WebCore config: library(/home/mneto/.local/share/Steam/steamapps/common/TalesMajEyal/lib64/libte4-web.so) spawn(/home/mneto/.local/share/Steam/steamapps/common/TalesMajEyal/cef3spawn64) Loading WebCore: loaded! [CPU] Detected 4 CPUs OpenAL device available: PulseAudio Software (default PulseAudio Software) OpenAL device available: ALSA Software (default PulseAudio Software) OpenAL device available: PortAudio Software (default PulseAudio Software) Available video driver: x11 Available video driver: dummy NO SELFEXE: bootstrapping from CWD Creating save thread ===top 2 Booting T-Engine from: /home/mneto/.local/share/Steam/steamapps/common/TalesMajEyal/t-engine64 SelfExe gave us app directory of: /home/mneto/.local/share/Steam/steamapps/common/TalesMajEyal/ LuaVM: LuaJIT 2.0.2 x64 Creating particles thread 0 Creating particles thread 1 LuaVM: LuaJIT 2.0.2 x64 Creating particles thread 2 [DO RESIZE] Requested: 800x600 (0, 0); zoom 100% LuaVM: LuaJIT 2.0.2 x64 LuaVM: LuaJIT 2.0.2 x64 [DO RESIZE] Got: 800x600 (0, 0) OpenGL max texture size: 16384 OpenGL max texture size: 16384 Upgrading black texture to size 64 Running lua loader code... Reboot using te4 LATEST boot player false [ENGINE LOADER] available from teae: te4-1.5.5 [ENGINE LOADER] found engines te4={[1]={[1]=1,000000 , [2]=5,000000 , [3]=5,000000 , [4]="te4" , [5]=17,000000 , ["load_teae"]="/engines/te4-1.5.5.teae" , } , } __byname={["te4-1.5.5"]=true , } [ENGINE LOADER] looked in: /home/mneto//.t-engine/4.0 bootstrap /home/mneto/.local/share/Steam/steamapps/common/TalesMajEyal//game/thirdparty /home/mneto/.local/share/Steam/steamapps/common/TalesMajEyal//game [ENGINE LOADER] sorted: te4 1 5 5 [ENGINE LOADER] loading engine: 1 5 5 te4 [ENGINE LOADER] using archived engine: /engines/te4-1.5.5.teae Available resolutions: 1600x900x32 Available resolutions: 1440x900x32 Available resolutions: 1360x768x32 Available resolutions: 1152x864x32 Available resolutions: 1024x768x32 Available resolutions: 960x720x32 Available resolutions: 960x600x32 Available resolutions: 960x540x32 Available resolutions: 928x696x32 Available resolutions: 896x672x32 Available resolutions: 840x525x32 Available resolutions: 800x600x32 Available resolutions: 800x512x32 Available resolutions: 720x450x32 Available resolutions: 700x525x32 Available resolutions: 680x384x32 Available resolutions: 640x512x32 Available resolutions: 640x480x32 Available resolutions: 576x432x32 Available resolutions: 512x384x32 Available resolutions: 400x300x32 Available resolutions: 320x240x32 0==WRITEPATH==allowed== /home/mneto//.t-engine/4.0 1==WRITEPATH==allowed== /home/mneto/.local/share/Steam/steamapps/common/TalesMajEyal/game/addons/ 2==WRITEPATH==allowed== /home/mneto/.local/share/Steam/steamapps/common/TalesMajEyal/game/dlcs/ 3==WRITEPATH==allowed== /home/mneto/.local/share/Steam/steamapps/common/TalesMajEyal/game/modules/ [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug Remapping USERCHAT_TALK table: 0x406d6798 Remapping MOVE_STAY table: 0x41eca328 [STEAM] Disabling cloud saves until the user elects to use them setResolution: switching resolution to 1365x767 Windowed 1365 767 false false (forced) Setting resolution to 1365x767 (windowed, with borders) [DO RESIZE] Requested: 1365x767 (0, 0); zoom 100% [DO RESIZE] Got: 1365x767 (0, 0) OpenGL max texture size: 16384 setResolution: performing onResolutionChange... onResolutionChange: resolution changed to 1365 767 from nil nil onResolutionChange: no game yet! Creating profile thread [ONLINE PROFILE] fun facts nil [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile LuaVM: LuaJIT 2.0.2 x64 [ENGINE] Setting requested FPS to 30 (33 ms) [ENGINE] Switching to turn based [SAVEFILE PIPE] force waiting TE4Online starting... Creating module boot-te4.team :: (as dir) false :: (as team) 9 Module mismatch engine version boot-1.0.0 using engine te4-1.0.1 Loaded module definition for boot-1.0.0 using engine te4-1.0.1 Creating module example :: (as dir) true :: (as team) nil Module mismatch engine version example-1.1.5 using engine te4-1.1.5 Loaded module definition for example-1.1.5 using engine te4-1.1.5 Creating module example_realtime :: (as dir) true :: (as team) nil Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5 Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5 Creating module tome-gfx.team :: (as dir) false :: (as team) 9 [PROFILE] Got metaserver infos [PROFILE] Thread connecting to profiles.te4.org on ports 2257 2258 [PROFILE] Thread connected to profiles.te4.org [ONLINE PROFILE] reconnecting to channels Creating module tome-music.team :: (as dir) false :: (as team) 11 Creating module tome.team :: (as dir) false :: (as team) 5 Loaded module definition for tome-1.5.5 using engine te4-1.5.5 * Module: tome ** 1.5.5 * Module: boot ** 1.0.0 * Module: example ** 1.1.5 * Module: example_realtime ** 1.1.5 After fs.reset [1] = { [path] = /home/mneto/.local/share/Steam/steamapps/common/TalesMajEyal//game/engines/te4-1.5.5.teae } [MODULE] booting module version boot-1.0.0 [ENGINE] Switching to turn based Loading savefile /save// Loading savefile /save/player/ [ONLINE PROFILE] auth [PROFILE] waiting for first auth [PlayerProfile] eventConnected [PROFILE] logged in with steam! sudokill [PROFILE] Pull socket connected to profiles.te4.org [PROFILE] Main thread got authed sudokill Make wait background texture 2 : 2048x1024 (0, 0) Upgrading black texture to size 1048576 Upgrading black texture to size 16777216 table: 0x417c5968 normal table: 0x417c59f8 normal Computing fun facts true Post-processing hooks. [MODULE] All hashes validation: nil invalid module hash [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [ONLINE PROFILE] current character game did not tell us [PROFILE THREAD] batching CSETs table: 0x417c59f8 normal Using cached font /data/font/Salsa-Regular.ttf 16 table: 0x417c5da8 normal Using cached font /data/font/Salsa-Regular.ttf 16 table: 0x417c5e38 normal [ActorResource] Defined Resource: power [ENGINE] Switching to realtime, interval 125 ms [MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil [GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.2 table: 0x417c59f8 normal Using cached font /data/font/Salsa-Regular.ttf 16 [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [ENGINE] Switching to realtime, interval 125 ms [GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.2 [ONLINE PROFILE] current character Main Menu Loading savefile /save/player/ [PROFILE THREAD] batching CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] batching CSETs Creating WebView with url https://te4.org/tooltip-ingame?steam=1&vM=1&vm=5&vp=5&_te4ah=507be96b-0b85-41c5-9567-b3438989daaa&_te4ad=163298&_te4 table: 0x417c5f58 normal [MAP] Reseting tiles caches Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 [SHADER] Loading from /data/gfx/shaders/main_fbo.lua [SHADER] Loaded shader with totalname main_fbo[] New GL Shader program 1 New GL Shader 2 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag *p 1: Uniform: 0: 1406 hp_warning *p 1: Uniform: 1: 1406 motionblur *p 1: Uniform: 2: 1406 blur *p 1: Uniform: 3: 1406 tick *p 1: Uniform: 4: 8B5E noisevol *p 1: Uniform: 5: 8B50 texSize *p 1: Uniform: 6: 8B5E tex *p 1: Uniform: 7: 8B52 colorize [SHADER] Loading from /data/gfx/shaders/full_fbo.lua [SHADER] Loaded shader with totalname full_fbo[] New GL Shader program 3 New GL Shader 4 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag *p 3: Uniform: 0: 8B5E sceneBuffer *p 3: Uniform: 1: 1406 gamma [GAMMA] Setting gamma correction using fullscreen shader 1.2 Loading savefile /save/player/ Loading entities file from file /data/zones/dungeon/npcs.lua Loading entities file from file /data/general/npcs/skeleton.lua Loading entities file from file /data/general/npcs/canine.lua Loading entities file from file /data/general/npcs/troll.lua Loading entities file from file /data/zones/dungeon/grids.lua Loading entities file from file /data/general/grids/basic.lua Loading entities file from file /data/general/grids/forest.lua Loading entities file from file /data/general/grids/water.lua Loading entities file from file /data/general/grids/underground.lua Loading entities file from file /data/zones/dungeon/objects.lua Loading entities file from file /data/zones/dungeon/traps.lua Initiated zone Forest with base_level 1 Creating level dungeon 2 [WEBCORE] Browser count 1 [Zone:newLevel] dungeon beginning level generation, count: 1 C Map size 28:15 :: 420 C Map seens texture: 61 (60x60) loaded room generator random_room function: 0x42005ea0 [RoomsLoader:init] loaded room: random_room function: 0x42005ea0 [roomGen] room generator function: 0x42005ea0 is making a room loaded room generator simple function: 0x40c93d90 [roomGen] generated room simple12x8 placed room simple12x8 at 21 40 with center 26 43 [roomGen] room generator function: 0x42005ea0 is making a room [roomGen] generated room simple5x6 placed room simple5x6 at 31 21 with center 33 23 [roomGen] room generator function: 0x42005ea0 is making a room loaded room cells 13 13 [roomGen] generated room cells placed room cells at 31 5 with center 37 11 [roomGen] room generator function: 0x42005ea0 is making a room [roomGen] generated room simple9x9 placed room simple9x9 at 4 40 with center 8 44 [roomGen] room generator function: 0x42005ea0 is making a room loaded room h 11 7 [roomGen] generated room h placed room h at 21 29 with center 26 32 [roomGen] room generator function: 0x42005ea0 is making a room [roomGen] generated room simple11x10 placed room simple11x10 at 2 26 with center 7 30 [roomGen] room generator function: 0x42005ea0 is making a room loaded room cells10 11 7 [roomGen] generated room cells10 placed room cells10 at 16 22 with center 21 25 [roomGen] room generator function: 0x42005ea0 is making a room loaded room cells8 7 7 [roomGen] generated room cells8 placed room cells8 at 24 4 with center 27 7 [roomGen] room generator function: 0x42005ea0 is making a room loaded room inner_checkerboard 9 9 [roomGen] generated room inner_checkerboard placed room inner_checkerboard at 37 21 with center 41 25 [roomGen] room generator function: 0x42005ea0 is making a room [roomGen] generated room simple12x6 placed room simple12x6 at 3 15 with center 8 17 Loading tile terrain/granite_wall1.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_door1.png Loading tile npc/degenerated_skeleton_warrior.png Loading tile npc/troll_m.png Loading tile npc/troll_f.png Loading tile npc/troll_s.png Loading tile npc/skeleton_warrior.png Loading tile npc/canine_warg.png Loading tile npc/canine_w.png Loading tile npc/canine_ww.png Loading tile npc/canine_fox.png Loading tile terrain/granite_wall1_3.png Loading tile terrain/granite_wall1_2.png Loading tile terrain/granite_wall1_1.png Loading tile terrain/granite_wall1_5.png Loading tile terrain/granite_wall1_4.png Loading tile terrain/granite_wall2.png Loading tile terrain/granite_wall3.png Loading tile terrain/granite_wall2_6.png Loading tile terrain/granite_wall2_5.png Loading tile terrain/granite_wall2_8.png Loading tile terrain/granite_wall_pillar_8.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_wall_pillar_2.png Loading tile terrain/granite_wall2_12.png Loading tile terrain/granite_wall_pillar_small.png Loading tile terrain/granite_wall_pillar_small_top.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_door1_vert.png Loading tile terrain/granite_door1_vert_north.png Loading tile terrain/granite_wall2_2.png Loading tile terrain/granite_wall2_7.png Loading tile terrain/granite_wall2_17.png Loading tile terrain/granite_wall2_15.png Loading tile terrain/granite_wall2_11.png Loading tile terrain/granite_wall_pillar_1.png Loading tile terrain/granite_wall_pillar_7.png Loading tile terrain/granite_wall_pillar_3.png Loading tile terrain/granite_wall_pillar_9.png Loading tile terrain/granite_wall2_4.png Loading tile player/humanoid_dwarf_dwarven_summoner.png table: 0x417c59f8 normal table: 0x417c59f8 normal Using cached font /data/font/Salsa-Regular.ttf 16 [KEYBINDER] Loaded keybinds: chat [MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : [MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : [ENGINE] Setting requested FPS to 30 (33 ms) [LOG] #{italic}##ROYAL_BLUE#Retrieving addons to update/download from Steam...#{normal}# Joining selected channels [MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Wait finished, counted 1356, 996 ticks Selecting waypoint 44 26 :: forest troll [ONLINE PROFILE] connected to channel mainmenu [PROFILE THREAD] flushing CSETs [LOG] #{italic}##ROYAL_BLUE#Addons update finished.#{normal}# Loading tile terrain/marble_floor.png Loading tile terrain/granite_door1_open_vert.png Loading tile terrain/granite_door1_open_vert_north.png player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_SUNSHIELD [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : Creating module boot-te4.team :: (as dir) false :: (as team) 9 Creating module example :: (as dir) true :: (as team) nil Module mismatch engine version example-1.1.5 using engine te4-1.1.5 Creating module example_realtime :: (as dir) true :: (as team) nil Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5 Creating module tome-gfx.team :: (as dir) false :: (as team) 9 Creating module tome-music.team :: (as dir) false :: (as team) 11 Creating module tome.team :: (as dir) false :: (as team) 5 Loaded module definition for tome-1.5.5 using engine te4-1.5.5 * Module: tome ** 1.5.5 After fs.reset [1] = { [path] = /home/mneto/.local/share/Steam/steamapps/common/TalesMajEyal//game/engines/te4-1.5.5.teae } Listing saves for module tome * save /tmp/listsaves/tome/save/alagar * save /tmp/listsaves/tome/save/finka After fs.reset [1] = { [path] = /home/mneto/.local/share/Steam/steamapps/common/TalesMajEyal//game/engines/te4-1.5.5.teae } Checking addon tome-Archeryfix.teaa :: (as dir) false :: (as teaa) 16 Checking addon tome-addon-dev.teaa :: (as dir) false :: (as teaa) 15 Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17 Checking addon tome-possessors.teaa :: (as dir) false :: (as teaa) 16 player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_MANATHRUST Loading tile npc/skeleton_mage.png player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAMESHOCK Selecting waypoint 42 38 :: forest troll Loading tile terrain/granite_door1_open.png player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FIREFLASH Adding entity 373 after 1 Selecting waypoint 39 19 :: white wolf player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FIREFLASH Adding entity 376 after 1 player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_FLAMESHOCK Loading tile npc/troll_c.png Selecting waypoint 11 44 :: wolf player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_MANATHRUST skeleton mage 370 dumb ai talents can use Manathrust T_MANATHRUST skeleton mage 370 dumb ai talents can use Flame T_FLAME dumb ai uses T_MANATHRUST skeleton mage 370 dumb ai talents can use Flame T_FLAME dumb ai uses T_FLAME player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FIREFLASH Adding entity 381 after 1 Loading tile npc/troll_mt.png player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_LIGHTNING skeleton mage 374 dumb ai talents can use Manathrust T_MANATHRUST skeleton mage 374 dumb ai talents can use Flame T_FLAME dumb ai uses T_MANATHRUST skeleton mage 374 dumb ai talents can use Flame T_FLAME dumb ai uses T_FLAME skeleton mage 374 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_MANATHRUST skeleton mage 374 dumb ai talents can use Flame T_FLAME dumb ai uses T_FLAME player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FIREFLASH Adding entity 389 after 1 player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_FLAMESHOCK player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAME Selecting waypoint 25 44 :: white wolf player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAME Selecting waypoint 35 38 :: cave troll player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_SUNSHIELD player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAME Selecting waypoint 24 34 :: warg player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAME player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_MANATHRUST Selecting waypoint 40 9 :: degenerated skeleton warrior player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_MANATHRUST mountain troll thunderer 383 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_MANATHRUST mountain troll thunderer 383 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FIREFLASH Adding entity 410 after 1 player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_FLAMESHOCK player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_LIGHTNING player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAME player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAMESHOCK mountain troll thunderer 421 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAME Selecting waypoint 30 25 :: forest troll table: 0x417c59f8 normal Using cached font /data/font/Salsa-Regular.ttf 10 table: 0x417c59f8 normal Using cached font /data/font/Salsa-Regular.ttf 16 Server latency 33 Selecting waypoint 17 26 :: white wolf player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAMESHOCK Selecting waypoint 36 13 :: skeleton warrior Creating module boot-te4.team :: (as dir) false :: (as team) 9 Creating module example :: (as dir) true :: (as team) nil Module mismatch engine version example-1.1.5 using engine te4-1.1.5 Creating module example_realtime :: (as dir) true :: (as team) nil Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5 Creating module tome-gfx.team :: (as dir) false :: (as team) 9 Creating module tome-music.team :: (as dir) false :: (as team) 11 Creating module tome.team :: (as dir) false :: (as team) 5 Loaded module definition for tome-1.5.5 using engine te4-1.5.5 * Module: tome ** 1.5.5 After fs.reset [1] = { [path] = /home/mneto/.local/share/Steam/steamapps/common/TalesMajEyal//game/engines/te4-1.5.5.teae } Listing saves for module tome * save /tmp/listsaves/tome/save/alagar * save /tmp/listsaves/tome/save/finka After fs.reset [1] = { [path] = /home/mneto/.local/share/Steam/steamapps/common/TalesMajEyal//game/engines/te4-1.5.5.teae } Checking addon tome-Archeryfix.teaa :: (as dir) false :: (as teaa) 16 Checking addon tome-addon-dev.teaa :: (as dir) false :: (as teaa) 15 Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17 Checking addon tome-possessors.teaa :: (as dir) false :: (as teaa) 16 player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_SUNSHIELD Selecting waypoint 8 13 :: stone troll [ENGINE] Switching to turn based [SAVEFILE PIPE] force waiting [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [MAIN] rebooting lua state: te4 1.5.5 tome-1.5.5 alagar false [ENGINE] Switching to turn based Deleting shader 3 (is clone 0) Deleting shader 1 (is clone 0) NO SELFEXE: bootstrapping from CWD ===top 2 Booting T-Engine from: /home/mneto/.local/share/Steam/steamapps/common/TalesMajEyal/t-engine64 SelfExe gave us app directory of: /home/mneto/.local/share/Steam/steamapps/common/TalesMajEyal/ LuaVM: LuaJIT 2.0.2 x64 Destroying particle thread 0 (waiting for mutex) Destroying particle thread 0 Destroying particle thread 0 (waiting for thread 2757490) Cleaning up particle thread 0 Cleaned up particle thread 0 Destroyed particle thread 0 (0) Destroying particle thread 1 (waiting for mutex) Destroying particle thread 1 Destroying particle thread 1 (waiting for thread 275fbf0) Cleaning up particle thread 1 Cleaned up particle thread 1 Destroyed particle thread 1 (0) Destroying particle thread 2 (waiting for mutex) Destroying particle thread 2 Destroying particle thread 2 (waiting for thread 2758000) Cleaning up particle thread 2 Cleaned up particle thread 2 Destroyed particle thread 2 (0) Creating particles thread 0 Creating particles thread 1 Creating particles thread 2 Running lua loader code... LuaVM: LuaJIT 2.0.2 x64 === Reboot using te4 1.5.5 tome-1.5.5 alagar false LuaVM: LuaJIT 2.0.2 x64 LuaVM: LuaJIT 2.0.2 x64 [ENGINE LOADER] available from teae: te4-1.5.5 [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=5.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.5.teae" , } , } __byname={["te4-1.5.5"]=true , } [ENGINE LOADER] looked in: /home/mneto//.t-engine/4.0 bootstrap /home/mneto/.local/share/Steam/steamapps/common/TalesMajEyal//game/thirdparty /home/mneto/.local/share/Steam/steamapps/common/TalesMajEyal//game [ENGINE LOADER] loading engine: 1 5 5 te4 [ENGINE LOADER] using archived engine: /engines/te4-1.5.5.teae Available resolutions: 1600x900x32 Available resolutions: 1440x900x32 Available resolutions: 1360x768x32 Available resolutions: 1152x864x32 Available resolutions: 1024x768x32 Available resolutions: 960x720x32 Available resolutions: 960x600x32 Available resolutions: 960x540x32 Available resolutions: 928x696x32 Available resolutions: 896x672x32 Available resolutions: 840x525x32 Available resolutions: 800x600x32 Available resolutions: 800x512x32 Available resolutions: 720x450x32 Available resolutions: 700x525x32 Available resolutions: 680x384x32 Available resolutions: 640x512x32 Available resolutions: 640x480x32 Available resolutions: 576x432x32 Available resolutions: 512x384x32 Available resolutions: 400x300x32 Available resolutions: 320x240x32 0==WRITEPATH==allowed== /home/mneto//.t-engine/4.0 1==WRITEPATH==allowed== /home/mneto/.local/share/Steam/steamapps/common/TalesMajEyal/game/addons/ 2==WRITEPATH==allowed== /home/mneto/.local/share/Steam/steamapps/common/TalesMajEyal/game/dlcs/ 3==WRITEPATH==allowed== /home/mneto/.local/share/Steam/steamapps/common/TalesMajEyal/game/modules/ [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug Remapping USERCHAT_TALK table: 0x41549df0 Remapping MOVE_STAY table: 0x4142c768 [STEAM] Disabling cloud saves until the user elects to use them setResolution: switching resolution to 1365x767 Windowed 1365 767 false false (forced) Setting resolution to 1365x767 (windowed, with borders) [DO RESIZE] Requested: 1365x767 (0, 0); zoom 100% [DO RESIZE] Got: 1365x767 (0, 0) OpenGL max texture size: 16384 setResolution: performing onResolutionChange... onResolutionChange: resolution changed to 1365 767 from nil nil onResolutionChange: no game yet! [ONLINE PROFILE] fun facts nil [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [ONLINE PROFILE] auth [PROFILE] waiting for first auth [WEBCORE] Browser count 0 [PROFILE] reusing login sudokill [PlayerProfile] eventConnected [PROFILE] Main thread got authed sudokill [ENGINE] Setting requested FPS to 30 (33 ms) [ENGINE] Switching to turn based [SAVEFILE PIPE] force waiting Creating module boot-te4.team :: (as dir) false :: (as team) 9 Module mismatch engine version boot-1.0.0 using engine te4-1.0.1 Loaded module definition for boot-1.0.0 using engine te4-1.0.1 Creating module example :: (as dir) true :: (as team) nil Module mismatch engine version example-1.1.5 using engine te4-1.1.5 Loaded module definition for example-1.1.5 using engine te4-1.1.5 Creating module example_realtime :: (as dir) true :: (as team) nil Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5 Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5 Creating module tome-gfx.team :: (as dir) false :: (as team) 9 Creating module tome-music.team :: (as dir) false :: (as team) 11 Creating module tome.team :: (as dir) false :: (as team) 5 Loaded module definition for tome-1.5.5 using engine te4-1.5.5 * Module: tome ** 1.5.5 * Module: boot ** 1.0.0 * Module: example ** 1.1.5 * Module: example_realtime ** 1.1.5 After fs.reset [1] = { [path] = /home/mneto/.local/share/Steam/steamapps/common/TalesMajEyal//game/engines/te4-1.5.5.teae } [MODULE] booting module version tome-1.5.5 [ENGINE] Switching to turn based Mounting additional team file: /modules/tome-music.team Mounting additional team file: /modules/tome-gfx.team Loading savefile /save// Loading savefile /save/alagar/ * save /save/alagar/ Make wait background texture 63347 : 2048x1024 (0, 0) table: 0x41550db0 normal table: 0x4109f0d8 normal Computing fun facts true [MODULE LOADER] module MD5 30d407edf5d258cc46dff403541f644e computed in 255 Checking addon tome-Archeryfix.teaa :: (as dir) false :: (as teaa) 16 Checking addon tome-addon-dev.teaa :: (as dir) false :: (as teaa) 15 Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17 Checking addon tome-possessors.teaa :: (as dir) false :: (as teaa) 16 Removing addon addon-dev: not allowed by savefile Binding addon Possessor Bonus Class /addons/tome-possessors.teaa tome-possessors-1.5.4 * with data * with superload * with overload * with hooks [MODULE LOADER] computing addon md5 from /home/mneto/.local/share/Steam/steamapps/common/TalesMajEyal/game/addons/tome-possessors.teaa [1] = /loaded-addons/possessors/data/achievements/possessors.lua:e93b7746bcd886d30216a744885bb9e1 [2] = /loaded-addons/possessors/data/birth/psionic.lua:23ef4e93a0851ae6b5f47f0823c7ddc5 [3] = /loaded-addons/possessors/data/talents/psionic/battle-psionics.lua:a0a8d2d8d3d022f1ab37eef44dd89d59 [4] = /loaded-addons/possessors/data/talents/psionic/body-snatcher.lua:ff4abf3f9603ce5d7d0976fb1cb06078 [5] = /loaded-addons/possessors/data/talents/psionic/deep-horror.lua:b0948deb9d6b39116d9a439e86234428 [6] = /loaded-addons/possessors/data/talents/psionic/possession.lua:2e0d66737c2a49f355f2e591adc37941 [7] = /loaded-addons/possessors/data/talents/psionic/psionic-menace.lua:640499812d3a7d2386cb9b7395d59462 [8] = /loaded-addons/possessors/data/talents/psionic/psionic.lua:8c9853f30e89560aa8fdf4688a7fc500 [9] = /loaded-addons/possessors/data/talents/psionic/psychic-blows.lua:4385ca787e9376767ca7932cfd391428 [10] = /loaded-addons/possessors/data/talents/psionic/ravenous-mind.lua:4e2c80239a28f7e1062dab4818a416f2 [11] = /loaded-addons/possessors/data/timed_effects.lua:a995698aac6699e4d235cdbb88d58a7b [12] = /loaded-addons/possessors/hooks/load.lua:9e071f1f3fea36894ce155eab5c32987 [13] = /loaded-addons/possessors/init.lua:19b586fb0c4613408302d49fc4be70c2 [14] = /loaded-addons/possessors/overload/data/gfx/particles/mind_steal.lua:e13867ff0839e094277c254b9a566031 [15] = /loaded-addons/possessors/overload/data/gfx/particles/psionic_block.lua:fb7c04a2efc47ad5baf57592d5f29568 [16] = /loaded-addons/possessors/overload/data/gfx/particles/psionicbeam.lua:05858e8c17f2e2262074cac8cf895a85 [17] = /loaded-addons/possessors/overload/data/gfx/particles/psionicflash.lua:b5caa92d236836134b530fa4fd2321c3 [18] = /loaded-addons/possessors/overload/data/gfx/particles/psychic_blow.lua:45c29b6dce94b45aa780f57279f82686 [19] = /loaded-addons/possessors/overload/mod/class/PossessorsDLC.lua:8fa17af32b43530636a90e81648f80c2 [20] = /loaded-addons/possessors/overload/mod/dialogs/AssumeForm.lua:3aeec93d0cba1416f186a362a7abe241 [21] = /loaded-addons/possessors/overload/mod/dialogs/AssumeFormSelectTalents.lua:426288541f19c41b03529fe345de7804 [22] = /loaded-addons/possessors/superload/mod/class/Actor.lua:888b90a2e45076faa79d2f46ef8e4d6d [MODULE LOADER] addon possessors MD5 b8201070184adbb72de33ea2445845df computed in 6 nil Binding addon Items Vault /addons/tome-items-vault.teaa tome-items-vault-1.5.0 * with data * with overload * with hooks [MODULE LOADER] computing addon md5 from /home/mneto/.local/share/Steam/steamapps/common/TalesMajEyal/game/addons/tome-items-vault.teaa [1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:eaa6976137532e21c31d2917cfbbe22d [2] = /loaded-addons/items-vault/hooks/load.lua:2d7167c197ee1d2f1191c8aff5fef54a [3] = /loaded-addons/items-vault/init.lua:5621250822f5b62c9d9a9a19de1eea25 [4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb-offline.lua:6c432a9cd60f7c6c6aad0a684f9721c9 [5] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:e0d95e18ffa47ea84983777c357c82a9 [6] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:0a6ab0ea93cd271b4e7bcce29dba7c18 [7] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:e962e21d54fbb482c09c6ff7c4eb0c64 [8] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:82e8de4e8ae4fbf63c5eb5bbd036f605 [9] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:8e21d37a4c681b8509983f17705124c7 [10] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVaultOffline.lua:561f13684d158c2d14ba673a980eadc5 [MODULE LOADER] addon items-vault MD5 7cb123a32e6884832ed5bb6c616c3f3a computed in 2 nil Binding addon Archery Fix /addons/tome-Archeryfix.teaa tome-Archeryfix-1.3.0 * with overload * with hooks [MODULE LOADER] computing addon md5 from /home/mneto/.local/share/Steam/steamapps/common/TalesMajEyal/game/addons/tome-Archeryfix.teaa [1] = /loaded-addons/Archeryfix/hooks/load.lua:201a3e7c99541d096aeb02a4ff0f70b3 [2] = /loaded-addons/Archeryfix/init.lua:150074e38b550026ab0087716696a6f5 [3] = /loaded-addons/Archeryfix/overload/mod/class/interface/Archery.lua:ce811b16b99bb09a5fd4738e76f49f12 [MODULE LOADER] addon Archeryfix MD5 08b3f54d8c3789392f8d67ad3f1793e3 computed in 1 nil Post-processing hooks. [ONLINE PROFILE] all hashes are valid [MODULE] All hashes validation: true nil [PROFILE] mounted offline on /current-profile [PROFILE] unmounted offline from /current-profile [PROFILE] mounted online on /current-profile [PROFILE] filtering load of achievements from profile online => allowed [PROFILE] filtering load of allow_build from profile online => allowed [PROFILE THREAD] batching CSETs [PROFILE] filtering load of lore from profile online => allowed [PROFILE] filtering load of scores from profile online => allowed [PROFILE] unmounted online from /current-profile [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [ONLINE PROFILE] current character game did not tell us [TOME] Loaded default settings table: 0x4109f0d8 normal Using cached font /data/font/Salsa-Regular.ttf 16 table: 0x4109f168 normal Using cached font /data/font/Salsa-Regular.ttf 16 table: 0x4023a1e8 normal [INVENTORY] define slot 1 In inventory Made 44 last hope graveyard stones [PROFILE THREAD] batching CSETs [KEYBINDER] Loaded keybinds: tome [INVENTORY] define slot 2 In main hand [INVENTORY] define slot 3 In off hand [INVENTORY] define slot 4 Psionic focus [INVENTORY] define slot 5 On fingers [INVENTORY] define slot 6 Around neck [INVENTORY] define slot 7 Light source [INVENTORY] define slot 8 Main armor [INVENTORY] define slot 9 Cloak [INVENTORY] define slot 10 On head [INVENTORY] define slot 11 Around waist [INVENTORY] define slot 12 On hands [INVENTORY] define slot 13 On feet [INVENTORY] define slot 14 Tool [INVENTORY] define slot 15 Quiver [INVENTORY] define slot 16 Socketed Gems [INVENTORY] define slot 17 Second weapon set: In main hand [INVENTORY] define slot 18 Second weapon set: In off hand [INVENTORY] define slot 19 Second weapon set: psionic focus [INVENTORY] define slot 20 Second weapon set: Quiver [Talents] Defined 50 ActorObjectUse Talents base_name: Activate Object [TALENTS TACTICS] * cure * mana * heal * special * paradox * attackarea * areaattack * equilibrium * positive * stamina * closein * negative * attack * escape * feedback * hate * surrounded * defend * protect * ammo * vim * buff * disable * psi * attackall === magical LIGHT_BURST === physical SKIRMISHER_STUN_INCREASE === physical SEDATED === physical STONE_VINE === physical MAIM === mental MALIGNED === other AEONS_STASIS === other FLARE [Resources] Defining Actor Resources [ActorResource] Defined Resource: air [ActorResource] Defined Resource: stamina [ActorResource] Defined Resource: mana [ActorResource] Defined Resource: equilibrium [ActorResource] Defined Resource: vim [ActorResource] Defined Resource: positive [ActorResource] Defined Resource: negative [ActorResource] Defined Resource: hate [ActorResource] Defined Resource: paradox [ActorResource] Defined Resource: psi [ActorResource] Defined Resource: soul [FACTION] tried to redefine Enemies [FACTION] added enemies Enemies [FACTION] added undead Undead [FACTION] added allied-kingdoms Allied Kingdoms [FACTION] added shalore Shalore [FACTION] added thalore Thalore [FACTION] added iron-throne Iron Throne [FACTION] added the-way The Way [FACTION] added angolwen Angolwen [FACTION] added keepers-of-reality Keepers of Reality [FACTION] added dreadfell Dreadfell [FACTION] added temple-of-creation Temple of Creation [FACTION] added water-lair Water lair [FACTION] added assassin-lair Assassin lair [FACTION] added rhalore Rhalore [FACTION] added zigur Zigur [FACTION] added vargh-republic Vargh Republic [FACTION] added sunwall Sunwall [FACTION] added orc-pride Orc Pride [FACTION] added sandworm-burrowers Sandworm Burrowers [FACTION] added victim Victim [FACTION] added slavers Slavers [FACTION] added sorcerers Sorcerers [FACTION] added fearscape Fearscape [FACTION] added sher'tul Sher'Tul [FACTION] added cosmic-fauna Cosmic Fauna [FACTION] added horrors Horrors Loading entities file from file /data/general/stores/basic.lua === other POSSESS FROM /mod/addons/possessors/superload/mod/class/Actor.lua loading previous! [MODULE LOADER] loading module Tales of Maj'Eyal: Age of Ascendancy [mod.load] :: nil nil [GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.2 table: 0x4109f6d8 normal table: 0x4109f738 normal [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air.png found [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air_dark.png found [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina.png found [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png found [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana.png found [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana_dark.png found [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature.png found [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature_dark.png found [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim.png found [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim_dark.png found [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive.png found [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive_dark.png found [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative.png found [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative_dark.png found [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate.png found [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate_dark.png found [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox.png found [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png found [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi.png found [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi_dark.png found [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls.png found [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls_dark.png found Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 Loading tileset attachements from /data/gfx/shockbolt/attachements.lua Loading tileset facings from /data/gfx/shockbolt/facings.lua [MAP] Reseting tiles caches Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 [GAME] Creating FBOs [SHADER] Loading from /data/gfx/shaders/main_fbo.lua [SHADER] Loaded shader with totalname main_fbo[] New GL Shader program 5 New GL Shader 6 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag *p 5: Uniform: 0: 1406 hp_warning *p 5: Uniform: 1: 1406 air_warning *p 5: Uniform: 2: 1406 solipsism_warning *p 5: Uniform: 3: 8B5E tex *p 5: Uniform: 4: 8B52 colorize *p 5: Uniform: 5: 8B52 intensify [SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua [SHADER] Loaded shader with totalname main_fbo/wobbling[] New GL Shader program 7 New GL Shader 8 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag *p 7: Uniform: 0: 1406 wobbling *p 7: Uniform: 1: 1406 tick *p 7: Uniform: 2: 8B50 texSize *p 7: Uniform: 3: 8B5E tex [SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua [SHADER] Loaded shader with totalname main_fbo/underwater[] New GL Shader program 9 New GL Shader 10 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag *p 9: Uniform: 0: 1406 tick *p 9: Uniform: 1: 8B50 texSize *p 9: Uniform: 2: 8B5E tex *p 9: Uniform: 3: 8B50 mapCoord [SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua [SHADER] Loaded shader with totalname main_fbo/motionblur[] New GL Shader program 11 New GL Shader 12 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag *p 11: Uniform: 0: 1406 motionblur *p 11: Uniform: 1: 1406 tick *p 11: Uniform: 2: 8B5E noisevol *p 11: Uniform: 3: 8B50 texSize *p 11: Uniform: 4: 8B5E tex [SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua [SHADER] Loaded shader with totalname main_fbo/blur[] New GL Shader program 13 New GL Shader 14 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag *p 13: Uniform: 0: 1406 blur *p 13: Uniform: 1: 8B50 texSize *p 13: Uniform: 2: 8B5E tex [SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua [SHADER] Loaded shader with totalname main_fbo/timestop[] New GL Shader program 15 New GL Shader 16 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag *p 15: Uniform: 0: 8B5E tex *p 15: Uniform: 1: 8B50 texSize *p 15: Uniform: 2: 8B50 playerPos *p 15: Uniform: 3: 1406 innerRadius *p 15: Uniform: 4: 1406 outerRadius *p 15: Uniform: 5: 1406 tick_start *p 15: Uniform: 6: 1406 tick_real *p 15: Uniform: 7: 1406 growSpeed [SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua [SHADER] Loaded shader with totalname main_fbo/line_grids[] New GL Shader program 17 New GL Shader 18 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag *p 17: Uniform: 0: 8B5E tex [SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua [SHADER] Loaded shader with totalname main_fbo/gestures[] New GL Shader program 19 New GL Shader 20 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag *p 19: Uniform: 0: 8B5E tex *p 19: Uniform: 1: 1406 intensity *p 19: Uniform: 2: 1406 fade [SHADER] Loading from /data/gfx/shaders/full_fbo.lua [SHADER] Loaded shader with totalname full_fbo[] New GL Shader program 21 New GL Shader 22 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag *p 21: Uniform: 0: 8B5E sceneBuffer *p 21: Uniform: 1: 1406 gamma [SHADER] Loading from /data/gfx/shaders/target_fbo.lua [SHADER] Loaded shader with totalname target_fbo[] New GL Shader program 23 New GL Shader 24 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag *p 23: Uniform: 0: 8B5E fboTex *p 23: Uniform: 1: 8B5E targetSkin *p 23: Uniform: 2: 8B50 mapCoord *p 23: Uniform: 3: 8B50 tileSize *p 23: Uniform: 4: 8B50 scrollOffset [GAMMA] Setting gamma correction using fullscreen shader 1.2 [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air.png found [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air_dark.png found [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina.png found [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png found [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana.png found [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana_dark.png found [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature.png found [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature_dark.png found [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim.png found [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim_dark.png found [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive.png found [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive_dark.png found [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative.png found [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative_dark.png found [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate.png found [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate_dark.png found [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox.png found [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png found [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi.png found [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi_dark.png found [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls.png found [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls_dark.png found Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 Loading tileset attachements from /data/gfx/shockbolt/attachements.lua Loading tileset facings from /data/gfx/shockbolt/facings.lua [GAME] Creating FBOs Loading savefile /save// Loading savefile /save/alagar/ Check MD5 a7cc4d1d-bcee-4e49-aa33-07a12a380812 0b2dfd0c1aad2ef8000bcc0bbc695976 game game.teag [ONLINE PROFILE] checking character md5 a7cc4d1d-bcee-4e49-aa33-07a12a380812 game.teag 0b2dfd0c1aad2ef8000bcc0bbc695976 [GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.2 [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air.png found [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air_dark.png found [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina.png found [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png found [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana.png found [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana_dark.png found [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature.png found [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature_dark.png found [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim.png found [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim_dark.png found [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive.png found [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive_dark.png found [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative.png found [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative_dark.png found [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate.png found [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate_dark.png found [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox.png found [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png found [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi.png found [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi_dark.png found [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls.png found [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls_dark.png found Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 Loading tileset attachements from /data/gfx/shockbolt/attachements.lua Loading tileset facings from /data/gfx/shockbolt/facings.lua [GAME] Creating FBOs [ONLINE PROFILE] current character Alagar the level 32 Skeleton Cursed C Map size 21:1 :: 21 C Map seens texture: 63575 (70x70) Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cavewall_5_1.png Upgrading black texture to size 67108864 Loading tileset /data/gfx/ts-gfx-terrain1.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_floor_1_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_floor_1_01.png Loading tile from tileset /data/gfx/shockbolt/npc/spiderkin_spider_giant_spider.png Loading tileset /data/gfx/ts-gfx-npc1.png Loading tile from tileset /data/gfx/shockbolt/invis.png Loading tile from tileset /data/gfx/shockbolt/npc/humanoid_orc_orc_warrior.png checkHit 78.758339378973 46.466625175374 => chance to hit 80.955563733101 Loading tile from tileset /data/gfx/shockbolt/invis.png Loading tile from tileset /data/gfx/shockbolt/npc/horror_eldritch_blade_horror.png Loading tile from tileset /data/gfx/shockbolt/npc/spiderkin_spider_chitinous_spider.png Loading tile from tileset /data/gfx/shockbolt/invis.png Loading tile from tileset /data/gfx/shockbolt/npc/dragon_storm_storm_wyrm.png Loading tile from tileset /data/gfx/shockbolt/npc/spiderkin_spider_spitting_spider.png Loading tile from tileset /data/gfx/shockbolt/npc/spiderkin_spider_weaver_young.png Loading tile from tileset /data/gfx/shockbolt/npc/spiderkin_spider_faerlhing.png Loading tile from tileset /data/gfx/shockbolt/invis.png Loading tile from tileset /data/gfx/shockbolt/npc/giant_minotaur_minotaur.png Loading tile from tileset /data/gfx/shockbolt/npc/green_ant.png Loading tile from tileset /data/gfx/shockbolt/invis.png Loading tile from tileset /data/gfx/shockbolt/npc/dragon_fire_fire_wyrm.png Loading tile from tileset /data/gfx/shockbolt/npc/horror_temporal_dredgling.png Loading tile from tileset /data/gfx/shockbolt/npc/brown_bear.png Loading tile from tileset /data/gfx/shockbolt/npc/humanoid_orc_orc_necromancer.png Loading tile from tileset /data/gfx/shockbolt/npc/dragon_venom_venom_drake.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_floor_1_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_stairs_up_2_01.png Loading tile from tileset /data/gfx/shockbolt/npc/horror_eldritch_headless_horror.png Loading tile from tileset /data/gfx/shockbolt/npc/humanoid_orc_orc_mage_hunter.png [SHADER] Loading from /data/gfx/shaders/rotatingshield.lua [SHADER] Loaded shader with totalname rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2] New GL Shader program 25 New GL Shader 26 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/rotatingshield.frag *p 25: Uniform: 0: 8B5E tex *p 25: Uniform: 1: 1406 tick *p 25: Uniform: 2: 1406 tick_start *p 25: Uniform: 3: 1406 time_factor *p 25: Uniform: 4: 1406 noup *p 25: Uniform: 5: 1406 cylinderRotationSpeed *p 25: Uniform: 6: 1406 cylinderRadius *p 25: Uniform: 7: 1406 cylinderVerticalPos *p 25: Uniform: 8: 1406 cylinderHeight *p 25: Uniform: 9: 1406 appearTime *p 25: Uniform: 10: 1406 repeatTimes *p 25: Uniform: 11: 1406 unbalancedSize [SHADER] setting reset param tick_start 74129 [SHADER] Loading from /data/gfx/shaders/rotatingshield.lua [SHADER] Loaded shader with totalname rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1] New GL Shader program 27 *p 27: Uniform: 0: 8B5E tex *p 27: Uniform: 1: 1406 tick *p 27: Uniform: 2: 1406 tick_start *p 27: Uniform: 3: 1406 time_factor *p 27: Uniform: 4: 1406 noup *p 27: Uniform: 5: 1406 cylinderRotationSpeed *p 27: Uniform: 6: 1406 cylinderRadius *p 27: Uniform: 7: 1406 cylinderVerticalPos *p 27: Uniform: 8: 1406 cylinderHeight *p 27: Uniform: 9: 1406 appearTime *p 27: Uniform: 10: 1406 repeatTimes *p 27: Uniform: 11: 1406 unbalancedSize [SHADER] setting reset param tick_start 74129 Loading tile from tileset /data/gfx/shockbolt/npc/midge_swarm.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_stairs_down_3_01.png Loading tile from tileset /data/gfx/shockbolt/npc/spiderkin_spider_ninurlhing.png Loading tile from tileset /data/gfx/shockbolt/npc/humanoid_human_cutpurse.png Loading tile from tileset /data/gfx/shockbolt/npc/humanoid_orc_orc_blood_mage.png checkHit 78.758339378973 42.63473504161 => chance to hit 82.154087463738 Loading tile from tileset /data/gfx/shockbolt/npc/spiderkin_spider_gaeramarth.png Loading tile from tileset /data/gfx/shockbolt/npc/troll_s.png Loading tile player/skeleton/base_shadow_01.png Loading tile player/skeleton/cloak_behind_08.png Loading tile player/skeleton/base_01.png Loading tile player/skeleton/feet_10.png Loading tile player/skeleton/lower_body_11.png Loading tile player/skeleton/upper_body_22.png Loading tile player/skeleton/cloak_shoulder_08.png Loading tile player/skeleton/special/helm_of_garkul.png Loading tile player/skeleton/hands_09.png Loading tile player/skeleton/right_hand_05_04.png Loading tile player/skeleton/special/left_fire_dragon_shield.png Loading tile from tileset /data/gfx/shockbolt/npc/salmon-snake.png Loading tile from tileset /data/gfx/shockbolt/npc/vermin_oozes_slimy_ooze.png Loading tile from tileset /data/gfx/shockbolt/npc/troll_f.png Loading tile from tileset /data/gfx/shockbolt/npc/spiderkin_spider_ungolmor.png Loading tile from tileset /data/gfx/shockbolt/npc/red_ant.png Loading tile from tileset /data/gfx/shockbolt/npc/canine_gw.png [SHADER] Loading from /data/gfx/shaders/shadowfire.lua [SHADER] Loaded shader with totalname shadowfire[] New GL Shader program 28 New GL Shader 29 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/shadowfire.frag *p 28: Uniform: 0: 8B5E tex *p 28: Uniform: 1: 1406 tick *p 28: Uniform: 2: 1406 aadjust *p 28: Uniform: 3: 1406 time_factor *p 28: Uniform: 4: 1406 ellipsoidalFactor *p 28: Uniform: 5: 1406 oscillationSpeed *p 28: Uniform: 6: 1406 antialiasingRadius *p 28: Uniform: 7: 1406 shieldIntensity [SHADER] Loading from /data/gfx/shaders/spinningwinds.lua [SHADER] Loaded shader with totalname spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=6000,verticalIntensityAdjust=-3] New GL Shader program 30 New GL Shader 31 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/spinningwinds.frag *p 30: Uniform: 0: 8B5E tex *p 30: Uniform: 1: 1406 tick *p 30: Uniform: 2: 1406 time_factor *p 30: Uniform: 3: 1406 noup *p 30: Uniform: 4: 8B50 ellipsoidalFactor Loading entities file from file /data/zones/ardhungol/npcs.lua Loading entities file from file /data/general/npcs/spider.lua Loading entities file from file /data/general/npcs/all.lua Loading entities file from file /data/general/npcs/ant.lua Loading entities file from file /data/general/npcs/bear.lua Loading entities file from file /data/general/npcs/bird.lua Loading entities file from file /data/general/npcs/canine.lua Loading entities file from file /data/general/npcs/cold-drake.lua Loading entities file from file /data/general/npcs/fire-drake.lua Loading entities file from file /data/general/npcs/ghost.lua Loading entities file from file /data/general/npcs/ghoul.lua Loading entities file from file /data/general/npcs/horror.lua Loading entities file from file /data/general/npcs/horror_temporal.lua Loading entities file from file /data/general/npcs/jelly.lua Loading entities file from file /data/general/npcs/lich.lua Loading entities file from file /data/general/npcs/minor-demon.lua Loading entities file from file /data/general/npcs/major-demon.lua Loading entities file from file /data/general/npcs/minotaur.lua Loading entities file from file /data/general/npcs/molds.lua Loading entities file from file /data/general/npcs/multihued-drake.lua Loading entities file from file /data/general/npcs/naga.lua Loading entities file from file /data/general/npcs/ooze.lua Loading entities file from file /data/general/npcs/orc-grushnak.lua Loading entities file from file /data/general/npcs/orc-gorbat.lua Loading entities file from file /data/general/npcs/orc.lua Loading entities file from file /data/general/npcs/orc-rak-shor.lua Loading entities file from file /data/general/npcs/orc-vor.lua Loading entities file from file /data/general/npcs/plant.lua Loading entities file from file /data/general/npcs/rodent.lua Loading entities file from file /data/general/npcs/sandworm.lua Loading entities file from file /data/general/npcs/skeleton.lua Loading entities file from file /data/general/npcs/snake.lua Loading entities file from file /data/general/npcs/snow-giant.lua Loading entities file from file /data/general/npcs/storm-drake.lua Loading entities file from file /data/general/npcs/swarm.lua Loading entities file from file /data/general/npcs/thieve.lua Loading entities file from file /data/general/npcs/troll.lua Loading entities file from file /data/general/npcs/vampire.lua Loading entities file from file /data/general/npcs/venom-drake.lua Loading entities file from file /data/general/npcs/vermin.lua Loading entities file from file /data/general/npcs/wight.lua Loading entities file from file /data/general/npcs/wild-drake.lua Loading entities file from file /data/general/npcs/xorn.lua Loading entities file from file /data/general/npcs/humanoid_random_boss.lua Loading entities file from file /data/zones/ardhungol/grids.lua Loading entities file from file /data/general/grids/basic.lua Loading entities file from file /data/general/grids/cave.lua Loading entities file from file /data/general/grids/water.lua Loading entities file from file /data/zones/ardhungol/objects.lua Loading entities file from file /data/general/objects/objects-far-east.lua Loading entities file from file /data/general/objects/objects.lua Loading entities file from file /data/general/objects/money.lua Loading entities file from file /data/general/objects/gem.lua Loading entities file from file /data/general/objects/lites.lua Loading entities file from file /data/general/objects/potions.lua Loading entities file from file /data/general/objects/scrolls.lua Loading entities file from file /data/general/objects/rods.lua Loading entities file from file /data/general/objects/wands.lua Loading entities file from file /data/general/objects/totems.lua Loading entities file from file /data/general/objects/torques.lua Loading entities file from file /data/general/objects/digger.lua Loading entities file from file /data/general/objects/misc-tools.lua Loading entities file from file /data/general/objects/jewelry.lua Loading entities file from file /data/general/objects/staves.lua Loading entities file from file /data/general/objects/mindstars.lua Loading entities file from file /data/general/objects/knifes.lua Loading entities file from file /data/general/objects/whips.lua Loading entities file from file /data/general/objects/swords.lua Loading entities file from file /data/general/objects/2hswords.lua Loading entities file from file /data/general/objects/maces.lua Loading entities file from file /data/general/objects/2hmaces.lua Loading entities file from file /data/general/objects/axes.lua Loading entities file from file /data/general/objects/2haxes.lua Loading entities file from file /data/general/objects/2htridents.lua Loading entities file from file /data/general/objects/bows.lua Loading entities file from file /data/general/objects/slings.lua Loading entities file from file /data/general/objects/shields.lua Loading entities file from file /data/general/objects/cloth-armors.lua Loading entities file from file /data/general/objects/light-armors.lua Loading entities file from file /data/general/objects/heavy-armors.lua Loading entities file from file /data/general/objects/massive-armors.lua Loading entities file from file /data/general/objects/leather-caps.lua Loading entities file from file /data/general/objects/helms.lua Loading entities file from file /data/general/objects/wizard-hat.lua Loading entities file from file /data/general/objects/leather-boots.lua Loading entities file from file /data/general/objects/heavy-boots.lua Loading entities file from file /data/general/objects/gloves.lua Loading entities file from file /data/general/objects/gauntlets.lua Loading entities file from file /data/general/objects/cloak.lua Loading entities file from file /data/general/objects/leather-belt.lua Loading entities file from file /data/general/objects/world-artifacts.lua Importing dragonbone totem of cure ailments 'Drygar' into world artifacts Importing steel waraxe 'Bethubeth' into world artifacts Importing voratun mace 'Layuma' into world artifacts Importing Duathelglamour the steel amulet into world artifacts Importing Ragorak the steel waraxe into world artifacts Importing stralite ring 'Earydan' into world artifacts Importing Eilinenor the silk robe into world artifacts Importing Blastpassion into world artifacts Importing Bleakpower into world artifacts Importing Betath the voratun ring into world artifacts Importing voratun plate armour 'Flashusher' into world artifacts Importing Ce'Nugawe the dwarven-steel mace into world artifacts Importing Layunne the Brandwrest into world artifacts Importing Prismslicer into world artifacts Importing Ce'Nubeth the Scorpiontyphoon into world artifacts Importing Ivymina the thorny mindstar into world artifacts Importing stralite greatsword 'Gloreleta' into world artifacts Importing steel dagger 'Aerena' into world artifacts Importing Airslicer into world artifacts Importing Glerabeth the voratun mace into world artifacts Importing Blastbreaker the reinforced leather armour into world artifacts Importing Horab the dwarven-steel greatmaul into world artifacts Importing Dragar the cashmere robe into world artifacts Importing elven-silk cloak 'Branytar' into world artifacts Importing Chamegen the voratun plate armour into world artifacts Importing Arcvile into world artifacts Importing dwarven-steel dagger 'Smolderdream' into world artifacts Importing Berodunarach into world artifacts Importing steel torque of thermal psionic shield 'Aerovena' into world artifacts Importing Shockripper the dragonbone vilestaff into world artifacts Importing Bygar the Flashpride into world artifacts Importing pair of dwarven-steel boots 'Aduriwen' into world artifacts Importing Mardiledor into world artifacts Importing thorny mindstar 'Getodunarim' into world artifacts Importing Porona into world artifacts Importing dwarven-steel shield 'Salygassra' into world artifacts Importing steel battleaxe 'Glitterward' into world artifacts Importing Glodhewen into world artifacts Importing Zubath the stralite shield into world artifacts Importing stralite shield 'Belemiwyn' into world artifacts Importing voratun longsword 'Offalschism' into world artifacts Importing steel shield 'Erodrakhad' into world artifacts Importing Layikira the elven-wood wand of conjuration into world artifacts Importing Elysetta into world artifacts Importing Isybeth the Deepsprophet into world artifacts Importing dwarven-steel longsword 'Zaniromirach' into world artifacts Importing Chamedragund the dwarven-steel greatsword into world artifacts Importing dwarven-steel battleaxe 'Dimbliss' into world artifacts Importing steel shield 'Berutomnir' into world artifacts Loading entities file from file /data/general/objects/boss-artifacts.lua Loading entities file from file /data/general/objects/quest-artifacts.lua Loading entities file from file /data/general/objects/special-artifacts.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from file /data/general/objects/world-artifacts-far-east.lua Loading entities file from file /data/general/objects/boss-artifacts-far-east.lua Loading entities file from file /data/general/objects/lore/sunwall.lua Loading entities file from file /data/zones/ardhungol/traps.lua Loading entities file from file /data/general/traps/water.lua [SHADER] Loading from /data/gfx/shaders/textoutline.lua [SHADER] Loaded shader with totalname textoutline[] New GL Shader program 32 New GL Shader 33 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag *p 32: Uniform: 0: 8B5E tex *p 32: Uniform: 1: 8B50 textSize *p 32: Uniform: 2: 1406 intensity *p 32: Uniform: 3: 8B50 outlineSize *p 32: Uniform: 4: 8B52 outlineColor table: 0x4109f0d8 normal table: 0x40241ac8 normal Using cached font /data/font/Salsa-Regular.ttf 16 Using cached font /data/font/Salsa-Mono.ttf 14 Using cached font /data/font/Salsa-Mono.ttf 14 Using cached font /data/font/Salsa-Mono.ttf 14 Using cached font /data/font/Salsa-Regular.ttf 16 Using cached font /data/font/Salsa-Regular.ttf 16 Using cached font /data/font/Salsa-Mono.ttf 14 table: 0x4109f5e8 normal Using cached font /data/font/Salsa-Mono.ttf 14 Using cached font /data/font/Salsa-Mono.ttf 14 table: 0x4109f678 normal [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 Loading tileset attachements from /data/gfx/shockbolt/attachements.lua Loading tileset facings from /data/gfx/shockbolt/facings.lua C Map size 21:11 :: 231 C Map seens texture: 63631 (70x70) [GAME] Creating FBOs Using cached font /data/font/DroidSans.ttf 12 [SHADER] Loading from /data/gfx/shaders/objectsoutline.lua [SHADER] Loaded shader with totalname objectsoutline[] New GL Shader program 34 New GL Shader 35 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag *p 34: Uniform: 0: 8B5E tex *p 34: Uniform: 1: 8B50 textSize *p 34: Uniform: 2: 1406 intensity *p 34: Uniform: 3: 8B50 outlineSize *p 34: Uniform: 4: 8B52 outlineColor *p 34: Uniform: 5: 8B52 texCoord table: 0x4109f678 normal table: 0x4109f0d8 normal Using cached font /data/font/Salsa-Regular.ttf 16 Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_floor_2_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_floor_7_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_rock_7_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_rock_4_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_rock_3_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_rock_9_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_rock_5_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_floor_4_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_mushroom_2_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_rock_8_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_floor_5_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_rock_1_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_mushroom_1_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_rock_2_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_floor_6_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_rock_6_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_floor_3_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_floor_1_01.png Loading tile from tileset /data/gfx/shockbolt/invis.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_V3_inner_1_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_V3_inner_7_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_V3_pillar_top_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_ver_edge_left_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_ver_edge_right_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_V3_pillar_bottom_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_V3_9_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cavewall_8_1.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cavewall_19d_1.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cavewall_37d_1.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cavewall_91d_1.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_V3_1_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cavewall_73d_1.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_V3_8_02.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_V3_3_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_V3_inner_9_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_V3_8_03.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_V3_8_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_V3_inner_3_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cavewall_2h_1.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cave_V3_7_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cave/cavewall_8h_1.png [KEYBINDER] Loaded keybinds: chat Joining selected channels [MODULE LOADER] done loading module Tales of Maj'Eyal: Age of Ascendancy [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys... [QUICK HOTKEYS] Successfully loaded quick hotkey settings. Wait finished, counted 2735, 4204 ticks Loading tile side_tactical_self.png Loading tile side_tactical_powerful.png Loading tile side_tactical_danger.png Loading tile side_tactical_enemy_strong.png Loading tile side_tactical_friend.png Loading tile side_tactical_enemy.png Loading tile side_tactical_neutral.png Updating zone name Ardhungol (1) C Map minimap texture: 63676 (50x50; 64x64) Loading tile from tileset /data/gfx/talents/repel.png [PROFILE THREAD] flushing CSETs Loading tileset /data/gfx/ts-gfx-talents-effects1.png Loading tile from tileset /data/gfx/talents/gloom.png Loading tile from tileset /data/gfx/talents/stalk.png Loading tile from tileset /data/gfx/shockbolt/object/artifact/black_cloak.png Loading tileset /data/gfx/ts-gfx-object1.png Loading tile from tileset /data/gfx/effects/recovery.png Loading tile from tileset /data/gfx/effects/recall.png Loading tile from tileset /data/gfx/talents/ashes_to_ashes.png Loading tile from tileset /data/gfx/talents/infusion__sun.png Loading tile from tileset /data/gfx/talents/slash.png Loading tile from tileset /data/gfx/talents/frenzy.png Loading tile from tileset /data/gfx/talents/dominate.png Loading tile from tileset /data/gfx/talents/blindside.png Loading tile from tileset /data/gfx/talents/reckless_charge.png Loading tile from tileset /data/gfx/shockbolt/object/artifact/umbraphage.png Loading tile from tileset /data/gfx/talents/slam.png Loading tile from tileset /data/gfx/talents/rampage.png Loading tile from tileset /data/gfx/talents/block.png Loading tile from tileset /data/gfx/talents/relentless_pursuit.png Loading tile from tileset /data/gfx/shockbolt/object/artifact/orb_many_ways.png Loading tile from tileset /data/gfx/shockbolt/object/artifact/summertide_phial.png Loading tile from tileset /data/gfx/talents/bone_armour.png Loading tile from tileset /data/gfx/talents/skeleton_reassemble.png Loading tile from tileset /data/gfx/talents/rune__biting_gale.png Loading tile from tileset /data/gfx/talents/rune__shielding.png Loading tile from tileset /data/gfx/talents/rune__phase_door.png Loading tile from tileset /data/gfx/talents/dig_object.png Loading tile from tileset /data/gfx/talents/cleave.png Loading tile from tileset /data/gfx/shockbolt/object/artifact/rod_of_recall.png [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of allow_build to profile online [PROFILE] mounted online on /current-profile [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] flushing CSETs ignored, empty dataset [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] flushing CSETs ignored, empty dataset [PROFILE THREAD] batching CSETs [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of lore to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of achievements to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE THREAD] flushing CSETs [PROFILE THREAD] flushing CSETs ignored, empty dataset [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] flushing CSETs ignored, empty dataset [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] flushing CSETs ignored, empty dataset [MUSIC] loading Remembrance.ogg sound "/data/music/Remembrance.ogg" : [MUSIC] playing Remembrance.ogg sound "/data/music/Remembrance.ogg" : [LOG] Today is the 55th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal. The time is 03:48. [SOUND] loading from /data/sound/creatures/wolves/wolf_howl_2.ogg :=: sound "/data/sound/creatures/wolves/wolf_howl_2.ogg" : Loading tile from tileset /data/gfx/shockbolt/object/mace_stralite.png Loading tile from tileset /data/gfx/shockbolt/object/artifact/fire_dragon_shield.png [LOG] Ran for 1 turns (stop reason: didn't move). Loading tile from tileset /data/gfx/talents/charm_mastery.png Loading tile from tileset /data/gfx/talents/attack.png [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : [LOG] Resting starts... [LOG] Rested for 1 turns. [LOG] Today is the 56th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal. The time is 00:00. [PROFILE] filtering save of scores to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [COROUTINE] registering savefilepipe thread: 0x43d00af0 [LOG] Alagar has finished recovering. [LOG] Alagar stops wasting away. [LOG] Alagar is no longer illuminated. [LOG] Alagar deactivates Stalk. [LOG] Alagar deactivates Gloom. [LOG] Alagar deactivates Repel. [ONLINE PROFILE] saved character a7cc4d1d-bcee-4e49-aa33-07a12a380812 Saving JSON true [LOG] Saving game... [SAVEFILE PIPE] force waiting Make wait background texture 64119 : 2048x1024 (0, 0) [SAVEFILE PIPE] new save running in the pipe: Alagar game :: game.teag :: table: 0x412434d0 => table: 0x433767f8 (6861) Loading savefile /save/alagar/ [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x40635090 => table: 0x43d00d80 (1) Loading savefile /save// [SAVEFILE PIPE] new save running in the pipe: party entity :: a7cc4d1d-bcee-4e49-aa33-07a12a380812-1.5.5.charball :: table: 0x43d07f80 => table: 0x4396ab00 (730) Loading savefile /save/party/ [SAVEFILE PIPE] unleashing save thread Saving zipname /save/alagar/game.teag.tmp Saved zipname /save/alagar/game.teag.tmp Saved zipname /save//world.teaw.tmp [SAVEFILE PIPE] Checking save Alagar game /save/alagar/game.teag.tmp Loading savefile /save/alagar/ [SAVEFILE] checked validity of type game => all fine [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp Loading savefile /save// [SAVEFILE] checked validity of type world => all fine Saved zipname /charballs/a7cc4d1d-bcee-4e49-aa33-07a12a380812-1.5.5.charball.tmp [SAVEFILE PIPE] Checking save party entity /charballs/a7cc4d1d-bcee-4e49-aa33-07a12a380812-1.5.5.charball.tmp Loading savefile /save/party/ [SAVEFILE] checked validity of type entity => all fine [ONLINE PROFILE] saved character charball a7cc4d1d-bcee-4e49-aa33-07a12a380812 [LOG] Saving done. [SAVEFILE PIPE] on end saveGame_md5 Save MD5 a7cc4d1d-bcee-4e49-aa33-07a12a380812 8cb13c662f2e9b16247cd5a17dc83dc3 game /save/alagar/game.teag [ONLINE PROFILE] saved character md5 a7cc4d1d-bcee-4e49-aa33-07a12a380812 game.teag 8cb13c662f2e9b16247cd5a17dc83dc3 [SAVEFILE PIPE] on end saveWorld_md5 [SAVEFILE PIPE] on end saveEntity_md5 [SAVEFILE PIPE] saving took 1 seconds Wait finished, counted 1287, 642 ticks stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe Cleaning up! Terminating! Webcore shutdown complete SDL shutdown complete OpenAL shutdown complete Thanks for having fun!