-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009, 2010 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see . -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org return { name = "The Falque Waterways", level_range = {1, 50}, level_scheme = "player", max_level = 5, decay = {300, 800}, actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end, width = 70, height = 70, -- all_remembered = true, -- all_lited = true, persistent = "zone", ambient_music = "Straight_Into_Ambush.ogg", generator = { map = { class = "engine.generator.map.TileSet", tileset = {"7x7/base", "7x7/waterway",}, ['.'] = "DARK_FLOOR", ['#'] = "DARK_WALL", ['+'] = "DOOR", ["'"] = "DOOR", ['~'] = "FOUL_WATER", [','] = "WOODEN_PLANK", up = "UP", down = "DOWN", }, actor = { class = "engine.generator.actor.Random", nb_npc = {50, 60}, }, object = { class = "engine.generator.object.Random", nb_object = {12, 16}, }, trap = { class = "engine.generator.trap.Random", nb_trap = {20, 30}, }, }, levels = { [1] = { generator = { map = { up = "UP_WILDERNESS", }, }, }, }, }