[ToME4 @ www.te4.org Character Dump] Sex : Male STR: 12 Race : Mantis DEX: 39 Class : Ritch MAG: 8 Level : 14 WIL: 12 Exp : 57% CUN: 26 Gold : 567.14 CON: 8 Times died : 1 Accuracy(Unarmed): 35 Life : 397/397 Encumbrance : 46/68 Damage (Unarmed): 7 Stamina : 144/144 Difficulty : Normal Permadeath : Exploration APR (Unarmed): 4 Crit (Unarmed): 4% Speed (Unarmed): 1.00 Equilibrium : 10 Fatigue : -4.8229032361412%Spellpower : 8 Armor : 3 Spell Crit : 5.2% Armor Hardiness : 30% Spell Speed : 1 Defense : 34 Ranged Defense : 39 Physical Save : 11 Spell Save : 8 Mental Save : 17 All Resists: 0% Bleed Resistance: 50% Instadeath Resistance: 100% Number of NPC killed: 534 Most killed NPC: green worm mass (30) [Talents Chart] - Ego / Mantis (mastery 1.00) Guillotine (generic) 1/5 Blood Feast (generic) 1/5 Bloody Edge (generic) 0/5 Blood Lust (generic) 0/5 - Wild-heart / Natural Combat (mastery 1.00) Eagle Eyes (generic) 2/10 Savage Strength (generic) 0/10 Nature Hardened (generic) 0/10 Elusiveness (generic) 1/10 Lick Wounds (generic) 1/10 Tolerance (generic) 0/10 Rabbit's Foot (generic) 4/10 Growing Bones (generic) 0/10 - Wild-heart / Inner Animal (mastery 0.90) Sharpen Fangs (generic) 1/5 Sharpen Claws (generic) 3/5 Wild Savagery (generic) 0/5 Heart of Nature (generic) 0/5 Keen Awareness (generic) 2/10 Sturdy Heart (generic) 1/10 Hungry Eyes (generic) 1/10 Primal Rhythm (generic) 0/10 - Wild-heart / Stinger (mastery 1.30) Deadly Sting (class) 1/5 Predator Stance (class) 1/5 Diving Bomb (class) 2/5 Ejection (class) 0/5 - Wild-heart / Firestarter (mastery 1.30) Flamespit (class) 0/5 Inflame (class) 0/5 Rapid Fire (class) 0/5 Fire Pod (class) 0/5 - Wild-child / Extravagancy (mastery 1.10) Strong-Arm (class) 5/5 Scrap (class) 5/5 Shatter (class) 0/5 Reject (class) 0/5 - Wild-heart / Wing Pod (mastery 1.30) Buzz-Off (generic) 1/5 Batter (generic) 5/5 Predator's Stride (generic) 1/5 Flutter (generic) 0/5 - Wild-child / Cutting Edge (mastery 1.00) Killing Blade (generic) 1/5 Tempered Steel (generic) 0/5 Concealed Blade (generic) 0/5 Bladed Mail (generic) 0/5 - Wild-child / Cold-Blooded (mastery 1.50) Merciless Killing (generic) 1/5 Killing Floor (generic) 1/5 Headhunter (generic) 1/5 Brutal Touch (generic) 0/5 - Wild-child / Fervency (mastery 1.10) Macabre End (class) 0/5 Cut Loose (class) 0/5 Dismember (class) 0/5 Burst Slash (class) 0/5 - Wild-heart / Bloodletting Beast (mastery 1.10) Blood Heat (generic) 1/5 Open Veins (generic) 0/5 Bloody Roar (generic) 0/5 Sight of Red (generic) 0/5 - Wild-heart / Severance (mastery 1.30) Hamper (class) 1/5 Separate (class) 1/5 Precise Hit (class) 0/5 Hammer Down (class) 0/5 [Inscriptions (0/0)] [Current Effects] - Apply Poison - Pernicious Needle - Strong-Arm [Character Equipment] Around neck a) Rhafang the copper amulet Type: jewelry / amulet ; tier 1 When wielded/worn: Armour penetration: +1 Changes stats: +3 Dex Cut immunity: +50% Maximum stamina: +10.00 Healing mod.: +22% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 167 life. The life healed will increase with your Mindpower. Dropped by Nerethra the slumbering giant brown mouse Light source b) Summertide Phial [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (54 power, based on Willpower), costing 10 power out of 15/15. Dropped by Norgos, the Frozen Cloak c) linen cloak of Iron Throne (1 def, 0 armour) Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Con On head d) Frozen Visage [Unique] Type: head / trophy ; tier 1 When wielded/worn: Armour: +3 Defense: +12 (+6 eff.) Changes resistances: +15% cold / +5% nature / +5% physical Tool e) Assassin's Touch [Unique] Type: tool / trophy ; tier 2 When wielded/worn: Talent masteries: +0.20 Wild-child / Cold-Blooded +0.20 Cunning / Poisons Talent granted: +1 Apply Poison f) elm totem of thorny skin 'Lightkiss' [power 16] (20 cooldown) Type: charm / totem ; tier 1 When wielded/worn: Armour penetration: +3 Defense: +9 (+5 eff.) Ranged Defense: +9 (+3 eff.) Damage when hit (Melee): 8 light Changes resistances: +2% physical Changes resistances penetration: +5% light It can be used to harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 2 stamina. Dropped by Beluratha the slumbering giant venus flytrap In mouth Left hook Right hook [Player Achievements] 'Curse Lifter (Exploration mode)' was achieved for Killed Ben Cruthdar the Cursed. At 2017-08-06 13:02:03 'Level 10 (Exploration mode)' was achieved for Got a character to level 10. At 2017-08-06 12:11:43 'Rescuer of the lost (Exploration mode)' was achieved for Rescued the merchant from the assassin lord. At 2017-08-06 13:10:47 'The Arena (Exploration mode)' was achieved for Unlocked Arena mode. At 2017-08-06 11:42:13 [Character Inventory] ) healing infusion of the titan (heal 40) Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 40 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. ) regeneration infusion (heal 60 over 5 turns) Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. It can be used to inscribe your skin with the infusion. ) regeneration infusion (heal 62 over 5 turns) Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 62 life over 5 turns. It can be used to inscribe your skin with the infusion. ) sun infusion of the titan (rad 5; power 24; turns 3; dispels darkness) Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 12). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 24) for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. ) sun infusion of the titan (rad 5; power 25; turns 3; dispels darkness) Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 12). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 25) for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. ) sun infusion of the warrior (rad 6; power 27; turns 5; dispels darkness) Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 14). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 27) for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. ) sun infusion of the wizard (rad 5; power 25; turns 3; dispels darkness) Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 12). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 25) for 3 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. ) wild infusion (resist 10%; cure mental, physical) Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 10% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. ) wild infusion of the duelist (resist 14%; cure magical) Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. ) wild infusion of the warrior (resist 12%; cure magical) Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 12% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. ) wild infusion of the wizard (resist 11%; cure magical) Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 11% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. ) biting gale rune of the warrior (44 cold damage; freeze 3 turns with power 27) Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 44.40 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 27 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. ) manasurge rune (635% regen over 10 turns; 32 instant mana) Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 635% for 10 turns and instantly restoring 32 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. ) manasurge rune of the duelist (756% regen over 10 turns; 38 instant mana) Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 756% for 10 turns and instantly restoring 38 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. ) phase door rune (range 5; power 16; dur 3) Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. It can be used to inscribe your skin with the rune. ) phase door rune of the duelist (range 8; power 23; dur 3) Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. ) phase door rune of the psychic (range 7; power 19; dur 4) Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. ) phase door rune of the sneak (range 7; power 23; dur 3) Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. ) phase door rune of the titan (range 6; power 17; dur 4) Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Dropped by elven tempest ) Starvortex the copper amulet Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 light Changes stats: +3 Dex Changes resistances: +9% light Changes damage: +3% light Dropped by Layurin the large white snake ) Withering Orbs [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Dropped by Prox the Mighty ) cleansing copper amulet of constitution (+2) Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +10% nature / +10% blight Poison immunity: +20% Disease immunity: +22% Dropped by white crystal ) copper amulet of constitution (+3) Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con ) copper amulet of cunning (+2) Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun ) copper amulet of willpower (+2) Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Dropped by white crystal ) warrior's copper amulet of dexterity (+2) Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex Changes resistances: +6% physical Stamina each turn: +0.30 Dropped by black crystal ) copper ring of lightning (+20%) Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% lightning Changes damage: +10% lightning Dropped by black crystal ) warrior's copper ring Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str ) Amahell (2.5-2.75 power, 12 apr, mind damage) Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Con Life regen: +0.90 Maximum life: +14.00 Mindpower: +2 (+2 eff.) Mental crit. chance: +1% Healing mod.: +10% Dropped by Poludhenne the elven tempest ) woollen robe 'Isletira' (0 def, 0 armour) [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +2 Dex / +5 Mag / +4 Wil / +2 Cun / +3 Con Changes resistances: +16% nature / +3% blight Changes damage: +11% nature / +3% blight Mental save: +17 (+10 eff.) Mana each turn: +0.16 Psi each turn: +0.13 Mindpower: +2 (+2 eff.) Mental crit. chance: +3% Dropped by Xerira the thief ) Flamewrought (0 def, 2 armour) [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+2 eff.) When used to modify unarmed attacks: Base power: 6.0 - 6.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Flamespit (30% chance level 3). Damage (Melee): +10 fire Damage conversion: 100% fire It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 26.11 fire damage. The damage will increase with your Mindpower. ) bladed rough leather cap of might (0 def, 1 armour) Type: armor / head ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +1 Fatigue: +1% Damage when hit (Melee): 5 physical Changes stats: +5 Str / +3 Con It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 26.0 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. ) rough leather cap (0 def, 1 armour) Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% ) rough leather cap of strength (+3) (0 def, 1 armour) Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str ) stabilizing rough leather cap of strength (+2) (0 def, 1 armour) Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str Physical save: +11 (+10 eff.) Dropped by Prox the Mighty ) 8 agate Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Dropped by degenerated skeleton archer ) topaz Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+3 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+3 eff.) Latent Damage Type: Lightning Dropped by bandit ) iron pickaxe of endurance (dig speed 36 turns) Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig ) woodsman's iron pickaxe (dig speed 39 turns) Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig ) 4 spinel Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature ) bright brass lantern of focus Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes damage: +6% mind Light radius: +5 ) Eye of the Dreaming One [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+6 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 5 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. Dropped by Prox the Mighty ) Prox's Lucky Halfling Foot [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn Dropped by Prox the Mighty ) Crystal Focus [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. Dropped by Spellblaze Crystal ) Rod of Recall (1/1) [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. ) Transmogrification Chest [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. ) iron torque of kinetic psionic shield [power 23] (20 cooldown) Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 23 for 7 turns, putting all charms on cooldown for 20 turns. Dropped by blue ooze ) quick elm totem of thorny skin [power 12] (13 cooldown) Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 12 and armour hardiness by 30%, putting all charms on cooldown for 13 turns. ) Bill's Brawn [Unique] Type: treasure / trophy ; tier 1 When carried: Physical power: +5 (+2 eff.) Changes resistances: -10% fire Changes damage: +10% physical ) Guilt and Accusation [Unique] Type: treasure / trophy ; tier 1 When carried: Damage (Melee): 5 % chance of gloom effects Changes stats: -10 Lck ) Prox's Vigour [Unique] Type: treasure / trophy ; tier 2 When carried: Physical power: +5 (+2 eff.) Changes resistances: -10% fire Life regen: +3.00 Healing mod.: +10% ) 5 ametrine Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light ) 5 citrine Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Dropped by blue ooze ) 8 zircon Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Dropped by blue ooze [Last Messages] Online profile disabled(switching to offline profile) due to no online profile active. Saving done. Saving done. Saving game...