chats/godfeaster-malyu.lua:1e8629c30613a9ee73d57aeed4ea9e10
[14] = /loaded-addons/cults/tome-cults/data/chats/space-dwarf-trinket.lua:c95e8fd59a069e2c536664ece4848acd
[15] = /loaded-addons/cults/tome-cults/data/damage_types.lua:e601e1f282b70d8f43ab23a2962c1a2c
[16] = /loaded-addons/cults/tome-cults/data/factions.lua:f527816f1ab0c92da0c95cb3383d91a9
[17] = /loaded-addons/cults/tome-cults/data/general/encounters/maj-eyal.lua:1d534c2975475811c5326fd4ee9dcda4
[18] = /loaded-addons/cults/tome-cults/data/general/encounters/var-eyal.lua:5e94b9f90082286585164ee296be1451
[19] = /loaded-addons/cults/tome-cults/data/general/events/digestive-sack.lua:85f6d6d0c0c8b7a96e2e037f90cd9b56
[20] = /loaded-addons/cults/tome-cults/data/general/events/font-knowledge.lua:a504ea81a2196bf2b8a5549d1c75a7de
[21] = /loaded-addons/cults/tome-cults/data/general/events/glyphs-sequence.lua:775dc6c43366fa719220da7fe137e2d0
[22] = /loaded-addons/cults/tome-cults/data/general/events/scourged-pits.lua:85ea2aeb9205179f87867690d4c993b2
[23] = /loaded-addons/cults/tome-cults/data/general/events/space-dwarf-ship.lua:1096a02be8fe9eb0e25e27f5ab683c3f
[24] = /loaded-addons/cults/tome-cults/data/general/events/tentacle-tree.lua:450ab61d4b9869f1c4abbe38a947cfd1
[25] = /loaded-addons/cults/tome-cults/data/general/grids/fonts.lua:fb6d5b294908d84777f03e6f3887cec3
[26] = /loaded-addons/cults/tome-cults/data/general/grids/fortress-ancient.lua:8cb03e8a59ad3ced84a2abfcd16a4c9b
[27] = /loaded-addons/cults/tome-cults/data/general/grids/fortress-multiverse.lua:dd01ca86c00460660de7c1cc19560bc6
[28] = /loaded-addons/cults/tome-cults/data/general/grids/godfeaster.lua:4bcdf441693c6e49fb9ff64538ffc732
[29] = /loaded-addons/cults/tome-cults/data/general/grids/maggot.lua:58e2ff72d4736c5a61bb0798f8450163
[30] = /loaded-addons/cults/tome-cults/data/general/grids/scourge.lua:a46a0408efb49583867ce0286f8cb0f1
[31] = /loaded-addons/cults/tome-cults/data/general/grids/slimy_godfeaster.lua:01124662f166f2a455f7a2d17eeef840
[32] = /loaded-addons/cults/tome-cults/data/general/grids/spacedwarf-creep.lua:d9ede71f6da731d0b20050967554a298
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[179] = /loaded-addons/cults/tome-cults/data/zones/test/traps.lua:7d6a6dce5f2200b375ed77027412ddf9
[180] = /loaded-addons/cults/tome-cults/data/zones/test/zone.lua:1ac1a532001dc088dc4006ecf135eb7a
[181] = /loaded-addons/cults/tome-cults/data/zones/town-kroshkkur/grids.lua:e89d085e37da7eab69ae82faf035cdf7
[182] = /loaded-addons/cults/tome-cults/data/zones/town-kroshkkur/npcs.lua:e4a61d311df816c6daa89979bca78e98
[183] = /loaded-addons/cults/tome-cults/data/zones/town-kroshkkur/objects.lua:22d5d66229a85ae1774d81724e35ccbf
[184] = /loaded-addons/cults/tome-cults/data/zones/town-kroshkkur/traps.lua:7d6a6dce5f2200b375ed77027412ddf9
[185] = /loaded-addons/cults/tome-cults/data/zones/town-kroshkkur/zone.lua:323412fd70f4dd4423c2af7d7fa0ef73
[186] = /loaded-addons/cults/tome-cults/hooks/bonestaff.lua:25e173bf6a07a89f048aee07b93e3e68
[187] = /loaded-addons/cults/tome-cults/hooks/load.lua:4020ebc4f40bfc13f0848a6c228ec38f
[188] = /loaded-addons/cults/tome-cults/init.lua:2d557c091cc725ed5b4b942f71a8f512
[189] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/all_is_dust_vortex.lua:20228b32529696369f629691ed0850cb
[190] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/bursting_entropic_shader.lua:6bdd7c7dfd2e9ed0e6797e497a46e7c1
[191] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/decaying_ground.lua:c7cdf0119b5e003b3493cfd5ae09f307
[192] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/decaying_guts.lua:799cc2ae3221d069e6588d0717096395
[193] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/digesting_foe.lua:b603c707c4468d68ca09ec86e5595982
[194] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/entropic_wormhole.lua:a14f92d316048fa679b7ff593c367d32
[195] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/fatebreaker.lua:9690bde1e6029fe32376b378a2f5e65d
[196] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/grung_civil_war_flash.lua:5d74437914742609e880c34bce7f9393
[197] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/house_orbcontrol_red.lua:002db0b8b70469f2e007fd4c7d92bafc
[198] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/hypostasis_entropy.lua:e44c475581370ce90ef47f36ada88a7b
[199] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/maggot_breath.lua:d3cc3a4767eac81bf080c2c8a0e29895
[200] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/nether_teleport_in.lua:d5bb92ad237374971917d88e9521e7db
[201] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/nether_teleport_out.lua:05ffb85616ca2c3c40b930c278975636
[202] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/netherblast.lua:b9ef51b755a70c50ab0a82b6d3dc4775
[203] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/nethergate_shader.lua:11df26109ad62e09054d2ee151889610
[204] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/netherlance.lua:853931ee2d8e634ae257e6e577146091
[205] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/occult_egress_activator.lua:34fe840bf41f8f6ea58c76a091a1cfe8
[206] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/occult_egress_portal.lua:4f0b3e27aff5dbf0bf2c3784d3a32950
[207] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/occult_egress_rings.lua:7bfd3f47054f5c7a30a15b5c8ea46ca9
[208] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/power_overwhelming.lua:f36e63ebd681fd7248754d0f0a8c17db
[209] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/pustulent_fulmination.lua:70f8af84e4904968d060b83e36a8bd43
[210] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/rift_alert.lua:d677a9f523e58fbd64403c9b62a3d2a3
[211] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_field.lua:5a3c0d32485a5aa0c499c0fb1d16bb7f
[212] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_ground.lua:7f1b8686706ba729cf56d78c2b0307e9
[213] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_lash.lua:1ed41352e6799aeadc9b135e0e3e2ce6
[214] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_pull.lua:f74ca667b63bc540e769e6a870f9178a
[215] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_tree.lua:ca80811f3a20440965d08e728060d570
[216] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/tentacle_tree2.lua:60c83d823cbda45d25498c4ce04d7222
[217] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/terminus.lua:7be3c6fc668cab07528f46ea1dfb81b8
[218] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/unstable_rift_explosion.lua:18d96324f6db5ac1c7dd6ca5bc5cd80f
[219] = /loaded-addons/cults/tome-cults/overload/data/gfx/particles/worm_nest.lua:a3314298d3d07cbc96137c7f5478844f
[220] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/cults_book.lua:682088bc7b01b246839b1429cec187ba
[221] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/cults_book_seens.lua:2f705ad6e094cedeb7f8506c285379ef
[222] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/entropic_starfield.lua:e744c5057701ed387ad42ba6383ab133
[223] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/godfeaster.lua:e4ca5819716a4ec081dd85115368b169
[224] = /loaded-addons/cults/tome-cults/overload/data/gfx/shaders/maggot.lua:0db3ab9a02c2d09aa0666c87441eaaff
[225] = /loaded-addons/cults/tome-cults/overload/data/gfx/ts-gfx-cults.lua:47d09b86a9b98d15d3aaf1766d681d1e
[226] = /loaded-addons/cults/tome-cults/overload/data/sound/actions/tentacle_attack.lua:0f0e07293a649720370be28310eea269
[227] = /loaded-addons/cults/tome-cults/overload/data/sound/talents/netherblast.lua:386650ac8004ef2f3ac243432b7105a2
[228] = /loaded-addons/cults/tome-cults/overload/data/sound/talents/prophecy.lua:e4fd465e5d3ccc53dc3642dd3c6b6baf
[229] = /loaded-addons/cults/tome-cults/overload/data/sound/talents/vile_breath.lua:820a14b823de46c8fef66249e63d821e
[230] = /loaded-addons/cults/tome-cults/overload/data/texts/intro-cults.lua:ecd8f57eed651c163428bee32a66a35a
[231] = /loaded-addons/cults/tome-cults/overload/data/texts/intro-krog.lua:3e93344aec536482521074774fed9642
[232] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-cosmetic_class_alchemist_glass_golem.lua:c51924b3cff46c2ef00da3998e6d4c61
[233] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-demented_cultist_entropy.lua:29bd381a95d29cac933be9178f1bf5fe
[234] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-race_drem.lua:ac6c80caec2ab7b68c93c7d9c5bd2031
[235] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-race_krog.lua:e33ae3b3d22770003721f363050914b5
[236] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-wyrmic_scourge.lua:a8d3ed577a5bf0079b8db55a0f6c9e85
[237] = /loaded-addons/cults/tome-cults/overload/mod/class/CultsDLC.lua:657775f2183dc9e184f22ddeac8bb0e7
[238] = /loaded-addons/cults/tome-cults/overload/mod/class/generator/map/DremshorTunnels.lua:177a15d0e789597957fcc4d0da1ea8e4
[239] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/EntropicWormhole.lua:2b2f425b971778addc19c452020db06c
[240] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/FangedCollarDeath.lua:dc2f37d395f47ed06b7d44a29155b188
[241] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/FontSacrifice.lua:ab13203c29ded14cac5ce23c1971b2fa
[242] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/ForbiddenTome.lua:359615f8e3fd8913062fc6304162a1f1
[243] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/RingOfTheHunter.lua:9d194861509c7615c967c81b12b49c2a
[244] = /loaded-addons/cults/tome-cults/superload/engine/Map.lua:e4a4221868f60ee02c57e8fba6c62c60
[245] = /loaded-addons/cults/tome-cults/superload/engine/dialogs/ShowErrorStack.lua:b8546208c2875612a7275c2bd948e030
[246] = /loaded-addons/cults/tome-cults/superload/mod/class/Actor.lua:a1d31db8c8b9cf9ab439b6b12cf8c849
[247] = /loaded-addons/cults/tome-cults/superload/mod/class/Game.lua:b12ac80d1782e68d6b3460bc0d1434f8
[248] = /loaded-addons/cults/tome-cults/superload/mod/class/NicerTiles.lua:58e1594a2a1bf659e9527e07c003c4cc
[249] = /loaded-addons/cults/tome-cults/superload/mod/class/Object.lua:79c54ff83ce01769685b53fe922d0d0b
[250] = /loaded-addons/cults/tome-cults/superload/mod/class/interface/Combat.lua:19c19be9d5c029c3f02b3132f49228b7
[251] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/Birther.lua:6b14b4087dc8a4072742be2713739429
[252] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/LevelupDialog.lua:9b751b8721a30984eb04621bdfe9b0ce
[253] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/ProphecyGrandOration.lua:310442cd26a611e4b7d2c885c211e50d
[254] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/ProphecyRevelation.lua:662e9860d10a0dbd217960e77a9b4a22
[255] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/ProphecyTwofoldCurse.lua:b101b9fd23cc18c674b07cb72423a505
[MODULE LOADER] addon 	cults	 MD5	2b62334394256a75998d8ab059ce32fe	computed in 	249	nil
Binding addon	Embers of Rage	/addons/orcs.teaac	tome-orcs-1.5.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	E:\manga\t-engine4-windows-1.6.0-beta2\game\addons\orcs.teaac
[1] = /loaded-addons/orcs/boot-orcs/hooks/load.lua:fc84e64c677abf9bdc18f8242936facf
[2] = /loaded-addons/orcs/boot-orcs/init.lua:9c35f4347502ce21e1c260b268fe9356
[3] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/particles/steamui_vapour.lua:86d59063b0c3476299abe6d1194e33cb
[4] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/ui/definitions/steamtech.lua:9b568fb511429f3073c06c5f461f0e39
[5] = /loaded-addons/orcs/boot-screen/init.lua:c36be914e076a42ce7d3e4faabf40a12
[6] = /loaded-addons/orcs/tome-orcs/data/achievements/special.lua:ca9a9ca8833e5afc0776a4ace0bade13
[7] = /loaded-addons/orcs/tome-orcs/data/achievements/story.lua:e24d99d0f64a870b83f17550c370cc6f
[8] = /loaded-addons/orcs/tome-orcs/data/ai/aeryn.lua:b04ecf5bc375230e61b8bcc5190a2489
[9] = /loaded-addons/orcs/tome-orcs/data/ai/specialheal.lua:aed187cfffebd893d0c8a5da7b8a399a
[10] = /loaded-addons/orcs/tome-orcs/data/birth/classes/empyreal.lua:b99fd8f7eac58a9079342e69d715658c
[11] = /loaded-addons/orcs/tome-orcs/data/birth/classes/tinker.lua:a829757e7a9337447d7ddc3a7ab49b1e
[12] = /loaded-addons/orcs/tome-orcs/data/birth/classes/wilder.lua:6a64578e8f6178023fb9ff4e867dbbc0
[13] = /loaded-addons/orcs/tome-orcs/data/birth/races/orc.lua:f9a4af76ecaec8e080913a34f0466177
[14] = /loaded-addons/orcs/tome-orcs/data/birth/races/whitehooves.lua:362238410cc16c76e9f4ec981b89d60c
[15] = /loaded-addons/orcs/tome-orcs/data/birth/races/yeti.lua:22c1ffb88feed758060fc0d2e4a373eb
[16] = /loaded-addons/orcs/tome-orcs/data/birth/worlds.lua:34d1199e87cfd47576a9b3aeffda412d
[17] = /loaded-addons/orcs/tome-orcs/data/chats/aaa.lua:86aae125e154ff02a41b4dcb4fdda65a
[18] = /loaded-addons/orcs/tome-orcs/data/chats/aaf.lua:c783445d92144540ad03b94f06c590cd
[19] = /loaded-addons/orcs/tome-orcs/data/chats/destructicus-lead.lua:ec15dfac23ee4a313f54d6ac2699964c
[20] = /loaded-addons/orcs/tome-orcs/data/chats/destructicus.lua:946ebd5f59848b276affcf77cf6b9c72
[21] = /loaded-addons/orcs/tome-orcs/data/chats/john-surrender.lua:bf6e36a3c78f4cd74b3c536d937bd2f9
[22] = /loaded-addons/orcs/tome-orcs/data/chats/john-worldmap.lua:dda07d8387fff968e4a44ec997f4f20b
[23] = /loaded-addons/orcs/tome-orcs/data/chats/kaltor-entry.lua:9b96a6cecd210d0324bd0690a0a4f756
[24] = /loaded-addons/orcs/tome-orcs/data/chats/kaltor-shop.lua:8515d97cf3a1f834cf5123f02851549b
[25] = /loaded-addons/orcs/tome-orcs/data/chats/kruk-tinker-shop.lua:00a03028b54996a09e977d2d8c7b9fc8
[26] = /loaded-addons/orcs/tome-orcs/data/chats/metash.lua:f6ab91700d37e7daca33d664a1b73b2f
[27] = /loaded-addons/orcs/tome-orcs/data/chats/phonograph.lua:b6edfa7f348d481263787cdd3ad9bedd
[28] = /loaded-addons/orcs/tome-orcs/data/chats/shertul-priest.lua:b7475a2e93b7119f750928d26dbce13b
[29] = /loaded-addons/orcs/tome-orcs/data/chats/weissi-machine.lua:9f560f1f0a9f328e8e74425a79188443
[30] = /loaded-addons/orcs/tome-orcs/data/damage_types.lua:746e264807329888882b9811ec89ec9c
[31] = /loaded-addons/orcs/tome-orcs/data/factions.lua:3be0d14b193255f69a7d7151f39d0e0c
[32] = /loaded-addons/orcs/tome-orcs/data/general/encounters/fareast-npcs.lua:7773866dc3405a696b75b9b92538e588
[33] = /loaded-addons/orcs/tome-orcs/data/general/encounters/fareast.lua:8debadc1fc89d28b3d36cae421836d02
[34] = /loaded-addons/orcs/tome-orcs/data/general/events/AAA.lua:0f70f16be6ee6ac3a64544fc8d645e9d
[35] = /loaded-addons/orcs/tome-orcs/data/general/events/campfire.lua:7033d818b980627bfd957970360b59a8
[36] = /loaded-addons/orcs/tome-orcs/data/general/events/celestial-well.lua:1e9c30c34ffe2fb49d7c19177398dba8
[37] = /loaded-addons/orcs/tome-orcs/data/general/events/drills.lua:c10dd6c71a8528f32bf25c9b063d5304
[38] = /loaded-addons/orcs/tome-orcs/data/general/events/herbs.lua:5c4cc7b704cb31a5354c832907b90080
[39] = /loaded-addons/orcs/tome-orcs/data/general/events/merchant-stall.lua:5973ee062a99a57ee6ba494f0e75a1f9
[40] = /loaded-addons/orcs/tome-orcs/data/general/events/sewer-alligator-nest.lua:83218caa6110b508a303a16c43f9dfa9
[41] = /loaded-addons/orcs/tome-orcs/data/general/grids/manacave.lua:2e84acd048068494d4b60b35a15ac10c
[42] = /loaded-addons/orcs/tome-orcs/data/general/grids/mechstone.lua:7cd9a2bb7efb49d31e1872857562a918
[43] = /loaded-addons/orcs/tome-orcs/data/general/grids/mechwall.lua:95969bc8de0427e25225432d3ebee82a
[44] = /loaded-addons/orcs/tome-orcs/data/general/grids/primal_trunk.lua:ddb08de6a37b35a1f61807a9522c7a6b
[45] = /loaded-addons/orcs/tome-orcs/data/general/grids/psicave.lua:8526f858a48977de487ddc8276c67f31
[46] = /loaded-addons/orcs/tome-orcs/data/general/grids/slumbering_cave.lua:295c2b7c533b8269070807d9b853e6da
[47] = /loaded-addons/orcs/tome-orcs/data/general/grids/snow_mountains.lua:441768c48d6c0272613e282236255e6f
[48] = /loaded-addons/orcs/tome-orcs/data/general/npcs/alligator.lua:0031443f423c0cd11bdc67053ea24260
[49] = /loaded-addons/orcs/tome-orcs/data/general/npcs/domestic-yeti.lua:6c52bd5561b958048e0fb20f5dfcc5c4
[50] = /loaded-addons/orcs/tome-orcs/data/general/npcs/hethugoroth.lua:e5aca0bad442ffb3103b44e11723bc2a
[51] = /loaded-addons/orcs/tome-orcs/data/general/npcs/horror.lua:b18a670a0b3a2e413a60a81b6ed2246c
[52] = /loaded-addons/orcs/tome-orcs/data/general/npcs/ritch-extended.lua:c9ec055b6573039264a60ef5251f6d24
[53] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-drone.lua:f0d5683caeff4b1efe7c9b7c3771849a
[54] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-arcane.lua:3023cadd6b061680d68d290361517d78
[55] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-gunner.lua:2ca9b3ef724edf1dbe5710ccda7b4f10
[56] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-warrior.lua:72e18591616598828127892d7393e617
[57] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-spiders.lua:5ea61e012d63e0e01a9716584895e2dc
[58] = /loaded-addons/orcs/tome-orcs/data/general/npcs/sunwall-mage.lua:c86f6077e2a86849990fca8673de16a7
[59] = /loaded-addons/orcs/tome-orcs/data/general/npcs/sunwall-warrior.lua:1ea2b12aa9bbf0b6ceba49f5993a4a4b
[60] = /loaded-addons/orcs/tome-orcs/data/general/npcs/titan.lua:e695c05a48ad915b70c11847af207bdf
[61] = /loaded-addons/orcs/tome-orcs/data/general/npcs/troll-pirates.lua:a10c7adcbb824879fec503122b8b3eab
[62] = /loaded-addons/orcs/tome-orcs/data/general/npcs/undead-drake.lua:9eb4cb97c809fb7baacbf18e6eec1ac2
[63] = /loaded-addons/orcs/tome-orcs/data/general/npcs/whitehooves.lua:cb8f2cf255c9ede13a78b7fd669a1745
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[359] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/nebula_spear.lua:7e50d90637ec679146ed560fb9402102
[360] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/plasma_bolt.lua:68de0749b24ba2f786e5cded7f07d57d
[361] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/sawstorm.lua:a65c66c585a86775981426dd504a6d99
[362] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/solar_orb.lua:af812027716b34ac5ebac21b8d011737
[363] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/steam_generator_fumes.lua:943ea191a83823676e0ac57288488ec6
[364] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/steamgun_spin.lua:188cbf99ae8eafb8c2130a9477b6bcbc
[365] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/steamui_vapour.lua:86d59063b0c3476299abe6d1194e33cb
[366] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/structural_tower_weakness.lua:4ac4d984012955fb860a7f99947264e5
[367] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/sunstrike_warning.lua:37bff1a79403b764edcea2856e848a76
[368] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/thunder_grenade.lua:12374899bf29de2aa88f955fa72dd120
[369] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/vapour_explosion.lua:a026428ceae399c1484f0b609a4c1993
[370] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/vapour_spin.lua:f6f9c5bddab134a730492c3690efa580
[371] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/shockbolt/attachements-orcs.lua:4046571ee95e897d385bc68b2b77f094
[372] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/shockbolt/facings-orcs.lua:379dd07ad540c26481ff9217658fb8a5
[373] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/ui/definitions/steamtech.lua:9b568fb511429f3073c06c5f461f0e39
[374] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc-whitehooves.lua:ec7e57138d465c5f8b234787b2ebc7d3
[375] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc-yeti.lua:be605a981a3acf698a4015bccb606641
[376] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc.lua:27a6ec08fad1c83f01a8d2ee64f3ebc5
[377] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-cosmetic_race_orc.lua:f629623f92a8ae914d695866350fad05
[378] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_campaign_all_classes.lua:be90876df30605b02cfd351b1e8f12d4
[379] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_campaign_mage.lua:2879759c6e5405bf5ee067239065dfe9
[380] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_campaign_rogue.lua:8ed76dcf23d3cae37c242267c75da51e
[381] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_tinker_eyal.lua:050af50158c27e26b0bad0c9c15689e7
[382] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-race_whitehooves.lua:ddb977f16a8f0bc90bb3058896a896e3
[383] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-race_yeti.lua:5d8113fdbea1764383187a927edfff63
[384] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-tinker_psyshot.lua:bb417386fba54cfe6eafe1da6f18dc85
[385] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-wyrmic_undead.lua:dd947e5ac3803382fd84a8dbb43a9f99
[386] = /loaded-addons/orcs/tome-orcs/overload/mod/class/OrcCampaign.lua:5578a52391ed10c89c04b907306848bb
[387] = /loaded-addons/orcs/tome-orcs/overload/mod/class/generator/map/orc/Sewers.lua:9247eddfca91330bfbd34365272b6445
[388] = /loaded-addons/orcs/tome-orcs/overload/mod/class/interface/PartyTinker.lua:6c4407e5690f2f5ee367ecd6a3f35d11
[389] = /loaded-addons/orcs/tome-orcs/overload/mod/dialogs/CreateTinker.lua:310a1397b18028da8e10226d7208c718
[390] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Actor.lua:a8d6b7c21bf57d2fe6ca26baf960a045
[391] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Game.lua:72a6cd39cb1bd88b235861e09de55666
[392] = /loaded-addons/orcs/tome-orcs/superload/mod/class/NicerTiles.lua:7a51c413e33e93dd6bcdd95375e93cfc
[393] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Object.lua:e961d86fde5336e98970a296cb2c5336
[394] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Party.lua:4d7d416bcece1e590e62983a17c32b3b
[395] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Projectile.lua:9648541aa53e0f483aeb25d9391427b5
[396] = /loaded-addons/orcs/tome-orcs/superload/mod/class/generator/actor/KrukInvasion.lua:c7f22613636f7e007911c0d8ea72a406
[397] = /loaded-addons/orcs/tome-orcs/superload/mod/class/generator/map/VaultLevel.lua:b5d07027725c059b3854a42cdaa83578
[398] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/Archery.lua:fe00b8c6458eed1535a6bdd373db4811
[399] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/Combat.lua:fec2fab590ec7b8b861fb987739cbdee
[400] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/TooltipsData.lua:2ba8cc52076910137a6cc874dac88486
[401] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/Birther.lua:fbc38d55ab932ce4eb6d1e354d944261
[402] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/LevelupDialog.lua:4e8b3be198d9af5dc2d94235db1c4b0c
[403] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/debug/DebugMain.lua:db1a7870f50d7d53bc4163a505edb737
[MODULE LOADER] addon 	orcs	 MD5	b4169368e63aeeb7dd9ebdec5996a5d6	computed in 	540	nil
Post-processing hooks.
FROM 	/mod/addons/cults/superload/engine/Map.lua	loading previous!
[MODULE] All hashes validation: 	nil	invalid addon hash (tome-possessors-1.6.0)
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE THREAD] batching CSETs
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for artifacts: discarding
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for characters: discarding
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for deaths: discarding
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for escorts: discarding
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for uniques: discarding
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[TOME] Loaded default settings
table: 0x0613fb48	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0613fef8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0613ff88	normal
[INVENTORY] define slot	1	In inventory
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[KEYBINDER] Loaded keybinds: mtxn
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
FROM 	/mod/addons/orcs/superload/mod/class/interface/Archery.lua	loading previous!
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
FROM 	/mod/addons/orcs/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua	loading previous!
===	magical	LIGHT_BURST
===	magical	GLYPH_OF_MOONLIGHT
===	physical	SKIRMISHER_STUN_INCREASE
===	physical	STONE_VINE
===	physical	MAIM
===	mental	MALIGNED
===	other	AEONS_STASIS
===	other	FLARE
===	other	DEMI_GODMODE
===	other	GODMODE
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
FROM 	/mod/addons/orcs/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/possessors/superload/mod/class/Actor.lua	loading previous!
Loading entities file from file	/data/general/stores/basic.lua
===	other	POSSESS
===	magical	FIERY_TORMENT
===	magical	ACIDIC_BATH
===	magical	BLACKICE
===	magical	BLACKICE_DET
[ActorResource] Defined Resource:	insanity
===	mental	PERSISTANT_WILL
Loading entities file from file	/data-cults/general/stores/cults.lua
Loading entities file from file	/data-orcs/general/stores/orcs.lua
===	physical	IRON_GRIP
===	magical	STARSCAPE
===	other	OUTSIDE_THE_STARSCAPE
[ActorResource] Defined Resource:	steam
[AI_InitializeData] updating talent definitions and data for AIs
[aiParseTalent] FAILED TO PARSE tactical table function for	T_THERMAL_AURA	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_ROLL_WITH_IT	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_SHADOWS	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_CHARGED_AURA	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_SUN_BEAM	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIGHBORN_S_BLOOM	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_VENOMOUS_STRIKE	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIDDEN_RESOURCES	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_FRENZIED_FOCUS	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_KINETIC_AURA	nil	nil
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_PERSEVERANCE	nil	nil
[AI_InitializeData] DETECTED TALENT TACTICS:
	TACTIC			BENEFIT		WANT CALCULATION
	* cure           	1		AI auto
	* mana           	1		AI auto
	* heal           	1		AI auto
	* debuff         	-1		AI auto
	* special        	1		AI auto
	* paradox        	1		AI auto
	* protect        	1		AI auto
	* hate           	1		AI auto
	* ammo           	1		AI auto
	* steam          	1		AI auto
	* positive       	1		AI auto
	* stamina        	1		AI auto
	* areaattack     	-1		AI auto
	* closein        	-1		AI auto
	* close_in       	-1		AI auto
	* negative       	1		AI auto
	* attack         	-1		AI auto
	* escape         	-1		AI auto
	* disable        	-1		AI auto
	* feedback       	1		AI auto
	* psi            	1		AI auto
	* defend         	1		AI auto
	* annoy          	-1		AI auto
	* vim            	1		AI auto
	* surrounded     	-1		AI auto
	* buff           	1		AI auto
	* equilibrium    	1		AI auto
	* __wt_cache_turns	false		AI auto
	* attackarea     	-1		AI auto
[Tome:load] Updated AI tactics list:
[cure] = 1
[mana] = 1
[paradox] = 1
[attackarea] = -1
[none] = 0
[areaattack] = -1
[psi] = 1
[negative] = 1
[insanity] = 1
[vim] = 1
[attackall] = -1
[disable] = -1
[heal] = 1
[steam] = 1
[special] = 1
[feedback] = 1
[protect] = 1
[ammo] = 1
[positive] = 1
[stamina] = 1
[closein] = -1
[annoy] = -1
[attack] = -1
[escape] = -1
[close_in] = -1
[debuff] = -1
[soul] = 1
[defend] = 1
[hate] = 1
[air] = 1
[surrounded] = -1
[buff] = 1
[equilibrium] = 1
[__wt_cache_turns] = false
[_no_tp_cache] = false
FROM 	/mod/addons/orcs/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Party.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
FROM 	/mod/addons/orcs/superload/mod/class/interface/TooltipsData.lua	loading previous!
[PROFILE THREAD] batching CSETs
table: 0x06140198	normal
table: 0x061401f8	normal
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[SHADER] Loading from /data/gfx/shaders/cults_book.lua
[SHADER] Loaded shader with totalname	cults_book[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/cults_book.frag
*p 1: Uniform: 0: 8B5E booktex
*p 1: Uniform: 1: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/cults_book_seens.lua
[SHADER] Loaded shader with totalname	cults_book_seens[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/cults_book_seens.frag
*p 3: Uniform: 0: 8B5E tex
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 5: Uniform: 0: 1406 air_warning
*p 5: Uniform: 1: 8B52 colorize
*p 5: Uniform: 2: 1406 hp_warning
*p 5: Uniform: 3: 8B52 intensify
*p 5: Uniform: 4: 1406 solipsism_warning
*p 5: Uniform: 5: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 7: Uniform: 0: 8B5E tex
*p 7: Uniform: 1: 8B50 texSize
*p 7: Uniform: 2: 1406 tick
*p 7: Uniform: 3: 1406 wobbling
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 9: Uniform: 0: 8B50 mapCoord
*p 9: Uniform: 1: 8B5E tex
*p 9: Uniform: 2: 8B50 texSize
*p 9: Uniform: 3: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 11
New GL Shader 12 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 11: Uniform: 0: 1406 motionblur
*p 11: Uniform: 1: 8B5E noisevol
*p 11: Uniform: 2: 8B5E tex
*p 11: Uniform: 3: 8B50 texSize
*p 11: Uniform: 4: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 13: Uniform: 0: 1406 blur
*p 13: Uniform: 1: 8B5E tex
*p 13: Uniform: 2: 8B50 texSize
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
*p 15: Uniform: 0: 1406 growSpeed
*p 15: Uniform: 1: 1406 innerRadius
*p 15: Uniform: 2: 1406 outerRadius
*p 15: Uniform: 3: 8B50 playerPos
*p 15: Uniform: 4: 8B5E tex
*p 15: Uniform: 5: 8B50 texSize
*p 15: Uniform: 6: 1406 tick_real
*p 15: Uniform: 7: 1406 tick_start
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
*p 17: Uniform: 0: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
New GL Shader program 19
New GL Shader 20 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
*p 19: Uniform: 0: 1406 fade
*p 19: Uniform: 1: 1406 intensity
*p 19: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/sharpen.lua
[SHADER] Loaded shader with totalname	main_fbo/sharpen[]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/sharpen.frag
*p 21: Uniform: 0: 1406 sharpen_power
*p 21: Uniform: 1: 8B5E tex
*p 21: Uniform: 2: 8B50 texSize
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 23
New GL Shader 24 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 23: Uniform: 0: 1406 gamma
*p 23: Uniform: 1: 8B5E sceneBuffer
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 25
New GL Shader 26 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 25: Uniform: 0: 8B5E fboTex
*p 25: Uniform: 1: 8B50 mapCoord
*p 25: Uniform: 2: 8B50 scrollOffset
*p 25: Uniform: 3: 8B5E targetSkin
*p 25: Uniform: 4: 8B50 tileSize
[GAMMA] Setting gamma correction using fullscreen shader	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Loading savefile 	/save//
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.6,flame_scale=0.6,time_factor=3500]
New GL Shader program 27
New GL Shader 28 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/awesomeaura.frag
*p 27: Uniform: 0: 1406 alpha
*p 27: Uniform: 1: 1406 flameScale
*p 27: Uniform: 2: 8B5E flames
*p 27: Uniform: 3: 8B5E tex
*p 27: Uniform: 4: 1406 tick
*p 27: Uniform: 5: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.6,noup=0,time_factor=1000]
New GL Shader program 29
New GL Shader 30 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tentacles.frag
*p 29: Uniform: 0: 1406 appearTime
*p 29: Uniform: 1: 1406 backgroundLayersCount
*p 29: Uniform: 2: 1406 noup
*p 29: Uniform: 3: 8B5E tex
*p 29: Uniform: 4: 1406 tick
*p 29: Uniform: 5: 1406 tick_start
*p 29: Uniform: 6: 1406 time_factor
*p 29: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	12313
[SHADER] Loading from /data/gfx/shaders/shadowfire.lua
[SHADER] Loaded shader with totalname	shadowfire[]
New GL Shader program 31
New GL Shader 32 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shadowfire.frag
*p 31: Uniform: 0: 1406 aadjust
*p 31: Uniform: 1: 1406 antialiasingRadius
*p 31: Uniform: 2: 1406 ellipsoidalFactor
*p 31: Uniform: 3: 1406 oscillationSpeed
*p 31: Uniform: 4: 1406 shieldIntensity
*p 31: Uniform: 5: 8B5E tex
*p 31: Uniform: 6: 1406 tick
*p 31: Uniform: 7: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 33
New GL Shader 34 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/volumetric_aura.frag
*p 33: Uniform: 0: 8B5E tex
*p 33: Uniform: 1: 1406 tick
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.6,noup=0,time_factor=700]
New GL Shader program 35
*p 35: Uniform: 0: 1406 appearTime
*p 35: Uniform: 1: 1406 backgroundLayersCount
*p 35: Uniform: 2: 1406 noup
*p 35: Uniform: 3: 8B5E tex
*p 35: Uniform: 4: 1406 tick
*p 35: Uniform: 5: 1406 tick_start
*p 35: Uniform: 6: 1406 time_factor
*p 35: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	12313
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=900,wobblingType=0]
New GL Shader program 36
*p 36: Uniform: 0: 1406 appearTime
*p 36: Uniform: 1: 1406 backgroundLayersCount
*p 36: Uniform: 2: 1406 noup
*p 36: Uniform: 3: 8B5E tex
*p 36: Uniform: 4: 1406 tick
*p 36: Uniform: 5: 1406 tick_start
*p 36: Uniform: 6: 1406 time_factor
*p 36: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	12313
Cloned shader 36
[SHADER] setting reset param	tick_start	12313
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
New GL Shader program 37
New GL Shader 38 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/rotatingshield.frag
*p 37: Uniform: 0: 1406 appearTime
*p 37: Uniform: 1: 1406 cylinderHeight
*p 37: Uniform: 2: 1406 cylinderRadius
*p 37: Uniform: 3: 1406 cylinderRotationSpeed
*p 37: Uniform: 4: 1406 cylinderVerticalPos
*p 37: Uniform: 5: 1406 noup
*p 37: Uniform: 6: 1406 repeatTimes
*p 37: Uniform: 7: 8B5E tex
*p 37: Uniform: 8: 1406 tick
*p 37: Uniform: 9: 1406 tick_start
*p 37: Uniform: 10: 1406 time_factor
*p 37: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	12313
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
New GL Shader program 39
*p 39: Uniform: 0: 1406 appearTime
*p 39: Uniform: 1: 1406 cylinderHeight
*p 39: Uniform: 2: 1406 cylinderRadius
*p 39: Uniform: 3: 1406 cylinderRotationSpeed
*p 39: Uniform: 4: 1406 cylinderVerticalPos
*p 39: Uniform: 5: 1406 noup
*p 39: Uniform: 6: 1406 repeatTimes
*p 39: Uniform: 7: 8B5E tex
*p 39: Uniform: 8: 1406 tick
*p 39: Uniform: 9: 1406 tick_start
*p 39: Uniform: 10: 1406 time_factor
*p 39: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	12313
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.6,noup=0,time_factor=300]
New GL Shader program 40
*p 40: Uniform: 0: 1406 appearTime
*p 40: Uniform: 1: 1406 backgroundLayersCount
*p 40: Uniform: 2: 1406 noup
*p 40: Uniform: 3: 8B5E tex
*p 40: Uniform: 4: 1406 tick
*p 40: Uniform: 5: 1406 tick_start
*p 40: Uniform: 6: 1406 time_factor
*p 40: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	12313
[SHADER] Loading from /data/gfx/shaders/boneshield.lua
[SHADER] Loaded shader with totalname	boneshield[chargesCount=1]
New GL Shader program 41
New GL Shader 42 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/boneshield.frag
*p 41: Uniform: 0: 1406 chargesCount
*p 41: Uniform: 1: 8B50 ellipsoidalFactor
*p 41: Uniform: 2: 1406 scrollingSpeed
*p 41: Uniform: 3: 1406 side
*p 41: Uniform: 4: 8B5E tex
*p 41: Uniform: 5: 1406 tick
[SHADER] setting reset param	chargesCount	1
[SHADER] Loading from /data/gfx/shaders/lightningshield.lua
[SHADER] Loaded shader with totalname	lightningshield[]
New GL Shader program 43
New GL Shader 44 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lightningshield.frag
*p 43: Uniform: 0: 8B50 ellipsoidalFactor
*p 43: Uniform: 1: 8B5E tex
*p 43: Uniform: 2: 1406 tick
*p 43: Uniform: 3: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
[SHADER] Loaded shader with totalname	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=2,twist=1]
New GL Shader program 45
New GL Shader 46 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/volumetric/volumetric.frag
*p 45: Uniform: 0: 1406 coneAngle
*p 45: Uniform: 1: 1406 cylinderHeight
*p 45: Uniform: 2: 1406 cylinderRadius
*p 45: Uniform: 3: 1406 density
*p 45: Uniform: 4: 1406 growSpeed
*p 45: Uniform: 5: 1406 isSphere
*p 45: Uniform: 6: 1406 scrollingSpeed
*p 45: Uniform: 7: 1406 shininess
*p 45: Uniform: 8: 1406 side
*p 45: Uniform: 9: 8B5E tex
*p 45: Uniform: 10: 1406 tick
*p 45: Uniform: 11: 1406 tick_start
*p 45: Uniform: 12: 1406 topTransperency
*p 45: Uniform: 13: 1406 twist
[SHADER] setting reset param	tick_start	12313
[SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
[SHADER] Loaded shader with totalname	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=1,twist=1]
New GL Shader program 47
*p 47: Uniform: 0: 1406 coneAngle
*p 47: Uniform: 1: 1406 cylinderHeight
*p 47: Uniform: 2: 1406 cylinderRadius
*p 47: Uniform: 3: 1406 density
*p 47: Uniform: 4: 1406 growSpeed
*p 47: Uniform: 5: 1406 isSphere
*p 47: Uniform: 6: 1406 scrollingSpeed
*p 47: Uniform: 7: 1406 shininess
*p 47: Uniform: 8: 1406 side
*p 47: Uniform: 9: 8B5E tex
*p 47: Uniform: 10: 1406 tick
*p 47: Uniform: 11: 1406 tick_start
*p 47: Uniform: 12: 1406 topTransperency
*p 47: Uniform: 13: 1406 twist
[SHADER] setting reset param	tick_start	12313
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Loading savefile 	/save/eleedhe/
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
C Map size 43:1 :: 43
C Map seens texture: 210 (60x60)
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1.png
Upgrading black texture to size 67108864
Loading tileset	/data/gfx/ts-gfx-terrain1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_open_vert.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_open_vert_north.png
Loading tile from tileset	/data/gfx/shockbolt/object/wizardhat_linen.png
Loading tileset	/data/gfx/ts-gfx-object1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1.png
Loading tile from tileset	/data/gfx/shockbolt/object/mindstar_mossy.png
Loading tile from tileset	/data/gfx/shockbolt/npc/skeleton_warrior.png
Loading tileset	/data/gfx/ts-gfx-npc1.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/object/gloves_rough.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_open.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall3.png
Loading tile from tileset	/data/gfx/shockbolt/object/money_small.png
Loading tile from tileset	/data/gfx/shockbolt/object/rune_green.png
Loading tile from tileset	/data/gfx/shockbolt/object/belt_rough.png
Loading tile from tileset	/data/gfx/shockbolt/object/axe_steel.png
Loading tile from tileset	/data/gfx/shockbolt/npc/umber-snake.png
Loading tile from tileset	/data/gfx/shockbolt/object/rune_red.png
Loading tile from tileset	/data/gfx/shockbolt/npc/yellow-green-snake.png
Loading tile from tileset	/data/gfx/shockbolt/object/cloak_linen.png
Loading tile from tileset	/data/gfx/shockbolt/object/shield_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/mace_steel.png
Loading tile from tileset	/data/gfx/shockbolt/npc/skeleton_mage.png
Loading tile from tileset	/data/gfx/shockbolt/object/spinel.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_down.png
Loading tile	player/human_female/base_shadow_01.png
Loading tile	player/human_female/cloak_behind_07.png
Loading tile	player/human_female/base_01.png
Loading tile	player/human_female/lower_body_01.png
Loading tile	player/human_female/upper_body_34.png
Loading tile	player/human_female/cloak_shoulder_07.png
Loading tile	player/human_female/hair_higher_01.png
Loading tile	player/human_female/head_21.png
Loading tile	player/human_female/hands_02.png
Loading tile	player/human_female/right_hand_08_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_up_wild.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.2,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=8,time_factor=6000,zoom=1]
New GL Shader program 48
New GL Shader 49 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
*p 48: Uniform: 0: 1406 aam
*p 48: Uniform: 1: 8B52 color1
*p 48: Uniform: 2: 8B52 color2
*p 48: Uniform: 3: 1406 hide_center
*p 48: Uniform: 4: 1406 npow
*p 48: Uniform: 5: 8B5E tex
*p 48: Uniform: 6: 1406 tick
*p 48: Uniform: 7: 1406 time_factor
*p 48: Uniform: 8: 8B50 xy
*p 48: Uniform: 9: 1406 zoom
Loading entities file from file	/data/zones/ruins-kor-pul/npcs.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data-cults/general/npcs/horror.lua
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=500,wobblingType=1]
New GL Shader program 50
*p 50: Uniform: 0: 1406 appearTime
*p 50: Uniform: 1: 1406 backgroundLayersCount
*p 50: Uniform: 2: 1406 noup
*p 50: Uniform: 3: 8B5E tex
*p 50: Uniform: 4: 1406 tick
*p 50: Uniform: 5: 1406 tick_start
*p 50: Uniform: 6: 1406 time_factor
*p 50: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	12313
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=2500,wobblingType=1]
New GL Shader program 51
*p 51: Uniform: 0: 1406 appearTime
*p 51: Uniform: 1: 1406 backgroundLayersCount
*p 51: Uniform: 2: 1406 noup
*p 51: Uniform: 3: 8B5E tex
*p 51: Uniform: 4: 1406 tick
*p 51: Uniform: 5: 1406 tick_start
*p 51: Uniform: 6: 1406 time_factor
*p 51: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	12313
Loading entities file from file	/data-orcs/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data-cults/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/ruins-kor-pul/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/zones/ruins-kor-pul/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Importing hardened leather belt 'Thundershine' into world artifacts
Importing Balelach the Sootgash into world artifacts
Importing pouch of voratun shots 'Beleriamira' into world artifacts
Importing Samudin the living mindstar into world artifacts
Importing Splendourquencher the voratun waraxe into world artifacts
Importing alchemist's lamp 'Nerumina' into world artifacts
Importing Alosadur into world artifacts
Importing Velethra into world artifacts
Importing Cinderswift the pouch of voratun shots into world artifacts
Importing Aerulin the Shinespire into world artifacts
Importing Eremymahor the Scabbender into world artifacts
Importing yew totem of healing 'Frostrigor' into world artifacts
Importing Dimire into world artifacts
Importing elven-silk cloak 'Tempestmight' into world artifacts
Importing voratun longsword 'Floeresolve' into world artifacts
Importing Icegrinder the elven-wood longbow into world artifacts
Importing Tundrasin into world artifacts
Importing Getuldil the steel waraxe into world artifacts
Importing Nerydata into world artifacts
Importing Adulle into world artifacts
Importing Torayandil the dragonbone starstaff into world artifacts
Importing stralite greatmaul 'Chalodan' into world artifacts
Importing stralite mail armour 'Mardetorak' into world artifacts
Importing Bethigamira the stralite greatmaul into world artifacts
Importing Ivasemira the Eclipsemonster into world artifacts
Importing steel amulet 'Cloudroar' into world artifacts
Importing Magmadare into world artifacts
Importing voratun waraxe 'Obsidianspiker' into world artifacts
Importing Veluta into world artifacts
Importing Aerurelaith the steel battleaxe into world artifacts
Importing Halakan the elven-wood magestaff into world artifacts
Importing quiver of dragonbone arrows 'Brighthack' into world artifacts
Importing Yvena into world artifacts
Importing dwarven-steel dagger 'Brightpeal' into world artifacts
Importing Curewend into world artifacts
Importing Dairesus the dragonbone magestaff into world artifacts
Importing Noonwire into world artifacts
Importing Mardumarand the hardened leather gloves into world artifacts
Importing Daimildil into world artifacts
Importing voratun shield 'Lightbloom' into world artifacts
Importing Gaseth the Glittervice into world artifacts
Importing Umbramire the elven-silk robe into world artifacts
Importing Dimreign into world artifacts
Importing Blazeripper the dragonbone vilestaff into world artifacts
Importing Thunderglamour the reinforced leather armour into world artifacts
Importing Frostwind into world artifacts
Importing Flamesmasher the stralite waraxe into world artifacts
Importing pair of drakeskin leather boots 'Rottrail' into world artifacts
Importing steel greatmaul 'Korumalar' into world artifacts
Importing Zanemas into world artifacts
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data-cults/general/objects/lore/eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/ruins-kor-pul/traps.lua
Loading entities file from file	/data/general/traps/complex.lua
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 52
New GL Shader 53 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 52: Uniform: 0: 1406 intensity
*p 52: Uniform: 1: 8B52 outlineColor
*p 52: Uniform: 2: 8B50 outlineSize
*p 52: Uniform: 3: 8B5E tex
*p 52: Uniform: 4: 8B50 textSize
table: 0x0613fb48	normal
table: 0x06140018	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x061400a8	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x06140138	normal
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
C Map size 43:24 :: 1032
C Map seens texture: 196 (60x60)
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 54
New GL Shader 55 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
*p 54: Uniform: 0: 1406 intensity
*p 54: Uniform: 1: 8B52 outlineColor
*p 54: Uniform: 2: 8B50 outlineSize
*p 54: Uniform: 3: 8B5E tex
*p 54: Uniform: 4: 8B52 texCoord
*p 54: Uniform: 5: 8B50 textSize
table: 0x06140138	normal
table: 0x0613fb48	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_2.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_small.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_small_top.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_2.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_vert.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_vert_north.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_15.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_11.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_6.png
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[LOG]	#LIGHT_RED#Online profile disabled(switching to offline profile) due to invalid addon hash (tome-possessors-1.6.0).
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 3028, 6817 ticks
[ONLINE PROFILE] connected to channel	tome-spoiler
Loading tile	side_tactical_self.png
Loading tile	side_tactical_powerful.png
Loading tile	side_tactical_danger.png
Loading tile	side_tactical_enemy_strong.png
Loading tile	side_tactical_friend.png
Loading tile	side_tactical_enemy.png
Loading tile	side_tactical_neutral.png
Updating zone name	Ruins of Kor'Pul (1)
C Map minimap texture: 272 (50x50; 64x64)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 56
New GL Shader 57 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 56: Uniform: 0: 1406 a
*p 56: Uniform: 1: 1406 amp
*p 56: Uniform: 2: 8B51 color
*p 56: Uniform: 3: 8B50 p2
*p 56: Uniform: 4: 1406 speed
*p 56: Uniform: 5: 8B5E tex
*p 56: Uniform: 6: 1406 tick
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
New GL Shader program 58
*p 58: Uniform: 0: 1406 a
*p 58: Uniform: 1: 1406 amp
*p 58: Uniform: 2: 8B51 color
*p 58: Uniform: 3: 8B50 p2
*p 58: Uniform: 4: 1406 speed
*p 58: Uniform: 5: 8B5E tex
*p 58: Uniform: 6: 1406 tick
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.26274509803922,0.26274509803922,0.26274509803922),distort=vec2(1.6,-0.2),require_shader=4,speed=1000]
New GL Shader program 59
*p 59: Uniform: 0: 1406 a
*p 59: Uniform: 1: 1406 amp
*p 59: Uniform: 2: 8B51 color
*p 59: Uniform: 3: 8B50 p2
*p 59: Uniform: 4: 1406 speed
*p 59: Uniform: 5: 8B5E tex
*p 59: Uniform: 6: 1406 tick
Loading tile from tileset	/data/gfx/talents/corona.png
[ONLINE PROFILE] connected to channel	global
[ONLINE PROFILE] connected to channel	tome
[PROFILE THREAD] flushing CSETs
Loading tileset	/data/gfx/ts-gfx-talents-effects1.png
Loading tile from tileset	/data/gfx/talents/chant_of_fortress.png
Loading tile from tileset	/data/gfx/talents/hymn_of_perseverance.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_SHADOWS	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4930	Eleedhe
Loading tile from tileset	/data/gfx/talents/searing_light.png
Loading tile from tileset	/data/gfx/talents/moonlight_ray.png
Loading tile from tileset	/data/gfx/talents/sun_flare.png
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Loading tile from tileset	/data/gfx/talents/infusion__healing.png
Loading tile from tileset	/data/gfx/talents/bathe_in_light.png
Loading tile from tileset	/data/gfx/talents/jumpgate.png
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Loading tile from tileset	/data/gfx/talents/dig_object.png
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Loading tile from tileset	/data/gfx/talents/hymn_of_shadows.png
Loading tile from tileset	/data/gfx/talents/hymn_of_detection.png
Loading tile from tileset	/data/gfx/talents/command_staff.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/rod_of_recall.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE] filtering save of 	achievements	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[ONLINE PROFILE] current character 	Eleedhe the level 9 Higher Anorithil
[Discord] updating state: "Ruins of Kor'Pul (1)" / "Lvl 9 Higher Anorithil" / default / anorithil
[MUSIC] loading	Swashing the buck.ogg	sound "/data/music/Swashing the buck.ogg" : <static>
[MUSIC] playing	Swashing the buck.ogg	sound "/data/music/Swashing the buck.ogg" : <static>
[USERCHAT] channel achievement	Wolgoz	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel achievement	Wolgoz	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel serial data	dadaderp	global	535
Server latency	5
[USERCHAT] channel achievement	jack_809	tome	Lost in translation	false	false
Server latency	6
[USERCHAT] channel achievement	Alice_in_Wonderland	tome	Don't Poosh it! (Madness (Adventure) difficulty)	false	true
[USERCHAT] channel serial data	Kubik	tome	555
[USERCHAT] channel achievement	Pangold	tome	The Arena	false	true
Server latency	6
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Loading tile from tileset	/data/gfx/shockbolt/object/2haxe_steel.png
Loading tile from tileset	/data/gfx/shockbolt/object/sword_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/sling_rough.png
Loading tile from tileset	/data/gfx/shockbolt/object/staff_elm.png
Loading tile from tileset	/data/gfx/shockbolt/object/axe_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/robe_linen.png
Loading tile from tileset	/data/gfx/shockbolt/object/hboots_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/hgloves_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/mail_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/mail_steel.png
Loading tile from tileset	/data/gfx/shockbolt/object/plate_steel.png
Loading tile from tileset	/data/gfx/shockbolt/object/plate_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/agate.png
Loading tile from tileset	/data/gfx/shockbolt/object/pickaxe_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/lite_brass.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/orb_scrying.png
Loading tile	object/artifact/ape.png
Loading tile from tileset	/data/gfx/shockbolt/object/ametrine.png
Loading tile from tileset	/data/gfx/shockbolt/object/citrine.png
Loading tile from tileset	/data/gfx/shockbolt/object/zircon.png
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4930	Eleedhe
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	linen robe 'Gorobar'	overpowered elm wand of lightning storm	::	nil	BODY
fight: 	linen robe 'Gorobar'	elm starstaff	::	OFFHAND	BODY
fight: 	linen robe 'Gorobar'	rough leather gloves of dexterity (#STATBONUS#)	::	nil	BODY
fight: 	linen robe 'Gorobar'	insulating rough leather belt of life	::	nil	BODY
fight: 	linen robe 'Gorobar'	linen wizard hat of corrosion (#RESIST#)	::	nil	BODY
fight: 	linen robe 'Gorobar'	enveloping linen cloak	::	nil	BODY
fight: 	linen robe 'Gorobar'	spellwoven linen robe of the mind (#RESIST#)	::	nil	BODY
fight: 	linen robe 'Gorobar'	bright brass lantern of health	::	nil	BODY
Loading tile	player/human_female/upper_body_01.png
[SOUND] loading from	/data/sound/actions/takeoff.ogg	:=:	sound "/data/sound/actions/takeoff.ogg" : <static>
fight: 	linen robe 'Gorobar'	overpowered elm wand of lightning storm	::	nil	BODY
fight: 	linen robe 'Gorobar'	elm starstaff	::	OFFHAND	BODY
fight: 	linen robe 'Gorobar'	rough leather gloves of dexterity (#STATBONUS#)	::	nil	BODY
fight: 	linen robe 'Gorobar'	insulating rough leather belt of life	::	nil	BODY
fight: 	linen robe 'Gorobar'	linen wizard hat of corrosion (#RESIST#)	::	nil	BODY
fight: 	linen robe 'Gorobar'	enveloping linen cloak	::	nil	BODY
fight: 	linen robe 'Gorobar'	bright brass lantern of health	::	nil	BODY
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[LOG]	Eleedhe wears (replacing #00FF80##UID:4907:0#spellwoven linen robe of the mind (+10%) (0 def, 0 armour)#LAST#): #SALMON##UID:4732:0#linen robe 'Gorobar' (0 def, 0 armour)#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4930	Eleedhe
[LOG]	Today is the 6th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 20:46.
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4930	Eleedhe
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Pusroar the linen cloak	overpowered elm wand of lightning storm	::	nil	CLOAK
fight: 	Pusroar the linen cloak	elm starstaff	::	OFFHAND	CLOAK
fight: 	Pusroar the linen cloak	rough leather gloves of dexterity (#STATBONUS#)	::	nil	CLOAK
fight: 	Pusroar the linen cloak	insulating rough leather belt of life	::	nil	CLOAK
fight: 	Pusroar the linen cloak	linen wizard hat of corrosion (#RESIST#)	::	nil	CLOAK
fight: 	Pusroar the linen cloak	enveloping linen cloak	::	nil	CLOAK
fight: 	Pusroar the linen cloak	linen robe 'Gorobar'	::	nil	CLOAK
fight: 	Pusroar the linen cloak	bright brass lantern of health	::	nil	CLOAK
fight: 	Pusroar the linen cloak	overpowered elm wand of lightning storm	::	nil	CLOAK
fight: 	Pusroar the linen cloak	elm starstaff	::	OFFHAND	CLOAK
fight: 	Pusroar the linen cloak	rough leather gloves of dexterity (#STATBONUS#)	::	nil	CLOAK
fight: 	Pusroar the linen cloak	insulating rough leather belt of life	::	nil	CLOAK
fight: 	Pusroar the linen cloak	linen wizard hat of corrosion (#RESIST#)	::	nil	CLOAK
fight: 	Pusroar the linen cloak	linen robe 'Gorobar'	::	nil	CLOAK
fight: 	Pusroar the linen cloak	bright brass lantern of health	::	nil	CLOAK
[LOG]	Eleedhe wears (replacing #00FF80##UID:4910:0#enveloping linen cloak (8 def, 0 armour)#LAST#): #SALMON##UID:4724:0#Pusroar the linen cloak (4 def, 0 armour)#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4930	Eleedhe
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4930	Eleedhe
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Frostquencher	overpowered elm wand of lightning storm	::	nil	HANDS
fight: 	Frostquencher	elm starstaff	::	OFFHAND	HANDS
fight: 	Frostquencher	rough leather gloves of dexterity (#STATBONUS#)	::	nil	HANDS
fight: 	Frostquencher	insulating rough leather belt of life	::	nil	HANDS
fight: 	Frostquencher	linen wizard hat of corrosion (#RESIST#)	::	nil	HANDS
fight: 	Frostquencher	Pusroar the linen cloak	::	nil	HANDS
fight: 	Frostquencher	linen robe 'Gorobar'	::	nil	HANDS
fight: 	Frostquencher	bright brass lantern of health	::	nil	HANDS
fight: 	Frostquencher	overpowered elm wand of lightning storm	::	nil	HANDS
fight: 	Frostquencher	elm starstaff	::	OFFHAND	HANDS
fight: 	Frostquencher	insulating rough leather belt of life	::	nil	HANDS
fight: 	Frostquencher	linen wizard hat of corrosion (#RESIST#)	::	nil	HANDS
fight: 	Frostquencher	Pusroar the linen cloak	::	nil	HANDS
fight: 	Frostquencher	linen robe 'Gorobar'	::	nil	HANDS
fight: 	Frostquencher	bright brass lantern of health	::	nil	HANDS
[LOG]	Eleedhe wears (replacing #00FF80##UID:4920:0#rough leather gloves of dexterity (+2) (0 def, 1 armour)#LAST#): #SALMON##UID:4745:0#Frostquencher (0 def, 1 armour)#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4930	Eleedhe
[LOG]	
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4930	Eleedhe
[USERCHAT] channel achievement	lottajacky	tome	A dangerous secret (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	milley_xx	tome	Bringer of Doom (Nightmare (Adventure) difficulty)	false	true
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4930	Eleedhe
[USERCHAT] channel achievement	kahanacho	tome	Bringer of Doom	false	false
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You gain 0.83 gold from the melting of #00FF80##UID:4910:0#enveloping linen cloak (8 def, 0 armour)#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4930	Eleedhe
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
Server latency	6
[USERCHAT] channel achievement	Alice_in_Wonderland	tome	Catch that Plumpkin! (Madness (Adventure) difficulty)	false	true
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	main_fbo/wobbling[]
Deleting temp shader	main_fbo/sharpen[]
Deleting temp shader	resources[color=vec3(0.26274509803922,0.26274509803922,0.26274509803922),distort=vec2(1.6,-0.2),require_shader=4,speed=1000]
Deleting temp shader	cults_book_seens[]
Deleting temp shader	flames[aam=0.2,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=8,time_factor=6000,zoom=1]
Deleting temp shader	lightningshield[]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
Deleting temp shader	main_fbo/gestures[]
Deleting temp shader	cults_book[]
Deleting temp shader	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=2,twist=1]
Deleting temp shader	main_fbo/motionblur[]
Deleting temp shader	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
Deleting temp shader	tentacles[appearTime=0.6,noup=0,time_factor=1000]
Deleting temp shader	tentacles[appearTime=0.6,noup=0,time_factor=700]
Deleting temp shader	tentacles[time_factor=2500,wobblingType=1]
Deleting temp shader	shadowfire[]
Deleting temp shader	main_fbo/blur[]
Deleting temp shader	volumetric_aura[]
Deleting temp shader	awesomeaura[alpha=0.6,flame_scale=0.6,time_factor=3500]
Deleting temp shader	main_fbo/underwater[]
Deleting temp shader	objectsoutline[]
Deleting temp shader	main_fbo/timestop[]
Deleting temp shader	full_fbo[]
Deleting temp shader	main_fbo/line_grids[]
Deleting temp shader	boneshield[chargesCount=1]
Deleting temp shader	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=1,twist=1]
Deleting temp shader	tentacles[time_factor=900,wobblingType=0]
Deleting temp shader	target_fbo[]
Deleting temp shader	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
Deleting temp shader	textoutline[]
Deleting temp shader	main_fbo[]
Deleting temp shader	tentacles[time_factor=500,wobblingType=1]
Deleting temp shader	tentacles[appearTime=0.6,noup=0,time_factor=300]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
Server latency	6
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4930	Eleedhe
[LOG]	You gain 1.35 gold from the melting of #00FF80##UID:4920:0#rough leather gloves of dexterity (+2) (0 def, 1 armour)#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4930	Eleedhe
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4930	Eleedhe
[LOG]	You gain 1.13 gold from the melting of #00FF80##UID:4907:0#spellwoven linen robe of the mind (+10%) (0 def, 0 armour)#LAST#.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4930	Eleedhe
Discord: ready
[LOG]	You gain 8.14 gold from the melting of #SALMON##UID:4883:0#Lisiyatha the brass lantern#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 0.66 gold from the melting of #00FF80##UID:4786:0#iron plate armour of cold resistance (0 def, 7 armour)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2487:0#lump of steel (1)#WHITE#.
[LOG]	You gain 1.53 gold from the melting of #00FF80##UID:4783:0#cleansing steel plate armour of cold resistance (0 def, 9 armour)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2487:0#lump of steel (1)#WHITE#.
[LOG]	You gain 6.81 gold from the melting of #00FF80##UID:4779:0#rejuvenating steel mail armour of acid resistance (2 def, 6 armour)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 5.87 gold from the melting of #00FF80##UID:4775:0#rejuvenating iron mail armour of lightning resistance (2 def, 4 armour)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 1.35 gold from the melting of #00FF80##UID:4771:0#impenetrable iron mail armour (2 def, 10 armour)#LAST#.
[LOG]	You gain 3.89 gold from the melting of #SALMON##UID:4768:0#Xomira the Gloomglamour (1 def, 0 armour)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 1.80 gold from the melting of #00FF80##UID:4762:0#iron gauntlets of strength (+3) (0 def, 1 armour)#LAST#.
[LOG]	You gain 5.43 gold from the melting of #SALMON##UID:4759:0#Iceglamour the rough leather gloves (0 def, 1 armour)#LAST#.
[LOG]	You gain 5.36 gold from the melting of #SALMON##UID:4752:0#Hailgash (0 def, 1 armour)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 6.07 gold from the melting of #SALMON##UID:4739:0#pair of iron boots 'Betholekira' (0 def, 7 armour)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 2.00 gold from the melting of #00FF80##UID:4716:0#iron waraxe of paradox (11-15.4 power, 2 apr)#LAST#.
[LOG]	You gain 1.46 gold from the melting of #00FF80##UID:4713:0#elm vilestaff of fate (10-12 power, 2 apr, acid element)#LAST#.
[LOG]	You gain 6.13 gold from the melting of #SALMON##UID:4710:0#Poliyaba the rough leather sling#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2491:0#stack of herbs (viperweed) (1)#WHITE#.
[LOG]	You gain 0.67 gold from the melting of #00FF80##UID:4704:0#mossy mindstar of clarity (2.5-2.75 power, 12 apr, nature damage)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2491:0#stack of herbs (viperweed) (1)#WHITE#.
[LOG]	You gain 4.65 gold from the melting of #SALMON##UID:4701:0#Zerakalthotir the mossy mindstar (2-2.2 power, 12 apr, nature damage)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 7.06 gold from the melting of #SALMON##UID:4694:0#iron longsword 'Ce'Nyriakira' (11.5-16.1 power, 2 apr)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2487:0#lump of steel (1)#WHITE#.
[LOG]	You gain 3.30 gold from the melting of #00FF80##UID:4687:0#thought-forged steel battleaxe of massacre (28-42 power, 2 apr)#LAST#.
Loading zone persistance level	ruins-kor-pul	2
Loading tile	object/lump_of_steel.png
Loading tile	object/lump_of_iron.png
Loading tile	object/herb_vipersweed.png
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4930	Eleedhe
Make wait background texture 616 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 9 ticks
Creating level	ruins-kor-pul	2
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Eleedhe
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	4930	Eleedhe
Make wait background texture 686 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	ruins-kor-pul	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 691 (60x60)
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
loaded room generator	random_room	function: 0x170fded0
[RoomsLoader:init] loaded room:	random_room	function: 0x170fded0
loaded room generator	money_vault	function: 0x055752a0
[RoomsLoader:init] loaded room:	money_vault	function: 0x055752a0	chance:	5
[lesser_vault] initializing auto list:
---[1] = bandit-fortress
---[2] = circle
---[3] = loot-vault
---[4] = mage-hideout
---[5] = rat-nest
---[6] = skeleton-mage-cabal
---[7] = snow-giant-camp
---[8] = thief-hideout
---[9] = xorn-trap
loaded room generator	lesser_vault	function: 0x12449920
[RoomsLoader:init] loaded room:	lesser_vault	function: 0x12449920	chance:	8
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room	double_t	11	11
[roomGen] generated room	double_t
placed room	double_t	at	31	24	with center	36	29
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room	split1	17	7
[roomGen] generated room	split1
placed room	split1	at	29	40	with center	37	43
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room	inner_fort	11	9
[roomGen] generated room	inner_fort
placed room	inner_fort	at	25	7	with center	30	11
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room generator	simple	function: 0x0636c520
[roomGen] generated room	simple8x12
placed room	simple8x12	at	2	26	with center	5	31
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room	interstice	13	13
[roomGen] generated room	interstice
placed room	interstice	at	15	15	with center	21	21
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room	five_walls	18	7
[roomGen] generated room	five_walls
placed room	five_walls	at	6	37	with center	14	40
[roomGen] room generator	function: 0x12449920	is making a room
C Map size 43:24 :: 1032
C Map seens texture: 12 (60x60)
Static generator using file	/data/maps/vaults/auto/lesser/circle.lua
[STATIC MAP] size	16	11	rotate:	90
[TOME ENTITY FILTER] selected Double Ego	39.380704550278	42.5
[CALLBACK] upgrading to prioritized	talents_on_act
[TOME ENTITY FILTER] selected Ego	27.747350058692	65.5
[TOME ENTITY FILTER] selected Ego	21.365433496857	65.5
[TOME ENTITY FILTER] selected basic	77.010738681306	112.5
[TOME ENTITY FILTER] selected Ego	61.195420691789	65.5
[TOME ENTITY FILTER] selected Double Ego	33.790758122059	42.5
[TOME ENTITY FILTER] selected Double Ego	29.635175054924	42.5
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
[TOME ENTITY FILTER] selected Double Ego	32.22778522927	42.5
[resolveObject] CREATE FOR	7494	skeleton warrior	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	64.77905336413	65.5
[resolveObject] CREATED OBJECT:	7495	elm longbow of cold	tries left:	1
[resolveObject] adding to main inventory:	7495	elm longbow of cold
[resolveObject] CREATE FOR	7494	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	27.16669678203	65.5
[resolveObject] CREATED OBJECT:	7499	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	7499	gold pieces
[resolveObject] CREATE FOR	7494	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x155c61e8, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Ego	60.571471563906	65.5
[resolveObject] CREATED OBJECT:	7500	acidic iron greatsword	tries left:	4
[resolveObject]	7500	acidic iron greatsword	added to inventory	MAINHAND
[TOME ENTITY FILTER] selected Ego	57.18665600456	65.5
[TOME ENTITY FILTER] selected Ego	34.901848088461	65.5
[TOME ENTITY FILTER] selected Ego	62.312368696395	65.5
[TOME ENTITY FILTER] selected basic	104.96253716235	112.5
[TOME ENTITY FILTER] selected Double Ego	27.362117689304	42.5
generated lesser_vault	circle
[roomGen] generated room	lesser_vault-circle-16x11
placed room	lesser_vault-circle-16x11	at	5	1	with center	12	6
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room	spiral_cell	9	9
[roomGen] generated room	spiral_cell
placed room	spiral_cell	at	1	14	with center	5	18
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room	zigzag	5	19
[roomGen] generated room	zigzag
placed room	zigzag	at	42	16	with center	44	25
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room	cells6	7	10
[roomGen] generated room	cells6
placed room	cells6	at	35	6	with center	38	10
[Actor:move]	7460	luminous horror	(forced) move from	nil	nil	to	7	6
[Actor:move]	7480	large white snake	(forced) move from	nil	nil	to	12	3
[Actor:move]	7487	gigantic gravity worm	(forced) move from	nil	nil	to	12	6
[Actor:move]	7494	skeleton warrior	(forced) move from	nil	nil	to	12	9
[Actor:wearAllInventory]	7494	skeleton warrior	wearing main inventory
[Actor:move]	7518	giant lightning ant	(forced) move from	nil	nil	to	18	6
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_luminous_horror.png
Loading tile from tileset	/data/gfx/shockbolt/object/longbow_elm.png
Loading tile from tileset	/data/gfx/shockbolt/npc/white-snake.png
Loading tile from tileset	/data/gfx/shockbolt/object/leather_cured.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_gigantic_gravity_worm.png
Loading tile from tileset	/data/gfx/shockbolt/object/helm_iron.png
Loading tile from tileset	/data/gfx/shockbolt/npc/lightning_ant.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_up.png
Random elite generating
[createRandomBoss] Creating random boss 	Cyruna the red ooze	9	level	1	classes
  * class	Corruptor	 rejected due to power source
  * class	Temporal Warden	 rejected due to power source
  * class	Alchemist	 rejected due to power source
  * class	Reaver	 rejected due to power source
  * class	Empyreal	 rejected due to power source
  * class	Arcane Blade	 rejected due to power source
  * class	Demonologist	 rejected due to power source
[applyRandomClass]	7519	Cyruna the red ooze	Adding class	Bulwark	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	9
[applyRandomClass] Random boss forbade talent because of level	Battle Cry	T_BATTLE_CRY	9
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	9
[applyRandomClass] Random boss forbade talent because of level	Shield Expertise	T_SHIELD_EXPERTISE	9
[applyRandomClass] Random boss forbade talent because of level	Spell Shield	T_SPELL_SHIELD	9
[applyRandomClass] Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	9
[applyRandomClass] Random boss forbade talent because of level	Shield Slam	T_SHIELD_SLAM	9
[applyRandomClass] Random boss forbade talent because of level	Juggernaut	T_JUGGERNAUT	9
[applyRandomClass] Random boss forbade talent because of level	Second Wind	T_SECOND_WIND	9
[applyRandomClass] Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	9
[applyRandomClass] Random boss forbade talent because of level	Onslaught	T_ONSLAUGHT	9
[applyRandomClass] Random boss forbade talent because of level	Battle Shout	T_BATTLE_SHOUT	9
[applyRandomClass] Random boss forbade talent because of level	Daunting Presence	T_DAUNTING_PRESENCE	9
[applyRandomClass] Random boss forbade talent because of level	Greater Weapon Focus	T_GREATER_WEAPON_FOCUS	9
[applyRandomClass] Random boss forbade talent because of level	Shattering Impact	T_SHATTERING_IMPACT	9
[applyRandomClass] Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	9
[applyRandomClass] Random boss forbade talent because of level	Battle Call	T_BATTLE_CALL	9
[applyRandomClass] Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	9
[applyRandomClass] Random boss forbade talent because of level	Shattering Shout	T_SHATTERING_SHOUT	9
[applyRandomClass] Random boss forbade talent because of level	Blinding Powder	T_BLINDING_POWDER	9
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	9
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	9
[applyRandomClass] Random boss forbade talent because of level	Step Up	T_STEP_UP	9
[applyRandomClass] Random boss forbade talent because of level	Assault	T_ASSAULT	9
Adding 8 random class talents to boss
1	 * talent:	T_QUICK_RECOVERY	2
2	 * talent:	T_REPULSION	2
3	 * talent:	T_ARMOUR_TRAINING	2
4	 * talent:	T_DEVICE_MASTERY	2
5	 * talent:	T_BACKSTAB	2
6	 * talent:	T_EXOTIC_WEAPONS_MASTERY	2
7	 * talent:	T_SHIELD_WALL	2
8	 * talent:	T_KNIFE_MASTERY	2
 ** Finished adding	8	of	8	random class talents
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9	egos =	1	gr egos =	0	rand themes = 	3	points = 	9	nb_powers = 	6
 * using themes	acid,lightning,nature
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Blazepower'(glistening rough leather armour) with lightning
 ** selected ego	 of resilience	(normal)	nature
 * adding power: generic resists pen acid(1 points), 5 remaining
 * adding power: generic resist lightning(1 points), 4 remaining
 * adding power: generic nature retribution(1 points), 3 remaining
 * adding power: generic resist nature(2 points), 2 remaining
 * adding bias power: generic resists pen acid(1.5 points), 5 remaining
 * adding bias power: generic inc damage lightning(1 points), 3.5 remaining
 * adding bias power: generic inc damage acid(1 points), 2.5 remaining
 * adding bias power: generic resists pen acid(1.8 points), 1.5 remaining
[resolveObject] CREATE FOR	7664	Cyruna the red ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	81.509479976145	103.5
[resolveObject] CREATED OBJECT:	7665	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	7665	gold pieces
[resolveObject] CREATE FOR	7664	Cyruna the red ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x05559850, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	35.559842172442	50.5
[resolveObject] CREATED OBJECT:	7666	steel longsword of projection	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
[resolveObject]	7666	steel longsword of projection	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7664	Cyruna the red ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0555a5f8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	52.662271021903	95.5
[resolveObject] CREATED OBJECT:	7670	shocking steel shield of lightning resistance (#RESIST#)	tries left:	4
fight: 	shocking steel shield of lightning resistance (#RESIST#)	steel longsword of projection	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	7670	shocking steel shield of lightning resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	7664	Cyruna the red ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0555a748, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	102.1384393494	105.5
[resolveObject] CREATED OBJECT:	7676	steel mail armour of cold resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	steel mail armour of cold resistance	steel longsword of projection	::	nil	BODY
fight: 	steel mail armour of cold resistance	shocking steel shield of lightning resistance (#RESIST#)	::	nil	BODY
[resolveObject]	7676	steel mail armour of cold resistance	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_red_ooze.png
[Actor:move]	7664	Cyruna the red ooze	(forced) move from	nil	nil	to	32	14
Added unique	mod.class.NPC/Cyruna the red ooze	::	1
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[Actor:wearAllInventory]	7664	Cyruna the red ooze	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	7664	Cyruna the red ooze
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_WALL	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_REPULSION	level	3	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2]
New GL Shader program 60
*p 60: Uniform: 0: 1406 appearTime
*p 60: Uniform: 1: 1406 cylinderHeight
*p 60: Uniform: 2: 1406 cylinderRadius
*p 60: Uniform: 3: 1406 cylinderRotationSpeed
*p 60: Uniform: 4: 1406 cylinderVerticalPos
*p 60: Uniform: 5: 1406 noup
*p 60: Uniform: 6: 1406 repeatTimes
*p 60: Uniform: 7: 8B5E tex
*p 60: Uniform: 8: 1406 tick
*p 60: Uniform: 9: 1406 tick_start
*p 60: Uniform: 10: 1406 time_factor
*p 60: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	314383
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1]
New GL Shader program 61
*p 61: Uniform: 0: 1406 appearTime
*p 61: Uniform: 1: 1406 cylinderHeight
*p 61: Uniform: 2: 1406 cylinderRadius
*p 61: Uniform: 3: 1406 cylinderRotationSpeed
*p 61: Uniform: 4: 1406 cylinderVerticalPos
*p 61: Uniform: 5: 1406 noup
*p 61: Uniform: 6: 1406 repeatTimes
*p 61: Uniform: 7: 8B5E tex
*p 61: Uniform: 8: 1406 tick
*p 61: Uniform: 9: 1406 tick_start
*p 61: Uniform: 10: 1406 time_factor
*p 61: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	314383
[entityFilterPost]:  Done nerfing randboss
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_molds_brown_mold.png
[Actor:move]	7680	brown mold	(forced) move from	nil	nil	to	39	23
Random elite generating
[createRandomBoss] Creating random boss 	Nerugawen the brown mold	9	level	1	classes
  * class	Archer	 rejected due to power source
[applyRandomClass]	7681	Nerugawen the brown mold	Adding class	Sawbutcher	Tinker
   power types: not_power_source =	technique_ranged	power_source =	steam
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	9
[applyRandomClass] Random boss forbade talent because of level	Tremor Engine	T_TREMOR_ENGINE	9
[applyRandomClass] Random boss forbade talent because of level	Melting Point	T_MELTING_POINT	9
[applyRandomClass] Random boss forbade talent because of level	Explosive Saw	T_EXPLOSIVE_SAW	9
[applyRandomClass] Random boss forbade talent because of level	Compact Steam Tank	T_COMPACT_STEAM_TANK	9
[applyRandomClass] Random boss forbade talent because of level	Last Engineer Standing	T_LAST_ENGINEER_STANDING	9
[applyRandomClass] Random boss forbade talent because of level	Supercharge Tinkers	T_SUPERCHARGE_TINKERS	9
[applyRandomClass] Random boss forbade talent because of level	Seismic Activity	T_SEISMIC_ACTIVITY	9
[applyRandomClass] Random boss forbade talent because of level	Furnace Vent	T_FURNACE_VENT	9
[applyRandomClass] Random boss forbade talent because of level	Molten Metal	T_MOLTEN_METAL	9
[applyRandomClass] Random boss forbade talent because of level	Furnace	T_FURNACE	9
[applyRandomClass] Random boss forbade talent because of level	Tech Overload	T_TECH_OVERLOAD	9
[applyRandomClass] Random boss forbade talent because of level	Mow Down	T_MOW_DOWN	9
[applyRandomClass] Random boss forbade talent because of level	Continuous Butchery	T_CONTINUOUS_BUTCHERY	9
[applyRandomClass] Random boss forbade talent because of level	Battlefield Veteran	T_BATTLEFIELD_VETERAN	9
[applyRandomClass] Random boss forbade talent because of level	Punishment	T_PUNISHMENT	9
[applyRandomClass] Random boss forbade talent because of level	Goresplosion	T_GORESPLOSION	9
[applyRandomClass] Random boss forbade talent because of level	Overcharge Saws	T_OVERCHARGE_SAWS	9
[applyRandomClass] Random boss forbade talent because of level	Tempest of Metal	T_TEMPEST_OF_METAL	9
[applyRandomClass] Random boss forbade talent because of level	Life in the Flames	T_LIFE_IN_THE_FLAMES	9
[applyRandomClass] Random boss forbade talent because of level	Steam Power	T_STEAM_POWER	9
[applyRandomClass] Random boss forbade talent because of level	Spinal Break	T_SPINAL_BREAK	9
Adding 5 random class talents to boss
1	 * talent:	T_TO_THE_ARMS	2
2	 * talent:	T_WEAPONS_MASTERY	2
3	 * talent:	T_STEAMSAW_MASTERY	2
4	 * talent:	T_EXPLOSIVE_STEAM_ENGINE	2
5	 * talent:	T_EMERGENCY_STEAM_PURGE	2
 ** Finished adding	5	of	5	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9	egos =	1	gr egos =	0	rand themes = 	3	points = 	14	nb_powers = 	7
 * using themes	spell,mind,arcane
 * forbid power sources:	antimagic,technique_ranged
Creating randart Urimnir(shadowy pair of iron boots) with no themename
 ** selected ego	blood-soaked 	(greater)	technique
 * adding power: generic phasing(1 points), 7 remaining
 * adding power: generic inc damage mind(1 points), 6 remaining
 * adding power: generic inc damage blight(1 points), 5 remaining
 * adding power: generic stat wil(1 points), 4 remaining
 * adding power: generic resist mind(2 points), 3 remaining
 * adding power: generic inc damage mind(1 points), 1 remaining
 * adding bias power: generic resist mind(3 points), 7 remaining
 * adding bias power: generic phasing(1.5 points), 4 remaining
 * adding bias power: generic stat wil(1.5 points), 2.5 remaining
 * adding bias power: generic phasing(1.8 points), 1 remaining
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	7824	Nerugawen the brown mold	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from file	/data-orcs/general/objects/tinker.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from file	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from file	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from file	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	8175	simple healing salve	tries left:	1
[resolvers.inventory] created object:	8175	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Nerugawen the brown mold	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	7824	Nerugawen the brown mold	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	8526	simple frost salve	tries left:	1
[resolvers.inventory] created object:	8526	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Nerugawen the brown mold	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	7824	Nerugawen the brown mold	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from file	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	7824	Nerugawen the brown mold	filter:	{defined="APE"}
[resolveObject] CREATE FOR	7824	Nerugawen the brown mold	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x0dd75ae0, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from file	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Greater + Ego	23.697741761268	25.5
Loading entities file from file	/data-orcs/general/objects/egos/steamsaw.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
[resolveObject] CREATED OBJECT:	8607	icy iron steamsaw of shrapnel	tries left:	4
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	8607	icy iron steamsaw of shrapnel	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7824	Nerugawen the brown mold	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x0dd75c98, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Double Ego	69.619755154736	95.5
[resolveObject] CREATED OBJECT:	8619	acidic iron steamsaw of resilience	tries left:	4
fight: 	acidic iron steamsaw of resilience	icy iron steamsaw of shrapnel	::	nil	OFFHAND
[resolveObject]	8619	acidic iron steamsaw of resilience	added to inventory	OFFHAND
[resolveObject] CREATE FOR	7824	Nerugawen the brown mold	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0dd73918, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	105.10450163428	105.5
[resolveObject] CREATED OBJECT:	8625	steel mail armour of fire resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	5
fight: 	steel mail armour of fire resistance	icy iron steamsaw of shrapnel	::	nil	BODY
fight: 	steel mail armour of fire resistance	acidic iron steamsaw of resilience	::	nil	BODY
[resolveObject]	8625	steel mail armour of fire resistance	added to inventory	BODY
[resolveObject] CREATE FOR	7824	Nerugawen the brown mold	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0dd73a60, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	8.1424706480798	10.5
[resolveObject] CREATED OBJECT:	8629	spellstreaming rough leather gloves of the nighthunter	tries left:	4
fight: 	spellstreaming rough leather gloves of the nighthunter	icy iron steamsaw of shrapnel	::	nil	HANDS
fight: 	spellstreaming rough leather gloves of the nighthunter	acidic iron steamsaw of resilience	::	nil	HANDS
fight: 	spellstreaming rough leather gloves of the nighthunter	steel mail armour of fire resistance	::	nil	HANDS
[ActorObjectUse] useObjectEnable: 	spellstreaming rough leather gloves of the nighthunter	by	Nerugawen the brown mold	inven/slot	table: 0x0dd74a70	nil
[resolveObject]	8629	spellstreaming rough leather gloves of the nighthunter	added to inventory	HANDS
[resolveObject] CREATE FOR	7824	Nerugawen the brown mold	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0dd73bb0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	2.8192581012424	10.5
[resolveObject] CREATED OBJECT:	8635	dreamer's pair of rough leather boots of rushing	tries left:	4
fight: 	dreamer's pair of rough leather boots of rushing	icy iron steamsaw of shrapnel	::	nil	FEET
fight: 	dreamer's pair of rough leather boots of rushing	acidic iron steamsaw of resilience	::	nil	FEET
fight: 	dreamer's pair of rough leather boots of rushing	steel mail armour of fire resistance	::	nil	FEET
fight: 	dreamer's pair of rough leather boots of rushing	spellstreaming rough leather gloves of the nighthunter	::	nil	FEET
[ActorObjectUse] useObjectEnable: 	dreamer's pair of rough leather boots of rushing	by	Nerugawen the brown mold	inven/slot	table: 0x0dd74b60	nil
[resolveObject]	8635	dreamer's pair of rough leather boots of rushing	added to inventory	FEET
[resolveObject] CREATE FOR	7824	Nerugawen the brown mold	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	7824	Nerugawen the brown mold	filter:	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
Spawning 	Nerugawen the brown mold	 near 	room	five_walls	 at 	12	42
[Actor:move]	7824	Nerugawen the brown mold	(forced) move from	nil	nil	to	12	42
Added unique	mod.class.NPC/Nerugawen the brown mold	::	1
[Actor:wearAllInventory]	7824	Nerugawen the brown mold	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	7824	Nerugawen the brown mold
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_EXPLOSIVE_STEAM_ENGINE	level	3	range:	5	radius:	2	effective:	6.3333333333333
   #- checking tactical table for talent	T_EMERGENCY_STEAM_PURGE	level	3	range:	1	radius:	3	effective:	3
   #- checking tactical table for talent	T_TO_THE_ARMS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLIME_ROOTS	level	5	range:	6	radius:	1.5	effective:	7
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_4	level	3	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_NATURE_TOUCH	level	1	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
Spawning 	rattlesnake	 near 	room	five_walls	 at 	12	41
Loading tile from tileset	/data/gfx/shockbolt/npc/firebrick-snake.png
[Actor:move]	8641	rattlesnake	(forced) move from	nil	nil	to	12	41
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_molds_green_mold.png
[Actor:move]	8642	green mold	(forced) move from	nil	nil	to	3	32
Random elite generating
[createRandomBoss] Creating random boss 	Gomina the skeleton magus	9	level	1	classes
[applyRandomClass]	8643	Gomina the skeleton magus	Adding class	Demonologist	Defiler
   power types: not_power_source =	antimagic,nature	power_source =	arcane,technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	9
[applyRandomClass] Random boss forbade talent because of level	Blighted Shield	T_BLIGHTED_SHIELD	9
[applyRandomClass] Random boss forbade talent because of level	Blood Vengeance	T_BLOOD_VENGEANCE	9
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	9
[applyRandomClass] Random boss forbade talent because of level	Demonic Madness	T_DEMONIC_MADNESS	9
[applyRandomClass] Random boss forbade talent because of level	Spell Shield	T_SPELL_SHIELD	9
[applyRandomClass] Random boss forbade talent because of level	Shield Slam	T_SHIELD_SLAM	9
[applyRandomClass] Random boss forbade talent because of level	Fearscape	T_DEMON_PLANE	9
[applyRandomClass] Random boss forbade talent because of level	Ominous Shadow	T_OMINOUS_SHADOW	9
[applyRandomClass] Random boss forbade talent because of level	Tale of Destruction	T_TALE_OF_DESTRUCTION	9
[applyRandomClass] Random boss forbade talent because of level	Shattered Mind	T_SHATTERED_MIND	9
[applyRandomClass] Random boss forbade talent because of level	Only Ashes Left	T_ONLY_ASHES_LEFT	9
[applyRandomClass] Random boss forbade talent because of level	Dread End	T_DREAD_END	9
[applyRandomClass] Random boss forbade talent because of level	Suffuse Life	T_SUFFUSE_LIFE	9
[applyRandomClass] Random boss forbade talent because of level	Twisted Portal	T_TWISTED_PORTAL	9
[applyRandomClass] Random boss forbade talent because of level	Dark Reign	T_DARK_REIGN	9
[applyRandomClass] Random boss forbade talent because of level	Rain of Fire	T_RAIN_OF_FIRE	9
[applyRandomClass] Random boss forbade talent because of level	Blood Pact	T_BLOOD_PACT	9
[applyRandomClass] Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	9
[applyRandomClass] Random boss forbade talent because of level	Sunder Arms	T_SUNDER_ARMS	9
[applyRandomClass] Random boss forbade talent because of level	Overkill	T_OVERKILL	9
[applyRandomClass] Random boss forbade talent because of level	Flame of Urh'Rok	T_FLAME_OF_URH_ROK	9
[applyRandomClass] Random boss forbade talent because of level	Death Blow	T_DEATH_BLOW	9
[applyRandomClass] Random boss forbade talent because of level	Blood Frenzy	T_BLOOD_FRENZY	9
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	9
[applyRandomClass] Random boss forbade talent because of level	Erupting Darkness	T_ERUPTING_DARKNESS	9
[applyRandomClass] Random boss forbade talent because of level	Warshout	T_WARSHOUT	9
[applyRandomClass] Random boss forbade talent because of level	Assault	T_ASSAULT	9
[applyRandomClass] Random boss forbade talent because of level	Grim Future	T_GRIM_FUTURE	9
[applyRandomClass] Random boss forbade talent because of level	Demon Horns	T_DEMON_HORNS	9
Adding 5 random class talents to boss
1	 * talent:	T_ARMOUR_TRAINING	2
2	 * talent:	T_THICK_SKIN	2
3	 * talent:	T_DEMON_BLADE	2
4	 * talent:	T_DEATH_DANCE	2
5	 * talent:	T_HEIGHTENED_SENSES	2
 ** Finished adding	5	of	5	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9	egos =	1	gr egos =	0	rand themes = 	3	points = 	10	nb_powers = 	7
 * using themes	arcane,cold,lightning
 * forbid power sources:	antimagic,nature
Creating randart %s 'Aircrack'(laminated pair of rough leather boots) with lightning
 ** selected ego	scholar's 	(normal)	arcane
 * adding power: generic resist lightning(1 points), 5 remaining
 * adding power: generic inc damage lightning(1 points), 4 remaining
 * adding power: generic inc damage cold(1 points), 3 remaining
 * adding power: generic arcane retribution(2 points), 2 remaining
 * adding bias power: generic resists pen lightning(1 points), 5 remaining
 * adding bias power: generic inc damage cold(1.5 points), 4 remaining
 * adding bias power: generic lightning retribution(1 points), 2.5 remaining
 * adding bias power: generic arcane retribution(3 points), 1.5 remaining
[resolveObject] CREATE FOR	8789	Gomina the skeleton magus	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	38.264069671455	65.5
[resolveObject] CREATED OBJECT:	8790	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	8790	gold pieces
[resolveObject] CREATE FOR	8789	Gomina the skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0dc30540, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected basic	67.998544929549	103.5
[resolveObject] CREATED OBJECT:	8791	elm magestaff	tries left:	4
[resolveObject]	8791	elm magestaff	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8789	Gomina the skeleton magus	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0dc269e8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	61.558667236836	95.5
[resolveObject] CREATED OBJECT:	8792	balanced iron longsword of massacre	tries left:	4
[General Object resolver]	8792	balanced iron longsword of massacre	COULD NOT BE WORN
[resolveObject] adding to main inventory:	8792	balanced iron longsword of massacre
[resolveObject] CREATE FOR	8789	Gomina the skeleton magus	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0dc26be8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	90.652301134344	95.5
[resolveObject] CREATED OBJECT:	8798	exposing steel shield of fire resistance (#RESIST#)	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
fight: 	exposing steel shield of fire resistance (#RESIST#)	elm magestaff	::	OFFHAND	OFFHAND
 impossible => 	exposing steel shield of fire resistance (#RESIST#)	elm magestaff	::	OFFHAND	OFFHAND
[resolveObject]	8798	exposing steel shield of fire resistance (#RESIST#)	NOT WORN in	nil	nil
[General Object resolver]	8798	exposing steel shield of fire resistance (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	8798	exposing steel shield of fire resistance (#RESIST#)
[resolveObject] CREATE FOR	8789	Gomina the skeleton magus	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0dc26cd8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	38.771410943072	50.5
[resolveObject] CREATED OBJECT:	8804	fortifying steel mail armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	fortifying steel mail armour	elm magestaff	::	OFFHAND	BODY
[resolveObject]	8804	fortifying steel mail armour	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_stat_change
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_skeleton_skeleton_magus.png
[Actor:move]	8789	Gomina the skeleton magus	(forced) move from	nil	nil	to	24	19
Added unique	mod.class.NPC/Gomina the skeleton magus	::	1
[Actor:wearAllInventory]	8789	Gomina the skeleton magus	wearing main inventory
fight: 	exposing steel shield of fire resistance (#RESIST#)	elm magestaff	::	OFFHAND	OFFHAND
 impossible => 	exposing steel shield of fire resistance (#RESIST#)	elm magestaff	::	OFFHAND	OFFHAND
fight: 	pair of rough leather boots 'Aircrack'	elm magestaff	::	OFFHAND	FEET
fight: 	pair of rough leather boots 'Aircrack'	fortifying steel mail armour	::	nil	FEET
[Actor:wearAllInventory]	Gomina the skeleton magus	8789	8645	pair of rough leather boots 'Aircrack'	WORN IN	FEET	1
[useTalent] TALENT FAILED:	T_COMMAND_STAFF	for	Gomina the skeleton magus	8789	true
running talented_ai_tactic resolver on_added_to_level function for	8789	Gomina the skeleton magus
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FLAME_LEASH	level	5	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_DEATH_DANCE	level	3	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_ARCANE_POWER	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MANATHRUST	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FLAME	level	3	range:	10	radius:	0	effective:	10
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Cyrildavena the green mold	9	level	1	classes
[applyRandomClass]	8808	Cyrildavena the green mold	Adding class	Corruptor	Defiler
   power types: not_power_source =	antimagic,technique_ranged	power_source =	arcane
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	9
[applyRandomClass] Random boss forbade talent because of level	Blood Vengeance	T_BLOOD_VENGEANCE	9
[applyRandomClass] Random boss forbade talent because of level	Leech	T_LEECH	9
[applyRandomClass] Random boss forbade talent because of level	Fearscape	T_DEMON_PLANE	9
[applyRandomClass] Random boss forbade talent because of level	Blood Fury	T_BLOOD_FURY	9
[applyRandomClass] Random boss forbade talent because of level	Absorb Life	T_ABSORB_LIFE	9
[applyRandomClass] Random boss forbade talent because of level	Catalepsy	T_CATALEPSY	9
[applyRandomClass] Random boss forbade talent because of level	Overkill	T_OVERKILL	9
[applyRandomClass] Random boss forbade talent because of level	Flame of Urh'Rok	T_FLAME_OF_URH_ROK	9
[applyRandomClass] Random boss forbade talent because of level	Corrosive Worm	T_CORROSIVE_WORM	9
[applyRandomClass] Random boss forbade talent because of level	Blood Boil	T_BLOOD_BOIL	9
[applyRandomClass] Random boss forbade talent because of level	Empathic Hex	T_EMPATHIC_HEX	9
[applyRandomClass] Random boss forbade talent because of level	Bone Shield	T_BONE_SHIELD	9
[applyRandomClass] Random boss forbade talent because of level	Bone Spike	T_BONE_SPIKE	9
[applyRandomClass] Random boss forbade talent because of level	Life Tap	T_LIFE_TAP	9
[applyRandomClass] Random boss forbade talent because of level	Curse of Vulnerability	T_CURSE_OF_VULNERABILITY	9
[applyRandomClass] Random boss forbade talent because of level	Epidemic	T_EPIDEMIC	9
[applyRandomClass] Random boss forbade talent because of level	Curse of Death	T_CURSE_OF_DEATH	9
[applyRandomClass] Random boss forbade talent because of level	Poison Storm	T_POISON_STORM	9
Adding 7 random class talents to boss
1	 * talent:	T_BURNING_HEX	2
2	 * talent:	T_DARK_RITUAL	2
3	 * talent:	T_PACIFICATION_HEX	2
4	 * talent:	T_DEVICE_MASTERY	2
5	 * talent:	T_WRAITHFORM	2
6	 * talent:	T_BLOOD_SPRAY	2
7	 * talent:	T_SOUL_ROT	2
 ** Finished adding	7	of	7	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9	egos =	1	gr egos =	0	rand themes = 	3	points = 	10	nb_powers = 	6
 * using themes	arcane,mind,temporal
 * forbid power sources:	antimagic,technique_ranged
Creating randart Cutharomikhad(laminated iron mail armour) with no themename
 ** selected ego	 of cold resistance	(normal)	technique
 * adding power: generic resist mind(2 points), 5 remaining
 * adding power: generic inc damage temporal(1 points), 3 remaining
 * adding power: generic inc damage arcane(1 points), 2 remaining
 * adding power: generic mind retribution(1 points), 1 remaining
 * adding bias power: generic resist mind(3 points), 5 remaining
 * adding bias power: generic inc damage mind(1 points), 2 remaining
 * adding bias power: generic inc damage mind(1.2 points), 1 remaining
[resolveObject] CREATE FOR	8950	Cyrildavena the green mold	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x10537780, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	42.33355863761	50.5
[resolveObject] CREATED OBJECT:	8951	ash vilestaff of breaching	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	9
[resolveObject]	8951	ash vilestaff of breaching	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8950	Cyrildavena the green mold	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x10536090, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	27.167529238078	50.5
[resolveObject] CREATED OBJECT:	8955	sunsealed woollen robe	tries left:	4
fight: 	sunsealed woollen robe	ash vilestaff of breaching	::	OFFHAND	BODY
[resolveObject]	8955	sunsealed woollen robe	added to inventory	BODY
[Actor:move]	8950	Cyrildavena the green mold	(forced) move from	nil	nil	to	23	20
Added unique	mod.class.NPC/Cyrildavena the green mold	::	1
[Actor:wearAllInventory]	8950	Cyrildavena the green mold	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	8950	Cyrildavena the green mold
   #- checking tactical table for talent	T_BLOOD_SPRAY	level	5	range:	0	radius:	9	effective:	6
   #- checking tactical table for talent	T_PACIFICATION_HEX	level	5	range:	10	radius:	2	effective:	11.333333333333
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DRAIN	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_DARK_RITUAL	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SOUL_ROT	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SLIME_ROOTS	level	5	range:	6	radius:	1.5	effective:	7
   #- checking tactical table for talent	T_BURNING_HEX	level	3	range:	10	radius:	2	effective:	11.333333333333
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WRAITHFORM	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SPORE_POISON	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_NATURE_TOUCH	level	3	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_molds_shining_mold.png
[Actor:move]	8959	shining mold	(forced) move from	nil	nil	to	19	42
Random elite generating
[createRandomBoss] Creating random boss 	Arina the brown mold	9	level	1	classes
[applyRandomClass]	8960	Arina the brown mold	Adding class	Archmage	Mage
   power types: not_power_source =	antimagic,technique_ranged	power_source =	arcane
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	9
[applyRandomClass] Random boss forbade talent because of level	Crystalline Focus	T_CRYSTALLINE_FOCUS	9
[applyRandomClass] Random boss forbade talent because of level	Phantasmal Shield	T_PHANTASMAL_SHIELD	9
[applyRandomClass] Random boss forbade talent because of level	Aegis	T_AEGIS	9
[applyRandomClass] Random boss forbade talent because of level	Pure Aether	T_PURE_AETHER	9
[applyRandomClass] Random boss forbade talent because of level	Premonition	T_PREMONITION	9
[applyRandomClass] Random boss forbade talent because of level	Aether Beam	T_AETHER_BEAM	9
[applyRandomClass] Random boss forbade talent because of level	Blastwave	T_BLASTWAVE	9
[applyRandomClass] Random boss forbade talent because of level	Mudslide	T_MUDSLIDE	9
[applyRandomClass] Random boss forbade talent because of level	Arcane Vortex	T_ARCANE_VORTEX	9
[applyRandomClass] Random boss forbade talent because of level	Earthen Missiles	T_EARTHEN_MISSILES	9
[applyRandomClass] Random boss forbade talent because of level	Metaflow	T_METAFLOW	9
[applyRandomClass] Random boss forbade talent because of level	Shock	T_SHOCK	9
[applyRandomClass] Random boss forbade talent because of level	Aether Breach	T_AETHER_BREACH	9
[applyRandomClass] Random boss forbade talent because of level	Tempest	T_TEMPEST	9
[applyRandomClass] Random boss forbade talent because of level	Disruption Shield	T_DISRUPTION_SHIELD	9
[applyRandomClass] Random boss forbade talent because of level	Stone Wall	T_STONE_WALL	9
[applyRandomClass] Random boss forbade talent because of level	Burning Wake	T_BURNING_WAKE	9
[applyRandomClass] Random boss forbade talent because of level	Thunderstorm	T_THUNDERSTORM	9
[applyRandomClass] Random boss forbade talent because of level	Invisibility	T_INVISIBILITY	9
[applyRandomClass] Random boss forbade talent because of level	Tidal Wave	T_TIDAL_WAVE	9
[applyRandomClass] Random boss forbade talent because of level	Cleansing Flames	T_CLEANSING_FLAMES	9
[applyRandomClass] Random boss forbade talent because of level	Ice Shards	T_ICE_SHARDS	9
[applyRandomClass] Random boss forbade talent because of level	Hurricane	T_HURRICANE	9
[applyRandomClass] Random boss forbade talent because of level	Nova	T_NOVA	9
[applyRandomClass] Random boss forbade talent because of level	Earthquake	T_EARTHQUAKE	9
[applyRandomClass] Random boss forbade talent because of level	Arcane Shield	T_ARCANE_SHIELD	9
[applyRandomClass] Random boss forbade talent because of level	Inferno	T_INFERNO	9
[applyRandomClass] Random boss forbade talent because of level	Quicken Spells	T_QUICKEN_SPELLS	9
[applyRandomClass] Random boss forbade talent because of level	Aether Avatar	T_AETHER_AVATAR	9
[applyRandomClass] Random boss forbade talent because of level	Feather Wind	T_FEATHER_WIND	9
[applyRandomClass] Random boss forbade talent because of level	Displacement Shield	T_DISPLACEMENT_SHIELD	9
[applyRandomClass] Random boss forbade talent because of level	Probability Travel	T_PROBABILITY_TRAVEL	9
[applyRandomClass] Random boss forbade talent because of level	Time Prison	T_TIME_PRISON	9
[applyRandomClass] Random boss forbade talent because of level	Shivgoroth Form	T_SHIVGOROTH_FORM	9
[applyRandomClass] Random boss forbade talent because of level	Fireflash	T_FIREFLASH	9
[applyRandomClass] Random boss forbade talent because of level	Wildfire	T_WILDFIRE	9
[applyRandomClass] Random boss forbade talent because of level	Frozen Ground	T_FROZEN_GROUND	9
[applyRandomClass] Random boss forbade talent because of level	Shatter	T_SHATTER	9
[applyRandomClass] Random boss forbade talent because of level	Uttercold	T_UTTERCOLD	9
[applyRandomClass] Random boss forbade talent because of level	Essence of Speed	T_ESSENCE_OF_SPEED	9
Adding 5 random class talents to boss
1	 * talent:	T_DIG	2
2	 * talent:	T_HEIGHTENED_SENSES	2
3	 * talent:	T_DEVICE_MASTERY	2
4	 * talent:	T_CONGEAL_TIME	2
5	 * talent:	T_KEEN_SENSES	2
 ** Finished adding	5	of	5	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9	egos =	1	gr egos =	0	rand themes = 	3	points = 	13	nb_powers = 	5
 * using themes	physical,light,lightning
 * forbid power sources:	antimagic,technique_ranged
Creating randart Nimbusmoon the %s(unblemished pair of iron boots) with lightning
 ** selected ego	miner's 	(normal)	technique
 * adding power: generic resist light(2 points), 7 remaining
 * adding power: generic phys atk(1 points), 5 remaining
 * adding power: generic resist lightning(1 points), 4 remaining
 * adding power: generic armor(1 points), 3 remaining
 * adding power: generic stat dex(1 points), 2 remaining
 * adding power: generic phys atk(1.5 points), 1 remaining
 * adding bias power: generic stat dex(1.5 points), 7 remaining
 * adding bias power: generic armor(1.5 points), 5.5 remaining
 * adding bias power: generic phys atk(2.25 points), 4 remaining
 * adding bias power: generic stat dex(1.8 points), 1.75 remaining
[resolveObject] CREATE FOR	9101	Arina the brown mold	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0f1cb578, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	97.881298001595	105.5
[resolveObject] CREATED OBJECT:	9102	ash magestaff of illumination	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	8
[ActorObjectUse] useObjectEnable: 	ash magestaff of illumination	by	Arina the brown mold	inven/slot	table: 0x055ab418	nil
[resolveObject]	9102	ash magestaff of illumination	added to inventory	MAINHAND
[resolveObject] CREATE FOR	9101	Arina the brown mold	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x155759c0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	62.812629004664	95.5
[resolveObject] CREATED OBJECT:	9106	mindwoven woollen robe of frost (#RESIST#)	tries left:	4
fight: 	mindwoven woollen robe of frost (#RESIST#)	ash magestaff of illumination	::	OFFHAND	BODY
[resolveObject]	9106	mindwoven woollen robe of frost (#RESIST#)	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_stat_change
Spawning 	Arina the brown mold	 near 	room	simple8x12	 at 	9	31
[Actor:move]	9101	Arina the brown mold	(forced) move from	nil	nil	to	9	31
Added unique	mod.class.NPC/Arina the brown mold	::	1
[Actor:wearAllInventory]	9101	Arina the brown mold	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	9101	Arina the brown mold
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	1	range:	0	radius:	6	effective:	4
   #- checking tactical table for talent	T_LIGHTNING	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KEEN_SENSES	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MANATHRUST	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SLIME_ROOTS	level	5	range:	6	radius:	1.5	effective:	7
   #- checking tactical table for talent	T_FLAME	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_PHASE_DOOR	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_CONGEAL_TIME	level	3	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_DIG	level	3	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_NATURE_TOUCH	level	1	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	9112	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0dcd0f28, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected basic	68.829183455983	103.5
[resolveObject] CREATED OBJECT:	9113	elm longbow	tries left:	4
[resolveObject]	9113	elm longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	9112	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x0dcd1018, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected basic	83.375457032089	103.5
[resolveObject] CREATED OBJECT:	9114	quiver of elm arrows	tries left:	4
fight: 	quiver of elm arrows	elm longbow	::	OFFHAND	QUIVER
[resolveObject]	9114	quiver of elm arrows	added to inventory	QUIVER
Spawning 	skeleton archer	 near 	room	simple8x12	 at 	6	29
Loading tile from tileset	/data/gfx/shockbolt/npc/skeleton_archer.png
[Actor:move]	9112	skeleton archer	(forced) move from	nil	nil	to	6	29
Spawning 	grey mold	 near 	room	five_walls	 at 	12	39
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_molds_grey_mold.png
[Actor:move]	9115	grey mold	(forced) move from	nil	nil	to	12	39
Random elite generating
[createRandomBoss] Creating random boss 	Salonne the bee swarm	9	level	1	classes
  * class	Writhing One	 rejected due to power source
[applyRandomClass]	9116	Salonne the bee swarm	Adding class	Sawbutcher	Tinker
   power types: not_power_source =	technique_ranged,arcane	power_source =	steam
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	9
[applyRandomClass] Random boss forbade talent because of level	Tremor Engine	T_TREMOR_ENGINE	9
[applyRandomClass] Random boss forbade talent because of level	Melting Point	T_MELTING_POINT	9
[applyRandomClass] Random boss forbade talent because of level	Explosive Saw	T_EXPLOSIVE_SAW	9
[applyRandomClass] Random boss forbade talent because of level	Compact Steam Tank	T_COMPACT_STEAM_TANK	9
[applyRandomClass] Random boss forbade talent because of level	Last Engineer Standing	T_LAST_ENGINEER_STANDING	9
[applyRandomClass] Random boss forbade talent because of level	Supercharge Tinkers	T_SUPERCHARGE_TINKERS	9
[applyRandomClass] Random boss forbade talent because of level	Seismic Activity	T_SEISMIC_ACTIVITY	9
[applyRandomClass] Random boss forbade talent because of level	Furnace Vent	T_FURNACE_VENT	9
[applyRandomClass] Random boss forbade talent because of level	Molten Metal	T_MOLTEN_METAL	9
[applyRandomClass] Random boss forbade talent because of level	Furnace	T_FURNACE	9
[applyRandomClass] Random boss forbade talent because of level	Tech Overload	T_TECH_OVERLOAD	9
[applyRandomClass] Random boss forbade talent because of level	Mow Down	T_MOW_DOWN	9
[applyRandomClass] Random boss forbade talent because of level	Continuous Butchery	T_CONTINUOUS_BUTCHERY	9
[applyRandomClass] Random boss forbade talent because of level	Battlefield Veteran	T_BATTLEFIELD_VETERAN	9
[applyRandomClass] Random boss forbade talent because of level	Punishment	T_PUNISHMENT	9
[applyRandomClass] Random boss forbade talent because of level	Goresplosion	T_GORESPLOSION	9
[applyRandomClass] Random boss forbade talent because of level	Overcharge Saws	T_OVERCHARGE_SAWS	9
[applyRandomClass] Random boss forbade talent because of level	Tempest of Metal	T_TEMPEST_OF_METAL	9
[applyRandomClass] Random boss forbade talent because of level	Life in the Flames	T_LIFE_IN_THE_FLAMES	9
[applyRandomClass] Random boss forbade talent because of level	Steam Power	T_STEAM_POWER	9
[applyRandomClass] Random boss forbade talent because of level	Spinal Break	T_SPINAL_BREAK	9
Adding 6 random class talents to boss
1	 * talent:	T_THICK_SKIN	2
2	 * talent:	T_DEVICE_MASTERY	2
3	 * talent:	T_STEAMSAW_MASTERY	2
4	 * talent:	T_KNIFE_MASTERY	2
5	 * talent:	T_EXPLOSIVE_STEAM_ENGINE	2
6	 * talent:	T_MASSIVE_PHYSIQUE	2
 ** Finished adding	6	of	6	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9	egos =	1	gr egos =	0	rand themes = 	3	points = 	11	nb_powers = 	7
 * using themes	antimagic,lightning,physical
 * forbid power sources:	arcane,technique_ranged
Creating randart Emeluwen the %s(immaculate rough leather belt) with no themename
 ** selected ego	 of life	(normal)	nature
 * adding power: generic resist nature(2 points), 6 remaining
 * adding power: generic def(1 points), 4 remaining
 * adding power: generic armor(1 points), 3 remaining
 * adding power: generic resists pen physical(1 points), 2 remaining
 * adding power: generic phys crit(1 points), 1 remaining
 * adding bias power: generic save physical(1 points), 6 remaining
 * adding bias power: generic armor(1.5 points), 5 remaining
 * adding bias power: generic resist physical(2 points), 3.5 remaining
 * adding bias power: generic save physical(1.2 points), 1.5 remaining
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	9265	Salonne the bee swarm	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	9616	simple healing salve	tries left:	1
[resolvers.inventory] created object:	9616	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Salonne the bee swarm	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	9265	Salonne the bee swarm	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	9967	simple frost salve	tries left:	1
[resolvers.inventory] created object:	9967	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Salonne the bee swarm	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	9265	Salonne the bee swarm	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	9265	Salonne the bee swarm	filter:	{defined="APE"}
[resolveObject] CREATE FOR	9265	Salonne the bee swarm	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x06790140, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Greater	28.857475790046	50.5
[resolveObject] CREATED OBJECT:	9975	windwalling iron steamsaw	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	5
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	9975	windwalling iron steamsaw	added to inventory	MAINHAND
[resolveObject] CREATE FOR	9265	Salonne the bee swarm	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x0dc36888, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Double Ego	70.980526844734	95.5
[resolveObject] CREATED OBJECT:	9985	hateful steel steamsaw of fire resistance (#RESIST#)	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	5
fight: 	hateful steel steamsaw of fire resistance (#RESIST#)	windwalling iron steamsaw	::	nil	OFFHAND
[resolveObject]	9985	hateful steel steamsaw of fire resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	9265	Salonne the bee swarm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0dd84f70, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	101.30998614822	105.5
[resolveObject] CREATED OBJECT:	9991	steel mail armour of stability	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	steel mail armour of stability	windwalling iron steamsaw	::	nil	BODY
fight: 	steel mail armour of stability	hateful steel steamsaw of fire resistance (#RESIST#)	::	nil	BODY
[resolveObject]	9991	steel mail armour of stability	added to inventory	BODY
[resolveObject] CREATE FOR	9265	Salonne the bee swarm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x054ba950, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	53.063629484401	95.5
[resolveObject] CREATED OBJECT:	9995	corrosive rough leather gloves of dexterity (#STATBONUS#)	tries left:	4
fight: 	corrosive rough leather gloves of dexterity (#STATBONUS#)	windwalling iron steamsaw	::	nil	HANDS
fight: 	corrosive rough leather gloves of dexterity (#STATBONUS#)	hateful steel steamsaw of fire resistance (#RESIST#)	::	nil	HANDS
fight: 	corrosive rough leather gloves of dexterity (#STATBONUS#)	steel mail armour of stability	::	nil	HANDS
[resolveObject]	9995	corrosive rough leather gloves of dexterity (#STATBONUS#)	added to inventory	HANDS
[resolveObject] CREATE FOR	9265	Salonne the bee swarm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0dd85088, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	49.305302616163	50.5
[resolveObject] CREATED OBJECT:	10001	dreamer's pair of rough leather boots	tries left:	4
fight: 	dreamer's pair of rough leather boots	windwalling iron steamsaw	::	nil	FEET
fight: 	dreamer's pair of rough leather boots	hateful steel steamsaw of fire resistance (#RESIST#)	::	nil	FEET
fight: 	dreamer's pair of rough leather boots	steel mail armour of stability	::	nil	FEET
fight: 	dreamer's pair of rough leather boots	corrosive rough leather gloves of dexterity (#STATBONUS#)	::	nil	FEET
[resolveObject]	10001	dreamer's pair of rough leather boots	added to inventory	FEET
[resolveObject] CREATE FOR	9265	Salonne the bee swarm	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	9265	Salonne the bee swarm	filter:	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
Loading tile from tileset	/data/gfx/shockbolt/npc/bee_swarm.png
[Actor:move]	9265	Salonne the bee swarm	(forced) move from	nil	nil	to	10	40
Added unique	mod.class.NPC/Salonne the bee swarm	::	1
[Actor:wearAllInventory]	9265	Salonne the bee swarm	wearing main inventory
fight: 	Emeluwen the rough leather belt	windwalling iron steamsaw	::	nil	BELT
fight: 	Emeluwen the rough leather belt	hateful steel steamsaw of fire resistance (#RESIST#)	::	nil	BELT
fight: 	Emeluwen the rough leather belt	steel mail armour of stability	::	nil	BELT
fight: 	Emeluwen the rough leather belt	corrosive rough leather gloves of dexterity (#STATBONUS#)	::	nil	BELT
fight: 	Emeluwen the rough leather belt	dreamer's pair of rough leather boots	::	nil	BELT
[Actor:wearAllInventory]	Salonne the bee swarm	9265	9118	Emeluwen the rough leather belt	WORN IN	BELT	1
running talented_ai_tactic resolver on_added_to_level function for	9265	Salonne the bee swarm
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_EXPLOSIVE_STEAM_ENGINE	level	3	range:	5	radius:	2	effective:	6.3333333333333
   #- checking tactical table for talent	T_TO_THE_ARMS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BITE_POISON	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	10005	degenerated skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	79.400846491195	103.5
[resolveObject] CREATED OBJECT:	10006	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	10006	gold pieces
[resolveObject] CREATE FOR	10005	degenerated skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x105df4b8, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected basic	90.527136320022	103.5
[resolveObject] CREATED OBJECT:	10007	iron greatsword	tries left:	4
[resolveObject]	10007	iron greatsword	added to inventory	MAINHAND
Spawning 	degenerated skeleton warrior	 near 	room	five_walls	 at 	11	38
Loading tile from tileset	/data/gfx/shockbolt/npc/degenerated_skeleton_warrior.png
[Actor:move]	10005	degenerated skeleton warrior	(forced) move from	nil	nil	to	11	38
[Actor:wearAllInventory]	10005	degenerated skeleton warrior	wearing main inventory
[resolveObject] CREATE FOR	10008	skeleton archer	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	34.308663551185	65.5
[resolveObject] CREATED OBJECT:	10009	creative mossy mindstar	tries left:	1
[resolveObject] adding to main inventory:	10009	creative mossy mindstar
[resolveObject] CREATE FOR	10008	skeleton archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	87.005562898355	103.5
[resolveObject] CREATED OBJECT:	10013	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	10013	gold pieces
[resolveObject] CREATE FOR	10008	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0dd63810, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected basic	74.147987505223	103.5
[resolveObject] CREATED OBJECT:	10014	elm longbow	tries left:	4
[resolveObject]	10014	elm longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10008	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x0551ac48, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected basic	75.351006757899	103.5
[resolveObject] CREATED OBJECT:	10015	quiver of elm arrows	tries left:	4
fight: 	quiver of elm arrows	elm longbow	::	OFFHAND	QUIVER
[resolveObject]	10015	quiver of elm arrows	added to inventory	QUIVER
[Actor:move]	10008	skeleton archer	(forced) move from	nil	nil	to	30	12
[Actor:wearAllInventory]	10008	skeleton archer	wearing main inventory
[Actor:move]	10016	green mold	(forced) move from	nil	nil	to	20	39
Random elite generating
[createRandomBoss] Creating random boss 	Layoma the degenerated skeleton warrior	9	level	1	classes
[applyRandomClass]	10017	Layoma the degenerated skeleton warrior	Adding class	Anorithil	Celestial
   power types: not_power_source =	antimagic,nature	power_source =	arcane
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	9
[applyRandomClass] Random boss forbade talent because of level	Starfall	T_STARFALL	9
[applyRandomClass] Random boss forbade talent because of level	Mind Blast	T_MIND_BLAST	9
[applyRandomClass] Random boss forbade talent because of level	Barrier	T_BARRIER	9
[applyRandomClass] Random boss forbade talent because of level	Chant Radiant	T_CHANT_RADIANT	9
[applyRandomClass] Random boss forbade talent because of level	Circle of Warding	T_CIRCLE_OF_WARDING	9
[applyRandomClass] Random boss forbade talent because of level	Sunburst	T_SUNBURST	9
[applyRandomClass] Random boss forbade talent because of level	Circle of Sanctity	T_CIRCLE_OF_SANCTITY	9
[applyRandomClass] Random boss forbade talent because of level	Darkest Light	T_DARKEST_LIGHT	9
[applyRandomClass] Random boss forbade talent because of level	Twilight Glyph	T_TWILIGHT_GLYPH	9
[applyRandomClass] Random boss forbade talent because of level	Chant Adept	T_CHANT_ADEPT	9
[applyRandomClass] Random boss forbade talent because of level	Glyphs of Fury	T_GLYPHS_OF_FURY	9
[applyRandomClass] Random boss forbade talent because of level	Glyphs	T_GLYPHS	9
[applyRandomClass] Random boss forbade talent because of level	Divine Glyphs	T_DIVINE_GLYPHS	9
[applyRandomClass] Random boss forbade talent because of level	Sunder Arms	T_SUNDER_ARMS	9
[applyRandomClass] Random boss forbade talent because of level	Shadow Simulacrum	T_SHADOW_SIMULACRUM	9
[applyRandomClass] Random boss forbade talent because of level	Twilight Surge	T_TWILIGHT_SURGE	9
[applyRandomClass] Random boss forbade talent because of level	Corona	T_CORONA	9
[applyRandomClass] Random boss forbade talent because of level	Hymn Adept	T_HYMN_ADEPT	9
[applyRandomClass] Random boss forbade talent because of level	Circle of Shifting Shadows	T_CIRCLE_OF_SHIFTING_SHADOWS	9
[applyRandomClass] Random boss forbade talent because of level	Celestial Surge	T_CELESTIAL_SURGE	9
[applyRandomClass] Random boss forbade talent because of level	Death Blow	T_DEATH_BLOW	9
[applyRandomClass] Random boss forbade talent because of level	Blood Frenzy	T_BLOOD_FRENZY	9
[applyRandomClass] Random boss forbade talent because of level	Firebeam	T_FIREBEAM	9
[applyRandomClass] Random boss forbade talent because of level	Providence	T_PROVIDENCE	9
[applyRandomClass] Random boss forbade talent because of level	Hymn Nocturnalist	T_HYMN_NOCTURNALIST	9
[applyRandomClass] Random boss forbade talent because of level	Warshout	T_WARSHOUT	9
Adding 4 random class talents to boss
1	 * talent:	T_CHANT_ACOLYTE	2
2	 * talent:	T_DEVICE_MASTERY	2
3	 * talent:	T_CHANT_ILLUMINATE	2
4	 * talent:	T_HEIGHTENED_SENSES	2
 ** Finished adding	4	of	4	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9	egos =	1	gr egos =	0	rand themes = 	3	points = 	15	nb_powers = 	6
 * using themes	blight,arcane,lightning
 * forbid power sources:	antimagic,nature
Creating randart Crackleravager the %s(faceted linen robe) with lightning
 ** selected ego	 of blight (#RESIST#)	(normal)	arcane
 * adding power: generic resist lightning(1 points), 8 remaining
 * adding power: generic inc damage blight(1 points), 7 remaining
 * adding power: generic resists pen lightning(1 points), 6 remaining
 * adding power: generic resist arcane(1 points), 5 remaining
 * adding power: generic resists pen blight(1 points), 4 remaining
 * adding power: generic lightning retribution(1 points), 3 remaining
 * adding power: generic resist lightning(1.5 points), 2 remaining
 * adding bias power: generic resist arcane(1.5 points), 8 remaining
Removing power from bias list , 	generic resist arcane
 * adding bias power: generic resist lightning(2.25 points), 6.5 remaining
 * adding bias power: generic resists pen lightning(1.5 points), 4.25 remaining
 * adding bias power: generic resist lightning(2.7 points), 2.75 remaining
[resolveObject] CREATE FOR	10162	Layoma the degenerated skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	78.978398590111	103.5
[resolveObject] CREATED OBJECT:	10163	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	10163	gold pieces
[resolveObject] CREATE FOR	10162	Layoma the degenerated skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x13201d78, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	0.65889633113027	20.5
[resolveObject] CREATED OBJECT:	10164	balanced iron greatsword of erosion	tries left:	4
[General Object resolver]	10164	balanced iron greatsword of erosion	COULD NOT BE WORN
[resolveObject] adding to main inventory:	10164	balanced iron greatsword of erosion
[resolveObject] CREATE FOR	10162	Layoma the degenerated skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x07e81360, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	24.533162338667	25.5
[resolveObject] CREATED OBJECT:	10170	greater ash magestaff of warding	tries left:	4
[resolveObject]	10170	greater ash magestaff of warding	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10162	Layoma the degenerated skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x07e81538, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	65.892279447963	95.5
[resolveObject] CREATED OBJECT:	10176	mindwoven linen robe of frost (#RESIST#)	tries left:	4
fight: 	mindwoven linen robe of frost (#RESIST#)	greater ash magestaff of warding	::	OFFHAND	BODY
[resolveObject]	10176	mindwoven linen robe of frost (#RESIST#)	added to inventory	BODY
[Actor:move]	10162	Layoma the degenerated skeleton warrior	(forced) move from	nil	nil	to	7	41
Added unique	mod.class.NPC/Layoma the degenerated skeleton warrior	::	1
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:wearAllInventory]	10162	Layoma the degenerated skeleton warrior	wearing main inventory
fight: 	Crackleravager the linen robe	greater ash magestaff of warding	::	OFFHAND	BODY
fight: 	Crackleravager the linen robe	mindwoven linen robe of frost (#RESIST#)	::	nil	BODY
fight: 	Crackleravager the linen robe	greater ash magestaff of warding	::	OFFHAND	BODY
[Actor:wearAllInventory]	Layoma the degenerated skeleton warrior	10162	10019	Crackleravager the linen robe	WORN IN	BODY	1
    --- replaced:	10176	mindwoven linen robe of frost (#RESIST#)
running talented_ai_tactic resolver on_added_to_level function for	10162	Layoma the degenerated skeleton warrior
   #- checking tactical table for talent	T_MOONLIGHT_RAY	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_CHANT_OF_FORTITUDE	level	4	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_CHANT_OF_FORTRESS	level	4	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHANT_OF_RESISTANCE	level	5	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_TWILIGHT	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_HYMN_OF_SHADOWS	level	9	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_HYMN_OF_PERSEVERANCE	level	9	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SEARING_LIGHT	level	5	range:	7	radius:	1	effective:	7.6666666666667
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_HYMN_OF_DETECTION	level	9	range:	0	radius:	0	effective:	0
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_PERSEVERANCE	Layoma the degenerated skeleton warrior
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Layoma the degenerated skeleton warrior
[CALLBACK] upgrading to prioritized	talents_on_act_base
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Nerelle the white worm mass	9	level	1	classes
[applyRandomClass]	10182	Nerelle the white worm mass	Adding class	Bulwark	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	9
[applyRandomClass] Random boss forbade talent because of level	Battle Cry	T_BATTLE_CRY	9
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	9
[applyRandomClass] Random boss forbade talent because of level	Shield Expertise	T_SHIELD_EXPERTISE	9
[applyRandomClass] Random boss forbade talent because of level	Spell Shield	T_SPELL_SHIELD	9
[applyRandomClass] Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	9
[applyRandomClass] Random boss forbade talent because of level	Shield Slam	T_SHIELD_SLAM	9
[applyRandomClass] Random boss forbade talent because of level	Juggernaut	T_JUGGERNAUT	9
[applyRandomClass] Random boss forbade talent because of level	Second Wind	T_SECOND_WIND	9
[applyRandomClass] Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	9
[applyRandomClass] Random boss forbade talent because of level	Onslaught	T_ONSLAUGHT	9
[applyRandomClass] Random boss forbade talent because of level	Battle Shout	T_BATTLE_SHOUT	9
[applyRandomClass] Random boss forbade talent because of level	Daunting Presence	T_DAUNTING_PRESENCE	9
[applyRandomClass] Random boss forbade talent because of level	Greater Weapon Focus	T_GREATER_WEAPON_FOCUS	9
[applyRandomClass] Random boss forbade talent because of level	Shattering Impact	T_SHATTERING_IMPACT	9
[applyRandomClass] Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	9
[applyRandomClass] Random boss forbade talent because of level	Battle Call	T_BATTLE_CALL	9
[applyRandomClass] Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	9
[applyRandomClass] Random boss forbade talent because of level	Shattering Shout	T_SHATTERING_SHOUT	9
[applyRandomClass] Random boss forbade talent because of level	Blinding Powder	T_BLINDING_POWDER	9
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	9
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	9
[applyRandomClass] Random boss forbade talent because of level	Step Up	T_STEP_UP	9
[applyRandomClass] Random boss forbade talent because of level	Assault	T_ASSAULT	9
Adding 7 random class talents to boss
1	 * talent:	T_DEVICE_MASTERY	2
2	 * talent:	T_SHIELD_PUMMEL	2
3	 * talent:	T_BACKSTAB	2
4	 * talent:	T_QUICK_RECOVERY	2
5	 * talent:	T_RIPOSTE	2
6	 * talent:	T_FAST_METABOLISM	2
7	 * talent:	T_VITALITY	2
 ** Finished adding	7	of	7	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9	egos =	1	gr egos =	0	rand themes = 	3	points = 	11	nb_powers = 	5
 * using themes	antimagic,mind,misc
 * forbid power sources:	arcane,technique_ranged
Creating randart Barerandil(glowing linen wizard hat) with no themename
 ** selected ego	stabilizing 	(normal)	technique
 * adding power: generic resist acid(1 points), 6 remaining
 * adding power: generic resist lightning(1 points), 5 remaining
 * adding power: generic slime melee(2 points), 4 remaining
 * adding power: generic resist fire(1 points), 2 remaining
 * adding power: generic stat mag(1 points), 1 remaining
 * adding bias power: generic slime melee(3 points), 6 remaining
 * adding bias power: generic stat mag(1.5 points), 3 remaining
 * adding bias power: generic resist acid(1.5 points), 1.5 remaining
[resolveObject] CREATE FOR	10323	Nerelle the white worm mass	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x055367a0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	24.174877901369	25.5
[resolveObject] CREATED OBJECT:	10324	hateful steel longsword of crippling	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
[resolveObject]	10324	hateful steel longsword of crippling	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10323	Nerelle the white worm mass	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x05538eb8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	20.0072194119	25.5
[resolveObject] CREATED OBJECT:	10330	swashbuckler's iron shield of arcane resistance (#RESIST#)	tries left:	4
fight: 	swashbuckler's iron shield of arcane resistance (#RESIST#)	hateful steel longsword of crippling	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	10330	swashbuckler's iron shield of arcane resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	10323	Nerelle the white worm mass	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x043b6f98, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	55.435092434854	95.5
[resolveObject] CREATED OBJECT:	10336	impenetrable iron mail armour of clarity	tries left:	4
fight: 	impenetrable iron mail armour of clarity	hateful steel longsword of crippling	::	nil	BODY
fight: 	impenetrable iron mail armour of clarity	swashbuckler's iron shield of arcane resistance (#RESIST#)	::	nil	BODY
[resolveObject]	10336	impenetrable iron mail armour of clarity	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_white_worm_mass.png
[Actor:move]	10323	Nerelle the white worm mass	(forced) move from	nil	nil	to	9	41
Added unique	mod.class.NPC/Nerelle the white worm mass	::	1
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[Actor:wearAllInventory]	10323	Nerelle the white worm mass	wearing main inventory
fight: 	Barerandil	hateful steel longsword of crippling	::	nil	HEAD
fight: 	Barerandil	swashbuckler's iron shield of arcane resistance (#RESIST#)	::	nil	HEAD
fight: 	Barerandil	impenetrable iron mail armour of clarity	::	nil	HEAD
[Actor:wearAllInventory]	Nerelle the white worm mass	10323	10184	Barerandil	WORN IN	HEAD	1
running talented_ai_tactic resolver on_added_to_level function for	10323	Nerelle the white worm mass
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_WALL	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CRAWL_POISON	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MULTIPLY	level	1	range:	10	radius:	0	effective:	10
Cloned shader 60
[SHADER] setting reset param	tick_start	314383
Cloned shader 61
[SHADER] setting reset param	tick_start	314383
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	10342	yellow ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	90.079904106697	112.5
[resolveObject] CREATED OBJECT:	10343	linen cloak	tries left:	1
[resolveObject] adding to main inventory:	10343	linen cloak
[resolveObject] CREATE FOR	10342	yellow ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	87.228945119011	103.5
[resolveObject] CREATED OBJECT:	10344	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	10344	gold pieces
Spawning 	yellow ooze	 near 	room	five_walls	 at 	13	41
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_yellow_ooze.png
[Actor:move]	10342	yellow ooze	(forced) move from	nil	nil	to	13	41
[Actor:wearAllInventory]	10342	yellow ooze	wearing main inventory
[resolveObject] CREATE FOR	10345	red ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Money	69.066025021385	72.5
[resolveObject] CREATED OBJECT:	10346	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	10346	gold pieces
Spawning 	red ooze	 near 	room	simple8x12	 at 	10	32
[Actor:move]	10345	red ooze	(forced) move from	nil	nil	to	10	32
[Actor:wearAllInventory]	10345	red ooze	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_green_worm_mass.png
[Actor:move]	10347	green worm mass	(forced) move from	nil	nil	to	39	13
[TOME ENTITY FILTER] selected Ego	50.321211651392	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/2hmace_iron.png
[TOME ENTITY FILTER] selected Ego	43.15988551375	65.5
Spawning 	elm totem of stinging	 near 	room	five_walls	 at 	nil	nil
[TOME ENTITY FILTER] selected Double Ego	4.573525090719	20.5
Loading tile from tileset	/data/gfx/shockbolt/object/ring_copper.png
[TOME ENTITY FILTER] selected basic	101.38005312506	112.5
[TOME ENTITY FILTER] selected basic	83.783484057356	112.5
[TOME ENTITY FILTER] selected Ego	56.062635978698	65.5
[TOME ENTITY FILTER] selected Double Ego	14.325725421502	20.5
Spawning 	prismatic rough leather armour of cold resistance	 near 	room	five_walls	 at 	nil	nil
Loading tile from tileset	/data/gfx/shockbolt/object/scroll-lore.png
Placed lore	journal page	37	23
[Identify]	journal page	true
Placed lore	journal page	8	34
[Identify]	journal page	true
Wait finished, counted 2461, 628 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_12.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_4.png
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
  [params] = {
  }
  [1] = protective-aura
}
[3] = {
  [1] = protective-aura
  [2] = necrotic-air
  [params] = {
  }
}
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.1,color1=vec4(0.8,0.8,0,6),color2=vec4(0.9,0.9,0.7,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
New GL Shader program 62
*p 62: Uniform: 0: 1406 aam
*p 62: Uniform: 1: 8B52 color1
*p 62: Uniform: 2: 8B52 color2
*p 62: Uniform: 3: 1406 hide_center
*p 62: Uniform: 4: 1406 npow
*p 62: Uniform: 5: 8B5E tex
*p 62: Uniform: 6: 1406 tick
*p 62: Uniform: 7: 1406 time_factor
*p 62: Uniform: 8: 8B50 xy
*p 62: Uniform: 9: 1406 zoom
[EVENT] protective-aura centered at 	22	41
Not gone east, no backup guardian
Running on level loads	ruins-kor-pul-2
[Actor:move]	4930	Eleedhe	(forced) move from	22	23	to	21	23
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
Entering tier1 zone for escort	tier1.3	0	2
[ONLINE PROFILE] current character 	Eleedhe the level 9 Higher Anorithil
[Discord] updating state: "Ruins of Kor'Pul (2)" / "Lvl 9 Higher Anorithil" / default / anorithil
Updating zone name	Ruins of Kor'Pul (2)
C Map minimap texture: 201 (50x50; 64x64)
[CALLBACK] upgrading to prioritized	talents_on_act
[Actor:move]	10443	luminous horror	(forced) move from	nil	nil	to	7	7
[CALLBACK] upgrading to prioritized	talents_on_act
[Actor:move]	10444	luminous horror	(forced) move from	nil	nil	to	7	5
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x118c6bd0
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 63
New GL Shader 64 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
*p 63: Uniform: 0: 1406 aadjust
*p 63: Uniform: 1: 1406 antialiasingRadius
*p 63: Uniform: 2: 8B51 color
*p 63: Uniform: 3: 1406 ellipsoidalFactor
*p 63: Uniform: 4: 1406 horizontalScrollingSpeed
*p 63: Uniform: 5: 8B50 impact
*p 63: Uniform: 6: 8B51 impact_color
*p 63: Uniform: 7: 1406 impact_tick
*p 63: Uniform: 8: 1406 impact_time
*p 63: Uniform: 9: 1406 oscillationSpeed
*p 63: Uniform: 10: 1406 shieldIntensity
*p 63: Uniform: 11: 8B5E tex
*p 63: Uniform: 12: 1406 tick
*p 63: Uniform: 13: 1406 tick_start
*p 63: Uniform: 14: 1406 time_factor
*p 63: Uniform: 15: 1406 verticalScrollingSpeed
*p 63: Uniform: 16: 1406 wobblingPower
*p 63: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	316590
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x1107ff40	(7139)
Loading savefile 	/save/eleedhe/
Shader delayed load running for	resources
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x118c6e48	(1308)
Loading savefile 	/save//
[LOG]	Resting starts...
[use_tactical AI] === Action Selected:	10162	Layoma the degenerated skeleton warrior	negative	 talent:T_TWILIGHT
[maintenance AI] turn	98584	10443	luminous horror	selected action:	self_heal	tid:T_HEALING_LIGHT
[SPELL CRIT %]	4
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
New GL Shader program 65
New GL Shader 66 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
*p 65: Uniform: 0: 8B52 beamColor1
*p 65: Uniform: 1: 8B52 beamColor2
*p 65: Uniform: 2: 1406 beamsCount
*p 65: Uniform: 3: 8B52 circleColor
*p 65: Uniform: 4: 1406 circleDescendSpeed
*p 65: Uniform: 5: 1406 circleRotationSpeed
*p 65: Uniform: 6: 1406 noup
*p 65: Uniform: 7: 8B5E tex
*p 65: Uniform: 8: 1406 tick
*p 65: Uniform: 9: 1406 tick_start
*p 65: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	317275
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
New GL Shader program 67
*p 67: Uniform: 0: 8B52 beamColor1
*p 67: Uniform: 1: 8B52 beamColor2
*p 67: Uniform: 2: 1406 beamsCount
*p 67: Uniform: 3: 8B52 circleColor
*p 67: Uniform: 4: 1406 circleDescendSpeed
*p 67: Uniform: 5: 1406 circleRotationSpeed
*p 67: Uniform: 6: 1406 noup
*p 67: Uniform: 7: 8B5E tex
*p 67: Uniform: 8: 1406 tick
*p 67: Uniform: 9: 1406 tick_start
*p 67: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	317275
[maintenance AI] turn	98584	10444	luminous horror	selected action:	self_heal	tid:T_HEALING_LIGHT
[SPELL CRIT %]	4
Cloned shader 65
[SHADER] setting reset param	tick_start	317275
Cloned shader 67
[SHADER] setting reset param	tick_start	317275
[LOG]	#00ff00##UID:1081:0#Talent Mind Blast is ready to use.
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	21	23	to	21	24
[Actor:move]	4930	Eleedhe	move from	21	24	to	21	25
[Actor:move]	4930	Eleedhe	move from	21	25	to	20	26
[Actor:move]	4930	Eleedhe	move from	20	26	to	19	26
[Actor:move]	4930	Eleedhe	move from	19	26	to	19	27
[Actor:move]	4930	Eleedhe	move from	19	27	to	19	28
[Actor:move]	4930	Eleedhe	move from	19	28	to	19	29
[Actor:move]	4930	Eleedhe	move from	19	29	to	19	30
[target_simple AI]	9101	Arina the brown mold	selecting NEW TARGET	19	30	4930	Eleedhe
[use_tactical AI] === Action Selected:	9101	Arina the brown mold	closein	 talent:T_PHASE_DOOR
[LOG]	Arina the brown mold casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	9101	Arina the brown mold	(forced) move from	9	31	to	19	29
[phase door] final location of 	Arina the brown mold	19	29	vs	19	30
[SOUND] loading from	/data/sound/talents/teleport.ogg	:=:	sound "/data/sound/talents/teleport.ogg" : <static>
[target_simple AI]	10345	red ooze	selecting NEW TARGET	19	30	4930	Eleedhe
[Actor:move]	10345	red ooze	move from	10	32	to	11	32
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the west (red ooze)).
[LOG]	
Loading tile	npc/boss_indicators/rare_circle_back.png
Loading tile	npc/boss_indicators/rare_circle_front.png
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/game.teag.tmp
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[LOG]	Eleedhe activates #{bold}##ORANGE#Chant of Resistance#LAST#.
[SOUND] loading from	/data/sound/talents/spell_generic2.ogg	:=:	sound "/data/sound/talents/spell_generic2.ogg" : <static>
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (Arina the brown mold)).
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
Loading tile from tileset	/data/gfx/shockbolt/object/staff_ash.png
[SPELL CRIT %]	17.98934837382
[SOUND] loading from	/data/sound/talents/flame.ogg	:=: unknown file
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Arina the brown mold for #GREY#78 darkness#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	17.98934837382
[SPELL] friendly fire chance	100
[LOG]	Eleedhe's light area effect hits Arina the brown mold for #YELLOW#27 light#LAST# damage.
[Actor:move]	10345	red ooze	move from	11	32	to	12	32
[use_tactical AI] === Action Selected:	9101	Arina the brown mold	attack	 talent:T_LIGHTNING
[LOG]	Arina the brown mold casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	7.5072573972737
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 68
New GL Shader 69 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lightning.frag
*p 68: Uniform: 0: 8B51 color1
*p 68: Uniform: 1: 8B51 color2
*p 68: Uniform: 2: 8B5E tex
[SOUND] loading from	/data/sound/talents/lightning.ogg	:=:	sound "/data/sound/talents/lightning.ogg" : <static>
[LOG]	#UID:9101:0#Arina the brown mold hits #fbd578#Eleedhe#LAST# for #ROYAL_BLUE#42 lightning#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[SOUND] loading from	/data/sound/talents/spell_generic.ogg	:=:	sound "/data/sound/talents/spell_generic.ogg" : <static>
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Eleedhe's light area effect hits Arina the brown mold for #YELLOW#27 light#LAST# damage.
[Actor:move]	10345	red ooze	move from	12	32	to	13	32
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	17.98934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Arina the brown mold for #GREY#78 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Arina the brown mold for #YELLOW#27 light#LAST# damage.
[use_tactical AI] === Action Selected:	9101	Arina the brown mold	heal	 talent:T_NATURE_TOUCH
[LOG]	Arina the brown mold uses #{bold}##YELLOW#Nature's Touch.#{normal}##LAST#
[MIND CRIT %]	4.2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 70
*p 70: Uniform: 0: 8B52 beamColor1
*p 70: Uniform: 1: 8B52 beamColor2
*p 70: Uniform: 2: 1406 beamsCount
*p 70: Uniform: 3: 8B52 circleColor
*p 70: Uniform: 4: 1406 circleDescendSpeed
*p 70: Uniform: 5: 1406 circleRotationSpeed
*p 70: Uniform: 6: 1406 noup
*p 70: Uniform: 7: 8B5E tex
*p 70: Uniform: 8: 1406 tick
*p 70: Uniform: 9: 1406 tick_start
*p 70: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 71
*p 71: Uniform: 0: 8B52 beamColor1
*p 71: Uniform: 1: 8B52 beamColor2
*p 71: Uniform: 2: 1406 beamsCount
*p 71: Uniform: 3: 8B52 circleColor
*p 71: Uniform: 4: 1406 circleDescendSpeed
*p 71: Uniform: 5: 1406 circleRotationSpeed
*p 71: Uniform: 6: 1406 noup
*p 71: Uniform: 7: 8B5E tex
*p 71: Uniform: 8: 1406 tick
*p 71: Uniform: 9: 1406 tick_start
*p 71: Uniform: 10: 1406 time_factor
[SOUND] loading from	/data/sound/talents/heal.ogg	:=:	sound "/data/sound/talents/heal.ogg" : <static>
[LOG]	#UID:9101:0#Arina the brown mold receives #LIGHT_GREEN#118 healing#LAST#.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	17.98934837382
[SPELL] friendly fire chance	100
[SOUND] loading from	/data/sound/talents/cloud.ogg	:=:	sound "/data/sound/talents/cloud.ogg" : <static>
[LOG]	Eleedhe's darkness area effect hits Arina the brown mold for #GREY#37 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Arina the brown mold for #GREY#37 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Arina the brown mold for #YELLOW#27 light#LAST# damage.
[target_simple AI]	10345	red ooze	selecting NEW TARGET	19	30	4930	Eleedhe
[Actor:move]	10345	red ooze	move from	13	32	to	14	32
[use_tactical AI] === Action Selected:	9101	Arina the brown mold	disable	 talent:T_CONGEAL_TIME
[LOG]	Arina the brown mold casts #{bold}##PURPLE#Congeal Time.#{normal}##LAST#
FROM 	/mod/addons/orcs/superload/mod/class/Projectile.lua	loading previous!
Adding entity	10816	after	9101
[LOG]	
[LOG]	Eleedhe's darkness area effect hits Arina the brown mold for #GREY#37 darkness#LAST# damage.
[USERCHAT] channel achievement	lottajacky	tome	Guiding Hand (Nightmare (Adventure) difficulty)	false	true
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Eleedhe starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 72
*p 72: Uniform: 0: 8B52 beamColor1
*p 72: Uniform: 1: 8B52 beamColor2
*p 72: Uniform: 2: 1406 beamsCount
*p 72: Uniform: 3: 8B52 circleColor
*p 72: Uniform: 4: 1406 circleDescendSpeed
*p 72: Uniform: 5: 1406 circleRotationSpeed
*p 72: Uniform: 6: 1406 noup
*p 72: Uniform: 7: 8B5E tex
*p 72: Uniform: 8: 1406 tick
*p 72: Uniform: 9: 1406 tick_start
*p 72: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 73
*p 73: Uniform: 0: 8B52 beamColor1
*p 73: Uniform: 1: 8B52 beamColor2
*p 73: Uniform: 2: 1406 beamsCount
*p 73: Uniform: 3: 8B52 circleColor
*p 73: Uniform: 4: 1406 circleDescendSpeed
*p 73: Uniform: 5: 1406 circleRotationSpeed
*p 73: Uniform: 6: 1406 noup
*p 73: Uniform: 7: 8B5E tex
*p 73: Uniform: 8: 1406 tick
*p 73: Uniform: 9: 1406 tick_start
*p 73: Uniform: 10: 1406 time_factor
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
checkHit	27	vs	28	=> chance to hit	48
[LOG]	Eleedhe slows down.
[Actor:move]	10345	red ooze	move from	14	32	to	15	32
[LOG]	Eleedhe's darkness area effect hits Arina the brown mold for #GREY#37 darkness#LAST# damage.
[LOG]	#{bold}#Eleedhe's darkness area effect killed Arina the brown mold!#{normal}#
[LOG]	
Loading tile from tileset	/data/gfx/talents/congeal_time.png
Loading tile from tileset	/data/gfx/effects/infusion_cooldown.png
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	17.98934837382
[Actor:move]	10817	red ooze	(forced) move from	nil	nil	to	14	33
[LOG]	Red ooze splits in two!
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Red ooze for #YELLOW#39 light#LAST# damage.
[Actor:move]	10818	red ooze	(forced) move from	nil	nil	to	14	34
[LOG]	Eleedhe's light area effect hits Red ooze for #YELLOW#39 light#LAST# damage.
[Actor:move]	10345	red ooze	move from	15	32	to	16	32
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[Actor:move]	10817	red ooze	move from	14	33	to	15	32
[SOUND] loading from	/data/sound/creatures/jelly/jelly_die_1.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_die_1.ogg" : <static>
[LOG]	Eleedhe's light area effect hits Red ooze for #YELLOW#39 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Red ooze for #YELLOW#39 light#LAST# damage.
[LOG]	#{bold}#Eleedhe's light area effect killed Red ooze!#{normal}#
[Actor:move]	10818	red ooze	move from	14	34	to	14	33
[LOG]	
[USERCHAT] channel achievement	vegetable	tome	Anti-Antimagic! (Nightmare (Adventure) difficulty)	false	false
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:move]	10819	red ooze	(forced) move from	nil	nil	to	14	32
[LOG]	Red ooze splits in two!
[LOG]	Eleedhe's light area effect hits Red ooze for #YELLOW#19 light#LAST# damage.
[LOG]	#{bold}#Eleedhe's light area effect killed Red ooze!#{normal}#
[SOUND] loading from	/data/sound/creatures/jelly/jelly_die_2.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_die_2.ogg" : <static>
[LOG]	Eleedhe's light area effect hits Red ooze for #YELLOW#39 light#LAST# damage.
[LOG]	#{bold}#Eleedhe's light area effect killed Red ooze!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Eleedhe stops regenerating health quickly.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1039:0#Talent Chant of Fortress is ready to use.
[LOG]	Eleedhe speeds up.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	19	30	to	19	29
[Identify]	Nimbusmoon the pair of iron boots	true
[LOG]	Eleedhe picks up (a.): #SALMON##UID:8962:0#Nimbusmoon the pair of iron boots (0 def, 9 armour)#LAST#.
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[Actor:move]	4930	Eleedhe	move from	19	29	to	19	30
[Actor:move]	4930	Eleedhe	move from	19	30	to	19	31
[Actor:move]	4930	Eleedhe	move from	19	31	to	18	31
[Actor:move]	4930	Eleedhe	move from	18	31	to	17	32
[Actor:move]	4930	Eleedhe	move from	17	32	to	16	32
[LOG]	You pickup 0.70 gold pieces.
[Actor:move]	4930	Eleedhe	move from	16	32	to	15	31
[Actor:move]	4930	Eleedhe	move from	15	31	to	14	32
[Actor:move]	4930	Eleedhe	move from	14	32	to	13	32
[target_simple AI]	9112	skeleton archer	selecting NEW TARGET	13	32	4930	Eleedhe
[Actor:move]	9112	skeleton archer	move from	6	29	to	7	29
[Actor:move]	4930	Eleedhe	move from	13	32	to	12	31
[NPC:seen_by] Passing target	Eleedhe	from	9112	skeleton archer	to	8642	green mold
[Actor:move]	9112	skeleton archer	move from	7	29	to	8	29
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (green mold)).
[LOG]	
[USERCHAT] channel achievement	kostile	tome	Rescuer of the lost (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	17.98934837382
[SPELL] friendly fire chance	100
[Actor:move]	9112	skeleton archer	move from	8	29	to	8	30
[maintenance AI] turn	99037	10443	luminous horror	selected action:	positive	tid:T_PROVIDENCE
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 74
*p 74: Uniform: 0: 8B52 beamColor1
*p 74: Uniform: 1: 8B52 beamColor2
*p 74: Uniform: 2: 1406 beamsCount
*p 74: Uniform: 3: 8B52 circleColor
*p 74: Uniform: 4: 1406 circleDescendSpeed
*p 74: Uniform: 5: 1406 circleRotationSpeed
*p 74: Uniform: 6: 1406 noup
*p 74: Uniform: 7: 8B5E tex
*p 74: Uniform: 8: 1406 tick
*p 74: Uniform: 9: 1406 tick_start
*p 74: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 75
*p 75: Uniform: 0: 8B52 beamColor1
*p 75: Uniform: 1: 8B52 beamColor2
*p 75: Uniform: 2: 1406 beamsCount
*p 75: Uniform: 3: 8B52 circleColor
*p 75: Uniform: 4: 1406 circleDescendSpeed
*p 75: Uniform: 5: 1406 circleRotationSpeed
*p 75: Uniform: 6: 1406 noup
*p 75: Uniform: 7: 8B5E tex
*p 75: Uniform: 8: 1406 tick
*p 75: Uniform: 9: 1406 tick_start
*p 75: Uniform: 10: 1406 time_factor
[maintenance AI] turn	99037	10444	luminous horror	selected action:	positive	tid:T_PROVIDENCE
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	17.98934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Skeleton archer for #GREY#39 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Green mold for #GREY#39 darkness#LAST# damage.
[improved_talented AI] chooses for	8642	green mold	T_NATURE_TOUCH
[LOG]	Green mold uses #{bold}##YELLOW#Nature's Touch.#{normal}##LAST#
[MIND CRIT %]	1
[improved_talented AI] chooses for	9112	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	quiver of elm arrows	nil	nil
[SHOOT] speed	1	=>	1000
[SOUND] loading from	/data/sound/actions/arrow.ogg	:=:	sound "/data/sound/actions/arrow.ogg" : <static>
[ARCHERY SHOOT]	skeleton archer	9112	using weapon:	elm longbow	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	elm longbow	to:	12	31
Adding entity	10820	after	9112
[LOG]	#UID:8642:0#Green mold receives #LIGHT_GREEN#91 healing#LAST#.
[LOG]	Eleedhe's darkness area effect hits Skeleton archer for #GREY#39 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Green mold for #GREY#39 darkness#LAST# damage.
[ATTACK ARCHERY]	10820	 to 	Eleedhe	 :: 	17.645944568325	5	1	::	1
checkHit	27	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	17.645944568325	versus	1	with APR	5
[ATTACK ARCHERY] after armor	17.645944568325
[ATTACK ARCHERY] after range	23
[PHYS CRIT %] axe accuracy bonus	27	5	=	5.5
[PHYS CRIT %]	6.5
[ATTACK ARCHERY] after crit	34.5
[ATTACK ARCHERY] after mult	34.5
[ATTACK ARCHERY] after hook	34.5
[LOG]	#{bold}#Skeleton archer's Shoot performs a ranged critical strike against #fbd578#Eleedhe#LAST#!#{normal}#
[PROJECTOR] Chant of Resistance (source) dam	26.659090909091
[LOG]	
[LOG]	Skeleton archer's Shoot hits #fbd578#Eleedhe#LAST# for #{bold}##WHITE#27 physical#{normal}##LAST# damage.
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	17.98934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Skeleton archer for #GREY#82 darkness#LAST# damage.
[improved_talented AI] chooses for	9112	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	quiver of elm arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	9112	using weapon:	elm longbow	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	elm longbow	to:	12	31
Adding entity	10821	after	9112
[LOG]	Eleedhe's darkness area effect hits Skeleton archer for #GREY#39 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Green mold for #GREY#39 darkness#LAST# damage.
[ATTACK ARCHERY]	10821	 to 	Eleedhe	 :: 	17.645944568325	5	1	::	1
checkHit	27	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	17.645944568325	versus	1	with APR	5
[ATTACK ARCHERY] after armor	17.645944568325
[ATTACK ARCHERY] after range	23
[PHYS CRIT %] axe accuracy bonus	27	5	=	5.5
[PHYS CRIT %]	6.5
[ATTACK ARCHERY] after crit	23
[ATTACK ARCHERY] after mult	23
[ATTACK ARCHERY] after hook	23
[PROJECTOR] Chant of Resistance (source) dam	17.772727272727
[LOG]	
[LOG]	Skeleton archer's Shoot hits #fbd578#Eleedhe#LAST# for #WHITE#18 physical#LAST# damage.
[Actor:move]	4930	Eleedhe	move from	12	31	to	11	31
[improved_talented AI] chooses for	9112	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	quiver of elm arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	9112	using weapon:	elm longbow	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	elm longbow	to:	11	31
Adding entity	10822	after	9112
[LOG]	Eleedhe's darkness area effect hits Skeleton archer for #GREY#39 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Green mold for #GREY#39 darkness#LAST# damage.
[LOG]	#{bold}#Eleedhe's darkness area effect killed Green mold!#{normal}#
[LOG]	#{bold}#Eleedhe's darkness area effect killed Skeleton archer!#{normal}#
[ATTACK ARCHERY]	10822	 to 	Eleedhe	 :: 	17.645944568325	5	1	::	1
checkHit	27	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	17.645944568325	versus	1	with APR	5
[ATTACK ARCHERY] after armor	17.645944568325
[ATTACK ARCHERY] after range	17
[PHYS CRIT %] axe accuracy bonus	27	5	=	5.5
[PHYS CRIT %]	6.5
[ATTACK ARCHERY] after crit	17
[ATTACK ARCHERY] after mult	17
[ATTACK ARCHERY] after hook	17
[PROJECTOR] Chant of Resistance (source) dam	13.136363636364
[LOG]	Skeleton archer's Shoot hits #fbd578#Eleedhe#LAST# for #WHITE#13 physical#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	11	31	to	10	31
[Actor:move]	4930	Eleedhe	move from	10	31	to	9	31
[Actor:move]	4930	Eleedhe	move from	9	31	to	8	32
[Actor:move]	4930	Eleedhe	move from	8	32	to	8	33
[Actor:move]	4930	Eleedhe	move from	8	33	to	8	34
[LOG]	Lore found: #0080FF#journal page (kor'pul)
[SOUND] loading from	/data/sound/actions/read.ogg	:=:	sound "/data/sound/actions/read.ogg" : <static>
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	kor-pul-note-4
[LOG]	Ran for 3 turns (stop reason: learnt lore).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	8	34	to	8	33
[Actor:move]	4930	Eleedhe	move from	8	33	to	8	32
[Actor:move]	4930	Eleedhe	move from	8	32	to	9	31
[Actor:move]	4930	Eleedhe	move from	9	31	to	10	30
[Actor:move]	4930	Eleedhe	move from	10	30	to	10	29
[Actor:move]	4930	Eleedhe	move from	10	29	to	10	28
[Actor:move]	4930	Eleedhe	move from	10	28	to	10	27
[Actor:move]	4930	Eleedhe	move from	10	27	to	11	26
[Actor:move]	4930	Eleedhe	move from	11	26	to	12	26
[Actor:move]	4930	Eleedhe	move from	12	26	to	12	25
[Actor:move]	4930	Eleedhe	move from	12	25	to	12	24
[Actor:move]	4930	Eleedhe	move from	12	24	to	12	23
[Actor:move]	4930	Eleedhe	move from	12	23	to	12	22
[Actor:move]	4930	Eleedhe	move from	12	22	to	12	21
[Actor:move]	4930	Eleedhe	move from	12	21	to	13	21
[Identify]	pair of iron boots	true
[LOG]	Eleedhe picks up (b.): #FFFFFF##UID:10363:0#pair of iron boots (0 def, 3 armour)#LAST#.
[Actor:move]	4930	Eleedhe	move from	13	21	to	12	20
[Actor:move]	4930	Eleedhe	move from	12	20	to	12	19
[Actor:move]	4930	Eleedhe	move from	12	19	to	12	20
[Actor:move]	4930	Eleedhe	move from	12	20	to	13	21
[Actor:move]	4930	Eleedhe	move from	13	21	to	14	22
[Actor:move]	4930	Eleedhe	move from	14	22	to	14	23
[maintenance AI] turn	99483	10443	luminous horror	selected action:	positive	tid:T_PROVIDENCE
[maintenance AI] turn	99483	10444	luminous horror	selected action:	positive	tid:T_HEALING_LIGHT
[SPELL CRIT %]	4
Cloned shader 65
[SHADER] setting reset param	tick_start	350552
Cloned shader 67
[SHADER] setting reset param	tick_start	350552
[Actor:move]	4930	Eleedhe	move from	14	23	to	14	24
[Actor:move]	4930	Eleedhe	move from	14	24	to	15	24
[Actor:move]	4930	Eleedhe	move from	15	24	to	14	23
[Actor:move]	4930	Eleedhe	move from	14	23	to	14	22
[Actor:move]	4930	Eleedhe	move from	14	22	to	13	21
[Actor:move]	4930	Eleedhe	move from	13	21	to	12	20
[Actor:move]	4930	Eleedhe	move from	12	20	to	12	19
[Actor:move]	4930	Eleedhe	move from	12	19	to	12	18
[Actor:move]	4930	Eleedhe	move from	12	18	to	12	17
[Actor:move]	4930	Eleedhe	move from	12	17	to	12	16
[Actor:move]	4930	Eleedhe	move from	12	16	to	12	15
[Actor:move]	4930	Eleedhe	move from	12	15	to	12	14
[Actor:move]	4930	Eleedhe	move from	12	14	to	12	13
[Actor:move]	4930	Eleedhe	move from	12	13	to	12	12
[Actor:move]	4930	Eleedhe	move from	12	12	to	12	11
[Actor:move]	4930	Eleedhe	move from	12	11	to	13	11
[Actor:move]	4930	Eleedhe	move from	13	11	to	12	11
[Actor:move]	4930	Eleedhe	move from	12	11	to	11	11
[Actor:move]	4930	Eleedhe	move from	11	11	to	10	11
[Actor:move]	4930	Eleedhe	move from	10	11	to	9	11
[Actor:move]	4930	Eleedhe	move from	9	11	to	8	11
[Actor:move]	4930	Eleedhe	move from	8	11	to	7	11
[Actor:move]	4930	Eleedhe	move from	7	11	to	6	10
[Actor:move]	4930	Eleedhe	move from	6	10	to	5	11
[LOG]	Today is the 7th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	4930	Eleedhe	move from	5	11	to	5	10
[Actor:move]	4930	Eleedhe	move from	5	10	to	5	9
[Actor:move]	4930	Eleedhe	move from	5	9	to	5	8
[Actor:move]	4930	Eleedhe	move from	5	8	to	5	7
[Actor:move]	4930	Eleedhe	move from	5	7	to	5	6
[Actor:move]	4930	Eleedhe	move from	5	6	to	5	5
[Actor:move]	4930	Eleedhe	move from	5	5	to	5	4
[Actor:move]	4930	Eleedhe	move from	5	4	to	5	3
[Actor:move]	4930	Eleedhe	move from	5	3	to	6	2
[Actor:move]	4930	Eleedhe	move from	6	2	to	7	1
[Actor:move]	4930	Eleedhe	move from	7	1	to	8	1
[Actor:move]	4930	Eleedhe	move from	8	1	to	9	1
[Actor:move]	4930	Eleedhe	move from	9	1	to	10	1
[Actor:move]	4930	Eleedhe	move from	10	1	to	11	1
[Actor:move]	4930	Eleedhe	move from	11	1	to	12	1
[Actor:move]	4930	Eleedhe	move from	12	1	to	13	1
[Actor:move]	4930	Eleedhe	move from	13	1	to	14	1
[Actor:move]	4930	Eleedhe	move from	14	1	to	15	1
[Actor:move]	4930	Eleedhe	move from	15	1	to	16	1
[Actor:move]	4930	Eleedhe	move from	16	1	to	17	1
[maintenance AI] turn	99923	10443	luminous horror	selected action:	positive	tid:T_HEALING_LIGHT
[SPELL CRIT %]	4
Cloned shader 65
[SHADER] setting reset param	tick_start	351014
Cloned shader 67
[SHADER] setting reset param	tick_start	351014
[maintenance AI] turn	99923	10444	luminous horror	selected action:	positive	tid:T_BARRIER
[SPELL CRIT %]	4
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.88235294117647,0.79607843137255,0.24705882352941),shieldIntensity=0.2]
New GL Shader program 76
*p 76: Uniform: 0: 1406 aadjust
*p 76: Uniform: 1: 1406 antialiasingRadius
*p 76: Uniform: 2: 8B51 color
*p 76: Uniform: 3: 1406 ellipsoidalFactor
*p 76: Uniform: 4: 1406 horizontalScrollingSpeed
*p 76: Uniform: 5: 8B50 impact
*p 76: Uniform: 6: 8B51 impact_color
*p 76: Uniform: 7: 1406 impact_tick
*p 76: Uniform: 8: 1406 impact_time
*p 76: Uniform: 9: 1406 oscillationSpeed
*p 76: Uniform: 10: 1406 shieldIntensity
*p 76: Uniform: 11: 8B5E tex
*p 76: Uniform: 12: 1406 tick
*p 76: Uniform: 13: 1406 tick_start
*p 76: Uniform: 14: 1406 time_factor
*p 76: Uniform: 15: 1406 verticalScrollingSpeed
*p 76: Uniform: 16: 1406 wobblingPower
*p 76: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	351014
[Actor:move]	4930	Eleedhe	move from	17	1	to	18	1
[Actor:move]	4930	Eleedhe	move from	18	1	to	19	2
[Actor:move]	4930	Eleedhe	move from	19	2	to	20	3
[Actor:move]	4930	Eleedhe	move from	20	3	to	20	4
[Actor:move]	4930	Eleedhe	move from	20	4	to	20	5
[Actor:move]	4930	Eleedhe	move from	20	5	to	20	6
[Actor:move]	4930	Eleedhe	move from	20	6	to	20	7
[Actor:move]	4930	Eleedhe	move from	20	7	to	20	8
[Actor:move]	4930	Eleedhe	move from	20	8	to	20	9
[Actor:move]	4930	Eleedhe	move from	20	9	to	19	10
[Actor:move]	4930	Eleedhe	move from	19	10	to	18	11
[Actor:move]	4930	Eleedhe	move from	18	11	to	17	11
[use_tactical AI] === Action Selected:	10162	Layoma the degenerated skeleton warrior	negative	 talent:T_TWILIGHT
[Actor:move]	4930	Eleedhe	move from	17	11	to	16	11
[Actor:move]	4930	Eleedhe	move from	16	11	to	15	11
[Actor:move]	4930	Eleedhe	move from	15	11	to	14	11
[Actor:move]	4930	Eleedhe	move from	14	11	to	13	11
[Actor:move]	4930	Eleedhe	move from	13	11	to	12	12
[Actor:move]	4930	Eleedhe	move from	12	12	to	12	13
[Actor:move]	4930	Eleedhe	move from	12	13	to	12	14
[Actor:move]	4930	Eleedhe	move from	12	14	to	12	15
[Actor:move]	4930	Eleedhe	move from	12	15	to	12	16
[Actor:move]	4930	Eleedhe	move from	12	16	to	12	17
[Actor:move]	4930	Eleedhe	move from	12	17	to	12	18
[Actor:move]	4930	Eleedhe	move from	12	18	to	12	19
[Actor:move]	4930	Eleedhe	move from	12	19	to	12	20
[Actor:move]	4930	Eleedhe	move from	12	20	to	13	21
[Actor:move]	4930	Eleedhe	move from	13	21	to	14	22
[Actor:move]	4930	Eleedhe	move from	14	22	to	14	23
[Actor:move]	4930	Eleedhe	move from	14	23	to	15	24
[Actor:move]	4930	Eleedhe	move from	15	24	to	16	25
[Actor:move]	4930	Eleedhe	move from	16	25	to	17	25
[Actor:move]	4930	Eleedhe	move from	17	25	to	18	25
[Actor:move]	4930	Eleedhe	move from	18	25	to	19	25
[Actor:move]	4930	Eleedhe	move from	19	25	to	20	25
[Actor:move]	4930	Eleedhe	move from	20	25	to	21	25
[Actor:move]	4930	Eleedhe	move from	21	25	to	22	25
[Actor:move]	4930	Eleedhe	move from	22	25	to	23	25
[Actor:move]	4930	Eleedhe	move from	23	25	to	24	25
[Actor:move]	4930	Eleedhe	move from	24	25	to	25	25
[Actor:move]	4930	Eleedhe	move from	25	25	to	26	25
[Actor:move]	4930	Eleedhe	move from	26	25	to	26	24
[Actor:move]	4930	Eleedhe	move from	26	24	to	25	23
[target_simple AI]	8789	Gomina the skeleton magus	selecting NEW TARGET	25	23	4930	Eleedhe
[use_tactical AI] === Action Selected:	8789	Gomina the skeleton magus	attackarea	 talent:T_FLAME_LEASH
[LOG]	Gomina the skeleton magus casts #{bold}##PURPLE#Flame Leash.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[color1=vec3(0.9921568627451,0.70588235294118,0.023529411764706),color2=vec3(0.9921568627451,0.16078431372549,0.023529411764706)]
New GL Shader program 77
*p 77: Uniform: 0: 8B51 color1
*p 77: Uniform: 1: 8B51 color2
*p 77: Uniform: 2: 8B5E tex
[PULL] from	25	25	towards	24	19	over	6
[PULL] try	24	22	5
[PULL] try	24	21	4	::
[PULL] try	24	20	3	::
[PULL] try	24	19	2	::	true
[PULL] failsafe pulled to	24	20	::
[Actor:move]	4930	Eleedhe	(forced) move from	25	23	to	24	20
[LOG]	Ran for 2 turns (stop reason: detrimental status effect).
[PULL] from	24	24	towards	24	19	over	6
[PULL] try	24	19	5
[SPELL CRIT %]	3.8
[SOUND] loading from	/data/sound/talents/fire.ogg	:=:	sound "/data/sound/talents/fire.ogg" : <static>
Loading tile from tileset	/data/gfx/talents/slow.png
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:move]	4930	Eleedhe	move from	24	20	to	23	21
[SOUND] loading from	/data/sound/creatures/skeletons/skell_4.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_4.ogg" : <static>
[NPC:seen_by] Passing target	Eleedhe	from	8789	Gomina the skeleton magus	to	8950	Cyrildavena the green mold
[use_tactical AI] === Action Selected:	8789	Gomina the skeleton magus	attack	 talent:T_FLAME
[LOG]	Gomina the skeleton magus casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	3.8
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[trail_length=1]
New GL Shader program 78
New GL Shader 79 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/fireball.frag
*p 78: Uniform: 0: 1406 explosion_time_factor
*p 78: Uniform: 1: 1406 is_exploding
*p 78: Uniform: 2: 1406 projectile_time_factor
*p 78: Uniform: 3: 8B5E tex
*p 78: Uniform: 4: 1406 tick
*p 78: Uniform: 5: 1406 tick_start
*p 78: Uniform: 6: 1406 trail_length
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 80
*p 80: Uniform: 0: 1406 explosion_time_factor
*p 80: Uniform: 1: 1406 is_exploding
*p 80: Uniform: 2: 1406 projectile_time_factor
*p 80: Uniform: 3: 8B5E tex
*p 80: Uniform: 4: 1406 tick
*p 80: Uniform: 5: 1406 tick_start
*p 80: Uniform: 6: 1406 trail_length
Adding entity	10823	after	8789
[use_tactical AI] === Action Selected:	8950	Cyrildavena the green mold	defend	 talent:T_WRAITHFORM
[LOG]	Cyrildavena the green mold casts #{bold}##PURPLE#Wraithform.#{normal}##LAST#
[LOG]	Cyrildavena the green mold turns into a wraith.
[SHADER] Loading from /data/gfx/shaders/moving_transparency.lua
[SHADER] Loaded shader with totalname	moving_transparency[a_max=0.8,a_min=0.3,time_factor=3000]
New GL Shader program 81
New GL Shader 82 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/moving_transparency.frag
*p 81: Uniform: 0: 1406 a_max
*p 81: Uniform: 1: 1406 a_min
*p 81: Uniform: 2: 8B50 p2
*p 81: Uniform: 3: 8B5E tex
*p 81: Uniform: 4: 1406 tick
*p 81: Uniform: 5: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 83
*p 83: Uniform: 0: 8B5E tex
*p 83: Uniform: 1: 1406 tick
[CALLBACK] upgrading to prioritized	talents_on_death
[LOG]	Eleedhe is on fire!
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname	fireflash[]
New GL Shader program 84
*p 84: Uniform: 0: 1406 explosion_time_factor
*p 84: Uniform: 1: 1406 is_exploding
*p 84: Uniform: 2: 1406 projectile_time_factor
*p 84: Uniform: 3: 8B5E tex
*p 84: Uniform: 4: 1406 tick
*p 84: Uniform: 5: 1406 tick_start
*p 84: Uniform: 6: 1406 trail_length
[SHADER] setting reset param	tick_start	360688
[use_tactical AI] === Action Selected:	8950	Cyrildavena the green mold	disable	 talent:T_BLOOD_SPRAY
[LOG]	Cyrildavena the green mold casts #{bold}##PURPLE#Blood Spray.#{normal}##LAST#
[SPELL CRIT %]	3
[SPELL CRIT %]	3
[LOG]	Eleedhe is afflicted by a rotting disease!
[SOUND] loading from	/data/sound/talents/slime.ogg	:=:	sound "/data/sound/talents/slime.ogg" : <static>
[LOG]	Gomina the skeleton magus's Flame hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#26 fire#LAST# damage.
[LOG]	#UID:8950:0#Cyrildavena the green mold hits #fbd578#Eleedhe#LAST# for #DARK_GREEN#48 blight#LAST# damage.
[LOG]	Burning from Gomina the skeleton magus hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#9 fire#LAST# damage.
[LOG]	Rotting Disease from Cyrildavena the green mold hits #fbd578#Eleedhe#LAST# for #DARK_GREEN#9 blight#LAST# damage.
[use_tactical AI] === Action Selected:	8789	Gomina the skeleton magus	attack	 talent:T_MANATHRUST
[LOG]	Gomina the skeleton magus casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	3.8
[SOUND] loading from	/data/sound/talents/arcane.ogg	:=:	sound "/data/sound/talents/arcane.ogg" : <static>
[LOG]	#UID:8789:0#Gomina the skeleton magus hits #fbd578#Eleedhe#LAST# for #PURPLE#40 arcane#LAST# damage.
[maintenance AI] turn	100364	10443	luminous horror	selected action:	positive	tid:T_PROVIDENCE
[maintenance AI] turn	100364	10444	luminous horror	selected action:	positive	tid:T_HEALING_LIGHT
[SPELL CRIT %]	4
Cloned shader 65
[SHADER] setting reset param	tick_start	360688
Cloned shader 67
[SHADER] setting reset param	tick_start	360688
[LOG]	
[LOG]	Burning from Gomina the skeleton magus hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#9 fire#LAST# damage.
[LOG]	Rotting Disease from Cyrildavena the green mold hits #fbd578#Eleedhe#LAST# for #DARK_GREEN#9 blight#LAST# damage.
Loading tile from tileset	/data/gfx/talents/flame.png
Loading tile	talents/bleak_outcome.png
Loading tile from tileset	/data/gfx/talents/rotting_disease.png
[LOG]	Eleedhe casts #{bold}##PURPLE#Bathe in Light.#{normal}##LAST#
[SPELL CRIT %]	17.98934837382
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	362719
[LOG]	A shield forms around Cyrildavena the green mold.
Cloned shader 63
[SHADER] setting reset param	tick_start	362719
[LOG]	A shield forms around Gomina the skeleton magus.
Cloned shader 63
[SHADER] setting reset param	tick_start	362719
[LOG]	Gomina the skeleton magus receives #LIGHT_GREEN#16 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	Cyrildavena the green mold receives #LIGHT_GREEN#15 healing#LAST# from Eleedhe's healing light area effect.
[use_tactical AI] === Action Selected:	8950	Cyrildavena the green mold	attack	 talent:T_SPORE_POISON
[LOG]	#ORCHID##{bold}#Cyrildavena the green mold releases poisonous spores at Eleedhe.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	ash vilestaff of breaching
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	18.54190663296	1003	9	5.7304247779439	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	18.54190663296	1003	9	5.7304247779439	vs. armor/def	1	5
checkHit	9	vs	5	=> chance to hit	60
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	21	1003	vs. armor/hardiness	1	0.3
[ATTACK] after armor	21
[PHYS CRIT %]	3
[ATTACK] after crit	21
[ATTACK] after mult	120.33892033682
[LOG]	Eleedhe is poisoned!
[ATTACK] staff accuracy bonus	9	5	=	1.08
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	16	vs	14	=> chance to hit	55
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
[LOG]	Melee retaliation hits Cyrildavena the green mold for #SLATE#(2 absorbed)#LAST#, #ORANGE#1 mind#LAST#, #SLATE#(6 absorbed)#LAST#, #GREY#3 darkness#LAST#, #SLATE#(7 absorbed)#LAST#, #YELLOW#3 light#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	#UID:8950:0#Cyrildavena the green mold hits #fbd578#Eleedhe#LAST# for #SLATE#(7 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	8789	Gomina the skeleton magus	closein	 AI:move_astar_advanced
[Actor:move]	8789	Gomina the skeleton magus	move from	24	19	to	24	20
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Eleedhe crumbles.
[LOG]	
[LOG]	Burning from Gomina the skeleton magus hits #fbd578#Eleedhe#LAST# for #SLATE#(8 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Poison from Cyrildavena the green mold hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#7 nature#LAST# damage.
[LOG]	Rotting Disease from Cyrildavena the green mold hits #fbd578#Eleedhe#LAST# for #DARK_GREEN#9 blight#LAST# damage.
Loading tile from tileset	/data/gfx/effects/empowered_healing.png
Loading tile from tileset	/data/gfx/effects/poisoned.png
Deleting shader 63 (is clone 1)
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Eleedhe stops burning.
[LOG]	Eleedhe is cured!
[LOG]	Eleedhe lessens the pain.
Server latency	5
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	Eleedhe stops being poisoned.
[LOG]	Eleedhe is free from the rotting disease.
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#62 healing#LAST# from Infusion: Healing.
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	17.98934837382
[SPELL] friendly fire chance	100
[LOG]	The shield around Gomina the skeleton magus crumbles.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	375319
[LOG]	A shield forms around Gomina the skeleton magus.
Cloned shader 63
[SHADER] setting reset param	tick_start	375319
[LOG]	The shield around Cyrildavena the green mold crumbles.
[LOG]	The shield around Gomina the skeleton magus crumbles.
[LOG]	Gomina the skeleton magus's fire area effect hits Gomina the skeleton magus for #SLATE#(16 absorbed)#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#1#LAST##{normal}# total damage).
[LOG]	Gomina the skeleton magus receives #LIGHT_GREEN#16 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	Cyrildavena the green mold receives #LIGHT_GREEN#15 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	Eleedhe's light area effect hits Gomina the skeleton magus for #SLATE#(16 absorbed)#LAST#, #YELLOW#1 light#LAST# (#RED##{bold}#1#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Cyrildavena the green mold for #SLATE#(15 absorbed)#LAST#, #YELLOW#2 light#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	8789	Gomina the skeleton magus	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	33.099659248046	2	38	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	33.099659248046	2	38	1	vs. armor/def	1	5
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	39	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	39
[PHYS CRIT %]	4.3
[ATTACK] after crit	39
[ATTACK] after mult	39
[ATTACK] staff accuracy bonus	38	5	=	1.66
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	16	vs	11	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[LOG]	#UID:8789:0#Gomina the skeleton magus hits #fbd578#Eleedhe#LAST# for #SLATE#(13 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Gomina the skeleton magus for #ORANGE#5 mind#LAST#, #GREY#8 darkness#LAST#, #YELLOW#9 light#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[a=0.5,color=vec3(0.5,0.5,0.5),distort=vec2(0.5,0.5),require_shader=4,speed=5000]
New GL Shader program 85
*p 85: Uniform: 0: 1406 a
*p 85: Uniform: 1: 1406 amp
*p 85: Uniform: 2: 8B51 color
*p 85: Uniform: 3: 8B50 p2
*p 85: Uniform: 4: 1406 speed
*p 85: Uniform: 5: 8B5E tex
*p 85: Uniform: 6: 1406 tick
Loading tile from tileset	/data/gfx/talents/barrier.png
Deleting shader 63 (is clone 1)
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[LOG]	Cyrildavena the green mold resists the blinding light!
[LOG]	Gomina the skeleton magus resists the blinding light!
[SPELL CRIT %]	17.98934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Gomina the skeleton magus for #YELLOW#90 light#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Cyrildavena the green mold for #YELLOW#94 light#LAST# damage.
[LOG]	A shield forms around Cyrildavena the green mold.
Cloned shader 63
[SHADER] setting reset param	tick_start	379178
[LOG]	A shield forms around Gomina the skeleton magus.
Cloned shader 63
[SHADER] setting reset param	tick_start	379178
[LOG]	The shield around Cyrildavena the green mold crumbles.
[LOG]	The shield around Gomina the skeleton magus crumbles.
[LOG]	Gomina the skeleton magus receives #LIGHT_GREEN#16 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	Cyrildavena the green mold receives #LIGHT_GREEN#15 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	Eleedhe's light area effect hits Gomina the skeleton magus for #SLATE#(16 absorbed)#LAST#, #YELLOW#1 light#LAST# (#RED##{bold}#1#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Cyrildavena the green mold for #SLATE#(15 absorbed)#LAST#, #YELLOW#2 light#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[target_simple AI]	8950	Cyrildavena the green mold	selecting NEW TARGET	23	21	4930	Eleedhe
[use_tactical AI] === Action Selected:	8950	Cyrildavena the green mold	disable	 talent:T_BURNING_HEX
[LOG]	Cyrildavena the green mold casts #{bold}##PURPLE#Burning Hex.#{normal}##LAST#
[SPELL CRIT %]	3
checkHit	27	vs	29	=> chance to hit	45
[LOG]	Eleedhe is hexed!
Deleting shader 63 (is clone 1)
Deleting shader 63 (is clone 1)
Loading tile from tileset	/data/gfx/talents/burning_hex.png
[use_tactical AI] === Action Selected:	8789	Gomina the skeleton magus	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	33.099659248046	2	38	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	33.099659248046	2	38	1	vs. armor/def	1	5
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	33	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	33
[PHYS CRIT %]	4.3
[ATTACK] after crit	33
[ATTACK] after mult	33
[ATTACK] staff accuracy bonus	38	5	=	1.66
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	16	vs	11	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[LOG]	#UID:8789:0#Gomina the skeleton magus hits #fbd578#Eleedhe#LAST# for #SLATE#(11 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Gomina the skeleton magus for #ORANGE#5 mind#LAST#, #GREY#8 darkness#LAST#, #YELLOW#9 light#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	
Deleting shader 63 (is clone 1)
Deleting shader 63 (is clone 1)
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Eleedhe starts regenerating health quickly.
[LOG]	A shield forms around Cyrildavena the green mold.
Cloned shader 63
[SHADER] setting reset param	tick_start	382716
[LOG]	A shield forms around Gomina the skeleton magus.
Cloned shader 63
[SHADER] setting reset param	tick_start	382716
[LOG]	The shield around Cyrildavena the green mold crumbles.
[LOG]	The shield around Gomina the skeleton magus crumbles.
[LOG]	Gomina the skeleton magus receives #LIGHT_GREEN#16 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	Cyrildavena the green mold receives #LIGHT_GREEN#15 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	Eleedhe's light area effect hits Gomina the skeleton magus for #SLATE#(16 absorbed)#LAST#, #YELLOW#1 light#LAST# (#RED##{bold}#1#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Cyrildavena the green mold for #SLATE#(15 absorbed)#LAST#, #YELLOW#2 light#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	8789	Gomina the skeleton magus	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	33.099659248046	2	38	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	33.099659248046	2	38	1	vs. armor/def	1	5
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	38	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	38
[PHYS CRIT %]	4.3
[ATTACK] after crit	38
[ATTACK] after mult	38
[ATTACK] staff accuracy bonus	38	5	=	1.66
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	16	vs	11	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[LOG]	#UID:8789:0#Gomina the skeleton magus hits #fbd578#Eleedhe#LAST# for #SLATE#(12 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Gomina the skeleton magus for #ORANGE#5 mind#LAST#, #GREY#8 darkness#LAST#, #YELLOW#9 light#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[target_simple AI]	8950	Cyrildavena the green mold	selecting NEW TARGET	23	21	4930	Eleedhe
[use_tactical AI] === Action Selected:	8950	Cyrildavena the green mold	attack	 talent:T_DRAIN
[LOG]	Cyrildavena the green mold casts #{bold}##PURPLE#Drain.#{normal}##LAST#
[SPELL CRIT %]	3
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Eleedhe crumbles.
[LOG]	#UID:8950:0#Cyrildavena the green mold hits #fbd578#Eleedhe#LAST# for #SLATE#(13 absorbed)#LAST#, #DARK_GREEN#40 blight#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe's light area effect hits Gomina the skeleton magus for #YELLOW#24 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Cyrildavena the green mold for #YELLOW#25 light#LAST# damage.
Deleting shader 63 (is clone 1)
Deleting shader 63 (is clone 1)
Deleting shader 63 (is clone 1)
[Actor:move]	4930	Eleedhe	move from	23	21	to	23	22
[use_tactical AI] === Action Selected:	8789	Gomina the skeleton magus	closein	 AI:move_astar_advanced
[Actor:move]	8789	Gomina the skeleton magus	move from	24	20	to	23	21
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	33.099659248046	2	38	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	33.099659248046	2	38	1	vs. armor/def	1	5
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	38	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	38
[PHYS CRIT %]	4.3
[ATTACK] after crit	38
[ATTACK] after mult	38
[ATTACK] staff accuracy bonus	38	5	=	1.66
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	16	vs	11	=> chance to hit	63
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[Actor:move]	8789	Gomina the skeleton magus	move from	23	21	to	23	21
[LOG]	#UID:8789:0#Gomina the skeleton magus hits #fbd578#Eleedhe#LAST# for #WHITE#12 physical#LAST# damage.
[LOG]	Melee retaliation hits Gomina the skeleton magus for #ORANGE#5 mind#LAST#, #GREY#8 darkness#LAST#, #YELLOW#9 light#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	23	22	to	24	23
[use_tactical AI] === Action Selected:	8950	Cyrildavena the green mold	disable	 talent:T_PACIFICATION_HEX
[LOG]	Cyrildavena the green mold casts #{bold}##PURPLE#Pacification Hex.#{normal}##LAST#
checkHit	27	vs	29	=> chance to hit	45
[LOG]	#ORANGE#Eleedhe shrugs off the effect 'Pacification Hex'!
[use_tactical AI] === Action Selected:	8789	Gomina the skeleton magus	closein	 AI:move_astar_advanced
[Actor:move]	8789	Gomina the skeleton magus	move from	23	21	to	23	22
[LOG]	Eleedhe feels pain again.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[SPELL CRIT %]	17.98934837382
[LOG]	Eleedhe conjures a lightning storm from her #00FF80##UID:4924:0#overpowered elm wand of lightning storm#LAST#!
[Identify]	overpowered elm wand of lightning storm	true
[LOG]	Eleedhe's dazing lightning area effect hits Cyrildavena the green mold for #ROYAL_BLUE#24 lightning#LAST# damage.
[LOG]	Eleedhe's dazing lightning area effect hits Gomina the skeleton magus for #ROYAL_BLUE#24 lightning#LAST# damage.
checkHit	20	vs	31	=> chance to hit	23
[LOG]	Gomina the skeleton magus is dazed!
checkHit	8	vs	31	=> chance to hit	0
[LOG]	Cyrildavena the green mold is dazed!
[use_tactical AI] === Action Selected:	8789	Gomina the skeleton magus	attackarea	 talent:T_DEATH_DANCE
[LOG]	Gomina the skeleton magus uses #{bold}##RED#Death Dance.#{normal}##LAST#
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	21.616103998724	2	24	2.0182232606429	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	21.616103998724	2	24	2.0182232606429	vs. armor/def	1	5
checkHit	24	vs	5	=> chance to hit	98
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	24	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	24
[PHYS CRIT %]	4.3
[ATTACK] after crit	24
[ATTACK] after mult	48.437358255431
[ATTACK] staff accuracy bonus	24	5	=	1.38
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	16	vs	5	=> chance to hit	78
[LOG]	Gomina the skeleton magus is not dazed anymore.
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=2000,verticalIntensityAdjust=-3]
New GL Shader program 86
New GL Shader 87 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/spinningwinds.frag
*p 86: Uniform: 0: 8B50 ellipsoidalFactor
*p 86: Uniform: 1: 1406 noup
*p 86: Uniform: 2: 8B5E tex
*p 86: Uniform: 3: 1406 tick
*p 86: Uniform: 4: 1406 time_factor
[LOG]	#UID:8789:0#Gomina the skeleton magus hits #fbd578#Eleedhe#LAST# for #WHITE#8 physical#LAST# damage.
[LOG]	Melee retaliation hits Gomina the skeleton magus for #ORANGE#5 mind#LAST#, #GREY#8 darkness#LAST#, #YELLOW#9 light#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	17.98934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	10824	after	4930
[SPELL] friendly fire chance	100
[PROJECTOR] Chant of Resistance (source) dam	2.8276965534108
[LOG]	#UID:8950:0#Cyrildavena the green mold hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#3 fire#LAST# damage.
[use_tactical AI] === Action Selected:	8950	Cyrildavena the green mold	heal	 talent:T_NATURE_TOUCH
[LOG]	Cyrildavena the green mold uses #{bold}##YELLOW#Nature's Touch.#{normal}##LAST#
[MIND CRIT %]	1
[LOG]	#UID:8950:0#Cyrildavena the green mold receives #LIGHT_GREEN#141 healing#LAST#.
[LOG]	Cyrildavena the green mold is not dazed anymore.
[LOG]	Eleedhe's dazing lightning area effect hits Cyrildavena the green mold for #ROYAL_BLUE#24 lightning#LAST# damage.
[LOG]	Eleedhe's dazing lightning area effect hits Gomina the skeleton magus for #ROYAL_BLUE#24 lightning#LAST# damage.
[LOG]	Eleedhe's light area effect hits Gomina the skeleton magus for #YELLOW#37 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Cyrildavena the green mold for #YELLOW#39 light#LAST# damage.
checkHit	20	vs	31	=> chance to hit	23
[LOG]	Gomina the skeleton magus is dazed!
checkHit	8	vs	31	=> chance to hit	0
[LOG]	Cyrildavena the green mold is dazed!
[use_tactical AI] === Action Selected:	8789	Gomina the skeleton magus	attack	 talent:T_FLAME
[LOG]	Gomina the skeleton magus casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	3.8
Adding entity	10825	after	8789
[LOG]	Cyrildavena the green mold returns to normal.
[LOG]	Eleedhe is on fire!
Cloned shader 84
[SHADER] setting reset param	tick_start	397086
[LOG]	Gomina the skeleton magus's Flame hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#9 fire#LAST# damage.
[LOG]	
[LOG]	Burning from Gomina the skeleton magus hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#3 fire#LAST# damage.
Deleting shader 84 (is clone 1)
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[PROJECTOR] Chant of Resistance (source) dam	2.8276965534108
[LOG]	Cyrildavena the green mold is not dazed anymore.
[LOG]	Eleedhe's Corona hits Cyrildavena the green mold for #YELLOW#16 light#LAST# damage.
[LOG]	#UID:8950:0#Cyrildavena the green mold hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#3 fire#LAST# damage.
[LOG]	Gomina the skeleton magus is not dazed anymore.
[LOG]	Eleedhe's dazing lightning area effect hits Cyrildavena the green mold for #ROYAL_BLUE#24 lightning#LAST# damage.
[LOG]	Eleedhe's dazing lightning area effect hits Gomina the skeleton magus for #ROYAL_BLUE#24 lightning#LAST# damage.
[LOG]	Eleedhe's light area effect hits Gomina the skeleton magus for #YELLOW#37 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Cyrildavena the green mold for #YELLOW#39 light#LAST# damage.
checkHit	20	vs	31	=> chance to hit	23
[LOG]	Gomina the skeleton magus is dazed!
checkHit	8	vs	31	=> chance to hit	0
[LOG]	Cyrildavena the green mold is dazed!
[use_tactical AI] === Action Selected:	8789	Gomina the skeleton magus	attack	 talent:T_MANATHRUST
[LOG]	Gomina the skeleton magus casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	3.8
[LOG]	#UID:8789:0#Gomina the skeleton magus hits #fbd578#Eleedhe#LAST# for #PURPLE#13 arcane#LAST# damage.
[use_tactical AI] === Action Selected:	8950	Cyrildavena the green mold	attack	 talent:T_SOUL_ROT
[LOG]	Cyrildavena the green mold casts #{bold}##PURPLE#Soul Rot.#{normal}##LAST#
[SPELL CRIT %]	33.584609847935
Adding entity	10826	after	8950
[LOG]	Eleedhe stops regenerating health quickly.
[LOG]	
[LOG]	Burning from Gomina the skeleton magus hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#3 fire#LAST# damage.
[LOG]	Eleedhe uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Eleedhe radiates power.
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	17.98934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	10827	after	4930
[LOG]	Gomina the skeleton magus is not dazed anymore.
[LOG]	Cyrildavena the green mold is not dazed anymore.
[SPELL] friendly fire chance	100
[PROJECTOR] Chant of Resistance (source) dam	4.6763448400136
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Gomina the skeleton magus for #{bold}##GREY#57 darkness#{normal}##LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Cyrildavena the green mold for #{bold}##GREY#64 darkness#{normal}##LAST# damage.
[LOG]	#UID:8950:0#Cyrildavena the green mold hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#5 fire#LAST# damage.
[PROJECTOR] Chant of Resistance (source) dam	32.046395185185
[LOG]	Cyrildavena the green mold's Soul Rot hits #fbd578#Eleedhe#LAST# for #DARK_GREEN#32 blight#LAST# damage.
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
Loading tile from tileset	/data/gfx/shockbolt/object/boots_rough.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/skeletons/skell_die.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_die.ogg" : <static>
[LOG]	Eleedhe's darkness area effect hits Cyrildavena the green mold for #GREY#64 darkness#LAST# damage.
[LOG]	Eleedhe's dazing lightning area effect hits Gomina the skeleton magus for #ROYAL_BLUE#28 lightning#LAST# damage.
[LOG]	Eleedhe's dazing lightning area effect hits Cyrildavena the green mold for #ROYAL_BLUE#28 lightning#LAST# damage.
[LOG]	Eleedhe's Corona hits Gomina the skeleton magus for #GREY#23 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Cyrildavena the green mold for #YELLOW#46 light#LAST# damage.
Loading tile from tileset	/data/gfx/shockbolt/object/skeleton_mage_skull.png
checkHit	8	vs	31	=> chance to hit	0
[LOG]	#{bold}#Eleedhe's Corona killed Gomina the skeleton magus!#{normal}#
[LOG]	#{bold}#Eleedhe's light area effect killed Cyrildavena the green mold!#{normal}#
[LOG]	
[LOG]	Burning from Gomina the skeleton magus hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#5 fire#LAST# damage.
[LOG]	Resting starts...
[LOG]	Eleedhe stops burning.
[LOG]	#00ff00##UID:112:0#Talent Infusion: Healing is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	Eleedhe's aura of power vanishes.
[LOG]	#00ff00##UID:117:0#Talent Infusion: Wild is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1059:0#Talent Bathe in Light is ready to use.
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Eleedhe is free from the hex.
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	24	23	to	23	22
[LOG]	You pickup 0.75 gold pieces.
[Identify]	pair of rough leather boots 'Aircrack'	true
[LOG]	Eleedhe picks up (c.): #SALMON##UID:8645:0#pair of rough leather boots 'Aircrack' (0 def, 1 armour)#LAST#.
[Actor:move]	4930	Eleedhe	move from	23	22	to	23	21
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:move]	4930	Eleedhe	move from	23	21	to	23	20
[Identify]	Cutharomikhad	true
[LOG]	Eleedhe picks up (d.): #SALMON##UID:8810:0#Cutharomikhad (2 def, 4 armour)#LAST#.
[Actor:move]	4930	Eleedhe	move from	23	20	to	22	21
[Actor:move]	4930	Eleedhe	move from	22	21	to	21	21
[Actor:move]	4930	Eleedhe	move from	21	21	to	20	21
[Actor:move]	4930	Eleedhe	move from	20	21	to	19	21
[Actor:move]	4930	Eleedhe	move from	19	21	to	18	20
[Actor:move]	4930	Eleedhe	move from	18	20	to	18	19
[Actor:move]	4930	Eleedhe	move from	18	19	to	17	19
[Actor:move]	4930	Eleedhe	move from	17	19	to	16	19
[Actor:move]	4930	Eleedhe	move from	16	19	to	16	18
[Actor:move]	4930	Eleedhe	move from	16	18	to	17	17
[Actor:move]	4930	Eleedhe	move from	17	17	to	18	17
[Actor:move]	4930	Eleedhe	move from	18	17	to	19	17
[Actor:move]	4930	Eleedhe	move from	19	17	to	20	17
[Actor:move]	4930	Eleedhe	move from	20	17	to	19	16
[Actor:move]	4930	Eleedhe	move from	19	16	to	19	15
[Actor:move]	4930	Eleedhe	move from	19	15	to	20	14
[Actor:move]	4930	Eleedhe	move from	20	14	to	21	14
[Actor:move]	4930	Eleedhe	move from	21	14	to	22	14
[maintenance AI] turn	100816	10443	luminous horror	selected action:	positive	tid:T_PROVIDENCE
[maintenance AI] turn	100816	10444	luminous horror	selected action:	positive	tid:T_PROVIDENCE
[Actor:move]	4930	Eleedhe	move from	22	14	to	23	14
[Actor:move]	4930	Eleedhe	move from	23	14	to	24	14
[Actor:move]	4930	Eleedhe	move from	24	14	to	25	14
[Actor:move]	4930	Eleedhe	move from	25	14	to	26	14
[Actor:move]	4930	Eleedhe	move from	26	14	to	26	13
[Actor:move]	4930	Eleedhe	move from	26	13	to	26	12
[Actor:move]	4930	Eleedhe	move from	26	12	to	26	11
[target_simple AI]	10008	skeleton archer	selecting NEW TARGET	26	11	4930	Eleedhe
[improved_talented AI] chooses for	10008	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	quiver of elm arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	10008	using weapon:	elm longbow	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	elm longbow	to:	26	11
Adding entity	10828	after	10008
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (skeleton archer)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	17.98934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Skeleton archer for #YELLOW#53 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Skeleton archer for #YELLOW#27 light#LAST# damage.
[ATTACK ARCHERY]	10828	 to 	Eleedhe	 :: 	17.772607127778	5	1	::	1
checkHit	27	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	17.772607127778	versus	1	with APR	5
[ATTACK ARCHERY] after armor	17.772607127778
[ATTACK ARCHERY] after range	17
[PHYS CRIT %] axe accuracy bonus	27	5	=	5.5
[PHYS CRIT %]	6.5
[ATTACK ARCHERY] after crit	17
[ATTACK ARCHERY] after mult	17
[ATTACK ARCHERY] after hook	17
[PROJECTOR] Chant of Resistance (source) dam	13.136363636364
[LOG]	Skeleton archer's Shoot hits #fbd578#Eleedhe#LAST# for #WHITE#13 physical#LAST# damage.
[target_simple AI]	10008	skeleton archer	selecting NEW TARGET	26	11	4930	Eleedhe
[improved_talented AI] chooses for	10008	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	quiver of elm arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	10008	using weapon:	elm longbow	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	elm longbow	to:	26	11
Adding entity	10829	after	10008
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
Loading tile from tileset	/data/gfx/shockbolt/object/arrow_elm.png
[SPELL CRIT %]	17.98934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Skeleton archer for #GREY#80 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Skeleton archer for #YELLOW#27 light#LAST# damage.
[ATTACK ARCHERY]	10829	 to 	Eleedhe	 :: 	17.772607127778	5	1	::	1
checkHit	27	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	17.772607127778	versus	1	with APR	5
[ATTACK ARCHERY] after armor	17.772607127778
[ATTACK ARCHERY] after range	19
[PHYS CRIT %] axe accuracy bonus	27	5	=	5.5
[PHYS CRIT %]	6.5
[ATTACK ARCHERY] after crit	19
[ATTACK ARCHERY] after mult	19
[ATTACK ARCHERY] after hook	19
[PROJECTOR] Chant of Resistance (source) dam	14.681818181818
[LOG]	Skeleton archer's Shoot hits #fbd578#Eleedhe#LAST# for #WHITE#15 physical#LAST# damage.
[improved_talented AI] chooses for	10008	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	quiver of elm arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	10008	using weapon:	elm longbow	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	elm longbow	to:	26	11
Adding entity	10830	after	10008
[LOG]	
[LOG]	Eleedhe's light area effect hits Skeleton archer for #YELLOW#27 light#LAST# damage.
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[ATTACK ARCHERY]	10830	 to 	Eleedhe	 :: 	17.772607127778	5	1	::	1
checkHit	27	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	17.772607127778	versus	1	with APR	5
[ATTACK ARCHERY] after armor	17.772607127778
[ATTACK ARCHERY] after range	23
[PHYS CRIT %] axe accuracy bonus	27	5	=	5.5
[PHYS CRIT %]	6.5
[ATTACK ARCHERY] after crit	23
[ATTACK ARCHERY] after mult	23
[ATTACK ARCHERY] after hook	23
[PROJECTOR] Chant of Resistance (source) dam	17.772727272727
[LOG]	Skeleton archer's Shoot hits #fbd578#Eleedhe#LAST# for #WHITE#18 physical#LAST# damage.
[improved_talented AI] chooses for	10008	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	quiver of elm arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	10008	using weapon:	elm longbow	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	elm longbow	to:	26	11
Adding entity	10831	after	10008
[LOG]	Eleedhe's light area effect hits Skeleton archer for #YELLOW#27 light#LAST# damage.
[LOG]	
[LOG]	#{bold}#Eleedhe's light area effect killed Skeleton archer!#{normal}#
[Actor:move]	4930	Eleedhe	move from	26	11	to	26	12
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	26	12	to	27	11
[Actor:move]	4930	Eleedhe	move from	27	11	to	28	11
[Actor:move]	4930	Eleedhe	move from	28	11	to	29	11
[Actor:move]	4930	Eleedhe	move from	29	11	to	30	12
[LOG]	You pickup 0.65 gold pieces.
[Identify]	creative mossy mindstar	true
[LOG]	Eleedhe picks up (a.): #00FF80##UID:10009:0#creative mossy mindstar (2-2.2 power, 12 apr, nature damage)#LAST#.
[Actor:move]	4930	Eleedhe	move from	30	12	to	31	11
[Actor:move]	4930	Eleedhe	move from	31	11	to	32	11
[Actor:move]	4930	Eleedhe	move from	32	11	to	33	11
[Actor:move]	4930	Eleedhe	move from	33	11	to	34	11
[target_simple AI]	7664	Cyruna the red ooze	selecting NEW TARGET	34	11	4930	Eleedhe
[use_tactical AI] === Action Selected:	7664	Cyruna the red ooze	closein	 AI:move_astar_advanced
[Actor:move]	7664	Cyruna the red ooze	move from	32	14	to	33	13
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the south (Cyruna the red ooze)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
Loading tile from tileset	/data/gfx/shockbolt/object/sword_steel.png
Loading tile from tileset	/data/gfx/shockbolt/object/shield_steel.png
[SPELL CRIT %]	17.98934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	10832	after	4930
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Cyruna the red ooze for #{bold}##YELLOW#124 light#{normal}##LAST# damage.
[LOG]	Eleedhe's light area effect hits Cyruna the red ooze for #YELLOW#62 light#LAST# damage.
[LOG]	Eleedhe's Corona hits Cyruna the red ooze for #YELLOW#26 light#LAST# damage.
[use_tactical AI] === Action Selected:	7664	Cyruna the red ooze	closein	 AI:move_astar_advanced
[Actor:move]	7664	Cyruna the red ooze	move from	33	13	to	34	12
[LOG]	
[USERCHAT] channel achievement	Wolgoz	tome	Curse Lifter (Roguelike)	false	false
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	17.98934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Cyruna the red ooze for #GREY#76 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Cyruna the red ooze for #YELLOW#62 light#LAST# damage.
[LOG]	#{bold}#Eleedhe's light area effect killed Cyruna the red ooze!#{normal}#
[LOG]	#00ff00##UID:425:0#Talent Wrath of the Highborn is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	34	11	to	34	12
[Identify]	rough leather armour 'Blazepower'	true
[LOG]	Eleedhe picks up (f.): #SALMON##UID:7521:0#rough leather armour 'Blazepower' (3 def, 2 armour)#LAST#.
[LOG]	You pickup 0.60 gold pieces.
[Actor:move]	4930	Eleedhe	move from	34	12	to	34	11
[Actor:move]	4930	Eleedhe	move from	34	11	to	34	10
[Actor:move]	4930	Eleedhe	move from	34	10	to	33	9
[Actor:move]	4930	Eleedhe	move from	33	9	to	34	10
Loading tile from tileset	/data/gfx/shockbolt/object/leather_rough.png
[Actor:move]	4930	Eleedhe	move from	34	10	to	34	11
[Actor:move]	4930	Eleedhe	move from	34	11	to	34	12
[Actor:move]	4930	Eleedhe	move from	34	12	to	34	13
[Actor:move]	4930	Eleedhe	move from	34	13	to	34	14
[Actor:move]	4930	Eleedhe	move from	34	14	to	34	15
[maintenance AI] turn	101266	10443	luminous horror	selected action:	positive	tid:T_PROVIDENCE
[maintenance AI] turn	101266	10444	luminous horror	selected action:	positive	tid:T_BARRIER
[SPELL CRIT %]	4
Cloned shader 76
[SHADER] setting reset param	tick_start	416730
[Actor:move]	4930	Eleedhe	move from	34	15	to	34	16
[Actor:move]	4930	Eleedhe	move from	34	16	to	35	16
[Actor:move]	4930	Eleedhe	move from	35	16	to	36	15
[target_simple AI]	10347	green worm mass	selecting NEW TARGET	36	15	4930	Eleedhe
[Actor:move]	10347	green worm mass	move from	39	13	to	38	14
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northeast (green worm mass)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	17.98934837382
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[SPELL] friendly fire chance	100
Loading tile from tileset	/data/gfx/shockbolt/object/green_worm.png
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Green worm mass for #YELLOW#53 light#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Green worm mass!#{normal}#
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	36	15	to	36	14
[Actor:move]	4930	Eleedhe	move from	36	14	to	37	14
[Actor:move]	4930	Eleedhe	move from	37	14	to	37	13
[Actor:move]	4930	Eleedhe	move from	37	13	to	38	12
[Actor:move]	4930	Eleedhe	move from	38	12	to	38	11
[Actor:move]	4930	Eleedhe	move from	38	11	to	38	10
[Actor:move]	4930	Eleedhe	move from	38	10	to	38	9
[Actor:move]	4930	Eleedhe	move from	38	9	to	39	8
[Identify]	iron greatmaul of the mystic	true
[LOG]	Eleedhe picks up (a.): #00FF80##UID:10348:0#iron greatmaul of the mystic (18-27 power, 1 apr)#LAST#.
[Actor:move]	4930	Eleedhe	move from	39	8	to	38	9
[Actor:move]	4930	Eleedhe	move from	38	9	to	37	10
[Actor:move]	4930	Eleedhe	move from	37	10	to	36	11
[Actor:move]	4930	Eleedhe	move from	36	11	to	36	12
[Actor:move]	4930	Eleedhe	move from	36	12	to	37	13
[Actor:move]	4930	Eleedhe	move from	37	13	to	36	14
[Actor:move]	4930	Eleedhe	move from	36	14	to	36	15
[use_tactical AI] === Action Selected:	10162	Layoma the degenerated skeleton warrior	negative	 talent:T_TWILIGHT
[Actor:move]	4930	Eleedhe	move from	36	15	to	35	16
[Actor:move]	4930	Eleedhe	move from	35	16	to	35	17
[Actor:move]	4930	Eleedhe	move from	35	17	to	35	18
[Actor:move]	4930	Eleedhe	move from	35	18	to	35	19
[Actor:move]	4930	Eleedhe	move from	35	19	to	35	20
[Actor:move]	4930	Eleedhe	move from	35	20	to	36	21
[Actor:move]	4930	Eleedhe	move from	36	21	to	36	22
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the east (brown mold)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	17.98934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Brown mold for #YELLOW#53 light#LAST# damage.
[improved_talented AI] chooses for	7680	brown mold	T_NATURE_TOUCH
[LOG]	Brown mold uses #{bold}##YELLOW#Nature's Touch.#{normal}##LAST#
[MIND CRIT %]	1
[LOG]	#UID:7680:0#Brown mold receives #LIGHT_GREEN#91 healing#LAST#.
[LOG]	Eleedhe's light area effect hits Brown mold for #YELLOW#27 light#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	Eleedhe's light area effect hits Brown mold for #YELLOW#27 light#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	17.98934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Brown mold for #GREY#82 darkness#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Brown mold!#{normal}#
[LOG]	
Deleting shader 76 (is clone 1)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	36	22	to	36	23
[Actor:move]	4930	Eleedhe	move from	36	23	to	37	23
[LOG]	Lore found: #0080FF#journal page (kor'pul)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	kor-pul-note-3
[LOG]	Ran for 2 turns (stop reason: learnt lore).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	37	23	to	36	23
[Actor:move]	4930	Eleedhe	move from	36	23	to	35	24
[Actor:move]	4930	Eleedhe	move from	35	24	to	34	25
[maintenance AI] turn	101716	10443	luminous horror	selected action:	positive	tid:T_PROVIDENCE
[maintenance AI] turn	101716	10444	luminous horror	selected action:	positive	tid:T_BARRIER
[SPELL CRIT %]	4
Cloned shader 76
[SHADER] setting reset param	tick_start	422349
[Actor:move]	4930	Eleedhe	move from	34	25	to	33	26
[Actor:move]	4930	Eleedhe	move from	33	26	to	33	27
[Actor:move]	4930	Eleedhe	move from	33	27	to	33	28
[ActorObjectUse] useObjectEnable: 	acid wave rune of the warrior	by	Eleedhe	inven/slot	1	nil
[Identify]	acid wave rune of the warrior	true
[LOG]	Eleedhe picks up (a.): #00FF80##UID:10364:0#acid wave rune of the warrior (damage 68; dur 4; cd 15)#LAST#.
[Actor:move]	4930	Eleedhe	move from	33	28	to	34	29
[Actor:move]	4930	Eleedhe	move from	34	29	to	33	28
[Actor:move]	4930	Eleedhe	move from	33	28	to	34	27
[Actor:move]	4930	Eleedhe	move from	34	27	to	35	26
[Actor:move]	4930	Eleedhe	move from	35	26	to	36	25
[Actor:move]	4930	Eleedhe	move from	36	25	to	35	24
[Actor:move]	4930	Eleedhe	move from	35	24	to	34	23
[Actor:move]	4930	Eleedhe	move from	34	23	to	34	22
[Actor:move]	4930	Eleedhe	move from	34	22	to	34	21
[Actor:move]	4930	Eleedhe	move from	34	21	to	33	20
[Actor:move]	4930	Eleedhe	move from	33	20	to	32	20
[Actor:move]	4930	Eleedhe	move from	32	20	to	31	20
[Actor:move]	4930	Eleedhe	move from	31	20	to	30	20
[Actor:move]	4930	Eleedhe	move from	30	20	to	29	20
[Actor:move]	4930	Eleedhe	move from	29	20	to	28	20
[Identify]	mule's copper ring of perseverance	true
[LOG]	Eleedhe picks up (b.): #00FF80##UID:10356:0#mule's copper ring of perseverance#LAST#.
[Actor:move]	4930	Eleedhe	move from	28	20	to	29	20
[Actor:move]	4930	Eleedhe	move from	29	20	to	30	20
[Actor:move]	4930	Eleedhe	move from	30	20	to	31	20
[Actor:move]	4930	Eleedhe	move from	31	20	to	32	20
[Actor:move]	4930	Eleedhe	move from	32	20	to	33	20
[Actor:move]	4930	Eleedhe	move from	33	20	to	34	21
[Actor:move]	4930	Eleedhe	move from	34	21	to	35	22
[Actor:move]	4930	Eleedhe	move from	35	22	to	35	23
[Actor:move]	4930	Eleedhe	move from	35	23	to	35	24
[Actor:move]	4930	Eleedhe	move from	35	24	to	36	25
[Actor:move]	4930	Eleedhe	move from	36	25	to	37	26
[Actor:move]	4930	Eleedhe	move from	37	26	to	38	27
[Actor:move]	4930	Eleedhe	move from	38	27	to	39	28
[Actor:move]	4930	Eleedhe	move from	39	28	to	39	29
[Actor:move]	4930	Eleedhe	move from	39	29	to	39	30
[Actor:move]	4930	Eleedhe	move from	39	30	to	40	31
[Actor:move]	4930	Eleedhe	move from	40	31	to	40	32
[Actor:move]	4930	Eleedhe	move from	40	32	to	40	33
[Actor:move]	4930	Eleedhe	move from	40	33	to	39	34
[Actor:move]	4930	Eleedhe	move from	39	34	to	38	33
[Actor:move]	4930	Eleedhe	move from	38	33	to	37	33
[Actor:move]	4930	Eleedhe	move from	37	33	to	36	33
[Actor:move]	4930	Eleedhe	move from	36	33	to	35	33
[Actor:move]	4930	Eleedhe	move from	35	33	to	35	34
[Actor:move]	4930	Eleedhe	move from	35	34	to	34	33
[Actor:move]	4930	Eleedhe	move from	34	33	to	33	33
[maintenance AI] turn	102156	10443	luminous horror	selected action:	positive	tid:T_PROVIDENCE
[maintenance AI] turn	102156	10444	luminous horror	selected action:	positive	tid:T_HEALING_LIGHT
[SPELL CRIT %]	4
Cloned shader 65
[SHADER] setting reset param	tick_start	422811
Cloned shader 67
[SHADER] setting reset param	tick_start	422811
[Actor:move]	4930	Eleedhe	move from	33	33	to	34	33
[Actor:move]	4930	Eleedhe	move from	34	33	to	35	34
[Actor:move]	4930	Eleedhe	move from	35	34	to	35	35
[Actor:move]	4930	Eleedhe	move from	35	35	to	35	36
[Actor:move]	4930	Eleedhe	move from	35	36	to	35	37
Deleting shader 76 (is clone 1)
[Actor:move]	4930	Eleedhe	move from	35	37	to	35	38
[Actor:move]	4930	Eleedhe	move from	35	38	to	35	39
[Actor:move]	4930	Eleedhe	move from	35	39	to	35	40
[Actor:move]	4930	Eleedhe	move from	35	40	to	35	41
[Actor:move]	4930	Eleedhe	move from	35	41	to	36	42
[Actor:move]	4930	Eleedhe	move from	36	42	to	37	42
[Actor:move]	4930	Eleedhe	move from	37	42	to	38	43
[Actor:move]	4930	Eleedhe	move from	38	43	to	39	44
[Actor:move]	4930	Eleedhe	move from	39	44	to	39	45
[Actor:move]	4930	Eleedhe	move from	39	45	to	40	45
[Identify]	linen robe	true
[LOG]	Eleedhe picks up (e.): #FFFFFF##UID:10362:0#linen robe (0 def, 0 armour)#LAST#.
[Actor:move]	4930	Eleedhe	move from	40	45	to	39	44
[Actor:move]	4930	Eleedhe	move from	39	44	to	38	43
[Actor:move]	4930	Eleedhe	move from	38	43	to	39	42
[Actor:move]	4930	Eleedhe	move from	39	42	to	40	42
[Actor:move]	4930	Eleedhe	move from	40	42	to	41	43
[Actor:move]	4930	Eleedhe	move from	41	43	to	42	44
[Actor:move]	4930	Eleedhe	move from	42	44	to	43	44
[Actor:move]	4930	Eleedhe	move from	43	44	to	42	43
[Actor:move]	4930	Eleedhe	move from	42	43	to	41	42
[Actor:move]	4930	Eleedhe	move from	41	42	to	40	42
[Actor:move]	4930	Eleedhe	move from	40	42	to	39	42
[Actor:move]	4930	Eleedhe	move from	39	42	to	38	43
[Actor:move]	4930	Eleedhe	move from	38	43	to	37	44
[Actor:move]	4930	Eleedhe	move from	37	44	to	36	44
[Actor:move]	4930	Eleedhe	move from	36	44	to	35	44
[Actor:move]	4930	Eleedhe	move from	35	44	to	34	44
[Actor:move]	4930	Eleedhe	move from	34	44	to	33	43
[Actor:move]	4930	Eleedhe	move from	33	43	to	32	42
[Actor:move]	4930	Eleedhe	move from	32	42	to	31	42
[Actor:move]	4930	Eleedhe	move from	31	42	to	32	43
[Actor:move]	4930	Eleedhe	move from	32	43	to	33	44
[Actor:move]	4930	Eleedhe	move from	33	44	to	34	44
[Actor:move]	4930	Eleedhe	move from	34	44	to	35	44
[Actor:move]	4930	Eleedhe	move from	35	44	to	36	43
[Actor:move]	4930	Eleedhe	move from	36	43	to	35	42
[Actor:move]	4930	Eleedhe	move from	35	42	to	35	41
[Actor:move]	4930	Eleedhe	move from	35	41	to	35	40
[Actor:move]	4930	Eleedhe	move from	35	40	to	35	39
[Actor:move]	4930	Eleedhe	move from	35	39	to	35	38
[maintenance AI] turn	102596	10443	luminous horror	selected action:	positive	tid:T_PROVIDENCE
[maintenance AI] turn	102596	10444	luminous horror	selected action:	positive	tid:T_HEALING_LIGHT
[SPELL CRIT %]	4
Cloned shader 65
[SHADER] setting reset param	tick_start	423272
Cloned shader 67
[SHADER] setting reset param	tick_start	423272
[Actor:move]	4930	Eleedhe	move from	35	38	to	35	37
[Actor:move]	4930	Eleedhe	move from	35	37	to	35	36
[Actor:move]	4930	Eleedhe	move from	35	36	to	35	35
[Actor:move]	4930	Eleedhe	move from	35	35	to	35	34
[Actor:move]	4930	Eleedhe	move from	35	34	to	34	33
[Actor:move]	4930	Eleedhe	move from	34	33	to	33	32
[Actor:move]	4930	Eleedhe	move from	33	32	to	33	31
[Actor:move]	4930	Eleedhe	move from	33	31	to	33	30
[Actor:move]	4930	Eleedhe	move from	33	30	to	33	29
[Actor:move]	4930	Eleedhe	move from	33	29	to	33	28
[Actor:move]	4930	Eleedhe	move from	33	28	to	34	27
[Actor:move]	4930	Eleedhe	move from	34	27	to	35	26
[Actor:move]	4930	Eleedhe	move from	35	26	to	35	25
[Actor:move]	4930	Eleedhe	move from	35	25	to	35	24
[Actor:move]	4930	Eleedhe	move from	35	24	to	35	23
[Actor:move]	4930	Eleedhe	move from	35	23	to	35	22
[Actor:move]	4930	Eleedhe	move from	35	22	to	35	21
[Actor:move]	4930	Eleedhe	move from	35	21	to	35	20
[Actor:move]	4930	Eleedhe	move from	35	20	to	35	19
[Actor:move]	4930	Eleedhe	move from	35	19	to	35	18
[Actor:move]	4930	Eleedhe	move from	35	18	to	35	17
[Actor:move]	4930	Eleedhe	move from	35	17	to	34	16
[Actor:move]	4930	Eleedhe	move from	34	16	to	34	15
[Actor:move]	4930	Eleedhe	move from	34	15	to	34	14
[Actor:move]	4930	Eleedhe	move from	34	14	to	34	13
[Actor:move]	4930	Eleedhe	move from	34	13	to	34	12
[Actor:move]	4930	Eleedhe	move from	34	12	to	33	11
[Actor:move]	4930	Eleedhe	move from	33	11	to	32	11
[Actor:move]	4930	Eleedhe	move from	32	11	to	31	11
[Actor:move]	4930	Eleedhe	move from	31	11	to	30	11
[Actor:move]	4930	Eleedhe	move from	30	11	to	29	11
[Actor:move]	4930	Eleedhe	move from	29	11	to	28	11
[Actor:move]	4930	Eleedhe	move from	28	11	to	27	11
[Actor:move]	4930	Eleedhe	move from	27	11	to	26	10
[Actor:move]	4930	Eleedhe	move from	26	10	to	27	9
[Actor:move]	4930	Eleedhe	move from	27	9	to	28	8
[Actor:move]	4930	Eleedhe	move from	28	8	to	29	8
[Actor:move]	4930	Eleedhe	move from	29	8	to	28	8
[use_tactical AI] === Action Selected:	10162	Layoma the degenerated skeleton warrior	negative	 talent:T_TWILIGHT
[Actor:move]	4930	Eleedhe	move from	28	8	to	27	9
[Actor:move]	4930	Eleedhe	move from	27	9	to	26	10
[Actor:move]	4930	Eleedhe	move from	26	10	to	26	11
[Actor:move]	4930	Eleedhe	move from	26	11	to	26	12
[Actor:move]	4930	Eleedhe	move from	26	12	to	27	13
[Actor:move]	4930	Eleedhe	move from	27	13	to	28	14
[maintenance AI] turn	103036	10443	luminous horror	selected action:	positive	tid:T_HEALING_LIGHT
[SPELL CRIT %]	4
Cloned shader 65
[SHADER] setting reset param	tick_start	423667
Cloned shader 67
[SHADER] setting reset param	tick_start	423667
[maintenance AI] turn	103036	10444	luminous horror	selected action:	positive	tid:T_HEALING_LIGHT
[SPELL CRIT %]	4
Cloned shader 65
[SHADER] setting reset param	tick_start	423667
Cloned shader 67
[SHADER] setting reset param	tick_start	423667
[Actor:move]	4930	Eleedhe	move from	28	14	to	29	14
[LOG]	Ran for 9 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_3.lua	:=:	/data/sound/ambient/door_creaks/creak_3.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_3.ogg" : <static>
[Actor:move]	4930	Eleedhe	move from	29	14	to	29	14
[Actor:move]	4930	Eleedhe	move from	29	14	to	28	14
[Actor:move]	4930	Eleedhe	move from	28	14	to	27	13
[Actor:move]	4930	Eleedhe	move from	27	13	to	26	12
[Actor:move]	4930	Eleedhe	move from	26	12	to	27	11
[Actor:move]	4930	Eleedhe	move from	27	11	to	28	11
[Actor:move]	4930	Eleedhe	move from	28	11	to	29	11
[Actor:move]	4930	Eleedhe	move from	29	11	to	30	11
[Actor:move]	4930	Eleedhe	move from	30	11	to	31	11
[Actor:move]	4930	Eleedhe	move from	31	11	to	32	11
[Actor:move]	4930	Eleedhe	move from	32	11	to	33	11
[Actor:move]	4930	Eleedhe	move from	33	11	to	34	12
[Actor:move]	4930	Eleedhe	move from	34	12	to	34	13
[Actor:move]	4930	Eleedhe	move from	34	13	to	34	14
[Actor:move]	4930	Eleedhe	move from	34	14	to	34	15
[Actor:move]	4930	Eleedhe	move from	34	15	to	35	16
[Actor:move]	4930	Eleedhe	move from	35	16	to	36	15
[Actor:move]	4930	Eleedhe	move from	36	15	to	37	14
[Actor:move]	4930	Eleedhe	move from	37	14	to	37	13
[Actor:move]	4930	Eleedhe	move from	37	13	to	38	12
[Actor:move]	4930	Eleedhe	move from	38	12	to	38	11
[Actor:move]	4930	Eleedhe	move from	38	11	to	38	10
[Actor:move]	4930	Eleedhe	move from	38	10	to	38	9
[Actor:move]	4930	Eleedhe	move from	38	9	to	39	8
[Actor:move]	4930	Eleedhe	move from	39	8	to	39	7
[LOG]	Ran for 25 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	39	7	to	39	7
[Actor:move]	4930	Eleedhe	move from	39	7	to	39	6
[Actor:move]	4930	Eleedhe	move from	39	6	to	39	5
[Actor:move]	4930	Eleedhe	move from	39	5	to	39	4
[Actor:move]	4930	Eleedhe	move from	39	4	to	39	3
[Actor:move]	4930	Eleedhe	move from	39	3	to	40	3
[Actor:move]	4930	Eleedhe	move from	40	3	to	41	3
[Actor:move]	4930	Eleedhe	move from	41	3	to	42	3
[Actor:move]	4930	Eleedhe	move from	42	3	to	43	3
[Actor:move]	4930	Eleedhe	move from	43	3	to	43	4
[Actor:move]	4930	Eleedhe	move from	43	4	to	43	5
[Actor:move]	4930	Eleedhe	move from	43	5	to	43	6
[Actor:move]	4930	Eleedhe	move from	43	6	to	43	7
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	43	7	to	43	8
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[Actor:move]	4930	Eleedhe	move from	43	8	to	43	9
[Actor:move]	4930	Eleedhe	move from	43	9	to	43	10
[Actor:move]	4930	Eleedhe	move from	43	10	to	43	11
[Actor:move]	4930	Eleedhe	move from	43	11	to	43	12
[Actor:move]	4930	Eleedhe	move from	43	12	to	43	13
[Actor:move]	4930	Eleedhe	move from	43	13	to	43	14
[maintenance AI] turn	103479	10443	luminous horror	selected action:	positive	tid:T_HEALING_LIGHT
[SPELL CRIT %]	4
Cloned shader 65
[SHADER] setting reset param	tick_start	427033
Cloned shader 67
[SHADER] setting reset param	tick_start	427033
[maintenance AI] turn	103479	10444	luminous horror	selected action:	positive	tid:T_BARRIER
[SPELL CRIT %]	4
Cloned shader 76
[SHADER] setting reset param	tick_start	427033
[Actor:move]	4930	Eleedhe	move from	43	14	to	43	15
[Actor:move]	4930	Eleedhe	move from	43	15	to	43	16
[Actor:move]	4930	Eleedhe	move from	43	16	to	43	17
[Actor:move]	4930	Eleedhe	move from	43	17	to	44	17
[Actor:move]	4930	Eleedhe	move from	44	17	to	45	18
[Actor:move]	4930	Eleedhe	move from	45	18	to	45	19
[Actor:move]	4930	Eleedhe	move from	45	19	to	45	20
[Actor:move]	4930	Eleedhe	move from	45	20	to	45	21
[Actor:move]	4930	Eleedhe	move from	45	21	to	44	21
[Actor:move]	4930	Eleedhe	move from	44	21	to	43	22
[Actor:move]	4930	Eleedhe	move from	43	22	to	43	23
[Actor:move]	4930	Eleedhe	move from	43	23	to	43	24
[Actor:move]	4930	Eleedhe	move from	43	24	to	43	25
[Actor:move]	4930	Eleedhe	move from	43	25	to	44	25
[Actor:move]	4930	Eleedhe	move from	44	25	to	45	26
Deleting shader 76 (is clone 1)
[Actor:move]	4930	Eleedhe	move from	45	26	to	45	27
[Actor:move]	4930	Eleedhe	move from	45	27	to	45	28
[Actor:move]	4930	Eleedhe	move from	45	28	to	45	29
[Actor:move]	4930	Eleedhe	move from	45	29	to	44	29
[Actor:move]	4930	Eleedhe	move from	44	29	to	43	30
[Actor:move]	4930	Eleedhe	move from	43	30	to	43	31
[Actor:move]	4930	Eleedhe	move from	43	31	to	43	32
[Actor:move]	4930	Eleedhe	move from	43	32	to	43	33
[Actor:move]	4930	Eleedhe	move from	43	33	to	43	32
[Actor:move]	4930	Eleedhe	move from	43	32	to	43	31
[Actor:move]	4930	Eleedhe	move from	43	31	to	43	30
[Actor:move]	4930	Eleedhe	move from	43	30	to	44	29
[Actor:move]	4930	Eleedhe	move from	44	29	to	45	28
[Actor:move]	4930	Eleedhe	move from	45	28	to	45	27
[Actor:move]	4930	Eleedhe	move from	45	27	to	45	26
[Actor:move]	4930	Eleedhe	move from	45	26	to	44	25
[Actor:move]	4930	Eleedhe	move from	44	25	to	43	24
[Actor:move]	4930	Eleedhe	move from	43	24	to	43	23
[Actor:move]	4930	Eleedhe	move from	43	23	to	43	23
[Actor:move]	4930	Eleedhe	move from	43	23	to	42	23
[Actor:move]	4930	Eleedhe	move from	42	23	to	41	23
[Actor:move]	4930	Eleedhe	move from	41	23	to	40	23
[Actor:move]	4930	Eleedhe	move from	40	23	to	39	23
[Actor:move]	4930	Eleedhe	move from	39	23	to	38	23
[Actor:move]	4930	Eleedhe	move from	38	23	to	37	23
[Actor:move]	4930	Eleedhe	move from	37	23	to	36	22
[Actor:move]	4930	Eleedhe	move from	36	22	to	35	21
[Actor:move]	4930	Eleedhe	move from	35	21	to	34	20
[Actor:move]	4930	Eleedhe	move from	34	20	to	33	20
[Actor:move]	4930	Eleedhe	move from	33	20	to	32	20
[maintenance AI] turn	103919	10443	luminous horror	selected action:	positive	tid:T_BARRIER
[SPELL CRIT %]	4
Cloned shader 76
[SHADER] setting reset param	tick_start	427399
[maintenance AI] turn	103919	10444	luminous horror	selected action:	positive	tid:T_HEALING_LIGHT
[SPELL CRIT %]	4
Cloned shader 65
[SHADER] setting reset param	tick_start	427399
Cloned shader 67
[SHADER] setting reset param	tick_start	427399
[Actor:move]	4930	Eleedhe	move from	32	20	to	31	20
[Actor:move]	4930	Eleedhe	move from	31	20	to	30	20
[Actor:move]	4930	Eleedhe	move from	30	20	to	29	20
[Actor:move]	4930	Eleedhe	move from	29	20	to	28	20
[Actor:move]	4930	Eleedhe	move from	28	20	to	27	20
[Actor:move]	4930	Eleedhe	move from	27	20	to	26	19
[Actor:move]	4930	Eleedhe	move from	26	19	to	26	18
[Actor:move]	4930	Eleedhe	move from	26	18	to	25	17
[Actor:move]	4930	Eleedhe	move from	25	17	to	24	17
[Actor:move]	4930	Eleedhe	move from	24	17	to	23	17
[Actor:move]	4930	Eleedhe	move from	23	17	to	22	17
[Actor:move]	4930	Eleedhe	move from	22	17	to	21	17
Server latency	7
[Actor:move]	4930	Eleedhe	move from	21	17	to	20	17
[Actor:move]	4930	Eleedhe	move from	20	17	to	19	17
[Actor:move]	4930	Eleedhe	move from	19	17	to	18	17
[Actor:move]	4930	Eleedhe	move from	18	17	to	17	17
[Actor:move]	4930	Eleedhe	move from	17	17	to	16	18
[Actor:move]	4930	Eleedhe	move from	16	18	to	17	19
[Actor:move]	4930	Eleedhe	move from	17	19	to	18	20
[Actor:move]	4930	Eleedhe	move from	18	20	to	19	21
[Actor:move]	4930	Eleedhe	move from	19	21	to	20	21
[Actor:move]	4930	Eleedhe	move from	20	21	to	21	21
[Actor:move]	4930	Eleedhe	move from	21	21	to	22	21
[Actor:move]	4930	Eleedhe	move from	22	21	to	23	22
[Actor:move]	4930	Eleedhe	move from	23	22	to	24	23
[Actor:move]	4930	Eleedhe	move from	24	23	to	25	23
[Actor:move]	4930	Eleedhe	move from	25	23	to	26	24
[Actor:move]	4930	Eleedhe	move from	26	24	to	25	25
[Actor:move]	4930	Eleedhe	move from	25	25	to	24	25
Deleting shader 76 (is clone 1)
[Actor:move]	4930	Eleedhe	move from	24	25	to	23	25
[Actor:move]	4930	Eleedhe	move from	23	25	to	22	25
[Actor:move]	4930	Eleedhe	move from	22	25	to	21	25
[Actor:move]	4930	Eleedhe	move from	21	25	to	20	25
[Actor:move]	4930	Eleedhe	move from	20	25	to	19	25
[Actor:move]	4930	Eleedhe	move from	19	25	to	18	25
[Actor:move]	4930	Eleedhe	move from	18	25	to	17	25
[Actor:move]	4930	Eleedhe	move from	17	25	to	16	24
[Actor:move]	4930	Eleedhe	move from	16	24	to	15	24
[Actor:move]	4930	Eleedhe	move from	15	24	to	14	23
[Actor:move]	4930	Eleedhe	move from	14	23	to	14	22
[Actor:move]	4930	Eleedhe	move from	14	22	to	13	21
[Actor:move]	4930	Eleedhe	move from	13	21	to	12	21
[Actor:move]	4930	Eleedhe	move from	12	21	to	11	21
[Actor:move]	4930	Eleedhe	move from	11	21	to	10	21
[maintenance AI] turn	104359	10443	luminous horror	selected action:	positive	tid:T_HEALING_LIGHT
[SPELL CRIT %]	4
Cloned shader 65
[SHADER] setting reset param	tick_start	427792
Cloned shader 67
[SHADER] setting reset param	tick_start	427792
[maintenance AI] turn	104359	10444	luminous horror	selected action:	positive	tid:T_PROVIDENCE
[LOG]	Ran for 66 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_4.lua	:=:	/data/sound/ambient/door_creaks/creak_4.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_4.ogg" : <static>
[Actor:move]	4930	Eleedhe	move from	10	21	to	10	21
[Actor:move]	4930	Eleedhe	move from	10	21	to	9	21
[Actor:move]	4930	Eleedhe	move from	9	21	to	8	21
[Actor:move]	4930	Eleedhe	move from	8	21	to	7	21
[Actor:move]	4930	Eleedhe	move from	7	21	to	6	21
[Actor:move]	4930	Eleedhe	move from	6	21	to	6	22
[Actor:move]	4930	Eleedhe	move from	6	22	to	5	23
[Actor:move]	4930	Eleedhe	move from	5	23	to	6	22
[use_tactical AI] === Action Selected:	10162	Layoma the degenerated skeleton warrior	negative	 talent:T_TWILIGHT
[Actor:move]	4930	Eleedhe	move from	6	22	to	7	21
[Actor:move]	4930	Eleedhe	move from	7	21	to	8	20
[Actor:move]	4930	Eleedhe	move from	8	20	to	8	19
[Actor:move]	4930	Eleedhe	move from	8	19	to	8	18
[Actor:move]	4930	Eleedhe	move from	8	18	to	8	17
[Actor:move]	4930	Eleedhe	move from	8	17	to	8	16
[Actor:move]	4930	Eleedhe	move from	8	16	to	7	15
[Actor:move]	4930	Eleedhe	move from	7	15	to	6	15
[Actor:move]	4930	Eleedhe	move from	6	15	to	5	15
[Actor:move]	4930	Eleedhe	move from	5	15	to	4	15
[Actor:move]	4930	Eleedhe	move from	4	15	to	3	15
[Actor:move]	4930	Eleedhe	move from	3	15	to	4	16
[Actor:move]	4930	Eleedhe	move from	4	16	to	5	17
[Actor:move]	4930	Eleedhe	move from	5	17	to	6	18
[Actor:move]	4930	Eleedhe	move from	6	18	to	6	19
[Actor:move]	4930	Eleedhe	move from	6	19	to	6	20
[Actor:move]	4930	Eleedhe	move from	6	20	to	6	21
[Actor:move]	4930	Eleedhe	move from	6	21	to	6	22
[Actor:move]	4930	Eleedhe	move from	6	22	to	5	23
[Actor:move]	4930	Eleedhe	move from	5	23	to	5	24
[Actor:move]	4930	Eleedhe	move from	5	24	to	5	25
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_1.lua	:=:	/data/sound/ambient/door_creaks/creak_1.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_1.ogg" : <static>
[Actor:move]	4930	Eleedhe	move from	5	25	to	5	25
[Actor:move]	4930	Eleedhe	move from	5	25	to	5	26
[Actor:move]	4930	Eleedhe	move from	5	26	to	6	27
[Actor:move]	4930	Eleedhe	move from	6	27	to	7	28
[Actor:move]	4930	Eleedhe	move from	7	28	to	8	29
[Actor:move]	4930	Eleedhe	move from	8	29	to	8	30
[Actor:move]	4930	Eleedhe	move from	8	30	to	9	31
[Actor:move]	4930	Eleedhe	move from	9	31	to	10	32
[Actor:move]	4930	Eleedhe	move from	10	32	to	11	32
[Actor:move]	4930	Eleedhe	move from	11	32	to	12	33
[Actor:move]	4930	Eleedhe	move from	12	33	to	12	34
[Actor:move]	4930	Eleedhe	move from	12	34	to	12	35
[Actor:move]	4930	Eleedhe	move from	12	35	to	12	36
[LOG]	Ran for 23 turns (stop reason: at door).
[LOG]	
[USERCHAT] channel serial data	hexedmagica	tome	672
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	12	36	to	12	36
[LOG]	Ran for 1 turns (stop reason: hostile spotted to the south (grey mold)).
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	17.98934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Rattlesnake for #YELLOW#53 light#LAST# damage.
[NPC:seen_by] Passing target	Eleedhe	from	8641	rattlesnake	to	10342	yellow ooze
[NPC:seen_by] Passing target	Eleedhe	from	8641	rattlesnake	to	8959	shining mold
[NPC:seen_by] Passing target	Eleedhe	from	8641	rattlesnake	to	7824	Nerugawen the brown mold
[NPC:seen_by] Passing target	Eleedhe	from	8641	rattlesnake	to	9115	grey mold
[NPC:seen_by] Passing target	Eleedhe	from	8641	rattlesnake	to	10005	degenerated skeleton warrior
[Actor:move]	8641	rattlesnake	move from	12	41	to	12	40
[Actor:move]	10342	yellow ooze	move from	13	41	to	13	40
[LOG]	Eleedhe's light area effect hits Yellow ooze for #YELLOW#39 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Rattlesnake for #YELLOW#27 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Nerugawen the brown mold for #YELLOW#27 light#LAST# damage.
[NPC:seen_by] Passing target	Eleedhe	from	10005	degenerated skeleton warrior	to	10016	green mold
[NPC:seen_by] Passing target	Eleedhe	from	10005	degenerated skeleton warrior	to	9265	Salonne the bee swarm
[NPC:seen_by] Passing target	Eleedhe	from	10005	degenerated skeleton warrior	to	10323	Nerelle the white worm mass
[Actor:move]	10005	degenerated skeleton warrior	move from	11	38	to	12	37
[Actor:move]	8641	rattlesnake	move from	12	40	to	13	39
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[NPC:seen_by] Passing target	Eleedhe	from	7824	Nerugawen the brown mold	to	10162	Layoma the degenerated skeleton warrior
[target_simple AI]	7824	Nerugawen the brown mold	selecting NEW TARGET	12	36	4930	Eleedhe
[use_tactical AI] === Action Selected:	7824	Nerugawen the brown mold	attackarea	 talent:T_EXPLOSIVE_STEAM_ENGINE
[LOG]	Nerugawen the brown mold uses #{bold}##ORCHID#Explosive Steam Engine.#{normal}##LAST#
[STEAM CRIT %]	7
[improved_talented AI] chooses for	9115	grey mold	T_NATURE_TOUCH
[LOG]	Grey mold uses #{bold}##YELLOW#Nature's Touch.#{normal}##LAST#
[MIND CRIT %]	1
[use_tactical AI] === Action Selected:	10323	Nerelle the white worm mass	closein	 AI:move_astar_advanced
[Actor:move]	10323	Nerelle the white worm mass	move from	9	41	to	9	40
[LOG]	Rattlesnake receives #LIGHT_GREEN#93 healing#LAST# from #UID:9115:0#Grey mold.
[use_tactical AI] === Action Selected:	9265	Salonne the bee swarm	attackarea	 talent:T_EXPLOSIVE_STEAM_ENGINE
[useTalent] TALENT FAILED:	T_EXPLOSIVE_STEAM_ENGINE	for	Salonne the bee swarm	9265	true
[use_tactical AI] turn	104776	9265	Salonne the bee swarm	### FAILED ACTION returned:	T_EXPLOSIVE_STEAM_ENGINE	false
[use_tactical AI] === Action Selected:	9265	Salonne the bee swarm	closein	 AI:move_astar_advanced
[Actor:move]	9265	Salonne the bee swarm	move from	10	40	to	10	39
[LOG]	Eleedhe's light area effect hits Yellow ooze for #YELLOW#39 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Nerugawen the brown mold for #YELLOW#27 light#LAST# damage.
[Actor:move]	8641	rattlesnake	move from	13	39	to	13	38
[use_tactical AI] === Action Selected:	9265	Salonne the bee swarm	attackarea	 talent:T_EXPLOSIVE_STEAM_ENGINE
[useTalent] TALENT FAILED:	T_EXPLOSIVE_STEAM_ENGINE	for	Salonne the bee swarm	9265	true
[use_tactical AI] turn	104781	9265	Salonne the bee swarm	### FAILED ACTION returned:	T_EXPLOSIVE_STEAM_ENGINE	false
[use_tactical AI] === Action Selected:	9265	Salonne the bee swarm	closein	 AI:move_astar_advanced
[Actor:move]	9265	Salonne the bee swarm	move from	10	39	to	11	38
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	21.285	1	14	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	21.285	1	14	1	vs. armor/def	1	5
checkHit	14	vs	5	=> chance to hit	73
[LOG]	#UID:10005:0#Degenerated skeleton warrior misses #fbd578#Eleedhe#LAST#.
[Actor:move]	10005	degenerated skeleton warrior	move from	12	37	to	12	37
[use_tactical AI] === Action Selected:	10162	Layoma the degenerated skeleton warrior	escape	 talent:T_HYMN_OF_SHADOWS
[CALLBACK] upgrading to prioritized	talents_on_act_base
[use_tactical AI] === Action Selected:	10162	Layoma the degenerated skeleton warrior	defend	 talent:T_CHANT_OF_FORTRESS
[LOG]	
[LOG]	Eleedhe uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Eleedhe radiates power.
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	17.98934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Rattlesnake for #GREY#44 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Grey mold for #GREY#44 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Yellow ooze for #GREY#44 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Nerugawen the brown mold for #GREY#42 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Salonne the bee swarm for #GREY#40 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Degenerated skeleton warrior for #GREY#44 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	10162	Layoma the degenerated skeleton warrior	defend	 talent:T_CHANT_OF_FORTITUDE
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Yellow ooze!#{normal}#
[use_tactical AI] === Action Selected:	10162	Layoma the degenerated skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	10162	Layoma the degenerated skeleton warrior	move from	7	41	to	8	42
[target_simple AI]	9265	Salonne the bee swarm	selecting NEW TARGET	12	36	4930	Eleedhe
[use_tactical AI] === Action Selected:	9265	Salonne the bee swarm	attackarea	 talent:T_EXPLOSIVE_STEAM_ENGINE
[LOG]	Salonne the bee swarm uses #{bold}##ORCHID#Explosive Steam Engine.#{normal}##LAST#
[STEAM CRIT %]	5.2
[use_tactical AI] === Action Selected:	10323	Nerelle the white worm mass	closein	 AI:move_astar_advanced
[Actor:move]	10323	Nerelle the white worm mass	move from	9	40	to	10	41
[Actor:move]	8641	rattlesnake	move from	13	38	to	12	38
[LOG]	Eleedhe's darkness area effect hits Rattlesnake for #GREY#44 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Grey mold for #GREY#44 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Salonne the bee swarm for #GREY#40 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Nerugawen the brown mold for #GREY#42 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Degenerated skeleton warrior for #GREY#44 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Nerugawen the brown mold for #YELLOW#31 light#LAST# damage.
[use_tactical AI] === Action Selected:	7824	Nerugawen the brown mold	heal	 talent:T_NATURE_TOUCH
[LOG]	Nerugawen the brown mold uses #{bold}##YELLOW#Nature's Touch.#{normal}##LAST#
[MIND CRIT %]	7
[use_tactical AI] === Action Selected:	9265	Salonne the bee swarm	closein	 AI:move_astar_advanced
[Actor:move]	10005	degenerated skeleton warrior	(forced) move from	12	37	to	13	38
[moveDirection]	9265	Salonne the bee swarm	moved (shove)	10005	degenerated skeleton warrior	to	13	38
[LOG]	#UID:9265:0#Salonne the bee swarm shoves Degenerated skeleton warrior aside.
[Actor:move]	9265	Salonne the bee swarm	move from	11	38	to	12	37
[Actor:move]	10005	degenerated skeleton warrior	move from	13	38	to	13	38
[LOG]	#UID:7824:0#Nerugawen the brown mold receives #LIGHT_GREEN#120 healing#LAST#.
[use_tactical AI] === Action Selected:	10162	Layoma the degenerated skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	10162	Layoma the degenerated skeleton warrior	move from	8	42	to	9	41
[LOG]	
Loading tile	object/steamsaw_iron.png
[LOG]	Searing Light is still on cooldown for 2 turns.
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	17.98934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Nerugawen the brown mold for #GREY#87 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Grey mold for #GREY#92 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Salonne the bee swarm for #GREY#83 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Rattlesnake for #GREY#92 darkness#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Rattlesnake!#{normal}#
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Grey mold!#{normal}#
[use_tactical AI] === Action Selected:	9265	Salonne the bee swarm	attack	 talent:T_BLOCK
[LOG]	Salonne the bee swarm uses #{bold}##ORCHID#Block.#{normal}##LAST#
[use_tactical AI] === Action Selected:	10323	Nerelle the white worm mass	closein	 AI:move_astar_advanced
[Actor:move]	10323	Nerelle the white worm mass	move from	10	41	to	10	40
[LOG]	Eleedhe's darkness area effect hits Salonne the bee swarm for #GREY#(37 blocked)#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[LOG]	Eleedhe's darkness area effect hits Nerugawen the brown mold for #GREY#42 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Degenerated skeleton warrior for #GREY#44 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Nerugawen the brown mold for #YELLOW#31 light#LAST# damage.
[LOG]	#UID:9265:0#Salonne the bee swarm hits #fbd578#Eleedhe#LAST# for #WHITE#5 physical#LAST# damage.
[use_tactical AI] === Action Selected:	10162	Layoma the degenerated skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	10162	Layoma the degenerated skeleton warrior	move from	9	41	to	9	40
[use_tactical AI] === Action Selected:	9265	Salonne the bee swarm	disable	 talent:T_TO_THE_ARMS
[LOG]	Salonne the bee swarm uses #{bold}##ORCHID#To The Arms.#{normal}##LAST#
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	49.538878042364	0	49	1.6841052550595	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	49.538878042364	0	49	1.6841052550595	vs. armor/def	1	5
checkHit	49	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	68	0	vs. armor/hardiness	1	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	49	5	=	11
[PHYS CRIT %]	17.7
[ATTACK] after crit	100.5
[ATTACK] after mult	169.25257813348
[LOG]	#{bold}##UID:9265:0#Salonne the bee swarm performs a melee critical strike against #fbd578#Eleedhe#LAST#!#{normal}#
[LOG]	Eleedhe starts to bleed.
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	16	vs	20	=> chance to hit	40
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
checkHit	8	vs	54	=> chance to hit	0
[LOG]	Eleedhe is suffering and fails to concentrate on dealing damage.
[Actor:move]	10005	degenerated skeleton warrior	move from	13	38	to	12	38
[LOG]	#UID:9265:0#Salonne the bee swarm hits #fbd578#Eleedhe#LAST# for #{bold}##WHITE#28 physical#{normal}##LAST#, #GREEN#1 acid#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Salonne the bee swarm for #ORANGE#6 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[maintenance AI] turn	104804	10443	luminous horror	selected action:	positive	tid:T_PROVIDENCE
[maintenance AI] turn	104804	10444	luminous horror	selected action:	positive	tid:T_PROVIDENCE
Loading tile from tileset	/data/gfx/effects/offbalance.png
Loading tile	talents/to_the_arms.png
Loading tile from tileset	/data/gfx/effects/cut.png
[LOG]	
[LOG]	Bleeding from Salonne the bee swarm hits #fbd578#Eleedhe#LAST# for #WHITE#3 physical#LAST# damage.
Loading tile	object/steamsaw_steel.png
[LOG]	Eleedhe casts #{bold}##PURPLE#Bathe in Light.#{normal}##LAST#
[SPELL CRIT %]	17.98934837382
Cloned shader 84
[SHADER] setting reset param	tick_start	447001
[PROJECTOR] Chant of Resistance (source) dam	32.052523555668
[LOG]	#UID:7824:0#Nerugawen the brown mold hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#32 fire#LAST# damage.
[use_tactical AI] === Action Selected:	9265	Salonne the bee swarm	attack	 talent:T_BITE_POISON
[LOG]	#ORCHID##{bold}#Salonne the bee swarm bites poison into Eleedhe.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	19.292336454815	21	51	5.7304247779439	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	19.292336454815	21	51	5.7304247779439	vs. armor/def	1	5
checkHit	51	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	21	21	vs. armor/hardiness	1	0.3
[ATTACK] after armor	21
[PHYS CRIT %] axe accuracy bonus	51	5	=	11.5
[PHYS CRIT %]	22.7
[ATTACK] after crit	31.5
[ATTACK] after mult	180.50838050523
[LOG]	#{bold}##UID:9265:0#Salonne the bee swarm performs a melee critical strike against #fbd578#Eleedhe#LAST#!#{normal}#
[LOG]	Eleedhe is poisoned!
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	16	vs	20	=> chance to hit	40
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_1.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_1.ogg" : <static>
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	447033
[LOG]	A shield forms around degenerated skeleton warrior.
Cloned shader 63
[SHADER] setting reset param	tick_start	447033
[LOG]	A shield forms around Salonne the bee swarm.
Cloned shader 63
[SHADER] setting reset param	tick_start	447033
[LOG]	#UID:9265:0#Salonne the bee swarm hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#5 nature#LAST#, #{bold}##GREEN#1 acid#{normal}##LAST#, #GREEN#1 acid#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Salonne the bee swarm for #ORANGE#2 mind#LAST#, #GREY#5 darkness#LAST#, #YELLOW#5 light#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Eleedhe's darkness area effect hits Salonne the bee swarm for #GREY#20 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Nerugawen the brown mold for #GREY#20 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Degenerated skeleton warrior for #GREY#22 darkness#LAST# damage.
[LOG]	Salonne the bee swarm receives #LIGHT_GREEN#18 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	Degenerated skeleton warrior receives #LIGHT_GREEN#15 healing#LAST# from Eleedhe's healing light area effect.
[use_tactical AI] === Action Selected:	10162	Layoma the degenerated skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	10162	Layoma the degenerated skeleton warrior	move from	9	40	to	10	39
[use_tactical AI] === Action Selected:	10323	Nerelle the white worm mass	closein	 AI:move_astar_advanced
[Actor:move]	10323	Nerelle the white worm mass	move from	10	40	to	9	39
[use_tactical AI] === Action Selected:	9265	Salonne the bee swarm	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	windwalling iron steamsaw
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	49.538878042364	0	49	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	49.538878042364	0	49	1	vs. armor/def	1	5
checkHit	49	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	61	0	vs. armor/hardiness	1	0.3
[ATTACK] after armor	60
[PHYS CRIT %] axe accuracy bonus	49	5	=	11
[PHYS CRIT %]	17.7
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	16	vs	20	=> chance to hit	40
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[ATTACK] attacking with (offhand)	hateful steel steamsaw of fire resistance (#RESIST#)
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	51.372448844768	8	49	0.5	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	51.372448844768	8	49	0.5	vs. armor/def	1	5
checkHit	49	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	74	8	vs. armor/hardiness	1	0.3
[ATTACK] after armor	74
[PHYS CRIT %] axe accuracy bonus	49	5	=	11
[PHYS CRIT %]	18.2
[ATTACK] after crit	111
[ATTACK] after mult	55.5
[ATTACK] after inc by type	58.275
[LOG]	#{bold}##UID:9265:0#Salonne the bee swarm performs a melee critical strike against #fbd578#Eleedhe#LAST#!#{normal}#
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Eleedhe crumbles.
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	16	vs	20	=> chance to hit	40
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[SOUND] loading from	/data/sound/actions/saw.ogg	:=:	sound "/data/sound/actions/saw.ogg" : <static>
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_3.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_3.ogg" : <static>
[SOUND] loading from	/data/sound/creatures/skeletons/skell_2.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_2.ogg" : <static>
[Actor:move]	10005	degenerated skeleton warrior	move from	12	38	to	11	38
[LOG]	#UID:9265:0#Salonne the bee swarm hits #fbd578#Eleedhe#LAST# for #SLATE#(10 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(1 absorbed)#LAST#, #GREEN#0 acid#LAST#, #SLATE#(6 absorbed)#LAST#, #{bold}##WHITE#4 physical#{normal}##LAST#, #GREY#1 darkness#LAST#, #GREEN#1 acid#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Salonne the bee swarm for #SLATE#(1 absorbed)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(3 absorbed)#LAST#, #GREY#1 darkness#LAST#, #SLATE#(4 absorbed)#LAST#, #YELLOW#2 light#LAST#, #SLATE#(1 absorbed)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(3 absorbed)#LAST#, #GREY#1 darkness#LAST#, #SLATE#(4 absorbed)#LAST#, #YELLOW#2 light#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	Bleeding from Salonne the bee swarm hits #fbd578#Eleedhe#LAST# for #WHITE#3 physical#LAST# damage.
[LOG]	Poison from Salonne the bee swarm hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
Deleting shader 63 (is clone 1)
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	17.98934837382
[SPELL] friendly fire chance	100
[Actor:move]	10005	degenerated skeleton warrior	(forced) move from	11	38	to	12	38
[moveDirection]	10162	Layoma the degenerated skeleton warrior	moved (shove)	10005	degenerated skeleton warrior	to	12	38
[LOG]	Something shoves Degenerated skeleton warrior aside.
[Actor:move]	10162	Layoma the degenerated skeleton warrior	move from	10	39	to	11	38
Cloned shader 84
[SHADER] setting reset param	tick_start	449581
[LOG]	A shield forms around Layoma the degenerated skeleton warrior.
Cloned shader 63
[SHADER] setting reset param	tick_start	449581
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	449581
Deleting shader 84 (is clone 1)
[LOG]	#UID:9265:0#Salonne the bee swarm hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Salonne the bee swarm receives #LIGHT_GREEN#18 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	Degenerated skeleton warrior receives #LIGHT_GREEN#15 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	Layoma the degenerated skeleton warrior receives #LIGHT_GREEN#15 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	Eleedhe's light area effect hits Salonne the bee swarm for #SLATE#(10 absorbed)#LAST#, #YELLOW#4 light#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Layoma the degenerated skeleton warrior for #SLATE#(10 absorbed)#LAST#, #YELLOW#4 light#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Degenerated skeleton warrior for #SLATE#(11 absorbed)#LAST#, #YELLOW#5 light#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	9265	Salonne the bee swarm	steam	 talent:T_IMPLANT:_STEAM_GENERATOR_1
[LOG]	Salonne the bee swarm uses #{bold}##GREEN#Implant: Steam Generator.#{normal}##LAST#
[use_tactical AI] === Action Selected:	10323	Nerelle the white worm mass	closein	 AI:move_astar_advanced
[Actor:move]	10323	Nerelle the white worm mass	move from	9	39	to	9	40
[use_tactical AI] === Action Selected:	9265	Salonne the bee swarm	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	windwalling iron steamsaw
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	49.538878042364	0	49	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	49.538878042364	0	49	1	vs. armor/def	1	5
checkHit	49	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	64	0	vs. armor/hardiness	1	0.3
[ATTACK] after armor	63
[PHYS CRIT %] axe accuracy bonus	49	5	=	11
[PHYS CRIT %]	17.7
[ATTACK] after crit	63
[ATTACK] after mult	63
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	16	vs	20	=> chance to hit	40
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[LOG]	The shield around Salonne the bee swarm crumbles.
[ATTACK] attacking with (offhand)	hateful steel steamsaw of fire resistance (#RESIST#)
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	51.372448844768	8	49	0.5	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	51.372448844768	8	49	0.5	vs. armor/def	1	5
checkHit	49	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	65	8	vs. armor/hardiness	1	0.3
[ATTACK] after armor	65
[PHYS CRIT %] axe accuracy bonus	49	5	=	11
[PHYS CRIT %]	18.2
[ATTACK] after crit	65
[ATTACK] after mult	32.5
[ATTACK] after inc by type	34.125
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Eleedhe crumbles.
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	16	vs	20	=> chance to hit	40
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[Actor:move]	10005	degenerated skeleton warrior	move from	12	38	to	13	38
[target_simple AI]	10162	Layoma the degenerated skeleton warrior	selecting NEW TARGET	12	36	4930	Eleedhe
[use_tactical AI] === Action Selected:	10162	Layoma the degenerated skeleton warrior	closein	 talent:T_HYMN_OF_PERSEVERANCE
[LOG]	Layoma the degenerated skeleton warrior activates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	Layoma the degenerated skeleton warrior deactivates #{bold}##ORANGE#Hymn of Shadows#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_act_base
[LOG]	#UID:9265:0#Salonne the bee swarm hits #fbd578#Eleedhe#LAST# for #SLATE#(11 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(1 absorbed)#LAST#, #GREEN#0 acid#LAST#, #SLATE#(5 absorbed)#LAST#, #WHITE#0 physical#LAST#, #GREY#1 darkness#LAST#, #GREEN#1 acid#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Salonne the bee swarm for #SLATE#(2 absorbed)#LAST#, #ORANGE#1 mind#LAST#, #SLATE#(3 absorbed)#LAST#, #GREY#1 darkness#LAST#, #SLATE#(3 absorbed)#LAST#, #YELLOW#0 light#LAST#, #ORANGE#2 mind#LAST#, #GREY#5 darkness#LAST#, #YELLOW#5 light#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	10162	Layoma the degenerated skeleton warrior	attack	 talent:T_SEARING_LIGHT
[LOG]	Layoma the degenerated skeleton warrior casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	7.5
[SPELL] friendly fire chance	100
[LOG]	#UID:10162:0#Layoma the degenerated skeleton warrior hits #fbd578#Eleedhe#LAST# for #YELLOW#53 light#LAST# damage.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Bleeding from Salonne the bee swarm hits #fbd578#Eleedhe#LAST# for #WHITE#3 physical#LAST# damage.
[LOG]	Poison from Salonne the bee swarm hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
Deleting shader 63 (is clone 1)
Deleting shader 84 (is clone 1)
Deleting shader 63 (is clone 1)
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	Eleedhe stops bleeding.
[LOG]	Eleedhe stops being poisoned.
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#65 healing#LAST# from Infusion: Healing.
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Eleedhe starts regenerating health quickly.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	455830
[LOG]	A shield forms around Salonne the bee swarm.
Cloned shader 63
[SHADER] setting reset param	tick_start	455830
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Eleedhe crumbles.
[LOG]	The shield around Salonne the bee swarm crumbles.
[LOG]	Salonne the bee swarm receives #LIGHT_GREEN#18 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	Layoma the degenerated skeleton warrior receives #LIGHT_GREEN#15 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	Degenerated skeleton warrior receives #LIGHT_GREEN#15 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	Eleedhe's light area effect hits Salonne the bee swarm for #SLATE#(11 absorbed)#LAST#, #YELLOW#5 light#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Layoma the degenerated skeleton warrior for #SLATE#(11 absorbed)#LAST#, #YELLOW#5 light#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Degenerated skeleton warrior for #SLATE#(13 absorbed)#LAST#, #YELLOW#5 light#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	Layoma the degenerated skeleton warrior's light area effect hits #fbd578#Eleedhe#LAST# for #SLATE#(16 absorbed)#LAST#, #YELLOW#10 light#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Layoma the degenerated skeleton warrior's light area effect hits Salonne the bee swarm for #SLATE#(6 absorbed)#LAST#, #YELLOW#23 light#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	9265	Salonne the bee swarm	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	windwalling iron steamsaw
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	49.538878042364	0	49	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	49.538878042364	0	49	1	vs. armor/def	1	5
checkHit	49	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	57	0	vs. armor/hardiness	1	0.3
[ATTACK] after armor	56
[PHYS CRIT %] axe accuracy bonus	49	5	=	11
[PHYS CRIT %]	17.7
[ATTACK] after crit	56
[ATTACK] after mult	56
[LOG]	Eleedhe starts to bleed.
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	16	vs	20	=> chance to hit	40
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[ATTACK] attacking with (offhand)	hateful steel steamsaw of fire resistance (#RESIST#)
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	51.372448844768	8	49	0.5	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	51.372448844768	8	49	0.5	vs. armor/def	1	5
checkHit	49	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	58	8	vs. armor/hardiness	1	0.3
[ATTACK] after armor	58
[PHYS CRIT %] axe accuracy bonus	49	5	=	11
[PHYS CRIT %]	18.2
[ATTACK] after crit	58
[ATTACK] after mult	29
[ATTACK] after inc by type	30.45
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	16	vs	20	=> chance to hit	40
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[LOG]	#UID:9265:0#Salonne the bee swarm hits #fbd578#Eleedhe#LAST# for #WHITE#9 physical#LAST#, #GREEN#1 acid#LAST#, #WHITE#5 physical#LAST#, #GREY#1 darkness#LAST#, #GREEN#1 acid#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Salonne the bee swarm for #ORANGE#4 mind#LAST#, #GREY#6 darkness#LAST#, #YELLOW#6 light#LAST#, #ORANGE#2 mind#LAST#, #GREY#6 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	10323	Nerelle the white worm mass	closein	 AI:move_astar_advanced
[Actor:move]	10323	Nerelle the white worm mass	move from	9	40	to	10	41
[use_tactical AI] === Action Selected:	9265	Salonne the bee swarm	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	windwalling iron steamsaw
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	49.538878042364	0	49	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	49.538878042364	0	49	1	vs. armor/def	1	5
checkHit	49	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	65	0	vs. armor/hardiness	1	0.3
[ATTACK] after armor	64
[PHYS CRIT %] axe accuracy bonus	49	5	=	11
[PHYS CRIT %]	17.7
[ATTACK] after crit	64
[ATTACK] after mult	64
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	16	vs	20	=> chance to hit	40
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[ATTACK] attacking with (offhand)	hateful steel steamsaw of fire resistance (#RESIST#)
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	51.372448844768	8	49	0.5	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	51.372448844768	8	49	0.5	vs. armor/def	1	5
checkHit	49	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	61	8	vs. armor/hardiness	1	0.3
[ATTACK] after armor	61
[PHYS CRIT %] axe accuracy bonus	49	5	=	11
[PHYS CRIT %]	18.2
[ATTACK] after crit	91.5
[ATTACK] after mult	45.75
[ATTACK] after inc by type	48.0375
[LOG]	#{bold}##UID:9265:0#Salonne the bee swarm performs a melee critical strike against #fbd578#Eleedhe#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	16	vs	20	=> chance to hit	40
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[Actor:move]	10005	degenerated skeleton warrior	move from	13	38	to	12	38
[LOG]	#UID:9265:0#Salonne the bee swarm hits #fbd578#Eleedhe#LAST# for #WHITE#11 physical#LAST#, #GREEN#1 acid#LAST#, #{bold}##WHITE#8 physical#{normal}##LAST#, #GREY#1 darkness#LAST#, #GREEN#1 acid#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Salonne the bee swarm for #ORANGE#2 mind#LAST#, #GREY#6 darkness#LAST#, #YELLOW#6 light#LAST#, #ORANGE#2 mind#LAST#, #GREY#6 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[Actor:move]	10005	degenerated skeleton warrior	(forced) move from	12	38	to	13	39
[moveDirection]	10162	Layoma the degenerated skeleton warrior	moved (shove)	10005	degenerated skeleton warrior	to	13	39
[LOG]	#UID:10162:0#Layoma the degenerated skeleton warrior shoves Degenerated skeleton warrior aside.
[Actor:move]	10162	Layoma the degenerated skeleton warrior	move from	11	38	to	12	38
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	
[LOG]	Bleeding from Salonne the bee swarm hits #fbd578#Eleedhe#LAST# for #WHITE#3 physical#LAST# damage.
Loading tile from tileset	/data/gfx/shockbolt/object/2hsword_iron.png
Deleting shader 63 (is clone 1)
Deleting shader 63 (is clone 1)
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	17.98934837382
[LOG]	The shield around Layoma the degenerated skeleton warrior crumbles.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	457246
[LOG]	A shield forms around Layoma the degenerated skeleton warrior.
Cloned shader 63
[SHADER] setting reset param	tick_start	457246
[LOG]	A shield forms around Salonne the bee swarm.
Cloned shader 63
[SHADER] setting reset param	tick_start	457246
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Eleedhe crumbles.
[LOG]	The shield around Salonne the bee swarm crumbles.
[LOG]	You feel a surge of power as a powerful creature falls nearby.
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_die.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_die.ogg" : <static>
[LOG]	Eleedhe's light area effect hits Salonne the bee swarm for #SLATE#(11 absorbed)#LAST#, #YELLOW#5 light#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Degenerated skeleton warrior for #SLATE#(13 absorbed)#LAST#, #YELLOW#5 light#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Layoma the degenerated skeleton warrior for #SLATE#(11 absorbed)#LAST#, #YELLOW#5 light#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Nerugawen the brown mold for #GREY#50 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Salonne the bee swarm for #GREY#48 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Layoma the degenerated skeleton warrior for #SLATE#(10 absorbed)#LAST#, #GREY#28 darkness#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	Salonne the bee swarm receives #LIGHT_GREEN#18 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	Layoma the degenerated skeleton warrior receives #LIGHT_GREEN#15 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	Layoma the degenerated skeleton warrior's light area effect hits #fbd578#Eleedhe#LAST# for #SLATE#(16 absorbed)#LAST#, #YELLOW#10 light#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Layoma the degenerated skeleton warrior's light area effect hits Salonne the bee swarm for #SLATE#(6 absorbed)#LAST#, #YELLOW#23 light#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	#{bold}#Eleedhe's healing light area effect killed Salonne the bee swarm!#{normal}#
[Actor:move]	10005	degenerated skeleton warrior	move from	13	39	to	13	38
[use_tactical AI] === Action Selected:	10323	Nerelle the white worm mass	closein	 AI:move_astar_advanced
[Actor:move]	10323	Nerelle the white worm mass	move from	10	41	to	10	40
[use_tactical AI] === Action Selected:	10162	Layoma the degenerated skeleton warrior	attack	 talent:T_MOONLIGHT_RAY
[LOG]	Layoma the degenerated skeleton warrior casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	7.5
[LOG]	#UID:10162:0#Layoma the degenerated skeleton warrior hits #fbd578#Eleedhe#LAST# for #GREY#48 darkness#LAST# damage.
[LOG]	Eleedhe's aura of power vanishes.
[LOG]	Eleedhe is suffering less.
[LOG]	
[LOG]	The shield around degenerated skeleton warrior crumbles.
[LOG]	The shield around Layoma the degenerated skeleton warrior crumbles.
[LOG]	Bleeding from Salonne the bee swarm hits #fbd578#Eleedhe#LAST# for #WHITE#3 physical#LAST# damage.
[LOG]	Eleedhe's light area effect hits Layoma the degenerated skeleton warrior for #SLATE#(4 absorbed)#LAST#, #YELLOW#13 light#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Degenerated skeleton warrior for #SLATE#(10 absorbed)#LAST#, #YELLOW#9 light#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Layoma the degenerated skeleton warrior's light area effect hits #fbd578#Eleedhe#LAST# for #YELLOW#32 light#LAST# damage.
Deleting shader 63 (is clone 1)
Deleting shader 63 (is clone 1)
Deleting shader 63 (is clone 1)
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[LOG]	Degenerated skeleton warrior resists the blinding light!
[LOG]	Layoma the degenerated skeleton warrior resists the blinding light!
[SPELL CRIT %]	17.98934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Layoma the degenerated skeleton warrior for #YELLOW#89 light#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Degenerated skeleton warrior for #YELLOW#100 light#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Degenerated skeleton warrior!#{normal}#
[use_tactical AI] === Action Selected:	10162	Layoma the degenerated skeleton warrior	negative	 talent:T_TWILIGHT
[LOG]	Layoma the degenerated skeleton warrior casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	Layoma the degenerated skeleton warrior's light area effect hits #fbd578#Eleedhe#LAST# for #YELLOW#25 light#LAST# damage.
[use_tactical AI] === Action Selected:	10323	Nerelle the white worm mass	closein	 AI:move_astar_advanced
[Actor:move]	10323	Nerelle the white worm mass	move from	10	40	to	10	39
[LOG]	
[LOG]	Bleeding from Salonne the bee swarm hits #fbd578#Eleedhe#LAST# for #WHITE#4 physical#LAST# damage.
Deleting shader 63 (is clone 1)
Deleting shader 63 (is clone 1)
[SPELL CRIT %]	17.98934837382
[LOG]	Eleedhe conjures a lightning storm from her #00FF80##UID:4924:0#overpowered elm wand of lightning storm#LAST#!
[Identify]	overpowered elm wand of lightning storm	true
[LOG]	Layoma the degenerated skeleton warrior resists!
[LOG]	Eleedhe's dazing lightning area effect hits Nerugawen the brown mold for #ROYAL_BLUE#26 lightning#LAST# damage.
[LOG]	Eleedhe's dazing lightning area effect hits Layoma the degenerated skeleton warrior for #ROYAL_BLUE#24 lightning#LAST# damage.
checkHit	22	vs	31	=> chance to hit	28
[LOG]	Nerugawen the brown mold is dazed!
[target_simple AI]	10162	Layoma the degenerated skeleton warrior	selecting NEW TARGET	12	36	4930	Eleedhe
[Actor:move]	10162	Layoma the degenerated skeleton warrior	move from	12	38	to	12	37
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	Bleeding from Salonne the bee swarm hits #fbd578#Eleedhe#LAST# for #WHITE#4 physical#LAST# damage.
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	17.98934837382
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	10323	Nerelle the white worm mass	closein	 AI:move_astar_advanced
[Actor:move]	10323	Nerelle the white worm mass	move from	10	39	to	11	38
[LOG]	Nerelle the white worm mass resists!
[LOG]	Layoma the degenerated skeleton warrior resists!
[LOG]	Nerugawen the brown mold is not dazed anymore.
[LOG]	Eleedhe's dazing lightning area effect hits Layoma the degenerated skeleton warrior for #ROYAL_BLUE#24 lightning#LAST# damage.
[LOG]	Eleedhe's light area effect hits Layoma the degenerated skeleton warrior for #YELLOW#24 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Nerelle the white worm mass for #YELLOW#24 light#LAST# damage.
[LOG]	Eleedhe's dazing lightning area effect hits Nerelle the white worm mass for #ROYAL_BLUE#26 lightning#LAST# damage.
[LOG]	Eleedhe's dazing lightning area effect hits Nerugawen the brown mold for #ROYAL_BLUE#26 lightning#LAST# damage.
checkHit	22	vs	31	=> chance to hit	28
[LOG]	#ORANGE#Nerugawen the brown mold shrugs off #fbd578#Eleedhe#LAST#'s 'Dazed'!
[use_tactical AI] === Action Selected:	10162	Layoma the degenerated skeleton warrior	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	greater ash starstaff of warding
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	21.630650187408	3	6	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	21.630650187408	3	6	1	vs. armor/def	1	5
checkHit	6	vs	5	=> chance to hit	53
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	22	3	vs. armor/hardiness	1	0.3
[ATTACK] after armor	22
[PHYS CRIT %]	7.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[ATTACK] staff accuracy bonus	6	5	=	1.02
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	16	vs	30	=> chance to hit	15
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[LOG]	Melee retaliation hits Layoma the degenerated skeleton warrior for #ORANGE#6 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#9 light#LAST# (#RED##{bold}#25#LAST##{normal}# total damage).
[LOG]	#UID:10162:0#Layoma the degenerated skeleton warrior hits #fbd578#Eleedhe#LAST# for #WHITE#12 physical#LAST# damage.
[LOG]	
[LOG]	Bleeding from Salonne the bee swarm hits #fbd578#Eleedhe#LAST# for #WHITE#4 physical#LAST# damage.
[Actor:move]	4930	Eleedhe	move from	12	36	to	12	35
[use_tactical AI] === Action Selected:	10323	Nerelle the white worm mass	closein	 AI:move_astar_advanced
[Actor:move]	10323	Nerelle the white worm mass	move from	11	38	to	12	38
[LOG]	Nerelle the white worm mass resists!
[LOG]	Eleedhe's dazing lightning area effect hits Layoma the degenerated skeleton warrior for #ROYAL_BLUE#24 lightning#LAST# damage.
[LOG]	Eleedhe's light area effect hits Layoma the degenerated skeleton warrior for #YELLOW#24 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Nerelle the white worm mass for #YELLOW#24 light#LAST# damage.
[LOG]	Eleedhe's dazing lightning area effect hits Nerugawen the brown mold for #ROYAL_BLUE#26 lightning#LAST# damage.
[LOG]	Eleedhe's dazing lightning area effect hits Nerelle the white worm mass for #ROYAL_BLUE#26 lightning#LAST# damage.
checkHit	10	vs	31	=> chance to hit	0
[LOG]	Layoma the degenerated skeleton warrior is dazed!
[LOG]	#{bold}#Eleedhe's dazing lightning area effect killed Nerugawen the brown mold!#{normal}#
[target_simple AI]	10162	Layoma the degenerated skeleton warrior	selecting NEW TARGET	12	35	4930	Eleedhe
[LOG]	Eleedhe stops regenerating health quickly.
[LOG]	Eleedhe stops bleeding.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	17.98934837382
Cloned shader 65
[SHADER] setting reset param	tick_start	478184
Cloned shader 67
[SHADER] setting reset param	tick_start	478184
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#140 healing#LAST#.
[use_tactical AI] === Action Selected:	10323	Nerelle the white worm mass	closein	 AI:move_astar_advanced
[Actor:move]	10323	Nerelle the white worm mass	move from	12	38	to	13	38
[LOG]	Nerelle the white worm mass is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 88
*p 88: Uniform: 0: 8B52 beamColor1
*p 88: Uniform: 1: 8B52 beamColor2
*p 88: Uniform: 2: 1406 beamsCount
*p 88: Uniform: 3: 8B52 circleColor
*p 88: Uniform: 4: 1406 circleDescendSpeed
*p 88: Uniform: 5: 1406 circleRotationSpeed
*p 88: Uniform: 6: 1406 noup
*p 88: Uniform: 7: 8B5E tex
*p 88: Uniform: 8: 1406 tick
*p 88: Uniform: 9: 1406 tick_start
*p 88: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 89
*p 89: Uniform: 0: 8B52 beamColor1
*p 89: Uniform: 1: 8B52 beamColor2
*p 89: Uniform: 2: 1406 beamsCount
*p 89: Uniform: 3: 8B52 circleColor
*p 89: Uniform: 4: 1406 circleDescendSpeed
*p 89: Uniform: 5: 1406 circleRotationSpeed
*p 89: Uniform: 6: 1406 noup
*p 89: Uniform: 7: 8B5E tex
*p 89: Uniform: 8: 1406 tick
*p 89: Uniform: 9: 1406 tick_start
*p 89: Uniform: 10: 1406 time_factor
[LOG]	Nerelle the white worm mass resists!
[LOG]	Layoma the degenerated skeleton warrior is not dazed anymore.
[LOG]	Eleedhe's dazing lightning area effect hits Nerelle the white worm mass for #ROYAL_BLUE#26 lightning#LAST# damage.
[LOG]	Eleedhe's light area effect hits Layoma the degenerated skeleton warrior for #YELLOW#24 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Nerelle the white worm mass for #YELLOW#24 light#LAST# damage.
[LOG]	Eleedhe's dazing lightning area effect hits Layoma the degenerated skeleton warrior for #ROYAL_BLUE#24 lightning#LAST# damage.
checkHit	10	vs	31	=> chance to hit	0
[LOG]	Layoma the degenerated skeleton warrior is dazed!
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[use_tactical AI] === Action Selected:	10323	Nerelle the white worm mass	closein	 AI:move_astar_advanced
[Actor:move]	10323	Nerelle the white worm mass	move from	13	38	to	14	37
[LOG]	Layoma the degenerated skeleton warrior is not dazed anymore.
[ONLINE PROFILE] sending error
[LOG]	Eleedhe's dazing lightning area effect hits Layoma the degenerated skeleton warrior for #ROYAL_BLUE#24 lightning#LAST# damage.
[LOG]	Eleedhe's light area effect hits Layoma the degenerated skeleton warrior for #YELLOW#24 light#LAST# damage.
checkHit	10	vs	31	=> chance to hit	0
[LOG]	#{bold}#Eleedhe's light area effect killed Layoma the degenerated skeleton warrior!#{normal}#
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	17.98934837382
[use_tactical AI] === Action Selected:	10323	Nerelle the white worm mass	closein	 AI:move_astar_advanced
[Actor:move]	10323	Nerelle the white worm mass	move from	14	37	to	13	38
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
Deleting shader 67 (is clone 1)
Deleting shader 65 (is clone 1)
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	17.98934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Nerelle the white worm mass for #YELLOW#47 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Nerelle the white worm mass for #YELLOW#24 light#LAST# damage.
[use_tactical AI] === Action Selected:	10323	Nerelle the white worm mass	closein	 AI:move_astar_advanced
[Actor:move]	10323	Nerelle the white worm mass	move from	13	38	to	12	37
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	17.98934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Nerelle the white worm mass for #GREY#39 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Nerelle the white worm mass for #YELLOW#24 light#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Nerelle the white worm mass for #GREY#39 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	10323	Nerelle the white worm mass	closein	 AI:move_astar_advanced
[Actor:move]	10323	Nerelle the white worm mass	move from	12	37	to	12	36
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	Nerelle the white worm mass	dam/apr/atk/mult ::	19.996536865922	2	5	1	vs. armor/def	11	11
[ATTACK] after melee attack bonus hooks & callbacks::	19.996536865922	2	5	1	vs. armor/def	11	11
checkHit	5	vs	11	=> chance to hit	35
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	22	2	vs. armor/hardiness	11	0.95073529411765
[ATTACK] after armor	13
[PHYS CRIT %]	0
[ATTACK] after crit	13
[ATTACK] after mult	13
[ATTACK] staff accuracy bonus	5	11	=	1
[Actor:move]	4930	Eleedhe	move from	12	35	to	12	35
[SOUND] loading from	/data/sound/creatures/worms/worm_die_1.ogg	:=:	sound "/data/sound/creatures/worms/worm_die_1.ogg" : <static>
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Nerelle the white worm mass for #WHITE#13 physical#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Nerelle the white worm mass for #GREY#39 darkness#LAST# damage.
[LOG]	#{bold}#Eleedhe's darkness area effect killed Nerelle the white worm mass!#{normal}#
[LOG]	#00ff00##UID:112:0#Talent Infusion: Healing is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:1059:0#Talent Bathe in Light is ready to use.
[improved_talented AI] chooses for	10016	green mold	T_SLIME_ROOTS
[Actor:move]	10016	green mold	(forced) move from	20	39	to	14	37
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[improved_talented AI] chooses for	8959	shining mold	T_SLIME_ROOTS
[Actor:move]	8959	shining mold	(forced) move from	19	42	to	17	41
[improved_talented AI] chooses for	10016	green mold	T_SPORE_POISON
[useTalent] TALENT FAILED:	T_SPORE_POISON	for	green mold	10016	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	10016	green mold	T_ATTACK
[T_ATTACK]	10016	green mold	attacks empty space:	13	38
[improved_talented AI] chooses for	10016	green mold	T_SLIME_ROOTS
[Actor:move]	10016	green mold	(forced) move from	14	37	to	14	34
[LOG]	#00ff00##UID:425:0#Talent Wrath of the Highborn is ready to use.
[LOG]	Rested for 29 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	12	35	to	12	36
[Identify]	Barerandil	true
[LOG]	Eleedhe picks up (i.): #SALMON##UID:10184:0#Barerandil (1 def, 0 armour)#LAST#.
[maintenance AI] turn	105260	10443	luminous horror	selected action:	positive	tid:T_PROVIDENCE
[maintenance AI] turn	105260	10444	luminous horror	selected action:	positive	tid:T_HEALING_LIGHT
[SPELL CRIT %]	4
Cloned shader 65
[SHADER] setting reset param	tick_start	488845
Cloned shader 67
[SHADER] setting reset param	tick_start	488845
[Actor:move]	4930	Eleedhe	move from	12	36	to	12	37
[LOG]	You pickup 0.65 gold pieces.
[Identify]	Crackleravager the linen robe	true
[LOG]	Eleedhe picks up (e.): #SALMON##UID:10019:0#Crackleravager the linen robe (0 def, 0 armour)#LAST#.
[Identify]	Emeluwen the rough leather belt	true
[LOG]	Eleedhe picks up (e.): #SALMON##UID:9118:0#Emeluwen the rough leather belt#LAST#.
[Actor:move]	4930	Eleedhe	move from	12	37	to	13	38
[LOG]	You pickup 0.70 gold pieces.
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (green mold)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	17.98934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	10837	after	4930
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Green mold for #{bold}##YELLOW#83 light#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Green mold!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	13	38	to	13	39
[Actor:move]	4930	Eleedhe	move from	13	39	to	13	40
[Identify]	linen cloak	true
[LOG]	Eleedhe picks up (f.): #FFFFFF##UID:10343:0#linen cloak (1 def, 0 armour)#LAST#.
[LOG]	You pickup 0.70 gold pieces.
[Actor:move]	4930	Eleedhe	move from	13	40	to	12	41
[Actor:move]	4930	Eleedhe	move from	12	41	to	12	42
[Identify]	Urimnir	true
[LOG]	Eleedhe picks up (j.): #SALMON##UID:7683:0#Urimnir (0 def, 3 armour)#LAST#.
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the east (shining mold)).
[LOG]	
Deleting shader 60 (is clone 1)
Server latency	2715
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	17.98934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Shining mold for #YELLOW#53 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Shining mold for #YELLOW#27 light#LAST# damage.
[LOG]	#{bold}#Eleedhe's light area effect killed Shining mold!#{normal}#
[LOG]	
[LOG]	Resting starts...
Deleting shader 61 (is clone 1)
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	12	42	to	11	42
[Actor:move]	4930	Eleedhe	move from	11	42	to	10	42
[Actor:move]	4930	Eleedhe	move from	10	42	to	9	42
[Actor:move]	4930	Eleedhe	move from	9	42	to	8	42
[Actor:move]	4930	Eleedhe	move from	8	42	to	9	42
[Actor:move]	4930	Eleedhe	move from	9	42	to	10	42
[Actor:move]	4930	Eleedhe	move from	10	42	to	11	42
[Actor:move]	4930	Eleedhe	move from	11	42	to	12	42
[Actor:move]	4930	Eleedhe	move from	12	42	to	13	42
[Actor:move]	4930	Eleedhe	move from	13	42	to	14	42
[Actor:move]	4930	Eleedhe	move from	14	42	to	15	42
[Actor:move]	4930	Eleedhe	move from	15	42	to	16	42
[Actor:move]	4930	Eleedhe	move from	16	42	to	17	42
[Actor:move]	4930	Eleedhe	move from	17	42	to	18	42
[Actor:move]	4930	Eleedhe	move from	18	42	to	19	41
[Actor:move]	4930	Eleedhe	move from	19	41	to	20	40
[Actor:move]	4930	Eleedhe	move from	20	40	to	20	39
[Actor:move]	4930	Eleedhe	move from	20	39	to	21	38
[Actor:move]	4930	Eleedhe	move from	21	38	to	20	38
[Actor:move]	4930	Eleedhe	move from	20	38	to	19	38
[Actor:move]	4930	Eleedhe	move from	19	38	to	18	38
[Actor:move]	4930	Eleedhe	move from	18	38	to	17	38
[Actor:move]	4930	Eleedhe	move from	17	38	to	16	38
[Actor:move]	4930	Eleedhe	move from	16	38	to	15	38
[Actor:move]	4930	Eleedhe	move from	15	38	to	14	37
[Actor:move]	4930	Eleedhe	move from	14	37	to	14	36
[Actor:move]	4930	Eleedhe	move from	14	36	to	14	35
[Actor:move]	4930	Eleedhe	move from	14	35	to	14	34
[maintenance AI] turn	105706	10443	luminous horror	selected action:	positive	tid:T_HEALING_LIGHT
[SPELL CRIT %]	4
Cloned shader 65
[SHADER] setting reset param	tick_start	492317
Cloned shader 67
[SHADER] setting reset param	tick_start	492317
[maintenance AI] turn	105706	10444	luminous horror	selected action:	positive	tid:T_HEALING_LIGHT
[SPELL CRIT %]	4
Cloned shader 65
[SHADER] setting reset param	tick_start	492317
Cloned shader 67
[SHADER] setting reset param	tick_start	492317
[Actor:move]	4930	Eleedhe	move from	14	34	to	14	33
[Actor:move]	4930	Eleedhe	move from	14	33	to	13	32
[Actor:move]	4930	Eleedhe	move from	13	32	to	12	31
[Actor:move]	4930	Eleedhe	move from	12	31	to	12	30
[Actor:move]	4930	Eleedhe	move from	12	30	to	12	29
[Actor:move]	4930	Eleedhe	move from	12	29	to	12	28
[Actor:move]	4930	Eleedhe	move from	12	28	to	12	27
[Actor:move]	4930	Eleedhe	move from	12	27	to	12	26
[Actor:move]	4930	Eleedhe	move from	12	26	to	12	25
[Actor:move]	4930	Eleedhe	move from	12	25	to	12	24
[Actor:move]	4930	Eleedhe	move from	12	24	to	12	23
[Actor:move]	4930	Eleedhe	move from	12	23	to	12	22
[Actor:move]	4930	Eleedhe	move from	12	22	to	12	21
[Actor:move]	4930	Eleedhe	move from	12	21	to	12	20
[Actor:move]	4930	Eleedhe	move from	12	20	to	12	19
[Actor:move]	4930	Eleedhe	move from	12	19	to	12	18
[Actor:move]	4930	Eleedhe	move from	12	18	to	12	17
[Actor:move]	4930	Eleedhe	move from	12	17	to	12	16
[Actor:move]	4930	Eleedhe	move from	12	16	to	12	15
[Actor:move]	4930	Eleedhe	move from	12	15	to	12	14
[Actor:move]	4930	Eleedhe	move from	12	14	to	12	13
[Actor:move]	4930	Eleedhe	move from	12	13	to	12	12
[Actor:move]	4930	Eleedhe	move from	12	12	to	11	11
[Actor:move]	4930	Eleedhe	move from	11	11	to	10	11
[Actor:move]	4930	Eleedhe	move from	10	11	to	9	11
[Actor:move]	4930	Eleedhe	move from	9	11	to	8	11
[Actor:move]	4930	Eleedhe	move from	8	11	to	7	10
[Actor:move]	4930	Eleedhe	move from	7	10	to	6	9
[Actor:move]	4930	Eleedhe	move from	6	9	to	5	8
[Actor:move]	4930	Eleedhe	move from	5	8	to	5	7
[Actor:move]	4930	Eleedhe	move from	5	7	to	5	6
[LOG]	Ran for 42 turns (stop reason: at door).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	5	6	to	5	7
[USERCHAT] channel talk	Megazawr	tome	well I killed it
[Actor:move]	4930	Eleedhe	move from	5	7	to	5	8
[Actor:move]	4930	Eleedhe	move from	5	8	to	5	9
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	5	9	to	6	10
[Actor:move]	4930	Eleedhe	move from	6	10	to	7	11
[Actor:move]	4930	Eleedhe	move from	7	11	to	8	11
[Actor:move]	4930	Eleedhe	move from	8	11	to	9	11
[Actor:move]	4930	Eleedhe	move from	9	11	to	10	11
[Actor:move]	4930	Eleedhe	move from	10	11	to	11	11
[Actor:move]	4930	Eleedhe	move from	11	11	to	12	12
[Actor:move]	4930	Eleedhe	move from	12	12	to	12	13
[Actor:move]	4930	Eleedhe	move from	12	13	to	12	14
[Actor:move]	4930	Eleedhe	move from	12	14	to	12	15
[maintenance AI] turn	106150	10443	luminous horror	selected action:	positive	tid:T_HEALING_LIGHT
[SPELL CRIT %]	4
Cloned shader 65
[SHADER] setting reset param	tick_start	494192
Cloned shader 67
[SHADER] setting reset param	tick_start	494192
[maintenance AI] turn	106150	10444	luminous horror	selected action:	positive	tid:T_BARRIER
[SPELL CRIT %]	4
Cloned shader 76
[SHADER] setting reset param	tick_start	494192
[Actor:move]	4930	Eleedhe	move from	12	15	to	12	16
[Actor:move]	4930	Eleedhe	move from	12	16	to	12	17
[Actor:move]	4930	Eleedhe	move from	12	17	to	12	18
[Actor:move]	4930	Eleedhe	move from	12	18	to	12	19
[Actor:move]	4930	Eleedhe	move from	12	19	to	12	20
[Actor:move]	4930	Eleedhe	move from	12	20	to	13	21
[Actor:move]	4930	Eleedhe	move from	13	21	to	14	22
[Actor:move]	4930	Eleedhe	move from	14	22	to	14	23
[Actor:move]	4930	Eleedhe	move from	14	23	to	15	24
[Actor:move]	4930	Eleedhe	move from	15	24	to	16	25
[Actor:move]	4930	Eleedhe	move from	16	25	to	17	25
[Actor:move]	4930	Eleedhe	move from	17	25	to	18	25
[Actor:move]	4930	Eleedhe	move from	18	25	to	19	25
[Actor:move]	4930	Eleedhe	move from	19	25	to	20	25
[Actor:move]	4930	Eleedhe	move from	20	25	to	21	25
[Actor:move]	4930	Eleedhe	move from	21	25	to	22	25
[Actor:move]	4930	Eleedhe	move from	22	25	to	23	25
[Actor:move]	4930	Eleedhe	move from	23	25	to	24	25
[Actor:move]	4930	Eleedhe	move from	24	25	to	25	25
[Actor:move]	4930	Eleedhe	move from	25	25	to	26	24
[Actor:move]	4930	Eleedhe	move from	26	24	to	25	23
[Actor:move]	4930	Eleedhe	move from	25	23	to	24	22
[Actor:move]	4930	Eleedhe	move from	24	22	to	23	21
[Actor:move]	4930	Eleedhe	move from	23	21	to	22	21
[Actor:move]	4930	Eleedhe	move from	22	21	to	21	21
[Actor:move]	4930	Eleedhe	move from	21	21	to	20	21
[Actor:move]	4930	Eleedhe	move from	20	21	to	19	20
[Actor:move]	4930	Eleedhe	move from	19	20	to	18	19
[Actor:move]	4930	Eleedhe	move from	18	19	to	17	19
[Actor:move]	4930	Eleedhe	move from	17	19	to	16	18
[Actor:move]	4930	Eleedhe	move from	16	18	to	17	17
[Actor:move]	4930	Eleedhe	move from	17	17	to	18	17
[Actor:move]	4930	Eleedhe	move from	18	17	to	19	17
[Actor:move]	4930	Eleedhe	move from	19	17	to	20	17
[Actor:move]	4930	Eleedhe	move from	20	17	to	21	17
[Actor:move]	4930	Eleedhe	move from	21	17	to	22	17
[Actor:move]	4930	Eleedhe	move from	22	17	to	23	17
[Actor:move]	4930	Eleedhe	move from	23	17	to	24	17
[Actor:move]	4930	Eleedhe	move from	24	17	to	25	17
[Actor:move]	4930	Eleedhe	move from	25	17	to	26	18
[Actor:move]	4930	Eleedhe	move from	26	18	to	26	19
[Actor:move]	4930	Eleedhe	move from	26	19	to	27	20
[Actor:move]	4930	Eleedhe	move from	27	20	to	28	20
[Actor:move]	4930	Eleedhe	move from	28	20	to	29	20
[maintenance AI] turn	106590	10443	luminous horror	selected action:	positive	tid:T_PROVIDENCE
[maintenance AI] turn	106590	10444	luminous horror	selected action:	positive	tid:T_PROVIDENCE
[Actor:move]	4930	Eleedhe	move from	29	20	to	30	20
[Actor:move]	4930	Eleedhe	move from	30	20	to	31	20
[Actor:move]	4930	Eleedhe	move from	31	20	to	32	20
[Actor:move]	4930	Eleedhe	move from	32	20	to	33	20
[Actor:move]	4930	Eleedhe	move from	33	20	to	34	21
[Actor:move]	4930	Eleedhe	move from	34	21	to	35	22
[Actor:move]	4930	Eleedhe	move from	35	22	to	36	23
[Actor:move]	4930	Eleedhe	move from	36	23	to	37	23
[Actor:move]	4930	Eleedhe	move from	37	23	to	38	23
[Actor:move]	4930	Eleedhe	move from	38	23	to	39	23
[Actor:move]	4930	Eleedhe	move from	39	23	to	40	23
[Actor:move]	4930	Eleedhe	move from	40	23	to	41	23
[Actor:move]	4930	Eleedhe	move from	41	23	to	42	23
[Actor:move]	4930	Eleedhe	move from	42	23	to	43	22
[Actor:move]	4930	Eleedhe	move from	43	22	to	44	21
[Actor:move]	4930	Eleedhe	move from	44	21	to	45	20
[Actor:move]	4930	Eleedhe	move from	45	20	to	45	19
[Actor:move]	4930	Eleedhe	move from	45	19	to	45	18
[Actor:move]	4930	Eleedhe	move from	45	18	to	44	17
[Actor:move]	4930	Eleedhe	move from	44	17	to	43	16
[Actor:move]	4930	Eleedhe	move from	43	16	to	43	15
[Actor:move]	4930	Eleedhe	move from	43	15	to	43	14
[Actor:move]	4930	Eleedhe	move from	43	14	to	43	13
[Actor:move]	4930	Eleedhe	move from	43	13	to	43	12
[Actor:move]	4930	Eleedhe	move from	43	12	to	43	11
[Actor:move]	4930	Eleedhe	move from	43	11	to	43	10
[Actor:move]	4930	Eleedhe	move from	43	10	to	43	9
[Actor:move]	4930	Eleedhe	move from	43	9	to	43	8
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 83 turns (stop reason: at exit).
[LOG]	
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
Deleting shader 76 (is clone 1)
[COROUTINE] registering	savefilepipe	thread: 0x15ea9248
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	496484
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x0dc45a68	(7115)
Loading savefile 	/save/eleedhe/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x05534c18	(1308)
Loading savefile 	/save//
[USERCHAT] channel talk	WaffleBunny	tome	Nice
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/game.teag.tmp
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
Deleting shader 63 (is clone 1)
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Barerandil	overpowered elm wand of lightning storm	::	nil	HEAD
fight: 	Barerandil	elm starstaff	::	OFFHAND	HEAD
fight: 	Barerandil	Frostquencher	::	nil	HEAD
fight: 	Barerandil	insulating rough leather belt of life	::	nil	HEAD
fight: 	Barerandil	linen wizard hat of corrosion (#RESIST#)	::	nil	HEAD
fight: 	Barerandil	Pusroar the linen cloak	::	nil	HEAD
fight: 	Barerandil	linen robe 'Gorobar'	::	nil	HEAD
fight: 	Barerandil	bright brass lantern of health	::	nil	HEAD
fight: 	Barerandil	overpowered elm wand of lightning storm	::	nil	HEAD
fight: 	Barerandil	elm starstaff	::	OFFHAND	HEAD
fight: 	Barerandil	Frostquencher	::	nil	HEAD
fight: 	Barerandil	insulating rough leather belt of life	::	nil	HEAD
fight: 	Barerandil	Pusroar the linen cloak	::	nil	HEAD
fight: 	Barerandil	linen robe 'Gorobar'	::	nil	HEAD
fight: 	Barerandil	bright brass lantern of health	::	nil	HEAD
[LOG]	Eleedhe wears (replacing #00FF80##UID:4913:0#linen wizard hat of corrosion (+15%) (1 def, 0 armour)#LAST#): #SALMON##UID:10184:0#Barerandil (1 def, 0 armour)#LAST#.
[LOG]	
[LOG]	You gain 0.76 gold from the melting of #00FF80##UID:4913:0#linen wizard hat of corrosion (+15%) (1 def, 0 armour)#LAST#.
[USERCHAT] channel talk	WaffleBunny	tome	Im legit scared of yeek starting tunnel dungeon..
[LOG]	You gain 5.29 gold from the melting of #SALMON##UID:7521:0#rough leather armour 'Blazepower' (3 def, 2 armour)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 5.20 gold from the melting of #SALMON##UID:8810:0#Cutharomikhad (2 def, 4 armour)#LAST#.
[LOG]	You gain 4.92 gold from the melting of #SALMON##UID:8645:0#pair of rough leather boots 'Aircrack' (0 def, 1 armour)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 0.25 gold from the melting of #FFFFFF##UID:10363:0#pair of iron boots (0 def, 3 armour)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 9.34 gold from the melting of #SALMON##UID:7683:0#Urimnir (0 def, 3 armour)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 6.53 gold from the melting of #SALMON##UID:8962:0#Nimbusmoon the pair of iron boots (0 def, 9 armour)#LAST#.
[LOG]	You gain 0.02 gold from the melting of #FFFFFF##UID:10362:0#linen robe (0 def, 0 armour)#LAST#.
[LOG]	You gain 6.95 gold from the melting of #SALMON##UID:10019:0#Crackleravager the linen robe (0 def, 0 armour)#LAST#.
[LOG]	You gain 0.10 gold from the melting of #FFFFFF##UID:10343:0#linen cloak (1 def, 0 armour)#LAST#.
[LOG]	You gain 5.39 gold from the melting of #SALMON##UID:9118:0#Emeluwen the rough leather belt#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2491:0#stack of herbs (viperweed) (1)#WHITE#.
[LOG]	You gain 1.80 gold from the melting of #00FF80##UID:10009:0#creative mossy mindstar (2-2.2 power, 12 apr, nature damage)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 2.86 gold from the melting of #00FF80##UID:10348:0#iron greatmaul of the mystic (18-27 power, 1 apr)#LAST#.
[LOG]	You gain 3.10 gold from the melting of #00FF80##UID:10356:0#mule's copper ring of perseverance#LAST#.
[LOG]	You gain 1.65 gold from the melting of #00FF80##UID:10364:0#acid wave rune of the warrior (damage 62; dur 4; cd 15)#LAST#.
Loading zone persistance level	ruins-kor-pul	3
Make wait background texture 581 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 26 ticks
Creating level	ruins-kor-pul	3
Make wait background texture 749 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	ruins-kor-pul	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 754 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/zones/ruins-kor-pul-last.lua
[STATIC MAP] size	50	50	rotate:	default
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	11810	The Shade	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	82.93267410829	98
[resolveObject] CREATED OBJECT:	11812	thought-forged iron waraxe	tries left:	1
[resolveObject] adding to main inventory:	11812	thought-forged iron waraxe
[resolveObject] CREATE FOR	11810	The Shade	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	18.371950522617	53
[resolveObject] CREATED OBJECT:	11816	wild infusion of the sneak	tries left:	1
[resolveObject] adding to main inventory:	11816	wild infusion of the sneak
[ActorObjectUse] useObjectEnable: 	wild infusion of the sneak	by	The Shade	inven/slot	1	nil
[resolveObject] CREATE FOR	11810	The Shade	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	72.363458453297	98
[resolveObject] CREATED OBJECT:	11820	iron waraxe of massacre	tries left:	1
[resolveObject] adding to main inventory:	11820	iron waraxe of massacre
[resolveObject] CREATE FOR	11810	The Shade	do_wear/tries:	true	5	filter:
	{type="weapon", random_art_replace=table: 0x155672a8, autoreq=true, subtype="staff", defined="STAFF_KOR"}
[resolveObject] CREATED OBJECT:	11824	Kor's Fall	tries left:	4
[ActorObjectUse] useObjectEnable: 	Kor's Fall	by	The Shade	inven/slot	table: 0x06146060	nil
[resolveObject]	11824	Kor's Fall	added to inventory	MAINHAND
Added unique	mod.class.Object/Kor's Fall	::	1
[resolveObject] CREATE FOR	11810	The Shade	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x052c7100, subtype="light", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	1.0716341714309	20.5
[resolveObject] CREATED OBJECT:	11825	prismatic rough leather armour of acid resistance	tries left:	4
fight: 	prismatic rough leather armour of acid resistance	Kor's Fall	::	OFFHAND	BODY
[resolveObject]	11825	prismatic rough leather armour of acid resistance	added to inventory	BODY
Added unique	mod.class.NPC/The Shade	::	1
C Map size 43:24 :: 1032
C Map seens texture: 8 (60x53)
[RoomsLoader:init] loaded room:	random_room	function: 0x170fded0
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room	thick_wall	8	13
[roomGen] generated room	thick_wall
placed room	thick_wall	at	30	23	with center	33	29
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room	cells5	6	13
[roomGen] generated room	cells5
placed room	cells5	at	9	7	with center	11	13
[roomGen] room generator	function: 0x170fded0	is making a room
[roomGen] generated room	double_t
placed room	double_t	at	29	5	with center	34	10
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room	side_passages_4	10	9
[roomGen] generated room	side_passages_4
placed room	side_passages_4	at	12	31	with center	16	35
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room	weird1	9	9
[roomGen] generated room	weird1
placed room	weird1	at	16	22	with center	20	26
[roomGen] room generator	function: 0x170fded0	is making a room
[roomGen] generated room	simple11x12
placed room	simple11x12	at	16	2	with center	21	7
[roomGen] room generator	function: 0x170fded0	is making a room
[roomGen] generated room	simple12x9
placed room	simple12x9	at	25	15	with center	30	19
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room	y	13	9
[roomGen] generated room	y
placed room	y	at	1	21	with center	7	25
[roomGen] room generator	function: 0x170fded0	is making a room
[roomGen] generated room	y
[roomAlloc] could not place room	y
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room	weird2	9	9
[roomGen] generated room	weird2
placed room	weird2	at	3	30	with center	7	34
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room	cross_circled	9	9
[roomGen] generated room	cross_circled
placed room	cross_circled	at	15	13	with center	19	17
[Actor:move]	11810	The Shade	(forced) move from	nil	nil	to	25	48
[Actor:wearAllInventory]	11810	The Shade	wearing main inventory
[useTalent] TALENT FAILED:	T_COMMAND_STAFF	for	The Shade	11810	true
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_skeleton_the_shade.png
[SHADER] Loading from /data/gfx/shaders/unique_glow.lua
[SHADER] Loaded shader with totalname	unique_glow[]
New GL Shader program 90
New GL Shader 91 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/unique_glow.frag
*p 90: Uniform: 0: 8B52 color
*p 90: Uniform: 1: 8B5F noisevol
*p 90: Uniform: 2: 8B5E tex
*p 90: Uniform: 3: 8B50 texSize
*p 90: Uniform: 4: 1406 tick
[resolveObject] CREATE FOR	11831	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x10e38240, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Ego	57.976811487222	65.5
[resolveObject] CREATED OBJECT:	11832	cruel elm vilestaff	tries left:	4
[resolveObject]	11832	cruel elm vilestaff	added to inventory	MAINHAND
[Actor:move]	11831	skeleton magus	(forced) move from	nil	nil	to	17	38
[resolveObject] CREATE FOR	11836	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	38.224195022887	65.5
[resolveObject] CREATED OBJECT:	11837	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11837	gold pieces
[resolveObject] CREATE FOR	11836	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0dd043f0, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Ego	56.572850165556	65.5
[resolveObject] CREATED OBJECT:	11838	flaming iron greatsword	tries left:	4
[resolveObject]	11838	flaming iron greatsword	added to inventory	MAINHAND
[Actor:move]	11836	skeleton warrior	(forced) move from	nil	nil	to	35	1
[Actor:wearAllInventory]	11836	skeleton warrior	wearing main inventory
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	11842	rogue	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	53.014962980294	65.5
[resolveObject] CREATED OBJECT:	11844	iron dagger of massacre	tries left:	4
[resolveObject]	11844	iron dagger of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	11842	rogue	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	26.834532052124	65.5
[resolveObject] CREATED OBJECT:	11848	arcing iron dagger	tries left:	4
fight: 	arcing iron dagger	iron dagger of massacre	::	nil	OFFHAND
[resolveObject]	11848	arcing iron dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	11842	rogue	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Double Ego	7.7312189501783	20.5
[resolveObject] CREATED OBJECT:	11852	cleansing rough leather armour of resilience	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	cleansing rough leather armour of resilience	iron dagger of massacre	::	nil	BODY
fight: 	cleansing rough leather armour of resilience	arcing iron dagger	::	nil	BODY
[resolveObject]	11852	cleansing rough leather armour of resilience	added to inventory	BODY
[resolveObject] CREATE FOR	11842	rogue	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	76.141731066895	103.5
[resolveObject] CREATED OBJECT:	11858	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11858	gold pieces
[resolveObject] CREATE FOR	11842	rogue	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Uniques	0.0039810572061644	0.5
[TOME ENTITY FILTER] selected Ego	24.461991944341	65.5
[resolveObject] CREATED OBJECT:	11859	gold pieces	tries left:	0
[resolveObject] adding to main inventory:	11859	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_rogue.png
[Actor:move]	11842	rogue	(forced) move from	nil	nil	to	4	48
[Actor:wearAllInventory]	11842	rogue	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	11860	degenerated skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0dd92748, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Ego	48.240388751202	65.5
[resolveObject] CREATED OBJECT:	11861	iron greatsword of daylight	tries left:	4
[resolveObject]	11861	iron greatsword of daylight	added to inventory	MAINHAND
[Actor:move]	11860	degenerated skeleton warrior	(forced) move from	nil	nil	to	23	44
[resolveObject] CREATE FOR	11865	degenerated skeleton archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	70.585238843361	103.5
[resolveObject] CREATED OBJECT:	11866	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11866	gold pieces
[resolveObject] CREATE FOR	11865	degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x154fbaa0, type="weapon", autoreq=true, subtype="longbow", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	11867	elm longbow	tries left:	4
[resolveObject]	11867	elm longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	11865	degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x12d5d438, type="ammo", autoreq=true, subtype="arrow", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	11868	quiver of elm arrows	tries left:	4
fight: 	quiver of elm arrows	elm longbow	::	OFFHAND	QUIVER
[resolveObject]	11868	quiver of elm arrows	added to inventory	QUIVER
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_skeleton_degenerated_skeleton_archer.png
[Actor:move]	11865	degenerated skeleton archer	(forced) move from	nil	nil	to	25	4
[Actor:wearAllInventory]	11865	degenerated skeleton archer	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Zubura the skeleton magus	10	level	1	classes
[applyRandomClass]	11869	Zubura the skeleton magus	Adding class	Temporal Warden	Chronomancer
   power types: not_power_source =	antimagic,nature	power_source =	arcane,technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	10
[applyRandomClass] Random boss forbade talent because of level	Dimensional Anchor	T_DIMENSIONAL_ANCHOR	10
[applyRandomClass] Random boss forbade talent because of level	Fateweaver	T_FATEWEAVER	10
[applyRandomClass] Random boss forbade talent because of level	Weapon Manifold	T_WEAPON_MANIFOLD	10
[applyRandomClass] Random boss forbade talent because of level	Blade Ward	T_BLADE_WARD	10
[applyRandomClass] Random boss forbade talent because of level	Arrow Echoes	T_ARROW_ECHOES	10
[applyRandomClass] Random boss forbade talent because of level	Warden's Focus	T_WARDEN_S_FOCUS	10
[applyRandomClass] Random boss forbade talent because of level	Banish	T_BANISH	10
[applyRandomClass] Random boss forbade talent because of level	Arrow Threading	T_ARROW_THREADING	10
[applyRandomClass] Random boss forbade talent because of level	Phase Pulse	T_PHASE_PULSE	10
[applyRandomClass] Random boss forbade talent because of level	Temporal Hounds	T_TEMPORAL_HOUNDS	10
[applyRandomClass] Random boss forbade talent because of level	Warden's Call	T_WARDEN_S_CALL	10
[applyRandomClass] Random boss forbade talent because of level	Thread the Needle	T_THREAD_THE_NEEDLE	10
[applyRandomClass] Random boss forbade talent because of level	Blended Threads	T_BLENDED_THREADS	10
[applyRandomClass] Random boss forbade talent because of level	Temporal Vigour	T_TEMPORAL_VIGOUR	10
[applyRandomClass] Random boss forbade talent because of level	Command Hounds: Blink	T_COMMAND_BLINK	10
[applyRandomClass] Random boss forbade talent because of level	Breach	T_BREACH	10
[applyRandomClass] Random boss forbade talent because of level	Static History	T_STATIC_HISTORY	10
[applyRandomClass] Random boss forbade talent because of level	Stop	T_STOP	10
[applyRandomClass] Random boss forbade talent because of level	Haste	T_HASTE	10
[applyRandomClass] Random boss forbade talent because of level	Sunder Arms	T_SUNDER_ARMS	10
[applyRandomClass] Random boss forbade talent because of level	Webs of Fate	T_WEBS_OF_FATE	10
[applyRandomClass] Random boss forbade talent because of level	Blade Shear	T_BLADE_SHEAR	10
[applyRandomClass] Random boss forbade talent because of level	Thread Walk	T_THREAD_WALK	10
[applyRandomClass] Random boss forbade talent because of level	Death Blow	T_DEATH_BLOW	10
[applyRandomClass] Random boss forbade talent because of level	Blood Frenzy	T_BLOOD_FRENZY	10
[applyRandomClass] Random boss forbade talent because of level	Vigilance	T_VIGILANCE	10
[applyRandomClass] Random boss forbade talent because of level	Command Hounds: Breathe	T_COMMAND_BREATHE	10
[applyRandomClass] Random boss forbade talent because of level	Warshout	T_WARSHOUT	10
Adding 6 random class talents to boss
1	 * talent:	T_THICK_SKIN	2
2	 * talent:	T_DEVICE_MASTERY	2
3	 * talent:	T_SPIN_FATE	2
4	 * talent:	T_SPACETIME_STABILITY	2
5	 * talent:	T_WEAPONS_MASTERY	2
6	 * talent:	T_TIME_DILATION	2
 ** Finished adding	6	of	6	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	10	egos =	1	gr egos =	0	rand themes = 	3	points = 	15	nb_powers = 	6
 * using themes	temporal,mind,defense
 * forbid power sources:	antimagic,nature
Creating randart %s 'Loroldir'(flawless rough leather gloves) with no themename
 ** selected ego	 of magic (#STATBONUS#)	(normal)	arcane
 * adding power: generic mind expose melee(2 points), 8 remaining
 * adding power: generic resist physical(2 points), 6 remaining
 * adding power: generic resist mind(2 points), 4 remaining
 * adding power: generic temporal energize melee(2 points), 2 remaining
 * adding bias power: generic resist mind(3 points), 8 remaining
 * adding bias power: generic temporal energize melee(3 points), 5 remaining
 * adding bias power: generic temporal energize melee(3.6 points), 2 remaining
Removing power from bias list , 	generic temporal energize melee
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
[resolveObject] CREATE FOR	12008	Zubura the skeleton magus	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Money	70.94400671973	72.5
[resolveObject] CREATED OBJECT:	12009	zircon	tries left:	1
[resolveObject] adding to main inventory:	12009	zircon
[resolveObject] CREATE FOR	12008	Zubura the skeleton magus	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	63.602032499412	65.5
[resolveObject] CREATED OBJECT:	12010	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12010	gold pieces
[resolveObject] CREATE FOR	12008	Zubura the skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x096f7b30, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Ego	61.888234495741	65.5
[resolveObject] CREATED OBJECT:	12011	elm magestaff of fate	tries left:	4
[General Object resolver]	12011	elm magestaff of fate	COULD NOT BE WORN
[resolveObject] adding to main inventory:	12011	elm magestaff of fate
[resolveObject] CREATE FOR	12008	Zubura the skeleton magus	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x096f8028, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longbow", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	78.588208737687	95.5
[resolveObject] CREATED OBJECT:	12015	steady ash longbow of cold	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	1
[resolveObject]	12015	steady ash longbow of cold	added to inventory	MAINHAND
[resolveObject] CREATE FOR	12008	Zubura the skeleton magus	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0dc04238, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="arrow", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	32.738992396914	50.5
[resolveObject] CREATED OBJECT:	12021	quiver of elm arrows of crippling	tries left:	4
fight: 	quiver of elm arrows of crippling	steady ash longbow of cold	::	OFFHAND	QUIVER
[resolveObject]	12021	quiver of elm arrows of crippling	added to inventory	QUIVER
[resolveObject] CREATE FOR	12008	Zubura the skeleton magus	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0dc04428, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	39.78436127172	50.5
[resolveObject] CREATED OBJECT:	12025	troll-hide rough leather armour	tries left:	4
fight: 	troll-hide rough leather armour	steady ash longbow of cold	::	OFFHAND	BODY
fight: 	troll-hide rough leather armour	quiver of elm arrows of crippling	::	nil	BODY
[resolveObject]	12025	troll-hide rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	12008	Zubura the skeleton magus	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="longsword", type="weapon", ego_chance=-1000, name="iron longsword", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	12029	iron longsword	tries left:	1
[resolvers.inventory] created object:	12029	iron longsword	inventory:	QS_MAINHAND	keep:	nil
[Identify]	iron longsword	true
[resolveObject] CREATE FOR	12008	Zubura the skeleton magus	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="dagger", type="weapon", ego_chance=-1000, name="iron dagger", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	12030	iron dagger	tries left:	1
[resolvers.inventory] created object:	12030	iron dagger	inventory:	QS_OFFHAND	keep:	nil
[Identify]	iron dagger	true
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	12008	Zubura the skeleton magus	(forced) move from	nil	nil	to	29	45
Added unique	mod.class.NPC/Zubura the skeleton magus	::	1
[Actor:wearAllInventory]	12008	Zubura the skeleton magus	wearing main inventory
fight: 	rough leather gloves 'Loroldir'	steady ash longbow of cold	::	OFFHAND	HANDS
fight: 	rough leather gloves 'Loroldir'	troll-hide rough leather armour	::	nil	HANDS
fight: 	rough leather gloves 'Loroldir'	quiver of elm arrows of crippling	::	nil	HANDS
[Actor:wearAllInventory]	Zubura the skeleton magus	12008	11871	rough leather gloves 'Loroldir'	WORN IN	HANDS	1
running talented_ai_tactic resolver on_added_to_level function for	12008	Zubura the skeleton magus
   #- checking tactical table for talent	T_DIMENSIONAL_STEP	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_WARP_BLADE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ARCANE_POWER	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SPACETIME_TUNING	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MANATHRUST	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FLAME	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ARROW_STITCHING	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_SHOOT	level	2	range:	7	radius:	0	effective:	7
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Gille the copperhead snake	10	level	1	classes
[applyRandomClass]	12031	Gille the copperhead snake	Adding class	Psyshot	Tinker
   power types: not_power_source =	technique_ranged,arcane	power_source =	steam,psionic
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	10
[applyRandomClass] Random boss forbade talent because of level	Compact Steam Tank	T_COMPACT_STEAM_TANK	10
[applyRandomClass] Random boss forbade talent because of level	Uncertainty Principle	T_UNCERTAINTY_PRINCIPLE	10
[applyRandomClass] Random boss forbade talent because of level	Psionic Fog	T_PSIONIC_FOG	10
[applyRandomClass] Random boss forbade talent because of level	Last Engineer Standing	T_LAST_ENGINEER_STANDING	10
[applyRandomClass] Random boss forbade talent because of level	Supercharge Tinkers	T_SUPERCHARGE_TINKERS	10
[applyRandomClass] Random boss forbade talent because of level	No Hope	T_NO_HOPE	10
[applyRandomClass] Random boss forbade talent because of level	Mechanical Arms	T_MECHANICAL_ARMS	10
[applyRandomClass] Random boss forbade talent because of level	Psionic Mirror	T_PSIONIC_MIRROR	10
[applyRandomClass] Random boss forbade talent because of level	Vacuum Shot	T_VACUUM_SHOT	10
[applyRandomClass] Random boss forbade talent because of level	Cloaking Device	T_CLOAK	10
[applyRandomClass] Random boss forbade talent because of level	Embedded Restoration Systems	T_EMBEDDED_RESTORATION_SYSTEMS	10
[applyRandomClass] Random boss forbade talent because of level	Nightmare	T_NIGHTMARE	10
[applyRandomClass] Random boss forbade talent because of level	Night Terror	T_NIGHT_TERROR	10
[applyRandomClass] Random boss forbade talent because of level	Life in the Flames	T_LIFE_IN_THE_FLAMES	10
[applyRandomClass] Random boss forbade talent because of level	Lucid Shot	T_LUCID_SHOT	10
[applyRandomClass] Random boss forbade talent because of level	Steam Power	T_STEAM_POWER	10
[applyRandomClass] Random boss forbade talent because of level	Waking Nightmare	T_WAKING_NIGHTMARE	10
[applyRandomClass] Random boss forbade talent because of level	Inner Demons	T_INNER_DEMONS	10
[applyRandomClass] Random boss forbade talent because of level	Instant Channeling	T_INSTANT_CHANNELING	10
[applyRandomClass] Random boss forbade talent because of level	Superconduction	T_SUPERCONDUCTION	10
[applyRandomClass] Random boss forbade talent because of level	Deathstar	T_DEATHSTAR	10
[applyRandomClass] Random boss forbade talent because of level	Psy Worm	T_PSY_WORM	10
[applyRandomClass] Random boss forbade talent because of level	Steamstar	T_STEAMSTAR	10
[applyRandomClass] Random boss forbade talent because of level	Negative Biofeedback	T_NEGATIVE_BIOFEEDBACK	10
[applyRandomClass] Random boss forbade talent because of level	Blunt Shot	T_BLUNT_SHOT	10
[applyRandomClass] Random boss forbade talent because of level	Forced Gestalt	T_FORCED_GESTALT	10
Adding 8 random class talents to boss
1	 * talent:	T_INHALE_VAPOURS	2
2	 * talent:	T_EMERGENCY_STEAM_PURGE	2
3	 * talent:	T_INNOVATION	2
4	 * talent:	T_WEAPONS_MASTERY	2
5	 * talent:	T_HEIGHTENED_SENSES	2
6	 * talent:	T_ENDLESS_ENDURANCE	2
7	 * talent:	T_GESTALT	2
8	 * talent:	T_IMPROVED_GESTALT	2
 ** Finished adding	8	of	8	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	10	egos =	1	gr egos =	0	rand themes = 	3	points = 	15	nb_powers = 	6
 * using themes	antimagic,dark,light
 * forbid power sources:	arcane,technique_ranged
Creating randart Polomirawe(scintillating brass lantern) with no themename
 ** selected ego	 of clarity	(normal)	psionic
 * adding power: generic manaburn melee(2 points), 8 remaining
 * adding power: generic save spell(1 points), 6 remaining
 * adding power: generic resist blight(2 points), 5 remaining
 * adding power: generic resist blight(2 points), 3 remaining
 * adding power: generic resist fire(1 points), 1 remaining
 * adding bias power: generic resist fire(1.5 points), 8 remaining
 * adding bias power: generic resist blight(3 points), 6.5 remaining
 * adding bias power: generic manaburn melee(3 points), 3.5 remaining
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[resolveObject] CREATE FOR	12170	Gille the copperhead snake	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	12521	simple healing salve	tries left:	1
[resolvers.inventory] created object:	12521	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Gille the copperhead snake	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	12170	Gille the copperhead snake	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	12872	simple frost salve	tries left:	1
[resolvers.inventory] created object:	12872	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Gille the copperhead snake	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	12170	Gille the copperhead snake	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	12170	Gille the copperhead snake	filter:	{defined="APE"}
[resolveObject] CREATE FOR	12170	Gille the copperhead snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x122dd298, autoreq=true, tome_drops="store", force_drop=false, base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", type="weapon", subtype="steamgun", force_inven=2, ignore_material_restriction=true}
Loading entities file from file	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Ego	103.39745916226	105.5
Loading entities file from file	/data-orcs/general/objects/egos/steamgun.lua
[resolveObject] CREATED OBJECT:	12907	mighty steel steamgun	tries left:	4
[resolveObject]	12907	mighty steel steamgun	added to inventory	MAINHAND
[resolveObject] CREATE FOR	12170	Gille the copperhead snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x122dd358, force_drop=false, subtype="mindstar", force_inven=3, type="weapon", autoreq=true, tome_drops="store", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	92.17762700845	95.5
[resolveObject] CREATED OBJECT:	12911	blooming mossy mindstar of balance	tries left:	4
fight: 	blooming mossy mindstar of balance	mighty steel steamgun	::	nil	OFFHAND
[resolveObject]	12911	blooming mossy mindstar of balance	added to inventory	OFFHAND
[resolveObject] CREATE FOR	12170	Gille the copperhead snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0ddaf4b8, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	21.536500497613	25.5
[resolveObject] CREATED OBJECT:	12917	high-capacity pouch of steel shots of crippling	tries left:	4
fight: 	high-capacity pouch of steel shots of crippling	mighty steel steamgun	::	nil	QUIVER
fight: 	high-capacity pouch of steel shots of crippling	blooming mossy mindstar of balance	::	nil	QUIVER
[resolveObject]	12917	high-capacity pouch of steel shots of crippling	added to inventory	QUIVER
[resolveObject] CREATE FOR	12170	Gille the copperhead snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x05582cd0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	81.069084913253	95.5
[resolveObject] CREATED OBJECT:	12923	mindwoven linen robe of fire (#RESIST#)	tries left:	4
fight: 	mindwoven linen robe of fire (#RESIST#)	mighty steel steamgun	::	nil	BODY
fight: 	mindwoven linen robe of fire (#RESIST#)	blooming mossy mindstar of balance	::	nil	BODY
fight: 	mindwoven linen robe of fire (#RESIST#)	high-capacity pouch of steel shots of crippling	::	nil	BODY
[resolveObject]	12923	mindwoven linen robe of fire (#RESIST#)	added to inventory	BODY
[resolveObject] CREATE FOR	12170	Gille the copperhead snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x13288b18, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	64.941288770861	95.5
[resolveObject] CREATED OBJECT:	12929	traveler's pair of hardened leather boots of tirelessness	tries left:	4
fight: 	traveler's pair of hardened leather boots of tirelessness	mighty steel steamgun	::	nil	FEET
fight: 	traveler's pair of hardened leather boots of tirelessness	blooming mossy mindstar of balance	::	nil	FEET
fight: 	traveler's pair of hardened leather boots of tirelessness	mindwoven linen robe of fire (#RESIST#)	::	nil	FEET
fight: 	traveler's pair of hardened leather boots of tirelessness	high-capacity pouch of steel shots of crippling	::	nil	FEET
[resolveObject]	12929	traveler's pair of hardened leather boots of tirelessness	added to inventory	FEET
[resolveObject] CREATE FOR	12170	Gille the copperhead snake	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	12170	Gille the copperhead snake	filter:	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
Spawning 	Gille the copperhead snake	 near 	room	y	 at 	2	23
Loading tile from tileset	/data/gfx/shockbolt/npc/salmon-snake.png
[Actor:move]	12170	Gille the copperhead snake	(forced) move from	nil	nil	to	2	23
Added unique	mod.class.NPC/Gille the copperhead snake	::	1
[Actor:wearAllInventory]	12170	Gille the copperhead snake	wearing main inventory
fight: 	Polomirawe	mighty steel steamgun	::	nil	LITE
fight: 	Polomirawe	blooming mossy mindstar of balance	::	nil	LITE
fight: 	Polomirawe	mindwoven linen robe of fire (#RESIST#)	::	nil	LITE
fight: 	Polomirawe	traveler's pair of hardened leather boots of tirelessness	::	nil	LITE
fight: 	Polomirawe	high-capacity pouch of steel shots of crippling	::	nil	LITE
[Actor:wearAllInventory]	Gille the copperhead snake	12170	12033	Polomirawe	WORN IN	LITE	1
running talented_ai_tactic resolver on_added_to_level function for	12170	Gille the copperhead snake
   #- checking tactical table for talent	T_PSYSHOT	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_EMERGENCY_STEAM_PURGE	level	3	range:	1	radius:	3	effective:	3
   #- checking tactical table for talent	T_BITE_POISON	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GESTALT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_METALSTAR	level	5	range:	1	radius:	9	effective:	7
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHOOT	level	2	range:	7	radius:	0	effective:	7
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Poradann the brown mold	10	level	1	classes
[applyRandomClass]	12935	Poradann the brown mold	Adding class	Solipsist	Psionic
   power types: not_power_source =	technique_ranged	power_source =	psionic
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	10
[applyRandomClass] Random boss forbade talent because of level	Sandman	T_SANDMAN	10
[applyRandomClass] Random boss forbade talent because of level	Clarity	T_CLARITY	10
[applyRandomClass] Random boss forbade talent because of level	Dismissal	T_DISMISSAL	10
[applyRandomClass] Random boss forbade talent because of level	Maelstrom	T_MAELSTROM	10
[applyRandomClass] Random boss forbade talent because of level	Conversion	T_CONVERSION	10
[applyRandomClass] Random boss forbade talent because of level	Forge Bellows	T_FORGE_BELLOWS	10
[applyRandomClass] Random boss forbade talent because of level	Nightmare	T_NIGHTMARE	10
[applyRandomClass] Random boss forbade talent because of level	Night Terror	T_NIGHT_TERROR	10
[applyRandomClass] Random boss forbade talent because of level	Mind Storm	T_MIND_STORM	10
[applyRandomClass] Random boss forbade talent because of level	Backlash	T_BACKLASH	10
[applyRandomClass] Random boss forbade talent because of level	Dream Prison	T_DREAM_PRISON	10
[applyRandomClass] Random boss forbade talent because of level	Forge Echoes	T_FORGE_ECHOES	10
[applyRandomClass] Random boss forbade talent because of level	Forge Shield	T_FORGE_SHIELD	10
[applyRandomClass] Random boss forbade talent because of level	Synaptic Static	T_SYNAPTIC_STATIC	10
[applyRandomClass] Random boss forbade talent because of level	Thought-Form Unity	T_TF_UNITY	10
[applyRandomClass] Random boss forbade talent because of level	Forge Armor	T_FORGE_ARMOR	10
[applyRandomClass] Random boss forbade talent because of level	Sunder Mind	T_SUNDER_MIND	10
[applyRandomClass] Random boss forbade talent because of level	Waking Nightmare	T_WAKING_NIGHTMARE	10
[applyRandomClass] Random boss forbade talent because of level	Inner Demons	T_INNER_DEMONS	10
[applyRandomClass] Random boss forbade talent because of level	Amplification	T_AMPLIFICATION	10
[applyRandomClass] Random boss forbade talent because of level	Mind Link	T_MIND_LINK	10
[applyRandomClass] Random boss forbade talent because of level	Dream Walk	T_DREAM_WALK	10
[applyRandomClass] Random boss forbade talent because of level	Dream Crusher	T_DREAM_CRUSHER	10
[applyRandomClass] Random boss forbade talent because of level	Focused Wrath	T_FOCUSED_WRATH	10
[applyRandomClass] Random boss forbade talent because of level	Ravage	T_RAVAGE	10
[applyRandomClass] Random boss forbade talent because of level	Feedback Loop	T_FEEDBACK_LOOP	10
[applyRandomClass] Random boss forbade talent because of level	Dreamforge	T_DREAMFORGE	10
Adding 5 random class talents to boss
1	 * talent:	T_SLEEP	2
2	 * talent:	T_MENTAL_SHIELDING	2
3	 * talent:	T_SLUMBER	2
4	 * talent:	T_DEVICE_MASTERY	2
5	 * talent:	T_BIOFEEDBACK	2
 ** Finished adding	5	of	5	random class talents
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	10	egos =	1	gr egos =	0	rand themes = 	3	points = 	10	nb_powers = 	5
 * using themes	physical,fire,light
 * forbid power sources:	technique_ranged
Creating randart Samydur the %s(sigiled iron greatmaul) with no themename
 ** selected ego	chilling 	(normal)	arcane
 * adding power: crit(1 points), 5 remaining
 * adding power: generic def(1 points), 4 remaining
 * adding power: generic stamina regeneration(1 points), 3 remaining
 * adding power: apr(1 points), 2 remaining
 * adding power: generic phys apr(1 points), 1 remaining
 * adding bias power: crit(1.5 points), 5 remaining
 * adding bias power: crit(1.8 points), 3.5 remaining
 * adding bias power: generic def(1.5 points), 1.7 remaining
[resolveObject] CREATE FOR	13123	Poradann the brown mold	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x12d27498, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	6.4380772901788	10.5
[resolveObject] CREATED OBJECT:	13124	dreamer's woollen robe of life	tries left:	4
[resolveObject]	13124	dreamer's woollen robe of life	added to inventory	BODY
[resolveObject] CREATE FOR	13123	Poradann the brown mold	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x146c9cc8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	93.404950007658	95.5
[resolveObject] CREATED OBJECT:	13130	nature's mossy mindstar of balance	tries left:	4
fight: 	nature's mossy mindstar of balance	dreamer's woollen robe of life	::	nil	MAINHAND
[resolveObject]	13130	nature's mossy mindstar of balance	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13123	Poradann the brown mold	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14778920, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	17.854412120733	25.5
[resolveObject] CREATED OBJECT:	13136	wrathful mossy mindstar of balance	tries left:	4
fight: 	wrathful mossy mindstar of balance	nature's mossy mindstar of balance	::	nil	OFFHAND
fight: 	wrathful mossy mindstar of balance	dreamer's woollen robe of life	::	nil	OFFHAND
[resolveObject]	13136	wrathful mossy mindstar of balance	added to inventory	OFFHAND
[Actor:move]	13123	Poradann the brown mold	(forced) move from	nil	nil	to	7	15
Added unique	mod.class.NPC/Poradann the brown mold	::	1
[Actor:wearAllInventory]	13123	Poradann the brown mold	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	13123	Poradann the brown mold
   #- checking tactical table for talent	T_SLEEP	level	5	range:	7	radius:	2	effective:	8.3333333333333
   #- checking tactical table for talent	T_SLUMBER	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MENTAL_SHIELDING	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLIME_ROOTS	level	5	range:	6	radius:	1.5	effective:	7
   #- checking tactical table for talent	T_NATURE_TOUCH	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MIND_SEAR	level	5	range:	7	radius:	0	effective:	7
[MIND CRIT %]	11.3
[resolveObject] CREATE FOR	13142	thought-forged warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x124e9f60, not_properties=table: 0x124e9fb0, type="weapon", autoreq=true, subtype="battleaxe"}
[TOME ENTITY FILTER] selected basic	91.701583354781	103.5
[resolveObject] CREATED OBJECT:	13143	iron battleaxe	tries left:	4
[resolveObject]	13143	iron battleaxe	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13142	thought-forged warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x170efa80, not_properties=table: 0x170ef8b8, type="armor", autoreq=true, subtype="heavy"}
[TOME ENTITY FILTER] selected basic	96.741595367724	103.5
[resolveObject] CREATED OBJECT:	13144	iron mail armour	tries left:	4
fight: 	iron mail armour	iron battleaxe	::	OFFHAND	BODY
[resolveObject]	13144	iron mail armour	added to inventory	BODY
[resolveObject] CREATE FOR	13142	thought-forged warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1481ffb0, not_properties=table: 0x14820000, type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Ego	29.366660205849	65.5
[resolveObject] CREATED OBJECT:	13145	rough leather gloves of strength (#STATBONUS#)	tries left:	4
fight: 	rough leather gloves of strength (#STATBONUS#)	iron battleaxe	::	OFFHAND	HANDS
fight: 	rough leather gloves of strength (#STATBONUS#)	iron mail armour	::	nil	HANDS
[resolveObject]	13145	rough leather gloves of strength (#STATBONUS#)	added to inventory	HANDS
[resolveObject] CREATE FOR	13142	thought-forged warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14820270, not_properties=table: 0x148202b8, type="armor", autoreq=true, subtype="feet"}
[TOME ENTITY FILTER] selected Ego	45.085566962391	65.5
[resolveObject] CREATED OBJECT:	13149	insulating pair of rough leather boots	tries left:	4
fight: 	insulating pair of rough leather boots	iron battleaxe	::	OFFHAND	FEET
fight: 	insulating pair of rough leather boots	iron mail armour	::	nil	FEET
fight: 	insulating pair of rough leather boots	rough leather gloves of strength (#STATBONUS#)	::	nil	FEET
[resolveObject]	13149	insulating pair of rough leather boots	added to inventory	FEET
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_molds_brown_mold.png
[SHADER] Loading from /data/gfx/shaders/shadow_simulacrum.lua
[SHADER] Loaded shader with totalname	shadow_simulacrum[base=0.8,color=vec3(0.8,0.8,0.8),time_factor=4000]
New GL Shader program 92
New GL Shader 93 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shadow_simulacrum.frag
*p 92: Uniform: 0: 1406 base
*p 92: Uniform: 1: 8B51 color
*p 92: Uniform: 2: 8B50 p2
*p 92: Uniform: 3: 8B5E tex
*p 92: Uniform: 4: 1406 tick
*p 92: Uniform: 5: 1406 time_factor
[Actor:move]	13142	thought-forged warrior	(forced) move from	nil	nil	to	6	15
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Xerasewen the green mold	10	level	1	classes
[applyRandomClass]	13153	Xerasewen the green mold	Adding class	Cursed	Afflicted
   power types: not_power_source =	technique_ranged	power_source =	technique,psionic
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	10
[applyRandomClass] Random boss forbade talent because of level	Beckon	T_BECKON	10
[applyRandomClass] Random boss forbade talent because of level	Reckless Charge	T_RECKLESS_CHARGE	10
[applyRandomClass] Random boss forbade talent because of level	Blindside	T_BLINDSIDE	10
[applyRandomClass] Random boss forbade talent because of level	Seethe	T_SEETHE	10
[applyRandomClass] Random boss forbade talent because of level	Tenacity	T_TENACITY	10
[applyRandomClass] Random boss forbade talent because of level	Outmaneuver	T_OUTMANEUVER	10
[applyRandomClass] Random boss forbade talent because of level	Mindrot	T_MINDROT	10
[applyRandomClass] Random boss forbade talent because of level	Repel	T_REPEL	10
[applyRandomClass] Random boss forbade talent because of level	Surge	T_SURGE	10
[applyRandomClass] Random boss forbade talent because of level	Cleave	T_CLEAVE	10
[applyRandomClass] Random boss forbade talent because of level	Panic	T_PANIC	10
[applyRandomClass] Random boss forbade talent because of level	Sanctuary	T_SANCTUARY	10
[applyRandomClass] Random boss forbade talent because of level	Tyrant	T_TYRANT	10
[applyRandomClass] Random boss forbade talent because of level	Mimic	T_MIMIC	10
[applyRandomClass] Random boss forbade talent because of level	Grim Resolve	T_GRIM_RESOLVE	10
[applyRandomClass] Random boss forbade talent because of level	Slam	T_SLAM	10
Adding 6 random class talents to boss
1	 * talent:	T_DOMINATE	2
2	 * talent:	T_MARK_PREY	2
3	 * talent:	T_GLOOM	2
4	 * talent:	T_HEIGHTENED_SENSES	2
5	 * talent:	T_SLASH	2
6	 * talent:	T_WEAPONS_MASTERY	2
 ** Finished adding	6	of	6	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	10	egos =	1	gr egos =	0	rand themes = 	3	points = 	15	nb_powers = 	6
 * using themes	blight,dark,cold
 * forbid power sources:	antimagic,technique_ranged
Creating randart Boriledil the Dimscar(scintillating iron pickaxe) with dark
 ** selected ego	 of endurance	(normal)	technique
 * adding power: generic resist blight(2 points), 8 remaining
 * adding power: generic resists pen darkness(1 points), 6 remaining
 * adding power: generic resist cold(1 points), 5 remaining
 * adding power: generic inc damage cold(1 points), 4 remaining
 * adding power: generic resists pen blight(1 points), 3 remaining
 * adding power: generic resist darkness(2 points), 2 remaining
 * adding bias power: generic resist cold(1.5 points), 8 remaining
 * adding bias power: generic resist darkness(3 points), 6.5 remaining
 * adding bias power: generic resists pen darkness(1.5 points), 3.5 remaining
 * adding bias power: generic resist cold(1.8 points), 2 remaining
[resolveObject] CREATE FOR	13298	Xerasewen the green mold	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1709bf00, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	74.047372118814	95.5
[resolveObject] CREATED OBJECT:	13299	thought-forged iron battleaxe of persecution	tries left:	4
[resolveObject]	13299	thought-forged iron battleaxe of persecution	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13298	Xerasewen the green mold	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x17055478, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	84.725762727723	95.5
[resolveObject] CREATED OBJECT:	13305	impenetrable steel mail armour of resilience	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	5
fight: 	impenetrable steel mail armour of resilience	thought-forged iron battleaxe of persecution	::	OFFHAND	BODY
[resolveObject]	13305	impenetrable steel mail armour of resilience	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:move]	13298	Xerasewen the green mold	(forced) move from	nil	nil	to	43	47
Added unique	mod.class.NPC/Xerasewen the green mold	::	1
[Actor:wearAllInventory]	13298	Xerasewen the green mold	wearing main inventory
fight: 	Boriledil the Dimscar	thought-forged iron battleaxe of persecution	::	OFFHAND	TOOL
fight: 	Boriledil the Dimscar	impenetrable steel mail armour of resilience	::	nil	TOOL
[Actor:wearAllInventory]	Xerasewen the green mold	13298	13155	Boriledil the Dimscar	WORN IN	TOOL	1
running talented_ai_tactic resolver on_added_to_level function for	13298	Xerasewen the green mold
   #- checking tactical table for talent	T_SPORE_POISON	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DOMINATE	level	3	range:	2.5	radius:	0	effective:	2.5
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MARK_PREY	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SLIME_ROOTS	level	5	range:	6	radius:	1.5	effective:	7
   #- checking tactical table for talent	T_GLOOM	level	5	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_SLASH	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_NATURE_TOUCH	level	3	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_act_base
[entityFilterPost]:  Done nerfing randboss
Loading tile from tileset	/data/gfx/shockbolt/npc/carpenter_ant.png
[Actor:move]	13311	giant carpenter ant	(forced) move from	nil	nil	to	4	45
[Actor:move]	13312	rattlesnake	(forced) move from	nil	nil	to	8	31
Random elite generating
[createRandomBoss] Creating random boss 	Polygatta the skeleton warrior	10	level	1	classes
[applyRandomClass]	13313	Polygatta the skeleton warrior	Adding class	Rogue	Rogue
   power types: not_power_source =	antimagic,nature	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Intricate Tools	T_INTRICATE_TOOLS	10
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	10
[applyRandomClass] Random boss forbade talent because of level	Marked for Death	T_MARKED_FOR_DEATH	10
[applyRandomClass] Random boss forbade talent because of level	Quickdraw	T_QUICKDRAW	10
[applyRandomClass] Random boss forbade talent because of level	Blade Flurry	T_BLADE_FLURRY	10
[applyRandomClass] Random boss forbade talent because of level	Master Artificer	T_MASTER_ARTIFICER	10
[applyRandomClass] Random boss forbade talent because of level	Rogue's Tools	T_ROGUE_S_TOOLS	10
[applyRandomClass] Random boss forbade talent because of level	Venomous Strike	T_VENOMOUS_STRIKE	10
[applyRandomClass] Random boss forbade talent because of level	Advanced Trap Deployment	T_TRAP_LAUNCHER	10
[applyRandomClass] Random boss forbade talent because of level	Terrorize	T_TERRORIZE	10
[applyRandomClass] Random boss forbade talent because of level	Coup de Grace	T_COUP_DE_GRACE	10
[applyRandomClass] Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	10
[applyRandomClass] Random boss forbade talent because of level	Precise Aim	T_PRECISE_AIM	10
[applyRandomClass] Random boss forbade talent because of level	Sunder Arms	T_SUNDER_ARMS	10
[applyRandomClass] Random boss forbade talent because of level	Fumble	T_FUMBLE	10
[applyRandomClass] Random boss forbade talent because of level	Garrote	T_GARROTE	10
[applyRandomClass] Random boss forbade talent because of level	Heartseeker	T_HEARTSEEKER	10
[applyRandomClass] Random boss forbade talent because of level	Stoning Poison	T_STONING_POISON	10
[applyRandomClass] Random boss forbade talent because of level	Misdirection	T_MISDIRECTION	10
[applyRandomClass] Random boss forbade talent because of level	Death Blow	T_DEATH_BLOW	10
[applyRandomClass] Random boss forbade talent because of level	Soothing Darkness	T_SOOTHING_DARKNESS	10
[applyRandomClass] Random boss forbade talent because of level	Tumble	T_TUMBLE	10
[applyRandomClass] Random boss forbade talent because of level	Blood Frenzy	T_BLOOD_FRENZY	10
[applyRandomClass] Random boss forbade talent because of level	Blinding Powder	T_BLINDING_POWDER	10
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	10
[applyRandomClass] Random boss forbade talent because of level	Vile Poisons	T_VILE_POISONS	10
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	10
[applyRandomClass] Random boss forbade talent because of level	Snap	T_SNAP	10
[applyRandomClass] Random boss forbade talent because of level	Trained Reactions	T_TRAINED_REACTIONS	10
[applyRandomClass] Random boss forbade talent because of level	Cunning Tools	T_CUNNING_TOOLS	10
[applyRandomClass] Random boss forbade talent because of level	Lunge	T_LUNGE	10
[applyRandomClass] Random boss forbade talent because of level	Feint	T_FEINT	10
[applyRandomClass] Random boss forbade talent because of level	Trap Priming	T_TRAP_PRIMING	10
[applyRandomClass] Random boss forbade talent because of level	Warshout	T_WARSHOUT	10
[applyRandomClass] Random boss forbade talent because of level	Whirlwind	T_WHIRLWIND	10
Adding 8 random class talents to boss
1	 * talent:	T_DISENGAGE	2
2	 * talent:	T_DUAL_WEAPON_MASTERY	2
3	 * talent:	T_HEIGHTENED_SENSES	2
4	 * talent:	T_DUAL_STRIKE	2
5	 * talent:	T_ARMOUR_TRAINING	2
6	 * talent:	T_STEALTH	2
7	 * talent:	T_SHADOWSTRIKE	2
8	 * talent:	T_APPLY_POISON	2
 ** Finished adding	8	of	8	random class talents
Loading entities file from file	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	10	egos =	1	gr egos =	0	rand themes = 	3	points = 	14	nb_powers = 	6
 * using themes	blight,acid,physical
 * forbid power sources:	antimagic,nature
Creating randart Bethaldalle(scintillating iron shield) with no themename
 ** selected ego	 of shrapnel	(greater)	techniquee
 * adding power: generic stamina regeneration(1 points), 7 remaining
 * adding power: generic def(1 points), 6 remaining
 * adding power: shield armor(1 points), 5 remaining
 * adding power: shield block(1 points), 4 remaining
 * adding power: shield block(1 points), 3 remaining
 * adding power: generic acid corrode melee(2 points), 2 remaining
 * adding bias power: shield block(1.5 points), 7 remaining
Removing power from bias list , 	shield block
 * adding bias power: generic acid corrode melee(3 points), 5.5 remaining
 * adding bias power: generic acid corrode melee(3.6 points), 2.5 remaining
Removing power from bias list , 	generic acid corrode melee
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	13505	Polygatta the skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x05d86c98, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Ego	40.540066051423	65.5
[resolveObject] CREATED OBJECT:	13506	iron greatsword of phasing	tries left:	4
[General Object resolver]	13506	iron greatsword of phasing	COULD NOT BE WORN
[resolveObject] adding to main inventory:	13506	iron greatsword of phasing
[resolveObject] CREATE FOR	13505	Polygatta the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0dc8c1f0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	80.623133017477	95.5
[resolveObject] CREATED OBJECT:	13510	arcing steel dagger of daylight	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	1
[resolveObject]	13510	arcing steel dagger of daylight	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13505	Polygatta the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0dc714e8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	49.842548324108	50.5
[resolveObject] CREATED OBJECT:	13516	elemental iron dagger	tries left:	4
fight: 	elemental iron dagger	arcing steel dagger of daylight	::	nil	OFFHAND
[resolveObject]	13516	elemental iron dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	13505	Polygatta the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x10c26f70, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	100.80483263016	105.5
[resolveObject] CREATED OBJECT:	13520	prismatic rough leather armour	tries left:	4
fight: 	prismatic rough leather armour	arcing steel dagger of daylight	::	nil	BODY
fight: 	prismatic rough leather armour	elemental iron dagger	::	nil	BODY
[resolveObject]	13520	prismatic rough leather armour	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:move]	13505	Polygatta the skeleton warrior	(forced) move from	nil	nil	to	26	16
Added unique	mod.class.NPC/Polygatta the skeleton warrior	::	1
[Actor:wearAllInventory]	13505	Polygatta the skeleton warrior	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	13505	Polygatta the skeleton warrior
   #- checking tactical table for talent	T_STUNNING_BLOW	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STEALTH	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_APPLY_POISON	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISENGAGE	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_DUAL_STRIKE	level	5	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	13524	skeleton archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	36.878951614112	65.5
[resolveObject] CREATED OBJECT:	13525	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13525	gold pieces
[resolveObject] CREATE FOR	13524	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12d3b478, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	15.476430869539	20.5
[resolveObject] CREATED OBJECT:	13526	steady elm longbow of fire	tries left:	4
[resolveObject]	13526	steady elm longbow of fire	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13524	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x0dbf8f58, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected basic	74.797273251996	103.5
[resolveObject] CREATED OBJECT:	13532	quiver of elm arrows	tries left:	4
fight: 	quiver of elm arrows	steady elm longbow of fire	::	OFFHAND	QUIVER
[resolveObject]	13532	quiver of elm arrows	added to inventory	QUIVER
[Actor:move]	13524	skeleton archer	(forced) move from	nil	nil	to	19	29
[Actor:wearAllInventory]	13524	skeleton archer	wearing main inventory
Spawning 	giant carpenter ant	 near 	room	thick_wall	 at 	32	26
[Actor:move]	13533	giant carpenter ant	(forced) move from	nil	nil	to	32	26
Spawning 	sandworm	 near 	room	y	 at 	6	28
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_sandworm.png
[Actor:move]	13534	sandworm	(forced) move from	nil	nil	to	6	28
[Actor:move]	13535	brown mold	(forced) move from	nil	nil	to	3	23
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	13536	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	22.11029817248	65.5
[resolveObject] CREATED OBJECT:	13538	iron dagger of erosion	tries left:	4
[resolveObject]	13538	iron dagger of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13536	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	18.519995142827	20.5
[resolveObject] CREATED OBJECT:	13542	arcing iron dagger of phasing	tries left:	4
fight: 	arcing iron dagger of phasing	iron dagger of erosion	::	nil	OFFHAND
[resolveObject]	13542	arcing iron dagger of phasing	added to inventory	OFFHAND
[resolveObject] CREATE FOR	13536	thief	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected basic	71.526677096152	103.5
[resolveObject] CREATED OBJECT:	13548	rough leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rough leather armour	iron dagger of erosion	::	nil	BODY
fight: 	rough leather armour	arcing iron dagger of phasing	::	nil	BODY
[resolveObject]	13548	rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	13536	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	62.972106701572	65.5
[resolveObject] CREATED OBJECT:	13549	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13549	gold pieces
[resolveObject] CREATE FOR	13536	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	41.349366233649	65.5
[resolveObject] CREATED OBJECT:	13550	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13550	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_thief.png
[Actor:move]	13536	thief	(forced) move from	nil	nil	to	35	48
[Actor:wearAllInventory]	13536	thief	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[Actor:move]	13551	green mold	(forced) move from	nil	nil	to	12	8
Random elite generating
[createRandomBoss] Creating random boss 	Gulaith the large white snake	10	level	1	classes
  * class	Shadowblade	 rejected due to power source
  * class	Arcane Blade	 rejected due to power source
[applyRandomClass]	13552	Gulaith the large white snake	Adding class	Brawler	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	10
[applyRandomClass] Random boss forbade talent because of level	Axe Kick	T_AXE_KICK	10
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	10
[applyRandomClass] Random boss forbade talent because of level	Spell Shield	T_SPELL_SHIELD	10
[applyRandomClass] Random boss forbade talent because of level	Touch of Death	T_TOUCH_OF_DEATH	10
[applyRandomClass] Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	10
[applyRandomClass] Random boss forbade talent because of level	Haymaker	T_HAYMAKER	10
[applyRandomClass] Random boss forbade talent because of level	Take Down	T_TAKE_DOWN	10
[applyRandomClass] Random boss forbade talent because of level	Heightened Reflexes	T_HEIGHTENED_REFLEXES	10
[applyRandomClass] Random boss forbade talent because of level	Daunting Presence	T_DAUNTING_PRESENCE	10
[applyRandomClass] Random boss forbade talent because of level	Reflex Defense	T_REFLEX_DEFENSE	10
[applyRandomClass] Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	10
[applyRandomClass] Random boss forbade talent because of level	Set Up	T_SET_UP	10
[applyRandomClass] Random boss forbade talent because of level	Butterfly Kick	T_BUTTERFLY_KICK	10
[applyRandomClass] Random boss forbade talent because of level	Tumble	T_TUMBLE	10
[applyRandomClass] Random boss forbade talent because of level	Blinding Powder	T_BLINDING_POWDER	10
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	10
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	10
[applyRandomClass] Random boss forbade talent because of level	Trained Reactions	T_TRAINED_REACTIONS	10
[applyRandomClass] Random boss forbade talent because of level	Open Palm Block	T_BREATH_CONTROL	10
[applyRandomClass] Random boss forbade talent because of level	Exploit Weakness	T_EXPLOIT_WEAKNESS	10
[applyRandomClass] Random boss forbade talent because of level	Flurry of Fists	T_FLURRY_OF_FISTS	10
Adding 7 random class talents to boss
1	 * talent:	T_HEIGHTENED_SENSES	2
2	 * talent:	T_BACKSTAB	2
3	 * talent:	T_PUSH_KICK	2
4	 * talent:	T_EXOTIC_WEAPONS_MASTERY	2
5	 * talent:	T_ARMOUR_TRAINING	2
6	 * talent:	T_DEVICE_MASTERY	2
7	 * talent:	T_DOUBLE_STRIKE	2
 ** Finished adding	7	of	7	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	10	egos =	1	gr egos =	0	rand themes = 	3	points = 	14	nb_powers = 	5
 * using themes	lightning,acid,defense
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Relgeyasta'(crackling iron gauntlets) with no themename
 ** selected ego	storm 	(normal)	nature
 * adding power: generic resist nature(2 points), 7 remaining
 * adding power: generic ignore crit(1 points), 5 remaining
 * adding power: generic resist physical(2 points), 4 remaining
 * adding power: generic save spell(1 points), 2 remaining
 * adding power: generic immune stun(2 points), 1 remaining
 * adding bias power: generic resist nature(3 points), 7 remaining
 * adding bias power: generic immune stun(3 points), 4 remaining
[resolveObject] CREATE FOR	13693	Gulaith the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x13292648, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	11.291322838816	25.5
[resolveObject] CREATED OBJECT:	13694	naturalist's iron gauntlets of butchering	tries left:	4
[resolveObject]	13694	naturalist's iron gauntlets of butchering	added to inventory	HANDS
[resolveObject] CREATE FOR	13693	Gulaith the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x15607320, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	42.266249616343	50.5
[resolveObject] CREATED OBJECT:	13700	troll-hide rough leather armour	tries left:	4
fight: 	troll-hide rough leather armour	naturalist's iron gauntlets of butchering	::	nil	BODY
[resolveObject]	13700	troll-hide rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	13693	Gulaith the large white snake	do_wear/tries:	false	2	filter:
	{subtype="hands", type="armor", ego_chance=-1000, name="rough leather gloves", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	13704	rough leather gloves	tries left:	1
[resolvers.inventory] created object:	13704	rough leather gloves	inventory:	nil	keep:	nil
[Identify]	rough leather gloves	true
Spawning 	Gulaith the large white snake	 near 	room	thick_wall	 at 	31	31
[Actor:move]	13693	Gulaith the large white snake	(forced) move from	nil	nil	to	31	31
Added unique	mod.class.NPC/Gulaith the large white snake	::	1
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[Actor:wearAllInventory]	13693	Gulaith the large white snake	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	13693	Gulaith the large white snake
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STRIKING_STANCE	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_UPPERCUT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DOUBLE_STRIKE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PUSH_KICK	level	3	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Salanor the red ooze	10	level	1	classes
[applyRandomClass]	13705	Salanor the red ooze	Adding class	Mindslayer	Psionic
   power types: not_power_source =	technique_ranged,arcane	power_source =	psionic
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	10
[applyRandomClass] Random boss forbade talent because of level	Telekinetic Leap	T_TELEKINETIC_LEAP	10
[applyRandomClass] Random boss forbade talent because of level	Implode	T_IMPLODE	10
[applyRandomClass] Random boss forbade talent because of level	Charged Aura	T_CHARGED_AURA	10
[applyRandomClass] Random boss forbade talent because of level	Deflect Projectiles	T_DEFLECT_PROJECTILES	10
[applyRandomClass] Random boss forbade talent because of level	Kinetic Surge	T_KINETIC_SURGE	10
[applyRandomClass] Random boss forbade talent because of level	Transcendent Pyrokinesis	T_TRANSCENDENT_PYROKINESIS	10
[applyRandomClass] Random boss forbade talent because of level	Resonant Focus	T_RESONANT_FOCUS	10
[applyRandomClass] Random boss forbade talent because of special talent restriction	Thermal Shield	T_THERMAL_SHIELD	10
[applyRandomClass] Random boss forbade talent because of level	Psi Tap	T_PSI_TAP	10
[applyRandomClass] Random boss forbade talent because of level	Charged Strike	T_CHARGED_STRIKE	10
[applyRandomClass] Random boss forbade talent because of level	Brainfreeze	T_BRAINFREEZE	10
[applyRandomClass] Random boss forbade talent because of level	Warding Weapon	T_WARDING_WEAPON	10
[applyRandomClass] Random boss forbade talent because of level	Static Net	T_STATIC_NET	10
[applyRandomClass] Random boss forbade talent because of level	Thought Sense	T_THOUGHT_SENSE	10
[applyRandomClass] Random boss forbade talent because of level	Transcendent Electrokinesis	T_TRANSCENDENT_ELECTROKINESIS	10
[applyRandomClass] Random boss forbade talent because of level	Thermal Balance	T_THERMAL_BALANCE	10
[applyRandomClass] Random boss forbade talent because of level	Heat Shift	T_HEAT_SHIFT	10
[applyRandomClass] Random boss forbade talent because of level	Transcendent Telekinesis	T_TRANSCENDENT_TELEKINESIS	10
[applyRandomClass] Random boss forbade talent because of level	Brain Storm	T_BRAIN_STORM	10
[applyRandomClass] Random boss forbade talent because of level	Mindhook	T_MINDHOOK	10
[applyRandomClass] Random boss forbade talent because of level	Frenzied Focus	T_FRENZIED_FOCUS	10
[applyRandomClass] Random boss forbade talent because of level	Forcefield	T_FORCEFIELD	10
[applyRandomClass] Random boss forbade talent because of special talent restriction	Kinetic Shield	T_KINETIC_SHIELD	10
[applyRandomClass] Random boss forbade talent because of level	Iron Will	T_IRON_WILL	10
[applyRandomClass] Random boss forbade talent because of special talent restriction	Charged Shield	T_CHARGED_SHIELD	10
[applyRandomClass] Random boss forbade talent because of level	Charged Shield	T_CHARGED_SHIELD	10
[applyRandomClass] Random boss forbade talent because of level	Charge Leech	T_CHARGE_LEECH	10
[applyRandomClass] Random boss forbade talent because of level	Heartstart	T_HEARTSTART	10
[applyRandomClass] Random boss forbade talent because of level	Impale	T_IMPALE	10
[applyRandomClass] Random boss forbade talent because of level	Insatiable	T_INSATIABLE	10
Adding 8 random class talents to boss
1	 * talent:	T_EXOTIC_WEAPONS_MASTERY	2
2	 * talent:	T_PYROKINESIS	2
3	 * talent:	T_THICK_SKIN	2
4	 * talent:	T_WEAPONS_MASTERY	2
5	 * talent:	T_DEVICE_MASTERY	2
6	 * talent:	T_SKATE	2
7	 * talent:	T_KINETIC_LEECH	2
8	 * talent:	T_KINETIC_AURA	2
 ** Finished adding	8	of	8	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	10	egos =	1	gr egos =	0	rand themes = 	3	points = 	15	nb_powers = 	5
 * using themes	lightning,light,misc
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Blazebliss'(shadowy iron dagger) with lightning
 ** selected ego	balanced 	(normal)	technique
 * adding power: generic resist light(2 points), 8 remaining
 * adding power: generic stat con(1 points), 6 remaining
 * adding power: lightning melee(1 points), 5 remaining
 * adding power: generic stat con(1 points), 4 remaining
 * adding power: generic stat wil(1 points), 3 remaining
 * adding power: generic resist light(3 points), 2 remaining
 * adding bias power: generic stat wil(1.5 points), 8 remaining
 * adding bias power: generic stat wil(1.8 points), 6.5 remaining
 * adding bias power: generic stat con(1.5 points), 4.7 remaining
 * adding bias power: generic stat wil(2.16 points), 3.2 remaining
 * adding bias power: generic stat con(1.8 points), 1.04 remaining
[resolveObject] CREATE FOR	13890	Salanor the red ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	41.053596881929	65.5
[resolveObject] CREATED OBJECT:	13891	iron helm of dexterity (#STATBONUS#)	tries left:	1
[resolveObject] adding to main inventory:	13891	iron helm of dexterity (#STATBONUS#)
[resolveObject] CREATE FOR	13890	Salanor the red ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	74.495991952367	103.5
[resolveObject] CREATED OBJECT:	13895	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13895	gold pieces
[resolveObject] CREATE FOR	13890	Salanor the red ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0dce38a8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	104.18641750519	105.5
[resolveObject] CREATED OBJECT:	13896	linen robe of corrosion (#RESIST#)	tries left:	4
[resolveObject]	13896	linen robe of corrosion (#RESIST#)	added to inventory	BODY
[resolveObject] CREATE FOR	13890	Salanor the red ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x124a5930, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	77.381195859025	95.5
[resolveObject] CREATED OBJECT:	13900	hateful steel greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	5
fight: 	hateful steel greatsword of massacre	linen robe of corrosion (#RESIST#)	::	nil	MAINHAND
[resolveObject]	13900	hateful steel greatsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13890	Salanor the red ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x146352f0, force_drop=false, subtype="greatsword", force_inven="PSIONIC_FOCUS", type="weapon", autoreq=true, tome_drops="store", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	53.897564330464	95.5
[resolveObject] CREATED OBJECT:	13906	hateful iron greatsword of massacre	tries left:	4
[resolveObject]	13906	hateful iron greatsword of massacre	FORCING INVENTORY	PSIONIC_FOCUS	4	slot	nil
[resolveObject] CREATE FOR	13890	Salanor the red ooze	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	13912	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	13912	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	13890	Salanor the red ooze	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	13913	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	13913	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	13890	Salanor the red ooze	do_wear/tries:	false	2	filter:
	{type="gem", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	7.0816848738076	20.5
[resolveObject] CREATED OBJECT:	13914	aquamarine	tries left:	1
[resolvers.inventory] created object:	13914	aquamarine	inventory:	nil	keep:	nil
[Identify]	aquamarine	true
[Actor:move]	13890	Salanor the red ooze	(forced) move from	nil	nil	to	24	5
Added unique	mod.class.NPC/Salanor the red ooze	::	1
[Actor:wearAllInventory]	13890	Salanor the red ooze	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	13890	Salanor the red ooze
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKATE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KINETIC_LEECH	level	3	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_TELEKINETIC_SMASH	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BEYOND_THE_FLESH	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PYROKINESIS	level	3	range:	0	radius:	5	effective:	3.3333333333333
   #- checking tactical table for talent	T_KINETIC_AURA	level	5	range:	0	radius:	1	effective:	0.66666666666667
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_wear
[Actor:preUseTalent] PARSING TALENT for AI info	T_KINETIC_AURA	Salanor the red ooze
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Pologawyn the grey mold	10	level	1	classes
[applyRandomClass]	13915	Pologawyn the grey mold	Adding class	Writhing One	Demented
   power types: not_power_source =	antimagic,technique_ranged	power_source =	arcane,technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	10
[applyRandomClass] Random boss forbade talent because of level	Shared Insanity	T_SHARED_INSANITY	10
[applyRandomClass] Random boss forbade talent because of level	Pustulent Fulmination	T_PUSTULENT_FULMINATION	10
[applyRandomClass] Random boss forbade talent because of level	Inner Tentacles	T_INNER_TENTACLES	10
[applyRandomClass] Random boss forbade talent because of level	Consume Whole	T_CONSUME_WHOLE	10
[applyRandomClass] Random boss forbade talent because of level	Overgrowth	T_CULTS_OVERGROWTH	10
[applyRandomClass] Random boss forbade talent because of level	Disjointed Mind	T_DISJOINTED_MIND	10
[applyRandomClass] Random boss forbade talent because of level	Glimpse of True Horror	T_GLIMPSE_OF_TRUE_HORROR	10
[applyRandomClass] Random boss forbade talent because of level	Writhing Hairs	T_WRITHING_HAIRS	10
[applyRandomClass] Random boss forbade talent because of level	Terrible Sight	T_TERRIBLE_SIGHT	10
[applyRandomClass] Random boss forbade talent because of level	Worm that Walks	T_WORM_THAT_WALKS	10
[applyRandomClass] Random boss forbade talent because of level	Horrific Display	T_HORRIFIC_DISPLAY	10
[applyRandomClass] Random boss forbade talent because of level	Writhing One	T_WRITHING_ONE	10
[applyRandomClass] Random boss forbade talent because of level	Call of Amakthel	T_DEMENTED_CALL_AMAKTHEL	10
[applyRandomClass] Random boss forbade talent because of level	Constrict	T_TENTACLE_CONSTRICT	10
[applyRandomClass] Random boss forbade talent because of level	Defiled Blood	T_DEFILED_BLOOD	10
[applyRandomClass] Random boss forbade talent because of level	Controlled Chaos	T_CONTROLLED_CHAOS	10
[applyRandomClass] Random boss forbade talent because of level	Tendrils Eruption	T_TENDRILS_ERUPTION	10
Adding 5 random class talents to boss
1	 * talent:	T_CHAOS_ORBS	2
2	 * talent:	T_CARRION_FEET	2
3	 * talent:	T_ARMOUR_TRAINING	2
4	 * talent:	T_MUTATED_HAND	2
5	 * talent:	T_THICK_SKIN	2
 ** Finished adding	5	of	5	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	10	egos =	1	gr egos =	0	rand themes = 	3	points = 	11	nb_powers = 	5
 * using themes	fire,light,mind
 * forbid power sources:	antimagic,technique_ranged
Creating randart Glimmeredge(flawless iron greatmaul) with light
 ** selected ego	 of vileness	(normal)	arcane
 * adding power: generic inc damage mind(1 points), 6 remaining
 * adding power: generic lite radius(1 points), 5 remaining
 * adding power: mind burst (crit)(1 points), 4 remaining
 * adding power: generic inc damage mind(1 points), 3 remaining
 * adding power: generic resist light(2 points), 2 remaining
 * adding bias power: generic lite radius(1.5 points), 6 remaining
 * adding bias power: generic resist light(3 points), 4.5 remaining
 * adding bias power: generic inc damage mind(1.5 points), 1.5 remaining
[CALLBACK] upgrading to prioritized	talents_on_change_level
[resolveObject] CREATE FOR	14100	Pologawyn the grey mold	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x05d93b58, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	73.725532547158	95.5
[resolveObject] CREATED OBJECT:	14101	balanced steel longsword of erosion	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
[resolveObject]	14101	balanced steel longsword of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	14100	Pologawyn the grey mold	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x05b52e68, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	35.270033406157	50.5
[resolveObject] CREATED OBJECT:	14107	radiant iron mail armour	tries left:	4
fight: 	radiant iron mail armour	balanced steel longsword of erosion	::	nil	BODY
[resolveObject]	14107	radiant iron mail armour	added to inventory	BODY
Spawning 	Pologawyn the grey mold	 near 	room	y	 at 	2	26
[Actor:move]	14100	Pologawyn the grey mold	(forced) move from	nil	nil	to	2	26
Added unique	mod.class.NPC/Pologawyn the grey mold	::	1
[Actor:wearAllInventory]	14100	Pologawyn the grey mold	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	14100	Pologawyn the grey mold
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CARRION_FEET	level	5	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_CHAOS_ORBS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLIME_ROOTS	level	5	range:	6	radius:	1.5	effective:	7
   #- checking tactical table for talent	T_NATURE_TOUCH	level	3	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_chaos_effect
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	14111	degenerated skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12a34bb0, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected basic	87.210177329534	103.5
[resolveObject] CREATED OBJECT:	14112	iron greatsword	tries left:	4
[resolveObject]	14112	iron greatsword	added to inventory	MAINHAND
Spawning 	degenerated skeleton warrior	 near 	room	y	 at 	8	28
[Actor:move]	14111	degenerated skeleton warrior	(forced) move from	nil	nil	to	8	28
[Actor:move]	14113	green worm mass	(forced) move from	nil	nil	to	28	39
Loading tile from tileset	/data/gfx/shockbolt/npc/green-snake.png
[Actor:move]	14114	king cobra	(forced) move from	nil	nil	to	32	29
[Actor:move]	14115	large brown snake	(forced) move from	nil	nil	to	35	6
Random elite generating
[createRandomBoss] Creating random boss 	Mayeminn the large white snake	10	level	1	classes
[applyRandomClass]	14116	Mayeminn the large white snake	Adding class	Summoner	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	nature
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	10
[applyRandomClass] Random boss forbade talent because of level	Leaves Tide	T_LEAVES_TIDE	10
[applyRandomClass] Random boss forbade talent because of level	Minotaur	T_MINOTAUR	10
[applyRandomClass] Random boss forbade talent because of level	Resilience	T_RESILIENCE	10
[applyRandomClass] Random boss forbade talent because of level	Fire Drake	T_FIRE_DRAKE	10
[applyRandomClass] Random boss forbade talent because of level	Wild Summon	T_WILD_SUMMON	10
[applyRandomClass] Random boss forbade talent because of level	Master Summoner	T_MASTER_SUMMONER	10
[applyRandomClass] Random boss forbade talent because of level	Rimebark	T_RIMEBARK	10
[applyRandomClass] Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	10
[applyRandomClass] Random boss forbade talent because of level	Stone Golem	T_STONE_GOLEM	10
[applyRandomClass] Random boss forbade talent because of level	Nature's Equilibrium	T_NATURE_S_EQUILIBRIUM	10
[applyRandomClass] Random boss forbade talent because of level	Nature's Cycle	T_NATURE_CYCLE	10
[applyRandomClass] Random boss forbade talent because of level	One with Nature	T_ONE_WITH_NATURE	10
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	10
[applyRandomClass] Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	10
[applyRandomClass] Random boss forbade talent because of level	Grand Arrival	T_GRAND_ARRIVAL	10
[applyRandomClass] Random boss forbade talent because of level	Frantic Summoning	T_FRANTIC_SUMMONING	10
[applyRandomClass] Random boss forbade talent because of level	Healing Nexus	T_HEALING_NEXUS	10
Adding 6 random class talents to boss
1	 * talent:	T_RUSH	2
2	 * talent:	T_TURTLE	2
3	 * talent:	T_PSIBLADES	2
4	 * talent:	T_KNIFE_MASTERY	2
5	 * talent:	T_THORN_GRAB	2
6	 * talent:	T_WATERS_OF_LIFE	2
 ** Finished adding	6	of	6	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	10	egos =	1	gr egos =	0	rand themes = 	3	points = 	13	nb_powers = 	5
 * using themes	lightning,dark,acid
 * forbid power sources:	arcane,technique_ranged
Creating randart Shimmerhunter the %s(jewel-encrusted linen cloak) with lightning
 ** selected ego	enveloping 	(normal)	technique
 * adding power: generic resists pen lightning(1 points), 7 remaining
 * adding power: generic inc damage darkness(1 points), 6 remaining
 * adding power: generic resist darkness(2 points), 5 remaining
 * adding power: generic lightning retribution(1 points), 3 remaining
 * adding power: generic inc damage acid(1 points), 2 remaining
 * adding power: generic resists pen lightning(1.5 points), 1 remaining
 * adding bias power: generic resists pen lightning(2.25 points), 7 remaining
 * adding bias power: generic inc damage darkness(1.5 points), 4.75 remaining
 * adding bias power: generic resists pen lightning(2.7 points), 3.25 remaining
[resolveObject] CREATE FOR	14257	Mayeminn the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0faa1118, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	16.114929097382	25.5
[resolveObject] CREATED OBJECT:	14258	gifted mossy mindstar of disruption	tries left:	4
[resolveObject]	14258	gifted mossy mindstar of disruption	added to inventory	MAINHAND
[resolveObject] CREATE FOR	14257	Mayeminn the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x155ae328, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	66.871441836323	95.5
[resolveObject] CREATED OBJECT:	14264	gifted vined mindstar of balance	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	1
fight: 	gifted vined mindstar of balance	gifted mossy mindstar of disruption	::	nil	OFFHAND
[resolveObject]	14264	gifted vined mindstar of balance	added to inventory	OFFHAND
[resolveObject] CREATE FOR	14257	Mayeminn the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1041e610, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	23.04583623273	25.5
[resolveObject] CREATED OBJECT:	14270	troll-hide rough leather armour of lightning resistance	tries left:	4
fight: 	troll-hide rough leather armour of lightning resistance	gifted mossy mindstar of disruption	::	nil	BODY
fight: 	troll-hide rough leather armour of lightning resistance	gifted vined mindstar of balance	::	nil	BODY
[resolveObject]	14270	troll-hide rough leather armour of lightning resistance	added to inventory	BODY
[Actor:move]	14257	Mayeminn the large white snake	(forced) move from	nil	nil	to	25	35
Added unique	mod.class.NPC/Mayeminn the large white snake	::	1
[Actor:wearAllInventory]	14257	Mayeminn the large white snake	wearing main inventory
fight: 	Shimmerhunter the linen cloak	gifted mossy mindstar of disruption	::	nil	CLOAK
fight: 	Shimmerhunter the linen cloak	gifted vined mindstar of balance	::	nil	CLOAK
fight: 	Shimmerhunter the linen cloak	troll-hide rough leather armour of lightning resistance	::	nil	CLOAK
[Actor:wearAllInventory]	Mayeminn the large white snake	14257	14118	Shimmerhunter the linen cloak	WORN IN	CLOAK	1
running talented_ai_tactic resolver on_added_to_level function for	14257	Mayeminn the large white snake
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RITCH_FLAMESPITTER	level	5	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_WATERS_OF_LIFE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WAR_HOUND	level	5	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_THORN_GRAB	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TURTLE	level	3	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_PSIBLADES	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	3	range:	8	radius:	0	effective:	8
Activating psiblade	gifted mossy mindstar of disruption
Activating psiblade	gifted vined mindstar of balance
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Mayymira the umber hulk	10	level	1	classes
  * class	Writhing One	 rejected due to power source
  * class	Alchemist	 rejected due to power source
[applyRandomClass]	14276	Mayymira the umber hulk	Adding class	Brawler	Warrior
   power types: not_power_source =	antimagic,arcane	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	10
[applyRandomClass] Random boss forbade talent because of level	Axe Kick	T_AXE_KICK	10
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	10
[applyRandomClass] Random boss forbade talent because of level	Spell Shield	T_SPELL_SHIELD	10
[applyRandomClass] Random boss forbade talent because of level	Touch of Death	T_TOUCH_OF_DEATH	10
[applyRandomClass] Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	10
[applyRandomClass] Random boss forbade talent because of level	Haymaker	T_HAYMAKER	10
[applyRandomClass] Random boss forbade talent because of level	Take Down	T_TAKE_DOWN	10
[applyRandomClass] Random boss forbade talent because of level	Heightened Reflexes	T_HEIGHTENED_REFLEXES	10
[applyRandomClass] Random boss forbade talent because of level	Daunting Presence	T_DAUNTING_PRESENCE	10
[applyRandomClass] Random boss forbade talent because of level	Reflex Defense	T_REFLEX_DEFENSE	10
[applyRandomClass] Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	10
[applyRandomClass] Random boss forbade talent because of level	Set Up	T_SET_UP	10
[applyRandomClass] Random boss forbade talent because of level	Butterfly Kick	T_BUTTERFLY_KICK	10
[applyRandomClass] Random boss forbade talent because of level	Tumble	T_TUMBLE	10
[applyRandomClass] Random boss forbade talent because of level	Blinding Powder	T_BLINDING_POWDER	10
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	10
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	10
[applyRandomClass] Random boss forbade talent because of level	Trained Reactions	T_TRAINED_REACTIONS	10
[applyRandomClass] Random boss forbade talent because of level	Open Palm Block	T_BREATH_CONTROL	10
[applyRandomClass] Random boss forbade talent because of level	Exploit Weakness	T_EXPLOIT_WEAKNESS	10
[applyRandomClass] Random boss forbade talent because of level	Flurry of Fists	T_FLURRY_OF_FISTS	10
Adding 6 random class talents to boss
1	 * talent:	T_QUICK_RECOVERY	2
2	 * talent:	T_ARMOUR_TRAINING	2
3	 * talent:	T_CRUSHING_HOLD	2
4	 * talent:	T_DISENGAGE	2
5	 * talent:	T_FAST_METABOLISM	2
6	 * talent:	T_THICK_SKIN	2
 ** Finished adding	6	of	6	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	10	egos =	1	gr egos =	0	rand themes = 	3	points = 	14	nb_powers = 	5
 * using themes	dark,cold,acid
 * forbid power sources:	antimagic,arcane
Creating randart Deepstouch(silvered iron helm) with dark
 ** selected ego	stabilizing 	(normal)	technique
 * adding power: generic acid corrode melee(2 points), 7 remaining
 * adding power: generic resist darkness(2 points), 5 remaining
 * adding power: generic resist cold(1 points), 3 remaining
 * adding power: generic resists pen darkness(1 points), 2 remaining
 * adding power: generic resist acid(1 points), 1 remaining
 * adding bias power: generic resist darkness(3 points), 7 remaining
 * adding bias power: generic resist darkness(3.6 points), 4 remaining
[resolveObject] CREATE FOR	14417	Mayymira the umber hulk	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	35.790028907193	65.5
[resolveObject] CREATED OBJECT:	14418	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14418	gold pieces
[resolveObject] CREATE FOR	14417	Mayymira the umber hulk	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	61.687980303352	65.5
[resolveObject] CREATED OBJECT:	14419	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14419	gold pieces
[resolveObject] CREATE FOR	14417	Mayymira the umber hulk	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14755b30, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	67.998155314708	95.5
[resolveObject] CREATED OBJECT:	14420	naturalist's rough leather gloves of dexterity (#STATBONUS#)	tries left:	4
[resolveObject]	14420	naturalist's rough leather gloves of dexterity (#STATBONUS#)	added to inventory	HANDS
[resolveObject] CREATE FOR	14417	Mayymira the umber hulk	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1335de38, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	43.673508915043	50.5
[resolveObject] CREATED OBJECT:	14426	troll-hide cured leather armour	tries left:	4
fight: 	troll-hide cured leather armour	naturalist's rough leather gloves of dexterity (#STATBONUS#)	::	nil	BODY
[resolveObject]	14426	troll-hide cured leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	14417	Mayymira the umber hulk	do_wear/tries:	false	2	filter:
	{subtype="hands", type="armor", ego_chance=-1000, name="rough leather gloves", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	14430	rough leather gloves	tries left:	1
[resolvers.inventory] created object:	14430	rough leather gloves	inventory:	nil	keep:	nil
[Identify]	rough leather gloves	true
Spawning 	Mayymira the umber hulk	 near 	room	thick_wall	 at 	32	31
Loading tile from tileset	/data/gfx/shockbolt/npc/elemental_xorn_umber_hulk.png
[Actor:move]	14417	Mayymira the umber hulk	(forced) move from	nil	nil	to	32	31
Added unique	mod.class.NPC/Mayymira the umber hulk	::	1
[Actor:wearAllInventory]	14417	Mayymira the umber hulk	wearing main inventory
fight: 	Deepstouch	troll-hide cured leather armour	::	nil	HEAD
fight: 	Deepstouch	naturalist's rough leather gloves of dexterity (#STATBONUS#)	::	nil	HEAD
[Actor:wearAllInventory]	Mayymira the umber hulk	14417	14278	Deepstouch	WORN IN	HEAD	1
running talented_ai_tactic resolver on_added_to_level function for	14417	Mayymira the umber hulk
   #- checking tactical table for talent	T_CRUSHING_HOLD	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISENGAGE	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_STRIKING_STANCE	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_UPPERCUT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DOUBLE_STRIKE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MIND_DISRUPTION	level	3	range:	10	radius:	0	effective:	10
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	14431	degenerated skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	65.023739784263	65.5
[resolveObject] CREATED OBJECT:	14432	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14432	gold pieces
[resolveObject] CREATE FOR	14431	degenerated skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x13d13eb8, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected basic	73.086330472395	103.5
[resolveObject] CREATED OBJECT:	14433	iron greatsword	tries left:	4
[resolveObject]	14433	iron greatsword	added to inventory	MAINHAND
[Actor:move]	14431	degenerated skeleton warrior	(forced) move from	nil	nil	to	33	45
[Actor:wearAllInventory]	14431	degenerated skeleton warrior	wearing main inventory
[TOME ENTITY FILTER] selected basic	107.98727613478	112.5
[TOME ENTITY FILTER] selected basic	80.516378556615	112.5
Spawning 	huge pile of gold pieces	 near 	room	y	 at 	nil	nil
[TOME ENTITY FILTER] selected Money	69.516707408362	72.5
[TOME ENTITY FILTER] selected basic	106.3109042225	112.5
Spawning 	gold pieces	 near 	room	y	 at 	nil	nil
[TOME ENTITY FILTER] selected Ego	43.290755939854	65.5
Spawning 	arcing iron greatsword	 near 	room	thick_wall	 at 	nil	nil
[TOME ENTITY FILTER] selected basic	94.382991151508	112.5
Spawning 	gold pieces	 near 	room	thick_wall	 at 	nil	nil
[TOME ENTITY FILTER] selected Double Ego	17.349537014926	20.5
Spawning 	cleansing iron torque of mindblast	 near 	room	y	 at 	nil	nil
[TOME ENTITY FILTER] selected Double Ego	3.9622194550378	20.5
Spawning 	balanced iron greatmaul of phasing	 near 	room	y	 at 	nil	nil
[TOME ENTITY FILTER] selected Ego	44.473309362534	65.5
Spawning 	flaming iron greatmaul	 near 	room	thick_wall	 at 	nil	nil
Wait finished, counted 2782, 631 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_10.png
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
}
[3] = {
  [1] = protective-aura
  [2] = necrotic-air
  [params] = {
  }
}
[EVENT] protective-aura centered at 	2	47
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.2,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=8,time_factor=6000,zoom=1]
New GL Shader program 94
*p 94: Uniform: 0: 1406 aam
*p 94: Uniform: 1: 8B52 color1
*p 94: Uniform: 2: 8B52 color2
*p 94: Uniform: 3: 1406 hide_center
*p 94: Uniform: 4: 1406 npow
*p 94: Uniform: 5: 8B5E tex
*p 94: Uniform: 6: 1406 tick
*p 94: Uniform: 7: 1406 time_factor
*p 94: Uniform: 8: 8B50 xy
*p 94: Uniform: 9: 1406 zoom
[EVENT] necrotic-air centered at 	5	46
Not gone east, no backup guardian
Running on level loads	ruins-kor-pul-3
[Actor:move]	4930	Eleedhe	(forced) move from	43	8	to	18	12
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
Entering tier1 zone for escort	tier1.3	0	3
[ONLINE PROFILE] current character 	Eleedhe the level 9 Higher Anorithil
[Discord] updating state: "Ruins of Kor'Pul (3)" / "Lvl 9 Higher Anorithil" / default / anorithil
Updating zone name	Ruins of Kor'Pul (3)
C Map minimap texture: 200 (50x50; 64x64)
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
Loading tile from tileset	/data/gfx/shockbolt/object/2hsword_steel.png
[Actor:move]	4930	Eleedhe	move from	18	12	to	19	11
[target_simple AI]	13890	Salanor the red ooze	selecting NEW TARGET	19	11	4930	Eleedhe
[use_tactical AI] === Action Selected:	13890	Salanor the red ooze	closein	 AI:move_astar_advanced
[Actor:move]	13890	Salanor the red ooze	move from	24	5	to	23	6
[improved_talented AI] chooses for	11831	skeleton magus	T_ARCANE_POWER
[target_simple AI]	11865	degenerated skeleton archer	selecting NEW TARGET	19	11	4930	Eleedhe
[Actor:move]	11865	degenerated skeleton archer	move from	25	4	to	24	5
[Spacetime Tuning]	12008	Zubura the skeleton magus	setting preferred_paradox:	244
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=2,time_factor=3000]
New GL Shader program 95
*p 95: Uniform: 0: 8B52 beamColor1
*p 95: Uniform: 1: 8B52 beamColor2
*p 95: Uniform: 2: 1406 beamsCount
*p 95: Uniform: 3: 8B52 circleColor
*p 95: Uniform: 4: 1406 circleDescendSpeed
*p 95: Uniform: 5: 1406 circleRotationSpeed
*p 95: Uniform: 6: 1406 noup
*p 95: Uniform: 7: 8B5E tex
*p 95: Uniform: 8: 1406 tick
*p 95: Uniform: 9: 1406 tick_start
*p 95: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=1,time_factor=3000]
New GL Shader program 96
*p 96: Uniform: 0: 8B52 beamColor1
*p 96: Uniform: 1: 8B52 beamColor2
*p 96: Uniform: 2: 1406 beamsCount
*p 96: Uniform: 3: 8B52 circleColor
*p 96: Uniform: 4: 1406 circleDescendSpeed
*p 96: Uniform: 5: 1406 circleRotationSpeed
*p 96: Uniform: 6: 1406 noup
*p 96: Uniform: 7: 8B5E tex
*p 96: Uniform: 8: 1406 tick
*p 96: Uniform: 9: 1406 tick_start
*p 96: Uniform: 10: 1406 time_factor
[use_tactical AI] === Action Selected:	13890	Salanor the red ooze	closein	 AI:move_astar_advanced
[Actor:move]	13890	Salanor the red ooze	move from	23	6	to	22	7
[LOG]	
[LOG]	You do not have enough Negative energy to use Moonlight Ray.
[useTalent] TALENT FAILED:	T_MOONLIGHT_RAY	for	Eleedhe	4930	true
[Actor:move]	4930	Eleedhe	move from	19	11	to	20	10
[use_tactical AI] === Action Selected:	13890	Salanor the red ooze	attack	 talent:T_PYROKINESIS
[LOG]	Salanor the red ooze uses #{bold}##YELLOW#Pyrokinesis.#{normal}##LAST#
[MIND CRIT %]	7
[LOG]	Eleedhe is on fire!
Cloned shader 84
[SHADER] setting reset param	tick_start	517909
[USERCHAT] channel serial data	Megazawr	tome	487
[Actor:move]	11865	degenerated skeleton archer	move from	24	5	to	23	6
[use_tactical AI] === Action Selected:	12008	Zubura the skeleton magus	paradox	 talent:T_SPACETIME_TUNING
[PROJECTOR] Chant of Resistance (source) dam	7.4669173333526
[LOG]	
[LOG]	Burning from Salanor the red ooze hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#7 fire#LAST# damage.
[USERCHAT] channel talk	Megazawr	tome	dk
[USERCHAT] channel talk	Megazawr	tome	fk
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	17.98934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Salanor the red ooze for #YELLOW#74 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Degenerated skeleton archer for #YELLOW#27 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Salanor the red ooze for #YELLOW#37 light#LAST# damage.
[Actor:move]	11865	degenerated skeleton archer	move from	23	6	to	22	6
[use_tactical AI] === Action Selected:	12008	Zubura the skeleton magus	paradox	 talent:T_SPACETIME_TUNING
[PROJECTOR] Chant of Resistance (source) dam	7.4669173333526
[LOG]	
[LOG]	Burning from Salanor the red ooze hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#7 fire#LAST# damage.
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[target_simple AI]	13890	Salanor the red ooze	selecting NEW TARGET	20	10	4930	Eleedhe
[use_tactical AI] === Action Selected:	13890	Salanor the red ooze	closein	 AI:move_astar_advanced
[Actor:move]	13890	Salanor the red ooze	move from	22	7	to	21	8
Deleting shader 84 (is clone 1)
[LOG]	Eleedhe's light area effect hits Salanor the red ooze for #YELLOW#37 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Degenerated skeleton archer for #YELLOW#27 light#LAST# damage.
[use_tactical AI] === Action Selected:	12008	Zubura the skeleton magus	paradox	 talent:T_SPACETIME_TUNING
[Actor:move]	11865	degenerated skeleton archer	move from	22	6	to	21	7
[LOG]	
[LOG]	Burning from Salanor the red ooze hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#10 fire#LAST# damage.
[LOG]	Eleedhe uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Eleedhe radiates power.
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	17.98934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Degenerated skeleton archer for #GREY#45 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Salanor the red ooze for #GREY#41 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	13890	Salanor the red ooze	closein	 AI:move_astar_advanced
[Actor:move]	13890	Salanor the red ooze	move from	21	8	to	20	9
[use_tactical AI] === Action Selected:	12008	Zubura the skeleton magus	paradox	 talent:T_SPACETIME_TUNING
[LOG]	Eleedhe's light area effect hits Degenerated skeleton archer for #YELLOW#32 light#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Degenerated skeleton archer for #GREY#45 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Salanor the red ooze for #GREY#41 darkness#LAST# damage.
[SOUND] loading from	/data/sound/creatures/skeletons/skell_1.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_1.ogg" : <static>
[Actor:move]	11865	degenerated skeleton archer	move from	21	7	to	21	8
[PSI ATTACK] attacking with	hateful iron greatsword of massacre
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	31.431438936139	1	16	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	31.431438936139	1	16	1	vs. armor/def	1	5
checkHit	16	vs	5	=> chance to hit	78
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	42	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	42
[PHYS CRIT %]	8.5
[ATTACK] after crit	42
[ATTACK] after mult	42
[ATTACK] after inc by type	44.94
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	22	=> chance to hit	43
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.493138519457	LIGHT	vs	0
[LOG]	
[LOG]	Salanor the red ooze's Beyond the Flesh hits #fbd578#Eleedhe#LAST# for #WHITE#15 physical#LAST#, #GREY#2 darkness#LAST#, #WHITE#6 physical#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	Burning from Salanor the red ooze hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	Melee retaliation hits Salanor the red ooze for #ORANGE#6 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#17 light#LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	17.98934837382
[LOG]	#AQUAMARINE#Most stores should have new stock now.
[STORES] restocking
[LOG]	#00ffff#Welcome to level 10 [Eleedhe].
[LOG]	Eleedhe has 3 stat point(s), 2 class talent point(s), 1 category point(s) to spend. Press p to use them.
[LOG]	#LIGHT_GREEN#Personal New Achievement: Level 10 (Insane (Adventure) difficulty)!
Donation check: too soon (donator)
[ACHIEVEMENT] forcing 	Level 10 (Nightmare (Adventure) difficulty)
[PROFILE] filtering save of 	achievements	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ACHIEVEMENT] forcing 	Level 10
[PROFILE] filtering save of 	achievements	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ACHIEVEMENT] forcing 	Level 10 (Exploration mode)
[PROFILE] filtering save of 	achievements	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] current character 	Eleedhe the level 10 Higher Anorithil
[Discord] updating state: "Ruins of Kor'Pul (3)" / "Lvl 10 Higher Anorithil" / default / anorithil
[SOUND] loading from	/data/sound/actions/achievement.ogg	:=:	sound "/data/sound/actions/achievement.ogg" : <static>
[SOUND] loading from	/data/sound/actions/levelup.ogg	:=:	sound "/data/sound/actions/levelup.ogg" : <static>
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Degenerated skeleton archer for #GREY#95 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Salanor the red ooze for #GREY#85 darkness#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Degenerated skeleton archer!#{normal}#
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Salanor the red ooze!#{normal}#
[LOG]	
[LOG]	Burning from Salanor the red ooze hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	Burning from Salanor the red ooze hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#8 fire#LAST# damage.
[Actor:move]	4930	Eleedhe	move from	20	10	to	21	9
[LOG]	Eleedhe stops burning.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[Actor:move]	4930	Eleedhe	move from	21	9	to	21	8
[LOG]	You pickup 0.65 gold pieces.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	
FROM 	/mod/addons/orcs/superload/mod/dialogs/LevelupDialog.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/dialogs/LevelupDialog.lua	loading previous!
table: 0x06140018	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
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Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
[USERCHAT] channel serial data	Wraithz	tome	574
Server latency	6
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2]
Deleting shader 61 (is clone 0)
Deleting shader 60 (is clone 0)
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Eleedhe activates #{bold}##ORANGE#Chant of Resistance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe activates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	Eleedhe activates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_act_base
Deleting temp shader	lightning[]
[Actor:move]	4930	Eleedhe	move from	21	8	to	20	9
[Identify]	iron dagger 'Blazebliss'	true
[LOG]	Eleedhe picks up (a.): #SALMON##UID:13707:0#iron dagger 'Blazebliss' (10-13 power, 5 apr)#LAST#.
[LOG]	You pickup 0.55 gold pieces.
[Identify]	iron helm of dexterity (#STATBONUS#)	true
[LOG]	Eleedhe picks up (b.): #00FF80##UID:13891:0#iron helm of dexterity (+3) (0 def, 3 armour)#LAST#.
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[LOG]	Eleedhe's aura of power vanishes.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel achievement	Leid94	tome	Earth Master	false	false
[LOG]	Space around you starts to dissolve...
[Identify]	Rod of Recall	true
[LORE] learnt	Rod of Recall
[LOG]	
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Deleting shader 68 (is clone 0)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1101:0#Talent Circle of Shifting Shadows is ready to use.
[LOG]	#00ff00##UID:425:0#Talent Wrath of the Highborn is ready to use.
[LOG]	Rested for 37 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You are yanked out of this place!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 0.80 gold from the melting of #00FF80##UID:13891:0#iron helm of dexterity (+3) (0 def, 3 armour)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 9.07 gold from the melting of #SALMON##UID:13707:0#iron dagger 'Blazebliss' (10-13 power, 5 apr)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x11f55a08
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Left zone	Ruins of Kor'Pul
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-ruins-kor-pul.teaz	?=?	zone-wilderness.teaz
Loading savefile 	/save/eleedhe/
Make wait background texture 492 : 0x1084096512 (0, 1083236352)
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Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing hardened leather belt 'Thundershine' into world artifacts
Importing Balelach the Sootgash into world artifacts
Importing pouch of voratun shots 'Beleriamira' into world artifacts
Importing Samudin the living mindstar into world artifacts
Importing Splendourquencher the voratun waraxe into world artifacts
Importing alchemist's lamp 'Nerumina' into world artifacts
Importing Alosadur into world artifacts
Importing Velethra into world artifacts
Importing Cinderswift the pouch of voratun shots into world artifacts
Importing Aerulin the Shinespire into world artifacts
Importing Eremymahor the Scabbender into world artifacts
Importing yew totem of healing 'Frostrigor' into world artifacts
Importing Dimire into world artifacts
Importing elven-silk cloak 'Tempestmight' into world artifacts
Importing voratun longsword 'Floeresolve' into world artifacts
Importing Icegrinder the elven-wood longbow into world artifacts
Importing Tundrasin into world artifacts
Importing Getuldil the steel waraxe into world artifacts
Importing Nerydata into world artifacts
Importing Adulle into world artifacts
Importing Torayandil the dragonbone starstaff into world artifacts
Importing stralite greatmaul 'Chalodan' into world artifacts
Importing stralite mail armour 'Mardetorak' into world artifacts
Importing Bethigamira the stralite greatmaul into world artifacts
Importing Ivasemira the Eclipsemonster into world artifacts
Importing steel amulet 'Cloudroar' into world artifacts
Importing Magmadare into world artifacts
Importing voratun waraxe 'Obsidianspiker' into world artifacts
Importing Veluta into world artifacts
Importing Aerurelaith the steel battleaxe into world artifacts
Importing Halakan the elven-wood magestaff into world artifacts
Importing quiver of dragonbone arrows 'Brighthack' into world artifacts
Importing Yvena into world artifacts
Importing dwarven-steel dagger 'Brightpeal' into world artifacts
Importing Curewend into world artifacts
Importing Dairesus the dragonbone magestaff into world artifacts
Importing Noonwire into world artifacts
Importing Mardumarand the hardened leather gloves into world artifacts
Importing Daimildil into world artifacts
Importing voratun shield 'Lightbloom' into world artifacts
Importing Gaseth the Glittervice into world artifacts
Importing Umbramire the elven-silk robe into world artifacts
Importing Dimreign into world artifacts
Importing Blazeripper the dragonbone vilestaff into world artifacts
Importing Thunderglamour the reinforced leather armour into world artifacts
Importing Frostwind into world artifacts
Importing Flamesmasher the stralite waraxe into world artifacts
Importing pair of drakeskin leather boots 'Rottrail' into world artifacts
Importing steel greatmaul 'Korumalar' into world artifacts
Importing Zanemas into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
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Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from file	/data/zones/wilderness/traps.lua	which does not exists!
C Map size 43:24 :: 1032
C Map seens texture: 8 (180x110)
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[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 60
New GL Shader 61 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 60: Uniform: 0: 8B50 mapCoord
*p 60: Uniform: 1: 8B5E tex
*p 60: Uniform: 2: 8B52 texCoord
*p 60: Uniform: 3: 8B50 texSize
*p 60: Uniform: 4: 1406 tick
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Wait finished, counted 169, 448 ticks
Loaded zone	World of Eyal	with base_level	1.6
[ZONE] persisting to persist_last_zones	wilderness
Loading zone persistance level	wilderness	1
Make wait background texture 534 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 541 (180x110)
Wait finished, counted 1327, 219 ticks
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Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	4930	Eleedhe	(forced) move from	20	9	to	24	14
[LOG]	#YELLOW_GREEN#There is a Ruins of Kor'Pul here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
[ONLINE PROFILE] current character 	Eleedhe the level 10 Higher Anorithil
[Discord] updating state: "Maj'Eyal" / "Lvl 10 Higher Anorithil" / default / anorithil
[MUSIC] stoping	Swashing the buck.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 343 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	zone	::	zone-ruins-kor-pul.teaz	::	table: 0x1028b210	=>	table: 0x17070790	(9011)
Loading savefile 	/save/eleedhe/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	574281
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x1fed9280	(8745)
Loading savefile 	/save/eleedhe/
[Actor:move]	4930	Eleedhe	move from	24	14	to	24	15
[Actor:move]	14531	Allied Kingdoms human patrol	move from	52	27	to	52	26
[LOG]	Today is the 8th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:08.
[Actor:move]	14532	Allied Kingdoms human patrol	move from	54	16	to	54	17
[Actor:move]	4930	Eleedhe	move from	24	15	to	25	16
[Actor:move]	14533	Allied Kingdoms human patrol	move from	28	38	to	29	38
[Actor:move]	4930	Eleedhe	move from	25	16	to	25	17
[LOG]	#YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right click to use).
[Actor:move]	14531	Allied Kingdoms human patrol	move from	52	26	to	52	25
[Actor:move]	14532	Allied Kingdoms human patrol	move from	54	17	to	54	18
[LOG]	Ran for 4 turns (stop reason: interesting terrain).
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x20504928	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/zone-ruins-kor-pul.teaz.tmp
[SAVEFILE PIPE] Already saving data	zone	Eleedhe	waiting for finish before piping...
[SAVEFILE PIPE] force waiting
Make wait background texture 876 : 0x1084096512 (0, 1083236352)
Saved zipname /save/eleedhe/zone-ruins-kor-pul.teaz.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	zone	/save/eleedhe/zone-ruins-kor-pul.teaz.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 4 seconds
Wait finished, counted 544, 239 ticks
[SAVEFILE PIPE] All pipe saving emptied, resuming next save
[COROUTINE] registering	savefilepipe	thread: 0x0dc1e0a8
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-town-derth.teaz
Loading savefile 	/save/eleedhe/
Loading entities file from file	/data/zones/town-derth/npcs.lua
Loading entities file from file	/data/general/npcs/gwelgoroth.lua
Deleting shader 63 (is clone 1)
Deleting shader 51 (is clone 0)
Deleting shader 50 (is clone 0)
Deleting shader 48 (is clone 0)
Loading entities file from file	/data/zones/town-derth/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/town-derth/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing hardened leather belt 'Thundershine' into world artifacts
Importing Balelach the Sootgash into world artifacts
Importing pouch of voratun shots 'Beleriamira' into world artifacts
Importing Samudin the living mindstar into world artifacts
Importing Splendourquencher the voratun waraxe into world artifacts
Importing alchemist's lamp 'Nerumina' into world artifacts
Importing Alosadur into world artifacts
Importing Velethra into world artifacts
Importing Cinderswift the pouch of voratun shots into world artifacts
Importing Aerulin the Shinespire into world artifacts
Importing Eremymahor the Scabbender into world artifacts
Importing yew totem of healing 'Frostrigor' into world artifacts
Importing Dimire into world artifacts
Importing elven-silk cloak 'Tempestmight' into world artifacts
Importing voratun longsword 'Floeresolve' into world artifacts
Importing Icegrinder the elven-wood longbow into world artifacts
Importing Tundrasin into world artifacts
Importing Getuldil the steel waraxe into world artifacts
Importing Nerydata into world artifacts
Importing Adulle into world artifacts
Importing Torayandil the dragonbone starstaff into world artifacts
Importing stralite greatmaul 'Chalodan' into world artifacts
Importing stralite mail armour 'Mardetorak' into world artifacts
Importing Bethigamira the stralite greatmaul into world artifacts
Importing Ivasemira the Eclipsemonster into world artifacts
Importing steel amulet 'Cloudroar' into world artifacts
Importing Magmadare into world artifacts
Importing voratun waraxe 'Obsidianspiker' into world artifacts
Importing Veluta into world artifacts
Importing Aerurelaith the steel battleaxe into world artifacts
Importing Halakan the elven-wood magestaff into world artifacts
Importing quiver of dragonbone arrows 'Brighthack' into world artifacts
Importing Yvena into world artifacts
Importing dwarven-steel dagger 'Brightpeal' into world artifacts
Importing Curewend into world artifacts
Importing Dairesus the dragonbone magestaff into world artifacts
Importing Noonwire into world artifacts
Importing Mardumarand the hardened leather gloves into world artifacts
Importing Daimildil into world artifacts
Importing voratun shield 'Lightbloom' into world artifacts
Importing Gaseth the Glittervice into world artifacts
Importing Umbramire the elven-silk robe into world artifacts
Importing Dimreign into world artifacts
Importing Blazeripper the dragonbone vilestaff into world artifacts
Importing Thunderglamour the reinforced leather armour into world artifacts
Importing Frostwind into world artifacts
Importing Flamesmasher the stralite waraxe into world artifacts
Importing pair of drakeskin leather boots 'Rottrail' into world artifacts
Importing steel greatmaul 'Korumalar' into world artifacts
Importing Zanemas into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/town-derth/traps.lua
Loading entities file from file	/data/general/traps/store.lua
Initiated zone	Derth	with base_level	10
[ZONE] persisting to persist_last_zones	town-derth
Loading zone persistance level	town-derth	1
Make wait background texture 340 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 23 ticks
Creating level	town-derth	1
Make wait background texture 494 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	town-derth	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 502 (206x90)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/towns/derth.lua
[STATIC MAP] size	50	50	rotate:	default
[STORE] Grabbing	KNIFE_WEAPON
[STORE] Grabbing	SWORD_WEAPON
[STORE] Grabbing	POTION
[STORE] Grabbing	LIGHT_ARMOR
[STORE] Grabbing	HEAVY_ARMOR
[STORE] Grabbing	LITEDIGSTORE
[STORE] Grabbing	GEMSTORE
[STORE] Grabbing	ARCHER_WEAPON
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Loading tile	store/shop_door.png
Loading tile	store/shop_sign_knives.png
Loading tile	store/shop_sign_swordsmith.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_herbalist.png
Loading tile	store/shop_sign_tanner.png
Loading tile	store/shop_sign_armory.png
Loading tile	store/shop_door_barred.png
Loading tile	store/shop_sign_utility_store.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_jewelry.png
Loading tile	store/shop_sign_bows.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_halfling_halfling_gardener.png
[Actor:move]	39884	halfling gardener	(forced) move from	nil	nil	to	21	36
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[Actor:move]	39886	human farmer	(forced) move from	nil	nil	to	22	37
[Actor:move]	39888	halfling gardener	(forced) move from	nil	nil	to	34	13
[Actor:move]	39890	human farmer	(forced) move from	nil	nil	to	22	19
[Actor:move]	39892	halfling gardener	(forced) move from	nil	nil	to	18	11
[resolveObject] CREATE FOR	39894	halfling slinger	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="sling"}
[TOME ENTITY FILTER] selected Ego	55.466851876924	65.5
[resolveObject] CREATED OBJECT:	39896	cured leather sling of cold	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	8
[resolveObject]	39896	cured leather sling of cold	added to inventory	MAINHAND
[resolveObject] CREATE FOR	39894	halfling slinger	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="shot"}
[TOME ENTITY FILTER] selected Ego	50.541489699167	65.5
[resolveObject] CREATED OBJECT:	39900	pouch of iron shots of daylight	tries left:	4
fight: 	pouch of iron shots of daylight	cured leather sling of cold	::	nil	QUIVER
[resolveObject]	39900	pouch of iron shots of daylight	added to inventory	QUIVER
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_halfling_halfling_slinger.png
[Actor:move]	39894	halfling slinger	(forced) move from	nil	nil	to	19	32
[Actor:move]	39904	halfling gardener	(forced) move from	nil	nil	to	22	9
[resolveObject] CREATE FOR	39906	derth guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected basic	83.975649499445	103.5
[resolveObject] CREATED OBJECT:	39908	steel longsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[resolveObject]	39908	steel longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	39906	derth guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Ego	30.741924867672	65.5
[resolveObject] CREATED OBJECT:	39909	shocking steel shield	tries left:	4
[resolveObject]	39909	shocking steel shield	NOT WORN in	nil	nil
[General Object resolver]	39909	shocking steel shield	COULD NOT BE WORN
[resolveObject] adding to main inventory:	39909	shocking steel shield
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_derth_guard.png
[Actor:move]	39906	derth guard	(forced) move from	nil	nil	to	23	28
[Actor:wearAllInventory]	39906	derth guard	wearing main inventory
[Actor:move]	39913	halfling gardener	(forced) move from	nil	nil	to	18	26
[Actor:move]	39915	human farmer	(forced) move from	nil	nil	to	19	19
Wait finished, counted 1603, 277 ticks
[STARTEVENTS] No zone events loaded
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[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 48
New GL Shader 50 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tree.frag
*p 48: Uniform: 0: 1406 attenuation
*p 48: Uniform: 1: 8B50 mapCoord
*p 48: Uniform: 2: 8B5E tex
*p 48: Uniform: 3: 8B52 texCoord
*p 48: Uniform: 4: 1406 tick
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Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_vertical_a_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_d_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_t_section_c_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_end_a_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_t_section_b_01.png
Not gone east, no backup guardian
Running on level loads	town-derth-1
[Actor:move]	4930	Eleedhe	(forced) move from	25	17	to	0	20
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_shady_cornac_man.png
[Actor:move]	50184	Shady cornac man	(forced) move from	nil	nil	to	28	12
Added unique	mod.class.NPC/Shady cornac man	::	1
[ONLINE PROFILE] current character 	Eleedhe the level 10 Higher Anorithil
[Discord] updating state: "Derth" / "Lvl 10 Higher Anorithil" / default / anorithil
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] playing	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] loading	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
[MUSIC] playing	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
Updating zone name	Derth
C Map minimap texture: 273 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	zone	::	zone-wilderness.teaz	::	table: 0x11f55c88	=>	table: 0x18ae97f8	(7952)
Loading savefile 	/save/eleedhe/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	577992
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
Saving JSON	true
[LOG]	Saving game...
[Actor:move]	4930	Eleedhe	move from	0	20	to	1	20
[Actor:move]	4930	Eleedhe	move from	1	20	to	2	20
[Actor:move]	4930	Eleedhe	move from	2	20	to	3	20
[Actor:move]	4930	Eleedhe	move from	3	20	to	4	20
[Actor:move]	4930	Eleedhe	move from	4	20	to	5	20
[Actor:move]	4930	Eleedhe	move from	5	20	to	6	20
[Actor:move]	4930	Eleedhe	move from	6	20	to	7	20
[Actor:move]	4930	Eleedhe	move from	7	20	to	8	20
[Actor:move]	4930	Eleedhe	move from	8	20	to	9	20
[Actor:move]	4930	Eleedhe	move from	9	20	to	10	20
[Actor:move]	4930	Eleedhe	move from	10	20	to	11	20
[Actor:move]	4930	Eleedhe	move from	11	20	to	12	20
[Actor:move]	4930	Eleedhe	move from	12	20	to	13	20
[Actor:move]	4930	Eleedhe	move from	13	20	to	14	20
[Actor:move]	4930	Eleedhe	move from	14	20	to	15	20
[Actor:move]	4930	Eleedhe	move from	15	20	to	16	20
[Actor:move]	4930	Eleedhe	move from	16	20	to	17	20
[Actor:move]	4930	Eleedhe	move from	17	20	to	18	20
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x140c8048	(5611)
Loading savefile 	/save/eleedhe/
[Actor:move]	4930	Eleedhe	move from	18	20	to	19	20
[Actor:move]	4930	Eleedhe	move from	19	20	to	20	20
[Actor:move]	4930	Eleedhe	move from	20	20	to	21	20
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Shady cornac man says: 'Hey you. Come here.'
[EMOTE] added	Hey you. Come here.	28	12
Loading tile	speak_bubble.png
[Actor:move]	4930	Eleedhe	move from	21	20	to	22	20
[Actor:move]	4930	Eleedhe	move from	22	20	to	23	20
[Actor:move]	4930	Eleedhe	move from	23	20	to	24	20
[Actor:move]	4930	Eleedhe	move from	24	20	to	25	20
[Actor:move]	4930	Eleedhe	move from	25	20	to	26	20
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x13052e10	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/zone-wilderness.teaz.tmp
Saved zipname /save/eleedhe/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	zone	/save/eleedhe/zone-wilderness.teaz.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 4 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	4930	Eleedhe	move from	26	20	to	26	21
[Actor:move]	4930	Eleedhe	move from	26	21	to	26	22
[Actor:move]	4930	Eleedhe	move from	26	22	to	26	23
[Actor:move]	4930	Eleedhe	move from	26	23	to	26	24
[Actor:move]	4930	Eleedhe	move from	26	24	to	26	25
[LOG]	
[Actor:move]	4930	Eleedhe	move from	26	25	to	26	24
[Actor:move]	4930	Eleedhe	move from	26	24	to	26	23
[Actor:move]	4930	Eleedhe	move from	26	23	to	26	22
[Actor:move]	4930	Eleedhe	move from	26	22	to	26	21
[Actor:move]	4930	Eleedhe	move from	26	21	to	25	20
[Actor:move]	4930	Eleedhe	move from	25	20	to	25	19
[Actor:move]	4930	Eleedhe	move from	25	19	to	25	18
[Actor:move]	4930	Eleedhe	move from	25	18	to	25	17
[Actor:move]	4930	Eleedhe	move from	25	17	to	25	16
[Actor:move]	4930	Eleedhe	move from	25	16	to	26	15
[Actor:move]	4930	Eleedhe	move from	26	15	to	26	14
[Actor:move]	4930	Eleedhe	move from	26	14	to	27	13
[CHAT] loaded	welcome	table: 0x1f741708
[CHAT] loaded	more	table: 0x103ecad0
[CHAT] loaded	more_ex	table: 0x11e516c8
[CHAT] loaded	refuse	table: 0x19042a88
[CHAT] loaded	accept	table: 0x2043ee68
[CHAT] loaded	go	table: 0x12d17820
[CHAT] loaded	win	table: 0x18919bc8
[CHAT] loaded	ok	table: 0x20070d18
[CHAT] loaded	back	table: 0x2006ffc0
[CHAT] loaded	back2	table: 0x2006d798
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[Actor:move]	4930	Eleedhe	move from	27	13	to	27	13
[CHAT] selected	I am strong! What do you have to offer?	function: 0x13f5d4e0	more
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	I am ready for battle. Let's go!	function: 0x10c838c8	accept
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Sounds like fun. I'm ready!	nil	go
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Deleting shader 63 (is clone 1)
[CHAT] selected	[Follow him]	function: 0x0fefa270	nil
===	nil	nil
[QUEST] given to	table: 0x0f5b5030	arena-unlock
[LOG]	#LIGHT_GREEN#Accepted quest 'The agent of the arena'! #WHITE#(Press 'j' to see the quest log)
table: 0x0613fef8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x06140138	normal
[COROUTINE] registering	savefilepipe	thread: 0x1222d0a8
[ZONE] Closed level map	1
[ZONE] Left zone	Derth
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-town-derth.teaz	?=?	zone-arena-unlock.teaz
Loading savefile 	/save/eleedhe/
Loading entities file from file	/data/zones/arena-unlock/npcs.lua
Loading entities file from file	/data/zones/arena-unlock/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/sand.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from file	/data/zones/arena-unlock/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing hardened leather belt 'Thundershine' into world artifacts
Importing Balelach the Sootgash into world artifacts
Importing pouch of voratun shots 'Beleriamira' into world artifacts
Importing Samudin the living mindstar into world artifacts
Importing Splendourquencher the voratun waraxe into world artifacts
Importing alchemist's lamp 'Nerumina' into world artifacts
Importing Alosadur into world artifacts
Importing Velethra into world artifacts
Importing Cinderswift the pouch of voratun shots into world artifacts
Importing Aerulin the Shinespire into world artifacts
Importing Eremymahor the Scabbender into world artifacts
Importing yew totem of healing 'Frostrigor' into world artifacts
Importing Dimire into world artifacts
Importing elven-silk cloak 'Tempestmight' into world artifacts
Importing voratun longsword 'Floeresolve' into world artifacts
Importing Icegrinder the elven-wood longbow into world artifacts
Importing Tundrasin into world artifacts
Importing Getuldil the steel waraxe into world artifacts
Importing Nerydata into world artifacts
Importing Adulle into world artifacts
Importing Torayandil the dragonbone starstaff into world artifacts
Importing stralite greatmaul 'Chalodan' into world artifacts
Importing stralite mail armour 'Mardetorak' into world artifacts
Importing Bethigamira the stralite greatmaul into world artifacts
Importing Ivasemira the Eclipsemonster into world artifacts
Importing steel amulet 'Cloudroar' into world artifacts
Importing Magmadare into world artifacts
Importing voratun waraxe 'Obsidianspiker' into world artifacts
Importing Veluta into world artifacts
Importing Aerurelaith the steel battleaxe into world artifacts
Importing Halakan the elven-wood magestaff into world artifacts
Importing quiver of dragonbone arrows 'Brighthack' into world artifacts
Importing Yvena into world artifacts
Importing dwarven-steel dagger 'Brightpeal' into world artifacts
Importing Curewend into world artifacts
Importing Dairesus the dragonbone magestaff into world artifacts
Importing Noonwire into world artifacts
Importing Mardumarand the hardened leather gloves into world artifacts
Importing Daimildil into world artifacts
Importing voratun shield 'Lightbloom' into world artifacts
Importing Gaseth the Glittervice into world artifacts
Importing Umbramire the elven-silk robe into world artifacts
Importing Dimreign into world artifacts
Importing Blazeripper the dragonbone vilestaff into world artifacts
Importing Thunderglamour the reinforced leather armour into world artifacts
Importing Frostwind into world artifacts
Importing Flamesmasher the stralite waraxe into world artifacts
Importing pair of drakeskin leather boots 'Rottrail' into world artifacts
Importing steel greatmaul 'Korumalar' into world artifacts
Importing Zanemas into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/arena-unlock/traps.lua
Loading entities file from file	/data/general/traps/elemental.lua
Initiated zone	Derth (Southeast)	with base_level	10
[ZONE] persisting to persist_last_zones	arena-unlock
Creating level	arena-unlock	1
Make wait background texture 292 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	arena-unlock	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 298 (27x26)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/zones/arena-unlock.lua
[STATIC MAP] size	17	15	rotate:	default
[resolveObject] CREATE FOR	52879	halfling slinger	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	98.701642374206	103.5
[resolveObject] CREATED OBJECT:	52880	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	52880	gold pieces
[resolveObject] CREATE FOR	52879	halfling slinger	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="sling"}
[TOME ENTITY FILTER] selected Ego	23.421186042931	65.5
[resolveObject] CREATED OBJECT:	52881	rough leather sling of cold	tries left:	4
[resolveObject]	52881	rough leather sling of cold	added to inventory	MAINHAND
[resolveObject] CREATE FOR	52879	halfling slinger	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="shot"}
[TOME ENTITY FILTER] selected basic	85.993181542492	103.5
[resolveObject] CREATED OBJECT:	52885	pouch of iron shots	tries left:	4
fight: 	pouch of iron shots	rough leather sling of cold	::	nil	QUIVER
[resolveObject]	52885	pouch of iron shots	added to inventory	QUIVER
[resolveObject] CREATE FOR	52879	halfling slinger	do_wear/tries:	true	5	filter:
	{type="ammo", subtype="shot"}
[TOME ENTITY FILTER] selected Double Ego	14.761476824703	20.5
[resolveObject] CREATED OBJECT:	52886	slimey pouch of iron shots of erosion	tries left:	4
fight: 	slimey pouch of iron shots of erosion	rough leather sling of cold	::	nil	QUIVER
fight: 	slimey pouch of iron shots of erosion	pouch of iron shots	::	nil	QUIVER
fight: 	slimey pouch of iron shots of erosion	rough leather sling of cold	::	nil	QUIVER
[resolveObject]	52886	slimey pouch of iron shots of erosion	added to inventory	QUIVER
		 moved replaced object to main inventory:	52885	pouch of iron shots
[resolveObject] CREATE FOR	52879	halfling slinger	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Double Ego	14.210191865501	20.5
[resolveObject] CREATED OBJECT:	52892	shocking iron shield of lightning resistance (#RESIST#)	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
[resolveObject]	52892	shocking iron shield of lightning resistance (#RESIST#)	NOT WORN in	nil	nil
[General Object resolver]	52892	shocking iron shield of lightning resistance (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	52892	shocking iron shield of lightning resistance (#RESIST#)
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_halfling_halfling_slinger.png
[Actor:move]	52879	halfling slinger	(forced) move from	nil	nil	to	8	2
[Actor:wearAllInventory]	52879	halfling slinger	wearing main inventory
Wait finished, counted 173, 84 ticks
[STARTEVENTS] No zone events loaded
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_foliage_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/padlock2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_narrow_pine_foliage_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_narrow_pine_foliage_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_foliage_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_inner_3_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_inner_9_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_inner_1_02.png
Not gone east, no backup guardian
Running on level loads	arena-unlock-1
[Actor:move]	4930	Eleedhe	(forced) move from	27	13	to	8	12
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
[ONLINE PROFILE] current character 	Eleedhe the level 10 Higher Anorithil
[Discord] updating state: "Derth (Southeast)" / "Lvl 10 Higher Anorithil" / default / anorithil
[MUSIC] stoping	Virtue lost.ogg
[MUSIC] stoping	weather/town_small_base.ogg
[MUSIC] loading	a_lomos_del_dragon_blanco.ogg	sound "/data/music/a_lomos_del_dragon_blanco.ogg" : <static>
[MUSIC] playing	a_lomos_del_dragon_blanco.ogg	sound "/data/music/a_lomos_del_dragon_blanco.ogg" : <static>
Updating zone name	Derth (Southeast)
C Map minimap texture: 294 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	zone	::	zone-town-derth.teaz	::	table: 0x147c5048	=>	table: 0x10d30070	(4908)
Loading savefile 	/save/eleedhe/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	584147
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x20128050	(3661)
Loading savefile 	/save/eleedhe/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x12c0df28	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/zone-town-derth.teaz.tmp
Saved zipname /save/eleedhe/zone-town-derth.teaz.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	zone	/save/eleedhe/zone-town-derth.teaz.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
Loading tile from tileset	/data/gfx/shockbolt/object/shot_iron.png
[SPELL CRIT %]	18.58934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Halfling slinger for #GREY#84 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	52879	halfling slinger	buff	 talent:T_RAPID_SHOT
[LOG]	Halfling slinger activates #{bold}##ORANGE#Rapid Shot#LAST#.
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.4,backgroundLayersCount=-4,noup=2,time_factor=600,wobblingType=0]
New GL Shader program 51
*p 51: Uniform: 0: 1406 appearTime
*p 51: Uniform: 1: 1406 backgroundLayersCount
*p 51: Uniform: 2: 1406 noup
*p 51: Uniform: 3: 8B5E tex
*p 51: Uniform: 4: 1406 tick
*p 51: Uniform: 5: 1406 tick_start
*p 51: Uniform: 6: 1406 time_factor
*p 51: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	586404
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.4,backgroundLayersCount=-4,noup=1,time_factor=600,wobblingType=0]
New GL Shader program 68
*p 68: Uniform: 0: 1406 appearTime
*p 68: Uniform: 1: 1406 backgroundLayersCount
*p 68: Uniform: 2: 1406 noup
*p 68: Uniform: 3: 8B5E tex
*p 68: Uniform: 4: 1406 tick
*p 68: Uniform: 5: 1406 tick_start
*p 68: Uniform: 6: 1406 time_factor
*p 68: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	586404
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:move]	4930	Eleedhe	move from	8	12	to	7	11
[use_tactical AI] === Action Selected:	52879	halfling slinger	closein	 AI:move_complex
[Actor:move]	52879	halfling slinger	move from	8	2	to	8	3
[LOG]	
[Actor:move]	4930	Eleedhe	move from	7	11	to	7	10
[use_tactical AI] === Action Selected:	52879	halfling slinger	closein	 AI:move_complex
[Actor:move]	52879	halfling slinger	move from	8	3	to	8	4
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[target_simple AI]	52879	halfling slinger	selecting NEW TARGET	7	10	4930	Eleedhe
[use_tactical AI] === Action Selected:	52879	halfling slinger	disable	 talent:T_INERTIAL_SHOT
[LOG]	Halfling slinger uses #{bold}##ORCHID#Inertial Shot.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	rough leather sling of cold	slimey pouch of iron shots of erosion	nil	nil
[SHOOT] speed	0.80645161290323	=>	806.45161290323
[SOUND] loading from	/data/sound/actions/sling.ogg	:=:	sound "/data/sound/actions/sling.ogg" : <static>
[ARCHERY SHOOT]	halfling slinger	52879	using weapon:	rough leather sling of cold	ammo:	slimey pouch of iron shots of erosion	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	rough leather sling of cold	to:	7	10
Adding entity	54096	after	52879
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Halfling slinger for #YELLOW#52 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Halfling slinger for #YELLOW#26 light#LAST# damage.
[ATTACK ARCHERY]	54096	 to 	Eleedhe	 :: 	16.673741832268	1	1	::	1.3872983346207
checkHit	40	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	16.673741832268	versus	1	with APR	1
[ATTACK ARCHERY] after armor	16.673741832268
[ATTACK ARCHERY] after range	18
[PHYS CRIT %]	8.5
[ATTACK ARCHERY] after crit	18
[ATTACK ARCHERY] after mult	24.971370023173
[ATTACK] mace accuracy bonus	40	5	=	1.035
[ATTACK ARCHERY] after hook	25.845367973984
[PROJECTOR] Chant of Resistance (source) dam	19.97142070717
checkHit	40	vs	15	=> chance to hit	95
[KNOCKBACK] from	8	8	over	4
[KNOCKBACK] try	7	11	3
[KNOCKBACK] try	7	12	2	::
[KNOCKBACK] try	7	13	1	::	true
[KNOCKBACK] failsafe knocked to	7	12	::
[Actor:move]	4930	Eleedhe	(forced) move from	7	10	to	7	12
[LOG]	Eleedhe is knocked back!
[PROJECTOR] Chant of Resistance (source) dam	3.5648465719036
[PROJECTOR] Chant of Resistance (source) dam	3.6318181818182
[LOG]	Halfling slinger's Inertial Shot hits #fbd578#Eleedhe#LAST# for #WHITE#20 physical#LAST#, #1133F3#4 cold#LAST#, #LIGHT_GREEN#4 nature#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	52879	halfling slinger	closein	 AI:move_complex
[Actor:move]	52879	halfling slinger	move from	8	4	to	8	5
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	Eleedhe's light area effect hits Halfling slinger for #YELLOW#22 light#LAST# damage.
[use_tactical AI] === Action Selected:	52879	halfling slinger	escape	 talent:T_DISENGAGE
[LOG]	Halfling slinger uses #{bold}##ORCHID#Disengage.#{normal}##LAST#
	npc_grids[1] = {
	npc_grids  [1] = 9
	npc_grids  [2] = 2
	npc_grids  [dist] = 3.0898391251544
	npc_grids}
	npc_grids[2] = {
	npc_grids  [1] = 8
	npc_grids  [2] = 2
	npc_grids  [dist] = 3.0239713973035
	npc_grids}
	npc_grids[3] = {
	npc_grids  [1] = 9
	npc_grids  [2] = 3
	npc_grids  [dist] = 2.0891345738186
	npc_grids}
	npc_grids[4] = {
	npc_grids  [1] = 8
	npc_grids  [2] = 3
	npc_grids  [dist] = 2.0106215599669
	npc_grids}
	npc_grids[5] = {
	npc_grids  [1] = 9
	npc_grids  [2] = 4
	npc_grids  [dist] = 1.0522356237274
	npc_grids}
	npc_grids[6] = {
	npc_grids  [1] = 8
	npc_grids  [2] = 4
	npc_grids  [dist] = 1.0311771957265
	npc_grids}
[Actor:move]	52879	halfling slinger	(forced) move from	8	5	to	9	2
[LOG]	Halfling slinger is moving at extreme speed!
[LOG]	
Deleting shader 63 (is clone 1)
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
Deleting temp shader	lightning[color1=vec3(0.9921568627451,0.70588235294118,0.023529411764706),color2=vec3(0.9921568627451,0.16078431372549,0.023529411764706)]
[use_tactical AI] === Action Selected:	52879	halfling slinger	closein	 AI:move_complex
[Actor:move]	52879	halfling slinger	move from	9	2	to	9	3
[LOG]	Eleedhe's light area effect hits Halfling slinger for #YELLOW#26 light#LAST# damage.
[use_tactical AI] === Action Selected:	52879	halfling slinger	escape	 AI:flee_dmap_keep_los
[Actor:move]	52879	halfling slinger	move from	9	3	to	8	2
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[resolveObject] CREATE FOR	54097	gladiator	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	86.876622845506	103.5
[resolveObject] CREATED OBJECT:	54098	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	54098	gold pieces
[resolveObject] CREATE FOR	54097	gladiator	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="mace"}
[TOME ENTITY FILTER] selected Ego	60.605609473448	65.5
[resolveObject] CREATED OBJECT:	54099	acidic steel mace	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
[resolveObject]	54099	acidic steel mace	added to inventory	MAINHAND
[resolveObject] CREATE FOR	54097	gladiator	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Ego	33.253846366134	65.5
[resolveObject] CREATED OBJECT:	54103	acidic iron shield	tries left:	4
fight: 	acidic iron shield	acidic steel mace	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	54103	acidic iron shield	added to inventory	OFFHAND
[resolveObject] CREATE FOR	54097	gladiator	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="heavy"}
[TOME ENTITY FILTER] selected Ego	47.962025634703	65.5
[resolveObject] CREATED OBJECT:	54107	cleansing steel mail armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	cleansing steel mail armour	acidic steel mace	::	nil	BODY
fight: 	cleansing steel mail armour	acidic iron shield	::	nil	BODY
[resolveObject]	54107	cleansing steel mail armour	added to inventory	BODY
[resolveObject] CREATE FOR	54097	gladiator	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="feet"}
[TOME ENTITY FILTER] selected Double Ego	14.066166699297	20.5
[resolveObject] CREATED OBJECT:	54111	miner's pair of rough leather boots of speed	tries left:	4
[General Object resolver]	54111	miner's pair of rough leather boots of speed	COULD NOT BE WORN
[resolveObject] adding to main inventory:	54111	miner's pair of rough leather boots of speed
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_gladiator.png
[Actor:move]	54097	gladiator	(forced) move from	nil	nil	to	8	2
[Actor:wearAllInventory]	54097	gladiator	wearing main inventory
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Halfling slinger for #GREY#84 darkness#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Halfling slinger!#{normal}#
[target_simple AI]	54097	gladiator	selecting NEW TARGET	7	12	4930	Eleedhe
[use_tactical AI] === Action Selected:	54097	gladiator	closein	 talent:T_RUSH
[LOG]	#RED##{bold}#Gladiator rushes out!#{normal}##LAST#
[Actor:move]	54097	gladiator	(forced) move from	8	2	to	7	11
[ATTACK] attacking with (mainhand)	acidic steel mace
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	23.583715553378	3	24	1.2	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	23.583715553378	3	24	1.2	vs. armor/def	1	5
checkHit	24	vs	5	=> chance to hit	98
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	32	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	24	5	=	1.038
[ATTACK] after armor	33.216
[PHYS CRIT %]	1
[ATTACK] after crit	33.216
[ATTACK] after mult	39.8592
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	8	=> chance to hit	78
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[LOG]	Eleedhe is dazed!
[LOG]	#UID:54097:0#Gladiator hits #fbd578#Eleedhe#LAST# for #WHITE#40 physical#LAST#, #GREEN#4 acid#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Gladiator for #ORANGE#6 mind#LAST#, #GREY#8 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#25#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/effects/dazed.png
[LOG]	
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Eleedhe starts regenerating health quickly.
[use_tactical AI] === Action Selected:	54097	gladiator	disable	 talent:T_SHIELD_PUMMEL
[LOG]	Gladiator uses #{bold}##ORCHID#Shield Pummel.#{normal}##LAST#
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	22.892904563242	0	24	1.542217668469	vs. armor/def	1	2
[ATTACK] after melee attack bonus hooks & callbacks::	22.892904563242	0	24	1.542217668469	vs. armor/def	1	2
checkHit	24	vs	2	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	27	0	vs. armor/hardiness	1	0.3
[ATTACK] after armor	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	40.097659380195
[LOG]	Eleedhe is not dazed anymore.
[ATTACK] staff accuracy bonus	24	2	=	1.44
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	8	=> chance to hit	78
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	22.892904563242	0	24	1.8971370023173	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	22.892904563242	0	24	1.8971370023173	vs. armor/def	1	5
checkHit	24	vs	5	=> chance to hit	98
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	25	0	vs. armor/hardiness	1	0.3
[ATTACK] after armor	24
[PHYS CRIT %]	2.5
[ATTACK] after crit	24
[ATTACK] after mult	45.531288055616
[ATTACK] staff accuracy bonus	24	5	=	1.38
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	8	=> chance to hit	78
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
checkHit	15	vs	33	=> chance to hit	5
[LOG]	Eleedhe is stunned!
[LOG]	#UID:54097:0#Gladiator hits #fbd578#Eleedhe#LAST# for #WHITE#40 physical#LAST#, #GREEN#6 acid#LAST#, #WHITE#46 physical#LAST#, #GREEN#6 acid#LAST# (#RED##{bold}#98#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Gladiator for #ORANGE#6 mind#LAST#, #GREY#8 darkness#LAST#, #YELLOW#11 light#LAST#, #ORANGE#6 mind#LAST#, #GREY#8 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#50#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/effects/stunned.png
[LOG]	
Deleting shader 77 (is clone 0)
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#55 healing#LAST# from Infusion: Healing.
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Eleedhe is not stunned anymore.
[LOG]	Eleedhe is cured!
[LOG]	Eleedhe lessens the pain.
Deleting temp shader	moving_transparency[a_max=0.8,a_min=0.3,time_factor=3000]
Deleting shader 81 (is clone 0)
[SPELL CRIT %]	18.58934837382
[LOG]	Eleedhe conjures a lightning storm from her #00FF80##UID:4924:0#overpowered elm wand of lightning storm#LAST#!
[Identify]	overpowered elm wand of lightning storm	true
[LOG]	Eleedhe's dazing lightning area effect hits Gladiator for #ROYAL_BLUE#27 lightning#LAST# damage.
checkHit	21	vs	32	=> chance to hit	23
[LOG]	Gladiator is dazed!
[use_tactical AI] === Action Selected:	54097	gladiator	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	acidic steel mace
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	15.053435459603	3	14	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	15.053435459603	3	14	1	vs. armor/def	1	5
checkHit	14	vs	5	=> chance to hit	73
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	16	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	14	5	=	1.018
[ATTACK] after armor	16.288
[PHYS CRIT %]	1
[ATTACK] after crit	16.288
[ATTACK] after mult	16.288
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	4	=> chance to hit	88
[LOG]	Gladiator is not dazed anymore.
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[LOG]	#UID:54097:0#Gladiator hits #fbd578#Eleedhe#LAST# for #WHITE#7 physical#LAST#, #GREEN#2 acid#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Gladiator for #ORANGE#6 mind#LAST#, #GREY#8 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#25#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:47:0#Talent Dig is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[LOG]	Eleedhe's light area effect hits Gladiator for #YELLOW#27 light#LAST# damage.
[LOG]	Eleedhe's dazing lightning area effect hits Gladiator for #ROYAL_BLUE#27 lightning#LAST# damage.
checkHit	21	vs	32	=> chance to hit	23
[LOG]	Gladiator is dazed!
[use_tactical AI] === Action Selected:	54097	gladiator	defend	 talent:T_REPULSION
[LOG]	Gladiator uses #{bold}##ORCHID#Repulsion.#{normal}##LAST#
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	14.61249227441	0	14	2.1618950038622	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	14.61249227441	0	14	2.1618950038622	vs. armor/def	1	5
checkHit	14	vs	5	=> chance to hit	73
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	14	0	vs. armor/hardiness	1	0.3
[ATTACK] after armor	13
[PHYS CRIT %]	2.5
[ATTACK] after crit	13
[ATTACK] after mult	28.104635050209
[ATTACK] staff accuracy bonus	14	5	=	1.18
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	4	=> chance to hit	88
[LOG]	Gladiator is not dazed anymore.
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
checkHit	24	vs	15	=> chance to hit	73
[KNOCKBACK] from	7	7	over	5
[KNOCKBACK] try	7	13	4
[SHADER] Loading from /data/gfx/shaders/spinningwinds2.lua
[SHADER] Loaded shader with totalname	spinningwinds2[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=2000,verticalIntensityAdjust=-3]
New GL Shader program 77
*p 77: Uniform: 0: 8B50 ellipsoidalFactor
*p 77: Uniform: 1: 1406 noup
*p 77: Uniform: 2: 8B5E tex
*p 77: Uniform: 3: 1406 tick
*p 77: Uniform: 4: 1406 time_factor
[LOG]	#UID:54097:0#Gladiator hits #fbd578#Eleedhe#LAST# for #WHITE#12 physical#LAST#, #GREEN#2 acid#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Gladiator for #ORANGE#6 mind#LAST#, #GREY#8 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#25#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Eleedhe's light area effect hits Gladiator for #YELLOW#27 light#LAST# damage.
[LOG]	Eleedhe's dazing lightning area effect hits Gladiator for #ROYAL_BLUE#27 lightning#LAST# damage.
checkHit	21	vs	32	=> chance to hit	23
[LOG]	#ORANGE#Gladiator shrugs off #fbd578#Eleedhe#LAST#'s 'Dazed'!
Server latency	6
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Gladiator for #GREY#73 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	54097	gladiator	escape	 AI:flee_dmap_keep_los
[Actor:move]	54097	gladiator	move from	7	11	to	7	10
[Actor:move]	54097	gladiator	move from	7	10	to	6	9
[LOG]	Gladiator resists!
[LOG]	Eleedhe's light area effect hits Gladiator for #YELLOW#27 light#LAST# damage.
[LOG]	Eleedhe's dazing lightning area effect hits Gladiator for #ROYAL_BLUE#27 lightning#LAST# damage.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	
[MOUSE] pre starting drag'n'drop
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[resolveObject] CREATE FOR	54117	arcane blade	do_wear/tries:	nil	2	filter:
	{type="weapon", tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	38.051245269378	53
[resolveObject] CREATED OBJECT:	54118	gifted vined mindstar of life	tries left:	1
[resolveObject] adding to main inventory:	54118	gifted vined mindstar of life
[resolveObject] CREATE FOR	54117	arcane blade	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	100.4674585486	103.5
[resolveObject] CREATED OBJECT:	54124	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	54124	gold pieces
[resolveObject] CREATE FOR	54117	arcane blade	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	74.832139113064	103.5
[resolveObject] CREATED OBJECT:	54125	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	54125	gold pieces
[resolveObject] CREATE FOR	54117	arcane blade	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1879e7d0, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected basic	102.47855828877	103.5
[resolveObject] CREATED OBJECT:	54126	steel greatsword	tries left:	4
[resolveObject]	54126	steel greatsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	54117	arcane blade	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x1879e8c0, subtype="heavy", autoreq=true}
[TOME ENTITY FILTER] selected basic	81.056465725893	103.5
[resolveObject] CREATED OBJECT:	54127	steel mail armour	tries left:	4
fight: 	steel mail armour	steel greatsword	::	OFFHAND	BODY
[resolveObject]	54127	steel mail armour	added to inventory	BODY
[resolveObject] CREATE FOR	54117	arcane blade	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x1879e9b0, subtype="feet", autoreq=true}
[TOME ENTITY FILTER] selected Ego	36.625395359268	65.5
[resolveObject] CREATED OBJECT:	54128	traveler's pair of iron boots	tries left:	4
[General Object resolver]	54128	traveler's pair of iron boots	COULD NOT BE WORN
[resolveObject] adding to main inventory:	54128	traveler's pair of iron boots
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_arcane_blade.png
[Actor:move]	54117	arcane blade	(forced) move from	nil	nil	to	8	2
[Actor:wearAllInventory]	54117	arcane blade	wearing main inventory
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Gladiator for #YELLOW#19 light#LAST#, #GREY#23 darkness#LAST# (#RED##{bold}#43#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Gladiator!#{normal}#
[target_simple AI]	54117	arcane blade	selecting NEW TARGET	7	12	4930	Eleedhe
[use_tactical AI] === Action Selected:	54117	arcane blade	buff	 talent:T_ARCANE_COMBAT
[LOG]	Arcane blade activates #{bold}##ORANGE#Arcane Combat#LAST#.
[LOG]	
Deleting temp shader	resources[a=0.5,color=vec3(0.5,0.5,0.5),distort=vec2(0.5,0.5),require_shader=4,speed=5000]
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[USERCHAT] channel serial data	Megazawr	tome	555
[Actor:move]	4930	Eleedhe	move from	7	12	to	8	11
[use_tactical AI] === Action Selected:	54117	arcane blade	buff	 talent:T_ARCANE_FEED
[LOG]	Arcane blade activates #{bold}##ORANGE#Arcane Feed#LAST#.
[LOG]	Eleedhe feels pain again.
[LOG]	Eleedhe stops regenerating health quickly.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Eleedhe uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Eleedhe radiates power.
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	54117	arcane blade	attack	 talent:T_FLAME
[LOG]	Arcane blade casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	8.1404415701623
Adding entity	54132	after	54117
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Arcane blade for #GREY#45 darkness#LAST# damage.
[PROJECTOR] Chant of Resistance (source) dam	10.561658095997
[LOG]	Eleedhe is on fire!
Cloned shader 84
[SHADER] setting reset param	tick_start	620705
[LOG]	Arcane blade's Flame hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#11 fire#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Arcane blade for #GREY#45 darkness#LAST# damage.
[PROJECTOR] Chant of Resistance (source) dam	3.5205526986657
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	Burning from Arcane blade hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#4 fire#LAST# damage.
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
[use_tactical AI] === Action Selected:	54117	arcane blade	closein	 AI:move_complex
[Actor:move]	54117	arcane blade	move from	8	2	to	8	3
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Arcane blade for #{bold}##GREY#147 darkness#{normal}##LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Arcane blade for #GREY#45 darkness#LAST# damage.
[PROJECTOR] Chant of Resistance (source) dam	3.5205526986657
[LOG]	
[LOG]	Burning from Arcane blade hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#4 fire#LAST# damage.
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[target_simple AI]	54117	arcane blade	selecting NEW TARGET	8	11	4930	Eleedhe
[use_tactical AI] === Action Selected:	54117	arcane blade	escape	 AI:flee_dmap_keep_los
[Actor:move]	54117	arcane blade	move from	8	3	to	7	2
[LOG]	Eleedhe's darkness area effect hits Arcane blade for #GREY#45 darkness#LAST# damage.
[PROJECTOR] Chant of Resistance (source) dam	3.5205526986657
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	
[LOG]	Burning from Arcane blade hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#4 fire#LAST# damage.
[Actor:move]	4930	Eleedhe	move from	8	11	to	8	10
[use_tactical AI] === Action Selected:	54117	arcane blade	attack	 talent:T_FLAME
[LOG]	Arcane blade casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	8.1404415701623
Adding entity	54133	after	54117
[PROJECTOR] Chant of Resistance (source) dam	10.561658095997
Cloned shader 84
[SHADER] setting reset param	tick_start	626088
[LOG]	Arcane blade's Flame hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#11 fire#LAST# damage.
[PROJECTOR] Chant of Resistance (source) dam	5.2808290479985
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Burning from Arcane blade hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#5 fire#LAST# damage.
[Actor:move]	4930	Eleedhe	move from	8	10	to	7	9
[use_tactical AI] === Action Selected:	54117	arcane blade	closein	 AI:move_complex
[Actor:move]	54117	arcane blade	move from	7	2	to	7	3
[LOG]	Eleedhe's light area effect hits Arcane blade for #YELLOW#32 light#LAST# damage.
[PROJECTOR] Chant of Resistance (source) dam	5.2808290479985
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	
[LOG]	Burning from Arcane blade hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#5 fire#LAST# damage.
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Eleedhe starts regenerating health quickly.
[use_tactical AI] === Action Selected:	54117	arcane blade	escape	 AI:flee_dmap_keep_los
[Actor:move]	54117	arcane blade	move from	7	3	to	6	2
[LOG]	Eleedhe's aura of power vanishes.
[LOG]	Eleedhe stops burning.
[LOG]	
[Actor:move]	4930	Eleedhe	move from	7	9	to	6	9
[LOG]	You pickup 0.85 gold pieces.
[use_tactical AI] === Action Selected:	54117	arcane blade	escape	 AI:flee_dmap_keep_los
[Actor:move]	54117	arcane blade	move from	6	2	to	7	2
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[Actor:move]	4930	Eleedhe	move from	6	9	to	6	8
[use_tactical AI] === Action Selected:	54117	arcane blade	attack	 talent:T_FLAME
[LOG]	Arcane blade casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	8.1404415701623
[LOG]	#{bold}#Arcane blade's spell attains critical power!#{normal}#
Adding entity	54134	after	54117
[PROJECTOR] Chant of Resistance (source) dam	19.271794773915
[LOG]	Eleedhe is on fire!
Cloned shader 84
[SHADER] setting reset param	tick_start	628892
[LOG]	Arcane blade's Flame hits #fbd578#Eleedhe#LAST# for #{bold}##LIGHT_RED#19 fire#{normal}##LAST# damage.
[PROJECTOR] Chant of Resistance (source) dam	6.423931591305
[LOG]	#00ff00##UID:112:0#Talent Infusion: Healing is ready to use.
[LOG]	
[LOG]	Burning from Arcane blade hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#6 fire#LAST# damage.
Deleting shader 84 (is clone 1)
Deleting shader 84 (is clone 1)
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	54117	arcane blade	escape	 AI:flee_dmap
[Actor:move]	54117	arcane blade	move from	7	2	to	6	2
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Arcane blade for #YELLOW#55 light#LAST# damage.
[PROJECTOR] Chant of Resistance (source) dam	6.423931591305
[LOG]	
[LOG]	Burning from Arcane blade hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#6 fire#LAST# damage.
[Actor:move]	4930	Eleedhe	move from	6	8	to	7	8
[use_tactical AI] === Action Selected:	54117	arcane blade	escape	 AI:flee_dmap
[Actor:move]	54117	arcane blade	move from	6	2	to	5	3
[PROJECTOR] Chant of Resistance (source) dam	6.423931591305
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	
[LOG]	Burning from Arcane blade hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#6 fire#LAST# damage.
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[CHAT] loaded	welcome	table: 0x129dda90
[CHAT] loaded	more	table: 0x14491b88
[CHAT] loaded	more_ex	table: 0x0f928728
[CHAT] loaded	refuse	table: 0x12160bb8
[CHAT] loaded	accept	table: 0x11738900
[CHAT] loaded	go	table: 0x11f95fd8
[CHAT] loaded	win	table: 0x11f96158
[CHAT] loaded	ok	table: 0x2029da50
[CHAT] loaded	back	table: 0x1058ae50
[CHAT] loaded	back2	table: 0x052abaf8
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Loading tile from tileset	/data/gfx/shockbolt/object/mindstar_vined.png
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Arcane blade for #GREY#84 darkness#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Arcane blade!#{normal}#
[LOG]	Eleedhe stops regenerating health quickly.
[LOG]	Eleedhe stops burning.
[LOG]	#00ff00##UID:117:0#Talent Infusion: Wild is ready to use.
[LOG]	
[CHAT] selected	I will. Farewell for now.	function: 0x11e489d0	nil
Direct execute of on level load	arena-unlock-1	function: 0x12d44ed0	nil
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap.png
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[QUEST] try update status on	Eleedhe	arena-unlock	1	nil
[QUEST] try update status on	Eleedhe	arena-unlock	100	nil
[LOG]	#LIGHT_GREEN#Quest 'The agent of the arena' is done! #WHITE#(Press 'j' to see the quest log)
[LOG]	#LIGHT_GREEN#Quest 'The agent of the arena' completed! #WHITE#(Press 'j' to see the quest log)
[LOG]	#LIGHT_GREEN#Personal New Achievement: The Arena (Insane (Adventure) difficulty)!
Using cached font	/data/font/DroidSans-Bold.ttf	26
Donation check: too soon (donator)
[ACHIEVEMENT] forcing 	The Arena (Nightmare (Adventure) difficulty)
[PROFILE] filtering save of 	achievements	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ACHIEVEMENT] forcing 	The Arena
[PROFILE] filtering save of 	achievements	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ACHIEVEMENT] forcing 	The Arena (Exploration mode)
[PROFILE] filtering save of 	achievements	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
table: 0x0613fef8	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x06140138	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:425:0#Talent Wrath of the Highborn is ready to use.
[LOG]	Rested for 34 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	7	8	to	6	7
[Actor:move]	4930	Eleedhe	move from	6	7	to	5	6
[Actor:move]	4930	Eleedhe	move from	5	6	to	5	5
[Actor:move]	4930	Eleedhe	move from	5	5	to	5	4
[Actor:move]	4930	Eleedhe	move from	5	4	to	5	3
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[Identify]	gifted vined mindstar of life	true
[LOG]	Eleedhe picks up (a.): #00FF80##UID:54118:0#gifted vined mindstar of life (6-6.6 power, 18 apr, nature damage)#LAST#.
[Actor:move]	4930	Eleedhe	move from	5	3	to	6	3
[Actor:move]	4930	Eleedhe	move from	6	3	to	7	4
[Actor:move]	4930	Eleedhe	move from	7	4	to	8	5
[Actor:move]	4930	Eleedhe	move from	8	5	to	9	6
[Actor:move]	4930	Eleedhe	move from	9	6	to	10	6
[Actor:move]	4930	Eleedhe	move from	10	6	to	11	6
[Actor:move]	4930	Eleedhe	move from	11	6	to	12	6
[Actor:move]	4930	Eleedhe	move from	12	6	to	13	6
[Actor:move]	4930	Eleedhe	move from	13	6	to	14	6
[LOG]	You pickup 0.70 gold pieces.
[Actor:move]	4930	Eleedhe	move from	14	6	to	13	7
[Actor:move]	4930	Eleedhe	move from	13	7	to	12	8
[Actor:move]	4930	Eleedhe	move from	12	8	to	11	8
[Actor:move]	4930	Eleedhe	move from	11	8	to	10	8
[Actor:move]	4930	Eleedhe	move from	10	8	to	9	8
[Actor:move]	4930	Eleedhe	move from	9	8	to	8	8
[Actor:move]	4930	Eleedhe	move from	8	8	to	7	8
[LOG]	#YELLOW_GREEN#There is an exit to Derth here (press '<', '>' or right click to use).
[LOG]	Ran for 8 turns (stop reason: at exit).
[LOG]	
Deleting shader 84 (is clone 1)
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=2000,verticalIntensityAdjust=-3]
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2492:0#stack of herbs (sessali) (1)#WHITE#.
[LOG]	You gain 1.64 gold from the melting of #00FF80##UID:54118:0#gifted vined mindstar of life (6-6.6 power, 18 apr, nature damage)#LAST#.
[ZONE] Left zone	Derth (Southeast)
[ZONE] loading from last persistent	town-derth	table: 0x147c5048
[ZONE] using old zone	town-derth
Loading zone persistance level	town-derth	1
Loading tile	object/herb_sessali.png
Make wait background texture 880 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 885 (60x60)
Wait finished, counted 486, 121 ticks
Deleting shader 86 (is clone 0)
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_c_02.png
Not gone east, no backup guardian
Running on level loads	town-derth-1
[Actor:move]	4930	Eleedhe	(forced) move from	7	8	to	0	20
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
[ONLINE PROFILE] current character 	Eleedhe the level 10 Higher Anorithil
[Discord] updating state: "Derth" / "Lvl 10 Higher Anorithil" / default / anorithil
[MUSIC] stoping	a_lomos_del_dragon_blanco.ogg
[MUSIC] loading	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] playing	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] loading	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
[MUSIC] playing	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
Updating zone name	Derth
C Map minimap texture: 312 (50x50; 64x64)
[SOUND] loading from	/data/sound/ambient/town/town_small2.lua	:=:	/data/sound/ambient/town/town_small2.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/town/town_small2.ogg" : <static>
table: 0x06140018	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
[SOUND] loading from	/data/sound/ambient/town/town_small1.lua	:=:	/data/sound/ambient/town/town_small1.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/town/town_small1.ogg" : <static>
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Eleedhe activates #{bold}##ORANGE#Chant of Resistance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe activates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	Eleedhe activates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_act_base
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	There is nowhere left to explore.
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x1817b638
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	660160
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x20230890	(5623)
Loading savefile 	/save/eleedhe/
[ZONE] Closed level map	1
[ZONE] Left zone	Derth
[ZONE] loading from last persistent	wilderness	table: 0x11f55c88
[ZONE] using old zone	wilderness
Loading zone persistance level	wilderness	1
Make wait background texture 662 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 667 (180x110)
Wait finished, counted 1678, 301 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_9_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_3_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_8_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor14.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_1_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_6_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_2_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_7_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_9_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_3_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_7_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_7_03.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	4930	Eleedhe	(forced) move from	0	20	to	25	17
[LOG]	#YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
[ONLINE PROFILE] current character 	Eleedhe the level 10 Higher Anorithil
[Discord] updating state: "Maj'Eyal" / "Lvl 10 Higher Anorithil" / default / anorithil
[MUSIC] stoping	Virtue lost.ogg
[MUSIC] stoping	weather/town_small_base.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 423 (50x50; 64x64)
[SAVEFILE PIPE] Already saving data	game	Eleedhe	waiting for finish before piping...
[SAVEFILE PIPE] force waiting
Make wait background texture 523 : 0x1084096512 (0, 1083236352)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x141bd2b8	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	zone	::	zone-town-derth.teaz	::	table: 0x0dc54248	=>	table: 0x12d4c838	(4896)
Loading savefile 	/save/eleedhe/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/game.teag.tmp
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
Saved zipname /save/eleedhe/zone-town-derth.teaz.tmp
[SAVEFILE] checked validity of type	world	 => 	all fine
[SAVEFILE PIPE] Checking save	Eleedhe	zone	/save/eleedhe/zone-town-derth.teaz.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] saving took 4 seconds
Wait finished, counted 1596, 602 ticks
[SAVEFILE PIPE] All pipe saving emptied, resuming next save
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
Deleting shader 63 (is clone 1)
[COROUTINE] registering	savefilepipe	thread: 0x15e6ebe8
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	663697
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x1f5de160	(8750)
Loading savefile 	/save/eleedhe/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x1052b4b0	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/game.teag.tmp
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = HIDEOUT
  [2] = 2
}
[Actor:move]	4930	Eleedhe	move from	25	17	to	25	16
[Actor:move]	4930	Eleedhe	move from	25	16	to	24	15
[Actor:move]	14533	Allied Kingdoms human patrol	move from	29	38	to	30	38
[Actor:move]	14531	Allied Kingdoms human patrol	move from	52	25	to	51	24
[Actor:move]	4930	Eleedhe	move from	24	15	to	24	14
[LOG]	#YELLOW_GREEN#There is a Ruins of Kor'Pul here (press '<', '>' or right click to use).
[Actor:move]	14532	Allied Kingdoms human patrol	move from	54	18	to	53	19
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x21e30e20
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-ruins-kor-pul.teaz
Loading savefile 	/save/eleedhe/
Make wait background texture 1791 : 0x1084096512 (0, 1083236352)
Deleting shader 63 (is clone 1)
Loading entities file from memory	/data/zones/ruins-kor-pul/npcs.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/general/npcs/all.lua
Loading entities file from memory	/data/general/npcs/ant.lua
Loading entities file from memory	/data/general/npcs/bear.lua
Loading entities file from memory	/data/general/npcs/bird.lua
Loading entities file from memory	/data/general/npcs/canine.lua
Loading entities file from memory	/data/general/npcs/cold-drake.lua
Loading entities file from memory	/data/general/npcs/fire-drake.lua
Loading entities file from memory	/data/general/npcs/ghost.lua
Loading entities file from memory	/data/general/npcs/ghoul.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from memory	/data-cults/general/npcs/horror.lua
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=500,wobblingType=1]
New GL Shader program 81
*p 81: Uniform: 0: 1406 appearTime
*p 81: Uniform: 1: 1406 backgroundLayersCount
*p 81: Uniform: 2: 1406 noup
*p 81: Uniform: 3: 8B5E tex
*p 81: Uniform: 4: 1406 tick
*p 81: Uniform: 5: 1406 tick_start
*p 81: Uniform: 6: 1406 time_factor
*p 81: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	666379
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=2500,wobblingType=1]
New GL Shader program 86
*p 86: Uniform: 0: 1406 appearTime
*p 86: Uniform: 1: 1406 backgroundLayersCount
*p 86: Uniform: 2: 1406 noup
*p 86: Uniform: 3: 8B5E tex
*p 86: Uniform: 4: 1406 tick
*p 86: Uniform: 5: 1406 tick_start
*p 86: Uniform: 6: 1406 time_factor
*p 86: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	666379
Loading entities file from memory	/data-orcs/general/npcs/horror.lua
Loading entities file from memory	/data/general/npcs/horror_temporal.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
Loading entities file from memory	/data/general/npcs/lich.lua
Loading entities file from memory	/data/general/npcs/minor-demon.lua
Loading entities file from memory	/data/general/npcs/major-demon.lua
Loading entities file from memory	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from memory	/data/general/npcs/minotaur.lua
Loading entities file from memory	/data/general/npcs/multihued-drake.lua
Loading entities file from memory	/data/general/npcs/naga.lua
Loading entities file from memory	/data/general/npcs/ooze.lua
Loading entities file from memory	/data/general/npcs/orc-grushnak.lua
Loading entities file from memory	/data/general/npcs/orc-gorbat.lua
Loading entities file from memory	/data/general/npcs/orc.lua
Loading entities file from memory	/data/general/npcs/orc-rak-shor.lua
Loading entities file from memory	/data/general/npcs/orc-vor.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from memory	/data/general/npcs/snow-giant.lua
Loading entities file from memory	/data/general/npcs/spider.lua
Loading entities file from memory	/data/general/npcs/storm-drake.lua
Loading entities file from memory	/data/general/npcs/swarm.lua
Loading entities file from memory	/data/general/npcs/thieve.lua
Loading entities file from memory	/data/general/npcs/troll.lua
Loading entities file from memory	/data/general/npcs/vampire.lua
Loading entities file from memory	/data/general/npcs/venom-drake.lua
Loading entities file from memory	/data/general/npcs/wight.lua
Loading entities file from memory	/data/general/npcs/wild-drake.lua
Loading entities file from memory	/data/general/npcs/xorn.lua
Loading entities file from memory	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from memory	/data-cults/general/npcs/humanoid_random_boss.lua
Loading entities file from memory	/data/zones/ruins-kor-pul/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/zones/ruins-kor-pul/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing hardened leather belt 'Thundershine' into world artifacts
Importing Balelach the Sootgash into world artifacts
Importing pouch of voratun shots 'Beleriamira' into world artifacts
Importing Samudin the living mindstar into world artifacts
Importing Splendourquencher the voratun waraxe into world artifacts
Importing alchemist's lamp 'Nerumina' into world artifacts
Importing Alosadur into world artifacts
Importing Velethra into world artifacts
Importing Cinderswift the pouch of voratun shots into world artifacts
Importing Aerulin the Shinespire into world artifacts
Importing Eremymahor the Scabbender into world artifacts
Importing yew totem of healing 'Frostrigor' into world artifacts
Importing Dimire into world artifacts
Importing elven-silk cloak 'Tempestmight' into world artifacts
Importing voratun longsword 'Floeresolve' into world artifacts
Importing Icegrinder the elven-wood longbow into world artifacts
Importing Tundrasin into world artifacts
Importing Getuldil the steel waraxe into world artifacts
Importing Nerydata into world artifacts
Importing Adulle into world artifacts
Importing Torayandil the dragonbone starstaff into world artifacts
Importing stralite greatmaul 'Chalodan' into world artifacts
Importing stralite mail armour 'Mardetorak' into world artifacts
Importing Bethigamira the stralite greatmaul into world artifacts
Importing Ivasemira the Eclipsemonster into world artifacts
Importing steel amulet 'Cloudroar' into world artifacts
Importing Magmadare into world artifacts
Importing voratun waraxe 'Obsidianspiker' into world artifacts
Importing Veluta into world artifacts
Importing Aerurelaith the steel battleaxe into world artifacts
Importing Halakan the elven-wood magestaff into world artifacts
Importing quiver of dragonbone arrows 'Brighthack' into world artifacts
Importing Yvena into world artifacts
Importing dwarven-steel dagger 'Brightpeal' into world artifacts
Importing Curewend into world artifacts
Importing Dairesus the dragonbone magestaff into world artifacts
Importing Noonwire into world artifacts
Importing Mardumarand the hardened leather gloves into world artifacts
Importing Daimildil into world artifacts
Importing voratun shield 'Lightbloom' into world artifacts
Importing Gaseth the Glittervice into world artifacts
Importing Umbramire the elven-silk robe into world artifacts
Importing Dimreign into world artifacts
Importing Blazeripper the dragonbone vilestaff into world artifacts
Importing Thunderglamour the reinforced leather armour into world artifacts
Importing Frostwind into world artifacts
Importing Flamesmasher the stralite waraxe into world artifacts
Importing pair of drakeskin leather boots 'Rottrail' into world artifacts
Importing steel greatmaul 'Korumalar' into world artifacts
Importing Zanemas into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from memory	/data/zones/ruins-kor-pul/traps.lua
Loading entities file from memory	/data/general/traps/complex.lua
C Map size 43:24 :: 1032
C Map seens texture: 24 (60x60)
checkHitOld	23.717082451263	37.040874092555
=> chance to hit	26.00389020301
checkHitOld	23.717082451263	51.735011845915
=> chance to hit	16.613700809451
checkHitOld	23.717082451263	44.066266045145
=> chance to hit	20.085136579062
C Map size 43:24 :: 1032
C Map seens texture: 284 (60x60)
Cloned shader 65
[SHADER] setting reset param	tick_start	666379
Cloned shader 65
[SHADER] setting reset param	tick_start	666379
Cloned shader 65
[SHADER] setting reset param	tick_start	666379
Cloned shader 65
[SHADER] setting reset param	tick_start	666379
Cloned shader 65
[SHADER] setting reset param	tick_start	666379
Cloned shader 65
[SHADER] setting reset param	tick_start	666379
Cloned shader 65
[SHADER] setting reset param	tick_start	666379
Cloned shader 65
[SHADER] setting reset param	tick_start	666379
Cloned shader 65
[SHADER] setting reset param	tick_start	666379
Cloned shader 67
[SHADER] setting reset param	tick_start	666379
Cloned shader 67
[SHADER] setting reset param	tick_start	666379
Cloned shader 67
[SHADER] setting reset param	tick_start	666379
Cloned shader 67
[SHADER] setting reset param	tick_start	666379
Cloned shader 67
[SHADER] setting reset param	tick_start	666379
Cloned shader 67
[SHADER] setting reset param	tick_start	666379
Cloned shader 67
[SHADER] setting reset param	tick_start	666379
Cloned shader 67
[SHADER] setting reset param	tick_start	666379
Cloned shader 67
[SHADER] setting reset param	tick_start	666379
Cloned shader 65
[SHADER] setting reset param	tick_start	666379
Cloned shader 65
[SHADER] setting reset param	tick_start	666379
Cloned shader 65
[SHADER] setting reset param	tick_start	666379
Cloned shader 65
[SHADER] setting reset param	tick_start	666379
Cloned shader 65
[SHADER] setting reset param	tick_start	666379
Cloned shader 65
[SHADER] setting reset param	tick_start	666379
Cloned shader 65
[SHADER] setting reset param	tick_start	666379
Cloned shader 67
[SHADER] setting reset param	tick_start	666379
Cloned shader 67
[SHADER] setting reset param	tick_start	666379
Cloned shader 67
[SHADER] setting reset param	tick_start	666379
Cloned shader 67
[SHADER] setting reset param	tick_start	666379
Cloned shader 67
[SHADER] setting reset param	tick_start	666379
Cloned shader 67
[SHADER] setting reset param	tick_start	666379
Cloned shader 67
[SHADER] setting reset param	tick_start	666379
C Map size 43:24 :: 1032
C Map seens texture: 285 (60x60)
Wait finished, counted 505, 677 ticks
Loaded zone	Ruins of Kor'Pul	with base_level	10
[ZONE] persisting to persist_last_zones	ruins-kor-pul
Loading zone persistance level	ruins-kor-pul	1
Make wait background texture 407 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 414 (60x60)
Wait finished, counted 202, 61 ticks
Not gone east, no backup guardian
Running on level loads	ruins-kor-pul-1
[Actor:move]	4930	Eleedhe	(forced) move from	24	14	to	22	44
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
Entering tier1 zone for escort	tier1.3	0	1
[ONLINE PROFILE] current character 	Eleedhe the level 10 Higher Anorithil
[Discord] updating state: "Ruins of Kor'Pul (1)" / "Lvl 10 Higher Anorithil" / default / anorithil
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Swashing the buck.ogg	sound "/data/music/Swashing the buck.ogg" : <static>
[MUSIC] playing	Swashing the buck.ogg	sound "/data/music/Swashing the buck.ogg" : <static>
Updating zone name	Ruins of Kor'Pul (1)
C Map minimap texture: 416 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	zone	::	zone-wilderness.teaz	::	table: 0x1916dfd8	=>	table: 0x199b7f88	(7944)
Loading savefile 	/save/eleedhe/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	667921
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
Saving JSON	true
[LOG]	Saving game...
[LOG]	Resting starts...
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	22	44	to	22	43
[Actor:move]	4930	Eleedhe	move from	22	43	to	21	42
[Actor:move]	4930	Eleedhe	move from	21	42	to	21	41
[Actor:move]	4930	Eleedhe	move from	21	41	to	21	40
[Actor:move]	4930	Eleedhe	move from	21	40	to	21	39
[Actor:move]	4930	Eleedhe	move from	21	39	to	22	38
[Actor:move]	4930	Eleedhe	move from	22	38	to	23	37
[Actor:move]	4930	Eleedhe	move from	23	37	to	24	37
[Actor:move]	4930	Eleedhe	move from	24	37	to	25	36
[Actor:move]	4930	Eleedhe	move from	25	36	to	25	35
[Actor:move]	4930	Eleedhe	move from	25	35	to	25	34
[Actor:move]	4930	Eleedhe	move from	25	34	to	25	33
[Actor:move]	4930	Eleedhe	move from	25	33	to	25	32
[Actor:move]	4930	Eleedhe	move from	25	32	to	25	31
[Actor:move]	4930	Eleedhe	move from	25	31	to	25	30
[Actor:move]	4930	Eleedhe	move from	25	30	to	25	29
[Actor:move]	4930	Eleedhe	move from	25	29	to	25	28
[Actor:move]	4930	Eleedhe	move from	25	28	to	25	27
[Actor:move]	4930	Eleedhe	move from	25	27	to	24	26
[Actor:move]	4930	Eleedhe	move from	24	26	to	24	25
[Actor:move]	4930	Eleedhe	move from	24	25	to	24	24
[Actor:move]	4930	Eleedhe	move from	24	24	to	23	23
[Actor:move]	4930	Eleedhe	move from	23	23	to	22	23
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 24 turns (stop reason: at exit).
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x14afb578	(4830)
Loading savefile 	/save/eleedhe/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x10e3e2a8	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/zone-wilderness.teaz.tmp
Saved zipname /save/eleedhe/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	zone	/save/eleedhe/zone-wilderness.teaz.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Loading zone persistance level	ruins-kor-pul	2
Make wait background texture 1232 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
Saved zipname /save/eleedhe/game.teag.tmp
C Map seens texture: 1237 (60x60)
Wait finished, counted 203, 67 ticks
Saved zipname /save//world.teaw.tmp
Not gone east, no backup guardian
Running on level loads	ruins-kor-pul-2
[Actor:move]	4930	Eleedhe	(forced) move from	22	23	to	21	23
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
Entering tier1 zone for escort	tier1.3	0	2
[ONLINE PROFILE] current character 	Eleedhe the level 10 Higher Anorithil
[Discord] updating state: "Ruins of Kor'Pul (2)" / "Lvl 10 Higher Anorithil" / default / anorithil
Updating zone name	Ruins of Kor'Pul (2)
C Map minimap texture: 433 (50x50; 64x64)
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 4 seconds
[COROUTINE] dead	savefilepipe
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	21	23	to	21	24
[Actor:move]	4930	Eleedhe	move from	21	24	to	22	25
[Actor:move]	4930	Eleedhe	move from	22	25	to	23	25
[Actor:move]	4930	Eleedhe	move from	23	25	to	24	25
[Actor:move]	4930	Eleedhe	move from	24	25	to	25	25
[Actor:move]	4930	Eleedhe	move from	25	25	to	26	24
[Actor:move]	4930	Eleedhe	move from	26	24	to	25	23
[Actor:move]	4930	Eleedhe	move from	25	23	to	24	22
[Actor:move]	4930	Eleedhe	move from	24	22	to	23	21
[Actor:move]	4930	Eleedhe	move from	23	21	to	22	21
[Actor:move]	4930	Eleedhe	move from	22	21	to	21	21
[Actor:move]	4930	Eleedhe	move from	21	21	to	20	21
[Actor:move]	4930	Eleedhe	move from	20	21	to	19	20
[Actor:move]	4930	Eleedhe	move from	19	20	to	18	19
[Actor:move]	4930	Eleedhe	move from	18	19	to	17	19
[maintenance AI] turn	115392	86478	luminous horror	selected action:	positive	tid:T_HEALING_LIGHT
[SPELL CRIT %]	4
Cloned shader 65
[SHADER] setting reset param	tick_start	670632
Cloned shader 67
[SHADER] setting reset param	tick_start	670632
[maintenance AI] turn	115392	86477	luminous horror	selected action:	positive	tid:T_HEALING_LIGHT
[SPELL CRIT %]	4
Cloned shader 65
[SHADER] setting reset param	tick_start	670632
Cloned shader 67
[SHADER] setting reset param	tick_start	670632
[Actor:move]	4930	Eleedhe	move from	17	19	to	16	18
[Actor:move]	4930	Eleedhe	move from	16	18	to	17	17
[Actor:move]	4930	Eleedhe	move from	17	17	to	18	17
[Actor:move]	4930	Eleedhe	move from	18	17	to	19	17
[Actor:move]	4930	Eleedhe	move from	19	17	to	20	17
[Actor:move]	4930	Eleedhe	move from	20	17	to	21	17
[Actor:move]	4930	Eleedhe	move from	21	17	to	22	17
[Actor:move]	4930	Eleedhe	move from	22	17	to	23	17
[Actor:move]	4930	Eleedhe	move from	23	17	to	24	17
[Actor:move]	4930	Eleedhe	move from	24	17	to	25	17
[Actor:move]	4930	Eleedhe	move from	25	17	to	26	18
[Actor:move]	4930	Eleedhe	move from	26	18	to	26	19
[Actor:move]	4930	Eleedhe	move from	26	19	to	27	20
[Actor:move]	4930	Eleedhe	move from	27	20	to	28	20
[Actor:move]	4930	Eleedhe	move from	28	20	to	29	20
[Actor:move]	4930	Eleedhe	move from	29	20	to	30	20
[Actor:move]	4930	Eleedhe	move from	30	20	to	31	20
[Actor:move]	4930	Eleedhe	move from	31	20	to	32	20
[Actor:move]	4930	Eleedhe	move from	32	20	to	33	20
[Actor:move]	4930	Eleedhe	move from	33	20	to	34	21
[Actor:move]	4930	Eleedhe	move from	34	21	to	35	22
[Actor:move]	4930	Eleedhe	move from	35	22	to	36	23
[Actor:move]	4930	Eleedhe	move from	36	23	to	37	23
[Actor:move]	4930	Eleedhe	move from	37	23	to	38	23
[Actor:move]	4930	Eleedhe	move from	38	23	to	39	23
[Actor:move]	4930	Eleedhe	move from	39	23	to	40	23
[Actor:move]	4930	Eleedhe	move from	40	23	to	41	23
[Actor:move]	4930	Eleedhe	move from	41	23	to	42	23
[Actor:move]	4930	Eleedhe	move from	42	23	to	43	22
[Actor:move]	4930	Eleedhe	move from	43	22	to	44	21
[Actor:move]	4930	Eleedhe	move from	44	21	to	45	20
[Actor:move]	4930	Eleedhe	move from	45	20	to	45	19
[Actor:move]	4930	Eleedhe	move from	45	19	to	45	18
[Actor:move]	4930	Eleedhe	move from	45	18	to	44	17
[Actor:move]	4930	Eleedhe	move from	44	17	to	43	16
[Actor:move]	4930	Eleedhe	move from	43	16	to	43	15
[Actor:move]	4930	Eleedhe	move from	43	15	to	43	14
[Actor:move]	4930	Eleedhe	move from	43	14	to	43	13
[Actor:move]	4930	Eleedhe	move from	43	13	to	43	12
[Actor:move]	4930	Eleedhe	move from	43	12	to	43	11
[Actor:move]	4930	Eleedhe	move from	43	11	to	43	10
[Actor:move]	4930	Eleedhe	move from	43	10	to	43	9
[Actor:move]	4930	Eleedhe	move from	43	9	to	43	8
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 59 turns (stop reason: at exit).
[LOG]	
Loading zone persistance level	ruins-kor-pul	3
Make wait background texture 1008 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 1013 (60x60)
checkHitOld	23.717082451263	37.040874092555
=> chance to hit	26.00389020301
checkHitOld	23.717082451263	51.735011845915
=> chance to hit	16.613700809451
checkHitOld	23.717082451263	44.066266045145
=> chance to hit	20.085136579062
Wait finished, counted 217, 61 ticks
Server latency	6
Deleting shader 63 (is clone 1)
Not gone east, no backup guardian
Running on level loads	ruins-kor-pul-3
[DECAY] decaying	86808	elm vilestaff
[DECAY] decaying	86807	agate
[Actor:move]	4930	Eleedhe	(forced) move from	43	8	to	18	12
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
Entering tier1 zone for escort	tier1.3	0	3
[ONLINE PROFILE] current character 	Eleedhe the level 10 Higher Anorithil
[Discord] updating state: "Ruins of Kor'Pul (3)" / "Lvl 10 Higher Anorithil" / default / anorithil
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
Updating zone name	Ruins of Kor'Pul (3)
C Map minimap texture: 293 (50x50; 64x64)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	18	12	to	19	12
[Spacetime Tuning]	86602	Zubura the skeleton magus	setting preferred_paradox:	244
[Actor:move]	4930	Eleedhe	move from	19	12	to	20	13
[Actor:move]	4930	Eleedhe	move from	20	13	to	21	14
[Actor:move]	4930	Eleedhe	move from	21	14	to	21	15
[Actor:move]	4930	Eleedhe	move from	21	15	to	20	16
[Actor:move]	4930	Eleedhe	move from	20	16	to	19	17
[Actor:move]	4930	Eleedhe	move from	19	17	to	18	18
[Actor:move]	4930	Eleedhe	move from	18	18	to	19	17
[Actor:move]	4930	Eleedhe	move from	19	17	to	18	16
[Actor:move]	4930	Eleedhe	move from	18	16	to	17	15
[Actor:move]	4930	Eleedhe	move from	17	15	to	17	14
[Actor:move]	4930	Eleedhe	move from	17	14	to	17	13
[Actor:move]	4930	Eleedhe	move from	17	13	to	17	12
[Actor:move]	4930	Eleedhe	move from	17	12	to	16	11
[Actor:move]	4930	Eleedhe	move from	16	11	to	17	12
[Actor:move]	4930	Eleedhe	move from	17	12	to	17	13
[Actor:move]	4930	Eleedhe	move from	17	13	to	17	14
[Actor:move]	4930	Eleedhe	move from	17	14	to	16	15
[Actor:move]	4930	Eleedhe	move from	16	15	to	16	16
[Actor:move]	4930	Eleedhe	move from	16	16	to	16	17
[Actor:move]	4930	Eleedhe	move from	16	17	to	16	18
[Actor:move]	4930	Eleedhe	move from	16	18	to	17	19
[Actor:move]	4930	Eleedhe	move from	17	19	to	18	20
[Actor:move]	4930	Eleedhe	move from	18	20	to	19	20
[Actor:move]	4930	Eleedhe	move from	19	20	to	20	20
[Actor:move]	4930	Eleedhe	move from	20	20	to	21	19
[Actor:move]	4930	Eleedhe	move from	21	19	to	20	18
[Actor:move]	4930	Eleedhe	move from	20	18	to	19	17
[Actor:move]	4930	Eleedhe	move from	19	17	to	20	16
[Actor:move]	4930	Eleedhe	move from	20	16	to	21	15
[Actor:move]	4930	Eleedhe	move from	21	15	to	20	14
[Actor:move]	4930	Eleedhe	move from	20	14	to	20	13
[Actor:move]	4930	Eleedhe	move from	20	13	to	21	12
[Actor:move]	4930	Eleedhe	move from	21	12	to	22	11
[Actor:move]	4930	Eleedhe	move from	22	11	to	23	11
[Actor:move]	4930	Eleedhe	move from	23	11	to	24	11
[Actor:move]	4930	Eleedhe	move from	24	11	to	25	11
[Actor:move]	4930	Eleedhe	move from	25	11	to	26	11
[Actor:move]	4930	Eleedhe	move from	26	11	to	27	11
[Actor:move]	4930	Eleedhe	move from	27	11	to	28	11
[Actor:move]	4930	Eleedhe	move from	28	11	to	29	11
[Actor:move]	4930	Eleedhe	move from	29	11	to	30	11
[Actor:move]	4930	Eleedhe	move from	30	11	to	31	10
[Actor:move]	4930	Eleedhe	move from	31	10	to	31	9
[Actor:move]	4930	Eleedhe	move from	31	9	to	30	8
[target_simple AI]	86803	large brown snake	selecting NEW TARGET	30	8	4930	Eleedhe
[Actor:move]	86803	large brown snake	move from	35	6	to	34	6
[target_simple AI]	86803	large brown snake	selecting NEW TARGET	30	8	4930	Eleedhe
[Actor:move]	86803	large brown snake	move from	34	6	to	35	6
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (large brown snake)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Large brown snake for #YELLOW#55 light#LAST# damage.
[SOUND] loading from	/data/sound/creatures/snakes/snake_1.ogg	:=:	sound "/data/sound/creatures/snakes/snake_1.ogg" : <static>
[Actor:move]	86803	large brown snake	move from	35	6	to	34	6
[LOG]	Eleedhe's light area effect hits Large brown snake for #YELLOW#27 light#LAST# damage.
[LOG]	
[Actor:move]	86803	large brown snake	move from	34	6	to	33	6
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SOUND] loading from	/data/sound/creatures/snakes/snake_die_2.ogg	:=:	sound "/data/sound/creatures/snakes/snake_die_2.ogg" : <static>
[USERCHAT] channel talk	Megazawr	tome	still lvl 1 of ID
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Large brown snake for #GREY#84 darkness#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Large brown snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 2 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	30	8	to	31	7
[Actor:move]	4930	Eleedhe	move from	31	7	to	32	6
[Actor:move]	4930	Eleedhe	move from	32	6	to	32	5
[Actor:move]	4930	Eleedhe	move from	32	5	to	32	4
[Actor:move]	4930	Eleedhe	move from	32	4	to	32	3
[Actor:move]	4930	Eleedhe	move from	32	3	to	32	2
[target_simple AI]	86560	skeleton warrior	selecting NEW TARGET	32	2	4930	Eleedhe
[Actor:move]	86560	skeleton warrior	move from	35	1	to	34	1
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the northeast (skeleton warrior)).
[LOG]	
[USERCHAT] channel talk	Boink	tome	ffs... overtuned horrors -.-
[USERCHAT] channel serial data	Wraithz	tome	567
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	89106	after	4930
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Skeleton warrior for #{bold}##YELLOW#85 light#{normal}##LAST# damage.
[LOG]	Eleedhe's Corona hits Skeleton warrior for #YELLOW#18 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Skeleton warrior for #YELLOW#42 light#LAST# damage.
[Actor:move]	86560	skeleton warrior	move from	34	1	to	33	1
[LOG]	
[LOG]	You do not have enough Negative energy to use Moonlight Ray.
[useTalent] TALENT FAILED:	T_MOONLIGHT_RAY	for	Eleedhe	4930	true
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	Eleedhe's light area effect hits Skeleton warrior for #YELLOW#42 light#LAST# damage.
[ATTACK] attacking with (mainhand)	flaming iron greatsword
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	22.329615379913	1	22	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	22.329615379913	1	22	1	vs. armor/def	1	5
checkHit	22	vs	5	=> chance to hit	93
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	26	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	26
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	8	=> chance to hit	78
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[Actor:move]	86560	skeleton warrior	move from	33	1	to	33	1
[LOG]	
[LOG]	#UID:86560:0#Skeleton warrior hits #fbd578#Eleedhe#LAST# for #WHITE#26 physical#LAST#, #LIGHT_RED#7 fire#LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Skeleton warrior for #ORANGE#6 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Skeleton warrior for #GREY#84 darkness#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Skeleton warrior!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	32	2	to	32	1
[Actor:move]	4930	Eleedhe	move from	32	1	to	33	1
[LOG]	You pickup 0.70 gold pieces.
[Actor:move]	4930	Eleedhe	move from	33	1	to	34	2
[Actor:move]	4930	Eleedhe	move from	34	2	to	34	3
[Actor:move]	4930	Eleedhe	move from	34	3	to	34	4
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_2.lua	:=:	/data/sound/ambient/door_creaks/creak_2.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_2.ogg" : <static>
[Actor:move]	4930	Eleedhe	move from	34	4	to	34	4
[Actor:move]	4930	Eleedhe	move from	34	4	to	34	5
[Actor:move]	4930	Eleedhe	move from	34	5	to	35	6
[Actor:move]	4930	Eleedhe	move from	35	6	to	36	7
[Actor:move]	4930	Eleedhe	move from	36	7	to	37	8
[Actor:move]	4930	Eleedhe	move from	37	8	to	37	9
[Actor:move]	4930	Eleedhe	move from	37	9	to	37	10
[Actor:move]	4930	Eleedhe	move from	37	10	to	37	11
[Actor:move]	4930	Eleedhe	move from	37	11	to	36	12
[Actor:move]	4930	Eleedhe	move from	36	12	to	35	13
[Actor:move]	4930	Eleedhe	move from	35	13	to	34	14
[Actor:move]	4930	Eleedhe	move from	34	14	to	34	15
[target_simple AI]	86734	Polygatta the skeleton warrior	selecting NEW TARGET	34	15	4930	Eleedhe
[use_tactical AI] === Action Selected:	86734	Polygatta the skeleton warrior	closein	 AI:move_astar_advanced
checkHitOld	23.717082451263	51.735011845915
=> chance to hit	16.613700809451
[Actor:move]	86734	Polygatta the skeleton warrior	move from	26	16	to	27	16
checkHitOld	23.717082451263	51.735011845915
=> chance to hit	16.613700809451
[Actor:move]	4930	Eleedhe	move from	34	15	to	33	16
[use_tactical AI] === Action Selected:	86734	Polygatta the skeleton warrior	escape	 talent:T_DISENGAGE
	npc_grids[1] = {
	npc_grids  [1] = 26
	npc_grids  [2] = 17
	npc_grids  [dist] = 1.0696517803071
	npc_grids}
	npc_grids[2] = {
	npc_grids  [1] = 26
	npc_grids  [2] = 16
	npc_grids  [dist] = 1.030497512031
	npc_grids}
[Actor:move]	86734	Polygatta the skeleton warrior	(forced) move from	27	16	to	26	16
[Actor:move]	4930	Eleedhe	move from	33	16	to	34	17
[use_tactical AI] === Action Selected:	86734	Polygatta the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	86734	Polygatta the skeleton warrior	move from	26	16	to	27	16
[Actor:move]	4930	Eleedhe	move from	34	17	to	33	16
[use_tactical AI] === Action Selected:	86734	Polygatta the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	86734	Polygatta the skeleton warrior	move from	27	16	to	28	16
[use_tactical AI] === Action Selected:	86734	Polygatta the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	86734	Polygatta the skeleton warrior	move from	28	16	to	29	16
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (Polygatta the skeleton warrior)).
[LOG]	
[LOG]	Eleedhe uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Eleedhe radiates power.
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
Loading tile from tileset	/data/gfx/shockbolt/object/knife_steel.png
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Polygatta the skeleton warrior for #GREY#41 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	86734	Polygatta the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	86734	Polygatta the skeleton warrior	move from	29	16	to	30	16
[use_tactical AI] === Action Selected:	86734	Polygatta the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	86734	Polygatta the skeleton warrior	move from	30	16	to	31	16
[LOG]	Eleedhe's darkness area effect hits Polygatta the skeleton warrior for #GREY#41 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	86734	Polygatta the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	86734	Polygatta the skeleton warrior	move from	31	16	to	32	16
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[target_simple AI]	86734	Polygatta the skeleton warrior	selecting NEW TARGET	33	16	4930	Eleedhe
[LOG]	Polygatta the skeleton warrior slows down.
[ATTACK] attacking with (mainhand)	arcing steel dagger of daylight
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	37.372702027708	6	54	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	37.372702027708	6	54	1	vs. armor/def	1	5
checkHit	54	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	46	6	vs. armor/hardiness	1	0.3
[ATTACK] after armor	46
[PHYS CRIT %] axe accuracy bonus	54	5	=	12.25
[PHYS CRIT %]	35.379872263798
[ATTACK] after crit	95.72986558436
[ATTACK] after mult	95.72986558436
[ATTACK] after inc by type	95.72986558436
[LOG]	#{bold}##UID:86734:0#Polygatta the skeleton warrior performs a melee critical strike against #fbd578#Eleedhe#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	20	=> chance to hit	48
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[LOG]	Eleedhe is poisoned!
[ATTACK] attacking with (offhand)	elemental iron dagger
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	36.630978681151	5	54	0.83157894736842	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	36.630978681151	5	54	0.83157894736842	vs. armor/def	1	5
checkHit	54	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	44	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	44
[PHYS CRIT %] axe accuracy bonus	54	5	=	12.25
[PHYS CRIT %]	34.379872263798
[ATTACK] after crit	44
[ATTACK] after mult	36.589473684211
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	20	=> chance to hit	48
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[SPELL CRIT %]	9.7
[Actor:move]	86734	Polygatta the skeleton warrior	move from	32	16	to	32	16
[LOG]	Melee retaliation hits Polygatta the skeleton warrior for #ORANGE#4 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST#, #ORANGE#4 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#49#LAST##{normal}# total damage).
[LOG]	#UID:86734:0#Polygatta the skeleton warrior hits #fbd578#Eleedhe#LAST# for #{bold}##WHITE#32 physical#{normal}##LAST#, #YELLOW#2 light#LAST#, #WHITE#12 physical#LAST#, #GREEN#5 acid#LAST# (#RED##{bold}#52#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Polygatta the skeleton warrior for #YELLOW#29 light#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Polygatta the skeleton warrior for #GREY#41 darkness#LAST# damage.
[LOG]	
[LOG]	Deadly Poison from Polygatta the skeleton warrior hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#12 nature#LAST# damage.
Loading tile from tileset	/data/gfx/talents/apply_poison.png
[LOG]	You do not have enough Negative energy to use Moonlight Ray.
[useTalent] TALENT FAILED:	T_MOONLIGHT_RAY	for	Eleedhe	4930	true
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[USERCHAT] channel achievement	Modolo	tome	The secret city (Insane (Roguelike) difficulty)	false	false
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Eleedhe casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	A shield forms around Eleedhe.
Cloned shader 76
[SHADER] setting reset param	tick_start	698115
[use_tactical AI] === Action Selected:	86734	Polygatta the skeleton warrior	disable	 talent:T_DUAL_STRIKE
[LOG]	Polygatta the skeleton warrior uses #{bold}##RED#Dual Strike.#{normal}##LAST#
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	36.630978681151	5	54	1.0618333486512	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	36.630978681151	5	54	1.0618333486512	vs. armor/def	1	5
checkHit	54	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	47	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	47
[PHYS CRIT %] axe accuracy bonus	54	5	=	12.25
[PHYS CRIT %]	34.379872263798
[ATTACK] after crit	47
[ATTACK] after mult	49.906167386607
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	20	=> chance to hit	48
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[SPELL CRIT %]	9.7
[LOG]	#{bold}#Polygatta the skeleton warrior's spell attains critical power!#{normal}#
checkHit	15	vs	55	=> chance to hit	0
[LOG]	Eleedhe is stunned!
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	37.372702027708	6	54	1.2768882040742	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	37.372702027708	6	54	1.2768882040742	vs. armor/def	1	5
checkHit	54	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	41	6	vs. armor/hardiness	1	0.3
[ATTACK] after armor	41
[PHYS CRIT %] axe accuracy bonus	54	5	=	12.25
[PHYS CRIT %]	35.379872263798
[ATTACK] after crit	41
[ATTACK] after mult	52.352416367044
[ATTACK] after inc by type	52.352416367044
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	20	=> chance to hit	48
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[SPELL CRIT %]	9.7
[LOG]	#{bold}#Polygatta the skeleton warrior's spell attains critical power!#{normal}#
[LOG]	Melee retaliation hits Polygatta the skeleton warrior for #ORANGE#7 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST#, #ORANGE#2 mind#LAST#, #GREY#4 darkness#LAST#, #YELLOW#5 light#LAST# (#RED##{bold}#38#LAST##{normal}# total damage).
[LOG]	#UID:86734:0#Polygatta the skeleton warrior hits #fbd578#Eleedhe#LAST# for #SLATE#(17 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(10 absorbed)#LAST#, #{bold}##GREEN#0 acid#{normal}##LAST#, #SLATE#(18 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(2 absorbed)#LAST#, #YELLOW#0 light#LAST#, #SLATE#(9 absorbed)#LAST#, #{bold}##ROYAL_BLUE#0 lightning#{normal}##LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Polygatta the skeleton warrior for #YELLOW#12 light#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Polygatta the skeleton warrior for #GREY#17 darkness#LAST# damage.
[LOG]	
[LOG]	Deadly Poison from Polygatta the skeleton warrior hits #fbd578#Eleedhe#LAST# for #SLATE#(16 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Eleedhe is no longer poisoned.
[LOG]	Eleedhe is cured!
[LOG]	Eleedhe lessens the pain.
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[use_tactical AI] === Action Selected:	86734	Polygatta the skeleton warrior	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	arcing steel dagger of daylight
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	37.372702027708	6	54	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	37.372702027708	6	54	1	vs. armor/def	1	5
checkHit	54	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	39	6	vs. armor/hardiness	1	0.3
[ATTACK] after armor	39
[PHYS CRIT %] axe accuracy bonus	54	5	=	12.25
[PHYS CRIT %]	35.379872263798
[ATTACK] after crit	39
[ATTACK] after mult	39
[ATTACK] after inc by type	39
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	20	=> chance to hit	48
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[ATTACK] attacking with (offhand)	elemental iron dagger
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	36.630978681151	5	54	0.83157894736842	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	36.630978681151	5	54	0.83157894736842	vs. armor/def	1	5
checkHit	54	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	36	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	36
[PHYS CRIT %] axe accuracy bonus	54	5	=	12.25
[PHYS CRIT %]	34.379872263798
[ATTACK] after crit	36
[ATTACK] after mult	29.936842105263
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	20	=> chance to hit	48
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[SPELL CRIT %]	9.7
[LOG]	Eleedhe is poisoned!
[LOG]	Melee retaliation hits Polygatta the skeleton warrior for #ORANGE#4 mind#LAST#, #GREY#5 darkness#LAST#, #YELLOW#6 light#LAST#, #ORANGE#4 mind#LAST#, #GREY#5 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	#UID:86734:0#Polygatta the skeleton warrior hits #fbd578#Eleedhe#LAST# for #SLATE#(11 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(2 absorbed)#LAST#, #YELLOW#0 light#LAST#, #SLATE#(8 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(4 absorbed)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Polygatta the skeleton warrior for #YELLOW#14 light#LAST# damage.
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:1081:0#Talent Mind Blast is ready to use.
[LOG]	
[LOG]	Deadly Poison from Polygatta the skeleton warrior hits #fbd578#Eleedhe#LAST# for #SLATE#(5 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[USERCHAT] channel talk	Megazawr	tome	there is only 1 thing I can do
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Polygatta the skeleton warrior for #GREY#43 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	86734	Polygatta the skeleton warrior	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	arcing steel dagger of daylight
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	37.372702027708	6	54	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	37.372702027708	6	54	1	vs. armor/def	1	5
checkHit	54	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	45	6	vs. armor/hardiness	1	0.3
[ATTACK] after armor	45
[PHYS CRIT %] axe accuracy bonus	54	5	=	12.25
[PHYS CRIT %]	35.379872263798
[ATTACK] after crit	77.505871439205
[ATTACK] after mult	77.505871439205
[ATTACK] after inc by type	77.505871439205
[LOG]	#{bold}##UID:86734:0#Polygatta the skeleton warrior performs a melee critical strike against #fbd578#Eleedhe#LAST#!#{normal}#
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Eleedhe crumbles.
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	20	=> chance to hit	48
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[ATTACK] attacking with (offhand)	elemental iron dagger
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	36.630978681151	5	54	0.83157894736842	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	36.630978681151	5	54	0.83157894736842	vs. armor/def	1	5
checkHit	54	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	46	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	46
[PHYS CRIT %] axe accuracy bonus	54	5	=	12.25
[PHYS CRIT %]	34.379872263798
[ATTACK] after crit	46
[ATTACK] after mult	38.252631578947
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	20	=> chance to hit	48
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[SPELL CRIT %]	9.7
[LOG]	Melee retaliation hits Polygatta the skeleton warrior for #ORANGE#2 mind#LAST#, #GREY#5 darkness#LAST#, #YELLOW#6 light#LAST#, #ORANGE#4 mind#LAST#, #GREY#5 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	#UID:86734:0#Polygatta the skeleton warrior hits #fbd578#Eleedhe#LAST# for #SLATE#(16 absorbed)#LAST#, #{bold}##WHITE#6 physical#{normal}##LAST#, #YELLOW#2 light#LAST#, #WHITE#11 physical#LAST#, #GREEN#4 acid#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Polygatta the skeleton warrior for #YELLOW#14 light#LAST# damage.
[LOG]	
[LOG]	Deadly Poison from Polygatta the skeleton warrior hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#9 nature#LAST# damage.
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Eleedhe starts regenerating health quickly.
[use_tactical AI] === Action Selected:	86734	Polygatta the skeleton warrior	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	arcing steel dagger of daylight
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	37.372702027708	6	54	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	37.372702027708	6	54	1	vs. armor/def	1	5
checkHit	54	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	41	6	vs. armor/hardiness	1	0.3
[ATTACK] after armor	41
[PHYS CRIT %] axe accuracy bonus	54	5	=	12.25
[PHYS CRIT %]	35.379872263798
[ATTACK] after crit	70.616460644609
[ATTACK] after mult	70.616460644609
[ATTACK] after inc by type	70.616460644609
[LOG]	#{bold}##UID:86734:0#Polygatta the skeleton warrior performs a melee critical strike against #fbd578#Eleedhe#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	20	=> chance to hit	48
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[ATTACK] attacking with (offhand)	elemental iron dagger
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	36.630978681151	5	54	0.83157894736842	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	36.630978681151	5	54	0.83157894736842	vs. armor/def	1	5
checkHit	54	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	36	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	36
[PHYS CRIT %] axe accuracy bonus	54	5	=	12.25
[PHYS CRIT %]	34.379872263798
[ATTACK] after crit	62.004697151364
[ATTACK] after mult	51.561800789029
[LOG]	#{bold}##UID:86734:0#Polygatta the skeleton warrior performs a melee critical strike against #fbd578#Eleedhe#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	20	=> chance to hit	48
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[SPELL CRIT %]	9.7
[LOG]	Melee retaliation hits Polygatta the skeleton warrior for #ORANGE#4 mind#LAST#, #GREY#5 darkness#LAST#, #YELLOW#6 light#LAST#, #ORANGE#2 mind#LAST#, #GREY#5 darkness#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	#UID:86734:0#Polygatta the skeleton warrior hits #fbd578#Eleedhe#LAST# for #{bold}##WHITE#20 physical#{normal}##LAST#, #YELLOW#2 light#LAST#, #{bold}##WHITE#14 physical#{normal}##LAST#, #GREEN#4 acid#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	#{bold}#Melee retaliation killed Polygatta the skeleton warrior!#{normal}#
[LOG]	Eleedhe's aura of power vanishes.
[LOG]	
[LOG]	Deadly Poison from Polygatta the skeleton warrior hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#13 nature#LAST# damage.
[USERCHAT] channel talk	Megazawr	tome	bravely run away
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting shader 76 (is clone 1)
Deleting shader 89 (is clone 0)
Deleting shader 88 (is clone 0)
[LOG]	Eleedhe casts #{bold}##PURPLE#Circle of Shifting Shadows.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SPELL CRIT %]	18.58934837382
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	Eleedhe is not stunned anymore.
[LOG]	
[LOG]	Deadly Poison from Polygatta the skeleton warrior hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#16 nature#LAST# damage.
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Eleedhe feels pain again.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Deadly Poison from Polygatta the skeleton warrior hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#16 nature#LAST# damage.
[Actor:move]	4930	Eleedhe	move from	33	16	to	32	16
[Identify]	Bethaldalle	true
[LOG]	Eleedhe picks up (a.): #SALMON##UID:86720:0#Bethaldalle (3 def, 5 armour, 58 block)#LAST#.
[LOG]	
[LOG]	Deadly Poison from Polygatta the skeleton warrior hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#18 nature#LAST# damage.
[USERCHAT] channel achievement	klopkillah	tome	Level 10 (Roguelike)	false	false
[MOUSE] pre starting drag'n'drop
[LOG]	Space around you starts to dissolve...
[Identify]	Rod of Recall	true
[LORE] learnt	Rod of Recall
[LOG]	
[LOG]	Deadly Poison from Polygatta the skeleton warrior hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#18 nature#LAST# damage.
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Eleedhe stops regenerating health quickly.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	
[LOG]	Deadly Poison from Polygatta the skeleton warrior hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#18 nature#LAST# damage.
[LOG]	Resting starts...
[LOG]	Eleedhe is no longer poisoned.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Spacetime Tuning]	86602	Zubura the skeleton magus	setting preferred_paradox:	244
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	#00ff00##UID:117:0#Talent Infusion: Wild is ready to use.
[LOG]	#00ff00##UID:1101:0#Talent Circle of Shifting Shadows is ready to use.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Today is the 9th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	#00ff00##UID:425:0#Talent Wrath of the Highborn is ready to use.
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You are yanked out of this place!
[USERCHAT] channel achievement	Alice_in_Wonderland	tome	Demonic Invasion (Madness (Adventure) difficulty)	false	false
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 13.85 gold from the melting of #SALMON##UID:86720:0#Bethaldalle (3 def, 5 armour, 58 block)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x102ac3b8
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Left zone	Ruins of Kor'Pul
[ZONE] loading from last persistent	wilderness	table: 0x1916dfd8
[ZONE] using old zone	wilderness
Loading zone persistance level	wilderness	1
Make wait background texture 660 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 666 (180x110)
Wait finished, counted 1702, 392 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_7_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_plant_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_6_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_3_02.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	4930	Eleedhe	(forced) move from	32	16	to	24	14
[LOG]	#YELLOW_GREEN#There is a Ruins of Kor'Pul here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
[ONLINE PROFILE] current character 	Eleedhe the level 10 Higher Anorithil
[Discord] updating state: "Maj'Eyal" / "Lvl 10 Higher Anorithil" / default / anorithil
[MUSIC] stoping	Swashing the buck.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 296 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	zone	::	zone-ruins-kor-pul.teaz	::	table: 0x0fc9e2e8	=>	table: 0x12f85970	(7489)
Loading savefile 	/save/eleedhe/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	730864
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x21a9fd88	(8787)
Loading savefile 	/save/eleedhe/
[Actor:move]	4930	Eleedhe	move from	24	14	to	24	15
[Actor:move]	14533	Allied Kingdoms human patrol	move from	30	38	to	31	38
[Actor:move]	14531	Allied Kingdoms human patrol	move from	51	24	to	50	23
[Actor:move]	4930	Eleedhe	move from	24	15	to	25	16
[Actor:move]	14532	Allied Kingdoms human patrol	move from	53	19	to	52	20
[Actor:move]	4930	Eleedhe	move from	25	16	to	25	17
[LOG]	#YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right click to use).
[Actor:move]	14533	Allied Kingdoms human patrol	move from	31	38	to	32	38
[Actor:move]	14531	Allied Kingdoms human patrol	move from	50	23	to	49	23
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x1880ffb0	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] Already saving data	zone	Eleedhe	waiting for finish before piping...
[SAVEFILE PIPE] force waiting
Make wait background texture 643 : 0x1084096512 (0, 1083236352)
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/zone-ruins-kor-pul.teaz.tmp
Saved zipname /save/eleedhe/zone-ruins-kor-pul.teaz.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	zone	/save/eleedhe/zone-ruins-kor-pul.teaz.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 4 seconds
Wait finished, counted 1167, 449 ticks
[SAVEFILE PIPE] All pipe saving emptied, resuming next save
Server latency	6
[COROUTINE] registering	savefilepipe	thread: 0x22065388
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[ZONE] loading from last persistent	town-derth	table: 0x0dc54248
[ZONE] using old zone	town-derth
Loading zone persistance level	town-derth	1
Make wait background texture 755 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 760 (60x60)
Wait finished, counted 495, 163 ticks
Deleting shader 63 (is clone 1)
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_b_02.png
Not gone east, no backup guardian
Running on level loads	town-derth-1
[Actor:move]	4930	Eleedhe	(forced) move from	25	17	to	0	20
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
[ONLINE PROFILE] current character 	Eleedhe the level 10 Higher Anorithil
[Discord] updating state: "Derth" / "Lvl 10 Higher Anorithil" / default / anorithil
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] playing	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] loading	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
[MUSIC] playing	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
Updating zone name	Derth
C Map minimap texture: 298 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	zone	::	zone-wilderness.teaz	::	table: 0x102ac638	=>	table: 0x14acad58	(7953)
Loading savefile 	/save/eleedhe/
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	734552
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
Saving JSON	true
[LOG]	Saving game...
Deleting shader 75 (is clone 0)
Deleting shader 74 (is clone 0)
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x05612d70	(5662)
Loading savefile 	/save/eleedhe/
[Actor:move]	4930	Eleedhe	move from	0	20	to	1	20
[Actor:move]	4930	Eleedhe	move from	1	20	to	2	20
[Actor:move]	4930	Eleedhe	move from	2	20	to	3	20
[Actor:move]	4930	Eleedhe	move from	3	20	to	4	20
[Actor:move]	4930	Eleedhe	move from	4	20	to	5	20
[Actor:move]	4930	Eleedhe	move from	5	20	to	6	20
[Actor:move]	4930	Eleedhe	move from	6	20	to	7	20
[Actor:move]	4930	Eleedhe	move from	7	20	to	8	20
[Actor:move]	4930	Eleedhe	move from	8	20	to	9	20
[Actor:move]	4930	Eleedhe	move from	9	20	to	10	20
[Actor:move]	4930	Eleedhe	move from	10	20	to	11	19
[Actor:move]	4930	Eleedhe	move from	11	19	to	12	20
[Actor:move]	4930	Eleedhe	move from	12	20	to	13	19
[Actor:move]	4930	Eleedhe	move from	13	19	to	14	19
[Actor:move]	4930	Eleedhe	move from	14	19	to	15	19
[Actor:move]	4930	Eleedhe	move from	15	19	to	16	19
[Actor:move]	4930	Eleedhe	move from	16	19	to	17	19
[Actor:move]	4930	Eleedhe	move from	17	19	to	18	19
[Actor:move]	39915	human farmer	(forced) move from	19	19	to	18	19
[Actor:move]	4930	Eleedhe	(forced) move from	18	19	to	19	19
[Actor:move]	4930	Eleedhe	move from	18	19	to	19	19
[Actor:move]	4930	Eleedhe	move from	19	19	to	20	19
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x12d414c0	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/zone-wilderness.teaz.tmp
Saved zipname /save/eleedhe/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	zone	/save/eleedhe/zone-wilderness.teaz.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 4 seconds
[COROUTINE] dead	savefilepipe
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	4930	Eleedhe	move from	20	19	to	20	18
[LOG]	
[Identify]	regeneration infusion of the psychic	true
[STORE] stocking up: 	regeneration infusion of the psychic
[Identify]	movement infusion of the sneak	true
[STORE] stocking up: 	movement infusion of the sneak
[Identify]	regeneration infusion of the psychic	true
[STORE] stocking up: 	regeneration infusion of the psychic
[Identify]	movement infusion of the duelist	true
[STORE] stocking up: 	movement infusion of the duelist
[Identify]	wild infusion of the titan	true
[STORE] stocking up: 	wild infusion of the titan
[Identify]	healing infusion of the psychic	true
[STORE] stocking up: 	healing infusion of the psychic
[USERCHAT] channel achievement	chowder	global	Level 10 (Insane (Roguelike) difficulty)	false	false
Deleting shader 63 (is clone 1)
[USERCHAT] channel achievement	Wintersky	tome	Against all odds	true	false
[Actor:move]	4930	Eleedhe	move from	20	18	to	20	19
[Actor:move]	4930	Eleedhe	move from	20	19	to	20	20
[Actor:move]	4930	Eleedhe	move from	20	20	to	21	21
[Actor:move]	4930	Eleedhe	move from	21	21	to	21	22
[Actor:move]	4930	Eleedhe	move from	21	22	to	21	23
[Actor:move]	4930	Eleedhe	move from	21	23	to	22	24
[Actor:move]	4930	Eleedhe	move from	22	24	to	22	25
[Actor:move]	4930	Eleedhe	move from	22	25	to	22	26
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	4930	Eleedhe	move from	22	26	to	22	27
[Actor:move]	4930	Eleedhe	move from	22	27	to	22	28
[Actor:move]	4930	Eleedhe	move from	22	28	to	23	29
[Actor:move]	4930	Eleedhe	move from	23	29	to	23	30
[Actor:move]	4930	Eleedhe	move from	23	30	to	23	31
[Actor:move]	4930	Eleedhe	move from	23	31	to	23	32
[Actor:move]	4930	Eleedhe	move from	23	32	to	24	33
[LOG]	Resting starts...
[LOG]	Rested for 122 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	24	33	to	23	32
[Actor:move]	4930	Eleedhe	move from	23	32	to	22	31
[Actor:move]	4930	Eleedhe	move from	22	31	to	21	30
[Actor:move]	4930	Eleedhe	move from	21	30	to	20	29
[Actor:move]	4930	Eleedhe	move from	20	29	to	20	28
[Actor:move]	4930	Eleedhe	move from	20	28	to	20	27
[Actor:move]	4930	Eleedhe	move from	20	27	to	19	26
[Actor:move]	4930	Eleedhe	move from	19	26	to	18	25
[Actor:move]	4930	Eleedhe	move from	18	25	to	17	24
[Actor:move]	4930	Eleedhe	move from	17	24	to	16	23
[Actor:move]	4930	Eleedhe	move from	16	23	to	15	22
[Actor:move]	4930	Eleedhe	move from	15	22	to	14	21
[Actor:move]	4930	Eleedhe	move from	14	21	to	13	20
[Actor:move]	4930	Eleedhe	move from	13	20	to	12	20
[Actor:move]	4930	Eleedhe	move from	12	20	to	11	20
[Actor:move]	4930	Eleedhe	move from	11	20	to	10	20
[Actor:move]	4930	Eleedhe	move from	10	20	to	9	20
[Actor:move]	4930	Eleedhe	move from	9	20	to	8	20
[Actor:move]	4930	Eleedhe	move from	8	20	to	7	20
[Actor:move]	4930	Eleedhe	move from	7	20	to	6	20
[Actor:move]	4930	Eleedhe	move from	6	20	to	5	20
[Actor:move]	4930	Eleedhe	move from	5	20	to	4	20
[Actor:move]	4930	Eleedhe	move from	4	20	to	3	20
[Actor:move]	4930	Eleedhe	move from	3	20	to	2	20
[Actor:move]	4930	Eleedhe	move from	2	20	to	1	20
[Actor:move]	4930	Eleedhe	move from	1	20	to	0	20
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 27 turns (stop reason: at exit).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	0	20	to	1	20
[Actor:move]	4930	Eleedhe	move from	1	20	to	2	20
[Actor:move]	4930	Eleedhe	move from	2	20	to	3	20
[Actor:move]	4930	Eleedhe	move from	3	20	to	4	20
[Actor:move]	4930	Eleedhe	move from	4	20	to	5	20
[Actor:move]	4930	Eleedhe	move from	5	20	to	6	20
[Actor:move]	4930	Eleedhe	move from	6	20	to	7	20
[Actor:move]	4930	Eleedhe	move from	7	20	to	8	21
[Actor:move]	4930	Eleedhe	move from	8	21	to	9	21
[Actor:move]	4930	Eleedhe	move from	9	21	to	10	21
[Actor:move]	4930	Eleedhe	move from	10	21	to	11	20
[Actor:move]	4930	Eleedhe	move from	11	20	to	12	21
[Actor:move]	4930	Eleedhe	move from	12	21	to	13	22
[Actor:move]	4930	Eleedhe	move from	13	22	to	14	23
[Actor:move]	4930	Eleedhe	move from	14	23	to	15	24
[Actor:move]	4930	Eleedhe	move from	15	24	to	16	24
[Actor:move]	4930	Eleedhe	move from	16	24	to	17	24
[Actor:move]	4930	Eleedhe	move from	17	24	to	18	25
[Actor:move]	4930	Eleedhe	move from	18	25	to	19	25
[Actor:move]	4930	Eleedhe	move from	19	25	to	20	25
[Actor:move]	4930	Eleedhe	move from	20	25	to	21	25
[Actor:move]	4930	Eleedhe	move from	21	25	to	22	26
[Actor:move]	4930	Eleedhe	move from	22	26	to	23	26
[Actor:move]	4930	Eleedhe	move from	23	26	to	24	27
[Actor:move]	4930	Eleedhe	move from	24	27	to	25	28
[Actor:move]	4930	Eleedhe	move from	25	28	to	26	29
[Actor:move]	4930	Eleedhe	move from	26	29	to	26	30
[Actor:move]	4930	Eleedhe	move from	26	30	to	27	31
[Actor:move]	4930	Eleedhe	move from	27	31	to	28	31
[Actor:move]	4930	Eleedhe	move from	28	31	to	29	31
[Actor:move]	4930	Eleedhe	move from	29	31	to	30	31
[Actor:move]	4930	Eleedhe	move from	30	31	to	31	32
[Actor:move]	4930	Eleedhe	move from	31	32	to	32	32
[Actor:move]	4930	Eleedhe	move from	32	32	to	33	33
[USERCHAT] channel serial data	Wolgoz	tome	690
[Actor:move]	4930	Eleedhe	move from	33	33	to	32	32
[Actor:move]	4930	Eleedhe	move from	32	32	to	31	31
[USERCHAT] channel serial data	milley_xx	tome	873
[Actor:move]	4930	Eleedhe	move from	31	31	to	31	31
[Actor:move]	4930	Eleedhe	move from	31	31	to	30	31
Loading entities file from file	/data/general/objects/brotherhood-artifacts.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/gem.lua
[CHAT] loaded	welcome	table: 0x101e7568
[CHAT] loaded	ominous	table: 0x10d61ac0
[CHAT] loaded	proposal	table: 0x10d61ca8
[CHAT] loaded	help	table: 0x1474c030
[CHAT] loaded	competition	table: 0x1474c1e0
[CHAT] loaded	choice	table: 0x11f524f8
[CHAT] loaded	list	table: 0x1474c3d8
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Loading tile	faction/allied-kingdoms.png
[CHAT] selected	That sounds promising. And ominous.	nil	ominous
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	What do you propose?	nil	proposal
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	How can I help?	nil	help
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	I specialize in separating vital body parts from monsters. What do you offer in return?	nil	competition
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	I accept.	function: 0x190c2e20	choice
===	nil	nil
[LOG]	#VIOLET#You can check the ingredients you possess by pressing Escape and selecting 'Show ingredients'.
[QUEST] given to	table: 0x0f5b5030	brotherhood-of-alchemists
[LOG]	#LIGHT_GREEN#Accepted quest 'The Brotherhood of Alchemists'! #WHITE#(Press 'j' to see the quest log)
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
table: 0x0613fef8	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x06140138	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[Identify]	Elixir of the Fox	true
Loading tile from tileset	/data/gfx/shockbolt/object/elixir_of_the_fox.png
[Identify]	Elixir of the Fox	true
[Identify]	Elixir of the Fox	true
[Identify]	Elixir of the Fox	true
[Identify]	Elixir of the Fox	true
[Identify]	Elixir of the Fox	true
[Identify]	Elixir of the Fox	true
[Identify]	Elixir of the Fox	true
[Identify]	Elixir of the Fox	true
[Identify]	Elixir of the Fox	true
[Identify]	Elixir of the Fox	true
[CHAT] selected	The elixir of the fox.	function: 0x11f52660	list
[QUEST] try update status on	Eleedhe	brotherhood-of-alchemists	1	fox_start
[LOG]	#LIGHT_GREEN#Quest 'The Brotherhood of Alchemists' status updated! #WHITE#(Press 'j' to see the quest log)
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
table: 0x0613fef8	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x06140138	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[CHAT] selected	I'll be off.	nil	nil
Deleting temp shader	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=1,time_factor=3000]
Deleting temp shader	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=2,time_factor=3000]
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	30	31	to	29	31
[Actor:move]	4930	Eleedhe	move from	29	31	to	28	31
[Actor:move]	4930	Eleedhe	move from	28	31	to	27	31
[Actor:move]	4930	Eleedhe	move from	27	31	to	26	30
[Actor:move]	4930	Eleedhe	move from	26	30	to	25	29
[Actor:move]	4930	Eleedhe	move from	25	29	to	24	28
[Actor:move]	4930	Eleedhe	move from	24	28	to	23	27
[Actor:move]	4930	Eleedhe	move from	23	27	to	22	26
[Actor:move]	4930	Eleedhe	move from	22	26	to	21	25
[Actor:move]	4930	Eleedhe	move from	21	25	to	20	24
[Actor:move]	4930	Eleedhe	move from	20	24	to	19	23
[Actor:move]	4930	Eleedhe	move from	19	23	to	18	22
[Actor:move]	4930	Eleedhe	move from	18	22	to	17	21
[Actor:move]	4930	Eleedhe	move from	17	21	to	16	20
[Actor:move]	4930	Eleedhe	move from	16	20	to	15	20
[Actor:move]	4930	Eleedhe	move from	15	20	to	14	20
[Actor:move]	4930	Eleedhe	move from	14	20	to	13	20
[Actor:move]	4930	Eleedhe	move from	13	20	to	12	20
[Actor:move]	4930	Eleedhe	move from	12	20	to	11	20
[Actor:move]	4930	Eleedhe	move from	11	20	to	10	20
[Actor:move]	4930	Eleedhe	move from	10	20	to	9	20
[Actor:move]	4930	Eleedhe	move from	9	20	to	8	20
[Actor:move]	4930	Eleedhe	move from	8	20	to	7	20
[Actor:move]	4930	Eleedhe	move from	7	20	to	6	20
[Actor:move]	4930	Eleedhe	move from	6	20	to	5	20
[Actor:move]	4930	Eleedhe	move from	5	20	to	4	20
[Actor:move]	4930	Eleedhe	move from	4	20	to	3	20
[Actor:move]	4930	Eleedhe	move from	3	20	to	2	20
[Actor:move]	4930	Eleedhe	move from	2	20	to	1	20
[Actor:move]	4930	Eleedhe	move from	1	20	to	0	20
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 31 turns (stop reason: at exit).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x204c91f8
[ZONE] Closed level map	1
[ZONE] Left zone	Derth
[ZONE] loading from last persistent	wilderness	table: 0x102ac638
[ZONE] using old zone	wilderness
Loading zone persistance level	wilderness	1
Make wait background texture 1199 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 1204 (180x110)
Deleting shader 96 (is clone 0)
Deleting shader 95 (is clone 0)
Wait finished, counted 1705, 358 ticks
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	4930	Eleedhe	(forced) move from	0	20	to	25	17
[LOG]	#YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
[ONLINE PROFILE] current character 	Eleedhe the level 10 Higher Anorithil
[Discord] updating state: "Maj'Eyal" / "Lvl 10 Higher Anorithil" / default / anorithil
[MUSIC] stoping	Virtue lost.ogg
[MUSIC] stoping	weather/town_small_base.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 302 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	zone	::	zone-town-derth.teaz	::	table: 0x22065608	=>	table: 0x0f98ad08	(4954)
Loading savefile 	/save/eleedhe/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	768890
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x1eebd9f0	(8780)
Loading savefile 	/save/eleedhe/
[Actor:move]	4930	Eleedhe	move from	25	17	to	25	16
[Actor:move]	14532	Allied Kingdoms human patrol	move from	52	20	to	51	20
[Actor:move]	4930	Eleedhe	move from	25	16	to	26	15
[Actor:move]	14533	Allied Kingdoms human patrol	move from	32	38	to	33	38
[Actor:move]	14531	Allied Kingdoms human patrol	move from	49	23	to	48	22
[Actor:move]	4930	Eleedhe	move from	26	15	to	27	14
[Actor:move]	14532	Allied Kingdoms human patrol	move from	51	20	to	50	19
[LOG]	Today is the 10th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:20.
[Actor:move]	4930	Eleedhe	move from	27	14	to	28	15
[Actor:move]	14533	Allied Kingdoms human patrol	move from	33	38	to	34	39
[Actor:move]	14531	Allied Kingdoms human patrol	move from	48	22	to	47	22
[Actor:move]	4930	Eleedhe	move from	28	15	to	29	16
[Actor:move]	14532	Allied Kingdoms human patrol	move from	50	19	to	49	18
[Actor:move]	4930	Eleedhe	move from	29	16	to	30	17
[Actor:move]	14533	Allied Kingdoms human patrol	move from	34	39	to	35	38
[Actor:move]	14531	Allied Kingdoms human patrol	move from	47	22	to	46	22
[Actor:move]	4930	Eleedhe	move from	30	17	to	31	17
[Actor:move]	14532	Allied Kingdoms human patrol	move from	49	18	to	48	17
[Actor:move]	4930	Eleedhe	move from	31	17	to	32	17
[Actor:move]	14533	Allied Kingdoms human patrol	move from	35	38	to	36	37
[Actor:move]	14531	Allied Kingdoms human patrol	move from	46	22	to	45	21
[Actor:move]	4930	Eleedhe	move from	32	17	to	33	17
[Actor:move]	14532	Allied Kingdoms human patrol	move from	48	17	to	47	18
[Actor:move]	4930	Eleedhe	move from	33	17	to	34	18
[Actor:move]	14533	Allied Kingdoms human patrol	move from	36	37	to	37	36
[Actor:move]	14531	Allied Kingdoms human patrol	move from	45	21	to	44	20
[Actor:move]	4930	Eleedhe	move from	34	18	to	35	18
Spawned hostile	8	25	ziguranth patrol
Loading tile from tileset	/data/gfx/shockbolt/npc/hostile_humanoid_ziguranth_patrol.png
[Actor:move]	143508	ziguranth patrol	(forced) move from	nil	nil	to	8	25
[Actor:move]	14532	Allied Kingdoms human patrol	move from	47	18	to	46	18
[Actor:move]	4930	Eleedhe	move from	35	18	to	36	18
[Actor:move]	14533	Allied Kingdoms human patrol	move from	37	36	to	38	35
[Actor:move]	14531	Allied Kingdoms human patrol	move from	44	20	to	43	19
[LOG]	Today is the 1st Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:35.
[Actor:move]	143508	ziguranth patrol	move from	8	25	to	7	24
[Actor:move]	4930	Eleedhe	move from	36	18	to	37	18
[Actor:move]	14532	Allied Kingdoms human patrol	move from	46	18	to	45	18
[Actor:move]	4930	Eleedhe	move from	37	18	to	38	18
[Actor:move]	14533	Allied Kingdoms human patrol	move from	38	35	to	39	34
[Actor:move]	14531	Allied Kingdoms human patrol	move from	43	19	to	42	19
[Actor:move]	4930	Eleedhe	move from	38	18	to	39	18
[Actor:move]	14532	Allied Kingdoms human patrol	move from	45	18	to	44	18
[Actor:move]	143508	ziguranth patrol	move from	7	24	to	7	23
[Actor:move]	4930	Eleedhe	move from	39	18	to	40	18
[Actor:move]	14533	Allied Kingdoms human patrol	move from	39	34	to	40	34
[Actor:move]	14531	Allied Kingdoms human patrol	move from	42	19	to	41	20
[Actor:move]	4930	Eleedhe	move from	40	18	to	41	18
[Actor:move]	14532	Allied Kingdoms human patrol	move from	44	18	to	43	18
[Actor:move]	143508	ziguranth patrol	move from	7	23	to	7	22
[Actor:move]	4930	Eleedhe	move from	41	18	to	42	18
[Actor:move]	14533	Allied Kingdoms human patrol	move from	40	34	to	41	34
[Actor:move]	14531	Allied Kingdoms human patrol	move from	41	20	to	40	20
[Actor:move]	14532	Allied Kingdoms human patrol	(forced) move from	43	18	to	42	18
[Actor:move]	4930	Eleedhe	(forced) move from	42	18	to	43	18
[Actor:move]	4930	Eleedhe	move from	42	18	to	43	18
[Actor:move]	14532	Allied Kingdoms human patrol	move from	42	18	to	42	18
[Actor:move]	143508	ziguranth patrol	move from	7	22	to	7	21
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x220f7860	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/zone-town-derth.teaz.tmp
Saved zipname /save/eleedhe/zone-town-derth.teaz.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	zone	/save/eleedhe/zone-town-derth.teaz.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[Actor:move]	4930	Eleedhe	move from	43	18	to	44	18
[Actor:move]	14532	Allied Kingdoms human patrol	move from	42	18	to	41	18
[Actor:move]	14533	Allied Kingdoms human patrol	move from	41	34	to	42	33
[Actor:move]	14531	Allied Kingdoms human patrol	move from	40	20	to	39	20
[LOG]	Today is the 2nd Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:01.
[Actor:move]	4930	Eleedhe	move from	44	18	to	45	19
[Actor:move]	143508	ziguranth patrol	move from	7	21	to	8	20
[Actor:move]	4930	Eleedhe	move from	45	19	to	46	19
[Actor:move]	14532	Allied Kingdoms human patrol	move from	41	18	to	40	17
[Actor:move]	14533	Allied Kingdoms human patrol	move from	42	33	to	43	32
[Actor:move]	14531	Allied Kingdoms human patrol	move from	39	20	to	38	19
[Actor:move]	4930	Eleedhe	move from	46	19	to	47	19
[Actor:move]	4930	Eleedhe	move from	47	19	to	48	20
[Actor:move]	14532	Allied Kingdoms human patrol	move from	40	17	to	39	18
[Actor:move]	14533	Allied Kingdoms human patrol	move from	43	32	to	44	31
[Actor:move]	14531	Allied Kingdoms human patrol	move from	38	19	to	37	19
[Actor:move]	143508	ziguranth patrol	move from	8	20	to	7	19
[Actor:move]	4930	Eleedhe	move from	48	20	to	49	20
[Actor:move]	4930	Eleedhe	move from	49	20	to	50	20
[Actor:move]	14532	Allied Kingdoms human patrol	move from	39	18	to	38	18
[Actor:move]	14533	Allied Kingdoms human patrol	move from	44	31	to	45	30
[Actor:move]	14531	Allied Kingdoms human patrol	move from	37	19	to	36	18
[Actor:move]	143508	ziguranth patrol	move from	7	19	to	7	18
[Actor:move]	4930	Eleedhe	move from	50	20	to	51	21
[Actor:move]	4930	Eleedhe	move from	51	21	to	52	21
[Actor:move]	14532	Allied Kingdoms human patrol	move from	38	18	to	37	18
[Actor:move]	14533	Allied Kingdoms human patrol	move from	45	30	to	45	29
[Actor:move]	14531	Allied Kingdoms human patrol	move from	36	18	to	35	18
[Actor:move]	143508	ziguranth patrol	move from	7	18	to	6	17
[Actor:move]	4930	Eleedhe	move from	52	21	to	52	21
[LOG]	Ran for 10 turns (stop reason: didn't move).
[LOG]	
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 4 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	4930	Eleedhe	move from	52	21	to	52	22
[LOG]	Today is the 3rd Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:03.
[Actor:move]	4930	Eleedhe	move from	52	22	to	52	23
[Actor:move]	14532	Allied Kingdoms human patrol	move from	37	18	to	36	18
[Actor:move]	14533	Allied Kingdoms human patrol	move from	45	29	to	44	28
[Actor:move]	14531	Allied Kingdoms human patrol	move from	35	18	to	34	18
[Actor:move]	4930	Eleedhe	move from	52	23	to	52	24
[Actor:move]	143508	ziguranth patrol	move from	6	17	to	7	16
[Actor:move]	4930	Eleedhe	move from	52	24	to	53	25
[Actor:move]	14532	Allied Kingdoms human patrol	move from	36	18	to	35	17
[Actor:move]	14533	Allied Kingdoms human patrol	move from	44	28	to	43	27
[Actor:move]	14531	Allied Kingdoms human patrol	move from	34	18	to	33	19
[Actor:move]	4930	Eleedhe	move from	53	25	to	53	25
[LOG]	Ran for 5 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	53	25	to	53	26
[Actor:move]	4930	Eleedhe	move from	53	26	to	54	27
[Actor:move]	14532	Allied Kingdoms human patrol	move from	35	17	to	34	16
[Actor:move]	14533	Allied Kingdoms human patrol	move from	43	27	to	43	26
[Actor:move]	14531	Allied Kingdoms human patrol	move from	33	19	to	32	18
[Actor:move]	4930	Eleedhe	move from	54	27	to	54	28
[Actor:move]	143508	ziguranth patrol	move from	7	16	to	8	15
[Actor:move]	4930	Eleedhe	move from	54	28	to	55	29
[Actor:move]	14532	Allied Kingdoms human patrol	move from	34	16	to	33	16
[Actor:move]	14533	Allied Kingdoms human patrol	move from	43	26	to	43	25
[Actor:move]	14531	Allied Kingdoms human patrol	move from	32	18	to	31	17
[LOG]	Today is the 1st Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:28.
[Actor:move]	4930	Eleedhe	move from	55	29	to	55	30
[Actor:move]	4930	Eleedhe	move from	55	30	to	56	31
[Actor:move]	14532	Allied Kingdoms human patrol	move from	33	16	to	32	16
[Actor:move]	14533	Allied Kingdoms human patrol	move from	43	25	to	43	24
[Actor:move]	14531	Allied Kingdoms human patrol	move from	31	17	to	30	17
[Actor:move]	143508	ziguranth patrol	move from	8	15	to	8	16
[Actor:move]	4930	Eleedhe	move from	56	31	to	56	32
[LOG]	
[Actor:move]	4930	Eleedhe	move from	56	32	to	56	33
[Actor:move]	14532	Allied Kingdoms human patrol	move from	32	16	to	31	16
[Actor:move]	14533	Allied Kingdoms human patrol	move from	43	24	to	44	23
[Actor:move]	14531	Allied Kingdoms human patrol	move from	30	17	to	29	16
[Actor:move]	143508	ziguranth patrol	move from	8	16	to	8	17
[Actor:move]	4930	Eleedhe	move from	56	33	to	57	34
[Actor:move]	4930	Eleedhe	move from	57	34	to	57	35
[Actor:move]	14532	Allied Kingdoms human patrol	move from	31	16	to	30	16
[Actor:move]	14533	Allied Kingdoms human patrol	move from	44	23	to	45	22
[Actor:move]	14531	Allied Kingdoms human patrol	move from	29	16	to	28	15
[Actor:move]	143508	ziguranth patrol	move from	8	17	to	8	18
[Actor:move]	4930	Eleedhe	move from	57	35	to	58	36
[Actor:move]	4930	Eleedhe	move from	58	36	to	58	37
[Actor:move]	14532	Allied Kingdoms human patrol	move from	30	16	to	29	16
[Actor:move]	14533	Allied Kingdoms human patrol	move from	45	22	to	46	22
[LOG]	Today is the 2nd Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:55.
[Actor:move]	14531	Allied Kingdoms human patrol	move from	28	15	to	27	14
[Actor:move]	4930	Eleedhe	move from	58	37	to	59	38
[Actor:move]	143508	ziguranth patrol	move from	8	18	to	8	19
[Actor:move]	4930	Eleedhe	move from	59	38	to	59	39
[Actor:move]	14532	Allied Kingdoms human patrol	move from	29	16	to	28	15
[Actor:move]	14533	Allied Kingdoms human patrol	move from	46	22	to	47	22
[Actor:move]	14531	Allied Kingdoms human patrol	move from	27	14	to	26	15
[LOG]	
[Actor:move]	4930	Eleedhe	move from	59	39	to	60	39
[LOG]	#YELLOW_GREEN#There is a Last Hope (Town) here (press '<', '>' or right click to use).
[LOG]	
Deleting shader 63 (is clone 1)
[COROUTINE] registering	savefilepipe	thread: 0x18aa5420
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-town-last-hope.teaz
Loading savefile 	/save/eleedhe/
Loading entities file from file	/data/zones/town-last-hope/npcs.lua
Loading entities file from memory	/data/general/npcs/gwelgoroth.lua
Loading entities file from file	/data/zones/town-last-hope/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/mountain.lua
Loading entities file from file	/data/zones/town-last-hope/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing hardened leather belt 'Thundershine' into world artifacts
Importing Balelach the Sootgash into world artifacts
Importing pouch of voratun shots 'Beleriamira' into world artifacts
Importing Samudin the living mindstar into world artifacts
Importing Splendourquencher the voratun waraxe into world artifacts
Importing alchemist's lamp 'Nerumina' into world artifacts
Importing Alosadur into world artifacts
Importing Velethra into world artifacts
Importing Cinderswift the pouch of voratun shots into world artifacts
Importing Aerulin the Shinespire into world artifacts
Importing Eremymahor the Scabbender into world artifacts
Importing yew totem of healing 'Frostrigor' into world artifacts
Importing Dimire into world artifacts
Importing elven-silk cloak 'Tempestmight' into world artifacts
Importing voratun longsword 'Floeresolve' into world artifacts
Importing Icegrinder the elven-wood longbow into world artifacts
Importing Tundrasin into world artifacts
Importing Getuldil the steel waraxe into world artifacts
Importing Nerydata into world artifacts
Importing Adulle into world artifacts
Importing Torayandil the dragonbone starstaff into world artifacts
Importing stralite greatmaul 'Chalodan' into world artifacts
Importing stralite mail armour 'Mardetorak' into world artifacts
Importing Bethigamira the stralite greatmaul into world artifacts
Importing Ivasemira the Eclipsemonster into world artifacts
Importing steel amulet 'Cloudroar' into world artifacts
Importing Magmadare into world artifacts
Importing voratun waraxe 'Obsidianspiker' into world artifacts
Importing Veluta into world artifacts
Importing Aerurelaith the steel battleaxe into world artifacts
Importing Halakan the elven-wood magestaff into world artifacts
Importing quiver of dragonbone arrows 'Brighthack' into world artifacts
Importing Yvena into world artifacts
Importing dwarven-steel dagger 'Brightpeal' into world artifacts
Importing Curewend into world artifacts
Importing Dairesus the dragonbone magestaff into world artifacts
Importing Noonwire into world artifacts
Importing Mardumarand the hardened leather gloves into world artifacts
Importing Daimildil into world artifacts
Importing voratun shield 'Lightbloom' into world artifacts
Importing Gaseth the Glittervice into world artifacts
Importing Umbramire the elven-silk robe into world artifacts
Importing Dimreign into world artifacts
Importing Blazeripper the dragonbone vilestaff into world artifacts
Importing Thunderglamour the reinforced leather armour into world artifacts
Importing Frostwind into world artifacts
Importing Flamesmasher the stralite waraxe into world artifacts
Importing pair of drakeskin leather boots 'Rottrail' into world artifacts
Importing steel greatmaul 'Korumalar' into world artifacts
Importing Zanemas into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/town-last-hope/traps.lua
Loading entities file from memory	/data/general/traps/store.lua
Initiated zone	Last Hope	with base_level	23.5
[ZONE] persisting to persist_last_zones	town-last-hope
[ZONE] forgetting old zone	arena-unlock
Loading zone persistance level	town-last-hope	1
Make wait background texture 286 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 19 ticks
Creating level	town-last-hope	1
Make wait background texture 454 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	town-last-hope	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 460 (206x90)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/towns/last-hope.lua
[STATIC MAP] size	50	50	rotate:	default
[STORE] Grabbing	POTION
[STORE] Grabbing	SWORD_WEAPON
[STORE] Grabbing	AXE_WEAPON
[STORE] Grabbing	ARCHER_WEAPON
[STORE] Grabbing	LIGHT_ARMOR
[STORE] Grabbing	SCROLL
[STORE] Grabbing	HEAVY_ARMOR
[STORE] Grabbing	CLOTH_ARMOR
[STORE] Grabbing	LAST_HOPE_LIBRARY
[STORE] Grabbing	LOST_MERCHANT
[STORE] Grabbing	KNIFE_WEAPON
[STORE] Grabbing	MAUL_WEAPON
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_saras_herbal_infusions.png
Loading tile	store/shop_sign_herks_cutting_edge.png
Loading tile	store/shop_sign_vortals_trees.png
Loading tile	store/shop_sign_dalas_far_reaching.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile	store/shop_sign_rilas_leather.png
Loading tile	store/shop_sign_runemaster.png
Loading tile	store/shop_sign_hormond_sons.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/statues/monument_allied_kingdoms.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/statues/statue_tolak.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/statues/statue_mirvenia.png
Loading tile	store/shop_door2.png
Loading tile	store/shop_sign_toxar_alchemical_tailor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/statues/statue_toknor.png
Loading tile	store/shop_sign_library.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_urthols_emporium.png
Loading tile	store/shop_sign_yuleks_tools_of_night.png
Loading tile	store/shop_sign_rabers_blunt_paradise.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_human_citizen.png
[Actor:move]	146214	human citizen	(forced) move from	nil	nil	to	30	7
[resolveObject] CREATE FOR	146219	last hope guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Greater + Ego	20.199245584709	26
[resolveObject] CREATED OBJECT:	146221	plaguebringer's dwarven-steel longsword of phasing	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	12
[resolveObject]	146221	plaguebringer's dwarven-steel longsword of phasing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	146219	last hope guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Greater	32.862726565418	51
[resolveObject] CREATED OBJECT:	146227	iron shield of shrapnel	tries left:	4
[resolveObject]	146227	iron shield of shrapnel	NOT WORN in	nil	nil
[General Object resolver]	146227	iron shield of shrapnel	COULD NOT BE WORN
[resolveObject] adding to main inventory:	146227	iron shield of shrapnel
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_last_hope_guard.png
[Actor:move]	146219	last hope guard	(forced) move from	nil	nil	to	32	15
[Actor:wearAllInventory]	146219	last hope guard	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_halfling_halfling_citizen.png
[Actor:move]	146231	halfling citizen	(forced) move from	nil	nil	to	26	44
[Actor:move]	146233	human citizen	(forced) move from	nil	nil	to	8	27
[Actor:move]	146235	halfling citizen	(forced) move from	nil	nil	to	16	30
[Actor:move]	146237	human citizen	(forced) move from	nil	nil	to	32	38
[Actor:move]	146239	human citizen	(forced) move from	nil	nil	to	23	37
[Actor:move]	146241	halfling citizen	(forced) move from	nil	nil	to	39	13
[Actor:move]	146243	human citizen	(forced) move from	nil	nil	to	20	6
[Actor:move]	146245	human citizen	(forced) move from	nil	nil	to	11	12
Wait finished, counted 1596, 326 ticks
[STARTEVENTS] No zone events loaded
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_wider_pine_foliage_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_pine_foliage_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_wider_pine_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_inner_7_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_end_a_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_cross_a_01.png
Not gone east, no backup guardian
Running on level loads	town-last-hope-1
[Actor:move]	4930	Eleedhe	(forced) move from	60	39	to	25	0
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
[ONLINE PROFILE] current character 	Eleedhe the level 10 Higher Anorithil
[Discord] updating state: "Last Hope" / "Lvl 10 Higher Anorithil" / default / anorithil
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
[MUSIC] playing	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
[MUSIC] loading	For the king and the country!.ogg	sound "/data/music/For the king and the country!.ogg" : <static>
[MUSIC] playing	For the king and the country!.ogg	sound "/data/music/For the king and the country!.ogg" : <static>
[LOG]	#TEAL#You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Updating zone name	Last Hope
C Map minimap texture: 457 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	zone	::	zone-wilderness.teaz	::	table: 0x18220608	=>	table: 0x24f8eb90	(7955)
Loading savefile 	/save/eleedhe/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	774329
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x14bee088	(5040)
Loading savefile 	/save/eleedhe/
[USERCHAT] channel achievement	trygan	tome	Rescuer of the lost	false	false
[Actor:move]	4930	Eleedhe	move from	25	0	to	25	1
[Actor:move]	4930	Eleedhe	move from	25	1	to	26	2
[Actor:move]	4930	Eleedhe	move from	26	2	to	26	3
[Actor:move]	4930	Eleedhe	move from	26	3	to	25	4
[Actor:move]	4930	Eleedhe	move from	25	4	to	26	5
[Actor:move]	4930	Eleedhe	move from	26	5	to	27	6
[Actor:move]	4930	Eleedhe	move from	27	6	to	28	7
[Actor:move]	4930	Eleedhe	move from	28	7	to	28	8
[Actor:move]	4930	Eleedhe	move from	28	8	to	28	9
[Actor:move]	4930	Eleedhe	move from	28	9	to	29	10
[Actor:move]	4930	Eleedhe	move from	29	10	to	29	11
[Actor:move]	4930	Eleedhe	move from	29	11	to	30	12
[Actor:move]	4930	Eleedhe	move from	30	12	to	30	12
[LOG]	Ran for 13 turns (stop reason: didn't move).
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x10d45e00	(1308)
Loading savefile 	/save//
[Actor:move]	4930	Eleedhe	move from	30	12	to	31	13
[Actor:move]	4930	Eleedhe	move from	31	13	to	32	14
[Actor:move]	4930	Eleedhe	move from	32	14	to	33	15
[Actor:move]	4930	Eleedhe	move from	33	15	to	34	16
[Actor:move]	4930	Eleedhe	move from	34	16	to	35	17
[Actor:move]	4930	Eleedhe	move from	35	17	to	36	18
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/zone-wilderness.teaz.tmp
Saved zipname /save/eleedhe/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	zone	/save/eleedhe/zone-wilderness.teaz.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
[Actor:move]	4930	Eleedhe	move from	36	18	to	36	19
[Actor:move]	4930	Eleedhe	move from	36	19	to	35	20
[Actor:move]	4930	Eleedhe	move from	35	20	to	36	21
[Actor:move]	4930	Eleedhe	move from	36	21	to	36	22
[Actor:move]	4930	Eleedhe	move from	36	22	to	36	23
[Actor:move]	4930	Eleedhe	move from	36	23	to	36	24
[Actor:move]	4930	Eleedhe	move from	36	24	to	36	25
[Actor:move]	4930	Eleedhe	move from	36	25	to	36	26
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 4 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	4930	Eleedhe	move from	36	26	to	36	27
[Actor:move]	4930	Eleedhe	move from	36	27	to	36	28
[Actor:move]	4930	Eleedhe	move from	36	28	to	36	29
[Actor:move]	4930	Eleedhe	move from	36	29	to	35	30
[Actor:move]	4930	Eleedhe	move from	35	30	to	36	31
[Actor:move]	4930	Eleedhe	move from	36	31	to	37	31
[Actor:move]	4930	Eleedhe	move from	37	31	to	38	31
[LOG]	
[Actor:move]	4930	Eleedhe	move from	38	31	to	38	32
[Actor:move]	4930	Eleedhe	move from	38	32	to	38	33
[Actor:move]	4930	Eleedhe	move from	38	33	to	39	34
[Actor:move]	4930	Eleedhe	move from	39	34	to	40	35
[Actor:move]	4930	Eleedhe	move from	40	35	to	39	36
[Actor:move]	4930	Eleedhe	move from	39	36	to	38	37
Loading entities file from memory	/data/general/objects/brotherhood-artifacts.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/gem.lua
[CHAT] loaded	welcome	table: 0x2541d5b8
[CHAT] loaded	ominous	table: 0x2541d810
[CHAT] loaded	proposal	table: 0x2541d9f8
[CHAT] loaded	help	table: 0x2541dc20
[CHAT] loaded	competition	table: 0x2541de08
[CHAT] loaded	choice	table: 0x2541dbe0
[CHAT] loaded	list	table: 0x2541e608
[CHAT] loaded	errand	table: 0x2541e868
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Loading tile	faction/allied-kingdoms.png
[CHAT] selected	Always.	nil	ominous
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	What do you propose?	nil	proposal
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Sounds like a plan.	nil	help
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Aiding you with getting into some Brotherhood. What's in it for me?	nil	competition
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	I accept.	function: 0x2541b458	choice
===	nil	nil
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[Identify]	Elixir of Brawn	true
Loading tile from tileset	/data/gfx/shockbolt/object/elixir_of_brawn.png
[Identify]	Elixir of Stoneskin	true
Loading tile from tileset	/data/gfx/shockbolt/object/elixir_of_stoneskin.png
[Identify]	Elixir of Stoneskin	true
[Identify]	Elixir of Foundations	true
Loading tile from tileset	/data/gfx/shockbolt/object/elixir_of_foundations.png
[Identify]	Elixir of Foundations	true
[Identify]	Elixir of Foundations	true
[Identify]	Elixir of Foundations	true
[Identify]	Elixir of Foundations	true
[Identify]	Elixir of Foundations	true
[Identify]	Elixir of Foundations	true
[Identify]	Elixir of Foundations	true
[CHAT] selected	The elixir of foundations.	function: 0x2541e4f0	list
[QUEST] try update status on	Eleedhe	brotherhood-of-alchemists	1	foundations_start
[LOG]	#LIGHT_GREEN#Quest 'The Brotherhood of Alchemists' status updated! #WHITE#(Press 'j' to see the quest log)
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
table: 0x0613fef8	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x06140138	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
Deleting shader 63 (is clone 1)
[CHAT] selected	Well, I'll see if I can help.	function: 0x2541ae08	errand
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	I'll do what I can.	function: 0x25415c60	nil
Registering on level load	wilderness-1	function: 0x2213fdf8	nil
[LOG]	He points out the location of the graveyard on your map.
===	nil	nil
[QUEST] given to	table: 0x0f5b5030	grave-necromancer
[LOG]	#LIGHT_GREEN#Accepted quest 'And now for a grave'! #WHITE#(Press 'j' to see the quest log)
table: 0x0613fef8	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x06140138	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[Actor:move]	4930	Eleedhe	move from	38	37	to	39	36
[Actor:move]	4930	Eleedhe	move from	39	36	to	40	35
[Actor:move]	4930	Eleedhe	move from	40	35	to	39	34
[Actor:move]	4930	Eleedhe	move from	39	34	to	40	33
[Actor:move]	4930	Eleedhe	move from	40	33	to	40	32
[Actor:move]	4930	Eleedhe	move from	40	32	to	41	31
[Actor:move]	4930	Eleedhe	move from	41	31	to	41	30
[LOG]	
[Actor:move]	4930	Eleedhe	move from	41	30	to	40	29
[Actor:move]	4930	Eleedhe	move from	40	29	to	39	29
[Actor:move]	4930	Eleedhe	move from	39	29	to	38	30
[Actor:move]	4930	Eleedhe	move from	38	30	to	37	31
[Actor:move]	4930	Eleedhe	move from	37	31	to	36	31
[Actor:move]	4930	Eleedhe	move from	36	31	to	35	30
[Actor:move]	4930	Eleedhe	move from	35	30	to	36	29
[Actor:move]	4930	Eleedhe	move from	36	29	to	36	28
[Actor:move]	4930	Eleedhe	move from	36	28	to	37	27
[Actor:move]	4930	Eleedhe	move from	37	27	to	37	26
[Actor:move]	4930	Eleedhe	move from	37	26	to	37	25
[Actor:move]	4930	Eleedhe	move from	37	25	to	37	24
[Actor:move]	4930	Eleedhe	move from	37	24	to	36	23
[Actor:move]	4930	Eleedhe	move from	36	23	to	35	22
[Actor:move]	4930	Eleedhe	move from	35	22	to	35	21
[Actor:move]	4930	Eleedhe	move from	35	21	to	34	20
[Actor:move]	4930	Eleedhe	move from	34	20	to	33	19
[Actor:move]	4930	Eleedhe	move from	33	19	to	32	18
[Actor:move]	4930	Eleedhe	move from	32	18	to	31	17
[Actor:move]	4930	Eleedhe	move from	31	17	to	30	16
[Actor:move]	4930	Eleedhe	move from	30	16	to	29	16
[Actor:move]	4930	Eleedhe	move from	29	16	to	28	15
[Actor:move]	4930	Eleedhe	move from	28	15	to	27	15
[Actor:move]	4930	Eleedhe	move from	27	15	to	26	15
[Actor:move]	4930	Eleedhe	move from	26	15	to	25	14
[Actor:move]	4930	Eleedhe	move from	25	14	to	24	13
[TOME ENTITY FILTER] selected Greater + Ego	46.604136711127	52.5
[Identify]	enlightening iron mail armour of cold resistance	true
[STORE] stocking up: 	enlightening iron mail armour of cold resistance
[TOME ENTITY FILTER] selected Greater	69.036279470319	77.5
[Identify]	swashbuckler's iron shield	true
[STORE] stocking up: 	swashbuckler's iron shield
[TOME ENTITY FILTER] selected Greater	54.391639290003	77.5
[Identify]	linen wizard hat of knowledge	true
[STORE] stocking up: 	linen wizard hat of knowledge
[TOME ENTITY FILTER] selected Greater	53.590842765661	77.5
[Identify]	iron helm of trickery	true
[STORE] stocking up: 	iron helm of trickery
[TOME ENTITY FILTER] selected Double Ego	75.221890479844	95.5
[Identify]	impenetrable steel mail armour of clarity	true
[STORE] stocking up: 	impenetrable steel mail armour of clarity
[TOME ENTITY FILTER] selected Double Ego	89.935762276509	95.5
[Identify]	exposing steel shield of reflection	true
[STORE] stocking up: 	exposing steel shield of reflection
[TOME ENTITY FILTER] selected Greater	26.211524484845	50.5
[Identify]	enlightening iron mail armour	true
[STORE] stocking up: 	enlightening iron mail armour
[TOME ENTITY FILTER] selected Double Ego	84.47376301756	95.5
[Identify]	cleansing steel mail armour of cold resistance	true
[STORE] stocking up: 	cleansing steel mail armour of cold resistance
[Actor:move]	4930	Eleedhe	move from	24	13	to	23	13
[Actor:move]	4930	Eleedhe	move from	23	13	to	22	14
[Actor:move]	4930	Eleedhe	move from	22	14	to	21	14
[Actor:move]	4930	Eleedhe	move from	21	14	to	20	15
[Actor:move]	4930	Eleedhe	move from	20	15	to	19	15
[Actor:move]	4930	Eleedhe	move from	19	15	to	18	15
[Actor:move]	4930	Eleedhe	move from	18	15	to	17	16
[Actor:move]	4930	Eleedhe	move from	17	16	to	16	16
[Actor:move]	4930	Eleedhe	move from	16	16	to	15	16
[Actor:move]	4930	Eleedhe	move from	15	16	to	14	17
[Actor:move]	4930	Eleedhe	move from	14	17	to	13	17
[Actor:move]	4930	Eleedhe	move from	13	17	to	12	18
[Actor:move]	4930	Eleedhe	move from	12	18	to	12	18
[LOG]	Ran for 13 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	12	18	to	12	17
[Actor:move]	4930	Eleedhe	move from	12	17	to	13	16
[CHAT] loaded	welcome	table: 0x257cee70
[CHAT] loaded	training	table: 0x2533eea8
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Loading tile	faction/allied-kingdoms.png
[CHAT] selected	I am looking for martial training.	nil	training
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Server latency	5
[CHAT] selected	Please train me in generic weapons and armour usage.	function: 0x2218e898	nil
[LOG]	The smith spends some time with you, teaching you the basics of armour and weapon usage.
[SOUND] loading from	/data/sound/actions/coins_less.ogg	:=:	sound "/data/sound/actions/coins_less.ogg" : <static>
[Actor:move]	4930	Eleedhe	move from	13	16	to	13	17
[Actor:move]	4930	Eleedhe	move from	13	17	to	13	18
[Actor:move]	4930	Eleedhe	move from	13	18	to	14	19
[Actor:move]	4930	Eleedhe	move from	14	19	to	15	20
[Actor:move]	4930	Eleedhe	move from	15	20	to	14	21
[Actor:move]	4930	Eleedhe	move from	14	21	to	14	22
[Actor:move]	4930	Eleedhe	move from	14	22	to	13	23
[LOG]	
[Actor:move]	4930	Eleedhe	move from	13	23	to	13	24
[Actor:move]	4930	Eleedhe	move from	13	24	to	13	25
[Actor:move]	4930	Eleedhe	move from	13	25	to	13	26
[Actor:move]	4930	Eleedhe	move from	13	26	to	13	27
[Actor:move]	4930	Eleedhe	move from	13	27	to	14	28
[Actor:move]	4930	Eleedhe	move from	14	28	to	14	29
[Actor:move]	4930	Eleedhe	move from	14	29	to	15	30
[Actor:move]	4930	Eleedhe	move from	15	30	to	14	31
[Actor:move]	4930	Eleedhe	move from	14	31	to	13	31
[Actor:move]	4930	Eleedhe	move from	13	31	to	12	30
[Actor:move]	4930	Eleedhe	move from	12	30	to	11	29
[Actor:move]	4930	Eleedhe	move from	11	29	to	10	29
[Actor:move]	4930	Eleedhe	move from	10	29	to	9	28
[USERCHAT] channel achievement	Demonic55331	tome	Size matters	false	false
[Actor:move]	146233	human citizen	(forced) move from	8	27	to	9	28
[Actor:move]	4930	Eleedhe	(forced) move from	9	28	to	8	27
[Actor:move]	4930	Eleedhe	move from	9	28	to	8	27
[Identify]	wild infusion of the sneak	true
[STORE] stocking up: 	wild infusion of the sneak
[Identify]	regeneration infusion of the duelist	true
[STORE] stocking up: 	regeneration infusion of the duelist
[Identify]	heroism infusion of the warrior	true
[STORE] stocking up: 	heroism infusion of the warrior
[Identify]	movement infusion of the wizard	true
[STORE] stocking up: 	movement infusion of the wizard
[Identify]	regeneration infusion of the duelist	true
[STORE] stocking up: 	regeneration infusion of the duelist
[Identify]	movement infusion of the sneak	true
[STORE] stocking up: 	movement infusion of the sneak
[ActorObjectUse] useObjectEnable: 	regeneration infusion of the duelist	by	Eleedhe	inven/slot	table: 0x0d9ce078	nil
[LOG]	Bought:  #00FF80##UID:149410:0#regeneration infusion of the duelist (heal 174; 12 cd)#LAST# for 41.35 gold.
[Actor:move]	146233	human citizen	(forced) move from	9	28	to	8	27
[Actor:move]	4930	Eleedhe	(forced) move from	8	27	to	9	28
[Actor:move]	4930	Eleedhe	move from	8	27	to	9	28
[LOG]	
[Actor:move]	4930	Eleedhe	move from	9	28	to	10	29
[Actor:move]	4930	Eleedhe	move from	10	29	to	11	30
[Actor:move]	4930	Eleedhe	move from	11	30	to	12	31
[Actor:move]	4930	Eleedhe	move from	12	31	to	13	32
[Actor:move]	4930	Eleedhe	move from	13	32	to	14	33
[Actor:move]	4930	Eleedhe	move from	14	33	to	15	34
[Actor:move]	4930	Eleedhe	move from	15	34	to	16	35
[Actor:move]	4930	Eleedhe	move from	16	35	to	17	36
[Actor:move]	4930	Eleedhe	move from	17	36	to	18	37
[Actor:move]	4930	Eleedhe	move from	18	37	to	19	38
[Actor:move]	4930	Eleedhe	move from	19	38	to	20	39
[Actor:move]	4930	Eleedhe	move from	20	39	to	21	40
[USERCHAT] channel talk	Megazawr	tome	well I failed, but he had 25hp when I died
[Identify]	shielding rune of the sneak	true
[STORE] stocking up: 	shielding rune of the sneak
[Identify]	biting gale rune of the sneak	true
[STORE] stocking up: 	biting gale rune of the sneak
[Identify]	acid wave rune of the wizard	true
[STORE] stocking up: 	acid wave rune of the wizard
[Identify]	biting gale rune of the duelist	true
[STORE] stocking up: 	biting gale rune of the duelist
[Identify]	biting gale rune of the duelist	true
[STORE] stocking up: 	biting gale rune of the duelist
[Identify]	shatter afflictions rune of the wizard	true
[STORE] stocking up: 	shatter afflictions rune of the wizard
[SOUND] loading from	/data/sound/ambient/town/town_large1.ogg	:=:	sound "/data/sound/ambient/town/town_large1.ogg" : <static>
[USERCHAT] channel achievement	Penthaligon	tome	The Arena (Insane (Roguelike) difficulty)	false	false
[ActorObjectUse] useObjectEnable: 	shatter afflictions rune of the wizard	by	Eleedhe	inven/slot	table: 0x0d9ce078	nil
[LOG]	Bought:  #00FF80##UID:149450:0#shatter afflictions rune of the wizard (absorb 62; cd 16)#LAST# for 29.72 gold.
[LOG]	You have no more inscription slots.
[CHAT] loaded	welcome	table: 0x146fed30
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Infusion: Regeneration	function: 0x222f0d68	nil
[LOG]	You are now inscribed with Infusion: Regeneration.
[ActorObjectUse] useObjectDisable: 	regeneration infusion of the duelist	inven/slot	1	1	tid	nil
[MOUSE] pre starting drag'n'drop
Deleting temp shader	tentacles[appearTime=0.4,backgroundLayersCount=-4,noup=2,time_factor=600,wobblingType=0]
Deleting temp shader	tentacles[appearTime=0.4,backgroundLayersCount=-4,noup=1,time_factor=600,wobblingType=0]
[USERCHAT] channel achievement	bheephbisskit	tome	Exterminator (Nightmare (Roguelike) difficulty)	false	false
[LOG]	You have no more inscription slots.
[CHAT] loaded	welcome	table: 0x1fad9710
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Infusion: Wild	function: 0x215462e8	nil
[LOG]	You are now inscribed with Rune: Shatter Afflictions.
[ActorObjectUse] useObjectDisable: 	shatter afflictions rune of the wizard	inven/slot	1	1	tid	nil
Deleting shader 68 (is clone 0)
Deleting shader 51 (is clone 0)
Loading tile from tileset	/data/gfx/talents/warp_mine_away.png
[LOG]	Resting starts...
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:219:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	21	40	to	20	39
[Actor:move]	4930	Eleedhe	move from	20	39	to	19	38
[Actor:move]	4930	Eleedhe	move from	19	38	to	18	37
[Actor:move]	4930	Eleedhe	move from	18	37	to	17	36
[Actor:move]	4930	Eleedhe	move from	17	36	to	16	35
[Actor:move]	4930	Eleedhe	move from	16	35	to	15	34
[Actor:move]	4930	Eleedhe	move from	15	34	to	15	33
[Actor:move]	4930	Eleedhe	move from	15	33	to	15	32
[Actor:move]	4930	Eleedhe	move from	15	32	to	15	31
[Actor:move]	4930	Eleedhe	move from	15	31	to	15	30
[Actor:move]	4930	Eleedhe	move from	15	30	to	15	29
[Actor:move]	4930	Eleedhe	move from	15	29	to	15	28
[Actor:move]	4930	Eleedhe	move from	15	28	to	15	27
[Actor:move]	4930	Eleedhe	move from	15	27	to	15	26
[Actor:move]	4930	Eleedhe	move from	15	26	to	15	25
[Actor:move]	4930	Eleedhe	move from	15	25	to	15	24
[Actor:move]	4930	Eleedhe	move from	15	24	to	15	23
[Actor:move]	4930	Eleedhe	move from	15	23	to	15	22
[Actor:move]	4930	Eleedhe	move from	15	22	to	16	21
[Actor:move]	4930	Eleedhe	move from	16	21	to	16	20
[Actor:move]	4930	Eleedhe	move from	16	20	to	17	19
[Actor:move]	4930	Eleedhe	move from	17	19	to	18	18
[Actor:move]	4930	Eleedhe	move from	18	18	to	19	17
[Actor:move]	4930	Eleedhe	move from	19	17	to	19	16
[Actor:move]	4930	Eleedhe	move from	19	16	to	19	15
[Actor:move]	4930	Eleedhe	move from	19	15	to	19	14
[Actor:move]	4930	Eleedhe	move from	19	14	to	19	13
[Actor:move]	4930	Eleedhe	move from	19	13	to	20	12
[Actor:move]	4930	Eleedhe	move from	20	12	to	21	11
[Actor:move]	4930	Eleedhe	move from	21	11	to	21	10
[Actor:move]	4930	Eleedhe	move from	21	10	to	22	10
[Actor:move]	4930	Eleedhe	move from	22	10	to	23	9
[Actor:move]	4930	Eleedhe	move from	23	9	to	23	8
[Actor:move]	4930	Eleedhe	move from	23	8	to	23	7
[Actor:move]	4930	Eleedhe	move from	23	7	to	24	6
[Actor:move]	4930	Eleedhe	move from	24	6	to	25	5
[Actor:move]	4930	Eleedhe	move from	25	5	to	25	4
[Actor:move]	4930	Eleedhe	move from	25	4	to	25	3
[Actor:move]	4930	Eleedhe	move from	25	3	to	25	2
[Actor:move]	4930	Eleedhe	move from	25	2	to	25	1
[Actor:move]	4930	Eleedhe	move from	25	1	to	25	0
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 42 turns (stop reason: at exit).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x105d4b70
[ZONE] Closed level map	1
[ZONE] Left zone	Last Hope
[ZONE] loading from last persistent	wilderness	table: 0x18220608
[ZONE] using old zone	wilderness
Loading zone persistance level	wilderness	1
Make wait background texture 1375 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 1382 (180x110)
Wait finished, counted 1706, 397 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_2_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_3_04.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
Loading tile from tileset	/data/gfx/shockbolt/terrain/dungeon_entrance01.png
[Actor:move]	4930	Eleedhe	(forced) move from	25	0	to	60	39
[LOG]	#YELLOW_GREEN#There is a Last Hope (Town) here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
[ONLINE PROFILE] current character 	Eleedhe the level 10 Higher Anorithil
[Discord] updating state: "Maj'Eyal" / "Lvl 10 Higher Anorithil" / default / anorithil
[MUSIC] stoping	For the king and the country!.ogg
[MUSIC] stoping	weather/town_large_base.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 307 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	zone	::	zone-town-last-hope.teaz	::	table: 0x0560e7e8	=>	table: 0x198a8b58	(4388)
Loading savefile 	/save/eleedhe/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	838221
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
Saving JSON	true
[LOG]	Saving game...
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x21d65ce0	(8656)
Loading savefile 	/save/eleedhe/
[Actor:move]	4930	Eleedhe	move from	60	39	to	59	38
[Actor:move]	14532	Allied Kingdoms human patrol	move from	28	15	to	27	14
[Actor:move]	14533	Allied Kingdoms human patrol	move from	47	22	to	48	21
[Actor:move]	14531	Allied Kingdoms human patrol	move from	26	15	to	25	16
[Actor:move]	4930	Eleedhe	move from	59	38	to	58	37
[Actor:move]	143508	ziguranth patrol	move from	8	19	to	8	18
[Actor:move]	4930	Eleedhe	move from	58	37	to	57	36
[Actor:move]	14532	Allied Kingdoms human patrol	move from	27	14	to	26	15
[Actor:move]	14533	Allied Kingdoms human patrol	move from	48	21	to	49	20
[Actor:move]	14531	Allied Kingdoms human patrol	move from	25	16	to	24	17
[Actor:move]	4930	Eleedhe	move from	57	36	to	57	35
Spawned hostile	46	43	adventurers party
Loading tile from tileset	/data/gfx/shockbolt/npc/hostile_humanoid_adventurers_party.png
[Actor:move]	171215	adventurers party	(forced) move from	nil	nil	to	46	43
[LOG]	Today is the 3rd Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:28.
[Actor:move]	171215	adventurers party	move from	46	43	to	45	43
[Actor:move]	143508	ziguranth patrol	move from	8	18	to	8	17
[Actor:move]	4930	Eleedhe	move from	57	35	to	56	34
[Actor:move]	14532	Allied Kingdoms human patrol	move from	26	15	to	25	16
[Actor:move]	14533	Allied Kingdoms human patrol	move from	49	20	to	50	20
[Actor:move]	4930	Eleedhe	move from	56	34	to	55	33
[Actor:move]	171215	adventurers party	move from	45	43	to	44	42
[Actor:move]	143508	ziguranth patrol	move from	8	17	to	9	16
[Actor:move]	4930	Eleedhe	move from	55	33	to	54	32
[Actor:move]	14532	Allied Kingdoms human patrol	move from	25	16	to	25	16
[Actor:move]	14533	Allied Kingdoms human patrol	move from	50	20	to	51	20
[Actor:move]	4930	Eleedhe	move from	54	32	to	53	31
[Actor:move]	171215	adventurers party	move from	44	42	to	43	42
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x193880a8	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/zone-town-last-hope.teaz.tmp
Saved zipname /save/eleedhe/zone-town-last-hope.teaz.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	zone	/save/eleedhe/zone-town-last-hope.teaz.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[Actor:move]	4930	Eleedhe	move from	53	31	to	53	30
[Actor:move]	14533	Allied Kingdoms human patrol	move from	51	20	to	52	20
[Actor:move]	14531	Allied Kingdoms human patrol	move from	24	17	to	24	17
[Actor:move]	143508	ziguranth patrol	move from	9	16	to	8	15
[Actor:move]	4930	Eleedhe	move from	53	30	to	52	29
[Actor:move]	14532	Allied Kingdoms human patrol	move from	25	16	to	26	15
[Actor:move]	171215	adventurers party	move from	43	42	to	42	41
[Actor:move]	4930	Eleedhe	move from	52	29	to	52	28
[Actor:move]	14533	Allied Kingdoms human patrol	move from	52	20	to	53	19
[Actor:move]	4930	Eleedhe	move from	52	28	to	52	27
[Actor:move]	14532	Allied Kingdoms human patrol	move from	26	15	to	27	14
[Actor:move]	14531	Allied Kingdoms human patrol	move from	24	17	to	25	16
[Actor:move]	143508	ziguranth patrol	move from	8	15	to	8	16
[Actor:move]	4930	Eleedhe	move from	52	27	to	52	26
[LOG]	Today is the 4th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:43.
[Actor:move]	14533	Allied Kingdoms human patrol	move from	53	19	to	54	18
[Actor:move]	171215	adventurers party	move from	42	41	to	43	42
[Actor:move]	4930	Eleedhe	move from	52	26	to	52	25
[Actor:move]	14532	Allied Kingdoms human patrol	move from	27	14	to	28	15
[Actor:move]	14531	Allied Kingdoms human patrol	move from	25	16	to	26	15
[Actor:move]	143508	ziguranth patrol	move from	8	16	to	8	17
[Actor:move]	4930	Eleedhe	move from	52	25	to	51	24
[Actor:move]	14533	Allied Kingdoms human patrol	move from	54	18	to	54	17
[Actor:move]	171215	adventurers party	move from	43	42	to	44	43
[Actor:move]	4930	Eleedhe	move from	51	24	to	51	23
[Actor:move]	14532	Allied Kingdoms human patrol	move from	28	15	to	29	16
[Actor:move]	14531	Allied Kingdoms human patrol	move from	26	15	to	27	14
[Actor:move]	143508	ziguranth patrol	move from	8	17	to	7	18
[Actor:move]	4930	Eleedhe	move from	51	23	to	50	22
[Actor:move]	14533	Allied Kingdoms human patrol	move from	54	17	to	54	16
[Actor:move]	171215	adventurers party	move from	44	43	to	45	44
[Actor:move]	4930	Eleedhe	move from	50	22	to	50	21
[Actor:move]	14532	Allied Kingdoms human patrol	move from	29	16	to	30	17
[Actor:move]	14531	Allied Kingdoms human patrol	move from	27	14	to	28	15
[LOG]	
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 4 seconds
[COROUTINE] dead	savefilepipe
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	4930	Eleedhe	move from	50	21	to	49	21
[Actor:move]	14533	Allied Kingdoms human patrol	move from	54	16	to	55	15
[Actor:move]	143508	ziguranth patrol	move from	7	18	to	7	17
[Actor:move]	4930	Eleedhe	move from	49	21	to	48	20
[Actor:move]	14532	Allied Kingdoms human patrol	move from	30	17	to	31	17
[Actor:move]	14531	Allied Kingdoms human patrol	move from	28	15	to	29	16
[Actor:move]	171215	adventurers party	move from	45	44	to	44	43
[Actor:move]	4930	Eleedhe	move from	48	20	to	47	20
[LOG]	Today is the 5th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:10.
[Actor:move]	14533	Allied Kingdoms human patrol	move from	55	15	to	56	16
[Actor:move]	4930	Eleedhe	move from	47	20	to	46	20
[Actor:move]	14532	Allied Kingdoms human patrol	move from	31	17	to	32	17
[Actor:move]	14531	Allied Kingdoms human patrol	move from	29	16	to	30	16
[Actor:move]	143508	ziguranth patrol	move from	7	17	to	7	18
[Actor:move]	4930	Eleedhe	move from	46	20	to	45	19
[Actor:move]	14533	Allied Kingdoms human patrol	move from	56	16	to	57	16
[Actor:move]	171215	adventurers party	move from	44	43	to	45	43
[Actor:move]	4930	Eleedhe	move from	45	19	to	44	19
[Actor:move]	14532	Allied Kingdoms human patrol	move from	32	17	to	33	17
[Actor:move]	14531	Allied Kingdoms human patrol	move from	30	16	to	31	16
[Actor:move]	4930	Eleedhe	move from	44	19	to	43	19
[Actor:move]	14533	Allied Kingdoms human patrol	move from	57	16	to	58	15
[Actor:move]	171215	adventurers party	move from	45	43	to	46	43
[Actor:move]	143508	ziguranth patrol	move from	7	18	to	8	17
[Actor:move]	4930	Eleedhe	move from	43	19	to	42	18
[Actor:move]	14532	Allied Kingdoms human patrol	move from	33	17	to	34	17
[Actor:move]	14531	Allied Kingdoms human patrol	move from	31	16	to	32	16
[Actor:move]	4930	Eleedhe	move from	42	18	to	41	18
[Actor:move]	14533	Allied Kingdoms human patrol	move from	58	15	to	59	14
[Actor:move]	171215	adventurers party	move from	46	43	to	47	44
[Actor:move]	4930	Eleedhe	move from	41	18	to	40	17
[Actor:move]	14532	Allied Kingdoms human patrol	move from	34	17	to	35	17
[Actor:move]	14531	Allied Kingdoms human patrol	move from	32	16	to	33	16
[Actor:move]	143508	ziguranth patrol	move from	8	17	to	8	18
[LOG]	
[Actor:move]	4930	Eleedhe	move from	40	17	to	39	18
[Actor:move]	14533	Allied Kingdoms human patrol	move from	59	14	to	60	14
[Actor:move]	4930	Eleedhe	move from	39	18	to	38	18
[Actor:move]	14532	Allied Kingdoms human patrol	move from	35	17	to	36	18
[Actor:move]	14531	Allied Kingdoms human patrol	move from	33	16	to	34	16
[LOG]	Today is the 6th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:26.
[Actor:move]	143508	ziguranth patrol	move from	8	18	to	8	19
[Actor:move]	4930	Eleedhe	move from	38	18	to	37	18
[Actor:move]	14533	Allied Kingdoms human patrol	move from	60	14	to	61	13
[Actor:move]	171215	adventurers party	move from	47	44	to	46	44
[Actor:move]	14532	Allied Kingdoms human patrol	(forced) move from	36	18	to	37	18
[Actor:move]	4930	Eleedhe	(forced) move from	37	18	to	36	18
[Actor:move]	4930	Eleedhe	move from	37	18	to	36	18
[Actor:move]	14532	Allied Kingdoms human patrol	move from	37	18	to	37	18
[Actor:move]	14531	Allied Kingdoms human patrol	move from	34	16	to	35	17
[Actor:move]	14531	Allied Kingdoms human patrol	(forced) move from	35	17	to	36	18
[Actor:move]	4930	Eleedhe	(forced) move from	36	18	to	35	17
[Actor:move]	4930	Eleedhe	move from	36	18	to	35	17
[Actor:move]	14532	Allied Kingdoms human patrol	move from	37	18	to	38	18
[Actor:move]	14533	Allied Kingdoms human patrol	move from	61	13	to	62	13
[Actor:move]	4930	Eleedhe	move from	35	17	to	34	16
[Actor:move]	14531	Allied Kingdoms human patrol	move from	36	18	to	36	18
[Actor:move]	171215	adventurers party	move from	46	44	to	45	43
[Actor:move]	143508	ziguranth patrol	move from	8	19	to	7	19
[Actor:move]	4930	Eleedhe	move from	34	16	to	33	16
[Actor:move]	14532	Allied Kingdoms human patrol	move from	38	18	to	39	18
[Actor:move]	14533	Allied Kingdoms human patrol	move from	62	13	to	63	12
[Actor:move]	14531	Allied Kingdoms human patrol	move from	36	18	to	37	18
[Actor:move]	4930	Eleedhe	move from	33	16	to	32	16
[Actor:move]	171215	adventurers party	move from	45	43	to	44	43
[Actor:move]	143508	ziguranth patrol	move from	7	19	to	6	18
[Actor:move]	4930	Eleedhe	move from	32	16	to	31	16
[Actor:move]	14532	Allied Kingdoms human patrol	move from	39	18	to	40	18
[Actor:move]	14533	Allied Kingdoms human patrol	move from	63	12	to	64	12
[Actor:move]	14531	Allied Kingdoms human patrol	move from	37	18	to	38	18
[Actor:move]	4930	Eleedhe	move from	31	16	to	30	16
[Actor:move]	171215	adventurers party	move from	44	43	to	43	42
[LOG]	Today is the 7th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.
[Actor:move]	4930	Eleedhe	move from	30	16	to	29	15
[Actor:move]	14532	Allied Kingdoms human patrol	move from	40	18	to	41	18
[Actor:move]	14533	Allied Kingdoms human patrol	move from	64	12	to	65	11
[Actor:move]	14531	Allied Kingdoms human patrol	move from	38	18	to	39	18
[Actor:move]	143508	ziguranth patrol	move from	6	18	to	5	19
[Actor:move]	4930	Eleedhe	move from	29	15	to	28	15
[LOG]	
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = FLOODED
  [2] = 1
}
[Actor:move]	4930	Eleedhe	move from	28	15	to	28	14
[Actor:move]	14531	Allied Kingdoms human patrol	move from	39	18	to	40	17
[Actor:move]	171215	adventurers party	move from	43	42	to	44	43
[Actor:move]	143508	ziguranth patrol	move from	5	19	to	4	20
[Actor:move]	4930	Eleedhe	move from	28	14	to	28	13
[LOG]	#YELLOW_GREEN#There is a Passageway into the Trollmire here (press '<', '>' or right click to use).
[LOG]	
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = FLOODED
  [2] = 1
}
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = HIDEOUT
  [2] = 2
}
[Actor:move]	4930	Eleedhe	move from	28	13	to	27	13
[Actor:move]	14532	Allied Kingdoms human patrol	move from	41	18	to	42	19
[Actor:move]	14533	Allied Kingdoms human patrol	move from	65	11	to	64	11
[Actor:move]	14531	Allied Kingdoms human patrol	move from	40	17	to	41	18
[Actor:move]	171215	adventurers party	move from	44	43	to	45	44
[Actor:move]	4930	Eleedhe	move from	27	13	to	26	14
[Actor:move]	143508	ziguranth patrol	move from	4	20	to	5	21
[Actor:move]	4930	Eleedhe	move from	26	14	to	25	14
[Actor:move]	14532	Allied Kingdoms human patrol	move from	42	19	to	43	19
[Actor:move]	14533	Allied Kingdoms human patrol	move from	64	11	to	63	11
[Actor:move]	14531	Allied Kingdoms human patrol	move from	41	18	to	42	18
[Actor:move]	4930	Eleedhe	move from	25	14	to	24	14
[LOG]	#YELLOW_GREEN#There is a Ruins of Kor'Pul here (press '<', '>' or right click to use).
[Actor:move]	171215	adventurers party	move from	45	44	to	44	43
[LOG]	
Deleting shader 63 (is clone 1)
Deleting shader 71 (is clone 0)
Deleting shader 70 (is clone 0)
[COROUTINE] registering	savefilepipe	thread: 0x2174c658
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[ZONE] loading from last persistent	ruins-kor-pul	table: 0x0fc9e2e8
[ZONE] using old zone	ruins-kor-pul
Loading zone persistance level	ruins-kor-pul	1
Make wait background texture 291 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 301 (60x60)
Wait finished, counted 208, 67 ticks
Not gone east, no backup guardian
Running on level loads	ruins-kor-pul-1
[Actor:move]	4930	Eleedhe	(forced) move from	24	14	to	22	44
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
Entering tier1 zone for escort	tier1.3	0	1
[ONLINE PROFILE] current character 	Eleedhe the level 10 Higher Anorithil
[Discord] updating state: "Ruins of Kor'Pul (1)" / "Lvl 10 Higher Anorithil" / default / anorithil
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Swashing the buck.ogg	sound "/data/music/Swashing the buck.ogg" : <static>
[MUSIC] playing	Swashing the buck.ogg	sound "/data/music/Swashing the buck.ogg" : <static>
Updating zone name	Ruins of Kor'Pul (1)
C Map minimap texture: 308 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	zone	::	zone-wilderness.teaz	::	table: 0x20554100	=>	table: 0x20310ad0	(7965)
Loading savefile 	/save/eleedhe/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	846016
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x12add860	(8234)
Loading savefile 	/save/eleedhe/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x1faf3e50	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/zone-wilderness.teaz.tmp
Saved zipname /save/eleedhe/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	zone	/save/eleedhe/zone-wilderness.teaz.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 3 seconds
[COROUTINE] dead	savefilepipe
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	22	44	to	22	43
[Actor:move]	4930	Eleedhe	move from	22	43	to	21	42
[Actor:move]	4930	Eleedhe	move from	21	42	to	21	41
[Actor:move]	4930	Eleedhe	move from	21	41	to	21	40
[Actor:move]	4930	Eleedhe	move from	21	40	to	21	39
[Actor:move]	4930	Eleedhe	move from	21	39	to	22	38
[Actor:move]	4930	Eleedhe	move from	22	38	to	23	37
[Actor:move]	4930	Eleedhe	move from	23	37	to	24	37
[Actor:move]	4930	Eleedhe	move from	24	37	to	25	36
[Actor:move]	4930	Eleedhe	move from	25	36	to	25	35
[Actor:move]	4930	Eleedhe	move from	25	35	to	25	34
[Actor:move]	4930	Eleedhe	move from	25	34	to	25	33
[Actor:move]	4930	Eleedhe	move from	25	33	to	25	32
[Actor:move]	4930	Eleedhe	move from	25	32	to	25	31
[Actor:move]	4930	Eleedhe	move from	25	31	to	25	30
[Actor:move]	4930	Eleedhe	move from	25	30	to	25	29
[Actor:move]	4930	Eleedhe	move from	25	29	to	25	28
[Actor:move]	4930	Eleedhe	move from	25	28	to	25	27
[Actor:move]	4930	Eleedhe	move from	25	27	to	24	26
[Actor:move]	4930	Eleedhe	move from	24	26	to	24	25
[Actor:move]	4930	Eleedhe	move from	24	25	to	24	24
[Actor:move]	4930	Eleedhe	move from	24	24	to	23	23
[Actor:move]	4930	Eleedhe	move from	23	23	to	22	23
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 24 turns (stop reason: at exit).
[LOG]	
Loading zone persistance level	ruins-kor-pul	2
Make wait background texture 1878 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 1883 (60x60)
Wait finished, counted 211, 129 ticks
Deleting shader 63 (is clone 1)
Not gone east, no backup guardian
Running on level loads	ruins-kor-pul-2
[Actor:move]	4930	Eleedhe	(forced) move from	22	23	to	21	23
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
Entering tier1 zone for escort	tier1.3	0	2
[ONLINE PROFILE] current character 	Eleedhe the level 10 Higher Anorithil
[Discord] updating state: "Ruins of Kor'Pul (2)" / "Lvl 10 Higher Anorithil" / default / anorithil
Updating zone name	Ruins of Kor'Pul (2)
C Map minimap texture: 311 (50x50; 64x64)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	21	23	to	21	24
[LOG]	Today is the 8th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	4930	Eleedhe	move from	21	24	to	22	25
[maintenance AI] turn	220683	86478	luminous horror	selected action:	positive	tid:T_HEALING_LIGHT
[SPELL CRIT %]	4
Cloned shader 65
[SHADER] setting reset param	tick_start	849520
Cloned shader 67
[SHADER] setting reset param	tick_start	849520
[maintenance AI] turn	220683	86477	luminous horror	selected action:	positive	tid:T_PROVIDENCE
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 51
*p 51: Uniform: 0: 8B52 beamColor1
*p 51: Uniform: 1: 8B52 beamColor2
*p 51: Uniform: 2: 1406 beamsCount
*p 51: Uniform: 3: 8B52 circleColor
*p 51: Uniform: 4: 1406 circleDescendSpeed
*p 51: Uniform: 5: 1406 circleRotationSpeed
*p 51: Uniform: 6: 1406 noup
*p 51: Uniform: 7: 8B5E tex
*p 51: Uniform: 8: 1406 tick
*p 51: Uniform: 9: 1406 tick_start
*p 51: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 68
*p 68: Uniform: 0: 8B52 beamColor1
*p 68: Uniform: 1: 8B52 beamColor2
*p 68: Uniform: 2: 1406 beamsCount
*p 68: Uniform: 3: 8B52 circleColor
*p 68: Uniform: 4: 1406 circleDescendSpeed
*p 68: Uniform: 5: 1406 circleRotationSpeed
*p 68: Uniform: 6: 1406 noup
*p 68: Uniform: 7: 8B5E tex
*p 68: Uniform: 8: 1406 tick
*p 68: Uniform: 9: 1406 tick_start
*p 68: Uniform: 10: 1406 time_factor
[Actor:move]	4930	Eleedhe	move from	22	25	to	23	25
[Actor:move]	4930	Eleedhe	move from	23	25	to	24	25
[Actor:move]	4930	Eleedhe	move from	24	25	to	25	25
[Actor:move]	4930	Eleedhe	move from	25	25	to	26	24
[Actor:move]	4930	Eleedhe	move from	26	24	to	25	23
[Actor:move]	4930	Eleedhe	move from	25	23	to	24	22
[Actor:move]	4930	Eleedhe	move from	24	22	to	23	21
[Actor:move]	4930	Eleedhe	move from	23	21	to	22	21
[Actor:move]	4930	Eleedhe	move from	22	21	to	21	21
[Actor:move]	4930	Eleedhe	move from	21	21	to	20	21
[Actor:move]	4930	Eleedhe	move from	20	21	to	19	20
[Actor:move]	4930	Eleedhe	move from	19	20	to	18	19
[Actor:move]	4930	Eleedhe	move from	18	19	to	17	19
[Actor:move]	4930	Eleedhe	move from	17	19	to	16	18
[Actor:move]	4930	Eleedhe	move from	16	18	to	17	17
[Actor:move]	4930	Eleedhe	move from	17	17	to	18	17
[Actor:move]	4930	Eleedhe	move from	18	17	to	19	17
[Actor:move]	4930	Eleedhe	move from	19	17	to	20	17
[Actor:move]	4930	Eleedhe	move from	20	17	to	21	17
[Actor:move]	4930	Eleedhe	move from	21	17	to	22	17
[Actor:move]	4930	Eleedhe	move from	22	17	to	23	17
[Actor:move]	4930	Eleedhe	move from	23	17	to	24	17
[Actor:move]	4930	Eleedhe	move from	24	17	to	25	17
[Actor:move]	4930	Eleedhe	move from	25	17	to	26	18
[Actor:move]	4930	Eleedhe	move from	26	18	to	26	19
[Actor:move]	4930	Eleedhe	move from	26	19	to	27	20
[Actor:move]	4930	Eleedhe	move from	27	20	to	28	20
[Actor:move]	4930	Eleedhe	move from	28	20	to	29	20
[Actor:move]	4930	Eleedhe	move from	29	20	to	30	20
[Actor:move]	4930	Eleedhe	move from	30	20	to	31	20
[Actor:move]	4930	Eleedhe	move from	31	20	to	32	20
[Actor:move]	4930	Eleedhe	move from	32	20	to	33	20
[Actor:move]	4930	Eleedhe	move from	33	20	to	34	21
[Actor:move]	4930	Eleedhe	move from	34	21	to	35	22
[Actor:move]	4930	Eleedhe	move from	35	22	to	36	23
[Actor:move]	4930	Eleedhe	move from	36	23	to	37	23
[Actor:move]	4930	Eleedhe	move from	37	23	to	38	23
[Actor:move]	4930	Eleedhe	move from	38	23	to	39	23
[Actor:move]	4930	Eleedhe	move from	39	23	to	40	23
[Actor:move]	4930	Eleedhe	move from	40	23	to	41	23
[Actor:move]	4930	Eleedhe	move from	41	23	to	42	23
[Actor:move]	4930	Eleedhe	move from	42	23	to	43	22
[Actor:move]	4930	Eleedhe	move from	43	22	to	44	21
[Actor:move]	4930	Eleedhe	move from	44	21	to	45	20
[maintenance AI] turn	221123	86478	luminous horror	selected action:	positive	tid:T_PROVIDENCE
[maintenance AI] turn	221123	86477	luminous horror	selected action:	positive	tid:T_PROVIDENCE
[Actor:move]	4930	Eleedhe	move from	45	20	to	45	19
[Actor:move]	4930	Eleedhe	move from	45	19	to	45	18
[Actor:move]	4930	Eleedhe	move from	45	18	to	44	17
[Actor:move]	4930	Eleedhe	move from	44	17	to	43	16
[Actor:move]	4930	Eleedhe	move from	43	16	to	43	15
[Actor:move]	4930	Eleedhe	move from	43	15	to	43	14
[Actor:move]	4930	Eleedhe	move from	43	14	to	43	13
[Actor:move]	4930	Eleedhe	move from	43	13	to	43	12
[Actor:move]	4930	Eleedhe	move from	43	12	to	43	11
[Actor:move]	4930	Eleedhe	move from	43	11	to	43	10
[Actor:move]	4930	Eleedhe	move from	43	10	to	43	9
[Actor:move]	4930	Eleedhe	move from	43	9	to	43	8
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 59 turns (stop reason: at exit).
[LOG]	
Loading zone persistance level	ruins-kor-pul	3
Make wait background texture 1015 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 1020 (60x60)
checkHitOld	23.717082451263	37.040874092555
=> chance to hit	26.00389020301
checkHitOld	23.717082451263	44.066266045145
=> chance to hit	20.085136579062
Wait finished, counted 222, 79 ticks
Not gone east, no backup guardian
Running on level loads	ruins-kor-pul-3
[Actor:move]	4930	Eleedhe	(forced) move from	43	8	to	18	12
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
Entering tier1 zone for escort	tier1.3	0	3
[ONLINE PROFILE] current character 	Eleedhe the level 10 Higher Anorithil
[Discord] updating state: "Ruins of Kor'Pul (3)" / "Lvl 10 Higher Anorithil" / default / anorithil
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
Updating zone name	Ruins of Kor'Pul (3)
C Map minimap texture: 331 (50x50; 64x64)
Deleting temp shader	spinningwinds2[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=2000,verticalIntensityAdjust=-3]
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	18	12	to	17	11
[Spacetime Tuning]	86602	Zubura the skeleton magus	setting preferred_paradox:	244
[Actor:move]	4930	Eleedhe	move from	17	11	to	17	10
[Actor:move]	4930	Eleedhe	move from	17	10	to	17	9
[Actor:move]	4930	Eleedhe	move from	17	9	to	17	8
[Actor:move]	4930	Eleedhe	move from	17	8	to	17	7
[Actor:move]	4930	Eleedhe	move from	17	7	to	17	6
[Actor:move]	4930	Eleedhe	move from	17	6	to	17	5
[Actor:move]	4930	Eleedhe	move from	17	5	to	17	4
[Actor:move]	4930	Eleedhe	move from	17	4	to	17	3
[Actor:move]	4930	Eleedhe	move from	17	3	to	17	2
[Actor:move]	4930	Eleedhe	move from	17	2	to	17	1
[Actor:move]	4930	Eleedhe	move from	17	1	to	17	0
[Actor:move]	4930	Eleedhe	move from	17	0	to	17	1
[Actor:move]	4930	Eleedhe	move from	17	1	to	17	2
[Actor:move]	4930	Eleedhe	move from	17	2	to	18	3
[Actor:move]	4930	Eleedhe	move from	18	3	to	19	4
[Actor:move]	4930	Eleedhe	move from	19	4	to	20	5
[Actor:move]	4930	Eleedhe	move from	20	5	to	21	6
[Actor:move]	4930	Eleedhe	move from	21	6	to	22	7
[Actor:move]	4930	Eleedhe	move from	22	7	to	23	8
[Actor:move]	4930	Eleedhe	move from	23	8	to	24	9
[Actor:move]	4930	Eleedhe	move from	24	9	to	25	10
[Actor:move]	4930	Eleedhe	move from	25	10	to	26	11
[Actor:move]	4930	Eleedhe	move from	26	11	to	27	11
[Actor:move]	4930	Eleedhe	move from	27	11	to	28	11
[Actor:move]	4930	Eleedhe	move from	28	11	to	29	11
[Actor:move]	4930	Eleedhe	move from	29	11	to	30	12
[Actor:move]	4930	Eleedhe	move from	30	12	to	30	13
[Actor:move]	4930	Eleedhe	move from	30	13	to	30	14
[Actor:move]	4930	Eleedhe	move from	30	14	to	30	15
[Actor:move]	4930	Eleedhe	move from	30	15	to	29	16
[Actor:move]	4930	Eleedhe	move from	29	16	to	30	17
[Actor:move]	4930	Eleedhe	move from	30	17	to	31	18
[Actor:move]	4930	Eleedhe	move from	31	18	to	32	19
[Actor:move]	4930	Eleedhe	move from	32	19	to	31	20
[Actor:move]	4930	Eleedhe	move from	31	20	to	30	21
[Actor:move]	4930	Eleedhe	move from	30	21	to	29	22
[Actor:move]	4930	Eleedhe	move from	29	22	to	29	23
[Actor:move]	4930	Eleedhe	move from	29	23	to	29	24
[Actor:move]	4930	Eleedhe	move from	29	24	to	29	25
[target_simple AI]	86779	giant carpenter ant	selecting NEW TARGET	29	25	4930	Eleedhe
[Actor:move]	86779	giant carpenter ant	move from	32	26	to	31	26
[NPC:seen_by] Passing target	Eleedhe	from	86779	giant carpenter ant	to	86778	king cobra
[NPC:seen_by] Passing target	Eleedhe	from	86779	giant carpenter ant	to	86776	Gulaith the large white snake
[Actor:move]	86779	giant carpenter ant	move from	31	26	to	30	26
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the southeast (giant carpenter ant)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Giant carpenter ant for #YELLOW#55 light#LAST# damage.
[use_tactical AI] === Action Selected:	86776	Gulaith the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	86776	Gulaith the large white snake	move from	31	31	to	31	30
[Actor:move]	86778	king cobra	move from	32	29	to	31	28
[target_simple AI]	86779	giant carpenter ant	selecting NEW TARGET	29	25	4930	Eleedhe
[improved_talented AI] chooses for	86779	giant carpenter ant	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	17.589434035532	7	21	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	17.589434035532	7	21	1	vs. armor/def	1	5
checkHit	21	vs	5	=> chance to hit	90
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	18	7	vs. armor/hardiness	1	0.3
[ATTACK] after armor	18
[PHYS CRIT %]	1
[ATTACK] after crit	18
[ATTACK] after mult	18
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	7	=> chance to hit	80
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[SOUND] loading from	/data/sound/creatures/ants/ant_hit.ogg	:=:	sound "/data/sound/creatures/ants/ant_hit.ogg" : <static>
[LOG]	#UID:86779:0#Giant carpenter ant hits #fbd578#Eleedhe#LAST# for #WHITE#18 physical#LAST# damage.
[LOG]	Melee retaliation hits Giant carpenter ant for #ORANGE#6 mind#LAST#, #GREY#9 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Giant carpenter ant for #YELLOW#27 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits #fbd578#Eleedhe#LAST# for #YELLOW#27 light#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	171527	after	4930
[use_tactical AI] === Action Selected:	86776	Gulaith the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	86776	Gulaith the large white snake	move from	31	30	to	31	29
[Actor:move]	86778	king cobra	move from	31	28	to	31	27
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Giant carpenter ant for #{bold}##GREY#126 darkness#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Giant carpenter ant!#{normal}#
[LOG]	Eleedhe's light area effect hits King cobra for #YELLOW#27 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits #fbd578#Eleedhe#LAST# for #YELLOW#27 light#LAST# damage.
[use_tactical AI] === Action Selected:	86776	Gulaith the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	86776	Gulaith the large white snake	move from	31	29	to	31	28
[Actor:move]	86778	king cobra	move from	31	27	to	31	26
[LOG]	
[Actor:move]	4930	Eleedhe	move from	29	25	to	28	25
[use_tactical AI] === Action Selected:	86776	Gulaith the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	86776	Gulaith the large white snake	move from	31	28	to	31	27
[Actor:move]	86778	king cobra	move from	31	26	to	30	26
[LOG]	Eleedhe's light area effect hits King cobra for #YELLOW#27 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Gulaith the large white snake for #YELLOW#(6 resist armour)#LAST#, #YELLOW#21 light#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	
Server latency	6
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Eleedhe starts regenerating health quickly.
[use_tactical AI] === Action Selected:	86776	Gulaith the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	86778	king cobra	(forced) move from	30	26	to	29	26
[moveDirection]	86776	Gulaith the large white snake	moved (shove)	86778	king cobra	to	29	26
[LOG]	#UID:86776:0#Gulaith the large white snake shoves King cobra aside.
[Actor:move]	86776	Gulaith the large white snake	move from	31	27	to	30	26
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	19.998999960934	10	23	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	19.998999960934	10	23	1	vs. armor/def	1	5
checkHit	23	vs	5	=> chance to hit	95
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	20	10	vs. armor/hardiness	1	0.3
[ATTACK] after armor	20
[PHYS CRIT %]	1
[ATTACK] after crit	20
[ATTACK] after mult	20
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	8	=> chance to hit	78
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[SOUND] loading from	/data/sound/creatures/snakes/snake_attack.ogg	:=:	sound "/data/sound/creatures/snakes/snake_attack.ogg" : <static>
[Actor:move]	86778	king cobra	move from	29	26	to	29	26
[LOG]	#UID:86778:0#King cobra hits #fbd578#Eleedhe#LAST# for #WHITE#20 physical#LAST# damage.
[LOG]	Melee retaliation hits King cobra for #ORANGE#5 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits King cobra for #YELLOW#27 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Gulaith the large white snake for #YELLOW#(6 resist armour)#LAST#, #YELLOW#21 light#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
Deleting shader 77 (is clone 0)
[USERCHAT] channel talk	bheephbisskit	tome	Darlek achevement "Exterminate!"
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits King cobra for #{bold}##YELLOW#30 light#{normal}##LAST#, #GREY#41 darkness#LAST# (#RED##{bold}#71#LAST##{normal}# total damage).
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Gulaith the large white snake for #YELLOW#(6 resist armour)#LAST#, #{bold}##YELLOW#24 light#{normal}##LAST#, #GREY#(6 resist armour)#LAST#, #GREY#35 darkness#LAST# (#RED##{bold}#59#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	86776	Gulaith the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	86776	Gulaith the large white snake	move from	30	26	to	29	25
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	19.998999960934	10	23	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	19.998999960934	10	23	1	vs. armor/def	1	5
checkHit	23	vs	5	=> chance to hit	95
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	19	10	vs. armor/hardiness	1	0.3
[ATTACK] after armor	19
[PHYS CRIT %]	1
[ATTACK] after crit	19
[ATTACK] after mult	19
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	8	=> chance to hit	78
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[SOUND] loading from	/data/sound/creatures/snakes/snake_die_1.ogg	:=:	sound "/data/sound/creatures/snakes/snake_die_1.ogg" : <static>
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[SOUND] loading from	/data/sound/creatures/snakes/snake_3.ogg	:=:	sound "/data/sound/creatures/snakes/snake_3.ogg" : <static>
[Actor:move]	86778	king cobra	move from	29	26	to	29	26
[LOG]	#UID:86778:0#King cobra hits #fbd578#Eleedhe#LAST# for #WHITE#19 physical#LAST# damage.
[LOG]	Melee retaliation hits King cobra for #ORANGE#5 mind#LAST#, #GREY#10 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	#{bold}#Melee retaliation killed King cobra!#{normal}#
[use_tactical AI] === Action Selected:	86776	Gulaith the large white snake	attack	 talent:T_UPPERCUT
[LOG]	#RED##{bold}#Gulaith the large white snake throws a finishing uppercut.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	43.901300866999	25	52	1.7969669202448	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	43.901300866999	25	52	1.7969669202448	vs. armor/def	1	5
checkHit	52	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	57	25	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	52	5	=	1.094
[ATTACK] after armor	62.358
[PHYS CRIT %]	7.4
[ATTACK] after crit	62.358
[ATTACK] after mult	112.05526321263
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	15	=> chance to hit	60
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
checkHit	15	vs	43	=> chance to hit	0
[LOG]	Eleedhe is stunned!
[LOG]	
[LOG]	Melee retaliation hits Gulaith the large white snake for #ORANGE#(6 resist armour)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(6 resist armour)#LAST#, #GREY#4 darkness#LAST#, #YELLOW#(6 resist armour)#LAST#, #YELLOW#5 light#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#UID:86776:0#Gulaith the large white snake hits #fbd578#Eleedhe#LAST# for #WHITE#46 physical#LAST#, #LIGHT_GREEN#3 nature#LAST# (#RED##{bold}#48#LAST##{normal}# total damage).
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[LOG]	Shadow Blast is still on cooldown for 0 turns.
[USERCHAT] channel achievement	trygan	tome	The secret city	false	false
[LOG]	Eleedhe casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Eleedhe is not stunned anymore.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	862541
Loading tile from tileset	/data/gfx/effects/rune_cooldown.png
[LOG]	Eleedhe uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Eleedhe radiates power.
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Gulaith the large white snake for #GREY#(6 resist armour)#LAST#, #GREY#89 darkness#LAST# (#RED##{bold}#89#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	86776	Gulaith the large white snake	attack	 talent:T_DOUBLE_STRIKE
[LOG]	#RED##{bold}#Gulaith the large white snake throws two quick punches.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	43.901300866999	25	52	1.0342423692096	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	43.901300866999	25	52	1.0342423692096	vs. armor/def	1	5
checkHit	52	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	54	25	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	52	5	=	1.094
[ATTACK] after armor	59.076
[PHYS CRIT %]	7.4
[ATTACK] after crit	88.614
[ATTACK] after mult	91.648353305141
[LOG]	#{bold}##UID:86776:0#Gulaith the large white snake performs a melee critical strike against #fbd578#Eleedhe#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	15	=> chance to hit	60
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	43.901300866999	25	52	1.0342423692096	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	43.901300866999	25	52	1.0342423692096	vs. armor/def	1	5
checkHit	52	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	53	25	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	52	5	=	1.094
[ATTACK] after armor	57.982
[PHYS CRIT %]	7.4
[ATTACK] after crit	57.982
[ATTACK] after mult	59.967441051512
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	15	=> chance to hit	60
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[LOG]	Melee retaliation hits Gulaith the large white snake for #ORANGE#(4 resist armour)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(6 resist armour)#LAST#, #GREY#5 darkness#LAST#, #YELLOW#(6 resist armour)#LAST#, #YELLOW#7 light#LAST#, #ORANGE#(4 resist armour)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(6 resist armour)#LAST#, #GREY#5 darkness#LAST#, #YELLOW#(6 resist armour)#LAST#, #YELLOW#7 light#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	#UID:86776:0#Gulaith the large white snake hits #fbd578#Eleedhe#LAST# for #SLATE#(31 absorbed)#LAST#, #{bold}##WHITE#0 physical#{normal}##LAST#, #SLATE#(2 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #SLATE#(2 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #SLATE#(20 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(2 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:47:0#Talent Dig is ready to use.
[LOG]	#00ff00##UID:1079:0#Talent Jumpgate: Teleport To is ready to use.
[LOG]	
Deleting temp shader	fireball[]
Deleting temp shader	fireflash[]
Deleting temp shader	fireball[trail_length=1]
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	86776	Gulaith the large white snake	attack	 talent:T_PUSH_KICK
[LOG]	#RED##{bold}#Gulaith the large white snake unleashes a flurry of disrupting kicks.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	43.901300866999	25	52	0.29218974167987	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	43.901300866999	25	52	0.29218974167987	vs. armor/def	1	5
checkHit	52	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	45	25	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	52	5	=	1.094
[ATTACK] after armor	49.23
[PHYS CRIT %]	7.4
[ATTACK] after crit	49.23
[ATTACK] after mult	14.3845009829
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Eleedhe crumbles.
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	15	=> chance to hit	60
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	43.901300866999	25	52	0.29218974167987	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	43.901300866999	25	52	0.29218974167987	vs. armor/def	1	5
checkHit	52	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	60	25	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	52	5	=	1.094
[ATTACK] after armor	65.64
[PHYS CRIT %]	7.4
[ATTACK] after crit	65.64
[ATTACK] after mult	19.179334643867
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	15	=> chance to hit	60
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	870967
[LOG]	Melee retaliation hits Gulaith the large white snake for #ORANGE#(6 resist armour)#LAST#, #ORANGE#1 mind#LAST#, #GREY#(6 resist armour)#LAST#, #GREY#5 darkness#LAST#, #YELLOW#(6 resist armour)#LAST#, #YELLOW#7 light#LAST#, #ORANGE#(4 resist armour)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(6 resist armour)#LAST#, #GREY#5 darkness#LAST#, #YELLOW#(6 resist armour)#LAST#, #YELLOW#7 light#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	#UID:86776:0#Gulaith the large white snake hits #fbd578#Eleedhe#LAST# for #SLATE#(5 absorbed)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #WHITE#6 physical#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Gulaith the large white snake for #YELLOW#(6 resist armour)#LAST#, #YELLOW#26 light#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[LOG]	Gulaith the large white snake resists the blinding light!
[SPELL CRIT %]	18.58934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	171528	after	4930
[LOG]	Gulaith the large white snake shrugs off the critical damage!
Deleting shader 84 (is clone 0)
Deleting shader 80 (is clone 0)
Deleting shader 78 (is clone 0)
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Gulaith the large white snake for #YELLOW#(6 resist armour)#LAST#, #YELLOW#114 light#LAST# (#RED##{bold}#114#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Gulaith the large white snake!#{normal}#
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	Eleedhe stops regenerating health quickly.
[LOG]	The shield around Eleedhe crumbles.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	Eleedhe's aura of power vanishes.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:1040:0#Talent Chant of Resistance is ready to use.
[LOG]	#00ff00##UID:1087:0#Talent Hymn of Perseverance is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	#00ff00##UID:219:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	#00ff00##UID:425:0#Talent Wrath of the Highborn is ready to use.
[LOG]	Rested for 42 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	28	25	to	29	25
[Identify]	iron gauntlets 'Relgeyasta'	true
[LOG]	Eleedhe picks up (a.): #SALMON##UID:86767:0#iron gauntlets 'Relgeyasta' (0 def, 1 armour)#LAST#.
[Actor:move]	4930	Eleedhe	move from	29	25	to	28	25
[Actor:move]	4930	Eleedhe	move from	28	25	to	27	25
[target_simple AI]	86801	Mayeminn the large white snake	selecting NEW TARGET	27	25	4930	Eleedhe
[use_tactical AI] === Action Selected:	86801	Mayeminn the large white snake	attack	 talent:T_RITCH_FLAMESPITTER
[MIND CRIT %]	8.5
[MIND CRIT %]	8.5
Loading tile from tileset	/data/gfx/shockbolt/npc/summoner_ritch.png
[Actor:move]	171529	ritch flamespitter	(forced) move from	nil	nil	to	26	30
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (ritch flamespitter)).
[LOG]	
[USERCHAT] channel achievement	lottajacky	tome	Level 40 (Nightmare (Adventure) difficulty)	true	false
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Ritch flamespitter for #YELLOW#55 light#LAST# damage.
[use_tactical AI] === Action Selected:	86801	Mayeminn the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	86801	Mayeminn the large white snake	move from	25	35	to	25	34
[target_simple AI]	171529	ritch flamespitter	selecting NEW TARGET	27	25	4930	Eleedhe
[Actor:move]	171529	ritch flamespitter	move from	26	30	to	26	29
[LOG]	Eleedhe's light area effect hits Ritch flamespitter for #YELLOW#27 light#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	171530	after	4930
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Ritch flamespitter for #{bold}##GREY#123 darkness#{normal}##LAST# damage.
[use_tactical AI] === Action Selected:	86801	Mayeminn the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	86801	Mayeminn the large white snake	move from	25	34	to	25	33
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Ritch flamespitter!#{normal}#
[use_tactical AI] === Action Selected:	86801	Mayeminn the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	86801	Mayeminn the large white snake	move from	25	33	to	25	32
[LOG]	
[Actor:move]	4930	Eleedhe	move from	27	25	to	27	26
[target_simple AI]	86801	Mayeminn the large white snake	selecting NEW TARGET	27	26	4930	Eleedhe
[use_tactical AI] === Action Selected:	86801	Mayeminn the large white snake	attack	 talent:T_WAR_HOUND
[MIND CRIT %]	8.5
[MIND CRIT %]	8.5
Loading tile from tileset	/data/gfx/shockbolt/npc/summoner_wardog.png
[Actor:move]	171531	war hound	(forced) move from	nil	nil	to	26	27
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits War hound for #YELLOW#19 light#LAST#, #GREY#25 darkness#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	86801	Mayeminn the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	86801	Mayeminn the large white snake	move from	25	32	to	25	31
Deleting shader 63 (is clone 1)
[NPC:seen_by] Passing target	Eleedhe	from	171531	war hound	to	86741	skeleton archer
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	70.962523766414	10	46	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	70.962523766414	10	46	1	vs. armor/def	1	5
checkHit	46	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	10	vs. armor/hardiness	1	0.3
[ATTACK] after armor	72
[PHYS CRIT %]	0
[ATTACK] after crit	72
[ATTACK] after mult	72
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	0	=> chance to hit	95
[Actor:move]	171531	war hound	move from	26	27	to	26	27
[LOG]	Melee retaliation hits War hound for #ORANGE#6 mind#LAST# damage.
[LOG]	#UID:171531:0#War hound hits #fbd578#Eleedhe#LAST# for #WHITE#30 physical#LAST# damage.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[USERCHAT] channel talk	Boink	tome	planar beacon still damages you if you're in demon form -.-
[LOG]	Eleedhe uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Eleedhe radiates power.
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Mayeminn the large white snake for #GREY#42 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits War hound for #GREY#43 darkness#LAST# damage.
[Actor:move]	86741	skeleton archer	move from	19	29	to	19	28
[use_tactical AI] === Action Selected:	86801	Mayeminn the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	86801	Mayeminn the large white snake	move from	25	31	to	25	30
[LOG]	Eleedhe's darkness area effect hits Mayeminn the large white snake for #GREY#42 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits War hound for #GREY#43 darkness#LAST# damage.
[LOG]	#{bold}#Eleedhe's darkness area effect killed War hound!#{normal}#
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	171532	after	4930
[SPELL] friendly fire chance	100
[Actor:move]	86741	skeleton archer	move from	19	28	to	19	27
[use_tactical AI] === Action Selected:	86801	Mayeminn the large white snake	defend	 talent:T_TURTLE
[LOG]	#YELLOW##{bold}#Mayeminn the large white snake summons a Turtle!#{normal}##LAST#
[MIND CRIT %]	8.5
Loading tile from tileset	/data/gfx/shockbolt/npc/summoner_turtle.png
[Actor:move]	171533	turtle	(forced) move from	nil	nil	to	25	29
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Mayeminn the large white snake for #{bold}##YELLOW#100 light#{normal}##LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Mayeminn the large white snake for #GREY#42 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Turtle for #GREY#43 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Mayeminn the large white snake for #YELLOW#50 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Turtle for #YELLOW#50 light#LAST# damage.
[use_tactical AI] === Action Selected:	86801	Mayeminn the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	86801	Mayeminn the large white snake	move from	25	30	to	26	29
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[LOG]	Turtle resists the blinding light!
[LOG]	Mayeminn the large white snake resists the blinding light!
[SPELL CRIT %]	18.58934837382
[ONLINE PROFILE] sending error
[target_simple AI]	171533	turtle	selecting NEW TARGET	27	26	4930	Eleedhe
[use_tactical AI] === Action Selected:	171533	turtle	protect	 talent:T_TAUNT
[LOG]	Turtle uses #{bold}##ORCHID#Taunt.#{normal}##LAST#
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Turtle for #YELLOW#120 light#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Mayeminn the large white snake for #YELLOW#120 light#LAST# damage.
[LOG]	Eleedhe's Corona hits Turtle for #GREY#27 darkness#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Mayeminn the large white snake!#{normal}#
[LOG]	Eleedhe's darkness area effect hits Turtle for #GREY#43 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Turtle for #YELLOW#50 light#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	Demokcz	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[Actor:move]	4930	Eleedhe	move from	27	26	to	28	26
[use_tactical AI] === Action Selected:	171533	turtle	defend	 talent:T_SHELL_SHIELD
[LOG]	Turtle uses #{bold}##ORCHID#Shell Shield.#{normal}##LAST#
[LOG]	Turtle takes cover under its shell.
[LOG]	Eleedhe's light area effect hits Turtle for #YELLOW#21 light#LAST# damage.
[Spacetime Tuning]	86602	Zubura the skeleton magus	setting preferred_paradox:	244
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	
Deleting shader 63 (is clone 1)
[Actor:move]	4930	Eleedhe	move from	28	26	to	29	26
[use_tactical AI] === Action Selected:	171533	turtle	closein	 AI:move_simple
[Actor:move]	171533	turtle	move from	25	29	to	26	28
[Actor:move]	86741	skeleton archer	move from	19	27	to	19	28
[LOG]	Resting starts...
[use_tactical AI] === Action Selected:	171533	turtle	closein	 AI:move_simple
[Actor:move]	171533	turtle	move from	26	28	to	26	27
[Actor:move]	86741	skeleton archer	move from	19	28	to	19	27
[LOG]	Eleedhe's aura of power vanishes.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the west (turtle)).
[LOG]	
[use_tactical AI] === Action Selected:	171533	turtle	closein	 AI:move_simple
[Actor:move]	171533	turtle	move from	26	27	to	27	26
[Actor:move]	86741	skeleton archer	move from	19	27	to	19	28
[use_tactical AI] === Action Selected:	171533	turtle	protect	 talent:T_TAUNT
[LOG]	Turtle uses #{bold}##ORCHID#Taunt.#{normal}##LAST#
[Actor:move]	86741	skeleton archer	move from	19	28	to	19	27
[LOG]	
[use_tactical AI] === Action Selected:	171533	turtle	closein	 AI:move_simple
[Actor:move]	171533	turtle	move from	27	26	to	28	26
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	turtle	dam/apr/atk/mult ::	20.844413787029	2	5	1	vs. armor/def	10	6
[ATTACK] after melee attack bonus hooks & callbacks::	20.844413787029	2	5	1	vs. armor/def	10	6
checkHit	5	vs	6	=> chance to hit	48
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	24	2	vs. armor/hardiness	10	0.3
[ATTACK] after armor	16.8
[PHYS CRIT %]	7
[ATTACK] after crit	16.8
[ATTACK] after mult	16.8
[ATTACK] staff accuracy bonus	5	6	=	1
[Actor:move]	4930	Eleedhe	move from	29	26	to	29	26
[target_simple AI]	171533	turtle	selecting NEW TARGET	29	26	4930	Eleedhe
[use_tactical AI] === Action Selected:	171533	turtle	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	5.25	0	14	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	5.25	0	14	1	vs. armor/def	1	5
checkHit	14	vs	5	=> chance to hit	73
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	5	0	vs. armor/hardiness	1	0.3
[ATTACK] after armor	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	8	=> chance to hit	78
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Turtle for #WHITE#7 physical#LAST# damage.
[LOG]	Melee retaliation hits Turtle for #ORANGE#3 mind#LAST# damage.
[LOG]	#UID:171533:0#Turtle hits #fbd578#Eleedhe#LAST# for #WHITE#2 physical#LAST# damage.
[Actor:move]	86741	skeleton archer	move from	19	27	to	19	28
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	turtle	dam/apr/atk/mult ::	20.844413787029	2	5	1	vs. armor/def	10	6
[ATTACK] after melee attack bonus hooks & callbacks::	20.844413787029	2	5	1	vs. armor/def	10	6
checkHit	5	vs	6	=> chance to hit	48
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# misses Turtle.
[ATTACK] staff accuracy bonus	5	6	=	1
[Actor:move]	4930	Eleedhe	move from	29	26	to	29	26
[Actor:move]	86741	skeleton archer	move from	19	28	to	19	27
[LOG]	
[Actor:move]	4930	Eleedhe	move from	29	26	to	28	26
[Actor:move]	86741	skeleton archer	move from	19	27	to	19	28
[LOG]	Resting starts...
[Actor:move]	86741	skeleton archer	move from	19	28	to	19	29
[Actor:move]	86741	skeleton archer	move from	19	29	to	18	29
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[improved_talented AI] chooses for	86741	skeleton archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	steady elm longbow of fire	quiver of elm arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	86741	using weapon:	steady elm longbow of fire	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady elm longbow of fire	to:	23	29
Adding entity	171534	after	86741
[Actor:move]	86741	skeleton archer	move from	18	29	to	19	29
[Actor:move]	86741	skeleton archer	move from	19	29	to	20	29
[Actor:move]	86741	skeleton archer	move from	20	29	to	21	28
[Actor:move]	86741	skeleton archer	move from	21	28	to	21	27
[Actor:move]	86741	skeleton archer	move from	21	27	to	22	27
[improved_talented AI] chooses for	86741	skeleton archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	steady elm longbow of fire	quiver of elm arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	86741	using weapon:	steady elm longbow of fire	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady elm longbow of fire	to:	28	26
Adding entity	171535	after	86741
[ATTACK ARCHERY]	171535	 to 	Eleedhe	 :: 	17.76	5	1	::	1
checkHit	32	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	17.76	versus	1	with APR	5
[ATTACK ARCHERY] after armor	17.76
[ATTACK ARCHERY] after range	24
[PHYS CRIT %] axe accuracy bonus	32	5	=	6.75
[PHYS CRIT %]	10.75
[ATTACK ARCHERY] after crit	24
[ATTACK ARCHERY] after mult	24
[ATTACK ARCHERY] after hook	24
[LOG]	Rested for 9 turns (stop reason: taken damage).
[LOG]	Skeleton archer's Shoot hits #fbd578#Eleedhe#LAST# for #WHITE#24 physical#LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#35#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	28	26	to	27	26
[improved_talented AI] chooses for	86741	skeleton archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	steady elm longbow of fire	quiver of elm arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	86741	using weapon:	steady elm longbow of fire	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady elm longbow of fire	to:	27	26
Adding entity	171536	after	86741
[ATTACK ARCHERY]	171536	 to 	Eleedhe	 :: 	17.76	5	1	::	1
checkHit	32	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	17.76	versus	1	with APR	5
[ATTACK ARCHERY] after armor	17.76
[ATTACK ARCHERY] after range	22
[PHYS CRIT %] axe accuracy bonus	32	5	=	6.75
[PHYS CRIT %]	10.75
[ATTACK ARCHERY] after crit	22
[ATTACK ARCHERY] after mult	22
[ATTACK ARCHERY] after hook	22
[LOG]	Skeleton archer's Shoot hits #fbd578#Eleedhe#LAST# for #WHITE#22 physical#LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
[LOG]	
[LOG]	You do not have enough Negative energy to use Moonlight Ray.
[useTalent] TALENT FAILED:	T_MOONLIGHT_RAY	for	Eleedhe	4930	true
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[improved_talented AI] chooses for	86741	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	steady elm longbow of fire	quiver of elm arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	86741	using weapon:	steady elm longbow of fire	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady elm longbow of fire	to:	27	26
Adding entity	171537	after	86741
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Skeleton archer for #YELLOW#48 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Skeleton archer for #YELLOW#24 light#LAST# damage.
[ATTACK ARCHERY]	171537	 to 	Eleedhe	 :: 	17.76	5	1	::	1
checkHit	32	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	17.76	versus	1	with APR	5
[ATTACK ARCHERY] after armor	17.76
[ATTACK ARCHERY] after range	20
[PHYS CRIT %] axe accuracy bonus	32	5	=	6.75
[PHYS CRIT %]	10.75
[ATTACK ARCHERY] after crit	20
[ATTACK ARCHERY] after mult	20
[ATTACK ARCHERY] after hook	20
[LOG]	Skeleton archer's Shoot hits #fbd578#Eleedhe#LAST# for #WHITE#20 physical#LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[improved_talented AI] chooses for	86741	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	steady elm longbow of fire	quiver of elm arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	86741	using weapon:	steady elm longbow of fire	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady elm longbow of fire	to:	27	26
Adding entity	171538	after	86741
[LOG]	Eleedhe's light area effect hits Skeleton archer for #YELLOW#24 light#LAST# damage.
[ATTACK ARCHERY]	171538	 to 	Eleedhe	 :: 	17.76	5	1	::	1
checkHit	32	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	17.76	versus	1	with APR	5
[ATTACK ARCHERY] after armor	17.76
[ATTACK ARCHERY] after range	23
[PHYS CRIT %] axe accuracy bonus	32	5	=	6.75
[PHYS CRIT %]	10.75
[ATTACK ARCHERY] after crit	34.5
[ATTACK ARCHERY] after mult	34.5
[ATTACK ARCHERY] after hook	34.5
[LOG]	#{bold}#Skeleton archer's Shoot performs a ranged critical strike against #fbd578#Eleedhe#LAST#!#{normal}#
[LOG]	Skeleton archer's Shoot hits #fbd578#Eleedhe#LAST# for #{bold}##WHITE#34 physical#{normal}##LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#45#LAST##{normal}# total damage).
[LOG]	
Deleting temp shader	volumetric_aura[]
[LOG]	Eleedhe casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
Cloned shader 65
[SHADER] setting reset param	tick_start	898006
Cloned shader 67
[SHADER] setting reset param	tick_start	898006
[improved_talented AI] chooses for	86741	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	steady elm longbow of fire	quiver of elm arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	86741	using weapon:	steady elm longbow of fire	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady elm longbow of fire	to:	27	26
Adding entity	171539	after	86741
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#142 healing#LAST#.
[LOG]	Eleedhe's light area effect hits Skeleton archer for #YELLOW#24 light#LAST# damage.
[ATTACK ARCHERY]	171539	 to 	Eleedhe	 :: 	17.76	5	1	::	1
checkHit	32	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	17.76	versus	1	with APR	5
[ATTACK ARCHERY] after armor	17.76
[ATTACK ARCHERY] after range	22
[PHYS CRIT %] axe accuracy bonus	32	5	=	6.75
[PHYS CRIT %]	10.75
[ATTACK ARCHERY] after crit	22
[ATTACK ARCHERY] after mult	22
[ATTACK ARCHERY] after hook	22
[LOG]	Skeleton archer's Shoot hits #fbd578#Eleedhe#LAST# for #WHITE#22 physical#LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[improved_talented AI] chooses for	86741	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	steady elm longbow of fire	quiver of elm arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	86741	using weapon:	steady elm longbow of fire	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady elm longbow of fire	to:	27	26
Adding entity	171540	after	86741
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Skeleton archer for #GREY#80 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Skeleton archer for #YELLOW#24 light#LAST# damage.
[LOG]	#{bold}#Eleedhe's light area effect killed Skeleton archer!#{normal}#
[ATTACK ARCHERY]	171540	 to 	Eleedhe	 :: 	17.76	5	1	::	1
checkHit	32	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	17.76	versus	1	with APR	5
[ATTACK ARCHERY] after armor	17.76
[ATTACK ARCHERY] after range	21
[PHYS CRIT %] axe accuracy bonus	32	5	=	6.75
[PHYS CRIT %]	10.75
[ATTACK ARCHERY] after crit	21
[ATTACK ARCHERY] after mult	21
[ATTACK ARCHERY] after hook	21
[LOG]	Skeleton archer's Shoot hits #fbd578#Eleedhe#LAST# for #WHITE#21 physical#LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#32#LAST##{normal}# total damage).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	27	26	to	26	26
[Actor:move]	4930	Eleedhe	move from	26	26	to	26	27
[Actor:move]	4930	Eleedhe	move from	26	27	to	26	28
[Actor:move]	4930	Eleedhe	move from	26	28	to	26	29
[Identify]	Shimmerhunter the linen cloak	true
[LOG]	Eleedhe picks up (a.): #SALMON##UID:86800:0#Shimmerhunter the linen cloak (7 def, 0 armour)#LAST#.
[target_simple AI]	86802	green worm mass	selecting NEW TARGET	26	29	4930	Eleedhe
[Actor:move]	86802	green worm mass	move from	28	39	to	27	38
[LOG]	#00ff00##UID:425:0#Talent Wrath of the Highborn is ready to use.
[Actor:move]	4930	Eleedhe	move from	26	29	to	25	28
[target_simple AI]	86802	green worm mass	selecting NEW TARGET	25	28	4930	Eleedhe
[improved_talented AI] chooses for	86802	green worm mass	T_MULTIPLY
[MULTIPLY]	27	37	::	nil
[MULTIPLY]	2	uids	86802	=>	171542	::	nil	nil
[Actor:move]	171542	green worm mass	(forced) move from	nil	nil	to	27	37
[Actor:move]	4930	Eleedhe	move from	25	28	to	24	28
[Actor:move]	86802	green worm mass	move from	27	38	to	26	37
[Actor:move]	171542	green worm mass	move from	27	37	to	27	36
[Actor:move]	4930	Eleedhe	move from	24	28	to	23	27
[Actor:move]	86802	green worm mass	move from	26	37	to	26	36
[Actor:move]	171542	green worm mass	move from	27	36	to	27	35
[Actor:move]	4930	Eleedhe	move from	23	27	to	22	27
[LOG]	You pickup 0.55 gold pieces.
[Actor:move]	86802	green worm mass	move from	26	36	to	26	35
[Actor:move]	171542	green worm mass	move from	27	35	to	27	34
[Actor:move]	4930	Eleedhe	move from	22	27	to	23	26
[Actor:move]	86802	green worm mass	move from	26	35	to	26	34
[Actor:move]	171542	green worm mass	move from	27	34	to	27	33
[Actor:move]	4930	Eleedhe	move from	23	26	to	22	25
[Actor:move]	86802	green worm mass	move from	26	34	to	26	33
[Actor:move]	171542	green worm mass	move from	27	33	to	26	32
[Actor:move]	4930	Eleedhe	move from	22	25	to	21	24
[Actor:move]	86802	green worm mass	move from	26	33	to	25	32
[Actor:move]	171542	green worm mass	move from	26	32	to	26	31
[Actor:move]	4930	Eleedhe	move from	21	24	to	21	23
[Actor:move]	86802	green worm mass	move from	25	32	to	25	31
[Actor:move]	4930	Eleedhe	move from	21	23	to	20	23
[Actor:move]	171542	green worm mass	move from	26	31	to	25	30
[Actor:move]	4930	Eleedhe	move from	20	23	to	19	24
[Actor:move]	86802	green worm mass	move from	25	31	to	26	30
[Actor:move]	171542	green worm mass	move from	25	30	to	25	29
[Actor:move]	4930	Eleedhe	move from	19	24	to	18	25
[target_simple AI]	86619	degenerated skeleton warrior	selecting NEW TARGET	18	25	4930	Eleedhe
[Actor:move]	86619	degenerated skeleton warrior	move from	8	28	to	9	28
[Actor:move]	171542	green worm mass	move from	25	29	to	24	28
[Actor:move]	86802	green worm mass	move from	26	30	to	25	29
[Actor:move]	4930	Eleedhe	move from	18	25	to	17	25
[NPC:seen_by] Passing target	Eleedhe	from	86619	degenerated skeleton warrior	to	86620	sandworm
[Actor:move]	86619	degenerated skeleton warrior	move from	9	28	to	10	28
[Actor:move]	86802	green worm mass	move from	25	29	to	25	28
[Actor:move]	4930	Eleedhe	move from	17	25	to	17	26
[Actor:move]	86620	sandworm	move from	6	28	to	7	28
[Actor:move]	86619	degenerated skeleton warrior	move from	10	28	to	11	27
[Actor:move]	86802	green worm mass	move from	25	28	to	25	27
[Actor:move]	171542	green worm mass	move from	24	28	to	23	28
[Actor:move]	4930	Eleedhe	move from	17	26	to	17	27
[Actor:move]	86620	sandworm	move from	7	28	to	8	28
[Actor:move]	86619	degenerated skeleton warrior	move from	11	27	to	12	26
[Actor:move]	86802	green worm mass	move from	25	27	to	25	28
[Actor:move]	171542	green worm mass	move from	23	28	to	23	27
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (degenerated skeleton warrior)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Degenerated skeleton warrior for #YELLOW#55 light#LAST# damage.
[Actor:move]	86620	sandworm	move from	8	28	to	9	28
[Actor:move]	86619	degenerated skeleton warrior	move from	12	26	to	13	26
[LOG]	Eleedhe's light area effect hits Degenerated skeleton warrior for #YELLOW#27 light#LAST# damage.
[Actor:move]	86802	green worm mass	move from	25	28	to	25	29
[Actor:move]	171542	green worm mass	move from	23	27	to	24	28
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	171543	after	4930
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Degenerated skeleton warrior for #{bold}##GREY#112 darkness#{normal}##LAST# damage.
[Actor:move]	86620	sandworm	move from	9	28	to	10	28
[Actor:move]	86619	degenerated skeleton warrior	move from	13	26	to	14	26
[Actor:move]	86802	green worm mass	move from	25	29	to	26	29
[Actor:move]	171542	green worm mass	move from	24	28	to	23	28
[LOG]	
[LOG]	Eleedhe's Corona hits Degenerated skeleton warrior for #GREY#21 darkness#LAST# damage.
[Actor:move]	86620	sandworm	move from	10	28	to	11	28
[LOG]	#{bold}#Eleedhe's Corona killed Degenerated skeleton warrior!#{normal}#
[Actor:move]	86802	green worm mass	move from	26	29	to	26	28
[Actor:move]	171542	green worm mass	move from	23	28	to	22	27
[LOG]	
[Actor:move]	86620	sandworm	move from	11	28	to	12	28
[Actor:move]	86802	green worm mass	move from	26	28	to	25	29
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Resting starts...
[Actor:move]	171542	green worm mass	move from	22	27	to	21	28
[Actor:move]	86620	sandworm	move from	12	28	to	12	27
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 1 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	17	27	to	16	26
[Actor:move]	86620	sandworm	move from	12	27	to	13	26
[Actor:move]	86802	green worm mass	move from	25	29	to	24	28
[Actor:move]	171542	green worm mass	move from	21	28	to	20	29
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (sandworm)).
[LOG]	
Deleting shader 67 (is clone 1)
Deleting shader 65 (is clone 1)
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Sandworm for #YELLOW#53 light#LAST# damage.
[target_simple AI]	86620	sandworm	selecting NEW TARGET	16	26	4930	Eleedhe
[Actor:move]	86620	sandworm	move from	13	26	to	14	26
[Actor:move]	171542	green worm mass	move from	20	29	to	21	28
[Actor:move]	86802	green worm mass	move from	24	28	to	23	29
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	Eleedhe's light area effect hits Sandworm for #YELLOW#27 light#LAST# damage.
[LOG]	#{bold}#Eleedhe's light area effect killed Sandworm!#{normal}#
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/sandworm_tooth.png
[LOG]	Resting starts...
[Actor:move]	86802	green worm mass	move from	23	29	to	23	28
[Actor:move]	171542	green worm mass	move from	21	28	to	22	29
[Actor:move]	86802	green worm mass	move from	23	28	to	23	29
[Actor:move]	171542	green worm mass	move from	22	29	to	21	28
[Actor:move]	86802	green worm mass	move from	23	29	to	24	28
[Actor:move]	171542	green worm mass	move from	21	28	to	20	29
[Actor:move]	86802	green worm mass	move from	24	28	to	23	27
[Actor:move]	171542	green worm mass	move from	20	29	to	21	29
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	16	26	to	15	26
[Actor:move]	86802	green worm mass	move from	23	27	to	24	28
[Actor:move]	171542	green worm mass	move from	21	29	to	22	29
[Actor:move]	4930	Eleedhe	move from	15	26	to	14	26
[Actor:move]	86802	green worm mass	move from	24	28	to	25	28
[Actor:move]	171542	green worm mass	move from	22	29	to	23	29
[Actor:move]	4930	Eleedhe	move from	14	26	to	13	26
[Actor:move]	86802	green worm mass	move from	25	28	to	26	29
[Actor:move]	4930	Eleedhe	move from	13	26	to	12	25
[Actor:move]	171542	green worm mass	move from	23	29	to	24	28
[Actor:move]	4930	Eleedhe	move from	12	25	to	11	26
[Actor:move]	86802	green worm mass	move from	26	29	to	25	29
[Actor:move]	171542	green worm mass	move from	24	28	to	25	27
[Actor:move]	4930	Eleedhe	move from	11	26	to	12	27
[Actor:move]	171542	green worm mass	move from	25	27	to	26	27
[Actor:move]	86802	green worm mass	move from	25	29	to	24	28
[Actor:move]	4930	Eleedhe	move from	12	27	to	12	28
[Actor:move]	86802	green worm mass	move from	24	28	to	25	29
[Actor:move]	171542	green worm mass	move from	26	27	to	26	28
[Actor:move]	4930	Eleedhe	move from	12	28	to	12	29
[Actor:move]	86802	green worm mass	move from	25	29	to	25	28
[Actor:move]	171542	green worm mass	move from	26	28	to	26	29
[Actor:move]	4930	Eleedhe	move from	12	29	to	12	30
[Actor:move]	86802	green worm mass	move from	25	28	to	25	29
[Actor:move]	171542	green worm mass	move from	26	29	to	25	30
[target_simple AI]	86712	rattlesnake	selecting NEW TARGET	12	30	4930	Eleedhe
[Actor:move]	86712	rattlesnake	move from	8	31	to	9	31
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (rattlesnake)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Rattlesnake for #YELLOW#55 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Rattlesnake for #YELLOW#27 light#LAST# damage.
[target_simple AI]	86712	rattlesnake	selecting NEW TARGET	12	30	4930	Eleedhe
[Actor:move]	86712	rattlesnake	move from	9	31	to	10	31
[Actor:move]	86802	green worm mass	move from	25	29	to	25	28
[Actor:move]	171542	green worm mass	move from	25	30	to	26	29
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	171544	after	4930
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Rattlesnake for #{bold}##GREY#123 darkness#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Rattlesnake!#{normal}#
[Actor:move]	86802	green worm mass	move from	25	28	to	25	29
[Actor:move]	171542	green worm mass	move from	26	29	to	25	30
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[Actor:move]	86802	green worm mass	move from	25	29	to	26	30
[Actor:move]	171542	green worm mass	move from	25	30	to	25	29
[LOG]	
[LOG]	Resting starts...
[Actor:move]	86802	green worm mass	move from	26	30	to	26	31
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	171542	green worm mass	move from	25	29	to	26	30
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	86802	green worm mass	move from	26	31	to	26	32
[Actor:move]	171542	green worm mass	move from	26	30	to	25	29
[Actor:move]	171542	green worm mass	move from	25	29	to	25	30
[Actor:move]	86802	green worm mass	move from	26	32	to	25	32
[Actor:move]	86802	green worm mass	move from	25	32	to	24	33
[Actor:move]	171542	green worm mass	move from	25	30	to	26	31
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	12	30	to	11	31
[Actor:move]	86802	green worm mass	move from	24	33	to	23	34
[Actor:move]	171542	green worm mass	move from	26	31	to	25	30
[Actor:move]	4930	Eleedhe	move from	11	31	to	10	31
[Actor:move]	86802	green worm mass	move from	23	34	to	23	33
[Actor:move]	171542	green worm mass	move from	25	30	to	26	31
[Actor:move]	4930	Eleedhe	move from	10	31	to	10	32
[Actor:move]	86802	green worm mass	move from	23	33	to	23	34
[Actor:move]	171542	green worm mass	move from	26	31	to	26	32
[Actor:move]	4930	Eleedhe	move from	10	32	to	11	31
[Actor:move]	86802	green worm mass	move from	23	34	to	23	33
[Actor:move]	171542	green worm mass	move from	26	32	to	26	31
[Actor:move]	4930	Eleedhe	move from	11	31	to	12	30
[Actor:move]	86802	green worm mass	move from	23	33	to	24	34
[Actor:move]	171542	green worm mass	move from	26	31	to	26	32
[Actor:move]	4930	Eleedhe	move from	12	30	to	13	31
[Actor:move]	86802	green worm mass	move from	24	34	to	23	35
[Actor:move]	4930	Eleedhe	move from	13	31	to	13	32
[Actor:move]	171542	green worm mass	move from	26	32	to	26	31
[Actor:move]	4930	Eleedhe	move from	13	32	to	12	33
[Actor:move]	86802	green worm mass	move from	23	35	to	22	34
[Actor:move]	171542	green worm mass	move from	26	31	to	26	30
[Actor:move]	4930	Eleedhe	move from	12	33	to	13	34
[Actor:move]	171542	green worm mass	move from	26	30	to	26	29
[Actor:move]	86802	green worm mass	move from	22	34	to	23	33
[Actor:move]	4930	Eleedhe	move from	13	34	to	13	35
[Actor:move]	86802	green worm mass	move from	23	33	to	23	34
[Actor:move]	171542	green worm mass	move from	26	29	to	25	28
[Actor:move]	4930	Eleedhe	move from	13	35	to	13	36
[Actor:move]	86802	green worm mass	move from	23	34	to	23	33
[Actor:move]	171542	green worm mass	move from	25	28	to	25	29
[Actor:move]	4930	Eleedhe	move from	13	36	to	14	36
[Actor:move]	86802	green worm mass	move from	23	33	to	22	33
[Actor:move]	171542	green worm mass	move from	25	29	to	26	28
[Actor:move]	4930	Eleedhe	move from	14	36	to	15	36
[Actor:move]	86802	green worm mass	move from	22	33	to	21	34
[Actor:move]	171542	green worm mass	move from	26	28	to	25	27
[Actor:move]	4930	Eleedhe	move from	15	36	to	16	36
[Actor:move]	86802	green worm mass	move from	21	34	to	20	34
[Actor:move]	171542	green worm mass	move from	25	27	to	24	26
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northeast (green worm mass)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
Deleting temp shader	flames[aam=0.2,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=8,time_factor=6000,zoom=1]
Deleting temp shader	tentacles[time_factor=500,wobblingType=1]
Deleting temp shader	flames[aam=0.1,color1=vec4(0.8,0.8,0,6),color2=vec4(0.9,0.9,0.7,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
Deleting temp shader	tentacles[time_factor=2500,wobblingType=1]
[SPELL CRIT %]	18.58934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	171545	after	4930
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Green worm mass for #{bold}##YELLOW#85 light#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Green worm mass!#{normal}#
[Spacetime Tuning]	86602	Zubura the skeleton magus	setting preferred_paradox:	244
[Actor:move]	171542	green worm mass	move from	24	26	to	23	27
[LOG]	
[LOG]	Resting starts...
[Actor:move]	171542	green worm mass	move from	23	27	to	24	28
[Actor:move]	171542	green worm mass	move from	24	28	to	23	29
[Actor:move]	171542	green worm mass	move from	23	29	to	23	28
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	16	36	to	17	36
[Actor:move]	171542	green worm mass	move from	23	28	to	23	27
[Actor:move]	4930	Eleedhe	move from	17	36	to	18	36
[target_simple AI]	86555	skeleton magus	selecting NEW TARGET	18	36	4930	Eleedhe
[improved_talented AI] chooses for	86555	skeleton magus	T_FLAME
[LOG]	Skeleton magus casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	8.8
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[trail_length=1]
New GL Shader program 70
*p 70: Uniform: 0: 1406 explosion_time_factor
*p 70: Uniform: 1: 1406 is_exploding
*p 70: Uniform: 2: 1406 projectile_time_factor
*p 70: Uniform: 3: 8B5E tex
*p 70: Uniform: 4: 1406 tick
*p 70: Uniform: 5: 1406 tick_start
*p 70: Uniform: 6: 1406 trail_length
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 71
*p 71: Uniform: 0: 1406 explosion_time_factor
*p 71: Uniform: 1: 1406 is_exploding
*p 71: Uniform: 2: 1406 projectile_time_factor
*p 71: Uniform: 3: 8B5E tex
*p 71: Uniform: 4: 1406 tick
*p 71: Uniform: 5: 1406 tick_start
*p 71: Uniform: 6: 1406 trail_length
Adding entity	171546	after	86555
[LOG]	Ran for 3 turns (stop reason: taken damage).
[LOG]	Eleedhe is on fire!
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname	fireflash[]
New GL Shader program 74
*p 74: Uniform: 0: 1406 explosion_time_factor
*p 74: Uniform: 1: 1406 is_exploding
*p 74: Uniform: 2: 1406 projectile_time_factor
*p 74: Uniform: 3: 8B5E tex
*p 74: Uniform: 4: 1406 tick
*p 74: Uniform: 5: 1406 tick_start
*p 74: Uniform: 6: 1406 trail_length
[SHADER] setting reset param	tick_start	908816
[LOG]	Skeleton magus's Flame hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#64 fire#LAST# damage.
[Actor:move]	171542	green worm mass	move from	23	27	to	24	28
[LOG]	
[LOG]	Burning from Skeleton magus hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#21 fire#LAST# damage.
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Skeleton magus for #YELLOW#51 light#LAST# damage.
[improved_talented AI] chooses for	86555	skeleton magus	T_MANATHRUST
[LOG]	Skeleton magus casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	8.8
[LOG]	#UID:86555:0#Skeleton magus hits #fbd578#Eleedhe#LAST# for #PURPLE#104 arcane#LAST# damage.
[Actor:move]	171542	green worm mass	move from	24	28	to	23	29
[LOG]	Eleedhe's light area effect hits Skeleton magus for #YELLOW#25 light#LAST# damage.
[LOG]	
[LOG]	Burning from Skeleton magus hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#21 fire#LAST# damage.
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 75
*p 75: Uniform: 0: 8B52 beamColor1
*p 75: Uniform: 1: 8B52 beamColor2
*p 75: Uniform: 2: 1406 beamsCount
*p 75: Uniform: 3: 8B52 circleColor
*p 75: Uniform: 4: 1406 circleDescendSpeed
*p 75: Uniform: 5: 1406 circleRotationSpeed
*p 75: Uniform: 6: 1406 noup
*p 75: Uniform: 7: 8B5E tex
*p 75: Uniform: 8: 1406 tick
*p 75: Uniform: 9: 1406 tick_start
*p 75: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 77
*p 77: Uniform: 0: 8B52 beamColor1
*p 77: Uniform: 1: 8B52 beamColor2
*p 77: Uniform: 2: 1406 beamsCount
*p 77: Uniform: 3: 8B52 circleColor
*p 77: Uniform: 4: 1406 circleDescendSpeed
*p 77: Uniform: 5: 1406 circleRotationSpeed
*p 77: Uniform: 6: 1406 noup
*p 77: Uniform: 7: 8B5E tex
*p 77: Uniform: 8: 1406 tick
*p 77: Uniform: 9: 1406 tick_start
*p 77: Uniform: 10: 1406 time_factor
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#55 healing#LAST# from Infusion: Healing.
[USERCHAT] channel serial data	Megazawr	tome	537
Server latency	6
[LOG]	Eleedhe casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	A shield forms around Eleedhe.
Cloned shader 76
[SHADER] setting reset param	tick_start	916164
[Actor:move]	86555	skeleton magus	move from	17	38	to	18	37
[LOG]	Eleedhe's light area effect hits Skeleton magus for #YELLOW#25 light#LAST# damage.
[Actor:move]	171542	green worm mass	move from	23	29	to	22	29
[LOG]	
[LOG]	Burning from Skeleton magus hits #fbd578#Eleedhe#LAST# for #SLATE#(21 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	171547	after	4930
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Skeleton magus for #{bold}##GREY#119 darkness#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Skeleton magus!#{normal}#
[Actor:move]	171542	green worm mass	move from	22	29	to	23	29
[LOG]	Eleedhe stops burning.
[LOG]	
[USERCHAT] channel achievement	dos	tome	Curse Lifter (Roguelike)	false	false
[MOUSE] pre starting drag'n'drop
[LOG]	Eleedhe activates #{bold}##ORANGE#Chant of Resistance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[LOG]	Eleedhe activates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_act_base
[LOG]	Eleedhe casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
Cloned shader 65
[SHADER] setting reset param	tick_start	922209
Cloned shader 67
[SHADER] setting reset param	tick_start	922209
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#142 healing#LAST#.
[Actor:move]	171542	green worm mass	move from	23	29	to	24	28
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	171542	green worm mass	move from	24	28	to	25	29
[Actor:move]	171542	green worm mass	move from	25	29	to	26	28
[Actor:move]	171542	green worm mass	move from	26	28	to	25	27
[Actor:move]	171542	green worm mass	move from	25	27	to	24	28
[Actor:move]	171542	green worm mass	move from	24	28	to	23	27
[Actor:move]	171542	green worm mass	move from	23	27	to	24	28
[Actor:move]	171542	green worm mass	move from	24	28	to	23	28
[LOG]	The shield around Eleedhe crumbles.
[Actor:move]	171542	green worm mass	move from	23	28	to	22	27
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:112:0#Talent Infusion: Healing is ready to use.
[Actor:move]	171542	green worm mass	move from	22	27	to	23	28
[Actor:move]	171542	green worm mass	move from	23	28	to	23	27
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	18	36	to	18	37
[Actor:move]	171542	green worm mass	move from	23	27	to	23	26
[Actor:move]	4930	Eleedhe	move from	18	37	to	18	38
[Actor:move]	171542	green worm mass	move from	23	26	to	23	27
[Actor:move]	4930	Eleedhe	move from	18	38	to	18	39
[Actor:move]	171542	green worm mass	move from	23	27	to	22	27
[Actor:move]	4930	Eleedhe	move from	18	39	to	19	40
[Actor:move]	171542	green worm mass	move from	22	27	to	23	26
[Actor:move]	4930	Eleedhe	move from	19	40	to	20	40
[Actor:move]	171542	green worm mass	move from	23	26	to	24	26
[Actor:move]	4930	Eleedhe	move from	20	40	to	21	40
[Actor:move]	171542	green worm mass	move from	24	26	to	23	27
[Actor:move]	4930	Eleedhe	move from	21	40	to	22	40
[Actor:move]	171542	green worm mass	move from	23	27	to	22	27
[Actor:move]	4930	Eleedhe	move from	22	40	to	23	40
[Actor:move]	171542	green worm mass	move from	22	27	to	21	27
[Actor:move]	4930	Eleedhe	move from	23	40	to	24	40
[Actor:move]	4930	Eleedhe	move from	24	40	to	25	41
[Actor:move]	171542	green worm mass	move from	21	27	to	21	28
[Actor:move]	4930	Eleedhe	move from	25	41	to	26	42
[Actor:move]	171542	green worm mass	move from	21	28	to	22	27
[Actor:move]	4930	Eleedhe	move from	26	42	to	27	42
[Actor:move]	171542	green worm mass	move from	22	27	to	23	27
[Actor:move]	4930	Eleedhe	move from	27	42	to	28	42
[Actor:move]	171542	green worm mass	move from	23	27	to	24	26
[Actor:move]	4930	Eleedhe	move from	28	42	to	27	41
[Actor:move]	171542	green worm mass	move from	24	26	to	25	26
[Actor:move]	4930	Eleedhe	move from	27	41	to	26	40
[Actor:move]	171542	green worm mass	move from	25	26	to	26	25
[Actor:move]	4930	Eleedhe	move from	26	40	to	25	40
[Actor:move]	171542	green worm mass	move from	26	25	to	26	26
[Actor:move]	4930	Eleedhe	move from	25	40	to	24	40
[Actor:move]	171542	green worm mass	move from	26	26	to	25	26
[Actor:move]	4930	Eleedhe	move from	24	40	to	23	39
[Actor:move]	171542	green worm mass	move from	25	26	to	26	26
[Actor:move]	4930	Eleedhe	move from	23	39	to	23	38
[Actor:move]	4930	Eleedhe	move from	23	38	to	23	37
[Actor:move]	171542	green worm mass	move from	26	26	to	27	25
[Actor:move]	4930	Eleedhe	move from	23	37	to	23	36
[Actor:move]	171542	green worm mass	move from	27	25	to	28	25
[Actor:move]	4930	Eleedhe	move from	23	36	to	23	35
[Actor:move]	171542	green worm mass	move from	28	25	to	29	25
[Actor:move]	4930	Eleedhe	move from	23	35	to	23	34
[Actor:move]	171542	green worm mass	move from	29	25	to	28	25
[Actor:move]	4930	Eleedhe	move from	23	34	to	22	34
[Actor:move]	171542	green worm mass	move from	28	25	to	29	24
[Actor:move]	4930	Eleedhe	move from	22	34	to	22	33
[Actor:move]	171542	green worm mass	move from	29	24	to	28	25
[Actor:move]	4930	Eleedhe	move from	22	33	to	21	32
[Actor:move]	171542	green worm mass	move from	28	25	to	27	26
[Actor:move]	4930	Eleedhe	move from	21	32	to	22	33
[Actor:move]	171542	green worm mass	move from	27	26	to	26	25
[Actor:move]	4930	Eleedhe	move from	22	33	to	23	34
[Actor:move]	171542	green worm mass	move from	26	25	to	25	26
[Actor:move]	4930	Eleedhe	move from	23	34	to	24	34
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the north (green worm mass)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[Actor:move]	171542	green worm mass	move from	25	26	to	25	27
[LOG]	Eleedhe's light area effect hits Green worm mass for #YELLOW#27 light#LAST# damage.
[LOG]	
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[LOG]	Eleedhe's light area effect hits Green worm mass for #YELLOW#27 light#LAST# damage.
[LOG]	#{bold}#Eleedhe's light area effect killed Green worm mass!#{normal}#
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	
Deleting shader 67 (is clone 1)
Deleting shader 65 (is clone 1)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	24	34	to	25	35
[Actor:move]	4930	Eleedhe	move from	25	35	to	26	36
[Actor:move]	4930	Eleedhe	move from	26	36	to	27	37
[Actor:move]	4930	Eleedhe	move from	27	37	to	27	38
[Actor:move]	4930	Eleedhe	move from	27	38	to	26	39
[Actor:move]	4930	Eleedhe	move from	26	39	to	25	40
[Actor:move]	4930	Eleedhe	move from	25	40	to	24	41
[Actor:move]	4930	Eleedhe	move from	24	41	to	23	42
[Actor:move]	4930	Eleedhe	move from	23	42	to	22	42
[Actor:move]	4930	Eleedhe	move from	22	42	to	21	42
[Actor:move]	4930	Eleedhe	move from	21	42	to	20	42
[Actor:move]	4930	Eleedhe	move from	20	42	to	19	42
[Actor:move]	4930	Eleedhe	move from	19	42	to	18	42
[Actor:move]	4930	Eleedhe	move from	18	42	to	17	42
[Actor:move]	4930	Eleedhe	move from	17	42	to	16	41
[Actor:move]	4930	Eleedhe	move from	16	41	to	16	40
[Actor:move]	4930	Eleedhe	move from	16	40	to	16	40
[Actor:move]	4930	Eleedhe	move from	16	40	to	16	39
[Actor:move]	4930	Eleedhe	move from	16	39	to	17	38
[Actor:move]	4930	Eleedhe	move from	17	38	to	18	37
[Actor:move]	4930	Eleedhe	move from	18	37	to	17	36
[Actor:move]	4930	Eleedhe	move from	17	36	to	16	35
[Actor:move]	4930	Eleedhe	move from	16	35	to	15	34
[Actor:move]	4930	Eleedhe	move from	15	34	to	15	33
[Actor:move]	4930	Eleedhe	move from	15	33	to	14	32
[Actor:move]	4930	Eleedhe	move from	14	32	to	13	31
[Actor:move]	4930	Eleedhe	move from	13	31	to	12	30
[Actor:move]	4930	Eleedhe	move from	12	30	to	11	31
[Actor:move]	4930	Eleedhe	move from	11	31	to	10	32
[Actor:move]	4930	Eleedhe	move from	10	32	to	10	33
[Actor:move]	4930	Eleedhe	move from	10	33	to	10	34
[Actor:move]	4930	Eleedhe	move from	10	34	to	10	35
[Actor:move]	4930	Eleedhe	move from	10	35	to	9	35
[Actor:move]	4930	Eleedhe	move from	9	35	to	10	36
[Actor:move]	4930	Eleedhe	move from	10	36	to	9	37
[Actor:move]	4930	Eleedhe	move from	9	37	to	8	37
[Actor:move]	4930	Eleedhe	move from	8	37	to	7	37
[Actor:move]	4930	Eleedhe	move from	7	37	to	6	37
[Actor:move]	4930	Eleedhe	move from	6	37	to	5	37
[Actor:move]	4930	Eleedhe	move from	5	37	to	4	36
[Actor:move]	4930	Eleedhe	move from	4	36	to	5	37
[Actor:move]	4930	Eleedhe	move from	5	37	to	6	36
[Actor:move]	4930	Eleedhe	move from	6	36	to	7	35
[Spacetime Tuning]	86602	Zubura the skeleton magus	setting preferred_paradox:	244
[Actor:move]	4930	Eleedhe	move from	7	35	to	8	34
[Actor:move]	4930	Eleedhe	move from	8	34	to	8	33
[Actor:move]	4930	Eleedhe	move from	8	33	to	8	32
[Actor:move]	4930	Eleedhe	move from	8	32	to	9	31
[Actor:move]	4930	Eleedhe	move from	9	31	to	10	31
[Actor:move]	4930	Eleedhe	move from	10	31	to	11	31
[Actor:move]	4930	Eleedhe	move from	11	31	to	12	30
[Actor:move]	4930	Eleedhe	move from	12	30	to	12	29
[Actor:move]	4930	Eleedhe	move from	12	29	to	11	28
[target_simple AI]	86622	Pologawyn the grey mold	selecting NEW TARGET	11	28	4930	Eleedhe
[LOG]	Ran for 13 turns (stop reason: hostile spotted to the west (Pologawyn the grey mold)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Pologawyn the grey mold for #GREY#67 darkness#LAST# damage.
[LOG]	
[Actor:move]	4930	Eleedhe	move from	11	28	to	10	28
[NPC:seen_by] Passing target	Eleedhe	from	86622	Pologawyn the grey mold	to	86652	Gille the copperhead snake
[NPC:seen_by] Passing target	Eleedhe	from	86622	Pologawyn the grey mold	to	86621	brown mold
[use_tactical AI] === Action Selected:	86622	Pologawyn the grey mold	heal	 talent:T_NATURE_TOUCH
[LOG]	Pologawyn the grey mold uses #{bold}##YELLOW#Nature's Touch.#{normal}##LAST#
[MIND CRIT %]	1
[LOG]	#UID:86622:0#Pologawyn the grey mold receives #LIGHT_GREEN#156 healing#LAST#.
[use_tactical AI] === Action Selected:	86652	Gille the copperhead snake	closein	 AI:move_astar_advanced
[Actor:move]	86652	Gille the copperhead snake	move from	2	23	to	3	24
[LOG]	
[Actor:move]	4930	Eleedhe	move from	10	28	to	9	28
[use_tactical AI] === Action Selected:	86652	Gille the copperhead snake	closein	 AI:move_astar_advanced
[Actor:move]	86652	Gille the copperhead snake	move from	3	24	to	4	25
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Eleedhe uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Eleedhe radiates power.
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	86652	Gille the copperhead snake	closein	 AI:move_astar_advanced
[Actor:move]	86652	Gille the copperhead snake	move from	4	25	to	5	26
[improved_talented AI] chooses for	86621	brown mold	T_NATURE_TOUCH
[MIND CRIT %]	1
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Something for #GREY#45 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Pologawyn the grey mold for #GREY#36 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Something for #GREY#43 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	86652	Gille the copperhead snake	disable	 talent:T_EMERGENCY_STEAM_PURGE
[STEAM CRIT %]	5.5
[LOG]	Pologawyn the grey mold resists the blinding light!
Cloned shader 74
[SHADER] setting reset param	tick_start	931921
[SHADER] Loading from /data/gfx/shaders/runicshield.lua
[SHADER] Loaded shader with totalname	runicshield[aadjust=7,auraColor=vec4(0.21176470588235,0.73725490196078,0.90980392156863,0.85490196078431),bubbleColor=vec4(0.62352941176471,0.90980392156863,0.21176470588235,0.62745098039216),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 78
New GL Shader 80 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/runicshield.frag
*p 78: Uniform: 0: 1406 aadjust
*p 78: Uniform: 1: 8B52 auraColor
*p 78: Uniform: 2: 1406 auraWidth
*p 78: Uniform: 3: 8B52 bubbleColor
*p 78: Uniform: 4: 1406 ellipsoidalFactor
*p 78: Uniform: 5: 8B50 impact
*p 78: Uniform: 6: 8B51 impact_color
*p 78: Uniform: 7: 1406 impact_tick
*p 78: Uniform: 8: 1406 impact_time
*p 78: Uniform: 9: 1406 oscillationSpeed
*p 78: Uniform: 10: 1406 scrollingSpeed
*p 78: Uniform: 11: 1406 shieldIntensity
*p 78: Uniform: 12: 8B5E tex
*p 78: Uniform: 13: 1406 tick
*p 78: Uniform: 14: 1406 tick_start
*p 78: Uniform: 15: 1406 time_factor
*p 78: Uniform: 16: 1406 wobblingPower
*p 78: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	931921
[LOG]	Something hits Pologawyn the grey mold for #LIGHT_RED#72 fire#LAST# damage.
[LOG]	
[LOG]	Eleedhe's darkness area effect hits Pologawyn the grey mold for #GREY#36 darkness#LAST# damage.
Deleting shader 76 (is clone 1)
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Pologawyn the grey mold for #YELLOW#58 light#LAST# damage.
[use_tactical AI] === Action Selected:	86652	Gille the copperhead snake	steam	 talent:T_IMPLANT:_STEAM_GENERATOR_1
[LOG]	
[LOG]	Eleedhe's darkness area effect hits Pologawyn the grey mold for #GREY#36 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Pologawyn the grey mold for #YELLOW#29 light#LAST# damage.
[LOG]	You do not have enough Negative energy to use Moonlight Ray.
[useTalent] TALENT FAILED:	T_MOONLIGHT_RAY	for	Eleedhe	4930	true
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[use_tactical AI] === Action Selected:	86652	Gille the copperhead snake	disable	 talent:T_METALSTAR
[LOG]	
[LOG]	Eleedhe's darkness area effect hits Pologawyn the grey mold for #GREY#36 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Pologawyn the grey mold for #YELLOW#29 light#LAST# damage.
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Pologawyn the grey mold for #GREY#76 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	86652	Gille the copperhead snake	closein	 AI:move_astar_advanced
[Actor:move]	86652	Gille the copperhead snake	move from	5	26	to	6	27
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Pologawyn the grey mold!#{normal}#
[use_tactical AI] === Action Selected:	86652	Gille the copperhead snake	attack	 talent:T_SHOOT
[LOG]	#ORCHID##{bold}#Gille the copperhead snake shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	mighty steel steamgun	high-capacity pouch of steel shots of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[SOUND] loading from	/data/sound/actions/dual-steamgun.ogg	:=:	sound "/data/sound/actions/dual-steamgun.ogg" : <static>
[ARCHERY SHOOT]	Gille the copperhead snake	86652	using weapon:	mighty steel steamgun	ammo:	high-capacity pouch of steel shots of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	mighty steel steamgun	to:	9	28
Adding entity	171548	after	86652
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Gille the copperhead snake for #YELLOW#23 light#LAST#, #GREY#30 darkness#LAST# (#RED##{bold}#53#LAST##{normal}# total damage).
[ATTACK ARCHERY]	171548	 to 	Eleedhe	 :: 	49.76109374924	11	1	::	1
checkHit	52	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	49.76109374924	versus	1	with APR	11
[ATTACK ARCHERY] after armor	49.76109374924
[ATTACK ARCHERY] after range	51
[PHYS CRIT %]	14
[ATTACK ARCHERY] after crit	51
[ATTACK ARCHERY] after mult	51
[ATTACK] mace accuracy bonus	52	5	=	1.047
[ATTACK ARCHERY] after hook	53.397
[PROJECTOR] Chant of Resistance (source) dam	13.906830334612
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	16.545846918412	12	48	2.7523157651784	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	16.545846918412	12	48	2.7523157651784	vs. armor/def	1	5
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	17	12	vs. armor/hardiness	1	0.3
[ATTACK] after armor	17
[PHYS CRIT %] axe accuracy bonus	48	5	=	10.75
[PHYS CRIT %]	17.75
[ATTACK] after crit	17
[ATTACK] after mult	46.789368008034
[PROJECTOR] Chant of Resistance (source) dam	11.454768886087
[PROJECTOR] Chant of Resistance (source) dam	5.2088433187678
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	32	=> chance to hit	18
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[LOG]	#UID:86652:0#Gille the copperhead snake hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#11 nature#LAST#, #PURPLE#5 arcane#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Gille the copperhead snake's Shoot hits #fbd578#Eleedhe#LAST# for #WHITE#14 physical#LAST# damage.
[LOG]	Melee retaliation hits Gille the copperhead snake for #ORANGE#4 mind#LAST#, #GREY#11 darkness#LAST#, #YELLOW#13 light#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	86652	Gille the copperhead snake	attack	 talent:T_SHOOT
[LOG]	#ORCHID##{bold}#Gille the copperhead snake shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	mighty steel steamgun	high-capacity pouch of steel shots of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Gille the copperhead snake	86652	using weapon:	mighty steel steamgun	ammo:	high-capacity pouch of steel shots of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	mighty steel steamgun	to:	9	28
Adding entity	171549	after	86652
[ATTACK ARCHERY]	171549	 to 	Eleedhe	 :: 	49.76109374924	11	1	::	1
checkHit	52	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	49.76109374924	versus	1	with APR	11
[ATTACK ARCHERY] after armor	49.76109374924
[ATTACK ARCHERY] after range	53
[PHYS CRIT %]	14
[ATTACK ARCHERY] after crit	79.5
[ATTACK ARCHERY] after mult	79.5
[ATTACK] mace accuracy bonus	52	5	=	1.047
[ATTACK ARCHERY] after hook	83.2365
[LOG]	#{bold}#Gille the copperhead snake's Shoot performs a ranged critical strike against #fbd578#Eleedhe#LAST#!#{normal}#
[PROJECTOR] Chant of Resistance (source) dam	21.678294345131
checkHit	15	vs	52	=> chance to hit	0
[LOG]	Eleedhe is crippled.
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	16.545846918412	12	48	2.7523157651784	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	16.545846918412	12	48	2.7523157651784	vs. armor/def	1	5
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	17	12	vs. armor/hardiness	1	0.3
[ATTACK] after armor	17
[PHYS CRIT %] axe accuracy bonus	48	5	=	10.75
[PHYS CRIT %]	17.75
[ATTACK] after crit	17
[ATTACK] after mult	46.789368008034
[PROJECTOR] Chant of Resistance (source) dam	11.454768886087
[PROJECTOR] Chant of Resistance (source) dam	5.2088433187678
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	32	=> chance to hit	18
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[LOG]	
[LOG]	Gille the copperhead snake's Shoot hits #fbd578#Eleedhe#LAST# for #{bold}##WHITE#22 physical#{normal}##LAST# damage.
[LOG]	#UID:86652:0#Gille the copperhead snake hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#11 nature#LAST#, #PURPLE#5 arcane#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Gille the copperhead snake for #ORANGE#3 mind#LAST#, #GREY#9 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/cripple.png
[LOG]	Moonlight Ray is still on cooldown for 1 turns.
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Eleedhe starts regenerating health quickly.
[use_tactical AI] === Action Selected:	86652	Gille the copperhead snake	attack	 talent:T_PSYSHOT
[LOG]	Gille the copperhead snake uses #{bold}##ORCHID#Psyshot.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	mighty steel steamgun	high-capacity pouch of steel shots of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Gille the copperhead snake	86652	using weapon:	mighty steel steamgun	ammo:	high-capacity pouch of steel shots of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	mighty steel steamgun	to:	9	28
Adding entity	171550	after	86652
[LOG]	A psionic shield forms around Gille the copperhead snake.
Cloned shader 78
[SHADER] setting reset param	tick_start	941997
[ATTACK ARCHERY]	171550	 to 	Eleedhe	 :: 	49.76109374924	11	1	::	2.0401754250991
checkHit	52	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	49.76109374924	versus	1	with APR	11
[ATTACK ARCHERY] after armor	49.76109374924
[ATTACK ARCHERY] after range	51
[PHYS CRIT %]	14
[ATTACK ARCHERY] after crit	51
[ATTACK ARCHERY] after mult	104.04894668006
[ATTACK] mace accuracy bonus	52	5	=	1.047
[ATTACK ARCHERY] after hook	108.93924717402
checkHit	28	vs	13	=> chance to hit	88
[PROJECTOR] Chant of Resistance (source) dam	14.18618674485
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	16.545846918412	12	48	2.7523157651784	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	16.545846918412	12	48	2.7523157651784	vs. armor/def	1	5
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	18	12	vs. armor/hardiness	1	0.3
[ATTACK] after armor	18
[PHYS CRIT %] axe accuracy bonus	48	5	=	10.75
[PHYS CRIT %]	17.75
[ATTACK] after crit	18
[ATTACK] after mult	49.541683773212
[PROJECTOR] Chant of Resistance (source) dam	12.128578820562
[PROJECTOR] Chant of Resistance (source) dam	5.2088433187678
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	32	=> chance to hit	18
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[LOG]	#UID:86652:0#Gille the copperhead snake hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#12 nature#LAST#, #PURPLE#5 arcane#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Gille the copperhead snake's Psyshot hits #fbd578#Eleedhe#LAST# for #ORANGE#14 mind#LAST# damage.
[LOG]	Melee retaliation hits Gille the copperhead snake for #SLATE#(2 absorbed)#LAST#, #ORANGE#1 mind#LAST#, #SLATE#(6 absorbed)#LAST#, #GREY#3 darkness#LAST#, #SLATE#(8 absorbed)#LAST#, #YELLOW#3 light#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Eleedhe's aura of power vanishes.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
Loading tile	object/steamgun_steel.png
Loading tile from tileset	/data/gfx/shockbolt/object/shot_steel.png
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Gille the copperhead snake for #SLATE#(33 absorbed)#LAST#, #YELLOW#14 light#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	86652	Gille the copperhead snake	attack	 talent:T_SHOOT
[LOG]	#ORCHID##{bold}#Gille the copperhead snake shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	mighty steel steamgun	high-capacity pouch of steel shots of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Gille the copperhead snake	86652	using weapon:	mighty steel steamgun	ammo:	high-capacity pouch of steel shots of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	mighty steel steamgun	to:	9	28
Adding entity	171551	after	86652
[ATTACK ARCHERY]	171551	 to 	Eleedhe	 :: 	49.76109374924	11	1	::	1
checkHit	52	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	49.76109374924	versus	1	with APR	11
[ATTACK ARCHERY] after armor	49.76109374924
[ATTACK ARCHERY] after range	56
[PHYS CRIT %]	14
[ATTACK ARCHERY] after crit	56
[ATTACK ARCHERY] after mult	56
[ATTACK] mace accuracy bonus	52	5	=	1.047
[ATTACK ARCHERY] after hook	58.632
[PROJECTOR] Chant of Resistance (source) dam	18.575683636364
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	16.545846918412	12	48	2.7523157651784	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	16.545846918412	12	48	2.7523157651784	vs. armor/def	1	5
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	17	12	vs. armor/hardiness	1	0.3
[ATTACK] after armor	17
[PHYS CRIT %] axe accuracy bonus	48	5	=	10.75
[PHYS CRIT %]	17.75
[ATTACK] after crit	17
[ATTACK] after mult	46.789368008034
[PROJECTOR] Chant of Resistance (source) dam	13.934299150683
[PROJECTOR] Chant of Resistance (source) dam	6.3363636363636
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	32	=> chance to hit	18
[LOG]	The psionic shield around Gille the copperhead snake crumbles.
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[LOG]	#UID:86652:0#Gille the copperhead snake hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#14 nature#LAST#, #PURPLE#6 arcane#LAST# (#RED##{bold}#20#LAST##{normal}# total damage).
[LOG]	Gille the copperhead snake's Shoot hits #fbd578#Eleedhe#LAST# for #WHITE#19 physical#LAST# damage.
[LOG]	Melee retaliation hits Gille the copperhead snake for #SLATE#(2 absorbed)#LAST#, #ORANGE#2 mind#LAST#, #GREY#8 darkness#LAST#, #YELLOW#9 light#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Gille the copperhead snake for #YELLOW#27 light#LAST# damage.
[use_tactical AI] === Action Selected:	86652	Gille the copperhead snake	closein	 AI:move_astar_advanced
[Actor:move]	86652	Gille the copperhead snake	move from	6	27	to	7	28
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Gille the copperhead snake for #GREY#84 darkness#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Gille the copperhead snake!#{normal}#
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	
[LOG]	You do not have enough Positive energy to use Twilight.
[useTalent] TALENT FAILED:	T_TWILIGHT	for	Eleedhe	4930	true
[LOG]	Resting starts...
[LOG]	Eleedhe is not crippled anymore.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	Rested for 1 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	9	28	to	8	28
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:move]	4930	Eleedhe	move from	8	28	to	7	28
[Identify]	Polomirawe	true
[LOG]	Eleedhe picks up (g.): #SALMON##UID:86638:0#Polomirawe#LAST#.
[LOG]	Eleedhe stops regenerating health quickly.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	4930	Eleedhe	move from	7	28	to	6	27
[Actor:move]	4930	Eleedhe	move from	6	27	to	5	26
[Actor:move]	4930	Eleedhe	move from	5	26	to	4	26
[Actor:move]	4930	Eleedhe	move from	4	26	to	3	26
[Actor:move]	4930	Eleedhe	move from	3	26	to	2	26
[Identify]	Glimmeredge	true
[LOG]	Eleedhe picks up (a.): #SALMON##UID:86610:0#Glimmeredge (15.5-23.25 power, 1 apr)#LAST#.
[Actor:move]	4930	Eleedhe	move from	2	26	to	2	25
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[Actor:move]	4930	Eleedhe	move from	2	25	to	2	24
[Actor:move]	4930	Eleedhe	move from	2	24	to	3	25
[Actor:move]	4930	Eleedhe	move from	3	25	to	4	26
[Actor:move]	4930	Eleedhe	move from	4	26	to	5	27
[Actor:move]	4930	Eleedhe	move from	5	27	to	6	28
[Actor:move]	4930	Eleedhe	move from	6	28	to	7	28
[Actor:move]	4930	Eleedhe	move from	7	28	to	8	27
[Actor:move]	4930	Eleedhe	move from	8	27	to	9	26
[Actor:move]	4930	Eleedhe	move from	9	26	to	10	26
[Actor:move]	4930	Eleedhe	move from	10	26	to	11	26
[Actor:move]	4930	Eleedhe	move from	11	26	to	12	26
[Actor:move]	4930	Eleedhe	move from	12	26	to	13	26
[Actor:move]	4930	Eleedhe	move from	13	26	to	14	27
[Actor:move]	4930	Eleedhe	move from	14	27	to	15	28
[Actor:move]	4930	Eleedhe	move from	15	28	to	16	28
[Actor:move]	4930	Eleedhe	move from	16	28	to	17	29
[Actor:move]	4930	Eleedhe	move from	17	29	to	18	29
[Actor:move]	4930	Eleedhe	move from	18	29	to	19	29
[Actor:move]	4930	Eleedhe	move from	19	29	to	20	29
[Actor:move]	4930	Eleedhe	move from	20	29	to	21	28
[Actor:move]	4930	Eleedhe	move from	21	28	to	22	27
[Actor:move]	4930	Eleedhe	move from	22	27	to	23	26
[Actor:move]	4930	Eleedhe	move from	23	26	to	24	26
[Actor:move]	4930	Eleedhe	move from	24	26	to	25	26
[Actor:move]	4930	Eleedhe	move from	25	26	to	26	26
[Actor:move]	4930	Eleedhe	move from	26	26	to	27	26
[Actor:move]	4930	Eleedhe	move from	27	26	to	28	26
[Actor:move]	4930	Eleedhe	move from	28	26	to	29	26
[LOG]	#00ff00##UID:425:0#Talent Wrath of the Highborn is ready to use.
[Actor:move]	4930	Eleedhe	move from	29	26	to	30	26
[target_simple AI]	86777	Mayymira the umber hulk	selecting NEW TARGET	30	26	4930	Eleedhe
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	closein	 AI:move_astar
[Actor:move]	86777	Mayymira the umber hulk	move from	32	31	to	32	30
[LOG]	Ran for 29 turns (stop reason: hostile spotted to the south (Mayymira the umber hulk)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[target_simple AI]	86777	Mayymira the umber hulk	selecting NEW TARGET	30	26	4930	Eleedhe
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	closein	 AI:move_astar
[Actor:move]	86777	Mayymira the umber hulk	move from	32	30	to	31	29
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Mayymira the umber hulk for #YELLOW#(6 resist armour)#LAST#, #YELLOW#43 light#LAST# (#RED##{bold}#43#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Mayymira the umber hulk for #YELLOW#(6 resist armour)#LAST#, #YELLOW#19 light#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	closein	 AI:move_astar
[Actor:move]	86777	Mayymira the umber hulk	move from	31	29	to	31	28
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Mayymira the umber hulk for #GREY#(6 resist armour)#LAST#, #GREY#63 darkness#LAST# (#RED##{bold}#63#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	disable	 talent:T_MIND_DISRUPTION
[LOG]	Mayymira the umber hulk casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
checkHit	13	vs	6	=> chance to hit	68
[LOG]	Eleedhe wanders around!.
[LOG]	
Loading tile from tileset	/data/gfx/effects/confused.png
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
Deleting shader 74 (is clone 1)
[LOG]	Eleedhe casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Eleedhe seems more focused.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	951578
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	escape	 talent:T_DISENGAGE
[LOG]	Mayymira the umber hulk uses #{bold}##ORCHID#Disengage.#{normal}##LAST#
	npc_grids[1] = {
	npc_grids  [1] = 33
	npc_grids  [2] = 33
	npc_grids  [dist] = 5.0697287381702
	npc_grids}
	npc_grids[2] = {
	npc_grids  [1] = 32
	npc_grids  [2] = 33
	npc_grids  [dist] = 5.0541834952826
	npc_grids}
	npc_grids[3] = {
	npc_grids  [1] = 33
	npc_grids  [2] = 32
	npc_grids  [dist] = 4.0536626099115
	npc_grids}
	npc_grids[4] = {
	npc_grids  [1] = 32
	npc_grids  [2] = 32
	npc_grids  [dist] = 4.0253675955462
	npc_grids}
	npc_grids[5] = {
	npc_grids  [1] = 33
	npc_grids  [2] = 31
	npc_grids  [dist] = 4.0014085526791
	npc_grids}
	npc_grids[6] = {
	npc_grids  [1] = 33
	npc_grids  [2] = 30
	npc_grids  [dist] = 3.0799193799251
	npc_grids}
	npc_grids[7] = {
	npc_grids  [1] = 31
	npc_grids  [2] = 31
	npc_grids  [dist] = 3.048626432256
	npc_grids}
	npc_grids[8] = {
	npc_grids  [1] = 32
	npc_grids  [2] = 31
	npc_grids  [dist] = 3.0326003158044
	npc_grids}
	npc_grids[9] = {
	npc_grids  [1] = 32
	npc_grids  [2] = 30
	npc_grids  [dist] = 2.0118198322058
	npc_grids}
	npc_grids[10] = {
	npc_grids  [1] = 31
	npc_grids  [2] = 30
	npc_grids  [dist] = 2.0015443092446
	npc_grids}
	npc_grids[11] = {
	npc_grids  [1] = 31
	npc_grids  [2] = 29
	npc_grids  [dist] = 1.0411761186729
	npc_grids}
	npc_grids[12] = {
	npc_grids  [1] = 32
	npc_grids  [2] = 29
	npc_grids  [dist] = 1.0174019619662
	npc_grids}
[Actor:move]	86777	Mayymira the umber hulk	(forced) move from	31	28	to	33	33
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Mayymira the umber hulk for #GREY#(6 resist armour)#LAST#, #GREY#27 darkness#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	closein	 AI:move_astar
[Actor:move]	86777	Mayymira the umber hulk	move from	33	33	to	33	32
[LOG]	
[USERCHAT] channel talk	Boink	tome	yay for overlevelled bosses. Enter @ level 17, merchant / assassin cave, boss is 22
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[target_simple AI]	86777	Mayymira the umber hulk	selecting NEW TARGET	30	26	4930	Eleedhe
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	closein	 AI:move_astar
[LOG]	Wall turns into floor.
[Actor:move]	86777	Mayymira the umber hulk	move from	33	32	to	33	31
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	closein	 AI:move_astar
[Actor:move]	86777	Mayymira the umber hulk	move from	33	31	to	32	30
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	171559	after	4930
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Mayymira the umber hulk for #YELLOW#(6 resist armour)#LAST#, #{bold}##YELLOW#70 light#{normal}##LAST# (#RED##{bold}#70#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	closein	 AI:move_astar
[Actor:move]	86777	Mayymira the umber hulk	move from	32	30	to	31	29
[LOG]	Eleedhe's light area effect hits Mayymira the umber hulk for #YELLOW#(6 resist armour)#LAST#, #YELLOW#32 light#LAST# (#RED##{bold}#32#LAST##{normal}# total damage).
[LOG]	Eleedhe's darkness area effect hits Mayymira the umber hulk for #GREY#(6 resist armour)#LAST#, #GREY#27 darkness#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	closein	 AI:move_astar
[Actor:move]	86777	Mayymira the umber hulk	move from	31	29	to	31	28
[LOG]	Eleedhe's Corona hits Mayymira the umber hulk for #GREY#(6 resist armour)#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	closein	 AI:move_astar
[Actor:move]	86777	Mayymira the umber hulk	move from	31	28	to	31	27
[LOG]	
[USERCHAT] channel achievement	Battle Clown	tome	That was close	true	true
Deleting shader 78 (is clone 1)
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Mayymira the umber hulk for #YELLOW#(6 resist armour)#LAST#, #YELLOW#11 light#LAST#, #GREY#(6 resist armour)#LAST#, #GREY#16 darkness#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	The shield around Eleedhe crumbles.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Mayymira the umber hulk slows down.
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	disable	 talent:T_CRUSHING_HOLD
[useTalent] Attempt to use non activated or sustainable talent: T_CRUSHING_HOLD :: Crushing Hold :: passive
[use_tactical AI] turn	224931	86777	Mayymira the umber hulk	### FAILED ACTION returned:	T_CRUSHING_HOLD	nil
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	disable	 talent:T_UPPERCUT
[LOG]	#RED##{bold}#Mayymira the umber hulk throws a finishing uppercut.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	47.076666609352	16	56	1.7523047046836	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	47.076666609352	16	56	1.7523047046836	vs. armor/def	1	5
checkHit	56	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	51	16	vs. armor/hardiness	1	0.3
[ATTACK] after armor	51
[PHYS CRIT %] axe accuracy bonus	56	5	=	12.75
[PHYS CRIT %]	24.15
[ATTACK] after crit	51
[ATTACK] after mult	89.367539938863
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	15	=> chance to hit	60
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[SOUND] loading from	/data/sound/actions/punch3.ogg	:=:	sound "/data/sound/actions/punch3.ogg" : <static>
[LOG]	Eleedhe resists the stun!
[LOG]	#UID:86777:0#Mayymira the umber hulk hits #fbd578#Eleedhe#LAST# for #WHITE#37 physical#LAST#, #LIGHT_GREEN#3 nature#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Mayymira the umber hulk for #ORANGE#(5 resist armour)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(6 resist armour)#LAST#, #GREY#2 darkness#LAST#, #YELLOW#(6 resist armour)#LAST#, #YELLOW#4 light#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Mayymira the umber hulk for #GREY#(6 resist armour)#LAST#, #GREY#63 darkness#LAST# (#RED##{bold}#63#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	disable	 talent:T_CRUSHING_HOLD
[useTalent] Attempt to use non activated or sustainable talent: T_CRUSHING_HOLD :: Crushing Hold :: passive
[use_tactical AI] turn	224939	86777	Mayymira the umber hulk	### FAILED ACTION returned:	T_CRUSHING_HOLD	nil
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	attack	 talent:T_DOUBLE_STRIKE
[LOG]	#RED##{bold}#Mayymira the umber hulk throws two quick punches.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	47.076666609352	16	56	0.98958015364837	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	47.076666609352	16	56	0.98958015364837	vs. armor/def	1	5
checkHit	56	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	51	16	vs. armor/hardiness	1	0.3
[ATTACK] after armor	51
[PHYS CRIT %] axe accuracy bonus	56	5	=	12.75
[PHYS CRIT %]	24.15
[ATTACK] after crit	51
[ATTACK] after mult	50.468587836067
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	15	=> chance to hit	60
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	47.076666609352	16	56	0.98958015364837	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	47.076666609352	16	56	0.98958015364837	vs. armor/def	1	5
checkHit	56	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	48	16	vs. armor/hardiness	1	0.3
[ATTACK] after armor	48
[PHYS CRIT %] axe accuracy bonus	56	5	=	12.75
[PHYS CRIT %]	24.15
[ATTACK] after crit	48
[ATTACK] after mult	47.499847375122
checkHit	28	vs	56	=> chance to hit	0
[LOG]	Eleedhe's armor corrodes!
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	15	=> chance to hit	60
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#UID:86777:0#Mayymira the umber hulk hits #fbd578#Eleedhe#LAST# for #WHITE#21 physical#LAST#, #LIGHT_GREEN#3 nature#LAST#, #WHITE#19 physical#LAST#, #LIGHT_GREEN#3 nature#LAST# (#RED##{bold}#45#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Mayymira the umber hulk for #ORANGE#(3 resist armour)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(6 resist armour)#LAST#, #GREY#2 darkness#LAST#, #YELLOW#(6 resist armour)#LAST#, #YELLOW#4 light#LAST#, #ORANGE#(3 resist armour)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(6 resist armour)#LAST#, #GREY#2 darkness#LAST#, #YELLOW#(6 resist armour)#LAST#, #YELLOW#4 light#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	disable	 talent:T_CRUSHING_HOLD
[useTalent] Attempt to use non activated or sustainable talent: T_CRUSHING_HOLD :: Crushing Hold :: passive
[use_tactical AI] turn	224947	86777	Mayymira the umber hulk	### FAILED ACTION returned:	T_CRUSHING_HOLD	nil
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	47.076666609352	16	56	1	vs. armor/def	0.88648521520559	5
[ATTACK] after melee attack bonus hooks & callbacks::	47.076666609352	16	56	1	vs. armor/def	0.88648521520559	5
checkHit	56	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	51	16	vs. armor/hardiness	0.88648521520559	0.3
[ATTACK] after armor	51
[PHYS CRIT %] axe accuracy bonus	56	5	=	12.75
[PHYS CRIT %]	24.15
[ATTACK] after crit	51
[ATTACK] after mult	51
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	15	=> chance to hit	60
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[LOG]	
[LOG]	#UID:86777:0#Mayymira the umber hulk hits #fbd578#Eleedhe#LAST# for #WHITE#21 physical#LAST#, #LIGHT_GREEN#3 nature#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Mayymira the umber hulk for #ORANGE#(5 resist armour)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(6 resist armour)#LAST#, #GREY#2 darkness#LAST#, #YELLOW#(6 resist armour)#LAST#, #YELLOW#4 light#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/acidic_skin.png
[USERCHAT] channel achievement	Demokcz	tome	A Fistful of Gold (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	disable	 talent:T_CRUSHING_HOLD
[useTalent] Attempt to use non activated or sustainable talent: T_CRUSHING_HOLD :: Crushing Hold :: passive
[use_tactical AI] turn	224955	86777	Mayymira the umber hulk	### FAILED ACTION returned:	T_CRUSHING_HOLD	nil
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	47.076666609352	16	56	1	vs. armor/def	0.88648521520559	5
[ATTACK] after melee attack bonus hooks & callbacks::	47.076666609352	16	56	1	vs. armor/def	0.88648521520559	5
checkHit	56	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	47	16	vs. armor/hardiness	0.88648521520559	0.3
[ATTACK] after armor	47
[PHYS CRIT %] axe accuracy bonus	56	5	=	12.75
[PHYS CRIT %]	24.15
[ATTACK] after crit	47
[ATTACK] after mult	47
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	15	=> chance to hit	60
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[LOG]	#UID:86777:0#Mayymira the umber hulk hits #fbd578#Eleedhe#LAST# for #WHITE#19 physical#LAST#, #LIGHT_GREEN#3 nature#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Mayymira the umber hulk for #ORANGE#(5 resist armour)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(6 resist armour)#LAST#, #GREY#2 darkness#LAST#, #YELLOW#(6 resist armour)#LAST#, #YELLOW#4 light#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Mind Blast.#{normal}##LAST#
[LOG]	Mayymira the umber hulk resists!
[SPELL CRIT %]	18.58934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	171560	after	4930
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Mayymira the umber hulk for #GREY#(6 resist armour)#LAST#, #{bold}##GREY#30 darkness#{normal}##LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Eleedhe's Corona hits Mayymira the umber hulk for #YELLOW#(6 resist armour)#LAST#, #YELLOW#10 light#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	disable	 talent:T_CRUSHING_HOLD
[useTalent] Attempt to use non activated or sustainable talent: T_CRUSHING_HOLD :: Crushing Hold :: passive
[use_tactical AI] turn	224963	86777	Mayymira the umber hulk	### FAILED ACTION returned:	T_CRUSHING_HOLD	nil
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	47.076666609352	16	56	1	vs. armor/def	0.88648521520559	5
[ATTACK] after melee attack bonus hooks & callbacks::	47.076666609352	16	56	1	vs. armor/def	0.88648521520559	5
checkHit	56	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	47	16	vs. armor/hardiness	0.88648521520559	0.3
[ATTACK] after armor	47
[PHYS CRIT %] axe accuracy bonus	56	5	=	12.75
[PHYS CRIT %]	24.15
[ATTACK] after crit	70.5
[ATTACK] after mult	70.5
[LOG]	#{bold}##UID:86777:0#Mayymira the umber hulk performs a melee critical strike against #fbd578#Eleedhe#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	15	=> chance to hit	60
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[LOG]	#UID:86777:0#Mayymira the umber hulk hits #fbd578#Eleedhe#LAST# for #{bold}##WHITE#29 physical#{normal}##LAST#, #LIGHT_GREEN#3 nature#LAST#, #LIGHT_GREEN#3 nature#LAST# (#RED##{bold}#34#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Mayymira the umber hulk for #ORANGE#(5 resist armour)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(6 resist armour)#LAST#, #GREY#2 darkness#LAST#, #YELLOW#(6 resist armour)#LAST#, #YELLOW#4 light#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	A shield forms around Eleedhe.
Cloned shader 76
[SHADER] setting reset param	tick_start	969938
[LOG]	Eleedhe is fully armored again.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	disable	 talent:T_CRUSHING_HOLD
[useTalent] Attempt to use non activated or sustainable talent: T_CRUSHING_HOLD :: Crushing Hold :: passive
[use_tactical AI] turn	224971	86777	Mayymira the umber hulk	### FAILED ACTION returned:	T_CRUSHING_HOLD	nil
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	47.076666609352	16	56	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	47.076666609352	16	56	1	vs. armor/def	1	5
checkHit	56	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	47	16	vs. armor/hardiness	1	0.3
[ATTACK] after armor	47
[PHYS CRIT %] axe accuracy bonus	56	5	=	12.75
[PHYS CRIT %]	24.15
[ATTACK] after crit	47
[ATTACK] after mult	47
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	15	=> chance to hit	60
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[LOG]	#UID:86777:0#Mayymira the umber hulk hits #fbd578#Eleedhe#LAST# for #SLATE#(19 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(3 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Mayymira the umber hulk for #ORANGE#(5 resist armour)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(6 resist armour)#LAST#, #GREY#2 darkness#LAST#, #YELLOW#(6 resist armour)#LAST#, #YELLOW#4 light#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#55 healing#LAST# from Infusion: Healing.
Deleting shader 63 (is clone 1)
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Mayymira the umber hulk for #GREY#(6 resist armour)#LAST#, #GREY#63 darkness#LAST# (#RED##{bold}#63#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	disable	 talent:T_CRUSHING_HOLD
[useTalent] Attempt to use non activated or sustainable talent: T_CRUSHING_HOLD :: Crushing Hold :: passive
[use_tactical AI] turn	224979	86777	Mayymira the umber hulk	### FAILED ACTION returned:	T_CRUSHING_HOLD	nil
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	47.076666609352	16	56	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	47.076666609352	16	56	1	vs. armor/def	1	5
checkHit	56	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	50	16	vs. armor/hardiness	1	0.3
[ATTACK] after armor	50
[PHYS CRIT %] axe accuracy bonus	56	5	=	12.75
[PHYS CRIT %]	24.15
[ATTACK] after crit	50
[ATTACK] after mult	50
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	15	=> chance to hit	60
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[LOG]	#UID:86777:0#Mayymira the umber hulk hits #fbd578#Eleedhe#LAST# for #SLATE#(20 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(3 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Mayymira the umber hulk for #ORANGE#(5 resist armour)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(6 resist armour)#LAST#, #GREY#2 darkness#LAST#, #YELLOW#(6 resist armour)#LAST#, #YELLOW#4 light#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	disable	 talent:T_CRUSHING_HOLD
[useTalent] Attempt to use non activated or sustainable talent: T_CRUSHING_HOLD :: Crushing Hold :: passive
[use_tactical AI] turn	224987	86777	Mayymira the umber hulk	### FAILED ACTION returned:	T_CRUSHING_HOLD	nil
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	47.076666609352	16	56	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	47.076666609352	16	56	1	vs. armor/def	1	5
checkHit	56	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	47	16	vs. armor/hardiness	1	0.3
[ATTACK] after armor	47
[PHYS CRIT %] axe accuracy bonus	56	5	=	12.75
[PHYS CRIT %]	24.15
[ATTACK] after crit	47
[ATTACK] after mult	47
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	15	=> chance to hit	60
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[LOG]	
[LOG]	#UID:86777:0#Mayymira the umber hulk hits #fbd578#Eleedhe#LAST# for #SLATE#(19 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(3 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Mayymira the umber hulk for #ORANGE#(3 resist armour)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(6 resist armour)#LAST#, #GREY#2 darkness#LAST#, #YELLOW#(6 resist armour)#LAST#, #YELLOW#4 light#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
Server latency	6
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	Eleedhe's light area effect hits Mayymira the umber hulk for #YELLOW#(6 resist armour)#LAST#, #YELLOW#19 light#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	disable	 talent:T_CRUSHING_HOLD
[useTalent] Attempt to use non activated or sustainable talent: T_CRUSHING_HOLD :: Crushing Hold :: passive
[use_tactical AI] turn	224995	86777	Mayymira the umber hulk	### FAILED ACTION returned:	T_CRUSHING_HOLD	nil
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	47.076666609352	16	56	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	47.076666609352	16	56	1	vs. armor/def	1	5
checkHit	56	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	51	16	vs. armor/hardiness	1	0.3
[ATTACK] after armor	51
[PHYS CRIT %] axe accuracy bonus	56	5	=	12.75
[PHYS CRIT %]	24.15
[ATTACK] after crit	76.5
[ATTACK] after mult	76.5
[LOG]	#{bold}##UID:86777:0#Mayymira the umber hulk performs a melee critical strike against #fbd578#Eleedhe#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	15	=> chance to hit	60
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[LOG]	#UID:86777:0#Mayymira the umber hulk hits #fbd578#Eleedhe#LAST# for #SLATE#(31 absorbed)#LAST#, #{bold}##WHITE#0 physical#{normal}##LAST#, #SLATE#(3 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #SLATE#(3 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Mayymira the umber hulk for #ORANGE#(3 resist armour)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(6 resist armour)#LAST#, #GREY#2 darkness#LAST#, #YELLOW#(6 resist armour)#LAST#, #YELLOW#4 light#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	26	vs	32	=> chance to hit	35
[LOG]	Mayymira the umber hulk loses sight!
[SPELL CRIT %]	18.58934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Mayymira the umber hulk for #YELLOW#(6 resist armour)#LAST#, #YELLOW#86 light#LAST# (#RED##{bold}#86#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	Eleedhe's light area effect hits Mayymira the umber hulk for #YELLOW#(6 resist armour)#LAST#, #YELLOW#19 light#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[target_simple AI]	86777	Mayymira the umber hulk	selecting NEW TARGET	30	26	4930	Eleedhe
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	disable	 talent:T_CRUSHING_HOLD
[useTalent] Attempt to use non activated or sustainable talent: T_CRUSHING_HOLD :: Crushing Hold :: passive
[use_tactical AI] turn	225003	86777	Mayymira the umber hulk	### FAILED ACTION returned:	T_CRUSHING_HOLD	nil
[use_tactical AI] === Action Selected:	86777	Mayymira the umber hulk	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	47.076666609352	16	56	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	47.076666609352	16	56	1	vs. armor/def	1	5
checkHit	56	vs	5	=> chance to hit	100
[LOG]	#UID:86777:0#Mayymira the umber hulk misses #fbd578#Eleedhe#LAST#.
[SOUND] loading from	/data/sound/actions/melee_miss.lua	:=:	/data/sound/actions/melee_miss.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_miss.ogg" : <static>
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:29:0#xorn fragment (1)#WHITE#.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Mayymira the umber hulk for #YELLOW#(6 resist armour)#LAST#, #YELLOW#11 light#LAST#, #GREY#(6 resist armour)#LAST#, #GREY#16 darkness#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Mayymira the umber hulk!#{normal}#
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/xorn_fragment.png
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:219:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	The shield around Eleedhe crumbles.
[LOG]	#00ff00##UID:112:0#Talent Infusion: Healing is ready to use.
[LOG]	#00ff00##UID:1081:0#Talent Mind Blast is ready to use.
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	30	26	to	31	26
[Actor:move]	4930	Eleedhe	move from	31	26	to	31	27
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[Identify]	Deepstouch	true
[LOG]	Eleedhe picks up (d.): #SALMON##UID:86755:0#Deepstouch (0 def, 3 armour)#LAST#.
[Actor:move]	4930	Eleedhe	move from	31	27	to	32	26
[Actor:move]	4930	Eleedhe	move from	32	26	to	32	25
[Actor:move]	4930	Eleedhe	move from	32	25	to	33	25
[Actor:move]	4930	Eleedhe	move from	33	25	to	34	25
[Actor:move]	4930	Eleedhe	move from	34	25	to	35	25
[Actor:move]	4930	Eleedhe	move from	35	25	to	35	26
[Actor:move]	4930	Eleedhe	move from	35	26	to	36	27
[Actor:move]	4930	Eleedhe	move from	36	27	to	35	28
[Actor:move]	4930	Eleedhe	move from	35	28	to	35	29
[Actor:move]	4930	Eleedhe	move from	35	29	to	35	30
[Spacetime Tuning]	86602	Zubura the skeleton magus	setting preferred_paradox:	244
[Actor:move]	4930	Eleedhe	move from	35	30	to	35	31
[Actor:move]	4930	Eleedhe	move from	35	31	to	35	32
[Actor:move]	4930	Eleedhe	move from	35	32	to	35	31
[Actor:move]	4930	Eleedhe	move from	35	31	to	35	30
[Actor:move]	4930	Eleedhe	move from	35	30	to	35	29
[Actor:move]	4930	Eleedhe	move from	35	29	to	35	28
[Actor:move]	4930	Eleedhe	move from	35	28	to	35	27
[Actor:move]	4930	Eleedhe	move from	35	27	to	35	26
[Actor:move]	4930	Eleedhe	move from	35	26	to	35	25
[Actor:move]	4930	Eleedhe	move from	35	25	to	35	24
[Actor:move]	4930	Eleedhe	move from	35	24	to	35	23
[Actor:move]	4930	Eleedhe	move from	35	23	to	35	22
[Actor:move]	4930	Eleedhe	move from	35	22	to	35	21
[Actor:move]	4930	Eleedhe	move from	35	21	to	35	20
[Actor:move]	4930	Eleedhe	move from	35	20	to	35	19
[LOG]	Ran for 14 turns (stop reason: at door).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	35	19	to	35	19
[Actor:move]	4930	Eleedhe	move from	35	19	to	34	19
[Actor:move]	4930	Eleedhe	move from	34	19	to	33	19
[Actor:move]	4930	Eleedhe	move from	33	19	to	32	19
[Actor:move]	4930	Eleedhe	move from	32	19	to	31	19
[Actor:move]	4930	Eleedhe	move from	31	19	to	30	19
[Actor:move]	4930	Eleedhe	move from	30	19	to	29	19
[Actor:move]	4930	Eleedhe	move from	29	19	to	28	19
[Actor:move]	4930	Eleedhe	move from	28	19	to	27	19
[Actor:move]	4930	Eleedhe	move from	27	19	to	26	19
[LOG]	Ran for 10 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	26	19	to	26	19
[Actor:move]	4930	Eleedhe	move from	26	19	to	25	19
[Actor:move]	4930	Eleedhe	move from	25	19	to	24	19
[Actor:move]	4930	Eleedhe	move from	24	19	to	24	19
[Actor:move]	4930	Eleedhe	move from	24	19	to	23	19
[Actor:move]	4930	Eleedhe	move from	23	19	to	22	18
[Actor:move]	4930	Eleedhe	move from	22	18	to	22	17
[Actor:move]	4930	Eleedhe	move from	22	17	to	22	16
[Actor:move]	4930	Eleedhe	move from	22	16	to	21	15
[Actor:move]	4930	Eleedhe	move from	21	15	to	20	14
[Actor:move]	4930	Eleedhe	move from	20	14	to	20	13
[Actor:move]	4930	Eleedhe	move from	20	13	to	19	12
[Actor:move]	4930	Eleedhe	move from	19	12	to	18	11
[Actor:move]	4930	Eleedhe	move from	18	11	to	17	11
[Actor:move]	4930	Eleedhe	move from	17	11	to	16	11
[Actor:move]	4930	Eleedhe	move from	16	11	to	15	11
[LOG]	Ran for 15 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	15	11	to	15	11
[Actor:move]	4930	Eleedhe	move from	15	11	to	14	11
[Actor:move]	4930	Eleedhe	move from	14	11	to	13	11
[target_simple AI]	86780	green mold	selecting NEW TARGET	13	11	4930	Eleedhe
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (green mold)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Green mold for #YELLOW#55 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Green mold for #YELLOW#27 light#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Green mold for #GREY#84 darkness#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Green mold!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	13	11	to	12	11
[Actor:move]	4930	Eleedhe	move from	12	11	to	11	10
[Actor:move]	4930	Eleedhe	move from	11	10	to	12	9
[Actor:move]	4930	Eleedhe	move from	12	9	to	12	8
[Actor:move]	4930	Eleedhe	move from	12	8	to	13	7
[Actor:move]	4930	Eleedhe	move from	13	7	to	13	6
[Actor:move]	4930	Eleedhe	move from	13	6	to	13	5
[Actor:move]	4930	Eleedhe	move from	13	5	to	13	6
[Actor:move]	4930	Eleedhe	move from	13	6	to	13	7
[Actor:move]	4930	Eleedhe	move from	13	7	to	12	8
[Actor:move]	4930	Eleedhe	move from	12	8	to	11	9
[Actor:move]	4930	Eleedhe	move from	11	9	to	11	10
[Actor:move]	4930	Eleedhe	move from	11	10	to	10	11
[Actor:move]	4930	Eleedhe	move from	10	11	to	11	12
[Actor:move]	4930	Eleedhe	move from	11	12	to	11	13
[Actor:move]	4930	Eleedhe	move from	11	13	to	11	14
[Actor:move]	4930	Eleedhe	move from	11	14	to	12	15
[Actor:move]	4930	Eleedhe	move from	12	15	to	12	16
[Actor:move]	4930	Eleedhe	move from	12	16	to	11	15
[Actor:move]	4930	Eleedhe	move from	11	15	to	11	14
[Actor:move]	4930	Eleedhe	move from	11	14	to	11	13
[Actor:move]	4930	Eleedhe	move from	11	13	to	11	12
[Actor:move]	4930	Eleedhe	move from	11	12	to	10	11
[Actor:move]	4930	Eleedhe	move from	10	11	to	9	11
[Actor:move]	4930	Eleedhe	move from	9	11	to	8	11
[Actor:move]	4930	Eleedhe	move from	8	11	to	7	11
[Actor:move]	4930	Eleedhe	move from	7	11	to	6	11
[Actor:move]	4930	Eleedhe	move from	6	11	to	5	11
[target_simple AI]	86661	thought-forged warrior	selecting NEW TARGET	5	11	4930	Eleedhe
[target_simple AI]	86661	thought-forged warrior	selecting NEW TARGET	5	11	4930	Eleedhe
[use_tactical AI] === Action Selected:	86661	thought-forged warrior	closein	 AI:move_complex
[Actor:move]	86661	thought-forged warrior	move from	6	15	to	5	14
[LOG]	Ran for 11 turns (stop reason: hostile spotted to the south (thought-forged warrior)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
Deleting shader 76 (is clone 1)
Loading tile from tileset	/data/gfx/shockbolt/object/2haxe_iron.png
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Thought-forged warrior for #YELLOW#55 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Thought-forged warrior for #YELLOW#27 light#LAST# damage.
[NPC:seen_by] Passing target	Eleedhe	from	86661	thought-forged warrior	to	86682	Poradann the brown mold
[use_tactical AI] === Action Selected:	86661	thought-forged warrior	closein	 talent:T_RUSH
[LOG]	#RED##{bold}#Thought-forged warrior rushes out!#{normal}##LAST#
[Actor:move]	86661	thought-forged warrior	(forced) move from	5	14	to	5	12
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	52.034822762887	1	39	1.2	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	52.034822762887	1	39	1.2	vs. armor/def	1	5
checkHit	39	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	72	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	39	5	=	8.5
[PHYS CRIT %]	19.3
[ATTACK] after crit	72
[ATTACK] after mult	86.4
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	24	=> chance to hit	38
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[LOG]	Eleedhe is dazed!
[LOG]	Melee retaliation hits Thought-forged warrior for #ORANGE#6 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	#UID:86661:0#Thought-forged warrior hits #fbd578#Eleedhe#LAST# for #WHITE#86 physical#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Thought-forged warrior for #GREY#32 darkness#LAST# damage.
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	52.034822762887	1	39	1	vs. armor/def	1	2
[ATTACK] after melee attack bonus hooks & callbacks::	52.034822762887	1	39	1	vs. armor/def	1	2
checkHit	39	vs	2	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	58	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	58
[PHYS CRIT %] axe accuracy bonus	39	2	=	9.25
[PHYS CRIT %]	20.05
[ATTACK] after crit	58
[ATTACK] after mult	58
[LOG]	Eleedhe is not dazed anymore.
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	24	=> chance to hit	38
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[Actor:move]	86661	thought-forged warrior	move from	5	12	to	5	12
[LOG]	Melee retaliation hits Thought-forged warrior for #ORANGE#3 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	#UID:86661:0#Thought-forged warrior hits #fbd578#Eleedhe#LAST# for #WHITE#58 physical#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	A shield forms around Eleedhe.
Cloned shader 76
[SHADER] setting reset param	tick_start	994700
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	52.034822762887	1	39	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	52.034822762887	1	39	1	vs. armor/def	1	5
checkHit	39	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	53	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	53
[PHYS CRIT %] axe accuracy bonus	39	5	=	8.5
[PHYS CRIT %]	19.3
[ATTACK] after crit	53
[ATTACK] after mult	53
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	24	=> chance to hit	38
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[Actor:move]	86661	thought-forged warrior	move from	5	12	to	5	12
[LOG]	Melee retaliation hits Thought-forged warrior for #ORANGE#6 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	#UID:86661:0#Thought-forged warrior hits #fbd578#Eleedhe#LAST# for #SLATE#(53 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Barrier is still on cooldown for 14 turns.
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#55 healing#LAST# from Infusion: Healing.
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	24	vs	32	=> chance to hit	30
[LOG]	Thought-forged warrior loses sight!
[SPELL CRIT %]	18.58934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Thought-forged warrior for #YELLOW#102 light#LAST# damage.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[use_tactical AI] === Action Selected:	86661	thought-forged warrior	closein	 AI:move_complex
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	52.034822762887	1	39	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	52.034822762887	1	39	1	vs. armor/def	1	5
checkHit	39	vs	5	=> chance to hit	100
[LOG]	#UID:86661:0#Thought-forged warrior misses #fbd578#Eleedhe#LAST#.
[Actor:move]	86661	thought-forged warrior	move from	5	12	to	5	12
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Thought-forged warrior for #YELLOW#19 light#LAST#, #GREY#27 darkness#LAST# (#RED##{bold}#46#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	52.034822762887	1	39	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	52.034822762887	1	39	1	vs. armor/def	1	5
checkHit	39	vs	5	=> chance to hit	100
[LOG]	#UID:86661:0#Thought-forged warrior misses #fbd578#Eleedhe#LAST#.
[Actor:move]	86661	thought-forged warrior	move from	5	12	to	5	12
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (thought-forged warrior)).
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[LOG]	Eleedhe's light area effect hits Thought-forged warrior for #YELLOW#27 light#LAST# damage.
[LOG]	#{bold}#Eleedhe's light area effect killed Thought-forged warrior!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	The shield around Eleedhe crumbles.
[LOG]	#00ff00##UID:112:0#Talent Infusion: Healing is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	5	11	to	5	12
[Actor:move]	4930	Eleedhe	move from	5	12	to	5	13
[Actor:move]	4930	Eleedhe	move from	5	13	to	5	14
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the southeast (Poradann the brown mold)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[LOG]	Eleedhe uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Eleedhe radiates power.
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	86682	Poradann the brown mold	disable	 talent:T_SLUMBER
[LOG]	Poradann the brown mold uses #{bold}##YELLOW#Slumber.#{normal}##LAST#
[MIND CRIT %]	11.3
checkHit	13	vs	32	=> chance to hit	3
[LOG]	Eleedhe is in a deep sleep.
[SOUND] loading from	/data/sound/talents/dispel.ogg	:=:	sound "/data/sound/talents/dispel.ogg" : <static>
[LOG]	#ORANGE##UID:86682:0#Poradann the brown mold converts some damage to Psi!
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Poradann the brown mold for #ORANGE#26 to psi#LAST#, #YELLOW#27 light#LAST# (#RED##{bold}#53#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/slumber.png
[LOG]	Eleedhe is suffering from insomnia.
[LOG]	#ORANGE##UID:86682:0#Poradann the brown mold converts some damage to Psi!
[LOG]	Eleedhe's light area effect hits Poradann the brown mold for #ORANGE#13 to psi#LAST#, #YELLOW#13 light#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	#UID:86682:0#Poradann the brown mold receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
Loading tile from tileset	/data/gfx/effects/insomnia.png
[LOG]	Eleedhe casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Eleedhe is no longer sleeping.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	1013794
Deleting temp shader	tree[]
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[USERCHAT] channel talk	Megazawr	tome	well difference is not that much
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#ORANGE##UID:86682:0#Poradann the brown mold converts some damage to Psi!
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Poradann the brown mold for #ORANGE#36 to psi#LAST#, #GREY#36 darkness#LAST# (#RED##{bold}#72#LAST##{normal}# total damage).
[LOG]	#ORANGE##UID:86682:0#Poradann the brown mold converts some damage to Psi!
[LOG]	Eleedhe's light area effect hits Poradann the brown mold for #ORANGE#13 to psi#LAST#, #YELLOW#13 light#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	#UID:86682:0#Poradann the brown mold receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(3 psi heal)#LAST#.
[use_tactical AI] === Action Selected:	86682	Poradann the brown mold	heal	 talent:T_NATURE_TOUCH
[LOG]	Poradann the brown mold uses #{bold}##YELLOW#Nature's Touch.#{normal}##LAST#
[MIND CRIT %]	11.3
[LOG]	#UID:86682:0#Poradann the brown mold receives #LIGHT_GREEN#105 healing #LAST##AQUAMARINE#(137 psi heal)#LAST#.
[LOG]	
Deleting shader 76 (is clone 1)
[LOG]	Eleedhe casts #{bold}##PURPLE#Mind Blast.#{normal}##LAST#
checkHit	38	vs	32	=> chance to hit	65
[LOG]	#ORANGE#Poradann the brown mold shrugs off the effect 'Confused'!
[SPELL CRIT %]	18.58934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	171561	after	4930
[LOG]	#ORANGE##UID:86682:0#Poradann the brown mold converts some damage to Psi!
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Poradann the brown mold for #ORANGE#19 to psi#LAST#, #{bold}##GREY#19 darkness#{normal}##LAST# (#RED##{bold}#38#LAST##{normal}# total damage).
[LOG]	Eleedhe is no longer suffering from insomnia.
[LOG]	#ORANGE##UID:86682:0#Poradann the brown mold converts some damage to Psi!
[LOG]	Eleedhe's light area effect hits Poradann the brown mold for #ORANGE#13 to psi#LAST#, #YELLOW#13 light#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	#UID:86682:0#Poradann the brown mold receives #LIGHT_GREEN#3 healing #LAST##AQUAMARINE#(3 psi heal)#LAST#.
[LOG]	#ORANGE##UID:86682:0#Poradann the brown mold converts some damage to Psi!
[LOG]	Eleedhe's Corona hits Poradann the brown mold for #ORANGE#9 to psi#LAST#, #YELLOW#9 light#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[Spacetime Tuning]	86602	Zubura the skeleton magus	setting preferred_paradox:	244
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#ORANGE##UID:86682:0#Poradann the brown mold converts some damage to Psi!
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Poradann the brown mold for #ORANGE#9 to psi#LAST#, #YELLOW#9 light#LAST#, #ORANGE#11 to psi#LAST#, #GREY#11 darkness#LAST# (#RED##{bold}#41#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#ORANGE##UID:86682:0#Poradann the brown mold converts some damage to Psi!
[LOG]	Eleedhe's light area effect hits Poradann the brown mold for #ORANGE#13 to psi#LAST#, #YELLOW#13 light#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	#UID:86682:0#Poradann the brown mold receives #LIGHT_GREEN#3 healing #LAST##AQUAMARINE#(3 psi heal)#LAST#.
[use_tactical AI] === Action Selected:	86682	Poradann the brown mold	disable	 talent:T_SLEEP
[LOG]	Poradann the brown mold uses #{bold}##YELLOW#Sleep.#{normal}##LAST#
[MIND CRIT %]	11.3
checkHit	13	vs	32	=> chance to hit	3
[LOG]	Eleedhe has been put to sleep.
checkHit	38	vs	32	=> chance to hit	65
[LOG]	#ORANGE#Poradann the brown mold shrugs off Poradann the brown mold's 'Sleep'!
[LOG]	
Loading tile from tileset	/data/gfx/talents/sleep.png
[LOG]	Eleedhe is suffering from insomnia.
[LOG]	The shield around Eleedhe crumbles.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#UID:86682:0#Poradann the brown mold receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(3 psi heal)#LAST#.
[LOG]	
[use_tactical AI] === Action Selected:	86682	Poradann the brown mold	attackarea	 talent:T_MIND_SEAR
[LOG]	Poradann the brown mold uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	11.3
checkHit	32	vs	13	=> chance to hit	95
[LOG]	#UID:86682:0#Poradann the brown mold hits #fbd578#Eleedhe#LAST# for #ORANGE#54 mind#LAST# damage.
[LOG]	Eleedhe is no longer sleeping.
[LOG]	Eleedhe's aura of power vanishes.
[LOG]	#UID:86682:0#Poradann the brown mold receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(3 psi heal)#LAST#.
[LOG]	
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Eleedhe starts regenerating health quickly.
[LOG]	Eleedhe is no longer suffering from insomnia.
[LOG]	#UID:86682:0#Poradann the brown mold receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(3 psi heal)#LAST#.
[use_tactical AI] === Action Selected:	86682	Poradann the brown mold	escape	 talent:T_SLIME_ROOTS
[LOG]	Poradann the brown mold uses #{bold}##YELLOW#Slime Roots.#{normal}##LAST#
[Actor:move]	86682	Poradann the brown mold	(forced) move from	7	15	to	5	13
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
Server latency	5
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
Deleting shader 63 (is clone 1)
[LOG]	#ORANGE##UID:86682:0#Poradann the brown mold converts some damage to Psi!
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Poradann the brown mold for #ORANGE#15 to psi#LAST#, #GREY#15 darkness#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#ORANGE##UID:86682:0#Poradann the brown mold converts some damage to Psi!
[LOG]	Eleedhe's darkness area effect hits Poradann the brown mold for #ORANGE#15 to psi#LAST#, #GREY#15 darkness#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[LOG]	#UID:86682:0#Poradann the brown mold receives #LIGHT_GREEN#3 healing #LAST##AQUAMARINE#(3 psi heal)#LAST#.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[LOG]	Poradann the brown mold resists the blinding light!
[SPELL CRIT %]	18.58934837382
[LOG]	#ORANGE##UID:86682:0#Poradann the brown mold converts some damage to Psi!
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Poradann the brown mold for #ORANGE#42 to psi#LAST#, #YELLOW#42 light#LAST# (#RED##{bold}#84#LAST##{normal}# total damage).
[LOG]	#ORANGE##UID:86682:0#Poradann the brown mold converts some damage to Psi!
[LOG]	Eleedhe's darkness area effect hits Poradann the brown mold for #ORANGE#15 to psi#LAST#, #GREY#15 darkness#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[LOG]	#UID:86682:0#Poradann the brown mold receives #LIGHT_GREEN#3 healing #LAST##AQUAMARINE#(3 psi heal)#LAST#.
[use_tactical AI] === Action Selected:	86682	Poradann the brown mold	disable	 talent:T_SLUMBER
[LOG]	Poradann the brown mold uses #{bold}##YELLOW#Slumber.#{normal}##LAST#
[MIND CRIT %]	11.3
checkHit	13	vs	32	=> chance to hit	3
[LOG]	Eleedhe is in a deep sleep.
[LOG]	
[LOG]	Eleedhe is suffering from insomnia.
[LOG]	#ORANGE##UID:86682:0#Poradann the brown mold converts some damage to Psi!
[LOG]	Eleedhe's darkness area effect hits Poradann the brown mold for #ORANGE#15 to psi#LAST#, #GREY#15 darkness#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[LOG]	#UID:86682:0#Poradann the brown mold receives #LIGHT_GREEN#3 healing #LAST##AQUAMARINE#(3 psi heal)#LAST#.
[LOG]	
[use_tactical AI] === Action Selected:	86682	Poradann the brown mold	disable	 talent:T_SLEEP
[LOG]	Poradann the brown mold uses #{bold}##YELLOW#Sleep.#{normal}##LAST#
[MIND CRIT %]	11.3
checkHit	38	vs	32	=> chance to hit	65
[LOG]	Poradann the brown mold has been put to sleep.
checkHit	13	vs	32	=> chance to hit	3
[LOG]	Eleedhe has been put to sleep.
[LOG]	#UID:86682:0#Poradann the brown mold receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(3 psi heal)#LAST#.
[LOG]	
[LOG]	Eleedhe stops regenerating health quickly.
[LOG]	#UID:86682:0#Poradann the brown mold receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(3 psi heal)#LAST#.
[use_tactical AI] === Action Selected:	86682	Poradann the brown mold	attackarea	 talent:T_MIND_SEAR
[LOG]	Poradann the brown mold uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	11.3
checkHit	32	vs	13	=> chance to hit	95
[LOG]	#UID:86682:0#Poradann the brown mold hits #fbd578#Eleedhe#LAST# for #ORANGE#66 mind#LAST# damage.
[LOG]	Eleedhe is no longer sleeping.
[LOG]	Eleedhe is no longer sleeping.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	Poradann the brown mold is no longer sleeping.
[LOG]	#ORANGE##UID:86682:0#Poradann the brown mold converts some damage to Psi!
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Poradann the brown mold for #ORANGE#8 to psi#LAST#, #YELLOW#8 light#LAST#, #ORANGE#10 to psi#LAST#, #GREY#10 darkness#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[LOG]	#UID:86682:0#Poradann the brown mold receives #LIGHT_GREEN#3 healing #LAST##AQUAMARINE#(3 psi heal)#LAST#.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[LOG]	#ORANGE##UID:86682:0#Poradann the brown mold converts some damage to Psi!
[LOG]	Eleedhe's light area effect hits Poradann the brown mold for #ORANGE#11 to psi#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	#UID:86682:0#Poradann the brown mold receives #LIGHT_GREEN#3 healing #LAST##AQUAMARINE#(3 psi heal)#LAST#.
[use_tactical AI] === Action Selected:	86682	Poradann the brown mold	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	nature's mossy mindstar of balance
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	17.951997652582	12	27	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	17.951997652582	12	27	1	vs. armor/def	1	5
checkHit	27	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	17	12	vs. armor/hardiness	1	0.3
[ATTACK] after armor	17
[PHYS CRIT %] axe accuracy bonus	27	5	=	5.5
[PHYS CRIT %]	14.3
[ATTACK] after crit	25.5
[ATTACK] after mult	25.5
[LOG]	#{bold}##UID:86682:0#Poradann the brown mold performs a melee critical strike against #fbd578#Eleedhe#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	38	=> chance to hit	3
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[ATTACK] attacking with (offhand)	wrathful mossy mindstar of balance
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	17.951997652582	12	27	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	17.951997652582	12	27	1	vs. armor/def	1	5
checkHit	27	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	17	12	vs. armor/hardiness	1	0.3
[ATTACK] after armor	17
[PHYS CRIT %] axe accuracy bonus	27	5	=	5.5
[PHYS CRIT %]	14.3
[ATTACK] after crit	17
[ATTACK] after mult	17
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	38	=> chance to hit	3
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[LOG]	#ORANGE##UID:86682:0#Poradann the brown mold converts some damage to Psi!
[LOG]	Melee retaliation hits Poradann the brown mold for #ORANGE#1 to psi#LAST#, #ORANGE#1 mind#LAST#, #ORANGE#4 to psi#LAST#, #GREY#4 darkness#LAST#, #ORANGE#4 to psi#LAST#, #YELLOW#4 light#LAST#, #ORANGE#1 to psi#LAST#, #ORANGE#1 mind#LAST#, #ORANGE#4 to psi#LAST#, #GREY#4 darkness#LAST#, #ORANGE#4 to psi#LAST#, #YELLOW#4 light#LAST# (#RED##{bold}#37#LAST##{normal}# total damage).
[LOG]	#UID:86682:0#Poradann the brown mold hits #fbd578#Eleedhe#LAST# for #{bold}##LIGHT_GREEN#11 nature#{normal}##LAST#, #LIGHT_GREEN#7 nature#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#ORANGE##UID:86682:0#Poradann the brown mold converts some damage to Psi!
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Poradann the brown mold for #ORANGE#32 to psi#LAST#, #GREY#32 darkness#LAST# (#RED##{bold}#64#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Poradann the brown mold!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:219:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	#00ff00##UID:1081:0#Talent Mind Blast is ready to use.
[LOG]	Eleedhe is no longer suffering from insomnia.
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:425:0#Talent Wrath of the Highborn is ready to use.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	5	14	to	5	13
[Identify]	Samydur the iron greatmaul	true
[LOG]	Eleedhe picks up (b.): #SALMON##UID:86669:0#Samydur the iron greatmaul (19-28.5 power, 2 apr)#LAST#.
[Actor:move]	4930	Eleedhe	move from	5	13	to	5	14
[Actor:move]	4930	Eleedhe	move from	5	14	to	5	15
[Actor:move]	4930	Eleedhe	move from	5	15	to	6	15
[Actor:move]	4930	Eleedhe	move from	6	15	to	7	15
[Actor:move]	4930	Eleedhe	move from	7	15	to	8	15
[Actor:move]	4930	Eleedhe	move from	8	15	to	8	15
[Actor:move]	4930	Eleedhe	move from	8	15	to	9	15
[Actor:move]	4930	Eleedhe	move from	9	15	to	10	15
[Actor:move]	4930	Eleedhe	move from	10	15	to	11	16
[Actor:move]	4930	Eleedhe	move from	11	16	to	12	17
[Actor:move]	4930	Eleedhe	move from	12	17	to	12	18
[Actor:move]	4930	Eleedhe	move from	12	18	to	12	19
[Actor:move]	4930	Eleedhe	move from	12	19	to	12	20
[Actor:move]	4930	Eleedhe	move from	12	20	to	12	20
[Actor:move]	4930	Eleedhe	move from	12	20	to	12	21
[Actor:move]	4930	Eleedhe	move from	12	21	to	12	22
[Actor:move]	4930	Eleedhe	move from	12	22	to	12	23
[Actor:move]	4930	Eleedhe	move from	12	23	to	12	24
[Actor:move]	4930	Eleedhe	move from	12	24	to	12	25
[Actor:move]	4930	Eleedhe	move from	12	25	to	12	26
[Actor:move]	4930	Eleedhe	move from	12	26	to	12	27
[Actor:move]	4930	Eleedhe	move from	12	27	to	12	28
[Actor:move]	4930	Eleedhe	move from	12	28	to	12	29
[Actor:move]	4930	Eleedhe	move from	12	29	to	13	30
[Actor:move]	4930	Eleedhe	move from	13	30	to	13	31
[Actor:move]	4930	Eleedhe	move from	13	31	to	13	32
[Actor:move]	4930	Eleedhe	move from	13	32	to	12	33
[Actor:move]	4930	Eleedhe	move from	12	33	to	13	34
[Actor:move]	4930	Eleedhe	move from	13	34	to	13	35
[Actor:move]	4930	Eleedhe	move from	13	35	to	13	36
[Actor:move]	4930	Eleedhe	move from	13	36	to	13	37
[Actor:move]	4930	Eleedhe	move from	13	37	to	13	38
[LOG]	Ran for 29 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	13	38	to	13	38
[Actor:move]	4930	Eleedhe	move from	13	38	to	13	37
[Actor:move]	4930	Eleedhe	move from	13	37	to	14	36
[Actor:move]	4930	Eleedhe	move from	14	36	to	15	36
[Actor:move]	4930	Eleedhe	move from	15	36	to	16	36
[Actor:move]	4930	Eleedhe	move from	16	36	to	17	36
[Actor:move]	4930	Eleedhe	move from	17	36	to	18	37
[Actor:move]	4930	Eleedhe	move from	18	37	to	18	38
[Actor:move]	4930	Eleedhe	move from	18	38	to	18	39
[Actor:move]	4930	Eleedhe	move from	18	39	to	19	40
[Actor:move]	4930	Eleedhe	move from	19	40	to	20	40
[Actor:move]	4930	Eleedhe	move from	20	40	to	21	41
[Actor:move]	4930	Eleedhe	move from	21	41	to	22	42
[Actor:move]	4930	Eleedhe	move from	22	42	to	23	42
[Actor:move]	4930	Eleedhe	move from	23	42	to	24	42
[Actor:move]	4930	Eleedhe	move from	24	42	to	25	42
[LOG]	Ran for 16 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	25	42	to	25	42
[Actor:move]	4930	Eleedhe	move from	25	42	to	25	43
[target_simple AI]	86603	degenerated skeleton warrior	selecting NEW TARGET	25	43	4930	Eleedhe
[Actor:move]	86603	degenerated skeleton warrior	move from	23	44	to	24	44
[target_simple AI]	86602	Zubura the skeleton magus	selecting NEW TARGET	25	43	4930	Eleedhe
[Actor:move]	86602	Zubura the skeleton magus	move from	29	45	to	28	45
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (Zubura the skeleton magus)).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	25	43	to	26	42
[Actor:move]	86603	degenerated skeleton warrior	move from	24	44	to	25	43
[Actor:move]	86602	Zubura the skeleton magus	move from	28	45	to	27	44
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[USERCHAT] channel serial data	Demokcz	tome	630
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[LOG]	Eleedhe's light area effect hits Degenerated skeleton warrior for #YELLOW#27 light#LAST# damage.
[ATTACK] attacking with (mainhand)	iron greatsword of daylight
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	22.398696148733	1	14	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	22.398696148733	1	14	1	vs. armor/def	1	5
checkHit	14	vs	5	=> chance to hit	73
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	30	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	30
[PHYS CRIT %]	2.5
[ATTACK] after crit	30
[ATTACK] after mult	30
[ATTACK] after inc by type	30
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	8	=> chance to hit	78
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[Actor:move]	86603	degenerated skeleton warrior	move from	25	43	to	25	43
[LOG]	Melee retaliation hits Degenerated skeleton warrior for #ORANGE#3 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	#UID:86603:0#Degenerated skeleton warrior hits #fbd578#Eleedhe#LAST# for #WHITE#30 physical#LAST#, #YELLOW#9 light#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[Actor:move]	86602	Zubura the skeleton magus	move from	27	44	to	26	44
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Degenerated skeleton warrior for #GREY#84 darkness#LAST# damage.
[SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
[SHADER] Loaded shader with totalname	volumetric/conic_cylinder[growSpeed=0.004,noup=2]
New GL Shader program 84
*p 84: Uniform: 0: 1406 coneAngle
*p 84: Uniform: 1: 1406 cylinderHeight
*p 84: Uniform: 2: 1406 cylinderRadius
*p 84: Uniform: 3: 1406 density
*p 84: Uniform: 4: 1406 growSpeed
*p 84: Uniform: 5: 1406 isSphere
*p 84: Uniform: 6: 1406 scrollingSpeed
*p 84: Uniform: 7: 1406 shininess
*p 84: Uniform: 8: 1406 side
*p 84: Uniform: 9: 8B5E tex
*p 84: Uniform: 10: 1406 tick
*p 84: Uniform: 11: 1406 tick_start
*p 84: Uniform: 12: 1406 topTransperency
*p 84: Uniform: 13: 1406 twist
[SHADER] setting reset param	tick_start	1065526
[SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
[SHADER] Loaded shader with totalname	volumetric/conic_cylinder[growSpeed=0.004,noup=1]
New GL Shader program 88
*p 88: Uniform: 0: 1406 coneAngle
*p 88: Uniform: 1: 1406 cylinderHeight
*p 88: Uniform: 2: 1406 cylinderRadius
*p 88: Uniform: 3: 1406 density
*p 88: Uniform: 4: 1406 growSpeed
*p 88: Uniform: 5: 1406 isSphere
*p 88: Uniform: 6: 1406 scrollingSpeed
*p 88: Uniform: 7: 1406 shininess
*p 88: Uniform: 8: 1406 side
*p 88: Uniform: 9: 8B5E tex
*p 88: Uniform: 10: 1406 tick
*p 88: Uniform: 11: 1406 tick_start
*p 88: Uniform: 12: 1406 topTransperency
*p 88: Uniform: 13: 1406 twist
[SHADER] setting reset param	tick_start	1065526
[LOG]	Eleedhe's light area effect hits Degenerated skeleton warrior for #YELLOW#27 light#LAST# damage.
[target_simple AI]	86603	degenerated skeleton warrior	selecting NEW TARGET	26	42	4930	Eleedhe
[ATTACK] attacking with (mainhand)	iron greatsword of daylight
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	22.398696148733	1	14	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	22.398696148733	1	14	1	vs. armor/def	1	5
checkHit	14	vs	5	=> chance to hit	73
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	25	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	25
[PHYS CRIT %]	2.5
[ATTACK] after crit	25
[ATTACK] after mult	25
[ATTACK] after inc by type	25
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	8	=> chance to hit	78
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[Actor:move]	86603	degenerated skeleton warrior	move from	25	43	to	25	43
[LOG]	Melee retaliation hits Degenerated skeleton warrior for #ORANGE#6 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	#UID:86603:0#Degenerated skeleton warrior hits #fbd578#Eleedhe#LAST# for #WHITE#25 physical#LAST#, #YELLOW#9 light#LAST# (#RED##{bold}#34#LAST##{normal}# total damage).
[Actor:move]	86603	degenerated skeleton warrior	(forced) move from	25	43	to	25	42
[moveDirection]	86602	Zubura the skeleton magus	moved (shove)	86603	degenerated skeleton warrior	to	25	42
[LOG]	Something shoves Degenerated skeleton warrior aside.
[Actor:move]	86602	Zubura the skeleton magus	move from	26	44	to	25	43
[LOG]	
[LOG]	Eleedhe uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Eleedhe radiates power.
[MOUSE] pre starting drag'n'drop
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Zubura the skeleton magus for #YELLOW#20 light#LAST#, #GREY#26 darkness#LAST# (#RED##{bold}#46#LAST##{normal}# total damage).
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Degenerated skeleton warrior for #YELLOW#23 light#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Degenerated skeleton warrior!#{normal}#
[LOG]	Eleedhe's light area effect hits Zubura the skeleton magus for #YELLOW#29 light#LAST# damage.
[use_tactical AI] === Action Selected:	86602	Zubura the skeleton magus	disable	 talent:T_WARP_BLADE
[LOG]	Zubura the skeleton magus casts #{bold}##PURPLE#Warp Blade.#{normal}##LAST#
[LOG]	Zubura the skeleton magus warps space-time to equip: #FFFFFF##UID:86600:0#iron longsword#LAST#
#FFFFFF##UID:86601:0#iron dagger#LAST#.
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	41.377516970119	2	48	2.0121403400793	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	41.377516970119	2	48	2.0121403400793	vs. armor/def	1	5
checkHit	48	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	55	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	55
[PHYS CRIT %]	4.3
[ATTACK] after crit	55
[ATTACK] after mult	110.66771870436
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	24	=> chance to hit	38
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[ATTACK] attacking with (offhand)	iron dagger
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	34.6051241928	5	48	1.0060701700397	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	34.6051241928	5	48	1.0060701700397	vs. armor/def	1	5
checkHit	48	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	34	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	34
[PHYS CRIT %] axe accuracy bonus	48	5	=	10.75
[PHYS CRIT %]	16.55
[ATTACK] after crit	34
[ATTACK] after mult	34.206385781348
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	27	=> chance to hit	30
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[LOG]	Eleedhe resists the stun!
[LOG]	#UID:86602:0#Zubura the skeleton magus hits #fbd578#Eleedhe#LAST# for #LIGHT_STEEL_BLUE#18 temporal#LAST#, #WHITE#19 physical#LAST#, #LIGHT_STEEL_BLUE#6 temporal#LAST#, #WHITE#6 physical#LAST# (#RED##{bold}#48#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Zubura the skeleton magus for #ORANGE#6 mind#LAST#, #GREY#9 darkness#LAST#, #YELLOW#11 light#LAST#, #ORANGE#3 mind#LAST#, #GREY#9 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#50#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#55 healing#LAST# from Infusion: Healing.
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
Deleting temp shader	water[]
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Zubura the skeleton magus for #GREY#39 darkness#LAST# damage.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Eleedhe's darkness area effect hits Zubura the skeleton magus for #GREY#39 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Zubura the skeleton magus for #YELLOW#29 light#LAST# damage.
[use_tactical AI] === Action Selected:	86602	Zubura the skeleton magus	closein	 talent:T_DIMENSIONAL_STEP
[LOG]	Zubura the skeleton magus casts #{bold}##PURPLE#Dimensional Step.#{normal}##LAST#
checkHit	31.445844444444	vs	28	=> chance to hit	59
[Actor:move]	86602	Zubura the skeleton magus	(forced) move from	25	43	to	26	42
[Actor:move]	4930	Eleedhe	(forced) move from	26	42	to	25	43
[LOG]	#UID:86602:0#Zubura the skeleton magus folds space with with #fbd578#Eleedhe#LAST#!
[use_tactical AI] === Action Selected:	86602	Zubura the skeleton magus	attack	 talent:T_ARROW_STITCHING
[LOG]	Zubura the skeleton magus casts #{bold}##PURPLE#Arrow Stitching.#{normal}##LAST#
[LOG]	Zubura the skeleton magus warps space-time to equip: #B4B4B4##UID:86586:0#ash longbow#LAST#
#B4B4B4##UID:86599:0#quiver of elm arrows#LAST#.
[ARCHERY ACQUIRE TARGETS WITH]	steady ash longbow of cold	quiver of elm arrows of crippling	nil	nil
[SHOOT] speed	0.88584445368147	=>	885.84445368146
[ARCHERY SHOOT]	Zubura the skeleton magus	86602	using weapon:	steady ash longbow of cold	ammo:	quiver of elm arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady ash longbow of cold	to:	25	43
Adding entity	171562	after	86602
[Actor:move]	171590	Zubura the skeleton magus's temporal clone	(forced) move from	nil	nil	to	26	44
Added unique	mod.class.NPC/Zubura the skeleton magus	::	2
[ARCHERY ACQUIRE TARGETS WITH]	steady ash longbow of cold	quiver of elm arrows of crippling	nil	nil
[SHOOT] speed	0.88584445368147	=>	885.84445368146
[ARCHERY SHOOT]	Zubura the skeleton magus's temporal clone	171590	using weapon:	steady ash longbow of cold	ammo:	quiver of elm arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady ash longbow of cold	to:	25	43
Adding entity	171591	after	171590
[LOG]	You feel a surge of power as a powerful creature falls nearby.
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	171619	Zubura the skeleton magus's temporal clone	(forced) move from	nil	nil	to	25	40
Added unique	mod.class.NPC/Zubura the skeleton magus	::	3
[ARCHERY ACQUIRE TARGETS WITH]	steady ash longbow of cold	quiver of elm arrows of crippling	nil	nil
[SHOOT] speed	0.88584445368147	=>	885.84445368146
[ARCHERY SHOOT]	Zubura the skeleton magus's temporal clone	171619	using weapon:	steady ash longbow of cold	ammo:	quiver of elm arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady ash longbow of cold	to:	25	43
Adding entity	171620	after	171619
[LOG]	You feel a surge of power as a powerful creature falls nearby.
[entityFilterPost]:  Done nerfing randboss
[ATTACK ARCHERY]	171591	 to 	Eleedhe	 :: 	42.060462971341	5	1	::	1.0841052550595
checkHit	50	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	42.060462971341	versus	1	with APR	5
[ATTACK ARCHERY] after armor	42.060462971341
[ATTACK ARCHERY] after range	53
[PHYS CRIT %] axe accuracy bonus	50	5	=	11.25
[PHYS CRIT %]	25.05
[ATTACK ARCHERY] after crit	53
[ATTACK ARCHERY] after mult	57.457578518153
[ATTACK ARCHERY] after hook	57.457578518153
[LOG]	Zubura the skeleton magus's temporal clone's Arrow Stitching hits #fbd578#Eleedhe#LAST# for #WHITE#5 physical#LAST#, #1133F3#1 cold#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[ATTACK ARCHERY]	171562	 to 	Eleedhe	 :: 	42.060462971341	5	1	::	1.0841052550595
checkHit	50	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	42.060462971341	versus	1	with APR	5
[ATTACK ARCHERY] after armor	42.060462971341
[ATTACK ARCHERY] after range	46
[PHYS CRIT %] axe accuracy bonus	50	5	=	11.25
[PHYS CRIT %]	25.05
[ATTACK ARCHERY] after crit	46
[ATTACK ARCHERY] after mult	49.868841732736
[ATTACK ARCHERY] after hook	49.868841732736
[LOG]	
[LOG]	Zubura the skeleton magus's Arrow Stitching hits #fbd578#Eleedhe#LAST# for #WHITE#17 physical#LAST#, #1133F3#3 cold#LAST# (#RED##{bold}#20#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/shockbolt/object/longbow_ash.png
[LOG]	Eleedhe casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	A shield forms around Eleedhe.
Cloned shader 76
[SHADER] setting reset param	tick_start	1081878
[ATTACK ARCHERY]	171620	 to 	Eleedhe	 :: 	42.060462971341	5	1	::	1.0841052550595
checkHit	50	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	42.060462971341	versus	1	with APR	5
[ATTACK ARCHERY] after armor	42.060462971341
[ATTACK ARCHERY] after range	52
[PHYS CRIT %] axe accuracy bonus	50	5	=	11.25
[PHYS CRIT %]	25.05
[ATTACK ARCHERY] after crit	78
[ATTACK ARCHERY] after mult	84.56020989464
[ATTACK ARCHERY] after hook	84.56020989464
[LOG]	#{bold}#Zubura the skeleton magus's temporal clone's Arrow Stitching performs a ranged critical strike against #fbd578#Eleedhe#LAST#!#{normal}#
[PROJECTOR] Chant of Resistance (source) dam	5.3714741993085
[PROJECTOR] Chant of Resistance (source) dam	0.79580608796666
checkHit	15	vs	50	=> chance to hit	0
[LOG]	Eleedhe is crippled.
[LOG]	Eleedhe's darkness area effect hits #fbd578#Eleedhe#LAST# for #SLATE#(18 absorbed)#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Zubura the skeleton magus's temporal clone's Arrow Stitching hits #fbd578#Eleedhe#LAST# for #SLATE#(5 absorbed)#LAST#, #{bold}##WHITE#0 physical#{normal}##LAST#, #SLATE#(1 absorbed)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[use_tactical AI] === Action Selected:	86602	Zubura the skeleton magus	attack	 talent:T_MANATHRUST
[LOG]	Zubura the skeleton magus casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	2.8
[LOG]	#UID:86602:0#Zubura the skeleton magus hits #fbd578#Eleedhe#LAST# for #SLATE#(39 absorbed)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[LOG]	Zubura the skeleton magus resists the blinding light!
[SPELL CRIT %]	18.58934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Zubura the skeleton magus for #YELLOW#92 light#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits #fbd578#Eleedhe#LAST# for #SLATE#(14 absorbed)#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	86602	Zubura the skeleton magus	attack	 talent:T_ATTACK
[LOG]	Zubura the skeleton magus warps space-time to equip: #FFFFFF##UID:86600:0#iron longsword#LAST#
#FFFFFF##UID:86601:0#iron dagger#LAST#.
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	41.377516970119	2	48	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	41.377516970119	2	48	1	vs. armor/def	1	5
checkHit	48	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	44	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	44
[PHYS CRIT %]	4.3
[ATTACK] after crit	44
[ATTACK] after mult	44
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	27	=> chance to hit	30
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[ATTACK] attacking with (offhand)	iron dagger
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	34.6051241928	5	48	0.5	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	34.6051241928	5	48	0.5	vs. armor/def	1	5
checkHit	48	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	41	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	41
[PHYS CRIT %] axe accuracy bonus	48	5	=	10.75
[PHYS CRIT %]	16.55
[ATTACK] after crit	41
[ATTACK] after mult	20.5
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	27	=> chance to hit	30
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[LOG]	#UID:86602:0#Zubura the skeleton magus hits #fbd578#Eleedhe#LAST# for #SLATE#(15 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(7 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Zubura the skeleton magus for #ORANGE#3 mind#LAST#, #GREY#8 darkness#LAST#, #YELLOW#10 light#LAST#, #ORANGE#3 mind#LAST#, #GREY#8 darkness#LAST#, #YELLOW#10 light#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[target_simple AI]	86602	Zubura the skeleton magus	selecting NEW TARGET	25	43	4930	Eleedhe
[use_tactical AI] === Action Selected:	86602	Zubura the skeleton magus	attack	 talent:T_SHOOT
[LOG]	#ORCHID##{bold}#Zubura the skeleton magus shoots!#{normal}##LAST#
[LOG]	Zubura the skeleton magus warps space-time to equip: #B4B4B4##UID:86586:0#ash longbow#LAST#
#B4B4B4##UID:86599:0#quiver of elm arrows#LAST#.
[ARCHERY ACQUIRE TARGETS WITH]	steady ash longbow of cold	quiver of elm arrows of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Zubura the skeleton magus	86602	using weapon:	steady ash longbow of cold	ammo:	quiver of elm arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady ash longbow of cold	to:	25	43
Adding entity	171621	after	86602
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[ATTACK ARCHERY]	171621	 to 	Eleedhe	 :: 	42.060462971341	5	1	::	1
checkHit	50	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	42.060462971341	versus	1	with APR	5
[ATTACK ARCHERY] after armor	42.060462971341
[ATTACK ARCHERY] after range	49
[PHYS CRIT %] axe accuracy bonus	50	5	=	11.25
[PHYS CRIT %]	25.05
[ATTACK ARCHERY] after crit	73.5
[ATTACK ARCHERY] after mult	73.5
[ATTACK ARCHERY] after hook	73.5
[LOG]	#{bold}#Zubura the skeleton magus's Shoot performs a ranged critical strike against #fbd578#Eleedhe#LAST#!#{normal}#
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Eleedhe crumbles.
checkHit	15	vs	50	=> chance to hit	0
[LOG]	Zubura the skeleton magus's Shoot hits #fbd578#Eleedhe#LAST# for #SLATE#(20 absorbed)#LAST#, #{bold}##WHITE#5 physical#{normal}##LAST#, #1133F3#3 cold#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Zubura the skeleton magus for #YELLOW#25 light#LAST# damage.
[LOG]	Eleedhe's aura of power vanishes.
[use_tactical AI] === Action Selected:	86602	Zubura the skeleton magus	attack	 talent:T_SHOOT
[LOG]	#ORCHID##{bold}#Zubura the skeleton magus shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	steady ash longbow of cold	quiver of elm arrows of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Zubura the skeleton magus	86602	using weapon:	steady ash longbow of cold	ammo:	quiver of elm arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady ash longbow of cold	to:	25	43
Adding entity	171622	after	86602
[ATTACK ARCHERY]	171622	 to 	Eleedhe	 :: 	42.060462971341	5	1	::	1
checkHit	50	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	42.060462971341	versus	1	with APR	5
[ATTACK ARCHERY] after armor	42.060462971341
[ATTACK ARCHERY] after range	46
[PHYS CRIT %] axe accuracy bonus	50	5	=	11.25
[PHYS CRIT %]	25.05
[ATTACK ARCHERY] after crit	46
[ATTACK ARCHERY] after mult	46
[ATTACK ARCHERY] after hook	46
[LOG]	Zubura the skeleton magus's Shoot hits #fbd578#Eleedhe#LAST# for #WHITE#19 physical#LAST#, #1133F3#4 cold#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Eleedhe starts regenerating health quickly.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
[LOG]	Eleedhe's light area effect hits Zubura the skeleton magus for #YELLOW#21 light#LAST# damage.
[LOG]	#{bold}#Eleedhe's light area effect killed Zubura the skeleton magus!#{normal}#
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	unique_glow[]
Deleting temp shader	shadow_simulacrum[base=0.8,color=vec3(0.8,0.8,0.8),time_factor=4000]
[LOG]	
[Actor:move]	4930	Eleedhe	move from	25	43	to	26	42
[Identify]	zircon	true
[SOUND] loading from	/data/sound/actions/gem.ogg	:=:	sound "/data/sound/actions/gem.ogg" : <static>
[LOG]	Eleedhe picks up (q.): #FFFFFF##UID:86578:0#zircon#LAST#.
[LOG]	You pickup 0.75 gold pieces.
[Identify]	rough leather gloves 'Loroldir'	true
[LOG]	Eleedhe picks up (e.): #SALMON##UID:86596:0#rough leather gloves 'Loroldir' (0 def, 1 armour)#LAST#.
[LOG]	Eleedhe is not crippled anymore.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[Actor:move]	4930	Eleedhe	move from	26	42	to	25	43
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	
[Actor:move]	4930	Eleedhe	move from	25	43	to	24	44
[LOG]	Lore found: #0080FF#journal page (kor'pul)
Deleting shader 76 (is clone 1)
Deleting shader 68 (is clone 0)
Deleting shader 51 (is clone 0)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	kor-pul-note-5
[LOG]	Eleedhe stops regenerating health quickly.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:112:0#Talent Infusion: Healing is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:425:0#Talent Wrath of the Highborn is ready to use.
[LOG]	Rested for 33 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	24	44	to	25	44
[Actor:move]	4930	Eleedhe	move from	25	44	to	26	44
[Actor:move]	4930	Eleedhe	move from	26	44	to	27	44
[Actor:move]	4930	Eleedhe	move from	27	44	to	28	45
[Actor:move]	4930	Eleedhe	move from	28	45	to	29	45
[Actor:move]	4930	Eleedhe	move from	29	45	to	30	44
[target_simple AI]	86806	degenerated skeleton warrior	selecting NEW TARGET	30	44	4930	Eleedhe
[Actor:move]	86806	degenerated skeleton warrior	move from	33	45	to	32	45
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southeast (degenerated skeleton warrior)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Degenerated skeleton warrior for #YELLOW#55 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Degenerated skeleton warrior for #YELLOW#27 light#LAST# damage.
[Actor:move]	86806	degenerated skeleton warrior	move from	32	45	to	31	44
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Degenerated skeleton warrior for #GREY#84 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Degenerated skeleton warrior for #YELLOW#27 light#LAST# damage.
[LOG]	#{bold}#Eleedhe's light area effect killed Degenerated skeleton warrior!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	30	44	to	31	44
[LOG]	You pickup 0.50 gold pieces.
[Actor:move]	4930	Eleedhe	move from	31	44	to	32	45
[Actor:move]	4930	Eleedhe	move from	32	45	to	33	44
[Actor:move]	4930	Eleedhe	move from	33	44	to	34	45
[Actor:move]	4930	Eleedhe	move from	34	45	to	35	45
[Actor:move]	4930	Eleedhe	move from	35	45	to	36	45
[Actor:move]	4930	Eleedhe	move from	36	45	to	37	45
[target_simple AI]	86711	Xerasewen the green mold	selecting NEW TARGET	37	45	4930	Eleedhe
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the east (Xerasewen the green mold)).
[LOG]	
Server latency	6
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[use_tactical AI] === Action Selected:	86711	Xerasewen the green mold	heal	 talent:T_NATURE_TOUCH
[LOG]	Xerasewen the green mold uses #{bold}##YELLOW#Nature's Touch.#{normal}##LAST#
[MIND CRIT %]	1.9
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Xerasewen the green mold for #GREY#79 darkness#LAST# damage.
[LOG]	#UID:86711:0#Xerasewen the green mold receives #LIGHT_GREEN#163 healing#LAST#.
[LOG]	
[LOG]	Eleedhe uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Eleedhe radiates power.
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Xerasewen the green mold for #GREY#43 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Xerasewen the green mold for #GREY#43 darkness#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Xerasewen the green mold for #YELLOW#64 light#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Xerasewen the green mold for #GREY#43 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Xerasewen the green mold for #YELLOW#32 light#LAST# damage.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Xerasewen the green mold for #GREY#89 darkness#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Xerasewen the green mold!#{normal}#
[LOG]	
[Actor:move]	4930	Eleedhe	move from	37	45	to	38	45
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Eleedhe's aura of power vanishes.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:425:0#Talent Wrath of the Highborn is ready to use.
[LOG]	Rested for 41 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	38	45	to	39	45
[Actor:move]	4930	Eleedhe	move from	39	45	to	40	45
[Actor:move]	4930	Eleedhe	move from	40	45	to	40	46
[target_simple AI]	86710	thief	selecting NEW TARGET	40	46	4930	Eleedhe
[improved_talented AI] chooses for	86710	thief	T_INFUSION:_REGENERATION_1
checkHitOld	23.717082451263	44.066266045145
=> chance to hit	20.085136579062
checkHitOld	23.717082451263	44.066266045145
=> chance to hit	20.085136579062
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the west (thief)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Thief for #YELLOW#55 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Thief for #YELLOW#27 light#LAST# damage.
[Actor:move]	86710	thief	move from	35	48	to	36	48
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
checkHitOld	23.717082451263	44.066266045145
=> chance to hit	20.085136579062
[SPELL CRIT %]	18.58934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Something for #GREY#84 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Something for #YELLOW#27 light#LAST# damage.
[Actor:move]	86710	thief	move from	36	48	to	37	47
[LOG]	
[Actor:move]	4930	Eleedhe	move from	40	46	to	40	47
checkHitOld	23.717082451263	44.066266045145
=> chance to hit	20.085136579062
[Actor:move]	86710	thief	move from	37	47	to	38	47
[Actor:move]	4930	Eleedhe	move from	40	47	to	41	47
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
checkHitOld	23.717082451263	44.066266045145
=> chance to hit	20.085136579062
[Actor:move]	86710	thief	move from	38	47	to	39	47
[LOG]	
[Actor:move]	4930	Eleedhe	move from	41	47	to	42	47
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
checkHitOld	23.717082451263	44.066266045145
=> chance to hit	20.085136579062
[Actor:move]	86710	thief	move from	39	47	to	40	47
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
checkHitOld	23.717082451263	44.066266045145
=> chance to hit	20.085136579062
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Something for #YELLOW#55 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Something for #YELLOW#27 light#LAST# damage.
[target_simple AI]	86710	thief	selecting NEW TARGET	42	47	4930	Eleedhe
[Actor:move]	86710	thief	move from	40	47	to	41	47
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
checkHitOld	23.717082451263	44.066266045145
=> chance to hit	20.085136579062
[LOG]	Eleedhe's light area effect hits Something for #YELLOW#27 light#LAST# damage.
[target_simple AI]	86710	thief	selecting NEW TARGET	42	47	4930	Eleedhe
[ATTACK] attacking with (mainhand)	iron dagger of erosion
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	22.962091532714	5	24	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	22.962091532714	5	24	1	vs. armor/def	1	5
checkHit	24	vs	5	=> chance to hit	98
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	23	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	23
[PHYS CRIT %] axe accuracy bonus	24	5	=	4.75
[PHYS CRIT %]	21.808046958124
[ATTACK] after crit	23
[ATTACK] after mult	23
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	16	=> chance to hit	58
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[LOG]	Eleedhe is poisoned!
[ATTACK] attacking with (offhand)	arcing iron dagger of phasing
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	22.855329546165	12	24	0.5	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	22.855329546165	12	24	0.5	vs. armor/def	1	5
checkHit	24	vs	5	=> chance to hit	98
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	29	12	vs. armor/hardiness	1	0.3
[ATTACK] after armor	29
[PHYS CRIT %] axe accuracy bonus	24	5	=	4.75
[PHYS CRIT %]	21.808046958124
[ATTACK] after crit	29
[ATTACK] after mult	14.5
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	16	=> chance to hit	58
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[Actor:move]	86710	thief	move from	41	47	to	41	47
[LOG]	
[LOG]	Something hits #fbd578#Eleedhe#LAST# for #WHITE#23 physical#LAST#, #LIGHT_GREEN#5 nature#LAST#, #WHITE#14 physical#LAST# (#RED##{bold}#42#LAST##{normal}# total damage).
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	171623	after	4930
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Thief for #{bold}##YELLOW#30 light#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Thief!#{normal}#
[LOG]	Deadly Poison from Thief hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#13 nature#LAST# damage.
[LOG]	
[Actor:move]	4930	Eleedhe	move from	42	47	to	43	47
[Identify]	Boriledil the Dimscar	true
[LOG]	Eleedhe picks up (i.): #SALMON##UID:86699:0#Boriledil the Dimscar (dig speed 38 turns)#LAST#.
[LOG]	Deadly Poison from Thief hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#13 nature#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Deadly Poison from Thief hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#13 nature#LAST# damage.
[LOG]	
[Actor:move]	4930	Eleedhe	move from	43	47	to	42	47
[LOG]	Deadly Poison from Thief hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#13 nature#LAST# damage.
[LOG]	
[Actor:move]	4930	Eleedhe	move from	42	47	to	41	47
[LOG]	You pickup 0.95 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
[LOG]	Eleedhe is no longer poisoned.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:47:0#Talent Dig is ready to use.
[LOG]	
[Actor:move]	4930	Eleedhe	move from	41	47	to	40	47
[Actor:move]	4930	Eleedhe	move from	40	47	to	39	47
[Actor:move]	4930	Eleedhe	move from	39	47	to	38	48
[Actor:move]	4930	Eleedhe	move from	38	48	to	37	48
[Actor:move]	4930	Eleedhe	move from	37	48	to	36	48
[Actor:move]	4930	Eleedhe	move from	36	48	to	35	48
[Actor:move]	4930	Eleedhe	move from	35	48	to	34	48
[LOG]	Eleedhe casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
Cloned shader 65
[SHADER] setting reset param	tick_start	1121284
Cloned shader 67
[SHADER] setting reset param	tick_start	1121284
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#142 healing#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
Deleting shader 67 (is clone 1)
Deleting shader 65 (is clone 1)
[COROUTINE] registering	savefilepipe	thread: 0x188a0688
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	1123461
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x25e9dc18	(8229)
Loading savefile 	/save/eleedhe/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x12f9a7c8	(1308)
Loading savefile 	/save//
[Actor:move]	4930	Eleedhe	move from	34	48	to	33	47
[LOG]	
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/game.teag.tmp
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	4930	Eleedhe	move from	33	47	to	32	47
[target_simple AI]	86551	The Shade	selecting NEW TARGET	32	47	4930	Eleedhe
[use_tactical AI] === Action Selected:	86551	The Shade	closein	 AI:move_astar
[Actor:move]	86551	The Shade	move from	25	48	to	26	48
[LOG]	
Loading tile	npc/boss_indicators/boss_circle_back.png
Loading tile	npc/boss_indicators/boss_circle_front.png
[LOG]	Eleedhe uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Eleedhe radiates power.
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits The Shade for #GREY#38 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits The Shade for #GREY#38 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	86551	The Shade	closein	 AI:move_astar
[Actor:move]	86551	The Shade	move from	26	48	to	27	48
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/staff_kors_fall.png
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[LOG]	Eleedhe's light area effect hits The Shade for #YELLOW#27 light#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits The Shade for #GREY#38 darkness#LAST# damage.
[Actor:move]	86551	The Shade	move from	27	48	to	28	48
[LOG]	
Deleting shader 63 (is clone 1)
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits The Shade for #GREY#80 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits The Shade for #YELLOW#27 light#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits The Shade for #GREY#38 darkness#LAST# damage.
[target_simple AI]	86551	The Shade	selecting NEW TARGET	32	47	4930	Eleedhe
[Actor:move]	86551	The Shade	move from	28	48	to	29	48
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	Eleedhe's light area effect hits The Shade for #YELLOW#27 light#LAST# damage.
[Actor:move]	86551	The Shade	move from	29	48	to	30	48
[LOG]	
[USERCHAT] channel achievement	lottajacky	tome	Destroyer's bane (Nightmare (Adventure) difficulty)	false	false
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[LOG]	The Shade resists the blinding light!
[SPELL CRIT %]	18.58934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits The Shade for #YELLOW#102 light#LAST# damage.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	86551	The Shade	move from	30	48	to	31	47
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits The Shade for #GREY#80 darkness#LAST# damage.
[LOG]	Eleedhe's aura of power vanishes.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[ATTACK] attacking with (mainhand)	Kor's Fall
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	31.603279433963	0	7	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	31.603279433963	0	7	1	vs. armor/def	1	5
checkHit	7	vs	5	=> chance to hit	55
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	33	0	vs. armor/hardiness	1	0.3
[ATTACK] after armor	32
[PHYS CRIT %]	2.7
[ATTACK] after crit	32
[ATTACK] after mult	32
[ATTACK] staff accuracy bonus	7	5	=	1.04
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	16	=> chance to hit	58
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[Actor:move]	86551	The Shade	move from	31	47	to	31	47
[LOG]	
[LOG]	Melee retaliation hits The Shade for #ORANGE#3 mind#LAST#, #GREY#8 darkness#LAST#, #YELLOW#9 light#LAST# (#RED##{bold}#20#LAST##{normal}# total damage).
[LOG]	#UID:86551:0#The Shade hits #fbd578#Eleedhe#LAST# for #WHITE#19 physical#LAST# damage.
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[LOG]	Eleedhe's light area effect hits The Shade for #YELLOW#23 light#LAST# damage.
[ATTACK] attacking with (mainhand)	Kor's Fall
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	31.603279433963	0	7	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	31.603279433963	0	7	1	vs. armor/def	1	5
checkHit	7	vs	5	=> chance to hit	55
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	33	0	vs. armor/hardiness	1	0.3
[ATTACK] after armor	32
[PHYS CRIT %]	2.7
[ATTACK] after crit	32
[ATTACK] after mult	32
[ATTACK] staff accuracy bonus	7	5	=	1.04
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	16	=> chance to hit	58
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[Actor:move]	86551	The Shade	move from	31	47	to	31	47
[LOG]	
[LOG]	Melee retaliation hits The Shade for #ORANGE#6 mind#LAST#, #GREY#8 darkness#LAST#, #YELLOW#9 light#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	#UID:86551:0#The Shade hits #fbd578#Eleedhe#LAST# for #WHITE#19 physical#LAST# damage.
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	171854	after	4930
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits The Shade for #{bold}##YELLOW#25 light#{normal}##LAST#, #GREY#35 darkness#LAST# (#RED##{bold}#60#LAST##{normal}# total damage).
[LOG]	Eleedhe's Corona hits The Shade for #GREY#21 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits The Shade for #YELLOW#23 light#LAST# damage.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[ATTACK] attacking with (mainhand)	Kor's Fall
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	31.603279433963	0	7	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	31.603279433963	0	7	1	vs. armor/def	1	5
checkHit	7	vs	5	=> chance to hit	55
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	35	0	vs. armor/hardiness	1	0.3
[ATTACK] after armor	34
[PHYS CRIT %]	2.7
[ATTACK] after crit	34
[ATTACK] after mult	34
[ATTACK] staff accuracy bonus	7	5	=	1.04
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	16	=> chance to hit	58
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[Actor:move]	86551	The Shade	move from	31	47	to	31	47
[LOG]	
[LOG]	Melee retaliation hits The Shade for #ORANGE#3 mind#LAST#, #GREY#8 darkness#LAST#, #YELLOW#9 light#LAST# (#RED##{bold}#20#LAST##{normal}# total damage).
[LOG]	#UID:86551:0#The Shade hits #fbd578#Eleedhe#LAST# for #WHITE#20 physical#LAST# damage.
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
Deleting temp shader	fireball[]
Deleting temp shader	fireball[trail_length=1]
[SPELL CRIT %]	18.58934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits The Shade for #GREY#71 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits The Shade for #YELLOW#23 light#LAST# damage.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[ATTACK] attacking with (mainhand)	Kor's Fall
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	31.603279433963	0	7	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	31.603279433963	0	7	1	vs. armor/def	1	5
checkHit	7	vs	5	=> chance to hit	55
[LOG]	#UID:86551:0#The Shade misses #fbd578#Eleedhe#LAST#.
[ATTACK] staff accuracy bonus	7	5	=	1.04
[Actor:move]	86551	The Shade	move from	31	47	to	31	47
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Mind Blast.#{normal}##LAST#
checkHit	16	vs	32	=> chance to hit	10
[LOG]	The Shade wanders around!.
[SPELL CRIT %]	18.58934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	171855	after	4930
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits The Shade for #{bold}##GREY#37 darkness#{normal}##LAST# damage.
[LOG]	Eleedhe's Corona hits The Shade for #YELLOW#15 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits The Shade for #YELLOW#23 light#LAST# damage.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:move]	86551	The Shade	move from	31	47	to	31	47
[LOG]	
[USERCHAT] channel serial data	Kubik	tome	455
[USERCHAT] channel achievement	Wraithz	tome	Squadmate (Roguelike)	false	false
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[ATTACK] attacking with (mainhand)	Kor's Fall
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	31.603279433963	0	7	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	31.603279433963	0	7	1	vs. armor/def	1	5
checkHit	7	vs	5	=> chance to hit	55
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	33	0	vs. armor/hardiness	1	0.3
[ATTACK] after armor	32
[PHYS CRIT %]	2.7
[ATTACK] after crit	32
[ATTACK] after mult	32
[ATTACK] staff accuracy bonus	7	5	=	1.04
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	19	vs	16	=> chance to hit	58
[ATTACK]	target on_melee_hit:	6.8991541095001	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	10.79644056372	LIGHT	vs	0
[Actor:move]	86551	The Shade	move from	31	47	to	31	47
[LOG]	
[LOG]	Melee retaliation hits The Shade for #ORANGE#6 mind#LAST#, #GREY#8 darkness#LAST#, #YELLOW#9 light#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	#UID:86551:0#The Shade hits #fbd578#Eleedhe#LAST# for #WHITE#19 physical#LAST# damage.
Deleting shader 71 (is clone 0)
Deleting shader 70 (is clone 0)
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
Server latency	6
[SPELL CRIT %]	18.58934837382
[SPELL] friendly fire chance	100
[LOG]	Eleedhe's light area effect hits The Shade for #YELLOW#23 light#LAST# damage.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[use_tactical AI] === Action Selected:	86551	The Shade	disable	 talent:T_FREEZE
[LOG]	The Shade casts #{bold}##PURPLE#Freeze.#{normal}##LAST#
[SPELL CRIT %]	0
checkHit	15	vs	39	=> chance to hit	0
[LOG]	Eleedhe is encased in ice!
Loading tile	player/human_female/base_shadow_01.png
Loading tile from tileset	/data/gfx/shockbolt/npc/iceblock.png
[SOUND] loading from	/data/sound/talents/water.ogg	:=:	sound "/data/sound/talents/water.ogg" : <static>
[LOG]	
[LOG]	#UID:86551:0#The Shade hits #fbd578#Eleedhe#LAST# for #1133F3#99 cold#LAST# damage.
Loading tile from tileset	/data/gfx/talents/freeze.png
[LOG]	Eleedhe casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Eleedhe is free from the ice.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	1160997
[USERCHAT] channel achievement	Camarada_Molotov	tome	Rescuer of the lost (Roguelike)	false	false
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Eleedhe starts regenerating health quickly.
[LOG]	Eleedhe's light area effect hits The Shade for #YELLOW#23 light#LAST# damage.
[Actor:move]	86551	The Shade	move from	31	47	to	31	48
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.58934837382
Zone guardian dead, setting up backup guardian	KOR_FURY	35
[QUEST] try update status on	Eleedhe	start-allied	1	kor-pul
[LOG]	#00ffff#Welcome to level 11 [Eleedhe].
[LOG]	Eleedhe has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Eleedhe the level 11 Higher Anorithil
[Discord] updating state: "Ruins of Kor'Pul (3)" / "Lvl 11 Higher Anorithil" / default / anorithil
Refusing to drop The Shade artifact Kor's Fall with chance 75
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/axe_skullcleaver.png
Added unique	mod.class.Object/Skullcleaver	::	1
Removed unique	mod.class.Object/Kor's Fall	::	nil
[ActorObjectUse] useObjectDisable: 	wild infusion of the sneak	inven/slot	1	2	tid	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits The Shade for #GREY#71 darkness#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed The Shade!#{normal}#
[LOG]	
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	Resting starts...
[LOG]	The shield around Eleedhe crumbles.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	Eleedhe stops regenerating health quickly.
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:1081:0#Talent Mind Blast is ready to use.
[LOG]	#00ff00##UID:219:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	#00ff00##UID:425:0#Talent Wrath of the Highborn is ready to use.
[LOG]	Rested for 31 turns (stop reason: all resources and life at maximum).
[LOG]	
table: 0x06140018	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Loading tile from tileset	/data/gfx/talents/thick_skin.png
Loading tile from tileset	/data/gfx/talents/armour_training.png
Loading tile from tileset	/data/gfx/talents/light_armour_training.png
Loading tile from tileset	/data/gfx/talents/weapon_combat.png
Loading tile from tileset	/data/gfx/talents/weapons_mastery.png
Loading tile from tileset	/data/gfx/talents/knife_mastery.png
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
Deleting shader 63 (is clone 1)
Deleting temp shader	fireflash[]
Deleting shader 74 (is clone 0)
[USERCHAT] channel achievement	thebobcat001	tome	Size is everything	true	true
Deleting temp shader	runicshield[aadjust=7,auraColor=vec4(0.21176470588235,0.73725490196078,0.90980392156863,0.85490196078431),bubbleColor=vec4(0.62352941176471,0.90980392156863,0.21176470588235,0.62745098039216),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
Deleting shader 78 (is clone 0)
[USERCHAT] channel achievement	lottajacky	tome	Sliders (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	jack_809	tome	The Arena	false	false
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Eleedhe activates #{bold}##ORANGE#Chant of Resistance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe activates #{bold}##ORANGE#Corona#LAST#.
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 51
*p 51: Uniform: 0: 8B5E tex
*p 51: Uniform: 1: 1406 tick
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	Eleedhe activates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_act_base
[USERCHAT] channel achievement	ouo22ouo	tome	Orbituary (Nightmare (Roguelike) difficulty)	false	false
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x1507c170
Deleting shader 83 (is clone 0)
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	1207512
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x25449d70	(8508)
Loading savefile 	/save/eleedhe/
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	32	47	to	31	48
[Identify]	thought-forged iron waraxe	true
[LOG]	Eleedhe picks up (c.): #00FF80##UID:86539:0#thought-forged iron waraxe (10.5-14.7 power, 2 apr)#LAST#.
[ActorObjectUse] useObjectEnable: 	wild infusion of the sneak	by	Eleedhe	inven/slot	1	nil
[Identify]	wild infusion of the sneak	true
[LOG]	Eleedhe picks up (a.): #00FF80##UID:86542:0#wild infusion of the sneak (res 20%; physical; dur 3; cd 14)#LAST#.
[Identify]	iron waraxe of massacre	true
[LOG]	Eleedhe picks up (d.): #00FF80##UID:86545:0#iron waraxe of massacre (17-23.8 power, 2 apr)#LAST#.
[Identify]	Skullcleaver	true
[LOG]	Eleedhe picks up (d.): #FFD700##UID:172127:0#Skullcleaver (20-28 power, 4 apr)#LAST#.
[LOG]	Lore found: #0080FF#Skullcleaver
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Skullcleaver
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x13351258	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/game.teag.tmp
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	incrDataProfile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	31	48	to	30	48
[Actor:move]	4930	Eleedhe	move from	30	48	to	29	47
[Actor:move]	4930	Eleedhe	move from	29	47	to	28	48
[Actor:move]	4930	Eleedhe	move from	28	48	to	27	48
[Actor:move]	4930	Eleedhe	move from	27	48	to	26	48
[Actor:move]	4930	Eleedhe	move from	26	48	to	25	48
[Actor:move]	4930	Eleedhe	move from	25	48	to	24	48
[Actor:move]	4930	Eleedhe	move from	24	48	to	23	48
[Actor:move]	4930	Eleedhe	move from	23	48	to	22	48
[Actor:move]	4930	Eleedhe	move from	22	48	to	21	47
[Actor:move]	4930	Eleedhe	move from	21	47	to	20	47
[Actor:move]	4930	Eleedhe	move from	20	47	to	19	47
[Actor:move]	4930	Eleedhe	move from	19	47	to	18	47
[Actor:move]	4930	Eleedhe	move from	18	47	to	17	47
[Actor:move]	4930	Eleedhe	move from	17	47	to	16	47
[Actor:move]	4930	Eleedhe	move from	16	47	to	15	48
checkHitOld	24.494897427832	37.040874092555
=> chance to hit	27.042630416776
[Actor:move]	4930	Eleedhe	move from	15	48	to	14	48
[target_simple AI]	86574	rogue	selecting NEW TARGET	14	48	4930	Eleedhe
[Actor:move]	86574	rogue	move from	4	48	to	5	48
[target_simple AI]	86573	giant carpenter ant	selecting NEW TARGET	14	48	4930	Eleedhe
[Actor:move]	86573	giant carpenter ant	move from	4	45	to	5	45
checkHitOld	24.494897427832	37.040874092555
=> chance to hit	27.042630416776
[Actor:move]	4930	Eleedhe	move from	14	48	to	13	47
[Actor:move]	86574	rogue	move from	5	48	to	6	48
[Actor:move]	86573	giant carpenter ant	move from	5	45	to	6	45
checkHitOld	24.494897427832	37.040874092555
=> chance to hit	27.042630416776
[Actor:move]	4930	Eleedhe	move from	13	47	to	12	47
[target_simple AI]	86574	rogue	selecting NEW TARGET	12	47	4930	Eleedhe
[Actor:move]	86574	rogue	move from	6	48	to	7	48
[target_simple AI]	86573	giant carpenter ant	selecting NEW TARGET	12	47	4930	Eleedhe
[Actor:move]	86573	giant carpenter ant	move from	6	45	to	7	45
checkHitOld	24.494897427832	37.040874092555
=> chance to hit	27.042630416776
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the west (rogue)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[Actor:move]	86574	rogue	move from	7	48	to	8	48
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Rogue for #YELLOW#56 light#LAST# damage.
[Actor:move]	86573	giant carpenter ant	move from	7	45	to	8	45
[LOG]	Eleedhe's light area effect hits Rogue for #YELLOW#28 light#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
checkHitOld	24.494897427832	37.040874092555
=> chance to hit	27.042630416776
[SPELL CRIT %]	18.88934837382
[maintenance AI] turn	229312	86574	rogue	selected action:	self_heal	tid:T_INFUSION:_HEALING_1
[Actor:move]	86574	rogue	move from	8	48	to	9	48
[Actor:move]	86573	giant carpenter ant	move from	8	45	to	9	46
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Something for #GREY#79 darkness#LAST# damage.
[LOG]	Today is the 9th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	86573	giant carpenter ant	move from	9	46	to	10	47
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
checkHitOld	24.494897427832	37.040874092555
=> chance to hit	27.042630416776
[Actor:move]	86574	rogue	move from	9	48	to	10	48
[Actor:move]	86573	giant carpenter ant	move from	10	47	to	11	47
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	7	vs	33	=> chance to hit	0
checkHitOld	24.494897427832	37.040874092555
=> chance to hit	27.042630416776
checkHit	16	vs	33	=> chance to hit	8
[LOG]	Giant carpenter ant loses sight!
[SPELL CRIT %]	18.88934837382
[Actor:move]	86574	rogue	move from	10	48	to	11	48
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Giant carpenter ant for #YELLOW#105 light#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Something for #YELLOW#105 light#LAST# damage.
[improved_talented AI] chooses for	86573	giant carpenter ant	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	17.589434035532	7	21	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	17.589434035532	7	21	1	vs. armor/def	1	5
checkHit	21	vs	5	=> chance to hit	90
[LOG]	#UID:86573:0#Giant carpenter ant misses #fbd578#Eleedhe#LAST#.
[SOUND] loading from	/data/sound/creatures/ants/ant_2.ogg	:=:	sound "/data/sound/creatures/ants/ant_2.ogg" : <static>
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
checkHitOld	24.494897427832	37.040874092555
=> chance to hit	27.042630416776
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Giant carpenter ant for #YELLOW#20 light#LAST#, #GREY#27 darkness#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Rogue for #YELLOW#20 light#LAST#, #GREY#25 darkness#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Giant carpenter ant!#{normal}#
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Rogue!#{normal}#
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	12	47	to	11	48
[LOG]	You pickup 1.00 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[Actor:move]	4930	Eleedhe	move from	11	48	to	10	47
[Actor:move]	4930	Eleedhe	move from	10	47	to	9	47
[Actor:move]	4930	Eleedhe	move from	9	47	to	9	46
[Actor:move]	4930	Eleedhe	move from	9	46	to	10	45
Deleting shader 63 (is clone 1)
[Actor:move]	4930	Eleedhe	move from	10	45	to	11	45
[Actor:move]	4930	Eleedhe	move from	11	45	to	12	44
[Actor:move]	4930	Eleedhe	move from	12	44	to	13	44
[Actor:move]	4930	Eleedhe	move from	13	44	to	14	44
[Actor:move]	4930	Eleedhe	move from	14	44	to	15	44
[Actor:move]	4930	Eleedhe	move from	15	44	to	16	44
[Actor:move]	4930	Eleedhe	move from	16	44	to	17	44
[Actor:move]	4930	Eleedhe	move from	17	44	to	18	44
[Actor:move]	4930	Eleedhe	move from	18	44	to	19	45
[Actor:move]	4930	Eleedhe	move from	19	45	to	20	45
[Actor:move]	4930	Eleedhe	move from	20	45	to	21	44
[Actor:move]	4930	Eleedhe	move from	21	44	to	22	44
[Actor:move]	4930	Eleedhe	move from	22	44	to	23	44
[Actor:move]	4930	Eleedhe	move from	23	44	to	24	44
[Actor:move]	4930	Eleedhe	move from	24	44	to	25	44
[Actor:move]	4930	Eleedhe	move from	25	44	to	26	44
[Actor:move]	4930	Eleedhe	move from	26	44	to	27	44
[Actor:move]	4930	Eleedhe	move from	27	44	to	28	45
[Actor:move]	4930	Eleedhe	move from	28	45	to	29	45
[Actor:move]	4930	Eleedhe	move from	29	45	to	30	44
[Actor:move]	4930	Eleedhe	move from	30	44	to	31	44
[Actor:move]	4930	Eleedhe	move from	31	44	to	32	45
[Actor:move]	4930	Eleedhe	move from	32	45	to	33	45
[Actor:move]	4930	Eleedhe	move from	33	45	to	34	45
[Actor:move]	4930	Eleedhe	move from	34	45	to	35	45
[Actor:move]	4930	Eleedhe	move from	35	45	to	36	45
[Actor:move]	4930	Eleedhe	move from	36	45	to	37	45
[Actor:move]	4930	Eleedhe	move from	37	45	to	38	45
[Actor:move]	4930	Eleedhe	move from	38	45	to	39	45
[Actor:move]	4930	Eleedhe	move from	39	45	to	40	45
[Actor:move]	4930	Eleedhe	move from	40	45	to	41	45
[Actor:move]	4930	Eleedhe	move from	41	45	to	42	45
[Actor:move]	4930	Eleedhe	move from	42	45	to	43	45
[Actor:move]	4930	Eleedhe	move from	43	45	to	42	44
[Actor:move]	4930	Eleedhe	move from	42	44	to	41	44
[Actor:move]	4930	Eleedhe	move from	41	44	to	40	44
[Actor:move]	4930	Eleedhe	move from	40	44	to	39	44
[Actor:move]	4930	Eleedhe	move from	39	44	to	38	44
[Actor:move]	4930	Eleedhe	move from	38	44	to	37	44
[Actor:move]	4930	Eleedhe	move from	37	44	to	36	44
[Actor:move]	4930	Eleedhe	move from	36	44	to	35	44
[Actor:move]	4930	Eleedhe	move from	35	44	to	34	44
[Actor:move]	4930	Eleedhe	move from	34	44	to	33	44
[Actor:move]	4930	Eleedhe	move from	33	44	to	32	44
[Actor:move]	4930	Eleedhe	move from	32	44	to	31	44
[Actor:move]	4930	Eleedhe	move from	31	44	to	30	45
[Actor:move]	4930	Eleedhe	move from	30	45	to	29	45
[Actor:move]	4930	Eleedhe	move from	29	45	to	28	44
[Actor:move]	4930	Eleedhe	move from	28	44	to	27	44
[Actor:move]	4930	Eleedhe	move from	27	44	to	26	44
[Actor:move]	4930	Eleedhe	move from	26	44	to	25	44
[Actor:move]	4930	Eleedhe	move from	25	44	to	24	44
[Actor:move]	4930	Eleedhe	move from	24	44	to	23	44
[Actor:move]	4930	Eleedhe	move from	23	44	to	22	44
[Actor:move]	4930	Eleedhe	move from	22	44	to	21	45
[Actor:move]	4930	Eleedhe	move from	21	45	to	20	45
[Actor:move]	4930	Eleedhe	move from	20	45	to	19	44
[Actor:move]	4930	Eleedhe	move from	19	44	to	18	44
[Actor:move]	4930	Eleedhe	move from	18	44	to	17	44
[Actor:move]	4930	Eleedhe	move from	17	44	to	16	44
[Actor:move]	4930	Eleedhe	move from	16	44	to	15	44
[Actor:move]	4930	Eleedhe	move from	15	44	to	14	44
[Actor:move]	4930	Eleedhe	move from	14	44	to	13	44
[Actor:move]	4930	Eleedhe	move from	13	44	to	12	44
[Actor:move]	4930	Eleedhe	move from	12	44	to	11	44
[Actor:move]	4930	Eleedhe	move from	11	44	to	10	44
[Actor:move]	4930	Eleedhe	move from	10	44	to	9	44
[Actor:move]	4930	Eleedhe	move from	9	44	to	8	44
[Actor:move]	4930	Eleedhe	move from	8	44	to	7	44
[Actor:move]	4930	Eleedhe	move from	7	44	to	6	44
[Actor:move]	4930	Eleedhe	move from	6	44	to	5	44
[Actor:move]	4930	Eleedhe	move from	5	44	to	4	44
Loading tile from tileset	/data/gfx/talents/repression.png
[Actor:move]	4930	Eleedhe	move from	4	44	to	3	44
[Actor:move]	4930	Eleedhe	move from	3	44	to	2	45
[Actor:move]	4930	Eleedhe	move from	2	45	to	3	44
[Actor:move]	4930	Eleedhe	move from	3	44	to	4	44
[Actor:move]	4930	Eleedhe	move from	4	44	to	5	44
[Actor:move]	4930	Eleedhe	move from	5	44	to	6	44
[Actor:move]	4930	Eleedhe	move from	6	44	to	7	44
[Actor:move]	4930	Eleedhe	move from	7	44	to	8	44
[Actor:move]	4930	Eleedhe	move from	8	44	to	9	44
[Actor:move]	4930	Eleedhe	move from	9	44	to	10	44
[Actor:move]	4930	Eleedhe	move from	10	44	to	11	44
[USERCHAT] channel achievement	vsnal1977	tome	Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)	false	true
[Actor:move]	4930	Eleedhe	move from	11	44	to	12	44
[Actor:move]	4930	Eleedhe	move from	12	44	to	13	44
[Actor:move]	4930	Eleedhe	move from	13	44	to	14	44
[Actor:move]	4930	Eleedhe	move from	14	44	to	15	44
[Actor:move]	4930	Eleedhe	move from	15	44	to	16	44
[Actor:move]	4930	Eleedhe	move from	16	44	to	17	44
[Actor:move]	4930	Eleedhe	move from	17	44	to	18	44
[Actor:move]	4930	Eleedhe	move from	18	44	to	19	45
[Actor:move]	4930	Eleedhe	move from	19	45	to	20	45
[Actor:move]	4930	Eleedhe	move from	20	45	to	21	44
[Actor:move]	4930	Eleedhe	move from	21	44	to	22	44
[Actor:move]	4930	Eleedhe	move from	22	44	to	23	44
[Actor:move]	4930	Eleedhe	move from	23	44	to	24	44
[Actor:move]	4930	Eleedhe	move from	24	44	to	25	43
[Actor:move]	4930	Eleedhe	move from	25	43	to	26	42
[Actor:move]	4930	Eleedhe	move from	26	42	to	26	41
[Actor:move]	4930	Eleedhe	move from	26	41	to	26	40
[Actor:move]	4930	Eleedhe	move from	26	40	to	26	39
[Actor:move]	4930	Eleedhe	move from	26	39	to	26	38
[Actor:move]	4930	Eleedhe	move from	26	38	to	26	37
[Actor:move]	4930	Eleedhe	move from	26	37	to	26	36
[Actor:move]	4930	Eleedhe	move from	26	36	to	26	35
[Actor:move]	4930	Eleedhe	move from	26	35	to	26	34
[Actor:move]	4930	Eleedhe	move from	26	34	to	26	33
[Actor:move]	4930	Eleedhe	move from	26	33	to	26	32
[Actor:move]	4930	Eleedhe	move from	26	32	to	26	31
[Actor:move]	4930	Eleedhe	move from	26	31	to	26	30
[Actor:move]	4930	Eleedhe	move from	26	30	to	26	29
[Actor:move]	4930	Eleedhe	move from	26	29	to	26	28
[Actor:move]	4930	Eleedhe	move from	26	28	to	26	27
[Actor:move]	4930	Eleedhe	move from	26	27	to	27	26
[Actor:move]	4930	Eleedhe	move from	27	26	to	28	25
[Actor:move]	4930	Eleedhe	move from	28	25	to	29	24
[Actor:move]	4930	Eleedhe	move from	29	24	to	29	23
[Actor:move]	4930	Eleedhe	move from	29	23	to	28	22
[Actor:move]	4930	Eleedhe	move from	28	22	to	27	21
[Actor:move]	4930	Eleedhe	move from	27	21	to	26	20
[Actor:move]	4930	Eleedhe	move from	26	20	to	25	19
[Actor:move]	4930	Eleedhe	move from	25	19	to	24	19
[Actor:move]	4930	Eleedhe	move from	24	19	to	23	19
[Actor:move]	4930	Eleedhe	move from	23	19	to	22	18
[Actor:move]	4930	Eleedhe	move from	22	18	to	22	17
[Actor:move]	4930	Eleedhe	move from	22	17	to	22	16
[Actor:move]	4930	Eleedhe	move from	22	16	to	21	15
[Actor:move]	4930	Eleedhe	move from	21	15	to	20	14
[Actor:move]	4930	Eleedhe	move from	20	14	to	20	13
[Actor:move]	4930	Eleedhe	move from	20	13	to	19	12
[Actor:move]	4930	Eleedhe	move from	19	12	to	18	12
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 58 turns (stop reason: at exit).
[LOG]	
Server latency	6
[LOG]	You gain 0.62 gold from the melting of #00FF80##UID:4871:0#miner's iron pickaxe (dig speed 29 turns)#LAST#.
[LOG]	You gain 8.86 gold from the melting of #SALMON##UID:86638:0#Polomirawe#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 6.09 gold from the melting of #SALMON##UID:86755:0#Deepstouch (0 def, 3 armour)#LAST#.
[LOG]	You gain 7.31 gold from the melting of #SALMON##UID:86596:0#rough leather gloves 'Loroldir' (0 def, 1 armour)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 6.72 gold from the melting of #SALMON##UID:86767:0#iron gauntlets 'Relgeyasta' (0 def, 1 armour)#LAST#.
[LOG]	You gain 6.78 gold from the melting of #SALMON##UID:86800:0#Shimmerhunter the linen cloak (7 def, 0 armour)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 1.86 gold from the melting of #00FF80##UID:86539:0#thought-forged iron waraxe (10.5-14.7 power, 2 apr)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 0.45 gold from the melting of #00FF80##UID:86545:0#iron waraxe of massacre (17-23.8 power, 2 apr)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 9.81 gold from the melting of #SALMON##UID:86669:0#Samydur the iron greatmaul (19-28.5 power, 2 apr)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 7.65 gold from the melting of #SALMON##UID:86610:0#Glimmeredge (15.5-23.25 power, 1 apr)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2491:0#stack of herbs (viperweed) (5)#WHITE#.
[LOG]	You gain 1.50 gold from the melting of #00FF80##UID:86542:0#wild infusion of the sneak (res 20%; physical; dur 3; cd 14)#LAST#.
Loading zone persistance level	ruins-kor-pul	2
Make wait background texture 889 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 896 (60x60)
Wait finished, counted 208, 100 ticks
Not gone east, no backup guardian
Running on level loads	ruins-kor-pul-2
[Actor:move]	4930	Eleedhe	(forced) move from	18	12	to	43	8
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
Entering tier1 zone for escort	tier1.3	0	2
[ONLINE PROFILE] current character 	Eleedhe the level 11 Higher Anorithil
[Discord] updating state: "Ruins of Kor'Pul (2)" / "Lvl 11 Higher Anorithil" / default / anorithil
Updating zone name	Ruins of Kor'Pul (2)
C Map minimap texture: 300 (50x50; 64x64)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	43	8	to	43	9
[Actor:move]	4930	Eleedhe	move from	43	9	to	43	10
[Actor:move]	4930	Eleedhe	move from	43	10	to	43	11
[Actor:move]	4930	Eleedhe	move from	43	11	to	43	12
[Actor:move]	4930	Eleedhe	move from	43	12	to	43	13
[Actor:move]	4930	Eleedhe	move from	43	13	to	43	14
[Actor:move]	4930	Eleedhe	move from	43	14	to	43	15
[Actor:move]	4930	Eleedhe	move from	43	15	to	43	16
[Actor:move]	4930	Eleedhe	move from	43	16	to	44	17
[Actor:move]	4930	Eleedhe	move from	44	17	to	45	18
[Actor:move]	4930	Eleedhe	move from	45	18	to	45	19
[Actor:move]	4930	Eleedhe	move from	45	19	to	45	20
[Actor:move]	4930	Eleedhe	move from	45	20	to	44	21
[Actor:move]	4930	Eleedhe	move from	44	21	to	43	22
[Actor:move]	4930	Eleedhe	move from	43	22	to	42	23
[Actor:move]	4930	Eleedhe	move from	42	23	to	41	23
[Actor:move]	4930	Eleedhe	move from	41	23	to	40	23
[Actor:move]	4930	Eleedhe	move from	40	23	to	39	23
[Actor:move]	4930	Eleedhe	move from	39	23	to	38	23
[Actor:move]	4930	Eleedhe	move from	38	23	to	37	23
[Actor:move]	4930	Eleedhe	move from	37	23	to	36	22
[Actor:move]	4930	Eleedhe	move from	36	22	to	35	21
[Actor:move]	4930	Eleedhe	move from	35	21	to	34	20
[Actor:move]	4930	Eleedhe	move from	34	20	to	33	20
[Actor:move]	4930	Eleedhe	move from	33	20	to	32	20
[Actor:move]	4930	Eleedhe	move from	32	20	to	31	20
[Actor:move]	4930	Eleedhe	move from	31	20	to	30	20
[Actor:move]	4930	Eleedhe	move from	30	20	to	29	20
[Actor:move]	4930	Eleedhe	move from	29	20	to	28	20
[Actor:move]	4930	Eleedhe	move from	28	20	to	27	20
[Actor:move]	4930	Eleedhe	move from	27	20	to	26	19
[Actor:move]	4930	Eleedhe	move from	26	19	to	26	18
[maintenance AI] turn	231123	86478	luminous horror	selected action:	positive	tid:T_PROVIDENCE
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 68
*p 68: Uniform: 0: 8B52 beamColor1
*p 68: Uniform: 1: 8B52 beamColor2
*p 68: Uniform: 2: 1406 beamsCount
*p 68: Uniform: 3: 8B52 circleColor
*p 68: Uniform: 4: 1406 circleDescendSpeed
*p 68: Uniform: 5: 1406 circleRotationSpeed
*p 68: Uniform: 6: 1406 noup
*p 68: Uniform: 7: 8B5E tex
*p 68: Uniform: 8: 1406 tick
*p 68: Uniform: 9: 1406 tick_start
*p 68: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 70
*p 70: Uniform: 0: 8B52 beamColor1
*p 70: Uniform: 1: 8B52 beamColor2
*p 70: Uniform: 2: 1406 beamsCount
*p 70: Uniform: 3: 8B52 circleColor
*p 70: Uniform: 4: 1406 circleDescendSpeed
*p 70: Uniform: 5: 1406 circleRotationSpeed
*p 70: Uniform: 6: 1406 noup
*p 70: Uniform: 7: 8B5E tex
*p 70: Uniform: 8: 1406 tick
*p 70: Uniform: 9: 1406 tick_start
*p 70: Uniform: 10: 1406 time_factor
[maintenance AI] turn	231123	86477	luminous horror	selected action:	positive	tid:T_BARRIER
[SPELL CRIT %]	4
Cloned shader 76
[SHADER] setting reset param	tick_start	1245117
[Actor:move]	4930	Eleedhe	move from	26	18	to	25	17
[Actor:move]	4930	Eleedhe	move from	25	17	to	24	17
[Actor:move]	4930	Eleedhe	move from	24	17	to	23	17
[Actor:move]	4930	Eleedhe	move from	23	17	to	22	17
[Actor:move]	4930	Eleedhe	move from	22	17	to	21	17
[Actor:move]	4930	Eleedhe	move from	21	17	to	20	17
[Actor:move]	4930	Eleedhe	move from	20	17	to	19	17
[Actor:move]	4930	Eleedhe	move from	19	17	to	18	17
[Actor:move]	4930	Eleedhe	move from	18	17	to	17	17
[Actor:move]	4930	Eleedhe	move from	17	17	to	16	18
[Actor:move]	4930	Eleedhe	move from	16	18	to	17	19
[Actor:move]	4930	Eleedhe	move from	17	19	to	18	20
[Actor:move]	4930	Eleedhe	move from	18	20	to	19	21
[Actor:move]	4930	Eleedhe	move from	19	21	to	20	21
[Actor:move]	4930	Eleedhe	move from	20	21	to	21	21
[Actor:move]	4930	Eleedhe	move from	21	21	to	22	21
[Actor:move]	4930	Eleedhe	move from	22	21	to	23	22
[Actor:move]	4930	Eleedhe	move from	23	22	to	24	23
[Actor:move]	4930	Eleedhe	move from	24	23	to	25	23
[Actor:move]	4930	Eleedhe	move from	25	23	to	26	24
[Actor:move]	4930	Eleedhe	move from	26	24	to	25	25
[Actor:move]	4930	Eleedhe	move from	25	25	to	24	25
[Actor:move]	4930	Eleedhe	move from	24	25	to	23	25
[Actor:move]	4930	Eleedhe	move from	23	25	to	22	25
[Actor:move]	4930	Eleedhe	move from	22	25	to	21	24
[Actor:move]	4930	Eleedhe	move from	21	24	to	21	23
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 59 turns (stop reason: at exit).
[LOG]	
C Map minimap texture: 300 (50x51; 64x64)
C Map minimap texture: 300 (50x50; 64x64)
Loading zone persistance level	ruins-kor-pul	1
Make wait background texture 3163 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 3168 (60x60)
Wait finished, counted 206, 80 ticks
Deleting shader 76 (is clone 1)
Not gone east, no backup guardian
Running on level loads	ruins-kor-pul-1
[Actor:move]	4930	Eleedhe	(forced) move from	21	23	to	22	23
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
Entering tier1 zone for escort	tier1.3	0	1
[ONLINE PROFILE] current character 	Eleedhe the level 11 Higher Anorithil
[Discord] updating state: "Ruins of Kor'Pul (1)" / "Lvl 11 Higher Anorithil" / default / anorithil
Updating zone name	Ruins of Kor'Pul (1)
C Map minimap texture: 310 (50x50; 64x64)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	22	23	to	23	23
[Actor:move]	4930	Eleedhe	move from	23	23	to	24	24
[Actor:move]	4930	Eleedhe	move from	24	24	to	25	25
[Actor:move]	4930	Eleedhe	move from	25	25	to	25	26
[Actor:move]	4930	Eleedhe	move from	25	26	to	25	27
[Actor:move]	4930	Eleedhe	move from	25	27	to	25	28
[Actor:move]	4930	Eleedhe	move from	25	28	to	25	29
[Actor:move]	4930	Eleedhe	move from	25	29	to	25	30
[Actor:move]	4930	Eleedhe	move from	25	30	to	25	31
[Actor:move]	4930	Eleedhe	move from	25	31	to	25	32
[Actor:move]	4930	Eleedhe	move from	25	32	to	25	33
[Actor:move]	4930	Eleedhe	move from	25	33	to	25	34
[Actor:move]	4930	Eleedhe	move from	25	34	to	25	35
[Actor:move]	4930	Eleedhe	move from	25	35	to	25	36
[Actor:move]	4930	Eleedhe	move from	25	36	to	24	37
[Actor:move]	4930	Eleedhe	move from	24	37	to	23	37
[Actor:move]	4930	Eleedhe	move from	23	37	to	22	38
[Actor:move]	4930	Eleedhe	move from	22	38	to	21	39
[Actor:move]	4930	Eleedhe	move from	21	39	to	21	40
[Actor:move]	4930	Eleedhe	move from	21	40	to	21	41
[Actor:move]	4930	Eleedhe	move from	21	41	to	21	42
[Actor:move]	4930	Eleedhe	move from	21	42	to	22	43
[Actor:move]	4930	Eleedhe	move from	22	43	to	22	44
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 24 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	22	44	to	22	43
[Actor:move]	4930	Eleedhe	move from	22	43	to	21	42
[Actor:move]	4930	Eleedhe	move from	21	42	to	21	41
[Actor:move]	4930	Eleedhe	move from	21	41	to	21	40
[Actor:move]	4930	Eleedhe	move from	21	40	to	21	39
[Actor:move]	4930	Eleedhe	move from	21	39	to	22	38
[Actor:move]	4930	Eleedhe	move from	22	38	to	23	37
[Actor:move]	4930	Eleedhe	move from	23	37	to	24	37
[Actor:move]	4930	Eleedhe	move from	24	37	to	25	36
[Actor:move]	4930	Eleedhe	move from	25	36	to	25	35
[Actor:move]	4930	Eleedhe	move from	25	35	to	25	34
[Actor:move]	4930	Eleedhe	move from	25	34	to	25	33
[Actor:move]	4930	Eleedhe	move from	25	33	to	25	32
[Actor:move]	4930	Eleedhe	move from	25	32	to	25	31
[Actor:move]	4930	Eleedhe	move from	25	31	to	25	30
[Actor:move]	4930	Eleedhe	move from	25	30	to	25	29
[Actor:move]	4930	Eleedhe	move from	25	29	to	25	28
[Actor:move]	4930	Eleedhe	move from	25	28	to	25	27
[Actor:move]	4930	Eleedhe	move from	25	27	to	24	26
[Actor:move]	4930	Eleedhe	move from	24	26	to	24	25
[Actor:move]	4930	Eleedhe	move from	24	25	to	24	24
[Actor:move]	4930	Eleedhe	move from	24	24	to	23	23
[Actor:move]	4930	Eleedhe	move from	23	23	to	22	23
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 24 turns (stop reason: at exit).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	22	23	to	21	23
[Actor:move]	4930	Eleedhe	move from	21	23	to	20	23
[Actor:move]	4930	Eleedhe	move from	20	23	to	19	23
[Actor:move]	4930	Eleedhe	move from	19	23	to	18	22
[Actor:move]	4930	Eleedhe	move from	18	22	to	18	21
[Actor:move]	4930	Eleedhe	move from	18	21	to	17	20
[Actor:move]	4930	Eleedhe	move from	17	20	to	16	19
[Actor:move]	4930	Eleedhe	move from	16	19	to	15	18
[Actor:move]	4930	Eleedhe	move from	15	18	to	14	18
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x2064c498
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	1253982
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x24de7a78	(8341)
Loading savefile 	/save/eleedhe/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x2064c520	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/game.teag.tmp
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
[Actor:move]	4930	Eleedhe	move from	14	18	to	14	18
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel achievement	klopkillah	tome	The Arena (Roguelike)	false	false
Vault id	1	opens:	8	18	11	16
[USERCHAT] channel achievement	cdisciple	tome	Eye of the storm	false	false
[LOG]	Eleedhe activates #{bold}##ORANGE#Chant of Fortitude#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
Deleting shader 63 (is clone 1)
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Skeleton warrior for #YELLOW#56 light#LAST# damage.
[target_simple AI]	86394	skeleton warrior	selecting NEW TARGET	14	18	4930	Eleedhe
[Actor:move]	86394	skeleton warrior	move from	13	20	to	13	19
[LOG]	Eleedhe's light area effect hits Skeleton warrior for #YELLOW#28 light#LAST# damage.
[LOG]	
[LOG]	Eleedhe uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Eleedhe radiates power.
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Skeleton warrior for #GREY#88 darkness#LAST# damage.
[improved_talented AI] chooses for	86394	skeleton warrior	T_STUNNING_BLOW
[LOG]	Skeleton warrior uses #{bold}##RED#Stunning Blow.#{normal}##LAST#
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	69.072976873708	1	45	1.5700877125496	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	69.072976873708	1	45	1.5700877125496	vs. armor/def	1	5
checkHit	45	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	74	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	74
[PHYS CRIT %]	2.5
[ATTACK] after crit	74
[ATTACK] after mult	116.18649072867
[ATTACK] after inc by type	116.18649072867
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	10	=> chance to hit	75
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
checkHit	15	vs	57	=> chance to hit	0
[LOG]	Eleedhe is stunned!
[LOG]	Melee retaliation hits Skeleton warrior for #ORANGE#4 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#13 light#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	#UID:86394:0#Skeleton warrior hits #fbd578#Eleedhe#LAST# for #WHITE#95 physical#LAST#, #YELLOW#8 light#LAST# (#RED##{bold}#103#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Skeleton warrior for #YELLOW#14 light#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Eleedhe is not stunned anymore.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	1270099
[USERCHAT] channel achievement	vegetable	tome	A dangerous secret (Nightmare (Adventure) difficulty)	false	false
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#55 healing#LAST# from Infusion: Healing.
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Skeleton warrior for #YELLOW#23 light#LAST#, #GREY#28 darkness#LAST# (#RED##{bold}#51#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	iron greatsword of daylight
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	69.072976873708	1	45	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	69.072976873708	1	45	1	vs. armor/def	1	5
checkHit	45	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	108	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	108
[PHYS CRIT %]	2.5
[ATTACK] after crit	108
[ATTACK] after mult	108
[ATTACK] after inc by type	108
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Eleedhe crumbles.
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	10	=> chance to hit	75
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
[Actor:move]	86394	skeleton warrior	move from	13	19	to	13	19
[LOG]	Melee retaliation hits Skeleton warrior for #ORANGE#7 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#13 light#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[LOG]	#UID:86394:0#Skeleton warrior hits #fbd578#Eleedhe#LAST# for #SLATE#(64 absorbed)#LAST#, #WHITE#24 physical#LAST#, #YELLOW#8 light#LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Skeleton warrior for #YELLOW#33 light#LAST# damage.
[LOG]	#00ff00##UID:1098:0#Talent Totality is ready to use.
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:1081:0#Talent Mind Blast is ready to use.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[LOG]	Skeleton warrior resists the blinding light!
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Skeleton warrior for #YELLOW#124 light#LAST# damage.
[ATTACK] attacking with (mainhand)	iron greatsword of daylight
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	69.072976873708	1	45	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	69.072976873708	1	45	1	vs. armor/def	1	5
checkHit	45	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	83	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	83
[PHYS CRIT %]	2.5
[ATTACK] after crit	83
[ATTACK] after mult	83
[ATTACK] after inc by type	83
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	10	=> chance to hit	75
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
[Actor:move]	86394	skeleton warrior	move from	13	19	to	13	19
[LOG]	Melee retaliation hits Skeleton warrior for #ORANGE#7 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#13 light#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[LOG]	#UID:86394:0#Skeleton warrior hits #fbd578#Eleedhe#LAST# for #WHITE#68 physical#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#74#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Skeleton warrior for #YELLOW#33 light#LAST# damage.
[LOG]	#{bold}#Eleedhe's light area effect killed Skeleton warrior!#{normal}#
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	A shield forms around Eleedhe.
Cloned shader 76
[SHADER] setting reset param	tick_start	1280435
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
Server latency	6
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
Deleting shader 63 (is clone 1)
[LOG]	Resting starts...
[LOG]	Eleedhe's aura of power vanishes.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1040:0#Talent Chant of Resistance is ready to use.
[LOG]	#00ff00##UID:112:0#Talent Infusion: Healing is ready to use.
[LOG]	The shield around Eleedhe crumbles.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	#00ff00##UID:219:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:425:0#Talent Wrath of the Highborn is ready to use.
[LOG]	Rested for 24 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	14	18	to	13	18
[Actor:move]	4930	Eleedhe	move from	13	18	to	13	19
[Actor:move]	4930	Eleedhe	move from	13	19	to	13	20
[Identify]	blurring rough leather belt of the mystic	true
[LOG]	Eleedhe picks up (b.): #00FF80##UID:86417:0#blurring rough leather belt of the mystic#LAST#.
[Actor:move]	4930	Eleedhe	move from	13	20	to	12	20
[LOG]	Ran for 2 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Vault id	1	opens:	8	18	11	16
[Actor:move]	4930	Eleedhe	move from	12	20	to	12	20
[Actor:move]	4930	Eleedhe	move from	12	20	to	12	21
[Actor:move]	4930	Eleedhe	move from	12	21	to	11	22
[Actor:move]	4930	Eleedhe	move from	11	22	to	10	23
[Identify]	linen wizard hat of nature (#RESIST#)	true
[LOG]	Eleedhe picks up (c.): #00FF80##UID:86421:0#linen wizard hat of nature (+16%) (1 def, 0 armour)#LAST#.
[Actor:move]	4930	Eleedhe	move from	10	23	to	11	23
[Actor:move]	4930	Eleedhe	move from	11	23	to	12	23
[LOG]	You pickup 0.80 gold pieces.
[LOG]	Ran for 3 turns (stop reason: at door).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	12	23	to	11	23
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x21a85258
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Fortitude#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	1289935
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
Saving JSON	true
[LOG]	Saving game...
Deleting shader 76 (is clone 1)
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x1f8a8870	(8344)
Loading savefile 	/save/eleedhe/
Vault id	1	opens:	8	18	11	16
[Actor:move]	4930	Eleedhe	move from	11	23	to	11	23
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x2273a460	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/game.teag.tmp
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[LOG]	Eleedhe uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Eleedhe radiates power.
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Skeleton warrior for #YELLOW#66 light#LAST# damage.
[Actor:move]	86390	skeleton warrior	move from	10	25	to	10	24
[LOG]	Eleedhe's light area effect hits Skeleton warrior for #YELLOW#33 light#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	alphonse	tome	Exterminator	false	false
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Skeleton warrior for #GREY#97 darkness#LAST# damage.
[improved_talented AI] chooses for	86390	skeleton warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	iron greatsword of massacre
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	70.908297990734	1	45	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	70.908297990734	1	45	1	vs. armor/def	1	5
checkHit	45	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	90	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	90
[PHYS CRIT %]	2.5
[ATTACK] after crit	90
[ATTACK] after mult	90
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	10	=> chance to hit	75
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
[LOG]	Melee retaliation hits Skeleton warrior for #ORANGE#7 mind#LAST#, #GREY#11 darkness#LAST#, #YELLOW#13 light#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	#UID:86390:0#Skeleton warrior hits #fbd578#Eleedhe#LAST# for #WHITE#74 physical#LAST# damage.
[LOG]	Eleedhe's light area effect hits Skeleton warrior for #YELLOW#33 light#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Skeleton warrior for #{bold}##YELLOW#36 light#{normal}##LAST#, #GREY#47 darkness#LAST# (#RED##{bold}#83#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	iron greatsword of massacre
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	70.908297990734	1	45	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	70.908297990734	1	45	1	vs. armor/def	1	5
checkHit	45	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	81	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	81
[PHYS CRIT %]	2.5
[ATTACK] after crit	81
[ATTACK] after mult	81
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	10	=> chance to hit	75
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
[SOUND] loading from	/data/sound/creatures/skeletons/skell_3.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_3.ogg" : <static>
[Actor:move]	86390	skeleton warrior	move from	10	24	to	10	24
[LOG]	Melee retaliation hits Skeleton warrior for #ORANGE#7 mind#LAST#, #GREY#11 darkness#LAST#, #YELLOW#13 light#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	#UID:86390:0#Skeleton warrior hits #fbd578#Eleedhe#LAST# for #WHITE#66 physical#LAST# damage.
[LOG]	Eleedhe's light area effect hits Skeleton warrior for #YELLOW#33 light#LAST# damage.
[LOG]	
Deleting shader 63 (is clone 1)
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[LOG]	Skeleton warrior resists the blinding light!
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Skeleton warrior for #YELLOW#124 light#LAST# damage.
[improved_talented AI] chooses for	86390	skeleton warrior	T_STUNNING_BLOW
[LOG]	Skeleton warrior uses #{bold}##RED#Stunning Blow.#{normal}##LAST#
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	70.908297990734	1	45	1.5700877125496	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	70.908297990734	1	45	1.5700877125496	vs. armor/def	1	5
checkHit	45	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	101	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	101
[PHYS CRIT %]	2.5
[ATTACK] after crit	101
[ATTACK] after mult	158.57885896751
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	10	=> chance to hit	75
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
checkHit	15	vs	57	=> chance to hit	0
[LOG]	Eleedhe is stunned!
[LOG]	Melee retaliation hits Skeleton warrior for #ORANGE#7 mind#LAST# damage.
[LOG]	#UID:86390:0#Skeleton warrior hits #fbd578#Eleedhe#LAST# for #WHITE#130 physical#LAST# damage.
[LOG]	#{bold}#Melee retaliation killed Skeleton warrior!#{normal}#
[LOG]	
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#55 healing#LAST# from Infusion: Healing.
[LOG]	Eleedhe casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Eleedhe is not stunned anymore.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	1305480
Deleting temp shader	volumetric/conic_cylinder[growSpeed=0.004,noup=2]
Deleting temp shader	volumetric/conic_cylinder[growSpeed=0.004,noup=1]
[MOUSE] pre starting drag'n'drop
[LOG]	Eleedhe casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
Cloned shader 65
[SHADER] setting reset param	tick_start	1307559
Cloned shader 67
[SHADER] setting reset param	tick_start	1307559
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#145 healing#LAST#.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1098:0#Talent Totality is ready to use.
[LOG]	
[LOG]	You do not have enough Positive energy to use Twilight.
[useTalent] TALENT FAILED:	T_TWILIGHT	for	Eleedhe	4930	true
[Actor:move]	4930	Eleedhe	move from	11	23	to	10	24
[LOG]	You pickup 0.65 gold pieces.
[LOG]	Eleedhe's aura of power vanishes.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[Actor:move]	4930	Eleedhe	move from	10	24	to	10	25
[Identify]	gifted mossy mindstar of clarity	true
[LOG]	Eleedhe picks up (a.): #00FF80##UID:86434:0#gifted mossy mindstar of clarity (2.5-2.75 power, 12 apr, nature damage)#LAST#.
[LOG]	
[Actor:move]	4930	Eleedhe	move from	10	25	to	10	24
[LOG]	The shield around Eleedhe crumbles.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	
[Actor:move]	4930	Eleedhe	move from	10	24	to	11	23
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	
Deleting shader 67 (is clone 1)
Deleting shader 65 (is clone 1)
Deleting shader 88 (is clone 0)
Deleting shader 84 (is clone 0)
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:112:0#Talent Infusion: Healing is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	#00ff00##UID:219:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	
Vault id	1	opens:	8	18	11	16
[Actor:move]	4930	Eleedhe	move from	11	23	to	11	23
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	172819	after	4930
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Large brown snake for #{bold}##YELLOW#86 light#{normal}##LAST# damage.
[Actor:move]	86395	large brown snake	move from	13	25	to	12	25
[LOG]	Eleedhe's light area effect hits Large brown snake for #YELLOW#43 light#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
Deleting shader 63 (is clone 1)
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Large brown snake for #GREY#86 darkness#LAST# damage.
[Actor:move]	86395	large brown snake	move from	12	25	to	12	24
[LOG]	Eleedhe's light area effect hits Large brown snake for #YELLOW#43 light#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Large brown snake for #YELLOW#20 light#LAST#, #GREY#27 darkness#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	32.188985795325	10	25	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	32.188985795325	10	25	1	vs. armor/def	1	5
checkHit	25	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	34	10	vs. armor/hardiness	1	0.3
[ATTACK] after armor	34
[PHYS CRIT %]	1
[ATTACK] after crit	34
[ATTACK] after mult	34
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	10	=> chance to hit	75
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
[Actor:move]	86395	large brown snake	move from	12	24	to	12	24
[LOG]	#UID:86395:0#Large brown snake hits #fbd578#Eleedhe#LAST# for #WHITE#34 physical#LAST# damage.
[LOG]	Melee retaliation hits Large brown snake for #ORANGE#6 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Large brown snake for #YELLOW#43 light#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	32.188985795325	10	25	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	32.188985795325	10	25	1	vs. armor/def	1	5
checkHit	25	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	34	10	vs. armor/hardiness	1	0.3
[ATTACK] after armor	34
[PHYS CRIT %]	1
[ATTACK] after crit	34
[ATTACK] after mult	34
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	10	=> chance to hit	75
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
[Actor:move]	86395	large brown snake	move from	12	24	to	12	24
[LOG]	
[LOG]	#UID:86395:0#Large brown snake hits #fbd578#Eleedhe#LAST# for #WHITE#34 physical#LAST# damage.
[LOG]	Melee retaliation hits Large brown snake for #ORANGE#6 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	#{bold}#Melee retaliation killed Large brown snake!#{normal}#
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:425:0#Talent Wrath of the Highborn is ready to use.
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	11	23	to	12	24
[Actor:move]	4930	Eleedhe	move from	12	24	to	12	25
[Actor:move]	4930	Eleedhe	move from	12	25	to	13	25
[Identify]	balanced steel waraxe of persecution	true
[LOG]	Eleedhe picks up (c.): #00FF80##UID:86438:0#balanced steel waraxe of persecution (13.5-18.9 power, 3 apr)#LAST#.
[Actor:move]	4930	Eleedhe	move from	13	25	to	12	25
[LOG]	Ran for 2 turns (stop reason: at door).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	12	25	to	13	25
Vault id	1	opens:	8	18	11	16
[Actor:move]	4930	Eleedhe	move from	13	25	to	13	25
[Actor:move]	4930	Eleedhe	move from	13	25	to	13	25
[Actor:move]	4930	Eleedhe	move from	13	25	to	14	24
[Actor:move]	4930	Eleedhe	move from	14	24	to	14	23
[Identify]	enveloping linen cloak	true
[LOG]	Eleedhe picks up (e.): #00FF80##UID:86425:0#enveloping linen cloak (6 def, 0 armour)#LAST#.
[LOG]	
[Actor:move]	4930	Eleedhe	move from	14	23	to	15	23
[Actor:move]	4930	Eleedhe	move from	15	23	to	16	23
[Identify]	icy iron shield of lightning resistance (#RESIST#)	true
[LOG]	Eleedhe picks up (g.): #00FF80##UID:86429:0#icy iron shield of lightning resistance (+16%) (0 def, 2 armour, 18 block)#LAST#.
[LOG]	
[Actor:move]	4930	Eleedhe	move from	16	23	to	15	23
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x0faa2680
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	1334531
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Fortitude#LAST#.
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x24fc8590	(8349)
Loading savefile 	/save/eleedhe/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x11d7b1c8	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/game.teag.tmp
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
Vault id	1	opens:	8	18	11	16
[Actor:move]	4930	Eleedhe	move from	15	23	to	15	23
[LOG]	Eleedhe uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Eleedhe radiates power.
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Skeleton mage for #YELLOW#66 light#LAST# damage.
[Actor:move]	86400	skeleton mage	move from	16	25	to	16	24
[LOG]	Eleedhe's light area effect hits Skeleton mage for #YELLOW#33 light#LAST# damage.
[LOG]	
Server latency	5
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
Deleting shader 63 (is clone 1)
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Skeleton mage for #GREY#97 darkness#LAST# damage.
[ATTACK] attacking with (mainhand)	potent elm magestaff
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	47.276989208631	2	20	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	47.276989208631	2	20	1	vs. armor/def	1	5
checkHit	20	vs	5	=> chance to hit	88
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	55	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	55
[PHYS CRIT %]	3.7
[ATTACK] after crit	55
[ATTACK] after mult	55
[ATTACK] staff accuracy bonus	20	5	=	1.3
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	18	=> chance to hit	55
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
[Actor:move]	86400	skeleton mage	move from	16	24	to	16	24
[LOG]	Melee retaliation hits Skeleton mage for #ORANGE#4 mind#LAST#, #GREY#11 darkness#LAST#, #YELLOW#13 light#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	#UID:86400:0#Skeleton mage hits #fbd578#Eleedhe#LAST# for #WHITE#45 physical#LAST# damage.
[LOG]	Eleedhe's light area effect hits Skeleton mage for #YELLOW#33 light#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Skeleton mage for #YELLOW#23 light#LAST#, #GREY#31 darkness#LAST# (#RED##{bold}#54#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	potent elm magestaff
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	47.276989208631	2	20	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	47.276989208631	2	20	1	vs. armor/def	1	5
checkHit	20	vs	5	=> chance to hit	88
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	51	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	51
[PHYS CRIT %]	3.7
[ATTACK] after crit	51
[ATTACK] after mult	51
[ATTACK] staff accuracy bonus	20	5	=	1.3
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	18	=> chance to hit	55
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
[Actor:move]	86400	skeleton mage	move from	16	24	to	16	24
[LOG]	Melee retaliation hits Skeleton mage for #ORANGE#7 mind#LAST#, #GREY#11 darkness#LAST#, #YELLOW#13 light#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	#UID:86400:0#Skeleton mage hits #fbd578#Eleedhe#LAST# for #WHITE#42 physical#LAST# damage.
[LOG]	Eleedhe's light area effect hits Skeleton mage for #YELLOW#33 light#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[LOG]	Skeleton mage resists the blinding light!
[SPELL CRIT %]	18.88934837382
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Skeleton mage for #YELLOW#124 light#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Skeleton mage!#{normal}#
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Eleedhe's aura of power vanishes.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:425:0#Talent Wrath of the Highborn is ready to use.
[LOG]	Rested for 26 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	15	23	to	16	24
[Actor:move]	4930	Eleedhe	move from	16	24	to	16	25
[Identify]	flaming steel mace of daylight	true
[LOG]	Eleedhe picks up (a.): #00FF80##UID:86442:0#flaming steel mace of daylight (13-18.2 power, 3 apr)#LAST#.
[Actor:move]	4930	Eleedhe	move from	16	25	to	16	24
[Actor:move]	4930	Eleedhe	move from	16	24	to	15	23
[Actor:move]	4930	Eleedhe	move from	15	23	to	14	24
[Actor:move]	4930	Eleedhe	move from	14	24	to	14	25
[LOG]	Ran for 5 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Vault id	1	opens:	8	18	11	16
[Actor:move]	4930	Eleedhe	move from	14	25	to	14	25
[Actor:move]	4930	Eleedhe	move from	14	25	to	14	26
[Actor:move]	4930	Eleedhe	move from	14	26	to	14	27
[Actor:move]	4930	Eleedhe	move from	14	27	to	14	28
[Actor:move]	4930	Eleedhe	move from	14	28	to	14	29
[Identify]	rough leather belt	true
[LOG]	Eleedhe picks up (f.): #FFFFFF##UID:86447:0#rough leather belt#LAST#.
[Actor:move]	4930	Eleedhe	move from	14	29	to	15	29
[Actor:move]	4930	Eleedhe	move from	15	29	to	16	29
[Identify]	spinel	true
[LOG]	Eleedhe picks up (m.): #FFFFFF##UID:86448:0#spinel#LAST#.
[Actor:move]	4930	Eleedhe	move from	16	29	to	15	29
[Actor:move]	4930	Eleedhe	move from	15	29	to	14	29
[LOG]	Ran for 3 turns (stop reason: at door).
[LOG]	
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x143819c0
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Fortitude#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	1355271
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x183139d0	(8348)
Loading savefile 	/save/eleedhe/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x14381a70	(1308)
Loading savefile 	/save//
Vault id	1	opens:	8	18	11	16
[Actor:move]	4930	Eleedhe	move from	14	29	to	14	29
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/game.teag.tmp
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Anaconda for #YELLOW#56 light#LAST# damage.
[Actor:move]	86396	anaconda	move from	13	31	to	12	31
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	A shield forms around Eleedhe.
Cloned shader 76
[SHADER] setting reset param	tick_start	1363090
[Actor:move]	86396	anaconda	move from	12	31	to	13	31
[LOG]	Eleedhe's light area effect hits Anaconda for #YELLOW#28 light#LAST# damage.
[LOG]	
Deleting shader 63 (is clone 1)
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Anaconda for #GREY#86 darkness#LAST# damage.
[Actor:move]	86396	anaconda	move from	13	31	to	14	31
[LOG]	Eleedhe's light area effect hits Anaconda for #YELLOW#28 light#LAST# damage.
[LOG]	
[LOG]	Eleedhe uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Eleedhe radiates power.
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[LOG]	Anaconda resists the blinding light!
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Anaconda for #YELLOW#124 light#LAST# damage.
[Actor:move]	86396	anaconda	move from	14	31	to	14	30
[LOG]	Eleedhe's light area effect hits Anaconda for #YELLOW#33 light#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	173226	after	4930
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Anaconda for #{bold}##YELLOW#36 light#{normal}##LAST#, #GREY#47 darkness#LAST# (#RED##{bold}#83#LAST##{normal}# total damage).
[LOG]	Eleedhe's Corona hits Anaconda for #GREY#39 darkness#LAST# damage.
[improved_talented AI] chooses for	86396	anaconda	T_CONSTRICT
[LOG]	Anaconda uses #{bold}##ORCHID#Constrict.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	34.590528548413	10	38	1.1708203932499	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	34.590528548413	10	38	1.1708203932499	vs. armor/def	1	5
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	10	vs. armor/hardiness	1	0.3
[ATTACK] after armor	38
[PHYS CRIT %]	1
[ATTACK] after crit	38
[ATTACK] after mult	44.491174943498
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	11	=> chance to hit	73
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
checkHit	15	vs	54	=> chance to hit	0
[LOG]	Eleedhe is constricted!
[LOG]	#UID:86396:0#Anaconda hits #fbd578#Eleedhe#LAST# for #SLATE#(36 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Anaconda for #ORANGE#7 mind#LAST#, #GREY#11 darkness#LAST#, #YELLOW#13 light#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[amp=0.8,color=vec3(0.57254901960784,229,232),distort=vec2(2,2.5),require_shader=4,speed=100]
New GL Shader program 71
*p 71: Uniform: 0: 1406 a
*p 71: Uniform: 1: 1406 amp
*p 71: Uniform: 2: 8B51 color
*p 71: Uniform: 3: 8B50 p2
*p 71: Uniform: 4: 1406 speed
*p 71: Uniform: 5: 8B5E tex
*p 71: Uniform: 6: 1406 tick
Loading tile from tileset	/data/gfx/talents/constrict.png
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	173227	after	4930
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Anaconda for #{bold}##GREY#128 darkness#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Anaconda!#{normal}#
[LOG]	Eleedhe is free to breathe.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Eleedhe's aura of power vanishes.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around Eleedhe crumbles.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	#00ff00##UID:425:0#Talent Wrath of the Highborn is ready to use.
[LOG]	Rested for 38 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	14	29	to	14	30
[Actor:move]	4930	Eleedhe	move from	14	30	to	14	31
[Actor:move]	4930	Eleedhe	move from	14	31	to	13	31
[ActorObjectUse] useObjectEnable: 	shielding rune of the warrior	by	Eleedhe	inven/slot	1	nil
[Identify]	shielding rune of the warrior	true
[LOG]	Eleedhe picks up (a.): #00FF80##UID:86451:0#shielding rune of the warrior (absorb 106; dur 4; cd 16)#LAST#.
[Actor:move]	4930	Eleedhe	move from	13	31	to	12	31
[LOG]	Ran for 2 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Vault id	1	opens:	8	18	11	16
[Actor:move]	4930	Eleedhe	move from	12	31	to	12	31
[Actor:move]	4930	Eleedhe	move from	12	31	to	12	30
[Actor:move]	4930	Eleedhe	move from	12	30	to	12	29
[ActorObjectUse] useObjectEnable: 	regeneration infusion	by	Eleedhe	inven/slot	1	nil
[Identify]	regeneration infusion	true
[LOG]	Eleedhe picks up (a.): #FFFFFF##UID:86446:0#regeneration infusion (heal 95; 12 cd)#LAST#.
[Actor:move]	4930	Eleedhe	move from	12	29	to	11	29
[Actor:move]	4930	Eleedhe	move from	11	29	to	10	29
[Identify]	rough leather gloves of dexterity (#STATBONUS#)	true
[LOG]	Eleedhe picks up (j.): #00FF80##UID:86445:0#rough leather gloves of dexterity (+3) (0 def, 1 armour)#LAST#.
[Actor:move]	4930	Eleedhe	move from	10	29	to	11	28
[Actor:move]	4930	Eleedhe	move from	11	28	to	12	27
Vault id	1	opens:	8	18	11	16
[Actor:move]	4930	Eleedhe	move from	12	27	to	12	27
[Actor:move]	4930	Eleedhe	move from	12	27	to	12	26
[Actor:move]	4930	Eleedhe	move from	12	26	to	12	25
[Actor:move]	4930	Eleedhe	move from	12	25	to	12	24
[Actor:move]	4930	Eleedhe	move from	12	24	to	12	23
[Actor:move]	4930	Eleedhe	move from	12	23	to	12	22
[Actor:move]	4930	Eleedhe	move from	12	22	to	12	21
[Actor:move]	4930	Eleedhe	move from	12	21	to	13	20
[Actor:move]	4930	Eleedhe	move from	13	20	to	13	19
[Actor:move]	4930	Eleedhe	move from	13	19	to	14	18
[Actor:move]	4930	Eleedhe	move from	14	18	to	15	18
[Actor:move]	4930	Eleedhe	move from	15	18	to	16	19
[Actor:move]	4930	Eleedhe	move from	16	19	to	17	20
[Actor:move]	4930	Eleedhe	move from	17	20	to	18	21
[Actor:move]	4930	Eleedhe	move from	18	21	to	18	22
[Actor:move]	4930	Eleedhe	move from	18	22	to	19	23
[Actor:move]	4930	Eleedhe	move from	19	23	to	20	23
[Actor:move]	4930	Eleedhe	move from	20	23	to	21	23
[Actor:move]	4930	Eleedhe	move from	21	23	to	22	23
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 21 turns (stop reason: at exit).
[LOG]	
Deleting shader 76 (is clone 1)
[LOG]	Space around you starts to dissolve...
[Identify]	Rod of Recall	true
[LORE] learnt	Rod of Recall
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	You are yanked out of this place!
[LOG]	Rested for 37 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 1.03 gold from the melting of #00FF80##UID:86429:0#icy iron shield of lightning resistance (+16%) (0 def, 2 armour, 18 block)#LAST#.
[LOG]	You gain 0.81 gold from the melting of #00FF80##UID:86421:0#linen wizard hat of nature (+16%) (1 def, 0 armour)#LAST#.
[LOG]	You gain 1.55 gold from the melting of #00FF80##UID:86445:0#rough leather gloves of dexterity (+3) (0 def, 1 armour)#LAST#.
[LOG]	You gain 0.74 gold from the melting of #00FF80##UID:86425:0#enveloping linen cloak (6 def, 0 armour)#LAST#.
[LOG]	You gain 0.05 gold from the melting of #FFFFFF##UID:86447:0#rough leather belt#LAST#.
[LOG]	You gain 1.70 gold from the melting of #00FF80##UID:86417:0#blurring rough leather belt of the mystic#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2487:0#lump of steel (1)#WHITE#.
[LOG]	You gain 4.37 gold from the melting of #00FF80##UID:86438:0#balanced steel waraxe of persecution (13.5-18.9 power, 3 apr)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2491:0#stack of herbs (viperweed) (1)#WHITE#.
[LOG]	You gain 1.07 gold from the melting of #00FF80##UID:86434:0#gifted mossy mindstar of clarity (2.5-2.75 power, 12 apr, nature damage)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2487:0#lump of steel (1)#WHITE#.
[LOG]	You gain 2.61 gold from the melting of #00FF80##UID:86442:0#flaming steel mace of daylight (13-18.2 power, 3 apr)#LAST#.
[LOG]	You gain 1.70 gold from the melting of #00FF80##UID:86451:0#shielding rune of the warrior (absorb 106; dur 4; cd 16)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2491:0#stack of herbs (viperweed) (5)#WHITE#.
[LOG]	You gain 0.78 gold from the melting of #FFFFFF##UID:86446:0#regeneration infusion (heal 95; 12 cd)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x052a4970
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Left zone	Ruins of Kor'Pul
[ZONE] loading from last persistent	wilderness	table: 0x20554100
[ZONE] using old zone	wilderness
Loading zone persistance level	wilderness	1
Make wait background texture 459 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 485 (180x110)
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 74
*p 74: Uniform: 0: 8B50 mapCoord
*p 74: Uniform: 1: 8B5E tex
*p 74: Uniform: 2: 8B52 texCoord
*p 74: Uniform: 3: 8B50 texSize
*p 74: Uniform: 4: 1406 tick
Wait finished, counted 1705, 305 ticks
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	4930	Eleedhe	(forced) move from	22	23	to	24	14
[LOG]	#YELLOW_GREEN#There is a Ruins of Kor'Pul here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
[ONLINE PROFILE] current character 	Eleedhe the level 11 Higher Anorithil
[Discord] updating state: "Maj'Eyal" / "Lvl 11 Higher Anorithil" / default / anorithil
[MUSIC] stoping	Swashing the buck.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 488 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	zone	::	zone-ruins-kor-pul.teaz	::	table: 0x2174c6e0	=>	table: 0x22151e00	(7404)
Loading savefile 	/save/eleedhe/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Fortitude#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	1397696
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x223a9a80	(8992)
Loading savefile 	/save/eleedhe/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x184a5bd8	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/zone-ruins-kor-pul.teaz.tmp
Saved zipname /save/eleedhe/zone-ruins-kor-pul.teaz.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	zone	/save/eleedhe/zone-ruins-kor-pul.teaz.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 4 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	4930	Eleedhe	move from	24	14	to	25	14
[Actor:move]	14532	Allied Kingdoms human patrol	move from	43	19	to	44	20
[Actor:move]	14533	Allied Kingdoms human patrol	move from	63	11	to	62	11
[Actor:move]	14531	Allied Kingdoms human patrol	move from	42	18	to	43	18
[Actor:move]	4930	Eleedhe	move from	25	14	to	26	14
[Actor:move]	143508	ziguranth patrol	move from	5	21	to	5	20
[Actor:move]	4930	Eleedhe	move from	26	14	to	27	14
[Actor:move]	14532	Allied Kingdoms human patrol	move from	44	20	to	45	21
[Actor:move]	14533	Allied Kingdoms human patrol	move from	62	11	to	61	12
[Actor:move]	14531	Allied Kingdoms human patrol	move from	43	18	to	44	18
[Actor:move]	171215	adventurers party	move from	44	43	to	43	42
[Actor:move]	4930	Eleedhe	move from	27	14	to	28	15
[Actor:move]	143508	ziguranth patrol	move from	5	20	to	6	19
[LOG]	Today is the 10th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:31.
[Actor:move]	4930	Eleedhe	move from	28	15	to	29	15
[Actor:move]	14532	Allied Kingdoms human patrol	move from	45	21	to	46	22
[Actor:move]	14533	Allied Kingdoms human patrol	move from	61	12	to	60	12
[Actor:move]	14531	Allied Kingdoms human patrol	move from	44	18	to	45	18
[Actor:move]	171215	adventurers party	move from	43	42	to	42	42
[Actor:move]	4930	Eleedhe	move from	29	15	to	30	16
[Actor:move]	143508	ziguranth patrol	move from	6	19	to	6	18
[Actor:move]	4930	Eleedhe	move from	30	16	to	31	16
[Actor:move]	14532	Allied Kingdoms human patrol	move from	46	22	to	47	22
[Actor:move]	14533	Allied Kingdoms human patrol	move from	60	12	to	59	12
[Actor:move]	14531	Allied Kingdoms human patrol	move from	45	18	to	46	18
[Actor:move]	171215	adventurers party	move from	42	42	to	41	41
[Actor:move]	4930	Eleedhe	move from	31	16	to	32	16
[Actor:move]	143508	ziguranth patrol	move from	6	18	to	7	17
[Actor:move]	4930	Eleedhe	move from	32	16	to	33	16
[Actor:move]	14532	Allied Kingdoms human patrol	move from	47	22	to	48	22
[Actor:move]	14533	Allied Kingdoms human patrol	move from	59	12	to	58	12
[Actor:move]	14531	Allied Kingdoms human patrol	move from	46	18	to	47	18
[Actor:move]	4930	Eleedhe	move from	33	16	to	34	16
[Actor:move]	171215	adventurers party	move from	41	41	to	42	42
[Actor:move]	4930	Eleedhe	move from	34	16	to	35	17
[Actor:move]	143508	ziguranth patrol	move from	7	17	to	6	17
[Actor:move]	14532	Allied Kingdoms human patrol	move from	48	22	to	49	23
[Actor:move]	14533	Allied Kingdoms human patrol	move from	58	12	to	57	13
[Actor:move]	14531	Allied Kingdoms human patrol	move from	47	18	to	48	17
[Actor:move]	4930	Eleedhe	move from	35	17	to	36	18
[LOG]	Today is the 1st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:58.
[Actor:move]	4930	Eleedhe	move from	36	18	to	37	18
[Actor:move]	143508	ziguranth patrol	move from	6	17	to	5	18
[Actor:move]	14532	Allied Kingdoms human patrol	move from	49	23	to	50	23
[Actor:move]	14533	Allied Kingdoms human patrol	move from	57	13	to	56	14
[Actor:move]	14531	Allied Kingdoms human patrol	move from	48	17	to	49	18
[Actor:move]	4930	Eleedhe	move from	37	18	to	38	18
[Actor:move]	171215	adventurers party	move from	42	42	to	42	41
[Actor:move]	4930	Eleedhe	move from	38	18	to	39	18
[Actor:move]	14532	Allied Kingdoms human patrol	move from	50	23	to	51	24
[Actor:move]	14533	Allied Kingdoms human patrol	move from	56	14	to	55	15
[Actor:move]	14531	Allied Kingdoms human patrol	move from	49	18	to	50	19
[Actor:move]	4930	Eleedhe	move from	39	18	to	40	17
[Actor:move]	143508	ziguranth patrol	move from	5	18	to	5	19
[Actor:move]	4930	Eleedhe	move from	40	17	to	41	18
[Actor:move]	14532	Allied Kingdoms human patrol	move from	51	24	to	52	25
[Actor:move]	14533	Allied Kingdoms human patrol	move from	55	15	to	54	16
[Actor:move]	14531	Allied Kingdoms human patrol	move from	50	19	to	51	20
[Actor:move]	4930	Eleedhe	move from	41	18	to	42	18
[Actor:move]	143508	ziguranth patrol	move from	5	19	to	5	20
[Actor:move]	171215	adventurers party	move from	42	41	to	43	41
[Actor:move]	4930	Eleedhe	move from	42	18	to	43	18
[Actor:move]	14532	Allied Kingdoms human patrol	move from	52	25	to	52	26
[Actor:move]	14533	Allied Kingdoms human patrol	move from	54	16	to	54	17
[Actor:move]	14531	Allied Kingdoms human patrol	move from	51	20	to	52	20
[LOG]	
[Actor:move]	4930	Eleedhe	move from	43	18	to	44	19
[Actor:move]	143508	ziguranth patrol	move from	5	20	to	5	21
[Actor:move]	4930	Eleedhe	move from	44	19	to	45	20
[Actor:move]	14532	Allied Kingdoms human patrol	move from	52	26	to	52	27
[Actor:move]	14533	Allied Kingdoms human patrol	move from	54	17	to	54	18
[Actor:move]	14531	Allied Kingdoms human patrol	move from	52	20	to	53	19
[LOG]	Today is the 2nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:13.
[Actor:move]	4930	Eleedhe	move from	45	20	to	46	21
[Actor:move]	171215	adventurers party	move from	43	41	to	44	42
[Actor:move]	4930	Eleedhe	move from	46	21	to	47	22
[Actor:move]	143508	ziguranth patrol	move from	5	21	to	4	21
[Actor:move]	14532	Allied Kingdoms human patrol	move from	52	27	to	52	28
[Actor:move]	14533	Allied Kingdoms human patrol	move from	54	18	to	54	18
[Actor:move]	14531	Allied Kingdoms human patrol	move from	53	19	to	53	19
[Actor:move]	4930	Eleedhe	move from	47	22	to	48	22
[Actor:move]	4930	Eleedhe	move from	48	22	to	49	23
[Actor:move]	14532	Allied Kingdoms human patrol	move from	52	28	to	51	29
[Actor:move]	171215	adventurers party	move from	44	42	to	45	43
[Actor:move]	4930	Eleedhe	move from	49	23	to	50	23
[Actor:move]	143508	ziguranth patrol	move from	4	21	to	5	22
[Actor:move]	14533	Allied Kingdoms human patrol	move from	54	18	to	54	18
[Actor:move]	14531	Allied Kingdoms human patrol	move from	53	19	to	53	19
[Actor:move]	4930	Eleedhe	move from	50	23	to	51	24
[Actor:move]	14532	Allied Kingdoms human patrol	move from	51	29	to	52	30
[Actor:move]	171215	adventurers party	move from	45	43	to	46	44
[Actor:move]	4930	Eleedhe	move from	51	24	to	52	25
[Actor:move]	143508	ziguranth patrol	move from	5	22	to	6	23
[Actor:move]	4930	Eleedhe	move from	52	25	to	52	26
[Actor:move]	14532	Allied Kingdoms human patrol	move from	52	30	to	53	31
[Actor:move]	14533	Allied Kingdoms human patrol	move from	54	18	to	54	19
[Actor:move]	14531	Allied Kingdoms human patrol	move from	53	19	to	52	20
[LOG]	Today is the 3rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:40.
[LOG]	
[Actor:move]	4930	Eleedhe	move from	52	26	to	53	27
[Actor:move]	171215	adventurers party	move from	46	44	to	46	43
[Actor:move]	4930	Eleedhe	move from	53	27	to	54	28
[Actor:move]	143508	ziguranth patrol	move from	6	23	to	6	22
[Actor:move]	14532	Allied Kingdoms human patrol	move from	53	31	to	54	32
[Actor:move]	14533	Allied Kingdoms human patrol	move from	54	19	to	53	20
[Actor:move]	14531	Allied Kingdoms human patrol	move from	52	20	to	51	20
[Actor:move]	4930	Eleedhe	move from	54	28	to	55	29
[Actor:move]	171215	adventurers party	move from	46	43	to	47	42
[Actor:move]	4930	Eleedhe	move from	55	29	to	56	30
[Actor:move]	143508	ziguranth patrol	move from	6	22	to	6	21
[Actor:move]	14532	Allied Kingdoms human patrol	move from	54	32	to	55	33
[Actor:move]	14533	Allied Kingdoms human patrol	move from	53	20	to	52	21
[Actor:move]	14531	Allied Kingdoms human patrol	move from	51	20	to	50	19
[Actor:move]	4930	Eleedhe	move from	56	30	to	57	30
[Actor:move]	4930	Eleedhe	move from	57	30	to	58	31
[Actor:move]	143508	ziguranth patrol	move from	6	21	to	6	20
[Actor:move]	14532	Allied Kingdoms human patrol	move from	55	33	to	56	34
[Actor:move]	14533	Allied Kingdoms human patrol	move from	52	21	to	52	22
[Actor:move]	14531	Allied Kingdoms human patrol	move from	50	19	to	49	19
[Actor:move]	171215	adventurers party	move from	47	42	to	46	43
[Actor:move]	4930	Eleedhe	move from	58	31	to	59	32
[Actor:move]	4930	Eleedhe	move from	59	32	to	60	33
[Actor:move]	143508	ziguranth patrol	move from	6	20	to	5	19
[Actor:move]	14532	Allied Kingdoms human patrol	move from	56	34	to	57	35
[Actor:move]	14533	Allied Kingdoms human patrol	move from	52	22	to	52	23
[Actor:move]	14531	Allied Kingdoms human patrol	move from	49	19	to	48	19
[Actor:move]	171215	adventurers party	move from	46	43	to	45	43
[Actor:move]	4930	Eleedhe	move from	60	33	to	61	34
Spawned hostile	7	25	ziguranth patrol
[Actor:move]	195052	ziguranth patrol	(forced) move from	nil	nil	to	7	25
[LOG]	Today is the 4th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:55.
[Actor:move]	195052	ziguranth patrol	move from	7	25	to	7	26
[LOG]	
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[Actor:move]	4930	Eleedhe	move from	61	34	to	61	35
[CHAT] loaded	welcome	table: 0x10bbde98
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Added unique	mod.class.Encounter/Cursed Village	::	1
Server latency	6
[CHAT] selected	I will go there and see what I can do.	function: 0x10bbe898	nil
===	nil	nil
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
[LOG]	He points in the direction of the Riljek forest to the north.
[QUEST] given to	table: 0x0f5b5030	lumberjack-cursed
[LOG]	#LIGHT_GREEN#Accepted quest 'The beast within'! #WHITE#(Press 'j' to see the quest log)
table: 0x0613fef8	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x06140138	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
Deleting shader 63 (is clone 1)
Deleting shader 73 (is clone 0)
Deleting shader 72 (is clone 0)
[Actor:move]	4930	Eleedhe	move from	61	35	to	61	36
[Actor:move]	14532	Allied Kingdoms human patrol	move from	57	35	to	58	36
[Actor:move]	14533	Allied Kingdoms human patrol	move from	52	23	to	52	24
[Actor:move]	14531	Allied Kingdoms human patrol	move from	48	19	to	47	18
[Actor:move]	4930	Eleedhe	move from	61	36	to	62	37
[Actor:move]	143508	ziguranth patrol	move from	5	19	to	6	18
[Actor:move]	195052	ziguranth patrol	move from	7	26	to	6	27
[Actor:move]	171215	adventurers party	move from	45	43	to	44	43
[Actor:move]	4930	Eleedhe	move from	62	37	to	62	38
[Actor:move]	14532	Allied Kingdoms human patrol	move from	58	36	to	59	37
[Actor:move]	14533	Allied Kingdoms human patrol	move from	52	24	to	53	25
[Actor:move]	14531	Allied Kingdoms human patrol	move from	47	18	to	46	18
[Actor:move]	4930	Eleedhe	move from	62	38	to	62	39
[LOG]	#YELLOW_GREEN#There is a A gate into Last Hope's graveyard here (press '<', '>' or right click to use).
[Actor:move]	143508	ziguranth patrol	move from	6	18	to	7	17
[Actor:move]	195052	ziguranth patrol	move from	6	27	to	6	28
[Actor:move]	171215	adventurers party	move from	44	43	to	43	42
[LOG]	Ran for 5 turns (stop reason: interesting terrain).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x0fb0cd70
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-last-hope-graveyard.teaz
Loading savefile 	/save/eleedhe/
Loading entities file from file	/data/zones/last-hope-graveyard/npcs.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/ghoul.lua
Loading entities file from memory	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/bone-giant.lua
Loading entities file from memory	/data/general/npcs/lich.lua
Loading entities file from file	/data/zones/last-hope-graveyard/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/zones/last-hope-graveyard/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing hardened leather belt 'Thundershine' into world artifacts
Importing Balelach the Sootgash into world artifacts
Importing pouch of voratun shots 'Beleriamira' into world artifacts
Importing Samudin the living mindstar into world artifacts
Importing Splendourquencher the voratun waraxe into world artifacts
Importing alchemist's lamp 'Nerumina' into world artifacts
Importing Alosadur into world artifacts
Importing Velethra into world artifacts
Importing Cinderswift the pouch of voratun shots into world artifacts
Importing Aerulin the Shinespire into world artifacts
Importing Eremymahor the Scabbender into world artifacts
Importing yew totem of healing 'Frostrigor' into world artifacts
Importing Dimire into world artifacts
Importing elven-silk cloak 'Tempestmight' into world artifacts
Importing voratun longsword 'Floeresolve' into world artifacts
Importing Icegrinder the elven-wood longbow into world artifacts
Importing Tundrasin into world artifacts
Importing Getuldil the steel waraxe into world artifacts
Importing Nerydata into world artifacts
Importing Adulle into world artifacts
Importing Torayandil the dragonbone starstaff into world artifacts
Importing stralite greatmaul 'Chalodan' into world artifacts
Importing stralite mail armour 'Mardetorak' into world artifacts
Importing Bethigamira the stralite greatmaul into world artifacts
Importing Ivasemira the Eclipsemonster into world artifacts
Importing steel amulet 'Cloudroar' into world artifacts
Importing Magmadare into world artifacts
Importing voratun waraxe 'Obsidianspiker' into world artifacts
Importing Veluta into world artifacts
Importing Aerurelaith the steel battleaxe into world artifacts
Importing Halakan the elven-wood magestaff into world artifacts
Importing quiver of dragonbone arrows 'Brighthack' into world artifacts
Importing Yvena into world artifacts
Importing dwarven-steel dagger 'Brightpeal' into world artifacts
Importing Curewend into world artifacts
Importing Dairesus the dragonbone magestaff into world artifacts
Importing Noonwire into world artifacts
Importing Mardumarand the hardened leather gloves into world artifacts
Importing Daimildil into world artifacts
Importing voratun shield 'Lightbloom' into world artifacts
Importing Gaseth the Glittervice into world artifacts
Importing Umbramire the elven-silk robe into world artifacts
Importing Dimreign into world artifacts
Importing Blazeripper the dragonbone vilestaff into world artifacts
Importing Thunderglamour the reinforced leather armour into world artifacts
Importing Frostwind into world artifacts
Importing Flamesmasher the stralite waraxe into world artifacts
Importing pair of drakeskin leather boots 'Rottrail' into world artifacts
Importing steel greatmaul 'Korumalar' into world artifacts
Importing Zanemas into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/last-hope-graveyard/traps.lua
Loading entities file from file	/data/general/traps/water.lua
Initiated zone	Last Hope Graveyard	with base_level	23.5
[ZONE] persisting to persist_last_zones	last-hope-graveyard
[ZONE] forgetting old zone	town-derth
Loading zone persistance level	last-hope-graveyard	1
Make wait background texture 285 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 18 ticks
Creating level	last-hope-graveyard	1
Make wait background texture 451 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	last-hope-graveyard	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 478 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/zones/last-hope-graveyard.lua
[STATIC MAP] size	20	20	rotate:	default
Loading tile from tileset	/data/gfx/shockbolt/terrain/stone_road1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grave_unopened_03_64.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grave_unopened_01_64.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grave_unopened_02_64.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/stone_road1.png
Wait finished, counted 287, 77 ticks
[STARTEVENTS] No zone events loaded
Loading tile from tileset	/data/gfx/shockbolt/terrain/swamptree3.png
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 72
*p 72: Uniform: 0: 1406 attenuation
*p 72: Uniform: 1: 8B50 mapCoord
*p 72: Uniform: 2: 8B5E tex
*p 72: Uniform: 3: 8B52 texCoord
*p 72: Uniform: 4: 1406 tick
Loading tile from tileset	/data/gfx/shockbolt/terrain/swamptree1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/swamptree2.png
Not gone east, no backup guardian
Running on level loads	last-hope-graveyard-1
[Actor:move]	4930	Eleedhe	(forced) move from	62	39	to	0	10
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
[ONLINE PROFILE] current character 	Eleedhe the level 11 Higher Anorithil
[Discord] updating state: "Last Hope Graveyard" / "Lvl 11 Higher Anorithil" / default / anorithil
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Inside a dream.ogg	sound "/data/music/Inside a dream.ogg" : <static>
[MUSIC] playing	Inside a dream.ogg	sound "/data/music/Inside a dream.ogg" : <static>
[LOG]	#TEAL#You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Updating zone name	Last Hope Graveyard
C Map minimap texture: 456 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	zone	::	zone-wilderness.teaz	::	table: 0x18820418	=>	table: 0x192a0500	(7984)
Loading savefile 	/save/eleedhe/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Fortitude#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	1408359
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
Saving JSON	true
[LOG]	Saving game...
[LOG]	Resting starts...
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x22614590	(4092)
Loading savefile 	/save/eleedhe/
[LOG]	Rested for 119 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	0	10	to	1	11
[Actor:move]	4930	Eleedhe	move from	1	11	to	2	11
[Actor:move]	4930	Eleedhe	move from	2	11	to	3	12
[Actor:move]	4930	Eleedhe	move from	3	12	to	4	13
[Actor:move]	4930	Eleedhe	move from	4	13	to	5	14
[Actor:move]	4930	Eleedhe	move from	5	14	to	6	15
[Actor:move]	4930	Eleedhe	move from	6	15	to	7	15
[Actor:move]	4930	Eleedhe	move from	7	15	to	8	16
[Actor:move]	4930	Eleedhe	move from	8	16	to	9	17
[Actor:move]	4930	Eleedhe	move from	9	17	to	10	18
[Actor:move]	4930	Eleedhe	move from	10	18	to	11	18
[Actor:move]	4930	Eleedhe	move from	11	18	to	12	18
[Actor:move]	4930	Eleedhe	move from	12	18	to	13	18
[Actor:move]	4930	Eleedhe	move from	13	18	to	14	18
[Actor:move]	4930	Eleedhe	move from	14	18	to	15	18
[Actor:move]	4930	Eleedhe	move from	15	18	to	16	18
[Actor:move]	4930	Eleedhe	move from	16	18	to	17	18
[Actor:move]	4930	Eleedhe	move from	17	18	to	18	18
[LOG]	#YELLOW_GREEN#There is an open mausoleum here (press '<', '>' or right click to use).
[LOG]	Ran for 19 turns (stop reason: at exit).
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x182fea00	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/zone-wilderness.teaz.tmp
Loading zone persistance level	last-hope-graveyard	2
Make wait background texture 1149 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 20 ticks
Saved zipname /save/eleedhe/zone-wilderness.teaz.tmp
Creating level	last-hope-graveyard	2
Make wait background texture 1222 : 0x1084096512 (0, 1083236352)
Saved zipname /save/eleedhe/game.teag.tmp
[Zone:newLevel]	last-hope-graveyard	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 1227 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/zones/last-hope-mausoleum.lua
[STATIC MAP] size	50	25	rotate:	default
[createRandomBoss] Creating random boss 	Gluvea the eternal bone giant	24.5	level	1	classes
[applyRandomClass]	199995	Gluvea the eternal bone giant	Adding class	Cultist of Entropy	Demented
   power types: not_power_source =	antimagic,nature	power_source =	arcane
Adding 7 random class talents to boss
1	 * talent:	T_HEIGHTENED_SENSES	3
2	 * talent:	T_ENTROPIC_GIFT	3
3	 * talent:	T_NIHIL	3
4	 * talent:	T_UNRAVEL_EXISTENCE	3
5	 * talent:	T_VOID_STARS	3
6	 * talent:	T_JINXED_TOUCH	3
7	 * talent:	T_ERASE	3
 ** Finished adding	7	of	7	random class talents
[CALLBACK] upgrading to prioritized	talents_on_change_level
[CALLBACK] upgrading to prioritized	talents_on_heal
[resolveObject] CREATE FOR	199996	Gluvea the eternal bone giant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x22143d68, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	12.545490499014	15
[resolveObject] CREATED OBJECT:	199997	greater yew magestaff of greater warding	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	2
[resolveObject]	199997	greater yew magestaff of greater warding	added to inventory	MAINHAND
[resolveObject] CREATE FOR	199996	Gluvea the eternal bone giant	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x19cd1ab8, tome_drops="boss", force_drop=true, type="armor", autoreq=true, subtype="cloth", base_list="mod.class.Object:/data-cults/general/objects/special-misc.lua"}
Loading entities file from file	/data-cults/general/objects/special-misc.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
[TOME ENTITY FILTER] selected Greater	61.123954951559	62
[resolveObject] CREATED OBJECT:	200014	verdant linen robe	tries left:	4
fight: 	verdant linen robe	greater yew magestaff of greater warding	::	OFFHAND	BODY
[resolveObject]	200014	verdant linen robe	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[createRandomBoss] Creating random boss 	Betheralaith the ghoul	24.5	level	1	classes
[applyRandomClass]	200020	Betheralaith the ghoul	Adding class	Psyshot	Tinker
   power types: not_power_source =	antimagic,nature	power_source =	steam,psionic
Adding 9 random class talents to boss
1	 * talent:	T_EMERGENCY_STEAM_PURGE	3
2	 * talent:	T_INNOVATION	3
3	 * talent:	T_ARMOUR_TRAINING	3
4	 * talent:	T_SUPERCHARGE_TINKERS	3
5	 * talent:	T_INHALE_VAPOURS	3
6	 * talent:	T_WEAPON_COMBAT	3
7	 * talent:	T_WEAPONS_MASTERY	3
8	 * talent:	T_COMPACT_STEAM_TANK	3
9	 * talent:	T_KNIFE_MASTERY	3
 ** Finished adding	9	of	9	random class talents
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[resolveObject] CREATE FOR	200021	Betheralaith the ghoul	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Saved zipname /save//world.teaw.tmp
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	200372	simple healing salve	tries left:	1
[resolvers.inventory] created object:	200372	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Betheralaith the ghoul	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	200021	Betheralaith the ghoul	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	200723	simple frost salve	tries left:	1
[resolvers.inventory] created object:	200723	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Betheralaith the ghoul	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	200021	Betheralaith the ghoul	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	200021	Betheralaith the ghoul	filter:	{defined="APE"}
[resolveObject] CREATE FOR	200021	Betheralaith the ghoul	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1334d880, autoreq=true, tome_drops="boss", force_drop=true, base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", type="weapon", subtype="steamgun", force_inven=2, ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Greater + Ego	29.170413618481	37
Loading entities file from memory	/data-orcs/general/objects/egos/steamgun.lua
[resolveObject] CREATED OBJECT:	200758	strafer's iron steamgun of recursion	tries left:	4
[resolveObject]	200758	strafer's iron steamgun of recursion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	200021	Betheralaith the ghoul	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x21f34308, force_drop=true, subtype="mindstar", force_inven=3, type="weapon", autoreq=true, tome_drops="boss", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	17.675135219627	37
[resolveObject] CREATED OBJECT:	200764	horrifying thorny mindstar of frost	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	11
fight: 	horrifying thorny mindstar of frost	strafer's iron steamgun of recursion	::	nil	OFFHAND
[resolveObject]	200764	horrifying thorny mindstar of frost	added to inventory	OFFHAND
[resolveObject] CREATE FOR	200021	Betheralaith the ghoul	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2147bbb8, force_drop=true, tome_drops="boss", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	90.64165295559	107
[resolveObject] CREATED OBJECT:	200770	pouch of dwarven-steel shots of accuracy	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	9
fight: 	pouch of dwarven-steel shots of accuracy	strafer's iron steamgun of recursion	::	nil	QUIVER
fight: 	pouch of dwarven-steel shots of accuracy	horrifying thorny mindstar of frost	::	nil	QUIVER
[resolveObject]	200770	pouch of dwarven-steel shots of accuracy	added to inventory	QUIVER
[resolveObject] CREATE FOR	200021	Betheralaith the ghoul	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1334d8e0, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	79.655489565492	87
[resolveObject] CREATED OBJECT:	200774	spellwoven silk robe of the mountain (#RESIST#)	tries left:	4
fight: 	spellwoven silk robe of the mountain (#RESIST#)	strafer's iron steamgun of recursion	::	nil	BODY
fight: 	spellwoven silk robe of the mountain (#RESIST#)	horrifying thorny mindstar of frost	::	nil	BODY
fight: 	spellwoven silk robe of the mountain (#RESIST#)	pouch of dwarven-steel shots of accuracy	::	nil	BODY
[resolveObject]	200774	spellwoven silk robe of the mountain (#RESIST#)	added to inventory	BODY
[resolveObject] CREATE FOR	200021	Betheralaith the ghoul	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1ee75d78, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	60.440961202244	62
[resolveObject] CREATED OBJECT:	200780	pair of hardened leather boots of rushing	tries left:	4
fight: 	pair of hardened leather boots of rushing	strafer's iron steamgun of recursion	::	nil	FEET
fight: 	pair of hardened leather boots of rushing	horrifying thorny mindstar of frost	::	nil	FEET
fight: 	pair of hardened leather boots of rushing	spellwoven silk robe of the mountain (#RESIST#)	::	nil	FEET
fight: 	pair of hardened leather boots of rushing	pouch of dwarven-steel shots of accuracy	::	nil	FEET
[ActorObjectUse] useObjectEnable: 	pair of hardened leather boots of rushing	by	Betheralaith the ghoul	inven/slot	table: 0x1f5903c0	nil
[resolveObject]	200780	pair of hardened leather boots of rushing	added to inventory	FEET
[resolveObject] CREATE FOR	200021	Betheralaith the ghoul	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	200021	Betheralaith the ghoul	filter:	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[createRandomBoss] Creating random boss 	Gloramira the lesser vampire	24.5	level	1	classes
[applyRandomClass]	200785	Gloramira the lesser vampire	Adding class	Reaver	Defiler
   power types: not_power_source =	antimagic,nature	power_source =	arcane,technique
Adding 10 random class talents to boss
1	 * talent:	T_CURSE_OF_DEFENSELESSNESS	3
2	 * talent:	T_BURNING_HEX	3
3	 * talent:	T_DEVICE_MASTERY	3
4	 * talent:	T_PACIFICATION_HEX	3
5	 * talent:	T_INFESTATION	3
6	 * talent:	T_KNIFE_MASTERY	3
7	 * talent:	T_CORRUPTED_STRENGTH	3
8	 * talent:	T_WILLFUL_TORMENTER	3
9	 * talent:	T_WEAPONS_MASTERY	3
10	 * talent:	T_BLOODLUST	3
 ** Finished adding	10	of	10	random class talents
[resolveObject] CREATE FOR	200787	Gloramira the lesser vampire	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1fe784e0, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="waraxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	36.451370881277	37
[resolveObject] CREATED OBJECT:	200788	balanced dwarven-steel waraxe of crippling	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	8
[resolveObject]	200788	balanced dwarven-steel waraxe of crippling	added to inventory	MAINHAND
[resolveObject] CREATE FOR	200787	Gloramira the lesser vampire	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1fe78540, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="waraxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	40.432712180175	62
[resolveObject] CREATED OBJECT:	200794	dwarven-steel waraxe of crippling	tries left:	4
fight: 	dwarven-steel waraxe of crippling	balanced dwarven-steel waraxe of crippling	::	nil	OFFHAND
[resolveObject]	200794	dwarven-steel waraxe of crippling	added to inventory	OFFHAND
[resolveObject] CREATE FOR	200787	Gloramira the lesser vampire	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x153de160, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	89.285730060722	107
[resolveObject] CREATED OBJECT:	200798	dwarven-steel mail armour of fire resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	dwarven-steel mail armour of fire resistance	balanced dwarven-steel waraxe of crippling	::	nil	BODY
fight: 	dwarven-steel mail armour of fire resistance	dwarven-steel waraxe of crippling	::	nil	BODY
[resolveObject]	200798	dwarven-steel mail armour of fire resistance	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[createRandomBoss] Creating random boss 	Salyserin the bone giant	24.5	level	1	classes
[applyRandomClass]	200805	Salyserin the bone giant	Adding class	Brawler	Warrior
   power types: not_power_source =	antimagic,nature	power_source =	technique
Adding 10 random class talents to boss
1	 * talent:	T_KNIFE_MASTERY	3
2	 * talent:	T_TACTICAL_EXPERT	3
3	 * talent:	T_WEAPONS_MASTERY	3
4	 * talent:	T_WEAPON_COMBAT	3
5	 * talent:	T_DEVICE_MASTERY	3
6	 * talent:	T_DISENGAGE	3
7	 * talent:	T_UPPERCUT	3
8	 * talent:	T_HEIGHTENED_SENSES	3
9	 * talent:	T_COUNTER_ATTACK	3
10	 * talent:	T_DANGER_SENSE	3
 ** Finished adding	10	of	10	random class talents
[resolveObject] CREATE FOR	200806	Salyserin the bone giant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2559d550, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Uniques	3.013397753009	5
[resolveObject] CREATED OBJECT:	200807	Stone Gauntlets of Harkor'Zun	tries left:	4
[resolveObject]	200807	Stone Gauntlets of Harkor'Zun	added to inventory	HANDS
Added unique	mod.class.Object/Stone Gauntlets of Harkor'Zun	::	1
[resolveObject] CREATE FOR	200806	Salyserin the bone giant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x20605dc0, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	7.6485542395731	15
[resolveObject] CREATED OBJECT:	200808	duelist's hardened leather armour of command	tries left:	4
fight: 	duelist's hardened leather armour of command	Stone Gauntlets of Harkor'Zun	::	nil	BODY
[resolveObject]	200808	duelist's hardened leather armour of command	added to inventory	BODY
[resolveObject] CREATE FOR	200806	Salyserin the bone giant	do_wear/tries:	false	2	filter:
	{subtype="hands", type="armor", ego_chance=-1000, name="rough leather gloves", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	200814	rough leather gloves	tries left:	1
[resolvers.inventory] created object:	200814	rough leather gloves	inventory:	nil	keep:	nil
[Identify]	rough leather gloves	true
[CALLBACK] upgrading to prioritized	talents_on_effect_save
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[createRandomBoss] Creating random boss 	Eilinudhema the master vampire	24.5	level	1	classes
[applyRandomClass]	200816	Eilinudhema the master vampire	Adding class	Sawbutcher	Tinker
   power types: not_power_source =	antimagic,nature	power_source =	steam
Adding 10 random class talents to boss
1	 * talent:	T_ARMOUR_TRAINING	3
2	 * talent:	T_WEAPONS_MASTERY	3
3	 * talent:	T_TO_THE_ARMS	3
4	 * talent:	T_DEVICE_MASTERY	3
5	 * talent:	T_THICK_SKIN	3
6	 * talent:	T_FURNACE	3
7	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
8	 * talent:	T_WEAPON_COMBAT	3
9	 * talent:	T_BLOODSTREAM	3
10	 * talent:	T_ENDLESS_ENDURANCE	3
 ** Finished adding	10	of	10	random class talents
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	200818	Eilinudhema the master vampire	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	201169	simple healing salve	tries left:	1
[resolvers.inventory] created object:	201169	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Eilinudhema the master vampire	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	200818	Eilinudhema the master vampire	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	201520	simple frost salve	tries left:	1
[resolvers.inventory] created object:	201520	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Eilinudhema the master vampire	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	200818	Eilinudhema the master vampire	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	200818	Eilinudhema the master vampire	filter:	{defined="APE"}
[resolveObject] CREATE FOR	200818	Eilinudhema the master vampire	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x1f25ff18, tome_drops="boss", force_drop=true, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Greater	37.968333689489	62
Loading entities file from memory	/data-orcs/general/objects/egos/steamsaw.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
[resolveObject] CREATED OBJECT:	201601	dwarven-steel steamsaw of winter	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	7
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	201601	dwarven-steel steamsaw of winter	added to inventory	MAINHAND
[resolveObject] CREATE FOR	200818	Eilinudhema the master vampire	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x1f25ff78, tome_drops="boss", force_drop=true, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Greater	55.314967439118	62
[resolveObject] CREATED OBJECT:	201611	wrathful steel steamsaw	tries left:	4
fight: 	wrathful steel steamsaw	dwarven-steel steamsaw of winter	::	nil	OFFHAND
[resolveObject]	201611	wrathful steel steamsaw	added to inventory	OFFHAND
[resolveObject] CREATE FOR	200818	Eilinudhema the master vampire	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1efcb488, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	86.896235299273	87
[resolveObject] CREATED OBJECT:	201615	impenetrable dwarven-steel mail armour of temporal resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	impenetrable dwarven-steel mail armour of temporal resistance	dwarven-steel steamsaw of winter	::	nil	BODY
fight: 	impenetrable dwarven-steel mail armour of temporal resistance	wrathful steel steamsaw	::	nil	BODY
[resolveObject]	201615	impenetrable dwarven-steel mail armour of temporal resistance	added to inventory	BODY
[resolveObject] CREATE FOR	200818	Eilinudhema the master vampire	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1ee82590, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	12.89387257092	15
[resolveObject] CREATED OBJECT:	201621	stone warden's iron gauntlets of the starseeker	tries left:	4
fight: 	stone warden's iron gauntlets of the starseeker	dwarven-steel steamsaw of winter	::	nil	HANDS
fight: 	stone warden's iron gauntlets of the starseeker	wrathful steel steamsaw	::	nil	HANDS
fight: 	stone warden's iron gauntlets of the starseeker	impenetrable dwarven-steel mail armour of temporal resistance	::	nil	HANDS
[ActorObjectUse] useObjectEnable: 	stone warden's iron gauntlets of the starseeker	by	Eilinudhema the master vampire	inven/slot	table: 0x182cb0d8	nil
[resolveObject]	201621	stone warden's iron gauntlets of the starseeker	added to inventory	HANDS
[resolveObject] CREATE FOR	200818	Eilinudhema the master vampire	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x12384620, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	7.3125907395297	15
[resolveObject] CREATED OBJECT:	201627	wanderer's pair of dwarven-steel boots of evasion	tries left:	4
fight: 	wanderer's pair of dwarven-steel boots of evasion	dwarven-steel steamsaw of winter	::	nil	FEET
fight: 	wanderer's pair of dwarven-steel boots of evasion	wrathful steel steamsaw	::	nil	FEET
fight: 	wanderer's pair of dwarven-steel boots of evasion	impenetrable dwarven-steel mail armour of temporal resistance	::	nil	FEET
fight: 	wanderer's pair of dwarven-steel boots of evasion	stone warden's iron gauntlets of the starseeker	::	nil	FEET
[ActorObjectUse] useObjectEnable: 	wanderer's pair of dwarven-steel boots of evasion	by	Eilinudhema the master vampire	inven/slot	table: 0x150609d0	nil
[resolveObject]	201627	wanderer's pair of dwarven-steel boots of evasion	added to inventory	FEET
[resolveObject] CREATE FOR	200818	Eilinudhema the master vampire	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	200818	Eilinudhema the master vampire	filter:	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] CREATE FOR	200818	Eilinudhema the master vampire	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater	30.560205235742	51
[resolveObject] CREATED OBJECT:	201633	starseer's cashmere wizard hat	tries left:	1
[resolveObject] adding to main inventory:	201633	starseer's cashmere wizard hat
[createRandomBoss] Creating random boss 	Islonn the skeleton magus	24.5	level	1	classes
[applyRandomClass]	201638	Islonn the skeleton magus	Adding class	Demonologist	Defiler
   power types: not_power_source =	antimagic,nature	power_source =	arcane,technique
Adding 7 random class talents to boss
1	 * talent:	T_THICK_SKIN	3
2	 * talent:	T_DEVICE_MASTERY	3
3	 * talent:	T_BLEAK_OUTCOME	3
4	 * talent:	T_RUSH	3
5	 * talent:	T_QUICK_RECOVERY	3
6	 * talent:	T_FLAME_LEASH	3
7	 * talent:	T_FAST_METABOLISM	3
 ** Finished adding	7	of	7	random class talents
[resolveObject] CREATE FOR	201639	Islonn the skeleton magus	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	107.3741480865	111
[resolveObject] CREATED OBJECT:	201640	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	201640	gold pieces
[resolveObject] CREATE FOR	201639	Islonn the skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1172e880, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	1.5250131402921	11
[resolveObject] CREATED OBJECT:	201641	magewarrior's short yew magestaff of greater warding	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	2
[resolveObject]	201641	magewarrior's short yew magestaff of greater warding	added to inventory	MAINHAND
[resolveObject] CREATE FOR	201639	Islonn the skeleton magus	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0f3ccb78, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	103.9020570542	107
[resolveObject] CREATED OBJECT:	201647	dwarven-steel longsword of phasing	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	11
[General Object resolver]	201647	dwarven-steel longsword of phasing	COULD NOT BE WORN
[resolveObject] adding to main inventory:	201647	dwarven-steel longsword of phasing
[resolveObject] CREATE FOR	201639	Islonn the skeleton magus	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0f3ccbd8, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	103.48363909998	107
[resolveObject] CREATED OBJECT:	201651	dwarven-steel shield of temporal resistance (#RESIST#)	tries left:	4
fight: 	dwarven-steel shield of temporal resistance (#RESIST#)	magewarrior's short yew magestaff of greater warding	::	false	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	201651	dwarven-steel shield of temporal resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	201639	Islonn the skeleton magus	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x16055740, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	21.134707037857	37
[resolveObject] CREATED OBJECT:	201655	impenetrable dwarven-steel mail armour of command	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	impenetrable dwarven-steel mail armour of command	magewarrior's short yew magestaff of greater warding	::	false	BODY
fight: 	impenetrable dwarven-steel mail armour of command	dwarven-steel shield of temporal resistance (#RESIST#)	::	nil	BODY
[resolveObject]	201655	impenetrable dwarven-steel mail armour of command	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_kill
[resolveObject] CREATE FOR	201665	Celia	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater + Ego	27.067026407706	37
[resolveObject] CREATED OBJECT:	201669	swiftstrike yew longbow of cold	tries left:	1
[resolveObject] adding to main inventory:	201669	swiftstrike yew longbow of cold
[resolveObject] CREATE FOR	201665	Celia	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Money	110.88654850421	111
[resolveObject] CREATED OBJECT:	201675	emerald	tries left:	1
[resolveObject] adding to main inventory:	201675	emerald
[resolveObject] CREATE FOR	201665	Celia	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	68.646295671502	87
[resolveObject] CREATED OBJECT:	201676	impenetrable dwarven-steel plate armour of acid resistance	tries left:	1
[resolveObject] adding to main inventory:	201676	impenetrable dwarven-steel plate armour of acid resistance
[resolveObject] CREATE FOR	201665	Celia	do_wear/tries:	nil	2	filter:
	{unique=true, not_properties=table: 0x132c9d70}
[resolveObject] CREATED OBJECT:	201682	Feathersteel Amulet	tries left:	1
[resolveObject] adding to main inventory:	201682	Feathersteel Amulet
Added unique	mod.class.Object/Feathersteel Amulet	::	1
[resolveObject] CREATE FOR	201665	Celia	do_wear/tries:	true	5	filter:
	{force_drop=true, subtype="staff", type="weapon", autoreq=true, tome_drops="boss", forbid_power_source=table: 0x21e93238}
[TOME ENTITY FILTER] selected Uniques	2.8416775390137	5
[resolveObject] CREATED OBJECT:	201683	Penitence	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	2
[ActorObjectUse] useObjectEnable: 	Penitence	by	Celia	inven/slot	table: 0x1fba0438	nil
[resolveObject]	201683	Penitence	added to inventory	MAINHAND
Added unique	mod.class.Object/Penitence	::	1
[resolveObject] CREATE FOR	201665	Celia	do_wear/tries:	true	5	filter:
	{force_drop=true, subtype="cloth", type="armor", autoreq=true, tome_drops="boss", forbid_power_source=table: 0x1fc86630}
[TOME ENTITY FILTER] selected Greater	41.043517175839	62
[resolveObject] CREATED OBJECT:	201684	cashmere robe of life	tries left:	4
fight: 	cashmere robe of life	Penitence	::	OFFHAND	BODY
[resolveObject]	201684	cashmere robe of life	added to inventory	BODY
[Actor:levelupClass]	Celia	auto level up	Necromancer	0	-->	2	table: 0x21e930a8
[Actor:levelupClass] 201665 Celia ## Initialzing auto_class Necromancer (Mage) 135% level_rate from level 20 ##
  *** power types: not_power_source =	antimagic	power_source =	arcane
	 ** learning Necromancer birth talent T_CREATE_MINIONS 1 (every 9 levels)
	 ** learning Necromancer birth talent T_INVOKE_DARKNESS 1 (every 9 levels)
	 ** learning Necromancer birth talent T_NECROTIC_AURA 1 (every 0 levels)
	 ** learning Necromancer birth talent T_BLURRED_MORTALITY 1 (every 9 levels)
	 *** Assigning	1	category points
	 *** auto_levelup LEARNING TALENT TYPE	spell/shades
[Actor:levelupClass] ### levelup summary for	Celia	Necromancer	0	-->	2
[Actor:levelupClass] ### Talents Learned:
	*	[T_COLD_FLAMES] = 1
	*	[T_FEAR_THE_NIGHT] = 1
	*	[T_PHASE_DOOR] = 2
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	8	remaining stat points
Added unique	mod.class.NPC/Celia	::	1
[Actor:move]	201665	Celia	(forced) move from	nil	nil	to	35	12
[Actor:levelupClass]	Celia	auto level up	Necromancer	2	-->	3	table: 0x21e930a8
	 *** Assigning	1	category points
	 *** auto_levelup LEARNING TALENT TYPE	spell/ice
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:levelupClass] ### levelup summary for	Celia	Necromancer	2	-->	3
[Actor:levelupClass] ### Talents Learned:
	*	[T_FEAR_THE_NIGHT] = 1
	*	[T_HEIGHTENED_SENSES] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Celia	auto level up	Necromancer	3	-->	5	table: 0x21e930a8
[Actor:levelupClass] ### levelup summary for	Celia	Necromancer	3	-->	5
[Actor:levelupClass] ### Talents Learned:
	*	[T_CIRCLE_OF_DEATH] = 1
	*	[T_RIGOR_MORTIS] = 1
	*	[T_HEIGHTENED_SENSES] = 1
	*	[T_SHADOW_TUNNEL] = 1
[Actor:levelupClass] ### Talents forced Stats:	cun: 1
 *** auto allocating	7	remaining stat points
[Actor:levelupClass]	Celia	auto level up	Necromancer	5	-->	6	table: 0x21e930a8
[Actor:levelupClass] ### levelup summary for	Celia	Necromancer	5	-->	6
[Actor:levelupClass] ### Talents Learned:
	*	[T_PHASE_DOOR] = 1
	*	[T_CONSUME_SOUL] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Celia	auto level up	Necromancer	6	-->	7	table: 0x21e930a8
[Actor:levelupClass] ### levelup summary for	Celia	Necromancer	6	-->	7
[Actor:levelupClass] ### Talents Learned:
	*	[T_CURSE_OF_THE_MEEK] = 1
	*	[T_PHASE_DOOR] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Celia	auto level up	Necromancer	7	-->	9	table: 0x21e930a8
[Actor:levelupClass] ### levelup summary for	Celia	Necromancer	7	-->	9
[Actor:levelupClass] ### Talents Learned:
	*	[T_HEIGHTENED_SENSES] = 1
	*	[T_TELEPORT] = 1
	*	[T_SHADOW_TUNNEL] = 1
	*	[T_CONSUME_SOUL] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	8	remaining stat points
[Actor:levelupClass]	Celia	auto level up	Necromancer	9	-->	10	table: 0x21e930a8
	 *** Assigning	1	category points
	 *** auto_levelup IMPROVING TALENT TYPE	spell/necrotic-minions
[Actor:levelupClass] ### levelup summary for	Celia	Necromancer	9	-->	10
[Actor:levelupClass] ### Talents Learned:
	*	[T_WILL_O__THE_WISP] = 1
	*	[T_FROSTDUSK] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Celia	auto level up	Necromancer	10	-->	11	table: 0x21e930a8
[Actor:levelupClass] ### levelup summary for	Celia	Necromancer	10	-->	11
[Actor:levelupClass] ### Talents Learned:
	*	[T_VAMPIRIC_GIFT] = 1
	*	[T_TELEPORT] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Celia	auto level up	Necromancer	11	-->	13	table: 0x21e930a8
[Actor:levelupClass] ### levelup summary for	Celia	Necromancer	11	-->	13
[Actor:levelupClass] ### Talents Learned:
	*	[T_FEAR_THE_NIGHT] = 1
	*	[T_FORGERY_OF_HAZE] = 1
	*	[T_DEVICE_MASTERY] = 2
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	8	remaining stat points
[Actor:levelupClass]	Celia	auto level up	Necromancer	13	-->	14	table: 0x21e930a8
[Actor:levelupClass] ### levelup summary for	Celia	Necromancer	13	-->	14
[Actor:levelupClass] ### Talents Learned:
	*	[T_HEIGHTENED_SENSES] = 1
	*	[T_CHILL_OF_THE_TOMB] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:wearAllInventory]	201665	Celia	wearing main inventory
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=2,time_factor=6000,verticalIntensityAdjust=-3]
New GL Shader program 73
*p 73: Uniform: 0: 8B50 ellipsoidalFactor
*p 73: Uniform: 1: 1406 noup
*p 73: Uniform: 2: 8B5E tex
*p 73: Uniform: 3: 1406 tick
*p 73: Uniform: 4: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=1,time_factor=6000,verticalIntensityAdjust=-3]
New GL Shader program 78
*p 78: Uniform: 0: 8B50 ellipsoidalFactor
*p 78: Uniform: 1: 1406 noup
*p 78: Uniform: 2: 8B5E tex
*p 78: Uniform: 3: 1406 tick
*p 78: Uniform: 4: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[]
New GL Shader program 83
New GL Shader 84 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/flamewings.frag
*p 83: Uniform: 0: 1406 deploy_factor
*p 83: Uniform: 1: 1406 ellipsoidalFactor
*p 83: Uniform: 2: 1406 flap
*p 83: Uniform: 3: 8B5E tex
*p 83: Uniform: 4: 1406 tick
*p 83: Uniform: 5: 1406 tick_start
*p 83: Uniform: 6: 1406 time_factor
[SHADER] setting reset param	tick_start	1409945
Loading tile from tileset	/data/gfx/shockbolt/terrain/coffin_unopened_01_64.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/floor_pentagram.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_celia.png
Wait finished, counted 1116, 429 ticks
[STARTEVENTS] No zone events loaded
Not gone east, no backup guardian
Running on level loads	last-hope-graveyard-2
[Actor:move]	4930	Eleedhe	(forced) move from	18	18	to	0	12
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
[ONLINE PROFILE] current character 	Eleedhe the level 11 Higher Anorithil
[Discord] updating state: "Mausoleum" / "Lvl 11 Higher Anorithil" / default / anorithil
[LOG]	#TEAL#You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Updating zone name	Mausoleum
C Map minimap texture: 512 (50x50; 64x64)
[SAVEFILE PIPE] Checking save	Eleedhe	zone	/save/eleedhe/zone-wilderness.teaz.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 4 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	4930	Eleedhe	move from	0	12	to	1	12
[Actor:move]	4930	Eleedhe	move from	1	12	to	2	12
[LOG]	Lore found: #0080FF#A creased letter
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	celia-letter
[QUEST] try update status on	Eleedhe	grave-necromancer	1	note
[LOG]	#LIGHT_GREEN#Quest 'And now for a grave' status updated! #WHITE#(Press 'j' to see the quest log)
[LOG]	Ran for 2 turns (stop reason: learnt lore).
table: 0x0613fef8	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x06140138	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[LOG]	
[Actor:move]	4930	Eleedhe	move from	2	12	to	2	12
[Actor:move]	4930	Eleedhe	move from	2	12	to	1	12
[Actor:move]	4930	Eleedhe	move from	1	12	to	0	12
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[LOG]	
Loading zone persistance level	last-hope-graveyard	1
Make wait background texture 1340 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 1346 (30x30)
Wait finished, counted 33, 49 ticks
Deleting shader 63 (is clone 1)
Not gone east, no backup guardian
Running on level loads	last-hope-graveyard-1
[Actor:move]	4930	Eleedhe	(forced) move from	0	12	to	18	18
[LOG]	#YELLOW_GREEN#There is an open mausoleum here (press '<', '>' or right click to use).
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
[ONLINE PROFILE] current character 	Eleedhe the level 11 Higher Anorithil
[Discord] updating state: "Last Hope Graveyard" / "Lvl 11 Higher Anorithil" / default / anorithil
[LOG]	#TEAL#You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Updating zone name	Last Hope Graveyard
C Map minimap texture: 296 (50x50; 64x64)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	18	18	to	17	17
[Actor:move]	4930	Eleedhe	move from	17	17	to	16	16
[Actor:move]	4930	Eleedhe	move from	16	16	to	15	15
[Actor:move]	4930	Eleedhe	move from	15	15	to	14	15
[Actor:move]	4930	Eleedhe	move from	14	15	to	13	14
[Actor:move]	4930	Eleedhe	move from	13	14	to	12	13
[Actor:move]	4930	Eleedhe	move from	12	13	to	11	12
[Actor:move]	4930	Eleedhe	move from	11	12	to	10	11
[Actor:move]	4930	Eleedhe	move from	10	11	to	9	10
[Actor:move]	4930	Eleedhe	move from	9	10	to	8	10
[Actor:move]	4930	Eleedhe	move from	8	10	to	7	10
[Actor:move]	4930	Eleedhe	move from	7	10	to	6	10
[Actor:move]	4930	Eleedhe	move from	6	10	to	5	10
[Actor:move]	4930	Eleedhe	move from	5	10	to	4	10
[Actor:move]	4930	Eleedhe	move from	4	10	to	3	10
[Actor:move]	4930	Eleedhe	move from	3	10	to	2	10
[Actor:move]	4930	Eleedhe	move from	2	10	to	1	10
[Actor:move]	4930	Eleedhe	move from	1	10	to	0	10
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 19 turns (stop reason: at exit).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x2240b310
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Left zone	Last Hope Graveyard
[ZONE] loading from last persistent	wilderness	table: 0x18820418
[ZONE] using old zone	wilderness
Loading zone persistance level	wilderness	1
Make wait background texture 665 : 0x1084096512 (0, 1083236352)
C Map size 43:24 :: 1032
C Map seens texture: 671 (180x110)
Wait finished, counted 1707, 328 ticks
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	4930	Eleedhe	(forced) move from	0	10	to	62	39
[LOG]	#YELLOW_GREEN#There is a A gate into Last Hope's graveyard here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
[ONLINE PROFILE] current character 	Eleedhe the level 11 Higher Anorithil
[Discord] updating state: "Maj'Eyal" / "Lvl 11 Higher Anorithil" / default / anorithil
[MUSIC] stoping	Inside a dream.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 309 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	zone	::	zone-last-hope-graveyard.teaz	::	table: 0x227f8658	=>	table: 0x1817cb30	(5206)
Loading savefile 	/save/eleedhe/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Fortitude#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	1418698
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x1208b688	(8992)
Loading savefile 	/save/eleedhe/
[Actor:move]	4930	Eleedhe	move from	62	39	to	61	39
[Actor:move]	14532	Allied Kingdoms human patrol	move from	59	37	to	60	38
[Actor:move]	14533	Allied Kingdoms human patrol	move from	53	25	to	53	26
[Actor:move]	14531	Allied Kingdoms human patrol	move from	46	18	to	45	18
[Actor:move]	14532	Allied Kingdoms human patrol	(forced) move from	60	38	to	61	39
[Actor:move]	4930	Eleedhe	(forced) move from	61	39	to	60	38
[Actor:move]	4930	Eleedhe	move from	61	39	to	60	38
[Actor:move]	143508	ziguranth patrol	move from	7	17	to	8	16
[LOG]	Today is the 5th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:56.
[Actor:move]	4930	Eleedhe	move from	60	38	to	59	38
[Actor:move]	14533	Allied Kingdoms human patrol	move from	53	26	to	54	27
[Actor:move]	14531	Allied Kingdoms human patrol	move from	45	18	to	44	18
[Actor:move]	195052	ziguranth patrol	move from	6	28	to	6	27
[Actor:move]	4930	Eleedhe	move from	59	38	to	58	38
[Actor:move]	171215	adventurers party	move from	43	42	to	43	41
[Actor:move]	4930	Eleedhe	move from	58	38	to	57	37
[Actor:move]	143508	ziguranth patrol	move from	8	16	to	8	17
[Actor:move]	14532	Allied Kingdoms human patrol	move from	61	39	to	60	38
[Actor:move]	14533	Allied Kingdoms human patrol	move from	54	27	to	54	28
[Actor:move]	14531	Allied Kingdoms human patrol	move from	44	18	to	43	18
[Actor:move]	195052	ziguranth patrol	move from	6	27	to	7	26
[Actor:move]	4930	Eleedhe	move from	57	37	to	56	37
[Actor:move]	4930	Eleedhe	move from	56	37	to	55	37
[Actor:move]	143508	ziguranth patrol	move from	8	17	to	8	18
[Actor:move]	14532	Allied Kingdoms human patrol	move from	60	38	to	59	37
[Actor:move]	14533	Allied Kingdoms human patrol	move from	54	28	to	55	29
[Actor:move]	14531	Allied Kingdoms human patrol	move from	43	18	to	42	18
[Actor:move]	4930	Eleedhe	move from	55	37	to	54	36
[Actor:move]	171215	adventurers party	move from	43	41	to	44	42
[Actor:move]	195052	ziguranth patrol	move from	7	26	to	6	25
[Actor:move]	4930	Eleedhe	move from	54	36	to	53	36
[Actor:move]	143508	ziguranth patrol	move from	8	18	to	8	19
[Actor:move]	14532	Allied Kingdoms human patrol	move from	59	37	to	58	36
[Actor:move]	14533	Allied Kingdoms human patrol	move from	55	29	to	56	30
[Actor:move]	14531	Allied Kingdoms human patrol	move from	42	18	to	41	18
[Actor:move]	4930	Eleedhe	move from	53	36	to	52	36
[Actor:move]	171215	adventurers party	move from	44	42	to	45	43
[LOG]	Today is the 6th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:23.
[Actor:move]	195052	ziguranth patrol	move from	6	25	to	5	24
[Actor:move]	4930	Eleedhe	move from	52	36	to	51	35
[Actor:move]	143508	ziguranth patrol	move from	8	19	to	8	20
[Actor:move]	14532	Allied Kingdoms human patrol	move from	58	36	to	57	35
[Actor:move]	14533	Allied Kingdoms human patrol	move from	56	30	to	57	31
[Actor:move]	4930	Eleedhe	move from	51	35	to	50	35
[Actor:move]	171215	adventurers party	move from	45	43	to	46	43
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x222cdcf8	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/zone-last-hope-graveyard.teaz.tmp
Saved zipname /save/eleedhe/zone-last-hope-graveyard.teaz.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	zone	/save/eleedhe/zone-last-hope-graveyard.teaz.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/eleedhe/game.teag.tmp
Saved zipname /save//world.teaw.tmp
[Actor:move]	4930	Eleedhe	move from	50	35	to	49	34
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 5 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	14532	Allied Kingdoms human patrol	move from	57	35	to	56	34
[Actor:move]	14533	Allied Kingdoms human patrol	move from	57	31	to	58	32
[Actor:move]	14531	Allied Kingdoms human patrol	move from	41	18	to	40	19
[Actor:move]	195052	ziguranth patrol	move from	5	24	to	5	25
[Actor:move]	4930	Eleedhe	move from	49	34	to	48	34
[Actor:move]	4930	Eleedhe	move from	48	34	to	47	33
[Actor:move]	171215	adventurers party	move from	46	43	to	45	43
[Actor:move]	143508	ziguranth patrol	move from	8	20	to	8	19
[Actor:move]	14532	Allied Kingdoms human patrol	move from	56	34	to	55	33
[Actor:move]	14533	Allied Kingdoms human patrol	move from	58	32	to	59	33
[Actor:move]	14531	Allied Kingdoms human patrol	move from	40	19	to	39	20
[Actor:move]	195052	ziguranth patrol	move from	5	25	to	6	26
[Actor:move]	4930	Eleedhe	move from	47	33	to	46	33
[Actor:move]	4930	Eleedhe	move from	46	33	to	45	32
[Actor:move]	171215	adventurers party	move from	45	43	to	44	42
[Actor:move]	14532	Allied Kingdoms human patrol	move from	55	33	to	54	32
[Actor:move]	14533	Allied Kingdoms human patrol	move from	59	33	to	59	34
[Actor:move]	14531	Allied Kingdoms human patrol	move from	39	20	to	38	19
[Actor:move]	4930	Eleedhe	move from	45	32	to	44	32
[Actor:move]	143508	ziguranth patrol	move from	8	19	to	7	20
[Actor:move]	195052	ziguranth patrol	move from	6	26	to	6	25
[Actor:move]	4930	Eleedhe	move from	44	32	to	43	31
[Actor:move]	14532	Allied Kingdoms human patrol	move from	54	32	to	53	31
[Actor:move]	14533	Allied Kingdoms human patrol	move from	59	34	to	59	35
[LOG]	Today is the 7th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:38.
[Actor:move]	14531	Allied Kingdoms human patrol	move from	38	19	to	37	19
[Actor:move]	4930	Eleedhe	move from	43	31	to	43	31
[LOG]	Ran for 8 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	43	31	to	43	32
[Actor:move]	171215	adventurers party	move from	44	42	to	43	42
[Actor:move]	143508	ziguranth patrol	move from	7	20	to	6	21
[Actor:move]	195052	ziguranth patrol	move from	6	25	to	6	24
[Actor:move]	4930	Eleedhe	move from	43	32	to	42	33
[Actor:move]	14532	Allied Kingdoms human patrol	move from	53	31	to	52	30
[Actor:move]	14533	Allied Kingdoms human patrol	move from	59	35	to	59	36
[Actor:move]	14531	Allied Kingdoms human patrol	move from	37	19	to	36	18
[Actor:move]	4930	Eleedhe	move from	42	33	to	41	34
[Actor:move]	4930	Eleedhe	move from	41	34	to	40	35
[Actor:move]	171215	adventurers party	move from	43	42	to	44	43
[Actor:move]	14532	Allied Kingdoms human patrol	move from	52	30	to	51	29
[Actor:move]	14533	Allied Kingdoms human patrol	move from	59	36	to	60	37
[Actor:move]	14531	Allied Kingdoms human patrol	move from	36	18	to	35	18
[Actor:move]	195052	ziguranth patrol	move from	6	24	to	6	23
[Actor:move]	4930	Eleedhe	move from	40	35	to	40	36
[Actor:move]	143508	ziguranth patrol	move from	6	21	to	5	22
[Actor:move]	4930	Eleedhe	move from	40	36	to	39	37
[Actor:move]	171215	adventurers party	move from	44	43	to	44	44
[Actor:move]	14532	Allied Kingdoms human patrol	move from	51	29	to	52	28
[Actor:move]	14533	Allied Kingdoms human patrol	move from	60	37	to	60	38
[Actor:move]	14531	Allied Kingdoms human patrol	move from	35	18	to	34	18
[Actor:move]	195052	ziguranth patrol	move from	6	23	to	6	22
[Actor:move]	4930	Eleedhe	move from	39	37	to	38	37
[LOG]	Today is the 8th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:03.
[Actor:move]	4930	Eleedhe	move from	38	37	to	37	37
[Actor:move]	171215	adventurers party	move from	44	44	to	44	45
[Actor:move]	143508	ziguranth patrol	move from	5	22	to	5	23
[Actor:move]	14532	Allied Kingdoms human patrol	move from	52	28	to	52	27
[Actor:move]	14531	Allied Kingdoms human patrol	move from	34	18	to	33	19
[Actor:move]	195052	ziguranth patrol	move from	6	22	to	7	21
[Actor:move]	4930	Eleedhe	move from	37	37	to	36	38
[Actor:move]	4930	Eleedhe	move from	36	38	to	35	38
[Actor:move]	143508	ziguranth patrol	move from	5	23	to	4	24
[Actor:move]	14532	Allied Kingdoms human patrol	move from	52	27	to	52	26
[Actor:move]	14533	Allied Kingdoms human patrol	move from	60	38	to	59	38
[Actor:move]	14531	Allied Kingdoms human patrol	move from	33	19	to	33	20
[Actor:move]	4930	Eleedhe	move from	35	38	to	34	39
[Actor:move]	171215	adventurers party	move from	44	45	to	45	45
[Actor:move]	195052	ziguranth patrol	move from	7	21	to	7	20
[Actor:move]	4930	Eleedhe	move from	34	39	to	33	38
[Actor:move]	14532	Allied Kingdoms human patrol	move from	52	26	to	52	25
[Actor:move]	14533	Allied Kingdoms human patrol	move from	59	38	to	58	38
[Actor:move]	14531	Allied Kingdoms human patrol	move from	33	20	to	33	21
[Actor:move]	4930	Eleedhe	move from	33	38	to	32	39
[Actor:move]	171215	adventurers party	move from	45	45	to	46	45
[Actor:move]	4930	Eleedhe	move from	32	39	to	31	39
[Actor:move]	143508	ziguranth patrol	move from	4	24	to	4	25
[Actor:move]	14532	Allied Kingdoms human patrol	move from	52	25	to	51	24
[Actor:move]	14533	Allied Kingdoms human patrol	move from	58	38	to	57	38
[Actor:move]	14531	Allied Kingdoms human patrol	move from	33	21	to	32	22
[Actor:move]	195052	ziguranth patrol	move from	7	20	to	6	20
[LOG]	
Deleting shader 63 (is clone 1)
[Actor:move]	4930	Eleedhe	move from	31	39	to	30	39
[Actor:move]	171215	adventurers party	move from	46	45	to	47	44
[Actor:move]	4930	Eleedhe	move from	30	39	to	29	39
[Actor:move]	143508	ziguranth patrol	move from	4	25	to	4	26
[Actor:move]	14532	Allied Kingdoms human patrol	move from	51	24	to	50	23
[Actor:move]	14533	Allied Kingdoms human patrol	move from	57	38	to	56	38
[LOG]	Today is the 9th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:18.
[Actor:move]	14531	Allied Kingdoms human patrol	move from	32	22	to	32	23
[Actor:move]	195052	ziguranth patrol	move from	6	20	to	5	20
[Actor:move]	4930	Eleedhe	move from	29	39	to	28	38
[Actor:move]	4930	Eleedhe	move from	28	38	to	27	38
[Actor:move]	171215	adventurers party	move from	47	44	to	46	44
[Actor:move]	143508	ziguranth patrol	move from	4	26	to	4	27
[Actor:move]	14532	Allied Kingdoms human patrol	move from	50	23	to	49	23
[Actor:move]	14533	Allied Kingdoms human patrol	move from	56	38	to	55	38
[Actor:move]	14531	Allied Kingdoms human patrol	move from	32	23	to	32	24
[Actor:move]	195052	ziguranth patrol	move from	5	20	to	4	21
[Actor:move]	4930	Eleedhe	move from	27	38	to	26	38
[Actor:move]	4930	Eleedhe	move from	26	38	to	25	38
[Actor:move]	14532	Allied Kingdoms human patrol	move from	49	23	to	48	22
[Actor:move]	14533	Allied Kingdoms human patrol	move from	55	38	to	54	37
[Actor:move]	14531	Allied Kingdoms human patrol	move from	32	24	to	32	25
[Actor:move]	4930	Eleedhe	move from	25	38	to	24	37
[Actor:move]	171215	adventurers party	move from	46	44	to	46	43
[Actor:move]	143508	ziguranth patrol	move from	4	27	to	4	26
[Actor:move]	195052	ziguranth patrol	move from	4	21	to	4	20
[Actor:move]	4930	Eleedhe	move from	24	37	to	24	37
[LOG]	Ran for 8 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	24	37	to	23	36
[Actor:move]	14532	Allied Kingdoms human patrol	move from	48	22	to	47	22
[Actor:move]	14533	Allied Kingdoms human patrol	move from	54	37	to	53	38
[Actor:move]	14531	Allied Kingdoms human patrol	move from	32	25	to	33	26
[Actor:move]	4930	Eleedhe	move from	23	36	to	22	36
[Actor:move]	143508	ziguranth patrol	move from	4	26	to	4	25
[Actor:move]	4930	Eleedhe	move from	22	36	to	21	37
[Actor:move]	171215	adventurers party	move from	46	43	to	47	43
[Actor:move]	14532	Allied Kingdoms human patrol	move from	47	22	to	46	22
[Actor:move]	14533	Allied Kingdoms human patrol	move from	53	38	to	52	39
[LOG]	Today is the 10th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:31.
[Actor:move]	14531	Allied Kingdoms human patrol	move from	33	26	to	34	27
[Actor:move]	195052	ziguranth patrol	move from	4	20	to	4	19
[Actor:move]	4930	Eleedhe	move from	21	37	to	20	37
[Actor:move]	143508	ziguranth patrol	move from	4	25	to	4	24
[Actor:move]	4930	Eleedhe	move from	20	37	to	19	36
[Actor:move]	171215	adventurers party	move from	47	43	to	48	42
[Actor:move]	14532	Allied Kingdoms human patrol	move from	46	22	to	45	21
[Actor:move]	14533	Allied Kingdoms human patrol	move from	52	39	to	51	38
[Actor:move]	14531	Allied Kingdoms human patrol	move from	34	27	to	35	28
[Actor:move]	195052	ziguranth patrol	move from	4	19	to	4	18
[Actor:move]	4930	Eleedhe	move from	19	36	to	18	36
[Actor:move]	143508	ziguranth patrol	move from	4	24	to	4	23
[Actor:move]	4930	Eleedhe	move from	18	36	to	18	36
[LOG]	Ran for 7 turns (stop reason: didn't move).
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	4930	Eleedhe	move from	18	36	to	18	37
[Actor:move]	14532	Allied Kingdoms human patrol	move from	45	21	to	44	20
[Actor:move]	14533	Allied Kingdoms human patrol	move from	51	38	to	50	37
[Actor:move]	14531	Allied Kingdoms human patrol	move from	35	28	to	34	29
[Actor:move]	4930	Eleedhe	move from	18	37	to	17	38
[Actor:move]	195052	ziguranth patrol	move from	4	18	to	5	19
[Actor:move]	4930	Eleedhe	move from	17	38	to	17	39
[Actor:move]	143508	ziguranth patrol	move from	4	23	to	5	24
[Actor:move]	14532	Allied Kingdoms human patrol	move from	44	20	to	43	19
[Actor:move]	14533	Allied Kingdoms human patrol	move from	50	37	to	49	36
[Actor:move]	14531	Allied Kingdoms human patrol	move from	34	29	to	33	30
[Actor:move]	4930	Eleedhe	move from	17	39	to	17	40
[Actor:move]	171215	adventurers party	move from	48	42	to	47	42
[LOG]	Today is the 11st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:56.
[Actor:move]	195052	ziguranth patrol	move from	5	19	to	6	20
[Actor:move]	4930	Eleedhe	move from	17	40	to	18	41
[Actor:move]	143508	ziguranth patrol	move from	5	24	to	6	25
[Actor:move]	14532	Allied Kingdoms human patrol	move from	43	19	to	42	19
[Actor:move]	14533	Allied Kingdoms human patrol	move from	49	36	to	48	35
[Actor:move]	14531	Allied Kingdoms human patrol	move from	33	30	to	32	31
[LOG]	Ran for 3 turns (stop reason: interesting terrain).
[LOG]	
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = TWISTED
  [2] = 2
}
[Actor:move]	4930	Eleedhe	move from	18	41	to	17	42
[LOG]	#YELLOW_GREEN#There is a Entrance to the Scintillating Caves here (press '<', '>' or right click to use).
[Actor:move]	171215	adventurers party	move from	47	42	to	46	43
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x224ab140
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-scintillating-caves.teaz
Loading savefile 	/save/eleedhe/
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = TWISTED
  [2] = 2
}
Loading entities file from file	/data/zones/scintillating-caves/npcs.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/crystal.lua
Loading entities file from memory	/data/general/npcs/all.lua
Loading entities file from memory	/data/general/npcs/ant.lua
Loading entities file from memory	/data/general/npcs/bird.lua
Loading entities file from memory	/data/general/npcs/canine.lua
Loading entities file from memory	/data/general/npcs/cold-drake.lua
Loading entities file from memory	/data/general/npcs/fire-drake.lua
Loading entities file from memory	/data/general/npcs/ghost.lua
Loading entities file from memory	/data/general/npcs/ghoul.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from memory	/data-cults/general/npcs/horror.lua
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=500,wobblingType=1]
New GL Shader program 88
*p 88: Uniform: 0: 1406 appearTime
*p 88: Uniform: 1: 1406 backgroundLayersCount
*p 88: Uniform: 2: 1406 noup
*p 88: Uniform: 3: 8B5E tex
*p 88: Uniform: 4: 1406 tick
*p 88: Uniform: 5: 1406 tick_start
*p 88: Uniform: 6: 1406 time_factor
*p 88: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	1425391
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=2500,wobblingType=1]
New GL Shader program 89
*p 89: Uniform: 0: 1406 appearTime
*p 89: Uniform: 1: 1406 backgroundLayersCount
*p 89: Uniform: 2: 1406 noup
*p 89: Uniform: 3: 8B5E tex
*p 89: Uniform: 4: 1406 tick
*p 89: Uniform: 5: 1406 tick_start
*p 89: Uniform: 6: 1406 time_factor
*p 89: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	1425391
Loading entities file from memory	/data-orcs/general/npcs/horror.lua
Loading entities file from memory	/data/general/npcs/horror_temporal.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
Loading entities file from memory	/data/general/npcs/lich.lua
Loading entities file from memory	/data/general/npcs/minor-demon.lua
Loading entities file from memory	/data/general/npcs/major-demon.lua
Loading entities file from memory	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from memory	/data/general/npcs/minotaur.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/multihued-drake.lua
Loading entities file from memory	/data/general/npcs/naga.lua
Loading entities file from memory	/data/general/npcs/ooze.lua
Loading entities file from memory	/data/general/npcs/orc-grushnak.lua
Loading entities file from memory	/data/general/npcs/orc-gorbat.lua
Loading entities file from memory	/data/general/npcs/orc.lua
Loading entities file from memory	/data/general/npcs/orc-rak-shor.lua
Loading entities file from memory	/data/general/npcs/orc-vor.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snow-giant.lua
Loading entities file from memory	/data/general/npcs/spider.lua
Loading entities file from memory	/data/general/npcs/storm-drake.lua
Loading entities file from memory	/data/general/npcs/swarm.lua
Loading entities file from memory	/data/general/npcs/thieve.lua
Loading entities file from memory	/data/general/npcs/troll.lua
Loading entities file from memory	/data/general/npcs/vampire.lua
Loading entities file from memory	/data/general/npcs/venom-drake.lua
Loading entities file from memory	/data/general/npcs/wight.lua
Loading entities file from memory	/data/general/npcs/wild-drake.lua
Loading entities file from memory	/data/general/npcs/xorn.lua
Loading entities file from memory	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from memory	/data-cults/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/scintillating-caves/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/general/grids/underground_gloomy.lua
Loading entities file from file	/data/general/grids/crystal.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/zones/scintillating-caves/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing hardened leather belt 'Thundershine' into world artifacts
Importing Balelach the Sootgash into world artifacts
Importing pouch of voratun shots 'Beleriamira' into world artifacts
Importing Samudin the living mindstar into world artifacts
Importing Splendourquencher the voratun waraxe into world artifacts
Importing alchemist's lamp 'Nerumina' into world artifacts
Importing Alosadur into world artifacts
Importing Velethra into world artifacts
Importing Cinderswift the pouch of voratun shots into world artifacts
Importing Aerulin the Shinespire into world artifacts
Importing Eremymahor the Scabbender into world artifacts
Importing yew totem of healing 'Frostrigor' into world artifacts
Importing Dimire into world artifacts
Importing elven-silk cloak 'Tempestmight' into world artifacts
Importing voratun longsword 'Floeresolve' into world artifacts
Importing Icegrinder the elven-wood longbow into world artifacts
Importing Tundrasin into world artifacts
Importing Getuldil the steel waraxe into world artifacts
Importing Nerydata into world artifacts
Importing Adulle into world artifacts
Importing Torayandil the dragonbone starstaff into world artifacts
Importing stralite greatmaul 'Chalodan' into world artifacts
Importing stralite mail armour 'Mardetorak' into world artifacts
Importing Bethigamira the stralite greatmaul into world artifacts
Importing Ivasemira the Eclipsemonster into world artifacts
Importing steel amulet 'Cloudroar' into world artifacts
Importing Magmadare into world artifacts
Importing voratun waraxe 'Obsidianspiker' into world artifacts
Importing Veluta into world artifacts
Importing Aerurelaith the steel battleaxe into world artifacts
Importing Halakan the elven-wood magestaff into world artifacts
Importing quiver of dragonbone arrows 'Brighthack' into world artifacts
Importing Yvena into world artifacts
Importing dwarven-steel dagger 'Brightpeal' into world artifacts
Importing Curewend into world artifacts
Importing Dairesus the dragonbone magestaff into world artifacts
Importing Noonwire into world artifacts
Importing Mardumarand the hardened leather gloves into world artifacts
Importing Daimildil into world artifacts
Importing voratun shield 'Lightbloom' into world artifacts
Importing Gaseth the Glittervice into world artifacts
Importing Umbramire the elven-silk robe into world artifacts
Importing Dimreign into world artifacts
Importing Blazeripper the dragonbone vilestaff into world artifacts
Importing Thunderglamour the reinforced leather armour into world artifacts
Importing Frostwind into world artifacts
Importing Flamesmasher the stralite waraxe into world artifacts
Importing pair of drakeskin leather boots 'Rottrail' into world artifacts
Importing steel greatmaul 'Korumalar' into world artifacts
Importing Zanemas into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/scintillating-caves/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
Initiated zone	Scintillating Caves	with base_level	11
[ZONE] persisting to persist_last_zones	scintillating-caves
[ZONE] forgetting old zone	town-last-hope
Loading zone persistance level	scintillating-caves	1
Make wait background texture 285 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 21 ticks
Creating level	scintillating-caves	1
Make wait background texture 422 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	scintillating-caves	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 451 (40x40)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[RoomsLoader:init] loaded room:	random_room	function: 0x170fded0
[RoomsLoader:init] loaded room:	money_vault	function: 0x055752a0	chance:	5
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room	sideways_s	11	10
[roomGen] generated room	sideways_s
placed room	sideways_s	at	6	1	with center	11	5
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room	inner_cross	10	10
[roomGen] generated room	inner_cross
placed room	inner_cross	at	9	13	with center	13	17
[roomGen] room generator	function: 0x170fded0	is making a room
[roomGen] generated room	simple10x5
placed room	simple10x5	at	18	19	with center	22	21
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room	oval	10	14
[roomGen] generated room	oval
placed room	oval	at	19	4	with center	23	10
[roomGen] room generator	function: 0x170fded0	is making a room
[roomGen] generated room	simple6x12
placed room	simple6x12	at	4	12	with center	6	17
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_ladder_up.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_ladder_down.png
Loading tile from tileset	/data/gfx/shockbolt/npc/polar_bear.png
[Actor:move]	227797	polar bear	(forced) move from	nil	nil	to	17	20
Random elite generating
[createRandomBoss] Creating random boss 	Neribeth the black bear	11	level	1	classes
  * class	Alchemist	 rejected due to power source
[applyRandomClass]	227798	Neribeth the black bear	Adding class	Gunslinger	Tinker
   power types: not_power_source =	technique_ranged,arcane	power_source =	steam
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	11
[applyRandomClass] Random boss forbade talent because of level	Dazzling Jump	T_DAZZLING_JUMP	11
[applyRandomClass] Random boss forbade talent because of level	Compact Steam Tank	T_COMPACT_STEAM_TANK	11
[applyRandomClass] Random boss forbade talent because of level	Last Engineer Standing	T_LAST_ENGINEER_STANDING	11
[applyRandomClass] Random boss forbade talent because of level	Supercharge Tinkers	T_SUPERCHARGE_TINKERS	11
[applyRandomClass] Random boss forbade talent because of level	Sawfield	T_SAWFIELD	11
[applyRandomClass] Random boss forbade talent because of level	Flying Grapple	T_FLYING_GRAPPLE	11
[applyRandomClass] Random boss forbade talent because of level	Cloaking Device	T_CLOAK	11
[applyRandomClass] Random boss forbade talent because of level	Embedded Restoration Systems	T_EMBEDDED_RESTORATION_SYSTEMS	11
[applyRandomClass] Random boss forbade talent because of level	Combustive Bullets	T_COMBUSTIVE_BULLETS	11
[applyRandomClass] Random boss forbade talent because of level	Percussive Bullets	T_PERCUSSIVE_BULLETS	11
[applyRandomClass] Random boss forbade talent because of level	Trick Shot	T_TRICK_SHOT	11
[applyRandomClass] Random boss forbade talent because of level	Static Shot	T_STATIC_SHOT	11
[applyRandomClass] Random boss forbade talent because of level	Life in the Flames	T_LIFE_IN_THE_FLAMES	11
[applyRandomClass] Random boss forbade talent because of level	Steam Power	T_STEAM_POWER	11
[applyRandomClass] Random boss forbade talent because of level	Pulse Detonator	T_PULSE_DETONATOR	11
[applyRandomClass] Random boss forbade talent because of level	Net Projector	T_NET_PROJECTOR	11
[applyRandomClass] Random boss forbade talent because of level	Evasive Shots	T_EVASIVE_SHOTS	11
[applyRandomClass] Random boss forbade talent because of level	Uncanny Reload	T_UNCANNY_RELOAD	11
Adding 4 random class talents to boss
1	 * talent:	T_AGILE_GUNNER	2
2	 * talent:	T_SLIP_AWAY	2
3	 * talent:	T_ARMOUR_TRAINING	2
4	 * talent:	T_KNIFE_MASTERY	2
 ** Finished adding	4	of	4	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	11	egos =	1	gr egos =	0	rand themes = 	3	points = 	13	nb_powers = 	6
 * using themes	physical,fire,acid
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Tarrodofast'(sigiled rough leather cap) with no themename
 ** selected ego	cleansing 	(normal)	antimagic
 * adding power: generic phys dam(1 points), 7 remaining
 * adding power: generic inc damage acid(1 points), 6 remaining
 * adding power: generic acid corrode melee(2 points), 5 remaining
 * adding power: generic die at(1 points), 3 remaining
 * adding power: generic stat str(1 points), 2 remaining
 * adding power: generic inc damage acid(1 points), 1 remaining
 * adding bias power: generic stat str(1.5 points), 7 remaining
 * adding bias power: generic acid corrode melee(3 points), 5.5 remaining
 * adding bias power: generic phys dam(1.5 points), 2.5 remaining
 * adding bias power: generic stat str(1.8 points), 1 remaining
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	227940	Neribeth the black bear	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	228291	simple healing salve	tries left:	1
[resolvers.inventory] created object:	228291	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Neribeth the black bear	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	227940	Neribeth the black bear	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	228642	simple frost salve	tries left:	1
[resolvers.inventory] created object:	228642	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Neribeth the black bear	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	227940	Neribeth the black bear	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	227940	Neribeth the black bear	filter:	{defined="APE"}
[resolveObject] CREATE FOR	227940	Neribeth the black bear	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x1eea59f8, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Greater	42.937612976399	63.5
Loading entities file from memory	/data-orcs/general/objects/egos/steamgun.lua
[resolveObject] CREATED OBJECT:	228677	throat-seeking steel steamgun	tries left:	4
[resolveObject]	228677	throat-seeking steel steamgun	added to inventory	MAINHAND
[resolveObject] CREATE FOR	227940	Neribeth the black bear	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x11db43b8, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Double Greater	8.5997244341065	20.5
[resolveObject] CREATED OBJECT:	228687	throat-seeking dwarven-steel steamgun of nature	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	7
fight: 	throat-seeking dwarven-steel steamgun of nature	throat-seeking steel steamgun	::	nil	OFFHAND
[resolveObject]	228687	throat-seeking dwarven-steel steamgun of nature	added to inventory	OFFHAND
[resolveObject] CREATE FOR	227940	Neribeth the black bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x11db43e0, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	30.468753927729	38.5
[resolveObject] CREATED OBJECT:	228693	barbed pouch of steel shots of persecution	tries left:	4
fight: 	barbed pouch of steel shots of persecution	throat-seeking steel steamgun	::	nil	QUIVER
fight: 	barbed pouch of steel shots of persecution	throat-seeking dwarven-steel steamgun of nature	::	nil	QUIVER
[resolveObject]	228693	barbed pouch of steel shots of persecution	added to inventory	QUIVER
[resolveObject] CREATE FOR	227940	Neribeth the black bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14b484d8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	45.410844040432	63.5
[resolveObject] CREATED OBJECT:	228699	iron helm of fortune	tries left:	4
[resolveObject]	228699	iron helm of fortune	NOT WORN in	nil	nil
[General Object resolver]	228699	iron helm of fortune	COULD NOT BE WORN
[resolveObject] adding to main inventory:	228699	iron helm of fortune
[resolveObject] CREATE FOR	227940	Neribeth the black bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x221f96f0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	20.418744322941	20.5
[resolveObject] CREATED OBJECT:	228703	troll-hide cured leather armour of command	tries left:	4
fight: 	troll-hide cured leather armour of command	throat-seeking steel steamgun	::	nil	BODY
fight: 	troll-hide cured leather armour of command	throat-seeking dwarven-steel steamgun of nature	::	nil	BODY
fight: 	troll-hide cured leather armour of command	barbed pouch of steel shots of persecution	::	nil	BODY
[resolveObject]	228703	troll-hide cured leather armour of command	added to inventory	BODY
[resolveObject] CREATE FOR	227940	Neribeth the black bear	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/special-misc.lua", forbid_power_source=table: 0x221f98a0, tome_drops="store", force_drop=false, type="armor", autoreq=true, subtype="cloak", ignore_material_restriction=true}
Loading entities file from file	/data-orcs/general/objects/special-misc.lua
Loading entities file from memory	/data/general/objects/cloak.lua
[TOME ENTITY FILTER] selected Double Ego	96.896262169209	98.5
[resolveObject] CREATED OBJECT:	228714	resilient linen cloak of Iron Throne	tries left:	4
fight: 	resilient linen cloak of Iron Throne	throat-seeking steel steamgun	::	nil	CLOAK
fight: 	resilient linen cloak of Iron Throne	throat-seeking dwarven-steel steamgun of nature	::	nil	CLOAK
fight: 	resilient linen cloak of Iron Throne	troll-hide cured leather armour of command	::	nil	CLOAK
fight: 	resilient linen cloak of Iron Throne	barbed pouch of steel shots of persecution	::	nil	CLOAK
[resolveObject]	228714	resilient linen cloak of Iron Throne	added to inventory	CLOAK
[resolveObject] CREATE FOR	227940	Neribeth the black bear	do_wear/tries:	false	5	filter:
	{defined="TINKER_FOCUS_LEN1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	227940	Neribeth the black bear	filter:	{defined="TINKER_FOCUS_LEN1", ignore_material_restriction=true}
Loading tile from tileset	/data/gfx/shockbolt/npc/black_bear.png
[Actor:move]	227940	Neribeth the black bear	(forced) move from	nil	nil	to	10	19
Added unique	mod.class.NPC/Neribeth the black bear	::	1
[Actor:wearAllInventory]	227940	Neribeth the black bear	wearing main inventory
fight: 	iron helm of fortune	throat-seeking steel steamgun	::	nil	HEAD
fight: 	iron helm of fortune	throat-seeking dwarven-steel steamgun of nature	::	nil	HEAD
fight: 	iron helm of fortune	troll-hide cured leather armour of command	::	nil	HEAD
fight: 	iron helm of fortune	resilient linen cloak of Iron Throne	::	nil	HEAD
fight: 	iron helm of fortune	barbed pouch of steel shots of persecution	::	nil	HEAD
[Actor:wearAllInventory]	Neribeth the black bear	227940	228699	iron helm of fortune	WORN IN	HEAD	1
running talented_ai_tactic resolver on_added_to_level function for	227940	Neribeth the black bear
   #- checking tactical table for talent	T_SLIP_AWAY	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_AGILE_GUNNER	level	3	range:	1	radius:	8	effective:	6.3333333333333
   #- checking tactical table for talent	T_SHOOT	level	2	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_STUN	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STRAFE	level	5	range:	7	radius:	0	effective:	7
[CALLBACK] upgrading to prioritized	talents_on_act
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	228720	white ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	113.33567004659	127.2
[resolveObject] CREATED OBJECT:	228721	rough leather armour	tries left:	1
[resolveObject] adding to main inventory:	228721	rough leather armour
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_white_ooze.png
[Actor:move]	228720	white ooze	(forced) move from	nil	nil	to	17	16
[Actor:wearAllInventory]	228720	white ooze	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Glorugata the polar bear	11	level	1	classes
[applyRandomClass]	228722	Glorugata the polar bear	Adding class	Bulwark	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	11
[applyRandomClass] Random boss forbade talent because of level	Battle Cry	T_BATTLE_CRY	11
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	11
[applyRandomClass] Random boss forbade talent because of level	Shield Expertise	T_SHIELD_EXPERTISE	11
[applyRandomClass] Random boss forbade talent because of level	Spell Shield	T_SPELL_SHIELD	11
[applyRandomClass] Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	11
[applyRandomClass] Random boss forbade talent because of level	Shield Slam	T_SHIELD_SLAM	11
[applyRandomClass] Random boss forbade talent because of level	Juggernaut	T_JUGGERNAUT	11
[applyRandomClass] Random boss forbade talent because of level	Second Wind	T_SECOND_WIND	11
[applyRandomClass] Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	11
[applyRandomClass] Random boss forbade talent because of level	Onslaught	T_ONSLAUGHT	11
[applyRandomClass] Random boss forbade talent because of level	Battle Shout	T_BATTLE_SHOUT	11
[applyRandomClass] Random boss forbade talent because of level	Daunting Presence	T_DAUNTING_PRESENCE	11
[applyRandomClass] Random boss forbade talent because of level	Greater Weapon Focus	T_GREATER_WEAPON_FOCUS	11
[applyRandomClass] Random boss forbade talent because of level	Shattering Impact	T_SHATTERING_IMPACT	11
[applyRandomClass] Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	11
[applyRandomClass] Random boss forbade talent because of level	Battle Call	T_BATTLE_CALL	11
[applyRandomClass] Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	11
[applyRandomClass] Random boss forbade talent because of level	Shattering Shout	T_SHATTERING_SHOUT	11
[applyRandomClass] Random boss forbade talent because of level	Blinding Powder	T_BLINDING_POWDER	11
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	11
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	11
[applyRandomClass] Random boss forbade talent because of level	Step Up	T_STEP_UP	11
[applyRandomClass] Random boss forbade talent because of level	Assault	T_ASSAULT	11
Adding 5 random class talents to boss
1	 * talent:	T_WEAPONS_MASTERY	2
2	 * talent:	T_HEIGHTENED_SENSES	2
3	 * talent:	T_WEAPON_COMBAT	2
4	 * talent:	T_SHIELD_WALL	2
5	 * talent:	T_VITALITY	2
 ** Finished adding	5	of	5	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	11	egos =	1	gr egos =	0	rand themes = 	3	points = 	16	nb_powers = 	6
 * using themes	dark,light,physical
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Glowblack'(unblemished linen cloak) with light
 ** selected ego	enveloping 	(normal)	technique
 * adding power: generic lite radius(1 points), 8 remaining
 * adding power: generic stamina regeneration(1 points), 7 remaining
 * adding power: generic armor(1 points), 6 remaining
 * adding power: generic def(1 points), 5 remaining
 * adding power: generic stat con(1 points), 4 remaining
 * adding power: generic phys apr(1 points), 3 remaining
 * adding power: generic lite radius(1.5 points), 2 remaining
 * adding bias power: generic phys apr(1.5 points), 8 remaining
 * adding bias power: generic stamina regeneration(1.5 points), 6.5 remaining
 * adding bias power: generic def(1.5 points), 5 remaining
 * adding bias power: generic phys apr(1.8 points), 3.5 remaining
 * adding bias power: generic stamina regeneration(1.8 points), 1.7 remaining
[resolveObject] CREATE FOR	228867	Glorugata the polar bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x25387818, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	65.285262049009	98.5
[resolveObject] CREATED OBJECT:	228868	balanced steel longsword of erosion	tries left:	4
[resolveObject]	228868	balanced steel longsword of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	228867	Glorugata the polar bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x206b4430, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	92.625623291155	98.5
[resolveObject] CREATED OBJECT:	228874	shocking steel shield of cold resistance (#RESIST#)	tries left:	4
fight: 	shocking steel shield of cold resistance (#RESIST#)	balanced steel longsword of erosion	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	228874	shocking steel shield of cold resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	228867	Glorugata the polar bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x206b4580, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	89.115034058833	98.5
[resolveObject] CREATED OBJECT:	228880	impenetrable steel mail armour of lightning resistance	tries left:	4
fight: 	impenetrable steel mail armour of lightning resistance	balanced steel longsword of erosion	::	nil	BODY
fight: 	impenetrable steel mail armour of lightning resistance	shocking steel shield of cold resistance (#RESIST#)	::	nil	BODY
[resolveObject]	228880	impenetrable steel mail armour of lightning resistance	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:move]	228867	Glorugata the polar bear	(forced) move from	nil	nil	to	7	18
Added unique	mod.class.NPC/Glorugata the polar bear	::	1
[Actor:wearAllInventory]	228867	Glorugata the polar bear	wearing main inventory
fight: 	linen cloak 'Glowblack'	balanced steel longsword of erosion	::	nil	CLOAK
fight: 	linen cloak 'Glowblack'	shocking steel shield of cold resistance (#RESIST#)	::	nil	CLOAK
fight: 	linen cloak 'Glowblack'	impenetrable steel mail armour of lightning resistance	::	nil	CLOAK
[Actor:wearAllInventory]	Glorugata the polar bear	228867	228724	linen cloak 'Glowblack'	WORN IN	CLOAK	1
running talented_ai_tactic resolver on_added_to_level function for	228867	Glorugata the polar bear
   #- checking tactical table for talent	T_DISARM	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUN	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_WALL	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KNOCKBACK	level	3	range:	1	radius:	0	effective:	1
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2]
New GL Shader program 95
*p 95: Uniform: 0: 1406 appearTime
*p 95: Uniform: 1: 1406 cylinderHeight
*p 95: Uniform: 2: 1406 cylinderRadius
*p 95: Uniform: 3: 1406 cylinderRotationSpeed
*p 95: Uniform: 4: 1406 cylinderVerticalPos
*p 95: Uniform: 5: 1406 noup
*p 95: Uniform: 6: 1406 repeatTimes
*p 95: Uniform: 7: 8B5E tex
*p 95: Uniform: 8: 1406 tick
*p 95: Uniform: 9: 1406 tick_start
*p 95: Uniform: 10: 1406 time_factor
*p 95: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	1426262
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1]
New GL Shader program 96
*p 96: Uniform: 0: 1406 appearTime
*p 96: Uniform: 1: 1406 cylinderHeight
*p 96: Uniform: 2: 1406 cylinderRadius
*p 96: Uniform: 3: 1406 cylinderRotationSpeed
*p 96: Uniform: 4: 1406 cylinderVerticalPos
*p 96: Uniform: 5: 1406 noup
*p 96: Uniform: 6: 1406 repeatTimes
*p 96: Uniform: 7: 8B5E tex
*p 96: Uniform: 8: 1406 tick
*p 96: Uniform: 9: 1406 tick_start
*p 96: Uniform: 10: 1406 time_factor
*p 96: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	1426262
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	228886	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x21121c68, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Ego	49.783868322473	75.7
[resolveObject] CREATED OBJECT:	228887	iron greatsword of massacre	tries left:	4
[resolveObject]	228887	iron greatsword of massacre	added to inventory	MAINHAND
[Actor:move]	228886	skeleton warrior	(forced) move from	nil	nil	to	11	15
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_npc.png
[SHADER] Loading from /data/gfx/shaders/quad_hue.lua
[SHADER] Loaded shader with totalname	quad_hue[]
New GL Shader program 97
New GL Shader 98 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/quad_hue.frag
*p 97: Uniform: 0: 8B52 color1
*p 97: Uniform: 1: 8B52 color2
*p 97: Uniform: 2: 8B52 color3
*p 97: Uniform: 3: 8B52 color4
*p 97: Uniform: 4: 8B5E tex
*p 97: Uniform: 5: 1406 tick
[Actor:move]	228891	shimmering crystal	(forced) move from	nil	nil	to	14	2
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_netherworm_mass.png
Loading tileset	/data/gfx/ts-gfx-cults1.png
[Actor:move]	228892	netherworm mass	(forced) move from	nil	nil	to	24	9
Random elite generating
[createRandomBoss] Creating random boss 	Polyna the white crystal	11	level	1	classes
[applyRandomClass]	228893	Polyna the white crystal	Adding class	Cultist of Entropy	Demented
   power types: not_power_source =	antimagic,nature,technique	power_source =	arcane
[applyRandomClass] Random boss forbade talent because of level	All is Dust	T_ALL_IS_DUST	11
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	11
[applyRandomClass] Random boss forbade talent because of level	Quantum Tunnelling	T_QUANTUM_TUNNELLING	11
[applyRandomClass] Random boss forbade talent because of level	Atrophy	T_ATROPHY	11
[applyRandomClass] Random boss forbade talent because of level	Nihil	T_NIHIL	11
[applyRandomClass] Random boss forbade talent because of level	Erase	T_ERASE	11
[applyRandomClass] Random boss forbade talent because of level	Temporal Feast	T_TEMPORAL_FEAST	11
[applyRandomClass] Random boss forbade talent because of level	Severed Threads	T_SEVERED_THREADS	11
[applyRandomClass] Random boss forbade talent because of level	Luckdrinker	T_LUCKDRINKER	11
[applyRandomClass] Random boss forbade talent because of level	Split	T_SPLIT	11
[applyRandomClass] Random boss forbade talent because of level	Disjointed Mind	T_DISJOINTED_MIND	11
[applyRandomClass] Random boss forbade talent because of level	Essence Reave	T_ESSENCE_REAVE	11
[applyRandomClass] Random boss forbade talent because of level	Black Monolith	T_BLACK_MONOLITH	11
[applyRandomClass] Random boss forbade talent because of level	Black Hole	T_BLACK_HOLE	11
[applyRandomClass] Random boss forbade talent because of level	Unravel Existence	T_UNRAVEL_EXISTENCE	11
[applyRandomClass] Random boss forbade talent because of level	Zero Point Energy	T_ZERO_POINT_ENERGY	11
[applyRandomClass] Random boss forbade talent because of level	Pierce the Veil	T_PIERCE_THE_VEIL	11
[applyRandomClass] Random boss forbade talent because of level	Terminus	T_TERMINUS	11
[applyRandomClass] Random boss forbade talent because of level	Sanity Warp	T_SANITY_WARP	11
[applyRandomClass] Random boss forbade talent because of level	Power Overwhelming	T_POWER_OVERWHELMING	11
[applyRandomClass] Random boss forbade talent because of level	Controlled Chaos	T_CONTROLLED_CHAOS	11
[applyRandomClass] Random boss forbade talent because of level	Cacophony	T_CACOPHONY	11
[applyRandomClass] Random boss forbade talent because of level	Halo of Ruin	T_HALO_OF_RUIN	11
[applyRandomClass] Random boss forbade talent because of level	Reality Fracture	T_REALITY_FRACTURE	11
[applyRandomClass] Random boss forbade talent because of level	Spatial Distortion	T_SPATIAL_DISTORTION	11
Adding 8 random class talents to boss
1	 * talent:	T_DEVICE_MASTERY	2
2	 * talent:	T_ENTROPIC_GIFT	2
3	 * talent:	T_ACCELERATE	2
4	 * talent:	T_HEIGHTENED_SENSES	2
5	 * talent:	T_JINXED_TOUCH	2
6	 * talent:	T_CHAOS_ORBS	2
7	 * talent:	T_SWITCH	2
8	 * talent:	T_ANARCHIC_WALK	2
 ** Finished adding	8	of	8	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	11	egos =	1	gr egos =	0	rand themes = 	3	points = 	17	nb_powers = 	7
 * using themes	physical,defense,misc
 * forbid power sources:	antimagic,technique,nature
Creating randart Hanubar(twisted pair of iron boots) with no themename
 ** selected ego	scholar's 	(normal)	arcane
 * adding power: generic stat str(1 points), 9 remaining
 * adding power: generic phys crit(1 points), 8 remaining
 * adding power: generic physical retribution(1 points), 7 remaining
 * adding power: generic stat cun(1 points), 6 remaining
 * adding power: generic def(1 points), 5 remaining
 * adding power: generic phys crit(1 points), 4 remaining
 * adding power: generic phys apr(1 points), 3 remaining
 * adding power: generic stat str(1.5 points), 2 remaining
 * adding bias power: generic stat str(2.25 points), 9 remaining
 * adding bias power: generic phys apr(1.5 points), 6.75 remaining
 * adding bias power: generic phys apr(1.8 points), 5.25 remaining
 * adding bias power: generic stat str(2.7 points), 3.45 remaining
[CALLBACK] upgrading to prioritized	talents_on_change_level
[CALLBACK] upgrading to prioritized	talents_on_heal
[resolveObject] CREATE FOR	229039	Polyna the white crystal	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0ddd1b20, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	102.12838260739	106.5
[resolveObject] CREATED OBJECT:	229040	elm magestaff of warding	tries left:	4
[resolveObject]	229040	elm magestaff of warding	added to inventory	MAINHAND
[resolveObject] CREATE FOR	229039	Polyna the white crystal	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x0ddd1d48, tome_drops="store", force_drop=false, type="armor", autoreq=true, subtype="cloth", base_list="mod.class.Object:/data-cults/general/objects/special-misc.lua"}
Loading entities file from memory	/data-cults/general/objects/special-misc.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
[TOME ENTITY FILTER] selected Double Ego	95.863570050654	98.5
[resolveObject] CREATED OBJECT:	229055	shimmering Rags of the Sanctuary of blight (#RESIST#)	tries left:	4
fight: 	shimmering Rags of the Sanctuary of blight (#RESIST#)	elm magestaff of warding	::	OFFHAND	BODY
[resolveObject]	229055	shimmering Rags of the Sanctuary of blight (#RESIST#)	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_npc.png
[Actor:move]	229039	Polyna the white crystal	(forced) move from	nil	nil	to	17	11
Added unique	mod.class.NPC/Polyna the white crystal	::	1
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:wearAllInventory]	229039	Polyna the white crystal	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	229039	Polyna the white crystal
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHAOS_ORBS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_VOID_STARS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACCELERATE	level	3	range:	1	radius:	4	effective:	3.6666666666667
   #- checking tactical table for talent	T_ICE_BOLT	level	13	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SWITCH	level	3	range:	1	radius:	10	effective:	7.6666666666667
   #- checking tactical table for talent	T_ENTROPIC_GIFT	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_PHASE_DOOR	level	1	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_ANARCHIC_WALK	level	3	range:	5	radius:	0	effective:	5
   #- checking tactical table for talent	T_NETHERBLAST	level	5	range:	10	radius:	0	effective:	10
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[CALLBACK] upgrading to prioritized	talents_on_chaos_effect
[SHADER] Loading from /data/gfx/shaders/boneshield.lua
[SHADER] Loaded shader with totalname	boneshield[]
New GL Shader program 99
*p 99: Uniform: 0: 1406 chargesCount
*p 99: Uniform: 1: 8B50 ellipsoidalFactor
*p 99: Uniform: 2: 1406 scrollingSpeed
*p 99: Uniform: 3: 1406 side
*p 99: Uniform: 4: 8B5E tex
*p 99: Uniform: 5: 1406 tick
[SHADER] setting reset param	chargesCount	0
[SHADER] setting reset param	chargesCount	1
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[entityFilterPost]:  Done nerfing randboss
Loading tile from tileset	/data/gfx/shockbolt/npc/cave_bear.png
[Actor:move]	229061	cave bear	(forced) move from	nil	nil	to	21	20
Random elite generating
[createRandomBoss] Creating random boss 	Zubetta the black bear	11	level	1	classes
  * class	Shadowblade	 rejected due to power source
[applyRandomClass]	229062	Zubetta the black bear	Adding class	Solipsist	Psionic
   power types: not_power_source =	technique_ranged,arcane	power_source =	psionic
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	11
[applyRandomClass] Random boss forbade talent because of level	Sandman	T_SANDMAN	11
[applyRandomClass] Random boss forbade talent because of level	Clarity	T_CLARITY	11
[applyRandomClass] Random boss forbade talent because of level	Dismissal	T_DISMISSAL	11
[applyRandomClass] Random boss forbade talent because of level	Maelstrom	T_MAELSTROM	11
[applyRandomClass] Random boss forbade talent because of level	Conversion	T_CONVERSION	11
[applyRandomClass] Random boss forbade talent because of level	Forge Bellows	T_FORGE_BELLOWS	11
[applyRandomClass] Random boss forbade talent because of level	Nightmare	T_NIGHTMARE	11
[applyRandomClass] Random boss forbade talent because of level	Night Terror	T_NIGHT_TERROR	11
[applyRandomClass] Random boss forbade talent because of level	Mind Storm	T_MIND_STORM	11
[applyRandomClass] Random boss forbade talent because of level	Backlash	T_BACKLASH	11
[applyRandomClass] Random boss forbade talent because of level	Dream Prison	T_DREAM_PRISON	11
[applyRandomClass] Random boss forbade talent because of level	Forge Echoes	T_FORGE_ECHOES	11
[applyRandomClass] Random boss forbade talent because of level	Forge Shield	T_FORGE_SHIELD	11
[applyRandomClass] Random boss forbade talent because of level	Synaptic Static	T_SYNAPTIC_STATIC	11
[applyRandomClass] Random boss forbade talent because of level	Thought-Form Unity	T_TF_UNITY	11
[applyRandomClass] Random boss forbade talent because of level	Forge Armor	T_FORGE_ARMOR	11
[applyRandomClass] Random boss forbade talent because of level	Sunder Mind	T_SUNDER_MIND	11
[applyRandomClass] Random boss forbade talent because of level	Waking Nightmare	T_WAKING_NIGHTMARE	11
[applyRandomClass] Random boss forbade talent because of level	Inner Demons	T_INNER_DEMONS	11
[applyRandomClass] Random boss forbade talent because of level	Amplification	T_AMPLIFICATION	11
[applyRandomClass] Random boss forbade talent because of level	Mind Link	T_MIND_LINK	11
[applyRandomClass] Random boss forbade talent because of level	Dream Walk	T_DREAM_WALK	11
[applyRandomClass] Random boss forbade talent because of level	Dream Crusher	T_DREAM_CRUSHER	11
[applyRandomClass] Random boss forbade talent because of level	Focused Wrath	T_FOCUSED_WRATH	11
[applyRandomClass] Random boss forbade talent because of level	Ravage	T_RAVAGE	11
[applyRandomClass] Random boss forbade talent because of level	Feedback Loop	T_FEEDBACK_LOOP	11
[applyRandomClass] Random boss forbade talent because of level	Dreamforge	T_DREAMFORGE	11
Adding 9 random class talents to boss
1	 * talent:	T_BIOFEEDBACK	2
2	 * talent:	T_DEVICE_MASTERY	2
3	 * talent:	T_DREAM_HAMMER	2
4	 * talent:	T_MIND_SEAR	2
5	 * talent:	T_PSYCHOMETRY	2
6	 * talent:	T_DISTORTION_BOLT	2
7	 * talent:	T_RESONANCE_FIELD	2
8	 * talent:	T_SLUMBER	2
9	 * talent:	T_DISTORTION_WAVE	2
 ** Finished adding	9	of	9	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	11	egos =	1	gr egos =	0	rand themes = 	3	points = 	16	nb_powers = 	5
 * using themes	light,mental,misc
 * forbid power sources:	arcane,technique_ranged
Creating randart Mardyrin the %s(jewel-encrusted pair of rough leather boots) with no themename
 ** selected ego	grounding 	(normal)	nature
 * adding power: generic stat wil(1 points), 8 remaining
 * adding power: generic mindpower(1 points), 7 remaining
 * adding power: generic stat con(1 points), 6 remaining
 * adding power: generic stat str(1 points), 5 remaining
 * adding power: generic stat wil(1.5 points), 4 remaining
 * adding power: generic mindpower(1.5 points), 2.5 remaining
 * adding power: generic stat con(1.5 points), 1 remaining
 * adding bias power: generic mindpower(2.25 points), 8 remaining
 * adding bias power: generic stat con(2.25 points), 5.75 remaining
 * adding bias power: generic mindpower(2.7 points), 3.5 remaining
[resolveObject] CREATE FOR	229200	Zubetta the black bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x25842518, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	102.76088241855	106.5
[resolveObject] CREATED OBJECT:	229201	woollen robe of protection	tries left:	4
[resolveObject]	229201	woollen robe of protection	added to inventory	BODY
[resolveObject] CREATE FOR	229200	Zubetta the black bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x25842728, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	80.834484025215	98.5
[resolveObject] CREATED OBJECT:	229205	gifted vined mindstar of life	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	1
fight: 	gifted vined mindstar of life	woollen robe of protection	::	nil	MAINHAND
[resolveObject]	229205	gifted vined mindstar of life	added to inventory	MAINHAND
[resolveObject] CREATE FOR	229200	Zubetta the black bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x25842918, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	69.206079982153	98.5
[resolveObject] CREATED OBJECT:	229211	creative mossy mindstar of life	tries left:	4
fight: 	creative mossy mindstar of life	gifted vined mindstar of life	::	nil	OFFHAND
fight: 	creative mossy mindstar of life	woollen robe of protection	::	nil	OFFHAND
[resolveObject]	229211	creative mossy mindstar of life	added to inventory	OFFHAND
[Actor:move]	229200	Zubetta the black bear	(forced) move from	nil	nil	to	4	7
Added unique	mod.class.NPC/Zubetta the black bear	::	1
[Actor:wearAllInventory]	229200	Zubetta the black bear	wearing main inventory
fight: 	Mardyrin the pair of rough leather boots	gifted vined mindstar of life	::	nil	FEET
fight: 	Mardyrin the pair of rough leather boots	creative mossy mindstar of life	::	nil	FEET
fight: 	Mardyrin the pair of rough leather boots	woollen robe of protection	::	nil	FEET
[Actor:wearAllInventory]	Zubetta the black bear	229200	229064	Mardyrin the pair of rough leather boots	WORN IN	FEET	1
running talented_ai_tactic resolver on_added_to_level function for	229200	Zubetta the black bear
   #- checking tactical table for talent	T_SLEEP	level	5	range:	7	radius:	2	effective:	8.3333333333333
   #- checking tactical table for talent	T_DISTORTION_WAVE	level	3	range:	0	radius:	7	effective:	4.6666666666667
   #- checking tactical table for talent	T_MIND_SEAR	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_STUN	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLUMBER	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RESONANCE_FIELD	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISTORTION_BOLT	level	3	range:	10	radius:	2	effective:	11.333333333333
   #- checking tactical table for talent	T_DREAM_HAMMER	level	3	range:	1	radius:	0	effective:	1
[MIND CRIT %]	11.5
[resolveObject] CREATE FOR	229217	thought-forged bowman	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x25c6a178, not_properties=table: 0x25c6a210, type="weapon", autoreq=true, subtype="longbow"}
[TOME ENTITY FILTER] selected Greater	7.162109391542	10.7
[resolveObject] CREATED OBJECT:	229218	stormbringer's elm longbow	tries left:	4
[resolveObject]	229218	stormbringer's elm longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	229217	thought-forged bowman	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x25c6a3d0, not_properties=table: 0x25c6a430, type="ammo", autoreq=true, subtype="arrow"}
[TOME ENTITY FILTER] selected Double Ego	26.459780494012	45.7
[resolveObject] CREATED OBJECT:	229222	slimey quiver of elm arrows of accuracy	tries left:	4
fight: 	slimey quiver of elm arrows of accuracy	stormbringer's elm longbow	::	OFFHAND	QUIVER
[resolveObject]	229222	slimey quiver of elm arrows of accuracy	added to inventory	QUIVER
[resolveObject] CREATE FOR	229217	thought-forged bowman	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x25c6a568, not_properties=table: 0x25c6a5c8, type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	60.760910046142	75.7
[resolveObject] CREATED OBJECT:	229228	cleansing rough leather armour	tries left:	4
fight: 	cleansing rough leather armour	stormbringer's elm longbow	::	OFFHAND	BODY
fight: 	cleansing rough leather armour	slimey quiver of elm arrows of accuracy	::	nil	BODY
[resolveObject]	229228	cleansing rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	229217	thought-forged bowman	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x25c6a700, not_properties=table: 0x25c6a798, type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Ego	75.264043350904	75.7
[resolveObject] CREATED OBJECT:	229232	rough leather gloves of dexterity (#STATBONUS#)	tries left:	4
fight: 	rough leather gloves of dexterity (#STATBONUS#)	stormbringer's elm longbow	::	OFFHAND	HANDS
fight: 	rough leather gloves of dexterity (#STATBONUS#)	cleansing rough leather armour	::	nil	HANDS
fight: 	rough leather gloves of dexterity (#STATBONUS#)	slimey quiver of elm arrows of accuracy	::	nil	HANDS
[resolveObject]	229232	rough leather gloves of dexterity (#STATBONUS#)	added to inventory	HANDS
[resolveObject] CREATE FOR	229217	thought-forged bowman	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x25c6a8b0, not_properties=table: 0x25c6a910, type="armor", autoreq=true, subtype="feet"}
[TOME ENTITY FILTER] selected Ego	71.595549789774	75.7
[resolveObject] CREATED OBJECT:	229236	pair of rough leather boots of tirelessness	tries left:	4
fight: 	pair of rough leather boots of tirelessness	stormbringer's elm longbow	::	OFFHAND	FEET
fight: 	pair of rough leather boots of tirelessness	cleansing rough leather armour	::	nil	FEET
fight: 	pair of rough leather boots of tirelessness	rough leather gloves of dexterity (#STATBONUS#)	::	nil	FEET
fight: 	pair of rough leather boots of tirelessness	slimey quiver of elm arrows of accuracy	::	nil	FEET
[resolveObject]	229236	pair of rough leather boots of tirelessness	added to inventory	FEET
Loading tile from tileset	/data/gfx/shockbolt/npc/black_bear.png
[SHADER] Loading from /data/gfx/shaders/shadow_simulacrum.lua
[SHADER] Loaded shader with totalname	shadow_simulacrum[base=0.8,color=vec3(0.8,0.8,0.8),time_factor=4000]
New GL Shader program 100
*p 100: Uniform: 0: 1406 base
*p 100: Uniform: 1: 8B51 color
*p 100: Uniform: 2: 8B50 p2
*p 100: Uniform: 3: 8B5E tex
*p 100: Uniform: 4: 1406 tick
*p 100: Uniform: 5: 1406 time_factor
[Actor:move]	229217	thought-forged bowman	(forced) move from	nil	nil	to	5	6
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2,time_factor=600]
New GL Shader program 101
*p 101: Uniform: 0: 1406 appearTime
*p 101: Uniform: 1: 1406 cylinderHeight
*p 101: Uniform: 2: 1406 cylinderRadius
*p 101: Uniform: 3: 1406 cylinderRotationSpeed
*p 101: Uniform: 4: 1406 cylinderVerticalPos
*p 101: Uniform: 5: 1406 noup
*p 101: Uniform: 6: 1406 repeatTimes
*p 101: Uniform: 7: 8B5E tex
*p 101: Uniform: 8: 1406 tick
*p 101: Uniform: 9: 1406 tick_start
*p 101: Uniform: 10: 1406 time_factor
*p 101: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	1426262
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1,time_factor=600]
New GL Shader program 102
*p 102: Uniform: 0: 1406 appearTime
*p 102: Uniform: 1: 1406 cylinderHeight
*p 102: Uniform: 2: 1406 cylinderRadius
*p 102: Uniform: 3: 1406 cylinderRotationSpeed
*p 102: Uniform: 4: 1406 cylinderVerticalPos
*p 102: Uniform: 5: 1406 noup
*p 102: Uniform: 6: 1406 repeatTimes
*p 102: Uniform: 7: 8B5E tex
*p 102: Uniform: 8: 1406 tick
*p 102: Uniform: 9: 1406 tick_start
*p 102: Uniform: 10: 1406 time_factor
*p 102: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	1426262
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Xanassra the red crystal	11	level	1	classes
[applyRandomClass]	229240	Xanassra the red crystal	Adding class	Psyshot	Tinker
   power types: not_power_source =	antimagic,nature,technique	power_source =	steam,psionic
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	11
[applyRandomClass] Random boss forbade talent because of level	Compact Steam Tank	T_COMPACT_STEAM_TANK	11
[applyRandomClass] Random boss forbade talent because of level	Uncertainty Principle	T_UNCERTAINTY_PRINCIPLE	11
[applyRandomClass] Random boss forbade talent because of level	Psionic Fog	T_PSIONIC_FOG	11
[applyRandomClass] Random boss forbade talent because of level	Last Engineer Standing	T_LAST_ENGINEER_STANDING	11
[applyRandomClass] Random boss forbade talent because of level	Supercharge Tinkers	T_SUPERCHARGE_TINKERS	11
[applyRandomClass] Random boss forbade talent because of level	No Hope	T_NO_HOPE	11
[applyRandomClass] Random boss forbade talent because of level	Mechanical Arms	T_MECHANICAL_ARMS	11
[applyRandomClass] Random boss forbade talent because of level	Psionic Mirror	T_PSIONIC_MIRROR	11
[applyRandomClass] Random boss forbade talent because of level	Vacuum Shot	T_VACUUM_SHOT	11
[applyRandomClass] Random boss forbade talent because of level	Cloaking Device	T_CLOAK	11
[applyRandomClass] Random boss forbade talent because of level	Embedded Restoration Systems	T_EMBEDDED_RESTORATION_SYSTEMS	11
[applyRandomClass] Random boss forbade talent because of level	Nightmare	T_NIGHTMARE	11
[applyRandomClass] Random boss forbade talent because of level	Night Terror	T_NIGHT_TERROR	11
[applyRandomClass] Random boss forbade talent because of level	Life in the Flames	T_LIFE_IN_THE_FLAMES	11
[applyRandomClass] Random boss forbade talent because of level	Lucid Shot	T_LUCID_SHOT	11
[applyRandomClass] Random boss forbade talent because of level	Steam Power	T_STEAM_POWER	11
[applyRandomClass] Random boss forbade talent because of level	Waking Nightmare	T_WAKING_NIGHTMARE	11
[applyRandomClass] Random boss forbade talent because of level	Inner Demons	T_INNER_DEMONS	11
[applyRandomClass] Random boss forbade talent because of level	Instant Channeling	T_INSTANT_CHANNELING	11
[applyRandomClass] Random boss forbade talent because of level	Superconduction	T_SUPERCONDUCTION	11
[applyRandomClass] Random boss forbade talent because of level	Deathstar	T_DEATHSTAR	11
[applyRandomClass] Random boss forbade talent because of level	Psy Worm	T_PSY_WORM	11
[applyRandomClass] Random boss forbade talent because of level	Steamstar	T_STEAMSTAR	11
[applyRandomClass] Random boss forbade talent because of level	Negative Biofeedback	T_NEGATIVE_BIOFEEDBACK	11
[applyRandomClass] Random boss forbade talent because of level	Blunt Shot	T_BLUNT_SHOT	11
[applyRandomClass] Random boss forbade talent because of level	Forced Gestalt	T_FORCED_GESTALT	11
Adding 4 random class talents to boss
1	 * talent:	T_THICK_SKIN	2
2	 * talent:	T_AUTOMATED_CLOAK_TESSELLATION	2
3	 * talent:	T_KNIFE_MASTERY	2
4	 * talent:	T_EXOTIC_WEAPONS_MASTERY	2
 ** Finished adding	4	of	4	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	11	egos =	1	gr egos =	0	rand themes = 	3	points = 	12	nb_powers = 	7
 * using themes	blight,lightning,fire
 * forbid power sources:	antimagic,technique,nature
Creating randart Tularath the Galedare(twisted iron waraxe) with lightning
 ** selected ego	 of amnesia	(greater)	psionic
 * adding power: generic corrupted blood melee(2 points), 6 remaining
 * adding power: fire melee(1 points), 4 remaining
 * adding power: blight melee(1 points), 3 remaining
 * adding power: generic resist lightning(1 points), 2 remaining
 * adding power: lightning burst (crit)(1 points), 1 remaining
 * adding bias power: generic corrupted blood melee(3 points), 6 remaining
 * adding bias power: generic resist lightning(1.5 points), 3 remaining
 * adding bias power: generic resist lightning(1.8 points), 1.5 remaining
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[resolveObject] CREATE FOR	229430	Xanassra the red crystal	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	229781	simple healing salve	tries left:	1
[resolvers.inventory] created object:	229781	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Xanassra the red crystal	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	229430	Xanassra the red crystal	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	230132	simple frost salve	tries left:	1
[resolvers.inventory] created object:	230132	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Xanassra the red crystal	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	229430	Xanassra the red crystal	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	229430	Xanassra the red crystal	filter:	{defined="APE"}
[resolveObject] CREATE FOR	229430	Xanassra the red crystal	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x062f4510, autoreq=true, tome_drops="store", force_drop=false, base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", type="weapon", subtype="steamgun", force_inven=2, ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Double Ego	85.28641265032	98.5
[resolveObject] CREATED OBJECT:	230140	fungal steel steamgun of life draining	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	8
[ActorObjectUse] useObjectEnable: 	fungal steel steamgun of life draining	by	Xanassra the red crystal	inven/slot	table: 0x258b5d78	nil
[resolveObject]	230140	fungal steel steamgun of life draining	added to inventory	MAINHAND
[resolveObject] CREATE FOR	229430	Xanassra the red crystal	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x062f4778, force_drop=false, subtype="mindstar", force_inven=3, type="weapon", autoreq=true, tome_drops="store", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	51.576574788912	63.5
[resolveObject] CREATED OBJECT:	230146	wyrm's vined mindstar	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	3
fight: 	wyrm's vined mindstar	fungal steel steamgun of life draining	::	nil	OFFHAND
[resolveObject]	230146	wyrm's vined mindstar	added to inventory	OFFHAND
[resolveObject] CREATE FOR	229430	Xanassra the red crystal	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x062f4800, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	73.700969273853	98.5
[resolveObject] CREATED OBJECT:	230150	acidic pouch of steel shots of vileness	tries left:	4
fight: 	acidic pouch of steel shots of vileness	fungal steel steamgun of life draining	::	nil	QUIVER
fight: 	acidic pouch of steel shots of vileness	wyrm's vined mindstar	::	nil	QUIVER
[resolveObject]	230150	acidic pouch of steel shots of vileness	added to inventory	QUIVER
[resolveObject] CREATE FOR	229430	Xanassra the red crystal	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x062f4948, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	48.992531651979	63.5
[resolveObject] CREATED OBJECT:	230156	silk robe of alchemy	tries left:	4
fight: 	silk robe of alchemy	fungal steel steamgun of life draining	::	nil	BODY
fight: 	silk robe of alchemy	wyrm's vined mindstar	::	nil	BODY
fight: 	silk robe of alchemy	acidic pouch of steel shots of vileness	::	nil	BODY
[resolveObject]	230156	silk robe of alchemy	added to inventory	BODY
[resolveObject] CREATE FOR	229430	Xanassra the red crystal	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x062f4a98, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	89.081901718532	98.5
[resolveObject] CREATED OBJECT:	230160	scholar's pair of rough leather boots of speed	tries left:	4
fight: 	scholar's pair of rough leather boots of speed	fungal steel steamgun of life draining	::	nil	FEET
fight: 	scholar's pair of rough leather boots of speed	wyrm's vined mindstar	::	nil	FEET
fight: 	scholar's pair of rough leather boots of speed	silk robe of alchemy	::	nil	FEET
fight: 	scholar's pair of rough leather boots of speed	acidic pouch of steel shots of vileness	::	nil	FEET
[resolveObject]	230160	scholar's pair of rough leather boots of speed	added to inventory	FEET
[resolveObject] CREATE FOR	229430	Xanassra the red crystal	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	229430	Xanassra the red crystal	filter:	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_red.png
[Actor:move]	229430	Xanassra the red crystal	(forced) move from	nil	nil	to	21	21
Added unique	mod.class.NPC/Xanassra the red crystal	::	1
[Actor:wearAllInventory]	229430	Xanassra the red crystal	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	229430	Xanassra the red crystal
   #- checking tactical table for talent	T_PSYSHOT	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_SHOOT	level	2	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_AUTOMATED_CLOAK_TESSELLATION	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GESTALT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_METALSTAR	level	5	range:	1	radius:	9	effective:	7
   #- checking tactical table for talent	T_PHASE_DOOR	level	1	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FLAME_BOLT	level	13	range:	10	radius:	0	effective:	10
[useTalent] TALENT FAILED:	T_AUTOMATED_CLOAK_TESSELLATION	for	Xanassra the red crystal	229430	true
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[entityFilterPost]:  Done nerfing randboss
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_black.png
[Actor:move]	230166	black crystal	(forced) move from	nil	nil	to	16	21
[Actor:move]	230167	green worm mass	(forced) move from	nil	nil	to	12	7
[Actor:move]	230168	large white snake	(forced) move from	nil	nil	to	19	22
[Actor:move]	230169	green worm mass	(forced) move from	nil	nil	to	0	19
[Actor:move]	230170	white crystal	(forced) move from	nil	nil	to	8	2
[TOME ENTITY FILTER] selected Lore	85.220900659197	86.2
Loading tile from tileset	/data/gfx/shockbolt/object/scroll.png
Added unique	mod.class.Object/letter to Rolf(2)	::	1
[TOME ENTITY FILTER] selected Double Ego	10.789770577421	45.7
[TOME ENTITY FILTER] selected basic	124.66921337914	127.2
[TOME ENTITY FILTER] selected Double Ego	22.065844572967	45.7
Loading tile from tileset	/data/gfx/shockbolt/object/wand_elm.png
[TOME ENTITY FILTER] selected basic	114.1066660179	127.2
[TOME ENTITY FILTER] selected basic	93.823437129212	127.2
Wait finished, counted 1161, 705 ticks
[STARTEVENTS] Zone compiled events list: one_per_level=	true
[1] = {
  [minor] = true
  [name] = spellblaze-scar
  [percent] = 50
}
[2] = {
  [minor] = true
  [name] = ashes-urhrok+fire-haven
  [percent] = 25
}
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor7.png
[STARTEVENTS] Assigned events list:
[1] = {
  [params] = {
  }
}
[2] = {
  [params] = {
  }
  [1] = spellblaze-scar
}
[3] = {
  [params] = {
  }
}
[4] = {
  [params] = {
  }
  [1] = spellblaze-scar
}
[5] = {
  [params] = {
  }
}
Not gone east, no backup guardian
Running on level loads	scintillating-caves-1
[Actor:move]	4930	Eleedhe	(forced) move from	17	42	to	6	11
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
Entering tier1 zone for escort	tier1.4	1	0
[ONLINE PROFILE] current character 	Eleedhe the level 11 Higher Anorithil
[Discord] updating state: "Scintillating Caves (1)" / "Lvl 11 Higher Anorithil" / default / anorithil
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Mystery.ogg	sound "/data/music/Mystery.ogg" : <static>
[MUSIC] playing	Mystery.ogg	sound "/data/music/Mystery.ogg" : <static>
[Actor:move]	229200	Zubetta the black bear	(forced) move from	4	7	to	17	19
[Actor:move]	229217	thought-forged bowman	(forced) move from	5	6	to	18	19
Updating zone name	Scintillating Caves (1)
C Map minimap texture: 445 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	zone	::	zone-wilderness.teaz	::	table: 0x14723be8	=>	table: 0x1fdd1070	(7984)
Loading savefile 	/save/eleedhe/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	1427835
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Fortitude#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
Saving JSON	true
[LOG]	Saving game...
[USERCHAT] channel achievement	lottajacky	tome	Brave new world (Nightmare (Adventure) difficulty)	false	false
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x25bd32c0	(4425)
Loading savefile 	/save/eleedhe/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x11dc0650	(1308)
Loading savefile 	/save//
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	6	11	to	5	11
[Actor:move]	4930	Eleedhe	move from	5	11	to	5	10
[Actor:move]	4930	Eleedhe	move from	5	10	to	6	9
[target_simple AI]	230170	white crystal	selecting NEW TARGET	6	9	4930	Eleedhe
[improved_talented AI] chooses for	230170	white crystal	T_PHASE_DOOR
[LOG]	White crystal casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	230170	white crystal	(forced) move from	8	2	to	5	6
[phase door] final location of 	white crystal	5	6	vs	8	2
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (white crystal)).
[LOG]	
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/zone-wilderness.teaz.tmp
Saved zipname /save/eleedhe/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	zone	/save/eleedhe/zone-wilderness.teaz.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 4 seconds
[COROUTINE] dead	savefilepipe
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits White crystal for #YELLOW#56 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits White crystal for #YELLOW#28 light#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits White crystal for #GREY#86 darkness#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed White crystal!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[SHADER] setting reset param	chargesCount	2
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	6	9	to	7	8
[Actor:move]	4930	Eleedhe	move from	7	8	to	7	7
[Actor:move]	4930	Eleedhe	move from	7	7	to	7	6
[Actor:move]	4930	Eleedhe	move from	7	6	to	7	5
[Actor:move]	4930	Eleedhe	move from	7	5	to	7	4
[Actor:move]	4930	Eleedhe	move from	7	4	to	7	3
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the east (shimmering crystal)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Shimmering crystal for #YELLOW#0 light#LAST# damage.
[target_simple AI]	228891	shimmering crystal	selecting NEW TARGET	7	3	4930	Eleedhe
[improved_talented AI] chooses for	228891	shimmering crystal	T_PHASE_DOOR
[LOG]	Shimmering crystal casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	228891	shimmering crystal	(forced) move from	14	2	to	10	2
[phase door] final location of 	shimmering crystal	10	2	vs	14	2
[LOG]	
[LOG]	You do not have enough Negative energy to use Moonlight Ray.
[useTalent] TALENT FAILED:	T_MOONLIGHT_RAY	for	Eleedhe	4930	true
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[improved_talented AI] chooses for	228891	shimmering crystal	T_SUMMON
[LOG]	Shimmering crystal uses #{bold}##ORCHID#Summon.#{normal}##LAST#
Loading tile from tileset	/data/gfx/shockbolt/npc/elemental_light_wisp.png
[Actor:move]	230531	wisp	(forced) move from	nil	nil	to	10	3
[LOG]	#UID:228891:0#Shimmering crystal summons Something!
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[Actor:move]	230532	wisp	(forced) move from	nil	nil	to	9	3
[LOG]	#UID:228891:0#Shimmering crystal summons Something!
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[Actor:move]	230533	wisp	(forced) move from	nil	nil	to	9	2
[LOG]	#UID:228891:0#Shimmering crystal summons Wisp!
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[SHADER] setting reset param	chargesCount	3
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Wisp for #GREY#82 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Shimmering crystal for #GREY#84 darkness#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Wisp!#{normal}#
[LOG]	
Deleting shader 63 (is clone 1)
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Something for #GREY#41 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Something for #GREY#41 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Shimmering crystal for #GREY#41 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Shimmering crystal for #GREY#41 darkness#LAST# damage.
[LOG]	#{bold}#Eleedhe's darkness area effect killed Shimmering crystal!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[SHADER] setting reset param	chargesCount	4
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	7	3	to	7	2
[Actor:move]	4930	Eleedhe	move from	7	2	to	8	2
[Identify]	agate	true
[LOG]	Eleedhe picks up (b.): #FFFFFF##UID:230178:0#agate#LAST#.
[Actor:move]	4930	Eleedhe	move from	8	2	to	9	2
[Actor:move]	4930	Eleedhe	move from	9	2	to	10	2
[Actor:move]	4930	Eleedhe	move from	10	2	to	11	2
[Actor:move]	4930	Eleedhe	move from	11	2	to	12	2
[Actor:move]	4930	Eleedhe	move from	12	2	to	13	2
[Actor:move]	4930	Eleedhe	move from	13	2	to	14	2
[Actor:move]	4930	Eleedhe	move from	14	2	to	15	2
[Actor:move]	4930	Eleedhe	move from	15	2	to	15	3
[Actor:move]	4930	Eleedhe	move from	15	3	to	15	4
[Actor:move]	4930	Eleedhe	move from	15	4	to	15	5
[Actor:move]	4930	Eleedhe	move from	15	5	to	15	6
[Actor:move]	4930	Eleedhe	move from	15	6	to	15	7
[Actor:move]	4930	Eleedhe	move from	15	7	to	15	8
[Actor:move]	4930	Eleedhe	move from	15	8	to	14	9
[target_simple AI]	230167	green worm mass	selecting NEW TARGET	14	9	4930	Eleedhe
[improved_talented AI] chooses for	230167	green worm mass	T_MULTIPLY
[LOG]	Green worm mass uses #{bold}##ORCHID#Multiply.#{normal}##LAST#
[MULTIPLY]	12	6	::	nil
[MULTIPLY]	2	uids	230167	=>	230535	::	nil	nil
[Actor:move]	230535	green worm mass	(forced) move from	nil	nil	to	12	6
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the northwest (green worm mass)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	230536	after	4930
Adding entity	230537	after	4930
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Green worm mass for #{bold}##YELLOW#86 light#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Green worm mass!#{normal}#
[Actor:move]	230535	green worm mass	move from	12	6	to	13	7
[LOG]	Eleedhe's light area effect hits Green worm mass for #YELLOW#43 light#LAST# damage.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[LOG]	Eleedhe's Corona hits Green worm mass for #GREY#33 darkness#LAST# damage.
[LOG]	#{bold}#Eleedhe's Corona killed Green worm mass!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	14	9	to	13	9
[Actor:move]	4930	Eleedhe	move from	13	9	to	13	10
[target_simple AI]	229039	Polyna the white crystal	selecting NEW TARGET	13	10	4930	Eleedhe
[use_tactical AI] === Action Selected:	229039	Polyna the white crystal	disable	 talent:T_ACCELERATE
[LOG]	Polyna the white crystal casts #{bold}##PURPLE#Accelerate.#{normal}##LAST#
checkHit	39	vs	20	=> chance to hit	95
[LOG]	Ran for 3 turns (stop reason: detrimental status effect).
[SOUND] loading from	/data/sound/talents/echo.ogg	:=:	sound "/data/sound/talents/echo.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/boneshield.lua
[SHADER] Loaded shader with totalname	boneshield[ellipsoidalFactor=vec2(1,1.2),scrollingSpeed=-0.006]
New GL Shader program 103
*p 103: Uniform: 0: 1406 chargesCount
*p 103: Uniform: 1: 8B50 ellipsoidalFactor
*p 103: Uniform: 2: 1406 scrollingSpeed
*p 103: Uniform: 3: 1406 side
*p 103: Uniform: 4: 8B5E tex
*p 103: Uniform: 5: 1406 tick
[SHADER] setting reset param	chargesCount	0
[SHADER] setting reset param	chargesCount	1
[SHADER] setting reset param	chargesCount	1
[LOG]	
[LOG]	Polyna the white crystal is moving at extreme speed!
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#FIREBRICK#Polyna the white crystal's void star absorbs the damage from #UID:4930:0##fbd578#Eleedhe#LAST#, converting it into entropy!#LAST#
[LOG]	Polyna the white crystal is wasting away!
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.6,noup=0,time_factor=300]
New GL Shader program 104
*p 104: Uniform: 0: 1406 appearTime
*p 104: Uniform: 1: 1406 backgroundLayersCount
*p 104: Uniform: 2: 1406 noup
*p 104: Uniform: 3: 8B5E tex
*p 104: Uniform: 4: 1406 tick
*p 104: Uniform: 5: 1406 tick_start
*p 104: Uniform: 6: 1406 time_factor
*p 104: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	1441110
[SHADER] setting reset param	chargesCount	3
[SPELL] friendly fire chance	100
[target_simple AI]	229039	Polyna the white crystal	selecting NEW TARGET	13	10	4930	Eleedhe
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Polyna the white crystal for #YELLOW#(28 to entropy), #YELLOW#28 light#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Polyna the white crystal for #YELLOW#28 light#LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Polyna the white crystal loses 1 health to the entropy.#{normal}##LAST##
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	Eleedhe's light area effect hits Polyna the white crystal for #YELLOW#28 light#LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Polyna the white crystal loses 1 health to the entropy.#{normal}##LAST##
[LOG]	Polyna the white crystal slows down.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#FIREBRICK#Polyna the white crystal's void star absorbs the damage from #UID:4930:0##fbd578#Eleedhe#LAST#, converting it into entropy!#LAST#
[SHADER] setting reset param	chargesCount	2
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Polyna the white crystal for #GREY#(43 to entropy), #GREY#43 darkness#LAST# (#RED##{bold}#43#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Polyna the white crystal for #YELLOW#28 light#LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Polyna the white crystal loses 3 health to the entropy.#{normal}##LAST##
[use_tactical AI] === Action Selected:	229039	Polyna the white crystal	attack	 talent:T_ICE_BOLT
[LOG]	Polyna the white crystal casts #{bold}##PURPLE#Ice Bolt.#{normal}##LAST#
[SPELL CRIT %]	7.4
Adding entity	230538	after	229039
Projectile slowing down from	6
Projectile slowing down to	3
[SOUND] loading from	/data/sound/talents/ice.ogg	:=:	sound "/data/sound/talents/ice.ogg" : <static>
[SHADER] setting reset param	chargesCount	2
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	18.88934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	230539	after	4930
[LOG]	#FIREBRICK#Polyna the white crystal's void star absorbs the damage from #UID:4930:0##fbd578#Eleedhe#LAST#, converting it into entropy!#LAST#
[SHADER] setting reset param	chargesCount	1
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Polyna the white crystal for #GREY#(32 to entropy), #{bold}##GREY#32 darkness#{normal}##LAST# (#RED##{bold}#32#LAST##{normal}# total damage).
[LOG]	#FIREBRICK#Polyna the white crystal's void star absorbs the damage from Eleedhe's darkness area effect, converting it into entropy!#LAST#
[SHADER] setting reset param	chargesCount	0
[LOG]	Eleedhe's light area effect hits Polyna the white crystal for #YELLOW#28 light#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Polyna the white crystal for #GREY#(32 to entropy), #GREY#32 darkness#LAST# (#RED##{bold}#32#LAST##{normal}# total damage).
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Polyna the white crystal loses 5 health to the entropy.#{normal}##LAST##
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
Deleting temp shader	volumetric_aura[]
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Polyna the white crystal for #YELLOW#20 light#LAST#, #GREY#27 darkness#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
[LOG]	Eleedhe's darkness area effect hits Polyna the white crystal for #GREY#64 darkness#LAST# damage.
[LOG]	#{bold}#Eleedhe's darkness area effect killed Polyna the white crystal!#{normal}#
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 105
*p 105: Uniform: 0: 8B5E tex
*p 105: Uniform: 1: 1406 tick
checkHit	13	vs	39	=> chance to hit	0
[LOG]	Eleedhe is encased in ice!
[LOG]	Polyna the white crystal's Ice Bolt hits #fbd578#Eleedhe#LAST# for #1133F3#43 cold#LAST# damage.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
Loading tile	talents/jinxed_touch.png
[LOG]	Eleedhe casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Eleedhe is free from the ice.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	1447588
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	The shield around Eleedhe crumbles.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	13	10	to	14	11
[Actor:move]	4930	Eleedhe	move from	14	11	to	15	11
[target_simple AI]	228892	netherworm mass	selecting NEW TARGET	15	11	4930	Eleedhe
[use_tactical AI] === Action Selected:	228892	netherworm mass	attack	 talent:T_MULTIPLY
[LOG]	Netherworm mass uses #{bold}##ORCHID#Multiply.#{normal}##LAST#
[MULTIPLY]	23	9	::	nil
[MULTIPLY]	0	uids	228892	=>	230543	::	nil	nil
[Actor:move]	230543	netherworm mass	(forced) move from	nil	nil	to	23	9
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the east (netherworm mass)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:move]	4930	Eleedhe	move from	15	11	to	16	11
[LOG]	#00ff00##UID:219:0#Talent Rune: Shatter Afflictions is ready to use.
[use_tactical AI] === Action Selected:	230543	netherworm mass	closein	 AI:move_complex
[Actor:move]	230543	netherworm mass	move from	23	9	to	22	9
[target_simple AI]	228892	netherworm mass	selecting NEW TARGET	16	11	4930	Eleedhe
[use_tactical AI] === Action Selected:	228892	netherworm mass	closein	 AI:move_complex
[Actor:move]	228892	netherworm mass	move from	24	9	to	23	9
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Netherworm mass for #YELLOW#56 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Netherworm mass for #YELLOW#28 light#LAST# damage.
[use_tactical AI] === Action Selected:	230543	netherworm mass	closein	 AI:move_complex
[Actor:move]	230543	netherworm mass	move from	22	9	to	21	9
[use_tactical AI] === Action Selected:	228892	netherworm mass	closein	 AI:move_complex
[Actor:move]	228892	netherworm mass	move from	23	9	to	22	9
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[use_tactical AI] === Action Selected:	230543	netherworm mass	closein	 AI:move_complex
[Actor:move]	230543	netherworm mass	move from	21	9	to	20	10
[use_tactical AI] === Action Selected:	228892	netherworm mass	closein	 AI:move_complex
[Actor:move]	228892	netherworm mass	move from	22	9	to	21	10
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
Deleting shader 63 (is clone 1)
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Netherworm mass for #GREY#41 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Netherworm mass for #GREY#41 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Netherworm mass for #GREY#41 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Netherworm mass for #GREY#41 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	230543	netherworm mass	closein	 AI:move_complex
[Actor:move]	230543	netherworm mass	move from	20	10	to	19	11
[use_tactical AI] === Action Selected:	228892	netherworm mass	escape	 AI:flee_dmap_keep_los
[Actor:move]	228892	netherworm mass	move from	21	10	to	22	11
[LOG]	
[LOG]	Eleedhe's darkness area effect hits Netherworm mass for #GREY#41 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Netherworm mass for #GREY#41 darkness#LAST# damage.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[use_tactical AI] === Action Selected:	230543	netherworm mass	closein	 AI:move_complex
[Actor:move]	230543	netherworm mass	move from	19	11	to	18	11
[use_tactical AI] === Action Selected:	228892	netherworm mass	escape	 AI:flee_dmap_keep_los
[Actor:move]	228892	netherworm mass	move from	22	11	to	23	12
[LOG]	
[USERCHAT] channel achievement	Demonic55331	tome	Savior of the damsels in distress	false	false
[Actor:move]	4930	Eleedhe	move from	16	11	to	17	11
[Identify]	Hanubar	true
[LOG]	Eleedhe picks up (b.): #SALMON##UID:228895:0#Hanubar (3 def, 3 armour)#LAST#.
[LOG]	Eleedhe's darkness area effect hits Netherworm mass for #GREY#41 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Netherworm mass for #GREY#41 darkness#LAST# damage.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[use_tactical AI] === Action Selected:	230543	netherworm mass	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	23.632270841544	5	134	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	23.632270841544	5	134	1	vs. armor/def	1	5
checkHit	134	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	23	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	23
[PHYS CRIT %]	4
[ATTACK] after crit	23
[ATTACK] after mult	23
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	16	=> chance to hit	60
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	16.392304845413	0	21	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	16.392304845413	0	21	1	vs. armor/def	1	5
checkHit	21	vs	5	=> chance to hit	90
[LOG]	#UID:230543:0#Netherworm mass misses #fbd578#Eleedhe#LAST#.
[SOUND] loading from	/data/sound/actions/tentacle_attack.lua	:=:	/data/sound/actions/tentacle_attack.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/tentacle_attack.ogg" : <static>
[LOG]	#CRIMSON##UID:230543:0#Netherworm mass leeches life from #fbd578#Eleedhe#LAST#!
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Netherworm mass for #LIGHT_GREEN#12 healing#LAST#, #LIGHT_GREEN#10 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[22 healing]#LAST#.
[LOG]	Melee retaliation hits Netherworm mass for #ORANGE#5 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	#UID:230543:0#Netherworm mass hits #fbd578#Eleedhe#LAST# for #LIGHT_STEEL_BLUE#11 temporal#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	228892	netherworm mass	escape	 AI:flee_dmap_keep_los
[Actor:move]	228892	netherworm mass	move from	23	12	to	24	13
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Netherworm mass for #YELLOW#20 light#LAST#, #GREY#27 darkness#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	230543	netherworm mass	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	23.632270841544	5	134	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	23.632270841544	5	134	1	vs. armor/def	1	5
checkHit	134	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	25	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	25
[PHYS CRIT %]	4
[ATTACK] after crit	25
[ATTACK] after mult	25
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	16	=> chance to hit	60
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	16.392304845413	0	21	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	16.392304845413	0	21	1	vs. armor/def	1	5
checkHit	21	vs	5	=> chance to hit	90
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	18	0	vs. armor/hardiness	1	0.3
[ATTACK] after armor	17
[PHYS CRIT %]	5
[ATTACK] after crit	17
[ATTACK] after mult	17
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	16	=> chance to hit	60
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
[LOG]	#CRIMSON##UID:230543:0#Netherworm mass leeches life from #fbd578#Eleedhe#LAST#!
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Netherworm mass for #LIGHT_GREEN#13 healing#LAST#, #LIGHT_GREEN#11 healing#LAST#, #LIGHT_GREEN#15 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[39 healing]#LAST#.
[LOG]	Melee retaliation hits Netherworm mass for #ORANGE#3 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST#, #ORANGE#3 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
[LOG]	#UID:230543:0#Netherworm mass hits #fbd578#Eleedhe#LAST# for #LIGHT_STEEL_BLUE#12 temporal#LAST#, #GREY#10 darkness#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[target_simple AI]	228892	netherworm mass	selecting NEW TARGET	17	11	4930	Eleedhe
[use_tactical AI] === Action Selected:	228892	netherworm mass	escape	 AI:flee_dmap_keep_los
[Actor:move]	228892	netherworm mass	move from	24	13	to	25	14
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Netherworm mass for #GREY#86 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Netherworm mass for #GREY#86 darkness#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Netherworm mass!#{normal}#
[use_tactical AI] === Action Selected:	230543	netherworm mass	escape	 AI:flee_dmap
[Actor:move]	230543	netherworm mass	move from	18	11	to	19	11
[Actor:move]	230543	netherworm mass	move from	19	11	to	20	12
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Netherworm mass for #YELLOW#56 light#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Netherworm mass!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	17	11	to	18	11
[Actor:move]	4930	Eleedhe	move from	18	11	to	19	11
[LOG]	Ran for 3 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	19	11	to	20	11
[Actor:move]	4930	Eleedhe	move from	20	11	to	20	10
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[Actor:move]	4930	Eleedhe	move from	20	10	to	21	9
[Actor:move]	4930	Eleedhe	move from	21	9	to	22	9
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the south (cave bear)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	
[Actor:move]	4930	Eleedhe	move from	22	9	to	23	8
[Actor:move]	4930	Eleedhe	move from	23	8	to	24	7
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[Actor:move]	4930	Eleedhe	move from	24	7	to	24	6
[ActorObjectUse] useObjectEnable: 	soothing elm wand of lightning storm	by	Eleedhe	inven/slot	1	nil
[ActorObjectUse] Object	soothing elm wand of lightning storm	230179	is ineligible for talent interface
[Identify]	soothing elm wand of lightning storm	true
[LOG]	Eleedhe picks up (k.): #00FF80##UID:230179:0#soothing elm wand of lightning storm [power 88]  (15 cooldown)#LAST#.
[LOG]	
[Actor:move]	4930	Eleedhe	move from	24	6	to	24	7
[Actor:move]	4930	Eleedhe	move from	24	7	to	23	8
[Actor:move]	4930	Eleedhe	move from	23	8	to	23	9
[Actor:move]	4930	Eleedhe	move from	23	9	to	22	10
[target_simple AI]	229061	cave bear	selecting NEW TARGET	22	10	4930	Eleedhe
[Actor:move]	229061	cave bear	move from	21	20	to	22	19
Server latency	5
[Actor:move]	4930	Eleedhe	move from	22	10	to	22	11
[target_simple AI]	229430	Xanassra the red crystal	selecting NEW TARGET	22	11	4930	Eleedhe
[use_tactical AI] === Action Selected:	229430	Xanassra the red crystal	disable	 talent:T_METALSTAR
[LOG]	Xanassra the red crystal uses #{bold}##ORCHID#Metalstar.#{normal}##LAST#
[NPC:seen_by] Passing target	Eleedhe	from	229061	cave bear	to	230168	large white snake
[Actor:move]	229061	cave bear	move from	22	19	to	22	18
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[LOG]	You do not have enough Negative energy to use Moonlight Ray.
[useTalent] TALENT FAILED:	T_MOONLIGHT_RAY	for	Eleedhe	4930	true
[Actor:move]	4930	Eleedhe	move from	22	11	to	22	12
[Actor:move]	230168	large white snake	move from	19	22	to	19	21
[Actor:move]	229061	cave bear	move from	22	18	to	22	17
[use_tactical AI] === Action Selected:	229430	Xanassra the red crystal	escape	 talent:T_PHASE_DOOR
[LOG]	Xanassra the red crystal casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	229430	Xanassra the red crystal	(forced) move from	21	21	to	17	21
[phase door] final location of 	Xanassra the red crystal	17	21	vs	21	21
[NPC:seen_by] Passing target	Eleedhe	from	230168	large white snake	to	230166	black crystal
[NPC:seen_by] Passing target	Eleedhe	from	230168	large white snake	to	227797	polar bear
[NPC:seen_by] Passing target	Eleedhe	from	230168	large white snake	to	229217	thought-forged bowman
[Actor:move]	230168	large white snake	move from	19	21	to	19	20
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Cave bear for #YELLOW#56 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Cave bear for #YELLOW#28 light#LAST# damage.
[NPC:seen_by] Passing target	Eleedhe	from	230168	large white snake	to	229200	Zubetta the black bear
[Actor:move]	230168	large white snake	move from	19	20	to	20	20
[NPC:seen_by] Passing target	Eleedhe	from	229217	thought-forged bowman	to	228720	white ooze
[Actor:move]	229217	thought-forged bowman	move from	18	19	to	17	18
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[Actor:move]	227797	polar bear	move from	17	20	to	18	19
[SOUND] loading from	/data/sound/creatures/bears/bear_growl_1.ogg	:=:	sound "/data/sound/creatures/bears/bear_growl_1.ogg" : <static>
[Actor:move]	229061	cave bear	move from	22	17	to	22	16
[use_tactical AI] === Action Selected:	229200	Zubetta the black bear	closein	 AI:move_astar_advanced
[Actor:move]	227797	polar bear	(forced) move from	18	19	to	19	20
[moveDirection]	229200	Zubetta the black bear	moved (shove)	227797	polar bear	to	19	20
[Actor:move]	229200	Zubetta the black bear	move from	17	19	to	18	19
[LOG]	Eleedhe's light area effect hits Cave bear for #YELLOW#28 light#LAST# damage.
[Actor:move]	228720	white ooze	move from	17	16	to	17	15
[improved_talented AI] chooses for	230166	black crystal	T_PHASE_DOOR
[Actor:move]	230166	black crystal	(forced) move from	16	21	to	23	20
[phase door] final location of 	black crystal	23	20	vs	16	21
[Actor:move]	230168	large white snake	move from	20	20	to	21	20
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Cave bear for #GREY#76 darkness#LAST# damage.
[Actor:move]	227797	polar bear	move from	19	20	to	20	20
[Actor:move]	229061	cave bear	move from	22	16	to	22	15
[use_tactical AI] === Action Selected:	229200	Zubetta the black bear	closein	 AI:move_astar_advanced
[Actor:move]	229200	Zubetta the black bear	move from	18	19	to	19	20
[Actor:move]	230168	large white snake	move from	21	20	to	22	20
[LOG]	
[LOG]	Eleedhe uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Eleedhe radiates power.
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[target_simple AI]	230168	large white snake	selecting NEW TARGET	22	12	4930	Eleedhe
[Actor:move]	230168	large white snake	move from	22	20	to	22	19
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Black crystal for #GREY#93 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Large white snake for #GREY#47 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Cave bear for #GREY#42 darkness#LAST# damage.
[Actor:move]	227797	polar bear	move from	20	20	to	21	20
[Actor:move]	229061	cave bear	move from	22	15	to	22	14
[LOG]	Eleedhe's darkness area effect hits Black crystal for #GREY#93 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Cave bear for #GREY#42 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Large white snake for #GREY#47 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Polar bear for #GREY#47 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	229200	Zubetta the black bear	closein	 AI:move_astar_advanced
[Actor:move]	229200	Zubetta the black bear	move from	19	20	to	20	20
[LOG]	#{bold}#Eleedhe's darkness area effect killed Black crystal!#{normal}#
[Actor:move]	230168	large white snake	move from	22	19	to	22	18
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	22	vs	33	=> chance to hit	23
[LOG]	Cave bear loses sight!
[SPELL CRIT %]	18.88934837382
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Cave bear for #YELLOW#124 light#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Cave bear!#{normal}#
[LOG]	Eleedhe's darkness area effect hits Polar bear for #GREY#47 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Large white snake for #GREY#47 darkness#LAST# damage.
[Actor:move]	227797	polar bear	move from	21	20	to	22	19
[use_tactical AI] === Action Selected:	229200	Zubetta the black bear	closein	 AI:move_astar_advanced
[Actor:move]	229200	Zubetta the black bear	move from	20	20	to	21	20
[target_simple AI]	230168	large white snake	selecting NEW TARGET	22	12	4930	Eleedhe
[Actor:move]	230168	large white snake	move from	22	18	to	22	17
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/bear_paw.png
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Large white snake for #YELLOW#21 light#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Large white snake!#{normal}#
[LOG]	#ORANGE##UID:229200:0#Zubetta the black bear converts some damage to Psi!
[LOG]	Eleedhe's darkness area effect hits Zubetta the black bear for #ORANGE#20 to psi#LAST#, #GREY#20 darkness#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	Eleedhe's darkness area effect hits Polar bear for #GREY#47 darkness#LAST# damage.
[Actor:move]	227797	polar bear	move from	22	19	to	22	18
[target_simple AI]	229200	Zubetta the black bear	selecting NEW TARGET	22	12	4930	Eleedhe
[use_tactical AI] === Action Selected:	229200	Zubetta the black bear	attackarea	 talent:T_DISTORTION_BOLT
[LOG]	Zubetta the black bear uses #{bold}##YELLOW#Distortion Bolt.#{normal}##LAST#
[MIND CRIT %]	11.5
Distortion Count	8.1072009288422
Adding entity	230544	after	229200
[SOUND] loading from	/data/sound/talents/distortion.ogg	:=:	sound "/data/sound/talents/distortion.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/distort.lua
[SHADER] Loaded shader with totalname	distort[blacken=10,power=0.05,power_amp=0.3,power_time=200]
New GL Shader program 106
New GL Shader 107 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/distort.frag
*p 106: Uniform: 0: 1406 blacken
*p 106: Uniform: 1: 8B5E mainfbo
*p 106: Uniform: 2: 1406 power
*p 106: Uniform: 3: 1406 power_amp
*p 106: Uniform: 4: 1406 power_time
*p 106: Uniform: 5: 8B5E tex
*p 106: Uniform: 6: 8B50 texSize
*p 106: Uniform: 7: 1406 tick
[LOG]	Zubetta the black bear's Distortion Bolt hits Polar bear for #WHITE#36 physical#LAST# damage.
[LOG]	
[LOG]	#UID:229200:0#Zubetta the black bear receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#ORANGE##UID:229200:0#Zubetta the black bear converts some damage to Psi!
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Polar bear for #GREY#97 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Zubetta the black bear for #ORANGE#41 to psi#LAST#, #GREY#42 darkness#LAST# (#RED##{bold}#83#LAST##{normal}# total damage).
[Actor:move]	227797	polar bear	move from	22	18	to	22	17
[use_tactical AI] === Action Selected:	229200	Zubetta the black bear	defend	 talent:T_RESONANCE_FIELD
[LOG]	Zubetta the black bear uses #{bold}##YELLOW#Resonance Field.#{normal}##LAST#
[MIND CRIT %]	11.5
[LOG]	#{bold}#Zubetta the black bear's mind surges with critical power!#{normal}#
[LOG]	A psychic field forms around Zubetta the black bear.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(1,1,0),llpow=1,time_factor=-8000]
New GL Shader program 108
*p 108: Uniform: 0: 1406 aadjust
*p 108: Uniform: 1: 1406 antialiasingRadius
*p 108: Uniform: 2: 8B51 color
*p 108: Uniform: 3: 1406 ellipsoidalFactor
*p 108: Uniform: 4: 1406 horizontalScrollingSpeed
*p 108: Uniform: 5: 8B50 impact
*p 108: Uniform: 6: 8B51 impact_color
*p 108: Uniform: 7: 1406 impact_tick
*p 108: Uniform: 8: 1406 impact_time
*p 108: Uniform: 9: 1406 oscillationSpeed
*p 108: Uniform: 10: 1406 shieldIntensity
*p 108: Uniform: 11: 8B5E tex
*p 108: Uniform: 12: 1406 tick
*p 108: Uniform: 13: 1406 tick_start
*p 108: Uniform: 14: 1406 time_factor
*p 108: Uniform: 15: 1406 verticalScrollingSpeed
*p 108: Uniform: 16: 1406 wobblingPower
*p 108: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	1477835
[use_tactical AI] === Action Selected:	229200	Zubetta the black bear	disable	 talent:T_SLEEP
[LOG]	Zubetta the black bear uses #{bold}##YELLOW#Sleep.#{normal}##LAST#
[MIND CRIT %]	11.5
checkHit	26	vs	42	=> chance to hit	10
[LOG]	Eleedhe has been put to sleep.
[LOG]	Eleedhe is suffering from insomnia.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	
[LOG]	#UID:229200:0#Zubetta the black bear receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	Eleedhe casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Eleedhe is no longer sleeping.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	1479685
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	#ORANGE##UID:229200:0#Zubetta the black bear converts some damage to Psi!
[LOG]	Eleedhe's light area effect hits Zubetta the black bear for #SLATE#(15 resonance)#LAST#, #ORANGE#7 to psi#LAST#, #YELLOW#7 light#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[Actor:move]	227797	polar bear	move from	22	17	to	22	16
[LOG]	Polar bear is no longer distorted.
[use_tactical AI] === Action Selected:	229200	Zubetta the black bear	closein	 AI:move_astar_advanced
[Actor:move]	229200	Zubetta the black bear	move from	21	20	to	22	19
[LOG]	
[LOG]	#UID:229200:0#Zubetta the black bear receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[LOG]	Eleedhe casts #{bold}##PURPLE#Totality.#{normal}##LAST#
[LOG]	#ORANGE##UID:229200:0#Zubetta the black bear converts some damage to Psi!
[LOG]	Eleedhe's light area effect hits Zubetta the black bear for #SLATE#(16 resonance)#LAST#, #ORANGE#7 to psi#LAST#, #YELLOW#7 light#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[Actor:move]	227797	polar bear	move from	22	16	to	22	15
[LOG]	Eleedhe's aura of power vanishes.
[LOG]	Eleedhe is no longer suffering from insomnia.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	#UID:229200:0#Zubetta the black bear receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
Deleting shader 70 (is clone 0)
Deleting shader 68 (is clone 0)
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[use_tactical AI] === Action Selected:	229200	Zubetta the black bear	disable	 talent:T_SLUMBER
[LOG]	Zubetta the black bear uses #{bold}##YELLOW#Slumber.#{normal}##LAST#
[MIND CRIT %]	11.5
checkHit	26	vs	42	=> chance to hit	10
[LOG]	Eleedhe is in a deep sleep.
[LOG]	#ORANGE##UID:229200:0#Zubetta the black bear converts some damage to Psi!
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Polar bear for #GREY#86 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Zubetta the black bear for #SLATE#(43 resonance)#LAST#, #ORANGE#18 to psi#LAST#, #GREY#19 darkness#LAST# (#RED##{bold}#37#LAST##{normal}# total damage).
[LOG]	#ORANGE##UID:229200:0#Zubetta the black bear converts some damage to Psi!
[LOG]	Eleedhe's light area effect hits Zubetta the black bear for #SLATE#(13 resonance)#LAST#, #ORANGE#6 to psi#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Eleedhe is suffering from insomnia.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:move]	227797	polar bear	move from	22	15	to	22	14
[LOG]	
[LOG]	#UID:229200:0#Zubetta the black bear receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(3 psi heal)#LAST#.
[LOG]	Eleedhe activates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Fortitude#LAST#.
[USERCHAT] channel achievement	Artemius	tome	Curse Lifter (Insane (Roguelike) difficulty)	false	false
[use_tactical AI] === Action Selected:	229200	Zubetta the black bear	closein	 AI:move_astar_advanced
[Actor:move]	229200	Zubetta the black bear	move from	22	19	to	22	18
[LOG]	#ORANGE##UID:229200:0#Zubetta the black bear converts some damage to Psi!
[LOG]	Eleedhe's light area effect hits Zubetta the black bear for #SLATE#(13 resonance)#LAST#, #ORANGE#6 to psi#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	The shield around Eleedhe crumbles.
[LOG]	
[LOG]	#UID:229200:0#Zubetta the black bear receives #LIGHT_GREEN#3 healing #LAST##AQUAMARINE#(3 psi heal)#LAST#.
[Actor:move]	227797	polar bear	move from	22	14	to	22	13
[use_tactical AI] === Action Selected:	229200	Zubetta the black bear	closein	 AI:move_astar_advanced
[Actor:move]	229200	Zubetta the black bear	move from	22	18	to	22	17
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	#UID:229200:0#Zubetta the black bear receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(3 psi heal)#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	26.121362323642	3	19	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	26.121362323642	3	19	1	vs. armor/def	8	5
checkHit	19	vs	5	=> chance to hit	85
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	27	3	vs. armor/hardiness	8	0.45
[ATTACK] after armor	22
[PHYS CRIT %]	1
[ATTACK] after crit	22
[ATTACK] after mult	22
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	8	=> chance to hit	80
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
[Actor:move]	227797	polar bear	move from	22	13	to	22	13
[LOG]	#UID:227797:0#Polar bear hits #fbd578#Eleedhe#LAST# for #WHITE#20 physical#LAST# damage.
[LOG]	Melee retaliation hits Polar bear for #ORANGE#6 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	229200	Zubetta the black bear	closein	 AI:move_astar_advanced
[Actor:move]	229200	Zubetta the black bear	move from	22	17	to	22	16
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	
[LOG]	#UID:229200:0#Zubetta the black bear receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(3 psi heal)#LAST#.
[use_tactical AI] === Action Selected:	229200	Zubetta the black bear	closein	 AI:move_astar_advanced
[Actor:move]	229200	Zubetta the black bear	move from	22	16	to	22	15
[LOG]	Eleedhe is no longer sleeping.
[LOG]	
[LOG]	#UID:229200:0#Zubetta the black bear receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(3 psi heal)#LAST#.
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[LOG]	#ORANGE##UID:229200:0#Zubetta the black bear converts some damage to Psi!
[LOG]	Eleedhe's light area effect hits Polar bear for #YELLOW#28 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Zubetta the black bear for #SLATE#(13 resonance)#LAST#, #ORANGE#6 to psi#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#{bold}#Eleedhe's light area effect killed Polar bear!#{normal}#
[use_tactical AI] === Action Selected:	229200	Zubetta the black bear	attackarea	 talent:T_MIND_SEAR
[LOG]	Zubetta the black bear uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	11.5
checkHit	42	vs	14	=> chance to hit	95
[LOG]	#UID:229200:0#Zubetta the black bear hits #fbd578#Eleedhe#LAST# for #ORANGE#86 mind#LAST# damage.
[LOG]	
[LOG]	#UID:229200:0#Zubetta the black bear receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(3 psi heal)#LAST#.
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#ORANGE##UID:229200:0#Zubetta the black bear converts some damage to Psi!
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Zubetta the black bear for #SLATE#(9 resonance)#LAST#, #ORANGE#4 to psi#LAST#, #YELLOW#4 light#LAST#, #SLATE#(14 resonance)#LAST#, #ORANGE#6 to psi#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#ORANGE##UID:229200:0#Zubetta the black bear converts some damage to Psi!
[LOG]	Eleedhe's light area effect hits Zubetta the black bear for #SLATE#(13 resonance)#LAST#, #ORANGE#6 to psi#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[Actor:move]	228720	white ooze	move from	17	15	to	17	14
[use_tactical AI] === Action Selected:	229200	Zubetta the black bear	disable	 talent:T_SLEEP
[LOG]	Zubetta the black bear uses #{bold}##YELLOW#Sleep.#{normal}##LAST#
[MIND CRIT %]	11.5
[LOG]	Eleedhe resists the sleep!
[LOG]	
[LOG]	#UID:229200:0#Zubetta the black bear receives #LIGHT_GREEN#3 healing #LAST##AQUAMARINE#(4 psi heal)#LAST#.
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	#ORANGE##UID:229200:0#Zubetta the black bear converts some damage to Psi!
[LOG]	Eleedhe's light area effect hits Zubetta the black bear for #SLATE#(13 resonance)#LAST#, #ORANGE#6 to psi#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[Actor:move]	229217	thought-forged bowman	move from	17	18	to	18	17
[use_tactical AI] === Action Selected:	229200	Zubetta the black bear	attackarea	 talent:T_DISTORTION_WAVE
[LOG]	Zubetta the black bear uses #{bold}##YELLOW#Distortion Wave.#{normal}##LAST#
[MIND CRIT %]	11.5
Distortion Count	8.1072009288422
checkHit	42	vs	26	=> chance to hit	90
[KNOCKBACK] from	22	22	over	3
[KNOCKBACK] try	22	11	2
[KNOCKBACK] try	22	10	1	::
[KNOCKBACK] try	22	9	0	::
[KNOCKBACK] ok knocked to	22	9	::
[Actor:move]	4930	Eleedhe	(forced) move from	22	12	to	22	9
[LOG]	Eleedhe is knocked back!
[SOUND] loading from	/data/sound/talents/warp.ogg	:=:	sound "/data/sound/talents/warp.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/distort.lua
[SHADER] Loaded shader with totalname	distort[blacken=30,power=0.06,power_time=1000000]
New GL Shader program 68
*p 68: Uniform: 0: 1406 blacken
*p 68: Uniform: 1: 8B5E mainfbo
*p 68: Uniform: 2: 1406 power
*p 68: Uniform: 3: 1406 power_amp
*p 68: Uniform: 4: 1406 power_time
*p 68: Uniform: 5: 8B5E tex
*p 68: Uniform: 6: 8B50 texSize
*p 68: Uniform: 7: 1406 tick
[LOG]	#UID:229200:0#Zubetta the black bear hits #fbd578#Eleedhe#LAST# for #WHITE#33 physical#LAST# damage.
Loading tile from tileset	/data/gfx/talents/maelstrom.png
[LOG]	The psychic field around Zubetta the black bear crumbles.
[LOG]	
[LOG]	#UID:229200:0#Zubetta the black bear receives #LIGHT_GREEN#3 healing #LAST##AQUAMARINE#(4 psi heal)#LAST#.
[LOG]	Eleedhe casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	230545	after	4930
[LOG]	A shield forms around Eleedhe.
Cloned shader 76
[SHADER] setting reset param	tick_start	1512798
[Actor:move]	228720	white ooze	move from	17	14	to	17	15
[LOG]	#ORANGE##UID:229200:0#Zubetta the black bear converts some damage to Psi!
[LOG]	Eleedhe's light area effect hits Zubetta the black bear for #ORANGE#9 to psi#LAST#, #YELLOW#10 light#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[Actor:move]	229217	thought-forged bowman	move from	18	17	to	17	18
Deleting shader 63 (is clone 1)
[use_tactical AI] === Action Selected:	229200	Zubetta the black bear	attackarea	 talent:T_MIND_SEAR
[LOG]	Zubetta the black bear uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	11.5
checkHit	42	vs	14	=> chance to hit	95
[LOG]	
[LOG]	#UID:229200:0#Zubetta the black bear receives #LIGHT_GREEN#3 healing #LAST##AQUAMARINE#(4 psi heal)#LAST#.
[LOG]	#UID:229200:0#Zubetta the black bear hits #fbd578#Eleedhe#LAST# for #SLATE#(86 absorbed)#LAST#, #ORANGE#0 mind#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Eleedhe starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 70
*p 70: Uniform: 0: 8B52 beamColor1
*p 70: Uniform: 1: 8B52 beamColor2
*p 70: Uniform: 2: 1406 beamsCount
*p 70: Uniform: 3: 8B52 circleColor
*p 70: Uniform: 4: 1406 circleDescendSpeed
*p 70: Uniform: 5: 1406 circleRotationSpeed
*p 70: Uniform: 6: 1406 noup
*p 70: Uniform: 7: 8B5E tex
*p 70: Uniform: 8: 1406 tick
*p 70: Uniform: 9: 1406 tick_start
*p 70: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 109
*p 109: Uniform: 0: 8B52 beamColor1
*p 109: Uniform: 1: 8B52 beamColor2
*p 109: Uniform: 2: 1406 beamsCount
*p 109: Uniform: 3: 8B52 circleColor
*p 109: Uniform: 4: 1406 circleDescendSpeed
*p 109: Uniform: 5: 1406 circleRotationSpeed
*p 109: Uniform: 6: 1406 noup
*p 109: Uniform: 7: 8B5E tex
*p 109: Uniform: 8: 1406 tick
*p 109: Uniform: 9: 1406 tick_start
*p 109: Uniform: 10: 1406 time_factor
[LOG]	Eleedhe is no longer suffering from insomnia.
[LOG]	Eleedhe is no longer distorted.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	#UID:229200:0#Zubetta the black bear receives #LIGHT_GREEN#3 healing #LAST##AQUAMARINE#(4 psi heal)#LAST#.
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#ORANGE##UID:229200:0#Zubetta the black bear converts some damage to Psi!
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Zubetta the black bear for #ORANGE#36 to psi#LAST#, #GREY#37 darkness#LAST# (#RED##{bold}#74#LAST##{normal}# total damage).
[LOG]	Eleedhe's Corona hits Zubetta the black bear for #ORANGE#10 to psi#LAST#, #YELLOW#10 light#LAST# (#RED##{bold}#20#LAST##{normal}# total damage).
[SOUND] loading from	/data/sound/creatures/bears/bear_growl_2.ogg	:=:	sound "/data/sound/creatures/bears/bear_growl_2.ogg" : <static>
[use_tactical AI] === Action Selected:	229200	Zubetta the black bear	attackarea	 talent:T_DISTORTION_BOLT
[LOG]	Zubetta the black bear uses #{bold}##YELLOW#Distortion Bolt.#{normal}##LAST#
[MIND CRIT %]	11.5
Distortion Count	8.1072009288422
Adding entity	230546	after	229200
[LOG]	Zubetta the black bear's Distortion Bolt hits #fbd578#Eleedhe#LAST# for #SLATE#(33 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	
[LOG]	#UID:229200:0#Zubetta the black bear receives #LIGHT_GREEN#3 healing #LAST##AQUAMARINE#(4 psi heal)#LAST#.
[LOG]	Eleedhe casts #{bold}##PURPLE#Bathe in Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[target_simple AI]	229200	Zubetta the black bear	selecting NEW TARGET	22	9	4930	Eleedhe
[use_tactical AI] === Action Selected:	229200	Zubetta the black bear	closein	 AI:move_astar_advanced
[Actor:move]	229200	Zubetta the black bear	move from	22	15	to	22	14
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	
[LOG]	#UID:229200:0#Zubetta the black bear receives #LIGHT_GREEN#3 healing #LAST##AQUAMARINE#(4 psi heal)#LAST#.
[SPELL CRIT %]	18.88934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	230547	after	4930
[LOG]	Eleedhe conjures a lightning storm from her #00FF80##UID:4924:0#overpowered elm wand of lightning storm#LAST#!
[Identify]	overpowered elm wand of lightning storm	true
[LOG]	#ORANGE##UID:229200:0#Zubetta the black bear converts some damage to Psi!
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	Eleedhe's dazing lightning area effect hits Zubetta the black bear for #ORANGE#17 to psi#LAST#, #ROYAL_BLUE#17 lightning#LAST# (#RED##{bold}#34#LAST##{normal}# total damage).
checkHit	26	vs	33	=> chance to hit	33
[LOG]	Zubetta the black bear is dazed!
[LOG]	Eleedhe is no longer distorted.
[LOG]	#00ff00##UID:1038:0#Talent Chant of Fortitude is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	
[LOG]	#UID:229200:0#Zubetta the black bear receives #LIGHT_GREEN#3 healing #LAST##AQUAMARINE#(4 psi heal)#LAST#.
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	Zubetta the black bear is not dazed anymore.
[SPELL] friendly fire chance	100
[LOG]	#ORANGE##UID:229200:0#Zubetta the black bear converts some damage to Psi!
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Zubetta the black bear for #ORANGE#22 to psi#LAST#, #YELLOW#23 light#LAST# (#RED##{bold}#45#LAST##{normal}# total damage).
[LOG]	#ORANGE##UID:229200:0#Zubetta the black bear converts some damage to Psi!
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	Eleedhe's dazing lightning area effect hits Zubetta the black bear for #ORANGE#17 to psi#LAST#, #ROYAL_BLUE#17 lightning#LAST# (#RED##{bold}#34#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Zubetta the black bear for #ORANGE#11 to psi#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
checkHit	26	vs	33	=> chance to hit	33
[LOG]	Zubetta the black bear is dazed!
[Actor:move]	229217	thought-forged bowman	move from	17	18	to	18	17
[use_tactical AI] === Action Selected:	229200	Zubetta the black bear	attackarea	 talent:T_MIND_SEAR
[LOG]	Zubetta the black bear uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	11.5
checkHit	27	vs	14	=> chance to hit	83
[LOG]	#UID:229200:0#Zubetta the black bear hits #fbd578#Eleedhe#LAST# for #SLATE#(30 absorbed)#LAST#, #ORANGE#0 mind#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Zubetta the black bear is not dazed anymore.
[LOG]	#ORANGE##UID:229200:0#Zubetta the black bear converts some damage to Psi!
[LOG]	Eleedhe's Corona hits Zubetta the black bear for #ORANGE#10 to psi#LAST#, #YELLOW#10 light#LAST# (#RED##{bold}#20#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:219:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	
[LOG]	#UID:229200:0#Zubetta the black bear receives #LIGHT_GREEN#3 healing #LAST##AQUAMARINE#(4 psi heal)#LAST#.
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	230548	after	4930
[Actor:move]	229217	thought-forged bowman	move from	18	17	to	17	18
[LOG]	#ORANGE##UID:229200:0#Zubetta the black bear converts some damage to Psi!
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	Eleedhe's dazing lightning area effect hits Zubetta the black bear for #ORANGE#17 to psi#LAST#, #ROYAL_BLUE#17 lightning#LAST# (#RED##{bold}#34#LAST##{normal}# total damage).
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Zubetta the black bear for #ORANGE#56 to psi#LAST#, #{bold}##GREY#58 darkness#{normal}##LAST# (#RED##{bold}#114#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Zubetta the black bear for #ORANGE#11 to psi#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
checkHit	26	vs	33	=> chance to hit	33
[LOG]	Zubetta the black bear is dazed!
[use_tactical AI] === Action Selected:	229200	Zubetta the black bear	disable	 talent:T_SLEEP
[LOG]	Zubetta the black bear uses #{bold}##YELLOW#Sleep.#{normal}##LAST#
[MIND CRIT %]	11.5
checkHit	14	vs	27	=> chance to hit	18
[LOG]	Eleedhe has been put to sleep.
[LOG]	Eleedhe is suffering from insomnia.
[LOG]	Eleedhe stops regenerating health quickly.
[LOG]	
[LOG]	#UID:229200:0#Zubetta the black bear receives #LIGHT_GREEN#3 healing #LAST##AQUAMARINE#(4 psi heal)#LAST#.
[LOG]	Eleedhe casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Eleedhe is no longer sleeping.
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
Server latency	6
[SPELL CRIT %]	18.88934837382
[LOG]	Zubetta the black bear is not dazed anymore.
[SPELL] friendly fire chance	100
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_3.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_3.ogg" : <static>
[LOG]	#ORANGE##UID:229200:0#Zubetta the black bear converts some damage to Psi!
[LOG]	Eleedhe's dazing lightning area effect hits Zubetta the black bear for #ORANGE#9 to psi#LAST#, #ROYAL_BLUE#28 lightning#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Zubetta the black bear for #ORANGE#17 to psi#LAST#, #GREY#18 darkness#LAST# (#RED##{bold}#35#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Zubetta the black bear for #YELLOW#26 light#LAST# damage.
checkHit	25	vs	33	=> chance to hit	30
[LOG]	#{bold}#Eleedhe's light area effect killed Zubetta the black bear!#{normal}#
[use_tactical AI] === Action Selected:	229430	Xanassra the red crystal	escape	 talent:T_PHASE_DOOR
[Actor:move]	229430	Xanassra the red crystal	(forced) move from	17	21	to	14	21
[phase door] final location of 	Xanassra the red crystal	14	21	vs	17	21
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[Actor:move]	228720	white ooze	move from	17	15	to	17	14
[LOG]	Eleedhe is no longer suffering from insomnia.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	The shield around Eleedhe crumbles.
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[NPC:seen_by] Passing target	Eleedhe	from	228720	white ooze	to	228886	skeleton warrior
[Actor:move]	228886	skeleton warrior	move from	11	15	to	12	14
[Actor:move]	228886	skeleton warrior	move from	12	14	to	13	14
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[Actor:move]	228886	skeleton warrior	move from	13	14	to	14	14
[Actor:move]	228886	skeleton warrior	move from	14	14	to	15	15
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:move]	228886	skeleton warrior	move from	15	15	to	16	15
[Actor:move]	228720	white ooze	move from	17	14	to	17	15
[Actor:move]	228886	skeleton warrior	move from	16	15	to	15	14
[Actor:move]	228720	white ooze	move from	17	15	to	17	14
[Actor:move]	228886	skeleton warrior	move from	15	14	to	14	14
[Actor:move]	228886	skeleton warrior	move from	14	14	to	13	14
[Actor:move]	228720	white ooze	move from	17	14	to	16	15
[LOG]	#00ff00##UID:1098:0#Talent Totality is ready to use.
[Actor:move]	228886	skeleton warrior	move from	13	14	to	14	14
[Actor:move]	228720	white ooze	move from	16	15	to	17	16
[Actor:move]	228886	skeleton warrior	move from	14	14	to	13	14
[LOG]	#00ff00##UID:219:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	#00ff00##UID:1059:0#Talent Bathe in Light is ready to use.
[Actor:move]	228720	white ooze	move from	17	16	to	18	17
[Actor:move]	228886	skeleton warrior	move from	13	14	to	14	14
[Actor:move]	228886	skeleton warrior	move from	14	14	to	15	15
[Actor:move]	228720	white ooze	move from	18	17	to	17	18
[Actor:move]	228886	skeleton warrior	move from	15	15	to	16	15
[Actor:move]	228720	white ooze	move from	17	18	to	18	19
[Actor:move]	228886	skeleton warrior	move from	16	15	to	15	16
[Actor:move]	228886	skeleton warrior	move from	15	16	to	15	15
[Actor:move]	228720	white ooze	move from	18	19	to	19	20
[Actor:move]	228886	skeleton warrior	move from	15	15	to	15	14
[Actor:move]	228720	white ooze	move from	19	20	to	20	21
[Actor:move]	228886	skeleton warrior	move from	15	14	to	14	14
[Actor:move]	228886	skeleton warrior	move from	14	14	to	15	14
[Actor:move]	228720	white ooze	move from	20	21	to	20	22
[LOG]	#00ff00##UID:425:0#Talent Wrath of the Highborn is ready to use.
[Actor:move]	228886	skeleton warrior	move from	15	14	to	14	14
[LOG]	Rested for 22 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	22	9	to	22	8
[Actor:move]	228720	white ooze	move from	20	22	to	19	22
[use_tactical AI] === Action Selected:	229430	Xanassra the red crystal	escape	 talent:T_PHASE_DOOR
[Actor:move]	229430	Xanassra the red crystal	(forced) move from	14	21	to	8	19
[phase door] final location of 	Xanassra the red crystal	8	19	vs	14	21
[Actor:move]	228886	skeleton warrior	move from	14	14	to	15	15
[Actor:move]	4930	Eleedhe	move from	22	8	to	22	7
[Identify]	traveler's pair of iron boots of tirelessness	true
[LOG]	Eleedhe picks up (c.): #00FF80##UID:230172:0#traveler's pair of iron boots of tirelessness (0 def, 3 armour)#LAST#.
[Actor:move]	228720	white ooze	move from	19	22	to	20	22
[Actor:move]	228886	skeleton warrior	move from	15	15	to	16	16
[Actor:move]	4930	Eleedhe	move from	22	7	to	22	8
[Actor:move]	228886	skeleton warrior	move from	16	16	to	15	15
[Actor:move]	4930	Eleedhe	move from	22	8	to	22	9
[Actor:move]	228720	white ooze	move from	20	22	to	21	22
[Actor:move]	228886	skeleton warrior	move from	15	15	to	16	16
[Actor:move]	4930	Eleedhe	move from	22	9	to	22	10
[Actor:move]	228720	white ooze	move from	21	22	to	20	22
[Actor:move]	228886	skeleton warrior	move from	16	16	to	17	16
[Actor:move]	4930	Eleedhe	move from	22	10	to	22	11
[Actor:move]	228886	skeleton warrior	move from	17	16	to	16	15
[Actor:move]	4930	Eleedhe	move from	22	11	to	22	12
[Actor:move]	228720	white ooze	move from	20	22	to	21	22
[Actor:move]	228886	skeleton warrior	move from	16	15	to	15	15
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the south (white ooze)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[Actor:move]	228720	white ooze	move from	21	22	to	21	21
[Actor:move]	228886	skeleton warrior	move from	15	15	to	16	15
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[Actor:move]	230549	white ooze	(forced) move from	nil	nil	to	22	21
[LOG]	White ooze splits in two!
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits White ooze for #GREY#43 darkness#LAST# damage.
[Actor:move]	228886	skeleton warrior	move from	16	15	to	17	15
[LOG]	
[Actor:move]	4930	Eleedhe	move from	22	12	to	22	13
[Actor:move]	228720	white ooze	move from	21	21	to	21	20
[Actor:move]	230549	white ooze	move from	22	21	to	22	20
[Actor:move]	230550	white ooze	(forced) move from	nil	nil	to	20	20
[LOG]	White ooze splits in two!
[LOG]	Eleedhe's light area effect hits White ooze for #YELLOW#21 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits White ooze for #YELLOW#42 light#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[Actor:move]	228720	white ooze	move from	21	20	to	22	19
[Actor:move]	230551	white ooze	(forced) move from	nil	nil	to	23	20
[LOG]	White ooze splits in two!
[LOG]	Eleedhe's light area effect hits White ooze for #YELLOW#21 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits White ooze for #YELLOW#42 light#LAST# damage.
[LOG]	#{bold}#Eleedhe's light area effect killed White ooze!#{normal}#
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	228886	skeleton warrior	move from	17	15	to	17	14
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	18.88934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	230552	after	4930
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits White ooze for #{bold}##GREY#64 darkness#{normal}##LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Something for #{bold}##GREY#64 darkness#{normal}##LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits White ooze for #{bold}##GREY#64 darkness#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed White ooze!#{normal}#
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed White ooze!#{normal}#
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	228886	skeleton warrior	move from	17	14	to	17	15
[LOG]	
[LOG]	Resting starts...
[Actor:move]	228886	skeleton warrior	move from	17	15	to	17	14
[Actor:move]	228886	skeleton warrior	move from	17	14	to	17	15
[Actor:move]	228886	skeleton warrior	move from	17	15	to	17	14
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[Actor:move]	228886	skeleton warrior	move from	17	14	to	17	15
[Actor:move]	228886	skeleton warrior	move from	17	15	to	17	14
[Actor:move]	228886	skeleton warrior	move from	17	14	to	16	14
[Actor:move]	228886	skeleton warrior	move from	16	14	to	16	15
[Actor:move]	228886	skeleton warrior	move from	16	15	to	16	16
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:move]	228886	skeleton warrior	move from	16	16	to	17	17
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	22	13	to	22	14
[Identify]	Mardyrin the pair of rough leather boots	true
[LOG]	Eleedhe picks up (c.): #SALMON##UID:229064:0#Mardyrin the pair of rough leather boots (0 def, 1 armour)#LAST#.
[Actor:move]	228886	skeleton warrior	move from	17	17	to	18	17
[Actor:move]	4930	Eleedhe	move from	22	14	to	22	15
[Actor:move]	228886	skeleton warrior	move from	18	17	to	17	16
[Actor:move]	4930	Eleedhe	move from	22	15	to	22	16
[Actor:move]	228886	skeleton warrior	move from	17	16	to	16	16
[Actor:move]	4930	Eleedhe	move from	22	16	to	22	17
[Actor:move]	228886	skeleton warrior	move from	16	16	to	17	16
[Actor:move]	4930	Eleedhe	move from	22	17	to	22	18
[Actor:move]	228886	skeleton warrior	move from	17	16	to	17	15
[Actor:move]	4930	Eleedhe	move from	22	18	to	22	19
[Identify]	rough leather armour	true
[LOG]	Eleedhe picks up (e.): #FFFFFF##UID:228721:0#rough leather armour (3 def, 2 armour)#LAST#.
[use_tactical AI] === Action Selected:	229430	Xanassra the red crystal	escape	 talent:T_PHASE_DOOR
[Actor:move]	229430	Xanassra the red crystal	(forced) move from	8	19	to	9	17
[phase door] final location of 	Xanassra the red crystal	9	17	vs	8	19
[Actor:move]	228886	skeleton warrior	move from	17	15	to	17	16
[Actor:move]	4930	Eleedhe	move from	22	19	to	22	20
[Actor:move]	228886	skeleton warrior	move from	17	16	to	18	17
[Actor:move]	4930	Eleedhe	move from	22	20	to	23	20
[Identify]	spinel	true
[LOG]	Eleedhe picks up (i.): #FFFFFF##UID:230185:0#spinel#LAST#.
[Actor:move]	228886	skeleton warrior	move from	18	17	to	17	18
[Actor:move]	4930	Eleedhe	move from	23	20	to	23	21
[ActorObjectUse] useObjectEnable: 	shatter afflictions rune	by	Eleedhe	inven/slot	1	nil
[Identify]	shatter afflictions rune	true
[LOG]	Eleedhe picks up (a.): #FFFFFF##UID:230186:0#shatter afflictions rune (absorb 20; cd 20)#LAST#.
[Actor:move]	228886	skeleton warrior	move from	17	18	to	16	19
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (skeleton warrior)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Skeleton warrior for #YELLOW#50 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Skeleton warrior for #YELLOW#25 light#LAST# damage.
[Actor:move]	228886	skeleton warrior	move from	16	19	to	17	19
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Skeleton warrior for #GREY#86 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Skeleton warrior for #YELLOW#25 light#LAST# damage.
[Actor:move]	228886	skeleton warrior	move from	17	19	to	18	19
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[Actor:move]	228886	skeleton warrior	move from	18	19	to	19	20
[LOG]	
[USERCHAT] channel achievement	lottajacky	tome	You were not supposed to see that! (Nightmare (Adventure) difficulty)	false	false
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	228886	skeleton warrior	move from	19	20	to	20	20
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	230553	after	4930
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Skeleton warrior for #{bold}##GREY#133 darkness#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Skeleton warrior!#{normal}#
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	23	21	to	22	20
[Actor:move]	4930	Eleedhe	move from	22	20	to	21	20
[NPC:seen_by] Passing target	Eleedhe	from	229430	Xanassra the red crystal	to	227940	Neribeth the black bear
[NPC:seen_by] Passing target	Eleedhe	from	229430	Xanassra the red crystal	to	228867	Glorugata the polar bear
[use_tactical AI] === Action Selected:	228867	Glorugata the polar bear	closein	 AI:move_astar_advanced
[Actor:move]	228867	Glorugata the polar bear	move from	7	18	to	8	18
[use_tactical AI] === Action Selected:	227940	Neribeth the black bear	escape	 talent:T_SLIP_AWAY
[KNOCKBACK] from	10	10	over	4.365990666108
[KNOCKBACK] try	12	19	3.365990666108
[KNOCKBACK] try	13	19	2.365990666108	::	true
[KNOCKBACK] failsafe knocked to	12	19	::
[Actor:move]	227940	Neribeth the black bear	(forced) move from	11	19	to	12	19
[use_tactical AI] === Action Selected:	227940	Neribeth the black bear	closein	 AI:move_astar_advanced
[Actor:move]	227940	Neribeth the black bear	move from	12	19	to	12	20
[Actor:move]	4930	Eleedhe	move from	21	20	to	20	20
[use_tactical AI] === Action Selected:	228867	Glorugata the polar bear	closein	 AI:move_astar_advanced
[Actor:move]	228867	Glorugata the polar bear	move from	8	18	to	9	19
[Actor:move]	4930	Eleedhe	move from	20	20	to	19	20
[use_tactical AI] === Action Selected:	227940	Neribeth the black bear	closein	 AI:move_astar_advanced
[Actor:move]	227940	Neribeth the black bear	move from	12	20	to	13	21
[use_tactical AI] === Action Selected:	228867	Glorugata the polar bear	closein	 AI:move_astar_advanced
[Actor:move]	228867	Glorugata the polar bear	move from	9	19	to	10	18
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the west (Neribeth the black bear)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	230554	after	4930
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Neribeth the black bear for #{bold}##YELLOW#83 light#{normal}##LAST# damage.
[target_simple AI]	227940	Neribeth the black bear	selecting NEW TARGET	19	20	4930	Eleedhe
[use_tactical AI] === Action Selected:	227940	Neribeth the black bear	closein	 talent:T_STRAFE
[LOG]	#ORCHID##{bold}#Neribeth the black bear strafes with his steamguns!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	throat-seeking steel steamgun	barbed pouch of steel shots of persecution	throat-seeking dwarven-steel steamgun of nature	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Neribeth the black bear	227940	using weapon:	throat-seeking steel steamgun	ammo:	barbed pouch of steel shots of persecution	offweapon:	throat-seeking dwarven-steel steamgun of nature	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	throat-seeking steel steamgun	to:	19	20
Adding entity	230555	after	227940
[ARCHERY SHOOT dofire] Shooting weapon:	throat-seeking dwarven-steel steamgun of nature	to:	19	20
Adding entity	230556	after	227940
[SHOOT:Strafe] speed	1	=>	1000
[LOG]	Eleedhe's light area effect hits Neribeth the black bear for #YELLOW#42 light#LAST# damage.
[ATTACK ARCHERY]	230556	 to 	Eleedhe	 :: 	52.929843658512	14	8	::	1
checkHit	53	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	52.929843658512	versus	8	with APR	14
[ATTACK ARCHERY] after armor	52.929843658512
[ATTACK ARCHERY] after range	61
[ATTACK] after inc by type (ammo)	61
[PHYS CRIT %]	21.9
[ATTACK ARCHERY] after crit	61
[ATTACK ARCHERY] after mult	61
[ATTACK] mace accuracy bonus	53	5	=	1.048
[ATTACK ARCHERY] after hook	63.928
[ATTACK ARCHERY]	230555	 to 	Eleedhe	 :: 	52.929843658512	11	8	::	1
checkHit	53	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	52.929843658512	versus	8	with APR	11
[ATTACK ARCHERY] after armor	52.929843658512
[ATTACK ARCHERY] after range	61
[ATTACK] after inc by type (ammo)	61
[PHYS CRIT %]	21.9
[ATTACK ARCHERY] after crit	61
[ATTACK ARCHERY] after mult	61
[ATTACK] mace accuracy bonus	53	5	=	1.048
[ATTACK ARCHERY] after hook	63.928
[LOG]	Neribeth the black bear's Strafe hits #fbd578#Eleedhe#LAST# for #WHITE#26 physical#LAST#, #LIGHT_GREEN#4 nature#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[LOG]	Neribeth the black bear's Strafe hits #fbd578#Eleedhe#LAST# for #WHITE#26 physical#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#32#LAST##{normal}# total damage).
[LOG]	
Deleting shader 76 (is clone 1)
[LOG]	Eleedhe uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Eleedhe radiates power.
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
Loading tile	object/steamgun_dsteel.png
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Neribeth the black bear for #GREY#43 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	228867	Glorugata the polar bear	closein	 AI:move_astar_advanced
[Actor:move]	228867	Glorugata the polar bear	move from	10	18	to	10	17
[LOG]	Eleedhe's darkness area effect hits Neribeth the black bear for #GREY#43 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Neribeth the black bear for #YELLOW#49 light#LAST# damage.
[use_tactical AI] === Action Selected:	227940	Neribeth the black bear	closein	 talent:T_STRAFE
[LOG]	#ORCHID##{bold}#Neribeth the black bear strafes with his steamguns!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	throat-seeking steel steamgun	barbed pouch of steel shots of persecution	throat-seeking dwarven-steel steamgun of nature	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Neribeth the black bear	227940	using weapon:	throat-seeking steel steamgun	ammo:	barbed pouch of steel shots of persecution	offweapon:	throat-seeking dwarven-steel steamgun of nature	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	throat-seeking steel steamgun	to:	19	20
Adding entity	230557	after	227940
[ARCHERY SHOOT dofire] Shooting weapon:	throat-seeking dwarven-steel steamgun of nature	to:	19	20
Adding entity	230558	after	227940
[SHOOT:Strafe] speed	1	=>	1000
[ATTACK ARCHERY]	230558	 to 	Eleedhe	 :: 	52.929843658512	14	8	::	1
checkHit	53	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	52.929843658512	versus	8	with APR	14
[ATTACK ARCHERY] after armor	52.929843658512
[ATTACK ARCHERY] after range	57
[ATTACK] after inc by type (ammo)	57
[PHYS CRIT %]	21.9
[ATTACK ARCHERY] after crit	57
[ATTACK ARCHERY] after mult	57
[ATTACK] mace accuracy bonus	53	5	=	1.048
[ATTACK ARCHERY] after hook	59.736
[ATTACK ARCHERY]	230557	 to 	Eleedhe	 :: 	52.929843658512	11	8	::	1
checkHit	53	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	52.929843658512	versus	8	with APR	11
[ATTACK ARCHERY] after armor	52.929843658512
[ATTACK ARCHERY] after range	59
[ATTACK] after inc by type (ammo)	59
[PHYS CRIT %]	21.9
[ATTACK ARCHERY] after crit	88.5
[ATTACK ARCHERY] after mult	88.5
[ATTACK] mace accuracy bonus	53	5	=	1.048
[ATTACK ARCHERY] after hook	92.748
[LOG]	#{bold}#Neribeth the black bear's Strafe performs a ranged critical strike against #fbd578#Eleedhe#LAST#!#{normal}#
checkHit	14	vs	56	=> chance to hit	0
[LOG]	Eleedhe is silenced!
[PHYS CRIT %]	12.4
checkHit	26	vs	56	=> chance to hit	0
[LOG]	Eleedhe is cut deeply.
[LOG]	Neribeth the black bear's Strafe hits #fbd578#Eleedhe#LAST# for #WHITE#20 physical#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#25#LAST##{normal}# total damage).
[LOG]	Neribeth the black bear's Strafe hits #fbd578#Eleedhe#LAST# for #{bold}##WHITE#31 physical#{normal}##LAST#, #LIGHT_GREEN#3 nature#LAST# (#RED##{bold}#34#LAST##{normal}# total damage).
[LOG]	Deep Wound from Neribeth the black bear hits #fbd578#Eleedhe#LAST# for #WHITE#13 physical#LAST# damage.
[LOG]	
Loading tile from tileset	/data/gfx/effects/silenced.png
Loading tile from tileset	/data/gfx/talents/bleeding_edge.png
[LOG]	Eleedhe is silenced and cannot use Moonlight Ray.
[useTalent] TALENT FAILED:	T_MOONLIGHT_RAY	for	Eleedhe	4930	true
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
[LOG]	Eleedhe is silenced and cannot use Rune: Shatter Afflictions.
[useTalent] TALENT FAILED:	T_RUNE:_SHATTER_AFFLICTIONS_2	for	Eleedhe	4930	true
[LOG]	Eleedhe's Corona hits Neribeth the black bear for #YELLOW#24 light#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Neribeth the black bear for #GREY#36 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Neribeth the black bear for #YELLOW#42 light#LAST# damage.
[use_tactical AI] === Action Selected:	228867	Glorugata the polar bear	closein	 AI:move_astar_advanced
[Actor:move]	228867	Glorugata the polar bear	move from	10	17	to	11	16
[use_tactical AI] === Action Selected:	227940	Neribeth the black bear	closein	 talent:T_STRAFE
[LOG]	#ORCHID##{bold}#Neribeth the black bear strafes with his steamguns!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	throat-seeking steel steamgun	barbed pouch of steel shots of persecution	throat-seeking dwarven-steel steamgun of nature	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Neribeth the black bear	227940	using weapon:	throat-seeking steel steamgun	ammo:	barbed pouch of steel shots of persecution	offweapon:	throat-seeking dwarven-steel steamgun of nature	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	throat-seeking steel steamgun	to:	19	20
Adding entity	230559	after	227940
[ARCHERY SHOOT dofire] Shooting weapon:	throat-seeking dwarven-steel steamgun of nature	to:	19	20
Adding entity	230560	after	227940
[SHOOT:Strafe] speed	1	=>	1000
[ATTACK ARCHERY]	230560	 to 	Eleedhe	 :: 	52.929843658512	14	8	::	1
checkHit	53	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	52.929843658512	versus	8	with APR	14
[ATTACK ARCHERY] after armor	52.929843658512
[ATTACK ARCHERY] after range	56
[ATTACK] after inc by type (ammo)	56
[PHYS CRIT %]	21.9
[ATTACK ARCHERY] after crit	56
[ATTACK ARCHERY] after mult	56
[ATTACK] mace accuracy bonus	53	5	=	1.048
[ATTACK ARCHERY] after hook	58.688
[ATTACK ARCHERY]	230559	 to 	Eleedhe	 :: 	52.929843658512	11	8	::	1
checkHit	53	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	52.929843658512	versus	8	with APR	11
[ATTACK ARCHERY] after armor	52.929843658512
[ATTACK ARCHERY] after range	59
[ATTACK] after inc by type (ammo)	59
[PHYS CRIT %]	21.9
[ATTACK ARCHERY] after crit	59
[ATTACK ARCHERY] after mult	59
[ATTACK] mace accuracy bonus	53	5	=	1.048
[ATTACK ARCHERY] after hook	61.832
[LOG]	Neribeth the black bear's Strafe hits #fbd578#Eleedhe#LAST# for #WHITE#21 physical#LAST#, #LIGHT_GREEN#3 nature#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	Deep Wound from Neribeth the black bear hits #fbd578#Eleedhe#LAST# for #WHITE#13 physical#LAST# damage.
[LOG]	Neribeth the black bear's Strafe hits #fbd578#Eleedhe#LAST# for #WHITE#20 physical#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
[LOG]	Eleedhe is silenced and cannot use Barrier.
[useTalent] TALENT FAILED:	T_BARRIER	for	Eleedhe	4930	true
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Eleedhe starts regenerating health quickly.
[LOG]	Eleedhe's darkness area effect hits Neribeth the black bear for #GREY#43 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Neribeth the black bear for #YELLOW#49 light#LAST# damage.
[use_tactical AI] === Action Selected:	228867	Glorugata the polar bear	closein	 AI:move_astar_advanced
[Actor:move]	228867	Glorugata the polar bear	move from	11	16	to	12	15
[use_tactical AI] === Action Selected:	227940	Neribeth the black bear	closein	 talent:T_STRAFE
[LOG]	#ORCHID##{bold}#Neribeth the black bear strafes with his steamguns!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	throat-seeking steel steamgun	barbed pouch of steel shots of persecution	throat-seeking dwarven-steel steamgun of nature	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Neribeth the black bear	227940	using weapon:	throat-seeking steel steamgun	ammo:	barbed pouch of steel shots of persecution	offweapon:	throat-seeking dwarven-steel steamgun of nature	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	throat-seeking steel steamgun	to:	19	20
Adding entity	230561	after	227940
[ARCHERY SHOOT dofire] Shooting weapon:	throat-seeking dwarven-steel steamgun of nature	to:	19	20
Adding entity	230562	after	227940
[SHOOT:Strafe] speed	1	=>	1000
[LOG]	Eleedhe is not silenced anymore.
[LOG]	Deep Wound from Neribeth the black bear hits #fbd578#Eleedhe#LAST# for #WHITE#13 physical#LAST# damage.
[ATTACK ARCHERY]	230562	 to 	Eleedhe	 :: 	52.929843658512	14	8	::	1
checkHit	53	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	52.929843658512	versus	8	with APR	14
[ATTACK ARCHERY] after armor	52.929843658512
[ATTACK ARCHERY] after range	63
[ATTACK] after inc by type (ammo)	63
[PHYS CRIT %]	21.9
[ATTACK ARCHERY] after crit	63
[ATTACK ARCHERY] after mult	63
[ATTACK] mace accuracy bonus	53	5	=	1.048
[ATTACK ARCHERY] after hook	66.024
Deleting shader 77 (is clone 0)
Deleting shader 75 (is clone 0)
[ATTACK ARCHERY]	230561	 to 	Eleedhe	 :: 	52.929843658512	11	8	::	1
checkHit	53	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	52.929843658512	versus	8	with APR	11
[ATTACK ARCHERY] after armor	52.929843658512
[ATTACK ARCHERY] after range	57
[ATTACK] after inc by type (ammo)	57
[PHYS CRIT %]	21.9
[ATTACK ARCHERY] after crit	57
[ATTACK ARCHERY] after mult	57
[ATTACK] mace accuracy bonus	53	5	=	1.048
[ATTACK ARCHERY] after hook	59.736
[LOG]	
[LOG]	Neribeth the black bear's Strafe hits #fbd578#Eleedhe#LAST# for #WHITE#22 physical#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	Neribeth the black bear's Strafe hits #fbd578#Eleedhe#LAST# for #WHITE#20 physical#LAST#, #LIGHT_GREEN#3 nature#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	Eleedhe casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Eleedhe's deep wound closes.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	1555330
[LOG]	Eleedhe casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
New GL Shader program 75
*p 75: Uniform: 0: 8B52 beamColor1
*p 75: Uniform: 1: 8B52 beamColor2
*p 75: Uniform: 2: 1406 beamsCount
*p 75: Uniform: 3: 8B52 circleColor
*p 75: Uniform: 4: 1406 circleDescendSpeed
*p 75: Uniform: 5: 1406 circleRotationSpeed
*p 75: Uniform: 6: 1406 noup
*p 75: Uniform: 7: 8B5E tex
*p 75: Uniform: 8: 1406 tick
*p 75: Uniform: 9: 1406 tick_start
*p 75: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	1556349
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
New GL Shader program 77
*p 77: Uniform: 0: 8B52 beamColor1
*p 77: Uniform: 1: 8B52 beamColor2
*p 77: Uniform: 2: 1406 beamsCount
*p 77: Uniform: 3: 8B52 circleColor
*p 77: Uniform: 4: 1406 circleDescendSpeed
*p 77: Uniform: 5: 1406 circleRotationSpeed
*p 77: Uniform: 6: 1406 noup
*p 77: Uniform: 7: 8B5E tex
*p 77: Uniform: 8: 1406 tick
*p 77: Uniform: 9: 1406 tick_start
*p 77: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	1556349
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#145 healing#LAST#.
[use_tactical AI] === Action Selected:	228867	Glorugata the polar bear	closein	 AI:move_astar_advanced
[Actor:move]	228867	Glorugata the polar bear	move from	12	15	to	13	14
[use_tactical AI] === Action Selected:	227940	Neribeth the black bear	closein	 talent:T_STRAFE
[LOG]	#ORCHID##{bold}#Neribeth the black bear strafes with his steamguns!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	throat-seeking steel steamgun	barbed pouch of steel shots of persecution	throat-seeking dwarven-steel steamgun of nature	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Neribeth the black bear	227940	using weapon:	throat-seeking steel steamgun	ammo:	barbed pouch of steel shots of persecution	offweapon:	throat-seeking dwarven-steel steamgun of nature	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	throat-seeking steel steamgun	to:	19	20
Adding entity	230563	after	227940
[ARCHERY SHOOT dofire] Shooting weapon:	throat-seeking dwarven-steel steamgun of nature	to:	19	20
Adding entity	230564	after	227940
[SHOOT:Strafe] speed	1	=>	1000
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Neribeth the black bear reloads.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[ATTACK ARCHERY]	230564	 to 	Eleedhe	 :: 	52.929843658512	14	8	::	1
checkHit	53	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	52.929843658512	versus	8	with APR	14
[ATTACK ARCHERY] after armor	52.929843658512
[ATTACK ARCHERY] after range	57
[ATTACK] after inc by type (ammo)	57
[PHYS CRIT %]	21.9
[ATTACK ARCHERY] after crit	57
[ATTACK ARCHERY] after mult	57
[ATTACK] mace accuracy bonus	53	5	=	1.048
[ATTACK ARCHERY] after hook	59.736
[ATTACK ARCHERY]	230563	 to 	Eleedhe	 :: 	52.929843658512	11	8	::	1
checkHit	53	vs	5	=> chance to hit	100
[ATTACK ARCHERY] raw dam	52.929843658512	versus	8	with APR	11
[ATTACK ARCHERY] after armor	52.929843658512
[ATTACK ARCHERY] after range	60
[ATTACK] after inc by type (ammo)	60
[PHYS CRIT %]	21.9
[ATTACK ARCHERY] after crit	60
[ATTACK ARCHERY] after mult	60
[ATTACK] mace accuracy bonus	53	5	=	1.048
[ATTACK ARCHERY] after hook	62.88
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Neribeth the black bear for #GREY#89 darkness#LAST# damage.
[LOG]	Neribeth the black bear's Strafe hits #fbd578#Eleedhe#LAST# for #SLATE#(20 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(5 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Neribeth the black bear's Strafe hits #fbd578#Eleedhe#LAST# for #SLATE#(21 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(3 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	228867	Glorugata the polar bear	closein	 AI:move_astar_advanced
[Actor:move]	228867	Glorugata the polar bear	move from	13	14	to	14	14
[use_tactical AI] === Action Selected:	227940	Neribeth the black bear	closein	 AI:move_astar_advanced
[Actor:move]	227940	Neribeth the black bear	move from	13	21	to	14	21
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Neribeth the black bear for #YELLOW#63 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Neribeth the black bear for #YELLOW#32 light#LAST# damage.
[use_tactical AI] === Action Selected:	227940	Neribeth the black bear	closein	 AI:move_astar_advanced
[Actor:move]	227940	Neribeth the black bear	move from	14	21	to	15	21
[use_tactical AI] === Action Selected:	228867	Glorugata the polar bear	closein	 AI:move_astar_advanced
[Actor:move]	228867	Glorugata the polar bear	move from	14	14	to	15	15
[LOG]	Eleedhe's aura of power vanishes.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the west (Neribeth the black bear)).
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	18	vs	33	=> chance to hit	13
[LOG]	Neribeth the black bear loses sight!
[SPELL CRIT %]	18.88934837382
Loading tile from tileset	/data/gfx/shockbolt/object/cap_rough.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_4.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_4.ogg" : <static>
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Neribeth the black bear for #YELLOW#100 light#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Neribeth the black bear!#{normal}#
[use_tactical AI] === Action Selected:	228867	Glorugata the polar bear	closein	 AI:move_astar_advanced
[Actor:move]	228867	Glorugata the polar bear	move from	15	15	to	16	16
[LOG]	The shield around Eleedhe crumbles.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Eleedhe activates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[LOG]	Resting starts...
[use_tactical AI] === Action Selected:	229430	Xanassra the red crystal	escape	 talent:T_PHASE_DOOR
[Actor:move]	229430	Xanassra the red crystal	(forced) move from	9	17	to	6	13
[phase door] final location of 	Xanassra the red crystal	6	13	vs	9	17
[use_tactical AI] === Action Selected:	228867	Glorugata the polar bear	closein	 AI:move_astar_advanced
[Actor:move]	228867	Glorugata the polar bear	move from	16	16	to	17	17
[LOG]	Eleedhe stops regenerating health quickly.
[use_tactical AI] === Action Selected:	228867	Glorugata the polar bear	closein	 AI:move_astar_advanced
[Actor:move]	228867	Glorugata the polar bear	move from	17	17	to	17	18
[LOG]	Rested for 2 turns (stop reason: hostile spotted to the northwest (Glorugata the polar bear)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the northwest (Glorugata the polar bear)).
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Glorugata the polar bear for #YELLOW#20 light#LAST#, #GREY#27 darkness#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	230565	after	4930
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Glorugata the polar bear for #{bold}##GREY#133 darkness#{normal}##LAST# damage.
[use_tactical AI] === Action Selected:	228867	Glorugata the polar bear	closein	 AI:move_astar_advanced
[Actor:move]	228867	Glorugata the polar bear	move from	17	18	to	18	19
[LOG]	Eleedhe's Corona hits Glorugata the polar bear for #GREY#34 darkness#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	Eleedhe's light area effect hits Glorugata the polar bear for #YELLOW#28 light#LAST# damage.
[target_simple AI]	228867	Glorugata the polar bear	selecting NEW TARGET	19	20	4930	Eleedhe
[use_tactical AI] === Action Selected:	228867	Glorugata the polar bear	attack	 talent:T_BLOCK
[LOG]	Glorugata the polar bear uses #{bold}##ORCHID#Block.#{normal}##LAST#
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	Eleedhe's light area effect hits Glorugata the polar bear for #YELLOW#(28 blocked)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	228867	Glorugata the polar bear	disable	 talent:T_DISARM
[LOG]	Glorugata the polar bear uses #{bold}##RED#Disarm.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced steel longsword of erosion
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	56.528475207395	6	49	1	vs. armor/def	1	0
[ATTACK] after melee attack bonus hooks & callbacks::	56.528475207395	6	49	1	vs. armor/def	1	0
checkHit	49	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	58	6	vs. armor/hardiness	1	0.3
[ATTACK] after armor	58
[PHYS CRIT %]	3
[ATTACK] after crit	58
[ATTACK] after mult	58
[ATTACK] after counterstrike	116
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	8	=> chance to hit	80
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
checkHit	15	vs	46	=> chance to hit	0
[LOG]	Eleedhe is disarmed!
[LOG]	Melee retaliation hits Glorugata the polar bear for #ORANGE#6 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	#UID:228867:0#Glorugata the polar bear hits #fbd578#Eleedhe#LAST# for #WHITE#51 physical#LAST#, #LIGHT_GREEN#3 nature#LAST#, #ROYAL_BLUE#3 lightning#LAST# (#RED##{bold}#57#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
Loading tile from tileset	/data/gfx/talents/disarm.png
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	Glorugata the polar bear is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 110
*p 110: Uniform: 0: 8B52 beamColor1
*p 110: Uniform: 1: 8B52 beamColor2
*p 110: Uniform: 2: 1406 beamsCount
*p 110: Uniform: 3: 8B52 circleColor
*p 110: Uniform: 4: 1406 circleDescendSpeed
*p 110: Uniform: 5: 1406 circleRotationSpeed
*p 110: Uniform: 6: 1406 noup
*p 110: Uniform: 7: 8B5E tex
*p 110: Uniform: 8: 1406 tick
*p 110: Uniform: 9: 1406 tick_start
*p 110: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 111
*p 111: Uniform: 0: 8B52 beamColor1
*p 111: Uniform: 1: 8B52 beamColor2
*p 111: Uniform: 2: 1406 beamsCount
*p 111: Uniform: 3: 8B52 circleColor
*p 111: Uniform: 4: 1406 circleDescendSpeed
*p 111: Uniform: 5: 1406 circleRotationSpeed
*p 111: Uniform: 6: 1406 noup
*p 111: Uniform: 7: 8B5E tex
*p 111: Uniform: 8: 1406 tick
*p 111: Uniform: 9: 1406 tick_start
*p 111: Uniform: 10: 1406 time_factor
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Glorugata the polar bear for #GREY#73 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Glorugata the polar bear for #YELLOW#24 light#LAST# damage.
[use_tactical AI] === Action Selected:	228867	Glorugata the polar bear	disable	 talent:T_KNOCKBACK
[LOG]	Glorugata the polar bear uses #{bold}##RED#Knockback.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced steel longsword of erosion
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	56.528475207395	6	49	1.8872983346207	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	56.528475207395	6	49	1.8872983346207	vs. armor/def	1	5
checkHit	49	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	76	6	vs. armor/hardiness	1	0.3
[ATTACK] after armor	76
[PHYS CRIT %]	3
[ATTACK] after crit	76
[ATTACK] after mult	143.43467343118
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	8	=> chance to hit	80
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
checkHit	46	vs	15	=> chance to hit	95
[KNOCKBACK] from	18	18	over	4
[KNOCKBACK] try	20	21	3
[KNOCKBACK] try	21	22	2	::
[KNOCKBACK] try	22	23	1	::	true
[KNOCKBACK] failsafe knocked to	21	22	::
[Actor:move]	4930	Eleedhe	(forced) move from	19	20	to	21	22
[LOG]	Melee retaliation hits Glorugata the polar bear for #ORANGE#3 mind#LAST#, #GREY#8 darkness#LAST#, #YELLOW#9 light#LAST# (#RED##{bold}#20#LAST##{normal}# total damage).
[LOG]	#UID:228867:0#Glorugata the polar bear hits #fbd578#Eleedhe#LAST# for #WHITE#63 physical#LAST#, #LIGHT_GREEN#3 nature#LAST#, #ROYAL_BLUE#3 lightning#LAST# (#RED##{bold}#69#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	
[USERCHAT] channel achievement	mikuinsider	tome	Level 10	false	false
[LOG]	Eleedhe casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
Cloned shader 75
[SHADER] setting reset param	tick_start	1576275
Cloned shader 77
[SHADER] setting reset param	tick_start	1576275
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#145 healing#LAST#.
[LOG]	Eleedhe's light area effect hits Glorugata the polar bear for #YELLOW#24 light#LAST# damage.
[use_tactical AI] === Action Selected:	228867	Glorugata the polar bear	closein	 AI:move_astar_advanced
[Actor:move]	228867	Glorugata the polar bear	move from	18	19	to	19	20
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
Deleting shader 63 (is clone 1)
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Glorugata the polar bear for #YELLOW#17 light#LAST#, #GREY#23 darkness#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	228867	Glorugata the polar bear	closein	 AI:move_astar_advanced
[Actor:move]	228867	Glorugata the polar bear	move from	19	20	to	20	21
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Glorugata the polar bear for #GREY#86 darkness#LAST# damage.
[target_simple AI]	228867	Glorugata the polar bear	selecting NEW TARGET	21	22	4930	Eleedhe
[use_tactical AI] === Action Selected:	228867	Glorugata the polar bear	disable	 talent:T_SHIELD_PUMMEL
[LOG]	Glorugata the polar bear uses #{bold}##ORCHID#Shield Pummel.#{normal}##LAST#
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	27.455380942632	3	49	1.504777178565	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	27.455380942632	3	49	1.504777178565	vs. armor/def	1	5
checkHit	49	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	30	3	vs. armor/hardiness	1	0.3
[ATTACK] after armor	30
[PHYS CRIT %]	3
[ATTACK] after crit	30
[ATTACK] after mult	45.143315356949
[ATTACK] staff accuracy bonus	49	5	=	1.88
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	8	=> chance to hit	80
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	27.455380942632	3	49	1.8489992295835	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	27.455380942632	3	49	1.8489992295835	vs. armor/def	1	5
checkHit	49	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	30	3	vs. armor/hardiness	1	0.3
[ATTACK] after armor	30
[PHYS CRIT %]	3
[ATTACK] after crit	30
[ATTACK] after mult	55.469976887506
[ATTACK] staff accuracy bonus	49	5	=	1.88
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	8	=> chance to hit	80
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
checkHit	15	vs	60	=> chance to hit	0
[LOG]	Eleedhe is stunned!
[LOG]	Melee retaliation hits Glorugata the polar bear for #ORANGE#3 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST#, #ORANGE#6 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#51#LAST##{normal}# total damage).
[LOG]	#UID:228867:0#Glorugata the polar bear hits #fbd578#Eleedhe#LAST# for #WHITE#20 physical#LAST#, #ROYAL_BLUE#7 lightning#LAST#, #WHITE#24 physical#LAST#, #ROYAL_BLUE#7 lightning#LAST# (#RED##{bold}#57#LAST##{normal}# total damage).
[LOG]	
[LOG]	Rune: Shatter Afflictions is still on cooldown for 2 turns.
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	Eleedhe's light area effect hits Glorugata the polar bear for #YELLOW#12 light#LAST# damage.
[target_simple AI]	228867	Glorugata the polar bear	selecting NEW TARGET	21	22	4930	Eleedhe
[use_tactical AI] === Action Selected:	228867	Glorugata the polar bear	disable	 talent:T_STUN
[LOG]	Glorugata the polar bear uses #{bold}##RED#Stun.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced steel longsword of erosion
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	56.528475207395	6	49	0.81622776601684	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	56.528475207395	6	49	0.81622776601684	vs. armor/def	1	5
checkHit	49	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	69	6	vs. armor/hardiness	1	0.3
[ATTACK] after armor	69
[PHYS CRIT %]	3
[ATTACK] after crit	69
[ATTACK] after mult	56.319715855162
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	8	=> chance to hit	80
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
checkHit	15	vs	46	=> chance to hit	0
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	#00ff00##UID:1079:0#Talent Jumpgate: Teleport To is ready to use.
[LOG]	#00ff00##UID:1059:0#Talent Bathe in Light is ready to use.
[LOG]	Melee retaliation hits Glorugata the polar bear for #ORANGE#3 mind#LAST#, #GREY#4 darkness#LAST#, #YELLOW#5 light#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:228867:0#Glorugata the polar bear hits #fbd578#Eleedhe#LAST# for #WHITE#25 physical#LAST#, #LIGHT_GREEN#3 nature#LAST#, #ROYAL_BLUE#3 lightning#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	
Server latency	6
Deleting shader 77 (is clone 1)
Deleting shader 75 (is clone 1)
[LOG]	Eleedhe casts #{bold}##PURPLE#Mind Blast.#{normal}##LAST#
checkHit	8	vs	33	=> chance to hit	0
[LOG]	Glorugata the polar bear wanders around!.
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Glorugata the polar bear for #GREY#12 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Glorugata the polar bear for #YELLOW#12 light#LAST# damage.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1098:0#Talent Totality is ready to use.
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[use_tactical AI] === Action Selected:	228867	Glorugata the polar bear	attack	 talent:T_ATTACK
[LOG]	Glorugata the polar bear is confused and fails to use Attack.
[useTalent] TALENT FAILED:	T_ATTACK	for	Glorugata the polar bear	228867	true
[use_tactical AI] turn	337587	228867	Glorugata the polar bear	### FAILED ACTION returned:	T_ATTACK	false
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Totality.#{normal}##LAST#
[LOG]	Eleedhe's light area effect hits Glorugata the polar bear for #YELLOW#12 light#LAST# damage.
[LOG]	Eleedhe rearms.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	28	vs	33	=> chance to hit	38
[LOG]	Glorugata the polar bear loses sight!
[SPELL CRIT %]	18.88934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	230566	after	4930
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Glorugata the polar bear for #{bold}##YELLOW#81 light#{normal}##LAST# damage.
[Actor:move]	228867	Glorugata the polar bear	move from	20	21	to	20	22
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	230567	after	4930
[SPELL] friendly fire chance	100
[LOG]	Eleedhe's light area effect hits Glorugata the polar bear for #YELLOW#22 light#LAST# damage.
[Actor:move]	228867	Glorugata the polar bear	move from	20	22	to	19	22
[LOG]	Eleedhe is not stunned anymore.
[LOG]	#00ff00##UID:219:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	Glorugata the polar bear has finished recovering.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Glorugata the polar bear for #YELLOW#20 light#LAST#, #GREY#27 darkness#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Glorugata the polar bear for #YELLOW#43 light#LAST# damage.
[Actor:move]	228867	Glorugata the polar bear	move from	19	22	to	20	22
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Glorugata the polar bear for #GREY#86 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Glorugata the polar bear for #YELLOW#43 light#LAST# damage.
[use_tactical AI] === Action Selected:	228867	Glorugata the polar bear	closein	 AI:move_astar_advanced
[ATTACK] attacking with (mainhand)	balanced steel longsword of erosion
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	56.528475207395	6	49	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	56.528475207395	6	49	1	vs. armor/def	1	5
checkHit	49	vs	5	=> chance to hit	100
[LOG]	#UID:228867:0#Glorugata the polar bear misses #fbd578#Eleedhe#LAST#.
[Actor:move]	228867	Glorugata the polar bear	move from	20	22	to	20	22
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[LOG]	Eleedhe's light area effect hits Glorugata the polar bear for #YELLOW#43 light#LAST# damage.
[LOG]	#{bold}#Eleedhe's light area effect killed Glorugata the polar bear!#{normal}#
[LOG]	
[USERCHAT] channel achievement	ruax	tome	The Arena	false	false
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[use_tactical AI] === Action Selected:	229430	Xanassra the red crystal	escape	 talent:T_PHASE_DOOR
[Actor:move]	229430	Xanassra the red crystal	(forced) move from	6	13	to	7	19
[phase door] final location of 	Xanassra the red crystal	7	19	vs	6	13
[LOG]	#00ff00##UID:1081:0#Talent Mind Blast is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:425:0#Talent Wrath of the Highborn is ready to use.
[LOG]	#00ff00##UID:1098:0#Talent Totality is ready to use.
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	21	22	to	20	22
[Identify]	linen cloak 'Glowblack'	true
[LOG]	Eleedhe picks up (c.): #SALMON##UID:228724:0#linen cloak 'Glowblack' (13 def, 2 armour)#LAST#.
[Actor:move]	4930	Eleedhe	move from	20	22	to	19	21
[Actor:move]	4930	Eleedhe	move from	19	21	to	18	21
[Actor:move]	4930	Eleedhe	move from	18	21	to	17	21
[Actor:move]	4930	Eleedhe	move from	17	21	to	16	21
[use_tactical AI] === Action Selected:	229430	Xanassra the red crystal	disable	 talent:T_METALSTAR
[Actor:move]	4930	Eleedhe	move from	16	21	to	15	21
[Identify]	rough leather cap 'Tarrodofast'	true
[LOG]	Eleedhe picks up (g.): #SALMON##UID:227800:0#rough leather cap 'Tarrodofast' (0 def, 1 armour)#LAST#.
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the west (Xanassra the red crystal)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	229430	Xanassra the red crystal	attack	 talent:T_FLAME_BOLT
[LOG]	Xanassra the red crystal casts #{bold}##PURPLE#Flame Bolt.#{normal}##LAST#
[SPELL CRIT %]	4.9
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[trail_length=1]
New GL Shader program 112
*p 112: Uniform: 0: 1406 explosion_time_factor
*p 112: Uniform: 1: 1406 is_exploding
*p 112: Uniform: 2: 1406 projectile_time_factor
*p 112: Uniform: 3: 8B5E tex
*p 112: Uniform: 4: 1406 tick
*p 112: Uniform: 5: 1406 tick_start
*p 112: Uniform: 6: 1406 trail_length
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 113
*p 113: Uniform: 0: 1406 explosion_time_factor
*p 113: Uniform: 1: 1406 is_exploding
*p 113: Uniform: 2: 1406 projectile_time_factor
*p 113: Uniform: 3: 8B5E tex
*p 113: Uniform: 4: 1406 tick
*p 113: Uniform: 5: 1406 tick_start
*p 113: Uniform: 6: 1406 trail_length
Adding entity	230568	after	229430
Projectile slowing down from	20
Projectile slowing down to	10
[LOG]	Eleedhe's light area effect hits Xanassra the red crystal for #YELLOW#25 light#LAST# damage.
[PROJECTOR] Chant of Resistance (source) dam	10.789929379407
[LOG]	Eleedhe is on fire!
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname	fireflash[]
New GL Shader program 114
*p 114: Uniform: 0: 1406 explosion_time_factor
*p 114: Uniform: 1: 1406 is_exploding
*p 114: Uniform: 2: 1406 projectile_time_factor
*p 114: Uniform: 3: 8B5E tex
*p 114: Uniform: 4: 1406 tick
*p 114: Uniform: 5: 1406 tick_start
*p 114: Uniform: 6: 1406 trail_length
[SHADER] setting reset param	tick_start	1605735
[LOG]	
[LOG]	Xanassra the red crystal's Flame Bolt hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#11 fire#LAST# damage.
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Xanassra the red crystal for #GREY#77 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Xanassra the red crystal for #YELLOW#25 light#LAST# damage.
[target_simple AI]	229430	Xanassra the red crystal	selecting NEW TARGET	15	21	4930	Eleedhe
[use_tactical AI] === Action Selected:	229430	Xanassra the red crystal	escape	 talent:T_PHASE_DOOR
[LOG]	Xanassra the red crystal casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	229430	Xanassra the red crystal	(forced) move from	7	19	to	5	15
[phase door] final location of 	Xanassra the red crystal	5	15	vs	7	19
[PROJECTOR] Chant of Resistance (source) dam	3.596643126469
[LOG]	Burning from Xanassra the red crystal hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#4 fire#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[PROJECTOR] Chant of Resistance (source) dam	3.596643126469
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Burning from Xanassra the red crystal hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#4 fire#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[PROJECTOR] Chant of Resistance (source) dam	3.596643126469
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Burning from Xanassra the red crystal hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#4 fire#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Eleedhe stops burning.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	15	21	to	14	21
[Actor:move]	4930	Eleedhe	move from	14	21	to	13	21
[Actor:move]	4930	Eleedhe	move from	13	21	to	12	21
[use_tactical AI] === Action Selected:	229430	Xanassra the red crystal	attack	 talent:T_FLAME_BOLT
[LOG]	Xanassra the red crystal casts #{bold}##PURPLE#Flame Bolt.#{normal}##LAST#
[SPELL CRIT %]	4.9
Adding entity	230569	after	229430
Projectile slowing down from	20
Projectile slowing down to	10
[PROJECTOR] Chant of Resistance (source) dam	10.789929379407
[LOG]	Ran for 4 turns (stop reason: taken damage).
[LOG]	Eleedhe is on fire!
Cloned shader 114
[SHADER] setting reset param	tick_start	1609199
[PROJECTOR] Chant of Resistance (source) dam	3.596643126469
[LOG]	Xanassra the red crystal's Flame Bolt hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#11 fire#LAST# damage.
[LOG]	Burning from Xanassra the red crystal hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#4 fire#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Xanassra the red crystal for #GREY#77 darkness#LAST# damage.
[PROJECTOR] Chant of Resistance (source) dam	3.596643126469
[LOG]	Burning from Xanassra the red crystal hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#4 fire#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Xanassra the red crystal for #GREY#37 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Xanassra the red crystal for #GREY#37 darkness#LAST# damage.
[PROJECTOR] Chant of Resistance (source) dam	3.596643126469
[LOG]	Burning from Xanassra the red crystal hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#4 fire#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	Eleedhe's darkness area effect hits Xanassra the red crystal for #GREY#37 darkness#LAST# damage.
[LOG]	Eleedhe stops burning.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard (1)#WHITE#.
[LOG]	Eleedhe's darkness area effect hits Xanassra the red crystal for #GREY#37 darkness#LAST# damage.
Loading tile from tileset	/data/gfx/shockbolt/object/red_crystal_shard.png
[LOG]	#{bold}#Eleedhe's darkness area effect killed Xanassra the red crystal!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 2 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	12	21	to	12	20
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	4930	Eleedhe	move from	12	20	to	12	19
[LOG]	Lore found: #0080FF#letter to Rolf (2)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	adventurer-letter-3
[LOG]	Ran for 2 turns (stop reason: learnt lore).
[LOG]	
Deleting temp shader	resources[amp=0.8,color=vec3(0.57254901960784,229,232),distort=vec2(2,2.5),require_shader=4,speed=100]
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	12	19	to	11	19
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (green worm mass)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
Deleting shader 114 (is clone 1)
[SPELL CRIT %]	18.88934837382
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the west (green worm mass)).
[Actor:move]	4930	Eleedhe	move from	11	19	to	10	19
[target_simple AI]	230169	green worm mass	selecting NEW TARGET	10	19	4930	Eleedhe
[improved_talented AI] chooses for	230169	green worm mass	T_MULTIPLY
[LOG]	Green worm mass uses #{bold}##ORCHID#Multiply.#{normal}##LAST#
[MULTIPLY]	1	19	::	nil
[MULTIPLY]	2	uids	230169	=>	230571	::	nil	nil
[Actor:move]	230571	green worm mass	(forced) move from	nil	nil	to	1	19
[LOG]	
[Actor:move]	4930	Eleedhe	move from	10	19	to	9	19
[Actor:move]	230571	green worm mass	move from	1	19	to	2	19
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Green worm mass for #YELLOW#56 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Green worm mass for #YELLOW#28 light#LAST# damage.
[LOG]	#{bold}#Eleedhe's light area effect killed Green worm mass!#{normal}#
[Actor:move]	230169	green worm mass	move from	0	19	to	1	19
[LOG]	
[LOG]	Eleedhe's light area effect hits Green worm mass for #YELLOW#28 light#LAST# damage.
[Actor:move]	4930	Eleedhe	move from	9	19	to	8	19
[Actor:move]	230169	green worm mass	move from	1	19	to	2	19
[LOG]	
[LOG]	Eleedhe's light area effect hits Green worm mass for #YELLOW#28 light#LAST# damage.
[improved_talented AI] chooses for	230169	green worm mass	T_MULTIPLY
[LOG]	Green worm mass uses #{bold}##ORCHID#Multiply.#{normal}##LAST#
[MULTIPLY]	3	19	::	nil
[MULTIPLY]	1	uids	230169	=>	230573	::	nil	nil
[Actor:move]	230573	green worm mass	(forced) move from	nil	nil	to	3	19
[LOG]	
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[LOG]	Eleedhe's light area effect hits Green worm mass for #YELLOW#28 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Green worm mass for #YELLOW#28 light#LAST# damage.
[LOG]	#{bold}#Eleedhe's light area effect killed Green worm mass!#{normal}#
[LOG]	#{bold}#Eleedhe's light area effect killed Green worm mass!#{normal}#
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 2 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	8	19	to	7	18
[Actor:move]	4930	Eleedhe	move from	7	18	to	6	17
[Actor:move]	4930	Eleedhe	move from	6	17	to	5	16
[Actor:move]	4930	Eleedhe	move from	5	16	to	5	15
[Identify]	Tularath the Galedare	true
[LOG]	Eleedhe picks up (c.): #SALMON##UID:229242:0#Tularath the Galedare (12.5-17.5 power, 2 apr)#LAST#.
[Actor:move]	4930	Eleedhe	move from	5	15	to	5	14
[Actor:move]	4930	Eleedhe	move from	5	14	to	5	13
[Actor:move]	4930	Eleedhe	move from	5	13	to	5	14
[Actor:move]	4930	Eleedhe	move from	5	14	to	5	15
[Actor:move]	4930	Eleedhe	move from	5	15	to	4	16
[Actor:move]	4930	Eleedhe	move from	4	16	to	5	17
[Actor:move]	4930	Eleedhe	move from	5	17	to	6	17
[Actor:move]	4930	Eleedhe	move from	6	17	to	7	17
[Actor:move]	4930	Eleedhe	move from	7	17	to	8	17
[Actor:move]	4930	Eleedhe	move from	8	17	to	9	17
[Actor:move]	4930	Eleedhe	move from	9	17	to	10	16
[Actor:move]	4930	Eleedhe	move from	10	16	to	11	15
[Actor:move]	4930	Eleedhe	move from	11	15	to	12	14
[Actor:move]	4930	Eleedhe	move from	12	14	to	13	14
[Actor:move]	4930	Eleedhe	move from	13	14	to	14	14
[Actor:move]	4930	Eleedhe	move from	14	14	to	15	14
[Actor:move]	4930	Eleedhe	move from	15	14	to	14	14
[Actor:move]	4930	Eleedhe	move from	14	14	to	13	14
[Actor:move]	4930	Eleedhe	move from	13	14	to	12	14
[Actor:move]	4930	Eleedhe	move from	12	14	to	11	13
[Actor:move]	4930	Eleedhe	move from	11	13	to	12	12
[Actor:move]	4930	Eleedhe	move from	12	12	to	13	11
[Actor:move]	4930	Eleedhe	move from	13	11	to	14	11
[Actor:move]	4930	Eleedhe	move from	14	11	to	15	11
[Actor:move]	4930	Eleedhe	move from	15	11	to	16	11
[Actor:move]	4930	Eleedhe	move from	16	11	to	17	11
[Actor:move]	4930	Eleedhe	move from	17	11	to	18	11
[Actor:move]	4930	Eleedhe	move from	18	11	to	19	11
[Actor:move]	4930	Eleedhe	move from	19	11	to	20	10
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 14 turns (stop reason: at exit).
[LOG]	
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x20275540
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	1621452
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x1fe8b7d0	(4390)
Loading savefile 	/save/eleedhe/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x1341ef48	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/game.teag.tmp
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
Deleting shader 63 (is clone 1)
[LOG]	You gain 5.25 gold from the melting of #00FF80##UID:230179:0#soothing elm wand of lightning storm [power 88]  (15 cooldown)#LAST#.
[LOG]	You gain 0.50 gold from the melting of #FFFFFF##UID:228721:0#rough leather armour (3 def, 2 armour)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 3.67 gold from the melting of #00FF80##UID:230172:0#traveler's pair of iron boots of tirelessness (0 def, 3 armour)#LAST#.
[LOG]	You gain 7.00 gold from the melting of #SALMON##UID:229064:0#Mardyrin the pair of rough leather boots (0 def, 1 armour)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 7.85 gold from the melting of #SALMON##UID:228895:0#Hanubar (3 def, 3 armour)#LAST#.
[LOG]	You gain 22.99 gold from the melting of #SALMON##UID:228724:0#linen cloak 'Glowblack' (13 def, 2 armour)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 6.40 gold from the melting of #SALMON##UID:229242:0#Tularath the Galedare (12.5-17.5 power, 2 apr)#LAST#.
[LOG]	You gain 0.55 gold from the melting of #FFFFFF##UID:230186:0#shatter afflictions rune (absorb 20; cd 20)#LAST#.
Loading zone persistance level	scintillating-caves	2
Make wait background texture 293 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 14 ticks
Creating level	scintillating-caves	2
Make wait background texture 429 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	scintillating-caves	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 454 (40x40)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[RoomsLoader:init] loaded room:	random_room	function: 0x170fded0
[RoomsLoader:init] loaded room:	money_vault	function: 0x055752a0	chance:	5
[roomGen] room generator	function: 0x170fded0	is making a room
[roomGen] generated room	simple6x12
placed room	simple6x12	at	14	15	with center	16	20
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room	broken_room	10	9
[roomGen] generated room	broken_room
placed room	broken_room	at	5	17	with center	9	21
[roomGen] room generator	function: 0x055752a0	is making a room
[roomGen] generated room	money_vault5x5
[TOME ENTITY FILTER] selected Double Ego	24.582966148397	45.7
[TOME ENTITY FILTER] selected Ego	63.414427964506	75.7
[TOME ENTITY FILTER] selected Double Ego	20.797009409865	45.7
[TOME ENTITY FILTER] selected Double Ego	41.023165202535	45.7
[TOME ENTITY FILTER] selected Double Ego	44.902762052378	45.7
[TOME ENTITY FILTER] selected basic	82.107986757071	116.7
[TOME ENTITY FILTER] selected Ego	57.864243482338	75.7
[TOME ENTITY FILTER] selected basic	103.07562169235	116.7
[resolveObject] CREATE FOR	231551	skeleton warrior	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	121.05876990079	127.2
[resolveObject] CREATED OBJECT:	231552	linen wizard hat	tries left:	1
[resolveObject] adding to main inventory:	231552	linen wizard hat
[resolveObject] CREATE FOR	231551	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	48.234355291253	75.7
[resolveObject] CREATED OBJECT:	231553	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	231553	gold pieces
[resolveObject] CREATE FOR	231551	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x18dde8e8, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Ego	73.448378231486	75.7
[resolveObject] CREATED OBJECT:	231554	iron greatsword of daylight	tries left:	4
[resolveObject]	231554	iron greatsword of daylight	added to inventory	MAINHAND
[TOME ENTITY FILTER] selected basic	105.54707204576	116.7
placed room	money_vault5x5	at	24	19	with center	26	21
[roomGen] room generator	function: 0x055752a0	is making a room
[roomGen] generated room	money_vault5x5
[TOME ENTITY FILTER] selected basic	80.332991339268	116.7
[TOME ENTITY FILTER] selected Double Ego	41.126410435256	45.7
[TOME ENTITY FILTER] selected Double Ego	37.938900837539	45.7
[TOME ENTITY FILTER] selected basic	96.377018982	116.7
[TOME ENTITY FILTER] selected basic	75.754213018993	116.7
[TOME ENTITY FILTER] selected basic	109.34171366691	116.7
[resolveObject] CREATE FOR	231569	blue crystal	do_wear/tries:	nil	2	filter:
	{type="jewelry"}
[TOME ENTITY FILTER] selected Ego	47.700664914838	75.7
[resolveObject] CREATED OBJECT:	231570	copper ring of perseverance	tries left:	1
[resolveObject] adding to main inventory:	231570	copper ring of perseverance
[TOME ENTITY FILTER] selected Double Ego	40.129631109758	45.7
[TOME ENTITY FILTER] selected basic	98.296715672586	116.7
[TOME ENTITY FILTER] selected Ego	67.15557884489	75.7
placed room	money_vault5x5	at	1	24	with center	3	26
[roomGen] room generator	function: 0x170fded0	is making a room
[roomGen] generated room	inner_cross
placed room	inner_cross	at	15	3	with center	19	7
[Actor:move]	231560	red crystal	(forced) move from	nil	nil	to	2	25
[Actor:move]	231562	giant green ant	(forced) move from	nil	nil	to	2	26
[Actor:move]	231564	black bear	(forced) move from	nil	nil	to	2	27
[Actor:move]	231567	white worm mass	(forced) move from	nil	nil	to	3	26
[Actor:move]	231569	blue crystal	(forced) move from	nil	nil	to	3	27
[Actor:wearAllInventory]	231569	blue crystal	wearing main inventory
[Actor:move]	231575	giant green ant	(forced) move from	nil	nil	to	4	25
[Actor:move]	231543	black bear	(forced) move from	nil	nil	to	25	21
[Actor:move]	231547	honey tree	(forced) move from	nil	nil	to	26	21
[Actor:move]	231551	skeleton warrior	(forced) move from	nil	nil	to	27	21
[Actor:wearAllInventory]	231551	skeleton warrior	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/npc/green_ant.png
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_blue.png
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_plants_honey_tree.png
Loading tile from tileset	/data/gfx/shockbolt/npc/brown_bear.png
[Actor:move]	231578	brown bear	(forced) move from	nil	nil	to	3	12
[Actor:move]	231579	king cobra	(forced) move from	nil	nil	to	18	9
Random elite generating
[createRandomBoss] Creating random boss 	Beloba the red crystal	12	level	1	classes
[applyRandomClass]	231580	Beloba the red crystal	Adding class	Psyshot	Tinker
   power types: not_power_source =	antimagic,nature,technique	power_source =	steam,psionic
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	12
[applyRandomClass] Random boss forbade talent because of level	Compact Steam Tank	T_COMPACT_STEAM_TANK	12
[applyRandomClass] Random boss forbade talent because of level	Uncertainty Principle	T_UNCERTAINTY_PRINCIPLE	12
[applyRandomClass] Random boss forbade talent because of level	Psionic Fog	T_PSIONIC_FOG	12
[applyRandomClass] Random boss forbade talent because of level	Last Engineer Standing	T_LAST_ENGINEER_STANDING	12
[applyRandomClass] Random boss forbade talent because of level	Supercharge Tinkers	T_SUPERCHARGE_TINKERS	12
[applyRandomClass] Random boss forbade talent because of level	No Hope	T_NO_HOPE	12
[applyRandomClass] Random boss forbade talent because of level	Mechanical Arms	T_MECHANICAL_ARMS	12
[applyRandomClass] Random boss forbade talent because of level	Psionic Mirror	T_PSIONIC_MIRROR	12
[applyRandomClass] Random boss forbade talent because of level	Vacuum Shot	T_VACUUM_SHOT	12
[applyRandomClass] Random boss forbade talent because of level	Cloaking Device	T_CLOAK	12
[applyRandomClass] Random boss forbade talent because of level	Embedded Restoration Systems	T_EMBEDDED_RESTORATION_SYSTEMS	12
[applyRandomClass] Random boss forbade talent because of level	Nightmare	T_NIGHTMARE	12
[applyRandomClass] Random boss forbade talent because of level	Night Terror	T_NIGHT_TERROR	12
[applyRandomClass] Random boss forbade talent because of level	Life in the Flames	T_LIFE_IN_THE_FLAMES	12
[applyRandomClass] Random boss forbade talent because of level	Lucid Shot	T_LUCID_SHOT	12
[applyRandomClass] Random boss forbade talent because of level	Steam Power	T_STEAM_POWER	12
[applyRandomClass] Random boss forbade talent because of level	Waking Nightmare	T_WAKING_NIGHTMARE	12
[applyRandomClass] Random boss forbade talent because of level	Inner Demons	T_INNER_DEMONS	12
[applyRandomClass] Random boss forbade talent because of level	Instant Channeling	T_INSTANT_CHANNELING	12
[applyRandomClass] Random boss forbade talent because of level	Superconduction	T_SUPERCONDUCTION	12
[applyRandomClass] Random boss forbade talent because of level	Deathstar	T_DEATHSTAR	12
[applyRandomClass] Random boss forbade talent because of level	Psy Worm	T_PSY_WORM	12
[applyRandomClass] Random boss forbade talent because of level	Steamstar	T_STEAMSTAR	12
[applyRandomClass] Random boss forbade talent because of level	Negative Biofeedback	T_NEGATIVE_BIOFEEDBACK	12
[applyRandomClass] Random boss forbade talent because of level	Blunt Shot	T_BLUNT_SHOT	12
[applyRandomClass] Random boss forbade talent because of level	Forced Gestalt	T_FORCED_GESTALT	12
Adding 5 random class talents to boss
1	 * talent:	T_CONDENSATE	2
2	 * talent:	T_KNIFE_MASTERY	2
3	 * talent:	T_ENDLESS_ENDURANCE	2
4	 * talent:	T_THICK_SKIN	2
5	 * talent:	T_HEIGHTENED_SENSES	2
 ** Finished adding	5	of	5	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12	egos =	1	gr egos =	0	rand themes = 	3	points = 	17	nb_powers = 	5
 * using themes	blight,acid,light
 * forbid power sources:	antimagic,technique,nature
Creating randart Glowwisp(immaculate iron mace) with light
 ** selected ego	 of paradox	(normal)	arcane
 * adding power: generic resists pen blight(1 points), 9 remaining
 * adding power: generic lite radius(1 points), 8 remaining
 * adding power: generic inc damage blight(1 points), 7 remaining
 * adding power: generic lite radius(1 points), 6 remaining
 * adding power: generic resists pen blight(1 points), 5 remaining
 * adding power: generic resists pen blight(1.5 points), 4 remaining
 * adding power: generic lite radius(1.5 points), 2.5 remaining
 * adding power: generic inc damage blight(1.5 points), 1 remaining
 * adding bias power: generic inc damage blight(2.25 points), 9 remaining
 * adding bias power: generic resists pen blight(1.5 points), 6.75 remaining
 * adding bias power: generic resists pen blight(2.25 points), 5.25 remaining
 * adding bias power: generic inc damage blight(2.7 points), 3 remaining
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[resolveObject] CREATE FOR	231715	Beloba the red crystal	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	232066	simple healing salve	tries left:	1
[resolvers.inventory] created object:	232066	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Beloba the red crystal	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	231715	Beloba the red crystal	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	232417	simple frost salve	tries left:	1
[resolvers.inventory] created object:	232417	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Beloba the red crystal	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	231715	Beloba the red crystal	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	231715	Beloba the red crystal	filter:	{defined="APE"}
[resolveObject] CREATE FOR	231715	Beloba the red crystal	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x10356c40, autoreq=true, tome_drops="store", force_drop=false, base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", type="weapon", subtype="steamgun", force_inven=2, ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Double Greater	10.757734348243	20.5
Loading entities file from memory	/data-orcs/general/objects/egos/steamgun.lua
[resolveObject] CREATED OBJECT:	232452	caustic steel steamgun of nature	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	8
[resolveObject]	232452	caustic steel steamgun of nature	added to inventory	MAINHAND
[resolveObject] CREATE FOR	231715	Beloba the red crystal	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x18f113f0, force_drop=false, subtype="mindstar", force_inven=3, type="weapon", autoreq=true, tome_drops="store", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	93.408105578369	98.5
[resolveObject] CREATED OBJECT:	232458	gifted vined mindstar of balance	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	3
fight: 	gifted vined mindstar of balance	caustic steel steamgun of nature	::	nil	OFFHAND
[resolveObject]	232458	gifted vined mindstar of balance	added to inventory	OFFHAND
[resolveObject] CREATE FOR	231715	Beloba the red crystal	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1709d408, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	16.865802730868	20.5
[resolveObject] CREATED OBJECT:	232464	psychokinetic pouch of steel shots of amnesia	tries left:	4
fight: 	psychokinetic pouch of steel shots of amnesia	caustic steel steamgun of nature	::	nil	QUIVER
fight: 	psychokinetic pouch of steel shots of amnesia	gifted vined mindstar of balance	::	nil	QUIVER
[resolveObject]	232464	psychokinetic pouch of steel shots of amnesia	added to inventory	QUIVER
[resolveObject] CREATE FOR	231715	Beloba the red crystal	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1709d458, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	54.426143615257	63.5
[resolveObject] CREATED OBJECT:	232470	stargazer's linen robe	tries left:	4
fight: 	stargazer's linen robe	caustic steel steamgun of nature	::	nil	BODY
fight: 	stargazer's linen robe	gifted vined mindstar of balance	::	nil	BODY
fight: 	stargazer's linen robe	psychokinetic pouch of steel shots of amnesia	::	nil	BODY
[resolveObject]	232470	stargazer's linen robe	added to inventory	BODY
[resolveObject] CREATE FOR	231715	Beloba the red crystal	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19e245a8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	82.527966686531	98.5
[resolveObject] CREATED OBJECT:	232474	grounding pair of iron boots	tries left:	4
[resolveObject]	232474	grounding pair of iron boots	NOT WORN in	nil	nil
[General Object resolver]	232474	grounding pair of iron boots	COULD NOT BE WORN
[resolveObject] adding to main inventory:	232474	grounding pair of iron boots
[resolveObject] CREATE FOR	231715	Beloba the red crystal	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	231715	Beloba the red crystal	filter:	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[Actor:move]	231715	Beloba the red crystal	(forced) move from	nil	nil	to	18	20
Added unique	mod.class.NPC/Beloba the red crystal	::	1
[Actor:wearAllInventory]	231715	Beloba the red crystal	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	231715	Beloba the red crystal
   #- checking tactical table for talent	T_PSYSHOT	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_SHOOT	level	2	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_GESTALT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_METALSTAR	level	5	range:	1	radius:	9	effective:	7
   #- checking tactical table for talent	T_PHASE_DOOR	level	1	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FLAME_BOLT	level	14	range:	10	radius:	0	effective:	10
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Islirin the king cobra	12	level	1	classes
  * class	Cultist of Entropy	 rejected due to power source
[applyRandomClass]	232478	Islirin the king cobra	Adding class	Cursed	Afflicted
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,psionic
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	12
[applyRandomClass] Random boss forbade talent because of level	Beckon	T_BECKON	12
[applyRandomClass] Random boss forbade talent because of level	Reckless Charge	T_RECKLESS_CHARGE	12
[applyRandomClass] Random boss forbade talent because of level	Blindside	T_BLINDSIDE	12
[applyRandomClass] Random boss forbade talent because of level	Seethe	T_SEETHE	12
[applyRandomClass] Random boss forbade talent because of level	Tenacity	T_TENACITY	12
[applyRandomClass] Random boss forbade talent because of level	Outmaneuver	T_OUTMANEUVER	12
[applyRandomClass] Random boss forbade talent because of level	Mindrot	T_MINDROT	12
[applyRandomClass] Random boss forbade talent because of level	Repel	T_REPEL	12
[applyRandomClass] Random boss forbade talent because of level	Surge	T_SURGE	12
[applyRandomClass] Random boss forbade talent because of level	Cleave	T_CLEAVE	12
[applyRandomClass] Random boss forbade talent because of level	Panic	T_PANIC	12
[applyRandomClass] Random boss forbade talent because of level	Sanctuary	T_SANCTUARY	12
[applyRandomClass] Random boss forbade talent because of level	Tyrant	T_TYRANT	12
[applyRandomClass] Random boss forbade talent because of level	Mimic	T_MIMIC	12
[applyRandomClass] Random boss forbade talent because of level	Grim Resolve	T_GRIM_RESOLVE	12
[applyRandomClass] Random boss forbade talent because of level	Slam	T_SLAM	12
Adding 7 random class talents to boss
1	 * talent:	T_EXOTIC_WEAPONS_MASTERY	2
2	 * talent:	T_INSTILL_FEAR	2
3	 * talent:	T_THICK_SKIN	2
4	 * talent:	T_DOMINATE	2
5	 * talent:	T_RAMPAGE	2
6	 * talent:	T_MARK_PREY	2
7	 * talent:	T_BRUTALITY	2
 ** Finished adding	7	of	7	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12	egos =	1	gr egos =	0	rand themes = 	3	points = 	17	nb_powers = 	6
 * using themes	lightning,mind,cold
 * forbid power sources:	arcane,technique_ranged
Creating randart Tempestquick(faceted rough leather belt) with lightning
 ** selected ego	 of the giants	(normal)	technique
 * adding power: generic resist mind(2 points), 9 remaining
 * adding power: generic inc damage cold(1 points), 7 remaining
 * adding power: generic resists pen lightning(1 points), 6 remaining
 * adding power: generic inc damage lightning(1 points), 5 remaining
 * adding power: generic resist lightning(1 points), 4 remaining
 * adding power: generic cold retribution(1 points), 3 remaining
 * adding power: generic resist mind(3 points), 2 remaining
 * adding bias power: generic cold retribution(1.5 points), 9 remaining
 * adding bias power: generic resists pen lightning(1.5 points), 7.5 remaining
 * adding bias power: generic resist mind(4.5 points), 6 remaining
 * adding bias power: generic cold retribution(1.8 points), 1.5 remaining
[resolveObject] CREATE FOR	232623	Islirin the king cobra	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1420ec68, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	26.146957093768	38.5
[resolveObject] CREATED OBJECT:	232624	balanced steel battleaxe of crippling	tries left:	4
[resolveObject]	232624	balanced steel battleaxe of crippling	added to inventory	MAINHAND
[resolveObject] CREATE FOR	232623	Islirin the king cobra	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1456b758, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	29.001539789839	38.5
[resolveObject] CREATED OBJECT:	232630	enlightening steel mail armour of clarity	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
fight: 	enlightening steel mail armour of clarity	balanced steel battleaxe of crippling	::	OFFHAND	BODY
[resolveObject]	232630	enlightening steel mail armour of clarity	added to inventory	BODY
[Actor:move]	232623	Islirin the king cobra	(forced) move from	nil	nil	to	10	19
Added unique	mod.class.NPC/Islirin the king cobra	::	1
[Actor:wearAllInventory]	232623	Islirin the king cobra	wearing main inventory
fight: 	Tempestquick	balanced steel battleaxe of crippling	::	OFFHAND	BELT
fight: 	Tempestquick	enlightening steel mail armour of clarity	::	nil	BELT
[Actor:wearAllInventory]	Islirin the king cobra	232623	232480	Tempestquick	WORN IN	BELT	1
running talented_ai_tactic resolver on_added_to_level function for	232623	Islirin the king cobra
   #- checking tactical table for talent	T_BITE_POISON	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLASH	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RAMPAGE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_INSTILL_FEAR	level	3	range:	8	radius:	2	effective:	9.3333333333333
   #- checking tactical table for talent	T_DOMINATE	level	3	range:	2.5	radius:	0	effective:	2.5
   #- checking tactical table for talent	T_GLOOM	level	5	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_MARK_PREY	level	3	range:	10	radius:	0	effective:	10
[CALLBACK] upgrading to prioritized	talents_on_act_base
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	232636	brown bear	(forced) move from	nil	nil	to	23	4
[Actor:move]	232637	netherworm mass	(forced) move from	nil	nil	to	18	21
Random elite generating
[createRandomBoss] Creating random boss 	Xussra the stone troll	12	level	1	classes
[applyRandomClass]	232638	Xussra the stone troll	Adding class	Corruptor	Defiler
   power types: not_power_source =	antimagic	power_source =	arcane
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	12
[applyRandomClass] Random boss forbade talent because of level	Blood Vengeance	T_BLOOD_VENGEANCE	12
[applyRandomClass] Random boss forbade talent because of level	Leech	T_LEECH	12
[applyRandomClass] Random boss forbade talent because of level	Fearscape	T_DEMON_PLANE	12
[applyRandomClass] Random boss forbade talent because of level	Blood Fury	T_BLOOD_FURY	12
[applyRandomClass] Random boss forbade talent because of level	Absorb Life	T_ABSORB_LIFE	12
[applyRandomClass] Random boss forbade talent because of level	Catalepsy	T_CATALEPSY	12
[applyRandomClass] Random boss forbade talent because of level	Overkill	T_OVERKILL	12
[applyRandomClass] Random boss forbade talent because of level	Flame of Urh'Rok	T_FLAME_OF_URH_ROK	12
[applyRandomClass] Random boss forbade talent because of level	Corrosive Worm	T_CORROSIVE_WORM	12
[applyRandomClass] Random boss forbade talent because of level	Blood Boil	T_BLOOD_BOIL	12
[applyRandomClass] Random boss forbade talent because of level	Empathic Hex	T_EMPATHIC_HEX	12
[applyRandomClass] Random boss forbade talent because of level	Bone Shield	T_BONE_SHIELD	12
[applyRandomClass] Random boss forbade talent because of level	Bone Spike	T_BONE_SPIKE	12
[applyRandomClass] Random boss forbade talent because of level	Life Tap	T_LIFE_TAP	12
[applyRandomClass] Random boss forbade talent because of level	Curse of Vulnerability	T_CURSE_OF_VULNERABILITY	12
[applyRandomClass] Random boss forbade talent because of level	Epidemic	T_EPIDEMIC	12
[applyRandomClass] Random boss forbade talent because of level	Curse of Death	T_CURSE_OF_DEATH	12
[applyRandomClass] Random boss forbade talent because of level	Poison Storm	T_POISON_STORM	12
Adding 6 random class talents to boss
1	 * talent:	T_DARK_RITUAL	2
2	 * talent:	T_BLOOD_SPRAY	2
3	 * talent:	T_BONE_SPEAR	2
4	 * talent:	T_DRAIN	2
5	 * talent:	T_DARK_PORTAL	2
6	 * talent:	T_PACIFICATION_HEX	2
 ** Finished adding	6	of	6	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12	egos =	1	gr egos =	0	rand themes = 	3	points = 	16	nb_powers = 	7
 * using themes	spell,fire,light
 * forbid power sources:	antimagic
Creating randart %s 'Charnoon'(rune-covered iron shield) with fire
 ** selected ego	 of fire resistance (#RESIST#)	(normal)	technique
 * adding power: generic inc damage blight(1 points), 8 remaining
 * adding power: fire burst (crit)(1 points), 7 remaining
 * adding power: generic resists pen blight(1 points), 6 remaining
 * adding power: generic mana regeneration(1 points), 5 remaining
 * adding power: generic spellpower(1 points), 4 remaining
 * adding power: generic lite radius(1 points), 3 remaining
 * adding power: generic resists pen fire(1 points), 2 remaining
 * adding power: generic inc damage blight(1.5 points), 1 remaining
 * adding bias power: generic lite radius(1.5 points), 8 remaining
 * adding bias power: generic mana regeneration(1.5 points), 6.5 remaining
 * adding bias power: generic resists pen fire(1.5 points), 5 remaining
 * adding bias power: generic lite radius(1.8 points), 3.5 remaining
 * adding bias power: generic mana regeneration(1.8 points), 1.7 remaining
[resolveObject] CREATE FOR	232837	Xussra the stone troll	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	7.3437510186405	10.7
[resolveObject] CREATED OBJECT:	232838	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	232838	gold pieces
[resolveObject] CREATE FOR	232837	Xussra the stone troll	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x101cfa98, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	103.60828154979	106.5
[resolveObject] CREATED OBJECT:	232839	elm starstaff of fate	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	1
[resolveObject]	232839	elm starstaff of fate	added to inventory	MAINHAND
[resolveObject] CREATE FOR	232837	Xussra the stone troll	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0556b920, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	29.587782938869	38.5
[resolveObject] CREATED OBJECT:	232843	psion's woollen robe of protection	tries left:	4
fight: 	psion's woollen robe of protection	elm starstaff of fate	::	OFFHAND	BODY
[resolveObject]	232843	psion's woollen robe of protection	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/troll_s.png
[Actor:move]	232837	Xussra the stone troll	(forced) move from	nil	nil	to	14	27
Added unique	mod.class.NPC/Xussra the stone troll	::	1
[Actor:wearAllInventory]	232837	Xussra the stone troll	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	232837	Xussra the stone troll
   #- checking tactical table for talent	T_BLOOD_SPRAY	level	5	range:	0	radius:	9	effective:	6
   #- checking tactical table for talent	T_PACIFICATION_HEX	level	5	range:	10	radius:	2	effective:	11.333333333333
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DRAIN	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_DARK_RITUAL	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SOUL_ROT	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_STUN	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DARK_PORTAL	level	3	range:	7	radius:	3	effective:	9
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BONE_SPEAR	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_KNOCKBACK	level	3	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	232849	large white snake	(forced) move from	nil	nil	to	22	27
Random elite generating
[createRandomBoss] Creating random boss 	Elareta the orc warrior	12	level	1	classes
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Bulwark
[applyRandomClass]	232850	Elareta the orc warrior	Adding class	Alchemist	Mage
   power types: not_power_source =	antimagic	power_source =	arcane
[applyRandomClass] Random boss forbade talent because of level	Caustic Mire	T_CAUSTIC_MIRE	12
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	12
[applyRandomClass] Random boss forbade talent because of level	Defensive Posture	T_DEFENSIVE_POSTURE	12
[applyRandomClass] Random boss forbade talent because of level	Fire Storm	T_FIRE_STORM	12
[applyRandomClass] Random boss forbade talent because of level	Shockwave Bomb	T_SHOCKWAVE_BOMB	12
[applyRandomClass] Random boss forbade talent because of level	Lightning Infusion	T_LIGHTNING_INFUSION	12
[applyRandomClass] Random boss forbade talent because of level	Life Tap	T_GOLEMANCY_LIFE_TAP	12
[applyRandomClass] Random boss forbade talent because of level	Flash Freeze	T_FLASH_FREEZE	12
[applyRandomClass] Random boss forbade talent because of level	Blunt Thrust	T_BLUNT_THRUST	12
[applyRandomClass] Random boss forbade talent because of level	Golem Portal	T_GOLEM_PORTAL	12
[applyRandomClass] Random boss forbade talent because of level	Ice Core	T_BODY_OF_ICE	12
[applyRandomClass] Random boss forbade talent because of level	Dynamic Recharge	T_DYNAMIC_RECHARGE	12
[applyRandomClass] Random boss forbade talent because of level	Living Lightning	T_LIVING_LIGHTNING	12
[applyRandomClass] Random boss forbade talent because of level	Runic Golem	T_RUNIC_GOLEM	12
[applyRandomClass] Random boss forbade talent because of level	Dissolving Acid	T_DISSOLVING_ACID	12
[applyRandomClass] Random boss forbade talent because of level	Explosion Expert	T_EXPLOSION_EXPERT	12
[applyRandomClass] Random boss forbade talent because of level	Thunderclap	T_THUNDERCLAP	12
[applyRandomClass] Random boss forbade talent because of level	Stone Touch	T_STONE_TOUCH	12
[applyRandomClass] Random boss forbade talent because of level	Body of Fire	T_BODY_OF_FIRE	12
[applyRandomClass] Random boss forbade talent because of level	Gem Golem	T_GEM_GOLEM	12
[applyRandomClass] Random boss forbade talent because of level	Supercharge Golem	T_SUPERCHARGE_GOLEM	12
Adding 9 random class talents to boss
1	 * talent:	T_FROST_INFUSION	2
2	 * talent:	T_CHANNEL_STAFF	2
3	 * talent:	T_ACID_INFUSION	2
4	 * talent:	T_STAFF_MASTERY	2
5	 * talent:	T_GOLEM_RESILIENCE	2
6	 * talent:	T_GOLEM_POWER	2
7	 * talent:	T_THROW_BOMB	2
8	 * talent:	T_ALCHEMIST_PROTECTION	2
9	 * talent:	T_CAUSTIC_GOLEM	2
 ** Finished adding	9	of	9	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12	egos =	1	gr egos =	0	rand themes = 	3	points = 	18	nb_powers = 	6
 * using themes	acid,nature,defense
 * forbid power sources:	antimagic
Creating randart Ce'Nynn(flawless pair of iron boots) with no themename
 ** selected ego	grounding 	(normal)	nature
 * adding power: generic resist lightning(1 points), 9 remaining
 * adding power: generic immune blind(2 points), 8 remaining
 * adding power: generic save mental(1 points), 6 remaining
 * adding power: generic inc damage acid(1 points), 5 remaining
 * adding power: generic save spell(1 points), 4 remaining
 * adding power: generic immune knockback(2 points), 3 remaining
 * adding power: generic resist lightning(1.5 points), 1 remaining
 * adding bias power: generic resist lightning(2.25 points), 9 remaining
 * adding bias power: generic save mental(1.5 points), 6.75 remaining
 * adding bias power: generic inc damage acid(1.5 points), 5.25 remaining
 * adding bias power: generic resist lightning(2.7 points), 3.75 remaining
 * adding bias power: generic save mental(1.8 points), 1.05 remaining
[resolveObject] CREATE FOR	232996	Elareta the orc warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	42.197369028019	45.7
[resolveObject] CREATED OBJECT:	232997	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	232997	gold pieces
[resolveObject] CREATE FOR	232996	Elareta the orc warrior	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="waraxe"}
[TOME ENTITY FILTER] selected Greater	2.325736269101	10.7
[resolveObject] CREATED OBJECT:	232998	elemental iron waraxe	tries left:	4
[General Object resolver]	232998	elemental iron waraxe	COULD NOT BE WORN
[resolveObject] adding to main inventory:	232998	elemental iron waraxe
[resolveObject] CREATE FOR	232996	Elareta the orc warrior	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Double Ego	27.801029613898	45.7
[resolveObject] CREATED OBJECT:	233002	reinforced iron shield of cold resistance (#RESIST#)	tries left:	4
[General Object resolver]	233002	reinforced iron shield of cold resistance (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	233002	reinforced iron shield of cold resistance (#RESIST#)
[resolveObject] CREATE FOR	232996	Elareta the orc warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x142f1558, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	97.649467668647	98.5
[resolveObject] CREATED OBJECT:	233008	earthen elm starstaff of power	tries left:	4
[resolveObject]	233008	earthen elm starstaff of power	added to inventory	MAINHAND
[resolveObject] CREATE FOR	232996	Elareta the orc warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x06132960, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	43.115769070367	63.5
[resolveObject] CREATED OBJECT:	233014	woollen robe of power	tries left:	4
fight: 	woollen robe of power	earthen elm starstaff of power	::	OFFHAND	BODY
[resolveObject]	233014	woollen robe of power	added to inventory	BODY
[resolveObject] CREATE FOR	232996	Elareta the orc warrior	do_wear/tries:	false	2	filter:
	{type="gem"}
[TOME ENTITY FILTER] selected basic	114.54502866386	116.7
[resolveObject] CREATED OBJECT:	233018	spinel	tries left:	1
[resolvers.inventory] created object:	233018	spinel	inventory:	nil	keep:	nil
[Identify]	spinel	true
[resolveObject] CREATE FOR	232996	Elareta the orc warrior	do_wear/tries:	false	2	filter:
	{type="gem"}
[TOME ENTITY FILTER] selected basic	116.55636149826	116.7
[resolveObject] CREATED OBJECT:	233019	citrine	tries left:	1
[resolvers.inventory] created object:	233019	citrine	inventory:	nil	keep:	nil
[Identify]	citrine	true
[resolveObject] CREATE FOR	232996	Elareta the orc warrior	do_wear/tries:	false	2	filter:
	{type="gem"}
[TOME ENTITY FILTER] selected Double Ego	20.800240869614	45.7
[resolveObject] CREATED OBJECT:	233020	ametrine	tries left:	1
[resolvers.inventory] created object:	233020	ametrine	inventory:	nil	keep:	nil
[Identify]	ametrine	true
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_warrior.png
[Actor:move]	232996	Elareta the orc warrior	(forced) move from	nil	nil	to	3	22
Added unique	mod.class.NPC/Elareta the orc warrior	::	1
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_kill
[Actor:wearAllInventory]	232996	Elareta the orc warrior	wearing main inventory
[useTalent] TALENT FAILED:	T_COMMAND_STAFF	for	Elareta the orc warrior	232996	true
running talented_ai_tactic resolver on_added_to_level function for	232996	Elareta the orc warrior
fight: 	alchemist agate	earthen elm starstaff of power	::	OFFHAND	QUIVER
fight: 	alchemist agate	woollen robe of power	::	nil	QUIVER
[resolveObject] CREATE FOR	233073	golem	do_wear/tries:	true	5	filter:
	{not_properties=table: 0x12c8cf28, id=true, type="weapon", autoreq=true, subtype="battleaxe", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	233074	iron battleaxe	tries left:	4
[resolveObject]	233074	iron battleaxe	added to inventory	MAINHAND
[Identify]	iron battleaxe	true
[resolveObject] CREATE FOR	233073	golem	do_wear/tries:	true	5	filter:
	{not_properties=table: 0x20573ae0, id=true, type="armor", autoreq=true, subtype="heavy", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	233075	iron mail armour	tries left:	4
fight: 	iron mail armour	iron battleaxe	::	OFFHAND	BODY
[resolveObject]	233075	iron mail armour	added to inventory	BODY
[Identify]	iron mail armour	true
Loading tile	player/runic_golem/base_shadow_01.png
Loading tile	player/runic_golem/base_02.png
Loading tile	player/runic_golem/lower_body_16.png
Loading tile	player/runic_golem/upper_body_25.png
Loading tile	player/runic_golem/right_2haxe_01.png
[Actor:move]	233073	golem (servant of Elareta the orc warrior)	(forced) move from	nil	nil	to	3	23
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHANNEL_STAFF	level	5	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_FIRE_INFUSION	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FROST_INFUSION	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACID_INFUSION	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_THROW_BOMB	level	5	range:	9	radius:	1	effective:	9.6666666666667
   #- checking tactical table for talent	T_INFUSION:_REGENERATION_1	level	1	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_violet.png
[Actor:move]	233076	multi-hued crystal	(forced) move from	nil	nil	to	17	18
[Actor:move]	233077	cave bear	(forced) move from	nil	nil	to	16	8
[Actor:move]	233078	white crystal	(forced) move from	nil	nil	to	26	25
[Actor:move]	233079	black bear	(forced) move from	nil	nil	to	16	17
[Actor:move]	233080	white worm mass	(forced) move from	nil	nil	to	20	21
[resolveObject] CREATE FOR	233081	armoured skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	56.446404590166	75.7
[resolveObject] CREATED OBJECT:	233083	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	233083	gold pieces
[resolveObject] CREATE FOR	233081	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0f7572b0, subtype="longsword", autoreq=true}
[TOME ENTITY FILTER] selected basic	79.744308951459	116.7
[resolveObject] CREATED OBJECT:	233084	iron longsword	tries left:	4
[resolveObject]	233084	iron longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	233081	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x12f8dde8, subtype="shield", autoreq=true}
[TOME ENTITY FILTER] selected Ego	72.684681875883	75.7
[resolveObject] CREATED OBJECT:	233085	shocking iron shield	tries left:	4
fight: 	shocking iron shield	iron longsword	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	233085	shocking iron shield	added to inventory	OFFHAND
[resolveObject] CREATE FOR	233081	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x1400f950, subtype="heavy", autoreq=true}
[TOME ENTITY FILTER] selected basic	81.815094379528	116.7
[resolveObject] CREATED OBJECT:	233089	iron mail armour	tries left:	4
fight: 	iron mail armour	iron longsword	::	nil	BODY
fight: 	iron mail armour	shocking iron shield	::	nil	BODY
[resolveObject]	233089	iron mail armour	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/armored_skeleton_warrior.png
[Actor:move]	233081	armoured skeleton warrior	(forced) move from	nil	nil	to	17	25
[Actor:wearAllInventory]	233081	armoured skeleton warrior	wearing main inventory
[resolveObject] CREATE FOR	233090	degenerated skeleton archer	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	124.25545603309	127.2
[resolveObject] CREATED OBJECT:	233091	wild infusion	tries left:	1
[resolveObject] adding to main inventory:	233091	wild infusion
[ActorObjectUse] useObjectEnable: 	wild infusion	by	degenerated skeleton archer	inven/slot	1	nil
[resolveObject] CREATE FOR	233090	degenerated skeleton archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	106.72887419933	116.7
[resolveObject] CREATED OBJECT:	233092	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	233092	gold pieces
[resolveObject] CREATE FOR	233090	degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x21a2f770, type="weapon", autoreq=true, subtype="longbow", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	233093	elm longbow	tries left:	4
[resolveObject]	233093	elm longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	233090	degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x21fc4cd0, type="ammo", autoreq=true, subtype="arrow", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	233094	quiver of elm arrows	tries left:	4
fight: 	quiver of elm arrows	elm longbow	::	OFFHAND	QUIVER
[resolveObject]	233094	quiver of elm arrows	added to inventory	QUIVER
[Actor:move]	233090	degenerated skeleton archer	(forced) move from	nil	nil	to	16	24
[Actor:wearAllInventory]	233090	degenerated skeleton archer	wearing main inventory
[TOME ENTITY FILTER] selected Ego	57.485045208129	75.7
[TOME ENTITY FILTER] selected basic	94.073201600367	127.2
[TOME ENTITY FILTER] selected Ego	72.327897389273	75.7
[TOME ENTITY FILTER] selected Ego	54.494072623552	75.7
[TOME ENTITY FILTER] selected Double Ego	30.267754094339	45.7
[TOME ENTITY FILTER] selected basic	92.703521860801	127.2
[TOME ENTITY FILTER] selected Money	79.854830313309	83.7
Wait finished, counted 1124, 404 ticks
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
  [params] = {
  }
  [1] = spellblaze-scar
}
[3] = {
  [params] = {
  }
}
[4] = {
  [params] = {
  }
  [1] = spellblaze-scar
}
[5] = {
  [params] = {
  }
}
Loading entities file from file	/data/general/grids/lava.lua
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava_floor.png
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
New GL Shader program 115
New GL Shader 116 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lava.frag
*p 115: Uniform: 0: 8B5E tex
*p 115: Uniform: 1: 1406 tick
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,hide_center=0,npow=4,time_factor=1000,zoom=3]
New GL Shader program 117
*p 117: Uniform: 0: 1406 aam
*p 117: Uniform: 1: 8B52 color1
*p 117: Uniform: 2: 8B52 color2
*p 117: Uniform: 3: 1406 hide_center
*p 117: Uniform: 4: 1406 npow
*p 117: Uniform: 5: 8B5E tex
*p 117: Uniform: 6: 1406 tick
*p 117: Uniform: 7: 1406 time_factor
*p 117: Uniform: 8: 8B50 xy
*p 117: Uniform: 9: 1406 zoom
[EVENT] spellblaze-scar centered at 	7	18
Not gone east, no backup guardian
Running on level loads	scintillating-caves-2
[Actor:move]	4930	Eleedhe	(forced) move from	20	10	to	26	20
[LOG]	You pickup 0.60 gold pieces.
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
Entering tier1 zone for escort	tier1.4	1	1
[ONLINE PROFILE] current character 	Eleedhe the level 11 Higher Anorithil
[Discord] updating state: "Scintillating Caves (2)" / "Lvl 11 Higher Anorithil" / default / anorithil
[Actor:move]	231547	honey tree	(forced) move from	26	21	to	16	25
[Actor:move]	233078	white crystal	(forced) move from	26	25	to	22	4
[Actor:move]	231551	skeleton warrior	(forced) move from	27	21	to	9	26
[Actor:move]	231543	black bear	(forced) move from	25	21	to	15	24
Updating zone name	Scintillating Caves (2)
C Map minimap texture: 438 (50x50; 64x64)
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[target_simple AI]	232637	netherworm mass	selecting NEW TARGET	26	20	4930	Eleedhe
[use_tactical AI] === Action Selected:	232637	netherworm mass	closein	 AI:move_complex
[Actor:move]	232637	netherworm mass	move from	18	21	to	19	21
[use_tactical AI] === Action Selected:	232996	Elareta the orc warrior	mana	 talent:T_RUNE:_MANASURGE_3
[LOG]	
[LOG]	Eleedhe's light area effect hits White worm mass for #YELLOW#28 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Netherworm mass for #YELLOW#28 light#LAST# damage.
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#00ffff#Welcome to level 12 [Eleedhe].
[LOG]	Eleedhe has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Eleedhe the level 12 Higher Anorithil
[Discord] updating state: "Scintillating Caves (2)" / "Lvl 12 Higher Anorithil" / default / anorithil
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits White worm mass for #GREY#86 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Netherworm mass for #GREY#86 darkness#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed White worm mass!#{normal}#
[NPC:seen_by] Passing target	Eleedhe	from	231715	Beloba the red crystal	to	233090	degenerated skeleton archer
[NPC:seen_by] Passing target	Eleedhe	from	231715	Beloba the red crystal	to	231543	black bear
[NPC:seen_by] Passing target	Eleedhe	from	231715	Beloba the red crystal	to	233081	armoured skeleton warrior
[NPC:seen_by] Passing target	Eleedhe	from	231715	Beloba the red crystal	to	231547	honey tree
[NPC:seen_by] Passing target	Eleedhe	from	231715	Beloba the red crystal	to	233076	multi-hued crystal
[NPC:seen_by] Passing target	Eleedhe	from	231715	Beloba the red crystal	to	233079	black bear
[use_tactical AI] === Action Selected:	231715	Beloba the red crystal	disable	 talent:T_METALSTAR
[improved_talented AI] chooses for	233076	multi-hued crystal	T_PHASE_DOOR
[Actor:move]	233076	multi-hued crystal	(forced) move from	17	18	to	15	16
[phase door] final location of 	multi-hued crystal	15	16	vs	17	18
[use_tactical AI] === Action Selected:	232637	netherworm mass	attack	 talent:T_MULTIPLY
[LOG]	Netherworm mass uses #{bold}##ORCHID#Multiply.#{normal}##LAST#
[MULTIPLY]	18	22	::	nil
[MULTIPLY]	0	uids	232637	=>	233188	::	nil	nil
[Actor:move]	233188	netherworm mass	(forced) move from	nil	nil	to	18	22
[use_tactical AI] === Action Selected:	233081	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	233081	armoured skeleton warrior	move from	17	25	to	18	24
[Actor:move]	233090	degenerated skeleton archer	move from	16	24	to	17	24
[LOG]	
[LOG]	Eleedhe's light area effect hits Netherworm mass for #YELLOW#28 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Netherworm mass for #YELLOW#28 light#LAST# damage.
Server latency	5
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Netherworm mass for #GREY#41 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Something for #GREY#36 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Netherworm mass for #GREY#41 darkness#LAST# damage.
[NPC:seen_by] Passing target	Eleedhe	from	231543	black bear	to	232837	Xussra the stone troll
[Actor:move]	231543	black bear	move from	15	24	to	16	24
[Actor:move]	233079	black bear	move from	16	17	to	17	17
[use_tactical AI] === Action Selected:	231715	Beloba the red crystal	escape	 talent:T_PHASE_DOOR
[Actor:move]	231715	Beloba the red crystal	(forced) move from	18	20	to	12	20
[phase door] final location of 	Beloba the red crystal	12	20	vs	18	20
[target_simple AI]	233188	netherworm mass	selecting NEW TARGET	26	20	4930	Eleedhe
[use_tactical AI] === Action Selected:	233188	netherworm mass	closein	 AI:move_complex
[Actor:move]	233188	netherworm mass	move from	18	22	to	18	21
[LOG]	Eleedhe's light area effect hits Netherworm mass for #YELLOW#28 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Netherworm mass for #YELLOW#28 light#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Netherworm mass for #GREY#41 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Netherworm mass for #GREY#41 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	232637	netherworm mass	escape	 AI:flee_dmap_keep_los
[Actor:move]	232637	netherworm mass	move from	19	21	to	18	22
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	closein	 AI:move_astar_advanced
[Actor:move]	232837	Xussra the stone troll	move from	14	27	to	14	26
[use_tactical AI] === Action Selected:	233081	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	233081	armoured skeleton warrior	move from	18	24	to	19	24
[Actor:move]	233090	degenerated skeleton archer	move from	17	24	to	18	24
[LOG]	
[Actor:move]	231543	black bear	move from	16	24	to	17	24
[Actor:move]	233079	black bear	move from	17	17	to	18	17
[LOG]	Eleedhe's light area effect hits Netherworm mass for #YELLOW#28 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Netherworm mass for #YELLOW#28 light#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Netherworm mass for #GREY#41 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Netherworm mass for #GREY#41 darkness#LAST# damage.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[use_tactical AI] === Action Selected:	233188	netherworm mass	escape	 AI:flee_dmap_keep_los
[Actor:move]	233188	netherworm mass	move from	18	21	to	17	22
[use_tactical AI] === Action Selected:	232637	netherworm mass	escape	 AI:flee_dmap_keep_los
[Actor:move]	232637	netherworm mass	move from	18	22	to	17	21
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	closein	 AI:move_astar_advanced
[Actor:move]	232837	Xussra the stone troll	move from	14	26	to	15	25
[use_tactical AI] === Action Selected:	233081	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	233081	armoured skeleton warrior	move from	19	24	to	20	24
[Actor:move]	233090	degenerated skeleton archer	move from	18	24	to	19	24
[LOG]	
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=1,time_factor=6000,verticalIntensityAdjust=-3]
Deleting temp shader	flamewings[]
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=2,time_factor=6000,verticalIntensityAdjust=-3]
[NPC:seen_by] Passing target	Eleedhe	from	231715	Beloba the red crystal	to	232623	Islirin the king cobra
[Actor:move]	231543	black bear	move from	17	24	to	18	24
[Actor:move]	233079	black bear	move from	18	17	to	18	18
[LOG]	Eleedhe's darkness area effect hits Netherworm mass for #GREY#41 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Netherworm mass for #GREY#41 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	232623	Islirin the king cobra	attack	 talent:T_RAMPAGE
Loading tile	npc/green-snake.png
==SDM 64x64 :: 64x128
Loading tile	particles_images/bloodwings.png
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.7,time_factor=5000]
New GL Shader program 118
*p 118: Uniform: 0: 1406 alpha
*p 118: Uniform: 1: 1406 flameScale
*p 118: Uniform: 2: 8B5E flames
*p 118: Uniform: 3: 8B5E tex
*p 118: Uniform: 4: 1406 tick
*p 118: Uniform: 5: 1406 time_factor
Loading tile from tileset	/data/gfx/shockbolt/npc/green-snake.png
[use_tactical AI] === Action Selected:	232623	Islirin the king cobra	closein	 AI:move_astar_advanced
[Actor:move]	232623	Islirin the king cobra	move from	10	19	to	11	20
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[target_simple AI]	233188	netherworm mass	selecting NEW TARGET	26	20	4930	Eleedhe
[use_tactical AI] === Action Selected:	233188	netherworm mass	escape	 AI:flee_dmap
[Actor:move]	233188	netherworm mass	move from	17	22	to	16	23
[use_tactical AI] === Action Selected:	232637	netherworm mass	attack	 talent:T_MULTIPLY
[LOG]	Netherworm mass uses #{bold}##ORCHID#Multiply.#{normal}##LAST#
[MULTIPLY]	18	22	::	nil
[MULTIPLY]	-1	uids	232637	=>	233190	::	nil	nil
[Actor:move]	233190	netherworm mass	(forced) move from	nil	nil	to	18	22
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	closein	 AI:move_astar_advanced
[Actor:move]	232837	Xussra the stone troll	move from	15	25	to	16	24
[use_tactical AI] === Action Selected:	233081	armoured skeleton warrior	closein	 AI:move_complex
[use_tactical AI] turn	338652	233081	armoured skeleton warrior	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	233090	degenerated skeleton archer	move from	19	24	to	18	23
[LOG]	
[Actor:move]	4930	Eleedhe	move from	26	20	to	25	21
[LOG]	You pickup 0.65 gold pieces.
[use_tactical AI] === Action Selected:	232623	Islirin the king cobra	closein	 AI:move_astar_advanced
[Actor:move]	232623	Islirin the king cobra	move from	11	20	to	12	21
[use_tactical AI] === Action Selected:	232623	Islirin the king cobra	closein	 AI:move_astar_advanced
[Actor:move]	232623	Islirin the king cobra	move from	12	21	to	13	21
[use_tactical AI] === Action Selected:	232623	Islirin the king cobra	closein	 AI:move_astar_advanced
[Actor:move]	232623	Islirin the king cobra	move from	13	21	to	14	21
[Actor:move]	231543	black bear	move from	18	24	to	17	25
[Actor:move]	233079	black bear	move from	18	18	to	18	17
[use_tactical AI] === Action Selected:	232623	Islirin the king cobra	closein	 AI:move_astar_advanced
[Actor:move]	232623	Islirin the king cobra	move from	14	21	to	15	21
[use_tactical AI] === Action Selected:	232623	Islirin the king cobra	attack	 talent:T_MARK_PREY
[LOG]	Islirin the king cobra uses #{bold}##ORCHID#Mark Prey.#{normal}##LAST#
[LOG]	Islirin the king cobra begins hunting humanoid / human.
[use_tactical AI] === Action Selected:	233188	netherworm mass	escape	 AI:flee_dmap
[Actor:move]	233188	netherworm mass	move from	16	23	to	15	24
[use_tactical AI] === Action Selected:	233190	netherworm mass	escape	 AI:flee_dmap
[Actor:move]	233190	netherworm mass	move from	18	22	to	17	23
[use_tactical AI] === Action Selected:	232623	Islirin the king cobra	disable	 talent:T_INSTILL_FEAR
[LOG]	Islirin the king cobra uses #{bold}##YELLOW#Instill Fear.#{normal}##LAST#
[LOG][remove]	1652019	Islirin the king cobra uses #{bold}##YELLOW#Instill Fear.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_INSTILL_FEAR	for	Islirin the king cobra	232623	true
[use_tactical AI] turn	338663	232623	Islirin the king cobra	### FAILED ACTION returned:	T_INSTILL_FEAR	false
[use_tactical AI] === Action Selected:	232623	Islirin the king cobra	closein	 AI:move_astar_advanced
[Actor:move]	232623	Islirin the king cobra	move from	15	21	to	16	21
[use_tactical AI] === Action Selected:	232637	netherworm mass	escape	 AI:flee_dmap
[Actor:move]	232637	netherworm mass	move from	17	21	to	16	22
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	closein	 AI:move_astar_advanced
[Actor:move]	232837	Xussra the stone troll	move from	16	24	to	17	24
[use_tactical AI] === Action Selected:	233081	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	233081	armoured skeleton warrior	move from	20	24	to	19	24
[Actor:move]	233090	degenerated skeleton archer	move from	18	23	to	18	22
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Degenerated skeleton archer for #YELLOW#56 light#LAST# damage.
[target_simple AI]	232623	Islirin the king cobra	selecting NEW TARGET	25	21	4930	Eleedhe
[use_tactical AI] === Action Selected:	232623	Islirin the king cobra	disable	 talent:T_INSTILL_FEAR
[LOG]	Islirin the king cobra uses #{bold}##YELLOW#Instill Fear.#{normal}##LAST#
[LOG][remove]	1653586	Islirin the king cobra uses #{bold}##YELLOW#Instill Fear.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_INSTILL_FEAR	for	Islirin the king cobra	232623	true
[use_tactical AI] turn	338666	232623	Islirin the king cobra	### FAILED ACTION returned:	T_INSTILL_FEAR	false
[use_tactical AI] === Action Selected:	232623	Islirin the king cobra	closein	 AI:move_astar_advanced
[Actor:move]	232623	Islirin the king cobra	move from	16	21	to	17	21
[target_simple AI]	232623	Islirin the king cobra	selecting NEW TARGET	25	21	4930	Eleedhe
[use_tactical AI] === Action Selected:	232623	Islirin the king cobra	disable	 talent:T_INSTILL_FEAR
[LOG]	Islirin the king cobra uses #{bold}##YELLOW#Instill Fear.#{normal}##LAST#
[MIND CRIT %]	2.2
checkHit	34	vs	14	=> chance to hit	95
[PROJECTOR] Chant of Resistance (source) dam	2.4514772727273
[PROJECTOR] Chant of Resistance (source) dam	4.0204227272727
checkHit	34	vs	14	=> chance to hit	100
[MIND CRIT %]	2.2
[LOG]	#F53CBE#Eleedhe becomes haunted!
[LOG]	#UID:232623:0#Islirin the king cobra hits #fbd578#Eleedhe#LAST# for #ORANGE#2 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/effects/haunted.png
[LOG]	Eleedhe's light area effect hits Degenerated skeleton archer for #YELLOW#28 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Islirin the king cobra for #YELLOW#25 light#LAST# damage.
[Actor:move]	233079	black bear	move from	18	17	to	18	16
[PROJECTOR] Chant of Resistance (source) dam	1.9015530826631
[PROJECTOR] Chant of Resistance (source) dam	1.5592735277838
[use_tactical AI] === Action Selected:	233188	netherworm mass	escape	 AI:flee_dmap
[Actor:move]	233188	netherworm mass	move from	15	24	to	14	24
[LOG]	Haunted from Islirin the king cobra hits #fbd578#Eleedhe#LAST# for #ORANGE#2 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	232623	Islirin the king cobra	closein	 AI:move_astar_advanced
[Actor:move]	232623	Islirin the king cobra	move from	17	21	to	18	21
[use_tactical AI] === Action Selected:	232637	netherworm mass	escape	 AI:flee_dmap
[Actor:move]	232637	netherworm mass	move from	16	22	to	15	23
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	closein	 AI:move_astar_advanced
[Actor:move]	232837	Xussra the stone troll	move from	17	24	to	18	23
[use_tactical AI] === Action Selected:	233081	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	233081	armoured skeleton warrior	move from	19	24	to	18	25
[Actor:move]	233090	degenerated skeleton archer	move from	18	22	to	19	21
[LOG]	
[LOG]	Eleedhe uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Eleedhe radiates power.
Deleting temp shader	tree[]
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Degenerated skeleton archer for #GREY#97 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Islirin the king cobra for #GREY#87 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	232623	Islirin the king cobra	closein	 AI:move_astar_advanced
[Actor:move]	233090	degenerated skeleton archer	(forced) move from	19	21	to	18	21
[Actor:move]	232623	Islirin the king cobra	(forced) move from	18	21	to	19	21
[Actor:move]	232623	Islirin the king cobra	move from	18	21	to	19	21
[SOUND] loading from	/data/sound/creatures/snakes/snake_2.ogg	:=:	sound "/data/sound/creatures/snakes/snake_2.ogg" : <static>
[use_tactical AI] === Action Selected:	232623	Islirin the king cobra	closein	 AI:move_astar_advanced
[Actor:move]	232623	Islirin the king cobra	move from	19	21	to	20	21
[LOG]	Eleedhe's light area effect hits Degenerated skeleton archer for #YELLOW#33 light#LAST# damage.
[use_tactical AI] === Action Selected:	232623	Islirin the king cobra	closein	 AI:move_astar_advanced
[Actor:move]	232623	Islirin the king cobra	move from	20	21	to	21	21
[use_tactical AI] === Action Selected:	232623	Islirin the king cobra	closein	 AI:move_astar_advanced
[Actor:move]	232623	Islirin the king cobra	move from	21	21	to	22	21
[PROJECTOR] Chant of Resistance (source) dam	1.5572446664905
[PROJECTOR] Chant of Resistance (source) dam	1.2769406265222
[use_tactical AI] === Action Selected:	233188	netherworm mass	escape	 AI:flee_dmap
[Actor:move]	233188	netherworm mass	move from	14	24	to	13	24
[LOG]	Haunted from Islirin the king cobra hits #fbd578#Eleedhe#LAST# for #ORANGE#2 mind#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	232623	Islirin the king cobra	closein	 AI:move_astar_advanced
[Actor:move]	232623	Islirin the king cobra	move from	22	21	to	23	21
[use_tactical AI] === Action Selected:	232637	netherworm mass	escape	 AI:flee_dmap
[Actor:move]	232637	netherworm mass	move from	15	23	to	14	24
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	closein	 AI:move_astar_advanced
[Actor:move]	232837	Xussra the stone troll	move from	18	23	to	17	23
[use_tactical AI] === Action Selected:	233081	armoured skeleton warrior	closein	 AI:move_complex
[use_tactical AI] turn	338685	233081	armoured skeleton warrior	### FAILED ACTION returned:	move_complex	nil
[target_simple AI]	233090	degenerated skeleton archer	selecting NEW TARGET	25	21	4930	Eleedhe
[Actor:move]	233090	degenerated skeleton archer	move from	18	21	to	19	21
[LOG]	
Deleting temp shader	water[]
[LOG]	Eleedhe activates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[LOG]	Islirin the king cobra resists the blinding light!
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Islirin the king cobra for #YELLOW#111 light#LAST# damage.
[target_simple AI]	232623	Islirin the king cobra	selecting NEW TARGET	25	21	4930	Eleedhe
[use_tactical AI] === Action Selected:	232623	Islirin the king cobra	disable	 talent:T_DOMINATE
[LOG]	Islirin the king cobra uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	14	vs	34	=> chance to hit	0
[LOG]	#F53CBE#Eleedhe has been dominated!
[ActorObjectUse] useObjectDisable: 	wild infusion	inven/slot	1	1	tid	nil
[LOG]	Eleedhe's light area effect hits Degenerated skeleton archer for #YELLOW#33 light#LAST# damage.
[LOG]	#{bold}#Eleedhe's light area effect killed Degenerated skeleton archer!#{normal}#
[use_tactical AI] === Action Selected:	232623	Islirin the king cobra	closein	 AI:move_astar_advanced
[Actor:move]	232623	Islirin the king cobra	move from	23	21	to	24	21
[use_tactical AI] === Action Selected:	232623	Islirin the king cobra	attack	 talent:T_SLASH
[LOG]	Islirin the king cobra uses #{bold}##RED#Slash.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced steel battleaxe of crippling
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	62.788098911983	2	49	1.9940051381543	vs. armor/def	-1.1577384702675	0
[ATTACK] after melee attack bonus hooks & callbacks::	62.788098911983	2	49	1.9940051381543	vs. armor/def	-1.1577384702675	0
checkHit	49	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	73	2	vs. armor/hardiness	-1.1577384702675	0.45
[ATTACK] after armor	73
[PHYS CRIT %] axe accuracy bonus	49	0	=	12.25
[PHYS CRIT %]	28.45
[ATTACK] after crit	73
[ATTACK] after mult	145.56237508526
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	40	=> chance to hit	0
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
[LOG]	Eleedhe has a cursed wound!
[use_tactical AI] === Action Selected:	233188	netherworm mass	escape	 AI:flee_dmap
[Actor:move]	233188	netherworm mass	move from	13	24	to	12	24
[LOG]	Melee retaliation hits Islirin the king cobra for #ORANGE#3 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#12 light#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	Haunted from Islirin the king cobra hits #fbd578#Eleedhe#LAST# for #ORANGE#7 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	#UID:232623:0#Islirin the king cobra hits #fbd578#Eleedhe#LAST# for #WHITE#98 physical#LAST# damage.
Loading tile from tileset	/data/gfx/talents/dominate.png
Loading tile from tileset	/data/gfx/talents/slash.png
Loading tile from tileset	/data/gfx/effects/brainlocked.png
[LOG]	#F53CBE#Islirin the king cobra is no longer rampaging.
[use_tactical AI] === Action Selected:	232637	netherworm mass	escape	 AI:flee_dmap
[Actor:move]	232637	netherworm mass	move from	14	24	to	13	24
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	closein	 AI:move_astar_advanced
[Actor:move]	232837	Xussra the stone troll	move from	17	23	to	16	24
[use_tactical AI] === Action Selected:	233081	armoured skeleton warrior	closein	 AI:move_complex
[use_tactical AI] turn	338696	233081	armoured skeleton warrior	### FAILED ACTION returned:	move_complex	nil
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Islirin the king cobra for #YELLOW#21 light#LAST#, #GREY#28 darkness#LAST# (#RED##{bold}#48#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	232623	Islirin the king cobra	attack	 talent:T_BITE_POISON
[LOG]	#ORCHID##{bold}#Islirin the king cobra bites poison into Eleedhe.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	24.811759417405	10	50	5.7304247779439	vs. armor/def	-1.1577384702675	0
[ATTACK] after melee attack bonus hooks & callbacks::	24.811759417405	10	50	5.7304247779439	vs. armor/def	-1.1577384702675	0
checkHit	50	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	26	10	vs. armor/hardiness	-1.1577384702675	0.45
[ATTACK] after armor	26
[PHYS CRIT %]	12.2
[ATTACK] after crit	39
[ATTACK] after mult	223.48656633981
[LOG]	#{bold}##UID:232623:0#Islirin the king cobra performs a melee critical strike against #fbd578#Eleedhe#LAST#!#{normal}#
[LOG]	Eleedhe is poisoned!
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	33	=> chance to hit	18
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
[LOG]	Melee retaliation hits Islirin the king cobra for #ORANGE#3 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#12 light#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	#UID:232623:0#Islirin the king cobra hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[LOG]	#00ff00##UID:1081:0#Talent Mind Blast is ready to use.
[use_tactical AI] === Action Selected:	233188	netherworm mass	escape	 AI:flee_dmap
[use_tactical AI] turn	338706	233188	netherworm mass	### FAILED ACTION returned:	flee_dmap	nil
[Actor:move]	233188	netherworm mass	move from	12	24	to	12	23
[LOG]	Haunted from Islirin the king cobra hits #fbd578#Eleedhe#LAST# for #ORANGE#7 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Poison from Islirin the king cobra hits #fbd578#Eleedhe#LAST# for #{bold}##LIGHT_GREEN#15 nature#{normal}##LAST# damage.
[use_tactical AI] === Action Selected:	232637	netherworm mass	escape	 AI:flee_dmap
[Actor:move]	232637	netherworm mass	move from	13	24	to	12	24
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	closein	 AI:move_astar_advanced
[Actor:move]	232837	Xussra the stone troll	move from	16	24	to	15	25
[use_tactical AI] === Action Selected:	233081	armoured skeleton warrior	closein	 AI:move_complex
[use_tactical AI] turn	338707	233081	armoured skeleton warrior	### FAILED ACTION returned:	move_complex	nil
[LOG]	
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	Eleedhe no longer has a cursed wound.
[LOG]	Eleedhe stops being poisoned.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 119
*p 119: Uniform: 0: 8B52 beamColor1
*p 119: Uniform: 1: 8B52 beamColor2
*p 119: Uniform: 2: 1406 beamsCount
*p 119: Uniform: 3: 8B52 circleColor
*p 119: Uniform: 4: 1406 circleDescendSpeed
*p 119: Uniform: 5: 1406 circleRotationSpeed
*p 119: Uniform: 6: 1406 noup
*p 119: Uniform: 7: 8B5E tex
*p 119: Uniform: 8: 1406 tick
*p 119: Uniform: 9: 1406 tick_start
*p 119: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 120
*p 120: Uniform: 0: 8B52 beamColor1
*p 120: Uniform: 1: 8B52 beamColor2
*p 120: Uniform: 2: 1406 beamsCount
*p 120: Uniform: 3: 8B52 circleColor
*p 120: Uniform: 4: 1406 circleDescendSpeed
*p 120: Uniform: 5: 1406 circleRotationSpeed
*p 120: Uniform: 6: 1406 noup
*p 120: Uniform: 7: 8B5E tex
*p 120: Uniform: 8: 1406 tick
*p 120: Uniform: 9: 1406 tick_start
*p 120: Uniform: 10: 1406 time_factor
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#33 healing#LAST# from Infusion: Healing.
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2]
Deleting temp shader	tentacles[time_factor=500,wobblingType=1]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1]
Deleting temp shader	tentacles[time_factor=2500,wobblingType=1]
[LOG]	Eleedhe casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	A shield forms around Eleedhe.
Cloned shader 76
[SHADER] setting reset param	tick_start	1667206
[use_tactical AI] === Action Selected:	232623	Islirin the king cobra	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	balanced steel battleaxe of crippling
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	62.788098911983	2	49	1	vs. armor/def	-1.1577384702675	0
[ATTACK] after melee attack bonus hooks & callbacks::	62.788098911983	2	49	1	vs. armor/def	-1.1577384702675	0
checkHit	49	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	73	2	vs. armor/hardiness	-1.1577384702675	0.45
[ATTACK] after armor	73
[PHYS CRIT %] axe accuracy bonus	49	0	=	12.25
[PHYS CRIT %]	28.45
[ATTACK] after crit	73
[ATTACK] after mult	73
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	33	=> chance to hit	18
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
[LOG]	Melee retaliation hits Islirin the king cobra for #ORANGE#3 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#12 light#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	#UID:232623:0#Islirin the king cobra hits #fbd578#Eleedhe#LAST# for #SLATE#(29 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[use_tactical AI] === Action Selected:	233188	netherworm mass	escape	 AI:flee_dmap
[Actor:move]	233188	netherworm mass	move from	12	23	to	13	24
[LOG]	Haunted from Islirin the king cobra hits #fbd578#Eleedhe#LAST# for #SLATE#(4 absorbed)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(3 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHit	34	vs	14	=> chance to hit	95
[use_tactical AI] === Action Selected:	232623	Islirin the king cobra	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	balanced steel battleaxe of crippling
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	62.788098911983	2	49	1	vs. armor/def	-1.1577384702675	0
[ATTACK] after melee attack bonus hooks & callbacks::	62.788098911983	2	49	1	vs. armor/def	-1.1577384702675	0
checkHit	49	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	94	2	vs. armor/hardiness	-1.1577384702675	0.45
[ATTACK] after armor	94
[PHYS CRIT %] axe accuracy bonus	49	0	=	12.25
[PHYS CRIT %]	28.45
[ATTACK] after crit	94
[ATTACK] after mult	94
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	33	=> chance to hit	18
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
[use_tactical AI] === Action Selected:	232637	netherworm mass	escape	 AI:flee_dmap
[use_tactical AI] turn	338718	232637	netherworm mass	### FAILED ACTION returned:	flee_dmap	nil
[Actor:move]	232637	netherworm mass	move from	12	24	to	12	23
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	closein	 AI:move_astar_advanced
[Actor:move]	232837	Xussra the stone troll	move from	15	25	to	14	26
[use_tactical AI] === Action Selected:	233081	armoured skeleton warrior	closein	 AI:move_complex
[use_tactical AI] turn	338718	233081	armoured skeleton warrior	### FAILED ACTION returned:	move_complex	nil
[LOG]	
[LOG]	Melee retaliation hits Islirin the king cobra for #ORANGE#3 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#12 light#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	#UID:232623:0#Islirin the king cobra hits #fbd578#Eleedhe#LAST# for #SLATE#(38 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Deleting temp shader	shadow_simulacrum[base=0.8,color=vec3(0.8,0.8,0.8),time_factor=4000]
Deleting temp shader	boneshield[]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1,time_factor=600]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2,time_factor=600]
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
Deleting shader 96 (is clone 0)
Deleting shader 95 (is clone 0)
[SPELL CRIT %]	18.88934837382
[LOG]	#F53CBE#Islirin the king cobra begins rampaging!
Loading tile	npc/green-snake.png
==SDM 64x64 :: 64x128
[ONLINE PROFILE] sending error
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Islirin the king cobra for #GREY#87 darkness#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Islirin the king cobra!#{normal}#
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[use_tactical AI] === Action Selected:	233188	netherworm mass	escape	 AI:flee_dmap
[Actor:move]	233188	netherworm mass	move from	13	24	to	12	24
[LOG]	Haunted from Islirin the king cobra hits #fbd578#Eleedhe#LAST# for #SLATE#(4 absorbed)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(3 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	232637	netherworm mass	escape	 AI:flee_dmap
[Actor:move]	232637	netherworm mass	move from	12	23	to	13	24
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	closein	 AI:move_astar_advanced
[Actor:move]	232837	Xussra the stone troll	move from	14	26	to	15	25
[use_tactical AI] === Action Selected:	233081	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	233081	armoured skeleton warrior	move from	18	25	to	19	24
[LOG]	
[LOG]	Resting starts...
[Actor:move]	231543	black bear	move from	17	25	to	18	25
[Actor:move]	233079	black bear	move from	18	16	to	18	17
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Eleedhe's aura of power vanishes.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[use_tactical AI] === Action Selected:	233188	netherworm mass	closein	 AI:move_complex
[Actor:move]	233188	netherworm mass	move from	12	24	to	12	23
[LOG]	Haunted from Islirin the king cobra hits #fbd578#Eleedhe#LAST# for #SLATE#(4 absorbed)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(3 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	232637	netherworm mass	closein	 AI:move_complex
[Actor:move]	232637	netherworm mass	move from	13	24	to	14	24
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	closein	 AI:move_astar_advanced
[Actor:move]	232837	Xussra the stone troll	move from	15	25	to	16	24
[use_tactical AI] === Action Selected:	233081	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	233081	armoured skeleton warrior	move from	19	24	to	18	23
[LOG]	
[LOG]	Resting starts...
[Actor:move]	231543	black bear	move from	18	25	to	17	25
[Actor:move]	233079	black bear	move from	18	17	to	18	16
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	#F53CBE#Eleedhe is no longer dominated.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[use_tactical AI] === Action Selected:	233188	netherworm mass	closein	 AI:move_complex
[Actor:move]	233188	netherworm mass	move from	12	23	to	13	23
[LOG]	Haunted from Islirin the king cobra hits #fbd578#Eleedhe#LAST# for #SLATE#(5 absorbed)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(4 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	232637	netherworm mass	escape	 AI:flee_dmap
[Actor:move]	232637	netherworm mass	move from	14	24	to	13	24
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	closein	 AI:move_astar_advanced
[Actor:move]	232837	Xussra the stone troll	move from	16	24	to	17	23
[use_tactical AI] === Action Selected:	233081	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	233081	armoured skeleton warrior	move from	18	23	to	18	22
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the west (armoured skeleton warrior)).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the west (armoured skeleton warrior)).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the west (armoured skeleton warrior)).
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Armoured skeleton warrior for #GREY#79 darkness#LAST# damage.
[improved_talented AI] chooses for	233076	multi-hued crystal	T_PHASE_DOOR
[Actor:move]	233076	multi-hued crystal	(forced) move from	15	16	to	16	18
[phase door] final location of 	multi-hued crystal	16	18	vs	15	16
[Actor:move]	231543	black bear	move from	17	25	to	18	25
[Actor:move]	233079	black bear	move from	18	16	to	18	17
[LOG]	Eleedhe is no longer haunted
[use_tactical AI] === Action Selected:	233188	netherworm mass	closein	 AI:move_complex
[Actor:move]	233188	netherworm mass	move from	13	23	to	14	24
[use_tactical AI] === Action Selected:	232637	netherworm mass	closein	 AI:move_complex
[Actor:move]	232637	netherworm mass	move from	13	24	to	13	23
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	closein	 AI:move_astar_advanced
[Actor:move]	233081	armoured skeleton warrior	(forced) move from	18	22	to	18	21
[moveDirection]	232837	Xussra the stone troll	moved (shove)	233081	armoured skeleton warrior	to	18	21
[LOG]	Something shoves Armoured skeleton warrior aside.
[Actor:move]	232837	Xussra the stone troll	move from	17	23	to	18	22
[use_tactical AI] === Action Selected:	233081	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	233081	armoured skeleton warrior	move from	18	21	to	19	21
[LOG]	
[USERCHAT] channel achievement	Camarada_Molotov	tome	The Restless Dead (Roguelike)	false	false
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Armoured skeleton warrior for #YELLOW#56 light#LAST# damage.
[Actor:move]	231543	black bear	move from	18	25	to	17	25
[Actor:move]	233079	black bear	move from	18	17	to	18	16
[LOG]	Eleedhe's light area effect hits Armoured skeleton warrior for #YELLOW#28 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Xussra the stone troll for #YELLOW#28 light#LAST# damage.
[use_tactical AI] === Action Selected:	233188	netherworm mass	closein	 AI:move_complex
[Actor:move]	233188	netherworm mass	move from	14	24	to	15	24
[use_tactical AI] === Action Selected:	232637	netherworm mass	closein	 AI:move_complex
[Actor:move]	232637	netherworm mass	move from	13	23	to	14	24
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	escape	 talent:T_DARK_PORTAL
[LOG]	Xussra the stone troll casts #{bold}##PURPLE#Dark Portal.#{normal}##LAST#
[Actor:move]	4930	Eleedhe	(forced) move from	25	21	to	18	23
[SPELL CRIT %]	6
[LOG]	Eleedhe is afflicted by a weakness disease!
[Actor:move]	232837	Xussra the stone troll	(forced) move from	18	22	to	25	21
[use_tactical AI] === Action Selected:	233081	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	233081	armoured skeleton warrior	move from	19	21	to	18	22
[LOG]	
Loading tile from tileset	/data/gfx/talents/weakness_disease.png
Deleting shader 102 (is clone 0)
Deleting shader 101 (is clone 0)
Deleting shader 100 (is clone 0)
Deleting shader 99 (is clone 0)
Deleting temp shader	boneshield[ellipsoidalFactor=vec2(1,1.2),scrollingSpeed=-0.006]
Deleting temp shader	tentacles[appearTime=0.6,noup=0,time_factor=300]
[LOG]	Eleedhe activates #{bold}##ORANGE#Hymn of Shadows#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_act_base
Deleting shader 104 (is clone 0)
Deleting shader 103 (is clone 0)
[Actor:move]	4930	Eleedhe	move from	18	23	to	19	24
[LOG]	Eleedhe's light area effect hits Armoured skeleton warrior for #YELLOW#28 light#LAST# damage.
[NPC:seen_by] Passing target	Eleedhe	from	231543	black bear	to	231551	skeleton warrior
[Actor:move]	231543	black bear	move from	17	25	to	18	25
[target_simple AI]	233079	black bear	selecting NEW TARGET	19	24	4930	Eleedhe
[Actor:move]	233079	black bear	move from	18	16	to	18	17
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Weakness Disease from Xussra the stone troll hits #fbd578#Eleedhe#LAST# for #SLATE#(16 absorbed)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	4930	Eleedhe	move from	19	24	to	20	24
[use_tactical AI] === Action Selected:	233188	netherworm mass	escape	 AI:flee_dmap
[Actor:move]	233188	netherworm mass	move from	15	24	to	15	25
[improved_talented AI] chooses for	231547	honey tree	T_SUMMON
[LOG]	Honey tree uses #{bold}##ORCHID#Summon.#{normal}##LAST#
[Actor:move]	233191	bee swarm	(forced) move from	nil	nil	to	15	24
[LOG]	#UID:231547:0#Honey tree summons Bee swarm!
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[Actor:move]	231551	skeleton warrior	move from	9	26	to	8	26
[use_tactical AI] === Action Selected:	232637	netherworm mass	escape	 AI:flee_dmap
[Actor:move]	232637	netherworm mass	move from	14	24	to	13	24
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	closein	 AI:move_astar_advanced
[Actor:move]	232837	Xussra the stone troll	move from	25	21	to	24	21
[NPC:seen_by] Passing target	Eleedhe	from	233081	armoured skeleton warrior	to	233191	bee swarm
[use_tactical AI] === Action Selected:	233081	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	233081	armoured skeleton warrior	move from	18	22	to	18	23
[Actor:move]	233191	bee swarm	move from	15	24	to	16	24
[Actor:move]	231543	black bear	move from	18	25	to	19	24
[Actor:move]	233079	black bear	move from	18	17	to	17	18
[LOG]	
Deleting temp shader	volumetric_aura[]
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Black bear for #GREY#86 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Netherworm mass for #GREY#86 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Honey tree for #GREY#86 darkness#LAST# damage.
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Eleedhe crumbles.
[Actor:move]	233191	bee swarm	move from	16	24	to	17	24
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Netherworm mass!#{normal}#
[LOG]	Weakness Disease from Xussra the stone troll hits #fbd578#Eleedhe#LAST# for #SLATE#(5 absorbed)#LAST#, #DARK_GREEN#11 blight#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[Actor:move]	231551	skeleton warrior	move from	8	26	to	7	26
[use_tactical AI] === Action Selected:	232637	netherworm mass	escape	 AI:flee_dmap
[Actor:move]	232637	netherworm mass	move from	13	24	to	12	24
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	closein	 AI:move_astar_advanced
[Actor:move]	232837	Xussra the stone troll	move from	24	21	to	23	21
[use_tactical AI] === Action Selected:	233081	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	233081	armoured skeleton warrior	move from	18	23	to	18	24
[Actor:move]	233191	bee swarm	move from	17	24	to	18	25
[LOG]	
Deleting shader 105 (is clone 0)
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Honey tree for #YELLOW#20 light#LAST#, #GREY#27 darkness#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Black bear for #YELLOW#19 light#LAST#, #GREY#27 darkness#LAST# (#RED##{bold}#46#LAST##{normal}# total damage).
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Armoured skeleton warrior for #YELLOW#20 light#LAST#, #GREY#25 darkness#LAST# (#RED##{bold}#45#LAST##{normal}# total damage).
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Bee swarm for #YELLOW#18 light#LAST#, #GREY#27 darkness#LAST# (#RED##{bold}#45#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	27.439010526861	3	17	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	27.439010526861	3	17	1	vs. armor/def	8	5
checkHit	17	vs	5	=> chance to hit	80
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	30	3	vs. armor/hardiness	8	0.45
[ATTACK] after armor	25
[PHYS CRIT %]	1
[ATTACK] after crit	25
[ATTACK] after mult	25
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	8	=> chance to hit	80
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
[Actor:move]	231543	black bear	move from	19	24	to	19	24
[Actor:move]	233079	black bear	move from	17	18	to	17	19
[Actor:move]	233191	bee swarm	move from	18	25	to	17	24
[LOG]	#UID:231543:0#Black bear hits #fbd578#Eleedhe#LAST# for #WHITE#23 physical#LAST# damage.
[LOG]	Melee retaliation hits Black bear for #ORANGE#3 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	Weakness Disease from Xussra the stone troll hits #fbd578#Eleedhe#LAST# for #DARK_GREEN#16 blight#LAST# damage.
[Actor:move]	231551	skeleton warrior	move from	7	26	to	6	26
[use_tactical AI] === Action Selected:	232637	netherworm mass	escape	 AI:flee_dmap
[Actor:move]	232637	netherworm mass	move from	12	24	to	12	23
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	closein	 AI:move_astar_advanced
[Actor:move]	232837	Xussra the stone troll	move from	23	21	to	22	21
[use_tactical AI] === Action Selected:	233081	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	233081	armoured skeleton warrior	move from	18	24	to	18	23
[Actor:move]	233191	bee swarm	move from	17	24	to	18	24
[LOG]	
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Eleedhe starts regenerating health quickly.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[target_simple AI]	233191	bee swarm	selecting NEW TARGET	20	24	4930	Eleedhe
[Actor:move]	233191	bee swarm	move from	18	24	to	18	25
[LOG]	Weakness Disease from Xussra the stone troll hits #fbd578#Eleedhe#LAST# for #DARK_GREEN#16 blight#LAST# damage.
[target_simple AI]	231715	Beloba the red crystal	selecting NEW TARGET	20	24	4930	Eleedhe
[use_tactical AI] === Action Selected:	232637	netherworm mass	escape	 AI:flee_dmap
[Actor:move]	232637	netherworm mass	move from	12	23	to	13	22
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	closein	 AI:move_astar_advanced
[Actor:move]	232837	Xussra the stone troll	move from	22	21	to	21	21
[Actor:move]	233079	black bear	move from	17	19	to	17	20
[use_tactical AI] === Action Selected:	233081	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	233081	armoured skeleton warrior	move from	18	23	to	18	24
[Actor:move]	233191	bee swarm	move from	18	25	to	17	24
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
Deleting shader 76 (is clone 1)
[SPELL CRIT %]	18.88934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	233192	after	4930
Adding entity	233193	after	4930
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Honey tree for #{bold}##GREY#64 darkness#{normal}##LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Black bear for #{bold}##GREY#64 darkness#{normal}##LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Armoured skeleton warrior for #{bold}##GREY#59 darkness#{normal}##LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Bee swarm for #{bold}##GREY#64 darkness#{normal}##LAST# damage.
[LOG]	#00ff00##UID:1040:0#Talent Chant of Resistance is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[Actor:move]	233191	bee swarm	move from	17	24	to	17	23
[LOG]	Weakness Disease from Xussra the stone troll hits #fbd578#Eleedhe#LAST# for #DARK_GREEN#16 blight#LAST# damage.
[use_tactical AI] === Action Selected:	232637	netherworm mass	escape	 AI:flee_dmap
[Actor:move]	232637	netherworm mass	move from	13	22	to	12	21
[Actor:move]	232837	Xussra the stone troll	move from	21	21	to	20	21
[use_tactical AI] === Action Selected:	233081	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	233081	armoured skeleton warrior	move from	18	24	to	18	23
[LOG]	Eleedhe's darkness area effect hits Honey tree for #GREY#64 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Black bear for #GREY#64 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Armoured skeleton warrior for #GREY#59 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Bee swarm for #GREY#64 darkness#LAST# damage.
[LOG]	#{bold}#Eleedhe's darkness area effect killed Armoured skeleton warrior!#{normal}#
[LOG]	#{bold}#Eleedhe's darkness area effect killed Bee swarm!#{normal}#
[LOG]	Eleedhe's Corona hits Black bear for #GREY#34 darkness#LAST# damage.
[LOG]	Eleedhe's Corona hits Black bear for #GREY#34 darkness#LAST# damage.
[target_simple AI]	231543	black bear	selecting NEW TARGET	20	24	4930	Eleedhe
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	27.439010526861	3	17	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	27.439010526861	3	17	1	vs. armor/def	8	5
checkHit	17	vs	5	=> chance to hit	80
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	30	3	vs. armor/hardiness	8	0.45
[ATTACK] after armor	25
[PHYS CRIT %]	1
[ATTACK] after crit	25
[ATTACK] after mult	25
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	8	=> chance to hit	80
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
[Actor:move]	231543	black bear	move from	19	24	to	19	24
[Actor:move]	233079	black bear	move from	17	20	to	18	21
[LOG]	Melee retaliation hits Black bear for #ORANGE#6 mind#LAST# damage.
[LOG]	#UID:231543:0#Black bear hits #fbd578#Eleedhe#LAST# for #WHITE#23 physical#LAST# damage.
[LOG]	#{bold}#Melee retaliation killed Black bear!#{normal}#
[use_tactical AI] === Action Selected:	231715	Beloba the red crystal	attack	 talent:T_FLAME_BOLT
[LOG]	Beloba the red crystal casts #{bold}##PURPLE#Flame Bolt.#{normal}##LAST#
[SPELL CRIT %]	12.1
Adding entity	233194	after	231715
Projectile slowing down from	20
Projectile slowing down to	10
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Honey tree for #YELLOW#56 light#LAST# damage.
[LOG]	#00ff00##UID:112:0#Talent Infusion: Healing is ready to use.
[LOG]	Weakness Disease from Xussra the stone troll hits #fbd578#Eleedhe#LAST# for #DARK_GREEN#16 blight#LAST# damage.
[use_tactical AI] === Action Selected:	232637	netherworm mass	escape	 AI:flee_dmap
[Actor:move]	232637	netherworm mass	move from	12	21	to	13	22
[Actor:move]	232837	Xussra the stone troll	move from	20	21	to	19	21
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:13:0#honey tree root (1)#WHITE#.
[LOG]	Eleedhe's darkness area effect hits Honey tree for #GREY#64 darkness#LAST# damage.
Loading tile from tileset	/data/gfx/shockbolt/object/honey_tree_root.png
[LOG]	#{bold}#Eleedhe's darkness area effect killed Honey tree!#{normal}#
[LOG]	Eleedhe is on fire!
Cloned shader 114
[SHADER] setting reset param	tick_start	1703236
[Actor:move]	233079	black bear	move from	18	21	to	17	22
[LOG]	Beloba the red crystal's Flame Bolt hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	
Deleting shader 114 (is clone 1)
[LOG]	Eleedhe casts #{bold}##PURPLE#Bathe in Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	Eleedhe is free from the weakness disease.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	Burning from Beloba the red crystal hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#5 fire#LAST# damage.
[use_tactical AI] === Action Selected:	232637	netherworm mass	escape	 AI:flee_dmap
[Actor:move]	232637	netherworm mass	move from	13	22	to	12	23
[Actor:move]	232837	Xussra the stone troll	move from	19	21	to	18	22
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	1707742
[LOG]	Eleedhe's darkness area effect hits Black bear for #GREY#64 darkness#LAST# damage.
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Eleedhe's healing light area effect.
[Actor:move]	233079	black bear	move from	17	22	to	18	23
[LOG]	
Server latency	5
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	Burning from Beloba the red crystal hits #fbd578#Eleedhe#LAST# for #SLATE#(5 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	232637	netherworm mass	escape	 AI:flee_dmap
[Actor:move]	232637	netherworm mass	move from	12	23	to	13	22
[Actor:move]	233079	black bear	(forced) move from	18	23	to	17	24
[moveDirection]	232837	Xussra the stone troll	moved (shove)	233079	black bear	to	17	24
[LOG]	Something shoves Black bear aside.
[Actor:move]	232837	Xussra the stone troll	move from	18	22	to	18	23
[LOG]	A shield forms around Xussra the stone troll.
Cloned shader 63
[SHADER] setting reset param	tick_start	1711757
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	Xussra the stone troll receives #LIGHT_GREEN#18 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	Eleedhe's light area effect hits Black bear for #YELLOW#28 light#LAST# damage.
[target_simple AI]	231715	Beloba the red crystal	selecting NEW TARGET	20	24	4930	Eleedhe
[Actor:move]	233079	black bear	move from	17	24	to	18	24
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	The shield around Xussra the stone troll crumbles.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Xussra the stone troll for #SLATE#(18 absorbed)#LAST#, #GREY#42 darkness#LAST# (#RED##{bold}#42#LAST##{normal}# total damage).
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Beloba the red crystal for #GREY#75 darkness#LAST# damage.
[LOG]	Eleedhe stops regenerating health quickly.
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	Burning from Beloba the red crystal hits #fbd578#Eleedhe#LAST# for #SLATE#(5 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	232637	netherworm mass	escape	 AI:flee_dmap
[Actor:move]	232637	netherworm mass	move from	13	22	to	12	21
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	attack	 talent:T_SOUL_ROT
[LOG]	Xussra the stone troll casts #{bold}##PURPLE#Soul Rot.#{normal}##LAST#
[SPELL CRIT %]	36.584609847935
[LOG]	#{bold}#Xussra the stone troll's spell attains critical power!#{normal}#
Adding entity	233195	after	232837
[LOG]	A shield forms around Xussra the stone troll.
Cloned shader 63
[SHADER] setting reset param	tick_start	1713506
[LOG]	A shield forms around black bear.
Cloned shader 63
[SHADER] setting reset param	tick_start	1713506
[LOG]	Xussra the stone troll receives #LIGHT_GREEN#18 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	Black bear receives #LIGHT_GREEN#18 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Eleedhe crumbles.
[LOG]	Xussra the stone troll's Soul Rot hits #fbd578#Eleedhe#LAST# for #SLATE#(42 absorbed)#LAST#, #{bold}##DARK_GREEN#87 blight#{normal}##LAST# (#RED##{bold}#87#LAST##{normal}# total damage).
[LOG]	
Deleting shader 63 (is clone 1)
[SPELL CRIT %]	18.88934837382
[LOG]	Eleedhe conjures a lightning storm from her #00FF80##UID:4924:0#overpowered elm wand of lightning storm#LAST#!
[Identify]	overpowered elm wand of lightning storm	true
Deleting temp shader	shield[aadjust=7,color=vec3(1,1,0),llpow=1,time_factor=-8000]
[Actor:move]	233079	black bear	move from	18	24	to	19	24
[LOG]	Eleedhe stops burning.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[use_tactical AI] === Action Selected:	232637	netherworm mass	escape	 AI:flee_dmap
[Actor:move]	232637	netherworm mass	move from	12	21	to	13	22
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	disable	 talent:T_PACIFICATION_HEX
[LOG]	Xussra the stone troll casts #{bold}##PURPLE#Pacification Hex.#{normal}##LAST#
checkHit	20	vs	27	=> chance to hit	33
[LOG]	Eleedhe is hexed!
[LOG]	Eleedhe is dazed!
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 95
*p 95: Uniform: 0: 8B5E tex
*p 95: Uniform: 1: 1406 tick
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	1718522
[LOG]	Eleedhe's dazing lightning area effect hits Beloba the red crystal for #ROYAL_BLUE#12 lightning#LAST# damage.
[LOG]	Xussra the stone troll receives #LIGHT_GREEN#18 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Eleedhe's healing light area effect.
[LOG]	Black bear receives #LIGHT_GREEN#18 healing#LAST# from Eleedhe's healing light area effect.
checkHit	3	vs	21	=> chance to hit	5
[LOG]	Beloba the red crystal is dazed!
checkHit	23	vs	21	=> chance to hit	55
[LOG]	
Loading tile from tileset	/data/gfx/talents/pacification_hex.png
Loading tile from tileset	/data/gfx/effects/spellshocked.png
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Xussra the stone troll for #SLATE#(15 absorbed)#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[improved_talented AI] chooses for	233079	black bear	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	27.963875189825	3	17	1	vs. armor/def	8	2
[ATTACK] after melee attack bonus hooks & callbacks::	27.963875189825	3	17	1	vs. armor/def	8	2
checkHit	17	vs	2	=> chance to hit	88
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	29	3	vs. armor/hardiness	8	0.45
[ATTACK] after armor	24
[PHYS CRIT %]	1
[ATTACK] after crit	24
[ATTACK] after mult	24
[LOG]	Eleedhe is not dazed anymore.
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Eleedhe crumbles.
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	8	=> chance to hit	80
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
[LOG]	Melee retaliation hits Black bear for #SLATE#(4 absorbed)#LAST#, #ORANGE#2 mind#LAST#, #SLATE#(7 absorbed)#LAST#, #GREY#3 darkness#LAST#, #SLATE#(8 absorbed)#LAST#, #YELLOW#3 light#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#UID:233079:0#Black bear hits #fbd578#Eleedhe#LAST# for #SLATE#(18 absorbed)#LAST#, #WHITE#9 physical#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Eleedhe is dazed!
checkHit	27	vs	10	=> chance to hit	93
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
Deleting shader 63 (is clone 1)
Deleting shader 108 (is clone 0)
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	attackarea	 talent:T_BLOOD_SPRAY
[LOG]	Xussra the stone troll casts #{bold}##PURPLE#Blood Spray.#{normal}##LAST#
[SPELL CRIT %]	6
[LOG]	#{bold}#Xussra the stone troll's spell attains critical power!#{normal}#
[SPELL CRIT %]	6
[LOG]	Eleedhe is not dazed anymore.
[LOG]	Eleedhe is afflicted by a decrepitude disease!
[LOG]	The shield around black bear crumbles.
[LOG]	Black bear is afflicted by a decrepitude disease!
[LOG]	Beloba the red crystal is not dazed anymore.
[LOG]	Eleedhe's dazing lightning area effect hits Beloba the red crystal for #ROYAL_BLUE#24 lightning#LAST# damage.
[LOG]	Eleedhe's light area effect hits Xussra the stone troll for #SLATE#(15 absorbed)#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Black bear for #YELLOW#21 light#LAST# damage.
[LOG]	Decrepitude Disease from Xussra the stone troll hits Black bear for #DARK_GREEN#8 blight#LAST# damage.
[LOG]	#UID:232837:0#Xussra the stone troll hits #fbd578#Eleedhe#LAST# for #{bold}##DARK_GREEN#99 blight#{normal}##LAST# damage.
[LOG]	#UID:232837:0#Xussra the stone troll hits Black bear for #SLATE#(16 absorbed)#LAST#, #{bold}##DARK_GREEN#56 blight#{normal}##LAST# (#RED##{bold}#56#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/decrepitude_disease.png
checkHit	3	vs	33	=> chance to hit	0
[LOG]	Beloba the red crystal is dazed!
[use_tactical AI] === Action Selected:	231715	Beloba the red crystal	escape	 talent:T_PHASE_DOOR
[LOG]	Beloba the red crystal casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	231715	Beloba the red crystal	(forced) move from	12	20	to	13	20
[phase door] final location of 	Beloba the red crystal	13	20	vs	12	20
[improved_talented AI] chooses for	233076	multi-hued crystal	T_PHASE_DOOR
[Actor:move]	233076	multi-hued crystal	(forced) move from	16	18	to	15	22
[phase door] final location of 	multi-hued crystal	15	22	vs	16	18
[LOG]	
[LOG]	Eleedhe casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Eleedhe is free from the decrepitude disease.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	1724742
[USERCHAT] channel achievement	Megazawr	tome	Utterly Destroyed (Insane (Adventure) difficulty)	false	false
[LOG]	Eleedhe casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
Cloned shader 75
[SHADER] setting reset param	tick_start	1726021
Cloned shader 77
[SHADER] setting reset param	tick_start	1726021
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#173 healing#LAST#.
[LOG]	#00ff00##UID:1087:0#Talent Hymn of Perseverance is ready to use.
[Actor:move]	233079	black bear	(forced) move from	19	24	to	18	25
[moveDirection]	232837	Xussra the stone troll	moved (shove)	233079	black bear	to	18	25
[LOG]	#UID:232837:0#Xussra the stone troll shoves Black bear aside.
[Actor:move]	232837	Xussra the stone troll	move from	18	23	to	19	24
[LOG]	Beloba the red crystal is not dazed anymore.
[LOG]	The shield around Xussra the stone troll crumbles.
[LOG]	Eleedhe's dazing lightning area effect hits Multi-hued crystal for #ROYAL_BLUE#27 lightning#LAST# damage.
[LOG]	Eleedhe's light area effect hits Xussra the stone troll for #SLATE#(7 absorbed)#LAST#, #YELLOW#8 light#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Eleedhe's dazing lightning area effect hits Beloba the red crystal for #ROYAL_BLUE#24 lightning#LAST# damage.
[LOG]	Decrepitude Disease from Xussra the stone troll hits Black bear for #DARK_GREEN#8 blight#LAST# damage.
checkHit	3	vs	33	=> chance to hit	0
[LOG]	Beloba the red crystal is dazed!
checkHit	0	vs	33	=> chance to hit	0
[LOG]	Multi-hued crystal is dazed!
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
Deleting shader 77 (is clone 1)
Deleting shader 75 (is clone 1)
Deleting shader 63 (is clone 1)
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Xussra the stone troll for #GREY#86 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Black bear for #GREY#86 darkness#LAST# damage.
[Actor:move]	233079	black bear	move from	18	25	to	18	24
[LOG]	Eleedhe is dazed!
checkHit	27	vs	10	=> chance to hit	93
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[target_simple AI]	232837	Xussra the stone troll	selecting NEW TARGET	20	24	4930	Eleedhe
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	disable	 talent:T_STUN
[LOG]	Xussra the stone troll uses #{bold}##RED#Stun.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	elm vilestaff of fate
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	18.912140350077	2	2	0.81622776601684	vs. armor/def	8	2
[ATTACK] after melee attack bonus hooks & callbacks::	18.912140350077	2	2	0.81622776601684	vs. armor/def	8	2
checkHit	2	vs	2	=> chance to hit	50
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	20	2	vs. armor/hardiness	8	0.45
[ATTACK] after armor	14
[PHYS CRIT %]	2.5
[ATTACK] after crit	14
[ATTACK] after mult	11.427188724236
[LOG]	Eleedhe is not dazed anymore.
[ATTACK] staff accuracy bonus	2	2	=	1
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	21	=> chance to hit	48
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
checkHit	26	vs	35	=> chance to hit	28
[LOG]	Eleedhe is stunned!
[LOG]	Beloba the red crystal is not dazed anymore.
[LOG]	Multi-hued crystal is not dazed anymore.
[LOG]	Melee retaliation hits Xussra the stone troll for #ORANGE#6 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	Eleedhe's dazing lightning area effect hits Multi-hued crystal for #ROYAL_BLUE#14 lightning#LAST# damage.
[LOG]	Eleedhe's light area effect hits Black bear for #YELLOW#10 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Xussra the stone troll for #YELLOW#10 light#LAST# damage.
[LOG]	Eleedhe's dazing lightning area effect hits Beloba the red crystal for #ROYAL_BLUE#12 lightning#LAST# damage.
[LOG]	Decrepitude Disease from Xussra the stone troll hits Black bear for #DARK_GREEN#8 blight#LAST# damage.
[LOG]	#UID:232837:0#Xussra the stone troll hits #fbd578#Eleedhe#LAST# for #SLATE#(5 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHit	3	vs	33	=> chance to hit	0
[LOG]	Beloba the red crystal is dazed!
checkHit	0	vs	33	=> chance to hit	0
[LOG]	Multi-hued crystal is dazed!
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	23	vs	33	=> chance to hit	25
[LOG]	Black bear loses sight!
checkHit	32	vs	33	=> chance to hit	48
[LOG]	Xussra the stone troll loses sight!
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Xussra the stone troll for #YELLOW#52 light#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Black bear for #YELLOW#52 light#LAST# damage.
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	disable	 talent:T_KNOCKBACK
[LOG]	Xussra the stone troll uses #{bold}##RED#Knockback.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	elm vilestaff of fate
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	18.912140350077	2	2	1.8872983346207	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	18.912140350077	2	2	1.8872983346207	vs. armor/def	8	5
checkHit	2	vs	5	=> chance to hit	43
[LOG]	#UID:232837:0#Xussra the stone troll misses #fbd578#Eleedhe#LAST#.
[ATTACK] staff accuracy bonus	2	5	=	1
[Actor:move]	233079	black bear	move from	18	24	to	18	23
[LOG]	Beloba the red crystal is not dazed anymore.
[LOG]	Multi-hued crystal is not dazed anymore.
[LOG]	Eleedhe's dazing lightning area effect hits Multi-hued crystal for #ROYAL_BLUE#14 lightning#LAST# damage.
[LOG]	Eleedhe's light area effect hits Black bear for #YELLOW#10 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Xussra the stone troll for #YELLOW#10 light#LAST# damage.
[LOG]	Eleedhe's dazing lightning area effect hits Beloba the red crystal for #ROYAL_BLUE#12 lightning#LAST# damage.
[LOG]	Decrepitude Disease from Xussra the stone troll hits Black bear for #DARK_GREEN#8 blight#LAST# damage.
checkHit	3	vs	33	=> chance to hit	0
[LOG]	Beloba the red crystal is dazed!
checkHit	0	vs	33	=> chance to hit	0
[LOG]	Multi-hued crystal is dazed!
[LOG]	
[USERCHAT] channel serial data	Artemius	tome	309
Deleting shader 63 (is clone 1)
Deleting shader 63 (is clone 1)
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	The shield around Eleedhe crumbles.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:1098:0#Talent Totality is ready to use.
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	attack	 talent:T_DRAIN
[LOG]	Xussra the stone troll casts #{bold}##PURPLE#Drain.#{normal}##LAST#
[SPELL CRIT %]	6
[LOG]	#{bold}#Xussra the stone troll's spell attains critical power!#{normal}#
[LOG]	Decrepitude Disease from Xussra the stone troll hits Black bear for #DARK_GREEN#8 blight#LAST# damage.
[LOG]	#UID:232837:0#Xussra the stone troll hits #fbd578#Eleedhe#LAST# for #{bold}##DARK_GREEN#109 blight#{normal}##LAST# damage.
[Actor:move]	233079	black bear	move from	18	23	to	18	24
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	A shield forms around Eleedhe.
Cloned shader 76
[SHADER] setting reset param	tick_start	1742404
[target_simple AI]	231715	Beloba the red crystal	selecting NEW TARGET	20	24	4930	Eleedhe
[use_tactical AI] === Action Selected:	231715	Beloba the red crystal	disable	 talent:T_METALSTAR
[LOG]	Beloba the red crystal uses #{bold}##ORCHID#Metalstar.#{normal}##LAST#
[LOG]	Beloba the red crystal is not dazed anymore.
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	attack	 talent:T_BONE_SPEAR
[LOG]	Xussra the stone troll casts #{bold}##PURPLE#Bone Spear.#{normal}##LAST#
[SPELL CRIT %]	6
[LOG]	Multi-hued crystal is not dazed anymore.
[LOG]	Decrepitude Disease from Xussra the stone troll hits Black bear for #DARK_GREEN#8 blight#LAST# damage.
[LOG]	#UID:232837:0#Xussra the stone troll hits #fbd578#Eleedhe#LAST# for #SLATE#(60 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	233079	black bear	move from	18	24	to	18	23
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Multi-hued crystal for #GREY#21 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Xussra the stone troll for #GREY#21 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Black bear for #GREY#21 darkness#LAST# damage.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	attack	 talent:T_SOUL_ROT
[LOG]	Xussra the stone troll casts #{bold}##PURPLE#Soul Rot.#{normal}##LAST#
[SPELL CRIT %]	36.584609847935
[LOG]	#{bold}#Xussra the stone troll's spell attains critical power!#{normal}#
Adding entity	233196	after	232837
[LOG]	Black bear is free from the decrepitude disease.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[LOG]	Eleedhe's darkness area effect hits Multi-hued crystal for #GREY#21 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Xussra the stone troll for #GREY#21 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Black bear for #GREY#21 darkness#LAST# damage.
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Eleedhe crumbles.
[LOG]	#{bold}#Eleedhe's darkness area effect killed Black bear!#{normal}#
[LOG]	Xussra the stone troll's Soul Rot hits #fbd578#Eleedhe#LAST# for #SLATE#(61 absorbed)#LAST#, #{bold}##DARK_GREEN#68 blight#{normal}##LAST# (#RED##{bold}#68#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#55 healing#LAST# from Infusion: Healing.
Deleting shader 76 (is clone 1)
Deleting shader 63 (is clone 1)
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	233197	after	4930
Adding entity	233198	after	4930
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Xussra the stone troll for #{bold}##GREY#67 darkness#{normal}##LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Beloba the red crystal for #{bold}##GREY#58 darkness#{normal}##LAST# damage.
[LOG]	Eleedhe's Corona hits Xussra the stone troll for #GREY#17 darkness#LAST# damage.
[LOG]	Eleedhe's Corona hits Xussra the stone troll for #GREY#17 darkness#LAST# damage.
[LOG]	Eleedhe is not stunned anymore.
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Xussra the stone troll recovers sight.
[target_simple AI]	232837	Xussra the stone troll	selecting NEW TARGET	20	24	4930	Eleedhe
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	elm vilestaff of fate
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	18.912140350077	2	2	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	18.912140350077	2	2	1	vs. armor/def	8	5
checkHit	2	vs	5	=> chance to hit	43
[LOG]	#UID:232837:0#Xussra the stone troll misses #fbd578#Eleedhe#LAST#.
[ATTACK] staff accuracy bonus	2	5	=	1
[LOG]	Eleedhe's darkness area effect hits Multi-hued crystal for #GREY#41 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Xussra the stone troll for #GREY#41 darkness#LAST# damage.
[LOG]	
Deleting temp shader	distort[blacken=30,power=0.06,power_time=1000000]
Deleting temp shader	distort[blacken=10,power=0.05,power_amp=0.3,power_time=200]
Deleting shader 68 (is clone 0)
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Eleedhe starts regenerating health quickly.
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	elm vilestaff of fate
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	18.912140350077	2	2	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	18.912140350077	2	2	1	vs. armor/def	8	5
checkHit	2	vs	5	=> chance to hit	43
[LOG]	#UID:232837:0#Xussra the stone troll misses #fbd578#Eleedhe#LAST#.
[ATTACK] staff accuracy bonus	2	5	=	1
[LOG]	Eleedhe's darkness area effect hits Multi-hued crystal for #GREY#41 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Xussra the stone troll for #GREY#41 darkness#LAST# damage.
[LOG]	#{bold}#Eleedhe's darkness area effect killed Multi-hued crystal!#{normal}#
[LOG]	
Deleting shader 106 (is clone 0)
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	elm vilestaff of fate
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	18.912140350077	2	2	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	18.912140350077	2	2	1	vs. armor/def	8	5
checkHit	2	vs	5	=> chance to hit	43
[LOG]	#UID:232837:0#Xussra the stone troll misses #fbd578#Eleedhe#LAST#.
[ATTACK] staff accuracy bonus	2	5	=	1
[LOG]	Eleedhe's light area effect hits Xussra the stone troll for #YELLOW#28 light#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Xussra the stone troll for #GREY#86 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Beloba the red crystal for #GREY#75 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	elm vilestaff of fate
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	18.912140350077	2	2	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	18.912140350077	2	2	1	vs. armor/def	8	5
checkHit	2	vs	5	=> chance to hit	43
[LOG]	#UID:232837:0#Xussra the stone troll misses #fbd578#Eleedhe#LAST#.
[ATTACK] staff accuracy bonus	2	5	=	1
[LOG]	Eleedhe's light area effect hits Xussra the stone troll for #YELLOW#28 light#LAST# damage.
[LOG]	
Server latency	5
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Xussra the stone troll for #YELLOW#20 light#LAST#, #GREY#27 darkness#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[target_simple AI]	232837	Xussra the stone troll	selecting NEW TARGET	20	24	4930	Eleedhe
[use_tactical AI] === Action Selected:	232837	Xussra the stone troll	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	elm vilestaff of fate
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	18.912140350077	2	2	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	18.912140350077	2	2	1	vs. armor/def	8	5
checkHit	2	vs	5	=> chance to hit	43
[LOG]	#UID:232837:0#Xussra the stone troll misses #fbd578#Eleedhe#LAST#.
[ATTACK] staff accuracy bonus	2	5	=	1
[SOUND] loading from	/data/sound/creatures/trolls/troll_moan_2.ogg	:=:	sound "/data/sound/creatures/trolls/troll_moan_2.ogg" : <static>
[LOG]	
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/trolls/troll_die_1.ogg	:=:	sound "/data/sound/creatures/trolls/troll_die_1.ogg" : <static>
[LOG]	Eleedhe's light area effect hits Xussra the stone troll for #YELLOW#28 light#LAST# damage.
Loading tile from tileset	/data/gfx/shockbolt/object/troll_intestine.png
[LOG]	#{bold}#Eleedhe's light area effect killed Xussra the stone troll!#{normal}#
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[use_tactical AI] === Action Selected:	231715	Beloba the red crystal	attack	 talent:T_FLAME_BOLT
[LOG]	Beloba the red crystal casts #{bold}##PURPLE#Flame Bolt.#{normal}##LAST#
[SPELL CRIT %]	12.1
Adding entity	233199	after	231715
Projectile slowing down from	20
Projectile slowing down to	10
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Beloba the red crystal for #GREY#75 darkness#LAST# damage.
[LOG]	Eleedhe is on fire!
Cloned shader 114
[SHADER] setting reset param	tick_start	1781644
[LOG]	Beloba the red crystal's Flame Bolt hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	Eleedhe stops regenerating health quickly.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Burning from Beloba the red crystal hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#5 fire#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
[SPELL] friendly fire chance	100
[LOG]	Eleedhe is dazed!
checkHit	27	vs	10	=> chance to hit	93
[LOG]	
[LOG]	Burning from Beloba the red crystal hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#5 fire#LAST# damage.
[LOG]	You are unable to move!
Deleting shader 114 (is clone 1)
[LOG]	Eleedhe casts #{bold}##PURPLE#Totality.#{normal}##LAST#
[LOG]	Eleedhe's light area effect hits Beloba the red crystal for #YELLOW#19 light#LAST# damage.
[LOG]	Eleedhe is not dazed anymore.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	Burning from Beloba the red crystal hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#5 fire#LAST# damage.
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
Loading tile from tileset	/data/gfx/shockbolt/object/mace_iron.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard (1)#WHITE#.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Beloba the red crystal for #GREY#76 darkness#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Beloba the red crystal!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Eleedhe stops burning.
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[Actor:move]	231551	skeleton warrior	move from	6	26	to	7	26
[LOG]	#00ff00##UID:112:0#Talent Infusion: Healing is ready to use.
[LOG]	#00ff00##UID:219:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	231551	skeleton warrior	move from	7	26	to	8	26
[Actor:move]	231551	skeleton warrior	move from	8	26	to	9	26
[LOG]	Eleedhe is free from the hex.
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[Actor:move]	231551	skeleton warrior	move from	9	26	to	10	26
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[Actor:move]	231551	skeleton warrior	move from	10	26	to	11	26
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the west (skeleton warrior)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Skeleton warrior for #GREY#86 darkness#LAST# damage.
[Actor:move]	231551	skeleton warrior	move from	11	26	to	12	26
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[Actor:move]	231551	skeleton warrior	move from	12	26	to	13	26
[LOG]	Eleedhe's light area effect hits Skeleton warrior for #YELLOW#28 light#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	231551	skeleton warrior	move from	13	26	to	14	26
[LOG]	Eleedhe's light area effect hits Skeleton warrior for #YELLOW#28 light#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Skeleton warrior for #GREY#86 darkness#LAST# damage.
[target_simple AI]	231551	skeleton warrior	selecting NEW TARGET	20	24	4930	Eleedhe
[Actor:move]	231551	skeleton warrior	move from	14	26	to	15	25
[LOG]	
[Actor:move]	231551	skeleton warrior	move from	15	25	to	16	25
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	231551	skeleton warrior	move from	16	25	to	17	25
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Skeleton warrior for #YELLOW#20 light#LAST#, #GREY#27 darkness#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:425:0#Talent Wrath of the Highborn is ready to use.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Skeleton warrior!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:1098:0#Talent Totality is ready to use.
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	20	24	to	19	24
[Identify]	iron shield 'Charnoon'	true
[LOG]	Eleedhe picks up (c.): #SALMON##UID:232640:0#iron shield 'Charnoon' (0 def, 2 armour, 21.5 block)#LAST#.
[LOG]	You pickup 0.65 gold pieces.
[Actor:move]	4930	Eleedhe	move from	19	24	to	18	23
[LOG]	You pickup 0.40 gold pieces.
[Actor:move]	4930	Eleedhe	move from	18	23	to	17	24
[Actor:move]	4930	Eleedhe	move from	17	24	to	17	25
[Identify]	linen wizard hat	true
[LOG]	Eleedhe picks up (b.): #FFFFFF##UID:231552:0#linen wizard hat (1 def, 0 armour)#LAST#.
[LOG]	You pickup 0.45 gold pieces.
[Actor:move]	4930	Eleedhe	move from	17	25	to	16	24
[Actor:move]	4930	Eleedhe	move from	16	24	to	15	24
[Actor:move]	4930	Eleedhe	move from	15	24	to	14	24
[Actor:move]	4930	Eleedhe	move from	14	24	to	13	24
[Identify]	pouch of iron shots	true
[LOG]	Eleedhe picks up (m.): #FFFFFF##UID:233114:0#pouch of iron shots (17/17, 12.5-15 power, 1 apr)#LAST#.
[Actor:move]	4930	Eleedhe	move from	13	24	to	13	23
[Actor:move]	4930	Eleedhe	move from	13	23	to	13	22
[Actor:move]	4930	Eleedhe	move from	13	22	to	13	21
[Identify]	elm starstaff of might	true
[LOG]	Eleedhe picks up (a.): #00FF80##UID:233104:0#elm starstaff of might (10-12 power, 2 apr, physical element)#LAST#.
[Actor:move]	4930	Eleedhe	move from	13	21	to	13	20
[Identify]	Glowwisp	true
[LOG]	Eleedhe picks up (a.): #SALMON##UID:231582:0#Glowwisp (13-18.2 power, 2 apr)#LAST#.
[Actor:move]	4930	Eleedhe	move from	13	20	to	14	21
[Actor:move]	4930	Eleedhe	move from	14	21	to	15	21
[Actor:move]	4930	Eleedhe	move from	15	21	to	16	21
[Actor:move]	4930	Eleedhe	move from	16	21	to	17	21
[Actor:move]	4930	Eleedhe	move from	17	21	to	18	21
[Actor:move]	4930	Eleedhe	move from	18	21	to	19	21
[ActorObjectUse] useObjectEnable: 	wild infusion	by	Eleedhe	inven/slot	1	nil
[Identify]	wild infusion	true
[LOG]	Eleedhe picks up (a.): #FFFFFF##UID:233091:0#wild infusion (res 17%; mental; dur 2; cd 13)#LAST#.
[LOG]	You pickup 0.75 gold pieces.
[Actor:move]	4930	Eleedhe	move from	19	21	to	20	21
[Actor:move]	4930	Eleedhe	move from	20	21	to	21	21
[Actor:move]	4930	Eleedhe	move from	21	21	to	22	21
[Actor:move]	4930	Eleedhe	move from	22	21	to	23	21
[Identify]	pair of rough leather boots of tirelessness	true
[LOG]	Eleedhe picks up (e.): #00FF80##UID:233095:0#pair of rough leather boots of tirelessness (0 def, 1 armour)#LAST#.
[Actor:move]	4930	Eleedhe	move from	23	21	to	24	21
[Identify]	Tempestquick	true
[LOG]	Eleedhe picks up (e.): #SALMON##UID:232480:0#Tempestquick#LAST#.
[Actor:move]	4930	Eleedhe	move from	24	21	to	25	22
[LOG]	You pickup 0.60 gold pieces.
[Actor:move]	4930	Eleedhe	move from	25	22	to	26	22
[LOG]	You pickup 0.80 gold pieces.
[Actor:move]	4930	Eleedhe	move from	26	22	to	27	22
[LOG]	You pickup 0.55 gold pieces.
[Actor:move]	4930	Eleedhe	move from	27	22	to	27	21
[LOG]	You pickup 0.70 gold pieces.
[Actor:move]	4930	Eleedhe	move from	27	21	to	27	20
[LOG]	You pickup 0.75 gold pieces.
[Actor:move]	4930	Eleedhe	move from	27	20	to	26	21
[LOG]	You pickup 0.70 gold pieces.
[Actor:move]	4930	Eleedhe	move from	26	21	to	25	20
[LOG]	You pickup 0.60 gold pieces.
[Actor:move]	4930	Eleedhe	move from	25	20	to	26	21
[Actor:move]	4930	Eleedhe	move from	26	21	to	26	22
[Actor:move]	4930	Eleedhe	move from	26	22	to	26	23
[Actor:move]	4930	Eleedhe	move from	26	23	to	26	24
[Actor:move]	4930	Eleedhe	move from	26	24	to	26	25
[Actor:move]	4930	Eleedhe	move from	26	25	to	26	26
[target_simple AI]	232849	large white snake	selecting NEW TARGET	26	26	4930	Eleedhe
[Actor:move]	232849	large white snake	move from	22	27	to	23	27
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the west (large white snake)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	233200	after	4930
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Large white snake for #{bold}##YELLOW#86 light#{normal}##LAST# damage.
[Actor:move]	232849	large white snake	move from	23	27	to	22	27
[LOG]	Eleedhe's light area effect hits Large white snake for #YELLOW#43 light#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Large white snake for #GREY#86 darkness#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Large white snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	26	26	to	26	27
[Actor:move]	4930	Eleedhe	move from	26	27	to	25	27
[Actor:move]	4930	Eleedhe	move from	25	27	to	24	27
[Actor:move]	4930	Eleedhe	move from	24	27	to	23	27
[Actor:move]	4930	Eleedhe	move from	23	27	to	22	27
[Actor:move]	4930	Eleedhe	move from	22	27	to	21	27
[Actor:move]	4930	Eleedhe	move from	21	27	to	20	27
[Actor:move]	4930	Eleedhe	move from	20	27	to	19	27
[Actor:move]	4930	Eleedhe	move from	19	27	to	18	27
[Actor:move]	4930	Eleedhe	move from	18	27	to	17	27
[Actor:move]	4930	Eleedhe	move from	17	27	to	16	27
[Actor:move]	4930	Eleedhe	move from	16	27	to	15	27
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the west (giant green ant)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
[LOG]	
[Actor:move]	4930	Eleedhe	move from	15	27	to	14	27
[target_simple AI]	231575	giant green ant	selecting NEW TARGET	14	27	4930	Eleedhe
[Actor:move]	231575	giant green ant	move from	4	25	to	5	26
[Actor:move]	4930	Eleedhe	move from	14	27	to	14	27
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[NPC:seen_by] Passing target	Eleedhe	from	231575	giant green ant	to	231567	white worm mass
[NPC:seen_by] Passing target	Eleedhe	from	231575	giant green ant	to	231569	blue crystal
[NPC:seen_by] Passing target	Eleedhe	from	231575	giant green ant	to	231562	giant green ant
[NPC:seen_by] Passing target	Eleedhe	from	231575	giant green ant	to	231564	black bear
[NPC:seen_by] Passing target	Eleedhe	from	231575	giant green ant	to	231560	red crystal
[Actor:move]	231575	giant green ant	move from	5	26	to	6	26
[Actor:move]	231567	white worm mass	move from	3	26	to	4	26
[improved_talented AI] chooses for	231560	red crystal	T_PHASE_DOOR
[Actor:move]	231560	red crystal	(forced) move from	2	25	to	7	20
[phase door] final location of 	red crystal	7	20	vs	2	25
[improved_talented AI] chooses for	231569	blue crystal	T_PHASE_DOOR
[Actor:move]	231569	blue crystal	(forced) move from	3	27	to	3	25
[phase door] final location of 	blue crystal	3	25	vs	3	27
[LOG]	
[LOG]	Eleedhe's light area effect hits Giant green ant for #YELLOW#28 light#LAST# damage.
[Actor:move]	231562	giant green ant	move from	2	26	to	3	26
[Actor:move]	231575	giant green ant	move from	6	26	to	7	26
[Actor:move]	231564	black bear	move from	2	27	to	2	26
[Actor:move]	231567	white worm mass	move from	4	26	to	5	26
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	Eleedhe's light area effect hits Giant green ant for #YELLOW#28 light#LAST# damage.
[Actor:move]	231562	giant green ant	move from	3	26	to	4	26
[Actor:move]	231575	giant green ant	move from	7	26	to	8	26
[Actor:move]	231564	black bear	move from	2	26	to	3	26
[Actor:move]	231567	white worm mass	move from	5	26	to	6	26
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:move]	4930	Eleedhe	move from	14	27	to	13	26
[LOG]	Eleedhe's light area effect hits White worm mass for #YELLOW#28 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Giant green ant for #YELLOW#28 light#LAST# damage.
[Actor:move]	231562	giant green ant	move from	4	26	to	5	26
[Actor:move]	231575	giant green ant	move from	8	26	to	9	26
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[Actor:move]	231564	black bear	move from	3	26	to	4	26
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Giant green ant for #GREY#86 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Blue crystal for #GREY#86 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits White worm mass for #GREY#86 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Giant green ant for #GREY#86 darkness#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Giant green ant!#{normal}#
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed White worm mass!#{normal}#
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[target_simple AI]	231562	giant green ant	selecting NEW TARGET	13	26	4930	Eleedhe
[Actor:move]	231562	giant green ant	move from	5	26	to	6	26
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[Actor:move]	4930	Eleedhe	move from	13	26	to	12	26
[target_simple AI]	231564	black bear	selecting NEW TARGET	12	26	4930	Eleedhe
[Actor:move]	231564	black bear	move from	4	26	to	5	26
[Actor:move]	231562	giant green ant	move from	6	26	to	7	26
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Black bear for #GREY#41 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Giant green ant for #GREY#41 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Blue crystal for #GREY#41 darkness#LAST# damage.
[Actor:move]	231564	black bear	move from	5	26	to	6	26
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Eleedhe's darkness area effect hits Black bear for #GREY#41 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Giant green ant for #GREY#41 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Blue crystal for #GREY#41 darkness#LAST# damage.
[LOG]	#{bold}#Eleedhe's darkness area effect killed Blue crystal!#{normal}#
[LOG]	#{bold}#Eleedhe's darkness area effect killed Giant green ant!#{normal}#
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Black bear for #YELLOW#56 light#LAST# damage.
[Actor:move]	231564	black bear	move from	6	26	to	7	26
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	Eleedhe's darkness area effect hits Black bear for #GREY#41 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Black bear for #YELLOW#28 light#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Black bear for #GREY#86 darkness#LAST# damage.
[Actor:move]	231564	black bear	move from	7	26	to	8	26
[LOG]	Eleedhe's darkness area effect hits Black bear for #GREY#41 darkness#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	23	vs	33	=> chance to hit	25
[LOG]	Black bear loses sight!
[SPELL CRIT %]	18.88934837382
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Black bear for #YELLOW#105 light#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Black bear!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[improved_talented AI] chooses for	231560	red crystal	T_PHASE_DOOR
[Actor:move]	231560	red crystal	(forced) move from	7	20	to	8	22
[phase door] final location of 	red crystal	8	22	vs	7	20
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[improved_talented AI] chooses for	231560	red crystal	T_FLAME_BOLT
[SPELL CRIT %]	1
Adding entity	233201	after	231560
Projectile slowing down from	20
Projectile slowing down to	10
Cloned shader 114
[SHADER] setting reset param	tick_start	1817353
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	12	26	to	11	26
[Actor:move]	4930	Eleedhe	move from	11	26	to	10	26
[Actor:move]	4930	Eleedhe	move from	10	26	to	9	26
[Actor:move]	4930	Eleedhe	move from	9	26	to	8	26
[improved_talented AI] chooses for	231560	red crystal	T_FLAME_BOLT
[SPELL CRIT %]	1
Adding entity	233202	after	231560
Projectile slowing down from	20
Projectile slowing down to	10
Cloned shader 114
[SHADER] setting reset param	tick_start	1817386
[Actor:move]	4930	Eleedhe	move from	8	26	to	7	26
[Actor:move]	4930	Eleedhe	move from	7	26	to	6	26
[improved_talented AI] chooses for	231560	red crystal	T_ATTACK
[T_ATTACK]	231560	red crystal	attacks empty space:	9	21
[Actor:move]	4930	Eleedhe	move from	6	26	to	5	26
[Identify]	spinel	true
[LOG]	Eleedhe picks up (m.): #FFFFFF##UID:233115:0#spinel#LAST#.
[target_simple AI]	233073	golem (servant of Elareta the orc warrior)	selecting NEW TARGET	5	26	4930	Eleedhe
[use_tactical AI] === Action Selected:	233073	golem (servant of Elareta the orc warrior)	disable	 talent:T_GOLEM_KNOCKBACK
[LOG]	Golem (servant of Elareta the orc warrior) uses #{bold}##RED#Knockback.#{normal}##LAST#
[Actor:move]	233073	golem (servant of Elareta the orc warrior)	(forced) move from	3	23	to	4	25
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	10.437207937548	1	19	1.2079215610874	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	10.437207937548	1	19	1.2079215610874	vs. armor/def	8	5
checkHit	19	vs	5	=> chance to hit	85
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	15	1	vs. armor/hardiness	8	0.45
[ATTACK] after armor	8.25
[PHYS CRIT %] axe accuracy bonus	19	5	=	3.5
[PHYS CRIT %]	8
[ATTACK] after crit	8.25
[ATTACK] after mult	9.9653528789712
[LOG]	Ran for 8 turns (stop reason: taken damage).
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	9	=> chance to hit	78
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
checkHit	14	vs	26	=> chance to hit	20
[LOG]	Eleedhe resists the knockback!
[LOG]	#UID:233073:0#Golem (servant of Elareta the orc warrior) hits #fbd578#Eleedhe#LAST# for #WHITE#9 physical#LAST# damage.
[LOG]	Melee retaliation hits Golem (servant of Elareta the orc warrior) for #ORANGE#6 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[improved_talented AI] chooses for	231560	red crystal	T_PHASE_DOOR
[Actor:move]	231560	red crystal	(forced) move from	8	22	to	6	24
[phase door] final location of 	red crystal	6	24	vs	8	22
[LOG]	
[USERCHAT] channel achievement	chowder	global	The Arena (Insane (Roguelike) difficulty)	false	false
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Golem (servant of Elareta the orc warrior) for #GREY#86 darkness#LAST# damage.
[NPC:seen_by] Passing target	Eleedhe	from	233073	golem (servant of Elareta the orc warrior)	to	232996	Elareta the orc warrior
[use_tactical AI] === Action Selected:	233073	golem (servant of Elareta the orc warrior)	defend	 talent:T_RUNE:_SHIELDING_1
[LOG]	Golem (servant of Elareta the orc warrior) casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around golem (servant of Elareta the orc warrior).
Cloned shader 63
[SHADER] setting reset param	tick_start	1819011
[use_tactical AI] === Action Selected:	233073	golem (servant of Elareta the orc warrior)	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	10.437207937548	1	19	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	10.437207937548	1	19	1	vs. armor/def	8	5
checkHit	19	vs	5	=> chance to hit	85
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	11	1	vs. armor/hardiness	8	0.45
[ATTACK] after armor	6.05
[PHYS CRIT %] axe accuracy bonus	19	5	=	3.5
[PHYS CRIT %]	8
[ATTACK] after crit	6.05
[ATTACK] after mult	6.05
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	9	=> chance to hit	78
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
[LOG]	#UID:233073:0#Golem (servant of Elareta the orc warrior) hits #fbd578#Eleedhe#LAST# for #WHITE#6 physical#LAST# damage.
[LOG]	Melee retaliation hits Golem (servant of Elareta the orc warrior) for #SLATE#(4 absorbed)#LAST#, #ORANGE#2 mind#LAST#, #SLATE#(7 absorbed)#LAST#, #GREY#3 darkness#LAST#, #SLATE#(8 absorbed)#LAST#, #YELLOW#3 light#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[improved_talented AI] chooses for	231560	red crystal	T_FLAME_BOLT
[SPELL CRIT %]	1
Adding entity	233203	after	231560
Projectile slowing down from	20
Projectile slowing down to	10
[LOG]	Eleedhe's light area effect hits Golem (servant of Elareta the orc warrior) for #SLATE#(20 absorbed)#LAST#, #YELLOW#8 light#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	232996	Elareta the orc warrior	buff	 talent:T_FIRE_INFUSION
[target_simple AI]	233073	golem (servant of Elareta the orc warrior)	selecting NEW TARGET	5	26	4930	Eleedhe
[use_tactical AI] === Action Selected:	233073	golem (servant of Elareta the orc warrior)	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	10.437207937548	1	19	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	10.437207937548	1	19	1	vs. armor/def	8	5
checkHit	19	vs	5	=> chance to hit	85
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	10	1	vs. armor/hardiness	8	0.45
[ATTACK] after armor	5.5
[PHYS CRIT %] axe accuracy bonus	19	5	=	3.5
[PHYS CRIT %]	8
[ATTACK] after crit	5.5
[ATTACK] after mult	5.5
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	9	=> chance to hit	78
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
[LOG]	
[LOG]	#UID:233073:0#Golem (servant of Elareta the orc warrior) hits #fbd578#Eleedhe#LAST# for #WHITE#5 physical#LAST# damage.
[LOG]	Melee retaliation hits Golem (servant of Elareta the orc warrior) for #SLATE#(4 absorbed)#LAST#, #ORANGE#2 mind#LAST#, #SLATE#(7 absorbed)#LAST#, #GREY#3 darkness#LAST#, #SLATE#(8 absorbed)#LAST#, #YELLOW#3 light#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Golem (servant of Elareta the orc warrior) for #SLATE#(14 absorbed)#LAST#, #YELLOW#6 light#LAST#, #SLATE#(19 absorbed)#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
Cloned shader 114
[SHADER] setting reset param	tick_start	1822577
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	The shield around golem (servant of Elareta the orc warrior) crumbles.
[LOG]	Eleedhe's light area effect hits Golem (servant of Elareta the orc warrior) for #SLATE#(10 absorbed)#LAST#, #YELLOW#9 light#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	232996	Elareta the orc warrior	closein	 AI:move_astar_advanced
[Actor:move]	232996	Elareta the orc warrior	move from	3	22	to	3	23
[use_tactical AI] === Action Selected:	233073	golem (servant of Elareta the orc warrior)	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	10.437207937548	1	19	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	10.437207937548	1	19	1	vs. armor/def	8	5
checkHit	19	vs	5	=> chance to hit	85
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	12	1	vs. armor/hardiness	8	0.45
[ATTACK] after armor	6.6
[PHYS CRIT %] axe accuracy bonus	19	5	=	3.5
[PHYS CRIT %]	8
[ATTACK] after crit	6.6
[ATTACK] after mult	6.6
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	9	=> chance to hit	78
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
[LOG]	
[LOG]	#UID:233073:0#Golem (servant of Elareta the orc warrior) hits #fbd578#Eleedhe#LAST# for #WHITE#6 physical#LAST# damage.
[LOG]	Melee retaliation hits Golem (servant of Elareta the orc warrior) for #ORANGE#6 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
Deleting shader 114 (is clone 1)
Deleting shader 114 (is clone 1)
Deleting shader 111 (is clone 0)
Deleting shader 110 (is clone 0)
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Golem (servant of Elareta the orc warrior) for #GREY#41 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Elareta the orc warrior for #GREY#41 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Golem (servant of Elareta the orc warrior) for #YELLOW#28 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Elareta the orc warrior for #YELLOW#24 light#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Golem (servant of Elareta the orc warrior) for #GREY#41 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Elareta the orc warrior for #GREY#41 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	232996	Elareta the orc warrior	attack	 talent:T_CHANNEL_STAFF
[LOG]	Elareta the orc warrior casts #{bold}##PURPLE#Channel Staff.#{normal}##LAST#
[SPELL CRIT %]	2
Adding entity	233204	after	232996
[target_simple AI]	233073	golem (servant of Elareta the orc warrior)	selecting NEW TARGET	5	26	4930	Eleedhe
[use_tactical AI] === Action Selected:	233073	golem (servant of Elareta the orc warrior)	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	10.437207937548	1	19	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	10.437207937548	1	19	1	vs. armor/def	8	5
checkHit	19	vs	5	=> chance to hit	85
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	14	1	vs. armor/hardiness	8	0.45
[ATTACK] after armor	7.7
[PHYS CRIT %] axe accuracy bonus	19	5	=	3.5
[PHYS CRIT %]	8
[ATTACK] after crit	7.7
[ATTACK] after mult	7.7
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	9	=> chance to hit	78
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
[LOG]	
[LOG]	#UID:233073:0#Golem (servant of Elareta the orc warrior) hits #fbd578#Eleedhe#LAST# for #WHITE#7 physical#LAST# damage.
[LOG]	Melee retaliation hits Golem (servant of Elareta the orc warrior) for #ORANGE#3 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	Elareta the orc warrior's Channel Staff hits #fbd578#Eleedhe#LAST# for #GREY#28 darkness#LAST# damage.
[improved_talented AI] chooses for	231560	red crystal	T_FLAME_BOLT
[SPELL CRIT %]	1
Adding entity	233205	after	231560
Projectile slowing down from	20
Projectile slowing down to	10
Cloned shader 114
[SHADER] setting reset param	tick_start	1828516
[LOG]	Eleedhe's light area effect hits Golem (servant of Elareta the orc warrior) for #YELLOW#28 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Elareta the orc warrior for #YELLOW#24 light#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Elareta the orc warrior for #GREY#41 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	232996	Elareta the orc warrior	attackarea	 talent:T_THROW_BOMB
[LOG]	Elareta the orc warrior casts #{bold}##PURPLE#Throw Bomb.#{normal}##LAST#
[SPELL CRIT %]	2
[LOG]	Eleedhe is on fire!
Cloned shader 114
[SHADER] setting reset param	tick_start	1828516
[LOG]	
[LOG]	#{bold}#Eleedhe's light area effect killed Golem (servant of Elareta the orc warrior)!#{normal}#
[LOG]	#UID:232996:0#Elareta the orc warrior hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#28 fire#LAST# damage.
Deleting shader 114 (is clone 1)
Server latency	6
Deleting shader 114 (is clone 1)
Deleting shader 63 (is clone 1)
[LOG]	Eleedhe uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Eleedhe radiates power.
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Elareta the orc warrior for #GREY#97 darkness#LAST# damage.
[improved_talented AI] chooses for	231560	red crystal	T_ATTACK
[T_ATTACK]	231560	red crystal	attacks empty space:	6	23
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Eleedhe's darkness area effect hits Elareta the orc warrior for #GREY#47 darkness#LAST# damage.
[LOG]	Burning from Elareta the orc warrior hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#8 fire#LAST# damage.
[use_tactical AI] === Action Selected:	232996	Elareta the orc warrior	heal	 talent:T_INFUSION:_REGENERATION_1
[LOG]	Elareta the orc warrior uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Elareta the orc warrior starts regenerating health quickly.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Elareta the orc warrior for #YELLOW#57 light#LAST# damage.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	
[LOG]	Eleedhe's light area effect hits Elareta the orc warrior for #YELLOW#28 light#LAST# damage.
[LOG]	Burning from Elareta the orc warrior hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	233206	after	4930
[use_tactical AI] === Action Selected:	232996	Elareta the orc warrior	attack	 talent:T_CHANNEL_STAFF
[LOG]	Elareta the orc warrior casts #{bold}##PURPLE#Channel Staff.#{normal}##LAST#
[SPELL CRIT %]	2
[LOG]	#{bold}#Elareta the orc warrior's spell attains critical power!#{normal}#
Adding entity	233207	after	232996
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Elareta the orc warrior for #{bold}##YELLOW#31 light#{normal}##LAST#, #GREY#47 darkness#LAST# (#RED##{bold}#78#LAST##{normal}# total damage).
[LOG]	Elareta the orc warrior's Channel Staff hits #fbd578#Eleedhe#LAST# for #{bold}##GREY#29 darkness#{normal}##LAST# damage.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Eleedhe's light area effect hits Elareta the orc warrior for #YELLOW#28 light#LAST# damage.
[LOG]	Burning from Elareta the orc warrior hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
Deleting shader 114 (is clone 1)
[SPELL CRIT %]	18.88934837382
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart (1)#WHITE#.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Elareta the orc warrior for #GREY#97 darkness#LAST# damage.
[LOG]	Eleedhe's Corona hits Elareta the orc warrior for #YELLOW#25 light#LAST# damage.
[LOG]	#{bold}#Eleedhe's Corona killed Elareta the orc warrior!#{normal}#
[improved_talented AI] chooses for	231560	red crystal	T_FLAME_BOLT
[SPELL CRIT %]	1
Adding entity	233208	after	231560
Projectile slowing down from	20
Projectile slowing down to	10
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/orc_heart.png
[LOG]	Resting starts...
[LOG]	Eleedhe stops burning.
Cloned shader 114
[SHADER] setting reset param	tick_start	1838689
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	Eleedhe's aura of power vanishes.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[improved_talented AI] chooses for	231560	red crystal	T_PHASE_DOOR
[Actor:move]	231560	red crystal	(forced) move from	6	24	to	11	21
[phase door] final location of 	red crystal	11	21	vs	6	24
[improved_talented AI] chooses for	231560	red crystal	T_FLAME_BOLT
[SPELL CRIT %]	1
Adding entity	233209	after	231560
Projectile slowing down from	20
Projectile slowing down to	10
Cloned shader 114
[SHADER] setting reset param	tick_start	1838753
[improved_talented AI] chooses for	231560	red crystal	T_FLAME_BOLT
[SPELL CRIT %]	1
Adding entity	233210	after	231560
Projectile slowing down from	20
Projectile slowing down to	10
Cloned shader 114
[SHADER] setting reset param	tick_start	1838786
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	5	26	to	4	26
[LOG]	You pickup 0.75 gold pieces.
[Actor:move]	4930	Eleedhe	move from	4	26	to	4	27
[LOG]	You pickup 0.90 gold pieces.
[Actor:move]	4930	Eleedhe	move from	4	27	to	3	27
[LOG]	You pickup 0.75 gold pieces.
[Actor:move]	4930	Eleedhe	move from	3	27	to	2	27
[LOG]	You pickup 0.75 gold pieces.
[Actor:move]	4930	Eleedhe	move from	2	27	to	2	26
[LOG]	You pickup 0.75 gold pieces.
[Actor:move]	4930	Eleedhe	move from	2	26	to	2	25
[LOG]	You pickup 0.85 gold pieces.
[Actor:move]	4930	Eleedhe	move from	2	25	to	3	26
[LOG]	You pickup 0.60 gold pieces.
[Actor:move]	4930	Eleedhe	move from	3	26	to	3	25
[Identify]	copper ring of perseverance	true
[LOG]	Eleedhe picks up (b.): #00FF80##UID:231570:0#copper ring of perseverance#LAST#.
[LOG]	You pickup 0.80 gold pieces.
[Actor:move]	4930	Eleedhe	move from	3	25	to	4	25
[LOG]	You pickup 0.65 gold pieces.
[Actor:move]	4930	Eleedhe	move from	4	25	to	3	24
[Actor:move]	4930	Eleedhe	move from	3	24	to	3	23
[Identify]	Ce'Nynn	true
[LOG]	Eleedhe picks up (g.): #SALMON##UID:232853:0#Ce'Nynn (0 def, 3 armour)#LAST#.
[LOG]	You pickup 0.65 gold pieces.
[Identify]	alchemist agate	true
[LOG]	Eleedhe picks up (m.): 50 #FFFFFF##UID:233021:0#alchemist agate#LAST#.
[improved_talented AI] chooses for	231560	red crystal	T_FLAME_BOLT
[SPELL CRIT %]	1
Adding entity	233211	after	231560
Projectile slowing down from	20
Projectile slowing down to	10
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (brown bear)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:move]	4930	Eleedhe	move from	3	23	to	3	22
Cloned shader 114
[SHADER] setting reset param	tick_start	1840603
[target_simple AI]	231578	brown bear	selecting NEW TARGET	3	22	4930	Eleedhe
[Actor:move]	231578	brown bear	move from	3	12	to	3	13
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Brown bear for #{bold}##GREY#133 darkness#{normal}##LAST# damage.
[Actor:move]	231578	brown bear	move from	3	13	to	3	14
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	Eleedhe's light area effect hits Brown bear for #YELLOW#25 light#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[Actor:move]	231578	brown bear	move from	3	14	to	3	15
[LOG]	Eleedhe's light area effect hits Brown bear for #YELLOW#25 light#LAST# damage.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Brown bear for #GREY#86 darkness#LAST# damage.
[Actor:move]	231578	brown bear	move from	3	15	to	3	16
[LOG]	Eleedhe's light area effect hits Brown bear for #YELLOW#25 light#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (brown bear)).
[Actor:move]	4930	Eleedhe	move from	3	22	to	3	21
[Actor:move]	231578	brown bear	move from	3	16	to	3	17
[LOG]	
[Actor:move]	4930	Eleedhe	move from	3	21	to	3	20
[Actor:move]	231578	brown bear	move from	3	17	to	3	18
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	233212	after	4930
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Brown bear for #{bold}##GREY#133 darkness#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Brown bear!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:425:0#Talent Wrath of the Highborn is ready to use.
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
Deleting shader 114 (is clone 1)
Deleting shader 114 (is clone 1)
Deleting shader 114 (is clone 1)
Deleting shader 114 (is clone 1)
[Actor:move]	4930	Eleedhe	move from	3	20	to	3	19
[Actor:move]	4930	Eleedhe	move from	3	19	to	3	18
[Actor:move]	4930	Eleedhe	move from	3	18	to	3	17
[Actor:move]	4930	Eleedhe	move from	3	17	to	3	16
[Actor:move]	4930	Eleedhe	move from	3	16	to	3	15
[Actor:move]	4930	Eleedhe	move from	3	15	to	3	14
[Actor:move]	4930	Eleedhe	move from	3	14	to	3	13
[Actor:move]	4930	Eleedhe	move from	3	13	to	3	12
[Actor:move]	4930	Eleedhe	move from	3	12	to	3	11
[Actor:move]	4930	Eleedhe	move from	3	11	to	3	10
[Identify]	iron waraxe of erosion	true
[LOG]	Eleedhe picks up (f.): #00FF80##UID:233100:0#iron waraxe of erosion (11-15.4 power, 2 apr)#LAST#.
[Actor:move]	4930	Eleedhe	move from	3	10	to	3	9
[Actor:move]	4930	Eleedhe	move from	3	9	to	3	8
[Actor:move]	4930	Eleedhe	move from	3	8	to	3	7
[Actor:move]	4930	Eleedhe	move from	3	7	to	4	7
[Actor:move]	4930	Eleedhe	move from	4	7	to	5	7
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the east (cave bear)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[Actor:move]	4930	Eleedhe	move from	5	7	to	6	7
[LOG]	
[Actor:move]	4930	Eleedhe	move from	6	7	to	7	7
[target_simple AI]	233077	cave bear	selecting NEW TARGET	7	7	4930	Eleedhe
[Actor:move]	233077	cave bear	move from	16	8	to	15	7
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Cave bear for #{bold}##GREY#133 darkness#{normal}##LAST# damage.
[Actor:move]	233077	cave bear	move from	15	7	to	14	7
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Cave bear for #YELLOW#49 light#LAST# damage.
[Actor:move]	233077	cave bear	move from	14	7	to	13	7
[LOG]	Eleedhe's light area effect hits Cave bear for #YELLOW#25 light#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[Actor:move]	233077	cave bear	move from	13	7	to	12	7
[LOG]	
[LOG]	Moonlight Ray is still on cooldown for 1 turns.
[Actor:move]	4930	Eleedhe	move from	7	7	to	8	7
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	233077	cave bear	move from	12	7	to	11	7
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Cave bear for #YELLOW#17 light#LAST#, #GREY#27 darkness#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[LOG]	
[LOG]	Twilight is still on cooldown for 3 turns.
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[Actor:move]	233077	cave bear	move from	11	7	to	10	7
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Cave bear for #GREY#86 darkness#LAST# damage.
[LOG]	
[Actor:move]	4930	Eleedhe	move from	8	7	to	9	7
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	27.615546080604	2	14	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	27.615546080604	2	14	1	vs. armor/def	8	5
checkHit	14	vs	5	=> chance to hit	73
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	29	2	vs. armor/hardiness	8	0.45
[ATTACK] after armor	23
[PHYS CRIT %]	1
[ATTACK] after crit	23
[ATTACK] after mult	23
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	8	=> chance to hit	80
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
[Actor:move]	233077	cave bear	move from	10	7	to	10	7
[LOG]	Melee retaliation hits Cave bear for #ORANGE#6 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#10 light#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	#UID:233077:0#Cave bear hits #fbd578#Eleedhe#LAST# for #WHITE#21 physical#LAST# damage.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[LOG]	Eleedhe's light area effect hits Cave bear for #YELLOW#25 light#LAST# damage.
[LOG]	#{bold}#Eleedhe's light area effect killed Cave bear!#{normal}#
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	9	7	to	10	7
[Actor:move]	4930	Eleedhe	move from	10	7	to	11	7
[Actor:move]	4930	Eleedhe	move from	11	7	to	12	7
[Actor:move]	4930	Eleedhe	move from	12	7	to	13	7
[improved_talented AI] chooses for	231560	red crystal	T_PHASE_DOOR
[Actor:move]	231560	red crystal	(forced) move from	11	21	to	12	23
[phase door] final location of 	red crystal	12	23	vs	11	21
[Actor:move]	4930	Eleedhe	move from	13	7	to	14	7
[Actor:move]	4930	Eleedhe	move from	14	7	to	15	7
[Actor:move]	4930	Eleedhe	move from	15	7	to	16	7
[Actor:move]	4930	Eleedhe	move from	16	7	to	16	8
[target_simple AI]	231579	king cobra	selecting NEW TARGET	16	8	4930	Eleedhe
[Actor:move]	231579	king cobra	move from	18	9	to	17	9
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (king cobra)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	21.61116579167	10	24	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	21.61116579167	10	24	1	vs. armor/def	8	5
checkHit	24	vs	5	=> chance to hit	98
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	21	10	vs. armor/hardiness	8	0.45
[ATTACK] after armor	21
[PHYS CRIT %]	1
[ATTACK] after crit	21
[ATTACK] after mult	21
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	8	=> chance to hit	80
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
[Actor:move]	231579	king cobra	move from	17	9	to	17	9
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits King cobra for #GREY#86 darkness#LAST# damage.
[LOG]	Melee retaliation hits King cobra for #ORANGE#6 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	#UID:231579:0#King cobra hits #fbd578#Eleedhe#LAST# for #WHITE#20 physical#LAST# damage.
[improved_talented AI] chooses for	231579	king cobra	T_BITE_POISON
[LOG]	#ORCHID##{bold}#King cobra bites poison into Eleedhe.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	21.61116579167	10	24	5.7304247779439	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	21.61116579167	10	24	5.7304247779439	vs. armor/def	8	5
checkHit	24	vs	5	=> chance to hit	98
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	22	10	vs. armor/hardiness	8	0.45
[ATTACK] after armor	22
[PHYS CRIT %]	1
[ATTACK] after crit	22
[ATTACK] after mult	126.06934511477
[LOG]	Eleedhe is poisoned!
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	8	=> chance to hit	80
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
[LOG]	
[LOG]	#UID:231579:0#King cobra hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#20 nature#LAST# damage.
[LOG]	Melee retaliation hits King cobra for #ORANGE#6 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
[SPELL] friendly fire chance	100
[LOG]	Eleedhe's light area effect hits King cobra for #YELLOW#28 light#LAST# damage.
[LOG]	Poison from King cobra hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#20 nature#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	21.61116579167	10	24	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	21.61116579167	10	24	1	vs. armor/def	8	5
checkHit	24	vs	5	=> chance to hit	98
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	22	10	vs. armor/hardiness	8	0.45
[ATTACK] after armor	22
[PHYS CRIT %]	1
[ATTACK] after crit	22
[ATTACK] after mult	22
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	8	=> chance to hit	80
[ATTACK]	target on_melee_hit:	7.0700710443842	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.100070718563	LIGHT	vs	0
[Actor:move]	231579	king cobra	move from	17	9	to	17	9
[LOG]	#UID:231579:0#King cobra hits #fbd578#Eleedhe#LAST# for #WHITE#20 physical#LAST# damage.
[LOG]	Melee retaliation hits King cobra for #ORANGE#6 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	#{bold}#Melee retaliation killed King cobra!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Poison from King cobra hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#20 nature#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	18.88934837382
Cloned shader 75
[SHADER] setting reset param	tick_start	1862208
Cloned shader 77
[SHADER] setting reset param	tick_start	1862208
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#145 healing#LAST#.
[LOG]	Poison from King cobra hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#20 nature#LAST# damage.
[LOG]	
table: 0x06140018	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
Deleting shader 77 (is clone 1)
Deleting shader 75 (is clone 1)
[USERCHAT] channel achievement	Schwibl24	tome	Rescuer of the lost	false	false
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Shadows#LAST#.
[LOG]	Eleedhe activates #{bold}##ORANGE#Hymn of Shadows#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_act_base
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Eleedhe activates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe activates #{bold}##ORANGE#Corona#LAST#.
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x18f4d0e8
Deleting shader 51 (is clone 0)
[LOG]	Eleedhe stops being poisoned.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Shadows#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x26266020	(5558)
Loading savefile 	/save/eleedhe/
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Poison from King cobra hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#20 nature#LAST# damage.
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x21b02858	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/game.teag.tmp
Deleting temp shader	flames[aam=0.5,hide_center=0,npow=4,time_factor=1000,zoom=3]
Deleting temp shader	lava[]
Deleting temp shader	quad_hue[]
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Poison from King cobra hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#20 nature#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Eleedhe stops being poisoned.
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	16	8	to	16	9
[Actor:move]	4930	Eleedhe	move from	16	9	to	17	9
[Actor:move]	4930	Eleedhe	move from	17	9	to	16	8
[Actor:move]	4930	Eleedhe	move from	16	8	to	16	7
[Actor:move]	4930	Eleedhe	move from	16	7	to	16	6
[Actor:move]	4930	Eleedhe	move from	16	6	to	17	5
[target_simple AI]	233078	white crystal	selecting NEW TARGET	17	5	4930	Eleedhe
[improved_talented AI] chooses for	233078	white crystal	T_ICE_BOLT
[LOG]	White crystal casts #{bold}##PURPLE#Ice Bolt.#{normal}##LAST#
[SPELL CRIT %]	1
Adding entity	233515	after	233078
Projectile slowing down from	6
Projectile slowing down to	3
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (white crystal)).
[LOG]	
[LOG]	Shadow Simulacrum is still on cooldown for 28 turns.
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits White crystal for #YELLOW#57 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Brown bear for #YELLOW#28 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits White crystal for #YELLOW#28 light#LAST# damage.
[Actor:move]	232636	brown bear	move from	23	4	to	22	5
[improved_talented AI] chooses for	233078	white crystal	T_PHASE_DOOR
[LOG]	White crystal casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	233078	white crystal	(forced) move from	22	4	to	18	4
[phase door] final location of 	white crystal	18	4	vs	22	4
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits White crystal for #GREY#88 darkness#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed White crystal!#{normal}#
[Actor:move]	232636	brown bear	move from	22	5	to	21	5
[LOG]	White crystal's Ice Bolt hits #fbd578#Eleedhe#LAST# for #1133F3#79 cold#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[Actor:move]	232636	brown bear	move from	21	5	to	20	4
[LOG]	
Server latency	6
Deleting shader 97 (is clone 0)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the east (brown bear)).
[LOG]	Searing Light is still on cooldown for 2 turns.
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	19.48934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	233516	after	4930
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Brown bear for #{bold}##GREY#66 darkness#{normal}##LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Brown bear for #GREY#66 darkness#LAST# damage.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	232636	brown bear	move from	20	4	to	19	4
[LOG]	Eleedhe's Corona hits Brown bear for #GREY#35 darkness#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Brown bear for #GREY#88 darkness#LAST# damage.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[LOG]	Eleedhe's darkness area effect hits Brown bear for #GREY#66 darkness#LAST# damage.
[LOG]	#{bold}#Eleedhe's darkness area effect killed Brown bear!#{normal}#
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1061:0#Talent Providence is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1082:0#Talent Shadow Simulacrum is ready to use.
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	17	5	to	18	4
[Actor:move]	4930	Eleedhe	move from	18	4	to	19	4
[Actor:move]	4930	Eleedhe	move from	19	4	to	20	4
[improved_talented AI] chooses for	231560	red crystal	T_PHASE_DOOR
[Actor:move]	231560	red crystal	(forced) move from	12	23	to	10	19
[phase door] final location of 	red crystal	10	19	vs	12	23
[Actor:move]	4930	Eleedhe	move from	20	4	to	21	4
[Actor:move]	4930	Eleedhe	move from	21	4	to	22	5
[Actor:move]	4930	Eleedhe	move from	22	5	to	23	6
[Actor:move]	4930	Eleedhe	move from	23	6	to	23	7
[Actor:move]	4930	Eleedhe	move from	23	7	to	23	8
[Actor:move]	4930	Eleedhe	move from	23	8	to	23	9
[Actor:move]	4930	Eleedhe	move from	23	9	to	22	9
[Actor:move]	4930	Eleedhe	move from	22	9	to	21	9
[Identify]	rough leather belt	true
[LOG]	Eleedhe picks up (h.): #FFFFFF##UID:233099:0#rough leather belt#LAST#.
[Actor:move]	4930	Eleedhe	move from	21	9	to	21	10
[Actor:move]	4930	Eleedhe	move from	21	10	to	20	11
[Actor:move]	4930	Eleedhe	move from	20	11	to	19	11
[Actor:move]	4930	Eleedhe	move from	19	11	to	18	10
[Actor:move]	4930	Eleedhe	move from	18	10	to	17	9
[Actor:move]	4930	Eleedhe	move from	17	9	to	16	8
[Actor:move]	4930	Eleedhe	move from	16	8	to	15	7
[Actor:move]	4930	Eleedhe	move from	15	7	to	14	8
[LOG]	Today is the 12nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	4930	Eleedhe	move from	14	8	to	14	9
[Actor:move]	4930	Eleedhe	move from	14	9	to	14	10
[Actor:move]	4930	Eleedhe	move from	14	10	to	14	11
[Actor:move]	4930	Eleedhe	move from	14	11	to	14	12
[Actor:move]	4930	Eleedhe	move from	14	12	to	14	13
[Actor:move]	4930	Eleedhe	move from	14	13	to	14	14
[Actor:move]	4930	Eleedhe	move from	14	14	to	14	15
[Actor:move]	4930	Eleedhe	move from	14	15	to	13	15
[Actor:move]	4930	Eleedhe	move from	13	15	to	12	15
[Actor:move]	4930	Eleedhe	move from	12	15	to	11	15
[Actor:move]	4930	Eleedhe	move from	11	15	to	10	15
[Actor:move]	4930	Eleedhe	move from	10	15	to	9	15
[Actor:move]	4930	Eleedhe	move from	9	15	to	8	15
[Actor:move]	4930	Eleedhe	move from	8	15	to	7	16
[Identify]	slimy linen robe of lightning (#RESIST#)	true
[LOG]	Eleedhe picks up (i.): #00FF80##UID:233108:0#slimy linen robe of lightning (+15%) (0 def, 0 armour)#LAST#.
[Actor:move]	4930	Eleedhe	move from	7	16	to	7	17
[Actor:move]	4930	Eleedhe	move from	7	17	to	7	18
[Actor:move]	4930	Eleedhe	move from	7	18	to	6	18
[Actor:move]	4930	Eleedhe	move from	6	18	to	7	19
[improved_talented AI] chooses for	231560	red crystal	T_FLAME_BOLT
[SPELL CRIT %]	1
Adding entity	233517	after	231560
Projectile slowing down from	20
Projectile slowing down to	10
Loading tile from tileset	/data/gfx/talents/blood_boil.png
Cloned shader 114
[SHADER] setting reset param	tick_start	1900568
[Actor:move]	4930	Eleedhe	move from	7	19	to	7	20
[Actor:move]	4930	Eleedhe	move from	7	20	to	8	21
[Actor:move]	4930	Eleedhe	move from	8	21	to	8	22
[Actor:move]	4930	Eleedhe	move from	8	22	to	9	21
[Actor:move]	4930	Eleedhe	move from	9	21	to	10	21
[Actor:move]	4930	Eleedhe	move from	10	21	to	11	20
[improved_talented AI] chooses for	231560	red crystal	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	5.6441330224498	0	0	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	5.6441330224498	0	0	1	vs. armor/def	8	5
checkHit	0	vs	5	=> chance to hit	38
[LOG]	#UID:231560:0#Red crystal misses #fbd578#Eleedhe#LAST#.
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the northwest (red crystal)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Simulacrum.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/shadow_simulacrum.lua
[SHADER] Loaded shader with totalname	shadow_simulacrum[]
New GL Shader program 51
*p 51: Uniform: 0: 1406 base
*p 51: Uniform: 1: 8B51 color
*p 51: Uniform: 2: 8B50 p2
*p 51: Uniform: 3: 8B5E tex
*p 51: Uniform: 4: 1406 tick
*p 51: Uniform: 5: 1406 time_factor
[Actor:move]	233518	red crystal's shadow simulacrum	(forced) move from	nil	nil	to	9	18
[improved_talented AI] chooses for	231560	red crystal	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	5.6441330224498	0	0	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	5.6441330224498	0	0	1	vs. armor/def	8	5
checkHit	0	vs	5	=> chance to hit	38
[LOG]	#UID:231560:0#Red crystal misses #fbd578#Eleedhe#LAST#.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Red crystal for #GREY#88 darkness#LAST# damage.
[target_simple AI]	233518	red crystal's shadow simulacrum	selecting NEW TARGET	10	19	231560	red crystal
[target_simple AI]	233518	red crystal's shadow simulacrum	selecting NEW TARGET	10	19	231560	red crystal
[improved_talented AI] chooses for	233518	red crystal's shadow simulacrum	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	red crystal	dam/apr/atk/mult ::	5.6441330224498	0	0	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	5.6441330224498	0	0	1	vs. armor/def	0	0
checkHit	0	vs	0	=> chance to hit	50
[LOG]	#UID:233518:0#Red crystal's shadow simulacrum misses Red crystal.
[improved_talented AI] chooses for	231560	red crystal	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	5.6441330224498	0	0	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	5.6441330224498	0	0	1	vs. armor/def	8	5
checkHit	0	vs	5	=> chance to hit	38
[LOG]	#UID:231560:0#Red crystal misses #fbd578#Eleedhe#LAST#.
[LOG]	#PINK#Your summoned red crystal's shadow simulacrum disappears.
[LOG]	
Deleting temp shader	awesomeaura[alpha=0.7,time_factor=5000]
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[SPELL] friendly fire chance	100
[LOG]	Eleedhe's light area effect hits Red crystal for #YELLOW#25 light#LAST# damage.
[LOG]	
Deleting shader 114 (is clone 1)
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	red crystal	dam/apr/atk/mult ::	21.698851306774	2	5	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	21.698851306774	2	5	1	vs. armor/def	0	0
checkHit	5	vs	0	=> chance to hit	63
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	23	2	vs. armor/hardiness	0	0.3
[ATTACK] after armor	23
[PHYS CRIT %]	7.9
[ATTACK] after crit	23
[ATTACK] after mult	23
[ATTACK] staff accuracy bonus	5	0	=	1.1
[Actor:move]	4930	Eleedhe	move from	11	20	to	11	20
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Red crystal for #WHITE#23 physical#LAST# damage.
[improved_talented AI] chooses for	231560	red crystal	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	5.6441330224498	0	0	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	5.6441330224498	0	0	1	vs. armor/def	8	5
checkHit	0	vs	5	=> chance to hit	38
[LOG]	#UID:231560:0#Red crystal misses #fbd578#Eleedhe#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard (1)#WHITE#.
[LOG]	Eleedhe's light area effect hits Red crystal for #YELLOW#25 light#LAST# damage.
[LOG]	#{bold}#Eleedhe's light area effect killed Red crystal!#{normal}#
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1082:0#Talent Shadow Simulacrum is ready to use.
[LOG]	Rested for 46 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	11	20	to	12	21
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 2 turns (stop reason: at exit).
[LOG]	
Deleting shader 118 (is clone 0)
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 0.10 gold from the melting of #FFFFFF##UID:233114:0#pouch of iron shots (17/17, 12.5-15 power, 1 apr)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 8.95 gold from the melting of #SALMON##UID:232640:0#iron shield 'Charnoon' (0 def, 2 armour, 21.5 block)#LAST#.
[LOG]	You gain 0.10 gold from the melting of #FFFFFF##UID:231552:0#linen wizard hat (1 def, 0 armour)#LAST#.
[LOG]	You gain 2.57 gold from the melting of #00FF80##UID:233095:0#pair of rough leather boots of tirelessness (0 def, 1 armour)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 8.16 gold from the melting of #SALMON##UID:232853:0#Ce'Nynn (0 def, 3 armour)#LAST#.
[LOG]	You gain 1.17 gold from the melting of #00FF80##UID:233108:0#slimy linen robe of lightning (+15%) (0 def, 0 armour)#LAST#.
[LOG]	You gain 0.05 gold from the melting of #FFFFFF##UID:233099:0#rough leather belt#LAST#.
[LOG]	You gain 9.05 gold from the melting of #SALMON##UID:232480:0#Tempestquick#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 1.21 gold from the melting of #00FF80##UID:233100:0#iron waraxe of erosion (11-15.4 power, 2 apr)#LAST#.
[LOG]	You gain 1.31 gold from the melting of #00FF80##UID:233104:0#elm starstaff of might (10-12 power, 2 apr, physical element)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 11.18 gold from the melting of #SALMON##UID:231582:0#Glowwisp (13-18.2 power, 2 apr)#LAST#.
[LOG]	You gain 1.64 gold from the melting of #00FF80##UID:231570:0#copper ring of perseverance#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2491:0#stack of herbs (viperweed) (5)#WHITE#.
[LOG]	You gain 1.00 gold from the melting of #FFFFFF##UID:233091:0#wild infusion (res 17%; mental; dur 2; cd 13)#LAST#.
Loading zone persistance level	scintillating-caves	3
Make wait background texture 566 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 23 ticks
Creating level	scintillating-caves	3
Make wait background texture 668 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	scintillating-caves	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 675 (40x40)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[RoomsLoader:init] loaded room:	random_room	function: 0x170fded0
[RoomsLoader:init] loaded room:	money_vault	function: 0x055752a0	chance:	5
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room	narrow_spiral	15	8
[roomGen] generated room	narrow_spiral
placed room	narrow_spiral	at	3	2	with center	10	5
[roomGen] room generator	function: 0x170fded0	is making a room
[roomGen] generated room	spiral_cell
placed room	spiral_cell	at	8	11	with center	12	15
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room	double_helix	12	6
[roomGen] generated room	double_helix
placed room	double_helix	at	15	21	with center	20	23
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room	circular	15	11
[roomGen] generated room	circular
[roomAlloc] could not place room	circular
[roomGen] room generator	function: 0x170fded0	is making a room
[roomGen] generated room	side_passages_4
placed room	side_passages_4	at	19	7	with center	23	11
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room	thick_n	14	14
[roomGen] generated room	thick_n
[roomAlloc] could not place room	thick_n
[roomGen] room generator	function: 0x170fded0	is making a room
[roomGen] generated room	y
placed room	y	at	1	19	with center	7	23
[Actor:move]	234250	king cobra	(forced) move from	nil	nil	to	18	16
[Actor:move]	234251	polar bear	(forced) move from	nil	nil	to	14	18
[Actor:move]	234252	cave bear	(forced) move from	nil	nil	to	11	5
Random elite generating
[createRandomBoss] Creating random boss 	Cyrulle the rattlesnake	13	level	1	classes
  * class	Shadowblade	 rejected due to power source
  * class	Sun Paladin	 rejected due to power source
  * class	Corruptor	 rejected due to power source
  * class	Anorithil	 rejected due to power source
[applyRandomClass]	234253	Cyrulle the rattlesnake	Adding class	Doomed	Afflicted
   power types: not_power_source =	technique_ranged,arcane	power_source =	psionic
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	13
[applyRandomClass] Random boss forbade talent because of level	Gesture of Power	T_GESTURE_OF_POWER	13
[applyRandomClass] Random boss forbade talent because of level	Shadow Decoy	T_SHADOW_DECOY	13
[applyRandomClass] Random boss forbade talent because of level	Shadow's Path	T_SHADOW_S_PATH	13
[applyRandomClass] Random boss forbade talent because of level	Feed Strengths	T_FEED_STRENGTHS	13
[applyRandomClass] Random boss forbade talent because of level	Merge	T_MERGE	13
[applyRandomClass] Random boss forbade talent because of level	Dark Torrent	T_DARK_TORRENT	13
[applyRandomClass] Random boss forbade talent because of level	Shadow Mages	T_SHADOW_MAGES	13
[applyRandomClass] Random boss forbade talent because of level	Seethe	T_SEETHE	13
[applyRandomClass] Random boss forbade talent because of level	Cursed Bolt	T_CURSED_BOLT	13
[applyRandomClass] Random boss forbade talent because of level	Stone	T_STONE	13
[applyRandomClass] Random boss forbade talent because of level	Dark Tendrils	T_DARK_TENDRILS	13
[applyRandomClass] Random boss forbade talent because of level	Gesture of Guarding	T_GESTURE_OF_GUARDING	13
[applyRandomClass] Random boss forbade talent because of level	Madness	T_MADNESS	13
[applyRandomClass] Random boss forbade talent because of level	Focus Shadows	T_FOCUS_SHADOWS	13
[applyRandomClass] Random boss forbade talent because of level	Blast	T_BLAST	13
[applyRandomClass] Random boss forbade talent because of level	Panic	T_PANIC	13
[applyRandomClass] Random boss forbade talent because of level	Tyrant	T_TYRANT	13
[applyRandomClass] Random boss forbade talent because of level	Feed Power	T_FEED_POWER	13
[applyRandomClass] Random boss forbade talent because of level	Agony	T_AGONY	13
[applyRandomClass] Random boss forbade talent because of level	Unseen Force	T_UNSEEN_FORCE	13
[applyRandomClass] Random boss forbade talent because of level	Grim Resolve	T_GRIM_RESOLVE	13
Adding 7 random class talents to boss
1	 * talent:	T_CREEPING_DARKNESS	2
2	 * talent:	T_DARK_VISION	2
3	 * talent:	T_INSTILL_FEAR	2
4	 * talent:	T_DEVICE_MASTERY	2
5	 * talent:	T_HEIGHTENED_SENSES	2
6	 * talent:	T_GESTURE_OF_PAIN	2
7	 * talent:	T_WILLFUL_STRIKE	2
 ** Finished adding	7	of	7	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	13	egos =	1	gr egos =	0	rand themes = 	3	points = 	21	nb_powers = 	6
 * using themes	acid,mental,dark
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Glumith'(rune-covered linen wizard hat) with no themename
 ** selected ego	 of lightning (#RESIST#)	(normal)	nature
 * adding power: generic hate on crit(1 points), 11 remaining
 * adding power: generic max psi(1 points), 10 remaining
 * adding power: generic resist acid(1 points), 9 remaining
 * adding power: generic demon telepathy(2 points), 8 remaining
Removing power from the list, 	generic demon telepathy	==	table: 0x13276e70	remaining:
 * adding power: generic stat cun(1 points), 6 remaining
 * adding power: generic hate on crit(1.5 points), 5 remaining
 * adding power: generic max psi(1.5 points), 3.5 remaining
 * adding power: generic resist acid(1.5 points), 2 remaining
 * adding power: generic mindpower(1 points), 0.5 remaining
 * adding bias power: generic stat cun(1.5 points), 11 remaining
 * adding bias power: generic resist acid(2.25 points), 9.5 remaining
 * adding bias power: generic max psi(2.25 points), 7.25 remaining
 * adding bias power: generic stat cun(1.8 points), 5 remaining
 * adding bias power: generic resist acid(2.7 points), 3.2 remaining
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	234398	Cyrulle the rattlesnake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x239499a0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	74.439311525072	98.5
[resolveObject] CREATED OBJECT:	234399	nature's vined mindstar of balance	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	2
[resolveObject]	234399	nature's vined mindstar of balance	added to inventory	MAINHAND
[resolveObject] CREATE FOR	234398	Cyrulle the rattlesnake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x10d8e108, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	81.952424773703	98.5
[resolveObject] CREATED OBJECT:	234405	gifted vined mindstar of resolve	tries left:	4
fight: 	gifted vined mindstar of resolve	nature's vined mindstar of balance	::	nil	OFFHAND
[resolveObject]	234405	gifted vined mindstar of resolve	added to inventory	OFFHAND
[resolveObject] CREATE FOR	234398	Cyrulle the rattlesnake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x10d8e130, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	105.86409759332	106.5
[resolveObject] CREATED OBJECT:	234411	woollen robe of nature (#RESIST#)	tries left:	4
fight: 	woollen robe of nature (#RESIST#)	nature's vined mindstar of balance	::	nil	BODY
fight: 	woollen robe of nature (#RESIST#)	gifted vined mindstar of resolve	::	nil	BODY
[resolveObject]	234411	woollen robe of nature (#RESIST#)	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:move]	234398	Cyrulle the rattlesnake	(forced) move from	nil	nil	to	24	14
Added unique	mod.class.NPC/Cyrulle the rattlesnake	::	1
[Actor:wearAllInventory]	234398	Cyrulle the rattlesnake	wearing main inventory
fight: 	linen wizard hat 'Glumith'	nature's vined mindstar of balance	::	nil	HEAD
fight: 	linen wizard hat 'Glumith'	gifted vined mindstar of resolve	::	nil	HEAD
fight: 	linen wizard hat 'Glumith'	woollen robe of nature (#RESIST#)	::	nil	HEAD
[Actor:wearAllInventory]	Cyrulle the rattlesnake	234398	234255	linen wizard hat 'Glumith'	WORN IN	HEAD	1
running talented_ai_tactic resolver on_added_to_level function for	234398	Cyrulle the rattlesnake
   #- checking tactical table for talent	T_FEED	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_WILLFUL_STRIKE	level	5	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_BITE_POISON	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GESTURE_OF_PAIN	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_INSTILL_FEAR	level	3	range:	8	radius:	2	effective:	9.3333333333333
   #- checking tactical table for talent	T_CALL_SHADOWS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CREEPING_DARKNESS	level	3	range:	5	radius:	3	effective:	7
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
New GL Shader program 68
*p 68: Uniform: 0: 1406 appearTime
*p 68: Uniform: 1: 1406 cylinderHeight
*p 68: Uniform: 2: 1406 cylinderRadius
*p 68: Uniform: 3: 1406 cylinderRotationSpeed
*p 68: Uniform: 4: 1406 cylinderVerticalPos
*p 68: Uniform: 5: 1406 noup
*p 68: Uniform: 6: 1406 repeatTimes
*p 68: Uniform: 7: 8B5E tex
*p 68: Uniform: 8: 1406 tick
*p 68: Uniform: 9: 1406 tick_start
*p 68: Uniform: 10: 1406 time_factor
*p 68: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	1925703
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
New GL Shader program 96
*p 96: Uniform: 0: 1406 appearTime
*p 96: Uniform: 1: 1406 cylinderHeight
*p 96: Uniform: 2: 1406 cylinderRadius
*p 96: Uniform: 3: 1406 cylinderRotationSpeed
*p 96: Uniform: 4: 1406 cylinderVerticalPos
*p 96: Uniform: 5: 1406 noup
*p 96: Uniform: 6: 1406 repeatTimes
*p 96: Uniform: 7: 8B5E tex
*p 96: Uniform: 8: 1406 tick
*p 96: Uniform: 9: 1406 tick_start
*p 96: Uniform: 10: 1406 time_factor
*p 96: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	1925703
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	234415	green worm mass	(forced) move from	nil	nil	to	18	10
Random elite generating
[createRandomBoss] Creating random boss 	Lisumira the poison ivy	13	level	1	classes
  * class	Brawler	 rejected due to power source
  * class	Corruptor	 rejected due to power source
[applyRandomClass]	234416	Lisumira the poison ivy	Adding class	Mindslayer	Psionic
   power types: not_power_source =	technique,arcane	power_source =	psionic
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	13
[applyRandomClass] Random boss forbade talent because of level	Telekinetic Leap	T_TELEKINETIC_LEAP	13
[applyRandomClass] Random boss forbade talent because of level	Implode	T_IMPLODE	13
[applyRandomClass] Random boss forbade talent because of level	Charged Aura	T_CHARGED_AURA	13
[applyRandomClass] Random boss forbade talent because of level	Deflect Projectiles	T_DEFLECT_PROJECTILES	13
[applyRandomClass] Random boss forbade talent because of level	Kinetic Surge	T_KINETIC_SURGE	13
[applyRandomClass] Random boss forbade talent because of level	Transcendent Pyrokinesis	T_TRANSCENDENT_PYROKINESIS	13
[applyRandomClass] Random boss forbade talent because of level	Resonant Focus	T_RESONANT_FOCUS	13
[applyRandomClass] Random boss forbade talent because of special talent restriction	Thermal Shield	T_THERMAL_SHIELD	13
[applyRandomClass] Random boss forbade talent because of level	Psi Tap	T_PSI_TAP	13
[applyRandomClass] Random boss forbade talent because of level	Charged Strike	T_CHARGED_STRIKE	13
[applyRandomClass] Random boss forbade talent because of level	Brainfreeze	T_BRAINFREEZE	13
[applyRandomClass] Random boss forbade talent because of level	Warding Weapon	T_WARDING_WEAPON	13
[applyRandomClass] Random boss forbade talent because of level	Static Net	T_STATIC_NET	13
[applyRandomClass] Random boss forbade talent because of level	Thought Sense	T_THOUGHT_SENSE	13
[applyRandomClass] Random boss forbade talent because of level	Transcendent Electrokinesis	T_TRANSCENDENT_ELECTROKINESIS	13
[applyRandomClass] Random boss forbade talent because of level	Thermal Balance	T_THERMAL_BALANCE	13
[applyRandomClass] Random boss forbade talent because of level	Heat Shift	T_HEAT_SHIFT	13
[applyRandomClass] Random boss forbade talent because of level	Transcendent Telekinesis	T_TRANSCENDENT_TELEKINESIS	13
[applyRandomClass] Random boss forbade talent because of level	Brain Storm	T_BRAIN_STORM	13
[applyRandomClass] Random boss forbade talent because of level	Mindhook	T_MINDHOOK	13
[applyRandomClass] Random boss forbade talent because of level	Frenzied Focus	T_FRENZIED_FOCUS	13
[applyRandomClass] Random boss forbade talent because of level	Forcefield	T_FORCEFIELD	13
[applyRandomClass] Random boss forbade talent because of special talent restriction	Kinetic Shield	T_KINETIC_SHIELD	13
[applyRandomClass] Random boss forbade talent because of level	Iron Will	T_IRON_WILL	13
[applyRandomClass] Random boss forbade talent because of special talent restriction	Charged Shield	T_CHARGED_SHIELD	13
[applyRandomClass] Random boss forbade talent because of level	Charged Shield	T_CHARGED_SHIELD	13
[applyRandomClass] Random boss forbade talent because of level	Charge Leech	T_CHARGE_LEECH	13
[applyRandomClass] Random boss forbade talent because of level	Heartstart	T_HEARTSTART	13
[applyRandomClass] Random boss forbade talent because of level	Impale	T_IMPALE	13
[applyRandomClass] Random boss forbade talent because of level	Insatiable	T_INSATIABLE	13
Adding 4 random class talents to boss
1	 * talent:	T_REALIGN	2
2	 * talent:	T_ARMOUR_TRAINING	2
3	 * talent:	T_THICK_SKIN	2
4	 * talent:	T_KINETIC_STRIKE	2
 ** Finished adding	4	of	4	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	13	egos =	1	gr egos =	0	rand themes = 	3	points = 	18	nb_powers = 	7
 * using themes	mind,light,defense
 * forbid power sources:	arcane,technique
Creating randart Tulorekhad the Sunoath(immaculate pair of rough leather boots) with light
 ** selected ego	grounding 	(normal)	nature
 * adding power: generic immune disarm(2 points), 9 remaining
 * adding power: generic life regeneration(1 points), 7 remaining
 * adding power: generic resist arcane(1 points), 6 remaining
 * adding power: generic save physical(1 points), 5 remaining
 * adding power: generic resist nature(2 points), 4 remaining
 * adding power: generic resist light(2 points), 2 remaining
 * adding bias power: generic immune disarm(3 points), 9 remaining
 * adding bias power: generic life regeneration(1.5 points), 6 remaining
 * adding bias power: generic lite radius(1 points), 4.5 remaining
 * adding bias power: generic lite radius(1.2 points), 3.5 remaining
 * adding bias power: generic immune disarm(3.6 points), 2.3 remaining
Removing power from bias list , 	generic immune disarm
[resolveObject] CREATE FOR	234565	Lisumira the poison ivy	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x221e53f8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	21.344666068173	38.5
[resolveObject] CREATED OBJECT:	234566	verdant woollen robe of nature (#RESIST#)	tries left:	4
[resolveObject]	234566	verdant woollen robe of nature (#RESIST#)	added to inventory	BODY
[resolveObject] CREATE FOR	234565	Lisumira the poison ivy	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1ee83cf0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	1.033458527651	20.5
[resolveObject] CREATED OBJECT:	234572	stormbringer's stralite greatsword of projection	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	24
fight: 	stormbringer's stralite greatsword of projection	verdant woollen robe of nature (#RESIST#)	::	nil	MAINHAND
[resolveObject]	234572	stormbringer's stralite greatsword of projection	added to inventory	MAINHAND
[resolveObject] CREATE FOR	234565	Lisumira the poison ivy	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14b46548, force_drop=false, subtype="greatsword", force_inven="PSIONIC_FOCUS", type="weapon", autoreq=true, tome_drops="store", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	44.335788428512	63.5
[resolveObject] CREATED OBJECT:	234578	steel greatsword of amnesia	tries left:	4
[resolveObject]	234578	steel greatsword of amnesia	FORCING INVENTORY	PSIONIC_FOCUS	4	slot	nil
[resolveObject] CREATE FOR	234565	Lisumira the poison ivy	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	234582	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	234582	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	234565	Lisumira the poison ivy	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	234583	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	234583	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	234565	Lisumira the poison ivy	do_wear/tries:	false	2	filter:
	{type="gem", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected basic	113.75940748601	116.7
[resolveObject] CREATED OBJECT:	234584	citrine	tries left:	1
[resolvers.inventory] created object:	234584	citrine	inventory:	nil	keep:	nil
[Identify]	citrine	true
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_plants_poison_ivy.png
[Actor:move]	234565	Lisumira the poison ivy	(forced) move from	nil	nil	to	18	13
Added unique	mod.class.NPC/Lisumira the poison ivy	::	1
[Actor:wearAllInventory]	234565	Lisumira the poison ivy	wearing main inventory
fight: 	Tulorekhad the Sunoath	stormbringer's stralite greatsword of projection	::	OFFHAND	FEET
fight: 	Tulorekhad the Sunoath	verdant woollen robe of nature (#RESIST#)	::	nil	FEET
[Actor:wearAllInventory]	Lisumira the poison ivy	234565	234418	Tulorekhad the Sunoath	WORN IN	FEET	1
running talented_ai_tactic resolver on_added_to_level function for	234565	Lisumira the poison ivy
   #- checking tactical table for talent	T_REALIGN	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_POISONOUS_SPORES	level	1	range:	10	radius:	1	effective:	10.666666666667
   #- checking tactical table for talent	T_TELEKINETIC_SMASH	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KINETIC_STRIKE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CONSTRICT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KINETIC_AURA	level	5	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_SKATE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BEYOND_THE_FLESH	level	1	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_wear
[entityFilterPost]:  Done nerfing randboss
Random boss generating
[createRandomBoss] Creating random boss 	Isiwe the red crystal	13	level	2	classes
  * class	Berserker	 rejected due to power source
[applyRandomClass]	234585	Isiwe the red crystal	Adding class	Corruptor	Defiler
   power types: not_power_source =	antimagic,nature,technique	power_source =	arcane
Adding 8 random class talents to boss
1	 * talent:	T_SOUL_ROT	2
2	 * talent:	T_WRAITHFORM	2
3	 * talent:	T_DARKFIRE	2
4	 * talent:	T_FLAME_OF_URH_ROK	2
5	 * talent:	T_DARK_RITUAL	2
6	 * talent:	T_HEIGHTENED_SENSES	2
7	 * talent:	T_DRAIN	2
8	 * talent:	T_CURSE_OF_DEFENSELESSNESS	2
 ** Finished adding	8	of	8	random class talents
  * class	Reaver	 rejected due to power source
[applyRandomClass]	234585	Isiwe the red crystal	Adding class	Marauder	Rogue
   power types: not_power_source =	antimagic,nature,technique	power_source =	arcane
Adding 9 random class talents to boss
1	 * talent:	T_MORTAL_TERROR	2
2	 * talent:	T_VITALITY	2
3	 * talent:	T_WEAPON_COMBAT	2
4	 * talent:	T_DUAL_WEAPON_MASTERY	2
5	 * talent:	T_GREATER_WEAPON_FOCUS	2
6	 * talent:	T_BLOOD_SPRAY	2
7	 * talent:	T_BURNING_HEX	2
8	 * talent:	T_KNIFE_MASTERY	2
9	 * talent:	T_ARMOUR_TRAINING	2
 ** Finished adding	9	of	9	random class talents
[resolveObject] CREATE FOR	234586	Isiwe the red crystal	do_wear/tries:	nil	2	filter:
	{type="jewelry"}
[TOME ENTITY FILTER] selected Greater	8.5220365764728	10.7
[resolveObject] CREATED OBJECT:	234587	copper ring of pilfering	tries left:	1
[resolveObject] adding to main inventory:	234587	copper ring of pilfering
[ActorObjectUse] useObjectEnable: 	copper ring of pilfering	by	Isiwe the red crystal	inven/slot	1	nil
[ActorObjectUse] Object	copper ring of pilfering	234587	is ineligible for talent interface
[resolveObject] CREATE FOR	234586	Isiwe the red crystal	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	75.754501602555	102
[resolveObject] CREATED OBJECT:	234591	linen wizard hat of frost (#RESIST#)	tries left:	1
[resolveObject] adding to main inventory:	234591	linen wizard hat of frost (#RESIST#)
[resolveObject] CREATE FOR	234586	Isiwe the red crystal	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	92.567779846156	102
[resolveObject] CREATED OBJECT:	234595	blink rune of the wizard	tries left:	1
[resolveObject] adding to main inventory:	234595	blink rune of the wizard
[ActorObjectUse] useObjectEnable: 	blink rune of the wizard	by	Isiwe the red crystal	inven/slot	1	nil
[resolveObject] CREATE FOR	234586	Isiwe the red crystal	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	41.243435904208	67
[resolveObject] CREATED OBJECT:	234599	scholar's pair of rough leather boots of tirelessness	tries left:	1
[resolveObject] adding to main inventory:	234599	scholar's pair of rough leather boots of tirelessness
[resolvers.drop_randart]	234586	Isiwe the red crystal	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	234586	Isiwe the red crystal	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x18ac77a8, ego_filter=table: 0x18ac7780}
[resolveObject] CREATED OBJECT:	234605	steel ring	tries left:	4
[resolvers.drop_randart]	234586	Isiwe the red crystal	using data:	{lev=13, base={"table: 0x1fa14740, __CLASSNAME=mod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	13	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	4
 * using themes	blight,mental
 * forbid power sources:	antimagic
Creating randart %s 'Xanuminor'(jewel-encrusted steel ring) with no themename
 ** selected ego	psionicist's 	(normal)	psionic
 ** selected ego	marksman's 	(normal)	technique
 ** selected ego	 of time (#RESIST#)	(normal)	arcane
 * adding power: generic inc damage blight(1 points), 5 remaining
 * adding power: generic blight retribution(1 points), 4 remaining
 * adding power: generic resists pen blight(1 points), 3 remaining
 * adding power: generic resist blight(2 points), 2 remaining
 * adding bias power: generic blight retribution(1.5 points), 5 remaining
 * adding bias power: generic inc damage blight(1.5 points), 3.5 remaining
 * adding bias power: generic resist blight(3 points), 2 remaining
Added unique	mod.class.Object/steel ring 'Xanuminor'	::	1
[resolveObject] CREATE FOR	234586	Isiwe the red crystal	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x221481a8, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	60.08044764448	67
[resolveObject] CREATED OBJECT:	234745	potent ash starstaff of fate	tries left:	4
[General Object resolver]	234745	potent ash starstaff of fate	COULD NOT BE WORN
[resolveObject] adding to main inventory:	234745	potent ash starstaff of fate
[resolveObject] CREATE FOR	234586	Isiwe the red crystal	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x140ba168, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Uniques	1.5401110336045	4
[resolveObject] CREATED OBJECT:	234751	Silk Current	tries left:	4
[resolveObject]	234751	Silk Current	added to inventory	BODY
Added unique	mod.class.Object/Silk Current	::	1
[resolveObject] CREATE FOR	234586	Isiwe the red crystal	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14708470, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	69.144891937064	102
[resolveObject] CREATED OBJECT:	234752	flaming steel dagger	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	7
fight: 	flaming steel dagger	Silk Current	::	nil	MAINHAND
[resolveObject]	234752	flaming steel dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	234586	Isiwe the red crystal	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x18f26d10, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	47.392938755777	67
[resolveObject] CREATED OBJECT:	234756	arcing steel dagger of vileness	tries left:	4
fight: 	arcing steel dagger of vileness	flaming steel dagger	::	nil	OFFHAND
fight: 	arcing steel dagger of vileness	Silk Current	::	nil	OFFHAND
[resolveObject]	234756	arcing steel dagger of vileness	added to inventory	OFFHAND
[resolveObject] CREATE FOR	234586	Isiwe the red crystal	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x203bedd8, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	28.356701394626	67
[resolveObject] CREATED OBJECT:	234762	prismatic cured leather armour of spell shielding	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	9
[General Object resolver]	234762	prismatic cured leather armour of spell shielding	COULD NOT BE WORN
[resolveObject] adding to main inventory:	234762	prismatic cured leather armour of spell shielding
[resolveObject] CREATE FOR	234586	Isiwe the red crystal	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x05606d88, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	30.240632442814	67
[resolveObject] CREATED OBJECT:	234768	grounding iron helm of absorption	tries left:	4
fight: 	grounding iron helm of absorption	flaming steel dagger	::	nil	HEAD
fight: 	grounding iron helm of absorption	arcing steel dagger of vileness	::	nil	HEAD
fight: 	grounding iron helm of absorption	Silk Current	::	nil	HEAD
[resolveObject]	234768	grounding iron helm of absorption	added to inventory	HEAD
[Actor:move]	234586	Isiwe the red crystal	(forced) move from	nil	nil	to	19	20
Added unique	mod.class.NPC/Isiwe the red crystal	::	1
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:wearAllInventory]	234586	Isiwe the red crystal	wearing main inventory
fight: 	steel ring 'Xanuminor'	flaming steel dagger	::	nil	FINGER
fight: 	steel ring 'Xanuminor'	arcing steel dagger of vileness	::	nil	FINGER
fight: 	steel ring 'Xanuminor'	Silk Current	::	nil	FINGER
fight: 	steel ring 'Xanuminor'	grounding iron helm of absorption	::	nil	FINGER
[Actor:wearAllInventory]	Isiwe the red crystal	234586	234606	steel ring 'Xanuminor'	WORN IN	FINGER	1
fight: 	scholar's pair of rough leather boots of tirelessness	flaming steel dagger	::	nil	FEET
fight: 	scholar's pair of rough leather boots of tirelessness	arcing steel dagger of vileness	::	nil	FEET
fight: 	scholar's pair of rough leather boots of tirelessness	steel ring 'Xanuminor'	::	nil	FEET
fight: 	scholar's pair of rough leather boots of tirelessness	Silk Current	::	nil	FEET
fight: 	scholar's pair of rough leather boots of tirelessness	grounding iron helm of absorption	::	nil	FEET
[Actor:wearAllInventory]	Isiwe the red crystal	234586	234599	scholar's pair of rough leather boots of tirelessness	WORN IN	FEET	1
[ActorObjectUse] useObjectDisable: 	copper ring of pilfering	inven/slot	1	1	tid	nil
fight: 	copper ring of pilfering	flaming steel dagger	::	nil	FINGER
fight: 	copper ring of pilfering	arcing steel dagger of vileness	::	nil	FINGER
fight: 	copper ring of pilfering	steel ring 'Xanuminor'	::	nil	FINGER
fight: 	copper ring of pilfering	Silk Current	::	nil	FINGER
fight: 	copper ring of pilfering	grounding iron helm of absorption	::	nil	FINGER
fight: 	copper ring of pilfering	scholar's pair of rough leather boots of tirelessness	::	nil	FINGER
[ActorObjectUse] useObjectEnable: 	copper ring of pilfering	by	Isiwe the red crystal	inven/slot	table: 0x14aee8f0	nil
[Actor:wearAllInventory]	Isiwe the red crystal	234586	234587	copper ring of pilfering	WORN IN	FINGER	2
running talented_ai_tactic resolver on_added_to_level function for	234586	Isiwe the red crystal
   #- checking tactical table for talent	T_DARKFIRE	level	3	range:	6	radius:	5	effective:	9.3333333333333
   #- checking tactical table for talent	T_FLAME_OF_URH_ROK	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BURNING_HEX	level	3	range:	10	radius:	2	effective:	11.333333333333
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_2	level	2	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_CURSE_OF_DEFENSELESSNESS	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_WRAITHFORM	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOOD_SPRAY	level	5	range:	0	radius:	9	effective:	6
   #- checking tactical table for talent	T_PACIFICATION_HEX	level	5	range:	10	radius:	2	effective:	11.333333333333
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DRAIN	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_GREATER_WEAPON_FOCUS	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKULLCRACKER	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FLAME_BOLT	level	16	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SOUL_ROT	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_PHASE_DOOR	level	1	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_DARK_RITUAL	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	5	range:	1	radius:	0	effective:	1
[SHADER] Loading from /data/gfx/shaders/shadowfire.lua
[SHADER] Loaded shader with totalname	shadowfire[]
New GL Shader program 97
*p 97: Uniform: 0: 1406 aadjust
*p 97: Uniform: 1: 1406 antialiasingRadius
*p 97: Uniform: 2: 1406 ellipsoidalFactor
*p 97: Uniform: 3: 1406 oscillationSpeed
*p 97: Uniform: 4: 1406 shieldIntensity
*p 97: Uniform: 5: 8B5E tex
*p 97: Uniform: 6: 1406 tick
*p 97: Uniform: 7: 1406 time_factor
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Poluwen the giant brown ant	13	level	1	classes
[applyRandomClass]	234774	Poluwen the giant brown ant	Adding class	Wyrmic	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,nature
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	13
[applyRandomClass] Random boss forbade talent because of level	Sudden Growth	T_SUDDEN_GROWTH	13
[applyRandomClass] Random boss forbade talent because of level	Ancestral Life	T_ANCESTRAL_LIFE	13
[applyRandomClass] Random boss forbade talent because of level	Lightning Breath	T_LIGHTNING_BREATH	13
[applyRandomClass] Random boss forbade talent because of level	Venomous Breath	T_VENOMOUS_BREATH	13
[applyRandomClass] Random boss forbade talent because of level	Ice Wall	T_ICE_WALL	13
[applyRandomClass] Random boss forbade talent because of level	Vampiric Surge	T_VAMPIRIC_SURGE	13
[applyRandomClass] Random boss forbade talent because of level	Corrosive Breath	T_CORROSIVE_BREATH	13
[applyRandomClass] Random boss forbade talent because of level	Fire Breath	T_FIRE_BREATH	13
[applyRandomClass] Random boss forbade talent because of level	Shield Slam	T_SHIELD_SLAM	13
[applyRandomClass] Random boss forbade talent because of level	Tornado	T_TORNADO	13
[applyRandomClass] Random boss forbade talent because of level	Chromatic Fury	T_CHROMATIC_FURY	13
[applyRandomClass] Random boss forbade talent because of level	Maggot Breath	T_MAGGOT_BREATH	13
[applyRandomClass] Random boss forbade talent because of level	Augment Despair	T_AUGMENT_DESPAIR	13
[applyRandomClass] Random boss forbade talent because of level	Devouring Flame	T_DEVOURING_FLAME	13
[applyRandomClass] Random boss forbade talent because of level	Dissolve	T_DISSOLVE	13
[applyRandomClass] Random boss forbade talent because of level	Necrotic Breath	T_NECROTIC_BREATH	13
[applyRandomClass] Random boss forbade talent because of level	Death Dance	T_DEATH_DANCE_ASSAULT	13
[applyRandomClass] Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	13
[applyRandomClass] Random boss forbade talent because of level	Wyrmic Guile	T_WYRMIC_GUILE	13
[applyRandomClass] Random boss forbade talent because of level	Execution	T_EXECUTION	13
[applyRandomClass] Random boss forbade talent because of level	Ice Breath	T_ICE_BREATH	13
[applyRandomClass] Random boss forbade talent because of level	Prismatic Slash	T_PRISMATIC_SLASH	13
[applyRandomClass] Random boss forbade talent because of level	Burrow	T_BURROW	13
[applyRandomClass] Random boss forbade talent because of level	One with Nature	T_ONE_WITH_NATURE	13
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	13
[applyRandomClass] Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	13
[applyRandomClass] Random boss forbade talent because of level	Assault	T_ASSAULT	13
[applyRandomClass] Random boss forbade talent because of level	Healing Nexus	T_HEALING_NEXUS	13
[applyRandomClass] Random boss forbade talent because of level	Sand Breath	T_SAND_BREATH	13
Adding 5 random class talents to boss
1	 * talent:	T_SHIELD_PUMMEL	2
2	 * talent:	T_WILD_GROWTH	2
3	 * talent:	T_HEIGHTENED_SENSES	2
4	 * talent:	T_THICK_SKIN	2
5	 * talent:	T_WING_BUFFET	2
 ** Finished adding	5	of	5	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	13	egos =	1	gr egos =	0	rand themes = 	3	points = 	20	nb_powers = 	6
 * using themes	mind,fire,light
 * forbid power sources:	arcane,technique_ranged
Creating randart Porutira the Searfury(sigiled iron greatsword) with fire
 ** selected ego	balanced 	(normal)	technique
 * adding power: light burst(1 points), 10 remaining
 * adding power: generic resist mind(2 points), 9 remaining
 * adding power: generic resists pen mind(1 points), 7 remaining
 * adding power: generic inc damage fire(1 points), 6 remaining
 * adding power: mind burst(1 points), 5 remaining
 * adding power: generic mind retribution(1 points), 4 remaining
 * adding power: light burst(1.5 points), 3 remaining
 * adding power: generic resist mind(3 points), 1.5 remaining
 * adding bias power: generic resists pen mind(1.5 points), 10 remaining
 * adding bias power: light burst(2.25 points), 8.5 remaining
 * adding bias power: generic mind retribution(1.5 points), 6.25 remaining
 * adding bias power: generic resists pen mind(1.8 points), 4.75 remaining
 * adding bias power: light burst(2.7 points), 2.95 remaining
[resolveObject] CREATE FOR	234966	Poluwen the giant brown ant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x214ba6f8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	78.577231125808	98.5
[resolveObject] CREATED OBJECT:	234967	thought-forged steel battleaxe of erosion	tries left:	4
[resolveObject]	234967	thought-forged steel battleaxe of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	234966	Poluwen the giant brown ant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x15203728, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	50.393194462148	63.5
[resolveObject] CREATED OBJECT:	234973	radiant steel mail armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
fight: 	radiant steel mail armour	thought-forged steel battleaxe of erosion	::	OFFHAND	BODY
[resolveObject]	234973	radiant steel mail armour	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/brown_ant.png
[Actor:move]	234966	Poluwen the giant brown ant	(forced) move from	nil	nil	to	1	17
Added unique	mod.class.NPC/Poluwen the giant brown ant	::	1
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:wearAllInventory]	234966	Poluwen the giant brown ant	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	234966	Poluwen the giant brown ant
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ICE_CLAW	level	5	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_WING_BUFFET	level	3	range:	0	radius:	3	effective:	2
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	234977	rattlesnake	(forced) move from	nil	nil	to	11	24
Random elite generating
[createRandomBoss] Creating random boss 	Emuleth the giant brown ant	13	level	1	classes
  * class	Cultist of Entropy	 rejected due to power source
  * class	Empyreal	 rejected due to power source
  * class	Writhing One	 rejected due to power source
[applyRandomClass]	234978	Emuleth the giant brown ant	Adding class	Brawler	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	13
[applyRandomClass] Random boss forbade talent because of level	Axe Kick	T_AXE_KICK	13
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	13
[applyRandomClass] Random boss forbade talent because of level	Spell Shield	T_SPELL_SHIELD	13
[applyRandomClass] Random boss forbade talent because of level	Touch of Death	T_TOUCH_OF_DEATH	13
[applyRandomClass] Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	13
[applyRandomClass] Random boss forbade talent because of level	Haymaker	T_HAYMAKER	13
[applyRandomClass] Random boss forbade talent because of level	Take Down	T_TAKE_DOWN	13
[applyRandomClass] Random boss forbade talent because of level	Heightened Reflexes	T_HEIGHTENED_REFLEXES	13
[applyRandomClass] Random boss forbade talent because of level	Daunting Presence	T_DAUNTING_PRESENCE	13
[applyRandomClass] Random boss forbade talent because of level	Reflex Defense	T_REFLEX_DEFENSE	13
[applyRandomClass] Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	13
[applyRandomClass] Random boss forbade talent because of level	Set Up	T_SET_UP	13
[applyRandomClass] Random boss forbade talent because of level	Butterfly Kick	T_BUTTERFLY_KICK	13
[applyRandomClass] Random boss forbade talent because of level	Tumble	T_TUMBLE	13
[applyRandomClass] Random boss forbade talent because of level	Blinding Powder	T_BLINDING_POWDER	13
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	13
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	13
[applyRandomClass] Random boss forbade talent because of level	Trained Reactions	T_TRAINED_REACTIONS	13
[applyRandomClass] Random boss forbade talent because of level	Open Palm Block	T_BREATH_CONTROL	13
[applyRandomClass] Random boss forbade talent because of level	Exploit Weakness	T_EXPLOIT_WEAKNESS	13
[applyRandomClass] Random boss forbade talent because of level	Flurry of Fists	T_FLURRY_OF_FISTS	13
Adding 8 random class talents to boss
1	 * talent:	T_WEAPON_COMBAT	2
2	 * talent:	T_ARMOUR_TRAINING	2
3	 * talent:	T_QUICK_RECOVERY	2
4	 * talent:	T_TACTICAL_EXPERT	2
5	 * talent:	T_UNARMED_MASTERY	2
6	 * talent:	T_DISENGAGE	2
7	 * talent:	T_COUNTER_ATTACK	2
8	 * talent:	T_UNIFIED_BODY	2
 ** Finished adding	8	of	8	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	13	egos =	1	gr egos =	0	rand themes = 	3	points = 	21	nb_powers = 	7
 * using themes	nature,fire,misc
 * forbid power sources:	arcane,technique_ranged
Creating randart Abysstooth(plated iron plate armour) with fire
 ** selected ego	 of Eyal	(greater)	nature
 * adding power: generic ignore crit(1 points), 11 remaining
 * adding power: generic infravision radius(1 points), 10 remaining
 * adding power: generic lite radius(1 points), 9 remaining
 * adding power: generic dragon telepathy(2 points), 8 remaining
Removing power from the list, 	generic dragon telepathy	==	table: 0x15062920	remaining:
 * adding power: generic resist fire(1 points), 6 remaining
 * adding power: generic stat con(1 points), 5 remaining
 * adding power: generic ignore crit(1.5 points), 4 remaining
 * adding power: generic infravision radius(1.5 points), 2.5 remaining
 * adding power: generic lite radius(1.5 points), 1 remaining
 * adding bias power: generic fire retribution(1 points), 11 remaining
 * adding bias power: generic resist fire(1.5 points), 10 remaining
 * adding bias power: generic stat con(1.5 points), 8.5 remaining
 * adding bias power: generic resist fire(1.8 points), 7 remaining
 * adding bias power: generic fire retribution(1.2 points), 5.2 remaining
 * adding bias power: generic resist fire(2.16 points), 4 remaining
 * adding bias power: generic stat con(1.8 points), 1.84 remaining
[resolveObject] CREATE FOR	235127	Emuleth the giant brown ant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0dd0ea90, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	68.256696889353	98.5
[resolveObject] CREATED OBJECT:	235128	sand rough leather gloves of strength (#STATBONUS#)	tries left:	4
[resolveObject]	235128	sand rough leather gloves of strength (#STATBONUS#)	added to inventory	HANDS
[resolveObject] CREATE FOR	235127	Emuleth the giant brown ant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x24db8e48, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	97.954018478737	98.5
[resolveObject] CREATED OBJECT:	235134	cleansing rough leather armour of fire resistance	tries left:	4
fight: 	cleansing rough leather armour of fire resistance	sand rough leather gloves of strength (#STATBONUS#)	::	nil	BODY
[resolveObject]	235134	cleansing rough leather armour of fire resistance	added to inventory	BODY
[resolveObject] CREATE FOR	235127	Emuleth the giant brown ant	do_wear/tries:	false	2	filter:
	{subtype="hands", type="armor", ego_chance=-1000, name="rough leather gloves", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	235140	rough leather gloves	tries left:	1
[resolvers.inventory] created object:	235140	rough leather gloves	inventory:	nil	keep:	nil
[Identify]	rough leather gloves	true
[Actor:move]	235127	Emuleth the giant brown ant	(forced) move from	nil	nil	to	20	22
Added unique	mod.class.NPC/Emuleth the giant brown ant	::	1
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:wearAllInventory]	235127	Emuleth the giant brown ant	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	235127	Emuleth the giant brown ant
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STRIKING_STANCE	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_UPPERCUT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DOUBLE_STRIKE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISENGAGE	level	3	range:	7	radius:	0	effective:	7
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	235141	green worm mass	(forced) move from	nil	nil	to	7	17
[Actor:move]	235142	brown bear	(forced) move from	nil	nil	to	15	17
[Actor:move]	235143	copperhead snake	(forced) move from	nil	nil	to	4	3
[Actor:move]	235144	white crystal	(forced) move from	nil	nil	to	10	25
[TOME ENTITY FILTER] selected basic	95.254733046103	127.2
[TOME ENTITY FILTER] selected basic	122.88729023675	127.2
[TOME ENTITY FILTER] selected Double Ego	18.357498761343	45.7
[TOME ENTITY FILTER] selected basic	117.26533674229	127.2
[TOME ENTITY FILTER] selected Double Ego	34.074522356433	45.7
[TOME ENTITY FILTER] selected basic	105.05625198661	127.2
[TOME ENTITY FILTER] selected Ego	57.843033297328	75.7
[TOME ENTITY FILTER] selected Ego	70.428175224463	75.7
[TOME ENTITY FILTER] selected Ego	57.924765796476	75.7
Wait finished, counted 917, 243 ticks
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
}
[3] = {
  [params] = {
  }
}
[4] = {
  [params] = {
  }
  [1] = spellblaze-scar
}
[5] = {
  [params] = {
  }
}
Not gone east, no backup guardian
Running on level loads	scintillating-caves-3
[Actor:move]	4930	Eleedhe	(forced) move from	12	21	to	4	26
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
Entering tier1 zone for escort	tier1.4	1	2
[ONLINE PROFILE] current character 	Eleedhe the level 12 Higher Anorithil
[Discord] updating state: "Scintillating Caves (3)" / "Lvl 12 Higher Anorithil" / default / anorithil
Updating zone name	Scintillating Caves (3)
C Map minimap texture: 304 (50x50; 64x64)
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.7,noup=0,time_factor=1200]
New GL Shader program 99
*p 99: Uniform: 0: 1406 appearTime
*p 99: Uniform: 1: 1406 backgroundLayersCount
*p 99: Uniform: 2: 1406 noup
*p 99: Uniform: 3: 8B5E tex
*p 99: Uniform: 4: 1406 tick
*p 99: Uniform: 5: 1406 tick_start
*p 99: Uniform: 6: 1406 time_factor
*p 99: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	1926200
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x20583208
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Shadows#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x11de2f38	(6681)
Loading savefile 	/save/eleedhe/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x18314c20	(1308)
Loading savefile 	/save//
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits White crystal for #YELLOW#57 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits White crystal for #YELLOW#28 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Rattlesnake for #YELLOW#28 light#LAST# damage.
[Actor:move]	234977	rattlesnake	move from	11	24	to	10	24
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_shadow_shadow.png
[Actor:move]	235562	shadow	(forced) move from	nil	nil	to	23	14
[LOG]	
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/game.teag.tmp
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	235563	after	4930
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits White crystal for #{bold}##GREY#136 darkness#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed White crystal!#{normal}#
[Actor:move]	234977	rattlesnake	move from	10	24	to	9	24
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[Actor:move]	234977	rattlesnake	move from	9	24	to	8	24
[LOG]	
[Actor:move]	4930	Eleedhe	move from	4	26	to	5	26
[Actor:move]	234977	rattlesnake	move from	8	24	to	8	25
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[Actor:move]	4930	Eleedhe	move from	5	26	to	6	26
[Actor:move]	234977	rattlesnake	move from	8	25	to	8	26
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	234977	rattlesnake	move from	8	26	to	7	26
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Rattlesnake for #YELLOW#20 light#LAST#, #GREY#27 darkness#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
[Actor:move]	235562	shadow	(forced) move from	23	14	to	23	11
[improved_talented AI] chooses for	234977	rattlesnake	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	22.164854460173	10	23	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	22.164854460173	10	23	1	vs. armor/def	8	5
checkHit	23	vs	5	=> chance to hit	95
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	24	10	vs. armor/hardiness	8	0.45
[ATTACK] after armor	24
[PHYS CRIT %]	1
[ATTACK] after crit	24
[ATTACK] after mult	24
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	8	=> chance to hit	80
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
[SOUND] loading from	/data/sound/creatures/snakes/snake_4.ogg	:=:	sound "/data/sound/creatures/snakes/snake_4.ogg" : <static>
[LOG]	Melee retaliation hits Rattlesnake for #ORANGE#6 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	#UID:234977:0#Rattlesnake hits #fbd578#Eleedhe#LAST# for #WHITE#22 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	rattlesnake	dam/apr/atk/mult ::	21.698851306774	2	5	1	vs. armor/def	2	22
[ATTACK] after melee attack bonus hooks & callbacks::	21.698851306774	2	5	1	vs. armor/def	2	22
checkHit	5	vs	22	=> chance to hit	8
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# misses Rattlesnake.
[ATTACK] staff accuracy bonus	5	22	=	1
[Actor:move]	4930	Eleedhe	move from	6	26	to	6	26
[Actor:move]	235562	shadow	move from	23	11	to	22	10
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	22.164854460173	10	23	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	22.164854460173	10	23	1	vs. armor/def	8	5
checkHit	23	vs	5	=> chance to hit	95
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	24	10	vs. armor/hardiness	8	0.45
[ATTACK] after armor	24
[PHYS CRIT %]	1
[ATTACK] after crit	24
[ATTACK] after mult	24
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	8	=> chance to hit	80
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
[Actor:move]	234977	rattlesnake	move from	7	26	to	7	26
[LOG]	Melee retaliation hits Rattlesnake for #ORANGE#6 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	#UID:234977:0#Rattlesnake hits #fbd578#Eleedhe#LAST# for #WHITE#22 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	rattlesnake	dam/apr/atk/mult ::	21.698851306774	2	5	1	vs. armor/def	2	22
[ATTACK] after melee attack bonus hooks & callbacks::	21.698851306774	2	5	1	vs. armor/def	2	22
checkHit	5	vs	22	=> chance to hit	8
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# misses Rattlesnake.
[ATTACK] staff accuracy bonus	5	22	=	1
[Actor:move]	4930	Eleedhe	move from	6	26	to	6	26
[Actor:move]	235562	shadow	move from	22	10	to	22	11
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	22.164854460173	10	23	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	22.164854460173	10	23	1	vs. armor/def	8	5
checkHit	23	vs	5	=> chance to hit	95
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	23	10	vs. armor/hardiness	8	0.45
[ATTACK] after armor	23
[PHYS CRIT %]	1
[ATTACK] after crit	23
[ATTACK] after mult	23
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	8	=> chance to hit	80
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
[Actor:move]	234977	rattlesnake	move from	7	26	to	7	26
[LOG]	Melee retaliation hits Rattlesnake for #ORANGE#3 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	#UID:234977:0#Rattlesnake hits #fbd578#Eleedhe#LAST# for #WHITE#21 physical#LAST# damage.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	rattlesnake	dam/apr/atk/mult ::	21.698851306774	2	5	1	vs. armor/def	2	22
[ATTACK] after melee attack bonus hooks & callbacks::	21.698851306774	2	5	1	vs. armor/def	2	22
checkHit	5	vs	22	=> chance to hit	8
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# misses Rattlesnake.
[ATTACK] staff accuracy bonus	5	22	=	1
[Actor:move]	4930	Eleedhe	move from	6	26	to	6	26
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	22.164854460173	10	23	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	22.164854460173	10	23	1	vs. armor/def	8	5
checkHit	23	vs	5	=> chance to hit	95
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	23	10	vs. armor/hardiness	8	0.45
[ATTACK] after armor	23
[PHYS CRIT %]	1
[ATTACK] after crit	23
[ATTACK] after mult	23
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	8	=> chance to hit	80
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
[Actor:move]	234977	rattlesnake	move from	7	26	to	7	26
[LOG]	Melee retaliation hits Rattlesnake for #ORANGE#6 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	#UID:234977:0#Rattlesnake hits #fbd578#Eleedhe#LAST# for #WHITE#21 physical#LAST# damage.
[LOG]	#{bold}#Melee retaliation killed Rattlesnake!#{normal}#
[Actor:move]	235562	shadow	(forced) move from	22	11	to	22	9
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
Cloned shader 75
[SHADER] setting reset param	tick_start	1936793
Cloned shader 77
[SHADER] setting reset param	tick_start	1936793
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#148 healing#LAST#.
[Actor:move]	235562	shadow	move from	22	9	to	22	10
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	
[Actor:move]	4930	Eleedhe	move from	6	26	to	7	26
[Actor:move]	235562	shadow	move from	22	10	to	23	10
[Actor:move]	4930	Eleedhe	move from	7	26	to	8	26
[Actor:move]	235562	shadow	move from	23	10	to	24	10
[Actor:move]	235564	shadow	(forced) move from	nil	nil	to	25	14
[Actor:move]	4930	Eleedhe	move from	8	26	to	9	26
[Actor:move]	235562	shadow	move from	24	10	to	25	10
[Actor:move]	235564	shadow	move from	25	14	to	25	13
[Actor:move]	4930	Eleedhe	move from	9	26	to	10	26
[Actor:move]	235562	shadow	move from	25	10	to	25	11
[Actor:move]	235564	shadow	move from	25	13	to	24	12
[Actor:move]	4930	Eleedhe	move from	10	26	to	11	26
[Actor:move]	235562	shadow	move from	25	11	to	25	12
[Actor:move]	235564	shadow	move from	24	12	to	23	12
[USERCHAT] channel achievement	kostile	tome	Exterminator (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Resting starts...
[Actor:move]	235562	shadow	move from	25	12	to	25	13
[Actor:move]	235564	shadow	move from	23	12	to	24	12
[Actor:move]	235562	shadow	move from	25	13	to	25	14
[Actor:move]	235564	shadow	move from	24	12	to	25	13
[Actor:move]	235564	shadow	move from	25	13	to	26	14
[Actor:move]	235562	shadow	move from	25	14	to	25	13
[Actor:move]	235564	shadow	move from	26	14	to	27	14
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[Actor:move]	235562	shadow	move from	25	13	to	24	12
[Actor:move]	235564	shadow	move from	27	14	to	26	14
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	11	26	to	12	25
[Actor:move]	4930	Eleedhe	move from	12	25	to	12	24
[Actor:move]	235562	shadow	move from	24	12	to	23	12
[Actor:move]	235564	shadow	move from	26	14	to	25	14
[Actor:move]	4930	Eleedhe	move from	12	24	to	13	24
[Actor:move]	235562	shadow	move from	23	12	to	23	11
[Actor:move]	235564	shadow	(forced) move from	25	14	to	22	12
[Actor:move]	235565	shadow	(forced) move from	nil	nil	to	25	14
[target_simple AI]	234251	polar bear	selecting NEW TARGET	13	24	4930	Eleedhe
[Actor:move]	234251	polar bear	move from	14	18	to	14	19
[target_simple AI]	235142	brown bear	selecting NEW TARGET	13	24	4930	Eleedhe
[Actor:move]	235142	brown bear	move from	15	17	to	15	18
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the north (polar bear)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Simulacrum.#{normal}##LAST#
[Actor:move]	235566	polar bear's shadow simulacrum	(forced) move from	nil	nil	to	13	18
[Actor:move]	235562	shadow	move from	23	11	to	23	10
[Actor:move]	235564	shadow	move from	22	12	to	21	12
[NPC:seen_by] Passing target	Eleedhe	from	234251	polar bear	to	234586	Isiwe the red crystal
[NPC:seen_by] Passing target	Eleedhe	from	234251	polar bear	to	235141	green worm mass
[Actor:move]	234251	polar bear	move from	14	19	to	14	20
[Actor:move]	235141	green worm mass	move from	7	17	to	8	17
[SOUND] loading from	/data/sound/creatures/bears/bear_growl_3.ogg	:=:	sound "/data/sound/creatures/bears/bear_growl_3.ogg" : <static>
[Actor:move]	235142	brown bear	move from	15	18	to	14	19
[LOG]	
[Actor:move]	4930	Eleedhe	move from	13	24	to	12	23
[ATTACK] attacking with innate combat
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	28.313492913098	3	19	1	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	28.313492913098	3	19	1	vs. armor/def	7	5
checkHit	19	vs	5	=> chance to hit	85
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	29	3	vs. armor/hardiness	7	0.3
[ATTACK] after armor	25
[PHYS CRIT %]	1
[ATTACK] after crit	25
[ATTACK] after mult	25
[Actor:move]	235566	polar bear's shadow simulacrum	move from	13	18	to	13	18
[LOG]	Something hits Brown bear for #WHITE#12 physical#LAST# damage.
[Actor:move]	235562	shadow	move from	23	10	to	22	11
[Actor:move]	235564	shadow	move from	21	12	to	20	12
[LOG]	#PINK#Your summoned polar bear's shadow simulacrum disappears.
[NPC:seen_by] Passing target	Eleedhe	from	234586	Isiwe the red crystal	to	234250	king cobra
[SPELL] friendly fire chance	100
[ActorObjectUse]	Isiwe the red crystal	Cleaning up: 	copper ring of pilfering	234587
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	attack	 talent:T_GREATER_WEAPON_FOCUS
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	escape	 talent:T_WRAITHFORM
[SHADER] Loading from /data/gfx/shaders/moving_transparency.lua
[SHADER] Loaded shader with totalname	moving_transparency[a_max=0.8,a_min=0.3,time_factor=3000]
New GL Shader program 100
*p 100: Uniform: 0: 1406 a_max
*p 100: Uniform: 1: 1406 a_min
*p 100: Uniform: 2: 8B50 p2
*p 100: Uniform: 3: 8B5E tex
*p 100: Uniform: 4: 1406 tick
*p 100: Uniform: 5: 1406 time_factor
[Actor:move]	234251	polar bear	move from	14	20	to	14	21
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	escape	 talent:T_PHASE_DOOR
[Actor:move]	234586	Isiwe the red crystal	(forced) move from	19	20	to	24	18
[phase door] final location of 	Isiwe the red crystal	24	18	vs	19	20
[Actor:move]	235141	green worm mass	move from	8	17	to	9	18
[Actor:move]	235142	brown bear	move from	14	19	to	14	20
[LOG]	
[Actor:move]	4930	Eleedhe	move from	12	23	to	12	23
[Actor:move]	4930	Eleedhe	move from	12	23	to	13	24
[NPC:seen_by] Passing target	Eleedhe	from	234250	king cobra	to	234565	Lisumira the poison ivy
[Actor:move]	234250	king cobra	move from	18	16	to	18	17
[Actor:move]	235562	shadow	move from	22	11	to	21	12
[Actor:move]	235564	shadow	move from	20	12	to	20	13
[Actor:move]	235565	shadow	move from	25	14	to	25	13
[Actor:move]	4930	Eleedhe	move from	13	24	to	14	23
[Identify]	thick linen cloak of protection	true
[LOG]	Eleedhe picks up (b.): #00FF80##UID:235147:0#thick linen cloak of protection (1 def, 6 armour)#LAST#.
[Actor:move]	234251	polar bear	move from	14	21	to	14	22
[Actor:move]	235142	brown bear	move from	14	20	to	14	21
[SPELL] friendly fire chance	100
[Actor:move]	234250	king cobra	move from	18	17	to	18	18
[Actor:move]	235562	shadow	move from	21	12	to	20	12
[Actor:move]	235564	shadow	move from	20	13	to	20	14
[Actor:move]	235565	shadow	move from	25	13	to	24	12
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Brown bear for #YELLOW#57 light#LAST# damage.
[Actor:move]	234250	king cobra	move from	18	18	to	18	19
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	28.313492913098	3	19	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	28.313492913098	3	19	1	vs. armor/def	8	5
checkHit	19	vs	5	=> chance to hit	85
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	29	3	vs. armor/hardiness	8	0.45
[ATTACK] after armor	24
[PHYS CRIT %]	1
[ATTACK] after crit	24
[ATTACK] after mult	24
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	8	=> chance to hit	80
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
[Actor:move]	234251	polar bear	move from	14	22	to	14	22
[LOG]	#UID:234251:0#Polar bear hits #fbd578#Eleedhe#LAST# for #WHITE#22 physical#LAST# damage.
[LOG]	Melee retaliation hits Polar bear for #ORANGE#3 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Polar bear for #YELLOW#28 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Brown bear for #YELLOW#28 light#LAST# damage.
[SPELL] friendly fire chance	100
[Actor:move]	235562	shadow	move from	20	12	to	20	13
[Actor:move]	235565	shadow	move from	24	12	to	23	11
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[Actor:move]	234250	king cobra	move from	18	19	to	18	20
[LOG]	Eleedhe's light area effect hits Polar bear for #YELLOW#28 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Brown bear for #YELLOW#28 light#LAST# damage.
[Actor:move]	235141	green worm mass	move from	9	18	to	10	18
[Actor:move]	235562	shadow	move from	20	13	to	21	12
[Actor:move]	235564	shadow	move from	20	14	to	20	13
[Actor:move]	235565	shadow	move from	23	11	to	22	12
[Actor:move]	234250	king cobra	move from	18	20	to	17	20
[SPELL] friendly fire chance	100
[LOG]	
Deleting shader 77 (is clone 1)
Deleting shader 75 (is clone 1)
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Polar bear for #GREY#85 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Brown bear for #GREY#88 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Polar bear for #YELLOW#28 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Brown bear for #YELLOW#28 light#LAST# damage.
[Actor:move]	234250	king cobra	move from	17	20	to	16	20
[improved_talented AI] chooses for	234251	polar bear	T_KNOCKBACK
[LOG]	Polar bear uses #{bold}##RED#Knockback.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	28.313492913098	3	19	1.8872983346207	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	28.313492913098	3	19	1.8872983346207	vs. armor/def	8	5
checkHit	19	vs	5	=> chance to hit	85
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	28	3	vs. armor/hardiness	8	0.45
[ATTACK] after armor	23
[PHYS CRIT %]	1
[ATTACK] after crit	23
[ATTACK] after mult	43.407861696277
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	8	=> chance to hit	80
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_2.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_2.ogg" : <static>
checkHit	44	vs	27	=> chance to hit	93
[KNOCKBACK] from	14	14	over	4
[KNOCKBACK] try	14	24	3
[KNOCKBACK] try	14	25	2	::	true
[KNOCKBACK] failsafe knocked to	14	24	::
[Actor:move]	4930	Eleedhe	(forced) move from	14	23	to	14	24
[Actor:move]	235141	green worm mass	move from	10	18	to	11	18
[LOG]	#UID:234251:0#Polar bear hits #fbd578#Eleedhe#LAST# for #WHITE#40 physical#LAST# damage.
[LOG]	Melee retaliation hits Polar bear for #ORANGE#6 mind#LAST#, #GREY#10 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[Actor:move]	235562	shadow	move from	21	12	to	22	11
[Actor:move]	235564	shadow	move from	20	13	to	21	12
[Actor:move]	235565	shadow	move from	22	12	to	23	12
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	19.48934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	235567	after	4930
Adding entity	235568	after	4930
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Something for #{bold}##GREY#56 darkness#{normal}##LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Polar bear for #{bold}##GREY#54 darkness#{normal}##LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Brown bear for #{bold}##GREY#56 darkness#{normal}##LAST# damage.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[LOG]	Eleedhe's light area effect hits Polar bear for #YELLOW#24 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Brown bear for #YELLOW#24 light#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Polar bear for #GREY#54 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Brown bear for #GREY#56 darkness#LAST# damage.
[LOG]	#{bold}#Eleedhe's darkness area effect killed Brown bear!#{normal}#
[Actor:move]	234250	king cobra	move from	16	20	to	15	20
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[LOG]	Eleedhe's Corona hits Polar bear for #GREY#29 darkness#LAST# damage.
[LOG]	Eleedhe's Corona hits Polar bear for #GREY#29 darkness#LAST# damage.
[LOG]	#{bold}#Eleedhe's Corona killed Polar bear!#{normal}#
[Actor:move]	235141	green worm mass	move from	11	18	to	12	19
[Actor:move]	235562	shadow	move from	22	11	to	23	11
[Actor:move]	235564	shadow	move from	21	12	to	22	12
[Actor:move]	235565	shadow	move from	23	12	to	24	11
[LOG]	
Server latency	6
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	235569	after	4930
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits King cobra for #{bold}##YELLOW#26 light#{normal}##LAST#, #GREY#36 darkness#LAST# (#RED##{bold}#62#LAST##{normal}# total damage).
[LOG]	Eleedhe's darkness area effect hits King cobra for #GREY#66 darkness#LAST# damage.
[LOG]	#{bold}#Eleedhe's darkness area effect killed King cobra!#{normal}#
[Actor:move]	235562	shadow	move from	23	11	to	24	12
[Actor:move]	235564	shadow	move from	22	12	to	23	12
[Actor:move]	235565	shadow	move from	24	11	to	25	11
[Actor:move]	235141	green worm mass	move from	12	19	to	12	20
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	235562	shadow	move from	24	12	to	25	13
[Actor:move]	235564	shadow	move from	23	12	to	24	11
[Actor:move]	235565	shadow	move from	25	11	to	24	12
[Actor:move]	235141	green worm mass	move from	12	20	to	12	21
[Actor:move]	235562	shadow	move from	25	13	to	25	14
[Actor:move]	235564	shadow	move from	24	11	to	25	11
[Actor:move]	235565	shadow	move from	24	12	to	23	12
[Actor:move]	234586	Isiwe the red crystal	(forced) move from	24	18	to	7	3
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[Actor:move]	235141	green worm mass	move from	12	21	to	12	22
[Actor:move]	235562	shadow	move from	25	14	to	25	13
[Actor:move]	235564	shadow	move from	25	11	to	26	10
[Actor:move]	235565	shadow	move from	23	12	to	22	11
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[Actor:move]	235141	green worm mass	move from	12	22	to	12	23
[Actor:move]	235562	shadow	move from	25	13	to	24	12
[Actor:move]	235564	shadow	move from	26	10	to	25	10
[Actor:move]	235565	shadow	move from	22	11	to	21	12
[LOG]	Rested for 4 turns (stop reason: hostile spotted to the northwest (green worm mass)).
[LOG]	
[USERCHAT] channel achievement	ruax	tome	Level 10	false	false
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[SPELL] friendly fire chance	100
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Green worm mass for #YELLOW#55 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Green worm mass for #YELLOW#28 light#LAST# damage.
[LOG]	#{bold}#Eleedhe's light area effect killed Green worm mass!#{normal}#
[LOG]	
[Actor:move]	235562	shadow	move from	24	12	to	23	11
[Actor:move]	235564	shadow	move from	25	10	to	24	10
[Actor:move]	235565	shadow	(forced) move from	21	12	to	22	12
[Actor:move]	4930	Eleedhe	move from	14	24	to	14	23
[Actor:move]	235562	shadow	move from	23	11	to	22	10
[Actor:move]	235564	shadow	move from	24	10	to	23	10
[Actor:move]	235565	shadow	move from	22	12	to	23	11
[NPC:seen_by] Passing target	Eleedhe	from	234565	Lisumira the poison ivy	to	234415	green worm mass
[Actor:move]	234415	green worm mass	move from	18	10	to	18	11
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	escape	 talent:T_PHASE_DOOR
[Actor:move]	234586	Isiwe the red crystal	(forced) move from	7	3	to	6	5
[phase door] final location of 	Isiwe the red crystal	6	5	vs	7	3
[LOG]	Resting starts...
[Actor:move]	235562	shadow	move from	22	10	to	22	11
[Actor:move]	235564	shadow	move from	23	10	to	22	10
[Actor:move]	235565	shadow	move from	23	11	to	24	10
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:move]	234415	green worm mass	move from	18	11	to	18	10
[Actor:move]	235562	shadow	move from	22	11	to	21	12
[Actor:move]	235564	shadow	move from	22	10	to	23	11
[Actor:move]	235565	shadow	move from	24	10	to	25	10
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	attack	 talent:T_GREATER_WEAPON_FOCUS
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	234415	green worm mass	move from	18	10	to	18	11
[Actor:move]	235562	shadow	(forced) move from	21	12	to	23	14
[Actor:move]	235564	shadow	move from	23	11	to	24	12
[Actor:move]	235565	shadow	move from	25	10	to	25	11
[Actor:move]	235562	shadow	move from	23	14	to	22	14
[Actor:move]	235564	shadow	move from	24	12	to	25	13
[Actor:move]	235565	shadow	move from	25	11	to	25	12
[Actor:move]	234415	green worm mass	move from	18	11	to	18	10
[Actor:move]	235562	shadow	move from	22	14	to	23	14
[Actor:move]	235564	shadow	move from	25	13	to	26	14
[Actor:move]	235565	shadow	(forced) move from	25	12	to	25	13
[Actor:move]	234415	green worm mass	move from	18	10	to	18	11
[Actor:move]	235562	shadow	move from	23	14	to	22	14
[Actor:move]	235564	shadow	move from	26	14	to	25	14
[Actor:move]	235565	shadow	move from	25	13	to	26	14
[Actor:move]	234415	green worm mass	move from	18	11	to	18	10
[Actor:move]	235562	shadow	move from	22	14	to	21	15
[Actor:move]	235564	shadow	move from	25	14	to	25	13
[Actor:move]	235565	shadow	move from	26	14	to	25	14
[Actor:move]	234415	green worm mass	move from	18	10	to	18	9
[Actor:move]	235562	shadow	move from	21	15	to	21	16
[Actor:move]	235564	shadow	move from	25	13	to	25	12
[Actor:move]	235565	shadow	move from	25	14	to	25	13
[Actor:move]	234415	green worm mass	move from	18	9	to	19	8
[Actor:move]	235562	shadow	(forced) move from	21	16	to	21	15
[Actor:move]	235564	shadow	move from	25	12	to	25	11
[Actor:move]	235565	shadow	move from	25	13	to	25	12
[Actor:move]	234415	green worm mass	move from	19	8	to	18	8
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	14	23	to	14	22
[Actor:move]	235562	shadow	move from	21	15	to	21	16
[Actor:move]	235564	shadow	move from	25	11	to	26	10
[Actor:move]	235565	shadow	move from	25	12	to	25	11
[Actor:move]	234415	green worm mass	move from	18	8	to	17	7
[Actor:move]	4930	Eleedhe	move from	14	22	to	14	21
[Actor:move]	235562	shadow	move from	21	16	to	21	15
[Actor:move]	235564	shadow	move from	26	10	to	27	11
[Actor:move]	235565	shadow	move from	25	11	to	26	10
[Actor:move]	4930	Eleedhe	move from	14	21	to	14	20
[Actor:move]	234415	green worm mass	move from	17	7	to	18	7
[Actor:move]	235562	shadow	move from	21	15	to	20	14
[Actor:move]	235564	shadow	move from	27	11	to	27	12
[Actor:move]	235565	shadow	move from	26	10	to	27	11
[Actor:move]	4930	Eleedhe	move from	14	20	to	14	19
[Actor:move]	234415	green worm mass	move from	18	7	to	19	8
[Actor:move]	235562	shadow	move from	20	14	to	20	13
[Actor:move]	235565	shadow	move from	27	11	to	26	10
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	escape	 talent:T_PHASE_DOOR
[Actor:move]	234586	Isiwe the red crystal	(forced) move from	6	5	to	9	6
[phase door] final location of 	Isiwe the red crystal	9	6	vs	6	5
[Actor:move]	4930	Eleedhe	move from	14	19	to	13	18
[Actor:move]	235562	shadow	move from	20	13	to	21	12
[Actor:move]	235564	shadow	move from	27	12	to	27	11
[Actor:move]	235565	shadow	move from	26	10	to	25	10
[Actor:move]	234415	green worm mass	move from	19	8	to	20	8
[Actor:move]	4930	Eleedhe	move from	13	18	to	12	18
[Actor:move]	235562	shadow	move from	21	12	to	22	11
[Actor:move]	235564	shadow	move from	27	11	to	26	10
[Actor:move]	235565	shadow	move from	25	10	to	25	11
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (Poluwen the giant brown ant)).
[LOG]	
[USERCHAT] channel achievement	Modolo	tome	The Arena (Insane (Roguelike) difficulty)	false	false
[Actor:move]	4930	Eleedhe	move from	12	18	to	11	18
[Actor:move]	234415	green worm mass	move from	20	8	to	21	8
[target_simple AI]	234966	Poluwen the giant brown ant	selecting NEW TARGET	11	18	4930	Eleedhe
[use_tactical AI] === Action Selected:	234966	Poluwen the giant brown ant	closein	 AI:move_astar_advanced
[Actor:move]	234966	Poluwen the giant brown ant	move from	1	17	to	2	17
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:move]	4930	Eleedhe	move from	11	18	to	10	18
[Actor:move]	235562	shadow	move from	22	11	to	22	10
[Actor:move]	235564	shadow	move from	26	10	to	25	10
[Actor:move]	235565	shadow	move from	25	11	to	24	12
[Actor:move]	234415	green worm mass	move from	21	8	to	22	9
[target_simple AI]	234966	Poluwen the giant brown ant	selecting NEW TARGET	10	18	4930	Eleedhe
[use_tactical AI] === Action Selected:	234966	Poluwen the giant brown ant	closein	 AI:move_astar_advanced
[Actor:move]	234966	Poluwen the giant brown ant	move from	2	17	to	3	17
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Poluwen the giant brown ant for #YELLOW#51 light#LAST# damage.
[Actor:move]	235562	shadow	move from	22	10	to	23	10
[Actor:move]	235564	shadow	move from	25	10	to	24	10
[Actor:move]	235565	shadow	move from	24	12	to	23	12
[LOG]	Eleedhe's light area effect hits Poluwen the giant brown ant for #YELLOW#26 light#LAST# damage.
[Actor:move]	234415	green worm mass	move from	22	9	to	22	10
[use_tactical AI] === Action Selected:	234966	Poluwen the giant brown ant	closein	 AI:move_astar_advanced
[Actor:move]	234966	Poluwen the giant brown ant	move from	3	17	to	4	17
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	19.48934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Poluwen the giant brown ant for #GREY#33 darkness#LAST# damage.
[Actor:move]	235562	shadow	move from	23	10	to	22	11
[Actor:move]	235564	shadow	(forced) move from	24	10	to	20	11
[Actor:move]	235565	shadow	move from	23	12	to	22	12
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	attack	 talent:T_GREATER_WEAPON_FOCUS
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	closein	 talent:T_WRAITHFORM
[LOG]	Eleedhe's darkness area effect hits Poluwen the giant brown ant for #GREY#33 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Poluwen the giant brown ant for #YELLOW#26 light#LAST# damage.
[Actor:move]	234415	green worm mass	move from	22	10	to	23	10
[use_tactical AI] === Action Selected:	234966	Poluwen the giant brown ant	closein	 AI:move_astar_advanced
[Actor:move]	234966	Poluwen the giant brown ant	move from	4	17	to	5	17
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Poluwen the giant brown ant for #GREY#68 darkness#LAST# damage.
[Actor:move]	235562	shadow	move from	22	11	to	21	12
[Actor:move]	235564	shadow	move from	20	11	to	20	12
[Actor:move]	235565	shadow	move from	22	12	to	23	11
[LOG]	Eleedhe's darkness area effect hits Poluwen the giant brown ant for #GREY#33 darkness#LAST# damage.
[Actor:move]	234415	green worm mass	move from	23	10	to	24	11
[use_tactical AI] === Action Selected:	234966	Poluwen the giant brown ant	closein	 AI:move_astar_advanced
[Actor:move]	234966	Poluwen the giant brown ant	move from	5	17	to	6	17
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[Actor:move]	235562	shadow	move from	21	12	to	20	13
[Actor:move]	235564	shadow	move from	20	12	to	21	12
[Actor:move]	235565	shadow	move from	23	11	to	24	10
[LOG]	Eleedhe's darkness area effect hits Poluwen the giant brown ant for #GREY#33 darkness#LAST# damage.
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Totality.#{normal}##LAST#
[Actor:move]	234415	green worm mass	move from	24	11	to	23	12
[use_tactical AI] === Action Selected:	234966	Poluwen the giant brown ant	closein	 AI:move_astar_advanced
[Actor:move]	234966	Poluwen the giant brown ant	move from	6	17	to	7	17
[Actor:move]	235562	shadow	move from	20	13	to	20	14
[Actor:move]	235564	shadow	move from	21	12	to	22	12
[Actor:move]	235565	shadow	move from	24	10	to	25	10
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Poluwen the giant brown ant for #YELLOW#18 light#LAST#, #GREY#22 darkness#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[Actor:move]	234415	green worm mass	move from	23	12	to	24	11
[use_tactical AI] === Action Selected:	234966	Poluwen the giant brown ant	attackarea	 talent:T_ICE_CLAW
[LOG]	Poluwen the giant brown ant uses #{bold}##YELLOW#Ice Claw.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	thought-forged steel battleaxe of erosion
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	63.845588916489	2	44	1.7841052550595	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	63.845588916489	2	44	1.7841052550595	vs. armor/def	8	5
checkHit	44	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	89	2	vs. armor/hardiness	8	0.45
[ATTACK] after armor	83
[PHYS CRIT %] axe accuracy bonus	44	5	=	9.75
[PHYS CRIT %]	15.65
[ATTACK] after crit	83
[ATTACK] after mult	148.08073616994
checkHit	25	vs	14	=> chance to hit	78
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	20	=> chance to hit	50
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
[SOUND] loading from	/data/sound/talents/breath.lua	:=:	/data/sound/talents/breath.ogg	:>
[SOUND] :=>	sound "/data/sound/talents/breath.ogg" : <static>
[LOG]	#UID:234966:0#Poluwen the giant brown ant hits #fbd578#Eleedhe#LAST# for #1133F3#70 cold#LAST#, #ORANGE#6 mind#LAST#, #LIGHT_GREEN#4 nature#LAST# (#RED##{bold}#80#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Poluwen the giant brown ant for #ORANGE#3 mind#LAST#, #GREY#8 darkness#LAST#, #YELLOW#10 light#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[Actor:move]	235562	shadow	move from	20	14	to	21	15
[Actor:move]	235564	shadow	move from	22	12	to	23	12
[Actor:move]	235565	shadow	move from	25	10	to	26	10
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Eleedhe starts regenerating health quickly.
[Actor:move]	234415	green worm mass	move from	24	11	to	23	11
[use_tactical AI] === Action Selected:	234966	Poluwen the giant brown ant	defend	 talent:T_WING_BUFFET
[LOG]	Poluwen the giant brown ant uses #{bold}##YELLOW#Wing Buffet.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	thought-forged steel battleaxe of erosion
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	63.845588916489	2	44	1.6299056519797	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	63.845588916489	2	44	1.6299056519797	vs. armor/def	8	5
checkHit	44	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	77	2	vs. armor/hardiness	8	0.45
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	44	5	=	9.75
[PHYS CRIT %]	15.65
[ATTACK] after crit	71
[ATTACK] after mult	115.72330129056
checkHit	47	vs	27	=> chance to hit	95
[KNOCKBACK] from	7	7	over	3
[KNOCKBACK] try	11	18	2
[KNOCKBACK] try	12	19	1	::
[KNOCKBACK] try	13	19	0	::	true
[KNOCKBACK] failsafe knocked to	12	19	::
[Actor:move]	4930	Eleedhe	(forced) move from	10	18	to	12	19
[LOG]	Eleedhe is knocked back!
checkHit	25	vs	14	=> chance to hit	78
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	20	=> chance to hit	50
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[deploy_factor=14]
New GL Shader program 101
*p 101: Uniform: 0: 1406 deploy_factor
*p 101: Uniform: 1: 1406 ellipsoidalFactor
*p 101: Uniform: 2: 1406 flap
*p 101: Uniform: 3: 8B5E tex
*p 101: Uniform: 4: 1406 tick
*p 101: Uniform: 5: 1406 tick_start
*p 101: Uniform: 6: 1406 time_factor
[SHADER] setting reset param	tick_start	1979162
[Actor:move]	235562	shadow	move from	21	15	to	21	16
[Actor:move]	235564	shadow	move from	23	12	to	24	11
[Actor:move]	235565	shadow	move from	26	10	to	27	11
[LOG]	#UID:234966:0#Poluwen the giant brown ant hits #fbd578#Eleedhe#LAST# for #WHITE#54 physical#LAST#, #ORANGE#6 mind#LAST#, #LIGHT_GREEN#4 nature#LAST# (#RED##{bold}#64#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Poluwen the giant brown ant for #ORANGE#5 mind#LAST#, #GREY#7 darkness#LAST#, #YELLOW#9 light#LAST# (#RED##{bold}#20#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	12	19	to	12	20
[Actor:move]	235562	shadow	move from	21	16	to	21	17
[Actor:move]	235564	shadow	move from	24	11	to	25	11
[Actor:move]	235565	shadow	move from	27	11	to	26	10
[Actor:move]	234415	green worm mass	move from	23	11	to	23	10
[use_tactical AI] === Action Selected:	234966	Poluwen the giant brown ant	closein	 AI:move_astar_advanced
[Actor:move]	234966	Poluwen the giant brown ant	move from	7	17	to	8	17
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	
[Actor:move]	4930	Eleedhe	move from	12	20	to	11	21
[Actor:move]	235562	shadow	move from	21	17	to	21	16
[Actor:move]	235564	shadow	move from	25	11	to	24	12
[Actor:move]	235565	shadow	move from	26	10	to	25	11
[Actor:move]	234415	green worm mass	move from	23	10	to	23	11
[Actor:move]	234966	Poluwen the giant brown ant	move from	8	17	to	9	18
[Actor:move]	4930	Eleedhe	move from	11	21	to	10	22
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	escape	 talent:T_PHASE_DOOR
[Actor:move]	234586	Isiwe the red crystal	(forced) move from	9	6	to	10	2
[phase door] final location of 	Isiwe the red crystal	10	2	vs	9	6
[Actor:move]	235562	shadow	move from	21	16	to	21	15
[Actor:move]	235564	shadow	move from	24	12	to	25	13
[Actor:move]	235565	shadow	move from	25	11	to	25	12
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	
[Actor:move]	4930	Eleedhe	move from	10	22	to	9	23
[Actor:move]	234415	green worm mass	move from	23	11	to	23	10
[use_tactical AI] === Action Selected:	234966	Poluwen the giant brown ant	closein	 AI:move_astar_advanced
[Actor:move]	234966	Poluwen the giant brown ant	move from	9	18	to	10	18
[Actor:move]	235562	shadow	move from	21	15	to	22	14
[Actor:move]	235564	shadow	move from	25	13	to	25	14
[Actor:move]	235565	shadow	move from	25	12	to	25	13
[Actor:move]	234586	Isiwe the red crystal	(forced) move from	10	2	to	8	13
[Actor:move]	4930	Eleedhe	move from	9	23	to	9	24
[Actor:move]	234415	green worm mass	move from	23	10	to	22	9
[use_tactical AI] === Action Selected:	234966	Poluwen the giant brown ant	closein	 AI:move_astar_advanced
[Actor:move]	234966	Poluwen the giant brown ant	move from	10	18	to	11	18
[SPELL] friendly fire chance	100
[Actor:move]	235562	shadow	move from	22	14	to	23	14
[Actor:move]	235565	shadow	move from	25	13	to	24	12
[LOG]	Eleedhe stops regenerating health quickly.
[Actor:move]	234415	green worm mass	move from	22	9	to	22	10
[use_tactical AI] === Action Selected:	234966	Poluwen the giant brown ant	closein	 AI:move_astar_advanced
[Actor:move]	234966	Poluwen the giant brown ant	move from	11	18	to	12	19
[LOG]	
Deleting temp shader	shield[color=vec3(0.88235294117647,0.79607843137255,0.24705882352941),shieldIntensity=0.2]
[Actor:move]	235564	shadow	move from	25	14	to	25	13
[Actor:move]	235565	shadow	move from	24	12	to	23	12
[SPELL] friendly fire chance	100
[Actor:move]	234415	green worm mass	move from	22	10	to	23	11
[use_tactical AI] === Action Selected:	234966	Poluwen the giant brown ant	closein	 AI:move_astar_advanced
[Actor:move]	234966	Poluwen the giant brown ant	move from	12	19	to	12	20
[Actor:move]	4930	Eleedhe	move from	9	24	to	8	25
[Actor:move]	235562	shadow	move from	23	14	to	22	14
[Actor:move]	235564	shadow	move from	25	13	to	25	12
[Actor:move]	235565	shadow	move from	23	12	to	22	12
[Actor:move]	234415	green worm mass	move from	23	11	to	22	11
[use_tactical AI] === Action Selected:	234966	Poluwen the giant brown ant	closein	 AI:move_astar_advanced
[Actor:move]	234966	Poluwen the giant brown ant	move from	12	20	to	11	21
[Actor:move]	4930	Eleedhe	move from	8	25	to	7	26
[Actor:move]	235562	shadow	move from	22	14	to	21	15
[Actor:move]	235564	shadow	move from	25	12	to	25	11
[Actor:move]	235565	shadow	move from	22	12	to	21	12
[Actor:move]	234415	green worm mass	move from	22	11	to	23	11
[use_tactical AI] === Action Selected:	234966	Poluwen the giant brown ant	closein	 AI:move_astar_advanced
[Actor:move]	234966	Poluwen the giant brown ant	move from	11	21	to	10	22
[Actor:move]	235562	shadow	move from	21	15	to	21	16
[Actor:move]	235564	shadow	move from	25	11	to	26	10
[Actor:move]	235565	shadow	(forced) move from	21	12	to	20	13
[LOG]	#00ff00##UID:1082:0#Talent Shadow Simulacrum is ready to use.
[LOG]	
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Simulacrum.#{normal}##LAST#
[Actor:move]	235586	Poluwen the giant brown ant's shadow simulacrum	(forced) move from	nil	nil	to	10	21
Added unique	mod.class.NPC/Poluwen the giant brown ant	::	2
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	234415	green worm mass	move from	23	11	to	23	10
[use_tactical AI] === Action Selected:	234966	Poluwen the giant brown ant	closein	 AI:move_astar_advanced
[Actor:move]	234966	Poluwen the giant brown ant	move from	10	22	to	9	23
[Actor:move]	235562	shadow	move from	21	16	to	21	15
[Actor:move]	235564	shadow	move from	26	10	to	27	11
[Actor:move]	235565	shadow	move from	20	13	to	21	12
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	235587	after	4930
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Poluwen the giant brown ant for #{bold}##YELLOW#79 light#{normal}##LAST# damage.
[use_tactical AI] === Action Selected:	235586	Poluwen the giant brown ant's shadow simulacrum	closein	 AI:move_astar_advanced
[Actor:move]	235586	Poluwen the giant brown ant's shadow simulacrum	move from	10	21	to	10	22
[Actor:move]	235562	shadow	move from	21	15	to	20	14
[Actor:move]	235564	shadow	move from	27	11	to	26	10
[Actor:move]	235565	shadow	move from	21	12	to	22	12
[LOG]	#PINK#Your summoned Poluwen the giant brown ant's shadow simulacrum disappears.
[LOG]	You feel a surge of power as a powerful creature falls nearby.
[SOUND] loading from	/data/sound/creatures/ants/ant_die_3.ogg	:=:	sound "/data/sound/creatures/ants/ant_die_3.ogg" : <static>
[Actor:move]	234415	green worm mass	move from	23	10	to	22	10
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	attack	 talent:T_GREATER_WEAPON_FOCUS
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[use_tactical AI] === Action Selected:	234966	Poluwen the giant brown ant	closein	 AI:move_astar_advanced
[Actor:move]	234966	Poluwen the giant brown ant	move from	9	23	to	8	24
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Eleedhe's Corona hits Poluwen the giant brown ant for #YELLOW#23 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Poluwen the giant brown ant for #YELLOW#40 light#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Poluwen the giant brown ant for #GREY#68 darkness#LAST# damage.
[Actor:move]	235562	shadow	move from	20	14	to	20	13
[Actor:move]	235564	shadow	move from	26	10	to	25	11
[Actor:move]	235565	shadow	move from	22	12	to	23	12
[Actor:move]	234415	green worm mass	move from	22	10	to	22	9
[target_simple AI]	234966	Poluwen the giant brown ant	selecting NEW TARGET	7	26	4930	Eleedhe
[use_tactical AI] === Action Selected:	234966	Poluwen the giant brown ant	closein	 AI:move_astar_advanced
[Actor:move]	234966	Poluwen the giant brown ant	move from	8	24	to	8	25
[LOG]	
Deleting shader 120 (is clone 0)
Deleting shader 119 (is clone 0)
Deleting shader 76 (is clone 0)
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[Actor:move]	235562	shadow	move from	20	13	to	21	12
[Actor:move]	235564	shadow	move from	25	11	to	24	11
[Actor:move]	235565	shadow	move from	23	12	to	22	11
[Actor:move]	234415	green worm mass	move from	22	9	to	21	8
[target_simple AI]	234966	Poluwen the giant brown ant	selecting NEW TARGET	7	26	4930	Eleedhe
[use_tactical AI] === Action Selected:	234966	Poluwen the giant brown ant	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	thought-forged steel battleaxe of erosion
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	63.845588916489	2	44	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	63.845588916489	2	44	1	vs. armor/def	8	5
checkHit	44	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	82	2	vs. armor/hardiness	8	0.45
[ATTACK] after armor	76
[PHYS CRIT %] axe accuracy bonus	44	5	=	9.75
[PHYS CRIT %]	15.65
[ATTACK] after crit	114
[ATTACK] after mult	114
[LOG]	#{bold}##UID:234966:0#Poluwen the giant brown ant performs a melee critical strike against #fbd578#Eleedhe#LAST#!#{normal}#
checkHit	25	vs	14	=> chance to hit	78
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	20	=> chance to hit	50
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
[LOG]	#UID:234966:0#Poluwen the giant brown ant hits #fbd578#Eleedhe#LAST# for #{bold}##WHITE#53 physical#{normal}##LAST#, #ORANGE#6 mind#LAST#, #LIGHT_GREEN#4 nature#LAST# (#RED##{bold}#63#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Poluwen the giant brown ant for #ORANGE#5 mind#LAST#, #GREY#8 darkness#LAST#, #YELLOW#10 light#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	19.48934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits #fbd578#Eleedhe#LAST# for #GREY#35 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Poluwen the giant brown ant for #GREY#33 darkness#LAST# damage.
[Actor:move]	235562	shadow	move from	21	12	to	22	12
[Actor:move]	235564	shadow	move from	24	11	to	23	12
[Actor:move]	235565	shadow	move from	22	11	to	21	12
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Eleedhe's darkness area effect hits #fbd578#Eleedhe#LAST# for #GREY#35 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Poluwen the giant brown ant for #GREY#33 darkness#LAST# damage.
[Actor:move]	234415	green worm mass	move from	21	8	to	22	9
[use_tactical AI] === Action Selected:	234966	Poluwen the giant brown ant	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	thought-forged steel battleaxe of erosion
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	63.845588916489	2	44	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	63.845588916489	2	44	1	vs. armor/def	8	5
checkHit	44	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	84	2	vs. armor/hardiness	8	0.45
[ATTACK] after armor	78
[PHYS CRIT %] axe accuracy bonus	44	5	=	9.75
[PHYS CRIT %]	15.65
[ATTACK] after crit	78
[ATTACK] after mult	78
checkHit	25	vs	14	=> chance to hit	78
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	20	=> chance to hit	50
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
[LOG]	#UID:234966:0#Poluwen the giant brown ant hits #fbd578#Eleedhe#LAST# for #WHITE#36 physical#LAST#, #ORANGE#6 mind#LAST#, #LIGHT_GREEN#4 nature#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Poluwen the giant brown ant for #ORANGE#3 mind#LAST#, #GREY#8 darkness#LAST#, #YELLOW#10 light#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_RUNE:_SHATTER_AFFLICTIONS_2	for	Eleedhe	4930	true
[LOG]	Eleedhe casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
Cloned shader 75
[SHADER] setting reset param	tick_start	1998924
Cloned shader 77
[SHADER] setting reset param	tick_start	1998924
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#148 healing#LAST#.
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	escape	 talent:T_PHASE_DOOR
[Actor:move]	234586	Isiwe the red crystal	(forced) move from	8	13	to	11	12
[phase door] final location of 	Isiwe the red crystal	11	12	vs	8	13
[Actor:move]	235562	shadow	move from	22	12	to	22	11
[Actor:move]	235564	shadow	move from	23	12	to	22	12
[Actor:move]	235565	shadow	move from	21	12	to	20	12
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Eleedhe's darkness area effect hits #fbd578#Eleedhe#LAST# for #GREY#35 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Poluwen the giant brown ant for #GREY#33 darkness#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[LOG]	You do not have enough Positive energy to use Sun Flare.
[useTalent] TALENT FAILED:	T_SUN_FLARE	for	Eleedhe	4930	true
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
Deleting shader 77 (is clone 1)
Deleting shader 75 (is clone 1)
[SPELL CRIT %]	19.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Poluwen the giant brown ant for #GREY#68 darkness#LAST# damage.
[Actor:move]	234415	green worm mass	move from	22	9	to	23	10
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Poluwen the giant brown ant!#{normal}#
[Actor:move]	235562	shadow	move from	22	11	to	22	10
[Actor:move]	235564	shadow	move from	22	12	to	23	12
[Actor:move]	235565	shadow	move from	20	12	to	20	13
[LOG]	Eleedhe's darkness area effect hits #fbd578#Eleedhe#LAST# for #GREY#35 darkness#LAST# damage.
[LOG]	
[Actor:move]	4930	Eleedhe	move from	7	26	to	6	25
[Actor:move]	234415	green worm mass	move from	23	10	to	23	11
[Actor:move]	235562	shadow	move from	22	10	to	23	10
[Actor:move]	235564	shadow	move from	23	12	to	24	11
[Actor:move]	235565	shadow	move from	20	13	to	20	14
[LOG]	Resting starts...
[Actor:move]	234415	green worm mass	move from	23	11	to	24	10
[Actor:move]	235562	shadow	move from	23	10	to	23	11
[Actor:move]	235564	shadow	move from	24	11	to	23	12
[Actor:move]	235565	shadow	move from	20	14	to	21	15
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	234415	green worm mass	move from	24	10	to	25	11
[Actor:move]	235562	shadow	move from	23	11	to	24	12
[Actor:move]	235564	shadow	move from	23	12	to	22	12
[Actor:move]	235565	shadow	move from	21	15	to	21	16
[SPELL] friendly fire chance	100
[Actor:move]	234415	green worm mass	move from	25	11	to	24	11
[Actor:move]	235562	shadow	move from	24	12	to	23	12
[Actor:move]	235564	shadow	move from	22	12	to	21	12
[Actor:move]	235565	shadow	move from	21	16	to	21	15
[Actor:move]	235562	shadow	move from	23	12	to	22	12
[Actor:move]	235564	shadow	move from	21	12	to	20	13
[Actor:move]	235565	shadow	move from	21	15	to	22	14
[Actor:move]	234415	green worm mass	move from	24	11	to	23	10
[Actor:move]	235562	shadow	move from	22	12	to	21	12
[Actor:move]	235564	shadow	move from	20	13	to	20	12
[Actor:move]	235565	shadow	(forced) move from	22	14	to	23	14
[SPELL] friendly fire chance	100
[Actor:move]	234415	green worm mass	move from	23	10	to	23	11
[Actor:move]	235562	shadow	move from	21	12	to	20	13
[Actor:move]	235564	shadow	move from	20	12	to	21	12
[Actor:move]	235565	shadow	move from	23	14	to	22	14
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:move]	234415	green worm mass	move from	23	11	to	24	12
[SPELL] friendly fire chance	100
[Actor:move]	235562	shadow	move from	20	13	to	20	12
[Actor:move]	235564	shadow	move from	21	12	to	22	11
[Actor:move]	235565	shadow	move from	22	14	to	23	14
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[Actor:move]	234415	green worm mass	move from	24	12	to	24	11
[SPELL] friendly fire chance	100
[Actor:move]	235562	shadow	move from	20	12	to	21	12
[Actor:move]	235564	shadow	move from	22	11	to	23	10
[Actor:move]	235565	shadow	move from	23	14	to	22	14
[Actor:move]	234415	green worm mass	move from	24	11	to	23	11
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	closein	 talent:T_WRAITHFORM
[Actor:move]	235562	shadow	move from	21	12	to	22	12
[Actor:move]	235564	shadow	move from	23	10	to	24	10
[Actor:move]	235565	shadow	move from	22	14	to	21	15
[Actor:move]	234415	green worm mass	move from	23	11	to	24	12
[Actor:move]	235562	shadow	(forced) move from	22	12	to	21	12
[Actor:move]	235564	shadow	move from	24	10	to	23	10
[Actor:move]	235565	shadow	move from	21	15	to	21	16
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	attack	 talent:T_GREATER_WEAPON_FOCUS
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	escape	 talent:T_PHASE_DOOR
[Actor:move]	234586	Isiwe the red crystal	(forced) move from	11	12	to	10	19
[phase door] final location of 	Isiwe the red crystal	10	19	vs	11	12
[LOG]	#00ff00##UID:1098:0#Talent Totality is ready to use.
[Actor:move]	234415	green worm mass	move from	24	12	to	25	13
[Actor:move]	235562	shadow	move from	21	12	to	22	12
[Actor:move]	235564	shadow	move from	23	10	to	22	11
[Actor:move]	235565	shadow	move from	21	16	to	21	17
[SPELL] friendly fire chance	100
[Actor:move]	234415	green worm mass	move from	25	13	to	24	12
[Actor:move]	235562	shadow	move from	22	12	to	23	11
[Actor:move]	235564	shadow	move from	22	11	to	21	12
[Actor:move]	235565	shadow	move from	21	17	to	21	16
[SPELL] friendly fire chance	100
[Actor:move]	234415	green worm mass	move from	24	12	to	25	12
[Actor:move]	235562	shadow	move from	23	11	to	24	10
[Actor:move]	235564	shadow	(forced) move from	21	12	to	21	18
[Actor:move]	235565	shadow	move from	21	16	to	21	15
[SPELL] friendly fire chance	100
[Actor:move]	235562	shadow	move from	24	10	to	25	11
[Actor:move]	235564	shadow	move from	21	18	to	21	17
[Actor:move]	235565	shadow	move from	21	15	to	22	14
[Actor:move]	234415	green worm mass	move from	25	12	to	24	11
[Actor:move]	235562	shadow	move from	25	11	to	25	12
[Actor:move]	235564	shadow	(forced) move from	21	17	to	22	12
[Actor:move]	235565	shadow	move from	22	14	to	23	14
[SPELL] friendly fire chance	100
[Actor:move]	234415	green worm mass	move from	24	11	to	24	10
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	6	25	to	7	26
[Actor:move]	235562	shadow	move from	25	12	to	25	13
[Actor:move]	235564	shadow	(forced) move from	22	12	to	23	11
[SPELL] friendly fire chance	100
[Actor:move]	4930	Eleedhe	move from	7	26	to	8	25
[Identify]	Porutira the Searfury	true
[LOG]	Eleedhe picks up (a.): #SALMON##UID:234776:0#Porutira the Searfury (16-25.6 power, 1 apr)#LAST#.
[Actor:move]	234415	green worm mass	move from	24	10	to	24	11
[Actor:move]	235562	shadow	move from	25	13	to	26	14
[Actor:move]	235564	shadow	move from	23	11	to	23	12
[Actor:move]	234586	Isiwe the red crystal	(forced) move from	10	19	to	12	24
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the east (Isiwe the red crystal)).
[LOG]	
Loading tile	npc/boss_indicators/unique_circle_back.png
Loading tile	npc/boss_indicators/unique_circle_front.png
[Actor:move]	4930	Eleedhe	move from	8	25	to	7	26
[Actor:move]	234415	green worm mass	move from	24	11	to	25	10
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	attack	 talent:T_FLAME_BOLT
[LOG]	Isiwe the red crystal casts #{bold}##PURPLE#Flame Bolt.#{normal}##LAST#
[SPELL CRIT %]	1.9
Adding entity	235588	after	234586
Projectile slowing down from	20
Projectile slowing down to	10
[LOG]	Eleedhe is on fire!
Cloned shader 114
[SHADER] setting reset param	tick_start	2005276
[LOG]	
[LOG]	Isiwe the red crystal's Flame Bolt hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#27 fire#LAST# damage.
[Actor:move]	4930	Eleedhe	move from	7	26	to	6	25
[Actor:move]	235562	shadow	move from	26	14	to	25	13
[Actor:move]	235564	shadow	move from	23	12	to	22	12
[Actor:move]	235565	shadow	move from	23	14	to	22	14
[LOG]	Burning from Isiwe the red crystal hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#9 fire#LAST# damage.
[Actor:move]	234415	green worm mass	move from	25	10	to	26	10
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	disable	 talent:T_BURNING_HEX
[SPELL CRIT %]	1.9
checkHit	20	vs	32	=> chance to hit	20
[LOG]	Eleedhe is hexed!
[LOG]	
[LOG]	Eleedhe casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Eleedhe stops burning.
[LOG]	Eleedhe is free from the hex.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	2006785
[LOG]	Resting starts...
[Actor:move]	235562	shadow	move from	25	13	to	24	12
[Actor:move]	235564	shadow	move from	22	12	to	23	12
[Actor:move]	235565	shadow	(forced) move from	22	14	to	21	16
[Actor:move]	234415	green worm mass	move from	26	10	to	25	11
[SPELL] friendly fire chance	100
[Actor:move]	235562	shadow	move from	24	12	to	24	11
[Actor:move]	235564	shadow	move from	23	12	to	23	11
[Actor:move]	235565	shadow	move from	21	16	to	21	15
[Actor:move]	234415	green worm mass	move from	25	11	to	26	10
[Actor:move]	235562	shadow	move from	24	11	to	23	10
[Actor:move]	235564	shadow	move from	23	11	to	24	11
[Actor:move]	235565	shadow	move from	21	15	to	22	14
[SPELL] friendly fire chance	100
[Actor:move]	234415	green worm mass	move from	26	10	to	27	11
[Actor:move]	235562	shadow	move from	23	10	to	24	10
[Actor:move]	235564	shadow	move from	24	11	to	25	11
[Actor:move]	235565	shadow	move from	22	14	to	23	14
[LOG]	The shield around Eleedhe crumbles.
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	escape	 talent:T_PHASE_DOOR
[Actor:move]	234586	Isiwe the red crystal	(forced) move from	12	24	to	10	22
[phase door] final location of 	Isiwe the red crystal	10	22	vs	12	24
[Actor:move]	234415	green worm mass	move from	27	11	to	26	10
[Actor:move]	235562	shadow	move from	24	10	to	25	10
[Actor:move]	235564	shadow	move from	25	11	to	24	12
[Actor:move]	235565	shadow	move from	23	14	to	22	14
[SPELL] friendly fire chance	100
[Actor:move]	235562	shadow	(forced) move from	25	10	to	27	10
[Actor:move]	235564	shadow	move from	24	12	to	25	13
[Actor:move]	235565	shadow	move from	22	14	to	21	15
[Actor:move]	234415	green worm mass	move from	26	10	to	25	10
[SPELL] friendly fire chance	100
[Actor:move]	235562	shadow	move from	27	10	to	26	10
[Actor:move]	235564	shadow	move from	25	13	to	25	14
[Actor:move]	235565	shadow	move from	21	15	to	21	16
[Actor:move]	234415	green worm mass	move from	25	10	to	24	11
[Actor:move]	235562	shadow	move from	26	10	to	25	10
[Actor:move]	235564	shadow	move from	25	14	to	25	13
[Actor:move]	235565	shadow	move from	21	16	to	21	15
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	attack	 talent:T_GREATER_WEAPON_FOCUS
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[SPELL] friendly fire chance	100
[Actor:move]	234415	green worm mass	move from	24	11	to	23	11
[Actor:move]	235562	shadow	(forced) move from	25	10	to	22	11
[Actor:move]	235564	shadow	move from	25	13	to	24	12
[Actor:move]	235565	shadow	move from	21	15	to	22	14
[SPELL] friendly fire chance	100
[Actor:move]	234415	green worm mass	move from	23	11	to	24	10
[Actor:move]	235562	shadow	move from	22	11	to	23	11
[Actor:move]	235564	shadow	move from	24	12	to	23	12
[Actor:move]	235565	shadow	move from	22	14	to	23	14
[Actor:move]	234415	green worm mass	move from	24	10	to	25	10
[SPELL] friendly fire chance	100
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[Actor:move]	235562	shadow	move from	23	11	to	24	11
[Actor:move]	235564	shadow	move from	23	12	to	24	12
[Actor:move]	234415	green worm mass	move from	25	10	to	26	10
[SPELL] friendly fire chance	100
Deleting shader 63 (is clone 1)
Deleting shader 114 (is clone 1)
[Actor:move]	235562	shadow	move from	24	11	to	23	11
[Actor:move]	235564	shadow	move from	24	12	to	25	13
[Actor:move]	234415	green worm mass	move from	26	10	to	27	11
[SPELL] friendly fire chance	100
[Actor:move]	235562	shadow	move from	23	11	to	23	10
[Actor:move]	235564	shadow	(forced) move from	25	13	to	27	14
[Actor:move]	235565	shadow	move from	23	14	to	22	14
[Actor:move]	234415	green worm mass	move from	27	11	to	26	10
[Actor:move]	235562	shadow	move from	23	10	to	24	11
[Actor:move]	235564	shadow	(forced) move from	27	14	to	26	14
[Actor:move]	235565	shadow	move from	22	14	to	21	15
[SPELL] friendly fire chance	100
[Actor:move]	234415	green worm mass	move from	26	10	to	25	10
[Actor:move]	235562	shadow	(forced) move from	24	11	to	25	13
[Actor:move]	235564	shadow	move from	26	14	to	25	14
[Actor:move]	235565	shadow	move from	21	15	to	20	14
[SPELL] friendly fire chance	100
[Actor:move]	235562	shadow	move from	25	13	to	25	12
[Actor:move]	235564	shadow	move from	25	14	to	25	13
[Actor:move]	235565	shadow	move from	20	14	to	20	13
[Actor:move]	234415	green worm mass	move from	25	10	to	24	10
[LOG]	#00ff00##UID:219:0#Talent Rune: Shatter Afflictions is ready to use.
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	escape	 talent:T_PHASE_DOOR
[Actor:move]	234586	Isiwe the red crystal	(forced) move from	10	22	to	7	26
[phase door] final location of 	Isiwe the red crystal	7	26	vs	10	22
[LOG]	Rested for 6 turns (stop reason: hostile spotted to the southeast (Isiwe the red crystal)).
[LOG]	
Server latency	5
[LOG]	Eleedhe casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	A shield forms around Eleedhe.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.88235294117647,0.79607843137255,0.24705882352941),shieldIntensity=0.2]
New GL Shader program 76
*p 76: Uniform: 0: 1406 aadjust
*p 76: Uniform: 1: 1406 antialiasingRadius
*p 76: Uniform: 2: 8B51 color
*p 76: Uniform: 3: 1406 ellipsoidalFactor
*p 76: Uniform: 4: 1406 horizontalScrollingSpeed
*p 76: Uniform: 5: 8B50 impact
*p 76: Uniform: 6: 8B51 impact_color
*p 76: Uniform: 7: 1406 impact_tick
*p 76: Uniform: 8: 1406 impact_time
*p 76: Uniform: 9: 1406 oscillationSpeed
*p 76: Uniform: 10: 1406 shieldIntensity
*p 76: Uniform: 11: 8B5E tex
*p 76: Uniform: 12: 1406 tick
*p 76: Uniform: 13: 1406 tick_start
*p 76: Uniform: 14: 1406 time_factor
*p 76: Uniform: 15: 1406 verticalScrollingSpeed
*p 76: Uniform: 16: 1406 wobblingPower
*p 76: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	2013487
[Actor:move]	235562	shadow	move from	25	12	to	24	12
[Actor:move]	235564	shadow	move from	25	13	to	25	12
[Actor:move]	235565	shadow	move from	20	13	to	20	12
[Actor:move]	234415	green worm mass	move from	24	10	to	23	10
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	disable	 talent:T_SKULLCRACKER
[LOG]	Isiwe the red crystal uses #{bold}##ORCHID#Skullcracker.#{normal}##LAST#
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	42.551064142273	8	46	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	42.551064142273	8	46	1	vs. armor/def	8	5
checkHit	46	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	42	8	vs. armor/hardiness	8	0.45
[ATTACK] after armor	42
[PHYS CRIT %]	10.333105293574
[ATTACK] after crit	42
[ATTACK] after mult	42
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	22	=> chance to hit	45
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
checkHit	14	vs	46	=> chance to hit	0
[LOG]	Eleedhe wanders around!.
[LOG]	#UID:234586:0#Isiwe the red crystal hits #fbd578#Eleedhe#LAST# for #SLATE#(21 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Isiwe the red crystal for #ORANGE#3 mind#LAST#, #GREY#9 darkness#LAST#, #YELLOW#9 light#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[Actor:move]	235562	shadow	move from	24	12	to	23	12
[Actor:move]	235564	shadow	move from	25	12	to	25	11
[Actor:move]	235565	shadow	move from	20	12	to	21	12
[LOG]	Eleedhe's light area effect hits Isiwe the red crystal for #YELLOW#23 light#LAST# damage.
[Actor:move]	234415	green worm mass	move from	23	10	to	24	11
[LOG]	
[Actor:move]	4930	Eleedhe	move from	6	25	to	5	26
[Actor:move]	235562	shadow	move from	23	12	to	22	12
[Actor:move]	235564	shadow	move from	25	11	to	26	10
[Actor:move]	235565	shadow	move from	21	12	to	22	11
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	attack	 talent:T_FLAME_BOLT
[LOG]	Isiwe the red crystal casts #{bold}##PURPLE#Flame Bolt.#{normal}##LAST#
[SPELL CRIT %]	1.9
Adding entity	235589	after	234586
Projectile slowing down from	20
Projectile slowing down to	10
[LOG]	Eleedhe's light area effect hits Isiwe the red crystal for #YELLOW#23 light#LAST# damage.
[LOG]	#00ff00##UID:47:0#Talent Dig is ready to use.
[LOG]	Eleedhe is on fire!
Cloned shader 114
[SHADER] setting reset param	tick_start	2018188
[LOG]	Isiwe the red crystal's Flame Bolt hits #fbd578#Eleedhe#LAST# for #SLATE#(27 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	234415	green worm mass	move from	24	11	to	24	10
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	235590	after	4930
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Isiwe the red crystal for #{bold}##GREY#116 darkness#{normal}##LAST# damage.
[Actor:move]	235562	shadow	move from	22	12	to	21	12
[Actor:move]	235564	shadow	move from	26	10	to	27	11
[Actor:move]	235565	shadow	move from	22	11	to	23	11
[LOG]	Eleedhe's light area effect hits Isiwe the red crystal for #YELLOW#23 light#LAST# damage.
[LOG]	Burning from Isiwe the red crystal hits #fbd578#Eleedhe#LAST# for #SLATE#(9 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	defend	 talent:T_WRAITHFORM
[LOG]	Isiwe the red crystal casts #{bold}##PURPLE#Wraithform.#{normal}##LAST#
[LOG]	Isiwe the red crystal turns into a wraith.
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	attack	 talent:T_SOUL_ROT
[LOG]	Isiwe the red crystal casts #{bold}##PURPLE#Soul Rot.#{normal}##LAST#
[SPELL CRIT %]	32.484609847935
Adding entity	235591	after	234586
Projectile slowing down from	10
Projectile slowing down to	5
[LOG]	Eleedhe's Corona hits Isiwe the red crystal for #YELLOW#21 light#LAST# damage.
[Actor:move]	234415	green worm mass	move from	24	10	to	23	10
[LOG]	
Deleting shader 114 (is clone 1)
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Isiwe the red crystal for #YELLOW#16 light#LAST#, #GREY#23 darkness#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Eleedhe crumbles.
[LOG]	Isiwe the red crystal's Soul Rot hits #fbd578#Eleedhe#LAST# for #SLATE#(66 absorbed)#LAST#, #DARK_GREEN#21 blight#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Isiwe the red crystal for #YELLOW#23 light#LAST# damage.
[Actor:move]	235562	shadow	move from	21	12	to	20	13
[Actor:move]	235564	shadow	move from	27	11	to	26	10
[Actor:move]	235565	shadow	move from	23	11	to	24	11
[LOG]	Burning from Isiwe the red crystal hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#9 fire#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	19.48934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Isiwe the red crystal for #GREY#36 darkness#LAST# damage.
[Actor:move]	234415	green worm mass	move from	23	10	to	22	11
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	disable	 talent:T_BURNING_HEX
[LOG]	Isiwe the red crystal casts #{bold}##PURPLE#Burning Hex.#{normal}##LAST#
[SPELL CRIT %]	1.9
checkHit	20	vs	32	=> chance to hit	20
[LOG]	#ORANGE#Eleedhe shrugs off Isiwe the red crystal's 'Burning Hex'!
[LOG]	Eleedhe's darkness area effect hits Isiwe the red crystal for #GREY#36 darkness#LAST# damage.
[Actor:move]	235562	shadow	move from	20	13	to	20	14
[Actor:move]	235564	shadow	move from	26	10	to	25	11
[Actor:move]	235565	shadow	move from	24	11	to	25	10
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Burning from Isiwe the red crystal hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#11 fire#LAST# damage.
[LOG]	
[LOG]	Eleedhe activates #{bold}##ORANGE#Chant of Fortitude#LAST#.
[LOG]	Eleedhe seems more focused.
[LOG]	Eleedhe is cured!
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Eleedhe activates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Eleedhe is cured!
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Fortitude#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	Eleedhe's darkness area effect hits Isiwe the red crystal for #GREY#36 darkness#LAST# damage.
[Actor:move]	234415	green worm mass	move from	22	11	to	21	12
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	attack	 talent:T_FLAME_BOLT
[LOG]	Isiwe the red crystal casts #{bold}##PURPLE#Flame Bolt.#{normal}##LAST#
[SPELL CRIT %]	1.9
Adding entity	235592	after	234586
Projectile slowing down from	20
Projectile slowing down to	10
[Actor:move]	235562	shadow	move from	20	14	to	21	15
[Actor:move]	235564	shadow	move from	25	11	to	24	12
[Actor:move]	235565	shadow	move from	25	10	to	26	10
Cloned shader 114
[SHADER] setting reset param	tick_start	2040817
[LOG]	Isiwe the red crystal's Flame Bolt hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Burning from Isiwe the red crystal hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#12 fire#LAST# damage.
[LOG]	
Deleting shader 114 (is clone 1)
[LOG]	Eleedhe casts #{bold}##PURPLE#Providence.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 102
*p 102: Uniform: 0: 8B52 beamColor1
*p 102: Uniform: 1: 8B52 beamColor2
*p 102: Uniform: 2: 1406 beamsCount
*p 102: Uniform: 3: 8B52 circleColor
*p 102: Uniform: 4: 1406 circleDescendSpeed
*p 102: Uniform: 5: 1406 circleRotationSpeed
*p 102: Uniform: 6: 1406 noup
*p 102: Uniform: 7: 8B5E tex
*p 102: Uniform: 8: 1406 tick
*p 102: Uniform: 9: 1406 tick_start
*p 102: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 103
*p 103: Uniform: 0: 8B52 beamColor1
*p 103: Uniform: 1: 8B52 beamColor2
*p 103: Uniform: 2: 1406 beamsCount
*p 103: Uniform: 3: 8B52 circleColor
*p 103: Uniform: 4: 1406 circleDescendSpeed
*p 103: Uniform: 5: 1406 circleRotationSpeed
*p 103: Uniform: 6: 1406 noup
*p 103: Uniform: 7: 8B5E tex
*p 103: Uniform: 8: 1406 tick
*p 103: Uniform: 9: 1406 tick_start
*p 103: Uniform: 10: 1406 time_factor
[LOG]	Eleedhe's darkness area effect hits Isiwe the red crystal for #GREY#36 darkness#LAST# damage.
[Actor:move]	234415	green worm mass	move from	21	12	to	22	11
[Actor:move]	235562	shadow	move from	21	15	to	21	16
[Actor:move]	235564	shadow	move from	24	12	to	25	13
[Actor:move]	235565	shadow	move from	26	10	to	25	11
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	attack	 talent:T_GREATER_WEAPON_FOCUS
[LOG]	Isiwe the red crystal uses #{bold}##ORCHID#Greater Weapon Focus.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[target_simple AI]	234586	Isiwe the red crystal	selecting NEW TARGET	5	26	4930	Eleedhe
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	disable	 talent:T_BLOOD_SPRAY
[LOG]	Isiwe the red crystal casts #{bold}##PURPLE#Blood Spray.#{normal}##LAST#
[SPELL CRIT %]	1.9
[SPELL CRIT %]	1.9
[LOG]	Eleedhe is afflicted by a weakness disease!
[LOG]	Eleedhe is free from the weakness disease.
[LOG]	Weakness Disease from Isiwe the red crystal hits #fbd578#Eleedhe#LAST# for #DARK_GREEN#11 blight#LAST# damage.
[LOG]	#UID:234586:0#Isiwe the red crystal hits #fbd578#Eleedhe#LAST# for #DARK_GREEN#57 blight#LAST# damage.
[LOG]	Burning from Isiwe the red crystal hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#12 fire#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	235593	after	4930
Cloned shader 75
[SHADER] setting reset param	tick_start	2049952
Cloned shader 77
[SHADER] setting reset param	tick_start	2049952
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#230 healing#LAST#.
[Actor:move]	234415	green worm mass	move from	22	11	to	21	12
[Actor:move]	235562	shadow	move from	21	16	to	21	15
[Actor:move]	235564	shadow	move from	25	13	to	25	14
[Actor:move]	235565	shadow	move from	25	11	to	25	12
[LOG]	Eleedhe stops burning.
[LOG]	#00ff00##UID:1082:0#Talent Shadow Simulacrum is ready to use.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	Eleedhe's Corona hits Isiwe the red crystal for #{bold}##GREY#30 darkness#{normal}##LAST# damage.
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	attack	 talent:T_FLAME_BOLT
[LOG]	Isiwe the red crystal casts #{bold}##PURPLE#Flame Bolt.#{normal}##LAST#
[SPELL CRIT %]	1.9
Adding entity	235594	after	234586
Projectile slowing down from	20
Projectile slowing down to	10
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Simulacrum.#{normal}##LAST#
[Actor:move]	235640	Isiwe the red crystal's shadow simulacrum	(forced) move from	nil	nil	to	6	26
Added unique	mod.class.NPC/Isiwe the red crystal	::	2
[entityFilterPost]:  Done nerfing randboss
[LOG]	Isiwe the red crystal's shadow simulacrum is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 104
*p 104: Uniform: 0: 8B52 beamColor1
*p 104: Uniform: 1: 8B52 beamColor2
*p 104: Uniform: 2: 1406 beamsCount
*p 104: Uniform: 3: 8B52 circleColor
*p 104: Uniform: 4: 1406 circleDescendSpeed
*p 104: Uniform: 5: 1406 circleRotationSpeed
*p 104: Uniform: 6: 1406 noup
*p 104: Uniform: 7: 8B5E tex
*p 104: Uniform: 8: 1406 tick
*p 104: Uniform: 9: 1406 tick_start
*p 104: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 105
*p 105: Uniform: 0: 8B52 beamColor1
*p 105: Uniform: 1: 8B52 beamColor2
*p 105: Uniform: 2: 1406 beamsCount
*p 105: Uniform: 3: 8B52 circleColor
*p 105: Uniform: 4: 1406 circleDescendSpeed
*p 105: Uniform: 5: 1406 circleRotationSpeed
*p 105: Uniform: 6: 1406 noup
*p 105: Uniform: 7: 8B5E tex
*p 105: Uniform: 8: 1406 tick
*p 105: Uniform: 9: 1406 tick_start
*p 105: Uniform: 10: 1406 time_factor
[LOG]	Isiwe the red crystal's shadow simulacrum is on fire!
Cloned shader 114
[SHADER] setting reset param	tick_start	2052370
[LOG]	Isiwe the red crystal's Flame Bolt hits Isiwe the red crystal's shadow simulacrum for #LIGHT_RED#10 fire#LAST# damage.
[Actor:move]	235562	shadow	move from	21	15	to	22	14
[Actor:move]	235564	shadow	(forced) move from	25	14	to	20	14
[Actor:move]	235565	shadow	move from	25	12	to	25	13
[LOG]	Burning from Isiwe the red crystal hits Isiwe the red crystal's shadow simulacrum for #LIGHT_RED#3 fire#LAST# damage.
[Actor:move]	234415	green worm mass	move from	21	12	to	20	12
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	235641	after	4930
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	disable	 talent:T_PACIFICATION_HEX
[LOG]	Isiwe the red crystal casts #{bold}##PURPLE#Pacification Hex.#{normal}##LAST#
checkHit	29	vs	32	=> chance to hit	43
[LOG]	Eleedhe is hexed!
[LOG]	Eleedhe is dazed!
checkHit	23	vs	32	=> chance to hit	28
[LOG]	Isiwe the red crystal's shadow simulacrum is hexed!
[LOG]	Isiwe the red crystal's shadow simulacrum is dazed!
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	235640	Isiwe the red crystal's shadow simulacrum	disable	 talent:T_CURSE_OF_DEFENSELESSNESS
[LOG]	Isiwe the red crystal's shadow simulacrum casts #{bold}##PURPLE#Curse of Defenselessness.#{normal}##LAST#
[LOG]	Isiwe the red crystal is cursed.
[Actor:move]	235562	shadow	move from	22	14	to	23	14
[Actor:move]	235564	shadow	move from	20	14	to	21	15
[Actor:move]	235565	shadow	move from	25	13	to	25	14
[LOG]	#PINK#Your summoned Isiwe the red crystal's shadow simulacrum disappears.
[LOG]	You feel a surge of power as a powerful creature falls nearby.
[Actor:move]	234415	green worm mass	move from	20	12	to	21	12
[LOG]	
[LOG]	Isiwe the red crystal is recovering from the damage!
[LOG]	Eleedhe's light area effect hits Isiwe the red crystal for #YELLOW#18 light#LAST# damage.
Deleting shader 114 (is clone 1)
Deleting shader 77 (is clone 1)
Deleting shader 75 (is clone 1)
[LOG]	Eleedhe casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Eleedhe is not dazed anymore.
[LOG]	Eleedhe is free from the hex.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	2060424
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Isiwe the red crystal for #YELLOW#16 light#LAST#, #GREY#23 darkness#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	disable	 talent:T_CURSE_OF_DEFENSELESSNESS
[LOG]	Isiwe the red crystal casts #{bold}##PURPLE#Curse of Defenselessness.#{normal}##LAST#
[LOG]	Eleedhe is cursed.
[Actor:move]	235564	shadow	move from	21	15	to	22	14
[Actor:move]	235565	shadow	move from	25	14	to	25	13
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	Eleedhe's light area effect hits Isiwe the red crystal for #YELLOW#36 light#LAST# damage.
[LOG]	
Loading tile from tileset	/data/gfx/talents/curse_of_defenselessness.png
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[USERCHAT] channel serial data	cmuenzelfeld	tome	711
[SPELL CRIT %]	19.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Isiwe the red crystal for #GREY#75 darkness#LAST# damage.
[Actor:move]	234415	green worm mass	move from	21	12	to	22	11
[Actor:move]	235565	shadow	move from	25	13	to	24	12
[LOG]	Isiwe the red crystal returns to normal.
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	attack	 talent:T_FLAME_BOLT
[LOG]	Isiwe the red crystal casts #{bold}##PURPLE#Flame Bolt.#{normal}##LAST#
[SPELL CRIT %]	1.9
[LOG]	#{bold}#Isiwe the red crystal's spell attains critical power!#{normal}#
Adding entity	235642	after	234586
Projectile slowing down from	20
Projectile slowing down to	10
[LOG]	Eleedhe's light area effect hits Isiwe the red crystal for #YELLOW#36 light#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	vsnal1977	tome	Sliders (Nightmare (Adventure) difficulty)	false	false
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[LOG]	Isiwe the red crystal resists the blinding light!
[SPELL CRIT %]	19.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Isiwe the red crystal for #YELLOW#88 light#LAST# damage.
[LOG]	Eleedhe is on fire!
Cloned shader 114
[SHADER] setting reset param	tick_start	2065020
[LOG]	Isiwe the red crystal's Flame Bolt hits #fbd578#Eleedhe#LAST# for #SLATE#(29 absorbed)#LAST#, #{bold}##LIGHT_RED#0 fire#{normal}##LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	234415	green worm mass	move from	22	11	to	23	10
[Actor:move]	235565	shadow	move from	24	12	to	23	12
[LOG]	Eleedhe's light area effect hits Isiwe the red crystal for #YELLOW#36 light#LAST# damage.
[LOG]	
[LOG]	Burning from Isiwe the red crystal hits #fbd578#Eleedhe#LAST# for #SLATE#(10 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[USERCHAT] channel achievement	backslash	tome	The Arena (Nightmare (Adventure) difficulty)	false	false
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Eleedhe starts regenerating health quickly.
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	attack	 talent:T_DRAIN
[LOG]	Isiwe the red crystal casts #{bold}##PURPLE#Drain.#{normal}##LAST#
[SPELL CRIT %]	1.9
[LOG]	#UID:234586:0#Isiwe the red crystal hits #fbd578#Eleedhe#LAST# for #SLATE#(73 absorbed)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	234415	green worm mass	move from	23	10	to	23	11
[Actor:move]	235565	shadow	move from	23	12	to	22	12
[LOG]	The shield around Eleedhe crumbles.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	Burning from Isiwe the red crystal hits #fbd578#Eleedhe#LAST# for #SLATE#(10 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Deleting shader 114 (is clone 1)
[LOG]	Eleedhe uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Eleedhe radiates power.
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Isiwe the red crystal for #GREY#84 darkness#LAST# damage.
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	disable	 talent:T_BLOOD_SPRAY
[LOG]	Isiwe the red crystal casts #{bold}##PURPLE#Blood Spray.#{normal}##LAST#
[SPELL CRIT %]	1.9
[SPELL CRIT %]	1.9
[LOG]	#UID:234586:0#Isiwe the red crystal hits #fbd578#Eleedhe#LAST# for #DARK_GREEN#48 blight#LAST# damage.
[Actor:move]	234415	green worm mass	move from	23	11	to	22	10
[Actor:move]	235565	shadow	move from	22	12	to	21	12
[LOG]	Isiwe the red crystal is no longer cursed.
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	
[LOG]	Burning from Isiwe the red crystal hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
Server latency	5
[SPELL CRIT %]	19.48934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	235643	after	4930
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	attack	 talent:T_SOUL_ROT
[LOG]	Isiwe the red crystal casts #{bold}##PURPLE#Soul Rot.#{normal}##LAST#
[SPELL CRIT %]	32.484609847935
Adding entity	235644	after	234586
Projectile slowing down from	10
Projectile slowing down to	5
[LOG]	Eleedhe's light area effect hits Isiwe the red crystal for #YELLOW#43 light#LAST# damage.
[Actor:move]	234415	green worm mass	move from	22	10	to	22	11
[LOG]	Eleedhe's Corona hits Isiwe the red crystal for #GREY#34 darkness#LAST# damage.
[Actor:move]	235565	shadow	move from	21	12	to	20	12
[LOG]	
[LOG]	Isiwe the red crystal's Soul Rot hits #fbd578#Eleedhe#LAST# for #DARK_GREEN#72 blight#LAST# damage.
Deleting shader 63 (is clone 1)
[MOUSE] pre starting drag'n'drop
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Isiwe the red crystal for #YELLOW#19 light#LAST#, #GREY#26 darkness#LAST# (#RED##{bold}#46#LAST##{normal}# total damage).
[LOG]	Eleedhe is no longer cursed.
[LOG]	Eleedhe stops burning.
[LOG]	Eleedhe's light area effect hits Isiwe the red crystal for #YELLOW#43 light#LAST# damage.
[Actor:move]	234415	green worm mass	move from	22	11	to	23	11
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	234586	Isiwe the red crystal	attack	 talent:T_FLAME_BOLT
[LOG]	Isiwe the red crystal casts #{bold}##PURPLE#Flame Bolt.#{normal}##LAST#
[SPELL CRIT %]	1.9
Adding entity	235645	after	234586
Projectile slowing down from	20
Projectile slowing down to	10
[Actor:move]	235564	shadow	move from	22	14	to	21	15
[Actor:move]	235565	shadow	move from	20	12	to	21	12
[LOG]	Isiwe the red crystal casts #{bold}##PURPLE#Water Jet.#{normal}##LAST#
[SPELL CRIT %]	1.9
checkHit	15	vs	32	=> chance to hit	8
[LOG]	#ORANGE#Eleedhe shrugs off the effect 'Stunned'!
[LOG]	Eleedhe is on fire!
Cloned shader 114
[SHADER] setting reset param	tick_start	2076811
[LOG]	
[LOG]	Isiwe the red crystal's Flame Bolt hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#14 fire#LAST#, #1133F3#11 cold#LAST# (#RED##{bold}#25#LAST##{normal}# total damage).
[LOG]	Eleedhe casts #{bold}##PURPLE#Mind Blast.#{normal}##LAST#
[LOG]	Isiwe the red crystal resists!
[SPELL CRIT %]	19.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Isiwe the red crystal for #GREY#25 darkness#LAST# damage.
[LOG]	#00ff00##UID:1038:0#Talent Chant of Fortitude is ready to use.
[LOG]	#00ff00##UID:1039:0#Talent Chant of Fortress is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	Burning from Isiwe the red crystal hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#5 fire#LAST# damage.
[ActorObjectUse] useObjectDisable: 	copper ring of pilfering	inven/slot	5	2	tid	nil
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[ActorObjectUse] useObjectDisable: 	blink rune of the wizard	inven/slot	1	2	tid	nil
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard (1)#WHITE#.
[LOG]	Eleedhe's light area effect hits Isiwe the red crystal for #YELLOW#36 light#LAST# damage.
[LOG]	#{bold}#Eleedhe's light area effect killed Isiwe the red crystal!#{normal}#
[Actor:move]	234415	green worm mass	move from	23	11	to	24	11
[LOG]	
[LOG]	Resting starts...
[Actor:move]	235562	shadow	move from	23	14	to	22	14
[Actor:move]	235564	shadow	(forced) move from	21	15	to	21	16
[Actor:move]	235565	shadow	move from	21	12	to	22	12
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Burning from Isiwe the red crystal hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#6 fire#LAST# damage.
[LOG]	
[Actor:move]	4930	Eleedhe	move from	5	26	to	5	25
[Actor:move]	235562	shadow	move from	22	14	to	21	15
[Actor:move]	235565	shadow	move from	22	12	to	23	12
[Actor:move]	234415	green worm mass	move from	24	11	to	25	10
[LOG]	Eleedhe stops regenerating health quickly.
[LOG]	Burning from Isiwe the red crystal hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#6 fire#LAST# damage.
[LOG]	
[Actor:move]	4930	Eleedhe	move from	5	25	to	6	25
[Actor:move]	235562	shadow	move from	21	15	to	20	14
[Actor:move]	235564	shadow	move from	21	16	to	21	15
[Actor:move]	235565	shadow	move from	23	12	to	24	12
[LOG]	Eleedhe's aura of power vanishes.
[LOG]	Eleedhe stops burning.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	234415	green worm mass	move from	25	10	to	24	10
[LOG]	
[USERCHAT] channel achievement	chowder	global	Curse Lifter (Insane (Roguelike) difficulty)	false	false
[Actor:move]	4930	Eleedhe	move from	6	25	to	7	26
[Identify]	linen wizard hat of frost (#RESIST#)	true
[LOG]	Eleedhe picks up (d.): #00FF80##UID:234591:0#linen wizard hat of frost (+16%) (1 def, 0 armour)#LAST#.
[ActorObjectUse] useObjectEnable: 	blink rune of the wizard	by	Eleedhe	inven/slot	1	nil
[Identify]	blink rune of the wizard	true
[LOG]	Eleedhe picks up (a.): #00FF80##UID:234595:0#blink rune of the wizard (range 3; phase 16; cd 16)#LAST#.
[Identify]	potent ash starstaff of fate	true
[LOG]	Eleedhe picks up (c.): #00FF80##UID:234745:0#potent ash starstaff of fate (18-21.6 power, 3 apr, light element)#LAST#.
[Identify]	prismatic cured leather armour of spell shielding	true
[LOG]	Eleedhe picks up (h.): #00FF80##UID:234762:0#prismatic cured leather armour of spell shielding (6 def, 4 armour)#LAST#.
[Identify]	scholar's pair of rough leather boots of tirelessness	true
[LOG]	Eleedhe picks up (f.): #00FF80##UID:234599:0#scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)#LAST#.
[Identify]	grounding iron helm of absorption	true
[LOG]	Eleedhe picks up (g.): #00FF80##UID:234768:0#grounding iron helm of absorption (0 def, 3 armour)#LAST#.
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Silk Current	true
[LOG]	Eleedhe picks up (f.): #FFD700##UID:234751:0#Silk Current (12 def, 0 armour)#LAST#.
[Identify]	steel ring 'Xanuminor'	true
[LOG]	Eleedhe picks up (b.): #FF7700##UID:234606:0#steel ring 'Xanuminor'#LAST#.
[ActorObjectUse] useObjectEnable: 	copper ring of pilfering	by	Eleedhe	inven/slot	1	nil
[ActorObjectUse] Object	copper ring of pilfering	234587	is ineligible for talent interface
[Identify]	copper ring of pilfering	true
[LOG]	Eleedhe picks up (b.): #0080FF##UID:234587:0#copper ring of pilfering#LAST#.
[Identify]	arcing steel dagger of vileness	true
[LOG]	Eleedhe picks up (d.): #00FF80##UID:234756:0#arcing steel dagger of vileness (13.5-17.55 power, 6 apr)#LAST#.
[Identify]	flaming steel dagger	true
[LOG]	Eleedhe picks up (e.): #00FF80##UID:234752:0#flaming steel dagger (12.5-16.25 power, 6 apr)#LAST#.
Loading tile from tileset	/data/gfx/shockbolt/object/ring_steel.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/silk_current.png
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	Lore found: #0080FF#Silk Current
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Silk Current
[Actor:move]	235562	shadow	move from	20	14	to	20	13
Deleting shader 114 (is clone 1)
[Actor:move]	235564	shadow	move from	21	15	to	22	14
[Actor:move]	235565	shadow	move from	24	12	to	25	11
[Actor:move]	234415	green worm mass	move from	24	10	to	24	11
[LOG]	
[LOG]	Resting starts...
[Actor:move]	235562	shadow	move from	20	13	to	20	12
[Actor:move]	235564	shadow	(forced) move from	22	14	to	27	10
[Actor:move]	235565	shadow	move from	25	11	to	26	10
[Actor:move]	234415	green worm mass	move from	24	11	to	23	11
[Actor:move]	235562	shadow	move from	20	12	to	21	12
[Actor:move]	235564	shadow	move from	27	10	to	27	11
[Actor:move]	235565	shadow	move from	26	10	to	27	10
[Actor:move]	234415	green worm mass	move from	23	11	to	22	10
[Actor:move]	235562	shadow	move from	21	12	to	22	12
[Actor:move]	235564	shadow	move from	27	11	to	26	10
[Actor:move]	235565	shadow	move from	27	10	to	27	11
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[Actor:move]	234415	green worm mass	move from	22	10	to	23	10
[Actor:move]	235562	shadow	move from	22	12	to	23	12
[Actor:move]	235564	shadow	move from	26	10	to	25	10
[Actor:move]	235565	shadow	move from	27	11	to	26	10
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[Actor:move]	234415	green worm mass	move from	23	10	to	22	10
[Actor:move]	235562	shadow	move from	23	12	to	24	12
[Actor:move]	235564	shadow	move from	25	10	to	24	10
[Actor:move]	235565	shadow	move from	26	10	to	25	11
[LOG]	#00ff00##UID:219:0#Talent Rune: Shatter Afflictions is ready to use.
[Actor:move]	234415	green worm mass	move from	22	10	to	22	9
[Actor:move]	235562	shadow	move from	24	12	to	25	13
[Actor:move]	235564	shadow	move from	24	10	to	23	11
[Actor:move]	235565	shadow	move from	25	11	to	25	12
[Actor:move]	234415	green worm mass	move from	22	9	to	21	8
[Actor:move]	235562	shadow	move from	25	13	to	25	14
[Actor:move]	235564	shadow	move from	23	11	to	22	11
[Actor:move]	235565	shadow	move from	25	12	to	25	13
[Actor:move]	235564	shadow	move from	22	11	to	21	12
[Actor:move]	235565	shadow	move from	25	13	to	25	12
[Actor:move]	234415	green worm mass	move from	21	8	to	20	8
[Actor:move]	235562	shadow	move from	25	14	to	25	13
[Actor:move]	235564	shadow	move from	21	12	to	22	12
[Actor:move]	235565	shadow	move from	25	12	to	25	11
[Actor:move]	234415	green worm mass	move from	20	8	to	21	8
[Actor:move]	235562	shadow	move from	25	13	to	25	12
[Actor:move]	235564	shadow	move from	22	12	to	23	12
[Actor:move]	235565	shadow	move from	25	11	to	24	12
[LOG]	#00ff00##UID:1081:0#Talent Mind Blast is ready to use.
[Actor:move]	234415	green worm mass	move from	21	8	to	20	8
[Actor:move]	235562	shadow	move from	25	12	to	25	11
[Actor:move]	235564	shadow	move from	23	12	to	24	11
[Actor:move]	235565	shadow	move from	24	12	to	25	13
[Actor:move]	234415	green worm mass	move from	20	8	to	21	8
[Actor:move]	235562	shadow	(forced) move from	25	11	to	24	10
[Actor:move]	235564	shadow	move from	24	11	to	24	12
[Actor:move]	235565	shadow	(forced) move from	25	13	to	26	14
[Actor:move]	234415	green worm mass	move from	21	8	to	22	9
[Actor:move]	235562	shadow	move from	24	10	to	25	10
[Actor:move]	235564	shadow	move from	24	12	to	23	11
[Actor:move]	235565	shadow	move from	26	14	to	25	13
[Actor:move]	234415	green worm mass	move from	22	9	to	22	8
[Actor:move]	235562	shadow	move from	25	10	to	24	11
[Actor:move]	235564	shadow	move from	23	11	to	24	10
[Actor:move]	235565	shadow	move from	25	13	to	24	12
[Actor:move]	234415	green worm mass	move from	22	8	to	21	8
[Actor:move]	235562	shadow	move from	24	11	to	23	12
[Actor:move]	235564	shadow	move from	24	10	to	25	11
[Actor:move]	235565	shadow	move from	24	12	to	23	11
[LOG]	#00ff00##UID:1061:0#Talent Providence is ready to use.
[Actor:move]	234415	green worm mass	move from	21	8	to	22	9
[Actor:move]	235562	shadow	move from	23	12	to	22	12
[Actor:move]	235564	shadow	(forced) move from	25	11	to	25	12
[Actor:move]	235565	shadow	move from	23	11	to	22	11
[Actor:move]	234415	green worm mass	move from	22	9	to	22	8
[Actor:move]	235562	shadow	move from	22	12	to	21	12
[Actor:move]	235564	shadow	move from	25	12	to	24	11
[Actor:move]	235565	shadow	move from	22	11	to	22	12
[Actor:move]	235562	shadow	move from	21	12	to	20	13
[Actor:move]	235564	shadow	move from	24	11	to	23	12
[Actor:move]	235565	shadow	move from	22	12	to	21	12
[Actor:move]	234415	green worm mass	move from	22	8	to	22	9
[Actor:move]	235562	shadow	move from	20	13	to	20	14
[Actor:move]	235564	shadow	move from	23	12	to	22	12
[Actor:move]	235565	shadow	move from	21	12	to	20	13
[Actor:move]	234415	green worm mass	move from	22	9	to	21	8
[Actor:move]	235564	shadow	move from	22	12	to	21	12
[Actor:move]	235565	shadow	move from	20	13	to	20	12
[Actor:move]	234415	green worm mass	move from	21	8	to	20	8
[Actor:move]	235562	shadow	move from	20	14	to	20	13
[Actor:move]	235564	shadow	move from	21	12	to	22	11
[Actor:move]	235565	shadow	move from	20	12	to	21	12
[Actor:move]	234415	green worm mass	move from	20	8	to	21	8
[Actor:move]	235562	shadow	move from	20	13	to	20	12
[Actor:move]	235564	shadow	move from	22	11	to	23	10
[Actor:move]	235565	shadow	move from	21	12	to	22	12
[Actor:move]	234415	green worm mass	move from	21	8	to	22	9
[Actor:move]	235562	shadow	move from	20	12	to	21	12
[Actor:move]	235564	shadow	move from	23	10	to	24	10
[Actor:move]	235565	shadow	move from	22	12	to	23	12
[Actor:move]	234415	green worm mass	move from	22	9	to	23	8
[Actor:move]	235562	shadow	move from	21	12	to	22	12
[Actor:move]	235564	shadow	(forced) move from	24	10	to	21	17
[Actor:move]	235565	shadow	move from	23	12	to	24	12
[Actor:move]	234415	green worm mass	move from	23	8	to	24	8
[Actor:move]	235562	shadow	move from	22	12	to	23	12
[Actor:move]	235564	shadow	move from	21	17	to	21	16
[Actor:move]	235565	shadow	move from	24	12	to	25	13
[Actor:move]	234415	green worm mass	move from	24	8	to	23	8
[Actor:move]	235562	shadow	move from	23	12	to	24	11
[Actor:move]	235564	shadow	(forced) move from	21	16	to	21	15
[Actor:move]	235565	shadow	move from	25	13	to	26	14
[Actor:move]	234415	green worm mass	move from	23	8	to	22	8
[Actor:move]	235562	shadow	(forced) move from	24	11	to	20	13
[Actor:move]	235564	shadow	move from	21	15	to	21	16
[Actor:move]	235565	shadow	move from	26	14	to	27	14
[Actor:move]	235562	shadow	move from	20	13	to	20	14
[Actor:move]	235564	shadow	move from	21	16	to	21	15
[Actor:move]	235565	shadow	move from	27	14	to	26	14
[Actor:move]	234415	green worm mass	move from	22	8	to	22	9
[Actor:move]	235562	shadow	move from	20	14	to	20	13
[Actor:move]	235564	shadow	move from	21	15	to	22	14
[Actor:move]	235565	shadow	move from	26	14	to	25	13
[Actor:move]	234415	green worm mass	move from	22	9	to	23	8
[Actor:move]	235562	shadow	move from	20	13	to	21	12
[Actor:move]	235564	shadow	move from	22	14	to	23	14
[Actor:move]	235565	shadow	move from	25	13	to	25	12
[Actor:move]	234415	green worm mass	move from	23	8	to	24	8
[Actor:move]	235562	shadow	move from	21	12	to	22	12
[Actor:move]	235564	shadow	move from	23	14	to	22	14
[Actor:move]	235565	shadow	move from	25	12	to	24	11
[Actor:move]	234415	green worm mass	move from	24	8	to	25	8
[Actor:move]	235562	shadow	move from	22	12	to	23	12
[Actor:move]	235564	shadow	(forced) move from	22	14	to	21	16
[Actor:move]	235565	shadow	move from	24	11	to	25	10
[Actor:move]	234415	green worm mass	move from	25	8	to	24	8
[Actor:move]	235562	shadow	move from	23	12	to	24	12
[Actor:move]	235564	shadow	move from	21	16	to	21	17
[Actor:move]	235565	shadow	move from	25	10	to	24	11
[Actor:move]	234415	green worm mass	move from	24	8	to	23	8
[Actor:move]	235562	shadow	move from	24	12	to	23	12
[Actor:move]	235564	shadow	move from	21	17	to	21	16
[Actor:move]	235565	shadow	move from	24	11	to	24	12
[Actor:move]	234415	green worm mass	move from	23	8	to	24	8
[Actor:move]	235562	shadow	move from	23	12	to	22	11
[Actor:move]	235564	shadow	move from	21	16	to	21	15
[Actor:move]	235565	shadow	move from	24	12	to	23	12
[Actor:move]	234415	green worm mass	move from	24	8	to	25	8
[Actor:move]	235562	shadow	move from	22	11	to	21	12
[Actor:move]	235564	shadow	move from	21	15	to	22	14
[Actor:move]	235565	shadow	move from	23	12	to	24	11
[Actor:move]	234415	green worm mass	move from	25	8	to	24	8
[Actor:move]	235562	shadow	move from	21	12	to	22	12
[Actor:move]	235564	shadow	move from	22	14	to	23	14
[Actor:move]	235565	shadow	move from	24	11	to	25	11
[LOG]	#00ff00##UID:1082:0#Talent Shadow Simulacrum is ready to use.
[Actor:move]	235562	shadow	move from	22	12	to	23	12
[Actor:move]	235564	shadow	move from	23	14	to	22	14
[Actor:move]	235565	shadow	move from	25	11	to	24	10
[Actor:move]	234415	green worm mass	move from	24	8	to	23	8
[LOG]	#00ff00##UID:425:0#Talent Wrath of the Highborn is ready to use.
[LOG]	Rested for 38 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	7	26	to	6	25
[Actor:move]	235562	shadow	move from	23	12	to	24	12
[Actor:move]	235564	shadow	move from	22	14	to	21	15
[Actor:move]	235565	shadow	move from	24	10	to	24	11
[Actor:move]	234415	green worm mass	move from	23	8	to	22	9
[Actor:move]	4930	Eleedhe	move from	6	25	to	5	25
[Actor:move]	235562	shadow	move from	24	12	to	25	11
[Actor:move]	235564	shadow	move from	21	15	to	22	14
[Actor:move]	235565	shadow	move from	24	11	to	25	12
[Actor:move]	234415	green worm mass	move from	22	9	to	23	10
[Actor:move]	4930	Eleedhe	move from	5	25	to	4	25
[Actor:move]	235562	shadow	move from	25	11	to	26	10
[Actor:move]	235564	shadow	move from	22	14	to	23	14
[Actor:move]	235565	shadow	move from	25	12	to	25	13
[Actor:move]	4930	Eleedhe	move from	4	25	to	3	25
[Identify]	iron mace of massacre	true
[LOG]	Eleedhe picks up (g.): #00FF80##UID:235169:0#iron mace of massacre (18.5-25.9 power, 2 apr)#LAST#.
[Actor:move]	234415	green worm mass	move from	23	10	to	22	11
[Actor:move]	235562	shadow	move from	26	10	to	27	11
[Actor:move]	235565	shadow	move from	25	13	to	25	12
[Actor:move]	4930	Eleedhe	move from	3	25	to	2	25
[Identify]	cruel elm starstaff of fate	true
[LOG]	Eleedhe picks up (h.): #00FF80##UID:235154:0#cruel elm starstaff of fate (10-12 power, 2 apr, darkness element)#LAST#.
[Actor:move]	234415	green worm mass	move from	22	11	to	23	12
[Actor:move]	4930	Eleedhe	move from	2	25	to	3	24
[Actor:move]	235562	shadow	move from	27	11	to	26	10
[Actor:move]	235565	shadow	move from	25	12	to	25	11
[Actor:move]	234415	green worm mass	move from	23	12	to	24	11
[Actor:move]	4930	Eleedhe	move from	3	24	to	4	23
[Actor:move]	235562	shadow	move from	26	10	to	25	10
[Actor:move]	235565	shadow	move from	25	11	to	24	10
[Actor:move]	234415	green worm mass	move from	24	11	to	23	11
[Actor:move]	4930	Eleedhe	move from	4	23	to	4	22
[LOG]	You pickup 0.55 gold pieces.
[Actor:move]	235562	shadow	move from	25	10	to	24	11
[Actor:move]	235565	shadow	move from	24	10	to	25	11
[Actor:move]	4930	Eleedhe	move from	4	22	to	5	23
[Actor:move]	234415	green worm mass	move from	23	11	to	24	12
[Actor:move]	235562	shadow	move from	24	11	to	25	12
[Actor:move]	235564	shadow	(forced) move from	23	14	to	21	16
[Actor:move]	235565	shadow	move from	25	11	to	24	11
[Actor:move]	4930	Eleedhe	move from	5	23	to	6	24
[Actor:move]	234415	green worm mass	move from	24	12	to	23	12
[Actor:move]	235562	shadow	move from	25	12	to	25	13
[Actor:move]	235564	shadow	move from	21	16	to	21	15
[Actor:move]	235565	shadow	move from	24	11	to	24	12
[Actor:move]	4930	Eleedhe	move from	6	24	to	6	25
[Actor:move]	235562	shadow	move from	25	13	to	25	14
[Actor:move]	235564	shadow	(forced) move from	21	15	to	20	12
[Actor:move]	235565	shadow	move from	24	12	to	25	13
[Actor:move]	234415	green worm mass	move from	23	12	to	22	11
[Actor:move]	4930	Eleedhe	move from	6	25	to	7	26
[Actor:move]	235564	shadow	move from	20	12	to	21	12
[Actor:move]	4930	Eleedhe	move from	7	26	to	8	25
[Actor:move]	234415	green worm mass	move from	22	11	to	23	10
[Actor:move]	235564	shadow	move from	21	12	to	22	12
[Actor:move]	4930	Eleedhe	move from	8	25	to	9	24
[Actor:move]	234415	green worm mass	move from	23	10	to	22	10
[Actor:move]	4930	Eleedhe	move from	9	24	to	10	23
[Actor:move]	235564	shadow	move from	22	12	to	23	12
[Actor:move]	235565	shadow	move from	25	13	to	25	12
[Actor:move]	234415	green worm mass	move from	22	10	to	22	9
[Actor:move]	4930	Eleedhe	move from	10	23	to	11	22
[Actor:move]	235562	shadow	move from	25	14	to	25	13
[Actor:move]	235564	shadow	move from	23	12	to	24	12
[Actor:move]	234415	green worm mass	move from	22	9	to	22	8
[Actor:move]	4930	Eleedhe	move from	11	22	to	12	21
[Actor:move]	235562	shadow	move from	25	13	to	26	14
[Actor:move]	235564	shadow	move from	24	12	to	25	11
[Actor:move]	235565	shadow	move from	25	12	to	25	13
[Actor:move]	4930	Eleedhe	move from	12	21	to	12	20
[Actor:move]	234415	green worm mass	move from	22	8	to	23	8
[Actor:move]	235562	shadow	move from	26	14	to	27	14
[Actor:move]	235564	shadow	move from	25	11	to	25	12
[Actor:move]	235565	shadow	move from	25	13	to	25	14
[Actor:move]	4930	Eleedhe	move from	12	20	to	12	19
[Actor:move]	234415	green worm mass	move from	23	8	to	24	8
[Actor:move]	235562	shadow	move from	27	14	to	26	14
[Actor:move]	235564	shadow	move from	25	12	to	25	11
[Actor:move]	235565	shadow	(forced) move from	25	14	to	23	12
[Actor:move]	4930	Eleedhe	move from	12	19	to	11	18
[Actor:move]	234415	green worm mass	move from	24	8	to	25	8
[Actor:move]	235562	shadow	move from	26	14	to	25	14
[Actor:move]	235564	shadow	move from	25	11	to	26	10
[Actor:move]	235565	shadow	move from	23	12	to	24	11
[Actor:move]	4930	Eleedhe	move from	11	18	to	10	18
[Actor:move]	234415	green worm mass	move from	25	8	to	24	8
[Actor:move]	235562	shadow	move from	25	14	to	25	13
[Actor:move]	235564	shadow	move from	26	10	to	27	11
[Actor:move]	235565	shadow	move from	24	11	to	23	12
[Actor:move]	4930	Eleedhe	move from	10	18	to	9	18
[Actor:move]	4930	Eleedhe	move from	9	18	to	9	17
[Actor:move]	235562	shadow	move from	25	13	to	25	12
[Actor:move]	235564	shadow	move from	27	11	to	26	10
[Actor:move]	235565	shadow	move from	23	12	to	22	12
[Actor:move]	234415	green worm mass	move from	24	8	to	25	8
[Actor:move]	4930	Eleedhe	move from	9	17	to	8	17
[Actor:move]	235562	shadow	(forced) move from	25	12	to	24	12
[Actor:move]	235564	shadow	move from	26	10	to	25	11
[Actor:move]	235565	shadow	move from	22	12	to	21	12
[Actor:move]	234415	green worm mass	move from	25	8	to	24	8
[Actor:move]	4930	Eleedhe	move from	8	17	to	7	17
[Actor:move]	235562	shadow	move from	24	12	to	24	11
[Actor:move]	235564	shadow	move from	25	11	to	24	12
[Actor:move]	235565	shadow	move from	21	12	to	20	13
[Actor:move]	234415	green worm mass	move from	24	8	to	23	8
[Actor:move]	4930	Eleedhe	move from	7	17	to	6	17
[Actor:move]	235562	shadow	move from	24	11	to	25	11
[Actor:move]	235564	shadow	move from	24	12	to	23	12
[Actor:move]	235565	shadow	move from	20	13	to	20	14
[Actor:move]	234415	green worm mass	move from	23	8	to	24	8
[Actor:move]	4930	Eleedhe	move from	6	17	to	5	17
[Identify]	grounding rough leather belt	true
[LOG]	Eleedhe picks up (k.): #00FF80##UID:235165:0#grounding rough leather belt#LAST#.
[Actor:move]	235562	shadow	move from	25	11	to	24	11
[Actor:move]	235564	shadow	move from	23	12	to	22	12
[Actor:move]	235565	shadow	move from	20	14	to	20	13
[Actor:move]	4930	Eleedhe	move from	5	17	to	4	17
[Actor:move]	234415	green worm mass	move from	24	8	to	23	8
[Actor:move]	235562	shadow	move from	24	11	to	23	12
[Actor:move]	235564	shadow	move from	22	12	to	21	12
[Actor:move]	235565	shadow	move from	20	13	to	20	12
[Actor:move]	4930	Eleedhe	move from	4	17	to	3	17
[Actor:move]	234415	green worm mass	move from	23	8	to	24	8
[Actor:move]	235562	shadow	move from	23	12	to	22	12
[Actor:move]	235564	shadow	move from	21	12	to	20	13
[Actor:move]	235565	shadow	move from	20	12	to	21	12
[Actor:move]	4930	Eleedhe	move from	3	17	to	2	17
[Actor:move]	234415	green worm mass	move from	24	8	to	23	8
[Actor:move]	4930	Eleedhe	move from	2	17	to	1	17
[Actor:move]	235562	shadow	move from	22	12	to	23	11
[Actor:move]	235564	shadow	move from	20	13	to	20	14
[Actor:move]	235565	shadow	move from	21	12	to	22	12
[Actor:move]	234415	green worm mass	move from	23	8	to	24	8
[Actor:move]	4930	Eleedhe	move from	1	17	to	0	17
[Actor:move]	235562	shadow	move from	23	11	to	23	12
[Actor:move]	235564	shadow	move from	20	14	to	21	15
[Actor:move]	235565	shadow	move from	22	12	to	23	11
[Actor:move]	4930	Eleedhe	move from	0	17	to	0	16
[Actor:move]	234415	green worm mass	move from	24	8	to	23	8
[Actor:move]	235562	shadow	move from	23	12	to	22	12
[Actor:move]	235564	shadow	move from	21	15	to	21	16
[Actor:move]	235565	shadow	move from	23	11	to	24	12
[Actor:move]	4930	Eleedhe	move from	0	16	to	0	15
[Actor:move]	235562	shadow	move from	22	12	to	21	12
[Actor:move]	235564	shadow	move from	21	16	to	21	17
[Actor:move]	235565	shadow	move from	24	12	to	25	13
[Actor:move]	234415	green worm mass	move from	23	8	to	24	8
[Actor:move]	4930	Eleedhe	move from	0	15	to	0	14
[Actor:move]	235562	shadow	move from	21	12	to	20	13
[Actor:move]	235564	shadow	move from	21	17	to	21	16
[Actor:move]	235565	shadow	move from	25	13	to	26	14
[Actor:move]	234415	green worm mass	move from	24	8	to	23	8
[Actor:move]	4930	Eleedhe	move from	0	14	to	0	13
[Actor:move]	235562	shadow	move from	20	13	to	21	12
[Actor:move]	235564	shadow	move from	21	16	to	21	15
[Actor:move]	235565	shadow	move from	26	14	to	25	13
[Actor:move]	4930	Eleedhe	move from	0	13	to	1	13
[Actor:move]	234415	green worm mass	move from	23	8	to	22	8
[Actor:move]	235562	shadow	move from	21	12	to	22	12
[Actor:move]	235564	shadow	move from	21	15	to	22	14
[Actor:move]	235565	shadow	move from	25	13	to	25	12
[Actor:move]	4930	Eleedhe	move from	1	13	to	2	13
[Actor:move]	234415	green worm mass	move from	22	8	to	21	8
[Actor:move]	4930	Eleedhe	move from	2	13	to	3	13
[Actor:move]	235562	shadow	move from	22	12	to	23	12
[Actor:move]	235564	shadow	move from	22	14	to	23	14
[Actor:move]	235565	shadow	move from	25	12	to	25	11
[Actor:move]	234415	green worm mass	move from	21	8	to	22	9
[Actor:move]	4930	Eleedhe	move from	3	13	to	4	13
[Actor:move]	235562	shadow	move from	23	12	to	24	12
[Actor:move]	235565	shadow	move from	25	11	to	26	10
[Actor:move]	234415	green worm mass	move from	22	9	to	22	8
[Actor:move]	4930	Eleedhe	move from	4	13	to	5	13
[Actor:move]	235562	shadow	move from	24	12	to	25	11
[Actor:move]	235565	shadow	move from	26	10	to	27	11
[Actor:move]	4930	Eleedhe	move from	5	13	to	6	13
[Actor:move]	234415	green worm mass	move from	22	8	to	21	8
[Actor:move]	235562	shadow	move from	25	11	to	26	10
[Actor:move]	235565	shadow	move from	27	11	to	27	10
[Actor:move]	4930	Eleedhe	move from	6	13	to	7	13
[Actor:move]	234415	green worm mass	move from	21	8	to	22	9
[Actor:move]	235562	shadow	move from	26	10	to	27	11
[Actor:move]	235564	shadow	(forced) move from	23	14	to	22	11
[Actor:move]	235565	shadow	move from	27	10	to	26	10
[Actor:move]	4930	Eleedhe	move from	7	13	to	8	13
[Actor:move]	234415	green worm mass	move from	22	9	to	21	8
[Actor:move]	235562	shadow	move from	27	11	to	27	10
[Actor:move]	235564	shadow	move from	22	11	to	23	10
[Actor:move]	235565	shadow	move from	26	10	to	25	11
[Actor:move]	4930	Eleedhe	move from	8	13	to	9	12
[Actor:move]	235562	shadow	move from	27	10	to	26	10
[Actor:move]	235564	shadow	move from	23	10	to	24	11
[Actor:move]	235565	shadow	move from	25	11	to	25	12
[Actor:move]	234415	green worm mass	move from	21	8	to	22	8
[Actor:move]	4930	Eleedhe	move from	9	12	to	10	12
[Actor:move]	4930	Eleedhe	move from	10	12	to	10	11
[Actor:move]	235562	shadow	move from	26	10	to	25	11
[Actor:move]	235564	shadow	move from	24	11	to	23	10
[Actor:move]	235565	shadow	move from	25	12	to	24	11
[Actor:move]	234415	green worm mass	move from	22	8	to	23	8
[Actor:move]	4930	Eleedhe	move from	10	11	to	10	10
[Actor:move]	235562	shadow	move from	25	11	to	25	12
[Actor:move]	235564	shadow	move from	23	10	to	22	10
[Actor:move]	235565	shadow	move from	24	11	to	23	11
[Actor:move]	234415	green worm mass	move from	23	8	to	22	8
[Actor:move]	4930	Eleedhe	move from	10	10	to	10	9
[Actor:move]	235562	shadow	(forced) move from	25	12	to	25	14
[Actor:move]	235564	shadow	move from	22	10	to	22	11
[Actor:move]	235565	shadow	move from	23	11	to	22	10
[Actor:move]	234415	green worm mass	move from	22	8	to	21	8
[Actor:move]	4930	Eleedhe	move from	10	9	to	10	8
[Actor:move]	235562	shadow	move from	25	14	to	25	13
[Actor:move]	235564	shadow	move from	22	11	to	21	12
[Actor:move]	235565	shadow	move from	22	10	to	23	11
[Actor:move]	4930	Eleedhe	move from	10	8	to	11	8
[Actor:move]	234415	green worm mass	move from	21	8	to	22	8
[Actor:move]	235562	shadow	move from	25	13	to	24	12
[Actor:move]	235564	shadow	move from	21	12	to	20	13
[Actor:move]	235565	shadow	move from	23	11	to	24	11
[Actor:move]	4930	Eleedhe	move from	11	8	to	12	8
[Actor:move]	234415	green worm mass	move from	22	8	to	22	9
[Actor:move]	235562	shadow	move from	24	12	to	23	12
[Actor:move]	235564	shadow	move from	20	13	to	20	14
[Actor:move]	235565	shadow	move from	24	11	to	25	12
[Actor:move]	4930	Eleedhe	move from	12	8	to	13	8
[Actor:move]	234415	green worm mass	move from	22	9	to	22	8
[Actor:move]	235562	shadow	move from	23	12	to	22	12
[Actor:move]	235564	shadow	(forced) move from	20	14	to	21	15
[Actor:move]	235565	shadow	move from	25	12	to	25	13
[Actor:move]	4930	Eleedhe	move from	13	8	to	14	8
[Actor:move]	234415	green worm mass	move from	22	8	to	22	9
[Actor:move]	235562	shadow	move from	22	12	to	21	12
[Actor:move]	235564	shadow	move from	21	15	to	20	14
[Actor:move]	235565	shadow	move from	25	13	to	26	14
[Actor:move]	4930	Eleedhe	move from	14	8	to	14	7
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northwest (cave bear)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Cave bear for #YELLOW#57 light#LAST# damage.
[Actor:move]	234252	cave bear	move from	11	5	to	12	6
[Actor:move]	234415	green worm mass	move from	22	9	to	22	10
[Actor:move]	235562	shadow	move from	21	12	to	20	12
[Actor:move]	235564	shadow	move from	20	14	to	20	13
[Actor:move]	235565	shadow	move from	26	14	to	27	14
[LOG]	Eleedhe's light area effect hits Cave bear for #YELLOW#28 light#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Cave bear for #GREY#80 darkness#LAST# damage.
[Actor:move]	235562	shadow	(forced) move from	20	12	to	20	11
[Actor:move]	235564	shadow	move from	20	13	to	21	12
[Actor:move]	235565	shadow	move from	27	14	to	26	14
[Actor:move]	234252	cave bear	move from	12	6	to	13	6
[Actor:move]	234415	green worm mass	move from	22	10	to	22	9
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[Actor:move]	235562	shadow	move from	20	11	to	20	12
[Actor:move]	235564	shadow	move from	21	12	to	22	12
[Actor:move]	235565	shadow	move from	26	14	to	25	13
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	28.664727977449	2	14	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	28.664727977449	2	14	1	vs. armor/def	1	5
checkHit	14	vs	5	=> chance to hit	73
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	29	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	29
[PHYS CRIT %]	1
[ATTACK] after crit	29
[ATTACK] after mult	29
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	8	=> chance to hit	80
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_1.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_1.ogg" : <static>
[Actor:move]	234252	cave bear	move from	13	6	to	13	6
[Actor:move]	234415	green worm mass	move from	22	9	to	22	10
[LOG]	Melee retaliation hits Cave bear for #ORANGE#6 mind#LAST#, #GREY#9 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	#UID:234252:0#Cave bear hits #fbd578#Eleedhe#LAST# for #WHITE#29 physical#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Cave bear for #YELLOW#20 light#LAST#, #GREY#25 darkness#LAST# (#RED##{bold}#45#LAST##{normal}# total damage).
[Actor:move]	235562	shadow	move from	20	12	to	21	12
[Actor:move]	235564	shadow	move from	22	12	to	23	12
[Actor:move]	235565	shadow	move from	25	13	to	25	14
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	234415	green worm mass	move from	22	10	to	23	10
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Cave bear for #GREY#80 darkness#LAST# damage.
[Actor:move]	235562	shadow	move from	21	12	to	22	11
[Actor:move]	235564	shadow	move from	23	12	to	24	12
[Actor:move]	235565	shadow	move from	25	14	to	25	13
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	28.664727977449	2	14	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	28.664727977449	2	14	1	vs. armor/def	1	5
checkHit	14	vs	5	=> chance to hit	73
[LOG]	#UID:234252:0#Cave bear misses #fbd578#Eleedhe#LAST#.
[Actor:move]	234252	cave bear	move from	13	6	to	13	6
[Actor:move]	234415	green worm mass	move from	23	10	to	22	10
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[SPELL] friendly fire chance	100
[Actor:move]	235562	shadow	move from	22	11	to	23	10
[Actor:move]	235564	shadow	move from	24	12	to	25	11
[Actor:move]	235565	shadow	move from	25	13	to	25	12
[LOG]	Eleedhe's light area effect hits Cave bear for #YELLOW#28 light#LAST# damage.
[Actor:move]	234415	green worm mass	move from	22	10	to	22	9
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	24	vs	34	=> chance to hit	25
[LOG]	#ORANGE#Cave bear shrugs off the effect 'Blinded'!
[SPELL CRIT %]	19.48934837382
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Cave bear for #YELLOW#107 light#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Cave bear!#{normal}#
[Actor:move]	235562	shadow	move from	23	10	to	24	10
[Actor:move]	235564	shadow	move from	25	11	to	26	10
[Actor:move]	235565	shadow	move from	25	12	to	25	13
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Resting starts...
[Actor:move]	234415	green worm mass	move from	22	9	to	23	8
[Actor:move]	235562	shadow	move from	24	10	to	23	10
[Actor:move]	235564	shadow	move from	26	10	to	27	11
[Actor:move]	235565	shadow	move from	25	13	to	25	14
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[Actor:move]	234415	green worm mass	move from	23	8	to	22	8
[Actor:move]	235562	shadow	move from	23	10	to	22	10
[Actor:move]	235564	shadow	move from	27	11	to	26	10
[Actor:move]	235565	shadow	move from	25	14	to	25	13
[Actor:move]	234415	green worm mass	move from	22	8	to	23	8
[Actor:move]	235562	shadow	move from	22	10	to	22	11
[Actor:move]	235564	shadow	move from	26	10	to	25	11
[Actor:move]	235565	shadow	move from	25	13	to	24	12
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	234415	green worm mass	move from	23	8	to	22	9
[Actor:move]	235562	shadow	move from	22	11	to	23	12
[Actor:move]	235564	shadow	move from	25	11	to	25	12
[Actor:move]	235565	shadow	move from	24	12	to	23	11
[Actor:move]	235562	shadow	move from	23	12	to	22	12
[Actor:move]	235564	shadow	move from	25	12	to	25	13
[Actor:move]	235565	shadow	move from	23	11	to	22	11
[Actor:move]	234415	green worm mass	move from	22	9	to	22	8
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	14	7	to	15	8
[Actor:move]	235562	shadow	move from	22	12	to	21	12
[Actor:move]	235564	shadow	move from	25	13	to	25	14
[Actor:move]	235565	shadow	move from	22	11	to	22	12
[Actor:move]	234415	green worm mass	move from	22	8	to	22	9
[Actor:move]	4930	Eleedhe	move from	15	8	to	16	7
[Actor:move]	235562	shadow	move from	21	12	to	20	13
[Actor:move]	235565	shadow	move from	22	12	to	21	12
[Actor:move]	234415	green worm mass	move from	22	9	to	21	8
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (green worm mass)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Green worm mass for #YELLOW#57 light#LAST# damage.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[LOG]	Eleedhe's light area effect hits Green worm mass for #YELLOW#28 light#LAST# damage.
[Actor:move]	235562	shadow	move from	20	13	to	20	12
[Actor:move]	235564	shadow	move from	25	14	to	25	13
[Actor:move]	235565	shadow	move from	21	12	to	20	13
[LOG]	#{bold}#Eleedhe's light area effect killed Green worm mass!#{normal}#
[LOG]	
[LOG]	Resting starts...
[Actor:move]	235562	shadow	move from	20	12	to	21	12
[Actor:move]	235564	shadow	move from	25	13	to	24	12
[Actor:move]	235565	shadow	move from	20	13	to	20	12
[Actor:move]	235562	shadow	move from	21	12	to	22	12
[Actor:move]	235564	shadow	move from	24	12	to	23	12
[Actor:move]	235565	shadow	move from	20	12	to	20	13
[Actor:move]	235562	shadow	move from	22	12	to	23	11
[Actor:move]	235564	shadow	move from	23	12	to	22	11
[Actor:move]	235565	shadow	move from	20	13	to	20	14
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[Actor:move]	235562	shadow	move from	23	11	to	24	12
[Actor:move]	235564	shadow	move from	22	11	to	22	10
[Actor:move]	235565	shadow	move from	20	14	to	21	15
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	16	7	to	17	7
[Actor:move]	235562	shadow	move from	24	12	to	25	13
[Actor:move]	235564	shadow	move from	22	10	to	23	10
[Actor:move]	235565	shadow	move from	21	15	to	21	16
[use_tactical AI] === Action Selected:	234565	Lisumira the poison ivy	disable	 talent:T_POISONOUS_SPORES
[LOG]	#YELLOW##{bold}#Lisumira the poison ivy releases poisonous spores at Eleedhe.#{normal}##LAST#
[MIND CRIT %]	5.8
[LOG]	Ran for 2 turns (stop reason: detrimental status effect).
[LOG]	Eleedhe is poisoned!
[PROJECTOR] Chant of Resistance (source) dam	4.5858089748396
[LOG]	
[LOG]	Numbing Poison from Lisumira the poison ivy hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
Loading tile from tileset	/data/gfx/effects/numbing_poison.png
[USERCHAT] channel achievement	Schwibl24	tome	Earth Master	false	false
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
Loading tile from tileset	/data/gfx/shockbolt/object/2hsword_stralite.png
[SPELL CRIT %]	19.48934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Lisumira the poison ivy for #GREY#34 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Lisumira the poison ivy for #GREY#34 darkness#LAST# damage.
[Actor:move]	235562	shadow	move from	25	13	to	24	12
[Actor:move]	235564	shadow	move from	23	10	to	24	10
[Actor:move]	235565	shadow	move from	21	16	to	21	15
[use_tactical AI] === Action Selected:	234565	Lisumira the poison ivy	attack	 talent:T_KINETIC_AURA
[LOG]	Lisumira the poison ivy deactivates #{bold}##ORANGE#Kinetic Aura#LAST#.
[MIND CRIT %]	5.8
[PROJECTOR] Chant of Resistance (source) dam	45.784090909091
checkHit	19.2	vs	15	=> chance to hit	61
[KNOCKBACK] from	18	18	over	3
[KNOCKBACK] try	17	6	2
[LOG]	Eleedhe is knocked back!
[PROJECTOR] Chant of Resistance (source) dam	4.5858089748396
[LOG]	
[LOG]	#UID:234565:0#Lisumira the poison ivy hits #fbd578#Eleedhe#LAST# for #WHITE#46 physical#LAST# damage.
[LOG]	Numbing Poison from Lisumira the poison ivy hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Lisumira the poison ivy for #YELLOW#36 light#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Lisumira the poison ivy for #GREY#28 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Lisumira the poison ivy for #YELLOW#18 light#LAST# damage.
[Actor:move]	235562	shadow	move from	24	12	to	23	12
[Actor:move]	235564	shadow	move from	24	10	to	25	10
[Actor:move]	235565	shadow	move from	21	15	to	22	14
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	235646	after	4930
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Lisumira the poison ivy for #{bold}##GREY#89 darkness#{normal}##LAST# damage.
[use_tactical AI] === Action Selected:	234565	Lisumira the poison ivy	heal	 talent:T_REALIGN
[LOG]	Lisumira the poison ivy uses #{bold}##YELLOW#Realign.#{normal}##LAST#
[MIND CRIT %]	5.8
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,time_factor=2000]
New GL Shader program 106
*p 106: Uniform: 0: 8B52 beamColor1
*p 106: Uniform: 1: 8B52 beamColor2
*p 106: Uniform: 2: 1406 beamsCount
*p 106: Uniform: 3: 8B52 circleColor
*p 106: Uniform: 4: 1406 circleDescendSpeed
*p 106: Uniform: 5: 1406 circleRotationSpeed
*p 106: Uniform: 6: 1406 noup
*p 106: Uniform: 7: 8B5E tex
*p 106: Uniform: 8: 1406 tick
*p 106: Uniform: 9: 1406 tick_start
*p 106: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	2100458
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,time_factor=2000]
New GL Shader program 108
*p 108: Uniform: 0: 8B52 beamColor1
*p 108: Uniform: 1: 8B52 beamColor2
*p 108: Uniform: 2: 1406 beamsCount
*p 108: Uniform: 3: 8B52 circleColor
*p 108: Uniform: 4: 1406 circleDescendSpeed
*p 108: Uniform: 5: 1406 circleRotationSpeed
*p 108: Uniform: 6: 1406 noup
*p 108: Uniform: 7: 8B5E tex
*p 108: Uniform: 8: 1406 tick
*p 108: Uniform: 9: 1406 tick_start
*p 108: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	2100458
[PROJECTOR] Chant of Resistance (source) dam	4.5858089748396
[LOG]	#UID:234565:0#Lisumira the poison ivy receives #LIGHT_GREEN#157 healing#LAST#.
[LOG]	Numbing Poison from Lisumira the poison ivy hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Lisumira the poison ivy for #GREY#34 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Lisumira the poison ivy for #YELLOW#22 light#LAST# damage.
[Actor:move]	235562	shadow	move from	23	12	to	22	12
[Actor:move]	235564	shadow	move from	25	10	to	26	10
[Actor:move]	235565	shadow	move from	22	14	to	23	14
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[PROJECTOR] Chant of Resistance (source) dam	4.5858089748396
[LOG]	Numbing Poison from Lisumira the poison ivy hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	Eleedhe's light area effect hits Lisumira the poison ivy for #YELLOW#22 light#LAST# damage.
[LOG]	
[Actor:move]	4930	Eleedhe	move from	17	7	to	18	8
[Actor:move]	235562	shadow	move from	22	12	to	21	12
[Actor:move]	235564	shadow	(forced) move from	26	10	to	21	17
[Actor:move]	235565	shadow	(forced) move from	23	14	to	27	11
[LOG]	Eleedhe's Corona hits Lisumira the poison ivy for #GREY#28 darkness#LAST# damage.
[PROJECTOR] Chant of Resistance (source) dam	4.5858089748396
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Numbing Poison from Lisumira the poison ivy hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	Eleedhe's light area effect hits Lisumira the poison ivy for #YELLOW#22 light#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Lisumira the poison ivy for #GREY#70 darkness#LAST# damage.
[Actor:move]	235562	shadow	move from	21	12	to	22	12
[Actor:move]	235564	shadow	move from	21	17	to	21	16
[Actor:move]	235565	shadow	move from	27	11	to	26	10
[PROJECTOR] Chant of Resistance (source) dam	4.5858089748396
[LOG]	Numbing Poison from Lisumira the poison ivy hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	A shield forms around Eleedhe.
Cloned shader 76
[SHADER] setting reset param	tick_start	2108947
[Actor:move]	235562	shadow	move from	22	12	to	23	11
[Actor:move]	235564	shadow	(forced) move from	21	16	to	22	14
[Actor:move]	235565	shadow	move from	26	10	to	25	11
[PROJECTOR] Chant of Resistance (source) dam	4.5858089748396
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Numbing Poison from Lisumira the poison ivy hits #fbd578#Eleedhe#LAST# for #SLATE#(5 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Lisumira the poison ivy for #YELLOW#44 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Lisumira the poison ivy for #YELLOW#22 light#LAST# damage.
[Actor:move]	235562	shadow	move from	23	11	to	24	12
[Actor:move]	235564	shadow	move from	22	14	to	23	14
[Actor:move]	235565	shadow	move from	25	11	to	25	12
[target_simple AI]	234565	Lisumira the poison ivy	selecting NEW TARGET	18	8	4930	Eleedhe
[PROJECTOR] Chant of Resistance (source) dam	4.5858089748396
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Numbing Poison from Lisumira the poison ivy hits #fbd578#Eleedhe#LAST# for #SLATE#(5 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel achievement	Demonic55331	tome	Treasure Hoarder	false	false
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Lisumira the poison ivy for #GREY#70 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Lisumira the poison ivy for #YELLOW#22 light#LAST# damage.
[Actor:move]	235562	shadow	move from	24	12	to	25	13
[Actor:move]	235565	shadow	(forced) move from	25	12	to	24	11
[PROJECTOR] Chant of Resistance (source) dam	4.5858089748396
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	Numbing Poison from Lisumira the poison ivy hits #fbd578#Eleedhe#LAST# for #SLATE#(5 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe's light area effect hits Lisumira the poison ivy for #YELLOW#22 light#LAST# damage.
[LOG]	#{bold}#Eleedhe's light area effect killed Lisumira the poison ivy!#{normal}#
[LOG]	Resting starts...
[Actor:move]	235562	shadow	move from	25	13	to	25	14
[Actor:move]	235564	shadow	move from	23	14	to	22	14
[Actor:move]	235565	shadow	move from	24	11	to	24	10
[PROJECTOR] Chant of Resistance (source) dam	4.5858089748396
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Numbing Poison from Lisumira the poison ivy hits #fbd578#Eleedhe#LAST# for #SLATE#(5 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Resting starts...
[Actor:move]	235564	shadow	move from	22	14	to	21	15
[Actor:move]	235565	shadow	move from	24	10	to	23	11
[LOG]	Eleedhe is no longer poisoned.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	235562	shadow	move from	25	14	to	25	13
[Actor:move]	235564	shadow	move from	21	15	to	20	14
[Actor:move]	235565	shadow	move from	23	11	to	22	12
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	235562	shadow	move from	25	13	to	24	12
[Actor:move]	235564	shadow	move from	20	14	to	20	13
[Actor:move]	235565	shadow	move from	22	12	to	21	12
[Actor:move]	235562	shadow	move from	24	12	to	23	12
[Actor:move]	235564	shadow	move from	20	13	to	20	12
[Actor:move]	235565	shadow	move from	21	12	to	20	13
[Actor:move]	235562	shadow	move from	23	12	to	22	12
[Actor:move]	235564	shadow	move from	20	12	to	21	12
[Actor:move]	235565	shadow	move from	20	13	to	20	14
[Actor:move]	235564	shadow	move from	21	12	to	22	11
[Actor:move]	235565	shadow	move from	20	14	to	20	13
[Actor:move]	235562	shadow	move from	22	12	to	21	12
[Actor:move]	235564	shadow	move from	22	11	to	23	12
[Actor:move]	235565	shadow	move from	20	13	to	20	12
[LOG]	The shield around Eleedhe crumbles.
[Actor:move]	235562	shadow	move from	21	12	to	20	13
[Actor:move]	235564	shadow	move from	23	12	to	24	12
[Actor:move]	235565	shadow	move from	20	12	to	21	12
[Actor:move]	235562	shadow	move from	20	13	to	20	12
[Actor:move]	235564	shadow	move from	24	12	to	23	12
[Actor:move]	235565	shadow	move from	21	12	to	22	11
[Actor:move]	235562	shadow	move from	20	12	to	20	13
[Actor:move]	235564	shadow	move from	23	12	to	22	12
[Actor:move]	235565	shadow	move from	22	11	to	23	10
[Actor:move]	235562	shadow	move from	20	13	to	20	14
[Actor:move]	235564	shadow	move from	22	12	to	21	12
[Actor:move]	235565	shadow	move from	23	10	to	24	11
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[Actor:move]	235562	shadow	move from	20	14	to	21	15
[Actor:move]	235564	shadow	move from	21	12	to	20	13
[Actor:move]	235565	shadow	move from	24	11	to	24	12
[Actor:move]	235562	shadow	move from	21	15	to	22	14
[Actor:move]	235564	shadow	move from	20	13	to	21	12
[Actor:move]	235565	shadow	move from	24	12	to	24	11
[Actor:move]	235562	shadow	move from	22	14	to	23	14
[Actor:move]	235564	shadow	move from	21	12	to	22	12
[Actor:move]	235565	shadow	move from	24	11	to	24	12
[LOG]	Rested for 14 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	18	8	to	18	9
[Actor:move]	235564	shadow	move from	22	12	to	23	12
[Actor:move]	235565	shadow	move from	24	12	to	25	13
[Actor:move]	4930	Eleedhe	move from	18	9	to	18	10
[Actor:move]	235562	shadow	move from	23	14	to	22	14
[Actor:move]	235564	shadow	move from	23	12	to	24	12
[Actor:move]	235565	shadow	(forced) move from	25	13	to	21	17
[Actor:move]	4930	Eleedhe	move from	18	10	to	18	11
[Actor:move]	235562	shadow	move from	22	14	to	21	15
[Actor:move]	235564	shadow	move from	24	12	to	25	13
[Actor:move]	235565	shadow	move from	21	17	to	21	16
[Actor:move]	4930	Eleedhe	move from	18	11	to	18	12
[Actor:move]	235562	shadow	(forced) move from	21	15	to	20	13
[Actor:move]	235564	shadow	move from	25	13	to	25	14
[Actor:move]	235565	shadow	move from	21	16	to	21	15
[Actor:move]	4930	Eleedhe	move from	18	12	to	18	13
[Identify]	Tulorekhad the Sunoath	true
[LOG]	Eleedhe picks up (n.): #SALMON##UID:234418:0#Tulorekhad the Sunoath (0 def, 1 armour)#LAST#.
[Actor:move]	235562	shadow	move from	20	13	to	20	12
[Actor:move]	235564	shadow	move from	25	14	to	25	13
[Actor:move]	235565	shadow	move from	21	15	to	22	14
[Actor:move]	4930	Eleedhe	move from	18	13	to	18	12
[Actor:move]	4930	Eleedhe	move from	18	12	to	18	11
[Actor:move]	235562	shadow	move from	20	12	to	21	12
[Actor:move]	235564	shadow	move from	25	13	to	25	12
[Actor:move]	235565	shadow	move from	22	14	to	23	14
[Actor:move]	4930	Eleedhe	move from	18	11	to	18	10
[Actor:move]	235562	shadow	move from	21	12	to	22	12
[Actor:move]	235564	shadow	move from	25	12	to	25	11
[Actor:move]	4930	Eleedhe	move from	18	10	to	18	9
[Actor:move]	235562	shadow	move from	22	12	to	23	12
[Actor:move]	235564	shadow	move from	25	11	to	26	10
[Actor:move]	235565	shadow	(forced) move from	23	14	to	23	11
[Actor:move]	4930	Eleedhe	move from	18	9	to	19	8
[Actor:move]	235562	shadow	move from	23	12	to	24	12
[Actor:move]	235564	shadow	move from	26	10	to	27	11
[Actor:move]	235565	shadow	move from	23	11	to	22	10
[Actor:move]	4930	Eleedhe	move from	19	8	to	20	8
[Actor:move]	235562	shadow	move from	24	12	to	23	11
[Actor:move]	235564	shadow	(forced) move from	27	11	to	27	12
[Actor:move]	235565	shadow	move from	22	10	to	23	10
[Actor:move]	4930	Eleedhe	move from	20	8	to	21	8
[Actor:move]	235562	shadow	move from	23	11	to	24	12
[Actor:move]	235564	shadow	move from	27	12	to	27	11
[Actor:move]	235565	shadow	move from	23	10	to	24	11
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the southeast (shadow)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
Deleting shader 76 (is clone 1)
[SPELL CRIT %]	19.48934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Shadow for #GREY#0 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Shadow for #GREY#0 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Shadow for #GREY#0 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Shadow for #GREY#0 darkness#LAST# damage.
[Actor:move]	235562	shadow	move from	24	12	to	25	13
[Actor:move]	235564	shadow	move from	27	11	to	26	10
[Actor:move]	235565	shadow	move from	24	11	to	25	11
[LOG]	
[LOG]	You do not have enough Negative energy to use Moonlight Ray.
[useTalent] TALENT FAILED:	T_MOONLIGHT_RAY	for	Eleedhe	4930	true
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Shadow for #YELLOW#114 light#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Shadow!#{normal}#
[Actor:move]	235564	shadow	move from	26	10	to	25	10
[Actor:move]	235565	shadow	move from	25	11	to	24	12
[NPC:seen_by] Passing target	Eleedhe	from	234398	Cyrulle the rattlesnake	to	235564	shadow
[use_tactical AI] === Action Selected:	234398	Cyrulle the rattlesnake	closein	 AI:move_astar_advanced
[Actor:move]	234398	Cyrulle the rattlesnake	move from	24	14	to	25	13
[LOG]	
[LOG]	You do not have enough Negative energy to use Moonlight Ray.
[useTalent] TALENT FAILED:	T_MOONLIGHT_RAY	for	Eleedhe	4930	true
[USERCHAT] channel achievement	ouo22ouo	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
[Actor:move]	4930	Eleedhe	move from	21	8	to	21	8
[Actor:move]	4930	Eleedhe	move from	21	8	to	22	9
[LOG]	Eleedhe's light area effect hits Shadow for #YELLOW#57 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Cyrulle the rattlesnake for #YELLOW#28 light#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Cyrulle the rattlesnake for #GREY#38 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits #fbd578#Eleedhe#LAST# for #GREY#35 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Shadow for #GREY#0 darkness#LAST# damage.
[NPC:seen_by] Passing target	Eleedhe	from	234398	Cyrulle the rattlesnake	to	235565	shadow
[use_tactical AI] === Action Selected:	234398	Cyrulle the rattlesnake	defend	 talent:T_FEED
[LOG]	Cyrulle the rattlesnake uses #{bold}##YELLOW#Feed.#{normal}##LAST#
[use_tactical AI] === Action Selected:	234398	Cyrulle the rattlesnake	disable	 talent:T_INSTILL_FEAR
[LOG]	Cyrulle the rattlesnake uses #{bold}##YELLOW#Instill Fear.#{normal}##LAST#
[MIND CRIT %]	15.2
[LOG]	#{bold}#Cyrulle the rattlesnake's mind surges with critical power!#{normal}#
checkHit	40	vs	14	=> chance to hit	95
[PROJECTOR] Chant of Resistance (source) dam	11.020711352178
[PROJECTOR] Chant of Resistance (source) dam	9.036983308786
checkHit	40	vs	14	=> chance to hit	100
[LOG]	#F53CBE#Eleedhe is in despair!
[Actor:move]	235564	shadow	move from	25	10	to	24	10
[Actor:move]	235565	shadow	move from	24	12	to	23	11
[LOG]	#UID:234398:0#Cyrulle the rattlesnake hits #fbd578#Eleedhe#LAST# for #{bold}##ORANGE#11 mind#{normal}##LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#20#LAST##{normal}# total damage).
[LOG]	
Loading tile from tileset	/data/gfx/effects/despair.png
Loading tile from tileset	/data/gfx/effects/fed_upon.png
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[LOG]	Shadow resists the blinding light!
[LOG]	Shadow resists the blinding light!
[SPELL CRIT %]	19.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Shadow for #YELLOW#214 light#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Shadow for #YELLOW#214 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Cyrulle the rattlesnake for #YELLOW#28 light#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Shadow!#{normal}#
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Shadow!#{normal}#
[use_tactical AI] === Action Selected:	234398	Cyrulle the rattlesnake	disable	 talent:T_CREEPING_DARKNESS
[LOG]	Cyrulle the rattlesnake uses #{bold}##YELLOW#Creeping Darkness.#{normal}##LAST#
[MIND CRIT %]	15.2
[LOG]	
[LOG]	Resting starts...
[use_tactical AI] === Action Selected:	234398	Cyrulle the rattlesnake	closein	 AI:move_astar_advanced
[Actor:move]	234398	Cyrulle the rattlesnake	move from	25	13	to	24	12
[use_tactical AI] === Action Selected:	234398	Cyrulle the rattlesnake	closein	 AI:move_astar_advanced
[Actor:move]	234398	Cyrulle the rattlesnake	move from	24	12	to	24	11
[Actor:move]	234398	Cyrulle the rattlesnake	move from	24	11	to	23	10
[LOG]	Rested for 2 turns (stop reason: hostile spotted to the southeast (Cyrulle the rattlesnake)).
[LOG]	
[USERCHAT] channel talk	Moasseman	tome	Hmm
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Cyrulle the rattlesnake for #YELLOW#20 light#LAST#, #GREY#25 darkness#LAST# (#RED##{bold}#45#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[use_tactical AI] === Action Selected:	234398	Cyrulle the rattlesnake	attack	 talent:T_BITE_POISON
[LOG]	#ORCHID##{bold}#Cyrulle the rattlesnake bites poison into Eleedhe.#{normal}##LAST#
[ATTACK] attacking with Gesture of Pain
checkHit	40	vs	0	=> chance to hit	100
[MIND CRIT %]	21.2
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	30	=> chance to hit	25
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	30	=> chance to hit	25
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
[LOG]	Melee retaliation hits Cyrulle the rattlesnake for #ORANGE#6 mind#LAST#, #GREY#9 darkness#LAST#, #YELLOW#11 light#LAST#, #ORANGE#3 mind#LAST#, #GREY#9 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#49#LAST##{normal}# total damage).
[LOG]	#UID:234398:0#Cyrulle the rattlesnake hits #fbd578#Eleedhe#LAST# for #ORANGE#36 mind#LAST# damage.
[LOG]	
[USERCHAT] channel talk	Moasseman	tome	nothing to put generics in
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[USERCHAT] channel talk	Moasseman	tome	:(
[SPELL CRIT %]	19.48934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	235653	after	4930
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Cyrulle the rattlesnake for #{bold}##GREY#123 darkness#{normal}##LAST# damage.
[use_tactical AI] === Action Selected:	234398	Cyrulle the rattlesnake	attack	 talent:T_WILLFUL_STRIKE
[LOG]	Cyrulle the rattlesnake uses #{bold}##YELLOW#Willful Strike.#{normal}##LAST#
[MIND CRIT %]	15.2
[LOG]	Eleedhe was smashed back 1 spaces!
[Actor:move]	4930	Eleedhe	(forced) move from	22	9	to	21	8
[LOG]	#UID:234398:0#Cyrulle the rattlesnake hits #fbd578#Eleedhe#LAST# for #WHITE#77 physical#LAST#, #WHITE#5 physical#LAST# (#RED##{bold}#82#LAST##{normal}# total damage).
[LOG]	Eleedhe's Corona hits Cyrulle the rattlesnake for #YELLOW#25 light#LAST# damage.
[PROJECTOR] Chant of Resistance (source) dam	7.6928517469228
[LOG]	Cyrulle the rattlesnake's creeping dark hits #fbd578#Eleedhe#LAST# for #GREY#8 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	234398	Cyrulle the rattlesnake	closein	 AI:move_astar_advanced
[Actor:move]	234398	Cyrulle the rattlesnake	move from	23	10	to	22	9
[LOG]	
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 110
*p 110: Uniform: 0: 8B52 beamColor1
*p 110: Uniform: 1: 8B52 beamColor2
*p 110: Uniform: 2: 1406 beamsCount
*p 110: Uniform: 3: 8B52 circleColor
*p 110: Uniform: 4: 1406 circleDescendSpeed
*p 110: Uniform: 5: 1406 circleRotationSpeed
*p 110: Uniform: 6: 1406 noup
*p 110: Uniform: 7: 8B5E tex
*p 110: Uniform: 8: 1406 tick
*p 110: Uniform: 9: 1406 tick_start
*p 110: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 111
*p 111: Uniform: 0: 8B52 beamColor1
*p 111: Uniform: 1: 8B52 beamColor2
*p 111: Uniform: 2: 1406 beamsCount
*p 111: Uniform: 3: 8B52 circleColor
*p 111: Uniform: 4: 1406 circleDescendSpeed
*p 111: Uniform: 5: 1406 circleRotationSpeed
*p 111: Uniform: 6: 1406 noup
*p 111: Uniform: 7: 8B5E tex
*p 111: Uniform: 8: 1406 tick
*p 111: Uniform: 9: 1406 tick_start
*p 111: Uniform: 10: 1406 time_factor
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#55 healing#LAST# from Infusion: Healing.
[LOG]	Eleedhe casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	A shield forms around Eleedhe.
Cloned shader 76
[SHADER] setting reset param	tick_start	2132686
[use_tactical AI] === Action Selected:	234398	Cyrulle the rattlesnake	attack	 talent:T_ATTACK
[ATTACK] attacking with Gesture of Pain
checkHit	40	vs	0	=> chance to hit	100
[MIND CRIT %]	21.2
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	30	=> chance to hit	25
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
[LOG]	#UID:234398:0#Cyrulle the rattlesnake strikes #fbd578#Eleedhe#LAST# in the darkness (+20% damage).
[LOG]	Melee retaliation hits Cyrulle the rattlesnake for #ORANGE#6 mind#LAST#, #GREY#9 darkness#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	Cyrulle the rattlesnake's creeping dark hits #fbd578#Eleedhe#LAST# for #SLATE#(10 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:234398:0#Cyrulle the rattlesnake hits #fbd578#Eleedhe#LAST# for #SLATE#(55 absorbed)#LAST#, #ORANGE#0 mind#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#{bold}#Melee retaliation killed Cyrulle the rattlesnake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Cyrulle the rattlesnake's creeping dark hits #fbd578#Eleedhe#LAST# for #SLATE#(10 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Cyrulle the rattlesnake's creeping dark hits #fbd578#Eleedhe#LAST# for #SLATE#(10 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Resting starts...
[LOG]	Eleedhe is no longer in despair
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	The shield around Eleedhe crumbles.
[LOG]	#00ff00##UID:112:0#Talent Infusion: Healing is ready to use.
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	21	8	to	22	9
[Identify]	linen wizard hat 'Glumith'	true
[LOG]	Eleedhe picks up (q.): #SALMON##UID:234255:0#linen wizard hat 'Glumith' (1 def, 0 armour)#LAST#.
[Actor:move]	4930	Eleedhe	move from	22	9	to	23	10
[ActorObjectUse] useObjectEnable: 	shatter afflictions rune of the sneak	by	Eleedhe	inven/slot	1	nil
[Identify]	shatter afflictions rune of the sneak	true
[LOG]	Eleedhe picks up (b.): #00FF80##UID:235161:0#shatter afflictions rune of the sneak (absorb 51; cd 21)#LAST#.
[Actor:move]	4930	Eleedhe	move from	23	10	to	24	10
[Identify]	pair of rough leather boots	true
[LOG]	Eleedhe picks up (p.): #FFFFFF##UID:235160:0#pair of rough leather boots (0 def, 1 armour)#LAST#.
[Actor:move]	4930	Eleedhe	move from	24	10	to	23	11
[Actor:move]	4930	Eleedhe	move from	23	11	to	22	12
[Identify]	rough leather cap	true
[LOG]	Eleedhe picks up (u.): #FFFFFF##UID:235153:0#rough leather cap (0 def, 1 armour)#LAST#.
[Actor:move]	4930	Eleedhe	move from	22	12	to	21	12
[Actor:move]	4930	Eleedhe	move from	21	12	to	20	11
[Actor:move]	4930	Eleedhe	move from	20	11	to	20	10
[Identify]	linen wizard hat	true
[LOG]	Eleedhe picks up (s.): #FFFFFF##UID:235146:0#linen wizard hat (1 def, 0 armour)#LAST#.
[Actor:move]	4930	Eleedhe	move from	20	10	to	20	11
[Actor:move]	4930	Eleedhe	move from	20	11	to	20	12
[Actor:move]	4930	Eleedhe	move from	20	12	to	20	13
[Actor:move]	4930	Eleedhe	move from	20	13	to	20	14
[Actor:move]	4930	Eleedhe	move from	20	14	to	21	15
[target_simple AI]	235127	Emuleth the giant brown ant	selecting NEW TARGET	21	15	4930	Eleedhe
[use_tactical AI] === Action Selected:	235127	Emuleth the giant brown ant	escape	 talent:T_DISENGAGE
[LOG]	Emuleth the giant brown ant uses #{bold}##ORCHID#Disengage.#{normal}##LAST#
	npc_grids[1] = {
	npc_grids  [1] = 20
	npc_grids  [2] = 25
	npc_grids  [dist] = 3.0651923918485
	npc_grids}
	npc_grids[2] = {
	npc_grids  [1] = 19
	npc_grids  [2] = 25
	npc_grids  [dist] = 3.0219801602952
	npc_grids}
	npc_grids[3] = {
	npc_grids  [1] = 20
	npc_grids  [2] = 24
	npc_grids  [dist] = 2.0711159239808
	npc_grids}
	npc_grids[4] = {
	npc_grids  [1] = 20
	npc_grids  [2] = 23
	npc_grids  [dist] = 1.0419491954443
	npc_grids}
[Actor:move]	235127	Emuleth the giant brown ant	(forced) move from	20	22	to	20	25
[LOG]	Emuleth the giant brown ant is moving at extreme speed!
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the south (Emuleth the giant brown ant)).
[LOG]	
Server latency	6
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Emuleth the giant brown ant for #GREY#(8 resist armour)#LAST#, #GREY#80 darkness#LAST# (#RED##{bold}#80#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	235127	Emuleth the giant brown ant	closein	 AI:move_astar_advanced
[Actor:move]	235127	Emuleth the giant brown ant	move from	20	25	to	20	24
[use_tactical AI] === Action Selected:	235127	Emuleth the giant brown ant	closein	 AI:move_astar_advanced
[Actor:move]	235127	Emuleth the giant brown ant	move from	20	24	to	20	23
[LOG]	
[Actor:move]	4930	Eleedhe	move from	21	15	to	21	16
[use_tactical AI] === Action Selected:	235127	Emuleth the giant brown ant	closein	 AI:move_astar_advanced
[Actor:move]	235127	Emuleth the giant brown ant	move from	20	23	to	20	22
[use_tactical AI] === Action Selected:	235127	Emuleth the giant brown ant	closein	 AI:move_astar_advanced
[Actor:move]	235127	Emuleth the giant brown ant	move from	20	22	to	21	21
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	235654	after	4930
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Emuleth the giant brown ant for #YELLOW#(8 resist armour)#LAST#, #{bold}##YELLOW#81 light#{normal}##LAST# (#RED##{bold}#81#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	235127	Emuleth the giant brown ant	closein	 AI:move_astar_advanced
[Actor:move]	235127	Emuleth the giant brown ant	move from	21	21	to	21	20
[LOG]	Eleedhe's light area effect hits Emuleth the giant brown ant for #YELLOW#(8 resist armour)#LAST#, #YELLOW#37 light#LAST# (#RED##{bold}#37#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	235127	Emuleth the giant brown ant	closein	 AI:move_astar_advanced
[Actor:move]	235127	Emuleth the giant brown ant	move from	21	20	to	21	19
[LOG]	Emuleth the giant brown ant slows down.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	Eleedhe's Corona hits Emuleth the giant brown ant for #GREY#(8 resist armour)#LAST#, #GREY#27 darkness#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[use_tactical AI] === Action Selected:	235127	Emuleth the giant brown ant	closein	 AI:move_astar_advanced
[Actor:move]	235127	Emuleth the giant brown ant	move from	21	19	to	21	18
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	235655	after	4930
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Emuleth the giant brown ant for #GREY#(8 resist armour)#LAST#, #{bold}##GREY#129 darkness#{normal}##LAST# (#RED##{bold}#129#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	235127	Emuleth the giant brown ant	closein	 AI:move_astar_advanced
[Actor:move]	235127	Emuleth the giant brown ant	move from	21	18	to	21	17
[LOG]	Eleedhe's Corona hits Emuleth the giant brown ant for #GREY#(8 resist armour)#LAST#, #GREY#27 darkness#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	
Deleting shader 76 (is clone 1)
[MOUSE] pre starting drag'n'drop
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Emuleth the giant brown ant for #YELLOW#(8 resist armour)#LAST#, #YELLOW#12 light#LAST#, #GREY#(8 resist armour)#LAST#, #GREY#20 darkness#LAST# (#RED##{bold}#32#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	235127	Emuleth the giant brown ant	disable	 talent:T_UPPERCUT
[LOG]	#RED##{bold}#Emuleth the giant brown ant throws a finishing uppercut.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	49.078493246083	8	52	1.7603161248592	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	49.078493246083	8	52	1.7603161248592	vs. armor/def	1	5
checkHit	52	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	50	8	vs. armor/hardiness	1	0.3
[ATTACK] after armor	50
[PHYS CRIT %] axe accuracy bonus	52	5	=	11.75
[PHYS CRIT %]	19.05
[ATTACK] after crit	50
[ATTACK] after mult	88.015806242961
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	17	=> chance to hit	58
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
checkHit	15	vs	48	=> chance to hit	0
[LOG]	Eleedhe is stunned!
[LOG]	#UID:235127:0#Emuleth the giant brown ant hits #fbd578#Eleedhe#LAST# for #WHITE#48 physical#LAST#, #WHITE#3 physical#LAST#, #WHITE#3 physical#LAST# (#RED##{bold}#53#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Emuleth the giant brown ant for #ORANGE#(3 resist armour)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(8 resist armour)#LAST#, #GREY#3 darkness#LAST#, #YELLOW#(8 resist armour)#LAST#, #YELLOW#4 light#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Simulacrum.#{normal}##LAST#
[Actor:move]	235675	Emuleth the giant brown ant's shadow simulacrum	(forced) move from	nil	nil	to	21	18
Added unique	mod.class.NPC/Emuleth the giant brown ant	::	2
[entityFilterPost]:  Done nerfing randboss
[use_tactical AI] === Action Selected:	235127	Emuleth the giant brown ant	attack	 talent:T_DOUBLE_STRIKE
[LOG]	#RED##{bold}#Emuleth the giant brown ant throws two quick punches.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	49.078493246083	8	52	0.99759157382399	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	49.078493246083	8	52	0.99759157382399	vs. armor/def	1	5
checkHit	52	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	52	8	vs. armor/hardiness	1	0.3
[ATTACK] after armor	52
[PHYS CRIT %] axe accuracy bonus	52	5	=	11.75
[PHYS CRIT %]	19.05
[ATTACK] after crit	52
[ATTACK] after mult	51.874761838848
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	17	=> chance to hit	58
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	49.078493246083	8	52	0.99759157382399	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	49.078493246083	8	52	0.99759157382399	vs. armor/def	1	5
checkHit	52	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	53	8	vs. armor/hardiness	1	0.3
[ATTACK] after armor	53
[PHYS CRIT %] axe accuracy bonus	52	5	=	11.75
[PHYS CRIT %]	19.05
[ATTACK] after crit	79.5
[ATTACK] after mult	79.308530119007
[LOG]	#{bold}##UID:235127:0#Emuleth the giant brown ant performs a melee critical strike against #fbd578#Eleedhe#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	17	=> chance to hit	58
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
[LOG]	#UID:235127:0#Emuleth the giant brown ant hits #fbd578#Eleedhe#LAST# for #WHITE#28 physical#LAST#, #WHITE#3 physical#LAST#, #WHITE#3 physical#LAST#, #{bold}##WHITE#43 physical#{normal}##LAST#, #WHITE#3 physical#LAST#, #WHITE#3 physical#LAST#, #WHITE#3 physical#LAST# (#RED##{bold}#85#LAST##{normal}# total damage).
[LOG]	#UID:235127:0#Emuleth the giant brown ant hits Emuleth the giant brown ant's shadow simulacrum for #WHITE#(3 resist armour)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Emuleth the giant brown ant for #ORANGE#(3 resist armour)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(4 resist armour)#LAST#, #GREY#0 darkness#LAST#, #YELLOW#(5 resist armour)#LAST#, #YELLOW#0 light#LAST#, #ORANGE#(1 resist armour)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(4 resist armour)#LAST#, #GREY#0 darkness#LAST#, #YELLOW#(5 resist armour)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	24	vs	34	=> chance to hit	25
[LOG]	#ORANGE#Emuleth the giant brown ant shrugs off the effect 'Blinded'!
checkHit	24	vs	34	=> chance to hit	25
[LOG]	Emuleth the giant brown ant's shadow simulacrum loses sight!
[SPELL CRIT %]	19.48934837382
[SOUND] loading from	/data/sound/creatures/ants/ant_die_2.ogg	:=:	sound "/data/sound/creatures/ants/ant_die_2.ogg" : <static>
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Emuleth the giant brown ant for #YELLOW#(8 resist armour)#LAST#, #YELLOW#38 light#LAST# (#RED##{bold}#38#LAST##{normal}# total damage).
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Emuleth the giant brown ant's shadow simulacrum for #YELLOW#(8 resist armour)#LAST#, #YELLOW#61 light#LAST# (#RED##{bold}#61#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Emuleth the giant brown ant's shadow simulacrum!#{normal}#
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1059:0#Talent Bathe in Light is ready to use.
[LOG]	#00ff00##UID:1061:0#Talent Providence is ready to use.
[use_tactical AI] === Action Selected:	235127	Emuleth the giant brown ant	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	49.078493246083	8	52	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	49.078493246083	8	52	1	vs. armor/def	1	5
checkHit	52	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	51	8	vs. armor/hardiness	1	0.3
[ATTACK] after armor	51
[PHYS CRIT %] axe accuracy bonus	52	5	=	11.75
[PHYS CRIT %]	19.05
[ATTACK] after crit	76.5
[ATTACK] after mult	76.5
[LOG]	#{bold}##UID:235127:0#Emuleth the giant brown ant performs a melee critical strike against #fbd578#Eleedhe#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	17	=> chance to hit	58
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
[LOG]	#UID:235127:0#Emuleth the giant brown ant hits #fbd578#Eleedhe#LAST# for #{bold}##WHITE#41 physical#{normal}##LAST#, #WHITE#3 physical#LAST#, #WHITE#3 physical#LAST#, #WHITE#3 physical#LAST# (#RED##{bold}#50#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Emuleth the giant brown ant for #ORANGE#(3 resist armour)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(4 resist armour)#LAST#, #GREY#0 darkness#LAST#, #YELLOW#(5 resist armour)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Eleedhe is not stunned anymore.
[LOG]	A shield forms around Eleedhe.
Cloned shader 63
[SHADER] setting reset param	tick_start	2148736
[LOG]	Eleedhe casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	235676	after	4930
Cloned shader 75
[SHADER] setting reset param	tick_start	2150390
Cloned shader 77
[SHADER] setting reset param	tick_start	2150390
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#230 healing#LAST#.
[use_tactical AI] === Action Selected:	235127	Emuleth the giant brown ant	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	49.078493246083	8	52	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	49.078493246083	8	52	1	vs. armor/def	1	5
checkHit	52	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	52	8	vs. armor/hardiness	1	0.3
[ATTACK] after armor	52
[PHYS CRIT %] axe accuracy bonus	52	5	=	11.75
[PHYS CRIT %]	19.05
[ATTACK] after crit	52
[ATTACK] after mult	52
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	17	=> chance to hit	58
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
[LOG]	#UID:235127:0#Emuleth the giant brown ant hits #fbd578#Eleedhe#LAST# for #SLATE#(28 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(3 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(3 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Emuleth the giant brown ant for #ORANGE#(3 resist armour)#LAST#, #{bold}##ORANGE#0 mind#{normal}##LAST#, #GREY#(8 resist armour)#LAST#, #GREY#3 darkness#LAST#, #YELLOW#(8 resist armour)#LAST#, #YELLOW#4 light#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	Eleedhe's Corona hits Emuleth the giant brown ant for #YELLOW#(8 resist armour)#LAST#, #YELLOW#18 light#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	235127	Emuleth the giant brown ant	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	49.078493246083	8	52	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	49.078493246083	8	52	1	vs. armor/def	1	5
checkHit	52	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	53	8	vs. armor/hardiness	1	0.3
[ATTACK] after armor	53
[PHYS CRIT %] axe accuracy bonus	52	5	=	11.75
[PHYS CRIT %]	19.05
[ATTACK] after crit	53
[ATTACK] after mult	53
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Eleedhe crumbles.
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	20	vs	17	=> chance to hit	58
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
[LOG]	#UID:235127:0#Emuleth the giant brown ant hits #fbd578#Eleedhe#LAST# for #SLATE#(29 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(3 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(0 absorbed)#LAST#, #WHITE#2 physical#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Emuleth the giant brown ant for #ORANGE#(6 resist armour)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(8 resist armour)#LAST#, #GREY#3 darkness#LAST#, #YELLOW#(8 resist armour)#LAST#, #YELLOW#4 light#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
Deleting shader 77 (is clone 1)
Deleting shader 75 (is clone 1)
[SOUND] loading from	/data/sound/creatures/ants/ant_die_1.ogg	:=:	sound "/data/sound/creatures/ants/ant_die_1.ogg" : <static>
[LOG]	Eleedhe's light area effect hits Emuleth the giant brown ant for #YELLOW#(8 resist armour)#LAST#, #YELLOW#21 light#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	#{bold}#Eleedhe's light area effect killed Emuleth the giant brown ant!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	#00ff00##UID:219:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	#00ff00##UID:1082:0#Talent Shadow Simulacrum is ready to use.
[LOG]	Rested for 47 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	21	16	to	21	17
[Identify]	Abysstooth	true
[LOG]	Eleedhe picks up (y.): #SALMON##UID:234980:0#Abysstooth (0 def, 7 armour)#LAST#.
[Actor:move]	4930	Eleedhe	move from	21	17	to	21	18
[Actor:move]	4930	Eleedhe	move from	21	18	to	21	19
[Actor:move]	4930	Eleedhe	move from	21	19	to	22	20
[Actor:move]	4930	Eleedhe	move from	22	20	to	21	21
[Actor:move]	4930	Eleedhe	move from	21	21	to	22	22
[Actor:move]	4930	Eleedhe	move from	22	22	to	23	23
[Actor:move]	4930	Eleedhe	move from	23	23	to	23	24
[Actor:move]	4930	Eleedhe	move from	23	24	to	22	25
[Actor:move]	4930	Eleedhe	move from	22	25	to	21	25
[Actor:move]	4930	Eleedhe	move from	21	25	to	20	25
[Actor:move]	4930	Eleedhe	move from	20	25	to	19	25
[Actor:move]	4930	Eleedhe	move from	19	25	to	18	24
[Actor:move]	4930	Eleedhe	move from	18	24	to	18	23
[Actor:move]	4930	Eleedhe	move from	18	23	to	17	22
[Actor:move]	4930	Eleedhe	move from	17	22	to	18	23
[Actor:move]	4930	Eleedhe	move from	18	23	to	19	22
[Actor:move]	4930	Eleedhe	move from	19	22	to	20	23
[Actor:move]	4930	Eleedhe	move from	20	23	to	21	24
[Actor:move]	4930	Eleedhe	move from	21	24	to	22	25
[Actor:move]	4930	Eleedhe	move from	22	25	to	23	24
[Actor:move]	4930	Eleedhe	move from	23	24	to	24	25
[Actor:move]	4930	Eleedhe	move from	24	25	to	23	24
[Actor:move]	4930	Eleedhe	move from	23	24	to	23	23
[Actor:move]	4930	Eleedhe	move from	23	23	to	22	22
[Actor:move]	4930	Eleedhe	move from	22	22	to	21	21
[Actor:move]	4930	Eleedhe	move from	21	21	to	21	20
[Actor:move]	4930	Eleedhe	move from	21	20	to	21	19
[Actor:move]	4930	Eleedhe	move from	21	19	to	21	18
[Actor:move]	4930	Eleedhe	move from	21	18	to	21	17
[Actor:move]	4930	Eleedhe	move from	21	17	to	21	16
[Actor:move]	4930	Eleedhe	move from	21	16	to	21	15
[Actor:move]	4930	Eleedhe	move from	21	15	to	22	14
[Actor:move]	4930	Eleedhe	move from	22	14	to	23	14
[Actor:move]	4930	Eleedhe	move from	23	14	to	24	14
[Actor:move]	4930	Eleedhe	move from	24	14	to	25	13
[Actor:move]	4930	Eleedhe	move from	25	13	to	25	12
[Actor:move]	4930	Eleedhe	move from	25	12	to	25	11
[Actor:move]	4930	Eleedhe	move from	25	11	to	26	10
[Actor:move]	4930	Eleedhe	move from	26	10	to	25	10
[Actor:move]	4930	Eleedhe	move from	25	10	to	24	10
[Actor:move]	4930	Eleedhe	move from	24	10	to	23	10
[Actor:move]	4930	Eleedhe	move from	23	10	to	22	9
[Actor:move]	4930	Eleedhe	move from	22	9	to	21	8
[Actor:move]	4930	Eleedhe	move from	21	8	to	20	8
[Actor:move]	4930	Eleedhe	move from	20	8	to	19	8
[Actor:move]	4930	Eleedhe	move from	19	8	to	18	7
[Actor:move]	4930	Eleedhe	move from	18	7	to	17	7
[Actor:move]	4930	Eleedhe	move from	17	7	to	16	6
[Actor:move]	4930	Eleedhe	move from	16	6	to	16	5
[Actor:move]	4930	Eleedhe	move from	16	5	to	16	4
[Actor:move]	4930	Eleedhe	move from	16	4	to	15	3
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (copperhead snake)).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	15	3	to	14	3
[target_simple AI]	235143	copperhead snake	selecting NEW TARGET	14	3	4930	Eleedhe
[Actor:move]	235143	copperhead snake	move from	4	3	to	5	3
[Actor:move]	235143	copperhead snake	move from	5	3	to	6	3
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Copperhead snake for #GREY#88 darkness#LAST# damage.
[Actor:move]	235143	copperhead snake	move from	6	3	to	7	3
[LOG]	
[Actor:move]	4930	Eleedhe	move from	14	3	to	13	3
[Actor:move]	235143	copperhead snake	move from	7	3	to	8	3
[LOG]	You do not have enough Negative energy to use Shadow Blast.
[useTalent] TALENT FAILED:	T_SHADOW_BLAST	for	Eleedhe	4930	true
[Actor:move]	4930	Eleedhe	move from	13	3	to	12	3
[Actor:move]	235143	copperhead snake	move from	8	3	to	9	3
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Copperhead snake for #YELLOW#20 light#LAST#, #GREY#27 darkness#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	235143	copperhead snake	move from	9	3	to	10	3
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	19.48934837382
[SPELL] friendly fire chance	100
[Actor:move]	235143	copperhead snake	move from	10	3	to	11	3
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Copperhead snake for #YELLOW#57 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Copperhead snake for #YELLOW#28 light#LAST# damage.
[LOG]	#{bold}#Eleedhe's light area effect killed Copperhead snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	12	3	to	11	3
[Actor:move]	4930	Eleedhe	move from	11	3	to	10	3
[Actor:move]	4930	Eleedhe	move from	10	3	to	9	3
[Actor:move]	4930	Eleedhe	move from	9	3	to	8	3
[Actor:move]	4930	Eleedhe	move from	8	3	to	7	3
[Actor:move]	4930	Eleedhe	move from	7	3	to	6	3
[Actor:move]	4930	Eleedhe	move from	6	3	to	5	3
[Actor:move]	4930	Eleedhe	move from	5	3	to	6	4
[Actor:move]	4930	Eleedhe	move from	6	4	to	7	5
[Actor:move]	4930	Eleedhe	move from	7	5	to	8	6
[Actor:move]	4930	Eleedhe	move from	8	6	to	9	6
[Actor:move]	4930	Eleedhe	move from	9	6	to	10	6
[Actor:move]	4930	Eleedhe	move from	10	6	to	11	6
[Actor:move]	4930	Eleedhe	move from	11	6	to	12	6
[Actor:move]	4930	Eleedhe	move from	12	6	to	13	6
[Actor:move]	4930	Eleedhe	move from	13	6	to	14	7
[Actor:move]	4930	Eleedhe	move from	14	7	to	15	8
[Actor:move]	4930	Eleedhe	move from	15	8	to	16	7
[Actor:move]	4930	Eleedhe	move from	16	7	to	17	7
[Actor:move]	4930	Eleedhe	move from	17	7	to	18	8
[Actor:move]	4930	Eleedhe	move from	18	8	to	19	8
[Actor:move]	4930	Eleedhe	move from	19	8	to	20	8
[Actor:move]	4930	Eleedhe	move from	20	8	to	21	8
[Actor:move]	4930	Eleedhe	move from	21	8	to	22	9
[Actor:move]	4930	Eleedhe	move from	22	9	to	23	10
[Actor:move]	4930	Eleedhe	move from	23	10	to	24	11
[Actor:move]	4930	Eleedhe	move from	24	11	to	25	12
[Actor:move]	4930	Eleedhe	move from	25	12	to	25	13
[Actor:move]	4930	Eleedhe	move from	25	13	to	26	14
[Actor:move]	4930	Eleedhe	move from	26	14	to	27	14
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 24 turns (stop reason: at exit).
[LOG]	
[USERCHAT] channel achievement	Modolo	tome	Curse Lifter (Insane (Roguelike) difficulty)	false	false
[Actor:move]	4930	Eleedhe	move from	27	14	to	26	14
[Actor:move]	4930	Eleedhe	move from	26	14	to	27	14
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
Deleting shader 63 (is clone 1)
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x10158bd8
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Shadows#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x217b7f68	(6713)
Loading savefile 	/save/eleedhe/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x13f13dd0	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/game.teag.tmp
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
Deleting temp shader	tentacles[appearTime=0.7,noup=0,time_factor=1200]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
Deleting temp shader	shadowfire[]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
Deleting shader 99 (is clone 0)
Deleting shader 97 (is clone 0)
Deleting shader 96 (is clone 0)
Deleting shader 68 (is clone 0)
[MOUSE] ending drag'n'drop
fight: 	steel ring 'Xanuminor'	overpowered elm wand of lightning storm	::	nil	FINGER
fight: 	steel ring 'Xanuminor'	elm starstaff	::	OFFHAND	FINGER
fight: 	steel ring 'Xanuminor'	Frostquencher	::	nil	FINGER
fight: 	steel ring 'Xanuminor'	insulating rough leather belt of life	::	nil	FINGER
fight: 	steel ring 'Xanuminor'	Barerandil	::	nil	FINGER
fight: 	steel ring 'Xanuminor'	Pusroar the linen cloak	::	nil	FINGER
fight: 	steel ring 'Xanuminor'	linen robe 'Gorobar'	::	nil	FINGER
fight: 	steel ring 'Xanuminor'	bright brass lantern of health	::	nil	FINGER
fight: 	steel ring 'Xanuminor'	overpowered elm wand of lightning storm	::	nil	FINGER
fight: 	steel ring 'Xanuminor'	elm starstaff	::	OFFHAND	FINGER
fight: 	steel ring 'Xanuminor'	Frostquencher	::	nil	FINGER
fight: 	steel ring 'Xanuminor'	insulating rough leather belt of life	::	nil	FINGER
fight: 	steel ring 'Xanuminor'	Barerandil	::	nil	FINGER
fight: 	steel ring 'Xanuminor'	Pusroar the linen cloak	::	nil	FINGER
fight: 	steel ring 'Xanuminor'	linen robe 'Gorobar'	::	nil	FINGER
fight: 	steel ring 'Xanuminor'	bright brass lantern of health	::	nil	FINGER
[LOG]	Eleedhe wears: #FF7700##UID:234606:0#steel ring 'Xanuminor'#LAST#.
[LOG]	
[USERCHAT] channel achievement	Schwibl24	tome	Eye of the storm	false	false
fight: 	potent ash starstaff of fate	overpowered elm wand of lightning storm	::	nil	MAINHAND
fight: 	potent ash starstaff of fate	elm starstaff	::	OFFHAND	MAINHAND
fight: 	potent ash starstaff of fate	Frostquencher	::	nil	MAINHAND
fight: 	potent ash starstaff of fate	insulating rough leather belt of life	::	nil	MAINHAND
fight: 	potent ash starstaff of fate	Barerandil	::	nil	MAINHAND
fight: 	potent ash starstaff of fate	Pusroar the linen cloak	::	nil	MAINHAND
fight: 	potent ash starstaff of fate	linen robe 'Gorobar'	::	nil	MAINHAND
fight: 	potent ash starstaff of fate	bright brass lantern of health	::	nil	MAINHAND
fight: 	potent ash starstaff of fate	steel ring 'Xanuminor'	::	nil	MAINHAND
fight: 	potent ash starstaff of fate	overpowered elm wand of lightning storm	::	nil	MAINHAND
fight: 	potent ash starstaff of fate	Frostquencher	::	nil	MAINHAND
fight: 	potent ash starstaff of fate	insulating rough leather belt of life	::	nil	MAINHAND
fight: 	potent ash starstaff of fate	Barerandil	::	nil	MAINHAND
fight: 	potent ash starstaff of fate	Pusroar the linen cloak	::	nil	MAINHAND
fight: 	potent ash starstaff of fate	linen robe 'Gorobar'	::	nil	MAINHAND
fight: 	potent ash starstaff of fate	bright brass lantern of health	::	nil	MAINHAND
fight: 	potent ash starstaff of fate	steel ring 'Xanuminor'	::	nil	MAINHAND
Loading tile	player/human_female/right_hand_08_03.png
[LOG]	Eleedhe wears (replacing #FFFFFF##UID:4899:0#elm starstaff (10-12 power, 2 apr, darkness element)#LAST#): #00FF80##UID:234745:0#potent ash starstaff of fate (18-21.6 power, 3 apr, light element)#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Tulorekhad the Sunoath	overpowered elm wand of lightning storm	::	nil	FEET
fight: 	Tulorekhad the Sunoath	potent ash starstaff of fate	::	OFFHAND	FEET
fight: 	Tulorekhad the Sunoath	Frostquencher	::	nil	FEET
fight: 	Tulorekhad the Sunoath	insulating rough leather belt of life	::	nil	FEET
fight: 	Tulorekhad the Sunoath	Barerandil	::	nil	FEET
fight: 	Tulorekhad the Sunoath	Pusroar the linen cloak	::	nil	FEET
fight: 	Tulorekhad the Sunoath	linen robe 'Gorobar'	::	nil	FEET
fight: 	Tulorekhad the Sunoath	bright brass lantern of health	::	nil	FEET
fight: 	Tulorekhad the Sunoath	steel ring 'Xanuminor'	::	nil	FEET
Loading tile	player/human_female/feet_04.png
[LOG]	Eleedhe wears: #SALMON##UID:234418:0#Tulorekhad the Sunoath (0 def, 1 armour)#LAST#.
[LOG]	
Server latency	6
Server latency	6
[USERCHAT] channel achievement	Logefeller	tome	The bigger the better! (Exploration mode)	true	true
Deleting temp shader	moving_transparency[a_max=0.8,a_min=0.3,time_factor=3000]
Deleting temp shader	flamewings[deploy_factor=14]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting shader 103 (is clone 0)
Deleting shader 102 (is clone 0)
Deleting shader 101 (is clone 0)
Deleting shader 100 (is clone 0)
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 12.35 gold from the melting of #SALMON##UID:234980:0#Abysstooth (0 def, 7 armour)#LAST#.
[LOG]	You gain 1.67 gold from the melting of #00FF80##UID:234762:0#prismatic cured leather armour of spell shielding (6 def, 4 armour)#LAST#.
[LOG]	You gain 0.10 gold from the melting of #FFFFFF##UID:235153:0#rough leather cap (0 def, 1 armour)#LAST#.
[LOG]	You gain 0.81 gold from the melting of #00FF80##UID:234591:0#linen wizard hat of frost (+16%) (1 def, 0 armour)#LAST#.
[LOG]	You gain 9.70 gold from the melting of #SALMON##UID:234255:0#linen wizard hat 'Glumith' (1 def, 0 armour)#LAST#.
[LOG]	You gain 0.10 gold from the melting of #FFFFFF##UID:235146:0#linen wizard hat (1 def, 0 armour)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 1.70 gold from the melting of #00FF80##UID:234768:0#grounding iron helm of absorption (0 def, 3 armour)#LAST#.
[LOG]	You gain 3.01 gold from the melting of #00FF80##UID:234599:0#scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)#LAST#.
[LOG]	You gain 0.10 gold from the melting of #FFFFFF##UID:235160:0#pair of rough leather boots (0 def, 1 armour)#LAST#.
[LOG]	You gain 2.75 gold from the melting of #FFD700##UID:234751:0#Silk Current (12 def, 0 armour)#LAST#.
[LOG]	You gain 1.26 gold from the melting of #00FF80##UID:235147:0#thick linen cloak of protection (1 def, 6 armour)#LAST#.
[LOG]	You gain 0.39 gold from the melting of #00FF80##UID:235165:0#grounding rough leather belt#LAST#.
[LOG]	You gain 2.82 gold from the melting of #00FF80##UID:235154:0#cruel elm starstaff of fate (10-12 power, 2 apr, darkness element)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 0.45 gold from the melting of #00FF80##UID:235169:0#iron mace of massacre (18.5-25.9 power, 2 apr)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 12.01 gold from the melting of #SALMON##UID:234776:0#Porutira the Searfury (16-25.6 power, 1 apr)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2487:0#lump of steel (1)#WHITE#.
[LOG]	You gain 1.24 gold from the melting of #00FF80##UID:234752:0#flaming steel dagger (12.5-16.25 power, 6 apr)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2487:0#lump of steel (1)#WHITE#.
[LOG]	You gain 2.88 gold from the melting of #00FF80##UID:234756:0#arcing steel dagger of vileness (13.5-17.55 power, 6 apr)#LAST#.
[LOG]	You gain 2.42 gold from the melting of #0080FF##UID:234587:0#copper ring of pilfering#LAST#.
[LOG]	You gain 2.05 gold from the melting of #00FF80##UID:234595:0#blink rune of the wizard (range 3; phase 16; cd 16)#LAST#.
Loading zone persistance level	scintillating-caves	4
Make wait background texture 606 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 20 ticks
Creating level	scintillating-caves	4
Make wait background texture 1079 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	scintillating-caves	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 1085 (40x40)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[RoomsLoader:init] loaded room:	random_room	function: 0x170fded0
[RoomsLoader:init] loaded room:	money_vault	function: 0x055752a0	chance:	5
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room	inner_circle	8	8
[roomGen] generated room	inner_circle
placed room	inner_circle	at	17	4	with center	20	7
[roomGen] room generator	function: 0x170fded0	is making a room
[roomGen] generated room	simple5x9
placed room	simple5x9	at	11	10	with center	13	14
[roomGen] room generator	function: 0x170fded0	is making a room
[roomGen] generated room	simple5x6
placed room	simple5x6	at	7	7	with center	9	9
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room	equal	9	7
[roomGen] generated room	equal
placed room	equal	at	17	20	with center	21	23
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room	womb	9	6
[roomGen] generated room	womb
placed room	womb	at	19	15	with center	23	17
Random elite generating
[createRandomBoss] Creating random boss 	Bethayamira the war bear	14	level	1	classes
[applyRandomClass]	236754	Bethayamira the war bear	Adding class	Brawler	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	14
[applyRandomClass] Random boss forbade talent because of level	Axe Kick	T_AXE_KICK	14
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	14
[applyRandomClass] Random boss forbade talent because of level	Spell Shield	T_SPELL_SHIELD	14
[applyRandomClass] Random boss forbade talent because of level	Touch of Death	T_TOUCH_OF_DEATH	14
[applyRandomClass] Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	14
[applyRandomClass] Random boss forbade talent because of level	Haymaker	T_HAYMAKER	14
[applyRandomClass] Random boss forbade talent because of level	Take Down	T_TAKE_DOWN	14
[applyRandomClass] Random boss forbade talent because of level	Heightened Reflexes	T_HEIGHTENED_REFLEXES	14
[applyRandomClass] Random boss forbade talent because of level	Daunting Presence	T_DAUNTING_PRESENCE	14
[applyRandomClass] Random boss forbade talent because of level	Reflex Defense	T_REFLEX_DEFENSE	14
[applyRandomClass] Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	14
[applyRandomClass] Random boss forbade talent because of level	Set Up	T_SET_UP	14
[applyRandomClass] Random boss forbade talent because of level	Butterfly Kick	T_BUTTERFLY_KICK	14
[applyRandomClass] Random boss forbade talent because of level	Tumble	T_TUMBLE	14
[applyRandomClass] Random boss forbade talent because of level	Blinding Powder	T_BLINDING_POWDER	14
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	14
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	14
[applyRandomClass] Random boss forbade talent because of level	Trained Reactions	T_TRAINED_REACTIONS	14
[applyRandomClass] Random boss forbade talent because of level	Open Palm Block	T_BREATH_CONTROL	14
[applyRandomClass] Random boss forbade talent because of level	Exploit Weakness	T_EXPLOIT_WEAKNESS	14
[applyRandomClass] Random boss forbade talent because of level	Flurry of Fists	T_FLURRY_OF_FISTS	14
Adding 7 random class talents to boss
1	 * talent:	T_DOUBLE_STRIKE	2
2	 * talent:	T_KNIFE_MASTERY	2
3	 * talent:	T_VITALITY	2
4	 * talent:	T_THICK_SKIN	2
5	 * talent:	T_CRUSHING_HOLD	2
6	 * talent:	T_ARMOUR_TRAINING	2
7	 * talent:	T_BACKSTAB	2
 ** Finished adding	7	of	7	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	14	egos =	1	gr egos =	0	rand themes = 	3	points = 	17	nb_powers = 	6
 * using themes	dark,mental,mind
 * forbid power sources:	arcane,technique_ranged
Creating randart Jetknight(gleaming linen wizard hat) with dark
 ** selected ego	 of nature (#RESIST#)	(normal)	nature
 * adding power: generic dark numbing melee(2 points), 9 remaining
 * adding power: generic resist darkness(2 points), 7 remaining
 * adding power: generic inc damage mind(1 points), 5 remaining
 * adding power: generic resist mind(2 points), 4 remaining
 * adding power: generic mindcrit(1 points), 2 remaining
 * adding power: generic mindcrit(1 points), 1 remaining
 * adding bias power: generic resist mind(3 points), 9 remaining
 * adding bias power: generic resist darkness(3 points), 6 remaining
 * adding bias power: generic resist darkness(3.6 points), 3 remaining
[resolveObject] CREATE FOR	236896	Bethayamira the war bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1f577880, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	7.8777109269001	20.5
[resolveObject] CREATED OBJECT:	236897	brawler's iron gauntlets of butchering	tries left:	4
[resolveObject]	236897	brawler's iron gauntlets of butchering	added to inventory	HANDS
[resolveObject] CREATE FOR	236896	Bethayamira the war bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x21556b20, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	60.95084078993	63.5
[resolveObject] CREATED OBJECT:	236903	troll-hide cured leather armour	tries left:	4
fight: 	troll-hide cured leather armour	brawler's iron gauntlets of butchering	::	nil	BODY
[resolveObject]	236903	troll-hide cured leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	236896	Bethayamira the war bear	do_wear/tries:	false	2	filter:
	{subtype="hands", type="armor", ego_chance=-1000, name="rough leather gloves", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	236907	rough leather gloves	tries left:	1
[resolvers.inventory] created object:	236907	rough leather gloves	inventory:	nil	keep:	nil
[Identify]	rough leather gloves	true
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
Loading tile from tileset	/data/gfx/shockbolt/npc/war_bear.png
[Actor:move]	236896	Bethayamira the war bear	(forced) move from	nil	nil	to	26	17
Added unique	mod.class.NPC/Bethayamira the war bear	::	1
[Actor:wearAllInventory]	236896	Bethayamira the war bear	wearing main inventory
fight: 	Jetknight	troll-hide cured leather armour	::	nil	HEAD
fight: 	Jetknight	brawler's iron gauntlets of butchering	::	nil	HEAD
[Actor:wearAllInventory]	Bethayamira the war bear	236896	236756	Jetknight	WORN IN	HEAD	1
running talented_ai_tactic resolver on_added_to_level function for	236896	Bethayamira the war bear
   #- checking tactical table for talent	T_STRIKING_STANCE	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DOUBLE_STRIKE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUN	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KNOCKBACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISARM	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_UPPERCUT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CRUSHING_HOLD	level	3	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	236908	king cobra	(forced) move from	nil	nil	to	22	16
[Actor:move]	236909	red crystal	(forced) move from	nil	nil	to	23	25
[Actor:move]	236910	white worm mass	(forced) move from	nil	nil	to	13	9
Random elite generating
[createRandomBoss] Creating random boss 	Guda the white worm mass	14	level	1	classes
[applyRandomClass]	236911	Guda the white worm mass	Adding class	Rogue	Rogue
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Intricate Tools	T_INTRICATE_TOOLS	14
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	14
[applyRandomClass] Random boss forbade talent because of level	Marked for Death	T_MARKED_FOR_DEATH	14
[applyRandomClass] Random boss forbade talent because of level	Quickdraw	T_QUICKDRAW	14
[applyRandomClass] Random boss forbade talent because of level	Blade Flurry	T_BLADE_FLURRY	14
[applyRandomClass] Random boss forbade talent because of level	Master Artificer	T_MASTER_ARTIFICER	14
[applyRandomClass] Random boss forbade talent because of level	Rogue's Tools	T_ROGUE_S_TOOLS	14
[applyRandomClass] Random boss forbade talent because of level	Venomous Strike	T_VENOMOUS_STRIKE	14
[applyRandomClass] Random boss forbade talent because of level	Advanced Trap Deployment	T_TRAP_LAUNCHER	14
[applyRandomClass] Random boss forbade talent because of level	Terrorize	T_TERRORIZE	14
[applyRandomClass] Random boss forbade talent because of level	Coup de Grace	T_COUP_DE_GRACE	14
[applyRandomClass] Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	14
[applyRandomClass] Random boss forbade talent because of level	Precise Aim	T_PRECISE_AIM	14
[applyRandomClass] Random boss forbade talent because of level	Fumble	T_FUMBLE	14
[applyRandomClass] Random boss forbade talent because of level	Garrote	T_GARROTE	14
[applyRandomClass] Random boss forbade talent because of level	Heartseeker	T_HEARTSEEKER	14
[applyRandomClass] Random boss forbade talent because of level	Stoning Poison	T_STONING_POISON	14
[applyRandomClass] Random boss forbade talent because of level	Misdirection	T_MISDIRECTION	14
[applyRandomClass] Random boss forbade talent because of level	Soothing Darkness	T_SOOTHING_DARKNESS	14
[applyRandomClass] Random boss forbade talent because of level	Tumble	T_TUMBLE	14
[applyRandomClass] Random boss forbade talent because of level	Blinding Powder	T_BLINDING_POWDER	14
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	14
[applyRandomClass] Random boss forbade talent because of level	Vile Poisons	T_VILE_POISONS	14
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	14
[applyRandomClass] Random boss forbade talent because of level	Snap	T_SNAP	14
[applyRandomClass] Random boss forbade talent because of level	Trained Reactions	T_TRAINED_REACTIONS	14
[applyRandomClass] Random boss forbade talent because of level	Cunning Tools	T_CUNNING_TOOLS	14
[applyRandomClass] Random boss forbade talent because of level	Lunge	T_LUNGE	14
[applyRandomClass] Random boss forbade talent because of level	Feint	T_FEINT	14
[applyRandomClass] Random boss forbade talent because of level	Trap Priming	T_TRAP_PRIMING	14
[applyRandomClass] Random boss forbade talent because of level	Whirlwind	T_WHIRLWIND	14
Adding 6 random class talents to boss
1	 * talent:	T_DUAL_STRIKE	2
2	 * talent:	T_DEVICE_MASTERY	2
3	 * talent:	T_THICK_SKIN	2
4	 * talent:	T_FLURRY	2
5	 * talent:	T_TRAP_MASTERY	2
6	 * talent:	T_APPLY_POISON	2
 ** Finished adding	6	of	6	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	14	egos =	1	gr egos =	0	rand themes = 	3	points = 	21	nb_powers = 	7
 * using themes	physical,mind,dark
 * forbid power sources:	technique_ranged,arcane
Creating randart %s 'Dourrain'(silvered mossy mindstar) with dark
 ** selected ego	gifted 	(normal)	nature
 * adding power: generic increased stamina(1 points), 11 remaining
 * adding power: generic mind expose melee(2 points), 10 remaining
 * adding power: dark burst (crit)(1 points), 8 remaining
 * adding power: apr(1 points), 7 remaining
 * adding power: generic stat dex(1 points), 6 remaining
 * adding power: generic phys apr(1 points), 5 remaining
 * adding power: generic resist mind(2 points), 4 remaining
 * adding power: generic increased stamina(1.5 points), 2 remaining
 * adding bias power: generic phys apr(1.5 points), 11 remaining
 * adding bias power: generic mind expose melee(3 points), 9.5 remaining
 * adding bias power: apr(1.5 points), 6.5 remaining
 * adding bias power: generic mind expose melee(3.6 points), 5 remaining
Removing power from bias list , 	generic mind expose melee
 * adding bias power: generic phys apr(1.8 points), 1.4 remaining
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	237107	Guda the white worm mass	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x21381fe0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	79.294351894011	98.5
[resolveObject] CREATED OBJECT:	237108	manaburning steel dagger of erosion	tries left:	4
[resolveObject]	237108	manaburning steel dagger of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	237107	Guda the white worm mass	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x21382040, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	16.380293107331	20.5
[resolveObject] CREATED OBJECT:	237114	truestriking steel dagger of crippling	tries left:	4
fight: 	truestriking steel dagger of crippling	manaburning steel dagger of erosion	::	nil	OFFHAND
[resolveObject]	237114	truestriking steel dagger of crippling	added to inventory	OFFHAND
[resolveObject] CREATE FOR	237107	Guda the white worm mass	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x221cd3b8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	70.475510360551	98.5
[resolveObject] CREATED OBJECT:	237120	rejuvenating cured leather armour of resilience	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
fight: 	rejuvenating cured leather armour of resilience	manaburning steel dagger of erosion	::	nil	BODY
fight: 	rejuvenating cured leather armour of resilience	truestriking steel dagger of crippling	::	nil	BODY
[resolveObject]	237120	rejuvenating cured leather armour of resilience	added to inventory	BODY
[Actor:move]	237107	Guda the white worm mass	(forced) move from	nil	nil	to	10	10
Added unique	mod.class.NPC/Guda the white worm mass	::	1
[Actor:wearAllInventory]	237107	Guda the white worm mass	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	237107	Guda the white worm mass
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STEALTH	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TRAP_MASTERY	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MULTIPLY	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_CRAWL_POISON	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FLURRY	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_APPLY_POISON	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	5	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	237126	blue crystal	do_wear/tries:	nil	2	filter:
	{type="jewelry"}
[TOME ENTITY FILTER] selected Ego	73.273954588125	75.7
[resolveObject] CREATED OBJECT:	237127	wizard's copper ring	tries left:	1
[resolveObject] adding to main inventory:	237127	wizard's copper ring
[Actor:move]	237126	blue crystal	(forced) move from	nil	nil	to	12	15
[Actor:wearAllInventory]	237126	blue crystal	wearing main inventory
[Actor:move]	237131	green worm mass	(forced) move from	nil	nil	to	18	8
[Actor:move]	237132	blue crystal	(forced) move from	nil	nil	to	18	21
Random elite generating
[createRandomBoss] Creating random boss 	Emelawyn the white worm mass	14	level	1	classes
  * class	Shadowblade	 rejected due to power source
  * class	Empyreal	 rejected due to power source
  * class	Archer	 rejected due to power source
[applyRandomClass]	237133	Emelawyn the white worm mass	Adding class	Wyrmic	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,nature
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	14
[applyRandomClass] Random boss forbade talent because of level	Sudden Growth	T_SUDDEN_GROWTH	14
[applyRandomClass] Random boss forbade talent because of level	Ancestral Life	T_ANCESTRAL_LIFE	14
[applyRandomClass] Random boss forbade talent because of level	Lightning Breath	T_LIGHTNING_BREATH	14
[applyRandomClass] Random boss forbade talent because of level	Venomous Breath	T_VENOMOUS_BREATH	14
[applyRandomClass] Random boss forbade talent because of level	Ice Wall	T_ICE_WALL	14
[applyRandomClass] Random boss forbade talent because of level	Vampiric Surge	T_VAMPIRIC_SURGE	14
[applyRandomClass] Random boss forbade talent because of level	Corrosive Breath	T_CORROSIVE_BREATH	14
[applyRandomClass] Random boss forbade talent because of level	Fire Breath	T_FIRE_BREATH	14
[applyRandomClass] Random boss forbade talent because of level	Shield Slam	T_SHIELD_SLAM	14
[applyRandomClass] Random boss forbade talent because of level	Tornado	T_TORNADO	14
[applyRandomClass] Random boss forbade talent because of level	Chromatic Fury	T_CHROMATIC_FURY	14
[applyRandomClass] Random boss forbade talent because of level	Maggot Breath	T_MAGGOT_BREATH	14
[applyRandomClass] Random boss forbade talent because of level	Augment Despair	T_AUGMENT_DESPAIR	14
[applyRandomClass] Random boss forbade talent because of level	Devouring Flame	T_DEVOURING_FLAME	14
[applyRandomClass] Random boss forbade talent because of level	Dissolve	T_DISSOLVE	14
[applyRandomClass] Random boss forbade talent because of level	Necrotic Breath	T_NECROTIC_BREATH	14
[applyRandomClass] Random boss forbade talent because of level	Death Dance	T_DEATH_DANCE_ASSAULT	14
[applyRandomClass] Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	14
[applyRandomClass] Random boss forbade talent because of level	Wyrmic Guile	T_WYRMIC_GUILE	14
[applyRandomClass] Random boss forbade talent because of level	Execution	T_EXECUTION	14
[applyRandomClass] Random boss forbade talent because of level	Ice Breath	T_ICE_BREATH	14
[applyRandomClass] Random boss forbade talent because of level	Prismatic Slash	T_PRISMATIC_SLASH	14
[applyRandomClass] Random boss forbade talent because of level	Burrow	T_BURROW	14
[applyRandomClass] Random boss forbade talent because of level	One with Nature	T_ONE_WITH_NATURE	14
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	14
[applyRandomClass] Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	14
[applyRandomClass] Random boss forbade talent because of level	Assault	T_ASSAULT	14
[applyRandomClass] Random boss forbade talent because of level	Healing Nexus	T_HEALING_NEXUS	14
[applyRandomClass] Random boss forbade talent because of level	Sand Breath	T_SAND_BREATH	14
Adding 7 random class talents to boss
1	 * talent:	T_LIGHTNING_SPEED	2
2	 * talent:	T_RAZE	2
3	 * talent:	T_HEIGHTENED_SENSES	2
4	 * talent:	T_WEAPONS_MASTERY	2
5	 * talent:	T_THICK_SKIN	2
6	 * talent:	T_ACIDIC_SPRAY	2
7	 * talent:	T_ARMOUR_TRAINING	2
 ** Finished adding	7	of	7	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	14	egos =	1	gr egos =	0	rand themes = 	3	points = 	20	nb_powers = 	5
 * using themes	antimagic,cold,defense
 * forbid power sources:	arcane,technique_ranged
Creating randart Xurera(laminated rough leather cap) with no themename
 ** selected ego	 of the depths	(normal)	nature
 * adding power: generic save physical(1 points), 10 remaining
 * adding power: generic immune cut(2 points), 9 remaining
 * adding power: generic resist arcane(1 points), 7 remaining
 * adding power: generic slime melee(2 points), 6 remaining
 * adding power: generic increased life(1 points), 4 remaining
 * adding power: generic save physical(1.5 points), 3 remaining
 * adding power: generic immune cut(3 points), 1.5 remaining
 * adding bias power: generic slime melee(3 points), 10 remaining
 * adding bias power: generic increased life(1.5 points), 7 remaining
 * adding bias power: generic slime melee(3.6 points), 5.5 remaining
Removing power from bias list , 	generic slime melee
 * adding bias power: generic increased life(1.8 points), 1.9 remaining
[resolveObject] CREATE FOR	237274	Emelawyn the white worm mass	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19373de8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	60.621960086544	63.5
[resolveObject] CREATED OBJECT:	237275	steel battleaxe of evisceration	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
[resolveObject]	237275	steel battleaxe of evisceration	added to inventory	MAINHAND
[resolveObject] CREATE FOR	237274	Emelawyn the white worm mass	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19373e48, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	88.613407651455	98.5
[resolveObject] CREATED OBJECT:	237279	rejuvenating steel mail armour of acid resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	rejuvenating steel mail armour of acid resistance	steel battleaxe of evisceration	::	OFFHAND	BODY
[resolveObject]	237279	rejuvenating steel mail armour of acid resistance	added to inventory	BODY
[Actor:move]	237274	Emelawyn the white worm mass	(forced) move from	nil	nil	to	12	21
Added unique	mod.class.NPC/Emelawyn the white worm mass	::	1
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:wearAllInventory]	237274	Emelawyn the white worm mass	wearing main inventory
fight: 	Xurera	steel battleaxe of evisceration	::	OFFHAND	HEAD
fight: 	Xurera	rejuvenating steel mail armour of acid resistance	::	nil	HEAD
[Actor:wearAllInventory]	Emelawyn the white worm mass	237274	237135	Xurera	WORN IN	HEAD	1
running talented_ai_tactic resolver on_added_to_level function for	237274	Emelawyn the white worm mass
   #- checking tactical table for talent	T_LIGHTNING_SPEED	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MULTIPLY	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ICE_CLAW	level	5	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_CRAWL_POISON	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACIDIC_SPRAY	level	3	range:	7	radius:	0	effective:	7
[CALLBACK] upgrading to prioritized	talents_on_kill
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Layeriada the green worm mass	14	level	1	classes
[applyRandomClass]	237285	Layeriada the green worm mass	Adding class	Bulwark	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	14
[applyRandomClass] Random boss forbade talent because of level	Battle Cry	T_BATTLE_CRY	14
[applyRandomClass] Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	14
[applyRandomClass] Random boss forbade talent because of level	Shield Expertise	T_SHIELD_EXPERTISE	14
[applyRandomClass] Random boss forbade talent because of level	Spell Shield	T_SPELL_SHIELD	14
[applyRandomClass] Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	14
[applyRandomClass] Random boss forbade talent because of level	Shield Slam	T_SHIELD_SLAM	14
[applyRandomClass] Random boss forbade talent because of level	Juggernaut	T_JUGGERNAUT	14
[applyRandomClass] Random boss forbade talent because of level	Second Wind	T_SECOND_WIND	14
[applyRandomClass] Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	14
[applyRandomClass] Random boss forbade talent because of level	Onslaught	T_ONSLAUGHT	14
[applyRandomClass] Random boss forbade talent because of level	Battle Shout	T_BATTLE_SHOUT	14
[applyRandomClass] Random boss forbade talent because of level	Daunting Presence	T_DAUNTING_PRESENCE	14
[applyRandomClass] Random boss forbade talent because of level	Greater Weapon Focus	T_GREATER_WEAPON_FOCUS	14
[applyRandomClass] Random boss forbade talent because of level	Shattering Impact	T_SHATTERING_IMPACT	14
[applyRandomClass] Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	14
[applyRandomClass] Random boss forbade talent because of level	Battle Call	T_BATTLE_CALL	14
[applyRandomClass] Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	14
[applyRandomClass] Random boss forbade talent because of level	Shattering Shout	T_SHATTERING_SHOUT	14
[applyRandomClass] Random boss forbade talent because of level	Blinding Powder	T_BLINDING_POWDER	14
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	14
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	14
[applyRandomClass] Random boss forbade talent because of level	Step Up	T_STEP_UP	14
[applyRandomClass] Random boss forbade talent because of level	Assault	T_ASSAULT	14
Adding 4 random class talents to boss
1	 * talent:	T_DEVICE_MASTERY	2
2	 * talent:	T_WEAPON_COMBAT	2
3	 * talent:	T_EXOTIC_WEAPONS_MASTERY	2
4	 * talent:	T_SHIELD_PUMMEL	2
 ** Finished adding	4	of	4	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	14	egos =	1	gr egos =	0	rand themes = 	3	points = 	14	nb_powers = 	6
 * using themes	antimagic,mental,misc
 * forbid power sources:	arcane,technique_ranged
Creating randart Aerontir(twisted copper ring) with no themename
 ** selected ego	mule's 	(normal)	technique
 * adding power: generic stat wil(1 points), 7 remaining
 * adding power: generic dragon telepathy(2 points), 6 remaining
Removing power from the list, 	generic dragon telepathy	==	table: 0x1fca4668	remaining:
 * adding power: generic stat wil(1 points), 4 remaining
 * adding power: generic resist acid(1 points), 3 remaining
 * adding power: generic resist lightning(1 points), 2 remaining
 * adding power: generic stat wil(1.5 points), 1 remaining
 * adding bias power: generic stat wil(1.5 points), 7 remaining
 * adding bias power: generic resist lightning(1.5 points), 5.5 remaining
 * adding bias power: generic stat wil(1.8 points), 4 remaining
 * adding bias power: generic stat wil(2.16 points), 2.2 remaining
[resolveObject] CREATE FOR	237424	Layeriada the green worm mass	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x149bd878, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	24.660442926027	38.5
[resolveObject] CREATED OBJECT:	237425	truestriking steel longsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
[resolveObject]	237425	truestriking steel longsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	237424	Layeriada the green worm mass	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x220dbdc0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	63.702923187684	98.5
[resolveObject] CREATED OBJECT:	237431	acidic steel shield of mind resistance (#RESIST#)	tries left:	4
fight: 	acidic steel shield of mind resistance (#RESIST#)	truestriking steel longsword of massacre	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	237431	acidic steel shield of mind resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	237424	Layeriada the green worm mass	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x220dbfb0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	57.339841080443	63.5
[resolveObject] CREATED OBJECT:	237437	radiant iron mail armour	tries left:	4
fight: 	radiant iron mail armour	truestriking steel longsword of massacre	::	nil	BODY
fight: 	radiant iron mail armour	acidic steel shield of mind resistance (#RESIST#)	::	nil	BODY
[resolveObject]	237437	radiant iron mail armour	added to inventory	BODY
[Actor:move]	237424	Layeriada the green worm mass	(forced) move from	nil	nil	to	22	25
Added unique	mod.class.NPC/Layeriada the green worm mass	::	1
[Actor:wearAllInventory]	237424	Layeriada the green worm mass	wearing main inventory
fight: 	Aerontir	truestriking steel longsword of massacre	::	nil	FINGER
fight: 	Aerontir	acidic steel shield of mind resistance (#RESIST#)	::	nil	FINGER
fight: 	Aerontir	radiant iron mail armour	::	nil	FINGER
[Actor:wearAllInventory]	Layeriada the green worm mass	237424	237287	Aerontir	WORN IN	FINGER	1
running talented_ai_tactic resolver on_added_to_level function for	237424	Layeriada the green worm mass
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MULTIPLY	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SHIELD_WALL	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CRAWL_ACID	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2]
New GL Shader program 68
*p 68: Uniform: 0: 1406 appearTime
*p 68: Uniform: 1: 1406 cylinderHeight
*p 68: Uniform: 2: 1406 cylinderRadius
*p 68: Uniform: 3: 1406 cylinderRotationSpeed
*p 68: Uniform: 4: 1406 cylinderVerticalPos
*p 68: Uniform: 5: 1406 noup
*p 68: Uniform: 6: 1406 repeatTimes
*p 68: Uniform: 7: 8B5E tex
*p 68: Uniform: 8: 1406 tick
*p 68: Uniform: 9: 1406 tick_start
*p 68: Uniform: 10: 1406 time_factor
*p 68: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	2290134
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1]
New GL Shader program 96
*p 96: Uniform: 0: 1406 appearTime
*p 96: Uniform: 1: 1406 cylinderHeight
*p 96: Uniform: 2: 1406 cylinderRadius
*p 96: Uniform: 3: 1406 cylinderRotationSpeed
*p 96: Uniform: 4: 1406 cylinderVerticalPos
*p 96: Uniform: 5: 1406 noup
*p 96: Uniform: 6: 1406 repeatTimes
*p 96: Uniform: 7: 8B5E tex
*p 96: Uniform: 8: 1406 tick
*p 96: Uniform: 9: 1406 tick_start
*p 96: Uniform: 10: 1406 time_factor
*p 96: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	2290134
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	237441	white worm mass	(forced) move from	nil	nil	to	19	6
[Actor:move]	237442	grey mold	(forced) move from	nil	nil	to	24	17
[Actor:move]	237443	copperhead snake	(forced) move from	nil	nil	to	18	24
[Actor:move]	237444	green worm mass	(forced) move from	nil	nil	to	21	8
[resolveObject] CREATE FOR	237445	venom drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	94.91518809469	116.7
[resolveObject] CREATED OBJECT:	237446	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	237446	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_venom_venom_drake_hatchling.png
[Actor:move]	237445	venom drake hatchling	(forced) move from	nil	nil	to	22	23
[Actor:wearAllInventory]	237445	venom drake hatchling	wearing main inventory
[Actor:move]	237447	white crystal	(forced) move from	nil	nil	to	12	13
[TOME ENTITY FILTER] selected basic	105.98367307135	127.2
[TOME ENTITY FILTER] selected basic	113.22043728515	127.2
[TOME ENTITY FILTER] selected Ego	53.835231061474	75.7
[TOME ENTITY FILTER] selected basic	98.901628530323	127.2
[TOME ENTITY FILTER] selected basic	92.379579265512	127.2
[TOME ENTITY FILTER] selected Greater	2.1478706950374	10.7
Wait finished, counted 722, 183 ticks
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
}
[3] = {
}
[4] = {
  [params] = {
  }
  [1] = spellblaze-scar
}
[5] = {
  [params] = {
  }
}
Loading entities file from memory	/data/general/grids/lava.lua
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
New GL Shader program 97
*p 97: Uniform: 0: 8B5E tex
*p 97: Uniform: 1: 1406 tick
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,hide_center=0,npow=4,time_factor=1000,zoom=3]
New GL Shader program 99
*p 99: Uniform: 0: 1406 aam
*p 99: Uniform: 1: 8B52 color1
*p 99: Uniform: 2: 8B52 color2
*p 99: Uniform: 3: 1406 hide_center
*p 99: Uniform: 4: 1406 npow
*p 99: Uniform: 5: 8B5E tex
*p 99: Uniform: 6: 1406 tick
*p 99: Uniform: 7: 1406 time_factor
*p 99: Uniform: 8: 8B50 xy
*p 99: Uniform: 9: 1406 zoom
[EVENT] spellblaze-scar centered at 	18	6
Not gone east, no backup guardian
Running on level loads	scintillating-caves-4
[Actor:move]	4930	Eleedhe	(forced) move from	27	14	to	25	19
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
Entering tier1 zone for escort	tier1.4	1	3
[ONLINE PROFILE] current character 	Eleedhe the level 12 Higher Anorithil
[Discord] updating state: "Scintillating Caves (4)" / "Lvl 12 Higher Anorithil" / default / anorithil
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
[Actor:move]	236896	Bethayamira the war bear	(forced) move from	26	17	to	14	4
[Actor:move]	237442	grey mold	(forced) move from	24	17	to	19	9
Updating zone name	Scintillating Caves (4)
C Map minimap texture: 396 (50x50; 64x64)
[resolveObject] CREATE FOR	237530	venom drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	37.145335576347	45.7
[resolveObject] CREATED OBJECT:	237531	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	237531	gold pieces
[Actor:move]	237530	venom drake hatchling	(forced) move from	nil	nil	to	23	23
[Actor:wearAllInventory]	237530	venom drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	237532	venom drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	16.617271603817	45.7
[resolveObject] CREATED OBJECT:	237533	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	237533	gold pieces
[Actor:move]	237532	venom drake hatchling	(forced) move from	nil	nil	to	21	23
[Actor:wearAllInventory]	237532	venom drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	237534	venom drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	45.711261195768	75.7
[resolveObject] CREATED OBJECT:	237535	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	237535	gold pieces
[Actor:move]	237534	venom drake hatchling	(forced) move from	nil	nil	to	24	24
[Actor:wearAllInventory]	237534	venom drake hatchling	wearing main inventory
[USERCHAT] channel achievement	chowder	global	The secret city (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Artemius	tome	Curse Lifter (Insane (Roguelike) difficulty)	false	false
Server latency	5
[USERCHAT] channel achievement	dos	tome	Exterminator (Roguelike)	false	false
[USERCHAT] channel achievement	gottfree	tome	The secret city	false	true
Server latency	6
[USERCHAT] channel achievement	vegetable	tome	Destroyer's bane (Nightmare (Adventure) difficulty)	false	false
Deleting temp shader	shadow_simulacrum[]
Deleting temp shader	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	fireflash[]
Deleting temp shader	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,time_factor=2000]
Deleting temp shader	fireball[trail_length=1]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	volumetric_aura[]
Deleting temp shader	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,time_factor=2000]
Deleting temp shader	fireball[]
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	shield[color=vec3(0.88235294117647,0.79607843137255,0.24705882352941),shieldIntensity=0.2]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	TiltLord	tome	Level 10 (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Alice_in_Wonderland	tome	Gem of the Moon (Madness (Adventure) difficulty)	true	false
[USERCHAT] channel achievement	Artemius	tome	The secret city (Insane (Roguelike) difficulty)	false	false
Server latency	5
[USERCHAT] channel talk	Megazawr	tome	what about thick skin?
[USERCHAT] channel talk	Moasseman	tome	No con yet
[USERCHAT] channel achievement	ouo22ouo	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	Megazawr	tome	well then get some +con Items
Server latency	6
[USERCHAT] channel achievement	vegetable	tome	Sliders (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	kostile	tome	Treasure Hunter (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel serial data	Nooeyman	tome	654
[USERCHAT] channel serial data	Megazawr	tome	429
Server latency	6
[USERCHAT] channel serial data	Megazawr	tome	656
[USERCHAT] channel serial data	sampik	tome	660
Deleting shader 111 (is clone 0)
Deleting shader 110 (is clone 0)
Deleting shader 108 (is clone 0)
Deleting shader 106 (is clone 0)
Deleting shader 105 (is clone 0)
Deleting shader 104 (is clone 0)
Deleting shader 76 (is clone 0)
Deleting shader 51 (is clone 0)
Deleting shader 114 (is clone 0)
Deleting shader 113 (is clone 0)
Deleting shader 112 (is clone 0)
Deleting shader 77 (is clone 0)
Deleting shader 75 (is clone 0)
Deleting shader 109 (is clone 0)
Deleting shader 70 (is clone 0)
Deleting shader 63 (is clone 0)
Server latency	5
[USERCHAT] channel talk	sir Concretus	tome	what are these, quadruple wanderer?
[USERCHAT] channel achievement	necaresource	tome	Utterly Destroyed	false	false
[USERCHAT] channel achievement	kyborg	tome	Home sweet home (Nightmare (Roguelike) difficulty)	false	false
Server latency	5
[USERCHAT] channel achievement	vegetable	tome	Treasure Hoarder (Nightmare (Adventure) difficulty)	false	false
Server latency	5
[USERCHAT] channel achievement	vegetable	tome	Brave new world (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Nukio	tome	Level 10	false	false
[USERCHAT] channel achievement	Modolo	tome	Level 10 (Insane (Roguelike) difficulty)	false	false
Server latency	6
[USERCHAT] channel achievement	Twiddles	tome	Level 10	false	true
[USERCHAT] channel achievement	trygan	tome	Exterminator	false	false
[USERCHAT] channel achievement	bheephbisskit	tome	That was close (Nightmare (Roguelike) difficulty)	true	false
[USERCHAT] channel talk	bheephbisskit	tome	phew!
[USERCHAT] channel talk	Moasseman	tome	Megaza am only 17 :(
[USERCHAT] channel talk	Moasseman	tome	no massive gear amounts yet
Server latency	6
[USERCHAT] channel achievement	trygan	tome	Treasure Hunter	false	false
[USERCHAT] channel achievement	midmorning	tome	Level 20 (Nightmare (Adventure) difficulty)	false	true
Server latency	6
[USERCHAT] channel serial data	klopkillah	tome	641
[USERCHAT] channel talk	bheephbisskit	tome	good work moessaman
[USERCHAT] channel talk	Megazawr	tome	well those are from ID
[USERCHAT] channel achievement	rebelwithcause	global	Curse Lifter (Roguelike)	false	false
[USERCHAT] channel achievement	jack_809	tome	Level 10	false	false
[USERCHAT] channel achievement	tootikki	mainmenu	The secret city	false	false
[USERCHAT] channel talk	Moasseman	tome	Feelsbad using a dagger on demo
[USERCHAT] channel talk	Moasseman	tome	deal no weapon dmg
[USERCHAT] channel talk	Moasseman	tome	:D
[USERCHAT] channel talk	Megazawr	tome	why dagger?
Server latency	5
[USERCHAT] channel talk	Moasseman	tome	Only Elemental weapon I've found so far
[USERCHAT] channel talk	Moasseman	tome	shops were selling none
[USERCHAT] channel achievement	cdisciple	tome	Got eggs?	false	true
[USERCHAT] channel talk	sir Concretus	tome	bragging rights
[USERCHAT] channel achievement	Artemius	tome	Level 10 (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	morernil	tome	Level 10 (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	morernil	tome	The Arena (Insane (Adventure) difficulty)	false	false
Server latency	5
[USERCHAT] channel achievement	Jakebob	tome	The secret city (Roguelike)	false	false
[USERCHAT] channel talk	zirconcode	tome	sir concretus do you live here?
[USERCHAT] channel achievement	Deng	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel serial data	Kirikllz	tome	563
[USERCHAT] channel talk	Erenna	tome	So, I'm curious. What's the difference between a temporal horror and an eldritch horror?
[USERCHAT] channel talk	Bluekitty17	tome	one is temporal
[USERCHAT] channel talk	Bluekitty17	tome	one is eldritch
[USERCHAT] channel talk	Moasseman	tome	One is scary and the other is timey-wimey
Server latency	5
[USERCHAT] channel achievement	Wraithz	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel achievement	Artemius	tome	That was close (Insane (Roguelike) difficulty)	true	true
[USERCHAT] channel serial data	Artemius	tome	618
[USERCHAT] channel talk	Bluekitty17	tome	one melts your mind from incomprehension
[USERCHAT] channel serial data	erska	global	485
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	flames[aam=0.5,hide_center=0,npow=4,time_factor=1000,zoom=3]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1]
Deleting temp shader	lava[]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2]
[LOG]	Resting starts...
T_TRAP_MASTERY	Guda the white worm mass	237107	updating from trap level	0	to level	3
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
traps_ai_select	T_TRAP_MASTERY	Guda the white worm mass	237107	learning talent	T_BEAR_TRAP
traps_ai_select	T_TRAP_MASTERY	Guda the white worm mass	237107	learning talent	T_CATAPULT_TRAP
traps_ai_select	T_TRAP_MASTERY	Guda the white worm mass	237107	learning talent	T_DISARMING_TRAP
[LOG]	Rested for 2 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	25	19	to	26	19
[Identify]	titan's copper ring	true
[LOG]	Eleedhe picks up (b.): #00FF80##UID:237450:0#titan's copper ring#LAST#.
[target_simple AI]	236908	king cobra	selecting NEW TARGET	26	19	4930	Eleedhe
[Actor:move]	236908	king cobra	move from	22	16	to	23	17
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northwest (king cobra)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits King cobra for #YELLOW#60 light#LAST# damage.
[NPC:seen_by] Passing target	Eleedhe	from	236908	king cobra	to	237534	venom drake hatchling
[Actor:move]	236908	king cobra	move from	23	17	to	23	18
[Actor:move]	236908	king cobra	move from	23	18	to	23	17
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits King cobra for #GREY#87 darkness#LAST# damage.
[NPC:seen_by] Passing target	Eleedhe	from	237534	venom drake hatchling	to	236909	red crystal
[NPC:seen_by] Passing target	Eleedhe	from	237534	venom drake hatchling	to	237424	Layeriada the green worm mass
[NPC:seen_by] Passing target	Eleedhe	from	237534	venom drake hatchling	to	237530	venom drake hatchling
[NPC:seen_by] Passing target	Eleedhe	from	237534	venom drake hatchling	to	237445	venom drake hatchling
[NPC:seen_by] Passing target	Eleedhe	from	237534	venom drake hatchling	to	237532	venom drake hatchling
[LOG]	Eleedhe's light area effect hits King cobra for #YELLOW#30 light#LAST# damage.
[NPC:seen_by] Passing target	Eleedhe	from	236909	red crystal	to	237443	copperhead snake
[improved_talented AI] chooses for	236909	red crystal	T_PHASE_DOOR
[Actor:move]	236909	red crystal	(forced) move from	23	25	to	23	21
[phase door] final location of 	red crystal	23	21	vs	23	25
[use_tactical AI] === Action Selected:	237424	Layeriada the green worm mass	closein	 AI:move_astar_advanced
[Actor:move]	237424	Layeriada the green worm mass	move from	22	25	to	23	25
[Actor:move]	236908	king cobra	move from	23	17	to	24	17
[NPC:seen_by] Passing target	Eleedhe	from	237443	copperhead snake	to	237132	blue crystal
[Actor:move]	237443	copperhead snake	move from	18	24	to	18	23
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[LOG]	King cobra resists the blinding light!
[SPELL CRIT %]	24.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits King cobra for #YELLOW#115 light#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed King cobra!#{normal}#
[Actor:move]	237443	copperhead snake	move from	18	23	to	19	23
[use_tactical AI] === Action Selected:	237424	Layeriada the green worm mass	closein	 AI:move_astar_advanced
[Actor:move]	237534	venom drake hatchling	(forced) move from	24	24	to	24	23
[moveDirection]	237424	Layeriada the green worm mass	moved (shove)	237534	venom drake hatchling	to	24	23
[Actor:move]	237424	Layeriada the green worm mass	move from	23	25	to	24	24
[improved_talented AI] chooses for	237132	blue crystal	T_PHASE_DOOR
[Actor:move]	237132	blue crystal	(forced) move from	18	21	to	18	22
[phase door] final location of 	blue crystal	18	22	vs	18	21
[LOG]	
[LOG]	Resting starts...
[Actor:move]	237443	copperhead snake	move from	19	23	to	18	23
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[use_tactical AI] === Action Selected:	237424	Layeriada the green worm mass	closein	 AI:move_astar_advanced
[Actor:move]	237534	venom drake hatchling	(forced) move from	24	23	to	24	24
[Actor:move]	237424	Layeriada the green worm mass	(forced) move from	24	24	to	24	23
[Actor:move]	237424	Layeriada the green worm mass	move from	24	24	to	24	23
[Actor:move]	237443	copperhead snake	move from	18	23	to	19	23
[Actor:move]	237530	venom drake hatchling	move from	23	23	to	24	22
[Actor:move]	237534	venom drake hatchling	move from	24	24	to	23	23
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	237443	copperhead snake	move from	19	23	to	18	23
[use_tactical AI] === Action Selected:	237424	Layeriada the green worm mass	closein	 AI:move_astar_advanced
[Actor:move]	237530	venom drake hatchling	(forced) move from	24	22	to	24	23
[Actor:move]	237424	Layeriada the green worm mass	(forced) move from	24	23	to	24	22
[Actor:move]	237424	Layeriada the green worm mass	move from	24	23	to	24	22
[Actor:move]	237534	venom drake hatchling	move from	23	23	to	24	24
[Actor:move]	237443	copperhead snake	move from	18	23	to	17	23
[use_tactical AI] === Action Selected:	237424	Layeriada the green worm mass	closein	 AI:move_astar_advanced
[Actor:move]	237424	Layeriada the green worm mass	move from	24	22	to	24	21
[Actor:move]	237445	venom drake hatchling	move from	22	23	to	23	23
[Actor:move]	237530	venom drake hatchling	move from	24	23	to	24	22
[Actor:move]	237532	venom drake hatchling	move from	21	23	to	22	23
[Actor:move]	237534	venom drake hatchling	move from	24	24	to	24	23
[Actor:move]	237443	copperhead snake	move from	17	23	to	18	23
[use_tactical AI] === Action Selected:	237424	Layeriada the green worm mass	closein	 AI:move_astar_advanced
[Actor:move]	237424	Layeriada the green worm mass	move from	24	21	to	23	20
[Actor:move]	237443	copperhead snake	move from	18	23	to	19	23
[Actor:move]	237445	venom drake hatchling	move from	23	23	to	24	24
[Actor:move]	237530	venom drake hatchling	move from	24	22	to	24	21
[Actor:move]	237532	venom drake hatchling	move from	22	23	to	23	23
[Actor:move]	237534	venom drake hatchling	move from	24	23	to	24	22
[Actor:move]	237443	copperhead snake	move from	19	23	to	20	23
[Actor:move]	237445	venom drake hatchling	move from	24	24	to	24	23
[Actor:move]	237532	venom drake hatchling	move from	23	23	to	24	24
[use_tactical AI] === Action Selected:	237424	Layeriada the green worm mass	closein	 AI:move_astar_advanced
[Actor:move]	237424	Layeriada the green worm mass	move from	23	20	to	23	19
[Actor:move]	237443	copperhead snake	move from	20	23	to	21	23
[Actor:move]	237445	venom drake hatchling	move from	24	23	to	23	23
[Actor:move]	237530	venom drake hatchling	move from	24	21	to	23	20
[Actor:move]	237532	venom drake hatchling	move from	24	24	to	24	23
[Actor:move]	237534	venom drake hatchling	move from	24	22	to	24	21
[use_tactical AI] === Action Selected:	237424	Layeriada the green worm mass	closein	 AI:move_astar_advanced
[Actor:move]	237424	Layeriada the green worm mass	move from	23	19	to	23	18
[Actor:move]	237443	copperhead snake	move from	21	23	to	22	23
[improved_talented AI] chooses for	237445	venom drake hatchling	T_ATTACK
[T_ATTACK]	237445	venom drake hatchling	attacks empty space:	24	22
[Actor:move]	237530	venom drake hatchling	move from	23	20	to	23	19
[improved_talented AI] chooses for	237532	venom drake hatchling	T_ATTACK
[T_ATTACK]	237532	venom drake hatchling	attacks empty space:	24	22
[improved_talented AI] chooses for	237534	venom drake hatchling	T_ATTACK
[T_ATTACK]	237534	venom drake hatchling	attacks empty space:	24	22
[Actor:move]	237443	copperhead snake	move from	22	23	to	21	23
[use_tactical AI] === Action Selected:	237424	Layeriada the green worm mass	closein	 AI:move_astar_advanced
[Actor:move]	237530	venom drake hatchling	(forced) move from	23	19	to	23	18
[Actor:move]	237424	Layeriada the green worm mass	(forced) move from	23	18	to	23	19
[Actor:move]	237424	Layeriada the green worm mass	move from	23	18	to	23	19
[Actor:move]	237443	copperhead snake	move from	21	23	to	22	23
[Actor:move]	237445	venom drake hatchling	move from	23	23	to	24	22
[Actor:move]	237530	venom drake hatchling	move from	23	18	to	24	17
[Actor:move]	237532	venom drake hatchling	move from	24	23	to	23	23
[Actor:move]	237534	venom drake hatchling	move from	24	21	to	23	20
[use_tactical AI] === Action Selected:	237424	Layeriada the green worm mass	closein	 AI:move_astar_advanced
[Actor:move]	237534	venom drake hatchling	(forced) move from	23	20	to	24	21
[moveDirection]	237424	Layeriada the green worm mass	moved (shove)	237534	venom drake hatchling	to	24	21
[Actor:move]	237424	Layeriada the green worm mass	move from	23	19	to	23	20
[Actor:move]	237443	copperhead snake	move from	22	23	to	21	23
[LOG]	Rested for 9 turns (stop reason: hostile spotted to the northwest (venom drake hatchling)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Venom drake hatchling for #YELLOW#71 light#LAST# damage.
[Actor:move]	237445	venom drake hatchling	move from	24	22	to	24	23
[Actor:move]	237530	venom drake hatchling	move from	24	17	to	25	18
[Actor:move]	237532	venom drake hatchling	move from	23	23	to	22	23
[Actor:move]	237443	copperhead snake	move from	21	23	to	20	23
[use_tactical AI] === Action Selected:	237424	Layeriada the green worm mass	closein	 AI:move_astar_advanced
[Actor:move]	237424	Layeriada the green worm mass	move from	23	20	to	23	19
[LOG]	
[LOG]	Eleedhe's light area effect hits Venom drake hatchling for #YELLOW#36 light#LAST# damage.
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Venom drake hatchling for #YELLOW#24 light#LAST#, #GREY#27 darkness#LAST# (#RED##{bold}#51#LAST##{normal}# total damage).
[Actor:move]	237445	venom drake hatchling	move from	24	23	to	24	22
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	36.169626200227	25	43	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	36.169626200227	25	43	1	vs. armor/def	2	8
checkHit	43	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	25	vs. armor/hardiness	2	0.3
[ATTACK] after armor	39
[PHYS CRIT %]	0
[ATTACK] after crit	39
[ATTACK] after mult	39
[ATTACK]	target on_melee_hit:	4	BLIGHT	vs	0
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	21	vs	8	=> chance to hit	83
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
[Actor:move]	237530	venom drake hatchling	move from	25	18	to	25	18
[Actor:move]	237532	venom drake hatchling	move from	22	23	to	21	23
[Actor:move]	237534	venom drake hatchling	move from	24	21	to	23	20
[LOG]	Melee retaliation hits Venom drake hatchling for #DARK_GREEN#4 blight#LAST#, #ORANGE#6 mind#LAST#, #GREY#9 darkness#LAST#, #YELLOW#13 light#LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
[LOG]	#UID:237530:0#Venom drake hatchling hits #fbd578#Eleedhe#LAST# for #WHITE#39 physical#LAST# damage.
[Actor:move]	237443	copperhead snake	move from	20	23	to	19	23
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	Eleedhe's light area effect hits Venom drake hatchling for #YELLOW#36 light#LAST# damage.
[use_tactical AI] === Action Selected:	237424	Layeriada the green worm mass	closein	 AI:move_astar_advanced
[Actor:move]	237424	Layeriada the green worm mass	move from	23	19	to	23	18
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	237536	after	4930
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Venom drake hatchling for #{bold}##GREY#134 darkness#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Venom drake hatchling!#{normal}#
[Actor:move]	237443	copperhead snake	move from	19	23	to	18	23
[improved_talented AI] chooses for	237445	venom drake hatchling	T_ATTACK
[T_ATTACK]	237445	venom drake hatchling	attacks empty space:	24	21
[Actor:move]	237532	venom drake hatchling	move from	21	23	to	22	23
[Actor:move]	237534	venom drake hatchling	move from	23	20	to	23	19
[improved_talented AI] chooses for	236909	red crystal	T_PHASE_DOOR
[Actor:move]	236909	red crystal	(forced) move from	23	21	to	21	23
[phase door] final location of 	red crystal	21	23	vs	23	21
[improved_talented AI] chooses for	237132	blue crystal	T_PHASE_DOOR
[Actor:move]	237132	blue crystal	(forced) move from	18	22	to	20	25
[phase door] final location of 	blue crystal	20	25	vs	18	22
[Actor:move]	237443	copperhead snake	move from	18	23	to	18	22
[LOG]	
[LOG]	Resting starts...
[use_tactical AI] === Action Selected:	237424	Layeriada the green worm mass	closein	 AI:move_astar_advanced
[Actor:move]	237534	venom drake hatchling	(forced) move from	23	19	to	23	18
[Actor:move]	237424	Layeriada the green worm mass	(forced) move from	23	18	to	23	19
[Actor:move]	237424	Layeriada the green worm mass	move from	23	18	to	23	19
[Actor:move]	237445	venom drake hatchling	move from	24	22	to	24	21
[Actor:move]	237532	venom drake hatchling	move from	22	23	to	23	23
[Actor:move]	237534	venom drake hatchling	move from	23	18	to	24	17
[LOG]	Eleedhe's light area effect hits Venom drake hatchling for #YELLOW#33 light#LAST# damage.
[Actor:move]	237443	copperhead snake	move from	18	22	to	18	21
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the northwest (venom drake hatchling)).
[LOG]	
[LOG]	Searing Light is still on cooldown for 1 turns.
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[use_tactical AI] === Action Selected:	237424	Layeriada the green worm mass	closein	 AI:move_astar_advanced
[Actor:move]	237424	Layeriada the green worm mass	move from	23	19	to	23	18
[Actor:move]	237445	venom drake hatchling	move from	24	21	to	23	20
[Actor:move]	237532	venom drake hatchling	move from	23	23	to	24	22
[Actor:move]	237534	venom drake hatchling	move from	24	17	to	25	18
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	237443	copperhead snake	move from	18	21	to	19	21
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	24.48934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Something for #GREY#34 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Venom drake hatchling for #GREY#42 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	237424	Layeriada the green worm mass	closein	 AI:move_astar_advanced
[Actor:move]	237424	Layeriada the green worm mass	move from	23	18	to	24	17
[Actor:move]	237443	copperhead snake	move from	19	21	to	20	21
[Actor:move]	237445	venom drake hatchling	move from	23	20	to	23	19
[Actor:move]	237532	venom drake hatchling	move from	24	22	to	24	21
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	35.700771175241	25	37	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	35.700771175241	25	37	1	vs. armor/def	2	8
checkHit	37	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	25	vs. armor/hardiness	2	0.3
[ATTACK] after armor	37
[PHYS CRIT %]	0
[ATTACK] after crit	37
[ATTACK] after mult	37
[ATTACK]	target on_melee_hit:	4	BLIGHT	vs	0
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	21	vs	8	=> chance to hit	83
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
[Actor:move]	237534	venom drake hatchling	move from	25	18	to	25	18
[LOG]	#UID:237534:0#Venom drake hatchling hits #fbd578#Eleedhe#LAST# for #WHITE#37 physical#LAST# damage.
[LOG]	Melee retaliation hits Venom drake hatchling for #DARK_GREEN#4 blight#LAST#, #ORANGE#6 mind#LAST#, #GREY#9 darkness#LAST#, #YELLOW#12 light#LAST# (#RED##{bold}#32#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	Eleedhe's darkness area effect hits Venom drake hatchling for #GREY#42 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Layeriada the green worm mass for #GREY#34 darkness#LAST# damage.
[LOG]	
[LOG]	Eleedhe uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Eleedhe radiates power.
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Layeriada the green worm mass for #YELLOW#82 light#LAST# damage.
[Actor:move]	237443	copperhead snake	move from	20	21	to	19	21
[Actor:move]	237445	venom drake hatchling	move from	23	19	to	23	18
[Actor:move]	237532	venom drake hatchling	move from	24	21	to	23	20
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	35.700771175241	25	37	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	35.700771175241	25	37	1	vs. armor/def	2	8
checkHit	37	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	35	25	vs. armor/hardiness	2	0.3
[ATTACK] after armor	35
[PHYS CRIT %]	0
[ATTACK] after crit	35
[ATTACK] after mult	35
[ATTACK]	target on_melee_hit:	4	BLIGHT	vs	0
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	21	vs	8	=> chance to hit	83
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
[Actor:move]	237534	venom drake hatchling	move from	25	18	to	25	18
[LOG]	#UID:237534:0#Venom drake hatchling hits #fbd578#Eleedhe#LAST# for #WHITE#29 physical#LAST# damage.
[LOG]	Melee retaliation hits Venom drake hatchling for #DARK_GREEN#5 blight#LAST#, #ORANGE#7 mind#LAST#, #GREY#11 darkness#LAST#, #YELLOW#14 light#LAST# (#RED##{bold}#37#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Venom drake hatchling for #YELLOW#38 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Layeriada the green worm mass for #YELLOW#41 light#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Venom drake hatchling for #GREY#48 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Layeriada the green worm mass for #GREY#39 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	237424	Layeriada the green worm mass	closein	 AI:move_astar_advanced
[Actor:move]	237534	venom drake hatchling	(forced) move from	25	18	to	25	19
[moveDirection]	237424	Layeriada the green worm mass	moved (shove)	237534	venom drake hatchling	to	25	19
[LOG]	#UID:237424:0#Layeriada the green worm mass shoves Venom drake hatchling aside.
[Actor:move]	237424	Layeriada the green worm mass	move from	24	17	to	25	18
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/worms/worm_die_2.ogg	:=:	sound "/data/sound/creatures/worms/worm_die_2.ogg" : <static>
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Layeriada the green worm mass for #GREY#80 darkness#LAST# damage.
[Actor:move]	237443	copperhead snake	move from	19	21	to	20	21
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Layeriada the green worm mass!#{normal}#
[Actor:move]	237445	venom drake hatchling	move from	23	18	to	24	17
[Actor:move]	237532	venom drake hatchling	move from	23	20	to	22	21
[target_simple AI]	237534	venom drake hatchling	selecting NEW TARGET	26	19	4930	Eleedhe
[improved_talented AI] chooses for	237534	venom drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	35.700771175241	25	37	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	35.700771175241	25	37	1	vs. armor/def	2	8
checkHit	37	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	25	vs. armor/hardiness	2	0.3
[ATTACK] after armor	39
[PHYS CRIT %]	0
[ATTACK] after crit	39
[ATTACK] after mult	39
[ATTACK]	target on_melee_hit:	4	BLIGHT	vs	0
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	21	vs	8	=> chance to hit	83
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
[LOG]	#UID:237534:0#Venom drake hatchling hits #fbd578#Eleedhe#LAST# for #WHITE#32 physical#LAST# damage.
[LOG]	Melee retaliation hits Venom drake hatchling for #DARK_GREEN#5 blight#LAST#, #ORANGE#7 mind#LAST#, #GREY#11 darkness#LAST#, #YELLOW#14 light#LAST# (#RED##{bold}#37#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Venom drake hatchling for #YELLOW#41 light#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Venom drake hatchling for #GREY#48 darkness#LAST# damage.
[Actor:move]	237443	copperhead snake	move from	20	21	to	21	21
[LOG]	
Server latency	6
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	237537	after	4930
Adding entity	237538	after	4930
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Venom drake hatchling for #{bold}##YELLOW#40 light#{normal}##LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Venom drake hatchling for #{bold}##YELLOW#44 light#{normal}##LAST#, #GREY#47 darkness#LAST# (#RED##{bold}#91#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Venom drake hatchling!#{normal}#
[LOG]	Eleedhe's light area effect hits Venom drake hatchling for #YELLOW#41 light#LAST# damage.
[Actor:move]	237532	venom drake hatchling	move from	22	21	to	23	21
[LOG]	#{bold}#Eleedhe's light area effect killed Venom drake hatchling!#{normal}#
[Actor:move]	237443	copperhead snake	move from	21	21	to	22	21
[LOG]	
[LOG]	Resting starts...
[Actor:move]	237443	copperhead snake	move from	22	21	to	23	20
[Actor:move]	237532	venom drake hatchling	move from	23	21	to	22	21
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	237443	copperhead snake	move from	23	20	to	23	19
[Actor:move]	237532	venom drake hatchling	move from	22	21	to	21	21
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	237443	copperhead snake	move from	23	19	to	23	18
[Actor:move]	237443	copperhead snake	move from	23	18	to	23	19
[LOG]	Eleedhe's aura of power vanishes.
[Actor:move]	237443	copperhead snake	move from	23	19	to	23	20
[Actor:move]	237532	venom drake hatchling	move from	21	21	to	22	21
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[Actor:move]	237443	copperhead snake	move from	23	20	to	24	21
[Actor:move]	237532	venom drake hatchling	move from	22	21	to	23	21
[Actor:move]	237443	copperhead snake	move from	24	21	to	24	22
[improved_talented AI] chooses for	236909	red crystal	T_FLAME_BOLT
[SPELL CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[trail_length=1]
New GL Shader program 51
*p 51: Uniform: 0: 1406 explosion_time_factor
*p 51: Uniform: 1: 1406 is_exploding
*p 51: Uniform: 2: 1406 projectile_time_factor
*p 51: Uniform: 3: 8B5E tex
*p 51: Uniform: 4: 1406 tick
*p 51: Uniform: 5: 1406 tick_start
*p 51: Uniform: 6: 1406 trail_length
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 63
*p 63: Uniform: 0: 1406 explosion_time_factor
*p 63: Uniform: 1: 1406 is_exploding
*p 63: Uniform: 2: 1406 projectile_time_factor
*p 63: Uniform: 3: 8B5E tex
*p 63: Uniform: 4: 1406 tick
*p 63: Uniform: 5: 1406 tick_start
*p 63: Uniform: 6: 1406 trail_length
Adding entity	237539	after	236909
Projectile slowing down from	20
Projectile slowing down to	10
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname	fireflash[]
New GL Shader program 70
*p 70: Uniform: 0: 1406 explosion_time_factor
*p 70: Uniform: 1: 1406 is_exploding
*p 70: Uniform: 2: 1406 projectile_time_factor
*p 70: Uniform: 3: 8B5E tex
*p 70: Uniform: 4: 1406 tick
*p 70: Uniform: 5: 1406 tick_start
*p 70: Uniform: 6: 1406 trail_length
[SHADER] setting reset param	tick_start	3175350
[Actor:move]	237532	venom drake hatchling	move from	23	21	to	23	20
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:move]	237443	copperhead snake	move from	24	22	to	24	21
[improved_talented AI] chooses for	236909	red crystal	T_PHASE_DOOR
[Actor:move]	236909	red crystal	(forced) move from	21	23	to	22	23
[phase door] final location of 	red crystal	22	23	vs	21	23
[improved_talented AI] chooses for	237132	blue crystal	T_PHASE_DOOR
[Actor:move]	237132	blue crystal	(forced) move from	20	25	to	21	21
[phase door] final location of 	blue crystal	21	21	vs	20	25
[Actor:move]	237443	copperhead snake	move from	24	21	to	23	21
[Actor:move]	237532	venom drake hatchling	move from	23	20	to	23	19
[Actor:move]	237443	copperhead snake	move from	23	21	to	22	21
[Actor:move]	237532	venom drake hatchling	move from	23	19	to	23	18
[improved_talented AI] chooses for	236909	red crystal	T_FLAME_BOLT
[SPELL CRIT %]	1
Adding entity	237540	after	236909
Projectile slowing down from	20
Projectile slowing down to	10
[Actor:move]	237443	copperhead snake	move from	22	21	to	23	21
Cloned shader 70
[SHADER] setting reset param	tick_start	3175384
[Actor:move]	237532	venom drake hatchling	move from	23	18	to	23	17
[Actor:move]	237443	copperhead snake	move from	23	21	to	24	22
[LOG]	Rested for 9 turns (stop reason: hostile spotted to the northwest (venom drake hatchling)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Venom drake hatchling for #YELLOW#71 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Venom drake hatchling for #YELLOW#36 light#LAST# damage.
[Actor:move]	237532	venom drake hatchling	move from	23	17	to	24	17
[Actor:move]	237443	copperhead snake	move from	24	22	to	24	21
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Venom drake hatchling for #GREY#87 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Venom drake hatchling for #YELLOW#36 light#LAST# damage.
[Actor:move]	237443	copperhead snake	move from	24	21	to	24	22
[Actor:move]	237532	venom drake hatchling	move from	24	17	to	25	18
[LOG]	
[USERCHAT] channel achievement	WaffleBunny	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[LOG]	Venom drake hatchling resists the blinding light!
[SPELL CRIT %]	24.48934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	237541	after	4930
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Venom drake hatchling for #{bold}##YELLOW#210 light#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Venom drake hatchling!#{normal}#
[Actor:move]	237443	copperhead snake	move from	24	22	to	24	21
[LOG]	
Deleting shader 70 (is clone 1)
[LOG]	Resting starts...
[Actor:move]	237443	copperhead snake	move from	24	21	to	23	20
[Actor:move]	237443	copperhead snake	move from	23	20	to	23	19
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	237443	copperhead snake	move from	23	19	to	23	18
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	237443	copperhead snake	move from	23	18	to	23	19
[Actor:move]	237443	copperhead snake	move from	23	19	to	23	18
[Actor:move]	237443	copperhead snake	move from	23	18	to	23	17
[LOG]	Rested for 4 turns (stop reason: hostile spotted to the northwest (copperhead snake)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Copperhead snake for #YELLOW#71 light#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Copperhead snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[improved_talented AI] chooses for	236909	red crystal	T_PHASE_DOOR
[Actor:move]	236909	red crystal	(forced) move from	22	23	to	23	16
[phase door] final location of 	red crystal	23	16	vs	22	23
[improved_talented AI] chooses for	237132	blue crystal	T_PHASE_DOOR
[Actor:move]	237132	blue crystal	(forced) move from	21	21	to	24	25
[phase door] final location of 	blue crystal	24	25	vs	21	21
[LOG]	Rested for 3 turns (stop reason: hostile spotted to the northwest (red crystal)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Red crystal for #GREY#87 darkness#LAST# damage.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	237542	after	4930
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard (1)#WHITE#.
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Red crystal for #{bold}##YELLOW#111 light#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Red crystal!#{normal}#
[LOG]	
[LOG]	Resting starts...
[improved_talented AI] chooses for	237132	blue crystal	T_TIDAL_WAVE
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[improved_talented AI] chooses for	237132	blue crystal	T_PHASE_DOOR
[Actor:move]	237132	blue crystal	(forced) move from	24	25	to	22	21
[phase door] final location of 	blue crystal	22	21	vs	24	25
[improved_talented AI] chooses for	237132	blue crystal	T_ATTACK
[T_ATTACK]	237132	blue crystal	attacks empty space:	23	20
[LOG]	#00ff00##UID:425:0#Talent Wrath of the Highborn is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	26	19	to	25	19
[LOG]	You pickup 0.80 gold pieces.
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[Actor:move]	4930	Eleedhe	move from	25	19	to	25	18
[LOG]	You pickup 0.80 gold pieces.
[Identify]	Aerontir	true
[LOG]	Eleedhe picks up (b.): #SALMON##UID:237287:0#Aerontir#LAST#.
[LOG]	You pickup 0.65 gold pieces.
[Actor:move]	4930	Eleedhe	move from	25	18	to	24	17
[LOG]	You pickup 0.50 gold pieces.
[improved_talented AI] chooses for	237132	blue crystal	T_PHASE_DOOR
[LOG]	Blue crystal casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	237132	blue crystal	(forced) move from	22	21	to	20	23
[phase door] final location of 	blue crystal	20	23	vs	22	21
[Actor:move]	4930	Eleedhe	move from	24	17	to	23	18
[Actor:move]	4930	Eleedhe	move from	23	18	to	23	19
[Identify]	iron mail armour	true
[LOG]	Eleedhe picks up (g.): #FFFFFF##UID:237448:0#iron mail armour (2 def, 4 armour)#LAST#.
[Actor:move]	4930	Eleedhe	move from	23	19	to	23	20
[Actor:move]	4930	Eleedhe	move from	23	20	to	24	21
[Actor:move]	4930	Eleedhe	move from	24	21	to	24	22
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (blue crystal)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	237544	after	4930
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Blue crystal for #{bold}##YELLOW#111 light#{normal}##LAST# damage.
[LOG]	Eleedhe's light area effect hits Blue crystal for #YELLOW#55 light#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Blue crystal for #GREY#87 darkness#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Blue crystal!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	24	22	to	23	23
[Actor:move]	4930	Eleedhe	move from	23	23	to	22	23
[Actor:move]	4930	Eleedhe	move from	22	23	to	21	23
[Actor:move]	4930	Eleedhe	move from	21	23	to	20	23
[Actor:move]	4930	Eleedhe	move from	20	23	to	19	23
[Actor:move]	4930	Eleedhe	move from	19	23	to	18	23
[Actor:move]	4930	Eleedhe	move from	18	23	to	17	23
[Actor:move]	4930	Eleedhe	move from	17	23	to	16	23
[Identify]	rough leather belt	true
[LOG]	Eleedhe picks up (f.): #FFFFFF##UID:237449:0#rough leather belt#LAST#.
[Actor:move]	4930	Eleedhe	move from	16	23	to	17	23
[Actor:move]	4930	Eleedhe	move from	17	23	to	18	24
[Actor:move]	4930	Eleedhe	move from	18	24	to	17	23
[Actor:move]	4930	Eleedhe	move from	17	23	to	16	23
[Actor:move]	4930	Eleedhe	move from	16	23	to	15	23
[Actor:move]	4930	Eleedhe	move from	15	23	to	14	23
[Actor:move]	4930	Eleedhe	move from	14	23	to	13	23
[target_simple AI]	237274	Emelawyn the white worm mass	selecting NEW TARGET	13	23	4930	Eleedhe
[use_tactical AI] === Action Selected:	237274	Emelawyn the white worm mass	escape	 talent:T_LIGHTNING_SPEED
[LOG]	Emelawyn the white worm mass uses #{bold}##YELLOW#Lightning Speed.#{normal}##LAST#
[MIND CRIT %]	1
[LOG]	Emelawyn the white worm mass turns into pure lightning!.
[NPC:seen_by] Passing target	Eleedhe	from	237274	Emelawyn the white worm mass	to	237126	blue crystal
[NPC:seen_by] Passing target	Eleedhe	from	237274	Emelawyn the white worm mass	to	237447	white crystal
[use_tactical AI] === Action Selected:	237274	Emelawyn the white worm mass	closein	 AI:move_astar_advanced
[Actor:move]	237274	Emelawyn the white worm mass	move from	12	21	to	12	22
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the northwest (Emelawyn the white worm mass)).
[LOG]	
[LOG]	You do not have enough Negative energy to use Moonlight Ray.
[useTalent] TALENT FAILED:	T_MOONLIGHT_RAY	for	Eleedhe	4930	true
[USERCHAT] channel talk	sir Concretus	tome	zirconcode kinda
[LOG]	You do not have enough Negative energy to use Shadow Blast.
[useTalent] TALENT FAILED:	T_SHADOW_BLAST	for	Eleedhe	4930	true
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[SPELL] friendly fire chance	100
[ATTACK] attacking with (mainhand)	steel battleaxe of evisceration
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	64.088218264627	2	43	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	64.088218264627	2	43	1	vs. armor/def	2	8
checkHit	43	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	68	2	vs. armor/hardiness	2	0.3
[ATTACK] after armor	68
[PHYS CRIT %] axe accuracy bonus	43	8	=	8.75
[PHYS CRIT %]	22.75
[ATTACK] after crit	68
[ATTACK] after mult	68
[SPELL CRIT %]	1
[ATTACK]	target on_melee_hit:	4	BLIGHT	vs	0
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	21	vs	17	=> chance to hit	60
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
[LOG]	Emelawyn the white worm mass is back to normal.
[Actor:move]	237274	Emelawyn the white worm mass	move from	12	22	to	12	22
[LOG]	Melee retaliation hits Emelawyn the white worm mass for #DARK_GREEN#4 blight#LAST#, #ORANGE#2 mind#LAST#, #GREY#8 darkness#LAST#, #YELLOW#12 light#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Emelawyn the white worm mass for #YELLOW#32 light#LAST# damage.
[LOG]	#UID:237274:0#Emelawyn the white worm mass hits #fbd578#Eleedhe#LAST# for #WHITE#34 physical#LAST# damage.
[LOG]	Raze hits #fbd578#Eleedhe#LAST# for #GREY#3 darkness#LAST# damage.
[improved_talented AI] chooses for	237126	blue crystal	T_PHASE_DOOR
[LOG]	Blue crystal casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	237126	blue crystal	(forced) move from	12	15	to	14	11
[phase door] final location of 	blue crystal	14	11	vs	12	15
[improved_talented AI] chooses for	237447	white crystal	T_PHASE_DOOR
[LOG]	White crystal casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	237447	white crystal	(forced) move from	12	13	to	8	9
[phase door] final location of 	white crystal	8	9	vs	12	13
[LOG]	
[MOUSE] pre starting drag'n'drop
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	237545	after	4930
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Emelawyn the white worm mass for #{bold}##YELLOW#34 light#{normal}##LAST#, #GREY#37 darkness#LAST# (#RED##{bold}#71#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Emelawyn the white worm mass for #YELLOW#32 light#LAST# damage.
[use_tactical AI] === Action Selected:	237274	Emelawyn the white worm mass	attack	 talent:T_CRAWL_POISON
[LOG]	#RED##{bold}#Emelawyn the white worm mass envelops Eleedhe with poison.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	steel battleaxe of evisceration
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	64.088218264627	1002	43	3	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	64.088218264627	1002	43	3	vs. armor/def	2	8
checkHit	43	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	93	1002	vs. armor/hardiness	2	0.3
[ATTACK] after armor	93
[PHYS CRIT %] axe accuracy bonus	43	8	=	8.75
[PHYS CRIT %]	22.75
[ATTACK] after crit	93
[ATTACK] after mult	279
[SPELL CRIT %]	1
[LOG]	Eleedhe is poisoned!
[ATTACK]	target on_melee_hit:	4	BLIGHT	vs	0
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	21	vs	17	=> chance to hit	60
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
[LOG]	Melee retaliation hits Emelawyn the white worm mass for #DARK_GREEN#4 blight#LAST#, #ORANGE#4 mind#LAST#, #GREY#8 darkness#LAST#, #YELLOW#12 light#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[LOG]	#UID:237274:0#Emelawyn the white worm mass hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#21 nature#LAST# damage.
[LOG]	Raze hits #fbd578#Eleedhe#LAST# for #GREY#3 darkness#LAST# damage.
[LOG]	Eleedhe's Corona hits Emelawyn the white worm mass for #YELLOW#29 light#LAST# damage.
[SPELL CRIT %]	1
[LOG]	
[LOG]	Poison from Emelawyn the white worm mass hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#21 nature#LAST# damage.
[LOG]	Raze hits #fbd578#Eleedhe#LAST# for #GREY#3 darkness#LAST# damage.
Deleting shader 68 (is clone 0)
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Emelawyn the white worm mass for #GREY#78 darkness#LAST# damage.
[LOG]	Eleedhe's light area effect hits Emelawyn the white worm mass for #YELLOW#32 light#LAST# damage.
[target_simple AI]	237274	Emelawyn the white worm mass	selecting NEW TARGET	13	23	4930	Eleedhe
[use_tactical AI] === Action Selected:	237274	Emelawyn the white worm mass	attack	 talent:T_ACIDIC_SPRAY
[LOG]	#YELLOW##{bold}#Emelawyn the white worm mass spits acid!#{normal}##LAST#
[MIND CRIT %]	1
[SPELL CRIT %]	1
[LOG]	#UID:237274:0#Emelawyn the white worm mass hits #fbd578#Eleedhe#LAST# for #GREEN#48 acid#LAST# damage.
[LOG]	Raze hits #fbd578#Eleedhe#LAST# for #GREY#3 darkness#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[LOG]	Emelawyn the white worm mass resists the blinding light!
[SPELL CRIT %]	24.48934837382
[SPELL CRIT %]	1
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Emelawyn the white worm mass for #YELLOW#122 light#LAST# damage.
[LOG]	Poison from Emelawyn the white worm mass hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#21 nature#LAST# damage.
[LOG]	Raze hits #fbd578#Eleedhe#LAST# for #GREY#2 darkness#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Emelawyn the white worm mass!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[SPELL CRIT %]	1
[LOG]	Poison from Emelawyn the white worm mass hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#21 nature#LAST# damage.
[LOG]	Raze hits #fbd578#Eleedhe#LAST# for #GREY#2 darkness#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
New GL Shader program 68
*p 68: Uniform: 0: 8B52 beamColor1
*p 68: Uniform: 1: 8B52 beamColor2
*p 68: Uniform: 2: 1406 beamsCount
*p 68: Uniform: 3: 8B52 circleColor
*p 68: Uniform: 4: 1406 circleDescendSpeed
*p 68: Uniform: 5: 1406 circleRotationSpeed
*p 68: Uniform: 6: 1406 noup
*p 68: Uniform: 7: 8B5E tex
*p 68: Uniform: 8: 1406 tick
*p 68: Uniform: 9: 1406 tick_start
*p 68: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	3201438
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
New GL Shader program 75
*p 75: Uniform: 0: 8B52 beamColor1
*p 75: Uniform: 1: 8B52 beamColor2
*p 75: Uniform: 2: 1406 beamsCount
*p 75: Uniform: 3: 8B52 circleColor
*p 75: Uniform: 4: 1406 circleDescendSpeed
*p 75: Uniform: 5: 1406 circleRotationSpeed
*p 75: Uniform: 6: 1406 noup
*p 75: Uniform: 7: 8B5E tex
*p 75: Uniform: 8: 1406 tick
*p 75: Uniform: 9: 1406 tick_start
*p 75: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	3201438
[SPELL CRIT %]	1
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#243 healing#LAST#.
[LOG]	Poison from Emelawyn the white worm mass hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#21 nature#LAST# damage.
[LOG]	Raze hits #fbd578#Eleedhe#LAST# for #GREY#2 darkness#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[NPC:seen_by] Passing target	Eleedhe	from	237126	blue crystal	to	236910	white worm mass
[LOG]	Rested for 1 turns (stop reason: taken damage).
[SPELL CRIT %]	1
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[LOG]	Poison from Emelawyn the white worm mass hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#21 nature#LAST# damage.
[LOG]	Raze hits #fbd578#Eleedhe#LAST# for #GREY#2 darkness#LAST# damage.
[Actor:move]	236910	white worm mass	move from	13	9	to	13	10
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[LOG]	A shield forms around Eleedhe.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.88235294117647,0.79607843137255,0.24705882352941),shieldIntensity=0.2]
New GL Shader program 76
*p 76: Uniform: 0: 1406 aadjust
*p 76: Uniform: 1: 1406 antialiasingRadius
*p 76: Uniform: 2: 8B51 color
*p 76: Uniform: 3: 1406 ellipsoidalFactor
*p 76: Uniform: 4: 1406 horizontalScrollingSpeed
*p 76: Uniform: 5: 8B50 impact
*p 76: Uniform: 6: 8B51 impact_color
*p 76: Uniform: 7: 1406 impact_tick
*p 76: Uniform: 8: 1406 impact_time
*p 76: Uniform: 9: 1406 oscillationSpeed
*p 76: Uniform: 10: 1406 shieldIntensity
*p 76: Uniform: 11: 8B5E tex
*p 76: Uniform: 12: 1406 tick
*p 76: Uniform: 13: 1406 tick_start
*p 76: Uniform: 14: 1406 time_factor
*p 76: Uniform: 15: 1406 verticalScrollingSpeed
*p 76: Uniform: 16: 1406 wobblingPower
*p 76: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	3203453
[LOG]	Eleedhe stops being poisoned.
[Actor:move]	236910	white worm mass	move from	13	10	to	13	11
[LOG]	
[LOG]	Resting starts...
[Actor:move]	236910	white worm mass	move from	13	11	to	12	12
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the north (white worm mass)).
[LOG]	
[USERCHAT] channel talk	sir Concretus	tome	(shame, come to think of it)
Deleting shader 96 (is clone 0)
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 77
*p 77: Uniform: 0: 8B52 beamColor1
*p 77: Uniform: 1: 8B52 beamColor2
*p 77: Uniform: 2: 1406 beamsCount
*p 77: Uniform: 3: 8B52 circleColor
*p 77: Uniform: 4: 1406 circleDescendSpeed
*p 77: Uniform: 5: 1406 circleRotationSpeed
*p 77: Uniform: 6: 1406 noup
*p 77: Uniform: 7: 8B5E tex
*p 77: Uniform: 8: 1406 tick
*p 77: Uniform: 9: 1406 tick_start
*p 77: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 96
*p 96: Uniform: 0: 8B52 beamColor1
*p 96: Uniform: 1: 8B52 beamColor2
*p 96: Uniform: 2: 1406 beamsCount
*p 96: Uniform: 3: 8B52 circleColor
*p 96: Uniform: 4: 1406 circleDescendSpeed
*p 96: Uniform: 5: 1406 circleRotationSpeed
*p 96: Uniform: 6: 1406 noup
*p 96: Uniform: 7: 8B5E tex
*p 96: Uniform: 8: 1406 tick
*p 96: Uniform: 9: 1406 tick_start
*p 96: Uniform: 10: 1406 time_factor
[LOG]	#fbd578#Eleedhe#LAST# receives #LIGHT_GREEN#55 healing#LAST# from Infusion: Healing.
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (white worm mass)).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (white worm mass)).
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[Actor:move]	4930	Eleedhe	move from	13	23	to	13	23
[Actor:move]	4930	Eleedhe	move from	13	23	to	12	22
[Identify]	Xurera	true
[LOG]	Eleedhe picks up (g.): #SALMON##UID:237135:0#Xurera (0 def, 1 armour)#LAST#.
[LOG]	
[Actor:move]	4930	Eleedhe	move from	12	22	to	12	21
[NPC:seen_by] Passing target	Eleedhe	from	236910	white worm mass	to	237107	Guda the white worm mass
[improved_talented AI] chooses for	236910	white worm mass	T_MULTIPLY
[LOG]	White worm mass uses #{bold}##ORCHID#Multiply.#{normal}##LAST#
[MULTIPLY]	13	12	::	nil
[MULTIPLY]	2	uids	236910	=>	237547	::	nil	nil
[Actor:move]	237547	white worm mass	(forced) move from	nil	nil	to	13	12
[use_tactical AI] === Action Selected:	237107	Guda the white worm mass	attack	 talent:T_DISARMING_TRAP
Guda the white worm mass advanced trap placement targeting grid (12, 21) range/dist:1/11 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_DISARMING_TRAP	12	21
NPC Trap Placement for	Guda the white worm mass	T_DISARMING_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_DISARMING_TRAP	for	Guda the white worm mass	237107	true
[use_tactical AI] turn	348057	237107	Guda the white worm mass	### FAILED ACTION returned:	T_DISARMING_TRAP	false
[use_tactical AI] === Action Selected:	237107	Guda the white worm mass	attack	 talent:T_BEAR_TRAP
Guda the white worm mass advanced trap placement targeting grid (12, 21) range/dist:1/11 (defense:true)
npc trap_ai_coords: target too far to place trap, aborting	T_BEAR_TRAP	12	21
NPC Trap Placement for	Guda the white worm mass	T_BEAR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_BEAR_TRAP	for	Guda the white worm mass	237107	true
[use_tactical AI] turn	348057	237107	Guda the white worm mass	### FAILED ACTION returned:	T_BEAR_TRAP	false
[use_tactical AI] === Action Selected:	237107	Guda the white worm mass	closein	 talent:T_CATAPULT_TRAP
Guda the white worm mass advanced trap placement targeting grid (12, 21) range/dist:1/11 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_CATAPULT_TRAP	12	21
NPC Trap Placement for	Guda the white worm mass	T_CATAPULT_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_CATAPULT_TRAP	for	Guda the white worm mass	237107	true
[use_tactical AI] turn	348057	237107	Guda the white worm mass	### FAILED ACTION returned:	T_CATAPULT_TRAP	false
[use_tactical AI] === Action Selected:	237107	Guda the white worm mass	closein	 AI:move_astar_advanced
checkHitOld	25.495097567964	53.372498207851
=> chance to hit	17.078136504327
[Actor:move]	237107	Guda the white worm mass	move from	10	10	to	11	11
[LOG]	
[LOG]	You do not have enough Negative energy to use Shadow Blast.
[useTalent] TALENT FAILED:	T_SHADOW_BLAST	for	Eleedhe	4930	true
[Actor:move]	4930	Eleedhe	move from	12	21	to	12	20
[Actor:move]	236910	white worm mass	move from	12	12	to	12	13
[use_tactical AI] === Action Selected:	237107	Guda the white worm mass	attack	 talent:T_DISARMING_TRAP
checkHitOld	25.495097567964	53.372498207851
=> chance to hit	17.078136504327
Guda the white worm mass advanced trap placement targeting grid (12, 20) range/dist:1/9 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_DISARMING_TRAP	12	20
NPC Trap Placement for	Guda the white worm mass	T_DISARMING_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_DISARMING_TRAP	for	Guda the white worm mass	237107	true
[use_tactical AI] turn	348069	237107	Guda the white worm mass	### FAILED ACTION returned:	T_DISARMING_TRAP	false
[use_tactical AI] === Action Selected:	237107	Guda the white worm mass	escape	 talent:T_BEAR_TRAP
Guda the white worm mass advanced trap placement targeting grid (12, 20) range/dist:1/9 (defense:true)
npc trap_ai_coords: target too far to place trap, aborting	T_BEAR_TRAP	12	20
NPC Trap Placement for	Guda the white worm mass	T_BEAR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_BEAR_TRAP	for	Guda the white worm mass	237107	true
[use_tactical AI] turn	348069	237107	Guda the white worm mass	### FAILED ACTION returned:	T_BEAR_TRAP	false
[use_tactical AI] === Action Selected:	237107	Guda the white worm mass	escape	 talent:T_CATAPULT_TRAP
Guda the white worm mass advanced trap placement targeting grid (12, 20) range/dist:1/9 (defense:true)
npc trap_ai_coords: target too far to place trap, aborting	T_CATAPULT_TRAP	12	20
NPC Trap Placement for	Guda the white worm mass	T_CATAPULT_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_CATAPULT_TRAP	for	Guda the white worm mass	237107	true
[use_tactical AI] turn	348069	237107	Guda the white worm mass	### FAILED ACTION returned:	T_CATAPULT_TRAP	false
[use_tactical AI] === Action Selected:	237107	Guda the white worm mass	closein	 AI:move_astar_advanced
[Actor:move]	237107	Guda the white worm mass	move from	11	11	to	12	12
[target_simple AI]	237547	white worm mass	selecting NEW TARGET	12	20	4930	Eleedhe
[Actor:move]	237547	white worm mass	move from	13	12	to	13	13
[LOG]	
[LOG]	You do not have enough Negative energy to use Shadow Blast.
[useTalent] TALENT FAILED:	T_SHADOW_BLAST	for	Eleedhe	4930	true
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[Actor:move]	236910	white worm mass	move from	12	13	to	12	14
[use_tactical AI] === Action Selected:	237107	Guda the white worm mass	attack	 talent:T_DISARMING_TRAP
checkHitOld	25.495097567964	53.372498207851
=> chance to hit	17.078136504327
Guda the white worm mass advanced trap placement targeting grid (12, 20) range/dist:1/8 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_DISARMING_TRAP	12	20
NPC Trap Placement for	Guda the white worm mass	T_DISARMING_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_DISARMING_TRAP	for	Guda the white worm mass	237107	true
[use_tactical AI] turn	348081	237107	Guda the white worm mass	### FAILED ACTION returned:	T_DISARMING_TRAP	false
[use_tactical AI] === Action Selected:	237107	Guda the white worm mass	escape	 talent:T_BEAR_TRAP
Guda the white worm mass advanced trap placement targeting grid (12, 20) range/dist:1/8 (defense:true)
npc trap_ai_coords: target too far to place trap, aborting	T_BEAR_TRAP	12	20
NPC Trap Placement for	Guda the white worm mass	T_BEAR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_BEAR_TRAP	for	Guda the white worm mass	237107	true
[use_tactical AI] turn	348081	237107	Guda the white worm mass	### FAILED ACTION returned:	T_BEAR_TRAP	false
[use_tactical AI] === Action Selected:	237107	Guda the white worm mass	escape	 talent:T_CATAPULT_TRAP
Guda the white worm mass advanced trap placement targeting grid (12, 20) range/dist:1/8 (defense:true)
npc trap_ai_coords: target too far to place trap, aborting	T_CATAPULT_TRAP	12	20
NPC Trap Placement for	Guda the white worm mass	T_CATAPULT_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_CATAPULT_TRAP	for	Guda the white worm mass	237107	true
[use_tactical AI] turn	348081	237107	Guda the white worm mass	### FAILED ACTION returned:	T_CATAPULT_TRAP	false
[use_tactical AI] === Action Selected:	237107	Guda the white worm mass	closein	 AI:move_astar_advanced
[Actor:move]	237107	Guda the white worm mass	move from	12	12	to	12	13
[improved_talented AI] chooses for	237547	white worm mass	T_MULTIPLY
[LOG]	White worm mass uses #{bold}##ORCHID#Multiply.#{normal}##LAST#
[MULTIPLY]	14	14	::	nil
[MULTIPLY]	0	uids	237547	=>	237549	::	nil	nil
[Actor:move]	237549	white worm mass	(forced) move from	nil	nil	to	14	14
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
checkHitOld	25.495097567964	53.372498207851
=> chance to hit	17.078136504327
[SPELL CRIT %]	24.48934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	237550	after	4930
Adding entity	237551	after	4930
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits White worm mass for #{bold}##GREY#65 darkness#{normal}##LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits White worm mass for #{bold}##GREY#65 darkness#{normal}##LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits White worm mass for #{bold}##GREY#65 darkness#{normal}##LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Guda the white worm mass for #{bold}##GREY#59 darkness#{normal}##LAST# damage.
[LOG]	Eleedhe's darkness area effect hits White worm mass for #GREY#65 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits White worm mass for #GREY#65 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits White worm mass for #GREY#65 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Guda the white worm mass for #GREY#59 darkness#LAST# damage.
[LOG]	#{bold}#Eleedhe's darkness area effect killed White worm mass!#{normal}#
[LOG]	#{bold}#Eleedhe's darkness area effect killed White worm mass!#{normal}#
[LOG]	#{bold}#Eleedhe's darkness area effect killed White worm mass!#{normal}#
[improved_talented AI] chooses for	237126	blue crystal	T_PHASE_DOOR
[LOG]	Blue crystal casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	237126	blue crystal	(forced) move from	14	11	to	10	11
[phase door] final location of 	blue crystal	10	11	vs	14	11
[improved_talented AI] chooses for	237447	white crystal	T_PHASE_DOOR
[Actor:move]	237447	white crystal	(forced) move from	8	9	to	9	12
[phase door] final location of 	white crystal	9	12	vs	8	9
[use_tactical AI] === Action Selected:	237107	Guda the white worm mass	attack	 talent:T_DISARMING_TRAP
[LOG]	#ORCHID##{bold}#Guda the white worm mass activates a prepared device.#{normal}##LAST#
Guda the white worm mass advanced trap placement targeting grid (12, 20) range/dist:1/7 (defense:true)
npc trap_ai_coords: target too far to place trap, aborting	T_DISARMING_TRAP	12	20
NPC Trap Placement for	Guda the white worm mass	T_DISARMING_TRAP	nil	nil
[LOG][remove]	3214034	#ORCHID##{bold}#Guda the white worm mass activates a prepared device.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_DISARMING_TRAP	for	Guda the white worm mass	237107	true
[use_tactical AI] turn	348093	237107	Guda the white worm mass	### FAILED ACTION returned:	T_DISARMING_TRAP	false
[use_tactical AI] === Action Selected:	237107	Guda the white worm mass	closein	 talent:T_BEAR_TRAP
[LOG]	#ORCHID##{bold}#Guda the white worm mass activates a prepared device.#{normal}##LAST#
Guda the white worm mass advanced trap placement targeting grid (12, 20) range/dist:1/7 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_BEAR_TRAP	12	20
NPC Trap Placement for	Guda the white worm mass	T_BEAR_TRAP	nil	nil
[LOG][remove]	3214034	#ORCHID##{bold}#Guda the white worm mass activates a prepared device.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_BEAR_TRAP	for	Guda the white worm mass	237107	true
[use_tactical AI] turn	348093	237107	Guda the white worm mass	### FAILED ACTION returned:	T_BEAR_TRAP	false
[use_tactical AI] === Action Selected:	237107	Guda the white worm mass	closein	 talent:T_CATAPULT_TRAP
[LOG]	#ORCHID##{bold}#Guda the white worm mass activates a prepared device.#{normal}##LAST#
Guda the white worm mass advanced trap placement targeting grid (12, 20) range/dist:1/7 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_CATAPULT_TRAP	12	20
NPC Trap Placement for	Guda the white worm mass	T_CATAPULT_TRAP	nil	nil
[LOG][remove]	3214034	#ORCHID##{bold}#Guda the white worm mass activates a prepared device.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_CATAPULT_TRAP	for	Guda the white worm mass	237107	true
[use_tactical AI] turn	348093	237107	Guda the white worm mass	### FAILED ACTION returned:	T_CATAPULT_TRAP	false
[use_tactical AI] === Action Selected:	237107	Guda the white worm mass	closein	 AI:move_astar_advanced
[Actor:move]	237107	Guda the white worm mass	move from	12	13	to	12	14
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
checkHitOld	25.495097567964	53.372498207851
=> chance to hit	17.078136504327
[SPELL CRIT %]	24.48934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Something for #YELLOW#64 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Something for #YELLOW#32 light#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Something for #GREY#59 darkness#LAST# damage.
[LOG]	#00ff00##UID:1058:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around Eleedhe crumbles.
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:112:0#Talent Infusion: Healing is ready to use.
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	12	20	to	12	19
[Actor:move]	4930	Eleedhe	move from	12	19	to	12	18
[Actor:move]	4930	Eleedhe	move from	12	18	to	12	17
[improved_talented AI] chooses for	237447	white crystal	T_ICE_BOLT
[Actor:move]	4930	Eleedhe	move from	12	17	to	12	16
[Actor:move]	4930	Eleedhe	move from	12	16	to	12	15
[improved_talented AI] chooses for	237126	blue crystal	T_PHASE_DOOR
[Actor:move]	237126	blue crystal	(forced) move from	10	11	to	14	12
[phase door] final location of 	blue crystal	14	12	vs	10	11
[improved_talented AI] chooses for	237447	white crystal	T_PHASE_DOOR
[Actor:move]	237447	white crystal	(forced) move from	9	12	to	13	6
[phase door] final location of 	white crystal	13	6	vs	9	12
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the northeast (blue crystal)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Blue crystal for #GREY#87 darkness#LAST# damage.
[NPC:seen_by] Passing target	Eleedhe	from	237447	white crystal	to	236896	Bethayamira the war bear
[improved_talented AI] chooses for	237447	white crystal	T_ICE_BOLT
[LOG]	White crystal casts #{bold}##PURPLE#Ice Bolt.#{normal}##LAST#
[SPELL CRIT %]	1
Adding entity	237552	after	237447
Projectile slowing down from	6
Projectile slowing down to	3
[use_tactical AI] === Action Selected:	236896	Bethayamira the war bear	closein	 AI:move_astar_advanced
[Actor:move]	236896	Bethayamira the war bear	move from	14	4	to	13	5
[LOG]	
[Actor:move]	4930	Eleedhe	move from	12	15	to	13	15
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Blue crystal for #YELLOW#24 light#LAST#, #GREY#27 darkness#LAST# (#RED##{bold}#51#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	236896	Bethayamira the war bear	closein	 AI:move_astar_advanced
[Actor:move]	236896	Bethayamira the war bear	move from	13	5	to	12	6
[improved_talented AI] chooses for	237126	blue crystal	T_TIDAL_WAVE
[LOG]	Blue crystal casts #{bold}##PURPLE#Tidal Wave.#{normal}##LAST#
[LOG]	A #LIGHT_BLUE#wave of icy water#LAST# erupts from the ground!
[SOUND] loading from	/data/sound/talents/tidalwave.ogg	:=:	sound "/data/sound/talents/tidalwave.ogg" : <static>
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Blue crystal for #YELLOW#71 light#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Blue crystal!#{normal}#
[use_tactical AI] === Action Selected:	236896	Bethayamira the war bear	closein	 AI:move_astar_advanced
[Actor:move]	236896	Bethayamira the war bear	move from	12	6	to	12	7
[improved_talented AI] chooses for	237447	white crystal	T_ICE_BOLT
[LOG]	White crystal casts #{bold}##PURPLE#Ice Bolt.#{normal}##LAST#
[SPELL CRIT %]	1
Adding entity	237554	after	237447
Projectile slowing down from	6
Projectile slowing down to	3
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Bethayamira the war bear for #GREY#(8 resist armour)#LAST#, #GREY#63 darkness#LAST# (#RED##{bold}#63#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	236896	Bethayamira the war bear	closein	 AI:move_astar_advanced
[Actor:move]	236896	Bethayamira the war bear	move from	12	7	to	12	8
[LOG]	
[LOG]	Eleedhe uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Eleedhe radiates power.
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	24.48934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits White crystal for #GREY#48 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Bethayamira the war bear for #GREY#(8 resist armour)#LAST#, #GREY#31 darkness#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	Eleedhe's darkness area effect hits White crystal for #GREY#48 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Bethayamira the war bear for #GREY#(8 resist armour)#LAST#, #GREY#31 darkness#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	236896	Bethayamira the war bear	closein	 AI:move_astar_advanced
[Actor:move]	236896	Bethayamira the war bear	move from	12	8	to	12	9
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	Eleedhe's darkness area effect hits White crystal for #GREY#48 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Bethayamira the war bear for #GREY#(8 resist armour)#LAST#, #GREY#31 darkness#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[improved_talented AI] chooses for	237447	white crystal	T_ICE_BOLT
[LOG]	White crystal casts #{bold}##PURPLE#Ice Bolt.#{normal}##LAST#
[SPELL CRIT %]	1
Adding entity	237555	after	237447
Projectile slowing down from	6
Projectile slowing down to	3
[NPC:seen_by] Passing target	Eleedhe	from	236896	Bethayamira the war bear	to	237131	green worm mass
[use_tactical AI] === Action Selected:	236896	Bethayamira the war bear	closein	 AI:move_astar_advanced
[Actor:move]	236896	Bethayamira the war bear	move from	12	9	to	13	10
[NPC:seen_by] Passing target	Eleedhe	from	237131	green worm mass	to	237442	grey mold
[NPC:seen_by] Passing target	Eleedhe	from	237131	green worm mass	to	237441	white worm mass
[Actor:move]	237441	white worm mass	move from	19	6	to	20	7
[PROJECTOR] Chant of Resistance (source) dam	50.990518628804
[LOG]	
[LOG]	White crystal's Ice Bolt hits #fbd578#Eleedhe#LAST# for #1133F3#51 cold#LAST# damage.
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits White crystal for #GREY#99 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Bethayamira the war bear for #GREY#(8 resist armour)#LAST#, #GREY#73 darkness#LAST# (#RED##{bold}#73#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed White crystal!#{normal}#
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 100
*p 100: Uniform: 0: 8B5E tex
*p 100: Uniform: 1: 1406 tick
checkHit	34	vs	25	=> chance to hit	73
[KNOCKBACK] from	14	14	over	1
[KNOCKBACK] try	13	9	0
[KNOCKBACK] ok knocked to	13	9	::
[Actor:move]	236896	Bethayamira the war bear	(forced) move from	13	10	to	13	9
[LOG]	Bethayamira the war bear is knocked back!
[PROJECTOR] Chant of Resistance (source) dam	11.985162795717
[PROJECTOR] Chant of Resistance (source) dam	14.236746216289
checkHit	34	vs	21	=> chance to hit	83
[KNOCKBACK] from	14	14	over	1
[KNOCKBACK] try	13	16	0
[KNOCKBACK] ok knocked to	13	16	::
[Actor:move]	4930	Eleedhe	(forced) move from	13	15	to	13	16
[LOG]	Eleedhe is knocked back!
[LOG]	Eleedhe's darkness area effect hits Bethayamira the war bear for #GREY#(8 resist armour)#LAST#, #GREY#31 darkness#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	Blue crystal's cold repulsion area effect hits #fbd578#Eleedhe#LAST# for #1133F3#12 cold#LAST#, #WHITE#14 physical#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	Blue crystal's cold repulsion area effect hits Bethayamira the war bear for #1133F3#(8 resist armour)#LAST#, #1133F3#8 cold#LAST#, #WHITE#(8 resist armour)#LAST#, #WHITE#12 physical#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[NPC:seen_by] Passing target	Eleedhe	from	237442	grey mold	to	237444	green worm mass
Loading tile from tileset	/data/gfx/effects/wet.png
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	White crystal's Ice Bolt hits Bethayamira the war bear for #1133F3#(8 resist armour)#LAST#, #1133F3#61 cold#LAST# (#RED##{bold}#61#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
[LOG]	Bethayamira the war bear is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 101
*p 101: Uniform: 0: 8B52 beamColor1
*p 101: Uniform: 1: 8B52 beamColor2
*p 101: Uniform: 2: 1406 beamsCount
*p 101: Uniform: 3: 8B52 circleColor
*p 101: Uniform: 4: 1406 circleDescendSpeed
*p 101: Uniform: 5: 1406 circleRotationSpeed
*p 101: Uniform: 6: 1406 noup
*p 101: Uniform: 7: 8B5E tex
*p 101: Uniform: 8: 1406 tick
*p 101: Uniform: 9: 1406 tick_start
*p 101: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 102
*p 102: Uniform: 0: 8B52 beamColor1
*p 102: Uniform: 1: 8B52 beamColor2
*p 102: Uniform: 2: 1406 beamsCount
*p 102: Uniform: 3: 8B52 circleColor
*p 102: Uniform: 4: 1406 circleDescendSpeed
*p 102: Uniform: 5: 1406 circleRotationSpeed
*p 102: Uniform: 6: 1406 noup
*p 102: Uniform: 7: 8B5E tex
*p 102: Uniform: 8: 1406 tick
*p 102: Uniform: 9: 1406 tick_start
*p 102: Uniform: 10: 1406 time_factor
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	236896	Bethayamira the war bear	closein	 AI:move_astar_advanced
[Actor:move]	236896	Bethayamira the war bear	move from	13	9	to	13	10
[Actor:move]	237441	white worm mass	move from	20	7	to	21	7
[Actor:move]	237444	green worm mass	move from	21	8	to	22	9
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Bethayamira the war bear for #YELLOW#(8 resist armour)#LAST#, #{bold}##YELLOW#107 light#{normal}##LAST# (#RED##{bold}#107#LAST##{normal}# total damage).
checkHit	34	vs	25	=> chance to hit	73
[KNOCKBACK] from	14	14	over	1
[KNOCKBACK] try	13	9	0
[KNOCKBACK] ok knocked to	13	9	::
[Actor:move]	236896	Bethayamira the war bear	(forced) move from	13	10	to	13	9
[LOG]	Bethayamira the war bear is knocked back!
[LOG]	Eleedhe's light area effect hits Bethayamira the war bear for #YELLOW#(8 resist armour)#LAST#, #YELLOW#49 light#LAST# (#RED##{bold}#49#LAST##{normal}# total damage).
[LOG]	Blue crystal's cold repulsion area effect hits Bethayamira the war bear for #1133F3#(8 resist armour)#LAST#, #1133F3#8 cold#LAST#, #WHITE#(8 resist armour)#LAST#, #WHITE#12 physical#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	
Server latency	6
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Simulacrum.#{normal}##LAST#
[Actor:move]	4930	Eleedhe	move from	13	16	to	13	15
[use_tactical AI] === Action Selected:	236896	Bethayamira the war bear	closein	 AI:move_astar_advanced
[Actor:move]	236896	Bethayamira the war bear	move from	13	9	to	13	10
[Actor:move]	237441	white worm mass	move from	21	7	to	22	6
[Actor:move]	237444	green worm mass	move from	22	9	to	22	10
[LOG]	Eleedhe's light area effect hits Bethayamira the war bear for #YELLOW#(8 resist armour)#LAST#, #YELLOW#49 light#LAST# (#RED##{bold}#49#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[use_tactical AI] === Action Selected:	236896	Bethayamira the war bear	closein	 AI:move_astar_advanced
[Actor:move]	236896	Bethayamira the war bear	move from	13	10	to	13	11
[Actor:move]	237441	white worm mass	move from	22	6	to	23	7
[Actor:move]	237444	green worm mass	move from	22	10	to	23	11
[LOG]	Eleedhe's aura of power vanishes.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Simulacrum.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/shadow_simulacrum.lua
[SHADER] Loaded shader with totalname	shadow_simulacrum[]
New GL Shader program 103
*p 103: Uniform: 0: 1406 base
*p 103: Uniform: 1: 8B51 color
*p 103: Uniform: 2: 8B50 p2
*p 103: Uniform: 3: 8B5E tex
*p 103: Uniform: 4: 1406 tick
*p 103: Uniform: 5: 1406 time_factor
[Actor:move]	237572	Bethayamira the war bear's shadow simulacrum	(forced) move from	nil	nil	to	12	11
Added unique	mod.class.NPC/Bethayamira the war bear	::	2
[entityFilterPost]:  Done nerfing randboss
[use_tactical AI] === Action Selected:	236896	Bethayamira the war bear	closein	 AI:move_astar_advanced
[Actor:move]	236896	Bethayamira the war bear	move from	13	11	to	13	12
[Actor:move]	237441	white worm mass	move from	23	7	to	23	8
[Actor:move]	237444	green worm mass	move from	23	11	to	23	12
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	
[PARTY] error trying to set player, not a member of party: 	237572	Bethayamira the war bear's shadow simulacrum
[PARTY] error trying to order, not a member of party: 	237572	Bethayamira the war bear's shadow simulacrum
Loading tile from tileset	/data/gfx/talents/attack.png
[SPELL] friendly fire chance	100
[ActorObjectUse]	Eleedhe	Cleaning up: 	regeneration infusion of the duelist	149410
[ActorObjectUse]	Eleedhe	Cleaning up: 	shatter afflictions rune of the wizard	149450
Loading tile from tileset	/data/gfx/talents/charm_mastery.png
table: 0x06140018	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0613fb48	normal
table: 0x0613fef8	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
[PARTY] error trying to set player, not a member of party: 	237572	Bethayamira the war bear's shadow simulacrum
[PARTY] error trying to order, not a member of party: 	237572	Bethayamira the war bear's shadow simulacrum
[SPELL] friendly fire chance	100
table: 0x06140018	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0613fb48	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
table: 0x0613fef8	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
[USERCHAT] channel achievement	necaresource	tome	Utterly Destroyed	false	false
[PARTY] error trying to set player, not a member of party: 	237572	Bethayamira the war bear's shadow simulacrum
[PARTY] error trying to order, not a member of party: 	237572	Bethayamira the war bear's shadow simulacrum
[SPELL] friendly fire chance	100
table: 0x06140018	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0613fb48	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
table: 0x0613fef8	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	25	vs	37	=> chance to hit	20
[LOG]	Bethayamira the war bear's shadow simulacrum loses sight!
checkHit	25	vs	37	=> chance to hit	20
[LOG]	Bethayamira the war bear loses sight!
[SPELL CRIT %]	24.48934837382
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Bethayamira the war bear for #YELLOW#(8 resist armour)#LAST#, #YELLOW#114 light#LAST# (#RED##{bold}#114#LAST##{normal}# total damage).
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Bethayamira the war bear's shadow simulacrum for #YELLOW#(8 resist armour)#LAST#, #YELLOW#175 light#LAST# (#RED##{bold}#175#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Bethayamira the war bear's shadow simulacrum!#{normal}#
[use_tactical AI] === Action Selected:	236896	Bethayamira the war bear	closein	 AI:move_astar_advanced
[Actor:move]	236896	Bethayamira the war bear	move from	13	12	to	13	13
[Actor:move]	237131	green worm mass	move from	18	8	to	17	9
[Actor:move]	237441	white worm mass	move from	23	8	to	22	9
[Actor:move]	237444	green worm mass	move from	23	12	to	23	13
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Bethayamira the war bear for #YELLOW#(8 resist armour)#LAST#, #YELLOW#14 light#LAST#, #GREY#(8 resist armour)#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	236896	Bethayamira the war bear	closein	 AI:move_astar_advanced
[Actor:move]	236896	Bethayamira the war bear	move from	13	13	to	13	14
[Actor:move]	237131	green worm mass	move from	17	9	to	16	9
[Actor:move]	237441	white worm mass	move from	22	9	to	21	10
[Actor:move]	237444	green worm mass	move from	23	13	to	23	14
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[SPELL] friendly fire chance	100
[LOG]	Eleedhe's light area effect hits Bethayamira the war bear for #YELLOW#(8 resist armour)#LAST#, #YELLOW#24 light#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Bethayamira the war bear for #GREY#(8 resist armour)#LAST#, #GREY#63 darkness#LAST# (#RED##{bold}#63#LAST##{normal}# total damage).
[Actor:move]	236896	Bethayamira the war bear	move from	13	14	to	12	15
[Actor:move]	237131	green worm mass	move from	16	9	to	15	9
[Actor:move]	237441	white worm mass	move from	21	10	to	20	10
[Actor:move]	237444	green worm mass	move from	23	14	to	23	15
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[Actor:move]	236896	Bethayamira the war bear	move from	12	15	to	13	16
[Actor:move]	237131	green worm mass	move from	15	9	to	14	9
[Actor:move]	237441	white worm mass	move from	20	10	to	19	10
[Actor:move]	237444	green worm mass	move from	23	15	to	22	16
[LOG]	Bethayamira the war bear recovers sight.
[LOG]	Bethayamira the war bear has finished recovering.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	24.48934837382
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Bethayamira the war bear for #GREY#(8 resist armour)#LAST#, #GREY#26 darkness#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	236896	Bethayamira the war bear	disable	 talent:T_CRUSHING_HOLD
[useTalent] Attempt to use non activated or sustainable talent: T_CRUSHING_HOLD :: Crushing Hold :: passive
[use_tactical AI] turn	348396	236896	Bethayamira the war bear	### FAILED ACTION returned:	T_CRUSHING_HOLD	nil
[use_tactical AI] === Action Selected:	236896	Bethayamira the war bear	disable	 talent:T_DISARM
[LOG]	Bethayamira the war bear uses #{bold}##RED#Disarm.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	57.51235569439	17	56	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	57.51235569439	17	56	1	vs. armor/def	2	8
checkHit	56	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	74	17	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	56	8	=	1.096
[ATTACK] after armor	81.104
[PHYS CRIT %]	13.9
[ATTACK] after crit	81.104
[ATTACK] after mult	81.104
[LOG]	Bethayamira the war bear uses #{bold}##ORCHID#Set Up.#{normal}##LAST#
[LOG]	Bethayamira the war bear is moving defensively!
[ATTACK]	target on_melee_hit:	4	BLIGHT	vs	0
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	21	vs	19	=> chance to hit	55
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
[SOUND] loading from	/data/sound/actions/punch4.ogg	:=:	sound "/data/sound/actions/punch4.ogg" : <static>
[LOG]	Eleedhe resists the blow!
[Actor:move]	237131	green worm mass	move from	14	9	to	13	10
[Actor:move]	237441	white worm mass	move from	19	10	to	18	9
[Actor:move]	237444	green worm mass	move from	22	16	to	22	17
[LOG]	Melee retaliation hits Bethayamira the war bear for #DARK_GREEN#(4 resist armour)#LAST#, #DARK_GREEN#0 blight#LAST#, #ORANGE#(5 resist armour)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(8 resist armour)#LAST#, #GREY#0 darkness#LAST#, #YELLOW#(8 resist armour)#LAST#, #YELLOW#4 light#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	#UID:236896:0#Bethayamira the war bear hits #fbd578#Eleedhe#LAST# for #WHITE#43 physical#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Bethayamira the war bear for #GREY#(8 resist armour)#LAST#, #GREY#26 darkness#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Bethayamira the war bear for #GREY#(8 resist armour)#LAST#, #GREY#63 darkness#LAST# (#RED##{bold}#63#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[use_tactical AI] === Action Selected:	236896	Bethayamira the war bear	disable	 talent:T_CRUSHING_HOLD
[useTalent] Attempt to use non activated or sustainable talent: T_CRUSHING_HOLD :: Crushing Hold :: passive
[use_tactical AI] turn	348407	236896	Bethayamira the war bear	### FAILED ACTION returned:	T_CRUSHING_HOLD	nil
[use_tactical AI] === Action Selected:	236896	Bethayamira the war bear	disable	 talent:T_UPPERCUT
[LOG]	#RED##{bold}#Bethayamira the war bear throws a finishing uppercut.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	57.51235569439	17	56	1.7900292486997	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	57.51235569439	17	56	1.7900292486997	vs. armor/def	2	8
checkHit	56	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	76	17	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	56	8	=	1.096
[ATTACK] after armor	83.296
[PHYS CRIT %]	13.9
[ATTACK] after crit	83.296
[ATTACK] after mult	149.10227629969
[ATTACK]	target on_melee_hit:	4	BLIGHT	vs	0
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	21	vs	19	=> chance to hit	55
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
checkHit	21	vs	48	=> chance to hit	0
[LOG]	Eleedhe is stunned!
[Actor:move]	237131	green worm mass	move from	13	10	to	13	11
[Actor:move]	237441	white worm mass	move from	18	9	to	18	8
[Actor:move]	237444	green worm mass	move from	22	17	to	23	18
[LOG]	Melee retaliation hits Bethayamira the war bear for #DARK_GREEN#(4 resist armour)#LAST#, #DARK_GREEN#0 blight#LAST#, #ORANGE#(5 resist armour)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(8 resist armour)#LAST#, #GREY#0 darkness#LAST#, #YELLOW#(8 resist armour)#LAST#, #YELLOW#4 light#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	#UID:236896:0#Bethayamira the war bear hits #fbd578#Eleedhe#LAST# for #WHITE#79 physical#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Bethayamira the war bear for #GREY#(8 resist armour)#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	
[LOG]	Eleedhe casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Eleedhe is not stunned anymore.
[LOG]	A shield forms around Eleedhe.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 104
*p 104: Uniform: 0: 1406 aadjust
*p 104: Uniform: 1: 1406 antialiasingRadius
*p 104: Uniform: 2: 8B51 color
*p 104: Uniform: 3: 1406 ellipsoidalFactor
*p 104: Uniform: 4: 1406 horizontalScrollingSpeed
*p 104: Uniform: 5: 8B50 impact
*p 104: Uniform: 6: 8B51 impact_color
*p 104: Uniform: 7: 1406 impact_tick
*p 104: Uniform: 8: 1406 impact_time
*p 104: Uniform: 9: 1406 oscillationSpeed
*p 104: Uniform: 10: 1406 shieldIntensity
*p 104: Uniform: 11: 8B5E tex
*p 104: Uniform: 12: 1406 tick
*p 104: Uniform: 13: 1406 tick_start
*p 104: Uniform: 14: 1406 time_factor
*p 104: Uniform: 15: 1406 verticalScrollingSpeed
*p 104: Uniform: 16: 1406 wobblingPower
*p 104: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	3279524
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Bethayamira the war bear for #YELLOW#(8 resist armour)#LAST#, #YELLOW#14 light#LAST#, #GREY#(8 resist armour)#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Green worm mass for #YELLOW#24 light#LAST#, #GREY#27 darkness#LAST# (#RED##{bold}#51#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1079:0#Talent Jumpgate: Teleport To is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1059:0#Talent Bathe in Light is ready to use.
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[use_tactical AI] === Action Selected:	236896	Bethayamira the war bear	disable	 talent:T_CRUSHING_HOLD
[useTalent] Attempt to use non activated or sustainable talent: T_CRUSHING_HOLD :: Crushing Hold :: passive
[use_tactical AI] turn	348418	236896	Bethayamira the war bear	### FAILED ACTION returned:	T_CRUSHING_HOLD	nil
[use_tactical AI] === Action Selected:	236896	Bethayamira the war bear	disable	 talent:T_KNOCKBACK
[LOG]	Bethayamira the war bear uses #{bold}##RED#Knockback.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	57.51235569439	17	56	1.72360679775	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	57.51235569439	17	56	1.72360679775	vs. armor/def	2	8
checkHit	56	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	79	17	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	56	8	=	1.096
[ATTACK] after armor	86.584
[PHYS CRIT %]	13.9
[ATTACK] after crit	86.584
[ATTACK] after mult	149.23677097638
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Eleedhe crumbles.
[LOG]	Eleedhe slows down.
checkHit	24	vs	56	=> chance to hit	0
[LOG]	Eleedhe is weakened by the darkness!
[ATTACK]	target on_melee_hit:	4	BLIGHT	vs	0
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	21	vs	19	=> chance to hit	55
[ATTACK]	target on_melee_hit:	7.2411470597996	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	11.40402068857	LIGHT	vs	0
checkHit	48	vs	21	=> chance to hit	95
[LOG]	Eleedhe resists the knockback!
[Actor:move]	237131	green worm mass	move from	13	11	to	13	12
[Actor:move]	237444	green worm mass	move from	23	18	to	23	19
[LOG]	Melee retaliation hits Bethayamira the war bear for #DARK_GREEN#(3 resist armour)#LAST#, #DARK_GREEN#0 blight#LAST#, #ORANGE#(2 resist armour)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(7 resist armour)#LAST#, #GREY#0 darkness#LAST#, #YELLOW#(8 resist armour)#LAST#, #YELLOW#3 light#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[LOG]	#UID:236896:0#Bethayamira the war bear hits #fbd578#Eleedhe#LAST# for #SLATE#(65 absorbed)#LAST#, #WHITE#14 physical#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/effects/bane_blinded.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[LOG]	Eleedhe's darkness area effect hits Bethayamira the war bear for #GREY#(8 resist armour)#LAST#, #GREY#23 darkness#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	#{bold}#Eleedhe's darkness area effect killed Bethayamira the war bear!#{normal}#
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Green worm mass for #YELLOW#63 light#LAST# damage.
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Green worm mass!#{normal}#
[Actor:move]	237441	white worm mass	move from	18	8	to	17	9
[Actor:move]	237444	green worm mass	move from	23	19	to	23	18
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[LOG]	
[LOG]	Resting starts...
[Actor:move]	237441	white worm mass	move from	17	9	to	18	10
[Actor:move]	237444	green worm mass	move from	23	18	to	22	17
[Actor:move]	237441	white worm mass	move from	18	10	to	17	9
[Actor:move]	237444	green worm mass	move from	22	17	to	21	18
[LOG]	Eleedhe regains their energy.
[LOG]	Eleedhe speeds up.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[Actor:move]	237441	white worm mass	move from	17	9	to	18	8
[Actor:move]	237444	green worm mass	move from	21	18	to	22	17
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[Actor:move]	237441	white worm mass	move from	18	8	to	17	9
[Actor:move]	237444	green worm mass	move from	22	17	to	21	18
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:move]	237441	white worm mass	move from	17	9	to	18	10
[Actor:move]	237444	green worm mass	move from	21	18	to	20	18
[Actor:move]	237441	white worm mass	move from	18	10	to	17	9
[Actor:move]	237444	green worm mass	move from	20	18	to	20	17
[Actor:move]	237441	white worm mass	move from	17	9	to	18	10
[Actor:move]	237444	green worm mass	move from	20	17	to	20	16
[Actor:move]	237441	white worm mass	move from	18	10	to	17	9
[Actor:move]	237444	green worm mass	move from	20	16	to	20	17
[Actor:move]	237441	white worm mass	move from	17	9	to	18	8
[Actor:move]	237444	green worm mass	move from	20	17	to	20	16
[Actor:move]	237441	white worm mass	move from	18	8	to	18	9
[Actor:move]	237444	green worm mass	move from	20	16	to	20	17
[Actor:move]	237441	white worm mass	move from	18	9	to	18	10
[Actor:move]	237444	green worm mass	move from	20	17	to	20	16
[Actor:move]	237441	white worm mass	move from	18	10	to	17	9
[Actor:move]	237444	green worm mass	move from	20	16	to	20	17
[LOG]	#00ff00##UID:219:0#Talent Rune: Shatter Afflictions is ready to use.
[Actor:move]	237441	white worm mass	move from	17	9	to	18	8
[Actor:move]	237444	green worm mass	move from	20	17	to	20	18
[LOG]	Rested for 14 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	13	15	to	12	14
[Identify]	mossy mindstar 'Dourrain'	true
[LOG]	Eleedhe picks up (d.): #SALMON##UID:236913:0#mossy mindstar 'Dourrain' (2.5-2.75 power, 14 apr, nature damage)#LAST#.
[Actor:move]	237441	white worm mass	move from	18	8	to	17	9
[Actor:move]	237444	green worm mass	move from	20	18	to	20	19
[Actor:move]	4930	Eleedhe	move from	12	14	to	13	13
[Actor:move]	237441	white worm mass	move from	17	9	to	18	10
[Actor:move]	237444	green worm mass	move from	20	19	to	21	18
[Actor:move]	4930	Eleedhe	move from	13	13	to	14	12
[Identify]	wizard's copper ring	true
[LOG]	Eleedhe picks up (d.): #00FF80##UID:237127:0#wizard's copper ring#LAST#.
[Actor:move]	4930	Eleedhe	move from	14	12	to	13	13
[Actor:move]	237441	white worm mass	move from	18	10	to	17	9
[Actor:move]	237444	green worm mass	move from	21	18	to	20	17
[Actor:move]	4930	Eleedhe	move from	13	13	to	13	14
[Actor:move]	237441	white worm mass	move from	17	9	to	18	9
[Actor:move]	237444	green worm mass	move from	20	17	to	21	18
[Actor:move]	4930	Eleedhe	move from	13	14	to	13	15
[Actor:move]	237441	white worm mass	move from	18	9	to	18	10
[Actor:move]	237444	green worm mass	move from	21	18	to	22	17
[Actor:move]	4930	Eleedhe	move from	13	15	to	13	16
[Identify]	Jetknight	true
[LOG]	Eleedhe picks up (i.): #SALMON##UID:236756:0#Jetknight (1 def, 0 armour)#LAST#.
[Actor:move]	237441	white worm mass	move from	18	10	to	18	9
[Actor:move]	237444	green worm mass	move from	22	17	to	21	18
[Actor:move]	4930	Eleedhe	move from	13	16	to	12	15
[Actor:move]	4930	Eleedhe	move from	12	15	to	11	14
[Actor:move]	237441	white worm mass	move from	18	9	to	19	10
[Actor:move]	237444	green worm mass	move from	21	18	to	22	17
[Actor:move]	4930	Eleedhe	move from	11	14	to	10	14
[Actor:move]	237441	white worm mass	move from	19	10	to	20	10
[Actor:move]	237444	green worm mass	move from	22	17	to	22	16
[Actor:move]	4930	Eleedhe	move from	10	14	to	9	14
[Actor:move]	237441	white worm mass	move from	20	10	to	19	10
[Actor:move]	237444	green worm mass	move from	22	16	to	23	16
[Actor:move]	4930	Eleedhe	move from	9	14	to	9	13
[Actor:move]	237441	white worm mass	move from	19	10	to	18	9
[Actor:move]	237444	green worm mass	move from	23	16	to	24	17
[Actor:move]	4930	Eleedhe	move from	9	13	to	9	12
[Actor:move]	4930	Eleedhe	move from	9	12	to	9	11
[Actor:move]	237441	white worm mass	move from	18	9	to	18	8
[Actor:move]	237444	green worm mass	move from	24	17	to	23	16
[Actor:move]	4930	Eleedhe	move from	9	11	to	10	10
[improved_talented AI] chooses for	237441	white worm mass	T_MULTIPLY
[LOG]	White worm mass uses #{bold}##ORCHID#Multiply.#{normal}##LAST#
[MULTIPLY]	18	7	::	nil
[MULTIPLY]	2	uids	237441	=>	237577	::	nil	nil
[Actor:move]	237577	white worm mass	(forced) move from	nil	nil	to	18	7
[Actor:move]	237444	green worm mass	move from	23	16	to	22	17
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (white worm mass)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[SPELL] friendly fire chance	100
[Actor:move]	237441	white worm mass	move from	18	8	to	17	9
[target_simple AI]	237442	grey mold	selecting NEW TARGET	10	10	4930	Eleedhe
[Actor:move]	237444	green worm mass	move from	22	17	to	23	18
[Actor:move]	237577	white worm mass	move from	18	7	to	18	8
[LOG]	Eleedhe's light area effect hits White worm mass for #YELLOW#36 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits White worm mass for #YELLOW#36 light#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[LOG]	#00ff00##UID:425:0#Talent Wrath of the Highborn is ready to use.
[LOG]	Eleedhe's light area effect hits White worm mass for #YELLOW#36 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits White worm mass for #YELLOW#36 light#LAST# damage.
[Actor:move]	237441	white worm mass	move from	17	9	to	16	9
[Actor:move]	237444	green worm mass	move from	23	18	to	23	19
[Actor:move]	237577	white worm mass	move from	18	8	to	17	9
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	24.48934837382
[LOG]	#00ffff#Welcome to level 13 [Eleedhe].
[LOG]	Eleedhe has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Eleedhe the level 13 Higher Anorithil
[Discord] updating state: "Scintillating Caves (4)" / "Lvl 13 Higher Anorithil" / default / anorithil
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Grey mold for #GREY#42 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits White worm mass for #GREY#42 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits White worm mass for #GREY#42 darkness#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed White worm mass!#{normal}#
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed White worm mass!#{normal}#
[improved_talented AI] chooses for	237442	grey mold	T_NATURE_TOUCH
[LOG]	Grey mold uses #{bold}##YELLOW#Nature's Touch.#{normal}##LAST#
[MIND CRIT %]	1
[LOG]	#UID:237442:0#Grey mold receives #LIGHT_GREEN#135 healing#LAST#.
[LOG]	Eleedhe's darkness area effect hits Grey mold for #GREY#42 darkness#LAST# damage.
[Actor:move]	237444	green worm mass	move from	23	19	to	23	20
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	24.48934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Grey mold for #GREY#87 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Grey mold for #GREY#42 darkness#LAST# damage.
[LOG]	
[LOG]	Searing Light is still on cooldown for 1 turns.
[Actor:move]	237444	green worm mass	move from	23	20	to	24	21
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Eleedhe's darkness area effect hits Grey mold for #GREY#42 darkness#LAST# damage.
[LOG]	#{bold}#Eleedhe's darkness area effect killed Grey mold!#{normal}#
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[LOG]	Resting starts...
[Actor:move]	237444	green worm mass	move from	24	21	to	23	20
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	237444	green worm mass	move from	23	20	to	22	21
[Actor:move]	237444	green worm mass	move from	22	21	to	21	21
[Actor:move]	237444	green worm mass	move from	21	21	to	20	21
[Actor:move]	237444	green worm mass	move from	20	21	to	19	21
[Actor:move]	237444	green worm mass	move from	19	21	to	18	22
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:move]	237444	green worm mass	move from	18	22	to	18	21
[LOG]	#00ff00##UID:1082:0#Talent Shadow Simulacrum is ready to use.
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4930	Eleedhe	move from	10	10	to	11	9
[Actor:move]	4930	Eleedhe	move from	11	9	to	12	8
[Actor:move]	4930	Eleedhe	move from	12	8	to	12	7
[Actor:move]	237444	green worm mass	move from	18	21	to	18	22
[Actor:move]	4930	Eleedhe	move from	12	7	to	12	6
[Actor:move]	237444	green worm mass	move from	18	22	to	17	23
[Actor:move]	4930	Eleedhe	move from	12	6	to	12	5
[Actor:move]	4930	Eleedhe	move from	12	5	to	12	4
[Actor:move]	237444	green worm mass	move from	17	23	to	18	23
[Actor:move]	4930	Eleedhe	move from	12	4	to	12	3
[Identify]	pair of rough leather boots	true
[LOG]	Eleedhe picks up (i.): #FFFFFF##UID:237458:0#pair of rough leather boots (0 def, 1 armour)#LAST#.
[Actor:move]	237444	green worm mass	move from	18	23	to	17	23
[Actor:move]	4930	Eleedhe	move from	12	3	to	13	4
[Actor:move]	237444	green worm mass	move from	17	23	to	18	23
[Actor:move]	4930	Eleedhe	move from	13	4	to	13	5
[Actor:move]	237444	green worm mass	move from	18	23	to	19	23
[Actor:move]	4930	Eleedhe	move from	13	5	to	13	6
[Actor:move]	4930	Eleedhe	move from	13	6	to	13	7
[Actor:move]	237444	green worm mass	move from	19	23	to	20	23
[Actor:move]	4930	Eleedhe	move from	13	7	to	13	8
[Actor:move]	237444	green worm mass	move from	20	23	to	19	23
[Actor:move]	4930	Eleedhe	move from	13	8	to	14	9
[Actor:move]	237444	green worm mass	move from	19	23	to	18	23
[Actor:move]	4930	Eleedhe	move from	14	9	to	15	9
[Actor:move]	4930	Eleedhe	move from	15	9	to	16	9
[Actor:move]	237444	green worm mass	move from	18	23	to	19	23
[Actor:move]	4930	Eleedhe	move from	16	9	to	17	9
[Actor:move]	237444	green worm mass	move from	19	23	to	18	24
[Actor:move]	4930	Eleedhe	move from	17	9	to	18	9
[Actor:move]	237444	green worm mass	move from	18	24	to	18	25
[Actor:move]	4930	Eleedhe	move from	18	9	to	18	10
[Actor:move]	237444	green worm mass	move from	18	25	to	19	25
[Actor:move]	4930	Eleedhe	move from	18	10	to	19	10
[Actor:move]	4930	Eleedhe	move from	19	10	to	20	10
[Actor:move]	237444	green worm mass	move from	19	25	to	20	25
[Actor:move]	4930	Eleedhe	move from	20	10	to	21	10
[Actor:move]	237444	green worm mass	move from	20	25	to	19	25
[Actor:move]	4930	Eleedhe	move from	21	10	to	22	9
[ActorObjectUse] useObjectEnable: 	elm wand of lightning storm	by	Eleedhe	inven/slot	1	nil
[ActorObjectUse] Object	elm wand of lightning storm	237454	is ineligible for talent interface
[Identify]	elm wand of lightning storm	true
[LOG]	Eleedhe picks up (v.): #00FF80##UID:237454:0#elm wand of lightning storm [power 80]  (15 cooldown)#LAST#.
[Actor:move]	237444	green worm mass	move from	19	25	to	18	24
[Actor:move]	4930	Eleedhe	move from	22	9	to	21	8
[Actor:move]	237444	green worm mass	move from	18	24	to	17	23
[Actor:move]	4930	Eleedhe	move from	21	8	to	21	7
[Actor:move]	4930	Eleedhe	move from	21	7	to	22	6
[Actor:move]	237444	green worm mass	move from	17	23	to	16	23
[Actor:move]	4930	Eleedhe	move from	22	6	to	22	5
[LOG]	You pickup 0.65 gold pieces.
[Actor:move]	237444	green worm mass	move from	16	23	to	17	23
[Actor:move]	4930	Eleedhe	move from	22	5	to	23	6
[Actor:move]	237444	green worm mass	move from	17	23	to	18	24
[Actor:move]	4930	Eleedhe	move from	23	6	to	23	7
[Actor:move]	237444	green worm mass	move from	18	24	to	18	25
[Actor:move]	4930	Eleedhe	move from	23	7	to	23	8
[Actor:move]	4930	Eleedhe	move from	23	8	to	23	9
[Actor:move]	237444	green worm mass	move from	18	25	to	19	25
[Actor:move]	4930	Eleedhe	move from	23	9	to	23	10
[Actor:move]	237444	green worm mass	move from	19	25	to	18	24
[Actor:move]	4930	Eleedhe	move from	23	10	to	23	11
[Actor:move]	237444	green worm mass	move from	18	24	to	19	25
[Actor:move]	4930	Eleedhe	move from	23	11	to	23	12
[Actor:move]	237444	green worm mass	move from	19	25	to	20	25
[Actor:move]	4930	Eleedhe	move from	23	12	to	23	13
[Actor:move]	4930	Eleedhe	move from	23	13	to	23	14
[Actor:move]	237444	green worm mass	move from	20	25	to	21	25
[Actor:move]	4930	Eleedhe	move from	23	14	to	23	15
[Actor:move]	237444	green worm mass	move from	21	25	to	20	25
[Actor:move]	4930	Eleedhe	move from	23	15	to	22	16
[USERCHAT] channel achievement	Aydz	mainmenu	Utterly Destroyed (Insane (Adventure) difficulty)	false	false
[Actor:move]	237444	green worm mass	move from	20	25	to	21	25
[Actor:move]	4930	Eleedhe	move from	22	16	to	22	17
[Actor:move]	4930	Eleedhe	move from	22	17	to	21	18
[Actor:move]	237444	green worm mass	move from	21	25	to	22	25
[Actor:move]	4930	Eleedhe	move from	21	18	to	22	17
[Actor:move]	237444	green worm mass	move from	22	25	to	23	25
[Actor:move]	4930	Eleedhe	move from	22	17	to	23	16
[Actor:move]	237444	green worm mass	move from	23	25	to	22	25
[Actor:move]	4930	Eleedhe	move from	23	16	to	23	15
[Actor:move]	237444	green worm mass	move from	22	25	to	21	25
[Actor:move]	4930	Eleedhe	move from	23	15	to	23	14
[Actor:move]	4930	Eleedhe	move from	23	14	to	23	13
[Actor:move]	237444	green worm mass	move from	21	25	to	20	25
[Actor:move]	4930	Eleedhe	move from	23	13	to	23	12
[Actor:move]	237444	green worm mass	move from	20	25	to	19	25
[Actor:move]	4930	Eleedhe	move from	23	12	to	23	11
[Actor:move]	237444	green worm mass	move from	19	25	to	18	25
[Actor:move]	4930	Eleedhe	move from	23	11	to	22	10
[Actor:move]	237444	green worm mass	move from	18	25	to	19	25
[Actor:move]	4930	Eleedhe	move from	22	10	to	21	10
[Actor:move]	4930	Eleedhe	move from	21	10	to	20	10
[Actor:move]	237444	green worm mass	move from	19	25	to	20	25
[Actor:move]	4930	Eleedhe	move from	20	10	to	19	9
[Actor:move]	237444	green worm mass	move from	20	25	to	21	25
[Actor:move]	4930	Eleedhe	move from	19	9	to	18	9
[Actor:move]	237444	green worm mass	move from	21	25	to	22	25
[Actor:move]	4930	Eleedhe	move from	18	9	to	17	9
[Actor:move]	237444	green worm mass	move from	22	25	to	21	25
[Actor:move]	4930	Eleedhe	move from	17	9	to	16	9
[Actor:move]	4930	Eleedhe	move from	16	9	to	15	9
[Actor:move]	237444	green worm mass	move from	21	25	to	22	25
[Actor:move]	4930	Eleedhe	move from	15	9	to	14	9
[Actor:move]	237444	green worm mass	move from	22	25	to	23	25
[Actor:move]	4930	Eleedhe	move from	14	9	to	13	8
[Actor:move]	237444	green worm mass	move from	23	25	to	22	25
[Actor:move]	4930	Eleedhe	move from	13	8	to	13	7
[Actor:move]	237444	green worm mass	move from	22	25	to	23	25
[Actor:move]	4930	Eleedhe	move from	13	7	to	13	6
[Actor:move]	4930	Eleedhe	move from	13	6	to	13	5
[Actor:move]	237444	green worm mass	move from	23	25	to	24	24
[Actor:move]	4930	Eleedhe	move from	13	5	to	13	4
[Actor:move]	237444	green worm mass	move from	24	24	to	23	25
[Actor:move]	4930	Eleedhe	move from	13	4	to	13	3
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[Actor:move]	237444	green worm mass	move from	23	25	to	22	25
[LOG]	Ran for 23 turns (stop reason: at exit).
[LOG]	
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x2031d458
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Shadows#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x05818928	(7646)
Loading savefile 	/save/eleedhe/
table: 0x06140018	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x1505b6b0	(1308)
Loading savefile 	/save//
Server latency	5
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/game.teag.tmp
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel talk	Moasseman	tome	Why is it sad to do something you enjoy?
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe activates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Shadows#LAST#.
[LOG]	Eleedhe activates #{bold}##ORANGE#Hymn of Shadows#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_act_base
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Eleedhe activates #{bold}##ORANGE#Chant of Resistance#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[LOG]	Resting starts...
[Actor:move]	237444	green worm mass	move from	22	25	to	23	25
[Actor:move]	237444	green worm mass	move from	23	25	to	24	25
[Actor:move]	237444	green worm mass	move from	24	25	to	24	24
[Actor:move]	237444	green worm mass	move from	24	24	to	24	25
[Actor:move]	237444	green worm mass	move from	24	25	to	24	24
[Actor:move]	237444	green worm mass	move from	24	24	to	23	25
[Actor:move]	237444	green worm mass	move from	23	25	to	24	25
[Actor:move]	237444	green worm mass	move from	24	25	to	24	24
[LOG]	#00ff00##UID:1092:0#Talent Hymn Nocturnalist is ready to use.
[Actor:move]	237444	green worm mass	move from	24	24	to	23	25
[Actor:move]	237444	green worm mass	move from	23	25	to	24	24
[LOG]	#00ff00##UID:1096:0#Talent Starfall is ready to use.
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Eleedhe activates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	237444	green worm mass	move from	24	24	to	23	25
[LOG]	
[USERCHAT] channel talk	zirconcode	tome	I'm always happy to see you here to be honest
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x1415ee98
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Shadows#LAST#.
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x25d646d8	(7649)
Loading savefile 	/save/eleedhe/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x133d5cc8	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/game.teag.tmp
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[LOG]	Resting starts...
[Actor:move]	237444	green worm mass	move from	23	25	to	24	25
[Actor:move]	237444	green worm mass	move from	24	25	to	24	24
[Actor:move]	237444	green worm mass	move from	24	24	to	24	23
[Actor:move]	237444	green worm mass	move from	24	23	to	23	23
[Actor:move]	237444	green worm mass	move from	23	23	to	22	23
[Actor:move]	237444	green worm mass	move from	22	23	to	21	23
[Actor:move]	237444	green worm mass	move from	21	23	to	20	23
[Actor:move]	237444	green worm mass	move from	20	23	to	19	23
[Actor:move]	237444	green worm mass	move from	19	23	to	20	23
[Actor:move]	237444	green worm mass	move from	20	23	to	21	23
[Actor:move]	237444	green worm mass	move from	21	23	to	20	23
[Actor:move]	237444	green worm mass	move from	20	23	to	19	23
[Actor:move]	237444	green worm mass	move from	19	23	to	18	22
[Actor:move]	237444	green worm mass	move from	18	22	to	19	21
[Actor:move]	237444	green worm mass	move from	19	21	to	18	21
[Actor:move]	237444	green worm mass	move from	18	21	to	18	22
[Actor:move]	237444	green worm mass	move from	18	22	to	17	23
[Actor:move]	237444	green worm mass	move from	17	23	to	18	24
[Actor:move]	237444	green worm mass	move from	18	24	to	18	25
[Actor:move]	237444	green worm mass	move from	18	25	to	19	25
[Actor:move]	237444	green worm mass	move from	19	25	to	18	25
[Actor:move]	237444	green worm mass	move from	18	25	to	18	24
[Actor:move]	237444	green worm mass	move from	18	24	to	18	23
[Actor:move]	237444	green worm mass	move from	18	23	to	18	22
[Actor:move]	237444	green worm mass	move from	18	22	to	18	23
[Actor:move]	237444	green worm mass	move from	18	23	to	18	22
[Actor:move]	237444	green worm mass	move from	18	22	to	18	23
[Actor:move]	237444	green worm mass	move from	18	23	to	17	23
[Actor:move]	237444	green worm mass	move from	17	23	to	18	24
[Actor:move]	237444	green worm mass	move from	18	24	to	19	23
[Actor:move]	237444	green worm mass	move from	19	23	to	20	23
[Actor:move]	237444	green worm mass	move from	20	23	to	19	23
[Actor:move]	237444	green worm mass	move from	19	23	to	18	24
[Actor:move]	237444	green worm mass	move from	18	24	to	17	23
[Actor:move]	237444	green worm mass	move from	17	23	to	18	22
[Actor:move]	237444	green worm mass	move from	18	22	to	17	23
[Actor:move]	237444	green worm mass	move from	17	23	to	18	23
[Actor:move]	237444	green worm mass	move from	18	23	to	19	23
[Actor:move]	237444	green worm mass	move from	19	23	to	18	22
[Actor:move]	237444	green worm mass	move from	18	22	to	18	23
[Actor:move]	237444	green worm mass	move from	18	23	to	19	23
[Actor:move]	237444	green worm mass	move from	19	23	to	18	23
[Actor:move]	237444	green worm mass	move from	18	23	to	17	23
[Actor:move]	237444	green worm mass	move from	17	23	to	16	23
[Actor:move]	237444	green worm mass	move from	16	23	to	17	23
[Actor:move]	237444	green worm mass	move from	17	23	to	18	22
[Actor:move]	237444	green worm mass	move from	18	22	to	18	21
[Actor:move]	237444	green worm mass	move from	18	21	to	18	22
[Actor:move]	237444	green worm mass	move from	18	22	to	17	23
[Actor:move]	237444	green worm mass	move from	17	23	to	16	23
[Actor:move]	237444	green worm mass	move from	16	23	to	17	23
[Actor:move]	237444	green worm mass	move from	17	23	to	18	22
[Actor:move]	237444	green worm mass	move from	18	22	to	19	23
[Actor:move]	237444	green worm mass	move from	19	23	to	18	23
[Actor:move]	237444	green worm mass	move from	18	23	to	18	24
[Actor:move]	237444	green worm mass	move from	18	24	to	17	23
[Actor:move]	237444	green worm mass	move from	17	23	to	18	24
[Actor:move]	237444	green worm mass	move from	18	24	to	17	23
[Actor:move]	237444	green worm mass	move from	17	23	to	18	22
[Actor:move]	237444	green worm mass	move from	18	22	to	17	23
[Actor:move]	237444	green worm mass	move from	17	23	to	18	24
[Actor:move]	237444	green worm mass	move from	18	24	to	19	23
[Actor:move]	237444	green worm mass	move from	19	23	to	18	23
[Actor:move]	237444	green worm mass	move from	18	23	to	19	23
[Actor:move]	237444	green worm mass	move from	19	23	to	18	22
[Actor:move]	237444	green worm mass	move from	18	22	to	17	23
[Actor:move]	237444	green worm mass	move from	17	23	to	18	24
[Actor:move]	237444	green worm mass	move from	18	24	to	18	25
[Actor:move]	237444	green worm mass	move from	18	25	to	18	24
[Actor:move]	237444	green worm mass	move from	18	24	to	17	23
[LOG]	Today is the 13rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	237444	green worm mass	move from	17	23	to	18	22
[Actor:move]	237444	green worm mass	move from	18	22	to	19	23
[Actor:move]	237444	green worm mass	move from	19	23	to	18	22
[Actor:move]	237444	green worm mass	move from	18	22	to	18	21
[Actor:move]	237444	green worm mass	move from	18	21	to	19	21
[Actor:move]	237444	green worm mass	move from	19	21	to	18	22
[Actor:move]	237444	green worm mass	move from	18	22	to	18	21
[Actor:move]	237444	green worm mass	move from	18	21	to	18	22
[Actor:move]	237444	green worm mass	move from	18	22	to	17	23
[Actor:move]	237444	green worm mass	move from	17	23	to	18	23
[Actor:move]	237444	green worm mass	move from	18	23	to	18	24
[Actor:move]	237444	green worm mass	move from	18	24	to	18	23
[Actor:move]	237444	green worm mass	move from	18	23	to	17	23
[Actor:move]	237444	green worm mass	move from	17	23	to	18	24
[Actor:move]	237444	green worm mass	move from	18	24	to	19	23
[Actor:move]	237444	green worm mass	move from	19	23	to	18	22
[LOG]	Rested for 95 turns (stop reason: all resources and life at maximum).
[LOG]	
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x14a17658
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn Nocturnalist#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn of Shadows#LAST#.
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Corona#LAST#.
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Eleedhe	game	::	game.teag	::	table: 0x0f8b3ae8	=>	table: 0x11bdc260	(7649)
Loading savefile 	/save/eleedhe/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa05998	=>	table: 0x0fec5e18	(1308)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/eleedhe/game.teag.tmp
Saved zipname /save/eleedhe/game.teag.tmp
[SAVEFILE PIPE] Checking save	Eleedhe	game	/save/eleedhe/game.teag.tmp
Loading savefile 	/save/eleedhe/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Aerontir	overpowered elm wand of lightning storm	::	nil	FINGER
fight: 	Aerontir	potent ash starstaff of fate	::	OFFHAND	FINGER
fight: 	Aerontir	Frostquencher	::	nil	FINGER
fight: 	Aerontir	insulating rough leather belt of life	::	nil	FINGER
fight: 	Aerontir	Barerandil	::	nil	FINGER
fight: 	Aerontir	Pusroar the linen cloak	::	nil	FINGER
fight: 	Aerontir	linen robe 'Gorobar'	::	nil	FINGER
fight: 	Aerontir	bright brass lantern of health	::	nil	FINGER
fight: 	Aerontir	steel ring 'Xanuminor'	::	nil	FINGER
fight: 	Aerontir	Tulorekhad the Sunoath	::	nil	FINGER
fight: 	Aerontir	overpowered elm wand of lightning storm	::	nil	FINGER
fight: 	Aerontir	potent ash starstaff of fate	::	OFFHAND	FINGER
fight: 	Aerontir	Frostquencher	::	nil	FINGER
fight: 	Aerontir	insulating rough leather belt of life	::	nil	FINGER
fight: 	Aerontir	Barerandil	::	nil	FINGER
fight: 	Aerontir	Pusroar the linen cloak	::	nil	FINGER
fight: 	Aerontir	linen robe 'Gorobar'	::	nil	FINGER
fight: 	Aerontir	bright brass lantern of health	::	nil	FINGER
fight: 	Aerontir	steel ring 'Xanuminor'	::	nil	FINGER
fight: 	Aerontir	Tulorekhad the Sunoath	::	nil	FINGER
[LOG]	Eleedhe wears: #SALMON##UID:237287:0#Aerontir#LAST#.
[Actor:move]	237444	green worm mass	move from	18	22	to	19	23
[LOG]	
[USERCHAT] channel achievement	Leid94	tome	Home sweet home	false	false
[LOG]	You gain 5.00 gold from the melting of #00FF80##UID:237454:0#elm wand of lightning storm [power 80]  (15 cooldown)#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2486:0#lump of iron (1)#WHITE#.
[LOG]	You gain 1.00 gold from the melting of #FFFFFF##UID:237448:0#iron mail armour (2 def, 4 armour)#LAST#.
[LOG]	You gain 11.02 gold from the melting of #SALMON##UID:237135:0#Xurera (0 def, 1 armour)#LAST#.
[LOG]	You gain 7.34 gold from the melting of #SALMON##UID:236756:0#Jetknight (1 def, 0 armour)#LAST#.
[LOG]	You gain 0.10 gold from the melting of #FFFFFF##UID:237458:0#pair of rough leather boots (0 def, 1 armour)#LAST#.
[LOG]	You gain 0.05 gold from the melting of #FFFFFF##UID:237449:0#rough leather belt#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2491:0#stack of herbs (viperweed) (1)#WHITE#.
[LOG]	You gain 9.17 gold from the melting of #SALMON##UID:236913:0#mossy mindstar 'Dourrain' (2.5-2.75 power, 14 apr, nature damage)#LAST#.
[LOG]	You gain 0.84 gold from the melting of #00FF80##UID:237127:0#wizard's copper ring#LAST#.
[LOG]	You gain 0.84 gold from the melting of #00FF80##UID:237450:0#titan's copper ring#LAST#.
Loading zone persistance level	scintillating-caves	5
Make wait background texture 976 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 27 ticks
Creating level	scintillating-caves	5
Make wait background texture 1048 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	scintillating-caves	beginning level generation, count:	1
C Map size 43:24 :: 1032
C Map seens texture: 1077 (40x40)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[RoomsLoader:init] loaded room:	random_room	function: 0x170fded0
[RoomsLoader:init] loaded room:	money_vault	function: 0x055752a0	chance:	5
[roomGen] room generator	function: 0x170fded0	is making a room
[roomGen] generated room	inner_fort
placed room	inner_fort	at	1	16	with center	6	20
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room	big_inner_circle	11	11
[roomGen] generated room	big_inner_circle
placed room	big_inner_circle	at	15	12	with center	20	17
[roomGen] room generator	function: 0x170fded0	is making a room
[roomGen] generated room	y
placed room	y	at	14	1	with center	20	5
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room	pilar_big	10	10
[roomGen] generated room	pilar_big
placed room	pilar_big	at	4	2	with center	8	6
[roomGen] room generator	function: 0x170fded0	is making a room
[roomGen] generated room	simple10x10
[roomAlloc] could not place room	simple10x10
[roomGen] room generator	function: 0x170fded0	is making a room
loaded room	cells2	12	11
[roomGen] generated room	cells2
[roomAlloc] could not place room	cells2
[roomGen] room generator	function: 0x170fded0	is making a room
[roomGen] generated room	cross_circled
[roomAlloc] could not place room	cross_circled
[roomGen] room generator	function: 0x170fded0	is making a room
[roomGen] generated room	five_walls
[roomAlloc] could not place room	five_walls
[Actor:move]	239276	rattlesnake	(forced) move from	nil	nil	to	20	17
[Actor:move]	239277	white crystal	(forced) move from	nil	nil	to	21	6
[Actor:move]	239278	white worm mass	(forced) move from	nil	nil	to	23	4
[Actor:move]	239279	polar bear	(forced) move from	nil	nil	to	24	14
Random boss generating
[createRandomBoss] Creating random boss 	Voruda the copperhead snake	15	level	2	classes
  * class	Necromancer	 rejected due to power source
[applyRandomClass]	239280	Voruda the copperhead snake	Adding class	Rogue	Rogue
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 6 random class talents to boss
1	 * talent:	T_THICK_SKIN	2
2	 * talent:	T_KNIFE_MASTERY	2
3	 * talent:	T_DEVICE_MASTERY	2
4	 * talent:	T_WEAPON_COMBAT	2
5	 * talent:	T_DUAL_WEAPON_MASTERY	2
6	 * talent:	T_THROWING_KNIVES	2
 ** Finished adding	6	of	6	random class talents
  * class	Arcane Blade	 rejected due to power source
  * class	Demonologist	 rejected due to power source
[applyRandomClass]	239280	Voruda the copperhead snake	Adding class	Gunslinger	Tinker
   power types: not_power_source =	technique_ranged,arcane	power_source =	steam,technique
Adding 5 random class talents to boss
1	 * talent:	T_LETHALITY	2
2	 * talent:	T_SHADOWSTRIKE	2
3	 * talent:	T_LACERATING_STRIKES	2
4	 * talent:	T_ROGUE_S_TOOLS	2
5	 * talent:	T_DISENGAGE	2
 ** Finished adding	5	of	5	random class talents
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	239281	Voruda the copperhead snake	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	59.397301666764	67
[resolveObject] CREATED OBJECT:	239282	enveloping linen cloak of protection	tries left:	1
[resolveObject] adding to main inventory:	239282	enveloping linen cloak of protection
[resolveObject] CREATE FOR	239281	Voruda the copperhead snake	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	92.406410214586	102
[resolveObject] CREATED OBJECT:	239288	balanced iron longsword	tries left:	1
[resolveObject] adding to main inventory:	239288	balanced iron longsword
[resolveObject] CREATE FOR	239281	Voruda the copperhead snake	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	68.710307748688	102
[resolveObject] CREATED OBJECT:	239292	blink rune of the sneak	tries left:	1
[resolveObject] adding to main inventory:	239292	blink rune of the sneak
[ActorObjectUse] useObjectEnable: 	blink rune of the sneak	by	Voruda the copperhead snake	inven/slot	1	nil
[resolvers.drop_randart]	239281	Voruda the copperhead snake	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	239281	Voruda the copperhead snake	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x185a4770, ego_filter=table: 0x148dae38}
[resolveObject] CREATED OBJECT:	239296	steel waraxe	tries left:	4
[resolvers.drop_randart]	239281	Voruda the copperhead snake	using data:	{lev=15, base={"table: 0x1eed0ab8, __CLASSNAME=mod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	15	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	4
 * using themes	acid,dark
Creating randart Dourrip(faded steel waraxe) with dark
 ** selected ego	plaguebringer's 	(greater)	arcane
 ** selected ego	balanced 	(normal)	technique
 ** selected ego	 of daylight	(normal)	arcane
 * adding power: dark burst (crit)(1 points), 6 remaining
 * adding power: generic resist acid(1 points), 5 remaining
 * adding power: generic dark numbing melee(2 points), 4 remaining
 * adding power: generic resist darkness(2 points), 2 remaining
 * adding bias power: generic dark numbing melee(3 points), 6 remaining
 * adding bias power: generic resist acid(1.5 points), 3 remaining
 * adding bias power: dark burst (crit)(1.5 points), 1.5 remaining
Added unique	mod.class.Object/Dourrip	::	1
[resolveObject] CREATE FOR	239281	Voruda the copperhead snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x21b9ab00, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	4.4727467639541	12
[resolveObject] CREATED OBJECT:	239483	thought-forged steel dagger of crippling	tries left:	4
[resolveObject]	239483	thought-forged steel dagger of crippling	added to inventory	MAINHAND
[resolveObject] CREATE FOR	239281	Voruda the copperhead snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2205d880, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	52.846360789809	67
[resolveObject] CREATED OBJECT:	239489	balanced steel dagger of massacre	tries left:	4
fight: 	balanced steel dagger of massacre	thought-forged steel dagger of crippling	::	nil	OFFHAND
[resolveObject]	239489	balanced steel dagger of massacre	added to inventory	OFFHAND
[resolveObject] CREATE FOR	239281	Voruda the copperhead snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1179e7c8, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	44.724287447688	67
[resolveObject] CREATED OBJECT:	239495	cleansing cured leather armour of clarity	tries left:	4
fight: 	cleansing cured leather armour of clarity	thought-forged steel dagger of crippling	::	nil	BODY
fight: 	cleansing cured leather armour of clarity	balanced steel dagger of massacre	::	nil	BODY
[resolveObject]	239495	cleansing cured leather armour of clarity	added to inventory	BODY
[resolveObject] CREATE FOR	239281	Voruda the copperhead snake	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	239851	simple healing salve	tries left:	1
[resolvers.inventory] created object:	239851	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Voruda the copperhead snake	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	239281	Voruda the copperhead snake	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	240202	simple frost salve	tries left:	1
[resolvers.inventory] created object:	240202	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Voruda the copperhead snake	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	239281	Voruda the copperhead snake	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	239281	Voruda the copperhead snake	filter:	{defined="APE"}
[resolveObject] CREATE FOR	239281	Voruda the copperhead snake	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x1880a4a0, tome_drops="boss", force_drop=true, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Ego	75.015391275989	102
Loading entities file from memory	/data-orcs/general/objects/egos/steamgun.lua
[resolveObject] CREATED OBJECT:	240237	steel steamgun of power	tries left:	4
[General Object resolver]	240237	steel steamgun of power	COULD NOT BE WORN
[resolveObject] adding to main inventory:	240237	steel steamgun of power
[resolveObject] CREATE FOR	239281	Voruda the copperhead snake	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x191f17b8, tome_drops="boss", force_drop=true, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Double Ego	64.40593036553	67
[resolveObject] CREATED OBJECT:	240247	strafer's steel steamgun of power	tries left:	4
[General Object resolver]	240247	strafer's steel steamgun of power	COULD NOT BE WORN
[resolveObject] adding to main inventory:	240247	strafer's steel steamgun of power
[resolveObject] CREATE FOR	239281	Voruda the copperhead snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x191f1780, force_drop=true, tome_drops="boss", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	4.9584089161266	12
[resolveObject] CREATED OBJECT:	240253	barbed pouch of steel shots of erosion	tries left:	4
fight: 	barbed pouch of steel shots of erosion	thought-forged steel dagger of crippling	::	nil	QUIVER
fight: 	barbed pouch of steel shots of erosion	balanced steel dagger of massacre	::	nil	QUIVER
fight: 	barbed pouch of steel shots of erosion	cleansing cured leather armour of clarity	::	nil	QUIVER
[resolveObject]	240253	barbed pouch of steel shots of erosion	added to inventory	QUIVER
[resolveObject] CREATE FOR	239281	Voruda the copperhead snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x12e030d8, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	53.645244742195	67
[resolveObject] CREATED OBJECT:	240259	prismatic rough leather cap of strength (#STATBONUS#)	tries left:	4
fight: 	prismatic rough leather cap of strength (#STATBONUS#)	thought-forged steel dagger of crippling	::	nil	HEAD
fight: 	prismatic rough leather cap of strength (#STATBONUS#)	balanced steel dagger of massacre	::	nil	HEAD
fight: 	prismatic rough leather cap of strength (#STATBONUS#)	cleansing cured leather armour of clarity	::	nil	HEAD
fight: 	prismatic rough leather cap of strength (#STATBONUS#)	barbed pouch of steel shots of erosion	::	nil	HEAD
[resolveObject]	240259	prismatic rough leather cap of strength (#STATBONUS#)	added to inventory	HEAD
[resolveObject] CREATE FOR	239281	Voruda the copperhead snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1150cce8, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	22.65482499	27
[resolveObject] CREATED OBJECT:	240265	volcanic cured leather armour	tries left:	4
fight: 	volcanic cured leather armour	thought-forged steel dagger of crippling	::	nil	BODY
fight: 	volcanic cured leather armour	balanced steel dagger of massacre	::	nil	BODY
fight: 	volcanic cured leather armour	cleansing cured leather armour of clarity	::	nil	BODY
fight: 	volcanic cured leather armour	prismatic rough leather cap of strength (#STATBONUS#)	::	nil	BODY
fight: 	volcanic cured leather armour	barbed pouch of steel shots of erosion	::	nil	BODY
fight: 	volcanic cured leather armour	thought-forged steel dagger of crippling	::	nil	BODY
fight: 	volcanic cured leather armour	balanced steel dagger of massacre	::	nil	BODY
fight: 	volcanic cured leather armour	prismatic rough leather cap of strength (#STATBONUS#)	::	nil	BODY
fight: 	volcanic cured leather armour	barbed pouch of steel shots of erosion	::	nil	BODY
[resolveObject]	240265	volcanic cured leather armour	added to inventory	BODY
		 moved replaced object to main inventory:	239495	cleansing cured leather armour of clarity
[resolveObject] CREATE FOR	239281	Voruda the copperhead snake	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/special-misc.lua", forbid_power_source=table: 0x1899e940, tome_drops="boss", force_drop=true, type="armor", autoreq=true, subtype="cloak", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/special-misc.lua
Loading entities file from memory	/data/general/objects/cloak.lua
[TOME ENTITY FILTER] selected Double Ego	53.261837525587	67
[resolveObject] CREATED OBJECT:	240274	regal linen cloak of battle	tries left:	4
fight: 	regal linen cloak of battle	thought-forged steel dagger of crippling	::	nil	CLOAK
fight: 	regal linen cloak of battle	balanced steel dagger of massacre	::	nil	CLOAK
fight: 	regal linen cloak of battle	volcanic cured leather armour	::	nil	CLOAK
fight: 	regal linen cloak of battle	prismatic rough leather cap of strength (#STATBONUS#)	::	nil	CLOAK
fight: 	regal linen cloak of battle	barbed pouch of steel shots of erosion	::	nil	CLOAK
[resolveObject]	240274	regal linen cloak of battle	added to inventory	CLOAK
[resolveObject] CREATE FOR	239281	Voruda the copperhead snake	do_wear/tries:	false	5	filter:
	{defined="TINKER_FOCUS_LEN1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	239281	Voruda the copperhead snake	filter:	{defined="TINKER_FOCUS_LEN1", ignore_material_restriction=true}
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
[CALLBACK] upgrading to prioritized	talents_on_move
[Actor:move]	239281	Voruda the copperhead snake	(forced) move from	nil	nil	to	23	7
Added unique	mod.class.NPC/Voruda the copperhead snake	::	1
[Actor:wearAllInventory]	239281	Voruda the copperhead snake	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	239281	Voruda the copperhead snake
   #- checking tactical table for talent	T_STEALTH	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHOOT	level	2	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_THROWING_KNIVES	level	3	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_BITE_POISON	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ROGUE_S_TOOLS	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISENGAGE	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_STRAFE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	5	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	240280	orc master assassin	do_wear/tries:	true	5	filter:
	{type="weapon", ego_chance=20, subtype="dagger", autoreq=true}
[resolveObject] CREATED OBJECT:	240282	Unerring Scalpel	tries left:	4
[resolveObject] autoreq: GAINING STAT	cun	6
[resolveObject]	240282	Unerring Scalpel	added to inventory	MAINHAND
Added unique	mod.class.Object/Unerring Scalpel	::	1
[resolveObject] CREATE FOR	240280	orc master assassin	do_wear/tries:	true	5	filter:
	{type="weapon", ego_chance=20, subtype="dagger", autoreq=true}
[resolveObject] CREATED OBJECT:	240283	chilling iron dagger	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	3
fight: 	chilling iron dagger	Unerring Scalpel	::	nil	OFFHAND
[resolveObject]	240283	chilling iron dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	240280	orc master assassin	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Double Ego	31.856359276385	45.7
[resolveObject] CREATED OBJECT:	240287	rejuvenating rough leather armour of fire resistance	tries left:	4
fight: 	rejuvenating rough leather armour of fire resistance	Unerring Scalpel	::	nil	BODY
fight: 	rejuvenating rough leather armour of fire resistance	chilling iron dagger	::	nil	BODY
[resolveObject]	240287	rejuvenating rough leather armour of fire resistance	added to inventory	BODY
[resolveObject] CREATE FOR	240280	orc master assassin	do_wear/tries:	true	5	filter:
	{type="charm"}
[TOME ENTITY FILTER] selected Ego	50.164407820076	75.7
[resolveObject] CREATED OBJECT:	240293	piercing elm totem of stinging	tries left:	4
fight: 	piercing elm totem of stinging	Unerring Scalpel	::	nil	TOOL
fight: 	piercing elm totem of stinging	chilling iron dagger	::	nil	TOOL
fight: 	piercing elm totem of stinging	rejuvenating rough leather armour of fire resistance	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	piercing elm totem of stinging	by	orc master assassin	inven/slot	table: 0x0f570418	nil
[resolveObject]	240293	piercing elm totem of stinging	added to inventory	TOOL
[CALLBACK] upgrading to prioritized	talents_on_kill
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_master_assassin.png
[Actor:move]	240280	orc master assassin	(forced) move from	nil	nil	to	20	15
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[Actor:move]	240299	white crystal	(forced) move from	nil	nil	to	10	17
[Actor:move]	240300	brown bear	(forced) move from	nil	nil	to	16	14
[resolveObject] CREATE FOR	240301	snow giant	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	60.930384783985	75.7
[resolveObject] CREATED OBJECT:	240303	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	240303	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/giant_ice_snow_giant.png
[Actor:move]	240301	snow giant	(forced) move from	nil	nil	to	24	18
[Actor:wearAllInventory]	240301	snow giant	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Belobeth the cave bear	15	level	1	classes
[applyRandomClass]	240304	Belobeth the cave bear	Adding class	Rogue	Rogue
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Intricate Tools	T_INTRICATE_TOOLS	15
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	15
[applyRandomClass] Random boss forbade talent because of level	Marked for Death	T_MARKED_FOR_DEATH	15
[applyRandomClass] Random boss forbade talent because of level	Quickdraw	T_QUICKDRAW	15
[applyRandomClass] Random boss forbade talent because of level	Master Artificer	T_MASTER_ARTIFICER	15
[applyRandomClass] Random boss forbade talent because of level	Rogue's Tools	T_ROGUE_S_TOOLS	15
[applyRandomClass] Random boss forbade talent because of level	Venomous Strike	T_VENOMOUS_STRIKE	15
[applyRandomClass] Random boss forbade talent because of level	Terrorize	T_TERRORIZE	15
[applyRandomClass] Random boss forbade talent because of level	Coup de Grace	T_COUP_DE_GRACE	15
[applyRandomClass] Random boss forbade talent because of level	Fumble	T_FUMBLE	15
[applyRandomClass] Random boss forbade talent because of level	Garrote	T_GARROTE	15
[applyRandomClass] Random boss forbade talent because of level	Stoning Poison	T_STONING_POISON	15
[applyRandomClass] Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	15
[applyRandomClass] Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	15
[applyRandomClass] Random boss forbade talent because of level	Snap	T_SNAP	15
[applyRandomClass] Random boss forbade talent because of level	Trained Reactions	T_TRAINED_REACTIONS	15
[applyRandomClass] Random boss forbade talent because of level	Cunning Tools	T_CUNNING_TOOLS	15
[applyRandomClass] Random boss forbade talent because of level	Lunge	T_LUNGE	15
[applyRandomClass] Random boss forbade talent because of level	Trap Priming	T_TRAP_PRIMING	15
[applyRandomClass] Random boss forbade talent because of level	Whirlwind	T_WHIRLWIND	15
Adding 9 random class talents to boss
1	 * talent:	T_THROWING_KNIVES	2
2	 * talent:	T_LACERATING_STRIKES	2
3	 * talent:	T_APPLY_POISON	2
4	 * talent:	T_HEIGHTENED_SENSES	2
5	 * talent:	T_DUAL_STRIKE	2
6	 * talent:	T_FAN_OF_KNIVES	2
7	 * talent:	T_THICK_SKIN	2
8	 * talent:	T_DUAL_WEAPON_MASTERY	2
9	 * talent:	T_PRECISE_AIM	2
 ** Finished adding	9	of	9	random class talents
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	15	egos =	1	gr egos =	0	rand themes = 	3	points = 	18	nb_powers = 	6
 * using themes	lightning,cold,physical
 * forbid power sources:	arcane,technique_ranged
Creating randart Tidejustice(jewel-encrusted quiver of elm arrows) with cold
 ** selected ego	high-capacity 	(normal)	technique
 * adding power: crit(1 points), 9 remaining
 * adding power: cold burst(1 points), 8 remaining
 * adding power: travel speed(1 points), 7 remaining
 * adding power: ammo reload(1 points), 6 remaining
 * adding power: ammo reload(1 points), 5 remaining
 * adding power: travel speed(1 points), 4 remaining
 * adding power: crit(1.5 points), 3 remaining
 * adding power: cold burst(1.5 points), 1.5 remaining
 * adding bias power: cold burst(2.25 points), 9 remaining
 * adding bias power: crit(2.25 points), 6.75 remaining
 * adding bias power: cold burst(2.7 points), 4.5 remaining
 * adding bias power: cold burst(3.24 points), 1.8 remaining
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	240492	Belobeth the cave bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1888ef20, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	83.512982545424	98.5
[resolveObject] CREATED OBJECT:	240493	balanced steel dagger of dampening	tries left:	4
[resolveObject]	240493	balanced steel dagger of dampening	added to inventory	MAINHAND
[resolveObject] CREATE FOR	240492	Belobeth the cave bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1fdfa100, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	61.12255930042	63.5
[resolveObject] CREATED OBJECT:	240499	steel dagger of projection	tries left:	4
fight: 	steel dagger of projection	balanced steel dagger of dampening	::	nil	OFFHAND
[resolveObject]	240499	steel dagger of projection	added to inventory	OFFHAND
[resolveObject] CREATE FOR	240492	Belobeth the cave bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1fdfa160, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	33.456259529678	38.5
[resolveObject] CREATED OBJECT:	240503	troll-hide cured leather armour of resilience	tries left:	4
fight: 	troll-hide cured leather armour of resilience	balanced steel dagger of dampening	::	nil	BODY
fight: 	troll-hide cured leather armour of resilience	steel dagger of projection	::	nil	BODY
[resolveObject]	240503	troll-hide cured leather armour of resilience	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
[CALLBACK] upgrading to prioritized	talents_on_move
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:move]	240492	Belobeth the cave bear	(forced) move from	nil	nil	to	2	21
Added unique	mod.class.NPC/Belobeth the cave bear	::	1
[Actor:wearAllInventory]	240492	Belobeth the cave bear	wearing main inventory
fight: 	Tidejustice	balanced steel dagger of dampening	::	nil	QUIVER
fight: 	Tidejustice	steel dagger of projection	::	nil	QUIVER
fight: 	Tidejustice	troll-hide cured leather armour of resilience	::	nil	QUIVER
[Actor:wearAllInventory]	Belobeth the cave bear	240492	240306	Tidejustice	WORN IN	QUIVER	1
running talented_ai_tactic resolver on_added_to_level function for	240492	Belobeth the cave bear
   #- checking tactical table for talent	T_STEALTH	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_THROWING_KNIVES	level	3	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_STUN	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FAN_OF_KNIVES	level	3	range:	0	radius:	5	effective:	3.3333333333333
   #- checking tactical table for talent	T_KNOCKBACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_APPLY_POISON	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	5	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	240509	large white snake	(forced) move from	nil	nil	to	5	10
Random elite generating
[createRandomBoss] Creating random boss 	Elurabeth the vampire	15	level	1	classes
[applyRandomClass]	240510	Elurabeth the vampire	Adding class	Doomed	Afflicted
   power types: not_power_source =	antimagic,nature	power_source =	psionic
[applyRandomClass] Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	15
[applyRandomClass] Random boss forbade talent because of level	Shadow Decoy	T_SHADOW_DECOY	15
[applyRandomClass] Random boss forbade talent because of level	Shadow's Path	T_SHADOW_S_PATH	15
[applyRandomClass] Random boss forbade talent because of level	Feed Strengths	T_FEED_STRENGTHS	15
[applyRandomClass] Random boss forbade talent because of level	Merge	T_MERGE	15
[applyRandomClass] Random boss forbade talent because of level	Cursed Bolt	T_CURSED_BOLT	15
[applyRandomClass] Random boss forbade talent because of level	Stone	T_STONE	15
[applyRandomClass] Random boss forbade talent because of level	Dark Tendrils	T_DARK_TENDRILS	15
[applyRandomClass] Random boss forbade talent because of level	Gesture of Guarding	T_GESTURE_OF_GUARDING	15
[applyRandomClass] Random boss forbade talent because of level	Madness	T_MADNESS	15
[applyRandomClass] Random boss forbade talent because of level	Focus Shadows	T_FOCUS_SHADOWS	15
[applyRandomClass] Random boss forbade talent because of level	Panic	T_PANIC	15
[applyRandomClass] Random boss forbade talent because of level	Unseen Force	T_UNSEEN_FORCE	15
[applyRandomClass] Random boss forbade talent because of level	Grim Resolve	T_GRIM_RESOLVE	15
Adding 5 random class talents to boss
1	 * talent:	T_FEED	2
2	 * talent:	T_HEIGHTENED_SENSES	2
3	 * talent:	T_REPROACH	2
4	 * talent:	T_CALL_SHADOWS	2
5	 * talent:	T_SHADOW_WARRIORS	2
 ** Finished adding	5	of	5	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	15	egos =	1	gr egos =	0	rand themes = 	3	points = 	23	nb_powers = 	6
 * using themes	arcane,light,temporal
 * forbid power sources:	antimagic,nature
Creating randart %s 'Kindlegrit'(laminated iron waraxe) with light
 ** selected ego	 of corruption	(greater)	arcane
 * adding power: light burst (crit)(1 points), 12 remaining
 * adding power: generic resist arcane(1 points), 11 remaining
 * adding power: generic lite radius(1 points), 10 remaining
 * adding power: light melee(1 points), 9 remaining
 * adding power: generic resist arcane(1 points), 8 remaining
Removing power from the list, 	generic resist arcane	==	table: 0x1f3080a8	remaining:
 * adding power: light burst (crit)(1.5 points), 7 remaining
 * adding power: generic lite radius(1.5 points), 5.5 remaining
 * adding power: light melee(1.5 points), 4 remaining
 * adding power: light burst (crit)(1 points), 2.5 remaining
 * adding power: light burst (crit)(2.25 points), 1.5 remaining
 * adding bias power: generic lite radius(2.25 points), 12 remaining
 * adding bias power: generic lite radius(2.7 points), 9.75 remaining
Removing power from bias list , 	generic lite radius
 * adding bias power: light melee(2.25 points), 7.05 remaining
 * adding bias power: light melee(2.7 points), 4.8 remaining
 * adding bias power: light melee(3.24 points), 2.1 remaining
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	240697	Elurabeth the vampire	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x15286058, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	56.378248605732	63.5
[resolveObject] CREATED OBJECT:	240698	vined mindstar of gales	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	2
[resolveObject]	240698	vined mindstar of gales	added to inventory	MAINHAND
[resolveObject] CREATE FOR	240697	Elurabeth the vampire	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x145cf3c0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	102.85038892363	106.5
[resolveObject] CREATED OBJECT:	240702	nature's vined mindstar	tries left:	4
fight: 	nature's vined mindstar	vined mindstar of gales	::	nil	OFFHAND
[resolveObject]	240702	nature's vined mindstar	added to inventory	OFFHAND
[resolveObject] CREATE FOR	240697	Elurabeth the vampire	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x145cf420, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	1.4538815505695	20.5
[resolveObject] CREATED OBJECT:	240706	dreamer's woollen robe of Angolwen	tries left:	4
fight: 	dreamer's woollen robe of Angolwen	vined mindstar of gales	::	nil	BODY
fight: 	dreamer's woollen robe of Angolwen	nature's vined mindstar	::	nil	BODY
[resolveObject]	240706	dreamer's woollen robe of Angolwen	added to inventory	BODY
[resolveObject] CREATE FOR	240697	Elurabeth the vampire	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	43.42521450946	45.7
[resolveObject] CREATED OBJECT:	240712	evasive elm totem of summon tentacle	tries left:	1
[resolveObject] adding to main inventory:	240712	evasive elm totem of summon tentacle
[ActorObjectUse] useObjectEnable: 	evasive elm totem of summon tentacle	by	Elurabeth the vampire	inven/slot	1	nil
[ActorObjectUse] Object	evasive elm totem of summon tentacle	240712	is ineligible for talent interface
[CALLBACK] upgrading to prioritized	talents_on_stat_change
Loading tile from tileset	/data/gfx/shockbolt/npc/vampire.png
[Actor:move]	240697	Elurabeth the vampire	(forced) move from	nil	nil	to	15	5
Added unique	mod.class.NPC/Elurabeth the vampire	::	1
[Actor:wearAllInventory]	240697	Elurabeth the vampire	wearing main inventory
[ActorObjectUse] useObjectDisable: 	evasive elm totem of summon tentacle	inven/slot	1	2	tid	nil
fight: 	evasive elm totem of summon tentacle	vined mindstar of gales	::	nil	TOOL
fight: 	evasive elm totem of summon tentacle	nature's vined mindstar	::	nil	TOOL
fight: 	evasive elm totem of summon tentacle	dreamer's woollen robe of Angolwen	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	evasive elm totem of summon tentacle	by	Elurabeth the vampire	inven/slot	table: 0x151b7960	nil
[Actor:wearAllInventory]	Elurabeth the vampire	240697	240712	evasive elm totem of summon tentacle	WORN IN	TOOL	1
running talented_ai_tactic resolver on_added_to_level function for	240697	Elurabeth the vampire
   #- checking tactical table for talent	T_BLURRED_MORTALITY	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WILLFUL_STRIKE	level	5	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_REPROACH	level	3	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_RUNE:_BLINK_1	level	1	range:	2	radius:	0	effective:	2
   #- checking tactical table for talent	T_STUN	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CALL_SHADOWS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	1	range:	5	radius:	3	effective:	7
   #- checking tactical table for talent	T_FEED	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ROTTING_DISEASE	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GESTURE_OF_PAIN	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLUR_SIGHT	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CIRCLE_OF_DEATH	level	1	range:	6	radius:	3	effective:	8
   #- checking tactical table for talent	T_VAMPIRIC_GIFT	level	1	range:	1	radius:	0	effective:	1
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
New GL Shader program 105
*p 105: Uniform: 0: 1406 appearTime
*p 105: Uniform: 1: 1406 cylinderHeight
*p 105: Uniform: 2: 1406 cylinderRadius
*p 105: Uniform: 3: 1406 cylinderRotationSpeed
*p 105: Uniform: 4: 1406 cylinderVerticalPos
*p 105: Uniform: 5: 1406 noup
*p 105: Uniform: 6: 1406 repeatTimes
*p 105: Uniform: 7: 8B5E tex
*p 105: Uniform: 8: 1406 tick
*p 105: Uniform: 9: 1406 tick_start
*p 105: Uniform: 10: 1406 time_factor
*p 105: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	3341264
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
New GL Shader program 106
*p 106: Uniform: 0: 1406 appearTime
*p 106: Uniform: 1: 1406 cylinderHeight
*p 106: Uniform: 2: 1406 cylinderRadius
*p 106: Uniform: 3: 1406 cylinderRotationSpeed
*p 106: Uniform: 4: 1406 cylinderVerticalPos
*p 106: Uniform: 5: 1406 noup
*p 106: Uniform: 6: 1406 repeatTimes
*p 106: Uniform: 7: 8B5E tex
*p 106: Uniform: 8: 1406 tick
*p 106: Uniform: 9: 1406 tick_start
*p 106: Uniform: 10: 1406 time_factor
*p 106: Uniform: 11: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	3341264
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[]
New GL Shader program 108
*p 108: Uniform: 0: 1406 deploy_factor
*p 108: Uniform: 1: 1406 ellipsoidalFactor
*p 108: Uniform: 2: 1406 flap
*p 108: Uniform: 3: 8B5E tex
*p 108: Uniform: 4: 1406 tick
*p 108: Uniform: 5: 1406 tick_start
*p 108: Uniform: 6: 1406 time_factor
[SHADER] setting reset param	tick_start	3341264
[entityFilterPost]:  Done nerfing randboss
Loading tile from tileset	/data/gfx/shockbolt/npc/fire_ant.png
[Actor:move]	240718	giant fire ant	(forced) move from	nil	nil	to	6	3
[resolveObject] CREATE FOR	240719	Spellblaze Crystal	do_wear/tries:	nil	2	filter:
	{defined="CRYSTAL_FOCUS", random_art_replace=table: 0x2117d210}
[resolveObject] CREATED OBJECT:	240724	Crystal Focus	tries left:	1
[resolveObject] adding to main inventory:	240724	Crystal Focus
[ActorObjectUse] useObjectEnable: 	Crystal Focus	by	Spellblaze Crystal	inven/slot	1	nil
Added unique	mod.class.Object/Crystal Focus	::	1
[resolveObject] CREATE FOR	240719	Spellblaze Crystal	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	84.434667341978	102
[resolveObject] CREATED OBJECT:	240725	ametrine	tries left:	1
[resolveObject] adding to main inventory:	240725	ametrine
[resolveObject] CREATE FOR	240719	Spellblaze Crystal	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater	13.49156318174	27
[resolveObject] CREATED OBJECT:	240726	enlightening iron mail armour	tries left:	1
[resolveObject] adding to main inventory:	240726	enlightening iron mail armour
[resolveObject] CREATE FOR	240719	Spellblaze Crystal	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	97.594627594015	102
[resolveObject] CREATED OBJECT:	240730	rough leather belt of carrying	tries left:	1
[resolveObject] adding to main inventory:	240730	rough leather belt of carrying
Loading tile from tileset	/data/gfx/shockbolt/npc/spellblaze_crystal.png
[Actor:move]	240719	Spellblaze Crystal	(forced) move from	nil	nil	to	21	18
Added unique	mod.class.NPC/Spellblaze Crystal	::	1
[Actor:levelupClass]	Spellblaze Crystal	auto level up	Archmage	0	-->	2	table: 0x12c15ea0
[Actor:levelupClass] 240719 Spellblaze Crystal ## Initialzing auto_class Archmage (Mage) 135% level_rate from level 12 ##
  *** power types: not_power_source =	antimagic,nature,technique	power_source =	arcane
	 ** learning Archmage birth talent T_LIGHTNING 1 (every 9 levels)
	 ** learning Archmage birth talent T_FLAME 1 (every 9 levels)
	 ** learning Archmage birth talent T_PHASE_DOOR 1 (every 9 levels)
	 ** learning Archmage birth talent T_MANATHRUST 1 (every 9 levels)
	 *** Assigning	1	category points
	 *** auto_levelup LEARNING TALENT TYPE	spell/wildfire
[Actor:levelupClass] ### levelup summary for	Spellblaze Crystal	Archmage	0	-->	2
[Actor:levelupClass] ### Talents Learned:
	*	[T_SHIELDING] = 1
	*	[T_DIG] = 1
	*	[T_CHAIN_LIGHTNING] = 1
	*	[T_HEAL] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	8	remaining stat points
[Actor:levelupClass]	Spellblaze Crystal	auto level up	Archmage	2	-->	3	table: 0x12c15ea0
[Actor:levelupClass] ### levelup summary for	Spellblaze Crystal	Archmage	2	-->	3
[Actor:levelupClass] ### Talents Learned:
	*	[T_SHIELDING] = 1
	*	[T_LIGHTNING] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Spellblaze Crystal	auto level up	Archmage	3	-->	5	table: 0x12c15ea0
[Actor:levelupClass] ### levelup summary for	Spellblaze Crystal	Archmage	3	-->	5
[Actor:levelupClass] ### Talents Learned:
	*	[T_FEATHER_WIND] = 1
	*	[T_DIG] = 1
	*	[T_SHIELDING] = 1
	*	[T_GLACIAL_VAPOUR] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	8	remaining stat points
[Actor:levelupClass]	Spellblaze Crystal	auto level up	Archmage	5	-->	6	table: 0x12c15ea0
[Actor:levelupClass] ### levelup summary for	Spellblaze Crystal	Archmage	5	-->	6
[Actor:levelupClass] ### Talents Learned:
	*	[T_STONE_SKIN] = 1
	*	[T_HEAL] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Spellblaze Crystal	auto level up	Archmage	6	-->	7	table: 0x12c15ea0
[Actor:levelupClass] ### levelup summary for	Spellblaze Crystal	Archmage	6	-->	7
[Actor:levelupClass] ### Talents Learned:
	*	[T_LIGHTNING] = 1
	*	[T_SHIELDING] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Spellblaze Crystal	auto level up	Archmage	7	-->	9	table: 0x12c15ea0
[Actor:levelupClass] ### levelup summary for	Spellblaze Crystal	Archmage	7	-->	9
[Actor:levelupClass] ### Talents Learned:
	*	[T_FEATHER_WIND] = 1
	*	[T_PHASE_DOOR] = 1
	*	[T_GLACIAL_VAPOUR] = 1
	*	[T_HEAL] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	8	remaining stat points
[Actor:levelupClass]	Spellblaze Crystal	auto level up	Archmage	9	-->	10	table: 0x12c15ea0
	 *** Assigning	1	category points
	 *** auto_levelup IMPROVING TALENT TYPE	spell/phantasm
[Actor:levelupClass] ### levelup summary for	Spellblaze Crystal	Archmage	9	-->	10
[Actor:levelupClass] ### Talents Learned:
	*	[T_BLASTWAVE] = 1
	*	[T_DIG] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Spellblaze Crystal	auto level up	Archmage	10	-->	11	table: 0x12c15ea0
[Actor:levelupClass] ### levelup summary for	Spellblaze Crystal	Archmage	10	-->	11
[Actor:levelupClass] ### Talents Learned:
	*	[T_ARCANE_SHIELD] = 1
	*	[T_GLACIAL_VAPOUR] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:wearAllInventory]	240719	Spellblaze Crystal	wearing main inventory
Guardian allocated: 	SPELLBLAZE_CRYSTAL	240719	Spellblaze Crystal
[TOME ENTITY FILTER] selected basic	96.975804401608	127.2
[TOME ENTITY FILTER] selected basic	114.32246001262	127.2
[TOME ENTITY FILTER] selected Ego	74.59878433059	75.7
[TOME ENTITY FILTER] selected Ego	47.987506189188	75.7
[TOME ENTITY FILTER] selected Greater	6.1122002905902	10.7
[TOME ENTITY FILTER] selected Ego	54.014053791992	75.7
[TOME ENTITY FILTER] selected basic	118.06796452847	127.2
[TOME ENTITY FILTER] selected basic	103.7956312156	127.2
[TOME ENTITY FILTER] selected Ego	61.483043995971	75.7
Wait finished, counted 1030, 381 ticks
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
}
[3] = {
}
[4] = {
}
[5] = {
  [params] = {
  }
}
Not gone east, no backup guardian
Running on level loads	scintillating-caves-5
[Actor:move]	4930	Eleedhe	(forced) move from	13	3	to	4	23
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Eleedhe	Eleedhe
Adding entity	4930	after	4930
Entering tier1 zone for escort	tier1.4	1	4
[ONLINE PROFILE] current character 	Eleedhe the level 13 Higher Anorithil
[Discord] updating state: "Scintillating Caves (5)" / "Lvl 13 Higher Anorithil" / default / anorithil
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
[Actor:move]	240492	Belobeth the cave bear	(forced) move from	2	21	to	20	9
Updating zone name	Scintillating Caves (5)
C Map minimap texture: 307 (50x50; 64x64)
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.7,noup=0,time_factor=1200]
New GL Shader program 109
*p 109: Uniform: 0: 1406 appearTime
*p 109: Uniform: 1: 1406 backgroundLayersCount
*p 109: Uniform: 2: 1406 noup
*p 109: Uniform: 3: 8B5E tex
*p 109: Uniform: 4: 1406 tick
*p 109: Uniform: 5: 1406 tick_start
*p 109: Uniform: 6: 1406 time_factor
*p 109: Uniform: 7: 1406 wobblingType
[SHADER] setting reset param	tick_start	3341898
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4930	Eleedhe	move from	4	23	to	3	23
[CALLBACK] upgrading to prioritized	talents_on_crit
[Actor:move]	4930	Eleedhe	move from	3	23	to	3	22
[ActorObjectUse] useObjectEnable: 	shatter afflictions rune	by	Eleedhe	inven/slot	1	nil
[Identify]	shatter afflictions rune	true
[LOG]	Eleedhe picks up (a.): #FFFFFF##UID:240746:0#shatter afflictions rune (absorb 33; cd 21)#LAST#.
[Actor:move]	240760	shadow	(forced) move from	nil	nil	to	16	4
[use_tactical AI] === Action Selected:	240719	Spellblaze Crystal	buff	 talent:T_SHIELDING
[Actor:move]	4930	Eleedhe	move from	3	22	to	2	22
[Actor:move]	240760	shadow	move from	16	4	to	16	5
[Actor:move]	4930	Eleedhe	move from	2	22	to	2	21
[use_tactical AI] === Action Selected:	240719	Spellblaze Crystal	buff	 talent:T_FEATHER_WIND
[Actor:move]	240760	shadow	move from	16	5	to	16	6
[Actor:move]	4930	Eleedhe	move from	2	21	to	2	20
[Actor:move]	240760	shadow	move from	16	6	to	16	7
[use_tactical AI] === Action Selected:	240719	Spellblaze Crystal	buff	 talent:T_STONE_SKIN
Loading tile	npc/spellblaze_crystal.png
==SDM 64x64 :: 64x128
Loading tile	particles_images/spikes.png
[SHADER] Loading from /data/gfx/shaders/crystalineaura.lua
[SHADER] Loaded shader with totalname	crystalineaura[color=vec3(0.84313725490196,0.55686274509804,0.27058823529412),growthSpeed=2,spikeLength=0.9,spikeOffset=0.123123,spikeWidth=3,time_factor=1500]
New GL Shader program 110
New GL Shader 111 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/crystalineaura.frag
*p 110: Uniform: 0: 8B51 color
*p 110: Uniform: 1: 8B5E displMapTex
*p 110: Uniform: 2: 1406 growthSpeed
*p 110: Uniform: 3: 8B5E normalMapTex
*p 110: Uniform: 4: 1406 spikeLength
*p 110: Uniform: 5: 1406 spikeOffset
*p 110: Uniform: 6: 1406 spikeWidth
*p 110: Uniform: 7: 1406 tick
*p 110: Uniform: 8: 1406 tick_start
*p 110: Uniform: 9: 1406 time_factor
[SHADER] setting reset param	tick_start	3342749
Loading tile from tileset	/data/gfx/shockbolt/npc/spellblaze_crystal.png
[CALLBACK] upgrading to prioritized	talents_on_melee_hit
[Actor:move]	4930	Eleedhe	move from	2	20	to	2	19
[Actor:move]	240760	shadow	move from	16	7	to	15	8
[Actor:move]	4930	Eleedhe	move from	2	19	to	2	18
[use_tactical AI] === Action Selected:	240719	Spellblaze Crystal	buff	 talent:T_ARCANE_SHIELD
[Actor:move]	240760	shadow	move from	15	8	to	15	9
[Actor:move]	4930	Eleedhe	move from	2	18	to	2	17
[Identify]	brass lantern	true
[LOG]	Eleedhe picks up (j.): #FFFFFF##UID:240735:0#brass lantern#LAST#.
[Actor:move]	4930	Eleedhe	move from	2	17	to	2	18
[Actor:move]	240760	shadow	(forced) move from	15	9	to	15	8
[Actor:move]	4930	Eleedhe	move from	2	18	to	2	19
[Actor:move]	240760	shadow	move from	15	8	to	15	9
[Actor:move]	4930	Eleedhe	move from	2	19	to	3	20
[Actor:move]	240760	shadow	move from	15	9	to	16	8
[Actor:move]	4930	Eleedhe	move from	3	20	to	4	20
[Identify]	iron pickaxe	true
[LOG]	Eleedhe picks up (i.): #FFFFFF##UID:240734:0#iron pickaxe (dig speed 37 turns)#LAST#.
[Actor:move]	240760	shadow	move from	16	8	to	17	7
[Actor:move]	4930	Eleedhe	move from	4	20	to	5	20
[Actor:move]	240760	shadow	(forced) move from	17	7	to	18	5
[Actor:move]	240761	shadow	(forced) move from	nil	nil	to	16	4
[Actor:move]	4930	Eleedhe	move from	5	20	to	6	20
[Actor:move]	240760	shadow	move from	18	5	to	19	5
[Actor:move]	240761	shadow	move from	16	4	to	16	5
[Actor:move]	4930	Eleedhe	move from	6	20	to	7	20
[LOG]	#00ff00##UID:47:0#Talent Dig is ready to use.
[Actor:move]	240760	shadow	move from	19	5	to	18	5
[Actor:move]	240761	shadow	move from	16	5	to	15	6
[Actor:move]	4930	Eleedhe	move from	7	20	to	8	20
[Actor:move]	4930	Eleedhe	move from	8	20	to	9	20
[Actor:move]	240760	shadow	move from	18	5	to	17	5
[Actor:move]	240761	shadow	move from	15	6	to	15	7
[target_simple AI]	240299	white crystal	selecting NEW TARGET	9	20	4930	Eleedhe
[improved_talented AI] chooses for	240299	white crystal	T_PHASE_DOOR
[LOG]	White crystal casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	240299	white crystal	(forced) move from	10	17	to	8	14
[phase door] final location of 	white crystal	8	14	vs	10	17
[Actor:move]	4930	Eleedhe	move from	9	20	to	10	20
[Actor:move]	240760	shadow	move from	17	5	to	17	4
[Actor:move]	240761	shadow	move from	15	7	to	16	8
[Actor:move]	4930	Eleedhe	move from	10	20	to	10	21
[Actor:move]	240760	shadow	move from	17	4	to	16	5
[Actor:move]	240761	shadow	move from	16	8	to	15	9
[Actor:move]	4930	Eleedhe	move from	10	21	to	10	20
[Actor:move]	240760	shadow	move from	16	5	to	15	6
[Actor:move]	240761	shadow	move from	15	9	to	14	10
[Actor:move]	4930	Eleedhe	move from	10	20	to	10	19
[Actor:move]	240760	shadow	move from	15	6	to	15	7
[Actor:move]	240761	shadow	move from	14	10	to	13	10
[Actor:move]	4930	Eleedhe	move from	10	19	to	10	18
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[target_simple AI]	239276	rattlesnake	selecting NEW TARGET	10	18	4930	Eleedhe
[Actor:move]	239276	rattlesnake	move from	20	17	to	19	17
[Actor:move]	240760	shadow	move from	15	7	to	15	8
[Actor:move]	240761	shadow	move from	13	10	to	12	9
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (rattlesnake)).
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	24.78934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Rattlesnake for #GREY#79 darkness#LAST# damage.
[NPC:seen_by] Passing target	Eleedhe	from	239276	rattlesnake	to	240719	Spellblaze Crystal
[Actor:move]	239276	rattlesnake	move from	19	17	to	18	17
[Actor:move]	240760	shadow	move from	15	8	to	15	9
[Actor:move]	240761	shadow	move from	12	9	to	12	8
[Actor:move]	239276	rattlesnake	move from	18	17	to	19	17
[improved_talented AI] chooses for	240299	white crystal	T_ICE_BOLT
[use_tactical AI] === Action Selected:	240719	Spellblaze Crystal	closein	 talent:T_PHASE_DOOR
[Actor:move]	240719	Spellblaze Crystal	(forced) move from	21	18	to	18	17
[phase door] final location of 	Spellblaze Crystal	18	17	vs	21	18
[LOG]	
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[LOG]	Eleedhe uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Eleedhe radiates power.
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Blast.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	24.78934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Spellblaze Crystal for #GREY#46 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Rattlesnake for #GREY#44 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Something for #GREY#49 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Spellblaze Crystal for #GREY#46 darkness#LAST# damage.
[LOG]	Eleedhe's darkness area effect hits Rattlesnake for #GREY#44 darkness#LAST# damage.
[Actor:move]	239276	rattlesnake	move from	19	17	to	19	18
[Actor:move]	240760	shadow	move from	15	9	to	14	10
[Actor:move]	240761	shadow	move from	12	8	to	12	7
[Actor:move]	240762	shadow	(forced) move from	nil	nil	to	16	4
[LOG]	
[LOG]	Eleedhe's darkness area effect hits Spellblaze Crystal for #GREY#46 darkness#LAST# damage.
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[Actor:move]	4930	Eleedhe	move from	10	18	to	11	17
[Actor:move]	240300	brown bear	move from	16	14	to	16	15
[use_tactical AI] === Action Selected:	240719	Spellblaze Crystal	attack	 talent:T_DIG
[LOG]	Spellblaze Crystal casts #{bold}##PURPLE#Pulverizing Auger.#{normal}##LAST#
[SPELL CRIT %]	4
[PROJECTOR] Chant of Resistance (source) dam	94.347181037505
[SOUND] loading from	/data/sound/talents/earth.ogg	:=:	sound "/data/sound/talents/earth.ogg" : <static>
[LOG]	#UID:240719:0#Spellblaze Crystal hits #fbd578#Eleedhe#LAST# for #WHITE#94 physical#LAST# damage.
[Actor:move]	239276	rattlesnake	move from	19	18	to	18	19
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Eleedhe's darkness area effect hits Spellblaze Crystal for #GREY#46 darkness#LAST# damage.
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	24.78934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
[SPELL] friendly fire chance	100
[Actor:move]	240760	shadow	move from	14	10	to	13	10
[Actor:move]	240761	shadow	move from	12	7	to	12	8
[Actor:move]	240762	shadow	move from	16	4	to	16	5
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Spellblaze Crystal for #{bold}##YELLOW#109 light#{normal}##LAST# damage.
[Actor:move]	240300	brown bear	move from	16	15	to	16	16
[Actor:move]	239276	rattlesnake	move from	18	19	to	19	18
[SPELL CRIT %]	24.78934837382
[LOG]	
[LOG]	Eleedhe's light area effect hits Spellblaze Crystal for #YELLOW#55 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Rattlesnake for #YELLOW#65 light#LAST# damage.
[LOG]	Hymn of Shadows hits Brown bear for #GREY#18 darkness#LAST# damage.
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[LOG]	#{bold}#Eleedhe's light area effect killed Rattlesnake!#{normal}#
[USERCHAT] channel talk	zirconcode	tome	whenever I play this game, sooner or later theres sir concretus who'e helpful and cheerfull xD
[Actor:move]	4930	Eleedhe	move from	11	17	to	12	17
[NPC:seen_by] Passing target	Eleedhe	from	240719	Spellblaze Crystal	to	240301	snow giant
[use_tactical AI] === Action Selected:	240719	Spellblaze Crystal	heal	 talent:T_HEAL
[LOG]	Spellblaze Crystal casts #{bold}##PURPLE#Arcane Reconstruction.#{normal}##LAST#
[SPELL CRIT %]	4
[LOG]	A shield forms around Spellblaze Crystal.
Cloned shader 104
[SHADER] setting reset param	tick_start	3353120
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,time_factor=2000]
New GL Shader program 112
*p 112: Uniform: 0: 8B52 beamColor1
*p 112: Uniform: 1: 8B52 beamColor2
*p 112: Uniform: 2: 1406 beamsCount
*p 112: Uniform: 3: 8B52 circleColor
*p 112: Uniform: 4: 1406 circleDescendSpeed
*p 112: Uniform: 5: 1406 circleRotationSpeed
*p 112: Uniform: 6: 1406 noup
*p 112: Uniform: 7: 8B5E tex
*p 112: Uniform: 8: 1406 tick
*p 112: Uniform: 9: 1406 tick_start
*p 112: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	3353120
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,time_factor=2000]
New GL Shader program 113
*p 113: Uniform: 0: 8B52 beamColor1
*p 113: Uniform: 1: 8B52 beamColor2
*p 113: Uniform: 2: 1406 beamsCount
*p 113: Uniform: 3: 8B52 circleColor
*p 113: Uniform: 4: 1406 circleDescendSpeed
*p 113: Uniform: 5: 1406 circleRotationSpeed
*p 113: Uniform: 6: 1406 noup
*p 113: Uniform: 7: 8B5E tex
*p 113: Uniform: 8: 1406 tick
*p 113: Uniform: 9: 1406 tick_start
*p 113: Uniform: 10: 1406 time_factor
[SHADER] setting reset param	tick_start	3353120
[Actor:move]	240760	shadow	move from	13	10	to	12	9
[Actor:move]	240762	shadow	move from	16	5	to	15	6
[LOG]	#UID:240719:0#Spellblaze Crystal receives #LIGHT_GREEN#387 healing#LAST#.
[Actor:move]	240301	snow giant	move from	24	18	to	23	17
[Actor:move]	240300	brown bear	move from	16	16	to	15	17
[LOG]	
[LOG]	Eleedhe's light area effect hits Spellblaze Crystal for #SLATE#(38 absorbed)#LAST#, #YELLOW#16 light#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight Surge.#{normal}##LAST#
[SPELL CRIT %]	24.78934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Brown bear for #YELLOW#29 light#LAST#, #GREY#31 darkness#LAST# (#RED##{bold}#60#LAST##{normal}# total damage).
[SPELL CRIT %]	24.78934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	240763	after	4930
Adding entity	240764	after	4930
checkHit	25	vs	38	=> chance to hit	18
[LOG]	Brown bear loses sight!
[LOG]	Hymn of Shadows hits Brown bear for #{bold}##GREY#27 darkness#{normal}##LAST# damage.
[Actor:move]	240760	shadow	move from	12	9	to	13	10
[Actor:move]	240761	shadow	move from	12	8	to	12	9
[Actor:move]	240762	shadow	move from	15	6	to	15	7
[Actor:move]	240301	snow giant	move from	23	17	to	22	17
[improved_talented AI] chooses for	240299	white crystal	T_ICE_BOLT
[use_tactical AI] === Action Selected:	240719	Spellblaze Crystal	attackarea	 talent:T_ICE_SHARDS
[LOG]	Spellblaze Crystal casts #{bold}##PURPLE#Ice Shards.#{normal}##LAST#
[SPELL CRIT %]	4
Adding entity	240765	after	240719
Projectile slowing down from	4
Projectile slowing down to	2
[Actor:move]	240300	brown bear	move from	15	17	to	14	17
[LOG]	Eleedhe's Corona hits Brown bear for #YELLOW#37 light#LAST# damage.
[LOG]	Eleedhe's Corona hits Brown bear for #GREY#40 darkness#LAST# damage.
[LOG]	
[LOG]	Eleedhe's light area effect hits Spellblaze Crystal for #SLATE#(38 absorbed)#LAST#, #YELLOW#16 light#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
Server latency	6
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[SPELL CRIT %]	24.78934837382
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Spellblaze Crystal for #SLATE#(66 absorbed)#LAST#, #GREY#28 darkness#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Snow giant for #GREY#102 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Brown bear for #GREY#102 darkness#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Brown bear!#{normal}#
[Actor:move]	240760	shadow	move from	13	10	to	14	10
[Actor:move]	240761	shadow	move from	12	9	to	13	10
[Actor:move]	240762	shadow	move from	15	7	to	15	8
[improved_talented AI] chooses for	240301	snow giant	T_INFUSION:_WILD_1
[LOG]	Snow giant uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Snow giant lessens the pain.
[improved_talented AI] chooses for	240301	snow giant	T_MIND_DISRUPTION
[LOG]	Snow giant casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
checkHit	25	vs	6	=> chance to hit	95
[LOG]	#LIGHT_UMBER#Eleedhe resists the effect 'Confused'!
[LOG]	Eleedhe's light area effect hits Spellblaze Crystal for #SLATE#(38 absorbed)#LAST#, #YELLOW#16 light#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[LOG]	Eleedhe casts #{bold}##PURPLE#Starfall.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	24.78934837382
[LOG]	The shield around Spellblaze Crystal crumbles.
checkHit	10	vs	38	=> chance to hit	0
[LOG]	Spellblaze Crystal is stunned!
[SHADER] Loading from /data/gfx/shaders/starfall.lua
[SHADER] Loaded shader with totalname	starfall[]
New GL Shader program 114
New GL Shader 118 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/starfall.frag
*p 114: Uniform: 0: 8B5E tex
*p 114: Uniform: 1: 1406 tick
*p 114: Uniform: 2: 1406 tick_start
*p 114: Uniform: 3: 1406 time_factor
[SHADER] setting reset param	tick_start	3363986
[SOUND] loading from	/data/sound/talents/fireflash.lua	:=:	/data/sound/talents/fireflash.ogg	:>
[SOUND] :=>	sound "/data/sound/talents/fireflash.ogg" : <static>
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Spellblaze Crystal for #SLATE#(52 absorbed)#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	240719	Spellblaze Crystal	disable	 talent:T_GLACIAL_VAPOUR
[LOG]	Spellblaze Crystal casts #{bold}##PURPLE#Glacial Vapour.#{normal}##LAST#
[SPELL CRIT %]	4
[SPELL] friendly fire chance	100
[LOG]	Eleedhe's aura of power vanishes.
[Actor:move]	240760	shadow	move from	14	10	to	15	9
[Actor:move]	240761	shadow	move from	13	10	to	14	10
[Actor:move]	240301	snow giant	move from	22	17	to	21	17
[PROJECTOR] Chant of Resistance (source) dam	5.0333050936738
[LOG]	Spellblaze Crystal's glacial vapour area effect hits #fbd578#Eleedhe#LAST# for #1133F3#5 cold#LAST# damage.
[LOG]	
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[LOG]	Eleedhe casts #{bold}##PURPLE#Twilight.#{normal}##LAST#
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[Actor:move]	240760	shadow	move from	15	9	to	16	8
[Actor:move]	240761	shadow	move from	14	10	to	15	9
[Actor:move]	240762	shadow	move from	15	8	to	16	7
[Actor:move]	240301	snow giant	move from	21	17	to	20	17
[improved_talented AI] chooses for	240299	white crystal	T_PHASE_DOOR
[Actor:move]	240299	white crystal	(forced) move from	8	14	to	3	18
[phase door] final location of 	white crystal	3	18	vs	8	14
[use_tactical AI] === Action Selected:	240719	Spellblaze Crystal	attack	 talent:T_ELEMENTAL_BOLT
[LOG]	#ORCHID##{bold}#Spellblaze Crystal casts Elemental Bolt!#{normal}##LAST#
Adding entity	240766	after	240719
Projectile slowing down from	2
Projectile slowing down to	1
[PROJECTOR] Chant of Resistance (source) dam	13.975597627383
[PROJECTOR] Chant of Resistance (source) dam	5.9215354043221
[LOG]	Spellblaze Crystal's Ice Shards hits #fbd578#Eleedhe#LAST# for #1133F3#14 cold#LAST# damage.
[LOG]	Spellblaze Crystal's glacial vapour area effect hits #fbd578#Eleedhe#LAST# for #1133F3#6 cold#LAST# damage.
[LOG]	
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	24.78934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Spellblaze Crystal for #GREY#83 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Snow giant for #GREY#69 darkness#LAST# damage.
[LOG]	#00ff00##UID:1095:0#Talent Twilight Surge is ready to use.
[Actor:move]	240760	shadow	(forced) move from	16	8	to	17	7
[Actor:move]	240761	shadow	move from	15	9	to	15	8
[Actor:move]	240762	shadow	move from	16	7	to	17	6
[Actor:move]	240301	snow giant	move from	20	17	to	19	17
[PROJECTOR] Chant of Resistance (source) dam	5.9215354043221
[LOG]	Spellblaze Crystal's glacial vapour area effect hits #fbd578#Eleedhe#LAST# for #1133F3#6 cold#LAST# damage.
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[SPELL CRIT %]	24.78934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Spellblaze Crystal for #YELLOW#61 light#LAST# damage.
[use_tactical AI] === Action Selected:	240719	Spellblaze Crystal	attack	 talent:T_LIGHTNING
[LOG]	Spellblaze Crystal casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	4
[PROJECTOR] Chant of Resistance (source) dam	45.043296915394
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 119
*p 119: Uniform: 0: 8B51 color1
*p 119: Uniform: 1: 8B51 color2
*p 119: Uniform: 2: 8B5E tex
[LOG]	#UID:240719:0#Spellblaze Crystal hits #fbd578#Eleedhe#LAST# for #ROYAL_BLUE#45 lightning#LAST# damage.
[Actor:move]	240760	shadow	move from	17	7	to	16	7
[Actor:move]	240761	shadow	move from	15	8	to	15	7
[Actor:move]	240762	shadow	move from	17	6	to	17	5
[Actor:move]	240301	snow giant	move from	19	17	to	19	18
[PROJECTOR] Chant of Resistance (source) dam	5.9215354043221
[LOG]	Spellblaze Crystal's glacial vapour area effect hits #fbd578#Eleedhe#LAST# for #1133F3#6 cold#LAST# damage.
[LOG]	Eleedhe's light area effect hits Spellblaze Crystal for #YELLOW#30 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Snow giant for #YELLOW#28 light#LAST# damage.
[LOG]	
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[LOG]	Eleedhe casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	24.78934837382
[LOG]	A shield forms around Eleedhe.
Cloned shader 76
[SHADER] setting reset param	tick_start	3373957
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1094:0#Talent Shadow Blast is ready to use.
[Actor:move]	240760	shadow	move from	16	7	to	15	6
[Actor:move]	240761	shadow	move from	15	7	to	14	6
[Actor:move]	240762	shadow	move from	17	5	to	18	4
[LOG]	Snow giant feels pain again.
[LOG]	Spellblaze Crystal is not stunned anymore.
[target_simple AI]	240719	Spellblaze Crystal	selecting NEW TARGET	12	17	4930	Eleedhe
[use_tactical AI] === Action Selected:	240719	Spellblaze Crystal	attack	 talent:T_DIG
[LOG]	Spellblaze Crystal casts #{bold}##PURPLE#Pulverizing Auger.#{normal}##LAST#
[SPELL CRIT %]	4
[PROJECTOR] Chant of Resistance (source) dam	115.85163233221
[PROJECTOR] Chant of Resistance (source) dam	11.843070808644
[LOG]	#UID:240719:0#Spellblaze Crystal hits #fbd578#Eleedhe#LAST# for #SLATE#(116 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Spellblaze Crystal's glacial vapour area effect hits #fbd578#Eleedhe#LAST# for #SLATE#(12 absorbed)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Spellblaze Crystal for #YELLOW#30 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Snow giant for #YELLOW#36 light#LAST# damage.
[Actor:move]	240301	snow giant	move from	19	18	to	19	17
[LOG]	
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[LOG]	Eleedhe casts #{bold}##PURPLE#Providence.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 120
*p 120: Uniform: 0: 8B52 beamColor1
*p 120: Uniform: 1: 8B52 beamColor2
*p 120: Uniform: 2: 1406 beamsCount
*p 120: Uniform: 3: 8B52 circleColor
*p 120: Uniform: 4: 1406 circleDescendSpeed
*p 120: Uniform: 5: 1406 circleRotationSpeed
*p 120: Uniform: 6: 1406 noup
*p 120: Uniform: 7: 8B5E tex
*p 120: Uniform: 8: 1406 tick
*p 120: Uniform: 9: 1406 tick_start
*p 120: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 121
*p 121: Uniform: 0: 8B52 beamColor1
*p 121: Uniform: 1: 8B52 beamColor2
*p 121: Uniform: 2: 1406 beamsCount
*p 121: Uniform: 3: 8B52 circleColor
*p 121: Uniform: 4: 1406 circleDescendSpeed
*p 121: Uniform: 5: 1406 circleRotationSpeed
*p 121: Uniform: 6: 1406 noup
*p 121: Uniform: 7: 8B5E tex
*p 121: Uniform: 8: 1406 tick
*p 121: Uniform: 9: 1406 tick_start
*p 121: Uniform: 10: 1406 time_factor
[Actor:move]	240760	shadow	move from	15	6	to	16	7
[Actor:move]	240761	shadow	move from	14	6	to	15	6
[Actor:move]	240762	shadow	move from	18	4	to	17	4
[PROJECTOR] Chant of Resistance (source) dam	11.843070808644
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Eleedhe crumbles.
[LOG]	Spellblaze Crystal's glacial vapour area effect hits #fbd578#Eleedhe#LAST# for #SLATE#(3 absorbed)#LAST#, #1133F3#9 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Eleedhe's light area effect hits Spellblaze Crystal for #YELLOW#30 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Snow giant for #YELLOW#36 light#LAST# damage.
[Actor:move]	240301	snow giant	move from	19	17	to	19	18
[LOG]	
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[SPELL CRIT %]	24.78934837382
[LOG]	Eleedhe conjures a lightning storm from her #00FF80##UID:4924:0#overpowered elm wand of lightning storm#LAST#!
[Identify]	overpowered elm wand of lightning storm	true
[use_tactical AI] === Action Selected:	240719	Spellblaze Crystal	attack	 talent:T_ELEMENTAL_BOLT
[LOG]	#ORCHID##{bold}#Spellblaze Crystal casts Elemental Bolt!#{normal}##LAST#
Adding entity	240767	after	240719
Projectile slowing down from	2
Projectile slowing down to	1
[LOG]	#00ff00##UID:1078:0#Talent Twilight is ready to use.
[PROJECTOR] Chant of Resistance (source) dam	11.843070808644
[LOG]	Spellblaze Crystal resists!
[LOG]	Spellblaze Crystal's glacial vapour area effect hits #fbd578#Eleedhe#LAST# for #1133F3#12 cold#LAST# damage.
[LOG]	Eleedhe's dazing lightning area effect hits Snow giant for #ROYAL_BLUE#27 lightning#LAST# damage.
[LOG]	Eleedhe's dazing lightning area effect hits Spellblaze Crystal for #ROYAL_BLUE#25 lightning#LAST# damage.
[LOG]	Eleedhe's light area effect hits Spellblaze Crystal for #YELLOW#30 light#LAST# damage.
[LOG]	Eleedhe's light area effect hits Snow giant for #YELLOW#36 light#LAST# damage.
checkHit	17	vs	38	=> chance to hit	0
checkHit	23	vs	38	=> chance to hit	13
[LOG]	Snow giant is dazed!
[Actor:move]	240760	shadow	(forced) move from	16	7	to	18	7
[Actor:move]	240761	shadow	move from	15	6	to	16	5
[Actor:move]	240762	shadow	move from	17	4	to	16	4
[LOG]	
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[USERCHAT] channel talk	narry	tome	Aye, let's have a big cheer for sir Conc!
[SPELL CRIT %]	24.78934837382
[LOG]	Snow giant is not dazed anymore.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
Loading tile from tileset	/data/gfx/shockbolt/object/snow_giant_kidney.png
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Spellblaze Crystal for #GREY#83 darkness#LAST# damage.
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Snow giant for #GREY#89 darkness#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed Snow giant!#{normal}#
[PROJECTOR] Chant of Resistance (source) dam	11.843070808644
[LOG]	Spellblaze Crystal's glacial vapour area effect hits #fbd578#Eleedhe#LAST# for #1133F3#12 cold#LAST# damage.
[LOG]	Eleedhe's dazing lightning area effect hits Spellblaze Crystal for #ROYAL_BLUE#25 lightning#LAST# damage.
checkHit	17	vs	38	=> chance to hit	0
checkHit	10	vs	38	=> chance to hit	0
[LOG]	Spellblaze Crystal is dazed!
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[target_simple AI]	240719	Spellblaze Crystal	selecting NEW TARGET	12	17	4930	Eleedhe
[use_tactical AI] === Action Selected:	240719	Spellblaze Crystal	attack	 talent:T_LIGHTNING
[LOG]	Spellblaze Crystal casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	4
[PROJECTOR] Chant of Resistance (source) dam	17.510187940747
[Actor:move]	240760	shadow	move from	18	7	to	17	8
[Actor:move]	240761	shadow	move from	16	5	to	15	4
[Actor:move]	240762	shadow	move from	16	4	to	15	3
[LOG]	#UID:240719:0#Spellblaze Crystal hits #fbd578#Eleedhe#LAST# for #ROYAL_BLUE#18 lightning#LAST# damage.
[PROJECTOR] Chant of Resistance (source) dam	26.659148726191
[LOG]	Spellblaze Crystal's Elemental Bolt hits #fbd578#Eleedhe#LAST# for #ROYAL_BLUE#27 lightning#LAST# damage.
[LOG]	
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
Deleting shader 76 (is clone 1)
Deleting shader 104 (is clone 1)
[LOG]	Eleedhe uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Eleedhe starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 122
*p 122: Uniform: 0: 8B52 beamColor1
*p 122: Uniform: 1: 8B52 beamColor2
*p 122: Uniform: 2: 1406 beamsCount
*p 122: Uniform: 3: 8B52 circleColor
*p 122: Uniform: 4: 1406 circleDescendSpeed
*p 122: Uniform: 5: 1406 circleRotationSpeed
*p 122: Uniform: 6: 1406 noup
*p 122: Uniform: 7: 8B5E tex
*p 122: Uniform: 8: 1406 tick
*p 122: Uniform: 9: 1406 tick_start
*p 122: Uniform: 10: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 123
*p 123: Uniform: 0: 8B52 beamColor1
*p 123: Uniform: 1: 8B52 beamColor2
*p 123: Uniform: 2: 1406 beamsCount
*p 123: Uniform: 3: 8B52 circleColor
*p 123: Uniform: 4: 1406 circleDescendSpeed
*p 123: Uniform: 5: 1406 circleRotationSpeed
*p 123: Uniform: 6: 1406 noup
*p 123: Uniform: 7: 8B5E tex
*p 123: Uniform: 8: 1406 tick
*p 123: Uniform: 9: 1406 tick_start
*p 123: Uniform: 10: 1406 time_factor
[LOG]	Spellblaze Crystal is not dazed anymore.
[LOG]	Eleedhe's dazing lightning area effect hits Spellblaze Crystal for #ROYAL_BLUE#25 lightning#LAST# damage.
checkHit	17	vs	38	=> chance to hit	0
checkHit	10	vs	38	=> chance to hit	0
[LOG]	Spellblaze Crystal is dazed!
[Actor:move]	240760	shadow	(forced) move from	17	8	to	17	7
[Actor:move]	240761	shadow	(forced) move from	15	4	to	16	6
[Actor:move]	240762	shadow	move from	15	3	to	16	4
[Actor:preUseTalent] PARSING TALENT for AI info	T_VENOMOUS_STRIKE	orc master assassin
[use_tactical AI] === Action Selected:	240280	orc master assassin	disable	 talent:T_CRIPPLING_POISON
[use_tactical AI] === Action Selected:	240719	Spellblaze Crystal	escape	 talent:T_PHASE_DOOR
[LOG]	Spellblaze Crystal casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	240719	Spellblaze Crystal	(forced) move from	18	17	to	24	8
[phase door] final location of 	Spellblaze Crystal	24	8	vs	23	8
[LOG]	
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[Actor:move]	4930	Eleedhe	move from	12	17	to	11	17
checkHit	17	vs	38	=> chance to hit	0
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[Actor:move]	240760	shadow	move from	17	7	to	17	6
[Actor:move]	240761	shadow	move from	16	6	to	15	6
[Actor:move]	240762	shadow	move from	16	4	to	17	5
[LOG]	
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the east (Spellblaze Crystal's Elemental Bolt)).
checkHit	17	vs	38	=> chance to hit	0
[use_tactical AI] === Action Selected:	240719	Spellblaze Crystal	mana	 talent:T_RUNE:_MANASURGE_1
[Actor:move]	240760	shadow	move from	17	6	to	16	5
[Actor:move]	240761	shadow	move from	15	6	to	16	6
[Actor:move]	240762	shadow	move from	17	5	to	18	5
[LOG]	
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[Actor:move]	4930	Eleedhe	move from	11	17	to	10	17
[LOG]	#00ff00##UID:1096:0#Talent Starfall is ready to use.
[Actor:move]	240760	shadow	move from	16	5	to	16	4
[Actor:move]	240761	shadow	move from	16	6	to	17	7
[Actor:move]	240762	shadow	(forced) move from	18	5	to	18	6
[LOG]	
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[use_tactical AI] === Action Selected:	240280	orc master assassin	closein	 AI:move_complex
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[Actor:move]	240280	orc master assassin	move from	20	15	to	20	14
[Actor:move]	240760	shadow	move from	16	4	to	15	3
[Actor:move]	240761	shadow	move from	17	7	to	18	7
[Actor:move]	240762	shadow	move from	18	6	to	19	6
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[USERCHAT] channel talk	zirconcode	tome	*raises glass of slime
[use_tactical AI] === Action Selected:	240280	orc master assassin	closein	 AI:move_complex
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[Actor:move]	240280	orc master assassin	move from	20	14	to	19	13
[LOG]	Eleedhe stops regenerating health quickly.
[Actor:move]	240760	shadow	move from	15	3	to	15	4
[Actor:move]	240761	shadow	move from	18	7	to	17	7
[Actor:move]	240762	shadow	move from	19	6	to	18	5
[LOG]	
[LOG]	Resting starts...
[use_tactical AI] === Action Selected:	240280	orc master assassin	closein	 AI:move_complex
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[Actor:move]	240280	orc master assassin	move from	19	13	to	18	13
[Actor:move]	240760	shadow	move from	15	4	to	16	5
[Actor:move]	240761	shadow	move from	17	7	to	16	7
[Actor:move]	240762	shadow	move from	18	5	to	18	6
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[improved_talented AI] chooses for	240299	white crystal	T_PHASE_DOOR
[Actor:move]	240299	white crystal	(forced) move from	3	18	to	8	16
[phase door] final location of 	white crystal	8	16	vs	3	18
[use_tactical AI] === Action Selected:	240719	Spellblaze Crystal	heal	 talent:T_HEAL
[SPELL CRIT %]	4
Cloned shader 104
[SHADER] setting reset param	tick_start	3390104
Cloned shader 112
[SHADER] setting reset param	tick_start	3390104
Cloned shader 113
[SHADER] setting reset param	tick_start	3390104
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the northwest (white crystal)).
[LOG]	
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	24.78934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits White crystal for #YELLOW#63 light#LAST# damage.
[use_tactical AI] === Action Selected:	240280	orc master assassin	closein	 AI:move_complex
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[Actor:move]	240280	orc master assassin	move from	18	13	to	17	14
[SPELL CRIT %]	24.78934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	240768	after	4930
[LOG]	White crystal resists!
[LOG]	Hymn of Shadows hits White crystal for #{bold}##GREY#24 darkness#{normal}##LAST# damage.
[LOG]	
[LOG]	Eleedhe's light area effect hits White crystal for #YELLOW#31 light#LAST# damage.
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[LOG]	Eleedhe casts #{bold}##PURPLE#Moonlight Ray.#{normal}##LAST#
[SPELL CRIT %]	24.78934837382
[Actor:move]	240760	shadow	move from	16	5	to	15	6
[Actor:move]	240761	shadow	move from	16	7	to	17	6
[Actor:move]	240762	shadow	move from	18	6	to	18	7
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits White crystal for #GREY#89 darkness#LAST# damage.
[LOG]	#{bold}##UID:4930:0##fbd578#Eleedhe#LAST# killed White crystal!#{normal}#
[use_tactical AI] === Action Selected:	240280	orc master assassin	closein	 AI:move_complex
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[Actor:move]	240280	orc master assassin	move from	17	14	to	16	15
[LOG]	
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[LOG]	Resting starts...
[Actor:move]	240760	shadow	move from	15	6	to	15	7
[Actor:move]	240761	shadow	move from	17	6	to	17	5
[Actor:move]	240762	shadow	move from	18	7	to	17	7
[use_tactical AI] === Action Selected:	240280	orc master assassin	closein	 AI:move_complex
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[Actor:move]	240280	orc master assassin	move from	16	15	to	16	16
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[Actor:move]	240760	shadow	move from	15	7	to	16	8
[Actor:move]	240761	shadow	move from	17	5	to	18	4
[Actor:move]	240762	shadow	move from	17	7	to	17	8
[use_tactical AI] === Action Selected:	240280	orc master assassin	closein	 AI:move_complex
[Actor:move]	240280	orc master assassin	move from	16	16	to	15	17
[SPELL CRIT %]	24.78934837382
[LOG]	#00ff00##UID:1093:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1060:0#Talent Barrier is ready to use.
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[Actor:move]	240760	shadow	move from	16	8	to	15	9
[Actor:move]	240761	shadow	move from	18	4	to	17	3
[Actor:move]	240762	shadow	move from	17	8	to	16	8
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[use_tactical AI] === Action Selected:	240280	orc master assassin	closein	 AI:move_complex
[Actor:move]	240280	orc master assassin	move from	15	17	to	14	17
[SPELL CRIT %]	24.78934837382
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[LOG]	Rested for 3 turns (stop reason: hostile spotted to the east (orc master assassin)).
[LOG]	
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[Actor:move]	4930	Eleedhe	move from	10	17	to	11	17
[Actor:move]	240760	shadow	move from	15	9	to	14	10
[Actor:move]	240761	shadow	move from	17	3	to	16	4
[Actor:move]	240762	shadow	move from	16	8	to	15	9
[target_simple AI]	240280	orc master assassin	selecting NEW TARGET	11	17	4930	Eleedhe
[use_tactical AI] === Action Selected:	240280	orc master assassin	closein	 AI:move_complex
[Actor:move]	240280	orc master assassin	move from	14	17	to	13	17
[SPELL CRIT %]	24.78934837382
[LOG]	Hymn of Shadows hits Orc master assassin for #GREY#15 darkness#LAST# damage.
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[LOG]	You do not have enough Negative energy to use Moonlight Ray.
[useTalent] TALENT FAILED:	T_MOONLIGHT_RAY	for	Eleedhe	4930	true
[LOG]	Eleedhe casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[SPELL CRIT %]	24.78934837382
[SPELL] friendly fire chance	100
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Something for #YELLOW#73 light#LAST# damage.
[Actor:move]	240760	shadow	move from	14	10	to	13	10
[Actor:move]	240761	shadow	move from	16	4	to	16	5
[Actor:move]	240762	shadow	move from	15	9	to	14	10
Deleting shader 104 (is clone 1)
[use_tactical AI] === Action Selected:	240280	orc master assassin	closein	 AI:move_complex
[Actor:move]	240280	orc master assassin	move from	13	17	to	12	17
[LOG]	Eleedhe's light area effect hits Something for #YELLOW#36 light#LAST# damage.
[LOG]	
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[LOG]	Eleedhe casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	17	vs	38	=> chance to hit	0
checkHitOld	26.220221204254	59.552532481511
=> chance to hit	15.708606219825
[LOG]	Orc master assassin loses sight!
[SPELL CRIT %]	24.78934837382
[LOG]	#UID:4930:0##fbd578#Eleedhe#LAST# hits Orc master assassin for #YELLOW#138 light#LAST# damage.
[Actor:move]	240760	shadow	move from	13	10	to	12	9
[Actor:move]	240761	shadow	move from	16	5	to	15	6
[Actor:move]	240762	shadow	move from	14	10	to	13	10
[use_tactical AI] === Action Selected:	240280	orc master assassin	heal	 talent:T_LEECHING_POISON
[LOG]	Orc master assassin activates #{bold}##ORANGE#Leeching Poison#LAST#.
[LOG]	Orc master assassin deactivates #{bold}##ORANGE#Insidious Poison#LAST#.
checkHitOld	26.925824035673	59.552532481511
=> chance to hit	16.036394962715
[use_tactical AI] === Action Selected:	240719	Spellblaze Crystal	closein	 talent:T_PHASE_DOOR
[phase door] final location of 	Spellblaze Crystal	24	8	vs	14	15
[use_tactical AI] === Action Selected:	240280	orc master assassin	closein	 AI:move_complex
[LOG]	Orc master assassin deactivates #{bold}##ORANGE#Stealth#LAST#.
[ATTACK] attacking with (mainhand)	Unerring Scalpel
[ATTACK] to 	Eleedhe	dam/apr/atk/mult ::	34.246350953618	25	34	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	34.246350953618	25	34	1	vs. armor/def	2	8
checkHit	34	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	34	25	vs. armor/hardiness	2	0.3
[ATTACK] after armor	34
[PHYS CRIT %] axe accuracy bonus	34	8	=	6.5
[PHYS CRIT %]	26.396975089009
[ATTACK] after crit	34
[ATTACK] after mult	34
[ATTACK]	target on_melee_hit:	4	BLIGHT	vs	0
[ATTACK]	target on_melee_hit:	6	MIND	vs	0
checkHit	24	vs	21	=> chance to hit	58
[ATTACK]	target on_melee_hit:	7.9269746791138	DARKNESS	vs	0
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/unerring_scalpel.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart (1)#WHITE#.
[ATTACK]	target on_melee_hit:	12.622866787342	LIGHT	vs	0
[LOG]	Eleedhe is poisoned!
[Actor:move]	240280	orc master assassin	move from	12	17	to	12	17
[LOG]	#UID:240280:0#Orc master assassin hits #fbd578#Eleedhe#LAST# for #WHITE#29 physical#LAST# damage.
[LOG]	Melee retaliation hits Orc master assassin for #DARK_GREEN#4 blight#LAST#, #ORANGE#3 mind#LAST#, #GREY#10 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#{bold}#Melee retaliation killed Orc master assassin!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Deadly Poison from Orc master assassin hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[LOG]	Orc master assassin receives #LIGHT_GREEN#8 healing#LAST# from Deadly Poison from Orc master assassin.
[Actor:move]	240760	shadow	move from	12	9	to	12	8
[Actor:move]	240761	shadow	move from	15	6	to	15	7
[Actor:move]	240762	shadow	move from	13	10	to	12	9
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Deadly Poison from Orc master assassin hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[LOG]	Orc master assassin receives #LIGHT_GREEN#8 healing#LAST# from Deadly Poison from Orc master assassin.
[Actor:move]	240760	shadow	move from	12	8	to	12	7
[Actor:move]	240761	shadow	move from	15	7	to	15	8
[Actor:move]	240762	shadow	move from	12	9	to	12	8
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Deadly Poison from Orc master assassin hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[LOG]	Orc master assassin receives #LIGHT_GREEN#8 healing#LAST# from Deadly Poison from Orc master assassin.
[Actor:move]	240760	shadow	move from	12	7	to	12	6
[Actor:move]	240761	shadow	move from	15	8	to	15	9
[Actor:move]	240762	shadow	move from	12	8	to	11	7
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	#00ff00##UID:1046:0#Talent Searing Light is ready to use.
[LOG]	Deadly Poison from Orc master assassin hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[LOG]	Orc master assassin receives #LIGHT_GREEN#8 healing#LAST# from Deadly Poison from Orc master assassin.
[Actor:move]	240760	shadow	move from	12	6	to	12	5
[Actor:move]	240761	shadow	move from	15	9	to	14	10
[Actor:move]	240762	shadow	move from	11	7	to	12	8
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Deadly Poison from Orc master assassin hits #fbd578#Eleedhe#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[LOG]	Orc master assassin receives #LIGHT_GREEN#8 healing#LAST# from Deadly Poison from Orc master assassin.
[Actor:move]	240760	shadow	move from	12	5	to	12	4
[Actor:move]	240761	shadow	move from	14	10	to	13	10
[Actor:move]	240762	shadow	move from	12	8	to	12	9
[LOG]	
[LOG]	Resting starts...
[LOG]	Eleedhe is no longer poisoned.
[Actor:move]	240760	shadow	move from	12	4	to	12	5
[Actor:move]	240761	shadow	move from	13	10	to	12	10
[Actor:move]	240762	shadow	(forced) move from	12	9	to	18	7
[Actor:move]	240760	shadow	move from	12	5	to	12	6
[Actor:move]	240761	shadow	move from	12	10	to	12	9
[Actor:move]	240762	shadow	move from	18	7	to	17	6
[Actor:move]	240760	shadow	move from	12	6	to	12	7
[Actor:move]	240761	shadow	move from	12	9	to	13	10
[Actor:move]	240762	shadow	move from	17	6	to	16	6
[Actor:move]	240760	shadow	move from	12	7	to	12	8
[Actor:move]	240761	shadow	move from	13	10	to	14	10
[Actor:move]	240762	shadow	move from	16	6	to	17	6
[Actor:move]	240760	shadow	move from	12	8	to	12	9
[Actor:move]	240761	shadow	move from	14	10	to	15	9
[Actor:move]	240762	shadow	move from	17	6	to	18	5
[use_tactical AI] === Action Selected:	240719	Spellblaze Crystal	heal	 talent:T_HEAL
[SPELL CRIT %]	4
Cloned shader 104
[SHADER] setting reset param	tick_start	3405035
Cloned shader 112
[SHADER] setting reset param	tick_start	3405035
Cloned shader 113
[SHADER] setting reset param	tick_start	3405035
[LOG]	#00ff00##UID:1047:0#Talent Sun Flare is ready to use.
[Actor:move]	240760	shadow	move from	12	9	to	13	10
[Actor:move]	240761	shadow	move from	15	9	to	16	8
[Actor:move]	240762	shadow	(forced) move from	18	5	to	19	6
[Actor:move]	240760	shadow	move from	13	10	to	14	10
[Actor:move]	240761	shadow	move from	16	8	to	17	7
[Actor:move]	240762	shadow	move from	19	6	to	18	5
[LOG]	#00ff00##UID:1061:0#Talent Providence is ready to use.
[Actor:move]	240760	shadow	move from	14	10	to	15	9
[Actor:move]	240761	shadow	move from	17	7	to	18	6
[Actor:move]	240762	shadow	move from	18	5	to	19	6
[use_tactical AI] === Action Selected:	240719	Spellblaze Crystal	closein	 talent:T_PHASE_DOOR
[phase door] final location of 	Spellblaze Crystal	24	8	vs	13	13
[Actor:move]	240760	shadow	move from	15	9	to	15	8
[Actor:move]	240761	shadow	move from	18	6	to	18	5
[Actor:move]	240762	shadow	move from	19	6	to	18	7
[Actor:move]	240760	shadow	move from	15	8	to	15	7
[Actor:move]	240761	shadow	move from	18	5	to	17	5
[Actor:move]	240762	shadow	move from	18	7	to	17	8
[Actor:move]	240760	shadow	move from	15	7	to	15	6
[Actor:move]	240761	shadow	move from	17	5	to	16	5
[Actor:move]	240762	shadow	move from	17	8	to	16	8
[Actor:move]	240760	shadow	move from	15	6	to	16	6
[Actor:move]	240761	shadow	move from	16	5	to	15	6
[Actor:move]	240762	shadow	move from	16	8	to	15	9
[LOG]	#00ff00##UID:425:0#Talent Wrath of the Highborn is ready to use.
[Actor:move]	240760	shadow	move from	16	6	to	17	6
[Actor:move]	240761	shadow	move from	15	6	to	14	6
[Actor:move]	240762	shadow	move from	15	9	to	14	10
[Actor:move]	240760	shadow	move from	17	6	to	18	6
[Actor:move]	240761	shadow	move from	14	6	to	15	6
[Actor:move]	240762	shadow	move from	14	10	to	13	10
[Actor:move]	240760	shadow	move from	18	6	to	17	7
[Actor:move]	240761	shadow	move from	15	6	to	16	6
[Actor:move]	240762	shadow	move from	13	10	to	12	9
[Actor:move]	240760	shadow	move from	17	7	to	16	7
[Actor:move]	240761	shadow	move from	16	6	to	17	7
[Actor:move]	240762	shadow	move from	12	9	to	12	8
[Actor:move]	240760	shadow	move from	16	7	to	15	8
[Actor:move]	240761	shadow	move from	17	7	to	18	7
[Actor:move]	240762	shadow	move from	12	8	to	12	7
[Actor:move]	240760	shadow	move from	15	8	to	16	7
[Actor:move]	240761	shadow	move from	18	7	to	17	6
[Actor:move]	240762	shadow	move from	12	7	to	12	8
[Actor:move]	240760	shadow	(forced) move from	16	7	to	15	6
[Actor:move]	240761	shadow	move from	17	6	to	16	5
[Actor:move]	240762	shadow	move from	12	8	to	12	9
[Actor:move]	240760	shadow	move from	15	6	to	16	7
[Actor:move]	240761	shadow	move from	16	5	to	15	4
[Actor:move]	240762	shadow	move from	12	9	to	13	10
[use_tactical AI] === Action Selected:	240719	Spellblaze Crystal	closein	 talent:T_PHASE_DOOR
[phase door] final location of 	Spellblaze Crystal	24	8	vs	14	15
[Actor:move]	240760	shadow	move from	16	7	to	16	6
[Actor:move]	240761	shadow	move from	15	4	to	16	5
[Actor:move]	240762	shadow	move from	13	10	to	14	10
[Actor:move]	240760	shadow	move from	16	6	to	17	5
[Actor:move]	240761	shadow	move from	16	5	to	15	6
[Actor:move]	240762	shadow	move from	14	10	to	15	9
[Actor:move]	240760	shadow	move from	17	5	to	16	6
[Actor:move]	240761	shadow	move from	15	6	to	15	7
[Actor:move]	240762	shadow	(forced) move from	15	9	to	16	7
[Actor:move]	240760	shadow	(forced) move from	16	6	to	12	3
[Actor:move]	240761	shadow	move from	15	7	to	15	8
[Actor:move]	240762	shadow	move from	16	7	to	15	6
[Actor:move]	240760	shadow	move from	12	3	to	11	3
[Actor:move]	240761	shadow	move from	15	8	to	15	9
[Actor:move]	240762	shadow	move from	15	6	to	16	5
[Actor:move]	240760	shadow	move from	11	3	to	12	4
[Actor:move]	240761	shadow	move from	15	9	to	14	10
[Actor:move]	240762	shadow	move from	16	5	to	17	4
[Actor:move]	240760	shadow	move from	12	4	to	12	5
[Actor:move]	240761	shadow	move from	14	10	to	13	10
[Actor:move]	240762	shadow	move from	17	4	to	17	5
[Actor:move]	240760	shadow	move from	12	5	to	12	6
[Actor:move]	240761	shadow	move from	13	10	to	12	9
[Actor:move]	240762	shadow	move from	17	5	to	17	6
[Actor:move]	240760	shadow	move from	12	6	to	12	7
[Actor:move]	240761	shadow	move from	12	9	to	12	8
[Actor:move]	240762	shadow	move from	17	6	to	18	7
[Actor:move]	240760	shadow	(forced) move from	12	7	to	11	7
[Actor:move]	240761	shadow	move from	12	8	to	12	7
[Actor:move]	240762	shadow	move from	18	7	to	17	8
[Actor:move]	240760	shadow	move from	11	7	to	12	8
[Actor:move]	240762	shadow	move from	17	8	to	18	7
[Actor:move]	240760	shadow	move from	12	8	to	12	9
[Actor:move]	240761	shadow	move from	12	7	to	12	8
[Actor:move]	240762	shadow	move from	18	7	to	19	6
[use_tactical AI] === Action Selected:	240719	Spellblaze Crystal	closein	 talent:T_PHASE_DOOR
[phase door] final location of 	Spellblaze Crystal	24	8	vs	13	13
[Actor:move]	240760	shadow	move from	12	9	to	13	10
[Actor:move]	240761	shadow	move from	12	8	to	12	9
[Actor:move]	240762	shadow	move from	19	6	to	18	7
[Actor:move]	240760	shadow	move from	13	10	to	14	10
[Actor:move]	240761	shadow	move from	12	9	to	13	10
[Actor:move]	240762	shadow	move from	18	7	to	17	7
[Actor:move]	240760	shadow	move from	14	10	to	15	9
Deleting shader 104 (is clone 1)
[Actor:move]	240761	shadow	move from	13	10	to	14	10
[Actor:move]	240762	shadow	move from	17	7	to	16	8
[Actor:move]	240760	shadow	move from	15	9	to	15	8
[Actor:move]	240761	shadow	move from	14	10	to	15	9
[Actor:move]	240762	shadow	move from	16	8	to	16	7
[Actor:move]	240760	shadow	move from	15	8	to	16	8
[Actor:move]	240761	shadow	move from	15	9	to	15	8
[Actor:move]	240762	shadow	move from	16	7	to	16	6
[Actor:move]	240760	shadow	move from	16	8	to	17	8
[Actor:move]	240761	shadow	move from	15	8	to	16	8
[Actor:move]	240762	shadow	move from	16	6	to	16	5
[Actor:move]	240760	shadow	move from	17	8	to	18	8
[Actor:move]	240761	shadow	move from	16	8	to	17	8
[Actor:move]	240762	shadow	move from	16	5	to	17	6
[Actor:move]	240760	shadow	move from	18	8	to	19	7
[Actor:move]	240761	shadow	move from	17	8	to	18	8
[Actor:move]	240762	shadow	move from	17	6	to	18	7
[Actor:move]	240760	shadow	move from	19	7	to	18	6
[Actor:move]	240761	shadow	move from	18	8	to	19	7
[Actor:move]	240762	shadow	move from	18	7	to	17	7
[Actor:move]	240760	shadow	move from	18	6	to	17	5
[Actor:move]	240761	shadow	move from	19	7	to	18	7
[Actor:move]	240762	shadow	move from	17	7	to	16	8
[Actor:move]	240760	shadow	(forced) move from	17	5	to	15	2
[Actor:move]	240761	shadow	move from	18	7	to	17	7
[Actor:move]	240762	shadow	move from	16	8	to	15	9
[Actor:move]	240760	shadow	move from	15	2	to	15	3
[Actor:move]	240761	shadow	move from	17	7	to	16	8
[Actor:move]	240762	shadow	move from	15	9	to	14	10
[Actor:move]	240760	shadow	move from	15	3	to	16	4
[Actor:move]	240761	shadow	move from	16	8	to	15	9
[Actor:move]	240762	shadow	move from	14	10	to	13	10
[use_tactical AI] === Action Selected:	240719	Spellblaze Crystal	closein	 talent:T_PHASE_DOOR
[phase door] final location of 	Spellblaze Crystal	24	8	vs	14	13
[Actor:move]	240760	shadow	move from	16	4	to	17	5
[Actor:move]	240761	shadow	move from	15	9	to	14	10
[Actor:move]	240762	shadow	move from	13	10	to	12	9
[Actor:move]	240760	shadow	move from	17	5	to	18	5
[Actor:move]	240761	shadow	move from	14	10	to	13	10
[Actor:move]	240762	shadow	(forced) move from	12	9	to	12	3
[Actor:move]	240760	shadow	move from	18	5	to	19	6
[Actor:move]	240761	shadow	(forced) move from	13	10	to	11	6
[Actor:move]	240762	shadow	move from	12	3	to	11	3
[Actor:move]	240760	shadow	move from	19	6	to	19	7
[Actor:move]	240761	shadow	move from	11	6	to	11	7
[Actor:move]	240762	shadow	move from	11	3	to	12	4
[Actor:move]	240760	shadow	move from	19	7	to	18	8
[Actor:move]	240761	shadow	move from	11	7	to	11	6
[Actor:move]	240762	shadow	move from	12	4	to	12	5
[Actor:move]	240760	shadow	(forced) move from	18	8	to	19	6
[Actor:move]	240761	shadow	move from	11	6	to	12	7
[Actor:move]	240762	shadow	move from	12	5	to	12	6
[Actor:move]	240760	shadow	move from	19	6	to	18	5
[Actor:move]	240761	shadow	move from	12	7	to	12	8
[Actor:move]	240762	shadow	move from	12	6	to	12	7
[Actor:move]	240760	shadow	move from	18	5	to	17	4
[Actor:move]	240761	shadow	move from	12	8	to	12	9
[Actor:move]	240762	shadow	move from	12	7	to	12	8
[Actor:move]	240760	shadow	move from	17	4	to	18	5
[Actor:move]	240761	shadow	move from	12	9	to	13	10
[Actor:move]	240762	shadow	move from	12	8	to	12	9
[Actor:move]	240760	shadow	move from	18	5	to	19	6
[Actor:move]	240761	shadow	move from	13	10	to	14	10
[Actor:move]	240762	shadow	move from	12	9	to	13	10
[Actor:move]	240760	shadow	move from	19	6	to	19	7
[Actor:move]	240761	shadow	move from	14	10	to	15	9
[Actor:move]	240762	shadow	move from	13	10	to	14	10
[Actor:move]	240760	shadow	move from	19	7	to	18	7
[Actor:move]	240761	shadow	move from	15	9	to	16	8
[Actor:move]	240762	shadow	move from	14	10	to	15	9
[Actor:move]	240760	shadow	(forced) move from	18	7	to	12	9
[Actor:move]	240761	shadow	move from	16	8	to	17	8
[Actor:move]	240762	shadow	move from	15	9	to	16	8
[use_tactical AI] === Action Selected:	240719	Spellblaze Crystal	closein	 talent:T_PHASE_DOOR
[Actor:move]	240719	Spellblaze Crystal	(forced) move from	24	8	to	17	7
[phase door] final location of 	Spellblaze Crystal	17	7	vs	24	8
[Actor:move]	240760	shadow	move from	12	9	to	12	8
[Actor:move]	240761	shadow	move from	17	8	to	18	8
[Actor:move]	240762	shadow	move from	16	8	to	16	7
[Actor:move]	240760	shadow	move from	12	8	to	12	9
[Actor:move]	240761	shadow	move from	18	8	to	19	7
[Actor:move]	240762	shadow	move from	16	7	to	17	6
[Actor:move]	240760	shadow	move from	12	9	to	13	10
[Actor:move]	240761	shadow	move from	19	7	to	18	7
[Actor:move]	240762	shadow	move from	17	6	to	18	5
[Actor:move]	240760	shadow	move from	13	10	to	14	10
[Actor:move]	240761	shadow	move from	18	7	to	17	8
[Actor:move]	240762	shadow	move from	18	5	to	18	6
[Actor:move]	240760	shadow	move from	14	10	to	15	9
[Actor:move]	240761	shadow	move from	17	8	to	16	8
[Actor:move]	240762	shadow	move from	18	6	to	17	6
[Actor:move]	240760	shadow	move from	15	9	to	15	8
[Actor:move]	240761	shadow	move from	16	8	to	15	9
[Actor:move]	240762	shadow	move from	17	6	to	16	5
[Actor:move]	240761	shadow	move from	15	9	to	14	10
[Actor:move]	240762	shadow	move from	16	5	to	15	6
[Actor:move]	240760	shadow	move from	15	8	to	15	9
[Actor:move]	240761	shadow	move from	14	10	to	13	10
[Actor:move]	240762	shadow	(forced) move from	15	6	to	12	5
[Actor:move]	240760	shadow	move from	15	9	to	14	10
[Actor:move]	240761	shadow	move from	13	10	to	12	9
[Actor:move]	240762	shadow	move from	12	5	to	12	4
[Actor:move]	240760	shadow	move from	14	10	to	13	10
[Actor:move]	240761	shadow	move from	12	9	to	12	8
[Actor:move]	240762	shadow	move from	12	4	to	12	5
[Actor:move]	240760	shadow	move from	13	10	to	12	9
[Actor:move]	240761	shadow	move from	12	8	to	12	7
[Actor:move]	240762	shadow	move from	12	5	to	12	6
[Actor:move]	240760	shadow	move from	12	9	to	12	8
[Actor:move]	240762	shadow	move from	12	6	to	11	7
[use_tactical AI] === Action Selected:	240719	Spellblaze Crystal	closein	 talent:T_PHASE_DOOR
[Actor:move]	240719	Spellblaze Crystal	(forced) move from	17	7	to	10	17
[phase door] final location of 	Spellblaze Crystal	10	17	vs	10	17
[Actor:move]	240760	shadow	move from	12	8	to	12	9
[Actor:move]	240761	shadow	move from	12	7	to	12	8
[Actor:move]	240762	shadow	move from	11	7	to	12	7
[LOG]	Rested for 71 turns (stop reason: hostile spotted to the west (Spellblaze Crystal)).
[LOG]	
[LOG]	Eleedhe casts #{bold}##PURPLE#Shadow Simulacrum.#{normal}##LAST#
Loading tile	npc/spellblaze_crystal.png
==SDM 64x64 :: 64x128
[Actor:move]	240778	Spellblaze Crystal's shadow simulacrum	(forced) move from	nil	nil	to	9	18
Added unique	mod.class.NPC/Spellblaze Crystal	::	2
[SPELL CRIT %]	24.78934837382
[LOG]	#{bold}#Eleedhe's spell attains critical power!#{normal}#
Adding entity	240779	after	4930
[LOG]	Hymn of Shadows hits Spellblaze Crystal for #{bold}##GREY#22 darkness#{normal}##LAST# damage.
[Actor:move]	240760	shadow	move from	12	9	to	13	10
[Actor:move]	240761	shadow	move from	12	8	to	12	9
[Actor:move]	240762	shadow	move from	12	7	to	12	8
[LOG]	Eleedhe's Corona hits Spellblaze Crystal for #GREY#33 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	240719	Spellblaze Crystal	escape	 talent:T_BLASTWAVE
[LOG]	Spellblaze Crystal casts #{bold}##PURPLE#Blastwave.#{normal}##LAST#
[SPELL CRIT %]	4
[LOG]	Spellblaze Crystal's shadow simulacrum is on fire!
checkHit	42	vs	10	=> chance to hit	95
[LOG]	Spellblaze Crystal's shadow simulacrum resists the punch!
[LOG]	Eleedhe is on fire!
checkHit	42	vs	21	=> chance to hit	95
[KNOCKBACK] from	10	10	over	3
[KNOCKBACK] try	12	17	2
[KNOCKBACK] try	13	17	1	::
[KNOCKBACK] try	14	17	0	::
[KNOCKBACK] ok knocked to	14	17	::
[Actor:move]	4930	Eleedhe	(forced) move from	11	17	to	14	17
[LOG]	Eleedhe is knocked back!
[SHADER] Loading from /data/gfx/shaders/shockwave2.lua
[SHADER] Loaded shader with totalname	shockwave2[shockwaveSpeed=5.6]
New GL Shader program 124
New GL Shader 125 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shockwave2.frag
*p 124: Uniform: 0: 8B50 ellipsoidalFactor
*p 124: Uniform: 1: 1406 flameIntensity
*p 124: Uniform: 2: 1406 innerShockwaveWidth
*p 124: Uniform: 3: 1406 outerShockwaveWidth
*p 124: Uniform: 4: 1406 shockwaveSpeed
*p 124: Uniform: 5: 8B5E tex
*p 124: Uniform: 6: 1406 tick
*p 124: Uniform: 7: 1406 tick_start
*p 124: Uniform: 8: 1406 time_factor
[SHADER] setting reset param	tick_start	3414397
[LOG]	#UID:240719:0#Spellblaze Crystal hits #fbd578#Eleedhe#LAST# for #LIGHT_RED#15 fire#LAST# damage.
[LOG]	#UID:240719:0#Spellblaze Crystal hits Spellblaze Crystal's shadow simulacrum for #LIGHT_RED#19 fire#LAST# damage.
checkHitOld	26.220221204254	55.626565942725
=> chance to hit	16.755910549678
[LOG]	
checkHitOld	26.220221204254	55.626565942725
=> chance to hit	16.755910549678
Server latency	5
Deleting temp shader	fireball[]
Deleting temp shader	fireflash[]
Deleting temp shader	fireball[trail_length=1]
[PARTY] error trying to set player, not a member of party: 	240778	Spellblaze Crystal's shadow simulacrum
[PARTY] error trying to order, not a member of party: 	240778	Spellblaze Crystal's shadow simulacrum
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
table: 0x06140018	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0613fb48	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
table: 0x0613fef8	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
Deleting shader 113 (is clone 1)
Deleting shader 112 (is clone 1)
Deleting shader 113 (is clone 1)
Deleting shader 112 (is clone 1)
Deleting shader 70 (is clone 0)
Deleting shader 63 (is clone 0)
Deleting shader 51 (is clone 0)
Deleting shader 95 (is clone 0)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[USERCHAT] channel achievement	vegetable	tome	Arachnophobia (Nightmare (Adventure) difficulty)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel serial data	Nooeyman	tome	596
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
[USERCHAT] channel achievement	kykygo	mainmenu	The secret city (Roguelike)	false	false
[PARTY] error trying to set player, not a member of party: 	240778	Spellblaze Crystal's shadow simulacrum
[PARTY] error trying to order, not a member of party: 	240778	Spellblaze Crystal's shadow simulacrum
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
table: 0x06140018	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0613fb48	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
table: 0x0613fef8	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
Deleting shader 75 (is clone 0)
Deleting shader 68 (is clone 0)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	Aydz	mainmenu	Utterly Destroyed (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel talk	Moasseman	tome	I bloody hate alt swl
[USERCHAT] channel talk	Moasseman	tome	why is it always this
Server latency	6
[USERCHAT] channel talk	Bluekitty17	tome	because you havent prayed to DG enough
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[PARTY] error trying to set player, not a member of party: 	240778	Spellblaze Crystal's shadow simulacrum
[PARTY] error trying to order, not a member of party: 	240778	Spellblaze Crystal's shadow simulacrum
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
table: 0x06140018	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0613fb48	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
table: 0x0613fef8	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
Deleting shader 102 (is clone 0)
Deleting shader 101 (is clone 0)
Deleting shader 96 (is clone 0)
Deleting shader 77 (is clone 0)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
Server latency	6
[USERCHAT] channel achievement	Camarada_Molotov	tome	The Legend of Garkul (Roguelike)	false	false
[USERCHAT] channel achievement	Camarada_Molotov	tome	A different point of view (Roguelike)	false	false
[USERCHAT] channel achievement	Camarada_Molotov	tome	Tales of the Spellblaze (Roguelike)	false	false
[USERCHAT] channel achievement	Camarada_Molotov	tome	Home sweet home (Roguelike)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	volumetric_aura[]
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x253eaf68
[LOG]	Eleedhe deactivates #{bold}##ORANGE#Hymn Nocturnal