Drops resolver	assassin	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.55)
Drops resolver	assassin	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.85)
Talent resolver for	Assassin Lord	:	T_LETHALITY	=>	3
Talent resolver for	Assassin Lord	:	T_STEALTH	=>	3
Drops resolver	Assassin Lord	nil	nil	nil
Zone made us a drop according to filter!	zircon
Equipment resolver for	Assassin Lord
Equipment resolver	Assassin Lord	weapon	dagger	nil
Zone made us an equipment according to filter!	dwarven-steel dagger
Autorequire stats
dex	24
 * dwarven-steel dagger => no drop
Equipment resolver	Assassin Lord	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	dwarven-steel dagger	::	nil	MAINHAND
fight: 	iron dagger	dwarven-steel dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	Assassin Lord	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	dwarven-steel dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
addTmpVal	table: 12AA1A40	fatigue	6	 :=: 	1	1
addTmpVal	table: 12AA1A40	combat_armor	2	 :=: 	2	2
addTmpVal	table: 12AA1A40	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	Assassin Lord	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.70)
Drops resolver	Assassin Lord	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.80)
[MOVE] actor moved without a starting position	bandit	5	12
Loading tile	npc/humanoid_human_bandit.png
===== activating sustain	bandit	T_STEALTH
addTmpVal	table: 12EE5BA8	stealth	10	 :=: 	6	6
addTmpVal	table: 12EE5BA8	lite	-1000	 :=: 	7	7
addTmpVal	table: 12EE5BA8	infravision	1	 :=: 	8	8
[MOVE] actor moved without a starting position	bandit	11	7
Loading tile	npc/humanoid_human_bandit.png
===== activating sustain	bandit	T_STEALTH
addTmpVal	table: 1558E928	stealth	10	 :=: 	4	4
addTmpVal	table: 1558E928	lite	-1000	 :=: 	5	5
addTmpVal	table: 1558E928	infravision	1	 :=: 	6	6
[MOVE] actor moved without a starting position	assassin	15	8
Loading tile	npc/humanoid_human_assassin.png
===== activating sustain	assassin	T_STEALTH
addTmpVal	table: 11AA0BD8	stealth	13	 :=: 	4	4
addTmpVal	table: 11AA0BD8	lite	-1000	 :=: 	5	5
addTmpVal	table: 11AA0BD8	infravision	1	 :=: 	6	6
===== activating sustain	assassin	T_PRECISION
addTmpVal	table: 11AA0BD8	combat_apr	5.08	 :=: 	7	7
removeTempVal	stealth	13	 :=: 	4
delTmpVal	stealth	13
removeTempVal	infravision	1	 :=: 	6
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	5
delTmpVal	lite	-1000
[MOVE] actor moved without a starting position	assassin	15	11
Loading tile	npc/humanoid_human_assassin.png
===== activating sustain	assassin	T_STEALTH
addTmpVal	table: 115809D0	stealth	10	 :=: 	4	4
addTmpVal	table: 115809D0	lite	-1000	 :=: 	5	5
addTmpVal	table: 115809D0	infravision	1	 :=: 	6	6
===== activating sustain	assassin	T_PRECISION
addTmpVal	table: 115809D0	combat_apr	5.035	 :=: 	7	7
removeTempVal	stealth	10	 :=: 	4
delTmpVal	stealth	10
removeTempVal	infravision	1	 :=: 	6
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	5
delTmpVal	lite	-1000
[MOVE] actor moved without a starting position	Lost Merchant	17	9
Loading tile	npc/humanoid_human_lost_merchant.png
[MOVE] actor moved without a starting position	Assassin Lord	17	10
Loading tile	npc/humanoid_human_assassin_lord.png
Not gone east, no backup guardian
[PARTY] New member, add after	Caligula	Caligula
Adding entity	709	after	709
[MUSIC] playing	a_lomos_del_dragon_blanco.ogg	userdata: 1157D338	 :: current ? 	true
23 frames in 1.149 seconds = 20.0174 FPS (29 keyframes)